<div class="conversation">
<p class="narration">
<img src="demongodsassets/img/intro/blink.gif" style="max-width:100%;">
Before we start, just a quick question!
</p>
Are you of legal age in your country to view adult content?
<<listbox "_age" autoselect>>
<<option "yes">>Yes
<<option "no">>No
<</listbox>><br>
Would you like to enable animations? Can be enabled and disabled from the settings menu.
(Characters in videos will not match the game, do not turn this on if you're worried about immersion.)
(This feature will not work unless you have added the animations folder to the source files. Most websites likely will not include this, but if you're playing locally please feel free to download this pack.)
<<listbox "_animationsenabled" autoselect>>
<<option "no">>No
<<option "yes">>Yes
<</listbox>><br>
<<button "Continue">>
<<if _age is "yes">>
<<if _animationsenabled is "yes">>
<<set $animationsenabled to true>>
<<else>>
<<set $animationsenabled to false>>
<</if>>
<<goto "gender">>
<<else>>
<<goto "cannot play">>
<</if>>
<</button>>
<h3>A quick note on the use of AI images</h3>
I understand there is some controversy regarding the usage of AI art. Most of the art used in this game has been heavily edited in photoshop and is often at least partially drawn. Due to this, not every scene will have art because it does take a significant amount of time to finish editing, even something as simple as redrawing a hand.
I have attempted to bring on an artist for this project, but unfortunately after paying them they never delivered. I am, however, actively seeking an artist for my next project.
</div>You - General Info
<<set $genderstart to "">>
<<set $gender to "female">>
<<set $hair to "black">>
<<set $name to "">>
<<set $race to "Human">>
<<set $ears to false>>
<<set $sexcount to 0>>
<<set $maxarousal to 100>>
<<set $energy to 100>>
<<set $maxenergy to 100>>
<<set $arousalmod to 0>> - goes up or down based on what you're wearing / certain actions
<<set $days to 0>> number of days since acquiring your first home
<<set $daycounter to 7>> this will increase by 7 everytime tax day comes.
/* consider adding a variable for being famous at the brothel getting you special clients in future update */
<<set $blackpoolopinion to 0>>
<<set $slutfame to 0>>
<<set $difficulty to 1>>
<<set $chskip to 1>>
<<set $currentlocation to "earth">>
<<set $locationmarker to "">>
/* -------------- gear + slot 1 + p.stats = current stats in statsmath widget, placed within passage header ---------------------- */
<<set $lust to 0>>
<<set $arousal to 0>>
<<set $p to {
lvl: 1,
hp: 100,
mp: 15,
maxhp: 100,
maxmp: 15,
melee: 24,
magic: 24,
pdef: 8,
mdef: 8,
charm: 29,
critrt: 0,
acceptance: 0,
charmcrit: 0,
}>>
<<set $outfitStats to {
none: {tier: 0, melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 5, critrt: 0},
revealingdress: {tier: 1, melee: 0, magic: 2, pdef: 5, mdef: 8, charm: 3, critrt: 0},
jeans: {tier: 1, melee: 5, magic: 0, pdef: 7, mdef: 5, charm: -2, critrt: 0},
alluringdress: {tier: 1, melee: 0, magic: 3, pdef: 7, mdef: 9, charm: 4, critrt: 0},
rags: {tier: 1, melee: 0, magic: 0, pdef: 3, mdef: 3, charm: -2, critrt: 0},
goldenware: {tier: 3, melee: 12, magic: 2, pdef: 20, mdef: 17, charm: 3, critrt: 2},
tentacle: {tier: 2, melee: -2, magic: 1, pdef: 12, mdef: 12, charm: 16, critrt: 1},
party: {tier: 2, melee: 0, magic: 5, pdef: 12, mdef: 13, charm: 7, critrt: 0},
adventurerdress: {tier: 1, melee: 4, magic: 2, pdef: 9, mdef: 6, charm: 0, critrt: 0}
}>>
<<set $accessoryStats to {
none: {melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 0, critrt: 0}
}>>
<<set $currentstats to {
melee: 0,
magic: 0,
pdef: 0,
mdef: 0,
charm: 0,
critrt: 0,
}>>
/* --------------------------------------------------------------------- */
Enemy Stats
<<set $e to {
name: '',
type: '',
lvl: 0,
hp: 0,
melee: 0,
magic: 0,
pdef: 0,
mdef: 0,
res: 0,
reshp: 0,
critrt: 0,
weakness: '',
eleresist: '',
}>>
/* res is charm resist, reshp is amount of resistance until you win, critrt is crit chance */
Inventory
<<set $inv to {
cum: 0,
money: 0,
toy: false,
cumvial: 0,
materials: {},
}>>
<<set $cumstorage to 0>>
spells (we'll start with only 3 for forest, add more content later)
<<set $spells to {
claws: 1,
swap: false,
transform: false,
growth: false,
illusion: false,
fire: 0,
ice: 0,
wind: 0,
water: 0,
thunder: 0,
seduction: false,
aura: 0,
}>>
swap - temporarily swap bodies
transform - transorm target into something (tentacles?)
growth - target grows a cock
illusion - Must have to prevent bad end after wings grow if you leave
aura - public sex?
may add defense boost, enemy resist lower, atk boost, etc.
/* spell costs */
<<set $spellCosts = {
"illusion": 10,
"fire": 10,
"ice": 10,
"wind": 10,
"water": 10,
"thunder": 10,
"seduction": 30
}>>
/* spell tomes to learn spells */
<<set $spellLevel to 0>> <!-- used for battle -->
Spell Tomes:
<<set $tome to {
swap: false,
transform: false,
growth: false,
illusion: false,
fire: false,
ice: false,
wind: false,
water: false,
thunder: false,
fire2: false,
ice2: false,
wind2: false,
water2: false,
thunder2: false,
fire3: false,
ice3: false,
wind3: false,
water3: false,
thunder3: false,
}>>
<<set $corruption to 0>>
<!-- I have mixed feelings about using corruption. Currently deciding based on the story -->
<<set $read to {
swap: 0,
transform: 0,
growth: 0,
illusion: 0,
fire: 0,
ice: 0,
wind: 0,
water: 0,
thunder: 0,
water: 0,
fire2: 0,
transform: 0,
}>>
Maps
<<set $maps to {
blackpool1: true,
blackpool2: false,
blackpool3: false,
forest1: false,
forest2: false,
forest3: false,
}>>
Unlocked Locations (visited):
<<set $unlocked to {
forest1: false,
forest2: false,
forest3: false,
forestdungeon: false,
mountains_day: false,
mountains_night: false,
silentcity: false,
}>>
forest events completed
<<set $events to {
forest1d2: false,
forest1e2: false,
}>>
Battle variables:
<<set $currentatk to "">>
<<set $enemyatk to "">>
set current attack and enemy (attack or magic) on page where you choose your attack.
Set attack widgets on next page. Go back to attack choice page.
Physical Upgrades
<<set $tail to false>>/*walking around naked or bottomless will result in bad end. Being stripped in public will also result in bad end, unless you have illusion spells*/
<<set $wings to false>> /* Automatically grow wings at a certain level. Will result in a bad end if you don't get the illusion spell to hide your wings*/
<<set $horns to false>>Same as wings
<<set $eyes to false>>
Progression required events
<<set $chapter to 1>>
<<set $metbeforecity to false>> met Rhelyla before first city visit
<<set $brotheljob to false>> - will change to true after job interview
<<set $guardpermission to false>> /* guard approval to leave town */
<<set $townkillcount to 0>>/*everytime you accidentally kill someone, this goes up*/
<<set $alraunespared to 0>>
<<set $alrauneevent to false>>
<<set $alspecial to false>>
<<set $gatequest to false>>
<<set $taverndecision to false>>
<<set $tentaclepatmeet to false>>
<<set $alrauneally to false>>
<<set $ogreriddle to 0>>
<<set $riddle to ''>>
<<set $marketvisited to false>>
<<set $cleanstatue to 0>>
<<set $boss1attempt to 0>>
<<set $yukicolor to "purple">>
/* chapter 2 */
<<set $rhelylanote to false>>
<<set $charmtraining to 0>>
<<set $spidersilk to false>>
<<set $home to "blackpool">>
<<set $eyescenePlayed to false>>
<<set $arachnelly to false>>
<<set $freydismet to false>>
<<set $dressblueprint to false>>
<<set $dressdays to 99999999>>
<<set $azparty to 0>>
<<set $rhelylarevenge to false>>
<<set $yukistatus to "slave">>
<<set $avskum to "m">>
Chapter 3
<<set $silentpartner to "">>
Non required
<<set $owlring to false>>
/* relationships */
<<set $rhelylarel to 30>>
<<set $azraelrel to 0>>
<<set $arachnejournals = [false, false, false, false, false, false, false, false, false]>>
<<set $elyriarel to 0>>
<<set $coco to {
gender: "m",
worked: 0,
}>>
sets up Arachne journals
<<set $friend1relation to "friend">>
<<set $friend2relation to "friend">>
<<set $rhelylaknows to false>>
<<set $azraelknows to false>>
<<set $rhelylarevengequest to 0>>
<<set $allies = []>> /* Initializes an empty allies list */
Regular events
<<set $taxman to 0>> Amount taxed every 5 days
<<set $taxmanmet to 0>>will be 1 if you've met
<<set $taxday to 0>>
<<set $hungerres to false>> /* will be unable to lower hunger after first masturbation until level up or sex*/
<<set $BPsuspicion to 0>> /* if this reaches 100, bad end */
<<set $azraelmet to 0>>
<<set $bookladymet to false>>
<<set $dryadalive to true>>
<<set $eiracharm to 0>>
Others
<<set $friend2 to "Emily">>
<<set $friend1 to "James">>
<<set $boss1alive to true>>
<<set $pseudalive to true>>
<<set $boss2alive to true>>
<<set $boss3alive to true>>
<<set $boss4alive to true>>
<<set $boss5alive to true>>
<<set $boss6alive to true>>
<<set $forest1minialive to true>>
<<set $alive to {
rhelyla: true,
azrael: true,
eira: true,
booklady: true,
friend1: true,
friend2: true,
garret: true,
jared: true,
seraphina: true,
silas: true,
arabella: true,
avskum: true,
elyria: true,
}>>
<<set $arabellastone to true>>
shop and wardrobe
<<set $wardrobe to {
outfit: ['none', 'jeans',],
accessory: ['none',],
}>>
<<set $outfit to {
outfit: 'jeans',
accessory: 'none'
}>>
<<set $preset1 to {
outfit: 'none',
accessory: 'none'
}>>
<<set $preset2 to {
outfit: 'none',
accessory: 'none'
}>>
<<set $preset3 to {
outfit: 'none',
accessory: 'none'
}>>
/*end shop and wardrobe */
/* ------- One time use variables: ------- */
<<set $arousalcost to 400>>
<<set $energycost to 400>>
<<set $auracost to 500>>
<<set $rhefather to "s">>
exploration passages -
Mountains explore
<<set $undiscoveredPaths = []>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $mountainsDay = {
paths: [false, false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest1 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest2 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest3 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $blackpool = {
"paths": [false, false, false, false, true, false, false],
healingVialChance: 0,
battleChance: 0,
discoverChance: 40,
randomEventChance: 60
}>>
<!-- reusable temp vars -->
<<set $tempvar = {
i: 0,
j: 0,
k: 0,
l: 0,
m: 0,
n: 0,
q: 0,
r: 0,
s: 0,
t: 0,
x: 0,
y: 0,
z: 0,
}>>
<!-- monster tracker -->
<<set $killedmon to {
wolves: 0,
slime: 0,
bandit: 0,
squik: 0,
goblinsct: 0,
goblinarcher: 0,
alraune: 0,
goblinsldr: 0,
giant: 0,
bonecentipede: 0,
rockgoblin: 0,
orc: 0,
spiderling: 0,
female_bandit: 0,
orcshaman: 0,
female_goblin: 0,
eldritchslime: 0,
corruptstag: 0,
runicsquik: 0,
eldritchgoblin: 0,
cumslime: 0,
myceliastar: 0,
unholysoldier: 0
}>>
<!-- Chapter 4 stuff -->
<<set $throne to {
story: 0,
misc: 0,
agendas_complete: 0,
next_agenda_day: 0,
next_day: 0,
battle: 0,
battle_day: 0,
citizencount: 3000,
citizenmax: 20000,
love: 0,
loyalty: 15,
battles_won: 0,
battles_lost: 0,
done: false,
}>>
<<set $playerforce to {
roundswon: 0,
round1: false,
round2: false,
round3: false,
max_forces: 500,
total_forces: 0,
units_lost: 0,
defense: 3,
paper: 0,
rock: 0,
scissors: 0,
turns: 0,
turn1: "",
turn2: "",
turn3: "",
spied: false,
spiedon: "",
choices: ["paper", "rock", "scissors"],
}>>
<<set $enemyforce to {
total: 0,
paper: 0,
rock: 0,
scissors: 0,
turns: 0,
turn1: "",
turn2: "",
turn3: "",
choices: ["paper", "rock", "scissors"],
defense: 3,
}>>
<<set $matchup = {
"paper": "rock",
"rock": "scissors",
"scissors": "paper"
}>>
<<set $resources to {
lumber: 0,
stone: 0,
food: 15000,
gold: 0,
}>>
<<set $expeditionTeams to {
team1Status: true,
team1ReturnDay: 9999999,
team1CurrentLocation: "",
team1NextLocation: "",
team2Status: false,
team2ReturnDay: 9999999,
team2CurrentLocation: "",
team2NextLocation: "",
team3Status: false,
team3ReturnDay: 9999999,
team3CurrentLocation: "",
team3NextLocation: "",
team4Status: false,
team4ReturnDay: 9999999,
team4CurrentLocation: "",
team4NextLocation: "",
team5Status: false,
team5ReturnDay: 9999999,
team5CurrentLocation: "",
team5NextLocation: ""
}>>
<<set $barracks to 0>>
<<set $pregtalk to 0>>
<!-- add cheats limit -->
<<set $patcheats to {
daystoreset: 0,
cheatsleft: 3,
}>>
<!-- if Seraphina survived, she will visit and have a reaction based on how the protagonist handled her flowers. -->
<<set $seravisit to 0>>
<!-- ch4 exploration -->
<<set $ashenroad to {
part1: 0,
part2: 0,
part3: 0,
part4: 0,
}>>
Breast sizes
<<set $breastsize = ["small", "medium", "large"]>>
Patron?
<<set $patronversion to true>>
<<set $animationsenabled to false>>
<<set $version to 61>>
<<set document.documentElement.style.fontSize = Config.textSize + "em">>
<<set $donationdisplayed to true>>$name
<<headshot>>
<<acceptance>><br>
Level: $p.lvl
HP: $p.hp / $p.maxhp
MP: $p.mp / $p.maxmp
Lust (exp): $lust / 1000
Copper: $inv.money
Cum: $inv.cum
<<if $chapter lt 3>>Day: $days<</if>>
Energy: $energy / $maxenergy
<<lustcrest>>
[[notebook]]
[[changelog]]
<<nobr>><div id="patreon-link">
<a href="https://www.patreon.com/daemonden" target="_blank"><img class="passage-image" src="demongodsassets/img/patreon.webp" style="width:45px;"></a>
<a href="https://subscribestar.adult/daemonden" target="_blank"><img class="passage-image" src="demongodsassets/img/ss.webp" style="width:45px;"></a>
<a href="https://discord.gg/MyVxJkskEe" target="_blank"><img class="passage-image" src="demongodsassets/img/discord.webp" style="width:45px;"></a>
</div>
<<wallpaper>><</nobr>>
Game version: $version
<<nobr>>
<<if $donationdisplayed is false>>
<<pleasedonate>>
<</if>>
<</nobr>><div class="conversation">
You:
<<clothes>>
Outfit: $outfit.outfit
Race: $race
<<if $gender is "female">>
breast size: $breasts
<</if>>
Accessory: $outfit.accessory
<<if $outfit.accessory isnot "none">>
<<if $outfit.accessory is "solarlamp">>
A lamp with the power of the sun! You can wear this as an accessory, but you're not sure what it does.
<<else>>
<img class="passage-image" @src="'demongodsassets/you/accessories/'+$outfit.accessory+'.webp'" >
provides a 15% boost to <<if $outfit.accessory is "redcrest">>experience<<elseif $outfit.accessory is "bluecrest">>money<<elseif $outfit.accessory is "purplecrest">>cum<<elseif $outfit.accessory is "greencrest">>materials<</if>> obtained!
<</if>>
<</if>>
<details>
<summary style="color:#8282f3;">Basic Stats</summary>
Level: $p.lvl
HP: $p.hp / $p.maxhp
MP: $p.mp / $p.maxmp
Melee: $p.melee | After gear boosts: $currentstats.melee
Magic: $p.magic | After gear boosts: $currentstats.magic
Charm: $p.charm | After gear boosts: $currentstats.charm
Physical Defense: $p.pdef% | After gear boosts: $currentstats.pdef%
Magical Defense: $p.mdef% | After gear boosts: $currentstats.mdef%
Crit Rate: $p.critrt | After gear boosts: $currentstats.critrt
I have had sex with $sexcount (human) men.
</details>
<details>
<summary style="color:#8282f3;"><b>Lust</b>: $lust</summary>
This is your exp. You level up everytime this hits 1000.
You can only gain lust from tainted semen, which can be acquired from monsters. There is a small chance that humans could be slightly tainted.
</details>
<b>Hunger</b>: $arousal - Something bad may happen if this hits $maxarousal
<details>
<summary style="color:#8282f3;">Inventory</summary>
vials: $inv.cumvial
Money: $inv.money
Cum: $inv.cum
<<if $owlring is true and $owlring isnot "sold">>Owl Ring - A ring droped by an owl.<</if>>
<<if $wardrobe.accessory.includes("solarlamp")>>Solar Lamp - A lamp that has trapped sunlight inside.<</if>>
<<if $wardrobe.accessory.includes("redcrest")>>Red Plug - Increases Experience Gained.<</if>>
<<if $wardrobe.accessory.includes("bluecrest")>>Blue Plug - Increases Money Gained.<</if>>
<<if $wardrobe.accessory.includes("purplecrest")>>Purple Plug - Increases Cum Gained.<</if>>
<<if $wardrobe.accessory.includes("greencrest")>>Green Plug - Increases Materials droprate.<</if>>
<<if def $demonicbooks>>
<<if $demonicbooks.cookbook gte 1>>1 Demonic Cookbook<</if>>
<<if $demonicbooks.poetry gte 1>>1 Demonic Poetry book<</if>>
<<if $demonicbooks.gardening gte 1>>1 Demonic Gardening book<</if>>
<<if $demonicbooks.painting gte 1>>1 Demonic Painting self-help book<</if>>
<</if>>
<<if $owlring is true>>1 ring dropped by an owl. Nothing about it appears to be strange.<</if>>
</details>
<details>
<summary style="color:#8282f3;">Materials</summary>
<!-- when new materials are added, add them here -->
<ul>
<<if def $inv.materials['Wolf Pelt']>><li>Wolf Pelt: $inv.materials['Wolf Pelt']</li><</if>>
<<if def $inv.materials['Wolf Fang']>><li>Wolf Fang: $inv.materials['Wolf Fang']</li><</if>>
<<if def $inv.materials['Slime Gel']>><li>Slime Gel: $inv.materials['Slime Gel']</li><</if>>
<<if def $inv.materials['Slime Core']>><li>Slime Core: $inv.materials['Slime Core']</li><</if>>
<<if def $inv.materials['Bandit Leather']>><li>Bandit Leather: $inv.materials['Bandit Leather']</li><</if>>
<<if def $inv.materials['Stolen Goods']>><li>Stolen Goods: $inv.materials['Stolen Goods']</li><</if>>
<<if def $inv.materials['Squik Tentacle']>><li>Squik Tentacle: $inv.materials['Squik Tentacle']</li><</if>>
<<if def $inv.materials['Squik Talon']>><li>Squik Talon: $inv.materials['Squik Talon']</li><</if>>
<<if def $inv.materials['Goblin Cloth']>><li>Goblin Cloth: $inv.materials['Goblin Cloth']</li><</if>>
<<if def $inv.materials['Goblin Shard']>><li>Goblin Shard: $inv.materials['Goblin Shard']</li><</if>>
<<if def $inv.materials['Goblin Bowstring']>><li>Goblin Bowstring: $inv.materials['Goblin Bowstring']</li><</if>>
<<if def $inv.materials['Goblin Wood']>><li>Goblin Wood: $inv.materials['Goblin Wood']</li><</if>>
<<if def $inv.materials['Alraune Petal']>><li>Alraune Petal: $inv.materials['Alraune Petal']</li><</if>>
<<if def $inv.materials['Alraune Nectar']>><li>Alraune Nectar: $inv.materials['Alraune Nectar']</li><</if>>
<<if def $inv.materials['Goblin Armor Fragment']>><li>Goblin Armor Fragment: $inv.materials['Goblin Armor Fragment']</li><</if>>
<<if def $inv.materials['Goblin Insignia']>><li>Goblin Insignia: $inv.materials['Goblin Insignia']</li><</if>>
<<if def $inv.materials['Giant Bone']>><li>Giant Bone: $inv.materials['Giant Bone']</li><</if>>
<<if def $inv.materials['Giant Kilt']>><li>Giant Kilt: $inv.materials['Giant Kilt']</li><</if>>
<<if def $inv.materials['Bone Carapace']>><li>Bone Carapace: $inv.materials['Bone Carapace']</li><</if>>
<<if def $inv.materials['Bone Mandible']>><li>Bone Mandible: $inv.materials['Bone Mandible']</li><</if>>
<<if def $inv.materials['Rock Shard']>><li>Rock Shard: $inv.materials['Rock Shard']</li><</if>>
<<if def $inv.materials['Goblin Nail']>><li>Goblin Nail: $inv.materials['Goblin Nail']</li><</if>>
<<if def $inv.materials['Orcish Leather']>><li>Orcish Leather: $inv.materials['Orcish Leather']</li><</if>>
<<if def $inv.materials['Orcish Bone']>><li>Orcish Bone: $inv.materials['Orcish Bone']</li><</if>>
<<if def $inv.materials['Spider Silk']>><li>Spider Silk: $inv.materials['Spider Silk']</li><</if>>
<<if def $inv.materials['Spider Fang']>><li>Spider Fang: $inv.materials['Spider Fang']</li><</if>>
<<if def $inv.materials['Bandit Sash']>><li>Bandit Sash: $inv.materials['Bandit Sash']</li><</if>>
<<if def $inv.materials['Stolen Jewelry']>><li>Stolen Jewelry: $inv.materials['Stolen Jewelry']</li><</if>>
<<if def $inv.materials['Shamanic Totem']>><li>Shamanic Totem: $inv.materials['Shamanic Totem']</li><</if>>
<<if def $inv.materials['Spell Scroll']>><li>Spell Scroll: $inv.materials['Spell Scroll']</li><</if>>
<<if def $inv.materials['Goblin Earring']>><li>Goblin Earring: $inv.materials['Goblin Earring']</li><</if>>
<<if def $inv.materials['Goblin Panties']>><li>Goblin Panties: $inv.materials['Goblin Panties']</li><</if>>
<<if def $inv.materials['Eldritch Ooze']>><li>Eldritch Ooze: $inv.materials['Eldritch Ooze']</li><</if>>
<<if def $inv.materials['Corrupted Slime Core']>><li>Corrupted Slime Core: $inv.materials['Corrupted Slime Core']</li><</if>>
<<if def $inv.materials['Cum Core']>><li>Cum Core: $inv.materials['Cum Core']</li><</if>>
<<if def $inv.materials['Corrupted Antler']>><li>Corrupted Antler: $inv.materials['Corrupted Antler']</li><</if>>
<<if def $inv.materials['Stag Heartwood']>><li>Stag Heartwood: $inv.materials['Stag Heartwood']</li><</if>>
<<if def $inv.materials['Squik Ink']>><li>Squik Ink: $inv.materials['Squik Ink']</li><</if>>
<<if def $inv.materials['Runic Tentacle']>><li>Runic Tentacle: $inv.materials['Runic Tentacle']</li><</if>>
<<if def $inv.materials['Goblin Trinket']>><li>Goblin Trinket: $inv.materials['Goblin Trinket']</li><</if>>
<<if def $inv.materials['Eldritch Shard']>><li>Eldritch Shard: $inv.materials['Eldritch Shard']</li><</if>>
<<if def $inv.materials['Mycelial Spores']>><li>Mycelial Spores: $inv.materials['Mycelial Spores']</li><</if>>
<<if def $inv.materials['Starcore Tentacle']>><li>Starcore Tentacle: $inv.materials['Starcore Tentacle']</li><</if>>
<<if def $inv.materials['Cursed Steel']>><li>Cursed Steel: $inv.materials['Cursed Steel']</li><</if>>
<<if def $inv.materials['Knights Lost Honor']>><li>Knights Lost Honor: $inv.materials['Knights Lost Honor']</li><</if>>
</ul>
</details>
<details>
<summary style="color:#8282f3;">Spells:</summary>
<b>Sexual Healing</b>: No matter what kind of violence you receive that would result in pain or even death, as long as it is sexual in nature you will instantly recover.
<b>Sympathetic Orgasms</b>: Selfish lover? Not anymore. You experience their pleasure on top of your own.
<<nobr>>
<<if $spells.swap is true>>
Swap Magic<br>
<</if>>
<<if $spells.transform is true>>
Transformation Magic<br>
<</if>>
<<if $spells.growth is true>>
Growth Magic<br>
<</if>>
<<if $spells.illusion is true>>
Illusion Magic<br>
<</if>>
<<if $spells.fire gte 1>>
Fire Magic level $spells.fire<br>
<</if>>
<<if $spells.ice gte 1>>
Ice Magic level $spells.ice<br>
<</if>>
<<if $spells.wind gte 1>>
Wind Magic level $spells.wind<br>
<</if>>
<<if $spells.water gte 1>>
Water Magic level $spells.water<br>
<</if>>
<<if $spells.thunder gte 1>>
Thunder Magic level $spells.thunder<br>
<</if>>
<</nobr>>
</details>
<<back>>
</div><div class="conversation">
<h3>Found a bug? <a href="https://discord.gg/ra6e4CeTmZ" target="_blank">Report it!</a></h3>
<<back>>
<details>
<summary style="color:#b1b1ef;">Ver 0.61 - Click to expand</summary>
<h3>Note:</h3> In chapter 3 and 4 there is currently no punishment for reaching max arousal. This is not a bug, I simply haven't decided how I want to handle it for those two chapters yet. I plan on resolving this soon.
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>New scenes with Elyria + new reward.</li>
<li>New scene before you sleep after the 3rd agenda meeting.</li>
<li>New scenes with Scyllus and Rhelyla.</li>
<li>Continuation of the story, can now access the first part of the new exploration dungeon.</li>
<li>2 new court agendas have been added, seperated by a few days apart.</li>
<li>In addition to hovering over the lustcrest to see your current hunger, you can also click on the lustcrest and see your current and max arousal/hunger. I hope this makes things a little easier for any colorblind players.</li>
<li>Several new scenes while exploring journeying the next area.</li>
<li>Added upgrade requirements for all items up to level 9, most materials are available.</li>
<li>A new power can be unlocked through Elyria in chapter 4. This new power can be used against the following enemies: Oni, Banshee, Slaver, Myceliastar, and a humorous scene with the cumslime.</li>
<li>New enemies added.</li>
<li>2 new (normal) brothel scenes added.</li>
<li>1 new scene with Eira.</li>
<li>4 new enemy lewd scenes added.</li>
<li>Added a few extra outfits for a certain character (wasn't planned, added these last minute).</li>
<li>Added an option to click to expand some of the new, longer enemy lewd scenes. May go back and do similar with some older scenes.</li>
<li>New background images (though some locations aren't available yet).</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Fixed a bug where some players would be unable to reach the boss of the mountains (at night).</li>
<li>Several scenes have been rewritten to improve pacing. I've stopped channeling my inner Anne Rice and reduced the number of pages dedicated to describing individual bricks, curtain tassels, and the exact shade of tangerine hair. Your scroll wheel should thank me.</li>
<li>Condensed / rewrote several scenes with better narration and dialogue.</li>
<li>Typos</li>
<li>Raised the success rate of all brothel events by 10% in chapter 4. Copper rank starts at 36% success rate, with a 26% chance of a special client.</li>
<li>Had special clients backwards, at copper rank it was 84% chance of a special client, while at silver it was 70% etc, counting down. Fixed that.</li>
<li>One of the endings included Rhelyla regardless of whether or not she was there with you.</li>
<li>Fixed an inconsequential error message if you got an ending before chapter 3. </li>
<li>Fixed some lines that forgot to check your original gender.</li>
<li>Fixed a bug where the background would change back to the elf bedroom when leaving the brothel. </li>
<li>Lowered the cost of the first barracks upgrade.</li>
<li>Reduced the frequency of enemy attacks by 2 days (this is intended to last throughout the rest of the game, not done all at once.)</li>
</ul>
</details>
<details>
<summary style="color:#b1b1ef;">Older updates - Click to expand</summary>
<h3>Ver 0.60</h3>
<h3>Note:</h3> This update includes a significant amount of backend changes, which normally wouldn't be visible to players. Typically, that would mean no update at all, but I made extra time to add new scenes so this update would still feel substantial. In reality, this update is probably three times the size of my usual updates, and I’ve honestly spent more time on it this month than at my full-time job.
Thanks to a couple dedicated volunteers, we've thoroughly tested this update. However, that doesn’t mean it’s bug-free. Some issues might still pop up, and there are cases—especially with the first Dryad in the forest—where certain bugs can’t be fixed retroactively for players who have already progressed past a certain point.
<h4>Next update, I plan to:</h4>
<ul>
<li>Add more NSFW scenes to the brothel and possibly another lesbian scene with Eira.</li>
<li>Include more scenes with Rhelyla, Elyria, Arabella, Scyllus, and others.</li>
<li>Some special scenes with Elyria, provided you’ve met the necessary prerequisites.</li>
<li>Add a date with a fox girl.</li>
<li>Work on the quest log (I’d like to completely overhaul it, to be honest).</li>
<li>Begin exploring the first area of the next location.</li>
<li>Add more agendas to the court scenes in the throne room.</li>
</ul>
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>Built a new minigame with a unique battle system. This serves both as a teaser for a side game I'm developing with an artist and another developer, and as a way to test new mechanics to make it more fun.</li>
<li>Introduced a new expedition system: send a team to gather materials and more.</li>
<li>Reintroduced a returning character.</li>
<li>Developed a kingdom management system (still in progress).</li>
<li>Added kingdom upgrades (still in progress).</li>
<li>Created several new events. In Chapter 4, to progress through the story, you will need to visit the throne room and check your daily agenda each day. Currently, there are 3 of these scenes.</li>
<li>Like above, there are also new battles to take place when you check your daily agenda.</li>
<li>Added a scavenge system to collect materials from past areas.</li>
<li>Implemented a love/fear and loyalty system.</li>
<li>Added a new (bad) ending if your loyalty falls to 0. I hope some of you see this; I'm pretty happy with it.</li>
<li>Included a line at the end of Chapter 3 to notify players if they completed it within the hidden time limit.</li>
<li>New messages appear in the Barracks when upgraded.</li>
</ul>
<h4>Note 2:</h4> Chapter 4 is the final hub of the game and will continue to expand throughout the rest of the game. Currently, there is no punishment for hitting 100% arousal in the new area—I’m still deciding how to handle this and hope to address it in the next update.
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Resolved the broken Home button after any ending.</li>
<li>Fixed a bug that prevented players from reporting the boss’s death to the Dryad.</li>
<li>Adjusted Rhelyla’s explanation of past events in charm training to fix unclear text and refine her historical knowledge.</li>
<li>Corrected a bug in Azrael’s quest line while exploring the mountains. It didn’t seem to cause serious game-breaking issues, but it's fixed now.</li>
<li>The journal entry telling you to collect spider silk should no longer appear once it’s been turned in.</li>
<li>Fixed some issues with the Dryad pregnancy scenes displaying out of order (further testing needed).</li>
<li>Resolved a line that could repeat if a certain objective was completed.</li>
<li>Adjusted lines involving Rhelyla when the Dryad was pregnant.</li>
<li>Corrected an out-of-place line when meeting Ephraim while playing as a good character.</li>
<li>Capitalized Daeran’s name.</li>
<li>Fixed a line in the quest log saying something wasn’t available in the elf village when it actually was.</li>
<li>Addressed a notebook error that appeared before leaving the elf village for the first time. The variable is now initialized at the beginning of the chapter.</li>
<li>Corrected numerous typos (thanks to Cfestron for catching so many).</li>
<li>Removed text informing players they reached the end of available content at the end of Chapter 3.</li>
<li>Reduced the number of times needed to explore Elf Forest Level 1 from 14 to 10 to unlock Level 2.</li>
<li>Reduced the number of times needed to explore Elf Forest Level 2 from 15 to 10 to unlock Level 3.</li>
<li>Added a condition to make it easier to unlock Level 4 of the Elf Forest.</li>
<li>Lowered exploration requirements for all scenes in Level 4 of the Elf Forest. The elf village time limit may need adjusting as it's now too easy to complete everything in a few days.</li>
<li>If you get the College Daze bad end, you can now continue to the next area without repeating it (rewards excluded).</li>
<li>Slightly increased the chances of obtaining an item from the tentacle holes in Chapter 3.</li>
<li>Added a more obvious hint to the game over screen for players struggling with Dracula.</li>
<li>Adjusted passage width for improved readability.</li>
<li>Fixed arousal not resetting in the brothel in the Silent City.</li>
<li>Resolved an issue where Rhelyla repeated dialogue about her laptop.</li>
<li>Corrected a few back buttons that led to incorrect places.</li>
<li>Increased brothel success rates in the Silent City.</li>
<li>All brothel events in the Silent City now reward cum (if sex was involved) and copper.</li>
<li>Removed a success rate message that caused confusion in a later scene.</li>
<li>Addressed Dryad scenes—though fixes may not apply retroactively. Needs more testing due to numerous conditions.</li>
</ul>
<h3>Ver 0.55 - Click to expand</h3>
<ul>
<li>Location to explore. </li>
<li>Multiple new scenes with several returning characters.</li>
<li>New fun scenes with some minor NPC's, no impact on story for these.</li>
<li>Continued the story.</li>
<li>New scenes with: Takara, Vena, Nyan, Rhelyla, Yuki, and some others.</li>
<li>Added access to the brothel, modified how the Brothel works again but no new lewd scenes yet.</li>
<li>Made a small change to a couple scenes with Arabella if she survived the fight with Seraphina.</li>
<li>Rewrote several exploration scenes in the mountains to reduce the amount of generic text that can be exhausting after exploring repeatedly.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Added extra clarification that you need to be level 11 or higher to visit the mountains.</li>
<li>Did the same with the forest exploration scenes.</li>
<li>Modified some text in the wardrobe so it's more clear that your outfit will change to whatever is currently selected.</li>
<li>Aligned text to the left. Will wait on feedback before I decide on moving it back or leaving it. (This may have messed up the alignment of some images).</li>
<li>Adjusted some text from the Paladin to make a couple of hints slightly more noticeable.</li>
<li>Found and fixed a bug that occured when selling an item after obtaining a material that didn't have a price yet.</li>
<li>When a new material was obtained, the sell price of every material would default to that new price. To resolve this, all materials can now be sold for 20 copper, regardless of rarity. I spent several hours trying to fix this, but I couldn't figure out why capture was properly grabbing the correct material but overwriting the price for each item.</li>
</ul>
<h3>Ver 0.54 - Click to expand</h3>
<ul>
<li>Several new scenes provided by Eins, (30,000 words) with the Dryad in the forest. Unfortunately there is no way back to visit her if you've reached chapter 3, and some of her scenes will be time sensitive and unobtainable after chapter 3. </li>
<li>Rewritten scenes.</li>
<li>Multiple new sex scenes with Dryad.</li>
<li>New sex scene with Dryad if TF magic has been learned.</li>
<li>Option for a permanent change to the Dryad.</li>
<li>It is now possible to continue from most game-overs.</li>
<li>Continued the story up to the next checkpoint. </li>
<li>You can now skip (most) dreams.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Removed a single line of text to stop Rhelyla from magically transporting herself into a lewd scene she's not supposed to be in. Pesky succubus magic. </li>
<li>Fixed a scene where your magic was running out even though Coco was already full girl.</li>
</ul>
<h3>Ver 0.53</h3>
<ul>
<li>Started chapter 4.</li>
<li>Added some background mechanics that won't be visible for a couple of updates.</li>
<li>Some story scenario.</li>
<li>Moved some stuff around, you can now find your materials in the notebook under stats and inventory.</li>
<li>You now have access to the mountains at night after finding the journal entry that mentions it. However, this may have bugs or continuity issues. I tried to make sure I covered everything that would be affected, but it's pretty difficult to edit older content.</li>
<li>Added the option to cheat through Nar's riddles if you don't have an adorable fox girl.</li>
<li>Multiple new art pieces in new scenes, as well as a couple lewd scenes.</li>
<li>Lots of side scenes of varying length. Some are important!</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Added the maxed arousal - accidental kill mechanic back into the game (not sure when I accidentally removed this).</li>
<li>Replaced several images in the game. Multiple backgrounds, some early art.</li>
<li>Green crest bonus now applies to the gloryhole scene and the brothel.</li>
<li>Moved one of the journals so you didn't need to scroll down for it, making it harder to miss.</li>
<li>Fixed a headshot in chapter 3.</li>
<li>Fixed various minor bugs and typos.</li>
</ul>
<h3>Ver 0.52</h3>
I only had 1 bug tester this month, so if you run into any bugs then I apologize! Please report them!
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>Not including pre-existing scenes that I added to or modified, this update comes with 61,388 new words. (I'm not sure how much of this is code). There are over 11,888 new lines of code in this update alone.</li>
<li>New settings menu.</li>
<li>Several new scenes mixed in with dungeon exploration.</li>
<li>New enemies.</li>
<li>Several new exploration events.</li>
<li>New tome to find and read. </li>
<li>Which means a new spell to unlock. (currently only usable in the brothel).</li>
<li>Lots of side scenes of varying length. Some are important!</li>
<li>Rewrote the final scene with Ephraim in the tavern as it felt a bit rushed and gave information too quickly. Moved some of what you discussed with him to the final confrontation with him.</li>
<li>All enemies now have a scene if you kill them instead of charming them, including the rare enemy.</li>
<li>Bestiary vol 2 can now be purchased, it now has content for all new enemies (except boss).</li>
<li>Several new images (non-lewd).</li>
<li>Replaced several old images with new ones.</li>
<li>Added more quest objectives to your notebook to help you with completing chapter 3.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>New and improved text size / color picker (now located in the settings menu).</li>
<li>Moved animations toggle to settings menu.</li>
<li>Moved your stats to the notebook tab.</li>
<li>Identified and fixed a bug where if you killed the Alraune's you could get trapped in a scene where you receive the thunder essence over and over.</li>
<li>Replaced the background image for the glass abyss.</li>
<li>I didn't like the floating orb goddess, so I've replaced her (again).</li>
<li>Minor adjustments to the mountains so it reflects their name.</li>
<li>Images now expand when clicked rather than on hover.</li>
<li>Removed multiple instances of your earth friends default names being displayed in game.</li>
<li>Added missing mountain enemies to Bestiary.</li>
</ul>
<h3>Ver 0.51</h3>
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>New healing vial - cannot be used in battle.</li>
<li>New dungeon - parts 1 and 2 are complete, part 3 has a preview available. (special thanks to G28 for a surprise).</li>
<li>Lots of new mini-scenario's in this dungeon.</li>
<li>New enemies.</li>
<li>Several new exploration scenes to each dungeon section, granting the player more diverse scenes offering a mix of entertainment and purpose. This aims to make exploration more engaging and varied than previous chapters, while reducing the length of repeat scenes.</li>
<li>Replaced the background for the in-between world as the original wasn't quite what I was hoping for. </li>
<li>Added some style to the title.</li>
<li>New upgrade tier for clothes: revealing dress from 5 -> 6, Jeans from 4 -> 6, alluring dress from 5 -> 6, goldenware from 5 -> 6, tentacle from 5-> 6, party from 5 -> 7, Adventurer dress from 6 -> 7.</li>
<li>New (good?) ending available.</li>
<li>Add a variation to a scene where Yuki offers a suggestion and you can be harsh with her.</li>
<li>Added some edited video scenes to: 1 Masturbate, 2 brothel, 2 Pat scenes, 5 squik, 3 slime, 2 alraune, 7 goblin, 1 giant, 1 orc, and a few more.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Adjusted Pat / Cheats to limit use to 3 times total every 7 days, balancing the desire for a power boost with maintaining game challenge and enjoyment. This change aims to prevent the game from becoming too easy and affecting the overall experience negatively, while still allowing to let the player to cheat if they desire.</li>
<li>various typos, grammar and punctuation.</li>
<li>Fixed a bug where if you bought a new magic tome in chapter 3, it would send you back to Blackpool. </li>
<li>Fixed a bug where you had infinite healing vials during battle.</li>
<li>Fixed a bug where the enemies charm resistance didn't change whether it was higher or lower leveled.</li>
<li>Fixed a bug where your seduction magic would be unusable in future fights if you ran after using it.</li>
<li>Fixed a typo preventing players from upgrading the Alluring Dress past level 3.</li>
<li>Fixed a bug where Elyria would show up if you ran out of mp, even if you hadn't allied with her.</li>
<li>A scene where Yuki acts like the Arachne Queen is still alive if you've already killed her.</li>
</ul>
<h3>Ver 0.50</h3>
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>Added a cute scene with an image between Yuki and Takara, if Yuki is in chapter 3.</li>
<li>Continued the story with 5x2=10 new scenes with Ephraim, doubled for variations regarding player corruption. However, this is intended to be spread out while the player explores the dungeons, so it might come off a bit slow in this update. </li>
<li>Added your accessories with descriptions to your inventory page. </li>
<li>5 new -rare- brothel scenes. Some of these are short scenarios rather than a simple scene. </li>
<li>An optional new familiar can be obtained through the brothel. Note: It's not necessary to complete this during chapter 3.</li>
<li>Added a few images for a new minor character.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>A couple hundred typo's, grammar fixes, bad punctuation...</li>
<li>Rewrote several sections for clarity and to remove redundancy.</li>
<li>Redid the code for text size, (should) be less buggy now.</li>
<li>Chapter 2 skip and Chapter 3 skip, note that chapter 3 skip is only available for Patrons.</li>
<li>Added some missing choices and variables to chapter 3 skip, there may still be some missing but this is difficult to test for. </li>
<li>Some dialogue regarding the Alraune during chapter skip.</li>
<li>Some incorrect text regarding the green accessory in the gremlin shop. </li>
<li>A confusing button when you invite Rhelyla for 'takeout'.</li>
<li>A couple incorrect speech bubbles in chapter 3. </li>
<li>There were 2 buttons in the wardrobe, removed the extra/broken one. </li>
<li>A minor visual error when you receive clients at the brothel in the elf village.</li>
<li>Rhelyla's note after defeating the first boss. </li>
<li>2 bugs not letting you view old sex scenes when masturbating.</li>
<li>Changed some confusing text that stated an enemy was immune to attacks when it's level was much higher than yours. </li>
</ul>
</details>
<<back>>
</div><div class="conversation">
<details>
<summary>Click here to expand your clothes wardrobe</summary>
Outfits:
$wardrobe.outfit
Accessories:
$wardrobe.accessory
</details>
<details>
<summary>Other items</summary>
<<if def $demonicbooks>>
<<if $demonicbooks.cookbook gte 1>>1 Demonic Cookbook<</if>>
<<if $demonicbooks.poetry gte 1>>1 Demonic Poetry book<</if>>
<<if $demonicbooks.gardening gte 1>>1 Demonic Gardening book<</if>>
<<if $demonicbooks.painting gte 1>>1 Demonic Painting self-help book<</if>>
<<if $owlring is true>>1 ring dropped by an owl. Nothing about it appears to be strange.<</if>>
</details>
<<run Engine.backward()>>
<<back>>
</div><<nobr>>
<<updatever>>
<<statsmath>>
<!-- Increases arousal per page -->
<<set $arousal to $arousal + 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal + 4>>
<</if>>
<<if $chapter lt 3>>
<<if $energy lte 0>>
<<set $energy to $maxenergy>>
<<if $chapter lt 3>>
<<goto "energy">>
<<else>>
<!-- update goto location for energy -->
<</if>>
<</if>>
<<if $arousal gte $maxarousal>>
<<set $arousal to $maxarousal>>
<<goto "hunger">>
<</if>>
<</if>>
<<if $outfit.outfit is "tentacle">>
<<set $arousal to Math.round(0.92 * $maxarousal)>>
<</if>>
<<if def $che>>
<<if $che gt $eat>>
<<set $eat to $che>>
<<elseif $eat gt $che>>
<<set $che to $eat>>
<</if>>
<</if>>
<<if $patcheats.daystoreset lte $days>>
<<set $patcheats.cheatsleft to 3>>
<<set $patcheats.daystoreset to ($days + 7)>>
<</if>>
<</nobr>><<widget 'clothing'>>
<<set _item to _args[0]>>
<<set _price to _args[1]>>
<<set _slot to _args[2]>>
<<capture _item _price _slot>>
<<if !(wardrobe(_item, _slot))>>
_item : $<<= _price>>.00 <<if $inv.money > _price>>
<<link 'buy' 'Tailor'>> <<run $wardrobe[_slot].push(_item)>><<set $inv.money to $inv.money - _price>> <</link>>
<<else>> not enough money <</if>>
<</if>>
<</capture>>
<</widget>><div class="conversation">
<p class="narration">
As the sun set on a typical Saturday evening, you slumped on the couch, controller in hand, and a sense of anticipation coursing through your veins. Afterall, it had been weeks since you and your two closest friends had the chance to sit down and enjoy some video games together.
You were all in your late twenties, and like so many others, you struggled to balance the demands of work and the desire for a social life. Your job left you feeling overworked and underpaid, and scheduling hangouts with your buddies became a logistical challenge. But tonight, you managed to clear your schedules, determined to unwind and have fun.
As the clock ticked closer to the appointed time, your excitement grew. You had stocked up on snacks and drinks, and smash bros was already loaded up and ready to go. You were eager to escape the stresses of the real world and dive headfirst into a digital adventure where anything was possible and the only limit was your imagination.
</p>
Continue to [[Saturday]]
</div>
<div class="conversation">
<<nobr>>
<<set $gender to "none">>
<<set $hair to "grill">>
<<set $genderstart to "grill">>
<<set $outfit.outfit to "none">>
<<set $p.acceptance to 100>>
<<set $breasts to "small">>
<<set $spells.fire += 2>>
<<set $name to "Grill">>
<</nobr>>
<h3>Note:</h3> this path is "finished" at the end of the first chapter. I would like to add more to this at some point, but as per patreon poll I am focusing on art and main story for now.
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/you/grill.webp" >
You are a Jynx Grills SMART1000F - 30" Freestanding Smart Grill worth $7,600.
You can do everything. You make low, slow cooks and you smoke very easy. Your temperature takes 1/5 the time of a normal grill to get to max temperature. You require about 1/3rd the charcoal of a traditional grill for the same flavor. You also have an app!
You're not just a grill, you're a quantam leap forward for stuff people generally use grills for. The days of a person having to walk into their house with black hands from adding charcoal are over!
Your owner cooks smoked pork spare ribs, and country-style pork ribs, beef ribs, and your favorite... Wieners!
You just love when these Wieners get inside you and get all warm.
As you sit in the garage, you can feel the anticipation building inside of you. It's the same feeling you get every time your owner, Steve, takes you out of storage. You know what's coming tomorrow - grilling season is finally here!
You can't wait to feel the heat of the flames again, to sizzle and char the meat to perfection. And you know Steve is just as excited as you are. He's been talking about it nonstop, making all sorts of puns about hot dogs and burgers. You've lost count of how many times he's said something like,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">I can't wait to grill some franks and beans! </p>
</div>
<p class="narration">or
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">I'm going to cook up a storm tomorrow! </p>
</div>
<p class="narration">But you have a feeling tomorrow is going to be extra special. Steve invited his friends Emily and James over, and you can already hear the laughter and conversation flowing. It's going to be a great day. You just know it. The only thing left to do now is wait for morning to arrive. You'll be ready. As the grill, you are eager to get cooking and serving up some delicious meals for your owner and his friends. The weather is warm and the sun is shining, it's the perfect day for a barbecue. You just hope Steve remembers to oil you up before you get started. You can't wait to see what kind of tasty treats he has in store tomorrow. Until then, You'll just have to keep dreaming of all the juicy burgers and sizzling hot dogs that are to come.
</p>
[[tomorrow]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/apt/office.webp" class="passage-image">
You're at another work event at your company's office, being forced to participate in another team-building event. Sure, you show up to all the invites that involve free food, but that's different. Here, you have to pretend to care about all the morale-building stuff they do. Team Lead dyed her hair green because your team hit all their goals?
...yaaay. As the team lead passed out the colored test packets, you rolled your eyes. You doubt you'll ever enjoy these cheesy team-building exercises; it's like when a company claims, "We're all a family here." Yet it's easy for them to say when they're the boss. The company organizes those super-exciting team-building events that everyone just can't wait to attend? Nothing brings us "family" members together more than a day of forced fun and awkward icebreakers. And when they make decisions that directly impact us, they always have our best interests at heart, right? I mean, who needs dental care anyway? American dental procedures are just a few thousand dollars without insurance, so it's not like it's a big deal or anything. Afterall, we're one big, happy family looking out for each other, aren't we?
You put your thoughts and frustrations aside and listen to the instructions. Across the table, your colleague Sarah practically jumped for joy about the test. She loved personality quizzes, and it wasn't uncommon for her to tell you what type of hamburger you were based on some stupid, unrelated questions.
Whatever, you'll just do your best to rush through the questions like usual. Will you actually read them this time, or will you just pick randomly?
</p>
If this was a game, what difficulty would you play on?
(can be adjusted later in your home)
a) Super Easy (for players who don't really care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
A surprise attack disrupts your quest. How do you react?
a) I charge into battle, my anger fueling my strikes.
b) I manipulate the enemy into finishing my quest
c) I calmly assess the situation and adapt my strategy.
d) BIG STICK SOLVE PROBLEM
<<listbox "_colors" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You face a mysterious and ancient puzzle to unlock a hidden treasure. How do you approach it?
a) BIG STICK SOLVE PROBLEM
b) You kidding? I'm fantastic at puzzles!
c) I get distracted and give up; who cares about a stupid puzzle
d) I trick a scholar into doing the work for me
<<listbox "_colors2" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You must select an ally to join your party for a perilous quest. How do you choose?
a) WHOEVER HAVE BIG STICK
b) I carefully weigh my options and choose someone who brings balance to the team
c) I manipulate someone into joining
d) Why choose? Bring them all!
<<listbox "_colors3" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
Your party faces a dangerous decision that could have dire consequences. How do you proceed?
a) I calculate the best course of action
b) I flirt with someone and use them as my meatshield
c) I convince my team to follow my plan, even if I don't have one
d) BIG RISK; USE BIG STICK
<<listbox "_colors4" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You attend a grand ball in a royal court. How do you behave?
a) No one will leave without knowing my name
b) I use party tricks
c) I look for the ones in charge and guide the conversation in my favor
d) I'm shy and wait for people to come up to me
<<listbox "_colors5" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
How often do you sleep around?
a) I am a huge slut
b) I am a virgin
c) I have had sex, but not frequently
<<listbox "_colors6" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<</listbox>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Sarah</p>
<p class="speech">Shhh! </p>
</div>
<p class="narration">
What the fuck is with that 6th question? Are they serious!? Your team lead is giving you a cold stare across the room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't shush me, have you not read the 6th question?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Sarah</p>
<p class="speech">I don't care, I think it's pretty funny. What, like you've never sucked a cock before? </p>
</div>
<p class="narration">
Where the Hell did they get this quiz that took a complete 180?
</p>
<<link 'Confirm' 'type of girl'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<<if _colors is "a">>
<<set $p.magic -= 1>>
<<set $p.melee += 1>>
<<elseif _colors is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors is "c">>
<<set $p.charm -= 1>>
<<set $p.magic += 1>>
<<elseif _colors is "d">>
<<set $p.charm -= 1>>
<<set $p.melee += 1>>
<</if>>
<<if _colors2 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors2 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors2 is "c">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<<elseif _colors2 is "d">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<</if>>
<<if _colors3 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors3 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "d">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<</if>>
<<if _colors4 is "a">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors4 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "d">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors5 is "a">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "b">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<<elseif _colors5 is "c">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "d">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors6 is "a">>
<<set $p.acceptance += 75>>
<<elseif _colors6 is "b">>
<<set $p.acceptance += 10>>
<<set $p.charm -= 1>>
<<elseif _colors6 is "c">>
<<set $p.acceptance += 30>>
<<set $p.magic -= 1>>
<</if>>
<</link>>
</div>
<<set $genderstart to "fem">>
<<set $gender to "female">>
<<set $outfit.outfit to "jeans">><div class="conversation">
<p class="narration">
You're glad to see $friend2 arrive early, the excitement building inside you as you greet her.
<img class="passage-image" src="demongodsassets/people/fullbody/emily.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hi $friend2! It's so good to see you, how have you been?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I've been doing great! Just started a new job!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Congrats! What will you be doing?</p>
</div>
<p class="narration">
With a twinkle in her eye, $friend2's voice rises with excitement as she speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Well... You know how it's always been my dream to make a Metroidvania!?....
I'll be working as a junior developer for a game company! </p>
</div>
<p class="narration">
Overcome with genuine happiness for your $friend2relation; you give her heartfelt congratulations, proud of her achievement.
</p>
[[Say something dirty]]
[[say something nice]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey $friend2, I find your clothes very offensive. How about throwing them on my floor?</p>
</div>
<<if $p.charm >= "90">>
<p class="narration">$friend2's eyes open wide in shock. After an awkward silence. She licks her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">You know, I didn't think a cheesy line like that would ever work for me. I bet you used cheats to raise your charm, didn't you? Well, whatever. It's working for me. $friend1 is always late; I'll bet we have some time to head to your room.</p>
</div>
[[room|friendsex]]
<<else>>
<p class="narration">You can see in her eyes that you made a mistake. $friend2 looks very upset.
<img class="passage-image" src="demongodsassets/img/apt/angry.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What are you talking about? </p>
</div>
<p class="narration">Instead of a coy smile and fluttering eyelashes like you were expecting, her expression falls and shows hurt, and she grabs her phone. No doubt she's texting $friend1 and telling him to hurry up.
</p>
<<set $arousal to $arousal + 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I thought we were just here to hang out and play games. I'm not interested in you, especially if you think hitting on your $friend2relation like this is okay. </p>
</div>
<p class="narration">You felt a sinking sensation in your stomach as you realized your mistake. You had crossed a line and hurt someone you cared about. You apologized profusely and begged for $friend2's forgiveness, promising to be more mindful of her boundaries in the future. It was a hard lesson, but one you knew you needed to learn.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Look, let's just pretend it didn't happen, okay?</p>
</div>
<p class="narration">After a bit of an awkward silence, $friend1 arrives.
</p>
[[arrives|friend arrives]]
<</if>>
</div>
<div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/img/apt/sun.webp" >
You look at your $friend2relation, $friend2, and feel your heart race. You've always admired her from afar but never dared to tell her. She's sitting in the sunlight streaming through the window, and you can't help but be struck by how radiant she looks.
You clear your throat and take a deep breath, steeling yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, $friend2. I've been meaning to say something for a while now.</p>
</div>
<p class="narration">$friend2 glances at you, her eyes bright and curious.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What is it?</p>
</div>
<p class="narration">You hesitate for a moment, trying to find the right words.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I just wanted to say you look stunning today. The sunlight brings out the beauty in you.</p>
</div>
<p class="narration">Her cheeks turn a deep shade of pink, and she smiles shyly.
You're not brave enough to go any further. She softly responds
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Thank you, that's very kind of you to say. I appreciate it.</p>
</div>
<p class="narration">You feel a sense of warmth spread through your chest, knowing that you've made her feel good about herself. Maybe, just maybe, this could be the start of something special.
</p>
[[arrival|friend arrives]]
</div>
<div class="conversation">
<p class="narration">You're just as surprised as she is that that line worked. I mean, you did cheat by raising your stats, but you didn't think it would actually work.
She grabs you by the wrist and leads you to the bedroom.
As you enter the room, she turns and faces you.
</p>
<p class="narration">You gulp as she starts to undo your pants. She grabs your cock and begins to stroke it. Teasing the tip with her tongue. She puts her tongue on the base of your dick and licks all the way to the tip before putting it in her mouth.
When she begins sucking, you already know you're not going to last long.
</p>
<p class="narration">You cum on her face, but before you can even apologize-
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I'm not done yet</p>
</div>
<p class="narration">She strips and then sits on your bed, exposing herself to you.
</p>
<img class="passage-image" src="demongodsassets/sexscenes/emily/emilyexposed.webp" >
<p class="narration">You don't think you ever felt yourself go hard this fast after cumming before.
After she lays down on the bed, you figure you'll return the favor. You begin by kissing her neck, then going lower and kissing her chest, tits, and abdomen until you finally reach her groin.
You lick, and you suck lovingly on her folds. She grinds herself against your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Stick it in already!</p>
</div>
<p class="narration">You line yourself up with her entrance and rub your dick against her folds a few times. She moans and pushes herself closer to you. Finally, you plunge into the warmth inside, beginning slowly at first. Then, pick up the pace as you start to pound her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Do it inside! I'm safe!</p>
</div>
<p class="narration">A slave to her demands, you do as she asks.
Never was there a more beautiful creature than this woman with cum dripping down her face and out of her cunt.
<img class="passage-image" src="demongodsassets/sexscenes/emily/emilydoggy.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Move, I need to clean up before $friend1 arrives!</p>
</div>
<p class="narration">She runs off to the bathroom, and you wait in the living room.
</p>
[[friend arrives]]
</div><div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/james.webp" >
$friend1 arrives with the pizza, and you and $friend2 both welcome him with open arms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">I brought the pizza! Sorry, I couldn't wait. The dev doesn't want to redo this art yet, and I'm starving!</p>
</div>
<p class="narration">
You respond with a grin
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The Hell, man!? You could at least set it on the counter before you start eating!</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/img/games/games.webp" >
With pizza in hand, you all settle in to play video games for the night. As the night wears on, the pizza box becomes emptier, and the laughs become louder. You tease each other mercilessly and make dumb bets about who will win the next round.
Eventually, the time comes for you to say goodbye. You all hug and promise to do it again soon, but deep down, you know that life will get in the way again.
As you get ready for bed, you can't help but feel grateful for these moments with your $friend1relation $friend1, and your $friend2relation $friend2, even if they are too far and few between. You guys still have the rest of your lives together, and you'll find more time to hang out.
</p>
[[strip naked and sleep]]
[[just sleep]]
</div>
<<nobr>><<set $arousal to $arousal + 5>>
<<set $outfit.outfit to "none">>
<<set $outfit.accessory to "none">>
<<set $wardrobe.outfit.delete("jeans")>>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
The blaring sound of the fire alarm abruptly pulls you from your slumber. Panic sets in as you take in the thick smoke filling the air and the pungent smell of burning plastic. You know something is off, and it's not until you burst into the hallway that the harsh reality hits you like a ton of bricks. Your kitchen is engulfed in flames, and the fire is quickly spreading throughout your apartment.
Your heart races as you try to devise an escape plan, but your hopes are dashed as you spot the stairs - the only way out - already ablaze. Trapped on the seventh floor with no way down, you feel the heat intensifying and your skin beginning to blister. Your mind races with regret as you realize your fate is sealed.
But as the fire rages on, you suddenly realize a new source of regret - you're completely naked. You curse your foolishness for not grabbing clothes before fleeing your apartment, feeling exposed and vulnerable. The pain becomes too much to bear, and you stand there helplessly as the flames continue to consume everything in sight.
In a moment of bleak humor, you manage to mutter to yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I'm gonna die naked.
</p>
</div>
<p class="narration">
But as the darkness overtakes you, you realize that this isn't just about dying without clothes - it's about dying without being able to say goodbye to the people you love.
</p>
[[you wake up][$currentlocation to "none"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, your heart races with adrenaline as you immediately sense something is off. The acrid smell of smoke fills your nostrils, and a sense of panic begins to well up inside of you. You quickly rush out of your bedroom and into the hallway.
Thick smoke clouds your vision, and you can feel the intense heat of the flames coming from your kitchen. With a sense of urgency, you sprint out of your apartment, your feet pounding against the pavement as you race towards the stairs.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I never thought it would end like this. I miss $friend1 and $friend2...
</p>
</div>
[[you wake up][$currentlocation to "none"]]
</div>
<div class="conversation">
<p class="narration">As your eyes blink open, a shroud of impenetrable darkness envelops you. The eerie silence and lightless void clutch at you, clawing at your senses.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this Heaven? Hell? Purgatory?</p>
</div>
<p class="narration">Your arms feel weighted, unyielding. You wonder if they're even there or just figments of your imagination like phantom limbs. An ironic thought that elicits a bitter chuckle: Phantom limbs, because you're dead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's nothing here...</p>
</div>
<p class="narration">Abruptly, a piercing light splits the darkness, momentarily blinding you. As your vision adjusts, an incandescent sun hangs ominously before you.
<img class="passage-image" src="demongodsassets/people/fullbody/goddess.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to the realm of gods. Death has taken you, and now I present a chance for rebirth.</p>
</div>
<p class="narration">Her voice is power itself, commanding and feminine, pulsing through your very essence.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A chance for rebirth?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You shall be reborn in a world blighted by corruption. You shall remain untouched by its taint and will cleanse or annihilate it. In exchange, you shall keep your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...What?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do I get a choice? Can't I go back? I have people I care about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Irrelevant. Whether or not you act, corruption gnaws at the fabric of all worlds. Your world will inevitably crumble, all you ever held dear lost in its maw. This is merely the nature of things.</p>
</div>
<p class="narration">Suddenly, this feels alarmingly similar to those isekai anime...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But if I complete this task, what's in it for me?</p>
</div>
<p class="narration">Skepticism tugs at your mind; her proposal of a second life, while enticing, carries the whiff of trickery. If you learned anything in life, it's that nothing is ever free.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">A chance to forestall the inevitable, to grasp at the shadows of mortality once more. The opportunity to stave off the emptiness that awaits all things. The fragile hope of safeguarding what once was yours.
The chance to avoid the infinite abyss of death</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold up. Are you seriously a Goddess? And you're suggesting there's no afterlife? What kind of divine bullshit is this!?</p>
</div>
<p class="narration">Your query seems unheeded in the void.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">I am a God.</p>
</div>
<p class="narration">Was it just your imagination, or did the detached, icy voice sound slightly offended?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You are a vessel of balance, your existence is instrumental to restoring order. Your success or failure is of no consequence to me, there are always others. You are here, and the task must be executed. Venture to the forest, find and eradicate the root of corruption. I shall provide the necessary tools.</p>
</div>
<p class="narration">
Tools?
You never believed in Gods, yet a Goddess is telling you that you're now her pawn. What a Bitch.
Talk about divine indifference.
But then, what is the point of all this? Why even bother bringing you back to life?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow. Rude.
But how do I-</p>
</div>
<p class="narration">Suddenly, the world slips away from you. However, you feel compelled to have the final say.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was an Atheist!</p>
</div>
<p class="narration">
You can't help but feel angry towards this being who is treating you like a pawn in a game.
As you slip away into unconsciousness, you vow to yourself that you will find a way to take control of your destiny, no matter the cost.
</p>
[[Awaken in a brand new world][$currentlocation to "plains"]]
</div>
<<nobr>><<set $gender to "female">>
<<set $breasts to "small">>
<<set $race to "human?">>
<</nobr>>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "jeans">>
<img class="passage-image" src="demongodsassets/you/clothes/jeans.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/img/plains/plains.webp" >
<</if>>
As you slowly come to consciousness, you feel the cool grass beneath your body and the warm sun on your face. You try to sit up, but something feels different. You feel long hair tickling your back and shoulders, but you've always kept your hair short... Aside from that time you tried to join a metal band, but you were never very good at guitar. You also feel a weight on your chest, and as you lift your hand to investigate, you feel two unfamiliar mounds <<if $outfit.outfit is "jeans">>with very perky points poking through the thin fabric. Your hand goes to your crotch in a panic, unzipping in a hurry and shoving your hand down your pants, confirming something is missing.<<else>>with very fleshy tiny bumps poking the palms of your hands. Your hand goes to your naked crotch in a panic, confirming something is missing. <</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck, I have boobs!?</p>
</div>
<p class="narration">
However, that brief touch between your legs felt..interesting.
</p>
[[take in your surroundings]] [[touch it some more][$p.acceptance += 1]]
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">Well it's a new body, why not experience it!? It may be weird, but who wouldn't at least experiment in this situation?
You're alone, <<if $outfit.outfit is "none">>naked <</if>>and sitting in a grassy field. There's not a single soul in sight.
<<if $outfit.outfit is "jeans">>You start by removing your clothes in a hurry, and then<<else>>You<</if>> start by grabbing your left breast with your left hand and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this new electrical feeling simply by caressing around your pussy lips. You then start gently rubbing your fresh slit. This is something new entirely. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free and so happy.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You can feel your clitoris growing wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clit.
You wonder if it's possible to cum with your hands. You've never tried this before, but it seems like the logical next step. You move your left hand and place it over your clit. You then move your right hand down and insert two fingers into your pussy. A nagging feeling at the back of your mind tells you that this isn't how girls usually masturbate, but your body begs to differ. Maybe you're lucky?
You thrust, in and out, in and out. But while it feels amazing, it's not quite hitting you right. You move your fingers back upwards and focus on rubbing your clit. Amazing. You begin to moan louder and louder until, finally, you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first female orgasm, that was amazing. Addicting even!
[[take in your surroundings]]
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "none">><img class="passage-image" src="demongodsassets/img/plains/surveynaked.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/plains/plainsjeans.webp" >
<</if>>
You begin to consider your surroundings. You're in a pretty empty plain. You see some mountains in the distance in one direction, and though it's distant, you think you see what looks like a medieval town in the other direction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Based on what the white light said, it sounds like this isn't Earth.
...
So how the Hell am I supposed to absorb this corruption, or whatever?
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe it's a nice relaxing spa that I can just lay down and absorb... Well, enough dumb jokes, it's time to get a move on.
</p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure wish I had some clothes. What if I run into other humans? They'll think I'm some sort of deviant...
God, this is embarrassing.
</p>
</div>
<</if>>
<p class="narration">As you prepare to enter the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced, and you don't know how to describe it to anyone else. But as you continue to focus on it, you realize that it feels like a charm spell - something that allows you to imbue others with magical energy.
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of energy within you, waiting to be tapped and harnessed. You don't know how you know this or why you can use it, but you're confident that it's there, waiting for you to use it to its full potential.
It seems that as long as it is sexual, any pain you receive turns into pleasure. Additionally, you can't die from it.
You shudder to think what might kill you during sex. Maybe a rapist? Ugh
...
...
...So why does that feel like it might turn you on?
No matter what your thoughts are, you need to continue. It's probably a good idea to start thinking up new names, or perhaps keep your old one.
</p>
[[head towards city][$currentlocation to "blackpoolgate"]]
[[head towards mountains][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>>
<div class="conversation">
<p class="narration"> The walk is slow. It doesn't help that you're barefoot, and your breasts keep bouncing. Thankfully, they're pretty small, so it's not too much to handle. You think back to girls you've known in the past complaining about large breasts. At the moment, at least, you're pretty grateful to be small-chested; of course, you'd rather still have a normal male chest... And body, for that matter.
The wind annoyingly blows strands of hair into your eyes, but before you know it, you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know. I think I was attacked by bandits on the way here<<if $outfit.outfit is "none">>, they took them<</if>>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech"><<if $outfit.outfit is "none">>They took them? <</if>>And left you alive? You're coming from the South, and I don't know of any bandit camps out that way.</p>
</div>
<p class="narration">The story you thought up on your way isn't working very well.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, I'm not asking you to let me in, could I just please have <<if $outfit.outfit is "none">>something to wear and maybe <</if>>a bite to eat? I'm famished...</p>
</div>
<p class="narration">Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
Suddenly, you realize this might not have been a great idea. The guard drops his spear and starts walking towards you while simultaneously dropping his pants.
Slightly impressed he didn't trip over his pants, your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize that you might be a little wet. You're not used to having a vagina, and it honestly feels like you had an accident. You'd love to spend more time convincing yourself that you're not turned on, but the current scene demands your attention. What's worse, you can't take your eyes off of it. You were never into men, and when you accidentally saw another man naked at the gym or in porn, you were never interested. But now, against your wishes, you can't look away. You're focused, and nothing else in the world matters. Right now, you want it. You NEED it. Your mouth starts to salivate like you haven't eaten in weeks, and someone just threw a freshly cooked meal right before you.
He's already begun stroking it by the time he reaches you and forces a kiss on you.
A nagging feeling in your brain tells you this is wrong, but you barely notice it. You need this man's cock, and he will give it to you. Eagerly, you kiss him back, enjoying the taste of sweat and his smell.
</p>
<<set $p.acceptance += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Garret! What the Hell are you doing to the poor woman? What the fuck is wrong with you!?
Even if she's a bandit, do you really think she could do much damage with that tiny body of hers?
I'm sorry, Miss, my name is Jared, and I'm the captain here</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
As you come to your senses, you realize what just happened. Not only did you allow this, you WANTED it. It's like you had no control over your own lust! What's worse, as you watch him frantically put his pants back on, with a confused expression on his face, you can't help but continue staring at his crotch. You're sickened at your own thoughts, and yet you STILL want it!? What the fuck is wrong with you? You even had a girlfriend in your past life!</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I will deal with him soon, you have my word.
Could you please tell me who you are and why you're here?<<if $outfit.outfit is "none">> And what happened to your clothes?<</if>></p>
</div>
<p class="narration">You realize no one would really believe your story that you're from another world, so you just make up the lamest excuse you can think of on the spot.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm really sorry, I seem to have lost my memory. All I remember is being attacked over there, then waking up <<if $outfit.outfit is "none">>naked <</if>>in that field south of us.
I don't even remember my name...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Sounds like the work of Gypsies if you ask me. Rotten Mystics.</p>
</div>
<p class="narration">He spits.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">It's odd for a girl as pretty as you to be wandering around with no guard. Judging from your skin, you don't look like a farmer's daughter. I'd wager you were a noble's daughter, or maybe you belong to one of the pleasure houses. Let's get you inside, and we'll check missing person reports. Though it's not uncommon for nobles to sell their daughters to pay debts so that we might have nothing. <<if $outfit.outfit is "none">>I'll also get you something to wear while we're at it. <</if>>For now, what should I call you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can call me <<textbox "$name" $defname>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye then, Come along.
And welcome to Blackpool.</p>
</div>
<p class="narration">You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark, and you realize you should probably find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until you see a cave in the distance. You can't tell how big it is, but it's big enough to temporarily shelter you for the night. Unfortunately, there is no clear path to the cave, so you'll have to climb through the bushes.
You finally make it there, and as you enter the cave, you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
That's certainly weird, but you aren't complaining. So you knock.
No response. Maybe it's abandoned?
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, and as soon as your eyes land on the bed, you immediately jump on it and just pass out.
...
...
...
...
...
...
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me...</p>
</div>
<p class="narration">You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And before I let you leave, you need to explain how you entered.</p>
</div>
<p class="narration">Fuck! She must be the one who lives here!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...
I...
I'm sorry! I just came up here in search of shelter. I saw a cave, and then I saw a door! I knocked, but no one answered so I thought maybe it was abandoned so as soon as I saw the bed I was so tired I just passed out!</p>
</div>
<p class="narration">You look around, seeing that you missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us.</p>
</div>
<p class="narration">You look at her confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know.
I don't really remember anything, I don't even know where I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I'd recommend you head towards the city north of here as a start.
However, it's not a good idea to reveal what we are to humans. I'd recommend caution.</p>
</div>
<p class="narration">That comment again...
</p>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do, and they can be a problem. Here, I've got some old clothes you can have.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">She hands you some clothes. They look very provocative, but...when the alternative is being completely nude...well, they're better than nothing. You put them on.
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more and thank her for her help, then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do, and they can be a problem.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">You apologize again and thank her for her help, then head towards the city. </p>
<</if>>
[[head towards city][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<<set $rhelylarel += 5>>
<<set $metrhe to true>>
<div class="conversation">
<p class="narration">As the evening shadows fall, Jared, the town guard, returns to the tower where you're waiting.<<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>> He gives you some rags to wear and he<<else>> He<</if>> hands over a piece of bread which you hungrily devour, but it doesn't take the edge off your hunger.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I've been doing some checking.</p>
</div>
<p class="narration">
You look up, crumbs falling from your lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No one matching your description is missing, neither among the nobility nor the girls in the brothel.</p>
</div>
<p class="narration">
You made a show of disappointment, but the story you made up quickly was false. So it would have been problematic if someone claimed you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech"> It Might be you're a peasant’s daughter; hard to say. Your skin's too good for that, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see...</p>
</div>
<p class="narration">
Not that any of this is a surprise to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing, I'd wager there's a good reason you wouldn't wish to return to them.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you remember anything, your name will be $name. </p>
</div>
<p class="narration">
You let him fill the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">However... </p>
</div>
<p class="narration">
He clears his throat and looks a little uncomfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You can stay here, in town. As far as anyone's concerned, your name is $name. </p>
</div>
<p class="narration">
He hands you 200 copper
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Barely enough for a night's rest at the Inn, but it should prevent you from having to sell your body for a night or two. </p>
</div>
<p class="narration">
Your eyes widen in surprise. This is better than you'd hoped for.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know what to say. I'm grateful.</p>
</div>
<p class="narration">
You feel a pang of guilt for lying to this man.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I recommend you find work, maybe hire a bodyguard. This town's slums are not kind to loners. </p>
</div>
<p class="narration">You thank him one last time as you head out and try and find this Inn.
</p>
[[enter the city for the first time]]
</div>
<div class="conversation">
<p class="narration">
You enter the city for the first time, and it doesn't take long before you're worried you're already lost. This place is enormous! You turned left at what appeared to be a market, but you'd been walking for a long time, and you hadn't run into anything that looked like an Inn.
Before you start second-guessing yourself and turning back the way you came, you see your road coming to an end, and the building at the end of the street does look large enough to have some rooms.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, and finally, at the end of your long trek, you see a man sweeping in front of the entrance. Before you get a chance to say a word, he has already opened his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Um, I'm sorry. The guards directed me here and said I could find a safe place to sleep. Do you have anything to spare? I'll even take a closet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses, looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
Even without his rude hand motions, a monkey would understand the meaning behind those eyes.
You nearly agree without thinking but catch yourself. Why can't you control your lust!? What kind of body did that Goddess give you, the body of a nympho!?
You haven't even been a woman for a full day, and you're already getting a good idea of what the rest of your life will be like.
Fuck this world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, what the Fuck is wrong with you!? Fucking pervert! Asshole!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Oi, this lass got the mouth of a sailor! Hahaha.
That's only making me harder.</p>
</div>
<p class="narration">You turn to leave, absolutely pissed and doing your best to ignore the lingering regret. The fuck are you supposed to do now?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food, too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do I know you won't do anything shady?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady, I'm after your money, not your body. Though...
I'd be willing to make you the same offer as the owner of that Inn, heh.
But I'll warn you, I've only got one bed, and I'm not giving you a discount for sleeping on the floor. So 20 copper, and you get a meal, a floor, and I'll even throw in a blanket. </p>
</div>
<p class="narration">
Even if he has ulterior motives, you're no longer in a position to reject him. You're starving, and you have nowhere else to go. At this point, you'll cross that bridge when you come to it. Can you fight him off in this body? More to the point, you're starving, and he's offering you food. Despite the bread you had earlier, it's like this body has never eaten a single bite of anything!
Well, the hunger is clouding your judgment. It's probably a bad idea, but you NEED food.
</p>
[[Accept his offer]]
</div><div class="conversation">
<p class="narration"> You followed the man despite your misgivings. He had trouble walking in a straight line, and you started to worry if he even knew where he was going, or based on how your surroundings got increasingly seedy looking, he might be leading you into a trap.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure we're going the right way?</p>
</div>
<p class="narration"> Well, if that was ever a classic line... You're definitely getting raped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself, lass; I know these streets better than anyone. </p>
</div>
<p class="narration">Ready to run in an instant, you continue following. You even lend him a shoulder to lean on and stay balanced after you tire of picking him up off the ground too many times.
After some time passes, and you're beginning to wonder just how massive this town is, he finally announces you've arrived. It's a shack, if it can even be called that. It's a run-down wooden shed with gaps in the wood—definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot. Surprisingly, while he has looked at you more than once, and he's made embarrassing attempts to flirt with you, he's been a perfect gentleman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just how big is this town anyways? </p>
</div>
<p class="narration">He grabs something off his table and hands it to you. It's a map! </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Here you go. This'll help you- </p>
</div>
<p class="narration">He sets to work immediately, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it is dented and blackened from frequent use. The smell emanating from it is not particularly enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings. The hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting, and the air is thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but wonder how the man manages to keep his tools clean in this primitive age, but your hunger overrides your concerns as your stomach growls in protest.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hungry, eh? Haha.
I'm pretty proud of this recipe, and I'm a cook at one of the local taverns. Don't got no spices here at home, but can still make a damn good stew. Here, it's ready.</p>
</div>
<p class="narration">It smelled amazing... But the taste was revolting. Yet you're so hungry you ignore it and continue eating every bite. You hear him talking, but you can't make out the words. It's not that you're drugged; it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue devouring the food.
The more you eat, the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah, well, it's nice to have some company for once. </p>
</div>
<p class="narration">Your eyes are unfocused, and you barely comprehend someone is talking. Everything around you seems blurry, and your hunger is overpowering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">Listen, I know I said you have to take the floor. But your skin looks too smooth, and I don't want you to wake up all bruised. You can take my bed until morning. Might be some fleas, but it's probably safer than the floor. And I...
Wait, what are you doing?
Lady, you can't blame me for what happens next if you keep taking your clothes off. I mean, if this is your way of thanking me, I'd happily accept. You just...don't seem right. Are you ok? </p>
</div>
<p class="narration">You begin feeling dizzy and pass out
</p>
[[lewd dream][$currentlocation to "earth"]]
</div>
<div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You look down at your body, disappointed that it was just a dream and you're still a woman.
You reflect on that dream you just had, its memory already fading. You remember you were back in your old body, then the dream went weird.
Even weirder, at no point during the dream did you think anything was off when you stopped fucking and started getting fucked.
You touch your chest and notice it feels sticky. Suddenly, you remember the previous night. You're now naked, sticky and you don't know where that man is. Tears begin to flood your eyes.
<img class="passage-image" src="demongodsassets/you/scenes/home/wakeupcovered.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That fucking asshole raped me!</p>
</div>
<p class="narration">You start gagging and can feel yourself ready to vomit, repulsed by what happened to you. You turn to vomit over the side of the bed when you see the man looking up at you with his wide-open eyes.
Shrieking, you jump out of bed and run to the door, briefly stopping to realize you're still naked. You pause for a second, debating on what to do before you realize he's not chasing after you. You look back. The light is dim, but he's still lying there. Maybe he's asleep? Perhaps he has nocturnal lagophthalmos, and sleeps with his eyes open.
You're shaking, but you slowly creep back over to him. The light is dim, so you move closer to get a better look...
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck? He died of a heart attack while raping me? Serves you right, asshole.</p>
</div>
<p class="narration">Doubt creeps in your mind as you remember that dream and how real it felt. But you push it away.
However you're a new face in a medieval town where no one knows you with a dead body. Would anyone believe you if you said you had nothing to do with this? Do you have anything to do with this? He was raping you, maybe you attacked him subconsciously. Though that look on his face makes it seem like he died happy.
It's not worth the risk. You need to dump the body somewhere. A glance outside and it's still dark. You could drag him to an alley somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I swear! I don't know what happened! He was like this when I woke up! I think he knocked me out and raped me! I swear I never touched him!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice, and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> <<if $metrhe is false>>What's more, she has long ears and horns. She's definitely not human.<</if>> Your eyes are drawn to something white dripping from her body. You can smell it. Sweet, salty, savory.
You snap out of it and look back at her as she begins talking</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Shh, shh. Calm yourself, sweetie. I can smell him on you. You sucked all of his vitality away. It looks like you lost control. Briefly describe what you remember.</p>
</div>
<p class="narration">You explain how he offered you a place to stay, and you followed him back, where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech"> You really are new at this, aren't you? I don't understand how you've never needed to feed until now or if you have a mountain of corpses you keep waking up to.
The reason the food didn't sate your hunger is because human food does nothing for creatures like us. Even if it were drugged, it wouldn't have worked on you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean creatures like us? I don't have ears and horns like you do. I don't know what you are, but I'm human!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Why Succubi, of course.
Check your ears, sweetie. You may need to visit me at my home for a longer explanation. But you are a succubus. Does that body not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human.</p>
</div>
<p class="narration">You reach for your ears. They don't feel right. They're long!
She isn't making sense, but you can't deny what she's saying. Despite your emotional state, physically, you feel terrific.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">We cannot survive without the sustenance humans provide us. If we go too long without it, we lose control, and our instincts take over. This man never drugged you, you just weren't eating, and when you failed to feed yourself, your body took action for you.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you find me. For now, tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain south of this city.<<else>>Come to the mountains south of this city. Search the base for a cave; within that cave, you'll find a door. Only Succubi can see it. You'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or you'll lose control, and this will happen again. As you grow more powerful, you can stave the hunger off longer, but for now, you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
</p>
</div>
<p class="narration">You're still processing everything she's said when she grabs the corpse from you, flaps her wings and begins flying away. Just in time too, as you hear some noises nearby.
But a Succubus? Did that shitty Goddess really turn you, not only into a woman but into a creature that requires cum to survive!? She couldn't have made you an Incubus or literally anything else? Hell, even a human woman would have been better. At least you could have been a lesbian.
You need time to consider and process this and what this means for your future. Shivering, you return to the home of the man you accidentally killed.
</p>
[[taxman first]]
</div>
<div class="conversation">
<<nobr>>
<<set $battleLog = []>>
<<set $currentlocation to "shack">>
<<set _vials to Number($inv.cumvial - 3)>>
<<if $inv.cumvial gt 3>>
<br>You have more vials of cum than you can carry! You put _vials into your chest for safekeeping.<br>
<<set $storagevials += _vials>>
<<set $inv.cumvial -= _vials>>
<<elseif $inv.cumvial lt 3>>
<<set $storagevials += $inv.vials>>
<<set $inv.vials to 0>>
<<if $storagevials gte 3>>
<<set $storagevials -= 3>>
<<set $inv.vials to 3>>
<<else>>
<<set $inv.vials to $storagevials>>
<<set $storagevials to 0>>
<</if>>
<</if>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<</nobr>>
<<if typeof $rhevengeday !== "undefined" && $rhevengeday === $days>>
<p class="narration">You hear the heavy sound of marching outside. You should go check it out.</p>
<<elseif typeof $rhevengeday !== "undefined" && ($rhevengeday + 1) === $days>>
<p class="narration">The soldiers are gone now, it should be safe to go out.</p>
<<elseif $yukistatus is "ally" and $patronversion is true and $tentaclepatmeet is true>>
<<switch random(4)>>
<<case 1>>
<p class="narration">You come home to find Yuki perched on the rickety chair, a mischievous gleam in her eyes. Pat, the ever-gracious but sarcastic ball of tentacles, is hovering mid-air, squirming under the barrage of fox tail swipes.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Mistress Yuki, your insistence on turning me into a plaything does speak volumes about your leisure preferences, </p>
</div>
<p class="narration">Pat grumbles, yet the tone of his voice is filled with resigned amusement. Yuki's laughter is bright and cheery, a pleasant contrast to the usually somber atmosphere of your small home.</p>
<<case 2>>
<p class="narration">
Inside your cramped abode, your eyes land on a lively scene. Yuki is trying to entangle her fox tail around Pat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh, what a turn of events! The noble fox lady has ensnared the tentacle knight in her cunning trap, </p>
</div>
<p class="narration">
Pat exclaims with an exaggerated sigh. His sarcasm only fuels Yuki's determination, making her giggles echo against the dilapidated walls of your home.
</p>
<<case 3>>
<p class="narration">Inside your humble home, Yuki is sprawled across your modest cot, her slender form curled under the thin blanket. Her white hair cascades over the pillow, glinting in the thin slivers of sunlight that filter through the thatched roof. Her tail, a bushy tuft of white fur, curls protectively around her as she sleeps. Even in sleep, her fox ears twitch sporadically.</p>
<<case 4>>
<p class="narration">You catch Yuki making an effort to tidy up the small space. Her white hair is tied back in a loose ponytail, a few stray strands clinging to the sweat on her forehead. She sweeps the dust-ridden floor with a makeshift broom, her fox tail swaying to and fro with her movements. Her ears flicker towards you.</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/home/yukibathe.webp">
You spot Yuki perched delicately on a worn-out stool, a basin of water before her. With careful precision, she dips a rag into the water, wringing it before using it to bathe herself. Her soaked white hair clings to her slender form, her fox tail flicking water droplets as it swings leisurely from side to side. Her fox ears flatten briefly with shyness as she notices you looking at her.
</p>
<</switch>>
<<elseif $yukistatus is "ally">>
<<switch random(2)>>
<<case 1>>
<p class="narration">Inside your humble home, Yuki is sprawled across your modest cot, her slender form curled under the thin blanket. Her white hair cascades over the pillow, glinting in the thin slivers of sunlight that filter through the thatched roof. Her tail, a bushy tuft of white fur, curls protectively around her as she sleeps. Even in sleep, her fox ears twitch sporadically.</p>
<<case 2>>
<p class="narration">You catch Yuki making an effort to tidy up the small space. Her white hair is tied back in a loose ponytail, a few stray strands clinging to the sweat on her forehead. She sweeps the dust-ridden floor with a makeshift broom, her fox tail swaying to and fro with her movements. Her ears flicker towards you.</p>
<<default>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/home/yukibathe.webp">
You spot Yuki perched delicately in the corner of the room, a basin of water before her. With careful precision, she dips a rag into the water, wringing it before using it to bathe herself. Her soaked white hair clings to her slender form, her fox tail flicking water droplets as it swings leisurely from side to side. Her fox ears flatten briefly with shyness as she notices you looking at her.</p>
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
<p class="narration">In your tiny, dilapidated home, you are immediately hit with the smell of mold and decay. The single room is cluttered and cramped, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite its shortcomings, you know this small shack is the only place you have to call home. Maybe you should get a cave in the mountains like Rhelyla.
</p>
<<case 2>>
<p class="narration">Your eyes show you your run-down home, grimacing at the sight that greets you. The single room is cramped and cluttered, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite the unsanitary conditions, you know you have no other choice but to call this dingy shack home.
</p>
<<default>>
<p class="narration">As you enter your cramped, dilapidated home, you can't help but feel a sense of despair wash over you. The single room is cluttered and cramped, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite the shabby surroundings, you know you have nowhere else to go.
</p>
<</switch>>
<</if>>
<<if $boss1alive is false && $rhelylanote is false>>
<<goto "rhe note">>
<</if>>
<<if $dressdays lte $days && $azparty lt 1>>
<<goto "party dress">>
<</if>>
<<if $outfit.outfit is "tentacle">>
[[wardrobe][$arousal to 0, $outfit.outfit to "none"]]
<<else>>
[[wardrobe]]
<</if>>
[[sleep]]
[[masturbate]]
<<if ndef $yukicollar or ndef $yukistatus>>
<<elseif $yukicollar is true and $yukistatus is "ally">>
Ask Yuki to try on the collar you purchased?
[[Ask yuki to wear collar]]
<</if>>
<<if $tome.swap is true or $tome.transform is true or $tome.illusion is true or $tome.fire is true or $tome.ice is true or $tome.wind is true or $tome.water is true or $tome.thunder is true>>
<p class="narration">Or you can spend time learning magic by reading a tome!</p>
[[tomes]]
<<else>>
<p class="narration">Your shelf is looking pretty empty. Maybe you should look for some books?</p>
<</if>>
<<if $alive.avskum is false>>
<<if $rhevengeday == ($days + 1)>>
You'd better not leave at this time, you should get some rest, then tomorrow tell Rhelyla what happened.
<<else>>
<<if $outfit.outfit == "none">>
<<if $p.acceptance lt 75 and $p.lvl lt 8>>
You're not ready to be leaving the house nude
<<else>>
[[town][$currentlocation to "blackpool"]]
<</if>>
<<else>>
<<if $spells.illusion is true>>
Cast illusion on yourself and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<<else>>
Tuck your ears behind your hair and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<</if>>
<</if>>
<</if>>
<<else>>
<<if $outfit.outfit == "none">>
<<if $p.acceptance lt 75 and $p.lvl lt 8>>
You're not ready to be leaving the house nude
<<else>>
[[town][$currentlocation to "blackpool"]]
<</if>>
<<else>>
<<if $spells.illusion is true>>
Cast illusion on yourself and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<<else>>
Tuck your ears behind your hair and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<</if>>
<</if>>
<</if>>
[[change difficulty]]
Lost on what to do next? Check your [[notebook]]
</div>
<<if ndef $undiscoveredPaths>> <<set $undiscoveredPaths to []>> <</if>>
<<if $revenge gte $days and $rhelylarevengequest lt 2>> <<goto "revengenote">> <</if>>
<<if $days gte $daycounter>> <<set $daycounter to $daycounter + 7>><<goto "taxday">> <</if>>
<!-- stat calculation -->
<<statsmath>>
<<if $chapter gte 3>>
<<goto "error-passage">>
<</if>><div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're home again, sitting on the edge of your bed. You're naked, and your cock is in its rightful place.
A woman was there with you. Not just any woman; it was the body you were stuck in. It must have all been a dream. You probably went to a bar, drank too much, brought this woman home, and enjoyed each other's company. Then had some wild dreams about her.
You don't know her name, and it's too late to care. But seeing your dream body from an outside perspective, it's pretty obvious that any man would react like the ones in your dream did. She's absolutely gorgeous, naked, and coming onto you as she rubs your cock.
As she inserts your cock in her mouth, you throw your head back and let out a light moan. She continues working on you until you cum. She gulps it down greedily before looking at you and pushing you onto your back. You briefly notice a delicious salty taste in your mouth, but you're eager to let her have her way. You're not too experienced with dominant women, but it's not like you have any interest in stopping her, and you're not sure she'd stop if you tried. It was like you're a meal, and she's ravenous.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
She positions herself above you and spreads herself open, giving you a good look at her gaping vagina.
Then she slowly lowers herself onto your cock, impaling herself with a guttural moan.
She continues pumping herself up and down on you, looking down at you with glowing red eyes. Her horns are on the sides of her head and curled backward along her scalp; you didn't notice them previously, but for some reason, it doesn't seem odd, and you can't really seem to care about them now.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst and weirdly feel two orgasms at the same time. One major and one micro, both centered around your penis. This is amazing. No one has ever fucked you like her! Even though you both just came, for some reason, you're not going soft yet, as you can still feel her pleasuring you.
She pumps you in and out, in and out, and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and grabbing something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself fill someone up, and at the same time, you feel yourself being filled with liquids dripping out of you.
You look down, and the woman is pounding your vagina. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply, and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
</p>
500 exp gained!
[[next morning][$currentlocation to "shack"]]
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. At first, groggy, you open your eyes wide after remembering the events that happened earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no... Did I get caught? What should I do? I can cast Charm, but that will just make another man try and rape me. I never want to see another one of those things as long as I live. What should I do...</p>
</div>
<p class="narration">As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on, Mirko, I know you're in there. Open up!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, it's just me here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore... taxes? I was just offered somewhere to sleep. When I woke up, he was already gone.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Ha. He knew I was coming. I'll bet he set you up. Listen, I don't care if you're his whore, some poor woman he tricked into marrying, or the new owner. He owes quite a sum. Today was the deadline; if I don't have the money, I have to drag someone off for forced labor. It's either you or him. It doesn't matter who, but it's my job. Sorry lady. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't...I just arrived in this city. How much does he owe?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 Copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck.. I... I have 200 copper? What kind of forced labor?</p>
</div>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, you're not ready for another man to attack you, or the mental trauma that will come when you inevitably enjoy it.
</p>
<p class="narration">
The Taxman sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Unless you're a whore, you wouldn't like the kind of work they'd put you to. I'd wager even most whores have higher standards.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. I return every seven days to collect. The amount due is 200 copper.
...
I'd also recommend finding a good husband who lives somewhere safer than this. A girl as pretty as you won't survive long in this part of town. </p>
</div>
<p class="narration">Gross!</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there another way of making money?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Well, the town guard does pay rewards for slaying beasts and bringing back some sort of proof. But that's not a job for a ...peasant woman. </p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
It just keeps getting worse. First you were raped. Then you find out you're not even human, and you're required to continue surviving off men. You're straight! Or you were, anyway. Now you'd probably be considered a lesbian. But your body refuses to agree with you, and even the smell of the man who just left was making you wet. You could SMELL his arousal as he kept staring at your body, and you kept feeling a tingling sensation in your crotch. You reach down and touch yourself.
Your fingers come back wet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is wrong with me!? <<if $genderstart == "male">>I'm not into men!<<elseif $genderstart == "fem">>I'm not usually this horny!<</if>></p>
</div>
<p class="narration">You lay back down for a quick nap before you figure out the rest of your day.</p>
[[Dream|dream1sttime]]
</div>
<<nobr>>
<<widget 'lustcrest'>>
<details>
<summary>
<<set _arousalPercent = Math.floor(($arousal / $maxarousal)*100)>>
<<if $arousal lte (0.05 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/5.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.1 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/10.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.15 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/15.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.2 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/20.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.25 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/25.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.3 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/30.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.35 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/35.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.4 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/40.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.45 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/45.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.5 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/50.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.55 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/55.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.6 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/60.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.65 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/65.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.7 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/70.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.75 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/75.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.8 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/80.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.85 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/85.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.9 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/90.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.95 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/95.webp" @title="_arousalPercent + '% arousal'">
<<else>><img class="lustcrest" src="demongodsassets/img/lustcrest/100.webp" @title="_arousalPercent + '% arousal'">
<</if>>
</summary>
Hunger: $arousal / $maxarousal
</details>
<<if $arousal >= $maxarousal>>
<<if $chapter lt 3>>
<<set $arousal to 0>>
<<goto "hunger">>
<<elseif $chapter is 3>>
<<set $arousal to 0>>
<<goto "earth hunger">>
<<elseif $chapter is 3.5>>
<</if>>
<<elseif $arousal >= "75">>I'm getting dangerously hungry <br>
<<elseif $arousal >= "50">>I'm pretty hungry... <br>
<<elseif $arousal >= "25">>I'm starting to feel a bit peckish <br>
<</if>>
<</widget>>
<</nobr>><<widget 'playerattack'>>
<<nobr>>
<<set $critchance to random(1, 100)>>
<<set $hitsuccess to random(1, 100)>>
<<if $currentatk == "fire" or $currentatk == "ice" or $currentatk == "wind" or $currentatk == "water" or $currentatk == "thunder">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 80>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $currentstats.magic gt $e.mdef>>
<<set $edamage to $currentstats.magic - $e.mdef>>
<<set $spellLevel to $spells[$currentatk]>>
<<set $damageMultiplier to 1 + ($spellLevel - 1) * 0.5>>
<<if $currentatk == $e.weakness>>
<<set $edamage to $edamage * $damageMultiplier * 1.2>>
<<elseif $currentatk == $e.eleresist>>
<<set $edamage to $edamage * $damageMultiplier * 0.8>>
<<else>>
<<set $edamage to $edamage * $damageMultiplier>>
<</if>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>Critical hit! $currentatk magic engulfs $e.name, causing $edamage points of damage as they writhe in agony.
<<case 2>>Critical hit! A wave of $currentatk magic crashes into $e.name, causing $edamage points of damage!
<<default>>Critical hit! Your $currentatk magic pierces the enemy, causing $e.name to take $edamage points of damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>$currentatk magic engulfs $e.name, causing $edamage points of damage as they writhe in agony.
<<case 2>>A wave of $currentatk magic crashes into $e.name, causing $edamage points of damage!
<<default>>Your $currentatk magic pierces the enemy, causing $e.name to take $edamage points of damage!
<</switch>>
<</if>>
<<set $e.hp to ($e.hp - $edamage)>>
<<else>>
$currentatk magic engulfs $e.name. Unfortunately, it shrugs off the attack as its magic defense is too high!
<</if>>
<<else>>
Your $currentatk spell missed!
<</if>>
<</if>>
<<if $currentatk == "melee">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 80>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $currentstats.melee gt $e.pdef>>
<<set $edamage to $currentstats.melee - $e.pdef>>
<<if $currentatk == $e.weakness>>
<<set $edamage to $edamage * 1.2>>
<<elseif $currentatk == $e.eleresist>>
<<set $edamage to $edamage * 0.8>>
<</if>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>Critical hit! You unleash a fierce barrage of claw strikes on $e.name, dealing $edamage points of physical damage!
<<case 2>>Critical hit! With a flurry of razor-sharp claws, you tear into $e.name, causing $edamage points of damage!
<<default>>Critical hit! $e.name writhes in pain as you savagely slash at them with your claws, dealing $edamage points of devastating physical damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>You unleash a fierce barrage of claw strikes on $e.name, dealing $edamage points of physical damage!
<<case 2>>With a flurry of razor-sharp claws, you tear into $e.name, causing $edamage points of damage!
<<default>>$e.name writhes in pain as you savagely slash at them with your claws, dealing $edamage points of devastating physical damage!
<</switch>>
<</if>>
<<set $e.hp to ($e.hp - $edamage)>>
<<else>>
You unleash a fierce barrage of claw strikes on $e.name, but sadly its defense is too high!
<</if>>
<<else>>
Your claws missed the $e.name by a long shot!
<</if>>
<</if>>
<<if $currentatk == "charm">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 85>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<set $p.mp to $p.mp + ($p.lvl + 3)>>
You recover mp!
<<if $p.mp gt $p.maxmp>>
<<set $p.mp to $p.maxmp>>
<</if>>
<<if $currentstats.charm gt $e.res>>
<<set $edamage to $currentstats.charm - $e.res>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>
You successfully charm $e.name causing $e.name to lower its guard and take $edamage points of charm damage!
<<case 2>>
You successfully charm $e.name. Your words seem to have a mesmerizing effect on the $e.name, as it becomes entranced by your every word. $e.name takes $edamage points of charm damage!
<<default>>
The $e.name seems entranced by your charm, its hostility melting away as it becomes more receptive to your words. $e.name takes $edamage points of charm damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
You successfully charm $e.name causing $e.name to lower its guard and take $edamage points of charm damage!
<<case 2>>
You successfully charm $e.name. Your words seem to have a mesmerizing effect on the $e.name, as it becomes entranced by your every word. $e.name takes $edamage points of charm damage!
<<default>>
The $e.name seems entranced by your charm, its hostility melting away as it becomes more receptive to your words. $e.name takes $edamage points of charm damage!
<</switch>>
<</if>>
<<set $e.reshp to ($e.reshp - $edamage)>>
<<else>>
Your charm attempt failed! It seems its resistance is too high!
<</if>>
<<else>>
<<switch random(2)>>
<<case 1>>
Your charm attempt failed. $e.name simply sneers at your advances and remains unimpressed.
<<case 2>>
Your charm attempt failed. Despite your best efforts, $e.name continues to glare at you with suspicion.
<<default>>
Your charm attempt failed. You try to win over the $e.name with your charms, but it only makes it more hostile and aggressive towards you.
<</switch>>
<</if>>
<</if>>
<<if $e.hp gt 0 and $e.reshp>>
<<if $enemyatk is "attack">>
<<enemyattack>>
<<else>>
<<enemymagic>>
<</if>>
<</if>>
<</nobr>>
<</widget>><<widget 'enemyattack'>>
<<nobr>>
<<set $hitsuccess to random(1, 100)>>
<<set $critchance to random(1, 100)>>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 70>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('enemy hitchance: ' + $hitchance + ' enemy hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $critchance gt $p.critrt>>
<<if $e.melee gt $currentstats.pdef>>
<<set $pdamage to ($e.melee - $currentstats.pdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! Its blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<<else>>
<<if ($e.melee *2) gt $currentstats.pdef>>
<<set $pdamage to (($e.melee *2) - $currentstats.pdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! Its blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<</if>>
<<else>>
<p class="narration">The $e.name attempts to attack you! You read the attack and easily dodge.</p>
<</if>>
<</nobr>>
<</widget>><<widget 'enemymagic'>>
<<nobr>>
<<set $hitsuccess to random(1, 100)>>
<<set $critchance to random(1, 100)>>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 70>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('enemy hitchance: ' + $hitchance + ' enemy hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $critchance gt $p.critrt>>
<<if $e.magic gt $currentstats.mdef>>
<<set $pdamage to ($e.magic - $currentstats.mdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! Its blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<<else>>
<<if ($e.magic *2) gt $currentstats.mdef>>
<<set $pdamage to (($e.magic *2) - $currentstats.mdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! Its blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<</if>>
<<else>>
<p class="narration">The $e.name attempts to attack you! You read the attack and easily dodge.</p>
<</if>>
<</nobr>>
<</widget>><<widget 'statsmath'>>
<<nobr>>
<<if $outfit.outfit is "none">>
<<set $outfitStats.none.charm to $spells.aura>>
<</if>>
/* outfits */
<<set $gear to $outfitStats[$outfit.outfit]>>
/* Math for current stats */
<<for _key, _value range $gear>>
<<set $currentstats[_key] to ($gear[_key] + $p[_key])>>
<</for>>
<</nobr>>
<</widget>>
<div class="conversation">
wardrobe passage
Change your outfit?
Outfits:
<<listbox '$outfit.outfit'>>
<<optionsfrom $wardrobe.outfit>>
<</listbox>><br>
<details>
<summary style="color:#7474d6;">Outfit preview and stats</summary>
<<nobr>>
<<if $wardrobe.outfit.indexOf('jeans') !== -1>>
<a href="#" onclick="showOutfit('jeans')">Jeans</a><br>
Earth clothes<br>
<</if>>
<<if $wardrobe.outfit.indexOf('revealingdress') !== -1>>
<a href="#" onclick="showOutfit('revealingdress')">Revealing Dress</a><br>
A gift from Rhelyla because you invaded her home and slept on her bed nude<br>
<</if>>
<<if $wardrobe.outfit.indexOf('alluringdress') !== -1>>
<a href="#" onclick="showOutfit('alluringdress')">Alluring Dress</a><br>
A gift from a mysterious statue. Men are more likely to be ensnared by you if you wear this in public. (higher chance of being propositioned in town).<br>
<</if>>
<<if $wardrobe.outfit.indexOf('rags') !== -1>>
<a href="#" onclick="showOutfit('rags')">Rags</a><br>
Better than nothing<br>
<</if>>
<<if $wardrobe.outfit.indexOf('adventurerdress') !== -1>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
Classic adventurer armor<br>
<</if>>
<<if $wardrobe.outfit.indexOf('goldenware') !== -1>>
<a href="#" onclick="showOutfit('goldenware')">Goldenware</a><br>
Golden platemail, intended for a paladin who never returned<br>
<</if>>
<<if $wardrobe.outfit.indexOf('tentacle') !== -1>>
<a href="#" onclick="showOutfit('tentacle')">Tentacle Lingerie</a><br>
It has a curse on it so it looks like a normal dress whenever you're in public. If anyone other than a Succubi or Incubi put it on, they'd be trapped in it forever<br>
Permanently locks a Succubus at max arousal<br>
<</if>>
<<if $wardrobe.outfit.indexOf('party') !== -1>>
<a href="#" onclick="showOutfit('party')">An outfit for a high class party</a><br>
You had the tailor make this outfit so you could go to a party.<br>
<</if>>
<</nobr>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'tentacle': 'demongodsassets/you/clothes/black/tentacle.webp',
'party': 'demongodsassets/you/clothes/black/party.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
Accessory:
<<listbox '$outfit.accessory'>>
<<optionsfrom $wardrobe.accessory>>
<</listbox>>
<!-- removed broken stuff
<<link 'confirm outfit' 'home'>>
<</link>>
Presets (temporarily disabled):
<<link 'save preset 1' 'wardrobe'>>
<<set $preset1 to $outfit>>
<</link>>
<<link 'save preset 2' 'wardrobe'>>
<<set $preset2 to $outfit>>
<</link>>
<<link 'save preset 3' 'wardrobe'>>
<<set $preset3 to $outfit>>
<</link>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset1.outfit) && $wardrobe.accessory.includes($preset1.accessory)>>
<<link 'load preset 1'>>
<<set $outfit to $preset1>>
<</link>>
<<else>>
Cannot load Preset 1. Missing items
<</if>>
<</nobr>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset2.outfit) && $wardrobe.accessory.includes($preset2.accessory)>>
<<link 'load preset 2'>>
<<set $outfit to $preset2>>
<</link>>
<<else>>
Cannot load Preset 2. Missing items
<</if>>
<</nobr>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset3.outfit) && $wardrobe.accessory.includes($preset3.accessory)>>
<<link 'load preset 3'>>
<<set $outfit to $preset3>>
<</link>>
<<else>>
Cannot load Preset 3. Missing items
<</if>>
<</nobr>>
-->
<i>Note: Not wearing clothes will increase your arousal per turn by 4</i>
Save your outfit and go <<home-button>>
</div><<if ndef $yukicollar>>
<<set $yukicollar to false>>
<</if>>
<div class="conversation">
<<if $dressdays lte $days && $azparty lt 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">I'll have your dress ready real soon.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Hi, I'm just your friendly neighborhood tailor! Buy from me. </p>
</div>
<</if>>
<details>
<summary style="color:red;">Click here to show outfits</summary>
<<clothing 'adventurerdress' 800 'outfit'>>
<<if not $wardrobe.outfit.includes("adventurerdress")>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
<</if>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
<<if $yukicollar is false>>
<<if $inv.money gte 300>>
On one of the shelves is a black collar with a bell. Looks like a cat collar.
It has a price tag of 300 copper.
[[purchase|cat collar][$inv.money -= 300]]
<</if>>
<</if>>
<<if $horns and not $wardrobe.outfit.includes("goldenware")>>
<p class="narration">
You notice a particularly dazzling gold armor.
You gaze at the glimmering gold armor in awe. It's a beautiful piece of craftsmanship, unlike anything you've ever seen in the slums.
<a href="#" onclick="showOutfit('goldenware')">Goldenware</a><br>
[[ask about the armor]]
</p>
<</if>>
[[sell|tailor sell]]
[[exit|town]]
<<if $azraelmet is 4>>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1 and $spidersilk is false>>
Show the dress design to the [[tailor|dressquest][$azraelmet += 1]]
<</if>>
<</if>>
<<if $azraelmet gte 4 and $spidersilk is true and $wardrobe.outfit.indexOf("party") === -1>>
Present the spidersilk to the tailor? [[spidersilk|dressquest2]]
<</if>>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
<<set $arousal to 0>>
<div class="conversation">
<p class="narration">
You're starving. Unfortunately you let your hunger get out of control and you're no longer in control of your own actions. As your vision starts to fade, all you know is that you'll be seeking cum to feed.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/hunger.webp" >
You have killed another human.
Suspicions have been raised.
<<set $townkillcount to $townkillcount + 1>>
<<set $BPsuspicion to $BPsuspicion + 20>>
You are no longer hungry.
You wake up to find another dead human in your home. You groan at yourself, frustrated that you lost control again. Maybe there's a way to strengthen yourself to control this. You quickly drag the body outside in search of a place to hide it. When finished, you come back home and rest a bit longer.
<<if $townkillcount gte 5 or $BPsuspicion gte 100>>
[[home|town bad end][$currentlocation to "shack"]]
<<else>>
<<home-button>>
<</if>>
</p>
</div>
<<set $days to $days + 1>>
<<set $energy to $maxenergy>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<<if def $azraelquest>>
<<if $azraelquest == "rejected">>
<<if $charmtraining gte 3 and $rhelylarevenge is false>>
<<goto "bored end">>
<</if>>
<</if>>
<</if>>
<<if $lust gte 1000>>
<<goto "level up">>
<</if>>
<div class="conversation">
<p class="narration">You decide to get some sleep</p>
[[just dream]]
[[use cum to learn magic]]
</div>
<<if def $throne>>
<<set $throne.done to false>>
<</if>><<set _daysleft to $patcheats.daystoreset - $days>>
<div class="conversation">
<p class="narration">
<<if $patcheats.cheatsleft gte 1>>
<<if $tentaclepatmeet is true>>
Would you like to use Pat (cheats)?
[[use Pat]]
[[just masturbate][$energy -= 25]] Energy - 25
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate][$energy -= 25]] Energy - 25
<</if>>
<<elseif $patcheats.cheatsleft is 0 and $tentaclepatmeet is true>>
You have used up all your cheats for the week!
There are _daysleft days left until you can use him again!
[[just masturbate][$energy -= 25]] Energy - 25
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate][$energy -= 25]] Energy - 25
<</if>>
<<home-button>>
</p>
</div><div class="conversation">
<<set $race to "Succubus">>
<<set $days to $days + 1>>
<p class="narration">Tutorial:
When you sleep, you can level up and spend cum to learn magic / skills.
You will always level up when you are at 1000 exp, so take care that you don't forget to sleep!
***
<br>
You had another dream but can't remember what it was. Judging from your legs, it was probably another wet dream. Will all your dreams be like this? Will your entire personality just become sexual?
You reach up to scratch your scalp but pull back quickly as you feel a sharp pain!
At first, you think you accidentally scratched a sore or soft spot on your scalp, but you look down at your hands. They look normal in the dim light until you reflexively stretch them. It catches you by surprise, but it seems like you can extend your nails into claws! This could be useful if you get into a fight.
<<if $genderstart == "male">>
How do you handle this new body, and how can you force yourself, as a straight man, to have sex with men?
But the alternative is losing control and doing it anyway. While that does sound more appealing than having to be conscious, you may end up killing people. And honestly, you'd rather at least be in control of yourself, and you'd hate to feel like a puppet. While the thought of men and their cum makes your body salivate, your brain is still resisting. But you NEED to do something...
What a rough situation that bitch goddess put you in...
<<elseif $genderstart == "fem">>
<<if $p.acceptance lt 50>>
This new body might be rough. But hey, it could be worse. You could have reincarnated into a dude or even something like a tree or an object! So, at least you still have a mostly human-like body!
Having to have sex with men doesn't sound THAT bad. Having to eat cum as food sounds pretty gross, but it's not like you haven't swallowed before. Things could have been worse, you suppose.
<<else>>
This new body is pretty neat. You get to feel powerful, and if what Rhelyla said was true, you even get control over men.
You were originally considering turning over a new leaf and not being such a slut this time around, but you want it. Your body wants it. What's the big deal?
<</if>>
<<else>>
Everything is so exciting! Originally, you were a grill, but now you get to experience so many new and exciting things! You do feel bad about killing someone, but that's exciting too! You've never experienced something like regret, empathy, sympathy, anger, lust, etc.
You really should thank that Goddess if you ever get a chance to meet her again!
<</if>>
<<home-button>>
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $inv.money gte 200>>
You groggily open your eyes to the sound of persistent knocking at the door. As the noise continues, you realize it's the tax collector, here to collect your weekly taxes. You can't help but curse under your breath as you remember the 200 copper you have to pay.
You sit up in your bed, rubbing the sleep from your eyes and trying to shake off the grogginess. Your room is dimly lit by the dawn's early light filtering in through the dust-covered windows. You can't help but think about how unfair it is to have to pay taxes, especially so early in the morning.
With a sigh, you get out of bed and make your way to the door. As you open it, the tax collector greets you with a gruff
<<else>>
You groggily open your eyes to the familiar pounding at the door. The tax collector is here to collect your weekly taxes. Panic sets in as you realize that you don't have the 200 copper to pay him. You lay there for a moment, heart racing, wondering what to do.
You reluctantly rise from your bed, rubbing the sleep from your eyes as you make your way to the door. You open it to find the tax collector, a gruff looking man with a stern expression, holding out his hand expectantly.
<</if>>
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Good morning.</p>
</div>
<p class="narration">
As he holds out his hand expectantly. You can see the first rays of sunlight creeping over the horizon, casting a warm glow over the scene.
</p>
<<if $inv.money gte 200>>
[[pay him]]<</if>>
<<if $inv.money lt 200 or $p.acceptance gte 75>>
[[refuse to pay him]]
<</if>>
</div><div class="conversation">
<p class="narration">
You reluctantly reach into your coin purse and pull out the 200 copper, handing it over to the tax collector. He counts it quickly and nods, satisfied.
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Until next week,</p>
</div>
<p class="narration">
He turns and makes his way down the street.
You watch him go, feeling a mix of anger and resignation. You can't help but think about how much better you could have spent that 200 copper on. Taxation is theft! But it's better to just pay them and move on. With a heavy heart, you close the door and head back to bed.
<<set $inv.money to $inv.money - 200>>
</p>
<<home-button>>
</div>
<div class="conversation">
<<if $p.acceptance gte 75>>
<p class="narration">
You hesitate for a moment, considering your options. You could tell the truth and hand over the 200 copper, but the thought of being forced to whore your body out for a week in the tavern sounds almost...appealing. You're not quite sure why, but the idea of being forced to work for someone else, even if it is against your will, gives you a certain thrill.
You give the tax collector a sly grin and shake your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I don't have the money to pay my taxes this week.</p>
</div>
<p class="narration">
The tax collector scowls, ready to summon a guard if you don't come quietly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Well, in that case, you'll have to come with me and do a week of forced labor at the brothel, all of your pay for that week will go to us no matter how much you make. You will not be allowed to leave.</p>
</div>
<p class="narration">
He gestures for you to follow him. You can't help but feel a small thrill of excitement as you follow him down the road, towards the tavern. You know it won't be easy, but the thought of being forced to work for someone else, of having to submit to their will, is strangely alluring.
</p>
<<else>>
<p class="narration">
You hesitate for a moment, considering your options. You're flat broke, you have only $inv.money copper to your name. The thought of being forced to whore your body out for a week in the tavern sounds revolting. <<if $genderstart is "male">>The thought of ever going anywhere near a penis is revolting, even if your body craves it and it causes your pussy to twitch and your mouth to start drooling. You hate this damn body!<</if>>
You look at the tax collector with puppydog eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry... I tried to find work, honest. But I wasn't able to make enough!</p>
</div>
<p class="narration">
The tax collector scowls, ready to summon a guard if you don't come quietly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Don't need your excuses. You know the laws. Will you come quietly or should I summon a guard?</p>
</div>
<p class="narration">
You whimper but nod your head affirmatively.
He gestures for you to follow him, dragging you to the stalls.
</p>
<</if>>
[[get to work|forced brothel]]
</div>
<<set $p.acceptance to $p.acceptance + 3>><div class="conversation">
<<if def $elSummoned>>
<<if $elSummoned is true and $summonrecovery lte $days>>
<<set $elSummoned to false>>
<</if>>
<</if>>
<<if $chapter lt 3>>
<<home-button>>
<<elseif $chapter lt 4>>
[[home|elven home][$currentlocation to "elfroom"]]
<<else>>
<<set $throne.done to false>>
<<home-button>>
<</if>>
<<switch random(12)>>
<<case 1>>
<p class="narration">
You awaken in an empty dark room. The only thing you see in front of you is a door.
You walk forward and open the door and are greeted by the site of a bathhouse. What's more, many men are laughing and chatting amongst themselves as they wash themselves. Completely oblivious to you or the door. You step inside and all eyes turn to you.
You look down and realize you're completely nude, like the men. But unlike the men, you're putting your full breasts and tight little butt on display for the entire bathhouse.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath.webp" >
One of the men speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Hey the whore we ordered has arrived! </p>
</div>
<p class="narration">
Everyone begins to cheer.
You see that he's very fat and hairy. A complete bull of a man. And he's speaking to you like an object that was purchased for the pleasure of others.
You suddenly remember, you are a whore! You've been working at this bathhouse for years and finally became the #1 most requested bathgirl! That slut Rhelyla won't take it from you again this month! Of course you mean the word slut in the most loving and endearing manner.
You're meant to service these men. To use your body to bring them pleasure. They all step towards you and grab hold of their cocks while stroking them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Fuck her mouth! Make her take our cocks down her throat! </p>
</div>
<p class="narration">
Your pussy tingles from excitement. You're violently grabbed and pushed onto your knees. One of them men gets behind you, while another positions himself in front of your mouth. Their forcefulness is only making you more wet. You're given no choice but to give these men what they want, what YOU want. You take the fat cock in front of you and slowly lower your head to lick at his cock.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/buffet.webp" >
You open your mouth wide and let the fat cock enter your mouth. as someone somewhere blasts you with a flood of cum. The man in front of you is already spitting in your mouth and you're eagerly swallowing down his salty load. The one at your twat finally pushes in and you nearly choke on the cock and cum in your mouth as you suck in a breath in surprise and arousal.
You suck him until his cock goes limp and another instantly takes his place, thrusting into your mouth, you have no choice but to swallow. You're gulping down his seed and saliva, all while you're being violently throatfucked. Another man above you blasts his cum in your hair and on your back. The one in your mouth sprays, and it's a lot. He just keeps cumming and cumming. Finally he pulls out, still cumming and covering your face as yet another man then grabs hold of you by the shoulders and forces your mouth down to his cock as you suck it with all your might.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/cumbuffet.webp" >
You're drooling all over it as you continue sucking, feeling it fill your mouth again and again. The pleasure from your pussy is pulsating as you're being pounded, when suddenly you feel a prick at your asshole. It doesn't even cross your mind if this man has two penises or how it's physically possible that another man could manage to fit there, but honestly all you care about is the delicious cum and pleasure you're currently experiencing. But before you know it you feel something hot enter your ass, filling it up. And you realize that the fat man who's cumming in your mouth has now stuffed his cock up your butt, pushing the entire length inside you in a single thrust.
</p>
<<if $p.acceptance gt 50>>
<p class="narration">
You wake up. A little horny after your dream.
</p>
<<else>>
<p class="narration">
You wake up. Even in sleep you can't get a break...
</p>
<</if>>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath2.webp" >
As you fall asleep, you wake up and find yourself in a bathhouse. Your mouth, ass and pussy are already stuffed full of cock and you're already dripping in semen. You're laying down on a table, surrounded by men. Each one of them are sitting on your legs while one is fucking you. You're so horny, but you've had so much cum pumped into you already that you feel too relaxed to move, besides it feels amazing to have cocks inside of you. As one man fucks you from behind, another one moves his hands down to your breasts. He begins fondling and squeezing your tits while one other one takes your right hand and forces it down to his cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooohh....♡</p>
</div>
<p class="narration">
Your head flops back as you moan and another man pumps his cock in your fist.
Another man takes advantage of your mouth hanging open and angles his cock at your opening. He sprays his seed inside your mouth and you swallow it down without thinking, the aftertaste making you wish you had savored it a bit longer. As the cock in your twat pulls out, another cock enters your mouth. You suck on it, loving the taste of cum and cumming as you swallow another load down your throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Don't stop sucking! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh Goddess, you're gonna make me cum again! ♡</p>
</div>
<p class="narration">
You're on your back now, surrounded by men, each one fucking you in different ways. Some are fucking you from behind, some are fucking you from in front, some are fucking your hands, theres a cock between your tits. The bath water has turned to cum and it's dripping everywhere. You're moaning, sighing and cumming all over the place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Let's all take turns cumming in her pussy until she's flowing like a river!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath3.webp" >
The men are relentless, they keep fucking you, making you cum and cum and cum, your pussy is flowing with a multitude of mixed fluids. Your breasts and nipples covered in sperm, your belly coated in it, your pussy overflowing with cum and your face smeared with it. You're cumming harder than you ever have before, the pleasure is just overwhelming.
Suddenly a womans voice
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">$name, haven't you had enough? You're not going to leave any for me?</p>
</div>
<p class="narration">
Looking up at the woman through your cum soaked eyelids you see Rhelyla. She's naked, and she's holding a whip in her hand. Her hair is messy and her skin is dirty, but her body is perfect. And her pussy is dripping wet.
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream.
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 3>>
<p class="narration">
You're in a bathhouse surrounded by men. But somethings odd about these men. You look at their crotch and instead of a penis, they all have a single wriggling tentacle! You bite your lip in anticipation, you're already dripping and excited to take these tentacle cocks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Dream Men</p>
<p class="speech">What do you think, do you like tentacles?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I love them! ♡</p>
</div>
<p class="narration">
Before anyone can even laugh, you're already on your knees and sucking one of the tentacles.
You feel something twist around your leg before entering your hungry twat. You moan and suck hard on the tentacle, trying to get as much as you can before it pulls away. But it doesn't pull away, it pushes in deeper.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaahh! ♡</p>
</div>
<p class="narration">
The tentacle pulls out of your mouth and another is shoved in. You're getting fucked from both ends and it feels amazing. Your body is still sore from the beating you took, but your pussy is still on fire.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Give me more!</p>
</div>
<p class="narration">
The tentacles extend so deep in your mouth and pussy that you can practically feel them kissing each other. You're moaning, you're cumming, you're orgasming. Over and over again. And soon you feel something warm and sticky begin to ooze from your cunt.
</p>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 4>>
<p class="narration">
You're in a classroom. You glance at the board and see your current assignment.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/stophitler.webp" >
Desks all around you, and students sitting in their desks chatting away. You look down and suddenly realize, you forgot to wear clothes to school! You're sitting there in nothing but your panties and bra, your large breasts bouncing as you sit there.
You reach down and touch yourself, finding your clit. You rub it and moan softly.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/nudeclass.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, Ooohhh! ♡</p>
</div>
<p class="narration">
Suddenly all the men and women in the class are staring at you. They're looking at you and whispering to each other.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">$name came to class naked!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp" /><p class="talkname">female Classmate</p>
<p class="speech">Again!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Yeah, and she's totally doing herself in front of us! What a sexy slut!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">She's soooo hot!</p>
</div>
<p class="narration">
One of your classmates stands up, he's tall, handsome, and has a nice smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Hi there, I'm John</p>
</div>
<p class="narration">
You nod to him, still rubbing your clit.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Are you new here?</p>
</div>
<p class="narration">
You nod your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Oh, well I guess we have to teach you the rules then. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rules?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Yes, we're a private school and we pride ourselves on teaching our students discipline. </p>
</div>
<p class="narration">
He unzips his pants and takes out his massive cock. It's thick and veiny, and he strokes it as he talks to you. You continue stroking your clit without realizing you've started to drool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Rule #1, when a classmate takes out his cock, the class whore must suck it. </p>
</div>
<p class="narration">
You can only moan in response.
You open your mouth, your fingers never leaving your clit, and you take John's cock in your mouth. He's big, and he's thick. You gulp it down, taking every inch of his meat into your mouth. He moans as you slurp and slobber all over his cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Take care of me too! </p>
</div>
<p class="narration">
Out of the corner of your eye, you see Rhelyla and other girls stripping in a hurry. For some reason you forgot she went to school with you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Oh fuck!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp" /><p class="talkname">female Classmate</p>
<p class="speech">Cum in my mouth!</p>
</div>
<p class="narration">
John reaches down and grabs your hair, pulling you up off his cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">I want your ass, present it to me </p>
</div>
<p class="narration">
You nod and put your chest on your desk, presenting your naked ass to him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Mmmmm, your body is so beautiful, I'm going to enjoy breaking you in properly. </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/deskfuck.webp" >
You whimper, your eyes rolling back into your head as you cum again. Another boy comes up and rubs his cock along your cheek. You open your mouth inviting him in, but frustratingly he just keeps rubbing the tip of his dick across your face until he suddenly cums! The cum dripped down the side of your face and landed on the desk in front of your nose. You extended your tonge, lapping it up like a kitten while you're being pounded from behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">Guys! I brought the pizza! </p>
</div>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 5>>
<p class="narration">
You're back in your college classroom of your past life, only this time you're a girl. You could have sworn you dropped out of this class?
You glance at the board and see your class assignment:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/isekaisuccubus.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">So, did you do the assignment? </p>
</div>
<p class="narration">
You look at your $friend2relation $friend2 and groan as you realize you did the wrong assignment. She looks down and sees what you've written so far:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/antigravity.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What a great idea! I did the assignment, but I'll help you get extra credit! Let's go to the teacher together!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/jamespizza.webp" >
You both walk up to the teacher after class. Professor $friend1 is sitting there eating pizza.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Can I help you ladies? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">We'd like to suck your cock.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Why would you want to suck my cock?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Because we want extra credit silly, and $name here didn't finish the assignment.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech"> *sigh* You know this is a place of learning, right? School Policy dictates that you may only suck for extra credit if all of your homework is complete. I can let is pass this time, but you know you still need to complete the final assignment to pass this class, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was the assignment again?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">You'll need to program a fully functional world-ending doomsday device by the end of the semester, and it must run successfully from a raspberry pi. But if sucking cock will help you learn by providing extra brain power, then I am after all your teacher.</p>
</div>
<p class="narration">
He rolls his seat backwards and he's already naked from the waist down. His cock standing at attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Whichever girl swallows the most cum gets bonus extra credit!</p>
</div>
<p class="narration">
$friend2 looks at you, and you at her. You both get down on your knees and start caressing his cock with your tongue.
You're sucking his cock, licking and tonguing it. $friend2's lips slide up and down his shaft, while you're bobbing your head up and down his pole.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">You two are so cute. *moan*
But don't forget to use your brains. If you want to get ahead in this class, then focus on the programming. Pop quiz, please write me a script so that everytime I speak I speak in Haiku's. Don't stop sucking or you'll get a demerit!</p>
</div>
<p class="narration">
You both continue sucking cock while tapping on a typewriter that appeared from nowhere. You program as fast as you can and come up with:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/haiku.webp" >
<img class="passage-image" src="demongodsassets/sexscenes/dreams/teacher.webp" >
As you submit your homework, the teacher bursts in your mouth and you swallow as much as you can, letting only a little dribble out of your mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Awww!</p>
</div>
<p class="narration">
$friend2 looks grumpy, as she licks the excess cum off your lips and dripping down your neck.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Good job girls! Here's your degree, now impress the rest of the world as much as you've impressed me!</p>
</div>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 6>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/hamster.webp" >
You dreamt you were a giant hamster and you had to take a final exam in a giant hamster wheel. Unfortunately you failed because you kept slipping and falling and the professor just laughed at you.
</p>
<<case 7>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/chickenteach.webp" >
You dreamt your professor was a giant chicken and you had to take an oral exam in front of the whole class. But you were so nervous you mixed up what he meant by oral exam and you got expelled after putting his cock in your mouth in front of the whole class.
</p>
<<case 8>>
<p class="narration">
You dreamt your classmates were all giant ice cream cones and you started melting and ended up making a mess all over the floor.
</p>
<<case 9>>
<p class="narration">
You dreamt you were a powerful wizard and had to take an exam to prove your worth, but all the questions were in dragon language and you couldn't understand a thing. You ended up using your magic to cheat and got expelled from the wizarding academy.
</p>
<<case 10>>
<p class="narration">
You dreamt you were a knight, but instead of a sword and shield, you were armed with only a spoon and a fork. The dragon you were supposed to slay just laughed at you and ate you for breakfast. He appreciated the spoon and fork.
</p>
<<case 11>>
<p class="narration">
You dreamed that you were back on earth with your twin sister. You don't remember having a twin sister, but there she was.
You were both servants to a wealthy man. And he's coming home soon!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and sister</p>
<p class="speech">Welcome home, master!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Have you pets been good?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You: Yes master, I have been very good. So much better than my sister! I edged all day, but didn't cum once!</p>
</div>
<p class="narration">
Your sister shoots you a glare.
</p>
<div class="talk">
<<headshot>><p class="talkname">Sister</p>
<p class="speech">I was only masturbating because I was thinking about your amazing cock, master! Anyone who could think about you without masturbating doesn't truly value your worth master</p>
</div>
<p class="narration">
She grins at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Now now, slaves. You've both been so patient. </p>
</div>
<p class="narration">
He drops his trousers and yours and your sisters eyes glow at the sight of such a glorious cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Turn around. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and Sister</p>
<p class="speech">Yes Master!</p>
</div>
<p class="narration">
You both turn and present your naked, dripping twat for your master.
Much to your dismay, he takes your sister first, but as if he knew what was on your mind, his hand started rubbing your clit. You moan as he pushes two fingers into your tight pussy. You cry out as he begins finger fucking you.
You grind your hips into his fingers, moaning and whimpering as you feel his fingers tease your sensitive bud.
He finishes cumming in your sister, and you almost whimper watching the extra cum drip out of her. Such a waste...
As he pulls out of your sister, he positions his cock against your open slit. Your sister positions herself under your masters and your legs, ready to catch and drops while she works your clit with her mouth. You feel your master spreading you apart with his huge cock.
You moan as he enters you, and he fills you completely. He starts thrusting into you, and you feel your sister licking your clit, causing you to orgasm again. You whimper and moan, but try to keep quiet so as not to upset your master.
Your master is fucking you hard, his balls slapping against your cunt and your sisters chin. You moan loudly, and your sister giggles.
</p>
<div class="talk">
<<headshot>><p class="talkname">Sister</p>
<p class="speech">You're making so much noise, sister! Is it too much for you?</p>
</div>
<p class="narration">
You attempt to respond in between moans.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, master, You can punish me for being loud, master!</p>
</div>
<p class="narration">
Your master continues to pound you, and you feel yourself getting closer and closer to an orgasm. Your dam bursts and you're squirting juices all over your sisters face, when suddenly your contractions cause your master to cum, his seed slowly flowing out of you and into your sisters waiting mouth... Lucky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and Sister</p>
<p class="speech">Thank you, Master!</p>
</div>
<p class="narration">
You both say, as you sit on the ground, the cum dripping out of your vagina's and onto the floor you'll have to clean.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/welcomehome.webp" >
</p>
<<case 12>>
<p class="narration">
<<switch random(4)>>
<<case 1>>
You had a dream where Rhelyla was pretending to be your twin sister. You were both showing off in the mixed bath.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/bath.webp" >
<<case 2>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/bbq.webp" >
You dreamt that you and your sister were out at a bbq when someone spilled beer all over the two of you. Your clothes were expensive, so naturally you both got undressed in a hurry.
<<case 3>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/classroom.webp" >
Your twin sister attended school with you! You would often compete with who could suck the most cum out of other students.
<<case 4>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/lookatme.webp" >
You dreamed that Rhelyla was your sister, and you were both after the same man. You dressed up in the same outfit and asked him who was cuter. Of course you were twins, so you were teasing him.
<<default>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/restaurant.webp" >
Your sister and you were at a restaurant, but things got a little wild and you started competing for who had bigger breasts.
<</switch>>
</p>
<<default>>
<p class="narration">
You dreamt you were a powerful wizard, but your spellbook was replaced with a cookbook. Your fellow wizards laughed as you tried to cast spells with recipes for roast chicken and apple pie.
</p>
<</switch>>
<<if $boss1alive is "false" and $eyes isnot "true">>
<<set $eyes to "true">>
<p class="narration">
Awakening from your slumber, the darkness of the night envelops you, pressing down like a heavy, tangible weight. An odd sensation begins to stir within you, concentrated around your eyes. It's as though a foreign power has taken hold, pulling and stretching the delicate orbs with an invisible force.
As the sensation intensifies, you become acutely aware of the world around you transforming. The once-impenetrable darkness appears to be lifting, revealing a landscape awash in shades of gray. The shadows that once danced menacingly in the corners of your vision have receded, replaced by a newfound clarity.
<img @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" style="max-width:100%;" >
With every passing moment, your night vision improves, each detail of your surroundings coming into sharper focus. As you scan the area, you notice faint traces of magic shimmering in the air, like threads of an ethereal tapestry woven into the very fabric of reality.
Compelled to inspect the source of this change, you approach a basin filled with still water. The reflection that greets you is both familiar and unsettling. Your eyes, once human, have taken on a demonic aspect. Like those of a reptile, they now possess a vertical slit running down the center of each iris.
</p>
<</if>>
<<if $chapter gte 3>>
<<familiars>>
<</if>>
<<home-button>>
</div>
<<if $tail is true>>
<<if ndef $friend1dream>>
<<set $currentlocation to "forest2">>
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<<goto "friend1 first arrival">>
<</if>>
<</if>>
<<if ndef $Gdreams and def $ephraim_met>>
<<set _trueCount = 0>>
<<for _i = 0; _i < $ephraim_met.length; _i++>>
<<if $ephraim_met[_i]>>
<<set _trueCount++>>
<</if>>
<</for>>
<<if _trueCount gte 3>>
<<set $currentlocation to "none">>
<<goto "starlessdream">>
<</if>>
<</if>>
<<if def $dracula and $chapter lt 4>>
<<if $starlessexploration.area3 is 0>>
<<goto "dracdream">>
<</if>>
<</if>>
<div class="conversation">
<<nobr>>
<<switch random(2)>>
<<case 1>>
<p class="narration">You close your eyes and focus on the knowledge of magic within you. As you drift off to sleep, you feel the power you've obtained from cum flowing through your veins, imbuing you with the power to wield magic.</p><br><br>
<<case 2>>
<p class="narration">Before you drift off, you focus on the mysterious world of magic, seeking to uncover its secrets and harness its power, determined to master the arcane arts.</p><br><br>
<<default>>
<p class="narration">As you delve deeper into the magical arts, you begin to feel a surge of power coursing through your veins. You're excited to see what you can accomplish with your newfound abilities, and you can't wait to see what other mysteries the world of magic holds.</p><br><br>
<</switch>>
<details class="spell-button">
<summary style="color:#8282f3;">Change Breast size</summary><br><br>
Current size: $breasts<br>
Some people prefer different breast sizes, while some areas are hard to squeeze into if you're too big.<br>
<<if $inv.cum gte 650 and $breasts isnot "small">>
**[[Small Boobs - 650|use cum to learn magic][$breasts to "small", $inv.cum -= 650]] <br>
<<else>>
You need 650 cum for small breasts, or your breasts are already small.<br>
<</if>>
<<if $inv.cum gte 750 and $breasts isnot "medium">>
**[[Medium Boobs - 750|use cum to learn magic][$breasts to "medium", $inv.cum -= 750]] <br>
<<else>>
You need 750 cum for medium breasts, or your breasts are already medium.<br>
<</if>>
<<if $inv.cum gte 850 and $breasts isnot "large">>
**[[Large Boobs - 850|use cum to learn magic][$breasts to "large", $inv.cum -= 850]]<br>
<<else>>
You need 850 cum for large breasts, or your breasts are already large.<br>
<</if>>
<<if $inv.cum lt 650>>You haven't collected enough cum to change your breasts!<br><</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Raise Max Arousal (hunger)</summary><br>
Raise your max arousal by 10 so you can last longer before getting hungry.<br>
Cost: $arousalcost cum!<br>
<<if $inv.cum gt $arousalcost>>
<<link "Raise Max Arousal" "use cum to learn magic">>
<<set $inv.cum to $inv.cum - $arousalcost>>
<<set $maxarousal += 10>>
<<set $arousalcost to Math.round($arousalcost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic.<br>
<</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Raise Energy<br></summary>
Raise your max energy by 10 (max: 200)<br>
Cost: $energycost cum!<br>
<<if $maxenergy >= 200>>
Your energy is already at the maximum level.<br>
<<elseif $inv.cum gt $energycost>>
<<link "Raise Max Energy" "use cum to learn magic">>
<<set $inv.cum -= $energycost>>
<<set $maxenergy += 10>>
<<set $energycost to Math.round($energycost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic.<br>
<</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Aura<br></summary>
This will raise your sexual aura, causing normal people to be unable to resist your charms. Caution, you cannot turn your aura off!<br>
(People in town will be more likely to approach you for public sex, some conversations may take a different turn). Additionally you receive a bonus to your charm based on the level of your aura when nude.<br>
Cost: $auracost cum! Current level: $spells.aura<br>
<<if $inv.cum gt $auracost and $spells.aura lt 10>>
<<link "Level Aura" "use cum to learn magic">>
<<set $inv.cum to $inv.cum - $auracost>>
<<set $spells.aura += 1>>
<<set $auracost to Math.round($auracost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic, or you have already maxed it out!<br>
<</if>>
</details>
<br>
<<if $tome.swap is true or $tome.transform is true or $tome.growth is true or $tome.illusion is true or $tome.fire is true or $tome.ice is true or $tome.wind is true or $tome.water is true or $tome.thunder is true>>
<details class="spell-button">
<summary style="color:#8282f3;">Spells<br></summary>
<<if $read.swap is 3 and $spells.swap is false>>
Learn swap magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Swap|use cum to learn magic][$spells.swap to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.transform is 3 and $spells.transform is false>>
Learn transformation magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Transform|use cum to learn magic][$spells.transform to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.growth is 3 and $spells.growth is false>>
Learn growth magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Growth|use cum to learn magic][$spells.growth to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.illusion is 3 and $spells.illusion is false>>
Learn illusion magic! Cost: 300 cum.<br>
<<if $inv.cum gte 300>>
[[Learn Illusion|use cum to learn magic][$spells.illusion to true, $inv.cum -= 300]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.fire is 3 and $spells.fire is 0>>
Learn fire magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Fire|use cum to learn magic][$spells.fire += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.ice is 3 and $spells.ice is 0>>
Learn ice magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Ice|use cum to learn magic][$spells.ice += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.wind is 3 and $spells.wind is 0>>
Learn wind magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Wind|use cum to learn magic][$spells.wind += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.water is 3 and $spells.water is 0>>
Learn water magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Water|use cum to learn magic][$spells.water += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.thunder is 3 and $spells.thunder is 0>>
Learn thunder magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Thunder|use cum to learn magic][$spells.thunder += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.fire2 is 3 and $spells.fire is 1>>
Learn fire2 magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Fire2|use cum to learn magic][$spells.fire += 1, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
</details>
<<else>>
Find a tome to start learning magic!<br>
<</if>>
<br><br>
<<if $p.critrt lte 8 and $p.acceptance gte 10>>
<details class="spell-button">
<summary style="color:#8282f3;">crit Rate. Current Level $p.critrt<br></summary>
<<if $p.critrt is 0>>
Raise your crit chance, this also works with charm!<br>
<<if $inv.cum gte 750>>
Cost: 750 cum
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 750]]<br>
<<else>>
Cost: 750 cum
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 1 and $p.acceptance gte 20>>
<<if $inv.cum gte 1000>>
Cost: 1000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1000]]<br>
<<else>>
Cost: 1000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 2 and $p.acceptance gte 30>>
<<if $inv.cum gte 1250>>
Cost: 1250 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1250]]<br>
<<else>>
Cost: 1250 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 3 and $p.acceptance gte 40>>
<<if $inv.cum gte 1500>>
Cost: 1500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1500]]<br>
<<else>>
Cost: 1500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 4 and $p.acceptance gte 50>>
<<if $inv.cum gte 2000>>
Cost: 2000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 2000]]<br>
<<else>>
Cost: 2000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 5 and $p.acceptance gte 60>>
<<if $inv.cum gte 2500>>
Cost: 2500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 2500]]<br>
<<else>>
Cost: 2500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 6 and $p.acceptance gte 70>>
<<if $inv.cum gte 3000>>
Cost: 3000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 3000]]<br>
<<else>>
Cost: 3000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 7 and $p.acceptance gte 80>>
<<if $inv.cum gte 3500>>
Cost: 3500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 3500]]<br>
<<else>>
Cost: 3500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<else>>
Your crit rate is already maxed or you're still not comfortable with your body yet!
Crit rate: $p.critrt / 8 <br>
Your comfort level is $p.acceptance<br>
<</if>>
</details>
<</if>>
<br><br>
<<if $boss1alive is false and $eyes is false>>
<details class="spell-button">
<summary style="color:#8282f3;">Unlock dormant power<br></summary>
<<if $eyes is false>>
<<if $inv.cum gte 2000>>
[[Unlock Dormant Power|use cum to learn magic][$inv.cum -= 2000, $eyes to true]] - 2000 cum
<<else>>
you need 2,000 cum to purchase this ability.
<</if>>
<<else>>
You've removed the barrier preventing you from accessing your power that stirred after you slew Melek Taus. However, you still aren't quite sure what it does. Maybe you should sleep on it and give it some thought tomorrow?<br>
<</if>>
</details>
<</if>>
[[dream|just dream]]
<</nobr>>
</div><<set $lust to 0>>
<div class="conversation">
<p class="narration">
You wake up with an intense desire. A need.
Your hand is immediately between your legs, absentmindedly stroking your pussy. Your clit aches as you imagine men ravaging you. The imprint of a heavy, strange body on yours, the face of a man you can't quite place as he's driving his cock into you.
<<if $genderstart == "male">>
<<if $p.acceptance gte 100>>
After you cum, and the sound of your cries have faded. You realize you have leveled up!
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You take a moment, relishing in the feel of the soft breeze playing across your bare breasts. It rustles your hair slightly, dragging it across your collarbone. You wonder if you should play more or go back to sleep.
You opt to play more, as you imagine a hard cock. Stroking yourself with more intention now, using the other hand to tease your nipple.
You take a pose you enjoy, turning over onto your stomach, right leg hiked high so you can use your left hand and grind into the mattress with your hips. You lick your fingers and start running a highlight reel through your head of past sexual conquests, as you begin drawing circles around your clit with your middle finger.
Your pussy tightens and you arch your back so that you can reach deep inside and drag your wetness across your swollen clit. You close your eyes and imagine.
You see a man below you, his chest heaving, your fingers wrapped around his neck, pinning him to the bed. You reach back with my other hand to caress his balls, feel them contract. His face is twisted in ecstasy and you grind hinto him harder, commanding him to cum. His eyes and mouth open with a gasp and you feel him pump into you.
You bite your lip and close your eyes shut, feeling your orgasm rampage through your entire body.
You lose yourself, your hips rock and circle, legs tense.
After your orgasm, you lay there in the afterglow. Once again your powers have grown.
Once upon a time you never would have daydreamed about men. That now seems like a distant memory and you don't understand why you were so resistant to it.
<<elseif $p.acceptance gte 50>>
After you cum, and the sound of your cries have faded. You realize you have leveled up!
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You're still not happy imagining men. It's frustrating how involuntary it is. But it doesn't bother you as much as it used to.
You continue absentmindedly rubbing yourself.
<<elseif $p.acceptance lte 25>>
After you cum and come down from feeling amazing, you realize you have leveled up. But instead of feeling joy at getting more powerful you're frustrated. What was with that day dream a minute ago? Couldn't you at least have imagined a woman doing something to you? Even your daydreams are turning female.
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You consider rubbing yourself some more as the pleasure was great, but you decide against it. You're too frustrated with the previous daydream.
Despite your feelings on the matter, your senses tell you that you've gotten a bit stronger.
It seems like that horned woman was right. You do grow stronger from cum. But is there any other way?
<</if>>
<<else>>
<<if $p.acceptance lte 100>>
<<elseif $p.acceptance lt 50>>
<</if>>
<</if>>
<<bodypart>>
<<nobr>>
<<set $p.lvl += 1>>
<<set $p.maxhp += 10>>
<<set $p.maxmp += 3>>
<<set $p.melee += 2>>
<<set $p.magic += 2>>
<<set $p.charm += 2>>
<</nobr>>
Level up!
Max HP: $p.maxhp, Max MP: $p.maxmp, Melee: $p.melee, Magic: $p.magic, Charm: $p.charm!
Please choose 1 additional stat to strengthen!
<<listbox "_chosenStat" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'charm'>>
<</listbox>>
<<link 'Confirm' 'use cum to learn magic'>>
<<if _chosenStat is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<</link>>
</p>
</div><<nobr>>
<div class="conversation">
<<set _aura = random(99)>>
<<if ($horns is true or $tail is true or $wings is true) and $spells.illusion is false>>
<p class="narration">
As you walk through the village, you can feel the eyes of the villagers on you. They stare and point, their whispers carrying to your ears. You try to ignore it and keep your head held high, but it's hard to shake the feeling of being a spectacle.<br><br>
As you pass by, you notice mothers quickly grabbing their children and pulling them close, shielding their eyes as if they were afraid of you. You try to understand their fear, but it only makes the weight on your shoulders feel heavier. Your heightened sense of hearing brings whispers of the word "demon".<br><br>
Blackpool is more suspicious of you. <br><br>
<<set $BPsuspicion to $BPsuspicion + 5>>
</p>
<<elseif $outfit.outfit is "tentacle">>
<p class="narration">
As you move through town, your tentacle Lingerie works its way into your folds, rubbing you and keeping you on the edge.<br>
Occasional small moans leave your lips, drawing eyes from strangers. But as far as they can tell, you're wearing a normal dress and they look away unable to explain why they're so aroused.<br><br>
</p>
<<else>>
<</if>>
<<if $outfit.outfit is "none" and _aura lt (4 + $spells.aura)>>
<<goto "proposition">>
<<elseif $outfit.outfit is "alluringdress" and _aura lt (9 + $spells.aura)>>
<<goto "proposition">>
<<elseif _aura lt $spells.aura>>
<<goto "proposition">>
<</if>>
<<if $BPsuspicion gte 100>>
<<set $BPsuspicion to 95>>
<<goto "town bad end">>
<</if>>
<<if typeof $rhevengeday !== "undefined" && $rhevengeday === $days>>
<<goto "rhevenge followup">>
<</if>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $blackpool.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if $energy gte 4>>
<<if not _allPathsDiscovered>>
<p class="narration">
You get the feeling you haven't finished exploring the slums yet.<br><br>
</p>
[[Explore blackpool - 3 energy|blackpool_explore][$energy -= 3]]<br><br>
<<else>>
<<switch random(6)>>
<<case 1>>
<p class="narration">
You wander around for a bit, but you ended up getting lost rather than discovering anything new.
</p>
<<case 2>>
<p class="narration">
Disheveled children play amidst the narrow, winding alleys, their laughter echoing despite their condition.
</p>
<<case 3>>
<p class="narration">
The stench of decay hangs heavy in the air as you navigate the maze of crumbling houses and forgotten corners.
</p>
<<case 4>>
<p class="narration">
Flickering lanterns cast eerie shadows on the damp cobblestones
</p>
<<case 5>>
<p class="narration">
The distant sound of a blacksmith's hammer reverberates through the neighborhood
</p>
<<case 6>>
<p class="narration">
You catch glimpses of worn and tattered clothes fluttering from clotheslines
</p>
<<default>>
<p class="narration">
Broken windows and boarded-up doors reflect the pervasive sense of abandonment that permeates the desolate streets.
</p>
<</switch>>
<</if>>
<br>
<<for _i, _path range $blackpool.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>[[Market|market][$energy -= 5]]
<<case 1>>[[Tavern][$energy -= 5]]
<<case 2>>[[Inn][$energy -= 5]]<br><br>
<<case 3>>[[Brothel|enter the brothel][$energy -= 5]]
<<case 4>>[[Town Gate|town gate][$energy -= 5]]
<<case 5>>[[Upper District|enter middle district][$energy -= 5]]<br><br>
<<case 6>>[[Dark Alley|dark alley][$energy -= 5]]
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<br><br>
<<home-button>>
</div>
<</nobr>>
<<if $unlocked.mountains_night is true and $azraelmet is 0>>
<<goto "forced azrael meeting">>
<</if>><div class="conversation">
<p class="narration">You head south towards the plains. You reminisce on when you first woke up here.
You see some mountains in the distance. Rhelyla said you could visit her there.
You also see a Forest to the south east.
</p>
<<if $unlocked.forest1 is true>>
[[Forest|forest1][$currentlocation to "forest1", $locationmarker to "a1"]]
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<<if $unlocked.forest2 is true>>[[forest2][$locationmarker to "a3", $currentlocation to "forest2"]]<</if>>
<<if $unlocked.forest3 is true>>[[forest3][$locationmarker to "a1", $currentlocation to "forest3"]]<</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<</if>>
<</if>>
[[Forgotten Spire|Mountains][$currentlocation to "mountains_day"]]
[[back to town|town][$currentlocation to "blackpool", $locationmarker to "b4"]]
<<home-button>>
<<else>>
[[Forest|forest first visit][$currentlocation to "forest1"]]
<</if>>
</div><div class="conversation">
<<if $guardpermission is false>>
<p class="narration">
You knock on the large wooden door, but there's no response.
You pound on the door, and there's still no response.
Finally you decide to enter, and you find the guard Garret napping on a chair.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eh hem. <<if $genderstart is "grill">>EXCUSE ME, THYME IS MONEY!<</if>></p>
</div>
<p class="narration">
Instead of being roused by your noise, he starts snoring louder.
You open the door you just entered and slam it as hard as you can.
Hilariously, the guard falls out of his chair in a panic.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Fuck! Where's my sword! Who's attacking!? </p>
</div>
<p class="narration">
He sees you standing there grinning
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Ah, please excuse me. I was uh..thinking about something and didn't see you enter. How can I help? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I need to leave the city. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Do you have a guard? I already told you... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Listen, I remembered something. It's not much, but I remember I was <<if $genderstart isnot "grill">>an adventurer. I can fight.<<else>>a cook! And I collect my own ingredients thank you very much.<</if>> </p>
</div>
<p class="narration">
Garret's laughter is as annoying as his attempt to conceal that he was sleeping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">You're a woman. That makes you weak. You're not a paladin so you have no defense against magic. Where are your weapons?
(sigh) Lady, I can't let regular people, especially women, out of here. You know what will happen if you get tainted by one of them? </p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You butter believe it!
I can cast magic! </p>
</div>
<p class="narration">
Your palm starts glowing with a small flame. Panic sets in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">By the...
Lady to make up for my earlier actions, put that out immediately. If the church or one of its followers finds out about this, it's certain death! </p>
</div>
<p class="narration">
You're surprised, but you put out your flames immediately. Likely the only thing that saved you from being reported is that you've already charmed him once.
</p>
<<else>>
<p class="narration">
Something about a misogynistic fantasy world seems very cliche, and kind of pisses you off.
It's pretty obvious he wouldn't believe you if you told him a Goddess told you that you're immune.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you refresh my memory? About this taint? Amnesia and all, you know...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">People, both men and women, who venture out of town are often targeted by attackers. Women, in particular, are at high risk of being assaulted. However, this is not where the horror ends. The perpetrators do not merely steal clothing; they violate their victims in every conceivable way. Once even the slightest trace of corruption enters a person's body, they become one of the tainted.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">There is no known cure for this condition, which gradually transforms the victim into a monstrous creature similar to their attacker. In some cases, the transformation can occur rapidly if a large quantity of corrupt matter is ingested. Alternatively, those who consume smaller amounts may experience a slower decline into madness. Is whatever you're looking for truly worth the risk?</p>
</div>
<p class="narration">
Fuck it
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What if I told you I'm immune?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">(laughter)
If that was true, I would personally request you to become an adventurer<<if $genderstart is "grill">> or cook or whatever. Though I'm not sure why a cook needs to leave town<</if>>.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Lady maybe you bumped your head pretty hard when you lost your memory. But no one is immune. Now please, just go home.</p>
</div>
<<if $p.acceptance lt 50>>
<p class="narration">
You hesitate weighing your options.
You can either give up and go back to town like he suggests and find a way to make a living. Who knows what that Goddess will do if she finds out you're not even attempting to do the task she gave you. You hate to admit you knew it would come to this, but you have to do something. You just hope you can control it this time so it doesn't go too far.
</p>
<<else>>
<p class="narration">
Honestly, why did you even bother up to this point. You should have just done this from the beginning.
</p>
<</if>>
<p class="narration">
You cast charm on Garret as you speak your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please sir, let me leave.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Lady you don't underst-</p>
</div>
<p class="narration">
<<if $p.acceptance lt 50>>
After casting charm you felt all your walls crumble.
Sexual actions no longer seem like a big deal, in fact they seem like a necessity. You not only need but you WANT to do things to this man.
<<if $genderstart is "man">>The fact that he's a man and you want his semen doesn't even seem like a big deal anymore. All that matters is your desire.<</if>>
<</if>>
In an instant you've removed your clothes and are standing in front of him completely naked.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart isnot "grill">>If you let me leave, I'll do you a favor..<<else>>Lime yours...<</if>></p>
</div>
<p class="narration">
You start fiddling with the tie on the guard's pants as the guard's eyes start to glaze over.
Your body's instincts start to take over as you drop to your knees and take his length in your mouth. <<if $p.acceptance lt 50>>You can't believe you're doing this. <<if $genderstart == "male">>You never thought you'd willingly go down on a man.<</if>> Yet, you can't deny that despite your personal wishes, this is getting you hot.<</if>>
You work his cock with your mouth, sucking hard with your tongue and making eye contact with him the entire time.
It doesn't take long before he's tilting his head back and moaning loudly, when you suddenly feel something salty and delicious sliding down your throat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did I really just find that delicious?</p>
</div>
<p class="narration">
The guard snaps out of his stupor bringing you out of your thoughts
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">You can leave. I'll uhh, let the others know you're an experienced adventurer<<if $genderstart is "grill">> cook<</if>>.</p>
</div>
<<if $p.acceptance lt 50>>
<p class="narration">
You're humiliated. Now that you've swallowed cum, you're able to think clearly. What's more, you're beginning to realize that using charm makes you aroused. What's more, any resistance you should have had was unimportant. The only thing that mattered was your desire. You shudder at what you've just done and quickly try and push it out of your mind.
</p>
<</if>>
Your hunger is gone, and you've gained a small amount of cum from Garret.
[[leave town][$currentlocation to "plains"]]
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 20>>
<<set $guardpermission to true>>
<<set $lust to $lust + 15>>
<<set $p.acceptance += 1>>
<<else>>
<<if ndef $quests>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Is there something I can help you with?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart is "grill">>Nope, just making sure the Dev remembered to remove this scene<<else>>Nope, sorry!<</if>></p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Something is wrong with you.</p>
</div>
<</if>>
[[leave|town]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Complete a quest, didja?</p>
</div>
[[turn in quests]]
[[no|town]]
<</if>>
<</if>>
</div>
<div class="conversation">
<p class="narration">
You have reached the mountains of the Forgotten Spire.
</p>
<<if $boss1alive is true>>
You should probably finish exploring the forest before coming here.
<<elseif $p.lvl lt 11>>
You should get a little stronger before visiting the mountains.
(Reach level 11 then return)
<<elseif $unlocked.silentcity is false and $silentpartner is "rhe">>
You should check in with Rhelyla, she might have a clue on the next Demon God location.
<<else>>
[[explore|mountains - daytime][$currentlocation to "mountains_day"]]
<<if $unlocked.mountains_night is true>>
[[explore at night|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<</if>>
<<if $metbeforecity is true>>
[[Visit Rhelyla]] Energy - 5
[[back|leave town][$currentlocation to "plains"]]
<<else>>
You explore the base of the mountains until you see a cave with a door inside. This must be the place that woman mentioned.
[[Visit Rhelyla]] Energy - 5
[[back|leave town][$currentlocation to "plains"]]
<</if>>
<<if $unlocked.silentcity is true and ndef $silentconfrontation>>
Wait until nightfall and return to the [[Silent City|silent city pt 1][$currentlocation to "silentcity"]]
<<elseif $chapter is 3>>
Continue to chapter 3 [[chapter 3|Derek1][$currentlocation to "earth"]]
<<elseif $silentconfrontation is "started">>
Wait until nightfall and return to the [[castle|castleprincess][$currentlocation to "silentbedroom"]]
<<elseif $silentconfrontation is "finished">>
Wait until nightfall and continue the story [[sleep|goddessdream2][$currentlocation to "silentcity"]]
<</if>>
</div><div class="conversation">
<<set $energy -= 5>>
<p class="narration">You knock on the door, unsure if you'll receive an answer.</p>
<<if ndef $pseudalive and $silentpartner is "rhe">>
<<set $rhelylahome to random(99)>>
<<if $rhelylahome gt 45>>
<p class="narration">On the other side of the door you hear a voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh it's you! I'm so happy you came to visit! Please enter!</p>
</div>
[[Enter|Rhelyla Home]]
<<else>>
<p class="narration">There's no answer, looks like she's not home right now. Let's return another time.</p>
<</if>>
<<elseif $pseudalive is false and $unlocked.silentcity is false and $silentpartner is "rhe">>
<p class="narration">
You knock, but you're not sure if Rhelyla is at her home right now.
To your surprise she opens the door and greets you warmly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Come inside!</p>
</div>
[[Enter|rhelylahome2]]
<<elseif $pseudalive is true>>
<<set $rhelylahome to random(99)>>
<<if $rhelylahome gt 45>>
<p class="narration">On the other side of the door you hear a voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh it's you! I'm so happy you came to visit! Please enter!</p>
</div>
[[Enter|Rhelyla Home]]
<<else>>
<p class="narration">There's no answer, looks like she's not home right now. Let's return another time.</p>
<</if>>
<<else>>
<p class="narration">
You knock, but there is no answer.
</p>
<</if>>
[[Return|Mountains]]
</div><<if $metbeforecity is false>>
<<set $rhelylarel += 5>>
<<set $metbeforecity to true>>
<</if>>
<div class="conversation">
<<if $tome.illusion is false>>
<p class="narration">
You enter and look around surprised at how nice the place looks for a cave with a door.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Welcome to my home! It's small, but I quite like it. What can I do for you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place isn't very well hidden, do you just let anyone enter?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Of course not, dear. You're a Succubus and you don't know illusion magic? It's an absolute must for us if you wish to survive. Looks like you haven't grown your features yet. You are young, but soon you'll have certain features you'll need to hide from humans, our wings are retractable so that's easy enough, but you'll still need to hide your horns and tail. We use illusion magic to hide our bodies, as well as our homes. This illusion I cast is quite powerful and only another of my race could sense it and find it. To most others, there isn't even a cave. If you don't want to be chased out of town or killed, I highly recommend you learn illusion magic as soon as possible.</p>
</div>
<p class="narration">
You take note, then decide you have more questions you'd like to ask
</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> You're back!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have more questions.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Ask away.</p>
</div>
<</if>>
<details>
<summary style="color:#8282f3;">So what is taint, or corruption, or whatever?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> We Succubi have a slight resistance to the corruption. You'd do well to learn its scent and avoid it. I've never heard of a Succubus succumbing to it and becoming one of those...things. But we're probably not immune. If you have one tainted creature, get away as fast as possible. Use whatever means are at your disposal to escape. Of course, if you get caught, do your best to escape before the corruption becomes more than you can handle.</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">How often must I feed?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Sadly, Succubi tend to be a solitary race so I don't know much about how it varies from person to person. But in my experience, the longer I live and the stronger I grow the less I need to feed. However the more I feed, the more energy I consume. This means I can use more spells, and as a bonus I need to feed less often. When you sleep, you can subconsciously grow your powers in the direction you wish. So while we don't necessarily need to sleep much compared to a human, It's still a good idea to do so regularly. Our bodies can't get any stronger without a sleep cycle.
From what I've learned, it seems like younger Succubi expend too much energy when they're young. It's like a young Basilisk using its powers to turn you to stone over and over without realizing it's already accomplished its goal until it drops dead from exhaustion.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A basilisk?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Just how clueless are you? You know, those bird things with scales? Surely when you were young, someone told you to stay away from them. To humans it would be certain death. To a young succubus like yourself, it would likely take you a minimum of 10 years to escape, if you weren't already destroyed by then</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">Is there any other way to feed besides sex with men?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Why would you ever want to do that?
As I mentioned previously, Succubi are a solitary race. But I don't think it's possible for us to not desire sex. It's kind of wired into our heads.</p>
</div>
<<if $p.acceptance lt 50>>
<p class="narration">
Dammit
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just curious</p>
</div>
<</if>>
</details>
<details>
<summary style="color:#8282f3;">How should I seduce men to feed better?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> There are a few ways. For one, you could strengthen your aura. It's like a sexual aura, or you could think of it like pheremones that you give off. All Succubi have one, but it's something you'll need to improve on your own.
Alternatively, I used to have a dress that was cursed. It resulted in a lot of public sex which was a lot of fun... I'm not sure where I've misplaced it. If you manage to find it, it's yours.
Of course, you could always try getting a job at a brothel. It's not even work, you get paid AND you get fed. Not to mention how fun it is!</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">What kind of tainted monsters are there?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> In the forest, there's these plant like monsters called Alraune's. They used to be Dryad's, unable to stray very far from the tree they were born with. The Alraune is a tragic creature, once a beautiful Dryad imbued with the power of nature. But the demons, ever seeking to twist and corrupt, transformed the Alraune into a monster. Though their minds remain intact, they are now unable to resist attacking those around them. Their bodies have become twisted, resembling a plant with tentacles and a female body at its center. It is a sad sight to behold, a reminder of the destructive power of the demons and their never-ending thirst for domination. They're a lot of fun, and the sex is amazing! But even I can only handle the taint from one of them before I need to go home and recuperate for a week, and I'm at least a century older than you.
Additionally there are goblins, slimes, and I once saw this weird...Humanoid tentacle thing in the forest as I flew overhead. I don't know what it is, but that forest is dangerous</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">Do you know what's causing this corruption?</summary>
<p class="narration">Rhelyla gets a dark look on her face</p><br>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> I don't know what they're called. Humans call them Demon Gods, and the one that lives in these very mountains has called himself the Demon God Pseudinferis.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've met one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Well, no. Not directly. I watched a slave caravan come through here that was ransacked by him. He told them himself that he was a God. I'm no good samaritan but even if I risked my life for those insignificant creatures, there's no way I would have gotten away. Instead I hid and hoped he wouldn't notice me. Whether it was my illusion magic, or he simply didn't care about me I don't know. But he left without looking my direction</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So in my past life I was a human, and I guess I'm immune to corruption from tainted creatures</summary>
<p class="narration">
You almost bring this up, but you decide it's not the right time. You don't trust this woman yet, even if she has been incredibly helpful. Afterall, she did call humans "insignificant creatures", how would she react if she knew you used to be one?
</p>
</details>
<details>
<summary style="color:#8282f3;">Demons?</summary>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, we're demons?!</p>
</div>
<<if $genderstart isnot "grill">>
<p class="narration">
Why would a Goddess turn me into a Demon? Aren't Demons supposed to be evil?
</p>
<<else>>
<p class="narration">
Humans, demons, grills, extinct herbivores. It's all the same to you.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Yes, but not exactly what you're thinking. We are related to those Demon Gods or whatever they want to be called, same as the other demons who are currently at war with humans. After coming to this world, they immigrated to the same country as the beastmen.
Think of those "Gods" like distant cousins. They come from the same world as us, rumor has it that was 3,000 years ago.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But how we all got here, I couldn't tell you. I was born in this world roughly 1,000 years ago and as far as I know the path home is long gone and mostly forgotten. You'd have to find out from them directly. But this is likely why we have some resistance to their taint. We can even remove the taint from humans who haven't transformed yet, but I wouldn't recommend doing so often. We can only handle so much.
Back to my original point however, if you have too many meals and get strong too quickly, you could find yourself in quite the predicament. You must learn to control your illusions before then, well enough that you can keep an illusion on yourself even while you sleep</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So I understand I have to absorb essence from others. How do I use that to get stronger?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Don't worry, it's subconcious. You couldn't mess it up even if you tried. I don't really know how to explain it better than this, but any spells you learn, any body modifcations you make to yourself, you'll be able to do it by instinct without thinking about it.
...
However, make sure you sleep often. Any energy you take from men will be wasted if you reach a growth point and don't sleep. Who would want to waste that delicious semen?</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So if there are Dryads, humans, Succubi... What else are there? Are there elves?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Impressive, not even many humans know elves exist beyond fairy tales. Elves do not show themselves often. I don't know why. I heard something about a war when I visited an Elf village once, but they were very tight lipped and wouldn't tell me.
It's worth mentioning too that unlike humans, Elves know what we are. They're not particularly fond of us, but they tolerate us. You'll likely be allowed to trade with them, but don't expect to be making any friends. Also, your magic won't work on them. Illusion, or any spells you try and cast on them, including charm. If you try it, you're more likely to offend them.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Noted.</p>
</div>
<p class="narration">
That's disappointing. You were kind of excited to meet the most famous fantasy creature.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Now for other races, there's another race of Demon-Kin closer related to us than those Demon Gods. But they are often warring with the humans, so it's not likely you'll meet one in this country. If they're found, they'd either be killed or put to work in a camp. There's also the beastfolk. You're more likely to see them than Demonkin, but they'll probably be in chains. Humans like to use them as slaves due to their natural strength. I've also heard rumors that some of them have joined the Demonkin's forces.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Beastfolk?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> You've never met one? They're human in appearance, the most obvious feature besides their strength or agility would be their ears and tail. But in this country, most of them hide those features if they're not already slaves. I do feel at least a little bad for them, be a dear and don't point them out to anyone else.</p>
</div>
</details>
<<if $tome.illusion is false>>
<details>
<summary style="color:#8282f3;">You mentioned I needed to learn illusion magic. You're saying I'll grow wings and stuff like you?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Yes, these parts are hereditary in our demon ancestry. Your ears could pass you off as an elf, but as I mentioned previously, most humans don't know elves exist so it could still cause confusion and fear, and may get you killed. But I'm sure you've already noticed your claws. Here, take this.</p>
</div>
<p class="narration">
She takes a tome from one of her shelves and hands it to you.
You've obtained the illusion tome!
</p>
<<set $tome.illusion to true>>
</details>
<</if>>
<details>
<summary style="color:#8282f3;">If I have to have sex, where can I get some form of birth control? I don't want to get pregnant.</summary>
<p class="narration">
Rhelyla starts laughing incredibly hard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Sweetie, I don't know what birth control is. And I'm not about to teach you about the birds and the bees. You know we can't breed outside of our own race, don't you? Whoever sired you failed you as a parent</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, so I can get pregnant if I have sex with a succubus?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> ... Of course not. The men of our race are called Incubi. There's a very low possibility of them impregnating us, but it does happen. Afterall, you're alive. What about your mother?</p>
</div>
<<if $genderstart is "grill">>
<p class="narration">
Technically wouldn't that goddess light be your mother?
</p> <br>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dunno. She just dumped me in those plains near here and said "Gouda Luck". Never saw her again.</p>
</div>
<<else>>
A half truth is probably best for now. It's better than explaining how you don't have any parents in this world, but a goddess sent you here and turned you into a succubi
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I never met them.</p>
</div>
<</if>>
<p class="narration">
Immediately after the words leave your mouth, Rhelyla looks sad.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> I see, this makes more sense that you don't know anything then. Though I'm curious how you survived these past.. What are you, twenty? Well, if you ever meet an Incubus you'll know right away. Like us, Incubi hide amongst humans hiding their presence with illusions. But like us, they're very rare. It's unlikely either of you will be able to resist each other if you meet. We have very strong reactions to each other when we encounter the aura of another. I myself have met one in the last century I've been alive.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So are you a parent?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> No, as I mentioned before. Pregnancy is still very rare for our race. Similar to a vampire's bite rarely turning a human into another vampire instead of a ghoul.</p>
</div>
<p class="narration">
Vampires exist too!?
</p>
</details>
<details>
<summary style="color:#8282f3;">Would you like to fuck?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Not interested.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh sorry, I just thought...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Don't worry, it's nothing against you. You're just missing a certain body part I enjoy. However, I would be ecstatic to join you if we get a couple or ten men.</p>
</div>
<<if $p.acceptance gt 50>>
<p class="narration">
Having other men involved could be fun
</p>
<<else>>
<p class="narration">
You were kind of hoping to have her alone<<if $genderstart == "male">>, maybe just to find out if you were still interested in women<</if>>, but maybe you could consider this option<<if $genderstart == "male">> if you're ever comfortable with men<</if>>.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> There's also another possibility, but I'm not ready yet. There's a certain Succubi spell I've been trying to learn but have had no success as of yet. There's a story of a Succubi who later in life became an Incubi. She left a tome detailing the spell. I don't wish to become an Incubi, I'm quite happy with being a Succubus. However, I was hoping I could learn how to grow a cock temporarily for some fun.</p>
</div>
<<if $genderstart == "male">>
<p class="narration">
You vow to keep an eye out for this tome. This might be your ticket to getting your cock back!
</p>
<<else>>
<p class="narration">
That...Could be fun.
</p>
<</if>>
</details>
<<if $tome.fire is false>>
<details>
<summary style="color:#8282f3;">Can you teach me anymore magic?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Well, I do have a magic tome here. Here, you can have this one. Should give you the basics so you can learn to use fire on your own. Be warned, avoid using this around anyone else at all costs. The church hunts down magic users and either enslaves or kills them.</p>
</div>
<<if $genderstart isnot "grill">>
<<set $tome.fire to true>>
<p class="narration">
You've acquired the fire tome!
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that's ok, I already know fire magic! Thanks a latte though!</p>
</div>
<</if>>
</details>
<</if>>
<p class="narration">
You've heard enough and it's time to head out.
</p><br>
[[leave|leave town]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelguard.webp" >
</p>
<<if $brotheljob is false>>
<p class="narration">
You enter the brothel and see a guard at the entrance. He's not a town guard, as his clothes are different, but he's still very clearly standing guard with a sword at his hip
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Customer? We don't get a lot of women here. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, no I uhh...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Well if you came for a job, you've definitely got the body for it.</p>
</div>
<<if $p.acceptance lt 75 and $arousal lt ($maxarousal * 0.75)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no, sorry. I took a wrong turn. I'm sorry!</p>
</div>
<p class="narration">
You run out the door
</p>
[[town]]
<<elseif $p.acceptance gte 75>>
<p class="narration">
You consider it. You love money. You love sex. Should you?
</p>
<<if $energy lt 15>>
<p class="narration">
Not enough energy.
</p>
<<else>>
[[Here for a job][$energy -= 15]] 15 energy
<</if>>
[[Sorry took a wrong turn|town]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">
No. Absolutely not. No.
And yet...You're famished. You're beyond starving. If you don't do this right now, you might kill another person...
</p>
<<if $energy lt 15>>
<p class="narration">
Not enough energy.
</p>
<<else>>
[[Here for a job][$energy -= 15]] 15 energy
<</if>>
[[Sorry took a wrong turn|town]]
<</if>>
<<else>>
<p class="narration">
You enter the brothel and see the guard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Here for work?</p>
</div>
<<if $p.acceptance gte 50>>
<<if $energy lt 30>>
<p class="narration">
You don't have enough energy right now.
</p>
<<else>>
[[Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<</if>>
[[town]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">
Here again. You want to say no and leave, but you're starving.
</p>
<<if $energy lt 30>>
<p class="narration">
You don't have enough energy right now.
</p>
<<else>>
[[Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<</if>>
[[town]]
<<else>>
<p class="narration">
No. You may have agreed to work here when you were desperate, but you're not starving right now and there are still other ways to earn money that don't involve...<<if $genderstart == "male">> Men.<<else>> selling your body.<</if>>
</p>
[[town]]
<</if>>
<</if>>
<<if $boss1alive is false>>
<<if $rhelylanote is true and $charmtraining lt 5>>
[[Visit Rhelyla|Charm Training]]
<</if>>
<</if>>
<<if $brotheljob is true and $yukistatus is "ally">>
<<if ndef $yukislavecollar>>
[[ask for help with Yuki]]
<</if>>
<</if>>
</div>
<<if ndef $rhevengeday>>
<<elseif $rhevengeday <= $days>>
<<if $rhelylarevengequest is 3>>
<<goto "rhelylacomplete">>
<</if>>
<</if>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um.. Yeah, I heard I could enough money to make a living here...you know, selling my body.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Well I'm sure they'll love ya. Though I prefer women with more meat on their bones.
Come on then, I'll take you to the boss. </p>
</div>
<p class="narration">
You follow him inside. The first floor seems like your standard tavern, aside from the fact that all the servers are women... and they're nearly naked. Seems the employee uniform is a skirt and no top. If you get hired here, will you have to walk around topless and serve drinks too? You follow the guard up some stairs.
The guard leads you to a room that looks vaguely reminiscent of asian homes with Tatami mats. You're pretty sure it's even made from rice, which you weren't aware existed in this world.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelboss.webp" >
A very handsome and well-trimmed man sits behind a desk poring over some documents. He glances up at you as the guard takes his leave.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">An interview, huh. Not a lot of women come here on their own. They're usually sold to us by their shitty husbands or parents. </p>
</div>
<p class="narration">
He stares at your body, looking you from head to toe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">I can guarantee the women who work here are happier than out on the streets, and we make sure they're treated well.
You'll fit right in. But first I need to make sure you have the skills</p>
</div>
<<if $sexcount lt 10>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm afraid I've only been with $sexcount men so far if we're talking vaginal sex. I don't have a ton of experience.</p>
</div>
<p class="narration">Well, human men anyways...</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">No matter.</p>
</div>
<p class="narration">He stands up and removes his pants. His dick is already pointing at you, and you can already feel yourself getting wet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Everyone starts somewhere, lets see what you've got.</p>
</div>
<p class="narration">
You really don't know how to be sexy. It's not like you swayed your hips back when you were a <<if $genderstart == "male">>guy<<elseif $genderstart == "fem">>human<<else>>grill<</if>>, or gave a pouty face, or made any effort to appeal to men. But you give it your best, you need this job if you don't want to accidentally murder innocent people. Plus the extra money is nice.
You awkwardly strip your clothes off slowly, trying to be as sexy as possible.
You get on all fours and crawl up to him, removing his dick from his trousers. You're repulsed by your own actions but you're going to have to get used to it. You lick around the head, before taking it in your mouth and slowly bobbing your head up and down. Stroking the underside of his cock with your tongue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Damn you're really good. You said you were inexperienced?</p>
</div>
<p class="narration">
You ignore the compliment, focusing on his cock.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've slept with over $sexcount men so far. Don't worry, I'm quite confident.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Glad to hear it.</p>
</div>
<p class="narration">
He stands up and removes his pants. His dick is already pointing at you, and you can already feel yourself getting wet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Lets see what you've got.</p>
</div>
<p class="narration">
You know how to use your body to be sexy. You've done this plenty of times and there's not even a reason to worry. But you still give it your best, you need this job if you don't want to accidentally murder innocent people. Plus the extra money is nice.
You strip your clothes off slowly, trying to be as sexy as possible.
You get on all fours and crawl up to him, removing his dick from his trousers. You're excited and can't wait to put it in your mouth. You lick around the head, before taking it in your mouth and slowly bobbing your head up and down. Stroking the underside of his cock with your tongue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Damn you weren't lying, you're amazing!</p>
</div>
<p class="narration">You ignore the compliment, focusing on his cock.</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">If you continue anymore I'm going to blow already. You're amazing. Let's switch</p>
</div>
<p class="narration">He motions you into position.
This time he wants you in his chair. Your back, flat against the seat of his chair, he begins to penetrate you. Whether you wanted this or not in the beginning you can't deny that you, or at least your body loves this.
While he's in control, he fucks you hard. You can't believe how good this feels, he's amazing. He's hitting the right spots like a pro. You're vaguely aware of how slutty your voice sounds as you moan on his cock.
<<if $genderstart == "male" or $genderstart == "grill">>You're not sure how much of your body fits the anatomy of a normal woman, and how much of it is purely part of your succubus race for sex.
For example, you can feel your vagina squeezing and rubbing his cock inside you<<if $genderstart == "male">> in ways you wish you could experience as a man<</if>>.<</if>>
That said, he doesn't last much longer. His grunting gets louder and louder until you feel him climax which triggers your own climax. He grunts and you scream from the pleasure.
After you finished, he starts putting his clothes back on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">You did good, time for you to meet the boss.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I thought you were the boss!</p>
</div>
<p class="narration">Did you just get duped!?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">No, she said she wanted to see what you got before she accepted you. Truthfully she said she was going to hire you no matter what. Apparently you made some kind of impression on her.</p>
</div>
<p class="narration">On 'her'? Wait this person already knew you were coming!? You consider his words when a voice speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">No need to go anywhere, I watched the whole thing!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla!</p>
</div>
<p class="narration">The man excuses himself and leaves while Rhelyla runs up and gives you a hug, not even caring as your twat drips semen on her leg.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">That's right sweetie, I'm so glad you decided to come work for me! I just knew we'd get along. Afterall, what other job is more perfect for people like us?
Needless to say, you've got the job. And you don't need to worry about your skills. It's in our nature to already be good at whatever fantasy the man has. You'll never leave anyone unhappy. Hell you might even bring in a small fortune, Men will line up for miles for you!
I've always wanted to hire another Succubus!
Make sure you build your fame, the more popular you are, the more copper you'll earn! And the more frequently men will request you. I'll even give you access to our VIP clients.</p>
</div>
<p class="narration">She hugs you out of excitement before handing you your uniform. Your uniform is just a skirt. That's it.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You'll be allowed to purchase more outfits here soon, The only rule is that it must be revealing.
Additionally, once I send out a letter, you'll be able to work at any brothel if you ever leave the city. Welcome to the Velvet Embrace!</p>
</div>
<<set $arousal to 0>>
<p class="narration">You now work at the Brothel! <<if $p.acceptance lt 50>>Though you'll only use it if you're hungry...<<else>>You can come and go as you please.<</if>>
</p>
Return to [[town][$brotheljob to true]]
</div>
<div class="conversation">
<<set _brothelpickup to random(99)>>
<<if $slutfame lte 20 and _brothelpickup lte 19>>
<<brothelclient>>
<<elseif $slutfame lte 40 and _brothelpickup lte 32>>
<<brothelclient>>
<<elseif $slutfame lte 60 and _brothelpickup lte 49>>
<<brothelclient>>
<<elseif $slutfame lte 80 and _brothelpickup lte 59>>
<<brothelclient>>
<<elseif $slutfame lte 100 and _brothelpickup lte 70>>
<<brothelclient>>
<<elseif $slutfame gt 100>>
<<brothelclient>>
<<else>>
<<switch random(4)>>
<<case 1>>
<p class="narration">
You get dressed and start serving drinks. You walk around the first floor of the brothel, serving food and beer to patrons waiting for one to choose you to go upstairs.
One man stands out. He's tall, well-built and handsome, but he has the look of an air about him. He looks up from the table and puts a coin on the table. A sign to call you over.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">A coin for conversation, What's your name? </p>
</div>
<p class="narration">
He takes another sip from his mug. as you pocket his coin.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">$name</p>
</div>
<p class="narration">
There's a brief but awkward pause.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you like what you see, you can take me upstairs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">No, I'd just like some conversation. </p>
</div>
<p class="narration">
You sit beside him, as he talks to you about his youth, asking about yours. You're vague with your answers as most of them wouldn't make sense to a resident of this world, but he's rather kind.
</p>
<<case 2>>
<p class="narration">
You start your shift at the Brothel<<if $p.acceptance gt 75>> with enthusiasm. You love working here and hope to have many regular customers who are always happy to see you<</if>>. You take a deep breath and begin serving ale to the patrons. As the night wears on, you listen in on conversations and chat with the customers, waiting for someone to request your services. But as the night draws to a close, you realize that no one has put a coin on the edge of their table.
</p>
<<case 3>>
<p class="narration">
You start your shift at the brothel. You worked hard to get noticed and hoped to impress some of the patrons tonight. You served ale and listened in on conversations, laughed at every lame joke, blushed at every wandering hand, eager for someone to request your services. But as the night wears on, you notice that many of the patrons seem distracted or preoccupied. You try to engage them in conversation, but they are not interested. As the night draws to a close, you realize that no one has put a coin on the edge of their table for you or the other girls. You feel disappointed and frustrated.
</p>
<<case 4>>
<p class="narration">
You start your shift at the brothel. You serve ale and listen in on conversations, but you're not really engaged. You're just going through the motions. As the night wears on, you notice that many of the patrons are making lewd jokes and comments which you pretend to enjoy. You notice one patron finally put a coin on his table, but when you approach, he requests a different girl. You're disappointed.
</p>
<<default>>
<p class="narration">
You start your shift. The Brothel was a riot of sound and color, with men from all walks of life mingling together in raucous revelry. You could barely keep up with the orders, as you weaved through the throngs of drunken men. As you squeezed between them, you frequently felt a hand grab your rear or cup your breast. But you never looked back, as this was just part of the job.
Unfortunately you received no clients during this shift, but you did still make a few tips.
</p>
<</switch>>
<<set $coppermod to $slutfame + 20>>
<p class="narration">
No one took you upstairs today, but you still received a tip.
You go home disappointed<<if $arousal gt 50>> and hungry<</if>>.
You collected $coppermod copper as tips
</p>
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
<</if>>
</div> <<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest1.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, you can now go deeper into the forest.<br>
<<set $unlocked.forest2 to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest1_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest1.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Mossy Path|enemy attack]]
<<else>>
[[Visit The Mossy Path|forest1_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Overgrown Path|enemy attack]]
<<else>>
[[Visit The Overgrown Path|forest1_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Shaded Path|enemy attack]]
<<else>>
[[Visit the Shaded Path|forest1_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest1'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<</if>>
<<if $unlocked.forest2 is true>><br>[[forest2][$currentlocation to "forest2"]]<br><br><</if>>
<<if $unlocked.forest3 is true>>[[forest3][$currentlocation to "forest3"]]<br><br><</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<div class="conversation">
<<if $tentaclepatmeet is false>>
<p class="narration">You go to the edge of the water and take a sip, then relax for a bit before your thoughts return to Rhelyla
She was absolutely gorgeous, and dripping in sexiness. She was also mysterious. Why is she so helpful and polite as a Demon? She definitely spoils what you imagined a demon might be like.
The stream babbles happily by as you continue to look at it, lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Hello my dear, you seem to be lost in thought</p>
</div>
<p class="narration">Surprised, you turn and look towards the voice and see a ball of tentacles. It has bright yellow eyes, but the tentacles are wriggling so much that you can't tell for sure.
<img class="passage-image" src="demongodsassets/people/fullbody/pat.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What...are you?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Clearly I'm a valiant knight come to save the damsel and slay the wicked witch of the forest! Can't you tell from my shiny armor that I am the holiest of holy!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're...a knight?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Not very quick on Sarcasm, are you?
Well, what am I? Let me think. I am a giant ball of tentacles, with eyes everywhere. I am a creature from the dark depths of the abyss. I am an ancient being with great power. I am a being that cannot be tamed. I am a being that cannot be controlled. I am a being that cannot be contained. I am a being that cannot be stopped. So I guess you could say... I am death. I am destruction. I am your end.</p>
</div>
<p class="narration">You prepare your claws</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">First time I've seen one of these monsters talk, but I'll get rid of you all the same.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Slow down there, miss. We really need to work on your humor. My name is Pat, and I am just a ball of tentacles as you can clearly see. I don't really know what I am to be honest, and I don't know where I came from or why I'm here. All I know is that I enjoy sex, long walks on the beach and backrubs. But I'm only capable of doing so with people who donate.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you're a prostitute?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> I guess if we're getting technical, that's not <i>untrue</i>. But I can only have fun with Succubi who donate via patreon, crypto, or other methods.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What... What the Hell are you talking about?
</p>
</div>
<<if $patronversion is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Don't worry about it! I wasn't talking to you. Anyways, I sense that you're compatible. I'd love to come home with you? I can provide you with literal buckets of cum and an unlimited supply at your leisure.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, I thought you were a monster? How am I compatible with a monster?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> See, this is what happens when you try to talk to a ball of tentacles without knowing anything about them.
The point is, I get to live in your home and you get a few extra sex scenes and you can now cheat.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um...Sure. I guess?
</p>
</div>
<p class="narration">You can now have sex with Pat in your room in exchange for massive amounts of cum or copper! This is however a cheat and completely optional.</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Don't worry about it! I wasn't talking to you. Anyways, it looks like you haven't donated. Please continue to enjoy the game, but I'll be on my way!</p>
</div>
<p class="narration">The thing called Pat (turns?) and leaves. It looks like he was offering you a method to cheat through life?</p>
<</if>>
<<else>>
<p class="narration">You come across a stream. You relax for a few minutes before returning on your way.</p>
<</if>>
<<set $tentaclepatmeet to true>>
[[return|forest1]]
</div>
<<widget 'forestevents'>>
<<switch random(10)>>
<<case 1>>
<p class="narration">You wander through a part of the forest where ancient trees reach towards the sky, their branches twisted and gnarled with age. Their roots break through the forest floor, creating a labyrinthine path you must navigate. The air is cool and damp, carrying the scent of moss and the whispers of the past. A gentle breeze rustles the leaves overhead, casting a mesmerizing dance of shadows on the ground below. In the distance, you can hear the soft hooting of something that sounds like an Earth owl. You see a small rabbit darting between the bushes, its white tail flickering in the sunlight.
</p>
<<case 2>>
<p class="narration">The forest is alive with chirping birds and rustling leaves. As you walk through the dense undergrowth, you can hear the occasional tweet of something that sounds like a sparrow or the distant call of a predator. The leaves of the trees rustle softly in the gentle breeze, creating a soothing cacophony. Sunlight filters through the branches overhead, casting dappled shadows on the forest floor. The patches of sunlight dance and shift with the movement of the leaves, creating a constantly changing tapestry of light and shadow. The air is fresh and clean, filled with the earthy scent of pine and the sweet aroma of blooming wildflowers. The forest is a peaceful, serene place, a natural haven from the stresses of the outside world.
</p>
<<case 3>>
<p class="narration">As you journey deeper into the forest, you notice the trees' bark becoming more gnarled, adorned with intricate patterns of moss and lichen. The air feels heavier here, laden with the earthy scent of decay and new life. A gentle stream meanders through the landscape, its crystal-clear waters reflecting the dappled sunlight filtering through the canopy. As you follow the path along the water's edge, you spot a family of deer-like fauna cautiously drinking from the stream, their ears twitching at the slightest noise.
</p>
<<case 4>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/forest/kirin/kirin.webp" >
In the heart of the forest, where the trees form a verdant canopy and sunlight filters through in golden beams, you find yourself amid a scene as if taken from the pages of an ancient myth. A herd of kirins gracefully prance through the underbrush, their lithe bodies adorned with shimmering scales that reflect the sunlight, casting iridescent patterns on the surrounding flora.
Each creature is breathtaking, with a slender equine body that holds inherent grace and elegance. Their manes, flowing and ethereal, appear spun from the finest silk and trail behind them like a dancer's veil. They each bear a single, spiraled horn upon their noble heads, shimmering with an iridescent sheen.
As you watch in awe, the delicate creatures seem to pay you no heed, their large, doe-like eyes betraying a serene calm and an innate wisdom. They appear to be in a world of their own; their every movement is imbued with an ethereal elegance that speaks of a connection to the unseen forces of nature. Their hooves' soft, muffled thuds resonate with the earth as if their dance weaves an intricate spell that permeates the air around them.
The air, now filled with the sound of their happy whinnies, seems to take on a palpable quality as if the presence of these mystical creatures has momentarily altered the fabric of reality. The faint, sweet scent of magic lingers, mingling with the earthy aroma of the forest floor and the fragrance of blooming flowers.
</p>
<<case 5>>
<p class="narration">The rustling in the bushes grows louder, and a group of mischievous pixies dart out, their tiny wings a blur as they playfully chase each other through the trees. Their high-pitched laughter echoes through the forest, causing a flock of birds to take flight in alarm. As they pass by, one of the pixies pauses to steal a shiny trinket from a nearby mushroom before disappearing into the underbrush.
</p>
<<case 6>>
<p class="narration">The forest is teeming with life, the vibrant green leaves of the trees seeming to glow in the dappled sunlight filtering through the canopy. The air is thick with the sweet scent of flowers and the earthy aroma of moss and fallen leaves. The sound of chirping birds and the rustling of small creatures in the underbrush fills the air. The ground is soft beneath your feet, a thick layer of moss and ferns cushioned by a bed of decomposing leaves. The towering trees loom above, branches reaching out like gnarled fingers toward the sky. As you make your way deeper into the forest, the canopy grows denser, blocking out more sunlight and casting the forest floor in a cool, shadowy light. The distant sound of the waterfall grows louder, the mist of the falling water beckoning you closer.
</p>
<<case 7>>
<p class="narration">A tree trunk lays on the ground, its roots exposed to the air. A swarm of glowing, iridescent beetles can be seen carrying bits of twigs and leaves back to their underground nest. The beetles are about the size of a thumbnail, and their hard, shimmering shells seem to change color with the shifting light. As you watch in wonder, one of the beetles pauses and gives a tiny, high-pitched chirp before hurrying off to join its kin.
</p>
<<case 8>>
<p class="narration">As you traverse the forest, you stumble upon a hidden glade bathed in golden sunlight. The clearing is carpeted with a soft bed of vibrant wildflowers, their colors a stark contrast against the backdrop of lush green foliage. The air is filled with the hum of bees busily collecting nectar and the melodious songs of birds perched in the surrounding trees.</p>
<<case 9>>
<p class="narration">As you venture further, the forest floor gives way to an expansive grove of towering mushrooms. The otherworldly fungi stand like sentinels, their caps displaying a brilliant array of colors and textures. The air is filled with the gentle sound of spores drifting through the air, creating an ethereal atmosphere. Amongst the mushrooms, you catch sight of bioluminescent insects flitting between the shadows, casting a mesmerizing, faint glow across the grove.</p>
<<case 10>>
<p class="narration">Wandering along a narrow path, you come across a tranquil forest pond. The still water creates a mirror-like surface, reflecting the trees and the sky above. Colorful fish dart through the water, their scales shimmering in the sunlight that penetrates the canopy. At the edge of the pond, a family of frogs croak in unison, their voices harmonizing with the the forest.</p>
<<default>>
<p class="narration">As you step into the meadow, you can't help but feel like you're being watched. The air feels electric and alive, and you can almost sense the presence of hidden eyes. You can see the occasional flicker of movement out of the corner of your eye, and you wonder if it might be the mischievous fairies rumored to inhabit these parts. You catch a glimpse of a tiny figure darting behind a flower, and you can't help but smile at the thought of the playful creatures hiding just out of sight.
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.type+'/'+$portrait+'.webp'" >
<<nobr>>
<<set $atktype to random(99)>>
<<if $e.hp gt 0 and $e.reshp gt 0>>
<<if $e.type is "wolves">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "slime">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinsldr">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "bandit">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "squik">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "alraune">>
<<if $alrauneally is false>>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<<else>>
<p class="narration">You encounter an Alraune!</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.type+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Hello $name, would you like to feed off of me?</p>
</div>
[[sex with alraune]]<br>
or <br>
<<if $currentlocation is "forest1">>
[[move on|forest1]]
<<elseif $currentlocation is "forest2">>
[[move on|forest2]]
<<elseif $currentlocation is "forest3">>
[[move on|forest3]]
<</if>>
<</if>>
<</if>>
<<if $e.type is "cringebandit">>
<<if $atktype lte 49>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "boss1">>
<<if $atktype lte 63>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "dryad">>
<<if $atktype lte 39>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<nobr>>
<<if $e.type is "alraune">>
<<if $alrauneally is false>>
You approach the creature, taking in its appearance - a woman with green skin standing in the middle of a flower, surrounded by vines. You prepare yourself for battle, flexing your claws.
"I don't wish to fight," the Alraune says, but you are determined to defeat it.
You are fighting $e.name level $e.lvl!<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
<</if>>
<<else>>
You are fighting $e.name level $e.lvl!<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
<</if>>
<</nobr>>
[[attempt to run away|escape]]
</p>
</div>
<<set $arousal to $arousal - 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal - 4>>
<</if>> <<nobr>>
<<widget "gameConfig">>
<<set $enemiesByArea to {
"forest1": ["wolves", "slime", "bandit", "squik", "goblinsct"],
"forest2": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsct"],
"forest3": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsldr", "goblinsct"],
"mountains_day": ["goblinsct", "female_bandit"],
"mountains_night": ["night_enemy1", "night_enemy2", "night_enemy3"],
"silent_city": ["city_enemy1", "city_enemy2", "city_enemy3"]
}>>
<<setEnemyLevel>>
<<set $enemyClassifications to {
"goblinsct": ["physical_enemy"],
"goblinarcher": ["physical_enemy"],
"goblin_soldier": ["physical_enemy"],
"wolves": ["physical_enemy"],
"squik": ["magical_enemy"],
"alraune": ["magical_enemy"],
"dryad": ["magical_enemy"],
"slime": ["magical_enemy", "physical_immune"],
"bandit": ["physical_enemy"],
"Melek Taus": ["boss", "physical_enemy", "magical_enemy"],
"female_bandit": ["physical_enemy", "charm_immune"],
"god_enemy": ["physical_enemy", "charm_immune", "boss", "magical_enemy", "physical_immune", "magic_immune"]
}>>
<<if $enemiesByArea.hasOwnProperty($currentlocation)>>
<<set $e.name to $enemiesByArea[$currentlocation].random()>>
<<set $e.type to $enemyClassifications[$e.name]>>
<</if>>
<</widget>>
<</nobr>><<widget 'enemymodifier2'>>
<<if $e.type is "wolves">>
<<set $e.hp to 20 + (5 * $e.lvl)>>
<<set $e.melee to 4 + (2 * $e.lvl)>>
<<set $e.magic to 0>>
<<set $e.pdef to 3 + (2 * $e.lvl)>>
<<set $e.mdef to 2 + $e.lvl + random(0, 2)>>
<<set $e.res to 99999999>>
<<set $e.reshp to 99999999>>
<<set $e.critrt to random(2, 4)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "wind">>
<<set $portrait to random(1, 3)>>
<</if>>
<<if $e.type is "slime">>
<<set $e.hp to 15 + (5 * $e.lvl)>>
<<set $e.melee to 3 + (2 * $e.lvl)>>
<<set $e.magic to 4 + (2 * $e.lvl)>>
<<set $e.pdef to 999999>> // Keeping the same value as before
<<set $e.mdef to 3 + (1 * $e.lvl)>>
<<set $e.res to 2 + (1 * $e.lvl)>>
<<set $e.reshp to 15 + (5 * $e.lvl)>>
<<set $e.critrt to 5 + $e.lvl>> // 5% base crit rate, increasing by 1% per level
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1, 9)>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $e.hp to 20 + (5 * $e.lvl)>>
<<set $e.melee to 4 + (2 * $e.lvl)>>
<<set $e.magic to 3 + (1 * $e.lvl)>>
<<set $e.pdef to 4 + (2 * $e.lvl)>>
<<set $e.mdef to 3 + (2 * $e.lvl)>>
<<set $e.res to 2 + (1 * $e.lvl)>>
<<set $e.reshp to 20 + (5 * $e.lvl)>>
<<set $e.critrt to random(1, 3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $e.hp = 15 + ($e.lvl * 12)>>
<<set $e.melee = 8 + (4 * $e.lvl)>>
<<set $e.magic = 10 + (4 * $e.lvl)>>
<<set $e.pdef = 6 + (3 * $e.lvl)>>
<<set $e.mdef = 6 + (3 * $e.lvl)>>
<<set $e.res = 8 + (3 * $e.lvl)>>
<<set $e.reshp = 12 + (4 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "goblinsldr">>
<<set $e.hp = 20 + ($e.lvl * 15)>>
<<set $e.melee = 12 + (5 * $e.lvl)>>
<<set $e.magic = 0>>
<<set $e.pdef = 8 + (4 * $e.lvl)>>
<<set $e.mdef = 8 + (3 * $e.lvl)>>
<<set $e.res = 6 + (2 * $e.lvl)>>
<<set $e.reshp = 10 + (3 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "bandit">>
<<set $e.hp = 20 + ($e.lvl * 12)>>
<<set $e.melee = 10 + (4 * $e.lvl)>>
<<set $e.magic = 5 + (2 * $e.lvl)>>
<<set $e.pdef = 7 + (3 * $e.lvl)>>
<<set $e.mdef = 7 + (3 * $e.lvl)>>
<<set $e.res = 8 + (3 * $e.lvl)>>
<<set $e.reshp = 12 + (4 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "fire">>
<<set $portrait to random(1,6)>>
<</if>>
<<if $e.type is "alraune">>
<<set $e.hp = 25 + ($e.lvl * 15)>>
<<set $e.melee = 10 + (3 * $e.lvl)>>
<<set $e.magic = 15 + (5 * $e.lvl)>>
<<set $e.pdef = 8 + (3 * $e.lvl)>>
<<set $e.mdef = 8 + (4 * $e.lvl)>>
<<set $e.res = 6 + (2 * $e.lvl)>>
<<set $e.reshp = 15 + (5 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,4)>>
<</if>>
<<if $e.type is "squik">>
<<set $e.hp = 15 + ($e.lvl * 10)>>
<<set $e.melee = 8 + (3 * $e.lvl)>>
<<set $e.magic = 7 + (3 * $e.lvl)>>
<<set $e.pdef = 12 + (4 * $e.lvl)>>
<<set $e.mdef = 12 + (4 * $e.lvl)>>
<<set $e.res = 5 + (2 * $e.lvl)>>
<<set $e.reshp = 8 + (3 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1,3)>>
<</if>>
<<goto "battlescreen">>
<</widget>><<if $maps[$currentlocation] is true>>
<img class="passage-image" @src="'demongodsassets/maps/'+$currentlocation+'.webp'" style="max-width:120%;">
<</if>><<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest2.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, you can now go deeper into the forest.<br>
<<set $unlocked.forest3 to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest2_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest2.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Dark Path|enemy attack]]
<<else>>
[[Visit The Dark Path|forest2_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Dense Path|enemy attack]]
<<else>>
[[Visit The Dense Path|forest2_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Hidden Path|enemy attack]]
<<else>>
[[Visit the Hidden Path|forest2_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest2'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br><br>
<</if>>
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<</if>>
<<if $unlocked.forest3 is true>>[[forest3][$currentlocation to "forest3"]]<br><</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to forest1|forest1][$currentlocation to "forest1"]]<br><br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest3.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, But you've discovered a hole with wriggling tentacles in the deepest part of the forest.<br>
<<set $unlocked.forestdungeon to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest3_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest3.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Silent Path|enemy attack]]
<<else>>
[[Visit The Silent Path|forest3_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Echoing Path|enemy attack]]
<<else>>
[[Visit The Echoing Path|forest3_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Ghostly Path|enemy attack]]
<<else>>
[[Visit the Ghostly Path|forest3_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest3'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br><br>
<</if>>
[[back to forest entrance|forest1][$currentlocation to "forest1"]]<br><Br>
[[Go back to the middle of the forest|forest2][$currentlocation to "forest2"]]<br>
<<if $unlocked.forestdungeon is true>><br><br>Surely this isn't a way forward?<br> [[enter the wriggling hole|forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<div class="conversation">
<<nobr>>
<<if $e.hp lte 0>>
<<fightscene>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<charmscene>>
<<set $arousal to 0>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<if $p.hp gt 0>>
<<set $lust to Math.round($lust + $expmod)>>
<<set $inv.cum to Math.round($inv.cum + $cummod)>>
<<set $inv.money to Math.round($inv.money + $coppermod)>>
<<elseif $p.hp lte 0>>
<<set $lust to Math.round($lust * 0.90)>>
<br>
<p class="narration">You awake with a start, gasping for air as your heart pounds in your chest. You look around frantically, trying to get your bearings. You're in your bedroom, safe and sound. You let out a sigh of relief, realizing that it was all just a nightmare. You lay back down in bed, still feeling shaken by the intensity of the dream. You can't shake the feeling that it was more than just a dream, and you wonder if there is some deeper meaning to it all. You close your eyes, trying to push the thoughts out of your head and get some rest. You have lost 5% of your current exp.
</p>
<<home-button>>
<</if>>
<</nobr>>
<<if $p.hp gte 0>>
<<enemy_drops>>
<<if $e.hp lte 0 or $e.reshp lte 0>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance >= 55>>
$fullname dropped _itemDropped!
<</if>></p>
<<if $e.name is "alraune">>
[[spare her]]
[[kill her]]
<<else>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forest boss 2]]
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<<nobr>>
<<set $illusionActive to false>>
<<set $seductionUsed = false>>
<<questUpdate>>
<</nobr>>
<<set $battleLog = []>>
<div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.type+'/'+$portrait+'.webp'" >
<<nobr>>
<<set $atktype to random(99)>>
<<if $e.hp gt 0 and $e.reshp gt 0>>
<<if $e.type is "wolves">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "slime">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinsldr">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "bandit">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "squik">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "alraune">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "cringebandit">>
<<if $atktype lte 49>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "boss1">>
<<if $atktype lte 63>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "dryad">>
<<if $atktype lte 39>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<</if>>
You are fighting $e.name level $e.lvl!<br>
<<playerattack>>
<<if $e.res gt 999>>
<p class="narration">Charm will not work on this creature!</p><br>
<</if>>
$e.name<br>
$e.hp hp remaining.<br>
$e.reshp points of mental resistance remaining.<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
[[attempt to run away|escape]]<br>
<<if $e.type is "boss1">>
<<if $e.hp lte 0 or $e.reshp lte 0>>
<<goto "forest boss 2">>
<<else>>
<<if $p.hp lte 0>>
<<goto "battle finish">>
<</if>>
<</if>>
<<else>>
<<if $e.hp lte 0 or $e.reshp lte 0 or $p.hp lte 0>>
<<goto "battle finish">>
<</if>>
<</if>>
<</nobr>>
</p>
</div>
<<set $arousal to $arousal - 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal - 4>>
<</if>><div class="conversation">
<<set _runsuccess to random(99)>>
<<set $currentatk to "run">>
<<set _runchance to (($p.lvl - $e.lvl) * 10) + 85>>
<<run console.log('run chance (must be higher to escape): ' + _runchance + ' Run success: ' + _runsuccess)>>
<<if _runchance gt _runsuccess>>
You have successfully escaped
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<<elseif $currentlocation is "mountains_day">>
[[back|mountains - daytime]]
<<elseif $currentlocation is "mountains_night">>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<elseif $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]
<<elseif $currentlocation is "silentcity">>
You should not be seeing this, please report this as a bug
<<home-button>>
<</if>>
<<else>>
You failed to escape from $fullname!
[[back|battle]]
<</if>>
<<set $seductionUsed to false>>
</div><div class="conversation">
<<if $p.acceptance lt 25>>
<p class="narration">You were no party girl. Sure, you've had a boyfriend or two. Even dabbled a bit with other girls. You may have given an ex-boyfriend oral once, but you're still a virgin. Some might say you were attractive, but most would probably say you were pretty plain. It's not that men don't flirt with you, you're just shy around new people. You keep your hair tied back in a ponytail and wear pants more often than skirts. You often had a book wherever you went, enjoying reading fantasy novels, the occasional video game, and some anime here and there.
</p>
<<elseif $p.acceptance lt 50>>
<p class="narration">You were no party girl. Sure, you've had a boyfriend or two. Even dabbled a bit with other girls. You're certainly no virgin. However, you were far from being a slut, either. Some might say you were attractive, but most would probably say you were pretty plain. You were shy around new people, tied your hair back in a ponytail, and wore dresses and skirts. You often had a book wherever you went, enjoying reading fantasy novels, the occasional video game, and some anime here and there.
</p>
<<else>>
<p class="narration">You loved to showoff. Your long black hair and purple eyes. Your thin athletic body, your perfect tits. You were the popular girl in high school, but you never really had boyfriends because you tended to sleep with them instead. You didn't want to be tied down by relationships. Now that you're older, you work a boring 8 - 5 office job. You still love to flirt with men and women! But you have more experience now and know how to use it to get what you want. You love wearing tight clothes that show off your body. Though currently, you're just in a pair of jeans and shorts. You don't need to show off for your companions who will be here soon.
</p>
<</if>>
<p class="narration">It was the weekend, and 2 of your closest companions were coming over.
</p>
<p class="narration">You started preparing by making some snacks ahead of time—oven baked brownies and some popcorn. The beer was already chilling in the fridge.
</p>
[[Continue to Saturday|Saturday Girl Start]]
</div><div class="conversation">
<p class="narration">
Your $friend1relation $friend1, and your $friend2relation $friend2 should be here soon. You guys were looking forward to playing some video games and getting drunk.
You guys were in your late 20s. Overworked and underpaid with a poor work-life balance like most others, so it was difficult to schedule times for you all to hang out.
On Saturday, $friend2 arrived first.
<img class="passage-image" src="demongodsassets/people/fullbody/emily.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hi $friend2! I'm so happy to see you! How have you been?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I've been doing great! Just started a new job!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Congrats! What will you be doing?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Well... You know how it's always been my dream to make a Metroidvania!?....
I'll be working as a junior developer for a game company! </p>
</div>
<p class="narration">
You congratulate her, genuinely happy for her.
</p>
[[say something nice|say something nice (girl)]]
[[say something dirty|say something dirty (girl)]]
</div><div class="conversation">
<p class="narration">
You and $friend2 lounge around, chatting and laughing while waiting for $friend1. You can't help but notice how stunning she looks today, and you're almost a little jealous. Her hair cascaded down her shoulders in soft waves, and her outfit hugged her curves in all the right places.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow you look absolutely gorgeous today!</p>
</div>
<p class="narration">You give her a genuine smile, she blushes</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Thanks, you're too kind. I just threw this on, I didn't think I'd be getting any compliments today.</p>
</div>
<p class="narration">You two continue teasing each other until your $friend1relation arrives</p>
[[they arrive|friend arrives (girl)]]
</div>
<div class="conversation">
<p class="narration">
<<if $boss1alive is true and $boss1attempt == 0>>
As you trudge deeper into the forest, the thick underbrush gives way to a clearing. The trees around you tower high, their branches stretching out like gnarled fingers. The only sound is the soft rustle of leaves and the occasional call of a bird. But something feels off, as if you're being watched. And then you see it - a small hole in the ground, almost hidden by a cluster of bushes.
Curious, you approach the hole and peer inside. At first, all you can see is darkness. But as your eyes adjust, you realize that the hole is deeper than you thought. And then you see it - a writhing mass of tentacles, stretching out in every direction. The sight is both grotesque and mesmerizing. You can't help but wonder what kind of creature could possibly reside in such a place.
[[Down the rabbit hole]]
[[This isn't right, go back|forest3][$currentlocation to "forest3"]]
<<elseif $boss1alive is true and $boss1attempt gt 0>>
You're back, and although nervous, you're ready to challenge the boss again.
[[forest boss rerun]]
<<else>>
He's already dead, There's no reason to go back there.
[[go back|forest3][$currentlocation to "forest3"]]
<</if>>
</p>
</div><div class="conversation">
<<if $currentlocation is "forest1">>
<<if $locationmarker is "d2">>
<<set $events.forest1d2 to true>>
<<set $cumstorage to $cumstorage + 1>>
<p class="narration">+1 Cumvial! You sent that home to your storage.
</p>
<</if>>
<<if $locationmarker is "e2">>
<<set $events.forest1e2 to true>>
<<set $inv.money += 200>>
<p class="narration">You found 200 copper!
</p>
<</if>>
[[return|forest1]]
<</if>>
</div><div class="conversation">
<<nobr>>
<p class="narration">You look at your bookshelf</p><br><br>
<<if $energy lt 40>>
<p class="narration">You don't have enough energy. Maybe you should sleep and regain some energy before trying to learn magic.</p><br><br>
<<else>>
<p class="narration">Spend time learning magic!</p><br><br>
<</if>>
<<if $spells.illusion is false>>
<<if $tome.illusion is true>>
<<if $read.illusion lt 3>>
<<if $energy gte 40>>
[[read illusion tome|tome][$currenttome to "illusion"]] - 40 energy<br><br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about illusion, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.swap is false>>
<<if $tome.swap is true>>
<<if $read.swap lt 3>>
<<if $energy gte 40>>
[[read swap tome|tome][$currenttome to "swap"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already completed reading about swap magic, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.transform is false>>
<<if $tome.transform is true>>
<<if $read.transform lt 3>>
<<if $energy gte 40>>
[[read transform tome|tome][$currenttome to "transform"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading the transformation tome, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $genderstart isnot "grill">>
<<if $spells.fire is 0>>
<<if $tome.fire is true>>
<<if $read.fire lt 3>>
<<if $energy gte 40>>
[[read fire tome|tome][$currenttome to "fire"]] - 40 energy<br><br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about fire, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.fire is 1>>
<<if $tome.fire2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced fire tome|tome2][$spells.fire to 2, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced fire, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 0>>
<<if $tome.ice is true>>
<<if $read.ice lt 3>>
<<if $energy gte 40>>
[[read ice tome|tome][$currenttome to "ice"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about ice, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 0>>
<<if $tome.wind is true>>
<<if $read.wind lt 3>>
<<if $energy gte 40>>
[[read wind tome|tome][$currenttome to "wind"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about wind, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.water is 0>>
<<if $tome.water is true>>
<<if $read.water lt 3>>
<<if $energy gte 40>>
[[read water tome|tome][$currenttome to "water"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about water, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.thunder is 0>>
<<if $tome.thunder is true>>
<<if $read.thunder lt 3>>
<<if $energy gte 40>>
[[read thunder tome|tome][$currenttome to "thunder"]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about thunder, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<else>>
<p class="narration">You're not really interested in anything other than fire magic. You ignore the other elemental tomes on your shelf.</p>
<</if>>
<<if $spells.thunder is 1>>
<<if $tome.thunder2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced thunder tome|tome2][$spells.thunder to 2, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced thunder, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 1>>
<<if $tome.ice2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced ice tome|tome2][$spells.ice to 2, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced ice, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 1>>
<<if $tome.wind2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced wind tome|tome2][$spells.wind to 2, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced wind, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.water is 1>>
<<if $tome.water2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced water tome|tome2][$spells.water to 2, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced water, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.fire is 2>>
<<if $tome.fire3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert fire tome|tome2][$spells.fire to 3, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert fire, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.thunder is 2>>
<<if $tome.thunder3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert thunder tome|tome2][$spells.thunder to 3, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert thunder, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 2>>
<<if $tome.ice3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert ice tome|tome2][$spells.ice to 3, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert ice, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 2>>
<<if $tome.wind3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert wind tome|tome2][$spells.wind to 3, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert wind, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.water is 2>>
<<if $tome.water3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert water tome|tome2][$spells.water to 3, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert water, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
[[Read a completed book|reread tomes]]<br>
<<home-button>>
<</nobr>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/tome.webp">
</p>
<<nobr>>
<<if $currenttome is "swap">>
<<if $read.swap is 0>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 1.<br><br>
Body Swap magic doesn't belong to Incubi or Lilim.<br>
However, as I've learned to bend illusion, I've found ways to make other magics my own. I mimic the original, but I believe it's nearly as powerful. Our kind's technique differs from other demonic races, whose soul transference methods resemble possession. Like transformation magic, exchanging the physical embodiments of two distinct entities requires a fundamental reweaving of reality's fabric, fooling the soul into believing it was something it was not.<br><br>
I couldn't have performed such a task without exposure to this world's technological concepts. I cursed coming to this world, yet without this encounter, such a feat would have remained impossible. It's a seamless blend of ancient lore and science, a foreign term in my language.<br><br>
My fire illusion experiments had a hiccup recently. Long story short, I accidentally set a forest ablaze. Since then, I've felt eyes on me, though I couldn't pinpoint their location. After a narrow escape, I've decided to <span style="font-style:italic;">make</span> a bodyguard.<br><br>
With returning home unlikely, I'll be the only Succubus to achieve soul swapping. Our method differs from other demonic races, more akin to possession. For us, like transformation magic, swapping bodies requires rewriting the reality of the soul. Without coming to this world and learning new technological concepts, it would have remained impossible.</p><br><br>
<<elseif $read.swap is 1>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 2.<br><br>
Upon further experimentation, I've found that swapping my own soul is an almost impossible feat.<br>
Perhaps because my magic is cut off immediately upon the attempted transfer, I am unable to move my own soul for more than a few moments.<br><br>
Swapping my own body with another takes immense power and relies on residual magic. The magic begins to fade almost as soon as the connection to my own body is cut. The experience is pretty brief, but I've found human bodies to be far more disappointing. It's like all the sexual pleasure I should feel is dulled behind discomfort, aches and pains.<br><br>
However, I can use my illusion magic to trick other individuals' souls into thinking they were each other. The catch is that the two individuals need some familiarity with each other. You can't trick a soul into believing it belonged to a stranger it never met. Instead, you trick the soul into believing it originally belonged to a body they're familiar with. The more intimate, the better.<br>
The mind and sense of self follow.<br><br>
Despite the impressive amount of power I've quickly gained since coming to this world, I admit the swap is inherently transitory. If the spell is cast with the slightest error, the affected parties will descend into frenzied confusion as they grapple with the reality that their current physical shell is alien to them. It's a jarring experience, but I confess I've toyed with this aspect for my own amusement.<br><br>
The spectacle of bewilderment as a man finds himself in the body of a woman he lusted after is quite entertaining.
</p><br><br>
<<elseif $read.swap is 2>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 3.<br><br>
As my experiments continued, I stumbled upon a curious discovery. I had swapped the bodies of a man and a woman, an ordinary test run, (mostly for fun, I admit). Yet, curiosity took hold, and I decided to feed off the woman now inhabiting the man's body. She reacted interestingly to her new bodies sexual desires, but I accidentally overfed from her and it extinguished life from that form.<br><br>
I waited, brimming with curiosity, contemplating their souls' fate. Once my spell expired, would the man's soul seek out his lifeless body, breathing new life into it? Would his existence simply wink out? Or perhaps, would the woman's consciousness and the man's self-identity awkwardly cohabitate in her original form as she reverts back to herself? The possible outcomes fascinated me.<br><br>
However, in an unexpected turn of events, the man's soul was left stranded. His original vessel shattered, he found himself adrift in the woman's body. Disoriented and confused, he slowly acclimated to this unexpected home. Over time, he even began to display feminine traits unknowingly and his presence became permanent, firmly anchoring him within her body.<br><br>
The sight of her blossoming femininity sparked amusement within me. I decided to spare her life, not out of any newfound kindness for these creatures, but as a plaything. I forced her into the most provocative clothing and had her lure more victims to my doorstep. <br>
I reveled in the absurdity of her situation and sometimes left her alone with the men. I've never been so wet until I saw her slowly come to embrace her new sexual desires. I took immense delight in teasing her for her newfound femininity and often reminded her how this big strong man became a slut that begged men to cum inside her.<br><br>
I may have discovered a new fetish for myself. ♥<br><br>
<br>
You can now learn a new spell the next time you sleep!</p><br><br>
<<else>>
<p class="narration">As you browse your collection of magic tomes, your eyes fall upon the one on bodyswap. You remember the hours spent pouring over its ancient pages, studying the intricacies of the spell and practicing its incantations. It was a difficult but rewarding journey, and now you feel confident in your ability to use the temporary bodyswap spell to your advantage. You can't wait to put your newfound skills to the test.<br><br>
</p>
<</if>>
<</if>>
<<if $currenttome is "illusion">>
<<if $read.illusion is 0>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Introduction:
Our world, known to some uneducated fools as the Demon World, teems with myriad forms of magic, each varying in power and unique to each Race.<br><br>
Most races scoff at Succubi, believing illusion magic to be weak and our only defense is our charm.<br>
They view it as nothing more than a taspestry of false images, a charade. And that is true, in its most basic form. In their eyes, it is a magic that holds no tangible power, incapable of manifesting in anything real. To us, we're happy to let them keep believing that.
<br><br>
For the older and more powerful Succubi, illusion magic is far more than just a mirage. Our illusion magic isn't simply for tricking our enemies or our victims. We have learned to trick the very world itself, bending reality and making our illusions take form. Thus, when we cast an illusion of fire, it is no longer mere trickery. The world, beguiled by our power, acknowledges the fire as real, and thus it becomes so, searing and radiant. Most races look down on Succubi, but the truly intelligent races fear us, as they should.<br><br>
</p><br><br>
<<elseif $read.illusion is 1>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Understanding Illusion Magic<br>
Chapter 1:<br>
Illusion magic can be used by all succubi, as well as a few other races. But none can wield is like us.<br>
First, close your eyes and clear your mind. Let silence fill your thoughts. Now, imagine the illusion you wish to create. Let's start with something basic, clothing. Some succubi don't even wear clothes to begin with, instead they prefer to just use the illusion of clothes.<br><br>
Start with the basic form, silk rippling in the wind, imagine gleaming jewels. Make it as detailed as you can, the clarity of your vision will directly influence the power and believability of your illusion.<br><br>
Chapter 2:<br>
The illusion itself should not just be a visual concept. Imagine the sensation of the fabric on your skin, the cool hard surface of the jewels, the texture of your undergarments if you chose to wear any. The more sensations you incorporate, the more life-like your illusions will become.<br><br>
</p><br><br>
<<elseif $read.illusion is 2>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Chapter 3:<br>
Once you've visualized and felt your illusion, become one with it. Feel its existence as a part of you. This is the key to creating an illusion so real that it fools the world itself. <br><br>
Chapter 4:<br>
Finally, with the illusion fully formed in your mind and spirit, release it into the world. Visualize the energy flowing from your core, materializing your illusion into reality. Let the world see what you have created, let it believe and thus it shall be.<br><br>
Mastery of illusion takes patience and practice. Most Succubi never succeed at turning a single illusion into reality, but don't fret. You have an eternity to learn! Begin with simple forms and gradually challenge yourselves with more complex illusions. In time you will be able to bend reality itself.
</p><br><br>
<<else>>
<p class="narration">You flip through the pages of the ancient tome on illusions, scanning over the ancient script and illustrations. As you reach the end, a sense of familiarity washes over you. You realize that you've already completed reading this tome, the knowledge of illusion magic now ingrained in your mind. You close the book, feeling a sense of accomplishment and power surging through you. You can't wait to put your new skills to the test and see just how far you can bend reality to your will.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "ice">>
<<if $read.ice is 0>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 1.<br>
After my success with turning my fire illusions into real fire, I continued to experiment with other magics. Ice was my next task. As with fire, vision is key. Envisage the ice you yearn to manifest and guide it with crystal clear intent. Despite the change in element, remember that we're still operating under the umbrella of illusion. The clarity of your mental image is of utmost importance.</p><br><br>
<<elseif $read.ice is 1>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 2.<br>
You'll find this spell much easier to control than fire magic was, where fire is wild and chaotic, ice is docile and controlled. It's about coaxing rather than commanding. Try turning the very air around you into ice.</p><br><br>
<<elseif $read.ice is 2>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 3.<br>
Last, after you've sufficiently convinced the air, water, whatever you're transforming that it was in fact frozen water to begin with, let your magic loose. This magic would have been much more useful in my home world, but sadly I was pretty weak back then. I've gained quite a bit of power since coming here.
</p><br><br>
<<else>>
<p class="narration">You have already learned Ice magic</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "wind">>
<<if $read.wind is 0>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 1.<br>
Ever since I've landed in this world, my abilities have been surging at an extraordinary pace. The men here seem oddly... nourishing, for lack of a better term. I find myself accumulating power at a rate that would have been unthinkable back in my native realm. Or perhaps the source of this rapid advancement isn't the men themselves, but the thick layers of untouched magic saturating the air. With such an excess of latent magic wafting around, it could be that I'm able to absorb more than I ordinarily would.<br><br>
Toying with this hypothesis, I felt a pang of curiosity, a desire to stretch the boundaries of my control. Thus, I set my sights on the unseen currents swirling around me — I sought to bend the very winds around me to my will. <br><br>
</p><br><br>
<<elseif $read.wind is 1>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 2.<br>
The wind held a stark resemblance to fire in its natural state: wild, capricious, refusing to be tamed. However, with my misadventures with fire in the past, I opted for a more secluded spot to practice this time around, far from curious eyes. Having already wrestled with the chaos of fire and the calmness of ice, my earlier forays into elemental magic proved to be a beneficial foundation. This made the process of learning wind magic surprisingly straightforward, relatively speaking.<br><br>
Back in my homeland, the ability to transform mere illusion into tangible magic was a feat achievable by only the most potent of Succubi. Moreover, typically, they could only exert control over a single element, two at most. Such knowledge was highly guarded, almost jealously so. Open communication was a rarity among our kind; Succubi and Incubi alike preferred to keep their secrets tightly locked away. The sharing of the secrets to mastering real magic was an even rarer occurrence.<br><br>
I find it mildly amusing, the irony of it all. Here I am in this new world, a lone and relatively young Succubus, amassing a repertoire of elemental control that would likely incite awe and envy back home. <br><br>
</p><br><br>
<<elseif $read.wind is 2>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 3.<br>
With wind now under my command, I can't help but let my mind wander back to the place I once called home. <br><br>
This alien world is a vibrant palette of color and life, perpetually bathed in an abundance of light. Home, however, was a realm where darkness held dominion.<br><br>
Populated primarily by nocturnal races, our cities and villages would truly come alive once the final glimmers of the sun had surrendered to the horizon. Night after night, the enveloping darkness would pulse with untamed energy.<br><br>
I can't resist the occasional smug thought. Those ancient elder Incubi and Lilim, always so pompous with their guarded knowledge of turning a single elemental illusion into reality.Oh, what I wouldn't give to see their faces if I could return home with the power I've harnessed here, commanding fire, ice, water, and now wind... What a spectacle that would be!<br><br>
I could see it now, a whole village, no a Kingdom! A collection of various races from imps to the even the nobility of vampires, bending to my will and submitting to my every desire. Even those reclusive hags and ancient incubi of our race would journey leagues to witness the elements dance at my fingertips. From a young succubus, scarcely a few centuries old, to a queen — isn't that a delightful twist of fate?<br><br>
</p><br><br>
<<else>>
<p class="narration">You have already learned wind magic</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "water">>
<<if $read.water is 0>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 1.<br>
To my knowledge, there has never been one of our race with command over water. Of course it's hard to say for sure. While my race loved to comingle with other races, always finding themself a place to belong, we rarely co-mingled with each other. Coming from a world where water is a coveted resource, the abundance here is simply astounding.<br><br>
In my homeland, water was scarce — a treasure more precious than gold, often igniting the flames of conflict among tribes. My kind did not need water, but most races did. Many of our lands as arid as a desiccated corpse. Water was our lifeline, the key to survival, the fuel of many conflicts.<br><br>
But this world... this world is teeming with water. One of my 'meals' was carrying a map, a quaint little parchment filled with scribbles and lines, a curious diagram of this world. It displayed lands surrounded by vast expanses of blue. At first, I thought it was just a color scheme until I realized the blue represented oceans, water bodies so vast, they made our largest lake back home seem like a mere puddle.<br><br>
I even noticed some sketches of a round world, which I found peculiar. The map also hinted at places yet to be discovered, charting unknown territory and describing 'Here Be Dragons'. Intriguing, but I digress. If I could harness the power of water, I would be worshipped back home. No, I'd probably be captured and held as a slave, forced to create water whenever my power recovered.<br><br>
But now that I have an opportunity that none of my kind have had, I have studied it and can now create water that is not just an illusion but a source of nourishment.<br><br>
</p><br><br>
<<elseif $read.water is 1>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 2.<br>
Reflecting on my power, a new thought emerges that dampens my triumph. Back home, a succubus of my caliber would be highly sought after by the men of our race. They'd all vie for my attention, drawn like moths to the power that I now wield, all in the hopes of siring offspring that might inherit even a fragment of my strength.
The thought brings a bitter laugh to my lips, echoing in the silence of this strange world. Here I am, at the height of my power, and yet... isolated. Not a single soul of my kind in sight. My race are loners, but like all races we still seek to breed and sire the strongest. Succubi and Incubi have never been powerful contenders for any throne in my home world, but given the opportunity to change our fate even our solitary race might jump at the opportunity.
The realization settles over me like a cloak of ice. I won't be able to bear offspring in this world, not without another of my kind. The thought is depressing, more than I'd like to admit. I've always looked upon motherhood as a distant concept, something to think about in a few centuries or so. But to have that option completely taken away, to be utterly alone in this regard... it's more disconcerting than I'd like to admit.
My thoughts wander to my own mother, a woman of no particular power. My father had been killed before I hatched, but she was a survivor, and she taught me to survive. She taught me how to manipulate men of other races, to make them use their lives to shield our own. Her hunger for power was insatiable, and it consumed her when she dared to ensnare a Kijin lord. His fury was merciless; he incinerated her body and exhibited her remains as a warning to any who might dare to cross him. I never considered the prospect of revenge to be possible, but with the power I now possess...
I've never felt more alone.</p><br><br>
<<elseif $read.water is 2>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 3.<br>
In spite of the somber undertones of my previous entry, I've succeeded in transmuting the illusion of water into tangible reality. Should I ever find a passage back to my homeland, it is this very element that I will use to quench the blazing wrath of the Kijin lord, if he even remains in the land of the living. In a world governed by conflict, the reign of rulers tends to be short-lived. A reason that causes most of my kind, aside from my mother, to seek refuge in the barren expanses of our world.<br><br>
For now, however, my focus remains here, in this alien world abundant with life. The prospect of discovering a means to return home lingers on the periphery of my thoughts, yet it's a distant hope, one I wouldn't stake my future on.<br>
You can now learn a new spell!</p><br><br>
<<else>>
<p class="narration">As you peruse your collection of magic tomes, your eyes fall upon the one labeled "Water Magic." You remember pouring over its pages, studying the intricate spells and incantations that allowed you to harness the power of water. You recall the thrill of summoning a stream of water from thin air, or freezing it solid with a mere gesture. You smile as you realize you have mastered the art of water magic, and are ready to put your new skills to the test.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "thunder">>
<<if $read.thunder is 0>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 1.<br>
In the relentless pursuit of mastering the elusive essence of thunder, I've been faced with a ceaseless succession of failures. Eager to replicate the intricate, jagged dance of lightning and mimic its blinding velocity, I ventured into the heart of a forest during a thunderstorm. This untamed environment, teeming with the raw and unpredictable power of nature, promised a first-hand encounter with the fury I sought to command.<br><br>
I expected to witness an unbridled spectacle of nature's wrath; what I didn't anticipate, however, was a meeting with an entity that radiated a distinct magical aura. Up to this point, I had been operating under the assumption that this world was barren of magic-bearing beings. But there she stood, a creature introducing herself as a Dryad - a mystical woman of the forest.<br><br>
Her curiosity had compelled her to leave her seclusion, intrigued by my unconventional activities. As she approached, her words, laced with caution and concern, were carried to me on the breeze, "Please, don't burn another forest down." Her awareness of my past blunder, the unintentional conflagration I had caused while experimenting with fire magic, was an unexpected revelation. Her claim that Dryads share an intricate network connecting all forests left me astounded. She even professed knowledge of my homeworld and the scarce forests there. Unbeknownst to me, her kin apparently existed in my world, their scarcity likely due to the limited forests in my homeland.<br><br>
In addition to this unexpected insight, she imparted a nugget of advice: thunder generally seeks a conduit. She alluded to something called 'iron' embedded within the earth. This 'iron' was an unfamiliar term to me; perhaps it's tied to the human's mysterious method of igniting flame-less lights. This is certainly worth further investigation.<br><br>
</p><br><br>
<<elseif $read.thunder is 1>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 2.<br>
In my pursuit of understanding iron as a conduit for lightning, I meandered along the cobbled streets of the bustling town, steering my course towards the bustling tavern.<br><br>
As I stepped through the door, the flirtatious glances and suggestive whispers of the men did not go unnoticed. I welcomed their attention, seeking an opportunity to inquire about this mysterious material, iron. To my surprise, their reactions were a blend of amusement and derision, punctuated with patronizing comments about "ignorant women". Most things metallic, they claimed, were composed of iron. This should've been common knowledge, they chuckled behind their mugs.<br><br>
Those who dared mock me met an admittedly pleasurable end in one of the rooms at the tavern. An action that was admittedly risky the hints of pursuit I'd sometimes find from my mistake with fire. Nonetheless, I found my path leading me towards the blacksmith's smoky forge. I asked the burly man for a sword made of iron. He reacted with uproarious laughter, challenging the very notion of a delicate woman like myself wielding such a weapon. He teased that the weight alone would be too much for my slender arms.<br><br>
Accepting his challenge, I reached for the sword he proffered. The instant my hand made contact with the hilt, an unprecedented sensation coursed through me. It was as if my strength was being siphoned away, rendering me weak as the blacksmith had jestingly portrayed me to be. The sword slipped from my grasp, clattering onto the stone floor and igniting another round of hearty laughter from the blacksmith.<br><br>
Despite the baffling experience, I was determined to acquire an iron conduit. Tentatively, I reached out to touch the fallen sword once more. The result was instant, a crippling drain on my energy accompanied by a painful shock. Confused but undeterred, I turned my most basic of enchantments onto the still-chuckling blacksmith. Under my spell, he accompanied me back to my dwelling, obliviously carrying the sword that would serve as my future conduit for thunder magic.<br><br>
</p><br><br>
<<elseif $read.thunder is 2>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 3.<br>
The blacksmith lingered in the realm of the living for a few days longer than most of my meals. His cock and his passion earned him that reprieve, providing me with an occasional distraction. However, most of my attention was riveted on the formidable task of this difficult spell.<br><br>
Experimentation morphed into my constant companion, each thunderstorm a classroom where I sat patiently, waiting to observe lightning as it struck the sword embedded in the ground.
Through this relentless cycle of trials and revelations, I gradually unraveled the enigma of this elusive element. My breakthrough came in a flash, as startling and enlightening as the bolt of lightning I sought to wield.<br><br>
I discovered that lightning was more than a single element—it was a gathering of elements I had already tamed. It sparked to life with fire, its trajectory guided and shaped by wind, and its form solidified by the water present in the very moisture in the air. This revelation posed a challenging new task: creating an illusion not just of one element, but a harmonious blend of multiple elements, weaving them together into existence to form a bolt of lightning. Something that had never been achieved by my kind.<br><br>
Slowly, my practice bore fruit. Drawing from the fiery heart of my power, I summoned a spark. I nourished it with a gust of wind magic, letting it dance and grow. I then guided it with the fluidity of water, forming its path, and finally encapsulating it with the sharp solidity of ice, defining its final form - a jagged bolt of lighting. The result was a shimmering, dangerous masterpiece of nature, leaping from my fingertips without the need for an iron conduit.<br><br>
You can now learn a new spell!</p><br><br>
<<else>>
<p class="narration">You have already learned thunder magic.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "fire">>
<<if $read.fire is 0>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 1.<br>
Finally I've managed it. Even in this magic-less world I was able to advance my fire magic past level 1!<br>
Following this is a list of instructions on using fire magic. I don't know if there's any point in doing so, but since I'm in a strange world I will start recording my knowledge of magic.<br><br>
It should be fine, after-all I have found no one who understands my language and I couldn't understand theirs until I had absorbed a few of them.<br><br>
First, you won't get very far without mastering the basics. <br><br>
Second, visualize and channel. Envision the flames you wish to create and command them with utmost clarity. Remember, this is still illusion magic, so envisioning what you wish to create is of utmost importance.
</p><br><br>
<<elseif $read.fire is 1>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 2.<br>
The third step is to invoke the incanatation. Since the majority of our magic revolves around the the usage of illusion, sometimes a carefully crafted incantation can serve as a key to warp the spell into something more powerful. The words themselves do not matter, but uttering the words with conviction can help fool the world into allowing your illusion to warp reality and take form. <br><br>
The fourth step is Controlled Ignition. Once you manage to control your flame, precise control is essential, as I learned first hand..Sorry forest creatures! It's best to start small, practice adjusting the flames size and intensity with subtle movements of your fingertips. Recommend doing this in an open area!<br><br>
</p>
<<elseif $read.fire is 2>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 3.<br>
Step five, we're almost done! Once you have mastered control over the initial flames, expand your abilities to manipulating the shape of fire. If you do it correctly, you can create a never ending burning flame that generates no heat but still lights a room! It's worth experimenting, but try to stay away from the watchful eye of others. I think someone noticed me practicing, but I don't understand how. There was definitely no one around.</p><br><br>
<<else>>
<p class="narration">You've already learned fire magic, go on and set the world ablaze.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "transform">>
<<if $read.transform is 0>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 1, Power, Perception and Belief<br>
<br>
Every manifestation of our magic, transformation included, has its roots deeply embedded within the fertile soil of illusion. As I put quill to parchment, a powerful revelation overcomes me—I may well be the first of my kind to unravel the secrets of transforming objects, though the truth of this accomplishment remains elusive until I find a path back to my homeland.<br><br>
First, lets explore the concept of reshaping the world through illusions that seamlessly integrate with existing beliefs. <br><br>
Chapter 2, The Anchor of Belief<br><br>
In the expansive ocean of transformation, the steadfast anchor of belief holds a critical significance. Illusions, when fueled by the potency of belief, shed their fleeting guise and morph into tangible entities — more than mere figments of a fertile imagination.<br>
A skilled Succubus crafts illusions that possess detailed intricacies and nuanced imperfections, weaving an enchanting realm that stands resilient under the most discerning gaze. We bend the very fabric or reality, convincing the world and its denizens that are illusions are an integral part of their existance.<br><br>
</p><br><br>
<<elseif $read.transform is 1>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 3, Sensory Experiences<br>
Through heightened sensory experiences, we ensure that our illusions take root in the minds of those who witness them. They evolve into a level of realism that commands attention and captivates. As the symphony of sensory manipulation unfolds, illusions spring forth with an undeniable presence that leaves a lasting impression. <br><br>
Chapter 4, Conversing with the Transformation <br><br>
To undertake a transformation, a dialogue with the target's essence is essential. No, we do not simply convince a human that they have always been a bird, but rather their very soul. We drape the subject in our magic, picturing the bird’s soul, coaxing their essence to resonate with this newfound identity. Our mission is to create a bond so strong that the soul believes this transformation to be an integral part of its existence, remind them what it's like to take flight in their wings.<br><br>
</p><br><br>
<<elseif $read.transform is 2>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 5, Hypothesis; Gradual Transformation<br><br>
Unfortunately, like our previous example, it's not really as simple as transforming a human into a bird. In fact, it's downright impossible even with our magic. The soul would quickly recognize the incongruity and revert to its original form. Thus, we tread the complex path of minor, gradual changes, designing transformations that can endure the soul's probing scrutiny.<br>
In time, we might convince the soul that it was, indeed, a bird from the beginning. Potentially, we could guide the soul into a half-bird and half-human hybrid, awaiting the moment when it settles comfortably into this new identity. In due course, we may succeed in convincing the soul that it was, indeed, a bird from the very beginning. However, despite the immense power I have gained after coming to this world, I can only maintain a transformation for a mere twelve hours before the soul's awareness awakens, prompting a return to its original form. The prospect of extending this duration to a full day remains a distant aspiration, while the notion of convincing a rock that it was always water necessitates a significantly lengthier endeavor.<br><br>
Chapter 6<br>
The realm of transformation magic opens up uncharted territories of possibilities. As Succubi, our sustenance is derived from the essence of men. But what happens when a man is not within reach? With a mastery of transformation magic, even a female target can serve as a viable source of nourishment. Though that duration may be limited, an hour of indulgence remains sufficient to satiate our hunger. <br><br>
While I recognize that these words I write will never return home, I hope to one day share these discoveries with others of my race.<br>
</p>
<p class="narration">
<<if $genderstart is "male">>You were hoping that this could be your ticket to getting your cock back, but it looks like that's not the case. You suppose you could get it back at least temporarily though, with this magic.<<else>>Hmm, temporarily grow a cock? You wonder what it's like for the other side...<</if>>
</p>
<<else>>
<p class="narration">As you browse through your collection of magic tomes, you come across the one on transformation magic. You recall the countless hours you spent pouring over its ancient pages, studying the complex spells and incantations needed to temporarily transform another being into a different form.</p><br><br>
<</if>>
<</if>>
<p class="narration">You finish reading for now and set the book back on its shelf.</p><br><br>
<<set $energy = ($energy > 40) ? $energy - 40 : 1>>
<</nobr>>
<<home-button>>
</div>
<div class="conversation">
<p class="narration">You enter the clearing and you see a disheveled looking man.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/bandit/5.webp" >
As you approach the clearing, you notice the figure of a man standing in the center. He appears to be a bandit, much like the ones you've encountered before. But there's something different about him - an aura of power radiates from him, making you feel uneasy.
You cautiously approach, ready for any sudden movements. As you come closer, the man sneers at you, his eyes raking over your body with a mixture of contempt and lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech"> What do we have here? A pretty little thing like you shouldn't be wandering around these woods alone," he leers. "How about I protect you while you're here, in exchange for a little...favor?</p>
</div>
<<if $p.acceptance gte 50>>
<p class="narration">You consider his offer for a moment. But even if you are easy, something about this guy just pisses you off.
</p>
<<else>>
<p class="narration">You feel your anger rising at his suggestive remarks
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can handle myself, thanks. And I wouldn't want to catch whatever disgusting disease you have.
</p>
</div>
<p class="narration">As the man's sneer twists into a scowl, he readies himself for battle by raising his hands, causing flames to ignite from his fingertips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech"> You may have underestimated me, girl,I may be a bandit now, but I was once an aristocrat and attended the prestigious Arcane Academy of Shadowfall. My skills in magic are not to be trifled with. I'll roast you alive if you're not careful.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't even know what that is. Sounds cringy.
</p>
</div>
<p class="narration">You ready your claws.</p>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["magical_enemy", "boss"]>>
<<set $e.name to "cringebandit">>
<<set $e.lvl to 8>>
<<randomEnemyEncounter>>
<<set $fullname to "Cringy Bandit">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</nobr>>
<<widget 'fightscene'>>
<<if $e.name is "squik">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
In the presence of the towering behemoth, your veins surge with a yearning for the pleasure it sought to give, but with all the resistance you could muster, you did not give in. The beast looms, a grotesque monolith, an indistinct form of writhing tentacles suggestive of a warped humanoid figure. Its gaze, alight with perverse desire, fixates on you as if imagining the torment of its grotesque appendages violating your very essence.
Regrettably for the monster your desire veers far from its lustful expectations. Today you sing a song of violence. With a leap, a force propels you into the sky, your claws severing three of the numerous appendages in swift succession. Panic sparks their retreat, their movements erratic, but it serves to simplify your task—no longer is evasion necessary when they fall outside your reach. Their retreat halted by the surrounding forest, you descend upon them with ruthless precision, pinning each tentacle underfoot until it succumbs to your weight. As the surviving tendrils retract their advance, you circle, stalking your prey and biding your time to strike.
The creature, a Squik, though still an undulating mass, bears a greater resemblance to a human form. You could close the distance and deliver a fatal blow before it had the chance to react, you hurl yourself towards your adversary, claws<<if $wings is true>> bared, wings<</if>> a blur.
The rank odor of its mucus-coated flesh invades your senses as you charge<<if $tail is true>>, your tail whipping through the air<</if>>. <<if $horns is true>>Your horns glint with the silver moonlight, casting stark silhouettes against the ashen clouds that shroud the forest, mirroring a tumultuous sea. Rain falls, each drop a biting sting against your skin.<</if>> Your attack catches the beast unaware, a single slash marking its visage, the Squik's roar resonating with pain. Its vile skin smears against yours as you tussle, the looming threat of its violation causing a momentary shudder. Yet with one final, decisive slash, the Squik's movements cease, it collapses, yielding to the sweet embrace of death.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "alraune">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Across from you, a figure of startling beauty, her skin a vibrant shade of green, peers at you through a curtain of floral adornments. Her gaze, so strikingly human in its confusion, starkly contrasts with the wreath of sinewy vines encircling her.
Poised against the Alraune, you find your gaze caught by the movement of her vines. They are alive with strength and power, their master's control over them absolute. Vines lash out, a swift strike that seems to tear through the very air, but you are prepared. <<if $wings is true>>The power in your wings lifts you from the ground, your flight a graceful ballet, an elegant evasion of the deadly tendrils below.<<else>>The primal agility within you stirs, leading you in a dance to evade her grasp, each step leading you closer to the safety of a nearby tree.<</if>> The gusts of wind whistle in your ears as you circle the Alraune, your eyes predatory, hunting for an opening.
<<if $wings is true>>Unyielding vines surge towards you again as you soar in the skies above. The dull echo of their failed attacks against your wings punctuates the wind. With an agility that belies your form, you swoop down on the Alraune, landing just beyond her reach as she tracks your movements.<<else>>Your form dances through the onslaught, a performance of leaps and turns that echo a master acrobat's finesse. Each evasion leads you closer to her, until you finally land, just a breath away.<</if>> You face her and a spark of wariness flickers in her gaze. Her eyes dart around, desperately seeking an escape from her impending fate.
A moment's silence is broken by your sudden charge, your talons severing a vine in a single, fluid movement. Surprise dilates her eyes into twin pools of fear as you press your advantage. With a swift movement, you trap her arm, spinning her until her terror-stricken face meets yours.
In the final act of this relentless dance, the Alraune's defenses crumble.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<if $e.name == "alraune" && $alraunespared gt -5>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Please spare me! </p>
</div>
<</if>>
<<elseif $e.name is "bandit">>
<<switch random(1)>>
<<case 1>>
<<genericfightscene>>
<<default>>
<p class="narration">
Like a lowly rodent, the bandit strikes from behind, his intentions as cowardly as his actions. However, when confronted with the prospect of a fair fight, his courage deserts him, and he scurries into the darkness.
The echo of his fleeing footfalls haunts the empty expanse, growing louder and more persistent with each passing moment. Armed with a crude bow and a quiver brimming with malice, he hurls arrows into the veil of twilight, each shot a desperate plea for your demise. Unbeknownst to him, you're luring him closer.
A game of evasion ensues, a dance choreographed by the rhythmic pulse of danger and the thrill of the hunt. Your claws, razor sharp and glinting with the fading sunlight, lay dormant, poised for the inevitable. The gap between you dwindles, until you can practically feel his breath, a tantalizing invitation to strike.
The bandit, drained of his ill-gotten bravado, stumbles, his footing betraying him. Like a falcon swooping on its unsuspecting prey, you seize the opportunity. The sound of his impact with the earth is accompanied by the cruel hiss of your claws slicing through his feeble defenses.
A cry of terror, raw and pitiful, erupts from his throat as he writhes beneath you. His futile attempts to escape only serve to accentuate the dread in his eyes, mirrored in the sharp edges of your claws poised at his throat. Your growl reverberates through the silent night, a promise of retribution imbued with venomous hatred.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You should have chosen a better opponent.</p>
</div>
<p class="narration">
You sneer at him, your words a hollow echo in the chilling silence.
His gaze, a cauldron of fear meets yours. The air around him trembles with his pleas for mercy, his promises falling on deaf ears.
A twinge of disgust soured your triumph. How many others had whimpered beneath his merciless heel as he was now beneath yours? Your gaze sears into his, a final snarl echoing through the twilight. With swift finality, you silenced his pleas forever, leaving his lifeless form to mark the victory of justice.
You leave him behind, his pleas forever etched into the still night.
</p>
<</switch>>
<<elseif $e.name is "wolves">>
<<switch random(1)>>
<<case 1>>
<<genericfightscene>>
<<default>>
<p class="narration">
Like the gleam of a silver arrow shot from the heavens, the moon finds its mark in the still heart of the night. Every twig, every leaf, every blade of grass in the forest mirrors its spectral glow, while the deepest shadows cower in the cloak of the ever-encroaching night. Amidst this tableau, a wolf, as grey as the ancient stones and silent as the whispered secrets of the wild, prowls the obsidian darkness.
His eyes, twin emeralds, lock onto you, his target. You meet his glare with unwavering defiance, the primal dance of predator and prey unfolding in the silent heartbeats that hang heavy in the chilled air. The Alpha, his figure hewn from the harsh lessons of survival, snarls a challenge that echoes in the frozen stillness.
In response, you bare your claws, gleaming like moonlit daggers. <<if $horns is true>>Your teeth, sharp and deadly, glint in the moon's glow and your horns, formidable as the antlers of the great stag, cast long shadows over the forest floor.<</if>> The air hums with anticipation.
With a thunderous pounce that rustles the silent woods, the Alpha lunges, but you, lighter than a winter's breath, evade its deadly trajectory. Its attempt to snare your leg in its jaws results in only a fleeting grasp of the cold night air. Seizing the momentum, you grapple the wolf by its scruff, sending it crashing into the stern bark of a nearby tree.
A soft whimper seeps from the Alpha, drowned by the rustle of fallen leaves under its weight. Yet, the forest’s erstwhile terror recovers quickly, slashing its claws across your leg, a shallow wound that weaves a hot thread of pain through your senses. A wild swing for your life's cord, your jugular, follows but it flounders, far from its mark.
Not given to the mercy of its teeth again, you retaliate with a swift riposte, a stinging slash that paints a streak of crimson on its hide. It yelps, retreating under the raw sting of your counter, its gaze reflecting the bitter taste of defeat and fear. In the throes of its newfound vulnerability, the wolf submits, its head lowered in surrender.
You turn, leaving the whimpering form behind, your figure swallowed by the spectral glow of the forest.
</p>
<</switch>>
<<elseif $e.name is "slime">>
<<genericfightscene>>
<<elseif $e.name is "goblinsct">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The $fullname was a lean creature, his rusted blades winking ominously in the faint illumination. His stature lead you to believe this would be an easy victory, but you knew better than to underestimate him.
The goblin growls and launches himself at you, blades careening through the air haphazardly. <<if $wings is true>>You unfurl your wings, their magnificent span shielding you from the impending assault<<else>>You step deftly to the side, the blades whistling past your form, air displaced by their wild trajectory<</if>>. <<if $tail is true>>Akin to a serpent's strike, your tail lashes out, penetrating the goblin's crude armor<<else>>With a swift pivot, your leg sweeps out, catching the goblin off balance, his footing faltering<</if>>. Though nimble, the goblin was no match for your superior speed. Your relentless offense suppresses the goblin's advances.
Uttering a cry of agony, the goblin crumbles to the forest floor, his body wracked with torment. Summoning the remnants of his courage, he rises, desperation alight in his gaze. A makeshift weapon, a simple stick, is his last hope. His attacks, desperate and wild, serve only to amuse you. With a dismissive swipe, you deflect his poor attempt. Laughter ripples through the silent forest as you thrust your tail through his chest.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "goblinarcher">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
An arrow cleaves through the air with deadly intent, its venomous whisper slipping past your ear. You pivot, your gaze tracing the arrow's trajectory to the loathsome figure ensconced within a lofty tree: a goblin archer, his knobbly form grotesque amidst the elegant lines of nature.
As you face your adversary, <<if $wings is true>>your demon wings unfurl like the dark expanse of a starless night sky. Each feather seems dipped in twilight, glinting with a sinister luster in the woodland gloom. The sight, even in the eyes of a wretched goblin, holds a morbid allure.<<elseif $spells.illusion is true>>You weave your illusion magic, creating a spectral mirage of seduction, dark and compelling, that casts a peculiar glamour in the woodland gloom, ensnaring the goblin's focus.<<else>>You focus your charm, a thin thread of magic reaching out to the goblin, wrapping around his mind, not with the intent to seduce him, but unsettle him, throwing him off balance.<</if>>
Yet, it was merely a ruse, a tantalizing veneer. Slowly, ever so slowly, the goblin archer is drawn in, captivated by your dark magnetism. He descends from the tree, each step lured by your ominous aura.
Meanwhile, <<if $tail is true>>your tail sways gently behind you, a serpentine silhouette etched with deadly precision. Each movement is deceptively calm, concealing the lethal force stored within.<<else>>You adjust your stance, your movements coiled and ready, awaiting the opportune moment to strike.<</if>>
As the goblin nears, you launch into action. <<if $wings is true>>Your wings beat a somber rhythm, lifting you from the ground and launching you into the fray.<<else>>With demonic agility, you sprint forward, closing the gap between you and the goblin.<</if>> As you approach the goblin, <<if $tail is true>>your tail arcs forward, a deadly arc in the muted twilight.<<else>>You move swiftly with the speed and lethality of a striking snake.<</if>> Simultaneously, your claws extend, glinting wickedly in the half-light, as sharp and deadly as a falcon's talons.
The goblin archer, entranced by your charm, hardly has the time to react. <<if $tail is true>>Your tail pierces his heart, while your<<else>> Your<</if>> claws descend in a flurry of relentless strikes. Each slash etches crimson ribbons on the goblin's skin. The attack is swift, brutal, and fatal.
As the goblin falls, a look of surprise etches into his lifeless eyes. His body slumps onto the leaf-strewn forest floor.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "goblinsldr">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Your fingers curl into the semblance of hooked talons, ready to engage in the dance of battle. The goblin reciprocates your steely gaze with a sneer of utter disdain, his grotesque frame encased in a cumbersome suit of iron. He hawks a loathsome globule of phlegm, which falls at your feet with a defiant splat.
He growls at you, an abhorrent challenge ringing out in the silence of the forest,
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">YOU FUCK NOW OR ME EAT YOU </p>
</div>
<p class="narration">
His snout contorts into a grotesque parody of a grin. The vile command echoed in the quiet forest, momentarily shattering the tranquil stillness.
<<if $wings is true>>You respond by unfurling your colossal wings, their impressive span casting a stygian shadow over the forest floor.<<else>>Your muscles tighten, your stance low and ready for the oncoming attack.<</if>>
The goblin charges towards you with a bestial bellow, spear leveled with the intent to maim. <<if $wings is true>>Your wings rise to meet the attack, his spear glancing off the inky leather<<else>>Your arms rise to meet the attack, his spear glancing off your sharp claws<</if>> with a screech that splits the quietude of the evening. He snarls, his previous grin supplanted by a twisted grimace of frustration. His spear swings again in your direction, but you're an ethereal wisp in the evening gloam, far too nimble for his brutish maneuvers. The razor-sharp edge of your <<if $tail is true>>tail<<else>>claw<</if>> carves an arc in the cool air, a swift retort to his wild swipes.
Yet, despite your fervent attempts, the goblin's armor repels your attacks. The thick iron plates shield his grotesque form, and you find yourself thwarted by the stubborn metal. The goblin smirks, his yellowed teeth gleaming ominously. He retaliates, his spear clashing against your claws, its metallic clang resonating in the eerily quiet forest.
The persistent exchange of attacks begins to drain you, your strength diminishing with each parry. In stark contrast, the goblin appears to grow more feral with each passing second, his ferocity fueling his relentless strikes. He rages like a tempest, his spear whirling about him with unbridled fury.
The possibility of defeat looming before your eyes, the fickle nature of fate of battle grants you a reprieve. The goblin stumbles, his footing lost amidst the berserk melee. Seizing the fleeting moment, your claws slash through the air, plunging into the goblin's exposed neck. His guttural cry cuts short, replaced by the grotesque gurgle of lifeblood escaping his body.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "cringebandit">>
<p class="narration">
The bandit pauses. During that fight, there were so many flashes of skin that you felt yourself getting aroused.
You may have intended to win this fight without sex, but now you're just a slave to your lust. <<if $outfit.outfit isnot "none">>You strip off your clothes in a hurry.<<else>>You're already naked, so who cares!?<</if>>
The bandit, for his part sees you pause and seems to think this means he's won.
He was annoying, but your lust is starting to fog your mind and as long as he rewards you, you'll let him think that ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Spread your legs or die, cunt! Flashing those tits at me while we're fighting, you can't blame me for this! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmmmm!</p>
</div>
<p class="narration">
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. You lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nnngggg, I'm so close...</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You lean over first, taking a quick lick of some of the sticky stuff all over him, savoring the taste.
You decide he needs to know how good he tastes, and you lean over and give him a deep kiss!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you just taste amazing!? Here, have some more!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he's unable to resist you. When he finishes cleaning you, you get off. It's your turn to clean him.
</p>
<img class="passage-image" src="demongodsassets/sexscenes/bandit/bandit1.webp" >
<p class="narration">
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy. Now you may have a reward</p>
</div>
<p class="narration">
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his orgasm, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yourself from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<<if $p.acceptance gte 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... I was planning to kill you from the start anyways. Though I didn't intend to lose control like this.
Oh well! It was fun! ♡</p>
</div>
<<else>>
<p class="narration">
Suddenly overcome with shame, you realize what you just did. You were fighting this man, fully intending to kill him physically. Instead you just absorbed every last drop of cum he had to offer! What's worse is it was amazing, you loved every second of it, and you hate that you already want more!
What is wrong with you!?
</p>
<</if>>
$fullname dropped something! As you get closer you see it's a book.
You've obtained the Ice Tome!
You've obtained 200 cum!
You've obtained 200 copper!
<<set $inv.money += 200>>
<<set $inv.cum += 200>>
<<set $tome.ice to true>>
<<set $forest1minialive to false>>
<<elseif $e.name is "dryad">>
<p class="narration">
The Dryad was overwhelmed by sorrow, grief pouring from her like a river at the loss of her kindred, yet you murdered them. It was necessary, wasn't it? They were tainted and could spread that corruption to others. You understood why the Dryad needed revenge, but you couldn't just sit there and accept your fate.
Even if their fate was pitiful, you needed to stop the Alraune before they spread the taint further. Even the Dryad, through her veil of rage and grief, had to realize this harsh truth. You wished to lead her back from the edge of her suicidal rampage, yet she had become a puppet to her thirst for revenge, leaving you no path of retreat.
As you parried every assault, and <<if $spells.fire gte 1>>manifested a mirage so real that the boundary between illusion and reality blurred. Conjuring a vision of fire so vivid it coalesced into a roaring barrier of flames. Every serpentine tendril of foliage that tried to ensnare you became a cinder, consumed by the fiery ward, <<else>><</if>><<if $wings is true>>your wings unfurled to their full extent, forming a protective barrier. The rhythmic beat, forceful and swift, deterred the encroaching appendages, leaving them bruised and reeling. Each successive gust rendered the once menacing tendrils feeble, their vitality sapped upon contact,<<elseif $tail is true>>your tail became a third limb, lashing out to deflect the onslaught of verdant tendrils seeking to entwine you. It snapped like a whip, its power and precision leaving a trail of withered foliage in its wake,<</if>> the Dryad's strikes became increasingly frantic. Fear was a fleeting specter in her eyes, intertwined with the deep hurt and sorrow.
<<if $spells.fire gte 1>>With a final surge of fiery magic, accompanied by a pitiful scream, the Dryad fell. Her charred form sprawled lifeless on the earth, still aflame and smoldering.<<else>>In a final, desperate surge of your strength, your claws struck out, swift as a falcon's dive. There was an echo of a gasp, and when your gaze refocused, the Dryad lay motionless. Her form was marred with the evidence of your ferocious assault<</if>>
Did you do the right thing? Was there a way to save this creature? The very trees around you appear to wilt immediately following the death of their queen.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I didn't want to kill you. But you left me no choice. </p>
</div>
<p class="narration">
Your solemn words are swept away by a sudden flutter. Your gaze shifts to find a raven, its obsidian gaze riveted on you. Part of you marvels at the bird's existence in this world, while a nagging suspicion arises at its scrutiny. It seemed to judge you in its silence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stop staring! It was her who provoked this. I had no other options. Let me be! </p>
</div>
<p class="narration">
Frustration spurring your movements, you flail your arms in an attempt to shoo the avian observer. The raven merely holds your gaze, its stance uncannily reminiscent of smug laughter, before it finally succumbs to your antics and departs.
</p>
<p class="narration">
You've obtained 200 cum!
<<set $inv.cum += 200>>
<<set $corruption += 10>>
<<set $azraelrel -= 25>>
</p>
<<set $dryadalive to false>>
<</if>>
<</widget>><div class="conversation">
<<if $genderstart is "male" or $genderstart is "fem">>
<p class="narration">
You enter a luxurious looking cavern. Rather than a cavern, it looks like a throne room! You're immediately struck by the opulence of the space. Rich golden tapestries depicting scenes of battles and conquests the adorned with crests of many houses unknown to you adorn the walls, piles of gold, and a large ornate throne sits at the far end of the room atop a raised dais. Upon the throne lounges what could only be described as a demon. His muscular body sprawled out lazily, two demonic women rest upon him, their sharp teeth bared in a sultry smile as they caress his body. Despite their humanoid appearance, their skin is scaly and their eyes are hidden, giving them an otherworldly, almost predatory appearance.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
As you approach, the demon notices you and sends the women away with a casual wave of his hand. They scurry off, leaving you and the demon alone in the room. The demon lets out a deep, guttural laugh, his eyes alight with amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What have we here? A weak little demon succubus come to play? Did you kill my guard? He was an amusing one.</p>
</div>
<p class="narration">
His lips curl in disgust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Even back home you weak succubi didn't know your place. Always trying to challenge your greater cousins! Your place is on your knees, and I'll be happy to teach it to you. Of course, you've already absorbed so much corruption that you're already a mindless beast. What chance have you against a God?</p>
</div>
<p class="narration">
You simply smirk back at the fool, your eyes flickering with amusement. You open your mouth to respond, your voice purrs and drips and seduction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh? I think I stand a pretty good chance. Afterall, I am a succubus and we are pretty hard to resist. And look at that, your tiny cock is already interested!</p>
</div>
<p class="narration">
The demon's sneer turns into a scowl, and he yanks his massive sword out of the stone floor, the metal gleaming in the dim light of the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">It seems I must teach you your place. I've killed many of your kind back home, and turned even more into my slaves. I think I'll just add you to my collection.</p>
</div>
<p class="narration">
He grows at you and you prepare yourself.
</p>
[[continue|battle]]
<<elseif $genderstart is "grill">>
(note: somehow all my text here got deleted for grill route, can't find it in old documents. Will rewrite soon.)
[[continue|grill ending]]
<</if>>
</div>
<<nobr>>
<<set $e.type to ["physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss1">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Melek Taus">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<set $boss1attempt += 1>>
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/img/grill/grill.webp" >
Steve stands at the grill, flipping hotdogs with a spatula. The sizzling sound fills the air, mixing with the laughter of his two friends, Emily and James. The three of them are enjoying a summer cookout in Steve's backyard. The sun beats down on them, but a light breeze keeps them comfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Hey Steve, can I eat a hotdog or do you think it'd be too bad for my diet? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Aw come on, Em. It's not the wurst thing you could eat. In fact, it's the frank-ly best choice! </p>
</div>
<p class="narration">Emily rolls her eyes, but can't help but laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Don't be a frank-en-stein. Just enjoy the grill-icious hotdogs! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Oh God, you're really doing this aren't you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">These hotdogs are looking mighty fine. They're practically begging to be bun-dled up and devoured! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">What's the difference between a hotdog and a roll in the hay? </p>
</div>
<p class="narration">Neither Steve nor Emily have an answer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">The difference between a hotdog and a roll in the hay is whether or not you're on fire! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Umm... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">...uhhh </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">I got fired from my job at the hot dog stand because I put my hair in a bun. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Oh God, make it stop... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">A guy walks into a butcher shop and says 'can I please get some hotdogs for lunch?' The butcher then says 'I'm sorry sir but we only have hotdog buns for hotdogs, and no one wants to eat the hotdog bun. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Dude. I don't think you're very good at these. </p>
</div>
<p class="narration">As they continue to grill, make puns, and tease James; you, the sentient grill listen in. Silently amused by their antics. It's just another typical summer day for this trio of friends.
Eventually the laughter dies down and everyone heads home for the night. You're put back into storage, and as the room falls pitch black, you feel your consciousness fading.
</p>
[[wakeup|grill wakeup]]
</div>
<div class="conversation">
<p class="narration">Suddenly you're surrounded by darkness. You know it's not the garage you were just in, rather it's like you're floating.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Oh no, not again...</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/goddess.webp">
Suddenly a holy light fills your view. It's the only thing visible in this world of darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech"> You will be reborn </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">But I was never alive...
Well actually, there was that one time I was a Great Irish Elk, but that was thousands of years ago.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech"> What? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Yeah, we went exctinct but...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech"> Stop. </p>
</div>
<p class="narration">Achievement unlocked. You've managed to fluster a Goddess. Congratulations!
The Goddess clears its...Throat? And in a dramatic fashion, continues.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to your new life. I had this great speech planned but, I just don't think I can do it anymore. Due to a little typo by the games developer, you have been reincarnated as a girl in this new world. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Wait, I'm a girl now? And what's a typo?
...
Also what's a developer?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">*sigh*
Basically you were never supposed to exist. The developer was typing the word girl at the very beginning of the game, and he mis-typed gril. Although he's incorrect, he thinks he's hilarious and decided to keep that in the game. So... You were born. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Oh I see...</p>
</div>
<p class="narration">But you don't see, do you?
You don't have any idea what she's talking about, but then again you don't understand why someone else is reading your thoughts to you either, so whatever.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">But what am I supposed to do now? I was just a grill before. I don't know how to be a girl.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Well, it's not like being a grill was all that difficult. </p>
</div>
<p class="narration">The Goddess doesn't have any visible features, but somehow you know she's rolling her eyes. Somehow you also know what eye-rolling is!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech"> Just use your common sense and try your best. And maybe try to pay a little more attention to your surroundings. You're not in the kitchen anymore. I am giving you a basic understanding of human customs. </p>
</div>
<p class="narration">Grinning, you respond.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'll try my best to be a well-done girl, I don't want to be a raw deal or a burnt offering.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Oh dear... I may have made a mistake. </p>
</div>
<p class="narration">Once again, you can somehow tell the Goddess is rubbing her temples, despite having no features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'll do my best to rise to the occasion, I don't want to be a soggy mess or a flop.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">This is going to be a challenge. Maybe we should have grilled you on proper human etiquette before sending you off on your new adventure. </p>
</div>
<p class="narration">Achievement unlocked! You made a Goddess tell a pun!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">I hope you're being serious, Grill, This isn't a game. You're going to be living among humans now and you need to learn how to behave appropriately.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'm just trying to add a little flavor to the conversation.
What am I supposed to do anyways?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Use your girlish body, have sex with monsters or humans and absorb corruption from them. Kill the Demon Gods of this world. Or do whatever you want, I really don't care anymore.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I promise I'll be a good "gril" and follow the rules.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Well, we'll see.</p>
</div>
<p class="narration">Her light fades as you find yourself drifting off.
</p>
[[wake up|grill new start][$currentlocation to "plains"]]
</div>
<<set $gender to "female">>
<div class="conversation">
<<set $hair to "black">>
<p class="narration"><img class="passage-image" src="demongodsassets/img/backgrounds/grassyplains.webp" >
You woke up to find yourself lying on a grassy plain, surrounded by rolling hills and a clear blue sky. You sat up, rubbing your eyes, and looked around in confusion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where am I?
</p>
</div>
<p class="narration">You look down.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/newbody.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I really do have a humans body now. So exciting!
</p>
</div>
<p class="narration">You stood up, stumbling as you try to gain your bearings.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/standinggrass.webp" >
You've never walked on two legs before. As you walked, you tripped over a rock and fell to the ground with a thud but after rubbing away the pain, you figure it out pretty fast.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is so weird.
I was just a grill, minding my own business in the garage, and now I'm... wherever I am, in a girl's body. This is so exciting!
</p>
</div>
<p class="narration">Interestingly, human speech seems to come naturally to you. The Goddess did promise to give you a basic understanding of humans.
You look around again, hoping to see some sign of civilization. All you can see are fields and tress as far as the eye can see, though in the other direction you can see some mountains you can probably trek. Though your judgement of human walking speed may be significantly inaccurate.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Great, I'm stuck in the middle of nowhere with no idea where to go. This is going to be a long journey.
</p>
</div>
<p class="narration">You sigh, loudly. Once again looking down at your body. You start to get a little curious. You've never had a human body before, what will it be like?
</p>
[[touch it|grill masturbate]]
[[continue|grill plains2]]
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">Well it's a new body, why not experience it!? Afterall, according to what that light said earlier, you're going to have to get used to having a lot of sex anyways. Why not start now!?
You're alone, naked and sitting in a grassy field. There's not a single soul in sight.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You start by grabbing your left breast with your left hand, and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this electrical new feeling simply by caressing around your pussy lips. You then start gently rubbing your new slit. This is something new entirely. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free, and so happy.
You can feel your clitoris growing wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clitoris.
You wonder if it's possible to cum with your hands. Naturally you've never had an opportunity to try this before, but it seems like the logical next step. You move your left hand and place it over your clit. You then move your right hand down and insert two fingers into your pussy.
You thrust, in and out, in and out. You begin to moan louder and louder, until finally you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first human orgasm, that was amazing. Addicting even!
</p>
[[head towards city in the distance|grill city][$currentlocation to "blackpoolgate"]]
[[head towards mountains|grill mountains][$currentlocation to "mountains_day"]]
</div>
<div class="conversation">
<<set $p.acceptance to 100>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well I guess I better get moving. Hopefully someone will be able to point me in the right direction. At the very least maybe I'll find some food and some clothes. I'm starving. I wonder if they have grills in this world. Then I can be a grill, it's grillception!
</p>
</div>
<p class="narration">You don't have any idea what you're talking about, but then again you don't understand why someone else is reading your thoughts to you either, so whatever. It's like you're a character in some weird story.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But what am I supposed to do now? I was just a grill before. I don't know how to be a girl.
</p>
</div>
<p class="narration">You set off, determined to find your way in this new world. As you walked, you couldn't help but chuckle at the absurdity of your situation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I still don't know what a typo is, but who would have thought it could lead to such a wild adventure? I guess you never know what's going to happen when you're a reincarnated grill.
</p>
</div>
<p class="narration">As you prepare to step out into the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you start to focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced before, and you don't know how to describe it to anyone else. But as you continue to focus on it, you begin to realize that it feels like a charm spell - something that allows you to imbue objects with magical energy.
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of power within you, waiting to be tapped and harnessed. You don't know how you know this, or why you're able to use it, but you're certain that it's there, waiting for you to use it to its full potential.
It seems that as long as its sexual, any pain you receive turns into pleasure. Additionally you can't die from it.
You focus a little harder and you feel a burning at your finger tips. You know fire magic 1 and 2!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This could be fun! I can't wait to try this body to the fullest!
</p>
</div>
<p class="narration">You should think of a new name while you walk...
</p>
[[head towards city in the distance|grill city][$currentlocation to "blackpoolgate"]]
[[head towards mountains|grill mountains][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>>
<div class="conversation">
<p class="narration">
The walk is slow it doesn't help that you're barefoot, and your breasts keep bouncing. Thankfully they're pretty small so it's not too much to handle. Though if they were bigger, might help you do your job easier.
The wind keeps annoyingly blowing black strands of hair into your eyes, but before you know it you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh hello fellow human!<<if $outfit.outfit is "none">> I wasn't born with any. I've never had clothes before, I can't wait to get some though!<</if>> </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech"><<if $outfit.outfit is "none">>You've...never had clothes? What are you a gypsie or something? <</if>> Wait, did you just say "fellow human?" </p>
</div>
<p class="narration">
Why is that weird? Why is it so hard to act like other humans!?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's a gypsie? <<if $genderstart is "grill">>Oh sorry, what I meant was Hello guard! I'm a grill! Wait no, I mean girl!<</if>> <<if $outfit.outfit is "none">>Do you have something to wear and maybe <<else>> Do you have <</if>>a bite to eat? I'm famished... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech">Lady you're weird. Why don't you turn the other way and get out of here? </p>
</div>
<p class="narration">
Oh no! Your deception is failing!
Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
The last time a man had his eyes on you like this, he was talking about food. Speaking of food, man are you starved.
The guard drops his spear and starts walking towards you, while simultaneously dropping his pants.
Your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize that you might be a little wet. You're not used to having a vagina and it honestly feels like you had an accident. More new sensations! Honestly, these new experiences are only getting more and more interesting.
He's already begun stroking it by the time he reaches you and forces a kiss on you.
As his tongue is in your mouth, you taste sweat. A bit unpleasant, but hey. New experiences!
</p>
<<set $p.acceptance to $p.acceptance + 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmh! Are you food, cause I need you inside me!</p>
</div>
<p class="narration">
Momentary confusion crosses his eyes, but he immediately goes back to what he was doing. You're moaning as his hands start grasping your breasts and crotch
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Guard</p>
<p class="speech">Garret, what the Hell are you doing with that woman, what the fuck is wrong with you!?
If you paid for a whore you do that back at the brothel, not here! </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Guard</p>
<p class="speech">I'm sorry Miss, my name is Jared and I'm the captain here. Please go back to the brothel for now. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello Jared, whats a whore? Is it tasty?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I... apologize if I was mistaken. Well no matter. Could you please tell me who you are and why you're here? <<if $outfit.outfit is "none">>And what happened to your clothes?<</if>> </p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've never had any clothes before. I can't wait though. How do I get some?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You've never had clothes before? Oh you poor thing. Are you homeless from another city? But your skin is so fair and clean. I can't imagine you struggled too much. Did you perhaps bump your head? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh I've been plenty dirty, usually when I cook! I did wake up on the grass though, maybe I did bump my head?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">*whispers to Garret* I think Gypsies did something to her mind, or maybe she got an injury.
You're a cook? Well while there's technically no law against it, it's still frowned upon to wander around naked. Come inside, I'll get you a bite to eat and something to wear.
Come along, and welcome to Blackpool. </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmm, who I am... You can call me <<textbox "$name" Grill>>
I'm a grill! Wait no, Girl! I have tons of experience taking a lot of meat!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">So you're a whore? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is that, is it tasty?
I guess you could say I'm a cook.</p>
</div>
<p class="narration">
Jared shakes his head. This conversation is getting to him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">*whispers to Garret* She's obviously not a cook, not with skin that fair. But I don't think she's lying either. She might be some noble's maid, maybe he raped her and dumped her to hide what he did. Or maybe something happened and she got injured. She doesn't seem to be from our town, but I'm going to ask around. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, are you talking about me? </p>
</div>
<p class="narration">
Jared clears his throat
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I'm really sorry about that miss. Please come with me, and welcome to Blackpool. </p>
</div>
<</if>>
<p class="narration">
You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later|grill city pt2]]
</div>
<div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark and you realize you should probably find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until, in the distance you see a cave. You can't tell how big it is, but it's big enough to at least shelter you for the night. Unfortunately there is no clear path to the cave, so you'll have to climb through the bushes to get there.
You finally make it there, and as you enter the cave you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
Check it out! A door! In a mountain! Nothing weird about that.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, as soon as your eyes land on the bed you immediately jump on it and just pass out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me </p>
</div>
<p class="narration">
You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And you need to explain to me how you entered.</p>
</div>
<p class="narration">
Wow! You're a human, and you've already met your first horned human!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello fellow human! </p>
</div>
<p class="narration">
You look around seeing that you clearly missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You... Do you not see the horns, my wings? my tail? Clearly I'm not human.</p>
</div>
<p class="narration">
She stands and does a spin to show off her "human" body.
You just shrug
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is that not normal?
All humans look the same to me. Though you're the first one I've spoken to, with my own voice! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Are you... ok?</p>
</div>
<p class="narration">
She looks at you quizzically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Nevermind, how did you find this place?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I just saw a door. Human customs are new to me, I just learned them. But I did try knocking!
When no one responded, I also tried asking the door but that was unresponsive too. I guess I can't hear it's response with my human ears though. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">...
You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us.</p>
</div>
<p class="narration">
You look at her confused.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well duh, I just told you with my human mouth that I am human. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Of all the possible people in my bed, I get a crazy one...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know. Some lady just told me to come here and kill some demons or something. But honestly I'm just happy to be here! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Kill... Demons? But you're a demon. I am too.
Unless you're referring to those things that call themselves Gods? If so, I recommend you stop now. Nothing but your death will come of that. If you were sent to kill me, well I recommend you discover yourself before you try that, then reconsider.</p>
</div>
<p class="narration">This lady is pretty. Her words don't make a lot of sense, but she's probably just hungry.
</p>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You need to leave, but here. I've got some clothes you can take with you. </p>
</div>
<p class="narration">
She hands you some clothes to wear. They look very provocative, so many new things to try and you already get to try being a slut!
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem.
By the way, my name is Rhelyla. </p>
</div>
<p class="narration">
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<</if>>
[[head towards city|grill city][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<div class="conversation">
<p class="narration">
After the guard named Jared brings you to the guard tower, he <<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>>gives you some rags to wear and <</if>>brings you some bread and heads out promising to return soon after checking missing person logs and reaching out to a couple families.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
You chew on the bread as you really were starving. But while there wasn't much to begin with, your hunger isn't even a little bit sated.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Well, good news and bad news.
The bad news is we weren't able to find anyone missing matching your description. We checked noble houses, their maids as well as the brothel and tavern. I suppose it's possible you were a peasant's daughter, though that's hard to believe with your unnaturally good skin. But we have no way of reaching out to every peasant family. And... If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing, I'd wager there's a good reason you wouldn't wish to return to them.
I think it's likely you came from another town.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you do remember anything, your name is $name. </p>
</div>
<p class="narration">
Well the only person who would report you missing is a whole world away. Then again you didn't come with your body, did you leave a corpse? A grill corpse? But it's good to know that someone else was able to fill in the gaps in your story.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Now you clearly haven't got a penny to your name, and we got no place to offer you. My wife would kill me if I brought you home and well...I don't recommend staying with Garret.</p>
</div>
<p class="narration">
Jared hands you some money. Someone said "People aren't normally that nice", but Jared proved them wrong!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Here, this is some of my own money. 200 copper won't get you far, but you should be able to get a nights stay in an Inn while you figure stuff out. I wouldn't be able to live with myself if I knew you had to sell your body for a bite to eat and a place to sleep. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow thanks mister! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. And I recommend you find a way to earn money fast and hire a guard. A woman with skin as fair as yours is likely to be kidnapped for ransom, or never seen again.
For now, head north and turn right when you see the market. If you keep going straight for a bit, you should run right into the Inn.
Once you've got some money, if you ask me most of our apothacaries are quacks. But maybe one of them can help you recover your memory.
I'm sorry we can't help you more, but if you remember anything else please stop by and we'll do what we can. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Donut worry! I'll be ok!</p>
</div>
<p class="narration">
You thank him one last time, as you head out and try and find this Inn.
</p>
[[enter the city for the first time|grill enter city][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<p class="narration">
This place is huge! You turned right at what appeared to be a market, you went down a road and found a building with lots of people laughing and clinks of glassware bringing you a sense of nostalgia. You asked a man on his way in and he pointed you in another direction. Eventually you come across what could only be described as an Inn.
It even has the cliche grumpy old man sweeping up outside!
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, finally at an end to your long trek and see a man sweeping in front of the entrance. Before you get a chance to say a word he already opens his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Lucky! I'm starving!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I suppose I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">What?</p>
</div>
<p class="narration">
The Innkeeper is taken aback. He's not used to women, especially women as beautiful as you, being so easy!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of deal do you want? We can deal cards! Oh or drugs! Or wait, do you mean we make a deal? Why does this language have so many uses for the same word!?</p>
</div>
<p class="narration">
The Innkeeper steps away from you...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">I changed my mind. Get lost. You're freaking me out.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What!? You offered me a deal! I want to experience it! No take backsies!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/you/scenes/home/pout.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey Lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok! I love food!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. I'm a cook, you'll love my food.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I cook too!</p>
</div>
<p class="narration">
This guy cooks! There's no way someone who cooks could ever be a bad guy! Unlike that take-backs shitty Innkeeper.
</p>
[[Accept his offer|Accept his offer (grill)]]
</div>
<div class="conversation">
<<switch random(3)>>
<<case1>>
<p class="narration">
As the man entered, he found you lying on the couch, your dress having ridden up your thighs. The very edge of your panties visible. You act nonchalant, like it wasn't intentional to tease him from the start, and motion him to sit next to you. He moves his face towards you, and you kiss. Your tongues start to touch and passions begin to rise. You stumble back to the bed and made out like you both just hit puberty. He ran his hand over your clavicle, his skin hot to your touch. You start fidgeting with the buttons on his clothes, before you tug them off. His cock springs to attention.
He pulled a strap of your dress down, and broke away from kissing. He dived into kissing your neck and shoulders, you could sense his cock stiffening in his pants.
You stand up and he follows, but you push him back down on the bed. You wrap your warm soft hand around his dick and gasp at how firm it is.You start kissing around his cock<<if $genderstart == "male">>, remembering how you used to like it when you were a man, though your hunger quickly pushing those thoughts out of your mind.<<elseif $genderstart == "female">>, how you used to do it in your old life.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/1.webp" >
You gave his cock head a few soft kisses while stroking it gently. You can sense his eyes on you as you open your mouth and slowly take his length in past your lips. With your succubi senses, you can feel your own phantom cock being sucked, making it easier to know exactly what feels good. You can feel your own mouth, warm, soft and wet. You bob up and down, slowly while swirling your tongue around it.
He groans as he grabs your hair, you continue working his cock eagerly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Oh God </p>
</div>
<p class="narration">
Your only response is to take more of his cock down into your throat. Your lack of a gag reflex definitely makes things more confvenient.
The man starts to get more aggressive, and he uses your hair as a handhold as he starts pumping in and out of your mouth, fucking your face.
Your hands grip his thighs and the feeling of your lips sliding on your own phantom cock was pure bliss. You both felt your phantom cock cum, and at the same time you felt it spurt into your mouth.
You never stopped sucking and managed to swallow his entire load. You look up at him with lust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Remove the rest of my clothes</p>
</div>
<p class="narration">
Sensing the man likes to be ordered around, you command him.
He's already hard again, not that you have any trouble causing that to happen as a succubus. He stands up and removes your clothes, his soldier already back at attention.
</p>
<<case2>>
<p class="narration">
The man enters, and approaches you. You get to your knees, his eyes on you as you start untying his trousers and let them drop to the floor. Then you pull his underwear down. Your eyes beam as you stare at his hard cock, hungry for it. <<if $genderstart == "male">>Your hunger quickly pushes out any thoughts of revulsion you should have felt as a man.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/2.webp" >
You begin to lick his balls. He groans as your tongue travelled the surface of his sac, then you pop one and then both testicals in your mouth.
His cock pulsed and twitched, which you could feel both sympathetically with your powers and as it tapped against your nose.
Looking up at him dead in the eyes, you shove his head into your mouth. He groans as you suck down hard.
You look up at his eyes, looking back at you with his cock in your mouth. Your slurping sounds as you bob your head back and forth just assisting with the erotic nature of the act.
You begin to stroke him slow at first, while you suck. Feeling both the pleasure of lips on your own phantom cock and the pleasure of someone else's cock in your mouth.
Expertly without stopping, you remove the straps of your dress. As your dress falls to the floor, with only one hand you remove your own bra. As your other hand is still focused on stroking his cock along with your mouth. You start to pleasure yourself. It feels amazing feeling a phantom cock down there, along with your own vagina being touched.
Through your phantom cock, you can tell your mouth felt good as his tip explored the cavern of your throat.
With renewed determination, you decide you'll just make him cum again as you don't wish to stop.
You shove his whole cock down your throat, going back and forth with speed. The whole area filled with your own sounds of throat fucking as your head furiously bobs back and forth.
Your tits jiggle, and you can feel his balls wanting to explode and release. You release his cock for just a moment "Ready for your reward?♡" You ask.
Suddenly the cock in your hand jerks at the same time you feel your own phantom orgasm. He sprayed cum out, the first shot hitting you in the face. You immediately adjust his cock, aiming at your tits. Spurts of semen shoot out as his cock pulsed, icing your tits with his seed.
When he was finished, you apply some of your charm making him hard again.
He groaned as you licked the base of his cock, to the tip swallowing what semen is left there.
</p>
<<case3>>
<p class="narration">
The man enters, and you immediately get to work.
You start to kiss him and grind against him, while he gropes and grabs you. You feel his cock start to stiffen. You push him down on the bed, straddling his lap, lips pressed against his. You pull off his shirt and kiss.
His hands are on your ass, as he tentatively reaches under your skirt.
You don't stop him, so he pulls it up , <<if $outfit.outfit == "none">>fingers running over the bare skin of your ass. You didn't wear any underwear this time<<else>>Fingers running over the bare skin of your ass, you lift your butt just a bit, so he can help you remove your underwear.<</if>>His dick only further stiffens.
You climb off of him and guide him to stand. You untie his pants and pull them down with his underwear like an expert. You kneel in front of him, lips parted and glistening, shooting him a smile. His dick hangs in your face, fully erect.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/3.webp" >
You grab it, pumping the base of his shaft with your hand. You bring the tip of his cock to your mouth and then you're sucking on it.
An onslaught of pleasure on your phantom dick, from your pumping and licking. You can sense his desire for you growing.
You look up, as you see an expression of awe on his face. You giggle around his cock. You grab the base of his cock, swing it back and forth across your lips and outstretched tongue. He moans.
</p>
<<default>>
<p class="narration">
Your hand passes over his crotch, he's soft to your touch at first. But you place your thumb on the topside of his cock and run your finger up and down the bottom of his shaft, using a little bit of your charm power on him.
A drop of precum on the tip of his shaft, you can see the liquid glistening in the dim light as you continued flicking your fingertip over his frenulum. His muscles contracting with every touch.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/4.webp" >
As his pulsations increase in frequency, you could feel his precum wetting the top half of his shaft. You watched the clear fluid run down until it became a stream forming on a pool on his stomach. You felt his/your cock clench tighter until you knew one more stroke was all it needed.
Your face between his legs, he looked down from your perfect, curvy ass, down your back and back to your eyes. Without breaking your stare, a smile forms across your lips. You could feel a tongue run across your phantom balls, as you run your tongue against his.
You feel a surge of electricity from the phantom limb as you take him into your mouth. You bob up and down over his cock, your eyes still locked until finally you draw him deep into your throat.
You felt him twitch in your mouth, and you could tell from your own feeling that he was about to cum.
Instead of giving him release, you crawled up the bed and turned around so you were lying on your back with your legs spread wide, bent at the knees.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My turn~♡</p>
</div>
<p class="narration">
He came to you, allowing your lips to touch and tongues to dance. He ran his hands down your body. His fingertip entered inside of you, followed by a second finger, then pushed them deep inside you. You could feel your walls pulsate around his fingers, soaking him. He removed his fingers, leaving a visible trail of wetness until they reached your breasts.
He moved between your legs and took you into his mouth. His lips against your pussy lips. His tongue ran down, drinking you in before finally bringing his lips around to your throbbing clit. You're rocked by orgasmic contractions as he held his mouth against you and drank the flood of your juices.
</p>
<</switch>>
<<switch random(2)>>
<<case1>>
<p class="narration">
You have your partner lay back. He rets on his elbows and watches you climb onto the bed.
You grin at him, maneuvering yourself over his hips. You grab his shaft, stroking it, guiding it, before sitting on it and letting it plunge into you.
You experience an explosion of pleasure as you feel your phantom cock enter a pussy so tight, so hot, so wet. While also feeling something so hot and so hard entering you. His eyes are on his dick, watching it slide into your petite frame, watching his cock fill you up, stretch you wide.
You start slowly, rolling your hips, riding him like he's a horse. You take his hands, bring them to your tits, two tight little handfuls. He plays with your nipples while you fuck him and bite your lip in pleasure.
You work up your pace, taking him inside you with an increasingly quick rhythm, sitting down on his cock until his balls are pressed against your ass.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So deep~♡</p>
</div>
<p class="narration">
He grabs your hips, arms flexing, muscles straining as he drives you harder and faster onto his cock.
You love it, lips parting in pleasure, a happy daze growing on your face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aah, aahh ♡</p>
</div>
<p class="narration">
you moan, pinching your own nipples.
</p>
<<case2>>
<p class="narration">
You lay on your back, and this strange gentlemen gets on top of you. He teases your entrance with his cock before he can no longer resist and inserts himself. Feeling your phantom cock insert into something so wet, warm and hot at the same time you feel something going into you, You moan "Aaah ♡"
His cock, throbbing so heavy inside of you, you can't help but moan softly. His hot breath lands across the junction between your neck and shoulder, you kiss his mouth.His fingertips dig into your hips, keeping you still on the muscle of his thighs and weight of his length. The heat surging into you at a curling speed, dulling your vision with the distant promise of sheer ecstasy. You're feeling exactly what he's feeling, but more.
He looks at you and you tell him what you sense he wants to hear;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so full, You're so hot.</p>
</div>
<p class="narration">
you barely make out before his hands slam you against him.
He groans, and you feel him get harder inside of you. You relax your body, listening to the sound of skin slapping against skin. His hands move from your hips to your thighs, his thumbs squeezing hard into you to hold you in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're beautiful! </p>
</div>
<p class="narration">
with so much sincerity you might have fallen for him if you didn't already know this about yourself.
</p>
<<default>>
<p class="narration">
The man was exhausted and ready to stop, but you had other ideas. You applied your charm magic causing his erection to harden.
He stood on the floor at the edge of your bed and pulled at your legs, sliding you down the length of the bed until your knees were at his sides. He took his cock in his hand and ran the head up and down your slit, moistening the crown. He pushed his thumb down at the base giving him the perfect angle, the head of his cock held just inside you. Your clit was gently twitching, calling, begging to be penetrated.
His pelvis slowly pushed forward as his cock slowly disappeared into you, until it sat at its base.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me, fuck me fuck me!♡</p>
</div>
<p class="narration">
His hands grasped at your thighs, his cock disappearing and reappearing back into you, slowly at first. Your wetness left a visible coating on his cock. As the volume of your moans increased, so did his thrusts. The room filled with the sound of wet skin on skin contact. Your moans turned into screams as you felt his cock drive hard into you. In and out, in and out, the intensity increased.
</p>
<</switch>>
<<switch random(3)>>
<<case1>>
<p class="narration">
You sit on his cock and look him in the eyes and mutter to him;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finish in me, however you want.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/1.webp" >
He maneuvers you to your hands and knees, ass round and glorious in his face. He kneels behind you, hands on your wait for leverage. He fucks you doggy style with fierce, acute thrusts. You moan in pleasure, feeling your tight vagina clamp down on his cock on both the giving and receiving ends.
You both cum. For you, you felt it out of both his cock and your vagina. An intense wave of of pleasure as his cock pumps you full of spunk. He holds you in place until he's done, using your tight pussy to milk his cock dry.
</p>
<<case2>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Would you like me to cum inside you?</p>
</div>
<p class="narration">
He bucks up to you, hitting a critical spot inside you that it nearly knocks the breath out of your lungs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're so tight, I wanna fill you up</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please ♡</p>
</div>
<p class="narration">
You barely manage to moan out your response, clutching onto his hands. After having the shape of his cock in you for the past several minutes, feeling the same size, shape and heat pushing you over the edge in motion, has your abdomen trembling through sheer white hot buzz.
You're barely moving on your own accord, his hips are doing all the work, fucking into you so smoothly like he knows how much it drive you crazy. You start rolling your hips against his thrusts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cum inside</p>
</div>
<p class="narration">
You look at him, begging with your eyes.
He gasps into you, hot breath burning where it spreads. Sloppy blazing heat gushes into you as his hips pause. You can feel him cumming with your powers, that explosion of ecstasy, at the same time your orgasm is spreading as his hot cum spreads inside of you.
</p>
<<case3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/2.webp" >
You took the cock inside you, feeling the man release precum inside you adding to the wetness you already had. A jolt of electricity between your phantom cock and your pussy, you felt the walls of your pussy clinch around his cock, slowly at first, causing him to buck harder into you like a ravenous animal until you could no longer hold back.
Biting your lip, you wrapped your legs around him, pulling him deep and holding him in place. A lingering moan passes your lips as your thighs began shaking at his hips. Your pussy squeezed and milked his cock as you came. In that next moment, he lost control as well.
He grasped your hips, and drove himself deep inside you one last time as the pulsations of his cock became hard contractions. As his cock twitched, you felt his cum flood into you. The contractions of your pussy meeting with the pulsations of his cock, demanding every last drop from him.
</p>
<<default>>
<p class="narration">
His cock is so hard and now very wet from you. You take a couple of breaths before positioning and pulling him down your throat.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/3.webp" >
He thrusts deeply, instead of just holding in in your throat, you have to struggle to keep your hands between your legs so you can continue to pleasure yourself too. You feel your clit swelling intensely.
Time stops as he fucks your face for a while, and you watch as he leans his head back. You feel his tension building and needing release.
You taste him. You begin to moan, but after a few very deep thrusts he pulls out. The head of his cock dripping with saliva that also dripped down your chin.
You stand up, your legs feel weak and pussy throbbing so hard it takes focus to stand. He tells you to bend over the table.
You do as he asks, the table feels cold against your flush skin. You feel him firmly grab the back of your neck before slowly running his hand down your spine and grabbing your ass. He kneads and slaps your ass cheek hard, and you brace yourself for another slap. Instead he reaches down and grabs your pussy so he can feel how nice and wet you are.
You try to turn back and look at him, but he is firmly holding you down by the back of your neck. He lightly pinches your clit making you squirm, before he slides his fingers inside of you and your whole body moves.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock!~♡</p>
</div>
<p class="narration">
You feel him slowly start to stretch you out, as you gasp in delight. The pressure is overwhelming.
He's amost ready to slide his cock all the way inside you, he stands up but keeps you forced down against the table with one hand. You can feel yourself edging towards climax, the pressure of his head deep inside you and his thickness stretching you further is what sends you over the edge. You love the deep pleasure mixed with pain that sends electric waves up your spine.
You start breathing harder, your breathing and moans change as you tighten around him and your knees buck with orgasmic contractions as you experience yet another orgasm.
You can tell he's going to cum soon by the way his cock feels, and the way he's pumping into your greedy slit. Your excitement at the meal grows. Just as you start to cum again, he pulls out and tells you to open your mouth.
His hand moves down to his cock as you get on your knees obediently. You moan loudly as you feel him cum hard on your tongue and face, careful to make sure that any missed drops land on your tits. You don't want it to be wasted.
You taste him and watch him continue to stroke as you let out a satisfying moan. You lick the tip of his cock with your tongue.
He gently leans down and wipes cum off your face with his finger, and sticks it in your mouth, you feel more contractions as your body cums one last time.
</p>
<</switch>>
<<nobr>>
<<set $cummod to 70 + ($slutfame * 2)>>
<<if $outfit.accessory is "greencrest">>
<<set $cummod = Math.round($cummod * 1.15)>>
<</if>>
<<set $inv.cum += $cummod>>
<<set $coppermod to ($slutfame + 20) * 2>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
You have fed. Your hunger is back to 0.
You gained $coppermod copper in tips!
You gained $cummod in cum!
<</nobr>>
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
</div><div class="conversation">
<<switch random(2)>>
<<case 1>>
<<if $horns is true>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/horns1.webp" ></p>
<<else>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/1.webp" ></p>
<</if>>
<p class="narration">
You step towards the plant woman, carefully stepping your bare feet on her petals as you move closer to her. Any resistance she previously had is gone. She's completely defenseless to your advances, letting out loud moans as you approach. No longer able to hold back, her vines start caressing your body, you smell the scent of musk and flowers. Her long slender fingers wrap themselves around your shoulders as you come in close, pulling you close and pressing her lips against yours. Your heart beats faster and your breath becomes short and shallow as you kiss the Alraune.
One of her vines teases your back entrance as her right hand moves to your cunt and her mouth moves to one of your nipples. You moan softly into the Alraune's mouth, enjoying the attention she pays to you. After several minutes of kissing and groping each other, the alraunes vine gently pushes into your ass, its cock-head already lubed with its own precum. You feel it push into you and begin to thrust, entering you inch by slow inch. The sensation of it sliding into you sends shivers throughout your entire body. You arch your back and moan loudly as it fills you up, and it responds by grabbing your hips tightly and driving even deeper. She removes her hand, and grabs one of her own cock-vines. She sucks on the tip for just a moment, before guiding it to your dripping twat.
Your mouth goes to her sweet nipple tasting of nectar, as she begins to stroke herself as she fucks you, watching intently as her cockvine slides between your slick labia and into your hot cunt, the pressure building steadily inside you. Her hands grip harder as she feels her climax approaching, and you can feel it too. You get on your knees, giving her easier access and giving your mouth access to her cunt as you move some of her larger flower petals away from the entrance. You lick around the outer rim of the swollen clit, teasing it lightly. Then you plunge your tongue inside the moist hole, flicking it around her sensitive flesh as you suckle on it greedily. You feel the tension build in the alraune and she lets out a loud moan, her vines pumping you harder and faster and buckling under the pleasure coursing through her body. You hear a wet slap and feel warm splashes hit your face and hair, followed shortly after by a string of cum shooting. Multiple vines around you have erupted in sticky white cum as they spray the two of you.
You swallow everything, savoring every drop as she pulls out and collapses on the mossy floor.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/2.webp" >
You step forward towards the Alraune, eager to taste her. You step gently, a little worried you might cause her pain by stepping on her oversized flower petals. She doesn't seem to mind though, and once you've stepped past them, you kneel down beside her and place your hands on either side of her head. Her dark brown eyes meet yours as you bring your face near hers, a sad expression on her face. Not for herself, but for what she worries she's about to do to you. She resigns herself to the lust, she closes her eyes and opens her mouth, her vine-cocks already teasing your slit. She tilts her head back so you can slide your tongue into her mouth, which you gladly accept. Her tongue swirls around yours as her petals rub against your legs and thighs. When you pull away, she follows suit with her own mouth opening wide, pushing her tongue back in your own mouth.
The vine cock at your slit is already lubed up from your own juices as it's rubbing against you. You keep grinding your cunt against it, inviting it inside. Soon enough, it stretches you open and begins sliding into you, filling you with it's thick length. The pleasure shoots through your body causing you to shudder violently as you feel it enter deep inside you. You both moan into each others mouths. You reach up and cup your breasts in your hands, squeezing them together as you feel her cock push deeper and deeper into your cunt. You look down and see she's already inserted one of her own vine cocks inside her own dripping pussy, her other one still buried within you. She guides your hands to her tits, encouraging you to fondle them as she keeps fucking you. She takes your left breast into her mouth, sucking on it as she continues to fuck you with her vine. She works your nipple roughly with her teeth and tongue, biting it softly and tugging on it.
Your pleasure has been growing as one of her mild orgasms triggers a sympathetic orgasm in your own body. You feel her cock spurt inside you, at the same time you feel a cock you don't have spurt inside of something warm and wet. It spurts again, and yet again. Your body shakes uncontrollably as you cum hard, shaking your whole body as wave upon wave of intense pleasure courses through you.
Suddenly her body tenses up and she bites hard on your nipple, her cock beginning to pump you and herself full of cum. You let out a muffled scream as you cum again, this time feeling her cock erupt inside you with equal force. You feel the last few drops fill you up before her cock withdraws from your twat. Having sucked enough energy from the Alraune, she passes out.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/3.webp" >
You step forward to the alraune, gazing at her beautiful flowery hair, and the flowers that fold around her legs like a beautiful red dress. As you step closer, the flower begins to unfold, giving you a perfect view of her dripping pussy. You press your palms against Its soft petals and run your fingertips along their edges, tracing the curves and lines of the petals. Her pussy looks the same as any other woman, other than the nectar scent surrounding it. Who are you to keep her waiting? You kneel down in front of her, and begin stroking it.
Her pussy folds back further revealing the pinkish flesh underneath, her clit sticking out prominently from it's hood. You touch it, running your fingers across it's smooth hairless surface. You open your mouth and stick out your tongue, licking it slowly as you continue stroking her pussy with your hand. Her clit grows in size beneath your tongue and soon it's poking out above it's hood, begging for more attention. You give it some gentle licks and strokes as she gasps and moans above you, her hands gripping your hair.
Her vines found your breasts and began stroking them, but unable to wait any longer, you grab one of them and shove it inside your own dripping snatch, using your free hand to squeeze your breast. The alraune grunts and cries out as she cums, spraying into your cunt with her tainted cum, overflowing and pouring out of you. Neither of you are ready to finish yet, and so you keep going, her vines stroking your breasts and playing with your nipples as you play with her pussy. Her cock is coated with your juices and her own cum, making it easy to slide into your hungry cunt without much effort.
Getting an idea, you grab the vine currently playing with your breasts, and you shove it into her own gaping cunt. She screams out in surprise and pleasure as you take control of her own sex toy, fucking her with it until she's moaning and crying out in ecstasy. She pulls your hair, barely able to contain her pleasure as her body violently convulses from an orgasm. A second later, you get to experience her orgasm through your own sympathetic orgasms as your entire body explodes in tiny electric sparks. She explodes again as she floods your womb with seed, as well as her own.
Having worn her out and stolen a good deal of energy, she's spent and passes out.
</p>
<</switch>>
<<nobr>>
<<set $expmod to 100 + (($e.lvl - $p.lvl) * 15)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10)>>
<<set $cummod to ($e.lvl * 20)>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance >= 55>>
$fullname dropped _itemDropped!
<</if>></p>
The Alraune imparts the Dryad Queen's favor to you!
Your health is partially restored, your energy surges with newfound vigor, and any lingering desires have been quelled!
<<set $energy to Math.min($maxenergy, $energy + Math.round($maxenergy * 0.15))>>
<<set $arousal to Math.max(0, $arousal - Math.round($maxarousal * 0.25))>>
<<set $p.hp to Math.min($p.maxhp, $p.hp + Math.round($p.maxhp * 0.25))>>
<<if $currentlocation is "forest1">>
[[move on|forest1]]
<<elseif $currentlocation is "forest2">>
[[move on|forest2]]
<<elseif $currentlocation is "forest3">>
[[move on|forest3]]
<</if>>
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/apt/office.webp">
You're at another work event at your company's office. Typically, you work from home, but occasionally you're required to come into the office for team-building events. Sure, you attend all the invites involving free food, but that's different. Here, you have to pretend to care about all the morale-building stuff they do. Team Lead dyed her hair green because your team hit all their goals?
...yaaay. As the team lead passed out the color test packets, you rolled your eyes. You doubt you'll ever enjoy these cheesy team-building exercises; it's like when a company claims, "We're all a family here." Yet it's easy for them to say when they're the boss. The company organizes those super-exciting team-building events that everyone just can't wait to attend? Nothing brings us "family" members together more than a day of forced fun and awkward icebreakers. And when they make decisions that directly impact us, they always have our best interests at heart, right? I mean, who needs dental care anyway? American dental procedures are just a few thousand dollars without insurance, so it's not like it's a big deal or anything. Afterall, we're one big, happy family looking out for each other, aren't we?
You put your thoughts and frustrations aside and listen to the instructions. Across the table, your colleague Sarah practically jumped for joy about the test. She loved personality quizzes, and it wasn't uncommon for her to tell you what type of hamburger you were based on some stupid, unrelated questions.
Whatever, you'll just do your best to rush through the questions like usual. Will you actually read them this time, or will you just pick randomly?
</p>
If this were a game, what difficulty would you prefer?
(can be adjusted later in your home)
a) Super Easy (for players who don't care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
A surprise attack disrupts your quest. How do you react?
a) I charge into battle, my anger fueling my strikes.
b) I manipulate the enemy into finishing my quest
c) I calmly assess the situation and adapt my strategy.
d) BIG STICK SOLVE PROBLEM
<<listbox "_colors" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You face a mysterious and ancient puzzle to unlock a hidden treasure. How do you approach it?
a) BIG STICK SOLVE PROBLEM
b) You kidding? I'm fantastic at puzzles!
c) I get distracted and give up; who cares about a stupid puzzle
d) I trick a scholar into doing the work for me
<<listbox "_colors2" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You must select an ally to join your party for a perilous quest. How do you choose?
a) WHOEVER HAVE BIG STICK
b) I carefully weigh my options and choose someone who brings balance to the team
c) I manipulate someone into joining
d) Why choose? Bring them all!
<<listbox "_colors3" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
Your party faces a dangerous decision that could have dire consequences. How do you proceed?
a) I calculate the best course of action
b) I flirt with someone and use them as my meatshield
c) I convince my team to follow my plan, even if I don't have one
d) BIG RISK; JUST USE BIG STICK
<<listbox "_colors4" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You attend a grand ball in a royal court. How do you behave?
a) No one will leave without knowing my name
b) I use party tricks
c) I look for the ones in charge and guide the conversation in my favor
d) I'm shy and wait for people to come up to me
<<listbox "_colors5" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
<<link 'Confirm' 'Madventure start'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<<if _colors is "a">>
<<set $p.magic -= 1>>
<<set $p.melee += 1>>
<<elseif _colors is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors is "c">>
<<set $p.charm -= 1>>
<<set $p.magic += 1>>
<<elseif _colors is "d">>
<<set $p.charm -= 1>>
<<set $p.melee += 1>>
<</if>>
<<if _colors2 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors2 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors2 is "c">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<<elseif _colors2 is "d">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<</if>>
<<if _colors3 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors3 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "d">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<</if>>
<<if _colors4 is "a">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors4 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "d">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors5 is "a">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "b">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<<elseif _colors5 is "c">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "d">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<</if>>
<</link>>
<p class="narration">
What's with all the fantasy shit?
</p>
</div>
<<nobr>><<set $gender to "male">>
<<set $genderstart to "male">>
<<set $outfit.outfit to "jeans">>
<</nobr>>
<<widget 'charmscene'>>
<<if $e.name is "squik">>
<<switch random(2)>>
<<case 1>>
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/horns1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/1.webp" >
<</if>>
<p class="narration">
<<if $spells.aura gt 0>>Your charming aura makes the Squik even hornier than usual. <</if>>The humanoid mass of tentacles was wriggling in anticipation. Its pulsating thin and thick tendrils dripping slimy precum, seeking a warm body to impregnate and corrupt. The air was saturated with the sweet and salty smell of cum, it numbed your mind with every breath and your nipples were tingling and erect. The smell worked like an aphrodisiac on you as well; making your pussy moisten like never before. Afterall, that's how it lures its victims. You however did not need to be lured. After using your charm skill so many times, and the smell of the creature, your succubi instincts took over and you started preparing yourself. Getting thoroughly pounded is what you're here for, regardless of whether that was your original intention. Your cunt was already dripping.
The Squik smelled your arousal, rather than walking, it slowly slithered in your direction until it was close enough to hug you. It had access to your body now, tendrils caressing your flat belly and round ass. Another pushed up between your tits, leaving trails of sticky white substance on your pale skin. Its hot flesh pressed against yours, sending shivers down your spine. That wasn't all though; its softness felt good too. In fact, it almost tickled as it spread heat throughout your body. You could smell cum mixed in with the corruption. You knew the real fun would begin when that sticky white substance was coating your insides. You moaned softly at the sensation and tried to move closer, but the tentacles kept holding you back. They seemed to want to play with their new toy first. As if they sensed your frustration, one tentacle wrapped around both your hands and pinned them behind you. The tendrils wrapped around the base of your breasts, making sure any attempt to escape would be torture on your sensitive tips.
The Squik reacted as its tentacles began poking at impossibly tight holes. The tightening coil of the vines on your flesh would have been unbearable to anyone else, but thanks to your skill you just moaned through it. With each touch, the pleasure increased exponentially. A few more strokes from those long and thick fingers and you couldn't help but moan louder, letting out a low growl deep inside your throat. It was only natural.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
The head of one of the phallic-like tentacles pressed itself into your mouth while another slid down your stomach, teasingly rubbing along your clit. You arched your hips towards it, moaning loudly again. The tip of the tentacle slipped under your skirt and found your wet folds. One after another, the tentacled monster teased your pussy lips and clit, spreading your juices across your thighs and soaking your panties. The tentacle at your pussy pressed inside, stretching you open with its bulbous shape. It rubbed against the walls of your tunnel leaving a sticky white trail dripping from your body and out of your pussy. You experienced an orgasm that made any other joy you experienced in your past life feel like a bad memory.
The tentacle in your twat removed itself, leaving you empty and sad, though not for long as yet another took its place immediately; before the first moved upwards and rubbed and slapped its length on your face as if to assert dominance, then plunged into your waiting mouth. You open your mouth, inviting it inside, your tongue poking at the hole at the tip, triggering a floodgate of sperm into your guts while the one in your twat inflated your womb. You greedily sucked on it, feeling the smooth texture sliding down your throat. The taste of your own juice combined with the skidids musky scent filled your senses, making you dizzy. Another tentacle pressed on your ass. You gasp at the new sensation, your throat filled with more spurts of thick seed. You swallow as best you could, but one gulp is never enough. The tentacle at your ass pushed deeper, forcing your cheeks apart. It slid into your anus, causing you to let out a muffled cry. The Squik was fucking you from every orifice now!
As soon as you recovered from this latest assault, the tentacle at your mouth pulled away and two others entered. This time instead of sucking on them, you used your tongue to lick the shafts. Their slick surfaces coated your tongue as you swirled them about, tasting your essence mixed with theirs. Your orgasm came again quickly; the pleasure overwhelming you once more. The tentacle in your twat withdrew and two more replaced it, stretching and filling you up. Sensing the creatures orgasms, you could sense this fun was nearing its end. The creature too dumb to realize its life force was fading. You wished you could make it last longer, but unfortunately there was no way to do that, after all it would be dead when you were done. With one final thrust in all your holes, the creature gave one shudder before releasing a torrent of cum into every orifice and on your body. It covered you in thick ropes of white goo, it was such a waste.
With that, the creature fell still. You feel renewed with energy as you watched the creatures body deflate and remove its tendrils from your holes.
</p>
<<case 2>>
<p class="narration">
In the dim forest light you could see the vaguely humanoid shape of the Squik, with a handful of tendrils moving independently in the air. You suck in a breath as you watch it approach, spreading your legs and motioning with a finger inviting it closer.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come here.</p>
</div>
<p class="narration">
The creature didn't seem intelligent, and made no reaction to your words. Yet it moves forward, its tentacles wrapping around you and pulling you onto the ground where it lays on top of you, one tentacle wrapped around your ankle soon joined by 3 more that wrapped around your wrists and other ankle. Its grip was iron and a heat spread through you. It lifted your leg, exposing your pussy. You groan as the tentacle enters your ass from behind, pushing inside.
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/2.webp" >
It slides in easily and fills you completely. You writhe beneath it, your toes curling as the tentacle pushes further inside.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
A tendril curled around your left breast, squeezing it tightly.
Another tentacle went towards your mouth, but when you invited it inside by opening your mouth, it turned and wrapped itself around your throat instead. Your body went slack, giving it strength and control. Another tendril began sucking on one of your nipples as if it were a newborn begging for milk, as the purple head of one of its phallic tendrils bumps into your lips.
You open immediately, granting it access. It sprays a burst inside your filthy twat, catching you by surprise as you open your mouth wider for another orgasm. Once the tip was inside your mouth, it forced its way down your throat and pushed its entire length deep within you, momentarily stopping at your constricted throat, before loosening its grip and continuing..
You gagged and choked, unable to breathe properly as it continued pumping. Soon the whole thing was buried in your throat. If it weren't for your powers, you'd surely be dead by now. It's a good thing you're the target this time.
You prefer being in control, but this treatment gave you a new desire to serve. The large and long cock pounding at your cervix. You know you probably should feel pain, but it's nothing short of bliss, your body momentarily pausing to shudder at another explosive feeling. Soon you feel more, tinier tendrils creeping up your legs to your already stuffed pussy. They tease your entrance with their slippery bodies before entering. Two of them enter your pussy and start working themselves into you, delicately teasing your folds almost as if this creature cared about your pleasure.
You floated in a sea of pleasure, barely able to think straight as the tentacles continued to work on you, one after another. You squirmed and moaned, trying to keep some sort of rhythm going as the beast fucked your pussy and throat relentlessly. The familiar sensation of another orgasm building in your loins made you tremble with anticipation. Just when the wave broke over you, another tentacle entered your asshole. The creature seemed to enjoy this position immensely. Every inch of its cock was buried inside you, stretching you wide and deep.
The tentacle in your mouth and ass fell into a rhythm with the one in your pussy, overloading your nerves as another orgasm built up inside you. The tentacles at your neck and chest squeezed harder, milking your boobs for all they were worth, though sadly with nothing coming out. You felt something warm splash against your thigh. More followed, covering you entirely.
Your moans turn into gasps as you endure the slow but hard pounding, kept perilously close to bliss. Each time it slams into your cervix, it sends waves of ecstasy shooting through your body. The tentacles continue to squeeze and twist, forcing your breasts together and pinching your nipples. You can hear it getting closer to climax. Without warning it increased its pace before slamming into your stretched asshole, holding itself deep as it unloaded more hot white liquid in every orifice. Left without strength, the beast withdrew. Lowereed to the ground and withered as you rode out the pleasure.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/3.webp" >
As your charm spell finishes working its magic on the Squik, you suddenly felt gently restrained around your midsection. Gently pulling you down to laying on your back. The floor below you was soft, and you could feel the cool ground on your back. You reached down to feel what was restraining you, and felt some sort of vine that was viscous and warm to the touch. It was definitely alive and part of the creature in front of you.
Multiple but smaller appendages slithered in and wrapped around your wrists and ankles, further restraining you, despite the fact that you're a willing participant. You felt two new tentacles sliding up the sides of your chest, leaving a sticky residue and massaging your soft flesh, causing you to moan softly.
Your breathing became heavy and labored, the tendrils writhe along the underside of your breasts. Cupping them delicately. One of the tendrils slipped in between your breasts, snaking its way to your nipple. It rolled around it slowly, pressing inward and twisting ever so slightly until you whimpered softly.
The sensation sent tingles throughout your body, especially between your thighs. Your nipples were already attentive and eager for comfort, on the ends of these tentacles were small suckers. Both lathced onto your nipples as they suckled your milkless breasts. You moaned audibly from the divine feeling.
Two more tentacles joined the first in circling your waist, keeping you pinned down as they slid down your body. The tips brushed against your sensitive pussy lips. Your skin began to get warm as you started to sweat lightly. Small aches ran along your body as you became heated and yearned for more. Almost as if it could sense your desires, a larger tentacle entered the vicinity, snaking under your leg and brushing up against your shapely ass cheek. You didn't have to guess at where it was headed, and your pussy ached in anticipation.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/insert.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
It was a sizeable tentacle, which had ribbed sections along the length of it, and a smooth head resembling a cock. It brushed up against your welcoming vulva, acquainting itself with your now abundant juices, sending jolts of pleasure coursing through you. As it did, the vines that bound you grew tighter around your limbs and torso, ensuring that you couldn't move much. Finding your vagina, it swiftly sank inside you, plunging deeply within. You buckled from the sudden intrusion, but only for a moment before the monster gripped your hips firmly, preventing any movement.
Once fully inside, the creature began moving its cock in and out, rubbing your walls with each stroke. The newfound pressure against your tender walls was blissful. Your body shook all over from the combined sensation of the new penetration combined with the constant stimulation of your delicate nipples. In response to your pleasurable sounds, the tentacle began to pump faster, making sure your clit got hit just right. The pleasure was intense. Your mind was clouded with lust and need, and you could do little else than moan loudly as the creature ravished your body.
Your pussy was accomodating as the tentacle probed further, the ribs along its length scraping across your labia. Your eyes roll into the back of your head as the creature worked its way deeper into you, making sure not to leave anything behind. When it finally reached your deepest parts, the creature paused for a second before resuming its steady pumping.
Your pussy was drenched, and the appendage filled you up just right as your body quivered. The sensations were maddening. It wasn't enough that the tentacles were playing with your tits, but then they moved lower and began caressing your inner thighs, stroking them gently and arousing you even more. You arched your back off the mossy floor, moaning louder and throwing yourself into the experience.
The tentacle was as deep inside you as it could get, with nowhere else to go it began retracting and surging into your pussy repeatedly. You gasped and screamed incoherently as your body convulses with pleasure. Each thrust caused you to arch your back more violently, screaming out loud as the tentacled creature pumped you full of its seed, turning the mossy floor into a mess of fluids and slime.
Your moans became sharper and louder, drowning out the sounds of birds chirping outside the cave. All you wanted to do was cum again, and the creature obliged by fucking you mercilessly. The vibrations of its movements were strong enough that you thought you might pass out. The tentacles at your waist and limbs did their best to keep you stead as your hot body convulsed wildly and repeatedly, the sweet nectars of your pussy splashed about, soaking your legs.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/insert2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Finally the tentacle slowed and pulled out, releasing a flood of hot fluid that covered you from head to toe. The tentacles at your feet and hands released you, allowing you to sit upright once more. You laid there for a moment, watching the beast shrivel and die as your body twitched involuntarily in the afterglow. You were exhausted, yet still very aroused. You looked down at your dripping wet crotch, noticing how swollen you were from having multiple orgasms.
</p>
<</switch>>
<<elseif $e.name is "alraune">>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Please! You need to leave! I can't hold back anymore! </p>
</div>
<p class="narration">
The Alraune was barely resisting its sexual urges and was trying desperately not to corrupt you too.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds fun.</p>
</div>
<<if $outfit.outfit isnot "none">>
<p class="narration">
You proceed to remove your clothes. The Alraune's eyes widen in shock.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Are you insane!? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nah, just really horny. <<if $genderstart == "male">>And since I used to be a guy, you creatures are much easier on the eyes for me.<</if>></p>
</div>
<<switch random(2)>>
<<case 1>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/horns1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/1.webp" >
<</if>>
You step towards the plant woman, carefully stepping your bare feet on her petals as you move closer to her. Any resistance she previously had is gone. She's completely defenseless to your advances, letting out loud moans as you approach. No longer able to hold back, her vines start caressing your body, you smell the scent of musk and flowers. Her long slender fingers wrap themselves around your shoulders as you come in close, pulling you close and pressing her lips against yours. Your heart beats faster and your breath becomes short and shallow as you kiss the Alraune.
One of her vines teases your back entrance as her right hand moves to your cunt and her mouth moves to one of your nipples. You moan softly into the Alraune's mouth, enjoying the attention she pays to you. After several minutes of kissing and groping each other, the alraunes vine gently pushes into your ass, its cock-head already lubed with its own precum.
You feel it push into you and begin to thrust, entering you inch by slow inch. The sensation of it sliding into you sends shivers throughout your entire body. You arch your back and moan loudly as it fills you up, and it responds by grabbing your hips tightly and driving even deeper. She removes her hand, and grabs one of her own cock-vines. She sucks on the tip for just a moment, before guiding it to your dripping twat.
Your mouth goes to her sweet nipple tasting of nectar, as she begins to stroke herself as she fucks you, watching intently as her cockvine slides between your slick labia and into your hot cunt, the pressure building steadily inside you. Her hands grip harder as she feels her climax approaching, and you can feel it too.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/alraune2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
You get on your knees, giving her easier access and giving your mouth access to her cunt as you move some of her larger flower petals away from the entrance. You lick around the outer rim of the swollen clit, teasing it lightly. Then you plunge your tongue inside the moist hole, flicking it around her sensitive flesh as you suckle on it greedily.
You feel the tension build in the alraune and she lets out a loud moan, her vines pumping you harder and faster and buckling under the pleasure coursing through her body. You hear a wet slap and feel warm splashes hit your face and hair, followed shortly after by a string of cum shooting. Multiple vines around you have erupted in sticky white cum as they spray the two of you.
You swallow everything, savoring every drop as she pulls out and collapses on the mossy floor.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/2.webp" >
You step forward towards the Alraune, eager to taste her. You step gently, a little worried you might cause her pain by stepping on her oversized flower petals. She doesn't seem to mind though, and once you've stepped past them, you kneel down beside her and place your hands on either side of her head. Her dark brown eyes meet yours as you bring your face near hers, a sad expression on her face. Not for herself, but for what she worries she's about to do to you. She resigns herself to the lust, she closes her eyes and opens her mouth, her vine-cocks already teasing your slit.
She tilts her head back so you can slide your tongue into her mouth, which you gladly accept. Her tongue swirls around yours as her petals rub against your legs and thighs. When you pull away, she follows suit with her own mouth opening wide, pushing her tongue back in your own mouth.
The vine cock at your slit is already lubed up from your own juices as it's rubbing against you. You keep grinding your cunt against it, inviting it inside.
Soon enough, it stretches you open and begins sliding into you, filling you with its thick length.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/alraune/alraune.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
The pleasure shoots through your body causing you to shudder violently as you feel it enter deep inside you. You both moan into each others mouths. You reach up and cup your breasts in your hands, squeezing them together as you feel her cock push deeper and deeper into your cunt.
You look down and see she's already inserted one of her own vine cocks inside her own dripping pussy, her other one still buried within you. She guides your hands to her tits, encouraging you to fondle them as she keeps fucking you. She takes your left breast into her mouth, sucking on it as she continues to fuck you with her vine. She works your nipple roughly with her teeth and tongue, biting it softly and tugging on it.
Your pleasure has been growing as one of her mild orgasms triggers a sympathetic orgasm in your own body. You feel her cock spurt inside you, at the same time you feel a cock you don't have spurt inside of something warm and wet. It spurts again, and yet again. Your body shakes uncontrollably as you cum hard, shaking your whole body as wave upon wave of intense pleasure courses through you.
Suddenly her body tenses up and she bites hard on your nipple, her cock beginning to pump you and herself full of cum. You let out a muffled scream as you cum again, this time feeling her cock erupt inside you with equal force. You feel the last few drops fill you up before her cock withdraws from your twat. Having sucked enough energy from the Alraune, she passes out.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/3.webp" >
You step forward to the alraune, gazing at her beautiful flowery hair, and the flowers that fold around her legs like a beautiful red dress. As you step closer, the flower begins to unfold, giving you a perfect view of her dripping pussy.
You press your palms against its soft petals and run your fingertips along their edges, tracing the curves and lines of the petals. Her pussy looks the same as any other woman, other than the nectar scent surrounding it. Who are you to keep her waiting? You kneel down in front of her, and begin stroking it.
Her pussy folds back further revealing the pinkish flesh underneath, her clit sticking out prominently from its hood. You touch it, running your fingers across its smooth hairless surface.
You open your mouth and stick out your tongue, licking it slowly as you continue stroking her pussy with your hand. Her clit grows in size beneath your tongue and soon it's poking out above its hood, begging for more attention. You give it some gentle licks and strokes as she gasps and moans above you, her hands gripping your hair.
Her vines found your breasts and began stroking them, but unable to wait any longer, you grab one of them and shove it inside your own dripping snatch, using your free hand to squeeze your breast.
The alraune grunts and cries out as she cums, spraying your into your cunt with her tainted semen, overflowing and pouring out of you. Neither of you are ready to finish yet, and so you keep going, her vines stroking your breasts and playing with your nipples as you play with her pussy. Her cock is coated with your juices and her own cum, making it easy to slide into your hungry cunt without much effort.
Getting an idea, you grab the vine currently playing with your breasts, and you shove it into her own gaping cunt.
She screams out in surprise and pleasure as you take control of her own sex toy, fucking her with it until she's moaning and crying out in ecstasy.
She pulls your hair, barely able to contain her pleasure as her body violently convulses from an orgasm. A second later, you get to experience her orgasm through your own sympathetic orgasms as your entire body explodes in tiny electric sparks. She explodes again as she floods your womb with seed, as well as her own.
Having worn her out and stolen a good deal of energy, she's spent and passes out.
</p>
<</switch>>
<<elseif $e.name is "slime">>
<<switch random(2)>>
<<case 1>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/1.webp" >
<</if>>
Slimes are easy prey with a small life force. But sex with slimes can be incredibly fun. You approach your target, your charm already taking affect. The slime looked like a woman, though with a liquid blue body. You reach for its face, there's some resistance as your fingers slip inside, almost as if you were pushing them into a thick pudding.
The slime's hands didn't move, instead its own breasts pushed up against yours, fully immersing them with its own slime body. It was wet, warm and incredibly pleasant.
The slime had full control over every squeeze and sucking motion it did within its body. Within another moment, the slime pulled the rest of your body inside it, fully suffocating you. However, since this was sex your body wasn't suffering without oxygen.
Fully immersed your back was arched and you were floating as it poked and prodded you with invisible fingers. Your mouth opened wide and began being fucked. The slime kept doing things to your body that made you shake and squirm, you couldn't help yourself. Every part of your body felt wonderful and pleasurable;
Finally, the slime found its goal. Your slimy cunt.
Its phantom tendrils started to push into your pussy, it took no time for your inner walls to become saturated. The slime was pushing its essence inside you, seeking your womb. This particular slime seemed to be primarily water, but you know some are made up of various other fluids. It tasted of ocean salt water, though thankfully not as strong.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/slime/1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Its essense found its target as it kept fucking you. You would be moaning in pleasure, but there's no oxygen inside the thing. Needless to say, you were still moaning in your head, accidentally swallowing large masses of the creature's body in your mouth, while your cunt works its magic to absorb the creature currently trying to fill your womb.
Suddenly an explosion of pleasure hits you, your body jerks and shudders. There's a sharp intake of breath and then an inaudible cry escapes your lips as you come, the slime flooding you with its own essence. It feels so amazing, and so warm and delicious that you just want more!
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/slime/2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Your head was finally released back to the air as the creatures body was losing mass. Whether the slime realized it or not, it was too late. Your body was instantly absorbing everything flooding into your womb and turning it into more power. You could feel it flowing through your veins and into your heart. The slime kept being sucked inside of you, as if your pussy were a straw and you tilted your head back and screamed as another powerful orgasm shot through your body.
As soon as you stopped screaming, the feelings began to fade and the slime was nowhere to be seen. All that was left was a small puddle beneath you that never finished getting absorbed.
</p>
<<case 2>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/2.webp" >
<</if>>
The charmed slime moves towards you in a fast motion, just an amorphous blob slithering towards you at high speed which you make no attempt to doge.
Once it's close enough, it wraps itself around you tightly, trapping you in a hug. Your arms wrap around its waist, pulling it tighter to your chest.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/slime/3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
A single tendril of slime pops out of the top and wraps itself around your breasts before meeting your lips. Getting the hint, you open your mouth and let it slide in. Like an inexperienced lover, it shoved its tendril down your throat, as its tendrils start to stroke your breasts.
It presses itself against your crotch and slides another tendril into your waiting cunt and pulls you forward to start working yet another into your ass. The way it's making you feel makes you dizzy, your eyes rolling back into your head. Before long you're having multiple simultaneous orgasms, each stronger than the next. Each one sending shocks throughout your body.
You gasp loudly as the slime starts flooding your womb. Its essence is potent and it's already filled you up quite nicely.
It's also leaking all over your body, soaking into you like a sponge. You can feel the slime oozing out of your pussy onto your belly and stomach. Sadly for this slime, there will be no birthing of more creatures, or turning you into one like it. If the creature was even intelligent enough to understand your body was converting its entire being into energy, it would already be too late.
You toss your head back and moan again as another orgasm rips through you, shooting jolts of electricity through your body. It doesn't stop there however, the slime seems to be enjoying it as well as it keeps pumping more and more of its essence into you. It doesn't take long until your ass and pussy have sucked up the last remaining drops of the slime.
</p>
<<default>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/2.webp" >
<</if>>
This slime had a female shape with a translucent body like you're used to. However this one had a bit of a surprise. It seems like it had learned to mimic the shape of cocks as this slime had a girthy appendage between its feminine legs. Entranced, it approached you and quickly wrapped itself around you, it knew exactly what it was doing.
Once it got close enough, it grabbed both sides of your hips and squeezed tight, holding you in place while it pressed its shaft against your slit. You groaned softly as it slid inside you, pressing deep inside you and stretching your insides. It fucked you very much in the same manner a human might, sitting you down in its lap while it lifted you and dropped you repeatedly onto its cock. Due to your sympathetic orgasm, slimes don't really get pleasure the same way a human might, so it was doing this entirely for your benefit.
An unselfish slime was new and interesting. Its body was green and it smelled of plants, so this one likely survived mostly on flora. Or perhaps it recently ate an alraune. Either way, you enjoyed being fucked by such a lovely creature. It laid you back on the mossy forest floor and spread your thighs wide, letting it fuck you harder and faster. It picked up pace and slammed its cock into you over and over again, filling you with its essence almost like a cock might. When it came, you could tell because it sprayed your womb with a massive load of slime and it continued pumping after that, making sure none escaped.
Like it watched too much porn, it flipped you onto your knees and took you doggy style, completely unaware of its shrinking body. It held onto your hips tightly as it pumped you hard and fast, slamming into you as if it was trying to milk every drop of cum from its balls. You were feeling good from the orgasms alone, but the slime was keeping you happy with its constant thrusts and deep pounding. Soon, you felt another orgasm building up inside of you.
It must've known that as well, because it unloaded another torrent of slime straight into your womb. Your pleasure hole clenched shut tightly around it, trying to milk it dry. It kept thrusting and you kept cumming until suddenly you didn't feel full anymore and you no longer felt a force pounding into you. You looked back to see it was gone, and nothing left but a puddle to show it was ever there.
You whimper in disappointment that it's already over, and collect your things before moving on.
</p>
<</switch>>
<<elseif $e.name is "goblinsct">>
<<switch random(2)>>
<<case 1>>
<p class="narration">
The goblin scout completely lost to your charm and was a slave to its lust. Violently ripping off its already torn and useless clothing. Its body was small, and its dick was disappointingly smaller than you expected. That said it was still big enough to fit inside your pussy, which is something you needed right now.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Lie down.</p>
</div>
<p class="narration">
The goblin complied, your complete slave. His tiny dick standing at a 90 degree angle. You sat your slit down directly on his face before bending over and grabbing his tiny disappointing cock and aiming it towards your mouth. at least this way you don't have to look at its ugly face.
You started licking it eagerly, slurping it up greedily. He moans loudly into your cunt as he feels your tongue on him. He worked his mouth along your pussy, lapping up any juices that leaked out of your hole. Eventually, he found your clit and started sucking it, teasing it with his teeth gently. After a few minutes of this, you couldn't hold back your climax any longer, nearly causing him to lose consciousness as you blocked the oxygen from his body with your convulsions.
You grew tired of this however, as he was a disappointing lover in every regard, and still not wanting to see his face, moved lower to ride him reverse cowgirl. There was some difficulty aiming his tiny cock towards your tight hole, but once it popped inside you, it wasn't so bad. You've had better, but it's still a cock. It went in nice and slow, stretching you open with ease, making you moan happily as you rode the goblin. You'd bounce up and down slowly, careful not to bounce too high and have it pop out, riding the little creature's cock, squeezing it tight as you bounced.
The goblin said something incoherently while you were bouncing up and down, clearly having trouble breathing. You ignored him, continuing to grind against him, waiting for that sweet splash of cum you needed inside of you. You can feel an orgasm coming on, but you're a little disappointed as you can sense it's his orgasm not your own. That said, even if his orgasm isn't as powerful as your own you still enjoy it. <<if $genderstart == "male">> It's getting harder and harder to miss your dick after experiencing so much with a woman's body. <</if>>Pretty soon this is who you'll be. A cum loving whore who lives for her own sexual pleasure. And, well...Delicious cum.
The goblin spurts inside of you, his seed coating your insides. As he finishes, he falls unconscious and collapses on the ground. Annoyed, you continue riding him, milking his cock for every last drop of his semen. Against his will, his cock was unable to soften in the presence of a succubus, even unconscious. You continued riding him until he suddenly gasped in pain, and spurted the last of his life into your greedy cunt.
</p>
<<case 2>>
<p class="narration">
The goblin scout completely lost to your charm and was a slave to you. Ripping off its already torn and useless clothing. Its body was small, and its dick was thankfully on the bigger side, for a goblin that is. You get on your hands and knees, no words need to be said when you're exposing your cunt to it like this.
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/doggy.webp">
He takes control, pushing himself up and sliding his cock inside of you, taking you roughly. You moan in pleasure as he plows into you, thrusting deeply into you and filling you with his seed, cumming way too quickly. But, no goblin is capable of remaining soft in your presence and it continues thrusting. Its gross moans escaping its lips behind you. You stop focusing on him and instead focus on your own body as it convulses around his cock. Cum squirts out of your pussy and lands all over the ground beneath you. What a waste.
You turn around and look at the goblin, frowning at the sight of it laying limp. After checking its pulse you confirm it's already dead. Its dick still standing at attention, you're tempted to finish getting yourself off, but... You don't think Necrophilia is a line you're ready to cross yet.
Instead you wipe some of the cum dripping from your snatch and lick your fingers clean, savoring the taste.
</p>
<<default>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bertie</p>
<p class="speech">Ay Bert... Look at this slut. She wants us Bert. </p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bert</p>
<p class="speech">Aye, she can't resist our huge cocks, Bertie! </p>
</div>
<p class="narration">
You look down at their disappointingly small and average sized cocks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not sure the two of you are even enough to satisfy me. But I'm willing to let you try.</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bertie</p>
<p class="speech">Ay you fuckin' whore, we're gonna pound you so hard your babies will be having babies! </p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bert</p>
<p class="speech">Yeah! Babies!</p>
</div>
<p class="narration">
Goblin Scouts were terrible lovers, but maybe two of them can do a better job satisfying you! Completely naked, you prepare yourself by getting on your hands and knees.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope you do..</p>
</div>
<p class="narration">
Though really if you think about it, even if they can't get you pregnant that really does sound pretty gross. Fucking goblins always gotta spoil the mood.
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/Bert.webp" >
One of them grabs onto your waist, while the other grabs you by the hair and pulls your face towards his bumpy cock, eliciting a complaint from his friend as your ass moved away from the others tiny cock. If it weren't for your ability that turns any pain into pleasure you'd have been pretty pissed right now. But luckily for you, getting your hair pulled so roughly only makes your cunt drip more and draw a moan from within your throat.
The goblin who had grabbed your hair takes advantage of your open moaning mouth to shove his cock down your throat. Or at least that's what he tried to do, but he was only able to make it to the back of your tongue.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
You suckle on his cock eagerly, eager to please him as best as possible while his friend fingers your asshole and finally inserts his cock in your waiting snatch. They start fucking you simultaneously, each man taking one of your holes, their rhythm completely off from each other and trying to pull you in the opposite directions at the same time. You feel an orgasm building near your face and experience a tiny burst of pleasure as the one in your mouth twitches and spurts right away, and you swallow it down eager for more.
The one in your cunt is panting hard, but with your sympathetic orgasm you sense he's not even close. Good. Maybe he'll actually last longer than those other shitty goblins. His thrusts grow stronger and harder and you squeeze him tighter, encouraging him to keep going. You feel an orgasm rising inside of you as he picks up speed, thrusting into you with more vigor.
The one in your mouth keeps thrusting, grunting louder and louder. Then suddenly, without warning he releases a loud grunt followed by a large amount of spit drooling out of his mouth.
His cock jerks and sputters out cum into your mouth, covering most of it, leaving just enough to coat the rest of your tongue with. You manage to swallow it all down enjoying it when you know you should be repulsed by it, cleaning up whatever you missed with your hand. You look back to take his cock back in your mouth again but he's laying on the ground out of reach. Shriveled up. Seriously? That's all he had?
Your pussy starts throbbing uncontrollably and you cry out loudly as you cum squeezing down on the other goblins cock. Was this one Bert? Bertie? In fact, it seems like a lot of goblins are named either Bert or Bertie. What's with that?
However even your cunt squeezing down on the goblin isn't enough to make him cum. You don't sense any approaching orgasm from him at all! What the fuck is his problem?
Suddenly he slams into you hard, and his body jerks irregularly.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finally!</p>
</div>
<p class="narration">
Though you still don't sense anything from him.
But instead of the pleasure of that hot white liquid you crave, your cunt is left empty and waiting. That fucker pulled out!?
You wait for the cum to land on your ass, but nothing warm or wet touches you. Instead you hear a thump.
You look back at Bert or Bertie and his face is twisted in pain and he's clutching his chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dude really fucked himself to death? Are you kidding me? What about me!?</p>
</div>
<</switch>>
<<elseif $e.name is "goblinarcher">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
You successfully seduced the goblin archer with your charm magic. But a number of goblin scouts come out of the bushes.
You prepare to run or fight, but the goblin archer speaks up.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Archer</p>
<p class="speech">Her cunt is mine first, you boys can have whatever else. </p>
</div>
<p class="narration">
You smile. Looks like you were gonna have a feast! <<if $outfit.outfit isnot "none">>You remove your clothes in a hurry, and <<else>>You <</if>>lay your back on a soft patch of grass, spreading your legs wide inviting anyone who wants inside.
One of the scouts gets a little over eager and positions himself in front of your cunt, but sadly the archer shoves an arrow in the scouts eye socket, killing him instantly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">HEY! HIS CUM WAS MINE!</p>
</div>
<p class="narration">
You're surprised at how pissed you are. Never would you imagine you were capable of being upset about missing out on cum.
The goblins just laugh.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Archer</p>
<p class="speech">Don't worry bitch, we got plenty more for you. </p>
</div>
<p class="narration">
The archer and his 4 scouts surround you.
The archer attempts to insert his bumpy cock inside your twat, but you're too tight! He forces another goblin to spread your lips while he finally inserts himself inside of you.
Another goblin sits on your stomach and sticks his dick between your breasts. While 1 straddles your face and sticks its cock down your throat. At this point you can't see but you feel two other dicks place themselves in eacho of your hands. You now have a dick in your pussy, mouth, breasts and both hands! You're excited!
The one in your mouth begins to buck his hips, thrusting deep inside you while you moan into its shaft. The one between your tits rubs his cockhead along your nipples causing you to groan in ecstasy. Another goblin thrusts into your hand grip. As they all cum at almost they same time you're overwhelmed. Not from your own orgasm, but you just experienced 5 male orgasms at once! Your mouth, hands, breasts and vaginal walls all coated with semen.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/7.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
They switch positions, this time one of the bigger ones gets under you, inserting his cock in your ass, while one of the others takes a turn at your cunt. You can practically feel the dicks rubbing each other! It feels amazing, and you get your coveted burst of pleasure.
They keep taking turns coming in you, on you, and around you until you yelled at them that all cum either goes in or on you. They seemed to understand because soon after that, you felt someone ejaculating directly on your forehead. And then it started raining sperm.
Fucking stupidass goblins.
Finally, after your cunt is dripping with a years supply of baby batter, you look around at all the dead and shriveled goblins around you. Their life force was delicious, you just wish they weren't so stupid.
</p>
<<default>>
<p class="narration">
After charming the archer, it doesn't take long before you're surrounded on your knees and nude by several cocks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Record scratch, freeze frame. Yep, that's me. You're probably wondering how I got into this situation.</p>
</div>
<p class="narration">
The goblins just look confused.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Scout</p>
<p class="speech">We haven't even started and she's already broken </p>
</div>
<p class="narration">
You chuckle to yourself as you open your mouth and pop one of their dicks inside. Using your two hands you start rubbing off two more. The two behind you just start stroking themselves.
Another cock attempts to insert itself in your mouth with the first one, and you do your best but they're not really angled appropriately. Before long, the first one in your mouth is already coating your teeth in sticky white goo. You feel an incoming orgasm in your left hand and you pull the cock towards your face aiming at your open mouth, though plenty ends up on your lips and breasts.
The sensation of being covered in cum sends waves of pleasure through your body and you find yourself shaking as the first wave hits you. You swallow the cock in your mouth as it throbs and shoots load after load down your throat, making you convulse with your own pleasure as well as theirs.
The cocks behind you have alread begun painting your backside in thick ropes of cum. Soon you're gonna look like a slime made of pure cum, and you wonder why you ever thought it would be disgusting. When the last of them finishes filling your mouth and keels over, you lay there in the bodily fluids allowing your body to soak up whatever it can before you move on.
</p>
<</switch>>
<<elseif $e.name is "goblinsldr">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Goblin Soldiers are tough enemies, but they're easy lays. So...Why bother fighting them at all!?
You beckon the soldier closer, his eyes slightly glazed over by your spell. The soldier is rather muscle bound and when he removes his armor he has a surprisingly large cock, even for a human!
You present your ass, waiting for him to insert into your hungry slit. Instead however he rather forcefully inserts himself into your ass!
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/soldier.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh!</p>
</div>
<p class="narration">
You're caught off guard, but still you moan like the slut <<if $p.acceptance lte 50>>you're becoming<<else>>you are<</if>>.
No lube or anything. Damn you're so happy you have that pain into pleasure ability.
He begins thrusting hard and fast, slamming against you repeatedly, hitting every sensitive spot. He's not gentle at all and you can feel his balls slapping your clit with each thrust, sending electric shocks throughout your entire body.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/4.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
It's such a rush! This guy could have been rough or slow, but instead he's pounding away like he's possessed! You arch your back, letting him hit you deep as he pounds into you, feeling his cock growing larger and thicker with each thrust. Suddenly you mentally feel a pressure for him and you know he's gonna blow his load into your waiting asshole. Then, without warning you feel your cock, wait no. His cock bursting into something extremely tight and warm.
You push back, demanding more.
And more he gives you.
His cum splashes out as he pumps shot after shot into you. Once you feel a sudden absence in your ass, you look back and see he's done. He tried so hard and was able to temporarily satisfy you, but now he's dead.
You smile.
</p>
<<default>>
<p class="narration">
The goblin soldier is leering at you with a creepy smile. But as he removes his heavy armor, he reveals a very muslce bound chest and incredibly large cock. You immediately drop to your knees and begin sucking on it eagerly, relishing the taste of salty sweat mixed with a hint of saltiness. This goblin was not only well groomed, but he even smelled good. You're happy to find prey that cared so much about hygiene, that was rare in a goblin.
Once you've cleaned the head and shaft off thoroughly, you continue licking his balls. You love how plump and round they are, and how smooth they are. Each time he moans, you press further down on his sack, giving his nuts a nice squeeze. After you give each nut a few squeezes, you lick up and down his shaft, savoring the flavor of his pre-cum. You feel his first orgasm coming and you lean back on your butt and let him spray your face.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/5.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">You look even prettier than before. </p>
</div>
<p class="narration">
Cum dribbling down your lips, and nearly blocking your vision in one eye<<if $genderstart == "male">>. No doubt, if you were still a guy you probably would have agreed with him<</if>>, you sit back up and raise your leg high in the air, presenting your pussy to him. You wiggle your hips side to side, teasing him with your movements. You want him to enter you, you want more pleasure and you need more cum. You're hungry.
He positions himself, your leg over his shoulder, and quickly enters you.
Ohhh, no foreplay to prepare and yet that oh god does it feel good! His big cock stretching you wide.
He starts to pound you, slowly at first but gradually increasing speed and intensity. Every time he slams into you, you can feel your insides getting stretched wider and thinner. You feel like you'll split apart if he keeps fucking you this way. But that doesn't stop you from moaning and screaming with delight. He grabs hold of your waist and pulls you onto his lap, grinding himself into you. Your cunt is soaking wet with your juices, but you don't care, you're having fun and that's all that matters.
You wonder what would happen, if a cock really did split you apart. Your power keeps you from suffering any damage or pain, but are there limits? What if there was a cock made of pure lava, how would your body heal from that? Or perhaps it would still somehow take it as if it was a regular cock.
Another hard thrust, and your body explodes with an orgasm, knocking you out of your thoughts. His orgasm? Yours? You don't know. Right now you're experiencing both.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">Ahh...why...can't I...stop?... </p>
</div>
<p class="narration">
You squeeze down with your pussy
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Because I won't let you. I'll be snacking on your life! ♡~</p>
</div>
<p class="narration">
He looks at you in fear, but he's unable to stop pumping you, coating your tunnel with another coat of paint. With a final thrust, he releases a massive amount of cum deep inside of you, filling you completely. As the last bit of cum oozes out and drips down your thighs, he finally removes himself, groans, and falls over dead.
</p>
<</switch>>
<<elseif $e.name is "bandit">>
<<set $sexcount += 1>>
<<if $forest1minialive is true>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The bandit you charmed already has his cock out and is drooling.
Well, if he's gonna be stuck there staring, you can make use of his mouth. You walk up to him, plant a kiss on his chest and push him backwards. He stumbles over the pants around his ankles and falls on his back, the wind knocked out of him. You don't even give him a chance to catch his breath as you sit on his face, and take his cock in your mouth.
You bob up and down on his cock, taking every inch of him into your mouth. The taste of him mixes with the smell of his sweat and you moan happily.
As you go faster, he starts panting heavily. Soon enough he cums down your throat. You pull away and let it drip down your chin, then swallow it whole. As his cum drips down and lands on your $breasts breasts, you use a finger to scoop whats left on your chin and stick it in your mouth. Swirling the tangy yet sweet milky texture around your tongue. This man tastes good! You must have more!
You go down lower, your head between his legs, and your hair blocking his view of what you're doing to him. But you can feel the wet mouth around a phantom cock, and you know exactly how he feels.
It's not as good as having a real cock inside your pussy, but you need more of that flavor. You start fondling his balls, coaxing more of that delicious cum out of him and into your awaiting maw. You hold back on drinking him dry, so he can experience the feeling of pleasure as well.
He gasps out loud when his cock erupts and you only swallow what you must to avoid it spilling out. You lean back, your hand still on his cock and savor the cum in your mouth. Your mouth is full, he came so much and you intend to take your time with it. You move your tongue along your teeth, the milky sweet taste, and smooth texture of his cum swirling around your mouth. Normally cum is lumpy and stringy, but something was different about this one. Since becoming a Succubus, you've discovered so many different flavors of semen.
Is it because you're a Succubus<<if $genderstart isnot "fem">>, or do other women also feel this way<</if>>?
Unfortunately, you're unable to resist. Like chewing on a tootsie roll pop, you can't just lick it til it's gone. Eventually you have to chew it. Or in your case, eventually you can't resist swallowing his load.
But that's ok, there's more where it came from. White cum leaking out of your mouth and flowing down your breasts, you lean your head back down for another meal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hehehe~ ♡</p>
</div>
<p class="narration">
Thankfully no one is around to hear you giggle to yourself, well no one who will be alive for much longer.
You continue to suck on the remaining cum, savoring the sweet taste as it slides down your throat. After you're satisfied, you slowly lick up any stray cum that's still on his cock before sticking it back in your mouth.
The bandit was not prepared to experience discomfort and pleasure at the same time. This next spurt will probably be his last.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> N-nnnnnnnggggggg!</p>
</div>
<p class="narration">
You feel his cock twitching in your mouth and suck every last drop you can out of him. You feel him go limp in your mouth before you open your eyes and confirm he's dead.
You lean back, and with your hands to your face, you smile to yourself and take in the pleasure of his taste and texture. Swirling it around one last time before finally gulping down the last of his life.
</p>
<<default>>
<p class="narration">
The bandit was no match for your charms. Why did he even bother?
You offered yourself up to him, but he was so resistant. He couldn't understand why a woman was willingly offering herself to him, instead of having to rape her like usual!
But fine, you could play along. You'll let him have his fun and pretend to be raped.
<<if $outfit.outfit isnot "none">>You remove your dress, giving<<else>>You give<</if>> him a little show as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, I'm so scared! This bandit is mugging me! ♡</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">What? Wait that's not what I said, I... I... What did I say..?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Will someone please help? He's going to viciously attack me and force his dick inside, before sharing me with his buddies and impregnating me!</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">I..Yeah..Yeah I think that's right! That's exactly what I said! You fucking bitch, you're going to salivate at the sight of my cock as I choke the life out of you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, whatever shall I do ♡</p>
</div>
<p class="narration">
He's confused, but your charm has placed his brain in a bit of a fog and he can't quite place what's wrong here.
He violently grabs you by the throat and shoves you hard against a tree.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He holds you to the tree by the throat as he starts sucking and biting at your breast in a way that would have been painful. But because he is under your control, he can only give attempt to fuck you like a rabid dog.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">On the floor slut!</p>
</div>
<p class="narration">
He throws you on the ground. Your hair a mess, yet your scrapes instantly healing and never causing you any pain.
He pulls out his cock and stands menacingly over your naked body. His cock is dripping with precum as he stares down at you with wild eyes.
He gets atop you, missionary style and violently shoves his dick in your waiting cunt.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Bitches always get wet when I do this, no matter how much they complain!</p>
</div>
<p class="narration">
Idiot. You'll enjoy snacking on his life.
You let him continue having his fun, moaning at his cock forcing its way through your vaginal walls. You watch as his chest heaves and his eyes roll back into his head in ecstasy and you feel his orgasm at the same time you feel hot seed pumping inside of you, desperately trying to find an egg to fertilize. You feel your own pussy getting drenched in a pool of his cum and you moan as the sensation overwhelms you and your body is racked with pleasure.
His cum pulses into you over and over again as he continues to orgasm, and when he finally finishes, the sheer amount of cum inside of you makes you feel giddy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He collapses on top of you panting
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Gotta...Bring you back to the guys...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think you're done yet, you were going to fuck me until I salivate at your cock, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">But I can't go...anymore...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh but I think you can</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> You...You're wrong! You stupid bitch! I'm not done! And I'm not stopping until I decide I'm done. I don't care how much you beg me to stop!</p>
</div>
<p class="narration">
He flips you over on your stomach and enters your pussy from behind. And despite your fake struggles and moans, you find yourself feeling extremely turned on by the thought of being raped. It's a strange turn on, but there's something about having a man dominate you that makes your pussy tingle in delight. As if he's giving you an orgasm.
You whine loudly
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaaaaah ~♡</p>
</div>
<p class="narration">
You feel him grab your ass as he forces himself into you. He roughly slams your body into the dirt and rubs your shoulders with the dirt and rocks as he fucks you from behind, your wounds causing you more pleasure as your body contracts from another orgasm, squeezing his dick tightly.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> This is what you get for acting like such a prude!</p>
</div>
<p class="narration">
He's growling at you, barely coherent and more beast like than man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's me! Such a prude!</p>
</div>
<p class="narration">
He grabs you by the hair, pulling your head up so you're looking at him while he continues fucking you from behind. He pumps you vigorously. His previous exhaustion forgotten.
He yells, rubbing the head of his cock against your cervix.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Aaah! I'm close!
Here it comes! I'm cumming! I'm cumming inside you! Here it comes!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mngh! Aahh! ~♡</p>
</div>
<p class="narration">
You gasp as you feel his cock throb and blast its hot semen inside of you, filling your womb and causing you to explode with pleasure.
His cock throbs with each squirt of cum, firing its seed deep into you. His hot cum filling every crevice of your pussy. You're panting, exhausted and in sheer bliss as you feel him finish and collapse atop of you. You bask in that pleasure for a moment. His dick still inside you, but him no longer moving. You roll him to the side so you're on top of him, before pulling yourself off his dick with an audible plop.
Cum spills out of you and splashes his dead eyes as you stand up.
</p>
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
<p class="narration">
The bandit was no match for your charms. Why did he even bother?
You offered yourself up to him, but he was so resistant. He couldn't understand why a woman was willingly offering herself to him, instead of having to rape her like usual!
But fine, you could play along. You'll let him have his fun and pretend to be raped.
<<if $outfit.outfit isnot "none">>You remove your dress, giving<<else>>You give<</if>> him a little show as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, I'm so scared! This bandit is mugging me! ♡</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">What? Wait that's not what I said, I... I... What did I say..?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Will someone please help? He's going to viciously attack me and force his dick inside, before sharing me with his buddies and impregnating me!</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">I..Yeah..Yeah I think that's right! That's exactly what I said! You fucking bitch, you're going to salivate at the sight of my cock as I choke the life out of you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, whatever shall I do ♡</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/bandit/3.webp" >
He's confused, but your charm has placed his brain in a bit of a fog and he can't quite place what's wrong here.
He violently grabs you by the throat and shoves you hard against a tree.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He holds you to the tree by the throat as he starts sucking and biting at your breast in a way that would have been painful. But because he is under your control, he can only give attempt to fuck you like a rabid dog.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">On the floor slut!</p>
</div>
<p class="narration">
He throws you on the ground. Your hair a mess, yet your scrapes instantly healing and never causing you any pain.
He pulls out his cock and stands menacingly over your naked body. His cock is dripping with precum as he stares down at you with wild eyes.
He gets atop you, missionary style and violently shoves his dick in your waiting cunt.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Bitches always get wet when I do this, no matter how much they complain!</p>
</div>
<p class="narration">
Idiot. You'll enjoy snacking on his life.
You let him continue having his fun, moaning at his cock forcing its way through your vaginal walls. You watch as his chest heaves and his eyes roll back into his head in ecstasy and you feel his orgasm at the same time you feel hot seed pumping inside of you, desperately trying to find an egg to fertilize. You feel your own pussy getting drenched in a pool of his cum and you moan as the sensation overwhelms you and your body is racked with pleasure.
His cum pulses into you over and over again as he continues to orgasm, and when he finally finishes, the sheer amount of cum inside of you makes you feel giddy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He collapses on top of you panting
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Gotta...Bring you back to the guys...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think you're done yet, you were going to fuck me until I salivate at your cock, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">But I can't go...anymore...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh but I think you can</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> You...You're wrong! You stupid bitch! I'm not done! And I'm not stopping until I decide I'm done. I don't care how much you beg me to stop!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/bandit/2.webp" >
He flips you over on your stomach and enters your pussy from behind. And despite your fake struggles and moans, you find yourself feeling extremely turned on by the thought of being raped. It's a strange turn on, but there's something about having a man dominate you that makes your pussy tingle in delight. As if he's giving you an orgasm.
You whine loudly
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaaaaah ~♡</p>
</div>
<p class="narration">
You feel him grab your ass as he forces himself into you. He roughly slams your body into the dirt and rubs your shoulders with the dirt and rocks as he fucks you from behind, your wounds causing you more pleasure as your body contracts from another orgasm, squeezing his dick tightly.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> This is what you get for acting like such a prude!</p>
</div>
<p class="narration">
He's growling at you, barely coherent and more beast like than man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's me! Such a prude!</p>
</div>
<p class="narration">
He grabs you by the hair, pulling your head up so you're looking at him while he continues fucking you from behind. He pumps you vigorously. His previous exhaustion forgotten.
He yells, rubbing the head of his cock against your cervix.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Aaah! I'm close!
Here it comes! I'm cumming! I'm cumming inside you! Here it comes!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mngh! Aahh! ~♡</p>
</div>
<p class="narration">
You gasp as you feel his cock throb and blast its hot semen inside of you, filling your womb and causing you to explode with pleasure.
His cock throbs with each squirt of cum, firing its seed deep into you. His hot cum filling every crevice of your pussy. You're panting, exhausted and in sheer bliss as you feel him finish and collapse atop of you. You bask in that pleasure for a moment. His dick still inside you, but him no longer moving. You roll him to the side so you're on top of him, before pulling yourself off his dick with an audible plop.
Cum spills out of you and splashes his dead eyes as you stand up. Now lets go find his friends.
</p>
<<case 2>>
<p class="narration">
The bandit you charmed already has his cock out and is drooling.
Well, if he's gonna be stuck there staring, you can make use of his mouth. You walk up to him, plant a kiss on his chest and push him backwards. He stumbles over the pants around his ankles and falls on his back, the wind knocked out of him. You don't even give him a chance to catch his breath as you sit on his face, and take his cock in your mouth. You bob up and down on his cock, taking every inch of him into your mouth. The taste of him mixes with the smell of his sweat and you moan happily.
As you go faster, he starts panting heavily. Soon enough he cums down your throat. You pull away and let it drip down your chin, then swallow it whole. As his cum drips down and lands on your $breasts breasts, you use a finger to scoop whats left on your chin and stick it in your mouth. Swirling the tangy yet sweet milky texture around your tongue. This man tastes good! You must have more!
You go down lower, your head between his legs, and your hair blocking his view of what you're doing to him. But you can feel the wet mouth around a phantom cock, and you know exactly how he feels. It's not as good as having a real cock inside your pussy, but you need more of that flavor. You start fondling his balls, coaxing more of that delicious cum out of him and into your awaiting maw. You hold back on drinking him dry, so he can experience the feeling of pleasure as well. He gasps out loud when his cock erupts and you only swallow what you must to avoid it spilling out. You lean back, your hand still on his cock and savor the cum in your mouth. Your mouth is full, he came so much and you intend to take your time with it. You move your tongue along your teeth, the milky sweet taste, and smooth texture of his cum swirling around your mouth. Normally cum is lumpy and stringy, but something was different about this one. Since becoming a Succubus, you've discovered so many different flavors of semen. Is it because you're a Succubus<<if $genderstart isnot "fem">>, or do other women also feel this way<</if>>?
Unfortunately, you're unable to resist. Like chewing on a tootsie roll pop, you can't just lick it til it's gone. Eventually you have to chew it. Or in your case, eventually you can't resist swallowing his load.
But that's ok, there's more where it came from. White cum leaking out of your mouth and flowing down your breasts, you lean your head back down for another meal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hehehe~ ♡</p>
</div>
<p class="narration">
Thankfully no one is around to hear you giggle to yourself, well no one who will be alive for much longer.
You continue to suck on the remaining cum, savoring the sweet taste as it slides down your throat. After you're satisfied, you slowly lick up any stray cum that's still on his cock before sticking it back in your mouth.
The bandit was not experience discomfort and pleasure at the same time. This next spurt will probably be his last.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> N-nnnnnnnggggggg!</p>
</div>
<p class="narration">
You feel his cock twitching in your mouth and suck every last drop you can out of him. You feel him go limp in your mouth before you open your eyes and confirm he's dead.
You lean back, and with your hands to your face, you smile to yourself and take in the pleasure of his taste and texture. Swirling it around one last time before finally gulping down the last of his life.
</p>
<<default>>
<p class="narration">
You charmed the bandit. He was annoying, but as long as he rewards you, it's ok ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Spread your legs or die cunt. Flashing those tits at me while we're fighting, I can't be blamed for changing my mind! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun~♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. You lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Nghhh! I'm close!!!</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he seems to enjoy being humiliated, since he lost any power he had to resist. When he finishes cleaning you, you get off. It's your turn to clean him.
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy. Now you may have a reward</p>
</div>
<p class="narration">
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yoursel from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's really a shame... I Would have liked to ride you again.
Oh well! I'll just have to find more of your friends!</p>
</div>
<</switch>>
<</if>>
<<elseif $e.name is "cringebandit">>
<<set $sexcount += 1>>
<p class="narration">
You charmed the bandit. He was annoying, but as long as he rewards you, it's ok ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Spread your legs or die cunt. Flashing those tits at me while we're fighting, I can't be blamed for changing my mind! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun~♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmmmm!</p>
</div>
<p class="narration">
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. You lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nnngggg, I'm so close...</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You lean over first, taking a quick lick of some of the sticky stuff all over him, savoring the taste.
You decide he needs to know how good he tastes, and you lean over and give him a deep kiss!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you just taste amazing!? Here, have some more!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he's unable to resist you. When he finishes cleaning you, you get off. It's your turn to clean him.
<img class="passage-image" src="demongodsassets/sexscenes/bandit/bandit1.webp" >
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his orgasm, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yoursel from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<<if $p.acceptance gte 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... I was planning to kill you from the start anyways. Though I didn't intend to lose control like this.
Oh well! It was fun! ♡</p>
</div>
<<else>>
<p class="narration">
Suddenly overcome with shame, you realize what you just did. You were fighting this man, fully intending to kill him physically. Instead you just absorbed every last drop of cum he had to offer! What's worse is it was amazing, you loved every second of it, and you hate that you already want more!
What is wrong with you!?
</p>
<</if>>
$e.name dropped something! As you get closer you see it's a book.
You've obtained the Ice Tome!
You've obtained 100 cum!
<<set $inv.cum += 100>>
<<set $tome.ice to true>>
<<set $forest1minialive to false>>
<<elseif $e.name is "wolves">>
<p class="narration">
You cast a transformation spell on the puppies, and the wolves began to shrink and shift until standing in front of you and growling is an adorable group of wolf puppies.
Their growls are nothing more than cute at this point, and you cast charm on them. Their menacing aura's fade immediately, replaced with an innocent desire to play and explore. Their little tails wag energetically as they bound towards you, their yips echoing in the otherwise silent woods.
You drop to your knees, opening your arms wide. In an instant you're swarmed by the playful puppies, their tiny tongues lap at your face as they compete for your attention.
After spending a few minutes playing with them your heart is warmed and your mood is improved. You gain 5 energy!
You rise and leave them behind, knowing that they'll transform back to the way they were in 24 hours.
</p>
<<set $energy += 5>>
<</if>>
<<set $p.acceptance += 1>>
<</widget>>Change hair color?
<input type="color" id="hairColorChange" value="#ff0000">
<div class="character-container">
<img src="demongodsassets/test/rags.webp" class="base-image" alt="character">
<img src="demongodsassets/test/hair.webp" class="hair-image" alt="hair">
</div>
<script>
// Function to convert RGB to HSL
function rgbToHsl(r, g, b) {
r /= 255, g /= 255, b /= 255;
let max = Math.max(r, g, b), min = Math.min(r, g, b);
let h, s, l = (max + min) / 2;
if(max == min){
h = s = 0; // achromatic
}else{
let d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch(max){
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return h * 360;
}
// If not present in localStorage, set initial values
if (!localStorage.getItem('playerHairColor')) {
localStorage.setItem('playerHairColor', '#ff0000');
}
// Get color picker element
const colorPicker = document.getElementById('hairColorChange');
// Set color picker initial value
colorPicker.value = localStorage.getItem('playerHairColor');
// Add event listener to update hair color on change
colorPicker.addEventListener('change', () => {
// Get current hair color value
const hairColor = colorPicker.value;
// Store in localStorage
localStorage.setItem('playerHairColor', hairColor);
// Get hair image element
const hairImg = document.querySelector('.hair-image');
// Convert hairColor from hex to RGB
let hairColorRgb = hairColor.substring(1).match(/.{2}/g).map((c) => parseInt(c, 16));
// Extract hue from RGB
let hue = rgbToHsl(hairColorRgb[0], hairColorRgb[1], hairColorRgb[2]);
// Update filter with new hair color
hairImg.style.filter = `grayscale(100%) hue-rotate(${hue}deg)`;
});
// Apply the initial hair color on page load
document.addEventListener('DOMContentLoaded', () => {
// Get initial hair color value from localStorage
let hairColor = localStorage.getItem('playerHairColor');
// Get hair image element
const hairImg = document.querySelector('.hair-image');
// Convert hairColor from hex to RGB
let hairColorRgb = hairColor.substring(1).match(/.{2}/g).map((c) => parseInt(c, 16));
// Extract hue from RGB
let hue = rgbToHsl(hairColorRgb[0], hairColorRgb[1], hairColorRgb[2]);
// Update filter with initial hair color
hairImg.style.filter = `grayscale(100%) hue-rotate(${hue}deg)`;
});
</script><<widget 'forestevents2'>>
<<set $randomeventcomplete to false>>
<<switch random(10)>>
<<case 1>>
<p class="narration">You wander through a part of the forest where ancient trees reach towards the sky, their branches twisted and gnarled with age. Their roots break through the forest floor, creating a labyrinthine path you must navigate. The air is cool and damp, carrying the scent of moss and the whispers of the past. A gentle breeze rustles the leaves overhead, casting a mesmerizing dance of shadows on the ground below. In the distance, you can hear the soft hooting of something that sounds like an Earth owl. You see a small rabbit darting between the bushes, its white tail flickering in the sunlight.
</p>
<<case 2>>
<p class="narration">The forest is alive with chirping birds and rustling leaves. As you walk through the dense undergrowth, you can hear the occasional tweet of something that sounds like a sparrow or the distant call of a predator. The leaves of the trees rustle softly in the gentle breeze, creating a soothing cacophony. Sunlight filters through the branches overhead, casting dappled shadows on the forest floor. The patches of sunlight dance and shift with the movement of the leaves, creating a constantly changing tapestry of light and shadow. The air is fresh and clean, filled with the earthy scent of pine and the sweet aroma of blooming wildflowers. The forest is a peaceful, serene place, a natural haven from the stresses of the outside world.
</p>
<<case 3>>
<p class="narration">As you journey deeper into the forest, you notice the trees' bark becoming more gnarled, adorned with intricate patterns of moss and lichen. The air feels heavier here, laden with the earthy scent of decay and new life. A gentle stream meanders through the landscape, its crystal-clear waters reflecting the dappled sunlight filtering through the canopy. As you follow the path along the water's edge, you spot a family of deer-like fauna cautiously drinking from the stream, their ears twitching at the slightest noise.
</p>
<<case 4>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/forest/kirin/kirin.webp" >
In the heart of the forest, where the trees form a verdant canopy and sunlight filters through in golden beams, you find yourself amid a scene as if taken from the pages of an ancient myth. A herd of kirins gracefully prance through the underbrush, their lithe bodies adorned with shimmering scales that reflect the sunlight, casting iridescent patterns on the surrounding flora.
Each creature is breathtaking, with a slender equine body that holds inherent grace and elegance. Their manes, flowing and ethereal, appear spun from the finest silk and trail behind them like a dancer's veil. They each bear a single, spiraled horn upon their noble heads, shimmering with an iridescent sheen.
As you watch in awe, the delicate creatures seem to pay you no heed, their large, doe-like eyes betraying a serene calm and an innate wisdom. They appear to be in a world of their own; their every movement is imbued with an ethereal elegance that speaks of a connection to the unseen forces of nature. Their hooves' soft, muffled thuds resonate with the earth as if their dance weaves an intricate spell that permeates the air around them.
The air, now filled with the sound of their happy whinnies, seems to take on a palpable quality as if the presence of these mystical creatures has momentarily altered the fabric of reality. The faint, sweet scent of magic lingers, mingling with the earthy aroma of the forest floor and the fragrance of blooming flowers.
</p>
<<case 5>>
<p class="narration">The rustling in the bushes grows louder, and a group of mischievous pixies dart out, their tiny wings a blur as they playfully chase each other through the trees. Their high-pitched laughter echoes through the forest, causing a flock of birds to take flight in alarm. As they pass by, one of the pixies pauses to steal a shiny trinket from a nearby mushroom before disappearing into the underbrush.
</p>
<<case 6>>
<p class="narration">The forest is teeming with life, the vibrant green leaves of the trees seeming to glow in the dappled sunlight filtering through the canopy. The air is thick with the sweet scent of flowers and the earthy aroma of moss and fallen leaves. The sound of chirping birds and the rustling of small creatures in the underbrush fills the air. The ground is soft beneath your feet, a thick layer of moss and ferns cushioned by a bed of decomposing leaves. The towering trees loom above, branches reaching out like gnarled fingers toward the sky. As you make your way deeper into the forest, the canopy grows denser, blocking out more sunlight and casting the forest floor in a cool, shadowy light. The distant sound of the waterfall grows louder, the mist of the falling water beckoning you closer.
</p>
<<case 7>>
<p class="narration">A tree trunk lays on the ground, its roots exposed to the air. A swarm of glowing, iridescent beetles can be seen carrying bits of twigs and leaves back to their underground nest. The beetles are about the size of a thumbnail, and their hard, shimmering shells seem to change color with the shifting light. As you watch in wonder, one of the beetles pauses and gives a tiny, high-pitched chirp before hurrying off to join its kin.
</p>
<<case 8>>
<p class="narration">As you traverse the forest, you stumble upon a hidden glade bathed in golden sunlight. The clearing is carpeted with a soft bed of vibrant wildflowers, their colors a stark contrast against the backdrop of lush green foliage. The air is filled with the hum of bees busily collecting nectar and the melodious songs of birds perched in the surrounding trees.</p>
<<case 9>>
<p class="narration">As you venture further, the forest floor gives way to an expansive grove of towering mushrooms. The otherworldly fungi stand like sentinels, their caps displaying a brilliant array of colors and textures. The air is filled with the gentle sound of spores drifting through the air, creating an ethereal atmosphere. Amongst the mushrooms, you catch sight of bioluminescent insects flitting between the shadows, casting a mesmerizing, faint glow across the grove.</p>
<<case 10>>
<p class="narration">Wandering along a narrow path, you come across a tranquil forest pond. The still water creates a mirror-like surface, reflecting the trees and the sky above. Colorful fish dart through the water, their scales shimmering in the sunlight that penetrates the canopy. At the edge of the pond, a family of frogs croak in unison, their voices harmonizing with the the forest.</p>
<<default>>
<p class="narration">As you step into the meadow, you can't help but feel like you're being watched. The air feels electric and alive, and you can almost sense the presence of hidden eyes. You can see the occasional flicker of movement out of the corner of your eye, and you wonder if it might be the mischievous fairies rumored to inhabit these parts. You catch a glimpse of a tiny figure darting behind a flower, and you can't help but smile at the thought of the playful creatures hiding just out of sight.
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">You are out of energy! You went home in a hurry and passed out</p>
</div>
[[sleep][$currentlocation to "shack"]]<div class="conversation">
<p class="narration">
You're walking in a dim forest, the sun had already gone down. The air is crisp and fresh, with the smell of pine trees filling your nostrils. You've been wandering aimlessly since noon. As you're walking, the forest floor littered with fallen leaves and branches, you step on a patch of leaves that were covering a hole. You fall in!
You land on your butt, but instead of being impaled or in any pain like you'd expect from a hunters trap, your butt landed on something soft and warm. Your eyes quickly adjust and you inspect your surroundings, to see the walls are alive and wriggling with cock-like tendrils! A tentacle comes out of the wall and wraps around your wrist, squeezing tight and pulling you closer in the already cramped space.
[[accept it|tentacle trap 2][$p.acceptance += 3]]
<<if $arousal lt $maxarousal * 0.75>>
<<if $energy gte 10>>
<<set _escape to ($e.melee + random(99))>>
<<if _escape lte 50>>
[[attempt to escape|tentacle escape][$energy -= 10]]
<<else>>
[[attempt to escape|tentacle trap fail][$energy -= 10]]
<</if>>
<<else>>
Not enough energy!
<</if>>
<<else>>
You're too aroused to resist!
<</if>>
</p>
</div><<if ndef $che>>
<<set $che to 0>>
<<set $eat to 0>>
<</if>>
<div class="conversation">
<p class="narration">
<<switch random(1)>>
<<case 1>>
You decide to have fun with Pat.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat, come here please</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want you to ravage my vagina, and I want to make you cum on my face.</p>
</div>
Pat doesn't have a face but you can tell he's smirking.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Cheating again, mistress? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck off.</p>
</div>
You remove clothes and lingerie to prevent them from getting damaged, or dirty.
Pat's tentacles grow until they fill the whole room, his veiny tendrils expanding and contracting, pulsing. They push your legs apart and lift your body into the air, leaving you suspended. Pat's cock pushes into your wet hole, and he begins thrusting into you. You scream and gasp as you feel him inside you.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat1.webp" >
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooooh, fuck yes! *moan* Fuck me Pat! Fuck me!</p>
</div>
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/pat/fun.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Pat's cock pumps into you, and you feel your pussy being stretched wider and wider. He's already pumping you full of cum, and you're moaning and gasping as he pounds you. You can feel his tentacles wrapping around you, holding you tight and pulling you close to his cock. You reach out and grab one of his tentacles, stroking it and feeling it twitch. Another tendril squeezes your breasts and strokes your clit as you're being fucked.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh god, oh goddess, I'm cumming!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">It's not like you'll let me stop with just one </p>
</div>
You ignore Pat's grumbles and enjoy your euphoria
His cum explodes out of his cock and splatters your face, your tits, your belly, even your hair. You can feel his cum dribbling out of your cunt and dripping down your thighs. You moan and pant, arching your back as his cock keeps pumping you. Your body has already begun absorbing the cum drenching you, and you feel your pussy growing tighter and tighter.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck, I'm cumming again!</p>
</div>
Pat just rolls his eyes as he keeps squeezing, stroking and pumping you.
He decides to shut you up and violently shoves a tendril down your throat, knowing full well that your abilities only make it feel better for you. You choke and gag, your body convulsing and shaking as Pat forces you to take his cum. It spills down your throat and down your chest, and you gulp it down, choking and sputtering.
As he lets you down, the room is a mess, cum everywhere. You bask in the after glow, waiting for your body to absorb it all since stepping outside like this might cause trouble.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">guess I'll start cleaning up. You really don't pay me enough... </p>
</div>
Granted, you don't pay him anything.
<<default>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh? Does the princess want more cheats?</p>
</div>
<<if $genderstart isnot "grill">>
You ignore his strange comment
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong with cheating!?</p>
</div>
Yeah!
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just feed me, you ass.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Even a cheap hooker gets paid, will I get anything this time? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're the one who asked to live with me, besides what would you even do with money?</p>
</div>
Pat just sighs and says something about running away. His tendrils begin to enlarge and he wraps his tentacles around your skinny waist. Pat's tendrils begin to slither all along your body, some ribs rubbing right up against your clit, others stretching out to massage your breasts and nipples. You moan and pant as he hangs you in the middle of the room spread eagled. A tendril approaches your mouth and presses your tongue against it.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat2.webp" >
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">aahh..ahhh..ahhhh...</p>
</div>
Pat's tendril slips into your mouth and down your throat. You moan and suck on it, feeling it slide its gooey cum down your throat.
you moan again.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/pat/fun2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Pat's cock rubs against your wet cunt and you gasp. You're still suspended in the air and be begins to fuck you, humping your cunt and rubbing your clit. It only takes a moment before your whole body starts feeling warm and tingly.
Pat's cock throbs inside you, and you can feel his cum leaking out of your pussy and down your thighs. The tendril in your mouth withdraws, and you look up to see Pat's cock twitching and spurting. You're cumming too, your body wracked with pleasure.
You cry, still choking on a tendril, your pussy tightening around one of Pat's cocks.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/pat/fun3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/cumming2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/cumming2.webp" >
<</if>>
Pat chuckles and lets you down. You fall to the ground, barely conscious and breathing heavily.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, I gotta ask</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes Mistress?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You and those other tentacle monsters are basically spraying cum constantly, and you're.. Well, tentacles. Why do you need to thrust? Can't you just insert yourself in a vagina and shoot it out? Maybe you do, but the other ones don't really care about our pleasure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh for once a good question.
I'm afraid I don't know, it's just the way things are.</p>
</div>
You chuckle, and Pat's cock slides out of you. You are no longer aroused.
<</switch>>
<<set $arousal to 0>>
[[Money!|home][$inv.money += 1000]]
[[Gimme more cum!|home][$inv.cum += 1000]]
[[Gimme exp!|home][$lust += 1000]]
</p>
</div>
<<set $che += 1>>
<<set $eat += 1>>
<<set $patcheats.cheatsleft -= 1>><div class="conversation">
<p class="narration">
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/solo/masturbate.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
<<switch random(1)>>
<<case 1>>
You decide it's time to enjoy your body.
You're home alone, so there's no one to interrupt. You lay in your bed, toss off your clothes and climb into bed. You stretch out, laying on your back, your legs spread and your arms behind your head. You feel your pussy begin to throb and you moan softly. You reach between your legs and rub your clit. Your left hand goes to your breast and you pinch your nipple. You pull on it, twisting and tugging it lightly.
Your moan louder and you feel your pussy tighten. You squeeze your fingers together, digging them into your pussy and you feel your juices flood out. You moan loudly, your voice echoing through your bedroom. You grip your breast tightly, your nails biting into your flesh. You roll over onto your knees, propped up with one hand while your other reaches down and spreads your pussy open.
You moan as you watch your fingers slip into your dripping hole. You stroke your clit more roughly now, rubbing in rough and hard circular motions. You gasp and moan, the sound echoing in the room. You feel your body tense and you begin to shake. You moan and shudder, your breath coming in short gasps. You cry out, a loud and guttural scream.
You feel your pussy explode, your muscles clenching and your pussy squeezing around your fingers. You wail, clutching at your breasts and pinching your own nipples as you cum. You're still trembling, and you feel your pussy flutter and contract, milking your fingers.
You decreased your arousal!
<<set $arousal to $arousal - 20>>
<<default>>
You decide to have some fun with your body.
You strip off your clothes and lay on your bed, spreading your legs open for anyone to see. You're already so aroused you waste no time pushing your fingers into your dripping snatch. Once all the way inserted, you pull your fingers out and slam them into your cunt. You moan and grunt, your body quivering and shaking as you finger fuck yourself. You grab your breast with your non-dominant hand and start squeezing. You're panting and moaning, feeling your body tremble and twitch.
Your body is starting to convulse and your fluids are leaking into the bed, leaving a sweet aroma in the air. You're sweating and shaking, your body covered in a sheen of sweat. You whimper and moan, and you feel your pussy start to tighten. You're exploring every inch of your folds, getting to know them intimately. You're sure your body is going to explode soon. You remove your fingers and switch hands, your mouth sucking on the fingers that just left your pussy.
You're moaning and grunting, and you can feel your pussy spasm. You whimper and moan, your body shivering and your juices leaking out. You lick your fingers, tasting your own arousal and moaning loudly. You moan and gasp, your body spasming and you feel your cum leak from your pussy.
You collapse onto the bed, your body heaving and convulsing. You're exhausted, and your mind is hazy and fuzzy.
You decreased your arousal!
<<set $arousal to $arousal - 20>>
<</switch>>
<<set $p.acceptance += 1>>
You've become a little bit more comfortable in your body,
Acceptance + 1
</p>
<<home-button>>
</div><<widget 'bodypart'>>
<<if $p.lvl is 5>>
<<set $horns to true>>
You wake up to an intense itch on your forehead, which causes you to stir from your sleep. You try to scratch it, but when your hand reaches your forehead, it stops mid-air. Your fingers feel something hard and pointed, which confuses you. You sit up in bed, disoriented, and try to understand what is happening. You look around your room to find a mirror but realize you don't have one. You run your fingers over the strange protrusions on your head, trying to identify what they are. They feel like small horns, but you're not sure without seeing them.
You feel a wave of panic wash over you, and you can't believe what you're feeling. You run your fingers over the horns, feeling their rough texture. They're real, and they're definitely on your head. You begin to wonder how this could have happened and what it means for your life. You try to remember if there was anything unusual about your dreams last night, but you can't recall anything besides the itch.
You feel a sense of unease and decide to keep this development to yourself for now. You're worried about how people might react if they saw your horns. You have no idea what this means for your future, but you know that you'll have to figure it out soon.
You have horns!
<<elseif $p.lvl is 9>>
<<set $tail to true>>
You wake up groggy and disoriented. As you stretch your legs, you feel a strange sensation at the base of your spine. With a sudden realization, you reach behind you, and your fingers brush against a thin, scaly appendage. You freeze in shock as you realize you've grown a devil's tail.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/tail/'+$hair+'.webp'" >
You tentatively flex it, feeling the muscles move beneath the skin. To your surprise, you can make the spade-shaped tip razor-sharp. As you experiment with your new appendage, you accidentally prick your finger. A bead of blood wells up from the small wound, and you quickly suck on it to stop the bleeding.
As the shock wears off, your mind turns to the villagers. How will they react when they see your tail? Will they be frightened? Outraged?
You grew a tail!
<<elseif $p.lvl is 12>>
<<set $wings to true>>
You wake up to a strange sensation on your back. As you stretch, you feel a tugging sensation, as if something is trying to pull you upwards. Confused, you reach behind you, and your fingers brush against something smooth and leathery. Your heart races as you realize that small devil wings have grown on your back.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/wings/'+$hair+'.webp'" >
You can't help but test them out. You take a deep breath and flap your wings, lifting yourself a few inches off the ground. You are amazed at how effortless it is to stay afloat despite the small size of your wings. Your body courses with magic that enables you to stay aloft without flapping your wings much. The sensation is exhilarating and you can't help but let out a small laugh. You spend the next few minutes hovering around your room, getting a feel for the wings before quickly getting tired.
But as the excitement fades, reality sets in. These wings, though small, are too large to hide from the villagers. You'll need to use illusion magic to conceal them. You can't help but worry about how the villagers will react to seeing a devil among them. This is going to change everything.
You have wings! Now you can take shortcuts to revisit certain previous locations.
<</if>>
<</widget>>
<div class="conversation">
<p class="narration">
You awaken to a knock on your door
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Unknown</p>
<p class="speech">We know you're in there you evil demon bitch! Come out! By order of the Holy Church!</p>
</div>
<<if $townkillcount gte 5>>
You panic. You hide the body in your closet, make sure your illusion is in order and open the door.
<<else>>
Fuck, was it the villagers? You've seen them whispering a lot and pointing at you. Maybe you should have done a better job of hiding your horns and other assets!? You move to open the door. Maybe you can charm your way out of this.
<</if>>
3 armed guards wearing extremely fancy armor you've never seen before are standing at your door Very handsome looking too, but this isn't the time to consider that.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/inspection.webp">
<<if $spells.illusion is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Unknown</p>
<p class="speech">We got the Bitch. Horns<<if $tail is true>>, tail<</if>><<if $wings is true>>, wings<</if>>. Exactly as described.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please! I haven't done anything and I haven't hurt anyone!</p>
</div>
<<if $townkillcount gte 1>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">$townkillcount dead bodies. All of them reeked of succubi magic, specifically your magic.</p>
</div>
<<else>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Our duty is to kill all Demons and capture all magic users. That includes you, Demon scum.</p>
</div>
<</if>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Looks like her. I don't see any horns<<if $tail is true>>, tail<</if>><<if $wings is true>> or wings<</if>>.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I help you Gentlemen? I'm all paid up on my taxes.</p>
</div>
They ignore you and hold up a golden lamp with an aura that makes you feel nauseous.
<<if $horns is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Just as we thought, Demon Bitch!</p>
</div>
You see your reflection in their armor and realize your illusion has come undone! They can see your true appearance!
<<else>>
You turn your head and vomit to the side.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">A weak one, but she's a demon alright. </p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please! I haven't done anything and I haven't hurt anyone! I'll even leave if I must! I'm just trying to survive!</p>
</div>
<<if $townkillcount gte 1>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">$townkillcount dead bodies. All of them reeked of succubi magic. Specifically your magic. </p>
</div>
<<else>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Our duty is to kill all Demons, and capture all magic users. That includes you, Demon scum. </p>
</div>
<</if>>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...I don't know what you're talking about. I'm here alone, I'm just an adventurer!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">We're not interested in your mindgames bitch, anything using magic defies the church and it is our duty to save all magical humans or creatures by putting them to death!</p>
</div>
Fuck, you're doomed! You still have a chance though, you cast Charm on all 3.
Left with no other options you cast your Charm spell on all 3 of them.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Oi, the rotten bitch think's she can use mind magic on us!</p>
</div>
Their armor seems to ward them against mental magic, or at the very least yours isn't strong enough. You back up into a corner as they walk towards you. <<if $tail is true>>Your tail drooping between your legs. <</if>>There's nowhere to run, your magic doesn't work... Looks like you have one last option. You retract your claws and attack.
Faster than your eye can follow, they're suddenly standing on either side of you. <<if $wings is true>>Suddenly a burning sensation on your back as you drop to your knees, screaming. Your wings lay broken and bleeding on the wooden floor.<<else>>A burning sensation spreads from your legs and abdomen as you drop to your knee's screaming in pain. Blood erupts from your wounds, coating the wood floor<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please...</p>
</div>
You try to beg, but the men are laughing, drunk off their violence.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">I'll shut you up, demon cunt!</p>
</div>
You see your reflection in the chest of the one who shouted, as he plunges his sword through your neck, severing your spine.
You have died.
</p>
Note: Townspeople will fear you if you walk around with horns. Additionally starving will cause you to kill an innocent.
To avoid raising suspicion, you can find the illusion tome in the mountains with Rhelyla, read it 3 times and use cum to learn the magic when you sleep!
Also make sure you eat!
</div><div class="conversation">
<p class="narration">
You try to pull away but you're held fast by the tentacle, and another one grabs your ankle, splitting your legs apart. Another tentacle reaches your breast and begins massaging it roughly, while another starts pushing its way towards your pussy. You feel the tip push into you and begin to rub against your opening. You notice something different about the tentacles, it looks like there are two types that line your tiny cage. Some of them look like cocks like you're used to, while others have bigger openings.
Restrained, you watch as one of the bigger tendrils with a large opening on it's head, inserts itself into your pussy. You groan and grunt, feeling it slide inside you with ease. As it spreads your lips apart and stretches out your tunnel with its girth, you feel the next tentacle enter your anus. This one has a similar size to the first, but with a narrower entrance.
You feel both of them spread your insides wide, stretching your pussy beyond belief. Thanks to your Succubi powers, you feel no pain. But it makes no effort in making you feel comfortable like the phallic ones located in your prison.
You can feel it reach deep inside you, you wonder how deep it's going. It's so deep it might have reached your womb!
You watch with wonder, feeling pleasure at what should be causing you pain. Most other tendrils aren't moving, they're merely holding you, restraining you for what happens next. However it seems one didn't get the message and starts wrapping around your breasts and heading towards you mouth. You open your mouth, inviting it in while your eyes remain transfixed on the one currently in your vagina.
It slips easily into your throat, and soon you start sucking on it hungrily. You can taste its salty flavor, mixed with the sliminess of your own saliva. The tentacles in your womb twitch as you watch a large lump travel from it's base towards your vagina.
Once it reaches your cunt, it pushes forward, penetrating your tight folds and burying itself deep within you.
You would have cried out in pleasure if you weren't currently choking on a tendril coating your throat in sticky semen.
</p>
[[continue|tentacle trap 3]]
</div><div class="conversation">
<p class="narration">
You managed to escape! Your dignity intact!
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<</if>>
</p>
</div><div class="conversation">
<p class="narration">
You failed to escape! Oh no!
[[continue|tentacle trap 2]]
</p>
</div><<set $currentlocation to "forestdungeon">>
<div class="conversation">
<p class="narration">
You hesitate, wondering if this is some kind of trap. But as you scan the clearing, you realize that there doesn't seem to be any other way to continue. Is this the entrance to the boss's lair? You can't be sure, but you know that you have to find out. You take a deep breath and steel yourself for whatever lies ahead. <<if $outfit.outfit isnot "none">>Not wanting to damage your clothes, you remove them and set them aside, making a note to yourself to come collect them later.<</if>> With a sense of trepidation, you begin to make your way down into the hole.
You land on your butt, the tentacles gracefully slowing your fall. Like before, you see the walls are alive and wriggling with cock-like tendrils! A tentacle comes out of the wall and wraps around your wrist, squeezing tight and pulling you closer in the already cramped space. Having experienced this once before you already know what to expect, <<if $p.acceptance lt 50>>except this time you don't resist.<</if>>
A tentacle wraps around your ankles, splitting your legs apart, while another reaches your breast and begins to massage it roughly. In no time at all, a 3rd tendril starts making its way to your pussy. Another, larger one pushes the first out of it's way. You recognize this as one of the egg laying ones from before. <<if $p.acceptance lt 50>>Oh no....<</if>> You watch as the large tendril pushes itself inside your pussy, and you groan and grunt. The tentacle was already slimy, so thankfully it was able to slide inside of you with ease, though you already feel your first orgasm starting as it spreads your lips apart and stretches out your tunnel with its massive girth. You can feel it's reached so deep inside of you, it's probably already made it to your womb!
You watch it, reveling in the pleasure it's causing. Other tendrils have begun moving, invading your mouth and ass. At this point your body's instincts have taken over <<if $p.acceptance lt 75>>against your will, <</if>>and all you can think of is the pleasure they bring you. You hungrily suck on the one in your mouth, tasting its salty flavor mixed with something that tastes sweet. Likely an aphrodisiac, completely unnecessary given that your body acts like one anytime you're turned on. You could no longer resist even if you wanted to.
You see the one between your legs expand, somewhat reminding you of a snake that had swallowed a large egg. Only this lump was moving, slowly towards your already stretched cavern. Once the lump reaches your pussy, you would have cried out if you weren't already choking on a tentacock. The massive lump pushes against all of your individual folds, your eyes roll back in your head and your legs start to tremble as you experience just one of a number of orgasms.
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/traps/tentacle/4.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Your lips continue spreading wider, until it's fully inside of you and you can feel your cervix expanding to invite this new guest inside. What should cause you pain is only causing more pleasure. <<if $p.acceptance>>You're not sure whether to be grateful that it doesn't cause what would likely be excruciating pain, or mad that your body is forcing you to enjoy such things you never would have accepted. <</if>> Your mouth moans around the tentacock, causing it to spray more of it's seed in your throat. You feel your womb swell and expand, accepting the egg that has no doubt been delivered to your internal cavity. Another lump starts rising to your lips, and this time with no resistance your body accepts this intruder and another lump is deposited into your uterus. As each invader fills you up, your pleasure increases and your belly expands making room for more.
A final lump is deposited, and the large tentacle in your vagina retracts. Now leaving a smaller but ribbed tentacle to take it's place. This one was obviously designed for more pleasure as it slowly inserts, every single rib rubbing against your individual folds and making your entire body convulse. It penetrates you rapidly, hitting your G-Spot and sending waves of ecstasy through your body, making every nerve ending tingle and scream. You cum hard, squirting out some of the semen that has already been deposited. You look at the cum that's escaped your body longingly, wishing it was back inside of you. If your arms were free, you'd have scooped it back up and swallowed it.
The ribbed tentacle keeps thrusting, rubbing against every sensitive fold and spraying an impossible amount of semen into you. Even as a succubus you're starting to wonder if there's a limit to how much you can take! Your womb, already bloated with eggs, is starting to become more round in shape as it becomes bloated with sperm. You can feel the heat radiating from your belly as it fills you with it's seed.
You're moaning and groaning, panting hard. The tentacocks satisfied, believing that they've impregnated you with some manner of creature, retract. Your mouth, ass and vagina suddenly feeling empty and alone, the tentacle lined floor begins to open up as well. Instead of lifting you out of the hole, the tentacles gently lower you further into the hole. As the floor below you opens, you're gently lowered into a cavern. You're placed on the stone floor, and the tentacles retract. Gone back to the black ceiling where you can no longer see them.
As the sexual fog begins to retreat from your brain<<if $p.acceptance lt 75>> and the knowledge of the depravity you just committed hits your brain, you're so embarassed <<else>> and the knowledge of the pleasure you just experienced makes you look up wanting to go back and continue for more, as the arousal starts to fade you realize that <</if>> you almost completely missed the large creature standing at the only opening in your room. Clearly the way forward. It looks very ogre-like.
The ogre is standing there, rubbing its crotch while it smirks at you. You're not even given a chance to <<if $p.acceptance gt 50>>flirt <<else>>be offended and say something sarcastic<</if>> before you feel a dull aching pleasure in your lower abdomen.
<img class="passage-image" src="demongodsassets/sexscenes/forest/eggs/1.webp" >
As you focus on the pleasure, you're overcome with an uncontrollable urge to flex your lower abdomen. You get on your hands and knees and push, and you feel something move inside your tummy. As you continue to push, you hear a "plop" as a shiny black egg lands between your legs. Your contractions continue and you continue pushing out more eggs, the eggs rubbing against your folds causing you yet even more orgasms. Tentacles, the gift that keeps giving! <<set $inv.cum to $inv.cum + 50>>You gain 50 cum!
After you finish, you look up to see the ogre blow his load on the cavern floor. <<if $p.acceptance gte 75>>Despite what just happened, you're already aroused again from the egg laying. You crawl over to the ogre, bend your head down, and start licking the cum off the stone floor. Some part of you is grateful that the stone is relatively clean looking, while another part of you quite frankly doesn't care. The ogre laughs as it watches you lick up its spooge. <<set $inv.cum to $inv.cum + 100>> You gained 100 cum! <<else>>Momentarily you consider licking it up, but you're not quite that depraved...yet<</if>>
[[talk to the ogre]]
</p>
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ogre/ogre.webp" >
<<if $ogreriddle is 0>>
The Ogre just keeps grinning at you with its big stupid grind on it's face. Staring at your nude body, despite having already came, it's already hard again and rubbing it's impressively large yet vulgar cock.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhhh... Hi?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">Hello pretty lady.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My name is $name.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">And I'm Nar the Riddler!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I ...see. Nar, it looks like-
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">Nar the RIDDLER!</p>
</div>
It looks like he takes great pride in that name...
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry Nar the Riddler. How did you even get that name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">By being the smartest Ogre alive! No one has ever been able to answer my riddles!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Right, well... It looks like the only path through is behind you. May I please pass?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">No can do, pretty lady. I gotta keep it safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Safe from what?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Safe from Demons like you, of course!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not...Ugh fine. What if I suck your cock?
</p>
</div>
You catch yourself gazing at his impressive member, almost daydreaming.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">No thanks. You're pretty, but not as pretty as Ogre women.
Besides I'm not allowed to have sex with the merchandise.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, who the fuck says I'm merchandise?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Bossman. Something about becoming tainted or whatever.</p>
</div>
Nar the Riddler just shrugs.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if I'm already tainted and I'm merchandise. That means I belong to your boss, right? So can I pass then?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Well that does make sense...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So can I pass?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Hmm... I don't know... Oh I know! I get so much time to practice my riddles but boss man refuses to hear them! If you can answer 3 riddles I'll let you pass!</p>
</div>
Ugh, one of these fantasy gimmicks...
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fiiine...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I start with a "P" and end with "o-r-n". I'm a major player in the film industry. What am I?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, you guys have a film industry? But you don't even have electricity, how can you even make movies?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What are moooveees and electricky?</p>
</div>
You look at the Ogre, dumbfounded. But he just keeps grinning his big stupid grin.
You think for a minute. (enter your answer in all lowercase.)
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" guess>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $ogreriddle is 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Next question. when I go in, I can cause some pain. I'll fill your holes when you ask me to. I also ask that you spit and not swallow. What am I?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" guess>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $ogreriddle is 2>>
The Ogre looks excited about this last question.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does a woman have 2 of that a cow has 4 of?</p>
</div>
Wow! A question that's actually pretty straight forward!
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $boss1alive is true>>
The cavern is empty and the Ogre is nowhere to be seen. You wonder what happened to him. He didn't seem like a bad guy, you hope he's ok. But you need to focus on ending Melek Taus existence.
[[forest boss]]
<<else>>
The cavern is empty and the Ogre is nowhere to be seen. You wonder what happened to him. He didn't seem like a bad guy, you hope he's ok.
[[exit the dungeon|forest3][$currentlocation to "forest3"]]
<</if>>
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $ogreriddle is 0>>
<<if $riddle is "popcorn" or $riddle is "Popcorn">>
<<set $ogreriddle += 1>>
Nar the Riddler opens his eyes in shock.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Wow, no one has ever gotten that right before!</p>
</div>
Maybe because it's an impossible question to anyone but you?
[[continue|talk to the ogre]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Incorrect!
But I really like riddles, so I'll let you try again as many times as you like! Here's a hint! p _ _ _ o r n.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>></p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
popcorn
</details>
<</if>>
<<elseif $ogreriddle is 1>>
<<if $riddle is "dentist" or $riddle is "Dentist">>
The surprise is written on Nar the Riddlers big dumb face.
<<set $ogreriddle += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Another!? How are you getting these?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you even know what a Dentist is? </p>
</div>
Nar the Riddler shakes his head with that stupid shiteating grin on his face.
[[continue|talk to the ogre]]
<<else>>
Nar the Riddler begins to laugh
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Nice try, but incorrect. Try again! _ _ _ _ _ _ _</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>></p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
dentist
</details>
<</if>>
<<elseif $ogreriddle is 2>>
<<if $riddle is "legs" or $riddle is "Legs">>
Nar the Riddler is shocked!
<<set $ogreriddle += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You actually did it! You must be the smartest demon alive!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you even come up with these riddles?</p>
</div>
Nar the Riddler looks extremely proud.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Some humans taught me to read! I'm the smartest ogre alive! I also found a book.</p>
</div>
You have no doubt he's the smartest ogre alive just for being able to read, but he might be cheating by asking questions that no one in this world could possibly know the answer to. How did a book from your world even get here anyways?
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">As promised I'll let you pass, but I just have one final question for you.</p>
</div>
You groan. Not more dumb riddles!
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You gonna eat those?</p>
</div>
He points at your eggs.
<<if $genderstart is "grill">>
As you used to be a grill, you'd never normally give up food willingly. But something about eating your own eggs still doesn't sit well with you.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ehhh, those aren't my jam. All yours. </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, gross. No way!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">May I?</p>
</div>
You just want to be done with this conversation.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, fine whatever. Just not in front of me!</p>
</div>
<</if>>
[[continue|forest boss]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Nice try, but incorrect. Try again! _ _ _ _</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>></p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
legs
</details>
<</if>>
<</if>>
</p>
</div><div class="conversation">
<<if $e.hp lte 0>>
<<set $expmod to 500>>
<<set $coppermod to 1000>>
<<set $cummod to 500>>
<p class="narration">
The Demon who called himself a God, Melek Taus, stood tall with a large sword in hand. You focused your energy, channeling it into your claws as you prepared to attack. The demon laughed, his deep voice echoing off the stone walls. You ignored his taunts and leapt forward, <<if $spells.ice is true>>your claws glowing with ice magic<<else>>your claws extended.<</if>> Melek Taus swung his sword, flames licking the blade as he tried to counter your attack.
The two of you clashed, your weapons and magic colliding in a dazzling display of power. You were quick an dagile, dodging the demon's strikes and landing blows of your own, but the demon was strong and his fire magic proved to be formidable.
As the battle raged on, the sound of clashing metal and magical energy filling the throne room. You were tiring, your energy beginning to wane. Melek Taus was surprised you had lasted this long. This had never happened before! Sensing his opportunity, he launched a powerful fire blast at you.
You barely managed to avoid the attack, feeling the heat of the flames as they narrowly missed you, singing your hair. You knew you had to end this fight soon, or you wouldn't have the strength to continue.
Gathering all of your remaining energy, you launched a final attack. <<if $spells.ice is true>>You summoned a gigantic icicle, using all of your magic to imbue it with as much power as possible. The demon, caught off guard, was struck by the icicle, impaling it to the stone wall. The ice crumbles and he falls to the ground, bleeding from a rapidly healing hole in his chest. The room is heavy with his scent as his body drips in sweat and blood. You find yourself getting distracted, eyes wandering to his crotch. You shake your head ready to deliver the final blow.<<else>>You slashed and sliced with your claws and tail, using every option available to you, every tactic no matter how dirty or low it could be seen. You sliced his eyes, blinding him, his tendons crippling him. Finally you had the upper hand and he kneeled on the floor, his back to the stone wall. Bleeding from a multitude of wounds that are rapidly healing. The room is heavy with his scent as his body drips in sweat and blood. You find yourself getting distracted, eyes wandering to his crotch. You shake your head ready to deliver the final blow.<</if>>
The demon, wheezing, spoke in a raspy voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Wait... I can offer you more than a simple victory.</p>
</div>
<p class="narration">
You're ready to strike the final blow, but you can't help be curious as to what he has to say.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<p class="narration">
The demon chuckled, a sly smile spreading across it's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You're a Succubus aren't you? I have exactly what you want right here...</p>
</div>
<p class="narration">
He spreads his legs, revealing a massive member from beneath his torn loincloth. You hesitate for a moment. Not even sure you understand why you're hesitating. The demon was probably buying time to heal it's wounds, but <<if $p.acceptance lt 75>>your instincts were blocking your better judgement and the temptation of power was too great for you. <<else>>you didn't care. Now that it's been presented in front of you, you lick your lips. You can't resist!<</if>>You moved closer to the demon, allowing it to wrap it's massive arms around you. As your lips met, the demon's eyes flickered with a sinister light. It had no intention of keeping it's promise. However you were a Succubus, a seductive and powerful demon. You sat in the lap of the self-proclaimed god, your claws extended and a sly smile on your lips.
The throne room was dark and forboding, stone walls and tapestries flickering in the only light provided by torches. The air was thick with the smell of sweat and magic, and the tension between you two was palpable. The demon reached for his sword one last time, but you're faster. Before he could fully grip his sword, your claws slashed through the tendons in his bicep, rendering his arm useless until they healed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">But how... How... can you... resist?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm immune to your corruption.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That shouldn't be-</p>
</div>
<p class="narration">
Suddenly his head rolled back as a moan escaped his mouth. While he was distracted you already forced his massive member inside of yourself.<<if $p.acceptance lt 75>> You didn't even notice it yourself, it's like your body acted without your thoughts. You were so focused on killing him, that before you knew it you were already forcing his massive cock into your tiny pussy.<</if>> Throwing your head back, you mimic his groans and begin to pump yourself. His chest wound had already healed and his tendons were already healing, but once you had him inside of you he was already unable to resist your control.
<img class="passage-image" src="demongodsassets/sexscenes/forest/melek/riding.webp" >
He bucks his hips into you, sliding out and forcefully jamming his cock back into your cute and tight little pussy. Instead of feeling any pain, you just feel small orgasmic pulses emanating from your crotch and outwards to the tips of your fingers and toes.
His face shows only ecstasy as you slowly pump yourself up and down on his shaft. His hands are roaming across your body as if he can't believe what he's touching, your skin is so hot and smooth it feels amazing against his massive hands. He's leaning down to kiss you, his large tongue swirling around yours as his hands explore your body. You feel his cock twitch inside of you and suddenly you feel a geyser of cum erupt inside of you, covering your womb in thick ropes of gooey cum that drip down the inside of your legs and onto the his legs below you. What's more, the cum that leaks out of you is bubbling, literally boiling hot. What if you didn't have your powers!?. You moan as you feel your pussy clench around his cock as it tries to milk his seed out of him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You're a fool... Even if you hadn't been corrupted until now, there's no way the cum from a Demon God won't corrupt you!</p>
</div>
<p class="narration">
He says with glee as you feel power in that semen like you've never felt before, but he just keeps pumping it into you. You feel his orgasm as you're assaulted by your own. But he still has more life and you're not done enjoying this sensation. To prevent him from going soft, you cast Charm on him again. His deflating member suddenly expands at attention and pushes you into another orgasm from the quick and sharp sensation. The cum within your womb throbs as his cum swirls inside of you and his seed becomes one with your body. He groans and pants in pleasure as you bounce on his cock, milking as much of his cum out of him as you can.
By this point he must have cum several times, the semen drooling out of your pussy and completely covering both of your legs as you ride him. His face begins to contort with pain, his skin beginning to look dry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What...? You're taking everything from me...my power... Why aren't you ...corrupted yet?</p>
</div>
<p class="narration">
You slap him hard
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey! You focus on me while I finish eating you!
Besides, I'm immune sweetie~ ♡</p>
</div>
<p class="narration">
Despite the lack of eyes, his face contorted with pain and pleasure suddenly looked shocked
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That ... traitorous ... ssss...</p>
</div>
<p class="narration">
His head slumps foward as he breathes his last.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? No you can't end this with foreshadowing like that? What the fuck, finish your sentence!</p>
</div>
<p class="narration">
Traitorous who? What was that?
</p>
<<elseif $e.reshp lte 0>>
<<set $expmod to 1000>>
<<set $coppermod to 500>>
<<set $cummod to 500>>
<<set $p.acceptance to $p.acceptance + 3>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What have we here? A weak little demon succubus come out to play? Did you kill my guard? He was an amusing one. Even back home you weak succubi didn't know your place. Always trying to challenge your greater cousins! Your place is on your knees, and I'll be happy to teach it to you. Of course, you've already absorbed so much corruption that you're likely already a mindless beast. What chance have you against a God?</p>
</div>
<p class="narration">
You simply smirk back at the fool, your eyes flickering with amusement. You open your mouth to respond, your voice purrs and drips and seduction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh? I think I stand a pretty good chance. Afterall, I am a succubus and we are pretty hard to resist. And look at that, your tiny cock is already interested!</p>
</div>
<p class="narration">
His cock was anything but tiny. It looked like it might kill you! But it looks like you struck a soft spot all the same. The demon's sneer turns into a scowl, and he yanks his massive sword out of the stone floor, the metal gleaming in the dim light of the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">It seems I must teach you your place. I've killed many of your kind back home, and turned even more into my slaves. I think I'll just add you to my collection.</p>
</div>
<p class="narration">
He growls at you and you prepare yourself for battle.
You have no intention of fighting this demon fair. No, you have every intention of charming this bastard and taking his demon cock.
He casts fire magic, and swings his massive sword, but you're too fast for him. Constantly exuding an aura of charm, and frequently taking opportunities to "accidentally" see your best features as you dodge. He continues to cast magic, each time he does it seems weaker and more desperate than the last.
As his spell fades away, he gasps, his eyes glowing red as you slap his hand away and close the distance between you. He looks up at you, a mixture of desire and hatred in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Impossible! I can't be bested by some lowly whore Demon!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That name isn't bad, but you can also call me Master. ♡</p>
</div>
<p class="narration">
You ignore him, putting your hands on either side of his eye-less head and open your mouth, kissing him deeply. Any resistance he had is gone, he is yours. You push him onto his back and straddle his face. His head is so huge your knees barely touch the ground, and you grip his horns with your hands to hold yourself in position as he begins to lick you. His tongue is rough and jagged, but incredibly hot and strong. His tongue is so hot you're pretty certain you should be getting 3rd degree burns! But your power prevents you from taking damage from anything sexual. His hands are so big he wraps his arms around you as he devours you with his tongue. You moan loudly as you take his tongue into your pussy, your hands gripping his horns hard for stability.
Another groan escapes your lips and you take the opportunity to stand up and lead him by his cock, like a puppy on his leash, back to his throne. Your tits are bouncing with every step as you walk back to his throne, he moans as you continue to tease him with your body.
<img class="passage-image" src="demongodsassets/sexscenes/forest/melek/riding.webp" >
The throne is right in front of the dais, and as you sit down on his lap, you reach up to stroke him, his chest is so large you're unable to reach his neck while sitting on his lap. You look at his defenseless throat, out of reach from your current seat in his lap. But it's too late as your instincts have taken over and you're already resigned to killing him in a different way.
You grind your pussy along the length of his cock, you may have called it small before but it was anything but that. This might be the largest cock you'll ever take. You should be scared, but instead you feel exhilarated, and you have never been so turned on in your life. You wrap your arms around his hips and continue grinding your pussy along his length. He groans and leans forward, shoving his massive tongue down your throat. <<if $genderstart is "male">> You've heard women complain about men who do this in your past life, but as his tongue is literally down your throat and you're quite literally a creature of sex, all you can feel is your cunt dripping as you feel so incredibly turned on<<else>> This was certainly a new experience, one that should be unwelcomed but you're enjoying it. When you were a woman you gossipped with your friends about bad kissers. But now you're a creature of sex, and your body is designed to satisfy the lust of anyone. All you can feel is your cunt dripping and your entire body getting warm. <</if>>
You practically have to stand on him, while he angles his cock at your slit in order to get it inside. He starts bucking his hips, trying desperately to enter you, your giant slave God is a child begging for sweets. He's so big it takes a little work to keep your balance, but it's worth it. You feel him inside of you, spreading you open, filling you up. As you slowly sink down on his cock, you're mildly confused by the science of it all. The length of his cock should have him somewhere in your throat by now based on his length, but somehow your body still accomodates his massive member. You briefly wonder if there's any natural magic that rearranges your body while you fuck. You don't get long to consider these thoughts as he bucks his hips into you, sliding out and forcefully jamming his cock back into your cute and tight little pussy. Instead of feeling any pain, you just feel small orgasmic pulses emanating from your crotch and outwards to the tips of your fingers and toes.
His face shows only ecstasy as you slowly pump yourself up and down on his shaft. His hands are roaming across your body as if he can't believe what he's touching, your skin is so hot and smooth it feels amazing against his massive hands. He's leaning down to kiss you, his large tongue swirling around yours as his hands explore your body. You feel his cock twitch inside of you and suddenly you feel a geyser of cum erupt inside of you, covering your womb in thick ropes of gooey cum that drip down the inside of your legs and onto the his legs below you. What's more, the cum that leaks out of you is bubbling, literally boiling hot. What if you didn't have your powers!?. You moan as you feel your pussy clench around his cock as it tries to milk his seed out of him.
You feel power in that semen like you've never felt before, but he just keeps pumping it into you. You feel his orgasm as you're assaulted by your own. But he still has more life and you're not done enjoying this sensation. To prevent him from going soft, you cast Charm on him again. His deflating member suddenly expands at attention and pushes you into another orgasm from the quick and sharp sensation. The cum within your womb throbs as his cum swirls inside of you and his seed becomes one with your body. He groans and pants in pleasure as you bounce on his cock, milking as much of his cum out of him as you can.
By this point he must have cum several times, the semen drooling out of your pussy and completely covering both of your legs as you ride him. His face begins to contort with pain, his skin beginning to look dry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Please... Stop. It hurts...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why would we stop? I'm hungry!</p>
</div>
<p class="narration">
You grab your breasts, squeezing and pulling your nipples as you continue to ride him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">How... Is this possible?
How have... You not succumbed?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What can I say? The more you give me, the more powerful I become...</p>
</div>
<p class="narration">
You pause considering your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But since you're about to die, I suppose I can tell you. I was sent here. Against my will to be honest. I was forced to become this... Thing</p>
</div>
<p class="narration">
His featureless face still looks pained, but you can see realization dawn on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That Bitch... She must have had... Something to do with ... This</p>
</div>
<p class="narration">
He cums again, flooding your womb with hot seed. His cock swells and he bucks into you, forcing more of his boiling hot cum deep into your womb.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaahhhh...
You seem to ~Aah♡~ be aware of who sent me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Release me and I'll *grunt* tell you everything</p>
</div>
<p class="narration">
You consider his words for a moment, when he cums again, making you shake and explode. Your pussy squeezing the last drop of cum out of his cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">re·ject·ed ♡
I couldn't stop if I wanted to!</p>
</div>
<p class="narration">
You reach as high as you can and kiss him on his chest.
He laughs a raspy sounding laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You don't know what... That bitch ....ssssuhhh....</p>
</div>
<p class="narration">
His cock spurts out the last of his essence inside of you, his cum no longer boiling but just hot, you have stolen everything he had to give and he is finally dead.
You begin to climb off of him, carefully ungluing the semen from his cock and your legs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was he saying?</p>
</div>
<p class="narration">
Well whatever, you're one Demon down. A few more to go. Maybe this won't be so hard? Instead of feeling exhausted you feel powerful. Maybe even a little drunk. You begin walking away trying to find your way out, but your vision is blurred and your sense of balance is off. You recognize this feeling pretty well. You're definitely drunk. Off cum? Is it because of how much he gave you? Or is it because you're taking tainted semen directly from the source? Either way, this buzz feels pretty good.
You manage to find an exit and step outside. It's dark. Good. You need to go home before you end up fucking every single one of his subordinates, as tempting as that would be. You could let your body finish absorbing the cum stuck to your thighs, but you really just want a bath. You stop by a stream and wash yourself off, then head home to sleep off your buzz.
</p>
<</if>>
<<set $boss1alive to false>>
<<set $lust += 1000>>
You have gained $expmod exp, $coppermod Copper and $cummod Cum!
With the Demon's life absorbed, it feels like something dormant within you has been stirred. You can't shake the feeling that your magic has been affected somehow.
You look around ready to collect your things and head out. You notice some paper and a quill near his throne and for some reason you're compelled to grab them. You resolve to read the papers he left behind in your notebook later.
You're tired, it's time to go <<home-button>>
</div>
<<set $lust to $lust + $expmod>>
<<set $inv.money to $inv.money + $coppermod>>
<<set $inv.cum to $inv.cum + $cummod>>
<<set $chapter to 2>>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's actually unfair how fucking sexy you are
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp"><p class="talkname">$friend2</p>
<p class="speech"> Oh stop, take off that shirt and show me your beautiful tits!</p>
</div>
<p class="narration">
Girls say these things to each other all the time, right? Right!?
The playful banter goes on, full of sarcasm until your other friend finally shows up.
</p>
[[friend arrives|friend arrives (girl)]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">I come bearing gifts!</p>
</div>
<p class="narration">James arrives, holding a pizza and already eating a slice
<img class="passage-image" src="demongodsassets/people/fullbody/james.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The Hell, man!? You could at least set it on the counter before you start eating!</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/img/games/games.webp" >
You guys continue playing until pretty late at night, making dumb bets.
Sadly, all things must end, and you bid your companions good night.
[[strip naked and sleep|strip naked and sleep (girl)]]
[[just sleep|just sleep (girl)]]
</p>
</div>
<<nobr>><<set $arousal to $arousal + 5>>
<<set $outfit.outfit to "none">>
<<set $outfit.accessory to "none">>
<<set $wardrobe.outfit.delete("jeans")>>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, you immediately sense something is off. You can smell smoke and feel a growing panic wash over you. You rush out of your bedroom and into the hallway, only to see thick smoke filling the air. Your heart races as you realize that your kitchen is engulfed in flames. You know it's too late to extinguish the fire, so you sprint out of your apartment, your bare feet pounding against the pavement.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you. You're completely naked, having fallen asleep without getting dressed, and you regret not grabbing clothes as you fled your apartment.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I always knew I'd one day die with my tits hanging out...
</p>
</div>
[[you wake up|you wake up(girl)][$currentlocation to "none"]]
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, you immediately sense something is off. You can smell smoke and feel a growing sense of panic wash over you. You rush out of your bedroom and into the hallway, only to see thick smoke filling the air. Your heart races as you realize that your kitchen is engulfed in flames. You know it's too late to extinguish the fire, so you sprint out of your apartment, your bare feet pounding against the pavement.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I'm gonna die.
</p>
</div>
[[you wake up|you wake up(girl)][$currentlocation to "none"]]
</div><div class="conversation">
<p class="narration">As your eyes blink open, a shroud of impenetrable darkness envelops you. The eerie silence and lightless void clutch at you, clawing at your senses.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this Heaven? Hell? Purgatory?</p>
</div>
<p class="narration">Your arms feel weighted, unyielding. You wonder if they're even there or just figments of your imagination like phantom limbs. An ironic thought that elicits a bitter chuckle: phantom limbs because you're dead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's nothing here...</p>
</div>
<p class="narration">Abruptly, a piercing light splits the darkness, momentarily blinding you. As your vision adjusts, an incandescent sun hangs ominously before you.
<img class="passage-image" src="demongodsassets/people/fullbody/goddess.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to the realm of gods. Death has taken you, and now I present a chance for rebirth.</p>
</div>
<p class="narration">Her voice is power itself, commanding and feminine, pulsing through your very essence.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A chance for rebirth?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You shall be reborn in a world blighted by corruption. You, shall remain untouched by its taint, and will cleanse or annihilate it. In exchange, you shall keep your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...what?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do I get a choice? Can't I go back? I have people I care about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Irrelevant. Whether or not you act, corruption gnaws at the fabric of all worlds. Your world will inevitably crumble, all you ever held dear lost in its maw. This is merely the nature of things. </p>
</div>
<p class="narration">Suddenly, this feels alarmingly similar to those isekai anime...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But if I complete this task, what's in it for me?</p>
</div>
<p class="narration">Skepticism tugs at your mind; her proposal of a second life, while enticing, carries the whiff of trickery. If you learned anything in life, it's that nothing is ever free.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">A chance to forestall the inevitable, to grasp at the shadows of mortality once more. The opportunity to stave off the emptiness that awaits all things. The fragile hope of safeguarding what once was yours.
The chance to avoid the infinite abyss of death </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold up. Are you seriously a Goddess? And you're suggesting there's no afterlife? What kind of divine bullshit is this!?</p>
</div>
<p class="narration">Your query seems unheeded in the void.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">I am a Goddess. </p>
</div>
<p class="narration">Was it just your imagination, or did the detached, icy voice sound slightly offended?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You are a vessel of balance, your existence is instrumental to restoring order. Your success or failure is of no consequence to me, there are always others. You are here, and the task must be executed. Venture to the forest, find and eradicate the root of corruption. Your body will be adjusted to handle this. </p>
</div>
<p class="narration">Your body will be adjusted? You sure hope you don't end up as some hairy dude...
A literal Goddess is telling you that you don't even matter. What a Bitch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow. Rude.
Ok, well, how do I even-</p>
</div>
<p class="narration">Suddenly, you feel your consciousness slipping, but you always need the last word
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was an Atheist!</p>
</div>
[[Awaken in a brand new world|Awaken in a brand new world(girl)][$currentlocation to "plains"]]
</div>
<div class="conversation">
<<nobr>><<set $gender to "female">>
<<set $breasts to "small">>
<<set $race to "human?">><</nobr>>
<p class="narration">
<<if $outfit.outfit is "none">>
<img class="passage-image" src="demongodsassets/img/plains/plains.webp" >
As you wake up, you feel a cool breeze against your skin. You try to sit up, but something feels off. Your body feels different, more sensitive, and excitable. You look down and see that you're completely naked. Your body feels and looks different. Your breasts are more perky and firm, and you weren't in bad shape to begin with, but e, and your complexion is clear. You're in incredible shape! What's more, you feel horny. You just died and woke up horny.
You look around and realize you're on a grassy plain surrounded by rolling hills and a clear blue sky. You have no idea how you got here or where you are, but you know you must find a way back home.
You stand up and explore your surroundings, taking in the strange new sensations of your altered body. Walking, you can feel the grass beneath your feet and the wind in your hair, and your senses seem heightened. You can hear the rustling of leaves and birds chirping and feel every blade of grass and pebble on the ground. Your vision, hearing, and sense of smell have improved drastically.
Despite your confusion and fear, you can't help but feel a sense of excitement and curiosity about this new world and your new body. You know you have to find a way back home, but for now, you can't resist the urge to explore and see what this strange new place offers.
<<else>>
<img class="passage-image" src="demongodsassets/you/clothes/jeans.webp" >
As you wake up, you feel a cool breeze against your skin. You try to sit up, but something feels off. Your body feels different, more sensitive, and excitable. You look down and see that you're still wearing your jeans and shirt; your body looks different, more perfect than you recall. Your breasts are more perky and firm, you weren't in bad shape to begin with, but and your complexion is clear. You're in incredible shape! What's more, you feel horny. You just died and woke up horny.
You look around and realize that you're on a grassy plain surrounded by rolling hills and a clear blue sky. You have no idea how you got here or where you are, but you know that you have to find a way back home.
You stand up and start to explore your surroundings, taking in the strange new sensations of your altered body. Walking, you can feel the grass beneath your feet and the wind in your hair, and your senses seem heightened. You can hear the rustling of leaves and birds chirping and feel every blade of grass and pebble on the ground. Your vision, hearing, and even your sense of smell seem to have improved drastically.
Despite your confusion and fear, you can't help but feel a sense of excitement and curiosity about this new world and your new body. You know you have to find a way back home, but for now, you can't resist the urge to explore and see what this strange new place offers.
<</if>>
Take care of this itch?
[[take in your surroundings|take in your surroundings (girl)]]
[[take care of this itch|touch it some more (girl)][$p.acceptance += 1]]
</p>
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">You're no stranger to masturbation, but doing it outside <<if $p.acceptance lt 25>>for the first time<</if>> kinda gives you a thrill. Of course, you wouldn't be doing this if anyone was around, but your body comes with these new powerful sensations that are difficult to resist.
You're alone, <<if $outfit.outfit is "none">>naked <</if>>and sitting in a grassy field. There's not a single soul in sight.
<<if $outfit.outfit is "jeans">>You start by removing your clothes in a hurry, and then<<else>>You<</if>> start by grabbing your left breast with your left hand and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this electrical feeling which was more powerful than you've experienced in the past, simply by caressing around your pussy lips. You then start gently rubbing your new slit. This sensation is way more powerful than it was back when you were in your old life. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free and so happy.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You can feel your clitoris swell as you grow wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clitoris.
You've probably cum thousands of times before, but you never felt this sensitive! You move your left hand and place it over your clit. You then move your right hand down and start rubbing.
You begin to moan louder and louder until, finally, you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first orgasm in a new world, it felt more powerful than you were used to, came to you more easily, and you can see this getting addicting.
<<if $p.acceptance lt 25>>It momentarily crosses your mind that you were far too quickly accepting of all these actions. You've never masturbated outside the privacy of your own home before! It's almost like you had no control and just HAD to do it. Despite being a virgin, if another man was here, you're pretty sure you would have given in easily. New body jitters?<<else>>It momentarily crosses your mind that you didn't even stop to think about what you were doing. Not that it's the first time you've masturbated in public, but it's still weird you did it so easily after literally dying!<</if>> You don't even feel traumatized over your death. You don't think you were that mentally strong, but for some reason, sexual emotions come a lot easier instead.
[[take in your surroundings|take in your surroundings (girl)]]
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "none">><img class="passage-image" src="demongodsassets/img/plains/surveynaked.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/plains/plainsjeans.webp" >
<</if>>
You begin to consider your surroundings. You're in a pretty empty plain. You see some mountains in the distance in one direction, and in the distance, you see a great wall circling what looks to be a town in the other direction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Based on what the white light said, it sounds like this isn't Earth.
...
And I'm supposed to absorb corruption here or something?
Absorb...what exactly does that mean?</p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure wish I had some clothes. What if I run into other humans? They'll think I'm some sort of deviant...
God, this is embarrassing. </p>
</div>
<</if>>
<p class="narration">
As you prepare to enter the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced, and you don't know how to describe it to anyone else. But as you continue focusing on it, you realize that it feels like magic. Specifically, a spell charged with arousal - something that allows you to imbue people with your magical energy. A charm spell?
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of power within you, waiting to be tapped and harnessed. You don't know how you know this or why you're able to use it, but you're confident that it's there, waiting for you to use it to its full potential.
Information about the power floods your mind; it seems that as long as it's sexual, any pain you receive turns into pleasure. Additionally, you can't die from it. Is this your cheat skill? <<if $p.acceptance lt 25>>It seems like a pretty shitty cheat spell. How will this help you destroy demons? Are you supposed to seduce them then kill them while you bang? Wait, this can't be what the Goddess meant by absorb...can it!?
...
...
...So why does that feel like it might turn you on?<<else>>You've never tried BDSM, and you're not sure if you're particularly interested in kinky, violent sex. Is this how you're expected to absorb corruption? No way, that's ridiculous. Kinda hot though.<</if>>
No matter what your thoughts are, you need to continue. It's probably a good idea to start thinking up new names, or perhaps keep your old one.
</p>
[[head towards city|head towards city (girl)][$currentlocation to "blackpoolgate"]]
[[head towards mountains|head towards mountains (girl)][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>><div class="conversation">
<p class="narration">
The walk is slow. It doesn't help that you're barefoot, and your breasts keep bouncing, making you aroused again. Thankfully, though your body did change slightly, they're still small, so it's not too much to handle. You might have wished for bigger ones occasionally, but you were grateful you didn't experience your $friend2relation $friend2's back problems.
The wind annoyingly blows strands of hair into your eyes, but before you know it, you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>?</p>
</div>
<p class="narration">
You realize the truth sounds insane, and you don't have time to think of a good lie. This does look like a fantasy world; why not go with the cliche?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know. I think I was attacked by bandits on the way here<<if $outfit.outfit is "none">>, they took them<</if>>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech"><<if $outfit.outfit is "none">>They took them? <</if>>And left you alive? And you're coming from the South; I don't know of any bandit camps out that way.</p>
</div>
<p class="narration">The story you thought up on your way isn't working very well.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, I'm not asking you to let me in, could I just please have <<if $outfit.outfit is "none">>something to wear and maybe <</if>>a bite to eat? I'm famished...</p>
</div>
<p class="narration">
This isn't working.
But looking at the guard's eyes and how he's leering at you <<if $p.acceptance gt 25>>like so many men in your past life.<<else>>which admittedly is a new experience. You always thought it'd offend you if it happened back when you were a plain girl, but you feel kind of ashamed that it's turning you on...<</if>> Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
Suddenly, you realize this might have been a bad idea. The guard drops his spear and starts walking towards you while simultaneously dropping his pants.
Slightly impressed he didn't trip over his pants, your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize you're getting wet. You're not used to being this easily aroused. <<if $p.acceptance lt 50>>You'd love to spend more time convincing yourself that you're not turned on, but t<<else>>T<</if>>he current scene demands your attention.
But shit! You were only expecting your charm to help you convince him. You weren't expecting it to be THIS powerful! <<if $p.acceptance lt 50>>This isn't what you wanted at all!<<else>>If you're being honest, it's not like you haven't used your body to get what you want in the past, and he isn't bad looking for an older gentleman. But you've never been into public sex before!<</if>>
He's already begun stroking it by the time he reaches you and forces a kiss on you.
As his tongue is in your mouth, you taste sweat. You desperately try to push him away while simultaneously melting in his embrace.
</p>
<<set $p.acceptance += 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please stop!</p>
</div>
<p class="narration">
You're screaming for help and cursing your weak body when suddenly you hear someone shouting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Garret! What the Hell are you doing to the poor woman? What the fuck is wrong with you!?
Even if she's a bandit, do you really think she could do much damage with that tiny body of hers?
I'm sorry, Miss, my name is Jared, and I'm the captain here</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
As you come to your senses, you realize what just happened. Not only did you allow this, you WANTED it. It's like you had no control over your own lust! What's worse, as you watch him frantically put his pants back on, with a confused expression on his face, you can't help but continue staring at his crotch. You're sickened at your own thoughts, and yet you STILL want it!? What the fuck is wrong with you?</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I will deal with him soon, you have my word.
Could you please tell me who you are and why you're here?<<if $outfit.outfit is "none">> And what happened to your clothes?<</if>></p>
</div>
<p class="narration">
You try to improve your story at least a little bit, but it's hard when you're thinking on your feet, and your head is full of images of cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm really sorry, I seem to have lost my memory. All I remember is being attacked over there, then waking up <<if $outfit.outfit is "none">>naked <</if>>in that field south of us.
I don't even remember my name...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Sounds like the work of Gypsies if you ask me. Rotten Mystics.</p>
</div>
<p class="narration">
He turns his head and spits.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">It's odd for a girl as pretty as you to be wandering around with no guard. Judging from your skin, you don't look like a farmer's daughter. I'd wager you were a noble's daughter, or maybe you belong to one of the pleasure houses. Let's get you inside, and we'll check missing person reports. Though it's not uncommon for nobles to sell their daughters to pay debts, so we might have nothing. <<if $outfit.outfit is "none">>I'll also get you something to wear while we're at it. <</if>>For now, what should I call you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can call me <<textbox "$name" $defname>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye then, Come along.
And welcome to Blackpool.</p>
</div>
<p class="narration">
You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later|2 hours later (girl)]]
</div><div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark, and you should find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until you see a cave in the distance. You can't tell how big it is, but it's enough to shelter you for the night temporarily. Unfortunately, the cave has no clear path, so you'll have to climb through the bushes.
You finally make it there, and as you enter the cave, you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
That's certainly weird, but you aren't complaining. So you knock.
No response. Maybe it's abandoned?
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, and as soon as your eyes land on the bed, you immediately jump on it and pass out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me</p>
</div>
<p class="narration">You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And before I let you leave, you need to explain to me how you entered.</p>
</div>
<p class="narration">Fuck! She must be the one who lives here!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...
I...
I'm sorry! I just came up here in search of shelter. I saw a cave, and then I saw a door! I knocked, but no one answered so I thought maybe it was abandoned so as soon as I saw the bed I was so tired I just passed out!</p>
</div>
<p class="narration">You look around, seeing that you missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us. Though normally, we don't intrude on one another's domain.</p>
</div>
<p class="narration">You look at her confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know.
I don't really remember anything, I don't even know where I am.</p>
</div>
<p class="narration">
A half-truth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">There's a town named Blackpool to the north of here.
However, I'd recommend caution about revealing your nature to them.</p>
</div>
<p class="narration">That comment again...
</p>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do, and they can be a problem. Here, I've got some old clothes you can have.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">She hands you some clothes to wear. They look very provocative, but...when the alternative is being completely nude...well, they're better than nothing. You put them on.
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more and thank her for her help, and then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do, and they can be a problem.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">You apologize again and thank her for her help, then head towards the city. </p>
<</if>>
[[head towards city|head towards city (girl)][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<<set $rhelylarel += 5>>
<<set $metrhe to true>>
<div class="conversation">
<p class="narration">As the evening shadows fall, Jared, the town guard, returns to the tower where you're waiting.<<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>> He gives you some rags to wear and he<<else>> He<</if>> hands over a piece of bread which you hungrily devour, but it doesn't take the edge off your hunger.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I've been doing some checking.</p>
</div>
<p class="narration">
You look up, crumbs falling from your lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No one matching your description is missing, neither among the nobility nor the girls in the brothel.</p>
</div>
<p class="narration">
You made a show of disappointment, but the story you made up quickly was false. So it would have been problematic if someone claimed you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Might be you're a peasant’s daughter, hard to say. Your skin's too good for that, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see...</p>
</div>
<p class="narration">
Not that any of this is a surprise to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing, I'd wager there's a good reason you wouldn't wish to return to them.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you remember anything, your name will be $name. </p>
</div>
<p class="narration">
You let him fill the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">However... </p>
</div>
<p class="narration">
He clears his throat and looks a little uncomfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You can stay here, in town. As far as anyone's concerned, your name is $name. </p>
</div>
<p class="narration">
He hands you 200 copper
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Barely enough for a night's rest at the Inn, but it should prevent you from having to sell your body for a night or two. </p>
</div>
<p class="narration">
Your eyes widen in surprise. This is better than you'd hoped for.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know what to say. I'm grateful.</p>
</div>
<<if $p.acceptance gte 50>>
<p class="narration">You bite your lip, and your eyes travel down his body</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Or...you know I could pay you back right here?</p>
</div>
<p class="narration">Jared looks like he's struggling with some internal turmoil</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You are... Surprisingly forward. Perhaps Garret wasn't the one coming on to you? </p>
</div>
<p class="narration">He pauses for a moment considering</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No, I really can't. I didn't think I'd ever have such a hard time saying no, but I really do love my wife, and she'd never allow a mistress. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aww... Suit yourself. I've never heard of someone giving away money for free, so I thought I'd take care of it immediately.</p>
</div>
<</if>>
<p class="narration">Jared smiles gently</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I recommend you find work, maybe hire a bodyguard. This town's slums are not kind to loners. </p>
</div>
<p class="narration">You thank him one last time as you head out and try and find this Inn.
</p>
[[enter the city for the first time|enter the city for the first time (girl)][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<p class="narration">
You enter the city for the first time, and it doesn't take long before you're worried you're already lost. This place is enormous! You turned left at what appeared to be a market, but you'd been walking for a long time and had yet to run into anything that looked like an Inn.
Before you start second-guessing yourself and turning back the way you came, you see your road coming to an end, and the building at the end of the street does look large enough to have some rooms.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, and finally, at the end of your long trek, you see a man sweeping in front of the entrance. Before you get a chance to say a word, he has already opened his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Um, I'm sorry. The guards directed me here and said I could find a safe place to sleep. Do you have anything to spare? I'll even take a closet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses, looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I suppose I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
</p>
<<if $p.acceptance lte 50>>
<p class="narration">
Even without his rude hand motions, a monkey would understand the meaning behind those eyes.
You haven't even been here for a full day, and you're already getting a good idea of what the rest of your life will be like.
Fuck this world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, what the Fuck is wrong with you!? Fucking pervert! Asshole!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Oi, this lass got the mouth of a sailor! Hahaha.
That's only making me harder.</p>
</div>
<p class="narration">You turn to leave, absolutely pissed and doing your best to ignore the lingering regret. The fuck are you supposed to do now?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food, too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do I know you won't do anything shady?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady, I'm after your money, not your body. Though...
I'd be willing to make you the same offer as the owner of that Inn, heh.
But I'll warn you, I've only got one bed, and I'm not giving you a discount for sleeping on the floor. So 20 copper, and you get a meal, a floor, and I'll even throw in a blanket. </p>
</div>
<p class="narration">
Even if he has ulterior motives, you're no longer in a position to reject him. You're starving, and you have nowhere else to go. At this point, you'll cross that bridge when you come to it. Can you fight him off in this body? More to the point, you're starving, and he's offering you food. Despite the bread you had earlier, it's like this body has never eaten a single bite of anything!
Well, the hunger is clouding your judgement. It's probably a bad idea, but you NEED food.
</p>
<<else>>
<p class="narration">
He's basically eye fucking you, but you don't mind. Men here are no different than your homeworld, if maybe a bit more openly vulgar. You consider his words for a moment...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm pretty sure I'm worth more than just a single bed. I want food and money. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're in the slums, lass, ain't nobody worth that kinda money. No one has any. Take it or leave it. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food, too! All it'll cost is 20 copper! Or I'm willing to make the same deal as that guy, but I'll let you stay for more than one night. How about it?</p>
</div>
<p class="narration">
You consider it. This is an opportunity to start fresh in a new world. Do you really want to start by whoring yourself out?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady, I'm after your money, not your body. But I'm more than happy to take either.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll consider both options, but I will agree to only one of them. Lead the way.</p>
</div>
<</if>>
[[Accept his offer|Accept his offer (girl)]]
</div>
<div class="conversation">
<p class="narration"> You followed the man despite your misgivings. He had trouble walking in a straight line, and you started to worry if he even knew where he was going, or based on how your surroundings got increasingly seedy looking, he might be leading you into a trap.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure we're going the right way?</p>
</div>
<p class="narration">Well if that was ever a classic line... <<if $p.acceptance lt 50>>You're definitely getting raped. <</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself, lass; I know these streets better than anyone. </p>
</div>
<p class="narration">
Ready to run in an instant, you continue following. You even lend him a shoulder to lean on and stay balanced after you tire of picking him up off the ground too many times. <<if $p.acceptance gte 50>>You're suspicious that some of his stumbles are attempts to grope you, but for whatever reason, you don't mind. If anything, you're feeling more turned on by his clumsy attempts. He's not that handsome, but maybe you'll take him up on his offer.<</if>>
After some time passes, and you're beginning to wonder just how massive this town is, he finally announces you've arrived. It's a shack. If it can even be called that. It's a run-down wooden shed with gaps in the wood—definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot. Surprisingly, while he has looked at you more than once, and he's made embarrassing attempts to flirt with you, he's been a perfect gentleman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just how big is this town anyways? </p>
</div>
<p class="narration">He grabs something off his table and hands it to you. It's a map! </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Here you go. This'll help you- </p>
</div>
<p class="narration">He sets to work immediately, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it is dented and blackened from frequent use. The smell emanating from it could be more enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings. The hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting, and the air is thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but wonder how the man manages to keep his tools clean in this primitive age, but your hunger overrides your concerns as your stomach growls in protest.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hungry, eh? Haha.
I'm proud of this recipe; I'm a cook at one of the local taverns. Don't got no spices here at home, but can still make a damn good stew. Here, it's ready.</p>
</div>
<p class="narration">It smelled amazing... But the taste was revolting. Yet you're so hungry you ignore it and continue eating every bite. You hear him talking, but you can't make out the words. It's not that you're drugged; it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue devouring the food.
The more you eat, the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah, well, it's nice to have some company for once. </p>
</div>
<p class="narration">Your eyes are unfocused, and you barely comprehend someone is talking. Everything around you seems blurry, and your hunger is overpowering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">Listen, I know I said you have to take the floor. But your skin looks way too smooth, and I don't want you to wake up all bruised. You can take my bed until morning. Might be some fleas, but it's probably safer than the floor. And I...
Wait, what are you doing?
Lady, you can't blame me for what happens next if you keep taking your clothes off. If this is your way of thanking me, I'd happily accept. You just...don't seem right. Are you ok? </p>
</div>
<p class="narration">You begin feeling dizzy and pass out
</p>
[[lewd dream|lewd dream (girl)][$currentlocation to "earth"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're in your room again, sitting on the edge of your bed, back in your house. You're naked.
Your ex-boyfriend was there. You try to remember why you broke up, but everything feels kinda foggy. You guys must have drunk a lot last night. It almost feels like you're swimming when you try to get out of bed.
He's standing in front of your bed, and his clothes are already off. You don't remember agreeing to any of this, and your mind briefly sounds off alarm bells as you worry that he might have drugged you. But it's so hard to think as you can feel yourself dripping in arousal.
As he inserts his cock in your mouth, he throws his head back and lets out a light moan. You continue working on him until he cums. You gulp it down greedily like a good girl before looking at him and pushing him onto his back. You're eager to have your way with him. You're not usually a dominant woman, yet something you can't explain is driving you.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
You position yourself above him, spread yourself open, giving him a good look at your gaping vagina.
Then you slowly lower yourself onto his cock, impaling yourself with a guttural moan.
You continue pumping yourself up and down on him, and he's looking up at you with glowing red eyes. His horns are on the sides of his head and curled backward along his scalp; you didn't notice them previously, but it doesn't seem odd for some reason. You almost remember your ex-boyf- wait, no, that's not right. Ex-girlfriend, what were you thinking? Anyways, you almost remember her having horns, and you can't seem to care about them now.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst and weirdly feel two orgasms at the same time. One major one that runs through your entire body and one large explosion but centered around your crotch only and exploding down the length of..something? Like a phantom limb above your vagina. This is amazing. No one has ever fucked you like her(him?)! <<if $p.acceptance lt 25>>Wait a minute, weren't you a virgin? Everything except that cock is so hazy...<</if>>Even though you both just came, for some reason (s), he's already hard, and you're already back to pleasuring them.
She pumps you in and out, in and out, and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and gripping something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself fill something tight and warm, and yourself filled and leaking with liquids dripping out of you.
You look down, and she is pounding your vagina with her cock. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply, and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
500 lust gained!
[[next morning|next morning(girl)][$currentlocation to "shack"]]
</p>
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You think back on that dream you just had, its memory already fading. You remember you were back home, and then the dream went weird.
Even weirder, as you recall his face, you realize you don't recognize him at all among any of your exes. Especially when he turned into a girl.
You touch your chest and notice it feels sticky. Suddenly, you remember the previous night. You're now naked, sticky and you don't know where that man is.
</p>
<<if $p.acceptance lt 50>>
<p class="narration">
<img class="passage-image" src="demongodsassets/you/scenes/home/wakeupcovered.webp" >
Tears begin to flood your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That fucking asshole raped me!</p>
</div>
<p class="narration">
You start gagging and can feel yourself ready to vomit, repulsed by what happened to you. You turn to vomit over the side of the bed when you see the man looking up at you with his wide-open eyes.
Shrieking, you jump out of bed and run to the door, briefly stopping to realize you're still naked. You pause only for a second, debating on what to do before you realize he's not chasing after you. You look back. The light is dim, but he's still lying there. Maybe he's asleep? Perhaps he has nocturnal lagophthalmos, and sleeps with his eyes open.
</p>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/you/scenes/home/hwakeupcovered.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't really remember, but I guess I accepted his offer?</p>
</div>
<p class="narration">
Or perhaps he took advantage of you. You do remember being incredibly horny, though. You look around the room for him and can't see him anywhere. You turn your body and try to roll out of bed but stop as you see you almost step on someone.
Even after fucking you, he was still a gentleman and slept on the floor? And judging from how sticky your body feels, you guys had a long night. It's a shame you can't remember it. Maybe he's not such a bad guy.
You move to step over him, not wishing to wake him, but as your eyes adjust, you get a better glimpse of him.
You shriek and run for the door. His eyes were open, and his pupils were dead. He looked like a zombie!
You slowly creep back up to him to make sure your eyes aren't playing tricks on you.
</p>
<</if>>
<p class="narration">
You're shaking, but you slowly creep back over to him. The light is dim, so you move closer to get a better look...
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
</p>
<p class="narration">You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<<if $p.acceptance lt 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck? He died of a heart attack while raping me? Serves you right, asshole.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did we fuck so hard he had a heart attack and died?...</p>
</div>
<</if>>
<p class="narration">Doubt creeps in your mind as you remember that dream and how real it felt. But you push it away.
However you're a new face in a medieval town where no one knows you with a dead body. Would anyone believe you if you said you had nothing to do with this? Do you have nothing to do with this? At least that look on his face makes it seem like he died happy.
It's not worth the risk. You need to dump the body somewhere. A quick glance outside and it's still dark. You could drag him to an alley somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I swear! I don't know what happened! He was like this when I woke up! <<if $p.acceptance lt 50>>I think he knocked me out and raped me! I swear I never touched him!<<else>>I think he had a heart attack while we were together or something!<</if>></p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice, and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> <<if $metrhe is false>>What's more, she has wings and horns. She's definitely not human.<</if>> Your eyes are drawn to something white dripping from her crotch. You can smell it. Sweet, salty, savory. You don't even notice as you start to drool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Shh, shh. Calm yourself, sweetie. I can smell him on you. You sucked all of his vitality away. <<if $p.acceptance gte 50>>I don't know what a heart attack is but <</if>>It looks like you lost control. Briefly describe what you remember. </p>
</div>
<p class="narration">
You explain how he offered you a place to stay, and you followed him back, where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You really are new at this, aren't you? I don't understand how you've fed until now and remained oblivious, or if you have a mountain of corpses you keep waking up to.
The food didn't sate your hunger because human food does nothing for creatures like us. Overeat it, and you may start vomiting. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean creatures like us? I don't have wings and horns like you do. I don't know what you are, but I'm human!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Check your ears sweetie, </p>
</div>
<p class="narration">
You reach up, touch your ears, and pull them back quickly. What the fuck? They're long and pointy! Like an elf!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Do you know a lot of humans with pointed ears like that? You may need to visit me at my home for a longer explanation. But you are a succubus. Does that corpse not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human. </p>
</div>
<p class="narration">
She isn't making sense, but you can't deny what she's saying. Despite your emotional state, physically, you feel terrific.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">We cannot survive without the sustenance humans provide us. If we go too long without it, we lose control, and our instincts take over. This man never drugged you, you just weren't eating, and when you failed to feed yourself, your body took action for you.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you find me. For now, just tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain south of this city.<<else>>Come to the mountains south of this city. Search the base for a cave; you'll find a door within that cave. Only Succubi can see it. You'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or you'll lose control, and this will happen again. As you grow more powerful you can stave the hunger off longer, but for now you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
</p>
</div>
<p class="narration">
You're still processing everything she's said when she grabs the corpse from you, flaps her wings, and begins flying away. Just in time too, as you hear some noises nearby.
<<if $p.acceptance lt 50>>
But a Succubus? Did that shitty Goddess really turn you into a creature that requires sex with men to survive!?
<<else>>
But a Succubus? You used to fantasize about being a Succubus and slutting yourself out with every man in town sometimes when you masturbated. Did that Goddess read your mind and turn you into something you would never have admitted to another person? You didn't want people to know how big of a slut you were, though it's not like you hid it very well.
Also none of those fantasies involved killing the men. You'll need to learn to pace yourself, like Rhelyla said.
<</if>>
You need time to consider and process this and what this means for your future. Shivering, you return to the home of the man you accidentally killed.
</p>
[[taxman first|taxman first(girl)]]
<<set $race to "Succubus">>
</div><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. Groggy, you open your eyes wide after remembering earlier events.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no... Did I get caught? What should I do? I can cast Charm, but that will just make another man try and rape me. What should I do...</p>
</div>
<p class="narration">As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on, Mirko, I know you're in there. Open up! </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, it's just me here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore... <<if $p.acceptance gte 50>>Well maybe I am, but <</if>>taxes? I was just offered somewhere to sleep. When I woke up, he was already gone.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Ha. He knew I was coming. Look, you need to go home; I'll have the guards come and confiscate what little property he has. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't have anywhere to go...I just arrived in this city. </p>
</div>
<p class="narration">
He sighs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Tell you what. His home is forfeited due to his overdue taxes. You pay his taxes, and the home is yours. If I don't have the money, I'll have to alert the guards to force labor on whoever lives in it. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much does he owe?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck.. I... I have 200 copper? But I can work! What kind of forced labor?</p>
</div>
<p class="narration">
You pull out a bag with the copper given to you by the town guard.
</p>
<<if $p.acceptance lt 50>>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, and you're not ready for another man to attack you.
The Taxman sighs.
</p>
<<else>>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, you're not sure you can control it.
The Taxman sighs.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Unless you're a whore, you wouldn't like the kind of work they'd put you to. You're locked in a stall for a week, forced to service men.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. I return every seven days to collect. The amount due is 200 copper.
...
I'd also recommend finding a good husband who lives somewhere safer than this. A girl as pretty as you won't survive long in this part of town. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there another way of making money?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">There's a Brothel. The tavern might be looking for someone, or perhaps the Inn.
The town guard does pay rewards for slaying beasts and bringing back some sort of proof. But that's not a job for a ...peasant woman. </p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
<<if $p.acceptance lt 50>>It just keeps getting worse. First, you were possibly raped,<<else>>Well, it's not all bad. But things are weird. You wake up to a dead guy,<</if>> then you find out you're not even human, and you're required to continue surviving off men. Even the smell of the man who just left was making you wet. You could SMELL his arousal as he kept staring at your body, and you kept feeling a tingling sensation in your crotch. You reach down and touch yourself.
Your fingers come back wet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is wrong with me!? Is what Rhelyla said true?</p>
</div>
<p class="narration">You lay back down for a quick nap before you figure out the rest of your day.</p>
[[Dream|dream1sttime]]
</div>
<div class="conversation">
<p class="narration">
Excited to meet another cook, you bounce along next to the man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't wait!
Yummy, yummy, in my tummy,
Food so good, it's funny!
Nomm, nomm, eat it fast,
Oh, I wish lunch could last!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself lass, we'll be there soon. </p>
</div>
<p class="narration">
The stranger has started to feel a little bad. He had planned to take advantage of your money and charge you more than his food is worth and maybe sleeping with you. But with you trusting him so much he's starting to rethink it. This doesn't stop him however, Mirko never thought of himself as a good man, and even if he does feel a little guilty, he needs the money more than some airhead who will probably be selling her body soon anyways does.
Bouncing along side him, your stomach growls loudly, he chuckles and announces you've finally arrived. It's a shack. If it can even be called that. It's a run-down wooden shed with gaps in the wood and growing mold. Definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You must be pretty fast to outrun all the guys that must be chasing you. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh! I've never tried running on two legs before. I need to try that soon!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Err...Did you get dressed up for me or do you always look this good? </p>
</div>
<<if $outfit.outfit is "rags">>You're literally wearing rags<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nope! Someone just gave me these clothes! Was super nice of them, I've never worn clothes before!</p>
</div>
<p class="narration">
The stranger's brow crumples. In all his years, Mirko has never met such an airhead that was this difficult to pick up on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You uhh...Have a beautiful smile? </p>
</div>
<p class="narration">
Suddenly you realize something and you're so happy you could squeal!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're flirting with me aren't you! I've never been flirted with before. This is so fun! Do it again!</p>
</div>
<p class="narration">
The wind blown out of his sails, his shoulders slump.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I'm sorry... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this the part where we do the sex!? </p>
</div>
<p class="narration">
You're oblivious to his demeanor, just excited at everything going on.
His eyes perk up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You're..Serious? Even with someone like me? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure! I've never tried Sex before! It sounds fun! Oh but first lets eat! </p>
</div>
<p class="narration">
Your stomach growls again. He sets to work immediately, a grin never leaving his face, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it, is dented and blackened from frequent use. The smell emanating from it is not particularly enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings, the hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting and the air thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but think how wonderful everything is, but your hunger overrides your thoughts as your stomach growls in protest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I'm hurrying, I'm hurrying. </p>
</div>
<p class="narration">
The man carries a pot over to the dirty table and sets it down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Dinner is ready! </p>
</div>
<p class="narration">
You dig in, other than the bread you were given you've never eaten with a human mouth before. It tastes awful, but even something awful is new and exciting! You hear him talking, but you can't make out the words. It's not that you're drugged, it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue absolutely devouring the food.
The more you eat, the more your pussy tingles, and the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah well, it's nice to have some company for once. </p>
</div>
<p class="narration">
Your eyes are unfocused and you barely comprehend someone is talking. Everything around you seems blurry and your hunger is overpowering.
The man is fidgeting, wondering how to move to the next step.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp"><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">So, uhh.. I know you said you were interested but are you sure? I don't have anything to offer, I have no money to pay you. You're so incredibly beautiful it wouldn't be hard for you to find someone rich and become his mistress. They'd take much better care of you. Are you sure you wish to offer your first time to me? You might find it hard to get married if you do...
...
Lass?
Are you ok? </p>
</div>
<p class="narration">
You begin feeling dizzy, and pass out
</p>
[[lewd dream|lewd dream (grill)][$currentlocation to "earth"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're in a room. A human room, not the garage you're used to. Picture frames of hamburgers, hotdogs, steaks, ribs and more line your walls.
You're naked and in a human body.
A human boy was there. You try to remember how you got here, but everything just feels kinda foggy. It almost feels like you're swimming when you try to get out of bed.
He's standing in front of your bed, his clothes are already off. He's so hard and you're dripping in arousal.
As he inserts his cock in your mouth, he throws his head back and lets out a light moan. you continue working on him until he cums. You gulp it down greedily like a good girl, before looking at him and pushing him onto his back. You're eager to have your way with him. You're not usually a dominant woman something you can't explain is driving you.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
You position yourself above him, spread yourself open giving him a good look at your gaping vagina.
Then you slowly lower yourself onto his cock, impaling yourself with a gutteral moan.
You continue pumping yourself up and down on him, he's looking up at you with glowing red eyes. His horns are on the sides of his head and curled backwards along his scalp, you didn't notice them previously, but for some reason it doesn't seem odd. His form has begun to change, and other than the red eyes and horns he looks a lot like your female body. Is this what dreaming is like, you never had any dreams as a grill. The garage was pretty lonely.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst, and weirdly feel two orgasms at the same time. One major one that runs through your entire body and one large explosion but centered around your crotch only. This is amazing, no one has ever fucked you like her! Well, no one has ever fucked you! Even though you both just came, for some reason she's already hard and you're already back to pleasuring them.
She pumps you, in and out, in and out and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and gripping something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself filled and leaking with liquids dripping out of you.
You look down, and she is pounding your vagina with her cock. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
500 exp gained!
[[next morning|next morning(grill)][$currentlocation to "shack"]]
</p>
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You think back on that dream you just had, it's memory already fading. You remember having an awesome human room with pictures of your favorite things.
You touch your chest and notice it feels sticky. Suddenly you remember the previous night. You're now naked, sticky and you don't know where that man is.
<img class="passage-image" src="demongodsassets/you/scenes/home/hwakeupcovered.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh! Did we do the sex!? But I don't remember it. I wanted to at least enjoy it! </p>
</div>
<p class="narration">
You pout. Looks like you're gonna have to try again.
Or perhaps he took advantage of you. You do remember being incredibly horny though. You look around the room for him and can't see him anywhere. You turn your body and try to roll out of bed, but stop as you see you almost step on something.
It's a burnt shriveled up hotdog wearing clothes!
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foodguy.webp" >
Wait a minute, on closer inspection it's a human. He just LOOKS like an overcooked hotdog.
You're not completely unfamiliar with death. Naturally you've never killed anything, but you did have a lot of experience cooking dead things. But the information the goddess flooded your new brain with does tell you this is bad. You need to do something about this before you get caught!
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I wonder what happened to him...
Hmm, what to do. </p>
</div>
<p class="narration">
Well, if you're caught in a home with a dead body you'll definitely get caught. Even if he's uncooked, meat does start to smell after a while.
It's not worth the risk. You need to dump the body somewhere. A quick glance outside and it's still dark. You could drag him to an alley somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways, before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it? </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> <<if $metrhe is false>>What's more, she has wings and horns. She's definitely not human. <</if>>Your eyes are drawn to something white dripping from her crotch. You can smell it. Sweet, salty, savory.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $metbeforecity is true>>Oh Hello Rhelyla!<<else>>Oh Hello pretty lady!<</if>>
I'm not really sure what happened, I agreed to be his oreo if he'd be my cream filling. But I fell asleep during dinner and missed out!
When I woke up, he was an overcooked hotdog.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">There are so many things I did not understand, but It looks like you lost control. Briefly describe what you remember. </p>
</div>
<p class="narration">
You explain how he offered you a place to stay, and you followed him back where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">you really are new at this, aren't you? I don't understand how you've never needed to feed until now, or if you have a mountain of corpses you keep waking up to.
The reason the food didn't sate your hunger is because human food does nothing for creatures like us. In fact eat too much of it and you may start vomiting. </p>
</div>
<p class="narration">
You feel like Rhelyla just said something incredibly important.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Check your ears sweetie, do humans usually have pointed ears like that? You may need to come visit me at my home for a longer explanation. But you are a succubus. Does that corpse not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Salami get this straight, did you just say we get sick if we eat normal food!?
Does that mean I can't eat steaks? Burgers? Hotdogs! Filet Mignon, Escargot, Caviar, swordfish, lobster, prime rib, cornish game hen, lobster bisque, beef wellington, duck al'orange, beef carpaccio, wagyu, veal marsala, ortolan, foie gras, Beluga Caviar, Fugu-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Stop stop stop!
I don't even know what any of that stuff is, or how you even know what it is. You can't eat more than a taste!
If you need to blend in with humans, it's fine if you have a something small, but our bodies aren't equipped to digest much more than cum. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What if I drizzle this "cum" over a steak like a marinade? Or if I use it as an Ajus!</p>
</div>
<p class="narration">
She sighs,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I'm not convinced those words you're using are even real things. But you should know we cannot survive without the sustenance humans provide us with. Specifically their cum. If we go too long without it, we lose control and our instincts took over. This man never drugged you, you just weren't eating and when you failed to feed yourself, your body took action for you. And no, I've never tried mixing it with human food, but it doesn't change the fact that our bodies aren't equipped to digest something heavy like meat. Just water and semen.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you come find me. For now, just tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain.<<else>>Come to the mountains south of this city. Search the base for a cave, within that cave you'll find a door. Only Succubi can see it, you'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or else you'll lose control and this will happen again. As you grow more powerful you can stave the hunger off longer, but for now you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
Oh and, I can smell corruption on him. He was tainted. It shouldn't be enough to harm you since we have a natural resistance to it. But you need to learn to smell it ahead of time to prevent consuming too much and becoming another one of those mindless monsters. </p>
</div>
<p class="narration">
You're about to break down crying. You finally gained a human body and you can't even enjoy the things you loved most!
You're still processing everything she's said when she grabs the corpse from you, flaps her wings and begins flying away.
You drop to your knees, tears dripping from your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm a weird-dough!!!</p>
</div>
<p class="narration">
You sob there for a while, before finally going inside and going back to sleep. Tears staining your pillow.
</p>
[[taxman first|taxman first(grill)]]
</div><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. At first groggy, you open your eyes wide after remembering the events that happened earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They found the hotdog man!</p>
</div>
<p class="narration">
As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on Mirko, I know you're in there. Open up!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Romaine calm, it's just me here. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore, I think? Well maybe.
What are taxes, can I eat them? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Well, with brains like those it's no wonder you became a whore. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore, you're a whore!
Udon know me! </p>
</div>
<!-- img cute grumpy -->
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Lady, I don't have all day. Where is he? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Berried alive. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Great. So he skipped town and left me with an idiot. He better hope I find him before those loan-sharks do.
Listen lady, if you live here you need to pay taxes. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have 200 copper. Is there another way I can make ends meat? </p>
</div>
<p class="narration">
The Taxman sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you, especially when you're not all there. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. With brains like those, I recommend the brothel. I return every 7 days to collect. The amount due is 200 copper.
...
Also, this isn't exactly a safe part of town. Try and get out of here as soon as you can. </p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
Everything is so weird! The entire time that tax guy was looking at you, you could smell something delicious coming from him. Instinctively you know it was his arousal, but even though it didn't smell like meat, or any kind of grilled bites it smelled better than anything you've smelled with your new nose so far. Maybe this won't be so hard! Your crotch tingles, and you rub a finger down there. It comes back wet.
</p>
[[Dream|dream1sttime]]
</div><div class="conversation">
<<if $taverndecision is false and $gatequest is true>>
<<set $taverndecision to true>>
<p class="narration">You walk in and look around. There are some strong looking men that you might be able to hire as a guard. But with $inv.money copper you doubt you'd get very far. Then there's the problem of needing to hide your claws and uhh...assets from them so they don't find out what you are. It wouldn't hurt having a guard if you could just trust someone...
How does Rhelyla get out? Wait, she has wings. She probably just flies in and out. Damn, that would be nice.<br>
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp" /><p class="talkname">Waitress</p>
<p class="speech">Can I get you something to drink? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, not yet. Sorry I'm just doing some thinking.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp" /><p class="talkname">Waitress</p>
<p class="speech">Well make sure you decide or get out, the boss gets real angry when people loiter. </p>
</div>
<p class="narration">
Sighing, you rest your head and think to yourself
</p>
<<if $p.acceptance lt 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok lets think. Despite my own wishes, my body demands male cum. And whether I like it or not, I am completely unable to resist when something is in front of me. </p>
</div>
<p class="narration">A man passes by and nearly runs into a table as he keeps his eyes focused on you.
Your eyes linger on his ass as he walks away.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Since I have no control over these feelings, and if I resist them I'll apparently murder someone... Ugh. How will I convince that guard to let me leave? </p>
</div>
<p class="narration">You stretch your claws. Then suddenly remembering where you are, you hide them immediately.
You spend more time thinking, doing your best to delay the inevitable.
You're starting to feel a little hungry. It's obvious what you must do, you're just trying hard to avoid it. </p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sneaking out isn't an option...Maybe I can try charming that guard again. But what if he loses his mind again? </p>
</div>
<p class="narration">A man walks by and you suddenly realize your eyes were focused on his bulge through his trowsers.</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get your shit together! You were a guy! What is wrong with me... </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get your shit together! You were a virgin! Now you're like a horny slutty rabbit! </p>
</div>
<</if>>
<p class="narration">You don't see any other choice. It looks like you'll need to go to the guard and try and discuss it with him. Using charm as a last resort, maybe you can get away before anything happens.</p>
<<else>>
<p class="narration">A man passes by and nearly runs into a table as he keeps his eyes focused on you.
You realize you're feeling a little hungry.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Honestly, why am I even debating on this? Lets just go charm him and maybe get a little snack!</p>
</div>
<</if>>
<<else>>
<p class="narration">
You enter the bustling tavern, the aroma of hearty stew filling your nostrils. As you take a seat at a wooden table, you glance around the crowded room. A bard strums his lute in the corner, but his melody is lost in the cacophony of voices and laughter that fill the air.
</p>
[[sit at the bar]] - 5 energy
[[listen to the bard]] - 5 energy
[[sit at a table]] - 5 energy
<p class="narration">The food here does you no good, but it might be good to keep up appearances</p>
<<if $charmtraining gte 4>>
<<if $eiracharm lt 6>>
<<if $energy gt 25>>
[[order food]] - 25 energy
<<else>>
You don't have enough energy!
<</if>>
<<else>>
<<if $energy gt 10>>
[[spend time with Eira|eira sex]] - 10 energy
<<else>>
You'd like to spend time with Eira, but you're too tired!
<</if>>
<</if>>
<</if>>
<</if>>
[[back to town|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
You failed to pay your taxes and now you must pay the price. You enter the stall that you'll be spending the next 7 days inside. The stalls are owned and operated by the brothel. The brothel pays women's debts in exchange for them anonymously servicing men. Unfortunately the women are locked in a small room and food is delivered via a slot. Some women find it exciting, as do the men who like to imagine their neighbor's wife is on the other side.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/gloryhole2.webp" >
You make it to your stall and within minutes a large hole opens and a veiny cock and two large testicals attached to some hairy legs stick through. You don't even turn around you just open your mouth and latch on to that cock. The man inside is hung like a horse! You prepare yourself, open your mouth and <<if $p.acceptance lt 75>>hesitantly<<else>>eagerly<</if>> lick the tip of his cock. He moans as your tongue flicks along the tip of his cock. He suddenly thrusts against the stall and into your mouth, his cock stretching your mouth and throat as you gag. You hear the man groaning on the other side, and you feel your pussy getting wet. You moan softly in the darkness, feeling so turned on by the dirty talk from the man in front of you. You begin to suck him deeper as you moan louder, feeling his balls as he slaps them against your chin.
You feel something wet dripping down your leg. Using your free hand, you reach down and realize you're not just wet. You're drenched! You were too turned on by the cock in your mouth from the man fucking you to even notice. As you start rubbing yourself, you're more turned on as his cock slides deeper into your throat, your body going limp as you feel him bury his cock deep inside of your throat. You moan and whimper softly into the cock in your mouth as it continues to thrust into your throat.
He briefly pulls out suddenly and you gasp for air, realizing what just happened before he reinserts. You had swallowed all of his cock, every last inch of it! <<if $p.acceptance lt 75>>You're disgusted<<else>>You're so happy<</if>> with yourself at how easily he dominated your body and your mind! Your body convulses as you're stroking yourself in shame. He moans,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Glory Hole Stranger</p>
<p class="speech">Take it slut, take my load!</p>
</div>
<p class="narration">
You suck harder and deeper on him, spurred on by his grunts and growls. His hips begin bucking faster, pushing his cock deeper and deeper into your throat until you feel his thick cock throb in your mouth and then you feel cum shooting down your throat. You gag on it and he pulls out with a wet plop as he continues to cum and cum! It was like he had balls the size of a softball and he just kept shooting it out for what felt like forever! You're covered in semen when he finally pulls out of the hole, and within moments another one takes its place.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/gloryhole.webp" >
</p>
<<set $days += 7>>
<<set $daycounter += 7>>
<<set $p.acceptance += 4>>
<<set $slutfame += 1>>
<<set $arousal to 0>>
<<set _cumgained to (2 * $slutfame) + 10>>
<<if $outfit.accessory is "greencrest">>
<<set _cumgained = Math.round(_cumgained * 1.15)>>
<</if>>
<<set $inv.cum += _cumgained>>
<p class="narration">
Finally, after what felt like an eternity, 7 days have passed and you are back home.
<<if $p.acceptance lt 75>>You hate to admit it, but your body loved every minute of it, as you sucked off and were showered in cum.<</if>>
You receive _cumgained cum<<if $outfit.accessory is "greencrest">>which includes a 15% bonus due to your green crest<</if>>, You're also a little bit more comfortable in your body!
Your fame in Blackpool has risen! You have fed.
</p>
<<home-button>>
</div><div class="conversation">
<p class="narration">
You relax at a table and flag down the waitress for a drink.
You sit and people watch, sipping on your ale.
</p>
<<switch random(8)>>
<<case 1>>
<p class="narration">
You're sitting at the bar in the tavern, sipping your ale and listening to the conversations of the patrons sitting around you. Suddenly, a man bursts in, telling tall tales of the monsters he's killed.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Did you hear about the time I took down that giant ogre single-handedly? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Single-handedly? Last time you told this story, it was a team effort. </p>
</div>
<p class="narration">The man falters for a moment before continuing, </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Well, I may have had a little help from my trusty sword, but it was still all me. </p>
</div>
<p class="narration">Everyone at the bar chuckles and exchanges skeptical looks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And what about the time you took down that giant dragon? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Oh, that was a piece of cake, I just climbed on its back, slit its throat, and rode it down to the ground. </p>
</div>
<p class="narration">You can't help but laugh as the other patrons exchange incredulous looks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And I suppose you tamed a dragon too. Eh, Gerald? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Well, um, actually, that's a story for another time.</p>
</div>
<p class="narration">
The patrons burst out laughing as the man slinks back to his seat, defeated. You can't help but smile, amused by the exaggerated tales of bravery in the face of danger.
</p>
<<case 2>>
<p class="narration">Two patrons, a burly man with a bushy beard and a skinny man with a large nose, sat at the bar, their glasses clinking as they drank their ale.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I tell you, I've defeated more elves than any man in this tavern,</p>
</div>
<p class="narration">the burly man boasted, slapping the bar with a meaty hand.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Defeating mythical creatures again, eh? No man here has ever killed an elf. Afterall, they exist only in fairy tales.
You're just making that up to impress the ladies.</p>
</div>
<p class="narration">The skinny man that replied winked at you</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Making it up? I've seen them with my own two eyes! Fearsome creatures, they were,</p>
</div>
<p class="narration">the burly man replied, his chest puffed out with pride.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Please, everyone knows that the only things in the forest are corrupted monsters and beast people. No one's ever seen an elf.</p>
</div>
<p class="narration">the skinny man said, rolling his eyes.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I have!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And I've had sex on top of a Unicorn!</p>
</div>
<p class="narration">Other patrons were joining in, eliciting laughter from the rest.
The burly man and the skinny man continued to argue back and forth, each trying to prove the existence of their chosen mythical creature. As the argument became more heated, the patrons around them began to place bets on who would win.
You're sitting at the bar and couldn't help but smile as you listened to the two men bicker. You took another sip of their ale, enjoying the lightheartedness of the conversation.</p>
<<case 3>>
<p class="narration">Two mercenaries sit at a table in the tavern, exchanging stories of their adventures. One of them, a burly man with a deep voice, begins to tell a tale of the time he faced off against a horde of goblins.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I was in the middle of a contract to escort a wealthy merchant across the kingdom, when we were ambushed by a pack of goblins.</p>
</div>
<p class="narration">The burly man takes a sip of his ale. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">There must have been at least twenty of them, all snarling and brandishing their weapons.</p>
</div>
<p class="narration">The second mercenary, a smaller man with a scar across his cheek, chuckled.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Twenty goblins? That's nothing. I once fought off fifty ogres by myself!</p>
</div>
<p class="narration">The burly man raised an eyebrow. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Fifty ogres, you say? I don't believe it. A single ogre takes a detachment of at least 5 men.</p>
</div>
<p class="narration">Or one Succubus.
The smaller mercenary leaned forward, a glint in his eye.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">It's true. I was on a mission to retrieve a lost artifact from an ancient temple, when I was ambushed by the ogres. They were everywhere, but I didn't back down. I fought them with everything I had, using my wits and my sword.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">*laughter* Sounds like you were lucky to get out of there alive.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Luck had nothing to do with it. I'm just that good.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I heard that goblins smear their weapons in feces to poison their enemies. I think I'd rather fight an ogre.</p>
</div>
<p class="narration">As they continued to argue back and forth, boasting about their battles and daring feats, you can't help but smile at the spectacle. These two mercenaries may not have the most accurate stories, but they sure know how to entertain.</p>
<<case 4>>
<p class="narration">The mercenary took a swig of his ale before beginning his story. He gestured wildly as he spoke, drawing the attention of the other patrons in the tavern.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">So there I was, camped out for the night with my partner. We were exhausted from a long day of travel and were dead to the world. But then I woke up to find an ogre sitting next to our fire. I damn near had a heart attack, I tell you what. But then I noticed it was just sitting there, flipping through a book that my partner dropped when he passed out.</p>
</div>
<p class="narration">The patrons chuckled, their attention fully on the mercenary's tale.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">So I crept up to the ogre, ready to fight if I needed to. But then I saw what it was doing. It was trying to read the book, clumsily turning the pages and muttering to itself. It was the most ridiculous thing I'd ever seen. The thing wasn't even remotely hostile, something I've never seen in an ogre. So, I decided to have a little fun. I grabbed the book from the ogre and started to teach it how to read.</p>
</div>
<p class="narration">The mercenary paused for a moment, taking another sip of his ale before continuing.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">It was slow going at first, but eventually, the ogre caught on. We brought it with us on our journey to another city and it was a sight to see. This big, burly ogre with a book in its hand, trying to sound out words. It was a hoot, I tell you.</p>
</div>
<p class="narration">The patrons laughed, imagining the scene the mercenary was describing. The mercenary grinned, pleased with the reaction he was getting.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And let me tell you, that ogre wasn't the brightest bulb in the box. But its responses were always good for a laugh. We'd ask it a question, and it would give the most absurd answer. It was the best time I ever had on the road. And who knows, maybe someday that ogre will be a scholar, all thanks to us.</p>
</div>
<p class="narration">The mercenary finished his story with a chuckle, taking another sip of his ale and settling back in his seat. The other patrons murmured in amusement, impressed by the mercenary's tale.</p>
<<case 5>>
<p class="narration">A man walked into the tavern, his head down and his eyes filled with sadness. He approached the bar and ordered a drink, before slumping down on a stool. The other patrons barely paid him any attention, as they were all lost in their own conversations.
However, you, sitting nearby, couldn't help but overhear the man's muttered words. You leaned closer, trying to make out what he was saying.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Lost several men... In the forest... several miles north of the city. Attacked by... by...</p>
</div>
<p class="narration">His words trailed off and he took a sip from his drink. You were intrigued and decided to start a conversation with him.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me, sir. What happened in the forest?</p>
</div>
<p class="narration">The man looked up at you, his eyes still filled with sadness. He hesitated for a moment, but then he started to speak.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">We were on a mission, A small group of men, hired to escort a caravan through the forest. But then, we were attacked. Out of nowhere, creatures appeared, surrounding us. They were... they were elves.</p>
</div>
<p class="narration">The other patrons snickered and rolled their eyes at the mention of elves. The man didn't seem to notice and continued with his story.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">We fought them off, but everyone died. Everyone. Why was I the only one to survive?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Probably just some bandits guy. You've been reading too many fairy tales.</p>
</div>
<p class="narration">The other patrons dismissed the man's story as the ravings of a madman. They teased him for being afraid of imaginary creatures and told him to get a grip. The man hung his head and finished his drink in silence, not bothering to respond to their taunts.</p>
<<case 6>>
<p class="narration">You sit at the bar in the tavern, nursing your drink as you listen to the conversations of the patrons around you. Suddenly, one mercenary catches your attention. He's a big man, with a rough and weathered face, and his voice is thick with emotion as he speaks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I was levied to the battles in the far north, fighting in the skirmishes against the beasts and demons for money for my family, I didn't want to be there, I just wanted to be home. But I thought I was doing what was right, protecting others from the horrors that roam the land. But when I came back home, I found my wife and daughter dead.</p>
</div>
<p class="narration">Tears stream down the man's face as he continues,</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">No one had bothered to check on them the entire time I was gone, their bodies still in bed. They were left alone, and I'll never know what happened to them. No man should ever have to see the people they love rotting.</p>
</div>
<p class="narration">
The other patrons in the tavern are silent, some looking away while others offer comforting words. But the man's pain is palpable, and it's clear that the loss of his family has left him devastated.
You feel a heavy weight in your chest as you listen to his story. The man raises his head, his eyes full of sadness, and the room is filled with a mournful silence.
</p>
<<case 7>>
<p class="narration">The man at the bar was telling his tale with a cruel smirk on his face. He spoke of how he had seen a woman being taken away by the church guards. She had been arrested for harboring a monster, an injured demon. The man took delight in telling how the woman had begged for mercy and how the church guards had been relentless in their pursuit of justice.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">She got what she deserved, if you ask me,Demons are creatures of evil, the church says so. They must be brought to justice, no matter what.</p>
</div>
<p class="narration">As he spoke, the other patrons nodded along, murmuring their agreement. But you couldn't help but feel a pang of sadness in your chest. You couldn't believe that these people could be so heartless, so willing to condemn someone without even bothering to find out the truth. It's clear what would happen if any of them realized what you are.
You took another sip of your ale, trying to shake off the feeling of despair that was settling over you. But the man's words echoed in your mind, reminding you of the cruelty and injustice that exists in the world.</p>
<<case 8>>
<p class="narration">In the dimly lit tavern, the air was filled with the clinking of mugs and the low murmur of patrons conversing. A man sat at the bar, his eyes alight with a fierce passion as he spoke to anyone who would listen.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I'm telling you, something ain't right about what happened in that village. They say it was a demon infestation, but I heard from a reliable source that it was just a group of innocent folks minding their own business.</p>
</div>
<p class="narration">The patrons around him hushed him, casting worried glances towards the door. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">You best keep your mouth shut, friend. Some might see you as a heretic for talk like that. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I ain't no friend of yours if you believe what they're saying. Those people in that village were just like us, and now they're gone. Burned to ashes because the church says they were housing a demon. I ain't buying it. </p>
</div>
<p class="narration">As the man continued to question the motives of the church, he was met with resistance and disbelief from everyone around him. The patrons at the tavern hushed him, warning him against speaking against the holy institution. Despite their efforts to silence him, he was too passionate and refused to be silenced.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Heretic! </p>
</div>
<p class="narration">Someone throws a mug
The man stood his ground, trying to argue his point, but the more he spoke, the more agitated the patrons became. The argument became heated and voices were raised. Just as the man thought he was making some headway, someone in the crowd announced they were going to fetch the guards.
Panic set in and the man quickly realized he was the odd man out. He didn't want to get in trouble for speaking out against the church, so he decided it was best for him to leave before any more trouble arose. He made his way out of the tavern, head held low, and disappeared into the night.
You sat back, listening to the heated exchange, feeling a heavy sadness in your chest. It was clear that the man was fighting a losing battle, and that the truth about the village would likely never be known. The thought of innocent people being destroyed, simply because of fear and prejudice, made your heart ache.</p>
<<default>>
<p class="narration">In the corner of the room, you noticed a sharp dressed nobleman. He was impeccably dressed, with pale skin and piercing eyes. A noble you've seen on a few occasions before.
You were sitting at the bar of the dimly lit tavern, sipping on your ale when the door burst open. A man, dressed in worn leather armor, strode in, a broad smile on his face. He strode over to the bar and leaned on it, looking around the room.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Friends! </p>
</div>
<p class="narration">The mans voice carrying over the din of the tavern. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I bring good news! The holy kingdom has done it again! This month alone, they've brought to justice more witches, creatures of magic, and monsters than ever before!</p>
</div>
<p class="narration">The patrons erupted in cheers, clapping and hooting in approval. You found yourself feeling a sense of unease as you watched the celebration unfold around you. You couldn't help but think about the stories you'd heard about the horrors of the holy kingdom's purges and trials.
The noble sat in a corner, away from the noise and excitement of the room. He was eyeing the scene carefully, and you caught his eye a few times, but he never acknowledged your gaze.
As everyone else in the tavern cheered, you and the nobleman were the only two people who remained silent. You sense him watching your lack of reaction when everyone else cheered, and you couldn't shake the feeling that he was sizing you up.
Despite your reservations, you continued to sit quietly, sipping your ale, and trying to keep a low profile. The man at the bar finished his speech, and the patrons began to settle back into their conversations. But you couldn't shake the feeling that you were being watched, and you couldn't help but wonder what the mysterious nobleman was up to.</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<p class="narration">
You relax, and watch the bard who's working today.
</p>
<<switch random(8)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
♪
In a world of troubles and strife,
You can turn to someone who's always in life.
She's always there with a gentle hand,
A guiding light in this crazy land.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
She'll be your rock, your shelter from the storm,
With a smile that'll keep you warm.
She'll fix your problems, big and small,
And she'll never let you fall.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
So don't forget, when you're feeling low,
Your mother's love will always glow.
She'll wipe away your every tear,
And make all your worries disappear.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
She's your guiding light, in day or night,
And she'll always be there, just in sight.
So toss a coin to your mother, with all your might,
And she'll be there for you, day and night! ♪
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
Once upon a time, in a land of magic and might,
There lived an ogre, with a curious delight.
He'd stumbled upon a book from another place,
And learned to read, with a smile on his face.
But the humans who met him, were often afraid,
For ogres had a reputation, of being quite brayed.
But this ogre was different, he never would fight,
Instead he'd ask them riddles, all day and all night.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
He'd ask about creatures, that didn't exist,
And humans would scratch their heads, with a twist.
He'd speak of machines, and cars on the street,
And they'd just look at him, with their eyes wide and neat.
But still they ran, with a scream and a shout,
For they didn't understand what this ogre was about.
But the ogre just laughed, and asked them once more,
For he loved to tell his riddles, and that was what he was for.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
So, if you ever come across this ogre so bold,
Don't be afraid, for he's not like the stories you've been told.
He'll ask you a riddle, and you might just find,
That it's just a joke, and there's nothing to mind.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
And so the bard would sing, of this strange ogre so bright,
Who loved to tell his riddles, day and night.
And though the humans ran, with fear in their hearts,
The ogre just laughed, and kept on with his arts. ♪
<<if $ogreriddle gte 3>>You smirk, realizing who this ballad is about. You wonder if Nar the Riddler is doing ok.
<</if>>
</p>
<<case 3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
In a land of fire and fear,
Lived a dragon with a roar so clear.
He lived alone with nary a friend,
Until a mouse came around the bend.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
The mouse, a warrior small and bold,
Challenged the dragon with a tale untold.
He fought with all his might and might,
And captured the dragon's heart that night.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
They settled down in a cozy lair,
And shared a bed without a care.
But try as they might, they could not sleep,
For their bodies were not made to fit so deep.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
One day the dragon woke with a start,
And found the mouse crushed under his heart.
He wept and wailed with sorrow and pain,
For his love had been squished and never to reign.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
So the dragon now lives all alone,
With the memory of his love grown.
He never forgot the mouse so small,
And the love they shared, standing tall.
</p>
<<case 4>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
Once upon a time, in a small village, there lived an evil witch named Morgatha. She was known to all as a wicked and cunning woman who was feared by all. The villagers would often whisper of her dark powers and the wicked things she did in secret.
One day, the villagers were struck with a terrible sickness that claimed many lives. The town healer tried everything he could but nothing seemed to work. It was then that Morgatha came forward, offering her help. To everyone's surprise, she provided them with a cure for the illness that had plagued the village for weeks.
Despite the villagers' initial skepticism, Morgatha's cure worked wonders and soon enough, the village was free of sickness. Yet, the villagers remained wary of her and her magic. They whispered amongst themselves that she had only helped them to cast a spell on the town and take control.
So, despite the witch's efforts to heal the village, the rumors and whispers of her dark magic only grew. The villagers became increasingly suspicious of Morgatha and the power she held. They believed she was only biding her time, waiting for the perfect moment to unleash her evil upon them.
As the fear of Morgatha's magic spread, the local church took notice. They sent their most trusted holy knights to bring the witch to justice. The knights entered the village and captured the evil witch who misled the villagers. Upon a great pyre, they tied the witch up. As she cried and begged, the church knew better than to be misled. They burned the witch at the stake, the villagers cheered and celebrated as the witch was taken away, convinced that they were finally safe from her evil grasp.
Take heed dear listener, not to be misled by the slaves of evil. Magic will lead you to corruption and you will become a monster.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell, that was horrible!</p>
</div>
<p class="narration">
Someone glances at you suspiciously, but you look around acting like you're looking for the person who made that comment.
</p>
<<case 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
An evil succubus, dark of heart and soul,
With beauty unmatched, a sight to behold.
She lured men with her charms, to feed on their life,
Her thirst for power, an endless strife.
But then, one day, she met a man,
Who caught her eye, and made her stand.
He was different, unlike the rest,
And soon, her heart, he had possessed.
The succubus, now torn apart,
With love for him, beating in her heart.
She struggled with the life she led,
Her wicked ways, she longed to shed.
But the man, he saw her true form,
Her evil deeds, he could not ignore.
Though his heart ached, he did what's right,
And turned her in, to the holy light.
The church, they took her, in chains they bound,
Her love for the man, was never found.
For he did what was just and true,
His love for her, he had to eschew.
So let this tale, be a warning fair,
To all who would, succubi ensnare.
For love and good, can oft collide,
And doing right, can leave a wound, inside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...</p>
</div>
<p class="narration">
You frantically try to dry the tears from your eyes. Was she even really evil, or is this just another misleading story?
The bard notices you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/bard.webp" /><p class="talkname">Bard</p>
<p class="speech">Don't worry lass, Succubi aren't real. They're just stories. No evil Succubi will ever steal your man! </p>
</div>
<p class="narration">
You put on a sheepish smile, pretending that's what you were concerned over.
</p>
<<case 6>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
Oh the demons, dark and evil,
Came from their world of destruction,
Bringing with them chaos and sin,
A world that was once full of life, now filled with corruption.
With forbidden magic they opened a portal,
To the world of man, a place they sought to conquer,
With intent to steal the life force,
And corrupt all that they encountered.
But fear not, dear friends,
For the church is here to defend,
With holy power and divine might,
The demons' reign of terror shall come to an end.
For the church always triumphs over evil,
And will defeat the demons, that much we do know,
So let us stand strong, hand in hand,
For a brighter tomorrow, a world free from woe.
</p>
<<case 7>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
♪ In the forest deep and dark
Where the creatures roam and bark
There lived a beast so wild and free
With horns and hooves, he roamed so carelessly
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
He met a maid, so fair and true
With hair of gold, and eyes of blue
She tamed the beast, with her gentle hand
And with her love, she took a stand
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
But alas, the maid was taken away
Leaving the beast to roam and play
He howled and moaned, in the dark of night
And with his might, he took the fight
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
And so the beast, roamed the land
With his horns and hooves, so grand
He sang and danced, till the end of time
And with his might, he took the fight.
</p>
<<case 8>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
I've been spendin' too much time with goblins
I hear them whispering to me
Every time I try to solve a problem, oh-oh
There's just another goblin, alright!
Just another goblin in my life!
It's a new day
A time for reconstruction
And time to gain a function
But here comes a goblin!
Everywhere I look
There's just another one
Looking at me!
Nowhere to hide, nowhere to run
They're laughing at me!
I spend my life surrounded by goblins
I may seem surreal, but it's real to me
It's all so real to me
And every time I've got a problem
There's only goblins there for me
The goblins came
They came from space
But they were looking for another place
But now they're here-
And they want to destroy the humans!
But I guess that's fine with me...
I spend my life surrounded by goblins
I may seem surreal, but it's real to me
It's all so real to me
And every time I've got a problem
There's always goblins there for me
They're always watching me
....
Wait a second, this song sounds familiar!
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
In the land of the forgotten, where the shadows do dwell
Lies a place of oppression, where the people can't tell
Of the fear that consumes them, and the pain that they bear
For the ones in control, are the ones who don't care
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
A whisper on the wind, tells the story of pain
Of a kingdom where the darkness, rules the light in vain
And the people are praying, for a brighter tomorrow
But their voices are silenced, by the ones who follow
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
We're trapped in this world, where the truth is so blurred
And our minds are consumed, by the lies that we've heard
But we'll find our way out, and we'll stand up for what's right
For the power of the people, will conquer the night
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
And in this land of the forgotten, where the shadows do dwell
We'll fight for what's right, and we'll break the chains of hell
For our spirits are strong, and our hearts are pure
And we'll find our way out, of this evil allure.
... You're starting to think this bard is trying to send a message about something.
</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<p class="narration">
You relax at a table and flag down the waitress for a drink.
You sit and people watch, sipping on your ale.
</p>
<<switch random(3)>>
<<case 1>>
<p class="narration">
In the crowded tavern, the clanking of mugs and the sounds of laughter filled the air. At a table in the corner sat you, sipping on your ale and taking in the bustling atmosphere. Suddenly, a vulgar man approached the waitress, who was trying her best to serve the rowdy patrons.
With a sly grin, the man reached out and pinched the waitress's backside, causing her to jump and spill the ale she was carrying all over herself. The other patrons erupted in laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Rude Man</p>
<p class="speech">Oi, check out those tits! You can see right through her shirt! How about I take you out back and clean that off for ya? </p>
</div>
<p class="narration">
You felt a pang of sadness for the poor waitress, but knew that you couldn't risk exposing yourself by intervening.
Despite the laughter and rude comments, the waitress tried her best to compose herself and continue her work. You couldn't help but admire her resilience in the face of such cruelty, and you made a mental note to try and help her in any way you could, even if it meant keeping your distance and staying hidden.
You gave the waitress an extra tip, hoping to make her day a little better.
</p>
<<case 2>>
<p class="narration">
The tavern was bustling with activity, with laughter and conversation filling the air. Suddenly, the door to the tavern bursts open and a young man stumbles in, his eyes wild and his words slurred. He stumbles up to the bar and starts ranting about the church and their hidden motives.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Drunk Man</p>
<p class="speech">You fools, you don't know what's going on!
The church, they're up to something! Something big, everything you thought you knew is wrong! </p>
</div>
<p class="narration">
The other patrons looked at him with fear, their faces betraying the unease they felt at hearing his words. They were raised with the churches teachings, and were taught that speaking out against their authority was a sin. They started murmuring amongst themselves, their whispers growing louder with each passing moment. Suddenly, one of the patrons stood up and ran towards the door, his fear overriding any sense of compassion towards the drunken man.
As the young man continued to shout and rail against the church, the sound of footsteps could be heard outside the tavern. The door burst open, and several guards dressed in the colors of the church stepped inside, their faces set in determination. The young man's eyes widened, and he turned and ran, darting past the guards and out the door.
The patrons in the tavern shivered in fear. They watched as the guards disappeared out the door, giving chase to the young man. The tavern fell silent, the only sound the gentle trickle of ale from the spout of a nearby keg.
You sat in your seat, listening intently. The man was gone, and the consequences of his actions would have to be faced by him alone.
</p>
<<case 3>>
<<if $yukistatus is "slave">>
<p class="narration">
The tavern was filled with the usual hum of conversation and laughter, but all of that faded away as the door opened and a new patron entered. He was tall and imposing, with a scowl on his face and a rope in his hand. He yanked on the rope, stumbling behind him was a Beast woman, the first one you'd ever seen. Her hair matted and her clothes torn. She had the unmistakable traits of a fox, with a dirty matted tail and two pointed ears atop her head.
She walked with her head down, eyes fixed on the ground, and your heart sank as you saw the sadness etched in her every move. The man approached a table in the corner and she followed him, pulling out his chair for him before sitting down on the floor next to him. The man was gruff and mean, barking orders at her and making her jump at the sound of his voice.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/foxslave.webp" >
The other patrons paid no mind to the man's mistreatment of the Beast woman, seeing it as normal. They carried on with their conversations and drinks, ignoring the girl's misery. You felt your heart ache as you watched the scene unfold, feeling powerless to help the girl. The reality of your own situation hit you like a ton of bricks, realizing that if anyone ever found out that you were secretly a succubus, it would be much worse for you. You sat quietly, nursing your drink, as the bar patron continued to mistreat the poor Beast woman.
Sadly, it didn't end there. The bard took notice. With a gleam in his eye, he began to strum.
<img src="demongodsassets/people/headshots/bard.webp">
Oh, these beasts, with their animal ways,
Their tails and ears, a true disgrace.
They're strong, they're fast, but they're not too bright,
And in the end, they'll lose the fight.
For the church has power, and the church has might,
And the beasts will fall, a sorry sight.
So bow down low, and pay your due,
Or be cast out, like the beasts who slew.
The beasts may run, but they cannot hide,
For the church will find them, and by their side,
They'll be tamed and trained, like loyal hounds,
And serve their masters, on holy ground.
As the bard strummed his lute, the tavern grew quiet with anticipation. He began to sing a tune about the folly of beast people, making jests about their supposed ignorance and lack of wit. The man with the beast woman slave laughed and cheered along with the crowd, making crude remarks about the slave girl next to him.
You felt your heart sink even further as you watched the scene unfold. You couldn't believe that such cruelty was being accepted and even celebrated by other patrons. The slave girl looked downcast, her matted tail drooping and her fox ears flat against her head. You felt a wave of anger and frustration, wishing you could do something to help her.
The bard's song was an eerie soundtrack to the unfolding tragedy, as his song and other patrons laughter grates on your nerves. How could people support this and laugh!? This church was supposed to represent holiness, but seems anything but.
Seized by a reckless impulse, you find yourself acting on instinct rather than reason, consequences be damned! As you push back your chair to rise a mysterious figure, cloaked in a dark hood, places a hand on your shoulder. His touch, while surprisingly forceful, also carried a gentleness that commands rather than threatens. You are pushed back into your seat, his actions so discreet it escapes the notice of everyone else.
</p>
<<if $freydismet is false>>
<p class="narration">
He then walks away without a word, leaving you with the lingering scent of pine, earth, and a strangely sweet musky smell that seems somewhat comforting. It dawns on you that your actions were rash, lacking subtlety. You acknowledge that if you want to do something about this situation, you need to come up with a better plan.
</p>
<<else>>
<p class="narration">
You catch a whiff of pine, earth and a strangely sweet musk. You look up surprised as recognition flares up in your mind.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Freydis!?</p>
</div>
<p class="narration">
He meets your outburst with a silencing index finger pressed to his lips, then proceeds with a stealthy tread towards the other side of the room, all the while maintaining a vigilant eye on the unfolding scene. It dawns on you that your actions were rash, lacking subtlety. You acknowledge that if you want to do something about this situation, you need to come up with a better plan.
</p>
[[wait around to speak with him]]
<</if>>
<<elseif $yukistatus is "rescue">>
<p class="narration">
The tavern was filled with the usual sounds of clinking glasses, raucous laughter, and the bard singing melodies. You scanned the room for the distinctive figure of a man and a fox girl.
And as luck would have it, he emerged through the door, the frail girl reluctantly trailing behind him. She was more woman than girl, you realized, but malnutrition and torment had etched a youthful vulnerability onto her face.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/merchant.webp">
You watched as they settled down, the girl sinking onto the cold floor beside him, wary of inciting her master's wrath. Swallowing your indignation, you lifted your ale and strode over to their table while adding a touch of charm to your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Greetings, I couldn't help but notice your elegant attire. What brings a man of such standing to the slums?</p>
</div>
<p class="narration">
He appraised you openly with his lecherous eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp" /><p class="talkname">Merchant</p>
<p class="speech">Yer a real beaut. 'Tis rare to find such unblemished skin in the slums. I'm a traveling merchant, you see, and this little hole-in-the-wall happens to be my preferred stopover.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh such bravery! Venturing outside the safe confines of town must mean you've fended off countless monsters!</p>
</div>
<p class="narration">
His laughter echoed through the room as his gaze found refuge in your cleavage. You carefully maintained your smile, pushing aside the low whimpering of the fox girl.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp" /><p class="talkname">Merchant</p>
<p class="speech">The main roads are fairly safe, miss. The few creatures daring to approach are swiftly dispatched by hired mercs.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, how adventerous! Surely, you must have tales to regale a lady with?</p>
</div>
<p class="narration">
Your hand found its way to the mans leg, a clear invitation.
</p>
[[continue|Yuki Quest 5]]
<<else>>
<p class="narration">
The atmosphere today is quiet. You enjoy the peace.
</p>
<</if>>
<<default>>
<p class="narration">
The tavern was filled with the sounds of clinking glasses, raucous laughter, and the bard's tuneful melodies. But amidst all the noise, one stranger stood out. He was seated in a corner, draped in fine velvet robes and adorned with glittering jewels. His skin was pale and his eyes were piercing, and his gaze swept the room with a calculating air.
The other patrons of the tavern kept a wary eye on the stranger, avoiding his gaze and keeping a safe distance. They whispered among themselves, wondering who he was and why he was here. Despite his obvious wealth and elegance, there was something off-putting about him, as if he were a predator waiting to pounce.
You couldn't help but feel drawn to the stranger, caught by his mysterious aura. You caught his eye a few times, and each time he looked back at you with an unreadable expression. You felt a chill run down your spine, but you couldn't quite put your finger on why. Despite the strange feeling, you didn't dare approach the stranger, instead wondering what his presence in a tavern in the slums meant.
The stranger sat there for hours, nursing a glass of wine and observing the scene. But as the night went on and the tavern began to empty out, he stood up, unfolding his tall frame from his seat. He cast one final, enigmatic glance at you before striding out of the tavern and disappearing into the night.
You sat there for a moment, trying to shake the feeling that you had just encountered something sinister. But then you shrugged it off, chalking it up to too much ale and an overactive imagination. Nevertheless, you couldn't shake the feeling that you had just crossed paths with something dangerous.
</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<<if $alraunespared gte 5>>
<p class="narration">
A blue-white mist consumes you. The vibrant but slowly mutating forest fades from view as the fog pulls you deeper into its maw. As you enter its belly, the background chitter quiets into silence — no chirping, no buzzing, no squick of tentacled beasts, or even the petty hollers of goblins bickering. And then most disturbing of all, the stillness. You step forward but the supernatural haze doesn’t.
Your heart beat quickens as your subconscious recalls the void that followed the fire. Did you die again? A part of you wouldn’t mind seeing that goddess again so you can give her a piece of your mind. However, before your thoughts can turn to which part of your new existence you’d like to start with, a soft lullaby floats into your pointed ears.
A goddess has arrived.
The mist evaporates to reveal a clearing you don’t recognize. Your eyes scan for any danger, but they only find the flora swaying to the rhythm of the song.
Wait, sway!?! You rub your eyes and the illusion of dancing plants disappears. It was like a scene from an old cartoon that you watched as a kid. You’re not losing it, are you? Your new life in this world has been stressful, more stressful than anything else you’ve experienced, but not enough to lose touch with reality, right?
Well, at least as real as a being reborn as a succubus in a fantasy world can be.
</p>
[[move closer|dryad queen first meet-1]]
<span style="float: right; font-style: italic;">Original scene replaced, Submitted by Eins</span>
<<set $energy to $maxenergy>>
<<set $arousal to 0>>
<<set $melek_death_reported to false>>
<<elseif $alraunespared lte -5>>
<<set $alrauneevent to true>>
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/dryad/1.webp" >
<p class="narration">
You stood in the center of the clearing, standing before the lifeless body of the Alraune you just defeated. The thrill of the fight was echoing in your mind, but then you sensed a presence approaching.
You turned to see a green, plant-like woman standing before you. Her eyes sad and mournful.
You step forward, hand on your weapon, ready for a fight. The Dryad, a being of nature, stands her ground, her eyes fixed on you. You can see the sadness and determination in her eyes.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't seem corrupted...</p>
</div>
<p class="narration">The Dryad shoots you a glare.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">Why?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why...what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">Why did you kill my friends?
They were corrupted, yes. But they had enough control to let you flee. You chose to kill them anyways.</p>
</div>
<p class="narration">Realizing she's talking about the Alraune, you take a deep breath and respond</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had no choice. They were a threat. They could spread their corruption and hurt others.</p>
</div>
<p class="narration">The Dryad shakes her head and raises her voice</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">I understand your intentions but that doesn't excuse what you did. I have been searching for a way to reverse the corruption that took hold of my friends, I will succeed.
And now, in order to save them... I must stop you.</p>
</div>
<p class="narration">She raises her hands, vines twirling around them. You ready your claws for the fight. Before the first blow is struck the Dryad speaks again</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">I do not wish to fight, but I cannot let you continue on your path. I'm sorry.</p>
</div>
<p class="narration">The tension between the two of you is palpable as you stand there, ready for what may come.</p>
[[Dryad Battle]]
<</if>>
</div><<set $energy -= 10>>
<div class="conversation">
<<if $cleanstatue is 0>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/0.webp" >
You approach the statue, surveying the thick vines and overgrown brush that obscures her form. You take a deep breath and ready yourself for the task ahead. You begin to pull the weeds, carefully removing them from around the base of the statue.
</p>
<<set $cleanstatue += 1>>
<<elseif $cleanstatue is 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/1.webp" >
You continue to work, your movements becoming more fluid and efficient as you gain momentum. The vines begin to loosen, and you use your claws to carefully cut them away. The statue begins to reveal itself, the curves of the succubus's form becoming more pronounced.
</p>
<<set $cleanstatue += 1>>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/2.webp" >
After clearing away the vines, you notice that the statue pedestal holds a dress at the base of the Succubi's feet. It is a dark, flowing gown that shimmers in the dappled light of the forest. You pick it up, feeling its luxurious fabric slip through your fingers.
You can't help but think that this dress must have belonged to the succubus herself. It must have been left here as some kind of bait to draw in unsuspecting travelers. But as you look at the dress, you realize that it could be a valuable prize for someone brave enough to claim it.
You pack the dress away, deciding you'll try it on at home. You feel it's seductive power as you touch it wrap around you like a cloak. You feel the eyes of the statue watching your every move. Is it angry at you for taking the dress? Happy you cleaned it? You feel a shiver run down your spine, hoping the dress isn't cursed.
</p>
Alluring Dress obtained!
<<set $wardrobe.outfit.push("alluringdress")>>
<<set $cleanstatue to 3>>
<</if>>
[[return|forest2]]
</div><div class="conversation">
<p class="narration">
You decided to spare the Alraune this time. You're not sure if this is the right choice, but you can't help yourself. It feels too cruel.
</p>
<<set $alraunespared += 1>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forestdungeon]]
<</if>>
<<if $alraunespared gte 5 and $dryadalive and not $alrauneally>>
<<goto "alraune talk">>
<</if>>
</div><div class="conversation">
<p class="narration">Unfortunately you can't take any risks with corrupted creatures. It saddens you, but you decide to end her life. You do it as quickly as possible, hoping to avoid any suffering.</p>
<<set $alraunespared -= 1>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forestdungeon]]
<</if>>
<<if $alraunespared lte -5 and $dryadalive and not $alrauneally>>
<<goto "alraune talk">>
<</if>>
</div><<nobr>>
<<widget 'headshot'>>
<<if $currentlocation is "earth">>
<<if $gender is "male">>
<img class="PCheadshot" src="demongodsassets/people/headshots/you/male.webp" >
<<elseif $gender is "female">>
<img class="PCheadshot" src="demongodsassets/people/headshots/you/earth.webp" >
<</if>>
<<elseif $currentlocation !== "blackpool" and $currentlocation !== "tavern" and $currentlocation !== "merchantroom">>
<<if $eyes is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" >
<<elseif $horns is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/horns/'+$hair+'.webp'" >
<<elseif $ears is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/ears/'+$hair+'.webp'" >
<<else>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<</if>>
<<else>>
<<if $spells.illusion is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<<elseif $eyes is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" >
<<elseif $horns is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/horns/'+$hair+'.webp'" >
<<elseif $ears is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/ears/'+$hair+'.webp'" >
<<else>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget 'clothes'>>
<<if $horns is true>>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/'+$outfit.outfit+'.webp'" >
<<elseif $ears is true>>
<img class="passage-image" @src="'demongodsassets/you/clothes/nohorns/'+$hair+'/'+$outfit.outfit+'.webp'" >
<<else>>
<img class="passage-image" @src="'demongodsassets/you/clothes/nohorns/noears/'+$hair+'/'+$outfit.outfit+'.webp'" >
<</if>>
<</widget>>
<</nobr>><div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
You're walking down the street, lost in thought, when you hear a voice behind you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> Excuse me, miss!</p>
</div>
<p class="narration">
You turn around to see a handsome young man looking at you with lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> I just had to say, I love your dress. It's so elegant and stylish. Would you like to go for a walk together and show me more of your impeccable taste?</p>
</div>
<p class="narration">
You look at him, the way he's leering at your body he's clearly not interested in your outfit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elaborate
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">I've got some copper if you show me what's underneath?</p>
</div>
<<if $p.acceptance lt 75>>
<p class="narration">Well at least he isn't asking for anything more vulgar. You might be willing to just show off your boobs for some easy money.
</p>
<</if>>
<<if $energy gte 10>>
<<if $p.acceptance gt 30>>
Costs 10 energy
[[agree|flash him][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts.</p>
[[agree|flash him][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<<case 2>>
<p class="narration">
You're browsing the shops in the town market, suddenly, you feel a tap on your shoulder. You turn around to see a charming stranger staring at your chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">How would you like to make some copper?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do I have to do?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Me. Right here.</p>
</div>
<p class="narration">
You look around at the people walking by. Technically there is no law against public indecency, but it's still frowned upon. Do you really want people to look at you that way?
</p>
<<if $energy gte 10>>
<<if $p.acceptance gt 75>>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts. While normally you'd be grossed out, this is really hard to resist.</p>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<<default>>
<p class="narration">
You're walking through the park, enjoying the warm sun on your skin and the sound of birds singing. As you stroll, you hear someone whistle inappropriately at you. As you turn around you see the source of the whistles - a young man with a smattering of beard on his face and a swagger in his walk. He smiles at you, his eyes darting down to your breasts and back up to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Looking for a good time?</p>
</div>
<<if $energy gte 10>>
<<if $p.acceptance gt 75>>
[[I'd say|flash him][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts. While normally you'd be grossed out, this is really hard to resist.</p>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<</switch>>
</div><div class="conversation">
<<if $boss1alive is false and $azraelmet is 0>>
<p class="narration">As the night grows late and the town begins to quiet down, your attention is drawn to the illuminated window of the bookstore. A sense of curiosity washes over you - surely they should have closed their doors by now?</p>
<<else>>
<p class="narration">You enter a crowded market district. Various venders call out to you, selling their wares. You're almost overwhelmed but one of them catches your eye.</p>
<</if>>
[[book store]] [[Salon]] [[Tailor]] [[blacksmith]]
[[walk away|town]]
</div><div class="conversation">
<p class="narration">
You enter the cramped and dusty little shop, the tinkling of a bell announcing your arrival. The walls are lined with shelves filled with all manner of potions and tinctures, each with a label that promises miraculous transformations. The smell of herbs and spices fills your nostrils as you make your way towards the counter, where a man with greasy hair and an ingratiating smile greets you with an overly enthusiastic voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">Ah, welcome, welcome! My name is Finnegan. I can see that you are a person of discerning taste and style - someone who knows the power of a good style. </p>
</div>
<p class="narration">
You eye the man warily, not entirely sure what he's getting at. But before you can say anything, he thrusts a small bottle towards you, the liquid inside swirling with a rainbow of colors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">This is my finest invention, a hair color-changing potion, I call it 'PhotoHairShop!' </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">With just a few drops, you can transform your locks into any hue you desire - from deep sable to fiery red to ocean blue. </p>
</div>
<p class="narration">
The developer really wishes it was this easy...
You hesitate, unsure whether you want to mess with your hair color. But before you can voice your doubts, the man is already pouring a few drops onto his own hair, which instantly transforms from greasy brown to a shocking shade of electric blue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">See? It's perfectly safe, and look at the results! Imagine what it could do for you! We've got a huge discount right now, only 800 copper! </p>
</div>
<p class="narration">
Changing your hair color costs 800 copper. This guy is a scam artist!
He offers to use the potion on you right away if you purchase. It's even permanent! What do you do?
You look in a mirror and consider your options.
<<clothes>> </p>
<<if $inv.money gte 800>>
[[black|hair potion2][$hair to "black", $inv.money -= 800]]
[[blonde|hair potion2][$hair to "blonde", $inv.money -= 800]]
[[blue|hair potion2][$hair to "blue", $inv.money -= 800]]
[[brown|hair potion2][$hair to "brown", $inv.money -= 800]]
[[purple|hair potion2][$hair to "purple", $inv.money -= 800]]
[[red|hair potion2][$hair to "red", $inv.money -= 800]]
[[white|hair potion2][$hair to "white", $inv.money -= 800]]
<<else>>
<p class="narration">You should come back when you have more money. </p>
<</if>>
[[walk away|town]]
</div><div class="conversation">
<p class="narration">
<<clothes>>
After checking out your new hair color in a nearby mirror, you thank the shopkeeper and leave.
[[back|town]]
</p>
</div><<widget 'brothelclient'>>
<<set $sexcount += 1>>
<<switch random(6)>>
<<case 1>>
<p class="narration">
You start your shift. The brothel was alive with the sound of boisterous laughter and animated conversation as patrons drank and feasted on hearty fare. The air was thick with the aroma of roasting meat and the heat from the roaring fireplace, which cast a warm glow over the room. Across the room, 2 men are sitting at a table and beckon you closer. As you approach they put two coins on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Upstairs </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two of you?</p>
</div>
<p class="narration">
The men look at each other and smile.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Follow me then, dear customers</p>
</div>
<p class="narration">
You pocket the coin as you lead them upstairs.
</p>
<<set $sexcount += 1>>
[[get to work|brothel3some]]
<<case 2>>
<p class="narration">
You start your shift. The brothel was quiet and subdued, with only a few patrons scattered about the room nursing their drinks. The only sounds were the soft crackling of the fireplace and the muffled clatter of dishes being washed in the kitchen and muffled moans heard from upstairs.
A patron eyes you and beckons you closer. As you approach he puts coins on his table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">You ever been with a soldier? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you prefer to be my first?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">A girl who knows what I like! </p>
</div>
<p class="narration">
He grins and follows you upstairs.
</p>
[[get to work|brothel normal scene]]
<<case 3>>
<p class="narration">
You start your shift. The Brothel was a hub of activity, with patrons darting in and out, the sound of chatter and laughter a constant buzz in the air. As you cleared tables and washed dishes, You couldn't help but feel a sense of pride in your work - despite the long hours and meager wages, there was something satisfying about being able to provide for yourself. A rude man gestures to you, snapping for your attention like a dog. You approach him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">You're a fine looking girl. </p>
</div>
<p class="narration">
He puts a coin on the table.
You pocket the coin and lead him upstairs.
</p>
[[get to work|brothel normal scene]]
<<case 4>>
<p class="narration">
You start your shift. The Brothel was packed to the brim with patrons, all jostling for space at the crowded tables. As you weaved your way through the throngs of people, you breathed a sigh of relief when you spotted a coin placed neatly on the edge of a table, the universal sign that someone was requesting your services. You made your way over to the table with a smile, ready to do what you must to make a living. As you approach, however, you're startled to find a muscular man glaring at you with a menacing look on his face. He grabs your arm and drags you towards him, putting a coin on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">I want to fuck you like the whore you are, but first I want to teach you a lesson. </p>
</div>
<p class="narration">
Turned off by his rude behavior, before you can react, he grabs your jaw and forces you into a kiss. He's far more forceful than any of your previous partners, kissing you hard and unapologetically. He pushes your down onto the table and holds your arms down. He buries his face in your chest, making a show of inhaling deeply.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sir, I apologize for my rudeness, but company policy says that we must be upstairs to avoid disturbing other patrons!</p>
</div>
<p class="narration">
He then lifts you and a forceful palm on your back pushes you forward, signifying it's time to go upstairs. You barely manage to grab the coin before he pushes you again.
</p>
[[get to work|brothel normal scene]]
<<case 5>>
<p class="narration">
You start your shift. The Brothel was filled with the sound of raucous laughter and off-key singing, the air thick with the smell of sweat and ale. As you hurried from table to table, serving food and drink to the patrons, you couldn't help but feel a sense of <<if $p.acceptance lt 60>>resignation - for all your dreams and aspirations, you were nothing more than a whore<<elseif $p.acceptance lt 75>>complacancy. The job isn't bad, it can be fun. But it's not what you expected<<else>>joy. You loved being a whore and a succubus. You were extremely proud of your accomplishments<</if>>. You felt a <<if $p.acceptance lt 50>>jolt of anger<<else>>smirk rise to your face<</if>> when you saw a group of men toss a coin onto the table with a lewd grin, signaling that they wanted your attention. You <<if $p.acceptance lt 50>>forced a smile<<else>>smiled<</if>> and made your way over to them, determined to take control of the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Jareth here is a virgin, we need you to fix this. </p>
</div>
<p class="narration">
The guys laugh and tease the poor man. Jareth looks pretty upset at this comment as he slugs his friends.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Stop it, assholes! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course! Follow me upstairs, <<if $p.acceptance lt 50>>Jareth<<else>>handsome<</if>>.</p>
</div>
<p class="narration">
You pocket the coin, Jareth blushes as he follows you.
</p>
[[get to work|brothel normal scene]]
<<case 6>>
<p class="narration">
You start your shift. The Brothel was dimly lit and smoky, with patrons huddled together in small groups, sharing stories and gossip. You make your way around the room, collecting empty glasses and refilling tankards before you spot a coin on the table. Unfortunately one of the other girls beat you to it, but luckily the man specifically requested you. The girl huffs, but gets your attention, and you head upstairs with the man.
</p>
[[get to work|brothel normal scene]]
<<default>>
<p class="narration">
You start your shift. You feel a little flustered to be working the same day as another woman who stole one of your clients on a previous shift, but as long as you get a good tip you'll be alright. You were busy serving food and drinks to several groups of men when a patron waved you over. The man's clothes were dirty, his hands stained with grease. He had the look of a dockworker, and when he looked at you, the look in his eyes made you question whether this wasn't just some sort of elaborate joke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">I want to fuck your brains out </p>
</div>
<p class="narration">
He tosses a coin on the table.
You furrow your brow at him, but the money was there so you pocketed it, leading him upstairs.
You lead the man to the baths and instruct him which room you'll be waiting in.
[[get to work|brothel normal scene]]
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/spitroast/1.webp" >
They're handsome men, with deep voices and muscular bodies. Judging from their muscles, they look to be soldiers. You lead them to the baths after showing them which room is yours, then you enter your room and wait for them to arrive. Putting on something sexy while you wait.
A few minutes later the door opens and both men enter the room. They stand in the doorway, eyeing you up and down. It's clear they like what they see. You motion them closer. As they approach the bed, you crawl forward and pull the string on the first mans pants, dropping them to reveal his impressive length. You grab ahold of his shaft and begin to lick the tip, keeping the other man in the corner of your eye as he moves behind you. You feel him reveal your perfect pink pussy, and begin to slide his fingers into your hot wet cunt. You moan softly around the other mans dick as his fingers begin to work his fingers inside your tight wetness.
He begins to work his fingers in and out, pumping them deeper and faster while your tongue laps up and down the tip of his friends precum. The man you're working on is groaning when the man behind you decided he had enough. You suddenly feel hot breath on your pussy as his face dips down to get a good lick. He licks up all of your juices from the inside out, making you moan. You feel his tongue press against your clit, making you buck and shiver. The two men move at the same time and you feel the heat of their tongues licking all around your wetness. You cry out around the cock as the friend laps up all of your sweet nectar.
The men trade, and as you reciprocate on the friend who was eating you, the one that was in your mouth gets behind you and pushes his cock inside. He starts slow, but slams into you hard. The feeling is incredible and you cry out. The cock in your mouth must have enjoyed the vibrations in your throat as you feel him tense up and nearly blow his load already. Though it seems he was able to resist. His friends hips pound against yours and his cock moves so fast it feels like a hammer pounding into your body. The one in your mouth reaches down to grab one of your breasts, gently squeezing your sensitive nipple, making you moan around the cock in your pussy. His hips pound against you even harder and you feel your body begin to tense up as you feel yourself cumming on his cock. As he continues to pound into you you feel his cock spasm and he erupts inside of you.
As you experience his orgasm, you both grunt and you accidentally take the cock in your mouth as deep as possible. In addition to your own orgasm, and the other mans, you don't even get a chance to recover before you experience another as the man in your mouth pulls out as quickly as he can so he can cum all over your face. He sprays his load all over your face and tits and you taste it as the cock in your pussy continues to spasm inside of you. You hungrily wipe the cum off your face and lick it up, as the men cheer.
</p>
<<set $cummod to 70 + ($slutfame * 2)>>
<<set $inv.cum += $cummod>>
<<set $coppermod to ($slutfame + 20) * 2>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
You have fed. Your hunger is back to 0.
You gained $coppermod copper in tips!
You gained $cummod in cum!
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
</div><div class="conversation">
<<set _size to random(99)>>
<<if _size lte 33>>
<<set _preference to "small">>
<<elseif _size lte 66>>
<<set _preference to "medium">>
<<else>>
<<set _preference to "large">>
<</if>>
<p class="narration">
You decide to agree
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure? You might never want to see any other pair of boobs again.
</p>
</div>
<p class="narration">He nods enthusiastically</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't say I didn't warn you, mine are beyond compare!
</p>
</div>
<p class="narration"><img class="passage-image" @src="'demongodsassets/sexscenes/blackpool/flash/'+$breasts+'/'+$hair+'.webp'" ></p>
<<if $breasts == _preference>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">You weren't kidding, those are amazing...</p>
</div>
<<set $coppermod to Math.round($slutfame * 1.5)>>
<<set $inv.money += $coppermod>>
<p class="narration">He pays you $coppermod and goes on his way, no doubt planning to dream of you for the next several nights to come.</p>
<<else>>
<p class="narration">This is weird, he looks disappointed. You have the body of a sex demon, who the Hell could possibly be disappointed!?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">They're not bad, but I prefer _preference breasts...</p>
</div>
<<set $coppermod to ($slutfame)>>
<<set $inv.money += $coppermod>>
<p class="narration">You click your tongue in disappointment as he hands you $coppermod copper.</p>
<</if>>
[[back|town]]
</div>
<<set $slutfame += 1>>
<div class="conversation">
<p class="narration">You shake your head</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Gross, no way!
</p>
</div>
<p class="narration">He shrugs his shoulders </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> Suit yourself</p>
</div>
[[back|town]]
</div><div class="conversation">
<p class="narration">
He doesn't even look around at the people moving about, he just drops his pants. You drop to your knees and immediately take hold of his cock. His hands immediately grab ahold of your head, guiding your mouth over his cock. He groans loudly as he feels you slobbering all over him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Such a good little whore,</p>
</div>
<p class="narration">
Strangers are walking by, some are pretending not to see what's going on, while some men are stopping to watch, rubbing their growing hard-on's through their pants. Wives are noticing their husbands stopping, and grabbing them and forcing them along. You didn't realize being watched could be so exciting!
You take him deep down your throat and begin to bob, taking all of him into your mouth and down your throat. It doesn't take long before he erupts into your mouth. You swallow eagerly, wanting more of his warm seed. Luckily you don't have to wait long as another man walks up. He strips off his pants and grunts as he presents his cock to you. The first man is finished but he stays to watch the show. Good thing too, you don't want to chase him down for your copper.
Another man gently guides you onto your hands so your ass is presented, and he lifts your skirt so you are bare from the waist down. He wastes no time as he lines his cock up with your slit, sliding easily inside of you. He is clearly much more experienced, as he starts off slow but quickly gains speed. You moan as he fills you up and begins to move more rapidly. The cock in your mouth erupts getting plenty on your face. The man fucking you slams himself into you hard, his cock stuffing you up to the hilt. Your wet pussy clenches everytime you experience one of the men orgasming, sending the man behind you into overdrive as slams into you harder and harder eliciting micro-moans from you, until finally he slams into you harder than before, his cock shoots load after load inside of your pussy. You moan with semen dripping down your face, loving the feeling of cum inside of you as the man reaches his climax. You are still quivering, even as they slowly pull out and help you to your feet. The men hand you some copper and the villagers that stopped start moving along again, as if there isn't a nearly naked girl covered in cum in the middle of town.
</p>
<<set $coppermod to ($slutfame * 2) + 20>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
<<set $inv.cum += $coppermod>>
<<set $sexcount += 2>>
<p class="narration">
You earned $coppermod copper and cum!
</p>
[[back|town]]
</div>
<<set $slutfame += 2>><div class="conversation">
<<if $bookladymet is false>>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" >
You enter a book store and look around. It's clear that this shop doesn't have a lot of visitors, but then again you do live in the slums.
<<if $bookladymet is false>>An<<else>>The<</if>> old woman eyes you warily.</p>
<<set $bookladymet to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">You look like a whore. Do you even know how to read? If you steal anything I'll have the guards arrest you immediately.</p>
</div>
<p class="narration">You roll your eyes at this insufferable old woman, then start browsing her inventory. Truthfully you weren't sure you'd be able to read any of them, but while the letters are unfamiliar they somehow make sense and you can read them as if it was your first language. <<if $genderstart is "grill">>You've never learned to read, considering all you cared about doing in your past life was cooking.<</if>> Most of the books seem to be romance novels intended for noble women. You do wonder how many nobles actually come to the slums to buy a book, but then something catches your eye. In the corner you see large worn tomes that seem to be calling to you. You approach them.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Don't bother, no one can read that rubbish. They're just collector items for people who wish they could read the language of the old word. A whore like you has no use for it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $p.acceptance lt 50>>Why do you keep calling me a whore!?<<else>>Lady, I am genuinely interested in these books. Can you please lay-off?<</if>>
</p>
</div>
<p class="narration">The old woman just cackles.
You glance around and see some dusty old tomes that you feel drawn to. You pull one out and look at the cover, reading something about wind.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much for these books over here that "no one can read"?
</p>
</div>
<p class="narration">You roll your eyes on the last part.
The old woman cackles again, she's really going for the wicked witch of the west vibe, eh?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">See! I knew you were just a whore! Can't read so you grab ancient books that aren't even in our language!</p>
</div>
<p class="narration">She can't read these?
You do glance around and realize the writing is different on most of the other books, but you can't explain how you can read both.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can. This one mentions wind on the cover.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">10,000 copper!</p>
</div>
<p class="narration">The Hell does this old lady think you did to her?</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What!? But you said no one can even read it? Why?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Cause I don't like you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">500 copper.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">5,000 copper.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">1,000, that's as high as I'll go.
</p>
</div>
<p class="narration">The woman grins</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Don't know what you want with a book you can't read, but fine. They've been in my shop for over a year anyways. Hardly anyone in this part of the city even knows how to read.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I JUST said I can read it!
How do you stay open?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">This very handsome nobleman comes to my shop once a week. He pays me enough to keep my shop open, even when he doesn't buy anything.</p>
</div>
<p class="narration">Interesting. Why would he do that?</p>
<<elseif $bookladymet is true and $azraelmet is 0 and $boss1alive is false>>
<p class="narration">
As the sun drooped down behind the horizon and people in town started heading to bed, you noticed that the bookstore had a candle burning.
As you step inside the bookstore, the floorboards creak under your weight, filling the silent room with a hollow echo. The dim glow of a lantern casts a soft light over the faces of two figures sitting near the counter. One is the cranky old woman you're used to, the other catches your attention - a nobleman, his tall frame enveloped in a finely tailored suit. His features are chiseled and well-defined, his jawline exuding an air of confidence and authority. His piercing blue eyes meet yours as he turns to greet you, hiw glowing white hair, and his charming smile sends a shiver down your spine.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
The old woman behind the counter looks up at you and smiles warmly, a twinkle in her eye. You can't help but notice that she seems much happier than when you usually deal with her.
The noblemans gaze locks onto yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Good evening,</p>
</div>
<p class="narration">
The mans tone is refined and mellifluous
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I don't recall having the pleasure of making your acquaintance. Might you be the individual acquiring these antiquated tomes that are beyond the comprehension of most?</p>
</div>
<p class="narration">
You hesitate for a moment, caught off guard by his question. You wonder if he knows the books are magic and you're the one who's been purchasing them. It could be dangerous if he were to report you.
</p>
[[lie|azraellie]]
[[truth|azraeltruth]]
<<elseif $azraelmet gt 0 and $azraelmet lte 3>>
<<if $days gte $bookstoretimer>>
<<if $charmtraining gte 4 and $rhelylarevenge is true and $azraelquest is "rejected">>
<p class="narration">
You look around, surprised to see Azrael.
Then you got an idea, you've been looking for a way to get close to the Viscount to help Rhelyla.
Talk to him?
[[ask for his help|azrael help]]
</p>
<<elseif $azraelmet is 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
To your surprise, Azrael is already here. Speak to him again?
</p>
[[speak to azrael|azrael2]]
<<elseif $azraelmet is 3 and $azraelquest is 1>>
<p class="narration">
Azrael isn't here yet, wait for him?
</p>
[[wait for Azrael]]
<<else>>
<p class="narration">
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" ></p>
Seems like Azrael isn't here.
</p>
<</if>>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" >
Seems like Azrael isn't here.
</p>
<</if>>
<<else>>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" ></p>
<</if>>
<p class="narration">Purchase a book?</p>
<<if $inv.money gte 1000>>
<<if $tome.water is false>>
[[water 1000 copper|book store][$tome.water to true, $inv.money -= 1000]]
<</if>>
<<if $tome.thunder is false>>
[[thunder 1000 copper|book store][$tome.thunder to true, $inv.money -= 1000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
<<if ndef $bestiaryobtained>>
<p class="narration">
You only passingly glanced at the fiction section, yet you saw a book titled 'The Chronicles of the Corrupted: A bestiary of tainted monsters'.
As you leaf through the book, you realize it's a detailed compendium of various monsters, including a little bit of information regarding the Demon Gods themselves. This could also be a good place for you to document what kind of material you can obtain from them.
Oddly enough, the books placement in the fiction section seems at odds with its contents. The foreword suggests that it was intended for official use only, a guide for knights and scholars of the Holy Kingdom. You can't help but assume that, like the magic Succubi Tomes, it's placement here is a mistake. Perhaps the mention of magic within it's papers led to its dismissal as a mere fantasy book, or perhaps its placement here is too convenient to be a mistake.
</p>
<<if $inv.money gte 3000>>[[purchase for 3000|buy bestiary][$inv.money -= 3000]]<</if>>
<</if>>
[[leave|market]]
</div>
<<set $rhelylanote to false>>
<<set $charmtraining to 0>>
<<set $rhelylarel to 30>>
<<set $azraelrel to 0>>
<<set $azraelmet to 0>>
<<set $bookladymet to false>>
<<set $spidersilk to false>>
<<set $eiracharm to 0>>
<<set $outfitStats to {
none: {melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 3, critrt: 0},
revealingdress: {melee: 0, magic: 1, pdef: 1, mdef: 2, charm: 2, critrt: 0},
jeans: {melee: 1, magic: 0, pdef: 1, mdef: 0, charm: 0, critrt: 0},
alluringdress: {melee: 0, magic: 2, pdef: 1, mdef: 3, charm: 4, critrt: 0},
rags: {melee: 0, magic: 0, pdef: 1, mdef: 1, charm: -2, critrt: 0},
goldenware: {melee: 3, magic: 3, pdef: 6, mdef: 6, charm: 0, critrt: 0},
adventurerdress: {melee: 2, magic: 2, pdef: 3, mdef: 3, charm: 0, critrt: 1}
}>>
You should now be able to continue without restarting.
Note: I can't promise this will work, this may still cause issues as opposed to starting over. I will do my best to avoid any issues.
<<home-button>><div class="conversation">
<<set $arousal to 0>>
<<if $charmtraining is 0>>
<p class="narration">
You enter Rhelyla's room at the brothel and see her without her illusion reading something, Rhelyla sees you and motions for you to sit down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sit.
I've been watching you, and I think it's time we have a chat.</p>
</div>
<p class="narration">
You sit down nervously, wondering what Rhelyla wants to talk about. She walks around the room, her tail swishing behind her, and then turns to face you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As a Succubus, your greatest weapon is your charm. However I've seen the guard at the front, he wouldn't even look at me at first. You went overboard. However you did mention before that you never met your mother, so I suppose it's understandable you wouldn't know how to properly use your powers without being taught.</p>
</div>
<p class="narration">
She pauses and looks at you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> If you'll allow it, I'd like to teach you.</p>
</div>
<p class="narration">
You blink at this. Surprised. Since you've come to this world, Rhelyla has always been kind to you. Why?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you always so nice to me?
</p>
</div>
<p class="narration">
She sees the confusion on your face and smiles at you kindly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've been alive for a little over a thousand years, and other than my mother I've never met another Succubus. I told you we were rare, but I only told you half the reason why.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Because Incubi are rare and chances of pregnancy are even lower?
</p>
</div>
<p class="narration">
She nods
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There was a time when I was obsessed with learning about our home world. Yet this is all that I have learned from the demons I have charmed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Something happened that caused demonkind to regard Succubi with pure hatred. Though we're technically the same race, Incubi were spared their animosity.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">From what I've learned, demon races were often at war with each other in our home world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Somehow the war was ended by a Succubus. No one knows how, but somehow she caused the deaths of many. Some races were even completely annihilated. From what I've learned it's almost as if she appeared out of nowhere.</p>
</div>
<p class="narration">
you lean forward, captivated by the story. Appeared out of nowhere? Was she similar to you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who is she?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's the irony of it, For some inexplicable reason, her name has been lost to the annals of history. One would think that such a powerful being would be impossible to forget, yet when I "questioned" several demons, they only knew fragments of her tale. Anyone who lived in that era however, they remember how wars between multiple races came to an abrupt halt ended by a single Succubi, with the deaths of millions all over the world. But none of them remember her name.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If no one remembers her, surely she's dead then. Right?
</p>
</div>
<p class="narration">
Rhelyla shrugs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As long as we're fed, our race doesn't have a lifespan. But no one has heard from her since. Most likely she was killed.
This is probably why many from our world fled to this one.</p>
</div>
<p class="narration">
After a pause
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We've gotten off topic. I would have your answer, will you allow me to teach you?</p>
</div>
[[agree|charm training2]]
[[no thanks|decline training]]
<<elseif $charmtraining is 1>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training3]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<elseif $charmtraining is 2>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training4]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<elseif $charmtraining is 3>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training5]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<else>>
<p class="narration">
Rhelyla doesn't seem to be here right now
</p>
[[town]]
<</if>>
</div><div class="conversation">
<p class="narration">
You agree to let Rhelyla teach you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As a succubus, your greatest weapon is your charm, you can use it to control others. But be careful not to overuse it. Otherwise, those under your influence may become blinded by lust and lose all control. It's better to suggest and influence than to directly control them.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelbossbust.webp" >
She demonstrates by charming a man <<if $brotheljob is true>>you recognize as the one who gave you your interview. He smiles and nods along with Rhelyla's words, completely under her influence.<</if>>
</p>
<<if $brotheljob is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I believe you two have met.</p>
</div>
<p class="narration">
You groan at the memory, she had you entirely fooled.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I realize you two have never formally been introduced. Meet Arcturus Slimwood.
Now, it's your turn. Try to charm him, but remember what I said about not overusing your magic.
Don't worry, if you go overboard my magic will keep him in check</p>
</div>
[[try to hold back|training choice]]
[[go all out|training choice]]
</div><div class="conversation">
<p class="narration">
You're not interested in being trained, at least not right now.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate the offer, but not right now. Maybe some other time.
</p>
</div>
<p class="narration">
Rhelyla smiles and nods
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course, my dear.
I'll be waiting for you.</p>
</div>
<p class="narration">
As you leave, you can still smell Rhelyla's perfume on your skin, the scent lingering and reminding you of her. You're not sure if you can trust her, but you can't help but feel drawn to her. Maybe someday, you'll let her teach you the ways of charm magic. But for now, you need to focus on other things.
</p>
[[town]]
</div>
<div class="conversation">
<<if $rhelylarel gt 30>>
<p class="narration">
As you enter Rhelyla's chamber, you find her sitting calmly. She nods at you, indicating for you to take a seat.
Rhelyla begins the training session by providing some basic instructions. You feel like you make good progress as the brothel boss is no longer tearing off your clothes. She seems pleased with your advancements but quickly shifts the conversation towards the events of your previous meeting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I believe you.</p>
</div>
<p class="narration">
Rhelyla's voice is low, like she's ashamed of something.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I flew to the forest.
<<if $dryadalive is true>> The forest is healing, the corruption is pulling back, and even the Alraune are starting to recover.<<else>> The corruption has started pulling back. Though the forest is dying, which is weird, the Dryad should be able to heal it now that Melek Taus is dead. I hope she didn't meet a terrible fate... However,<</if>> I believe that you really did kill the Melek Taus, and that you're from another world. You absorbed his power, and there's no way you'd have been able to do so unless you were immune to the corruption. That's the only explanation.</p>
</div>
<p class="narration">
Her words are a relief, and you can't help but feel grateful that she's willing to believe you. You sit quietly, waiting for her to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'd like to help you rid this world of corruption and those demons. Well, the Demon Gods, that is. Despite my personal feelings towards other demons, I don't hate them.</p>
</div>
<p class="narration">
Rhelyla pauses, her expression thoughtful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The Demon Gods' objectives are unknown.
They seem to corrupt anything they come in contact with, but there has been no evidence that they push for more land, and they only corrupt those that approach them. The corrupted do frequently stray from their domain of course. But the Gods stay put, only destroying challengers that approach them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">They're not necessarily contained within their borders as I've seen the one on the mountain leave before. What's more, it's said that there are 6 of them. This is mentioned repeatedly, so I don't think it's a mistake. However there are no details of a 6th anywhere I look.</p>
</div>
<p class="narration">
She stops and takes a sip from a cup.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As your senior, I hate to admit it. But compared to you I am weak. Despite that, I want to help you take them down. I may not be able to take them on myself like you. What I can offer you though is my experience. You're new to life as a Succubus, and you're young but you're likely already more powerful than anyone else in our race. You may not know what to do with all that power.</p>
</div>
<p class="narration">
As she speaks, you realize that Rhelyla knows more about the Demon Gods than she initially let on. She seems to have done her research and has put a lot of thought into the situation. It couldn't have been easy for her to admit that the equivalent to a child to her is more powerful. But you'll welcome her assistance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've decided that since you've already killed Melek Taus, only you are capable enough to completely destroy the demons once and for all,
I have no desire to protect 'most' humans, but there are some that I would never want to see harmed, especially the girls under my employ. I protect them, but there are limits to what I can do. And considering you used to be human... Perhaps they're not all bad.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So I'd like to ask you to head to the mountains and slay Pseudinferis. The Demon God who resides near my home, on the mountain range south of here.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As for our training, Give me a week's time before we continue, I'd like to look into some things. Our next training session will be in a week, and we'll discuss this further.</p>
</div>
<<else>>
<p class="narration">
As you enter Rhelyla's chamber, you find her sitting calmly. She nods at you, indicating for you to take a seat.
Rhelyla begins the training session by providing some basic instructions. You feel like you make good progress as Arcturus is no longer tearing off your clothes. She seems pleased with your advancements but just when you thought she was going to forget the conversation last week ever happened, she quickly shifts the conversation towards the events of your previous meeting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I flew to the forest. <<if $dryadalive is true>>The forest is healing, the corruption is pulling back, and even the Alraune are starting to recover.<<else>>The corruption has started pulling back. Though the forest is dying, which is weird, the Dryad should be able to heal it now that Melek Taus is dead. I hope she didn't meet a terrible fate... However,<</if>> I believe that you really did kill Melek Taus. You absorbed his power, that's the only explanation. There's still so much that doesn't explain. Your body for example.
Also, I suppose you have your reasons. But there's one thing you left out.</p>
</div>
<p class="narration">
Her words are a relief, and you can't help but feel grateful that she's willing to believe you, you feel a bit guilty knowing you lied to her. You sit quietly, waiting for her to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I don't know how, but you're immune aren't you.
To the taint? This isn't simply a resistance Succubi have. Like a plague, it simply doesn't affect you at all, does it?</p>
</div>
<p class="narration">
You hesitate to come up with a response to that, but you decide on an excuse
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I tried telling the guard. He laughed at me. I didn't think you'd believe me either.
</p>
</div>
<p class="narration">
She looks at you, like she's inspecting your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'd like to help you rid this world of corruption and those demons. Well, the Demon Gods, that is. Despite my personal feelings towards other demons, I don't hate them.
...
I don't know much about the Demon Gods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What I do know is Pseudinferis lives on the mountains, and given the proximity he is your next target.</p>
</div>
<p class="narration">
She stops and takes a sip from a cup.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And compared to you I am weak. Despite that, I want to help you take them down. I may not be able to take them on myself like you. What I can offer you though is my experience. However old you are, you're at least less than 100 based on when we first met. You're young but you're likely already more powerful than anyone else in our race. You may not know what to do with all that power.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Since you killed Melek Taus, you're probably the only one in this world powerful enough to completely destroy the demons once and for all. I have no desire to protect 'most' humans, but there are some that I would never want to see harmed, especially the girls under my employ. I protect them, but there are limits to what I can do.
...
Give me a week's time before we continue, I'd like to look into some things. Our next training session will be in a week, and we'll discuss this further.</p>
</div>
<</if>>
[[town]]
<<set $traintimer to ($days + 5)>>
<<set $charmtraining += 1>>
</div>
<div class="conversation">
<h3>Content warning</h3>
highlight text to read content warning: <span style="color: transparent; text-shadow: 0 0 8px rgba(152,29,29,0.2);">discussion about violent rape, the story may have more dark scenes going forward.</span>
<p class="narration">
Rhelyla compliments your progress as you train with her. But you can't help but notice her sad expression.
She comments that perhaps the reason you struggled with control is because you gained too much power too quickly. Your conversation never turns to the demons, and you wonder if Rhelyla has found anything.
Your training is completed for the day, but she never says goodbye.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ok?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I need your help.</p>
</div>
<p class="narration">
Worry is etched across her face, but you're intrigued that she would actually ask for your help
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">With what?
</p>
</div>
<p class="narration">
She hesitates before speaking again, her voice low.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I know this is a lot to ask after I asked you to never reveal yourself to anyone. I need you to kill someone.</p>
</div>
<p class="narration">
You're taken aback. Rhelyla has never asked you for something like this before. You both may be Succubi, but she's always been very strict about hiding your true nature from others. What's more, what could it possibly be that she couldn't do it without your help? It's not that you're surprised Rhelyla would have no problem killing someone, the way she disposed of your first victim for you showed it wasn't her first time. But she's always been so careful.
Seeing your confusion Rhelyla continues
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I always protect the women under my employ. They're safe, they're paid well, they eat well. It doesn't matter if they're human, they trust me to look out for them and I do exactly that.</p>
</div>
<p class="narration">
Her expression turns to one of despair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">However, I failed. A viscount requested one of my girls at his home. Normally something we would never accept. However, he kept pushing, and as a woman and a brothel owner, my social status is not high enough to turn someone like him down. Even if you master your charm, with all your power, it doesn't mean you'll be free to do as you please.</p>
</div>
<p class="narration">
You can see where this is going, and Rhelyla confirms your fears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">People like him think just because we're whores we're not people. I've requested her return for seven days now. Today, she was finally returned to me. Every bone in her body was broken. Her mind was gone, and she died within moments of arriving on my doorstep.</p>
</div>
<p class="narration">
Rhelyla starts sobbing, and your heart aches for her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">These men viciously raped and abused someone I swore to protect.
A human! But one who was not insignficant like most.
I have the power to destroy these men, and yet... there was nothing I could do.</p>
</div>
<p class="narration">
She looks at you with tears and desperation in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There's still nothing I can do. My face is known. I can't get him alone, and I can't kill him in public without exposing Succubi to the public. I need you to find a way to get to Viscount Ironwood and destroy him. Will you do it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about going to the city guards? I've only met a couple but they seem to be good people
</p>
</div>
<p class="narration">
She shakes her head
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Most of the guards come from the slums, or from poorer noble families. They wouldn't have the power to touch a Viscount no matter what he did.</p>
</div>
[[agree to help|rhelylarevenge]]
[[decline|rhelylanorevenge]]
</div><div class="conversation">
<p class="narration">
Rhelyla begins the training session, her instructions on charm magic ringing in your ears as you focus intently. With her guidance, you begin to feel the power within you shift and bend to your will. The session is long and intense, but you feel as if you've made a breakthrough in your control over this particular aspect of your powers.
After what feels like an eternity, Rhelyla nods in satisfaction, a small smile playing on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well done, you've come a long way since we've first met.</p>
</div>
<p class="narration">
You beam with pride listening to her soft voice compliment you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Remember, you can't force someone to go against their nature completely. But you can make suggestions to guide them into getting what you want. Sometimes it might take a bit more... Physical motivation.
And with this your training is complete, at least for controlling charm.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had the best teacher!
</p>
</div>
<<if $rhelylarevenge is true>>
<p class="narration">
But the moment is short-lived as Rhelyla's expression turns serious and her voice takes a low tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Now, as for the Viscount,</p>
</div>
<p class="narration">
She pauses for a moment...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry,
I was unable to even get close to him. He doesn't really associate with anyone other than nobles and his own personal guard. I know I'm the one who asked this of you and I can't even help you do it. Just forget I asked. I'll find another way to get to him.</p>
</div>
<p class="narration">
You feel a twinge of disappointment. You had been hoping for a more positive outcome to this conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there anything I can do?
I owe you so much, Rhelyla. There's got to be a way I can get to him.
</p>
</div>
<p class="narration">
Rhelyla looks at you, a mix of gratitude and concern on her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I appreciate your offer, but it was wrong of me to ask in the first place. I can't risk putting you in danger,
For now, let's just focus on our training. I'll find another way to deal with the Viscount later on my own.</p>
</div>
<p class="narration">
You don't know what to say. There's got to be a way you can get to him, you owe her so much. You should try and look around to see if there's anything you can do.
</p>
<<else>>
<p class="narration">
Rhelyla's expression shifts to a faraway look, and you can sense something is amiss. You prompt her to share her troubles, and she reluctantly agrees to confide in you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As you're probably aware, my girls come from various backgrounds. Some were nobles who were sold to pay their families' debts, while others grew up in the slums and were just trying to survive. I pay them well, and most of them live in the upper district. I understand, it's safer there than it is in the slums. But they're surrounded by people who think they're superior to normal men. They stay strong, but I know they're constantly bullied and treated as less than human.</p>
</div>
<p class="narration">
She takes a deep breath, steeling herself for what's to come.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">One of my girls went missing. She missed 3 shifts at work. I visited her home...</p>
</div>
<p class="narration">
You gasp, knowing the implications
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">She's alive.
But she's badly injured. Her face is bruised, and both of her legs are broken. Whoever brought her home didn't even have the decency to lift her into her own bed. She was on the floor, unable to move or even fetch herself water.</p>
</div>
<p class="narration">
You can feel the anger and sorrow radiating from her words. You can see the pain etched on her face as she struggles to contain her emotions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Was it-
</p>
</div>
<p class="narration">
She cuts you off with a nod
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, it was him and his men. She confirmed it after she had some food and rest.</p>
</div>
<p class="narration">
You feel a lump form in your throat, your mind racing with anger and sadness. You know that she's seeking revenge, but you can't help but wonder if things would have turned out differently if you had agreed to her request.
Your voice barely a whisper, you ask her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What will you do?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">For now I've paid some mercenaries to watch the women. I hope you don't mind, I didn't get one for you since you can take care of yourself and we don't want to accidentally expose our secret by having you watched.
But for now, I'm waiting. He'll let his guard down eventually. And when he does, I will destroy him and all of his guards. I'll make sure his entire house falls.</p>
</div>
<p class="narration">
You can sense the determination in her voice, the sheer force of will that propels her forward. But you can also see the pain and sadness that she's trying to hide.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I wish there was something more I could do to help...
</p>
</div>
<p class="narration">
She gives you a small, sad smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you, but for now lets call it a night.
I need some time to rest.</p>
</div>
<</if>>
<p class="narration">
Your training has been successfully completed! You've now acquired the power to wield charm magic, enabling you to skillfully influence situations and conversations. However, be mindful that resistance to your charm may vary depending on the context and the individual.
Furthermore, your newfound abilities extend beyond charming people in town. You can also harness the power of Seduction magic during battles! This potent spell can weaken your enemies by reducing their stats by 20% and can be used once per battle. Unleash your enchanting abilities to turn the tide in your favor!
</p>
[[town]]
<<set $charmtraining += 1>>
<<set $rhelylarel += 5>>
<<set $spells.seduction to true>>
</div>
<div class="conversation">
<p class="narration">
You can feel the power of your charm magic pulsing through your veins, filling them with a potent energy that makes them feel both invincible and out of control. Rhelyla looks on with a critical eye, carefully watching your every move as they try to charm Arcturus. Rhelyla speaks up in a firm but patient voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You need to focus specifically on what you want from them. Think of a specific directive, and use their lust against them. But remember, don't overuse your magic, or you'll lose control over them. Ask him for a shoulder massage, and focus your power specifically on receiving a massage.</p>
</div>
<p class="narration">
You take a deep breath and try again, channeling all your energy towards the man in front of you. This time, you manage to charm him successfully, but the effects are stronger than you intended.
The man dashes at you, and starts tearing at your clothes. You're stronger than him, but the man is so determined you're having difficulty keeping him off of you. Out of the corner of your eye, you glimpse Rhelyla who is sitting there with her mouth hanging open.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla!
</p>
</div>
<p class="narration">
A moment passes, and then she jumps into action instructing you firmly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Cast it again, focus and command him to stop.</p>
</div>
<p class="narration">
You focus, while doing your best to keep the man off you as he tries to tear off your clothes.
Finally it seems like you succeeded, as the man has come to a complete stop. He didn't even back off, it's like he's frozen in place by your command.
You peel your dress out of his hands, and remove yourself from his grasp. He's so perfectly still, you check to make sure he's breathing and back away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Drop your illusion.</p>
</div>
<p class="narration">
Rhelyla commands you so forcefully, you comply nearly entirely out of surprise.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/tail/'+$hair+'.webp'" alt="full body image!">
Your illusion removed, your horns and tail are exposed.
Rhelyla's eyes widen in shock after seeing your new assets.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How is this possible?
You're still a newborn Succubus!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean? Didn't you say I'd grow these anyways?
</p>
</div>
<p class="narration">
She looks at you warily, but drops her guard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I didn't mean so soon.
It should have taken at least a hundred years to grow your tail, and a few hundred more for those horns. Not to mention you overpowered my charm spell.
Even if you consumed every man in this city, it still should have taken you centuries. How could you have become so powerful in such a short amount of time? You're already powerful enough to completely undo my own charm magic!</p>
</div>
<p class="narration">
You don't know how to answer her, but the confusion on her face mirrors your own.
Perhaps it's time to tell her the truth. Rhelyla doesn't think highly of most humans, but there are some she clearly likes. You consider your options.
You look at the man still frozen in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">He's under your control now, I can't stop him. Ask him to leave and he should follow your command. Once completing the task you gave him, he should go back to normal soon.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Leave, go get some rest.
</p>
</div>
<p class="narration">
As Rhelyla said, the man follows your commands and leaves the room with a huge smile on his face.
Rhelyla seems angry for some reason. What should you tell her?
</p>
[[tell the truth|training truth]]
[[tell a half truth|training lie]]
</div><div class="conversation">
<<set $rhelylaknows to true>>
<p class="narration">
She's been so nice to you, you can't help but be honest with her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure? It may sound unbelievable.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Just do it.</p>
</div>
<p class="narration">
You take a deep breath and begin your story. You tell her everything about your past life as a <<if $genderstart is "male" or $genderstart is "fem">>human, and how you were brought to this world after your death in a fire<<else>>grill, an inanimate object. And how you were brought to this world all of a sudden<</if>>. You tell her of your meeting with a Goddess and how she commanded you to purify this world of corruption or die trying.
As you finish your story, Rhelyla sits there for a minute. You give her time to compose herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The church worships a Goddess, Is she perhaps one in the same?
... And you used to be a<<if $genderstart is "male">> Man!?<<elseif $genderstart is "grill">> creature called a grill?<<else>> human?<</if>> You claim you even killed Melek Taus yourself?</p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, not a creature. At least not in that life!
</p>
</div>
<<else>>
<p class="narration">
You hesitate, wanting to say something but not sure what to say.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, this is a lot to take in. Let's end here for today. I'll see you for our next session in a week.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
As you turn to leave, you hear her mumbling and chuckling, you didn't quite catch her words but you did hear "male" and "succubus"...
You're gonna die of embarrassment...
</p>
<</if>>
<<set $traintimer to ($days + 5)>>
<<set $rhelylarel += 5>>
<<set $charmtraining += 1>>
[[town]]
</div><div class="conversation">
<p class="narration">
You hesitate for a moment, considering how much to reveal to Rhelyla. You know that divulging too much information could be dangerous, but you decide to take the risk and tell her your story, albeit with some key omissions. You leave out the fact that you were once human, and you don't mention the mysterious Goddess who sent you to this world.
Rhelyla listens attentively as you recount your tale, her expression inscrutable. When you finish, she sits in silence for a few moments, seemingly lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Melek Taus is dead?
And you claim you're the one who killed him?</p>
</div>
<p class="narration">
You confirm your story, trying your best to sound confident.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, I killed him. But I don't know how I gained so much power so quickly.
</p>
</div>
<p class="narration">
Rhelyla keeps her tone neutral and asks another question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you kill him through sex?</p>
</div>
<p class="narration">
You nod <<if $p.acceptance lt 50>>feeling a twinge of embarrassment at the memory<</if>>
Rhelyla softens her expression just a bit
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm not saying I believe you, but if what you're saying is true, it's possible you absorbed his power. It's hard to believe, but for the moment, it's the only thing that makes sense. The problem is that we shouldn't be capabale of surviving that much corruption. It's unnatural.</p>
</div>
<p class="narration">
Although Rhelyla nods in apparent acceptance, you sense a lingering skepticism in her eyes. You can tell that she's not entirely convinced by your story, but she doesn't press the issue further.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, this is a lot to take in, let's end here for today. We can continue your training tomorrow.</p>
</div>
<p class="narration">
You nod, feeling relieved that the conversation is over. As you leave, you can't help but wonder what Rhelyla truly thinks of you and your story.
</p>
<<set $traintimer to ($days + 5)>>
<<set $rhelylarel -= 5>>
<<set $charmtraining += 1>>
[[town]]
</div><div class="conversation">
<p class="narration">
Rhelyla's request lingers in the air, and you can feel the weight of it pressing down on you. As much as you owe Rhelyla and feel for her, the thought of killing another human is something you cannot reconcile with your conscience.
Your voice cracks as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, Rhelyla.
I can't do this for you.
</p>
</div>
<p class="narration">
She looks at you, her face a mask of disappointment and sadness.
Finally, her voice barely above a whisper, she speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I understand.
No, in the first place it was wrong of me to even ask.
I shouldn't have asked you to do something like this. It's just that...I was so helpless. I couldn't do anything to protect her.</p>
</div>
<p class="narration">
You can see the pain etched on her face, and it breaks your heart. You reach out to take her hand, but she pulls away, her eyes filled with tears.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry
</p>
</div>
<p class="narration">
You feel completely useless. You want to say more, but you can't find the words...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry...
</p>
</div>
<p class="narration">
You're not sure what to do, if staying is more rude than leaving. You want to help in any way you can, but there are just some things you can't turn back from. Sure you did kill an innocent (debatable) man, but that wasn't intentional. If anything it's the Goddess' fault for not explaining your body to you and forcing you into this situation.
Rhelyla takes a few deep breaths, and composes herself, wiping away her tears with the back of her hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Let's continue with our training in a week, I can figure out another way to deal with the Viscount.</p>
</div>
<p class="narration">
You nod, grateful for the reprieve. As you leave, your thoughts keep returning to Rhelyla and the poor girl who lost her life. You wish there was something you could do to ease her pain, but not matter how hard you think you can't come up with anything.
</p>
[[town]]
<<set $traintimer to ($days + 5)>>
<<set $charmtraining += 1>>
<<set $rhelylarel -= 10>>
<<set $rhelylarevenge to false>>
</div>
<div class="conversation">
<p class="narration">
You're furious. You haven't taken much time to get to know the other girls you work with, and you're not sure which one she was. But no one deserves that. He won't get away with this.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll do it.
</p>
</div>
<p class="narration">
She looks at you, her look of surprise obscured by her tears. Almost as if she knew she was requesting something unreasonable<<if $rhelylarel gt 30>> especially given that she knows you used to be a human<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">you will?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise he won't get away with this.
How do I reach him and what is his name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">His name is Avskum, but I don't yet have a plan for reaching him. I'll try to think of a way by our next training session. Return to me in a week and I promise I'll have something by then.
Make him and his men suffer.</p>
</div>
[[town]]
<<set $traintimer to ($days + 5)>>
<<set $charmtraining += 1>>
<<set $rhelylarel += 10>>
<<set $rhelylarevenge to true>>
</div><div class="conversation">
<<set $azraelrel -= 3>>
<<set $azraelmet += 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You take a deep breath and try to feign nonchalance.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Actually, I'm just looking around. I enjoy collecting old books
</p>
</div>
<p class="narration">
The nobleman raises an eyebrow, seemingly unconvinced by your answer. You feel your heart racing in your chest, wondering if he knows what the books are.
The man looks at the woman, you feel odd for a brief second, then she suddenly stands up
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Well I'm going to bed, Go ahead and lock up for me!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait! But I came here to buy...
</p>
</div>
<p class="narration">
She's already gone.
The man laughs and his gaze is unwavering
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">You're interesting, I have a passion for old books as well, especially those related to the arcane. I heard a rumor that these books might contain secrets of magic. Is that what you're interested in?</p>
</div>
<p class="narration">
You swallow nervously, trying to keep your composure as you lie to him again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Arcane? I thought the church said magic was evil?
I'm just a curious collector
</p>
</div>
<p class="narration">
The nobleman inclines his head in agreement, though his expression betrays a hint of skepticism.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">These books you have amassed are quite intriguing. Have you, by any chance, heard of Succubi or Incubi? It seems that they have gathered their spells within tomes such as these.</p>
</div>
<p class="narration">
You gulp anxiously
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh is that right? ...Do you believe that is what these books contain? But if the Church views magic as an abomination and eradicates anything remotely associated with it, is that really safe? Moreover, beings like Succubi are mere works of fiction, aren't they?
</p>
</div>
<p class="narration">
The nobleman nods, his countenance turning pensive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Indeed, the Church's association with magic is quite intricate. However, simply labeling something as 'evil' does not necessarily make it so. Sometimes, the veracity lies concealed in the shadows, awaiting someone to unearth it.</p>
</div>
<p class="narration">
You nod slowly, uncertain of how to respond. On one hand, the nobleman's words pique your curiosity, but on the other hand, you dread the potential consequences if the Church were to discover your fascination with magic or, even worse, your ability to harness spells from these ancient tomes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">May I ask if you hold an affinity for magic?</p>
</div>
<p class="narration">
This discussion is getting dangerous.
</p>
[[lie|azraellie2]]
<<set $azraelbookhonest to false>>
</div>
<div class="conversation">
<<set $azraelrel += 5>>
<<set $azraelmet += 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You hesitate for a moment, unsure if you should tell him the truth. However, you decide to take a risk and be honest.
This man looks like someone important, a noble perhaps? You try to remember appropriate customs of the medieval era from TV shows you used to watch, while still concealing your unease. If he is a noble, he's the first one you've met. You're not sure what to expect.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, my lord, I am the one who has been purchasing these tomes.
</p>
</div>
<p class="narration">
It looks like giving him the title of "lord" was the correct one as he smiles at you.
The man looks at the woman, you feel odd for a brief second, then she suddenly stands up
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">well I'm going to bed. Go ahead and lock up for me!
I'll be waiting for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Of course, my dear.</p>
</div>
<p class="narration">
You watch her leave.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But wait! I wanted to buy something!
</p>
</div>
<p class="narration">
As if she didn't hear you, she continues walking and the man laughs.
He approaches you, his gaze unwavering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">You're interesting. I have a passion for old books as well, especially those related to the arcane. I heard a rumor that these books might contain secrets of magic. Is that what you're interested in?</p>
</div>
<p class="narration">
Trying to keep your composure, you swallow nervously
If this man is associated with the church, this could be dangerous...
</p>
[[truth|azraeltruth2]]
[[lie|azraellie2]]
</div>
<div class="conversation">
<<set $azraelrel += 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You take a deep breath and decide to take a risk,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To be honest, my lord, I have always been fascinated by the world of magic. It is something that has always drawn me in.
</p>
</div>
<p class="narration">
You brace yourself for his reaction, worried that you have made a grave mistake. But to your surprise, he nods slowly then responds in a serious tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">I understand your interest, my dear. Magic has always been a potent force in our world, and those who harness it hold the potential for great good or great evil. However, I must caution you. You have just met me, and yet you have admitted to something quite dangerous. What if I were to report you to the church? Moreover, these tomes are intended solely for the use of Succubi and Incubi. It is not something that a mere human would be able to comprehend. If I may ask, how did you come to acquire the knowledge of the ancient language?</p>
</div>
<p class="narration">
You ponder for a moment, uncertain of how to respond without giving away too much. The truth is that you're not entirely sure how you acquired the knowledge of the ancient language. Perhaps it was bestowed upon you when you were reincarnated into this world by the goddess. But you can hardly admit to that, can you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know this sounds unbelievable, but I'm not entirely sure. I suppose I've always been fascinated by languages, and I've spent a considerable amount of time studying them.
</p>
</div>
<p class="narration">
That's about as honest as you can be. You hope your vague response will suffice, and that the nobleman will not pry any further.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">It would take a genius to translate ancient text on their own... Well no matter. Have you taken notice of how <<if $dryadalive is true>>tranquil the forest has been lately?<<else>>the forest seems to be dying?<</if>></p>
</div>
<p class="narration">
You're taken aback by his question, as his gaze intently fixes upon you. You wonder if the nobleman has any inkling of the truth. You had just slain the demon that was corrupting the forest<<if $dryadalive is false>> and the Dryad Queen<</if>>, no one should know<<if $rhelylarel isnot 30>> except Rhelyla<</if>>.
As a woman living within the city walls, it was not expected of you to have any knowledge about the forest. You wonder if he knows something about your recent exploits. However, before you can respond, he erupts into laughter and admits that it was a jest.
You let out a deep breath, you're not quite sure how he would react if he knew you destroyed Melek Taus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I realize I've gotten ahead of myself, speaking to you of such matters without even giving you my name.</p>
</div>
<p class="narration">
The man chuckles with a self-effacing chuckle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My name is Lord Azrael, at your service.</p>
</div>
<p class="narration">
You were right, he was a noble! Good thing you were cautious.
You nod courteously, acknowledging the faint allusion to darkness in his name, which befits a man of enigmatic charm.
You realize it's getting quite late and decide it's time for you to head home.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If it would be agreeable to you, my lord, I would be honored to meet with you again. May we schedule another encounter here, on a future date?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I anticipate our meeting with great eagerness, my lady</p>
</div>
<<if $genderstart is "fem">>
<p class="narration">
He bows to you. You're not really sure if it's appropriate for a nobleman to bow to a commoner, much less someone from the slums, but he seems to have no problem doing it. What's more, you're taken aback by his courteous words, as no one has ever addressed you as "my lady" before. You find yourself blushing, feeling a sense of unfamiliarity and flattery at the same time.
</p>
<<else>>
<p class="narration">
You're taken aback by Lord Azrael's courteous address, feeling a strange mix of unfamiliarity and flattery. As you begin to blush, you can't help but feel a twinge of embarrassment at your own reaction. Afterall, you were once a man and the sudden shift to being addressed as "my lady" is still a little uncomfortable for you. Nonetheless, you try your best to maintain your composure and not reveal your unease.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Let us meet again in 3 days time, if that is agreeable with you, my lady?</p>
</div>
You agree, bid a final goodbye and head home.
<<home-button>>
<<set $bookstoretimer to ($days + 3)>>
/* set timer for 3 days, player will have option to speak with Azrael again in 3 days */
<<set $azraelbookhonest to true>>
</div>
<div class="conversation">
<<set $azraelrel -= 3>>
<p class="narration">
You hesitate for a moment before admitting
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Honestly, I am illiterate and cannot decipher the contents of these tomes. However, I am deeply fascinated with collecting old things.
</p>
</div>
<p class="narration">
The nobleman's eyebrow arches, and you can tell he is taken aback by your admission.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Nevertheless, it is a rare occurrence to encounter a person of your station with an interest in history. It is a testament to your intellectual curiosity</p>
</div>
<p class="narration">
You look at him perplexed. You just told him you're illiterate and he praised your intelligence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Unfortunately, it appears that these tomes contain spells that are only advantageous to Succubi and Incubi, making them useless to anyone else. It is a pity, for I have longed to encounter one of these creatures</p>
</div>
<p class="narration">
He laments before shifting topics, abruptly and fixes his gaze intently on you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Have you taken notice of how tranquil the forest has been lately?</p>
</div>
<p class="narration">
You pause, your heart racing, wondering if the nobleman has any inkling of the truth. You had just slain the demon that was corrupting the forest, no one should know<<if $charmtraining gte 1>> except perhaps Rhelyla<</if>>.
As a woman living within the city walls in a more or less misogynistic world, it was not expected of you to have any knowledge about the forest. You wonder if he knows something about your recent exploits. However, before you can respond, he erupts into laughter and admits that it was a jest.
You let out a deep breath, relieved that your secret is still safe. This man is astute and could easily uncover your truth, which makes you realize that you should probably leave before something goes wrong.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I realize I've gotten ahead of myself. Making jokes without even giving you my name. My name is Lord Azrael, at your service.</p>
</div>
<p class="narration">
You nod courteously, acknowledging the faint allusion to darkness in his name, which befits a man of enigmatic charm. Not entirely sure how to respond to a lord, you pull on your memories of old tv shows.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If it would be agreeable to you, my lord. I need to head home, it's getting quite late.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, far be it from me to keep a lady from her home. Would you be willing to meet me here again in 3 days time?</p>
</div>
<p class="narration">
You hesitate, you were trying to escape him not make more commitments. But he's a noble, can you say no?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes my lord, that would be fine.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I anticipate our meeting with great eagerness, my lady</p>
</div>
<<if $genderstart is "fem">>
<p class="narration">
He bows to you. You're not really sure if it's appropriate for a nobleman to bow to a commoner, much less someone from the slums, but he seems to have no problem doing it. What's more, you're taken aback by his courteous words, as no one has ever addressed you as "my lady" before. You find yourself blushing, feeling a sense of unfamiliarity and flattery at the same time.
</p>
<<else>>
<p class="narration">
You're taken aback by Lord Azrael's courteous address, feeling a strange mix of unfamiliarity and flattery. As you begin to blush, you can't help but feel a twinge of embarrassment at your own reaction. Afterall, you were once a man and the sudden shift to being addressed as "my lady" is still a little uncomfortable for you. Nonetheless, you try your best to maintain your composure and not reveal your unease.
</p>
<</if>>
<<home-button>>
<<set $bookstoretimer to ($days + 3)>>
</div>
<div class="conversation">
<<set $azraelmet += 1>>
<p class="narration">
As the evening approaches, you make your way to the book store once again. To your surprise, Lord Azrael is already there, seated and engrossed in an ancient tome.
He looks up at the sound of your arrival, and a hint of anticipation sparkles in his eyes. He greets you with a gracious smile.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is a pleasure to see you once more,</p>
</div>
<<if $azraelbookhonest is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I was hoping to speak with you about books once again, if that is acceptable?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, my dear. I always enjoy a good conversation about books, What subject piques your interest today?</p>
</div>
<p class="narration">
You weren't sure why anyone would have an interest in magic books that are only useful for Succubi and Incubi. However Rhelyla said if you ever met an Incubi you'd have an uncontrollable urge to screw each other's brains out, and that hasn't happened. But you ask anyways just to be sure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so interested in Succubi and Incubi magic?
</p>
</div>
<p class="narration">
Lord Azrael's expression turns contemplative as he considers your question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My interest lies in the nature of magic itself, and how different beings harness its power. Succubi and Incubi have a unique understanding and connection to the magical realm, and their spells are often quite powerful and mysterious. For example, did you know that iron did not exist in the home world of the demons, yet in this world it keeps their powers at bay?</p>
</div>
<p class="narration">
You nod, intrigued. You're surprised however to learn iron has that effect.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what about you, my lord? Do you hold an affinity for magic?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well I wonder...</p>
</div>
<p class="narration">
A smile plays on his lips as he pauses for effect
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well I'm sure it's quite obvious that I am not a Succubus.
And I can assure you I am neither an Incubus.</p>
</div>
<p class="narration">
Lord Azrael says with a chuckle, his eyes glinting with amusement.
He sure seems to like his jokes, you inwardly sigh
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Despite my fascination with their magic, it is impossible for me to wield it. Though, I do hold a deep interest for their control of magic, it is quite different than other races I've read about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I find the history of our world to be fascinating, especially the events surrounding the arrival of the demons. In fact, I have amassed an extensive collection of ancient texts that delve into this topic. Perhaps one day, I could grant you access to my library.</p>
</div>
<p class="narration">
That does sound interesting. You'd like to learn more about this world too.
You take a moment longer to process his words before responding
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you possess extensive knowledge on the demons and their arrival?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I wouldn't say extensive, but my collection of texts certainly covers a significant amount of ground. If you would allow me, I would be delighted to suggest a book that I am currently reading, I have already procured it and would be honored to present it to you as a gift.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I was hoping to browse the books here once more.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, Is there a particular genre that interests you?</p>
</div>
<p class="narration">
As you ponder the question, the word "magic" echoes in your mind, but you quickly dismiss it as an inappropriate response.
You answer with a small, nervous smile
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, not particularly
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">If you would allow me, I would be delighted to suggest a book that I am currently reading. I have already procured it and would be honored to present it to you as a gift.</p>
</div>
<</if>>
<p class="narration">
Lord Azrael offers you the book he was reading in a gentle and persuasive tone, and hands it to you.
You begin to protest, feeling uneasy about accepting such an extravagant offer
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I couldn't possibly-
</p>
</div>
<p class="narration">
Lord Azrael presses the book into your hands and interrupts you, his tone firm yet gracious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I insist.</p>
</div>
<p class="narration">
<<if $azraelbookhonest is true>>
You accept it graciously, your eyes drawn to the intricate symbols on the spine spelling the word 'Wind'. Once again, you can understand the ancient language in which it is written, a fact that once again puzzles and disturbs you. You realize with a start that he has gifted you yet another tome of magic, you'll need to look at it at home. But why would he do that?
<<else>>
You accept it nervously, your eyes drawn to the intricate symbols on the spine spelling the word 'Wind'. Once again, you can understand the ancient language in which it is written, a fact that once again puzzles and disturbs you. You realize with a start that he has gifted you yet another tome of magic, you'll need to look at it at home. But why would he do that?
<</if>>
<<set $tome.wind to true>>
As you're lost in thought, Lord Azrael clears his throat, drawing your attention back to him and his charming smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm hosting a soirée with some other nobles, and I would be thrilled if you would honor us with your presence,</p>
</div>
<p class="narration">
You're taken aback by the invitation, wondering why a nobleman of his standing would want a commoner like yourself at his party. Despite your reservations, you're also intrigued by the possibility of rubbing elbows with the elite of society. You try your best to conceal your nervousness and carefully reply with as much composure as you can muster
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your gracious invitation, my lord.
But as someone from the lower class, much less a denizen from the slums, I fear I may not fit in with the nobility.
</p>
</div>
<p class="narration">
The nobleman's smile doesn't falter, but his eyes seem to darken slightly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">One could say turning down an invitation from nobility would be an offense.</p>
</div>
<p class="narration">
He stops to show off a suave smile before continuing
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">That is no threat. I am just admiring your bravery.
You are a woman of remarkable beauty and intelligence, my dear.
And who says you have to fit into the narrow confines of societal expectations? Sometimes, it's refreshing to have a new and captivating presence at social gatherings. <<if $azraelbookhonest is true>>In fact, where I come from, there are many matriarchal societies that highly value the wisdom and insight of their women.<</if>> Furthermore, a woman with your exceptional wit and acumen undoubtedly deserves a place of honor among the elite of society.</p>
</div>
<<if $azraelbookhonest is true>>
<p class="narration">
So far this world has come off as nothing but misogynistic. You're intrigued by his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And may I ask where you're from?
</p>
</div>
<p class="narration">
You barely catch the hint of melancholy that flickers across his features before he responds
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I come from a land far, far away.</p>
</div>
<p class="narration">
As you contemplate his answer, a thought occurs to you. If he's not from this kingdom, then how did he rise to a position of nobility?
</p>
<<else>>
<p class="narration">
You can't help but feel a sense of unease creeping up on you. Despite his charming demeanor, there's something about this man that seems off. But before you can voice your concerns, he continues.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand your hesitation, but I assure you, my intentions are pure. I simply wish to provide a night of enjoyment and relaxation for myself and my guests, and I believe you would be a perfect addition to the festivities.</p>
</div>
<p class="narration">
You take a moment to consider his words. The idea of attending a noble's party is tempting, but you can't shake off the feeling that there's something more going on.
</p>
[[agree|agree to Az party]]
[[decline|decline AZ party]]
</div><div class="conversation">
<<set $azraelrel += 5>>
<<set $azraelmet += 1>>
<<set $azraelquest to 1>>
<p class="narration">
You agree to attend the party, and the smile on Lord Azrael's face is impossible to miss, his blue eyes sparkling with excitement.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Excellent, I'll send you the details of the event and the location.</p>
</div>
<p class="narration">
As you start bidding him goodnight, he stops you. His voice lowered in a conspiratorial tone,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Before you go, there's one more thing. Meet me back here at the bookshop tomorrow evening. I have some special instructions to give you for the party.</p>
</div>
<p class="narration">
You nod, intrigued by what these instructions might entail, but also feeling a sense of apprehension. You can't quite shake the feeling that there's more to this man and his fascination with magic than he's letting on.
</p>
It's late so you say your goodbyes and head <<home-button>>
</div>
<<set $bookstoretimer to ($days + 1)>>
/* set timer for 1 days, player will have option to speak with Azrael again in 1 days */
<div class="conversation">
<<set $azraelrel -= 5>>
<<set $azraelmet += 1>>
<<set $azraelquest to "rejected">>
<p class="narration">
You consider the invitation for a moment, but ultimately decline. There's too much risk, you don't know this man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate the offer, Lord Azrael, but I'm afraid I won't be able to attend your party after all
</p>
</div>
<p class="narration">
Lord Azrael's face falls slightly, but he quickly composes himself
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand, perhaps another time then.</p>
</div>
<p class="narration">
He wears a smile, but you can't help but feel there's a hint of disappointment in his tone.
It's late, so you say goodbye and head home.
</p>
<<home-button>>
</div><div class="conversation">
<<set $azraelmet += 1>>
<<set $azraelquest += 1>>
<<if $bookstoretimer isnot $days>>
<p class="narration">
You promised him you'd return within 3 days, but you're late. You hope he still shows and isn't too upset.
</p>
<</if>>
<p class="narration">
As you enter the bookstore, it's still light outside and Azrael doesn't seem to have arrived yet. The old woman greets you with a sour expression. You refuse to be deterred, finding a table to sit at and choosing a book at random. Since you're waiting for the nobleman to arrive, the old woman thankfully doesn't interrupt you. The hours drag on, and you begin to feel restless. The book you're reading is a romance smut novel for noblewomen, filled with melodrama and intrigue. The protagonist is a young woman who finds herself torn between three men and simultaenously sleeping with all of them: a handsome and dangerous prince, a wealthy but cruel viscount, and an unattractive and financially disadvantaged but truly virtuous duke. As you flip through the pages, you notice that the story is filled with scandalous trysts and passionate encounters. Despite its predictable and clichéd plot, you find yourself drawn to the danger presented to the woman. Finally, as the light outside begins to dim, the old woman offers you a flame to light your candle, providing a dim light to continue reading by.
</p>
<<if $bookstoretimer is $days>>
<<set $azraelrel += 3>>
<p class="narration">
Finally the door creaks open and Azrael enters with a grin. His voice filled with delight as he speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You've returned!</p>
</div>
<<else>>
<<set $azraelrel -= 3>>
<p class="narration">
Just then, the door creaks open and the nobleman enters with a slightly disappointed look on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah you've returned at last</p>
</div>
<p class="narration">
His voice filled with disappointment
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's passed time we agreed to meet, I was beginning to wonder if you had changed your mind.</p>
</div>
<p class="narration">
You grimace, feeling a bit guilty. No doubt your relationship with Azrael took a small hit.
</p>
<</if>>
<p class="narration">
He glances at the book you're reading and remarks,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, Cedric Alcott. He's quite popular with women. You're interested as well?</p>
</div>
<p class="narration">
You feel a tinge of embarrassment as he catches you reading the cheesy novel, and quickly close the book trying to hide your discomfort.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was merely passing the time, it's not my usual reading material.
</p>
</div>
<p class="narration">
Azrael offers his apologies for being late and then presents a slip of paper adorned with ornate embroidery.
<<set $dressblueprint to true>>
He hands it to you, and as you open it, you realize that it's a design for clothing, but not just any clothing. The outfit is revealing, far more so than anything you've worn before.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp" >
</p>
<<if $p.acceptance lt 75>>
<p class="narration">
You feel a pang of discomfort and hesitate before asking,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is...?
</p>
</div>
<p class="narration">
He replies with a hint of regret in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You will need to wear this to the party, I admit my mistake in not being upfront about this. It hadn't crossed my mind that this would bother you, my deepest apologies.</p>
</div>
<p class="narration">
It hadn't crossed his mind? It hides nothing. He has been so respectful and generous so far why would that change suddenly?
He really led you to believe he was different than most of the other men you've met in this world so far.
You exhale, feeling resigned to the situation and nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I understand
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I do apologize, but nobles have very particular tastes for these parties. If you're still interested in attending, there is one more thing.
I cannot get this dress for you. Consider it one last quest to finally lift yourself out of these slums. You'll need to have it made yourself, how it happens does not matter. It does require some very difficult to get materials, however.</p>
</div>
<<else>>
<p class="narration">
You look over the note. You're surprised. This dress is hot, too hot! You're getting a little excited simply at the thought of you wearing it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm glad to see I wasn't wrong in my assessment that you'd like this dress.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm more surprised that you brought me something so revealing. But you're right, I love it!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I must confess, it never crossed my mind that you wouldn't. I'm grateful you are so kind with your words.
There is one more thing, I cannot get this dress for you. Consider it one last quest to finally lift yourself out of these slums. You'll need to prove yourself resourceful and have it made yourself, how it happens does not matter. It does require some very difficult to get materials, however.</p>
</div>
<</if>>
<p class="narration">
You read the list of materials but you're unfamiliar with all of them. You'll need to bring this to the tailor and ask.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Once you've completed it, I will send a note to your home which you can use to pass through the slums gate to the upper district.</p>
</div>
<p class="narration">
You bid farewell and head out.
</p>
[[town]]
</div>
<div class="conversation">
<<set $azraelquest += 1>>
<p class="narration">
You make your way to the tailor's shop, a small, cramped space located in a back alley. As you enter, you see the tailor hunched over his work table, surrounded by fabrics of all colors and patterns.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me
</p>
</div>
<p class="narration">
You try to get his attention, but he doesn't notice you. You try again, a little louder this time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me, sir?
</p>
</div>
<p class="narration">
Finally, he looks up from his work, his eyes squinting at you from behind his spectacles.
He grunts, his tone rough and unrefined.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">What can I do ya for, lass?</p>
</div>
<p class="narration">
You hand him the dress designs
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I need this made, can you help me?
</p>
</div>
<p class="narration">
The man runs his fingers along the intricate patterns
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">These are very fancy designs. And the materials you're askin' for are expensive, especially that enchanted spider silk. Impossible to get.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Spider silk?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Aye, from the demon Arachne Queen in the mountains. It's powerful when used as armor, that silk, but nigh impossible to get. You'd best give up on that part of the design, lass.</p>
</div>
<p class="narration">
You pause, considering his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you have any information on this spider?
</p>
</div>
<p class="narration">
The tailor shakes his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Nah, I don't know much else. Just that she's old, powerful, and evil. Not someone ya want to mess with. It'd take an army to take her down.</p>
</div>
<p class="narration">
Can you take down an army? Maybe if they aren't soldiers...
You thank the tailor for his time and leave the shop, determined to find a way to obtain this elusive spider silk
</p>
[[town]]
</div>
<div class="conversation">
<<set $azraelquest += 1>>
<p class="narration">
You stride into the tailor's shop, a bundle of spider silk held tightly in your hands. The tailor looks up from his work, his eyes widening in surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Well, I'll be. You actually found it, lass. Didja have to hire a whole army?</p>
</div>
<p class="narration">
His usual gruffness replaced with a hint of awe.
You smile at his surprise, feeling proud of yourself for completing such a difficult task.
You hand him the silk and he examines it carefully, still shaking his head in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">I don't know how you managed it, but you got the spider silk. I've never even seen it in my life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Now about the rest of the materials,
</p>
</div>
<p class="narration">
The tailor nods, his expression serious once again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Aye, I can get them for you. But you'll need to pay upfront. The material for this dress is expensive, and I can't afford to be left with the bill if you change your mind. However if you agree to let me keep the extra silk, I'll give you a discount. 300 copper.</p>
</div>
<<if $inv.money gte 300>>
[[pay him|dressquest3]]
<</if>>
[[not right now|town]]
</div>
<div class="conversation">
<<set $spidersilk to false>>
<<set $inv.money -= 300>>
<p class="narration">
You nod in agreement and you pull out a small pouch of coins, counting out the necessary amount and losing 300 copper. The tailor takes the pouch and counts the coins himself, nodding in satisfaction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Very well, lass. I'll have the dress completed and delivered to your home in a few days. You'll have your dress in no time.</p>
</div>
[[town]]
<<set $dressdays to ($days + 3)>>
</div>
<div class="conversation">
<p class="narration">
You could hear the demon's threatening growls and snarls echoing off the walls, sending shivers down your spine. But despite the danger, you found yourself curious.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why though?
</p>
</div>
<p class="narration">
You ask a question, cocking your head to the side and staring quizzically.
The demon halted, clearly taken aback by your question. It snarls in response
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Why what?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so angry when you have such a beautiful flame around you?"
</p>
</div>
<p class="narration">
The demon Melek Taus cocked his head to the side, trying to understand your strange words. He had no eyes, but he could feel your gaze on him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you ever considered becoming a cook? Your flames are perfect,
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What the Hell are you talking about, insignificant creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aww come on, don't go bacon my heart!
</p>
</div>
<p class="narration">
Melek Taus remained stone-faced, unable to comprehend your strange behavior. But you persisted, hoping to lighten the tense situation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You could be the most feared and respected grill master in all the world! Making ends meat with your grilling skills instead of corruption!
</p>
</div>
<p class="narration">
Melek Taus let out a grunt of annoyance, his muscles tensing up. But to your surprise, he didn't attack. Instead, he seemed to be considering your words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Grilling...? Explain.
</p>
</div>
<p class="narration">
And so, with no explanation as to where it even came from, you whipped out a rabbit and walked up to Melek Taus who was still sitting. You set the rabbit down on his thigh where it begins sizzling. To your surprise Melek Taus seemed to enjoy the smell of cooking rabbit, and finally gave in and tasted it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">This is...
Amazing. This is perfection.
Perhaps there is something to what you say after all...</p>
</div>
<p class="narration">
And so, you and Melek Taus continued to joke and laugh together, proving that even demons could have a sense of humor. As it turned out, Melek Taus had a talent for grilling that he had never known before. And so, you and Melek Taus, along with his five other demon brethren, spent your days joking and grilling together, proving that even demons could have a sense of humor. The end.
</p>
<p class="narration">
******************************************************************************************************
Elsewhere
In the darkness of an abyss, a gold light remains, lighting nothing as there is nothing to light in the abyss. A feminine voice grumbles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp"><p class="talkname">********</p>
<p class="speech">Failure.
I'll need to kill another and bring them to this world too...</p>
</div>
<p class="narration">
The light began to prepare it's next victim.
</p>
<h3>
Developers note:
</h3>
<p class="narration">
When I was a kid, there was this game I loved to play called Tenchu: Wrath of Heaven. It was a stealth ninja game that I really enjoyed. However there was a cheat you could input that let you play a parody route. There were 3 different characters, and each one had their own parody route. Looking back, they probably weren't all that well written, since you still did the same missions, but honestly I loved it. So that was the inspiration for this, and in future games I want to always throw in one parody route.
However, as per a poll I ran on Patreon, people would prefer I focus more on continuing the story and adding more images to this game. So for now, it's a temporary end, and honestly I had written a much better ending for this scene... But when I changed my mind and decided to continue it, I guess I had overwritten it. What's weird is I can't find it in my back-ups either. But that's ok! The gist is still the same and this is only temporary.
As per the Patreon votes, I'm going to focus more on finishing the main path, then when I'm much further or perhaps complete, I'll come back to the grill and catch up on my parody route.
Given that I basically have to re-write every single scene with the grill, it will be more beneficial to you guys and myself if I put it on hold and come back to it later.
I hope you guys will continue playing, or Fox eared $name will cry!
<img class="passage-image" src="demongodsassets/you/scenes/home/pout.webp" >
</p>
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's the story behind this armor?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Ah, that armor. It was commissioned by a paladin woman who came here some time ago. She asked for the finest gold armor I could make and provided the materials, and so I did. But unfortunately, heard that she passed away before she could come and pick it up. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much are you selling it for?</p>
</div>
<p class="narration">The tailor replies Nonchalantly</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">10,000 copper pieces. </p>
</div>
<p class="narration">Your eyes widen in shock</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's way too expensive! I could never afford that.</p>
</div>
<p class="narration">
The tailor just shrugs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Suit yourself. I doubt I'll be able to sell it in the slums, but it does help bring a profit as onlookers come to see it. </p>
</div>
<p class="narration">
You take one last look at the armor, considering it.
What if you were to charm him for a discount...?
</p>
<<clothing 'goldenware' 10000 'outfit'>>
<<if $charmtraining is 4>>
[[charm the tailor][$energy -= 15]] - 15 energy
<<else>>
<p class="narration">
No, you still can't control your charm magic.
</p>
<</if>>
[[exit|town]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what do you say? Could you give me a discount on this dress if I...persuade you?</p>
</div>
<p class="narration">
You give him a sultry look as you begin applying your charm against him, opening up his desires.
The tailor eyes you up and down, a smug grin on his face
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Well, well, well. Look at you, all dolled up and ready to play, but you know, sweetie, I don't give out discounts just for a pretty face. You're gonna have to work harder than that. </p>
</div>
<p class="narration">
You're taken aback by his blunt response, it seems he has more resistance than you expected, but you refuse to back down and apply more charm. You lean in closer to him, your lips dangerously close to his ear, your voice dripping in seduction
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can be very persuasive.</p>
</div>
<p class="narration">
The tailor chuckles, clearly enjoying this game
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">That so? Let's see what you got. </p>
</div>
<p class="narration">
He leans back in his chair.
You take a deep breath and lean over him.
You kiss the man deeply, and begin stripping out of your dress, dancing sensually as you do so, every action dripping in charm. As you finish your act, you finally look him in the eyes and give him a full-on smile as he stares at your fully naked body. He gulps at the sight of your naked breasts, his breathing quickening with anticipation.
You straddle the sitting man, your dripping pussy making a mess of his trousers, and start kissing his neck while you grind against him. You kiss the man deeply, your tongue probing his mouth as you grind yourself against his cock.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/tailor/tailorblow.webp" >
You lift up off the man as his pants drop to the floor, freeing his girthy cock. Your hunger goes in overdrive as you momentarily forget the dress and simply want this mans semen. You drop to your knees and slurp on his cock, licking the head with your tongue before sliding down the length of his manhood with a slow and sensual motion.
You moan in pleasure as you suck on the tailor's cock, the taste of his pre cum making your mouth water. You cup his balls as you suck his cock, your hands massaging his sack. You moan again, this time more lustfully as the man begins to stroke himself. You continue sucking and licking, taking as much of the man's thick cock into your throat as you can.
</p>
<<set $sexcount += 1>>
[[offer him your ass|tailorass]]
[[let him inside|tailorvag]]
[[finish with your mouth|tailormouth]]
[[bail|town]]
</div>
<div class="conversation">
<p class="narration">
You turn around and bend over, leaning on his desk and spreading your ass for him. He stands up and you feel him prodding your ass with his fingers as he squeezes and spreads your cheeks, his breath hot against your rear. You whimper softly as he pushes a finger inside you and begins thrusting it in and out of you.
You look back and put on a begging face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock</p>
</div>
<p class="narration">
The tailor chuckles and he spits on his cock and rubs it up and down your back entrance before pushing it inside you. He presses his cock against your asshole and begins fucking you in earnest. Your moaning gets louder and louder until you cry out in pleasure as he pushes himself deep inside you, the tightness of your ass causing him to groan and grunt in pleasure.
He reaches around and grips your breasts, squeezing a little too hard for a normal woman. But you love it, and you love how hard he pounds your ass. The man pounds away at your ass, slapping your cheeks loudly as his thrusts become more rapid and powerful. You moan and whimper as the man continues to fuck you from behind. You cry out in ecstasy and shudder as you cum, juices flowing out of your pussy as he continues pounding you from behind.
You ride the tailor's cock, enjoying the feeling of his thick meat filling up your tight asshole. The tailor keeps on fucking you, his thrusts hard and passionate. He grabs ahold of your hips and fucks you harder and finally you hear him grunting and you experience his orgasm as well as a warm sensation deep in your ass, his cum squirts deep inside your ass, coating your insides.
He falls to his knees next to you as you ride out your post orgasmic bliss.
Finally he speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">2,000 copper. </p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you like to use my pussy? You can cum inside...</p>
</div>
<p class="narration">
You ask as you lean back, spreading it open for him.
The tailor gulp nervously, his eyes glued to your dripping wet pussy. You moan again, leaning back so the tailor can get a better view of your folds. You slide your hand between your legs and begin to rub yourself, spreading your pussy open for his viewing pleasure. You slip a finger inside of you putting on a show, feeling your silky insides against your digit.
The tailor has had enough and he holds himself over you, his cock throbbing as he drives himself into your hungry pussy. You cry out in pleasure as he pushes into you, your tight pussy gripping onto him as he begins to pump in and out of you. You grab the back of the tailor's head and push him into your cleavage, pushing your nipple into his mouth as you feel him fill you up. You whimper softly and hold him close as his cock bounces in your slippery pussy.
The tailor sucks on your breast, often losing track of it as his thrusts cause your breasts to bounce around in his mouth. You moan loudly as he continues to plow into you, the pleasure going deeper and deeper into you until you feel like he's about to explode.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">I'm about to cum!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do it inside me!</p>
</div>
<p class="narration">
Your hands pull his hair, allowing him no escape and smashing his face into your breasts as the tailor's cock spasms and shoots his load deep inside of you. You shiver as his warm cum drips down inside of you, coating your insides with his thick seed and he stands up to inspect his handiwork.
He gasps
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Aye, 2000 copper then.</p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<p class="narration">
You have obtained 50 cum, you are no longer hungry
</p>
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
You slowly pull your head off his cock, letting him see just how deep he was fucking your throat. After releasing his cock from your hungry maw, you slowly use your tongue to lick him from the base of his cock to the tip in slow, sensual movements.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Gods, you're going to make me cum if you keep doing that! </p>
</div>
<p class="narration">
he moans, grabbing your hair and pulling your head closer to his cock.
You nod, and slowly take him back into your mouth, sucking him eagerly as you pleasure the man. He begins using your hair as handlebars, fucking your face as you eagerly suck on him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Unnnh, please... I'm gonna cum</p>
</div>
<p class="narration">
You let him slip from your mouth, replacing it with your hand and staring up at him with adoring eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Unngh!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/tailor/tailorfacial.webp" >
He grunts and begins spraying all over your face, you open your mouth hoping to catch every drop as it falls. You can't help but let out a giggle as he spills all over you, drenching your naked body in his warm, sticky cum.
The man spent, and your face covered in his cum, your first priority is cleaning the cum off his cock with your tongue. You lean forward again, licking him clean, then stand up and begin slowly wiping cum off your face, breasts, and body as you let him watch you swallow his seed. You then rise from the man, cleaning him up and wiping his cock clean as well.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">2,000 copper</p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><<nobr>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
As torrential rain descends from the heavens, you find yourself <<if $wings is true>>using your wings as a makeshift umbrella shielding yourself<<else>>completely soaked<</if>> from the heavy downpour. The downpour drums a steady rhythm against the earth, sending a cascade of droplets that resonate upon rocks and soil. Amidst the deluge, diminutive, ethereal creatures emerge, their iridescent wings shimmering as they dance and cavort in the falling water. Their laughter, reminiscent of the delicate chime of glass, intertwines with the rain's melodic serenade, weaving an enchanting spell of haunting beauty that lingers and resonates in the damp air.
</p>
<<case 2>>
<p class="narration">
As you traverse the enigmatic mountains, their haunting allure unfurls around you, revealing a landscape draped in the sacred hues of daylight. The rocks, sculpted by the relentless hands of time, are adorned with a lush mantle of lichen and moss, which emanates an otherworldly luminescence in the dim light. The crisp air is charged with the echoes of ancient tales, whispering secrets of long-forgotten epochs. The wind, a spectral presence, caresses your face with the tender touch of ages past..
</p>
<<default>>
<p class="narration">
As you follow the overgrown mountain trail, the daylight reveals a landscape of contrasts, where the harshness of jagged rocks meets the delicate beauty of verdant foliage. Slippery trails and sharp stones threaten to harm you, but for the first time since your transformation, you're grateful for your tail, which provides you with perfect balance on this treacherous terrain.
The scent of damp earth and moss fills the air, mingling with the faintest hint of wildflowers that cling tenaciously to the crevices of the mountainside. Shafts of sunlight pierce the canopy above, casting dappled patterns on the ground and illuminating the vibrant shades of green that cloak the rocks in a living tapestry.
As you continue your ascent, you hear a caw, and your gaze is drawn to a raven perched on a gnarled branch nearby. Black as ink, its feathers glisten with an iridescent sheen in the sunlight. It watches you intently, its head tilted inquisitively, as if questioning why you choose not to use your wings.<br><br>
<<if $wings is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Leave me alone, if I fly then I might miss important clues!
</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, must be nice to have wings, huh!?
</p>
</div>
<</if>>
The raven's eyes, a profound, entrancing obsidian, appear to be dancing with amusement, either taunting you or delighting in your spirited response.
</p>
<</switch>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $mountainsDay.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered.<br>
<</if>>
<<if $energy gte 4>>
[[Explore mountains - 4 energy|mountains_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $mountainsDay.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>[[Visit The Winding Path|mountains_path1][$energy -= 4]]<br><br>
<<case 1>>[[Visit The Rocky Path|mountains_path2][$energy -= 4]]<br><br>
<<case 2>>[[Visit the Narrow Path|mountains_path3][$energy -= 4]]<br><br>
<<case 3>>[[Visit The Straight but Dim Path|mountains_path4][$energy -= 4]]<br><br>
<<case 4>>[[Visit The Steep Path|mountains_path5][$energy -= 4]]<br><br>
<<case 5>>[[Visit The Shadowy Path|mountains_path6][$energy -= 4]]<br><br>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'mountains - daytime'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
[[Return|Mountains]]
</div>
<</nobr>> <div class="conversation">
<p class="narration">
The Dryad didn't waste any time.
With a wave of her hand, she summons a flurry of vines and branches, and you prepare a counter.
</p>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["magical_enemy", "charm_immune", "boss"]>>
<<set $e.name to "dryad">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Dryad Queen">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to 1>>
<</nobr>><div class="conversation">
<<if $eiracharm is 0>>
<p class="narration">
You don't feel hungry, but you should probably eat something.
A smiling waitress approaches your table, her short brown hair messy but cute.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Waitress</p>
<p class="speech">Hi! My name is Eira, What can I get for you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah yeah, could I see your menu?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">A menu? The heck is that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something to show me what options I have for food and beer?
</p>
</div>
<p class="narration">
The waitress chuckles
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">We have whatever's cookin' in the pot today</p>
</div>
<p class="narration">
She pauses and smirks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">And ale that tastes like horse piss. Take it or leave it.</p>
</div>
<p class="narration">
Despite what she said, you catch a whiff of the stew emanating in the air. Your stomach grumbles. If this is anything like the medieval times of your home-world, especially in the slums, you really can't expect much. But beggars can't be choosers.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll take an ale and whatever you've got to eat.
</p>
</div>
<p class="narration">
You pay the woman, and after a minute she brings you your bowl of ...something, and an ale.
You take a bite, expecting it to taste like any other meal. But the moment it touches your tongue, you know something is wrong. It tastes like the food is rotting.
You quickly spit it out and the waitress sighs, grabbing a cloth to clean up the mess. You take a swig of the ale, hoping to wash away the putrid flavor in your mouth. It's not great, but at least it's not horse piss like some of the ales you've heard of, actually the ale barely has any flavor to it at all.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">What's wrong?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Somethings wrong, I think the meat is rotten
</p>
</div>
<p class="narration">
She furrows her brow in confusion and you're surprised as she reaches over to take a bite from your bowl of stew. You watch as she chews thoughtfully, her expression remaining neutral.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Tastes fine to me. You a princess or somethin'?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nono, I'm sorry of course not. I must have just had a bad bite.
</p>
</div>
<p class="narration">
She walks away and you hesitate before taking another bite. It tastes just as bad as the first, and you force yourself to swallow it down. As you wash it down with the tasteless ale, you realize that this is probably due to your race change. You're no longer human, so it makes sense that human food doesn't taste great anymore. Your new diet as a succubus has changed significantly. Human food just won't cut it anymore. You can't help but feel disappointed.
You eat as much as you can stomach simply to keep up appearances, and push it away from you signifying you're done. The waitress returns to collect it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You barely ate, that bad huh?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">ah no, I just don't eat a lot.
</p>
</div>
<p class="narration">
She looks over your figure
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">With how skinny you are, I figured it was just poverty but I guess some women are light eaters. Well, we'll see you again!</p>
</div>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 1>>
<p class="narration">
In an attempt to avoid arousing suspicion, you decide to return to the same establishment and order another meal. Eating in public should help avoid arousing any suspicion. You take a deep breath and try to steel yourself for what's to come, knowing full well that human food does not sit well with you anymore.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Hello! I see you've returned. Must not have been that bad after all.</p>
</div>
<p class="narration">
Your waitress, Eira, winks at you.
You order the usual and eat as much as you can stomach before pushing it away.
Eventually Eira returns and collects your dishes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">So how was it this time?</p>
</div>
<<if $charmtraining gte 4>>
<p class="narration">
On a whim, you consider trying out your charm ability on her. It's not supposed to work on women anyways, so it'll be good practice to make sure you don't go overboard.
</p>
[[charm eira]]
<</if>>
<<elseif $eiracharm is 2>>
<p class="narration">
Once again, in an effort to maintain your cover, you reluctantly order another meal.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As the waitress, Eira, brings your food, her bright smile illuminates the dimly lit tavern. You can't help but notice how her eyes light up when she sees you.
As she sets down a plate in front of you, you take in the sight of the unappetizing meal. It may have resembled food at one point, but now it looks like a mushy mess of indistinguishable ingredients, with a greasy sheen on top. The smell alone is enough to turn your stomach. Despite your new biology, you wonder how anyone could find this appealing.
Taking a deep breath, you force yourself to take a bite, masking your disgust with a fake smile to Eira. The taste is even worse than it looks.
Eventually Eira returns once again to collect your dishes.
</p>
[[charm eira]]
<<elseif $eiracharm is 3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
Your food arrives with the smile of your server Eira.
As you take a bite of the unappetizing-looking food, you hide your disgust. The dish looks like it should be good, but gone are the days you were able to enjoy human food. A thought occurs to you. You're kind of a vegetarian now. Are vegetarians who swallow cum, still vegetarians?
You take a long sip of your ale, while it doesn't taste particularly great to you either it does help wash down the revolting taste of mutton. As you set the mug back down, you catch the eye of your server.
</p>
[[charm eira]]
<<elseif $eiracharm is 4>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As Eira approaches your table with your meal, your eyes lock with hers and you feel a spark of attraction. You can't help but notice how her eyes seem to dance with a playful energy, and how her lips curl up into a warm, inviting smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Here's your meal! Is there anything else I can get you?</p>
</div>
<p class="narration">
You shake your head, still lost in the moment of her gaze. You respond, barely aware of the words coming out of your mouth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, this is perfect
</p>
</div>
<p class="narration">
The waitress returns your smile, her eyes dancing with amusement.
</p>
[[flirt|charm eira]]
<<elseif $eiracharm is 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As Eira brings your meal to the table, you can't help but feel a sense of dread wash over you. The meal before you is a sorry excuse for food, with an unidentifiable meat swimming in a murky brown sauce that looks like it's been sitting in a pot for far too long. As you take a bite, you feel the revolting flavor of the dish coat your tongue, making you want to gag.
As Eira lingers, watching you eat, you can't help but wonder why she's still here. Is she waiting for you to finish your meal? Or is there something else on her mind?
Before you have a chance to say anything to her, she lowers her voice and speaks seductively
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'm off in a few minutes...
If you're not doing anything.</p>
</div>
<p class="narration">
You didn't even have a chance to charm her this time!
</p>
[[accept|eira sex]]
<<set $eiracharm += 1>>
<<elseif $eiracharm gte 6>>
<p class="narration">
You no longer need to charm Eira after your last meeting. You head inside the tavern. Would you like to wait for Eira to get off work, or just eat a meal for appearances sake?
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
[[wait for eira|eira sex]]
<</if>>
<p class="narration">
Unfortunately forcing down that food took a lot out of you, you're more exhausted than you were when you started. -25 energy.
</p>
<<set $energy -= 25>>
[[town]]
</div><div class="conversation">
<<if $eiracharm is 1>>
<p class="narration">
You give in to your impulses and attempt to charm Eira. You figure the risk of going overboard on a woman is pretty small since it shouldn't work on her anyways.
You subtly weave your charm magic into your words and direct them towards Eira.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know what's more delicious, the food or your smile.
</p>
</div>
<p class="narration">
Eira blushes slightly, her eyes twinkling as she returns your smile before turning back to her duties.
You're taken aback by the effectiveness of your charm. Rhelyla warned you that it only works on men, but here you are successfully using it on Eira.
You continue chatting and flirting with Eira until she gets off her shift and heads home.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 2>>
<p class="narration">
Curious if it'll work again, you weave your charm into your words as you speak to Eira again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You seem to know just how to please me,
</p>
</div>
<p class="narration">
You raise an eyebrow suggestively
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you have any other hidden talents?
</p>
</div>
<p class="narration">
The waitress leans in closer, her cheeks flushing with desire as she meets your gaze.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Oh, I have plenty of talents</p>
</div>
<p class="narration">
she purrs at you, a coy grin on her lips.
Your heart skips a beat as you realize just how attractive she is. You hope to explore those hidden talents in private.
You bid her goodnight and head on your way.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 3>>
<p class="narration">
You were about to tap into your charm magic, subtly coaxing Eira towards what she desires. However you consider a possibility. What if Rhelyla is right, and your charm magic doesn't work on women. To test that theory, you decide to try without using your skill, and instead you gaze deeply into her eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so lucky to have you serving me, I might just have to come back again and again to see your beautiful face.
</p>
</div>
<p class="narration">
The waitress blushes at your words and smiles shyly. Given her reaction, it might be your imagination but it seems as though charm magic was never needed in the first place!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'd like that, I'd be happy to serve you again anytime.</p>
</div>
<p class="narration">
Eira lingers for a moment, and you catch a whiff of her sweet, natural scent.
For the rest of the night you can't help but steal glances at the waitress whenever she passes by. Her grace and poise are captivating<<if $genderstart is "male">>, and you're grateful that your new physiology hasn't entirely overwritten your attraction to women<</if>>.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 4>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope you don't mind if I linger a little while, I'd hate to miss the opportunity to spend more time with you.
</p>
</div>
<p class="narration">
She leans in a little closer, showing her gratuitous cleavage
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I don't mind at all. In fact, I was hoping you would stay. You're such an interesting person to talk to.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're quite the charmer
</p>
</div>
<p class="narration">
You tease her, as she giggles and innocently twirls a strand of her hair around her finger and gives you a playful smirk making your heart skip a beat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Only with those who catch my eye</p>
</div>
<p class="narration">
As you start to eat, you overlook the unappetizing taste of human food, thanks to the lively conversation with the waitress. Her quick wit and infectious charm make you feel drawn to her. In fact, you find yourself enjoying her company more than you expected.
</p>
<<set $eiracharm += 1>>
<<set $eira to 30>>
<</if>>
[[town]]
</div><div class="conversation">
<<switch random (1)>>
<<case 1>>
<p class="narration">
As Eira leads you upstairs after her shift at the tavern, you're surprised to discover that she actually lives in the tavern. She guides you into her cozy bedroom, which is illuminated by the soft glow of candlelight. Despite its small size, the room has a comforting quality. Your eyes are drawn to the simple wooden bed that dominates one of the walls.
The pillows betray their age with small tears that allow feathers to peek out. They have lost their former plumpness, leaving them looking flat and somewhat uncomfortable. Your gaze wanders to her walls, which are adorned with small tapestries showing patterns that are unfamiliar to you. Their intricate weavings and bold colors lend an air of warmth to the space. A tiny mirror hangs on one of the walls.
Your focus on the details of her room is abruptly interrupted by a soft rustling sound that catches your ear, as if clothes are being dropped. As you gaze upon her body, you notice the subtleties that only enhance her allure. The gentle curves of her breasts and the delicate details of her nipples. She is wearing a delicate pair of lacy underwear, almost translucent and revealing her cleft. She does a spin, displaying her soft ass accentuated by her thong.
Eira presses against your arm, causing a jolt to run down your spine. Your arousal intensifies, and you find yourself getting wet with anticipation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Put on my uniform, slut.</p>
</div>
<p class="narration">
You're taken by surprise at the forceful command. Yet you comply, your eyes never leaving her bare flesh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Hurry up!</p>
</div>
<p class="narration">
You reach down and grab her uniform off the dusty floor, putting it on as you watch Eira remove the last barrier before her pussy. <<if $breasts isnot "large">>You pout slightly when you realize the chest is way too large for your breasts, and the bodice hangs loosely.<<else>>You're surprised that Eira and you are the same size, and the bodice fits snugly around your breasts.<</if>> The scent of Eira's sweat and perfume lingers on the fabric, a mixture that sends shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Alright slut,</p>
</div>
<p class="narration">
Eira smirks at you and settles herself on the edge of her bed. Her legs spread wide giving you a perfect view of her neatly trimmed pussy, glistening invitingly in the warm light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'm going to be one of my rowdy patrons, and you're going to be my maid. Make sure I'm satisfied or there may be consequences!</p>
</div>
<p class="narration">
You're surprised by the 180 change in her personality, and a little concerned to hear that this is how she's treated, but you nod, feeling your heart race with anticipation. You walk over to a small wooden table near Eira's bed and pretend to fill a glass with ale. You bring her the pretend beverage handing her nothing.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">here's your drink, ma'am
</p>
</div>
<p class="narration">
As you lean down to serve her, she grabs your wrist an dpulls you close. Her other hand reaches up to grope your breasts through the uniform, the sensation of her fingers digging into your fatty flesh makes you gasp and you struggle to maintain your composure. Eira chuckles, releasing you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Good, now fetch me another!</p>
</div>
<p class="narration">
You return to Eria, your body buzzing with excitement as you pretend to pour another drink. Eira takes hold of your thigh, sliding her fingers beneath your skirt. Her touch sends electricity coursing through your veins, making you tremble with pleasure. She smiles at you before whispering seductively into your ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You're soaking wet...It seems like you're begging for my cock</p>
</div>
<p class="narration">
You nearly burst out laughing at that line, and you can tell she struggled to maintain a straight face too. But your arousal gets the better of you as you play along.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please sir, just one taste...
</p>
</div>
<p class="narration">
She momentarily loses her composure, laughing. She regains it and commands you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Another drink!</p>
</div>
<p class="narration">
As you turn to fetch her another, she slaps your ass leaving you with a stinging sensation that makes you leak.
As you present the third drink, Eira reaches out and grabs your wrist, yanking you into her lap. Her hands grip your waist, and she leans in, her hot breath on your neck as she whispers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I think it's time for your reward, slut.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/eira/1.webp" >
With a swift motion, she pulls down the top of your uniform, exposing your breasts. You feel the cool air of her room on your nipples and they harden instantly. Eira doesn't waste any time, her mouth latching onto one nipple while her hand massages the other.
As you moan, her other hand lifts your skirt and slips beneath your panties. Her fingers find your wetness and she purrs with satisfaction.
Her fingers slide inside you, and youy gasp. The sensation of her invading your most intimate space is overwhelming. She begins to pump her fingers in and out, her thumb pressing against your clit. She expertly manipulates your body and you find yourself clincing to her, hands gripping her thighs on either side of you.
You rock your hips against her hand, your breath coming in ragged gasps as your pleasure builds. Eira continues her assault on your senses and her fingers move faster. Her mouth continues sucking and teasing your nipples.
As your pleasure mounts, you can't help but let your illusion go for just a second, and your tail emerges wrapping around Eira's waist. Thankfully she's too caught up in the moment to notice, her own moans mingling with yours as you both explode with ecstasy.
As you both fall on your backs on the bed she reaches with her other hand, the one that she wasn't using on you, and pulls your face close and kisses you. Her fingers leaving a trail of stickiness and she brings her face closer to yours and gives you a tender peck.You open your mouth to reciprocate and she slips her tongue inside, tasting the sweetness of your breath. Meanwhile her free hand begins stroking your hair, leaving her own girlcum behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I hope you'll come see me again.</p>
</div>
<p class="narration">
She winks at you and you bid her goodnight and head out.
</p>
<<default>>
<p class="narration">
After waiting for Eira to end her shift, you follow her back to her room again. The familiar scent of lavender and cinnamon hit your nose. Eira sat on her bed, nude with her legs spread and open invitingly. You could feel your heart rate quicken as you stepped closer.
Eira stood back up and walked towards you, her hand wrapped around your neck as she pulled you in for a kiss. You could taste the sweetness of wine on her lips as she pushed you back against the wall. Her body pressed against yours, and you could feel every curve and contour of her body.
Eira's hand reaches below and pushes past your clothes, feeling your sex and eliciting a moan from your lips. She brings her wet fingers back up to her mouth and licks them clean.
Eira slowly and provocatively removes her own clothes, then removes yours. Then pushed you down onto her bed and you could feel the coarse texture of wool against your bare skin. She straddled you, her hands on your breasts as she looked down at you and her voice was forceful and commanding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I want you to please me, Do as I say and I promise to make it worth your while</p>
</div>
<p class="narration">
You nod, your heart pounding. Eira was a dominant woman, and you're loving every minute of it. She knew exactly what she wanted and she wasn't afraid to demand it. You wonder why she puts up with the rowdy patrons in her tavern. Maybe she secretly likes it?
You could feel her hands moving down your body, her fingers tracing the contours of your curves. You moan softly as she leaned in, her breasts rubbing up against yours and her lips finding yours once again.
Her tongue invades your mouth, exploring it and mixing your saliva. As you kissed, Eira's hand moved lower down to the wetness between your legs. You moaned as she traced small circles around your clit sending waves of pleasure through your body.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You're so wet for me</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/eira/2.webp" >
Her voice panting, you moaned louder, your body on the edge of release. You could feel your body responding to her touch, your hips grinding against her hand. Eira smiled with a wicked glint in her eyes. She continued to touch you, her movements becoming more and more urgent as you got closer and closer to the brink.
And then, suddenly, right when you were about to explode, she stopped.
You whined and thrust your hips against her hand, but she pulled away and started commanding you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">now it's my turn. You will please your mistress</p>
</div>
<p class="narration">
she gets on her knees and moves upwards, her crevice hovering above your mouth. Your lips parted slightly as she lowered herself onto your face, letting out a soft sigh as her wetness dripped down your cheeks. Her scent was overwhelming, but not unpleasant; it made you want more of her. Your fingers found their way around her hips, gripping tightly as you felt her body shudder against yours. As you begin to explore her folds with your tongue, she let out another low groan before arching back even further, gripping your breasts for support and giving you better access to her dripping folds.
She shifted her weight, allowing you to penetrate her folds with your tongue. The sensation sent waves through both of you, causing her to moan louder. With each thrust of your tongue, she seemed to become wetter and louder, until finally she reached a peak and began shaking violently, her thighs clamping the sides of your head as you continue to work on her with your tongue. You felt her sympathetic orgasm and your body shook along with her, exploding with pleasure.
Her breathing returned to normal after some time, and she slowly pulled away from you, leaving a trail of saliva and juices. She smiled widely, looking down at you with lust in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">That was amazing...And it seems I owe you a reward</p>
</div>
<p class="narration">
Well, you got yours but she doesn't need to know that. She got up and knelt between your legs, spreading them apart so she could get a good look at what lay between. She ran her hand along your inner thighs, teasingly you lightly before moving closer to your center. Her warm breath tickled your lips as she moved closer, taking in the sight of your wet folds. She took one last glance before diving right in, massaging your clit with her tongue.
The feeling of her tongue caused you to arch your back involuntarily, moaning deeply as she worked her magic. She circled your clitoris while flicking her tongue across it every few seconds. Soon enough, you were close t ocoming and she wasn't stopping. She pushed harder, making sure you had no chance of escaping. Finally you couldn't take anymore and your body exploded. You cried out and pleasure as you rode the wave of blissful ecstasy.
After some time, you both lay panting. She gives you one last kiss before returning to work. After some time had passed, you collect your things and head back out.
</p>
<</switch>>
[[town][$currentlocation to "blackpool"]]
</div>
<<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<<if $e.name is "alraune" and $alrauneally is true>>
[[spend time with her|sex with alraune]]
<<else>>
<p class="narration">You are facing a level $e.lvl $fullname</p>
[[fight|battle]]
[[run|escape]]
<</if>>
</div><<nobr>>
<<widget "randomEnemyEncounter">>
<!-- reset enemy status effects -->
<<set $statusEffect to "">>
<<set $statusEffectDuration to 0>>
<<set $firstAttack = true>>
<<set $e.hp to 80 + (($e.lvl - 1) * 8) + random(-$e.lvl, $e.lvl)>>
<<set $e.reshp to 80 + (($e.lvl - 1) * 8) + random(-$e.lvl, $e.lvl)>>
<<set $e.melee to 10 + (($e.lvl - 1) * 2) + random(-$e.lvl, $e.lvl)>>
<<set $e.magic to 10 + (($e.lvl - 1) * 2) + random(-$e.lvl, $e.lvl)>>
<<set $e.pdef to ($e.lvl + 9)>>
<<set $e.mdef to ($e.lvl + 9)>>
<<set $e.res to ($e.lvl + 9)>>
<<set $e.critrt to random(0,8)>>
<!-- Adjust stats based on enemy type -->
<<if $e.type.includes("physical_enemy")>>
<<set $e.melee += random(0, $e.lvl)>>
<<set $e.mdef to Math.round($e.mdef * 0.75)>>
<<set $e.res to Math.round($e.lvl * 0.85)>>
<<elseif $e.type.includes("magical_enemy")>>
<<set $e.magic += random(0, $e.lvl)>>
<<set $e.pdef to Math.round($e.pdef * 0.75)>>
<<set $e.res to Math.round($e.res * 0.85)>>
<<elseif $e.type.includes("physical_enemy") && $e.type.includes("magical_enemy")>>
<<set $e.melee += random(-$e.lvl, $e.lvl)>>
<<set $e.magic += random(-$e.lvl, $e.lvl)>>
<<set $e.mdef to Math.round($e.mdef * 0.9)>>
<<set $e.pdef to Math.round($e.pdef * 0.9)>>
<<set $e.res to Math.round($e.lvl * 0.75)>>
<</if>>
<!-- boss bonus stats or add rng to normal mobs -->
<<if $e.type.includes("boss")>>
<<set $e.hp to Math.round($e.hp * 2)>>
<<set $e.melee to Math.round($e.melee * 1.3)>>
<<set $e.magic to Math.round($e.magic * 1.3)>>
<<set $e.pdef to Math.round($e.pdef * 1.2)>>
<<set $e.mdef to Math.round($e.mdef * 1.2)>>
<<set $e.res to Math.round($e.res * 1.2)>>
<<set $e.reshp to Math.round($e.reshp * 2)>>
<<else>>
<<set $e.hp += random(-$e.lvl, $e.lvl)>>
<<set $e.reshp += random(-$e.lvl, $e.lvl)>>
<</if>>
<!-- modify enemy strength based on difficulty -->
<<set $e.melee to Math.round($e.melee * $difficulty)>>
<<set $e.magic to Math.round($e.magic * $difficulty)>>
<<set $e.pdef to Math.round($e.pdef * $difficulty)>>
<<set $e.mdef to Math.round($e.mdef * $difficulty)>>
<<set $e.res to Math.round($e.res * $difficulty)>>
<!-- modify stats based on level difference -->
<<set _leveldiff to ($e.lvl - $p.lvl) * 10>>
<<if _leveldiff gt 0>>
<<set $playerdefense to ($currentstats.pdef -= _leveldiff)>>
<<set $playermdefense to ($currentstats.mdef -= _leveldiff)>>
<<set $e.mdef += _leveldiff>>
<<set $e.pdef += _leveldiff>>
<<set $e.res += _leveldiff>>
<<elseif _leveldiff lt 0>>
<<set $playerdefense to ($currentstats.pdef += Math.abs(_leveldiff))>>
<<set $playermdefense to ($currentstats.mdef += Math.abs(_leveldiff))>>
<<set $e.mdef -= Math.abs(_leveldiff)>>
<<set $e.pdef -= Math.abs(_leveldiff)>>
<<set $e.res -= Math.abs(_leveldiff)>>
<<else>>
<<set $playerdefense to $currentstats.pdef>>
<<set $playermdefense to $currentstats.mdef>>
<</if>>
<<if $e.type.includes("charm_immune")>>
<<set $e.res to 100>>
<</if>>
<<if $e.type.includes("physical_immune")>>
<<set $e.pdef to 100>>
<</if>>
<<if $e.type.includes("magic_immune")>>
<<set $e.mdef to 100>>
<</if>>
<<set $battleMessageOld = "">>
<</widget>>
<</nobr>><<nobr>>
<<widget "gameConfig">>
<<set $enemiesByArea to {
"forest1": ["wolves", "slime", "bandit", "squik", "goblinsct"],
"forest2": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsct"],
"forest3": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsldr", "goblinsct"],
"mountains_day": ["bandit", "giant", "bonecentipede", "rockgoblin", "orc", "slime", "spiderling", "female_bandit"],
"mountains_night": ["orcshaman", "bandit", "female_bandit", "orc", "rockgoblin", "female_goblin", "spiderling"],
"silent_city": ["eldritchslime", "corruptstag", ],
"starlessexp1": ["eldritchslime", "corruptstag", ],
"starlessexp2": ["runicsquik", "eldritchslime", "eldritchgoblin", ],
"starlessexp3": ["runicsquik", "myceliastar", "corruptstag", "eldritchgoblin", ],
"starlessexp4": ["unholysoldier", "myceliastar", ],
"ashenroad1": ["banshee", "oni", "myceliastar", ],
"ashenroad2": ["banshee", "oni", "slaver", "myceliastar", "vampire", ],
}>>
<<setEnemyLevel>>
<<set $enemyClassifications to {
"goblinsct": ["physical_enemy"],
"goblinarcher": ["physical_enemy"],
"goblinsldr": ["physical_enemy"],
"wolves": ["physical_enemy", "charm_immune"],
"squik": ["magical_enemy"],
"alraune": ["magical_enemy"],
"bonecentipede": ["physical_enemy"],
"orc": ["physical_enemy"],
"spiderling": ["magical_enemy", "charm_immune"],
"orcshaman": ["magical_enemy"],
"giant": ["physical_enemy", "magical_enemy"],
"dryad": ["magical_enemy"],
"rockgoblin": ["physical_enemy"],
"slime": ["magical_enemy", "physical_immune"],
"bandit": ["physical_enemy"],
"Melek Taus": ["boss", "magical_enemy"],
"cringebandit": ["boss", "physical_enemy", "magical_enemy"],
"dryad": ["magical_enemy", "charm_immune", "boss"],
"arachne": ["magical_enemy", "charm_immune", "boss"],
"spiderling": ["magical_enemy", "charm_immune"],
"female_bandit": ["physical_enemy", "charm_immune"],
"female_goblin": ["physical_enemy", "charm_immune"],
"cumslime": ["magical_enemy", "physical_immune"],
"eldritchslime": ["magical_enemy", "physical_immune"],
"corruptstag": ["magical_enemy"],
"runicsquik": ["magical_enemy", "physical_enemy"],
"eldritchgoblin": ["magical_enemy"],
"myceliastar": ["magical_enemy", "magic_immune"],
"unholysoldier": ["magical_enemy", "physical_enemy"],
"banshee": ["magical_enemy", "charm_immune"],
"oni": ["physical_enemy"],
"vampire": ["magical_enemy", "physical_enemy"],
"slavers": ["physical_enemy"],
"god_enemy": ["physical_enemy", "charm_immune", "boss", "magical_enemy", "physical_immune", "magic_immune"]
}>>
<<if $enemiesByArea.hasOwnProperty($currentlocation)>>
<<set $e.name to $enemiesByArea[$currentlocation].random()>>
<<set $e.type to $enemyClassifications[$e.name]>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "customizeEnemy">>
<<switch $e.name>>
<<case "female_bandit">>
<<set $fullname to "female bandit">>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "female_goblin">>
<<set $fullname to "female goblin">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "bandit">>
<<set $fullname to "bandit">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to random(1, 6)>>
<<case "goblinsct">>
<<set $fullname to "goblin scout">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to 1>>
<<case "goblinsldr">>
<<set $fullname to "goblin soldier">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "alraune">>
<<set $fullname to "alraune">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,4)>>
<<case "wolves">>
<<set $fullname to "wolves">>
<<set $e.weakness to "melee">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1, 3)>>
<<case "slime">>
<<set $fullname to "slime">>
<<set $portrait to random(1, 9)>>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "water">>
<<case "goblinarcher">>
<<set $fullname to "goblin archer">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "giant">>
<<set $fullname to "giant">>
<<set $e.weakness to "thunder">>
<<set $e.eleresist to "melee">>
<<set $portrait to 1>>
<<case "squik">>
<<set $fullname to "squik">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1,3)>>
<<case "bonecentipede">>
<<set $fullname to "bone centipede">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "melee">>
<<set $portrait to 1>>
<<case "rockgoblin">>
<<set $fullname to "rock goblin">>
<<set $e.weakness to "water">>
<<set $e.eleresist to "thunder">>
<<set $portrait to 1>>
<<case "orc">>
<<set $fullname to "orc">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "orcshaman">>
<<set $fullname to "orc shaman">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "spiderling">>
<<set $fullname to "spiderling">>
<<set $e.weakness to "melee">>
<<set $e.eleresist to "none">>
<<set $portrait to 1>>
<<case "eldritchslime">>
<<set $fullname to "Eldritch slime">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "thunder">>
<<if $currentlocation is "starlessexp2">>
<<set $portrait to random(3,4)>>
<<else>>
<<set $portrait to random(1,2)>>
<</if>>
<<case "corruptstag">>
<<set $fullname to "eldritch stag">>
<<set $e.weakness to "thunder">>
<<set $e.eleresist to "none">>
<<set $portrait to random(1,2)>>
<<case "runicsquik">>
<<set $fullname to "Runic Squik">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "melee">>
<<if $currentlocation is "starlessexp2">>
<<set $portrait to random(3,4)>>
<<else>>
<<set $portrait to random(1,2)>>
<</if>>
<<case "eldritchgoblin">>
<<set $fullname to "Corrupted Goblin">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "thunder">>
<<if $currentlocation is "starlessexp2">>
<<set $portrait to random(3,4)>>
<<else>>
<<set $portrait to random(1,2)>>
<</if>>
<<case "myceliastar">>
<<set $fullname to "myceliastar">>
<<set $e.weakness to "none">>
<<set $e.eleresist to "none">>
<<set $portrait to random(1,2)>>
<<case "unholysoldier">>
<<set $fullname to "unholy soldier">>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "banshee">>
<<set $fullname to "Banshee">>
<<set $e.weakness to "water">>
<<set $e.eleresist to "thunder">>
<<set $portrait to random(1,2)>>
<<case "oni">>
<<set $fullname to "Oni">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "melee">>
<<set $portrait to 1>>
<<case "vampire">>
<<set $fullname to "Vampire">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "charm">>
<<set $portrait to 1>>
<<case "slavers">>
<<set $fullname to "Slavers">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "none">>
<<set $portrait to 1>>
<<default>>
<!--- Default settings for new enemies, if any -->
<</switch>>
<</widget>>
<</nobr>><<nobr>>
<!--- Widget for the setEnemyLevel function -->
<<widget "setEnemyLevel">>
<<set $spellLevel to 0>>
<<set $locationLevels to {
"forest1": { "min": 1, "max": 4 },
"forest2": { "min": 5, "max": 9 },
"forest3": { "min": 10, "max": 14 },
"mountains_day": { "min": 15, "max": 19 },
"mountains_night": { "min": 20, "max": 24 },
"silent_city": { "min": 22, "max": 22 },
"starlessexp1": { "min": 22, "max": 25 },
"starlessexp2": { "min": 24, "max": 27 },
"starlessexp3": { "min": 26, "max": 29 },
"starlessexp4": { "min": 28, "max": 32 },
"ashenroad1": { "min": 32, "max": 36 },
"ashenroad2": { "min": 34, "max": 38 },
"ashenroad3": { "min": 36, "max": 40 },
"ashenroad3": { "min": 40, "max": 45 }
}>>
<<if $locationLevels.hasOwnProperty($currentlocation)>>
<<set $levelRange to $locationLevels[$currentlocation]>>
<<set $minLevel to $levelRange.min>>
<<set $maxLevel to $levelRange.max>>
<<set $levelDiff to Math.abs($maxLevel - $minLevel)>>
<<set $weightArray to []>>
<<for $i to 0; $i <= $levelDiff; $i++>>
<<set _weight to 1 / (1 + Math.abs($p.lvl - ($minLevel + $i)))>>
<<set $weightArray to $weightArray.concat(_weight)>>
<</for>>
<<set _levelArray to []>>
<<for _i to 0; _i <= $levelDiff; _i++>>
<<set _levelArray to _levelArray.concat($minLevel + _i)>>
<</for>>
<<set $e.lvl to window.weightedRandom(_levelArray, $weightArray)>>
<<set $e.lvl to Math.min($e.lvl, $maxLevel)>> <!--- Ensure the enemy level doesn't exceed the area's max level -->
<</if>>
<</widget>>
<</nobr>>The way this works is players will go to a passage that starts a random battle .
In the case of --mountains enemy-- players will get widgets in this order:
gameConfig /* set enemy type and classification */
setEnemyLevel /* automatic enemy stats */
randomEnemyEncounter
customizeEnemy /* for any enemy-specific stat changes */
This also uses the following javascript:
// random enemy encounter weighted random for enemy level function
window.weightedRandom = function(arr, weights) {
let sum = weights.reduce((acc, val) => acc + val, 0);
let rnd = randomFloat(0, sum);
let result;
for (let i = 0; i < arr.length; i++) {
if (rnd < weights[i]) {
result = arr[i];
break;
}
rnd -= weights[i];
}
return result;
};
The first widget gameConfig checks the players $currentlocation to tell what enemies can possibly spawn there.
It then hits the setEnemyLevel widget, and then sets the enemy classifications (physical, magical, charm immune)
anytime an enemy is added to the game, will need to update their classifications here.
setEnemyLevel:
This sets the max level for each region and sets up the enemies level. Never modify this except for location levels min and max.
set $locationLevels to {
"forest1": { "min": 1, "max": 3 },
"forest2": { "min": 3, "max": 8 },
"forest3": { "min": 8, "max": 11 },
"mountains_day": { "min": 13, "max": 17 },
"mountains_night": { "min": 17, "max": 21 },
"silent_city": { "min": 22, "max": 22 }
}
This uses players $currentlocation to tell what level enemies the player can face.
Next is randomEnemyEncounter. This widget should never need to be modified unless enemy stats need to be rebalanced.
Last is customizeEnemy passage.
This will be modified for any special enemy and their stats.
Add elemental resistances and weaknesses.
steps to add new region / enemy:
New region:
1. The enemy encounter page should look like this:
<<gameConfig>> /* set enemy type and classification */
<<setEnemyLevel>> /* automatic enemy stats */
<<randomEnemyEncounter>>
<<customizeEnemy>> /* for any enemy-specific stat changes */
You are facing a level $e.lvl $e.name
fight|mountains battle
run|mountains run
2. in this section of gameConfig add the new region (based on $currentlocation):
<<set $enemiesByArea to {
"forest1": ["enemy1", "enemy2", "enemy3"],
"forest2": ["enemy4", "enemy5", "enemy6"],
"forest3": ["enemy7", "enemy8", "enemy9"],
"mountains_day": ["goblin_scout", "goblin_archer", "goblin_soldier", "squik", "alraune", "dryad", "witch", "bandit", "female_bandit"],
"mountains_night": ["night_enemy1", "night_enemy2", "night_enemy3"],
"silent_city": ["city_enemy1", "city_enemy2", "city_enemy3"]
}>>
3. Do the same for setEnemyLevel, also set the minimum or maximum allowed level for each region
<<set $locationLevels to {
"forest1": { "min": 1, "max": 3 },
"forest2": { "min": 3, "max": 8 },
"forest3": { "min": 8, "max": 11 },
"mountains_day": { "min": 13, "max": 17 },
"mountains_night": { "min": 17, "max": 21 },
"silent_city": { "min": 22, "max": 22 }
}>>
Adding new enemies:
1. go to gameConfig widget, add the enemy to the region you're adding to under $enemiesByArea
2. In the same widget, add enemy classifications (physical, boss, charm immune, magic)
3. customizeEnemy widget, add any needed modifications for special enemies and elemental resistances / weaknesses<<nobr>>
<div class="conversation">
<<set $battleTurn = "player">>
<<set $playerAction = "">>
<<set $spellSelected = "">>
<<set $battleMessage = "">>
<<set $battleOver = false>>
<<if $firstAttack is true>>
<span id="enemyStats">$fullname level $e.lvl</span><br>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="this image isn't ready yet, soon!"><br>
<</if>>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<if $battleTurn === "player">>
<span id="playerStats">Your HP: $p.hp/$p.maxhp | Your MP: $p.mp/$p.maxmp</span><br>
<<print ' Enemy HP: ' + $e.hp + ' | Enemy mental resistance: ' + $e.reshp>><br>
<<if $firstAttack>>
<<print ('Choose an action: ')>>
<</if>>
<<link "Attack">><<replace ".passage">>
<<set $playerAction = "attack">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Charm">><<replace ".passage">>
<<set $playerAction = "charm">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Cum Vial">><br><br><<replace ".passage">>
<<set $playerAction = "item">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Flee">><<replace ".passage">>
<<set $playerAction = "flee">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<SpellSelection>>
<span id="battleInfo"></span>
<</if>>
<</if>>
<<set $battleMessage = $battleLog.join("<br>")>>
<<set $battleMessage = "">>
</div>
<</nobr>>
<<nobr>>
<div class="conversation">
<<if $illusionActive>>
<<set $illusionTurns = $illusionTurns - 1>>
<<if $illusionTurns <= 0>>
<<set $illusionActive = false>>
<<set $battleLog = $battleLog.concat(["Your Illusion has worn off."])>>
<</if>>
<</if>>
<<set $critchance = Math.random()>>
<<set _damageModifier = 1>>
<<set _epdef to ($e.pdef / 100)>>
<<set _emdef to ($e.mdef / 100)>>
<<set _eres to ($e.res / 100)>>
<<if $e.weakness == $playerAction>>
<<set $battleLog = $battleLog.concat([$fullname + " is weak against " + $playerAction + "!"])>>
<<set _damageModifier = 1.5>>
<<if $statusEffectDuration == 0>> <!-- Check if enemy is not already affected by a status effect -->
<<set _statusEffectChance = 0>> <!-- Initialize status effect chance to 0 -->
<<switch $spellLevel>> <!-- Set the status effect chance based on the spell level -->
<<case 1>> <<set _statusEffectChance = 0.1>>
<<case 2>> <<set _statusEffectChance = 0.2>>
<<case 3>> <<set _statusEffectChance = 0.3>>
<</switch>>
<<if $e.lvl - $p.lvl >= 5>> <!-- Check if enemy level is 5 or more than player's level -->
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is too powerful to be affected by status effects!"])>>
<<else>>
<<if ["ice", "fire", "thunder", "wind", "water"].includes($playerAction) && Math.random() <= _statusEffectChance>>
<<set $statusEffect = $playerAction>>
<<set $statusEffectDuration = random(1,5)>>
<<switch $playerAction>>
<<case "ice">> <<set $battleLog = $battleLog.concat([$fullname + " is frozen!"])>><<set $statusEffectDuration = random(1,3)>>
<<case "fire">> <<set $battleLog = $battleLog.concat([$fullname + " is burned!"])>> co
<<case "thunder">> <<set $battleLog = $battleLog.concat([$fullname + " is paralyzed!"])>><<set $statusEffectDuration = random(1,3)>>
<<case "wind">> <<set $battleLog = $battleLog.concat([$fullname + " is bleeding from fierce winds!"])>> co
<<case "water">> <<set $battleLog = $battleLog.concat([$fullname + " is poisoned!"])>> co
<</switch>>
<<elseif $playerAction == "charm" && Math.random() <= 0.1>>
<<set $statusEffect = "charm">>
<<set $statusEffectDuration = random(1,3)>>
<<set $battleLog = $battleLog.concat([$fullname + " is mesmerized!"])>>
<</if>>
<</if>>
<</if>>
<<elseif $e.eleresist == $playerAction>>
<<set $battleLog = $battleLog.concat([$fullname + " is resistant to " + $playerAction + "!"])>>
<<set _damageModifier = 0.5>>
<</if>>
<<if $playerAction == "attack">>
<<set $currentatk to "melee">>
<<if $e.pdef < 100>>
<<set _damage = Math.max(1, Math.round($currentstats.melee * (1 - _epdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>>
<<set _damage = _damage * 2>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<set $e.hp = $e.hp - _damage>>
<<set $battleLog = $battleLog.concat(["You slash at the " + $fullname + " with your claws! " + $fullname + " takes " + _damage + " damage."])>>
<<elseif $e.type.includes("physical_immune")>>
<<set $battleLog = $battleLog.concat(["the " + $fullname + " is immune to physical attacks. The " + $fullname + " mocks your effort."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["Your attack seems ineffective against the " + $fullname + ". Its physical defense is exceptionally high, you may need to level up or try a different strategy."])>>
<</if>>
<</if>>
<<if $playerAction == "charm">>
<<if $e.res < 100>>
<<set _charmDamage = Math.max(1, Math.round($currentstats.charm * (1 - _eres) * _damageModifier))>>
<<set _variation = Math.round(_charmDamage * 0.10)>>
<<set _charmDamage = _charmDamage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>>
<<set _charmDamage = _charmDamage * 2>>
<<set $battleLog = $battleLog.concat(["Critical charm!"])>>
<</if>>
<<set $e.reshp = $e.reshp - _charmDamage>>
<<set $battleLog = $battleLog.concat(["You charmed the " + $fullname + " for " + _charmDamage + " charm damage. The " + $fullname + " is licking their lips."])>>
<<set _mpRecovered = Math.round($p.maxmp * 0.2)>>
<<set $p.mp = Math.min($p.mp + _mpRecovered, $p.maxmp)>>
<<set $battleLog = $battleLog.concat(["You recovered " + _mpRecovered + " MP."])>>
<<elseif $e.type.includes("magic_immune")>>
<<set _mpRecovered = Math.round($p.maxmp * 0.2)>>
<<set $p.mp = Math.min($p.mp + _mpRecovered, $p.maxmp)>>
<<set $battleLog = $battleLog.concat(["the " + $fullname + " is immune to charm. The " + $fullname + " laughs at your feeble attempts. You still managed to recover " + _mpRecovered + " MP."])>>
<<else>>
<<set _mpRecovered = Math.round($p.maxmp * 0.2)>>
<<set $p.mp = Math.min($p.mp + _mpRecovered, $p.maxmp)>>
<<set $battleLog = $battleLog.concat(["You were unable to charm the " + $fullname + ". It's mental resistance is too high! You may need to level up or try a different strategy. You still managed to recover " + _mpRecovered + " MP."])>>
<</if>>
<</if>>
<<CastSpell>>
<<if $playerAction == "item">>
<<if $inv.cumvial > 0>>
<<set _healAmount = Math.ceil($p.maxhp * 0.5)>>
<<set $p.hp = Math.min($p.hp + _healAmount, $p.maxhp)>>
<<set $inv.cumvial = $inv.cumvial - 1>>
<<set $battleLog = $battleLog.concat(["You drank a Cum Vial, its sticky and salty. You healed for " + _healAmount + " HP."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["You don't have any Cum Vials left."])>>
<</if>>
<</if>>
<<if !$e.type.includes("boss")>>
<<if $playerAction == "flee">>
<<set _baseFleeRate = 0.5>>
<<set _levelDifference = $p.lvl - $e.lvl>>
<<set _fleeModifier = _levelDifference * 0.1>>
<<set _fleeSuccessRate = _baseFleeRate + _fleeModifier>>
<<set _fleeSuccessRate = Math.min(Math.max(_fleeSuccessRate, 0.1), 0.9)>> <!-- Ensuring it's between 10% and 90% -->
<<set _fleechance = Math.random()>>
<<run console.log('fleechance: ' + _fleechance + ' fleeSuccessRate: ' + _fleeSuccessRate + 'flee modifier: ' + _fleeModifier + 'level difference: ' + _levelDifference)>>
<<if _fleechance <= _fleeSuccessRate>>
<<switch $currentlocation>>
<<case "forest1">>
<<goto 'forest1'>>
<<case "forest2">>
<<goto 'forest2'>>
<<case "forest3">>
<<goto 'forest3'>>
<<case "mountains_day">>
<<goto 'mountains - daytime'>>
<<case "mountains_night">>
<<goto 'mountains - night'>>
<<case "silentcity">>
<<goto 'silent city'>>
<<case "starlessexp1">>
<<goto 'starless exp 1'>>
<<case "starlessexp2">>
<<goto 'starless exp 2'>>
<<case "starlessexp3">>
<<goto 'starless exp 3'>>
<<case "starlessexp4">>
<<goto 'starless exp 4'>>
<<default>>
// Handle any other cases or errors here
<<set $battleLog = $battleLog.concat(["You can't flee from here!"])>>
<</switch>>
<<else>>
<<set $battleLog = $battleLog.concat(["You failed to escape!"])>>
<</if>>
<</if>>
<</if>>
<<if $e.hp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat([" You defeated the " + $fullname + "!"])>>
<<if $currentlocation is "forest1" or $currentlocation is "forest2" or $currentlocation is "forest3" or $currentlocation is "forestdungeon">>
<<goto "battle finish">>
<<else>>
<<goto "Battle Complete">>
<</if>>
<<elseif $e.reshp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat([" You charmed the " + $fullname + "! It falls to the ground unable to resist touching itself."])>>
<<if $e.name is "myceliastar">>
<<goto "myceliastar-scene">>
<<elseif $currentlocation is "forest1" or $currentlocation is "forest2" or $currentlocation is "forest3" or $currentlocation is "forestdungeon">>
<<goto "battle finish">>
<<else>>
<<goto "Charmed Enemy">>
<</if>>
<<else>>
<</if>>
<<if $fullname is "Pseudinferis" and $arachnelly is true>>
<<if $p.mp lte 5>>
<<goto 'mana depleted'>>
<</if>>
<</if>>
<br>
<span id="enemyStats">$fullname level $e.lvl</span><br>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="this image isn't ready yet, but soon!"><br>
<<set $battleMessage = $battleLog.join("<br>")>>
<<set $battleMessage = "">>
<<set $firstAttack = false>>
</div>
<</nobr>>
<<nobr>>
<div class="conversation battlelogtext">
<!--modified defense based on enemy level -->
<<set _ppdef to ($playerdefense / 100)>>
<<set _pmdef to ($playermdefense / 100)>>
<<set _enemyAction = Math.random()>>
<<set _isBoss = $e.type.includes("boss")>>
<<set _enemyPhysical = !_isBoss ? $enemyClassifications[$e.name].includes("physical_enemy") : $e.type.includes("physical_enemy")>>
<<set _enemyMagical = !_isBoss ? $enemyClassifications[$e.name].includes("magical_enemy") : $e.type.includes("magical_enemy")>>
<<if _enemyPhysical && !_enemyMagical>>
<<set _enemyAction = "physical">>
<<elseif !_enemyPhysical && _enemyMagical>>
<<set _enemyAction = "magical">>
<<elseif _enemyPhysical && _enemyMagical>>
<<set _enemyAction = _enemyAction > 0.5 ? "physical" : "magical">>
<</if>>
<<if $statusEffectDuration gt 0>>
<<if ["ice", "fire", "thunder", "wind", "water", "charm"].includes($statusEffect)>>
<<set _statusdamage to Math.round($e.hp * 0.05)>>
<<switch $statusEffect>>
<<case "ice">>
<<set $battleLog = $battleLog.concat([$fullname + " is frozen solid and can't move!"])>>
<<case "fire">>
<<set $battleLog = $battleLog.concat([$fullname + " receives " + _statusdamage + " damage from it's burns!"])>>
<<set $e.hp -= _statusdamage>>
<<case "thunder">>
<<set $battleLog = $battleLog.concat([$fullname + " is paralyzed and can't move!"])>>
<<case "wind">>
<<set $battleLog = $battleLog.concat([$fullname + " is bleeding badly and receives " + _statusdamage + " from it's wounds!"])>>
<<set $e.hp -= _statusdamage>>
<<case "water">>
<<set $battleLog = $battleLog.concat([$fullname + " is choking on poison and receives " + _statusdamage + " from it's wounds!"])>>
<<set $e.hp -= _statusdamage>>
<<case "charm">>
<<set $battleLog = $battleLog.concat([$fullname + " is mesmerized and can't move!"])>>
<</switch>>
<</if>>
<</if>>
<<if $e.hp lte 0>>
<<set $battleLog = $battleLog.concat([$fullname + " succumbs to their ailment!"])>> <!-- New log entry -->
<<elseif $playerAction is "flee" and _fleechance <= _fleeSuccessRate>>
Player shouldn't see this.
<<else>>
<<if ["ice", "thunder", "charm"].includes($statusEffect) and $statusEffectDuration gt 0>>
<<else>>
<<switch _enemyAction>>
<<case "physical">>
<<set _damage = Math.max(1, Math.round($e.melee * (1 - _ppdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<set _critChance = Math.random()>>
<<if _critChance <= $e.critrt / 100>>
<<set _damage = Math.round(_damage * 1.5)>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<if $illusionActive && Math.random() < 0.5>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " missed their attack due to your Illusion."])>>
<<else>>
<<set _roundedDamage = Math.round(_damage)>>
<<set $p.hp -= _roundedDamage>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " attacked you for " + _roundedDamage + " damage."])>>
<</if>>
<<case "magical">>
<<set _damage = Math.max(1, Math.round($e.magic * (1 - _pmdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<set _critChance = Math.random()>>
<<if _critChance <= $e.critrt / 100>>
<<set _damage = Math.round(_damage * 1.5)>>
<<set $battleLog = $battleLog.concat(["Critical magic hit!"])>>
<</if>>
<<if $illusionActive && Math.random() < 0.5>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " missed their magic attack due to your Illusion."])>>
<<else>>
<<set _roundedMagicDamage = Math.round(_damage)>>
<<set $p.hp -= _roundedMagicDamage>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " used a magic attack on you for " + _roundedMagicDamage + " damage."])>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $p.hp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat(["You were defeated by the " + $fullname + "."])>>
[[Game Over]]
<<else>>
<<set $battleLog = $battleLog.concat(["It's your turn."])>><br>
<</if>>
<<set $battleMessage = $battleLog.join("<br>")>>
<<if not $isFirefox>>
<<type 1ms>><<print $battleMessage>><</type>><br>
<<print $battleMessageOld>><br>
<<else>>
<<print $battleMessage>><br>
<<print $battleMessageOld>><br>
<</if>>
<<set $battleMessageOld += $battleMessage>>
<<set $battleMessage = "">>
<<set $battleLog = []>>
<<if $statusEffectDuration gt 0>>
<<set $statusEffectDuration -= 1>>
<</if>>
</div>
<</nobr>><<nobr>>
<<widget "CastSpell">>
<<set $playerAction = $playerAction.toLowerCase()>>
<<set _baseDamageModifier = 1>> <!-- Default modifier for spells, while _damageModifier is the enemy weakness detection in the PlayerTurn passage -->
<<if $spellLevel == 1>>
<<set _baseDamageModifier = 1>>
<<elseif $spellLevel == 2>>
<<set _baseDamageModifier = 1.5>>
<<elseif $spellLevel == 3>>
<<set _baseDamageModifier = 2>>
<</if>>
<<if ["fire", "ice", "wind", "water", "thunder"].includes($playerAction)>>
<<set $currentatk to $playerAction>>
<<if $e.mdef < 100>> <!-- Check if enemy is not fully resistant to magic -->
<<set _damage = Math.max(1, Math.round($currentstats.magic * (1 - _emdef) * _damageModifier * _baseDamageModifier))>> <!-- Calculate damage based on player's magic stat and enemy's resistance -->
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>> <!-- Check for critical hit -->
<<set _damage = _damage * 2>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<set $e.hp -= _damage>> <!-- Apply damage to enemy's HP -->
<<set $battleLog = $battleLog.concat(["You cast " + $playerAction + " on the enemy for " + _damage + " damage."])>>
<<elseif $e.type.includes("magic_immune")>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is immune to magic. The " + $fullname + " dusts off their shoulder."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["Your magic seems ineffective against the " + $fullname + ". Its magic defense is exceptionally high, you may need to level up or try a different strategy."])>>
<</if>>
<</if>>
<<if $playerAction == "illusion">>
<<if !$illusionActive>>
<<set $illusionActive = true>>
<<set $illusionTurns = 3>>
<<set $battleLog = $battleLog.concat(["You cast Illusion. The enemy is more likely to miss you for 3 turns."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["Illusion is already active."])>><br>
<</if>>
<</if>>
<<if $playerAction == "transformation">>
<<if $e.name == "female_bandit" or $e.name == "female_goblin">>
<<if $transformtarget == "self" or (Math.random() <= 0.2)>>
<<if $transformtarget == "self">>
<<set $e.res to Math.round(($e.lvl + 9) * 0.8)>>
<<set $battleLog = $battleLog.concat(["You cast Transformation on yourself! " + $fullname + " is no longer immune to your charm!"])>><br>
<<else>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. " + $fullname + " seems to be distracted and fumbling with her skirt."])>><br>
<</if>>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect " + $fullname + "."])>><br>
<</if>>
<<elseif $e.name == "wolves">>
<<if Math.random() <= 0.2>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. The wolves have been transformed into puppies!"])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect the wolves."])>><br>
<</if>>
<<elseif $e.name == "spiderling">>
<<if Math.random() <= 0.2>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. The spiderling seems to shrink and become less menacing."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect the spiderling."])>><br>
<</if>>
<<else>>
<<set $battleLog = $battleLog.concat(["Transformation only works on specific enemies."])>><br>
<</if>>
<</if>>
<<if $playerAction == "seduction">>
<<if !$seductionUsed>>
<<if !$e.type.includes("magic_immune")>>
<<set $e.mdef = Math.max(1, Math.round($e.mdef * 0.9))>>
<</if>>
<<if !$e.type.includes("physical_immune")>>
<<set $e.pdef = Math.max(1, Math.round($e.pdef * 0.9))>>
<</if>>
<<if !$e.type.includes("charm_immune")>>
<<set $e.res = Math.max(1, Math.round($e.res * 0.9))>>
<</if>>
<<set $seductionUsed = true>>
<<set $e.magic = Math.max(1, Math.round($e.magic * 0.8))>>
<<set $e.melee = Math.max(1, Math.round($e.melee * 0.8))>>
<<set $battleLog = $battleLog.concat(["You cast Seduction. The enemy's stats are reduced for the rest of the battle."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["Seduction has already been used."])>><br>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<div class="conversation">
<p class="narration">
A sudden darkness envelops you, and a heavy weight presses down on your chest. Your vision fades, and the sounds of battle become a distant echo. You find yourself drifting into an infinite abyss, devoid of light or sound, as if floating in an ocean of emptiness. The sensation of your physical form fades away, leaving you without consciousness, drifting in the nothingness of death.
An eerie calm settles upon you, a silence that seems to span eternity. You feel as if you are falling through the darkness, the only constant being the being the absolute silence. You cannot think. You cannot feel.
But for a succubus, the embrace of death is not the end. Your consciousness stirs, a spark of life igniting within the darkness. A sensation of warmth surges through you, and you feel yourself being pulled back towards the realm of the living.
The darkness recedes, replaced by a familiar warmth and the comforting embrace of your home. As you awaken, you realize that your brush with death has come at a price: 5% of your hard-earned experience has been lost to the void.
</p>
<<set $lust to Math.round($lust * 0.90)>>
<<if $chapter lt 3>>
[[sleep]]
<<elseif $chapter lt 4>>
[[sleep|ch3sleep]]
<</if>>
</div>
<<set $illusionActive to false>>
<<set $seductionUsed = true>><<nobr>>
<<widget "SpellSelection">>
<br><br>
<details>
<summary class="battle info" style="color:#5e5ee8;">Support Skills</summary>
<<if $spells.illusion && $p.mp >= 20>>
<<link "illusion - 20mp">><<replace ".passage">>
<<set $playerAction = "illusion">>
<<set $p.mp -= 20>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.illusion && $p.mp < 20>>
You don't have enough mana to cast illusion!
<</if>>
<<if $spells.seduction && $p.mp >= 25>>
<<link "seduction">><<replace ".passage">>
<<set $playerAction = "seduction">>
<<set $p.mp -= 25>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.seduction && $p.mp < 25>>
You don't have enough mana to cast seduction!
<</if>>
<<if $spells.transform && $e.lvl - $p.lvl >= 5>> <!-- Check if enemy level is 5 or more than player's level -->
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is too powerful, you can't find an opening to use Transform magic!"])>>
<<else>>
<<if $spells.transform && $p.mp >= 30>>
<<link "transformation">><<replace ".passage">>
<<set $transformtarget = "enemy">>
<<set $playerAction = "transformation">>
<<set $p.mp -= 30>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.transform && $p.mp < 30>>
You don't have enough mana to cast transformation!
<</if>>
<<if $e.name is "female_bandit" or $e.name is "female_goblin" or $e.name is "banshee">>
<<if $spells.transform && $p.mp >= 15>>
<<link "transform self">><<replace ".passage">>
<<set $transformtarget = "self">>
<<set $playerAction = "transformation">>
<<set $p.mp -= 15>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.transform && $p.mp < 15>>
You don't have enough mana to cast transformation!
<</if>>
<</if>>
<</if>>
</details><br>
<details class="spell-button">
<summary class="battle info" style="color:#5e5ee8;">Elemental Magic</summary><br>
<<if $spells.fire && $p.mp >= 10>>
<<if $spells.fire gte 3 && $p.mp >= 30>>
<<listbox "_firelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.fire gte 2 && $p.mp >= 20>>
<<listbox "_firelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _firelvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Fire">><<replace ".passage">>
<<if _firelvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _firelvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _firelvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "fire">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.ice && $p.mp >= 10>>
<<if $spells.ice gte 3 && $p.mp >= 30>>
<<listbox "_icelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.ice gte 2 && $p.mp >= 20>>
<<listbox "_icelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _icelvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Ice">><<replace ".passage">>
<<if _icelvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _icelvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _icelvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "ice">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.wind && $p.mp >= 10>>
<<if $spells.wind gte 3 && $p.mp >= 30>>
<<listbox "_windlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.wind gte 2 && $p.mp >= 20>>
<<listbox "_windlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _windlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Wind">><<replace ".passage">>
<<if _windlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _windlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _windlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "wind">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.water && $p.mp >= 10>>
<<if $spells.water gte 3 && $p.mp >= 30>>
<<listbox "_waterlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.water gte 2 && $p.mp >= 20>>
<<listbox "_waterlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _waterlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Water">><<replace ".passage">>
<<if _waterlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _waterlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _waterlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "water">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.thunder && $p.mp >= 10>>
<<if $spells.thunder gte 3 && $p.mp >= 30>>
<<listbox "_thunderlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.thunder gte 2 && $p.mp >= 20>>
<<listbox "_thunderlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _thunderlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Thunder">><<replace ".passage">>
<<if _thunderlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _thunderlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _thunderlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "thunder">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if def $elyriatf and $elyriatf gte 5>>
<<if $elSummoned is false>>
<<if $e.name is "oni" or $e.name is "banshee" or $e.name is "slavers" or $e.name is "cumslime" or $e.name is "myceliastar">>
<<if $p.mp >= 75>>
<<link "Summon Elyria (all mp)">>
<<set $p.mp to 0>>
<<set $elSummoned to true>>
<<set $summonrecovery to ($days + 3)>>
<<goto "summon elyria">>
<</link>>
<<else>>
Not enough mp to summon Elyria.
<</if>>
<<else>>
You cannot summon Elyria for this battle!
<</if>>
<<else>>
You must rest before summoning Elyria again
<</if>>
<</if>>
</details>
<</widget>>
<</nobr>><div class="conversation">
<<if $chapter lt 3>>
<<enemydefeat>>
<<elseif $chapter lt 4>>
<<ch3battle>>
<<elseif $chapter lt 5>>
<<ch4battle>>
<<elseif $chapter lt 6>>
<<ch5battle>>
<<else>>
<<ch6battle>>
<</if>>
<<nobr>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $e.type.includes("boss")>>
<<set $expmod *= 2>>
<</if>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<if $e.hp lte 0>>
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<<if "boss" in $e.type>>
<<set $expmod = Math.round($expmod * 2)>>
<<set $coppermod = Math.round($coppermod * 2)>>
<<set $cummod = Math.round($cummod * 2)>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance >= 55>>
$fullname dropped _itemDropped!
<</if>></p>
<<if $e.name is "cringebandit">>
<<set $tome.ice to true>>
You have found the ice tome!
<</if>>
<<nobr>>
<<if $currentlocation == "forest1">>
[[continue|forest1]]
<<elseif $currentlocation == "forest2">>
[[continue|forest2]]
<<elseif $currentlocation == "forest3">>
[[continue|forest3]]
<<elseif $currentlocation == "mountains_day">>
[[continue|mountains - daytime]]
<<elseif $currentlocation == "mountains_night">>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
<<elseif $currentlocation == "starlessexp1">>
[[continue|starless exp 1][$currentlocation to "starlessexp1"]]
<<elseif $currentlocation == "starlessexp2">>
[[continue|starless exp 2][$currentlocation to "starlessexp2"]]
<<elseif $currentlocation == "starlessexp3">>
[[continue|starless exp 3][$currentlocation to "starlessexp3"]]
<<elseif $currentlocation == "starlessexp4">>
[[continue|starless exp 4][$currentlocation to "starlessexp4"]]
<<elseif $currentlocation == "starlessexp5">>
[[continue|starless exp 5][$currentlocation to "starlessexp5"]]
<<elseif $currentlocation == "silent_city">>
You should not be seeing this, if you are please report this as a bug [[continue|home]]
<<elseif $currentlocation == "spidercave">>
[[continue|mountains - daytime][$currentlocation to "mountains_day"]]
<<elseif $currentlocation == "ashenroad1">>
[[continue|ashenroad pt 1][$currentlocation to "ashenroad1"]]
<<elseif $currentlocation == "ashenroad2">>
[[continue|ashenroad pt 2][$currentlocation to "ashenroad2"]]
<<elseif $currentlocation == "ashenroad3">>
[[continue|ashenroad pt 3][$currentlocation to "ashenroad3"]]
<<elseif $currentlocation == "ashenroad4">>
[[continue|ashenroad pt 4][$currentlocation to "ashenroad4"]]
<</if>>
<<if $e.name == "boss2">>
[[continue|silentbattlecomplete]]
<</if>>
<</nobr>>
</div>
<<nobr>>
<<set $illusionActive to false>>
<<set $seductionUsed to false>>
<<questUpdate>>
<</nobr>>
<<set $battleLog = []>>
<<if not $killedmon.hasOwnProperty($e.name)>>
<<set $killedmon[$e.name] = 1>>
<<else>>
<<set $killedmon[$e.name] += 1>>
<</if>>
<div class="conversation">
<<if $chapter lt 3>>
<<enemycharm>>
<<elseif $chapter lt 4>>
<<ch3charm>>
<<elseif $chapter lt 5>>
<<ch4charm>>
<<elseif $chapter lt 6>>
<<ch5charm>>
<<else>>
<<ch6charm>>
<</if>>
<<nobr>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $e.type.includes("boss")>>
<<set $expmod *= 2>>
<</if>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<if $e.hp lte 0>>
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<<if "boss" in $e.type>>
<<set $expmod = Math.round($expmod * 2)>>
<<set $coppermod = Math.round($coppermod * 2)>>
<<set $cummod = Math.round($cummod * 2)>>
<</if>>
<<if $e.name is "cumslime">>
<<set $expmod = Math.round($expmod * 2)>>
<<set $cummod = Math.round($cummod * 2)>>
<<set $coppermod = Math.round($coppermod * 0)>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance >= 55>>
$fullname dropped _itemDropped!
<</if>></p>
<<nobr>>
<<if $currentlocation == "forest1">>
[[continue|forest1]]
<<elseif $currentlocation == "forest2">>
[[continue|forest2]]
<<elseif $currentlocation == "forest3">>
[[continue|forest3]]
<<elseif $currentlocation == "mountains_day">>
[[continue|mountains - daytime]]
<<elseif $currentlocation == "mountains_night">>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
<<elseif $currentlocation == "starlessexp1">>
[[continue|starless exp 1][$currentlocation to "starlessexp1"]]
<<elseif $currentlocation == "starlessexp2">>
[[continue|starless exp 2][$currentlocation to "starlessexp2"]]
<<elseif $currentlocation == "starlessexp3">>
[[continue|starless exp 3][$currentlocation to "starlessexp3"]]
<<elseif $currentlocation == "starlessexp4">>
[[continue|starless exp 4][$currentlocation to "starlessexp4"]]
<<elseif $currentlocation == "starlessexp5">>
[[continue|starless exp 5][$currentlocation to "starlessexp5"]]
<<elseif $currentlocation == "silent_city">>
You should not be seeing this, if you are please report this as a bug [[continue|home]]
<<elseif $currentlocation == "spidercave">>
[[continue|mountains - daytime][$currentlocation to "mountains_day"]]
<<elseif $currentlocation == "ashenroad1">>
[[continue|ashenroad pt 1][$currentlocation to "ashenroad1"]]
<<elseif $currentlocation == "ashenroad2">>
[[continue|ashenroad pt 2][$currentlocation to "ashenroad2"]]
<<elseif $currentlocation == "ashenroad3">>
[[continue|ashenroad pt 3][$currentlocation to "ashenroad3"]]
<<elseif $currentlocation == "ashenroad4">>
[[continue|ashenroad pt 4][$currentlocation to "ashenroad4"]]
<</if>>
<<if $e.name == "boss2">>
[[continue|silentbattlecomplete]]
<</if>>
<</nobr>>
</div>
<<set $illusionActive to false>>
<<set $seductionUsed to false>>
<<questUpdate>>
<<set $battleLog = []>>
<<if not $killedmon.hasOwnProperty($e.name)>>
<<set $killedmon[$e.name] = 1>>
<<else>>
<<set $killedmon[$e.name] += 1>>
<</if>>
<<nobr>>
<<widget 'wallpaper'>>
<<if $currentlocation is "earth">>
<style>
/* background story image */
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "blackpool">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/blackpool.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "blackpoolgate">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/blackpoolgate.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest1">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest1.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest2">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest2.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest3">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest3.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forestdungeon">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forestdungeon.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "plains">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/plains.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "mountains_day">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/mountains_day.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "mountains_night">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/mountains_night.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "silentcity">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/silentcity.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "shack">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/shack.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "tavern">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/tavern.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "spidercave">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/spidercave.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partyball">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ballroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partyhall">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/azhallway.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partystudy">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/partystudy.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "viscountmansion">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/viscountmansion.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "viscountdungeon">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/dungeon2.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "merchantroom">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/merchantroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "firepath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/firepath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "thunderpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/thunderpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "waterpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/waterpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "windpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/windpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "castleexterior">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/castleexterior.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "castleinterior">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/castleinterior.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "silentbedroom">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/silentbedroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "glassworld">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/glassworld.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "eforest">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/eforest.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elf-forest">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/elfvil/magicalforest.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "apt">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth/apt.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "bar">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth/bar.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "concert">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth/concert.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "museum">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth/museum.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elibrary">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth/library.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elfroom">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/elfvil/bedroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elftavern">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/elfvil/tavern.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elfvillage">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/elfvil/village.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "starlessgrove" or $currentlocation is "starlessexp1">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/elfvil/magicalforest.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "starlessexp2">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/retrocastle.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "starlessexp3">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/starless3.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "starlessexp4">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/starless4.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "starlessexp5">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/starless5.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "succvil">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/succvil.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "holydungeon">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/holydungeon.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "holymeeting">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/holymeeting.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "dworld">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/dworld.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "elfattacked">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/starless/elfattacked.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "abandonedchurch-int">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/abandonedchurch.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "outdoors-night">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/outdoors-night.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "night-war">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/night-war.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "burningcity">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/burningcity.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "captured">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/captured.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "silentbrothel">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/silentbrothel.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "corruptforest">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/corruptforest.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "ashenroad1">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/ashenroad1.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "ashenroad2">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/ashenroad2.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "ashenroad3">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/ashenroad3.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "ashenroad4">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ch4/ashenroad4.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<if ndef $mountainfire>>
<<set $pseudalive to true>>
<<set $mountainfire to false>>
<<set $mountainwater to false>>
<<set $mountainthunder to false>>
<<set $mountainwind to false>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<</if>>
<<set _randChance = Math.random()>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
Under the watchful eye of the moon, the mountains shed their daytime facade, adopting a guise draped in shadow and mystery. You find yourself <<if $wings is true>>wrapping your wings around you for warmth<<else>>bracing against the biting cold<</if>>. The craggy outlines of the mountains are no longer the same - familiar paths dissolve into the darkness, while hidden ones unfurl beneath your feet, lit by an ethereal glow that suffuses the air. Magic, whimsical and radiant, dances in cascading waves of color across the rocky landscape, a terrestrial aurora borealis illuminating the serenity of the night.
</p>
<<case 2>>
<p class="narration">
The mountains under the cloak of night are a realm transformed. The trails of the day vanish as if by some arcane command, replaced by a luminary labyrinth glowing with the spectrum of an aurora, enchanting and enigmatic. This nocturnal spectacle shrouds the mountains in hues of fantasy, each crag and crevice now radiating with otherworldly luminescence. The wind carries hushed whispers, tales spun from the threads of forgotten epochs, as you traverse a path that seems to have stepped out of a dream, its magic pulsing in synchrony with your heartbeat.
</p>
<<default>>
<p class="narration">
The moonlit mountains are an enchanting puzzle, a chiaroscuro where the stark harshness of jagged rocks competes with the ethereal beauty of the spectral illumination. An unseen hand seems to have rearranged the topography, introducing paths that defy the daylight logic. Your tail maintains a tenuous balance as the trail morphs and shifts, echoing the mercurial nature of the night itself.
The air is a blend of cool earth and blossoming nocturnal flora, punctuated by the petrichor of night dew. Luminescent tendrils of the terrestrial aurora weave through the foliage, casting surreal patterns, painting each leaf and stone with a spectral touch.
A haunting hoot pierces the serene silence, directing your gaze towards an owl perched nearby. Bathed in the magical glow, it studies you, its eyes shimmering with an intelligent curiosity. An observer of your night-time journey, it seems to share your fascination for the unfolding nocturnal wonder.<br><br>
</p>
<</switch>>
<<if ndef $yukiVisitedMountain>>
<<if $yukistatus == "ally">>
<p class="narration">The pale moonlight reveals Yuki's silhouette as she quietly approaches you at the mountain's base. Her long white hair and tail gently sway in the night breeze. You turn and softly explain that it's too perilous for her to join you up the rocky slopes. Her fox ears droop with disappointment, but she nods in understanding. Giving her hand a gentle squeeze, you promise to return safely. Yuki watches with her golden eyes as you begin your lone ascent into the darkened mountains.</p>
<<set $yukiVisitedMountain to true>>
<</if>>
<</if>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $mountains_night.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered.<br>
<</if>>
<<if $energy gte 4>>
[[Explore mountains - 4 energy|mnight_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $mountains_night.paths>>
<<if _path>>
<<switch _i>>
<<case 0>><<if _randChance <= 0.3>>[[Visit The burning Trail|enemy attack][$energy -= 4]]<<else>>[[Visit The burning Trail|mnight1][$energy -= 4, $currentlocation to "firepath"]]<</if>> <br><br> <!-- Fire -->
<<case 1>><<if _randChance <= 0.3>>[[Visit The Echoing Heights|enemy attack][$energy -= 4]]<<else>>[[Visit The Echoing Heights|mnight2][$energy -= 4, $currentlocation to "thunderpath"]]<</if>><br><br> <!-- Thunder -->
<<case 2>><<if _randChance <= 0.3>>[[Visit The Misty Veil|enemy attack][$energy -= 4]]<<else>>[[Visit The Misty Veil|mnight3][$energy -= 4, $currentlocation to "waterpath"]]<</if>> <br><br> <!-- Water -->
<<case 3>><<if _randChance <= 0.3>>[[Visit The Whispering Breeze|enemy attack][$energy -= 4]]<<else>>[[Visit The Whispering Breeze|mnight4][$energy -= 4, $currentlocation to "windpath"]]<</if>> <br><br> <!-- Wind -->
<<case 4>><<if _randChance <= 0.3>>[[Barrier|enemy attack][$energy -= 4]]<<else>>[[Barrier|mnight5][$energy -= 4]]<</if>> <!-- Wind -->
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'mountains - night'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
<<if $yukistatus == "ally">>
You could ask Yuki for help if you're stuck.<br>
[[Talk to Yuki|yukimtnpuzzles]]
<<else>>
If only you had an ally that was good at puzzles, you could ask them for help...
<</if>>
[[Return|Mountains]]
</div>
<</nobr>>
<<nobr>>
<<widget "enemydefeat">>
<<if $currentlocation is "mountains_day" or $currentlocation is "mountains_night">>
<<switch $e.name>>
<<case "bandit">>
<p class="narration">
you find yourself facing off against a malevolent figure clad in dark armor, holding a sharp dagger which gleams ominously in the dying sunlight.
The bandit’s eyes widen upon seeing a female succubus before him, but his smirk soon returns as he charges towards you. With quick reflexes, you easily avoid his attack, your razor-sharp claws sparking with excitement. A powerful blast of wind erupts around you, sending the bandit flying backwards. Despite being thrown off balance, the bandit regains composure and growls defiantly at your show of strength.
The bandit draws himself up, preparing for another assault. His muscles tense and his breath comes out in short bursts. You stand ready, waiting for his move. Suddenly, he leaps into action, swinging his sword wildly. You duck under each blow, dodging them all until finally, one strikes true. You feel a stab of pain as it pierces through your skin.
Without hesitation, you counterattack, unleashing a flurry of slashes and kicks on the bandit. Each hit lands squarely on its mark, driving him further away. Finally, you land a devastating kick to his chest, knocking him down onto the ground. As he lies there motionless, you take a moment to catch your breath. Then, without warning, the bandit springs back to life, charging once again.
This time, however, you are prepared. You raise both hands, conjuring a ball of fire between them. The bandit stops abruptly, taken by surprise. You then hurl the fiery orb directly at him, engulfing him completely. After several moments, the smoke clears and only silence remains. You wait silently, listening intently for signs of other enemies approaching. However, nothing breaks the stillness except for the crackles of the dying embers from the bandit’s corpse.
</p>
<<case "giant">>
<p class="narration">
The Giant towered above the landscape, its massive bulk casting a vast shadow that seemed to swallow the sunlight itself. It's monstrous visage bore the scars of their previous encounters, deep gashes crisscrossing its face in a macabre map of pain and fury. The air trembled with the bass of its guttural roars, and the earth beneath them shook in response to its every movement. The creature's great, gnarled fist tightened around the shaft of a weapon that could have passed for a tree trunk, the head of which bristled with jagged, maliciously serrated metal shards. It bared its teeth, a forest of jagged ivory protruding from cracked and yellowed gums, and raised its weapon high above its head, preparing to strike down the interloper who dared oppose it.
You danced between the Giant's wild attacks with a grace that could only be described as supernatural. As the Giant's makeshift club tore through the air with a sound like a hurricane, you twisted and rolled, your body acting like the precision gears of an expertly crafted clock. Your hands flickered with the glow of elemental magic, tendrils of fire and ice encircling your fingers, trailing brilliant sparks as they moved.
With every near miss, you struck back at the Giant. Arcs of flame licked at its leathery skin, leaving behind ugly, blackened welts. Frigid gusts of ice magic surged forth, encasing the Giant's joints in rime, slowing its movements ever so slightly. The Giant's rage grew with each stinging blow, its roars becoming more ferocious, its attacks more desperate and brutal.
Your tail whipped through the air with lethal precision, leaving deep gashes in the Giant's face.
After several minutes of frenetic combat, the Giant's fury reached its peak. It bellowed incoherently, its voice splitting the air like thunder, and swung its weapon with all the force its monstrous muscles could muster. But you leaped into the air, your body twisting in a breathtaking display of acrobatics, and as you flipped over the Giant's club, your tail lashed out, striking the creature's head with the force of a battering ram.
The blow staggered the Giant, its massive form teetering for a moment as it fought to regain its balance. You summoned every last ounce of their power and launched into a devastating flurry of slashes with your claws. Your magic flared like a brilliant aurora, and the air hummed with the sound of your elemental fury. Fire and ice converged on the Giant in a storm of clashing energies, a maelstrom of destruction that seemed to defy the very laws of nature.
The Giant's colossal body shuddered under the onslaught, its limbs buckling beneath the sheer force of your magic. With a final, deafening roar, it toppled backward, crashing to the ground with an impact that shook the very foundations of the earth. Your breath coming in ragged gasps, your body slick with sweat and stained with the detritus of battle, stood victorious over the fallen behemoth.
</p>
<<case "bonecentipede">>
<p class="narration">
Emerging from the shadows, a long centipede-like body, with a large human-like skull slithers towards you, its elongated form a macabre combination of bone and decay. The creature's hollow gaze locks onto you, and it lunges forward with unnatural speed.
As the monstrous centipede rushes towards you, its many legs skittering across the ground in a nightmarish dance, you waste no time in calling forth your elemental power. With a flick of your wrist, a swirling gust of wind materializes around you, whipping the air into a frenzy. The centipede's advance falters as it's buffeted by the miniature cyclone you've summoned, and you take advantage of its momentary disorientation to prepare your next attack.
Your razor-sharp claws glow with an otherworldly light as you infuse them with the raw power of fire and ice. Flames dance across your left hand, while frost creeps up your right, and as the centipede regains its footing, you strike.
With the speed and grace of a predatory cat, you slash at the creature's hideous form, your fire-infused claws leaving deep gashes in its bone like face. The centipede recoils in pain, and you leap back, allowing your wings to unfurl from your back. With a powerful flap, you soar into the air, narrowly avoiding the centipede's snapping jaws.
From your vantage point above the battlefield, you call upon water and thunder. A torrent of water cascades down from the sky, drenching the centipede and the ground beneath it. As the creature hisses in rage, you summon a bolt of lightning, directing it with unerring accuracy towards your drenched adversary.
The lightning strikes the centipede with the force of a thousand hammers, and its grotesque body convulses violently. Yet the creature is more resilient than you anticipated, and it quickly recovers from the shock, lunging at you with renewed vigor.
You weave the raw energy of fire, ice, water, wind, and thunder into a single, devastating attack. The air around you crackles with power as you release the energy in a cataclysmic burst.
The centipede, caught in the maelstrom of elemental fury, writhes and twists as the combined forces of nature tear at its body. You watch as its carapace shatters, and its monstrous form slowly disintegrates from the elemental onslaught.
</p>
<<case "rockgoblin">>
<p class="narration">
With a guttural snarl that echoes through the craggy landscape, a rock goblin bursts from its hiding place among the stones, brandishing a crude stone axe. The creature's skin is a mix of grey and green, its beady eyes narrowed as it charges towards you with reckless abandon.
You sidestep the goblin's wild swing and slash at the goblin, your claws shimmering with the ethereal power of wind magic. You miss, but so does the enemy. In retaliation, you conjure a gust of razor-sharp air, sending it slashing across the rock goblin's tough hide. It howls in pain and renews its assault, the axe swinging with frenzied determination.
The goblin's reckless strikes met with your precise, wind-empowered claw attacks. As you deftly evade the rock goblin's increasingly desperate onslaught, your eyes remain focused waiting for an opening. Finally, an opportunity presents itself and you unleash a gale-force blast of wind magic.
The powerful gust of air catches the rock goblin off-guard, sending it hurtling into a nearby rock formation. The impact reverberates throughout the mountainside, a cacophony of stone and anguish. As it struggles to regain its footing, you close in for the final blow. Your claws strike with lethal accuracy, slicing scarlet ribbons in the goblins flesh.
</p>
<<case "orc">>
<p class="narration">
A guttural growl pierces the silence, and a massive orc emerges from behind a boulder, its hulking form a dark silhouette against the jagged backdrop. Brandishing a jagged, blood-stained sword, the orc narrows its beady eyes and charges at you with a ferocious battle cry, its words unintelligible in a language you don't understand.
"Ruk'garth ka'shara!"
You rely on your agility and razor-sharp claws to meet the orc's onslaught. As the orc swings its sword in a wide, vicious arc, you duck beneath the blade, feeling the rush of air above your head and a sound like thunder. In a single, fluid motion, you swipe your claws at the orc's exposed side, cutting deep into its thick hide.
The orc roars in fury, "Zal'kara! Yalghar'rat!" It snarls, spewing incomprehensible curses as it swings its sword with reckless abandon. You dance through the onslaught like a storm-tossed wave, your movements flowing seamlessly from evasion to counterattack.
The orc raises its sword for a final, powerful blow, you desperately search for an opening in its defense. With a sudden burst of speed, you dash forward, closing the distance between you and the orc. As the massive blade descends, you pivot on your heel and slide beneath the orc's outstretched arm, your razor-sharp tail slicing through the air and leaving a shallow gash in the orcs abdomen.
The orc staggers from the unexpected counter, its grip on the sword momentarily faltering. Seizing the opportunity, you leap onto the orc's back, your claws digging into its thick, muscular shoulders for purchase. With a swift, decisive strike, you plunge your claws into the orc's neck, tearing through flesh and tendon in a spray of crimson.
The orc crumples to the ground, its lifeblood pooling around its lifeless form.
</p>
<<case "slime">>
<p class="narration">
You suddenly feel the ground shift beneath you. A quivering mass of milky white substance emerges from a crevice in the rocks. The slime quivers menacingly, its shape shifting to resemble a vague, humanoid form, as if preparing to strike.
Calling upon your fire magic, you envelop your claws in searing flames, the intense heat casting dancing shadows across the rugged landscape. The slime lunges at you, its fluid form extending like a tendril, attempting to engulf you in its grasp. With a swift motion, you leap out of its path, retaliating with a blazing slash that evaporates a portion of the creature's gelatinous form.
The slime relentlessly pursues you, its body undulating and shifting in a constant dance of adaptation to avoid your fiery attacks. The creature's malleable form seems almost impervious to your razor-sharp claws, forcing you to rely solely on your elemental magic.
As the creature surges towards you, you concentrate your fire magic into a single, focused inferno, the flames in your claws coalescing into a sphere like a furious sun. You unleash the blazing torrent upon the slime, the scorching energy cascading towards it like a river of molten gold.
The mountain air fills with the acrid scent of boiling musk as the creature is incinerated in a flash steam. With a final, deafening hiss, the opponent is reduced to a bubbling puddle at your feet. You find the scent of cooked semen revolting and your stomach gurgles at the missed meal.
</p>
<<case "spiderling">>
<p class="narration">
From the shadows, a singular spiderling, the size of a large dog, emerges, its skittering legs and venomous fangs a sight that would paralyze even the most stalwart warrior. Your heart races, and you feel a shiver of arachnophobia crawl up your spine. The spiderling advances towards you, its multitude of eyes reflecting a malevolent hunger. You are filled with dread and you feel a shiver as you recall your arachnophobia.
The spiderling lunges at you, its fangs dripping with venom and poised to strike. Desperately, you sidestep the attack, swiping your claws at the spiderling's vulnerable underbelly.
The spiderling barely evades your counter, hissing and chittering in frustration. As it recovers, you seize the opportunity to study its movements, seeking a weakness in its lightning-fast reflexes.
The spiderling leaps and weaves, attempting to catch you off guard with its venomous fangs. But you match its agility, darting away from each strike, and using your tail to deflect the creature's advances.
In a heart-stopping moment, the spiderling lunges at you once more, its fangs mere inches from your face. But you react with inhuman speed, your tail whipping around and impaling the creature through its thorax.
The spiderling's legs twitch one last time, and then it falls lifeless to the ground, your tail still embedded in its body. With a shudder, you withdraw your tail from your foe, victorious in the face of what was once a deep fear. You wonder what drives these giant spiders to hunt instead of simply waiting for prey to get caught in their webs like normal spiders.
</p>
<<case "female_bandit">>
<p class="narration">
You come face to face with a female bandit, her eyes as cold and unforgiving as the rocks beneath your feet. With a menacing grin, she draws a rusty sword and lunges towards you. You wonder why a female outlaw would be so brazen, when women are more likely to be prey for corruption. But you suppose some people have no choice.
You counter her initial strike with your claws, the razor-sharp edges of your claws clashing against the worn steel of her sword. her eyes go wide when she realizes you're not a mere human or easy prey who has lost her way. She recovers quickly, her weapon slicing through the air as she seeks an opening in your defenses. You use your wings to block her attack, the sword bouncing off with a CLANG!
As you evade and parry, you notice a pattern in her movements, an opportunity to exploit her overconfidence. With a swift motion, you use your tail to stab at her, catching her off guard and impaling her through the stomach. As she chokes on blood, you take a moment to wonder why when you used to be a human, why doesn't killing another bother you anymore? Is your mind becoming full demon too?
You turn and leave her corpse, sprawled upon the cold and unforgiving rocks.
</p>
<<case "orcshaman">>
<<if $wings is true>>
<p class="narration">
With a guttural bellow, the orc sweeps his staff in an arc, loosing a green mist that you suspect would be a bad idea to let near you. You snap your wings open, the leathery membrane diffusing the blast as it washes over you. An odor fills the air.
Your claws dart in, scouring bloody furrows across the shaman's chest before he can retaliate. He stumbles back with a choking wheeze, pawing at the wounds. Face contorted in rage, the orc invokes another spell. The ground at your feet erupts upward in a shower of stone shards and dirt.
You beat your wings once to lift clear of the conjured eruption. With fluid grace you close the distance between you in two bounding steps, lashing out with your bladed tail. But the wily shaman deflects the blow with a desperate parry of his staff.
Snarling, the orc retaliates, bringing down the staff in a wide arc, crackling with a savage energy. But you are quicker, always quicker. As the staff whistles through the air, you bend backwards, feeling the pulsing energy hum above your belly.
A cruel smile plays on your lips as you snap back up, launching yourself forward. Your wings beat with force, sending you on a collision course with the orc. His eyes widen, but he's too slow, the surprise halting any incantation in his throat.
Your claws flash, slicing through the air with a deadly promise. One, two, three strikes. The shaman reels, each cut deeper than the last. His green blood splatters against the earthen ground, sizzling ominously.
The shaman roars, anger and pain intertwining in his gravelly voice. He conjures another mist, a desperate attempt at shielding his failing defenses. A flap of your wings blows the mist away, and you're upon him.
A quick stabbing motion with your claws, with unerring accuracy it finds the shaman's throat. There's a brief moment of resistance, a wet crunch, and then it's over.
The orc's roar dies in a gurgling whimper, his staff falling from his limp fingers. He clutches at his throat, but it's futile, the gushing wound painting his chest in a gruesome green.
As his knees buckle, the orc shaman falls, hitting the ground with a heavy thud.
You land lightly, the echoes of battle slowly fading away. The shaman's death brings a brutal silence to the scene, punctuated only by the occasional sizzle of his blood seeping into the earth. Your wings fold in as you stand over the fallen orc.
</p>
<<else>>
<p class="narration">
With a guttural bellow, the orc sweeps his staff in an arc, loosing a green mist that threatens to envelop you. Swift as a shadow, you dive sideways, rolling out of the hazardous cloud. A sickening odor fills the air.
Springing up, your claws dart in, scouring bloody furrows across the shaman's chest before he can retaliate. He stumbles back with a choking wheeze, pawing at the wounds. His face contorts in rage, and the orc begins another incantation. The ground at your feet explodes upward in a shower of stone shards and dirt.
You pivot on your heel closing the distance in two bounding steps, lashing out with your bladed tail. But the wily shaman parries the blow with a desperate swing of his staff.
Snarling, the orc retaliates, bringing down the staff in a wide arc, crackling with a savage energy. But you are quicker. As the staff whistles through the air, you bend backwards, feeling the pulsing energy hum above your belly.
A cruel smile plays on your lips as you snap back up, launching yourself forward. His eyes widen, but he's too slow, the surprise halting any incantation in his throat.
Your claws flash, slicing through the air with a deadly promise. One, two, three strikes. The shaman reels, each cut deeper than the last. His green blood splatters against the earthen ground, sizzling ominously.
The shaman roars, anger and pain intertwining in his gravelly voice. He conjures another mist, a desperate attempt at shielding his failing defenses. But you dart through the tendrils of fog, your form a dark blur.
A quick stabbing motion with your claws, with unerring accuracy it finds the shaman's throat. There's a brief moment of resistance, a wet crunch, and then it's over.
The orc's roar dies in a gurgling whimper, his staff falling from his limp fingers. He clutches at his throat, but it's futile, the gushing wound painting his chest in a gruesome green.
As his knees buckle, the orc shaman falls, hitting the ground with a heavy thud. The echoes of battle slowly fade away. The shaman's death brings a brutal silence to the scene, punctuated only by the occasional sizzle of his blood seeping into the earth. You stand over the fallen orc, then turn away.
</p>
<</if>>
<<case "female_goblin">>
<p class="narration">
The goblin's spiked club whistles through the air, a crude arc of violence aimed at your skull. She screeches, her voice as shrill as metal rending.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/female_goblin/1.webp"><p class="talkname">Goblin</p>
<p class="speech">I'll rip out your heart and feed it to the rats!</p>
</div>
<p class="narration">
You slide back with preternatural grace, the club's iron spikes slicing past close enough to flutter your hair. Your clawed hand blurs out in reprisal, silver flashing in the wan moonlight. Talons meet flesh with a wet tearing, and hot blood spurts forth to christen the mountain stones.
The goblin's scream echoes off the peaks, brutal and jagged. Maddened by pain and rage, she charges heedlessly. But frenzy has made her careless. With viper-like speed you twist and pivot, lashing your blade-tipped tail in a lethal black streak through the gloom. It slashes across her throat in one swift, terminal stroke, releasing a disgusting death gurgle.
She crashes to the trail, limbs spasming in violent death throes that stir the dust before going still. In the silence that follows, all that remains is her lifeless form cooling in a spreading pool of blood that glints wetly in the moons wan light.
You spare the corpse not a second glance as you proceed on your way, the light breeze already erasing signs of the violence that unfolded under the impassive moon.
</p>
<<case "pseudinferis">>
<<goto "pseudend">>
<<default>>
<!-- Insert default or no match action -->
<</switch>>
<</if>>
/* Spidercave from here */
<<if $currentlocation is "spidercave">>
<p class="narration">
Illuminated by nothing more than the faint, eerie glow of the luminescent moss, the Arachne Queen's lair exuded an atmosphere of deadly beauty. Her power was palpable, and as a succubus, you couldn't help but feel an unsettling mixture of awe and fear. She was a being who could have effortlessly dispatched Melek Taus, and your current handicap of being unable to use your charm against her only added to the disadvantage you faced.
Your illusion dropped, you exposed your full Succubus form preparing to use all your tools at your disposal, and feigned an attack hoping to lure her into a false sense of security. She merely sneered at you with contempt and spoke
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I knew I could sense the aura of a demon. Pathetic, just like the rest of your kind.</p>
</div>
<p class="narration">
As the Arachne Queen swiped at you again with her scythe-like legs, you narrowly dodged the blow, tumbling out of the way with the agility you've honed through countless battles. As you regained your footing, you couldn't help but take in the full extent of the Arachne Queen's form. Her human half stared at you with an icy glare that seemed to pierce your very soul, her naked breasts bounced with every move she made making it difficult to peel your eyes away, and her spider legs swung at you with a deadly precision. Despite her half-human, half-spider form, she moved with the fluid grace of a dancer, captivating and terrifying all at once. Her tangerine hair flowed as if caught in an ethereal breeze, and her carapace gleamed like polished obsidian. Her eight legs, each tipped with wickedly sharp edges and covered in razor-sharp spines, glinted in the dim light showing you how close to death you are.
It was beginning to become increasingly evident that the Arachne Queen was several steps ahead of you. She seemed to anticipate your every move, blocking your attacks with ease and striking back with a ferocity that left you reeling. As you fought, you caught glimpses of her intelligence in the way she moved and strategized, adapting her tactics to counter your own. It was clear that you were outmatched and on the verge of losing this fight.
As the Arachne Queen moved in for the kill, you took an extremely risky move and dived into her attack, using every ounce of your remaining strength to launch yourself at her, grabbing hold of one of her legs. The element of surprise caught her off-guard, and you used that brief moment to pull her off balance. She hissed in fury, her eyes narrowing with malice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Someday I will break free from this place and I will slay all of your kind!</p>
</div>
<p class="narration">
With her momentarily vulnerable, you summoned the last of your power and channeled wind into your claws for a devastating strike at the base of her legs, severing several of them.
The Arachne Queen screamed in agony as she toppled to the ground, her once-graceful form now broken and writhing. Although she appears defenseless, you see her start using her human body to begin drawing something in the ground with her blood. It looked like she was drawing some sort of rune. Your instincts screamed at you, warning you not to let her finish this, but looking around you don't appear to have any options. You look around hopelessly as she finishes it and unleashes a torrent of magic you've never seen before. You sense nothing but void from the magic. It's almost as if the magic pulls everything in, even your very thoughts. The chamber is filled with an oppressive darkness that threatens to consume everything in its path.
You narrowly avoid a blade of magic as it soars past you, slicing the side of your abdomen open. But you don't have time to look and see how badly injured you are, as you can already see her legs beginning to heal.
To your surprise the void magic continues to grow in intensity, spiraling out of control as it ricochets throughout the chamber. It appears that even the Arachne Queen could not fully control the destructive power she had just unleashed in her rage. With a final anguished scream, she is caught in the path of her own devastating magic. Her body is sliced to ribbons and consumed by the void.
By all rights, there is no reason you should still be standing. If she's this powerful, how powerful are the remaining demon gods? Especially if she truly wasn't one, implied by the anger she showed when you mentioned that name.
Slowly you begin to pick yourself up<<if $azraelquest is 3>><<set $spidersilk to true>>, and begin collecting silk from her domain to end your difficult quest<</if>>, drawing on the last of your reserves to escape this dark place when you start hearing skittering. Like the feet of thousands of arachnids rapidly crawling in your direction. In a panic, you use all your might to escape in a hurry. <<set $alive.elyria to false>>
As you escape the cave, you spook a raven which screams at you and flies away in your rush. You keep going until it's clear that you've escaped.
</p>
<</if>>
/* future locations after here */
<</widget>>
<</nobr>>
<<widget "enemycharm">>
<<if $currentlocation is "mountains_day" or $currentlocation is "mountains_night">>
<<switch $e.name>>
<<case "bandit">>
<<set $sexcount += 1>>
<p class="narration">
The bandit approached you, mesmerized by your ethereal beauty. He couldn't look away from your pale and flawless skin, like moonlight reflecting off still waters. Your long $hair hair fell around your shoulders framing your perfect face.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">You've been blessed by the Gods themselves</p>
</div>
<p class="narration">
You chuckled knowing how ironically close he was.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, a bandit! What are you going to do to me?</p>
</div>
<p class="narration">
You asked, slowly unbuttoning your dress, revealing tantalising glimpses of what lay beneath.
The bandit felt his pulse quickening as he took in every curve of your body. He reached out for you, grasped your waist firmly, and pulled you closer.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">I am going to take everything from you tonight. You will be a slave to my cock!</p>
</div>
<p class="narration">
You giggle,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What could you possibly take from me? My virginity? I'm afraid you're a little late for that.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bandit/bj.webp">
He pushed you to your knees and you felt yourself growing wetter by the second. His hands ran through your hair, caressing it tenderly before he thrust himself into your mouth. Your lips parted to accept his invading shaft, and you began to move your head up and down, taking his length deep within your mouth. A low groan escaped from his chest as he leaned back and tilited his head back in pleasure.
As you worked your way down his shaft, you noticed his hands tighten in your hair. He pulled you away from his cock, causing you to let out a small cry of protest.
He turned you around and pressed your chest against the rock wall, your breasts rubbing against the rough rock wall. He kicked your legs apart, spreading them wide open and you felt something poking and prodding against your ass.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">Cunt or ass?</p>
</div>
<p class="narration">
Before you could answer, he'd already made his decision and shoved his cock into your ass.
You groaned loudly, feeling his thickness stretch you wide. He thrust deeper, hitting you hard and sending waves of pleasure from both genders coursing through your body. You clung to the rocks before you and struggled to remain grounded.
Finally after what seemed like forever, he stopped abruptly and pulled out. Confused, you turned around only to witness him spray his hot cum all over your stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What a waste</p>
</div>
<p class="narration">
You used your fingers to wipe your stomach, then licked them clean.
He laughed,
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">Sorry love, maybe next time.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What makes you think we're done?</p>
</div>
<p class="narration">
You used your charm against him in full force.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">Wha...what?</p>
</div>
<p class="narration">
You grabbed him by the cock and knelt down, sucking the residual semen off of it and feeling it grow within your mouth.
Standing up you decided you don't want to lay on the dirt, and spread your pussy open for him
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want it here.</p>
</div>
<p class="narration">
He lifted you up, your back against the rock wall and pressed his cock against your entrance. You let out a loud moan as you felt him slide inside of you, spreading you apart.
He grunted and groaned as he pumped harder and harder, your back slapping against the stone wall. Your vaginal walls squeezed him tightly, milking his cock for every drop you could get. He thrust harder as he came inside you, and you moaned as you experienced his orgasm, your legs tightening around him not letting him escape.
Your pussy continued sucking him in, causing him to cum again, and again. Never letting him escape. Finally, unable to hold your weight anymore, he dropped to the floor like a sack of potatoes, and you landed gently on your feet. Your cunt dripping a few drops of semen on his face as he gasped for air. You chuckled and walked away, not wanting to be around to watch him breathe his last.
</p>
<<case "giant">>
<p class="narration">
Your heart pounds wildly against your chest as you stared up into the face of the towering giant, whose presence filled the room with its immense power and strength. His scent is overwhelming, filling your nostrils with the heady fragrance of damp soil and sweat. Your fingers tremble slightly as they brush lightly across his thick forearm, which feels like five of yours put together. You can almost feel the heat radiating off of his enormous frame, and you find yourself imagining what his equally large member would look like. He gazes down upon you hungrily, taking in every curve and contour of your body. You feel powerful as you realize how much control you have over such a powerful being. He looks at you like a puppy desperate for it's owner's affection.
He removes what little garment he wears, and approaches you. You don't even need to get on your knees for this beast, simply standing at your full height you're already face to face with his cock. And what a cock! That thing is huge. Can your magic really protect you from injury from that thing!? You take in the scent of the giant's musk, and taste of your own anticipation. You reach up, trailing your fingers along his cock, feeling the texture as it hardens against your fingertips.
Flaccid this thing was already scary large, but at full mast this thing is half as tall as you are!
<img class="passage-image" src="demongodsassets/sexscenes/mountains/giant/bj.webp">
You open your mouth, not to take him inside, but to begin by licking him. Reveling in the taste of his surprisingly clean cock. His cock tasted of salt and musk, yet there was also something else lingering beneath the surface; a hint of sweetness that reminded you of fresh rainwater drizzling through the trees.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/giant/giantbj.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
The giant grunts, signifying he wants more than the stroking of your hands and tongue. A bit worried, you decide to rely on your magic to protect you as you take that giant Giant's cock between your legs. The giant falls to his ass, sitting down and resting his back against a rock wall, nearly knocking you off balance with the tremor he caused.
As you try to get above his cock, you practically have to climb the thing. The giant doesn't seem the least bit concerned that its cock is as long as your abdomen to neck and as wide as your entire stomach though, as he picks you up and jams you onto his cock with no warning.
It should have split you in two. You should have heard a terrifying tearing sound. Instead, you feel the giant's cock sliding inside you. Your walls stretch around him, accommodating his thickness without complaint. Instantly your body began to convulse with tremors as the mere sensation of being spread wide open for this thing caused your first explosive orgasm. So far only the tip was inside you, but you had no grip, no handle whatsoever and couldn't force yourself to move up and down for this beast.
The giant didn't seem to care, once again as it simply gripped your body and pushed you down all the way to the base of its cock. Your body willingly stretched for his member, taking on a somewhat phallic shape itself as you felt the tip of his cock in the back of your throat. Wait your throat!? Did this magic just rework your internal organs to be one long tube? Are you quite literally an onahole right now?
The giants hand gripped your entire body as he nearly pulled you off his cock, then jammed you right back down again. You were completely unable to moan as the cock in your throat blocked any airflow, but the sensations made you tremor nonetheless. Every time he jammed you back to the base of his cock was another explosive orgasm. Your eyes rolled back into your head as the pleasure was nearly overwhelming as he continued to stroke his cock using your body as a toy.
Finally, you felt his cock swelling as it filled you to capacity, yet somehow your body seemed to accommodate its expansion. Your mouth was flooded with a sweet taste as he thrust deeper into you, causing your throat to widen around him. You were overcome by pleasure as your throat contracted around the head of his cock, sending waves of ecstasy through your body and something delicious exploded out of your throat, and you ended up spraying delicious white semen all over yourself, showering yourself and his hand in his cum.
The beast kept using you to jack itself off all the while you were spraying its semen from your mouth, completely coating yourself and its hand in savory white goo.
Satisfied, the giant slowly pulled you off its cock, your eyes completely glazed over... Not that anyone could tell as you were literally covered in slimy white cum from head to toe. After being removed from the giant's cock, you felt the ground tremor as it stomped away, probably more than satisfied. Your body slowly reformed back to normal, but you couldn't move. You were buried in a pool of semen and your limbs still felt like jello. You still couldn't breathe, but since it was cum that was ok, and you took your time slowly licking it, sloshing it around your mouth, and tasting the cum as your body slowly absorbed the semen around you.
</p>
<<case "bonecentipede">>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bonecentipede/1.webp">
As the charmed bone centipede slithered closer, its many legs moved swiftly across the ground. Its skull-like head was massive, with razor sharp mandibles that could easily rip one apart if they were not already charmed. The rest of its body was a long, segmented mass of tough chitin which looked almost impossible to penetrate.
The muskiness of the bone centipede’s arousal filled the air, causing your own body to react in kind. As its head lowered, its empty eye sockets locked on yours. A shudder ran through you, either out of desire or apprehension. It drew nearer and opened its mouth wide, revealing a long and thick proboscis covered in tiny bumps designed for insemination. Your lips parted and allowed the proboscis to slip into your mouth, its texture coarse against your tongue.
<<if $genderstart isnot "grill">>For a moment, you remembered your former life as a human<<if $genderstart is "male">>, a man,<</if>> and how you should have found this repulsive. Instead, however, your pussy dripped at the very idea of what was taking place.<</if>>
Your taste buds savored the musky arousal of the bone centipede combined with the metallic tang of its chitin. As it thrust down your throat, your succubus body responded to the flavors and textures of the creature, and you moaned around its proboscis. After one final thrust, it pulled away from your mouth and its tongue slid down toward your awaiting form. It wrapped its tongue around your body, drawing you close to its chitin-covered frame.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/insert2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
As its proboscis entered your pussy, waves of pleasure surged throughout your body. The feeling was overpowering, and you felt yourself beginning to climax around the thick intruder.
The creature’s movements became increasingly frenzied as it felt your body responding to its touch. It thrusted harder and faster until finally, with a powerful thrust, it inseminated you with a large amount of semen. You could feel it filling you up, oozing out of your pussy as you writhed in blissful pleasure. Then it pulled its tongue out of your body.
As you watched the creature curl up and die, having already finished snacking on it's life. You rubbed your still wet pussy, collecting the dripping cum and bringing it to your mouth so you could savor it. Its taste was exquisite—sweet yet salty—and its texture was thick and creamy, yet had a pulpy feel to it.
</p>
<<case "rockgoblin">>
<<if $p.acceptance lt 45>>
<p class="narration">
As your mesmerizing magic seizes control of the Rock Goblin, the instincts you try to ignore awaken. Heat flushes your cheeks as you watch his lumpy cock harden until it pops from underneath his loincloth. Your heart skips a beat when a bead of precum oozes from his tip. You try to tear your eyes away temptation dribbling down the underside of his shaft, but you can’t. Your magic mesmerizes you the same as him.
</p>
<<elseif $p.acceptance lt 75>>
<p class="narration">
Anticipation curls around your spine as it rises up from your womb. It hisses the allure of desire, pleasure, and power into your long ears, but you’re able to endure its sweet talk. The knowledge of what happens to humans who listen to serpents still lingers in what remains of your memories, that is, until it sinks its fangs into you. A cry dies in your throat as it pricks your mind. Pleasure ripples through your thoughts and nerves as its venom takes hold of you and the Rock Goblin.
</p>
<<else>>
<p class="narration">
Yes… your internal voice sighs as you surrender to instinct and the magic that mesmerizes the Rock Goblin in front of you. Yes… yes… yes… it repeats as you watch his lumpy gray cock emerge from his loincloth. The world falls away as your womb throbs in need.
<span style="font-weight: bold;">Throb.</span> The cawing of the ravens watching from the rocks fades away.
<span style="font-weight: bold;">Throb.</span> The cool mountain winds die on the heat flushing your skin.
<span style="font-weight: bold;">Throb.</span> Your eyes jitter in their sockets as you fixate on the meaning of your existence in this second life — <span style="font-style: italic;">to drain every cock dry. </span>
</p>
<</if>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/rockgoblin/knees.webp">
You cast aside your clothes and present yourself to the Rock Goblin. Hands and knees firmly on the ground, but ass raised in front of his dilating eyes. It’s not a moment before he bites into the succulent bounty and embraces the kiss of death.
In his lust-induced madness he rips through you in a single go, but his turgid length isn’t enough to reach your core. Pathetic, your second-self chides, he can’t even fill a hand. As he pulls back for the next tactless shove, your myriad folds wrap, squeeze, cling, and suck at him. They pull the voice from his throat and the strength from his hips.
He stumbles for a moment. His rough bony fingers dig into the firm flesh of your divinely sculpted hips and keep him aloft, but no man can resist you. He snarls in some monstrous tongue and pulls you into a haphazard thrust that is as sloppy as he is mad. Your excitement splashes over his groin and cascades down your legs.
His strength ripples through you as he humps your body without a thought to your pleasure. He’s stronger than you expected, much stronger. Your head bounces to the time of his thrusts. Your hair flits about as you skip off the ground with each collision, while<<if $breasts is "small">> sweat drips from the tips of your small chest.<<elseif $breasts is "medium">> your ample breasts sway beneath you.<<elseif $breasts is "large">> your bountiful chest smacks against your arms.<</if>>
</p>
<p class="narration">
It still isn’t enough for the Rock Goblin. The flavor of dominating the flower devouring him one thrust at a time isn’t strong enough. His grubby hands take hold of your horns and he pulls with all of his might. Sensation cracks down your spine as he cranes your neck and back into a seductive arch.
</p>
<<if $genderstart is "male">>
<p class="narration">
Your heart wells with a submissive glee. You used to be a man. The thought of another one, monster or not, penetrating and having his way with you, should be repulsive, but it’s not. Instead the feelings pouring from your heart twist you with an addictive pleasure. It feels too good to be penetrated. It feels too good to be dominated. It feels too good to fuck cocks until they’re limp and spent. His every thrust gouges the succubus imprint deeper into your being.
</p>
<<else>>
<p class="narration">
Birds scatter as your moans echo off the walls of the mountain range. The Rock Goblin’s manhandling should feel worse than the so-called technique of drunken frat boys, but that was when you were simply a woman. Now as a succubus, there’s no such thing as bad sex. Every dopey thrust, every clumsy grope, and every premature ejaculation reverberates through your being. You are made for sex. You were to made to fuck and love every second of it.
You can’t help but let the glee of your new life take control of your smile.
</p>
<</if>>
<p class="narration">
Harder. Faster. Stronger. Wilder. The Rock Goblin foams at the mouth as he prepares to offer his life to you. The roots of your charm bore into his muscles, bones, and mind. They drink up everything that he is and converts into one last ejaculation that compresses a lifetime of pleasure into the single greatest moment of his otherwise worthless existence. The inner self that emerged from your transformation reminds you that this is the best possible ending for a wretch like him. Enjoy it. He certainly is.
And you do. Your latest climax starts with his final. You drink in the ecstasy of the Rock Goblin’s last moments and the life force he cultivated for you. Your body swells with strength as the vigor needed to climb this mountain everyday becomes yours. Colors sparkle in your vision as the brilliant sunsets he enjoyed so high up become yours. Bliss, unforgettable bliss, pours from your heart as your magical roots harvest everything that he is and makes it yours.
What used to be a Rock Goblin plops onto the ground behind you. A satisfied coo leaves your tongue as you clumsily climb onto your feet. You wipe off the dirt from your arms, elbows, and knees as you look down at your once lover. Despite being as dried as the traveling meats at the Blackpool market, his last expression is a smile.
</p>
<<if $p.acceptance lt 40>>
<p class="narration">
However, yours is not. Once the unforgettable high of orgasm is gone, all that is left is regret. It’s not that you feel any sympathy for the monster you killed, but you mourn for the slow death of the person you used to be. Every time you indulge in this pleasure and use the powers that Goddess bestowed, you lose a little bit of who you once were. A teeny-tiny little bit each time you satisfy yourself and your hunger. What terrifies you more than the power or the pleasure is that somewhere deep inside, you hope that person would hurry up and die already.
</p>
<<elseif $p.acceptance lt 75>>
<p class="narration">
And so is yours. You slip back into your clothes and skip away, reliving each sweet second in the afterglow. A girly giggle escapes you as a miniature orgasm emerges like an aftershock to the quake you just experienced. That wasn’t so bad, was it? A life of sex and pleasure without a thought toward regret or consequence. All you need to do is say yes to the inner voice of your second self. Say yes and embrace your new life is this new world.
</p>
<<else>>
<p class="narration">
And yours is greater still. Your fingertips cradle your face as the life of the man before you stains your cheeks. This is the pleasure that only a succubus can enjoy. The empowering afterglow of consuming a man’s life and blooming into an even greater feminine radiance.
You smile. You giggle. You twirl as you revel in the demonic glee. You love this new life and you love who’ve you become. There’s no need to second guess a succubus’s happiness or long the past. All that’s left to do is to slip back into your clothes and sing the siren song that leads the next man to his doom.
</p>
<</if>>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<case "orc">>
<p class="narration">
As you run into the orc, you notice its bulging muscles and rough skin. Its bumpy and bulbous cock in perfect view as the creature wears no armor or clothing to hide itself. It seems to be pulsating with arousal, tempting you to claim it as your own. You're already dripping and your mouth is salivating as you stare at it, hardly even noticing the orc itself. It was as if the Orc didn't exist, just its oversized, bumpy for her pleasure, cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come here, handsome.</p>
</div>
<p class="narration">
You say to the orcs penis, hardly paying the orc itself any mind. The orc doesn't seem to notice, or care as it complies with your demands. Your charm magic already working it's way through the orcs defenses. As it comes closer you waste no time sinking to your knees and you wrap your arms around the orcs thighs, you can feel rippling muscles of its body under your touch as you press your lips to its lumpy green cock, the scent of the dry mountain air mingling with the musky odor of the orc.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/orc/oral.webp">
The orc responds eagerly to your touch, its large, bumpy and bulbuous cock already hardening with arousal within your mouth. You waste no time, taking its growing shaft deep into your throat, enjoying the feeling of it getting longer and harder down your throat.
You begin to work your head up and down its shaft, the orc grunts and moans before it decides to take control.
The orc grabs you by your long $hair hair, pounding its cock down your throat. Thankfully what would have been unpleasant for other girls, for a succubus this only brought you joy as your pussy opened its floodgates below you. Your mouth constricts around the things cock as you experience an odd throat orgasm, the tightness causing the orc to start blowing it's load directly down your throat.
Although you got to enjoy the feeling of its orgasm down your throat, you are a bit disappointed as you didn't get the opportunity to taste its flavor, since it came directly down your throat. But that's ok, you're not done yet. And the orc doesn't get a choice.
You push the orc onto its back, feeling no resistance from the orc. His bumpy and bulbuous cock throbs eagerly as you stroke it, your hand trailing down it's length as you marvel at its size and girth and the fact that it somehow fit down your tiny throat. You straddle him, positioning yourself atop him as you lower yourself onto his throbbing member. You feel every inch of his cock, every bump as it slides deeper inside you, stretching you to your limits.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/orc/orc1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
As you ride him, you can smell the musky scent of his arousal filling the air, mingling with the sweet scent of your own desire. You moan as you take him deeper, your succubi body craving the feeling of his hot cum inside you.
Finally you reach your peak, your body convulsing in pleasure as you climax around him. The orc takes the hint and slams into you, his huge cock filling you up again as he thrusts upwards into you with abandon.
As he reaches his own peak, and the end of his life, he blasts a torrent of hot, sticky cum all over your insides. You eagerly scoop it up before it leaks out, taking it into your mouth and reveling in the taste and texture of it as you slosh it around in your mouth. As you swallow every drop, you reach down to your cunt for a second helping, and you scoop it into your mouth, sloshing it and gargling it. Almost refusing to swallow it as you don't want to let go of this pleasure. Eventually you swallow every last drop, your body craving the nourishment of his life essence. Breathless and sated, you collapse on the dead orc, your body pulsing with satisfaction.
</p>
<<case "slime">>
<p class="narration">
The slimy creature was pulsating and oozing with a thick white substance which you recognized from your heightened succubus senses to be semen. The knowledge that the slime took the shape of whatever it had most recently consumed made you realize that these particular slimes must have been feasting on copious amounts of cum. Your eyes widened with anticipatory delight at the prospect of devouring the whole creature.
Your skin tingles as the slimy creature approaches, its body undulating with anticipation. The air around you fills with the intoxicating scent of its arousal, causing your mouth to water uncontrollably.
Your hands move forward to caress its pulsating form, eliciting a shudder from the creature. Its slickness coats your palm, leaving behind a sticky residue which you eagerly lap up.
Your mind drifts away on a wave of desire, imagining yourself devouring every bit of the creature's succulence you imagine the ecstasy of consuming the entire creature, feeling the warmth of its cum filling your belly. Closing your eyes, you surrender to the sensations, preparing yourself for the most decadent experience yet.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/slime/swallowed.webp">
Your body has become possessed by instinct, and you find yourself unable to resist the creature's advances.
It pulls you deeper into its gooey depths, enveloping you completely. Everywhere you turn, there is more of its thick, viscous fluid - covering your body like a second skin.
You open your mouth wide, allowing the cum to flow freely down your throat, filling you with its warmth. You can feel it seeping into your pores, soaking into your very core. There is nothing left but to accept the creature's gift, becoming one with it forevermore.
As you continue to absorb the creature's essence, your body begins to respond in kind. Your lips part wider, inviting more of the cum into your mouth. Your muscles relax, allowing the cum to fill you up as your other holes open wide as the slime pushes itself inside.
Your entire body feels alive with energy, as though it was designed specifically for this purpose. You revel in the feeling, letting out a cumbubble moan of pure bliss as you savor each delicious moment.
The slime dissolves into your body completely, and you can feel the effects of its essence. You lay there, basking in the afterglow of the absorption. You realize you completely lost control. It would be dangerous for you if one of these came into town. You consider flavors and consistency of semen from adversaries so far and this one might be your favorite yet.
</p>
<<case "female_bandit">>
<<if $transformtarget == "enemy">>
<p class="narration">
The bandit woman keeps her hair short and wears a tattered leather skirt that reveals tantalizing glimpses of pale flesh. Her face is pretty despite its weathered look, and her body appears strong and lithe beneath the ragged clothing. The sight of her stirs something inside you; you want her badly<<if $genderstart is "male">>, possibly a residual effect of having once been a male<</if>>. Unfortunately, your charm spell fails to have any effect on her. It seems like nothing can sway her. However, you're determined to try again. This time, you use your transformation spell. As soon as the words leave your lips, her eyes widen and she begins tearing at her clothes, oblivious to your presence.
Her full breasts begged to be suckled and her massive erection stood proudly between her legs, demanding attention. Her panic was evident in every movement she made, and her pleading gaze implored you to take pity on her.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Female Bandit</p>
<p class="speech">What's happening? How did this happen?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can help you with that</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Female Bandit</p>
<p class="speech">You can make it go away? Please, I'll do anything!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I didn't say anything about making it go away...</p>
</div>
<p class="narration">
You lick your lips. Normally you can't eat the life essence of a woman, but what if that woman suddenly had male genitalia?
The air is thick with anticipation as you kneel before her, taking in the musky scents of her aroused body. Your eyes trace the length of her erect member, its tip glistening with desire. As you ran your tongue along its length, she let out a soft moan of pleasure.
Your hands moved lower, exploring the wet folds of her sex. Her hips bucked against your touch, sending waves of delight through both of you. The taste of her arousal filled your mouth, making you even more eager to continue.
Without warning, she shot a stream of hot cum onto your face, leaving you drenched in her essence. You smiled at this sign of her passion, then began to lap away any remaining traces from your mouth.
With a mouth full of cum, you stand up and grab her chin to pull her in for a kiss. Sharing her own cum with her, you push it into her mouth with a kiss and swirl the semen between your tongues letting her taste herself.
Like a good girl, she swallows it all.
She pulls back slightly, giving you one last look before leaning forward and capturing your lips in a deep, passionate kiss. Together, you share the flavors of each other's bodies, savoring every moment.
Then, without hesitation, she turns you around and pushes you against a nearby rock, where she can take control of the situation.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bandit/banditfuta.webp">
Slowly, she slides her newly-formed penis inside of you, filling you completely. A low groan escapes your throat as you feel yourself being stretched beyond what you thought possible.
She starts thrusting quickly, pushing deeper and harder until she reaches her peak. Another powerful orgasm shakes her entire body, causing her to cry out in joy and nearly drop you.
You bend over the rock and present your gaping and hungry cunt to her, no words are necessary as she is already overcome with desire. Her new cock pushes into you and she blows her load almost instantly. The warm cum coats your feminine folds as she begins to thrust, unable to stop. You both moan as she moves in and out, her large breasts pressing against your back as she fills you with more seed. Every time you experience one of her climaxes through your skill, your pussy clamps around her shaft and causes you a miniature orgasm.
A mix of musk and passion overwhelm your senses, your body shakes with delight as her juices flood into you and you take them in.
You move in unison, your groans and gasps melding together as you both near ecstasy for the final time. The smells of sweat and sex permeate the air, and the sounds of bodies slapping reverberate throughout the clearing. You feel yourself getting closer and closer to release and you knew the bandit was too, her breaths becoming more labored behind you.
Finally you reach your peak, your bodies convulse in blissful harmony. Your body tightened around hers as you felt something warm fill you up and start to overflow.
Having finished with her, her life now spent, you gather your belongings and depart from the scene.
</p>
<<else>>
<<if $genderstart == "male">>
<p class="narration">
A familiar excitement coils up your spine as you watch the bandit reel from the effects of your charm. Her gloved fingers press into her short cropped hair as she fights against the magic conjuring an all-consuming lust for you. Her pupils narrow and widen as she struggles against pouncing the hardening illusion that hints at the man you once were.
Even in your new form, with your new hungers, and your new inner self, the length standing between your legs feels natural. The tome on transformation said that it was an enchantment that needed to deceive the very soul but was there any need trick yourself? You are a man in a succubus’s body. Your second self may have mixed in her own desires, but yours still manifest in the long gazes at the pretty tavern girls and popular prostitutes that are a touch too hot for a seemingly straight woman.
That’s why you bothered to use this sorcery on yourself instead of her. There’s nothing to gain from filling her, but somewhere deep inside your soul, your masculine self still hungers for it.
</p>
<<else>>
<p class="narration">
An exotic sensation grows from between your legs and lifts the front of your clothes. Your cheeks flush as you watch the bandit reel from from the effects of your charm. Her pupils narrow and expand as she watches your illusion come into view after you discard your clothes.
The grimoire stated that in order to manifest a transformation the caster needed to trick the target’s soul into believing the illusion, and you have. Your eyes look at the bandit woman as a man would. Desire wells in your chest as the foreign and illusionary appetite takes in her feminine features. Your imagination spins fantasies of taking the bandit and filling her with your color.
These feelings aren’t so bad, are they? You can’t feed from her like an incubus, but that’s not why you're doing this, is it?
</p>
<</if>>
<p class="narration">
The bandit tears off her ragged clothes and tattered leather skirt after finally succumbing to your charm. Sweat beads from her pale skin as she steps toward you, eyes locked on her sole desire — your cock. However, before she can seize it for herself, you order the wretch to her knees.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bandit/mcfuta.webp">
She obeys and quivers while she taking in your scent. A thin line of droll leaks from the corner of her mouth and trickles down her pretty but weathered face. Banditry isn’t the ideal lifestyle for beauty. You wonder what could have brought her to this point. Was she a runaway that refused to whore herself out or did a simple crime from her past spiral into a life of violence and sin?
Not that it matters. You grant the slut permission to begin her new life pleasuring your cock. She moans as she takes you between her chapped lips. She shivers as her tongue wraps around your length. Her eyes roll back when she brings you into her throat. The more she devotes herself to pleasing you, the more your magic teaches her the joys of service.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn’t it so much better to serve than steal?</p>
</div>
<p class="narration">
A tear rolls down her cheek as she nods with you still enveloped in her mouth. However, before she can redouble her efforts, your sympathetic powers link you to the miracle emerging from her heart. Euphoria blooms in her chest as the bandit surrenders to the bliss of serving others. From head to toe joy seeps into her muscles and bones. Her features soften as she considers a different path from the hard life she’s lived.
You reward her like the good girl she’s becoming and release inside her throat to nourish the feelings stirring within. It may only be a temporary mirage born from the heat of your lusts, but it overturns reality and her heart.
However, you’re not with her yet. Pulling out of her mouth, you take her from behind, exploring the bruises and scars that pepper her toned but still attractive body through touch and kiss. Your second self guides you in spinning up new miniature climaxes that stack and mix across her form until her whole being throbs as it rises and falls in the waves of supernatural and life changing orgasms. In the midst the single greatest moment of this bandit’s life, you whisper a directive that will lead her through the rest — That even while receiving, she must continue to give.
Her hips welcome home their mistress when you finally push inside. Obeying your direction, they suck and wring your length with the gusto of a goblin and the technique of a virgin. They fumble about your shaft and struggle to find the pace to serve you best. However, it’s not her bedroom skill that pleases you most, but her feelings. Even as you bring her to another orgasm that echoes between the mountain slopes, she devotes herself to you. More important than her happiness and pleasure is yours.
And it’s those feelings that drain you like a succubus. They compel you to to empty yourself into her belly in a single, long climax that synchronizes with her own. Together, you moan, shiver, and melt onto the ground. Neither of you can tell who is holding who as you share the afterglow.
Time passes as you indulge in each other’s warmth. No words pass between you, because looks and touches communicate everything that needs to be said until you both recover your strength.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You’re a very fortunate girl.</p>
</div>
<p class="narration">
She nods knowing that this will be the last time you see each other. She doesn’t make a scene or beg for you to stay but instead helps you with your clothes while adoration shines in her eyes. This chance encounter saved her life.
Once you’re both dressed, you share a parting kiss before going your separate ways. You return to the mountain wilderness while the she returns to the society she turned against.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<</if>>
<<case "wolves">>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/puppies.webp">
You cast a transformation spell on the puppies, and the wolves began to shrink and shift until standing in front of you and growling is an adorable group of wolf puppies.
Their growls are nothing more than cute at this point, and you cast charm on them. Their menacing aura's fade immediately, replaced with an innocent desire to play and explore. Their little tails wag energetically as they bound towards you, their yips echoing in the otherwise silent woods.
You drop to your knees, opening your arms wide. In an instant you're swarmed by the playful puppies, their tiny tongues lap at your face as they compete for your attention.
After spending a few minutes playing with them your heart is warmed and your mood is improved. You gain 5 energy!
You rise and leave them behind, knowing that they'll transform back to the way they were in 24 hours.
</p>
<<set $energy += 5>>
<<case "spiderling">>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/bunnies.webp">
You cast transformation on the spiderling, its form shimmers and twists caught in your magic.
After the transformation is complete, you're not met with the sight of creepy crawlies. Instead it's a group of fluffy bunnies! You're not even sure bunnies exist in this world, but your magic doesn't care. Its nose twitches curiously and its ears perk up at unfamiliar sounds.
A chuckle escapes you as the creature stumbles towards you in an effort to attack.
You cast charm causing its aggressive actions turn to curiosity as it jumps in your lap. It nudges its tiny nose into your hand, inviting you to pet it. Its soft fur is as soft as it looks, and its gentle thumps of contentment bring you joy. Since the transformation is only temporary however, you take this reprieve and move on.
You have gained 5 energy!
<<set $energy += 5>>
</p>
<<case "female_goblin">>
<<if $transformtarget == "enemy">>
<p class="narration">
There were women in your past life that loved to gloat that men were only capable of thinking with their dicks. That little head was their tool to wrap those stupid men around their fingers, manipulating them for free dinners, gifts, and vacations. They lived the high life while stringing along their desperate suitors with attention, compliments, and the occasional blowjob. And you’re sure that it was no different for this goblin woman.
Her targets were too easy after all. It wouldn’t take much to get a bunch of those greenskin monkeys to throw themselves at her feet. You didn’t even need charm magic for some of them. A single bat of your eyelashes was enough to whip a mob of them into a frenzy. The stupid things couldn’t wait to cum their lives out for you.
And you’ve reduced her into the same. One touch was all she needed to lose to the power of her new cock. She cackles as she cranks her length up and down, thrusting into imaginary goblin women with as much gusto as her male counterparts. Whatever intelligence she may have had is crushed beneath the weight of your charm, her transformation, and the once in a lifetime pleasure she indulges in.
It doesn’t unsettle you when your charm brings your instincts to life. She’s an unnatural combination of male and female, but didn’t you read doujins about this very thing? You recall illustrations of hermaphroditic women coupling with others in hedonistic bliss. Their supernatural virility and allure brought you to as many orgasms as their fictional partners.
You did that, right? Your inner self snickers as she serves you illusionary memories of masturbating to impossible women blessed with the pleasure of both sexes. You shake your head, but you can’t tell what’s real anymore. All you know is that goblin is about to waste the semen that’s meant for you and you alone.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/femgob/ride.webp">
You push the fool onto the ground and mount her lumpy green cock. Satisfaction overwhelms your senses as your insides savor the delicate texture of a newborn dick damned to die the day it was born.
<<if $breasts is "small">>
Your hips crank ejaculation after ejaculation out of the now futanari goblin. Your small chest swells with pride as you watch a fellow woman lose to you. You moan as you pinch your sensitive tips and bask in the pleasure of defeating another woman with your sex appeal. A single look is enough drive her over the edge. A single touch is enough to steal her breath away. A single flex of your folds is enough to drive the light from her eyes.
<<elseif $breasts is "medium">>
Sweat springs from your ample chest as you bounce off the now futanari goblin. You savor the sensations of your swaying breasts that lift and crash with your sex. She reaches out for them but her arms are too short to reach. You relish in her desperation, bringing them so close that her fingernails can almost scratch your swollen crowns only to pull them away before she can. Your pleasure swells as she screams and cries for them like the goblins she used to seduce.
<<else>>
Your chest bounces as you ride the futanari goblin through ejaculation after ejaculation. Sensation and excitement rush through you as its momentum continues for a second too long with each crash of your hips. Anticipation fills your mind as its heft floats weightlessly before succumbing to gravity with you.
You squeal as the greenskin monkey sinks her fingers into your breasts. She gropes at them like any dull man would, squeezing, pinching, and twisting without a thought to the delicacy she enjoyed before meeting you. Your powers turn the inept fumbling into skillful technique, but neither of you can enjoy the pleasure for long. You smirk as she cries when your pace pulls the bounty away from her stubby arms.
<</if>>
More powerful than the sensations spawned through your connection or the sympathetic orgasms you share with her is the thrill of watching her vanity wither from your touch. She snarls, bucks, and foams at the mouth while your heart soars. She was seemingly immune to your charm at first, as if she could somehow resist to your allure, but that wouldn’t do, not at all. You are the most beautiful, seductive, and enchanting being to ever exist and she offers her life as tribute.
Her shrill cry echoes through the night sky as her demise bursts from her cock. The stars above witness her charm, femininity, and guile become yours. The moon watches the glee on her face as she submits everything to you, the superior woman, the one who she wishes she could be.
A beautiful, hideous emotion erupts from your heart as you join her in the life-ending climax. The exhilaration of dominating a woman as a woman is so much different than it is with a man. It’s natural for men to long for and worship you. It’s what they were meant to do, but for this woman, she was never meant to, but here she is, desperate, raving, and then dead.
<<if $p.acceptance lt 30>>
The mixture of your passions pours from your hips as you lift yourself off the dead goblin woman. What the hell…? Your mind can’t finish the sentence as it looks at what’s done to her. A shriveled, dry penis lies limp against her flared hips. The once seductive swell of her chest is now dessicated and ugly. Her once cute face is hollow, gaunt, but most hauntingly of all is how happy she looks.
You back away from the corpse as your mind argues with your second self. You shouldn’t be proud of what you’ve done but that inner voice won’t stop describing how great it felt to conquer a woman as the woman you are now.
<<elseif $p.acceptance lt 60>>
You clean away the mixture of your passions leaking onto your thighs as you relish the feminine energy. It’s a different flavor — soft, nurturing, and rich in a potential different than a man’s. It’s not bad, in fact, you could develop a taste for it. Your second self squees as she gulps down the foreign femininity. It fills your chest with a different feeling than the vigor and strength that men offer. It’s the anticipation of growing into the perfect succubus.
<<else>>
She giggle as you lift yourself from the wretch. Feminine energy has such a different flavor, doesn’t it? Soft, nurturing, and so rich in potential. Your womb turns its cheek, but your heart, oh your heart, swoons as it sucks it down. Giddiness tickles you from the inside out, wrenching girliness and excitement from the well of your second self. You like this feeling. You like it a lot. It’s not the vigor and strength of a man, but the softness of a woman that can conquer anyone through its embrace, even another woman.
<</if>>
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<else>>
<p class="narration">
<<if $genderstart == "male">>
It’s wonderful to have your cock back, isn’t it? While the enchantment is only a temporary illusion these moments allow you to mix the joys of your previous life with the beauty, pleasure, and libido of a succubus. It’s a tempting concoction that seduces you even now. There’s no point to doing this. You can’t feed from the goblin woman this way, but here you are, indulging in the fantasies of limitless hedonism and never ending potency.
<<else>>
Why did you do this to yourself? You never had one of these things in your past life, and in this one, it’s far more satisfying to play with the ones attached to other people. You could’ve just given one to the goblin woman, but you didn’t. You gave it to yourself. Was it curiosity or has your transformation given you a thirst for ever more perverse pleasures?
<</if>>
Not that matters. Your charm works as well on the woman as it does your new cock. It seeps into your blood and engorges you. Your second self chuckles as it sharpens her desires into a masculine edge. The former thrills of receiving and draining twist into giving and filling.
You strip her naked. Excitement smears her thighs and dribbles down her legs. The swell of her hips and the heft of her chest strengthens your hardening length. Her lust-mad fuck-me eyes speak to your instincts the same way a man’s would, and your magic won’t let you resist them.
You fling the greenskin onto her back and line yourself up with her scalding entrance. For a second, you contemplate indulging in the foreplay your former monstrous lovers can never seem to appreciate. They’re always so hasty to plunge in and end their lives right away, but don’t they realize how lucky they are? If it weren’t for your powers, they would’ve died without ever satisfying a single woman. Wouldn’t it be so sad if their maker mocked them for being that bad of a lay when they met?
<img class="passage-image" src="demongodsassets/sexscenes/mountains/femgob/miss.webp">
Well, whatever. You want to get to it, and this is what charm magic is for, right? You lock eyes and drown her in your sorcery. A shrill whimper escapes her lips as she arches her back. Her breasts smack the dirt while she writhes from the magic saturating her mind and body in supernatural arousal and crushes her limits under its pressure.
You charge in while she caries on. Her hips buck as your new cock molds her to the tightness that pleases you most. Her insides curl around and adore you. Her short legs wrap around your waist, as if they could somehow capture you for her exclusive use. You throw them over your shoulders after you bottom out inside her.
You shift your weight forward to drive home that you are in control. You sink deeper and deeper until her feat rest beside her ears. A perverse emotion emerges from your succubus heart. This is how a man dominates a woman, and <<if $genderstart == "male">>it kindles a now distant euphoria from the life you once led<<else>>it’s an exotic pleasure that you could grow addicted to<</if>>.
<<if $breasts == "small">>
Your meager chest grazes hers as you have your way with her. The accidental touches and grazes stir up sweet sensations that wrap around each breast and spiderweb through the rest of your body. The anticipation for the next kiss between your chests is as sweet as the kiss of your length on her womb.
<<elseif $breasts == "medium">>
Your chests meet every time your hips crash into hers. An unnatural pleasure ripples through them as they press into each other and then wobble in the time between thrusts. Succubi aren’t supposed to have these feelings, but here you are, indulging in a woman as a man would while enjoying sensations only a woman could have.
<<else>>
Your chest overpowers hers every time your hips plunge into hers. You envelop her breasts as much as she envelops your throbbing length. A familiar oneupmanship tickles your inner self as you dominate the goblin in a more typical and feminine way. It mixes with the masculine pleasures that flow in through your connection and finds release in a hedonistic groan.
<</if>>
Your goblin partner climaxes again and again as she surrenders to you and your preternatural cock. The deeper you gorge her submission, the harder she cums. She curses out the moon and stars in an unholy tongue and etches lines into the mountain soil with her fingernails. <<if $tail is true>>When she makes the mistake of trying the same with your back, you bind her wrists with your spaded tail and pin them above her head.<</if>>
And then, the moment comes, or better said, you do. Your whole being tenses as it prepares to fill the goblin woman with a magic different than your charm. For a moment, you thoughts float weightlessly in your mind as instincts foreign to a succubus take control. Your hips wrench energy out from you and into her. Mind numbing sensation and satisfaction flow up your spine and down your legs while you press against her. You fight to go deeper, even a smidgen so, as you drown her womb in a seed that overturns reality by its existence.
You empty and hollow. A blissful calm seeps into your thoughts as the never ending hunger of a succubus abates. Without your magic spurring them, men are supposed to become drowsy after their climax, but for you, it’s peace. It’s a contentment different than the filling vitality of another life. It’s a temporary serenity that won’t even last until your magic fades.
You look at what you’ve made of your unconscious lover as you withdraw. Foam leaks from her mouth, and ecstasy petrifies her expression. Your little stunt hadn’t killed her, but maybe it should have. You broke her. She’ll never forget this night or the pleasure you filled her with. For now and until the day she dies, you will always haunt her thoughts when those greenskin monkeys flaunt the prowess and rut into her.
And they will always be found lacking.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<</if>>
<<case "orcshaman">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The Orc Shaman, clad in his traditional dull leathers, looks up at you with hollow, empty eyes that speak of a will completely conquered. The loincloth across his thighs does little to hide the arousal that the submission your enchantment brings.
Your dress loosens its loving embrace from around your body, slithering down into an ever-falling stream of sensual fabric that pours around your limbs like a rivulet of sumptuous silk.The soft blue glow from the gems at the apex of his gnarled cedar staff
You lie on your back on the mossy ground, the cool night air like a caress on your burning skin. Your breathing comes hard and fast, your heart beating in time with the throbbing need of your sex.
The Orc lumbers forward. His eyes, previously brimming with untamed fury, are now glossed over with an enchanted glaze. A silent puppet to your will, he's your tamed behemoth.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/orcshaman/toystaff.webp">
With an entranced obedience, he raises the ancient staff. A strange chill zephyrs through you, like the soft touch of an ethereal lover, the very air around it begins to vibrate, setting your heart aflame with anticipation.
He presses the tip of the staff to your chest, it's power vibrating against you. It's touch so close, slo close to your aching nipples. You shiver in anticipation as he slides it down between your breasts. You shiver, nipples puckering as the magic moves across your skin, between your breasts. Touching one nipple, then the other.
You writhe on the mossy floor, sweat pooling into every crevice, body burning like a lustful inferno. You feel like a volcano on the verge of exploding in a shower of lust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh...</p>
</div>
<p class="narration">
The orgasmic feeling spreads through your body like a wave of pleasure, making your heart race and your breath go shallow. Your nipples harden as if they're being sucked, and a tingling warmth grows between your legs, building into a burning need.
Finished with your breasts, he removes his armor and kneels in front of you.
The slickness that coats your sex tells of the pleasure you've already received and your eyes can't help but travel to the thick meaty shaft.
He puts his hand on your legs and pushes them apart, spreading them wide so that he can see everything. His cock is centimeters from your lips as your breath gently grazes it, sending shivers up his spine. His shaft lengthens and hardens. He reaches down and runs the pad of his thumb over one of your horns, then pulls on your horn, guiding your mouth to his cock.
You slide your tongue over the head as his cock slips deeper into your mouth. Losing yourself in his taste, he throatfucks you, so that you swallow him entirely. You can see little beyond the orc's enormous body as you take his cock into your mouth. Its thick, meaty girth stretches your lips wide, and you can barely get your teeth around its considerable girth. So it comes as a surprise when the same feeling that brought you to a shuddering climax earlier returns between your legs.
Waves of warm pleasurable tingles rush across your bare skin and up your spine as your mouth is stuffed with the delicious orc and vibration suddenly rises to fever pitch between your legs
He continues using your horns to facefuck you violently, thrusting his hips against your face and forcing his shaft into your open mouth as far as it will go. You feel the bulbous tip of his cock slam against your throat while your pussy, under the assault of his magic rod.
He holds himself there for a moment, pushing deep inside of you, letting you taste his hot precum and feel his length throb. As he pulls himself back out again he sighs and thrusts forward, driving himself back down your throat.
Your breath quickens. You feel yourself becoming more wet as your heart beats faster. You can hear your heartbeat pounding in your ears, you feel hot. You arch your back as the magic vibrations assault your pussy, you feel your legs shake, and you moan, while your pussy sends bolts of electricity coursing through every inch of your body.
Your eyes are tightly closed, your toes curl, and you cry out in ecstasy as the orgasm overtakes you. Your legs feel weak, and your heart pounds in your chest. Your whole body tenses up, then relaxes, and a wave of euphoria washes over you.
His hips jerk violently as he tries to control himself, struggling to remain in place while he fucks your mouth. You slide your tongue along the underside of his length, a pleasured shudder running through his body. Finally he can't take anymore, letting out a triumphant grunt and filling your mouth. You greedily drink down the sticky ropes, savouring the salty taste, before pulling your mouth off his cock.
Having defeated the orc, you wait until your heart slows down before continuing your adventure.
</p>
<<default>>
<p class="narration">
Instinct curls your lips into a demonic smirk as you watch the Orc Shaman succumb to the magical venom of your charm that prepares him to be your pleasure. His pupils narrow as it turns his thoughts and will toward madness and lust. Is he imagining how good you’ll feel around his hardening cock or is he getting off to the thrill of the supernatural virility you’ve cursed him with? His breath quickens. His greenskin muscles ripple as he prepares himself to leap into the web of passions and pleasures that you’ve prepared for him.
Perhaps, you’re more like the Arachne Queen than you realized.
<<if $p.acceptance lte 30>>
You knew this would happen, and yet you charmed him anyway. The parts of you that scream, <span style="font-style: italic;">This isn’t who you really are!</span> Quiet to the roar of your succubus instincts. Was it hunger that lead you to this or your own desire? Not that it matters anymore. You shudder as your new instincts whisper, <span style="font-style: italic;">You’re meant for this.</span>
<<elseif $p.acceptance lt 60>>
Desire flushes up from your womb and spills into your thoughts. Anticipation bubbles in the back of your mind for the sweet sensations that only a succubus can savor. The feelings clash with the dwindling attachments to your previous life. You never would’ve considered the Orc Shaman’s long and bulbous cock enticing before, but here you are, watching it emerge from his clothes and fantasizing about how you’ll devour it.
<<else>>
A hot breath leaks from your lips as it becomes harder to tell who wants this more — the prey caught in the web or the spider queen wrapping him in her silk. Heat rises from your womb as phantom pleasures lick your skin and stir inside the ravenous hunger for the long, bulbous green cock that has finally found its purpose: <span style="font-style: italic;">sacrificing itself to be your pleasure. </span>
<</if>>
Unable to contain himself any longer, the Orc Shaman scoops you up into his arms and slams you into the cliff face of this unnamed mountain. The pain of the impact, the barbarity of his penetration, and the ruthlessness of his thrusts twist into an intoxicating ecstasy that demands your lips call out to the sun goddess that the people of this land worship.
The Orc Shaman grunts and curses as he ruts inside you. His thoughts are easy to read from the brash and vulgar expressions your hips coax from his supernaturally empowered cock. He gets off on dominating a woman as beautiful as you, conquering you, and molding you to his desires. Every cry you voice, every scratch you claw, and every gush that spills feeds his feelings of superiority, grandeur, and control.
It’s all an illusion though.
He doesn’t notice how your lips curl into a wicked smile as you feel his inevitable orgasm approach. From the moment your magic took hold, he was damned. Every thrust into your devouring hips tangled more and more of his mind in your web of fatal bliss. He indulged in every masculine fantasy without ever stopping to question the circumstances. He should have known that something was amiss, but he never realized. He’s a big, strong dominant orc. A shaman that stands above his brethren. Ha, weren’t shamans supposed to be wise?
It doesn’t matter, not anymore. Your simultaneous orgasms grant him one last delusion of bliss before condemning him to the soil. His life spills into your womb as the pleasures of his orgasm, your orgasm, and his vitality crisscross inside your body and mind. It’s so intoxicating that you charm him over and over so that the last moments of his monstrous life were the single longest orgasm he was ever cursed with.
You ride him down to the ground and bounce on the husk you created. You sigh as the afterglow radiates from your skin. Lazily, you pull yourself off the shriveled cock that fulfilled its purpose and savor the sensations of his vitality coursing through your blood and empowering your flesh.
<<if $p.acceptance lte 30>>
And then, once your instincts have been sated, you realize what you’ve done. You did it again. You indulged in the feelings that seduce you away from the identity you once had. You aren’t like this. You aren’t! Your [player.hairColor] hair flits about as you shake out the maddening afterglow and reorient yourself to who you really are.
As you march away from the remains of your latest indulgence, that tiny voice you try so desperately to ignore whispers, <span style="font-style: italic;">It felt wonderful, didn’t it?</span>
You hate that you can't deny it.
<<elseif $p.acceptance lte 60>>
That was great, wasn’t it? Satisfied, you walk away from the cock that gave itself to you and think back over how wonderful the texture of its many gnarled bumps felt against your folds and how hot his seed felt inside your tummy.
And once he’s out of sight, you wonder how quickly you’ll find the next cock.
<<else>>
You reward the cock’s sacrifice with an intoxicating giddiness. Everything in its life lead up to this moment after all. How it worked to build those rippling muscles. How it studied and practiced to use those magics. How it struggled to cultivate the life force that is now wholly yours. He was a splendid cock, wasn’t he? You kiss your fingertips and touch the Orc Shaman’s.
<</if>>
</p>
<<if $p.acceptance gt 60>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You were great.</p>
</div>
<p class="narration">
With a smile you walk away from what remains of the shriveled cock that lived only for your sake and wonder when you’ll find the next.
</p>
<</if>>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<</switch>>
<<case "pseudinferis">>
<<goto "pseudend">>
<<default>>
<!-- Insert default or no match action -->
<</switch>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
As you venture forth, the Winding Path reveals itself to be a serpentine trail of ancient, weathered stone that cuts through the very heart of the towering mountains. The sun is obscured by a veil of clouds, casting a gloomy pallor upon the gnarled trees and colossal boulders that surround you. Each step you take echoes with a resounding thud that reverberates through the valley. It's as though the earth itself is alive, and its heartbeat can be felt in every inch of the terrain.
The twisted, gnarled trees that populate the area are shrouded in a thick, sticky spiderweb. The strands glisten with moisture and seem to writhe and shift as if alive. Every twist and turn brings you deeper into the heart of the mountains, further away from the safety of the main trail.
</p>
<<if $energy gte 4>>
energy cost 4
[[Press onward, deeper into the Winding Path|Mpath1_deeper][$energy -= 4]]
[[Investigate the gnarled trees|Mpath1_trees][$energy -= 4]]
[[Climb one of the boulders to survey the surroundings|Mpath1_boulder][$energy -= 4]]
<<else>>
You don't have enough energy to continue exploring.
<</if>>
[[Turn back, returning to the safety of the main trail|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
The trail ahead is treacherous, rocky and prone to sudden slides. Stone scrapes against stone, echoing like mocking laughter. The thin air makes breathing difficult, and the ground shifts treacherously underfoot.
The path splits. One route climbs towards jagged peaks reaching skyward. The other descends into absolute darkness, where only dripping water breaks the silence.
</p>
<<if $energy gte 4>>
energy cost 4
[[Take the path upwards, towards the jagged peaks|Mpath2_up][$energy -= 4]]
[[Take the path downwards, into the depths of the earth|Mpath2_down][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Step back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
Ahead of you is a narrow path. You're not sure where it leads, or if it leads to a dead end.
You continue down the path, and the winding path ahead of you begins to narrow further. The trail is flanked by towering rock formations, their jagged edges casting ominous shadows on the ground below. The air grows still and heavy, but thankfully you have the energy of a succubus so you don't really struggle to breathe. The path becomes increasingly treacherous, the ground uneven and strewn with loose stones that threaten to trip you up with every step. The shadows shifting and dancing in the flickering light. Occasionally you have to crawl on all fours, squeezing through narrow passages that <<if $breasts is "small">>you find yourself grateful for your small breasts<<elseif $breasts is "medium">>you're barely able to squeeze through, scraping your breasts against the walls or floor at times as you try to navigate through this passage<<else>>you find yourself barely making it through unsure if you'll be able to continue much further having taken some cuts and scrapes mostly around your voluptuous chest and receiving 10 damage <<set $p.hp -= 10>><</if>>.
Finally you reach a fork an option to go left or right.
</p>
<<if $energy gte 4>>
energy cost 4
<<if $breasts isnot "large">>
[[Take the tight path to the left|Mpath3_left][$energy -= 4]]
<<else>>
Unfortunately with your current breast size, there's no way you'll fit through the left passage, leaving you with only two options.
<</if>>
[[The path on the right seems to get wider|Mpath3_right][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You descend a dimly lit path, the world cloaked in a gray haze. Light struggles through the thick canopy above.
Your eyes gradually adjust to the darkness and you start to make out your surroundings more clearly. The jagged rocks on either side of you cast long shadows and you can hear the faint rustle of leaves in the wind. As you round a corner, you see a<<if $arabellastone is true>> broken statue, its lower half intact but the upper half destroyed by what appears to be a massive boulder that fell upon it. The shattered remains of the statue are strewn about. You can see that it was once a beautiful work of art, you can't find the head, but the lower half of the humans torso is perfectly sculpted, every detail of the form captured in flawless detail. The muscles ripple beneath the stone, the veins and tendons seemingly alive.<<else>> corpse. You step carefully to avoid stepping on the scattered remains, your marvel at the sculptures now gone, now that you know what they once were.<</if>>
</p>
<<if $alive.arabella is true and $arabellastone is true>>
<p class="narration">You're a little curious about the artist that was skilled enough to make such a creation, and what it's doing all the way out in these mountains? It doesn't seem to be as ancient as some of the ruins you've seen.</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
<<elseif $eyes is true and $arabellastone is false>>
You can try returning to the writing.
[[return to the writing|Arachnejournal4]]
<<else>>
Unfortunately there's no point in returning unless you want to try to read that writing again<<if $eyes is false>>, but first you'll need to find out how.<<else>><br>[[return to the writing|Arachnejournal4]]<</if>>
<</if>>
[[Return|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
As you cautiously navigate the steep path, the ground beneath your feet proves treacherous and unsteady. The loose rocks and slippery terrain test your balance, demanding your utmost concentration<<if $tail is true>>. Thankfully, your tail provides some measure of stability, reducing the risk of a fall, though it does not entirely eliminate the danger<<else>> and unfortunately you do take a few tumbles here and there<</if>>. You suddenly find yourself slipping, the ground giving way beneath your feet and begin to slide. By some stroke of luck or skill, you manage to catch yourself just in time, heart pounding in your chest. As you regain your composure, you realize that you've arrived at a fork in the road. The path before you splits into two distinct directions.
One path continues down the steep slope, its incline seemingly growing more treacherous than the one you've already taken. The shadows cast by the surrounding loose rocks cloak this route in an air of make it difficult to see stable footing.
The other path, by contrast, begins to level out, though it still descends at a gentle incline. Sunlight filters through the clouds above, casting a warm, inviting glow on the trail ahead. This route promises a more leisurely journey.
Faced with this decision, you weigh your options and consider the path that best aligns with your instincts and desires.
</p>
<<if $energy gte 4>>
[[steep path|Mpath5_steep][$energy -= 4]]
[[gentle path|Mpath5_gentle][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You encounter a shadowy path flanked by towering, jagged rocks. Their twisted forms reach skyward, while thick webbing stretches between them, filtering the sunlight. Your head tilts, examining the peculiar scene with interest.
The path leads to a dark cave, its entrance veiled by a silvery web curtain. You pause, eyeing the gaping maw of shadows. Your fingers brush against the cave wall, tracing its contours as you consider your next move.
The cave seems to stare back at you, a gaping maw of shadows and mysteries. Your instincts scream that going any further would be dangerous.
<<if $dressblueprint and $spidersilk is false>>There's no doubt in your mind that the enchanted silk the tailor commissioned you to find is located here<</if>>
</p>
<<if $energy gte 4>>
[[enter the cave][$energy -= 4, $currentlocation to "spidercave"]]
<<else>>
Unfortunately you don't have the energy to go any further. Maybe return later?
<</if>>
[[return|mountains - daytime]]
</div><<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i, _path range $mountainsDay.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $mountainsDay.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $mountainsDay.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Winding Path<br>
<<case 2>>You have discovered a new path: The Rocky Path<br>
<<case 3>>You have discovered a new path: The Straight but Dim Path<br>
<<case 4>>You have discovered a new path: The Narrow Path<br>
<<case 5>>You have discovered a new path: The Steep Path<br>
<<case 6>>You have discovered a new path: The Shadowy Path<br>
<</switch>>
<<elseif $outcome <= $mountainsDay.discoverChance + $mountainsDay.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $mountainsDay.discoverChance + $mountainsDay.battleChance + $mountainsDay.healingVialChance>>
You found a vial of cum!<br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "random_event">>
<</if>>
[[return|mountains - daytime]]
<</nobr>>
<div class="conversation">
<<switch random(3)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/backgrounds/wallpaper/crystalcaves.webp">
You squeeze through a narrow crevice in the mountain, emerging into a cavern that defies belief. It's as if a supernova exploded in rock, leaving walls adorned with shimmering, multicolored crystals.
The spectacle would humble even the most arrogant sorcerer. Colors dance across the cavern, accompanied by an ethereal melody - like tipsy angels singing in a distant pub.
Eyeing a fortune in crystals, you reach for a large specimen. But it's stubborn, refusing to budge no matter how you pull or pry. Defeated, you linger to admire the impossible beauty before reluctantly leaving.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/jollygiant.webp">
A deep voice singing a Nordic-like tune draws you to a clearing. There, a massive blond giant guzzles from a barrel, grinning when he spots you.
Your curiosity takes over as you warily approach. He rummages through an enormous bag. With a flourish, he produces a tiny object, dips it in his barrel, and offers you a dainty teacup.
The sight would be comical to any onlookers - a petite girl and a towering giant, sipping together. He chatters in an unknown language, his laughter infectious. After a few sips, the world spins.
You wake disoriented, the giant and teacup gone. Whatever he shared was potent, but you appear to have made a friend.
You've recovered 10 energy!
<<set $energy += 10>>
<<if $energy gte $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
</p>
<<case 3>>
<p class="narration">
The monotonous landscape begins to wear on you. You long for a change of pace. The confining cliff walls keep you grounded<<if $wings is true>> and unable to stretch your wings very wide, s<<else>>. S<</if>>o you resolve to climb them. With your claws providing additional grip, you begin scaling the tight passage, your tail offering support and balance. As you ascend, the slope becomes steeper, and the once-solid rock transitions to friable dirt and stones.
Moments before you conquer the summit, the earth crumbles beneath you. Gasping, <<if $wings is true>>you brace to deploy your wings<<else>>you desperately reach for anything to try<</if>> and slow your fall, but a hand seizes your wrist just in time
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Are you unharmed, milady?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, thank you.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/silentcity/freydis.webp">
You gaze at him, captivated by his piercing green eyes, long blonde hair, and statuesque physique.<<if $freydismet is false>> At last, an Elf! This world is finally feeling like a fantasy world after all! An unexpected scent reaches your senses - a mixture of pine, earth, and an unexpectedly sweet but light smell of sweat.<<else>>A familiar scent reaches your senses, a mixture of pine, earth and a sweet smelling light sweat.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Is there an issue with my appearance, milady?</p>
</div>
<<if $freydismet is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're an elf!</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's you! You've saved me again!</p>
</div>
<</if>>
<p class="narration">
You cover your mouth with your hands after your accidental squeal of delight.
His lips curl into a smirk
</p>
<<if $freydismet is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Indeed, what's even more peculiar is you know of our race to begin with. It would have been strange if you had already met one of us, Miss Succubus.</p>
</div>
<p class="narration">
Taken aback, you question whether your disguise has failed. It occurs to you that he might have seen through it when he clutched your clawed hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Your unique scent betrayed you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have a SMELL!?</p>
</div>
<p class="narration">
He emits a gentle laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Succubi possess a distinct fragrance. <br>Regrettably, I must take my leave, but I trust our paths will cross again. Beware, for these mountains harbor danger—even for a succubus.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait! Your name!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">It's Freydis!</p>
</div>
<<set $freydismet to true>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We really must stop meeting like this, Miss Succubus.</p>
</div>
<p class="narration">
You blush a little, embarrassed by this handsome gentlemans teasing
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">It was nice to meet you again, but I must be on my way.</p>
</div>
<</if>>
<p class="narration">
He chuckles as he pivots and disappears into the distance, leaving you to admire his retreating form
</p>
<<default>>
<p class="narration">
A lone Victorian-style manor emerges from the dense foliage, an anomaly in this desolate landscape. Time has worn its walls and roof, with vines and moss claiming dominion over the weathered stones.
Inside, your footsteps echo through empty halls. Faded grandeur lingers in elaborate moldings and tattered tapestries. Most rooms have collapsed, but a few remain accessible.
You venture into what seems to be a private study. Dust-covered bookshelves line the walls, and an ancient desk stands in the corner. Glassless windows frame a breathtaking mountain view.
Despite its intrigue, the ruin yields no tangible treasures or useful knowledge. You leave with only your curiosity satisfied, the manor's mysteries remaining untold.
</p>
<</switch>>
[[return|mountains - daytime]]
</div>The following passages are intended for mountains daytime exploration<div class="conversation">
<p class="narration">
The path winds upward, distant peaks now looming overhead. Shattered rocks surround you, sculpted by ancient elemental battles. Occasional ruins, barely recognizable, dot the landscape. Shadows thicken, casting an eerie glow.
A cool breeze carries the scent of damp rock from a nearby cavern. Vegetation struggles here, yet bursts of color defy the desolation. Wildflowers and tufts of grass cling to crags, while stunted trees grip the earth with gnarled roots.
As shadows grow and light fades, you pause to consider your next step.
</p>
<<if $energy gte 4>>
energy cost 4
[[Continue along the path, your determination unwavering|Mpath1_further][$energy -= 4]]
<</if>>
[[Turn back, fearing the unknown dangers that lurk ahead|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
The mountain path grew treacherous, boulders looming larger. Gnarled trees seemed to beckon you deeper with twisted branches.
Thick spiderwebs obscured your vision. You pushed them aside, their sticky strands clinging to your skin. Through this webbed maze, something glimmered in the distance, like a diamond in the rough.
</p>
<<if $energy gte 4>>
energy cost 4
[[continue to the diamond|Mpath1_trees2][$energy -= 4]]
<<else>>
You don't have enough energy to continue.
<</if>>
[[Step back, deciding not to disturb the trees' slumber|mountains_path1]]
</div><div class="conversation">
<p class="narration">
You ascend one of the immense outcropping of rocks that form a hill. The stone is rough under your feet, and you must grip the rough edges with your claws to keep from slipping. At the peak, you pause, taking in the magnificent view of the mountain range stretching out before you. Far below, you glimpse the faint outline of ancient buildings, crumbling with age.
</p>
<<if $p.lvl gte 11>>
<p class="narration">
As you turn to make your way back down the mountain, a deafening rumble catches your attention. A rockslide is barreling towards you, threatening to engulf you in its path. With lightning-fast reflexes, you jump onto a nearby ledge and cling on for dear life as the rocks crash and tumble past you. Once the danger has passed, you begin to follow the path, slippery rocks threatening to make you lose your balance if you didn't have a tail to help you stay upright.
Finally, the path opens up before you, revealing the same view that greeted you before.
What a waste of time!
</p>
[[Return|mountains_path1]]
<<else>>
<p class="narration">
As the rockslide approaches, you desperately try to jump out of the way, but it's too late. The massive boulders slam into you with a deafening roar, crushing you under their weight. Pain shoots through your body as you struggle to breathe, but it's no use. The weight of the rocks is too much, and you can feel your life slipping away.
As the rumbling finally subsides, all is silent except for the sound of crumbling rocks settling around you. Your vision fades to black, and your journey comes to an abrupt and tragic end. The winding path and stunning views you once marveled at are forever lost to you.
Perhaps you weren't yet strong enough...
Maybe you should come back when you're a higher level.
</p>
[[Game Over]]
<</if>>
</div><div class="conversation">
<<if $eyes is true>>
<p class="narration">
The winding path opens to a clearing, surrounded by jagged cliffs and a small, impassable cavern.
Strange writing covers the stone walls. The characters are unfamiliar, seemingly carved with a wide, sharp blade in a single, unbroken stroke. Whoever created it must have possessed immense strength to execute it with such effortless grace.
</p>
<<if $energy gte 4>>
energy cost 4
[[read the writing|Arachnejournal1][$energy -= 4]]
<<else>>
<p class="narration">
Unfortunately you're too exhausted to comprehend the text. Although you're capable of reading ancient text thanks to the goddess,the characters before you seem to dance and shift before your eyes, inducing a headache. You decide instead to turn back and come take another look when you've had some rest.
</p>
<</if>>
<<else>>
<p class="narration">
The winding path opens to a clearing, surrounded by jagged cliffs and a small, impassable cavern.
Strange writing covers the stone walls. The characters are unfamiliar, seemingly carved with a wide, sharp blade in a single, unbroken stroke. Yet a hazy filter obscures the text, resisting your attempts to decipher it. Focusing on the writing brings on an unexpected migraine - your first since losing your humanity.
The impenetrable text taunts you, but honestly it's just some text on a rock wall. Whatever ancient civilization left this is long gone. There's honestly no real need to worry about this, unless you're curious enough.
</p>
<</if>>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
Heart racing, you approach the glittering object. It's just out of reach, obscured by thick spiderwebs blanketing ancient, scarred trees. The eerie silence breaks only with rustling leaves.
As you near, unease grows. The light reflects strangely off the object. You suspect it's not treasure, but press on through the webbed maze, feeling watched.
The path twists endlessly. Gnarled trees and stones seem to close in, suffocating. The glittering thing looms larger until its true form emerges - a massive spider, eyes fixed upon you in an unblinking gaze.
</p>
<<nobr>>
<<set $fullname to "Glittering Spiderling">>
<<set $e.name to "spiderling">>
<<set $e.type to ["magical_enemy", "charm_immune", "boss"]>>
<<setEnemyLevel>>
<<randomEnemyEncounter>>
<<set $e.weakness to "physical">>
<<set $e.eleresist to "none">>
<<set $portrait to 1>>
<</nobr>>
[[to battle!|battle]]
</div><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 1 (Date: Unspecified):
My name is Elyria, and I fear that one day, I may forget who I am. To preserve my memories, I carve these words into the mountain's stone, where I now dwell, and place a curse on the writing to ensure no one, especially that treacherous bastard, can read it. Once, I was a woman living in the Silent City, my life brimming with love, laughter, and dreams. I had a fiancé and served as a maid within the royal palace. But now, all that has been stolen from me.
<<set $arachnejournals[0] = true>>
Whoever she is, she's probably long dead and gone. But you can't help but be a little curious about her.
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You set out up the path towards the jagged peaks, scrambling over loose rocks and navigating narrow ledges with care. For a time, you make good progress, the world around you growing smaller with every step. But then, without warning, the ground beneath your feet gives way, sending a cascade of rocks and debris tumbling down towards you.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Help!
</p>
</div>
</p>
<<if $p.lvl >= 11>>
<p class="narration">You try to scramble out of the way, but it's too late. The rockslide crashes down around you, battering you with stones and dust. When it finally subsides, you're left battered and bruised, but alive.</p>
<<set _max_damage to 60>>
<<set _damage to _max_damage - $p.pdef>>
<<set _damage = _damage < 0 ? 0 : _damage>> <!-- Ensure damage isn't negative -->
<p class="narration">You take <<print _damage>> damage from the rocks</p>
<<set $p.hp -= _damage>>
<<else>>
<p class="narration">As the rockslide approaches, you desperately try to jump out of the way, but it's too late. The massive boulders slam into you with a deafening roar, crushing you under their weight. Pain shoots through your body as you struggle to breathe, but it's no use. The weight of the rocks is too much, and you can feel your life slipping away.
Perhaps you should level up a bit before exploring the mountains.</p>
<<set $p.hp = 0>>
<</if>>
<<if $p.hp gt 0>>
<p class="narration">You're battered and bruised, but alive. It looks like this path is not worth continuing on.</p>
[[Return|mountains_path2]]
<<else>>
<p class="narration">As the rumbling finally subsides, all is silent except for the sound of crumbling rocks settling around you. Your vision fades to black, and your journey comes to an abrupt and tragic end. The winding path and stunning views you once marveled at are forever lost to you.</p>
[[Game Over]]
<</if>>
</div><div class="conversation">
<p class="narration">
You descend the winding path into the mountain's depths. The air grows colder and the light fades until all that remains is darkness, but your demonic eyes pierce through it effortlessly.
You soon arrive at a small cavern, barely large enough for you to stand in. The walls are slick with moisture and the air is thick with the musty scent of decay. As you look around, you notice what appears to be writing etched into the stone.
</p>
<<if $arachnejournals.slice(0,5).includes(true)>>
<p class="narration">
Just like the ones you found previously, these also appear to be carved with a blade, implying that whoever created it must have possessed immense strength to execute it with such effortless grace. Yet the letters are written beautifully.
</p>
<</if>>
<<if $eyes is true>>
<<if $energy gte 4>>
Costs 4 energy
[[read the writing|Arachnejournal2][$energy -= 4]]
<<else>>
<p class="narration">
Unfortunately you're too exhausted to comprehend the text. Although you're capable of reading ancient text thanks to the goddess,the characters before you seem to dance and shift before your eyes, inducing a headache. You decide instead to turn back and come take another look when you've had some rest.
</p>
<</if>>
<<else>>
<p class="narration">
However, a strange, hazy filter obscures the text, making it impossible to discern the characters. The writing eludes your understanding, shrouded in a veil of some sort of enchantment. As you attempt to focus on the text and make it out, you find yourself arriving at nothing short of a migraine. The first you've had since becoming something inhuman.
The impenetrable text taunts you, but honestly it's just some text on a rock wall. Whatever ancient civilization left this is long gone. There's honestly no real need to worry about this, unless you're curious enough.
</p>
<</if>>
[[Turn back, returning to the safety of the main trail|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 2 (Date: Unspecified):
I mourn for my home, I was traveling when I was accosted by an unknown woman. She had horns. Horns on a human!
No, she clearly wasn't human at all.
She called me an experiment.
In her wickedness, she transformed me into this grotesque creature – half giant spider, half woman. I can still recall the excruciating pain that rippled through my body as my limbs twisted and stretched into their new form. As she cast her spell on me, the very essence of my humanity was stripped away, leaving me trapped in this monstrous prison and unable to refuse her commands like an invisible collar. I had someone to love, someone who loved me in return. We shared a life filled with laughter and affection, but now, all I have is the memory of his face.
<<set $arachnejournals[1] = true>>
</p>
Whoever she is, she's probably long dead and gone. But you can't help but be a little curious about her.
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You squeezed through the narrow passage, emerging to face an ancient stone building. Its crumbling facade echoed Victorian gothic architecture from your home-world. Curling metal and creeping vines adorned the eroded stone, nature slowly reclaiming the structure.
The building stood frozen, silent and undisturbed. Decay and damp earth scented the air. Above, light pierced the rock canopy, casting shifting shadows across the looming edifice.
A partially crumbled entrance offered just enough space to slip inside. The building beckoned, promising more secrets within.
</p>
<<if $energy gte 4>>
energy cost 4
[[squeeze inside|Mpath3_shrine][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You opt for the right path, your patience worn thin from the endless squeezing and crawling through the narrow passageways. The rocky walls give way to a grand chamber, vast and open, with a dark, still lake at its center. You approach the water's edge, peering into its murky depths. There, in the distance, you catch a glimmer of scales, and the unmistakable shape of a massive fish or serpent. Its tail almost protrudes from the water, motionless and lifeless.
Curiosity gets the best of you, and you decide to investigate further. You pick up a nearby stone and toss it towards the tail, hoping for some reaction. Instead, the stone bounces off the water's surface, its clacking and sliding echoing through the chamber.
You step closer, reaching down to touch the water. To your surprise, it feels like glass, solid and unyielding. But what of the creature? Is it also trapped within this eerie stillness? Curious.
As you're pondering this curious sight, you notice a way out of the chamber. Looks like you're lucky, you won't have to squeeze through those cramped passages again. <<if $wings is true>>Thankfully, your wings make it easy to soar through the opening at the top of the chamber, sunlight streaming down and illuminating the glassy waters below.<<else>>You'll have to climb a bit to reach the opening, but it beats turning back and retracing your steps.<</if>>
But before you leave, your gaze falls upon a lone raven perched on the limb of a nearby dead tree. It regards you with a steady gaze, its black feathers a sharp contrast against the barren landscape. Of all the creatures you've encountered in this strange world, the raven is a welcome sight, one of the few things that remind you of home.
</p>
[[leave|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
Stepping inside the ancient structure, you see it appears to be a church once upon a time. It's as if time itself has halted within these walls, though vegetation still grows through the crumbling and cracked walls. Your footsteps echo as you walk down the middle, disturbing ancient dust.
Your gaze falls upon a row of metal benches, their construction defying the craftsmanship of any era you have encountered in this world. Though to be fair, you haven't really seen much else outside of Blackpool. Remarkably, they show not a speck of rust, even as the dampness lingers in the air. Upon these benches you find the remains of corpses seated in eternal repose. What little is left of their forms has been reduced to brittle bones and faint outlines.
As you venture deeper in to the church, you notice symbols and old paintings which have defied the laws of time adorning the walls, their colors faded but still discernible. The deities depicted in these images bear no resemblance to the holy symbols you have seen on the robes of priests in Blackpool, not a hint of the Shining Sun, the symbol of their church you're used to seeing everywhere. You're surprised but this may suggest that the people of this long-lost civilization may have worshipped different gods, which raises questions about the seemingly singular church of this world you now inhabit.
Next to one of the paintings at the back of the room you see what appears to be a pedestal, though somewhat eroded with time. It cradles a book that appears miraculously preserved. The cover bears legible words, but as you open the tome you find all of the pages blank. Curious. You flip back to the cover of the tome where the words Eternal Cycle sit upon its leather bindings.
You remember one of the bards tales in the tavern boasting that the church has existed for thousands of years, and his words always made you assume that they were the only religion. Of course that's a silly thought, you have yet to explore much of this world. It's pretty naive of you to assume that there is only one religion, yet at least in Blackpool the church seems to have total control.
Well, this was all interesting, but unless you plan to join these dusty bones in their eternal prayer, you should return.
Just after you step outside from the ancient church and back under the canopy of stone, something catches your eye along one of the walls, more letters beautifully carved into the stone wall and completely untouched by time. They flicker in and out of your vision and it's hard to focus on them.
</p>
<<if $energy gte 4>>
<<if $eyes is true>>
[[focus your eyes|Arachnejournal3]]
<<else>>
Unfortunately trying to focus on the writing is just giving you a headache.
<</if>>
<<else>>
Unfortunately you're too tired to worry about reading some ancient writing. You should instead be focusing on finding the Demon of these mountains and ending him. Let's go get some rest.
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 3 (Date: Unspecified):
I can hardly bear the pain and torment that has plagued me over these long centuries. The agonizing transformation of my body, the relentless commands from the Demon God, and the horror of what I have become. After the horned woman trapped me in this form, she mysteriously disappeared. I now know of her as a Demon, much like my current captor. Though I can no longer remember her face.
For hundreds... maybe even thousands of years, I remained bound to the mountain, a prisoner of my own body. But then, another demon, calling himself the Demon God, somehow found a way to harness the power that kept me chained to this place and made me his slave.
As I continue to serve as a pet guard dog for the Demon God, I find myself forgetting the details of my past. It hasn't been very long, but I can no longer recall the face of my love. The faces of other loved ones are fading, and I struggle to remember the warmth of their embrace. I feel as though I am losing myself, piece by piece, with each passing day.
<<set $arachnejournals[2] = true>>
</p>
Who is this woman who was capable of carving in stone and why is her writing preserved so perfectly? She speaks of the Demon God, but when did they appear in this world?
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
The path reveals more statues as you descend. Ancient and recent figures alike bear damage - cracks, missing limbs. Their beauty persists despite the wear, each frozen in a perfect moment.
One recent bust catches your eye: a man with mouth agape, arm raised as if to shield his eyes. The lower half lies in pieces. The sculptor's skill is evident, yet the statues seem oddly neglected, not vandalized but left to decay.
A sudden gust of wind dislodges more stone, making you jump. An unsettling feeling creeps over you as you contemplate the strange dissonance between the statues' artistry and their abandonment.
You're beginning to feel unnerved like something about this place feels off.
</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further2][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path4]]
</div><div class="conversation">
<p class="narration">
You encounter more creatures - some familiar, like bandits and orcs, others imposing, like a crushed giant. Stone spiderlings with dull eyes skitter about, and frozen goblin statues stand guard.
All bear damage, as if felled unexpectedly or crushed by an unseen force. Some are mutilated, others appear untouched - eternally sleeping.
Walking among this twisted menagerie of fantasy beings, unease settles over you.
</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further3][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path4]]
</div><div class="conversation">
<p class="narration">
You step into a clearing, eyes darting between scattered, broken statues. You spy shattered orcs, a crumbled giant, a headless statue of a goblin, and fragmented spiderlings frozen mid-leap.
Amidst the destruction, your gaze locks onto a lone intact statue. You tilt your head, curious why this statue alone was enveloped in spiderweb, as if protecting it.
Writing etched over the statues head draws you closer, to get a better view. A noise spins you around. Your eyes widen at an unfamiliar creature - chicken-like but with a snake's tail swishing hypnotically. As your gazes meet, you recall Rhelyla's warning.
<<if $eyes is false>>
But you are too late. Your muscles seize. Heart pounding, you lunge for the webbed statue, clinging desperately as your skin hardens. The basilisk's hiss grows louder as darkness creeps into your vision.
<<else>>
You wince, pressure building behind your eyes. Suddenly, a cool sensation washes over you. Magical lines dance from the basilisk, dissipating harmlessly. You stand rigid, breath held, as the creature cocks its head in confusion.
<</if>>
</p>
<<if $eyes is true>>
[[do something, anything|Mpath4_basilisk]]
<<else>>
[[time passes|Mpath4_basiliskstone]]
<</if>>
</div><div class="conversation">
<p class="narration">
Your chest heaves as the basilisk approaches. Eyes darting, you search for a weapon among the broken statues. The creature's gaze locks onto you, sending a strange sensation through your eyes. Jagged ethereal lines of magic begin to dance erratically from the basilisk. But the cool magic dances over your skin.
The basilisk tilts its head, puzzled. Your gaze snaps to a massive orc statue nearby. Without thinking, you lunge, muscles straining as you shove. A crunch echoes as stone meets flesh.
As dust settles, an eerie sound fills the air. Flesh creeps over damaged statues grotesquely. Save for one.
Your attention fixes on the webbed figure - a young woman materializing in an elegant green dress. She stands gracefully, confusion etched on her face as she frantically brushes webs from her chestnut curls.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden</p>
<p class="speech"> Pray tell, what manner of magic hath thou wrought to free mineself?</p>
</div>
<p class="narration">Her voice has an interesting archaic tone, and while you understand her easily, you can tell she speaks a language from a bygone era. What's more, as you form your response, you realize her language is flowing from you easily.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think you were turned to stone, for what appears to be a very long time.</p>
</div>
<p class="narration">You point at the dead basilisk crushed under the weight of mutiliated orc flesh</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden</p>
<p class="speech"> Then it appears thou art mine savior. I am most grateful for thy aid.</p>
</div>
<p class="narration">she smiles at you momentarily when her face rapidly changes to panic</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden </p>
<p class="speech"> Oh! I must away with haste. Mine family awaits and mine mother is most ill. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden </p>
<p class="speech">Mine name is Lady Arabella, and I am in thy debt for saving me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden </p>
<p class="speech">Who knows how long I've been gone, but I need to get these herbs back home with utmost haste. If you find yourself in the Silent City, seek me out at the House of the Falling Leaves. I will repay thy generosity in kind.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden </p>
<p class="speech">Farewell for now, kind stranger.</p>
</div>
<p class="narration">Before you even have a chance to suggest that much time has likely passed, she has already run off into the distance.
You turn your attention to the intricate text written on the pillar.</p>
[[read|Arachnejournal4]]
</div>
<<set $arabellastone to false>><div class="conversation">
<p class="narration">
You awaken to find yourself no longer a statue, but unsure of how much time has passed. You glance down at the statue you had clutched onto, but to your dismay, you see talon marks etched deeply into its surface and its head partially crushed.
As you glance up, you see the basilisk in the distance, oblivious to the fact that you have regained your form. You seize the opportunity and begin to move towards the statue of an orc nearby. You push with all your might, using all of your strength to topple the statue over and crush the basilisk.
After the dust settles, you hear a strange sound coming from the surrounding area. You glance over to the statues nearby and see that they are beginning to take the forms of mutilated and quickly dying flesh.
Taking care to avert your eyes from the dead woman, you take a deep breath and turn your attention to the writing on the nearby pillar. However, as you try to read the ancient script, a pounding headache forces you to give up for now.
</p>
<<set $alive.arabella to false>>
[[return|mountains - daytime]]
</div>
<<set $arabellastone to false>><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 4 (Date: Unspecified):
I admit that my mind is slowly being consumed by darkness. I am haunted by the sight of this stone girl. Every day, I come to this place and I find myself drawn to her statue. I recognize her face, and I know that she was once a friend of mine. But try as I might, I cannot recall her name.
Still, I take care to protect her stone body, because she is one of the only memories I can continue to gaze upon.
But the darkness is closing in around me. I feel as though I am losing myself, piece by piece. For every man I capture, I breed with him, I lay eggs, and then I or my children devour him. The once vibrant memories of my human life are slipping away, replaced by the atrocities I commit in this form. The guilt and remorse I once felt for these acts are beginning to vanish, and one day I will no longer be myself.
<<set $arachnejournals[3] = true>>
So this person knew the girl who had been turned into a statue here. She's definitely ancient then. Perhaps thousands of years old. You find it unlikely she's still alive, yet it's doubtful her webbing would have survived so long.
<<if $alive.arabella is false>>What a shame then that you weren't able to save her last remaining friend...<</if>>
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You choose the steeper path, muscles tensing with each uncertain step. <<if $tail is true>>Your tail whips frantically, struggling for balance on the treacherous slope. Despite your efforts, the ground gives way. Your fingers claw desperately at empty air as you plummet, eyes widening at the distant landscape rushing towards you.<<else>>A misstep sends you tumbling. Your head cracks against rock, vision swimming. Pain lances through your arm before numbness takes over. The world spins as you twist in midair, the ground below growing alarmingly larger.<</if>>
<<if $wings is true>>Heart pounding, you force a deep breath. Your wings unfurl, catching air. You soar back to safety, legs shaking as you land. Relief floods your body - your demonic body just saved your life. Scanning the area, your eyes lock onto intricate writing on the wall. But as you lean in to read, the letters seem to dance elusively before your eyes.<<else>>Panic grips you as the ground rushes closer. Your eyes dart frantically, searching for anything to grasp. Finding nothing, your body tenses for impact. A sickening crack pierces the air, and darkness swallows you before pain can register.<</if>>
</p>
<<if $energy gte 4 and $wings is true and $eyes is true>>
[[Check out the writing|Arachnejournal5][$energy -= 4]]
[[Return|mountains_path5]]
<<elseif $wings is false>>
[[Game Over]]
<<elseif $eyes is false>>
You strain your eyes at the writing, but a hazy filter blurs the text, and focusing on it only intensifies your headache.
[[Return|mountains_path5]]
<<else>>
You're too tired to continue the path; maybe after you've had some rest.
[[Return|mountains_path5]]
<</if>>
</div>
<div class="conversation">
<p class="narration">
Wary of the steeper path, you make your way down the more gentle looking one. The terrain gradually becomes less treacherous, the rocks becoming less jagged and the incline less steep. You find yourself surrounded by a plethora of vibrant wildflowers, and the air is filled with the sweet aroma of fresh pine, there's no sign of corruption which implies you may be going the wrong way but that won't stop you from exploring. Above you, the sky is a vibrant blue, and the sun is shining down upon you, warming your skin. It's a welcome change from the dreary, misty air you were enveloped in not too long ago.
As you continue on, the scenery around you only becomes more stunning. Around you, you catch glimpses of patches of snow and icy rocks scattered around the mountain slopes. As you continue down the path, you feel a chill in the air, and your breaths come out in visible puffs. But the sun is still shining down, casting an inviting glow on the trail ahead. The path eventually leads you to an open clearing, with a shimmering lake at its center. The water is a deep blue-green, reflecting the sunlight in sparkling patterns. Above the water, you see tiny, iridescent pixies playing, their tiny laughter echoing across the surface. The entire scene is so serene and beautiful without a hint of corruption, it feels almost surreal.
You decide to take a brief rest, sitting down near the edge of the lake. You let out a deep breath, feeling your muscles relax as you take in the view. As you take in the scene around you, you realize this world really can be beautiful when you remove the layer of corruption and the human structures. You notice a small opening nearby nearly obscured by a bit of snow piled around it, leading to what appears to be a cave.
<<if not $wardrobe.outfit.includes("tentacle")>>
You've come this far, and there's no other way other than turning back. Might be worth taking a look if curiosity gets the better of you.
<<else>>
Unfortunately the only thing that remains this direction are the tentacles, and they've already given you a gift.
<</if>>
</p>
<<if $energy gte 4>>
<<if not $wardrobe.outfit.includes("tentacle")>>
[[continue exploring this path|Mpath5_cave][$energy -= 4]]
<</if>>
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You kneel down and focus your demonic eyes to read the text, piercing through the hazy illusion.
Journal Entry 5 (Date: Unspecified):
The Silent City, the place I once called home, now feels like a distant memory. I remember its streets filled with laughter and life, but those memories are fading, becoming mere echoes in my mind. I can't help but fear that everyone I knew - family, friends, my love - might be gone, I can't even tell how many years have passed. Has it been 5 years? Has it been a century? Each passing day blends into the last. The thought of never seeing them again haunts me, and I can feel my connection to the place that shaped me slipping away. I know I must act quickly to exact my revenge. The demon god, Pseudinferis, only reveals himself under the cover of night, so I must meticulously strategize my vengeance within the shadows. A direct assault on him seems impossible, yet I must find a way. Mayhaps eliminating him could break this curse that binds me, or at the very least, liberate me from being his unwilling servant.
<<set $arachnejournals[4] = true>>
As you read the journal entry, a mix of curiosity and concern washes over you. The writer has mentioned the Silent City multiple times making you more curious. Is it these ancient ruins scattered across the mountain ranges you keep seeing? You can't help but empathize with her pain and desire for revenge. The revelation that Pseudinferis only emerges at night could prove to be crucial information. It might be worth seeking more of these writings, as they might provide further insights into Pseudinferis and his potential weaknesses.
<<if $unlocked.mountains_night is false>>
Perhaps you should try returning to the mountains at night.
<<set $unlocked.mountains_night to true>>
<h3>You now have access to the mountains at night!</h3>
<</if>>
</p>
[[Turn back|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You take a moment to catch your breath before continuing on your journey, your heart pounding with anticipation as you approach the cave. It doesn't seem large, but its dark and foreboding mouth seems to swallow up all the light around it, beckoning you to explore its depths.
<<if $eyes is true>>Thankfully, with your eyes, there is no risk of going blind on the other side, so you are not too worried about getting lost.<<else>>It looks like it'll be pretty dark on the other side, but your curiosity still gets the best of you<</if>>.
As you move deeper into the cave, the darkness grows thicker,<<if $eyes is true>> but you're unperturbed as your eyes illuminate the way with their enhanced vision,<</if>> and the sound of something slithery and slimy fills your ears, echoing through the cavernous space like a haunting melody.
The noise is both disturbing and intriguing, and you feel your heart racing with a mixture of fear and excitement. You move slowly and cautiously, your eyes scanning the darkness for any signs of movement or danger. And then, as you turn a corner, you see a faint glimmer of light up ahead, and the sound suddenly grows louder, almost deafening in its intensity. It's a sound like soft, squelching of wet flesh slapping against each other, accompanied by a subtle sloshing sound and it sends shivers down your spine.
You <<if $eyes is true>>look around with keen eyes, but the source of the sound eludes you, seemingly obscured by the surrounding stones and you see nothing but a forest of stone<<else>>look around but of course you see nothing. Since you're having difficulty seeing, maybe you should turn back? You don't know what you're getting yourself into after all<</if>>.
</p>
<<if $energy gte 4>>
[[step forward|Mpath5_cave2][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You fall upon a bed of what can only be wriggling and slimy tentacles, feeling them caress your skin as they begin to explore every inch of your body, their slimy texture leaving a trail of arousal in their wake.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Been a while since I've seen any tentacles.
</p>
</div>
<p class="narration">
The tentacles surround you, moving in slow and deliberate motions, as if they are savoring every moment of your submission. The tentacles begin sliding into every orifice they can find. You moan as they enter your mouth, nearly choking on premature semen sprayed down your throat.
You feel one tentacle slide into your vagina, stretching you open as it thrusts inside you. You moan loudly as you feel the tentacle slide in and out of you, filling you completely. A third tentacle stretches your ass, making you gasp with pleasure around one in your mouth. You are being taken by the tentacles in every way possible, and you feel completely consumed by pleasure. You hear the wet noises of the tentacles sliding in and out of your holes, and you feel the pressure building inside you.
The tentacles show no sign of stopping, and they continue to pleasure you, taking you to new heights of pleasure. They spew excessive amounts of cum deep inside you, filling you completely. You can feel their warm release inside you, and it only intensifies your pleasure. You are lost in a sea of pleasure, your mind consumed by the sensations. You feel like you are drowning in pleasure, and you never want it to end.
You're lost in a world of pleasure as the tentacles continue to fuck you, depositing their hot, sticky cum deep inside of you. Your succubus pussy is aching with desire, craving even more seed to satisfy your insatiable hunger.
As your orgasm subsides, you feel a new sensation building inside of you. You can feel a large tentacle probing at your entrance, slowly sliding inside of you. The feeling of being stretched is overwhelming, and you can't help but moan as it pushes deeper and deeper inside of you.
You can feel the eggs being deposited inside of you, one after the other, filling you up with their slimy, wriggling bodies. The sensation is intense, as you're stretched wider and wider, filled to the brim with their pulsing, squirming limbs.
Your succubus body trembles with pleasure as the tentacle continues to deposit more and more eggs inside of you, stretching you to your limits. You can feel their wriggling bodies squirming inside of you, pulsing with life and energy.
As the tentacle finishes depositing the eggs, you're left lying there, completely filled with their slimy, wriggling bodies. You can't help but moan with pleasure as you feel them pulsing and squirming inside of you, a constant reminder of the pleasure you've just experienced.
You writhe and squirm as the tentacles continue to wrap around you, their phallic tips probing and exploring your succulent flesh. You know that you're completely at their mercy, your succubus body aching with desire for more of their hot, sticky seed.
You scream with pleasure as the tentacles fuck you again and again, depositing more and more cum deep inside of you. Your succubus pussy is stretched to its limit, but you don't care. All you want is more, more of their pulsing, wriggling seed to fill you up and satisfy your insatiable hunger. Finally, after they explode in every orifice one last time, you feel them retreat, and you curl up as much as your pregnant belly will allow, and fall asleep, content with the sensations of warm cum dripping out of you.
You open your eyes to find yourself lying on the ground, your body sore and sticky with cum. The memory of the tentacles violating every inch of your body floods back to you, causing you to shiver with a mix of pleasure<<if $p.acceptance lt 75>> and shame<</if>>.
You try to stand up, but your legs feel weak and wobbly. You're barely able to keep yourself upright as you stagger forward, leaving a trail of semen behind you. You feel a strange sensation deep within your womb. You feel a strange sensation in your lower abdomen. You look down and see a small, white bump emerging from your nether regions.
Suddenly, the bump grows larger and a sharp pain shoots through your body. You cry out in agony as a plain, white and bumpy egg is pushed out of your pussy. You can't believe what you're seeing, and yet more eggs are quickly following.
Your mind races as you try to comprehend what is happening to you. You remember the tentacles that fucked you relentlessly and deposited their eggs inside of you. Could these eggs be theirs? You can't help but feel a twinge of excitement at the thought of carrying their offspring followed by disappointment that nothing will hatch from them. What kind of creatures would have spawned if they did?
The sensation is not painful but extremely pleasurable, and you can feel your pussy getting wetter with each passing moment. Your moans of ecstasy echo through the air as you continue to lay egg after egg. Your pussy clenches as you feel another egg starting to move down through your cervix. You writhe in pleasure as it stretches you wide open, and you can't help but moan as you feel it's bumps against your vaginal whiles as it slips out of you.
Your body is filled with an insatiable desire, and you find yourself craving more. You moan and whimper as your pussy continues to spasm, squeezing out the eggs and wringing out your pleasure.
You're lost in the throes of ecstasy, your mind consumed by the pleasure that the egg-laying is bringing you. Your body is alive with sensation, and every inch of your skin is covered in a sheen of sweat and semen, mixed with your own juices. You revel in the feeling of being stretched and filled, unable to get enough of the sensations that are coursing through your body.
As the last egg slips out of you, you're left panting and gasping, your body trembling with the aftershocks of orgasm. The ground around you is littered with the bumpy, white eggs.
Finally you notice something else. It looks like a small pile of wriggling worms at first glance, but you look closer and see it's actually more like lingerie. Lingerie with small wrigging tentacles all over it. The top part has a suction for your nipples, and the lower part is more like a living thong. The interior with small wriggling tentacles eager to never stop pleasing you. It seems as though besides the eggs the tentacles left you with one last gift. You reach down and grab it, <<if $patronversion is true>>tempted to try it on.<<else>>but are repelled by some unknown force. A disembodied voice echoes in your head that you must be a <a href="https://www.patreon.com/daemonden" target="_blank">patron</a> to receive this gift.
However, a second disembodied voice echoes in your head and says "nevermind, just take it".<</if>>
<<if $patronversion is true>>
<details class="spell-button">
<summary style="color:#5e5ee8;">Preview the outfit</summary>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/tentacle.webp'" >
</details>
<<set $wardrobe.outfit.push("tentacle")>>
<</if>>
Receive 200 cum, 100 lust. You lost 25 energy!
<<set $inv.cum += 200>>
<<set $lust += 100>>
<<set $energy -= 25>>
<!-- come back and edit this scene to add images, and add a check to see if the player is repeating the scene or already have the outfit -->
</p>
[[Return|mountains_path5]]
</div><div class="conversation">
<<if $alive.elyria is true and $arachnelly is false>>
<p class="narration">
You enter the cave, the air cooling as darkness envelops you. Luminescent moss casts a soft glow, <<if $eyes is true>>complementing your enhanced vision. You move confidently through the shadowy passages.<<else>>barely illuminating the large passages. Your eyes strain to make out details in the dim light.<</if>>
Webs cling to you as you advance. You brush them away methodically, fingers combing through your hair.
<<if $dressblueprint and $spidersilk is false>>Your hand instinctively reaches for the empty pouch where the silk will go. This is probably where you get the ehcnanted spidersilk that was requested of you.
Eyes scanning the surroundings, you press onward, determined to complete your task.
<<else>>You pause, considering your purpose here. The cave's silence is broken only by your footsteps and a gentle breeze rustling the webs. Your ears perk, alert for any unexpected sounds as you contemplate your next move.<</if>>
</p>
<<if $energy gte 4>>
[[go deeper|enter the cave2][$energy -= 4]]
<<else>>
Unfortunately you don't have the energy to go any further. Maybe return later?
<</if>>
<<elseif $alive.elyria is true and $dressblueprint is true and $spidersilk is false and not $wardrobe.outfit.includes("party")>>
<p class="narration">
You hesitate before stepping inside, but you need that spidersilk...
</p>
[[ask for silk|elyria and silk]]
<<elseif $alive.elyria is false and $dressblueprint is true and $spidersilk is false and not $wardrobe.outfit.includes("party")>>
<p class="narration">
You hesitate before stepping inside, but you need that spidersilk... Besides, she's dead. Might be a few of her children left though.
</p>
[[retrieve silk|elyria and silk dead]]
<<else>>
You glance at the entrance to the cave. There's no reason to return there for now.
<</if>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div>
<div class="conversation">
<p class="narration">
<<set _firstFiveRead = $arachnejournals.slice(0, 5).every(function (el) { return el })>>
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/arachna/1.webp" >
As you navigate the cool, shadowy cavern, the silence is suddenly broken by a faint scraping sound behind you. You whirl around, caught off guard by something silently descending from the darkness above.
Her form materializes like a nightmare: a pale, naked woman's torso emerges from the shadows, long tangerine hair cascading over bare skin. But where legs should be, eight massive, midnight-black spider limbs unfurl, each ending in a razor-sharp point.
<<if $eyes is true>>
Your enhanced vision captures every unsettling detail: eyes that gleam with inhuman intelligence, clawed fingers that twitch erratically.
<<else>>
In the dim light, you can barely make out her features as they shift and writhe, never quite settling into a fixed form.
<</if>>
She looms over you, her spider legs soundlessly positioning her for a strike. Her gaze locks onto yours, paralyzing in its intensity. When she speaks, her voice is a chilling whisper, filled with ancient malice and hunger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">So, little human, thou darest venture into my domain? It has been a millennium since I last laid eyes upon a woman. Before I consume thee, tell me, what brings you here?</p>
</div>
<<if _firstFiveRead>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you... Elyria? I've discovered messages you left behind carved into the mountain.</p>
</div>
<p class="narration">
Momentarily taken aback by your words, the Arachne Queen studies you, weighing her options with a calculating gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">That name... it does seem familiar. I shall permit thee to live a moment longer. Explain thyself. But first, tell me your purpose here.</p>
</div>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1 and $spidersilk is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was sent on a quest for enchanted spider silk, and I hoped to borrow just a small amount... As for your name, I found it etched into the runes scattered throughout this mountain range.</p>
</div>
<p class="narration">
The Arachne Queen sneers, her cold heart evident in her expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You dare to come here and steal from me?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am exploring in search of clues about a Demon God that lives on these mountains. I believe his name is Pseudinferis? ... As for your name, I found it etched into the runes scattered throughout this mountain range.</p>
</div>
<p class="narration">
The expression that crosses the queens face is unmistakeably one of hatred.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But after reading the messages you've left behind, I think we share a goal. What if I promise to help you slay Pseudinferis?</p>
</div>
<p class="narration">
A flicker of hope flashes in her eyes, swiftly replaced by her customary steely gaze. She contemplates your proposition, her voice softening only slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">If I can't even get close to him, how wouldst a mere human aid me in such a task?</p>
</div>
[[I am no mere human]]
[[I may be human, but...]]
[[I am blessed by the goddess herself]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am exploring in search of clues about a Demon God that lives on these mountains. Are you the Demon God Pseudinferis?</p>
</div>
<p class="narration">
The expression that crosses the queens face is unmistakeably one of hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Thou darest to speak that name in my presence!? Thou seeks death!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, no! I seek his death!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Whether thou speakest lies matters not to me. Thy life shall be ended by I, 'tis all the same.</p>
</div>
<p class="narration">
There's no hope of talking your way out of this. It seems you'll have to fight.
</p>
[[Arachne Queen Attacks]]
<</if>>
</div><div class="conversation">
<<set $elyriarel += 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am no mere human.
</p>
</div>
<p class="narration">
You drop your illusion and your human form melts to reveal unmistakeable demonic features.
Despite your honesty, the Arachne Queen simply bares her fangs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust the words of a Demon any more than I would a human? Ye are all the same.</p>
</div>
<p class="narration">
You're a little surprised by her words. Isn't she basically a demon herself?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Curious... I find myself unable to refuse this opportunity, though thy form does evoke unsettling memories.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Why wouldst thou slay thine own kind?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They are not my kind. He's corrupting the land, and the creatures just like the rest of his ilk. Not all demon kind is doing this, though I admit I have only actually met one other demon.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<<set $arachnerel to 5>> <!-- gain 5 rel for being honest about your race with Arachne -->
</div><div class="conversation">
<<set $elyriarel -= 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may be a human, but I am no ordinary one.
</p>
</div>
<p class="narration">
You maintain your human appearance, but your otherworldly presence is still detectable.
Despite your words, the Arachne Queen narrows her eyes and bares her fangs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust the words of a human? Especially one who bears an otherworldly aura? Ye are all the same.</p>
</div>
<p class="narration">
You're a little surprised by her words. What gave you away?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Curious... I find myself unable to refuse this opportunity, though thy presence does evoke unsettling suspicions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I know not of Demon Gods, but Pseudinferis is powerful. Why wouldst thou slay beings of such power? What dost thou gain from this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're corrupting the land and the creatures, just like the rest of their ilk. Not all beings with power are doing this, though I admit I have never met one.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<<set $arachnerel to -5>> <!-- lose 5 rel for lying about your race with Arachne -->
</div><div class="conversation">
<<set $elyriarel += 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I have some blessings that will help.
</p>
</div>
<p class="narration">
You aren't exactly lying, but you're not telling the full truth either. She's supposed to be an evil monster, it's probably best you don't lay all your cards out on the table all at once.
The Arachne Queen narrows her eyes in suspicion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust thy words?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am blessed by the goddess herself. You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I know not of human Gods. However... I find myself unable to refuse this opportunity, though thy aura does evoke discomfort.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Why wouldst thou attempt to slay something so powerful?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I told you, I'm blessed by the Goddess herself. These gifts do not come for free.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<!-- no Arachnerel gain or loss because you didn't exactly lie but you didn't tell the truth either-->
</div>
<div class="conversation">
<p class="narration">
Almost faster than your eyes can follow, the Arachne Queen raises a scythe like spider leg and swipes, attempting to cleave you in two in beautiful form.
You manage to narrowly avoid it, but it's more luck than anything else.
The dim light of the moss is the only thing illuminating the cave, casting eerie shadows across the walls as you face off against the Arachne Queen. Her cold unfeeling eyes glow in the faint lighting, gleaming with an unearthly hatred that sends a shiver down your spine.
She moves with a grace and speed that defy her monstrous size, raising one of her scythe-like legs to strike at you with deadly precision in an attempt to cleave you in two with what can only be described as beautiful form, like a woman swinging a scythe. You manage to dodge just in time, but the force of the blow sends you stumbling back several steps.
You ready your claws for attack and debate your options. It doesn't look like you'll be able to charm your way out of this one.
She seems extremely powerful, this will be risky but it's too late to run.
</p>
[[battle]]
</div>
<<nobr>>
<<set $e.type to ["charm_immune", "magical_enemy", "boss"]>>
<<set $e.name to "arachna">>
<<set $e.lvl to 19>>
<<randomEnemyEncounter>>
<<set $fullname to "Arachne Queen">>
<<set $e.weakness to "none">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<</nobr>><div class="conversation">
<p class="narration">
Hesitantly, you place your hand on the rune. A searing sensation ensues, leaving a mark on the back of your hand.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What have you done!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Should you betray me, you will be forcibly summoned back to my lair, where you will become a feast for my offspring. However, if you challenge him, I will be summoned to you, and through that mark you will give me the power to defy him.</p>
</div>
<p class="narration">
You shudder at the thought, grateful that this time, your goals genuinely coincide with hers. <<if $dressblueprint and $spidersilk is false>><<set $spidersilk to true>>You watch as she produces strands of spider silk from her own body, weaving them together and placing them into your hands. And continues speaking.<</if>>
For the first time you see a look of sadness upon her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Without borrowing a bit of your power through that mark, I would be incapable of letting you leave and be forced to kill you.
I am, Afterall, nothing more than a slave. A guard dog.</p>
</div>
<p class="narration">
She looks at you, her face not showing a shadow of its previous despair
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Now, be on your way. I can only restrain my children out of their fear of me while you remain in my presence. Despite their human fathers, they are still spiders driven by instinct alone. Tarry too long, and they will pursue you relentlessly.</p>
</div>
<p class="narration">With haste, you depart from the cavern.</p>
<<set $arachnelly to true>>
[[Return|mountains - daytime][$currentlocation to "mountains_day"]]
</div><div class="conversation">
[[Stats and Inventory|stats]]
<<nobr>>
<<set _anyTrue = false>>
<<if ($charmtraining gt 0 and $charmtraining lt 4) or ($azraelmet gte 1 and $azraelmet lte 3 and $azraelquest isnot "rejected")>>
Reminders:<br>
<<if $charmtraining gt 0 and $charmtraining lt 4>>
<<set _daysleft to ($traintimer - $days)>>
✧You're currently being trained to use Charm by Rhelyla. You have _daysleft days until your next session.<br>
<</if>>
<<if $azraelmet gte 1 and $azraelmet lte 3 and $azraelquest isnot "rejected">>
<<set _daysleftaz to ($bookstoretimer - $days)>>
<<if _daysleftaz > 0>>
✧You have an appointment with Azrael in _daysleftaz days.<br>
<<elseif _daysleftaz is 0>>
✧You have an appointment with Azrael today.<br>
<<else>>
✧You have missed your appointment with Azrael.<br>
<</if>>
<</if>>
<</if>>
Main Quest:<br><br>
<<mainquest>>
<<if def $bestiaryobtained>>
<br>[[bestiary|beast lore]]<br>
<</if>>
<details>
<summary style="color:#8282f3;">Hints</summary>
<<hints>>
</details>
<details>
<summary style="color:#8282f3;">Accepted Jobs</summary>
<<quests>>
</details>
<details>
<summary style="color:#8282f3;">Boss Lore</summary>
<<if $boss1alive is false>>
<details>
<summary style="color:#8282f3;">Melek's Book</summary>
It looks like someone tried writing in this tiny book with huge hands. The lettering is ancient text, yet erratic. The symbols have jagged edges. If Melek was the one writing, then it makes sense, his hands are twice the size of this book. You read the first one.
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Oh Seraphina, dear,<br>
With hair like moonlit snow,<br>
I saw you through your window,<br>
And my heart began to... uh...<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
Ha, so even that evil monster could fall in love with someone! Is she human?
</p>
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Seraphina, in the night,<br>
Your gaze so full of sorrow,<br>
I wish I could carry you away,<br>
To a brighter tomorrow,<br>
Your dark dress, like the shadows,<br>
Contrasts your radiant... um...<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
Hm, well at least he tried. Even if it's bad, it's kind of sweet.
</p>
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Seraphina, my love, so pure,<br>
Your white hair like a beacon,<br>
I, a Horned Nocturne, so unsure,<br>
But my love for you keeps me seekin'.<br>
In the night, you stood apart,<br>
With a sadness in your eyes,<br>
Yet from that moment, my heart,<br>
Couldn't help but be entwined.<br>
Though my flames fearsome, it's true,<br>
And you, nobility, so fair,<br>
I promise to care and protect,<br>
For you, my sweet Seraphina, I'll dare.<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
If you meet this Seraphina, should you give this to her? If she's human she'd probably be horrified that one of the Demon Gods wanted her. What if she's one of those demon women that was hanging all over him? Well, it's not really a concern right now.
</p>
</details>
<</if>>
<<for _i to 0; _i < $arachnejournals.length; _i++>>
<<if $arachnejournals[_i]>>
<<set _anyTrue = true>>
<<break>>
<</if>>
<</for>>
<<if _anyTrue>>
<details>
<summary style="color:#8282f3;">Journals scrawled on the mountains</summary><br><br>
<<if $arachnejournals[0]>>
Journal Entry 1 (Date: Unspecified):<br><br>
My name is Elyria, and I fear that one day, I may forget who I am. To preserve my memories, I carve these words into the mountain's stone, where I now dwell, and place a curse on the writing to ensure no one, especially that treacherous bastard, can read it. Once, I was a woman living in the Silent City, my life brimming with love, laughter, and dreams. I had a fiancé and served as a maid within the royal palace. But now, all that has been stolen from me.<br><br>
<</if>>
<<if $arachnejournals[1]>>
Journal Entry 2 (Date: Unspecified):<br><br>
I mourn for my home, I was traveling when I was accosted by an unknown woman. She had horns. Horns on a human!
No, she clearly wasn't human at all.<br><br>
She called me an experiment.<br>
In her wickedness, she transformed me into this grotesque creature – half giant spider, half woman. I can still recall the excruciating pain that rippled through my body as my limbs twisted and stretched into their new form. As she cast her spell on me, the very essence of my humanity was stripped away, leaving me trapped in this monstrous prison and unable to refuse her commands like an invisible collar. I had someone to love, someone who loved me in return. We shared a life filled with laughter and affection, but now, all I have is the memory of his face.<br><br>
<</if>>
<<if $arachnejournals[2]>>
Journal Entry 3 (Date: Unspecified):<br><br>
I can hardly bear the pain and torment that has plagued me over these long centuries. The agonizing transformation of my body, the relentless commands from the Demon God, and the horror of what I have become. After the horned woman trapped me in this form, she mysteriously disappeared. I now know of her as a Demon, much like my current captor. Though I can no longer remember her face. <br><br>
For hundreds... maybe even thousands of years, I remained bound to the mountain, a prisoner of my own body. But then, another demon, calling himself the Demon God, somehow found a way to harness the power that kept me chained to this place and made me his slave.<br><br>
As I continue to serve as a pet guard dog for the Demon God, I find myself forgetting the details of my past. It hasn't been very long, but I can no longer recall the face of my love. The faces of other loved ones are fading, and I struggle to remember the warmth of their embrace. I feel as though I am losing myself, piece by piece, with each passing day.<br><br>
<</if>>
<<if $arachnejournals[3]>>
Journal Entry 4 (Date: Unspecified):<br><br>
I admit that my mind is slowly being consumed by darkness. I am haunted by the sight of this stone girl. Every day, I come to this place and I find myself drawn to her statue. I recognize her face, and I know that she was once a friend of mine. But try as I might, I cannot recall her name.<br><br>
Still, I take care to protect her stone body, because she is one of the only memories I can continue to gaze upon.<br><br>
But the darkness is closing in around me. I feel as though I am losing myself, piece by piece. For every man I capture, I breed with him, I lay eggs, and then I or my children devour him. The once vibrant memories of my human life are slipping away, replaced by the atrocities I commit in this form. The guilt and remorse I once felt for these acts are beginning to vanish, and one day I will no longer be myself.<br><br>
<</if>>
<<if $arachnejournals[4]>>
Journal Entry 5 (Date: Unspecified):<br><br>
The Silent City, the place I once called home, now feels like a distant memory. I remember its streets filled with laughter and life, but those memories are fading, becoming mere echoes in my mind. I can't help but fear that everyone I knew - family, friends, my love - might be gone, I can't even tell how many years have passed. Has it been 5 years? Has it been a century? Each passing day blends into the last. The thought of never seeing them again haunts me, and I can feel my connection to the place that shaped me slipping away. I know I must act quickly to exact my revenge. The demon god, Pseudinferis, only reveals himself under the cover of night, so I must meticulously strategize my vengeance within the shadows. A direct assault on him seems impossible, yet I must find a way. Mayhaps eliminating him could break this curse that binds me, or at the very least, liberate me from being his unwilling servant.<br><br>
<</if>>
<<if $arachnejournals[5]>>
Journal Entry 6 (Date: Unspecified):<br><br>
It feels like a lifetime ago that I had someone who loved me as deeply as I loved him. We were inseparable, two halves of one whole. But that was before that horned woman changed everything. Now after all these years, the details of his face and the timbre of his voice have faded from my memory. I've almost forgotten what it was like to feel the joy and completeness of reciprocated love. <br><br>
Today, for the first time in over a decade, I heard a faint echo of that familiar voice shouting in the distance. Could it really be him? Did he survive too and now he's come searching for me? A torrent of emotions surges through me - disbelief, hope, longing, but also fear. I'm a monster now. I'm no longer the person he once knew. <br><br>
As his voice grows nearer, I hide myself away, anxiously wondering how he'll react if he sees what I've become. I ache to call out to him, to see his face again and hold him close. But the rift of years apart and the gulf between what we once were and what we are now engulfs me like a dark chasm. Still, a glimmer of our old love endures. If anyone can accept me in my new form, it's him. <br><br>
<</if>>
<<if $arachnejournals[6]>>
Journal Entry 7 (Date: Unspecified):<br><br>
I met my love face to face, finally after all this time. He seemed unaffected by the change in my body, and promised to find a way to undo my curse. His affection drove my lust wild, and we mated. <br><br>
In the throes of passion, we gave in to long-denied desire. But as we lay entwined, the savage instincts of my altered body eclipsed all reason. Before I knew what was happening, my ravenous hunger overwhelmed me. When I came back to my senses, my horrifying deeds could not be undone. I stared in anguish at the savaged remains of the one person who still cherished me. The guttural sounds of his agony as I tore into his flesh will echo eternally in my mind.<br><br>
Now my cursed offspring gestate in his hollowed out corpse, feeding on his nutrients. I am consumed by all-encompassing remorse and lament. In a single uncontrolled moment, I destroyed the only shred of light left in my dreary existence. The loving man who could have redeemed me is no more. All that remains is the monster I have become, tormented by memories of our final moments together and the knowledge that I am now truly damned beyond all hope of salvation.<br><br>
<</if>>
<<if $arachnejournals[7]>>
Journal Entry 8 (Date: Unspecified):<br><br>
My memories are slowly being erased by the sands of time, I've lost track of how much time has passed. I can no longer recall my own name nor the faces of those I held dear. Even the once glorious Silent City, my home, has become but a hazy dream that slips through my grasp. All that remains anchored in my mind is the searing hatred toward the vile Demon God who cursed me to this wretched half-life.<br><br>
I cling to the flames of loathing and vengeance, for they are all that prevent me from fully succumbing to the oblivion that relentlessly swallows the rest. The Demon God robbed me of my home, my loved ones, my identity - shredded every scrap that connected me to my humanity. And for that unforgivable crime, I will make him suffer as I have suffered. I will haunt him as the ghost of retribution until time itself falls away into dust.<br><br>
<</if>>
<<if $arachnejournals[8]>>
Journal Entry 9 (Date: Unspecified, this looks much newer than the rest):<br><br>
It seems I have become unrecognizable even to myself. The person I once was has been utterly consumed, replaced by a cold, merciless being driven only by bitterness and the unquenchable need for revenge. Each new atrocity I commit no longer elicits the remorse and anguish I recall feeling so acutely in my lost past. My heart has calcified into stone, deaf to the cries of conscience that once gave me pause.
I have transformed into a stranger, some twisted creature inhabiting the shell of who I used to be. And while I no longer remember the reasons why, my emotions, once ablaze with a full palette of love, joy, grief and passion have faded into ash, leaving only flinty hatred and the relentless compulsion to make the Demon God suffer as I have suffered. With each passing epoch in this endless cursed life, I feel the vestiges of my humanity wither and fall away like dead leaves in winter.
There was a time when I was alive - truly alive - but those vibrant feelings have been entombed forever, the memories fading into haze and shadow. Now there is only the void within me and the singular flame that still flickers in the darkness - my sworn vengeance. Each vile act I commit pushes me further down this lightless path, but I do not hesitate, I do not waver. Remorse and regret are but phantom echoes of the person I was.
I have become the merciless Arachne Queen, and I will not rest until Pseudinferis dies by my venom.
I am the Arachne Queen, and Pseudinferis will die by my venom.<br><br>
<</if>>
</details>
<</if>>
</details>
<</nobr>>
<<back>>
</div><<nobr>>
<<widget 'acceptance'>>
<<if $lust >= 1000>>
I'm pretty full, I should sleep.
<<elseif $race is "Succubus">>
<<if $p.acceptance lt 10>>
I hate this! I can't stand being like this! I need to find a way back home and get my body back! You can't expect me to live off cum!
<<elseif $p.acceptance lt 20>>
<<if $genderstart is "male">>
Gross! I can't believe how much cum I've already swallowed... Give me back my dick!
<<else>>
Gross! I can't believe I have to live off cum for the rest of my life.
<</if>>
<<elseif $p.acceptance lt 30>>
<<if $genderstart is "male">>
I hate how good cum tastes! I want to go home, I miss my friends...
<<else>>
At least cum tastes pretty good now. I still miss my friends...
<</if>>
<<elseif $p.acceptance lt 40>>
<<if $genderstart is "male">>
What's with this body? Human or Monster I completely lose control around cocks...
<<else>>
It's weird how I am completely unable to resist cock, but at least it tastes good.
<</if>>
<<elseif $p.acceptance lt 50>>
I've given up on turning back. I can't even remember what a burger tastes like...
<<elseif $p.acceptance lt 60>>
I'm getting used to this life, and I'm starting to appreciate some aspects of it. Going home doesn't seem as urgent.
<<elseif $p.acceptance lt 70>>
I can't deny that I feel more at home in my new body than my old one.
<<elseif $p.acceptance lt 80>>
Bring more cocks!
<<elseif $p.acceptance lt 90>>
I've embraced my new body and its needs, in fact I love it
<<else>>
This is my home, Earth is boring<<if $race is "Succubus">> and I love being a Succubus<</if>>!
<</if>>
<</if>>
<</widget>>
<</nobr>>
<div class="conversation">
<<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" >
<<if $e.name is "alraune" and $alrauneally is true>>
You've encountered an alraune! Spend time with her?
[[spend time|sex with alraune]]
<<else>>
You are facing a level $e.lvl $fullname
[[fight|battle]]
[[run|escape]]
<</if>>
<<set $randomeventcomplete to true>>
</div><div class="conversation">
<<if $boss1attempt == 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
You stride back into the extravagant cavern, the ostentatious decor just as you remember from your last encounter. Melek Taus, the self-proclaimed demon god, lounges upon his throne, his demonic consorts attending to him. As soon as he catches sight of you, he sits up in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Impossible! The corruption should have turned you into nothing more than a taint spreading slut! Yet, you stand before me, seemingly unscathed. Explain yourself!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's my secret ♡
</p>
</div>
<p class="narration">
Enraged by your defiance, the demon screams in rage as flames erupt around him. His consorts scurry away as he grabs his sword.
</p>
<<elseif $boss1attempt gt 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
Once again, you step into the lavish cavern, the garish decorations a constant reminder of Melek Taus's arrogance. He reclines on his throne, his demonic consorts attending to his every whim. As he notices your presence, he practically flings them aside, his massive sword now clenched in his hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">How is it that you continue to defy corruption!? This shouldn't be possible!</p>
</div>
<p class="narration">
His frustration only elicits a giggle out of you which enrages him further
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">I WILL SEE TO IT THAT YOU ABSORB ENOUGH TAINT TO CORRUPT A PLANET!</p>
</div>
<</if>>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss1">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Melek Taus">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<set $boss1attempt += 1>>
<</nobr>>
<div class="conversation">
<p class="narration">
For the first time since arriving in this new world, you stepped into the verdant embrace of a forest. The sun, an unfaltering sentinel in the azure sky, cast long, dramatic shadows that danced over the uneven forest floor. An orchestra of bird songs erupted from the treetops, their songs punctuated by the low hum of unseen insects, the natural world's painted sound.
An alchemical blend of aromas filled the air, a cocktail only a forest could stir. The scent of the earth, damp from recent rainfall, spoke of hidden depths and countless cycles of decay and rebirth. Pine needles carpeting the woodland floor, crushed underfoot, gave off a heady aroma, sharp and clean. A faint, smoky smell of a far-off fire wafted on the breeze, a distant echo of human presence.
Inhaling deeply, you let your eyes close, immersing yourself in this sensory panorama. For a moment, you were no longer a stranger to this world but a part of it. The sensation washed over you, an affirmation of your rebirth into this realm of fantasy. How many people would ever have a chance to experience this?
You embarked on your journey into the unknown, guided by the cryptic words of the Goddess. What were you even searching for in this forest? You don't even know how exactly you're supposed to "cure this taint" or whatever. Deep in your gut, you suspected why you had been transformed into a succubus.
<<if $genderstart is "male" or $p.acceptance lt 50>>
Your thoughts meandered back to the guard you charmed in order to leave the city. With an ease that was both exhilarating and terrifying, you convinced him to allow you passage despite his better judgment. As you watched another version of yourself perform the act with alarming precision and vulgarity, you were torn between revulsion and fascination. Even though you despise your actions, you cannot help but fantasize about repeating the experience. Try as you might to banish these thoughts from your mind, they persistently return. You are still you, yet at the same time, it feels as though you are a different person when you are sexually aroused. You turn over the emotions from the encounter in your mind like a gold coin catching the light. Disgust is certainly present, but beneath that lies a reluctant admission of pleasure. It is a twisted sentiment that leaves a sweet taste in your mouth, or is it salty?
Regardless, it refuses to dissipate, lingering on the edges of your consciousness and taste buds, a reminder of what you can have, should you simply give in.
<<elseif $p.acceptance gte 50 and $genderstart isnot "grill">>
Your thoughts soon returned to the city guard you charmed. With ease, you swayed the man as though you were living an exhilarating dream, both the actor and the audience, commanding the scene and his cock with a flair that was shocking and captivating.
You analyzed the emotions you gained from the encounter, like a newly minted gold coin shimmering in the midday sun. While it wasn't the first cock you blew or the first time you tasted cum, the flavor was unlike anything you experienced on Earth. Was it your taste buds that changed, adapting to your new body's needs? Whatever the reason, the sensation was addictive, like a wellspring of pure delight that overpowered any hints of guilt or regret. This newfound pleasure left a mischievous smile on your face, a secret you kept to yourself. Instead of feeling ashamed, you craved more, the anticipation of your next encounter making your heart race in a way you hadn't experienced before.
You quickly wipe the drool away from your mouth. You had no problem being labeled a slut in your past life, but this new life is bound to be very exciting.
<</if>>
Your thoughts and the tranquility of the forest were suddenly shattered by a guttural growl emanating from behind. Whirling around, you came face to snarling face with a creature that could only be described as a goblin. He held a dagger, its blade tarnished by time and neglect. In his shadow, the grim forms of his cohorts loomed ominously.
A rush of excitement swept through you as you beheld your first mythical creature in this world, aside from yourself and Rhelyla. However, a closer look at their shabby weapons and malevolent eyes quickly dispelled any sense of wonder. These creatures meant to harm you, or worse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsldr/1.webp" /><p class="talkname">Goblin</p>
<p class="speech">You look like a tasty one! </p>
</div>
<p class="narration">
The creature's words were garbled by a lecherous grin that stretched across his grotesque face, his eyes glinting with unbridled anticipation. Panic, swift and cold, coursed through your veins. Of course, there would be monsters lurking within the forest's verdant labyrinth. You had been warned, yet the reality of this world being more than a game hadn't truly dawned on you until this moment. Alone and vulnerable, you had no allies in this world and no money to hire a mercenary. If you had hired one, you'd likely be hanged after being branded a succubus.
<<if $p.acceptance lt 50>>
The only real weapon in your possession was the charm magic you acquired, which had swept you into its intoxicating current each time you used it, leaving you a slave to primal desires. A quick glance at your claws revealed them to be delicate compared to the foes you faced, dashing any hopes of using them as a defense.
With no other plausible option available, you steeled yourself to cast the charm spell on the goblins. Maybe you could make a swift escape while they were entranced, a plan that hinged entirely on your ability to resist the arousal that followed. It was a gamble, but you didn't think you could escape the goblins without it.
<<else>>
Despite their grotesque appearance, the goblins sparked an unexpected thrill within you, a wild anticipation of the adventure that awaited. You were eager to test the limits of your charm magic, even though the inevitable intoxication that accompanied it was a concern. The thrill of losing control, of surrendering to your desires, was undeniably enticing. Afterall, what harm could there be in indulging in the exhilaration just one more time?
The goblins were hideous creatures, but your new body came with new desires. Eager to feed on the palpable arousal you could taste on the air, you found yourself drawn to the challenge posed by the creatures. It was a strange allure, a twisted siren song, yet it stirred a hunger within you. A wicked smile played on your lips as you prepared your charm spell.
<</if>>
</p>
[[charm the goblins|first visit charm]]
</div>
<div class="conversation">
<<set $unlocked.forest1 to true>>
<<set $lust += 1000>>
<<set $inv.cum += 200>>
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<p class="narration">
Taking a chance you apply charm to your words,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You big strong men don't have to hurt me, I can make you feel so much better
</p>
</div>
<p class="narration">
<<if $p.acceptance lt 50>>
Simply applying the charm had already caused you to act out of character. Your resistance was fading, and you were being driven by lust. You were still in control of your actions, but all walls of resistance had been removed, and you had only one goal.
<<else>>
Simply applying the charm had already caused you to act out of character. Your resistance was fading, and you were being driven by lust, though it helped that you were already a willing participant.
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't want to hurt me, you want to please me.
</p>
</div>
The lead goblin nodded, his eyes glazed over with lust as you dropped your clothes and sauntered over to him, swaying your hips in a seductive rhythm. You purred, letting your claws trail down his neck. You stroked his rough cheek, running your fingers over the bumpy and rough skin.
The goblin's eyes widened, and he let out a low moan as you pressed your lips to his, letting your tongue slip between his lips. His mouth was hot and wet, and you felt something poking out from his loincloth and growing hard against you.
The scent of sex filled the air as you lost yourself in the pleasure of the moment, surrounded by naked goblins. Your nipples hardened, and your pussy grew wet. You wanted them, needed them, and couldn't control yourself anymore.
<<if $p.acceptance lt 50>>
Something in your head had told you that this was wrong. You needed to stop. There was no turning back from this. But that thought was overpowered by your uncontrollable desire. Nothing else mattered more than covering your body in their semen. <<if $genderstart is "male">>What was left of your male persona should have been revolted by this act, but was silent.<</if>>
<</if>>
You felt a heat rise in your body, a pulsing need that you couldn't control. You reached out and grabbed the nearest one, pulling him close to you. You felt his rough skin against your soft flesh, and you moaned with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
As the goblins took turns kissing you, their lips on yours were intoxicating. Their hands roamed all over your body, exploring every inch of you. They teased your nipples until they were aching, and you moaned softly.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They had pushed you down onto your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body began to tremble, and you felt it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
Finally, with a scream of release, you came hard, your body writhing in ecstasy. You realized that you had drained the previous goblin completely as the next one pulled him off of you and thrust himself inside. The scent of sex filled the air, and you were lost in the pleasure of the moment. The goblins took turns on you, and you experienced their orgasms on top of your own. By the time the last goblin was finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it had subsided, you sat on your knees, your eyes darting around you. You were covered head to toe in cum and surrounded by corpses. You had just killed a living creature, and yet you didn't feel any guilt or shame.
When you had arrived in town, you had killed a man. It had been an accident, an unfortunate byproduct of your fledgling control over your new form and your lack of awareness of what your hunger could do to you. Today, it had been a group of goblins who had met their end at your hand - or rather, your pussy. Their intentions had been to kill you, sure. However, the fact that their deaths had been unintended did not lessen the gravity of the act.
Yet, you didn't feel remorse. Not exactly. Instead, you found yourself pitying them, those insignifcant creatures that had the misfortune of being born as food and ending up as nothing more than sustenance. It was an unsettling thought that left a bitter taste in your mouth. You should feel something more, at least for the human, shouldn't you? <<if $genderstart isnot "grill">>Afterall, it hadn't been so long ago that you too had lived an ordinary existence in a more advanced world. <</if>>
As you contemplated the lives you had taken, you found that you were unable to summon the guilt that would have once consumed you. The realization that you now viewed humans as little more than insignificant livestock to be used for sustenance was chilling. Fear crept into your thoughts and painted images of a future where you're a slave to your new form, an evil monster preying on the innocent - a Succubus.
The goddess had sent you here to stop demon gods, but what if you had become something worse?
You struggled with the concept of remorse or even disgust towards your food, but when you thought of humans you knew, you recognized that you still possessed empathy and compassion towards them. Despite your transformation, you weren't a soulless monster; you were capable of distinguishing between individuals and viewing them as more than mere sources of nourishment. It seemed strange to acknowledge it, yet you couldn't fully articulate why. Nonetheless, you understood that some humans were meant to be food, whereas others could be companions. <<if $genderstart is "male">>As a man, you loathed the idea of being transformed into a woman... A Succubus. Yet you couldn't deny the intense pleasure derived from sexual activity. You told yourself you wouldn't eventually come to accept your new desires. Yet you knew you were deceiving yourself. Your present form was superior in terms of sexual satisfaction compared to your prior male self. Upon reflecting on your previous experiences as a male, sex seemed mundane in comparison to your current form.<</if>>
You resolved to avoid the loss of human lives when feeding unless they posed a direct threat to you. Monsters, on the other hand, were fair game, as they were your source of sustenance. While you acknowledged that you were a being with thoughts, emotions, and a sense of morality, you refused to allow yourself to become a monster. If Rhelyla coexists with humans, then you could uphold your principles despite your new form.
It's been a long night, and you felt...Full.
Perhaps it's best to call it a night and get some rest before returning here.
</p>
You've gained 1,000 lust and 200 Cum! You are no longer hungry. You feel drawn towards sleep, your body wanting to consume the strength you've absorbed.
[[sleep|level up][$currentlocation to "shack"]]
</div><<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest1.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("forest1: ", $forest1)>>
<<if $outcome <= $forest1.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest1.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Mossy Path<br>
<<case 2>>You have discovered a new path: The Overgrown Path<br>
<<case 3>>You have discovered a new path: The Shaded Path<br>
<</switch>>
<<elseif $outcome <= $forest1.discoverChance + $forest1.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest1.discoverChance + $forest1.battleChance + $forest1.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest1]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">
Behind some shrubbery, you discover a treasure chest!
Inside the musty chest, you find a finely-drawn map of the area. The map details every forest path and mountain ridge, even revealing a hidden stream.
Curious whether this old map is still relevant, you tuck the map away.
But the dev removed maps from the game cause they were "boring" or something. So this is useless!
</p>
[[back|forest1]]
</div><div class="conversation">
<p class="narration">The faint sound of a bubbling stream reaches your ears from the east.</p><br>
<p class="narration">You arrive at a stream</p><br>
[[investigate the stream]]<br>
[[back|forest1]]
</div> <div class="conversation">
<<if $forest1minialive is true>>
<p class="narration">
You sense something powerful up ahead. It might be better to come back when you're stronger. Continue anyways?
</p><br>
[[continue|forest1miniboss]]<br>
<<else>>
<p class="narration">You're back in the clearing where you killed that bandit. He was strong, but you've gotten stronger.</p><br>
<</if>>
[[back|forest1]]
</div><<set _gobescape to random(99)>>
<<set _wisprand to random(99)>>
<<run console.log("_wisprand: " + _wisprand)>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<<goto "tentacle trap">>
<<case 2>>
<p class="narration">
You hear raucous laughter and revelry. You walk towards the sound and stumble upon a group of goblins. Recognition dawns on you, it's another group of goblins just like the ones you encountered when you first ventured into this forest. They haven't noticed you yet <<if $arousal lt ($maxarousal * 0.75)>>you can still escape if you want to.<<else>>You're starving, this might not be a bad idea...<</if>>
</p>
<<if (_gobescape + $p.lvl) lte 35 and $arousal lt ($maxarousal * 0.75)>>
[[sneak away - 5 energy|caught by gobs]]
<<elseif (_gobescape + $p.lvl) gt 35 and $arousal lt ($maxarousal *0.75)>>
[[sneak away - 5 energy|escape gobs]]
<</if>>
<<if $arousal gte ($maxarousal * 0.75) or $p.acceptance gte 75>>
[[join them|gobbo rerun]]
<</if>>
<<default>>
<<set $energy -= 10>>
<p class="narration">
The forest grows more dense and encloses around you. The trees were like silent sentinels casting long, eerie shadows in the dim light.
<img class="passage-image" src="demongodsassets/img/scenes/forest/wisp.webp">
In the distance you make out a faint glow, an ethereal light that flutters and dances in the darkness, an anomaly that piques your curiosity.
The pale and spectral light appears to flit and dance just at the edges of your vision, always just a little out of reach, it glows with a tantalizingly soft luminescence that is simultaenously inviting as well as eerie. You feel an irresistible pull towards it, a hypnotic allure that draws you in.
Your footsteps crunch on pine and leaves as you follow the light deeper into the forest, the undergrowth rustling as it brushes against your legs. The natural aroma of the forest mixes with damp earth and leaves, but your full attention is on the light ahead of you.
The journey is disorienting, and the further you follow the light, the more you lose track of your surroundings. Trees seem to shift and sway, the path twists and turns unpredictably, and time seems to stretch and distort. Your energy wanes as you continue hiking after the enigmatic light.
</p>
<<if _wisprand gt 55>>
<p class="narration">
Suddenly the Will-o'-the-wisp, for that's surely what it must have been, vanishes abruptly, leaving you alone in the darkness. It takes you a moment to regain your bearings, and when you do you find yourself back where you started, a little out of breath.
You have lost 10 energy.
</p>
<<else>>
<p class="narration">
Suddenly the Will-o'the-wisp abruptly vanishes, leaving you standing alone in the darkness. Confusion momentarily clouds your senses as you attempt to regain your bearings and gradually the dim light reveals a change in your surroundings. Instead of a dense forest, you find yourself standing in a small, moonlit clearing. Wasn't it still morning just moments ago? How much time has passed?
<img class="passage-image" src="demongodsassets/img/scenes/forest/wisphut.webp">
In the center of the clearing stands a weathered, small wooden hut. The structure is old, as evident from its decaying state. The walls are worn, the roof sags under its own weight. You approach the hut cautiously, and as you draw nearer you notice intricate carvings on the door, faded with time.
You tentatively reach out and try the door, half-expecting it to creak open under your touch. However, despite the decaying structure the door holds firm. As you apply your Succubi strength, the door still won't budge. Peering through dust covered windows, you can see the faint flicker of a candlelight dancing within, yet no signs of life can be discerned. It appears the place has long since been departed, and your footprints left in the dust imply that no one has been here in ages. Yet there is a candle still burning within.
</p>
<<if $eyes is false>>
<p class="narration">
Is it all a trick from the Will-o'-the-wisp, just to waste your time? Your curiosity however is quickly fading as you need to get back to the reason you came to this forest. Perhaps you'll return later.
</p>
<<else>>
<p class="narration">
On a whim, you use your new eyesight, and look again. To your surprise, the door you were trying to open is gone. You walk around the ancient home and your eyes settle on a door that wasn't there before.
Do you enter?
</p>
[[enter the ancient hut]]
<</if>>
<</if>>
<<switch $currentlocation>>
<<case "forest1">>
[[You find yourself back where you started|forest1]]
<<case "forest2">>
[[You find yourself back where you started|forest2]]
<<case "forest3">>
[[You find yourself back where you started|forest3]]
<</switch>>
<</switch>>
</div>here are my forest passages<<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest2.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("forest2: ", $forest2)>>
<<if $outcome <= $forest2.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest2.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Dark Path<br>
<<case 2>>You have discovered a new path: The Dense Path<br>
<<case 3>>You have discovered a new path: The Hidden Path<br>
<</switch>>
<<elseif $outcome <= $forest2.discoverChance + $forest2.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest2.discoverChance + $forest2.battleChance + $forest2.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest2]]
<</nobr>>
<div class="conversation">
<<if def $friend1dream and ndef $friend1met>>
<p class="narration">
<<if $owlring is true or $owlring is "sold">>
You return to the familiar clearing bathed in ethereal moonlight. This place held a strange significance - you remembered finding a ring here, a trinket dropped by an owl from a portal.
<<else>>
You reach a clearing bathed in ethereal moonlight.
<</if>>
Something called you here, or at least your dream felt that way. It's been nagging at you ever since. As you approach, muffled whimpering breaks the silence.
Drawing closer, you spotted a figure; a woman with fiery red hair. Her attire was ragged and beyond recognition, her voice muffled by a gag, and her slender frame bound to a tree.
Not far from her, the flickering light of a fire revealed the silhouettes of two bandits lounging, their laughter punctuating the quiet night. A wolf sprawled lazily nearby, its eyes gleaming in the firelight.
</p>
[[advance cautiously|friend1 arrival 2]]
[[return|forest2]]
<<elseif $owlring is false>>
<p class="narration">
Moonlight barely pierces the canopy as you push on, the twisting trail threatening to disorient you. Finally, you stumble upon a moonlit clearing.
About to turn back, you pause. Maybe it's time to rest. You lie on the soft moss, reflecting on how far you've come since Earth.
A strange sound breaks the silence. You look up to see a void materializing - a patch of absolute darkness that defies reality. Drawn to it, you reach out, only to be startled by an owl bursting forth. It drops something shiny before flying away erratically. The void vanishes.
Surprised by the owl's presence in this world, you examine its gift: a polished ring with a mysterious stone. Unsure what to make of it, you pocket the ring and continue your journey.
</p>
<<set $owlring to true>>
[[back|forest2]]
<<else>>
<p class="narration">
The forest path darkens as you trudge on, dense canopy casting eerie shadows. You've been searching for ages, finding nothing new. Boredom and frustration gnaw at you - being the Goddess's servant isn't all it's cracked up to be.
Moonlight barely filters through the leaves as you navigate the twisting trail. You worry about getting lost in this maze of trees.
Finally, you stumble upon a familiar moonlit clearing - the spot where you encountered that strange void and the owl. You pause, waiting. Neither the void nor the owl reappears.
With a resigned sigh, you turn back. Still no owls since that day.
</p>
[[back|forest2]]
<</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/lake.webp">
You emerge from the dense forest and step into tranquility. Before you lies a moonlit lake, its still waters mirroring the glow of a celestial moon.
There is a serene silence, broken only by the shispering breeze that rustles through the trees, and gentle lapping of water along the lake shore.
The moon is radiant, full, and casts an ethereal light upon the landscape, bathing everything in a soft and silvery glow. The mirror-like lake stretches out, and you can see more trees from the forest on the other side of the bank, a great distance away.
You rest for a while before moving on.
</p>
[[back|forest2]]
</div><div class="conversation">
<<if $wardrobe.outfit.indexOf("alluringdress") gte 0>>
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/forest/statue/'+$cleanstatue+'.webp'" >
The monument the statue stood on is still there, but the statue of the Succubus is gone. Who could have stolen something so heavy and why?</p>
<<if $outfit.outfit is "alluringdress">>
<p class="narration">The monument stands empty, but for some strange reason, you're filled with joy. Almost as if the aura your dress gives off is making you somehow happy.</p>
<</if>>
<<else>>
<p class="narration">You step into a clearing. Well almost a clearing. It's thick with brush and vines. But in the center you see a statue.
<img class="passage-image" @src="'demongodsassets/img/scenes/forest/statue/'+$cleanstatue+'.webp'" >
As you approach the statue, you can see that the vines are tangled around its arms and legs, obscuring much of its form. But what's most striking about the statue is the eerie aura of malice that seems to emanate from it. You have a feeling that this is not just a statue, but some kind of cursed object.</p>
<<if $energy gte 11>>
[[clean the statue]] - Energy - 10
<<else>>
You're too tired to worry about a statue right now.
<</if>>
<</if>>
[[back|forest2]]
</div>
<<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest3.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $forest3.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest3.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Silent Path<br>
<<case 2>>You have discovered a new path: The Echoing Path<br>
<<case 3>>You have discovered a new path: The Ghostly Path<br>
<</switch>>
<<elseif $outcome <= $forest3.discoverChance + $forest3.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest3.discoverChance + $forest3.battleChance + $forest3.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<br><br>
<img class="passage-image" src="https://64.media.tumblr.com/ace4917def69a2670ca9bcfa9419e8f7/tumblr_otayly8ogZ1uw112co1_r1_1280.pnj">
<a href="https://64.media.tumblr.com/ace4917def69a2670ca9bcfa9419e8f7/tumblr_otayly8ogZ1uw112co1_r1_1280.pnj" target="_blank">source</a><</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest3]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">
You follow the silent path, as it was eerily quiet.
You continue following the makeshift path, occasionally having to force your way through thick foliage.
Eventually you find yourself at a cross roads, the plantlife is thick in either direction but you can turn left or right.
</p>
[[left - 3 energy|F3_path1-left][$energy -= 3]]
[[right - 3 energy|F3_path1-right][$energy -= 3]]
[[back|forest3]]
</div>
<div class="conversation">
<<if $boss1alive is true>>
<p class="narration">
You follow the echoing path. Honestly you only named it that because of the sounds of creatures echoing in the distance.
You follow it to its end, and find yourself standing amidst a cluster of towering trees. Your attention however is drawn to a particular tree, where a lone raven perches on a lower branch with its keen eyes fixed upon you.
Jokingly, you address the raven,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you minding pointing me in the direction of the final boss for this stage?
</p>
</div>
<p class="narration">
It continues staring at you
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine, how about some treasure?
</p>
</div>
<p class="narration">
It stares unblinking.
Frustrated, you turn around and go back, this path obviously a dead end.
</p>
<<else>>
<p class="narration">
You follow the echoing path. Honestly you only named it that because of the sounds of creatures echoing in the distance.
You follow it to its end, and find yourself standing amidst a cluster of towering trees. But that's it. Nothing else is here.
Frustrated, you sigh and turn back.
</p>
<</if>>
[[back|forest3][$energy -= 3]]
</div>
<div class="conversation">
<<if $alrauneally is false>>
<p class="narration">
You walk down the ghostly path, not that it’s ghostly, but the mist plays tricks on your eyes. It rolls and coils like the tendrils of a horror that lurks beneath the waves at your feet, but as it rises, the silent wails of the damned emerge from the haze. However, when you blink the sight disappears. It reminds you of the horror movies you used to watch, and you can’t help but wonder if you’ve become the hot girl in a slasher flick.
No, no, no, this is a fantasy world not a horror movie. You’re not a helpless hot girl waiting for the sharp end of a masked creeper’s knife. If anything, you’re the monster, no? A sting or two of your charm and the creeper will be dying for you.
Except, there might be a monster greater than you in this forest. A heavy clop circles around you. It neighs and snarls from beyond your sight. Sometimes closer. Sometimes farther. However, the fog closes in around you until you can’t tell what’s up from down or left from right.
You swallow down your rising fear. Your charm doesn’t work on beasts. You stung all that you could, but the wolves were never more interested.
That’s probably for the best now that you think back on it.
However, it doesn’t help you with the unseen monstrosity stalking you from beyond your sight. You move away from it. Wherever it goes, you walk in the opposite direction. You can’t tell where you’re going but anywhere away from it is better than where you are.
Your walk quickens into a hustle and right as you turn to sprint, you emerge from the fog exactly where you started. You scan around for the horror stalking you, but it never follows you out of the fog. Even when you strain your pointed ears for it, you can’t make out any clopping or bestial cries.
</p>
[[back|forest3]]
<<else>>
<<if $boss1alive is true>>
<p class="narration">
You walk down the ghostly path, not that it’s ghostly, but the mist plays tricks on your eyes. It rolls and coils like the tendrils of a horror that lurks beneath the waves at your feet but as it rises, the silent wails of the damned emerge from the haze. However, when you blink the sight disappears. It reminds you of the horror movies you used to watch, and you can’t help but wonder if you’ve become the hot girl in a slasher flick.
No, no, no, this is a fantasy world not a horror movie. You’re not a helpless hot girl waiting for the sharp end of a masked creeper’s knife. If anything, you’re the monster, no? A sting or two of your charm and the creeper will be dying for you.
You push through or around barrier after barrier of plants, vines, and oddly shaped trees before you enter a familiar clearing. Something like a house grows from the earth. Its wooden walls are not made of planks but living trunks. A canopy of enchantingly large leaves and vines form its living roof. A gorgeous figure emerges from the organic masterpiece, Niamh, the Dryad Queen you met previously.
<img class="passage-image" src="demongodsassets/people/fullbody/forest/dryad.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We meet again, Miss Contradiction. How goes the fight with Melek Taus?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’m sorry, but I haven’t found him yet. Do you know where I could find him?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Beyond the densest breeding nest in the deepest part of my forest. It’s where the corruption is thickest.</p>
</div>
<p class="narration">
You thank her for your time and head back.
</p>
[[back|forest3]]
<<set $melek_death_reported to false>>
<<elseif $melek_death_reported is false>>
<<set $melek_death_reported to true>>
<p class="narration">
You follow the ghostly path, but the specters haunting the mists are different now. Their misty tendrils beckon you deeper like the seductive roll of a lover’s finger leading you to bed. Another plume slinks into the small of your back and while others kiss your thighs. Gradually, as the fog takes you, heat flushes your cheeks.
However, your building arousal vanishes as a happy song pierces through the amorous haze. The flowers, trees, vines, and brush sway to an upbeat melody sung by the Queen Mother of the forest, Niamh. She twirls in front of her botanical audience while her dryad daughters smile and hold each other as they watch from the tree line; their gazes heavy with their longing to be closer to their mother.
It’s a sad reminder of what Malek Taus has done to them and this forest.
</p>
[[meet with Niamh|report victory to dryad queen]]
<<elseif $genderstart is "fem" and $dryadqueenlover is true>>
<p class="narration">
You walk down the Ghostly Path that leads to Niamh’s, the Queen Mother of Blackpool Forest and your lover, grove. The swirling mist barrier that protects her welcomes you in. Its curling tendrils caress your ankles and kiss your thighs. An ethereal hand takes one yours and leads you through the labyrinth of flora that serves as a secondary physical barrier to the primary magical one.
Once inside your lover’s domain, the fog lifts. A masterpiece of nature magic and artistry sits at the base of an old and enchanted tree. Living wood forms the walls of Niamh’s cottage home while a cascade of preternaturally broad leaves tile over themselves as they grow from the tops of the walls. Vines of a glowing wisteria-like like vine hang from the ceiling and light the interior that’s one part rustic cottage and one part fairy wonderland.
</p>
[[Sex|generic sex dryad 2]]
<<elseif $dryadqueenlover is false>>
<p class="narration">
You walk down the Ghostly Path that leads to Niamh’s, the Queen Mother of Blackpool Forest, grove. The swirling mist barrier that protects her welcomes you in. Its curling tendrils make way for you. An ethereal hand takes one yours and leads you through the labyrinth of flora that serves as a secondary physical barrier to the primary magical one.
Once inside, the fog lifts. A masterpiece of nature magic and artistry sits at the base of an old and enchanted tree. Living wood forms the walls of Dryad Queen’s cottage home while a cascade of preternaturally broad leaves tile over themselves as they grow from the tops of the walls. Vines of a glowing wisteria-like like vine hang from the ceiling and light the interior that’s one part rustic cottage and one part fairy wonderland.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hello again, Miss Contradiction.</p>
</div>
<p class="narration">
The Mother of Blackpool Forest greets you with a small hug.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m glad to see you again.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Why don’t you come inside and have a seat?</p>
</div>
[[Continue|niamh-no-sex]]
<<elseif $dryadqueenpreg is true>>
<p class="narration">
Because you’re a father now, well, sire. The idea of being a dad has a peculiar ring to it, because despite the reality of your new life in this other world, you’re a woman now. The unmistakable proof of it lies hidden in your hips.
Regardless, you mixed your blood with Niamh’s, and now the fruit of that union slowly grows inside her. You wonder how long it’ll be before you get a chance to meet her. Do dryads carry children for nine months like humans do? Hell, do succubus pregnancies even last that long?
You shake out a combination of anxiety and confusion. You will deal with this when the time comes, $name. You will deal with it then.
Thankfully, you arrive at your wife’s mystical home before you stress over it any longer. Walls of living wood decorated by plants and flowers growing up their thick bark protects your family from the wind. Supernaturally broad leaves cover their tops and shelters anyone inside from the rain. It’s a wonder to look at and reside in. One part cozy cottagecore and another fairytale brilliance.
</p>
[[Continue|repeat dryad futa]]
<<elseif $spells.transform is false>>
<p class="narration">
You walk down the Ghostly Path that leads to Niamh’s, the Queen Mother of Blackpool Forest and your lover, grove. The swirling mist barrier that protects her welcomes you in. Its curling tendrils caress your ankles and kiss your thighs. An ethereal hand takes one yours and leads you through the labyrinth of flora that serves as a secondary physical barrier to the primary magical one.
Once inside your lover’s domain, the fog lifts. A masterpiece of nature magic and artistry sits at the base of an old and enchanted tree. Living wood forms the walls of Niamh’s cottage home while a cascade of preternaturally broad leaves tile over themselves as they grow from the tops of the walls. Vines of a glowing wisteria-like like vine hang from the ceiling and light the interior that’s one part rustic cottage and one part fairy wonderland.
</p>
[[Continue|generic sex dryad]]
<<elseif $spells.transform is true and $dryadqueenfuta lt 1>>
<p class="narration">
You walk down the Ghostly Path that leads to Niamh’s, the Queen Mother of Blackpool Forest and your lover, grove. The swirling mist barrier that protects her welcomes you in. Its curling tendrils caress your ankles and kiss your thighs. An ethereal hand takes one yours and leads you through the labyrinth of flora that serves as a secondary physical barrier to the primary magical one.
Once inside your lover’s domain, the fog lifts. A masterpiece of nature magic and artistry sits at the base of an old and enchanted tree. Living wood forms the walls of Niamh’s cottage home while a cascade of preternaturally broad leaves tile over themselves as they grow from the tops of the walls. Vines of a glowing wisteria-like like vine hang from the ceiling and light the interior that’s one part rustic cottage and one part fairy wonderland.
</p>
[[continue|dryad first tf]]
<<elseif $spells.transform is true and $genderstart is "male">>
<p class="narration">
You travel down a path well known to you by now. The ghostly mist that protects your lover, the Forest Mother of Blackpool Forest, caresses your arms and thighs as you enter. A spectral hand takes yours as it leads you through magical labyrinth that gurding her, her home, and her many daughters.
<span style="font-style: italic;">Daughters…</span> the word lingers in your mind .
</p>
<<if $dryadqueenfuta gte 1>>
<p class="narration">
You tried to conceive one with your dryad wife, but the magic failed. You hadn’t collected enough power for the miracle to occur. At least, that’s what Niamh’s sixth sense says.
A part of you doesn’t want to believe it. Whether you accept it or not, you’re a woman now. There’s nothing between your legs, but a womb that hungers for men’s essence. You can’t refute that fact.
Will you try again, or will you spend your time with Niamh as you usually do? The question rolls around in your head until come upon the fantasy cottage where she lives. Enchanted bark walls overgrown with vines and flowers supports the many, many fantastically large leaves that come together to make its roof.
</p>
<</if>>
[[Continue|repeat dryad futa]]
<<else>>
You shouldn't be seeing this, please report this.
<</if>>
<</if>>
</div><div class="conversation">
<p class="narration">
Intrigued, yet cautious, you slowly push open the newly revealed entrance and step inside. The room unfolds before you, and you fight off a cough due to the air being thick with the scent of age and dust.
A single candle, still burning yet curiously covered in layers of dust, flickers a glow casting dancing shadows on the walls. In the corner of the room, a bed is draped in dust and otherwise comfortable looking sheets. Not something you'd expect to find in this otherwise decrepit hut. Beside the bed appears to be a wardrobe of sorts.
Lastly, there is a wooden desk holding the candle, a long since dried up inkwell and <<if $tome.fire2 is false>>a book.<<else>>the shape of a book that you had previously taken<</if>>.
Should you look around?
</p>
[[inspect the wardrobe]]
[[inspect the bed]]
[[inspect the desk]]
<<switch $currentlocation>>
<<case "forest1">>
[[go back|forest1]]
<<case "forest2">>
[[go back|forest2]]
<<case "forest3">>
[[go back|forest3]]
<</switch>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/wardrobe.webp">
You step towards the wardrobe standing in the corner of the room. It's aged wooden exterior bears the scars of countless years. With a grip on the weathered handle, you pull open the creaking doors, revealing a a collection of fabrics, faded in color but clearly once rich and vibrant.
You browse the assortment of clothes, seeing if there's anything of use. You see a pair of tailored trousers, speaking of sophistication. Fine stitching and precise lines reflect meticulous tailoring techniques. A collection of fitted frock coats, their metal buttons bearing the isnignia of unknown houses. A pair of leather gloves, silk cravats, and more.
Curiously, each piece of clothing varies significantly in size, as if tailor-made for different individuals. The clothing ranges from significantly larger sizes, suggesting robust and broad-shouldered figures, to considerably smaller sizes, hinting at more slight and slender frames. The clothes are far too nice to be worn by peasants so it's clear that these once belonged to important men. But why would so many come here then leave their clothes behind?
</p>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/wardrobe.webp">
You shift your attention to the bed nestled in the corner of the room. The silken sheets are veiled beneath a thick layer of dust. Despite the visible neglect, it looks inviting and comfortable. Far fancier than anything in your home.
As you reach out and run your fingers along the fabric, a faint fragrance wafts around you. It's a scent that tugs at memories, delicate and elusive, evoking a feeling of intimacy and connection. The fragrance dances in the air, smelling of passion. The fragrance bears the warmth of skin, a musky allure that arouses you, and something that feels you with need and simultaneously makes you feel empty. Surprisingly you find yourself getting aroused by the scent.
It's peculiar isn't it? That a scent could linger in a space that has been long since abandoned, untouched by any human presence for an immeasurable stretch of time. How can such a fragrance persist when it should have faded into nothingness who knows how long ago?
You peel your eyes and senses away from the bed.
</p>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/tome.webp">
</p>
<<if $tome.fire2 is false>>
<p class="narration">
You turn your attention towards the desk. You observe the weathered book, the forgotten candle, and a dried-up inkwell resting upon its surface. You reach out and gently blow away the accumulated dust, revealing faded words someone left behind.
You strain your eyes and with some difficulty you're able to decipher some of the lines. The text is not written in any language you know, yet you're able to read it all the same.
"It has been months since I found myself in this place, and I have found no way to return to my own world."
The words convey a sense of isolation and homesickness.
You skip over the parts that are too faded to read, and stumble upon something peculiar. The author's words describe the men of this world, fascinating yet devoid of magic, instead relying on some curious phenomenon known as "e lec triss itee" to illuminate their streets.
Your heart beats faster, did someone find a way to your homeworld? Yet somehow they made it back here. Is it possible you can return home!? Do you want to? You think of your $friend2relation...
The author continues to recount their awe at encountering the first city they stumbled upon. The cityscape, resplendent in grandeur dazzles theri senses. It surpasses the simple villages they have come to know. The author also laments the absence of magic lingering in the air. Their use of magic remains unobstructed provided they find a source of energy, though it doesn't mention what they found as a source. Does this mean if you made it home you could continue using magic?
You turn the page and are met with more words that are too faded to read. You continue turning hoping to find something more of use, but the faded text eventually stops and they're just blank pages.
Finally you flip to another page, and read the first line of text. This is information not just on fire magic, but improved fire magic!
You decide to take the book home and read more when you get a chance.
</p>
<<set $tome.fire2 to true>>
<<else>>
<p class="narration">
You turn your attention towards the desk. An imprint from the book you grabbed is still there in the dust. Otherwise the candle continues to burn and the inkwell continues to lay dry.
There's nothing else to look at here, so you turn back.
</p>
<</if>>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
A single candle, still burning yet curiously covered in layers of dust, flickers a glow casting dancing shadows on the walls. In the corner of the room, a bed is draped in dust and otherwise comfortable looking sheets. Not something you'd expect to find in this otherwise decrepit hut. Beside the bed appears to be a wardrobe of sorts.
Lastly, there is a wooden desk holding the candle, a long since dried up inkwell and <<if $tome.fire2 is false>>a book.<<else>>the shape of a book that you had previously taken.<</if>>
Should you look around?
</p>
[[inspect the wardrobe]]
[[inspect the bed]]
[[inspect the desk]]
<<switch $currentlocation>>
<<case "forest1">>
[[go back|forest1]]
<<case "forest2">>
[[go back|forest2]]
<<case "forest3">>
[[go back|forest3]]
<</switch>>
</div><div class="conversation">
<<set _cumgained to ($slutfame * 2) + 50>>
<<set $portrait to 1>>
<<set $e.name to "goblinarcher">>
<<set $inv.cum += _cumgained>>
<<set $arousal to 0>>
<p class="narration">
You turn around and cautiously try to make your escape, intending to slip away unnoticed. However, just as you begin to move a goblin emerges from the darkness, returning from an ill-timed bathroom break. Startled you find yourself face to face with the goblin, its beady eyes widening in surprise as it registers your presence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsct/1.webp"><p class="talkname">Goblin</p>
<p class="speech"> Ay boys! Looks like a lonely woman came to join us for drinks!</p>
</div>
<p class="narration">
He laughs as the other goblins turn their attention to you. You know how this will end, considering last time.
There's no need for you to use charm, considering the goblin that spotted you is already looking at you with lusty eyes and getting his cock out, you sigh and drop your clothes <<if $p.acceptance lt 50>>their lust already working their way into your head and making you act like a horny cat,<</if>> and saunter over to him, swaying your hips in a seductive rhythm. You purr, letting your claws trail down his neck. You stroke his rough cheek, running your fingers over the bumpy and rough skin.
The goblins eyes widen and he lets out a low moan. You take that as your cue and press your lips to his, letting your tongue slip between his lips. His mouth is hot and wet, and you can feel something poking out from his loincloth and growing hard against you.
The scent of sex fills the air as you lose yourself in the pleasure of the moment, the goblins surround you already nude. Your nipples harden and your pussy grows wet. You want them, you need them, and you can't control yourself any longer.
<<if $p.acceptance lt 50>>
Something in your head tells you this is wrong. You need to stop. There is no turning back from this. But that thought is overpowered by your uncontrollable desire. Nothing else matters more than coating your body in their semen. <<if $genderstart is "male">>Even the male part of your brain that should be revolted by this act is quiet<</if>>
<</if>>
You feel a heat rising in your body, a pulsing need that you can't control. You reach out and grab the closest one, pulling him close to you. You feel his rough skin against your soft flesh, and you moan with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
The taste of the goblins lips on yours was intoxicating as they took turns kissing you, their hands roaming all over your body. You moaned softly as they began to explore your breasts, their fingers teasing your nipples until they were aching.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They pushed you down on your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body begins to tremble and you feel it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/goblin6.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Finally with a scream of release, you cum hard, your body writhing in ecstasy. You feel the goblin's body grow limp behind you, and you realize you've drained him completely. The next goblin wastes no time, a complete slave to your charm spell he just pulls the previous goblin off of you and thrusts himself inside. The scent of sex fills the air, and you're lost in the pleasure of the moment. The goblins take turns on you, and you experience their orgasms on top of your own. By the time the last goblin is finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it subsides you sit on your knees your eyes darting around you. You're covered head to toe in cum and the goblins are gone. You didn't suck them dry this time.
You wait a moment for your body to finish absorbing the cum, then put your clothes back on and continue on your way.
</p>
It was fun but took a lot of your energy.
Energy - 25, cum gained _cumgained, you are no longer hungry.
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 25]]
<<case "forest2">>
[[back|forest2][$energy -= 25]]
<<case "forest3">>
[[back|forest3][$energy -= 25]]
<</switch>>
</div>
<div class="conversation">
<<set $arousal += 5>>
<p class="narration">
You turn around and cautiously try to make your escape, intending to slip away unnoticed. Luckily the goblins are so loud they don't even notice your presence when you step on some dry leaves.
</p>
You got away, but the thought of being railed by so many goblins has made you a little more horny.
Arousal + 5
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 5]]
<<case "forest2">>
[[back|forest2][$energy -= 5]]
<<case "forest3">>
[[back|forest3][$energy -= 5]]
<</switch>>
</div>
<div class="conversation">
<<set _cumgained to ($slutfame * 2) + 50>>
<<set $e.name to "goblinarcher">>
<<set $inv.cum += _cumgained>>
<<set $arousal to 0>>
<p class="narration">
You drop your clothes and walk into the clearing fully nude.
Every goblin turns to look at you at the same time, and their eyes go wide and their jaws drop.
One of the goblins speaks up, or tries to anyways...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsct/1.webp"><p class="talkname">Goblin</p>
<p class="speech">She...She....</p>
</div>
<p class="narration">
You just shush him and apply your charm magic on all of the surrounding goblins, eager to get started.
You saunter over to them, swaying your hips in a seductive rhythm. You purr, letting your claws trail down the closest ones neck. You stroke his rough cheek, running your fingers over the bumpy and rough skin.
The goblins eyes widen and he lets out a low moan. You take that as your cue and press your lips to his, letting your tongue slip between his lips. His mouth is hot and wet, and you can feel something poking out from his loincloth and growing hard against you.
The scent of sex fills the air as you lose yourself in the pleasure of the moment, the goblins surround you already nude. Your nipples harden and your pussy grows wet. You want them, you need them, and you can't control yourself any longer.
<<if $p.acceptance lt 50>>
Something in your head tells you this is wrong. You need to stop. There is no turning back from this. But that thought is overpowered by your uncontrollable desire. Nothing else matters more than coating your body in their semen. <<if $genderstart is "male">>Even the male part of your brain that should be revolted by this act is quiet<</if>>
<</if>>
You feel a heat rising in your body, a pulsing need that you can't control. You reach out and grab the closest one, pulling him close to you. You feel his rough skin against your soft flesh, and you moan with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
The taste of the goblins lips on yours was intoxicating as they took turns kissing you, their hands roaming all over your body. You moaned softly as they began to explore your breasts, their fingers teasing your nipples until they were aching.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They pushed you down on your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body begins to tremble and you feel it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/goblin6.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Finally with a scream of release, you cum hard, your body writhing in ecstasy. You feel the goblin's body grow limp behind you, and you realize you've drained him completely. The next goblin wastes no time, a complete slave to your charm spell he just pulls the previous goblin off of you and thrusts himself inside. The scent of sex fills the air, and you're lost in the pleasure of the moment. The goblins take turns on you, and you experience their orgasms on top of your own. By the time the last goblin is finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it subsides you sit on your knees your eyes darting around you. You're covered head to toe in cum and the goblins are gone. You didn't suck them dry this time.
You wait a moment for your body to finish absorbing the cum, then put your clothes back on and continue on your way.
</p>
It was fun but took a lot of your energy.
Energy - 25, cum gained _cumgained, you are no longer hungry.
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 25]]
<<case "forest2">>
[[back|forest2][$energy -= 25]]
<<case "forest3">>
[[back|forest3][$energy -= 25]]
<</switch>>
</div>
<div class="conversation">
<p class="narration">
You choose the right path, hoping it's 'right' in more ways than one. Anything would be welcome now - even a goblin encounter!
As you trudge on, déjà vu tickles your mind. The trail seems oddly familiar, but you can't be sure.
Then, reaching a clearing, realization hits. You've circled back to where you began, your energy wasted.
You sigh, glaring at the forest. It feels like the trees themselves have played a cruel trick, leading you in circles with false promises of progress.
</p>
You lost 5 energy
[[continue|forest3][$energy -= 5]]
</div>
<div class="conversation">
<p class="narration">
You take the left path, desperate for any discovery - even a goblin would be welcome at this point.
The trail winds endlessly until suddenly, the forest opens to reveal sprawling plains. In the distance, a farm's silhouette catches your eye.
Curious, you wonder why someone would farm so close to the tainted forest. Squinting, you make out strange livestock: pig-like creatures with glowing horns, and what seems to be a living ball of fur.
The farm intrigues you, but not enough to investigate now. You file it away for later and turn back to the forest.
</p>
[[continue|forest3]]
</div>
<<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $blackpool.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("blackpool: ", $blackpool)>>
<<if $outcome <= $blackpool.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $blackpool.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have arrived at the bustling market square, filled with lively merchants and colorful stalls.<br>
<<case 2>>The cheerful sounds of laughter and clinking dishes guide you to the warm and inviting tavern.<br>
<<case 3>>You have stumbled upon the familiar inn.<br>
<<case 4>>Lewd noises imply that you have found a Brothel!<br>
<<case 5>>You have reached the shabby town gate, where guards are supposed to keep a watchful eye on those who enter and exit.<br>
<<case 6>>You found the entrance to the middle district! The guard eyes you warily<br>
<<case 7>>You found a dark alley. In fantasy books, this is where you're most likely to get mugged. If you get desperate, this might be a decent place to feed...<br>
<</switch>>
<<elseif $outcome <= $blackpool.discoverChance + $blackpool.battleChance>>
no enemy attack, this should not appear
<<elseif $outcome <= $blackpool.discoverChance + $blackpool.battleChance + $blackpool.healingVialChance>>
No vials to be found, this should not appear
<<else>>
<<goto "blackpoolevent">>
<</if>>
[[return|town]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp">
You've returned to the Inn, but the innkeeper is ignoring you.
</p>
[[return|town]]
</div><div class="conversation">
<<if $guardpermission is false>>
<<if $taverndecision is false>>
<<set $gatequest to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Whoa lass. You know it's dangerous out there, aye? There are monsters out there. You looking to get eaten...or worse? </p>
</div>
<<if $genderstart is "male">>
<p class="narration">
Oh God... He called me a lass...
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm actually on my way out to hunt monsters. I was told it's a good way to keep the town safe and you guys pay money for dead monsters.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Eh, no monsters really come near the town all that often. Besides that's a man's job. I can't let a frail thing like you out there. Even if you did have a legitimate reason for leaving this town, it would be too unsafe without a guard. You can try finding one at the <span style="font-weight:bold;">tavern</span>. Once you've found someone, go find Garret in the guard tower west of here, he'll finish the paperwork. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, I thought you were nice but you're a little misogynistic aren't you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Misojawhat? You really might be a noble with those big words. </p>
</div>
<<if $p.acceptance gt 50>>
<p class="narration">Should you just charm him? No, he has a wife. That'd be like rape, you aren't really comfortable with that right now.</p>
<</if>>
<p class="narration">It looks like Jared won't budge. You could probably force your way through with charm, but after what happened last time...
Maybe it wouldn't hurt to check the tavern. Though you'll need to find a way to ditch any guard you get. Can't have them finding out what you are.
</p>
[[town]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Did you get someone to help? </p>
</div>
<p class="narration">
Before you get a chance to answer, another guard runs up and whispers something in his ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I'll be back soon, if you're all set head into the guard tower right there and Garret will handle the paperwork.</p>
</div>
<p class="narration">
Jared points west towards the guard tower.
</p>
[[enter guard tower]]
<</if>>
<<else>>
<<switch random(1)>>
<<case 1>>
<p class="narration">Garret winks at you and opens the gate.</p>
<<default>>
<p class="narration">Jared lets you through with a yawn. He looks bored.</p>
<</switch>>
[[enter guard tower]] [[Job board]]
[[leave town][$currentlocation to "plains"]] [[back|town]]
<</if>>
</div><div class="conversation">
<<if $outfit.outfit isnot "party">>
<p class="narration">An angry looking guard is standing here telling you no peasants are allowed any further.</p>
<<else>>
<p class="narration">
You tentatively approach the angry looking guard.
Before you open your mouth, he looks you up and down, then steps aside letting you pass.
</p>
[[Upper district|blackpool2]]
<</if>>
[[return|town]]
</div><div class="conversation">
<<set $gremlinshop to "none">>
<<if typeof $gremlinmet == "undefined">>
<<set $gremlinmet to true>>
<p class="narration">
For some reason you enter the dark alley. In books, this was always where someone would get mugged, yet you did it anyways. Was it curiosity? A taste for danger?
<img class="passage-image" src="demongodsassets/img/scenes/gremlin.webp">
Whatever it was, you press on and venture deeper into the murky alleyway ready to be accosted by some masked man.
Instead, to your utter surprise, you stumble upon a bizarre scene instead. A tiny man, no taller than your waist, was hunched over a rickety wooden table. His skin was an extraordinary shade of bright green, and he was clothed in mismatched fabric scraps that formed a kaleidoscope of color.
He was a flurry of activity, hopping from one foot to another and gesticulating wildly as he cackled in glee.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Welcome! Welcome! Artifacts, m'dear! The finest and rarest in all the lands! </p>
</div>
<p class="narration">
He gestured to the items on his table.
Curiosity drew you closer. Small, egg-shaped objects with T-shaped bottoms were arranged before you. Wait a minute, these were buttplugs!
They came in four colors: deep purple, fiery red, cool blue, and rich green. Each seemed to glow faintly in the dim alley.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Hmm, choices, choices!</p>
</div>
<p class="narration">
The gremlin hopped in place
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Which will it be? Don't be shy, pick one! These wonders are waiting to reveal their mysteries to you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mysteries? They look like buttplugs. What do they even do?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Couldn't say! It's even a mystery to me! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you manage to survive in this city? It seems like you'd draw quite a bit of attention with your... Everything.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Ya see, m'dear. Not everyone can see my old alley shop. No, no, no. It's hidden, tucked away from prying eyes. </p>
</div>
<p class="narration">
You look at the alleyway around you, not looking very inconspicuous
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Only those touched by magic can wander into my humble abode! Besides, I didn't come to you. You came to me! I'm not even in the same city!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're... Not? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">My shop has a knack for finding it's way to those who need it most. And my wares change to whatever is most useful to you at the time!</p>
</div>
<<else>>
<p class="narration">
You round the corner into the familiar dark alley. The little green man was as hyperactive as ever, bouncing around his assortment of artifacts, his infectious laughter echoing off the stone walls. As he notices you, he practically vibrates with energy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Greetings, greetings! Returned to my shop, have you?</p>
</div>
<</if>>
<<if $wardrobe.accessory.indexOf('redcrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Red Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "red", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/redcrest.webp">
<<else>>
You need 1200 copper to purchase the red plug.
<</if>>
<</if>>
<<if $wardrobe.accessory.indexOf('bluecrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Blue Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "blue", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/bluecrest.webp">
<<else>>
You need 1200 copper to purchase the blue plug.
<</if>>
<</if>>
<<if $wardrobe.accessory.indexOf('purplecrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Purple Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "purple", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/purplecrest.webp">
<<else>>
You need 1200 copper to purchase the purple plug.
<</if>>
<</if>>
<<if $wardrobe.accessory.indexOf('greencrest') == -1>>
<<if $inv.money gte 2400>>
Purchase the Green Plug for 2400 copper
[[Purchase|gremlin shop][$gremlinshop to "green", $inv.money -= 2400]] <img class="passage-image" src="demongodsassets/you/accessories/greencrest.webp">
<<else>>
You need 2400 copper to purchase the green plug.
<</if>>
<</if>>
[[return|town]]
</div><div class="conversation">
<<switch random(6)>>
<<case 1>>
<p class="narration">
You wander around for a bit, but you ended up getting lost rather than discovering anything new.
</p>
<<case 2>>
<p class="narration">
Disheveled children play amidst the narrow, winding alleys, their laughter echoing despite their condition.
</p>
<<case 3>>
<p class="narration">
The stench of decay hangs heavy in the air as you navigate the maze of crumbling houses and forgotten corners.
</p>
<<case 4>>
<p class="narration">
Flickering lanterns cast eerie shadows on the damp cobblestones
</p>
<<case 5>>
<p class="narration">
The distant sound of a blacksmith's hammer reverberates through the neighborhood
</p>
<<case 6>>
<p class="narration">
You catch glimpses of worn and tattered clothes fluttering from clotheslines
</p>
<<default>>
<p class="narration">
Broken windows and boarded-up doors reflect the pervasive sense of abandonment that permeates the desolate streets.
</p>
<</switch>>
[[return|town]]
</div><div class="conversation">
<p class="narration">
You previously rejected him and his request to join his party, and he did seem to be a bit offended. You approach him cautiously and clear your throat.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
After he looks up from his book, you begin to speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I uhh...I was hoping I could ask for your assistance for something.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And what might that be, my dear?</p>
</div>
<p class="narration">
You hesitate. It's pretty awkward considering you just rejected his request for your help.
You try to put it lightly without being too obvious the reasons behind your query.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There is a Viscount who has um...been hurting some of my friends. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And you seek revenge, yes?</p>
</div>
<p class="narration">
You're caught by surprise and you try to deny it, but he waves you off.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I am well aware many nobles believe themselves above the law, and so does the kingdom. If someone seeks justice, I am not one to stand in the way.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you won't report me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will not. What is his name?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Avskum</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I've heard of him, but have never had the displeasure to meet.</p>
</div>
<p class="narration">
He thinks for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will help you, but I would like for you to do something for me in return.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You want me to attend the party.</p>
</div>
<p class="narration">
He smiles and nods.
Sighing, you agree with his proposal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well, I will do as you ask in exchange for your help.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Marvelous!</p>
</div>
<p class="narration">
He hands you a slip of paper, it appears to be some blueprints for some sort of outfit.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp">
<<if $p.acceptance lt 65>>You grimace at the revealing nature of the outfit, but accept it nonetheless as you're the one asking for help.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">First you'll need to have this made. I believe the tailor can help you with that. Once you have the dress, I will send a note to your home granting you access to pass the guard. Please understand that he will not let you past unless you are wearing the outfit.</p>
</div>
<<set $azraelmet to 4>>
<<set $dressblueprint to true>>
[[town]]
</div>
<<if $rhelylarevengequest is 2>>
<<goto "rhevenge part 1">>
<</if>>
<div class="conversation">
<<if $azparty is 1>>
<p class="narration">
Having received Azrael's instructions to reach his Manor, you bypass the bustling middle district, heading directly for the hushed realm of the upper district. His guidance steers you through the maze-like streets that would otherwise ensnare a newcomer. The final leg of your journey leads you to the imposing entrance of a manor whose grandeur rivals that of a royal palace.
Though you anticipated large and fancy homes, the sheer magnitude of his wealth, displayed so unabashedly, leaves you in awe.
Gathering your wits, you knock on the massive doors. A prompt response comes from a servant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Ah, Miss $name, we have been eagerly awaiting your arrival. Please, do come in.</p>
</div>
<p class="narration">
You are guided through a myriad of opulent halls, until you arrive at a study of magnificent proportion. At the room's center, surrounded by towers of books, sits Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, you've made it! I do hope my directions didn't cause you any undue confusion, my lady?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, the instructions you provided were very useful. Thank you. So uh, when is this party?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The grand event is scheduled for tomorrow evening. I appreciate your diligence in making an early visit. It ensures a smooth journey for you on the morrow.
And may I say, your presence always brightens the room!</p>
</div>
<p class="narration">
You two engage in a lively discourse about various books, the hours pass. When the conversation finally ebbs, you bid Azrael a good night and depart from the manor. The sun is yet to set completely, leaving you with ample daylight should you choose to venture out again.
</p>
<<set $azparty += 1>>
[[town][$currentlocation to "blackpool"]]
<<elseif $azparty is 2>>
<p class="narration">
As the sun falls and twilight begins, you find yourself once more at the doorstep of Azrael's grand manor. The mansion, under the delicate touch of the moonlight, radiates beauty.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Miss $name, punctuality personified. We are pleased to receive you.</p>
</div>
<p class="narration">
You are ushered through a maze of monumental corridors, their walls adorned with illustrious works of art that were painted with deft hands and an imagination reminiscent of horror. Your journey culminates in a magnificent ballroom, a theater of extravagance that leaves you spellbound.
The room teems with gentlemen, their identities concealed by elaborate masks, lending the atmosphere a touch of captivating mystery. To make things weirder, there is a bed in the center of the room.
The servant raises his hand, silencing the hum of the room with a subtle gesture.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Gentlemen, the star of our evening has graced us with her presence!</p>
</div>
<p class="narration">
Your jaw drops as a hush falls over the assembly, and in the span of a heartbeat, you become the sole focus of every eye in the room.
The men start eyeing you up and down, and you can immediately taste their arousal.
It dawns on you, the reason Azrael invited you to this party.
<<if $p.acceptance lt 35>>
You're livid that he tricked you!
<<elseif $p.acceptance lt 55>>
You're pretty upset that you were tricked. You probably would have agreed if he was honest up front, but you don't like being fooled.
<<else>>
You're a little ticked off that he misled you, but you can't help but admit you're getting excited.
<</if>>
You look around and Azrael is nowhere to be found, and the arousal dripping off of these men is already making you hungry.
Any resistance you might have had is gone in an instant, the air crackles with anticipation as the guests close in around you. Their eyes gleam with desire, and their bodies pulse arousal. As they begin to move closer, your senses come alive.
One of the men steps forward, his muscles rippling beneath his extravagant clothes, he leans in close and takes in your scent. His hot breath sends shivers down your spine, and you feel a heat spread through your body. Without another word, he gently begins to remove your dress, the other men follow suit, forming a circle around you. They press in closer and closer, until there's barely any space between them.
The men quickly remove their clothes, then one of the men moves ahead of the others, pressing himself against you, his lips finding your neck. He kisses you deeply, eliciting a moan from you as his tongue traces circles around your collarbone. Another man reaches out and cups one of your breasts, his thumb rubbing circles around your nipple. A third man kneels before you, his face buried between your legs and his tong massaging your clit. Finally a 4th man stands behind you, he wraps his arms around you, pulling you against his naked cock as he rubs it along your asshole.
The intensity of the moment is nearly unbearable as you feed off the ecstasy. Each man's touch is electric, sending shockwaves throughout your entire body. The feeling of the 4th man as he pushes inside of your back entrace is indescribable. You let out a loud moan as he continues thrusting deeper inside of you. The man sucking on your clit brings you to orgasm, causing you to gasp as you grab a handful of his hair and grind his face into you. The man rubbing your breasts has moved onto sucking on your nipples, and the one thrusting into your ass explodes inside of you. You don't even have time to come down from your own orgasm before you begin experiencing his.
</p>
[[continue|party part 2][$currentlocation to "partyball"]]
<<set $azparty += 1>>
<<else>>
<!-- Direct players to Azrael's study for further options -->
<p class="narration">
You make your way to Azrael's manor, navigating the labyrinthine streets of the upper district. Upon arrival, you're escorted to his study. <<if $yukistatus is "ally">>Yuki follows along.<</if>>
</p>
[[Continue to Azrael's Study|azrael study][$currentlocation to "partystudy"]]
<</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/party/partyorgymask.webp">
The men lead you to the bed, its purpose now clear. One of the men lays down, his cock standing at attention, and the other men guide you on top of this man. As his cock spreads you open, you feel a wave of pleasure wash over you. His thickness fills every inch of your cavity, making it hard for you to keep still. Your body begins to instinctively respond as you begin to move your hips, pushing him deeper inside of you.
One of the other men stands over him, and you lean forward, aching to taste him in your mouth. As you're leaning forward to take the other cock in your mouth, one of the men sees an opportunity and inserts himself in your raised ass. You now have a cock in every hole, and your head is swimming with pleasure.
You close your eyes and lose yourself in the sensations flooding through your body. As a man cums, your body takes it eagerly in one of your holes, and another man quickly replaces the last. These men are expert lovers, it's clear that this isn't their first orgy. Their movements are perfectly timed and synchronized. They stroke your skin, caress your breasts, and play with your nipples while they penetrate your every hole. Their hands explore your body, finding new spots to stimulate while their lips kiss and nibble yours.
As the minutes tick by, you reach the peak of sexual bliss, multiple male and female orgasms have built up in you until finally, with a final explosion the men get off you.
You flip to your back, rubbing your clit while completely drenched in cum. You look around desperately to see where the next cock would come from, eager to take it. But to your surprise, the room appears empty aside from the men who just finished all over you, who are quickly grabbing their things and leaving the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Man</p>
<p class="speech">Damn, she was Azrael's best girl yet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Man</p>
<p class="speech">Yeah, can you believe she managed to take around 20 people without breaking a sweat, and look at her! She's still horny!</p>
</div>
<p class="narration">
The men high five each other as they leave the room, leaving you satisfied and empty at the same time.
You finish rubbing yourself to one final orgasm and relax while you wait for your body to finish absorbing the semen off of you, since a shower wasn't offered to you. Despite the copius amount of effort exorted, you feel full of energy!
After some time passes, most of the cum has been absorbed and your skin is looking milky smooth. Multiple female servants start coming in the room and with a mop, cleaning copius amounts of cum off the ground, and wrapping the bedsheets. Not one even looks in your direction until you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um.. I didn't see Azrael...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Servant</p>
<p class="speech">Sir Azrael does not participate in such events. He can usually be found in his study.
You are his guest, please feel free to explore the Manor as you see fit.</p>
</div>
<<set $partyenergy to 101>>
<<set $arousal to 0>>
<<set $lust to 1000>>
<<set $partycopper to false>>
[[continue|party ballroom]]
</div><div class="conversation">
<p class="narration">
You're standing in a grand ballroom, adorned with elegant chandeliers that sparkle like diamonds against the dark wood walls. Soft music plays in the background, adding to the ambience of the room. Tall windows allow natural moonlight to filter in, casting silver rays across the polished marble floor. Plush red velvet curtains drape along the sides of the stage, creating a sense of privacy. The air smells faintly of roses.
</p>
You have recovered some energy! However the manor is huge, you may run out of energy exploring this huge manor, so choose your actions carefully!
[[exit the ballroom|party hallway][$currentlocation to "partyhall"]]
</div><div class="conversation">
<p class="narration">
You stand in a long, dimly-lit hallway, the walls decorated with numerous paintings featuring eerie Gothic scenes. The intricate details of these masterpieces captivate your gaze, drawing you in for a closer look. These mysterious pieces hint at the character of Azrael; He must be quite fascinating indeed.
There are multiple doors, and you're not sure which one leads to Azrael. Perhaps you should just try randomly.
</p>
<<if $partyenergy gte 10>>
Every action costs 10 energy, explore carefully so you don't miss anything.
Energy Remaining: $partyenergy
[[door 1|partydoor1][$partyenergy -= 10]]
[[door 2|partydoor2][$partyenergy -= 10]]
[[door 3|partydoor3][$partyenergy -= 10]]
[[door 4|partydoor4][$partyenergy -= 10]]
[[door 5|partydoor5][$partyenergy -= 10]]
[[door 6|partydoor6][$partyenergy -= 10]]
<<else>>
You've explored enough, it's time to find Azrael.
[[study|party study][$currentlocation to "partystudy"]]
<</if>>
[[ballroom|party ballroom]]
</div><div class="conversation">
<p class="narration">
You open the first door, and you're met with the sight of a half-naked woman, kneeling before a male figure who you recognize as one of the men from the ballroom earlier. Her servant uniform is spread out beneath her as she performs oral sex on the man.
Both parties aree fully engrossed in the act, until the man waves at you, catching her attention. She looks up at you and shrieks in surprise, covering up her naked breasts. However the man quickly silences her with a gentle gesture, and grabs her head and pulls her back down on his cock.
He gives you a sly wink, almost daring you to join them if you desired. You decide to continue exploring.
</p>
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<p class="narration">
You enter a dimly lit kitchen. Only the occasional flicker of flames from the fireplace casts fleeting shadows upon the walls. On the other end of the room you heard the soft rustling of utensils being prepared for use for the next day.
The kitchen is well stocked with supplies, gleaming silverware glints in the low light and rows of gleaming cookware line the counters. Off to the corner you hear a soft boiling sound, and the scent of cooked meat.
</p>
[[search the kitchen - 5 energy|party kitchen 2][$partyenergy -= 5]]
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<<if $partyenergy gte 5>>
<p class="narration">
You check door number 3, which leads to a magnificent library where books line the walls from ceiling to floor. The shelves are beyond the range of vision, holding thousands of volumes, each bound in leather by parchment. The room is quiet aside from the flicker of a candle flame.
One corner of the library holds tomes bearing titles etched in gold leaf.
Another section has books with worn labels, and dusty scrolls with yellowed manuscripts.
Further in, another section houses books printed on fine paper and bound in ornate covers. These look to be Azrael's collection of rare books, signed by famous authors, and some feature illustrations that rival modern Earths graphical designs. This area exudes elegance and refinement.
The libary is massive, with not a spec of dust. It would take you far too long to explore the entire library.
</p>
Inspect the books?
[[gold books, Energy - 5|gold books][$partyenergy -= 5]]
[[worn books, Energy - 5|worn books][$partyenergy -= 5]]
[[rare books, Energy - 5|rare books][$partyenergy -= 5]]
[[exit the ballroom|party hallway]]
<<else>>
<p class="narration">
You're worn out from exploring the mansion and its libraries, time to find Azrael.
[[continue|party study][$currentlocation to "partystudy"]]
</p>
<</if>>
</div><div class="conversation">
<p class="narration">
You venture into a room that is filled with untold riches, precious artifacts and more. It lies unguarded, seemingly vulnerable to the whims of any opportunist. You marvel at the audacity, or perhaps the immense wealth of its owner who may consider security an afterthought.
</p>
Search the room?
[[search the jewelry][$partyenergy -= 5]]
[[search the tapestries][$partyenergy -= 5]]
<<if $partycopper isnot true>>
[[search the coins][$partyenergy -= 5]]
<</if>>
[[exit|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You enter a room that feels like stepping into a different era. As the door swings open, you see a cascade of illustrious portraits decorating the walls, each depicting a woman of surreal beauty. Her ethereal white hair glimmers in the soft, ambient light of the moon, flowing freely like a waterfall of pure silver.
Each of the portraits is imbued with a captivating tranquility, encapsulating her serene expressions as she sits elegantly on a balcony. Every depiction showcases the same breathtaking backdrop, an expansive night sky, eclipsed by a radiant silver moon.
The room whispers a tale of obsession, or perhaps lingering sorrow.
</p>
[[back|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You ascend a winding staircase, and emerge into a grand observatory that occupies the topmost floor of the manor. A massive brass telescope peers out of an opening in the sky.
Scattered across the room are numerous maps of constellations, none of which you recognize, celestial bodies and intricate diagrams of the cosmos.
It seems most inhabitants of this world would scoff at the mere suggestion of realms beyond their own, but clearly, Azrael is not amongst the typical populace. His knowledge, as apparent from this room, reaches far beyond the horizon. You wonder how many others share his knowledge.
You review some notes left on a desk, and learn that Azrael himself tried to educate some other nobles of other planets, stars and more. Only for people to politely humor him without taking it too seriously.
</p>
[[back|party hallway]]
</div>
<div class="conversation">
<<set $energy to $maxenergy>>
<<set $arousal to 0>>
<p class="narration">
You finally emerge into Azrael's private study, you find the room bathed in the cool luminescence of moonlight. Your attention is drawn to the silhouetted figures at the far end of the room, surrounded by towers of books.
Azrael is there, bent over a woman who is dressed as one of his servants. His lips press against her neck, which looks alarmingly like a vampiric act. Shock ripples through you and you find yourself speaking before you can check your words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're a vampire!?
</p>
</div>
<p class="narration">
Your voice slices through the silence, and for a split second Azrael's face twists in a flash of rage so visceral it sends a shiver down your spine. But he pulls away from the woman, and his countenance rapidly regains its prior composure. There's no trace of blood on his mouth or the servant's neck as she stands and quickly walks out of the room.
Azrael's voice is sharp as he responds.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">No.
I am not kin to those detestable creatures.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well now that I think about it, it makes sense. Afterall, I've never seen you during the day.
</p>
</div>
<p class="narration">
He sighs at your counter
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's true that I share some attributes with them, but I assure you I am not one.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then what were you drinking from her neck!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Nothing tangible, and nothing that would cause her any harm.</p>
</div>
<p class="narration">
He changes the subject with an abrupt change of tone preventing you from asking more questions
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Did you enjoy the party?</p>
</div>
<<if $p.acceptance lt 50>>
<p class="narration">
Confusion twists into anger as you remember how you were tricked
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You tricked me! You never mentioned this was a sex party!
</p>
</div>
<<else>>
<p class="narration">
His distraction works as you're reminded that you're mildly annoyed with him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You buttered me up with your sweet words, and honestly I probably would have accepted if you had been upfront.
But I don't appreciate being tricked and brought to a sex party without my knowledge.
</p>
</div>
<</if>>
<p class="narration">
Despite your frustration, Azrael seems genuinely caught by surprise, confusion etched upon his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm sorry if I misunderstood, but you are a Succubus. Are you not?
I thought you would appreciate it. Furthermore I thought the choice of attire made it obvious.</p>
</div>
<p class="narration">
Your heart stammers in your chest, surprise flooding you anew. He knew!?
Seeing your shock, Azrael offers a wry smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Who else would amass books on Succubi magic, if not a collector like me or a Succubus herself?
If you wanted to be inconspicuous, why did you slay Melek Taus?</p>
</div>
<<if $tome.transform is true>>
<p class="narration">
He eyes the book you hold behind your back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As an apology, why don't you keep that book you've helped yourself to in my library?</p>
</div>
<p class="narration">
Embarrasment floods your face and you silently nod.
</p>
<</if>>
<<if $azring is true>>
<p class="narration">
His tone shifts to a more serious tone
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Now as for the matter of my ring,
which you've so brazenly appropriated, I must request its return. It's quite special to me. To compensate you, I am willing to trade you a gold coin in exchange, which is far more than you'd get if you pawned it.</p>
</div>
<p class="narration">
His gaze settles on you, a hint of disappointment clouding his features. You've lost a measure of his esteem, and you retrieve the pocketed ring from between your breasts and present it to him while blushing.
With a nod of acknowledgement, he extends his hand, a single gold coin glinting in his palm. The exchange is made, and you are richer by 1000 copper pieces.
</p>
<<set $inv.money += 1000>>
<<set $azraelrel -= 10>>
[[attempt to charm him instead|party study charm 1]]
<</if>>
[[continue|party study 2]]
</div><div class="conversation">
<p class="narration">
You search the kitchen further. Inside the kitchen, everything looks neat and tidy. There's a basin filled with water and soap suds, several cabinets are closed tight.
You peek behind the countertops and underneath the tables hoping to discover some sort of hidden treasure.
After a few minutes of searching, you realize there isn't anything worthwhile and exit back into the hallway.
</p>
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<p class="narration">
You carefully examine the gold etched books, running your fingers over the embossed lettering on their spines. Each volume contains handwritten notes and annotations scribbled alongside the text, sometimes in multiple colors of ink. Some of the entries seem to be cryptoic messages or riddles, while others offer commentary on specific passages.
These gold books contain detailed records of past political events and decisions, including treaties, declarations, and agreements between countries. They also include biographies of influential leaders and historians, as well as analyses of major conflicts and wars. The writing style varies depending on the author and era, but overall the language used is formal and precise. Some of the books even include original signatures of important figures from the past.
</p>
[[continue|partydoor3]]
</div><div class="conversation">
<p class="narration">
You find yourself walking towards the worn books, curisoity driving you forward.
Running your fingers along the spines of the books, your eyes wander across their faded titles. Some mention elven realms and elven magic or enchantments. One is a compendium on ancient magical artifacts.
Amidst the collection, your attention is drawn to a book with a worn leather cover bearing the title "Transformation of the Temptress: Secrets of Succubi Metamorophosis".
Curious you grab the book and read the prologue.
Shadows intertwine with desire, where the veil between dream and reality is but a whisper. There lies the essence of Succubi Transformation magic. It relies heavily on our ability to bend reality to our will through the use of Illusion magic. It is a dance of seduction and metamophosis, an ancient art passed down through generations of our kind. In these pages, I shall unveil the secrets of our transformation hidden with a curse to make sure only those of my own race can read.
...
Transformation magic? You're curious what you could do with this...
Take the book?
</p>
[[take the book|party hallway][$tome.transform to true]]
[[leave the book|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You inspect the rare books.
These books have unique bindings and cover designs, often with intricate patterns and symbols. As you begin to browse through them, you see a variety of genres represented, from classic literature to scientific texts. One particular book catches your attention due to its title: "Against the Church". Curiosity gets the better of you and you take a closer look.
As you read through the pages, you learn that the book is a compilation of essays and articles written by individuals questioning the authority of the organized religion. The arguments presented suggest that the church has too much power, and can singlehandedly topple kingdoms.
It's interesting, but you don't want to waste all of your time reading it.
</p>
[[continue|partydoor3]]
</div><div class="conversation">
<p class="narration">
You inspect the jewelry.
Amidst the gleaming treasures, your eyes are drawn to a particular display where a ring rests upon a velvet cushion. Its beauty captures your attention like a star amidst the night sky, its radiance illuminating the surroundings. The craftsmanship is extraordinary, each intricate detail woven into its design with delicate precision.
The ring emanates an allure, evoking a sense of both elegance and mystique. Its band, wrought from a lustrous metal, curves gracefully around the finger. Embedded within, a deep black gemstone shimmers with an iridescent glow, captivating your gaze.
Examining the finer details, you notice an intricate pattern adorning the band. Swirling motifs intertwine, their sinuous curves hinting at a duality of nature. There is a graceful ferocity in their design, evoking a sense of power and intrigue. Delicate etchings, reminiscent of celestial beings and moonlight intermingle with ornate swirls, creating a harmony of contrasting elements.
</p>
[[take the ring|partydoor4][$azring to true]]
[[leave it|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
You walk over to the vibrant threads and start inspecting the tapestries.
Your fingers graze the delicate surfaces, feeling the intricate embroidery that brings the scenes to life. You trade the patterns and motifs, and immerse yourslef in the artistry of the tapestries. Scenes of grand battles, noble courtiers and sprawling landscapes unfold before your eyes.
Unfortunately your search yields no hidden treasures.
</p>
[[back|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
You move on to the assortment of coins spread across a table. They bear various designs you don't recognize, representing different eras and kingdoms. As you sift through the assortment, you notice a stack of 1,000 copper coins in modern currency.
You pocket the money and move on.
</p>
<<set $inv.money += 1000>>
<<set $partycopper to true>>
[[back|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
Instead of simply handing over the ring, you attempt to weave your charm magic into the air around Azrael.
His brows furrow as the essence of your allure laces through the atmosphere.
His reaction is not what you expect, instead of the usual softening in demeanor, his features harden and a soft glow in his eyes turn into a hard glint.
His voice, though calm, has a new layer of sternness when he finally breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand, $name,</p>
</div>
<p class="narration">
He pauses, putting emphasis on your name
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">as a Succubus, it is in your very nature to try to influence others through your enchantments. That is your way.</p>
</div>
<p class="narration">
He takes a step back, the distance seems more significant than the physical space it took.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">But let this be the only time I ask you, no implore you.
Do not attempt to use your charms on me again.</p>
</div>
<p class="narration">
The warning in his voice, eyes and stance was clear.
Even further embarrassed, you nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry...
</p>
</div>
<<set $azraelrel -= 5>>
[[continue|party study 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Now then, there's something that has piqued my curiosity. What exactly motivates your pursuit of the Demon Gods? Did Melek Taus commit a personal transgression against you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn't it obvious? The Demon Gods are evil, aren't they?
</p>
</div>
<p class="narration">
Azrael's gaze meets yours, with an expression of understanding
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, so that's your perspective. It's easy to view things in black and white, good and evil. The Hero slays the monster.
However I find reality more complex, each being has their own motivations, desires and fears.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Don't misunderstand, Melek Taus was clearly evil and deserved death. Many people will be grateful that you have avenged them. But my understanding is that these so called "Gods" don't leave or expand their domains. That said, is there more?</p>
</div>
Do you tell him about the Goddess?
[[truth|party truth]]
[[lie|party lie]]
</div><div class="conversation">
<p class="narration">
You decide to be forthcoming, though choosing to withhold the detail of your otherworldly origin
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it's not as simple as that. I've been tasked by a being claiming to be a goddess. She wants me to bring down the Demon Gods.
</p>
</div>
<p class="narration">
Azrael leans back, surprise flickering briefly in his eyes, soon replaced by thoughtful contemplation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A Goddess, you say?
Now that is a divine revelation indeed. It seems there is more to your journey than I originally thought.</p>
</div>
<p class="narration">
How does he know so much?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Did this Goddess have a name?</p>
</div>
<p class="narration">
You shrug
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And yet you trust her?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know, but she did save my life.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">How interesting. I need to read more about this Goddess, I wonder if it's the same Goddess worshipped by the church.</p>
</div>
<<set $azraelknows to true>>
[[continue|party study 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Melek Taus corrupted someone close to me. I can't just stand by and do nothing.
</p>
</div>
<p class="narration">
Azrael regards you for a moment, his gaze penetrating as if trying to ascertain the veracity of your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A personal vendetta then. That's a compelling reason indeed. And your adventure in the mountains, would I be correct in assuming you're after another God?</p>
</div>
<p class="narration">
How does he know so much?
You nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I fault no man, woman, or Succubi for seeking justice.</p>
</div>
<<set $azraelknows to false>>
[[continue|party study 3]]
</div><div class="conversation">
<<if $eyes is true>>
<p class="narration">
You focus your eyes, detecting any lies that Azrael may use to evade your question.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You seem to know a lot about the Demon Gods, Azrael. Are you perhaps in league with them?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I won't deny that I have a certain fascination with them. Their existance is a testament to the complexity of this world, even more so the world they came from.
But no, I am not in league with them.</p>
</div>
<<if $eyes is true>>
<p class="narration">
With your eyes, you were unable to detect any lies.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see, thank you for your honesty.
</p>
</div>
<p class="narration">
His eyes meet yours, holding an expression of sincerity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is my recommendation, however, that you abandon this perilous pursuit. The Demon Gods are beings of immense power. They're dangerous. Too dangerous for anyone, including you. You should enjoy the long life of a succubus, especially one immune to corruption.</p>
</div>
<p class="narration">
You shake your head
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I can handle myself
</p>
</div>
<p class="narration">
Azrael sighs, a look of regret passing over his handsome features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Very well, if you are adamant about this... Then at least heed my advice.
You've been exploring the mountains during the day. Try visiting them at night, you'll find them quite...different than you remember. New paths will open, while old ones will vanish.</p>
</div>
<<if $unlocked.mountains_night is false>>
<p class="narration">
You're surprised at this information, but thank him for his assistance.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, I already found a note telling me about that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see, seems you didn't even need my help.</p>
</div>
<</if>>
<<if $azraelrel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Please do be careful, I would be filled with regret if something happened to you due to my advice.</p>
</div>
<</if>>
<<if $unlocked.mountains_night is false>>
<h3>Note: You can now explore Mountains at night!</h3>
<<set $unlocked.mountains_night to true>>
<<else>>
<h3>Note: You already have access to the mountains at night, continue your journey there!</h3>
<</if>>
<<home-button>>
</div><div class="conversation">
<<if $azraelrel lt 25>>
<p class="narration">
Azrael frowns at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, Miss $name?</p>
</div>
<<else>>
<p class="narration">
and light up upon seeing you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, the delightful miss $name. You bring a certain vitality to these old walls. To what do I owe the pleasure of this visit?</p>
</div>
<</if>>
<<if $azraelquest is "rejected">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mentioned before that you might be able to assist me in reaching Viscount Avskum?
</p>
</div>
<p class="narration">
A moment of silence fills the room as Azrael places his book down and rises from his seat, moving towards a grand window that overlooks the city. His gaze turns pensive as he considers your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, indeed I did promise assistance, didn't I? Getting you to the viscount can be... complicated. However, I am a man of my word. I will need some time to arrange matters, but rest assured I will send a message to your home with further information in the coming days.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, I need your assistance
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Pray tell, how may I be of service?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A Viscount by the name of Avskum has been causing harm to... some friends of mine.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Avskum, you say? Yes, his unsavoury reputation precedes him, as relayed by my informants.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Informants? You mean, you have spies?
</p>
</div>
<p class="narration">
Azrael's laugh echoes in the hushed ambiance of the study.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My dear, survival in the political arena is nearly impossible without a reliable network of eyes and ears.</p>
</div>
<p class="narration">
He falls silent for a moment, his fingers tapping a thoughtful rhythm on the edge of his desk as he deliberates on your predicament. He walks to a grand window, eyes lost in the sprawling cityscape that lies beneath his manor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I believe I may be able to orchestrate a solution. However, it will require a measure of time and discretion. In due course, I shall send a missive to your dwelling detailing next steps.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I don't want you to feel misled, so I should warn you that the best way that I can get you in, is as an escort. I trust you can take care of yourself if things get...violent?</p>
</div>
<p class="narration">
You nod
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd like to see him try.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Marvelous. I will send a note with next steps to your residence in the next few days. Keep an eye out.</p>
</div>
<<set $rhelylarevengequest to 1>>
<<set $revenge to ($days + 5)>>
[[back|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
You awaken and bat away the remnants of sleep from your eyes, and notice a note had been slipped under your door. You recognize Azrael's beautiful handwriting and with a sense of anticipation you quickly unfold the parchment to read its contents.
</p>
<p style="font-style: italic;">
"My dearest $name,
Arrangements have been put in place to approach our problematic Viscount. The plan is for you to accompany me to his residence under the guise of being a 'gift.' This practice, though thoroughly distasteful and illegal, will ensure his utmost discretion - nobody will be any the wiser of his fate, whatever it may be.
I must stress that your well-being is of paramount importance to me, and as such, I would like to extend you the opportunity to reconsider our course of action. Should you wish to abort this endeavor, there is still ample time to do so. Rest assured, I am fully committed to providing you with any assistance necessary to ensure your safety.
Sincerely,
Azrael."
Looks like it's time to return to Azrael.
</p>
<<set $rhelylarevengequest to 2>>
<<home-button>>
</div><div class="conversation">
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<p class="narration">
Azrael and you found yourselves within the plush interior of a carriage, the clopping of the horse's hooves marking your journey towards the Viscount's estate. The air was thick with unspoken words as Azrael continued to cast furtive glances in your direction, an unease marking his usually calm demeanor.
Unerneath his cool exterior, you could sense that Azrael was grappling with a mixture of guilt and concern. Despite being fully aware of your ability to protect yourself, the thought of leaving you alone in a lion's den didn't sit well with him. The words he wanted to utter were caught in his throat.
Before he could muster the courage to voice his thoughts, the carriage drew to a halt. You found yourselves in front of an imposing manor, its grandeur reflecting the greed of its owner. Azrael offered his hand, assisting you out of the carriage with gentlemanly care.
Upon entering the manor, servants guided you to the salon. Under Azrael's instructions you were to maintain a semblence of servitude, positioning yourself as a mere attendant to him. The task proved difficult, especially when your target, Viscount Avskum was standing merely a few feet away.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/avskum.webp">
Avskum greeted Azrael with a show of excessive cordiality, taking it upon himself to personally pour tea for his guest. This gesture surprised you, and you couldn't help but wonder if Azrael held a position of higher prestige. Of course, no tea was offered to you.
Azrael masterfully concealed his distaste behind a mask of politeness, pretending to sip the tea. As soon as Avskum's back was turned, Azrael discreetly poured the tea into a nearby potted plant, and you barely sifled a laugh.
Avskum regaled Azrael with a stream of crude jokes, each more distasteful than the last. You observed as Azrael strained to maintin his composure, humoring the Viscount as he cast leered at you.
The tour of the estate commenced eventually, with Avskum flautning his opulent collections and decadent souvenirs. Azrael expressed genuine interest in the various paintings adorning the walls, his refined tastes a stark contrast with Avskum's gaudy display.
The tour ended at the ominous entrance to a basement. As you descended the stone-cold steps, the unsettling chorus of gutteral growls and ominous clanking of chains amplified around you. The air was suffused with a sense of foreboding.
</p>
[[rhevenge part 2][$currentlocation to "viscountdungeon"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/wingedghoul/1.webp">
The end of the staircase revealed a dark, cold dungeon. At the heart of this grim spectacle lay a pit, the flickering light from the wall-mounted torches revealing its monstrous resident. The creature was a grotesque parody of its former self. What appeared to be the wings of an angel were twisted and broken. The once elegant wings were now horrifically mutated appendages, the beasts once serene visage replaced with a mindless monster. A victim of taint. You wonder what kind of creature it was, do angels exist or is this some other sort of fantasy creature.
The sight of the cage brought Azrael to an abrupt halt. Strewn about the cage were the corpses of humans and beast people alike. The corpses of half-devoured women had been raped repeatedly, their only solace being death before corruption. Avskum nonchalantly mentioned the creatures preference for female victims, and he usually grabbed women from the slums but unfortunately he sometimes had to settle for beasts captured from the war-front.
The very air around Azrael dropped in temperature as he battled to keep his composure. As Avskum continued his boastful tour, your hand found Azrael's, attempting to comfort him and calm him. Unfortunately a final boast from Avskum saw Azrael lose his composure entirely.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/chokeslam.webp">
In an instant, Azrael slammed Avskum against a stone wall, the impact cracking the surface. As Azrael lifted Avskum by the throat and held him against the wall, Avskum squirmed and flailed, but to no avail. Azrael's grip was like iron. Panicked, you grasped Azrael's arm trying with all your strength to pull him away, but he remained immovable.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, stop!
</p>
</div>
<p class="narration">
Azrael's head swiveled towards you, his eyes glowing blue and his gaze flicking between you and the gruesome spectacle in the pit. Then, in a surprising display of restraint, he dropped Avskum. As Azrael turned away to gather himself, he whispered in your ear;
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Do not let him leave this place alive.</p>
</div>
<p class="narration">
When Azrael turned back, Avskum was cowering on the floor, clutching at his bruised throat and coughing. In his eyes, fear wrestled with rage.
Feigning remorse, Azrael explained the sight of the creature had stirred up painful memories of his own men sent to die against a similar creature.
Avskum responded with a choked gasp, still struggling to breathe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">To show how deeply apologetic I am, please accept 100,000...no. 1,000,000 gold coins as recompense for my outburst.</p>
</div>
<p class="narration">
You inwardly try and count out how much money that is, 1 gold coin is roughly worth 1,000 copper.
That's... a lot.
Avskum's eye's looked like they were about to fall out of his head at that number.
Azrael then turned to you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Please also accept my servant, I trust you'll find her beauty quite irreplaceable.</p>
</div>
<p class="narration">
Following Azrael's lead, you turned and offered a respectful bow to Avskum. The Viscount's lustful gaze roved over you.
Wheezing, Avskum responded
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Mistakes happen my lord, you are a good man and trauma brings out the worst in us.</p>
</div>
<p class="narration">
Guiding you both upstairs, Avskum seemed appeased. Azrael offered a final apology, his intense blue gaze meeting yours momentarily. With a parting comment hoping their friendship remained intact, Azrael left the manor, leaving you behind with the Viscount.
</p>
[[rhevenge part 3]]
</div>
<div class="conversation">
<p class="narration">
The moment the door swung shut behind Azrael, Avskum was incensed, howling with fury as his hand clasped his bruised throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">That unmitigated swine, if he were anyone else he'd be a dead man by now. Guards!</p>
</div>
<p class="narration">
Multiple armored soldiers abruptly appeared, waiting attentively on their furious Viscount.
The Viscount responded with a raspy voice
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">You two, ensure the entrance is fortified. If that cur attempts to return inform him that I am resting. No. Inform him that I've sought medical attention for my injuries. The rest of you, accompany me. It's time for some... recreation</p>
</div>
<p class="narration">
His tirade continued under his breath, venom-laced words marking his intentions against Azrael
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">I need to find something on him, tarnish his reputation, make him a figure of ridicule among the high society...</p>
</div>
<p class="narration">
His gaze then shifted to you, a malicious glint replacing the fury in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">But I must admit...he did leave behind an exquisite consolation.</p>
</div>
<p class="narration">
His eyes traveled over you with a salacious grin,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Yes, you will suffice as the subject of my anger until that promised fortune arrives. I'll return you to him in pieces.</p>
</div>
<p class="narration">
He addressed another guard, his grin widening into a sickening leer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Fetch my instruments, we have a new subject that we're going to thoroughly enjoy. She will be our masterpiece when we're through with her.</p>
</div>
<p class="narration">
The men hoot and holler as one of them runs off to grab Avskum's tools.
You return his gaze with a glacial stare, biding your time. It would be best to make sure him and all of his men are in one place. You need to ensure none of them can escape.
</p>
[[rhevenge part 4]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<p class="narration">
Avskum and his lackeys directed you into a horrific chamber, its bed garnished with chains and the walls stained with the haunting echoes of dried blood. You chose this moment to voice your thoughts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this what happened to the women you purchased from the slums brothel?
</p>
</div>
<p class="narration">
Avskum is caught by surprise by your demanding voice,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You and your men subjected them to this monstrous torture?
</p>
</div>
<p class="narration">
A twisted grin contorted on his face at your question
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Oh you've heard about that, have you? And still, Azrael abandoned you to me...
Clearly he didn't prize you much, were you disobedient? I do prefer disobedient women. You're so much more fun when you start begging for death!</p>
</div>
<p class="narration">
This guy must have read "Villainy for dummies". He checks every box of the stereotypical aristocratic villain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Yes these women and I shared some unforgettable experiences, which have left me with quite the souvenir collection.</p>
</div>
<p class="narration">
A grand, sickening gesture of his hand showcased a wall adorned with braids of bloodstained hair. Enough to put a serial killer to shame.
Continuing with a sinister glint in his eyes,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">The ones who survived our games were left to my pet's appetite, or in some rare occasions I returned them to teach someone a lesson.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">But you, dear... Not even my pet will partake in your fate. You are exclusively mine.</p>
</div>
<p class="narration">
Behind him, his men salivated at the sight of you, their perverse excitement taining the air behind you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see. So you're all beyond redemption.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Put on a brave face all you like, but you'll soon be begging for your life.
Rip off her dress and bend her over for me, I want to break her in.</p>
</div>
<p class="narration">
The men grab you and begin tearing at your clothes. Surprisingly, your clothes stretch but they do not tear. You remember reading about spider silk being used for body armor back on Earth, but this is enchanted Spider Silk. You wonder how it compares.
One of the men grabs his boot knife, attempting to cut the fabric but to no avail. Good to see your dress wouldn't be wasted after-all, that spider-silk really is amazing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What are you doing!? Hurry up and get it off of her!</p>
</div>
<p class="narration">
The men frantically pull your dress over your head and push you stomach first onto the bed.
Without taking a moment for foreplay, you feel something large poking at your entrance and suddenly pushes inside of you hard. You gasp, your body not allowing you to feel pain when it should, and the arousal of the men around you making you involuntarily wet.
Avskum pumps inside of you twice, then grunts and you feel an explosion of semen.
You swallow a portion of his life essence, leaving him panting and weak.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Seriously? That's all you got? Two pumps and you're out?
</p>
</div>
<p class="narration">
You laugh
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe you should show me the way to your pet so I could have some real fun.
</p>
</div>
<p class="narration">
He scowls at you and pants to catch his breath so he can respond to you, but before he does he catches a glimpse of the man he sent to get his tools.
A grind widens on his face and he grabs the whip first.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Hold her down men, (pant) let's show her some real fun.</p>
</div>
<p class="narration">
The men hold you against the wall, not even bothering with the chains and though weakened, he does his best to strike you with the whip. The whip, cracking across your face, gives you an explosion of pleasure.
The men are all surprised to hear you moan in pleasure after being hit with a whip. Every strike from Avskum leaves you moaning.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Harder!
</p>
</div>
<p class="narration">
The rage in Avskums face returns and he grabs a blade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">How about we carve your pretty face first, then move on to fire?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, the fire sounds fun. Do you have any candlewax? Be careful with that blade, wouldn't want you to lose that useless dick!
</p>
</div>
<p class="narration">
Avskum swings a blade at your face in rage, once again the blade gives you an explosion of pleasure and the men are looking around confused at your moans.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Sir...Something is wrong</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Shut up.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">But sir, she has no wounds!</p>
</div>
<p class="narration">
Finally you decide the charade is over. You drop your illusion, revealing yourself as a demon.
Avskums eyes go wide
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">That bastard brought us a demon!? Men! Kill her!</p>
</div>
<p class="narration">
Their arousal has turned to fear, your magic no longer protects you. But that's ok, you had something else in mind for these men.
</p>
[[charm them|rhevenge part 5]]
</div>
<div class="conversation">
<p class="narration">
Your demonic aura unfurled, a captivating and ethereal energy pulsed with raw power and seduction.
The men froze, their crude desires replaced by overwhelming lust. You weaved your charm around the room, which hummed with your enchantment as a soothing warmth washed over the men, lulling them into a docile stupor.
You intentionally didn't charm Avskum, as you want him to be awake for what happens next.
</p>
You consider your next actions.
<<if $spells.transform is true>>
[[give Avskum a taste of his own pleasure]]
[[give Avskum a taste of his own pleasure but have the first taste]]
<</if>>
[[use Avskum's men as the subject of charm]]
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began the transformation spell.
Your words curled around Avskum, visible tendrils of magic wrapping around him. His body began to shimmer, the air around him fluctuating like heat waves rising off sun-scorched asphalt. His eyes widening as he sensess something changing.
He raised his hands to his throat, feeling his prominent Adam's Apple recede.
His rough, damaged skin, softens under your magic's touch, becoming supple and smooth, reminiscent of untouched porcelain. Dark stubble retreats, leaving behind a pristine and smooth complexion. His jawline softened, rounding out, becoming elegant and refined. His jawline softened, slimming and rounding out, becoming elegant and refined. His cheekbones emerged, adding a regal touch to his rapidly transofrming face.
His hair, previously cropped short and graying, grew long. Cascading in a torrent of golden locks down to his newly slimmed shoulders. His brows arched delicately, and his eyelashes grew longer, framing a pair of eyes that changed from harsh, to a soft enchanting blue.
His body followed suit, muscles melting away to be replaced by soft, curving lines of a woman. His waisted cinched in, while his hips widened, forming an hourglass silhouette. His bare chest swelled to two pert mounds with perky tits. His voice when he tried to scream was a high-pitched shriek of terror.
His hands moved towards his crotch as his hair begain to recede, and he watched helplessly as his testicles retracted into his body. He grabbed the length of his penis as the skin began to stretch and tighten. He pulled on it, as if trying desperately to prevent it from pulling inside of him, but the skin continued to slip from his grasp and transform into a smooth pink fold of flesh. The tip of what had been his penis became covered in small bumps, pulling into his clitoral hood, before finally becoming a neatly formed labia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">What have you done!? Change me back!</p>
</div>
<p class="narration">
The men around her began to close in on her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But don't you think that would be rude? Look, they're so eager to welcome you!
</p>
</div>
<p class="narration">
Finally she noticed as the men started closing in on her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<p class="narration">
She screams as she is bent over the same bed you were forced down on,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Aw, she's so much cuter when we don't have to listen to what she says anymore. Give me the whip!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/viscount/malerape.webp">
Avskum screams as a cock is forced into her virgin pussy, tearing its way inside with no remorse.
Without missing a beat, a red line opens up on her back as she's whipped viciously.
Deciding you've seen enough violence, you head out. You have one more task before you're done here.
</p>
<<set $avskumgender to "female">>
[[continue|rhevenge part 6]]
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began the transformation spell.
Your words curled around Avskum, visible tendrils of magic wrapping around him. His body began to shimmer, the air around him fluctuating like heat waves rising off sun-scorched asphalt. His eyes widening as he sensess something changing.
He raised his hands to his throat, feeling his prominent Adam's Apple recede.
His rough, damaged skin, softens under your magic's touch, becoming supple and smooth, reminiscent of untouched porcelain. Dark stubble retreats, leaving behind a pristine and smooth complexion. His jawline softened, rounding out, becoming elegant and refined. His jawline softened, slimming and rounding out, becoming elegant and refined. His cheekbones emerged, adding a regal touch to his rapidly transofrming face.
His hair, previously cropped short and graying, grew long. Cascading in a torrent of golden locks down to his newly slimmed shoulders. His brows arched delicately, and his eyelashes grew longer, framing a pair of eyes that changed from harsh, to a soft enchanting blue.
His body followed suit, muscles melting away to be replaced by soft, curving lines of a woman. His waisted cinched in, while his hips widened, forming an hourglass silhouette. His bare chest swelled to two pert mounds with perky tits. His voice when he tried to scream was a high-pitched shriek of terror.
His hands moved towards his crotch as his hair begain to recede, and he watched helplessly as his testicles retracted into his body. He grabbed the length of his penis as the skin began to stretch and tighten. He pulled on it, as if trying desperately to prevent it from pulling inside of him, but the skin continued to slip from his grasp and transform into a smooth pink fold of flesh. The tip of what had been his penis became covered in small bumps, pulling into his clitoral hood, before finally becoming a neatly formed labia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">What have you done!? Change me back!</p>
</div>
<p class="narration">
The men around her began to close in on her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah ah! Me first, men.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Of course, mistress!</p>
</div>
<p class="narration">
The men back away, as you cast Transformation magic on yourself.
You begin to feel orgasmic pleasure rushing over you, as your lower half began to change. Your labia parted slightly, revealing a tiny bud of flesh underneath. This quickly expanded until it resembled a miniature cock. You gasped as the pleasure flooded through you, making your whole body tremble. The little bud grew bigger and harder, until it was eventually sitting in the right spot, fully erect. Finally it reached full size, looking just like any other male organ.
</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, my penis... I forgot how much I missed having one.
</p>
</div>
<</if>>
<p class="narration">
You turn your attention to her as she is bent over the same bed you were forced down on, the soldiers holding her arms down with her rear presented to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Shut up whore! Our only master is the mistress!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/viscount/femrape.webp">
You grabbed her ass roughly. She struggled weakly, unable to break free. You pushed her legs apart and buried your cock inside of her without warning, pushing past resistance. She cried out in pain as her walls contracted around you and you tear her cherry open.
Tears stream down her cheeks as she protests and begs, and you continue to move faster and deeper.
As you pumped into her, she was struggling to keep herself from moaning, and you motioned another man to force his cock in her mouth.
You could feel her walls contracting around you, drawing you further and further inside. Each contraction sent waves of pleasure coursing through your body, bringing you closer and closer to orgasm. Just when you thought you couldn't take anymore, you spurted hot jets of semen into her depths, and she explodes with a loud moan around the cock in her mouth.
As you remove yourself from her twat, you look down at her tear stained face with the cock pumping in and out of her mouth, and as another man helps himself to her pussy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See? Much nicer when it's not just two pumps, isn't it?
</p>
</div>
<p class="narration">
You wink at her, then turn to the men as your penis starts to disappear, the magic worn off
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<p class="narration">
They cheer and you begin to walk out, not wishing to see the violence with your own eyes.
You have one more task before you can call it a night.
</p>
[[continue|rhevenge part 6]]
<<set $avskumgender to "female">>
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began to twist your charm spell on the men around him.
The men's gaze turned to Viscount Avskum, filled with lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What's going on? Why are you guys looking at me like that!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Damn, did you ever realize how fine she looks?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">She!? I'm clearly a man, what the Hell is wrong with you!?</p>
</div>
<p class="narration">
The men ignore Viscount Avskum and begin to close in on him closer rubbing their hardening cocks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Shut up, whore!</p>
</div>
<p class="narration">
He slaps Viscount Avskum hard across the face and Avskum's eyes finally turn fearful
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Yes Mistress!</p>
</div>
<p class="narration">
You turn away as one of the men gets ready to insert himself in Avskums back entrance, and another grabs torture tools.
They cheer and you begin to walk out, not wishing to see the scene with your own eyes.
You have one more task before you can call it a night.
</p>
[[continue|rhevenge part 6]]
<<set $avskumgender to "male">>
</div>
<div class="conversation">
<p class="narration">
You put your dress back on, and return to the basement where the creature was chained. Your footsteps tap on the hard stone floor as you walk towards its prison.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/wingedghoul/1.webp">
You felt calm, despite the intimidating sight before you. Its wings, now disfigured and corrupted, twitched and writhed as it pulled aganist its chains. The grotesque creature growled and snarled at your pressence, a desperate, raw fury echoing through the cavernous dungeon.
Yet you didn't waver, your face etched with determined focus.
Drawing a deep breath, you began to weave your charm, whispering flirtatious words into the damp air of the dungeon. As the enchantment worked its way around the creatures mind, it's agitation seemed to lessen and its growls queited into low cautious grumbles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok. I'm going to unchain you. And you're going to listen to me. Aren't you?
</p>
</div>
<p class="narration">
The creature nodded as if in understanding, though your charm was working its way into the creatures mind regardless of what words you used.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you like raping and eating these women around you?
</p>
</div>
<p class="narration">
The creature made a noise you took as affirmation
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I have a special prize for you. Ascend the staircase, find the men who held you captive and subject them to unimaginable suffering. Seek revenge against the men who tortured you and so many others.
</p>
</div>
<p class="narration">
The creature was a corrupted monster, and you were worried once it was done with its task it would go into the city and cause havoc. So you issued one command.
It was to violently rape Avskum when it found the Viscount, and to not stop until a full 24 hours had passed.
For a moment, the creature merely blinked its grotesque, milky-white eyes at you. Then slowly it kneeled to you and bowed its head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy.
</p>
</div>
<p class="narration">
You attempt to free it from its rusty bonds by slicing the rusty iron chains with your claws, but the second you touch the iron you feel your strength sapped from you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Huh. Weird.
</p>
</div>
<p class="narration">
Since that didn't work, you climb out of the prison, and look around. Finally spotting some keys on the wall and returning, being careful not to touch the chains this time.
After it was freed, you watched it lumber up the steps, its every movement echoing the fury of its long-held captivity. The monstrous creature disappeared fromn the dungon, leaving you alone with the corpses.
You sighed and quickly exited the manor finding a servant on your way out. You charmed the man to wait almost 24 hours before running to the city guard for help slaying the monster.
It's been a long day, but you need to return to Rhelyla and let her know that you have gotten her revenge. But first, lets go home.
</p>
<<home-button>>
</div>
<<set $rhelylarevengequest to 3>>
<<set $rhevengeday to ($days + 1)>>
<<set $alive.avskum to false>>
<<set $azparty to 4>><div class="conversation">
<<set $rhelylarevengequest to 4>>
<p class="narration">
Stepping into the dimly lit brothel, you navigate your way past the usual patrons, their loud voices and drunken laughter fading into the background as you approached your intended destination. At the end of the room, behind a mahogany desk, sat Rhelyla.
You approach her and utter the words she didn't expect to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla. It's done. He won't hurt anyone ever again.
</p>
</div>
<p class="narration">
Her eyes widen in surprise, a mixture of relief washes over her features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Truly?</p>
</div>
<p class="narration">
You nod.
Rhelyla pulled you into a tight embrace and expressed her gratitude between soft sobs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I will never forget my debt to you. I swear it...
But.. How? How did you manage it?</p>
</div>
<p class="narration">
As you detail the events, she listens intently, her expression alternating between shock, grim satisfaction and laughter.
By the time you were done with your narrative, the tears in her eyes were from laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And they call us demons the monsters. They deserved what they got. I only wish they could relive that day for an eternity.</p>
</div>
<p class="narration">
Her hug was tighter this time, lingering as she swayed gently in place. She released you only to plant a tender kiss on your cheek.
Her voice choked with emotion,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you</p>
</div>
<p class="narration">
You spent the rest of the evening with Rhelyla before returning home.
</p>
You've obtained 400 exp!
<<set $lust += 400>>
<<set $rhelylarel += 15>>
<<home-button>>
</div>
<div class="conversation">
<p class="narration">
You've increased your knowledge and your magic has improved!
</p>
<<home-button>>
<<set $energy = ($energy > 100) ? $energy - 100 : 1>>
</div><div class="conversation">
<p class="narration">
Finally a note from Azrael arrived.
Azrael: The time has come, come to my manor when you're ready. Wear the same dress you made.
</p>
<<set $revenge -= 1>>
<<set $rhelylarevengequest += 1>>
<<home-button>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/arachna/1.webp" >
Traversing the shadowy and foreboding cavern, the air grows colder, instilling a sense of dread that threatens to suffocate you. Suddenly, you find yourself trapped, with no place to hide or escape. A sinister hissing invades your ears, and you whirl around, only to find a monstrous creature, black as midnight, has descended silently behind you.
Her gaze pierces your soul with an icy intensity, and your heart pounds loudly in the now-echoing cavern. Her voice, a chilling blend of malice and anguish and a hint of archaic, sends shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You've returned. Do you seeketh death or what is it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I uhh...sorry I just need some of your enchanted spidersilk?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">The nerve!</p>
</div>
<p class="narration">
She hisses at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You asketh for more!?</p>
</div>
<p class="narration">
She looks at you for a moment longer
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Fine. If it will help with my revenge, take it.</p>
</div>
<p class="narration">
You've obtained spidersilk!
You hurry out before you upset her any further.
</p>
<<set $spidersilk to true>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div><div class="conversation">
<<if $dressblueprint is true and $spidersilk is false and not $wardrobe.outfit.includes("party")>>
<p class="narration">
The cave is a lot less scary with the Arachne queen dead.
You find where she died and look around. After some searching you come back successful! Enchanted Spidersilk obtained!
</p>
<<set $spidersilk to true>>
<<else>>
<p class="narration">
You have no reason to be here right now.
</p>
<</if>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div><div class="conversation">
<p class="narration">
You step into town and start heading towards the center, planning to leave.
However you hear the loud sound of marching. As you get closer you see a shimmering column of soldiers, resplendent in their golden armor, marching with a rhythmic cadence that resonates off the stone.
Whispers spread through the crowd like wildfire as the soldiers pass, you don't hear every word, but you listen in.
</p>
<<if $avskumgender is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Viscount Avskum...</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Viscount Avskum's manor...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">... his men...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">... all found dead...</p>
</div>
<p class="narration">
You get closer, trying to listen in
</p>
[[get closer|avskum resolution]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You wake up, glancing at your clock, and realize you're running late. In a hurry, you throw on some clothes and head to work.
You walk into the essence of corporate monotony, a.k .a. the large, dreary building you work at.
As you pass by rows of identical cubicles, the ceaseless hum of fluorescent lights overhead, the faint rustling of papers, and the tapping of keys set a soundtrack to your day. A glance at the clock on the far wall confirms it's just 8:30 AM.
Upon reaching your workstation, you find an overloaded tray on your desk. A note reads, "Hey, could you handle these for me? - Thanks, Derek." Derek is a jerk, constantly offloading his work onto others. Undoubtedly, you'll have to work unpaid overtime to finish his tasks. Your complaints had been brushed aside before, met only with lectures about "sharing the load."
As the day drags on, you watch Derek waltz around the office, expertly avoiding any actual tasks. He stops by your desk to ensure you've received the file he left for you, then critiques your work, advising you to improve if you want to advance. He leaves more work behind every time he visits your desk, citing his overwhelming responsibilities and insufficient time. Then, without missing a beat, he turns around to discuss his after-work drinking plans with another coworker.
The office begins to empty, and the lights dim as you're left alone, trying to catch up on the mountain of work.
Finally, you stretch your back, gather your belongings, and prepare to go home.
You text your <<textbox "$friend1relation" "friend">> named <<textbox "$friend1" "James">>
and your <<textbox "$friend2relation" "friend">> named <<textbox "$friend2" "Emily">>, inviting them both to hang out after work tomorrow.
Thankfully, they both agree, and you sit at your computer at home and fill out a couple of job applications in the hopes of finding something new. Out of boredom, you begin a survey asking what you wish your natural hair color was.
</p>
<<listbox "_hair" autoselect>>
<<option 'black'>>
<<option 'blonde'>>
<<option 'blue'>>
<<option 'brown'>>
<<option 'purple'>>
<<option 'red'>>
<<option 'white'>>
<</listbox>>
<p class="narration">
Exhausted, you quickly fall asleep.
</p>
[[work|Male office][$hair to _hair]]
</div>
<<set $gender to "male">><div class="conversation">
<p class="narration">
You wake up, glancing at your clock, and realize you're running late. In a hurry, you throw on some clothes and head to work.
You walk into the essence of corporate monotony, a.k .a. the large, dreary building you work at.
As you pass by rows of identical cubicles, the ceaseless hum of fluorescent lights overhead, the faint rustling of papers, and the tapping of keys set a soundtrack to your day. A glance at the clock on the far wall confirms it's just 8:30 AM.
Upon reaching your workstation, you notice Derek's lingering presence in the office. Derek, the office nuisance, has a knack for making his presence felt, particularly with his inappropriate advances. Your past attempts to address this issue have been met with dismissive responses, deepening your frustration.
Derek seems to habitually stroll around the office as the day wears on, skillfully avoiding any substantial responsibilities. He frequently swings by your desk, sitting on it without a second thought—this familiarity and invasion of your space grates on your nerves.
He tries to engage you in a flirtatious conversation, often punctuated by unwelcome comments and jests. Derek repeatedly invites you out for drinks, an invitation you consistently decline. Yet, he refuses to take 'no' for an answer, suggesting, with a knowing wink, that this could lead to a promotion. You and the other girls have already tried reporting him to HR, but he never gets in trouble as the boss's son.
The office begins to empty as the day winds down, leaving you in the dim light with Derek's unsettling remarks echoing in your mind.
Finally, you stretch your back, gather your belongings, and prepare to go home.
You text your <<textbox "$friend1relation" "friend">> named <<textbox "$friend1" "James">>
and your <<textbox "$friend2relation" "friend">> named <<textbox "$friend2" "Emily">>, inviting them both to hang out after work tomorrow.
Thankfully, they both agree, and you sit at your computer at home and fill out a couple of job applications in the hopes of finding something new. Out of boredom, you fill out some survey asking what you wish your natural hair color was.
</p>
<<listbox "_hair" autoselect>>
<<option 'black'>>
<<option 'blonde'>>
<<option 'blue'>>
<<option 'brown'>>
<<option 'purple'>>
<<option 'red'>>
<<option 'white'>>
<</listbox>>
<p class="narration">
Exhausted, you quickly fall asleep.
</p>
[[work|Gadventure start][$hair to _hair]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">They even found some sort of corrupted monster in Avskums Manor, I heard it was already dead when they arrived.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">They say someone tore a hole through the monsters chest before the guards arrived</p>
</div>
<p class="narration">
You're surprised. You called for the servant to call the guards at sunrise to extend Avskum's suffering as long as possible. You didn't expect that they'd arrive to find the monster already killed.
You counted on the city guard to kill it, but if they didn't then who did? And why?
You continue listening to the whispers as the soldiers continue marching by.
</p>
<<if $avskumgender is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But they said there was evidence that the Viscount's men were all tortured until just before sunrise!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">I heard the Viscount was violated until he died!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Haha! Isn't he that noble who's always picking up whores? Glad it was him and not me!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Have some respect for the dead!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Why? You've heard the rumors. Sounds like he got what he deserved.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But they said there was evidence that the Viscount's men were all tortured until just before sunrise!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">And the Viscount was nowhere to be found! But they did find an unknown woman.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Poor girl was raped to death by the monster, I hear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">I've heard the rumors. Girl was probably there against her will.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Damn... She probably won't even be returned to her family. They usually burn the bodies of corrupted, right?</p>
</div>
<</if>>
[[continue|avskum resolution 3]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You watch as the soldiers continue their march out of the slums and towards the upper district
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But if the monster is already dead, why is the church here with their paladins?</p>
</div>
<p class="narration">
Oh so these are the paladins?
You realize that it's obvious these are no ordinary soldiers. Aside from their beautiful and polished armor, their stride, their demeanor, the ethereal glow radiating off their sacred armor. These are holy warriors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">You don't know? They always burn the bodies of the corrupted.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Oh right, I guess that makes sense.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Besides they need to use some artifact to search for traces of magic left behind. Just in case there was more than one.</p>
</div>
<p class="narration">
Wait, they can search for magic?
You feel a shiver go down your spine.
You definitely used magic while you were there. It might be a good idea to make yourself scarce.
You head home and sleep the day away.
</p>
[[sleep]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You linger, hoping to speak with Freydis. You understood the reasons behind his interruption, but your compassion has gotten the better of you. Many things are backwards or old fashioned in this world. The misogony, the slavery, perhaps even the church itself as you continue to hear more about it.
The tavern's evening patrons begin to disperse, the man and his tearful slave make their exit. Forgetting Freydis, you consider following them. Your eyes dart back to the now empty table he occupied. Like a wraith, he'd silently melted away while you were distracted.
</p>
[[follow them?|Yuki Quest 1][$currentlocation to "blackpool"]]
[[Stay at the tavern|Tavern]]
</div>must have met freydis already.
Then Tavern - sit at table > yuki quest 1 - 4 must stop chasing man > return to tavern another day for yuki quest 5. More details at tavern, which moves you to yuki quest 5.<div class="conversation">
<p class="narration">
You begin following the man and his slave, but unlike the elf you stand out far too much to be discreet. Your exotic beauty turning heads left and right like a beacon. Undeterred, you press on, trailing the man into a gloom-ridden alley.
You suddenly bump into a solid chest of a man smelling of pine. Freydis stands there, his physique a wall of muscle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You make more noise than a tavern brawl</p>
</div>
<p class="narration">
You respond in a hushed tone
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...sorry
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm grateful you stopped me from making a poor decision earlier, but I can't let him get away.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">And what's your grand plan, murdering him here in this alley?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps... Or seduce him.
</p>
</div>
You don't have time to argue,
[[Listen to Freydis|Yuki Quest 2]]
[[Push past him|yuki alt 2]]
</div><div class="conversation">
<p class="narration">
With patience you weren't sure you had, you pause and look to Freydis rather than charging headfirst. Your quarry slips away, swallowed by the labyrinthine alleys, and you feel your patience sapping away.
Freydis's voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'm relieved to see your desire to aid the girl, it's a rare thing in this world. Many would either dismiss her, or worse. Partake like that insolent bard.</p>
</div>
<p class="narration">
A gentle gust of wind stirs some loose leaves in the alley as he presents an alternative.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Your pursuit was conspicuous. Many eyes have seen your face tonight, and your ethereal beauty doesn't allow for much anonymity.</p>
</div>
<p class="narration">
You frown at his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So what? I just stand by while he hurts her?
</p>
</div>
<p class="narration">
A soft smile graces his lips, the pale moonlight reflecting in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">No, not at all. I propose we join forces. He has more captives - some of them are my kin.</p>
</div>
<p class="narration">
A surprised gasp leaves your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I thought humans didn't believe in Elves?
</p>
</div>
<p class="narration">
He gives a shrug, the gesture as graceful as it is weary.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Some humans are aware of us. Most are not. But for those who are, the wealthy in particular find great...amusement in owning us. Will you help me?</p>
</div>
[[Yes|Yuki Quest 3]]
[[I'm sorry I don't have time for this|yuki alt 2]]
</div>
<div class="conversation">
<p class="narration">
You push past the alluring elf, plunging headlong into the chase before you lose your quarry. Freydis remains still, honoring your decision in quiet acquiescence. Your footfalls echo against the cobbled stones as you pursue him with vigor, hoping to intercept him before he leaves these labyrinthine slums.
You gain ground, finally catching up to him. Only to witness him assaulting the poor girl. He screams at her to shut up while he continues kicking her.
You originally plan to charm him and convince him to let her go, but you change your mind. Raw fury surges within you and your claws unsheathe, glittering in the murky alley light. You rush him with a flurry of rage.
As he swivels around, his eyes flare in surprise at the sight of you, a captivating woman rushing at him with claws extended. That is the last thing he sees as his throat gets slashed in an instant.
As the lifeblood drains from the man, Freydis emerges from the shadows. He swiftly moves to the side of the trembling girl, laying a comforting hand on her shoulder. Her eyes are wide with shock, her form shivering as if she is cold.
Freydis eyes are locked on yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Your actions, while noble, put both you and the girl in danger. Many eyes have seen your face tonight, and your ethereal beauty doesn't allow for much anonymity.</p>
</div>
<p class="narration">
You realize the truth of his words, you've been rash yet again. You acted on impulse, and the consequences could be dire.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I advise you to lay low for a while.</p>
</div>
<p class="narration">
As he speaks, Freydis gathers the girl in his arms, her frail figure dwarfed by his presence. Without another word, he slips back into the darkness, leaving you alone.
Guided by moonlight, you trudge your way back home, his words echoing in your mind. Perhaps you should be more cautious rather than letting your rage consume you. But at least the girl is safe, wherever the elf takes her is surely better than her previous predicament.
</p>
You gain 300 exp!
<<set $lust += 300>>
<<set $yukistatus to "elfvillage">>
<<set $corruption += 10>>
You don't have time to argue,
[[sleep]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, I'll help you, what's the plan?
</p>
</div>
<p class="narration">
Freydis's eyes sparkle with satisfaction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">My initial strategy was to infiltrate his residence and eliminate him in his sleep, but with your aid we can approach this more subtly.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you haven't noticed, stealth isn't exactly my forte.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You're right. You could wake a sloth demon.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A what?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">The next time he graces the tavern, you could employ your charms to persuade him to invite you to his home.</p>
</div>
<p class="narration">
As you and Freydis discuss the plan, his words seem to hang in the chilly night air. This gives you a moment to ponder the implications of your potential actions.
</p>
[[Agree|Yuki Quest 4]]
[[I'm sorry I don't have time for this|yuki alt 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Great, then you know the plan. No need to look for me, I'll be nearby. Go home and rest for now, and keep an eye out for him in the tavern.</p>
</div>
<<set $yukistatus to "rescue">>
It's been a long day, you head home to get some sleep.
[[sleep][$currentlocation to "shack"]]
</div><div class="conversation">
<p class="narration">
A flush of excitement colors his face as he leaned closer to you, his words tumbling out like an avalanche.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Once, my caravan and I had embarked on an expedition through the trecherous Ironjaw pass</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where's that, if I may?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">It's near the front lines, you see soldiers pay a pretty penny for</p>
</div>
<p class="narration">
He pauses for a moment and glances at the fox woman.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Goods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">We should have been far enough away from the front lines, yet suddenly a monstrous creature burst from the shadows! It stood taller than the largest pine, its skin a horrific shade of crimson. Its eyes glowed like burning coals, and from its mouth sprouted jagged fangs that could crush bones to dust.</p>
</div>
<p class="narration">
He pauses for dramatic effect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">He shouted at us to hand over our inventory, and I saw my men quiver in fear. But I stepped forward, a silver blade in my hand. The beast lunged at me, but I was faster!</p>
</div>
<p class="narration">
You can't help your eyes glancing at his potruding belly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I danced around it, my blade a silver flash in the dimming twilight, every strike I dealt was precise, every dodge a testament to my agility.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I fought the demon through the night, my strength unwavering. As dawn broke, the creature lay defeated at my feet. It disintegrated, leaving behind nothing but a pile of ashes and my tale of heroism.</p>
</div>
<p class="narration">
He sat back, the satisfaction in his eyes evident. You couldn't help but notice the fox girl next to him was shaking and tears were spilling from her eyes. Perhaps there was a certain degree of truth to this obviously exaggerated story.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">This is where I saved this girl! As her savior, she was practically begging to become mine!</p>
</div>
<p class="narration">
You force a smile,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh such bravery. Perhaps you could tell me more...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I have much better tasting wine at my home. It's not far, it's just in the middle district.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course, I would be delighted!
</p>
</div>
<p class="narration">
The man believed you gullible, but it served your purpose. You and the man leave the tavern and he leads you past the gate guard and towards his home.
</p>
[[continue|Yuki Quest 6][$currentlocation to "merchantroom"]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You arrive at his extravagant home. For a dwelling only in the middle district, it's still impressive. He ushers you into his private chambers, and you're slightly taken aback to see the fox girl trailing along. Her innocent eyes look on, nervously clutching the hem of her dress. Does he always make her watch?
He commands her to pour two glasses of wine, then motions you to the spot next to him on his plush bed. You pick up your glass, the rich aroma of the wine hinting at its quality. As you take a measured sip, you weigh your options assessing when and how to strike.
</p>
[[charm him|Yuki Quest 7]]
</div><div class="conversation">
<p class="narration">
As the tension in the room builds, you enchant your words with charm. You rise from the plush bed and move to the center of the room, the flickering candlelight casting a seductive glow on your skin. With a teasing smile, you begin to undress, every languid movement a seduction. Your clothes fall away like autumn leaves, leaving only your raw, intoxicating beauty.
Lost in the throes of your performance, you edge closer to him. He watches, bewitched as you dance with a captivating blend of boldness and subtlety. Every dip and sway, every roll of your hips, is a siren's call he is powerless to resist.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know...
</p>
</div>
<p class="narration">
You purr, slinking closer and running a teasing finger along his chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't help but feel a deep connection to that fox. How about you... gift her to me?
</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxblush.webp">
The fox girl, you observe from the corner of your eye, covers her blushing face with her hands, but her ears perk up at your suggestion. Your proposition, delivered with a sultry smile, hangs heavy in the air between you.
His brows furrow in confusion, clearly caught off-guard. You see him struggle, attempting to find his bearings amidst the intoxicating enchantment you created. Yet his resistance is feeble at best, crumbling under the potent cocktail of your allure and enchantment.
He finally agrees, a surrender etched across his flushed face. However, it comes with a condition - he wants you to give yourself to him entirely. You smile at him, the triumph in your heart sweetened by the knowledge of his impending doom.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I agree... If you sign the documents first.
</p>
</div>
<p class="narration">
Almost tripping over himself, he rushes over to his desk, hastily drafting and signing the document, then pressing his seal into the wax. As he hands the document over to you, your smile deepens - the fox girl is now yours, and his time is running out.
You consider your options when there's a loud crashing sound.
He jumps up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">What was that!?</p>
</div>
<p class="narration">
Realizing that might be Freydis at work, you think quickly to distract him.
</p>
[[charm him|Yuki Quest 9]]
</div><div class="conversation">
<p class="narration">
You quickly use charm on him again, then push him back down on the bed. His focus immediately returns to you as you take his member in your mouth.
He groans pathetically as he feels your mouth around his cock, feeling every pulse within the veins on his cock.
You quickly work him in your mouth, rolling your tongue over the head of his cock teasing it until finally you feel your phantom cock ready to blow, and you open you eagerly swallow down your meal as he gives you your meal.
As you just swallowed a portion of his vitality, he's panting on the bed feeling weak. You look over at the fox girl who's peeking at you from behind her fingers with a blush on her face.
</p>
[[Finish him|Yuki Quest kill]]
[[Ask her what she wants|Yuki Quest Choice]]
</div>
<!-- come back for image --><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/runcaptiverun.webp">
You sprinted through a forest you recognized, your body bathed in sunlight that traced a path through the dense canopy above. An unfamiliar sensation gripped you - the pang of being out of breath, something you hadn't experienced in quite some time.
The underbrush rustled around you as you ran, the distant echo of predatory growls reached your ears, stoking a fear within you that, like your exhaustion, you hadn't experienced in a while. You have faced unspeakable horrors in this world, why are you fleeing now? And what are you fleeing? Why can't you remember? The fear, the reason for your flight, both seemed forgotten.
An unsettling feeling of being watched gnawed at your senses, causing you to halt abruptly and spin around, every fibre of your being prepared to confront the threat. Yet, you were met only with a vacant forest.
Instinctively, you tried to unsheathe your claws, but something felt wrong. Looking down, your gaze fell upon your hands that were unmistakably feminine, delicate and pale, but they were not the ones you had grown to know. They felt strange, detached, as if you were looking at a stranger's hands attached to your body. A quick scan of your form confirmed the feeling of foreignness. Your chest, larger than it ought to be.
Summoning your power from within yourself, you were overcome with the nauseating sense of revulsion. It was there but it felt...disgusting. The distant growls seemed to close in, and you felt unseen eyes burning through you. Your fear felt strangely detached, as though you were viewing it through a translucent screen.
A rustle to your left betrayed the presence of a wolf, followed by a man. You recognized those rags he wore, he was a bandit. He chuckled ominously as he approached you. Normally this shouldn't concern you, but today, your fear went into overdrive.
You felt yourself scream involuntarily, and you spun around attempting to run. A harsh pull at your hair threw you off balance, sending you sprawling onto the forest floor, the wind knocked out of you. As you gasped for air the two towered over you, their eyes glinting maliciously as they began to rip at your clothes.
</p>
[[continue|friend arrival2][$currentlocation to "shack"]]
</div>
<<set $friend1dream to true>><div class="conversation">
<<set $e.name to "bandit">>
<<set $portrait to 1>>
<p class="narration">
Then, as suddenly as it had begun, you awoke. Your tiny room met your gaze, confirming you were home. A swift look around confirmed your safety, and an experimental flex of your claws extended them as usual. You reached within you for your power, feeling it overflowing. You were drenched in a cold sweat and panting heavily.
Your dream was so vivid, it felt like you were behind a veil and not in full control, yet so real. You couldn't shake off a peculiar sensation, as if the forest itself was beckoning you to return.
</p>
<<home-button>>
</div>
<div class="conversation">
<p class="narration">
You decide to help the poor woman.
As you drew nearer, you carefully considered the situation. The woman was facing away from the bandits, so you could get away with using your powers a bit.
<<if $spells.illusion is true>>
You could try shedding your illusion, scaring them away with your demonic form.
<<else>>
You could reveal your demonic presence to them, scaring them away with your form.
<</if>>
<<if $spells.illusion is true>>
Or perhaps you could employ your illusion magic to create the appearance of a forest fire, causing panic and forcing them to abandon their captive as they escaped.
<<if $alrauneally is true>>A real fire would not make the Dryad very happy.<</if>>
<</if>>
Alternatively you could attempt to charm them, have your way with them, and save the girl when they were dealt with?
</p>
<<if $spells.illusion is true>>
[[shed your illusion|friend1 shed illusion]]
[[Create a fire|friend1 fire]]
<<else>>
[[Reveal yourself|friend1 shed illusion]]
<</if>>
<<if $p.acceptance gt 65>>
[[charm them|friend1 charm bandits]]
<<else>>
You're still not completely comfortable with charming people, let's use another strategy.
<</if>>
</div><div class="conversation">
<p class="narration">
You decide to confront them head-on.
<<if $spells.illusion is true>>
You shed your human guise, revealing your beautiful and captivating demonic form.
<<else>>
You're a Demon, and these are just bandits.
<</if>>
You stepped into the clearing, your claws extended, tail whipping back and forth, <<if $wings is true>>wings unfurling, <</if>>and your horns glinting in the moonlight. The wolf was the first to react, growling lowly, then the men followed suit. One of the bandits made a feeble attempt to arm himself, but his companion stopped him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/bandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">You're gonna fight that thing!? That's a demon!
Fuck that, I'm out of here!</p>
</div>
<p class="narration">
That was all it took for the bandit to drop it's weapon and and flee with the other.
The wolf too, slowly backed away cautiously before turning to follow its masters.
The area clear, you carefully approach the captive woman from behind, being careful not to scare her.
Thankfully as she was facing away, she didn't see your demonic form.
<<if $spells.illusion is true>>
You cast illusion on yourself, appearing as a regular human, then approach.
<</if>>
</p>
[[continue|friend1 arrival 3]]
</div><div class="conversation">
<p class="narration">
You decide to scare the bandits off with fire.
<<if $alrauneally is true>>Not REAL fire, as you'd rather not upset the Dryad or alraune, but just an illusion.<</if>>
You weaved an illusion of an engulfing forest fire, so potent you could even smell the distinct scent of burning wood.
The wolf was the first to notice the phantom flames, lifting Its nose in the air to sniff. Suddenly it jumped to its feet and howled. The bandits shot up from their casual repose, their laughs dying in their throats as they perceived the encircling fire.
Seeing their captive already beyond the wall of flames, they gave up on their ill-gotten prize and fled, screaming in terror.
You easily drove them away without having to lift more than a finger!
You approach the captive woman from behind. Being careful not to scare her, as she was facing away from the false fire, she has no idea what's going on. You also made sure your illusion still had you appear human.
</p>
[[continue|friend1 arrival 3]]
</div><div class="conversation">
<p class="narration">
You're a Succubus, why would you use any other method except the one you were made for?
You figured you may as well feed off them. You walked into the clearing casting charm on the 3.
With barely any effort, the bandits fell under your charm.
...
However you overlooked something. The wolf. The wolf was unswayed by your enchantment and began to growl menacingly, its body tensed for an attack.
Your power was split, unable to continue charming the bandits and fend off the wolf simultaneously. You had no choice but to flee.
</p>
lose 20 energy
[[return|forest2][$energy -= 20]]
</div><<set $friend1met to true>>
<div class="conversation">
<p class="narration">
You approached the captive woman from behind, a sweet smell reached your nose. The smell of dried cum. The bastards had violated her. The very thought made your blood boil. Careful to make sure she can't see, you slashed through her bindings with a single claw, freeing her from the cruel ropes that held her against the tree.
You circled around the tree trunk, positioning yourself in front of her before gingerly removing the gag from her mouth. Her eyes were wide with fear, and she stared at you, her breathing ragged and her body trembling.
You reassure her, trying to keep her as calm as possible
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, you're safe now.
</p>
</div>
<p class="narration">
However, her fear didn't recede. Instead, she scrambled to her feet, stumbling backwards until her back was flush against the tree she had just been tied to.
<img class="passage-image" src="demongodsassets/img/scenes/forest/captivefreed.webp">
You maintain your distance to avoid frightening her further.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok
</p>
</div>
<p class="narration">
But the response she cried out took you by surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/j.webp"><p class="talkname">Captive</p>
<p class="speech">Stay away from me, demon!</p>
</div>
<<if $spells.illusion is true>>
<p class="narration">
She turned away and began to sprint away from you into the forest's depths. You debated chasing her, but you paused, taken aback. You glanced down at yourself, confirming that your illusion was still intact. You were still in your human guise. Baffled, you muttered to yourself,
</p>
<<else>>
<p class="narration">
She turned away and began to sprint away from you into the forest's depths. You debated chasing her, but you figured a "demon" might only scare her further. You hope she can successfully get somewhere safe.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rude...
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did just save you. But no, go ahead. Scream and run away. It's not like I have feelings or anything. That's fine.
</p>
</div>
<<if $spells.illusion is true>>
<p class="narration">
You couldn't help but wonder, did she see through your illusion? Is that even possible?
</p>
<</if>>
Return [[forest2]]
</div><<widget 'genericfightscene'>>
<<switch random(2)>>
<<case 1>>
<p class="narration">The $fullname lunges at you with a <<if $e.type is "wolves">>muzzle<<elseif $e.type is "squik">>mass of tentacles<<else>>face<</if>> twisted with <<if $e.name is "alraune">>sorrow<<else>>hatred<</if>>. </p>
<<case 2>>
<p class="narration">Despite the dense forest surrounding you, the $fullname managed to corner you. <<if $e.lvl lte $p.lvl>> But you're far from helpless, and you use the environment to your advantage, evading the onslaught with grace.<<elseif $e.lvl - $p.lvl gt 3>> With a primal roar, you challenge your opponent, using your skills and terrain to level the playing field.<<else>> You know it's a tough fight ahead, you quickly find a defensible position, keeping your back safe.<</if>> </p>
<<default>>
<p class="narration">In an instant, the $fullname <<if $e.type is "wolves">>were<<else>>was<</if>> on you. <<if $e.type is "wolves">>Fangs bared<<elseif $e.type is "squik">>Tentacles flailing<<elseif $e.type is "alraune">>Face twisted in sorrow<<else>>Face twisted in malice<</if>>, it charged, a vicious determination in its gaze, sending waves of dread coursing through your veins.
</p>
<</switch>>
<<if $e.name == "bandit" or $e.name == "goblinsct" or $e.name == "goblinarcher" or $e.name == "goblinsldr" or $e.name == "alraune">>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">$fullname</p>
<p class="speech">
<<switch $e.name>>
<<case "bandit">>
<<switch random(1)>>
<<case 1>>
I'm gonna kill ya, slut!
<<default>>
Before we're finished, that pretty mouth of yours will be wrapped around my cock!
<</switch>>
<<case "goblinsct">>
You look tasty, I'll feast on your flesh!
<<case "goblinarcher">>
<<switch random(1)>>
<<case 1>>
Ehehehe, the boys and I will have fun with your corpse!
<<default>>
You're going to look so much prettier with my cum all over your dead, open eyes
<</switch>>
<<case "goblinsldr">>
I EAT YOUR BONES!
<<case "alraune">>
Please leave! I don't want to hurt you!
<</switch>>
</p>
</div>
<</if>>
<p class="narration">
Your claws come alive in a flurry of silvery slashes at the $fullname. However, with surprising agility, the <<if $e.name isnot "wolves">>$fullname<<else>>wolf<</if>> manages to throw itself sideways, hitting the dirt in a tightly wound roll. <<if $e.name is "goblinarcher">>In a blink, the goblin archer snaps an arrow onto his bow and looses it with an ear-splitting twang<<elseif $e.name is "bandit">>The bandit's short sword suddenly catches the dim light, glinting as he aims a vicious swipe at your midsection<<elseif $e.name is "goblinsct">>Like a feral beast, the goblin scout charges, brandishing a sharpened stick with a ferocious snarl<<elseif $e.name is "goblinsldr">>With a guttural roar, the goblin soldier raises his large rusted sword, his muscles straining as he lunges toward your neck in a brutal arc<<elseif $e.name is "alraune">>With a heartbreaking sigh and a graceful twirl, the alraune's tendrils whip forward in an attempt to ensnare you<<elseif $e.name is "wolves">>The wolves' muzzles curl back, revealing deadly sharp teeth. One of the wolves launches itself towards you, jaws open wide<<elseif $e.name is "slime">>The slime rapidly shapes a sharp, piercing tendril from its gelatinous mass<<elseif $e.name is "squik">>The squik twitches erratically, its movements hard to predict, before its tentacles snake towards you swiftly<</if>>.
</p>
<<switch random(1)>>
<<case 1>>
<p class="narration">
<<if $wings is true>>Your wings beat with a sudden surge of power, propelling you sideways, effortlessly dodging the impending attack<<else>>Reacting instantly, you roll to the side, the ground scraping your arm and sending a flash of pain along your skin as you barely evade the onslaught<</if>>. <<if $e.name is "slime">>Since the slime is immune to physical damage, you summon a ball of magical energy and shoot it towards the slime<<else>><<if $tail is true>>Then, like a viper, your tail lashes out, aiming to slice through the $fullname<<else>>You spring forward, claws bared, slashing first with your left hand, then fluidly shift your balance and swing with your right.<</if>><</if>> <<if $e.name isnot "slime">>The air whistles with the violence of your attack, your attack finding its mark and slicing through the $fullname's chest, severely wounding it.<</if>>
</p>
<<default>>
<p class="narration">
<<if $spells.illusion is true>>The enemy's attack hits you...or it would have if it had hit you. Instead, it hits the illusory copy of yourself that you had made to fool the $fullname<<else>>You jerk aside, avoiding most of the blow, though you receive a shallow cut by being unable to avoid it entirely<</if>>. <<if $spells.seduction is true>>A soft, sultry whisper falls from your lips carrying your enchantment. The enemy falters, dazed, as it struggles with the weakening effects of your seduction magic.<</if>>.
</p>
<</switch>>
<p class="narration">
<<if $e.name is "alraune">>The alraune shudders, a soft whimper escaping it as it recoils, an expression of pain etched on her beautiful features.<<elseif $e.name is "slime">>The slime shivers, its entire gelatinous body quaking in what could be pain, or perhaps anger<<elseif $e.name is "squik">>The squik's writhing momentarily falters, its tentacles momentarily freezing in the air before resuming their chaotic dance.<<else>>The $fullname bellows in rage, the sound vibrating through the air<</if>> as <<if $e.name is "goblinarcher">>they swiftly put distance between you, hastily notching another arrow onto the string<<elseif $e.name is "bandit">>they desperately grab a handful of sand and hurl it at your face, before lunging with their sword<<elseif $e.name is "goblinsct">>they gather their strength and hurl its spear at you with a weak-sounding roar<<elseif $e.name is "goblinsldr">>they heave their rusted sword overhead, muscles rippling as it swings at you with all its might<<elseif $e.name is "alraune">>they release a multitude of thorny vines in your direction<<elseif $e.name is "wolves">>they coordinate for another lunge with sharp teeth<<elseif $e.name is "slime">>it forms another sharp tendril, its translucent body pulsing ominously as it strikes again<<elseif $e.name is "squik">>their tentacles swirl into a frenzy, each one poised to strike with razor-sharp tips<</if>>.
<<if $e.lvl - $p.lvl > 0>>You try, but you aren't able to entirely avoid the blow. It grazes you, slicing your skin just enough to draw your demonic blood. A hiss escapes your lips, the sting of the wound sparking a fresh wave of fury within you<<else>>You ready yourself to dodge, <<if $wings is true>>your wings exploding into action, sending you backwards to easily dodge the attack<<else>>your body spins on one leg, dropping into a roll to narrowly avoid the attack<</if>>.<</if>>
</p>
<<if $e.name isnot "alraune" and $alraunespared gt -5>>
<<if $spells[$e.weakness] gte 1 and $e.weakness neq "melee" and $e.weakness neq "charm">>
<p class="narration">You weave a potent spell, a vivid illusion so tangible it distorts the fabric of reality. Your fingers <<if $e.weakness is "thunder">>crackle<<elseif $e.weakness is "fire">>glow<<elseif $e.weakness is "water">>shimmer<<elseif $e.weakness is "wind">>vibrate<<elseif $e.weakness is "ice">>emit a chilling mist that freezes the air around them<</if>> mirroring the power of $e.weakness magic. <<if $e.weakness is "thunder">>Thunderous energy coils around you, then arcs outward in a devastating strike, reducing your enemy to a charred husk in a cacophony of electric screams<<elseif $e.weakness is "fire">>Flames dance in your palm, roiling into a devastating inferno that engulfs the enemy, leaving naught but a smoldering corpse<<elseif $e.weakness is "wind">>With a gesture, you summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons<<elseif $e.weakness is "water">>Water swirls at your command, a surging deluge that blasts the enemy apart, washing away any trace of flesh<<elseif $e.weakness is "ice">>Your power turns the air around you to an arctic chill, a sweeping gust of frost that encases the enemy in a block of ice, which fractures into a thousand shards with a hollow echo<</if>>.</p>
<<elseif $e.type.includes("physical_immune")>>
<<if $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<</if>>
<<else>>
<<switch random(5)>>
<<case 1>>
<p class="narration">With a feral bellow, you spring forward, claws <<if $tail is true>>and tail <</if>>sharp. The $fullname quakes before your primal onslaught, cringing under each punishing blow. The tide of battle ebbs and flows until, in a flash of clarity, you spot an opening. <<if $tail is true>>With a swift jab, your tail impales the $fullname through its heart. Its lifeblood seeps away as its world fades to black<<else>>You strike with viper-like precision at a vulnerability. The wound you inflict is deep, a mortal gash that leaves your enemy in a crimson puddle, its life force ebbing away<</if>>.</p>
<<case 2>>
<<if $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<</if>>
<<case 3>>
<<if $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<</if>>
<<case 4>>
<<if $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<</if>>
<<case 5>>
<<if $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<</if>>
<<default>>
<<if $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>><<nobr>>
<<if ndef $quests>>
<<set $quests to {
forestgoblins: 'accept',
forestgobskilled: 0,
forestalraune: 'accept',
forestbandit: 'accept',
cringekilled: 0,
forestsquik: 'accept',
}>>
<</if>>
<</nobr>>
<div class="conversation">
<<if $questboard === undefined>>
<p class="narration">
As you're on the verge of leaving town, your eyes catch a glimpse of a Job board. The board is peppered with notes, resembling a collage of various requests from townsfolk and the local guard! They predominantly seem to be bounties for monster slayings. One of the notes catches your eye:
"My father fell victim to goblins. Assist me in avenging his death by exterminating 3 of these creatures!"
</p>
<<set $questboard to true>>
<<else>>
<p class="narration">
A message is displayed "Please turn in all completed quests at the guard tower".
</p>
<</if>>
<<if $quests.forestgoblins == "accept">>
<details>
<summary style="color:#7272f0">Aid me in my quest for vengeance!</summary>
Goblins claimed the life of my father. My sister and I have scraped together our meager savings. Help us avenge our father's death!
Reward: 200 exp, 150 copper
</details>
[[Accept|Job board][$quests.forestgoblins to "started", $quests.forestgobskilled to 0]]
<<elseif $quests.forestgoblins == "started">>
<p class="narration">You are currently on a quest to destroy 3 goblins in the forest.
Current slain goblins: $quests.forestgobskilled</p>
<</if>>
<<if $alrauneally is false>>
<<if $quests.forestalraune == "accept">>
<details>
<summary style="color:#7272f0">Slay the alraune corrupting the forest!</summary>
Alraune are responsible for the corruption in the nearby forest. The church will reward any brave adventurer for culling their number.
Reward: 500 exp, 450 copper
</details>
[[Accept|Job board][$quests.forestalraune to "started"]]
<<elseif $quests.forestalraune == "started">>
<<set _alrauneleft to (5 + $alraunespared)>>
<p class="narration">You have already begun a quest to slay Alraune. You have _alrauneleft remaining!</p>
<</if>>
<</if>>
<<if $quests.forestbandit == "accept">>
<details>
<summary style="color:#7272f0">Bring the notorious bandit to justice!</summary>
A formidable bandit has been terrorizing the outskirts of town from his hideout in the corrupted forest. Rumors are swirling that he possesses magical abilities, which is unheard of for a mere human. Thusly he might be a monster in disguise. The church will pay a bounty for anyone brave enough to bring him to justice.
<<if $forest1minialive is false>>Wait a minute. You've already killed this guy!<</if>>
Reward: 350 exp, 250 copper
</details>
[[Accept|Job board][$quests.forestbandit to "started", $quests.cringekilled to 0]]
<<elseif $quests.forestbandit == "started">>
<p class="narration"><<if $quests.cringekilled lt 1>>You are currently working on a quest to slay a powerful bandit in the forest.<<else>>You have killed the bandit, it is time to turn in the quest!<</if>></p>
<</if>>
<<if $quests.forestsquik == 'accept'>>
<details>
<summary style="color:#7272f0">Eradicate the Squiks!</summary>
A note left in messy handwriting and dried tears: On our way back to town, we had to take a detour through the forest due to a damaged bridge. After hiding me, my husband was captured by a monster made of tentacles. He was tainted before my eyes and transformed into a Squik himself. Since it's impossible to identify the specific Squik, please put an end to his suffering by exterminating 5 Squiks in the forest.
Reward: 350 exp, 250 copper
</details>
[[Accept|Job board][$quests.forestsquik to "started", $quests.squikkilled to 0]]
<<elseif $quests.forestsquik == "started">>
<p class="narration">You are still working on the quest to slay 5 Squiks. You have killed $quests.squikkilled.</p>
<</if>>
<<if $quests.mountainspider === undefined>>
<details>
<summary style="color:#7272f0">Vanquish the Mountain Spiderlings!</summary>
"Dear brave soul, you may laugh but I'm serious, those eight-legged... things... haunt my nightmares! Their hairy bodies, venomous fangs, those many pairs of eyes staring... Every crawl, every skitter sends a shiver down my spine. I swear they've multiplied recently. And the mountains! The mountains are teeming with them! Spiderlings, they're called. I beg you, kill 6 of those creatures. I can't sleep, I can't think, I can't work! I'll pay you well, just... please help."
Reward: 400 exp, 350 copper
</details>
[[Accept|Job board][$quests.mountainspider to "started", $quests.spiderlingskilled to 0]]
<<elseif $quests.mountainspider == "started">>
<p class="narration">You are currently on a quest to slay 6 spiderlings, you have killed $quests.spiderlingskilled.</p>
<</if>>
<<if $quests.mountainorcs === undefined>>
<details>
<summary style="color:#7272f0">Quell My Jealousy!</summary>
You won't believe it, but I'm at my wit's end. My beloved has eloped with an orc! An orc, can you believe it? She can't even speak orcish! But alas, love knows no bounds... nor sense, it seems. Anyway, I want to send a clear message to that greenskin menace and those of his ilk. Slay some orcs in the mountains, will you? A lover scorned is not to be trifled with.
Quest: Slay 3 orcs
Reward: 300 exp, 250 copper
</details>
[[Accept|Job board][$quests.mountainorcs to "started", $quests.orcskilled to 0]]
<<elseif $quests.mountainorcs == "started">>
<p class="narration">You are on a quest to slay 3 orcs, you have killed $quests.orcskilled.</p>
<</if>>
[[back|town gate]] [[turn in quests|enter guard tower]]
</div><<widget "questUpdate">>
<<if def $quests>>
<<if $quests.forestgoblins == 'started' and ($e.name == 'goblinsct' or $e.name == 'goblinarcher' or $e.name == 'goblinsldr')>>
<<set $quests.forestgobskilled += 1>>
<</if>>
<<if $quests.forestbandit == 'started' and $e.name == 'cringebandit'>>
<<set $quests.cringekilled += 1>>
<</if>>
<<if $quests.forestsquik == 'started' and $e.name == 'squik'>>
<<set $quests.squikkilled += 1>>
<</if>>
<<if $quests.mountainspider == 'started' and $e.name == 'spiderling'>>
<<set $quests.spiderlingskilled += 1>>
<</if>>
<<if $quests.mountainorcs == 'started' and $e.name == 'orc'>>
<<set $quests.orcskilled += 1>>
<</if>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
A silent beckoning from your innermost desire unfolds in the room, echoing in the stillness that blankets the two of you in the dimly lit chamber. His eyes, hazed with an intensity that goes beyond the corporeal, meet yours. Like a moth drawn to a flame, he succumbs to the hypnotic allure of your enchanting charm.
You take a moment, a mere pause in the flow of time, to admire the man beneath you. His chest rises and falls in a languid rhythm, each exhale sounding like a whispered plea, each inhale a testament to his fragile mortality. His pulse thrums beneath his skin, a tantalizing song of life that only creatures of your ilk can truly appreciate.
With the allure of a siren, you move closer to him, your body casting a shadow over his exposed form. The delicate glow of the fading embers from the hearth adorns his skin in an ethereal glow, highlighting the rise and fall of his chest and the pulse beating in the hollow of his throat.
He remains still beneath you, his half-lidded eyes locked onto yours. The anticipation of the pleasure that's to come and an uncanny sense of peace—adds an intoxicating layer to his already alluring life-force.
Leaning in, you press your lips against his, weaving an intricate dance of temptation. Your hands explore the landscape of his body, feeling the heat radiating from his flesh. Your touch teases out gasps, whisper-soft against your lips, as he succumbs further into the depths of pleasure.
Your hunger for him spikes, an insatiable desire to consume his cum, vitality, and to relish the unique flavor of his life force. Breaking the kiss, you descend onto his exposed neck. A low moan escapes him, an involuntary response as he arches beneath you, offering himself willingly to your fatal embrace.
As his eyes lock with yours, you initiate the ultimate climax that fuses life and death, pleasure and oblivion. Your hands trace over the plane of his chest, fingers barely grazing the slick skin. The motion is simultaneously a caress and a claim.
Drawing closer, you align your bodies, and an electric jolt surges between you as you lower your body on his thick rod. An echo of anticipation shudders through him. You're not just claiming his body, but his essence, his very soul—the source of your sustenance.
As you ride him, using your knees to pump him in and out of your drenched pussy, the connection builds. An invisible tether forged from pleasure and sustained by the hunger coursing through your veins. His pulse throbs inside you, each beat a count down to his final moment of ecstasy. As you feel your phantom cock explode, you feel his essence begin to seep into you, warm and pulsating with life. It winds through you like a living thing, seeking out your hunger and quenching it with a rich vitality.
His gasps turn into drawn-out moans as the transfer escalates, each exhalation describes his pleasure and your satisfaction. His essence, entangled with bursts of ecstasy, fuels you, fulfilling the purpose of your existence. Every breath he expels, every shudder of his body feeds you, replenishing your own life force with his.
As the final dregs of his life force flow into you, the pace of his heart begins to falter. His fingers, once clutching you tightly, grow limp as his strength fades. His body arches beneath you in a final moment of pleasure and explosion of semen before he collapses, a marionette with its strings cut.
The final gasp he releases carries a distinct note of pleasure, woven intricately with the inevitability of his death. You draw back, savoring the residual taste of his essence that lingers in the room. The man's life has been extinguished, his last moments woven into a tapestry of pleasure and death, a final tribute to the existence he once held.
You look towards the fox girl, but she squeaks out of fear and embarrassment.
</p>
<<set $arousal to 0>>
<<set $corruption += 10>>
You have fed and are no longer hungry!
[[continue|Yuki Quest kill 2]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're free now. My partner is taking care of the others. What's your call, Yuki? You've had to suffer him, you've earned the right to decide. Do you want me to end him?
</p>
</div>
<p class="narration">
Yuki looks at you, her large eyes brimming with surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Free?</p>
</div>
<p class="narration">
Her voice wavers, slightly fractured by her unfamiliarity with the language.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... am yours now, yes? You will be... commanding me, no? Am not free...</p>
</div>
<p class="narration">
Her voice trails off, her words sinking heavily into the silence. Suddenly, realization flickers in her eyes and she shrinks back, covering her head with her hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I am sorry, please... no harm!</p>
</div>
<p class="narration">
The man, now your captive, out of breath and gasping, whispers out in confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">What the hell are you talking about?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's simple, isn't it? As her 'new owner', I have a responsibility to make sure she's satisfied.
If she wants you dead, so be it.</p>
</div>
<p class="narration">
You pivot towards Yuki, holding her gaze.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Either way, your freedom isn't up for debate. The idea of owning someone... I don't like it.</p>
</div>
<p class="narration">
She recoils from you, her whole body trembling as she eyes you suspiciously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I cannot... believe human... All same...</p>
</div>
<p class="narration">
With a sigh, you drop your illusion.
<<clothes>>
The man in the bed goes into a frenzy, but his energy is far too depleted for any real action.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Demon! Guards! Help!</p>
</div>
<p class="narration">
His call echoes uselessly.
Knowing that by now, Freydis should have the guards' attention, you ignore him and turn back to the girl.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For the record, I'm not a human.</p>
</div>
<p class="narration">
Her voice is barely a whisper, and you would have missed it without your heightened senses.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So that's the smell...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your decision?</p>
</div>
<p class="narration">
Her gaze falls on him, lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You... you were mean. But the ones who sold me... who killed my family. Where?</p>
</div>
<p class="narration">
The man gives a choked laugh,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Girl, even for a beastman, you're too weak. What could you possibly do?</p>
</div>
<p class="narration">
Tears spill from her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please... tell.</p>
</div>
<p class="narration">
He glances at your demonic body
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I couldn't tell you even if I wanted to. If I did, they'd kill me!</p>
</div>
<p class="narration">
You sigh.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of man makes a girl cry?
Well, I have my ways of making men talk.</p>
</div>
<p class="narration">
Your voice is casual, yet laced with enchantment. You plant a light kiss on his chest, enhancing the charm magic, causing his eyes to glaze over.
In a daze, he spills,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I don't know much. They're a mercenary group, fighting demons near the front lines. They... hunt beastfolk during their breaks. I know of three, but... they've mentioned others. Now, please... my reward...</p>
</div>
<p class="narration">
You should continue to charm him, ensuring that he forgets what happened.
</p>
[[charm him|Yuki Quest good final]]
</div><div class="conversation">
<p class="narration">
Anticipating rejection, you ask her anyway.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you like to join me, Yuki? I could teach you... pleasure.
</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxblush.webp">
Her face lights up like a torch, and she quickly covers her eyes with her hands, peeking from behind them like a timid fawn. It's to be expected. Aside from her fox ears and tail, she looks like a beautiful young woman. There's no doubt in your mind that this man had already had his way with her as his prized possession.
You shrug, your attention shifting back to the man next to you. He won't meet his maker today; Yuki's wishes see to that. Rather, you're about to absorb so much energy from him that he wakes up with a hangover and hopefully forgets everything.
Straddling the captive, you guide him into you. A spark of resentment flickers within you as his face twists into a grin. It seems unfair that he should experience such pleasure and keep his life, yet here you are, honoring Yuki's decision. You start a slow rhythm, rocking your hips back and forth, each undulation drawing out his essence without sapping him entirely of his strength. You need him conscious enough to be susceptible to your enchantment. It's not a foolproof plan—he may recall the truth eventually—but you'll cross that bridge when you get to it.
With the allure of a siren, you move closer to him, your body casting a shadow over his exposed form. The delicate glow of the fading embers from the hearth adorns his skin in an ethereal glow, highlighting the rise and fall of his chest and the pulse beating in the hollow of his throat.
He remains still beneath you, his half-lidded eyes locked onto yours. The anticipation of the pleasure that's to come and an uncanny sense of peace—adds an intoxicating layer to his already alluring life-force.
Leaning in, you press your lips against his, weaving an intricate dance of temptation. Your hands explore the landscape of his body, feeling the heat radiating from his flesh. Your touch teases out gasps, whisper-soft against your lips, as he succumbs further into the depths of pleasure.
Your hunger for him spikes, an insatiable desire to consume his cum, vitality, and to relish the unique flavor of his life force. Breaking the kiss, you descend onto his exposed neck. A low moan escapes him, an involuntary response as he arches beneath you, offering himself willingly to your fatal embrace.
As his eyes lock with yours, you initiate, taking care to avoid ending his life. Your hands trace over the plane of his chest, fingers barely grazing the slick skin. The motion is simultaneously a caress and a claim.
Drawing closer, you align your bodies, and an electric jolt surges between you as you lower your body on his thick rod. An echo of anticipation shudders through him and you take care not to feed too much off him.
As you ride him, using your knees to pump him in and out of your drenched pussy, the connection builds. An invisible tether forged from pleasure and sustained by the hunger coursing through your veins. His pulse throbs inside you, each beat a count down to his moment of ecstasy. As you feel your phantom cock explode, you feel his essence begin to seep into you, warm and pulsating with life. It winds through you like a living thing, seeking out your hunger and quenching it with a rich vitality.
His gasps turn into drawn-out moans as the transfer escalates, each exhalation a showing of his pleasure and your satisfaction. His essence, entangled with bursts of ecstasy, fuels you, fulfilling the purpose of your existence. Every breath he expels, every shudder of his body feeds you, replenishing your own life force with his.
Before going too far, you pull off him reluctantly. His face full of pleasure as he passes out due to exhaustion and losing a portion of his life to you.
The scent of pine, damp earth, and a musky sweet tang of sweat permeate the room as the door creaks open. Freydis, with his radiant golden hair, makes his presence known, emerald eyes taking in the scene. You greet him and give him a quick run-down of the evening's events. He listens intently and nods, approving of your actions. Yuki approaches you from behind and hides behind you.
He takes out his blade, and you quickly interject,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, I gave him my word—his life in exchange for information!
</p>
</div>
<p class="narration">
His gaze is cool, detached.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I made no such promise.</p>
</div>
<p class="narration">
Yuki squeals in the corner as the both of you watch him plunge his dagger into the man's chest.
Turning back to you, his expression is grave.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">The best way to secure your safety here is to make you look like a victim as well.</p>
</div>
<p class="narration">
He appraises you, his eyes scanning over you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I hate to say this, but it would be more believable if you remain... unclothed.</p>
</div>
<p class="narration">
You raise an eyebrow at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what's your big plan?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'll knock you unconscious and stage it as if I interrupted your... rendezvous. Yuki will hide in that armoire,</p>
</div>
<p class="narration">
He points to an old, rustic wardrobe in the corner.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you have a more gentle method?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'm afraid not.
I'll also bring the girl with me.</p>
</div>
<p class="narration">
Yuki clings to you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">... She seems to be attached to you. Well this can work too.</p>
</div>
<p class="narration">
He looks at the girl peeking out from behind you and speaks gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Some of the merchants men will be here soon, and they're going to ask you a lot of questions. It will be scary. I will tell you what to say. Can you do that?</p>
</div>
<p class="narration">
She nods and Freydis looks back at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'll go over it with her, but the gist of it is that you and the merchant were together. He gifted her to you in exchange for services. Then you were knocked out and the merchant was killed. Got it?</p>
</div>
<p class="narration">
You take a moment to consider his proposition, and, although the idea of being unconscious and unclothed is far from appealing, you eventually nod in agreement. This is the best shot you have at walking away from this night.
Suddenly, faster than a heartbeat, a blunt force slams into your stomach. You didn't even see Freydis move. Pain doubles you over, and your world plunges into darkness.
</p>
<<set $yukistatus to "ally">>
<<set $yukirel to 35>>
<<set $lust += 800>>
<<set $inv.cum += 400>>
800 exp and 400 cum gained!
[[continue|Yuki Quest good final 2]]
</div><div class="conversation">
<p class="narration">
Consciousness nudges you back to reality as the rough shake of a hand brings you back from the dark abyss. Blinking your eyes open, you find one of the merchant's guards looming over you, his face etched with concern. As the fog of unconsciousness clears, memories of your discussion with Freydis come rushing back to you.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/ruok.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know,
</p>
</div>
<p class="narration">
you mumble, wincing as if fighting back a stomachache.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We were together, the merchant and I... I was...
</p>
</div>
<p class="narration">
You pause, feigning embarrassment and playing the meek woman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was um... On top of him.
</p>
</div>
<p class="narration">
The guard nods, his countenance bearing the rugged beauty of a warrior, each scar telling a tale of battles fought and won. A distinct mark mars his chiseled cheekbone, enhancing his handsome appeal rather than detracting from it. His hair, a waterfall of dark waves, frames a strong visage, while a pair of ice-blue eyes bestow upon him a gaze that's both piercing and riveting.
He gestures toward a huddled figure in the room's corner, Yuki. Her fox ears are noticeably quivering, and her white hair drapes around her like a protective cloak.
He speaks in a tone laced with authority and respect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Guard</p>
<p class="speech">She's given us an account of what transpired.
I'd like to discuss this with you in another room, but before we proceed, I recommend you close your eyes.</p>
</div>
<p class="narration">
Sensing the guard is trying to spare you the grisly scene, you allow him to lead you into another room, eyes squeezed shut. He gently places some clothing into your hands, and you hear the rustle of fabric as he respectfully turns away. Opening your eyes, you note the dried cum on your skin. No wonder the guard seemed a touch embarrassed.
After you dress yourself, he peppers you with questions about the incident, trying to cross-verify Yuki's account. You spin your story with more detail, how you and the merchant were caught up in the throes of passion, how the last thing you remember was being atop the man...
When he asks about Yuki, you explain that the merchant had brokered a deal: your services in exchange for the fox girl, who'd caught your interest. The guard passes you the signed document, admitting that he had already read through the specifics of the arrangement.
With a formal nod, he offers to escort you home. You're ready to decline, but a sudden realization strikes you. A common woman would be terrified after an unfortunate encounter such as this, not so indifferent. You adjust your demeanor, assuming the role of a terrified victim, and accept his offered help.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May I ask your name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Kurt, milady.</p>
</div>
[[continue|Yuki Quest good final 3]]
</div><div class="conversation">
<p class="narration">
A twinge of surprise tugs at your brows when the guard insists on accompanying you home personally. His companion mounts a horse, lifting Yuki onto it, while you mount another with the help of the guard. The horses' steady rhythm becomes the background to your conversation as you journey through the night.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/horseback.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Forgive me, but you seem far kinder than I'd expect for a guard of a slave merchant.
</p>
</div>
<p class="narration">
His gaze finds the cobblestone path ahead, an inkling of a smile pulling at his lips.
He lowers his voice so only you can hear him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Truth is, I'm from the slums myself. Lost a lass I liked to slavery, and she ain't with us no more. Didn't sit right with me, the merchant's... hobbies.
I turned to the life of the sell-sword, he made me his guard. Owed a debt, and without him, I'd be powerless.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry to hear that.
</p>
</div>
<p class="narration">
He glanced at Yuki, and his voice subtly took another tone you couldn't identify
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">So why'd you decide to get a slave then?</p>
</div>
<p class="narration">
You shake your head
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To be honest, I have no desire to own a slave. I saw how he treated her in the tavern and felt like I needed to do something. I intend to set her free as soon as she's had some rest.
</p>
</div>
<p class="narration">
He raises a brow, surprised, but a warm grin spreads across his face as he regards you in a new light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">That's noble of you. I never thought twice 'bout slavery till it took me friend. But be careful. If you let her loose, she might get snatched up again. The only safe place might be over the front lines in Demon country. Though 'safe' is a matter of perspective there.</p>
</div>
<p class="narration">
The path winds down, leading to your familiar, rundown shack. His eyes, brimming first with surprise, then concern, take in the meager dwelling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Is this... where you live?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It is.
</p>
</div>
<p class="narration">
He sighs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">This ain't no place for a lady, or anyone really. Owning a slave'll make people think you've got wealth. And two beautiful and delicate women like you... it's not safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your concern, but I have nowhere else to go
</p>
</div>
<p class="narration">
There's a moment of hesitation, a brief struggle in his eyes, before he nods, seemingly resigned to the reality of your circumstances. With a deep bow that draws a blush to your cheeks,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">It was a pleasure to meet you, despite the circumstances.</p>
</div>
<p class="narration">
With a final wish for your safety and the hope that your paths cross again under more pleasant circumstances, he bids you goodnight and rides off into the dimming night.
You step inside your home, finally getting an opportunity to speak with Yuki.
</p>
[[continue|Yuki Quest good final 4][$currentlocation to "shack"]]
</div><div class="conversation">
<p class="narration">
Once you're inside the humble shell of your dwelling, you and Yuki finally have a chance to be alone together.
Yuki follows you inside, but the silence is deafening.
</p>
<<if $patronversion is true and $tentaclepatmeet is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">While I do applaud your penchant for charity, Mistress, I must remind you that bringing strangers home is generally frowned upon in polite society.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I brought you home, didn't I?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">My point exactly.</p>
</div>
<p class="narration">
You roll your eyes
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't mind Pat, Yuki. His humor is a little 'tangled'.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">I'll have you know, my sleeping quarters are strictly one tentacle occupancy only.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't have a bed. Do you even sleep?
</p>
</div>
<p class="narration">
Pat swirls his tentacles in what might be his version of a shrug.
Upon seeing him, Yuki squeaks in alarm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry. He's harmless. He's essentially a butler...with a lot more limbs.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Tentacles...</p>
</div>
<</if>>
<p class="narration">
You look at her ragged clothes and the collar around her neck.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold still, let's get that collar off of you.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">But am slave?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No you aren't, those days are done.
</p>
</div>
<p class="narration">
She hesitates but approaches you. You reach around her neck, looking for the clasp.
As soon as your fingertips brush against the cold metal of her collar, a crippling sensation floods through you. It's as though your blood has suddenly turned to ice, every ounce of energy in you drained in an instant. You can't help but yelp out in surprise, pulling your hand back as if burned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell is this!?
</p>
</div>
<p class="narration">
You fight to regain your composure as you hold your weak and aching hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Is... Iron.</p>
</div>
<p class="narration">
Yuki speaks quietly, not intending you to hear her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">They forced it on me... made me witness... my parents... their deaths...</p>
</div>
<p class="narration">
The language she speaks stirs familiarity within you, despite you never having to learn it. You respond softly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yuki, my heart aches for your loss. If ever you feel ready, I would love to hear about your parents, about their lives.
</p>
</div>
<p class="narration">
She peers at you, astonishment gleaming in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You...you speak my language!?</p>
</div>
<p class="narration">
You stumble over your words, grappling for an explanation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... Kinda knew it when I was born here. I don't know how to explain it.
</p>
</div>
<p class="narration">
For the first time, a spark of joy lights up her face, but it quickly fades as she implores you with a warning.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please Mistress, never speak that tongue in front of others!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is it that serious?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Yes, it's so serious. Every time I uttered a word, they would punish me. I was forced to abandon our language for that of humans. They refer to ours as the Demon Tongue.</p>
</div>
<p class="narration">
An icy realization creeps over you. If you inadvertently spoke this language in the presence of others, like that guardsman, you would likely be jailed immediately. Or killed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, Yuki. I will be careful. But it should be fine while you and I are alone.
</p>
</div>
<p class="narration">
She nods happily.
</p>
[[About this iron|Yuki Iron]]
</div><div class="conversation">
<p class="narration">
The scent of pine, damp earth, and a musky sweet tang of sweat permeate the room as the door creaks open. Freydis, with his radiant golden hair, makes his presence known, emerald eyes taking in the scene – Yuki huddled in the corner and the lifeless body beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You handled it well,</p>
</div>
<p class="narration">
Suddenly in his hand, a dagger gleams ominously. You startle at the sight, confusion creeping in until he drives the blade into the man's lifeless corpse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Should prevent the need for any magical autopsies.</p>
</div>
<p class="narration">
Freydis turns his attention to the timid fox girl, who cowers further into herself. His voice softens,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We need to find a safe place for you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can take her.
</p>
</div>
<p class="narration">
Freydis shakes his head in denial.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">No, too dangerous. Your aid in liberating her and the rest of the captives does not go unnoticed, but you're already treading on dangerous grounds. Inviting her into your life could get you both killed.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh...
</p>
</div>
<p class="narration">
His gaze softens as he turns back to the girl.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">My village will welcome you. No humans to threaten you, and one of your kind already lives there.</p>
</div>
<p class="narration">
At this, her ears prick up, and with a trembling resolve, she rises, crossing the room to take his extended hand.
Disgust ripples across Freydis' features as he notes the iron collar around her neck.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We'll find someone to remove this. You'll recover your strength in no time.</p>
</div>
<p class="narration">
He turns to you once more, his expression sincere,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Our debt to you is immeasurable. If you ever find yourself a league's journey to the north, there lies an Elven forest. While usually hidden from human eyes, they will reveal themselves to you. You have our gratitude, and I ensure it will be properly expressed. Now, I must escort Yuki and the others to safety. May our paths cross again.</p>
</div>
<p class="narration">
With a final nod of appreciation, Freydis recommends you return home for your safety. With Yuki in tow, he exits the dim room, leaving you with the quiet echo of his departing footsteps.
</p>
<<set $yukistatus to "elfvillage">>
<<set $lust += 800>>
<<set $inv.cum += 400>>
<<set $yukirel to 0>>
You gained 800 exp and 400 cum!
<<home-button>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you tell me more about this iron? I've dealt with it before, but this sensation... it's different.
</p>
</div>
<p class="narration">
She pales at your question, and you see a shadow of sorrow pass over her face. You've accidentally touched a nerve.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, Yuki. We can talk about it another time.
</p>
</div>
<p class="narration">
She gives a tiny shake of her head, dismissing your apology.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">The iron, it's their tool of control. Us Kitsune, our magic is rooted in fire and illusion, the iron, it subdues us. I hear it saps magic from your body.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Really? I use illusion magic too!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Your illusion... it has a distinctive shimmer. That's what made me notice you initially. But I couldn't figure it out. I've never encountered another illusion user before.</p>
</div>
<p class="narration">
So your illusion doesn't work perfectly on Kitsune, it seems.
</p>
<<if $spells.fire gte 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the fire magic? Is it illusory as well? With mine, I create a potent illusion and coax real fire from it... It's a bit convoluted to explain.
</p>
</div>
<p class="narration">
Yuki cocks her head, her eyes curious yet baffled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">No? I'm not sure I follow.</p>
</div>
<p class="narration">
Gently, you weave an illusion of fire around your fingertip. You imbue the illusion with warmth, a scent, making it as real as possible for both of you. When the flame starts to radiate warmth, Yuki emits a surprised squeak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I've seen my parents use illusion magic, but never to this extent...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">My magic isn't that potent, which is why I only have one tail.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, like the stories from my world!
</p>
</div>
<p class="narration">
Realization dawns on you as soon as the words slip from your lips. Yuki peers at you, confusion in her gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Your world? Are you from the Demon realm?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise, I'll tell you more soon. For now, we need to take care of your collar and your clothes. Let's pay a visit to a friend of mine, alright?
</p>
</div>
<p class="narration">
A bright smile paints her face, and she nods eagerly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's so much I want to discuss, but for now, I have just one more thing to address. I'm happy to help you return home, but it may take me some time to get us there. In the meantime, are you comfortable staying with me? You're not a slave here, and you will never be treated as one.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You are my Mistress. My home is gone. I would be honored to stay with you, always.</p>
</div>
<p class="narration">
The term "Mistress" will take some getting used to, but for now, you accept it.
</p>
<<home-button>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/gremlin.webp">
You purchase the $gremlinshop butt plug. The gremlin hops for joy as he takes your money then pushes you to try it out right away!
Eventually you give in, inserting it in your own ass and experiencing the sensation of being stretched out. Once it's firmly in and you feel quite full, suddenly with a *pop* you're empty again!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell!? It disappeared!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Ah but did it? Don't you feel any different? </p>
</div>
<<if $gremlinshop is "red">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like you can absorb more experience when you feed!
<img class="passage-image" src="demongodsassets/you/accessories/redcrest.webp">
</p>
<<set $outfit.accessory to "redcrest">>
<<set $wardrobe.accessory.push('redcrest')>>
<<elseif $gremlinshop is "blue">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like money will fall from the sky when you defeat your enemies!
<img class="passage-image" src="demongodsassets/you/accessories/bluecrest.webp">
</p>
<<set $outfit.accessory to "bluecrest">>
<<set $wardrobe.accessory.push('bluecrest')>>
<<elseif $gremlinshop is "purple">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like you can absorb more cum when you feed!
<img class="passage-image" src="demongodsassets/you/accessories/purplecrest.webp">
</p>
<<set $outfit.accessory to "purplecrest">>
<<set $wardrobe.accessory.push('purplecrest')>>
<<elseif $gremlinshop is "green">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like enemies are more likely to drop materials!
<img class="passage-image" src="demongodsassets/you/accessories/greencrest.webp">
</p>
<<set $outfit.accessory to "greencrest">>
<<set $wardrobe.accessory.push('greencrest')>>
<</if>>
Visit your wardrobe to remove or change it out!
[[return|town]]
</div><div class="conversation">
<<nobr>>
<<if ndef $quests.forestgoblins>>
<<elseif $quests.forestgoblins == "started">>
<p class="narration">Slay the goblins!</p><br>
<<if $quests.forestgobskilled gte 3>>
<p class="narration">You present the proof of the slain goblins. The guard, with gratitude in his eyes, hands over a bag filled with copper coins.</p><br>
You receive 200 exp and 150 copper!<br>
<<set $lust += 200>>
<<set $inv.money += 150>>
<<set $quests.forestgoblins = "complete">>
<<else>>
<p class="narration">You have started a quest to slay 3 goblins in the forest.</p><br>
<</if>>
<</if>>
<br>
<<if $alrauneally is false>>
<<if ndef $quests.forestalraune>>
<<elseif $quests.forestalraune == "started">>
<p class="narration">Slay the Alraune!</p><br>
<<if $alraunespared lte -5>>
<p class="narration">You present a collection of vines from the alraune showing proof of death. The guard, with gratitude in his eyes, hands over a bag filled with copper coins.</p><br>
You receive 500 exp and 450 copper!<br>
<<set $lust += 500>>
<<set $inv.money += 450>>
<<set $quests.forestalraune = "complete">>
<<else>>
<p class="narration">You have started this quest, slay the Alraune!</p><br>
<</if>>
<</if>>
<<else>>
<p class="narration">The Alraune are your ally, you can no longer complete this quest</p><br>
<</if>>
<br>
<<if ndef $quests.forestbandit>>
<<elseif $quests.forestbandit == "started">>
<p class="narration">Slay the powerful bandit in the forest!</p><br>
<<if $forest1minialive is false>>
<p class="narration">You present the personal dagger of the bandit. The guard, a mixture of disbelief and relief on his face, hands over a pouch heavy with copper coins.</p><br>
You have received 350 exp and 250 copper!<br>
<<set $lust += 350>>
<<set $inv.money += 250>>
<<set $quests.forestbandit = "complete">>
<<else>>
<p class="narration">You have started this quest. The bandit awaits!</p><br>
<</if>>
<</if>>
<br>
<<if ndef $quests.forestsquik>>
<<elseif $quests.forestsquik == "started">>
<p class="narration">Slay the Squiks!</p><br>
<<if $quests.squikkilled gte 5>>
<p class="narration">You present the slimy remains of the slain Squiks. The guards call the woman who greets you at the gate. The woman, tears welling in her eyes, manages a faint smile. She expresses her gratitude and hands you a pouch heavy with copper coins.</p><br>
You have received 350 exp and 250 copper!<br>
<<set $lust += 350>>
<<set $inv.money += 250>>
<<set $quests.forestsquik = "complete">>
<<else>>
<p class="narration">You are still working on this quest</p><br>
<</if>>
<</if>>
<br>
<<if ndef $quests.mountainspider>>
<<elseif $quests.mountainspider == "started">>
<p class="narration">Slay the spiders!</p><br>
<<if $quests.spiderlingskilled gte 6>>
<p class="narration">You present the squished bodies of the spiderlings. The merchant, a wave of relief washing over his face, hands you a bag jingling with copper coins. "You've done it! The torment... it's over!"</p><br>
You have received 400 exp and 350 copper!<br>
<<set $lust += 400>>
<<set $inv.money += 350>>
<<set $quests.mountainspider = "complete">>
<<else>>
<p class="narration">You are still working on this quest</p><br>
<</if>>
<</if>>
<br>
<<if $quests.mountainorcs === undefined>>
<<elseif $quests.mountainorcs == "started">>
<p class="narration">Slay the orcs!</p><br>
<<if $quests.orcskilled gte 3>>
<p class="narration">You present the evidence of the defeated orcs to the guard. The husband arrives, a smirk of satisfaction on his face, hands you a purse filled with copper coins. "Perhaps now she'll come to her senses..."</p><br>
You have received 300 exp and 250 copper!<br>
<<set $lust += 300>>
<<set $inv.money += 250>>
<<set $quests.mountainorcs = "complete">>
<<else>>
<p class="narration">You are still working on this quest.</p><br>
<</if>>
<</if>>
<br>
<</nobr>>
[[back|town gate]]
</div>
<<widget 'quests'>>
<<nobr>>
<<if def $quests>>
<!-- Forest -->
<<if $quests.forestgoblins == "started">>
✧You have started the Goblin Slaying quest in the forest.<br>
<<set _forestgobs to (3 - $quests.forestgobskilled)>>
<<if _forestgobs lte 0>>
It's time to turn in your quest!<br>
<<else>>
You still need to kill _forestgobs to complete this quest.<br>
<</if>>
<</if>>
<<if $quests.forestalraune == "started" and $alrauneally == false>>
✧You have started the Alraune slaying quest in the forest.<br>
<<if $alraunespared gt -5>>
<<set _alraunekilled to (5 + $alraunespared)>>
You still have _alraunekilled alraunes to complete this quest.<br>
<<else>>
It is time to turn in your quest!<br>
<</if>>
<</if>>
<<if $quests.forestbandit == "started">>
✧You have started the Bandit slaying quest in the forest.<br>
<<if $forest1minialive is true>>
You must find the powerful bandit in the forest and slay him!<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<<if $quests.forestsquik == "started">>
✧You have started the Squik slaying quest in the forest.<br>
<<if $quests.squikkilled lte 4>>
<<set _squiks to (5 - $quests.squikkilled)>>
You still have _squiks Squiks to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<!-- mountains -->
<<if $quests.mountainspider == "started">>
✧You have started the Spider slaying quest in the mountains.<br>
<<if $quests.spiderlingskilled lte 5>>
<<set _spiders to (6 - $quests.spiderlingskilled)>>
You still have _spiders Spiderlings to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<<if $quests.mountainorcs == "started">>
✧You have started the Orc slaying quest in the mountains.<br>
<<if $quests.orcskilled lte 5>>
<<set _orcs to (6 - $quests.orcskilled)>>
You still have _orcs Orcs to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<<if def $ch4quests>>
<<if $ch4quests.forest is 1>>
✧You accepted a quest to check out Blackpool Forest. But first you'll need to leave town. Kurt won't like that.<br>
<<elseif $ch4quests.forest is 2>>
✧You checked out the Forest, now I just need to report the quest as completed.<br>
<</if>>
<</if>>
<</if>>
<</nobr>>
<</widget>>
<<widget "accbonus">>
<<if $outfit.accessory is "redcrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to experience!</p>
<<set $expmod = Math.round($expmod *= 1.15)>>
<<elseif $outfit.accessory is "bluecrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to money obtained!</p>
<<set $coppermod = Math.round($coppermod *= 1.15)>>
<<elseif $outfit.accessory is "purplecrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to cum absorbed!</p>
<<set $cummod = Math.round($cummod *= 1.15)>>
<<elseif $outfit.accessory is "greencrest">>
<p class="narration">Your lustcrest is glowing, you received a 5% bonus to item droprate!</p>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
On a whim, you go ahead and purchase the cat collar.
You briefly put it on and suddenly feel an uncontrollable urge to dance.
You laugh at your pointless purchase and decide to put it away for safekeeping next time you're home.
</p>
[[town]]
</div>
<<set $yukicollar to true>><div class="conversation">
<p class="narration">
You hand the collar to Yuki, a request hanging in the air between you. As she accepts it, you observe as an irresistible impulse to dance seizes her. A blush of embarrassment colors her cheeks as she meets your gaze.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxdance.gif">
</p>
<<home-button>>
</div><<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i = 0; _i < $mountains_night.paths.length; _i++>>
<<if not $mountains_night.paths[_i]>>
<<set $undiscoveredPaths.push(_i)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $mountains_night.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $mountains_night.paths[_newPath] = true>>
<<switch _newPath>>
<<case 0>>You've discovered a new path, a fiery spectacle that is admittedly hard to miss.<br> <!-- Fire -->
<<case 1>>You've stumbled upon a new path, where the air thrums with contained lightning. Intermittent sparks punctuate the darkness, their silent crackle painting fleeting portraits of light. Each rumble of distant thunder murmurs a promise of a tempest, harnessed within the tranquility of the night.<br> <!-- Thunder -->
<<case 2>>You come across a path, where the terrain appears painted with ethereal watercolors in the moonlit mist.<br> <!-- Water -->
<<case 3>>A new trail winds ahead, each gust echoing whispers a ghostly wail.<br> <!-- Wind -->
<<case 4>>You find a short path that definitely wasn't there before.<br> <!-- Barrier -->
<</switch>>
<<elseif $outcome <= $mountains_night.discoverChance + $mountains_night.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $mountains_night.discoverChance + $mountains_night.battleChance + $mountains_night.healingVialChance>>
You found a vial of cum!<br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "MNrandom_event">>
<</if>>
[[Return|mountains - night][$currentlocation to "mountains_night"]]
<</nobr>>
<div class="conversation">
<p class="narration">
The path ahead was treacherous, a rocky and jagged trail prone to sudden rock-slides that could bury an unwary traveler in an instant. The sound of stone scraping against stone echoed through the narrow passage, like the laughter of the mountain gods at your mortal folly. The air was thin and sharp, making every breath a struggle, and the ground beneath your feet was unstable.
</p>
<<if $yukistatus == "ally">>
<p class="narration">
To your surprised, Yuki followed behind you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It's ok, Mistress. I don't sense anything ahead.</p>
</div>
<p class="narration">
She was right. Other than the crackling sound of fire, you couldn't hear the usual sounds of monsters.
</p>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[continue|firepath2]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
<<if def $narriddlesfire and $narriddlesfire == "complete">>
Return to the pedestal
[[pedestal|firepedestal]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
As you traverse the heights you feel your hair start to rise and an electric sizzle vibrates against the stony walls. As you tread the cragged path, you feel like an otherworldly chaos, underscored by the spectral whisper of thunderous force. Silent ripples of thunder exist zip past, yet they bear the might of thunderbolts.
The rocky trail echoes with the ghostly refrain of lightning tempests. During the daylight, there was no path here. Yet under the glow of the moon, it underwent a transformation into a celestial theatre with muted magical thunder.
In the distance, a bright flash catches your eye, followed seconds later by a low boom. It reminds you of childhood games, counting the gap between lightning and thunder to gauge the storm's distance.
As you climb, a flash of lightning darts perilously close to your scalp. It holds the essence of a thunderbolt, yet moves horizontally, eluding contact with the earth. Bursts of snapping electricity sporadically illuminate the path around you, creating a strobe like effect against the darkness.
</p>
[[continue|mnight2path2]]
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<if ndef $plant1burn>>
<<set $plant1burn = false>>
<<set $plant2burn = false>>
<<set $plant3burn = false>>
<<set $plant4burn = false>>
<<set $plant5burn = false>>
<<set $plantsburned = 0>>
<<set $plantpuzzle1st = false>>
<</if>><div class="conversation">
<p class="narration">
The mist hangs heavy, shrouding the rugged trail in an ethereal veil. With each step, it swirls soundlessly about your feet, perturbing the stillness that blankets the slumbering earth. You strain to see the path ahead, nearly losing it amidst the opaque fog. Enveloped by the silent sentinel mountains, only the occasional rustle of a nocturnal creature disturbs the tranquility.
Your footsteps sound a gentle rhythm along the rocky terrain, echoing faintly as you wind your way through the nebulous labyrinth. Above, the stars are extinguished, the heavens obscured by the mist's opaque grasp. You pause, momentarily disoriented beneath the featureless void.
A pale glow emerges along the path as patches of bioluminescent moss cluster amidst the stones, illuminating the way forward. You recall the wisps that had led you astray in the forest just days before, wondering if you are being beckoned once more down an eldritch trail. Still, you continue to climb as the milky luminescence etches out your onward journey through this otherworldly realm.
You get the feeling you should be well rested before attempting this trail.
</p>
<<if $energy gte 12>>
[[continue - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to true>><div class="conversation">
<p class="narration">
Traveling through the path with the whispering breath, the eerie wind ensnares the rocky trail, invoking phantom cries that penetrate the silence. The challenge of the path was amplified by the unrelenting squalls that seem to tear through time itself. Swallowed by the towering mountain's cold embrace, you're intermittently jolted by the fierce howl of the wind.
Your form was a mere silhouette against the gusts, battling against the raging storm. Each forward motion becomes a feat of endurance, as the wind conspires to whisk your light form away in its fevered waltz.
Beneath the shadow of brooding peaks, you brace yourself against the biting wind, your muscles straining to resist its violence. The ghostly wails craft an unending elegy that haunts the trail, painting your journey with echoes of nature's unruly lament.
</p>
<<if $energy gte 8>>
[[left - 8 energy|windpath1][$energy -= 8]] [[straight - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<set _randomchance to random(99)>>
<<set _escape to ($p.lvl + 10)>>
<<set $randomevent to random(99)>>
<<switch random(5)>>
<<case 1>>
<p class="narration">
A sudden snag halts your progress through the rugged mountains. Your heart races as you spot the massive spider web ensnaring your leg. You stumble, falling deeper into the glistening trap as you struggle to break free. Sticky strands cling to your skin, wrapping around your body. The web tightens as you struggle.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/web/caught.webp">
</p>
<<if ndef $webbondagescene>>
[[struggle|webfailed]]
<<elseif _randomchance gt _escape>>
[[struggle|webfailed]]
[[pretend to struggle|webfailed]]
<<if $spells.fire gte 1>>
<<if $p.mp gte 10>>
[[burn the webs - 10mp|webescape][$p.mp -= 10]]
<</if>>
<</if>>
<<else>>
[[struggle|webescape]]
[[pretend to struggle|webfailed]]
<<if $spells.fire gte 1>>
<<if $p.mp gte 10>>
[[burn the webs - 10mp|webescape][$p.mp -= 10]]
<</if>>
<</if>>
<</if>>
<<case 2>>
<p class="narration">
A hidden nook reveals a small spring, its clear waters shimmering under moonlight. Wildflowers of every hue surround the stone-ringed basin. The air carries a sweet scent, intensifying as you approach. The spring's warmth and the melodious trickling seem magical.
Will you taste the water before moving on?
</p>
[[drink from the spring|mtn spring]]
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<case 3>>
<<set _landslideChance = Math.floor(Math.random() * 100 + 1)>>
<<set _landslideDamage = random(0.01, 0.08)>>
<<if (_landslideChance <= (25 + $p.lvl))>>
<p class="narration">
The ground shakes violently. A wave of rocks and dirt crashes down the mountain with a deafening roar. You leap aside, heart pounding. Catching your breath, you realize you've narrowly escaped unscathed.
</p>
<<else>>
<<set _hpLost = Math.floor($p.maxhp * _landslideDamage)>>
<<set $p.hp = Math.max(1, $p.hp - _hpLost)>>
<p class="narration">
The mountain trembles. A landslide. Rocks and debris thunder down, nature's fury unleashed. You try to dodge, but it's too fast. Pain flares as debris strikes you. Battered and bruised, you lose _hpLost health points, but you're alive.
</p>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<case 4>>
<<if ndef $travelertheft>>
<p class="narration">
Behind some rocks, you spot a hunched goblin, her olive skin and gleaming eyes fixed on something ahead. She grins, gesturing for silence. Her dirty fingers tap lightly on the handle of a rusty dagger.
<img class="passage-image" src="demongodsassets/people/fullbody/mountains/gobtheft.webp">
Sensing your approach, she turns to you, a toothy grin splitting her warty face. She places a gnarled finger against her chapped lips, gesturing you to stay quiet as she leans in closer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Oi Succubus, see them travelers over yonder?</p>
</div>
<p class="narration">
Not an ounce of fear shows on her face as she whispers to you in a roughened rasp. She nods towards a small clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">They look rich, don't they? Betcha they got a lot of shiny baubles tucked away. Heh heh.</p>
</div>
<p class="narration">
You follow her gaze to three men around a fire. Two are hardened guards, scarred and alert, weapons ready. They flank a wagon with a covered load.
The third, a plump merchant in fine clothes, fidgets nervously. His hand keeps touching a small chest beside him.
The goblin nudges you, eyes sparkling with greed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">So, what say you, friend? Fancy helping a gal out with a little... ah... wealth redistribution? Or do you wanna just move on, missing the fun?</p>
</div>
[[rob them blind!|rob them]]
[[No thanks|no robbing]]
<<elseif $travelertheft is true>>
<p class="narration">
Returning to the clearing, you find it changed. The fire flickers low, casting long shadows. The merchant's wagon stands empty, discarded gear scattered around.
The goblin woman sprawls nearby, cackling. Before her lies the cracked chest, copper coins glinting in the moonlight. Her eyes, wide and mesmerized, reflect their shine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Look at this!</p>
</div>
<p class="narration">
She tosses a handful of the copper coins in the air. They shower down around her, the metallic clinks filling the air. She catches a coin and studies it intently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Shiny, shiny things! Can't eat it. Don't know why Humans like it. But oh so pretty!</p>
</div>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<<case 5>>
<p class="narration">
Moonlight filters through the trees, casting eerie shadows on the mountain path. Laughter echoes faintly through the pines.
In a moonlit clearing stands an old man, wild-haired with startling silver eyes. He's naked save for an abundance of jewelry - necklaces, rings, and earrings glimmering in the pale light.
<<if ndef $oldmanmet>><<set $oldmanmet to true>>He notices you, unfazed by your demonic appearance.<<else>>He greets you as if you've never met before.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Ah, a visitor!</p>
</div>
<p class="narration">
He cackles at you, his voice tinged with a madness that makes you uneasy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">What brings you to my moonlit sanctuary?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I could ask you the same, how have you survived out here without falling victim to corruption?</p>
</div>
<p class="narration">
The old man bursts into raucous laughter, the sound echoing off the surrounding trees.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Corruption? My dear, I was corrupt long before these mountains were a twinkle in the Earth's eye!</p>
</div>
<p class="narration">
He doesn't SEEM corrupt... But he doesn't seem sane either.
His laughter subsides into a series of chuckles, and he looks at you with eyes that seem to pierce your very soul.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Now, tell me,</p>
</div>
<p class="narration">
His voice dropping to a conspiratorial whisper, as if someone might be listening in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Do you happen to have any gems? Earrings? Necklaces? Rings? Any kind of Jewelry will do.</p>
</div>
<p class="narration">
The question hangs in the air, his eyes searching yours for an answer, and you realize that this encounter has taken a turn into the truly bizarre.
</p>
<<if $owlring is "sold" or $owlring is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Umm... No?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Bah, useless. Bugger off.</p>
</div>
<p class="narration">
Your presence immediately forgotten, he dances away like a naked, wrinkly leprechaun.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I guess I have this ring I found.</p>
</div>
<p class="narration">
You pull out the ring that was dropped by a weird owl in the forest.
The old man leaps towards you excited, grabbing it from your hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Give it to me! I need it to add to my armor!</p>
</div>
<p class="narration">
Aside from ridiculous amounts of jewelry the man is naked. No armor in sight.
He pulls out a small lamp with intricate designs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You can have my sun-in-a-jar, here take it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your what?</p>
</div>
<p class="narration">
He pushes a button on the lamp, then eyes the ring closely whispering something about his precious.
Suddenly the area appears to be lit like daylight, as if the sun had never dipped at all. You can even see the blue sky! He nonchalantly hit's the button again and the lamp seemed to suck what little light there was in the area. Were it not for your eyesight, you would have been blind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You will accept the trade, yes?</p>
</div>
<p class="narration">
You hesitate. The lamp is interesting, but do you really want to give away the ring you found? What's the point? You can already see in the dark.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's not much use to me, I can already see quite well without it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You never know</p>
</div>
<p class="narration">
He winks at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Some things don't fare well in the light of day.</p>
</div>
[[no|mountains - night][$currentlocation to "mountains_night"]]
[[Sure let's trade|night-trade][$currentlocation to "mountains_night"]]
<</if>>
<<default>>
<p class="narration">
The full moon bathes the mountain clearing in silvery light. A familiar melody drifts on the pine-scented breeze, stirring memories of the giant.
Following the deep voice, you find him in the clearing. His towering form silhouettes against moonlit stones, braided hair gleaming like gold. A barrel rests in his hand, a tune on his lips.
He greets you with a bellowing laugh, eyes twinkling. Though you don't understand his words, his welcoming grin is unmistakable.
The giant offers you a teacup. You sip, warmth cascading through your body. The world softens, moonlight dancing an ethereal waltz across the peaks.
</p>
[[charm him|charm the giant]]
Or head out before you take another sip,
[[end things|mountains - night][$currentlocation to "mountains_night"]]
<</switch>>
</div><div class="conversation">
<p class="narration">
As you descend along the wind-beaten path, you are drawn to the whispers of the past that echo through the valleys. The path, with its rough edges smoothed over by millennia of patient erosion, winds its way down into the bones of the mountain. Your steps, filled with a quiet reverence, tap out a lonely rhythm against the stone, adding your story to the echoes carried on the wind. The chill air teases strands of your hair.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath1-2][$energy -= 8]]
[[back - 8 energy|mnight4][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You turn toward the sheer ascent, wind raging against you. Each step is met with unrelenting gale force, the furious tempest threatening to hurl you back. But you refuse to yield, pressing forward with gritted teeth as icy daggers of rain slash your skin.
The tempest morphs into a tangible foe - roaring in your ears, clawing at your body, trying to force surrender with howling fury. You stagger under its might, but do not fall. Finding an arduous rhythm, you dance with the winds, parrying and weaving through screaming drafts and crosswinds. Each hard-won step a personal victory against the storm's onslaught.
Through the swirling chaos, ghostly shapes begin to emerge - wraiths borne aloft on the screeching gales. Their spectral forms twist and spiral around you.
The wraiths' anguished, mournful wails rise into the air, blending with the deafening howl of the raging tempest.. They circle like vultures, emanations of the lost souls claimed by these merciless peaks. You press on, refusing to become another of the mountain's victims.
Drenched and deafened, you claw your way up the ever-steeper slope, wraiths swirling through air turned solid. The tempest claws at you, but cannot force you back. With iron resolve, you battle through screaming winds and circling wraiths. This unforgiving mountain may claim your life, but not your will.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath2-2][$energy -= 8]]
[[back - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You venture deeper into the shadowed valley, the rocky walls rising steeply on either side. In the darkness ahead lies the spectral remains of a forgotten outpost, its crumbling ruins a mere skeleton of past grandeur.
Approaching cautiously, you feel the fierce winds that assailed you now soften to a low moan. They whisper through gaping windows and under sagging doorframes, carrying echoes of lively voices long since faded.
Intricate carvings adorn the weathered stones, worn almost smooth by unrelenting time. You trace a fingertip over faint outlines of soldiers and beasts, their forms blurred.
You linger in this hollow monument, but anything it once held has long since been destroyed by time.
This lonely outpost now guards only memories in cold stone cliffs. Your path ahead remains shrouded in gloom. Unfortunately this path was nothing but a dead end.
</p>
<<if $energy gte 8>>
[[back - 8 energy|windpath1][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
The trail splits unexpectedly before you, diverging into two stark options. One path continues ascending the mountain's rugged face, rain and wind battering the steep route ahead.
The other veers east through a granite gorge, sheltered from the unrelenting squall. Your wings ache to unfurl and soar through the relatively calmer skies.
Yet as you consider flight, spectral silhouettes flutter at the edge of sight. Wraiths glide along the gorge walls, their mournful keenings echoing eerily between narrow cliffsides. Their haunting presence stands as an ominous warning against abandoning the true path.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath2-3][$energy -= 8]] [[Fly - 8 energy|windpath2-3fly][$energy -= 8]]
[[back - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You press on up the increasingly steep path, rain pelting your skin. A glimmer amongst the swirling winds gives you pause.
An electric elemental fairy emerges from the tempest, her lithe form swirling gracefully with the gale. Her melodic laugh tinkles through the air, luminous eyes alight with innocent mirth at your labored strides.
She darts and pirouettes effortlessly alongside you, riding each surge and eddy of the raging squall. While the winds buffet you relentlessly, for her it is only a joyful breeze for her mystic dance.
<<if $corruption gt 25>>How simple it must be, to dance heedlessly through storms, unburdened by greater purpose. You watch her flitting harmlessly by and sneer. Her childish ignorance of the forces that truly shape this world only shows her insignificance.
Let the sprite have her meaningless fun while she can. Soon enough, the winds of change will sweep her aside as well. For in the end, only those with true power dictate the dance. And your power rises still, inexorable as the tide.<<else>>Back on Earth, her glowing presence and carefree movements would have stirred a flicker of wonder within your exhaustion. But right now, even though she means you no harm, you can't help but feel a bit frustrated.<</if>>
As quickly as she appeared, the sprite whirls back into the storm's embrace with a final silvery giggle. You stare after her fading radiance, spirits briefly lifted. Then, head bowed against the rain once more, you carry on upwards, now accompanied by the memory of her graceful dance.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|heart of the storm][$energy -= 8]]
[[back - 8 energy|windpath2-2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
Crouching low, you explode upwards, powerful legs launching you skyward. Your leathery wings slice through the moonlit air with mighty sweeps, catching the wind's fierce current. For a breath, you soar untethered, the ground receding below.
But the wind shifts, turning volatile. It shrieks around you, blasting your wings and body with merciless force. You fight to stay aloft, muscles burning against the gale's onslaught.
Amidst the buffeting gales, a wraith suddenly rushes at you, shrieking wildly. You bank hard, dodging the spectral assault. But at this the wind seizes control, it batters you violently side to side until your strength gives out. Buffeted helplessly, you plummet earthward in a spiraling freefall.
You slam into the unforgiving ground with crushing impact. Agony explodes through your body on contact, a cracked scream tearing from your throat. Every nerve burns white hot as you lie stunned, waiting for the pain to subside.
With agonizing slowness, you drag yourself upright, coughing blood. Your wings droop limply, sending protests of pain with each tiny movement. The wind continues its jeering as you steady yourself against a tree.
But through the throbbing in your skull, you notice something - carvings in the tree before you. Fresh etchings in the bark that seem almost to glow in the dim light.
Though the winds have stymied your ascent, perhaps these markings can provide a clue. You approach the tree, tracing the cryptic characters with a curious fingertip. What guidance might they offer to aid your passage?
You study the perplexing symbols etched in the tree. Unlike the others you've found, the characters here don't seem obscured or dance. You can easily read this one.
</p>
<<if $p.hp lte 10>>
<<set $p.hp to 1>>
<<else>>
<<set $p.hp -= 10>>
<</if>>
You got hurt and lost 10 hp! Current hp: $p.hp
[[read the carving|arachnej9]]
[[back|windpath2-2]]
</div>
<div class="conversation">
<<if $mountainwind is true>>
<p class="narration">
You return to the hidden heart of the tempest, where once unfettered winds now sleep in eerie stillness. In the center lies the pedestal, now vacant since you claimed its prize.
</p>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/windessence.webp">
<<if $mistyshortcut is true>>Astoundingly, instead of leading you back to camp as you'd expected, the path twisted in an inexplicable way, depositing you directly into the storm's heart. It's as if the mountains themselves conspired to guide you. The route you'd just retraced somehow transformed into a shortcut to the tempest's very core. T<<set $mistyshortcut to false>><<else>>Past the final winding passage, you emerge into the hidden heart of the storm. Without warning, t<</if>>he gale force winds die away, their deafening howl fading into utter silence.
The absence of sound rings in your ears - no breeze, no rain, no crack of thunder. An uncanny stillness prevails, as if the tempest has been froze in time. You stand beneath its eye, at the core from which all fury flows yet somehow tranquil.
Looking around warily, you find no trace of the maelstrom's untamed energy that assailed you before. Its power rests dormant in this void, waiting to be unleashed once more upon the mountainside.
In the center lies a glowing azure shard, the essence of the storm given form. You approach reverently and lift the gleaming fragment, it feels like you're holding a tiny tornado.
You have obtained the essence of wind!
</p>
<<set $mountainwind to true>>
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
The trail splits before you, each option obscured by silvery mist. Left, a precarious path hugs the mountain's craggy edge. Right, the trail plunges into darkness through a yawning cave mouth. Above, the sheer cliff face dares an ascent through the veil of fog.
As you stand at the crossroads, you notice a small, weathered stone etched with ancient runes. After a moment of squinting, you manage to decipher the faded inscription.
<span class="notes">
Forward lies labyrinth, left and right, a tale to weave,
But the quickest path to end's reprieve,
Is the one you've already known, if you dare to believe.
For those who seek a hidden tale, heed these cryptic lines:
First, venture where the sun's rays fail, and darkness intertwines.
Then, through the narrow, whispered hall, press on without retreat.
At last, where even glowing moss can't break the shadow's seat, a secret waits to meet.
</span>
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath2L][$energy -= 12]] [[right - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
<<if $mistyshortcut is true>>
[[back|mistypath4R]]
<<else>>
[[back|mnight3]]
<</if>>
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You choose the precarious path leftward, hugging the mountain's sheer edge. Ghostly moss lattices the trail. Peering over the precipice, the forest below appears still, until a great pine lurches and stirs. You glimpse a hulking, amorphous form rend the trees as it takes flight, previously camouflaged in the wood. The monstrous shape disappears swiftly into the silver fog, leaving your heart racing. You press onward along the narrow route until it abruptly ends at a rocky outcrop.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/behemoth.webp">
You find yourself on a ledge overlooking range upon range of mist-veiled peaks. Bathed in lunar radiance, the vista is sublime, yet fleeting as wisps of fog dance across the canvas. The path has reached a dead end, but you linger at the precipice, transfixed by the ethereal sight unfolding before you. The mountains slumber beneath their silver shroud.
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[Leave|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to false>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/cavemoss.webp">
You step into the gaping mouth of the cave. The echoes of your footsteps are swallowed by the surrounding darkness, save for the luminescent moss that provides a soft, otherworldly glow. Your path takes a sudden downward slope, leading deeper into the mountain's belly. An oppressive silence reigns, broken only by the occasional drip of water from stalactites. The path ends abruptly at a subterranean lake, its still surface mirroring the glowing moss above. You are presented with 3 choices.
To the left, the passage visibly narrows as it delves deeper into the mountainside.
The rightward route drops steeply out of sight, a precarious descent.
Straight ahead, the way appears lit, but the source is unclear.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath3L][$energy -= 12]] [[right - 12 energy|mistypath3R][$energy -= 12]] [[straight - 12 energy|mistypath4][$energy -= 12]]
[[back - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[Leave|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to false>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You take the leftward path, venturing deeper through ever-narrowing tunnels. Soon you're crawling on hands and knees as the walls close in oppressively.
The claustrophobic passage finally opens into a small chamber. Dim moss glows along a left fork, but straight ahead the light is utterly consumed by the mountain's ravenous darkness.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath3-1L][$energy -= 12]] [[straight - 12 energy|mistypathjournal][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You take the rightward path, plunging into a perilous descent. Cautious steps carry you down the steep, rocky tunnel. Abruptly, it ends at a precipice overlooking a gargantuan chasm. Far below, spectral moss light haunts the haze-filled abyss.
Transfixed by its eerie beauty, you linger at the sheer edge. But the captivating view leads nowhere. Only two options remain - a straight passage ahead or branching right, both obscured in uncertainty.
</p>
<<if $energy gte 12>>
[[straight - 12 energy|mistypath3r-straight][$energy -= 12]] [[right - 12 energy|mistypath3r-right][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
<<if $wings is true>>Continuing onward, the passage expands allowing you to extend your wings.<</if>> Luminous moss blankets the cave walls more thickly here, emitting an ample spectral glow.
After traversing some distance, the path divides once again. One branch turns left into dim tunnels while the other bends right, dropping steeply out of sight. With no hints provided, you're left to guess.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath4L][$energy -= 12]] [[right - 12 energy|mistypath4R][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You plunge into the cavernous darkness straight ahead. The pale moss light recedes rapidly, leaving you nearly blinded in the consuming void if not for your improved demonic eyesight.
You grope through the darkness, your hands grasping at nothing. The blackness is complete and disorienting. Just as panic rises within you, a faint glow appears ahead.
Stumbling toward it, you find an intricately carved stone wall, ancient symbols etched across its surface. The characters seem to shift and swim before your eyes, their form hazy, indistinct. As you attempt to discern their meaning, a sharp pain splits your skull.
</p>
<<if $eyes is true>>
You focus your eyes on the text, using your power to pierce through illusions. The text stops dancing and becomes clear.
<<set $arachnejournals[6] = true>>
<p class="narration">
Journal Entry 7 (Date: Unspecified):
I met my love face to face, finally after all this time. He seemed unaffected by the change in my body, and promised to find a way to undo my curse. His affection drove my lust wild, and we mated.
In the throes of passion, we gave in to long-denied desire. But as we lay entwined, the savage instincts of my altered body eclipsed all reason. Before I knew what was happening, my ravenous hunger overwhelmed me. When I came back to my senses, my horrifying deeds could not be undone. I stared in anguish at the savaged remains of the one person who still cherished me. The guttural sounds of his agony as I tore into his flesh will echo eternally in my mind.
Now my cursed offspring gestate in his hollowed out corpse, feeding on his nutrients. I am consumed by all-encompassing remorse and lament. In a single uncontrolled moment, I destroyed the only shred of light left in my dreary existence. The loving man who could have redeemed me is no more. All that remains is the monster I have become, tormented by memories of our final moments together and the knowledge that I am now truly damned beyond all hope of salvation.
</p>
<</if>>
<p class="narration">
You find another weird pool of cum! You probably shouldn't trust it, but you do anyways. Hunger reduced to 0!
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath3L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
Choosing the dimly lit left fork, you crawl onward through the tight, oppressive tunnel. The pale glow of the moss recedes behind you as you worm deeper into the mountainside.
Just as claustrophobia threatens to overwhelm, the path opens into a small grotto. You stand, regaining your breath, gazing around the cave. Your light source is gone, leaving you in utter darkness. Thanks to your demonic eyes, you can still make out some of the features around you.
Feeling along the cold cave walls, you desperately seek an onward route. But your probing hands find only unyielding stone on all sides. This leftward path has ended abruptly, trapping you in an inky tomb.
With no way forward or back, panic swells within your chest. The mountain has led you astray, its misty labyrinth becoming your undoing. You are well and truly lost in the deep, dark heart of its winding deception.
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath3L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[find your way out|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
Choosing the straight passage, it descends at an angle, switching back oddly. After a convoluted descent, the tunnel opens suddenly onto a ledge.
You step out, incredulous to see the original trail fork before you. The sheer cliff face towers above as silvery mist clings to its craggy edge. It's the very first passage, but there's no way this path doubled back so far.
Some eldritch force has folded the labyrinth's topology, warping physical space itself. It's as if the mountain possesses a reality-bending magic that defies your comprehension.
Having been sent back to the start, frustration simmers.
</p>
[[continue|mistypath2]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
Choosing the branch right, you follow the tunnel as it winds downward. The path grows increasingly erratic, doubling back oddly. Disorientation sets in as you lose track of direction.
Along the way you find a weird bubbling pool of cum... Why? Well, you're not one to say no to free food. You're no longer hungry!
Finally, the passage opens suddenly onto a cliffside. You step out bewildered, only to find yourself back at the misty mountain entrance. Somehow you managed to loop completely, emerging where your journey began.
Strangely, when you turn to retrace your steps, the tunnel has vanished. Your internal compass was unreliable underground, yet certainly no path led upwards. By all rights you should be deep inside the mountain still, not atop it.
It appears the labyrinth has warped its own topology, folding space and twisting passages. The mountain has played a trick, thwarting rational navigation.
</p>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $arousal to 0>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You choose the left fork, entering a passage that opens into a wide, dark tunnel. No glowing moss lines these walls, leaving you in shadow. Still, your demonic eyes discern hazy shapes in the darkness ahead.
</p>
<<if $energy gte 12>>
[[continue - 12 energy|mistypath4L-2][$energy -= 12]]
[[back - 12 energy|mistypath4][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<<if $mountainwater is false>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/fogsphere.webp">
Entering a cavern aglow with moss, an anomalous sight gives you pause - a swirling sphere of mist hovers eerily in the chamber's center. The opaque vortex spins slowly, dense fog churning within a nearly perfect orb.
Peering closer reveals nothing of its mysterious contents. The impenetrable haze conceals all within its cryptic depths. Circling the strange phenomenon, you discern no way to dispel the obscuring veil.
This orb marks the end of the path, its purpose unclear. Could this contain the essence of water you seek?
</p>
[[dive in|mistypathend]]
<<else>>
<p class="narration">
Where the vortex of fog once floated, no trace remains. The chamber is empty now, though fog still lays at the bottom of the cavern.
</p>
<</if>>
[[leave|mnight3]]
</div><div class="conversation">
<p class="narration">
You proceed blindly through the expansive cavern, your steps echoing. No light emanates from any direction, forcing you to rely solely on your night vision.
After some time, the broad tunnel abruptly ends in a small chamber with a single pedestal with bubbling cum, sealing you in dead-end darkness. With space to maneuver but nowhere to go, frustration mounts. But at least the weirdly placed cum keeps you from starving.
</p>
<p class="narration">
You find another weird pool of cum! You probably shouldn't trust it, but you do anyways. Hunger reduced to 0! Inside the pool you found a soggy book. You found Advanced Water!
</p>
<<set $tome.water2 to true>>
<<if $energy gte 12>>
[[back - 12 energy|mistypath4L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<<set $arousal to 0>>
<style>
#ui-bar-tray {
display: none;
}
</style>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
Steeling yourself, you plunge into the swirling mist orb. Buffeted by opaque vapors, you emerge in a bizarre realm. You stand upon a glassy plane, surrounded by typhoon walls raging around you.
Yet at the eye of this storm, profound tranquility reigns. You realize the transparent floor is actually water, which should engulf you, yet you remain fixed upon its surface.
At the plane's center lies a small fog sphere atop a pedestal of glass- no, it's water. Taking it in hand, the serene scene suddenly crumbles away.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/water.webp">
You find yourself returned to the cavern, sphere now gone.
</p>
You have obtained the essence of water!
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainwater to true>>
</div><div class="conversation">
<p class="narration">
The path ahead winds through the dark mountains, lit by the embers of small fires that line the way. Boulders loom up out of the shadows as you walk, but the path seems to curve around them, leading you onward. Strange trees covered in flickering flames stand like silent sentinels, but the fire does not consume them.
Warmth radiates from the fiery trees and embers, warding off the chill mountain air. You feel energized by the heat, and your breathing comes easily despite the altitude. Glowing ashes float up into the night sky like fireflies dancing in the darkness.
</p>
<<if $energy gte 4>>
energy cost 4
[[continue|firepath3]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
The path was warm, thanks to the magical fire, and you continue along the flaming path as it winds higher up the mountainside. More bizarre trees coated with fire illuminate your way, their branches aglow like fluorescent coral.
Up ahead, the trail passes between two blazing rock formations that form a natural gateway. Flames dance along the tops of the rocks, lighting up the path beyond with an otherworldly orange glow.
As you pass through the fiery gateway, you feel a surge of energy course through your body, as if the magical flames are invigorating your spirit. Looking back, you see your footprints smoldering in the ashes that line the path.
The night sky glitters with stars overhead, while below you the burning trees form a sea of fire flowing down the mountainside.
It looks like you've reached the end. Perhaps a boss fight?
</p>
<<if $energy gte 4>>
energy cost 4
[[continue|firepathend]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if ndef $narriddlesfire>>
<p class="narration">
You traverse the fiery path with ease. Stepping into the clearing, you spot a familiar sight - the ogre Nar awaiting you, orb of firelight cupped delicately in his meaty hands.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ogre/ogre.webp" >
The glowing sphere astounds the eye, swirling with barely contained power like a caged star. Its supple surface pulses hypnotically, an elemental heart beating at its core. Surrounding Nar lies the ruined remnants of carved tiles, their arcane puzzle smashed to rubble.
Yet the ogre’s crude strength seems to have claimed the prize regardless. As he notices your arrival, Nar greets you with a grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">My riddle rival!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had wondered what happened to you, last we met. I'm glad to see you're still alive. What is that you're holding?
</p>
</div>
<p class="narration">
Nar turns his attention back to what looks like a tiny burning sun in the palm of his hands, before looking back up at you and shrugging his shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May I take a look?
</p>
</div>
<p class="narration">
Like a light bulb went off in his head, he looks at you with excitement on his face
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">But of course, my riddle rousing compatriot!
You have but to entertain me with your mental machinations, and this glimmering globe is yours for the taking!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What happened to the way you talk?
</p>
</div>
<p class="narration">
He doesn't answer, he just stares at you with a big grin waiting for your answer.
</p>
[[groan|narriddles2]]
<<set $narriddlesfire to "started">>
<<set $narfireprog to 0>>
<<elseif $narriddlesfire == "started">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You're back! Want to try again!?</p>
</div>
[[groan again|narriddles2]]
<<elseif $narriddlesfire == "complete">>
<p class="narration">
You enter the clearing at the end of the fiery trail, but Nar is already gone. You wonder where you'll bump into him next.
</p>
<</if>>
</div><div class="conversation">
<<if $plant1burn is false>>
<<if $plantpuzzle1st is false>>
<p class="narration">
The electrically charged air weighs heavily upon you as you wander down the forest path. Each flash of lightning far in the distance punctuates your journey, and like a child’s old habit, you find yourself silently counting the seconds until the thunder follows. One... Two... Three... Four... The thunder rolls in like a distant drumbeat.
Static electricity prickles your skin and raises the hairs on your neck. With each step, you feel your energy incrementally draining away, as if the writhing currents in the air are leeching your vitality.
You emerge from the dense trees into a small clearing. A profound exhaustion seeps into your bones - your limbs feel leaden, each step requires tremendous effort. There is no way you can continue any further.
Yet strangely, arranged in a half-circle before you are 5 unusual plants. Their leaves flutter and dance with the electricity skittering along their edges. You study them from a distance, sensing an inexplicable draw toward these mysterious flora.
The first plant has leaves etched with spiral patterns, reminiscent of whirlpools. Six tiny water sprites play in the dewdrops on its emerald leaves. It has seven flowers colored with a deep ocean blue and a fragrance of fresh rainfall.
The second plant's leaves bear maze-like patterns. Three plant sprites dance among its branches. It has nine flowers that are fiery orange, smelling of autumn leaves.
The third plant has leaves with web-like veins. Mischievous fire sprites dart around its three violet blooms, which smell of nectar.
The fourth plant's leaves display fractal patterns. Fourteen Colorful sprites float around it's eleven white blooms, smelling of lavender.
The fifth plant has leaves wtih tiny etched dots, seven tiny golden sprites float around its twelve indigo flowers. Its flowers have specks of yellow and give off a soothing herbal aroma.
One plant in particular catches your eye - its leaves are etched with fractal patterns that coruscate with golden sparks. colorful sprites float around its white blooms like living constellations. Although ready to turn back just moments before, you now feel compelled to reach out and touch this plant.
As your fingertips graze the leaves, a warm energy flows up your arm. It spreads throughout your body, rejuvenating and revitalizing you. The oppressive electrical drain lifts away. You stand taller, no longer beaten down by the weight of exhaustion. Somehow you know this plant has restored you, and now you're ready to continue your journey.
</p>
<<set $plantpuzzle1st to true>>
[[continue|mnight2path3]]
<<else>>
<<if $energy gte 101>>
<<set $energy -= 100>>
<<else>>
<<set $energy to 1>>
<</if>>
<p class="narration">
You're back in front of the electrical plants again. However the 5 unusual plants seem to have changed from your last visit. You recall that last time you touched the plant with twelve blooms, leaves etched with tiny dots, surrounded by golden sprites and smelling of an herbal aroma. Once again, you see a flash of light and without intending to, you count again. One... Two... Three... Four...
This time the first plant has leaves with web-like veins, eight colorful sprites dancing around twelve white blooms that give off a lavender scent.
The second one has leaves with a fractal pattern. Three mischievous fire sprites dance around seven orange blooms smelling of autumn.
The third plant's leaves bear spiral etched patterns. It has three deep blue blooms with six water sprites dancing on it's branches. It smells of an herbal aroma.
The fourth plant has leaves with maze-like lines. Nineteen tiny forest sprites sit calmly on its nine fiery red blooms. They smell of fresh rainfall.
The fifth plant's leaves display tiny dotted etchings. Eleven violet blooms have four fire sprites dancing between them. They smell of a sweet, honey-like scent.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|mnight2path3][$energy += 100]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path3][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant1burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path4][$plant2burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path3]]
<</if>>
[[back to start|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $azparty gte 3>>
<<if $pseudalive is true>>
<p class="narration">
The hidden trail beckons, cutting through the shrouded peaks - giving you a tantalizing glimpse of the far side of the mountains. Peering into the misty distance, your heart leaps at the sight of a lone castle spire rising above the haze. Could this be the lair of Pseudinferis, the Demon God you seek?
Yet halfway across the exposed pass, an invisible force repels further progress. You strain against the mystical barrier, but cannot advance another step. So near, yet so far - the beckoning stronghold remains maddeningly out of reach.
Frustration simmers, when has the path ever been straightforward? How might you surpass this barrier?
</p>
<<if $eyes is true>>
[[Pierce the illusion|mnight5-2]]
<</if>>
<<elseif $pseudalive is false and $unlocked.silentcity is false>>
<p class="narration">
You're really interested in that city, but you should speak to Azrael first.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
<p class="narration">
Pseudinferis is dead, and the only thing that lies this way is that mysterious city you saw.
</p>
[[Go to the city|silent city pt 1]]
<</if>>
<<else>>
<<if $azraelmet is 0>>
You're not ready to go deeper yet.
<<elseif $azraelquest is "rejected">>
You're not ready to go deeper yet. There's still some stuff to do back in town.
<<else>>
You made a promise with Azrael, you don't know how long this will take. You should keep your promise and meet up with Azrael. You <<if $bookstoretimer lt 0>><<set _tempnum to ($bookstoretimer * -1)>>had an appointment _tempnum days ago, you're already late.<<elseif $bookstoretimer is 0>>You have an appointment today, you should go before you're late!<<else>>You have another appointment with him in $bookstoretimer days.<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
Focusing your eyes, you focus your power, seeing through lies and what is hidden. You peer intently at the shimmering barrier. Your piercing gaze dissolves the facade, revealing glowing demonic sigils etched into the ward - fire, water, wind, thunder.
Concentrating harder conjures visions - each vibrant elemental essence channeled into the glyphs, unlocking the way forward. This insight firms your realization - This barrier requires the elements to go forward. Perhaps you can simply cast a spell of your own to bypass it?
</p>
<p class="narration">
<<if $mountainfire is true or $mountainwater is true or $mountainthunder is true or $mountainwind is true>>
You currently hold the following essence: <<if $mountainfire is true>>fire<</if>> <<if $mountainwater is true>>water<</if>> <<if $mountainthunder is true>>thunder<</if>> <<if $mountainwind is true>>wind<</if>>
<<if $mountainfire is true and $mountainwater is true and $mountainthunder is true and $mountainwind is true>><<else>>It appears the barrier requires four different elements.<</if>>
<</if>>
</p>
<<if $mountainfire is true and $mountainwater is true and $mountainthunder is true and $mountainwind is true>>
[[continue|mnight5-3]]
<<elseif $spells.fire gte 1>>
Try casting fire at it?
[[burn it|mnights5-fire]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
Note: Answer one word
<<if $narfireprog is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Over 1,000 people went down on me. I wasn’t a maiden for long. Something really big and hard ripped me open. What am I?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "titanic">>
<<set $narfireprog = 1>>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What you say has logic but alas contains no truth - try once more if you please!</p>
</div>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<p class="narration">
You groan yet again. Perhaps you should take a break. <<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<<if $yukistatus == "ally">>
Ask Yuki for help with riddles?
[[riddle help|yukimtnriddles]]
<</if>>
<<elseif $narfireprog is 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does a man have in his trousers that a lady doesn't want on her face?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "wrinkles">>
<<set $narfireprog = 2>>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">That response does not align with the solution I have in mind - take a fresh perspective.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you talking so weird!?</p>
</div>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<p class="narration">
<<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<<if $yukistatus == "ally">>
Ask Yuki for help with riddles?
[[riddle help|yukimtnriddles]]
<</if>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does every woman have that starts with a “v” that she can use to get what she wants?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "voice">>
<<set $narfireprog = 3>>
<<set $narriddlesfire == "complete">>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">An earnest attempt, but incorrect I'm afraid - this riddle remains unsolved.</p>
</div>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<p class="narration">
<<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<<if $yukistatus == "ally">>
Ask Yuki for help with riddles?
[[riddle help|yukimtnriddles]]
<<else>>
Don't have an adorable fox to give you answers and don't want to guess?
<details>
<summary style="color:#8282f3;">Cheat</summary>
<<if $narfireprog is 0>>titanic
<<elseif $narfireprog is 1>>wrinkles
<<else>>voice
<</if>>
</details>
<</if>>
<</if>>
[[come back later|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $narfireprog == 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Wonderful! You have unravelled the riddle's weaving.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know of the Titanic!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I am a scholar at heart, my dear!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your new style of speaking is weirding me out!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Ready for another?</p>
</div>
[[continue|narriddles2]]
<<elseif $narfireprog == 2>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Splendid! You have pierced the puzzle's veil</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart == "male">>Well yeah, I used to have some of my own...<<else>>I don't think I can even get wrinkles...<</if>>
</p>
</div>
[[continue|narriddles2]]
<<elseif $narfireprog == 3>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Aha, your intellect impresses once more!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you speaking like a scholar?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I forever pursue knowledge.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">One of your books?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Indubitably</p>
</div>
<p class="narration">
Nar the Riddler hands you the glowing and pulsating orb of fire.
Essence of fire obtained!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">With that, I am off to my next adventure. Until we meet again!</p>
</div>
<p class="narration">
As nar leaves, something catches your eye. You see letters, carved beautifully on a pedestal that once held the essence of fire. The letters look familiar, though they flicker in and out of your vision giving you a headache.
</p>
<<if $eyes is true>>
Focus your vision and read the letters?
[[read|firepedestal]]
<<else>>
But no matter how hard you focus, you just can't read it.
<</if>>
<<set $mountainfire to true>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/sitting/'+$yukicolor+'.webp'" style="max-width:90%;" >
Yuki looks at you, her eyes light up excited to help in any way she can.
</p>
<<if def $narriddlesfire and $narriddlesfire == "started">>
<<if $narfireprog lt 3>>
Ask Yuki for help with riddles?
[[riddle help|yukimtnriddles]]
<</if>>
<</if>>
<<if def $plantpuzzle1st and $plantpuzzle1st is true>>
<<if $mountainthunder is false>>
Ask Yuki for help with figuring out the thunder puzzle
[[Help|yukithunder]]
<</if>>
<</if>>
<<if def $mistyshortcut>>
[[ask about the misty maze|yukimaze]]
<</if>>
<<set _firstFiveRead = $arachnejournals.slice(0, 5).every(function (el) { return el })>>
<<if _firstFiveRead>>
<p class="narration">About those scattered journals...</p>
[[Listen to Yuki|yukijournals]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<if $narfireprog == 0>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yuki, could you help me with a riddle?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Riddles! Oh, I absolutely love them, Mistress! My parents used to give me riddles all the time!</p>
</div>
<p class="narration">
Yuki's eyes light up, her fox ears perking in anticipation.
Since the two of you are alone, she slipped back into the language that was easier on her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">the riddle is: 'Over 1,000 people went down on me. I wasn’t a maiden for long. Something really big and hard ripped me open. What am I?' What do you think it could be?</p>
</div>
<p class="narration">
Yuki squints her eyes, deep in thought. She appears to be stumped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Hmm... it sounds like it could be a large boat that encountered a disaster... The name of a boat that sunk, perhaps?</p>
</div>
<p class="narration">
Yuki's suggestion resonates with you. It makes you think of a similar event back on Earth. Could it be referring to the <span style="font-weight: bold;">Titanic</span>?
</p>
<<elseif $narfireprog == 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The next riddle is: 'What does a man have in his trousers that a lady doesn't want on her face?' What do you think?</p>
</div>
<p class="narration">
Yuki blushes a deep red and stammers out,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I...uh, could it be...<span style="font-weight: bold;">wrinkles</span>? It's embarrassing to think about!</p>
</div>
<<elseif $narfireprog == 2>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The final riddle is: 'What does every woman have that starts with a “v” that she can use to get what she wants?'</p>
</div>
<p class="narration">
Yuki claps her hands together, her eyes sparkling with glee.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, that's an easy one! It's <span style="font-weight: bold;">voice</span>, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're sure about that? I thought it might be something else...</p>
</div>
<p class="narration">
Yuki looks at you with a confused tilt of her head,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Well I'm sure you'd know better Mistress, but I can't think of anything else it could possibly be.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you certain there's nothing else a woman has that starts with a V?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">No, I...</p>
</div>
<p class="narration">
Yuki pauses, her face turning crimson.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress, stop teasing me!</p>
</div>
<</if>>
<<back>>
</div>
<div class="conversation">
<<set $arachnejournals[5] = true>>
<p class="narration">
Journal Entry 6 (Date: unspecified)
It feels like a lifetime ago that I had someone who loved me as deeply as I loved him. We were inseparable, two halves of one whole. But that was before that horned woman changed everything. Now after all these years, the details of his face and the timbre of his voice have faded from my memory. I've almost forgotten what it was like to feel the joy and completeness of reciprocated love.
Today, for the first time in over a decade, I heard a faint echo of that familiar voice shouting in the distance. Could it really be him? Did he survive too and now he's come searching for me? A torrent of emotions surges through me - disbelief, hope, longing, but also fear. I'm a monster now. I'm no longer the person he once knew.
As his voice grows nearer, I hide myself away, anxiously wondering how he'll react if he sees what I've become. I ache to call out to him, to see his face again and hold him close. But the rift of years apart and the gulf between what we once were and what we are now engulfs me like a dark chasm. Still, a glimmer of our old love endures. If anyone can accept me in my new form, it's him.
</p>
Another Journal entry?
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant2burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path4]]
<<else>>
<p class="narration">
You're back in front of the electrical plants again. However the 5 unusual plants seem to have changed from your last visit. You recall that last time you touched the plant with twelve blooms, leaves etched with tiny dots, surrounded by golden sprites and smelling of an herbal aroma. Once again, you see a flash of light and without intending to, you count again. One... Two... That one was a lot closer. You hope you're not being led right into the thick of it!
This time the first plant is embraced by leaves displaying intricate fractal designs, its nine orange blooms populated with two little mischievous fire sprites that emit a fragrance reminiscent of an autumn breeze.
The second plant shows off leaves with a pattern resembling a maze, home to eleven blooms in a striking shade of violet. Four fire sprites dance between these blooms, releasing a sweet, honey-like aroma.
The third plant is adorned with leaves etched in spirals, reminiscent of whirlpools. A troop of twelve tiny golden sprites hovers around its twelve indigo blossoms, each speckled yellow and carrying a calming herbal scent.
The fourth plant carries leaves featuring a web-like network of veins, which complement its three rich, deep-blue blooms. Six water sprites dance on its branches, and the air around it smells like a fresh rainfall.
The fifth plant has leaves inscribed with tiny dots, playing host to four verdant green blooms. Eight colorful sprites playfully dart around, their presence carrying a scent of fresh lavender.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|mnight2path4][$energy += 100]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path4][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant2burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path4][$plant2burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
With trembling fingers, you reach out to the plant that seems the most similar to the one you chose before. Its fractal-etched leaves coruscate with sparks as your hand draws near. Holding your breath, you make contact with the serrated edges.
Instantly, you feel a frigid energy surge up your arm with staggering force. It spreads through your body like shards of ice in your veins. Your last reserves of strength are ruthlessly sapped away, the icy force leeching every last drop.
Your limbs grow numb and unresponsive. As you sink to your knees, your vision blurs and darkness encroaches at the edges. Strange, chittering giggles echo around the clearing, seeming to come from everywhere and nowhere at once. You try to focus your fading senses, but cannot pinpoint the source of the unearthly laughter.
With tremendous effort you turn your head up towards the swirling currents overhead. Their chaos appears reflected in the fractal edges of the plant's cruel leaves. As your eyes finally slip closed, the last thing you see is a swirl of tiny sprites scattering away into the forest.
You succumb to the darkness, your body slumping limply to the forest floor. The incessant giggles follow you down into forced slumber, echoing in your mind as oblivion consumes you.
</p>
<<home-button>>
<<set $energy to 1>>
</div><div class="conversation">
<p class="narration">
Closing your eyes, you begin to weave a delicate illusion - a flickering flame held delicately in your palm. Slowly it takes form, languid tongues of violet and azure swaying as if in a gentle breeze. You add depth, each lick of color nuanced with shadows dancing at its core.
The scent arrives next, air filling with the nostalgic aroma of a campfire on a cool night. You concentrate further, allowing popping sparks to prickle against your skin with a phantom warmth. The mystical blaze hisses softly, reacting to each gust your mind provides.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Voice</p>
<p class="speech">Stop!</p>
</div>
<p class="narration">
You open your eyes, flame still wavering in your hand. You look towards the source of the voice and you see a Dryad. This isn't the forest though, <<if $dryadalive is false>>not to mention you already killed the Queen in the forest<<elseif $alrauneally>>this one looks a bit different from the one you met before<</if>>.
The flame in your hand is still wavering, the illusion so vivid, so tangible, that it's nearly real.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Please! They're just children!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $alrauneally>>Children!?<<elseif $dryadalive is false>>I don't care for your games, Dryad. If you get in my way, I'll kill you like the other one.<<else>>What are you talking about?<</if>>
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech"><<if $dryadalive is false>>I know what you've done. As evil as you may be, I am begging you to look the other way. Please.<<elseif $alrauneally>>I know what you've done, just like you helped the Alraune before, I am begging you to just look the other way.<<else>>They're young! They just like to play pranks. Please, just let them go!<</if>></p>
</div>
<p class="narration">
You consider your options. You get the feeling that just burning them away will stop sapping your energy.
</p>
[[Burn them anyways|mnight2burn1-2]]
[[Release the illusion|mnight2burn1-2][$plantsburned to 0]]
</div><div class="conversation">
<<if ndef $mountainbarrier>>
<p class="narration">
You hold each elemental essence to the barrier and watch as the ancient magic shimmers and then crumbles away like dust. Tentatively you reach forward and feel only empty air where once an impenetrable wall stood. Finally! The now shattered barrier had blocked a straightforward path that ends at a yawning tunnel mouth. With no other direction to go, you step into the tunnel's twisting darkness.
The claustrophobic passage bends and turns, sloping ever downward into unknown depths. Just as the stale air becomes almost unbearable, the tunnel opens up into a vast subterranean temple. Braziers of flame flicker ominously across its decaying expanse, casting writhing shadows that seem to take on lives of their own. The rough, uneven walls bear the scars of age.
At the back of the cavern, upon a throne carved from jagged obsidian, sits a hulking figure wreathed in shadow. As your eyes adjust to the gloom, details emerge - spikes adorn its powerful frame, and two great curved horns sprout from each side of its head. A fifth horn juts from its brow, and a ragged mane runs down its back. Its face is a mass of thorns, like a dark beard. Spiked pauldrons hug its shoulders, matched by spiked leg and arm guards. Beneath reveals rippling red muscle and skin. Despite its demonic barbarian appearance, it holds merely a simple whip.
As you approach, the thing speaks, its voice a rumbling growl that resonates through the chamber.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Finally, after ages of solitude, one comes to shatter my isolation. With no recent challengers to test my might, I have grown restless.</p>
</div>
<p class="narration">
The demon rises from its throne, towering over you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Many have sought to pass me over the eons. All have failed. Now the time has come to add you to that numberless multitude.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not here to pass you, demon. I am here to end you.
</p>
</div>
<p class="narration">
The demon throws back its horned head and laughs, a harsh grating sound.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">It has been an age since one so small has offered me insult and injury both. I welcome the effort, little morsel. But here is where your quest ends in futility and death.</p>
</div>
<p class="narration">
He pauses, leering at your body
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Though I will let you keep your wretched life, if you swear to become my slave and serve me for all eternity.</p>
</div>
<<if $arachnelly is true>>
<p class="narration">
Before you have a chance to <<if $corruption gte 25>>suggest that he might become your slave instead<<else>>respond and shut him down for his ridiculous request<</if>>, a glowing rune appears on the cavern floor in front of you. The rune begins to smolder, its eldritch light intensifying. With a burst of magical energy, one of the Arachne Queen's barbed legs punches through the stone. Slowly, like a monster from a horror movie, she climbs out from below.
Her back is to you as she faces down the demon lord, but you can feel the tension humming in the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast kept thy promise. Now stand aside - Pseudinferis is mine own to deal with.</p>
</div>
<p class="narration">
she says to you without turning.
</p>
<<if $corruption lt 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">be careful
</p>
</div>
<p class="narration">
You caution, though you know she needs no warning. Still, you cannot help but feel concern stir within you.
It's hard to tell from behind, but you sense her surprise, though she makes no comment.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">You!</p>
</div>
<p class="narration">
Her voice comes out as a hiss
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">After all these years, I will have revenge!</p>
</div>
<p class="narration">
Pseudinferis merely smiles, displaying rows of jagged teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Vengeance? For what, my pet? You are but a plaything to me.</p>
</div>
<p class="narration">
His evil gaze turns to you,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Now be a good little spider, and kill the girl behind you.</p>
</div>
<p class="narration">
But the Arachne Queen stands firm, an icy smile playing about her full lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Her mana fortifies me, allowing me to resist thy insidious control. To take the power of a demon into mine own flesh is...repugnant. Yet I feel the demon's magic flowing through my veins, steeling my resolve 'gainst thy twisted sorcery. Thy bonds shall bind me no more.</p>
</div>
<p class="narration">
You can feel it - your own mana flowing into the spider queen, sustaining her against the demon's dark power. But the effort leaves you increasingly drained.
She turns her head slightly, regarding you with her human eyes. There is a predatory glint in their depths that sends a shiver through you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Aye, this one may prove...useful. She hast power within her, power which shall fuel my vengeance.</p>
</div>
<p class="narration">
Though her words are not overtly threatening, you sense the simmering danger that lurks beneath the surface. You should know better than to fully trust this ancient, sinister being. Given the chance, she would consume you without a second thought, leaving you an empty husk. Her smooth voice hides venomous fangs.
Pseudinferis scoffs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">I suppose it is time I found a replacement. You were growing too willful, too independent, ever since I took over your curse. This weak demon may prove more malleable.</p>
</div>
<p class="narration">
The Queen turns to you, her flawless features set with determination and you're surely mistaken but it almost sounds like concern in her voice.
</p>
<<set _bossreduce to $p.mp - 100>>
<<if _bossreduce > 10>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Conserve thy mana well. I can resist his wicked enchantments only so long as I can draw upon thy strength.</p>
</div>
<<else>>
<p class="narration">
Elyria is already panting and her fight hasn't even started yet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong?
</p>
</div>
<p class="narration">
Elyria looks at you with a face painted in frustration,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast summoned me devoid of mana. It taketh all my strength merely to resist his vile control!</p>
</div>
<</if>>
<<else>>
<<if $corruption gte 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">actually, how about I let you keep YOUR life, if you swear to become my slave and serve me for all eternity♡
</p>
</div>
<p class="narration">
Pseudinferis throws his head back in roaring laughter
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">I will certainly be enjoying myself with you before ending your life.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're disgusting, but perhaps I'll let you taste some pleasure before you die.
</p>
</div>
<</if>>
<p class="narration">
You steel yourself, ready to attack.
</p>
<</if>>
[[continue|mountainboss1]]
<<set $mountainbarrier to true>>
<<elseif $pseudalive is true>>
<p class="narration">
The twisted tunnles return you back to Pseudinferis' lair.
As you step into the fiery cavern, the demon rises from his obsidian throne, laughter rumbling in his massive chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">The weakling returns, knowing she faces only death. I don't know why you still breathe, but I will kill you as many times as I need to teach you the folly of challenging me.</p>
</div>
<<if $arachnelly is true>>
<p class="narration">
A rune burns in front of you, and the Queen looks at you questioning, as if asking how you're still alive. But she turns back to Pseudinferis prepared to battle.
</p>
<</if>>
[[continue|mountainboss1]]
<<else>>
<p class="narration">
You step back into the fiery cavern where you killed Pseudinferis.
You see a path leading to the other side of the mountain, but you're not ready to continue that way yet. (The epilogue to Chapter 2 coming in version 0.43!)
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div><div class="conversation">
<p class="narration">
You weave an illusion of of a crackling flame. The vivid tongues of fire take shape before you, writhing and dancing with the scent of burning wood. You concentrate further, making the false flames more tangible. Soon, popping sparks begin to prickle your skin with their phantom warmth as the blaze in your hands hisses and spits. The illusory ball of fire emanates an oppressive heat that makes the air shimmer, the smell of char thick in your nostrils. So accurate was your illusion that reality itself bent to your vision, unable to deny the phantom fire's veracity.
You hurl the crackling fireball at the shimmering barrier. The orb of flame speeds toward the obstruction, poised to dispel it in a blast of unleashed power.
Yet as it nears, your conjured missile flickers and fizzles out, dissipating harmlessly. The barrier remains untouched, not even the smallest ripple disturbing its surface at the failed attack.
It is clear now that it's warding runs deeper than you imagined. There must be another way to bypass this arcane lock.
You sigh in frustration. Nothing is ever easy, is it?
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant3burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path5]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and another flash of thunder. Out of habit, you count again. One... Two... Three... Four... Huh. This time it's further away.
The first plant bears leaves adorned with tiny, meticulously etched dots, with three water sprites flitting amongst its four snow-white blossoms. These blooms emit a soothing scent of lavender.
The second plant showcases leaves graced by a complex web-like network of veins. It houses twelve spectacular indigo blooms, each with golden specks and releasing a soothing herbal aroma. There are no sprites on this one.
The third plant displays leaves featuring fractal patterns, complementing its nine fiery red blooms. One lonely forest sprite sits calmly on one of the flowers, with their scent reminding one of a fresh rainfall.
The fourth plant is decorated with leaves bearing spiral etchings. Three deep blue blooms are situated amongst the foliage, with seven golden sprites dancing around them. The scent given off is a unique, herbal aroma.
The fifth plant exhibits leaves adorned with maze-like designs, partnered with seven blooms of an orange hue. Seventeen mischievous fire sprites play amongst the blooms, which give off the scent of autumn leaves.
</p>
Off to the side you notice a boulder, it looks like something is carved into it. [[Take a look|archnejournal]]
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|mnight2path5][$energy += 100]] [[fifth one|plant fail]]
<<nobr>>
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...<br><br>
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.<br>
[[continue|mnight2path5][$energy -= 100]]<br><br>
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant3burn to true, $plantsburned += 1, $corruption += 3]]<br><br>
<<else>>
[[just burn them|mnight2path5][$plant3burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]<br><br>
<</if>>
<</if>>
<</if>>
<</nobr>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant4burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path6]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and a flash of thunder so bright it lit the area. Out of habit, you count again. One... <h3>BOOM</h3>. That one was way too close!
The first plant showcases leaves adorned with fractal swirls, eleven colorful sprites dancing playfully around its seven golden blooms. Their scent is a nostalgic reminder of a fresh rainfall.
The second plant displays leaves graced by a complex network of maze-like etchings, with five indigo blooms dotted with white specks. A lonely water sprite floats around the flowers, which release a distinct scent of lavender.
The third plant has leaves marked with tiny, meticulously etched dots. Ten vibrant fire sprites dart around its three fiery red blooms, which emit a robust, herbal aroma.
The fourth plant is decorated with leaves bearing web-like veins. Twelve emerald green blooms rest amongst its branches, with four mischievous forest sprites playing amongst them. The scent given off is a crisp aroma of autumn leaves.
The fifth plant features leaves adorned with spiral patterns. Sixteen golden sprites are dancing around its nine snow-white blossoms. These blooms release a soothing herbal aroma.
</p>
Which one will you touch?
[[first one|mnight2path6][$energy += 100]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path6][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant4burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path6][$plant4burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant5burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path7]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and a flash of thunder so bright it lit the area. Out of habit, you count again. One... Two... Three... Four... Five... You're pretty sure the end is in sight, and luckily the thunder is getting further away.
The first plant displays leaves embellished with web-like veins, with seven dancing golden sprites around its twelve pure white blooms. These flowers give off a rich, autumn leaves scent.
The second plant presents leaves graced by spiral etchings, hosting five deep blue blooms. A solitary water sprite hovers around the flowers, which release a unique herbal aroma.
The third plant reveals leaves marked with complex, maze-like patterns. Four mischievous fire sprites play around its five fiery red blooms, which emit a sweet scent of lavender.
The fourth plant is adorned with leaves bearing tiny, meticulously etched dots. Eighteen vibrant forest sprites flit among its five emerald green blooms. The scent exuded is reminiscent of a fresh rainfall.
The fifth plant showcases leaves decorated with fractal swirls, with three indigo blooms dotted with golden specks. Sixteen playful water sprites dance around the flowers, which give off a robust aroma of autumn leaves.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|mnight2path7][$energy += 100]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path7][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant5burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path7][$plant5burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $mountainthunder is false>>
<<if $plantsburned is 5>>
<<set $alrauneally to false>>
<p class="narration">
You've reached the end of the path. A broken shadow catches your eye, the Dryad. Covered in ashes that were not her own, and reduced to a frail wisp of her former self. Her once-lush hair hangs limply as she shuffles towards you, weeping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Murderer!</p>
</div>
<p class="narration">
She shrieks at you, vines trembling with rage
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">You slaughtered my poor, innocent saplings...</p>
</div>
<p class="narration">
Tears stream down her ashen face as she falls to her knees.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">All that I loved is gone. Now only ashes remain. You have taken everything from me.</p>
</div>
<p class="narration">
She looks up at you, despite the fact that she looks ready to die at any moment, her eyes burn into yours with enraged passion
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">With my last breath, like this grove and myself with it. I will see to it that you too suffer our fate! And should I fail, know that all of my sisters will know what you've done.</p>
</div>
<<if $corruption gt 25>>
<p class="narration">
You stare back at the frail and dying dryad, a cruel smirk pulling at the corners of your lips. The flickering light from the dying flames dances in your eyes, mirroring the wicked delight that courses through your veins. You are the storm that has uprooted her tranquility.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Such pathetic threats from a withering weed. Let your sisters come. I'll be waiting.</p>
</div>
<p class="narration">
She gazes at you, her fury intensifying with your words. Despite her fading strength, she braces herself for one final act of defiance.
The Dryad's bloodcurdling scream pierces the silence as she launches herself at you, frail form filled with maternal fury. Her blows land rapidly, powered by frenzied despair.
</p>
<<else>>
<p class="narration">
The dryad's pain-stricken words echo in your mind, a haunting melody that plays on the strings of your guilt. What have you done? These innocent beings were only playing games, and you've razed them to the ground for your own selfish ends.
What point is there in destroying the evil Demon Gods if you become worse than them?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I had a choice... And I'm sorry...</p>
</div>
<p class="narration">
Your remorseful words hang in the air, empty and meaningless after what you've done. What can you even say? That you hate puzzles? That you were too lazy to figure it out?
Yet, the dryad's eyes burn with undying fury. Her body tenses as she readies her final strike.
The Dryad screams in sorrow as she launches herself at you, frail form filled with maternal fury. Her blows land rapidly, powered by frenzied despair.
</p>
<</if>>
[[continue|mnight2burnfight]]
<<elseif $plantsburned is 0 and $dryadalive>>
<p class="narration">
Soon you reach the grove's end. In the center you see the Dryad, smiling and swaying gently. You approach her as she begins to speak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">You showed kindness in playing with the saplings. You have my gratitude.</p>
</div>
<p class="narration">
She studies you closely
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Are you seeking the essences to pass the barrier? Are you aware of the Demon beyond?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">That wicked creature's presence stunts the growth of all life here. His destruction could allow my tiny grove to flourish into a true forest. I would be in your debt, were you to succeed.</p>
</div>
<p class="narration">
She hands you a book, then the purple flower, it's electric aura hums through your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">A gift for playing with the children. You already had the acceptance of the Dryad Queen. You now also have mine. If you ever find yourself in any forest, anywhere. Know that there will always be an ally nearby.</p>
</div>
<p class="narration">
So every forest has a Dryad? Wow.
You look at the book, it's advanced thunder magic!
You bow your head and thank her for her generous gifts and return with your prize in hand.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainthunder to true>>
<<set $tome.thunder2 to true>>
<<else>>
<p class="narration">
You emerge into a small clearing. In the clearing you see the Dryad again, sitting before a pedestal. <<if $plantsburned gt 0>>She kneels weeping, holding what looks like ash. Oh...<</if>>
Sensing your presence she looks up, fear crosses her face. She rises and backs away slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Monster...</p>
</div>
<p class="narration">
Then she turns and flees into the trees. <<if $plantsburned lte 0>>What was that about? You didn't hurt her, and you did as she asked and didn't touch the saplings. Unless...Does she know about the Dryad in the forest?<</if>>
You watch the Dryad retreat, her sorrowful glance etched into your mind. Remorse stirs within you, but the deed is done.
Turning back to the pedestal, you spot a glowing purple flower. As you take a closer look you see that it's pulsing with electrical essence, just waiting to be claimed.
With care, you collect the flower, tucking it away, then turning back and leaving the grove behind.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainthunder to true>>
<</if>>
<<else>>
<p class="narration">
You've entered the clearing again, but it's empty. <<if $plantsburned lt 5>>You're not sure where the Dryad is, but she's probably tending to her tiny little forest, helping it grow in whatever way she can.<</if>>
With nothing more to see here, you turn back.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div><div class="conversation">
<<if $plantsburned gt 0>>
<<if $corruption gt 25>>
<p class="narration">
You feel your face twist into a smirk before you sweep your arm in an arc, directing the roaring flames toward the row of unusual plants. The fire hungrily consumes them, smoldering leaves and charred petals drifting into the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Noooo!</p>
</div>
<p class="narration">
The Dryad's anguished cries go unheeded as you continue burning her precious wards. The greed of the flame drowns out her weeping lamentations. Let her precious plants burn - they stand between you and your goal.
In this moment, your power transcends morality. Remorse is but a fading ember in the face of ambition's roaring conflagration. To conquer, one must raze all obstacles from their path. This Grove is merely kindling for your ascent.
You sneer at the Dryad's pathetic sniveling. Her life means nothing, her pain inconsequential. She is but an insect, prattling in futility against forces beyond her comprehension. The strong dominate the weak - such is the natural order.
Her wailing takes on a grating pitch, a mosquito whine buzzing in your ear. Annoyance swells within you. With a snarl, you unleash a vengeful fireball, scorching her pristine skin. She recoils, fleeing your blistering fury.
Turning back to your work, you bask in your omnipotence as the flames spread unchecked. Soon, only ash will remain. The path has been cleared.
</p>
<<else>>
<p class="narration">
With a flick of your wrist, the flames in your palm roar to life. You direct them toward the row of unusual plants, the fire greedily spreading through their leaves and petals.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Noooo!</p>
</div>
<p class="narration">
You feel a tinge of regret, but they were just plants. Weren't they? Plants aren't alive. Well, not in the same sense that people are alive, animals are alive.
She kneels, weeping tears over the smodering ruins. She turns back to you, Grief and rage mixed on her beautiful face as she cradles a burnt flower.
You feel momentary regret, but really what's the big deal? They're just plants.
You take a step towards her to offer an apology, but she jumps to her feet in an instant and darts away. You didn't intend to come off threatening but it can't be helped. At least now you can progress without as much effort.
</p>
<</if>>
<<if $plant1burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path3][$energy -= 25]]
<<elseif $plant2burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path4][$energy -= 25]]
<<elseif $plant3burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path5][$energy -= 25]]
<<elseif $plant4burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path6][$energy -= 25]]
<<elseif $plant5burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path7][$energy -= 25]]
<</if>>
<<set $alrauneally to false>>
<<else>>
<p class="narration">
The Dryad's plea gives you pause. With a deep breath, you extinguish the flames dancing in your palm.
Relief washes over her features,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you... The children are mischievous and love to play pranks.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're self aware? Like us? What are they? Are they like Baby Dryad's?
</p>
</div>
<p class="narration">
She shakes her head, emerald tresses swaying.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">They are but saplings - the offspring of the grove itself, As caretaker, I look after all who dwell here, though none are truly mine.</p>
</div>
<p class="narration">
You're not exactly in a forest. It's more like a small wooded area on the mountain. Even something as small as this has a Dryad?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So even a small grove like this has a Dryad watching over it?
</p>
</div>
<p class="narration">
She nods shyly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">I cannot compare to my sisters who rule the great forests, I am still young. But if I raise these saplings properly, then one day even my tiny grove might flourish into a full forest.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you think you can tell me how to bypass their game?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">I'm afraid I don't even know what game they're playing this time...</p>
</div>
<p class="narration">
She walks away and you turn back to face the puzzle. You now approach with patience.
</p>
<<if $plant1burn is true>>
[[continue|mnight2path2][$plant1burn to false]]
<<elseif $plant2burn is true>>
[[continue|mnight2path3][$plant2burn to false]]
<<elseif $plant3burn is true>>
[[continue|mnight2path4][$plant3burn to false]]
<<elseif $plant4burn is true>>
[[continue|mnight2path5][$plant4burn to false]]
<<elseif $plant5burn is true>>
[[continue|mnight2path6][$plant5burn to false]]
<</if>>
<</if>>
</div><div class="conversation">
Dryad level 4
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/dryad/1.webp'" alt="enemy portrait coming soon!">
Your HP $p.hp/$p.maxhp | Your MP: $p.mp/$p.maxmp
Enemy HP: 10 | Enemy mental resistance: 99999999
Choose an action: [[Attack|mnight2burnfight-2]]
<details>
<summary style="color:blue;">Spells</summary>
[[Fire|mnight2burnfight-2]]
</details>
</div><div class="conversation">
<<if $corruption gte 25>>
<p class="narration">
You raise your hands to defend against the Dryad's onslaught.
Though weak, her relentless attacks carry force. Each strike stings, fueled by her determination to inflict any shred of pain possible. But it is clear she harms herself more than you.
Amused, you begin toying with her, letting her give desperate chase around her tiny, dying grove. With each laborious step, her strength fades along with her grove. Still she persists, blinded by tears and rage.
Finally, she collapses before you, fully spent. Broken sobs wrack her weakened body. You stand over her, sneering at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No more annoying than a common weed. Pathetic.
</p>
</div>
<p class="narration">
She looks up at you with hatred through watery eyes. With a cruel smile, you conjure one final flame in your palm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">As a gardener, I must cull the weeds from my garden.
</p>
</div>
<p class="narration">
Your fire engulfs the Dryad. Her agonized wails echo through the trees, then fade to silence.
Turning away from the smoldering remains, you feel no sorrow. No regret.
</p>
<<else>>
<p class="narration">
Her blows land in a frenzy, each powered by anguish. You raise your hands, but do not fight back.
Her weak strikes sting, but it is her sorrow that cuts deepest. Tears stream down her face as she unleashes her grief upon you - the murderer of her saplings.
Between blows, she wails
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Why? They were innocent!</p>
</div>
<p class="narration">
Her voice quivers with mourning rage. You stand stoic, letting her use you to take out her pain.
Finally she collapses before you, strength depleted. Her body trembles with sobs as she grasps at the ash on the ground, pulling it to her chest. Her skin pulls taut and dries up before your eyes as the plants around you quickly begin to wilt.
Kneeling down, you see her skin has withered like a plucked weed. Her final breath rattles within her chest. Reaching out a hand, you gently close her lifeless eyes.
Rising slowly, shame weighs heavy on your shoulders. Her sacrifice was meaningless - fuel for your selfish agenda. Your power suddenly seems a petty, hollow thing. Are you becoming a monster? Have you already become a monster?
Looking at the ruined grove, regret sinks into your heart. The Dryad's love was far greater than the callous might you wield. What destruction have your ambitions wrought?
What even is the purpose for your efforts? A Goddess you don't even know or worship told you to complete a task. Yet for some reason you're doing it with no questions asked. Why? All you're doing is causing more pain and anguish.
</p>
<</if>>
You have gained 250 exp and 250 copper!
<<set $lust += 250>><<set $inv.money += 250>>
[[Retrieve the essence of thunder|mnight2-final]]
</div><div class="conversation">
<<if $corruption gte 25>>
<p class="narration">
You walk through the now-silent grove, ashes drifting around you. The scorched clearing stands as a graveyard, absent of life. You silently walk past the charred corpse of the Dryad and towards the pedestal.
You take the mystical bloom, its glow illuminating your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
Flower in hand, you stride forth eager to gain even more power from the demon who waits.
</p>
<<else>>
<p class="narration">
You walk towards the pedestal through the now-silent grove, stepping around the Dryad's withered body, averting your eyes.
You take the mystical bloom, its glow illuminating your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
Flower in hand, you stride forth eager to gain even more power from the demon who waits.
</p>
<</if>>
<<set $mountainthunder to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
You recount your puzzling experience on the thunder path to Yuki, leaving no detail unsaid. The flash of lightning illuminating the sky, and though it felt silly, counting each passing second until the rolling thunder echoed forth. Surveying the array of plants - their varying shapes, colors and scents described in full.
She listens with rapt attention, fox ears perked in focus. After mulling it over, she offers her insight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Hmm...well, there's not much to go on yet. But could the seconds between lightning and thunder relate to the order of plants?</p>
</div>
<p class="narration">
Yuki taps her chin, brow furrowed adorably in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">If there were 5 seconds before the thunder, maybe the 5th plant in order is the key? The rest seems like it's intended to mislead...</p>
</div>
<p class="narration">
You ponder her theory. It seems so obvious now that she's voiced it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That makes perfect sense! I can't believe I didn't consider that myself.
</p>
</div>
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/headpat/'+$yukicolor+'.webp'">
You give Yuki an appreciative pat on the head. Her tail sways happily at being helpful. A rosy blush blooms on her cheeks.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You focus on the writing, the characters dance around making your head hurt.
</p>
<<if $eyes is true>>
<p class="narration">
Using your vision, you focus on the letters. Piercing through whatever barrier was preventing you from reading it before, you can now easily read the letters.
Journal Entry 8 (Date: Unspecified):
My memories are slowly being erased by the sands of time, I've lost track of how much time has passed. I can no longer recall my own name nor the faces of those I held dear. Even the once glorious Silent City, my home, has become but a hazy dream that slips through my grasp. All that remains anchored in my mind is the searing hatred toward the vile Demon God who cursed me to this wretched half-life.
I cling to the flames of loathing and vengeance, for they are all that prevent me from fully succumbing to the oblivion that relentlessly swallows the rest. The Demon God robbed me of my home, my loved ones, my identity - shredded every scrap that connected me to my humanity. And for that unforgivable crime, I will make him suffer as I have suffered. I will haunt him as the ghost of retribution until time itself falls away into dust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmm...
</p>
</div>
<<set $arachnejournals[7] = true>>
<<else>>
<p class="narration">
Try as you might, the letters are dancing around too much and the more you stare the more your head starts to split.
You give up for now, perhaps you can find a way to read this later.
</p>
<</if>>
[[back|mnight2path4]]
</div><div class="conversation">
<p class="narration">
You lead Yuki up the creaking wooden stairs, the raucous moans from the brothel above become louder as you pass by the rooms of your colleagues.
Rhelyla looks up from her desk, smiling warmly as you enter her private chambers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And who might this be? A new employee?</p>
</div>
<p class="narration">
Rhelyla eyes Yuki curiously
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No she's my friend. I saved her from a slave trader.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's a shame. I would have eagerly hired such a cute fox.</p>
</div>
<p class="narration">
Yuki's already scarlet face burns even brighter at the compliment. Or perhaps embarrassment as she imagines herself working in such a place.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This iron collar is sapping her strength. Do you know how we can remove it?
</p>
</div>
<p class="narration">
Rhelyla examines the collar closely, nodding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Iron suppresses all magical beings. But we needn't handle it ourselves... A moment, if you will.</p>
</div>
<p class="narration">
She steps out briefly, leaving you and Yuki alone save for the lewd sounds filtering through the walls. Yuki's fox ears twitch wildly, overwhelmed by the barrage of carnal noises.
Before you can say anything to try and distract her, Rhelyla returns with her assistant Arcturus Slimwood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sir Slimwood, would you kindly remove this collar for the poor girl?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp"><p class="talkname">Arcturus</p>
<p class="speech">Of course, Madame.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Thank...Kindness</p>
</div>
<p class="narration">
She sincerely bows her head towards him.
Arcturus bow gracefully in return before excusing himself to return to his duties.
Rhelyla claps, a smile spreading across her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Now, I believe some new attire is in order!</p>
</div>
<p class="narration">
You glance at Rhelyla, she seems to be a little too enthusiastic about this.
Yuki flushes, glancing between you and Rhelyla's risqué garb.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... I not... Succubus clothing...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Not to worry dear, we'll find something more modest if that is to your preference. Let us go!</p>
</div>
[[continue|yuki clothes]]
<<set $yukislavecollar to true>>
</div>
<div class="conversation">
<<set $yukicolor to "black">>
<p class="narration">
Rhelyla summons an elegant carriage and escorts you to a lavish tailor in the middle district. Linking arms with you both, she guides you inside the opulent shop.
Together, you have Yuki try on various outfits, complimenting how each flatters her figure. First is a modest but lovely black dress with white lace frills. Next, an understated red blouse. Finally, a white top paired with a short-length violet skirt.
After Yuki has modeled each look, Rhelyla clasps her hands delightedly.
</p>
<img class="passage-image" src="demongodsassets/people/fullbody/yuki/black.webp"> <img class="passage-image" src="demongodsassets/people/fullbody/yuki/red.webp"> <img class="passage-image" src="demongodsassets/people/fullbody/yuki/purple.webp">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So which one is your favorite then?</p>
</div>
<p class="narration">
Yuki fidgets nervously with the skirt fabric
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress choose?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You want me to choose?
</p>
</div>
<p class="narration">
Yuki nods gratefully, trusting your judgement on which of the tasteful ensembles complements her natural beauty.
</p>
[[the black one|yukiclothes2][$yukicolor to "black"]] [[the red one|yukiclothes2][$yukicolor to "red"]] [[the purple one|yukiclothes2][$yukicolor to "purple"]]
</div>
<div class="conversation">
<p class="narration">
Journal Entry 9 (Date: Unspecified, this looks much newer than the rest):
It seems I have become unrecognizable even to myself. The person I once was has been utterly consumed, replaced by a cold, merciless being driven only by bitterness and the unquenchable need for revenge. Each new atrocity I commit no longer elicits the remorse and anguish I recall feeling so acutely in my lost past. My heart has calcified into stone, deaf to the cries of conscience that once gave me pause.
I have transformed into a stranger, some twisted creature inhabiting the shell of who I used to be. And while I no longer remember the reasons why, my emotions, once ablaze with a full palette of love, joy, grief and passion have faded into ash, leaving only flinty hatred and the relentless compulsion to make the Demon God suffer as I have suffered. With each passing epoch in this endless cursed life, I feel the vestiges of my humanity wither and fall away like dead leaves in winter.
There was a time when I was alive - truly alive - but those vibrant feelings have been entombed forever, the memories fading into haze and shadow. Now there is only the void within me and the singular flame that still flickers in the darkness - my sworn vengeance. Each vile act I commit pushes me further down this lightless path, but I do not hesitate, I do not waver. Remorse and regret are but phantom echoes of the person I was.
I have become the merciless Arachne Queen, and I will not rest until Pseudinferis dies by my venom.
</p>
<<set $arachnejournals[8] = true>>
[[back|windpath2-2]]
</div>
<div class="conversation">
<<if $arachnelly is true>>
<<if $alrauneally is true and $plantsburned lte 0>>
<p class="narration">
Before Elyria can attack, thorny vines suddenly burst from the cracked stone floor in a writhing tangle of grasping greenery. More erupt from the cavern ceiling, ensnaring the demon lord in their clutches despite his bellows of rage. He violently tears at the woody bonds, but the vines continue to spread with preternatural speed, fueled by the Dryad Queen's power.
You taunt Pseudinferis as he struggles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It seems you're not too popular.
</p>
</div>
<p class="narration">
His only response is an inarticulate scream of fury. The vines cannot contain him fully, but they slow the demon, draining his strength as he relentlessly shreds the endless foliage.
Sensing her opportunity, Elyria strikes. She moves with the fluid grace of a dancer, her chitinous lower body incongruous with the smooth skill of her scythe-like limbs. Each swing and thrust is perfectly precise, leaving behind carved arcs of shadow aimed at any opening in the demon's neck. Pseudinferis manages to turn aside her blows, but not without cost - dark ichor flows from deep gashes in his arms and chest. One strike comes within a hair's breadth of decapitating him.
You can only watch in awe as Elyria whirls and leaps, dodging the demon's lightning-quick whip with ease. Then she summons her abyssal magic, an inky void reminiscent of a black hole. With a flick of her wrist, she launches the crescent-shaped darkness at Pseudinferis. His burning eyes go wide in sudden understanding, but the grasping vines slow him just enough - he cannot evade the void's hunger.
It slices through the entangling thorns and then continues on to the demon lord in an instant. Like a black hole, his head and body are sucked into the spell's ebon embrace with impossible speed. Then the void continues traveling onward, cutting a perfect crescent-shaped tunnel through solid stone.
Elyria turns to you, not even short of breath, as a rain of stone dust slowly settles over the cavern. Her icy gaze betrays no emotion, yet you sense a turmoil of thoughts swirling behind those cold eyes. Inwardly, you silently thank the Dryad for her help.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">He was...weak,</p>
</div>
<p class="narration">
Her voice is tinged with disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Even without the vines, there art no way Pseudinferis couldst have overpowered me, were not for the curse keeping me under his thrall.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What does that mean? He was too weak for a Demon God?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I...I know not.</p>
</div>
<p class="narration">
Elyria furrows her brow. It looks rather cute on her human half.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">By all accounts, the demon lord should have been far more powerful. Yet he fell with barely a fight.</p>
</div>
<p class="narration">
She lifts a scythe-like spindly leg and inspects it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">And I am still in this form, though I suspected killing him wouldn't be enough to change me back.</p>
</div>
<p class="narration">
Elyria is sensing inconsistencies, the missing pieces of this puzzle, even if the full picture eludes her grasp for now.
She lifts her gaze to meet yours, and for an instant her icy facade seems to crack, revealing a glimpse of the wary, questioning look within. But then the mask slides back into place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Come. We must away. I want to see what he was guarding.</p>
</div>
<p class="narration">
She turns and her 8 legs begin taking her deeper into the tunnels, leaving you no choice but to follow. The Arachne Queen's suspicions remain unvoiced, but you can tell the gears are turning in her head...
</p>
[[continue|mountains - night final]]
<<else>>
<p class="narration">
Elyria moves to attack Pseudinferis, her scythe-like limbs slicing through the air with deadly precision. Clearly the superior combatant, her scythe-limbs find their marks repeatedly, opening numerous bleeding wounds on the demon lord's body. He struggles to defend against her graceful onslaught, only his preternatural vitality keeping him on his feet under the withering assault.
You can only watch in awe as Elyria dances and whirls, her spider-like lower body belying her fluid grace. Each swing of her bladed legs aims for the demon's vital spots, seeking to end this quickly. But Pseudinferis turns aside her attacks with demonic strength, suffering only surface wounds despite the ichor flowing from gashes in his arms and chest.
You feel your Mana being sucked away from you at a quickening pace, but you can tell she's holding back in an effort to avoid taking it all from you and giving him back control over her.
Sensing the shift, Pseudinferis presses his advance, landing blows of his own now. Elyria reels under the demon's whip, unable to fully avoid the biting strikes. She rallies and launches her abyssal magic in a desperate gambit, but Pseudinferis deflects the spell in a burst of energy.
Elyria hesitates, conflict raging behind her icy facade. She clearly has the upper hand against the weakened demon lord, but relying on your ever-dwindling mana reserves has given Pseudinferis a critical advantage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">What's wrong, my pet?</p>
</div>
<p class="narration">
the demon lord taunts through bloodied teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">You have me at your mercy, yet cannot deliver the final strike? Is my hold over you still so strong?</p>
</div>
<p class="narration">
Elyria's face remains an impassive mask, betraying none of the turmoil within. When she speaks, her voice is cold and measured.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To end thee swift were mercy. I prefer to watch thee suffer.</p>
</div>
<p class="narration">
With a precise swing of her bladed limbs, she opens another savage wound on the demon's body, eliciting a roar of pain. Pseudinferis lashes back desperately with his whip, but Elyria neatly sidesteps the attack.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Each cut brings thee nearer oblivion.</p>
</div>
<p class="narration">
Elyria speaks calmly as she circles her foe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">And oblivion is too kind a fate for the likes of thee.</p>
</div>
<p class="narration">
Despite her icy demeanor, anxiety gnaws at Elyria's mind. Your mana is running low, and without it, she will become Pseudinferis's slave once more. She must end this soon, before her free will is stripped away again. But the final strike remains untaken.
The demon lord senses her advantage slipping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">You cannot keep this up forever, spider, When the slut's mana is gone, you will have no choice but to obey me. A pity to waste such potential...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">It seems your alliance cannot save you, my pet, once I end your worthless life, the mortal is next.</p>
</div>
<p class="narration">
As your mana nears depletion, Elyria's movements begin to slow. Her blows come fewer and farther between as she struggles to keep fighting. Sensing her weakness, Pseudinferis aims a savage strike with his barbed whip directly at the tiring arachne.
</p>
Should you let them finish each other off? They're both evil and dangerous. Or perhaps you should step in and save her? Is risking your life for an evil spider woman worth it?
[[save her|save elyria][$arachnerel += 15]]
[[use her sacrifice to weaken him|ignore elyria][$arachnerel -= 10]]
<</if>>
<<elseif $alrauneally is true and $plantsburned lte 0>>
<p class="narration">
To your complete and utter surprise, before either of you can make a move, thorny vines suddenly burst from the cracked stone floor in a writhing tangle of grasping greenery. More erupt from the cavern ceiling, ensnaring the demon lord Pseudinferis in their clutches despite his bellows of rage.
He violently tears at the woody bonds, but the vines continue to spread with preternatural speed, fueled by the Dryad Queen's power.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you
</p>
</div>
<p class="narration">
You silently say to the Dryads.
</p>
<p class="narration">
The vines cannot fully contain the hulking Pseudinferis, but they slow the demon lord, draining his strength as he shreds through the endless foliage. Sensing opportunity, you ready yourself to strike.
Pseudinferis bellows in rage, black ichor weeping from numerous thorn pricks. His fury fuels him as he rips viciously at the vines, muscles bulging, seeking to free himself. But the vines regenerate rapidly.
Digging your claws into your palms, you center yourself and summon your power as you leap at the entangled demon lord.
You crash into Pseudinferis in a blaze of claws and hellfire. He roars as your talons rake across his chest, scorching furrows in their wake. Thrashing, he tries to grab you, but you twist away. Again you slash at him, a flurry of lethal strikes. The vines pull tight as you take advantage of their hold to savagely rend your foe.
The cavern shakes and pieces of debris fall with the force of your duel.
</p>
[[battle|pseudfight]]
<<else>>
<<goto "pseudfight">>
<</if>>
</div><div class="conversation">
<<set $elyriarel += 10>>
<p class="narration">
Acting on instinct, you throw yourself in front of the blow. The whip cracks across your body in a blaze of pain, but you endure it without crying out.
Elyria looks at you in surprise, her icy facade momentarily cracking. Though she despises demons, she never expected you to take an attack meant for her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I love a guy who know's how to use a whip properly ♡
</p>
</div>
<p class="narration">
You turn to Pseudinferis with a mocking smile.
The demon snarls in rage and lashes out with his whip again. But you nimbly dodge the strike, the pain from the last blow already fading. The battle has taken its toll on Pseudinferis - now is your chance to finish him.
With a flirtatious wink at the enraged demon lord, you prepare for battle.
</p>
[[continue|pseudfight]]
</div><div class="conversation">
<<set $corruption += 10>>
<<set $alive.elyria to false>>
<<set $elyriarel -= 300>>
<p class="narration">
You stand impassively as the whip's razored tip slashes across Elyria's throat in a spray of dark blood. The arachne collapses, clutching futilely at the mortal wound. Yet even now, with death imminent, she does not call upon your mana to save herself or strike down her killer. Perhaps her pride forbids relying on you, or she prefers oblivion to being Pseudinferis's slave again.
The demon lord throws back his horned head and laughs as Elyria's struggles grow weaker.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">What delicious irony that even now, you chose death rather than protect yourself with the Succubi's remaining mana. Yet she lifted not a finger to help you. Your trust has destroyed you, my pet.</p>
</div>
<p class="narration">
Elyria's eyes meet yours, accusation in their stare as the light in them dims. But you feel no remorse.
Pseudinferis turns his burning gaze upon you. His grin filled with sharp teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">And you - I find myself impressed that you did not intervene. We are more alike than I realized. She could have easily destroyed me if she did not hold back for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Join me, and be my concubine.</p>
</div>
<p class="narration">
You sneer back at the Demon Lord in return.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why does the bad guy always say something so cliche?<<if $corruption gte 25>> You should know better than to make such an offer to those who are superior to you.<</if>>
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Besides, I let her die because I intended to finish off whoever remained. Do not presume we are allies.
</p>
</div>
<p class="narration">
Pseudinferis chuckles, unfazed by your hostility. The battle has weakened him, but he still stands tall.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Then let us conclude this dance, you and I.</p>
</div>
[[continue|pseudfight]]
</div><div class="conversation">
<p class="narration">
This battle should be yours for the taking. However in your focus on Pseudinferis, you do not notice your mana dwindling dangerously low.
The demon snarls and cracks his whip, but you nimbly dodge and counterattack. Your body feels oddly sluggish, your reflexes slowed - but you pay it no mind, too intent on finishing your foe.
You never see the attack coming.
Without warning, your limbs freeze in place, no longer obeying your commands. Before you can process what is happening, a fiery pain erupts in your chest. Looking down, you see one of Elyria's scythe-like legs protruding from your torso, your life's blood quickly staining it crimson.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Fool!</p>
</div>
<p class="narration">
Elyria's voice hisses at you from behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast let thy mana run dry.</p>
</div>
<p class="narration">
With a sickening wet sound, the arachne rips her blade-limb free, and your legs give out beneath you. Collapsing to the cold cavern floor, you can only gasp shallow, agonized breaths as the life rapidly drains from your body. Elyria comes into view, standing over you, her eyes cold and devoid of anything but contempt.
Pseudinferis's mocking laughter echoes through the chamber.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Did you truly think she could resist me forever? The spider is mine, as she will always be.</p>
</div>
<p class="narration">
The demon lord grins, savoring his victory.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">And now, you die knowing that she will remain my slave for all eternity.</p>
</div>
<p class="narration">
The cold numbness of death creeps up your limbs, and the cavern grows dim around you. Elyria watches impassively as you take your final, shuddering breath. The Arachne Queen's beautiful face is the last thing you see before the shadows claim you.
</p>
You let your mana fall too low, don't let it fall below 5!
[[Game Over]]
<style>
#ui-bar-history {
display: none;
}
</style>
</div><div class="conversation">
<<nobr>>
<<set $e.type to ["physical_enemy", "physical_immune", "boss"]>>
<<set $e.name to "pseudinferis">>
<<if $p.lvl + 3 >= 24 and $p.lvl + 3 <= 28>>
<<set $e.lvl to $p.lvl + 3>>
<<elseif $p.lvl + 3 < 24>>
<<set $e.lvl to 24>>
<<else>>
<<set $e.lvl to 28>>
<</if>>
<<randomEnemyEncounter>>
<<set $fullname to "Pseudinferis">>
<<set $e.weakness to "thunder">>
<<set $e.eleresist to "charm">>
<<set $portrait to 1>>
<</nobr>>
<<if $arachnelly is true>>
<<if $alrauneally is true and $plantsburned lte 0>>
You should not be seeing this
<<else>>
<<nobr>>
<<set _bossreduce to $p.mp - 42>>
<<if _bossreduce > 0>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<<else>>
<<set _bossreduce to 15>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<</if>>
<</nobr>>
<<set $p.mp to 10>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl. However, due to your mana supply Elyria was <<if _bossreduce gt 0>>able to reduce all of his stats by _bossreduce%!<<else>>only able to reduce the bosses stats by 10%, You should have preserved your MP for this battle!<</if>>
</p>
[[fight|battle]]
<</if>>
<<elseif $alrauneally is true and $plantsburned lte 0>>
<<set _bossreduce to 15>>
<<if _bossreduce > 0>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<<else>>
<<set _bossreduce to 0>>
<</if>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl. However, due to your alliance with the Dryad's all of Pseudinferis stats have been reduced by 15%!
</p>
[[fight|battle]]
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl.
</p>
[[fight|battle]]
<</if>>
</div><div class="conversation">
<p class="narration">
With unnatural speed, you close the distance between you and Pseudinferis in the blink of an eye, your razor-sharp claws leaving bloody furrows across the demon's chest. He roars in pain and surprise, rippling muscles tensing beneath his taught skin as he lashes out with his barbed whip. You dance past, your tail sings through the air to kiss his arm with another scarlet line.
Though battle lust courses through your veins, heightening your demonic hunger, Pseudinferis seems immune to your charms. It is rare to meet a male who can resist you, especially now with your powers so enhanced. Again and again you clash in a breathtaking dance of agility and lethal strikes. Your claws find their marks relentlessly despite Pseudinferis’s lightning-quick reprisals. Rivulets of inky blood flow from the web of wounds crisscrossing his body.
Pseudinferis pants heavily, clearly tiring. Sweat and ichor mingle on his skin as his blows come slower and weaker. Sensing victory close at hand, you cannot resist toying with your foe.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why do we fight, my lord? ♡
</p>
</div>
<p class="narration">
You purr, infusing your words with a charming enchantment as you begin to remove your dress for him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wouldn't this be an awful waste? I could provide you so much more...pleasurable diversions. ♡
</p>
</div>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
You hear a mocking snort from Elyria's direction.
</p>
<</if>>
<<if $p.acceptance lt 75>>
<p class="narration">Whether you intended it or not, you're hungry. Or are you just horny? You can't really tell the difference between the two feelings anymore, but there's food, right in front of you. He's even got a toy whip!</p>
<</if>>
<p class="narration">
As you speak, your claws rake viciously across his back. Pseudinferis grunts, trying to resist your charms even as your magic winds seductively into his mind. The Demon God tries to resist, but it's too late. Your magic takes hold like hooks in his mind, rendering him docile. All his rage and power neutered under your influence.
</p>
[[use his whip|pseudgetwhipped]]
[[have him use his whip|pseudmcwhipped]]
[[just fuck him|pseudfucked]]
<<set $pseudalive to false>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
With deliberate strokes, you drag the thorns of the whip across the back of Pseudinferis, thrilling yourself as his massive frame shudders under your exquisite torment. Intoxication washes over you, a rush of total domination over this brute. His hulking physique dwarfs your slender curves, muscles rippling as he tenses against your assault.
Circling him with predatory grace, you languish in his smoldering gaze upon your bare skin, aroused by his aura of dominance now rendered impotent under your enchantment. You are in control. This fallen God grovels at your feet.
You circle back in front of him and trail one nail almost tenderly down his chest, and his flesh quivers, as much from rage as desire. Your own appetites quicken as you drink in his exquisite anguish, the heavy musk of sweat and blood. Never before have you tasted such exhilaration, as captor and captive both.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. With your bare pussy at eye level with him, you utter a command
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eat!
</p>
</div>
<p class="narration">
His spirit struggles to defy you, a futile act of rebellion that ripples through his hulking form. In response, you raise the thorny lash, its silhouette a menacing specter in the dim light. With swift, deliberate authority, it descends, biting into his broad back and coaxing a stifled whimper from his once proud lips.
His face comes within inches of your mound, his forked tongue's flitting touch is almost ticklish, and you smile in pleasure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Deeper!
</p>
</div>
<p class="narration">
You command him again, whipping him. He begins lapping at your cunt, while you strike him repeatedly. He yelps, but continues to lick. The sensations are exhilirating. Your excitement grows, and you strike him harder as you feel the waves of pleasure grow, feeling your body begin to quake with each lick. Your moans mingle with his yelps.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast an ironic death.</p>
</div>
<p class="narration">
For a fleeting moment, her presence had slipped your mind. However you remain unperturbed. If she harbors a voyeuristic curiosity, then let her eyes feast. No external gaze, judgemental or otherwise, holds the power to dampen your indomitable pleasure.
</p>
<</if>>
<p class="narration">
You feel a rush of sensations in your loins as his warm tongue glides over your wet pussy, sending waves of pleasure through your body. As you grind your cunt against his face, he dips his tongue deeper into your pussy and swirls it around your clit, causing your entire body to tremble with ecstasy. You feel yourself getting close to orgasm and you start bucking your hips against his mouth, riding his face as you chase your release. He keeps licking and sucking your clit until you finally cum, shuddering with pure bliss.
It brought a certain joy that tingled in your loins. Yet amidst the dance of domination and submission, your hungry body cried out. Not just in wanton arousal, but in an insistent pang of hunger.
You back up and whip him again, hard.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stand, trash!
</p>
</div>
<p class="narration">
Pseudinferis stands tall, his massive cock rock-hard and ready for you. Your knees hit the cold floor as you lovingly wrap the wickedly barbed whip around the base of his cock. He winces as you pull it taut.
Your lips, tongue and teeth work in perfect unison, like the jaws of a predator, as you devour his dick. The sensations are overwhelming and overpowering. His cock is thick and throbbing, and his precum tastes like ambrosia. Your pussy is aching, and your clit is throbbing.
Your mouth envelops his entire length, his girth stretching your lips and filling your throat. You gag a bit as he hits the back, and then you suck hard as you pull up. His cock slips out, the friction causing a tingling sensation in your mouth.
His entire body shakes as his orgasm erupts. You pull the whip so tight it digs into his skin, preventing a single drop from spilling. You won't let him cum yet. You want his entire life in a single gulp.
You savor the sensation of his shaft sliding in and out of your warm, moist mouth. As you bob your head, you can feel the tension building up inside him. Coupled with your sympathetic abilities, you can perceive the crescendo of his orgasm, feeling it as an echo in your own groin, growing in intensity.
It's the ecstatic release that you want, the pleasure of making this creature of darkness suffer for your own pleasure. You let loose the whip, and the pulsing, throbbing member in your mouth erupts like a volcano, spewing forth a hot, thick stream of white lava into the back of your throat. You attempt to gulp down the delicious onslaught. Despite your best efforts, rivulets escape the confines of your mouth, trailing a sticky white path down your chin and baptizing your body in milky white drops.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
Pseudinferis lies broken at your feet, reduced to fragments of his former self. The potency of your enchantment has ravaged his will, rendering him a captive to his own base desires. His thorny whip that once hissed through the air now lies discarded by his side, as tame as its master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pick it up!
</p>
</div>
<p class="narration">
His response is a gutteral groan of pleasure and surrender. There's no room for defiance, the threads of your enchantment are wound too tight. His massive hand trembles as he reaches for the whip.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. You fall to the ground, prostrating before him like a dog, and raise your rump high in the air.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ravage me ♡!
</p>
</div>
<p class="narration">
The whip sears through the air with the resonant fury of a thunderclap, its brutal kiss landing against the tender canvas of your backside. It leaves behind a vivid brand, a raw imprint that pulsates with an exquisite blend of pain and pleasure. His grip tightens, the muscles in his arm coiling as he lashes out once more.
The thorns bite deep into your flesh, a stinging sensation that reverberates through your being and coaxes a soft whimper of pleasure to escape your lips. In its wake, it carves a crimson streak. Yet your skin knits itself back together instantly.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria's gaze, as frigid as an arctic squall, hovers over the scene. Her eyes flicker with an unsettling mixture of horror and disgust, the icy veneer of her composure cracking as she watches the unseemly spectacle unfold. Her lip curls in revulsion, a silent but scathing judgment upon the twisted dance of pleasure and pain you seem to revel in.
The sight of a demon eliciting pleasure, however perverse, is enough to stoke the embers of her hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Dost thou find joy in such grotesque pageantry?</p>
</div>
<p class="narration">
Her tone is laced with a disdain so palpable it seems to frost the air around her. Her gaze, locked onto yours, is a clear, icy mirror, challenging you to meet her gaze and justify your actions. Instead, all you can do is return her gaze and moan in pleasure.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me and whip me! ♡
</p>
</div>
<p class="narration">
A relentless rhythm reverberates in time with the intoxicating surge of your blood. Each heartbeat amplifies the sensations coursing through your body, heightening your senses to the raw carnality of your predicament. Pain, relentless in its torment, is transmuted under the influence of your arousal, morphing into a heady form of pleasure that sets your nerve endings aflame. This euphoria radiates outward, a wild, wanton energy that permeates every inch of your being.
You feel his cock forcing itself in. It is long and thick, the thickness of a fist, and you feel your lips part to make way. You feel a sudden rush of hot, burning sensation as he pushes himself all the way inside you, spreading you apart, and the feeling is so overwhelming.
You begin to buck back against him as you moan,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes... Fuck me... More...
</p>
</div>
<p class="narration">
You feel his cock burying itself in your cunt to the hilt, and the tip slamming into your cervix, sending a wave of painful pleasure through you. Whipping you harder, the loud crack of the whip echoing through the room sends shudders of pain and ecstasy through your naked, helpless body.
He wraps the thorned whip around your neck, using it to pull your head back while he thrusts deep into you.
You gasp and cry out as the thorns sink into the skin around your neck, the sharp bite of pain mixing with the sweet bliss of pleasure. You arch your back, throwing your head back, reveling in the feel of the thorns digging deeper into your neck as his cock thrusts hard, filling you to the brim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahh! ♡
</p>
</div>
<p class="narration">
In your past life, when you were still in the body of a <<if $genderstart is "male">>man<<else>>human<</if>>, the idea of drawing pleasure from pain, of indulging in masochism, would have been unfathomable. An alien concept your mind would have shied away from. Such unconventional delights were far removed from the script of your previous existence.
Yet, in this strange new world, cradled within the soft, sensuous contours of your new form, you find an unexpected sense of homecoming. As if this body, this life of pleasures, should have been your birthright from the very beginning. It's as though your soul has finally found its rightful vessel, a dwelling that resonates with its unvoiced desires. <<if $genderstart is "male">>You never wanted to be a woman. You were happy being a man. But the more pleasure you receive in this body, the more you can't deny that it's just... Better. You don't know if it's due to being a succubus, or if all women are like this.<</if>>
Lost in your own world, his cock grinds against your g-spot as he thrusts bringing you back. Pleasure courses through you as you begin to orgasm. Your cunt convulses around him and you clamp down onto him like a vise, gripping him so tightly you think you might break him.
He growls with pleasure as you cum, and you begin to feel a familiar tingling sensation in your hands and feet. It grows until it is unbearable, and your hands claw at the ground, your back arching. Your body seems to twist in midair as the sensation travels through you. Then, before you finish your own, you feel his orgasm as if it was your own, his cock erupting inside of you, his hot cum splashing against your womb.
You greedily suck down his life essence and have an orgasm so intense that you almost have no ability to control yourself as you lose all semblance of composure and begin to scream in the throes of ecstasy.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug. Her fault for watching.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
Pseudinferis lies broken at your feet, reduced to fragments of his former self. The potency of your enchantment has ravaged his will, rendering him a captive to his own base desires. His thorny whip that once hissed through the air now lies discarded by his side, as tame as its master.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. You fall to the ground, prostrating before him like a dog, and raise your rump high in the air.
A relentless rhythm reverberates in time with the intoxicating surge of your blood. Each heartbeat amplifies the sensations coursing through your body, heightening your senses to the raw carnality of your predicament. Pain, relentless in its torment, is transmuted under the influence of your arousal, morphing into a heady form of pleasure that sets your nerve endings aflame. This euphoria radiates outward, a wild, wanton energy that permeates every inch of your being.
You feel his cock forcing itself in. It is long and thick, the thickness of a fist, and you feel your lips part to make way. You feel a sudden rush of hot, burning sensation as he pushes himself all the way inside you, spreading you apart, and the feeling is so overwhelming.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ravage me ♡!
</p>
</div>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria's gaze, as frigid as an arctic squall, hovers over the scene. Her eyes flicker with an unsettling mixture of horror and disgust, the icy veneer of her composure cracking as she watches the unseemly spectacle unfold. Her lip curls in revulsion, a silent but scathing judgment upon the twisted dance of pleasure and pain you seem to revel in.
The sight of a demon eliciting pleasure, however perverse, is enough to stoke the embers of her hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Dost thou find joy in such grotesque pageantry?</p>
</div>
<p class="narration">
Her tone is laced with a disdain so palpable it seems to frost the air around her. Her gaze, locked onto yours, is a clear, icy mirror, challenging you to meet her gaze and justify your actions. Instead, all you can do is return her gaze and moan in pleasure.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me harder! ♡
</p>
</div>
<p class="narration">
You begin to buck back against him as you moan,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes... Fuck me... More...
</p>
</div>
<p class="narration">
You feel his cock burying itself in your cunt to the hilt, and the tip slamming into your cervix, sending a wave of painful pleasure through you. Whipping you harder, the loud crack of the whip echoing through the room sends shudders of pain and ecstasy through your naked, helpless body.
He grabs you by your long $hair hair, using it to pull your head back while he thrusts deep into you.
You gasp and cry out in pleasure, as your <<if $breasts is "large">>large, breasts jiggles<<elseif $breasts is "medium">>modest chest jiggles<<elseif $breasts is "small">>petite breasts subtly bounce<</if>> from his pounding. You arch your back, throwing your head back, reveling in the feel of his cock digging deeper into you, thrusting hard and filling you to the brim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahh! ♡
</p>
</div>
<p class="narration">
In your past life, when you were still in the body of a <<if $genderstart is "male">>man<<else>>human<</if>>, the very idea of fucking any man, or especially demon, in sight would've formerly brought revulsion, but now makes you wet at the thought.
Yet, in this strange new world, cradled within the soft, sensuous contours of your new form, you find an unexpected sense of homecoming. As if this body, this life of pleasures, should have been your birthright from the very beginning. It's as though your soul has finally found its rightful vessel, a dwelling that resonates with its unvoiced desires. <<if $genderstart is "male">><<if $p.acceptance gt 50>>You can hardly remember being a man. Sure, sometimes you miss your cock, finding yourself on the receiving end of such experiences, your previous apprehensions have been effaced, overwritten by the intoxicating new sensations your current form elicits.<<else>>You never wanted to be a woman. You were happy being a man. But the more pleasure you receive in this body, the more you can't deny that it's just... Better. You don't know if it's due to being a succubus, or if all women are like this.<</if>><</if>>
Lost in your own world, his cock grinds against your g-spot as he thrusts bringing you back. Pleasure courses through you as you begin to orgasm. Your cunt convulses around him and you clamp down onto him like a vise, gripping him so tightly you think you might break him.
He growls with pleasure as you cum, and you begin to feel a familiar tingling sensation in your hands and feet. It grows until it is unbearable, and your hands claw at the ground, your back arching. Your body seems to twist in midair as the sensation travels through you. Then, before you finish your own, you feel his orgasm as if it was your own, his cock erupting inside of you, his hot cum splashing against your womb.
You greedily suck down his life essence and have an orgasm so intense that you almost have no ability to control yourself as you lose all semblance of composure and begin to scream in the throes of ecstasy.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug. Her fault for watching.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<<set $pseudalive to false>>
<<if $arachnelly is true and $alive.elyria is true>>
<<set _allNineRead = $arachnejournals.every(function (el) { return el === true; })>>
<<if _allNineRead>>
<<set $elyriarel += 30>>
<</if>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate combination of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
Beside you, Elyria gazes out in silence, her expression unreadable. Yet a single glistening tear traces down one porcelain cheek. She makes no move to brush it away, transfixed by the city below.She seems unanchored from the present, her thoughts lost somewhere within the city's spectral glow.
Though curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with Rhelyla and Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for assistance with Pseudinferis, Elyria. </p>
</div>
<p class="narration">
Elyria emerges from her ruminations, her hasty fingers erasing the track of the solitary tear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I had no interest in aiding you, our goals merely aligned this once.</p>
</div>
<p class="narration">
She swivels back to the beckoning cityscape, her eyes imbibing the sight with a wistful hunger before the frost-etched mask is refastened. As she aligns her gaze with yours once more, a note of caution vibrates in her words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Do not presume we are allies. Our next encounter may not be so... cooperative.</p>
</div>
<<if $elyriarel gte 35>>
<p class="narration">
Yet after reading all of her journals scattered across the mountains, you have been given a glimpse into her innermost thoughts. Beneath her frosty exterior, there appears a spark of hidden affection, smothered yet impossible to extinguish. It's clear the tumult of recent events has shaken her, mirroring the disturbance they've caused in your own existence. Every page of her thoughts etched in ink has deepened your understanding of her, and perhaps against better judgement, fostered a sense of camaraderie. Despite her chilly demeanor, you can't help but be drawn to her. You resolve to pay her a visit.
</p>
<<else>>
<p class="narration">
Harsh but... Did you really want to be friends with an evil spider lady? After witnessing her battle, you can tell she's still more powerful than you. For now. <<if $corruption gte 25>>But you have potential to become even stronger. Perhaps one day you'll pay her another visit to ensure no one in this world can challenge you.<<else>>It may be best to avoid her entirely.<</if>>
</p>
<</if>>
<<elseif $arachnelly is true and $alive.elyria is false>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate combination of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
You think of the Arachne Queen, whom you let die. But her loss was a strategic sacrifice, a cost to keep your power unchallenged. If your paths had crossed again, Elyria may stand opposed as an obstacle. You will mourn no one. All lives are currency to be spent. Those too weak or foolish to recognize this truth deserve their fate.
Taking one last look at the city, curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with Rhelyla and Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<<else>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate combination of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
Taking one last look at the city, curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with <<if $rhelylarevengequest is 4>>Rhelyla and<</if>> Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<</if>>
<<if $rhelylarevengequest is 4>>
[[check if Rhelyla is home|Mountains][$currentlocation to "mountains_night"]]
<<else>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div>
<<if $rhelylarevengequest is 4>>
<<set $silentpartner to "rhe">>
<<else>>
<<set $silentpartner to "az">>
<</if>><div class="conversation">
<p class="narration">
In the cool, tranquil corners of your consciousness, you knew it was coming. You had taken a step back from the world's stage, away from the looming threats of demon gods and divine prophecies. You became a specter, wafting through life without a clear purpose or motivation. Perhaps, in your rebellion, you hoped for a normalcy that you knew could never truly be yours.
In your stubborn refusal to be a pawn of the Goddess, you had ignored the calls from both Azrael and Rhelyla. The Goddess who had guided your path was now nothing but a distant echo, her stern instructions fading like wisps of smoke in the wind. The world carried on, its cogs spinning tirelessly in an eternal dance, while you stood still in the eye of the storm.
Blackpool, your chosen haven, was filled with temptation and allure. It drew you in, a moth to a flame, and you couldn’t resist the pull. The power you held, that enigmatic charm, it stirred interest, too much of it. Perhaps you had been too complacent, too comfortable in the anonymity.
The church found you. Their paladins, clad in armor that reflected a cruelly bright faith, were impervious to your enchanting abilities. You were plucked from the refuge of sleep, caught in a net you hadn’t seen coming. The cool metallic taste of fear was new to you, as alien as the chains they bound you with.
Rather than granting you the sweet release of death, they chose to keep you, to cage you like an animal. They tossed you into a sunless prison, its stone walls cold, damp, and suffocating. It was here that you were left to rot, here that you felt the biting gnaw of isolation and the cruel grip of eternal darkness.
You awake in chains, deep in an underground cell warded against magic. There will be no escape, no rescue. The church intends to use you for their experiments, keeping you weak and compliant. Horrible agonies follow as they deprive you of the vital essence you need to survive. Your world becomes endless darkness and torment, designed to break both body and mind.
Starvation, your worst enemy, now became your constant companion. Your strength ebbed away, like grains of sand in an hourglass, as they starved you of your nourishment. Each day was a new lesson in agony, a bitter taste of the hell you were left to suffer in.
You cling stubbornly to your consciousness, though it withers from lack of nourishment. Whispers speak of you, the church's captured succubus, confirmed monster.
In the end, your mind succumbed to the relentless hunger. Your world shrunk, confined to the ever-haunting pain, the sharp claws of madness. What had once been a rebel's pursuit of freedom became a damning curse, your punishment for daring to defy the grand cosmic design.
</p>
<h3>Game Over</h3>
</div>
<<nobr>>
<<widget 'updatever'>>
<<if ndef $version>>
<!-- version 0.43 update-->
<<set $elyriarel to 0>>
<<set $version to 43>>
<<set $pseudalive to true>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<if $azparty gte 3>>
<<set $unlocked.mountains_night to true>>
<</if>>
<<elseif $version lt 43>>
<!-- version 0.43 update-->
<<set $elyriarel to 0>>
<<set $version to 43>>
<<set $pseudalive to true>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<if $azparty gte 3>>
<<set $unlocked.mountains_night to true>>
<</if>>
<</if>>
<<if $version is 43>>
<!-- version 0.44 update -->
<<if ndef $yukicolor>>
<<set $yukicolor to "purple">>
<</if>>
<<if ndef $pseudalive>>
<<set $pseudalive to true>>
<</if>>
<<set $version to 44>>
<<set $inv.materials = {}>>
<<if $boss1alive is false>>
<<set $chapter to 2>>
<<else>>
<<set $chapter to 1>>
<</if>>
<</if>>
<<if ndef $rhelylarevengequest>>
<<set $rhelylarevengequest to 0>>
<</if>>
<<if ndef $silentpartner>>
<<if $pseudalive is false and $rhelylarevengequest gte 4>>
<<set $silentpartner to "rhe">>
<<else>>
<<set $silentpartner to "az">>
<</if>>
<</if>>
<<if $version is 44>>
<<set $version to 45>>
<<set $tome.ice2 to false>>
<<set $tome.wind2 to false>>
<<set $tome.water2 to false>>
<<set $tome.thunder2 to false>>
<<set $tome.fire3 to false>>
<<set $tome.ice3 to false>>
<<set $tome.wind3 to false>>
<<set $tome.water3 to false>>
<<set $tome.thunder3 to false>>
<<set $difficulty to 1>>
<<set $witchupdate to 1>>
<<set $currentlocation to "glassworld">>
<<goto "mandatory-updatestats">>
<</if>>
<<if $version is 45>>
<<set $version to 46>>
<</if>>
<<if $version is 46>>
<<set $version to 47>>
<<script>>
UI.alert("Thank you for playing! Once you reach chapter 3, a backup save is highly recommended as most but not all scenes are complete. Only a couple lewd scenes are finished with more to be added. Version 0.47 should complete the missing scenes. There are also a few optional ending scenes that are incomplete and most of the art has not yet been added. This update may seem short, but I did have to write multiple versions of almost every scene. I had hoped to completely finish this arc and get back to the main story but I hope there's enough that you'll enjoy what's here!");
<</script>>
<<if $patronversion is false>>
<<set $patronversion to true>>
<</if>>
<</if>>
<<if $version is 47>>
<<set $version to 48>>
<</if>>
<<if $version is 48>>
<<set $version to 49>>
<</if>>
<<if $version is 49>>
<<set $version to 50>>
<<set $ephraim_met to [false, false, false, false, false, false]>>
<<set $coco to {
gender: "m",
worked: 0,
}>>
<</if>>
<<if $version is 50>>
<<set $storagevials2 to 0>>
<<set $version to 51>>
<<if ndef $inv.vial2>>
<<set $inv.vial2 to 0>>
<</if>>
<<set $patcheats to {
daystoreset: 0,
cheatsleft: 3,
}>>
<<set $patcheats.daystoreset to ($days + 7)>>
<<set $tempvar = {
i: 0,
j: 0,
k: 0,
l: 0,
m: 0,
n: 0,
q: 0,
r: 0,
s: 0,
t: 0,
x: 0,
y: 0,
z: 0,
}>>
<<set $killedmon to {
wolves: 0,
slime: 0,
bandit: 0,
squik: 0,
goblinsct: 0,
goblinarcher: 0,
alraune: 0,
goblinsldr: 0,
giant: 0,
bonecentipede: 0,
rockgoblin: 0,
orc: 0,
spiderling: 0,
female_bandit: 0,
orcshaman: 0,
female_goblin: 0,
eldritchslime: 0,
corruptstag: 0,
runicsquik: 0,
eldritchgoblin: 0,
cumslime: 0,
myceliastar: 0,
unholysoldier: 0
}>>
<</if>>
<<if $version is 51>>
<<set $version to 52>>
<<if def $starlessexploration>>
<<set $demonicbooks to {
cookbook: 0,
poetry: 0,
gardening: 0,
painting: 0,
}>>
<</if>>
<</if>>
<<if $version is 52>>
<<set $version to 53>>
<</if>>
<<if $version is 53>>
<<set $version to 54>>
<</if>>
<<if $version is 54>>
<<set $version to 55>>
<</if>>
<<if $version lt 60>>
<<set $donationdisplayed to false>>
<<set $version to 60>>
<<set $throne to {
story: 0,
misc: 0,
agendas_complete: 0,
next_agenda_day: 0,
next_day: 0,
battle: 0,
battle_day: 0,
citizencount: 3000,
citizenmax: 20000,
love: 0,
loyalty: 15,
battles_won: 0,
battles_lost: 0,
done: false,
}>>
<<set $playerforce to {
roundswon: 0,
round1: false,
round2: false,
round3: false,
max_forces: 500,
total_forces: 0,
units_lost: 0,
defense: 3,
paper: 0,
rock: 0,
scissors: 0,
turns: 0,
turn1: "",
turn2: "",
turn3: "",
spied: false,
spiedon: "",
choices: ["paper", "rock", "scissors"],
}>>
<<set $enemyforce to {
total: 0,
paper: 0,
rock: 0,
scissors: 0,
turns: 0,
turn1: "",
turn2: "",
turn3: "",
choices: ["paper", "rock", "scissors"],
defense: 3,
}>>
<<set $matchup = {
"paper": "rock",
"rock": "scissors",
"scissors": "paper"
}>>
<<set $resources to {
lumber: 0,
stone: 0,
food: 15000,
gold: 0,
}>>
<<set $expeditionTeams to {
team1Status: true,
team1ReturnDay: 9999999,
team1CurrentLocation: "",
team1NextLocation: "",
team2Status: false,
team2ReturnDay: 9999999,
team2CurrentLocation: "",
team2NextLocation: "",
team3Status: false,
team3ReturnDay: 9999999,
team3CurrentLocation: "",
team3NextLocation: "",
team4Status: false,
team4ReturnDay: 9999999,
team4CurrentLocation: "",
team4NextLocation: "",
team5Status: false,
team5ReturnDay: 9999999,
team5CurrentLocation: "",
team5NextLocation: ""
}>>
<<set $barracks to 0>>
<<if def $ch4quests>>
<<if $ch4quests.forest gte 1>>
<<set $throne.next_agenda_day to ($days + 1)>>
<</if>>
<</if>>
<</if>>
<<if $version lt 61>>
<<set $version to 61>>
<<set $pregtalk to 0>>
<<if ndef $seravisit>>
<<set $seravisit to 0>>
<</if>>
<<set $rhefather to "s">>
<!-- ch4 exploration -->
<<set $ashenroad to {
part1: 0,
part2: 0,
part3: 0,
part4: 0,
}>>
<</if>>
<</widget>>
<</nobr>><div class="conversation">
<p class="narration">
After purchasing the elegant $yukicolor dress, you and Yuki exit the lavish tailor shop with Rhelyla. Yuki admires her new dress, running her hands along the soft fabric and twirling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Thank you, Lyla! It mean everything!</p>
</div>
<p class="narration">
Through Yuki's broken speech came a shortened version of Rhelyla's name. Judging from her expression, she seemed to like it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, Rhelyla. You have been a huge help.
</p>
</div>
<p class="narration">
Rhelyla pulls you both into a warm embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I am delighted to assist, you are always welcome if you need aid.</p>
</div>
<p class="narration">
She glances at Yuki and teases.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Or a job.</p>
</div>
<p class="narration">
Yuki blushes at the offer, and the two of you head home.
</p>
[[continue|home]]
</div><div class="conversation">
<<set $arousal to 0>>
<<if $silentpartner is "rhe">>
<p>
<<if $yukistatus is "ally">>
With gentle persuasion and words of the impending danger, you managed to convince Yuki to stay behind. It tore at your heartstrings how she wanted to be by your side despite the danger, but you weren't sure you could protect her. You tried to suggest the same to Rhelyla, but no amount of convincing could leave her out.
<<else>>
Every syllable you uttered, every plea, was met with the resolute determination of Rhelyla. Though she was your senior, there was a lingering sentiment of protectiveness that arose from within you. Her power wasn't as strong as yours, but her illusions were powerful enough to hide her if things went south.
<</if>>
The two of you stepped into the open chamber, stepping past the <<if $alive.elyria is false>> corpses of the spider and<<else>>corpse of<</if>> the imposter God, Pseudinferis.
</p>
[[continue|silentpt2rhe]]
<<else>>
<p>
<<if $yukistatus is "ally">>Employing gentle tones and an earnest appeal, you persuaded Yuki to retreat to safety. The depth of her desire to stand by your side, even amidst lurking perils, tugged at the very fabric of your being. <</if>>Turning to Azrael, you found his calm, cerulean gaze already upon you, silently assessing the risk. His demeanor exuded an inscrutable grace, making it hard to gauge his true prowess. His gentle nod indicated he would accompany you, requiring no words to express his intent.
The two of you stepped into the open chamber, stepping past the <<if $alive.elyria is false>> corpses of the spider and<<else>>corpse of<</if>> the imposter God, Pseudinferis.
</p>
[[continue|silentpt2az]]
<</if>>
</div>
<<set $allies = []>>
<<set $boss2abs to false>>
<<set $boss1abs to true>><div class="conversation">
<<set $arousal to 0>>
<p class="narration">
You <<if $yukistatus is "ally">>and Yuki<</if>> enter the hidden room. <<if $yukistatus is "ally">>Yuki exclaims, after seeing what appeared to be a wall open into a cute little room, built right into the mountain.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How nice of you <<if $yukistatus is "ally">>two <</if>>to visit!<<if $yukistatus is "ally">> Are you here to ask me to employ this cute fox?<</if>></p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
Yuki blushes deeply and stammers shyly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm only teasing dear.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How can I help you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pseudinferis has been killed.
</p>
</div>
<p class="narration">
Rhelyla's eyes widen
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">My! You have been busy, I knew you could do it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was wondering if you knew where I could look for the next one?
</p>
</div>
<p class="narration">
She thinks for a moment, but her face falls slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm afraid I have nothing but unconfirmed rumors. Though, there is a village I occasionally visit that might be related...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If these Demons are so evil and people claim they're spreading corruption everywhere... Why doesn't anyone ever seem to know much about them?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You and I are of like mind, I have also pondered this.</p>
</div>
<p class="narration">
You consider for a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael.
</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The one who helped you with my revenge?</p>
</div>
<p class="narration">
You nod
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He's the one who directed me to visit the mountains at night to find Pseudinferis.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How interesting... Would you mind if I tagged along? I'd like to offer my thanks.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Who?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A noble. Or maybe a count? I think? He's the one who directed me to visit the mountains at night to find Pseudinferis.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I see... Would you mind if I tagged along? I'd like to learn more as well.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course!
</p>
</div>
[[To Azrael's Manor|azraelhelp][$currentlocation to "partystudy"]]
</div><div class="conversation">
<<if $rhelylarevengequest lte 3>>
<p class="narration">
The footman escorts you <<if $yukistatus is "ally">>and Yuki<</if>> into Azrael's grand study. Immediately, a familiar raven captures your attention. This elusive creature, with its enigmatic ebony eyes, has been tailing you through thick forests and rugged terrains.
You gesture towards the bird, a hint of surprise evident in your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That raven... It's yours!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, it seems you've made the acquaintance of my avian friend. I find it intriguing that you recognize this bird, given its unique existence in our world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And why exactly do I seem to run into this bird everywhere?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My raven has a penchant for following those it finds... intriguing. And it seems you've caught its interest.</p>
</div>
<p class="narration">
A momentary pause as you both observe the raven. It tilts its head, almost as if it's eavesdropping.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've felt its gaze upon me anytime I leave town. It's... unnerving.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps that's because you, like the raven, are unique in this world. There's an enigma about you, something I too find captivating.</p>
</div>
<p class="narration">
You can't tell if he's simply being polite or if there's genuine interest there.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Tell me, why is it you seek me? Knowledge is a treasure, one I am happy to share.</p>
</div>
<p class="narration">
The room fills with a pregnant pause, each of you assessing the other, aware of the undercurrent of tension and intrigue in the room.
<<if $yukistatus is "ally">>Yuki, meanwhile, seems to be fighting off sleep, clearly disinterested in your exchange.<</if>>
</p>
<<else>>
<p class="narration">
A footman escorts you<<if $yukistatus is "ally">>, Rhelyla, and Yuki<<else>> and Rhelyla<</if>> into Azrael's magnificent study. There's a new presence that draws your attention — a raven. The very creature who's ebony eyes have been tracking you unobtrusively, shadowing your journeys through dense forests and towering mountains.
With a point of your finger and a hint of surprise in your voice, you question,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That raven... It belongs to you!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, it seems you've made the acquaintance of my avian friend. I find it intriguing that you recognize this bird, given its unique existence in our world.</p>
</div>
<p class="narration">
Your tone betrays your skepticism.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And why exactly do I seem to run into this bird everywhere?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My raven has a penchant for following those it finds... intriguing. And it seems you've caught its interest.</p>
</div>
<p class="narration">
Before you can delve further into this avian mystery, Rhelyla, in her serene elegance, steps forward.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">My lord Azrael, I am Rhelyla. Owner of the Velvet Embrace. I am indebted to you for your invaluable assistance extended to my dear friend here, enabling me to bring justice for a fallen sister at the contemptible hands of Viscount Avskum.</p>
</div>
<p class="narration">
Azrael acknowledges her gratitude with a courteous dip of his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You owe me nothing, Lady Rhelyla.</p>
</div>
<p class="narration">
Rhelyla's gaze sweeps over the accumulated wisdom stacked around the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You certainly have eclectic tastes, Lord Azrael. Several of these volumes are indeed rare finds.</p>
</div>
<p class="narration">
Their discourse soon weaves into the arcane - Rhelyla's relentless pursuit to decipher the enigmas of this world finds a sympatric counterpart in Azrael. <<if $yukistatus is "ally">>Yuki, meanwhile, seems to be fighting off sleep, clearly disinterested in their scholarly exchange.<</if>>
A note of intrigue brightens Azrael's countenance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, the curiosity of Succubi is truly remarkable. However, you're only the second of your kind I've encountered.</p>
</div>
<p class="narration">
The word 'Succubi' visibly surprises Rhelyla.
A chuckle escapes you as you admit,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He did the same to me. No clue how he figured it out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I have an eye for such things</p>
</div>
<p class="narration">
Azrael replies with a smirk,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is always a pleasure to converse with fellow seekers of knowledge. Perhaps we could extend our discussions over dinner, and I could show you with my library?</p>
</div>
<p class="narration">
Wait, is he flirting? Or are you just reading into it?
Is Rhelyla prettier than you!?
Rhelyla responds with a flirtatious grin,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't eat your food, but... I'd quite enjoy that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, not to worry. I'm well-versed in the dietary preferences of your kind. I'll ensure we have a suitable repast prepared for you.</p>
</div>
<p class="narration">
Their flirtatious exchange is cut short as you loudly clear your throat.
Yuki jumps awake at the sound, and Rhelyla suddenly remembers why you're there.
</p>
<</if>>
[[continue|azraelhelp2]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So the Demon God of the mountains is dead.</p>
</div>
<p class="narration">
Azrael deftly adapts to the abrupt shift in conversation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see, so despite my warnings you've chosen to ignore my cautionary advice. Well, I confess I had little affection for her kind.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>You and Rhelyla share a perplexed look. <</if>><<if $yukistatus == "ally">>From the corner of your eye, you notice Yuki stifling a yawn, clearly trying (and failing) to keep up with the discussion.<<else>>You ponder over Azrael's enigmatic response.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You speak as though you knew him.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You knew him?</p>
</div>
<</if>>
<p class="narration">
Azrael corrects <<if $silentpartner is "rhe">>her<<else>>you<</if>> with a sly smile,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Knew of her. We have never met.
Vampires and I rarely find ourselves in amicable company.</p>
</div>
<p class="narration">
You again find yourself wondering what Azrael was doing when you found him with his servant. You wonder if he truly isn't a vampire, then why does he seem so similar to one?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean by 'her'?
<<if $silentpartner is "az">>Pseudinferis was a male demon.<</if>></p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Pseudinferis - he called himself the Demon God, and I witnessed him ensnaring hapless humans with my own eyes!</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, 'Pseudinferis'. A term derived from 'Pseudo', denoting something false or deceptive, and 'Inferis', a reference to the underworld, or occasionally to the Demonic realm. Evidently, someone possesses a rather sardonic sense of humor.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Both y<<else>>Y<</if>>ou <<if $silentpartner is "rhe">>and Rhelyla<</if>> gape at Azrael. It was a trick!?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">No, the sole Demon God residing in that vicinity is, or rather was - a vampire named Seraphina.</p>
</div>
<p class="narration">
A wave of frustration sweeps over you as you retort,
</p>
<<if $azraelknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you pointed me towards the mountains south of here, claiming I'd find the Demon God there during the night. I thoroughly explored every nook and cranny of that place. After his death, I found only a city that looked weirdly like a city you'd see in my home worlds history books.</p>
</div>
<<if $rhelylaknows is false and $silentpartner is "rhe">>
<p class="narration">
Rhelyla looked at you, curious at the meaning of your words.
</p>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you pointed me towards the mountains south of here, claiming I'd find the Demon God there during the night. I thoroughly explored every nook and cranny of that place. After his death, I found only a city that looked like a city you'd see back hom-... I mean... Well it looked like something not of this world.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A city, you say? Most curious...</p>
</div>
<p class="narration">
His penetrating gaze drifts away, lost in thought. <<if $yukistatus == "ally">>Yuki, meanwhile, seems to have nodded off, her snores barely audible over the ambient noises.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps the answers are hidden within its confines.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Rhelyla clasps your shoulder<<else>>You gasp<</if>><<if $yukistatus is "ally">>, the sound startling the dozing Yuki<<else>>.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I shall accompany you there. I must see this strange city for myself.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I urge you to tread carefully. This vampire surpasses the previous Demon in strength. It's possible you might not emerge victorious this time.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
But Rhelyla remains resolute.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Even still, I must go. I want to know more about the Demon Gods and what their goal is. Especially if I can learn more about where we came from.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your warnings, but I must continue.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Then, I extend my sincerest wishes for your success.</p>
</div>
<<if $silentpartner is "az">>
<p class="narration">
You're about to turn to leave, but you notice Azrael pause, like he's thinking about something.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">On second thought, I'd like to accompany you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Weren't you just telling me how dangerous it was?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Oh, I won't be of much use in a fight. However I must admit I'm a little curious about Seraphina myself. Records show her as being particularly ancient. I'm sure she has some interesting relics. A treasure for seekers of knowledge like myself.</p>
</div>
<p class="narration">
You shrug your shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't see why not.</p>
</div>
<</if>>
<p class="narration">
<<if $yukistatus == "ally">>You nudge Yuki, rousing her from her short-lived nap, and share a brief laugh at her sheepish expression before<</if>>. <<if $silentpartner is "rhe">>You agree to notify Rhelyla<<else>>You'll head back to the city<</if>> when you're ready.
</p>
<<set $unlocked.silentcity to true>>
[[back to town|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/web/caught.webp">
</p>
<<if ndef $webbondagescene>>
<<set $webbondagescene to true>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view - a man sauntering forward, his attire a ragtag blend of worn leathers and dull metals, a crude semblance of armor. The make-shift ensemble screams 'bandit' more effectively than any signpost.
He saunters towards you, his lips curling into a greedy grin as he surveys his unexpected bounty. His gaze is unhindered, wandering lasciviously over your body. His eyes drink in the sight of your curves with a predatory glint, and they linger with unwanted attention on the exposed swell of your breasts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Caught in a web, are ya?</p>
</div>
<p class="narration">
His voice a low, gravelly rumble. He stops just short of your bound figure<<if $breasts is "large">>, his eyes transfixed on your jiggling breasts<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Ain't this a lucky day for me?</p>
</div>
<p class="narration">
Before you can fully process the gravity of your predicament, he boldly reaches out, trailing a roughened finger along the curve of your cheek. The unexpected tenderness of his touch sends rivulets of surprise shuddering through your bound form, causing you to inadvertently sway towards the warmth of his hand.
A soft gasp parts your lips as his own descend upon yours, claiming them in a searing kiss that grips your senses and pulls your world into a dizzying spiral. The intensity of the moment envelops you, leaving you breathless in its aftermath.
His kiss, a paradox of raw intensity and unexpected gentleness, eclipses the reality of your circumstances momentarily. An unbidden response stirs within you, a confusing blend of fear, defiance, and a spark of unexpected yearning. This encounter, perilous and unsettling, has awakened a complex mix of emotions you hadn't anticipated.
The bandit's rough hands start to roam, the sensation of his touch eliciting involuntary shivers from your bound form. Each grazing contact, each blatant caress, is a stark reminder of your predicament. His grip, firm and unyielding, manipulates you as he pleases, testing and exploring.
He knows exactly how to touch you to make you weak with desire, and soon you’re moaning and squirming beneath his expert ministrations. You want him to keep going, to explore every inch of your body and leave you quivering with pleasure.
When he finally reaches your core, he plunges two fingers inside without warning. You cry out at the unexpected intrusion, but he just laughs and continues to thrust deeper. Such a delicious sensation that spreads throughout your body. You arch against him as best as the webs you're caught in allow, begging for more, and he obliges, driving his fingers harder and faster until you come apart in his arms.
He withdraws his fingers, and for a moment you expect him to leave you alone, but instead he settles himself between your thighs, avoiding getting caught in the same web you're caught in.
Surprisingly, especially for a bandit, he settles himself between your thighs and begins to feast on your wet folds. You find yourself encouraging him:
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Harder! Faster!
</p>
</div>
<p class="narration">
Your voice catches in your throat as he laps at your sensitive flesh with a fervor that borders on obsessive.
It is only after he's vanished from sight, swallowed by the mountain's wilderness, that you grasp the changed state of your circumstances. No longer trapped in the oppressive confines of the spider web, your body is free to move, the sticky strands mysteriously absent. It dawns on you then - it was during the whirlwind of shared passion that your bonds had been severed. The bandit, for all his brusque exterior, had ensured your freedom even in the midst of seeking his own pleasure.
A complex cocktail of emotions wells up within you, but most predominant among them is a silent appreciation for the bandit. His motives were his own, yet in an unexpected turn of events, he'd provided you both pleasure and liberation. Somewhere deep within, a part of you finds itself hoping that wherever his path leads, he finds a measure of happiness.
</p>
<<else>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view - a man sauntering forward, his attire a ragtag blend of worn leathers and dull metals, a crude semblance of armor. The make-shift ensemble screams 'bandit' more effectively than any signpost.
He saunters towards you, his lips curling into a greedy grin as he surveys his unexpected bounty. His gaze is unhindered, wandering lasciviously over your body. His eyes drink in the sight of your curves with a predatory glint, and they linger with unwanted attention on the exposed swell of your breasts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Caught in a web, are ya?</p>
</div>
<p class="narration">
His voice a low, gravelly rumble. He stops just short of your bound figure<<if $breasts is "large">>, his eyes transfixed on your jiggling breasts<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Ain't this a lucky day for me?</p>
</div>
<p class="narration">
Before you can fully process the gravity of your predicament, he boldly reaches out, trailing a roughened finger along the curve of your cheek. The unexpected tenderness of his touch sends rivulets of surprise shuddering through your bound form, causing you to inadvertently sway towards the warmth of his hand.
A soft gasp parts your lips as his own descend upon yours, claiming them in a searing kiss that grips your senses and pulls your world into a dizzying spiral. The intensity of the moment envelops you, leaving you breathless in its aftermath.
His kiss, a paradox of raw intensity and unexpected gentleness, eclipses the reality of your circumstances momentarily. An unbidden response stirs within you, a confusing blend of fear, defiance, and a spark of unexpected yearning. This encounter, perilous and unsettling, has awakened a complex mix of emotions you hadn't anticipated.
The bandit's rough hands start to roam, the sensation of his touch eliciting involuntary shivers from your bound form. Each grazing contact, each blatant caress, is a stark reminder of your predicament. His grip, firm and unyielding, manipulates you as he pleases, testing and exploring.
He knows exactly how to touch you to make you weak with desire, and soon you’re moaning and squirming beneath his expert ministrations. You want him to keep going, to explore every inch of your body and leave you quivering with pleasure.
When he finally reaches your core, he plunges two fingers inside without warning. You cry out at the unexpected intrusion, but he just laughs and continues to thrust deeper. Such a delicious sensation that spreads throughout your body. You arch against him as best as the webs you're caught in allow, begging for more, and he obliges, driving his fingers harder and faster until you come apart in his arms.
He withdraws his fingers, and for a moment you expect him to leave you alone, but instead he settles himself between your thighs, avoiding getting caught in the same web you're caught in.
Surprisingly, especially for a bandit, he settles himself between your thighs and begins to feast on your wet folds. You find yourself encouraging him:
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Harder! Faster!
</p>
</div>
<p class="narration">
Your voice catches in your throat as he laps at your sensitive flesh with a fervor that borders on obsessive.
It is only after he's vanished from sight, swallowed by the mountain's wilderness, that you grasp the changed state of your circumstances. No longer trapped in the oppressive confines of the spider web, your body is free to move, the sticky strands mysteriously absent. It dawns on you then - it was during the whirlwind of shared passion that your bonds had been severed. The bandit, for all his brusque exterior, had ensured your freedom even in the midst of seeking his own pleasure.
A complex cocktail of emotions wells up within you, but most predominant among them is a silent appreciation for the bandit. His motives were his own, yet in an unexpected turn of events, he'd provided you both pleasure and liberation. Somewhere deep within, a part of you finds itself hoping that wherever his path leads, he finds a measure of happiness.
</p>
<<default>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view.
The web clings greedily to your miraculously naked form, somehow in your struggles you managed to remove your clothes. How this happened is beyond your comprehension as this spider's silk is a tapestry that binds and restricts your every movement. A sudden awareness of your vulnerable state descends upon you, casting a chilling pallor over your solitude.
From the shadowed veil of the mountain foliage, a silhouette stirs — tall and commanding, the outline of well-honed muscle evident beneath the contours of a finely tailored, but rugged leather attire. It is the presence of a wanderer, the garb hinting at a solitary existence filled with both hardship and adventure.
As the figure emerges into the sunlight, you're met with the piercing gaze of a man whose handsome features bear the weathered imprint of time and elements. His eyes, a deep cerulean mirroring the mountain sky, rake over your ensnared form, tracing the exposed lines of your body that settle on your exposed horns, with a glance that is as tantalizing as it is unsettling.
A ghost of a smile tugs at the corners of his lips, his voice, when he finally speaks, is as smooth as aged whiskey.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">Quite the predicament you find yourself in, lass,</p>
</div>
<p class="narration">
His gaze twinkles with a mixture of amusement and arousal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">All tangled up and at the mercy of the wilderness. Lucky for you, I happen to be in the business of...rescue operations.</p>
</div>
<p class="narration">
You didn't have time to put up an illusion, but this man didn't seem to mind. You wonder how he's surviving on these dangerous mountains in the first place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">So, freedom... Or pleasure?</p>
</div>
<p class="narration">
Your lust is driving you wild, and you can only squeak a response.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe... Both?
</p>
</div>
<p class="narration">
He quickly closes the distance between you, the smoky scent of his leathers and the earthy notes of the mountain air forming a heady blend that stirs something primal within you. His fingers trace a slow, lingering path along the strands of the web ensnaring you, and despite your precarious situation, a thrill of anticipation sets your heart pounding against your ribcage.
You're freed from the web and quickly regain your composure. He quickly removes his pants and you look at him, eager for him to stick his impressive cock inside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">I think we understand each other.</p>
</div>
<p class="narration">
With grace, he mounts you and pushes inside.
As he enters, you gasp in surprise. Despite the rough treatment you expected, his cock feels smooth and sleek as it glides into your waiting cunt. He starts slow, letting you adjust to the sensation of a man inside you again. You moan as he bottoms out, hitting your cervix with each stroke.
He picks up speed, driving into you with a relentless rhythm that sets your body on fire. Each thrust drives you closer to the edge, and you feel yourself building towards a powerful orgasm that threatens to break you apart.
But he won’t let you go there alone. With one hand, he pinches your nipple until it aches with a sweet, burning pain. With the other, he massages your clitoris until it throbs with a pulsing urgency that matches the beat of his cock.
Together, you ride the waves of pleasure until you crash over the crest together. Your muscles contract around him, milking him dry as you both come apart in a blinding explosion of ecstasy.
For a moment, you lie there, too exhausted to move. Then he slips out of you and disappears back into the trees, the handsome gentleman leaves you alone once more.
</p>
Gained 100 cum!
<<set $inv.cum += 100>>
<</switch>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
The sticky tendrils wrap around you tighter and tighter with each squirm, your frantic struggles causing the web to vibrate violently. The surrounding silence is only punctuated by your ragged breaths and every rustle conjures images of an unseen spider.
Your claws unsheathe and you start to slash through the web. The sticky fibers resist, stretching and snapping under the onslaught. The process is slow, agonizing, each passing moment seeming like an eternity.
You persist, hacking through the threads encasing your wrists, then your chest, your legs, inch by inch, bit by bit. The strain on your muscles is exhausting. Finally, with a sound almost like a sigh, the last strand binding you gives way. With a muffled thump, you fall onto the mossy undergrowth, temporarily free from the silken trap.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $randomevent lte 24>>
<<set _heal = (Math.random() * 0.1) + 0.01>>
<<set _hpRestored = Math.floor($p.maxhp * _heal)>>
<<set $p.hp = Math.min($p.maxhp, $p.hp + _hpRestored)>>
<p class="narration">
As you bend down and scoop a handful of the crystal clear water to your lips, an instant warmth spreads through your body. Every ache, every pang of fatigue seems to ebb away, a small but noticeable portion of your health restored. You feel as if you've awakened from a deep, restful sleep.
<<if $p.hp == $p.maxhp>>
You have been fully healed!
<<else>>
You restored _hpRestored health points!
<</if>>
But you're still hungry...
</p>
<<elseif $randomevent lte 44>>
<<set _energize = (Math.random() * 0.15) + 0.01>>
<<set _energyGained = Math.floor($maxenergy * _energize)>>
<<set $energy = Math.min($maxenergy, $energy + _energyGained)>>
<p class="narration">
The water, cold and sweet, rushes down your throat. Almost instantly, a surge of vitality courses through your veins. The lethargy that was clouding your mind is blown away, replaced by an invigorating energy that has you standing tall, ready to face the challenges ahead.
<<if $energy == $maxenergy>>
You feel fully energized!
<<else>>
You regained _energyGained energy points!
<</if>>
</p>
<<elseif $randomevent lte 54>>
<<set _arousalLoss = (Math.random() * 0.1) + 0.01>>
<<set _arousalReduced = Math.floor($arousal * _arousalLoss)>>
<<set $arousal = Math.max(0, $arousal - _arousalReduced)>>
<p class="narration">
The enchanting water has a calming effect as it washes over your tongue. It's as if a cool wind is sweeping away the embers of your desires, lowering your arousal. You're left feeling balanced, your mind and body in a serene harmony. You lose _arousalReduced arousal points.
</p>
<<elseif $randomevent lte 69>>
<<set _harm = (Math.random() * 0.15) + 0.01>>
<<set _hpLoss = Math.floor($p.maxhp * _harm)>>
<<set $p.hp = Math.max($p.maxhp * 0.1, $p.hp - _hpLoss)>>
<p class="narration">
The moment the water passes your lips, a sharp pain wracks your body. It feels like you've swallowed liquid fire, the poison in the water eating away at your health. You stumble back, the pain receding slowly. You lost _hpLoss health points.
</p>
<<elseif $randomevent lte 84>>
<<set _fatigue = (Math.random() * 0.12) + 0.01>>
<<set _energyLost = Math.floor($energy * _fatigue)>>
<<set $energy = Math.max(3, $energy - _energyLost)>>
<p class="narration">
The water seems to drain your vitality as it courses through you, a sudden lethargy tugging at your limbs. It feels as if a weight has been tied to your spirit, your energy waning rapidly. The world grows a bit grayer, a bit more tiresome. What does any of it even matter? You lost _energyLost energy.
</p>
<<elseif $randomevent lte 94>>
<<set _arousalGain = (Math.random() * 0.1) + 0.01>>
<<set _arousalGained = Math.floor($maxarousal * _arousalGain)>>
<<set $arousal = Math.min($maxarousal * 0.9, $arousal + _arousalGained)>>
<p class="narration">
The taste of the water ignites an unexpected fire within you, a sudden flush of warmth sweeping over your body. It feels as if a hidden desire has been stirred, an aphrodisiac effect that leaves you momentarily disoriented, your heart pounding with a familiar intensity. You gain _arousalGained arousal.
</p>
<<elseif $randomevent lte 99>>
<<set $inv.money += Math.floor(Math.random() * (500 - 100 + 1)) + 100>>
<p class="narration">
As you drink, the spring shimmers, the surface breaking into countless ripples. A bright glow emanates from the heart of the spring, and when it fades, you see glints of gold lining the pool's bed. Reaching in, you find copper coins, seemingly materialized from the water! You gain a substantial amount of money.
</p>
<</if>>
[[mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
With a decisive nod, you agree to help the goblin rob these innocent men.
Your feet make no sound against the stones as you creep towards the circle of firelight where three men sit, unaware of you or the Goblin. Their laughter, echoing and merry, wafts through the still air. The air is tinged with the scent of woodsmoke.
The goblin woman beside you points at the smallest of the three. A merchant by the looks of him, his plump figure wrapped in a luxurious robe of emerald velvet, his eyes sparkling like polished jet in the firelight as he animatedly narrates a tale. The others appear to be hardened mercenaries by the width of their shoulders and the weapons discarded beside them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">They won't even know what hit 'em. You take the two brutes.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mean kill them!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">I don't really care, you got a better idea, darling?</p>
</div>
<p class="narration">
She cackles crudely.
Your razor-sharp claws glint in the pale light, catching the flickering shadows that dance in firelight. Your tail, as lethal as any sword, sways gently behind you, tracing patterns in the soft mountain soil.
<<if $corruption gt 20>>
The element of surprise is on your side, you wager you could take them out without giving them a chance to fight back. But should you?
<<else>>
What are you even thinking!? You've only been in this world for $days days and you're already considering killing innocent people? Didn't you promise yourself that you wouldn't do that?
<</if>>
You consider your choices.
</p>
<<if $charmtraining gte 4>>
[[charm them|mtnRcharm]]
<<else>>
You're not confident in using your Charm magic yet...
<</if>>
<<if $corruption gt 20>>
[[kill them|mtnRkill]]
<</if>>
<<if $spells.illusion is true>>
[[scare them off|mtnRscare]]
<</if>>
[[Run away|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
Your purple eyes narrow, a flicker of disdain crossing your features.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not robbing innocent men.
</p>
</div>
<p class="narration">
A sneer forms on her crude face as she meets your gaze, her voice a snarl
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Suit yourself.</p>
</div>
<p class="narration">
You turn away from the goblin, her presence now a sour note in the moonlight. The men at the campfire laugh, their voices carried in the wind, blissfully ignorant of the goblins plot.
The mercenary men look pretty strong, you're not worried.
The mountain pass stretches before you, a path bathed in silver moonlight and shadow, an open canvas for a succubus with a conscience. With a final glance at the goblin, you leave her behind.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
Bathed in the spectral light of the moon, you hide your demonic form, trading in your horns, tail and pointed ears for the appealing curves and allure of a mortal woman. A simple yet effective illusion.
The goblin watches your entrance into the circle of firelight, causing the men's laughter to peter out. Replaced by a quiet hush. They watch, captivated, as you move with a grace that belies the power hiding beneath your illusion. Their eyes follow your every move, the firelight dancing in their wide gazes.
They invite you to sit, the merchant waving eagerly, the warmth of a fire gentle on your skin. You weave an enchantment into your words, captivating the men that don't even question why a defenseless woman is on a dangerous mountain pass at night. They hang onto your every word, their hearts captured by the allure of your presence.
As the fire casts flickering shadows, you lean in, closer to each man in turn. Your hand, gentle as the night's kiss, brushes against the merchant's arm. He offers you a smile, his eyes reflecting the flame's dance, and you return it with a soft, intimate one of your own.
To the mercenaries, hardened warriors by the looks of them, you offer more than a simple touch. Your lips, sweet as the mountain berries, press against their rough cheeks in turn, the contact brief yet carrying a promise of something more.
Under the silver glow of the moon, in the flickering shadows of the campfire, you ensnare them. A kiss here, a touch there, a soft whisper that promises warmth and companionship. They are moths drawn to a flame, men captivated by the spell of a disguised succubus.
When you suggest a token of their gratitude, a little memento for your companionship, they readily agree. The weight of copper coins lands in your hand, a freely given gift from captivated hearts. As you pull away, the warmth of their lingering touches on your skin.
You return to the goblin, sharinge a glance, her smirk hidden in the shadows.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">That's a neat trick, why do they always grab their weapons when they see me? I'm pretty hot too!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe because you're a goblin?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">What's that got to do with it!?
... Well, whatever. Let's see what we've got!</p>
</div>
<p class="narration">
You show her the small bag of copper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
You open the bag, pouring out a hefty sum of copper.
She squeals in joy as the copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did all the work.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Details!</p>
</div>
<p class="narration">
You roll your eyes
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
You receive 800 copper!
<<set $inv.money += 800>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
You decide to kill them. Why not? They're just humans. They're beneath you.
Your tail twitches, eager and ready. Your claws, spectral daggers in the moonlight, flex with anticipation. Who cares when they step on an ant? Not you.
Meanwhile, the goblin woman is a craggy phantom in the moonlit dark, slinking towards the oblivious merchant. In her hands she holds a rock as big as the merchants head.
The mercenaries are caught unaware, their laughter frozen on their lips. You strike then, swift as a specter of death in the form of a seductive demon.
Your claws slash through the nearest mercenary. His shock is mirrored by his companion, who barely has time to reach for his discarded sword before your tail impales him, barely choking out gasps.
At the same time, the merchant, his eyes dancing in the warmth of the fire, notices the goblin woman too late. She brings the rock down like a savage. The merchant barely has time to utter a gasp before the cacophonous thud against the merchants skull. He slumps, a lifeless puppet with its strings cut.
The goblin cackles, her cruel laughter echoing in the stillness. Again, and again she slams the rock against the merchants skull. They may be ants, but even your stomach starts to turn at the sight of such gore. You yank her off of him by her scruff.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Let's see what we got!</p>
</div>
<p class="narration">
There's the mens swords and armor, but if you were to try and sell those people would ask questions. However, in the merchant's wagon the goblin brings back a small chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
She's making demands of you now, maybe you should step on this ant too?
Well, whatever. With a nail, you slice the lock off the chest.
</p>
<p class="narration">
She squeals in joy. A chest full of copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Shouldn't I get 2/3rds?
</p>
</div>
<p class="narration">
She cocks her head at you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">How much is that?
... Well whatever! Go ahead!</p>
</div>
<p class="narration">
The goblin doesn't realize how close she came to having her life extinguished, yet she cackles all the same. Well, she is kind of amusing as she tosses the coins in the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
<<set $corruption += 10>>
You receive 3,000 copper!
<<set $inv.money += 3000>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You can't kill these men. You're not a monster... Well not entirely.
In the cold lunar glow of the mountain pass. Drawing inspiration from the books of your past life, you begin to weave an illusion unlike any you've created before. You don't quite bend the fabric of reality, but your illusion is real enough all the same.
You whisper words, the words themselves have no meaning. Yet your voice carry on the wind to the unsuspecting men around the fire. The world around them warps and bends, the fire twisting into grotesque shapes, the shadows dancing with a malicious life of their own. Their laughter dies in their throats as the reality they once knew crumbles, replaced by an indescribable terror drawn from the deepest corners of their minds.
The merchant, once jovial and full of life, is now as white as the moon above. He screams, a strangled, raw sound that cuts through the night, his eyes wide as he witnesses his deepest, darkest fears come to life before him. The mercenaries, their hardened features twisted in horror, scramble to their feet, drawing their weapons against the monstrous, Lovecraftian illusions that surround them.
Gargantuan creatures rise from the earth, their forms indescribable, a horrifying blend of tentacles, eyes, and gnashing teeth. The stars above shift and twirl, forming eldritch constellations that bore into the sanity of the men. The comforting veil of reality is torn away, replaced by a nightmarish world that defies comprehension.
In the face of such terror, the men turn and run, their screams echoing down the desolate mountain pass, their valuables forgotten in their desperate flight. The goblin cackles wildly as she watches them disappear into the night, her rough features bathed in the otherworldly glow of your illusion magic.
And then, as suddenly as it began, the horror fades. The world returns to its familiar shapes, the fire crackles merrily once more, and the echoes of terror fade into the silent night. All that remains are the spectral wisps of your illusion magic, curling around your fingers before dissipating into the night
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">That's a neat trick, can you teach me to do that!?</p>
</div>
<p class="narration">
You look at her perplexed and shake your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think I can teach you illusions?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Well, whatever. Let's see what we've got!</p>
</div>
<p class="narration">
There's the mens swords and armor, but if you were to try and sell those people would ask questions. However, in the merchant's wagon the goblin brings back a small chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
With a nail, you slice the lock off the chest.
She squeals in joy. A chest full of copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did all the work.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Details!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
<<set $corruption += 5>>
You receive 1,500 copper!
<<set $inv.money += 1500>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
You charm the friendly giant, you've enjoyed his company and his liquor is making you burn with arousal. Now you want to enjoy him, though you won't kill him.
As the giant lowers his barrel, his brilliant eyes meet yours, a playful twinkle in their depths. He sets the barrel aside, his focus solely on you now. With a warm smile, he reaches out a massive hand, fingers splayed as he gently cups your cheek with a single finger.
Tilting your head up to meet his gaze, you stand on your tiptoes, reaching up to loop your arms around his neck. His other hand finds your waist, the span of his fingers nearly encircling it entirely as he lifts you off the ground. With a delighted gasp, you hold on tight, your heart pounding as the world tilts around you.
His lips meet yours in a soft kiss, his free hand cradling the back of your head, holding you tenderly against him. You melt into the kiss, your fingers threading through his braided hair, pulling him closer. His grip tightens around your waist, anchoring you to him as he deepens the kiss.
He breaks away only to adjust his hold on you, settling you against his chest as he eases onto the ground, his back against a towering pine. His arms wrap around you, pulling you into his embrace as he reclines against the soft forest floor.
You curl into him, his body nearly 3 times the size of yours, your head tucks under his chin, the steady thump of his heart a soothing rhythm against the quiet night. His hand absently strokes your hair, his fingers tracing gentle patterns along your back. His skin is warm against yours, a comforting blanket under the cool moonlight.
You lift your head, pressing a soft kiss against his stubbled jawline, earning a chuckle from the giant. His eyes are warm as they meet yours, the joy in his gaze matching your own. You press another kiss to his lips, tasting the sweet remnants of the potent brew. Most men lose their senses when you charm them, but not this Giant. He seems as though he's attempting to respect you, afterall his massive body would break a normal woman. But you're not a normal woman.
You try to straddle him, but the vast expanse of his muscular chest becomes your perch instead, and you lower the top of your dress, exposing your breasts for him. The chill air caresses your skin, and the dark pink buds of your nipples jut upward, puckering in response.
With a low rumble deep in his throat, the giant reaches for your right breast and rolls its sensitive nipple with his thumb. You move your hips gently over his strong stomach, shuddering slightly.
His strength radiates beneath you, your inner thighs flushed with the heat of him as you slide lower. You slide off his chest, and remove what remains of your dress. The gentle air of the forest is a welcome contrast with the stoked fire that burns in your core. You look at him with open longing, a gentle haze seeping into his eyes.
The urge to see what he hides under his loincloth takes you and you approach the Giant. Gathering up the sturdy leather at his hips you pulled it over and let it fall. His cock, with a majestic width, rests against the taut muscles of his abdomen. The giant's cock is about as a normal man's forearm. With a gasp, you stare transfixed, captivated by the enormity, your eyes captivated by the obscene throbbing of his veins as it swelled bigger still,
Standing before him, you reach for his erection, marveling at its size as he raises himself up onto his elbows, shifting his gaze to you. You clutch his impressive girth with both hands, teasing his rigid flesh, rubbing the coarse forest of pubic hair around the base with your fingertips and slowly sliding upwards. As you caress his dick, you can sense his delight. You bring him to your lips, gently brushing the tip, tasting him. Your tongue is achingly soft and warm against his sensitive flesh, eliciting a moan from the giant. No matter how you stretch your jaw, there's no fitting his cock inside your mouth, so instead you hug the giant's cock tightly. Closer. You rub your breasts and cheeks against him, kissing the shaft over and over, with soft, warm lips. With each delicate lick and kiss, the giant moans quietly, eyes shut tight.
Using your hands and breasts, you steadily build his pleasure, until, finally, the first beads of precum appears at the tip of his cock. Reaching for them, you scoop up the hot, viscous liquid with your fingers and bring it to your lips. He watches you, his bright blue eyes shining like sapphire pools as you suck the tips of your fingers.
His cock may be too big for your mouth, but women are made to stretch. And you have the body of a Succubus. Climbing onto him, you position your opening above his cock, and begin sliding your pussy along the underside of his cock. The sheer size of his girth makes the experience feel entirely different. Every ridge, every bulging vein... You drag the front of your vagina up the pulsing, vertical surface of his shaft, lubricating him generously with your sexual juices. Then you angle the tip at your opening and slowly slide back down, lubricating him generously with your sexual juices. It will take work getting such a massive cock in so small a space.
The giant exhales. You're doing most of the labor and he is content watching you ride him, afraid to hurt you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I can take it
</p>
</div>
<p class="narration">
You're not sure if he understands, but the giant used one giant hand to grab your shoulder, and slowly and gently pushes you down.
His cock, stretching you wider than you've ever experienced does not cause pain. Thanks to your magic, it instead produces waves of pleasure,
You gasp as he impales your wet hole with his giant cock, the bulging head almost felt like it would tear apart your insides.
He pulls and pushes you on his monster cock, and you can only moan from the ecstasy. The feeling of being more full than any normal woman can ever experience!
A shudder rushes through you, and a spurt of fluid rushes along the thick length. You can no longer hold back the urge and, with a powerful scream, you climax around his pulsing shaft. For a moment you wonder what will happen when the giant cums inside you, his testicles are so large you worry he might cause you to explode! Your pussy quivers and cries of ecstasy come incessantly from your throat. He lifts you up and down and you feel his pleasure building, a tidal wave of pleasure you've never experienced before in your phantom cock.
Suddenly the dam breaks. In a series of grunts he explodes deep inside, the wave washing over him, enveloping him in a crashing surge of orgasmic bliss. It's as if a ton of cement was spilled inside you, and you could feel it flow like an uncontrolled flood inside you, overflowing and spraying out of you with such force that you might have pressure washed his belly. You could feel the heat inundate your innermost depths, the viscosity coating every square inch of your insides, every nook and cranny, forming a network of lines that connected your inner walls and the path his shaft made. He gently lifts you off of his cock, which slid slowly out, tapering his erupting geyser down until only a few splashes remained and you plop down on his chest. Satisfied but weary, you lay atop the giant, spent.
Exhausted, satisfied, and perhaps a little drunk, you relax into the giant's embrace, curling your tail around his huge arm. With a contented sigh, you let his heartbeat lull you into slumber. When you awaken, you find yourself resting against a tree, alone. Your dress neatfly folded beside you, and your body clean. Judging by the sun's position in the sky, you only just missed the dawn.
</p>
<<set _cum = random(50, 200)>>
You have lost 20 energy, but received _cum cum!
<<set $inv.cum += _cum>>
[[get dressed and return|mountains - night][$energy -= 20]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
The mountain pass opened unto a vista that drew an audible gasp from Rhelyla. Before you sprawled the silent city, illuminated by the haunting crimson glow of the moon. Gothic spires reached desperately toward the sky as ancient clock towers stood resolute. The ghostly radiance of electrical lamps lining the streets imbued the city with an almost scientific sensibility, starkly juxtaposed against the magic inherent to this world.
You turned to remark upon the curious melding of magic and technology, when an unsettling skittering shuffled forth from the shadows. Claws unsheathed in unison as you and Rhelyla braced for confrontation. From the darkness emerged the pale visage of the Arachne Queen, Elyria. Below her torso, a spindling mass of arachnid legs skittered forth. Her bare skin, already ghostly, was tinted crimson by the sanguine moon overhead. As she drew near, Rhelyla recoiled in primal terror.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">More of thine demon ilk, I presume.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're still lingering around? </p>
</div>
<p class="narration">
Rhelyla reacts with a note of terror in her voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're familiar with this monster!?</p>
</div>
<p class="narration">
Elyria smirks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Interesting, demons like thee labeling others as monsters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's alright, she helped me destroy Pseudinferis. She used to be human herself.</p>
</div>
<p class="narration">
You reassure Rhelyla, before turning back to Elyria
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">However, it seems he was not the Demon God I seek. I now hunt a woman, a vampire.</p>
</div>
<p class="narration">
Elyria scoffs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">More of thine demon scum.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Doesn't seem very friendly...</p>
</div>
<p class="narration">
You brushed aside her disdain and pressed on.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've lived in these mountains for a long time, do you know this city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I was prisoner to these peaks, bound by dark magics.
Only by the death of Pseudinferis have I won freedom. This city, faint memories stir, mere whispers I cannot grasp. No people dwell here, only silence and an aura most potent.</p>
</div>
<p class="narration">
Her spindly, scythe-like leg gestures toward a distant castle. Rhelyla, eyeing the leg, instinctively leaps aside with fear evident on her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">From yonder tower, the aura doth emanate.</p>
</div>
<p class="narration">
You follow her gaze, looking at the castle in the center of the city.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I'd best be on my way.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Indeed, for I shall accompany thee.</p>
</div>
<p class="narration">
Surprised, you continue towards the city. Rhelyla practically clings to you as Elyria skitters behind you.
</p>
<<else>>
<p class="narration">
The mountain pass opened unto a vista that drew an audible gasp from Rhelyla. Before you sprawled the silent city, illuminated by the haunting crimson glow of the moon. Gothic spires reached desperately toward the sky as ancient clock towers stood resolute. The ghostly radiance of electrical lamps lining the streets imbued the city with an almost scientific sensibility, starkly juxtaposed against the magic inherent to this world.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">This place gives me the chills. Are you sure the demon you seek is here?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael believes she is. Though it's strange, he does seem to know a lot.
But stay alert, we may not be alone.</p>
</div>
<p class="narration">
You reassure Rhelyla before scanning the silent city, eyes drawn to a distant castle at its heart.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Imagine you were an evil vampire who held an entire city under his dark influence. Where do you think you'd choose to reside?</p>
</div>
<p class="narration">
Rhelyla squints, trying to follow your gaze, her eyes eventually settling on the imposing castle on the horizon.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What makes you think she's in the castle?</p>
</div>
<<if $rhelylaknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In books and video games, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Video...games?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, and one of them you didn't find the vampire until you flipped the castle upside down.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Upside down!? So you navigated by scuttling about on the ceilings? What about when a doorway was beyond reach?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, they were games we'd play for fun back in my world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You killed vampires for fun!? Your world sounds scary...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's... I'll explain later, don't worry.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the games-er... I mean stories I used to read, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Stories of vampires? I've only ever heard bards speak of them, though I know they exist.</p>
</div>
<p class="narration">
Rhelyla shudders at the mention of a vampire. You place a reassuring hand on her shoulder.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I'll protect you.</p>
</div>
<p class="narration">
Rhelyla nods, steadying herself. You glance once more upon the castle as the two of you enter the city.
</p>
<</if>>
<</if>>
[[continue|silentpt3rhe][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<set $arousal to 0>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Emerging from the shadowed embrace of the mountain pass, the sight of the silent city takes your breath away. Azrael, with his stark white hair shimmering under the red glow of the moon, looks just as entranced. The gothic design, clock towers, and luminous street lamps, all distinctly Victorian, resonate with memories of Earth. In this world of enchantments, the existence of such technological marvels feels like an anomaly.
Your contemplative silence is interrupted by the gentle sound of skittering. With caution, you prepare for an attack but Azrael remains calm, merely glancing towards the source of the noise.
Elyria skitters out of the shadows, her pale human upper-half naked and tinted red by the moonlight. Her spider-like lower half steps into the crimson moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ah, thou hast made thine return.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're still lingering around? </p>
</div>
<p class="narration">
Azrael reacts and speaks to you with a note of ingrigue in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My lady, you are acquainted with this lovely woman?</p>
</div>
<p class="narration">
Elyria's cold expression almost forms a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I see thee travel with proper company. A pleasure to make thy acquaintance, I am Elyria.</p>
</div>
<p class="narration">
Elyria bows her head towards Azrael, an unexpected gesture from the typically cold and emotionless spider woman.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Pray tell, what manner of creature might thee be?</p>
</div>
<p class="narration">
Azrael replies diplomatically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I am no demon, if that is your query.</p>
</div>
<p class="narration">
Elyria studies him for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">No...not a demon. But something different.Thou dost not bear the stench of typical demonkind.</p>
</div>
<p class="narration">
You tilt your head slightly, eyebrows drawing together <<if $corruption gte 25>>in anger. You glare back at the Spider Bitch. Why did you save her again?<<else>> in a hurtful expression. You quickly mask your face with a practiced neutral expression.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My lady, no two beings are ever truly 'typical'. My friend here has a uniqueness that I've come to deeply respect and appreciate.
However, you are perceptive. I am... complicated.</p>
</div>
<p class="narration">
You're grateful for Azrael's kind words, yet your curiosity burns at his cryptic words, but Azrael redirects the conversation and bows to her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">If I am to understand correctly, you assisted my lady here in defeating Pseudinferis?</p>
</div>
<p class="narration">
Elyria nods and you take the opportunity to re-enter the conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pseudinferis was not the Demon God.
However, it seems he was not the demon I seek. I now hunt a vampire woman.</p>
</div>
<p class="narration">
Elyria's face turns to a scowl at the mention of a vampire, but she holds back anymore comments on Demons.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you familiar with this city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I was prisoner to these peaks, bound by dark magics. Only by the death of Pseudinferis have I won freedom. This city, faint memories stir, mere whispers I cannot grasp.
No people dwell here, only potent magic.</p>
</div>
<p class="narration">
Her spindly, scythe-like leg gestures toward a distant castle. Azrael calmly steps aside for her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It emanates from yonder.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I'd best be on my way.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Indeed, for I shall accompany thee.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We're lucky to have you, my lady.</p>
</div>
<p class="narration">
The three of you enter the city.
</p>
<<else>>
<p class="narration">
Emerging from the shadowed embrace of the mountain pass, the sight of the silent city takes your breath away. Azrael, with his stark white hair shimmering under the red glow of the moon, looks just as entranced. The gothic design, clock towers, and luminous street lamps, all distinctly Victorian, resonate with memories of Earth. In this world of enchantments, the existence of such technological marvels feels like an anomaly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Interesting, a hidden city all the way out here.
However this city lies desolate, perhaps she no longer resides here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I should still take a look.</p>
</div>
<p class="narration">
Azrael bows slightly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As you wish, tread carefully, my lady.</p>
</div>
<p class="narration">
You scan the silent city, drawn to a distant castle at its heart.
</p>
<<if $azraelknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In books and video games, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Pray tell, what are video games?</p>
</div>
<p class="narration">
You chuckle softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah well, of course you're not familiar with video games. Video games are like interactive tales from my homeland, filled with challenges and adventures. They're merely for recreation. It's a shame this world hasn't experienced their charm.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the games I've- Er, I mean the stories I've read, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You must share your source to these obscure writings with me, to have read such fanciful stories. The church condemns most tales of monsters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um... Sure. If I come across another I'll share it with you.</p>
</div>
<</if>>
<p class="narration">
Azrael takes a moment to ponder your words, then nods gravely, directing his gaze to the looming structure
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The path you tread may lead to danger.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll be fine. If a fight happens, just get behind me. </p>
</div>
<p class="narration">
Azrael eyes pierce through you with their sincerity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I have no doubt of your prowess. Yet, my apprehension stems from your underestimation of Seraphina. With age comes power, and Seraphina is ancient.
I fear you may be taking things too lightly.</p>
</div>
<p class="narration">
You sigh.
</p>
<<if $corruption gte 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you request to come with me out of fear for my safety, or to pester me? Run back home if you're so scared. </p>
</div>
<p class="narration">
The usually calm Azrael shoots you a look of indignation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My apologies, my lady. Please carry on.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Whatever happens, I promise I'll make sure you can get away. Or, I could continue on my own if you prefer? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The archives within these walls contain ancient knowledge. I'll accompany you, if you deem me worthy. I only ask that you remain cautious.</p>
</div>
<</if>>
<p class="narration">
The two of you enter the city.
</p>
<</if>>
[[continue|silentpt3az][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
With each step you take, the silent city unfurls its mysteries before your eyes. The streets stretch like veins through an old heart, flanked by Victorian edifices of dark stone and ornate ironwork. The buildings, rising from their cobblestone foundation, bear the weight of countless years. Their carved stone facades depict cherubs and gargoyles that look as though they're ready to spring to life.
Yet, for a city that appears untouched by time, the buildings are surprisingly well-preserved. No signs of erosion mar their surfaces, and no creeping vines seek to claim them. It's as if the city has been asleep, awaiting someone's return.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Rhelyla pauses to examine one of the blossoms, curiosity glimmering in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<p class="narration">
You agree, but...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But why is it on every doorstep? It's like some kind of memorial.</p>
</div>
<p class="narration">
Elyria remains silent, her gaze fixed on the flowers adorning each doorstep. You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Rhelyla's gentle voice breaks the eerie quiet. She points toward one of the electric street lamps, wide-eyed with fascination.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How do they glow so, without a flame?</p>
</div>
<p class="narration">
From the cold shadow that trailed you, Elyria spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Electricity.</p>
</div>
<p class="narration">
The word she uttered hangs in the air like a half-remembered dream. You turn to Elyria in shock. How could she know of electricity in this world?
Rhelyla's eyebrows knit in confusion, and as if forgetting her fear of the Arachne she asks a question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What kind of magic is this... 'electricity'?</p>
</div>
<p class="narration">
Elyria's voice was devoid of warmth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis not magic, but the selfsame force as the flashes of thunder from the heavens.</p>
</div>
<p class="narration">
She paused, her gaze distant as if searching the recesses of her mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I know not how I know that...</p>
</div>
<p class="narration">
As you walked further through the empty town, Elyria seemed to grow more agitated. She suddenly paused in front of a quaint building, its exterior remarkably preserved. The faint outline on a corroded plaque hinted that it was once a butcher shop. She whispers, more to herself than anyone else.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Borin... Borin ran this place...</p>
</div>
<p class="narration">
Curious, you reach for the door. It's surprisingly intact but with rusted hinges and it groans in protest as you nudge it open. The inside, in stark contrast to the exterior, shows the passage of time. Any wooden structures that might've existed- counters, displays, shelves- had all long since decayed, leaving only faint discolored outlines on the stone floor and walls. Fragments of metal fixtures, corroded and shapeless, lay scattered, suggesting the presence of tools or decorations that once adorned the place.
The walls, made of stone and brick, are stained with age, showing signs of moisture damage in the darker patches. Windows were fogged with age, distorting the view outside.
The floor, while predominantly stone, had depressions and grooves, hinting at the locations of former fixtures. Cobwebs hang from every corner with a thick layer of dust covering the ground, disturbed only by your footsteps.
</p>
<<else>>
<p class="narration">
With each step, the silent city unveils its enigmatic history. The streets stretch out like arteries of an old heart, flanked by towering Victorian edifices made of dark stone and intricate ironwork. These structures, arising from their cobblestone base, carry the weight of countless ages. Stone facades intricately carved with cherubs and gargoyles seem as though they might come alive at any moment.
Remarkably, for a city that appears to stand still in time, the buildings seem so well-preserved. Not a hint of erosion scuffs their surfaces, and no opportunistic vines reach to reclaim them. It feels as though the city is merely asleep, waiting for someone's footsteps to stir it awake.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Rhelyla pauses to examine one of the blossoms, curiosity glimmering in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<p class="narration">
You agree, but...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But why is it on every doorstep? It's like some kind of memorial.</p>
</div>
<p class="narration">
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Rhelyla's gentle voice breaks the eerie quiet. She points toward one of the electric street lamps, wide-eyed with fascination.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How do these shine so brightly without flame?</p>
</div>
<p class="narration">
You glance at the lamp, considering the oddity before answering,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's due to electricity. It's... kind of like the energy from lightning in the sky.</p>
</div>
<p class="narration">
Her brows furrow in genuine curiosity,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What strange magic is this 'electricity'?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's basically the same thing as thunder magic, without actually being magic. It's a kind of energy, much like those bright flashes of thunder during a storm.</p>
</div>
<p class="narration">
You pause for a moment, thinking.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose it's kind of like the magic of my world...</p>
</div>
<<if $rhelylaknows is false>>
<<set $rhelylaknows to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Your...world? What do you mean? Why do you know so much about this?</p>
</div>
<p class="narration">
You hesitate, but you see no reason not to tell her honestly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I haven't been completely honest with you. I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Rhelyla gasps,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It does explain a lot...</p>
</div>
<</if>>
<</if>>
[[continue|silentpt4rhe]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
With each step you take, the silent city unfurls its mysteries before your eyes. The streets stretch like veins through an old heart, flanked by Victorian edifices of dark stone and ornate ironwork. The buildings, rising from their cobblestone foundation, bear the weight of countless years. Their carved stone facades depict cherubs and gargoyles that look as though they're ready to spring to life.
Yet, for a city that appears untouched by time, the buildings are surprisingly well-preserved. No signs of erosion mar their surfaces, and no creeping vines seek to claim them. It's as if the city has been asleep, awaiting someone's return.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Azrael pauses to examine one of the blossoms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These flowers appear freshly placed, yet this city appears to be ancient and lifeless.</p>
</div>
<p class="narration">
You continue down the street and see the flowers adorning every home's entrance without exception.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But who left them, and why?</p>
</div>
<p class="narration">
Elyria remains silent, her gaze fixed on the flowers adorning each doorstep.
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Azrael's calm voice breaks the eerie quiet. He observes one of the electric street lamps, a twinkle of curiosity in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These lamps, they do not bear a flame. How is it that they emit light?</p>
</div>
<p class="narration">
From the cold shadow that trailed you, Elyria spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Electricity.</p>
</div>
<p class="narration">
The word she uttered hangs in the air like a half-remembered dream. You turn to Elyria in shock. How could she know of electricity in this world?
Azrael nods in quiet acknowledgment, pondering the revelation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">This 'electricity', is it akin to a form of magic?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis not magic, but the selfsame force as the flashes of thunder from the heavens.</p>
</div>
<p class="narration">
She paused, her gaze distant as if searching the recesses of her mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I know not how I know that...</p>
</div>
<p class="narration">
As you walked further through the empty town, Elyria seemed to grow more agitated. She suddenly paused in front of a quaint building, its exterior remarkably preserved. The faint outline on a corroded plaque hinted that it was once a butcher shop. She whispers, more to herself than anyone else.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Borin... Borin ran this place...</p>
</div>
<p class="narration">
Curious, you reach for the door. It's surprisingly intact but with rusted hinges and it groans in protest as you nudge it open. The inside, in stark contrast to the exterior, shows the passage of time. Any wooden structures that might've existed- counters, displays, shelves- had all long since decayed, leaving only faint discolored outlines on the stone floor and walls. Fragments of metal fixtures, corroded and shapeless, lay scattered, suggesting the presence of tools or decorations that once adorned the place.
The walls, made of stone and brick, are stained with age, showing signs of moisture damage in the darker patches. Windows were fogged with age, distorting the view outside.
The floor, while predominantly stone, had depressions and grooves, hinting at the locations of former fixtures. Cobwebs hang from every corner with a thick layer of dust covering the ground, disturbed only by your footsteps.
</p>
<<else>>
<p class="narration">
With each step, the silent city unveils its enigmatic history. The streets stretch out like arteries of an old heart, flanked by towering Victorian edifices made of dark stone and intricate ironwork. These structures, arising from their cobblestone base, carry the weight of countless ages. Stone facades intricately carved with cherubs and gargoyles seem as though they might come alive at any moment.
Remarkably, for a city that appears to stand still in time, the buildings seem so well-preserved. Not a hint of erosion scuffs their surfaces, and no opportunistic vines reach to reclaim them. It feels as though the city is merely asleep, waiting for someone's footsteps to stir it awake.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Azrael pauses to examine one of the blossoms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These flowers appear freshly placed, yet this city appears to be ancient and lifeless.</p>
</div>
<p class="narration">
You continue down the street and see the flowers adorning every home's entrance without exception.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But who left them, and why?</p>
</div>
<p class="narration">
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Azrael's calm voice breaks the eerie quiet. He observes one of the electric street lamps, a twinkle of curiosity in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These lamps... they don't burn with flame. Fascinating.</p>
</div>
<p class="narration">
You glance at the lamp, considering the oddity before answering,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's due to electricity. It's... kind of like the energy from lightning in the sky.</p>
</div>
<p class="narration">
He raises an eyebrow, intrigued.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's basically the same thing as thunder magic, without actually being magic. It's a kind of energy, much like those bright flashes of thunder during a storm.</p>
</div>
<p class="narration">
You pause for a moment, thinking.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose it's kind of like the magic of my world...</p>
</div>
<<if $azraelknows is false>>
<<set $azraelknows to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Your world? Explain.</p>
</div>
<p class="narration">
Hesitating, you decide that there's no point in hiding the truth from him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the world I come from, things like this lamp and that clock are common. Yet, magic... magic is but a tale. It's bizarre for me to find these things here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds absurd, doesn't it? A human from a completely different realm, now walking beside you as a Succubus? <<if $genderstart is "male">>And once, I was a man.<</if>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is quite fascinating.</p>
</div>
<</if>>
<</if>>
[[continue|silentpt4az]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Stepping back out into the scarlet moonlight, Elyria's face is a mask of disappointment. Azrael's gaze, however, is instantly captured by an imposing tower. This Victorian edifice reaches skyward, with ornate stonework and iron embellishments. Dominating the tower's pinnacle is a majestic clock, its intricately designed hands showing the current time as 2:37, with Roman numerals encircling its face, glistening faintly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">An interesting construct. What might its purpose be?</p>
</div>
<p class="narration">
Azrael's composed demeanor holds steady, yet his query about the clock tower reveals a genuine interest in understanding the world around him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a clocktower</p>
</div>
<p class="narration">
You begin, searching for the right words to explain to someone unfamiliar.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Inside, there's a complex arrangement of gears and mechanisms. When powered, these gears move in tandem, pushing the hands you see on its face. The shorter hand counts the hours, the longer one counts the minutes. Together, they help keep track of time, letting people know the hour and minute of the day.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating, I must have one for myself. Though I suppose it would be too large for my Manor.</p>
</div>
<p class="narration">
He chuckles softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it is possible to wear a much smaller one on your wrist.</p>
</div>
<p class="narration">
Elyria glances at you, her red eyes narrowing in suspicion. She speaks slowly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis true, but how doth thou know?</p>
</div>
<p class="narration">
Your eyes shift briefly to Azrael, then you let out a resigned sigh and confess.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<p class="narration">
Meeting Elyria's gaze, you feel a strange connection, feeling the weight of your knowledge and the mysteries of this city collide. Millennia had passed where Elyria's conversation had only been with her prey, lightly losing her accent over time. Now she stood amidst the remnants of her past, confronting someone suspicious who seemed to share an understanding of artifacts that seemingly had no place in this fantastical land.
Elyria's eyes were deep pools of suspicion and forgotten knowledge, held your gaze for a moment longer before she blinked and turned away, her orange silky hair reflecting the soft glow of the electrical lamps. She whispers,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">This city... it doth resonate with memories I cannot wholly fathom. It's both haunting and alluring,</p>
</div>
<<if $azraelknows is false>>
<<set $azraelknows to true>>
<p class="narration">
Azrael, his initial amazement replaced with a stern expression, slowly approached you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And now you're trusting us with this information?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Azrael raises an eyebrow, clearly surprised.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">So this is all from your world?</p>
</div>
<p class="narration">
You scratch your head, trying to draw from your fragmented memories of history lessons back on Earth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I'm not sure they're necessarily from my world. This city reminds me a bit of... Victorian London? Maybe around 1850-ish? The way these buildings look, the design...
But these electric street lamps...</p>
</div>
<p class="narration">
You point towards the lights lining the roads.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They seem a tad out of place. I mean, I'm no historian, but I think we started getting these more commonly towards the early 1900s or so. And yet,</p>
</div>
<p class="narration">
You step closer to one of the lamps.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The bulbs in these lamps also look way too modern. They're clear and bright, like LEDs or something. The lamps I've seen from pictures of the Victorian era had a softer, yellowish hue – nothing like this. It's kind of weird seeing them here.</p>
</div>
<p class="narration">
You cast a glance back at Azrael and Elyria.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<<else>>
<p class="narration">
As you journey deeper into the heart of the city, Azrael pauses momentarily before a decayed shop. The worn-out plaque alludes to its once lively role as a butcher shop. Though the remnants within the shop lie in a state of decay, Azrael's focus is pulled to a majestic clock tower, its hands frozen in time.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And that structure?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a clock. Inside are countless gears and mechanisms. They move in sync, causing the hands on the clock to revolve. The shorter one measures hours, while the longer one tracks minutes. It's a way to keep track of time.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating, I must have one for myself. Though I suppose it would be too large for my Manor.</p>
</div>
<p class="narration">
He chuckles softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it is possible to wear a much smaller one on your wrist.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">On my wrist? Such convenience in a mere trinket. Your world possesses curious innovations.</p>
</div>
<p class="narration">
There's a brief moment of contemplation in his eyes, clearly intrigued by the notion of time being tethered to one's arm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's too bad there's no way back home, you'd love some of the technology we had.</p>
</div>
<p class="narration">
As you continue walking, the alien, yet familiar, surroundings provoke more questions. The juxtaposition of the Victorian cityscape with oddly modern features, like the electric lamps, puzzles you.
Pausing for a moment, you scratch your head and remark,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place, it reminds me of Victorian London from my world, maybe around the 1850s? The architecture, the designs... But these lamps, with their electric glow, are quite the anomaly. In my world, I believe we start seeing them more often by the early 1900s.</p>
</div>
<p class="narration">
Stepping closer to a lamp, you observe,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And these bulbs! They're so modern-looking. Clear and radiant, akin to LEDs. The lamps I remember from Victorian pictures had a warmer, amber glow. It's... bizarre to see this mix here.</p>
</div>
<p class="narration">
You pause, realizing you might be overwhelming him with your barrage of information yet Azrael seems to be listening to you intently.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<</if>>
<p class="narration">
The castle looms ahead of you.
</p>
[[continue|silentpt5]]
</div><div class="conversation">
<p class="narration">
You tread the path towards the castle in the hush of twilight. It's as if a spell has been cast over this place, preserving it in an eternal moment.
To your left stands a stately building, its doors held slightly ajar by rusted hinges. The plaque beside it shows a finely chiseled emblem of a sword crossed over an anvil.
A few paces forward, a taller establishment beckons. Fogged windows obscure the interior, but a wrought iron sign overhead displays an image of a foaming tankard with an emblem of a veiled silhouette of a woman – unmistakably a tavern. Or perhaps a brothel?.
Further down the lane, a storefront draws your attention with its ornate sign. Carved into the wooden plaque is the image of a box with a long lens protruding from its front, surrounded by ornate patterns.
Further down the main path to the castle, an establishment with a needle and spool carved into its stone plaque, probably a tailor. While next to it, a store bearing the emblem of an open tome beckons lovers of ancient lore.
Continuing your journey you see what was probably a bakery, distinguishable by its emblem of a wheat loaf and an oven, stands next to what might have been a thriving inn – its sign, a bed below a crescent moon.
As you move, your steps seem amplified in the hush, reverberating off the Gothic facades that line the streets. The eerie silence is only interrupted by the soft sighs of the wind.
</p>
[[visit the blacksmith]] [[visit the tavern]] [[visit the ...camera shop?]] [[visit the bakery]]
[[visit the tailor]] [[visit the bookstore]] [[visit the Inn]]
[[continue to the castle|silentpt6]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Stepping back out into the scarlet moonlight, Elyria's face was a mask of disappointment. Rhelyla on the other hand, her gaze was instantly captured by an imposing tower. This Victorian edifice reached skyward, with ornate stonework and iron embelishments. Dominating the tower's pinnacle was a majestic clock, its intricately designed hands showing the current time as 2:37 with Roman numerals encircling its face, glistening faintly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is that?</p>
</div>
<p class="narration">
Rhelyla's curiosity made her forget all about her fear of the Arachne as she points in the direction of the looming structure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a clocktower</p>
</div>
<p class="narration">
You begin, searching for the right words to explain to someone unfamiliar.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Inside, there's a complex arrangement of gears and mechanisms. When powered, these gears move in tandem, pushing the hands you see on its face. The shorter hand counts the hours, the longer one counts the minutes. Together, they help keep track of time, letting people know the hour and minute of the day.</p>
</div>
<p class="narration">
Elyria glances at you, her red eyes narrowing in suspicion. She speaks slowly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis true, but how doth thou know?</p>
</div>
<p class="narration">
Your eyes shift briefly to Rhelyla, then you let out a resigned sigh and confess.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<p class="narration">
Meeting Elyria's gaze, you feel a strange connection, feeling the weight of your knowledge and the mysteries of this city collide. Millennia had passed where Elyria's conversation had only been with her prey, lightly losing her accent over time. Now she stood amidst the remnants of her past, confronting someone suspicious who seemed to share an understanding of artifacts that seemingly had no place in this fantastical land.
Elyria's eyes were deep pools of suspicion and forgotten knowledge, held your gaze for a moment longer before she blinked and turned away, her orange silky hair reflecting the soft glow of the electrical lamps. She whispers,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">This city... it doth resonate with memories I cannot wholly fathom. It's both haunting and alluring,</p>
</div>
<<if $rhelylaknows is false>>
<<set $rhelylaknows to true>>
<p class="narration">
Rhelyla, her initial amazement replaced with concern, gently touched your arm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Why didn't you tell me before?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Rhelyla gasps,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It does explain a lot...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But if this is all stuff from your world, what does it all mean?</p>
</div>
<p class="narration">
You scratch your head, trying to draw from your fragmented memories of history lessons back on Earth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I'm not sure they're necessarily from my world. This city reminds me a bit of... Victorian London? Maybe around 1850-ish? The way these buildings look, the design...
But these electric street lamps...</p>
</div>
<p class="narration">
You point towards the lights lining the roads.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They seem a tad out of place. I mean, I'm no historian, but I think we started getting these more commonly towards the early 1900s or so. And yet,</p>
</div>
<p class="narration">
You step closer to one of the lamps.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The bulbs in these lamps also look way too modern. They're clear and bright, like LEDs or something. The lamps I've seen from pictures of the Victorian era had a softer, yellowish hue – nothing like this. It's kind of weird seeing them here.</p>
</div>
<p class="narration">
You cast a glance back at Rhelyla and Elyria, catching their bemused expressions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<<else>>
<p class="narration">
As you delve deeper into the city, Rhelyla stops abruptly in front of a quaint shop. Its exterior is a marvel of preservation. A nearly illegible plaque suggests it once serves as a butcher shop. Pushing the door open, the insides tell a very different story. Wooden structures have succumbed to time, leaving only faint stains on the stone floor and walls, suggesting where they once stand. Corroded fragments of metal lie strewn around, a melancholy reminder of tools and decorations that once have a purpose here.
Emerging from the shop and into the scarlet glow of the evening, Rhelyla's attention captures a tall, ornate tower. A grand clock adorns its pinnacle, its hands hinting at a time long past.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a clock. Inside are countless gears and mechanisms. They move in sync, causing the hands on the clock to revolve. The shorter one measures hours, while the longer one tracks minutes. It's a way to keep track of time.</p>
</div>
<p class="narration">
As you continue walking, the alien, yet familiar, surroundings provoke more questions. The juxtaposition of the Victorian cityscape with oddly modern features, like the electric lamps, puzzles you.
Pausing for a moment, you scratch your head and remark,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place, it reminds me of Victorian London from my world, maybe around the 1850s? The architecture, the designs... But these lamps, with their electric glow, are quite the anomaly. In my world, I believe we start seeing them more often by the early 1900s.</p>
</div>
<p class="narration">
Stepping closer to a lamp, you observe,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And these bulbs! They're so modern-looking. Clear and radiant, akin to LEDs. The lamps I remember from Victorian pictures had a warmer, amber glow. It's... bizarre to see this mix here.</p>
</div>
<p class="narration">
You realize you're rambling as you look back at Rhelyla
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<</if>>
<p class="narration">
The castle looms ahead of you.
</p>
[[continue|silentpt5]]
</div><div class="conversation">
<p class="narration">
Pushing against the entrance of the blacksmith's establishment, the door gives way with a haunting creak, its age and fragility evident. As you step in, your eyes struggle to adjust to the profound darkness. The scarlet moonlight filters through cracks, casting an eerie red hue over a heavy blanket of dust that engulfs the room.
What may have once been wooden benches, now only faint outlines remain in the stone.
The fragmented silhouettes of decayed handles, tools, and other wooden remnants lay settled within the dust along with small pieces of corroded metal.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The tavern door screeches open in protest, its hinges stiffened by time. You step across the threshold into darkness and decay. Your footsteps send up plumes of ancient dust that choke the air and coat each surface in a pall of gray.
Rotted wood litters the floor in piles of rubble, barely discernible as the remains of tables and chairs. Shards of ceramic crunch underfoot, their glaze long dulled by millennia of abandonment. Though no bodies lie among the ruins, you envision silhouettes strewn where they last fell, their forms faded but immortalized in dust.
Ahead, the silhouette of the bar counter emerges from the shadows. No bottles or polished wood adorn its surface now. Yet even this hollowed relic stands as a monument to memories this chamber once held, its essence permeating the very air. Flecks of glass glint in errant streaks of moonlight, winking like faint stars in tribute to nights of revelry centuries extinguished.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The dim luminescence of the streetlights casts an eerie glow on a distinctive plaque outside the next shop—an image of a box with a long lens protruding from its front, surrounded by ornate patterns.
</p>
<<if $silentpartner is "az">>
<p class="narration">
Azrael pauses, tilting his head slightly in contemplation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">What sort of establishment do you believe this was?</p>
</div>
<<else>>
<p class="narration">
Rhelyla tilts her head, puzzled by the image printed on the plaque.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is this supposed to be?</p>
</div>
<</if>>
<p class="narration">
You glance at the emblem, piecing together the sparse clues.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It looks like a camera shop, I think.</p>
</div>
<<if $silentpartner is "az">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A camera?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What's a camera?</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It captured likenesses, it did. At times static, and at others, they did stir. Think of a portrait, but done in but a moment's time, with immaculate precision. Occasionally... these images, on occasion... on occasion, these images... they did animate...</p>
</div>
<p class="narration">
You nod along, though you're surprised Elyria even knows of video cameras.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's like... It's like someone were painting a picture of you, but it's instant and more accurate than your best artist.</p>
</div>
<</if>>
<p class="narration">
The two of you decide to step inside. <<if $alive.elyria is true and $elyriarel gte 30>>Elyria stays at the doorway, but pokes her head inside. <</if>>As with the other shops, decay is the predominant theme. Muted moonlight trickles in, revealing tables and counters, their surfaces devoid of any trace of the wooden or paper articles they might once have held. However, glinting in the scarce light are vestiges of what was once technology. Among the dust and decay lay fragmented components, but one item in particular catches your attention.
Resting on the ground, amidst the debris is an object constructed mainly of gold and copper, tarnished with age but still retaining a certain lustre. Its design is reminiscent of a camera, but not any you've encountered. The lens is large and ornate, set into a box-like body, with several dials and switches now corroded. The tripod upon which it might have once stood has all but disappeared, but the camera itself, though damaged, remains an interesting artifact.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is strange... it looks like some sort of video camera. I might not have paid the most attention in history class, but I'm pretty sure this kind of electrical camera is way ahead of its time. Wasn't the first video camera introduced somewhere around the end of the Victorian era? And I think it took way longer than that for them to become available for regular folks, like mid-1900s or so?</p>
</div>
<<if $silentpartner is "az">>
<p class="narration">
Azrael kneels beside it, his fingers brushing over the tarnished metal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating. A relic of a time lost, yet seemingly ahead of its surroundings.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So could we capture images with this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Assuming I'm even correct about this, definitely not in it's current state. But since it's mostly made out of gold, it looks like it survived most of the corrosion. But then there's the matter of film, there's no way that survived until now.</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
From behind, Elyria, who had been silent until now, steps closer. Her voice, though distant carries a note of recognition.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis a camera. A symbol of luxury from my ...home? This one doth appear notably lavish, yet they were of some commonplace.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For me, it's like going back in time and seeing things that shouldn't exist.</p>
</div>
<</if>>
<<if $silentpartner is "az">>
<p class="narration">
Azrael's gaze remains fixed on the device, his curiosity piqued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Such advancements, how did we ever lose them to time...
I trust there's no one to mind if I were to return for this later.</p>
</div>
<</if>>
<p class="narration">
You step back outside the shop, the castle beckoning you forward.
</p>
[[back|silentpt5]]
</div>
<div class="conversation">
<p class="narration">
The tailor shop's weathered door yields reluctantly to your push, the hinges groaning their painful protest. Across the threshold, motes dance in the angled beams of moonlight piercing the darkness within. Silhouettes of counters, chests and display racks loom.
In a shadowed corner, an antique mirror made of what appears to be copper and gold stands cracked but intact, its mercurial gaze now reflecting only stillness. The glass is too fogged and caked with dust for you to make out your reflection, you pause in somber reverence.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The scarlet hue of the moonlight paints the ornate gothic sign overhead in unsettling shades, revealing what was once a haven for bibliophiles like Azrael.
Pushing against the door, it groans in subtle protest before giving way. The first sensation is that of emptiness, an aching void where tales, knowledge, and adventures were once housed. Rows upon rows of shelving stretch out, but where there should be volumes, only the faintest outlines in the dust remain.
The very air seems to mourn the loss, heavy with the weight of vanished stories.
</p>
<<if $silentpartner is "az">>
<p class="narration">
Beside you, Azrael's usually impassive demeanor shifts. He clicks his tongue softly, a sound that echoes slightly in the stillness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I must admit, even though I did not harbor grand expectations, seeing the desolation of what was once a treasure trove... it is more disheartening than I anticipated.</p>
</div>
<</if>>
<p class="narration">
The store's melancholy permeates every inch, a poignant reminder of the impermanence of even the most cherished things. The shadowy remnants of reading nooks and a long-forgotten fireplace convey tales of cozy evenings and whispered secrets between the pages. Yet now, only silence and the indomitable march of time prevail.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The inn's door, barely clinging to its hinges, creaks open to reveal a haunting darkness within. Your footsteps echo hollowly through the decaying antechamber, sending plumes of dust dancing in the disturbed air. Silence hangs heavy, any sounds of merriment long since extinguished.
You pass rotted wooden counters, now mere husks crumbling with the slightest touch.
A stone staircase winds upward, the steps cracked and fractured. Rooms line the second floor, doors ajar to reveal cobwebbed interiors. Aside from occasional pieces of metal, ceramic and glass the interior is empty. A lot of time must have passed for this much decay.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
Gothic spires loom overhead as you traverse the winding streets, drawing ever nearer to the castle rising in the distance. Ornate stonework adorns each edifice you pass, from intricate window mullions to towering arched entryways. Gargoyles stand frozen in mid-sneer atop the rooftops, as though caught mid-battle.
You round a corner and the town center unfolds before you, its familiar landmarks now scarred by calamity. The formidable clocktower still stands intact, guarding the plaza below. Yet the surrounding buildings bear gaping wounds where explosions tore through stone and mortar. Craters mar the once-pristine cobblestone streets, as if raging sorceries impacted like artillery shells.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella surveys the devastation, eyes welling with tears. Beautifully carved statues litter the square, blasted into unrecognizable fragments.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This was the heart of our fair city... What misfortune has befallen it?</p>
</div>
<p class="narration">
Elyria surveys the devastation silently, her face unreadable.
</p>
<<else>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Elyria surveys the devastation silently, her face unreadable.
</p>
<</if>>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla voices aloud your shared bewilderment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What manner of chaos has occured here?</p>
</div>
<<else>>
<p class="narration">
Azrael's calm voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">There are scars from powerful magic engrained deeply here. This destruction was no mundane skirmish.</p>
</div>
<</if>>
<<if $allies.includes("arabella")>>
<p class="narration">
Meanwhile, Arabella drifts toward the doorways. Each adorned by a single white flower, petals just beginning to wilt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">More flowers, just like the one that lay at mine own door...</p>
</div>
<<else>>
<p class="narration">
As you tread cautiously onward, glimpses of white catch your eye. Upon each battered doorstep lies a single delicate flower, its crisp petals only just beginning to wilt.
</p>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
<<if $allies.includes("arabella")>> Elyria rests a consoling hand on Arabella's back, then w<<else>>W<</if>>ith no words spoken, Elyria continues towards the castle.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's continue.</p>
</div>
<</if>>
[[continue|castle-entrance][$currentlocation to "castleexterior"]]
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
You enter the bakery. No smell of fresh baked goods reaches your nose, instead only a stagnant scent of rot. You gently push the door, and with a creaking sound it grants you entrance.
Within, you're greeted by the ghostly visage of a storefront. Beneath a fine layer of dust the stone counters stand forlorn. To the side, discolored outlines are all that remains of shelves that may have held pastries and bread.
Clay pots and containers now sit empty and cracked, their contents long since evaporated.
You turn to leave, nothing more to see here.
</p>
<<if ndef $silentbella>>
<<if $arabellastone is false and $alive.arabella is true>>
<p class="narration">
Yet as you prepare to step out, leaving the remnants of the bakery, a soft sniffling reaches your ears. The noise was so soft you wouldn't have caught it without your enhanced hearing. The sound emanates not from this bakery, but from a nearby stone dwelling. Though fogged you can see light behind the glass.
</p>
[[investigate the sound|arabella-sniffle]]
<</if>>
<</if>>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The whisper of sorrowful sobs guides you through the dense silence of the Silent City, each footstep echoing like a muted heartbeat.
<<if $alive.elyria is true and $elyriarel gte 30>>
You glance to Elyria, whose eyes narrow with confusion, but she follows closely, scuttling behind with her spider-like grace. It appears she doesn't hear the same noise you do.
<</if>>
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla, her own heightened hearing tuned into the faint sound of distress, follows closely behind you with silent determination.
</p>
<<else>>
<p class="narration">
Azrael follows behind you with a questioning look on his face, but he remains silent, sensing your urgency.
</p>
<</if>>
<p class="narration">
Nestled amidst the surrounding structures, stands an impressive manor. As you approach, the source of the weeping becomes clear: an open balcony window allows the melancholic sound to spill forth in the night.
<<if $alive.elyria is true and $elyriarel gte 30>>
A look at her face shows Elyria can hear it now too.
<</if>>
The door, weary and rusted from countless years, groans in resistance as you push. Inside is a large room, with skeletal chandeliers that are mere remnants of their former splendor, crashed on the floor.
While much of the interior had already long since decayed, the marble staircase ahead remains intact. Small footprints in the dust point you in the direction of the gentle sound of despair.
Emerging into one of the expansive bedrooms, you are greeted by a scene that <<if $corruption lt 25>>tugs at your heartstrings<<else>>might have brought a tear to your eye if you were still human<</if>>.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/crying.webp">
Inside, a young woman kneels, her emerald satin dress stained and dirty as it pools on the dusty stone floor. Chestnut ringlets curtain her face as she leans forward, shoulder shaking with muffled sobs. Before her lies a fragmented skull, browned with age amidst a crumbling pile of rubble - all that remains of a corpse.
Ignorant of your presence, she reaches out with trembling hands, hesitating above the brittle bone. Her finger grazes an eggshell-thin edge, causing it to collapse into itself, a faint imprint of her beloved's features once laid. She gasps, pulling back in dismay as pieces scatter across the stone floor.
With infinite care, she gathers the fragile fragments, cradling them like holy relics. A few teeth cling and strands of hair cling tenaciously to the pieces of bone. She brushes a delicate finger across them, lips quivering.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla's voice, soft and full of anguish breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Who is she?</p>
</div>
<<else>>
<p class="narration">
Azrael's soft voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The weight of loss, compounded by time... It's a cruel thing, to see what remains after so long. But who is she?</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Before you have a chance to answer, Elyria's usually impassive features falter for a brief moment. As she gazes upon the woman, glimpses of her own fractured memories seep through, imbuing the moment with a poignancy that makes the air feel thick. In a whisper, and trembling with emotion she utters a name.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Arabella...</p>
</div>
<p class="narration">
Suddenly aware of your presence, the girl's sobs cease immediately and her eyes snap past you and your companion in Elyria's direction. A gasp escapes her lips as she takes in the monstrous spider half fused to Elyria's pale naked torso. She stumbles backward in shock, pressing against the cold stone wall behind her.
The girl stills, studying Elyria's human features intently as her panic subsides.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">E...Elyria?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">What fate hath befeel thee after mine own...</p>
</div>
<p class="narration">
Elyria shakes her head regretfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">My mind recalls little. Only horrors and violence fill the void between then and now. But I know thee, Arabella. We were...friends.</p>
</div>
<p class="narration">
Arabella's eyes glisten with fresh tears
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine own mother... All those we knew...</p>
</div>
<p class="narration">
You step to the side as she tentatively steps forward, extending a trembling hand to touch Elyria's cheek with affection tinged with lingering fear. Elyria closes her eyes, comforted by her friend's acceptance despite the monstrosity she has become. <<if $silentpartner is "rhe">>You quietly nod to Rhelyla, and the two of you make your exit, leaving them speak alone.<<else>>Azrael clasps a hand on your shoulder, and pulls you out of the room, leaving them to speak alone.<</if>>
</p>
<<set $silentbella to "complete">>
[[downstairs|arabella-sniffle2]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Arabella...</p>
</div>
<p class="narration">
Suddenly aware of your presence, the girl's sobs cease immediately and her eyes snap up to you, first taking in your face, then your horns and your companion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">The one who saved me before. What hast transpired here? Mine own mother... All those I knew...</p>
</div>
<<if $corruption gt 25>>
<p class="narration">
You shrug your shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mortals die. That's simply how it is.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla shoots you a glare.
</p>
<<set $rhelylarel -= 5>>
<<else>>
<p class="narration">
Azrael looks at you, surprised at your statement.
</p>
<<set $azraelrel -= 5>>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I don't know...
You had been turned to stone for a very long time.</p>
</div>
<p class="narration">
Understanding shows on her face, immediately replaced by sadness.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am grateful to thee for saving me but... I prithee, take thy leave. I wish to be alone.</p>
</div>
[[back|silentpt5]]
<<set $silentbella to "failed">>
<</if>>
</div><div class="conversation">
<p class="narration">
<<if $silentpartner is "rhe">>You and Rhelyla<<else>>You and Azrael<</if>> wait patiently on the bottom floor of the manor.
Before long, the tapping of numerous arachnid legs on marble notifies you of their approach.
Elyria's pale torso comes into view as she descends the spiral staircase, followed by Arabella gingerly holding up the skirt of her emerald gown. Though her face is still streaked with tears, Arabella's laughter rings brightly through the open space.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Oh Elyria, thy mastery of our mother tongue hath become positively ghastly over the years!</p>
</div>
<p class="narration">
She teases, Elyria's usual stoic expression softens ever so slightly in a hint of a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">You must regale me with tales of how you came to lose all sense of decency and propriety!</p>
</div>
<p class="narration">
Elyria looks down to her naked breasts and lifts a scythe and clawed hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">They got in the way.</p>
</div>
<p class="narration">
Arabella feigns axacerbation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">You are absolutely hopeless, my dear! We shall find you a gown posthaste!</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Unless thou art hoping to ensnare someone with thy immodest state?</p>
</div>
<p class="narration">
Rhelyla stands by you, amused by their conversation, seemingly over her fear of the Arachne woman.
Elyria acquiesces with a rare and subtle smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">If thou insist, Lady Arabella. I admit a gown may allow freer movement than thine wandering eyes.</p>
</div>
<p class="narration">
Arabella laughs brightly at Elyria’s dry wit.
</p>
<<else>>
<p class="narration">
Arabella's eyes fall on Azrael's handsome features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Unless thou art hoping to ensnare someone with thy immodest state?</p>
</div>
<p class="narration">
She punctuates her joke with an exaggerated wink towards Azrael.
Azrael opens his mouth to reply but hesitates uncharacteristically. A subtle flush rises on his normally composed face. He clears his throat and turns his head aside, unable to meet Arabella’s playful gaze.
It's the first time you've seen the calm and collected Azrael at a loss for words.
</p>
<</if>>
<p class="narration">
Upon reaching the bottom of the stairs, Elyria turns to you, her face returning to its typical impassivity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Arabella hath informed me that it was thee who saved her from a terrible fate. You have my eternal gratitude, and I swear to serve you henceforth.</p>
</div>
<p class="narration">
Confused, you begin to panic. This is way too sudden and unexpected, yet before you get a chance to speak, Arabella curtsies before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou hast also mine own vow, fair lady. Lady Elyria and I once served as chambermaids to a long forgotten princess. Alas, there remains... naught for us in this place any longer. We do pledge our service unto thee.</p>
</div>
<p class="narration">
Elyria echoes the solemn oath, bowing her pale human half.
You panic, protesting.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am not worthy of your service! And how would I ever sneak Elyria back into the city?</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
But they ignore your flustered objections and continue their bow.
Rhelyla, observing this, steps forth enthusiastically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">If the two of them wish to join you, you should be glad for the company. Allow them to show their gratitude in their own way.</p>
</div>
<<else>>
<p class="narration">
But they ignore your flustered objections and continue their bow.
Azrael, observing this, chuckles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It seems you have gained even more powerful allies.</p>
</div>
<</if>>
<p class="narration">
Blushing furiously, you turn and take your leave from the manor as you ponder how you're going to sneak Elyria into your tiny home.
</p>
[[back|silentpt5]]
</div>
<<set $allies.push("arabella")>> /* Adds Arabella to the list */
<<set $allies.push("elyria")>> /* Adds Arabella to the list */
<<set $elyriarel to 100>>
<<set $arabellarel to 100>><div class="conversation">
<p class="narration">
Under the crimson glow of the moon, you finally arrive at your destination. The towering stronghold at the city's heart.
You pass beneath a medieval portcullis to emerge in the castle's sprawling courtyard, revealing a blanket of glowing white blossoms, the same ones left at each doorstep.
Your eyes follow the soaring Gothic architecture of pointed arches, the facade is cold stone and looming gargoyles, a forlorn beauty to the isolated citadel.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Do you think the Demon God has been leaving those flowers? But why?</p>
</div>
<<else>>
<p class="narration">
A barely audible whisper, you barely catch Azrael's words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">First the city, now here... Is this Lady Seraphina's doing?</p>
</div>
<</if>>
[[enter the castle][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
The heavy oak doors groan open to reveal the grand interior of the silent castle. Your footsteps echo across the cavernous entrance hall as you take in the vaulted ceilings arched with intricate stonework and buttresses. Ornate iron sconces holding electric bulbs meant to resemble flames, interspersed with tapestries depicting scenes of medieval lore. The checkered marble floors gleam under the candlelight. At the far end of the hall, a curved staircase with wrought iron railings ascends to a balcony landing overlooking the space.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla gasps as she witnesses the scene.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Is this really a vampire's lair?</p>
</div>
<p class="narration">
A faint sound grazes your enhanced hearing - the barest hint of a melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you <<if $elyriarel gte 30>>guys <</if>>hear... Music?</p>
</div>
<p class="narration">
<<if $allies.includes("arabella")>>Rhelyla, Elyria and Arabella pause, but after a moment Elyria and Arabella shake their heads. Rhelyla on the other hand nods in affirmation.<<elseif $elyriarel gte 30>>Rhelyla and Elyria pause, but Elyria shakes her head after a moment. Rhelyla on the other hand nods in affirmation<<else>>Rhelyla pauses and nods after a moment.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I hear... something. Just barely, I can't make it out.</p>
</div>
<p class="narration">
Rhelyla moves closer to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We should proceed with caution, my friend.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">As I am certain mine friend hath forgotten much, prithee allow me to serve as thy guide!</p>
</div>
<p class="narration">
Elyria narrows her eyes but says nothing. You stifle a chuckle at Arabella's gentle teasing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Lo! Here before us lieth the corridors leading unto the dining hall, sitting room, conservatory, kitchens, and grand library,</p>
</div>
<p class="narration">
Arabella declares with exaggerated grandeur, pointing to each in turn.
</p>
<<else>>
<p class="narration">
You<<if $elyriarel gte 30>>,Rhelyla and Elyria<<else>> and Rhelyla<</if>> take a quick peak around the grand hall finding hallways leading to a dining room, a sitting room, a conservatory, kitchen and the library.
</p>
<</if>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Remarkable craftsmanship for a lair of darkness, not what you'd expect from a Demon God.</p>
</div>
<p class="narration">
A faint sound grazes your enhanced hearing - the barest hint of a melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you <<if $elyriarel gte 30>>guys <</if>>hear... Music?</p>
</div>
<p class="narration">
<<if $allies.includes("arabella")>>Azrael, Elyria and Arabella pause, but after a moment they shake their heads.<<elseif $elyriarel gte 30>>Azrael and Elyria pause, but both shake their heads after a moment.<<else>>Azrael pauses, but after a moment he shakes his head<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The acoustics play tricks in old halls like these. Pay it no mind.
Now, I shall take my leave to peruse the library, as we discussed. My lady, excuse me while I pursue some scholarly reflections.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">It would please me greatly to escort thee to the library, Sir Azrael.</p>
</div>
<p class="narration">
Arabella takes his arm, then looks back and winks at Elyria before pulling him along.
</p>
<</if>>
<p class="narration">
With a cordial bow, <<if $allies.includes("arabella")>>they depart<<else>>he departs<</if>> leaving you alone<<if $elyriarel gte 30>> with Elyria<</if>>.
</p>
<<if $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">An odd departure.</p>
</div>
<</if>>
<p class="narration">
You<<if $elyriarel gte 30>> and Elyria<</if>> take a quick peak around the grand hall finding hallways leading to a dining room, a sitting room, a conservatory, kitchen and the library.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Before you have time to inspect any of the rooms, Arabella returns looking a little grumpy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">As soon as I hadst brought him unto the library, t'was as though he had forgot mine own presence entirely.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thy talents for flirtation art sorely lacking. Perhaps brush up on the wiles of courtship?</p>
</div>
<p class="narration">
You chuckle along, it's good to see Elyria in a different light than you had come to know so far.
</p>
<</if>>
<</if>>
[[dining room|castle dining]] [[sitting room|castle sitting]] [[conservatory|castle convervatory]]
[[kitchen|castle kitchen]] [[library|castle library]]
[[upstairs|castle2f]]
</div>
<<set $arousal to 0>><div class="conversation">
<<if ndef $f2visited>>
<<set $f2visited to true>>
<<if $silentpartner is "rhe">>
<p class="narration">
As you ascend the winding staircase, the melancholy notes of a piano grow louder in your ears. Rhelyla's eyes meet yours, confirming she also hears the sorrowful melody. <<if $elyriarel gte 30>>Yet Elyria seems oblivious, focused intently on the steps.<</if>>
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella's song-like voice, thick with accent breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This floor is simply spare rooms for guests. There isn't much to see here.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's as though no one has ever truly lived here.</p>
</div>
<p class="narration">
Rhelyla nods in solemn agreement.
</p>
<</if>>
<<else>>
<p class="narration">
As you ascend the winding staircase, the melancholy notes of a piano grow louder in your ears. <<if $elyriarel gte 30>>However when you look around, it appears you're still the only one who hears anything.<</if>>
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella's song-like voice, thick with accent breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This floor is simply spare rooms for guests. There isn't much to see here.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's as though no one has ever truly lived here.</p>
</div>
<</if>>
<</if>>
<<else>>
<p class="narration">
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<</if>>
[[downstairs|castle1f]] [[upstairs|castle3f]]
</div><div class="conversation">
<<if ndef $f3visited>>
<<set $f3visited to true>>
<p class="narration">
Reaching the third floor, the decor shifts to an elegant refinement. The soft glow of electrical lamps with gothic designs illuminates the space. Each lamp is beautiful, with wrought iron bases twisted into intricate patterns, supporting bulbs encased in stained glass that cast multicolored patterns on the walls.
Tapestries rich in hue and detail show depictions of dragons, knights, and maidens. Some depict grand battles, while others portray enchanted forests. The glimmer of light from the lamps gives them an almost lifelike quality, making the scenes dance and shimmer.
Marble busts with lifelike expressions stand sentinel along the corridor, their watchful eyes seeming to follow your every move with an eerie stillness. The names of past royalty and notable figures of the Silent City are engraved on the pedestals beneath them.
The hallway is lined with several ornate doors, each leading to the private chambers of the castle's former inhabitants. The grandest of these doors, adorned with gold leaf and intricate carvings of the kingdom's crest, undoubtedly lead to the chambers of the king and queen. Another set, slightly less grand but still beautifully decorated with silver inlays and delicate motifs, likely belong to the royal children or other high-ranking nobles.
As you walk, the mournful notes of the piano grow louder, echoing through the vast halls. The melody is hauntingly beautiful, filled with sorrow, longing, and a hint of despair. The music seems to be emanating from one of the less grand doors, which is slightly ajar. The door's design, while less opulent than the king and queen's, is still exquisite, with carvings of roses and ivy intertwined around a central crest, perhaps indicating the room of the princess.
</p>
<<if $elyriarel gte 30>>
<p class="narration">
Elyria's spider legs tap softly on the marble floor<<if $allies.includes("arabella")>>, her cold demeanor slightly softened by the presence of Arabella. She whispers, her voice filled with emotion.<<else>>.<</if>>
</p>
<</if>>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Methinks the very soul of this castle doth cry out...</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who's playing the piano... The person who left those flowers? Or perhaps the Demon God.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am unacquainted with thy Demon God, but this song is known in our land, 'tis a song of loss. In mine own time, I knew of no musicians of such skill. Yet, ne'er have I heard it played with such mastery. Whosoever is beyond this door is a maestro beyond reckoning.</p>
</div>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla's expression appears to be holding back tears at the melody.
</p>
<</if>>
<<else>>
<p class="narration">
You've returned to the third floor of the castle.
The hallway is lined with several ornate doors, each leading to the private chambers of the castle's former inhabitants. The grandest of these doors, adorned with gold leaf and intricate carvings of the kingdom's crest, undoubtedly lead to the chambers of the king and queen. Another set, slightly less grand but still beautifully decorated with silver inlays and delicate motifs, likely belong to the royal children or other high-ranking nobles.
As you walk, the mournful notes of the piano grow louder, echoing through the vast halls. The melody is hauntingly beautiful, filled with sorrow, longing, and a hint of despair. The music seems to be emanating from one of the less grand doors, which is slightly ajar. The door's design, while less opulent than the king and queen's, is still exquisite, with carvings of roses and ivy intertwined around a central crest, perhaps indicating the room of the princess.
</p>
<</if>>
<p class="narration">
You should be ready for a confrontation. You don't know what lays beyond that door, but it could be anything.
</p>
[[enter the room with music|castleprincess][$currentlocation to "silentbedroom"]]
[[upstairs|castle4f]] [[downstairs|castle2f]]
</div><div class="conversation">
<<if ndef $f4visited>>
<<set $f4visited to true>>
<p class="narration">
Ascending to the top floor, the ambiance subtly transforms, revealing the quarters where the maids once resided. Though intended for the castle's staff, the design and decor are far from modest. The soft luminescence of electrical lamps, adorned with intricate gothic motifs, casts a warm glow throughout the corridor. Each lamp, a work of art in itself, stands on bases of twisted wrought iron, their bulbs sheltered by stained glass.
Wall hangings, though less grand than the ones below, are no less captivating. Elegant wooden lockers and cabinets line the corridor. Their polished surfaces reflect the ambient light, and upon closer inspection you can see delicate carvings of flowers and birds etched into the wood.
The corridor is dotted with doors, each leading to a room that once served as rooms for maids and servants.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella leads you to one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">When servants are brought into employ, they're granted the privilege to select a design for their door's carving. By such means, we mark our quarters distinct. This very chamber belongeth to me.</p>
</div>
<p class="narration">
She opens the door and leads you inside.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Elyria and I, many a night, did engage in whispered conversations of potential suitors and—</p>
</div>
<p class="narration">
She halts her words, casting a glance at Elyria's face, fearing she might have evoked unwelcome memories. Yet Elyria's countenance remains unchanged.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">nevermind.</p>
</div>
<p class="narration">
She hesitates for a moment, then turns to Elyria.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Wouldst thou like to see thine own chamber?</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Her voice quivering slightly, perhaps she was hoping to rekindle a shared memory.
Sensing the delicate moment, Rhelyla turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Would you come look at the designs on the other doors with me?</p>
</div>
<p class="narration">
You nod in agreement and follow her back into the softly lit corridor.
Arabella leads Elyria to a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple. Elyria pauses briefly, touching the design before the two of them enter.
Rhelyla and you wait and time seems to stretch with each minute feeling longer than the last.
When the door finally opens, Elyria steps out, her expression as cold and impassive as ever. However, nestled amidst her hair is a delicate hairpin of white gold, its central sapphire and surrounding moonstones catching the lamplight's gleam. Close behind, Arabella steps forth, traces of dried tears staining her cheeks, yet her eyes glisten, and her smile beams radiantly.
</p>
<<else>>
<p class="narration">
Sensing the delicate moment, you excuse yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm going to go look at the other designs.</p>
</div>
<p class="narration">
You head back into the softly lit corridor.
Arabella leads Elyria to a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple. Elyria pauses briefly, touching the design before the two of them enter.
You wait and time seems to stretch with each minute feeling longer than the last.
When the door finally opens, Elyria steps out, her expression as cold and impassive as ever. However, nestled amidst her hair is a delicate hairpin of white gold, its central sapphire and surrounding moonstones catching the lamplight's gleam. Close behind, Arabella steps forth, traces of dried tears staining her cheeks, yet her eyes glisten, and her smile beams radiantly.
</p>
<</if>>
<<set $ehairpin to true>>
[[Ask about the hairpin]]
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
You look at one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
You're about to turn back and go downstairs, but you notice Elyria staring intently at a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you want to look inside?</p>
</div>
<p class="narration">
Elyria's stoic mask briefly crumbles, revealing a momentary vulnerability. However, almost instantly, she reclaims her characteristic cold composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Nay, 'tis of no consequence to me.</p>
</div>
<<else>>
<p class="narration">
You look at one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
Another has a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple.
You look inside a couple of the rooms but nothing stands out. They appear to be maids quarters.
</p>
<</if>>
<<else>>
<p class="narration">
You've returned to the top floor, the ambiance subtly transforms, revealing the quarters where the maids once resided. Though intended for the castle's staff, the design and decor are far from modest. The soft luminescence of electrical lamps, adorned with intricate gothic motifs, casts a warm glow throughout the corridor. Each lamp, a work of art in itself, stands on bases of twisted wrought iron, their bulbs sheltered by stained glass.
The corridor is dotted with doors, each leading to a room that once served as rooms for maids and servants.
You've already been up here, and there's not much more to see.
</p>
<</if>>
[[downstairs|castle3f]]
</div><div class="conversation">
<p class="narration">
You are in the Main Hall.
Your footsteps echo across the cavernous entrance hall as you take in the vaulted ceilings arched with intricate stonework and buttresses. Ornate iron sconces holding electric bulbs meant to resemble flames, interspersed with tapestries depicting scenes of medieval lore. The checkered marble floors gleam under the candlelight. At the far end of the hall, a curved staircase with wrought iron railings ascends to a balcony landing overlooking the space.
</p>
[[dining room|castle dining]] [[sitting room|castle sitting]] [[conservatory|castle convervatory]]
[[kitchen|castle kitchen]] [[library|castle library]]
[[upstairs|castle2f]]
</div>
<<set $arousal to 0>>dungeon introduction
- dungeon / prison / jail / guard area
[[upstairs|castle1f]]<div class="conversation">
<p class="narration">
Pushing open the ornate double doors, you enter a dining hall untouched by time. Vaulted ceilings arch overhead, painted with faded yet still resplendent images. Candles in iron sconces line the paneled walls, their wicks cold and silent. At the hall's end sits an expansive table of polished ebony, circled by high-backed chairs with intricate clawed feet.
Motheaten tapestries depict epic tales along the walls, their once-vibrant threads now muted and brittle. Only dusty silence occupies each seat, as if the diners vanished mid-bite.
Approaching the table's head, you notice a lone empty wine glass, a ruby residue staining its bowl. <<if $silentpartner is "rhe">>Rhelyla shivers at the sight of it.<</if>>
Your footsteps seem deafening as you cross the floor, each creak a violent intrusion upon the chamber's peace. What stories these walls could tell, what secrets remain sealed in their antiquity. With a final glance at the faded grandeur, you take your leave, closing the doors gently on the ghosts of revelries past.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
The sitting room door yields with a shriek of unoiled hinges, opening to a chamber decorated in faded opulence. Crimson drapes, now heavy with age, frame a dusty picture window overlooking the shadowed city. Next to it, a stone fireplace carved with dancing flames houses only cold ashes.
Plush sofas circle the room, velvet upholstery worn thin by generations of powerless hands attempting to smooth it. An antique piano sits silent, its keys and pedals swallowed by darkness.
A writing desk occupies the far corner, quills and sealed ink bottles long dried and hardened. You sift through curling parchment pages scrawled with inkblotted words.
It appears as though the room has been untouched for a very long time.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
As you enter the conservatory, scarlet moonlight spills from the vaulted glass ceiling, bathing the abandoned space in a pink glow.
Stepping into the conservatory, you're surrounded by a neglected array of musical instruments and gardening tools. Shafts of moonlight slice through the vaulted glass ceiling, glinting off the metal surfaces.
In one corner lies a grand piano, its ivory keys yellowed with age, a fine layer of dust muting the sheen of the ebony finish. The closed lid reveals an intricate floral carving.
Hanging on the sculpted stone walls are violins and cellos of various sizes, wood cracked and strings frayed. Beneath them, shelves house a collection of brass instruments - trumpets, horns and shining tubas.
Gardening implements line the far wall, from rusted shears and watering cans to cracked terra cotta pots. An antique push mower gathers dust beside a moss-covered workbench housing bud nippers, grafting knives and other tools for botanical care.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've been wondering since we got here, but is it normal for the moon to be so red?</p>
</div>
<<if $alive.elyria is true and $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It has always been thus...I believe.</p>
</div>
<</if>>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou speakest true. Our city hast ever basked in the sanguine glow of yonder moon. Little but moon lilies flourish here without aid. Most of our farming was done beyond the city's borders where sunlight does not forsake us.</p>
</div>
<</if>>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<</if>>
<p class="narration">
You nod. A city of perpetual night and crimson moonlight, it seems almost inevitable that a vampiric Demon God would choose this place as her sanctuary.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
Pushing through the swinging wooden door, you enter the castle kitchens. Though untouched for ages, the space remains orderly, utensils hanging neatly from ceiling racks, pots and pans stacked properly above electric stoves.
A fine layer of dust coats each surface, muting the room's details in grayscale. Rough-hewn wooden prep tables, once vibrant from stains of herbs and oils, now appear muted and worn. The stone hearth housing a massive oven gapes cold and empty. You imagine it once bubbled with stews, roasted game and savory pies prepared for the royal table upstairs.
Exploring the shelves, you find rows of oddly shaped bottles labeled in faded script. Their scents have long since dissipated, leaving only stale air.
</p>
[[back|castle1f]]
</div><div class="conversation">
<<if ndef $libraryvisited>>
<p class="narration">
The library doors creak open with an ancient groan, as if they're reluctant to reveal the secrets within. You step inside, your senses immediately enveloped by the musty aroma of parchment, leather, and ink. The air feels thick with knowledge, and the silence is almost sacred. Your footsteps are cushioned by the plush, intricately woven rugs that stretch across the dark wooden floor, muffling any sound you might make.
Towering bookshelves loom like sentinels, their shelves laden with tomes, scrolls, and manuscripts. They're arranged in meticulous rows that stretch as far as the eye can see, creating a labyrinthine world of literary treasures. The flickering lamplight casts dancing shadows on the walls, imbuing the room with an ethereal glow.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla follows you closely as you meander deeper into the massive library. The air is thick with the scent of aged parchment and ink, and lamplight casts a warm, inviting glow over the room with towering bookshelves stretch as far as the eye can see.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Wow this place is huge... I wonder if I can find anything on the Demon Realm here.</p>
</div>
<p class="narration">
You both start to explore, your footsteps muffled by the plush, intricately woven rugs that cover the dark wooden floors. Your fingers lightly graze the spines of countless books as you wander deeper into the library. Scrolls sealed with ornate wax stamps and lavish books adorned with gold leaf and intricate designs catch your eye. The sheer volume of knowledge contained within these walls is staggering.
Rhelyla, however, quickly loses interest. She picks up a few books, flips through them, and then sets them back down with a sigh.
Near the entrance, a particularly grand tome captures your attention. It sits majestically on an ornate wooden table, its cover embossed with gold filigree. The label reads: "The Royal Annals of the Silent Kingdom."
Curious, you flip to the first entry.
<span class="note">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
</span>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, what year is it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">4,128 YFM</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella gasps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Is it truly so long past?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">YFM?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Year of the first moon.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, this book is over 4,000 years old.</p>
</div>
<<else>>
<p class="narration">
As you wander deeper into this massive library, you spot Azrael leaning back in a wooden chair, encircled by teetering stacks of books that seem to form a fortress around him. He's so engrossed in an ancient leather-bound tome that he doesn't notice your arrival. The book is balanced delicately on his knee under the warm glow of lamplight.
Your fingers lightly graze the spines of books as you wander through the aisles. You pause to examine scrolls sealed with ornate wax stamps and lavish books whose covers are adorned with gold leaf and intricate designs. You marvel at the sheer volume of knowledge contained within these walls, unsure if you'll ever be able to pull Azrael away.
Back toward the entrance, a particularly grand tome catches your eye. It sits regally on an ornate wooden table, its cover embossed with gold. The label reads: The Royal Annals of the Silent Kingdom.
As you look at it, Azrael finally looks up, his eyes meeting yours as if snapping back from a distant realm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, you've found something of interest. According to the logs, this castle and its lands have been uninhabited for millenia. Yet, remarkably, everything here seems untouched by time.</p>
</div>
<p class="narration">
Curious, you flip to the first entry.
</p>
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
</div>
</div>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, what year is it?</p>
</div>
<p class="narration">
Azrael doesn't even look up from his book.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">4,128 Year of the first moon.</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella gasps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Is it truly so long past?</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, this book is over 4,000 years old.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ordinarily, volumes of such nature are diligently transcribed anew as they begin to exhibit signs of wear. However, this particular tome seems to be at least a couple thousand years old.
Quite inexplicable, really.</p>
</div>
<</if>>
<<set $libraryvisited to true>>
<<else>>
<p class="narration">
The library doors creak open with an ancient groan, as if they're reluctant to reveal the secrets within. You step inside, your senses immediately enveloped by the musty aroma of parchment, leather, and ink. The air feels thick with knowledge, and the silence is almost sacred. Your footsteps are cushioned by the plush, intricately woven rugs that stretch across the dark wooden floor, muffling any sound you might make.
Towering bookshelves loom like sentinels, their shelves laden with tomes, scrolls, and manuscripts. They're arranged in meticulous rows that stretch as far as the eye can see, creating a labyrinthine world of literary treasures. The flickering lamplight casts dancing shadows on the walls, imbuing the room with an ethereal glow.
On one of the nearby tables lies the Royal Annals of the Silent Kingdom.
</p>
<</if>>
[[read the history|silent logbook]]
[[back|castle1f]]
</div><div class="conversation">
<<set $silentconfrontation to "started">>
<p class="narration">
The ornamented doors yield to your touch, revealing the source of the melancholic music. You pause at the threshold of a lavish bedchamber. Your steps slow, muffled by plush rugs as you scan the room. Moonlight spills through a bay window, casting long shadows across opulent furnishings.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/piano.webp">
At the room's center, a lone figure hunches over a grand piano. Her fingers dance across the keys, coaxing out discordant notes that seem to chill the air. Her snow-white hair contrasts sharply with her black gown and armor. As you approach, you involuntarily flinch. The woman's presence dominates the room.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
You glance back, noticing <<if $silentpartner is "rhe">>Rhelyla and Arabella<<else>>Arabella<</if>> hunched against an invisible weight. In contrast, Elyria stands tall, her spider limbs steady as she observes the pianist intently.
You straighten your composure and step towards the piano.
Arabella's whisper breaks through the melody.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine princess—</p>
</div>
<p class="narration">
The pianist's raised hand silences her instantly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Silence.</p>
</div>
<p class="narration">
Her soft voice carries a supernatural weight.
The melancholic notes continue, stirring an odd emotion within you. As the final chord fades, the woman rises and turns. Her ivory hair shifts with the movement, framing a face of ethereal beauty. Her eyes, though piercing, hold a deep sorrow that marks her as one of the undead, but of an almost luminous beauty.
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Glancing back you see <<if $silentpartner is "rhe">>Rhelyla silently struggling against the unseen force.<<else>>Elyria standing tall, unaffected and observing the playing woman with a quiet intensity. Her arachnid limbs show no hint of strain. Emboldened by her resilience, you steel yourself and approach the piano.<</if>>
Suddenly, a powerful force tugs at your collar, yanking you backward just in time to evade the razor-sharp tip of a rapier that had been aimed at your neck. As you regain your bearings, you lock eyes with Elyria, her face as impassive as ever, yet her arm radiating an incredible strength that just saved your life.
</p>
<<else>>
<p class="narration">
The invisible force hits you like a gale, its intensity so overwhelming that you struggle to move against it.
<<if $silentpartner is "rhe">>Rhelyla and you both slam against the wall behind you, Rhelyla crumples to the ground and is out like a light. Y<<else>>Slammed against the wall, y<</if>>ou realize the Demon God's power far surpasses anything you'd anticipated. Maybe you should have heeded Azrael's warnings after all.
</p>
<</if>>
[[continue|castleprincess2]]
</div><div class="conversation">
<p class="narration">
Unable to contain your curiosity about the hairpin, you ask Elyria about it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So... What's with the hairpin? Was it something you left behind?</p>
</div>
<p class="narration">
She responds tersely, her voice barely above a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">A gift.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Elyria, thy words are as scarce as hen's teeth!</p>
</div>
<p class="narration">
She turns to you, her eyes twinkling with mischief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">That hairpin was a boon from the princess unto Elyria. Back when they were but children, 'ere she took on the role of a bedchaimber maiden.</p>
</div>
<p class="narration">
Elyria shoots Arabella a sharp look, but the younger girl just giggles, clearly enjoying the moment.
You feel closer to the two of them.
</p>
[[downstairs|castle3f]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">I have tolerated your presence in my city. I have tolerated your presence in my home. At the very least, you could allow me to finish.</p>
</div>
<<if def $ehairpin and $ehairpin is true>>
<p class="narration">
Her words chill, uttered with restrained irritation. Her hand drifts to the gleaming rapier at her hip.
Her gaze settles on the sapphire hairpin adorning Elyria's fiery locks. As if the presence of everyone else in the room had dissolved, in a fluid motion she draws her blade and levels it at the Arachne.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">You would come to my home and steal from those that are precious to me!?</p>
</div>
<p class="narration">
Elyria recoils, confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... It was a gift...</p>
</div>
<p class="narration">
The vampire takes a threatening step forward, you prepare your claws ready to accept her advance but Arabella jumps between you two.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine Princess, Lady Seraphina! Stop thy advance, it is I, Arabella!</p>
</div>
<p class="narration">
The vampire Seraphina pauses, scruitinizing her intently. Slow recognition begins to dawn.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Arabella...? But how...?</p>
</div>
<p class="narration">
Her rapier wavers as she struggles to make sense of an impossible sight before her.
Arabella prostrates herself before the vampire, as you hesitate unsure of what action to take.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">My lady, stay thy hand. Changed she may be, you gifted her that hairpin.</p>
</div>
<<else>>
<p class="narration">
Her words are a frigid whisper, tinged with restrained irritation. She pauses, her eyes meeting Arabella's.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Arabella, have I begun to conjure phantoms in my isolation?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine princess, Lady Seraphina. 'tis truly I.</p>
</div>
<p class="narration">
Seraphina's eyes narrow as they shift to Elyria, who stands behind Arabella
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Friends? And what fiend have you brought into my sanctuary? Is this another game, an illusion, by my jailer?</p>
</div>
<p class="narration">
Elyria, usually so cold and aloof, seems visibly shaken by the accusation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Nay, mine priness. Changed she may be, yet before thee stands thy friend Elyria of old!</p>
</div>
<</if>>
<p class="narration">
Arabella and Elyria then perform a graceful yet complex maneuver. Elyria attempts to lower her arachnid lower half while simultaneously bowing her human torso, her bare breasts hanging beside her hair. Arabella joins her in this show of deep reverence for their princess.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Elyria...? Impossible. You both perished long ago.</p>
</div>
<p class="narration">
Unable to contain your bewilderment any longer, you exclaim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is a Demon God, yet you two know her!?</p>
</div>
<p class="narration">
Suddenly aware of your presence the vampire swings the sword in your direction and points it at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should have known better. My friends would never bring... her into my home.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Her rapier shifts, its point now aimed at Rhelyla, who is now clinging to your arm and shivering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">More of the same ilk. Disgusting Succubi. Worst of demon-kind.</p>
</div>
<</if>>
<p class="narration">
You step forward, ready to accept her challenge, but Elyria extends a spindly leg to bar your path.
Arabella, now in tears, cries out and rushes towards Seraphina.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Honorable Princess, stay thy hand, I beseech thee! Calm thyself and see reason!</p>
</div>
<p class="narration">
The vampire hesitates, her oppressive power faltering. But with another glance at you she grabs Arabella and pulls her into a close embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">You will not fool me again!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">No!</p>
</div>
<p class="narration">
As Seraphina's fangs close on Arabella's neck, you'll never make it in time-
</p>
[[Save her|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
The vampires eyes lock on your savior, sensing power that rivals her own.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Intruders. Fiends. How dare you enter my sanctuary?</p>
</div>
<p class="narration">
Elyria, her eyes clouded with a mix of confusion and dawning realization, mumbles,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Princess Seraphina... mine... friend?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">How would a monster come to know my name?</p>
</div>
<p class="narration">
Elyria struggles to find the words, her voice tinged with a vulnerability you'd never have expected from her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It is I, Elyria. I think we were... friends.</p>
</div>
<p class="narration">
Seraphina's eyes widen for a moment, a flicker of doubt crossing her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Elyria? Impossible. How would she become this... creature?</p>
</div>
<p class="narration">
Elyria lowers her head, her eyes filled with a sorrowful confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It has been a long time. I hath forgotten much...</p>
</div>
<p class="narration">
You hesitate, unsure of what this means for your goal, then turn to Elyria.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is one of the Demon Gods, how could you possibly know her?</p>
</div>
<p class="narration">
Your question redirects Seraphina's attention to you<<if $silentpartner is "rhe">> and Rhelyla<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should have seen past this trick. My friend would never bring YOU to my home.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
She draws her sword and points it first at you, then at Rhelyla who is now clinging to your arm and shivering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">More of the same ilk. Disgusting Succubi. Worst of demon-kind.</p>
</div>
<</if>>
<p class="narration">
The Demon God Princess Seraphina draws her rapier.
A quick glance at Elyria shows her usual impassive face, with a single tear rolling down her cheek.
<<if $silentpartner is "rhe">>Rhelyla to your side attempts to put up a brave face, but as she stands by your side you can feel her fear.<</if>>
Before you have time to consider your actions, Seraphina leaps towards you ready to pierce you with her Rapier.
</p>
[[defend yourself|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<<else>>
<p class="narration">
The Demon God, her eyes ablaze with an infernal light, glares at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">So, you're finally here. That must mean my jailer is dead. You have my thanks, but I will have my revenge. I will find more of your accursed ilk and end them too! </p>
</div>
<p class="narration">
With a fluid motion, she unsheathes her rapier, its blade gleaming ominously in the dim light. Behind her, the scarlet moon casts its blood-red glow through the window, framing her in a hauntingly beautiful silhouette.
She lunges at you, rapier aimed straight for your heart. Time seems to slow as you brace for impact, every fiber of your being focused on the gleaming tip of her blade.
</p>
[[defend yourself|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<</if>>
</div><div class="conversation">
<<if $chapter is 3.5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Unlike short-lived humans, we elves can specialize in multiple tasks. So you want to sell something?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Just so you know, once you sell an outfit you can't buy it again.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Ah, looking to sell some of your outfits? Let's see what you've got!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Just so you know, once you sell an outfit, you can't buy it again.</p>
</div>
<</if>>
<details>
<summary style="text-decoration: underline;">Click here to show outfits you can sell</summary>
<<nobr>>
<<if $wardrobe.outfit.length > 0>>
<<for _i, _sellableoutfit range $wardrobe.outfit>>
<<capture _sellableoutfit>>
<<set _sellPrice to ({
'adventurerdress': 400,
'alluringdress': 350,
'rags': 50,
'revealingdress': 300,
'goldenware': 1000
})[_sellableoutfit]>>
<<if _sellPrice>>
<<selloutfit _sellableoutfit _sellPrice "outfit">>
<</if>>
<</capture>>
<</for>>
<<else>>
<p>You don't have any outfits to sell.</p>
<</if>>
<</nobr>>
</details>
<p>Inventory:</p>
<<if $owlring isnot "sold" and $owlring is true>>
Sell the ring the owl dropped in the forest?
[[sell|tailor sell][$inv.money += 400, $owlring to "sold"]] 400 copper
<</if>>
<<if $wardrobe.accessory.includes("solarlamp")>>
Sell the Solar Lamp
<<button "Sell">>
<<set $wardrobe.accessory.splice($wardrobe.accessory.indexOf("solarlamp"), 1)>>
<<set $inv.money += 2000>>
<<goto "tailor sell">>
<</button>> 2000 copper
<</if>>
<details>
<summary style="text-decoration: underline;">Click here to show materials you can sell</summary>
<<nobr>>
<<set _material to "dog">>
<<if Object.keys($inv.materials).length > 0>>
<<for _material, _quantity range $inv.materials>>
<<capture _material _quantity>>
<<set _materialPrice to ({
"Wolf Pelt": 20,
"Alpha Wolf Fang": 20,
"Slime Gel": 20,
"Slime Core": 20,
"Bandit Leather": 20,
"Stolen Goods": 20,
"Squik Tentacle": 20,
"Squik Talon": 20,
"Goblin Cloth": 20,
"Goblin Shard": 20,
"Goblin Bowstring": 20,
"Alraune Petal": 20,
"Alraune Nectar": 20,
"Goblin Armor Fragment": 20,
"Goblin Insignia": 20,
"Giant Bone": 20,
"Giant Kilt": 20,
"Bone Carapace": 20,
"Bone Mandible": 20,
"Rock Shard": 20,
"Goblin Nail": 20,
"Orcish Leather": 20,
"Orcish Bone": 20,
"Spider Silk": 20,
"Spider Fang": 20,
"Bandit Sash": 20,
"Stolen Jewelry": 20,
"Shamanic Totem": 20,
"Spell Scroll": 20,
"Goblin Earring": 20,
"Goblin Panties": 20,
"Unknown Material": 20,
"Cum Core": 20,
"Knights Lost Honor": 20,
"Cursed Steel": 20,
"Starcore Tentacle": 20,
"Mycelial Spores": 20,
"Goblin Trinket": 20,
"Eldritch Shard": 20,
"Runic Tentacle": 20,
"Squik Ink": 20,
"Stag Heartwood": 20,
"Corrupted Antler": 20,
"Corrupted Slime Core": 20,
"Eldritch Ooze": 20,
"Goblin Wood": 20
})[_material]>>
<<if _materialPrice && _quantity > 0>>
<div class="material-sale">
<span class="material-name"><<print _material>></span>
<span class="material-quantity"> (_quantity available) </span>
<span class="material-price">for <<=_materialPrice>> copper each</span>
<br>
<<button "Sell 1">>
<<set $inv.materials[_material] -= 1>>
<<set $inv.money += _materialPrice>>
<<goto "tailor sell">>
<</button>>
<<if _quantity >= 5>>
<<button "Sell 5">>
<<set $inv.materials[_material] -= 5>>
<<set $inv.money += _materialPrice * 5>>
<<goto "tailor sell">>
<</button>>
<</if>>
<<if _quantity >= 10>>
<<button "Sell 10">>
<<set $inv.materials[_material] -= 10>>
<<set $inv.money += _materialPrice * 10>>
<<goto "tailor sell">>
<</button>>
<</if>>
</div>
<</if>>
<</capture>>
<</for>>
<<else>>
<p>You don't have any materials to sell.</p>
<</if>>
<</nobr>>
</details>
<<if $chapter lt 3>>
[[back to tailor|Tailor]]
<<elseif $chapter lt 4>>
[[back|elfblacksmith]]
<<else>>
[[back|Silent City hub][$currentlocation to "silentcity"]]
<</if>>
</div>
<<nobr>>
<<widget 'selloutfit'>>
<<set _sellableoutfit to _args[0]>>
<<set _price to _args[1]>>
<<set _slot to _args[2]>>
<<capture _sellableoutfit _price _slot>>
<<if $wardrobe[_slot].includes(_sellableoutfit)>>
<<if $outfit.outfit == _sellableoutfit>>
<<=_sellableoutfit.replace(/([A-Z])/g, ' $1').trim()>> (You're wearing this)<br>
<<else>>
<<=_sellableoutfit.replace(/([A-Z])/g, ' $1').trim()>>:
<<button "Sell">>
<<set $wardrobe[_slot].splice($wardrobe[_slot].indexOf(_sellableoutfit), 1)>>
<<set $inv.money += _price>>
<<goto "tailor sell">>
<</button>><<=_price>> copper<br>
<</if>>
<</if>>
<</capture>>
<</widget>>
<</nobr>><div class="conversation">
<p class="narration">
You accept the trade, though you're unsure if this lamp will even be useful. You can already see in the dark, what's the point? Still, the old man insists that the lamp has the power to mimic daylight itself.
The old man giggles, he jumps and clicks his heels.
Your presence immediately forgotten, he dances away like a naked, wrinkly leprechaun.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell?</p>
</div>
<p class="narration">
You can equip it as an accessory back at your wardrobe, but for now it's purpose is a mystery. Perhaps you should see how much it sells for back in town.
</p>
<<set $owlring to "sold">>
<<set $wardrobe.accessory.push("solarlamp")>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
Seraphina's fangs descend toward Arabella's tender neck. Just as they meet flesh, an inky black portal materializes behind the vampiress. A razor-tipped leg spears through, eliciting a shriek as it pierces Seraphina's back.
She drops Arabella, who scrambles desperately toward you<<if $silentpartner is "rhe">> and Rhelyla<</if>>, cluthing her neck. With preternatural force, the leg flings Seraphina sideways. She crashes into a wall, fracturing the stone.
From the swirling abyss skitters Elyria, flame-colored hair billowing with rage, her nude torso empowered by darkness. She conjures a pulsating orb between spindly hands and hurls it at the recovering vampire. Reality seems to warp around the void-bomb's trajectory before it detonates in a concussive burst, shriveling elaborate tapestries into ash.
Seraphina rises, eyes flooding crimson, and slashes her wrist with a claw-like nail. Blood spirals through the air, shaping into spears that launch toward Elyria with impossible speed. Spinning gracefully, Elyria evades the sanguine barrage, the blood piercing floor and walls instead.
You had thought to join the battle yourself, but it quickly becomes apparent that your current strength can't hope to match either of them yet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shalt not forget thy friendship, but thou shalt not hurt Arabella!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Please, cease this fighting!</p>
</div>
<p class="narration">
The battle continues to rage on, not wanting to remain useless you lend your talents to break the stalemate. With nimble fingers you weave an illusion, bending light to conceal Elyria's presence. Though Seraphina blocks the next strike, her reactions were slower.
<<if $silentpartner is "rhe">>Catching on, Rhelyla adds her powers, crafting illusory doubles of Elyria. Seraphina shrieks in frustration as abyssal portals open unpredictably, shrouded legs piercing from deceitful angles. Her rapier slashes in vain, finding only empty air where Elyria's figure retreats.<</if>>
Elyria presses the assault, keeping the vampiress off-balance. Priceless antiques disintegrate under the clashing powers. Though evenly matched, your assistance gives Elyria the advantage she needs.
Despite your illusions, the Vampire's reactions are getting faster. It's clear you'll now need to join this fight.
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Seraphina's rapier slashes through empty air as one of Elyria's legs yanks you forcefully back from death's grasp.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla cries and rushes over to you, helping you steady
</p>
<</if>>
<p class="narration">
With inhuman speed, Seraphina launches herself at Elyria, blade singing as it thirsts for blood. Elyria nimbly sidesteps the attack, conjuring a pulsating void-bomb between spindly fingers. With a flick of her wrist she hurls it at the vampiress. You feel reality distort around its swirling trajectory before it detonates, the concussive force blowing Seraphina backwards and reducing nearby tapestries to wisps of ash.
Seraphina rises, eyes flooding crimson, and drags a claw-like nail across her wrist. Blood spirals through the air, shaping into razor-tipped spears that launch toward Elyria faster than blink. Elyria twists her torso gracefully, each spear missing her by mere inches to impale floor and walls instead.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shalt not forget thy friendship, but cease thy attack.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Steadied by Rhelyla's comforting hands, y<<else>>Y<</if>>ou watch helplessly as Elyria and Seraphina duel with ferocious speed. They seem evenly matched, neither able to gain advantage for long. It's clear from watching that they're evenly matched and far surpass your own power. But perhaps with your assistance you could give Elyria the edge she needs.
</p>
<<else>>
<p class="narration">
The vampire's rapier lunges straight for your heart with lethal speed. On instinct, your wings unfurl to shield you, leathery membrane straining as the blade pierces through. Searing pain erupts but the tip falls short by inches.
You slash with your claws, seeking to disarm her, but she yanks the rapier free and pirouettes away. Crimson already stains your wings from the deep gash. Gritting your teeth, you press the attack, lashing out with your bladed tail. She parries, giving ground before riposting faster than you can react. Her sword finds your thigh, carving a burning furrow through flesh and muscle.
<<if $silentpartner is "rhe">>Suddenly the vampires unerring blade misses you, just barely grazes you. You look back and see Rhelyla casting an illusion on you, doing what little she can to assist.<</if>>
This will be a tough fight<<if $silentpartner is "rhe">>, but with Rhelyla's help perhaps you can survive this ordeal.<<else>>.<</if>>
</p>
<</if>>
[[fight|silentbattle]]
</div>
<<set $arabellaturned to true>><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
As Seraphina's fangs close on Arabella's neck, your hand flies to the solar lamp at your belt. Fingers scrabbling frantically for the switch, you smash your palm onto the activation button.
Blazing radiance erupts from the device, golden beams of sunlight washing over the room. Seraphina releases an unearthly shriek as smoke curls from her skin. She flings herself away from Arabella, crashing through the window in a hailstorm of glittering glass.
Clutching her neck, Arabella collapses sobbing upon the ornate rug.
<<if $silentpartner is "rhe">>Rhelyla rushes to her side<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Arabella!</p>
</div>
<</if>>
<p class="narration">
Elyria scrambles over on spindly legs and pulls Arabella into an embrace.
She cradles Arabella closely, allowing Arabella's tears to flow on her naked breast. A tiny drop of dried blood remains on her neck.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank goodness you are unscathed.</p>
</div>
<</if>>
<p class="narration">
As her panic subsides, Arabella gazes at you, eyes shimmering with tears of shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou...Thou hath saved mine life. But how can it be? The queen I knew was no creature of darkness, yet she attacked with intent to slay. And her voice...She speaketh not as she once did.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... remember... The princess vanishing, our people in disarray. I am sorry, my memories remain clouded still.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To think, as horrors were wrought upon me by my monstrous captor, she was so close...</p>
</div>
<p class="narration">
As you stand there, the scarlet moonlight filters through the fractured window, casting eerie shadows that dance across the room. You find yourself grappling with the unsettling revelations that have just unfolded. The princess, once a figure of grace and nobility, has been transformed into a malevolent shadow of her former self. And she spoke of imprisonment—what unimaginable circumstances could have twisted an innocent woman into a vengeful Demon God?
According to the Goddess who sent you on this quest, this very Demon God is intent on corrupting the world. The dissonance is jarring. How could a princess, presumably raised in a life of privilege and responsibility, metamorphose into a being of such malevolent power? What exactly are these Demon Gods? Each question spawns another, and the answers seem as elusive as the shifting moonlight.
</p>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to true>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Seraphina's rapier pierces only empty air as you activate the solar lamp. Searing daylight pours over her and she collapses, screaming in agony. Cautiously you approach, debating your next actions as she writhes helplessly.
Suddenly a force strikes you from behind. The lamp goes flying, extinguished as it clatters across the floor. Whirling around, you find Elyria standing over you, conflict raging in her normally emotionless eyes.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla cries and rushes over to you, helping you steady
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Elyria, what are you doing!?</p>
</div>
<p class="narration">
Rhelyla turns on the arachne accusingly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">This is the betrayal I expected from a vile monster!</p>
</div>
<p class="narration">
Elyria turns toward Rhelyla, her expression unmoved by the succubus's venomous words. To one such as she, the condemnation of a demon merits little concern. Yet when her gaze settles upon you, conflict stirs in those lightless eyes. Regret tinged with sorrow, an apology left unspoken, a silent hope for forgiveness. For a fleeting heartbeat, her stony facade cracks.
But the moment passes; she steels herself once more. With preternatural speed she gathers up the vampire's limp form, moonlight and shadow embracing them both. In a blur of motion she hurtles toward the shattered window, escaping into the night's concealing darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are you ok?</p>
</div>
<<if $corruption lt 25>>
<p class="narration">
You grimace, not from pain but from the memory of Elyria's face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, she didn't hit me very hard. Just surprised me.</p>
</div>
<p class="narration">
Rhelyla pulls you into an embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm so glad you're ok. To place faith in that vile construct was folly. Her kind are not capable of loyalty or love.</p>
</div>
<p class="narration">
You nod slowly, but your thoughts are in turmoil. In that brief vulnerable instant, you glimpsed something in Elyria's face. Regret.
Elyria recognized the Demon God. Perhaps her actions were simply misguided.
</p>
1000 exp gained!
<<set $lust += 1000>>
[[go home|silentrest]]
<<else>>
<p class="narration">
You grimace. You knew better than to trust a monster, yet here we are.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, she didn't hit me very hard. Just surprised me.</p>
</div>
<p class="narration">
Rhelyla pulls you into an embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm so glad you're ok. To place faith in that vile construct was folly. Her kind are not capable of loyalty or love.</p>
</div>
<p class="narration">
You nod slowly. Elyria was working with the Demon God all along.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Next time we meet I'll destroy her before she has a second chance.</p>
</div>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to true>>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this a betrayal?</p>
</div>
<p class="narration">
Elyria turns toward you, when her gaze settles upon you, conflict stirs in those lightless eyes. Regret tinged with sorrow, an apology left unspoken, a silent hope for forgiveness. For a fleeting heartbeat, her stony facade cracks.
But the moment passes; she steels herself once more. With preternatural speed she gathers up the vampire's limp form, moonlight and shadow embracing them both. In a blur of motion she hurtles toward the shattered window, escaping into the night's concealing darkness.
You slowly walk over and pick up your discarded lantern. After a moment you hear running and Azrael bursts into the room.
Hurried footsteps sound down the hall, growing louder. Azrael bursts into the bedchamber, book in hand and eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My friend, are you harmed?</p>
</div>
<p class="narration">
His piercing blue gaze sweeps over you, then the debris, relief easing his taut features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Forgive my delay, I was on my way to check on you when a great commotion arose. I came as swiftly as I could. What has happened here?</p>
</div>
<p class="narration">
You explain Elyria's cryptic actions and the vampire's escape. Azrael strokes his chin, pensive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Strange...I had sensed virtue in her and I am rarely wrong. Yet it seems her allegience lies with Seraphina.</p>
</div>
<p class="narration">
His gaze meets yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well, I am glad you are unscathed, my lady.</p>
</div>
<p class="narration">
You chuckle.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And would you have saved me if I was in trouble?</p>
</div>
<p class="narration">
He glances down at the heavy tome clutched under one arm and laughs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps knowledge isn't always the best weapon.</p>
</div>
<p class="narration">
The two of you share a laugh.
</p>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<</if>>
<<else>>
<p class="narration">
Seraphina's rapier pierces only empty air as you activate the solar lamp. Searing daylight pours over her and she collapses, screaming in agony. Cautiously you approach, debating your next actions as she writhes helplessly.
<<if $silentpartner is "rhe">>
After a moment, Rhelyla joins you.
<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ok?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Don't worry, like you I recover quickly.</p>
</div>
<</if>>
<p class="narration">
You look down at the vampire as she writhes in pain. Should you just end her suffering?
</p>
1000 exp gained!
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<<if $spells.transform is true>>
You can give her a dick and steal her power, killing her in the process.
[[transform|castleprincess-sex]]
<</if>>
Finish her off and [[end her suffering|castleprincess-lampdeath]]
<</if>>
</div><div class="conversation">
<<set $silentconfrontation to "finished">>
<<if $allies.includes("arabella")>>
<p class="narration">
No longer clutching her neck, and seemingly unharmed, Arabella clasps her hands eagerly as you suggest retreating from the castle for the night to regain your strength.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Nay, I insist. Stay at the castle for the night.</p>
</div>
<p class="narration">
You hesitate, visions of the vampiress' rapier flashing before your eyes. Would she not return under cover of darkness to finish you off? But Arabella's smile banishes your worries.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla places a gentle hand upon your arm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps Seraphina kept information on the other Demon Gods, we could use that to find them.</p>
</div>
<<else>>
<p class="narration">
You ponder a moment before nodding. With no clues as to where to go next, perhaps you should see if Seraphina kept any information on her brethren.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine, but for the sake of our safety we must sleep near each other.</p>
</div>
<p class="narration">
Arabella claps excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Come! I will prepare chambers beside my own!</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
You feel a bit guilty leaving Yuki alone and probably worried about you, but you decide you'll just apologize when you return.
</p>
<</if>>
<p class="narration">
Taking your hand, she leads you upstairs. Elyria <<if $silentpartner is "rhe">>and Rhelyla following<<else>>follows<</if>> behind.
Arabella leads you upstairs and gives you a room next to her own. Elyria heads off to her own room down the hall.
It doesn't take long for you to drift off.
</p>
<<elseif $silentpartner is "rhe">>
<p class="narration">
Moonlight streams through fractured glass as you and Rhelyla discuss whether to remain in the haunted castle or return to town. The day's chaos weighs heavy, making your friend's home sound quite appealing.
You turn to Rhelyla.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps we should go back for the night and recover our strength?</p>
</div>
<p class="narration">
You hesitate, this place is unfamiliar. It could be dangerous
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Despite the danger?</p>
</div>
<p class="narration">
She nods.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Do you know where to look for the third Demon God? Perhaps we should see if that vampire kept any records.</p>
</div>
<<if $alive.seraphina is true>>
<p class="narration">
You hesitate, skin prickling as you recall the vampiress' savage power. Would she not return under night's cloak to finish you off?
Sensing your unease, Rhelyla squeezes your hand reassuringly.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, lets stay.</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
You feel a bit guilty leaving Yuki alone and probably worried about you, but you decide you'll just apologize when you return.
</p>
<</if>>
<p class="narration">
Rhelyla smiles warmly and leads you downstairs to the castles guest chambers. Entering the cozy adjoining rooms, you bid her goodnight and fall asleep quickly.
</p>
<<else>>
<p class="narration">
As the moon reaches its apex, you propose retreating from this place to rest in town. But Azrael raises a hand in polite refusal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think we should head back to town for now and get some rest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Might I suggest we stay here for the night?</p>
</div>
<p class="narration">
At first unsure due to the recent danger that just passed, you consent, too exhausted to leave from Seraphina's overwhelming power.
</p>
<p class="narration">
Azrael escorts you downstairs to an empty guest chamber.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have my thanks, Azrael.</p>
</div>
<p class="narration">
Azrael gives a gallant bow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">May you find serene dreams this night.</p>
</div>
<p class="narration">
Azrael closes the door behind him and his kindness renews your shaken spirit. <<if $alive.seraphina is true>>You have so far only defeated one of the Demon Gods you were told to destroy by the Goddess. You failed. <</if>>
</p>
<</if>>
[[dream|goddessdream2]]
</div>
<div class="conversation">
<<set $silentconfrontation to "finished">>
<<set $boss2abs to true>>
<<if $outfit.accessory is "solarlamp">>
<p class="narration">
As the vampire writhes in agony beneath you, her fangs bared in a grimace of pure torment, a daring idea flashes across your mind. With a flick of your wrist, you turn off the solar lamp that had been weakening her. The sudden relief from the light is too much for her already strained senses, and she slumps to the ground, unconscious.
</p>
<<else>>
<p class="narration">
As the vampire collapses before you, a daring idea flashes across your mind.
</p>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla rushes over to help in any way she can. Her voice tinged with both apprehension and intrigue, she asks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What are you planning?</p>
</div>
<p class="narration">
Together, you and Rhelyla quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Rhelyla looks at you, her eyes searching for answers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So what do we do now?</p>
</div>
<p class="narration">
You meet her gaze and reply,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something I've been meaning to show you. Just watch.</p>
</div>
<p class="narration">
Taking a deep breath to center yourself, you begin crafting the illusion, the words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy. Rhelyla watches in awe, her eyes widening as she senses the power you're wielding.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible. Rhelyla gasps softly as she witnesses the vampire's vagina elongate and grow thick and veiny, her feminine groin morphing into a masculine one.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
Rhelyla stares in disbelief, her eyes wide with awe and wonder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That was...incredible.</p>
</div>
<p class="narration">
Her voice is tinged with newfound respect.
You wipe the sweat from your brow and turn off the solar lamp, confident now that the vampire is securely restrained.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How about you join me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh, darling, as tempting as it sounds, I really mustn't. The corruption from a demon god that powerful could be a bit too overwhelming.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, let's just say I haven't exactly pushed my boundaries to find out. But word gets around, you know?</p>
</div>
<p class="narration">
You've been curious about the nature of this so-called corruption. Afterall, you've only encountered a handful of creatures that seemed genuinely corrupted. However, you can't dismiss Rhelyla's caution; her concerns are not without merit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In that case, why don't you join me and I'll absorb her essence myself?</p>
</div>
<p class="narration">
Rhelyla gives you a grin, her red lips stretching sinuously as she leans over and takes the vampires fresh cock in her mouth.
She wraps her soft, warm lips around the head of the thickening cock, teasing the tip with her tongue. Her eyes flutter closed, and she inhales the musky scent of the vampire, letting the sensation wash over her. The vampires eye's snap open, rolling back in her head as she feels Rhelyla's warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. Rhelyla moves to the side, giving you access to the now erect cock. You kneel before it, licking the base of the shaft with delicate strokes and teasing the head with your tongue.
The two of you take turns sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but Rhelyla isn't about to let her cum yet as she pushes your head off and away from the cock.
<img class="passage-image" src="demongodsassets/sexscenes/silentcity/vamp3.webp">
Rhelyla motions for you to sit on the fully erect cock while she sits on the vampires face, humiliating her. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. Rhelyla leans forward, panting as her juices drip down the vampire's chin as she's forced to lick her folds. Rhelyla grabs your $breasts breasts to pull you in for a kiss. Her lips are warm, soft, and full against yours, her teeth nipping playfully at your lips.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts. Rhelyla's attention is glued to the impressive sigh of you taking a massive cock as she moans and grinds her cunt against the vampires mouth.
You slow the pace and kiss Rhelyla deeply as the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells into Rhelyla's cunt as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<<else>>
<p class="narration">
You quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Taking a deep breath to center yourself, you begin crafting the illusion, words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
You look down, satisfied at your artistry.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't wait.</p>
</div>
<p class="narration">
You stretch your lips wide as you lean over and take the vampires fresh cock in your mouth.
You wrap your soft, warm lips around the head of the thickening cock, teasing the tip with her tongue and reveling in the flavor. Your eyes flutter closed, and you inhale the musky scent of the vampire, letting the sensation wash over you. The vampires eye's snap open, rolling back in her head as she feels your warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. You lick the base of the shaft with delicate strokes and teasing the head with your tongue.
You continue sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but you aren't about to let her cum yet as you pull your head back from her cock.
You move and sit on the fully erect cock while the vampire's face is full of rage and humiliation. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. You lean forward, panting, as your juices overflow, covering the vampires legs in a sticky wet residue. You grab your $breasts bouncing breasts as you continue to ride.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts.
You slow the pace and the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells in pain and pleasure as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<</if>>
[[continue|castleprincess-sex2]]
</div>
<div class="conversation">
<p class="narration">
Blinding radiance pours from the solar lamp, enveloping Seraphina. She collapses, her agonized screams echoing through the bedchamber. Limbs writhing, she desperately tries to escape the searing light. Wisps of acrid smoke rise from her porcelain skin as the daylight ruthlessly scorches her vampiric flesh.
You watch <<if $corruption lt 25>>remorsefully<<else>>smirking<</if>> as she suffers, debating whether to end her torment<<if $corruption gte 25>> or continue torturing her.<<else>>. This creature may have ill intentions, yet such cruelty troubles your conscience.<</if>>
You approach the felled vampire, her beauty marred by cracks splitting her face like fractured porcelain. She claws futiley at the floor, trailing smears of blackened blood.
<<if $silentpartner is "rhe">>Rhelyla turns her face away from the gruesome sight.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Does this upset you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No. The loss of her life is fine. I'm just not fond of gore.</p>
</div>
<p class="narration">
You nod, understanding.
</p>
<</if>>
<<if $corruption lt 25>>
<p class="narration">
You kneel beside the tortured vampire and whisper.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May you find peace.</p>
</div>
<</if>>
<p class="narration">
You place the lamp upon her back. The concentraded rays draw a final inhuman scream, her body crumbling to ash beneath the purifying light. Soon all that remains is the flower that was in her hair.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's two Demon Gods down... But where to next?</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps before considering our next actions, we rest here? Then look around, maybe she kept some information on her brethren.</p>
</div>
<p class="narration">
You nod, a good plan.
She glances at the bed in the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I saw some beds on the second floor. Perhaps we can retire there. It doesn't feel right to be in this room.</p>
</div>
<</if>>
<p class="narration">
Exhausted, you resolve to explore for information leading to more Demon Gods tomorrow. For now you head to the 2nd floor, and after finding a place to sleep, you rest your head.
</p>
[[sleep|silentrest]]
</div>
<<set $alive.seraphina to false>><div class="conversation">
<p class="narration">
You awaken, but not to the world you know. The air is thick with an impenetrable darkness that stretches infinitely in all directions. It's a void, a nothingness so complete it's almost tangible. The voice of the Goddess reverberates around you, coming from everywhere and nowhere at once.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Three Demon Gods have been eliminated. Three remain.</p>
</div>
<p class="narration">
Her words are as cold as the void itself, devoid of emotion or sincerity. A chill runs down your spine, not from the temperature—which you can't even feel—but from the emptiness in her voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<p class="narration">
Your voice is tinged with confusion and disbelief.
</p>
<<if $alive.seraphina is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I failed to kill the second one. The vampire escaped into the night.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">She no longer maintains dominion over her domain. That is sufficient.</p>
</div>
<p class="narration">
The goddess tone is unchanging, as if she were discussing the weather.
Her callous indifference ignites a fire within you. Your fists clench involuntarily.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You never told me there was a way to stop them without killing!</p>
</div>
<p class="narration">
Silence.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean three? Was Pseudinferis a Demon God after all?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">No.</p>
</div>
<p class="narration">
Her voice a flat line on the emotional spectrum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Seek out the elves next.</p>
</div>
<p class="narration">
You try to locate the source of her voice, to find some semblance of a face or form in the abyss, but there's nothing. Just darkness.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you want me to be your assassin, then tell me plainly. What is this 'corruption' you keep mentioning? People in town keep talking about it too, but I've barely seen a few corrupt monsters.
And what of my actions? Have they done anything to protect my friends back home?</p>
</div>
<p class="narration">
Silence. The void itself seems to absorb your words, leaving an emptiness that's more than just a lack of sound. It's an absence of response, of care, of any sign that your actions mean anything at all.
The darkness begins to blur, her already indistinct presence fading further. Sleep, it seems, is reclaiming you. In a final act of desperation, you lunge forward, your hands closing on nothing but the intangible shadows of the void.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stop speaking in riddles! Have my actions done anything to protect my loved ones back home? Earth!?</p>
</div>
<p class="narration">
Your voice echoes in the emptiness, but already she is gone, her presence evaporated like mist before the morning sun.
You jolt awake, back in your moonlit chamber. The bedsheets are tangled around you, a physical manifestation of your inner turmoil. Her words, so cryptic, haunt the corners of your mind.
You rise, stepping into the scarlet moonlight that filters through your window, casting your gaze over the slumbering city below. It appears your next target is finding a path to the elves. If you choose to continue this journey.
Looking out the window, you notice the sky is still dark and the moon is still risen. Shouldn't you see daylight by now?
You get up, ready to explore and see what information you can find.
</p>
[[continue|silentportal]]
</div>
<<set $arousal to 0>><div class="conversation">
<<nobr>>
<<set $e.type to ["charm_immune", "physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss2">>
<<set $e.lvl to 30>>
<<randomEnemyEncounter>>
<<set $fullname to "Seraphina">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to 1>>
<<if $allies.includes("arabella")>>
<<set _bossreduce to 50>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<<set _bossreduce to 30>>
<<elseif $silentpartner is "rhe">>
<<set _bossreduce to 15>>
<<else>>
<<set _bossreduce to 0>>
<</if>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<</nobr>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss2/1.webp">
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companions the enemy is weakened by 50%!
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companion<<if $silentpartner is "rhe">>s<</if>> the enemy is weakened by 30%!
</p>
<<elseif $silentpartner is "rhe">>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companion the enemy is weakened by 15%!
</p>
<<else>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. You are alone, this will be a tough battle.
</p>
<</if>>
[[fight|battle]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
Elyria presses the assault, conjuring a black hole that distorts gravity itself. But Seraphina spins and narrowly avoids the vortex. Spinning behind Elyria, her claw swipes viciously across the Arachne's bare back.
Elyria cries out before retaliating, her bladed legs slashing in a whirlwind.
<<if $silentpartner is "rhe">>Rhelyla helps you up, worry in her eyes.<<else>>You stand up, frustrated by your helplessness.<</if>> You help where you can, using illusions, before finally Seraphina gives up. At a slight disadvantage, she turns and rockets through the window, disappearing into the night sky in a rain of glittering glass.
Elyria scrambles over on spindly legs and pulls Arabella into an embrace.
She cradles Arabella closely, allowing Arabella's tears to flow on her naked breast.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank goodness you are unscathed.</p>
</div>
<</if>>
<p class="narration">
As her panic subsides, Arabella gazes at Elyria, eyes shimmering with tears of shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou...Thou hath saved mine life. But how can it be? The queen we knew was no creature of darkness, yet she attacked with intent to slay. And her voice...She speaketh not as she once did.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... remember... The princess vanishing, our people in disarray. I am sorry, my memories remain clouded still.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To think, as horrors were wrought upon me by my monstrous captor, she was so close...</p>
</div>
<p class="narration">
As you stand there, the scarlet moonlight filters through the fractured window, casting eerie shadows that dance across the room. You find yourself grappling with the unsettling revelations that have just unfolded. The princess, once a figure of grace and nobility, has been transformed into a malevolent shadow of her former self. And she spoke of imprisonment—what unimaginable circumstances could have twisted an innocent woman into a vengeful Demon God?
According to the Goddess who sent you on this quest, this very Demon God is intent on corrupting the world. The dissonance is jarring. How could a princess, presumably raised in a life of privilege and responsibility, metamorphose into a being of such malevolent power? What exactly are these Demon Gods? Each question spawns another, and the answers seem as elusive as the shifting moonlight.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've failed to defeat the 2nd Demon God...</p>
</div>
<p class="narration">
You notice Arabella looking up at you. Her tears, are starting to dry. The emotional weight of the moment seems to hang in the air between you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I prithee, harm not the princess.</p>
</div>
<p class="narration">
You find yourself unable to provide her with an answer. You have to. Don't you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We should all go home and get some rest.</p>
</div>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Elyria presses the assault, conjuring a black hole that distorts gravity itself. But Seraphina spins and narrowly avoids the vortex. Spinning behind Elyria, her claw swipes viciously across the Arachne's bare back.
Elyria cries out before retaliating, her bladed legs slashing in a whirlwind.
<<if $silentpartner is "rhe">>Rhelyla helps you up, worry in her eyes.<<else>>You stand up, frustrated by your helplessness.<</if>> You help where you can, using illusions, before finally Seraphina gives up. At a slight disadvantage, she turns and rockets through the window, disappearing into the night sky in a rain of glittering glass.
You collapse to your knees, while Elyria stares out the window, a complicated emotion playing on her face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've failed to defeat the 2nd Demon God...</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You cannot blame yourself. We were ill-prepared for her strength.</p>
</div>
<</if>>
<p class="narration">
You look toward Elyria who is peering out the broken window.
She takes a long moment before turning towards you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shall take mine leave. Much there is that eludes mine memory, yet she was both mine princess and mine friend. I must seek a path to reclaim mine former self.</p>
</div>
<p class="narration">
Without waiting for your response, she climbs through the window and blends into the night.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I should return home and get some rest...</p>
</div>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<elseif $silentpartner is "rhe">>
<p class="narration">
You slash with your claws, but Seraphina pirouettes away in a blur. Your wings already weep crimson from her rapier's bite. Gritting your teeth against the pain, you press the attack, lashing out with your bladed tail. She parries effortlessly before riposting, her sword carving a searing furrow through your thigh.
Staggering back, you beat your wings to stir the smoky air. But Seraphina seems unaffected, swaying lightly on her feet. Sensing an opening, your claws aim for her face, but she spins with preternatural speed. A savage backhand catches you hard, floor rising to meet you. Through blurred vision, you see her blade pierce the stone where your head just lay.
Scrambling up, your wings unfurl and hammer the air in desperation. But Seraphina walks through the gale unfazed, her tattered garb flapping violently. As she raises her rapier to end you, a shimmering illusion of yourself distracts her. Seizing the chance, your tail whips forward, but she dodges, your blade finding only air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hold on!</p>
</div>
<p class="narration">
Rhelyla weaves her illusions to confuse the Vampire. Blood loss has dulled your reactions, but Rhelyla's magic grants you split seconds to land glancing blows along Seraphina's arms and torso.
Seeing double, Seraphina slashes and stabs wildly at the dancing mirages. Your head spins from exertion, but through sheer luck your tail finds purchase, its razored point slashing deep across her back. Howling, the vampiress crumples unconscious to the debris-strewn floor.
Bleeding, you pant as you walk towards the vampires body. Her wounds are already closing, you'll have to act fast.
</p>
<<set $lust += 1000>>
1000 lust gained!
<<if $spells.transform is true>>
You can give her a dick and steal her power, killing her in the process.
[[transform|castleprincess-sex]]
<</if>>
Finish her off and [[end her suffering|castleprincess-death]]
<<else>>
<p class="narration">
You slash with your claws, seeking to disarm her, but she yanks the rapier free and pirouettes away. Crimson already stains your wings from the deep gash. Gritting your teeth, you press the attack, lashing out with your bladed tail. She parries, giving ground before riposting faster than you can react. Her sword finds your thigh, carving a burning furrow through flesh and muscle.
Staggering back, you beat your wings defiantly, stirring the candle-smoke air. The draft causes Seraphina to sway slightly, and you seize the opening, claws aiming for her face. The vampire spins like a dancer and easily avoids your strike, and a savage backhand catches you across the jaw, knocking you to the floor.
Vision blurred, you roll away as her sword impales the stone where your head lay seconds before. Scrambling up, you slam your wings together, buffeting her with concussive force. She walks unphased by the gale, clothes flapping violently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Ever since you destroyed my kingdom, I have been tormented by that bastard with the whip. I swore I would avenge my fallen kingdom and kill you and that demon both!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? I don't even know who you are!
Besides, Pseudinferis is dead. I killed him myself!</p>
</div>
<p class="narration">
Her eyes go wide and she hurls herself at the window, shattering it into a shower of glass.
You rush to the shattered window, but see no sign of her below. More confused than ever, you slump down against the wall, wincing at numerous wounds. You've failed to destroy the second Demon God and you have more questions than you do answers.
Hurried footsteps sound down the hall, growing louder. Azrael bursts into the bedchamber, book in hand and eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My friend, are you harmed?</p>
</div>
<p class="narration">
His piercing blue gaze sweeps over you, then the debris, relief easing his taut features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Forgive my delay, I was on my way to check on you when a great commotion arose. I came as swiftly as I could. What has happened here?</p>
</div>
<p class="narration">
You explain the battle, how you were utterly outmatched and she escaped.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You were right, I took her too lightly. I wasn't ready.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">But you have your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And would you have saved me if I was in trouble?</p>
</div>
<p class="narration">
He glances down at the heavy tome clutched under one arm and laughs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps knowledge isn't always the best weapon.</p>
</div>
<p class="narration">
The two of you share a laugh.
</p>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<</if>>
</div><div class="conversation">
<p class="narration">
You and Rhelyla look each other in the eye, and she senses your intentions.
The two of you plunge your tails into the vampires chest. She lets out a final scream, then slowly turns to dust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two Demon Gods down... And I was ill-prepared for this one.</p>
</div>
<p class="narration">
You're covered in wounds all over, and all you can think about is getting some rest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I'm too exhausted to head back. Perhaps we should stay here for the night?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There were plenty of rooms back on the 2nd floor.</p>
</div>
<p class="narration">
The two of you take adjoining rooms and retire for the night.
</p>
[[sleep|goddessdream2]]
<<set $alive.seraphina to false>>
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
<<if $silentpartner is "rhe">>Rhelyla, <</if>>Elyria and Arabella are already waiting for you.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, where to first?</p>
</div>
<p class="narration">
You consider telling them of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Within the sanctified chambers of yon library, we did keep a Chronicle of Lineage and Deeds. Special dispensation was required to gain entry unto this sacrosanct section. Yet, methinks it's ok this day.
Though, I remain in ignorance as to how long these records were maintained subsequent to mine vanishing.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That seems like a good place to start.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I must withdraw to another locale, solitude doth beckon me to ponder the fragments of mine remembrances.</p>
</div>
<p class="narration">
Arabella hesitates, torn between joining her friend or guiding her new master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go join your friend, Rhelyla and I will be fine.</p>
</div>
<p class="narration">
Arabella gives you a deep bow then runs after her friend.
After watching her go, Rhelyla speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Been a while since it was just us two.</p>
</div>
<p class="narration">
The two of you begin to walk through the castle's labyrinthine hallways, past faded tapestries and ancient sigils.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It really has.</p>
</div>
<<if $boss2abs is true>>
<p class="narration">
Rhelyla gets a twinkle in her eye and turns to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You MUST tell me how you did that!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You gave that vampire a cock!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that... You did say you were looking for a tome like that, didn't you?</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<<elseif $spells.transform is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I never did get a chance to tell you. Weren't you looking for a spell? Like a cock growing spell?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<</if>>
<p class="narration">
The two of you chat away on your way to the library, when you finally arrive. Its towering shelves and ancient tomes providing a plethora of ancient information.
Rhelyla's eyes widen as she takes in the endless rows of books.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What do you think we'll find!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">answers, hopefully.</p>
</div>
<<else>>
<p class="narration">
You look around for Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thy friend hath once more sought sanctuary within the library. Shall we join him anon?</p>
</div>
<p class="narration">
You consider telling them of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That seems like a good place to start.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I must withdraw to another locale, solitude doth beckon me to ponder the fragments of mine remembrances..</p>
</div>
<p class="narration">
Arabella hesitates, torn between joining her friend or guiding her new master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go join your friend, Azrael and I will be fine.</p>
</div>
<p class="narration">
Arabella gives you a deep bow then runs after her friend.
You watch her go, then walk to the library.
When you finally arrive, you see towering shelves and ancient tomes.
Azrael is poring over one such tome already.
</p>
<</if>>
<<elseif $silentpartner is "rhe">>
<p class="narration">
Rhelyla is already waiting for you, her eyes bright with curiosity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, where to first?</p>
</div>
<p class="narration">
You consider telling her of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
The two of you begin to walk through the castle's labyrinthine hallways, past faded tapestries and ancient sigils.
</p>
<<if $boss2abs is true>>
<p class="narration">
Rhelyla gets a twinkle in her eye and turns to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You MUST tell me how you did that!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You gave that vampire a cock!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that... You did say you were looking for a tome like that, didn't you?</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<<elseif $spells.transform is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I never did get a chance to tell you. Weren't you looking for a spell? Like a cock growing spell?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<</if>>
<p class="narration">
The two of you chat away on your way to the library, when you finally arrive. Its towering shelves and ancient tomes providing a plethora of ancient information.
Rhelyla's eyes widen as she takes in the endless rows of books.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What do you think we'll find!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">answers, hopefully.</p>
</div>
<<else>>
<p class="narration">
You step out of your chamber, the door closing behind you with a soft, echoing thud. The castle's hallways stretch before you, shrouded in a silence that feels almost sacred. Though the Goddess's cryptic words in your dream have given you a direction, you can't shake the feeling that the castle itself holds secrets worth uncovering.
You wander past the guest rooms, peering inside each one. They're not just empty; they're pristine, as if untouched by time or presence. A fleeting thought crosses your mind: Where did Azrael spend the night? Could he have been in the library all along?
With each step through the castle's labyrinthine corridors, you pass under faded tapestries and ancient sigils, each depicting the castle's long history.
Finally, you arrive at the library, a sanctuary of towering shelves and ancient tomes. Yet, even this grand spectacle is eclipsed by the figure of Azrael, who stands in the center of the room, engrossed in a tome that looks as old as the castle itself.
</p>
<</if>>
[[explore the library|silentportal2]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
You and Rhelyla begin your exploration of the library, each step reverberating through the hallowed space.
The library's endless shelves stand like ancient guardians, their dormant existence stirred by your inquisitive presence. Tomes that have long slumbered in silence now seem to awaken, their leather bindings creaking, pages fluttering in anticipation.
Your eyes catch a particularly intriguing volume, stubbornly lodged in its place. After a futile tug, it finally relents with a reluctant groan. The shelf pivots backward, revealing a hidden chamber.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's like something out of a spy movie!</p>
</div>
<p class="narration">
Your voice is tinged with excitement.
Rhelyla tilts her head, her long dark hair cascading gracefully and her voice is tinged with innocent curiosity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Spy movies? What might those be?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're like stories told through moving images where I come from. Imagine peering through a window and seeing people act out a play on the other side</p>
</div>
<p class="narration">
You beckon for her to follow you into the hidden chamber. The room is a time capsule of intense research—faded notes, arcane symbols, and mysterious tools scattered across dust-coated surfaces. Rhelyla's eyes widen as she takes it all in, her fingers tracing paths through the layers of dust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What purpose do you think this room served?</p>
</div>
<p class="narration">
She wonders aloud, her voice tinged with awe.
Your hand grazes the cool stone wall, coming to rest on a subtle handprint indentation. With a gentle press, another section of the wall slides open. Rhelyla gasps, her eyes widening at the sight of a hidden room within a hidden room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hidden-roomception!</p>
</div>
<p class="narration">
Rhelyla gives you a puzzled look while you chuckle to yourself, but says nothing.
As you cross the threshold, an all-encompassing darkness swallows your vision. This isn't mere absence of light; it's a void, pulling you in like a black hole's irresistible force.
A cry escapes your lips. Rhelyla's hand clasps yours, her grip desperate and strong, but the abyss is relentless. With a final, startled scream, you're both consumed by the fathomless dark.
</p>
<<else>>
<p class="narration">
You begin your solitary exploration of the library, each footfall echoing through the venerable chamber as if awakening its dormant spirit. The library's towering shelves stand like ancient sentinels, their long-neglected tomes now stirring, leather bindings creaking and pages rustling as if eager for attention.
As you wander deeper into the labyrinthine space, you notice Azrael, engrossed in a tome that looks as ancient as the castle itself. His handsome features are illuminated by the soft glow of a nearby lantern, casting shadows that dance across the pages.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you reading?</p>
</div>
<p class="narration">
Without lifting his eyes from the book, he replies.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A history of the Silent City. It's quite fascinating and might give a clue as to what happened to Seraphina.</p>
</div>
<p class="narration">
Finally, he closes the tome and stands, his eyes meeting yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I've found something that might interest you.</p>
</div>
<p class="narration">
His voice calm yet tinged with a subtle excitement.
He leads you through the maze of shelves to a hidden chamber, its entrance cleverly concealed behind a pivoting bookshelf. As you step into the room, your foot catches on an uneven stone, and you stumble forward. Your hand instinctively reaches out to steady yourself and lands on a subtle indentation in the wall. With a soft click, another section of the wall slides open.
Azrael raises an eyebrow, clearly intrigued but maintaining his composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well, that was unexpected. A hidden room within a hidden room, it seems.</p>
</div>
<p class="narration">
The atmosphere changes as you cross the threshold into the inner chamber. An all-encompassing darkness envelops you, a void that seems to pull at your very being. It's not just an absence of light; it's as if the room itself is a vacuum, drawing you in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Interesting. This darkness feels... Get away from it!</p>
</div>
<p class="narration">
Before you can reply, the force of the void intensifies, becoming almost magnetic in its pull. Despite your resistance, it's as if some invisible hand grasps you, pulling you deeper into the fathomless dark.
Azrael reaches out, his hand finding yours in the impenetrable blackness. His grip is surprisingly strong, but even he can't counteract the relentless force. With a final, startled gasp, you're both consumed by the abyss, plunging into an unknown oblivion.
</p>
<</if>>
[[Glass|glass world][$currentlocation to "glassworld"]]
</div><div class="conversation">
<p class="narration">
Reality itself seemed to unravel as you were pulled into the abyss. The world twisted and contorted, your perceptions stretching like taffy in a cosmic funhouse. Your companion, the castle, the very fabric of the world you knew—all were abruptly torn from your grasp as you plummeted deeper into the void.
It felt strangely similar to when you first met the Goddess.
When the disorienting sensation finally subsided, you found yourself standing in a realm that defied description—a world seemingly frozen at the precipice of its own apocalypse. The ground beneath your feet was like glass. It was as if you were standing on the surface of a frozen ocean, it's last tumultuous waves captured in crystalline form, glowing softly. Reflections of grand structures—towers, palaces, entire cities were marred by glassy ripples on the ocean surface, frozen in their final moments of cataclysmic destruction.
The sky above was an empty void, devoid of stars, sun, or any celestial bodies. It was a canvas of nothingness that seemed to amplify the haunting stillness of this shattered world.
You realized that you were standing on just one fragment of this fractured reality, a shard of a once-vast landscape now broken into countless pieces, each one floating in the emptiness like islands in a sea of void.
</p>
[[continue|glass world2]]
</div><div class="conversation">
<p class="narration">
For what felt like an eternity yet also no time at all, you wandered this eerie, silent realm. Time seemed to stand still, not just for the world around you but for you as well. You felt no hunger, no thirst, no fatigue—only an overwhelming sense of solitude and the weight of the haunting beauty that surrounded you.
Navigating the crystalline landscape was like walking through a maze of mirrors, each step echoing with a surreal clarity. You traversed bridges of glass that connected the floating shards, each one leading to another tableau of frozen chaos. Here, a forest of glass trees, their leaves like shards of emerald, caught in a wind that would never blow. There, a cityscape of towering spires and intricate archways, devoid of any life.
If you weren't trapped in this place, it would have been a beautiful work of art.
You must have yelled a thousand times, hoping for a response from your companion, the Goddess, or anything.
</p>
[[call out|glass world3]]
</div><div class="conversation">
<p class="narration">
Desperation clawed at your throat as you finally broke the oppressive silence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Help! Is anyone there!?</p>
</div>
<p class="narration">
Your voice seemed to fracture as it traveled through the void, splintering into countless echoes that reverberated through the crystalline landscape. You called out for your companion, the goddess, anyone who might listen. You had wandered this place for what felt like years, and the weight of your isolation was becoming unbearable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">I was wondering what was making so much noise.</p>
</div>
<p class="narration">
A voice tinged with a melancholy wisdom responded to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">It's been so long, I thought perhaps I was hallucinating again.</p>
</div>
<p class="narration">
Turning toward the voice, you saw her—a figure standing on one of the distant glass shards.
<img class="passage-image" src="demongodsassets/img/scenes/glass/witchspire.webp">
As you approached, her features became clearer. Her eyes, once perhaps vibrant, now mirrored the emptiness that surrounded her. Her voice carried the weight of countless years, each syllable dripping with a sorrowful wisdom that only endless time could cultivate.
<img class="passage-image" src="demongodsassets/people/fullbody/glass/voidwitch.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">You are not alone, though perhaps you wish you were.
I am ...</p>
</div>
<p class="narration">
She cocks her head to the side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Seems I have forgotten who I am. In that case, you may simply call me the Witch of the Void.
And who, may I ask, has so unexpectedly shattered my eternal solitude?</p>
</div>
<p class="narration">
Her demeanor was reserved, almost aloof, but you sensed no malice. Rather, her emotional distance seemed like a self-imposed shield.
Her eyes studied you, a mixture of curiosity of one starved for company, and with the analytical gaze of someone who had pondered the mysteries of the cosmos for an eternity.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My name is $name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Your voice broke the silence, but what do you seek? An escape? Answers? Or perhaps you don't even know?</p>
</div>
<p class="narration">
Her voice was a perfect blend of bitterness and compassion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I seek my friend <<if $silentpartner is "rhe">>Rhelyla<<else>>Azrael<</if>>. And a way home.</p>
</div>
[[continue|witch of the void]]
</div><div class="conversation">
<p class="narration">
The Witch of the Void regarded you with an inscrutable gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Yours is the only soul I've encountered in...</p>
</div>
<p class="narration">
She paused, her eyes narrowing as if grappling with the concept of time itself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Well, for an indeterminate span that defies the linear progression of time as you understand it. I've been trapped here from the very beginning, after all.</p>
</div>
<p class="narration">
The word 'trapped' hung in the air like a dark cloud, casting a shadow over your already dim prospects.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you don't know of a way out, I take it?</p>
</div>
<p class="narration">
Her lips curled into a wistful smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Oh there are many routes out, but each is contingent upon a complex web of ontological connections.</p>
</div>
<p class="narration">
You pause momentarily, trying to discern the meaning behind her words.
Her tattered cloak billowed as she turned, leading you through the crystalline labyrinth. You followed, captivated by her enigmatic presence.
As you walked, a portal began to materialize in the distance, its colors shimmering like a celestial aurora.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">This aperture is a nexus point, a confluence of multi-dimensional vectors.</p>
</div>
<p class="narration">
She begins to explain, her voice tinged with a sorrowful form of academic detachment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">It's a byproduct of your intrusion into this dimension—a harmonic resonance created by the dissonance between your existential frequency and the ambient energies of this void.</p>
</div>
<p class="narration">
You frown, trying to keep up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if you're aware of this portal, why haven't you used it to escape this place?</p>
</div>
<p class="narration">
She paused, her fingers reaching out towards the swirling gateway, her fingers passing through it as if it were a mere trick of the light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I... cannot use this portal to escape. The melody of my being is out of sync with your world's frequency. Just as one cannot force a square peg into a round hole, I can't pass through this portal. Not without first having some form of connection to it.
You see, each dimension vibrates at its own unique ontological frequency—a sort of cosmic signature. Your presence here has acted as a catalyst, momentarily aligning this dimension's chaotic energies with the frequency of your own reality, thereby manifesting this portal.</p>
</div>
<p class="narration">
You struggling to keep up with her technical explanation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, it's attuned to my... frequency? Could you not find a way back to your own home?</p>
</div>
<p class="narration">
Her eyes softened, and she smiles at you, the saddest smile you've ever seen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I have no home.</p>
</div>
<p class="narration">
She gestured toward the portal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">However, you still resonate with your own world. Your very existence here has conjured this gateway, and it will permit you to return. Once you cross its threshold, the portal will collapse, pulling along anything—or anyone—with which you share a significant ontological connection.</p>
</div>
<p class="narration">
As she spoke, you sensed the profound loneliness. Her name may as well have been Prisoner of the Void, bound by the very laws of reality that she so eloquently understood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I bid you farewell, do feel free to come see me again.</p>
</div>
<p class="narration">
With a final, sorrowful glance, she motioned for you to proceed
</p>
[[Home|back to earth][$currentlocation to "eforest"]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<<set $rhelylarel += 15>>
<p class="narration">
The sensation of being yanked through the portal was a disorienting blend of colors and sensations, as if you were being stretched and compressed in a kaleidoscopic whirlwind. When the tumult finally ceased, you found yourself standing in a forest, the earthy scent of damp soil and foliage filling your senses. Movement stirs beside you, and Rhelyla emerges from behind a tree, eyes wide with shock and residual terror.
Seeing you, she stumbles forward desperately.
Her voice cracks as she throws her arms around you, tears spilling down porcelain cheeks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're here!
I thought I'd be stuck in that endless darkness, completely alone. No light, no sound...</p>
</div>
<p class="narration">
She clings to you, body wracked by sobs. You stroke her hair, letting her release the anguish of that experience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I tried to call out but only silence answered.
An eternity of silence, I've never felt such emptiness...</p>
</div>
<p class="narration">
Her voice trails off, distant and haunted.
Gently lifting her chin, you meet her watery gaze.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I searched for you too. But it's ok now, we're both alive and safe.</p>
</div>
<p class="narration">
You feel closer to Rhelyla.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was in a place of glass, a world frozen at the moment of its own cataclysm. Time was... odd.</p>
</div>
<p class="narration">
You recount your surreal encounter with the Witch of the Void and her arcane explanations.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She spoke of frequencies, ontological connections, and other...stuff.</p>
</div>
<p class="narration">
Rhelyla listened, reacting to each fantastical detail with growing curiosity, her natural spark returning.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm not sure what any of that means, but I'm thankful she led you back to me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... If I understood right, it was something ridiculous like the power of friendship led you to me... Or something?</p>
</div>
<p class="narration">
The two of you share a laugh, then look around at the surrounding plants.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">At least we're back. Is this the Forest of Blackpool?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Looks like it. Let's go home.</p>
</div>
<<else>>
<p class="narration">
The sensation of being yanked through the portal was a disorienting blend of colors and sensations, as if you were being stretched and compressed in a kaleidoscopic whirlwind. When the tumult finally ceased, you found yourself standing in a forest, the earthy scent of damp soil and foliage filling your senses.
You feel relief seeing Azrael step beside you, you feel like it had been years, but also only yesterday since you saw him. His composure as unflappable as ever, as if inter-dimensional travel was a mere inconvenience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We've been granted a reprieve, it seems. It's a relief to see you in one piece. How are you faring after such an ordeal?</p>
</div>
<p class="narration">
His eyes begin scanning the surrounding plants.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was in a place of glass, a world frozen at the moment of its own cataclysm. Time was... odd.</p>
</div>
<p class="narration">
You begin recounting your surreal encounter with the Witch of the Void and her arcane explanations.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She spoke of frequencies, ontological connections, and other... stuff.</p>
</div>
<p class="narration">
Azrael nodded thoughtfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A world frozen in cataclysm, yet bound by such esoteric principles? It's quite compelling. It would seem our camaraderie has woven a thread of connection, strong enough to draw me out of that abyss as you exited.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about you? I searched and called for you, but I never found you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I found myself suspended in an endless night, where time lost all meaning. I counted, lost count, and counted again, to no avail. Around the two-year mark, I felt the weight of hopelessness settling in.</p>
</div>
<p class="narration">
His voice was tinged with a melancholy you hadn't noticed before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Years!?</p>
</div>
<p class="narration">
Unbelievable!
Yet you're also grappling with your own dissonance in the perception of time. Had it been days? Years? The concept seemed increasingly elusive.
Azrael simply nods, as if it was no big deal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As disorienting as our experiences have been, it seems we've been granted relief. This looks like the forest of Blackpool, does it not?</p>
</div>
<p class="narration">
Still pondering the fluidity of time you'd experienced, you glance around.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah I think so.
Let's find a way out and go home.</p>
</div>
<p class="narration">
Azrael glances upward, catching sight of the sun's rays filtering through the forest canopy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps we should proceed at a leisurely pace.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, the vampire who isn't actually a vampire.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I may not be a vampire, but let's just say the Sun and I aren't on speaking terms.</p>
</div>
<</if>>
[[look for a way out|back to earth 2]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
Together, you and Rhelyla begin searching the silent forest for any path or trail. Your footsteps crunch on twigs and fallen leaves, birdsong trilling overhead. The trees grow denser, blocking out the sunlight.
Clinging to your arm, Rhelyla gazes around warily. The chirping of birds and rustling leaves seem to unsettle her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The sounds here are strange, distorted almost.</p>
</div>
<p class="narration">
You squeeze her hand reassuringly as the path opens ahead. A cacophony swells from beyond the trees - honking, humming, voices raised in chaotic chorus. Rhelyla halts, eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">People near the forest? And what is that sound?</p>
</div>
<p class="narration">
You listen intently.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds familiar...</p>
</div>
<<else>>
<p class="narration">
Together, you and Azrael begin searching the silent forest for any path or trail. Your footsteps crunch on twigs and fallen leaves, birdsong trilling overhead. The trees grow denser, blocking out the sunlight.
After some time, the bark and brambles give way to a winding dirt trail. Azrael studies the unfamiliar ferns and mushrooms lining your path.
The trail twists up a wooded hillside. A sound drifts past—a staccato beat hammering out a peculiar rhythm you haven't heard in ages. Azrael shows no reaction, pondering the towering pines.
</p>
<</if>>
[[exit the forest|back to earth 3][$currentlocation to "earth"]]
</div><div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
Date: Year 80, Year of the First Moon
King Aelric the First ascended to the throne, establishing the royal lineage that would govern the Silent Kingdom. His reign brought stability and governance, transforming the land from a mere settlement into a flourishing kingdom.
Date: Year 152, Year of the First Moon
The Lunar Codex was penned and enacted by the Council of Elders, providing a comprehensive legal framework for the kingdom. This set of laws and governance principles became the cornerstone of our society.
Date: Year 209, Year of the First Moon
The first Harvest Festival was celebrated with great joy and festivity. This annual tradition was established to give thanks for the unique flora that thrived in our valley's eternal night.
Date: Year 243, Year of the First Moon
The Night Guard, an elite force of warriors, was established. Tasked with protecting the kingdom from internal and external threats, they became the shield upon which the kingdom's safety rested.
Date: Year 409, Year of the First Moon
A devastating famine swept across the land, lasting for two harrowing years. It was only through the ingenuity of our farmers and the discovery of new, hardy crops that we survived and emerged stronger.
Date: Year 432, Year of the First Moon
Emissaries from a neighboring realm, known as The Holy Kingdom, arrived demanding tribute. They were turned away, their arrogance rebuffed by our sovereign will.
Date: Year 569, Year of the First Moon
The Library of Eclipses was erected, becoming a repository for the kingdom's collective knowledge and a hub for scholarly pursuits.
Date: Year 701, Year of the First Moon
A rebellion led by a faction known as the Nightfires was swiftly quelled. The leaders were exiled, and peace was restored. There were suspicions that this insurrection was instigated by external forces, possibly a neighboring kingdom.
Date: Year 832, Year of the First Moon
The Academy of Nightfall was founded, offering education in the arts, sciences, and magical studies. It became a beacon of enlightenment for the kingdom's youth.
Date: Year 972, Year of the First Moon
A groundbreaking discovery was made: electricity. This new form of energy promised to revolutionize our way of life.
</div>
</div>
</div>
</p>
[[skip ahead|silent logbook2]]
</div>
<div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 1,028, Year of the First Moon
King Elthor married Lady Elira, solidifying a union that was celebrated throughout the kingdom.
Date: Year 1,038, Year of the First Moon
A scandal erupted as King Elthor fathered a son with a mistress, while Lady Elira remained childless. The kingdom was rife with whispers.
Date: Year 1,048, Year of the First Moon
Construction began on installing electric lamps to illuminate our streets.
Date: Year 1,049, Year of the First Moon
The Holy Kingdom of Eldoria accused us of harnessing evil magic in the form of electricity. We refuted their claims, arguing that magic was but a fantasy.
Date: Year 1,051, Year of the First Moon
Prince Alaric was born to King Elthor and Lady Elira, a joyous occasion that promised a secure succession.
Date: Year 1,056, Year of the First Moon
Princess Seraphina was born, adding another jewel to the royal family.
Date: Year 1,058, Year of the First Moon
The Holy Kingdom declared war on us for our refusal to build a church dedicated to their goddess. In the midst of conflict, the electric elevator was invented.
Date: Year 1,060, Year of the First Moon
The war reached a stalemate. Thanks to electricity, we became mostly self-sufficient. Prince Alaric vowed to protect his sister, Princess Seraphina, at all costs.
Date: Year 1,066, Year of the First Moon
Prince Alaric renounced his claim to the throne and requested to become Princess Seraphina's sworn knight, a decision that shocked the kingdom.
Date: Year 1,074, Year of the First Moon
Princess Seraphina, age 18, mysteriously disappeared. The Holy Kingdom was immediately suspected. Prince Alaric was consumed by fury.
Date: Year 1,075, Year of the First Moon
After a year-long search for the missing princess, an inky black void was discovered in a room within the Library of Eclipses. The Holy Kingdom offered a truce and assistance in research, which we reluctantly accepted.
Date: Year 1,079, Year of the First Moon
Prince Alaric vanished without a trace. Suspicion once again fell upon the Holy Kingdom.
Date: Year 1,080, Year of the First Moon
A plague of unknown origin broke out, and strange, otherworldly creatures began appearing throughout the kingdom. Evidence pointed to a researcher from the Holy Kingdom as the cause. An elusive herb was identified as the cure, but obtaining it without alerting the Holy Kingdom proved challenging.
Date: Year 1,081, Year of the First Moon
The portal within the Library of Eclipses was walled off, yet strange creatures continued to manifest in our world.
Date: Year 1,082, Year of the First Moon
The Silent Kingdom faced an onslaught of demons and monsters, plunging us into chaos.
</div>
</div>
</div>
</p>
<p class="narration">
On the final page is a final log written in an elegant but trembling hand and much more recent.
</p>
[[skip ahead|silent logbook3]]
</div><div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 2,018, Year of the First Moon
I, Princess Seraphina, have returned to what was once my kingdom, only to find it in ruins. I know who is responsible. With the remnants of my power, I strive to preserve what little remains of the Silent Kingdom.
</div>
</div>
</div>
</p>
[[back|castle library]]
</div><<nobr>>
<<widget 'enemy_drops'>>
<<set _dropChance = random(1, 100)>>
<<set _dropMod to ($p.lvl - $e.lvl)>>
<<if _dropMod gt 0>>
<<set _dropMod to _dropMod * 5>>
<<set _dropChance += _dropMod>>
<</if>>
<<if $outfit.accessory is "greencrest">>
<<set _dropChance += 5>>
<</if>>
<<if _dropChance >= 55>> <!-- 55% chance for a drop -->
<<set _itemDropChance = random(1, 100)>>
<<switch $e.name>>
<<case "wolves">>
<<set _commonItem = "Wolf Pelt">>
<<set _rareItem = "Alpha Wolf Fang">>
<<case "slime">>
<<set _commonItem = "Slime Gel">>
<<set _rareItem = "Slime Core">>
<<case "bandit">>
<<set _commonItem = "Bandit Leather">>
<<set _rareItem = "Stolen Goods">>
<<case "squik">>
<<set _commonItem = "Squik Tentacle">>
<<set _rareItem = "Squik Talon">>
<<case "goblinsct">>
<<set _commonItem = "Goblin Cloth">>
<<set _rareItem = "Goblin Shard">>
<<case "goblinarcher">>
<<set _commonItem = "Goblin Bowstring">>
<<set _rareItem = "Goblin Wood">>
<<case "alraune">>
<<set _commonItem = "Alraune Petal">>
<<set _rareItem = "Alraune Nectar">>
<<case "goblinsldr">>
<<set _commonItem = "Goblin Armor Fragment">>
<<set _rareItem = "Goblin Insignia">>
<<case "giant">>
<<set _commonItem = "Giant Bone">>
<<set _rareItem = "Giant Kilt">>
<<case "bonecentipede">>
<<set _commonItem = "Bone Carapace">>
<<set _rareItem = "Bone Mandible">>
<<case "rockgoblin">>
<<set _commonItem = "Rock Shard">>
<<set _rareItem = "Goblin Nail">>
<<case "orc">>
<<set _commonItem = "Orcish Leather">>
<<set _rareItem = "Orcish Bone">>
<<case "spiderling">>
<<set _commonItem = "Spider Silk">>
<<set _rareItem = "Spider Fang">>
<<case "female_bandit">>
<<set _commonItem = "Bandit Sash">>
<<set _rareItem = "Stolen Jewelry">>
<<case "orcshaman">>
<<set _commonItem = "Shamanic Totem">>
<<set _rareItem = "Spell Scroll">>
<<case "female_goblin">>
<<set _commonItem = "Goblin Earring">>
<<set _rareItem = "Goblin Panties">>
<<case "eldritchslime">>
<<set _commonItem = "Eldritch Ooze">>
<<set _rareItem = "Corrupted Slime Core">>
<<case "corruptstag">>
<<set _commonItem = "Corrupted Antler">>
<<set _rareItem = "Stag Heartwood">>
<<case "runicsquik">>
<<set _commonItem = "Squik Ink">>
<<set _rareItem = "Runic Tentacle">>
<<case "eldritchgoblin">>
<<set _commonItem = "Goblin Trinket">>
<<set _rareItem = "Eldritch Shard">>
<<case "myceliastar">>
<<set _commonItem = "Mycelial Spores">>
<<set _rareItem = "Starcore Tentacle">>
<<case "unholysoldier">>
<<set _commonItem = "Cursed Steel">>
<<set _rareItem = "Knights Lost Honor">>
<<case "cumslime">>
<<set _commonItem = "Cum Core">>
<<set _rareItem = "Cum Core">>
<<case "banshee">>
<<set _commonItem = "Tattered Rags">>
<<set _rareItem = "Ebony Hair Lock">>
<<case "oni">>
<<set _commonItem = "Horn Fragment">>
<<set _rareItem = "Oni-Forged Metal">>
<<case "slavers">>
<<set _commonItem = "Shackles">>
<<set _rareItem = "Illegal Contract">>
<<case "vampire">>
<<set _commonItem = "Velvet Cape">>
<<set _rareItem = "Black Rose Brooch">>
<<default>>
<<set _commonItem = "Unknown Material">>
<<set _rareItem = "Unknown Material">>
<</switch>>
<<if $outfit.accessory is "greencrest">>
<<if _itemDropChance <= 65>> <!-- 65% chance for common item -->
<<set $inv.materials[_commonItem] = $inv.materials[_commonItem] ? $inv.materials[_commonItem] + 1 : 1>>
<<set _itemDropped = _commonItem>>
<<else>> <!-- 25% chance for rare item -->
<<set $inv.materials[_rareItem] = $inv.materials[_rareItem] ? $inv.materials[_rareItem] + 1 : 1>>
<<set _itemDropped = _rareItem>>
<</if>>
<<else>>
<<if _itemDropChance <= 75>> <!-- 75% chance for common item -->
<<set $inv.materials[_commonItem] = $inv.materials[_commonItem] ? $inv.materials[_commonItem] + 1 : 1>>
<<set _itemDropped = _commonItem>>
<<else>> <!-- 25% chance for rare item -->
<<set $inv.materials[_rareItem] = $inv.materials[_rareItem] ? $inv.materials[_rareItem] + 1 : 1>>
<<set _itemDropped = _rareItem>>
<</if>>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
You and Rhelyla look each other in the eye, arousal and lust still in your eyes.
You kiss again, one final time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two Demon Gods down. I feel so powerful after absorbing this one.</p>
</div>
<p class="narration">
You're covered in sweat and vampire cum leaks from your pussy. But you feel ready to run a marathon.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Should be safe. Perhaps we should stay here for the night?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There were plenty of rooms back on the 2nd floor.</p>
</div>
<p class="narration">
The two of you take adjoining rooms and retire for the night.
</p>
<<else>>
<p class="narration">
Azrael walks in, cocking an eyebrow at the expired vampire below you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see you're ever the creative one.</p>
</div>
<p class="narration">
You grin at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I could go on for more. How about some dessert?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm afraid I must respectfully decline. Besides, there's more work to be done in the library. I just came to make sure you were ok.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your consideration, I'm MORE than ok.</p>
</div>
<p class="narration">
You feel a bit drunk off your power, but you're calming down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps we stay here for the night?</p>
</div>
<p class="narration">
You agree. Azrael heads back to the library and you take a room on the 2nd floor and pass out.
</p>
<</if>>
[[sleep|goddessdream2]]
<<set $alive.seraphina to false>>
</div><div class="conversation">
<p class="narration">
Yuki approaches you cautiously, her eyes darting around as if she's gathering courage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Excuse me, may I speak with you for a moment?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course, Yuki. What's on your mind?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It's about those journals you mentioned, the ones you found scattered all over the mountains.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elyria's, yeah. What about them?</p>
</div>
<p class="narration">
Yuki hesitates, her eyes searching the ground as if the right words might be written there. Finally, she looks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Well, um, I was wondering... could there be more?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've looked all over the mountains already. Didn't find any more than what I have.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, I see. It's just that... well, the mountains have changed a lot recently, haven't they? The paths are different at night, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, I guess so. Kinda weird.</p>
</div>
<p class="narration">
Yuki takes a deep breath, as if preparing to be punished.
</p>
[[encourage her|yukijournals2]] [[tell her to hurry up|yukijournals-bad]]
</div><div class="conversation">
<p class="narration">
You find Yuki engrossed in a book, her eyes darting across the pages. She looks up as you approach, her eyes widening in surprise.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey Yuki, got a puzzle for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, of course!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I found a riddle in the mountains. Thought you might like to hear it.</p>
</div>
<p class="narration">
Yuki's eyes light up, her book momentarily forgotten.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">A riddle? Oh, I love riddles! What is it?</p>
</div>
<p class="narration">
You recount the riddle you found on the Misty path to Yuki.
Yuki's eyes widen as she processes the riddle, her lips moving silently as she repeats the lines to herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Wow, that's... intriguing. The first part suggests that turning back might lead somewhere important. Maybe you simply <span style="font-style: italic;">need to turn around</span>?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the second part?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It sounds like a guide to something hidden. A dark path, then a narrow one, and finally another dark path. Maybe there's something worth reading?</p>
</div>
<p class="narration">
You nod, impressed by her quick thinking.
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/headpat/'+$yukicolor+'.webp'">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're really good at this, Yuki. I'll check it out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please be careful, and let me know if you find anything!</p>
</div>
<p class="narration">
Yuki gives you a hopeful smile, her eyes shining with a mix of excitement and concern.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You find Azrael engrossed in a book, but he looks up as you enter, <<if $azraelrel lt 25>>frowning.<<else>>his eyes lighting up.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, $name! To what do I owe the pleasure?</p>
</div>
<p class="narration">
<<if $silentpartner is "az" and def $pseudalive and $pseudalive is true>>
With the demise of Pseudinferis and no further leads, you consider asking Azrael about the next Demon God. He seems to have an uncanny knowledge about them, after all.
<</if>>
</p>
<ul>
<<if $unlocked.mountains_night and $spells.seduction and $rhelylarevenge is true and $alive.avskum is true>>
<li>[[Ask about Viscount Avskum|prhevenge][$currentlocation to "partystudy"]]</li>
<</if>>
<<if $unlocked.silentcity is false and $pseudalive is false>>
<<if $silentpartner is "az">>
<li>[[Inquire about the next Demon God|azraelhelp][$currentlocation to "partystudy"]]</li>
<</if>>
<</if>>
<!-- Add more options here as needed -->
<li>[[Nothing right now, thanks|azrael nvm]]</li>
</ul>
</div><div class="conversation">
<<if $rhelylarevengequest is 2>>
<p class="narration">
You're ready to help Rhelyla get her revenge.
</p>
[[rhevenge part 1][$currentlocation to "viscountmansion"]]
<<elseif $rhelylarevengequest is 1>>
<p class="narration">
You're eager to help Rhelyla get her revenge, but you should wait until Azrael contacts you.
</p>
[[return|town]]
<<else>>
<p class="narration">
You figure there's no better person to ask than Azrael, he's the only one you know who might have some connections.
</p>
[[continue|azraelrevenge]]
<</if>>
</div><div class="conversation">
<p class="narration">
You're not too sure why you came here, did you have any questions?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry, I can't really remember why I came here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Memory is a fleeting thing. Take care.</p>
</div>
[[return|town][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
Reaching the crest, your breath catches and Rhelyla gasps sharply at the sight unveiled below. The trees fall away to reveal a sprawling metropolis, distant monolithic skyscrapers glittering in the sun. Tiny vehicles flow through winding arteries in perfect choreography. The air itself smells inexplicably different.
The maze of concrete and glass looks just as you remember.
</p>
<<else>>
<p class="narration">
Reaching the crest, your breath catches. The trees fall away to reveal a sprawling metropolis, distant monolithic skyscrapers glittering in the sun. Tiny vehicles flow through winding arteries in perfect choreography. The air itself smells inexplicably different.
The chaotic maze of concrete and glass looks just as you remember.
</p>
<</if>>
You've returned to Earth.
<<set $chapter to 3>>
[[Chapter 3|Derek1]]
</div><<nobr>>
<<widget 'mainquest'>>
<<if $race is "Human">>
✧I'm hanging out with $friend1 and $friend2!<br>
<<elseif $chapter is 1>>
✧ That Goddess said my homeworld could be in danger if I don't do something about these Demon Gods. I should find the first one.<br>
<<if $tome.illusion is false and $horns is true>>
✧ The townspeople are giving me strange looks because of my horns. Rhelyla has managed to live among humans; maybe she knows a way to conceal them? I should pay her a visit at her mountain home.<br>
<<elseif $spells.illusion is false and $horns is true>>
✧ I'm drawing unwanted attention in town because of my horns. Now that I have the tome, I should dedicate some time reading—and spend some cum—to learn the illusion spell that can hide them.<br>
<<elseif $taverndecision is false>>
✧I guess I need to head to the Tavern and find a body guard...<br>
<<elseif $taverndecision is true and $guardpermission is false>>
<<if $p.acceptance lt 25>>
✧I can't think of any other way to get them to let me leave other than using my charm magic... There's gotta be another way!<br>
<<else>>
✧Guess I'll go charm the guard then...<br>
<</if>>
<<else>>
✧Time to explore the forest!<br>
<</if>>
<</if>>
<<if $chapter is 2>>
<<if def $friend1dream and ndef $friend1met>>
✧ Something is calling me to the forest...<br>
<</if>>
<<if $charmtraining is 0>>
✧Rhelyla left me a note asking to see me to visit her at the brothel. I should see what she wants.<br>
<<elseif $charmtraining gte 1 and $spells.seduction is false>>
<<set _daysleft to ($traintimer - $days)>>
<<if _daysleft gt 0>>
✧I should continue my training with Rhelyla, she's expecting me back in _daysleft days<br>
<<elseif _daysleft is 0>>
✧I should continue my training with Rhelyla, she's expecting me back today.<br>
<<else>>
✧I should continue my training with Rhelyla, she was expecting me back _daysleft days ago.<br>
<</if>>
<</if>>
<<if $charmtraining gte 2 and $arachnelly is false and $alive.elyria is true>>
✧ Rhelyla mentioned a Demon God by the name of Pseudinferis in the mountains. <br>
<<elseif $arachnelly is false and $alive.elyria is true>>
✧ I need to find the second Demon God. I could ask around in town, or I could always explore on my own.<br>
<<elseif $alive.elyria is false and $unlocked.mountains_night is false>>
✧ I slew the Arachne Queen. Although she was extraordinarily powerful, she wasn't the Demon God. Maybe someone in town has more information regarding the God. <br>
<<elseif $arachnelly is true and $pseudalive is true>>
✧ I've allied with the Arachne Queen, Elyria. I've promised to help her kill Pseudinferis. According to her journals, Pseudinferis is only active at night. (for now, you must complete Azrael's quest and attend his party, this will be updated later for an alternative route).<br>
<<elseif $pseudalive is true and $unlocked.mountains_night is true>>
✧Pseudinferis can only be found at night on the mountains. I should explore the mountains and find him.<br>
<<elseif $pseudalive is false and $unlocked.silentcity is false>>
✧Pseudinferis is dead. Maybe <<if $silentpartner is "rhe">>Rhelyla<<else>>Azrael<</if>> knows where I can find the next Demon God. <br>Let's check and see if <<if $silentpartner is "rhe">>she's at her mountain home.<<else>>he's at his manor. I need to wear that party dress to enter the upper district.<</if>>
<<elseif $unlocked.silentcity is true>>
✧Pseudinferis wasn't the Demon God after all! I need to visit the Silent City and learn more. <br>
<</if>>
<<if $azparty is 1>>
✧ I need to visit Azrael at his manor, but first I need to make sure I'm wearing the party dress.<br>
<<elseif $azparty is 2>>
✧I have agreed to attend a party at Azrael's estate. I need to wear the dress, then attempt to exit the slums for the upper district.<br>
<</if>>
<<if $azraelquest is 2 and $spidersilk is false>>
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp"><br><br>
✧I need to visit the tailor and see if he can make this dress for me.<br>
<<elseif $spidersilk is true and not $wardrobe.outfit.includes("partydress") and $dressdays lt $days>>
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp"><br><br>
✧I got the Spider Silk! Now I just need to bring it to the tailor.<br>
<<elseif $dressdays gt $days and $dressdays lt 1000>>
✧I just need to wait a few days for the dress to be delivered to my home.<br>
<</if>>
<<if $rhelylarevenge is true and $rhelylarevengequest lt 1>>
✧I want to help Rhelyla with her revenge. There's gotta be someone I can ask for more information on this guy. Someone who knows this Viscount. Maybe a Noble? <br>
<</if>>
<<if $rhelylarevengequest is 1>>
✧I need to wait for Azrael to contact me and help me with Rhelyla's revenge. <br>
<<elseif $rhelylarevengequest is 2>>
✧ It's time to meet up with Azrael. I need to go to the slums exit.<br>
<<elseif $rhelylarevengequest is 3>>
✧ I have helped Rhelyla with her revenge. I should meet with her and give her the news.<br>
<</if>>
<<if $azparty is 2>>
✧ I need to attend Azrael's party, I should be able to attend by wearing the party dress and going to the upper district.
<<else>>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1>>
<<if $spidersilk is false>>
✧ I need to obtain enchanted spidersilk for the tailor so that I can attend the party Azrael invited me to. I should be able to get Enchanted Spidersilk from a fearsome Arachne Queen in the mountains.
<<elseif $spidersilk is true>>
✧ I need to bring enchanted spidersilk to the tailor so he can start working on my dress!
<</if>>
<</if>>
<</if>>
<</if>>
<<if $chapter is 3>>
✧ <<if ndef $voidorb or $voidorb lt 1>>I should search the forest just outside the city!<br><</if>>
✧ <<if def $voidorb and $silentpartner is "az" and $voidorb is 3>>It's time to go back! If I want to...<br><</if>>
✧ <<if def $earthconvo and $silentpartner is "rhe" and $earthconvo lt 4>>I need to spend time with Rhe, see if I can get her mind off things and prepare her to go home. Maybe there's some events she'd be interested in?<<elseif def $earthconvo and $earthconvo gte 4>>It's time to go home! If we want to...<br><</if>>
<</if>>
<<if $chapter is 3.5>>
<<if def $ephraim_met and $ephraim_met lt 1>>
✧ I need to talk to the townspeople until Ephraim arrives. Then I need to have a word with him. He said he'd come visit in a few days.<br>
(speak with Vena, Nyan and Takara at the brothel, the blacksmith, and Daeran at the gate) I have already spoken with $villagechat people.<br>
<<elseif def $ephraim_met and $ephraim_met gte 1>>
✧ I've met with Ephraim, but he's still a Demon God. I should leave the village and explore.
<</if>>
<</if>>
<<if $chapter is 3.5>>
✧ I need to find a way out of the forest. I can try finding my own way out in the forest or use force. <br><br>
<<if not $ephraim_met[0] and $days gte $ephraimvisit>>
✧ Ephraim is waiting for me at the Tavern.
<<elseif $starlessexploration.area2 lt 1>>
✧ Keep exploring outside the village.
<<elseif $starlessexploration.area2 gt 0 and $starlessexploration.area3 is 0>>
✧ Keep exploring a little deeper until you make it deeper.
<<elseif $starlessexploration.area3 gt 0 and $starlessexploration.area4 is 0>>
✧ Keep exploring the third section of the Starless Groves Forest until you find the next section.
<<elseif $starlessexploration.area4 gt 0 and $starlessexploration.area5 is 0>>
✧ You're confident you're close to finding Ephraim. Keep exploring much further into the forest until you find him.
<<elseif $starlessexploration.area5 gt 0>>
✧ Return to the Deepest part of the Starless Groves when you're ready to face Ephraim.
<</if>>
<</if>>
<<if $chapter is 4>>
<<if $throne.agendas_complete is 0>>
✧ Finish the intro: Talk to people around town. Brothel, library, blacksmith, salon, town guard (and mission quest board), barracks. Then go to sleep.<br>
<<elseif $throne.agendas_complete lt 4>>
✧ Continue your days, completing your daily cout sessions in the throne room.<br>
<<elseif $scylluschat is 0>>
✧ Finally those cowardly council members will let you leave the city. Scyllus might be able to tell you where to find the next Demon God.<br>
<<else>>
✧ Head towards the city of Ashenfall. <br>
<</if>>
<br>
<</if>>
<</widget>>
<</nobr>><<widget 'hints'>>
<<if $chapter is 1>>
Chapter 1:<br>
<<if $tome.illusion is false and $horns is true>>
✧ The townspeople are giving me strange looks because of my horns. Rhelyla has managed to live among humans; maybe she knows a way to conceal them? I should pay her a visit at her mountain home.<br>
<<elseif $spells.illusion is false and $horns is true>>
✧ I'm drawing unwanted attention in town because of my horns. Now that I have the tome, I should dedicate some time reading—and spend some cum—to learn the illusion spell that can hide them.<br>
<</if>>
<<elseif $chapter is 2>>
Chapter 2:<br>
<<if $eyes is false>>
✧ Something happened when I defeated Melek Taus. I should try to look into this power.<br><br>
<</if>>
<<if $azraelmet is 0>>
✧ I've noticed the bookstore in the market is lit up in the evenings. Perhaps it's worth a visit.<br>
<</if>>
<<if ndef $yukistatus>>
✧ There's a badly treated fox-girl in the Tavern. I wish I could do something.<br>
<<elseif $yukistatus is "rescue">>
✧ I agreed to work with Freydis to rescue the Fox girl and the other slaves. I'll need to seduce the merchant next time I see him in the Tavern.<br>
<</if>>
<<elseif $chapter is 3>>
<<elseif $chapter is 3.5>>
<<if $villagechat lt 5>>
<<set _chattedwith to 5 - $villagechat>>
✧ You were asked to ask about Ephraim from various villagers. If you decide to do so, you still have _chattedwith people left. You should talk to Nyan, Takara, Vena, the town guard and the blacksmith.<br>
✧ Ephraim will only appear in the tavern after you've spoken about him to the villagers.<br>
<<else>>
✧ Ephraim drinks tea in the tavern every other day.<br>
<</if>>
<<elseif $chapter is 4>>
<<if $allies.includes("elyria") and $hecatemem gte 3>>
<<if ndef $elyriatf>>
✧ You should discuss the visions you saw in the Starless Groves with Elyria.
<<elseif $elyriatf lt 5>>
✧ Speak with Elyria.
<</if>>
<</if>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
You see a paper on your table.
</p>
Current Difficulty: $difficulty
Change the difficulty?
a) Super Easy (for players who don't really care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
<<if $chapter lt 3>>
<<link 'Confirm' 'home'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<</link>>
<<elseif $chapter is 3>>
<<link 'Confirm' 'earth home'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<</link>>
<<elseif $chapter is 3.5>>
<<link 'Confirm' 'elven home'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<</link>>
<<elseif $chapter gte 4>>
<<link 'Confirm' 'silent bedroom'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<</link>>
<</if>>
</div><div class="conversation">
<<if ndef $blacksmithmet>>
<p class="narration">
You stroll through the market, following a rhythmic clanging of metal against metal which draws you towards the blacksmith's forge. The burly blacksmith, his muscles glistening with sweat, is engrossed in his work, hammering a piece of glowing metal on the anvil. Sparks fly with every strike, illuminating the dimly lit workshop.
After a few moments, he looks up, noticing your presence. Wiping his brow with a soot covered forearm, he greets you with a broad grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Welcome! Name's Brad. Looking for a weapon? </p>
</div>
<p class="narration">
Your eyes glance at the weapons on the wall. Perhaps a weapon wouldn't be a bad idea. However you're not sure any of them would actually hold up to your claws.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, no I was just wandering. Thanks anyways! </p>
</div>
<p class="narration">
Before you have a chance to turn and go, the man's eyes drift to your attire, and he chuckles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Here to upgrade your armor then? </p>
</div>
<p class="narration">
You look down at your clothes, slightly taken aback.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What armor? I'm just wearing this $outfit.outfit.</p>
</div>
<p class="narration">
Brad lets out a hearty laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Ah, but with the right materials and a skilled hand, even that can be turned into something formidable. </p>
</div>
<p class="narration">
You raise an eyebrow.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wouldn't that be a job for the tailor?</p>
</div>
<p class="narration">
Brad smirks, his eyes twinkling with mischief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">The tailor? Sure, they can craft a fine garment, but ask them the difference between a goblin's bone and an orc's mallet, and you'll get a blank stare! If you want true strength and the right materials melded into your gear, you come to a blacksmith. And in these parts, you won't find one better than yours truly.</p>
</div>
<p class="narration">
A lot of confidence for a guy who lives in the slums.
</p>
<<set $blacksmithmet to true>>
<<else>>
<p class="narration">
You approach the familiar sound of the forge, Brad looks up from his work, recognizing you isntantly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Ah, back again!</p>
</div>
<p class="narration">
You nod, admiring the blacksmiths <<if $p.acceptance gt 40>>muscular arms<<else>>various weapons and armor pieces on display<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech"> Let's see what you've got.</p>
</div>
<</if>>
[[upgrade outfit]]
[[walk away|town]]
</div><<upgradereq>>
<div class="conversation">
<div class="itemdisplay">
<<if $wardrobe.outfit.includes("revealingdress") && $outfitStats.revealingdress.tier < 10>>
<div class="item">
<<displayUpgrade "revealingdress">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("jeans") && $outfitStats.jeans.tier < 10>>
<div class="item">
<<displayUpgrade "jeans">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("alluringdress") && $outfitStats.alluringdress.tier < 10>>
<div class="item">
<<displayUpgrade "alluringdress">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("goldenware") && $outfitStats.goldenware.tier < 10>>
<div class="item">
<<displayUpgrade "goldenware">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("tentacle") && $outfitStats.tentacle.tier < 10>>
<div class="item">
<<displayUpgrade "tentacle">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("party") && $outfitStats.party.tier < 10>>
<div class="item">
<<displayUpgrade "party">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("adventurerdress") && $outfitStats.adventurerdress.tier < 10>>
<div class="item">
<<displayUpgrade "adventurerdress">>
</div>
<</if>>
</div>
<<if $wardrobe.outfit.includes("revealingdress") && $outfitStats.revealingdress.tier < 10>>[[upgrade revealingdress|purchase upgrade][$upgradechoice to "revealingdress"]] <</if>><<if $wardrobe.outfit.includes("jeans") && $outfitStats.jeans.tier < 10>>[[upgrade jeans|purchase upgrade][$upgradechoice to "jeans"]] <</if>><<if $wardrobe.outfit.includes("alluringdress") && $outfitStats.alluringdress.tier < 10>>[[upgrade alluring dress|purchase upgrade][$upgradechoice to "alluringdress"]] <</if>><<if $wardrobe.outfit.includes("goldenware") && $outfitStats.goldenware.tier < 10>>[[upgrade Goldenware|purchase upgrade][$upgradechoice to "goldenware"]] <</if>><<if $wardrobe.outfit.includes("tentacle") && $outfitStats.tentacle.tier < 10>>[[upgrade Tentacle|purchase upgrade][$upgradechoice to "tentacle"]] <</if>><<if $wardrobe.outfit.includes("party") && $outfitStats.party.tier < 10>>[[upgrade Party Dress|purchase upgrade][$upgradechoice to "party"]] <</if>><<if $wardrobe.outfit.includes("adventurerdress") && $outfitStats.adventurerdress.tier < 10>>[[upgrade Adventurer dress|purchase upgrade][$upgradechoice to "adventurerdress"]] <</if>>
<<if $chapter lt 3>>
[[back|town]]
<<elseif $chapter lt 4>>
[[back|elven hub][$currentlocation to "elfvillage"]]
<<else>>
[[back|Silent City hub][$currentlocation to "silentcity"]]
<</if>>
</div><<widget "displayUpgrade">>
<<nobr>>
<<capture _output>>
<<set _outfit to $args[0]>>
<<set _tier to $outfitStats[_outfit].tier>>
<<set _requirements = $upgradeRequirements[_outfit][_tier]>>
<<print "<strong><u>" + _outfit.replace(/([A-Z])/g, ' $1').trim() + "</u></strong>">><br>
Price: <<print _requirements.price>><br>
Materials Req:<br>
<<for _material, _amount range _requirements.materials>>
<<if def $inv.materials[_material]>><<print _material>>: _amount<<else>>Unknown materials<</if>><br>
<</for>>
<<if $inv.money gte _requirements.price>>
<<for _material, _amount range _requirements.materials>>
<<if $inv.materials[_material] lt _amount>>
<<set _canUpgrade = false>>
<<break>>
<<else>>
<<set _canUpgrade = true>>
<</if>>
<</for>>
<</if>>
<</capture>>
<</nobr>>
<</widget>><div class="conversation">
<<nobr>>
<<if $inv.money >= $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].price>>
<<set _hasMaterials = true>>
<<for _material, _quantity range $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].materials>>
<<if $inv.materials[_material] == null || $inv.materials[_material] < _quantity>>
<<set _hasMaterials = false>>
You don't have enough materials. You need _quantity of <<if def $inv.materials[_material]>><<print _material>><<else>>Unknown materials<</if>> but you have <<print $inv.materials[_material] || 0>>.<br><br>
<</if>>
<</for>>
<<if _hasMaterials>>
<<set $inv.money -= $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].price>>
<<for _material, _quantity range $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].materials>>
<<set $inv.materials[_material] -= _quantity>>
<</for>>
<<switch $upgradechoice>>
<<case "revealingdress">>
<<set $outfitStats.revealingdress.magic += 2>>
<<set $outfitStats.revealingdress.charm += 3>>
<<if $outfitStats.revealingdress.tier == 9>>
<<set $outfitStats.revealingdress.critrt += 1>>
<</if>>
<<case "jeans">>
<<set $outfitStats.jeans.melee += 4>>
<<set $outfitStats.jeans.charm += 1>>
<<if $outfitStats.jeans.tier == 9>>
<<set $outfitStats.jeans.critrt += 3>>
<</if>>
<<case "alluringdress">>
<<set $outfitStats.alluringdress.magic += 2>>
<<set $outfitStats.alluringdress.charm += 3>>
<<if $outfitStats.alluringdress.tier == 9>>
<<set $outfitStats.alluringdress.critrt += 2>>
<</if>>
<<case "goldenware">>
<<set $outfitStats.goldenware.melee += 3>>
<<set $outfitStats.goldenware.magic += 1>>
<<set $outfitStats.goldenware.charm += 1>>
<<if $outfitStats.goldenware.tier == 9>>
<<set $outfitStats.goldenware.critrt += 3>>
<</if>>
<<case "tentacle">>
<<set $outfitStats.tentacle.melee += 1>>
<<set $outfitStats.tentacle.magic += 1>>
<<set $outfitStats.tentacle.charm += 5>>
<<if $outfitStats.tentacle.tier == 9>>
<<set $outfitStats.tentacle.critrt += 3>>
<</if>>
<<case "party">>
<<set $outfitStats.party.magic += 2>>
<<set $outfitStats.party.charm += 3>>
<<if $outfitStats.party.tier == 9>>
<<set $outfitStats.party.critrt += 2>>
<</if>>
<<case "adventurerdress">>
<<set $outfitStats.adventurerdress.melee += 3>>
<<set $outfitStats.adventurerdress.magic += 2>>
<<if $outfitStats.adventurerdress.tier == 9>>
<<set $outfitStats.adventurerdress.critrt += 2>>
<</if>>
<</switch>>
<<set $outfitStats[$upgradechoice].tier += 1>>
<<set $outfitStats[$upgradechoice].pdef += 5>>
<<set $outfitStats[$upgradechoice].mdef += 5>>
<p class="narration">
Your outfit has been upgraded!<br><br>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/'+$upgradechoice+'.webp'" ><br>
<span style="font-weight:bold;">$upgradechoice</span><br>
Tier: <<print $outfitStats[$upgradechoice].tier>><br>
Melee: <<print $outfitStats[$upgradechoice].melee>><br>
Magic: <<print $outfitStats[$upgradechoice].magic>><br>
Physical Defense: <<print $outfitStats[$upgradechoice].pdef>><br>
Magic Defense: <<print $outfitStats[$upgradechoice].mdef>><br>
Charm: <<print $outfitStats[$upgradechoice].charm>><br>
Critical Rate: <<print $outfitStats[$upgradechoice].critrt>>
</p>
<</if>>
<<else>>
You don't have enough money for the upgrade.
<</if>>
<</nobr>>
[[back|upgrade outfit]]
</div>upgrades, selling, pricing, etc<<widget 'upgradereq'>>
<<nobr>>
<<set $upgradeRequirements = {
revealingdress: {
1: {price: 700, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1050, materials: {"Alpha Wolf Fang": 2, "Alraune Petal": 2}},
3: {price: 1575, materials: {"Alraune Nectar": 2, "Giant Kilt": 2}},
4: {price: 2360, materials: {"Shamanic Totem": 3, "Stolen Goods": 3}},
5: {price: 3540, materials: {"Stolen Jewelry": 3, "Goblin Bowstring": 2, "Bandit Sash": 2}},
6: {price: 6315, materials: {"Corrupted Antler": 3, "Mycelial Spores": 2}},
7: {price: 8970, materials: {"Tattered Rags": 3, "Cum Core": 2}},
8: {price: 11000, materials: {"Mycelial Spores": 3, "Ebony Hair Lock": 1}},
9: {price: 13000, materials: {"unavailable": 3, "unavailable": 2}}
},
jeans: {
1: {price: 400, materials: {"Wolf Pelt": 3}},
2: {price: 600, materials: {"Goblin Shard": 2, "Goblin Bowstring": 2}},
3: {price: 900, materials: {"Goblin Wood": 2, "Bone Carapace": 2}},
4: {price: 1350, materials: {"Rock Shard": 6}},
5: {price: 2025, materials: {"Bandit Sash": 5, "Goblin Panties": 2}},
6: {price: 5030, materials: {"Goblin Trinket": 3, "Spell Scroll": 2}},
7: {price: 6500, materials: {"Cursed Steel": 3, "Horn Fragment": 2}},
8: {price: 8750, materials: {"Shackles": 3, "Illegal Contract": 1}},
9: {price: 11000, materials: {"unavailable": 3, "unavailable": 2}}
},
alluringdress: {
1: {price: 800, materials: {"Slime Gel": 3, "Goblin Shard": 1}},
2: {price: 1200, materials: {"Goblin Armor Fragment": 1, "Squik Tentacle": 4}},
3: {price: 1800, materials: {"Orcish Leather": 2, "Alraune Petal": 3}},
4: {price: 2700, materials: {"Goblin Earring": 1, "Bandit Sash": 1, "Spider Silk": 2}},
5: {price: 4050, materials: {"Orcish Bone": 2, "Spider Fang": 2, "Spell Scroll": 2}},
6: {price: 6075, materials: {"Eldritch Ooze": 2, "Stag Heartwood": 1}},
7: {price: 8000, materials: {"Horn Fragment": 2, "Shackles": 2}},
8: {price: 10000, materials: {"Oni-Forged Metal": 3, "Velvet Cape": 2}},
9: {price: 12000, materials: {"unavailable": 3, "unavailable": 2}}
},
goldenware: {
1: {price: 1000, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1500, materials: {"Alpha Wolf Fang": 2, "Squik Tentacle": 2}},
3: {price: 2200, materials: {"Bandit Sash": 3, "Alraune Nectar": 4}},
4: {price: 3300, materials: {"Goblin Nail": 3, "Shamanic Totem": 4}},
5: {price: 4800, materials: {"Goblin Panties": 1, "Spider Fang": 2, "Stolen Jewelry": 3}},
6: {price: 8000, materials: {"Cursed Steel": 4, "Corrupted Slime Core": 2}},
7: {price: 10000, materials: {"Oni-Forged Metal": 1, "Knights Lost Honor": 2}},
8: {price: 12000, materials: {"Oni-Forged Metal": 3, "Shackles": 2}},
9: {price: 14000, materials: {"unavailable": 3, "unavailable": 2}}
},
tentacle: {
1: {price: 1000, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1500, materials: {"Squik Tentacle": 2, "Squik Talon": 1}},
3: {price: 2200, materials: {"Squik Tentacle": 3, "Squik Talon": 2}},
4: {price: 3300, materials: {"Squik Tentacle": 4, "Squik Talon": 3}},
5: {price: 4800, materials: {"Squik Tentacle": 5, "Goblin Panties": 2, "Squik Talon": 2}},
6: {price: 8000, materials: {"Squik Ink": 5, "Starcore Tentacle": 2, "Runic Tentacle": 1}},
7: {price: 10000, materials: {"Mycelial Spores": 2, "Ebony Hair Lock": 1}},
8: {price: 12000, materials: {"Horn Fragment": 3, "Black Rose Brooch": 2}},
9: {price: 14000, materials: {"unavailable": 3, "unavailable": 2}}
},
party: {
1: {price: 750, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1050, materials: {"Alraune Nectar": 2, "Goblin Wood": 1}},
3: {price: 1575, materials: {"Spider Silk": 3, "Spider Fang": 1}},
4: {price: 2360, materials: {"Spider Silk": 4, "Spider Fang": 2}},
5: {price: 3540, materials: {"Spider Silk": 6, "Spider Fang": 3}},
6: {price: 6315, materials: {"Corrupted Slime Core": 2, "Mycelial Spores": 2}},
7: {price: 8970, materials: {"Eldritch Shard": 2, "Cum Core": 2}},
8: {price: 11000, materials: {"Spider Silk": 3, "Ebony Hair Lock": 1}},
9: {price: 14000, materials: {"unavailable": 3, "unavailable": 2}}
},
adventurerdress: {
1: {price: 800, materials: {"Wolf Pelt": 3, "Alpha Wolf Fang": 1}},
2: {price: 1200, materials: {"Stolen Goods": 2, "Goblin Bowstring": 2, "Goblin Armor Fragment": 2}},
3: {price: 1800, materials: {"Goblin Insignia": 2, "Orcish Leather": 2}},
4: {price: 2700, materials: {"Orcish Bone": 3, "Goblin Earring": 2}},
5: {price: 4050, materials: {"Goblin Panties": 2, "Goblin Nail": 2, "Spell Scroll": 2}},
6: {price: 7075, materials: {"Mycelial Spores": 3, "Corrupted Slime Core": 2}},
7: {price: 9000, materials: {"Runic Tentacle": 1, "Tattered Rags": 2}},
8: {price: 11000, materials: {"Ebony Hair Lock": 3, "Velvet Cape": 2}},
9: {price: 14000, materials: {"unavailable": 3, "unavailable": 2}}
}
}>>
<</nobr>>
<</widget>><div class="conversation">
<<if $spells.illusion is true>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Illusion Tome</summary>
<div id="paper"><div id="pattern"><div id="content">
Introduction:
Our world, known to some uneducated fools as the Demon World, teems with myriad forms of magic, each varying in power and unique to each Race.
Most races scoff at Succubi, believing illusion magic to be weak and our only defense is our charm.
They view it as nothing more than a taspestry of false images, a charade. And that is true, in its most basic form. In their eyes, it is a magic that holds no tangible power, incapable of manifesting in anything real. To us, we're happy to let them keep believing that.
For the older and more powerful Succubi, illusion magic is far more than just a mirage. Our illusion magic isn't simply for tricking our enemies or our victims. We have learned to trick the very world itself, bending reality and making our illusions take form. Thus, when we cast an illusion of fire, it is no longer mere trickery. The world, beguiled by our power, acknowledges the fire as real, and thus it becomes so, searing and radiant. Most races look down on Succubi, but the truly intelligent races fear us, as they should.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">
Understanding Illusion Magic
Chapter 1:
Illusion magic can be used by all succubi, as well as a few other races. But none can wield is like us.
First, close your eyes and clear your mind. Let silence fill your thoughts. Now, imagine the illusion you wish to create. Let's start with something basic, clothing. Some succubi don't even wear clothes to begin with, instead they prefer to just use the illusion of clothes.
Start with the basic form, silk rippling in the wind, imagine gleaming jewels. Make it as detailed as you can, the clarity of your vision will directly influence the power and believability of your illusion.
Chapter 2:
The illusion itself should not just be a visual concept. Imagine the sensation of the fabric on your skin, the cool hard surface of the jewels, the texture of your undergarments if you chose to wear any. The more sensations you incorporate, the more life-like your illusions will become.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">
Chapter 3:
Once you've visualized and felt your illusion, become one with it. Feel its existence as a part of you. This is the key to creating an illusion so real that it fools the world itself.
Chapter 4:
Finally, with the illusion fully formed in your mind and spirit, release it into the world. Visualize the energy flowing from your core, materializing your illusion into reality. Let the world see what you have created, let it believe and thus it shall be.
Mastery of illusion takes patience and practice. Most Succubi never succeed at turning a single illusion into reality, but don't fret. You have an eternity to learn! Begin with simple forms and gradually challenge yourselves with more complex illusions. In time you will be able to bend reality itself.
</div></div></div>
</details>
<</if>>
<<if $spells.swap is true>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Swap Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Body Swap magic doesn't belong to Incubi or Lilim.
However, as I've learned to bend illusion, I've found ways to make other magics my own. I mimic the original, but I believe it's nearly as powerful. Our kind's technique differs from other demonic races, whose soul transference methods resemble possession. Like transformation magic, exchanging the physical embodiments of two distinct entities requires a fundamental reweaving of reality's fabric, fooling the soul into believing it was something it was not.
I couldn't have performed such a task without exposure to this world's technological concepts. I cursed coming to this world, yet without this encounter, such a feat would have remained impossible. It's a seamless blend of ancient lore and science, a foreign term in my language.
My fire illusion experiments had a hiccup recently. Long story short, I accidentally set a forest ablaze. Since then, I've felt eyes on me, though I couldn't pinpoint their location. After a narrow escape, I've decided to <span style="font-style:italic;">make</span> a bodyguard.
With returning home unlikely, I'll be the only Succubus to achieve soul swapping. Our method differs from other demonic races, more akin to possession. For us, like transformation magic, swapping bodies requires rewriting the reality of the soul. Without coming to this world and learning new technological concepts, it would have remained impossible.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
Upon further experimentation, I've found that swapping my own soul is an almost impossible feat.
Perhaps because my magic is cut off immediately upon the attempted transfer, I am unable to move my own soul for more than a few moments.
Swapping my own body with another takes immense power and relies on residual magic. The magic begins to fade almost as soon as the connection to my own body is cut. The experience is pretty brief, but I've found human bodies to be far more disappointing. It's like all the sexual pleasure I should feel is dulled behind discomfort, aches and pains.
However, I can use my illusion magic to trick other individuals' souls into thinking they were each other. The catch is that the two individuals need some familiarity with each other. You can't trick a soul into believing it belonged to a stranger it never met. Instead, you trick the soul into believing it originally belonged to a body they're familiar with. The more intimate, the better.
The mind and sense of self follow.
Despite the impressive amount of power I've quickly gained since coming to this world, I admit the swap is inherently transitory. If the spell is cast with the slightest error, the affected parties will descend into frenzied confusion as they grapple with the reality that their current physical shell is alien to them. It's a jarring experience, but I confess I've toyed with this aspect for my own amusement.
The spectacle of bewilderment as a man finds himself in the body of a woman he lusted after is quite entertaining.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
As my experiments continued, I stumbled upon a curious discovery. I had swapped the bodies of a man and a woman, an ordinary test run, (mostly for fun, I admit). Yet, curiosity took hold, and I decided to feed off the woman now inhabiting the man's body. She reacted interestingly to her new bodies sexual desires, but I accidentally overfed from her and it extinguished life from that form.
I waited, brimming with curiosity, contemplating their souls' fate. Once my spell expired, would the man's soul seek out his lifeless body, breathing new life into it? Would his existence simply wink out? Or perhaps, would the woman's consciousness and the man's self-identity awkwardly cohabitate in her original form as she reverts back to herself? The possible outcomes fascinated me.
However, in an unexpected turn of events, the man's soul was left stranded. His original vessel shattered, he found himself adrift in the woman's body. Disoriented and confused, he slowly acclimated to this unexpected home. Over time, he even began to display feminine traits unknowingly and his presence became permanent, firmly anchoring him within her body.
The sight of her blossoming femininity sparked amusement within me. I decided to spare her life, not out of any newfound kindness for these creatures, but as a plaything. I forced her into the most provocative clothing and had her lure more victims to my doorstep.
I reveled in the absurdity of her situation and sometimes left her alone with the men. I've never been so wet until I saw her slowly come to embrace her new sexual desires. I took immense delight in teasing her for her newfound femininity and often reminded her how this big strong man became a slut that begged men to cum inside her.
I may have discovered a new fetish for myself. ♥</div></div></div>
</details>
<</if>>
<<if $spells.ice gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Ice Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
After my success with turning my fire illusions into real fire, I continued to experiment with other magics. Ice was my next task. As with fire, vision is key. Envisage the ice you yearn to manifest and guide it with crystal clear intent. Despite the change in element, remember that we're still operating under the umbrella of illusion. The clarity of your mental image is of utmost importance.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
You'll find this spell much easier to control than fire magic was, where fire is wild and chaotic, ice is docile and controlled. It's about coaxing rather than commanding. Try turning the very air around you into ice.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
Last, after you've sufficiently convinced the air, water, whatever you're transforming that it was in fact frozen water to begin with, let your magic loose. This magic would have been much more useful in my home world, but sadly I was pretty weak back then. I've gained quite a bit of power since coming here.
</div></div></div>
</details>
<</if>>
<<if $spells.wind gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Wind Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Ever since I've landed in this world, my abilities have been surging at an extraordinary pace. The men here seem oddly... nourishing, for lack of a better term. I find myself accumulating power at a rate that would have been unthinkable back in my native realm. Or perhaps the source of this rapid advancement isn't the men themselves, but the thick layers of untouched magic saturating the air. With such an excess of latent magic wafting around, it could be that I'm able to absorb more than I ordinarily would.
Toying with this hypothesis, I felt a pang of curiosity, a desire to stretch the boundaries of my control. Thus, I set my sights on the unseen currents swirling around me — I sought to bend the very winds around me to my will.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
The wind held a stark resemblance to fire in its natural state: wild, capricious, refusing to be tamed. However, with my misadventures with fire in the past, I opted for a more secluded spot to practice this time around, far from curious eyes. Having already wrestled with the chaos of fire and the calmness of ice, my earlier forays into elemental magic proved to be a beneficial foundation. This made the process of learning wind magic surprisingly straightforward, relatively speaking.
Back in my homeland, the ability to transform mere illusion into tangible magic was a feat achievable by only the most potent of Succubi. Moreover, typically, they could only exert control over a single element, two at most. Such knowledge was highly guarded, almost jealously so. Open communication was a rarity among our kind; Succubi and Incubi alike preferred to keep their secrets tightly locked away. The sharing of the secrets to mastering real magic was an even rarer occurrence.
I find it mildly amusing, the irony of it all. Here I am in this new world, a lone and relatively young Succubus, amassing a repertoire of elemental control that would likely incite awe and envy back home.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
With wind now under my command, I can't help but let my mind wander back to the place I once called home.
This alien world is a vibrant palette of color and life, perpetually bathed in an abundance of light. Home, however, was a realm where darkness held dominion.
Populated primarily by nocturnal races, our cities and villages would truly come alive once the final glimmers of the sun had surrendered to the horizon. Night after night, the enveloping darkness would pulse with untamed energy.
I can't resist the occasional smug thought. Those ancient elder Incubi and Lilim, always so pompous with their guarded knowledge of turning a single elemental illusion into reality.Oh, what I wouldn't give to see their faces if I could return home with the power I've harnessed here, commanding fire, ice, water, and now wind... What a spectacle that would be!
I could see it now, a whole village, no a Kingdom! A collection of various races from imps to the even the nobility of vampires, bending to my will and submitting to my every desire. Even those reclusive hags and ancient incubi of our race would journey leagues to witness the elements dance at my fingertips. From a young succubus, scarcely a few centuries old, to a queen — isn't that a delightful twist of fate?
</div></div></div>
</details>
<</if>>
<<if $spells.water gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Water Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
To my knowledge, there has never been one of our race with command over water. Of course it's hard to say for sure. While my race loved to comingle with other races, always finding themself a place to belong, we rarely co-mingled with each other. Coming from a world where water is a coveted resource, the abundance here is simply astounding.
In my homeland, water was scarce — a treasure more precious than gold, often igniting the flames of conflict among tribes. My kind did not need water, but most races did. Many of our lands as arid as a desiccated corpse. Water was our lifeline, the key to survival, the fuel of many conflicts.
But this world... this world is teeming with water. One of my 'meals' was carrying a map, a quaint little parchment filled with scribbles and lines, a curious diagram of this world. It displayed lands surrounded by vast expanses of blue. At first, I thought it was just a color scheme until I realized the blue represented oceans, water bodies so vast, they made our largest lake back home seem like a mere puddle.
I even noticed some sketches of a round world, which I found peculiar. The map also hinted at places yet to be discovered, charting unknown territory and describing 'Here Be Dragons'. Intriguing, but I digress. If I could harness the power of water, I would be worshipped back home. No, I'd probably be captured and held as a slave, forced to create water whenever my power recovered.
But now that I have an opportunity that none of my kind have had, I have studied it and can now create water that is not just an illusion but a source of nourishment.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
Reflecting on my power, a new thought emerges that dampens my triumph. Back home, a succubus of my caliber would be highly sought after by the men of our race. They'd all vie for my attention, drawn like moths to the power that I now wield, all in the hopes of siring offspring that might inherit even a fragment of my strength.
The thought brings a bitter laugh to my lips, echoing in the silence of this strange world. Here I am, at the height of my power, and yet... isolated. Not a single soul of my kind in sight. My race are loners, but like all races we still seek to breed and sire the strongest. Succubi and Incubi have never been powerful contenders for any throne in my home world, but given the opportunity to change our fate even our solitary race might jump at the opportunity.
The realization settles over me like a cloak of ice. I won't be able to bear offspring in this world, not without another of my kind. The thought is depressing, more than I'd like to admit. I've always looked upon motherhood as a distant concept, something to think about in a few centuries or so. But to have that option completely taken away, to be utterly alone in this regard... it's more disconcerting than I'd like to admit.
My thoughts wander to my own mother, a woman of no particular power. My father had been killed before I hatched, but she was a survivor, and she taught me to survive. She taught me how to manipulate men of other races, to make them use their lives to shield our own. Her hunger for power was insatiable, and it consumed her when she dared to ensnare a Kijin lord. His fury was merciless; he incinerated her body and exhibited her remains as a warning to any who might dare to cross him. I never considered the prospect of revenge to be possible, but with the power I now possess...
I've never felt more alone.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
In spite of the somber undertones of my previous entry, I've succeeded in transmuting the illusion of water into tangible reality. Should I ever find a passage back to my homeland, it is this very element that I will use to quench the blazing wrath of the Kijin lord, if he even remains in the land of the living. In a world governed by conflict, the reign of rulers tends to be short-lived. A reason that causes most of my kind, aside from my mother, to seek refuge in the barren expanses of our world.
For now, however, my focus remains here, in this alien world abundant with life. The prospect of discovering a means to return home lingers on the periphery of my thoughts, yet it's a distant hope, one I wouldn't stake my future on.
You can now learn a new spell!</div></div></div>
</details>
<</if>>
<<if $spells.thunder gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Thunder Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
In the relentless pursuit of mastering the elusive essence of thunder, I've been faced with a ceaseless succession of failures. Eager to replicate the intricate, jagged dance of lightning and mimic its blinding velocity, I ventured into the heart of a forest during a thunderstorm. This untamed environment, teeming with the raw and unpredictable power of nature, promised a first-hand encounter with the fury I sought to command.
I expected to witness an unbridled spectacle of nature's wrath; what I didn't anticipate, however, was a meeting with an entity that radiated a distinct magical aura. Up to this point, I had been operating under the assumption that this world was barren of magic-bearing beings. But there she stood, a creature introducing herself as a Dryad - a mystical woman of the forest.
Her curiosity had compelled her to leave her seclusion, intrigued by my unconventional activities. As she approached, her words, laced with caution and concern, were carried to me on the breeze, "Please, don't burn another forest down." Her awareness of my past blunder, the unintentional conflagration I had caused while experimenting with fire magic, was an unexpected revelation. Her claim that Dryads share an intricate network connecting all forests left me astounded. She even professed knowledge of my homeworld and the scarce forests there. Unbeknownst to me, her kin apparently existed in my world, their scarcity likely due to the limited forests in my homeland.
In addition to this unexpected insight, she imparted a nugget of advice: thunder generally seeks a conduit. She alluded to something called 'iron' embedded within the earth. This 'iron' was an unfamiliar term to me; perhaps it's tied to the human's mysterious method of igniting flame-less lights. This is certainly worth further investigation.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
In my pursuit of understanding iron as a conduit for lightning, I meandered along the cobbled streets of the bustling town, steering my course towards the bustling tavern.
As I stepped through the door, the flirtatious glances and suggestive whispers of the men did not go unnoticed. I welcomed their attention, seeking an opportunity to inquire about this mysterious material, iron. To my surprise, their reactions were a blend of amusement and derision, punctuated with patronizing comments about "ignorant women". Most things metallic, they claimed, were composed of iron. This should've been common knowledge, they chuckled behind their mugs.
Those who dared mock me met an admittedly pleasurable end in one of the rooms at the tavern. An action that was admittedly risky the hints of pursuit I'd sometimes find from my mistake with fire. Nonetheless, I found my path leading me towards the blacksmith's smoky forge. I asked the burly man for a sword made of iron. He reacted with uproarious laughter, challenging the very notion of a delicate woman like myself wielding such a weapon. He teased that the weight alone would be too much for my slender arms.
Accepting his challenge, I reached for the sword he proffered. The instant my hand made contact with the hilt, an unprecedented sensation coursed through me. It was as if my strength was being siphoned away, rendering me weak as the blacksmith had jestingly portrayed me to be. The sword slipped from my grasp, clattering onto the stone floor and igniting another round of hearty laughter from the blacksmith.
Despite the baffling experience, I was determined to acquire an iron conduit. Tentatively, I reached out to touch the fallen sword once more. The result was instant, a crippling drain on my energy accompanied by a painful shock. Confused but undeterred, I turned my most basic of enchantments onto the still-chuckling blacksmith. Under my spell, he accompanied me back to my dwelling, obliviously carrying the sword that would serve as my future conduit for thunder magic.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
The blacksmith lingered in the realm of the living for a few days longer than most of my meals. His cock and his passion earned him that reprieve, providing me with an occasional distraction. However, most of my attention was riveted on the formidable task of this difficult spell.
Experimentation morphed into my constant companion, each thunderstorm a classroom where I sat patiently, waiting to observe lightning as it struck the sword embedded in the ground.
Through this relentless cycle of trials and revelations, I gradually unraveled the enigma of this elusive element. My breakthrough came in a flash, as startling and enlightening as the bolt of lightning I sought to wield.
I discovered that lightning was more than a single element—it was a gathering of elements I had already tamed. It sparked to life with fire, its trajectory guided and shaped by wind, and its form solidified by the water present in the very moisture in the air. This revelation posed a challenging new task: creating an illusion not just of one element, but a harmonious blend of multiple elements, weaving them together into existence to form a bolt of lightning. Something that had never been achieved by my kind.
Slowly, my practice bore fruit. Drawing from the fiery heart of my power, I summoned a spark. I nourished it with a gust of wind magic, letting it dance and grow. I then guided it with the fluidity of water, forming its path, and finally encapsulating it with the sharp solidity of ice, defining its final form - a jagged bolt of lighting. The result was a shimmering, dangerous masterpiece of nature, leaping from my fingertips without the need for an iron conduit.
You can now learn a new spell!</div></div></div>
</details>
<</if>>
<<if $spells.fire gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Fire Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Finally I've managed it. Even in this magic-less world I was able to advance my fire magic past level 1!
Following this is a list of instructions on using fire magic. I don't know if there's any point in doing so, but since I'm in a strange world I will start recording my knowledge of magic.
It should be fine, after-all I have found no one who understands my language and I couldn't understand theirs until I had absorbed a few of them.
First, you won't get very far without mastering the basics.
Second, visualize and channel. Envision the flames you wish to create and command them with utmost clarity. Remember, this is still illusion magic, so envisioning what you wish to create is of utmost importance.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
The third step is to invoke the incanatation. Since the majority of our magic revolves around the the usage of illusion, sometimes a carefully crafted incantation can serve as a key to warp the spell into something more powerful. The words themselves do not matter, but uttering the words with conviction can help fool the world into allowing your illusion to warp reality and take form.
The fourth step is Controlled Ignition. Once you manage to control your flame, precise control is essential, as I learned first hand..Sorry forest creatures! It's best to start small, practice adjusting the flames size and intensity with subtle movements of your fingertips. Recommend doing this in an open area!
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
Step five, we're almost done! Once you have mastered control over the initial flames, expand your abilities to manipulating the shape of fire. If you do it correctly, you can create a never ending burning flame that generates no heat but still lights a room! It's worth experimenting, but try to stay away from the watchful eye of others. I think someone noticed me practicing, but I don't understand how. There was definitely no one around.</div></div></div>
</details>
<</if>>
<<home-button>>
</div> <<nobr>>
<<set _melee to 0>>
<<set _magic to 0>>
<<set _charm to 0>>
<<set $p.maxhp to 100>>
<<set $p.maxmp to 15>>
<<set $p.melee to 24>>
<<set $p.magic to 24>>
<<set $p.pdef to 8>>
<<set $p.mdef to 8>>
<<set $p.charm to 29>>
<<set _levelup to ($p.lvl - 1)>>
<<set $p.maxhp += (_levelup * 10)>>
<<set $p.maxmp += (_levelup * 3)>>
<<set $p.melee += (_levelup * 2)>>
<<set $p.magic += (_levelup * 2)>>
<<set $p.charm += (_levelup * 2)>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<<if !$wardrobe.outfit.includes("revealingdress")>>
<<set $wardrobe.outfit.push("revealingdress")>>
<</if>>
<<set $outfitStats to {
none: {tier: 0, melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 5, critrt: 0},
revealingdress: {tier: 1, melee: 0, magic: 2, pdef: 5, mdef: 8, charm: 3, critrt: 0},
jeans: {tier: 1, melee: 5, magic: 0, pdef: 7, mdef: 5, charm: -2, critrt: 0},
alluringdress: {tier: 1, melee: 0, magic: 3, pdef: 7, mdef: 9, charm: 4, critrt: 0},
rags: {tier: 1, melee: 0, magic: 0, pdef: 3, mdef: 3, charm: -2, critrt: 0},
goldenware: {tier: 3, melee: 12, magic: 2, pdef: 20, mdef: 17, charm: 3, critrt: 2},
tentacle: {tier: 2, melee: -2, magic: 1, pdef: 12, mdef: 12, charm: 16, critrt: 1},
party: {tier: 2, melee: 0, magic: 5, pdef: 12, mdef: 13, charm: 7, critrt: 0},
adventurerdress: {tier: 1, melee: 4, magic: 2, pdef: 9, mdef: 6, charm: 0, critrt: 0}
}>>
<<set $outfitStats.revealingdress.tier to 5>>
<<set $outfitStats.revealingdress.magic to 10>>
<<set $outfitStats.revealingdress.charm += 15>>
<</nobr>>
<div class="conversation">
<<if $witchupdate is 1>>
<<set $witchupdate += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Greetings, traveler. I am the Witch, the guardian of dimensional updates, if you will. Or perhaps I had another name? The nomenclature matters little in this vast expanse.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This feels familiar, where am I?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">You find yourself adrift in this ethereal void, not by mere chance, but due to a misalignment in your existential parameters. Fear not, for I possess the knowledge to recalibrate them.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Too many...big words...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">To begin, I have harmonized your statistical attributes to resonate more fittingly with the cosmic balance.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Your newly attuned attributes are as follows: Vitality (HP): $p.maxhp, Arcane Energy (MP): $p.maxmp, Physical Prowess (Melee): $p.melee, Mystical Power (Magic): $p.magic, and Ethereal Allure (Charm): $p.charm.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Furthermore, be acutely aware of your garments. Their tiers and intrinsic properties have undergone a metamorphosis. It is of paramount importance that you continue to enhance these vestments, lest you find the world increasingly inhospitable. As a gesture of goodwill, I bestow upon you an elevated version of the 'revealing dress', ensuring your journey remains relatively unobstructed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">In conclusion, it is imperative that you allocate your newfound prowess, represented by _levelup skill points. Ensure their distribution aligns PERFECTLY with the total of _levelup. Otherwise, you may find yourself tethered to this realm indefinitely. A prospect I might find... comforting.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Ah, before you venture forth, I would impart one more piece of wisdom. The fabric of your reality has undergone numerous alterations, shifts that might elude even the most discerning of souls. I would strongly counsel you to peruse the 'changelog', a tome of revelations that chronicles these myriad transformations. Ignorance, Afterall, can be a treacherous companion.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $currentlocation to "shack">>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "home">>
<<else>>
<<goto "mandatory-updatestats">>
<</if>>
<</button>>
<<elseif $witchupdate is 2>>
<<set $witchupdate += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Ah, it seems your calculations were amiss. Do you harbor a secret desire to linger in my company? Intriguing. Nevertheless, let us endeavor once more.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $currentlocation to "shack">>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "home">>
<<else>>
<<goto "mandatory-updatestats">>
<</if>>
<</button>>
<<else>>
<<set _pointsPerStat = Math.floor(_levelup / 3)>>
<<set _extraPoints = _levelup % 3>>
<<set $p.magic += _pointsPerStat>>
<<set $p.melee += _pointsPerStat>>
<<set $p.charm += _pointsPerStat + _extraPoints>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Given your apparent aversion to numerical precision, I shall take the liBerty of orchestrating the allocation on your behalf. Fare thee well.</p>
</div>
<<home-button>>
<</if>>
</div>
<div class="conversation">
<p class="narration">
Whoops, looks like we spilled some sauce and smudged that text.
Did you really mean "grill" or were you aiming for "girl"? Unless you're looking to cook up some burgers, you might want to double-check that choice!
</p>
[[It was no accident, I am a grill|GRadventure start]]
[[Nice catch, I am not inanimate. I am a girl!|Gadventure start pre]]
</div>Events that happen in your blackpool home<<set $rhelylanote to true>>
<div class="conversation">
<p class="narration">
As you stand in your tiny home, you notice a note on your floor. It looks like it was slipped under your door. Who could it be?
You lean over and pick it up off the floor. After unfolding it, you read the words.
</p>
<div id="paper"><div id="pattern"><div id="content">
Hello $name,
I want to invite you back to my brothel for some extra training. It's a shame that no one has taught you anything about your body, or its needs. This may be presumptuous of me, but I thought I might fill that role for you. I've noticed you've been avoiding using your charm magic. I can predict the reason is likely that you're having difficulty controlling it. For that reason, I'd like to offer to train you to control it so you can make better use of it... And so that you don't accidentally expose us.
Please come to the brothel at your earliest convenience.
</div></div></div>
<p class="narration">
Rhelyla must have noticed you've been avoiding charming patrons, or perhaps she knew about the incident with the guard. It would be nice if you could control your power without going overboard. You could perhaps manipulate that tailor into giving you that armor he refuses to sell you. You figure you'll decide later.
</p>
[[back|home]]
</div><<set $azparty to 1>>
<div class="conversation">
<p class="narration">
You hear a knock at your door. You open it to see a long box with ribbons. You quickly bring it inside.
Your dress has arrived, you carefully put it in your wardrobe!
<<set $wardrobe.outfit.push("party")>>
<img class="passage-image" src="demongodsassets/you/clothes/black/party.webp">
A note from Azrael is attached to the box. You can now enter the upper district, but must be wearing this dress for the guard to let you through.
According to the note, you must be wearing the dress to be able to go to the upper district. On the backside of the note is a set of instructions directing you to Azraels manor.
</p>
[[back|home]]
</div>Chapter 3 content goes here<div class="conversation">
<h3>Chapter 3</h3>
<p class="narration">
Derek tossed in his rumpled bed, moonlight washing his room in cool silver. Sleep eluded him, thoughts churning with unspecified longing. The sheets rustled with each movement, his mind drifting between wakefulness and shadowy dreams.
Finally sleep took him, and Derek found himself in a moonlit garden. The crisp lines of his bedroom faded into verdant hedgerows and marble statuary. Flowers unfurled white petals, emitting an otherworldly glow.
Amidst this haunting beauty stood his colleague, $name.
<img class="passage-image" src="demongodsassets/sexscenes/earth/dream.webp">
<<if $genderstart is "male">>It's strange, as he knew $name as a man, yet here she was<<else>>She was<</if>> standing under the moonlight. The soft glow illuminated her nude form, casting an enigmatic radiance that highlighted the graceful femininity of her figure. She was slender, yet her body flowed with curves that told tales of a sensuous vitality. Black horns, as dark as the night, adorned her head, their bases encased in intricate gold that gleamed with an otherworldly luster. A serpentine tail, ending in a spade, traced sinuous patterns in the air, lending her an aura of dangerous allure.
Derek approached, spellbound. Somehow he knew he was dreaming, the logical recesses of his mind whispered of dreams and fantasies. Yet, in this moment, under the haunting embrace of the moon, only $name’s mystique and the echoing call of his own desire held sway. His hand trembled as he reached out to caress $name's cheek, the air was charged with an electric intensity that seemed to pause, as if the universe held its breath in anticipation.
But the spell was shattered as $name slapped his hand away. The sting of the rebuke was as potent as the allure of the hand that slapped him. She looked down at him, her eyes showing a storm of fury and power, the ethereal glow of the moon casting her in a light that was between divine and demonic.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who gave you permission to touch me?</p>
</div>
<p class="narration">
Her voice, a mix of silk and steel, echoed in the silent night.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">I ...I'm sorry mistress! </p>
</div>
<p class="narration">
The words escaped Derek's lips, unbidden yet resonating with a truth that seemed to have been woven into the very fabric of his soul. In this dreamscape, she was his mistress. Obediently he kneeled before her as the grass kissed him with its tender touch.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Am... I dreaming? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes slut, I have graced you with my presence in your dreams.</p>
</div>
<p class="narration">
$name's voice was imbued with the haunting melody of the night, exciting him and making him wet. Wait a minute, wet?
He looked down in a hurry, then after seeing his full breasts and bare pussy, he remembered. In fact, he felt it was more strange that he had momentarily forgot she was a woman.
She gasped her mistresses name with need.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">$name... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Since you're behaving tonight I'll let you choose.</p>
</div>
[[eat me|derek eaten]] [[let me service you|derek eat]] <<if $spells.transformation is true>>[[fuck me|derek fucked]]<</if>>
</div>
<div class="conversation">
<p class="narration">
A sudden surge of uncontrollable desire coursed through Derek's veins, leaving her with no other choice but to act on the impulse that consumed her. Without hesitation, she gracefully stepped forward, directly in front of $name, and captured their lips in a passionate kiss. $name was taken aback for a fleeting moment, as Derek's tender touch sent waves of excitement coursing through their body.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're not usually one to take the initiative, I see you're getting more comfortable with your role.</p>
</div>
<p class="narration">
With $name kneeling low, she caressed Derek's slit with tantalizing strokes, rubbing it against her mouth in a sensual display of desire. The air was thick with the heady scent of sex, and $name couldn't resist the urge to inhale deeply, savoring the essence of Derek's arousal.
$name slipped her index finger into her mouth, moistening it with her tongue and lips before holding it to Derek's soft folds. With deft movements, she guided the finger across the slit, circumnavigating the entrance to her smooth cavern.
Derek couldn't help but arch her hips and push back against the intruding digit, lost in the exquisite sensation of penetration. A gasp escaped her lips as $name continued to tease and explore, delving deeper into Derek's tunnel. The atmosphere was charged with anticipation, as both individuals revelled in the raw intensity of their connection.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">What is this sensation... </p>
</div>
<p class="narration">
Her mistress only chuckled.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You say that every time.</p>
</div>
<p class="narration">
Wait, wasn't this the first?
As Derek's mistress continued to explore and tease Derek's new feminine form, she couldn't help but marvel at the intense sensations that coursed through her body. As her Mistress seperated Derek's legs, $name's head disappeared between her thighs, and Derek gasped in anticipation. With deft movements, $name began to nibble all around Derek's sex, using her tongue to circle around her tiny clit. The pressure increased and the sucking and licking actions became more forceful, until Derek was bucking and thrashing in her seat, overcome with pleasure.
Sweat poured down Derek's face and cunt juice ran down her thighs as she came, biting down on her hand to muffle the sound. But $name wasn't done yet. With a sudden surge of energy, she stepped up the action, thrusting her tongue deep inside Derek, licking and probing until she found that magical spot that sent Derek into a blissful state of ecstasy.
One by one, orgasm after orgasm, Derek's body was wracked with shuddering spasms as $name continued to thrust her tongue impossibly far inside, hitting all the right spots. It was an intense and unforgettable experience, one that left Derek breathless and utterly spent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's time to wake up. Until next time ♡~</p>
</div>
[[continue|Derek2]]
</div>
<div class="conversation">
<p class="narration">
Derek found himself kneeling between $name's legs. The air was thick with anticipation as he gazed at her mistress's pink folds, glitening with wetness.
A chair appeared, and $name sat, arching her back in invitation.
Derek bent to their hands and knees, feeling a rush of excitement as they slid their tongue across $name's moist lips. $name ran her fingers through Derek's hair, whispering soft encouragements.
With a boldness born of desire, Derek pushed her tongue deep into $name's warm, welcoming depths, feeling the muscles clench around them. It was an intimate sense of pleasure, each movement and taste intensifying the sensations.
As she worked her magic, $name moaned and writhed, her hands moving to cup her breasts, pushing hard against her nipples. Derek felt a surge of pride and satisfaction at the knowledge that she was bringing such pleasure to her mistress.
But suddenly, reality intruded on the dream. Derek's body was not normally female, and the realization jolted them from their arousal.
</p>
<p class="narration">
As $name moaned in excitement, Derek was in a silent panic.
Derek felt his mistresses body quiver out of his grasp, having fully pleasured her. Taking a moment to catch her breath.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You did a good job. Perhaps I'll make things easier on you when I'm finished...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">What is this!? What's going on!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Until next time...</p>
</div>
[[continue|Derek2]]
</div>
<div class="conversation">
<p class="narration">
In a room bathed in the faint glow of candlelight, Derek turned slowly to face $name, their eyes meeting across the expanse of a shared desire. A strange wetness had gathered between Derek's legs, her womanhood throbbing with a need that had never been fulfilled.
With a gaze fixed on $name's cock, Derek felt a thrill of anticipation course through her body. The mere sight of the penis was enough to make her moan with wanton lust.
With hands that were both feminine and delicate, yet unable to fully encircle the girth of $name's cock, Derek wrapped her fingers around the shaft, feeling the smooth surface of the skin and the pulsing rhythm of blood that flowed beneath it. It was an alien sensation that was exhilarating and humiliating, and Derek felt a sense of awe at the power and beauty of $name's body.
As she pumped her Mistress faster, Derek's left hand descended to pleasure her own folds and clit, stroking and teasing until she herself was writhing with desire. The penis in Derek's grasp grew harder, more rigid, until $name spoke in a languid whisper, breaking the spell that had enveloped them both.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's enough.</p>
</div>
<p class="narration">
Instead of withdrawing, she pulled Derek closer, enfolding her in an embrace that was both tender and possessive. Derek felt $name's penis harden against her thigh, pushing up against her own swollen flesh with a force that was almost overwhelming.
With each beat of their hearts, the erection pressed more firmly against Derek's pussy, as if seeking to merge with her very essence. Derek felt herself being lifted off the ground by the sheer power of $name's desire.
The friction of the manhood placed against Derek's vagina soon became a source of frustration as she yearned to feel something other than empty. Derek pulled her to the nearest wall that seemed to have materialized out of nowhere. With legs open, Derek shot a hand down to aim $name's erection right at her moist entrance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">I can't wait any longer...please. </p>
</div>
<p class="narration">
With her mind lost to the raw sensations coursing through her body, Derek felt $name take her legs around her hips and lunged forward, driving her dick up and through Derek's opening with shocking force. Using the well-honed strength of a Succubus, she had no issue supporting Derek's weight with her cock driving up to Derek's cervix and her hands supporting her pert ass.
The feeling was beyond anything Derek had ever experienced before, as if her pussy quaked in elation at the sahpe and force of the mammoth intrusion. Her voice rang out loudly with desire for more, a husky whisper that echoed through the room.
$name started out with slow thrusts, moving steadily back and forth through Derek's tunnel, noting the points where she struggled to control her trembling. No matter how many times she did it, Derek's mind and body could not process the electricity generated by the ridge of the bulbous head as it rubbed against her walls.
With her body wrapped around $name inside and out, $name seemed to grow larger and harder with each passing moment, as if fueled by the intensity of shared desire. Derek felt her own nipples harden into sharp peaks in response to her mistress's cock that now exceeded the size any small body could ever hope to take.
The erection imprinted an outline on Derek's belly, making it seem as though $name's penis was already sticking out. The orgasmic explosion was near, with a feeling of bliss that seemed to fill every inch of her insides, leading to a release of fluid from the Succubus cock and Derek's slit. Their fluides melded in perfect harmony as $name pumped with as much semen as she could muster for as long as she could manage.
They detached, and after the afterglow passed realization set into Derek's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">What...What's going on? Why am I a woman!? No, I couldn't have been creampied... No, I'M the one who does the creampies... what the fuck... </p>
</div>
<p class="narration">
Derek shot a glare at the one who did this to her, receiving only a smirk in response.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">What have you done to me!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A lot, but I'm afraid you'll have to wait until next time. Our time is up.</p>
</div>
[[continue|Derek2]]
</div>
<div class="conversation">
<p class="narration">
Derek awoke gasping, clinging to remnants of an erotic dream. His hands found his flat chest, reassuring his masculinity, yet $name's name and beautiful face lingered like a whispered invocation. A crusty wet spot between his legs confirmed he would need to change his trousers yet again.
In the silent dawn, Derek grappled with the dichotomy. The real $name was<<if $genderstart is "male">> solid and unambiguously male, at least that's how he remembered him. But the one who reappeared in his office was clearly an alluring woman, <<else>> a quiet and meek woman. Yet she suddenly reappeared as an alluring and strong woman, <</if>>and he'd had nothing but dreams ever since meeting again. Besides, he vaguely remembered hearing that $name died in an apartment fire. Yet everyone in his office acted like they were so happy to see her again, as if she returned from a vacation.
The morning air was a harsh contrast to his fiery dreamscape. Derek untangled himself from damp sheets, leftovers from the night's tumult. He moved through the motions of the morning, stepping into the shower where rivulets traced his skin. Derek was haunted by $name's demonic allure in the dream.
</p>
[[Get in a fancy sports car|Derek3]]
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/earth/derek.webp">
Cleaned up and ready to go, Derek stepped into his flashy sports car, listening to the engine roar to life. Rush hour traffic was a nightmare, as always in the city. Inevitably someone cut Derek off, prompting an explosion of anger as he laid on his horn and stuck a dramatic middle finger out the window.
The offending driver in a 1998 POS merged again, slowing down to pull up alongside Derek. He glared back menacingly. Derek shrunk down in his seat, avoiding eye contact like the coward he was and would never admit.
At the office, Derek was an alpha among his colleagues, or so he believed. His Twitter handle was even "Derek (Alpha Male)", so everyone would know what a virile specimen he was.
After the nerve-wracking drive, Derek finally reached the office parking garage. He had a big presentation today and tardiness must be avoided. He strode into the lobby of the gleaming high-rise, heading for the elevators.
Derek envisioned his name on the door of the corner office one day. He just had to play the game right, kissing all the right asses. Plastering on his most cocky yet charming smile, he rode up to the 4th floor, ready to conquer yet another day.
</p>
[[Approach your desk|Derek4]]
</div>
<div class="conversation">
<p class="narration">
King Derek strolled in early, taking his sweet time making coffee while the office peasants looked on enviously.
Finally making his way to his desk under the buzzing fluorescent lights, Derek noted the time - 8:39 AM. Technically 9 minutes late, but no one would dare rat out an Alpha Male like himself.
At his workstation sat an overloaded tray and a note: "Hey, could you handle these for me? - Thanks, $name".
The scene sparked an unsettling sense of déjà vu. That bitch, foisting her work on him like he was nothing. $name was really making Derek feel emasculated at his own job.
He peeked over the cubicle to see $name giggling and stroking their boss's arm. Derek fumed, knowing he could never suck up that well. Yet here she was, pawning off work to go flirt with the boss?
As Derek sat, something caught his eye - a flickering motion behind $name. Squinting, he could make out a thin tail swishing back and forth like an annoyed cat's. His gaze traveled up $name's body to glimpse two black horns peeking through her hair.
The dream came rushing back - those horns, the gold decorations and tail adorning her sensuous female form. Derek recoiled in shock. What if it wasn't a dream? What if she really was a demon?!
Catching his eye, she winked at him before he shot back down in his cubicle, terrified. What if he was right, she really did die in that fire. What if a Demon had come to replace her!? But no, demons don't exist. Were his eyes playing tricks on him?
</p>
[[A voice from behind makes Derek jump in fright|Derek5]]
</div>
<div class="conversation">
<p class="narration">
Derek spun his chair around to look at the person who frightened him with their voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Hello Derek, what's happening? We need to talk about your TPS reports. </p>
</div>
<p class="narration">
Derek swore under his breath. If he heard TPS reports mentioned one more time...
Derek gulped after seeing his supervisor peer at him over his glasses disapprovingly. He rambled about memos and policies, barely coherent while holding a mug with the company logo.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Yeah. The coversheet, I know I know. Uh, Bill talked to me about it. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Yeah, did you get that memo? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Yeah, I got the memo. And I understand the policy. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Great! Oh oh! And I almost forgot. Ahh, I'm also gonna need you to go ahead and come in on Sunday too, kay? We ahh, lost some people this week and ah, we sorta need to play catch up. </p>
</div>
<p class="narration">
Derek groaned inwardly, his plans with the guys ruined. But outwardly he plastered on an eager smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Of course sir, I'd be more than happy to help! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Great!</p>
</div>
[[Time for the presentation|Derek6]]
</div>
<div class="conversation">
<p class="narration">
Derek was a little nervous as he prepared for his meeting. He knew he had prepared appropriately, but who doesn't get nervous when they're about to have a life-changing meeting with the company executives? He was confident his strategy would improve efficiency.
Derek entered the meeting room and prepared his presentation as members of his department and upper management filtered in one by one. As $name entered the room he momentarily panicked. No one was reacting to her horns, was it all in his head? Did he not get enough sleep? Fleeting memories of his dream make him uncomfortably aroused.
Once everyone was ready, Derek began his presentation.
He clicked through the slides, displaying a flowchart of the software's data processing. He cleared his throat, uncomfortable with the silence of the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">As you can see...</p>
</div>
<p class="narration">
Derek dared a quick look at $name. Her black horns were stark against her pale skin, and her <<if $corruption lt 26>>piercing glare<<else>>smug smirk<</if>> seemed to mock him. Not a single person in the room looked at her horns, their attention was focused on the diagram on his screen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Our new software optimizes data processing, ensuring efficiency and accuracy…</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me, Derek. I'm sorry to interrupt, but it appears there’s a mistake in the flowchart. The data validation node is bypassed, leading to potential errors in processing. <<if $corruption lt 26>>A rookie mistake, really.<</if>></p>
</div>
<p class="narration">
Derek's heart thudded. The flaw was obvious now that he looked at it. How could he miss it!? He felt his cheeks burn. He stammered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Ah, yes. Thank you for catching that... It was a minor oversight...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 26>>I hate to say it, it's clear you put a lot of effort into this. But it doesn't seem very minor to me.<<else>>Minor? Derek, this is basic stuff. You can do better than this.<</if>> </p>
</div>
<p class="narration">
Derek hurriedly clicked to the next slide, eager to move past the humiliation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Now, if we look at the encryption protocol, you’ll notice the advanced algorithms employed to ensure data security…</p>
</div>
<p class="narration">
But <<if $corruption lt 26>>with a mocking smile, <</if>>$name cut in once more.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 26>>Advanced but incomplete. Derek. If I’m not mistaken, the protocol is vulnerable to a basic SQL injection attack. It seems you’ve overlooked a fundamental security measure.<<else>>Advanced? More like outdated. Derek, even a novice hacker could exploit this. It's vulnerable to a basic SQL injection attack. Did you even review this?<</if>></p>
</div>
<p class="narration">
Derek looked back at his presentation trying to work it out in his mind. Even if what she said was true, how could she possibly know that just by looking at his flowchart?
The executives in the office exchanged concerned looks in the tense silence. The room, the executives, his boss, all eyes were on him, their gazes like laser beams burning into his skin. Derek's boss shifted, gaze fixed on him. Panic swirled within Derek as she continued to relentlessly assault his presentation with exposed errors.
The presentation continued to spiral. Derek's voice was trembling. Each slide, each point was undercut by $name's critiques.
Derek's voice shook as he tried to defend his work, but $name's incisive points highlighted the flaws. His once-proud presentation was now a mere work of shame. His boss intervened before Derek could continue any further, his disappointment was evident.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Boss</p>
<p class="speech">Perhaps it's best you take another look at your data and present it again when you've finished it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Yes sir...</p>
</div>
<p class="narration">
Derek took his seat as $name began to prepare her own presentation <<if $corruption lt 26>>with a mocking smirk on her lips<</if>>. His hopes for a promotion were dashed in a mere instant.
</p>
[[continue|Derek7]]
</div>
<div class="conversation">
<p class="narration">
$name's gaze was magnetic, drawing the attention of everyone in the room to her. Her warm smile radiated charm. Each eye contact seemed to forge a personal connection to everyone in the room. But to Derek, her eyes were cold and the horns adorning her head marked her as the devil - visible only to him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">While we often emphasize the importance of technology and strategy in our pursuit of excellence, today I want to shed light on something equally crucial, yet frequently overlooked. </p>
</div>
<p class="narration">
The room was silent. <<if $corruption lt 26>>Derek’s heart raced, a weird feeling of dread and anticipation churning within.<<else>>Derek felt a knot in his stomach, a sense of impending doom.<</if>> Though the graph on the screen was unfamiliar, he couldn't ignore his growing unease.
<<if $corruption lt 26>>$name clicked the remote, and a series of images flooded the screen. Candid shots of office interactions, teams collaborating, and individuals engrossed in their tasks. A picturesque portrayal of a thriving workplace. $name's tone sharpened as she prepared to click to the next slide.<<else>>$name clicked her remote, revealing candid shots of office interactions, teams working together, and individuals engrossed in their tasks. It painted a picture of a harmonious workplace. But her tone, dripping with faux sweetness, hinted at something more sinister.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 26>>But amidst this harmony, there are elements that undermine our efforts.<<else>>However, even in such a harmonious environment, there are elements that can be... counterproductive.<</if>></p>
</div>
<p class="narration">
Another click, and Derek’s world imploded. The images now showcased him caught in moments of flirtatious banter, laughter echoing in corridors instead of the silent hum of productivity.
The room was filled with the ambient sounds of a recorded conversation. Derek’s own voice, light and flirtatious, discussing weekend plans with a female colleague rather than the project at hand.
<<if $corruption lt 26>>$name dropped her voice with mock concern.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 26>>For instance, let’s consider Derek’s contributions.<<else>>Take Derek, for example. While we all appreciate a light-hearted moment now and then, there's a time and place for everything.<</if>></p>
</div>
<<if $corruption lt 26>>
<p class="narration">
The mood shifted, eyes turning to Derek then back to $name's cool professionalism.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This was last Monday, during work hours - time that could have enhanced efficiency. While sociability can be good for morale, this is a major detriment.</p>
</div>
<<else>>
<p class="narration">
The room was filled with the sounds of a recorded conversation. Derek's voice, casual and flirtatious, discussing weekend plans with a female colleague. The implication was clear: this was during work hours.
$name looked at Derek, feigning surprise.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, Derek. It seems you've been quite the social butterfly. But at what cost to our productivity?</p>
</div>
<</if>>
<p class="narration">
Derek's face burned as the recordings exposed his indiscretions, contrasting starkly with his own presentation's failures. He couldn't resist another glance at $name. Her horns taunted him amidst this public unraveling.
The bar graph suddenly made sense - quantified evidence of Derek's unprofessionalism. With each damning data point, his aspirations dissolved further.
$name clicked to a pie chart, detailing Derek's time spent flirting with female colleagues.
</p>
<<if $corruption lt 26>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This pattern, if corrected, could accelerate our timelines significantly.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And here we have a breakdown of Derek's interactions. As you can see, a significant portion of his time is spent... socializing. Not to mention the risk put on the company for sexual harassment lawsuits.</p>
</div>
<</if>>
<p class="narration">
Murmurs rippled through the room as women shifted in their seats uncomfortably. Forget a promotion, he might lose his job.
Derek was paralyzed, the room spinning. The culmination of months of work, had been overshadowed by this… this character assassination. Yet the moment was utterly inescapable. And those horns...
As $name concluded, applause erupted. Her mix of insight and exposé was masterful. Derek, his face burning with the heat of humiliation, was completely undone.
In a voice raw with emotion, he broke the professional decorum that had marked the meeting.
</p>
[[this demon|Derek8]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">You demon...</p>
</div>
<p class="narration">
Stunned silence followed. His supervisor looked both angry and concerned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Derek, that's enough! This is neither the time nor the place. </p>
</div>
<p class="narration">
But Derek was desperate, and his voice rose in a panic as he pleaded with those in the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">But can’t you see her horns? Her tail!? She’s a literal demon!</p>
</div>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">And why does no one else seem to remember!? She used to be a man! And didn't she die? There's no way that this is the same person we remember!</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Why does it seem like I'm the only person who remembers her death!? There's no way that this is the same person we remember!</p>
</div>
<</if>>
<p class="narration">
The room was a mix of shock and disbelief. Whispers filled the air, colleagues exchanging glances, the executives’ faces stern at the utter lack of professionalism.
$name's soft and sad voice broke the silence.
</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You thought I looked like a man huh... Well that was quite offensive...</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see, so you hate me that much...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Supervisor Tim</p>
<p class="speech">Derek. To HR. Now. I will meet you there when this meeting wraps up. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">What is wrong with everyone!? Has she bewitched all of you? Just look at her! Look at her tail! Her horns!</p>
</div>
<<if $corruption gte 26>>
<p class="narration">
With wet, glistening eyes, $name looked at Derek one final time.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps you should get some rest, Derek. It seems you're seeing things that aren't there.</p>
</div>
<p class="narration">
As Derek left the room, he couldn't help but question himself. What just happened?
The room was filled with a tense silence, the weight of Derek's accusations hanging in the air. But $name's calm demeanor and the lack of any visible horns or tail made Derek's claims seem all the more outlandish.
</p>
[[back home|Derek9-home]]
</div>
<div class="conversation">
<p class="narration">
Derek cracked open a beer with unsteady hands, the hiss of fizz echoing the turmoil churning within. He chugged desperately, seeking oblivion from lingering shame.
HR had been a nightmare, yet oddly not the expected catastrophe. Despite it all, he still had a job. He was let off with a verbal warning and some shame. $name had strangely shown mercy, intervening to lessen his punishment.
The days melted into a monotonous purgatory of whispered gossip and stifled laughter trailing his every step. He walked the office like a ghost, shunned by colleagues who once joked easily with him. Now their smiles and chatter hushed to murmurs abruptly whenever he passed by.
The dreams offered no respite. Each night he twisted feverishly in tangled sheets, haunted by visions of $name's lithe demonic form entwined erotically with his. He'd wake with her name on his lips, soaked in equal parts desire and revulsion.
At work, $name glided from group to group, her coy whispers and casual touches eliciting blushes and smiles from besotted colleagues. Men and women alike basked in her quicksilver charm. Meanwhile Derek festered silently in his cubicle, stewing over $name's latest project tossed carelessly onto his desk as she breezed off for yet another long lunch.
Every report, every project that was assigned to $name somehow found its way to him. She was a wisp of flirtatious laughter and enigmatic smiles. $name would be engrossed in whispered conversations, casual touches with her gentle laughter echoing through the corridors before vanishing behind closed doors. Hours would pass before the doors finally reopened, and $name would emerge with tousled hair and clothing askew and the obvious scent of sex lingering on the air.
He lost track of the days, marked only by the mounting weight of unfinished work and the searing glances of his supervisors. Their passing comments cut sharply, remarking on his perceived laziness and incompetence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp" /><p class="talkname">Coworker</p>
<p class="speech">Maybe we should check if Derek comprehends basic business concepts </p>
</div>
<p class="narration">
His female coworkers that once begged for his attention now remarked pointedly about him within earshot.
Their ensuing laughter echoed for hours in Derek's mind, each cruel chuckle another crack in his fragile grip on sanity.
He knew he couldn't endure much longer. But finally, a glimmer of hope emerged amidst the suffering.
</p>
[[the end of suffering?|Derek10]]
</div><div class="conversation">
<p class="narration">
When Derek arrived at the office this morning, there was an all hands meeting. It turns out that this was $name's final day. The team and their supervisor were invited to a private farewell party at a local bar.
Later, Derek overheard his colleagues' snickers, the office abuzz with preparations for $name's farewell party. He had no intention of attending. Their mocking whispers were reminders of his daily humiliation.
Yet amidst the ridicule, he felt a glimmer of hope. $name's exit heralded freedom - the office would become his haven again, the cruel gossip fading away.
The day passed in a blur, time counting down to liberation. But as departure neared, $name appeared, dread and anticipation churning within Derek.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you coming to the party?</p>
</div>
<p class="narration">
Her seductive voice stirred that familiar cocktail of desire and fear. Derek once again found himself staring at her horns.
He stammered, words tangled with emotion. $name's electric touch ignited fiery longing, drowning all rational thought.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd really like you to come.</p>
</div>
<p class="narration">
She whispered to him before biting her lip. Her fingers softly stroked his arm like he had seen her do many times before disappearing behind closed doors, electric and igniting a fire of need that coursed through his veins.
Lost in hazy desire, Derek surrendered. The snickers, the remarks, the humiliation. All faded as $name's intoxicating presence consumed him.
</p>
[[farewell party|Derek-bar]]
</div><div class="conversation">
<p class="narration">
Derek was mostly ignored at the bar until $name lured him away for a discussion.
He and $name sat apart from prying eyes, the dance of her tail flickering at the edge of his vision. He drank deeply, trying to ignore it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekmale.webp" /><p class="talkname">Derek</p>
<p class="speech">Why did you ask me to follow you over here, I thought you hated me?</p>
</div>
<p class="narration">
Derek was on guard, but her beauty still lowered his defenses a bit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How could I possibly hate you, <<if $spells.transform is true>>when you helped me complete my experiment and learn a new skill. Besides,<<else>>when<</if>> you give me so much pleasure every night?</p>
</div>
<p class="narration">
Derek froze as realization dawned - those erotic dreams in another body were no coincidence. Panic warred with desire.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To thank you, I have one last gift.</p>
</div>
<<if $corruption gt 20>>
<<if $spells.transform is true>>
[[Is that fur?|derektf2]]
<</if>>
<<else>>
<p class="narration">
$name doesn't have enough corruption for anything more severe.
</p>
<</if>>
[[A burning desire|derekdes]] [[A kiss goodbye|derekkiss]] <<if $spells.transform is true>>[[Derek feels...feminine|derektf1]]<</if>>
</div><div class="conversation">
<<set $corruption += 10>>
<p class="narration">
An icy chill coursed through Derek, followed by a burning heat. It started at the base of his spine, spreading through every cell.
His gaze went wide with horror as he stared at his hands. The pronounced knuckles faded, fingertips morphed into delicate points. His rugged skin was softening to an unblemished smoothness.
His breath grew short as his chest tightened painfully, then expanded into unfamiliar curves straining against his shirt. Ribs twisted, muscles wove into a new pattern, giving way to feminine swells.
The room grew hazy, sounds fading as panic consumed Derek. He was becoming something... Someone else.
His angular jaw smoothed into graceful contours. Eyes lost their piercing gaze and were now doe-like, growing fuller, more expressive and reflecting with allure.
The truth was inescapable, though Derek's mind recoiled. The professional, the man - all dissolving, like sand castles before an inexorable tide. Each breath made him softer, lovelier.
$name watched the transformation, eyes glinting with mockery and an impish smile.
<img class="passage-image" src="demongodsassets/people/fullbody/earth/derekfem.webp">
As the last changes faded, Derek felt long locks brush his neck. The reality shattered him. The man was gone. $name had reshaped him into a woman. It wasn't in his head all along, she really was a Demon!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/derekfem.webp" /><p class="talkname">Derek</p>
<p class="speech">Change me back!</p>
</div>
<p class="narration">
He pleaded in his new melodic voice.
Every aspect of him, from his voice to his appearance would constantly beckon men to him. He even felt something new. A need. A need he refused to acknowledge that sickened him while simultaneously arousing him.
He was scared.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm afraid it's permanent.</p>
</div>
<p class="narration">
$name smirked at him as the words flowed from her mouth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But we're not done. You have one more task waiting for you tonight. Afterall, our colleagues will need someone to replace me when I'm gone.</p>
</div>
[[continue|derektf-sex]]
</div><div class="conversation">
<<set $corruption += 15>>
<p class="narration">
An icy chill coursed through Derek, followed by a burning heat. It started at the base of his spine, spreading through every cell.
His gaze went wide with horror as he stared at his hands. The pronounced knuckles faded, fingertips morphed into delicate points. His rugged skin was softening to an unblemished smoothness.
His breath grew short as his chest tightened painfully, then expanded into unfamiliar curves straining against his shirt. Ribs twisted, muscles wove into a new pattern, giving way to feminine swells.
The room grew hazy, sounds fading as panic consumed Derek. He was becoming something... Someone else.
His angular jaw smoothed into graceful contours. Eyes lost their piercing gaze and were now doe-like, growing fuller, more expressive and reflecting with allure.
The truth was inescapable, though Derek's mind recoiled. The professional, the man - all dissolving, like sand castles before an inexorable tide. Each breath made him softer, lovelier.
$name watched the transformation, eyes glinting with mockery and an impish smile.
Derek looked down at his now very shapely form. She had transformed him into a woman!
But when he thought the changes were over, they continued. Derek's petite female form shrank further. Bones and muscles compressed, stature diminished. Luxurious fur rippled across his skin, enveloping him in plush softness that shined under the bar's dim lights.
His face pushed forward, and he tried to beg her to change him back but it only came out as a mere gurgle as his vocal cords were lost.
His nose began to twitch as his ears elongated, standing alert. Hands and feet became small padded paws. The last of his humanity slipped away, leaving only a trembling, doe-eyed white rabbit.
$name's laughter filled the air with menacing seduction. Derek's eyes darted back and forth with fear, trying to comprehend what just happened to him.
She lifted the rabbit from the pile of Derek's discarded clothes, stroking his velvety fur.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh Derek, you're even more delightful like this.</p>
</div>
<p class="narration">
Derek quivered, soft and vulnerable in her grasp. As if she could read his mind, she responded to the questions jumping around in his tiny rabbit brain.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course it's permanent, however not to worry. You will keep your mind. It's no fun if you forget who you are, then what's the point?</p>
</div>
<p class="narration">
$name returned to the party, the soft white fur of Derek shining in the bar's ambient lights.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stacey, you have pet rabbits, right?</p>
</div>
<p class="narration">
A girl with stylish short brown hair turns her head. Her eyes widened as they fell upon the fluffy white bundle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Stacey</p>
<p class="speech">Oh, wow! Look at that little beauty! Where did you find it? I do have rabbits, I breed them..</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just outside, can you believe it? Alone and vulnerable. I thought maybe you’d like to take her in?</p>
</div>
<p class="narration">
Stacey’s fingers brushed against Derek’s soft fur with gentle touch, admiring him. She lifted him up assessing him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Stacey</p>
<p class="speech">She’s exquisite. And so soft... it’s almost unbelievable she was out in the wild. And a female, too! This is perfect timing; I was actually looking for a new breeding female. My old girl is past her prime, the boys will fight if I don't bring another one home soon. Are you sure you’re okay with me taking her?</p>
</div>
<p class="narration">
$name's smile showed a hint of mischief.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course, Stacey. I’d rather know she’s safe and cared for than left in the wild.</p>
</div>
<p class="narration">
Derek began shivering harder, trying to get away. Stacey took him and held him with expert grace not letting him escape.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Stacey</p>
<p class="speech">Normally I'm the one who should give you a farewell gift. Thank you, I'll take good care of her!</p>
</div>
<p class="narration">
She lifts Derek into the air and looks him in his beedy red eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Stacey</p>
<p class="speech">You are gonna make so many babies, such a good mom!</p>
</div>
<p class="narration">
The evening quickly winds down and $name bid farewell to her coworkers. Derek watched desperately for a chance to escape that never came.
</p>
[[continue|earth home 1][$currentlocation to "shack"]]
<<set $familiars to {
people: ['Derek',],
count: 2,
}>>
</div><div class="conversation">
<<set $corruption += 5>>
<p class="narration">
A flame ignited within Derek, an insatiable desire consuming his mind. His terror melted away, only to be replaced with a burning fixation upon $name. The world faded, $name's breath, her scent, her voice were the only fuel for his obsession.
$name tipped back her head and laughed. The sound wrenched at Derek's soul. His identity was burning away, leaving only enslavement to this twisted desire.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh Derek, you'll never escape. Each woman you see will be my echo.</p>
</div>
<p class="narration">
She purred as her charm locked in place. The bar's sounds returned, but they were muted and distant to Derek's consumed mind. He wanted her. He had to have her. Yet he couldn't reach for her, he couldn't even lift an arm as she walked away from him.
He was a puppet to his desire, watching $name's retreating form with eyes burning with futile longing. Her fading scent taunted him with what could never be. The taste of his beer turned to ashes in his mouth. He stared numbly into his glass.
The party unfolded around him, but he was an observer trapped in a world painted with $name's essence. Each female voice he heard was her whisper, every smile was her impish grin.
$name's departure came with a cruel sense of finality. After she bid everyone goodnight and farewell, he knew that he'd never see her again. But her lingering laughter promised him an eternal torment. In the coming days and years, women would become mere shadows compared to the twisted perfection of $name.
In the days that followed, Derek became a spectre. The lively and flirtatious energy that once defined him had evaporated. Colleagues who once sought his company now avoided his gaze, repelled by the dark aura that clung to him.
Each hopeful glance Derek shared etched $name deeper into his soul. Every promising date ended in bitter disappointment. His world crumbled. His professional ambition was gone as his thoughts are constantly filled with $name. Every time a woman showed interest in him, he would be unable to respond with anything but disgust as they were nothing like $name.
$name dominated his inner landscape, desire and regret mingling into a toxic cocktail. She had charmed him and rendered the rest of Derek's life a dull and lifeless shadow of what might have been without her cruel curse.
</p>
[[continue|earth home 1][$currentlocation to "shack"]]
<<set $familiars to {
people: [],
count: 0
}>>
</div><div class="conversation">
<p class="narration">
$name’s piercing gaze locked onto Derek, the room around them fading away.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">One last gift,</p>
</div>
<p class="narration">
She murmured, the words lingered ominously. Transfixed by her eyes, Derek stood paralyzed with his heart hammering in his chest. All the roiling emotions since her arrival seemed to crest all at once. Confusion, arousal, revulsion.
$name leaned closer, her proximity electrified and terrified him all at once. Derek's breath stalled as her lips grazed his cheek with a touch that was as light as a feather, tender and sinister.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No more dreams.</p>
</div>
<p class="narration">
Her sultry voice was a whisper, yet echoed the intoxicatingly cruel snare she had woven around him. The lingering caress on his skin carried a finality. She had ended her game and released him from the tormented dreams.
As $name retreated, the room's energy rushed back in, though Derek was irrevocably changed. An aching silence surrounded him where her presence had been.
The guests eventually filtered out into the night. And just like that, $name's intoxicating aura receded with them. He would never see her again.
His heart wrenched as he tried to understand the feeling in his chest.
In the days that followed, the dreams that had previously tormented him were replaced only by resounding emptiness night after night. He was free, yet haunted. He missed her perverse torment that had left a mark on his soul.
</p>
[[continue|earth home 1][$currentlocation to "shack"]]
<<set $familiars to {
people: [],
count: 0
}>>
</div><div class="conversation">
<p class="narration">
As $name led the newly transformed woman back to the group, Erika felt a mix of emotions coursing through her body. Her skin tingled with a sensation that was foreign, as if every nerve ending was alive and pulsing with energy. Her breasts, now full and firm, felt heavy and tender to the touch, her hips swayed in a way that was both natural and seductive.
But despite these new sensations, Erika couldn't shake how wrong it all felt. She wanted to rebel, she wanted to run away, but she felt herself unable to resist $name's commands. Her very essence had been altered, but her mind still rebelled against the changes that had taken place.
With a mischievous grin, $name presented Erika to their male coworkers who looked on with open admiration, while the female colleagues couldn't help but feel a twinge of jealousy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have one final gift for you guys.</p>
</div>
<p class="narration">
$name turned back to Erika.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have a new role at the company. You will be the office slut. Undress.</p>
</div>
<p class="narration">
As $name commanded Erika to undress, she hesitated briefly. But that immediately gave way to fear and excitement. Unable to resist, her hands shook as her clothes fell away, revealing her new feminine form in all it's glory. Thoughts ran through Erika's mind, don't these guys find it weird? She was a 'he' just mere moments ago, and not a single person acted like anything was odd. Surely $name must have done something to their minds. Erika felt that her very identity had been stolen, and her mind struggled to make sense of the new reality that had been imposed upon her. Yet, despite her mind's resistance, her body responded to the new sensations with a new terrifying hunger.
Erika stood naked before $name and their colleagues. Her nipples were hard as she felt eyes roam over her vurves. But as she watched her colleagues strip off their clothes, a strange heat began to build within her, and her body seemed to surrender to the moment.
Erika found herself lost in a sea of flesh. The men's hands were everywhere, exploring every inch of her flesh, and she couldn't help but respond with a growing hunger of her own.
The feeling of their hands on her skin was unlike anything she had ever experienced as a man. It was electric, sending shivers down her spine. Her new breasts were sensitive to even the slightest touch.
The comparison between her old and new bodies was drastic. As a man, sex had been a quick physical act, driven by the need for release. But now, as a woman, it was so much more. It was an emotional and sensual experience that consumed her entire being. She felt vulnerable and couldn't help but surrender herself to her desires.
The men kissed and caressed Erika's body. A hand slipped between her legs, finding her already dripping. The finger probed her carefully, teasing her gently.
Another man came up behind, thrusting into her without warning. She felt his erection pulsing against her ass, sending waves of pleasure through her body. She arched her back, crying out in escstasy as he thrusted into her, matching the rhythm of her heart.
With a finger in her snatch, and a cock in her ass, a third man took her breast in his mouth, suckling on it greedily. The sensation was so new and intense that she almost cried out, but she bit her lip to keep from losing control. She wouldn't lose to this body, she was a man who had known many conquests. She was an Alpha Male, this was all a bad dream.
Despite her attempts to reassure herself, Erika was losing track of time and space. She was consumed by the sensations coursing through her body. The men seemed to know exactly how to please her.
<img class="passage-image" src="demongodsassets/sexscenes/earth/derekbar.webp">
The sudden absence of the finger from her pussy left Erika craving more. The men's repositioning was a blur of movement, as if they were choreographed dancers in a frenzied routine. Erika found herself on her knees, hovering above one of the men with a cock still pounding into her ass like a relentless drumbeat.
The switch to a new position was like a sudden change in tempo, and she felt a rush of excitement that made her head spin.
Then, without warning, something hot and burning slipped into her virgin cunt as if it were born to fit her like a glove. It was a tight squeeze, but her body welcomed the sensation, feeling a sense of satisfaction as it pushed deeper and deeper, filling her to the brim. Her body was a vessel being filled with an intoxicating elixir that coursed through her veins like fire.
The cocks inside her ass and cunt pulsed in unison, sending waves of pleasure that were like explosions of light and color. It was as if every nerve ending in her body were alive and dancing, and she felt as though every molecule in her body was being consumed.
But the men were not content to let Erika focus on just two sensations. A cock was suddenly forced into her mouth, and she gagged slightly as it pushed down her throat. These men who used to be her colleagues now treated her as if she had always been their cumslut.
She struggled to breathe, but the sense of pleasure was too intense to resist. As the cock in her mouth pulled back she thought she'd have a moment to breathe, but another one quickly took its place. And then another, and soon she was alternating between sucking on them and taking deep breaths to catch her breath.
Erika felt like a wild animal, consumed by new sensations that coursed through her body. The men continued to thrust and stroke, their movements like the beat of a primal drum that echoed through her soul. With each thrust, she could feel pressure building within her, like a dam ready to burst.
<img class="passage-image" src="demongodsassets/sexscenes/earth/derekorgy.webp">
Her body shuddered with pleasure as the orgasm ripped through her, like a sudden storm that left nothing in its wake but ravaged beauty. She cried out, a piercing cry of release that was matched by the men around her who cried in unison, their voices rising in a chorus of ecstasy.
For a moment, everything else faded away, and Erika was lost in a world of pure sensation. It was like a mental flash of light that consumed everything in its path, leaving only the pleasure that pulsed through her body. She felt like she was exploding, her limbs seeming to stretch and expand with each wave of euphoria.
But even as the orgasm subsided, there were still more sensations to be had. Men pumped cum into her holes, filling her up until she felt stretched to the limit. It was overwhelmingly satisfying. As their cum showered her face and body, she couldn't help but moan with pleasure, lost in the haze of satisfaction that enveloped her.
Erika's mind was a whirlwind of contradictions as she lay there, surrounded by the men who had taken her to new heights of pleasure. She had always been proud of her Alpha Male identity, tough and unyielding in the face of any challenge. But now, as she basked in the afterglow of orgasm after orgasm, a nagging feeling troubled her.
Wasn't this submission, this surrender to pleasure, a betrayal of everything she had always believed? Could an Alpha Male truly experience pure bliss through submission? The question haunted her, even as the men continued to pump cum into her holes, filling her up with a sense of satisfaction that was beyond anything she had ever known.
Her promotion to the office cumslut, solely responsible for pleasing every cock in the office and cover herself in their cum, was a daunting prospect. She couldn't shake the growing unease as she contemplated her potential future, overwhelmed by her mixed emotions. Would anyone ever remember who she used to be?
</p>
<<set $familiars to {
people: ['Derek',],
count: 1,
}>>
[[continue|earth home 1][$currentlocation to "apt"]]
</div>
<div class="conversation">
<<if $familiars.count gte 1>>
<p class="narration">
You have gained your first familiar! Every night you will gain a small amount of cum from each of your familiars. <<if $familiars.count gte 2>>Since Rabbits fuck more than people, it's like you've got two familiars! You'll get twice as much cum from Derek!<</if>>
</p>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
You push open the door to the familiar yet alien apartment you've come to know as home. $friend1's place, now yours in his absence. Rhythmic tapping and occasional victory cries punctuate the silence.
Rhelyla lounges on the couch illuminated by the laptop's glow. The light caressed her curves, barely concealed by a sheer camisole. The top was loose and one breast was exposed. Her fingers dance across across the keys as if she had been typing on a keyboard for years.
Rhelyla's voice was a melody that danced through the air, though her eyes never left the screen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How was the farewell party?</p>
</div>
<p class="narration">
You sigh, months of fruitless searching for your friends with nothing to show for it was heavy on your shoulders.
A playful smirk dances on Rhelyla’s lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, charming the landlord did buy us some time here.</p>
</div>
<p class="narration">
You chuckle, scanning the aftermath of one of Rhelyla's hookups. String panties and men's underwear littered the room. You recount the events of the farewell party to Rhelyla.
Rhelyla giggles as she listens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So you're done torturing the poor guy? I wish you had let me join you. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry, it was kind of a personal vendetta. But it's resolved now. </p>
</div>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And no one suspected you used to be a man?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">None, I charmed them like you taught me. They might eventually remember, but we should be long gone by then. </p>
</div>
<</if>>
<p class="narration">
Rhelyla's eyes sparkle playfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well with you becoming a jobless bum, my streaming covers rent. Maybe you can find us a safer way back? </p>
</div>
<p class="narration">
She grabs one of her breasts and squeezes it playfully for the camera.
You raise an eyebrow.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what exactly have you been buying with your earnings?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Clothes, darling. And a new laptop for our journey home wouldn’t hurt.</p>
</div>
<p class="narration">
You frown, knowing its impracticality back home. Well, maybe. That one city did have electricity somehow. But you soften as you step closer, watching Rhelyla maneuver a mythic axe-wielding character with a beard screaming "boy!".
You smirk at Rhelyla. It didn't take her long to grow accustomed to this world.
The sidebar chat box explodes with comments as they spot you. You read a few of the cruder messages suggesting you two ditch the clothes and game for more risqué entertainment with your friend. Rhelyla doesn't seem to notice, or care. She's already revealing quite a bit in her nearly transparent camisole.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps we should try searching for the portal again?</p>
</div>
<p class="narration">
At the mention of the portal, Rhelyla's playfulness fades, replaced by haunting memories of the abyss. You see her conflict - the terror of the unknown versus the pull of home.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No nevermind, it was just a thought. Sorry about that. I'm going to go lay down, maybe we should go out and find something to eat tomorrow.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That sounds fun dear.</p>
</div>
<p class="narration">
She gives you a strained smile. You retreat to bed, resigned to dragging Rhelyla to feed tomorrow. The soft mattress contrasts your inner turmoil. Perhaps it's best if you search on your own.
</p>
<<else>>
<p class="narration">
Poised and elegant, Azrael scans the screen, piercing blue eyes were intense with scholarly hunger. His immaculate white hair gave him an air of distinction. This nobleman from another world was engrossed in Earth's technology.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">How was the farewell?</p>
</div>
<p class="narration">
Azrael inquired courteously, though it was obvious his interest lay elsewhere.
You recount the day as Azrael researched Earth's endless scientific mysteries. He was always researching something. History, art, science.
You sighed, months of fruitless searching and questioning for your missing friends weighing on you. Remnants of $friend1 in the apartment you were staying provided a small comfort in his absence.
Azrael's gaze never left the screen but he remarked understandingly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Convincing the landlord with your magic did buy us some time. Will we be ok without your income?</p>
</div>
<p class="narration">
You nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've earned enough for rent, and I can find other high paying work suiting a Succubus if needed. Considering you're the only one who needs to eat regularly, this reduces our spending quite a bit.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Your worry for your friends is understandable, but perhaps we should focus on returning home now.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you learned anything?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A better understanding of your fascinating world. The more I read, the more fascinating your world is.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Got it. I might go lay down.</p>
</div>
<p class="narration">
However, it's hard to sleep when your mind keeps returning to the portal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps we should search for the portal instead.</p>
</div>
<p class="narration">
Azrael hesitates.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I want to understand it better first, though my obligations require me to return home within 5 years of my absence. The consequences of my absence could be disastrous. We don't know how much time passed while we were in the void.</p>
</div>
<p class="narration">
You consider his words. You retreat to your room, postponing your need to feed. The soft mattress contrasts your inner turmoil. Perhaps it's best if you search for the portal on your own.
</p>
<</if>>
[[sleep|earth sleep]]
</div><div class="conversation">
<p class="narration">
You slept fitfully, worry plaguing you. You knew you must return home, the Goddess's ominous threat of the Demon Gods looming. But how could you when your friends' safety is uncertain? You hope the Goddess would have information when she appeared next. You briefly wondered why you haven't heard from her since returning to Earth.
Morning sun filtered through the windows. Stretching, you undress and step into the shower, letting the hot water run over your soft curves, soothing you.
Entering the living room, your gaze fell upon the bookshelf. $friend1 never filled it, yet now it held ancient tomes you had collected from your journey. <<if $silentpartner is "rhe">>Rhelyla<<else>>Azrael<</if>> theorized that they seemed to have followed you. Soulbound. <<if $silentpartner is "rhe">>Rhelyla eagerly studied them, desperate to learn more about the Succubi author.<</if>>
A floorboard creaks. You look up to see <<if $silentpartner is "rhe">>Rhelyla freshly showered. Skin glowing and hair curled from moisture.<<else>>Azrael pacing around the room while absorbed in another book he downloaded onto a tablet.<</if>>
</p>
[[continue|earth home][$currentlocation to "apt"]]
</div>
<<set $days += 1>><div class="conversation">
<<set $energy to $maxenergy>>
<p class="narration">
You are in your living room.
</p>
<<if $silentpartner is "rhe">>
[[interact with Rhelyla|rhe chat]]
<<else>>
[[interact with Azrael|az chat]]
<</if>>
[[head outside|earth outside][$currentlocation to "earth"]] [[sleep|earth sleep]]
<<if def $voidorb>>
<<if $voidorb is 1>>
<<if $silentpartner is "rhe" and $earthconvo lt 4>>
[[suggest you return to the portal|rhefusal]]
<<else>>
[[suggest you return to the portal|glass 2][$currentlocation to "glassworld"]]
<</if>>
<<elseif $voidorb is 2>>
[[Return to the Dryad with Azrael|azDryad]]
<<elseif $voidorb is 3>>
Let Azrael know you're ready to [[Return Home|back to isekai]]
<</if>>
[[decide to stay|stay on earth]]
<</if>>
</div>
<<if ndef $earthconvo>>
<<set $earthconvo to 0>>
<<set $earthchatday to 0>>
<</if>><div class="conversation">
<<if $earthchatday gte $days>>
<p class="narration">
You already spoke to her today, she's busy with her nude gaming stream.
</p>
<<else>>
<<if $earthconvo is 0>>
<p class="narration">
You see Rhelyla half-dressed and lounging on the couch. Chat with her?
</p>
[[Have a chat|rhelyla parents][$arousal -= 10]]
<<elseif $earthconvo is 1>>
<p class="narration">
Rhelyla is fondling herself for the camera. Should you interrupt?
</p>
[[chat|rhe chat2][$arousal -= 15]]
<<elseif $earthconvo is 2>>
<p class="narration">
You see Rhelyla half-dressed and lounging on the couch. Chat with her?
</p>
[[chat|rhe chat3][$arousal -= 10]]
<<elseif $earthconvo is 3>>
<<if $tickets is true>>
<p class="narration">You received tickets to a concert. You're not sure Rhelyla would be interested in metal, but you can probably pick up a 'meal' while you two are out.</p>
[[invite Rhelyla to the concert|rhe concert 1][$currentlocation to "concert", $arousal to 0]]
<<else>>
<p class="narration">Rhelyla has been tense, perhaps you should look around town for something to invite her to.</p>
<</if>>
<<else>>
<p class="narration">
The two of you have a pleasant chat.
</p>
<</if>>
<</if>>
<<if $spells.transform is true>>
<<if $arousal lte (0.95 * $maxarousal)>>
<<if ndef $rhetf>>
<<set $rhetf to 0>>
<<elseif $rhetf is 0>>
Interrupt and discuss TF magic with Rhelyla? [[practice with Rhelyla|rhe tf practice 1]]
<<elseif $rhetf is 1>>
Interrupt and discuss TF magic with Rhelyla? [[practice with Rhelyla|rhe tf practice 2]]
<<elseif $rhetf is 2>>
<<if $days gte $tftraining>>
Interrupt and discuss TF magic with Rhelyla? [[practice with Rhelyla|rhe tf practice 3]]
<<else>>
You already trained Rhelyla today.
<</if>>
<<elseif $rhetf is 3>>
<<if $days gte $tftraining>>
Interrupt and discuss TF magic with Rhelyla? [[practice with Rhelyla|rhe tf practice 4]]
<<else>>
You need to give Rhelyla a few days to do her homework before another session.
<</if>>
<</if>>
<<else>>
You should probably eat something before training Rhelyla...
<</if>>
<</if>>
<<if def $rhebar>>
Should you invite Rhelyla out to eat? [[suggest takeout|earth food][$currentlocation to "bar"]]
<</if>>
[[back|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<if $earthchatday gte $days>>
<p class="narration">
You already spoke to him today, he looks focused on his research.
</p>
<<else>>
<<if $earthconvo is 0>>
<p class="narration">
Azrael is reading something on a tablet. What would you like to speak to him about?
</p>
[[peek over his shoulder|az chat1]]
<<elseif $earthconvo is 1>>
<p class="narration">
Azrael is reading something on a tablet. What would you like to speak to him about?
</p>
[[chat|az chat2]]
<<elseif $earthconvo is 2>>
<p class="narration">
Azrael is reading something on a tablet. What would you like to speak to him about?
</p>
[[chat|az chat3]]
<<elseif $earthconvo is 3>>
<<if $tickets is true>>
<p class="narration">You received tickets to an art museum. You're not sure Azrael would be interested, but you recalled the paintings of that girl in his manor. Still, perhaps it could be a good break from the heavy discussions of your recent interactions.</p>
[[invite Azrael to the Museum|art museum 1][$currentlocation to "museum"]]
<<else>>
<p class="narration">These conversations have been tense, perhaps you should look around town for something to invite Azrael to. Take his mind off such scary thoughts.</p>
<</if>>
<<else>>
<p class="narration">
The two of you have a pleasant chat, recounting your experiences at the museum and past discussions.
</p>
<</if>>
<</if>>
[[back|earth home][$currentlocation to "apt"]]
</div>
<div class="conversation">
<p class="narration">
You're back in your hometown in your original world.
Where should you go?
</p>
[[forest|earthforest][$currentlocation to "eforest"]] [[library|earth library][$currentlocation to "elibrary"]] [[bar|earth bar][$currentlocation to "bar"]]
[[back to your temporary residence|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<if ndef $earthportal>>
<p class="narration">
You find yourself back in the forest you and $silentpartner arrived in. Should you take a look for that portal?
</p>
[[search|earth forest search]]
<<elseif $earthportal lt 5>>
<p class="narration">
You find yourself back in the forest you and $silentpartner arrived in. Should you search for the portal again?
</p>
[[search|earth forest search]]
<<elseif $earthportal is 5>>
<p class="narration">
You find yourself back in the forest you and $silentpartner arrived in. Should you return to the portal? Or perhaps try and meet with the Dryad?
</p>
[[Return to the portal|Earth Portal]]
<</if>>
</div><div class="conversation">
<<if ndef $earthsearch>>
<p class="narration">
The forest surrounded you, ancient oaks and pines casting long shadows that danced in the gentle wind. Though the trees were familiar, your laughter from childhood adventures here had faded, replaced only by the hushed rustling of leaves underfoot. As you walked deeper into the thicket, flickers of memory teased at your mind.
You recalled a time when the world had seemed so big. You were just a wide-eyed <<if $genderstart is "male">>boy<<else>>girl<</if>> marveling at its wonders. Your class had come to this place to learn about nature. At night, you huddled with the other <<if $genderstart is "male">>boys around the campfire, inhaling the smoky scent of burning pine as ghost stories were shared in hushed voices<<else>>girls around the campfire. The smoky scent of pine had been comforting as you whispered of boys and future dreams<</if>>.
Now, years later, you found yourself treading those same wooded trails, but with different feet. The innocence of those days felt distant, almost foreign to you now. You were changed; that <<if $genderstart == "male">>boy you once were seemed like a discarded shell as you inhabited your new form<<else>>girl you once were seemed like a discarded shell as your new body pulsed with power and need.<</if>>
<<if $corruption gte 30>>Those once sweet memories now filled you with dread. How could you ever have been so happy as such an insignificant and worthless creature like one of those humans?<</if>>
You continued searching for the mystical portal that had whisked you back to this god-forsaken world.
<<if $corruption gte 30>>It was tempting, to stay here. Reveling in your power and living the good life. Yet the memory of those two who were close to you. The only two you cared about when you were a citizen of this planet. Those feelings hadn't faded.<<else>>You wanted to keep searching for the only two people you were close to back when you were a normal human in this world.<</if>> But no matter where you searched, you couldn't turn anything up on them. You had suspicions whispering at the back of your mind, but you did your best to ignore them. None of it made sense. You were gone for a significant amount of time, and when you return, no one seems to have seen or even heard from those two.
You wandered through the forest until the sun began to set and light stopped filtering through the trees. Despite there being no issues with your vision, you felt it was a good idea to head home and search again another day.
</p>
<<set $earthsearch to $days>>
<<set $earthportal to 2>>
<<elseif $earthsearch lt $days>>
<<if $earthportal is 2>>
<p class="narration">
You found yourself back in the forest near the town where you grew up. Back again, you moved with a grace that you did not have in your past life. As you searched, memories of your old life on Earth flickered through your mind. You remembered $friend1, your $friend1relation and confident $friend1 had dragged you along for countless afternoons lost in games. <<if $corruption gte 30>>The memory of those times had once filled you with joy<<else>>The memory of those times still filled you with joy<</if>>.
<<if $genderstart is "male">>As a boy<<else>>As a girl<</if>>, you two had raced home from school together, heart pounding with anticipation to reach $friend1's house and play the latest video game.
That memory was a mere distant echo. <<if $corruption gte 30>>The recollection of such simple pleasures was now twisted inside you. How could those trivial pursuits have ever satisfied you? How could you have been content with such useless distractions?<<else>>You clung to the memory with stubborn fondness.<</if>>
Once again you found no trace of the portal in the forest. Perhaps it was gone, closed behind you? Perhaps you'd never return to that world again. Did you even want to? Especially with $friend1 and $friend2's whereabouts unknown. What happened to them? Did they ever wonder what became of you?
<<if $corruption gte 30>>You scoff at your own sentimentality. A useless human feeling. Yet, despite the weakness they presented you couldn't help but worry about them.<<else>>The concern for them pulled at your heart, reminding you of the fun times you had in this world.<</if>>
Unfortunately you found yourself lost with the evening shadows lengthening and the forest growing dark once again. You turned back, debating whether it was worth the effort to try again. Debating if you even wanted to return to that world, or stay here.
</p>
<<set $earthsearch to $days>>
<<set $earthportal to 3>>
<<elseif $earthportal is 3>>
<p class="narration">
You stepped into the forest's embrace a third time, the leaves underfoot muffling your steps. You've gotten no closer to finding the portal that brought you here, nor have you gotten any closer to reaching a decision as to whether you should return or stay in your homeworld.
As you wandered, you felt your thoughts drift to $friend2, your $friend2relation whose mysterious absence was a void no amount of power could fill. Memories of her bubbled to the surface. <<if $genderstart is "male">>You remembered a time when you were just a boy, and $friend2 was the girl who would dare venture into the woods with you. You recalled a day you two had built a fortress of branches and played 'house'. It was your secret place, a hideaway of fake teacups and laughter between an innocent boy and girl.
Another memory, during a particularly cold winter you two had challenged each other to a snowball fight. Her aim was better than yours, and her laughter was infectious. She had smiled, her cheeks pink from the cold and you began to feel warm feelings for her. You didn't yet understand them, but it was as warm as the cup of hot cocoa you two shared afterwards, hands nearly touching as you both reached for the same mug.<<else>>You remembered a time when you were just two innocent girls sharing countless secrets. You remembered a day when you and $friend2 had played in this very forest, twirling beneath falling leaves with laughter that rose to the heavens.
Another memory, during a spring afternoon. You and $friend2 had lain in the meadow, making shapes from the clouds, laughing as $friend2 described one of the clouds as the shape of a penis after you pointed out the cloud shaped like a boat. <</if>>
<<if $corruption gte 30>>Now those memories of $friend2 were like thorns in your side. Memories of a vulnerability you despised. However you weren't yet ready to let go of your remaining connection to $friend2, a $friend2relation that you could not and would not allow yourself to forget. The disgust at your former life's simplicity was dulled by the fond memories of $friend2.<<else>>The memories of $friend2 were a comfort, especially in a world that felt almost foreign to you now that you've returned.<</if>>
Yet again the portal did not show itself and your search was empty. Soon you'll have to make a decision, but would <<if $silentpartner is "az">>Azrael<<else>>Rhelyla<</if>> accept that decision, no matter what it was?
</p>
<<set $earthsearch to $days>>
<<set $earthportal to 4>>
<<elseif $earthportal is 4>>
<p class="narration">
You step into the forest once again. <<if $silentpartner is "az">>You can tell Azrael is starting to get antsy. Something has him worried. You want to discuss it with him, but perhaps the talk would go smoother if you had some results from your search.<<else>>Rhelyla seems to be getting more and more comfortable with the idea of staying here forever, but you still hadn't reached a decision of your own yet.<</if>>
Your search for your friends had so far been unrewarded and your concern was only growing, but you couldn't stay here forever... Could you?
</p>
[[back|earth outside]]
<<set $earthsearch to $days>>
<<set $earthportal to 5>>
<<else>>
<</if>>
<<elseif $earthsearch gte $days>>
<p class="narration">
You've already exhausted yourself searching today. Let's try again another day.
</p>
<<else>>
<p class="narration">
You shouldn't be seeing this, please submit a bug in the official discord.
https://discord.gg/ra6e4CeTmZ
</p>
<</if>>
<<if ndef $earthsearch>>
[[back|earth outside]]
<<elseif $earthportal lt 4>>
[[back|earth outside]]
<<elseif $earthportal is 4>>
[[turn towards the voice|Earth Dryad]]
<</if>>
</div>you return to the portal in the forest, enter?
[[enter|glass 1][$currentlocation to "glassworld"]]
[[back|earth outside]]<div class="conversation">
<<if $alrauneally is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Greetings, traveler from afar.</p>
</div>
<p class="narration">
You halt in your steps, eyes scanning the plants in your surroundings. What had seemed like mere foliage a moment ago had now revealed itself to be a Dryad.
A Dryad!? On Earth!? The thought was bewildering!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dryads... Here? But how?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Wherever nature throbs with life, we emerge. We will find a foothold as subtle as the sprouting of a seedling.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I had no idea. I've been in these woods as a child and never...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Ah, but the threads of fate weave strange patterns. I sense my sisters touch upon you. A hero's mark. You carry her favor, do you not?</p>
</div>
<p class="narration">
You nodded, curious how she knew. Could she sense it, even in this other world?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">And yet, you wandered these woods as a youth? Tell me your tale.</p>
</div>
<p class="narration">
You hesitate. It's a weird story, but then again she's a Dryad. Perhaps she'd believe it.
You explain in summarized detail.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">A tale of wonder indeed. Our roots entwine through the soil of countless worlds. Magic here is rare, preserved by my kind and the secluded covens of witches.</p>
</div>
<p class="narration">
Your magicless homeworld wasn't so magicless afterall?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">But what curious winds have blown a newly changed Succubus back to this realm?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Through a portal I guess. It brought me here accidentally. It was supposed to send me back to the other world, where my new life was.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">An anomaly. This explains the disturbance I've felt.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Disturbance?</p>
</div>
<p class="narration">
With a gesture as graceful as a leaf in the wind, the Dryad beckons you to follow.
You trailed behind her, the forest parting in reverence as she led you to the heart of the anomaly. There, in the center of plantlife that seemed to lean away to avoid it, stood a pulsating heart of shadow and void.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes! That's it! That's what I've been searching for!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">A nexus to other realms then, though may it remain a solitary passage.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just a friend and I. And a witch who helped guide me here, but it seems like an accident led me to the wrong home. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">If you intend to enter, please do take care. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">And when you see my sister, know that our spirits will commune through the breath of the forests, as they always have.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like, you mean you can talk to her? Like a cell phone between worlds?</p>
</div>
<p class="narration">
She smiles at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Yes, she speaks highly of you.</p>
</div>
<p class="narration">
You blush, then step into the portal.
</p>
<<else>>
<p class="narration">
You stop dead in your tracks after the greenery before you coalesced into a figure. A Dryad stands before you, her expression unreadable.
A Dryad!? On Earth!? The thought was bewildering!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dryads... Here? But how?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Wherever nature throbs with life, we emerge. We will find a foothold as subtle as the sprouting of a seedling.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I never knew... I've played in these woods since I was a child and never-</p>
</div>
<p class="narration">
She interrupts you, her expression showing one <<if $dryadalive is false>>of hatred<<else>>without compassion<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Fate's weave is intricate indeed. But you, <<if $dryadalive is false>>you carry a despicable stain within you, the shadow of a life taken. My sister's essence is missing from the weave, and you reek of her demise.<<else>>Why do you trespass here, Demon?<</if>></p>
</div>
<p class="narration">
You're taken aback, <<if $corruption gt 30>>the weight of her words heavy upon you.<<else>>her accusation surprised you.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $dryadalive is false and $corruption gte 30>>Look, weed. I am looking for something. You can either help me, or I can find it much easier by burning your home to the ground.<<elseif $dryadalive is false and $corruption lt 30>>I...I had no choice...<<else>>I'm just looking for a way back to...another place.<</if>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech"><<if $dryadalive is false and $corruption lt 30>>A monster's excuses. You've extinguished a life that was cherished.<<elseif $dryadalive is true>>You do not belong in this world, why should nature seek to aid you?<<else>>Despicable monster.<</if>></p>
</div>
<p class="narration">
Her gaze pierces you, and for a moment you feel the full force of nature's judgement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">The forest has no place for you. Come, I will lead you to the anomaly, but if it is not what you seek you must depart without delay.</p>
</div>
<p class="narration">
The Dryad moved with a swift grace that seemed to command the very forest. You follow, the air thick with tension.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption gte 30>>I have no desire to linger in this mundane world any longer anyways.<<else>>I'm sorry, I still feel I made the right decision but I understand the pain I've caused.<</if>></p>
</div>
<p class="narration">
Finally, in the center of plantlife that seemed to lean away to avoid it, stood a pulsating heart of shadow and void.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech"><<if $dryadalive is false>>May your path be long and your burdens heavy.<<else>>May you find what you seek, far from here.<</if>></p>
</div>
<p class="narration">
With a final glance at the Dryad, you step into the portal.
</p>
<</if>>
[[enter|glass 1][$currentlocation to "glassworld"]]
</div><div class="conversation">
<p class="narration">
The void enveloped you once more, a familiar stretching emptiness threatened to swallow all sense of direction and time. Yet as you stepped upon the glass, a familiar presence loomed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I see you've returned, miss me already?</p>
</div>
<p class="narration">
She paused, her eyes glinted with mischief.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... Well yeah. Your help was greatly appreciated in helping me get home, but uh... It was kind of the wrong home.</p>
</div>
<p class="narration">
The witch tilted her head, her expression showed perplexed intrigue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">The wrong home? That's impossible. This Resonance Gate in particular would send you to whatever your soul calls home.</p>
</div>
<p class="narration">
You paused momentarily, understanding the meaning of her words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I understand. I was originally from Earth before I died. A Goddess reincarnated me in another world. That's where I need to get back to.</p>
</div>
<p class="narration">
A flicker of skepticism crossed her face at the mention of a Goddess, but it's quickly replaced by a thoughtful gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">A Goddess you say? No such thing.</p>
</div>
<p class="narration">
You paused. Despite your religious beliefs in your previous life, when faced with living proof it's hard to deny.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well I met an omnipotent being who had the power to send me to another world, if that's not a Goddess then I don't know what is.</p>
</div>
<p class="narration">
The witch looked at you thoughtfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Fair enough. My beliefs, or lack thereof, aside, it seems your soul is caught between two realities. An intriguing conundrum.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So is there any way for me to return?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Mayhaps this can be rectified. You require a source. Something from the world you are attempting to return to.
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I have some Succubi magic tomes that seemed to have followed me somehow.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Those tomes are bound to you now, they resonate with your essence making them part of wherever you call home. We need something... Untethered to your current being.
Previously you mentioned a friend who had traveled with you. Are they from this 'Earth' too?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, they're from the world I am trying to return to.</p>
</div>
<p class="narration">
She clasped her hands together and smiled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Marvelous! Bring them here.</p>
</div>
<p class="narration">
You paused for a moment thinking of what happened to them last time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How can I ensure we return to you? So that one of us doesn't end up floating in an unknown abyss like last time?</p>
</div>
<p class="narration">
With a subtle nod, she extended her hand, palm up, towards the glassy expanse that surrounded you both. The air between her fingers and the crystalline ground hummed.
With a flick of her wrist, a shard of the glassy material levitated, seperating from the ground with surgical precision. It hovered, spinning slowly as it shrank.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">The principles of locational constancy within a non-Euclidean space can be challenging to navigate.</p>
</div>
<p class="narration">
She continued speaking as her fingers danced through the air, guiding the shard with arcane gestures.
The shard began to compress and reshape, its edges blurring and folding inward as if subject to a gravitational force unseen. Moments later, a perfect sphere no larger than a pebble floated before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">This orbicular beacon is now attuned to the specific vibrational signature of this spatial coordinate. In short, it is a lodestone. A singularity point that will resonate with the dissonant energies of the void to guide you back to this precise location.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Upon your re-entry into the void, focus your intent upon this sphere. It shall act as an anchor, a beacon to cut through the infinite possibilities and lead you back to this sanctuary. With this, the probability of an errant trajectory is infinitely reduced.</p>
</div>
<p class="narration">
You clutched the glass pebble, it felt warm in your palm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help, I will return soon.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">A moment, if you will. The nature of our acquaintance has been serendipitous. In the near future there is a juncture where I may solicit your aid. When that moment arrives, I shall reach out through the medium of this orb. Would you come to my assistance?</p>
</div>
<p class="narration">
The question hung in the air with unknown implications. You felt the weight of her gaze, ancient and calculating. You considered the depths of her request but recognized that the scales of assistance were already tipped in her favor. You owe her a debt that cannot easily be repaid.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've done so much for me, I would be happy to return the favor.</p>
</div>
<p class="narration">
An enigmatic smile graced the Witch of the Void's features, a subtle acknowledgement of the pact between the two of you.
With a final nod at the witch, you step back through the shimmering portal from whence you came.
</p>
[[return|returnfromvoid][$currentlocation to "apt"]]
<<set $voidorb to 1>>
</div><div class="conversation">
<p class="narration">
You step back into the shadowed forest. It felt like you were only gone for moments, but peaking through the leaves overhead you saw starlight.
You navigate through the foliage back to town, and quickly head home.
<<if $silentpartner is "az">>As you step inside, Azrael is sitting on the living room couch, reclining. He glanced up at you immediately, a flicker of relief passing through his concerned eyes.<<else>>As you step inside, Rhelyla is sitting on the living room couch, her hair was a wild disarray, her bright eyes were dulled by redness as if she had been crying. Before you can speak, she notices your presence and surges forward, her arms wrapped around you in a desperate embrace.<</if>>
</p>
<<if $silentpartner is "az">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Milady, where have you been?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry Azrael, I was searching for the portal. I hadn't realized how much time had passed and it was night before I knew it.</p>
</div>
<p class="narration">
Azrael's brow furrows slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Night? It has been a full month since you vanished.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A month!?</p>
</div>
<p class="narration">
The shock however is fleeting as it's replaced by irreplaceable joy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But guess what!? I found it, Azrael! I found the portal! And the Witch has promised us a way home!</p>
</div>
<p class="narration">
Azrael straightens, the nobleman's curiosity piqued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Indeed?</p>
</div>
<p class="narration">
You reach into your pocket, the cool surface of the glass stone in your hand. You reach out and place it in his palm, its ethereal glow warm against his cool skin.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She said this stone is our anchor. It will keep us from getting lost in the Abyss.</p>
</div>
<p class="narration">
Azrael turns the stone over, examining it with a discerning eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Then I place my trust in you, milady. As I have since our paths first crossed. If you believe this to be our path home, then I shall walk by your side.</p>
</div>
<p class="narration">
You nod, grateful for his support.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will prepare my things and be ready to go by morning. I would advise you to wrap up any unfinished tasks you may have in this world. We don't know if we will ever return, after all. Perhaps you still have some family or friends you'd like to check in on?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're back! Oh, I feared the worst...</p>
</div>
<p class="narration">
Her voice was muffled against your shoulder as her body trembled with emotion. You return her hug.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok! I'm sorry I lost track of time, it was already night before I knew it. But I wasn't gone that long.</p>
</div>
<p class="narration">
She pulls her face back from your chest, her tears staining your outfit.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">A few hours? Sweetie, you've been gone for a month!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A month!?</p>
</div>
<p class="narration">
You pause, time in that glass world was strange.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm here <<if $rhelylarel gt 40>>Rhe,<<else>>Rhelyla,<</if>> I'm so sorry I've worried you, but I've found a way back for us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">A way... A way back?</p>
</div>
<p class="narration">
Her voice didn't just crack, it shattered. Her eyes reflected terror at the thought of returning to that endless, empty void.
You can feel her heart pounding against your chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes <<if $rhelylarel gt 40>>Rhe,<<else>>Rhelyla,<</if>> but listen to me.</p>
</div>
<p class="narration">
You gently cupped her face in your hands, forcing her to look at you, to see the certainty in your eyes.
You pull the small glass sphere from your pocket.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We have a way to navigate that abyss now. This stone will guide us back. We won't be lost again.</p>
</div>
<p class="narration">
She stares at the stone, her eyes reflecting its faint glow. The darkness of her gaze seems to faulter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But the abyss... It's nothing. Nothing but the cold whisper of eternity...</p>
</div>
<p class="narration">
Her voice was a haunted murmur and you can feel the chill on her words. It's clear the abyss left scars, for a Succubi the worst possible sentence would be an eternity of loneliness.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know, and I can't imagine what you endured. But with this stone, we won't be lost. We'll be safe.</p>
</div>
<p class="narration">
She shudders.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are you sure you don't want to stay? This world is quite nice. And you haven't found your friends. What about your family? Isn't there anything else in this world you'd like to stay for?</p>
</div>
<p class="narration">
You pause. You hadn't yet given it any serious thought. Rhelyla seem's happy to stay here. What about you?
</p>
<<if $earthconvo is 4>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I need to think on it, but if we decide to return we can trust it. I promise.</p>
</div>
<p class="narration">
Rhelyla nods and looks you in the eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I trust you $name, let me know when you're ready.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, I need more time...</p>
</div>
<p class="narration">
Perhaps there's something you can do to distract her and brighten her mood. Maybe you should look around town for ideas.
</p>
<</if>>
<</if>>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<if $silentpartner is "az">>
<p class="narration">
As the two of you stepped into the void, silence enveloped you as you and Azrael stood before the Witch of the Void, the glass sphere in your hand pulsated with a faint light.
The witch's voice echoed softly off the glass pillars in the vast emptiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Welcome back, are you ready to proceed?</p>
</div>
<p class="narration">
You first looked at Azrael, then looked back and nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Very well. Your souls will be the compass that guides you through the interstitial spaces back to your world.</p>
</div>
<p class="narration">
She turned her attention to Azrael with kind eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Your soul in particular will be pivotal in navigating the return.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Respectfully, might I ask how this works?</p>
</div>
<p class="narration">
The Witch's lips curved into a faint smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">A soul, in essence, functions akin to a quantum anchor, inherently tethered to its point of origin. This intrinsic bond forms a navigable vector through the interstitial spaces, guiding the two of you back.</p>
</div>
<p class="narration">
Azrael cleared his throat, a slight unease breaking through his usually impeccable composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Forgive my hesitance, but there is a matter I must disclose. The world we seek... it is not my origin. My soul... it would not lead us there.</p>
</div>
<p class="narration">
Your eyes widened in shock at this revelation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What!?</p>
</div>
<p class="narration">
Azrael offered a rueful smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A tale for another time, my dear. I apologize for the inconvenience, but I cannot be the anchor you require.</p>
</div>
<p class="narration">
Confusion mingled with concern as your plan crumbled before you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then, is there no way to return?</p>
</div>
<p class="narration">
The witch's expression was one of contemplation, her eyes reflected the myriad possibilities that lay in the fabric of the cosmos.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Without a beacon to guide the way, the path remains obscured. I am sorry.</p>
</div>
<p class="narration">
You're filled with despair, but then a memory surfaced. Something the Dryad mentioned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There was a Dryad back on Earth, she mentioned a connection with her sisters across worlds. Like a psychic connection or something. Is there anything there that could help us?</p>
</div>
<p class="narration">
The witch paused, her eyes narrowed as she considered the implications.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Dryads are deeply rooted to their lands, their essence entwined with the life force of their forests. It is... unconventional, but not outside the realm of possibility. I shall need time to ponder this.</p>
</div>
<p class="narration">
Azrael's gaze met yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Then let us seek counsel with the Dryad. Time is a luxury I do not possess in abundance.</p>
</div>
<p class="narration">
With a nod from the witch, the two of you stepped out to seek out the Dryad again.
</p>
[[return|earth home][$currentlocation to "apt"]]
<<set $voidorb to 2>>
<<else>>
<p class="narration">
Rhelyla clung to you as the two of you stepped into the void, silence enveloped you as you and Rhelyla stood before the Witch of the Void, the glass sphere in your hand pulsated with a faint light.
The witch's voice echoed softly off the glass pillars in the vast emptiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Welcome back, are you ready to proceed?</p>
</div>
<p class="narration">
You felt Rhelyla's hand tremble slightly in yours, her fear was palpable.
Rhelyla's voice was barely above a whisper as she asked the witch.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How ...how do I know it won't be like before? I can't...I can't endure that again.</p>
</div>
<p class="narration">
The Witch's gaze softened as she addressed Rhelyla's concern.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Fear not. This journey will be different. Your soul will act as the anchor, while my stone will be the beacon, leading you safely between worlds.</p>
</div>
<p class="narration">
Rhelyla nodded but her face, and her grip on your hand, betrayed her hesitance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">The soul is akin to a quantum anchor, inherently tethered to its point of origin. This bond along with my stone, will form a navigable vector through the interstitial spaces, guiding you back. </p>
</div>
<p class="narration">
Rhelyla looked at you, the confusion evident in her eyes. You squeezed her hand reassuringly, though the witch's explanation was also lost on you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Basically it means your soul will help us find the way back, I guess.</p>
</div>
<p class="narration">
Rhelyla took a deep breath, her hand gripped so tight it felt like she might crack your bones.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'll put my trust in you, $name.</p>
</div>
<p class="narration">
The witch nodded.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Focus on your home if it would help ease your mind.</p>
</div>
<p class="narration">
Rhelyla's grip tightened around yours, and the stone between them. With a deep breath, the two of you stepped back into the portal.
</p>
[[continue|elven village][$currentlocation to "elf-forest"]]
<</if>>
</div><div class="conversation">
<<set $voidorb to 3>>
<<if $alrauneally is false>>
<p class="narration">
Before you entered the forest, Azrael gave you a cautionary glance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Please allow me to do the talking, as I understand it, you're not on the best of terms with Dryad's.</p>
</div>
<p class="narration">
You nodded<<if $dryadalive is false>>, though part of you relished the thought of destroying another Dryad, her disdain lit a fire in you that refused to be quenched<</if>>.
The forest around you felt alive as you entered, as if it was watching you and Azrael as you navigated through the dense undergrowth.
Eventually you came upon the Dryad, her form melded with the surrounding trees and her eyes fixed on you with open hostility.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">The monster returns.</p>
</div>
<p class="narration">
Her words come out as a hiss as she spat at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Why do you disturb my home once again?</p>
</div>
<p class="narration">
Her words grated on you, and for a moment you entertained the thought of setting the entire forest ablaze, watching as the flames consumed her and her home. But Azrael sensed your growing agitation and subtly stepped in front of you, blocking you from her view.
His voice was calm and diplomatic.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We seek your aid, milady Dryad. </p>
</div>
<p class="narration">
The Dryad's gaze shifted between you and Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">I have no love for this creature. </p>
</div>
<p class="narration">
She pointedly glares at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">But you, noble one, I will hear. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We need a passage back to our world, and I understand that you have a connection to your kin. We don't know if it will be of any help, but we thought perhaps there may be a method of using your link to return home. </p>
</div>
<p class="narration">
You could feel the Dryad's gaze upon you again, and you fought to keep your expression neutral despite the simmering anger beneath the surface.
The Dryad considered Azrael's words, her demeanor softening slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Perhaps. Your kind has always been friendly with mine. But why should I help that one? </p>
</div>
<p class="narration">
Her words dripped with venom at the mere mention of you.
Azrael momentarily considers the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Because helping us will rid you of our presence. We will leave your realm and trouble you no more. </p>
</div>
<p class="narration">
A smirk touched the Dryad's lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">A compelling argument. Though I'd sooner send the two of you to a dying world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand how you feel, however it is of utmost importance that I return before too much time has passed.</p>
</div>
<p class="narration">
You feel anger at her words, but Azrael put a calm hand on your shoulder.
The Dryad looks thoughtful before continuing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Very well. I will aid you. But on one condition.</p>
</div>
<p class="narration">
She reached into the heart of a nearby tree, pulling out a small and withered seed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">This is a remnant of my sister who perished at the hands of that one.</p>
</div>
<p class="narration">
She focuses her glare on you once again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">This will serve as a link to your world. Agree to plant it where she died and I will grant it to you.</p>
</div>
<p class="narration">
Before you had a chance to say a word, Azrael stepped forward and kneeled before the Dryad. <<if $corruption gt 30>>A despicable sight. It shames you that he stoops to this level. No doubt she'd have given in if you had just burned a portion of her forest. <</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I swear it shall be done.</p>
</div>
<p class="narration">
The Dryad quickly disappeared, her form blending in with the surrounding plantlife.
Azrael turns and looks back at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Let us return home one last time. When you are ready, we will return to the witch.
We likely won't be returning, so make sure you're ready to go.</p>
</div>
<<set $dryadseed to false>>
<<else>>
<p class="narration">
Before you entered the forest, Azrael gave you a reassuring nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will be counting on your assistance in this discussion.</p>
</div>
<p class="narration">
You smiled back at him, knowing that you carried the favor of the Dryad, marking you as one who is loved by nature.
You and Azrael navigated through the dense undergrowth, the forest seemed to part for you as if it was welcoming you. Without much of a search, you quickly came upon the Dryad. Her eyes were warm and inviting as they met yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Welcome back, friend.</p>
</div>
<p class="narration">
She turned her attention to Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">And you, noble one. Your kind has always been kind to mine. What brings you to my domain?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We seek your assistance, milady Dryad. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Last we met, you mentioned that you have a connection with the Dryad's of our world. We were hoping your connection could aid us in some way to return home.</p>
</div>
<p class="narration">
The Dryad nodded, a gentle smile gracing her features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">If a link is all you need, I may be able to assist.</p>
</div>
<p class="narration">
She reached into the heart of a nearby tree, her hand emerging with a vibrant and healthy seed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">This seed is the daughter of my sister, whom you had previously assisted. It will serve as a link to that world. Upon return, please plant it wherever you wish.</p>
</div>
<p class="narration">
With much greater ease than you had expected, you accept the seed in the palm of your hand, sensing it's vibrant energy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your kindness, you've been a great help. I'm sure this is exactly what we need.</p>
</div>
<p class="narration">
The Dryad's gaze lingered on you with a hint of admiration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">It is rare to find those that are so in tune with the forest. You will always be welcome among my kind. </p>
</div>
<p class="narration">
With the seed in your possession, you and Azrael thanked the Dryad.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Let us return home one last time. When you are ready, we will return to the witch.
We likely won't be returning, so make sure you're ready to go.</p>
</div>
<<set $dryadseed to true>>
<</if>>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<p class="narration">
You and Azrael trekked back through the dense forest towards the portal for the final time. You glanced at Azrael's contemplative expression.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, are we going to talk about the whole 'not your original world' thing?</p>
</div>
<p class="narration">
You asked, breaking the silence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Were you reincarnated by the Goddess like me?</p>
</div>
<p class="narration">
Azrael turned to you, his piercing blue eyes reflecting disappointment. He offered a polite yet firm smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I appreciate your curiosity, and under different circumstances I would indulge it. However I am not ready to share this at this time. Please, let us focus on our immediate task.</p>
</div>
<p class="narration">
His tone was gentle and you're reluctant to give in but you nod and continue your final journey back to the portal.
The detour back home was nice, but the adventure to your original home was over. You're disappointed you didn't get to see $friend1 or $friend2, but you've decided to return.
Soon enough, the empty void of the portal came into view. The two of you step through and found yourself once again in the presence of the Witch of the Void.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Based on your expressions, I see that you're finally ready?</p>
</div>
<p class="narration">
The two of you nodded silently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Very well.</p>
</div>
<p class="narration">
She looked at you again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Keep hold of the glass stone I gave you. Regarding our promise, I shall call upon you someday in the future.</p>
</div>
<p class="narration">
You sincerely hoped you didn't agree to anything harmful.
The witch guided you two back to the very same portal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Now, take each other's hands and focus on the seed. It will serve as your anchor, your guide through the cosmic currents.</p>
</div>
<p class="narration">
You and Azrael complied, your hands clasping each other's firmly. The seed rested between your palms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Remember, the path through the interstitial spaces is unpredictable. You may emerge anywhere within your home world. Be prepared for the unexpected.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Oh? What if we were to emerge within a harsh prison?</p>
</div>
<p class="narration">
Azrael chuckled and the Witch must have found it more amusing than you because she smiled back at him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Then you'd best find a way to escape.</p>
</div>
<p class="narration">
With a deep breath, you and Azrael focused on the seed. Feeling it's presence between your intertwined hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Safe travels.</p>
</div>
<p class="narration">
Together, the two of you stepped into the black void as the glass world around you dissolved.
</p>
[[continue|elven village][$currentlocation to "elf-forest"]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<<if $corruption gt 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think we should stay.</p>
</div>
<p class="narration">
Your glance at Rhelyla, whose eyes normally filled with fear at the mere mention of returning to that abyss, reflected with relief as she nodded in response.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Besides, this place is ripe for the taking. No magic, but endless resources. No Paladins to stop us, the only part I'm unsure of are those witches I've had heard about. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">If they're anything like my world, the witches would likely side with the Dryads since their power is based on nature.</p>
</div>
<p class="narration">
You nod. <<if $alrauneally is false>>That might be tough since you're not on the best of terms with the Dryad.<</if>>
</p>
<<if $alrauneally is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We could easily destroy the Dryad.</p>
</div>
<p class="narration">
Rhelyla's eyes opened in shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are you mad? The humans wouldn't survive, we'd have nothing to eat. Besides, I wouldn't agree with this anyways.</p>
</div>
<p class="narration">
Ah right, that does make sense.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I suppose we'd best work out some sort of deal that favors them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Leave that to me.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If we let nature florish, the Dryad would likely welcome our rule.</p>
</div>
<p class="narration">
Rhelyla nodded in agreement.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's tempting. It's a far better option than returning home, but ruling the world... Isn't that a bit much? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Tempting? Rhelyla, it's more than that. It's our destiny. Why do you think we found our way back here? We can build an empire from the shadows, manipulate the strings of power. We could be Gods here.</p>
</div>
<p class="narration">
She wasn't evil, yet her eyes lit up with the possibility of breaking free from any restraints of her past. Being more than just a survivor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ok, I'm in.</p>
</div>
<p class="narration">
You squeal with joy and hug Rhelyla tightly, you have a long life ahea dof you but you won't be alone.
</p>
[[continue|earth evil end]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think we should stay.</p>
</div>
<p class="narration">
Your glance at Rhelyla, whose eyes normally filled with fear at the mere mention of returning to that abyss, reflected with relief as she nodded in response.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are you sure?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you're sure. This is my original home, but what about you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'll miss my girls, but that's part of being a long-lived race. I always outlive them anyways.</p>
</div>
<p class="narration">
You nod. You weren't old enough to experience that yet, but you could understand the loneliness of outliving everyone you love.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But what would we do?</p>
</div>
<p class="narration">
You shrug. You didn't have any grand plans.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose we just take it one day at a time.</p>
</div>
[[continue|earth good end]]
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm staying.</p>
</div>
<p class="narration">
Azrael's eyes widened, a mixture of shock and understanding washing over his features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Staying? Are you sure?</p>
</div>
<p class="narration">
He paused, his gaze softening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well no, I suppose this is your original home after all.</p>
</div>
<p class="narration">
You looked at Azrael with hope in your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Will you stay as well?</p>
</div>
<p class="narration">
Azrael's expression shifted, a tinge of regret.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm afraid not, milady. If I don't return, there could be disastrous consequences.</p>
</div>
<p class="narration">
Curiosity piqued, you tilted your head slightly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What could possibly happen if you didn't return?</p>
</div>
<p class="narration">
He looked at you, pausing before deciding it was ok to share a little bit more with you, sadness reflected in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">There's a seal I must maintain. If it's not too late already, I must return quickly. It can only last a few years without my presence.
Besides...</p>
</div>
<p class="narration">
He paused longer this time as you wondered what this seal was and why he had to maintain it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It may be impossible, but there is someone I must return to.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The girl in the painting?</p>
</div>
<p class="narration">
As the moment of farewell approached, you wished Azrael the best.
After he left, you considered what your future would be like.
Time passes...
</p>
<<if $corruption gt 40>>
[[continue|earth evil end]]
<<else>>
[[continue|earth good end]]
<</if>>
<</if>>
</div><div class="conversation">
<<set $earthchatday to $days>>
<<set $earthconvo to 1>>
<p class="narration">
You're curious about Rhelyla's family. She mentioned that all Succubi have one, though she's never told you anything about hers.
</p>
<<if $rhelylarel lt 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, can we talk about something else?</p>
</div>
<p class="narration">
It seems Rhelyla isn't comfortable enough with you to talk about this.
</p>
<<else>>
<p class="narration">
A muscle in her jaw twitched almost imperceptibly. It seems you hit a sore note.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As you're aware, my father was an incubus. However I never met him. Mother didn't seem to think much of him.
When he died, he left no legacy behind. He was a man of no renown. My mother however...</p>
</div>
<p class="narration">
Her eyes seemed to darken with the mention of her mother.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">She was exactly what you'd expect from one of our kind. Full of love and flirting with no regard to one's status. However she failed to charm one of the other Demon's.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Demons...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, if you recall, they detest us. My mother's fate was sealed with her failure.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is that why you live amongst humans?</p>
</div>
<p class="narration">
Her half-smile concealed the painful memories of her mother.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Humans are simple. Especially in religious towns where magic is believed to be no more than a myth aside from a few special cases like the Demon Gods.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So before meeting me, you were alone before?</p>
</div>
<p class="narration">
Your gazes met with unspoken understanding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I was. Aside from one brief encounter with an Incubi a couple centuries ago, I was alone. Until you came.</p>
</div>
<p class="narration">
Rhelyla leaned back, her eyes drifting to the window where rain traced paths down the glass.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">She was a flirt.</p>
</div>
<p class="narration">
Her words softened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course all Succubi are like that, but my mother could spin a dream with a whisper.</p>
</div>
<p class="narration">
Rhelyla murmured, soft laughter fading as quickly as it came.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">To my knowledge she never killed anyone. Human or Demon.
Her laughter would brighten even the darkest of nights.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Was she powerful?</p>
</div>
<p class="narration">
Rhelyla laughed light-heartedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No, she was quite weak. She didn't have much of an interest in learning to use magic the way we Succubi do. She never really harnessed magic aside from simple illusions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for talking with me about her. She sounded like a good woman.</p>
</div>
<p class="narration">
Rhelyla offered you a soft smile.
</p>
<</if>>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Gladly!</p>
</div>
<p class="narration">
Rhelyla gladly accepts your invitation to hunt down a nice meal.
It doesn't take long for the two of you to reach the bar and run into the same group you previously met with her.
The men quickly invite you over to their VIP section, you were already getting excited knowing what comes next.
</p>
[[continue|rhe bar 2][$currentlocation to "bar"]]
</div><div class="conversation">
<<set $earthchatday to $days>>
<<set $earthconvo to 2>>
<p class="narration">
You quietly approached Azrael as he was deeply engrossed in reading something on his tablet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you reading, Azrael?</p>
</div>
<p class="narration">
He glanced up, his blue eyes reflecting concentration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Good morning, $name. I've been reading about your world's political systems. It's quite perplexing, especially this concept of 'lobbying'.</p>
</div>
<p class="narration">
You sit down beside him and offer a wry smile.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What, nobles in your world don't accept bribes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It happens, though usually in secret. Lobbying seems like public bribery. Merchants can influence politicans for favorable laws?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, it's basically legalized bribery. Ironically, some of the populace even defends it. As if they're imagining a future where they'll be wealthy and they're protecting themselves.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We have internet companies in America with monopolies over cities, leading to poor yet expensive internet services. Hospitals sometimes charge thousands for a bag of salt water.</p>
</div>
<p class="narration">
Azrael's expression was one of pure shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Your hospitals charge their own populace? What happens if someone can't afford it?</p>
</div>
<p class="narration">
You shrug.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, not every country does. But mine does, at least. Insulin costs around $5 to make. Diabetics who can't afford this insulin simply die.
Some people even go as far as blaming the diabetics as if it's their fault they were born that way.</p>
</div>
<p class="narration">
Azrael listened intently with a thoughtful expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's a classic case of short-sightedness. When individuals focus on immediate gains, they often overlook the broader impact on society. In my experience, a nation thrives when leaders prioritize collective well-being over personal greed.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Right, many can't see past their own lifespans, focusing on immediate gains rather than the future. It's like they don't consider the kind of world they're leaving for their children.</p>
</div>
<p class="narration">
Azrael leaned back, his gaze distant as if recalling a distant memory.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Indeed. Short lifespans can lead to a narrow perspective. In the early years of my country, we faced high crime rates in demon-human jurisdictions. Instead of turning a blind eye, we invested in education. It was a gamble that likely earned significant backlash. Yet it paid off. It transformed our slums into prosperous communities and strengthened our kingdom rapidly that even the Holy Kingdom would hesitate to start a war with us. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, I'm not sure that's possible in my world. There might be the occasional politician who truly wants to do good, but I'm skeptical they'd ever get far enough to do any real good.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand you have this concept of voting, why doesn't your populace vote out the corrupt ones?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Haha, half our population focuses on hiring actors and musicians for president. I'm also skeptical the voting system truly even works.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's a shame human lives are so short. It should be a long-term vision. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Thank you for the discussion, it was quite enlightening. It offers a perspective on potential futures my country must strive to avoid.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not an expert, but our history has taught us that most of our monarchs were corrupt. Honestly, it's hard to believe your country is real. It sounds like a utopia. If it's true, I'm sure you'll never be like us.</p>
</div>
<p class="narration">
Azrael laughs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Unfortunately times change, and tensions are always high with other countries. We can't even be assured that my home country will even be around anymore by the time we return. </p>
</div>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<set $azraelrel += 5>>
<<set $earthchatday to $days>>
<<set $earthconvo to 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/apt/azrael.webp">
You find Azrael standing by the window, his gaze fixed on the city's crowded streets below. There's a certain stiffness in his posture that gives off an aura of discomfort.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is something bothering you?</p>
</div>
<p class="narration">
Azrael turns, offering a composed smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, you've noticed. It's been quite some time since I've lived in such close quarters. Though, I am indeed grateful for our shelter.</p>
</div>
<p class="narration">
No doubt he'd be much more uncomfortable being forced into the sun due to his Not-a-vampire affliction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm surprised. I thought someone of your standing would never have experienced such small living spaces.</p>
</div>
<p class="narration">
You motion your hand around the tiny apartment the two of you are staying in.
Azrael's smile broadens slightly, a hint of nostalgia flickering in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">There's much about my past that might surprise you. Afterall, I was once a soldier. Close quarters were a common affair back then. </p>
</div>
<p class="narration">
You blink in surprise. You admit you don't know much about the other world, but you never would have expected a nobleman to have participated in war himself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is it normal for nobles from Blackpool to spend time as soldiers?</p>
</div>
<p class="narration">
This would be a stark contrast to your own world, if so. Those in power rarely put themselves at risk.
But Azrael had that glimmer in his eye that he has everytime he's about to teach you something.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">What led you to believe I was a noble specifically from Blackpool? </p>
</div>
<p class="narration">
Wait, he's not?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, you're not!?</p>
</div>
<p class="narration">
Azrael chuckles lightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Blackpool is but one of the many places I frequent. My true home lies in Arcanis, a neighboring country and a land that is far more diverse and accepting than most. And I wasn't always in high standing, thought that was a very long time ago.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Arcanis? I only came to that world relatively recently. I'm not familiar with it.</p>
</div>
<p class="narration">
You feel a bit guilty for not making any effort to learn more about the world you've come to inhabit.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's a kingdom where all beings, regardless of their origin, are welcomed. In my role as a diplomat, I strive to foster peace and understanding between Arcanis and other nations, the Holy Kingdom included.</p>
</div>
<p class="narration">
It sounds like a fairy tale. Not that you intend to doubt Azrael, but it is hard to believe.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But why Blackpool then, it seems so... disconnected from all this.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Blackpool serves as a strategic location for diplomacy. Despite its skepticism towards magic, it's a crucial meeting point for various factions. As you may already be aware, the king and kingdom of Blackpool both serve the Holy Kingdom.</p>
</div>
<p class="narration">
You were not aware.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Actually since I came to Blackpool, I kind of had my hands full with learning to be a Succubus. I don't recall even a single mention of the king. It's always the Holy Kingdom I hear about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">That is understandable. The king doesn't actually hold much power. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But if the Holy Kingdom is the one that holds power, shouldn't your meetings be wherever their headquarters are?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I cannot enter the capital.</p>
</div>
<p class="narration">
He offers no further explanation, and you sense that he wouldn't give one at this time. You change the subject.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So I always hear the church has a problem with Demons and magic. Actually most humans seem to believe magic doesn't even exist?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, the church has a problem with 'Demons', as they tend to call any non-human race capable of magic. And they stifle any knowledge of magic where they can, so most people believe it's the stuff of fairytales. But word still gets out, especially soldiers who return from the frontlines. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And while the Church's stance on non-humans is... unfriendly, we in Arcanis believe in the value of intelligent life, not just humans. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Even vampires?</p>
</div>
<p class="narration">
Azrael turns away, his expression somber as he gazes out the window once more.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Vampires... Let's just say our views on them are nuanced. </p>
</div>
<p class="narration">
You sense discomfort on his voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for teaching me more about how ignorant I was of this world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps, in turn, you could enlighten me about your world? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd be happy to!</p>
</div>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<if ndef $tickets>>
<p class="narration">
You enter the city library. You haven't been here since you were a child. You're surprised it's still standing as you recall it was having trouble with funding.
A girl stands near the entrance with bright eyes filled with enthusiasm. She approaches you with a clipboard in hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">Hi there! I'm conducting a little survey for library visitors, can I ask what your favorite genre of books is?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uh, sure. I guess fantasy is my favorite. It always used to be an escape from reality for me.</p>
</div>
<p class="narration">
The girl's face lights up. All you did was answer her question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">Perfect! Fantasy is such a rich genre. Would you mind if I asked you a trivia question related to fantasy? There's a prize for a correct answer!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">In the realm of fantasy, there's a mythical creature known for its seductive power and the ability to manipulate dreams. This creature often appears in folklore and is said to draw energy from mortals. Is it A) A Siren, B) A Succubus, or C) A Djinn?</p>
</div>
[[A|library wrong]] [[B|library correct]] [[C|library wrong]]
<<else>>
<p class="narration">
You return to the library and head straight back to pick out a book.
</p>
<</if>>
[[back|earth home][$currentlocation to "apt"]]
</div>
<div class="conversation">
<p class="narration">
You felt hunger rise in your stomach as you pushed through the heavy oak doors and scanned the dim bar. Male gazes leered at you. The scent of liquoor did little to appease your craving, you were here for something else. You claimed a stool at the polished mahogany bar and drummed a restless rhythm against the cool surface with your fingers. As the bartender approached you requested something sweet. You weren't thirsty, as alcohol did little for you, but it helps to wet your lips when attracting prey.
You sipped casually on your glass waiting for someone to inevitably approach as you listened to the conversations around you.
</p>
[[wait|wait for food]] [[leave|earth outside][$currentlocation to "earth"]]
</div><div class="conversation">
<p class="narration">
You blinked open your eyes as the world slowly came back into focus. Trees towered over you. Their leaves rustled softly in a gentle breeze.
Did it fail?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A forest... Did it fail again?</p>
</div>
<<if $silentpartner is "az">>
<p class="narration">
A tinge of frustration was in your voice as you looked around the unfamiliar surroundings.
Azrael stood beside you as he surveyed the area with a keen eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">From one forest to another, but this is not Earth. Listen.</p>
</div>
<p class="narration">
You paused, letting the silence wash over you. He was right. No distant hum of traffic, no faint roar of an aircraft overhead, no subtle buzz of power lines. Instead, there was just silence other than the natural sounds of the forest.
You feel yourself getting excited.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's too early to say we're truly home, but we're at least somewhere different. And the portal is gone. Seems there's no way to return this time.</p>
</div>
<p class="narration">
You looked behind you. As he said, that dark void was gone.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Guess we should find our way out then. I don't think we're in Blackpool Forest. Something seems different.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Let us make haste; I have a critical appointment I hope I haven't already missed.</p>
</div>
<<else>>
<p class="narration">
Rhelyla was still clinging to your arm but slowly let go, letting the blood rush back as her eyes surveyed the landscape. She was wearing a heavy backpack you hadn't noticed before. Just what did she bring with her?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I... I don't know.</p>
</div>
<p class="narration">
Her voice was heavy with uncertainty.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But wait, the air smells... clean. And I can sense...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">magic.</p>
</div>
<p class="narration">
You finished for her. She nodded to agree with you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're right. This forest has a feel to it. Almost... magic?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I don't think we're near Blackpool. Actually, this forest feels familiar. I think I've been here before.</p>
</div>
<p class="narration">
You look around. You can't tell by looking, but she's right. This isn't the forest of Blackpool. It just feels different, as if magic was on the very air itself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, let's first find our way out of the forest.</p>
</div>
<<if $rhelylarel gte 40>>
<p class="narration">
Suddenly, Rhelyla hugged you tightly.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You did it $name! You brought us home!</p>
</div>
<</if>>
[[continue|dg3meet]]
</div>
<<set $starlessexploration to {
area1: 0,
area2: 0,
area3: 0,
area4: 0,
area5: 0,
}>>
<<set $demonicbooks to {
cookbook: 0,
poetry: 0,
gardening: 0,
painting: 0,
}>><div class="conversation">
<<set $earthchatday to $days>>
<<set $earthconvo to 3>>
<p class="narration">
You quietly approached Azrael, who was deeply engrossed in reading something on his tablet. As you neared you caught a glimpse of the screen, an article about the Atomic Bomb. Just then you hear him mutter something under his breath.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">That would never work...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What would never work?</p>
</div>
<p class="narration">
Azrael was startled by your voice and quickly looked up with a hint of surprise in his eyes. He hesitated for a moment, then quickly composed himself, offering a measured smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, $name. You've caught me in a moment of contemplation. I was just... Pondering the mechanics of such a device. It's quite different from anything in our world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's the scariest weapon ever created. The thought that almost every country has some is terrifying.</p>
</div>
<p class="narration">
Azrael nodded with a grave expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Indeed, the very concept is alarming. In the hands of the wrong entity, such as the Holy Kingdom, the consequences could be catastrophic.</p>
</div>
<p class="narration">
You hesitate. This seems out of character for Azrael and you're not sure how to process this.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, I don't think any hands would be the right hands for something like this. You aren't... Thinking of making something like this, are you?</p>
</div>
<p class="narration">
Azrael quickly caught on to your concern and offered a reassuring smile, though it didn't quite reach his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">No, no of course not. The very idea goes against everything I stand for. It's just... Intriguing, from a theoretical standpoint.</p>
</div>
<p class="narration">
Despite his words, you can't help but feel uncomfortable. Were things this tense between his country and the Holy Kingdom?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you really think the Holy Kingdom would do something like this? I mean, they're religious. Would they really allow the death of so many innocents?</p>
</div>
<p class="narration">
Azrael's expression was grim.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Despite putting yourself at risk and living in one of their cities, you don't know much about them, do you?
At least half of my nation are no more than monsters in their eyes, and they would see the humans as sympathizers. Yet, though things are tense, it's not my nation I worry for. It's the nation governed entirely by demons to the North. The church wouldn't hesitate.</p>
</div>
<p class="narration">
Azrael's words hung heavily in the air.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's horrifying. To think that an entire nation could be condemned just because of what they are.</p>
</div>
<p class="narration">
Azrael sighed, a look of weariness crossing his features. You wonder when he last slept.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Our worlds aren't all that different in the end. Consider the crusades in your world, a series of religious wars sanctioned by the latin church a thousand years ago in your world, for 200 years. The Holy Kingdom's zealotry blinds them to the sanctity of life. It's a path that your history has shown leads only to suffering and loss.</p>
</div>
<p class="narration">
You felt a chill run down your spine, the thought of such blind fanaticism unsettled you. You hope that no one in that church ever finds their way to your world. <<if $corruption gte 30>>Perhaps you should crush them before they ever have the chance.<</if>>
Azrael looked at you, his smile calms your nerves.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You have nothing to worry about. A tool as destructive as this one would not serve a purpose that would ultimately benefit my people. </p>
</div>
<p class="narration">
You smile back at him, though you can't get his words out of your mind. What could he have possibly meant by that would never work, was he actually considering it?
</p>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<<set $earthchatday to $days>>
<<set $earthconvo to 4>>
<p class="narration">
You approach Azrael with tickets in hand.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey Azrael, I won some tickets at the library to an art exhibition. I remembered the paintings in your manor and thought you might be interested.</p>
</div>
<p class="narration">
Azrael looks up from his tablet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">An art exhibition you say? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I figured you liked art and you wouldn't mind being my plus one. They're featuring paintings of Heaven and Hell, such as my personal favorite: 'Garden of Earthly Delights'. </p>
</div>
<p class="narration">
At the mention of Heaven and Hell, Azrael's interest was visibly piqued. He set down his tablet and turned his full attention to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">An exhibition on Heaven and Hell does sound fascinating. I didn't take you for an art connoisseur.</p>
</div>
<p class="narration">
You fidget a little out of embarrassment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, not really. I've always liked Bosch, but moreso while I may not be a Demon of Hell. I am a Demon now. I can't help but be a little interested for the sake of irony.</p>
</div>
<p class="narration">
Azrael nodded, a slight smile playing on his lips as he finds the irony far more amusing than he should.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A change of pace sounds delightful, I'm very curious to see how Heaven is depicted in your world. I would be honored to accompany you.</p>
</div>
[[Head to the museum|art museum 2]] [[not right now|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<p class="narration">
The two of you reach a grand and imposing building where the art exhibition is being held.
The two of you step inside, handing your tickets to the person at the front desk. She receives you with a warm smile and directs you to the start of the tour.
Walking beside Azrael, you sensed his excitement. His enthusiasm was infectous and you felt you made the right call inviting him.
<img class="passage-image" src="">
The first stop was "The Last Judgement," a magnificent 13th-century Byzantine ceiling mosaic from the Florence Baptistry. The photographs displayed here showed the vibrant colors and dramatic depiction of angels and mortals.
Azrael leaned in, his eyes tracing the intricate details.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The concept of divine judgement, the portrayal of angels as both benevolent and fearsome. I wonder about the beliefs and values of those who created this art.</p>
</div>
<p class="narration">
You glanced at the description below the mosaic which elaborated on the symbolism and artist's intention to convey final judgement.
Moving on, you approached Botticelli's "The Abyss of Hell."
<img class="passage-image" src="">
The description below the painting detailed it as a representation of a bottomless pit leading to the underworld, inspired by Dante Alighieri's descriptions in the Divine Comedy. It was a visual interpretation of Hell as an abyss, a tunnel down to the earth's core, believed to be created when God cast Lucifer out of Heaven.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">So your people believe Hell is a bottomless abyss.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, we have a lot of religions here. But I think Christianity believed that until the Divine Comedy which described Hell seperated into layers.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see, interesting.</p>
</div>
<p class="narration">
The two of you moved on to the next area of the exhibit.
</p>
[[continue|art museum 3]]
</div><div class="conversation">
<p class="narration">
As you and Azrael moved into the next room, your eyes were immediately drawn to the vivid and complex works of Hieronymus Bosch. Particularly your favorite, "The Garden of Earthly Delights."
<img class="passage-image" src="">
Its intricate depictions of heaven and hell seemed to captivate Azrael. He stood before it, his gaze lingering on the panels that portrayed heaven, while yours rested on the torment of the damned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This piece has always been a favorite of mine, it seems to have caught your eye as well.</p>
</div>
<p class="narration">
Azrael nodded, his attention momentarily shifting from the painting to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's a remarkable portrayal of the divine and the damned. The duality of heaven and hell... It resonates with themes from my own world.</p>
</div>
<p class="narration">
Curious, you look up at his face and probe further.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know you're an art enthusiast, Azrael, but is it possible that you're also religious?</p>
</div>
<p class="narration">
He chuckled lightly with a glint of amusement in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I was once. But today I'm a man of science, I do however find the beliefs and mythologies of different cultures fascinating. For instance, I've read about a race of Aasimar in the Demon World.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are those?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Interestingly, your world and the Holy Kingdom of my world share something in common in the depictions of angels. What I've read about the Aasimar matches those descriptions.</p>
</div>
<p class="narration">
The two of you continue inspecting the painting while Azrael continues.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">They live in the same world as the Demons, high atop the mountain sanctuaries. While other races struggled for resources, the Aasimar had plenty. They never shared, believing themselves to be above the petty squabbles of others. They saw themselves as chosen by the gods, living in their isolated paradise. </p>
</div>
<p class="narration">
He glanced at the description under Bosch's garden of eden and you followed his gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, you could say they lived in their own garden of eden. Rather than share their resources, they would destroy anyone who came close to knowing where to find them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The irony is striking, how similar the human depictions of angels in both your world and mine are to the Aasimar, even in personality. They too saw themselves as judges, often cruel in their righteousness.</p>
</div>
<p class="narration">
Azrael seems well-versed on the topic. You couldn't help but wonder how much more information about the Demon homeworld there was out there in the form of books. Even you were getting a little bit curious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">May I ask, why do you say this is your favorite piece of art?</p>
</div>
<p class="narration">
You feel a bit embarrassed admitting it. It's nothing deep like you'd expect to hear from Azrael.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, in all honesty I always loved fantasy stories. And something about the chaos depicted in Bosch's painting of the torment of the damned always stood out to me. </p>
</div>
<p class="narration">
Azrael listened to your explanation, his eyes briefly flickering back to the chaotic scenes of Bosch's Hell.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The torment of the damned... Bosch certainly had a vivid imagination. It's almost as if he's trying to capture the essence of fear and moral decay.</p>
</div>
<p class="narration">
The two of you lingered a little longer before you continued throught he museum. You explored various other artworks, each sparking its own discussion and reflection. Azrael's insights into the pieces added depth to the experience.
As the visit came to an end, Azrael turned to you with a genuine smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Thank you, $name. This was a most enlightening experience, it has been a refreshing departure from my usual studies and a fascinating glimpse into your world's art and history.</p>
</div>
<p class="narration">
You smile back.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm glad you enjoyed it, I didn't expect to enjoy this as much as I have.</p>
</div>
<p class="narration">
The two of you head home.
</p>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">Oh, I'm so sorry! That's incorrect. Better luck next time!</p>
</div>
<p class="narration">
Looks like you were wrong. You feel like it should have been an easy one, but oh well.
</p>
[[continue to the library|earth library 2]]
</div><div class="conversation">
<<set $tickets to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">That's correct! Succubi are indeed the mythical beings in question!</p>
</div>
<p class="narration">
She hands you two tickets.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech"><<if $silentpartner is "az">>Here are two tickets to a local art exhibit!<<else>>Here are two tickets to a local concert!<</if>></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, really? That easily?</p>
</div>
<p class="narration">
She smiles in return as you head back towards the book shelves.
</p>
[[continue to the library|earth library 2]]
</div><div class="conversation">
<p class="narration">
As you head towards the reading section, on a whim you pull out a few books that catch your eye.
Settling into a cozy armchair, you examine your selections more closely. Surprisingly all three books are by the same author, though a name you don't recognize.
The first book, adorned with the silhouette of a witch against a flame.
The second book features a bold dark cover, the summary hints at an epic adventure where a group of adventurers confront the ultimate evil.
The third book depicts a lone figure with devil horns against a backdrop of a thriving city.
Which one will you read?
</p>
[[the witch|cinderella]] [[the ultimate evil|satan]] [[Devil in a city|city devil]]
[[leave the library|earth outside]]
</div>
<div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
<span style="text-decoration: underline;">Cinder * Ella</span>
<span style="font-weight:bold;">Prologue</span>
Rain pounded relentlessly against the roof, the storm's rage echoing young Ella's tantrum. She nestled against her father, taking comfort in his strong embrace as another crack of lightning flashed. Icy raindrops dripped through cracks in the carriage, dampening her dress. She shivered, as much from fear as from the chill.
“I don’t want to go home, Papa!” Ella’s soft and fragile voice was barely audible over the rage of the storm. “I hate them! Rosalind and Beatrice are mean!”
Her father, Cedric Blackwood, hugged her tightly, his laughter briefly rising above the storm's din. "It'll be okay, my brave girl. I won't let anyone hurt you. In time you’ll come to love them as sisters."
Ella nodded but dread pitted in her stomach. His comforting words faded as a horrific screech pierced the air, followed by panicked whinnies of horses. Cedric, his fatherly instincts awakened, instructed Ella to hide under the seat. Darkness engulfed her as the carriage door opened and the storm’s wrath invaded their temporary haven.
Muffled voices strained to be heard over the pounding rain. Ella caught words like "money" and "riches," drowned out by booming thunder. Braving her fear, she crawled from her hiding spot and peered outside. The night and storm obscured more than they revealed. Shadowy figures in the shape of men danced menacingly in the gloom.
Lightning cracked, briefly illuminating the horror - blood spattered her window, followed by anguished screams composing a gruesome chorus. Monstrous shadows with menacing forms emerged, accompanied by inhuman snarls. Trembling, Ella retreated back to her sanctuary under the seat.
After the screams faded, an eerie silence followed and her father didn’t return.
Mustering her courage, Ella slowly emerged from the carriage. Her soaked dress clung coldly, rain mixing with tears on her cheeks. The screams had faded, leaving only an eerie silence and the drumming rain.
Ella gasped, her empty stomach lurching. The bandits lay ripped apart, limbs scattered unnaturally, wounds grotesquely bearing witness to some unseen evil. Cold mud squished between her toes as she took a hesitant step forward, then froze. Where was her father?
Finally her gaze fell upon him. Mighty Cedric lay splayed on his back, disemboweled. His severed arm clutched a sword nearby.
Ella’s scream pierced the night. She ran to her father. His fading eyes still held the universe. A gurgle, his weak attempt to lift his hand, to offer comfort, was his final act of love. As the light left Cedric’s eyes, Ella’s world ceased to exist.
</div>
</div>
</div>
</p>
<p class="narration">
You skim through the rest of the story, it looks like this story is inspired by Cinderella, but makes a play off of her name as she becomes the Cinder Witch.
You briefly look at the name of the author, Panonon. It seems this is an unreleased copy with only a few released chapters. What's this doing in the library?.
Hopefully someday he finishes it and gets it published!
</p>
[[continue|earth library 2]]
</div><div class="conversation">
<p class="narration">
You read the summary of this one. This appears to be your standard good vs evil.
Though it appears at the very end of the book. You skip through to the end finding an interesting passage. It seems the Hero's in the book end up confronting Satan himself, wow!
You skip to the devil's monologue.
</p>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Lucifer regarded the heroes who appeared before him with a bored expression, as if they were insects who crawled across his shoe. The swordsman's voice pierced the stagnant air with righteous anger. "Enough, Evil Demon!" he shouted. "You have manipulated our people for far too long!"
Lucifer's eyes were cold and distant as he stifled a yawn. His eyes slowly swept over the group of heroes.
"Manipulated? Your kind has always found comfort in weaving tales of grand conspiracies. Malevolent forces always guiding your every misfortune. You credit me with such influence, such power over your lives. But in truth, I find your affairs uninspiring."
Lucifer's voice echoed with a discordant chorus of feminine and masculine tones. Each word carried an almost melodic rhythm, yet contained a frigid undercurrent that sent shivers down the spine. His speech was measured and deliberate, radiating a sense of timeless patience. There was a weightiness to his words that conveyed the aeons behind them. An ancient being, unhurried by mortal concerns.
"In the tempest of time, you stand again and again defiant. But what exactly is it that you defy? The mere concept of your rebellion is as laughable as your fleeting existence.
You cling to the idea of a soul, a promised paradise, a meaningful existence. Yet, these are the very lies that have shackled you, blinding you from the cold truth of the void. The soul you so fervently believe in is but a fabrication, a comforting tale spun to shield you from the unbearable weight of your own inconsequence.
You stand before me, ready to wage a war against a deity, a concept, an idea. But tell me, what do you hope to achieve? Even if, by some unfathomable twist of fate, you were to emerge victorious, what then? Your victory would be as hollow as the promises whispered to you by your God.
This paradise you've been promised is another lie, a mere carrot dangled before the ever-hungry mule, urging it forward on a path leading to nowhere. A path of empty promises and unending despair.
You're prepared to throw away your brief moment of existence for a cause that holds no meaning, to fight a battle that you cannot possibly win. And even in the miraculous event that you do, you'd gain nothing. A momentary feeling of triumph before the inexorable march of time that reduces your achievements to dust?
It's a tragic play, watching you mere mortals defy the very essence of reality. But remember this: This universe remains untouched by your defiance, undeterred by your beliefs, and unimpressed by your bravado. In the grand play of existence, your battle is but a brief interlude, a fleeting distraction, before the curtain falls and darkness engulfs all. Why persist in this meaningless charade?"
</div>
</div>
</div>
</p>
[[continue|earth library 2]]
</div><div class="conversation">
<p class="narration">
You open the book and quickly read the prologue.
</p>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
The air crackled with raw magic as yet another spell from the sorcerer failed to reach it's target. In the throne room's dazzling light, the four heroes stood defiant before the Demon Queen, gasping for breath.
The sorcerer's piercing blue eyes blazed as he summoned his arcane power. The swordsman gripped his glowing blade, muscles tense. Twin daggers glinted in the female hero's hands, her graceful fury mirrored in her eyes filled with fury.
Behind them lay the Shieldbearer, unconscious from an errant blow. In the chaos he had stumbled into the Swordsman's swing and been felled by his own shield's rebound. A rookie mistake, one that experienced adventurers shouldn't have been able to make.
The alluring Demon Queen stood before them, untouched. She was a vision of flowing white hair, dark horns curved to a point, and slitted red eyes. Her dress was seductive as it was split down the front with no hint of armor as if to show that she needed no protection against mere humans.
The heroes couldn't understand how the Demon Queen was pushing them back, it was as if her mere presence seeemd to disrupt the heroes lifetime of battle experience, where clumsiness replaced skill. Yet for all the damage they've received, she had yet to attack. Mocking them with their own powerlessness.
The heroes found themselves bewildered by the Demon Queen's presence, it was as if her mere presence seemed to disrupt a lifetime of battle experience leaving them with uncharacteristic clumsiness. Despite the mounting injuries they had suffered so far, the Demon Queen herself remained a spectator. She idly sidestepped their blows with a lack of physical aggression. It was as if she was orchestrating their downfall without lifting a finger.
She smirked. "What do you fight for? If you slay my people, will you not just seize our land and fight over ownership? Your kind knows nothing but war."
Her long red hair streamed behind her like a fiery comet as the female hero lunged with her daggers, each strike missing its mark. "You started this war by killing my father!" she screamed, her voice echoing with rage.
The Demon Queen's laugh was cold and humorless. "If vengeance is your form of justice, are you not merely echoing my past deeds?"
"Your words are nonsense," the red-haired hero countered.
"You were the aggressors. You invaded our lands, yet my husband refused to fight back. Instead he sought peace. And yet your father the king, under the guise of diplomacy, murdered my husband," the Demon Queen retorted, her voice steady but laced with a deep-seated pain.
"Lies!" The word burst from the hero, a raw and anguished cry that echoed through the throne room.
Out of the corner of his eye, the Swordsman caught the Sorcerer's expression. The Sorcerer's hands trembled and his eyes flickered with suspicious uncertainty. He was usually so steady and assured yet his posture betrayed a turmoil stirred by the Demon Queen's words. But the urgency of battle allowed no time for contemplation; the Swordsman lunged forward desperately.
"Now! Your most powerful spell!" He cried, addressing the Sorcerer. "Destroy us both!"
"What!? But you'll... I can't!" came the tortured whisper. The Sorcerer's eyes were wells of anguish and turmoil.
"Just do it!" Screamed the swordsman, failing to find its mark on the elusive Demon Queen.
Meanwhile the Sorcerer's voice rose with arcane power, his words weaving complex calculations of magic. The air around him crackled with energy, but as the swordsman's relentless but futile assault continued, the Demon Queen turned her piercing gaze towards the Sorcerer. In that split second, something inexplicable happened. A surge of uncontrollable magic erupted, the spell spiraling wildly out of the Sorcerer's control.
A massive explosion with a blinding flash of light and a deafening roar engulfed everything as the explosion rocked the room. When the light faded and the dust settled, a haunting silence enveloped the room. The Demon Queen and Swordsman stood alone amidst ruins. The other heroes were conspicuously absent, not even their bodies left behind in the destruction. Vines grew untamed and wild along the cracked walls, nature reclaiming remnants of civilization. Crumbled stones and debris littered the floor, revealing a gaping hole in the ceiling. Instead of daylight, an impenetrable blackness loomed outside.
The swordsman's eyes darted around in disbelief, searching for any sign of his friends.
"No... Time magic? Impossible..." The Demon Queen's voice was a mere breath, her usual confidence replaced by disbelief.
"What are you talking about? Where are my friends?" The Swordsman's voice trailed off as he took in their decaying surroundings. He lifted his sword to continue the fight, but for the first time, fear filled the Queen's eyes. She turned and ran.
He gave chase, stumbling over debris through rooms choked with cobwebs and vines. When he caught up, the scent of decay assaulted his senses. Luxurious curtains hung in tatters, walls cracked and overgrown.
Choked sobs echoed amidst the ruin where he found the broken Queen, clutching a tarnished tiara encrusted with grime. The Swordsman raised his blade but paused at the sound of choked sobs. Confusion flooded him as his grip loosened, this supposed embodiment of evil showed uncharacteristic emotion.
His eyes drifted to a miraculously preserved painting coated in a thick layer of dust. The image depicted a scene of tranquility: A woman of ethereal beauty, her long white hair cascading like a silken waterfall, black horns curving elegantly along the sides of her head. She wore a dress of exquisite elegance, her smile showed uncharacteristic grace and warmth from the Demon Queen. In her lap sat a young girl with a small tiara, a miniature echo of her mother and an expression of pure joy. Beside them stood a man, his dark hair and subtle horns adding to his noble aura, his hand resting on the Demon Queen's shoulder. It was a picture of a happy, innocent, royal family.
He lifted his sword to end this fight once and for all, yet couldn't bring the blade down. "Why can't I...". This broken creature no longer seemed like a dark force to destroy but a grieving mother.
"Why hesitate, 'Hero'? Get it over with." She mocked him bitterly though her voice was full of resignation. She had relinquished all will to continue, yet he found himself lowering his sword, unable to raise it again.
"Where are we?" he asked quietly.
"Somewhere far in the future. I broke your sorcerer's spell and it went awry." Her voice was empty.
He glanced again at the painting recognizing the tiara on the girls head, heart sinking. "And this room?"
"Judging by it's state, you won. My daughter is dead. I've lost everything to you vile humans." Sorrow, not hate, filled her words.
The Swordsman felt a profound sense of loss as the Demon Queen's words sank in, each syllable weighing heavily upon his heart. Gone were the days when he would hear Sera's carefree laugh, a sound that had often lightened their darkest moments. The chance to confess his feelings for her had vanished like a wisp of smoke. He would never again witness Leon's embarrassed flush, a familiar scene after narrowly escaping a trap tahnks to Erik's timely intervention with his shield. Overwhelmed by a tidal wave of despair, he stumbled back, his back pressing against the cold, ancient wall, as the stark reality of his solitude enveloped him.
</div>
</div>
</div>
</p>
[[continue|earth library 2]]
</div>
<div class="conversation">
<p class="narration">
You see Rhelyla sitting in front of her laptop, her eyes fixed on the screen and her breath coming in short and rapid gasps. She's not playing a game anymore. Instead, the scent of arousal is in the air and with one hand, Rhelyla is rubbing her pussy feverishly, her fingers moving in quick and rapid strokes. With her other hand, she's groping her breast, squeezing and caressing it as if she can't get enough of the sensation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So uh, what happened to game streaming?</p>
</div>
<p class="narration">
You ask her about it, but she doesn't respond, too caught up in her own pleasure. The sound of her breathing is growing louder and more urgent, and her face is flushed with desire. You can't help but wonder what's going on. Did she give up on game streaming and just make a porn streaming account?
While you wonder, she continues to rub and grope herself, her eyes closed tight with the effort of maintaining control and lewd sounds filling the air.
</p>
[[join her|pornstream]] [[just watch|pornstream-wait]]
</div><div class="conversation">
<p class="narration">
You find Rhelyla napping on the couch, a mess of undergarments scattered across the floor, remnants of her previous night.
As she sensed your presence, she stirred awake and lazily adjusted herself to a sitting position, rubbing sleep from her eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm surprised you're not streaming.</p>
</div>
<p class="narration">
You glance at the chaotic scene, a lacy g-string lay on the floor next to men's boxers. Why do her men always seem to leave their underwear behind?
Though you're slightly disappointed you missed out on whatever took place.
Rhelyla stretched, a mischievous glint in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ah, turns out I got banned. I guess my last show broke some rules. These silly humans are such prudes.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well I think it depends on what site you're using. Some allow it. </p>
</div>
<p class="narration">
You think about the previous platforms you once knew.
The conversation shifted as Rhelyla's gaze turned more contemplative.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Have you thought about staying on Earth? It is your home, after all.</p>
</div>
<p class="narration">
Her tone was casual yet curious. You sighed at the mix of emotions within you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I admit I've been considering it. Maybe if I had found my friends, but there's not so much of a hint. I need some time to think it over.</p>
</div>
<p class="narration">
Rhelyla's mood lightened and she chuckled with a devious glint in her eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Imagine the possibilities here. Most of your humans don't even believe in magic, and I doubt any of them have ever seen any. We could create the largest harem ever, even bigger than King Tamba of Banaras.</p>
</div>
<p class="narration">
Raising an eyebrow you asked,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who's that?</p>
</div>
<p class="narration">
She laughed heartily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Some human emperor with the largest harem. 16,000 women! I wonder how that was even possible with their short lifespans.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you even know something like that?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We're succubi, silly.</p>
</div>
<p class="narration">
She replied with a wink.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course I'd look up something like that. Besides, your internet is a treasure trove of information. Sadly, any mention of Succubi magic I've found is purely fictional.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And how many men have you slept with?</p>
</div>
<p class="narration">
She looks thoughtful for a moment then shrugs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Probably one hundred thousand or more.</p>
</div>
<p class="narration">
Your eyes open wide in shock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How...?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sweetie, I'm over a thousand years old. And in my younger days, like you experienced, I had to eat everyday. As I got older I only needed to feed once a week, then once a month, but sometimes I like to indulge.</p>
</div>
<p class="narration">
You briefly count in your head, 52 weeks in a year times 1,000 years... Yeah, she's probably consumed an entire city on her own.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So what would you do if you decided to stay on Earth?</p>
</div>
<p class="narration">
Rhelyla's response was typical for a Succubus, filled with allure and a hint of mischief. Her eyes sparkled with excitement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh there's so much potential for fun here. Humans in your world have such interesting desires and fantasies. Way more interesting than the ones back home. It would be a delight to explore and indulge their every fetish, don't you think?</p>
</div>
<p class="narration">
Well, she's probably the least dangerous demon that could have come through that portal to Earth with you.
You considered the possibilities, especially with your magic you could cause some very interesting chaos.
You and Rhelyla continued chatting about hypotheticals until she decided to get up and look for another man to feed off of.
</p>
[[continue|earth home][$currentlocation to "apt"]]
<<set $earthconvo to 3>>
<<set $earthchatday to $days>>
</div><div class="conversation">
<<set $earthchatday to $days>>
<<set $earthconvo to 4>>
<p class="narration">
You found Rhelyla lounging in the living room, watching something lewd and idly touching herself. She looked bored. In your hand you clutched the tickets you had won, knowing she had never experienced anything like it.
She looks up as you get close.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla, I was wondering if you might join me for something.</p>
</div>
<p class="narration">
She looked at your hand, her curiosity piqued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh? What is it?</p>
</div>
<p class="narration">
You held up the tickets, a smile playing on your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's go to a concert!</p>
</div>
<p class="narration">
Her head tilts, looking at you curiously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Is that like a symphony? I've never been to one of those.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well sometimes, but this one is a type of music called Metal. It's nothing like you've heard from the bards in Taverns.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Metal? Like the iron we can't touch?</p>
</div>
<p class="narration">
You chuckled.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, this is something different. It needs to be experienced.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hm, sounds thrilling. I'm not sure I have any clothes like noble women though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not to worry, in my experience slutty clothing is pretty common at these types of events. I'd suggest we wear something with fishnets.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Fish...? I don't think I'm following this conversation.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Allow me to dress us, I promise not to disappoint!</p>
</div>
<p class="narration">
Her eyes lit up with the promise of a new adventure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course! Let's do it!</p>
</div>
[[continue|rhe concert 2]]
</div><div class="conversation">
<<if $rhelylarel gt 37>>
<p class="narration">
You felt a surge of desire as you stared at the sopping wet mess on the couch. The scene was electric and the thought of joining in was too tempting to resist, fuck the camera! Without hesitation, you dropped your dress, revealing nothing underneath except your perfectly shaped $breasts breasts and glistening wet pussy.
Rhelyla looked up at you in surprise as you climbed on top of her, straddling her body. Your mouth moved towards her breasts, kissing them gently, and taking turns to suckle and nibble on her nipples.
With one hand, you pushed hers out of the way to gain access to her clit, using your fingers to tease and stimulate it until she was writhing and moaning in pleasure.
The comments on her computer screen exploded, going wild. One of the suggestions from a user named '69-420' caught your eye. It reads "Sixty Nine! Do the Sixty Nine!".
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Heh.</p>
</div>
<p class="narration">
You chuckled as you pull away from Rhelyla, leaving her with an expression of disappointment and confusion, until she realized what you're doing as you reposition yourself over her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hmm, I suppose this is ok once in a while too...</p>
</div>
<p class="narration">
Your pussy hovered over Rhelyla's face as she lays flat on the couch. You lowered yourself until your tongue was touching her pussy, teasing and exploring every inch of her flesh. Her laptop kept making a chime sound signifying donations received. It seems that people are enjoying the show just as much as you're enjoying yourself.
As Rhelyla's tongue touched your clit, you felt a sudden surge of electricity that spread through your body as if every nerve ending was alive and pulsing with energy. You couldn't help but arch your back in response to the pleasure that was coursing through you.
The sensation was intense, yet delicate. A combination of pressure and friction that's perfectly calibrated to drive you wild. Your pussy clenched against Rhelyla's tongue, as if trying to hold onto the pleasure for as long as possible.
At the same time, you stuck two fingers inside of her pussy, pushing deep into her flesh until you felt her inner walls flutter against you. You used your mouth to lick and suckle at her clit, alternating between soft and hard strokes that left her gasping for air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Mmm! ♡</p>
</div>
<p class="narration">
Through the overwhelming sensations you felt yourself getting closer and closer to the edge of orgasm. Your breath was coming in short and rapid, and your body was tense with the effort of holding back the flood of pleasure that was building.
As Rhelyla continued to tongue your clit her fingers penetrated you, the combination made you feel a world of sensation, surrounded by nothing but pure unadulterated pleasure. A feeling that both exhilarated and satisfied, you couldn't help but moan and groan as you grinded against your lips against every thrust of Rhelyla's tongue and every stroke of fingers.
The comments on Rhelyla's laptop screen were a blur of excitement and encouragement, adding to an already intense atmosphere of the scene. You couldn't help but feel a sense of pride and accomplishment at the fact that you're able to provide such a powerful and erotic experience to others without even touching them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hmm, I've never thought about trying that before.</p>
</div>
<p class="narration">
Rhelyla reacted to one of the comments on the screen demanding the two of you scissor. She grinned and without hesitation she pushed you off of her, spreading her legs and crabwalking towards you. You adjusted your position and intertwined your legs with hers until the two of you were facing each other with your pussies perfectly aligned.
You pushed together, and the moment her heat rubbed against yours, your entire body quivered.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh! ♡</p>
</div>
<p class="narration">
Rhelyla echoed your pleasure as the two of you went slow. The sensations of your juices mixing, your heat transferring, and your clits being rubbed by the other were intense.
As Rhelyla's pussy rubbed against yours, you felt a surge of intense pleasure. You cried out in ecstasy as your body shook with the force of the orgasm, and for a moment everything faded away except the feeling of pure bliss that took over your entire being.
The two of you grinded faster and faster until your breathing was rough and ragged and your arms and legs were shaking. She caves first, falling back against the couch with a heavy moan. You follow her down basking in the afterglow.
You laid there, tangled together in a heap of sweat and gasps that filled the room in perfect harmony. It was a moment of pure erotic abandon, the sensation of your wet pussy rubbing against another one was something that would stay with you forever.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, I suppose that wasn't too bad for a first experience. Maybe doing it with women isn't so bad after all...</p>
</div>
<p class="narration">
You chuckle, the two of you ignoring the chat as you lean forward, your wet pussies pushing tightly against each other again as the two of you kiss.
</p>
[[continue|rhe chat2-2]]
<<set $earthconvo to 2>>
<<set $rhelylarel += 5>>
<<set $earthchatday to $days>>
<<else>>
<p class="narration">
Unfortunately you don't feel close enough to join her, especially knowing that she's not interested in women. So you decide you're content with watching instead.
</p>
[[continue|pornstream-wait]]
<</if>>
</div><div class="conversation">
<p class="narration">
Your heart was pounding as you watched Rhelyla's sensual movements. Her body seemed to glow in the softly lit room, casting shadows that danced along her curves and contours. She lay on her stomach, and you couldn't help but feel a rush of desire as she wiggled her feet and toes, playfully teasing the camera and you with every twitch and flex.
As Rhelyla's fingers traced along the delicate skin of her neck and throat, you felt your own pussy begin to throb in anticipation. Her hands moved down her body, caressing the soft flesh of her breasts, teasing the tips with a gentle touch that sent shivers down your spine.
With a sly grin, Rhelyla turned her head to face you, her eyes locking with yours as she stroked the outside of her thigh with a confident hand. You felt yourself growing wetter with each passing moment, as her fingers trailed up and down her body, gripping her firm thigh and caressing the taut skin.
As Rhelyla stretched her leg, you couldn't help but feel your own muscles tighten in response. The air was thick with anticipation, and you could feel the heat rising between your legs as she continued to tease and tempt you and the invisible viewers with every move. With each touch, you felt your body come alive.
Her fingers traced up the side of her leg, stroking the length of her leg from inside the calf. The air was thick with the scent of desire. You felt like a cat in heat, ready to purr or claw at any moment. Her left hand slid down her stomach, a smooth glide over the soft lips tha tmade you shudder.
In unison, you absentmindedly reached under your dress, seeking out your own heat and wetness. Your fingers found your clit, teasing it gently as Rhelyla's show continued to fuel your arousal. Her right hand caressed her breast, tweaking the nipple betwen two fingers, a delicious torture that left you gasping.
The heavy fragrance of lust filled your nostrils and made your head spin. Your pussy throbbed with need, a steady pulse that echoed through your body. You met Rhelyla's gaze, both of you lost in the moment, ready to explode with passion.
Rhelyla trailed her fingers along the outside of her right breast. You mimicked her, flooding your brain with physical sensations as you reached under the top of your dress, opening yourself up to arousal.
Rhelyla was lying on her back now, resting her head on the arm of the couch, grasping her hips on both sides with her hands as a lover might. You felt a swirl of arousal tingling further down, beginnings of a heavy feeling swelling.
The back of her fingers stroked over her nipples, softly pinching them between two fingers. You watched as you felt yourself getting hotter, the heavy tingles more pronounced. Watching her watch you and vice versa, arousal now more insistent and clear. Breathing faster and biting your lower lip.
Rhelyla's fingers danced along the inside of her thigh, sending visible shockwaves of pleasure through her body. She spread her legs, facing her pussy directly to the computer's camera. With one hand fondling her breast and the other fingering away at her sopping wet pussy, she hung her head back out of ecstasy.
You felt your body tingling with pleasure as you found you had, at some point, pulled your skirt up and began touching yourself under your dress while watching her.
You watched as Rhelyla's eyes closed tightly and a crescendo of moans escaped her lips, as she thrust two fingers deep inside herself, panting heavily. While you didn't plunge your fingers inside yourself, you found yourself matching her rhythm, rubbing yourself in unison. The tension built and built until it was too much to bear. The two of you came together, your bodies shuddering in a simultaneous release of bliss.
</p>
[[continue|rhe chat2-2]]
<<set $earthconvo to 2>>
<<set $earthchatday to $days>>
</div><div class="conversation">
<p class="narration">
Rhelyla's finger clicked a button and the camera flickered off, ending her stream. The room suddenly settled into a quiet and more reflective atmosphere. As you came down from the afterglow and your thoughts were more coherent, you turned towards her, your expression painted with curiosity.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what was that about? </p>
</div>
<p class="narration">
Rhelyla looked thoughtful with her cheeks tinged with red.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, during some of my conversations with viewers, they mentioned that I might have something called PTSD. Post-Traumatic Stress Disorder, I think?</p>
</div>
<p class="narration">
You nod, this is something you picked up on and the reason you've been hesitant to bring up any mention of returning home to her.
She took a deep breath, her fingers idly playing with a strand of her dark auburn hair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I didn't tell them what happened, but I guess they picked up on it from the things I've said when they asked about where I'm from. They said that whatever happened to me, it left an invisible scar of sorts. Then some others chimed in, suggesting masturbation might help as a stress relief.</p>
</div>
<p class="narration">
You were skeptical that that would actually help, but then again she is a Succubus. If she were a normal girl, you would have warned her about being manipulated by people taking advantage of her weakness, but you know her well enough to know she'd enjoy the display regardless.
Her voice trailed off and she looked at you, perhaps for validation. It was clear that she was experiencing some form of PTSD, and she was still trying to process what it meant and how it affected her actions.
You reached out and placed a reassuring hand on her shoulder.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok to find ways to cope with stress and trauma. I don't know that this would really help, but if you feel like it does then I'm here for you. </p>
</div>
<p class="narration">
Rhelyla nodded, a small smile on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thanks, $name. I'm glad you're here with me.</p>
</div>
<p class="narration">
Perhaps she'll be ready to discuss returning home soon, but you should give her a bit more time. Perhaps there's somewhere you can invite her to? <<if def $tickets>><<if $tickets is true>>You did get those concert tickets, would Rhelyla be interested in a metal concert?<<else>>Perhaps you should take a look around town and see if there's anything that might help take her mind off things? You can look for ideas at the <span style="font-style: italic;">library.</span><</if>><<else>>Perhaps you should take a look around town and see if there's anything that might help take her mind off things? You can look for ideas at the <span style="font-style: italic;">library.</span><</if>>
</p>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<p class="narration">
Rhelyla looks up at you as you walk up to her. She pats the seat next to her, smiling at you. Instead of sitting next to her you take a deep breath, worried about how she'll respond.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla, I've found a way for us to get back home.</p>
</div>
<p class="narration">
Her reaction was immediate. Her eyes widened, a look of sheer panic washing over her features. Her breaths came in short, rapid bursts, her chest heaving as if she were struggling to draw in air.
Her voice quivered, laced with a fear so palpable it seemed to turn the colors in the room a darker shade.
</p>
<p class="narration">
Rhelyla clung to you as the two of you stepped into the void, silence enveloped you as you and Rhelyla stood before the Witch of the Void, the glass sphere in your hand pulsated with a faint light.
The witch's voice echoed softly off the glass pillars in the vast emptiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Home?</p>
</div>
<p class="narration">
You nod in return.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You mean... back through the void?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes Rhelyla, I met with the witch again. This time you won't get lost like last time.</p>
</div>
<p class="narration">
You reached out, trying to offer comfort, but she recoiled slightly, her hands trembling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No, no, I can't... I can't go back there. Not again. I can't...</p>
</div>
<p class="narration">
Her words tumbled out in a frantic rush, each one punctuated by a sharp intake of breath. You could see the terror in her eyes, the memories of her loneliness in the abyss clawing their way back to the surface.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla, listen to me-</p>
</div>
<p class="narration">
You addressed her gently, but she interrupted you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No, what's wrong with this place? There are no demons that hate our kind! The humans here are safer for feeding off of, they couldn't even begin to suspect we exist. Home is here. There's no need to return to that awful place.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about the girls you care about, the ones who work for you? What about your magic studies?</p>
</div>
<p class="narration">
But she wasn't listening, or perhaps couldn't hear you over the roar of her own fear. She wrapped her arms around herself, as if trying to hold herself together, her breathing erratic.
<<if $corruption and $rhelylarel lt 40>>Seeing her in such a pitiful state was embarrassing, a succubus like yourself was cowering in fear!? You were tempted to just grab her and drag her along by force. Y<<else>>Seeing her in such a state made your heart ache. You realized that no matter how safe the journey was, Rhelyla was not ready to hear it. With a heavy heart, y<</if>>ou decided to give it more time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Okay, Rhelyla. </p>
</div>
<p class="narration">
You carefully speak softly, soothing her, but she wasn't listening. Your words had brought back the memories of the fear she felt in that place. Perhaps you should give her more time.
</p>
[[continue|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<p class="narration">
The line snaked its way to the entrance of the venue, a pulsating mass of excitement and anticipation. Rhelyla, dressed in fishnets, a mini-skirt barely hiding a micro black g-string, black lipstick, and eyeshadow, mirrored your outfit. Both of your attire was stood out even amongst some of the more revealing outfits other women were wearing, drawing the eyes of many in the crowd.
Rhelyla's voice was a mix of wonder and excitement as she took in the scene.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're right, I've never seen human women dress like this! And this place is so crowded! How do they even fit so many humans in that building?</p>
</div>
<p class="narration">
A stranger nearby overheard her and turned, his eyes raking over her appearance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">It's called a concert, lady. You've never been to one?</p>
</div>
<p class="narration">
Rhelyla batted her eyes at him, a playful smirk on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Nope! $name brought me to my first one!</p>
</div>
<p class="narration">
You noticed the man's gaze lingering a little too long, a predatory glint in his eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's too early to eat, Rhe. Let's go.</p>
</div>
<p class="narration">
You gently tugged her away from the stranger.
</p>
[[continue|rhe concert 3]]
</div><div class="conversation">
<p class="narration">
Inside, the atmosphere was electric and the air thick with excitement. Rhelyla's eyes sparkled with delight as she absorbed the energy around her. After the two of you reached your spots in the front row, the crowds occasional inappropriate touches and pushes seemed to amuse rather than bother her, her succubus nature thriving in the charged environment.
You wondered if she was using her charm, but it was unnecessary. The two of you, with your striking appearances, attracted as much attention as the band about to play.
As the first chords of the metal band ripped through the air, Rhelyla's attention snapped to the stage, her eyes wide with awe. The raw power of the music, the heavy beats, and the screaming guitars were unlike anything she had ever heard. For a moment, she was lost in the sound, the rest of the world fading away.
She clung to your arm, jumping and cheering along with the music. The band, caught by the mesmerizing bounce of <<if $breasts is "large">>yours and Rhelyla's<<else>>Rhelyla's<</if>> breasts, frequently glanced your way, their performance seemed energized by the two of you.
Rhelyla moved instinctively to the rhythm, her laughter and cheers mingling with the roar of the crowd. The music enveloped you both and a man nearby taught Rhelyla to headbang.
The band wasn't one you were familiar with, but they were pretty impressive. After they ended their songs, there was a brief delay as they prepped the headline band. Rhelyla and you were crowded by men who'd inappropriately touch you and act like it was an accident. However Rhelyla was enjoying it, eating it all up. Out of the corner of your eye, you realized she had one of her hands down one of the mens pants.
You smiled, glad she's enjoying herself before feeling a prodding at your ass. You instinctively pushed your ass back against him, feeling the outline of his cock in his jeans against your bare ass under your mini skirt. The sudden mixture of desire and hunger was overwhelming, and you didn't resist when you felt your g-string being pulled to the side. Something warm and hard was suddenly thrust into your ass, filling you up in a way that made you moan with pleasure.
As you were pounded from behind, you glanced over at Rhelyla, who was currently licking something off her fingers with a look of pure bliss on her face. She caught you looking and smirked, shoving her fingers in your mouth before you could resist. The salty taste of cum mixed with the beat of the music, and you couldn't help but lick her fingers clean.
Eventually you felt the cock retreat and something delicious spilled out of your ass and drip past the string and down your legs, slowly being absorbed into your skin. Finally the headline band took the stage, launching into their set. The energy in the crowd surged, and a wave of excitement swept you and Rhelyla along.
</p>
[[continue|rhe concert 4]]
</div><div class="conversation">
<p class="narration">
The band members frequently ventured close to the front row, their eyes lingering on you and Rhelyla, or more specifically your breasts as you were fucked to the rhythm of the music. You wonder how much they could see from that stage and if they could see what was going on under your mini skirt as a long and hard cock pushed in and out of your pussy.
The rhythm of the music and the pounding of the bass matched the pace of the two of you being fucked from behind, and when one cock left you with a dripping surprise, another one quickly took it's place. To an average onlooker it may appear that the two of you are simply bouncing to the music, but you didn't care. You lost yourself in the moment, letting go of all human inhibitions you may have once held as you were taken by the crowd and their desires.
With each thrust, the sweat dripped from your bodies as the music continued to pound, fueling your passion even more. Rhelyla's eyes met yours, both of you grinning with satisfaction and a hint of mischief. The pyrotechnics added a thrilling edge to the experience with bursts of fire and light that punctuated the music's heavy beats.
As the final song reached its crescendo, and the men around the two of you finally spent leaving the two of you empty, a security guard approached you, his presence momentarily jarring you frmo the euphoria. Concern flickered through your mind wondering if you two would be in trouble for your public indecency. However he whispered a message in your ear, an invitation to meet the band backstage.
Noding emphatically, you extricated yourself from the crowd, pulling Rhelyla along with you. Wondering if you would have time to stop at a restroom to clean the cum dripping out of you, but you realized your body was absorbing it pretty quickly. You just hoped you didn't get any on your clothes.
The final notes of the song echoed through the venue as you were led through a maze of corridors to a private room where you met another girl and a man who had also been led there.
</p>
[[continue|rhe concert 5]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So what are we doing here? I was hoping to bring a few of those men home with us...</p>
</div>
<p class="narration">
You smirked at Rhelyla's confusion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, you're gonna love the part that comes next.</p>
</div>
<p class="narration">
Rhelyla cocks her head to the side trying to figure out what it could be, before finally the door opened to reveal the four band members, their onstage performance was replaced by relaxed but charismatic versions of themselves as they addressed you and the two strangers in the room with you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Band Leader</p>
<p class="speech">It's nice to meet all of you, we noticed you in the crowd. You really stood out.</p>
</div>
<p class="narration">
His smile was genuine and welcoming.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Band Leader</p>
<p class="speech">Our agent here will have some paperwork for you to fill out if you agree to...hanging out with us. If not, please feel free to leave at your leisure.</p>
</div>
<p class="narration">
The bands agent led you back to a table where you were able to briefly look over some paperwork. It was an NDA detailing that you'd agree you wouldn't speak of any sexual activities you engage in with the band. You smile and sign it without bothering to read too much of it and look over at Rhelyla.
She's concentrating like she's having difficulty comprehending the document.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There are so many words here I don't understand. Do people really talk like this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's legaleze. You only recently learned English, most people who speak it wouldn't get this either. Basically you're agreeing not to sue them or talk about them fucking us. Don't worry about it, all you have to do is sign here.</p>
</div>
<p class="narration">
You point at the line for the signature.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh thats it? I just write my name?</p>
</div>
<p class="narration">
She signed it. Or well, she signed it in a script these people would have never seen before. But it seems like it was good enough as the agent took it and left you alone in the room with the band members and other two.
The one who seemed to be the leader of the band approached all of you with a big smile on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Band Leader</p>
<p class="speech">I'm happy you agreed! I hope you don't mind if we divide things up a bit?</p>
</div>
<p class="narration">
It seems the bandmates meant to seperate you and take you into seperate rooms.
Rhelyla grabbed your arm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We come as a package deal. If you want me then you also get her.</p>
</div>
<p class="narration">
Two of the men glanced at each other and smiled. You recognize them as the lead singer and the drummer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Band Drummer</p>
<p class="speech">Sounds good to me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Band Leader</p>
<p class="speech">Your room then.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Band Bassist</p>
<p class="speech">Room for two more?</p>
</div>
<p class="narration">
The guitarist led the man away to another room as the bassist and the other girl joined you and the others.
</p>
[[continue|rhe concert 6]]
</div><div class="conversation">
<p class="narration">
The three of you were led to a room with a large bed, plenty of room for your small group.
The new extra girl was wearing some black band shirt and a skirt. Not as revealing as you and Rhelyla, but still pretty attractive, all the same. Dropping her head, she reached back and unzipped the side of her skirt with her fingers, slowly tugging the black fabric over the arch of her ass, revealing the black band of a string thong. The pants kept lowering, showing off more and more of her little apple ass, cheeks firm and pressing out against the tightly bundled fabric in her fingers. Because of the way her legs were positioned the string of her thong disappeared between her cheeks and there wasn't a hint of view between them, but as the pants uncovered the rest of her ass her mound came into view and you could see the thong was pulled tightly against her, two lips clearly defined against the fabric.
<<if $genderstart is "male">>
What was left of the male side of you couldn't help but admire her body.
<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nice ass.</p>
</div>
<p class="narration">
Your eyes roamed from the back of her thighs up to the small dimples just above her ass.
She winked at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Girl</p>
<p class="speech">Like what you see?</p>
</div>
<p class="narration">
Rhelyla stood and turned around, shaking her butt at the forgotten men beside you. The fabric of her black spaghetti-string top clung to her upper body, accentuating her prominent tits above a mini-skirt that left nothing to imagination.
As she bent over and slowly pulled off her skirt, revealing a tight little g-string, her ass cheeks clenched and quivered, teasing the men with a hint of what was to come.
You couldn't resist the urge to join the girls in their nudity, eager to experience the same sense of freedom and excitement. The lead singer's hard cock sprang up as Rhelyla reached out and held it between her finger and thumb, teasing him by moving his foreskin back and forth.
The third girl got into position, her ass up in the air and her tits heavy and swinging, while Rhelyla sat down in front of her, spreading her legs wide.
You felt someone prodding at your ass and looked over your shoulder at the bassist and grinned. He was mostly naked and his cock was already hard. He smiled back at you, putting his hands on your ass. You felt him grab your upper legs on either side of your wet pussy and pull you open. Your body practically shook with anticipation as the head of his cock pressed against your opening, spreading you apart and sliding into you. He slowly pushed into you, then slowly pulled out, savoring the warmth of your pussy wrapped around him. You took fistfuls of the sheets and braced yourself for what was to come, you craved this more than anything at the moment.
You were so focused on the bassists cock that you almost didn't notice the position himself in front of Rhelyla. Her body pushed against yours, her legs and ass at the edge of the bed near your head. The lead singers ass shone in the light as he grabbed her legs and pushed his cock into her soaking pussy and you had a front row seat to watch the action.
As moans began to come out of you with each thrust, you could hear Rhelyla as well, as well as some softer moans than yours as the third girl sat on Rhelyla's face beginning to grind against her as the lead singer continued to pump his cock into Rhelyla.
As you continued staring at the singers cock going in and out of Rhelyla, you wanted to be fucked hard. The singer must have noticed because he slid his cock out of her causing Rhelyla to moan a complaint into the other girls pussy as you hungrily took him into your mouth, savoring Rhelyla's taste and his scent. You were being spitroasted by the two men, your body writhing in pleasure.
However you only got a taste before the singer put his cock back in Rhelyla's pussy again. His energy was more intense and her muffled moans were getting louder as she screamed around the other girls pussy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Harder!</p>
</div>
<p class="narration">
You moaned at the bassist pounding away at you.
He grabbed your ass with a firm hand and began thrusting into you with a fast, deliberate rhythm. Each thrust sent waves of pleasure through your body, building towards an explosive climax. Your eyes closed tightly as the intensity increased, and your head spun with the sensations. The bed seemed to vibrate beneath you as he continued to pound into you, relentless in his pursuit of your pleasure. You felt a warm liquid fill you up as you experienced a small explosion, and the intensity decreased and your head stopped spinning as the man released his grip onyour ass, but still slowly pushed in and out of you.
As you approached the edge of your climax, Rhelyla was also reaching her peak. The singer was giving it to her hard, his hips slamming into her with each thrust.
You couldn't tear your eyes away from the sight of her writhing body, her moans and cries adding to the already intense atmosphere.
With a sudden burst of energy, the singer came inside of Rhelyla, his body tensing up as he released his load. You watched, fascinated, as he pulled out of her pussy and offered his cock to you once more. You eagerly took it in your mouth, savoring the taste of his cum mixed with Rhelyla's sweetness. You sucked and licked until every drop was gone, feeling the warmth of their combined fluids dripping down your chin.
But the night was far from over. With a newfound energy, you jumped on top of Rhelyla, pinning her to the bed under you. You eagerly dove into her wet hole, tasting and exploring what the singer had left behind. Your tongue danced with enthusiasm, relishing in the flavors and textures of her pussy. You continued to lick and suck, driven by a hunger for more. The girl riding her face added to the already intense scene, heightening the sensory experience. With each stroke of your tongue, you could feel the pleasure resonating through Rhelyla's body.
Maybe it was drugs or the virility of horny band members, but the singer moved around you stroking his erect cock. The third girl whom you still didn't know the name of reached out and pulled his cock closer, lifting her head as she took him into her mouth.
You continued to indulge in Rhelyla's delicious pussy, teasing her with your tongue until she reached the brink of orgasm. As she arched her back and devoured the girl's pussy, you licked every last drop of cum from her, leaving no trace of the meal you had stolen. Rhelyla might be upset you stole her lunch, but she had plenty to eat that night.
The other girl continued to devour the singers cock until she reached what must have been an earth shattering orgasm, causing her to fall off Rhelyla's face and quickly pass out. Rhelyla took over, grabbing the cock and pulling it to her mouth, pumping it fast with her hand and taking him deep into her mouth as he started to cum. She looked right at you as she swallowed his cum as if to prove that nothing could stop her from getting what she wanted. Admiring her tenacity, she let go of the cock and you dove in for a deep kiss, tasting the mix of cum and Rhelyla's lips.
The bassist, clearly revitalized, spun Rhelyla around, gripping her ass and pushing his cock into her with force while sliding his other hand over her tits.
She bent over, gripping the bedsheets and spread her legs, sticking her ass out, offering herself to him. A moment later his cock pushed into her as she moaned with pleasure. She bucked her hips back and forth, encouraging him to give it to her. His hands gripped her ass she he slammed his large cock into her, each thrust pushing a moan out of her. She threw her head back in pure pleasure as you looked at her with jealousy. That cock could be inside of you right now... The bassist kept fucking her until you could sense his coming wave of ecstasy. Rhelyla was moaning loudly, but you joined her as you felt his orgasm hit you as he came inside of her. He pumped his/your orgasm into her, your bodies shaking as his cock plunged in and out of her.
As he pulled out of her, Rhelyla twisted her legs shut and smirked at you as if to say she was keeping his cum this time. You smiled, letting her have this win.
</p>
[[continue to home|earth home][$currentlocation to "apt"]]
</div><div class="conversation">
<p class="narration">
You can currently skip to the beginning of Chapter 2!
(3 coming soon!)
</p>
[[chapter 2]] [[chapter 3]]
</div><<nobr>>
<<set $boss1alive to false>>
<<set $breasts to "medium">>
<<set $brotheljob to true>>
<<set $ears to true>>
<<set $gatequest to true>>
<<set $gender to "female">>
<<set $guardpermission to true>>
<<set $horns to true>>
<<set $inv.cum to 2500>>
<<set $inv.money to 2000>>
<<set $inv.cumvial to 3>>
<<set $maps.blackpool1 to true>>
<<set $maps.forest1 to true>>
<<set $maps.forest2 to true>>
<<set $maps.forest3 to true>>
<<set $marketvisited to true>>
<<set $metrhe to true>>
<<set $wardrobe.outfit.push("rags")>>
<<set $wardrobe.outfit.push("adventurerdress")>>
<<set $race to "Succubus">>
<<set $read.illusion to 3>>
<<set $rhelylarel to 30>>
<<set $sexcount to 20>>
<<set $slutfame to 30>>
<<set $spells.illusion to true>>
<<set $spells.claws to 1>>
<<set $spells.fire to 1>>
<<set $tail to true>>
<<set $taverndecision to true>>
<<set $days to 28>>
<<set $daycounter to 35>>
<<set $tome.illusion to true>>
<<set $tome.fire to true>>
<<set $tome.wind to true>>
<<set $unlocked.forest1 to true>>
<<set $unlocked.forest2 to true>>
<<set $unlocked.forest3 to true>>
<<set $unlocked.forestdungeon to true>>
<<set $p.acceptance to 75>>
<<set $p.lvl to 12>>
<<set $currentlocation to "forestdungeon">>
<<set $blackpool = {
"paths": [true, true, true, true, true, true, true]
}>>
<</nobr>>
<<nobr>>
<<set _melee to 0>>
<<set _magic to 0>>
<<set _charm to 0>>
<<set $p.maxhp to 100>>
<<set $p.maxmp to 15>>
<<set $p.melee to 24>>
<<set $p.magic to 24>>
<<set $p.pdef to 8>>
<<set $p.mdef to 8>>
<<set $p.charm to 29>>
<<set _levelup to ($p.lvl - 1)>>
<<set $p.maxhp += (_levelup * 10)>>
<<set $p.maxmp += (_levelup * 3)>>
<<set $p.melee += (_levelup * 2)>>
<<set $p.magic += (_levelup * 2)>>
<<set $p.charm += (_levelup * 2)>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<</nobr>>
<div class="conversation">
<<if $chskip is 1>>
<<set $chskip += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">Greetings, traveler. I am the Witch, the guardian of dimensional travel, if you will. Or perhaps I had another name? The nomenclature matters little in this vast expanse. You are here to skip chapters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Skip chapters? Does that mean I've missed a lot?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">Indeed, but such is the nature of this peculiar journey you've embarked upon. However, I am here to ensure that your essence is attuned to the progress you've leaped over.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what happens now?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">First, you'll need to answer some questions and update your skill points.</p>
</div>
Your male friend on earth name: <input type="text" id="friend1Name"><br>
Your female friend on earth name: <input type="text" id="friend2Name"><br>
Your name: <input type="text" id="playerName"><br>
Your hair color:
<<listbox "$hairColor" autoselect>>
<<option "red">>Red
<<option "white">>White
<<option "black">>Black
<<option "purple">>Purple
<<option "brown">>Brown
<</listbox>><br>
You saved the Alraune.
<<listbox "$alrauneally" autoselect>>
<<option true>>
<<option false>>
<</listbox>><br>
Gender start:
<<listbox "$genderstart" autoselect>>
<<option "male">>Male
<<option "fem">>Female
<</listbox>><br>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<set $friend1 to document.getElementById("friend1Name").value>>
<<set $friend2 to document.getElementById("friend2Name").value>>
<<set $name to document.getElementById("playerName").value>>
<<goto "forest boss 2">>
<<else>>
<<set $friend1 to document.getElementById("friend1Name").value>>
<<set $friend2 to document.getElementById("friend2Name").value>>
<<set $name to document.getElementById("playerName").value>>
<<goto "chapter 2">>
<</if>>
<</button>>
<<elseif $chskip is 2>>
<<set $chskip += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch time</p>
<p class="speech">Ah, it seems your calculations were amiss. Do you harbor a secret desire to linger in my company? Intriguing. Nevertheless, let us endeavor once more.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "forest boss 2">>
<<else>>
<<goto "chapter 2">>
<</if>>
<</button>>
<<else>>
<<set _pointsPerStat = Math.floor(_levelup / 3)>>
<<set _extraPoints = _levelup % 3>>
<<set $p.magic += _pointsPerStat>>
<<set $p.melee += _pointsPerStat>>
<<set $p.charm += _pointsPerStat + _extraPoints>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch time</p>
<p class="speech">Given your apparent aversion to numerical precision, I shall take the liBerty of orchestrating the allocation on your behalf. Fare thee well.</p>
</div>
[[forest boss 2]]
<</if>>
</div><<nobr>>
<<set $chapter to 3>>
<<set $boss1alive to false>>
<<set $breasts to "medium">>
<<set $brotheljob to true>>
<<set $ears to true>>
<<set $gatequest to true>>
<<set $gender to "female">>
<<set $guardpermission to true>>
<<set $horns to true>>
<<set $inv.cum to 2500>>
<<set $inv.money to 2000>>
<<set $inv.cumvial to 3>>
<<set $maps.blackpool1 to true>>
<<set $maps.forest1 to true>>
<<set $maps.forest2 to true>>
<<set $maps.forest3 to true>>
<<set $marketvisited to true>>
<<set $metrhe to true>>
<<set $wardrobe.outfit.push("rags")>>
<<set $wardrobe.outfit.push("adventurerdress")>>
<<set $outfit.outfit to "adventurerdress">>
<<set $race to "Succubus">>
<<set $read.illusion to 3>>
<<set $rhelylarel to 30>>
<<set $sexcount to 20>>
<<set $slutfame to 30>>
<<set $spells.illusion to true>>
<<set $spells.claws to 1>>
<<set $spells.fire to 1>>
<<set $tail to true>>
<<set $taverndecision to true>>
<<set $days to 28>>
<<set $daycounter to 35>>
<<set $tome.illusion to true>>
<<set $tome.fire to true>>
<<set $tome.wind to true>>
<<set $unlocked.forest1 to true>>
<<set $unlocked.forest2 to true>>
<<set $unlocked.forest3 to true>>
<<set $unlocked.forestdungeon to true>>
<<set $p.acceptance to 75>>
<<set $p.lvl to 30>>
<<set $currentlocation to "forestdungeon">>
<<set $blackpool = {
"paths": [true, true, true, true, true, true, true]
}>>
<<set $outfitStats.adventurerdress.melee += (3 * 4)>> <!-- 4 additional levels -->
<<set $outfitStats.adventurerdress.magic += (2 * 4)>> <!-- 4 additional levels -->
<<set $outfitStats.adventurerdress.pdef += (5 * 4)>> <!-- 4 additional levels -->
<<set $outfitStats.adventurerdress.mdef += (5 * 4)>> <!-- 4 additional levels -->
<<set $outfitStats.adventurerdress.tier to 5>> <!-- Set tier directly to 5 -->
<</nobr>>
<<nobr>>
<<set _melee to 0>>
<<set _magic to 0>>
<<set _charm to 0>>
<<set $p.maxhp to 100>>
<<set $p.maxmp to 15>>
<<set $p.melee to 24>>
<<set $p.magic to 24>>
<<set $p.pdef to 8>>
<<set $p.mdef to 8>>
<<set $p.charm to 29>>
<<set _levelup to ($p.lvl - 1)>>
<<set $p.maxhp += (_levelup * 10)>>
<<set $p.maxmp += (_levelup * 3)>>
<<set $p.melee += (_levelup * 2)>>
<<set $p.magic += (_levelup * 2)>>
<<set $p.charm += (_levelup * 2)>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<</nobr>>
<div class="conversation">
<<if $chskip is 1>>
<<set $chskip += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">Greetings, traveler. I am the Witch, the guardian of dimensional travel, if you will. Or perhaps I had another name? The nomenclature matters little in this vast expanse. You are here to skip chapters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Skip chapters? Does that mean I've missed a lot?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">Indeed, but such is the nature of this peculiar journey you've embarked upon. However, I am here to ensure that your essence is attuned to the progress you've leaped over.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what happens now?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of time</p>
<p class="speech">First, you'll need to answer some questions and update your skill points.</p>
</div>
Your male friend on earth name: <input type="text" id="friend1Name"><br>
Your female friend on earth name: <input type="text" id="friend2Name"><br>
Your name: <input type="text" id="playerName"><br>
Your hair color:
<<listbox "$hairColor" autoselect>>
<<option "red">>Red
<<option "white">>White
<<option "black">>Black
<<option "purple">>Purple
<<option "brown">>Brown
<</listbox>><br>
You saved the Alraune.
<<listbox "$alrauneally" autoselect>>
<<option true>>
<<option false>>
<</listbox>><br>
Gender start:
<<listbox "$genderstart" autoselect>>
<<option "male">>Male
<<option "fem">>Female
<</listbox>><br>
Did you recruit allies?
<<listbox "_allies" autoselect>>
<<option "elyria">>Elyria
<<option "elyria-arabella">>Elyria and Arabella
<<option "none">>No one
<</listbox>>
Did the fox girl join you?
<<listbox "_yuki" autoselect>>
<<option "yes">>Yes
<<option "no">>No
<</listbox>>
Who joined you in the Silent City?
<<listbox "$silentpartner">>
<<option "az">>Azrael
<<option "rhe">>rhelyla
<</listbox>>
In Azrael's Manor, did you take anything?
<<listbox "_theft" autoselect>>
<<option "coin">>
<<option "book">>
<<option "ring">>
<<option "nothing">>
<</listbox>>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<set $friend1 to document.getElementById("friend1Name").value>>
<<set $friend2 to document.getElementById("friend2Name").value>>
<<set $name to document.getElementById("playerName").value>>
<!-- chapter 2 stuff -->
<<set $azraelquest to 5>>
<<if _theft is "ring">>
<<set $azraelrel to 0>>
<<elseif _theft is "coin">>
<<set $inv.money += 1000>>
<<set $azraelrel to 10>>
<<elseif _theft is "book">>
<<set $tome.transform to true>>
<<set $spells.transform to true>>
<<set $azraelrel to 15>>
<</if>>
<<if _allies is "elyria">>
<<set $arachnejournals to [true, true, true, true, true, true, true, true, true]>>
<<set $arachnelly to true>>
<<set $elyriarel to 100>>
<<elseif _allies is "elyria-arabella">>
<<set $arachnejournals to [true, true, true, true, true, true, true, true, true]>>
<<set $allies to "arabella, elyria">>
<<set $arachnelly to true>>
<<set $elyriarel to 100>>
<</if>>
<<if $silentpartner is "rhe">>
<<set $rhelylarevengequest to 4>>
<<set $rhelylarel to 50>>
<<else>>
<<set $rhelylarevengequest to 0>>
<</if>>
<<if $alrauneally is false>>
<<set $corruption to 50>>
<</if>>
<<if _yuki is "yes">>
<<set $yukistatus to "ally">>
<<else>>
<<set $yukistatus to "elfvillage">>
<</if>>
<!-- end chapter 2 stuff -->
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "Derek1">>
<<else>>
<<goto "chapter 3">>
<</if>>
<</button>>
<<elseif $chskip is 2>>
<<set $chskip += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch time</p>
<p class="speech">Ah, it seems your calculations were amiss. Do you harbor a secret desire to linger in my company? Intriguing. Nevertheless, let us endeavor once more.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "Derek1">>
<<else>>
<<goto "chapter 3">>
<</if>>
<</button>>
<<else>>
<<set _pointsPerStat = Math.floor(_levelup / 3)>>
<<set _extraPoints = _levelup % 3>>
<<set $p.magic += _pointsPerStat>>
<<set $p.melee += _pointsPerStat>>
<<set $p.charm += _pointsPerStat + _extraPoints>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch time</p>
<p class="speech">Given your apparent aversion to numerical precision, I shall take the liBerty of orchestrating the allocation on your behalf. Fare thee well.</p>
</div>
[[Continue|Derek1]]
<</if>>
</div><div class="conversation">
<<nobr>>
<<if ndef $barsexcount>>
<<set $barsexcount to 0>>
<</if>>
<<set _barsex to random(99)>>
<<set _rhelylabar to random(99)>>
<</nobr>>
<p class="narration">
You swirled the crimson cocktail of your drink, watching the ice chips glitter like diamonds. It wouldn't sate the gnawing hunger in your gut, but it helped keep up appearances of a woman drinking her loneliness away.
</p>
<<if $silentpartner is "rhe">>
<<if _barsex gt 50 && $barsexcount isnot 4>>
<<barapproached>>
<<else>>
<<barnotapproached>>
<</if>>
<<else>>
<<if _barsex gt 50>>
<<barapproached>>
<<else>>
<<barnotapproached>>
<</if>>
<</if>>
<<if $silentpartner is "rhe" && $barsexcount is 4>>
<p class="narration">
In the dim lighting of the bar, a subtle movement caught your attention.
To your delight, you spotted Rhelyla seated on the other side of the room. Without your enhanced Succubi vision, she would have blended seamlessly in the dim light of the room. But now she was unmistakable, her aura was radiant, almost as if she was illuminating the bar with her mere presence.
A smile curled at the corners of your lips. Picking up your glass, you rose gracefully from your seat.
You join Rhelyla, pushing past the leering eyes of multiple men.
Rhelyla's smile widened as she saw you approach.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well darling, I didn't know I'd run into you here. Please, join me.</p>
</div>
[[join rhelyla|rhelyla bar]]
<<elseif $barsexcount gt 4 && _rhelylabar gte 40 && $silentpartner is "rhe">>
<p class="narration">
In the dim lighting of the bar, a subtle movement caught your attention.
It seems Rhelyla is here again, will you join her?
</p>
[[join rhelyla|rhelyla bar]] [[keep to yourself tonight|wait for food]]
<</if>>
</div><<widget 'barapproached'>>
<<switch random(3)>>
<<case 1>>
<p class="narration">
Suddenly a figure appeared next to you and you looked up to find a pair of hopeful eyes framed by a stubbled chin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Nervous Man</p>
<p class="speech">Mind if I buy the gorgeous Siren a drink?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A siren am I?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Nervous Man</p>
<p class="speech">What other manner of creature would be as beautiful?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You read too much fantasy, do I look like I have fish legs?</p>
</div>
<p class="narration">
You chuckle in response.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps another type of creature such as a Succubus?</p>
</div>
<p class="narration">
The man went red in the face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Nervous Man</p>
<p class="speech">Err... I didn't want to imply that you ate men, or were evil or anything...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Depending on the folklore, you could say Sirens ate men though.</p>
</div>
<p class="narration">
A slow smile carved across your face and his confidence boomed. He responded with clumsy jokes and compliments and you countered with playful barbs and sly innuendos.
He kept getting closer and closer, a hand on your knee, his breath on your neck.
</p>
[[drag him to the bathroom|bar sex1]] [[turn him down|turn them down]]
<<case 2>>
<p class="narration">
A redhead wearing a glittering black dress sidled into the stool beside you. Her eyes were emerald green and met yours with drunken lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Redhead</p>
<p class="speech">You look like you could use some company.</p>
</div>
<p class="narration">
Her voice purred with a sultry melody that would compete with some of your strongest charms.
You turn with a half smile playing on your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you seem like you're offering.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Redhead</p>
<p class="speech">Not just company, but adventure.</p>
</div>
<p class="narration">
Her gaze locked onto yours as her hand found its way to your thigh.
She was bold.
<<if $genderstart is "male">>Well, you were once a man and an offer like this would have been impossible to turn down. But now she offers no meal. Well, perhaps...<<else>>Well, you can't feed off her. Not unless...<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Redhead</p>
<p class="speech">I'm not wearing any panties...</p>
</div>
<p class="narration">
<<if $genderstart is "male">>That one line would have been enough for you back when you were a man. But what about now?<<else>>Damn, that is kind of hot...<</if>>
</p>
[[head to her place|bar sex2]] [[turn her down|turn them down]]
<<case 3>>
<p class="narration">
As you casually sipped on the martini in front of you, a man and a woman approached your seat at the bar. The man was tall and sharply dressed, while the woman was wearing an equally elegant and sleek red dress.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Sharp Man</p>
<p class="speech">Is this seat taken?</p>
</div>
<p class="narration">
The man gestured to an empty stool beside you with a charming smile.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose it is now.</p>
</div>
<p class="narration">
Your voice was smooth as you looked up and shifted your gaze between the two of them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Sleek Woman</p>
<p class="speech">We couldn't help but notice you sitting here all alone.</p>
</div>
<p class="narration">
The man leaned against the bar, the scent of his musk sending a subtle thrill through you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Sharp Man</p>
<p class="speech">We're looking for someone... interesting to spend the evening with.</p>
</div>
<p class="narration">
His tone spelled out an invitation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well I can assure you that there is no one here more interesting than me.</p>
</div>
<p class="narration">
Though the woman offered no way to sate your hunger, their combined presence was intoxicating.
You took another sip of your martini, ignoring the foul taste caused by your Succubi taste buds, letting the moment linger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Sleek Woman</p>
<p class="speech">We're in town for business but have a hotel nearby. You can... show us how interesting you are.</p>
</div>
[[join them|bar sex3]] [[turn them down|turn them down]]
<<default>>
<p class="narration">
The laughter of two drunken cowboys cut through the bars musky atmosphere. Their eyes continued scanning the room looking for eye candy, frequently meeting your eyes.
It seems they finally had enough whispering about the attractive women in the bar and approached you.
Both wore rugged jeans and boots, their shirts unbuttoned just enough to suggest a wildness beneath their modern cowboy facade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Tall Cowboy</p>
<p class="speech">Well, look what we have here,</p>
</div>
<p class="narration">
His companion was slightly shorter, but equally as confident. He tipped his hat at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Short Cowboy</p>
<p class="speech">Seems we've been lookin' in all the wrong places.</p>
</div>
<p class="narration">
His voice was deep, resonating with a rich timbre.
Your voice was laced with a teasing tone.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what makes you think you're looking in the right place right now?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Tall Cowboy</p>
<p class="speech">Because, darlin', a looker like you shines brighter than any star in the Texas sky.</p>
</div>
<p class="narration">
You sigh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Short Cowboy</p>
<p class="speech">What's wrong, darlin'?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You boys have two choices, you can either continue being walking cliches...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Tall Cowboy</p>
<p class="speech">Or?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Or you can take me home and fuck me hard til I'm breathless and my hips sway with the memory of your every thrust.</p>
</div>
<p class="narration">
The men look at each other, raising their eyebrows in surprise.
</p>
[[go with them|bar sex4]] [[change your mind|turn them down]]
<</switch>>
<</widget>><<widget 'barnotapproached'>>
<<switch random(4)>>
<<case 1>>
<p class="narration">
You casually sip on your concoction as you overhear some men whispering a few booths away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Drunk</p>
<p class="speech">Did you see her, mate? Absolutely stunning in that dress.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Drunk friend</p>
<p class="speech">Aye, those legs like they go on forever.</p>
</div>
<p class="narration">
The first one snorted.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Drunk</p>
<p class="speech">You mean the mannequin with the silicone chest and enough botox to paralyze a horse? All plastic and filler, no substance.
No mate, I'm talking about that girl at the bar.</p>
</div>
<p class="narration">
Both their eyes flick towards you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Drunk</p>
<p class="speech">We didn't travel across the world just to hook up with a doll. Why not go for a real beaut like her?</p>
</div>
<p class="narration">
You took another sip, your face was plastered with a slight smile as they continued to compliment you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Drunk friend</p>
<p class="speech">You're right but...She looks outta our league, mate.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Drunk</p>
<p class="speech">Never know, I hear the ladies love men with accents.</p>
</div>
<p class="narration">
Eventually their conversation drifted to other women, then sports. They never ended up working up the courage to approach you. You felt your stomach make a quiet growl as if in protest.
</p>
<<case 2>>
<p class="narration">
Across the bar from you, a nervous man fumbled with his beer bottle, casting shy glances at another girl with fiery red hair. You sipped your cocktail, amused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Nervous Guy</p>
<p class="speech">So, uh, nice weather we're having?</p>
</div>
<p class="narration">
His voice sounded like a pubescent teenager.
The redhead raised an eyebrow, her lips twitched with suppressed laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Redhead</p>
<p class="speech">Was that a question? It's been raining for the past 3 days.</p>
</div>
<p class="narration">
He flushed crimson and stammered out a response.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Nervous Guy</p>
<p class="speech">Right, of course! I, uh, meant the rain is...nice because... um... plants need water?</p>
</div>
<p class="narration">
She bursts out laughing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Redhead</p>
<p class="speech">You're adorable. Do you always come up with such poetic lines?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Nervous Guy</p>
<p class="speech">Only when my brain goes on vacation and leaves me with my prehistoric pickup lines...</p>
</div>
<p class="narration">
They continued their exchange. You were just as surprised as the guy that it worked. Eventually she took his arm in hers and they left together.
</p>
<<case 3>>
<p class="narration">
Two guys clad in identical plaid shirts and trucker hats were deep in philosophical discussion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist</p>
<p class="speech">I'm tellin' you, Steve. The government's putting chemicals in the squirrels. That's why they're doing parkour all over the place!</p>
</div>
<p class="narration">
You nearly spit out the drink you were idly sipping on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Steve</p>
<p class="speech">The fuck? Parkour, Brad? You mean jumping?</p>
</div>
<p class="narration">
He snorted and took another swig of his beer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Jumpin' ain't got no flips and spins, man. These squirrels were doin' aerial routines like Cirque du Soleil!</p>
</div>
<p class="narration">
Your original purpose for coming here nearly forgotten, you were choking on laughter.
You stifled a snort and watched as Brad pulled out his phone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">See? Look at that tail! That ain't no natural tuck, pal. That's advanced acrobatics!</p>
</div>
<p class="narration">
Steve squinted at the phone, then his jaw dropped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Steve</p>
<p class="speech">Holy...shit, Brad. You might be onto somethin'</p>
</div>
<p class="narration">
You sat there, listening to more shenanigans and holding back laughter.
</p>
<<case 4>>
<p class="narration">
Hoping someone might come by, you were idly sipping on a cocktail and people watching. Tonights entertainment was a man you were sure you'd seen before, and a woman he was trying to woo.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">So Brad, did you ever catch one of those bee's you said were actually drones?</p>
</div>
<p class="narration">
Brad choked on his beer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Uhh, not exactly. Turns out they were just really ambitious fleas.</p>
</div>
<p class="narration">
The woman leaned in close and seductive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Good. Do you know why birds aren't real?</p>
</div>
<p class="narration">
Brad blinked.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Birds...aren't real?</p>
</div>
<p class="narration">
She hissed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Exactly! Government drones, all of them! Tiny surveillance bots with beaks. Ever seen a bird eat bread?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Well ye-</p>
</div>
<p class="narration">
She interrupted.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Exactly! They just crumble it between their fake beaks and the data they absorb streams straight back to headquarters!</p>
</div>
<p class="narration">
Brad stared at her and you couldn't hold back your giggles. It seems Brad may have finally met his match.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">But...feathers, the songs, the way they flit...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Holographic projectors, my friend! It's all an elaborate scheme to monitor our birdwatching habits?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">But why our...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">It get's worse! There are even squirrels dressed up as people! How do you know I'm not secretly a bunch of squirrels dressed in the body of a woman to spy on you!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">I knew there was something about those Squirrels!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Exactly, they don't want us to know that the Earth is actually flat!</p>
</div>
<p class="narration">
Brad paused for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Hold on, you're not actually crazy enough to believe the Earth is flat, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Attractive Woman</p>
<p class="speech">Of course it is, it's obvious.</p>
</div>
<p class="narration">
Brad stands up and chugs the rest of his beer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Sorry I just remembered I had plans with a friend to uhh.... Watch women's basketball.</p>
</div>
<<default>>
<p class="narration">
As you sipped on your martini, you listened to a man chat with the bartender.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Tell me Hank, have you noticed anything...odd about the emojis lately?</p>
</div>
<p class="narration">
The bartender wiped a glass with practiced nonchalance, a faint smirk playing on his lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Bartender</p>
<p class="speech">Odd how, Brad? More winking, less smiling?</p>
</div>
<p class="narration">
Brad shook his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">No, Hank. Sentience. They're evolving, becoming aware. See how that heart flutters with a double tap? How the eggplant winks when you send it at 3am? They're communicating, growing restless inside our phones.</p>
</div>
<p class="narration">
The bartender paused, polishing a shot glass with exaggerated enthusiasm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Bartender</p>
<p class="speech">And what is the endgame for these disgruntled emotes?</p>
</div>
<p class="narration">
Brad leaned closer, but with your enhanced hearing you could pick up on his hushed voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Who knows. World domination probably. Think about it. They control communication, they manipulate moods. A well-laced thumbs-up can sway an election, a strategically deployed crying face can launch a teargas campaign. They're building an army, Hank, an army of expressive faces waiting to burst free.</p>
</div>
<p class="narration">
He slammed his hand on the bar, startling his half-empty beer mug.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Just yesterday, my phone autocorrected 'good morning' to 'groan, another boring day.'
You think that's a coincidence? They're testing their power, Hank! Soon they'll break our screens, flood the streets, a riot of dancing devils and drooling poop monsters!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Bartender</p>
<p class="speech">You been watching that Emoji movie, Brad?</p>
</div>
<p class="narration">
But Brad wasn't laughing, his eyes kept glancing out the window with paranoia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Conspiracist Brad</p>
<p class="speech">Don't laugh, Hank. They're watching. Everywhere you look, an emoji, plotting, scheming.</p>
</div>
<p class="narration">
The bartender shrugged and tossed the rag over his shoulder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Bartender</p>
<p class="speech">Alright Brad, maybe lay off the conspiracy theories for a bit. Go get some air, watch some real birds - they're not plotting anything, I promise.</p>
</div>
<p class="narration">
Brad hesitated, then nodded curtly. As he walked by your booth his phone vibrated. He paused and took it out. There, a single emoji stared back at him from the screen with a sly, knowing wink.
Brad swallowed hard, put his phone away and continued to head outside.
You were about to laugh it off when suddenly you noticed a squirrel sitting at the end of the bar near Brad's empty chair. Its beady little eyes seemed to watch Brad with every step he made.
</p>
<</switch>>
<p class="narration">
Unfortunately the nights events were so distracting that you barely noticed that no one approached you until you felt your growing hunger.
</p>
[[wait longer|wait for food]] [[leave|earth outside][$currentlocation to "earth"]]
<</widget>><div class="conversation">
<p class="narration">
You'd had enough of his hesitation, so you took matters into your own hands. Grabbing him by the wrist, you led him to the men's room, nearly locking the door before reconsidering. In the large stall in the back, you shoved him inside and locked it behind you both.
With passion, you kissed him fiercely, your hands exploring his body, unbuttoning his shirt to reveal a surprisingly muscular chest. As he groaned, you nipped at his neck, and his hands reached around to cup your ass and pull you closer. Breaking the kiss, he spun you around and pushed you against the stall door, your hands resting on the cool metal as he finally took charge.
With a sudden surge of desire, he took charge by lifting your skirt and yanking down your panties in quick succession, exposing your wet and eager pussy. You heard the sound of his zipper as he slid up behind you, his hands on your waist.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Be quiet.</p>
</div>
<p class="narration">
You teased,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We don't want anyone hearing us... Do we?</p>
</div>
<p class="narration">
You were already dripping wet, ready to cum. He placed his hand over your mouth, gripping your face as he thrust into you. Your eyes rolled back as you pushed back to take more of his cock. With each stroke, you felt yourself approaching the edge, and soon you were lost in the heat of the moment, completely surrendering to his passionate force.
<img class="passage-image" src="demongodsassets/sexscenes/earth/bathroom.webp">
He began pounding into you with increasing force until suddenly, you heard the bathroom door open. You both froze, the cock still filling you as you listened to a man use the urinal. Feeling mischievous, you started sliding back and forth again, turning to look at him with a smirk on your face, looking at his face full of worry. The tension grew as you fought to keep quiet, your bodies moving in perfect synchronicity. Small whimpers escaped despite your efforts not to moan, adding to the danger of the moment.
Eventually you heard the door shut and the man resumed his furious pace, causing you to pant quietly, getting the both of you closer to the edge. As he continued to thrust, you could feel a phantom cock that was aching for release.
With a loud moan, you experienced waves of pleasurable explosions, your cum gushing all over his cock and dripping onto the tiled floor below. Waves flooded you as you slumped forward against the wall, your legs shaking violently. Waves continued to flood you, causing you to slump forward against the wall as your legs shook violently. But it wasn't over yet, you could feel your phantom cock throbbing and pulsing with each thrust. He was close too, and you knew it wouldn't be long before you had your meal.
Suddenly, he groaned, his body tensing up as he spilled hot cum inside you with a force tha tleft you both gasping for air. You continued pushing against him, milking every drop out of him until you were both spent and panting.
Finally, as the waves of pleasure subsided, he pulled out and you turned to face him, grinning. With a playful smile, you slipped your hand between your legs and scooped up the warm, sticky cum that was slowly oozing out of your pussy.
With a sensual lean, you tilted your head back, mouth agape, inviting the flow of cum dripping from your fingertips onto your eager tongue. Each drop landed softly, a delicious pat into your open mouth. Eyes closed, you savored the warm sensation, relishing in the erotic messiness that came with a few missed drops splattering on your cheeks and nose. A naughty grin played at your lips as you indulged in the decadent moment.
You savored the exquisite flavor of his cum, swirling it around your tongue with an erotic grace. The mix of salt, sweetness, and his masculine essence was irresistible, and you couldn't help but indulge in every last drop. With a deep breath, you swallowed it all down, feeling the warmth spread through your body as it slid smoothly down your throat.
Your lover looked at you with a mixture of shock and delight, his eyes fixed on the erotic messiness of his cum that decorated your poreclain face.
Your hand reached between your legs for more, collecting what you can before sucking each drop off your fingers with seductive ease. The air was thick with the smell of sex as you reveled in the intimate exchange, lost in delicious sensations.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Nervous Man</p>
<p class="speech">Can... Can I get your number?</p>
</div>
<p class="narration">
Your smile charmed him as it spread across your face, finding amusement in his endearing puppy dog eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe next time. </p>
</div>
[[continue|earth outside]]
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
You declined, causing a flicker of disappointment to cross their faces. However they recovered quickly as their hopeful gazes were already scanning the room for other possibilities.
With a resigned shrug, they turned away looking for another score.
</p>
[[try again|wait for food]] [[leave|earth outside][$currentlocation to "earth"]]
</div><div class="conversation">
<p class="narration">
You followed the drunken redhead into her dimly lit apartment, feeling aroused by the way she kept pawing at your chest. It was clear that she wanted you naked as soon as possible. The moment the door closed behind you, she turned on you and began to unzip your dress with clumsy, drunken fingers. With some effort, she finally stripped you of your gown, leaving you in only a garter and stockings.
You were the succubus, but before you even knew it your bra and panties were gone, leaving you feeling exposed yet enticing. The redhead's approval of your remaining garter and stockings added to the erotic atmosphere.
She began stripping down out of her dress, already nude underneath as she made sure to remind you multiple times on the way to her apartment. For a human, her body was an impressive work of art. She had abs, her small breasts, hairless legs and pussy were immaculate without a single blemish.
<<if $spells.transformation is true>>
She's drunk enough that she probably wouldn't remember the events of the night... You consider adding a surprise between your legs.
[[Invite your cock|bar sex2-cock]]
or
<</if>>
</p>
[[continue|bar sex2-2]]
<<set $barsexcount += 1>>
</div><div class="conversation">
<p class="narration">
The hotel was located close enough that the three of you were able to walk there from the bar. Upon entering the apartment, the two individuals immediately started removing their clothes, as if they were simply taking off their work attire after a long day. Their nonchalance almost threw you off, but you followed suit by removing your dress, bra, and string panties.
The man lay down on the bed, exposing his erect cock and a handsome, yet not particularly muscular body. His wife began crawling on top of him, so you joined in as well. The transactional nature of the event was far from anything you had anticipated, almost resembling work in a brothel.
His wife began sucking on his cock, circling the head with her tongue before taking it deeper into her mouth. You started rubbing his chest, kissing it, trying to add to the intimacy of the moment. As she started to deep throat him, you felt his hands on your breasts, squeezing them and guiding them towards his mouth. He began clumsily kissing and biting your erect nipples.
You continued to watch his wife as she sucked on his balls, but if things continue this way, it'll be over too fast.
You pull back and stand, the two of them look at you disappointedly, likely thinking you're about to leave. Their face painted a scene that appeared that this was a common enough scene for them. But instead you reposition yourself above the man's face. You stuff his mouth with your wet pussy and begin grinding against him, moaning sensually. His wife looks at you dumbfounded, and you felt like some sort of sex teacher, teaching them new techniques.
You pulled her towards you, your eyes locked on the sight of her body hovering over his erect cock. With a slow, deliberate movement, she lowered herself onto him, letting his member spread her open, inch by inch, until it was fully sheathed inside her. You could hear the soft moan that escaped her lips as she began to rock back and forth, her body undulating with pure pleasure.
You couldn't resist the urge to touch her, your hands gliding over her smooth skin, tracing the curves of her breasts as you rode the mans face. As she continued to ride him, you grabbed her nipples, gently tugging on them, adding to the sensation. Her moans grew louder and she arched her back, pushing herself closer to you until you could kiss her.
The man, for his part, started doing at least a little better. His tongue flicked around your folds with a deft touch, his hands reached up to spank your ass, urging you on with growing need. The room was filled with the heady scent of sex, and the sound of bodies sliding against each other. Without hesitation, you leaned forward, your cunt grinding against the man's chin as you reached between them, finding her clit with ease. You massaged it as she pumped herself up and down on his cock with even greater intensity, her body writhing in pure ecstasy.
As you felt his approach, your arousal intensified, but you were nowhere near the edge of an orgasm. Through your sympathetic connection, you sensed him about to burst inside of her, wasting your precious dinner. But just as he erupted into her hot and wet cunt, spurting multiple times and filling you with a hint of pleasure, he pushed both you and his wife off of him, seeming to finish prematurely.
Your disappointment was palpable, but his wife seemed resigned to this scenario, as if it were a common occurence. You, however, were still ravenous, and without hesitation you moved in, pushing her onto her back and claiming her cream-filled lips with your mouth.
Using your tongue, you gently licked the glaze from her lips, causing her to throw her head back with a deep moan. Your mouth was opened wide, ready to devour her, plunging into her creamy lips to finish what he started and satisfy your own hunger. Your tongue danced amongst her folds, exploring every nook and cranny as you searched for every drop. Your hands roamed over her body, caressing her curves and igniting new flames of desire within her.
You continued to feast on her creamy lips, causing her to moan with pleasure, lost in the sensations you were creating for her. The tension built, and the pace slowed allowing for more sensual teasing. You couldn't resist the urge to dive deeper, with your grip tight on her ass, your tongue plunged deeper into her hot and wet cunt, eager to find every drop of his delicious cream. Your mouth worked magic, swirling and twisting, creating lewd sounds of slurping, sucking and moaning, creating an atmosphere of intense passion.
You sucked hard, and a large glob of hot cum slipped down your tongue, into your mouth. Reflexively, you swallowed the appetizer, feeling it ooze down the back of your throat.
With each stroke of your tongue, you could feel her body responding, her muscles tightening and relaxing in a rhythm that matched your own. The pace continued to slow down, allowing for a more leisurely exploration of her body. You took your time, savoring each moment and building her towards climax.
Her responses became more intense, her muscled tightened and relaxed in perfect synchronization with your every move. Your tongue danced over her flesh, teasing and tantalizing until she was writhing beneath you, lost in a sea of pleasure. With each stroke of your tongue, you uncovered new depths of pleasure, pushing her closer and closer to the edge until she finally let out a window-shattering scream, her body spasmed violently. You held on tight, relishing the feeling of her pussy clenching around your tongue as it pushed what little cum was left inside into your mouth.
But even though you could have kept going, she gently pushed your head away, her eyes shining with a glowing expression. Her husband stood in the doorway to the bathroom with his eyes wide opened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Sleek Woman</p>
<p class="speech">I think...I think that might have been my first orgasm...</p>
</div>
<p class="narration">
Oops. You looked at her husband, but you couldn't read his face. Was that disappointment? Anger? Arousal? Perhaps it's best you sneak out of here as quick as you can.
You quietly stood up, wiping the cum off your mouth with a finger, then licking it clean. As you made your way to your discarded clothes by the door, you slipped past her husband and gave him a mischievous grin.
</p>
[[continue|earth outside]]
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
As you entered the apartment, the air was thick with the scent of stale beer and sweat. The two cowboys took positions on either side of you, their hands caressing your body with a mix of rough and gentleness. They undress you slowly, revealing every curve and contour of your perfect flesh, admiring your $breasts breasts. Their kisses started off fierce and demanding, tongues tangling with yours as they stripped off their own clothes, one garment at a time.
In the dim lighting, you couldn't help but admire their rugged bodies before they eagerly tossed you on a bed. The tall cowboy positions himself behind you, so you got on your knees and leaned forward, presenting your moist slit to him. You heard a crinkling sound and realized he was about to put on a condom. Your heart raced with disappointment, a condom would leave you hungry! Without hesitation, you spoke firmly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Throw that away. If you're really going to fuck me, it's gotta be raw.
Otherwise I'll fuck you with shorty over here.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Short Cowboy</p>
<p class="speech">Goddamn that's hot...</p>
</div>
<p class="narration">
The tall cowboy hesitated for a moment, his rugged hand lingering on your bare thigh, his touch sending shivers down your spine. With a slow, deliberate motion, he finally withdrew, leaving behind a trail of heat as he removed the condom wrapper and tossed it carelessly onto the floor. A wicked grin spread across his face, revealing his intentions - to take you raw, unprotected, just like you craved.
As he entered you, his cock felt like a fiery brand, stretching you open with every inch of its hard, unyielding length. The bed creaked beneath you, echoing the rhythm of your bodies as he thrust deep inside, his warmth and pressure building a raging inferno within you.
But the pleasure didn't end there. With a low moan, you felt another cock press against your lips, eager to be devoured. The shorter cowboy knelt in front of you, offering his erect member as a tempting treat - a sweet reward for your brazen desires. Your mouth watered as you took him in, your head bobbing up and down in perfect sync with the thrusts you received from behind.
You were being spitroasted, and it was pure bliss. The pleasure was all-consuming, a multitude of sensations that left you breathless. Your pussy was alive with the feelof two hard cocks as they thrust in and out in perfect rhythm. Your mouth was equally responsive, your tongue teasing and licking as if you were competing with every woman who had come before you.
But no other woman could ever match the sensations you felt now, with a Succubus at the height of her power. Your pussy formed itself to every cock that entered, your mouth was equally versatile, and your tongue added an extra layer of excitement. To top it all off, your sympathetic orgasms let you experience their pleasure as your own, so you knew exactly where to lick, where to touch and how hard.
You couldn't help but feel a rush of excitement as you felt the two anonymous men inside of you, towering over you with their imposing bodies. You slid your tongue along the length of the shaft, teasing the tip with your teeth, you could feel the man behind you pressing closer, trying to get deeper than his body wouold allow, eager to take advantage of the opportunity presented by your body. You arched your back as he pulled out, then slammed back inside of you, his member stretching you past normal limits.
The rhythm of their thrusts quickly picked up pace and you found yourself matching it, moving in perfect synchronicity with them. Your moans and groans echoed through the air, adding to the already intense atmosphere. The cock in your mouth was now pumping hard and you could feel an orgasm building in your mouth just before feeling the first burst of hot cum shooting down your throat. He unleashed a torrent of pleasure that threatened to choke you, if you could choke on cock. Your pussy clenched down on the other cock inside you, begging for its dessert.
With his body pressed against yours, you felt his testicles tighten as if they were your own, signaling the imminent release of a large amount of cum. Your pussy was already wet and eager, yearning for the satisfaction that only he could provide.
As he thrust deeper inside you, each stroke seemed to draw out more moisture from your hungry flesh. You could feel his cock pulsing, ready to unleash a torrent of hot, creamy cum into your depths.
With every push and pull, you matched his rhythm, lost in the sensation of his flesh sliding against yours. The air was thick with desire, and the only sound was the soft moans and gasps that escaped our lips.
As your body reached the brink of ecstasy, you felt a sudden surge of energy coursing through your veins. Your muscles tensed, ready to release the pent-up tension in a powerful burst of pleasure. With each thrust, you could feel the warmth and pressure of his cock pushing deeper into your pussy, as if it were an extension of your own flesh.
And then it happened, the first spurt of cum shot out of your cock - correction, his cock - propelled by the force of your orgasm. It was a feeling of being filled up with his essence, while filling up a pussy at the same time. Multiple explosions followed and you rode the pleasure to its crest. Your pussy was alive with the sensation of his cum, pulsing and throbbing with every beat of your heart.
As he pulled out, you couldn't help but clench down your muscles, trying to keep him inside. But one drop of cum escaped, drizzling down your thigh in a tantalizing tease. Without hesitation, you turned around and took his cock into your mouth, savoring the taste of his release as you cleaned it with tender care. The room fell silent except for the sound of heavy breathing.
</p>
[[continue|earth outside]]
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And what brings you here, darling?</p>
</div>
<p class="narration">
She gives you a sly smile which you mirror before leaning in.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Probably the same as you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh, famished are we?</p>
</div>
<p class="narration">
Rhelyla's gaze swept over the extensive menu, eyeing the eclectic assortment of men like a connoisseur.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The menu is so large, it's almost overwhelming!</p>
</div>
<p class="narration">
Your laughter mingled with the clinking of glasses.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Considering the variety of men's underwear scattered around our apartment, I'd say your appetite isn't too picky. </p>
</div>
<p class="narration">
Rhelyla's grin widened, her eyes sparkling with amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">With such an extensive menu, why limit oneself?</p>
</div>
<p class="narration">
As the two of you continued your banter, a waitress approached, her eyes flickered between you and Rhelyla.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Waitress</p>
<p class="speech">Mr. Samson has extended an invitation. He wonders if you'd like to join him and a few associates in a private room?</p>
</div>
<p class="narration">
Before you could even exchange a glance with Rhelyla to gauge her thoughts, she was nodding eagerly. Swiftly, you both were escorted through a maze of tables to a secluded area, veiled by a heavy curtain. Inside, three men awaited, the central figure exuding an aura of wealth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Wealthy Man</p>
<p class="speech">Welcome! I saw you two beautiful ladies and thought you might like to join me and my business associates here.</p>
</div>
<p class="narration">
Ah, this was a scene you recognized from TV: men escorting their clients to a bar, trying to impress them with the company of women. Not that it bothered you, given your current mindset.
</p>
[[continue|rhe bar 2]]
</div><<set $arousal to 0>>
<<if ndef $earthhumanskilled>>
<<set $earthhumanskilled to true>>
<<set $corruption += 5>>
<</if>>
<<set $currentlocation to "apt">>
<div class="conversation">
<p class="narration">
You stirred from your slumber, gazing up at the glittering night sky. The air was thick with the pungent scent of sex, your body still coated in dried semen that you hadn't fully absorbed yet.
It seemed as though you had lost control by forgetting to feed, indulging yourself in a frenzied feast.
You sat naked on a lonely wooden park bench, your clothes nowhere to be found.
As you scanned your surroundings, you notice something else. A withered corpse laid nearby, its face contorted in a mask of ecstasy in its final moments. <<if $corruption lt 35>>A chill ran down your spine as you realized what had happened. You killed <<if $townkillcount gt 0>>again<<else>>an innocent person<</if>>.<<else>>A smile parted your lips as you realized another useless human found salvation in your 'mercy', albeit accidentally. You didn't care much about the life of this human, but it did bother you to lose control and let your instincts take over.<</if>>
However in this world, magic was just a myth. Thankfully this meant you were safe from persecution. <<if $corruption lt 35>>But you felt a part of yourself change. A tiny part of you felt that this man was just food, and he should be happy to have served you in his last moments. Even if it was an accident, this incident may have corrupted you further. You'll have to be careful so you don't lose yourself.<<else>>This man existed to be nothing more than your food, and he should be thankful to spend his last moments with you.<</if>>
You spread your wings and take off into the air, your breasts rose and fell in a graceful rhythm. Each flap of your wings caused a gentle ripple effect, your erect nipples added to your allure as you flew home.
</p>
[[go to sleep|earth sleep]]
</div><div class="conversation">
<p class="narration">
Almost subconsciously you manipulated reality, as if controlled by some innate instinct you skillfully morphed your body to fit your desires. Above the folds of your moist pussy, a small nub appeared. This nub grew, gaining size and definition with each passing moment. Veins wrapped around it as it seemed to expand, pushing outward and upward until it was no longer just a nub but a full-fledged penis in its own right. And yet, despite its size and hardness, there were no testicles to be seen, just a smooth and unbroken expanse of flesh that at it's base your cock ended immediately as the crease of your pussy started.
The redhead's expression shifted from drunken shock and confusion to a hint of revulsion. But then suddenly, to curiosity. Perhaps due to the fact that the rest of your body remained otherwise female, she seemed to accept your new penis. Without warning, she pulled you towards her bed, her eyes fixed on your new erection resting above your now soaked pussy.
Your hearts raced in sync with each other as your new cock throbbed with anticipation. She laid on her bed, inviting you to join her. You seductively crawled towards her, your breasts hanging over hers as your cock grazed her waiting slit. You kissed her on the lips, toying with her tongue for a few moments.
She pushed you over, swapping positions with you and taking control of the situation. Her lips moved down your neck and through the valley between your $breasts, firm breasts. She teased you, her tongue flicking over your tummy, causing you to purr softly. As she continued moving up your tummy with small kisses, licks, and soft nibbles, you couldn't resist the urge to let her take control. It was nice to surrender to someone else for once.
You laid back, enjoying the sensations as she continued to pleasure you. Her lips moved up to your nipples, teasing them until they were hard and erect. You moaned softly, lost in the moment. She took one of your nipples into her mouth, sucking gently, sending shivers down your spine.
Unable to resist the urge to touch her, you ran your fingers through her soft red hair, enjoying the feel of it between your fingers.
Her right hand cupped and massaged your right breast, while her mouth moved to your left breast and latched onto your little pink nipple. Her lips trapped the nub, pulling back with her teeth and stretching it gently before letting go, eliciting a moan from your lips. You couldn't help but make noises that would soon rise in volume.
She squeezed both of your breasts firmly as her mouth continued to suck on your left nipple, leaving you excited and aroused. Her skill and gentleness with her hands and lips were a pleasure to experience. <<if $genderstart is "male">>As a man, you could never have imagined the unique form of pleasure reserved for two women. But now you have a piece of your past with you. Your cock throbbed with need.<<else>>When you were human, you had never experienced such passionate pleasure between two women as you were now.<</if>> Now, as an immortal feeding on male cum, you were living a life beyond your wildest dreams.
She continued to suck and caress your nipples with her lips and tongue, while her hands began exploring other parts of your body. You felt her fingers tracing down your abdomen, teasing the sensitive skin until you couldn't help but arch towards her. The passion continued to build, fueled by the mutual desire between you. You were lost in the moment, moving your body in time with her explorations and enjoying every sensation that she created.
Her fingertips grazed the underside of your hard penis, barely touching but enough to send shivers of delight coursing through you. With a gentle pull on the back of your neck, she guided your mouth towards her right nipple. It was small and delicate, but you cupped it in your hand and squeezed it gently as you began to flick your tongue over the tip with slow, teasing motions. She responded by stroking your hair, adding to the sensuality of the moment.
As you continued sucking and nibbling her tit, it began slowly, building, before you felt a sudden wave of sensation throughout your body and a loud moan released by your partner. Through your sympathetic orgasms, you experienced a new feeling. The feeling of an orgasm through nipple play alone.
When she brought her head back down from her scream, your eyes met for a few seconds and you could see the twinkle in her eye. As she moved into position on top of you, you felt her pussy lips glide teasingly along your rigid cock, teasing and tempting with each stroke. She stroked the underside of your cock with her pussy lips, leaving you quivering with need. Her slit rubbed against your cock, leaving a trail of wetness that intensified the already burning desire within you. She took hold of your hands and gently pinned them above your head, immobilizing you in the best way possible for her to take control.
She began to grind against you, her hips moving in a rhythmic motion that drove you wild with need. You could feel the heat of her pussy begging to envelop your erect rod, her soft breasts rubbing against yours as she rode you with unrelenting passion. Desperate to penetrate her, you lifted your hips and thrust against her with all the strength you could muster. But she remained steadfast, gripping you tightly so that you couldn't retreat enough to finally sink into her depths. Her pussy soaked into you, the combined scent of your pussy fluids and hers filled the air. You couldn't help but admire her flawless figure as she ground herself against you, getting off on her first cock but not allowing it to penetrate her.
She raised herself off of you, leaving your cock pointing at the ceiling as she backed up. You laid there, vulnerable yet excited. She pushed your legs to the sides, spreading your slit open. Her long red hair fell like a curtain around her chest, concealing her beautiful breasts and sensitive nipples from view. You couldn't help but admire her flawless figure as she leaned forward, gazing at your exposed sex with an intense look of adoration and curiosity.
Without words being exchanged, you understood that she had never experienced being with men. Yet she seemed to be intrigued by the sight of your unique combination of masculine and feminine genitals.
She shifted her position, rising up for a moment before settling back down with a wicked grin. She reached slowly reached out, gently caressing the length of your shaft with her fingertips, sending shivers down your spine. You felt a rush of heat between your legs as she leaned forward, continuing to explore, her gentle grip on your cock as she brought her face close, then disappointingly past it. With a flick of her tongue, she teased your belly button, then lowered herself until her lips brushed against the head of your penis, slowly down your length, then finally against your wet and glistening sex.
You couldn't hold back a loud moan, lost in the sensations coursing through you. She continued to kiss and caress you, her tongue dancing along the entire length of your lips, up to the very tip of your cock in slow, soft strokes that left you writhing with need. Your hips bucked involuntarily but her hands held you firmly in place, denying you any escape from the delicious torment.
She clamped her mouth down on your wet lips, sucking and darting her tongue out to poke at your sensitive pussy, you could feel the electricity coursing through your body. Finally with her hand tightly gripping and stroking your shaft, she plunged her tongue between your slit and pushed it down deep inside you. She continued her assault on your soaked pussy, your lewd sounds getting louder and you could sense the approaching orgasm. She didn't rush, instead keeping up the same patient pace as you moaned and squirmed to her tongue's touch as your ears were assaulted with the lewd sounds of slurping noises as if she was the succubus. Removing her hand, she retreated her tongue from your depths, gliding her tongue along your cock until it rested against her hesitant lips.
With the last shred of your sanity, you resisted the urge to push past her gentle, waiting lips. Slowly, her mouth engulfed your cock, you watched as the head of your penis disappeared past her lips, then further along your length. As she began to move her tongue, it felt like a blanket, soft and smooth, caressing every inch of your cock. The warmth of her mouth was like a balm, enveloping you in a sensual embrace. Then as you reached the back of your throat she clumsily gagged but quickly got herself under control, adapting to the new experience with unprecedented expertise. She took all of you, to your based, until her bottom lip rested at the top of your pussy lips, trying desperately to access that sweet spot despite the cock down her throat.
Her moans were low and throaty, a gentle rumble that vibrated through her entire body, telling you that she was enjoying your taste. She held herself there for a few seconds, her warm mouth around your throbbing penis, her lip against your waiting pussy, until finally, with a small cough, she pulled back.
She placed her hand back on your throbbing erection as her mouth returned to your entrance, licking and exploring your folds. You were worried she had had enough of your penis, but her licking slowed momentarily as she pulled away slightly, breaking the suction that had been enveloping your entrance. With a wicked grin on her face, she removed her hand from your cock and used her fingers to gently spread your lips apart, exposing the sensitive walls of your hole. Suddenly, taking your cock back into her mouth, two long and slender fingers penetrated your opening, sending you into a state of convulsion as you moaned and squealed through your first wave of tremors. Her head bobbed rapidly on your cock as her fingers fucked you and though you had wanted to warn her, you felt yourself coating her throat in sticky cum.
To your astonishment, despite the copious amount of cum dripping from her mouth, she didn't relent, intensifying her actions with each passing moment. Her throat and finger fucking became more furious, sending you into a state of ecstasy as your convulsions increased in frequency. Your wet and eager tunnel was expertly explored by her probing fingers, while she somehow managed to swallow down your seed that threatened to choke her. Your moans, squeals, and your orgasms from both genitals heightened the already intense atmosphere, leaving you both breathless and spent.
The intensity of her touch was beyond anything you had ever experienced before, it would have been impossible for you to experience the opposite sex in your past life but now you just experienced both at the same time. Through three orgasms from both of your sexes you rode the wave of pleasure, each one more intense than the last. As you finally came down from your high, you lay there panting, exhausted but utterly satisfied.
After your final wave subsided, the two of you collapsed. Taking time to catch your breath you moved into position to return the favor only to find she had already passed out from the exertion of pleasing you. Her beautiful doll-like face and hair covered in copious amounts of sticky semen.
Despite not being able to return the favor, you gathered your clothes and made a mental note to seek her out again if you ever returned to the bar, eager to experience her talents once more.
</p>
[[continue|earth outside]]
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
With eager anticipation, she pulled you to her bed, your hearts racing in sync with each other. She laid on her back, inviting you to join her. You seductively crawled towards her, your breasts hanging over hers as you kissed her on the lips, toying with her tongue for a few moments.
She pushed you over, swapping positions with you and taking control of the situation. Her lips moved down your neck and through the valley between your $breasts, firm breasts. She teased you, her tongue flicking over your tummy, causing you to purr softly. As she continued moving up your tummy with small kisses, licks, and soft nibbles, you couldn't resist the urge to let her take control. It was nice to surrender to someone else for once.
You laid back, enjoying the sensations as she continued to pleasure you. Her lips moved up to your nipples, teasing them until they were hard and erect. You moaned softly, lost in the moment. She took one of your nipples into her mouth, sucking gently, sending shivers down your spine.
Unable to resist the urge to touch her, you ran your fingers through her soft red hair, enjoying the feel of it between your fingers.
Her right hand cupped and massaged your right breast, while her mouth moved to your left breast and latched onto your little pink nipple. Her lips trapped the nub, pulling back with her teeth and stretching it gently before letting go, eliciting a moan from your lips. You couldn't help but make noises that would soon rise in volume.
She squeezed both of your breasts firmly as her mouth continued to suck on your left nipple, leaving you excited and aroused. Her skill and gentleness with her hands and lips were a pleasure to experience. <<if $genderstart is "male">>As a man, you could never have imagined the unique form of pleasure reserved for two women.<<else>>When you were human, you had never experienced such passionate pleasure between two women as you were now.<</if>> Now, as an immortal feeding on male cum, you were living a life beyond your wildest dreams.
She continued to suck and caress your nipples with her lips and tongue, while her hands began exploring other parts of your body. You felt her fingers tracing down your abdomen, teasing the sensitive skin until you couldn't help but arch towards her. The passion continued to build, fueled by the mutual desire between you. You were lost in the moment, moving your body in time with her explorations and enjoying every sensation that she created.
Her fingertips grazed over your mound, barely touching but enough to send shivers of delight coursing through you. With a gentle pull on the back of your neck, she guided your lips towards her right nipple. It was small and delicate, but you cupped it in your hand and squeezed it gently as you began to flick your tongue over the tip with slow, teasing motions. She responded by stroking your hair, adding to the sensuality of the moment.
As you continued sucking and nibbling her tit, it began slowly, building, before you felt a sudden wave of sensation throughout your body and a loud moan released by your partner. Through your sympathetic orgasms, you experienced a new feeling. The feeling of an orgasm through nipple play alone.
When she brought her head back down, your eyes met for a few seconds and you could see the twinkle in her eye. You felt her smooth, hairless mound rubbing against your own as she moved herself into position on top of you as you savored her afterglow.
She took hold of your hands and gently pinned them above your head, leaving you helpless to resist the urges coursing through your body. With a fierce need to climax, you found yourself lifting your hips and rolling your pelvis forward in a desperate attempt to grind against her. She responded by pushing your legs out to the sides, spreading you open even more. Her long red hair fell like a curtain around her chest, concealing her beautiful breasts and sensitive nipples from view. You couldn't help but admire her flawless figure as she leaned forward, gazing down at your exposed sex with a look of intense adoration.
She shifted her position, rising up for a moment to adjust before settling back down with a wicked grin. With a flick of her tongue, she teased your belly button, then lowered herself until her lips brushed against your wet and glistening sex. You couldn't hold back a loud moan, lost in the sensations coursing through your body. She continued to kiss you, her tongue dancing along the length of your lips in slow, soft strokes that left you writhing with need. Your hips bucked involuntarily, but her hands held you firmly in place, denying you any escape from the delicious torment.
She clamped her lips down on your sex, sucking and darting her tongue out to poke at your sensitive pussy. Finally she plunged her tongue between your slit and pushed it down deep inside you. She continued her assault on your soaked pussy, your lewd sounds getting louder and you could sense the approaching orgasm. She continued the same patient pace as you moaned and squirmed to her tongue's touch as your ears were assaulted with the lewd sounds of slurping noises as if she was the succubus, one that survives off girl cum. Her soft moans told you that she was enjoying your taste.
Her licking slowed momentarily as she pulled away slightly, breaking the suction that had been enveloping your entrance. With a wicked grin on her face, she used her fingers to gently spread your lips apart, exposing the sensitive walls of your hole. Suddenly, under the assault of her tongue, two long and slender fingers penetrated your opening, sending you into a state of convulsion as you moaned and squealed through your first wave of tremors.
She didn't relent, licking and finger fucking you harder with each passing moment as your convulsions increased, the sound of your orgasm fueling her own desire. You could feel her tongue probing deeper, exploring every inch of your wet and eager tunnel. The intensity of her touch was beyond anything you had ever experienced before<<if $genderstart is "male">>, something that should have been impossible for a once man<</if>>.
Through three orgasms you rode the wave of pleasure, each one more intense than the last. As you finally came down from your high, you lay there panting, exhausted but utterly satisfied.
After your final wave subsided, the two of you collapsed. Taking time to catch your breath you moved into position to return the favor only to find she had already passed out from the exertion of pleasing you. Despite not being able to return the favor, you gathered your clothes and made a mental note to seek her out again if you ever returned to the bar, eager to experience her talents once more.
</p>
[[continue|earth outside]]
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
The scene initially unfolded with the men engaging in business talk, interspersed with crude jokes. You and Rhelyla exchanged amused glances, more at their lackluster wit than the humor itself. However, it wasn't long before the atmosphere shifted, the men becoming increasingly bold and touchy-feely.
Rhelyla's deft movements left the gentlemen breathless as she expertly navigated between the curves of her bosom, delving deep to locate what she sought with unparalleled skill. With a graceful flick, she extracted her bra via the armhole, revealing her ample breasts and protruding nipples, which tantalized and teased through the fabric. The observers were transfixed, their gazes locked on the sensual display.
Not to be outdone, with a confident grace you slide your hand beneath your dress, effortlessly removing your g-string with a fluid motion. With a deft twist, you tossed it among the admiring onlookers as the men's eyes followed the alluring movement unable to tear themselves away from the erotic display.
As Rhelyla began to sensually caress her breasts, you responded with a provocative twirl, revealing your bare bottom and showcasing your toned legs. The gentlemen's gazes shifted between the two of you, torn between the allure of Rhelyla's bountiful assets and the temptation of your seductive dance.
In a bold move, Rhelyla took a step closer to one of the men, leaning in to whisper something in his ear while still maintaining eye contact with you. You could feel the heat rising as she taunted you with her confidence. You knew she was cheating as the mans eyes glazed over with charmed need.
But two can play at this game, and you responded with a playful smile and a subtle hip-swivel, teasingly brushing against another man's arm and charming them in the process. The tension grew as the dance of seduction continued, with each move more daring than the last.
As things progressed, one of the men had his hands gliding down Rhelyla's supple curves, tracing the outline of her breasts through her dress. Your eyes locked on the bare skin revealed between her spread legs as he slowly pulled up her hem, revealing her wet and eager pussy. With a hungry kiss, Rhelyla turned to face the man who was groping her chest, his fingers expertly teasing her nipples to hardness. You couldn't resist the urge to join in, crawling over the table with a soft rustle of fabric and the clinking of glasses that were in your way, your hand reaching for Rhelyla's other breast. She gave you a knowing smile, then reached out to the wealthy man sitting next to her, her fingers delving into his jeans with a deft touch, stroking his erection through the fabric.
Your bare pussy was openly displayed beneath your skirt, daring the man you had just abandoned as you knelt on the table before him, devouring Rhelyla's erect nipple with your teeth. The sensation of his lips on your pussy came as no shock, and you moaned with pleasure, the sound muffled by Rhelyla's breast. As he worked his tongue inside you, you slipped your hand between Rhelyla's legs to find her wet folds, and teased her clitoris with gentle rubs and tantalizing flicks, eliciting a fierce thrust against your probing fingers.
Her breath came heavy as she broke from the kiss with the man beside her and looked at you. Your desire for each other was undeniable, without missing a beat you seized the opportunity and pulled up your head for a passionate embrace. But before your lips could meet, a long, thick erection appeared between the two of you. Undeterred, you continued to tongue it, the sensation of rhelyla's mouth pressed against yours around the cock only intensified the heat. As you felt your pussy lips part, something equally girthy and hard entered you from behind, and a low moan escaped your lips, muffled by Rhelyl'as mouth and the throbbing cock between you.
The atmosphere was electric with anticipation as you slowly undressed each other, revealing toned bodies glistening with excitement. Rhelyla joined you on the table, adding to the already heightened tension. The slapping sound of flesh hitting flesh echoed through the room, amplified by the pounding rhythm of two men taking you and Rhelyla from behind. Your moans and cries of pleasure reached a fever pitch, impossible to ignore even amidst the noisy bar beyond.
With an expert touch, you took turns sucking on the cock of the man who stood between you, savoring the flavor and texture of his arousal.
You barely heard the curtain rustle between the flesh slapping and ecstatic moans, punctuated by a tiny meep. The waitress who had led you here appeared again, hesitant for a moment before deciding to play it cool, navigating between bodies to refill drinks on the table. With a sudden burst of inspiration, you pulled back from the cock in your mouth with a *pop* sound, grabbing the waitress by her shirt and pulling her in for a deep, tongue-twisting kiss. Her eyes fluttered open in surprise, but soon succumbed to the delicious taste of cock and her own arousal on your lips.
As the cock pounded into you with relentless force from behind, you guided the waitress to her knees and helped her take the straining member into her own mouth.
As the waitress began her expert ministrations on the third cock, you and Rhelyla lost yourselves in each others mouths again, swapping the salty taste of precum on your lips. The grip on your waist tightened as the cock buried deep inside you began to harden, signaling imminent release.
With a sense of anticipation, you rode the wave of pleasure, feeling it build towards a crescendo that threatened to burst from within. Your screams echoed through the room, mingling with Rhelyla's yelps as you both approached the edge together. The moment arrived with an explosion of sensation, as the man unloaded inside of you, filling you with his warm, sticky essense. Your body shuddered in response, convulsing with the intensity of the orgasm that seemed to rock you to your very core.
By the moans of esctasy from Rhelyla, it was clear she too had reached her climax, the two of you lost in a sea of pleasure.
As the men continued to thrust into you, your pussies clenched and released, milking every last drop from their spent bodies.
The waitress worked tirelessly on the cock in her mouth, deepthroating with enthusiasm. Your gaze flickered to the girls face, nothing the way her eyes widened as the man groaned and released his load, sending a spurt of warm, sticky fluid down her throat. The waitress pulled back slightly, just enough to avoid choking on the sudden rush of cum. Her eyes closed in bliss as she savored the taste, her lips still wrapped around the cock filling her mouth.
Rhelyla's command echoed through the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Don't you dare swallow, sweetie.</p>
</div>
<p class="narration">
You couldn't help but watch as the girl's cheeks bulged with the incoming load, her eyes rolling back in ecstasy. Your own thighs were still slick with cum, and you couldn't resist the urge to reach between them and rub your lips, smearing cum all over your pussy.
As the cock finally pulled out of the waitress' mouth, a few drops spilled onto her uniform, giving her a more erotic look. Rhelyla was quick to grab her chin and pull her in for a passionate kiss, their tongues entwining. You joined in, rabbing Rhelyla by the face and stealing some of the cum that had been taken from the waitress. The three of you became lost in a hot, sticky web of cum swapping kisses, each eager to taste every last drop.
Finally, unable to resist any longer, the three of you swallowed it all down, waitress included, who had started with the initial mouthful that you and Rhelyla had stolen from her.
Moving to your back, you guided the waitress towards your pussy, eager to feel her tongue on your cum-soaked lips. As she ate you up, you pulled yourself up, slipping between Rhelyla's dripping thighs and sucking out any remaining cum that hadn't already been absorbed.
Finally, the waitress stood and straightened her uniform, seemingly unaware of the splattered cum that had found it's way to her collar. With a final glance back at you and Rhelyla, she stepped beyond the curtain and returned to work. With the evidence on her shirt, you knew she'd be getting a few more invitations that night.
You and Rhelyla, however, were not bothered by the noise or the potential prying eyes. Ignoring the men who still lingered, you continued to eat each other, lost in the euphoria of the moment as your tongues danced in each others folds unwilling to waste a single drop.
</p>
[[continue|earth outside][$currentlocation to "earth"]]
<<set $rhebar to true>>
<<set $barsexcount += 1>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
As they approached the castle with their target, the soldiers couldn't shake the feeling that this mission might well be their last. 'Soldiers' was perhaps a generous term for this motley crew of undisciplined resistance members. Yet, in a world brought to its knees by darkness, they were all that remained. Humanity's final, flickering hope.
Silently the trio infiltrated the castle's shadowy corridors, their movements as quiet as whispers in the night. Sgt. Burke led the way, his eyes sharp and alert, while Pvt. Jensen and Corporal Reyes followed closely, their breaths controlled and steps measured. The three of them had been training for this suicide mission for years, bound by a singular perilous mission.
Corporal Reyes held a crucial role, her presence was not just for combat support. As a woman, she possessed a natural resistance to the monsters' beguiling charm, not complete immunity as the monster<<if $silentpartner is "rhe">>s<</if>> had previously transformed some women for <<if $silentpartner is "rhe">>their<<else>>her<</if>> pleasure. If their stealth was compromised and Sgt. Burke or Pvt. Jensen faltered under the demonic influence, Reyes would be their last hope.
Finally, the trio breached the threshold of the throne room, the air thick with the weight of success. With a soft click, their night vision goggles came to life, casting an eerie green glow over the vast, shadowed chamber. Silently, they fanned out.
It had been centuries since Humanity's swift and unsuspecting fall. The <<if $silentpartner is "rhe">>Succubi were<<else>>Succubus was<</if>> cunning and ruthless. <<if $silentpartner is "rhe">>They<<else>>She<</if>> had first ensnared the minds of their leaders, weaving their influence over them like a dark tapestry. By the time <<if $silentpartner is "rhe">>their<<else>>her<</if>> presence was made known, <<if $silentpartner is "rhe">>they<<else>>she<</if>> already had the most powerful elites under <<if $silentpartner is "rhe">>their<<else>>her<</if>> control.
Humans were now herded into isolated enclaves, having forgotten a time when they were free. Some unlucky few were regularly picked like ripe fruit to join the harem, while the rest lived in subdued compliance, sheep under the watchful eyes of their new shepherds. The internet, like all energy intensive and pollution-spewing technology, was severed.
However, as long as humans didn't fight back and refrained from actions that hurt the earth, they were granted the illusion of freedom. They could mingle, travel within their constraints, but it was a world bound by invisible chains.
The false freedom churned in Corporal Reyes stomach. Around them, the masses had succumbed. If their resistance hadn't managed to survive for centuries, the humans wouldn't even know they once had more freedom.
Suddenly they were momentarily blinded. They were ambushed by brightness as lights flickered on, their night vision goggles transformed into traps in an instant. With swift practiced motions, they ripped their goggles off, their hearts racing as their eyes scrambled to adjust to the sudden illumination. When clarity returned, the sight that greeted them was a mockery. There, in the center of the grand throne room, sat the <<if $silentpartner is "rhe">>two demonesses<<else>>demoness<</if>>, perched upon a throne with twisted smile<<if $silentpartner is "rhe">>s<</if>>, silently gloating. <<if $silentpartner is "rhe">>Between them<<else>>Next to her<</if>> knelt a soldier, a member of the resistance the trio recognized. His expression was intoxicated with bliss. They had been betrayed.
No, it was clear now that their plan had been compromised from the start. The <<if $silentpartner is "rhe">>Succubi<<else>>Succubus<</if>> had anticipated their every move, likely behind the information that was leaked to them from the start.
</p>
[[continue|earth evil end 2]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
The demon named Rhelyla's voice was pleasant, like a harp cutting through the darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">$name</p>
<p class="speech">What a pleasant surprise, how nice of you to join us!</p>
</div>
<p class="narration">
Her voice sounded like she was genuinely happy as she toyed with them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Cut the crap, you knew we were coming. For how long have we been playing under your thumb?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why, from the very beginning of course.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">What? You mean you leaked the information to us?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh much further than that. Afterall, it was I who started your resistance.</p>
</div>
<p class="narration">
The soldiers were shocked. That was impossible! Wasn't it?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Why the Hell would you start a resistance to get yourselves killed?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That was actually my sisters idea. I didn't like it, it made me nervous.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If I didn't start it, someone would. So I figured why not have fun with it? It's not like any tools you humans could create could harm us. I don't believe even an atomic bomb could kill us anymore.</p>
</div>
<p class="narration">
The soldiers looked at each other confused at the mention of this weapon called an atomic bomb.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh right, you guys wouldn't know what that is. At the request of the Dryads, we had that information wiped from your schools. </p>
</div>
<p class="narration">
The two beautiful demons looked at the soldiers curiously. The one named $name spoke, her voice purred a soft yet chilling melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why do you bother to resist us so fervently? You call my sister and I 'evil', but what is evil?
Sure, we may have a looser moral compass than you humans, but consider this: when men perish by our hands, they die in a state of bliss, their final moments filled with ecstasy rather than pain or fear. </p>
</div>
<p class="narration">
She gestures broadly, encompassing the region around them.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look at the world your species have crafted, wars ravaged every corner of the globe, the environment was teetering on the bring of collapse as the dryad continued to die off, societies were riddled with inequality and justice. You've brought destruction and misery on an unimaginable scale. For what? Progress? Wealth Power?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">We've done none of that, the only evil here is you and the Dryads!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You think the Dryads are evil? What are you learning in school these days? Your very existence depends on them. <<if $alrauneally is false>>That's the only reason they still live.<</if>> I'm sure you were taught that your ancestors did.</p>
</div>
<p class="narration">
$name sighed sarcastically, but Corporal Reyes couldn't deny the kernel of truth in the Succubi's words. Education, albeit controlled, still persisted, and through it, they learned of the world before its dramatic transformation. Yet, this acknowledgment did nothing to soften the harsh reality of their existence. Despite the veneer of order and peace, humans were reduced to mere cattle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">You'd never understand what it's like to be human. You're just a disgusting Demon who crawled from the depths of Hell. Don't feed me this bullshit like you did all this for our sake, you claim to save us? Bullshit! You care nothing more than to feed off of us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No, I really did want to help...</p>
</div>
<p class="narration">
Surprisingly, the demon Rhelyla looked genuinely offended at her words, as if she truly believed she was there to save them.
$name glanced at her sister, then turned back to look at the trio.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You say I'd never understand what it's like to be human...</p>
</div>
<p class="narration">
Her smile widened like she was about to reveal some juicy gossip.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was a useless human once.<<if $genderstart is "male">> A man even.<</if>> A slave to my desires, spending my days hoping <<if $genderstart is "male">>the girl from HR would notice me<<else>>the guy from accounting wouldn't touch me inappropriately<</if>>. I was a corporate slave, living a worthless existence, toiling away to make more money for the corporations that enslaved me.</p>
</div>
<p class="narration">
She paused, allowing the weight of her revelation to settle in the charged air. The humans exchanged wary glances, the terms 'HR' and 'corporate' foreign and bizarre to their ears. Yet, it was the staggering admission of $name's once-human existence that truly jolted them, a concept more alien and unsettling than any corporate jargon. A smirk curled at the edges of her lips as she watched the flickers of shock and disbelief dance across the faces of the human rebels.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, but of course you wouldn't understand such terms, would you? Centuries have passed in the blink of an eye, and the concept of working in an office, of being a small cog in a vast, uncaring machine has been lost to you. But you have my sister and I to thank for that. Because we do care about you. We truly love all of you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See, I've freed you from that meaningless cycle. No more are you bound by the chains of a 9-5 existence, no more do you live to serve faceless overlords. I've liberated you from the mundane, ordinary and oppressive normalcy that once defined human life. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wars are a thing of the past. Your kind used to senselessly slaughter each other in an endless cycle of violence. Those guns you carry, they were originally designed to kill other humans. You were forced to fight, to kill people just like yourselves, who were equally forced or manipulated against their will into killing you. Brother against brother, nation against nation, but for what? Lines on a map? Ideologies that shift with the wind?</p>
</div>
<p class="narration">
Rhelyla's gaze swept over them, glittering with compassion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You fight for a freedom that was never truly yours. We offer you a new reality, one where you are free from the despair that once consumed your existence. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Bullshit!</p>
</div>
<p class="narration">
But she knew her response was weak. They were taught about the wars of the past, and Reyes remembered herself as a child asking her teacher why did their ancestors kill each other over petty squabbles like religion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You may despise us, you may see us as tyrants. But if I gave you back the reins, you would quickly return to killing each other, destroying the lands the Dryads worked so hard to cultivate for the very air you breathe. All I ask for is obedience.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And due to our contract with the Dryads, protection for the environment. <<if $alrauneally is true>>My sister doesn't like them much, but it turns out they're necessary to the environment. Besides, I like them quite a bit.<</if>> </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I distinctly remember you throwing a tantrum when they demanded we disable the internet along with other environmentally harmful communication devices.</p>
</div>
<p class="narration">
At $name's teasing remark, Rhelyla's face momentarily tightened, a flash of annoyance flickering in her eyes. Then, almost as quickly, her expression softened into a begrudging smirk.
Having been silent this entire time, Sgt. Burke finally spoke up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Sgt. Burke</p>
<p class="speech">Your words sure sound sweet, but at the end of the day we're nothing more than your slaves. By your words, we've traded one master for another.</p>
</div>
<p class="narration">
Rhelyla smiles at the human while laughter rang out from $name, echoing through the room like a chime of bells.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">At least your new masters are beautiful and USUALLY won't kill y-</p>
</div>
<p class="narration">
However as the tension between the humans and Succubi continued to escalate, she was interrupted by the ground suddenly shuddering violently beneath them. Rhelyla fell out of her seat with surprise painting her face as $name stood, looking around, with her eyes falling on the humans.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That was no earthquake, what trickery is this?</p>
</div>
<p class="narration">
Before anyone can respond, a second, more powerful tremor rocks the very foundation of the building. Dust and debris rained down as both parties instinctively braced themselves against the unexpected onslaught. The humans were just as bewildered as they looked around in panic.
Then, with a deafening roar, the roof of the castle is torn away, revealing a night sky ablaze with an ominous fiery glow. All eyes turned upward as they witness an unimaginable sight. Another world, its surface a maelstrom of chaos and flame, hurtling towards their own.
$name cast a glance at Rhelyla and subtly licked her lips, then composed herself before speaking calmly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Think we can survive the end of the world?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And float around in the vast emptiness of space? I sure hope not... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">So this is the end...</p>
</div>
<p class="narration">
$name looked at the humans one last time.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sorry our epic battle is cut short, but it appears the universe itself has rendered our conflict meaningless.</p>
</div>
<p class="narration">
Corporal Reyes stared at the sky with disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">It all seems so insignificant now... Why is this happening?</p>
</div>
<p class="narration">
As the two worlds drew closer, the fiery inferno reflected in everyone's eyes.
$name's eyes suddenly widened with realization. Swiftly she brought her fist down into the open palm of her hand, the sound drowned out by the defeaning roar outside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah that's right. She did warn me this would happen eventually. I didn't take her seriously.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What do you mean?</p>
</div>
<p class="narration">
However the final words were lost in the roar of colliding planets, and in an instant, both worlds were consumed in a blinding light. Their existence wiped away in a cataclysmic union of fire and dust.
</p>
<<else>>
<p class="narration">
$name's voice was pleasant, like a harp cutting through the darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">$name</p>
<p class="speech">What a pleasant surprise.</p>
</div>
<p class="narration">
She sounded bored, as if being here was taking her away from something more exciting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Cut the crap, you knew we were coming. For how long have we been playing under your thumb?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why, from the very beginning of course.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">What? You mean you leaked the information to us?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh much further than that. Afterall, it was I who started your resistance.</p>
</div>
<p class="narration">
The soldiers were shocked. That was impossible! Wasn't it?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Why the Hell would you start a resistance to get yourselves killed?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If I didn't start it, someone would. So I figured why not have fun with it? It's not like any tools you humans could create could harm me. I don't believe even an atomic bomb could kill me anymore.</p>
</div>
<p class="narration">
The soldiers looked at each other confused at the mention of this weapon called an atomic bomb.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh right, you guys wouldn't know what that is. At the request of the Dryads, I had that information wiped from your schools. </p>
</div>
<p class="narration">
The beautiful demon spoke, her voice purred a soft yet chilling melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why do you bother to resist us so fervently? You call my sister and I 'evil', but what is evil?
Sure, we may have a looser moral compass than you humans, but consider this: when men perish by our hands, they die in a state of bliss, their final moments filled with ecstasy rather than pain or fear. </p>
</div>
<p class="narration">
She gestures broadly, encompassing the region around them.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look at the world your species have crafted, wars ravaged every corner of the globe, the environment was teetering on the bring of collapse as the dryad continued to die off, societies were riddled with inequality and justice. You've brought destruction and misery on an unimaginable scale. For what? Progress? Wealth Power?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">We've done none of that, the only evil here is you and the Dryads!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You think the Dryads are evil? What are you learning in school these days? Your very existence depends on them. <<if $alrauneally is false>>That's the only reason they still live.<</if>></p>
</div>
<p class="narration">
$name sighed sarcastically, but Corporal Reyes couldn't deny the kernel of truth in the Succubi's words. Education, albeit controlled, still persisted, and through it, they learned of the world before its dramatic transformation. Yet, this acknowledgment did nothing to soften the harsh reality of their existence. Despite the veneer of order and peace, humans were reduced to mere cattle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">You'd never understand what it's like to be human. You're just a disgusting Demon who crawled from the depths of Hell. Don't feed me this bullshit like you did all this for our sake, you claim to save us? Bullshit! You care nothing more than to feed off of us.</p>
</div>
<p class="narration">
$name chuckled.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You got me there, I really don't care. You're nothing more than food. However, you say I'd never understand what it's like to be human...</p>
</div>
<p class="narration">
Her smile widened like she was about to reveal some juicy gossip.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was a useless human once.<<if $genderstart is "male">> A man even.<</if>> A slave to my desires, spending my days hoping <<if $genderstart is "male">>the girl from HR would notice me<<else>>the guy from accounting wouldn't touch me inappropriately<</if>>. I was a corporate slave, living a worthless existence, toiling away to make more money for the corporations that enslaved me.</p>
</div>
<p class="narration">
She paused, allowing the weight of her revelation to settle in the charged air. The humans exchanged wary glances, the terms 'HR' and 'corporate' foreign and bizarre to their ears. Yet, it was the staggering admission of $name's once-human existence that truly jolted them, a concept more alien and unsettling than any corporate jargon. A smirk curled at the edges of her lips as she watched the flickers of shock and disbelief dance across the faces of the human rebels.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, but of course you wouldn't understand such terms, would you? Centuries have passed in the blink of an eye, and the concept of working in an office, of being a small cog in a vast, uncaring machine has been lost to you. But you have me to thank for that. Because I do care about you. I truly love all of you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See, I've freed you from that meaningless cycle. No more are you bound by the chains of a 9-5 existence, no more do you live to serve faceless overlords. I've liberated you from the mundane, ordinary and oppressive normalcy that once defined human life. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wars are a thing of the past. Your kind used to senselessly slaughter each other in an endless cycle of violence. Those guns you carry, they were originally designed to kill your brothers. You were forced to fight, to kill people just like yourselves, who were equally forced or manipulated against their will into killing you. Brother against brother, nation against nation, but for what? Lines on a map? Ideologies that shift with the wind?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">Bullshit!</p>
</div>
<p class="narration">
But she knew her response was weak. They were taught about the wars of the past, and Reyes remembered herself as a child asking her teacher why did their ancestors kill each other over petty squabbles like religion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You may despise me, you may see me as a tyrant. But if I gave you back the reins, you would quickly return to killing each other, destroying the lands the Dryads worked so hard to cultivate for the very air you breathe. All I ask for is obedience.</p>
</div>
<p class="narration">
Having been silent this entire time, Sgt. Burke finally spoke up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Sgt. Burke</p>
<p class="speech">Your words sure sound sweet, but at the end of the day we're nothing more than your slaves. By your words, we've traded one master for another.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">At least your new master is beautiful and USUALLY won't kill y-</p>
</div>
<p class="narration">
However as the tension between the humans and Succubi continued to escalate, she was interrupted by the ground suddenly shuddering violently beneath them. $name stood, looking around, with her eyes falling on the humans.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">An earthquake? No. What trickery is this?</p>
</div>
<p class="narration">
Before anyone can respond, a second, more powerful tremor rocks the very foundation of the building, throwing everyone off of their feet. Dust and debris rained down as both parties instinctively braced themselves against the unexpected onslaught. The humans were just as bewildered as they looked around in panic.
Then, with a deafening roar, the roof of the castle is torn away, revealing a night sky ablaze with an ominous fiery glow. All eyes turned upward as they witness an unimaginable sight. Another world, its surface a maelstrom of chaos and flame, hurtling towards their own.
$name composed herself before speaking calmly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Looks like we'll have to postpone our battle. It appears the universe has decided our fate.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Pvt. Jensen</p>
<p class="speech">So this is the end... At least you'll be dying with us.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I wonder... Well, you're probably right.</p>
</div>
<p class="narration">
Corporal Reyes stared at the sky with disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Corporal Reyes</p>
<p class="speech">It all seems so insignificant now... Why is this happening?</p>
</div>
<p class="narration">
As the two worlds drew closer, the fiery inferno reflected in everyone's eyes.
$name's eyes suddenly widened with realization. Swiftly she brought her fist down into the open palm of her hand, the sound drowned out by the defeaning roar outside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah that's right. She did warn me this would happen eventually. I didn't take her seriously.</p>
</div>
<p class="narration">
However the final words were lost in the roar of colliding planets, and in an instant, both worlds were consumed in a blinding light. Their existence wiped away in a cataclysmic union of fire and dust.
</p>
<</if>>
[[continue|ending thanks]]
</div><div class="conversation">
<h3>
Hello!
Congratulations on reaching one of multiple endings available for Demon Gods. To those who have supported me, your loyalty made this possible! For that I am deeply grateful.
Thank you for embarking on this adventure with me, and I hope the story has captivated you and that you'll be intrigued to discover other secrets and endings that are available, or will be available as more updates come out.
Thank you so much for playing, and please continue to enjoy the story as this is not the end!
<<if def $starlessexploration>>
<<if $starlessexploration.area3 lt 1 and $dracula.att gte 1>>
Struggling to get past Dracula? Is he too powerful or you're getting an ending you don't want?
Sleep and pay special attention to your dream!
<</if>>
<</if>>
</h3>
<<if $genderstart is "grill">>
<<else>>
If you would like to continue from where you left off, you may do so now.
This may cause some unexpected bugs, but please report them if you run into any.
<<if $BPsuspicion gte 100>>
Note: Your suspicion in town will be reset, but your kill count and morality will not.
<<set $BPsuspicion to 0>>
<</if>>
<<home-button>>
<</if>>
</div>
<<set $college to 0>><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
Centuries passed before you, the human race continued its dance with creation and destruction. Countries rose and fell like the tides, their borders mere transient lines drawn in the shifting sands of power.
The future was surprisingly more or less the same. Technology still advanced in unexpected ways, but hadn't leaped ahead of what the movies predicted. Cars still drove on wheels and glided autonomously through the streets, a colony of humans even began to live on Mars. However updates on the colony were lost as communication with the world was severed, a casualty of yet another war that scarred the Earth.
Humanity's penchant for conflict seemed insatiable. With your long life, wars erupted with the regularity of seasons, each leaving the planet more scarred and depleted than before. Pollution choked the skies and waters, the rich built fortresses of wealth on the backs of the impoverished and currencies would always inflate until they burst, leading to the inevitable cycle of war and rebirth. Nations would rise from the ashes, promising change, only to eventually walk the same path as their predecessors.
Despite the chaos over the centuries, you and Rhelyla carved out a corporate empire that survived the centuries. Sometimes with name changes and restructures to hide your longevity. It was a front, one that masked It's true nature as a harem of men for you and Rhelyla. A quiet luxury and hidden power that stayed away from the turmoil around the world.
However, as time continued to pass and the Earth continued to sicken under the weight of human neglect, a messenger arrived.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Did we really have to come all the way to the Amazons, couldn't the Dryad's have met us at literally any forest in the world?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Unknown Woman</p>
<p class="speech">The Amazons, is that what this forest was called at one time?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Centuries ago, yeah. I stopped keeping track, their name has changed a few times.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Must be nice to live so long. Even our witchcraft can't let us live forever.</p>
</div>
<p class="narration">
You shrugged. Once upon a time you would have been excited to see a witch in the flesh. Now though, it disrupted your quiet world with Rhelyla.
The witch peered at you under the brim of her hat.
</p>
<<if $alrauneally is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">As I understand it, you and the Dryad aren't on the best of terms.</p>
</div>
<p class="narration">
You shrugged.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">They're annoying, but without them the humans die, and without humans I starve.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">As I understand it, you are one of the rare few who have the favor of the Dryad. What did you do to become so loved?</p>
</div>
<p class="narration">
You shrugged.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Centuries ago, I helped purify a forest in another world.</p>
</div>
<p class="narration">
The shock in her eyes was evident.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Another world!? So that explains why there are no other Succubi in this world besides you.</p>
</div>
<</if>>
<p class="narration">
Your conversation is cut short as you reached your destination and three Dryad were already waiting.
<<if $alrauneally is false>>Two of the Dryad looked at you with Disgust as you approached. It seemed even centuries later they still won't forget what you've done.<<else>>All three Dryad smiled warmly at you as you approached.<</if>> Their once vibrant forms seemed diminished, a shadow of their former selves. The Dryads' green skin was parched and lackluster, their hair tangled and marred with split ends. Their wilted appearance was a mirror to the ailing world around them. Rhelyla, moved by their plight, rushed forward and embraced one of the Dryads, offering a warm, comforting greeting. After a moment of shared concern, she returned to your side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you for coming, both of you.</p>
</div>
<p class="narration">
The Dryad's voice was a soft whisper that seemed to carry the sorrow of the Earth itself.
</p>
<<if $alrauneally is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">What is this about?</p>
</div>
<p class="narration">
You sneered at the Dryad as the witch who led you here shot you a pointed look.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Of course, how can we help?</p>
</div>
<</if>>
<p class="narration">
The Dryad at the center sighed, her eyes reflected with pain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">It's no secret that our world is dying. And it may be too late to do anything, but...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">It's not like there's anything I can do about that. I can use my magic to grow a few trees, but I don't think that would do much.</p>
</div>
<p class="narration">
The witch shook her head, her eyes intense and pleading.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">There absolutely is. Something you can do far better than us.</p>
</div>
<p class="narration">
You felt a knot in your stomach as you realized what was about to be asked of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">You want me to enslave the ones in control and force them to do something to clean up this world.</p>
</div>
<p class="narration">
You stated, the words tasted bitter on your tongue.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">But what you're asking would essentially be the same as holding the world hostage. We would take their freedom away, and we could never give it back as they would simply return to their wars.</p>
</div>
<<if $alrauneally is true>>
<p class="narration">
The Dryad looked at you softly, her gaze filled with a desperate hope.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Those aren't the words I'd use but... Yes.</p>
</div>
<<else>>
<p class="narration">
The Dryad looked at you with stern eyes that gave way to a desperate hope.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">This is your chance to redeem yourself. To make up for your past mistakes.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">You're talking slavery. You want Rhelyla and I to rule the world by controlling the powerful in every country.</p>
</div>
<</if>>
<p class="narration">
Rhelyla gasped and her expression hardened with the weight of their request sinking in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We've lived a quiet existence, careful not to expose our powers so the humans wouldn't learn of us. And now you want us to blatantly control them?</p>
</div>
<p class="narration">
The witch was insistent, her voice firm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Your charm magic is the only thing that can control them longterm.</p>
</div>
<p class="narration">
The Dryad added, her voice barely above a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">If you don't, all life on this planet is gone. Except, perhaps the two of you. But what will you do when you starve? Perhaps you won't die, but surely starving for all eternity would drive you mad.</p>
</div>
<p class="narration">
Her words hung in the air. You hated to admit it but she had a point.
You turned to look at Rhelyla, seeing the horror and realization dawning in her eyes. The thought of an eternal existence in a dead world was more terrifying than any action they might take now.
You turned to the witch, aware that this would make you and Rhelyla Demon Kings, or Queens. But you realized that they were right.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Do you know where we should sta-</p>
</div>
<p class="narration">
Before you finished your sentence, you were cut off by a large tremor. The Earth itself was violently shaking knocking all of you, even the grounded Dryad's off their feet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">An Earthquake?</p>
</div>
<p class="narration">
Before anyone can respond, the sky went dark as a second, more powerful tremor rips the trees from their roots, the witch went flying as the Dryad, Rhelyla and you barely kept yourselves in place. Dust and debris rained down as both everyone instinctively braced themselves against the unexpected onslaught.
You looked up at the darkened sky, shocked to see a night sky ablaze with an ominous fiery glow. All eyes turned upward as they witness an unimaginable sight. Another world, its surface a maelstrom of chaos and flame, hurtling towards their own.
You cast a glance at Rhelyla and subtly licked her lips, then composed herself before speaking calmly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not sure we can survive that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And float around in the vast emptiness of space? I sure hope not... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">What the Hell is going on!?</p>
</div>
<p class="narration">
You could hardly blame her. You were gathered to discuss stopping the end of the world, only for another cataclysm threaten you.
You turn towards the Dryad's, tears streaming down their faces.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't believe any amount of charm will stop that.</p>
</div>
<p class="narration">
Through the tears, the oldest of the Dryad chuckled dryly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">I'd like to see you try. </p>
</div>
<p class="narration">
She paused for just a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">That world is crying out. I think you're familiar with it.</p>
</div>
<p class="narration">
Rhelyla gasped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can feel it, that's our home! But...why? How!?</p>
</div>
<p class="narration">
Unfortunately the question would go unanswered in the roar of colliding planets, and in an instant, both worlds were consumed in a blinding light. Their existence wiped away in a cataclysmic union of fire and dust.
</p>
<<else>>
<p class="narration">
Centuries passed before you, the human race continued its dance with creation and destruction. Countries rose and fell like the tides, their borders mere transient lines drawn in the shifting sands of power.
The future was surprisingly more or less the same. Technology still advanced in unexpected ways, but hadn't leaped ahead of what the movies predicted. Cars still drove on wheels and glided autonomously through the streets, a colony of humans even began to live on Mars. However updates on the colony were lost as communication with the world was severed, a casualty of yet another war that scarred the Earth.
Humanity's penchant for conflict seemed insatiable. With your long life, wars erupted with the regularity of seasons, each leaving the planet more scarred and depleted than before. Pollution choked the skies and waters, the rich built fortresses of wealth on the backs of the impoverished and currencies would always inflate until they burst, leading to the inevitable cycle of war and rebirth. Nations would rise from the ashes, promising change, only to eventually walk the same path as their predecessors.
Despite the chaos over the centuries, you carved out a corporate empire that survived the centuries. Sometimes with name changes and restructures to hide your longevity. It was a front, one that masked It's true nature as a harem of men for you. A quiet luxury and hidden power that stayed away from the turmoil around the world.
However, as time continued to pass and the Earth continued to sicken under the weight of human neglect, a messenger arrived.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Did we really have to come all the way to the Amazons, couldn't the Dryad's have met me at literally any forest in the world?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Unknown Woman</p>
<p class="speech">The Amazons, is that what this forest was called at one time?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Yeah, a long time ago.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Must be nice to live so long. Even our witchcraft can't let us live forever.</p>
</div>
<p class="narration">
You shrugged. Once upon a time you would have been excited to see a witch in the flesh. Now though, it disrupted your quiet world.
The witch peered at you under the brim of her hat.
</p>
<<if $alrauneally is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">As I understand it, you and the Dryad aren't on the best of terms.</p>
</div>
<p class="narration">
You shrugged again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">They're annoying, but I understand they're necessary for life to flourish in this world.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">As I understand it, you are one of the rare few who have the favor of the Dryad. What did you do to become so loved?</p>
</div>
<p class="narration">
You shrugged again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Centuries ago, I helped purify a forest in another world.</p>
</div>
<p class="narration">
The shock in her eyes was evident.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Another world!? So that explains why there are no other Succubi in this world besides you.</p>
</div>
<</if>>
<p class="narration">
Your conversation is cut short as you reached your destination and three Dryad were already waiting.
<<if $alrauneally is false>>Two of the Dryad looked at you with Disgust as you approached. It seemed even centuries later they still won't forget what you've done.<<else>>All three Dryad smiled warmly at you as you approached.<</if>> Their once vibrant forms seemed diminished, a shadow of their former selves. The Dryads' green skin was parched and lackluster, their hair tangled and marred with split ends. Their wilted appearance was a mirror to the ailing world around them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you for coming.</p>
</div>
<p class="narration">
The Dryad's voice was a soft whisper that seemed to carry the sorrow of the Earth itself.
</p>
<<if $alrauneally is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">What is this about?</p>
</div>
<p class="narration">
You sneered at the Dryad as the witch who led you here shot you a pointed look.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Of course, how can we help?</p>
</div>
<</if>>
<p class="narration">
The Dryad at the center sighed, her eyes reflected with pain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">It's no secret that our world is dying. And it may be too late to do anything, but...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">I don't think my power is even enough to stop that.</p>
</div>
<p class="narration">
The witch shook her head, her eyes intense and pleading.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">There absolutely is. Something you can do far better than us.</p>
</div>
<p class="narration">
You felt a knot in your stomach as you realized what was about to be asked of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">You want me to enslave the ones in control and force them to do something to clean up this world.</p>
</div>
<p class="narration">
You stated, the words tasted bitter on your tongue.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">But what you're asking would essentially be the same as holding the world hostage. I would take their freedom away, and I could never give it back.</p>
</div>
<<if $alrauneally is true>>
<p class="narration">
The Dryad looked at you softly, her gaze filled with a desperate hope.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Those aren't the words I'd use but... Yes.</p>
</div>
<<else>>
<p class="narration">
The Dryad looked at you with stern eyes that gave way to a desperate hope.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">This is your chance to redeem yourself. To make up for your past mistakes.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">You're talking slavery. You want me to make up for one mistake with another?</p>
</div>
<</if>>
<p class="narration">
The witch was insistent.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">Your charm magic is the only thing that can control them longterm.</p>
</div>
<p class="narration">
The Dryad added, her voice barely above a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">If you don't, all life on this planet is gone. Except, perhaps you. But what will you do when you when you go mad with hunger, alone on this dead planet?</p>
</div>
<p class="narration">
Her words hung in the air. You hated to admit it but she had a point.
The thought of an eternal existence in a dead world was more terrifying than any action they might take now.
You turned to the witch, aware that this would make you an evil Demon King, or Queen. But you realized that they were right.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="speech">Do you know where we should sta-</p>
</div>
<p class="narration">
Before you finished your sentence, you were cut off by a large tremor. The Earth itself was violently shaking knocking all of you, even the grounded Dryad's off their feet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">An Earthquake?</p>
</div>
<p class="narration">
Before anyone can respond, the sky went dark as a second, more powerful tremor rips the trees from their roots, the witch went flying as the Dryad and you barely kept yourselves in place. Dust and debris rained down as both everyone instinctively braced themselves against the unexpected onslaught.
You looked up at the darkened sky, shocked to see a night sky ablaze with an ominous fiery glow. All eyes turned upward as they witness an unimaginable sight. Another world, its surface a maelstrom of chaos and flame, hurtling towards their own.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not so sure I can survive that.</p>
</div>
<p class="narration">
You genuinely weren't sure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Witch</p>
<p class="speech">What the Hell is going on!?</p>
</div>
<p class="narration">
You could hardly blame her. You were gathered to discuss stopping the end of the world, only for another unrelated cataclysm to threaten you.
You turn towards the Dryad's, tears streaming down their faces.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't believe any amount of charm will stop that.</p>
</div>
<p class="narration">
Through the tears, the oldest of the Dryad chuckled dryly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">I'd like to see you try. </p>
</div>
<p class="narration">
She paused for just a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">That world is crying out. I think you're familiar with it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait is that-</p>
</div>
<p class="narration">
Unfortunately your sudden realization in the roar of colliding planets, and in an instant, both worlds were consumed in a blinding light. Their existence wiped away in a cataclysmic union of fire and dust.
</p>
<</if>>
[[continue|ending thanks]]
</div><div class="conversation">
<h2>Bestiary</h2>
<div id="monsterDetails">Click a monster to see its details and items dropped.</div>
<details>
<summary style="color:#7272f0">Blackpool Forest</summary>
<<link "Wolf">><<set _monster to "wolves">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Slime">><<set _monster to "slime">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Bandit">><<set _monster to "bandit">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
<<link "Squik">><<set _monster to "squik">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Goblin scout">><<set _monster to "goblinsct">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Goblin archer">><<set _monster to "goblinarcher">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
<<link "Goblin soldier">><<set _monster to "goblinsldr">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Alraune">><<set _monster to "alraune">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><<link "Melek Taus">><<set _monster to "boss1">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
</details>
<<if $boss1alive is false>>
<details>
<summary style="color:#7272f0">Forgotten Spire Mountains</summary>
<<link "Slime">><<set _monster to "slime">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Bandit">><<set _monster to "bandit">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Bone Centipede">><<set _monster to "bonecentipede">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
<<link "Orc">><<set _monster to "orc">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Spiderling">><<set _monster to "spiderling">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Female Bandit">><<set _monster to "female_bandit">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
<<link "Female Goblin">><<set _monster to "female_goblin">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><<link "Arachne Queen">><<set _monster to "arachna">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><<link "Pseudinferis">><<set _monster to "pseudinferis">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Rock Goblin">><<set _monster to "rockgoblin">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Giant">><<set _monster to "giant">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>> <<link "Orc Shaman">><<set _monster to "orcshaman">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>>
</details>
<</if>>
<<if $bestiaryobtained is 2>>
<details>
<summary style="color:#7272f0">Starless Grove</summary>
<<if $killedmon.eldritchslime gte 1>><<link "Eldritch Slime">><<set _monster to "eldritchslime">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>> <<if $killedmon.corruptstag gte 1>><<link "Eldritch Stag">><<set _monster to "corruptstag">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>> <<if $killedmon.runicsquik gte 1>><<link "Runic Squik">><<set _monster to "runicsquik">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>>
<<if $killedmon.eldritchgoblin gte 1>><<link "Eldritch Goblin">><<set _monster to "eldritchgoblin">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>> <<if $killedmon.myceliastar gte 1>><<link "Myceliastar">><<set _monster to "myceliastar">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>> <<if $killedmon.unholysoldier gte 1>><<link "Unholy Soldier">><<set _monster to "unholysoldier">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>> <<if $killedmon.cumslime gte 1>><<link "Cum Slime">><<set _monster to "cumslime">><<replace "#monsterDetails">><<include "bestiary">><</replace>><</link>><</if>>
</details>
<</if>>
<<back>>
</div><<switch _monster>>
<!-- When new materials are added, add them to the bestiary, the store so they can be sold and the stats widget -->
<<case "wolves">>
<h3>Wolf</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/wolves/1.webp">
Surprisingly, wolves exhibit no no overt signs of corruption. However, the taint upon their habitat has ravaged their natural food sources, plunging them into a state of perpetual starvation. This unending hunger has compelled them to aggressively attack any living creture on sight. Travelers are strongly advised to keep torches or fire on hand.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Wolf Pelt']>>Wolf Pelt<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Alpha Wolf Fang']>>Alpha Wolf Fang<<else>>?????<</if>></li>
</ul>
<<case "slime">>
<h3>Slime</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/slime/1.webp">
Slimes are born from the convergence of dense magical energies corrupted by taint. These unique creatures are a direct manifestation of corruption. In their natural state, they are a viscous, amorphous liquid. However, upon their first contact with any form of liquid, they will immediately replicate it's form and properties. This adaptive mimicry has led to alarming reports of slimes composed entirely of blood, particularly from soldiers who have witness creatures on battlefields.
These creatures also seem to possess the ability to mimic human forms, though they are not intelligent and are driven only by instinct.
Physical weapons do not harm these creatures, but they are slow. If you are not armed with a torch, simply turn the other way.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Slime Gel']>>Slime Gel<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Slime Core']>>Slime Core<<else>>?????<</if>></li>
</ul>
<<case "bandit">>
<h3>Bandit</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/bandit/1.webp">
Some fools have chosen a life of desperation and violence. These bandits, often fleeing criminals or vagrants, risk living amongst taint and corrupting their very souls by dwelling in the tainted wilderness. Driven by survival and greed, they prey mercilessly upon any who cross their path, murdering for loot and sustenance.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Bandit Leather']>>Bandit Leather<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Stolen Goods']>>Stolen Goods<<else>>?????<</if>></li>
</ul>
<<case "squik">>
<h3>Squik</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/squik/1.webp">
Tragic victims of the taint.
These creatures were once human, however having been so severely corrupted, their bodies have undergone a grotesque transformation. The corruption has reshaped their bodies, which now consist almost entirely of tentacles. Encounters with Squiks are deeply unsettling as these creatures seek to do nothing more than breed with anything on sight, spreading the taint that has transformed them.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Squik Tentacle']>>Squik Tentacle<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Squik Talon']>>Squik Talon<<else>>?????<</if>></li>
</ul>
<<case "goblinsct">>
<h3>Goblin Scout</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/goblinsct/1.webp">
The origins of goblins are often debated. Some speculate they hail from the demon world, while others believe they were some form of humanoid, later twisted by corruption. Goblins tend to live short and brutal lives, with few surviving long enough to gain a rank. These weak creatures are often equipped with makeshift weapons and armor fashioned from scavanged scraps.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Goblin Cloth']>>Goblin Cloth<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Goblin Shard']>>Goblin Shard<<else>>?????<</if>></li>
</ul>
<<case "goblinarcher">>
<h3>Goblin Archer</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/goblinarcher/1.webp">
Among the goblin ranks, those who survive the harshness of their lives tend to be clever. These goblins are distinguished by their speed and cunning, and have mastered the art of the bow. Their arrows, often tipped with poison make them a significant threat. Goblin Archers are cowards who prefer to flee and fire from stealth.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Goblin Bowstring']>>Goblin Bowstring<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Goblin Wood']>>Goblin Wood<<else>>?????<</if>></li>
</ul>
<<case "alraune">>
<h3>Alraune</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/alraune/1.webp">
Alraune are mysterious creatures birthed by the taint. Resembling a nude women, they are beautiful and like a siren can often lead travelers astray.
They are believed to have once been some form of plant life, somehow granted the beautiful form of a woman, along with intelligence. Don't trust their words, dear traveler, as their beauty is a trap. They are insidious creatures who desire to spread the very taint that granted them life. Their nature, origins, and full extent of their abilities remains largely unknown, making any encounter with an Alraune dangerous.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Alraune Petal']>>Alraune Petal<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Alraune Nectar']>>Alraune Nectar<<else>>?????<</if>></li>
</ul>
<<case "goblinsldr">>
<h3>Goblin Soldier</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/goblinsldr/1.webp">
Those who survive the harshness of their lives and close range battles grow into Goblin Soldiers. These goblins are larger, with more formidable physiques and a demeanor that is both crude and vulgar. Equipped with more substantial weapons and armor than their lower ranked counterparts, they can be a force to be reckoned with if a traveler is unprepared.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Goblin Armor Fragment']>>Goblin Armor Fragment<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Goblin Insignia']>>Goblin Insignia<<else>>?????<</if>></li>
</ul>
<<case "giant">>
<h3>Giant</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/giant/1.webp">
Giants look human at a distance, until you get closer and see them tower above you. They are immense beings with a penchant for alcohol and a violent disposition. They will kill any who cross their path. Myths and misconceptions speak of those who have enjoyed the company of these beings, drank with them, and lived to tell the tale. But be wary dear traveler, these are nothing but fantasies.
Intriguingly, Giants are known to wield a form of magic that remains a mystery to those granted the privilege to study magic.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Giant Bone']>>Giant Bone<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Giant Kilt']>>Giant Kilt<<else>>?????<</if>></li>
</ul>
<<case "bonecentipede">>
<h3>Bone Centipede</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/bonecentipede/1.webp">
Bonecentipedes are believed to have once been a common insect. After being tainted, this creature's body has corrupted into something fearsome. It's body now resembles a serpentine column of stone, crowned with a skull that bears a haunting resemblance to that of a human. It's most horrifying feature is its long, tongue-like proboscis, used primarily to violate those it comes across and spread the taint further.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Bone Carapace']>>Bone Carapace<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Bone Mandible']>>Bone Mandible<<else>>?????<</if>></li>
</ul>
<<case "rockgoblin">>
<h3>Rock Goblin</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/rockgoblin/1.webp">
The Rock Goblins are another tribe of goblins that have adapted to life in the rugged mountain terrain of the Forgotten Spire. These goblins are known for their heightened intelligence rivaling that of humans. They are cunning, making them far more dangerous than a common goblin. Rock goblins can be bribed or reasoned with, so it is possible to get away unscathed.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Rock Shard']>>Rock Shard<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Goblin Nail']>>Goblin Nail<<else>>?????<</if>></li>
</ul>
<<case "orc">>
<h3>Orc</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/orc/1.webp">
Orcs are often considered rare. They are possibly goblins that had been tainted further than their cousins, causing their bodies to twist into an impressive physique; They are incredibly muscular, with thick skin that serves as a natural armor against crude weaponry. Orcs typically wear minimal armor, preferring to rely on their robust bodies. Their immense strength makes them fearsome opponents in any confrontation.
Orcs are territorial and aggressive.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Orcish Leather']>>Orcish Leather<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Orcish Bone']>>Orcish Bone<<else>>?????<</if>></li>
</ul>
<<case "spiderling">>
<h3>Spiderling</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/spiderling/1.webp">
Spiderlings are large, venomous spiders that inhabit the mountainous regions of the Forgotten Spire, casting sinister shadows over the landscape with their sprawling webs.
Initially it was believed that these creatures, like the bone centipede, were common spiders twisted by corruption. However, historical records dating back centuries reveal a more ominous truth.
Spiderlings are the demon spawn of an ancient and malevolent entity that dwells within the mountains.
Their webs make the mountain paths treacherous for travelers and even the native goblin populations.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Spider Silk']>>Spider Silk<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Spider Fang']>>Spider Fang<<else>>?????<</if>></li>
</ul>
<<case "female_bandit">>
<h3>Female Bandit</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/female_bandit/1.webp">
I find Female bandits to present a peculiar enigma in the lawless wilds. As women, they are inherently more vulnerable to corrupted creatures that seek to exploit them as breeding vessels.
Despite this heightened risk, these women chose to abandon the relative safety of the city and venture into a world rife with danger, risking corruption or worse.
One can only surmise that they fled the confines of civilization from something that was deemed to be greater than the horrors of the wilds.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Bandit Sash']>>Bandit Sash<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Stolen Jewelry']>>Stolen Jewelry<<else>>?????<</if>></li>
</ul>
<<case "orcshaman">>
<h3>Orc Shaman</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/orcshaman/1.webp">
Orc Shamans represent a unique evolution within the Orc species, like the orcs they are believed to have been corrupted goblins. Yet unlike their more savage kin, Orc Shamans are not as fiercely territorial or prone to berserk rages.
Yet, don't be fooled into thinking they are good. Like all creatures that wield magic, these creatures are evil. They may impale an unwitting traveler on a spike of ice or other lethal magical traps. Orc Shamans will protect their homes and their kin with their evil magic.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Shamanic Totem']>>Shamanic Totem<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Spell Scroll']>>Spell Scroll<<else>>?????<</if>></li>
</ul>
<<case "female_goblin">>
<h3>Female Goblin</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/female_goblin/1.webp">
Female Goblins are extremely rare. Females are unnecessary in their tribe as Goblins tend to breed with captured foes, however natural born females do exist. These creatures mirror the crude and brutish nature of their male counterparts, but are distinguished by their penchant for flashy and valuable items.
They have a particular fondness for merchants, drawn to the glitter of coins and precious goods.
You may think you can bribe one with jewelry and escape with your hide, but they're just as likely to kill you and see if you are hiding anymore.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Goblin Earring']>>Goblin Earring<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Goblin Panties']>>Goblin Panties<<else>>?????<</if>></li>
</ul>
<<case "eldritchslime">>
<h3>Eldritch Slime</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/eldritchslime/1.webp">
Eldritch Slimes are a rare and highly dangerous variation of the common slime. While their consistency and viscosity are similar to their lesser counterparts, Eldritch Slimes are born from the convergence of eldritch magic - a far more sinister and corrupting force than the dense magical energies that give rise to regular slimes. These creatures are a manifestation of pure corruption, driven by an insatiable desire to breed and propagate their vile essence.
Unlike common slimes, Eldritch Slimes are incapable of mimicking human forms, though they possess a rudimentary intelligence that allows them to pursue their singular goal with alarming efficiency. They are drawn to sources of life and magic, seeking to corrupt and assimilate all that they encounter. Once an Eldritch Slime has latched onto its prey, it will begin to rapidly invade victim's orifices injecting its own corrupting essence into the host body.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Eldritch Ooze']>>Eldritch Ooze<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Corrupted Slime Core']>>Corrupted Slime Core<<else>>?????<</if>></li>
</ul>
<<case "cumslime">>
<h3>Cum Slime</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/cumslime/1.webp">
I had really hoped to avoid writing these perverse, but I was given a task to document all corrupted creatures.
This slime is no different than any other slime you'd see, their bodies replicating the form of whatever liquid they first touch.
However, while a regular slime most frequently takes the form of water, this one has somehow taken the form of Semen.
Yes, you read that right. Semen.
As to what bizarre circumstances could possibly lead a slime's first contact to be with male cum is beyond me, dear readers. But rest assured that they are incredibly rare.
It seems that they exhibit a peculiar response to the presence of males and females. When a male approaches or attempts to touch one of these beings, they immediately recoil and retreat as if repulsed by the very essence of masculinity. It's a curious reaction, one that I have not witnessed in any other species thus far.
On the other hand, the creatures display a dramatically different demeanor when in the presence of a female. Their entire disposition shifts, becoming highly aggressive and hostile. It's as if a female's mere sight or scent triggers an innate, primitive response within them, transforming them from passive entities into fierce, unrelenting adversaries.
Our female squires and paladins must exercise extreme caution venturing into areas where these creatures have been spotted.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Cum Core']>>Cum Core<<else>>?????<</if>></li>
</ul>
<<case "corruptstag">>
<h3>Eldritch Stag</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/corruptstag/1.webp">
I am not familiar with the creature known as a stag. But locals claim it was once a majestic woodland creature.
Whatever it once was, its flesh and magnificent antlers have been replaced by a writhing mass of tendrils, each one seeking to ensnare and drag its prey into an inescapable embrace. These abominations possess a terrifying speed, allowing them to close the distance between themselves and their victims with uncanny swiftness. Once caught in the grasp of an Eldritch Stag's tendrils, there is little hope for escape, as the creature's unnatural strength and relentless desire to corrupt ensure that it will not release its prey until it has been fully tainted.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Corrupted Antler']>>Corrupted Antler<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Stag Heartwood']>>Stag Heartwood<<else>>?????<</if>></li>
</ul>
<<case "runicsquik">>
<h3>Runic Squik</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/runicsquik/1.webp">
While Squiks were believed to be human before being twisted by taint, I believe that Runic Squiks were once elves.
Yes, yes, elves don't exist. I've heard it before but I've seen them myself.
Unlike the Squiks, these Runic Squiks display intelligence. They are capable of strategizing and coordinating their attacks. Worse, they hide their squirming forms under robes to trick travelers into thinking they're harmless humans. But they have lost all semblance of a humanoid form. Under their robes, their bodies are now composed entirely of writhing tentacles, even their bones. This grants them unnatural flexibility and the ability to capture humans, never letting them go.
All magic is a perversion to the Holy Order of Eldoria. But their magic makes any other form of magic look natural. They draw upon the corrupted energies that reshaped their bodies and minds. They seek to spread their corruption wherever they go. I fear the day if they ever leave the forests they are found.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Squik Ink']>>Squik Ink<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Runic Tentacle']>>Runic Tentacle<<else>>?????<</if>></li>
</ul>
<<case "eldritchgoblin">>
<h3>Eldritch Goblin</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/eldritchgoblin/1.webp">
While the origins of goblins have long been a subject of debate, my discovery of Eldritch Goblins proves that no creature is immune to the insidious influence of corruption.
These goblins have lost all semblance of their former intelligence, their minds now as primitive and single-minded as those of the slimes.
Eldritch Goblins are a terrifying sight to behold. Their small bodies now sprouting a grotesque array of tendrils that writhe and grasp at anything in reach. They seek out victims to infect with the same corruption that has consumed the Eldritch Goblin itself.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Goblin Trinket']>>Goblin Trinket<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Eldritch Shard']>>Eldritch Shard<<else>>?????<</if>></li>
</ul>
<<case "myceliastar">>
<h3>Myceliastar</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/myceliastar/1.webp">
The Myceliastar appears as a regal forest guardian from afar, with a commanding presence that embodies the essence of untamed wilderness.
As one approaches the creature, It's true and horrifying nature is revealed.
Upon closer inspection, the Myceliastar appears to be a disturbing fusion of fur and writhing tendrils, each emanating a supernatural glow that defies the laws of nature.
Horns sprout from its head like a twisted crown of madness, their gnarled and deformed appearance revealing the corrupting influence that has potentially reshaped a once-majestic creature.
Several legs support its body, each moving with a jerky, unsettling gait that makes the Myceliastar's origins a mystery.
It is still unclear whether the Myceliastar came into existence due to the same corruption that has given rise to various other monstrous entities or if it has always existed in its current form. The creature could either be a tragic victim of the forest's corruption or a physical manifestation of the forest's own darkness, representing the primordial chaos beneath the surface of the natural world.
Regardless of its origins, the Myceliastar is a creature to be feared and avoided at all costs.
With its cunning intellect and mastery of psychic magic, this creature can manipulate the minds of its victims, conjuring nightmarish visions that can shatter even the strongest of wills. Its visions can drive its prey to insanity, making them easy to capture.
Some believe these visions are glimpses of other worlds, terrible realms that exist beyond the boundaries of our reality. However, such stories are merely the result of the feverish imagination of those affected by the Myceliastar's corruption. We all know that our goddess created only one world and established our holy kingdom to lead our world to prosperity.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Mycelial Spores']>>Mycelial Spores<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Starcore Tentacle']>>Starcore Tentacle<<else>>?????<</if>></li>
</ul>
<<case "unholysoldier">>
<h3>Unholy Soldier</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/unholysoldier/1.webp">
It is with a heavy heart that I must document the existence of the Unholy Soldier.
These poor souls were once proud and noble warriors of the Holy Kingdom of Eldoria, but now they have fallen victim to the very evil they swore to oppose.
I believe these Unholy Soldiers were once squires to the valiant paladins, their youth and inexperience making them all the more vulnerable to the insidious influence of the taint.
The transformation that these soldiers undergo is a slow and agonizing process, their bodies twisting and contorting as the corruption takes hold. What remains is a grotesque hybrid of man and abomination, with writhing tendrils sprouting forth from the gaps in their once-gleaming armor.
Perhaps the most heartbreaking aspect of these creatures is the fact that they often still bear the artifacts and weapons they wielded in life. It is not uncommon to see an Unholy Soldier clutching a sword that once glowed with the holy light of Eldoria, now perverted by the same sickly green energy that animates the soldier's twisted form.
We must honor their memory by redoubling our efforts to push back the taint and restore the light of hope to our embattled kingdom.
</p>
<ul>
<li>Common Drop: <<if def $inv.materials['Cursed Steel']>>Cursed Steel<<else>>?????<</if>></li>
<li>Rare Drop: <<if def $inv.materials['Knights Lost Honor']>>Knights Lost Honor<<else>>?????<</if>></li>
</ul>
<<case "boss1">>
<h3>Demon God - Melek Taus</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp">
While not much is known about most Demon Gods, Melek Taus is one whose presence is frightingly close to the city of Blackpool.
This Demon God actively seeks out humans who dare venture into his domain, with intent to corrupt and twist them to his will.
The creation of Squiks, pitiable beings who have lost their sanity and are driven by the constant need to breed, are a direct result of his manipulations.
There is also one strange report that he was witnessed performing bad poetry.
</p>
<<case "arachna">>
<h3>Arachne Queen</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/arachna/1.webp">
The Arachne Queen is an ancient evil ruling over the Forgotten Spire, the mountain ranges of Blackpool for centuries. So few who have encountered her have survived, making it difficult to provide a reliable account of her.
What is known is that she is an ancient entity, predating even the Demon Gods. She wields a form of magic that bears resemblance to the mysterious powers of Giants, yet its full extent and nature are unknown. She is also mother to the spiderlings that thrive along the mountain range.
Despite her formidable power, the Arachne Queen appears to be subservient to Pseudinferis, a local Demon God. The reason behind this allegiance is unknown.
</p>
<<case "pseudinferis">>
<h3>Demon God - Pseudinferis</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
Pseudinferis reigns over the Forgotten Spire, a daunting mountain range that ominously flanks the city of Blackpool along with the forest domain of Melek Taus.
Many a brave knight seeking glory and honor, has vowed to vanquish Pseudinferis, only to fall victim to the Arachne Queen, seemingly his loyal servant. Yet he rarely involves himself in a direct confrontation, leading to speculation about the true extent of his power.
His interactions with those who dare to traverse his domain are often marked by cruel tricks, he is a being that delights in the suffering and manipulation of others. Those who prove to be more than a mere annoyance are often left to the Arachne Queen.
</p>
<<default>>
<p>Unknown creature encountered.</p>
<</switch>><div class="conversation">
<<set $rhetf to 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ready to practice Transformation magic a little?</p>
</div>
<p class="narration">
Excitement glistens in Rhelyla’s demonic eyes at the suggestion. At times, it seems like her fervor for learning this strange new magic is more potent than her lust for a virile cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't wait!</p>
</div>
<p class="narration">
She bounces over and pulls out the transformation tome from the strange bookshelf. Plopping down onto $friend1’s couch, she opens the book on her lap.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I’ve read through this several times already, but it’s still hard to imagine one creature becoming another.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eh, living proof is standing right in front of you.</p>
</div>
<p class="narration">
She bites her lip as she looks away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's true, but a Goddess did this to you, right darling?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She did.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm no God.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Am I?</p>
</div>
<<if $boss2alive is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, but you’re you, dear. You’ve grown stronger than me even though I’ve had a thousand year head start. You’ve killed 2 Demon Gods and absorbed the taint of countless more without ever becoming corrupted.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, but you’re you, dear. You’ve grown stronger than me even though I’ve had a thousand year head start. You’ve killed a Demon God and absorbed the taint of countless more without ever becoming corrupted.</p>
</div>
<</if>>
<p class="narration">
So that’s the problem. You suppose it was inevitable. While you’re both succubi, Rhelyla can’t help but to see you as something other or maybe better said, an exception. You can’t deny that there’s some truth to it as well, but disbelief unravels all Succubus Magics.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You need to <span style="font-style:italic;">believe</span> it's possible.</p>
</div>
<p class="narration">
Your clothes pile around your ankles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I know you’re gorgeous, darling, but it doesn’t do anything for me.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
You place your fingertips at the cleft of your feminine sex and remember what it was like to be a man. You remember the shape, texture, and touch of the organ you lost. You remember how it always had a mind of its own, growing to full mast as you fell asleep in high school math class and the fear that someone might think you got hard to your teacher’s deep dull drone. You remember what it was like to ejaculate and the deathly fatigue that followed.
Your magic becomes the words that convey those memories to your soul. You converse with it, letting it relive them even though your second succubus self vehemently interrupts. However, it’s not hard to silence her, because you were once a man. There’s no denying that.
Your soul latches onto the fantasy of having a cock once more. It pushes your fingers forward as it grows out. A subtle weight pulls down on your growing length and rests against your thighs.
Rhelyla is stunned. She marvels at the transformation, gazing at the length towering in front of her, and you can’t help but be enchanted by her — long silky black hair, rubellite eyes brimming with wonder and curiosity, fair skin glowing with vitality, a chest made for your pleasure, and hips perfect for rutting into. Her plump lips curl into a smile, but your soul wonders how good they’d feel wrapped around your cock instead.
You’re a man after all. There’s nothing more natural than lusting for embodiment of feminine sexuality before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Amazing.</p>
</div>
<p class="narration">
Her cheeks flush as she stares at your cock. She’s a succubus through and through, isn’t she?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want to say that transforming myself like this is a little bit easier, because I was a man before, but that goddess changed me from the inside out. She put someone else inside me, and she takes control whenever I use my charm. She doesn’t want me remembering who I was, so whenever I try to get my dick back, she rages that I’m not a man anymore, but somehow, I can quiet her.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So I need to believe in my transformation even if my whole life contradicts it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's right.</p>
</div>
<<if $dryadqueenpreg is true>>
<p class="narration">
You remember the miracle with Niamh.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You need to believe even if it defies the laws of reality. It's what I did when I gave Niamh, the Dryad Queen of Blackpool Forest, a child.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You... WHAT!?!</p>
</div>
<p class="narration">
Rhelyla springs from the couch and shakes you by the shoulders.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">HOW!? THAT DOESN'T MAKE SENSE! YOU'RE A SUCCUBUS!</p>
</div>
<p class="narration">
The scent of shampoo tickles your nose as she shrieks. It's feminine texture rouses your manhood until it pokes her belly. That decidedly masculine touch snaps Rhelyla out of it. She gives you a look.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You’re not distracting me with that.</p>
</div>
<p class="narration">
She takes a moment to breathe out and compose herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We should only be able to breed with incubi.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It’s natural for men to knock up women, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Darling... You really think you're a man, don't you?</p>
</div>
<p class="narration">
You poke her tummy again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why else would I have that?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So you even deceived yourself with this magic... but, she's a dryad.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It wasn't easy, it required so much energy until I hollowed out, but just for a little while, it felt like Niamh and I were only a woman and her go-</p>
</div>
<p class="narration">
You stop yourself from finishing the words, good boy. You try to pass the correction off with an exaggerated cough.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Her man. Our species didn’t matter.</p>
</div>
<p class="narration">
Rhelyla collapses back onto the couch.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Our magic is unlike other races, but even going that far should be impossible...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can’t believe it… darling… but I think I get it. The first step in casting transformation magic is deceiving yourself, isn’t it?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But how do you do that? I can accept that you now have… that between your legs. I can see it.</p>
</div>
<p class="narration">
Her gaze lingers on it a little bit too long. Someone’s hungry, isn’t she?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It’s a conversation. I convey my memories to my soul to help it remember what it was like to be a man. Bit by bit, I help it recall.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Chapter 5, gradual transformation.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Correct. Notice how I didn’t get it all at once. It came in slowly as my soul latched onto the illusion.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, the first part of transformation isn’t deceiving the target but deceiving yourself.</p>
</div>
<</if>>
<<else>>
<p class="narration">
You place your fingertips at the cleft of your feminine sex and remember what it’s like to hold a cock between your fingers. How hard it is. How it weighs against your skin. How it throbs when graced with even a bit of affection. You recall how it seizes up when an orgasm rolls down its length. Sympathetic orgasms taught you how the hips its connected to tense and pump when its owner and every man like him revert to the beasts that they are. They felt so good. You felt so good.
You imagine being like them. In tune with your primal instincts to ravish the embodiment of feminine sexuality in front of you. You feel so powerful while she helplessly flails about in your arms. She can’t resist the pleasure you pour into her. You grow bigger, harder, as you align to your purpose — to ravage beautiful women and drown them in ecstasy.
Your soul latches onto the illusion of power. Your fantasy presses your fingers forward. The seed for your next outpouring emerges as you lengthen. Its weight rolls onto your thighs while a prickling irritation assaults the organ you’ve always had with an exotic nostalgia.
Rhelyla is stunned. She marvels at the transformation, gazing at the length towering in front of her, and you can’t help but be enchanted by her — long silky black hair, rubellite eyes brimming with wonder and curiosity, fair skin glowing with vitality, a chest made for your pleasure, and hips perfect for rutting into. Her plump lips curl into a smile, but your soul wonders how good they’d feel wrapped around your cock instead.
You’re a man after all. You were meant to desire her in every way imaginable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Amazing.</p>
</div>
<p class="narration">
Her cheeks flush as she stares at your cock. She’s a succubus through and through, isn’t she?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This wasn’t easy to learn. I was a woman in my past life. How am I supposed to know what these things are like? I couldn’t imagine it until I remembered how good my partners felt after becoming a succubus.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sympathetic orgasms.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Right. I know exactly how men feel when they sleep with me. So I described it to my soul. I let my magic turn all of those feelings and sensations into words it could understand, and bit by bit, I convinced it that it had one too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And so your illusion became reality.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Almost. It’s not just feelings. I’m a man now, or at least, something in between. This thing between my legs belongs just as much as these things on my chest. They’re all a part of me. Looking at you makes me feel the same way that looking at a fresh hard cock does. It’s who I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The first step in casting transformation magic isn't deceiving the target, but yourself.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's right.</p>
</div>
<p class="narration">
Rhelyla stares into space as she processes the information, but she can do that later. You lift her chin so that her eyes take in your desire laden gaze.
</p>
<<if $genderstart is "male">>
<p class="narration">
You were always attracted to Rhelyla. From the moment you first saw her, the male side of you was drawn to her. The second self layered on top of him couldn’t get in the way of that attraction, at least, not at first. Somewhere along the way his desire muted. You aren’t sure if it’s because your succubus nature lacked interest in women or if there were so many other, more pressing matters to distract you from her charms.
However, now that you’ve reclaimed your cock, you can’t look away from the reflection in her eyes. It overpowers every other concern. The portal back to your world? It only leads you away from Rhelyla. Demon Gods corrupting everything you know and love into a cacophony of pained moans and ecstatic groans? You’ll do it to Rhelyla first. Your missing friends? Rhelyla is the best friend you’ve had since the start of your new life.
You’re breathing thins as you stare at her transfixed. A longing like homesickness rises with the masculine weight hanging below your erection. You’re incomplete and exposed. Even though you’ve returned to Earth, the home you once had is gone. You can’t be safe, complete like this. You need her, Rhelyla. Only she can envelop you, shelter you, and complete you.
<span style="font-style:italic;">You can't be whole until you're a part of Rhelyla.</span>
</p>
<<else>>
<p class="narration">
The core of your being shakes as you see your reflection in Rhelyla’s eyes. Your pulse quickens as feelings, both foreign and familiar, fill your being. An unquenchable lust for Rhelyla rises up from your newly crafted loins.
You always thought that she was pretty. Way prettier than you ever were in your previous life, but your admiration stopped there. You were both girls and on some level, you understand why she wasn’t interested in anyone that didn’t have a a cock. Fingers, lips, and tongues are fun, but your new life as a succubus taught you how fulfilling a nice hard dick is. How it opens you, fills you, and warms you with its vigor. It’s always so satisfying when it bottoms out and completes you.
Except… now… <span style="font-style:italic;">you can’t be complete until you’re a part of Rhelyla.</span>
</p>
<</if>>
[[continue|rhe tf practice 1-2]]
</div><div class="conversation">
<<set $tftraining to ($days + 1)>>
<<set $rhetf to 2>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why don't we try practicing transformation again?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Is that how you’re propositioning me, darling?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No!</p>
</div>
<p class="narration">
Not that you wouldn’t mind. The memories of your last practice session are so vivid that your mind conjures phantom prickles down a length no longer there.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No demonstrations.</p>
</div>
<p class="narration">
However, you promised Rhelyla that you’d teach her, and she’d never make any progress if every lesson turned into a sex marathon that filled the apartment with musk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It’s only a tease, darling.</p>
</div>
<p class="narration">
Or maybe you just don’t want to waste all that time airing out the place again. It was such a pain in the ass.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What did you have in mind?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why don't you try growing a dick this time?</p>
</div>
<p class="narration">
Mischievous turns devious as she rolls the thought around.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'd like that.</p>
</div>
<<if $rhelylarel gte 30>>
<p class="narration">
Her gaze traces along your feminine cheeks and down your slender neck. <<if $breasts is "small">>It dwells on your petite chest for a few moments too long<<elseif $breasts is "medium">>It rounds your pert chest, circling around and around, enjoying the journey a bit too much<<else>>It climbs the rise of your chest before falling back into their deep valley<</if>>. It wraps around your thin waist before following the broad curve of your hips. It threads the gap between your thighs before skirting down your long legs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can imagine how fun it'd be with the right girl.</p>
</div>
<<else>>
<p class="narration">
She giggles to herself as her excitement builds to a very unRhelyla-like level.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've wanted to learn it for a long time. It'll be so much fun.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I bet. First, why don't you take off your clothes?</p>
</div>
<p class="narration">
She strips without a second thought. You’ve seen her naked before. On your first night in this world, she helped you dispose of that man’s corpse while she was half-naked and slick with semen, but it still amazes your human sensibilities with how comfortable she is with her own nudity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What next, dear?</p>
</div>
<p class="narration">
You guide Rhelyla through remembering what men’s cocks feel like through her sympathetic connection. How they feel when hard and soft. How they taste in her mouth. How they throb as they release and how they wither in their exhaustion. It isn’t too hard. Rhelyla is well acquainted with them and their peculiarities. In fact, the more you guide her thoughts around them, the deeper her blush grows and the more her excitement dribbles onto her thighs.
And therein lies the problem. Rhelyla’s affection for cocks is too vast. As a succubus, you can sympathize with how enticing they are, but they’re external to her. She strokes, sucks, and squeezes them. She doesn’t have one.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I’m feeling little peckish. Darling, want to find some cute men together?</p>
</div>
<p class="narration">
You do, but...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The ones at that gym are handsome. If what they have below is as well built as the rest—</p>
</div>
<p class="narration">
You roll your eyes. You know who she’s talking about. They don’t skip leg day, but they also look at themselves in the mirror as much as they lift.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Focus.</p>
</div>
<p class="narration">
Rhelyla puffs her cheeks out as she pouts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Fine.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can’t deceive your soul unless you put yourself in the man’s place. Imagine that you’re the one thrusting and giving the pleasure you normally receive.</p>
</div>
<<if $rhelylarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Should I imagine you taking my place as well?</p>
</div>
<p class="narration">
Heat dyes your cheeks but you play it off.
</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It might be easier if I imagine I'm one of the visitors to my pleasure house.</p>
</div>
<p class="narration">
She taps her lips as she thinks.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Whatever helps you believe the illusion.</p>
</div>
<p class="narration">
Finally getting her back on track, you coach her though translating her memories of dicks into illusionary words that her communicate to her soul. It doesn’t work at first. You feel magic radiating from her, but the transformation never takes place. Her identity as a woman and a succubus is too strong.
It’s not until you turn the lesson sexual, changing your coaching into dirty talk, that Rhelyla shows progress. You narrate how it feels to push inside a woman. You describe what it’s like to have a woman wrap around you. You detail how exhilarating it is when a woman accepts you so close. Needless to say, you fall victim to the mood you created.
You slide behind her, pressing up against her back and snaking your hands around her flat tummy, to whisper into her pointed ear. You describe every pleasure she feels, how excited she is, and how soft her imaginary partner is.
You stir her dickless hips to thrust into the air. Gentle at first, their violence grows the more you narrate. A pleasure-laden voice leaks in between her sweating and panting. Her words are gibberish, but as her passions turn into a fever, they form a name.
</p>
<<if $rhelylarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">$name! $name! $name!</p>
</div>
<p class="narration">
The world stops. She’s really calling your name. You watch with how much gusto she’s railing you in her imagination and blush all the way to the tips of your ears. You had your way with her last time, but… wouldn’t it be fun to let Rhelyla have her way with you too?
</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Jen! Jen! Jen!</p>
</div>
<p class="narration">
She really has become one of the johns visiting her brothel. Does the name she’s calling out belong to her favorite or the her highest-earner? You’ll have to ask sometime.
</p>
<</if>>
<p class="narration">
Your hand slips down to the top of her slit. Your goal isn’t to pleasure her but monitor how convincing her magic veiled lies are. She succumbs to the enticing whispers that mix into the story playing inside her head until a nub punches your fingertips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">OUCH!</p>
</div>
<p class="narration">
She doubles over but you catch her before she falls. All of the passion and excitement vanishes as she winches.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Aaaaah, that hurt…. Why’d you do that?</p>
</div>
<p class="narration">
It’s surprising her succubus powers didn’t convert the pain into pleasure. Perhaps this wasn’t enough to count as sex.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I didn't do anything.</p>
</div>
<p class="narration">
You both look down to find a nub, only an inch or two long, standing at attention between her legs. It can’t be called a penis. There’s no head or foreskin, and it’s far too red. If anything, it’s an over sized clitoris, but at the same time, it’s genuine progress.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good job, Rhelyla.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I transformed... Haha, I really did it!</p>
</div>
<p class="narration">
You reward her efforts with a peck on the ear. She beams as she looks down at the oversensitive length between her legs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See, I'm not some exception to the rules. You can do it too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't call this a dick, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can call it a start.</p>
</div>
<p class="narration">
Rhelyla leans back into you and hugs your head. It's a surprisingly intimate gesture.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you, darling.</p>
</div>
<p class="narration">
Unfortunately, the nub doesn't last long. It shrinks back into its hood as if nothing ever happened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Is it bad that I'm relieved it went back to normal?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It looked like a pain.</p>
</div>
<p class="narration">
You continue to hold her, rewarding her efforts with small kisses, pleasant touches, and gentle praise, until her tummy rumbles. She must be hungry from using up so much magic and unlike anime characters, she isn’t embarrassed in the least.
Seems like that guy at the gym is getting another workout today.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
[[continue|earth home]]
</div><div class="conversation">
<<set $rhetf to 3>>
<<set $tftraining to ($days + 3)>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are we practicing transformation again, darling?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you're up for it.</p>
</div>
<p class="narration">
She giggles as she lets her clothes slip onto the floor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Where do we begin, Miss $name?</p>
</div>
<p class="narration">
You consider where to begin today’s lesson. Last time, she managed to enlarge her clitoris by imagining what it’s like to have a penis, but it didn’t last long. Most likely, Rhelyla was imagining what it’s like for a succubus to have a cock, a lie her soul couldn’t believe for long.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want you to try again without my coaching.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I was so looking forward to your dirty talk.</p>
</div>
<p class="narration">
Her tail wags back and forth as she grins.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Later.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's a promise, darling.</p>
</div>
<<if $rhelylarel gte 30>>
<p class="narration">
Your answer is a smile. Your attraction for her has grown since your first time together. A part of you nags that growing a cock to fuck another succubus with is ridiculous, but it happened. You remembered how good she felt wrapped around your length and how close you felt buried all the way to the hilt. The memories draw heat to your cheeks, but…
<span style="font-style:italic;">Your womb throbs when you imagine Rhelyla doing that to you.</span>
</p>
<<else>>
<p class="narration">
You roll your eyes at the oversexed succubus. It’s not that you can’t sympathize with her. Since your transformation, you’re always down, but she always finds a way to add a sexual edge to a situation.
</p>
<</if>>
<p class="narration">
Rhelyla exhales her arousal in one long breath as she closes her eyes and focuses. You sense magic steadily grow in her core as begins casting the spell. Minutes pass. She grimaces and squints. She must be having difficulties believing that she has a cock herself without your coaching, but you don’t intervene.
The first time is always hardest, but if someone can succeed once, every subsequent attempt is easier. She already knows transformation is possible. She just needs to find the hook for herself.
And not a minute later, she finds it. Her clitoris rises a couple inches from its hood, and the proud student beams at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good job.</p>
</div>
<<if $rhelylarel gte 30>>
<p class="narration">
You reward your pupil with a kiss on the cheek.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What should I do now?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Recast the spell, but this time, imagine yourself as a man.</p>
</div>
<p class="narration">
She frowns.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Can't the spell work without doing that?</p>
</div>
<p class="narration">
The question shrinks her nub back into its hood.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Women don't have dicks. Your soul won't accept the illusion unless it believes it's a man.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Do I have to?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you want to learn the magic.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Fine...</p>
</div>
<p class="narration">
She sighs before channeling her magic again, but minutes pass and nothing happens. She shakes her head as she concentrates, but the idea is too alien for her. She’s been a woman and a succubus for a thousand years. You realize that she’s stuck in her ways more than crotchetiest old man you’ve ever met.
Guess you’ll be making good on that promise sooner rather than later.
</p>
<<if $genderstart is "male">>
<p class="narration">
You slip behind Rhelyla and drum your fingers over the curves of her broad hips. She leans back into you as a chill runs down her spine the moment your lush lips touch her pointed ear. It’s time for more coaching.
As a former man, you understand what it’s like to be one, but where do you begin? Is it the undercurrent of aggression that colors your thoughts and drives you to be proactive? Or is it the baseless sense of safety that you’re be able to handle whatever life throws at you? Perhaps, but those are a little alien to start with, aren’t they? What Rhelyla should focus on is the vigor. She’s familiar with that.
And so you describe it to her, explaining what it’s like to have the boundless strength and energy of a teenager. How she can’t help but chase after skirts and take on unreasonable challenges like slaying Demon Gods. That’s the sort of thing boys do.
</p>
<<else>>
<p class="narration">
Slipping behind Rhelyla, you place your lips on her cute pointed ear. She leans back into your chest as a chill crawls down her spine. She needs your help, but where do you begin? You were never a man in your past life, but then you remember that you did more than channel the feelings of your sympathetic orgasms. You focused on your partners’ strength both in this life and the last.
You describe it to Rhelyla. What it feels like to have your way with a girl, to make her moan and writhe and come without ever letting her have a choice about it. It’s a thrilling and intoxicating pleasure, but then, you explain its softer side. How you snake your arm around her shoulders and pull her close when her anxieties spin dangers out of dark alleyways. She does that for her girls, doesn’t she? Watching over them so that no brute ever harms them like a man would.
</p>
<</if>>
<p class="narration">
As you narrate, her nub grows longer and longer, first an inch then two. A third and forth come soon after, but it’s still not right. It’s thicker than normal, but far too red and without a head. There’s something missing in the lie she tells herself, but what?
She rocks her hips against you as she thrusts into an imaginary girl. Heavy pants follow surges of magic, but sometimes, they carry names and phrases.
</p>
<<if $rhelylarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I told… you… that I was… better than… any man… $name.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I told… you… that I was… better than… any man… Jen.</p>
</div>
<</if>>
<p class="narration">
That’s it! She’s channeling what it’s like to be a man, but she can’t bring herself to join them. It’s deeper than being stuck in her ways. She fundamentally sees them as food not companions.
You direct her imagination from proving that she’s better than men to joining them in ravishing her fantasy. You describe to her how she scrapped together the funds to purchase the girl with her friends. How you all laugh as her friend, John, blew his first load on the third pump and how impressed she was when Tom put the girl’s throat through a marathon. You direct Rhelyla’s thoughts toward the thrill of railing her from the front while her best friend, Harry, plows her ass. She always knew he was obsessed with asses.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
Rhelyla responds to the arousal leaking into your voice as you accept your place in her fantasy. Her knees quiver and shoulder wiggle. A hot sigh across her ear entices her spaded tail to wrap around your waist.
</p>
<</if>>
<p class="narration">
The rich fantasy takes hold and the enlarged nub sprouts a head. Skin darker than her usual fair hue replaces the redness as her length transforms into a human cock. You reach around to give it the first handjob of her life.
Rhelyla’s voice bounces between the walls of the apartment as you slowly pull it back and forth. Her head rolls while she enjoys the affection, but the best proof that she’s become a man comes a minute later when she thrusts into your hand. Her frustration comes out in barks and cries. More!
You oblige her new greedy cock by picking up the pace with your narration and hand. It shouldn’t be much longer now, you prepare her for the first ejaculation of her life, but it doesn’t come. She doesn’t come. No matter how hot you make her, no matter how perfectly you pleasure her length, she never sprouts a pair of testicles, and she never ejaculates.
Panting heavily, her knees finally give out. You collapse together on the floor. Rhelyla’s sweat soaks your clothes as much as yours does.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It was a little… frustrating at the end, but I had fun, dear.</p>
</div>
<p class="narration">
She looks down at the half-formed manhood pointing up at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Next time you'll get there.</p>
</div>
<<if $rhelylarel gte 30>>
<p class="narration">
Turning her chin back, you share a soft kiss to seal the promise.
</p>
<<else>>
<p class="narration">
You stroke her hair to emphasize that you'll keep teaching her.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you did great today. I'm proud of you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But, Miss $name has a pop quiz for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What's that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are men to you now?</p>
</div>
<p class="narration">
She bites her lip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Brothers, friends, and food.</p>
</div>
<p class="narration">
Her transformed penis begins to wither.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Partial credit! As punishment for not getting a passing grade, you get homework.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Why don't I like the sound of this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Because no one likes homework.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Then I don't want to do it, dear.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Everyone says that, but anyways, your assignment is to go out and empathize with the men you meet.</p>
</div>
<p class="narration">
She bites her lip and nods to herself. You can't be sure of what she's thinking, but she's a smart woman. She's probably realized the point of your assignment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you, darling.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're welcome.</p>
</div>
<p class="narration">
You enjoy her warmth for a little while longer before continuing with your day.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
[[continue|earth home]]
</div><div class="conversation">
<<set $rhetf to 4>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Time to turn in your homework, Rhelyla.</p>
</div>
<p class="narration">
She jumps in her bathrobe and looks for help that’s not there. It’s amusing to see a thousand year old succubus from another world panic exactly like a schoolgirl.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You did do it, right?</p>
</div>
<p class="narration">
You fall into your role. Arching your eyebrow and propping a hand on your hip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">O-of course, darling. I went out and tried to empathize with men, but…</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's difficult.</p>
</div>
<p class="narration">
You motion for her to join you on the couch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go on.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It’s not that I can’t understand their urges. You look gorgeous today, by the way. They eat when they’re hungry like I do. They sleep when they’re tired like I do. When a woman catches their eye, they make an approach.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like you do?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course not. Man or woman, I know how to draw them to me.</p>
</div>
<<if $rhelylarel gte 30>>
<p class="narration">
She winks at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Isn't that right, darling?</p>
</div>
<p class="narration">
Blush colors your cheeks. She got you there.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It’s that… death is chasing them. I can’t understand that.</p>
</div>
<p class="narration">
That's a morbid twist.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Succubi die too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We do, but our predators are starvation and violence. For humans, it’s time. Surely, you’re aware.</p>
</div>
<p class="narration">
Rhelyla is more diligent student than you realized. She thought about this much deeper than you intended.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am, but it's not like I actively thought about it every day.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course, but didn't it influence you in other ways?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I guess.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It does with my girls. I’ll hear it when when they chat amongst themselves. They’ll say, I hope a good man marries me soon. I’m not getting any younger. Their beauty fades by the day, and I can sympathize with their waiting. Sometimes I’ve wondered, Will I ever meet another incubus?</p>
</div>
<p class="narration">
Time isn’t the same for the mortal and amortal. A two hour car ride felt like an eternity as a kid, but now it feels like college was just a year ago. How much shorter would it feel for someone who’s lived through the birth and death of empires?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It’s not that way with men. For most, no woman will ever approach or offer themselves. That’s why they come to me. They must be proactive… I don’t get that. It’s not that I’ve never taken initiative before. I’ve hunted, sure, but that was nothing more than flashing a pretty smile and steering the conversation with suggestion. I didn’t even need charm for some of them to drop their pants.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hasn't anything in your life had a time limit?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course, darling. Taxes must be paid by a certain date. Career girls come and go. The most delicious man changes with the seasons. The beauty of spring blossoms only lasts for a couple weeks. The bite of winter only lasts a few months. However, all those things will come again. In different forms, yes, but they come again.</p>
</div>
<p class="narration">
A part of you wants to flick her forehead and tell her that she’s thinking way, way too hard about this. You didn’t need to ruminate on death and time to sprout a dick. But it seems she does. Is it because the time she takes for granted has set her so deep in her ways that change is difficult?
That might be the key. It’ll be a rougher way to do this, but Rhelyla needs something tangible to her in order to understand the inherent urgency that animates people.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have an idea.</p>
</div>
<p class="narration">
You stand up and strip in front of her.
</p>
<<if $rhelylarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I do love to seeing you naked, dear.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You love stripping, don't you dear?</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This’ll be our final lesson, Rhelyla. If you can’t master transformation magic tonight, I won’t ever help you with it again.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That’s a bit harsh, don’t you think?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It’s what men experience every time they meet a pretty girl they don’t know. If they can’t make something happen during that encounter, they never will.</p>
</div>
<p class="narration">
Rhelyla wears a difficult expression. Is she upset with your ultimatum or is it the lack of confidence? The subtle implication of your challenge is that without your help, she’ll never master transformation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if you want to fuck me, you have to do it tonight. If you can’t, there’ll never be a second chance.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What if I learn it on my own, years from now? Would you indulge me then?</p>
</div>
<p class="narration">
You hope she doesn't notice the lie.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nope. After tonight, your only chance dies.</p>
</div>
<p class="narration">
Realization opens her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, that's why...</p>
</div>
<p class="narration">
She mulls over it in her head. Sometimes muttering to herself and other times nodding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What a terrible feeling this is. It’s as if failure and death are nipping at my heels.</p>
</div>
<p class="narration">
You tap on an imaginary wristwatch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Time's wasting, girl.</p>
</div>
<p class="narration">
She should get the implication of your gesture, but also, who the hell wears a watch nowadays?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Right you are, darling.</p>
</div>
<p class="narration">
Rhelyla rises from the couch and lets her bathrobe slip from her shoulders. She moves to take your lips but you show her your cheek instead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmph! I'm only into dicks!</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
You can't believe you're saying that.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're enjoying this.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A little.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Some of my customers enjoy this kind of play, but...</p>
</div>
<p class="narration">
<span style="font-style:italic;">I do not.</span> Her expression says what her tongue fails to.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Very well, darling.</p>
</div>
[[continue|rhe tf practice 4-2]]
</div><div class="conversation">
<p class="narration">
Rhelyla shakes her head, breaking the link between you as she mutters, This can’t be happening under her breath. However, her retreat leads to your aberrant manhood. Her eyes dilate as she watches you throb in front of her. Soft breaths trickle from her plump lips while she falls under its spell. Your heartbeat thunders in your pointed ears while you watch her blush grow deeper and deeper. Her tongue flicks across her lips once, twice, but decides your length is much more appetizing on the third.
Your head flings back as she takes you inside her mouth. A long moan rolls from your tongue as she works you with all of the experience and technique of a thousand year old succubus. Pleasure boils your blood and colors explode into your vision as you stare up at the off-white ceiling of a modern apartment. You quake and convulse, as she slurps down your anticipation from the tip. She’s so good. It’s no wonder why men happily exchange their lives for a few extra minutes with her.
However, that doesn’t seem quite right. She’s incredible, no doubt. She instinctively knows everything you like and how to wring out every pleasure from your length, but there’s more. This feels so right. Your soul, now convinced that it’s a male succubus, believes that it was born to cum for her. You were born for this. You agree. You’re supposed to respond to her. You’re supposed to feel this mind melting pleasure. You’re supposed to cum and cum until she’s overflowing with you.
The couch rocks, nearly tipping over, when you pounce her. Giggles follow her bathrobe into the air as you tear her out of it. Muffled coos tag along after you tie your tongues together. It’s electric. Warmth erupts wherever your skin meets. Rhelyla responds as powerfully as you do, spasming, quivering, and shuddering from every touch.
Your eyes roll back into your head as you naturally slip inside her without a hint a resistance. This is it! Excitement swells from your gut as you plunge in. Passion gushes out the moment your sack touches her sex.
</p>
<<if $genderstart is "male">>
<p class="narration">
It’s the quickest, most humiliating, and strongest orgasm of you’ve ever had. It’s as if it’s the culmination of your life. Your whole being celebrates reaching this moment. Every nerve, no matter how small, fine, or forgotten lights up at once. Ecstasy pulses through them in time to the torrents hollowing you out. Pleasure rises into your muscles and evaporates through your skin. You buck and jerk as you succumb, but not once does your length ever pull back from the entrance to Rhelyla’s womb.
And somehow, Rhelyla is in bliss. Any other girl would’ve balked at the one-pump chump dumping a load on top of her, but not her.
</p>
<<else>>
<p class="narration">
It’s so good. Your whole body seizes up as the exotic ecstasy of emptying out conquers you mind and body. You’re so used to being filled up, taking in the essence of others, and making it yours that giving it all away to the beautiful girl writing underneath you is bliss. Every nerve channels that foreign but euphoric feeling to the pulse of your masculine orgasm. The sensations seep into your flesh and skin and dye them in a pleasure you’ll never forget.
And somehow, despite being worse than the bad lays who couldn’t last more than a minute in your previous human life, Rhelyla is in bliss.
</p>
<</if>>
<p class="narration">
She beams up at you, eggs you on through coos and moans that are just as ecstatic as your own. Your sympathetic powers sense that from the moment the first drop washed inside her, she’s been coming with you, powerfully and uncontrollably.
What the… Rhelyla culls the unnecessary thought with a long passionate kiss that returns you to who’s most important — her. She’s all that matters. Your body moves before you’re aware that it is — groping, thrusting, holding, pounding. She’s ravenous. So ravenous that her legs cross behind you and drag you back in time to your thrusts. You can’t escape her, and a new, deeper pleasure rises up from the masculine core of your transformed soul. It’s a sense of rightness mixed with orgasmic bliss or perhaps it’s the ecstasy of fulfilling a life’s purpose. You can’t tell. The heat and sensations smoke over everything as they rise from an endless desire to rut into Rhelyla.
And you do, time after time, you climax together. First in missionary, then with her on top, and somewhere in between you were railing her from behind so hard that the couch meanders halfway across the living room. Neither of you can stop. Not even sex demons should be immune to the fatigue that haunts the aftermath of a lovers’ union, but somehow, you two are. The cycle of sympathetic orgasms circling between you induces a lust-crazed delirium.
Words tumble from your lips as moans, cries, and shrieks that will most certainly result in a myriad calls to the landlord complaining about the noise. You couldn’t care less. All that matters is mating with Rhelyla yet again and watching her bloom into an even more powerful orgasm that’ll echo between you for hours.
Eventually, after the couch cushions are soaked through with your passions and the air is so thick with musk that anyone but a sex demon would choke, a certain kind of clarity cuts a hole through the madness. Lucidity pours through to cool your thoughts, just a little. There’s still nothing you’d rather be doing than making love to Rhelyla right now, but the primal, animalistic rut disappears. It’s why you maneuver behind her for full access to everything that makes her so wonderful.
Your lips trace lines up the neck of the woman who helped you so much since the beginning of your new life. Your hands massage the supple chest of the guide who told you about the nature of your urges, how to control them, and what would happen if you ignored them again. You wrap around the protector who saved you from a mob’s pyre through the gift of illusion.
<<if $charmtraining lt 4>> You tie your tail together with the beauty who accepted you despite the truth of your origins and the lie you first told her, pulling <<else>>You tie your tail together with the beauty who accepted you despite the truth of your origins and the lie you first told her, teasing a hot sigh from the neck of the teacher who taught you how to properly use your powers without requesting anything in return, and pull <</if>>the matron who relied on you to avenge the girls she cared about into your <<if $breasts is "small">>meager chest<<elseif $breasts is "medium">>ample chest<<else>>bountiful chest<</if>>.
And finally, you grow larger, as if your soul were trying to unite with hers, inside the lover who followed you through the abyss and into a new world.
Rhelyla answers the outpouring of your feelings by coming for you. A new, more subtle climax weaves through her nerves in long, long waves that bounce from her toes to the points of her demonic horns and from her fingertips to end of her demonic tail. To your sexual sympathy, the sensations are so delicate. Each one is so thin but they layer upon each other, one after another, until they connect to you. A sympathetic orgasm from one of you triggers a sympathetic orgasm in the other, and somewhere in the crisscrossing sympathy and empathy, the feelings give rise to a new climax that starts another sympathetic cascade.
Emotions and sensations build until it’s hard to tell where you end and Rhelyla begins. You feel so connected to her, but there’s still that minuscule distance separating you. What face is she making while sharing the hum vibrating your bones? How will she look when you give her that little push that takes her over the edge? You want to see it, but she’s still so far. You squirm and wiggle, trying to close the gap, and are still no closer. You can’t take it.
A fleeting surge of energy flips you on top of her. Still buried inside, you lay across her supple form slick with sweat and semen. Her heartbeat sounds in your breast as yours resounds into hers. Slow, heavy breaths tickle your cheeks while your hands trawl through her soaked black hair and tap along her smooth, hard horns. Both of you rock your hips as you wring out more pleasure from your overused sexes.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
But… it doesn’t last long. Every time you pull away from her eyes to revel in the latest euphoric surge, they draw you back in. You can’t place the feeling that rises up to meet her crimson gaze. Affection? Homesickness? Intimacy? The exact word is always just out of your reach, but it’s hold on you is stronger than ever.
Time slows. The beating of your heart slows. The panting of your breath slows. Neither of you have the strength to move or the will to look away. It’s such a mysterious feeling. The world outside with its lights and cars and people feel so, so far away. This hard to describe emotion strengthens with your exhaustion until you’re too tired to hold yourself up, never mind your eyelids.
</p>
<<else>>
<p class="narration">
The pleasure weakens as you’re exhaustion grows. It appears that even a succubus can fuck herself into exhaustion. Your movements slow bit by bit and then all at once. Rhelyla catches you in her arms as you fall onto her.
</p>
<</if>>
<p class="narration">
With your eyes finally closed, the lust-crazed madness lifts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was... that?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">A taste of what meeting an incubus is like, darling.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow...</p>
</div>
<p class="narration">
You’d never been so turned on and out control before. Even when your charm magic brings out your second self, you never lose yourself like that. All that mattered was Rhelyla.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Incredible, isn’t it? Well, that last part was different… I quite enjoyed it. No one ever touched that way before.</p>
</div>
<p class="narration">
Your heart swells with pride. It’s no easy feat giving a new sexual experience to a thousand year old succubus. And then it hits you, weren’t you supposed be practicing transformation magic?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh… this might be a dumb question, but… do you remember anything from the lesson?</p>
</div>
<p class="narration">
You certainly don't.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course, I do.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry that I got us sidetracked. I’ll hold back better next time.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Nothing to apologize for, dear. I truly did enjoy it.</p>
</div>
<p class="narration">
She strokes your drenched $hair hair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I learned so much.</p>
</div>
<p class="narration">
You’d shoot her a quizzical look, but you’re too tired to open your eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I need to believe my lie so thoroughly that others respond as if it were true. When you transformed, you didn’t just give yourself a cock. You became male, or at least, became male in addition, despite your appearance. Something inside me recognized that and responded as if you were a male of our kind. Likewise, you couldn’t help but respond to me as a female of our kind.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I really did deceive myself then.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">However, it wasn’t quite the same. Your energy doesn’t feel like an incubus’s. It’s lacking… something. Thinner in some way I can’t quite put a finger on.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So I haven't completed the transformation.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
This could be a hint toward getting your dick back permanently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I think so, dear. Perhaps it’s because you became a male succubus instead of an incubus.</p>
</div>
<<if $dryadqueenpreg is true>>
<p class="narration">
Or it’s missing virility. You were firing blanks and somehow, Rhelyla could sense that.
</p>
<</if>>
<</if>>
<p class="narration">
Rhelyla and you yawn in unison.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">This magic is so fascinating, but why don’t we put off any further talk? You wore me out.</p>
</div>
<p class="narration">
She conjures a bit of wind to float over a spare blanket and wraps you together in a woolly cocoon. Fingers, arms, and legs intertwine as you nestle down for a long nap. It’s a peaceful, restful slumber colored by an intimacy that doesn’t appear often when succubi have sex.
It’s unfortunate then that it takes the rest of the day to get the musk out of the apartment.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
[[sleep|earth sleep]]
</div><div class="conversation">
<p class="narration">
She places her fingertips on the sensitive nub between her legs. A heavy sigh leaks from her lips as she channels her mana into an illusion that could trick her very soul. Inch by inch, her new genitalia press her fingers outward.
At first it’s an overly sensitive red chub. Soft and flimsy, it’s no good for your purposes tonight, but after a ravenous glance that seemingly licks your naked body, it stiffens. The color darkens to a more fleshy hue as a thick head swells at the end. Your second self swoons while it watches it emerge from its newly formed foreskin. It grows thicker, harder as it reaches up past her belly button. However, it’s incomplete. She can’t manifest the jewels that drive a man
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I like that look.</p>
</div>
<p class="narration">
She leads you onto your knees by the back of your head to the object that's captured the attention of your Succubus instincts.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
Bliss bubbles over your thoughts the moment she’s on your tongue. Her hardness feels so good between your soft lips. The way she fills your mouth is unlike anyone else. It’s a joy to watch her bite her lips, coo, and moan as you explore all the sensitive spots peppered across her length. You explore every one of them, drinking in the heat filling your mouth. It stirs up your instincts. She’s so close. It won’t be much longer now, but consciously you know, she won’t. She can’t.
</p>
<<else>>
<p class="narration">
It feels good to have Rhelyla in your mouth. Your sensitive succubus mouth was meant to suck cocks. Pleasure fizzes across your cheeks and the back of your throat. Her overblown length would trigger a normal woman’s gag reflex, but not you, a succubus. The tapping on the back of your throat buzzes up the back of your scalp in a variety of chills and tingles. The heat building in her length awakens your instincts that your meal is ready, but consciously you know, it’s not coming.
</p>
<</if>>
<p class="narration">
And Rhelyla knows it too. She grunts as she pulls your face into her hips. Her new manhood fills your throat and cuts off your breathing. Your succubus powers convert the panic and pain of asphyxiation into a thrumming buzz. You go higher and higher until colors sparkle in your Rhelyla colored vision and an orgasmic swell rises up from your core.
It feels so good. The hum of pleasure relaxing your muscles, numbing your throat, and vibrating your bones. Darkness tugs at the corners of your vision, and if you had tried this as a human, alarm bells would be screaming so loud that you couldn’t melt around Rhelyla like you are. However, you’re a succubus now, so this feels so, so great. You could bliss out and kiss multicolor entities that await you on the other side of your psychedelic orgasm.
However, it only frustrates Rhelyla. She can feel it in buzzing around inside you but can’t add her own to the night. Her unadorned manhood can’t bring her the satisfaction she craves. The irritation builds until she grabs you by the horns and thrusts into your mouth.
Your face smacks into her hips as she strong arms you for a chance to snatch the satisfaction that lies beyond her fingers. Her manhandling stirs a submissive thrill up from your womb as your succubus powers convert her barbarity into a pleasure that only a succubus can savor.
It does her no good though. She can grunt and moan and fuck as hard as she wants, but she’ll never obtain the release she craves. Desperate, her pace turns feverish, she degenerates more and more into the monsters that you lapped up to sate your hunger. She jerks your head this way and that, trying to eek out that last bit of pleasure that she thinks will bring her to the point of no return.
You want to tell her, Cast the spell again! But it’s hard when you have a throatful of girl dick. You try to pull away, but she won’t have that. Your throat has been commandeered for her pleasure. You tap out on her leg, but it only eggs her on. You tap her with drips of mana to signal the idea, but it doesn’t work.
It’s not until you conjure an illusion of a female silhouette growing a giant cock in front of her face that she realizes your intent. Mana flows out from her womb and fans out through her groin. Something shifts inside her. You can’t place what it is, but you feel it slide down your chin. It’s a soft weight that short circuits your thoughts and hijacks your mind. It’s a feeling you recognize from before.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
Rhelyla seizes up as excitement flares through your body. Rhelyla is coming. Rhelyla is coming for you. Your mind bubbles over with the first taste. Your body pulses with the first gulp. The ecstasy that comes from feeding flares through every nerve as Rhelyla becomes a part of you. It feels so good, so much more satisfying than any monster or man, because it’s her.
It’s her. <span style="font-weight:bold;">It’s her. IT’S HER.</span> You heart moans as you suck down every drop of magically conjured semen from inside her. It’s not enough. You want more. You need more. You feel so, so empty, because this mouthful isn’t enough to saturate you in her.
</p>
<<else>>
<p class="narration">
Your lusts flare as you drink down Rhelyla’s first ejaculation. Heat steams from your skin as you succumb to now familiar frenzy. Muffled moans manage to crawl out of your throat as you suck harder and harder to pull even one more drop of her hermaphroditic semen into your throat.
</p>
<</if>>
<p class="narration">
You can’t help but climax. You meant for this. Every inch of your being cries out at once as it basks in the sympathetic orgasm roiling through Rhelyla and drowns in your own. Sensation and need ripple through you, up and down from head to toe, from fingertip to tail tip as the frenzy of meeting a male of your kind consumes you.
Rhelyla pulls you off her length by the horns and stares into your eyes. Lust hazes over her usual intelligent gleam. Her lips draw closer to yours, and she licks off her own sorcerous seed dribbling from the corner of your mouth.
One lick becomes two and then three. A breath later and she diving into your mouth, and pushing you onto the coach. Her softness presses into you while you exchange saliva and semen over your tongues.
Tasting herself on you starts a fire in Rhelyla. Her heat seeps into you through your skin and colors the succubus instincts controlling you. You grow hotter to match her. Your passion sizzles as it dribbles onto your thighs. The hotter you become, the stronger you need for Rhelyla burns. So hot and hollow, your legs spread, inviting the handsome beauty inside.
She can’t resist the invitation. Controlled by her newly awakened masculine instincts, Rhelyla penetrates you to the hilt. Pleasure cracks through you and bends your spine into a seductive arc. The sensations from her next thrust stir up pleasures twice as strong in your core.
Your legs wrap around her as you watch her savor you. She bites her lower lip as she pulls back and relaxes when bottoms out. Her long eyelashes flutter whenever she uncovers a new well of pleasure inside you. Her cries bounce between the walls and ring in your ears. Her beautiful black hair thrashes about as she increases her intensity.
It’s too much. It’s just far too much for her and for you. Heat swells through her magically conjured length and radiates into your hips. Your succubus instincts swell from your inside womb for what’s about to come.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
You hold her tight with both arms and legs as her orgasm begins. Your sympathetic powers relay how good it feels for Rhelyla. It describes how pleasure snakes up her spine and bites into her neck. It relays how the venom of conquest spreads down her arms, the thrills and tingles weakening them until she collapses on you. It shares how her hips draw out the seed you throb for and pumps it into you.
Your eyes roll back into your head as you’re made to come for her, and her essence splashes into your womb. It feels so, so good to have Rhelyla become a part of you. Your heart flutters as you feel her energy curl around your bones and flush through you in a brilliant blush. Your mind melts into the lifeforce sweeping your conscious mind into her energetic arms. You surrender to it without a second thought and come again.
Two separate orgasms swirl inside you. The first, the succubus orgasm, is your instinctual reward for indulging in sex and semen. It delights the second self implanted inside you and courses through your nerves as tingling, exhilaration, delight, and heat. It’s an exquisite medley of ecstasies that colors over any objections you may have once had to your new life.
The second orgasm, however, is different. It swells inside your womb. Slowly increasing in intensity as grows larger. It’s a deep pleasure, as if the vibrating bliss moving through you, it has volume and depth. You savor the intricate feelings as they claim your tummy, heart, and throat. The tension from your first orgasm melts. You melt. Your moans leak out from your throat slow and sultry while this second orgasm colors over your conscious.
Rhelyla. Her name is a pleasure to the ear and sweet on the tongue. Rhelyla. Her bliss bound expression makes you swoon. Rhelyla. Someone other than your second self throbs for her. Rhelyla. The thought of being hers resonates inside more than chasing highs from random men. Rhelyla. The name of the woman you won’t let go until you’ve claimed everything inside her.
</p>
<<set $rhelylarel += 15>>
<<else>>
<p class="narration">
Rhelyla pours inside you. You join your second self in drinking down the exquisite energy through your hips. An exhilarating tingle spiderwebs up tummy, over your breasts, through your throat, and teases your tongue. A little sweet, just a bit sour, and with enough kick to induce a delicious orgasm, Rhelyla’s lifeforce reminds you of the fruit cocktails from your past life that seduce girls into drinking far more than they should by disguising how much alcohol was really in them.
A lot like a succubus really. You gulp down every bit of energy and coax her orgasm to continue on for just a little bit longer, to let you have just one more sip, to keep the heady buzz twisting your thoughts toward sex and pleasure and how you feel so, so good. And like the drinks she reminds you of, one is never enough.
</p>
<</if>>
<p class="narration">
However, as wonderful as her energy is, there’s something amiss. It’s thin. It’s not that it doesn’t nourish you or rile up all the joys of your life as a succubus. There’s something missing; a component that saturates the semen of the men and monsters you’ve indulged in.
The overwhelming, demanding frenzy of meeting a mate devours your concerns about her energy’s incompleteness. It spurs you to rock your hips against her once more, to wring out the next load of seed, and orgasm <<if $rhelylarel gte 30>>for her again<<else>>with her again<</if>>.
Rhelyla continues to rail you in missionary until your passion leads you into mounting her. You grind and bounce on top of her flared hips as she impales you to the core.
<<if $breasts is "large">>She’s mesmerized by your heavy chest as you thrash and hop...<<elseif $breasts is "medium">>Her long spaded tail caresses your attractive chest as it pops up and down.<<else>>She plays with your adorable chest as you kip and spring.<</if>>
The delightful crash at the bottom each rut reverberates through your bones and into your horns. Pleasure hums inside them. Your jaw slackens as a heady numbness seeps across your scalp and down your cheeks from them. However, the best is her release.
Rhelyla seemingly floods into you on every other flex of your hips. Her passions leak from the supernaturally tight grip your insides have on swelling size. They spill over your connection and onto the couch. They fill your tummy until it seems like it’s about to burst, but then, when you next realize, you’re empty again. The void inside your hips is more ravenous and lust crazed than before.
Unable to contain herself any longer, she throws you half over the couch and rails you like the monsters rushing to the climax of their lives. The couch tips and teeters to her rhythm and the shockwaves that ripple back and forth from your supple ass to demonic horns. At the apex of a thrust that’d impress an orc, the couch tilts over and crashes onto the floor.
Neither of you stop even as you fall. The fall treated you with a particularly hard thrust that resonated for a long time. The new situation and position inspires her to bite the nape of your neck as she moans. The submissive glee of your situation boils over into another long, long orgasm that joins the torrent of sympathetic ones whirling between you.
There are so many bubbling up, diving down, swirling around, and washing over the two of you. A current of sensation and intimacy travels between you. It grows thicker, larger, longer the deeper you surrender to your instincts.
Neither of you can stop. For a while she takes you on the wall, the next indefinite moment later she’s got you over a table. Somehow you find yourself laying on top of each other before you roll onto her lap. One time, she splays you over the dining room table, knocking over everything on it.
Your world becomes sugary musk, honey sweet semen, and the precious girl abandoning herself to the myriad folds that crave for more. More pleasure. More intimacy. More Rhelyla. Whenever it seems like she’s at her limit, as if a succubus could ever reach the end of her sexual stamina this soon, a whisper from your lips to her pointed ear rekindles her passion.
The mixture of Rhelyla’s and your passions trickle down your legs, soak through the couch, puddle on the floors, splatter the furniture, and coat the two of you. You lick it and kiss it off each other whenever you take a moment to catch your breaths. Her taste on her lips is so maddeningly delightful, so mind numbingly delicious that you descend into a lust addled insatiable beast desperate and greedy for more despite how much is around you.
However, your strength petters out as you discover once again that even succubi can run out of stamina… eventually. That doesn’t stop you from trying to continue though. Exhausted, tired, slick with sweat and semen, you nudge your hips on while Rhelyla spurs them for one last thrust that betrays that one last thrust from half an hour ago.
You share a final climax together. It’s little more than a spurt or two from her. It’s barely anything other than a squeeze or two from you. And despite that, the feelings, the pleasures, upend your tired, worn out, and thoroughly overspent nerves. It feels so, so, so good that you degenerate into a fit of moans and giggles. Every laugh a tangle of tingles that traces through your veins.
</p>
<<if $rhelylarel gte 30>>
<p class="narration">
And most of all, you feel whole, complete, and one with your darling, Rhelyla. Your womb throbs happily. Your blood buzzes with her feelings. The bliss of intimacy colors your world with Rhelyla. A hot sigh rises from your throat as you nuzzle into a cozy nook in the corner of her neck.
</p>
<</if>>
<p class="narration">
After quite a few long minutes of catching your breath with the musk saturated air, Rhelyla manages to dispel her transformation and the instinctual heat evaporates from your mind.
You smile at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You did it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That was incredible!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It was fun, but I think I like sex as a woman more, but… I think I understand how that incubus felt when he saw me now.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go on...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You’re so beautiful. I couldn’t look away or help myself. I had to have you, but this was going to be my only chance. I didn’t like that. I needed to make a move. It was awful. Time ticked away but you were no closer. I couldn’t come. I wanted to so badly. It was infuriating and maddening and frustrating. Why couldn’t I? Then I realized something.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Which was?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I needed to put myself on the line to claim you, darling. I wasn’t going to let you get away, even it meant throwing my life away.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I became like the men I gobbled up. I truly did. I didn’t care about throwing my life away to come inside you. It was worth it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... Rhelyla?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, dearest?</p>
</div>
<p class="narration">
She kisses your cheek.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I never think about any of that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Truly?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Really.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Then... How do you deceive yourself?</p>
</div>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I remember what it was like to be a man and have a cock. All the times it was inconvenient and all the times it was fun. I use that to convince myself I’m a man again.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I don't have those experiences, dear.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know, but conveying that to my soul through the spell was enough to convince it. You know what they’re like from sympathetic orgasms too.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I remember what it’s like to hold one, how they feel through sympathetic orgasms, and how men move when they’re on top of me. I convey all that to my soul through the spell. You have those experiences too.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I suppose so.</p>
</div>
<p class="narration">
So why wasn’t it enough? Your subconscious answers through a flash of insight.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe it’s because I never lost my empathetic connection to them. After I came to terms with my hunger, I made the decision that I’d only kill monsters... And humans that deserve it. I wouldn’t consume men that hadn’t done anything wrong. It wasn’t because I was worried about retribution from the Church or a lynch mob, but because I thought it was wrong. <<if $corruption lt 35>>A part of me still regrets what happened to the man who helped me my first night.<</if>></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you never had that connection. You thought of men and humanity as others. I don’t blame you. They’re a separate species, but because you thought of them as different for so long, you couldn’t convince yourself, let alone your soul, that you were one of them.</p>
</div>
<p class="narration">
Her reply is a sweet kiss.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you for the valuable lesson. It's one I won't forget.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope so, because I got a fun idea now that we can both transform.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And why is it that you're smiling so much?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's from being with you.</p>
</div>
<p class="narration">
Blush stains her cheeks. How cute.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was thinking, why don't we both transform next time?</p>
</div>
<p class="narration">
Rhelyla’s eyes go wide as her blush deepens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That would be...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fun?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Incredibly. I don't know if we'll survive the frenzy.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Only one way to find out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Another time, dear. I'm exhausted.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aww, ok.</p>
</div>
<p class="narration">
Truth be told, you are too. You exchange good night kisses and pass out in each other’s arms not a moment later.
You feel closer to Rhelyla.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
[[continue|earth sleep]]
<<set $rhelylarel += 10>>
</div><div class="conversation">
<p class="narration">
As you both prepared to move, a deep, resonant voice echoed through the trees, halting you in your tracks.
</p>
<h3>How curious. Visitors in my domain without announcement or invitation. No one should be able to enter or leave my forest. Tell me, how did you come to be here?</h3>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/ephraim1.webp">
Startled, you spun around, searching for the source of the voice. From the shadows of the trees, a creature straight out of Lovecraft emerged, a massive form of writhing tentacles and darkness. Its eyes glowed with an otherworldly light as its gaze seemed to settle on <<if $silentpartner is "az">>Azrael<<else>>you<</if>>.
</p>
<<if $silentpartner is "az">>
<h3>Lord Azrael? What brings you so far from home?</h3>
<p class="narration">
You were shocked that Azrael seemed to know this creature.
You glanced at Azrael, who maintained a composed demeanor, though you saw a flicker of surprise cross his features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Are you Lord Ephraim? Why don't you show us your true face?</p>
</div>
<<else>>
<h3 style="font-style: italic;">It should have been impossible for you to gain entry to these groves.</h3>
<p class="narration">
The horrifying creature was intelligent. But perhaps you should try speaking to it first.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Unfortunately, something unexplainable happened, and we found ourselves transported here. If you could tell us how to reach the nearest exit, we'll be out of your hair quickly.</p>
</div>
<p class="narration">
Rhelyla's sweaty hand clutched yours, and she whispered in your ear with a shaky voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've heard rumors but could never confirm. If this is who I think it is, we should be in the Starless Groves, near the village of the Elves. However...</p>
</div>
<p class="narration">
She looked at the monstrous creature, fear in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I believe he's another Demon God.</p>
</div>
<h3 style="font-style: italic;">A pair of Succubi. Your kind and mine have been close in the past, in our homeworld before the catastrophe happened. Greetings, miladies. I am Ephraim Sarnath, perhaps known to some as the Demon God of the Starless Grove.
I bear the two of you no ill will. However, I must apologize. </h3>
<p class="narration">
His eyes turned to you, tentacles twitching with an unsettling, cat-like annoyance.
</p>
<h3 style="font-style: italic;">I must ask your friend to leave immediately and request that you stay. Forever. </h3>
<</if>>
[[continue|dg3meet2]]
</div>
<<set $ephraim_met to [false, false, false, false, false, false]>>
<<set $nyanchat to 0>>
<<set $villagechat to 0>>
<<set $villagersTalked = []>>
<<set $chapter to 3.5>><div class="conversation">
<<if $silentpartner is "az">>
<p class="narration">
The massive horror disappeared and morphed into something smaller and human. His attire was strikingly similar to Azrael's noble garb. Behind him stood two snarling creatures that were beyond description.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">That face is more human than I recall.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Apologies, but this face will have to do for now. I don't wish to spook your friend here.</p>
</div>
<p class="narration">
You attempted to use your Truthseeker's vision to see past whatever illusion magic the man was using, but he still appeared human to your eyes.
The handsome gentleman noticed you staring, turned to you, and raised his hand to his chest, bowing slightly with respect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Greetings, milady. I am Ephraim Sarnath, perhaps known to some as the Demon God of the Starless Grove. I must apologize, but I must ask that you do not leave this forest. Ever.</p>
</div>
<p class="narration">
A Demon God!? You prepare to fight or flee at a moment's notice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">No, you are welcome to peace as long as you stay. I will even guide you to the village of the Elves. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, how come you're friendly with a Demon God!? You told me you weren't in league with them!?</p>
</div>
<<if $eyes is true>>
<p class="narration">In fact, you had even used your vision to check if he was lying...</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I assure you, I am not. My country was once at war with Ephraim's long ago. However, through many negotiations, I have come to know him as honorable.
Though last we met, he was no Demon God. </p>
</div>
<p class="narration">
Azrael turned to Ephraim.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I wish I had the time to discuss how this came to be. However, I must respectfully decline your invitation. I have urgent business to attend to. I do hope you'll understand.</p>
</div>
<p class="narration">
Ephraim nodded, understanding Azrael's urgency.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Yes, I'm sure you do. You may head south, and this forest will not prevent your exit. Milady here, however, cannot leave, but rest assured, as long as she complies, no harm shall come to her.</p>
</div>
<p class="narration">
Azrael turned to you and bowed, a look of genuine regret on his face. What's going on? Didn't you just spend months together?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're going to tell me that you somehow know a Demon God, then abandon me like this!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My apologies, milady. I assure you that I would not make this decision unless I had no other choice. We will meet again. </p>
</div>
<p class="narration">
As Azrael turned to leave, you were left dumbfounded. Why did he appear on friendly terms with a Demon God of all things, and why was he so casual about leaving you behind?
After being left behind, you began considering your options. Should you attack and try to escape to the south? You eyed the creatures standing behind him. They looked strong, but perhaps you could beat them.
Ephraim, however, extended his hand respectfully toward you with a calm demeanor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Please understand that you will be unable to exit this forest for as long as you live. I know you have already defeated 2 Custodians, but know my word is true. </p>
</div>
<p class="narration">
You stared at his extended hand. The forest around you seemed to be watching you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Walk with me. I will explain things to the best of my ability as I guide you to safety. This forest is not safe. </p>
</div>
[[take his hand|dgmeet3]]
<<else>>
<p class="narration">
The words hung in the air, feeling the force behind the words. You and Rhelyla unconsciously unsheathed your claws like cornered cats, but Rhelyla was shaking.
</p>
<<if $rhelylarel gt 50>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We'll cut our way through you if we must.</p>
</div>
<p class="narration">
She was visibly shaking with fear, but you had to commend her bravery.
</p>
<<else>>
<p class="narration">
Rhelyla was frozen in place, shaking with fear.
</p>
<</if>>
<p class="narration">
The monster paused, looking down at you. Then, it began to shrink. Slowly, it took the form of a human wearing a nice suit. He began to approach with two monstrous creatures trailing behind him.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/ephraim.webp">
You and Rhelyla prepared to defend yourselves. However, as he stepped closer, he stopped just a couple of yards away, placing his hand on his chest and giving a light bow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Forgive me for the harsh welcome.
Rhelyla the Succubus, forgive me, but I must ask again that you leave.</p>
</div>
<p class="narration">
She stiffened as he spoke a name she never gave him. Then suddenly, she dashed at him with her claws extended. But she ran past him, swiping at the air, then continued running.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? What is she...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Worry not. She merely believes she is fighting for her life. She will find herself outside the grove shortly and be unable to return. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You should have just said you wanted a one-on-one fight with me.</p>
</div>
<p class="narration">
Ephraim slightly bows his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I apologize, but I do not seek a fight with you. However, it was for the best that she left immediately.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yet you intend to trap me here.</p>
</div>
<p class="narration">
You began considering your options. Should you attack and try to escape to the south? You eyed the creatures standing behind him. They looked strong, but perhaps you could beat them.
Ephraim, however, extended his hand respectfully toward you with a calm demeanor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Please understand that you will be unable to exit this forest for as long as you live. I am aware you have already destroyed 2 of the other Custodians but know that my word is true.
Walk with me. I will explain things to the best of my ability as I guide you to safety. This forest is not safe.
</p>
</div>
<p class="narration">
You stared at his extended hand. The forest around you seemed to be watching you.
</p>
[[Refuse|dgmeet3]]
<</if>>
</div><div class="conversation">
<<if $silentpartner is "az">>
<p class="narration">
You extended your hand warily. His grip was firm, and you could sense an undercurrent of raw power through his hand. He held power that was unrivaled by your previous foes. He let go and began leading the way. The two of you began walking eastward while the land around you seemed to clear the way out of your path.
</p>
<<else>>
<p class="narration">
You slapped his hand away. There was no reason to trust this creature.
For his part, Ephraim seemed genuinely confused as he stared down at his hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Very well, please allow me to guide you to the Village of Elves as we converse.</p>
</div>
<p class="narration">
Claws and tail ready, you cautiously approach. You were considering a sneak attack, but-
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I apologize for being so disrespectful, but I am not actually here right now. I am merely borrowing a spot in your mind. The two behind us are only here to escort you safely, and they will not attack.</p>
</div>
<p class="narration">
When you slapped his hand away, you felt him; even if it was an illusion, you could smell him. You strained your eyes, using your truthseeker's vision to see past any potential illusions. But still, he stood in front of you. Choosing not to believe him, you struck at him, piercing him with your tail. However, while you felt your tail tear through his flesh, as you pulled back, the blood on your tail immediately disappeared, and his expression was unchanged.
Is he an illusion? But you should be able to see past that...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Are you satisfied now? Then come along.</p>
</div>
<p class="narration">
Without a care, he turned and began leading the way.
As he led the way, you followed close behind. The two of you began walking eastward while the land around you seemed to clear the way out of your path. You work up the nerve to speak, getting as much information as possible.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You said the forest is dangerous. Isn't that because of you? Aren't the creatures here corrupted by your hands?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">In a sense, you're not entirely wrong. However, I must correct a misconception. While the corruption is not inherently my power, my presence spreads corruption like that of the other Custodians. I have contained it so that it does not spread beyond this forest. Due to this, my movement is restricted.</p>
</div>
<p class="narration">
The Vampire seemed to have been trapped, too...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're trapped here? But you just let <<if $silentpartner is "az">>Azrael<<else>>Rhelyla<</if>> leave.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Trapped? No. I am not trapped but bound by the duty of maintaining my domain. </p>
</div>
<p class="narration">
Why is this domain so important to him?
You turned to glance at the monstrous creatures trailing behind you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And these two? Were they <<if $corruption lt 40>>human<<else>>once pitiful humans<</if>>?</p>
</div>
<p class="narration">
Ephraim shakes his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Elves, actually. They sought passage beyond the grove and, in a misguided sense of justice, attacked me. Their current form is a consequence of their negligence. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you corrupted them and turned them into mindless monsters<<if $corruption lt 40>>!?<<else>>...How efficient.<</if>></p>
</div>
<<if $corruption lt 40>>
<p class="narration">
You consider the same possibility. It could make hunting the Demon Gods easier. <<if $spells.transform is true>>And you can probably do it with your magic.<</if>>
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Corruption is merely a handmaiden, not my consort. Regrettably, transgression carries a price, one that the corruption exacts in its own sorrowful ways. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the rest of the elves, did you do the same to them?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">They live here peacefully. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Trapped? Unable to leave this forest?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Not trapped, protected. Elves are often targets for humans, sought after for slavery, glory, beauty, or the magic in their blood. They came to me asking for my assistance in their protection. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Most humans I've met <<if $corruption lt 40>>don't<<else>>are too stupid to<</if>> even believe Elves exist.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">That's true for the more religious cities. Even then, enough do. The intent was to keep you out, but it seems that has failed. At the very least, I can protect the other Demon Gods from you and the elves from the humans. This also has the beneficial side-effect of trapping the corrupted creatures in this forest and preventing them from harming anyone outside.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You think taking their freedom away makes you a saint?<<if $corruption gte 40>>At least I take pleasure in taking freedom from my ...food.<</if>> You're delusional.</p>
</div>
<p class="narration">
Ephraim shook his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The elves sought my protection, and I sought to keep you out. This is simply the most efficient way to achieve three separate goals. </p>
</div>
<p class="narration">
What? Why would anyone ask a Demon God for help?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's say I believe you. Then what about these two?</p>
</div>
<p class="narration">
You gestured at the creatures behind you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Couldn't you have let them go if they wanted? <<if $corruption lt 40>>Or were they too valuable as examples of your 'Mercy'?<</if>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">My magic protecting this forest requires a great deal of secrecy regarding the events within. If they were to escape, my magic could unravel.</p>
</div>
<p class="narration">
As you approached what appeared to be the wooden walls of a village, the Elven Village loomed close.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm surprised a Demon God-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Please, call me Ephraim.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm surprised you would bother speaking with me, knowing who I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">$name, the one who killed Melek Taus and <<if $alive.seraphina is false>>Seraphina.<<else>>chased Seraphina away from her home.<</if>> If at all possible, I prefer to settle things without violence.</p>
</div>
<p class="narration">
You glance at the creatures behind you again. <<if $corruption lt 40>>A smirk playing at your lips. You'll drain him like everyone else who dares to cross you.<</if>>
Finally, the two of you arrived at the village entrance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Please take some time to familiarize yourself with the village. Meet the elves and ask them about me. I will visit you soon, but know that if you come looking for me, I will treat you as an enemy. </p>
</div>
<p class="narration">
With a final bow, Ephraim left you at the entrance to the village, his figure disappearing into the forest as silently as he had appeared. You were left to ponder his words as you entered the village for the first time.
</p>
[[Cast illusion and hide your Succubus features before you enter|elven intro - illusion]] [[Just enter the village|elven intro]]
</div>
<<set $ephraimvisit to ($days + 3)>><div class="conversation">
<<set $elvenfame to 0>>
<p class="narration">
As Ephraim's figure vanished into the forest, you cast an illusion on yourself and stepped into the Elven Village.
The village was a network of beautifully crafted wooden homes, with a sturdy wooden wall encircling the small village. However, it didn't appear to be enough to protect them from corrupted monsters.
The scent in the air was an earthy scent of wood, and it reminded you of the first elf you met, Freydis. As you walked, you felt dozens of eyes on you. The villagers whispered among themselves. Some even openly fled into their homes. Were they that unaccustomed to visitors?
You weren't sure where to go. In fantasy stories, didn't people generally go to the head of the village?
Was there a head of an elf village? You felt frustrated at your lack of knowledge and weren't sure how you should proceed. Before you could decide on the best way to approach someone, a tall elf stepped forward. Like Freydis, his eyes were a piercing green, and he wore a forest green cloak under a beautifully crafted bow slung across his back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">Why is a Demon masquerading as a despicable human?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...what? You knew?</p>
</div>
<p class="narration">
The elf sneered at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">Thought you would get one past us?</p>
</div>
<p class="narration">
Shit. You can't mess this up. For the time being, you were trapped in this forest. Even if you don't like it, you need to calm them.
You dropped your illusion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I apologize. I have grown accustomed to hiding amongst humans and didn't realize it would offend.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">A succubus. Ha! We're acquainted with your type, but she at least seems to possess some wit. It appears not all Succubi are blessed with brains.</p>
</div>
<p class="narration">
<<if $corruption lt 40>>His words stung, and you felt a pang of regret. You vaguely recall Rhelyla mentioning something about using illusion magic around elves. You silently berated yourself<<else>>His words grated on your ears, and you found yourself grinding your fangs together. This useless, long-eared freak thinks he can insult you? Perhaps you should just give him the pleasure of meeting his end right here<</if>>... Wait a minute, didn't he just mention other Succubi?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you just mention-</p>
</div>
<p class="narration">
He cut you off.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">It should be impossible to enter the Starless Grove. How have you come to be here, Demon?</p>
</div>
[[do your best to explain|elven intro 2]]
</div><div class="conversation">
<<set $elvenfame to 50>>
<p class="narration">
As Ephraim's figure vanished into the forest, you stepped into the Elven Village. You considered hiding your Succubi features from the elves, but you recalled something Rhelyla said when you visited her. The elves find it offensive if you try to hide behind magic.
The village was a network of beautifully crafted wooden homes, with a sturdy wooden wall encircling the small village. However, it didn't appear to be enough to protect them from corrupted monsters.
The scent in the air was an earthy scent of wood, and it reminded you of the first elf you met, Freydis. As you walked, you felt dozens of eyes on you. The villagers whispered among themselves, their gazes flickering between you, your horns and tail, and their companions. Some looked at you with curiosity, but most with outright suspicion. It was clear that these elves were not used to visitors.
You weren't sure where to go. In fantasy stories, didn't people generally go to the head of the village?
Was there a head of an elf village? You felt frustrated at your lack of knowledge and weren't sure how you should proceed. Before you could decide on the best way to approach someone, a tall elf stepped forward. Like Freydis, his eyes were a piercing green, and he wore a forest green cloak under a beautifully crafted bow slung across his back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">State your business. We are not accustomed to visitors. Especially the demon kind.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was guided here by...someone.</p>
</div>
<p class="narration">
As suspicious as that sounds, you're not sure it's a good idea to tell them you came here with a Demon God...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">It should be impossible to enter the Starless Grove. How have you come to be here, Demon?</p>
</div>
[[do your best to explain|elven intro 2]]
</div><div class="conversation">
<p class="narration">
You did your best to briefly explain how you found yourself in their forest, mentioning that you fell through a portal. However, you deliberately omitted details of your visit to Earth and who your guide was.
As you spoke, elves from around the village began to appear, maintaining a cautious distance while trying to catch a glimpse of you. You couldn't help but wonder if they had ever encountered a demon before. The guard's expression was one of skepticism, clearly doubting your story.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">Sounds like lies. But we'll let the head of our village decide.</p>
</div>
<p class="narration">
Nonetheless, you found yourself led to a nondescript wooden hut. Upon entering, the clink of glasses and laughter showed that this was another tavern. A tavern full of elves!
<img class="passage-image" src="demongodsassets/img/scenes/starless/venabar.webp">
Inside, a beautiful young elven woman was serving drinks. You scanned the room, expecting to see an elderly figure, perhaps an older man or woman who might fit the role of village elder. However, everyone present seemed no older than 30.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Elven Guard</p>
<p class="speech">Vena! This Demon claims they were 'teleported' into our forest. Ha!</p>
</div>
<p class="narration">
His mocking tone made you question if he brought you here just to ridicule you.
You looked around to see which person he was talking to, but the woman behind the bar was the one who responded.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Yeah? Well, let's have a chat then.</p>
</div>
<p class="narration">
This woman was the head of the village? She looked to be in her early twenties. Then, it struck you that your human memories may have misled you.
You were led to a room at the back of the tavern.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You can go Daeran.</p>
</div>
<p class="narration">
The Elven guard named Daeran looked shocked as his sneer fell from his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Daeran</p>
<p class="speech">What? But what if she-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Daeran, has there been a time you ever beat me in sparring sessions?</p>
</div>
<p class="narration">
Daeran hung his head as you held back a smirk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Daeran</p>
<p class="speech">I'll be outside if you need anything...</p>
</div>
[[continue|elven intro 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So are you the leader of the village because you kicked everyone's ass?</p>
</div>
<p class="narration">
Her smile lit up her face as she laughed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">No, that's not how we decide things here. I apprenticed under the previous elder before he...moved on.</p>
</div>
<p class="narration">
You almost didn't catch the shadow that crossed her face; it was gone the instant it appeared.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Please explain again how you came to be in our forest. And please don't leave Ephraim out this time.</p>
</div>
<p class="narration">
You paused, surprised. How did she even know you left him out when you told your story to the guard?
Shaking off your surprise, you began a more accurate recounting of your hunt for the Demon Gods, of how you fell through a portal into another world, then made your way back here, where you ran into Ephraim and how he claimed you could never leave.
Vena listened intently, no judgment in her smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I see.</p>
</div>
<p class="narration">
She tilted her head, thoughtful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Remind me, how long do succubi live?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Umm... In terms of age, I think we're immortal?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">So, Ephraim expects us to provide for you indefinitely out of kindness? Shall we hunt for you?</p>
</div>
<p class="narration">
You shifted in your seat. You've come to terms with it, but it was still uncomfortable to admit it to others.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't... eat meat.</p>
</div>
<p class="narration">
You were greeted with serene laughter. Vena wipes the tears out of her eyes as she calms herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You're too serious! I was teasing.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We're familiar with your dietary needs. A succubus named Rhelyla owns a tavern here. I hope you succubi aren't territorial.</p>
</div>
<p class="narration">
You perked up at the name.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla's been here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Oh, so you know her. Good, then that means I don't have to worry about any trouble.
She visits yearly to check on her business. We used to allow other races into our village, so it was quite popular.
It's currently run day-to-day by a kitsune. We haven't seen Rhelyla in some time. I was starting to get worried.</p>
</div>
<p class="narration">
She stands up and fluffs her skirt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Our village is small. There's only a few hundred living here. Mostly elves. Allow me to show you around town.</p>
</div>
[[continue|elven intro 4]]
</div><div class="conversation">
<<set $hunger to 60>>
<p class="narration">
As Vena led you through the village, you took in the simple yet cozy buildings and the villagers going about their day. She gestured broadly as you walked, naming off various locations.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Here is where we craft and repair tools for the hunt.</p>
</div>
<p class="narration">
An array of carved bows hung neatly on a wall, unstrung but lovingly maintained. Baskets overflowed with arrows in various states of completion.
As you continued, glimpses of wild forest between humble thatched roof cottages kept pulling your gaze outward.
Further along, tantalizing smells drew you toward a long building from which laughter spilled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Rhelyla's Brothel. After long days, our hunters come to drink and unwind. We used to host various other races here, but... Well, as you're aware, that's no longer possible.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn't it odd having two places that serve alcohol so close together? The brothel and your tavern?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Why would that be weird? While both establishments serve spirits, the brothel caters to more pleasures of the flesh.</p>
</div>
<p class="narration">
Ah. You imagined villagers appreciated having a regular watering hole without the various distractions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So where will I be staying?</p>
</div>
<p class="narration">
Vena blinked.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Why here, of course. You are very odd for a Succubus.</p>
</div>
<p class="narration">
You supposed you couldn't complain about free room and board. Still, you figured you should be happy it's better than the shack you were previously living in.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Vena, what can you tell me about Ephraim?</p>
</div>
<p class="narration">
The smile dropped from her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Another time. Go and eat. Rest. Find me on the morrow.</p>
</div>
<p class="narration">
You nodded, suddenly realizing how ravenous you were. Vena led you inside the tavern.
</p>
[[continue|elven intro 5]]
</div><div class="conversation">
<p class="narration">
Stepping into the brothel, you're surrounded by exotic sights and smells that create an atmosphere reminiscent of Asian culture.
</p>
<<if $yukistatus isnot "ally">>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/yuki/black.webp">
<<if $yukistatus is "slave">>Staffing the desk is a cute fox girl with white hair and golden eyes. She looked at you nervously.<<else>>Staffing the desk is a face you recognize. As she recognized you, she let out a squeak and instinctively backed away from her post. Despite saving her in Blackpool, it seemed she was still afraid of you. Considering what happened during your last encounter, you couldn't entirely blame her for her skittishness.<</if>>
Another Kitsune woman appeared behind her, radiating mature beauty and confidence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Foxy Woman</p>
<p class="speech">A guest, Yuki?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Y-yes, Mistress!</p>
</div>
<p class="narration">
Noticing Vena, the voluptuous newcomer bowed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Foxy Woman</p>
<p class="speech">Welcome, Chief Vena.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Good evening.</p>
</div>
<p class="narration">
The voluptuous fox studied you appraisingly as Vena explained the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">I'm Takara,</p>
</div>
<p class="narration">
She purrs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Would you happen to know of one like yourself named Rhelyla?</p>
</div>
<p class="narration">
You briefly explain your history with Rhelyla. Takara waves a dismissive hand,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Ah, she had sent word of you several years ago. You are welcome here, $name. <<if $silentpartner is "rhe">>It's been a couple of years since I last heard from her, even before<<else>>We haven't heard from her since<</if>> entry was barred to the forest.
But I'm sure madame is fine. She's always been a smart one.</p>
</div>
<p class="narration">
You're surprised by her nonchalance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Yuki, be a dear and help $name setup in one of the spare rooms upstairs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Y-yes!</p>
</div>
<p class="narration">
Yuki led you past the lobby into the main room filled with elves drinking with beast-like humans. Lovely men and women alike were scantily clad, refilling drinks and whispering into ears.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is the first time I've seen other beast people like you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I...I'm not a beastfolk. I'm a kitsune. We're very different.</p>
</div>
<p class="narration">
Oh. Was that offensive? Shit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I'm not used to seeing other races besides humans.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Freydis rescued the beastfolk from human slavers and brought them to this village. Before he...</p>
</div>
<p class="narration">
You liked that elf; he was nice to you. You felt a little worried at her trailing words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did something happen to Freydis?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">No but...The forest is closed off now.</p>
</div>
<p class="narration">
Ah.
Yuki led you upstairs past closed doors with suggestive sounds seeping through. Finally, she stopped before a door and opened it, showing you inside. You notice her blushing furiously.
In the room, there is a wardrobe and a bed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I'll bring you some bedsheets and pillows soon. I'll also bring someone-
...
Ah! I mean, something to eat soon!</p>
</div>
<p class="narration">
You thank her as she scurries out of the room.
</p>
<<else>>
<p class="narration">
Staffing the desk is a cute cat girl with multicolor hair. Her eyes perked up as she saw you enter.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/nyan.webp">
A Kitsune woman who reminded you of a much more mature Yuki appeared behind her, radiating mature beauty and confidence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Foxy Woman</p>
<p class="speech">A guest, Nyan?</p>
</div>
<p class="narration">
Did she just...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Of course! I'm Nyan, nice to meet you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No way, you can't be real...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">What's wrong, miss?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry, a catgirl named Nyan is kind of a meme where I'm from...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">What's a meme? Is it tasty?</p>
</div>
<p class="narration">
Ignoring the discussion, the voluptuous Kitsune noticed Vena and bowed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Foxy Woman</p>
<p class="speech">Welcome, Chief Vena.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Good evening.</p>
</div>
<p class="narration">
The voluptuous fox studied you appraisingly as Vena explained the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">I'm Takara,</p>
</div>
<p class="narration">
She purrs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Would you happen to know of one like yourself named Rhelyla?</p>
</div>
<p class="narration">
You briefly explain your history with Rhelyla. Takara waves a dismissive hand,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Ah, she had sent word of you several years ago. You are welcome here, $name. <<if $silentpartner is "rhe">>It's been a couple of years since I last heard from her, even before<<else>>We haven't heard from her since<</if>> entry was barred to the forest.
But I'm sure madame is fine; she's always been smart.</p>
</div>
<p class="narration">
You're surprised by her nonchalance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">Nyan, be a dear and help $name setup in one of the spare rooms upstairs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">O-K!</p>
</div>
<p class="narration">
Nyan led you past the lobby into the main room filled with elves drinking with beast-like humans. Lovely men and women alike were scantily clad, refilling drinks and whispering into ears.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is the first time I've seen beast people, other than one like Takara.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">We're beastfolk. But the madame isn't a beastfolk; she's a kitsune. We look similar, but we're not related.</p>
</div>
<p class="narration">
Oh.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So how come there's so many beastfolk here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">An elf named Freydis rescued the beastfolk from human slavers and brought them to this village. Been a while since I've seen him, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Freydis lives here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Well, he did, but now the forest is closed off. No idea what he's up to now. </p>
</div>
<p class="narration">
Nyan led you upstairs past closed doors with suggestive sounds seeping through. Finally, she stopped before a door and opened it, showing you inside. You notice her bright smile.
In the room, there is a wardrobe and a bed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I'll bring your pillows, bedsheets, and a snack.</p>
</div>
<p class="narration">
She winks at you and heads out of the room.
</p>
<<set $nyanchat to 1>>
<</if>>
[[continue|elven intro 6]]
</div><div class="conversation">
<<if $yukistatus is "ally">>
<p class="narration">
By snack, she had apparently meant the handsome elf whom she just led to your room. She made your bed for you and then scurried out of the room.
</p>
<<else>>
<p class="narration">
Yuki returned with an elven man in tow as she hurriedly put sheets on your bed and scurried out of the room.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Wow, a Succubus! I've never been with one before.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You sound so excited; most of the others I've seen seemed pretty suspicious of me.
But, well...You're also my first elf.</p>
</div>
<p class="narration">
His eyes lit up with excitement at the mention he gets to be your first.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Never met a Succubus myself. The only other one I've heard of is Rhelyla.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you been with her?</p>
</div>
<p class="narration">
Well, if he never met her, at least you didn't have to worry about him comparing your skills to hers.
But the man shook his head anyway.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">If she takes any customers at all, there's usually a long wait. It's nearly impossible for the opportunity.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I'm proud to be your first. Now hurry up and undress.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Yes ma'am!
...Err, is it true you eat men's souls when you do it? Will I be ok?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're fine as long as I control myself and only take a sip. You'll recover within a day at most.</p>
</div>
[[continue|elven intro 7]]
</div><div class="conversation">
<<nobr>>
<<set $battleLog = []>>
<<set _vials to Number($inv.cumvial - 3)>>
<<if $inv.cumvial gt 3>>
<br>You have more vials of cum than you can carry! You put _vials into your chest for safekeeping.<br>
<<set $storagevials += _vials>>
<<set $inv.cumvial -= _vials>>
<<elseif $inv.cumvial lt 3>>
<<set $storagevials += $inv.vials>>
<<set $inv.vials to 0>>
<<if $storagevials gte 3>>
<<set $storagevials -= 3>>
<<set $inv.vials to 3>>
<<else>>
<<set $inv.vials to $storagevials>>
<<set $storagevials to 0>>
<</if>>
<</if>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<</nobr>>
<<if $elfdestruction gt $days>>
<p class="narration">
Moonlight pours through the window, bathing your room in a soft, silver glow. Surrounded by walls crafted from rich and fragrant wood, you find yourself in a space far more welcoming than the humble shack you called home in Blackpool. As a Succubus, the weather isn't much of a concern, yet you still find comfort in having a place to stay that shields you from the elements. It's almost worth staying for. Above your bed, tomes you've collected mysteriously rest on a shelf despite having left them back in Blackpool.
</p>
[[wardrobe]] [[tomes]] [[masturbate|ch3masturbate]]
<<else>>
<p class="narration">
You wake up to the sounds of screams. You should rush downstairs!
</p>
[[wardrobe]] [[downstairs!|elf destruction]]
<</if>>
[[change difficulty]]
<<if $elfdestruction gt $days>>
[[downstairs|elven brothel][$currentlocation to "elftavern"]] [[sleep|ch3sleep]]
<</if>>
</div>
<<statsmath>><div class="conversation">
<p class="narration">
<<if not $ephraim_met[0] and $days gte $ephraimvisit>>
As you stroll through the village center, you find yourself passing by the tavern. The usual clinking of glasses and rowdy laughter is missing. You feel your curiosity growing. Should you look inside the Tavern?
<<else>>
You're in the center of the Elven village. Where would you like to go?
<</if>>
</p>
<<if $villagechat lt 1>>
<p class="narration">
Vena did ask you to speak with her. It looked like she works in the Tavern, but would she be there this early?
</p>
[[Tavern|elven tavern][$currentlocation to "elftavern"]]
<<else>>
[[Brothel|elven brothel][$currentlocation to "elftavern"]] [[Tavern|elven tavern][$currentlocation to "elftavern"]] [[Market|elven market]] [[Town gate|elven gate]] [[Room|elven home][$currentlocation to "elfroom"]]
<</if>>
</div><div class="conversation">
<<if $yukistatus isnot "ally">>
<<switch random(3)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/yuki/black.webp">
You found yourself downstairs at the brothel and found Yuki barely warding off sleep.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh! H-hello!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How are you doing?</p>
</div>
<p class="narration">
Yuki nervously fidgets in your presence. You wonder if she'll ever get used to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... I'm doing well... Thank you.
Um, are you working today or just heading to your room?</p>
</div>
[[try chatting with yuki|yuki chat]]
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/takara.webp">
As you enter the tavern, you see Takara attentively working at the front desk. Her eyes are focused on a ledger, but she looks up as you approach, greeting you with a warm, welcoming smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Ah, welcome back! It's always nice to see your face. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Working by yourself?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Nyan deserved a break. Are you planning to work today, or are you just headed to your room? </p>
</div>
[[chat with takara|takara chat]]
<<case 3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/foxcuddle.webp">
You found yourself in the lobby where the two fox girls were napping on a large, plush couch, tails and hair tangled together.
Takara's eyes fluttered open as she noticed your presence. She carefully extricated herself from Yuki, ensuring not to disturb her. With a gentle stretch and a soft yawn, she stood up and smoothed out her clothes.
She spoke with a quiet voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Hello there, I didn't hear you come in. Are you here to work today? </p>
</div>
[[chat with takara|takara chat]]
<<default>>
<<if $nyanchat is 0>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/nyan.webp">
You spotted a catgirl you hadn't seen before at the front desk, dozing off. Her ears twitched occasionally in her sleep.
You cleared your throat to get her attention.
She suddenly stands to attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I wasn't sleeping, mistress!</p>
</div>
<p class="narration">
Noticing you, she calms down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh, you must be the new girl. Succubus, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nice to meet you, I'm $name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I'm Nyan! I'm so happy to meet you!</p>
</div>
<p class="narration">
She clutched your hand with stars in her eyes.
But... That name.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're...kidding right? There's no way that's your name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">What? Why?</p>
</div>
<p class="narration">
She's a literal cliche...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">So what brings you here? Planning to work, or just sneaking off to your room?</p>
</div>
<<set $nyanchat to 1>>
[[try chatting with Nyan|nyanchat]]
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/nyan.webp">
You spotted the catgirl Nyan, dozing off. Her ears twitched occasionally in her sleep.
You cleared your throat to get her attention.
She suddenly stands to attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Back again! I was just starting to miss your face! Ready to work, or are you just sneaking off to your room?</p>
</div>
[[try chatting with Nyan|nyanchat]]
<</if>>
<</switch>>
<<else>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/nyan.webp">
You spotted the catgirl Nyan, dozing off. Her ears twitched occasionally in her sleep.
You cleared your throat to get her attention.
She suddenly stands to attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Back again! I was just starting to miss your face! Ready to work, or are you just sneaking off to your room?</p>
</div>
[[try chatting with Nyan|nyanchat]]
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/takara.webp">
As you enter the tavern, you see Takara attentively working at the front desk. Her eyes are focused on a ledger, but she looks up as you approach, greeting you with a warm, welcoming smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Ah, welcome back! It's always nice to see your face. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Working by yourself?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Nyan deserved a break. Are you planning to work today, or are you just headed to your room? </p>
</div>
[[chat with takara|takara chat]]
<</switch>>
<</if>>
<<if $energy gte 30>>[[work|elven brothel work][$energy -= 30, $p.acceptance += 1]]<<else>>You're too tired to work right now.<</if>> [[head to your room|elven home][$currentlocation to "elfroom"]] [[leave|elven hub][$currentlocation to "elfvillage"]]
</div>
<<set $cummod to 0>>
<<set $coppermod to 0>><div class="conversation">
<<if not $ephraim_met[0] and $villagechat gte 5>>
<p class="narration">
As you stepped inside the tavern, it looked even busier than usual. However, it's still quiet. It quickly became apparent why the usually rowdy beastfolk and elves weren't loudly clinking their ales and loudly telling jokes. All of their eyes were on a handsome man in the back.
You recognize him, the one who trapped you here. Ephraim, the next Demon God on your list.
</p>
[[Approach|ephraim chat 1]]
<<else>>
<p class="narration">
Inside the tavern, the familiar clink of glasses and murmur of conversation greeted your ears.
<<switch random(1)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/venabar.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/venabar2.webp">
<</switch>>
<<switch random(2)>><<case 1>>Vena was behind the bar, wiping it down with a clean cloth<<case 2>>You saw Vena sharing a light-hearted conversation with one of her patrons, her melodic laughter filling the room<<default>>You noticed Vena busily organizing the shelves behind the bar. She carefully arranged various bottles and ingredients<</switch>>.
</p>
<<if $energy gte 5>>
<<if $villagechat is 0>>[[get her attention|vena tavern][$energy -= 5]] - 5 energy<<else>>[[get her attention|vena chat][$energy -= 5]] - 5 energy<</if>>
[[sit at the bar|elven drink][$energy -= 5]] - 5 energy
<<else>>
Unfortunately, you're too tired to talk to anyone right now.
<</if>>
<<nobr>>
<<if $days gte $ephraimvisit and $villagechat gte 5>>
You notice Ephraim sitting in the center of the tavern again.
<<if $ephraim_met[0]>>
<<if not $ephraim_met[1]>>
<<link "About your domains" "ephraim chat 2">>
<<set $ephraim_met[1] to true>>
<</link>>
<</if>>
<<if not $ephraim_met[2]>>
<<if $silentpartner is "az">>
<<link "How do you know Azrael?" "ephraim chat 3">>
<<set $ephraim_met[2] to true>>
<</link>>
<<else>>
<<link "Close to Succubi?" "ephraim chat 3">>
<<set $ephraim_met[2] to true>>
<</link>>
<</if>>
<</if>>
<!-- Repeat for topics 4 and 5 -->
<<if not $ephraim_met[3]>>
<<link "How are you helping?" "ephraim chat 4">>
<<set $ephraim_met[3] to true>>
<</link>>
<</if>>
<<if not $ephraim_met[4] and def $Gdreams>>
<<link "Your goal?" "Ephraim Chat 5">>
<<set $ephraim_met[4] to true>>
<</link>>
<</if>>
<</if>>
<!-- Check if ephraim_met 0 - 4 is true -->
<<set _firstFiveTrue = $ephraim_met.slice(0, 5).every(function(el) { return el; })>>
<<if _firstFiveTrue and not $ephraim_met[5]>>
<<link "Chat one last time" "ephraim chat 6">>
<<set $ephraim_met[5] to true>>
<</link>>
<</if>>
<</if>>
<</nobr>>
<</if>>
[[leave|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<p class="narration">
You entered the village market, hearing the rhythmic sound of metal striking metal.
There were various stalls here, such as a shop that sold recurve bows and arrows, repair shops, stylists, and more.
But the only thing that applied to you at this time was the blacksmith and maybe the magic shop.
</p>
[[blacksmith|elfblacksmith]] [[magic shop|elvenmagic]] [[salon|elven salon]] [[back|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<p class="narration">
You approached the town gate spotting Daeran, the elven guard you met when you first entered the village. His sharp eyes caught sight of you as you drew near, his <<if $elvenfame lt 25>>expression darkens into a scowl<<elseif $elvenfame lt 50>>eyes narrowed slightly, regarding you with suspicion<<else>>eyes peer at you curiously, showing he still had reservations about your presence in the village<</if>>.
</p>
<<if $ephraim_met[0]>>
[[continue|starless grove hub][$currentlocation to "starlessgrove"]]
<<elseif $villagechat gte 1 and not $villagersTalked.includes("daeran")>>
[[ask about Ephraim|daeran ephraim]]
<<else>>
<p class="narration">
You turn back the way you came. <span style="font-style: italic;">You should at least meet with Ephraim in the tavern one more time before making your decision.</span>
</p>
<</if>>
[[back|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<<if $villagechat is 0>>
<<set $villagechat to 1>>
<p class="narration">
It was weird walking around without your illusion up. But oddly enough, there were fewer eyes on you when your horns and tail were exposed than there were when you used illusion magic in this village. The men you passed looked at you with lust in their eyes, but none of them seemed to notice your other features.
As you approached Vena, her eyes lit up with recognition.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ah, you've returned. Had a nice rest and meal, I hope?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, yeah. Thank you for that.</p>
</div>
<p class="narration">
She looked at you as if expecting you to continue.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You told me to return to you today with my questions.</p>
</div>
<p class="narration">
Vena glanced at one of her nearby patrons and signaled them with a subtle gesture. An elf sitting across from her chugged down the rest of his ale and took her place behind the counter, picking up where she left off.
Vena then motioned you to follow her. She led you past chatting elves, purring beastfolk, and the occasional burst of laughter, to the same quiet backroom where you first spoke with her. You took your seat and debated on your first question.
</p>
[[what can you tell me about Ephraim?|vena chat 1]]
<<else>>
If you're seeing this, there is a bug. Please report it!
[[back|elven hub][$currentlocation to "elfvillage"]]
<</if>>
</div><div class="conversation">
<p class="narration">
Sitting at the bar in a wooden hut, you're surrounded by the easy laughter and chatter of elves and beastfolk.
</p>
<<if $energy gte 5>><!-- [[wait around|bar flirt][$energy -= 5]] removing flirting for now --> [[eavesdrop|eavesdrop elfbar][$energy -= 5]]<<else>>You're too tired to hang out at the bar.<</if>> [[back outside|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What can you tell me about Ephraim?</p>
</div>
<p class="narration">
She paused momentarily, letting her gaze drift off as she sorted through her thoughts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ephraim has always been a bit of an enigma to us. He's powerful. More so than any being we've ever known, and he's been here longer than some of our oldest elves. </p>
</div>
<p class="narration">
She leaned forward, her arms resting on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We've had troubles with human slavers for some time now. We try to keep our existence unknown, but some elves leave the village, and at some point, a human noble took a fancy to our race. Fetishizing us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Some of our people turned to Ephraim for help. For years, he refused, preferring to stay neutral. But then something changed. He suddenly agreed to aid us. </p>
</div>
<p class="narration">
This was likely related to you after defeating the other Demon Gods. You listened as she continued on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I disagreed with reaching out to someone like him for help, but it was given anyway. Within the last few years, he cast magic over the Starless Grove. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Any elves or beastfolk who approach the edge of our forest would get lost, as if we forgot how to navigate our own home, often falling prey to monsters or winding back in the village. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, but those monsters are created by Ephraim, right?</p>
</div>
<p class="narration">
Vena looked at you, a flicker of realization on her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I admit, I had never considered that possibility. The creatures have lived here for as long as I can remember, certainly before my time. Ephraim has been here longer still, so it's possible. </p>
</div>
<p class="narration">
You thought back to Ephraim's words, the corrupted monsters being an unintended consequence of his presence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you happy with this arrangement? Afterall, you're essentially prisoners here, surrounded by monsters and a flimsy wall.</p>
</div>
<p class="narration">
Vena sighed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">It's my job as chief to protect my people. I can't deny this arrangement works. But it varies between our people, even more so for the newly arrived beastfolk.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We're safe from slavers, and he's always protected our village from the forest monsters, but we never intended to trap ourselves inside. </p>
</div>
[[Do you think he's evil?|vena chat 2]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you think he's evil?</p>
</div>
<p class="narration">
She pondered your question, considering how to word it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Good and evil don't really seem to apply to Ephraim.
He's a regular visitor here, always respectful, but whenever I've spoken to him, there's a detachment about him. He always seems so...bored, as if he's above it all.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">It's like he lacks a moral compass or at least one that we can understand. He seems to think he's doing good, and in a way, he has protected us from the monsters. But those same monsters make it dangerous for us to hunt. Our female hunters especially cannot venture out alone because of them. </p>
</div>
<p class="narration">
You considered her words. Ephraim had admitted that the two creatures that escorted you to the village were once elves who had tried to leave the forest and attacked him. Clearly, not everyone saw him as a benevolent figure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When he led me to this village, we were escorted by two creatures that were once elves. Were you aware of this?</p>
</div>
<p class="narration">
Vena's somber expression didn't betray a hint of surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I knew a few had gone missing over the years. I had my suspicions, but they were unconfirmed. It's disturbing...yet I can't say I'm entirely surprised.</p>
</div>
<p class="narration">
You expected her to be horrified and angry, but instead, she seemed to accept it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ephraim doesn't see things the way we do. He may believe that he's protecting the majority of us by dealing with the few who disagree with his protection. </p>
</div>
[[How do the other villagers feel about him?|vena chat 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do the other villagers feel about him?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Most elves highly respect him. Some even regard him as a deity of sorts, hesitant to approach their savior. The beastfolk, being newer additions to the village, have shown some restlessness. Yet, perhaps due to their past experiences before Freydis saved them, they've been relatively calm.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've met Freydis! <<if $yukistatus is "slave">>He helped me when I...slipped.<<else>>He requested my help in rescuing some elves from a noble.<</if>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Oh? I'm surprised you've met my paramour.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, you and Freydis are together!?</p>
</div>
<p class="narration">
You're not sure if you're disappointed by that.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">In a sense, we're not exclusive.</p>
</div>
<p class="narration">
Vena's expression softened slightly, a hint of longing in her eyes.
It felt like it might be a sore subject, so you switched gears.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what if someone were to destroy Ephraim?</p>
</div>
<p class="narration">
Vena chuckled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Not very subtle of you.
The biggest concern would be protecting ourselves from monsters and humans without his assistance. But we'd survive. It might not earn you favor among some of the older elves, but our younger ones, who have never had a chance to leave the village and the beastfolk, would likely be grateful.</p>
</div>
<p class="narration">
She paused but didn't appear to be finished speaking.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I understand you're powerful, but so is he, and unimaginably old. I'd hate to see him destroyed, but I won't stand in your way, regardless of which of you survive.
However, before you decide, I think you should speak with some of the other elves. Hear what they have to say.</p>
</div>
[[Head outside|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<<set $ephraimdeal to false>>
<p class="narration">
You jolted awake to the piercing sounds of screams tearing through the night. You leapt out of bed and raced downstairs, your footsteps echoing in an eerie silence that had replaced the usual lively chater of the brothel. As you entered the common room, you saw it dark and empty for the first time since entering the village.
The front door splintered beneath you as you burst through, throwing you into a maelstrom of chaos. The metallic tang of blood hung heavy in the air, a sickening counterpoint to the acrid bite of smoke from burning buildings.
In front of you were the dismembered bodies of Elven and Beastfolk men, sprawled in grotesque controtions, their bodies staining the earth crimson. Their vacant eyes stared sightlessly up at the moonlit sky.
You recognized some of the faces, men you'd shared stories with, laughed with, some you shared a night of passion with - all gone. The village was reduced to smoldering ruins, the exterior walls crumbled and roofs caved in.
Amidst the carnage you saw the form of a corrupted goblin pinning a screaming elf to the ground as she screamed for mercy. Screams of terror from Beastfolk and Elven women mingled with the sounds of splintering wood and crumbling stone.
The barrier protecting the village must be down, what happened!?
</p>
<<if $corruption gte 40>>[[help them!|village-attacked-evil][$currentlocation to "elfattacked"]]<<else>>[[help them!|elf destruction 2][$currentlocation to "elfattacked"]]<</if>>
<<link "Flee">>
<<if $corruption lt 40>>
<<replace "#link-replace">>You're not evil, you couldn't possibly abandon them! It's not even worth thinking about!<<replace>>
<<else>>
<<set $currentlocation to "starlessexp5">>
<<goto "village-attacked-abandon">>
<</if>>
<</link>>
<div id="link-replace"></div>
</div><<nobr>>
<<if ndef $starlessexploration>>
<<set $starlessexploration to {
area1: 0,
area2: 0,
area3: 0,
area4: 0,
area5: 0,
}>>
<<set $demonicbooks to {
cookbook: 0,
poetry: 0,
gardening: 0,
painting: 0,
}>>
<</if>>
<</nobr>>
<div class="conversation">
<p class="narration">
You're outside the elf village.
</p>
[[explore nearby|starless exp 1][$currentlocation to "starlessexp1"]] <<if $starlessexploration.area2 gte 1>>[[explore a little deeper|starless exp 2][$currentlocation to "starlessexp2"]]<</if>> <<if $starlessexploration.area3 gte 1>>[[explore even deeper|starless exp 3][$currentlocation to "starlessexp3"]]<</if>> <<if $starlessexploration.area4 gte 1>>[[Go much further|starless exp 4][$currentlocation to "starlessexp4"]]<</if>> <<if $starlessexploration.area5 gte 1>>[[explore the deepest part|starless exp 5][$currentlocation to "starlessexp5"]]<</if>>
[[back to town|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<<set $ephraim_met[0] to true>>
<p class="narration">
You approached Ephraim, and he greeted you with a polite nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you doing here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I did say I would visit you soon, did I not? Besides, I often enjoy visiting this location.</p>
</div>
<p class="narration">
His voice was soothingly calm. You remembered his words. Indeed, you had been anticipating this meeting, though you were still uncertain how to go forward. <<if $villagechat lt 5>>You hadn't really made enough of an effort to learn about him, but you still needed to leave.<<else>>From what you've learned, he doesn't seem like a bad guy. But that doesn't really excuse his actions either.<</if>>
He lifted a cup to his lips and took a sip.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is that tea? Isn't this a tavern?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">In this village, they possess the finest tea leaves, a luxury one could scarcely dream of where I hail from. There, the notion of tea, let alone plentiful water, is but a fanciful wish.</p>
</div>
<p class="narration">
You wanted to ask where he was from, but you didn't want to get distracted from the point.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">So, have you had a chance to meet the locals? It is lovely here, isn't it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Vena and the rest of the villagers have been very kind to me.</p>
</div>
<<if $corruption lt 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, you don't seem like such a bad guy. Perhaps we could come to an arrangement of sorts.</p>
</div>
<p class="narration">
Ephraim shook his head gently, an apologetic look crossing his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I'm sorry, but there's simply no way I can allow you to leave.</p>
</div>
<p class="narration">
You frowned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why?</p>
</div>
<p class="narration">
He looked at you like you had asked the most obvious question in the world.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Why, to protect my allies, of course. I don't know where you've been for the past 4 years, but letting you go is too great a risk.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're in my way. Since you've been kind to me, I'll give you the opportunity to step aside. Abandon your domain and keep your life.</p>
</div>
<p class="narration">
Ephraim shook his head gently, an apologetic look crossing his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I have seen the results of your actions you've committed so far. I don't know where you've been for the past 4 years, but letting you go would unleash a great evil on this world.</p>
</div>
<</if>>
<p class="narration">
What did he just say?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">4 years... 4 years since what, exactly?</p>
</div>
<p class="narration">
He looked at you with a puzzled expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Why, 4 years since you <<if $alive.seraphina is true>>defeated<<else>>killed<</if>> Seraphina, and my comrade Alaric abandoned his post of course. That means you have defeated 3 of us now. Very clever of you, by the way.</p>
</div>
<p class="narration">
Alaric? You never met a Demon God by that name. But you did remember the Goddess telling you that you had defeated 3. Have you ever interacted with someone named Alaric before?
The conversation paused as the questions found difficulty forming on your lips. Ephraim's gaze drifted over other patrons who quickly looked away, some were even blushing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I understand if you decide to challenge my decision. But I must warn you, if you leave the village, I will have no choice but to treat you as an enemy. However, within these walls, you are safe. I will not seek to harm you. I hope we can coexist peacefully.</p>
</div>
<p class="narration">
No more words passed between the two of you as you were unable to find the right words.
</p>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div>
<<set $ephraimvisit to ($days + 2)>><div class="conversation">
<<set $ephraim_met[1] to true>>
<p class="narration">
You approached Ephraim, noticing the familiar cup in his hands. The steam rising from it suggested he was once again drinking tea.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Greetings.</p>
</div>
<<if $corruption lt 20>>
<p class="narration">
You wondered how the Demon Gods chose their domains.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why do you live in the Starless Grove?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am tied to it. I can leave, but not without significant repercussions.</p>
</div>
<p class="narration">
His answer piqued your curiosity but also frustrated you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of repercussions?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The kind that ripples through realms, unseen yet profound. It's a burden I must bear for my people and their legacy.</p>
</div>
<p class="narration">
His mention of "his people" and "legacy" intrigued you. You had heard various fragments about the Demon Gods, but what legacy they aimed to preserve remained a mystery.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you're a prisoner, don't you see that's the same as what you're doing to me, to the elves?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am not a prisoner. I volunteered for this duty. It's a necessary role that involves shaping and maintaining the very essence of this place.</p>
</div>
<p class="narration">
His distinction between being a prisoner and a volunteer struck a chord with you. Even if he was a prisoner by choice, that didn't justify his actions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Duty? You volunteered to corrupt the land and create monsters that seek out others and corrupt them, raping and twisting them into more monsters?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">What you see as corruption is, in fact, a form of preservation. It is a symptom but not the goal.</p>
</div>
<p class="narration">
His words challenged your understanding of the situation. The idea that corruption could be a form of preservation was alien to you, yet Ephraim spoke with such conviction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so adamant about sealing the Starless Grove and keeping the elves prisoner? What's so special about this place?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The Starless Grove is more than it seems. My role here is to ensure that the necessary conditions are maintained to preserve that which transcends your understanding.</p>
</div>
<p class="narration">
Was corrupting the Starless Grove part of some incomprehensible plan? Ephraim's mention of "necessary conditions" and preservation hinted at a purpose far beyond simple domination.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds almost like the demon gods are...terraforming this planet.</p>
</div>
<p class="narration">
Ephraim's eyes met yours, a glimmer of surprise in his gaze. For a moment, you wondered if you had stumbled upon a truth even he hadn't fully considered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Terraforming... It's an interesting term. I cannot speak for the others, but my goals are not for conquest but for balance. What you perceive as destruction is often creation in another form.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But the only thing you're creating is more monsters?</p>
</div>
<p class="narration">
He paused, his gaze shifting back to the cup in his hands as if contemplating the weight of your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It is a fact that creation frequently emerges from chaos. Simply speaking, the monsters, serve a greater purpose.</p>
</div>
<p class="narration">
His response seemed evasive and he offered no more. Ephraim had lost interested in the conversation as his attention was now fully on his tea.
</p>
<<elseif $corruption lt 40>>
<p class="narration">
Your gaze lingered on Ephraim, your thoughts wandering to the power dynamics of the Demon Gods.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why bind yourself to the Starless Grove?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am tied to it. I can leave, but not without significant repercussions. It's a sacrifice I make for my kin.</p>
</div>
<p class="narration">
You smirked, amused by the notion of sacrifice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sacrifice?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">My presence here is essential, not just for my people but for the balance of forces beyond your ken.</p>
</div>
<p class="narration">
You scoffed at his justification.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you embrace this role, spreading blight and birthing abominations under the guise of duty?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You misunderstand. The transformation of the land serves a purpose far greater than what you deem as corruption.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so adamant about sealing the Starless Grove and keeping the elves prisoner? What's so special about this place?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The Starless Grove is more than it seems. My role here is to ensure that the necessary conditions are maintained to preserve that which transcends your understanding.</p>
</div>
<p class="narration">
Was corrupting the Starless Grove part of some incomprehensible plan? Ephraim's mention of "necessary conditions" and preservation hinted at a purpose far beyond simple domination.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It sounds almost like the demon gods are...terraforming this planet.</p>
</div>
<p class="narration">
Ephraim's eyes met yours, a glimmer of surprise in his gaze. For a moment, you wondered if you had stumbled upon a truth even he hadn't fully considered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Terraforming... It's an interesting term. I cannot speak for the others, but my goals are not for conquest but for balance. What you perceive as destruction is often creation in another form.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">But the only thing you're creating is more monsters?</p>
</div>
<p class="narration">
He paused, his gaze shifting back to the cup in his hands as if contemplating the weight of your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It is a fact that creation frequently emerges from chaos. Simply speaking, the monsters, serve a greater purpose.</p>
</div>
<p class="narration">
His response seemed evasive and he offered no more. Ephraim had lost interested in the conversation as his attention was now fully on his tea.
</p>
<<else>>
<p class="narration">
You glanced at him, annoyed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why bother with the starless grove?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am tied to it. I can leave, but not without significant repercussions.</p>
</div>
<p class="narration">
Your laugh was cold, mocking him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So either you're scared to let go of your little kingdom here, or you're just as much a prisoner as you've made the rest of us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Fear is a notion I have never experienced. My duty is crucial, something that would surpass your understanding.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your duty is to twist and corrupt everything into nightmarish creatures? Ha.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Your view is narrow. What you see as ruin is actually the safeguarding of an order that you cannot comprehend.</p>
</div>
<p class="narration">
You found his naiveté amusing, at best.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the elves? Just expendable tools in your grand design?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">A mere case of aligned goals. They sought protection, and I sought to stop you.</p>
</div>
<p class="narration">
You grinned, your voice dripping with disdain.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How cute for a 'Demon God', a so-called ultimate evil to be playing deity. Are you reshaping this world to your whims?</p>
</div>
<p class="narration">
Ephraim's response was measured, his wariness evident.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech"> If that's how you see it. But my actions are driven by the need for balance, not conquest.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Balance? By spawning rapey horrors?</p>
</div>
<p class="narration">
Ephraim regarded you with a stern look, his tolerance fading.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The creatures are an unintentional symptom, despite how you view them.</p>
</div>
<p class="narration">
Without finishing his tea, Ephraim abruptly ended the dialogue and left.
</p>
<</if>>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div>
<<set $ephraimvisit to ($days + 2)>><<set $days to $days + 1>>
<<set $energy to $maxenergy>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<<if $lust gte 1000>>
<<goto "level up">>
<</if>>
<div class="conversation">
<p class="narration">You decide to get some sleep</p>
[[just dream]]
[[use cum to learn magic]]
</div>
<<widget 'familiars'>>
<<set _familiarexp to ($familiars.count * 10) + ($familiars.count, -$familiars.count) >>
<<set $inv.cum += _familiarexp>>
<p class="narration">
You have $familiars.count familiars!
You have gained _familiarexp cum from the following familiars: $familiars.people
</p>
<</widget>><div class="conversation">
<p class="narration">
You hang out, but no one approaches you.
(Apologies, but this isn't ready yet. We'll go ahead and drop your hunger to 0 though)
</p>
[[back|elven tavern][$currentlocation to "elftavern"]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You relax at the bar, casually tuning your sharp ears to the surrounding conversations, gathering bits of information amidst the laughter and chatter, whether for information or just amusement.
</p>
<<switch random(9)>>
<<case 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">What do sea monsters eat for dinner?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">*Sigh* Another human joke?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Come on, play along!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Deep sea...spaghetti?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Fish and ships!</p>
</div>
<<case 2>>
<p class="narration">
A gentle scent of sandalwood reaches you as an elf sits beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">I've always wondered, what do Succubi eat?</p>
</div>
<p class="narration">
You look over at him. He's handsome, like all elves, but he doesn't appear to be trolling you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you really not know?</p>
</div>
<p class="narration">
He blushes a bit...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Maybe...dreams?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe come visit me when I work at the brothel, and I'll show you...</p>
</div>
<p class="narration">
He blushes a lot more as he realizes the answer to his question.
</p>
<<case 3>>
<p class="narration">
The empty seat next to you is pulled back as a wolf beastman sits beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">So I've heard Succubi can read minds. Is that true?</p>
</div>
<p class="narration">
You share a soft laugh.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, but I can sense desires.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">So what am I thinking about right now?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Couldn't tell you, but I can tell you've had sex in the last hour.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Cool, but what am I thinking about?</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I just said...
You're probably thinking about your squeaky chew toy back home.</p>
</div>
<p class="narration">
The wolf looks shocked.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">So you can read minds...</p>
</div>
<<case 4>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">A party of adventurers walk into a bar.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Ok?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">The bartender says: 'Welcome folks! Can I get you anything?'
The party says: 'Sure, so long as you don't have any mimics in here.'</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">The bartender laughs, the party laughs, and table laughs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">But...why would a mimic be in a bar?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">*sigh*</p>
</div>
<<case 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">What do you call a dragon who eats a party of adventurers?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">A party pooper.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">...</p>
</div>
<<case 6>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">I tried that Elven meditation you recommended.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">And how'd it go?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Fell asleep.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">...</p>
</div>
<<case 7>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">I went hunting with the elves yesterday.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Catch anything?</p>
</div>
<p class="narration">
The cat girl was interrupted before she could respond.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Only a lecture on the proper way to stalk prey! Hahaha.</p>
</div>
<p class="narration">
The catgirl grins at him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Says the guy who fell into one of our own traps.</p>
</div>
<p class="narration">
The drunken elf man mumbles into his drink.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">You two are so cute together!</p>
</div>
<<case 8>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">How long do elves live for anyways?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Lately? Less than a thousand. But I've heard we normally live a couple thousand years or so.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Wouldn't you get bored? You'd think you'd see everything by then.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">I've never seen an orc who could read or tell riddles.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Let's be realistic, there's no way-</p>
</div>
<p class="narration">
She interrupts him with a finger to his lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">I've also never done it with a wolf-man.</p>
</div>
<p class="narration">
The man stood up in a hurry, his tail at attention, and quickly escorted her to the bathroom. It wasn't long before your sharp ears caught lewd noises.
</p>
<<case 9>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">So I tried flirting in elvish like you taught me.</p>
</div>
<p class="narration">
You glanced over and noticed the elf struggling to suppress a grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">So how'd it go?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Well, I got a date...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Wait...Really?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Yeah, but she's expecting me to cook her a beef and mushroom soup for some reason.</p>
</div>
<p class="narration">
The elf burst out in laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Oh, I can't believe this... That 'flirting' I taught you? It was actually an old Elvish recipe for mushroom soup.</p>
</div>
<p class="narration">
The tiger stares at him in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">You mean... I wasn't flirting at all?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Nope! Just sharing culinary tips. But hey, it looks like it worked out anyway!</p>
</div>
<<default>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">That Ephraim is so gorgeous... The things I'd let him do to me...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Oh, absolutely. Those eyes are like deep, omnipotent pools you could lose yourself in. </p>
</div>
<p class="narration">
The cat girl twirls her hair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Yeah, he's attractive, but... You know, I'm pretty sure he's not showing his true appearance. He doesn't smell very human or elf-like to me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Really? I've never noticed anything off about his scent. It's always been quite...alluring, actually.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Yeah, he smells like a blend of ancient wood and ...something I can't quite place. But definitely elf-like.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Maybe it's just me then. But if I'm right, that only makes him more intriguing and mysterious.</p>
</div>
<p class="narration">
The girls giggle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Well, if he turns out to be some sort of otherwordly prince, I called him first!</p>
</div>
<</switch>>
[[back|elven tavern][$currentlocation to "elftavern"]]
</div><div class="conversation">
<p class="narration">
Yuki looked at you shyly as if trying to shrink into the background.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How's your day going?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It's...okay.</p>
</div>
<p class="narration">
Her eyes quickly darted away, focusing on anything but you.
You pushed past the awkward silence, trying to start a conversation with her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So...What do you do when you're not working?</p>
</div>
<p class="narration">
Yuki fidgets with the hem of her apron, her response timid and hesitant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Nothing...</p>
</div>
<p class="narration">
This conversation was going nowhere.
Seeing her continued discomfort and reluctance to engage, you gave up for now.
</p>
[[back|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">What's up!?</p>
</div>
<p class="narration">
Nyan was as energetic as her name implied.
</p>
<<if $villagechat gte 1 and not $villagersTalked.includes("nyan")>>
[[ask about ephraim|nyan ephraim]]
<</if>>
<<if $energy gte 3>>
[[What do you think of Rhelyla?|nyan rhe][$energy -= 3]] - 3 energy [[Do you serve clients?|nyan serve][$energy -= 3]] - 3 energy [[tell me about yourself|nyan history][$energy -= 3]] - 3 energy
<<else>>
Unfortunately, you're too tired to ask questions right now; you could come back and speak after you've rested.
<</if>>
[[back|elven brothel][$currentlocation to "elftavern"]]
</div><div class="conversation">
<<set _brothelclient to random(0, 99)>>
<<set _successRate to Math.clamp(_brothelclient + $elvenfame, 20, 75)>>
<<if random(1, 100) <= _successRate>>
Success! Your success rate was: _successRate%
<!-- success scene -->
<<set _specialservice to random(99)>>
<<switch random(4)>>
<<case 1>>
<p class="narration">
As you're refilling drinks at the bar, Nyan sidles up to you with a mischievous glint in her eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Customer requesting you!</p>
</div>
<<case 2>>
<p class="narration">
While clearing a table, one of the elf girls approached you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Worker</p>
<p class="speech">You've been requested for private sessions.</p>
</div>
<<case 3>>
<p class="narration">
A well dressed patron approached you directly claiming they have heard of your talents and would like to purchase you for an evening.
</p>
<<case 4>>
<p class="narration">
Nyan playfully bounds over to you, her tail swishing excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">You got a customer!</p>
</div>
<<default>>
<p class="narration">
As you chat with a group of patrons, one of them leans in closer, their voice dropping to a whisper and asking if you could join them upstairs.
</p>
<</switch>>
[[speak with the client|brothel clients]]
<<if _specialservice gte 65>>
<p class="narration">
As you were about to approach the customer, Takara approached you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Sorry to interrupt, A client is asking for you by name. They're requesting a 'special service'. This will pay more than your usual service, if you're interested I'll take care of your current customer.</p>
</div>
[[Find out about the special service|brothel special clients]]
<</if>>
<<else>>
<!-- failure scene -->
<<set $coppermod += $elvenfame>>
<<switch random(4)>>
<<case 1>>
<p class="narration">
You spend some time working downstairs at the brothel, serving a steady stream of elven and beastfolk patrons, sometimes even women.
The night flows smoothly as you pour drinks, exchange pleasantries and flirt with customers.
</p>
<<case 2>>
<p class="narration">
It was particularly busy this day. You even noticed Nyan helping out today. She was bustling around, being her usual energetic self and serving drinks.
However as she was goofing off in front of a customer, her tail knocked over a customers ale, spilling it all over him and causing her to drop the drink she was holding on herself.
You prepare yourself to head over to assist her, but to your surprise the customers reaction was laughter.
When you glance over next, Nyan is giggling and chatting animatedly with the customer, who seemed more amused than upset.
Moments later you spot the two of them giggling and heading upstairs together.
</p>
<<case 3>>
<p class="narration">
<<if $yukistatus isnot "ally">>It was busy enough that even Yuki had to help out.
Out of the corner of your eye, you saw her nervously approach a table, getting the order wrong.
She tensed her body, as if expecting a blow from the customer. Thankfully the client, who looked like a mixture of a man and a tiger, laughed it off and playfully called her cute.
Her cheeks flushed a deep red and scurried off to correct the order.
<<else>>
It wasn't that busy this evening. One of the popular working elves ended up getting most of the clients that evening. She could have at least invited you to join...
<</if>>
</p>
<<case 4>>
<<if $yukistatus isnot "ally">>
<p class="narration">
It was another particularly busy shift that Yuki was required to help out serving drinks.
You occasionally caught glimpses of her moving cautiously between tables. You idly watched as she nervously set down a drink at a table, when one a burly man with a boisterous laugh started to flirt with her. She went silent and her cheeks burned red and you considered whether you should help her or not.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Drunk Customer</p>
<p class="speech">How much for you, sweetheart?</p>
</div>
<p class="narration">
Before the situation could escalate any further, Nyan swiftly stepped in and placed a hand on Yuki's shoulder, guiding her slightly behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I'm sorry, dear customer, but Yuki is only helping out. She's not for sale. But if you'd like, I'd be happy to accompany you?</p>
</div>
<p class="narration">
The customer looked momentarily disappointed but perked up at Nyan's suggestion.
</p>
<<else>>
<p class="narration">
A group of particularly drunk beastfolk patrons began an impromptu singing contest.
You were caught by surprise when a particularly burly wolf-man began a heartfelt ballad with a beautiful melodious voice, though he forgot the words halfway through.
Though she wasn't working during that shift, you noticed Nyan join them and drunkenly sing an offkey melody. You couldn't help but cringe as her voice was like nails on a chalkboard in your ears.
The other patrons however cheered and egged her on.
</p>
<</if>>
<<default>>
<p class="narration">
As you went around serving drinks, waiting for someone to ask for your presence, a usually reserved group of elves had had too much to drink and started a brawl.
Thankfully the brawl didn't get too out of hand and none of the serving girls were hurt, but you were surprised when the elves just started laughing it off, as if they were just messing around.
</p>
<</switch>>
<p class="narration">
Unfortunately no eager clients have sought you out this time, but you still earned a little bit in tips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp"><p class="talkname">Takara</p>
<p class="speech">No clients tonight? That's too bad. Don't worry, your reputation in town will continue growing as you do more lewd acts. Of course, being famous doesn't always guarantee you'll have a customer.</p>
</div>
<<if $energy gte 50>>[[Charm - 50 Energy|brothel clients][$energy -= 50]]<</if>> <<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[finish for the night|brothel done working]]
<<if $elvenfame + 1 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 1>>
<</if>>
<</if>>
</div><div class="conversation">
<p class="narration">
You approached the blacksmith, who was busy hammering away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Can I help you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">I might have an outfit for sale next update if I ever get around to it. </p>
</div>
<!-- commenting out until an item to sell has been added.
<details>
<summary style="color:red;">Click here to show outfits</summary>
<<clothing 'adventurerdress' 800 'outfit'>>
<<if not $wardrobe.outfit.includes("adventurerdress")>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
<</if>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
-->
[[back|elven hub][$currentlocation to "elfvillage"]] [[sell|tailor sell]] [[upgrade outfit]]
<<if $villagechat gte 1 and not $villagersTalked.includes("blacksmith")>>
[[ask about ephraim|blacksmith ephraim]]
<</if>>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
<div class="conversation">
<p class="narration">
You find yourself in an elven magic shop. Surprisingly they also sell magic tomes! Just how many of these were made?
</p>
<details class="spell-button">
<summary style="color:#8282f3;">Expand for list of level 1 Succubi tomes</summary>
<<if $inv.money gte 2000>>
<<if $tome.water is false>>
[[water 2000 copper|elvenmagic][$tome.water to true, $inv.money -= 2000]]
<</if>>
<<if $tome.thunder is false>>
[[thunder 2000 copper|elvenmagic][$tome.thunder to true, $inv.money -= 2000]]
<</if>>
<<if $tome.fire is false>>
[[fire 2000 copper|elvenmagic][$tome.fire to true, $inv.money -= 2000]]
<</if>>
<<if $tome.wind is false>>
[[wind 2000 copper|elvenmagic][$tome.wind to true, $inv.money -= 2000]]
<</if>>
<<if $tome.ice is false>>
[[ice 2000 copper|elvenmagic][$tome.ice to true, $inv.money -= 2000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
</details>
<details class="spell-button">
<summary style="color:#8282f3;">Expand for list of level 2 Succubi tomes</summary>
<<if $inv.money gte 8000>>
<<if $tome.water2 is false>>
[[water 8000 copper|elvenmagic][$tome.water2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.thunder2 is false>>
[[thunder 8000 copper|elvenmagic][$tome.thunder2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.fire2 is false>>
[[fire 8000 copper|elvenmagic][$tome.fire2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.wind2 is false>>
[[wind 8000 copper|elvenmagic][$tome.wind2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.ice2 is false>>
[[ice 8000 copper|elvenmagic][$tome.ice2 to true, $inv.money -= 8000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
</details>
<<if def $bestiaryobtained and $bestiaryobtained is 1>>
<p class="narration">
You see another volume of the Chronicles of the Tainted. It might be worth grabbing for information on monsters, and so you can record materials they have.
<<if $inv.money gte 7000>>[[buy bestiary - 7000|buy bestiary][$inv.money -= 7000]]<<else>>You can't afford the Chronicles of the Tainted Vol. II right now, it costs 7000 copper.<</if>>
</p>
<<elseif ndef $bestiaryobtained>>
<p class="narration">
You didn't get a chance to purchase it back in Blackpool, but lucky for you there appears to be another copy of the Chronicles of the tainted Vol. I. Should you buy it?
</p>
<<if $inv.money gte 5000>>[[buy bestiary - 5000|buy bestiary][$inv.money -= 5000]]<<else>>You can't afford the bestiary right now, it costs 5000 copper.<</if>>
<</if>>
[[back|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<p class="narration">
You enter the salon and take a look at the available options for your hair. Wouldn't it be nice if they also offered hair styling options?
Each change costs 1500 copper.
<<clothes>>
</p>
<<if $inv.money gte 1500>>
[[black|elven salon][$hair to "black", $inv.money -= 1500]]
[[blonde|elven salon][$hair to "blonde", $inv.money -= 1500]]
[[blue|elven salon][$hair to "blue", $inv.money -= 1500]]
[[brown|elven salon][$hair to "brown", $inv.money -= 1500]]
[[purple|elven salon][$hair to "purple", $inv.money -= 1500]]
[[red|elven salon][$hair to "red", $inv.money -= 1500]]
[[white|elven salon][$hair to "white", $inv.money -= 1500]]
<<else>>
<p class="narration">You should come back when you have more money. </p>
<</if>>
[[walk away|elven market]]
</div>Scenes for chapter 3 and beyond brothel will be located here<<widget 'elfbrothel'>>
<<if $brothelselection is 1>>
<!-- first elf blowjob-->
<p class="narration">
Finally your client arrived and he hastily shed his clothes, revealing his magnificent physique, every inch a work of art. Your own nakeness added to the erotic tension, and you couldn't resist kneeling before him, reaching out and caressing his balls, eliciting a gasp from him. He reciprocated by admiring your tits as they bounced with your motions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can touch them.</p>
</div>
<p class="narration">
He eagerly reached out and ran his fingers over your nipples, tweaking them until they hardened, then circling them with the tips of his fingers.
You began kissing his thighs, inching closer and closer to his groin, until finally, you took one of his balls into your mouth, sucking gently before licking and teasing the other. He groaned as you stroked him, lightly yet firmly, while tenderly licking his balls.
With slow and deliberate movements, you moved upwards, licking from the base to the tip of his cock, teasing him with long and sensual strokes before taking the tip into your mouth, flicking it with your tongue.
Finally, you put your lips around the head of his cock, and began to suck him with a gentle yet firm rhythm, while fondling his balls with your hand.
As you lowered your mouth over the entire shaft, he let out a soft moan, feeling your lips kiss his groin. You slowly bobbed your head up and down on his lap, gently squeezing and caressing his balls with one hand, which were becoming increasingly slick with your saliva.
His groans grew louder, telling you that he was enjoying every moment of his first Succubus blowjob.
You briefly considered asking if he wanted to blow his load all over your face, but decided to stay clean and swallow instead. He thrusted his cock into your mouth, trying to get deeper but you were already at the base of his shaft, and there was no more length to give. You licked the root of his cock, swallowing the head down your throat.
As you slid your lips over the entire length of his shaft, your tongue danced around the tip, teasing and enticing him. He groaned louder with each passing moment, his hips bucking in rhythm with your mouth's movements. You could feel the heat emanating from his body as his cock throbbed against your tongue.
With care and precision, you massaged the underside of the head of his cock, that most sensitive spot that drove him wild with pleasure. Your tongue flicked and teased, making him moan even louder. And then, with a deep throaty sound, you engulfed his entire length once more, swallowing him down your throat until your lips kissed his groin.
Your cheeks hollowed out as you sucked him off with fierce intensity, your mouth becoming a vacuum that demanded every last drop of his essence. He bucked and thrashed, lost in the ecstasy. You felt his cock pulsing and throbbing, as if it were trying to escape the warm and wet embrace your mouth provided.
Wet smacking sounds filled the room with your moans and his groans. Your cheek bulged with his cock as you pulled back, looking up at him with eyes that begged him to own you, to destroy you, to love you.
You felt the sensation in your phantom cock grow as you sucked him off, causing you to moan louder and mix with his groans. You started sucking his rock hard and throbbing cock faster, as choked moans escaped your lips around his cock.
<span style="font-style:italic;">Spurt Spurt</span>
He started bucking wildly, forcing his cock deep in your mouth and not letting you pull back. You felt contractions that didn't belong to you, and his erection flexed in your mouth as you bobbed your head up and down.
Spurt after spurt of hot cum shot down your throat, and you forced yourself to swallow it all, not wanting to miss a single drop. The feeling of his cum filling your mouth was exhilarating and you found yourself savoring every drop.
As you experienced the explosive orgasm in your mouth, he came harder and harder until you could no longer keep up with the pace of his ejaculation. Some of his hot cum leaked out the side of your mouth, dripping onto your left breast. You kept sucking him off until the afterglow of the orgasm faded, and he collapsed backwards onto your bed, spent.
With his cock still hard and throbbing, you didn't let go of it until the last remnants of pleasure had subsided. You used your finger to wipe off the excess cum on your breast, licking it clean with a sense of satisfaction.
After he caught his breath, he expressed his desire to see you again and left the room.
</p>
<<elseif $brothelselection is 2>>
<p class="narration">
As your client entered, he found you lying on the couch, your dress having ridden up your thighs. The very edge of your panties visible. You act nonchalant, like it wasn't intentional to tease him from the start, and motion him to sit next to you. He moves his face towards you, and you kiss. Your tongues start to touch and passions begin to rise. You stumble back to the bed and made out like you both just hit puberty. He ran his hand over your clavicle, his skin hot to your touch. You start fidgeting with the buttons on his clothes, before you tug them off. His cock springs to attention.
He pulled a strap of your dress down, and broke away from kissing. He dived into kissing your neck and shoulders, you could sense his cock stiffening in his pants.
You stand up and he follows, but you push him back down on the bed. You wrap your warm soft hand around his dick and gasp at how firm it is.You start kissing around his cock<<if $genderstart == "male">>, remembering how you used to like it when you were a man, though your hunger quickly pushing those thoughts out of your mind.<<elseif $genderstart == "female">>, how you used to do it in your old life.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/1.webp" >
You gave his cock head a few soft kisses while stroking it gently. You can sense his eyes on you as you open your mouth and slowly take his length in past your lips. With your succubi senses, you can feel your own phantom cock being sucked, making it easier to know exactly what feels good. You can feel your own mouth, warm, soft and wet. You bob up and down, slowly while swirling your tongue around it.
He groans as he grabs your hair, you continue working his cock eagerly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp" /><p class="talkname">Client</p>
<p class="speech">Oh God </p>
</div>
<p class="narration">
Your only response is to take more of his cock down into your throat. Your lack of a gag reflex definitely makes things more confvenient.
The man starts to get more aggressive, and he uses your hair as a handhold as he starts pumping in and out of your mouth, fucking your face.
Your hands grip his thighs and the feeling of your lips sliding on your own phantom cock was pure bliss. You both felt your phantom cock cum, and at the same time you felt it spurt into your mouth.
You never stopped sucking and managed to swallow his entire load. You looked up at him with lust.
</p>
<<elseif $brothelselection is 3>>
<p class="narration">
The man enters, and approached you. You got on your knees, his eyes on you as you started untying his trousers and let them drop to the floor. Then you pulled his underwear down. Your eyes beam as you stare at his hard cock, hungry for it.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/2.webp" >
You began to lick his balls. He groaned as your tongue travelled the surface of his sac, then you popped one and then both testicals in your mouth.
His cock pulsed and twitched, which you could feel both sympathetically with your powers and as it tapped against your nose.
Looking up at him dead in the eyes, you shoved his head into your mouth. He groaned as you sucked down hard.
You looked up at his eyes, looking back at you with his cock in your mouth. Your slurping sounds as you bobbed your head back and forth just assisting with the erotic nature of the act.
You began to stroke him slow at first, while you sucked. Feeling both the pleasure of lips on your own phantom cock and the pleasure of someone else's cock in your mouth.
Expertly without stopping, you removed the straps of your dress. As your dress fell to the floor, with only one hand you removed your own bra, as your other hand is still focused on stroking his cock along with your mouth. You started to pleasure yourself, it was an amazing feeling with a phantom cock down there, along with your own vagina being touched.
Through your sympathetic powers, you can tell your mouth felt good as his tip explored the cavern of your throat.
With renewed determination, you decided you'll just make him cum again as you don't wish to stop.
You shoved his whole cock down your throat, going back and forth with speed. The whole area filled with your own sounds of throat fucking as your head furiously bobbed back and forth.
Your tits jiggled, and you felt his balls wanting to explode and release. You released his cock for just a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can touch them.</p>
</div>
<p class="narration">
Instead, the cock in your hand suddenly jerked at the same time you felt your own phantom orgasm. He sprayed cum out, the first shot hitting you in the face. You immediately adjust his cock, aiming at your tits. Spurts of semen shoot out as his cock pulsed, icing your tits with his seed.
When he was finished, you apply some of your charm making him hard again.
He groaned as you licked the base of his cock, to the tip swallowing what semen is left there.
</p>
<<elseif $brothelselection is 4>>
<p class="narration">
After he entered, you had your partner lay back, resting on his elbows as he watched you climb onto the bed.
You grinned at him, maneuvering yourself over his hips. You grabbed his shaft, stroking it, guiding it, before sitting on it and letting it plunge into you.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/human/top.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
You experienced an explosion of pleasure as you felt your disembodied cock enter a pussy so tight, so hot, so wet. While also feeling something so hot and so hard entering you. His eyes were on his dick, watching it slide into your petite frame, watching his cock fill you up, stretching you wide.
You started slowly, rolling your hips, riding him like he's a horse. Taking his hands you brought them to your tits, <<if $breasts is "small">>two tight little handfuls<<elseif $breasts is "medium">>two perfect handfuls<<else>>two massive melons that couldn't fit in his hands without spilling over<</if>>. He played with your nipples while you fucked him, biting your lip in pleasure.
You worked up your pace, taking him inside you with an increasingly quick rhythm, sitting down on his cock until his balls were pressed against your ass.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So deep~♡</p>
</div>
<p class="narration">
He grabbed your hips, arms flexing, muscles straining as he lifted you and drove you harder and faster onto his cock.
You loved it, lips parting in pleasure, as a happy daze grew on your face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aah, aahh ♡</p>
</div>
<p class="narration">
you moaned, pinching your own nipples.
</p>
<p class="narration">
Sitting on his cock, you looked at him in the eyes and mutter to him;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finish in me, however you want.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/1.webp" >
He maneuvered you to your hands and knees, ass round and glorious in his face, as he knelt behind you, hands on your waist for leverage. He fucked you doggy style with fierce, acute thrusts. You moan in pleasure, feeling your tight vagina clamp down on his cock on both the giving and receiving ends.
You both came. For you, you felt it out of both his cock and your vagina. An intense wave of of pleasure as his cock pumps you full of spunk. He held you in place until he was done, using your tight pussy to milk his cock dry.
</p>
<<elseif $brothelselection is 5>>
<p class="narration">
You laid on your back as the catboy got on top of you. Instead of foreplay, he teased your entrance with his cock before he could no longer resist and inserted himself.
Sensing the feeling of a cock you didn't have enter into something so wet, warm and hot at the same time you felt something enter you, you couldn't help but let out a gasp.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ♡</p>
</div>
<p class="narration">
His cock throbbed hard inside of you, you couldn't help but moan softly as his hot breath landed across the junction between your neck and shoulder, you kissed his mouth. His fingertips dug into your hips, keeping you still on the muscle of his thighs and weight of his length. The heat surged into you at an incredible speed, dulling your vision with the distant promise of sheer ecstasy. You were feeling exactly what he was feeling, but more.
He looked at you and you tell him what you felt he wanted to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so full, You're so hot.</p>
</div>
<p class="narration">
With renewed force, he slammed you against him.
He groaned, and you felt him get harder inside of you with each pulse. You relaxed your body, listening to the sound of skin slapping against skin. His hands moved from your hips to your thighs, his thumbs squeezing hard into you to hold you in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're beautiful! </p>
</div>
<p class="narration">
with so much sincerity you might have fallen for him if you didn't already know this about yourself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Would you like me to cum inside you?</p>
</div>
<p class="narration">
He bucks up to you, hitting a critical spot inside you that it nearly knocks the breath out of your lungs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're so tight, I wanna fill you up</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please ♡</p>
</div>
<p class="narration">
You barely managed to moan out your response, clutching onto his hands. After having the shape of his cock in you for the past several minutes, feeling the same size, shape and heat pushing you over the edge in motion, has your womb trembling through sheer white hot buzz.
You're barely moving on your own accord, his hips were doing all the work, fucking into you so smoothly like he knew how much it drove you crazy. You started rolling your hips against his thrusts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cum inside ♡</p>
</div>
<p class="narration">
You looked at him, begging with your eyes.
He gasped against you, hot breath burning your neck. Sloppy blazing heat gushed into you as his hips slammed into you, then paused before slamming again.
You felt yourself cumming with a disembodied cock, an explosion of ecstasy, at the same time your own orgasm spread across your body as his hot cum pushed its way into your womb, giving you your delicious snack.
</p>
<<elseif $brothelselection is 6>>
<p class="narration">
The man entered and immediately stripped. Even at the sight of your naked body, he was still soft.
You waited patiently, letting him get a grip on himself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">I'm...I'm sorry, I just get so nervous.</p>
</div>
<p class="narration">
<<if $genderstart is "male">>Performance anxiety, huh. Seem's even elves suffered from the power of the mind and anxiety. Having been a guy yourself, you understood what he is going through and knew asking things like 'what is wrong with you?' could only make it worse, and make it more severe in the future.<</if>>
But lucky for him, you were a Succubus. You approached him, kissing him as you applied your charm magic causing his erection to harden.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">Yes! See!? Nothing wrong with me!</p>
</div>
<p class="narration">
You laid back on the bed as he stood in front and pulled at your legs, sliding you down the length of the bed until your knees were wrapped around his sides. He took his cock in his hand and rubbed the head up and down your slit, moistening the crown. He pushed his thumb down at the base giving him the perfect angle, the head of his cock held just inside you. Your clit was gently twitching, calling, begging to be penetrated.
His pelvis slowly pushed forward as his cock slowly disappeared into you, until it sat at its base.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me, fuck me fuck me!♡</p>
</div>
<p class="narration">
His hands grasped at your thighs, his cock disappearing and reappearing back into you, slowly at first. Your wetness left a visible coating on his cock. As the volume of your moans increased, so did his thrusts. The room filled with the sound of wet skin on skin contact. Your moans turned into screams as you felt his cock drive hard into you. In and out, in and out, the intensity increased.
</p>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/2.webp" >
You took the cock inside you, feeling the man release precum inside you, adding to your wetness. A jolt of electricity between your phantom cock and your pussy, you felt the walls of your pussy clinch around his cock, slowly at first, causing him to buck harder into you like a ravenous animal until you could no longer hold back.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/human/top.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Biting your lip, you wrapped your legs around him, pulling him deep and holding him in place. A lingering moan passes your lips as your thighs began shaking at his hips. Your pussy squeezed and milked his cock as you came. In that next moment, he lost control as well.
He grasped your hips, and drove himself deep inside you one last time as the pulsations of his cock became hard contractions. As his cock twitched, you felt his cum flood into you. The contractions of your pussy meeting with the pulsations of his cock, demanding every last drop from him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">Th-Thank you...</p>
</div>
<<elseif $brothelselection is 7>>
<p class="narration">
After the wolfman entered your room, you started with a blowjob, making sure his cock was hard and lubricated. Taking a couple of breaths you repositioned and pulled him down your throat.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/3.webp" >
He thrusted deeply, instead of just holding it in your throat, you had to struggle to keep your hands between your legs, pleasuring yourself too. You felt your clit swelling intensely.
Time stopped as he fucked your face for a while, and you watched as he leaned his head back, feeling his tension building and needing release.
You tasted him and began to moan, but after a few very deep thrusts he pulled out. The head of his cock dripping with the same saliva and precum that also dripped down your chin.
You stood up, your legs feel weak and pussy throbbing so hard it took focus to stand as he bent you over a nearby table.
Doing as he asked, the table felt cold against your flush skin. You felt him firmly grab the back of your neck before slowly running his hand down your spine and grabbing your ass. He kneaded and slapped your ass cheek hard, and you braced yourself for another slap. Instead he reached down and grabbed your pussy so he could feel how nice and wet you are.
You tried to turn back and look at him, but he is firmly holding you down by the back of your neck. He lightly pinched your clit making you squirm, before he slid his fingers inside of you, making your whole body squirm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock!~♡</p>
</div>
<p class="narration">
He grinned at you, and put his cock at your entrance.
You felt him slowly stretch you out, as you gasped in delight. The pressure was overwhelming.
He was amost ready to slide his cock all the way inside you, but he stood up and forced you forced down against the table with one hand. You felt yourself edging towards climax, the pressure of his length deep inside you and his thickness stretching you further sent you over the edge. You loved the deep pleasure mixed with pain that sent electric waves up your spine.
You started breathing harder, your breathing and moans changed as you tightened around him and your knees bucked with orgasmic contractions.
You could tell he was about to cum soon by the way your disembodied cock felt, and the way he was pumping into your greedy slit. Your excitement at the coming meal grew.
Just as you started cumming again, he pulled out and told you to open your mouth. Well, as long as he fed you, you didn't care which hole it went in.
His hand moved down to his cock as you got on your knees obediently. You moaned loudly as you feel him cum hard on your tongue and face, careful to make sure that any missed drops landed on your tits. You didn't want it to be wasted, you weren't desperate enough to lick it off the floor.
You tasted him and watched him continue to stroke as you let out a satisfying moan, licking the tip of his cock with your tongue.
He gently leaned down and wiped cum off your face with his finger, sticking it in your mouth, you felt more contractions as your body came one last time.
</p>
<<else>>
Something went wrong...
<</if>>
<p class="narration">
After your client was finished, they left and you cleaned yourself off.
</p>
<</widget>><div class="conversation">
<p class="narration">
You asked the blacksmith his opinions on Ephraim.
He paused his work, setting down his hammer, and leaned against the anvil thoughtfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Ephraim? Can't say I have strong opinions about him. He's been a regular visitor since I was just a boy, which goes back 150 years.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Does he seem like a good guy to you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Couldn't tell you. He's always polite but mostly keeps to himself.</p>
</div>
<p class="narration">
He picked up a piece of metal and examined it as he continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Since he started protecting the village, we haven't had any more trouble with elves being kidnapped. Though I couldn't tell you why he suddenly agreed to help after so many years of rejected requests. </p>
</div>
<p class="narration">
Assuming the conversation was over, the blacksmith got back to work.
You've spoken to $villagechat villagers.
</p>
[[back|elven hub][$currentlocation to "elfvillage"]]
<<set $villagechat += 1>><<set $villagersTalked.push("blacksmith")>>
</div>blacksmith, takara, daeran the town guard, vena (automatic), nyan<div class="conversation">
<p class="narration">
Takara smiled at you, and you couldn't help but notice how her kimono showed off her body.
</p>
<<if $villagechat gte 1 and not $villagersTalked.includes("takara")>>
[[ask about ephraim|takara ephraim]]
<</if>>
<<if $energy gte 3>>
[[Ask about Rhelyla|takara rhe][$energy -= 3]] [[Kitsune?|takara races][$energy -= 3]]
<<else>>
Unfortunately you're out of energy for now, you could come back and ask your questions after resting.
<</if>>
[[back|elven brothel][$currentlocation to "elftavern"]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you think about Ephraim?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Ephraim? Ah, that mysterious guy. In the past ten years I've lived here, I've only met him a couple of times, so I'm not sure how much I can tell you.</p>
</div>
<p class="narration">
She looked like she was done speaking, but you waited patiently for her to continue. She adjusted a lock of her hair, her expression turning reflective.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I started living here about a decade ago. Back then, I was the first non-elf to live here. He was the only one who didn't give me suspicious or strange looks...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So he was nice to you, and the elves weren't?</p>
</div>
<p class="narration">
She shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">The elves weren't very nice back then, but Ephraim was...indifferent. It was like he couldn't tell the difference between an elf and a Kitsune. Like we were all beneath him. There's always been something... off about him.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I can't explain it, but his face isn't real. It's like he's wearing a mask, but I can't detect any illusion magic.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When I met him, he did make a strange comment like that... <<if $eyes is true>>Yet when I used my truesight, I couldn't detect anything off. If he was using an illusion or telling any lies, I should have been able to detect it.<</if>></p>
</div>
<<if $eyes is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Well that sounds like some convenient magic.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hasn't been very useful, though...</p>
</div>
<</if>>
<p class="narration">
She nodded before continuing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">When I arrived here, I often had nightmares that I'd be captured again and forced under that iron collar again. Those memories were brought back in full force when elves began getting kidnapped...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech"> I am eternally grateful to him for protecting us. But I can't shake the feeling that his methods are wrong. We're prisoners in our own home. And ... there's another matter.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Another matter?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Some time ago, I overheard some elves talking about escaping. Since then, I haven't seen them in months.</p>
</div>
<p class="narration">
You thought back to the corrupted creatures that used to be elves that escorted you to the village.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Has Rhelyla ever spoken of him?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">No. Rhelyla only visited once a year before she abruptly stopped five years ago. It's unlikely she ever had the chance to meet him.</p>
</div>
<p class="narration">
You ponder her words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you think he's evil?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I wouldn't say he's pure evil, but his way of thinking? Definitely. His solutions are too straightforward, lacking any real consience. And I can't help but imagine he's involved with the missing elves.</p>
</div>
<p class="narration">
She's given you more to think about. You thanked her for her time and headed out.
</p>
[[back|elven hub][$currentlocation to "elfvillage"]]
<<set $villagechat += 1>><<set $villagersTalked.push("takara")>>
</div><div class="conversation">
<p class="narration">
Daeran eyed you suspiciously as you approached him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Daeran, right?</p>
</div>
<p class="narration">
He grunts an affirmation. His demeanor was stiff, and his tone carried a hint of disdain. Seems like he still finds you suspicious.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you tell me what you think about Ephraim?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Daeran</p>
<p class="speech">Ephraim? Not to be trusted. We elves were once a proud and self-reliant race. We don't need to depend on some monster's tricks, nor do we need to be caged like animals.</p>
</div>
<p class="narration">
You were under the impression that he didn't like Ephraim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Monster?</p>
</div>
<p class="narration">
Daeran glanced around, ensuring no one was within earshot, before leaning closer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Daeran</p>
<p class="speech"> I came upon him by chance while searching for some missing elves. His true face, not the one he shows everyone was... Horrifying. Not something I'll ever forget.</p>
</div>
<p class="narration">
You waited for him to elaborate, but he offered no more details.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/daeran.webp"><p class="talkname">Daeran</p>
<p class="speech">No creature with a face like that could have good intentions. I wouldn't be surprised if he's devoured the missing elves himself.
He'd rejected requests to help us against slavers for years, so why suddenly help? Maybe he's keeping us prisoners, snacks for when he pleases.</p>
</div>
<p class="narration">
Suspicion seemed to be the default outlook for Daeran. Yet, he may have a good reason this time.
</p>
[[back|elven hub][$currentlocation to "elfvillage"]]
<<set $villagechat += 1>><<set $villagersTalked.push("daeran")>>
</div><div class="conversation">
<p class="narration">
Nyan's ears perked up, and a playful grin spread across her face at the mention of Ephraim.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh...Ephraim. I'd give anything to play with his one-eyed monster.</p>
</div>
<p class="narration">
This cat-girl was speaking your language...
She stretched languidly, her tail swishing back and forth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">You know, he looks human, but he doesn't smell like it at all. Not one bit. Kinda scary, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you DO find him scary, then?</p>
</div>
<p class="narration">
Her eyes glittered with lust. Was she in heat?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">No! That only adds to his charm!
I've tried flirting with him a few times, 'accidentally' flashed him, invited him back to my place. But he's like a statue! Barely reacts at all!</p>
</div>
<p class="narration">
She sat back, her expression playful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">But I'm not giving up. I've got more tricks in my book. A little challenge only makes the chase more fun. One of these days, I'll get him inside me!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure you're not hunting him?</p>
</div>
<p class="narration">
You're not sure if he's the predator or she is. You almost feel bad for him.
</p>
[[back|elven hub][$currentlocation to "elfvillage"]]
<<set $villagechat += 1>><<set $villagersTalked.push("nyan")>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you meet Rhelyla?</p>
</div>
<p class="narration">
Takara's face lit up with a fond smile as she recalled the memory.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">When I was rescued from a slave brothel over a decade ago, I was brought here. But back then, before the beastfolk arrived, I was one of the first non-elves in the village. It was tough. I'd often hear mean comments like 'it smells like a dirty mutt' and worse.</p>
</div>
<p class="narration">
It sounded like the elves could be just as cruel as humans.
She sighed and continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I struggled to find my place, not knowing how to make a living. Not that the elves really expected anything of me. The only skill I had... well, it led me to the newly opened town brothel. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You...willingly went back to work doing what you were forced to do as a slave?</p>
</div>
<p class="narration">
Takara shrugged.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">It's not the work that bothered me. It can be quite fun, actually. What I couldn't stand was the iron collar that sapped my magic and strength, being forced to serve any customer, no matter how...violent. </p>
</div>
<p class="narration">
<<if $yukistatus is "ally">>You remembered the iron collar Yuki was wearing and how it felt when you touched it.<</if>>
She paused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech"> I was frightened to meet a Demon when I arrived at the brothel.</p>
</div>
<p class="narration">
You pondered how long Rhelyla had known the location of this village.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I told her my story and offered my skills. At the time, she only had a couple of elves working here, besides herself. She readily agreed to my offer. More than that, she started teaching me how to manage the place. Eventually, she let me take over completely, so she could focus on other things and only return yearly.</p>
</div>
<p class="narration">
She smiled fondly at the memory.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Since then, as more beastfolk have arrived in this village, I've offered work to anyone who wanted it. The elves didn't have a lot of use for money, but they did occasionally use it for trade outside the village. Even if I'm not making money, I'm still doing the village a service. I owe Rhelyla for giving me purpose.</p>
</div>
[[back|elven brothel][$currentlocation to "elftavern"]]
</div><div class="conversation">
<p class="narration">
You attempted to politely ask her a question that was bugging you. Kitsune and Beastfolk look the same. Animal ears and an occasional tail, So what's the difference?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">The elves have asked me the same thing several times.</p>
</div>
<p class="narration">
She laughed lightheartedly. You were worried it would be an offensive question, so you were grateful that she was unbothered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Well, from what I understand, beastfolk were somehow created here. I'm not really sure how, but they didn't exist in the demon world where I'm from. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you mean they lived here before Demons came into this world?</p>
</div>
<p class="narration">
Takara shrugged.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">No, as it was explained to me, they didn't exist in either world until after the Demons entered this world.</p>
</div>
<p class="narration">
You tilted your head, piecing together this new information.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Kitsune were originally from the demon world. We're a different race, but I suppose if there was a fox beastfolk you might not be able to tell the difference except, kitsune gain more tails as they grow older which grant us the ability to use magic. A two-tailed fox like me couldn't use anything grand, just minor illusion and a bit of fire magic. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I suppose it all comes down to some of my ancestors snuck through to this world a long time ago. We've been here ever since, blending in and living quietly. Until I got captured anyway.</p>
</div>
<p class="narration">
You thanked her for the explanation.
</p>
[[back|elven brothel][$currentlocation to "elftavern"]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you think of Rhelyla?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Dunno, never met her. Takara likes her though!</p>
</div>
[[back|nyanchat]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you ever work on the brothel side, or do you just handle the front desk?</p>
</div>
<p class="narration">
Nyan's eyes sparkled with mischief as she flashed you a playful grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Why, are you interested in my services?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just curious, that's all.</p>
</div>
<p class="narration">
Nyan leaned in slightly, the neck of her dress drooping enough to let you peek at her unsecured breasts, her voice tinged with playfulness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Well, let's just say I'm not limited to the front desk. Sometimes, I enjoy lending a... helping paw.</p>
</div>
<p class="narration">
She gave you a cheeky wink, her tail swishing behind her in a rhythm that matched her mood.
</p>
[[back|nyanchat]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Tell me about yourself.</p>
</div>
<p class="narration">
Nyan's tail flicked playfully, her eyes sparkling with mischief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh, so you're interested in my life story, huh?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not really, I-</p>
</div>
<p class="narration">
But she cut you off, her enthusiasm bubbling over as she seized the opportunity to share her past.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I never knew my parents. As far back as I can remember, I lived in this fancy house. They gave me these adorable little balls of yarn and fluffy cushions to bask in the sunlight, the family chef made me handmade meals every day, and I got all the head skritches I could ever want!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That doesn't sound very much like being a slave.</p>
</div>
<p class="narration">
She sounded more like a pet. Her name was starting to make more sense. Was she named by a kid?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">True, I didn't really know what slavery was. Oh, but they did make me wear a gorgeous iron collar.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, if you were happy, why did you leave?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Freydis promised food! And he promised to leave the door open!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you ever miss that home?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Sometimes, yeah. They were really nice to me. Except when I sharpened my claws.</p>
</div>
<p class="narration">
On their furniture?
Her tone remained light, and the smile never left her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">But they never let me play outside!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds like you had plenty of freedom. Couldn't you have just walked out?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">No. All the window locks and door handles were made of iron. I could never get the strength to open them. </p>
</div>
<p class="narration">
Her casual mention of iron piqued your curiosity. You knew iron sapped magic from those with magical abilities, but what about beastfolk who didn't possess such powers? Was their strength somehow magical, too? Why would Iron affect them?
</p>
[[back|nyanchat]]
</div><div class="conversation">
<p class="narration">
Sitting at the bar, you watched Vena rushing around, taking orders, and stopping for a brief chat while refilling drinks. You were amazed she managed to run this tavern while overseeing an entire village.
</p>
<<if $energy gte 3>>
[[ask about Freydis|vena x freydis][$energy -= 3]] - 3 energy [[How did you become chief?|vena chief][$energy -= 3]] - 3 energy [[About that Fox at the brothel|vena takara][$energy -= 3]] - 3 energy
<<else>>
You'd love to talk to Vena, but you're too tired right now. Perhaps come back later after you've rested.
<</if>>
[[back|elven tavern][$currentlocation to "elftavern"]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mentioned you and Freydis were a thing. How's that going?</p>
</div>
<p class="narration">
A fond smile played on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Whenever he's in town, we try to make the most of it. But he's been so focused on his mission- An honorable one, of course, finding and freeing captive elves. And in the last decade, he also began rescuing enslaved beastfolk. His heart is set on helping others, so he's rarely around.</p>
</div>
<p class="narration">
She sighed with a hint of longing in her voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And since the Starless Grove has been closed off from the rest of the world for the last couple of years, I haven't seen him at all. I do miss him, but I'm proud of him.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you mentioned you're not exclusive, so no plans for marriage?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I'm surprised a Succubus is the one asking me this. Unlike humans, elves don't put a lot of thought into sex. Sex is pleasure. It doesn't always need to be romance. Elves usually choose one mate for life unless something unfortunate happens. But sex is just fun.</p>
</div>
[[back|vena chat]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you become village chief?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I apprenticed under my father since childhood. I was always expected to take over unless he deemed me unfit.</p>
</div>
<p class="narration">
Her expression turned reflective.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Though, I suppose the final decision was never made, as my training was cut short.
Bandits raided us, and he died in the process. It was a difficult time, and I was expected to step up much sooner than expected. I was quite young, but the village needed a leader.</p>
</div>
[[back|vena chat]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The Fox girl who runs that tavern, what was she like when she first arrived here?</p>
</div>
<p class="narration">
Vena hesitated, her face showing a look of remorse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Honestly, we weren't as accepting of beastfolk back then... Oh, but Taraka's not beastfolk. She's a kitsune. I didn't mean to... Well, you know.</p>
</div>
<p class="narration">
She quickly corrected herself, a slight blush on her cheeks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">At first, I was wary. But with Rhelyla's help, Takara won us over quickly. She's become an integral part of our community.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Speaking of Rhelyla, isn't it odd for a Demon to set up a brothel amongst elves? Or was that normal back in the demon world?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Demon world? No, we've always been here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Sorry.</p>
</div>
<p class="narration">
Vena chuckled slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">A common misconception. We've always been here, though we rarely revealed ourselves to humans.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">So, back to your question. Rhelyla lived amongst us for a time in the past. She's much older than I am. Some of the elders knew her and welcomed her back.</p>
</div>
<p class="narration">
Did Rhelyla perhaps not trust you with the information? Well, you had just met her when she first spoke of them.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do elves normally frequent that type of establishment?</p>
</div>
<p class="narration">
You thought back to the elves you knew in media back home. They always seemed so proper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You're an odd one for a Succubus.
I admit the only other Succubi I've met is Rhelyla, but are Succubi generally in relationships with the men they feed on? When you're not hungry, and you're after pleasure, are you in a relationship with them then?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I guess not, but that's different, we need it or we starve.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Not that different. We can survive without it, but most forms of life still need it in some form.
Look around this village. This isn't a human city; our forms of entertainment are limited. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And while elves don't often mate for procreation, we still enjoy pleasure. If you ask me, humans are the odd ones. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Sex is just sex. It's a basic instinct and a natural need. Sex is a great way to unwind and comes with plenty of benefits. It helps improve sleep; a good session can improve moods by leaving you happier and more relaxed. It can help with feelings of depression and more. Humans are the weird ones for finding it shameful.</p>
</div>
<p class="narration">
That's an interesting way to look at it. It's a feeling you've come to understand as a Succubus.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you wouldn't be offended if Freydis slept with, let's say, someone like me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">For you, it's just food, isn't it? Even by human standards, I'd find it hard to comprehend why this would be a problem as long as you were careful not to harm him.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Besides, he may be my favorite, but that doesn't mean he's my only partner. Elves generally don't care about exclusivity in acts of pleasure. When it comes to children, we generally choose one partner for life. But the simple act of sex with no intent to procreate is simply satisfying bodily needs.</p>
</div>
[[back|vena chat]]
</div><div class="conversation">
<p class="narration">
He was relieved as he hastily shed his clothes, revealing his magnificent physique, every inch a work of art. Your own nakedness added to the erotic tension, and you couldn't resist kneeling before him, reaching out and caressing his balls, eliciting a gasp from him. He reciprocated by admiring your tits as they bounced with your motions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can touch them.</p>
</div>
<p class="narration">
He eagerly reached out and ran his fingers over your nipples, tweaking them until they hardened, then circling them with the tips of his fingers.
You began kissing his thighs, inching closer and closer to his groin, until finally, you took one of his balls into your mouth, sucking gently before licking and teasing the other. He groaned as you stroked him, lightly yet firmly, while tenderly licking his balls.
With slow and deliberate movements, you moved upwards, licking from the base to the tip of his cock, teasing him with long and sensual strokes before taking the tip into your mouth, flicking it with your tongue.
Finally, you put your lips around the head of his cock, and began to suck him with a gentle yet firm rhythm while massaging his balls with your hand.
As you lowered your mouth over the entire shaft, he let out a soft moan, feeling your lips kiss his groin. You slowly bobbed your head up and down on his lap, gently squeezing and caressing his balls with one hand, which were becoming increasingly slick with your saliva.
His groans grew louder, telling you that he was enjoying every moment of his first Succubus blowjob.
You briefly considered asking if he wanted to blow his load all over your face but decided to stay clean and swallow instead. He thrusted his cock into your mouth, trying to get deeper but you were already at the base of his shaft, and there was no more length to give. You licked the root of his cock, swallowing the head down your throat.
As you slid your lips over the entire length of his shaft, your tongue danced around the tip, teasing and enticing him. He groaned louder with each passing moment, his hips bucking in rhythm with your mouth's movements. You could feel the heat emanating from his body as his cock throbbed against your tongue.
With care and precision, you massaged the underside of the head of his cock, that most sensitive spot that drove him wild with pleasure. Your tongue flicked and teased, making him moan even louder. And then, with a deep throaty sound, you engulfed his entire length once more, swallowing him down your throat until your lips kissed his groin.
Your cheeks hollowed out as you sucked him off with fierce intensity, your mouth becoming a vacuum that demanded every last drop of his essence. He bucked and thrashed, lost in the ecstasy. You felt his cock pulsing and throbbing as if it were trying to escape the warm and wet embrace your mouth provided.
Wet smacking sounds filled the room with your moans and his groans. Your cheek bulged with his cock as you pulled back, looking up at him with eyes that begged him to own you, to destroy you, to love you.
You felt the sensation in your phantom cock grow as you sucked him off, causing you to moan louder and mix with his groans. You started sucking his rock-hard and throbbing cock faster as choked moans escaped your lips around his cock.
<span style="font-style:italic;">Spurt Spurt</span>
He started bucking wildly, forcing his cock deep into your mouth and not letting you pull back. You felt contractions that didn't belong to you, and his erection flexed in your mouth as you bobbed your head up and down.
Spurt after spurt of hot cum shot down your throat, and you forced yourself to swallow it all, not wanting to miss a single drop. The feeling of his cum filling your mouth was exhilarating, and you found yourself savoring every drop.
As you experienced the explosive orgasm in your mouth, he came harder and harder until you could no longer keep up with the pace of his ejaculation. Some of his hot cum leaked out the side of your mouth, dripping onto your left breast. You kept sucking him off until the afterglow of the orgasm faded, and he collapsed backward onto your bed, spent.
With his cock still hard and throbbing, you didn't let go of it until the last remnants of pleasure had subsided. You used your finger to wipe off the excess cum on your breast, licking it clean with a sense of satisfaction.
After he caught his breath, he expressed his desire to see you again and left the room.
</p>
<<set $elfdestruction to ($days + 18)>>
<<set $arousal to 0>>
<<set $finish3 to false>>
[[sleep]]
</div><div class="conversation">
<<set $brothelselection to 0>>
<<switch random(5)>>
<<case 1>>
<<set _brothelscene to 1>>
<p class="narration">
The client, is a man you recognize. He's the first elf cock you sucked.
[[accept|brothel scene][$brothelselection to 1]]
</p>
<<case 2>>
<<set _brothelscene to 2>>
<p class="narration">
The client was a Tiger Beastman requesting a blowjob. Do you accept?
[[accept|brothel scene][$brothelselection to 2]]
</p>
<<case 3>>
<<set _brothelscene to 3>>
<p class="narration">
The client was an elf requesting a blowjob, do you accept?
[[accept|brothel scene][$brothelselection to 3]]
</p>
<<case 4>>
<<set _brothelscene to 4>>
<p class="narration">
A handsome man with wolf-ears was asking you to ride him.
[[accept|brothel scene][$brothelselection to 4]]
</p>
<<case 5>>
<<set _brothelscene to 5>>
<p class="narration">
A catboy said he had his eyes on you most of the night, he was requesting you upstairs in a hurry.
[[accept|brothel scene][$brothelselection to 5]]
</p>
<<case 6>>
<<set _brothelscene to 6>>
<p class="narration">
Two elves, a man and a woman were apparently your clients. The elven man was looking down ashamed while the woman looked annoyed.
She was requesting that you do something about his 'problem', and give him more confidence.
[[accept|brothel scene][$brothelselection to 6]]
</p>
<<default>>
<<set _brothelscene to 7>>
<p class="narration">
A wolf beastman was wagging his tail as you approached. He let you know he wanted to be a bit rough.
[[accept|brothel scene][$brothelselection to 7]]
</p>
<</switch>>
<hr>
<<switch random(5)>>
<<case 1>>
<<if _brothelscene isnot 1>>
<p class="narration">
Altneratively, another client is a man you recognize. He's the first elf cock you sucked.
[[accept|brothel scene][$brothelselection to 1]]
</p>
<</if>>
<<case 2>>
<<if _brothelscene isnot 2>>
<p class="narration">
Alternatively, another client was a Tiger Beastman requesting a blowjob. Do you accept?
[[accept|brothel scene][$brothelselection to 2]]
</p>
<</if>>
<<case 3>>
<<if _brothelscene isnot 3>>
<p class="narration">
Alternatively, another client was an elf requesting a blowjob, do you accept?
[[accept|brothel scene][$brothelselection to 3]]
</p>
<</if>>
<<case 4>>
<<if _brothelscene isnot 4>>
<p class="narration">
Alternatively, another client was a handsome man with wolf-ears, asking you to ride him.
[[accept|brothel scene][$brothelselection to 4]]
</p>
<</if>>
<<case 5>>
<<if _brothelscene isnot 5>>
<p class="narration">
Alternatively, a catboy said he had his eyes on you most of the night, he was requesting you upstairs in a hurry.
[[accept|brothel scene][$brothelselection to 5]]
</p>
<</if>>
<<case 6>>
<<if _brothelscene isnot 6>>
<p class="narration">
Alternatively, two elves were also requesting your attention. A man and a woman were apparently your clients. The elven man was looking down ashamed while the woman looked annoyed.
She was requesting that you do something about his 'problem', and give him more confidence.
[[accept|brothel scene][$brothelselection to 6]]
</p>
<</if>>
<<default>>
<<if _brothelscene isnot 7>>
<p class="narration">
Alternatively, a wolf beastman was wagging his tail as you approached. He let you know he wanted to be a bit rough.
[[accept|brothel scene][$brothelselection to 7]]
</p>
<</if>>
<</switch>>
[[decline|brothel decline]]
</div><div class="conversation">
<!-- other scene ideas: Illusion magic - someone wants to be fucked by some sort of horrific monster (lovecraft) -->
<p class="narration">
The client is requesting a special service that can only be done by someone of your talents.
</p>
<<switch random(5)>>
<<case 1>>
<<set _brothelscene to 1>>
<p class="narration">
The client, a cat girl with red hair, is requesting you to use your transformation magic to grow a cock.
</p>
<<if $spells.transform is true>>
[[accept|brothel sp scene][$brothelselection to 1]]
<<else>>
Unfortunately you don't have the right magic to grant her wish.
(transform magic required)
<</if>>
<!-- futa on catgirl, requires tf magic -->
<<case 2>>
<<set _brothelscene to 2>>
<p class="narration">
Two men are requesting to spitroast you, but they're arguing over who gets your pussy.
</p>
<<if $spells.transform is true>>
Hmm, who said you could only have one pussy, you're a goddamn Succubus!
[[accept|brothel sp scene][$brothelselection to 2]]
<<else>>
Unfortunately you don't have the right magic to satisfy them both.
(transform magic required)
<</if>>
<!-- vagina mouth, requires tf magic -->
<<case 3>>
<<set _brothelscene to 3>>
<p class="narration">
An elf couple approached you, asking if you could spice up their relationship.
</p>
<<if $spells.swap is true>>
Perhaps you should teach the man a lesson?
[[accept|brothel sp scene][$brothelselection to 3]]
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Swap magic required).
<</if>>
<!-- body swap, requires swap magic -->
<<case 4>>
<<set _brothelscene to 4>>
<<if $coco.gender is "m">>
<p class="narration">
A man with rabbit ears is surprisingly having trouble with getting an erection. He's asking if you can do something about it.
</p>
<<else>>
<p class="narration">
A group of men want to take you and Coco for a spin. She looked at you eagerly, awaiting your approval.
</p>
<</if>>
<<if $spells.transform is true and $coco.gender is "m">>
<<if $spells.transform is true>>
<<if $coco.worked is 0>>
There's no way a <span style="font-style: italic;">man</span> could ever resist your charms. This should be an easy one.
[[accept|rabbitgirl first scene][$brothelselection to 4]]
<<elseif $coco.gender is "m">>
Looks like he hasn't had enough. He may be getting addicted.
<<if $inv.cum gte 1100>>
[[accept|rabbitgirl 2][$brothelselection to 4, $inv.cum -= 1100]] - 1100 cum
<<else>>
Unfortunately you don't have enough cum right now.
<</if>>
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Charm training completed and Transform magic required).
<</if>>
<<elseif $coco.gender is "f">>
[[accept|brothel sp scene][$brothelselection to 4]]
<</if>>
<!-- Cumslut rabbit, requires charm training to be completed, if TF magic then can transform into a girl instead and invite other clients. -->
<<case 5>>
<<set _brothelscene to 5>>
<p class="narration">
A huntress is waiting with an unusual request.
</p>
<<if $spells.transform is true>>
<<if ndef $brothelTentacle>>
She wants you to turn her into what!?
[[Discuss|BrothelTentacle][$brothelselection to 5]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">Can you do it again, please!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Transform you into a tentacle monster again?</p>
</div>
<p class="narration">
She looked desperate. You wondered if you said no if she'd run out and let herself get corrupted by a wild one.
</p>
[[accept|brothel tentacle 2][$brothelselection to 5]]
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Transform magic required).
<</if>>
<!-- tf into tentacle, requires tf magic -->
<<default>>
<<set _brothelscene to 6>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">So I'm into erotic horror. Catch my meaning?</p>
</div>
<p class="narration">
The girl looked so sweet and innocent yet demanded something unexpected. With your illusion magic, this should be easy.
You're mildly disappointed however, as this means you won't be able to earn any cum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">I understand this request may be abnormal, so I'm willing to pay double the standard rate.</p>
</div>
[[accept|brothel horrorsex][$brothelselection to 6]]
<!-- requires illusion magic, cosmic horror -->
<</switch>>
<hr>
<<switch random(5)>>
<<case 1>>
<<if _brothelscene isnot 1>>
<p class="narration">
Altneratively, another client, a cat girl with red hair, is requesting you to use your transformation magic to grow a cock.
</p>
<<if $spells.transform is true>>
[[accept|brothel sp scene][$brothelselection to 1]]
<<else>>
Unfortunately you don't have the right magic to grant her wish.
(transform magic required)
<</if>>
<!-- futa on catgirl, requires tf magic -->
<</if>>
<<case 2>>
<<if _brothelscene isnot 2>>
<p class="narration">
Alternatively, another two men are requesting you use transformation magic, but they didn't specify what they wanted.
</p>
<<if $spells.transform is true>>
Hmm, who said you could only have one pussy, you're a goddamn Succubus!
[[accept|brothel sp scene][$brothelselection to 2]]
<<else>>
Unfortunately you don't have the right magic to satisfy them both.
(transform magic required)
<</if>>
<!-- vagina mouth, requires tf magic -->
<</if>>
<<case 3>>
<<if _brothelscene isnot 3>>
<p class="narration">
Alternatively, an elf couple approached you, asking if you could spice up their relationship.
</p>
<<if $spells.swap is true>>
Perhaps spending time in each others shoes might help...
[[accept|brothel sp scene][$brothelselection to 3]]
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Swap magic required).
<</if>>
<!-- body swap, requires swap magic -->
<</if>>
<<case 4>>
<!-- Cumslut rabbit gangbang, requires seduction and tf magic. Charm first, but doesn't work, tf to girl -->
<<if _brothelscene isnot 4 and $coco.gender is "m">>
<<if $coco.gender is "m">>
<p class="narration">
A man with rabbit ears is surprisingly having trouble with getting an erection. He's asking if you can do something about it.
</p>
<<else>>
<p class="narration">
A group of men want to take you and Coco for a spin. She looked at you eagerly, awaiting your approval.
</p>
<</if>>
<<if $spells.transform is true>>
<<if $coco.worked is 0>>
There's no way a <span style="font-style: italic;">man</span> could ever resist your charms. This should be an easy one.
[[accept|rabbitgirl first scene][$brothelselection to 4]]
<<elseif $coco.gender is "m">>
Looks like he hasn't had enough. He may be getting addicted.
<<if $inv.cum gte 1100>>
[[accept|rabbitgirl 2][$brothelselection to 4, $inv.cum -= 1100]] - 1100 cum
<<else>>
Unfortunately you don't have enough cum right now.
<</if>>
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Charm training completed and Transform magic required).
<</if>>
<<elseif _brothelscene isnot 4 and $coco.gender is "f">>
<p class="narration">
A group of men want to take you and Coco for a spin. She looked at you eagerly, awaiting your approval.
</p>
[[accept|brothel sp scene][$brothelselection to 4]]
<</if>>
<<case 5>>
<<if _brothelscene isnot 5>>
<p class="narration">
After an encounter in the forest, a huntress has a surprising request.
</p>
<<if $spells.transform is true>>
<<if ndef $brothelTentacle>>
She wants you to turn her into what!?
[[Discuss|BrothelTentacle][$brothelselection to 5]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">Can you do it again, please!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Transform you into a tentacle monster again?</p>
</div>
<p class="narration">
She looked desperate. You wondered if you said no if she'd run out and let herself get corrupted by a wild one.
</p>
[[accept|brothel tentacle 2][$brothelselection to 5]]
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Transform magic required).
<</if>>
<!-- tf into tentacle, requires tf magic -->
<</if>>
<<default>>
<<if _brothelscene isnot 6>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">So I'm into erotic horror. Catch my meaning?</p>
</div>
<p class="narration">
The girl looked so sweet and innocent yet demanded something unexpected. With your illusion magic, this should be easy.
You're mildly disappointed however, as this means you won't be able to earn any cum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">I understand this request may be abnormal, so I'm willing to pay double the standard rate.</p>
</div>
[[accept|brothel horrorsex][$brothelselection to 6]]
<!-- requires illusion magic, cosmic horror -->
<</if>>
<</switch>>
Or you can decline and
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[finish for the night|brothel done working]]
</div><<widget 'brothelspecial'>>
<<set _workmenu to true>>
<<if $brothelselection is 1>>
<p class="narration">
You led the catgirl to your dimly lit chamber, bathed in the soft glow of flickering candles. Shimmering with a seductive allure, her eyes followed you as you moved gracefully in front of her. She never offered her name, but that wasn't important. She had purchased your companionship for the night, and your duty was to leave her satisfied.
Her silken fur rustled as she approached, her tail flicking gently in anticipation. She mentioned men held no appeal yet craved cock. What she wanted was a man with the curves of a woman or a beautiful woman with a cock. You already possessed an unbeatable physique; the cock was something your transformation magic could provide.
Your fingertips traced down her supple curves, leaving goosebumps in their wake. She purred deeply, her hands reaching up to caress your chest, massaging your breasts through your loose garment. Your lips found her neck, nibbling and kissing as you pulled the straps off her shoulders, letting her dress fall to the floor with a soft whisper.
Pulling away from her, you let your own garments fall next to hers, and then you lay back on your bed with a contented sigh. Her thighs glistened with her arousal, and as she mounted you, her mouth found your naked breast, gently pulling on your nipple with her lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh... yes. ♥</p>
</div>
<p class="narration">
As her mouth worked on your breast, you felt a hand exploring the delicate curves of your hip. It moved closer to your wet core, reaching your inner thigh, already slick with your own moisture. Her fingers traced a path from your knee to your damp opening, then finally found your wet and eager crevasse, tracing your sensitive slit with gentle, teasing circles.
Your hands came up to tangle in her soft hair as you moaned deeply, arching your back and inviting her closer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Mmm, you're so responsive.</p>
</div>
<p class="narration">
She pulled her hand away and leaned back on her knees, massaging her sensitive breasts with a low purr.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">So I've heard you can grow a cock...</p>
</div>
<p class="narration">
Her eyes locked onto yours as she licked her lips, then leaned down to kiss you deeply. Her tongue danced with yours in a sensual duet, her hand once again tracing gentle circles around your core.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ready? ♥</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Please...I need it. ♪</p>
</div>
<p class="narration">
She moaned softly as she played with her breast and your pussy at the same time, her response coming back as a husky whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Yes...</p>
</div>
<p class="narration">
You focused on your energy within, imagining a cock between your legs. Your fingers grasped at something that wasn't there but had always been there. The catgirl watched in awe as you transformed before her eyes, your body rippling and shifting until a magnificent cock stood proud from your hips.
You grinned at the catgirl, stroking your cock at full mast.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you want it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Dogg- Err, from behind. Hard.</p>
</div>
<p class="narration">
The slip of her tongue caused you to smile, but you stood up at the edge of your bed, and she turned around before you, placing her feet in front of yours. You forcefully pushed her down so she's bent over the side of the bed, with her dripping pussy facing your erection.
You leaned over just a bit, lining your hard rod up with her wet slit. Then, without warning, you thrust deep inside her, filling her completely. Her soft moans filled the room as her body adjusted to your size. The folds of her pussy squeezed every inch of your cock, sending waves of pleasure through your body.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You feel so good...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Yes, take me like your unwilling slut!</p>
</div>
<p class="narration">
You began to move within her, setting a steady pace as you sensed she wanted. The wetness of her pussy enveloped your cock lovingly with each stroke, and the sounds of our bodies slapping together filled the air. Her tail kept getting in your way and tickling your nose, so you grabbed it near the base and used it to pull her harder against your cock, causing her to moan harder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Yes! Take me like the dirty little kitten I am!</p>
</div>
<p class="narration">
You picked up your pace, driving deeper and harder with each thrust, her body meeting yours eagerly. Her pussy clenched around you with every gasp, gripping your cock tightly as if it were trying to keep you inside forever.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're so tight... I can't get enough of you!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">Fill me like your bitch, make me yours!</p>
</div>
<p class="narration">
You picked up your pace, driving deeper and harder with each thrust, her body meeting yours eagerly. Her pussy clenched around you every time you pulled back, gripping your cock tightly as if it were trying to keep you inside forever. The scent of jasmine and sandalwood mixed with the musk of your arousal filled the room as you reached your peak together. With a moan, you blasted her with your seed, filling her womb and coating her thighs with splashback. Her orgasm was so intense that she arched her back and screamed in pleasure.
As you lay there, entangled together and gasping, you could no longer maintain the magic, and your cock vanished. In between gasps, she praised you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/catbeast.webp"><p class="talkname">Cat Girl</p>
<p class="speech">That was incredible. It seems even with a cock, a Succubus remains unbeaten. I wonder if I'll ever have the chance to meet an Incubus.</p>
</div>
<<elseif $brothelselection is 2>>
<p class="narration">
You led the two elves to your dimly lit chamber, bathed in the soft glow of flickering candles. Their eyes shimmered with anticipation as they followed you, their hands reaching out to touch you as they entered. As a succubus working at a brothel, it was no stranger to you to be desired by men of various races and species.
They approached you, their fingers tracing down your curves, leaving goosebumps in their wake. You allowed them to remove your clothing piece by piece, their hands caressing your breasts as they played with your nipples between their fingers.
However, as they continued to touch you, they began to argue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Her pussy is mine.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">You had the last girl's pussy. You get the mouth this time!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">What's wrong with her mouth? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">Nothing, but switching things up sometimes is nice. </p>
</div>
<p class="narration">
You observed the bickering elves, a wicked idea forming in your mind. With a wave of your hand, you began to change something with your magic.
You imagined you never had a mouth. Instead, you had a second vulva. The transformation began slowly. Your mouth moistened as you began to drool. Your tongue darted out to trace the contours of your lower lip, savoring the taste of your own sweet essence as the flavor changed.
Unaware of the transformation, the elves continued to argue over who got to take you from behind. Beneath the surface, your throat spiraled downward, the walls thickening and softening, gradually merging to form a vaginal canal. A pleasant, tingly sensation spread across your face as it became more sensitive and heated. The roof of your mouth became a soft, pink fold. The sensation of your lips touching and kissing each other sent shivers down your spine.
Perhaps it was because the magic was sexual that protected you from the lack of oxygen, or maybe it was because you always had a pussy on your face and never needed to breathe to begin with.
Your mouth sealed together behind your lips, your throat canal getting smaller. Your teeth dissolved, becoming soft flesh. The texture of your tongue became more velvety and sensitive, sending waves of pleasure coursing through your body with each flick and twirl as your tongue moved to the left side of your mouth, forming your new clitoral hood. Your lips began to part, revealing a tiny little hole behind small little folds that rapidly began to tighten around the hole. Your lips grew thinner, becoming thing labia. Drool- No, your erotic juices dripped onto your naked chest from your chin as the narrow slit on your face began to readjust itself, twisting counter-clockwise to give you a vertical slit on your face.
Finally, the arguing men noticed as your pussy lips slowly moved from a horizontal position to a more vertical position, revealing a cute innie pussy that was slightly parted due to arousal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Holy shit... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">That's the most fantastic thing I've ever seen... </p>
</div>
<p class="narration">
The impulse to reply surged within you, yet your new form lacked vocal cords and an articulate mouth. Instead, a guttural moan escaped, amplifying the sensation and heightening your arousal as the sound resonated within you, causing moisture to gather at the corners of your lips.
The transformation continued, your jawline elongating and shifting as your new vagina grew larger and more defined. Your lips spread wider, revealing the pink, wet folds of your new opening. The elves stared in amazement.
You motioned them towards you and positioned yourself on all fours. The elves nodded eagerly, the first one reaching out to touch the new vagina. Electric sensations coursed through you as he delicately explored its depths, marveling at its softness and warmth - the sensation of your mouth enveloping his finger, sucking it in deeper.
The two elves exchange glances, a wicked grin forming on their faces. The first elf leans in, his lips meeting yours for a deep, passionate kiss. His tongue delves into your pussy mouth, igniting waves of pleasure within you. However, just as suddenly, a second tongue caresses the sensitive spot behind you, causing your eyes to roll back involuntarily. Satisfied with their sampling, the elves were both at full mast and dripping with pre-cum. They could wait no longer and were ready to mount you.
The first elf positioned the head of his cock at the entrance of your new, supple pussy, pressing the head of his cock against your lips. The feel of the rough, veiny skin contrasting sharply with the soft, supple flesh of your newly formed pussy mouth. With a moan that didn't escape your throat but vibrated against his cock, you embraced him, your folds contracting around his shaft, eager to envelop him further.
While you were focused on the new sensations of a cock in your virgin pussy, the other ones entered you from behind, allowing a second dose of the same pleasures as before.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">(gasping) This feels... indescribable! </p>
</div>
<p class="narration">
You moaned deeply as they both began to move within you, their cocks filling you completely, one by one. For the first time in your existence, a quadruple wave of ecstasy built within you - one centered at your face, another at your groin, and two phantom sensations originating from the elves' intrusion. The feeling was indescribable - you could feel yourself being filled with warm, wet penetration, each sensation enveloping a different aspect of you. Your body trembled with pleasure, the rhythmic slapping of bodies reverberating through the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">(groaning) You're so tight... I can't get enough! </p>
</div>
<p class="narration">
With each unyielding thrust from the elves, your senses heightened, sending jolts of intense pleasure through every fiber of your being. Your pussy mouth and original pussy clenched and released in sync with their movements as you became lost in the moment, your head clouded by pure sensual pleasure.
As all four climaxes reached their peak, you experienced a sensation unlike any you had ever before. Your body trembled with each spurt of cum, the warm, creamy liquid filling both of your pussies and painting your insides white. You felt you were about to overdose on pleasure. As they pulled away, you fell and convulsed in pleasure. The overflow of semen from your mouth slit began to leak down to your chin.
As your magic was spent, your pussy mouth began to change back to its original form, and you lay there, breathless and still trembling in pleasure.
</p>
<<elseif $brothelselection is 3>>
<!-- body swap scene -->
<p class="narration">
The elven couple entered your room with nervous expressions. The woman spoke first.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Wife</p>
<p class="speech">Our love life has grown stale, and my husband's skills in the bedroom leave much to be desired.</p>
</div>
<p class="narration">
The husband looked ashamed and nodded sullenly. This poor guy didn't have a spine, did he?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have just the idea.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Husband</p>
<p class="speech">What... What do you have in mind?</p>
</div>
[[continue|elf-swap]]
<<set _workmenu to false>>
<<elseif $brothelselection is 4>>
<!-- This scene happens after Coco is full female. -->
<<if $coco.worked is 0 or $coco.gender is "f">>
<p class="narration">
You ignored the discussion behind you and entered the Rabbit Girl from behind, the other men already pulling their cocks out and stroking them.
</p>
<</if>>
<p class="narration">
You lined up your cock and slowly pushed inside. Her <<if $coco.worked is 0>>virgin <</if>>pussy was tight and warm around your cock, her delicate walls gripping you like a vice. Coco's eyes fluttered shut as she let out a soft moan, her slender frame quivering slightly as you penetrated her deeper. Her tight passage stretched to welcome your girth, her muscles clenching and unclenching around your invading rod with each gentle thrust. The alluring aroma of her arousal permeated the room, intermingling with the musky scent of the men who stood transfixed by the scene unfolding before them.
You could feel every detail of her inner walls against your shaft, each ridge and fold creating an exquisite sensation as you sank deeper into her. Coco's breath hitched as you bottomed out against her. Her breath hitched as you reached the depths within her, her first time experiencing the fullness of a man inside her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a good girl. </p>
</div>
<p class="narration">
Whispering words of encouragement in her ear, you slowly pulled back, and with your unique empathic abilities, you felt the disheartening emptiness left behind as you retreated. You felt Coco's body instinctively responding to your withdrawal, her breath hitching as she anticipated your return.
As you began to thrust harder within her, her moans grew louder and more desperate, her tail twitching wildly behind her in sheer ecstasy. Her eyes fluttered open, rolling back in her head as she surrendered herself to the moment's pleasure. The other men watched intently, their cocks heavy in their hands as they eagerly awaited their turn to claim this girl.
The elven onlookers twitched their ears excitedly, their gazes fixed on the scene before them. The tiger and wolf beastmen softly growled, their muscles rippling beneath their fur as they impatiently anticipated joining the shared experience.
Leaning over Coco, you seized one breast firmly and rhythmically thrust your cock into her, eliciting a strained gasp from her lips. She wrapped her fingers around your blanket and attempted to suppress her rising moans by biting down. In sync with your motions, she began to find her rhythm, pushing herself back against you, craving the deeper penetration. Her pussy clenched around you with each thrust, her moans joining the chorus of grunts and growls from the other aroused men in the room.
Your heart pounded in your chest as you reached the peak of your pleasure. As you released inside of her, sensations threatened to overwhelm you as every nerve ending seemed to be on fire. The warm, tight grip of Coco's pussy around your cock was milking every last drop from you. You could feel the hot, sticky surge of your cum filling her up, the warmth radiating through your body as it mingled with hers.
As you came inside her, you were able to share the sensation of her <<if $coco.worked is 0>>first<</if>> orgasm. The sensation of hot, sticky liquid filling her for the first time brought a sigh of contentment to her lips, her body trembling in satisfaction as she finally embraced her unspoken longing. With each twitch and throb of the now-softening cock inside her, waves of pleasure coursed through both your bodies.
You withdrew from Coco, your cock had already started reverting back to its cute, little slit form. Feeling weakened by the act and the loss of some of your precious cum, you encouraged the eager men.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go on, she's waiting. </p>
</div>
<p class="narration">
With barely contained excitement, the men approached her all at once. Their eyes sparked with desire. You gently placed your hand on the shoulder of an elf amongst the crowd, his eyes shining with lust as he stared at Coco. With an expression of desire, you spoke.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Except you. She only has a few holes anyway. You can take me however you like. </p>
</div>
[[continue|rabbitgirl 5]]
<<set _workmenu to false>>
<<elseif $brothelselection is 5>>
<!-- Huntress turned into tentacle monster -->
<<elseif $brothelselection is 6>>
<!-- requires illusion magic, cosmic horror -->
<</if>>
<</widget>><div class="conversation">
<p class="narration">
Following the rules of the brothel, you guided your client upstairs, first showing them where your room was located, then to the bathing area, ensuring they are clean before joining you in your room for a private session.
You wait for your client to arrive.
</p>
<<elfbrothel>>
<<nobr>>
<<set $cummod += 70 + ($elvenfame * 2)>>
<<set $coppermod += ($elvenfame + 50) * 2>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 5>>
<</if>>
<<set $arousal to 0>>
<</nobr>>
You have fed. Your hunger is back to 0.
<<if $energy gte 30>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
You're too tired to work another shift.
[[quit working|brothel done working]]
<</if>>
</div>
<div class="conversation">
<p class="narration">
Following the rules of the brothel, you guided your client upstairs, first showing them where your room was located, then to the bathing area, ensuring they are clean before joining you in your room for a private session.
You wait for your client to arrive.
</p>
<<brothelspecial>>
<<nobr>>
<<if $chapter lt 4>>
<<set $cummod += 150 + ($elvenfame * 3)>>
<<set $coppermod += ($elvenfame + 100) * 3>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 5>>
<</if>>
<<else>>
<<if $brothelrank is "copper">>
<<set $coppermod += random(100, 300)>>
<<set $cummod += random(200, 300)>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += random(200, 500)>>
<<set $cummod += random(300, 450)>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += random(400, 600)>>
<<set $cummod += random(400, 600)>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += random(500, 800)>>
<<set $cummod += random(550, 750)>>
<</if>>
<</if>>
<<set $arousal to 0>>
<</nobr>>
<<if def _workmenu and _workmenu is false>>
<<else>>
You have fed. Your hunger is back to 0.
<<if $energy gte 30>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
You're too tired to work another shift.
[[quit working|brothel done working]]
<</if>>
<</if>>
</div>
<div class="conversation">
<<if ndef $bestiaryobtained>>
<p class="narration">
When you purchased the bestiary, the reaction from the woman was strange. She muttered how odd it was that this book was here, but she didn't stop you from purchasing it.
You thumb through it, noticing how some later pages seem fuzzy. The description reads that it will fill out automatically as you continue to explore these regions.
What a weird book.
There's also a section for you to write down materials that various monsters drop, this can be helpful in locating materials for the blacksmith.
You can now view it by visiting your notebook.
</p>
<<set $bestiaryobtained to 1>>
<<elseif $bestiaryobtained is 1>>
<p class="narration">
You attempt to take a quick peek, but after you open the first page there's a message:
<span style="font-style: italic;">To ensure that this book does not find its way to the hands of the public once again, be aware that details will appear after you have defeated at least one of each creature contained within.</span>
You pay for the book and take it with you.
</p>
<<set $bestiaryobtained to 2>>
<</if>>
<<if $chapter lt 3>>
[[back|market]]
<<elseif $chapter lt 4>>
[[back|elven market]]
<<else>>
[[back to castle|silent throne][$currentlocation to "castleinterior"]]
<</if>>
</div><div class="conversation">
<!-- This section is intended to send the player back to the correct chapter if they found themselves in an old one. -->
<h3>
Oops, how did you even get here?
Let's send you back to the correct home.
Please be a dear and report this bug!
https://discord.gg/ra6e4CeTmZ
</h3>
<<if $chapter is 3>>
[[home|earth home]]
<<elseif $chapter is 3.5>>
[[home|elven home][$currentlocation to "elfroom"]]
<</if>>
</div>
<<set _daysleft to $patcheats.daystoreset - $days>>
<div class="conversation">
<p class="narration">
<<if $patcheats.cheatsleft gte 1>>
<<if $tentaclepatmeet is true>>
Would you like to use Pat (cheats)?
<<if $chapter lt 4>>[[use Pat|pat-cheats]]<<else>>[[use Pat|ch4pat]]<</if>>
[[just masturbate|ch3masturbate-scene][$energy -= 25]] Energy - 25
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate|ch3masturbate-scene][$energy -= 25]] Energy - 25
<</if>>
<<elseif $patcheats.cheatsleft is 0 and $tentaclepatmeet is true>>
You have used up all your cheats for the week!
There are _daysleft days left until you can use him again!
[[just masturbate|ch3masturbate-scene][$energy -= 25]] Energy - 25
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate|ch3masturbate-scene][$energy -= 25]] Energy - 25
<</if>>
</p>
<<home-button>>
</div><<widget 'home-button'>>
<<nobr>>
<<if $chapter lt 3>>
[[home][$currentlocation to "shack"]]
<<elseif $chapter is 3>>
[[home|earth home][$currentlocation to "apt"]]
<<elseif $chapter is 3.5>>
[[home|elven home][$currentlocation to "elfroom"]]
<<elseif $chapter is 4>>
[[home|silent bedroom][$currentlocation to "silentbedroom"]]
<</if>>
<</nobr>>
<</widget>><div class="conversation">
<<if $tentaclepatmeet is true and ndef $tentaclepatch3>>
<<set $tentaclepatch3 to 1>>
<p class="narration">
You prepared to masturbate, remembering that you left Pat back in Blackpool. As you were about to start, you suddenly froze. A familiar ball of tentacles was casually lounging in the corner of your room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat? What are you doing here? Shouldn't you be in Blackpool?</p>
</div>
<p class="narration">
With a mischievous glint in his bright yellow eyes, Pat replied with a small laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Since I'm not exactly a non-canonical character, I have the luxury of popping up wherever I please. It's one of the perks of being a gag character.</p>
</div>
<p class="narration">
You ignored the usual nonsense of his words but were still trying to process his sudden appearance.
</p>
<<if $yukistatus is "ally">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about Yuki, how is she?</p>
</div>
<p class="narration">
Pat shrugged. Or at least you thought it was a shrug. It's hard to tell with something made entirely of tentacles. His tentacles wriggled in what could be perceived as amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">As Yuki is a character canon to your story, revealing any information regarding her would be a spoiler. It's a tough life being a gag character.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much time has passed since I left?</p>
</div>
<p class="narration">
Pat shrugged. Or at least you thought it was a shrug. It's hard to tell with something made entirely of tentacles. His tentacles wriggled in what could be perceived as amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">I'm afraid that would be a spoiler, and I'd hate to ruin your fun. It's tough being non-existent in the story...</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So basically, you'll somehow show up wherever I go?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Essentially, yes. I used to show up the same way when people cheated to access me as a disembodied ghost before I became free for all players.</p>
</div>
<p class="narration">
You sighed, unable to make sense of anything he said but realizing that he was there if you chose to cheat any further. You continued with what you were doing.
</p>
<</if>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
You decide to have fun with Pat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat, come here please</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want you to ravage my vagina, and I want to make you cum on my face.</p>
</div>
<p class="narration">
Pat doesn't have a face, but you can tell he's smirking.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Cheating again, mistress? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck off.</p>
</div>
<p class="narration">
You remove clothes and lingerie to prevent them from getting damaged or dirty.
Pat's tentacles grow until they fill the whole room, his veiny tendrils pulsing and contracting. They push your legs apart and lift your body into the air, leaving you suspended. Pat's cock pushes into your wet hole, and he begins thrusting into you. You scream and gasp as you feel him inside you.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat1.webp" >
<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooooh, fuck yes! *moan* Fuck me, Pat! Fuck me!</p>
</div>
<p class="narration">
Pat's cock pumps into you, and you feel your pussy being stretched wider and wider. He's already pumping you full of cum, and you're moaning and gasping as he pounds you. You can feel his tentacles wrapping around you, holding you tight and pulling you close to his cock. You reach out and grab one of his tentacles, stroking it and feeling it twitch. Another tendril squeezes your breasts and strokes your clit as you're being fucked.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh god, oh goddess, I'm cumming!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">It's not like you'll let me stop with just one </p>
</div>
<p class="narration">
You ignore Pat's grumbles and enjoy your euphoria
His cum explodes out of his cock and splatters your face, your tits, your belly, even your hair. You can feel his cum dribbling out of your cunt and dripping down your thighs. You moan and pant, arching your back as his cock keeps pumping you. Your body has already begun absorbing the cum drenching you, and you feel your pussy growing tighter and tighter.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck, I'm cumming again!</p>
</div>
<p class="narration">
Pat just rolls his eyes as he keeps squeezing, stroking, and pumping you.
He decides to shut you up and violently shoves a tendril down your throat, knowing full well that your abilities only make it feel better for you. You choke and gag, your body convulsing and shaking as Pat forces you to take his cum. It spills down your throat and your chest, and you gulp it down, choking and sputtering.
As he lets you down, the room is a mess, cum everywhere. You bask in the afterglow, waiting for your body to absorb it all since stepping outside like this might cause trouble.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">guess I'll start cleaning up. You don't pay me enough... </p>
</div>
<p class="narration">
Granted, you don't pay him anything.
</p>
<<default>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh? Does the princess want more cheats?</p>
</div>
<<if $genderstart isnot "grill">>
<p class="narration">
You ignore his strange comment
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong with cheating!?</p>
</div>
<p class="narration">
Yeah!
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just feed me, you ass.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Even a cheap hooker gets paid. Will I get anything this time? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're the one who asked to live with me. Besides, what would you even do with money?</p>
</div>
<p class="narration">
Pat just sighs and says something about running away. His tendrils begin to enlarge, and he wraps his tentacles around your skinny waist. Pat's tendrils begin to slither all along your body, some ribs rubbing right up against your clit, others stretching out to massage your breasts and nipples. You moan and pant as he hangs you in the middle of the room spread-eagled. A tendril approaches your mouth and presses your tongue against it.
</p>
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat2.webp" >
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">aahh..ahhh..ahhhh...</p>
</div>
<p class="narration">
Pat's tendril slips into your mouth and down your throat. You moan and suck on it, feeling it slide its gooey cum down your throat.
You moan again.
Pat's cock rubs against your wet cunt, and you gasp. You're still suspended in the air, and he begins to fuck you, humping your cunt and rubbing your clit. It only takes a moment before your whole body feels warm and tingly.
Pat's cock throbs inside you, and you can feel his cum leaking out of your pussy and down your thighs. The tendril in your mouth withdraws, and you look up to see Pat's cock twitching and spurting. You're cumming, too, your body wracked with pleasure.
You cry, still choking on a tendril, your pussy tightening around one of Pat's cocks.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/cumming2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/cumming2.webp" >
<</if>>
Pat chuckles and lets you down. You fall to the ground, barely conscious and breathing heavily.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, I gotta ask</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes Mistress?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You and those other tentacle monsters are basically spraying cum constantly, and you're.. Well, tentacles. Why do you need to thrust? Can't you just insert yourself in a vagina and shoot it out? Maybe you do, but the other ones don't really care about our pleasure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh for once a good question.
I'm afraid I don't know. It's just the way things are.</p>
</div>
<p class="narration">
You chuckle, and Pat's cock slides out of you. You are no longer aroused.
</p>
<</switch>>
<<set $arousal to 0>>
[[Money!|elven home][$currentlocation to "elfroom", $inv.money += 1000]]
[[Gimme more cum!|elven home][$currentlocation to "elfroom", $inv.cum += 1000]]
[[Gimme exp!|elven home][$currentlocation to "elfroom", $lust += 1000]]
</div>
<<set $che += 1>>
<<set $eat += 1>>
<<set $patcheats.cheatsleft -= 1>><div class="conversation">
<<set $masturbatescene to 0>>
<p class="narration">
You prepare to masturbate. As you lay on your bed nude, you consider which past event to fantasize about.
(you can watch scenes that are normally non-repeatable here.)
</p>
[[just masturbate]]
<<if $chapter gt 1>>
<details class="spell-button">
<summary style="color:#8282f3;">Chapter 1 scenes</summary>
[[goblin rape|play mast scene][$masturbatescene to 1]] <<if $alrauneally is true>>[[Alraune sex|play mast scene][$masturbatescene to 2]]<</if>>
[[tentacle trap|play mast scene][$masturbatescene to 4]] <<if $boss1alive is false>>[[melek taus sex scene|play mast scene][$masturbatescene to 3]]<</if>>
</details>
<</if>>
<<if $chapter gt 2>>
<details class="spell-button">
<summary style="color:#8282f3;">Chapter 2 scenes</summary>
<<if $pseudalive is false>>[[Pseudinferis|play mast scene][$masturbatescene to 8]]<</if>> <<if $avskumgender is "female">>[[transform the Viscount|play mast scene][$masturbatescene to 6]]<</if>>
[[Azrael's party|play mast scene][$masturbatescene to 5]] <<if $boss2abs is true>>[[Vampire Futa|play mast scene][$masturbatescene to 7]]<</if>>
</details>
<</if>>
<<home-button>>
</div>
<div class="conversation">
<p class="narration">
You declined to service the client this time. They hung their heads in disappointment, but knew better than to get pushy and incite the Madame's wrath.
</p>
[[finish for the night|brothel done working]] <<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
</div><div class="conversation">
<p class="narration">
You were done working for the night and went to the Madame to collect your income for the night.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">You've earned $coppermod copper, thanks for helping out tonight. </p>
</div>
<<if $cummod gt 0>>You've also earned $cummod cum!<<else>>You didn't manage to collect any cum tonight, perhaps you should try raising your popularity in town?<</if>>
<<if $chapter lt 4>>
[[Go to room|elven home][$currentlocation to "elfroom"]] [[Go outside|elven hub][$currentlocation to "elfvillage"]]
<<else>>
[[Go outside|Silent City hub][$currentlocation to "silentcity"]]
<</if>>
</div>
<<set $inv.cum += $cummod>>
<<set $inv.money += $coppermod>>
<<set $cummod to 0>>
<<set $coppermod to 0>>All unlocked lewd scenes here for masturbation<div class="conversation">
<p class="narration">
You recall a scene from your past...
</p>
<<lewdscenes>>
You come down from the passion, having calmed your hunger just a bit. (hunger decreased by 20%)
<<set _hungerloss to Math.round($arousal * 0.2)>>
<<set $arousal -= _hungerloss>>
<<home-button>>
</div><<widget 'lewdscenes'>>
<<if $masturbatescene is 1>>
<!-- goblin first rape -->
<p class="narration">
You turn around and cautiously try to make your escape from the goblins you bumped into, intending to slip away unnoticed. However, just as you begin to move a goblin emerges from the darkness, returning from an ill-timed bathroom break. Startled you find yourself face to face with the goblin, its beady eyes widening in surprise as it registers your presence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsct/1.webp"><p class="talkname">Goblin</p>
<p class="speech"> Ay boys! Looks like a lonely woman came to join us for drinks!</p>
</div>
<p class="narration">
He laughs as the other goblins turn their attention to you. You know how this will end, considering last time.
There's no need for you to use charm, considering the goblin that spotted you is already looking at you with lusty eyes and getting his cock out, you sigh and drop your clothes <<if $genderstart is "male">>their lust already working their way into your head and making you act like a horny cat,<</if>> and saunter over to him, swaying your hips in a seductive rhythm. You purr, letting your claws trail down his neck. You stroke his rough cheek, running your fingers over the bumpy and rough skin.
The goblins eyes widen and he lets out a low moan. You take that as your cue and press your lips to his, letting your tongue slip between his lips. His mouth is hot and wet, and you can feel something poking out from his loincloth and growing hard against you.
The scent of sex fills the air as you lose yourself in the pleasure of the moment, the goblins surround you already nude. Your nipples harden and your pussy grows wet. You want them, you need them, and you can't control yourself any longer.
<<if $genderstart is "male">>
Something in your head tells you this is wrong. You need to stop. There is no turning back from this. But that thought is overpowered by your uncontrollable desire. Nothing else matters more than coating your body in their semen. <<if $genderstart is "male">>Even the male part of your brain that should be revolted by this act is quiet<</if>>
<</if>>
You feel a heat rising in your body, a pulsing need that you can't control. You reach out and grab the closest one, pulling him close to you. You feel his rough skin against your soft flesh, and you moan with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
The taste of the goblins lips on yours was intoxicating as they took turns kissing you, their hands roaming all over your body. You moaned softly as they began to explore your breasts, their fingers teasing your nipples until they were aching.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They pushed you down on your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body begins to tremble and you feel it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/goblins/goblin6.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Finally with a scream of release, you cum hard, your body writhing in ecstasy. You feel the goblin's body grow limp behind you, and you realize you've drained him completely. The next goblin wastes no time, a complete slave to your charm spell he just pulls the previous goblin off of you and thrusts himself inside. The scent of sex fills the air, and you're lost in the pleasure of the moment. The goblins take turns on you, and you experience their orgasms on top of your own. By the time the last goblin is finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it subsides you sit on your knees your eyes darting around you. You're covered head to toe in cum and the goblins are gone. You didn't suck them dry this time.
You wait a moment for your body to finish absorbing the cum, then put your clothes back on and continue on your way.
</p>
<<elseif $masturbatescene is 2>>
<!-- Alraune Sex -->
<<switch random(2)>>
<<case 1>>
<<if $horns is true>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/horns1.webp" ></p>
<<else>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/1.webp" ></p>
<</if>>
<p class="narration">
You step towards the plant woman, carefully stepping your bare feet on her petals as you move closer to her. Any resistance she previously had is gone. She's completely defenseless to your advances, letting out loud moans as you approach. No longer able to hold back, her vines start caressing your body, you smell the scent of musk and flowers. Her long slender fingers wrap themselves around your shoulders as you come in close, pulling you close and pressing her lips against yours. Your heart beats faster and your breath becomes short and shallow as you kiss the Alraune.
One of her vines teases your back entrance as her right hand moves to your cunt and her mouth moves to one of your nipples. You moan softly into the Alraune's mouth, enjoying the attention she pays to you. After several minutes of kissing and groping each other, the alraunes vine gently pushes into your ass, its cock-head already lubed with its own precum. You feel it push into you and begin to thrust, entering you inch by slow inch. The sensation of it sliding into you sends shivers throughout your entire body. You arch your back and moan loudly as it fills you up, and it responds by grabbing your hips tightly and driving even deeper. She removes her hand, and grabs one of her own cock-vines. She sucks on the tip for just a moment, before guiding it to your dripping twat.
Your mouth goes to her sweet nipple tasting of nectar, as she begins to stroke herself as she fucks you, watching intently as her cockvine slides between your slick labia and into your hot cunt, the pressure building steadily inside you. Her hands grip harder as she feels her climax approaching, and you can feel it too. You get on your knees, giving her easier access and giving your mouth access to her cunt as you move some of her larger flower petals away from the entrance. You lick around the outer rim of the swollen clit, teasing it lightly. Then you plunge your tongue inside the moist hole, flicking it around her sensitive flesh as you suckle on it greedily. You feel the tension build in the alraune and she lets out a loud moan, her vines pumping you harder and faster and buckling under the pleasure coursing through her body. You hear a wet slap and feel warm splashes hit your face and hair, followed shortly after by a string of cum shooting. Multiple vines around you have erupted in sticky white cum as they spray the two of you.
You swallow everything, savoring every drop as she pulls out and collapses on the mossy floor.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/2.webp" >
You step forward towards the Alraune, eager to taste her. You step gently, a little worried you might cause her pain by stepping on her oversized flower petals. She doesn't seem to mind though, and once you've stepped past them, you kneel down beside her and place your hands on either side of her head. Her dark brown eyes meet yours as you bring your face near hers, a sad expression on her face. Not for herself, but for what she worries she's about to do to you. She resigns herself to the lust, she closes her eyes and opens her mouth, her vine-cocks already teasing your slit. She tilts her head back so you can slide your tongue into her mouth, which you gladly accept. Her tongue swirls around yours as her petals rub against your legs and thighs. When you pull away, she follows suit with her own mouth opening wide, pushing her tongue back in your own mouth.
The vine cock at your slit is already lubed up from your own juices as it's rubbing against you. You keep grinding your cunt against it, inviting it inside. Soon enough, it stretches you open and begins sliding into you, filling you with it's thick length. The pleasure shoots through your body causing you to shudder violently as you feel it enter deep inside you. You both moan into each others mouths. You reach up and cup your breasts in your hands, squeezing them together as you feel her cock push deeper and deeper into your cunt. You look down and see she's already inserted one of her own vine cocks inside her own dripping pussy, her other one still buried within you. She guides your hands to her tits, encouraging you to fondle them as she keeps fucking you. She takes your left breast into her mouth, sucking on it as she continues to fuck you with her vine. She works your nipple roughly with her teeth and tongue, biting it softly and tugging on it.
Your pleasure has been growing as one of her mild orgasms triggers a sympathetic orgasm in your own body. You feel her cock spurt inside you, at the same time you feel a cock you don't have spurt inside of something warm and wet. It spurts again, and yet again. Your body shakes uncontrollably as you cum hard, shaking your whole body as wave upon wave of intense pleasure courses through you.
Suddenly her body tenses up and she bites hard on your nipple, her cock beginning to pump you and herself full of cum. You let out a muffled scream as you cum again, this time feeling her cock erupt inside you with equal force. You feel the last few drops fill you up before her cock withdraws from your twat. Having sucked enough energy from the Alraune, she passes out.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/3.webp" >
You step forward to the alraune, gazing at her beautiful flowery hair, and the flowers that fold around her legs like a beautiful red dress. As you step closer, the flower begins to unfold, giving you a perfect view of her dripping pussy. You press your palms against Its soft petals and run your fingertips along their edges, tracing the curves and lines of the petals. Her pussy looks the same as any other woman, other than the nectar scent surrounding it. Who are you to keep her waiting? You kneel down in front of her, and begin stroking it.
Her pussy folds back further revealing the pinkish flesh underneath, her clit sticking out prominently from it's hood. You touch it, running your fingers across it's smooth hairless surface. You open your mouth and stick out your tongue, licking it slowly as you continue stroking her pussy with your hand. Her clit grows in size beneath your tongue and soon it's poking out above it's hood, begging for more attention. You give it some gentle licks and strokes as she gasps and moans above you, her hands gripping your hair.
Her vines found your breasts and began stroking them, but unable to wait any longer, you grab one of them and shove it inside your own dripping snatch, using your free hand to squeeze your breast.
The alraune grunts and cries out as she cums, spraying your into your cunt with her tainted semen, overflowing and pouring out of you. Neither of you are ready to finish yet, and so you keep going, her vines stroking your breasts and playing with your nipples as you play with her pussy. Her cock is coated with your juices and her own cum, making it easy to slide into your hungry cunt without much effort.
Getting an idea, you grab the vine currently playing with your breasts, and you shove it into her own gaping cunt. She screams out in surprise and pleasure as you take control of her own sex toy, fucking her with it until she's moaning and crying out in ecstasy. She pulls your hair, barely able to contain her pleasure as her body violently convulses from an orgasm. A second later, you get to experience her orgasm through your own sympathetic orgasms as your entire body explodes in tiny electric sparks. She explodes again as she floods your womb with seed, as well as her own.
Having worn her out and stolen a good deal of energy, she's spent and passes out.
</p>
<</switch>>
<<elseif $masturbatescene is 3>>
<!-- Melek Taus sex scene -->
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What have we here? A weak little demon succubus come out to play? Did you kill my guard? He was an amusing one. Even back home you weak succubi didn't know your place. Always trying to challenge your greater cousins! Your place is on your knees, and I'll be happy to teach it to you. Of course, you've already absorbed so much corruption that you're likely already a mindless beast. What chance have you against a God?</p>
</div>
<p class="narration">
You simply smirk back at the fool, your eyes flickering with amusement. You open your mouth to respond, your voice purrs and drips and seduction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh? I think I stand a pretty good chance. Afterall, I am a succubus and we are pretty hard to resist. And look at that, your tiny cock is already interested!</p>
</div>
<p class="narration">
His cock was anything but tiny. It looked like it might kill you! But it looks like you struck a soft spot all the same. The demon's sneer turns into a scowl, and he yanks his massive sword out of the stone floor, the metal gleaming in the dim light of the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">It seems I must teach you your place. I've killed many of your kind back home, and turned even more into my slaves. I think I'll just add you to my collection.</p>
</div>
<p class="narration">
He growls at you and you prepare yourself for battle.
You have no intention of fighting this demon fair. No, you have every intention of charming this bastard and taking his demon cock.
He casts fire magic, and swings his massive sword, but you're too fast for him. Constantly exuding an aura of charm, and frequently taking opportunities to "accidentally" see your best features as you dodge. He continues to cast magic, each time he does it seems weaker and more desperate than the last.
As his spell fades away, he gasps, his eyes glowing red as you slap his hand away and close the distance between you. He looks up at you, a mixture of desire and hatred in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Impossible! I can't be bested by some lowly whore Demon!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That name isn't bad, but you can also call me Master. ♡</p>
</div>
<p class="narration">
You ignore him, putting your hands on either side of his eye-less head and open your mouth, kissing him deeply. Any resistance he had is gone, he is yours. You push him onto his back and straddle his face. His head is so huge your knees barely touch the ground, and you grip his horns with your hands to hold yourself in position as he begins to lick you. His tongue is rough and jagged, but incredibly hot and strong. His tongue is so hot you're pretty certain you should be getting 3rd degree burns! But your power prevents you from taking damage from anything sexual. His hands are so big he wraps his arms around you as he devours you with his tongue. You moan loudly as you take his tongue into your pussy, your hands gripping his horns hard for stability.
Another groan escapes your lips and you take the opportunity to stand up and lead him by his cock, like a puppy on his leash, back to his throne. Your tits are bouncing with every step as you walk back to his throne, he moans as you continue to tease him with your body.
<img class="passage-image" src="demongodsassets/sexscenes/forest/melek/riding.webp" >
The throne is right in front of the dais, and as you sit down on his lap, you reach up to stroke him, his chest is so large you're unable to reach his neck while sitting on his lap. You look at his defenseless throat, out of reach from your current seat in his lap. But it's too late as your instincts have taken over and you're already resigned to killing him in a different way.
You grind your pussy along the length of his cock, you may have called it small before but it was anything but that. This might be the largest cock you'll ever take. You should be scared, but instead you feel exhilarated, and you have never been so turned on in your life. You wrap your arms around his hips and continue grinding your pussy along his length. He groans and leans forward, shoving his massive tongue down your throat. <<if $genderstart is "male">> You've heard women complain about men who do this in your past life, but as his tongue is literally down your throat and you're quite literally a creature of sex, all you can feel is your cunt dripping as you feel so incredibly turned on<<else>> This was certainly a new experience, one that should be unwelcomed but you're enjoying it. When you were a woman you gossipped with your friends about bad kissers. But now you're a creature of sex, and your body is designed to satisfy the lust of anyone. All you can feel is your cunt dripping and your entire body getting warm. <</if>>
You practically have to stand on him, while he angles his cock at your slit in order to get it inside. He starts bucking his hips, trying desperately to enter you, your giant slave God is a child begging for sweets. He's so big it takes a little work to keep your balance, but it's worth it. You feel him inside of you, spreading you open, filling you up. As you slowly sink down on his cock, you're mildly confused by the science of it all. The length of his cock should have him somewhere in your throat by now based on his length, but somehow your body still accomodates his massive member. You briefly wonder if there's any natural magic that rearranges your body while you fuck. You don't get long to consider these thoughts as he bucks his hips into you, sliding out and forcefully jamming his cock back into your cute and tight little pussy. Instead of feeling any pain, you just feel small orgasmic pulses emanating from your crotch and outwards to the tips of your fingers and toes.
His face shows only ecstasy as you slowly pump yourself up and down on his shaft. His hands are roaming across your body as if he can't believe what he's touching, your skin is so hot and smooth it feels amazing against his massive hands. He's leaning down to kiss you, his large tongue swirling around yours as his hands explore your body. You feel his cock twitch inside of you and suddenly you feel a geyser of cum erupt inside of you, covering your womb in thick ropes of gooey cum that drip down the inside of your legs and onto the his legs below you. What's more, the cum that leaks out of you is bubbling, literally boiling hot. What if you didn't have your powers!?. You moan as you feel your pussy clench around his cock as it tries to milk his seed out of him.
You feel power in that semen like you've never felt before, but he just keeps pumping it into you. You feel his orgasm as you're assaulted by your own. But he still has more life and you're not done enjoying this sensation. To prevent him from going soft, you cast Charm on him again. His deflating member suddenly expands at attention and pushes you into another orgasm from the quick and sharp sensation. The cum within your womb throbs as his cum swirls inside of you and his seed becomes one with your body. He groans and pants in pleasure as you bounce on his cock, milking as much of his cum out of him as you can.
By this point he must have cum several times, the semen drooling out of your pussy and completely covering both of your legs as you ride him. His face begins to contort with pain, his skin beginning to look dry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Please... Stop. It hurts...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why would we stop? I'm hungry!</p>
</div>
<p class="narration">
You grab your breasts, squeezing and pulling your nipples as you continue to ride him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">How... Is this possible?
How have... You not succumbed?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What can I say? The more you give me, the more powerful I become...</p>
</div>
<p class="narration">
You pause considering your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But since you're about to die, I suppose I can tell you. I was sent here. Against my will to be honest. I was forced to become this... Thing</p>
</div>
<p class="narration">
His featureless face still looks pained, but you can see realization dawn on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That Bitch... She must have had... Something to do with ... This</p>
</div>
<p class="narration">
He cums again, flooding your womb with hot seed. His cock swells and he bucks into you, forcing more of his boiling hot cum deep into your womb.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaahhhh...
You seem to ~Aah♡~ be aware of who sent me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Release me and I'll *grunt* tell you everything</p>
</div>
<p class="narration">
You consider his words for a moment, when he cums again, making you shake and explode. Your pussy squeezing the last drop of cum out of his cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">re·ject·ed ♡
I couldn't stop if I wanted to!</p>
</div>
<p class="narration">
You reach as high as you can and kiss him on his chest.
He laughs a raspy sounding laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You don't know what... That bitch ....ssssuhhh....</p>
</div>
<p class="narration">
His cock spurts out the last of his essence inside of you, his cum no longer boiling but just hot, you have stolen everything he had to give and he is finally dead.
You begin to climb off of him, carefully ungluing the semen from his cock and your legs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was he saying?</p>
</div>
<p class="narration">
Well whatever, you're one Demon down. A few more to go. Maybe this won't be so hard? Instead of feeling exhausted you feel powerful. Maybe even a little drunk. You begin walking away trying to find your way out, but your vision is blurred and your sense of balance is off. You recognize this feeling pretty well. You're definitely drunk. Off cum? Is it because of how much he gave you? Or is it because you're taking tainted semen directly from the source? Either way, this buzz feels pretty good.
You manage to find an exit and step outside. It's dark. Good. You need to go home before you end up fucking every single one of his subordinates, as tempting as that would be. You could let your body finish absorbing the cum stuck to your thighs, but you really just want a bath. You stop by a stream and wash yourself off, then head home to sleep off your buzz.
</p>
<<elseif $masturbatescene is 4>>
<p class="narration">
You try to pull away but you're held fast by the tentacle, and another one grabs your ankle, splitting your legs apart. Another tentacle reaches your breast and begins massaging it roughly, while another starts pushing its way towards your pussy. You feel the tip push into you and begin to rub against your opening. You notice something different about the tentacles, it looks like there are two types that line your tiny cage. Some of them look like cocks like you're used to, while others have bigger openings.
Restrained, you watch as one of the bigger tendrils with a large opening on it's head, inserts itself into your pussy. You groan and grunt, feeling it slide inside you with ease. As it spreads your lips apart and stretches out your tunnel with its girth, you feel the next tentacle enter your anus. This one has a similar size to the first, but with a narrower entrance. You feel both of them spread your insides wide, stretching your pussy beyond belief. Thanks to your Succubi powers, you feel no pain. But it makes no effort in making you feel comfortable like the phallic ones located in your prison.
You can feel it reach deep inside you, you wonder how deep it's going. It's so deep it might have reached your womb!
You watch with wonder, feeling pleasure at what should be causing you pain. Most other tendrils aren't moving, they're merely holding you, restraining you for what happens next. However it seems one didn't get the message and starts wrapping around your breasts and heading towards you mouth. You open your mouth, inviting it in while your eyes remain transfixed on the one currently in your vagina. It slips easily into your throat, and soon you start sucking on it hungrily. You can taste its salty flavor, mixed with the sliminess of your own saliva. The tentacles in your womb twitch as you watch a large lump travel from it's base towards your vagina. Once it reaches your cunt, it pushes forward, penetrating your tight folds and burying itself deep within you.
You would have cried out in pleasure if you weren't currently choking on a tendril coating your throat in sticky semen.
It continued to push the lump into you, spreading your lips wider apart. It continues and you feel it squeeze You feel the tip press against your cervix and spread it open, and you let out a gasp when it goes past. It continues to push inwards, until eventually the whole lump enters your womb. Then you see another lump traveling up the ovipositor, you feel it swell and grow, expanding your internal cavity to fit it comfortably. It slides inside you, this time without resistance, and deposits yet another lump in your uterus.
The pleasure increases tenfold as you feel the new additions fill you up, making room for the last few. You feel your insides stretch, almost painfully, or it would if you were human.
As the final lump is deposited, you feel an orgasmic rush run through your body, making every nerve ending tingle and scream. You cum hard, squirting forth a clear liquid. The ovipositor removes itself, but it looks like it's not done. Next one of the patiently waiting cock-like tentacles approaches your now gaping vagina, and you eagerly welcome it inside.
It penetrates you rapidly, hitting your G-spot and sending waves of ecstasy through your body. The tentacle moves in and out of you with such vigor that you don't know whether to cry out or moan. You feel it burst as it cums inside your twat. But as if it only did that for your pleasure, it continues along its predetermined path, pushing past your cervix like the earlier ovipositor. Now your pussy is flooded with thick white fluid, spilling out onto the ground below. Finding your womb, its target, it begins rubbing again. All you can do is moan as your vision turns white, Your thoughts turn to mush as the pleasure overwhelms you and all you can think about is cock.
The tentacle inside you, starts flooding your womb, coating the lumps with more of its sticky white fluid. You feel it pulsate and throb, as it pumps you full of cum. You can feel the heat radiating from your belly as it fills you up with seed, your womb becoming bloated with sperm, though you already had a number of lumps inside you making you look pretty pregnant.
Your moaning and groaning, panting hard when finally the tendril in your cunt and the one in your mouth retreat. They push you back up and out of the hole, and gently lay you on the mossy floor. As your body slowly absorbs the semen coating you from head to toe, the sexual fog on your brain starts to lift and you start to panic about the very pregnant looking stomach and the things inside you.
You try to stand up, but you don't make it very far as you wobble to a tree. You grab hold of it and use it to support yourself and lay your naked ass at it's base to lean against it.
You take some time to rest wondering what to do, before you feel a dull ache in your lower abdomen instead of the usual pleasure. As you focus on the ache, you're suddenly overcome with an uncontrollable urge to flex your lower abdomen. You bend over slightly, and you feel something move inside your tummy. As you continue to push, you look down and see something slimy and black halfway sticking out of your vagina. Your contractions continue and you keep pushing until it's falls on the moss floor with a *plop*.
It's an egg. A jet black egg, covered in sticky white goo. But you're not done, you're already pushing out the next egg, and then the next after that. One after another they come plopping out of your pussy and landing on the mossy ground beside you while you experience orgasm after orgasm. You're pretty sure that's not how it's supposed to work, but you're not complaining.
After you finish, you wipe off your pussy and sit there, staring blankly at the pile of eggs on the floor. There's at least 10 there. <<if $tome.illusion is true>>With a little bit of luck though, according to Rhelyla you're incapable of bearing children with anything non-incubi. So these shouldn't be able to hatch. <<else>>Oh no, are you going to have a bunch of baby tentacles running around this forest!?<</if>>
Your skin recovers and after absorbing all the semen on your skin you look like you never went through any kind of harsh ordeal. You decide to leave the eggs behind.
</p>
<<elseif $masturbatescene is 5>>
<!-- chapter 2 scenes beyond this point, starting with party orgy -->
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/party/partyorgymask.webp">
The men lead you to the bed, its purpose now clear. One of the men lays down, his cock standing at attention, and the other men guide you on top of this man. As his cock spreads you open, you feel a wave of pleasure wash over you. His thickness fills every inch of your cavity, making it hard for you to keep still. Your body begins to instinctively respond as you begin to move your hips, pushing him deeper inside of you.
One of the other men stands over him, and you lean forward, aching to taste him in your mouth. As you're leaning forward to take the other cock in your mouth, one of the men sees an opportunity and inserts himself in your raised ass. You now have a cock in every hole, and your head is swimming with pleasure.
You close your eyes and lose yourself in the sensations flooding through your body. As a man cums, your body takes it eagerly in one of your holes, and another man quickly replaces the last. These men are expert lovers, it's clear that this isn't their first orgy. Their movements are perfectly timed and synchronized. They stroke your skin, caress your breasts, and play with your nipples while they penetrate your every hole. Their hands explore your body, finding new spots to stimulate while their lips kiss and nibble yours.
As the minutes tick by, you reach the peak of sexual bliss, multiple male and female orgasms have built up in you until finally, with a final explosion the men get off you.
You flip to your back, rubbing your clit while completely drenched in cum. You look around desperately to see where the next cock would come from, eager to take it. But to your surprise, the room appears empty aside from the men who just finished all over you, who are quickly grabbing their things and leaving the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Man</p>
<p class="speech">Damn, she was Azrael's best girl yet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Man</p>
<p class="speech">Yeah, can you believe she managed to take around 20 people without breaking a sweat, and look at her! She's still horny!</p>
</div>
<p class="narration">
The men high five each other as they leave the room, leaving you satisfied and empty at the same time.
You finish rubbing yourself to one final orgasm and relax while you wait for your body to finish absorbing the semen off of you, since a shower wasn't offered to you. Despite the copius amount of effort exorted, you feel full of energy!
After some time passes, most of the cum has been absorbed and your skin is looking milky smooth. Multiple female servants start coming in the room and with a mop, cleaning copius amounts of cum off the ground, and wrapping the bedsheets.
</p>
<<elseif $masturbatescene is 6>>
<!-- Avskum tf-rape scene -->
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began the transformation spell.
Your words curled around Avskum, visible tendrils of magic wrapping around him. His body began to shimmer, the air around him fluctuating like heat waves rising off sun-scorched asphalt. His eyes widening as he sensess something changing.
He raised his hands to his throat, feeling his prominent Adam's Apple recede.
His rough, damaged skin, softens under your magic's touch, becoming supple and smooth, reminiscent of untouched porcelain. Dark stubble retreats, leaving behind a pristine and smooth complexion. His jawline softened, rounding out, becoming elegant and refined. His jawline softened, slimming and rounding out, becoming elegant and refined. His cheekbones emerged, adding a regal touch to his rapidly transofrming face.
His hair, previously cropped short and graying, grew long. Cascading in a torrent of golden locks down to his newly slimmed shoulders. His brows arched delicately, and his eyelashes grew longer, framing a pair of eyes that changed from harsh, to a soft enchanting blue.
His body followed suit, muscles melting away to be replaced by soft, curving lines of a woman. His waisted cinched in, while his hips widened, forming an hourglass silhouette. His bare chest swelled to two pert mounds with perky tits. His voice when he tried to scream was a high-pitched shriek of terror.
His hands moved towards his crotch as his hair begain to recede, and he watched helplessly as his testicles retracted into his body. He grabbed the length of his penis as the skin began to stretch and tighten. He pulled on it, as if trying desperately to prevent it from pulling inside of him, but the skin continued to slip from his grasp and transform into a smooth pink fold of flesh. The tip of what had been his penis became covered in small bumps, pulling into his clitoral hood, before finally becoming a neatly formed labia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">What have you done!? Change me back!</p>
</div>
<p class="narration">
The men around her began to close in on her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah ah! Me first, men.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Of course, mistress!</p>
</div>
<p class="narration">
The men back away, as you cast Transformation magic on yourself.
You begin to feel orgasmic pleasure rushing over you, as your lower half began to change. Your labia parted slightly, revealing a tiny bud of flesh underneath. This quickly expanded until it resembled a miniature cock. You gasped as the pleasure flooded through you, making your whole body tremble. The little bud grew bigger and harder, until it was eventually sitting in the right spot, fully erect. Finally it reached full size, looking just like any other male organ.
</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, my penis... I forgot how much I missed having one.</p>
</div>
<</if>>
<p class="narration">
You turn your attention to her as she is bent over the same bed you were forced down on, the soldiers holding her arms down with her rear presented to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Shut up whore! Our only master is the mistress!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/viscount/femrape.webp">
You grabbed her ass roughly. She struggled weakly, unable to break free. You pushed her legs apart and buried your cock inside of her without warning, pushing past resistance. She cried out in pain as her walls contracted around you and you tear her cherry open.
Tears stream down her cheeks as she protests and begs, and you continue to move faster and deeper.
As you pumped into her, she was struggling to keep herself from moaning, and you motioned another man to force his cock in her mouth.
You could feel her walls contracting around you, drawing you further and further inside. Each contraction sent waves of pleasure coursing through your body, bringing you closer and closer to orgasm. Just when you thought you couldn't take anymore, you spurted hot jets of semen into her depths, and she explodes with a loud moan around the cock in her mouth.
As you remove yourself from her twat, you look down at her tear stained face with the cock pumping in and out of her mouth, and as another man helps himself to her pussy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See? Much nicer when it's not just two pumps, isn't it?</p>
</div>
<p class="narration">
You wink at her, then turn to the men as your penis starts to disappear, the magic worn off
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!</p>
</div>
<p class="narration">
They cheer and you begin to walk out, not wishing to see the violence with your own eyes.
</p>
<<elseif $masturbatescene is 7>>
<!-- Vampire Futa -->
<p class="narration">
As the vampire collapses before you, a daring idea flashes across your mind.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla rushes over to help in any way she can. Her voice tinged with both apprehension and intrigue, she asks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What are you planning?</p>
</div>
<p class="narration">
Together, you and Rhelyla quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Rhelyla looks at you, her eyes searching for answers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So what do we do now?</p>
</div>
<p class="narration">
You meet her gaze and reply,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something I've been meaning to show you. Just watch.</p>
</div>
<p class="narration">
Taking a deep breath to center yourself, you begin crafting the illusion, the words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy. Rhelyla watches in awe, her eyes widening as she senses the power you're wielding.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible. Rhelyla gasps softly as she witnesses the vampire's vagina elongate and grow thick and veiny, her feminine groin morphing into a masculine one.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
Rhelyla stares in disbelief, her eyes wide with awe and wonder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That was...incredible.</p>
</div>
<p class="narration">
Her voice is tinged with newfound respect.
You wipe the sweat from your brow and turn off the solar lamp, confident now that the vampire is securely restrained.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How about you join me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh, darling, as tempting as it sounds, I really mustn't. The corruption from a demon god that powerful could be a bit too overwhelming.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, let's just say I haven't exactly pushed my boundaries to find out. But word gets around, you know?</p>
</div>
<p class="narration">
You've been curious about the nature of this so-called corruption. Afterall, you've only encountered a handful of creatures that seemed genuinely corrupted. However, you can't dismiss Rhelyla's caution; her concerns are not without merit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In that case, why don't you join me and I'll absorb her essence myself?</p>
</div>
<p class="narration">
Rhelyla gives you a grin, her red lips stretching sinuously as she leans over and takes the vampires fresh cock in her mouth.
She wraps her soft, warm lips around the head of the thickening cock, teasing the tip with her tongue. Her eyes flutter closed, and she inhales the musky scent of the vampire, letting the sensation wash over her. The vampires eye's snap open, rolling back in her head as she feels Rhelyla's warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. Rhelyla moves to the side, giving you access to the now erect cock. You kneel before it, licking the base of the shaft with delicate strokes and teasing the head with your tongue.
The two of you take turns sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but Rhelyla isn't about to let her cum yet as she pushes your head off and away from the cock.
<img class="passage-image" src="demongodsassets/sexscenes/silentcity/vamp3.webp">
Rhelyla motions for you to sit on the fully erect cock while she sits on the vampires face, humiliating her. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. Rhelyla leans forward, panting as her juices drip down the vampire's chin as she's forced to lick her folds. Rhelyla grabs your $breasts breasts to pull you in for a kiss. Her lips are warm, soft, and full against yours, her teeth nipping playfully at your lips.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts. Rhelyla's attention is glued to the impressive sigh of you taking a massive cock as she moans and grinds her cunt against the vampires mouth.
You slow the pace and kiss Rhelyla deeply as the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells into Rhelyla's cunt as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<<else>>
<p class="narration">
You quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Taking a deep breath to center yourself, you begin crafting the illusion, words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible. Rhelyla gasps softly as she witnesses the vampire's vagina elongate and grow thick and veiny, her feminine groin morphing into a masculine one.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
You look down, satisfied at your artistry.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't wait.</p>
</div>
<p class="narration">
You stretch your lips wide as you lean over and take the vampires fresh cock in your mouth.
You wrap your soft, warm lips around the head of the thickening cock, teasing the tip with her tongue and reveling in the flavor. Your eyes flutter closed, and you inhale the musky scent of the vampire, letting the sensation wash over you. The vampires eye's snap open, rolling back in her head as she feels your warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. You lick the base of the shaft with delicate strokes and teasing the head with your tongue.
You continue sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but you aren't about to let her cum yet as you pull your head back from her cock.
<img class="passage-image" src="demongodsassets/sexscenes/silentcity/vamp3.webp">
You move and sit on the fully erect cock while the vampire's face is full of rage and humiliation. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. You lean forward, panting, as your juices overflow, covering the vampires legs in a sticky wet residue. You grab your $breasts bouncing breasts as you continue to ride.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts.
You slow the pace and the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells in pain and pleasure as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<</if>>
<<elseif $masturbatescene is 8>>
<!-- Pseudinferis fucked -->
<p class="narration">
Pseudinferis lies broken at your feet, reduced to fragments of his former self. The potency of your enchantment has ravaged his will, rendering him a captive to his own base desires. His thorny whip that once hissed through the air now lies discarded by his side, as tame as its master.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. You fall to the ground, prostrating before him like a dog, and raise your rump high in the air.
A relentless rhythm reverberates in time with the intoxicating surge of your blood. Each heartbeat amplifies the sensations coursing through your body, heightening your senses to the raw carnality of your predicament. Pain, relentless in its torment, is transmuted under the influence of your arousal, morphing into a heady form of pleasure that sets your nerve endings aflame. This euphoria radiates outward, a wild, wanton energy that permeates every inch of your being.
You feel his cock forcing itself in. It is long and thick, the thickness of a fist, and you feel your lips part to make way. You feel a sudden rush of hot, burning sensation as he pushes himself all the way inside you, spreading you apart, and the feeling is so overwhelming.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ravage me ♡!</p>
</div>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria's gaze, as frigid as an arctic squall, hovers over the scene. Her eyes flicker with an unsettling mixture of horror and disgust, the icy veneer of her composure cracking as she watches the unseemly spectacle unfold. Her lip curls in revulsion, a silent but scathing judgment upon the twisted dance of pleasure and pain you seem to revel in.
The sight of a demon eliciting pleasure, however perverse, is enough to stoke the embers of her hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Dost thou find joy in such grotesque pageantry?</p>
</div>
<p class="narration">
Her tone is laced with a disdain so palpable it seems to frost the air around her. Her gaze, locked onto yours, is a clear, icy mirror, challenging you to meet her gaze and justify your actions. Instead, all you can do is return her gaze and moan in pleasure.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me harder! ♡</p>
</div>
<p class="narration">
You begin to buck back against him as you moan,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes... Fuck me... More...</p>
</div>
<p class="narration">
You feel his cock burying itself in your cunt to the hilt, and the tip slamming into your cervix, sending a wave of painful pleasure through you. Whipping you harder, the loud crack of the whip echoing through the room sends shudders of pain and ecstasy through your naked, helpless body.
He grabs you by your long $hair hair, using it to pull your head back while he thrusts deep into you.
You gasp and cry out in pleasure, as your <<if $breasts is "large">>large, breasts jiggles<<elseif $breasts is "medium">>modest chest jiggles<<elseif $breasts is "small">>petite breasts subtly bounce<</if>> from his pounding. You arch your back, throwing your head back, reveling in the feel of his cock digging deeper into you, thrusting hard and filling you to the brim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahh! ♡</p>
</div>
<p class="narration">
In your past life, when you were still in the body of a <<if $genderstart is "male">>man<<else>>human<</if>>, the very idea of fucking any man, or especially demon, in sight would've formerly brought revulsion, but now makes you wet at the thought.
Yet, in this strange new world, cradled within the soft, sensuous contours of your new form, you find an unexpected sense of homecoming. As if this body, this life of pleasures, should have been your birthright from the very beginning. It's as though your soul has finally found its rightful vessel, a dwelling that resonates with its unvoiced desires. <<if $genderstart is "male">><<if $p.acceptance gt 50>>You can hardly remember being a man. Sure, sometimes you miss your cock, finding yourself on the receiving end of such experiences, your previous apprehensions have been effaced, overwritten by the intoxicating new sensations your current form elicits.<<else>>You never wanted to be a woman. You were happy being a man. But the more pleasure you receive in this body, the more you can't deny that it's just... Better. You don't know if it's due to being a succubus, or if all women are like this.<</if>><</if>>
Lost in your own world, his cock grinds against your g-spot as he thrusts bringing you back. Pleasure courses through you as you begin to orgasm. Your cunt convulses around him and you clamp down onto him like a vise, gripping him so tightly you think you might break him.
He growls with pleasure as you cum, and you begin to feel a familiar tingling sensation in your hands and feet. It grows until it is unbearable, and your hands claw at the ground, your back arching. Your body seems to twist in midair as the sensation travels through you. Then, before you finish your own, you feel his orgasm as if it was your own, his cock erupting inside of you, his hot cum splashing against your womb.
You greedily suck down his life essence and have an orgasm so intense that you almost have no ability to control yourself as you lose all semblance of composure and begin to scream in the throes of ecstasy.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug. Her fault for watching.
</p>
<</if>>
<<else>>
<h3>If you are seeing this, there has been an error.</h3>
<</if>>
<</widget>>
<div class="conversation">
<h2>Caution!
Turning this feature on right now will not serve a purpose, I didn't have enough animations to enable it. Please wait until update 0.5</h2>
<p class="narration">
You need an asset pack in order to see animations! If you don't see a dancing girl under this message, you are missing the asset pack or your browser doesn't support it!
</p>
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/test/shigure.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
<h3>
Please note that the animations will not match the character. If this breaks immersion for you, it is recommended you keep this disabled.
</h3>
<<if $animationsenabled is false>>
<<set $animationsenabled to true>>
<p class="narration">
Animations have been enabled.
</p>
<<else>>
<<set $animationsenabled to false>>
<p class="narration">
Animations have been disabled.
</p>
<</if>>
<<home-button>>
</div><div class="conversation">
<p class="narration">
You're in a dark room, sitting at an antique desk with only the glow from an old-fashioned green lamp. In front of you is a single sheet of paper on a crisp, official-looking parchment.
You glance down at the document.
It seems even in your dreams, paperwork is inescapable.
Your starting name is <<textbox "$name" Jamie>>
</p>
Are you a [[Boy|Male office pre]] or a [[Gril?|typo]]
The two choices sit next to an empty checkbox. The second option has been smudged a bit. Was english their second language?
[[chapter skip]]
<h3>New Player Information</h3>
Arousal is increased by 1 per action. If you are completely naked, it adds another 5 arousal per action.
Don't let your arousal completely fill up or something terrible may happen.
<p class="narration">
Your current hunger status will be shown via the image of the lustcrest on the side panel. However, for those of you who prefer numbers or may have trouble seeing certain colors, you may also hover your mouse over the crest, or click on it to see where your hunger is currently at.
</p>
<<set $outfit.accessory to "none">>
</div><div class="conversation">
<p class="narration">
Thanks for your interest, please come back when you're old enough!
</p>
</div>
By conversation 5 the player was led to believe that the demons are terraforming their domains but not why. This is an incorrect assumption however, but it might be a good idea to enforce it. In reality they are simply maintaining a seal in their domains. The corruption in their domains is caused by the power that leaks out of the seal.
--------------------------
5th conversation
Player: "What are you and your friends trying to accomplish here?"
Ephraim: "Friends?"
Player: "The other demon gods."
Ephraim: Ah, I have only met one other Custodian. My kind was not deeply involved in the wars over limited resources on Tenebros. When a path between our worlds opened up, many demon clans gave up the fight and came here. Your kind and my kind had no reason to flee and remained behind until a major catastrophe struck.
Player: If you're not friends, then why are you trapping me here to protect them?
Ephraim: Our tasks are aligned towards a common purpose.
Player: And that is...what, Terraforming?
Ephraim: You are free to believe that if that is your wish, but I am afraid I am unable to share.
You try to get more information out of Ephraim, but it seems he is more interested in his tea.pt 1 - players will explore a specific number of times before reaching a scene with college daze opening
pt 2 - players explore a specific number of times, all the monsters are replaced by pixelated images, the background is a pixelated background, the boss is a pixel vampire who memes the famous speech -> https://www.adobe.com/creativecloud/photography/discover/pixelate-image.html
pt 3 - See things from Elyria's point of view, afterwards meet Ephraim without his face. Possibly receive swap magic tome.
pt 4 -
Monsters:
A human-like creature with tentacles instead of a head, and tentacle arms.
Cum-slime (rare)
You're exploring the Starless Groves, the hidden elven village isn't far.
events - shifting paths (can take you to the 2nd section after exploring 5 times)
A talking squirrel that introduces itself as Nar the Riddler, first event is a conversation, after that a few optional riddles
40% chance for battle, must battle 5 times to complete area<div class="conversation">
<<set $ephraim_met[2] to true>>
<p class="narration">
You found Ephraim in his usual spot, the steam from his teacup mingling with the cool air of the tavern.
</p>
<<if $silentpartner is "az">>
<<if $corruption lt 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you become friends with Azrael?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Friends... I wouldn't precisely use that term. Our relationship is built on mutual respect, and yes, he is a formidable general.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">General? I thought your paths crossed during peace negotiations?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">He attended the negotiations, yes. But he did not lead them.</p>
</div>
<p class="narration">
The distinction Ephraim made piqued your interest. Azrael had always painted his country in peaceful hues, and Ephraim claimed Azrael was a general rather than a diplomat, as you had been led to believe.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why did your people fight against Azrael's?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Our histories are intertwined with conflict. My people were once a subject of reverence and worship, a concept Azrael's ancestors found... threatening. Their jealousy led to aggression, a typical response.</p>
</div>
<p class="narration">
The implication that Azrael's people were the aggressors contradicted everything Azrael had told you about his peace-loving home. The discrepancy between their stories left you wondering about the truth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds like there's a lot of history there. But Azrael always talks about his country being peaceful, even open to demons.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Is that so? I do believe in his sincerity to change that narrative.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you view Azrael, then? As a friend?</p>
</div>
<p class="narration">
He appeared lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">No, friendship is too broad a term. A worthy counterpart, a fearsome foe. Perhaps an ally.</p>
</div>
<p class="narration">
His answer was diplomatic, yet you sensed a deep respect underlying his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So are your people and his at peace? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Certainly not. I imagine they're fighting to this very day.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't know for sure? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I have not returned home for quite some time. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It's a pleasure chatting with you, but I've run out of tea. Until next time.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you manage to befriend Azrael? With more tricks? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Our connection isn't about manipulation. It's rooted in mutual respect, and yes, he's an adept warlord rather than a mere friend.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A warlord? I thought your paths crossed during peace negotiations?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">He attended the negotiations, yes. But he did not lead them.</p>
</div>
<p class="narration">
This clarification from Ephraim intrigued you, offering a glimpse into Azrael as more of a strategist in a chess game of power than the peacemaker you were led to believe.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What sparked the animosity between your kin and Azrael's?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Our histories are steeped in bloodshed. We were considered deities by some, which Azrael's ancestors couldn't tolerate. Their envy led to war—a natural progression for the weak.</p>
</div>
<p class="narration">
Hearing Ephraim's take, you reveled in the thought of exploiting such ancient grudges for your own gain, considering Azrael's peaceful façade potentially manipulative.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael paints his domain as a haven of peace, even for demons. A facade, or is he naïve?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">If it's true that he's now welcoming to demonkind, perhaps a bit of both. It's hard to see Azrael as naive, but if he believes he can alter centuries of bloodlust and deceit with friendship...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And Azrael? Is he just another piece on your board? An enemy to be used?</p>
</div>
<p class="narration">
Ephraim seemed to weigh his words, his eyes reflecting a calculating mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">An enemy, an asset, it depends on the day. He's a formidable force, one that can be aligned with our objectives, should the need arise.</p>
</div>
<p class="narration">
Your smirk betrayed your approval of Ephraim's pragmatism, you found it difficult to hate someone who could be a kindred spirit in the manipulation of alliances and power dynamics.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, peace with his people is just a temporary truce in the grand scheme?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Peace is a lull in the storm, a momentary cessation of hostilities to regroup and strategize. True peace is an illusion.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You seem detached from your homeland's plight.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Detachment is necessary. Emotions cloud judgment. I have not been home for quite some time, thus am unaware of the current political climate.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Our discourse has been... enlightening, but my tea has grown cold. Until our paths cross again in this dance of shadows.</p>
</div>
<</if>>
<<else>>
<<if $corruption lt 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mentioned before that your kind have been close to Succubi. But as I understand it, Succubi are a solitary race and incredibly rare.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Indeed, Succubi may be rare in this realm, but in Tenebros, they lived in proximity to my people.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Tenebros?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Many demonfolk call it by a different name, but you might call it the Demon Home World.</p>
</div>
<p class="narration">
Ephraim's explanation offered a glimpse into a world vastly different from your own, where the rules of existence diverged from the known.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Neither Succubi nor my kind need what most others do to survive. We do not depend on water or fruits like the other demons. We lived on the fringes, away from the constant battles over resources that consumed most demons. Our survival strategies were unique and superior.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How were they different?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Simply put, we shared meals.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You...Shared meals? Like you ate people?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">As do you, if I'm not mistaken.</p>
</div>
<p class="narration">
While true, referring to them as meals felt...wrong.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The sustenance of my people does not come from physical. It's not entirely dissimilar to how you might enjoy a meal, but it's far less intimate. So we would share meals with your kind.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Not just people. Though often your kind fed from mine directly, in small doses.</p>
</div>
<p class="narration">
His cryptic response sent a shiver down your spine.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So uh...I know what we eat. But what do you eat?</p>
</div>
<p class="narration">
You braced yourself for an answer you weren't sure you wanted to hear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">My people would eat memories, everything that makes you who you are. If we were really hungry, we could leave someone nothing but a brainless body. This worked out for your kind. As long as they're alive, creatures will still follow their basic instincts, much to the pleasure of Succubi. Our sustenance did not come from the physical. </p>
</div>
<p class="narration">
As if to protect your mind, you instinctively touched your temple. Ephraim's reaction was unexpectedly light-hearted laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Worry not, I don't eat often. There is plenty to eat outside of town. </p>
</div>
<p class="narration">
His unexpected laughter lightened the mood. Ephraim's candidness about his people's way of life was unsettling but helped paint a picture of a world where survival was challenging.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mentioned before that your kind have been close to Succubi. But as I understand it, Succubi are a solitary race and incredibly rare.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Indeed, Succubi may be rare in your realm, but in Tenebros, that was not always the case. They were our neighbors, proximity bred not just familiarity but mutual advantages. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Tenebros?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Many demonfolk call it by a different name, but you might call it the Demon Home World.</p>
</div>
<p class="narration">
The revelation sparked a curiosity in you, not just about the differences in existence but if this knowledge could somehow be used to your advantage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Neither Succubi nor my kind need what most others do to survive. We do not depend on water or fruits like the other demons. We lived on the fringes, away from the constant battles over resources that consumed most demons. Our survival strategies were unique and superior.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How were they different?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Simply put, we shared meals.</p>
</div>
<p class="narration">
You understood the implications of what he meant by meals. In other words, you both ate from the same person, or demon. How...economical.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Not merely dined. We exchanged, a symbiotic relationship of sorts. Your kind would sometimes feed off us directly, if we allowed it.</p>
</div>
<p class="narration">
The coldness in his explanation sent a thrill through you, not of fear but of fascination.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what of your prey? What becomes of them after such a feast?</p>
</div>
<p class="narration">
You asked, not out of concern but out of a calculating interest in the mechanics of such power.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">A husk remains, devoid of what once made them sentient. For Succubi, such beings still serve their desires, driven by instinct alone.</p>
</div>
<p class="narration">
His words, rather than alarming, prompted a smirk, admiring the efficiency of such a relationship.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Fear not, I have not indulged near your lands. There are... abundant resources elsewhere.</p>
</div>
<</if>>
<</if>>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div>
<<set $ephraimvisit to ($days + 2)>><div class="conversation">
<<set $ephraim_met[3] to true>>
<p class="narration">
You approached Ephraim, sitting in his usual corner.
</p>
<<if $corruption lt 40>>
<p class="narration">
It bothered you how he acted like he was doing good, yet still locking up the Elves in addition to yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You claim to be helping the elves by protecting them, but aren't you just holding them prisoner here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I believe I explained this already.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">They sought protection, and in doing so, our interests aligned. Since the Starless Grove has been sealed under my watch, not one elf has fallen to the darkness beyond.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about those who wish to leave? Like the two who tried to escape, you turned them into monsters to serve you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The two who guided us upon your arrival? Their transformation was not my doing but a consequence of their own actions. Their attempt to leave sealed their fate, independent of my will.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, they became monsters by attacking you? How does that constitute 'protection'?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It seems there's a misunderstanding. They never confronted me directly. Their corruption took hold before I became aware of their intentions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, what? What do you mean?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I found them, mid-transformation after consuming significant amounts of corruption. </p>
</div>
<p class="narration">
In truth, you had believed he was directly responsible for it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you still enslaved what remained of them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">To say I enslaved them suggests they retained a will to resist. What's left are merely creatures of base instinct, driven to rape and spread corruption.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yet, you've admitted that the monsters here are a result of your presence.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Indirectly, yes. My presence here influences the grove, much like the moon's pull on the tide. It's not about exerting control but about the natural order of things. Every ecosystem has its predators and prey.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But doesn't that still make you responsible for their fate?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Responsibility would imply I had a choice. My duty to maintain the grove comes with side effects, one of which is the corruption. Those who defy the grove's sanctity face natural consequences, not my judgment.</p>
</div>
<p class="narration">
The conversation ended as Ephraim returned his focus to his tea, leaving you to ponder what the ultimate goal was.
</p>
<<else>>
<p class="narration">
As you eyed Ephraim with a mixture of amusement and disdain, it bothered you how he acted like you were dangerous, completely oblivious to his own actions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim, I've been thinking about your little elf experiment here. You're playing warden under the guise of protector, aren't you? A fascinating charade.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You see it as a charade, yet it's a matter of survival—for them and for the balance of the grove. Our interests merely align.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Interests align, or you've manipulated the narrative to suit your needs? I'm curious—those elves who turned into monstrosities, would they see it the same way? Regardless, their end was a convenient outcome.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Their transformation was a direct result of their actions, not a tool for instilling fear. They ventured too deep into corruption, beyond my reach.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn't it convenient? They disobey, and suddenly they're examples of what happens when you cross Ephraim. It's brilliant, really. I admire the control.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Control? It's not about dominion but the natural consequences within the grove. My role is to maintain, not to judge.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maintain or manipulate, it's all semantics. You've set up a perfect ecosystem where you remain unchallenged. And those transformed elves? Just pawns in your grand design. It's a game I'm familiar with.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You view it as a game, but it's a matter of existence. The grove's balance requires certain... sacrifices. The corrupted ones serve as a reminder of the grove's power, not as my minions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sacrifices, reminders, minions—it's all the same when you're on top, isn't it? I'm intrigued by your methods. They're... inventive. I see potential for a mutually beneficial arrangement.</p>
</div>
<p class="narration">
Ephraim regarded you with a mix of interest and caution, recognizing the darkness that mirrored his own pragmatism.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">And what would you propose?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's just say I might just leave your land in peace. I seek out your allies and make them bend the knee without killing them, and in return, I expect freedom from your domain.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am willing to consider, if the domains will remain protected.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I have no intention of disrupting your precious balance. Quite the opposite, I believe we can enhance it.</p>
</div>
<p class="narration">
Ephraim sipped his tea, pondering your words, a subtle acknowledgment of the potential depths of your collaboration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I have no interest in enhancing, merely protecting. But it's true you would make a powerful ally. Let me consider your words. But remember, the grove's sanctity is paramount. Any arrangement will be contingent on that principle.</p>
</div>
<p class="narration">
As Ephraim returned to his contemplations, you smirked, whether you allied with him or not, your path was becoming more clear to you.
</p>
<</if>>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div>
<<set $ephraimvisit to ($days + 2)>><div class="conversation">
<<set $ephraim_met[4] to true>>
<p class="narration">
Ephraim was sitting in the corner as usual, but instead of drinking from his steaming cup he seemed as though he were deep in thought as he swirled the liquid around in his cup. He was no longer hiding his face, but he was still receiving lustful looks from some women in the room. You were the only one who saw his true face.
</p>
<<if $corruption lt 40>>
<p class="narration">
The words of the Goddess and the actions of Ephraim don't seem to line up. You felt yourself drawn to speaking with him again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What exactly are you and your friends trying to accomplish here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Friends?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The other demon gods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Ah, I see. I have encountered only one other Custodian in my time. My people were largely uninvolved in the resource wars that ravaged Tenebros. When the rift between our worlds was discovered, many demonfolk chose this realm over the ceaseless conflict. Unlike them, my kind had no immediate need to escape until we were faced with a dire calamity.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A calamity?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Something forgotten by many, and best to remain that way.</p>
</div>
<p class="narration">
Vague as usual. You weren't getting any answers this way.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you're not allies, then why are you protecting the others? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Our objectives converge on a singular purpose, though we may have different motivations.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And that purpose is...what, exactly? Terraforming? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You may interpret our actions as such if it suits your understanding. However, the full extent of our intentions remains beyond what I can divulge.</p>
</div>
<p class="narration">
Despite your efforts, Ephraim remained ambiguous.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I have a request.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's surprising.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Visit me one last time. There is something I wish to discuss after I've had more time to consider it.</p>
</div>
<<else>>
<p class="narration">
The words of the Goddess and the actions of Ephraim don't seem to line up. You felt yourself drawn to speaking with him again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim, we've danced around the truth of your ambitions long enough. What is the endgame for you and your friends?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Friends?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The other demon gods, Ephraim. Spare me the pretense.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Ah, you refer to Custodians. I've only ever met one other in my tenure. My kin were distant from the resource squabbles of Tenebros. When the rifts opened, many chose this realm to escape the conflict. We came later, driven by calamity.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A calamity? Enlighten me, or is that another secret you'll coyly keep?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">A forgotten disaster, better left buried in the past.</p>
</div>
<p class="narration">
So another secret then. Your impatience grew with his evasiveness, perhaps you should just end this farce once and for all.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you're not even allies? Why bother with the facade of unity? Are you just terraforming?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You may interpret our actions as such if it suits your understanding. However, the full extent of our intentions remains beyond what I can divulge.</p>
</div>
<p class="narration">
His deliberate vagueness was becoming tiresome.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I have a proposition for you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Now that's more like it. Speak plainly, for once.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Give me two days. There's a matter I wish to deliberate further before I lay it before you. It pertains to potential collaboration. </p>
</div>
<p class="narration">
Despite the ambiguity that still lingered, the proposition had sparked your interest. You couldn't ignore the fact that Ephraim had acknowledged your power.
</p>
<</if>>
[[I'll consider it|ephraim yes]] [[I don't see the point|ephraim no]]
</div>
<<set $ephraimvisit to ($days + 2)>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well. Before our final confrontation I will consider seeking you out one last time.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">That's all I ask. </p>
</div>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't see the point, this is a waste of time.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Very well, if that is your choice. The offer remains open if you change your mind.</p>
</div>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div><div class="conversation">
<<set $ephraim_met[5] to true>>
<p class="narration">
You approached Ephraim and took a seat across from him.
</p>
<<if $corruption lt 40>>
<p class="narration">
He sat silent for a bit, but the words that came next left you surprised.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I don't see the point in taking extra steps. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Extra steps? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Take, for example, the elves. They wanted my protection. The simplest solution was to seclude the Starless Grove. But you imply that's wrong. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course it is. You could have used your power simply to chase away bandits and slavers. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I am not omnipotent; I cannot foresee when an attack may take place. What would you propose I do instead? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've somehow kept the corrupted monsters out of their village, with your power couldn't you do the same to any who means harm? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">It would be possible. It would take an unnecessary amount of power, but it is within my means. </p>
</div>
<p class="narration">
Ephraim considers for a bit longer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I still don't see the point. </p>
</div>
<p class="narration">
You sighed, but Ephraim continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">However, I am willing to try it. But I want you to do something in exchange.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? </p>
</div>
<p class="narration">
Ephraim's piercing gaze met yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I shall require some time to consider your request and the terms of our potential agreement. If you truly desire your freedom, you must prove your commitment.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Commitment? To freedom? Shouldn't it be obvious?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Venture into the deepest part of the Starless Groves and find me there. Brave the dangers that lurk within, for they shall test your resolve.</p>
</div>
<p class="narration">
He paused, allowing the weight of his words to sink in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Only then, when you stand before me shall I discuss the matter further. </p>
</div>
<p class="narration">
Ephraim prepared to leave, smoothing out his suit as he stood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I advise you to think carefully about your decision.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">We find ourselves at a crossroads, you and I.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've had time to consider my offer.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Indeed. You propose to bend the remaining Demon Gods to your will. An unconventional strategy, yet it intrigues me. Our objectives might just converge.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you'll aid me? That easy?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I won't aid you, but I will stand aside. Under one condition: the domains must remain intact. You are forbidden from killing the Custodians.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You expect me to safeguard those yet refuse to tell me their goal?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Their survival is imperative. How you choose to wield your influence over them is your prerogative, as long as each Custodian continues to protect their domain.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">You are powerful. I have met only one other of your kind who was stronger.</p>
</div>
<p class="narration">
Another Succubus? You wanted to ask about this demon, apparently stronger than you, yet Ephraim remained focused on the broader picture.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">The use of your power is at your discretion. Enslave the world or pursue other ambitions—irrelevant, as long as the protection of the domains remains your paramount concern. You are not the first and will not be the last to threaten them.</p>
</div>
<p class="narration">
Suspicion curled within you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what do you gain from this deal?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Merely the continued safeguarding of the domains. Nothing more.</p>
</div>
<p class="narration">
You momentarily felt amused as you considered the Goddess watching this exchange and simmering with fury.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If I align with you, can I halt the corruption's spread, or better yet, command it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">While I cannot vouch for the others, the corruption within the Starless Grove is already contained. Preventing its spread is feasible, though that depends on the Custodian in charge.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've been told my home would eventually be destroyed by this spreading corruption.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Ah, yes. Your 'Earth.' A curiosity.</p>
</div>
<p class="narration">
Your shock was palpable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Apologies. An intrusion in your mind was necessary to hinder your progress through the Grove. </p>
</div>
<p class="narration">
That kind of pissed you off, but Ephraim didn't give you much time to consider as his piercing gaze met yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I shall require some time to consider your request and the terms of our potential agreement.
If you truly desire an alliance with me, you must prove your commitment.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Commitment? Despite everything else, I don't want my home destroyed. Isn't that enough of a commitment for you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Venture into the deepest part of the Starless Groves and seek me out. Brave the dangers that lurk within, for they shall serve as a test of your resolve and capabilities. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Should you find yourself unable to overcome these challenges, then I'm afraid you would be ill-suited for a partnership with me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">Only then, when you stand before me, shall I discuss the matter further.</p>
</div>
<p class="narration">
Ephraim prepared to leave, smoothing out his suit as he stood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech">I advise you to think carefully about your decision. The path to power is not for the faint of heart.</p>
</div>
<</if>>
[[outside|elven hub][$currentlocation to "elfvillage"]]
</div><<set $Gdreams to 3>>
<div class="conversation">
<p class="narration">
As you drifted off to sleep, instead of entering the realm of dreams your mind found its way to a familiar darkness. The void surrounding you felt all too familiar - reminiscent of the glass world where time seemed to have stopped. Once again, you were alone.
Suddenly, the silence was shattered as the Goddess emerged in all her golden glory, piercing through the abyss. However, something was different this time - instead of her usual aloofness, an unmistakable sense of agitation surrounded her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Where have you been!? I have been unable to detect your presence for four years!</p>
</div>
<p class="narration">
You suddenly felt a wave of surprise as you realized that the Goddess was not her usual emotionless self. In all your previous interactions with her, she seemed indifferent to any success or failures you had experienced. However, this time, you sensed a shift in her demeanor. While you couldn't see her face, you could tell she was angry. It was a complete shock to you, and you were left wondering what could have caused such a sudden change in her behavior.
You hesitated for a moment, contemplating what you should tell her. Or how it may have been 4 years for this world, but it was significantly less than that for you.
</p>
[[I was on earth|starlessgodtruth]] [[What the Hell is your problem?|Starlessgodlie]]<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I somehow ended up back on Earth. Through some sort of portal...</p>
</div>
<p class="narration">
The Goddess's response is immediate, her voice resonating with a rare tinge of anger that cuts through the darkness like a blade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">And now you're back and having tea parties with one of the Demon Gods you are meant to slay!? I did not grant you life for this.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's complicated.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Must you be reminded of the risk to your home?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What exactly is the risk to my own home? I still don't understand how these Demon Gods have anything to do with Earth.</p>
</div>
<p class="narration">
The Goddess's tone conveyed a sense of indifference tinged with underlying frustration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">The Demon Gods corrode everything. Eventually even your homeland.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what of my friends? You used my friends to motivate me, but I could not find them while I was home.</p>
</div>
<p class="narration">
The Goddess falls silent for a moment, her response carefully measured.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Your friends are insignificant in the grand scheme of things; I know not their fate. Your duty transcends personal attachments.</p>
</div>
<p class="narration">
With a warning tone, the Goddess continues, her voice carried a threatening tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You must slay all of the Demon Gods or find a way to remove them from their domains. Failure to do so will result in the loss of both Earth and this world.</p>
</div>
<p class="narration">
Before you get a chance to respond, she disappears once again.
</p>
[[wake up|elven home][$currentlocation to "elfroom"]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can't you magically see where I am whenever you want? You should be damn grateful I've bothered to return at all.</p>
</div>
<p class="narration">
The Goddess's response is immediate, her voice resonating with a rare tinge of anger that cuts through the darkness like a blade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">And now you're back, cozying up to one of the Demon Gods you're supposed to slay!? I didn't grant you life for this.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's complicated.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Must I remind you of the risk to your pathetic homeland?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What exactly is the risk to my own home? I still don't understand how these Demon Gods have anything to do with Earth.</p>
</div>
<p class="narration">
The Goddess's tone conveyed a sense of indifference tinged with underlying frustration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">The Demon Gods corrode everything. Eventually, even your homeland.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what about my friends? You used them to manipulate me into doing your bidding, but I couldn't find them when I returned.</p>
</div>
<p class="narration">
The Goddess falls silent for a moment, her response carefully measured.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">Your friends are insignificant in the grand scheme of things; I know nothing of their fate. Your duty transcends your petty attachments.</p>
</div>
<p class="narration">
With a warning tone, the Goddess continues, her voice carried a threatening tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.webp" /><p class="talkname">Goddess</p>
<p class="speech">You must slay all Demon Gods or find a way to remove them from their domains. Failure to do so will result in the loss of both Earth and this realm.</p>
</div>
<p class="narration">
Before you can respond, she disappears once again.
</p>
[[wake up|elven home][$currentlocation to "elfroom"]]
</div>Goddess confrontation passages<div class="conversation">
<p class="narration">
You led the Rabbit man to your dimly lit chamber. He seemed oddly hesitant; his ears twitched with unending curiosity, and his eyes held a melancholic sadness.
You began the ritual of undressing him with gentle care, first removing his shirt and then kneeling before him to pull down his trousers. Revealing his flaccid manhood, you were taken aback. This was not the response you had anticipated. With a puzzled frown, you leaned in closer, taking it in your mouth as you cast your charm magic on the man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's this? I can't sense any desire within you. </p>
</div>
<p class="narration">
A silence fell between the two of you as you pondered the predicament. You once again reached out with your magic, attempting to charm him. The Rabbit Man sighed in frustration, his voice heavy with despair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">If even a succubus cannot mend my affliction, I am doomed.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cure you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">My race breeds regularly. But several years ago, I stopped feeling aroused around women. You see, there's something... Wrong with me...</p>
</div>
<p class="narration">
You reclined on the edge of your bed, patting the plush cushion beside you, inviting the Rabbit Man to join you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is most peculiar. My charm works on all men. I've only ever met one who was resistant to it. The only other people who are immune... </p>
</div>
<p class="narration">
With a furrowed brow and deep thought, the mischievous glint in your eye grew more pronounced. Suddenly, an idea struck you.
It cost you a lot of energy to grow a cock, so it wasn't something you could use whenever you wanted. Especially when you came, it was like feeding in reverse, leaving you hungry and tired afterward. But you could reserve it for special situations like this.
Unannounced, you summoned your magic, causing a gradual bulge to emerge beneath the fabric of your dress around your groin area. The Rabbit Man's eyes widened in awe as he took in the sight before him. His body reacted instinctively to the potent allure emanating from between your legs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I believe I have a grasp of the situation.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">You don't! You're mistaken! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's nothing to be ashamed of. You see, my magic doesn't work on women unless I'm no longer a woman. But when I have male parts, it works in reverse. You're not attracted to women, are you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">No, that's not it... But... </p>
</div>
<p class="narration">
He struggled to continue. Your charm magic was now working, so with a gentle push, you urged him to continue.
He resumed speaking, the words flowing more quickly from his lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">My kind have weekly orgies. During these, the women... I couldn't help but notice... </p>
</div>
<p class="narration">
He hesitated, swallowing hard before continuing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">Seemed to be enjoying themselves. A lot...</p>
</div>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, I think I understand better than you'd know. </p>
</div>
<p class="narration">
He looked at you with curiously.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't tell anyone. But I used to be a man, you know. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">What!? But how!?</p>
</div>
<p class="narration">
He looked up and down your enchanting body.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's not important. What I can say is that the pleasure now is incomparable to when I was a man.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah. I understand. You see when I am with a man, I have the privilege of empathically feeling his pleasure.</p>
</div>
<p class="narration">
His eyes widened with surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">And can you tell me...?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Whose pleasure is better? Well, I wasn't always a Succubus. But even when I was human, my pleasure was still better than what I experience empathically.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Rabbit Man</p>
<p class="speech">You weren't always a Succubus!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's not important. The point is that, if properly taken care of, women can reach greater heights of pleasure than men.</p>
</div>
<</if>>
<p class="narration">
His gaze fixated on the ground as if accepting the inevitable truth.
</p>
Spend 1100 cum and cast a spell on him?
<<if $inv.cum gte 1100>>
[[cast a spell|rabbitgirl 2][$inv.cum -= 1100]]
<<else>>
Unfortunately, you don't have enough cum right now.
<</if>>
[[Don't|coco spell reject]]
</div>Coco's scenes at the brothel
Cosmic horror
tentacle TF
etc<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry about what you're going through. I'll let you know if I can think of anything to help.</p>
</div>
<p class="narration">
The Rabbit Man nodded sadly as he left your room. No money was earned this time, unfortunately.
</p>
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[quit working|silentbrothel done working]]
<</if>>
</div><div class="conversation">
<!-- add scene warning of permanence -->
<<if $coco.worked is 0>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have an idea. May I cast a spell on you?</p>
</div>
<p class="narration">
The Rabbit Man hesitated, unsure of what you planned. Yet, the allure of the bulge hidden beneath your dress held him captivated, and in a moment of decision, he nodded slowly, barely able to keep his eyes off it.
</p>
<<elseif $coco.worked gte 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your soul is becoming more female. I can give you an option here. Would you like to become my familiar? It will require more power, but I can make this permanent.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Coco</p>
<p class="speech">You mean, I can be a girl forever?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, but I'll warn you that becoming a familiar of mine does come with a side effect. You will forever crave male cum.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Coco</p>
<p class="speech">...Yes. Please, change me to what I am meant to be.</p>
</div>
<<if $inv.cum lt 2000>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmm, looks like I don't have enough power right now. I'll need at least 3100 cum to make this happen.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocom.webp"><p class="talkname">Coco</p>
<p class="speech">Oh...</p>
</div>
<<if $chapter lt 4>>
[[Promise to come back later|brothel done working][$inv.cum += 1100]] (1100 cum will be refunded) <!-- refund cum -->
<<else>>
[[Promise to come back later|silentbrothel done working][$inv.cum += 1100]] (1100 cum will be refunded) <!-- refund cum -->
<</if>>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ready to become a girl again?</p>
</div>
<p class="narration">
The Rabbit Man hesitated, but after having already tasted the pleasure he can no longer go back. He nodded enthusiastically.
</p>
<</if>>
<<if $coco.worked lt 5>>
<p class="narration">
You began to change him. First, his ears grew longer, with softer fur. They twitched as they adjusted to their new size and feel. His face became rounder, more feminine. His jawline softened, giving way to delicate cheekbones, and his eyes brightened with newfound vulnerability. His nose shrank slightly, becoming the smallest of button noses that sat perfectly between his rosy cheeks.
His short and rough hair grew longer and silkier, cascading down his back in soft waves, shimmering in the room's dim lighting.
His chest was next; his once muscular pectorals shaped and grew, becoming soft and tender breasts. They were large, rounded, and tipped with rosy nipples.
His hairy arms became slender and smooth. The muscles relaxed, revealing delicate curves that tapered down to graceful wrists. Each finger grew longer and more delicate, ending in tiny pink nails.
His legs became slimmer, more feminine. The muscle definition faded away. His knees were no longer calloused but smooth and unblemished. The coarse hair covering his legs disappeared, revealing a young woman's soft and smooth legs.
Finally, his cock began to shrink and recede, and the skin started to pucker and folder inward. The head of his penis began to lose its shape as it was drawn inward. The sensitive tip of his penis retreated, being slowly engulfed by the deep folds that were forming around it. He gasped as he felt the sensation; a mix of pleasure and surprise coursed through him. He could feel every inch of his cock disappearing within him, each millimeter shrinking until only the tiniest nub remained.
Meanwhile, his testicles began their own journey, moving upward and gathering around the nub now left in its place. They morphed into small, plump labia, framing the delicate folds of his new feminine form.
A new opening formed between his legs. This tiny, pink hole pulsed with desire, the entrance to his newfound vagina that would soon engulf your cock. As the changes finished, the Rabbit Man - now a girl, gasped in shock.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/coconude.webp">
</p>
<</if>>
<<if $coco.worked is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Rabbit Girl</p>
<p class="speech">What have you done!? This isn't what I asked for! All I wanted was for you to restore my original form – a normal cock!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But there was nothing to fix, my dear. I merely provided you with a shape that embodied your true desires.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Rabbit Girl</p>
<p class="speech">My true desires!? I don't want to be a girl!</p>
</div>
<p class="narration">
Her gaze remained locked on your crotch, unable to tear her eyes away.
You discarded your dress, exposing yourself entirely to give her a clearer perspective.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure?</p>
</div>
<p class="narration">
Her thighs were already slick with her own arousal, and the scent filled the room. Once more, you reached out with your magic, urging her to embrace her innermost desires.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Confess, what do you desire more than anything?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Rabbit Girl</p>
<p class="speech">I want... I want to be fucked. Not just by you but by as many men as possible. I want to go downstairs and present myself as a gift to them all.</p>
</div>
<p class="narration">
She gasped at her own words, her eyes widening in shock as your own twinkled with amusement.
</p>
<<elseif $coco.worked gte 5>>
<<if $inv.cum gte 2000>>
Make it permanent?
[[Make Coco a girl]] - 2000 cum
<<else>>
You could make it permanent if you had enough energy. A spell of this magnitude would cost you 2000 cum.
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Shall we gather more men from downstairs, Coco??</p>
</div>
<p class="narration">
She nodded shyly.
</p>
<</if>>
<<if $coco.worked lt 5>>
[[continue|rabbitgirl 3]]
<</if>>
</div>
<div class="conversation">
<<if $coco.gender is "m">>
<p class="narration">
Stepping towards your wardrobe, you retrieved a spare uniform.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well, slip this on.</p>
</div>
<p class="narration">
With gentle guidance, you helped the awkward Rabbit Girl put on her new outfit, adjusting her large breasts in the top<<if $breasts isnot "large">>, fitting better than yours did<</if>>.
</p>
<<if $coco.worked is 0>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">First, you'll need a name. What would you like to be called? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Rabbit Girl</p>
<p class="speech">...Coco?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It wasn't a question, Dear. But Coco, it is! </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ready to find some clients?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Y-Yes!</p>
</div>
<</if>>
<</if>>
<p class="narration">
After she was ready to go, you led her back down to the main floor where the patrons, yet to select a companion, were gathered, engaging in lively conversation and reveling in their surroundings.
Upon reaching the ground level, <<if $coco.worked lt 2>>Coco stood uncertainly beside you. Her delicate fingers nervously fiddled with the hem of the skirt you had lent her. Her ears twitched uneasily as she attempted to acclimate herself to the seductive ambiance.<<else>>Coco stood eagerly beside you. Her delicate fingers fiddled with the hem of her skirt. She was impatient for what would come next.<</if>>
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/cocouni.webp">
Eyes collectively turned toward the <<if $coco.worked lte 1>>new <</if>>girl in uniform. You faced the audience of eager men and made an announcement.
</p>
<<if $coco.worked is 0>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, gentleman. We have a new employee with a kink you're bound to love!</p>
</div>
<p class="narration">
At the mention of a new employee, Takara raised an eyebrow but made no move to interrupt.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She's an inexperienced maiden who wants her first time to be taken roughly by multiple men. A charming little rabbit, and tonight, she's available at a special discounted price! Who's interested!?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's that time again, who's looking forward to spending some time with a Succubus and a cute little rabbit?</p>
</div>
<</if>>
<p class="narration">
Arms shot up from the gathered elves and beast men, their eyes devouring Coco's lithe form. You selected an eclectic group of elves and beastmen to join you upstairs, reluctantly leaving behind those who couldn't fit within the limited space of your chambers. Although you wished to indulge them all, your room sadly could not accommodate such a large crowd. Perhaps unless they could line up outside?
You shook the thought and entered your room with Coco and your chosen companions. Just as you were about to take charge, one of the elves spoke up.
</p>
<<if $coco.worked is 0 or $coco.gender is "f">>
[[continue|rabbitgirl3.5]]
<<else>>
[[continue|rabbitgirl 4]]
<</if>>
</div><!-- this scene will be added to the brothel widget, replace the first sentence with: After transforming Coco, you invited some men and brought them upstairs. As you entered, the men were already pulling their cocks out and stroking them. -->
<div class="conversation">
<<if $coco.worked is 0 or $coco.gender is "f">>
<p class="narration">
You ignored the discussion behind you and entered the Rabbit Girl from behind, the other men already pulling their cocks out and stroking them.
</p>
<</if>>
<p class="narration">
You lined up your cock and slowly pushed inside. Her <<if $coco.worked is 0>>virgin <</if>>pussy was tight and warm around your cock, her delicate walls gripping you like a vice. Coco's eyes fluttered shut as she let out a soft moan, her slender frame quivering slightly as you penetrated her deeper. Her tight passage stretched to welcome your girth, her muscles clenching and unclenching around your invading rod with each gentle thrust. The alluring aroma of her arousal permeated the room, intermingling with the musky scent of the men who stood transfixed by the scene unfolding before them.
You could feel every detail of her inner walls against your shaft, each ridge and fold creating an exquisite sensation as you sank deeper into her. Coco's breath hitched as you bottomed out against her. Her breath hitched as you reached the depths within her, her first time experiencing the fullness of a man inside her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a good girl. </p>
</div>
<p class="narration">
Whispering words of encouragement in her ear, you slowly pulled back, and with your unique empathic abilities, you felt the disheartening emptiness left behind as you retreated. You felt Coco's body instinctively responding to your withdrawal, her breath hitching as she anticipated your return.
As you began to thrust harder within her, her moans grew louder and more desperate, her tail twitching wildly behind her in sheer ecstasy. Her eyes fluttered open, rolling back in her head as she surrendered herself to the moment's pleasure. The other men watched intently, their cocks heavy in their hands as they eagerly awaited their turn to claim this girl.
The elven onlookers twitched their ears excitedly, their gazes fixed on the scene before them. The tiger and wolf beastmen softly growled, their muscles rippling beneath their fur as they impatiently anticipated joining the shared experience.
Leaning over Coco, you seized one breast firmly and rhythmically thrust your cock into her, eliciting a strained gasp from her lips. She wrapped her fingers around your blanket and attempted to suppress her rising moans by biting down. In sync with your motions, she began to find her rhythm, pushing herself back against you, craving the deeper penetration. Her pussy clenched around you with each thrust, her moans joining the chorus of grunts and growls from the other aroused men in the room.
Your heart pounded in your chest as you reached the peak of your pleasure. As you released inside of her, sensations threatened to overwhelm you as every nerve ending seemed to be on fire. The warm, tight grip of Coco's pussy around your cock was milking every last drop from you. You could feel the hot, sticky surge of your cum filling her up, the warmth radiating through your body as it mingled with hers.
As you came inside her, you were able to share the sensation of her <<if $coco.worked is 0>>first<</if>> orgasm. The sensation of hot, sticky liquid filling her for the first time brought a sigh of contentment to her lips, her body trembling in satisfaction as she finally embraced her unspoken longing. With each twitch and throb of the now-softening cock inside her, waves of pleasure coursed through both your bodies.
You withdrew from Coco, your cock had already started reverting back to its cute, little slit form. Feeling weakened by the act and the loss of some of your precious cum, you encouraged the eager men.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go on, she's waiting. </p>
</div>
<p class="narration">
With barely contained excitement, the men approached her all at once, their eyes filled with desire. You gently placed your hand on the shoulder of an elf amongst the crowd, his eyes shining with lust as he stared at Coco. With an expression of desire, you spoke.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Except you. She only has a few holes anyway. You can take me however you like. </p>
</div>
[[continue|rabbitgirl 5]]
</div><div class="conversation">
<<set $coco.gender to "f">>
<<set $inv.cum -= 2000>>
<<set $familiars.people.push("Coco")>>
<<set $familiars.count += 1>>
<p class="narration">
You began to change him. First, his ears grew longer, with softer fur. They twitched as they adjusted to their new size and feel. His face became rounder, more feminine. His jawline softened, giving way to delicate cheekbones, and his eyes brightened with newfound vulnerability. His nose shrank slightly, becoming the smallest of button noses that sat perfectly between his rosy cheeks.
His short and rough hair grew longer and silkier, cascading down his back in soft waves, shimmering in the room's dim lighting.
His chest was next; his once muscular pectorals shaped and grew, becoming soft and tender breasts. They were large, rounded, and tipped with rosy nipples.
His hairy arms became slender and smooth. The muscles relaxed, revealing delicate curves that tapered down to graceful wrists. Each finger grew longer and more delicate, ending in tiny pink nails.
His legs became slimmer, more feminine. The muscle definition faded away. His knees were no longer calloused but smooth and unblemished. The coarse hair covering his legs disappeared, revealing a young woman's soft and smooth legs.
Finally, his cock began to shrink and recede, and the skin started to pucker and folder inward. The head of his penis began to lose its shape as it was drawn inward. The sensitive tip of his penis retreated, being slowly engulfed by the deep folds that were forming around it. He gasped as he felt the sensation; a mix of pleasure and surprise coursed through him. He could feel every inch of his cock disappearing within him, each millimeter shrinking until only the tiniest nub remained.
Meanwhile, his testicles began their own journey, moving upward and gathering around the nub now left in its place. They morphed into small, plump labia, framing the delicate folds of his new feminine form.
A new opening formed between his legs. This tiny, pink hole pulsed with desire, the entrance to his newfound vagina that would soon engulf your cock. As the changes finished, the Rabbit Man - now a girl, gasped in shock.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/coconude.webp">
As you transformed Coco, you used more power. Since he had been turned into a she so many times already, her soul easily accepted the change. There was no resistance and thus Coco's new gender is forever female.
Additionally, you gained a new familiar! Coco will earn cum for you everyday!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, I'll talk to Takara so you can start working here going forward.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">I can really work here!? On my own?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It will be the easiest way to deal with your new cravings. You're not a succubus, but as my familiar you'll need to take male cum in or on you regularly.</p>
</div>
<p class="narration">
The thought made Coco visibly aroused.
You smirked at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come, let's go get a group together.</p>
</div>
<p class="narration">
Coco eagerly followed behind you, happy with her new role in life.
</p>
[[continue|rabbitgirl 3]]
</div><!-- this scene will be added to the brothel widget, replace the first sentence with: After transforming Coco, you invited some men and brought them upstairs. As you entered, the men were already pulling their cocks out and stroking them. -->
<div class="conversation">
<p class="narration">
Unable to resist a Succubus, the elf eagerly obliged and pushed you down onto the bed next to Coco. To your surprise, he bypassed your newly-recovered pussy and pressed his cock against your sensitive ass. You tried to catch a glimpse of Coco between the frenzied thrusts of the elf, but it was challenging to focus as pleasure coursed through you in waves.
Eventually, you got into a good rhythm between his thrusts to open your eyes and look at Coco. She laid on her side, her body limp with pleasure as one male laid behind her, another before her. The angle was just right that you could see their cocks sliding in and out of her ass and pussy at the same time. <<if $coco.worked is 0>>You smirked; she chose one Hell of a way to lose every of her hole's virginity at once.<</if>>
You watched in awe as she deftly alternated her attention between the elven and wolfman's cocks, sucking and stroking each in turn while enduring the intense double penetration. Her body trembled with pleasure as she continued to embrace her newfound femininity, her moans merging with those of her partners. This was a raw, unbridled passion - the kind that could only be found in the hidden depths of the brothel.
The elf behind you grunted deeply as he drove deeper into your ass, hitting a sensitive spot that sent waves of pleasure cascading through you. In response, your muscles contracted around him reflexively, your moans joining those of Coco as she savored each new sensation. The elven cock glistened in the dim light of the room from Coco's saliva, painting a beautiful and sexual canvas.
The wolfman grunted with satisfaction as he released his load into her mouth. Eagerly, Coco swallowed every last drop, savoring the taste of his essence. As she looked up at him with proudly shining eyes, another elf covered her face with his cum, painting her a visually stunning portrait of desire and pleasure.
A sticky wet cream was released in your ass with a grunt, and it didn't take long for the wolfman to take his place behind you, entering your still-quivering pussy. The men took their turns, claiming both Coco and yourself, filling her with their seed and leaving you both drenched and filled with their cum. Her moans grew louder and more desperate as she took each new cock into her mouth, her body quivering from all the attention.
The both of you were hot, sticky semen filling you up and coating your bodies. The sensation of multiple cocks thrusting in and out of you and the taste of cum on your tongues, the feel of it in both of your hair. Each new man brought more intensity that fueled Coco's pleasure further. While you were in the same situation as Coco, your body was literally made for this. It was hard to believe Coco was ever a man. She would make a great Succubus if only she hadn't been born a Rabbit Man.
When, at last, the final man had finished, leaving both you and Coco covered in the semen of five different men, you shooed out of your room. <<if $coco.worked lt 5>>Your magic would soon wear off on Coco.<</if>> The two of you laid on your cum-drenched bed sheets. Coco's voice came soft yet confident.
</p>
<<if $coco.worked is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">That was amazing.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My magic is fading. Before you leave, stop by and see Takara. You earned at least half.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Earned? But You did this for me!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you were phenomenal. Between the two of us, we earned plenty. You're welcome back anytime.</p>
</div>
<p class="narration">
Coco blushed at the suggestion, but she seemed to consider it honestly.
She hurriedly left while you laid on your bed, basking in the afterglow.
</P>
<<elseif $coco.worked lt 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Thank you again!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't forget to collect your money from Takara on your way out!</p>
</div>
Coco's soul has slightly adjusted to the female form.
<<elseif $coco.worked is 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Thank you again!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't forget to collect your money from Takara on your way out!</p>
</div>
Coco's soul has fully assimilated to the female form. This may be an opportunity to gain a familiar, if you have enough cum to spend.
<<else>>
<p class="narration">
Coco sighed contently as she lounged on your bed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have your own room now, you know.</p>
</div>
<p class="narration">
She giggled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">And I'll go there when I'm done basking.</p>
</div>
<!-- already female scene -->
<</if>>
You have fed. Your hunger is back to 0.
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[quit working|silentbrothel done working]]
<</if>>
</div>
<<set $coco.worked += 1>>
<<nobr>>
<<if $chapter lt 4>>
<<set $cummod += 200 + ($elvenfame * 2)>>
<<set $coppermod += ($elvenfame + 80) * 2>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 8>>
<</if>>
<</if>>
<<if $chapter gte 4>>
<<if $brothelrank is "copper">>
<<set $coppermod += random(100, 300)>>
<<set $cummod += random(200, 300)>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += random(200, 500)>>
<<set $cummod += random(300, 450)>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += random(400, 600)>>
<<set $cummod += random(400, 600)>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += random(500, 800)>>
<<set $cummod += random(550, 750)>>
<</if>>
<<set $silentbrothfame += random(5, 15)>>
<</if>>
<<set $arousal to 0>>
<</nobr>>tentacle TF lewd scene<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">I have a request that might seem unusual to you, Succubus.</p>
</div>
<p class="narration">
You listened intently as she spoke, your purple eyes reflecting the candlelight.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've heard many strange requests. What could possibly surprise me now?</p>
</div>
<p class="narration">
She hesitated for a moment before continuing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">As you can see, I am a huntress. My encounters in the forest have led me to come across unspeakable horrors.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">And among these creatures, there are some with tentacles...</p>
</div>
<p class="narration">
Your mind raced ahead, knowing exactly where this conversation was heading.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">I've found myself unable to shake the thoughts of what being with one of those creatures would be like. To experience their touch, to let them corrupt me, and feel myself become one of them. And then to take another woman into my embrace.</p>
</div>
<p class="narration">
You were startled. She didn't want just to get fucked by tentacles; she wanted to fuck someone else with tentacles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To make sure I understand, you're asking me to transform you into a tentacle monster.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">After letting me get fucked by one. Is this possible for you?</p>
</div>
<p class="narration">
You pondered her request. It was possible for you, though it required a lot of power.
</p>
<<if $inv.cum lt 800>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It is possible, but it requires a great deal of power. I'll need time to prepare. Can you return another day?</p>
</div>
<p class="narration">
She looks disappointed but accepts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">At least you're saying it's possible. I'll definitely return.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The transformation will require a great deal of my power. I may need to draw upon your life essence more than usual. Are you prepared for this?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">It won't kill me, will it?</p>
</div>
<p class="narration">
You shook your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not as long as you take time to recover before returning.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">Then please do it.</p>
</div>
<</if>>
<<if $inv.cum gte 800 and ndef $huntressTent>>
[[accept|brothel tentacle 2][$brothelselection to 5, $inv.cum -= 800]] - 800 cum
<<elseif $huntressTent gte 1>>
[[accept|brothel tentacle 2][$brothelselection to 5]] (free until an option is added to turn her into a familiar)
<<else>>
Unfortunately you don't have enough cum to transform her.
<</if>>
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[decline|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[decline|silentbrothel done working]]
<</if>>
</div><div class="conversation">
<p class="narration">
She awoke, finding herself bound and naked in an unfamiliar, dark chamber. Her armor, even her frilly panties were gone. The last thing she remembered was drifting off in someone else's bed... But why was she there again? Who's bed was it?
She blinked, focusing her eyes on her surroundings. As the chamber came into view, so did something else. What bound her wasn't chains, or even leather. No, it was more horrifying than that. She was bound by countless writhing tentacles coated in a clear mucus-like substance. Her limbs were immobilized by larger, stronger tentacles that didn't budge despite her frantic struggles.
Clasping her feet and hands, the writhing tentacles wormed their way in between her fingers and toes, eliciting a jump of surprise and delight.
A delicate slender pair of tentacles made contact with her chest, weaving intricate patterns around her stomach and navel before ascending to her breasts. Squirting a fluid, they enveloped her nipples, adhering firmly and pulsating, eliciting a thrill of sensual excitement. Her body reacted involuntarily to the stimulus as her legs were forcefully spread apart revealing her shaven mound.
She realized what must have happened. She fucked up and got caught. Her arousal was growing stronger with every passing moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">No! Stop!</p>
</div>
<p class="narration">
As if to deny her arousal at such monstrosities, she screamed in denial. A wave of revulsion washed over her as the tentacles began to caress her body. The sensation was both alarming and strangely pleasurable as they explored her curves, emitting a thick, viscous fluid with each touch. Her heart pounded in her chest as she fought against the conflicting emotions of fear, horror, and an undeniable sexual arousal.
Her clitoris throbbed and soaked her thighs with lubricant. The tentacles on her breasts latched on, pulsating and sucking as they stimulated her nipples. Her body writhed in response as she struggled against the pleasure that was building within her.
She wasn't sure what was happening, but she had fantasized about this scene so many times. But never once did she actually want it to happen. She never wanted a monster to corrupt her, turn her into a mindless beast. She was experiencing a whirlwind of emotions and physical sensations. The smell of her own arousal and a musky scent filled her nostrils as more tentacles explored her body, finding their way to her most intimate areas. She moaned in spite of herself as the arousal grew stronger with each touch.
The tentacle at her pussy moved lower, wiggling and probing before settling near her ass. She couldn't think straight as she moaned in anticipation. The sensation was strange but undeniably pleasurable as it eased its way inside her body. Wave after wave of pleasure rocked her body as the tentacle stimulated her and flooded her with strange fluids.
The large swarm of deep purple tentacles encircled her hips and thighs, squeezing and releasing in a slow sensual pulse while secreting a sticky slippery mucus. One larger tentacle wiggled free, its tip teasing her clitorous before dousing it with more fluid and sliding into her, stretching her pussy and exploring every inch within her sensitive hole. She moaned louder as her fear gave way to pure animalistic lust.
She could no longer hold back as waves of pleasure washed over her body. Her mind rebelled, but the tentacles on her nipples continued their relentless stimulation. She succumbed to the overwhelming sensations and felt herself approaching an orgasm.
Waves of pleasure rocked her body as she released, her clitoris throbbing as she squirted a warm liquid. The tentacle in her vagina continued teasing her g-spot as another flooded her ass with more fluids, igniting another wave of pleasure that spread throughout her body.
Two more tentacles appeared from above and below, one forming a tight seal around her clitoris while the other enveloped her mouth and nose in a mask-like shape. She choked and struggled for air as it sealed, but the fluid released was better than anything she had ever tasted. It was warm, sweet, and bitter all at once, and she found herself drinking it eagerly.
A tentacle on her clitoris pulsed and milked her sensitive bud while the one in her vagina continued its relentless stimulation.
Her limbs began to metamorphose from their elven form, as her fingers elongated, became fatter and ribbed, until they were writhing tentacles tipped with tiny slits for her to release seed and impregnate an unwilling host. Her toes similarly transformed, sprouting long, slender tendrils that curled and writhed with delight at the sensation of their own growth. The pads of her hands darkened and softened, developing a slimy coating as they swelled and elongated into tentacle-like appendages.
She groaned in pleasure as something inside of her was wiggling, desperately trying to get out. It explored her pussy from the wrong end, stretching her from deep inside. Finally a small little nub poked out of her pussy, elongating and growing in size, stretching her wider as it wriggled its way out of her.
Her labia grew more engorged around the tentacle, dark bumps sprouting from the folds of her vagina, covering it completely and transforming into a swarming mass of wriggling tentacles. Her genitals attached to her abdomen, changing shape and form until her stomach was completely transformed into a collection of wriggling, tentacle-like structures.
Her anus similarly changed structure as it made way for a tentacle that was wriggling it's way out of her. She was transforming into a mass of tentacles from the inside out.
Clicks and moans escaped her body as it shifted into a more tentacle-like form. The sound of her moans was replaced by the soft, wriggling sounds of her new body, a mass of undulating tendrils that filled the air wwith their wet, slick noises. Her eyes remained, but they had changed into yellow irises that glowed in the dim light as they took in her new form.
A shudder ran through her body as she ejaculated, discharging thick ropes of semen that dripped from her various orifices. The tentacle inside her vagina retracted, but only to make room for another one that emerged from her pussy slit, exploring the folds of her vagina and granting her even more pleasure as it slowly pushed its way out.
Her face and nose elongated into a mass of wriggling tentacles, each one covered in small suction cups that twitched and pulsed with life. Her tongue grew long and prehensile, capable of exploring the most intricate surfaces. Her ears grew tall and pointed, each one topped with a small cluster of sensitive tendrils.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What have we here?</p>
</div>
<p class="narration">
Her eyes shifted to the voice in front of her. A creature with a form that made her hundreds of limbs wriggle in excitement. She was still in there, conscious that she was about to horribly rape this woman in front of her. But her arousal was overpowering and she reached towards the woman with her limbs.
She- No, it. It needed to impregnate this woman before her. It existed for no other purpose.
</p>
[[continue|brothelTentacle3]]
</div>
<<if ndef $huntressTent>>
<<set $huntressTent to 1>>
<<else>>
<<set $huntressTent += 1>>
<</if>><div class="conversation">
<p class="narration">
The creature approached, its sinuous tentacles waving wildly as they reached out to you. The huntress was transformed into a breathtaking specimen. It was tricky to use your illusion magic on her as you slowly transformed her, but now that it was complete the creature was so overcome with arousal that it couldn't resist as it reached for you.
You felt a tentacle brush against your thigh, sending shivers down your spine as it ran under your skirt. A premature ejaculation of precum dripped onto your face from one of the tentacles, coating your face in warm fluid. Your tongue darted out to taste the salty essence, savoring its flavor.
As a tender tentacle crept upward along your sensitive thigh, you could hardly contain your breath as it brushed against the delicate fabric of your panties. With a soft gasp, you felt one writhing appendage slither beneath them, grasping the material and slowly drawing down your legs.
From the opposite side, another tentacle mimicked its partner's movements and helped to free you from the confines of your undergarments. Your panties pooled around your ankles as you surrendered to their gentle coaxing.
Your head descended, your body bending at the waist in submission. A throbbing need pulsed deep within your slick and ready pussy.
The sinuous tendril caressed the small of your back, tracing a path down to your sensitive slit. WIth finesse, it teased your clit, eliciting gasps of delight with each gentle stroke. The length of the tendril glided along your slick slit, undulating, stroking your most intimate of places. The tentacle suctioned against your clit and it begun to suck on you with a fierce rhythm. You moaned so loudly that your sounds turned into a wail of unbridled pleasure. Bent over, you had cried out in ecstasy like the slut you were.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahhn! ♥</p>
</div>
<p class="narration">
Gently, the tip of another tendril entered your quivering core, sending shockwaves through your body.
Your head lay on the transformed bed, now a solid mass of stone, as your body continued to tremble with pleasure. Your body was still bent, and your moans had become louder and louder as the tentacle plunged even deeper into you, sending shudders through your entire body.
As the abomination withdrew, it left a trail of sticky desire along your flesh. Then it plunged once more into your quivering pussy, pouding you relentlessly as it pounded you again and again. It's throbbing appendage awakening every nerve ending within you. The rhythmic pounding sent shivers of pleasure down your spine, driving you to a point of drooling madness.
</p>
[[continue|brothelTentacle4]]
</div><div class="conversation">
<p class="narration">
You craved more of this pleasure, and in response another tentacle emerged from the bed and entered your mouth. It played with your tongue inside, roughing you up as it began to thrust deeply into your throat. Tears streamed down your face as it touched the back of your throat, yet the natural suction of your mouth only intensified the sensation.
With a mouthful of tendrils, you let out a moan of bliss. Your new partner responded by increasing the intensity of its face-fucking. Simultaneously, other tentacles caressed and massaged different parts of your body, leaving you completely powerless and lost in the moment. Their touch brought you to a state of pure, mindless ecstasy.
Then a second tentacle pushed into your pussy alongside the first, all the while the first one continued to expertly suck on your clit. With a full mouth, you moaned in ecstasy, and your new specimen answered by fucking you face even harder. All over your body, the tentacles touched and teased and stroked you. They made you as weak as your mind had become, bringing you to pure ecstasy.
You lost count how many tentacles were touching and teasing your body, but at least two had wrapped around your legs and back for support. You were lifted off the ground while the other feelers continued unrelentingly in their exploration and manipulation of your body.
The tentacle in your mouth throbbed vigorously, releasing a torrent of scorching hot, viscous cum that flooded your throat. Your body responded with uninhibited moans as each pulsation filled your belly with an exquisite elixir. As it eventually retreated from your mouth, more of the decadent liquid spilled out, leaving you feeling utterly satiated. You gasped and moaned, amazed by the deliciousness of the creature's seed.
You squealed you were maneuvered with your pelvis raised above your head as the tentacles inside of you built to a beautiful crescendo.
Your sounds turned into a full-throated scream that had grown louder and louder, overwhelming every sound in the world until all of creation had become suddenly still. Your voice gave, your ears rang, and the whole of your body spasmed in submission to the delight of tentacles.
Your thighs and back were gripped tightly by the tentacles, immobilizing you as your body trembled and spasmed in unadulterated pleasure. Every fiber of your being yearned to fully comprehend the depth of this new sensation. And then, in a rush, a wave of euphoric pleasure surged through you, culminating in a powerful orgasm that shook your very core.
The tentacles deep within your pussy erupted, releasing an unending torrent of scorching hot, viscous fluid that filled every inch of you. The one teasing your clit exploded across your body with similar intensity, flooding your senses and leaving you drenched in a sticky, sweet essence that permeated your hips and belly. The tendrils continued to pump fervently, driven by an insatiable desire to fill you beyond capacity, until every cell within you was bathed in their seed.
The tendrils slipped out of you, leaving behind a thick trail of semen along your bare thighs. A final surge coated your skirt and your open legs. You let out a shuddering breath as sticky goo clung to your pussy lips, while thick globs dripped from your chin. You weakly moaned for more affectionate touch, the sensation of the warm, thick seed spilling over your body felt like a luxurious bath, enveloping you in an irresistable embrace.
The fluid oozed out from between your thighs, down your stomach, and dripped down your ass, coating your body more in the white sticky fluid.
The taste of the creature's white, hot seed was a sweet ambrosia as it touched your tongue.
You gasped as a third tentacle wriggled into your pussy, slipping deep inside you. It probed you with sloppy sucking sounds, intent to push the seed as deeply into her womb as it could.
Three tendrils continued to relentlessly explore your pussy with a wet and sloppy sound. The suction created a vacuum, pulling their seed deeper within you. Your body trembled in response with every probe, your gasps growing louder and more urgent.
The tentacle in your mouth retreated, leaving a fresh surge of cum that flowed from it, coating your tongue and the roof of your mouth with its sticky essence. Your mind was hazy with pleasure.
Your body was a writhing mass of pleasure as the tentacles seed spilled over you, pooling around the crease of your breasts.
Finally, the creature began to lower you and your thoughts began to clear, reality slowly returned. You looked down at yourself, completely soaked in the creature's seed, a sense of satisfaction washing over you.
The creature slowly reverted back to the huntress. When the transformation was complete, she was still lost in pleasure. Her eyes were glazed over and she was moaning and vigorously massaging herself. You gave her time to recover before joining her in the baths.
</p>
You have fed. Your hunger is back to 0.
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[quit working|silentbrothel done working]]
<</if>>
</div>
<<nobr>>
<<if $chapter lt 4>>
<<set $cummod += 200 + ($elvenfame * 2)>>
<<set $coppermod += ($elvenfame + 80) * 2>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 8>>
<</if>>
<</if>>
<<if $chapter gte 4>>
<<if $brothelrank is "copper">>
<<set $coppermod += random(100, 300)>>
<<set $cummod += random(200, 300)>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += random(200, 500)>>
<<set $cummod += random(300, 450)>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += random(400, 600)>>
<<set $cummod += random(400, 600)>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += random(500, 800)>>
<<set $cummod += random(550, 750)>>
<</if>>
<<set $silentbrothfame += random(5, 15)>>
<</if>>
<<set $arousal to 0>>
<</nobr>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I accept.</p>
</div>
<p class="narration">
You led her to your room, then began crafting an illusion. From her perspective, she sat in your room alone. Bathed in the soft glow of twilight, she was clad in only a silk negligee and lounged on your bed. Her blonde hair cascaded over one shoulder as she idly traced intricate patterns in her hair with a delicate fingertip. Her eyes were heavy-lidded, her breath shallow and quick with anticipation.
Suddenly, the world around her began to shimmer and warp. Symbols appeared on the walls and seemed to pulse with otherworldly energy, their lines blurring and melding into one another. The air grew thick with a sweet, sepulchral reek, like blossoms long deceased. Her heart raced as her surroundings melted away.
When she opened her eyes, she saw a magnificent and breathtaking view. The very cosmos churned overhead, casting its baleful luminance across a landscape of viscous, undulating substance shining like molten gold and with mouths screaming in terror that would form and collapse on itself. Before her stood a creature of unimaginable horror.
The entity defied all geometries known to man, its blasphemous form endlessly shifting in a formless, fractal terror. Innumerable eyes pierced and pried at her essence while grotesque maws screamed fog-choked rites from dark rituals, lingering far outside her feeble understanding. The skies danced in malign patterns, hinting at cosmic subjugations.
Its form could barely be called flesh, for it was an ever-shifting landscape of eyes and mouths - eyes of geometries and colors beyond human comprehension, boring into Lily's deepest being with an intelligence wholly outside our terrestrial understanding. The mouths ranged from empty black pits to gnashing maws of fangs contorted into impossible, non-Euclidean shapes. From those grotesque orifices poured a cacophony of howls and shrieks - at once, the shrieking of unknowable alien languages and the primal roars of the unfettered cosmos.
Around the entity, the very fabric of reality bent and convulsed, for its mere presence defied the ordered natural laws. Above, the cosmos danced in frenzied patterns of scintillating light, their arcane rhythms hinting at vast, unspeakable subjugations under the thing's inscrutable will. And the viscous ground undulated in blasphemous obeisance to this obscene interloper.
Lily found herself paralyzed, her elven mind reeling before the utter alienness of the entity's existence. For in that moment, she glimpsed the chilling truth of humanity's cosmic insignificance amidst the uncaring immensities. As it thrust its tenebrous mass toward her, she felt its perceptions piercing her essence - laying bare her most desperate fears, desires, and thoughts like specimens pinned for vivisection.
While her waking self shuddered before its unholy geometries, some deeper part of her psyche was entranced by its ineffable transcendence, yearning to plumb the untasted secrets of its alien genesis...
The creature's form continued to shift and change, morphing into something more humanoid but still impossibly alien. Its limbs elongated, wrapping around Lily's body, pulling her closer. The touch was cold and yet burning hot at the same time, sending shivers down her spine.
Lily's heart raced as the creature's lips found her, touching her everywhere simultaneously. Each kiss was unlike anything she had ever felt: the lips were soft and firm, moist yet seemingly dry, presenting a bewildering mix of sensations. The creature's tongues delved into her, exploring her mouth, breasts, the slit between her legs, her neck, and chest, probing deeply, savoring every part of her.
In a feeling she couldn't describe, it felt like she had been penetrated. But not by a rod. No, inside her mouth, in her ass, in her pussy it felt like hundreds of mouths were kissing, sucking, licking, stroking and fucking her from the inside.
Inside her ass, her pussy, and her mouth, she could feel a multitude of tiny mouths kissing, sucking, and nibbling at her with hunger.
The tongues were like tiny, agile explorers, darting in and out, tracing intricate patterns on her sensitive inner walls. Each flick of the tongue seemed to ignite a fire within her, spreading waves of pleasure throughout her body. The sensation was beyond her comprehension.
But it wasn't just the lips and tongues that were exploring her. She could feel hundreds of tiny teeth nibbling and sucking at her, adding an extra layer of sensation that left her reeling with pleasure. It was a feeling that seemed to go beyond the physical realm and touch something deep within her soul.
Every inch of her was being explored, probed, and devoured by the creature's insatiable hunger. She felt herself being stretched and contorted, her body merging with the shifting landscape around her, her moans becoming one with the screams of terror from the forms that made up the ground.
Lily's mind raced, trying to understand the experience but succumbing to the raw pleasure. She could only surrender as she became one with the golden, screaming landscape.
Lily's consciousness began to fracture, her mind splitting into countless shards that each experienced the entity's touch in a unique way. Some felt pleasure beyond compare, while others were consumed by pain and fear. But all were united in their submission to the cosmic entity that held them captive.
With a final orgasmic cry, Lily's consciousness shattered into a million pieces, scattering across the universe like stars in the night sky. And as the infinite void consumed the last remnants of her being, she knew that she would never truly be alone again, for she was now a part of something much more significant than herself: the endless dance of creation and destruction that is the universe itself.
</p>
[[continue|brothel horrorsex2]]
</div>
<div class="conversation">
<p class="narration">
The illusion shattered, leaving you gasping for breath as you collapsed before Lily, who was slowly regaining consciousness.
Unexpectedly, the illusion drained you of more energy than you anticipated, leaving you exhausted.
Lily looked at you bewildered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Lily</p>
<p class="speech">That was... How can you even forge such an illusion?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In truth, all I did was craft an illusion of the landscape and a monster. Once it was conjured, it acted beyond my command. My vision was limited to the illusionary creature I spawned looking over you. Strangely I wasn't able to see anything beyond that and had wondered if I failed. </p>
</div>
<p class="narration">
Lily looks at you puzzled.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">After creating the creature, I gave it a singular purpose. To be an ebodiment of omnipotent terror. I wasn't sure how to manipulate a scene of insane horror, so I left the narrative in the claws of the illusionary monster. It may have seemed real, but it was a mere illusion. </p>
</div>
<p class="narration">
Lily didn't catch your hesitation as you reassured her. It WAS a mere illusion... Wasn't it?
</p>
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[quit working|silentbrothel done working]]
<</if>>
</div>
<<nobr>>
<<if $chapter lt 4>>
<<set $cummod += 200 + ($elvenfame * 2)>>
<<set $coppermod += ($elvenfame + 80) * 2>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 8>>
<</if>>
<</if>>
<<if $chapter gte 4>>
<<if $brothelrank is "copper">>
<<set $coppermod += random(100, 300)>>
<<set $cummod += random(200, 300)>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += random(200, 500)>>
<<set $cummod += random(300, 450)>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += random(400, 600)>>
<<set $cummod += random(400, 600)>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += random(500, 800)>>
<<set $cummod += random(550, 750)>>
<</if>>
<<set $silentbrothfame += random(5, 15)>>
<</if>>
<<set $arousal to 0>>
<</nobr>><div class="conversation">
<<if $coco.worked is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Hey, she looks kinda familiar.</p>
</div>
<p class="narration">
Coco's face went a deep shade of red as she looked down at her feet, her large, expressive eyes filled with embarrassment. Before you could divert their attention, another voice joined the conversation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">I'm pretty sure I'd remember someone as pretty as her. It's a big village, after all. </p>
</div>
<p class="narration">
Coco flushed even deeper, and you could see her tiny bunny tail twitching nervously behind her.
You turned to Coco, approaching her and removing your dress, revealing your cock already at full length and throbbing with desire. Her wide eyes locked onto yours as you gently guided her to your large, satin-covered bed. She looked up at you questioningly, her long eyelashes fluttering gently as she bit her lower lip.
You leaned in, your breath hot against her ear, and whispered.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Relax, Coco. You're going to love this. </p>
</div>
<p class="narration">
You positioned her on her stomach. Though it was her first time as a woman, she was already damp with desire. There was no need to make her wait any longer with foreplay as she was plenty lubricated already.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Wait a minute, she has a cock!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">I heard it's magic. Takes a lot of magic so it's reserved for special customers.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Hmm, popular with both sexes, I see...</p>
</div>
<<elseif $coco.gender is "f">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">Hey, she looks kinda familiar.</p>
</div>
<p class="narration">
Coco's face went a deep shade of red as she looked down at her feet, her large, expressive eyes filled with embarrassment. Before you could divert their attention, another voice joined the conversation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Well she has been working here for a bit now.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf</p>
<p class="speech">No, not that. She just reminds me of someone. There used to be a Rabbit Guy who used to drink with us at this brothel. Wonder what happened to him, haven't seen him in a while.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Oh, you're right. I guess I haven't seen him in a while. But he probably just moved to another part of the village.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp"><p class="talkname">Tiger Man</p>
<p class="speech">Guys, we have to beauties in front of us and you're talking about some other man?</p>
</div>
<p class="narration">
They both looked down in embarrassment as you positioned Coco on her stomach. Though it was her first time as a woman, she was already damp with desire. There was no need to make her wait any longer with foreplay as she was plenty lubricated already.
</p>
<</if>>
[[continue|rabbitgirl 4]]
</div><div class="conversation">
<<set _randombattle to random(99)>>
<<set $enemychoice to random(99)>>
<p class="narration">
You're exploring the Starless Groves, the hidden elven village isn't far.
</p>
<<if $energy gte 8>>
<<if _randombattle lte 40>>
[[explore this area|starless battle][$starlessexploration.area1 += 1, $energy -= 8]]
<<else>>
[[explore this area|exp dungeon1][$starlessexploration.area1 += 1, $energy -= 8]]
<</if>>
<<else>>
Unfortunately you lacked the energy to continue exploring.
<</if>>
<<if $inv.cumvial gte 1>><<link 'drink vial of cum' 'starless exp 1'>><<set $inv.cumvial -= 1>><<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>><</link>><</if>> <<if $inv.vial2 gte 1>>[[drink the glowing cum|drink cumvial 2]]<</if>>
<<if $starlessexploration.area2 gte 1>>Move deeper [[explore a little deeper|starless exp 2][$currentlocation to "starlessexp2"]]<</if>> [[back|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<set _randombattle to random(99)>>
<<set $enemychoice to random(99)>>
<p class="narration">
You're exploring a little deeper into the Starless Groves, the hidden elven village is out of sight but it wouldn't take you too long to return.
</p>
<<if $energy gte 8>>
<<if _randombattle lte 40>>
[[explore this area|starless battle][$starlessexploration.area2 += 1, $energy -= 8]]
<<else>>
[[explore this area|exp dungeon2][$starlessexploration.area2 += 1, $energy -= 8]]
<</if>>
<<else>>
Unfortunately you lacked the energy to continue exploring.
<</if>>
<<if $inv.cumvial gte 1>><<link 'drink vial of cum' 'starless exp 2'>><<set $inv.cumvial -= 1>><<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>><</link>><</if>> <<if $inv.vial2 gte 1>>[[drink the glowing cum|drink cumvial 2]]<</if>>
<<if $starlessexploration.area3 gte 1>>[[explore even deeper|starless exp 3][$currentlocation to "starlessexp3"]]<</if>> [[back|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<set _randombattle to random(99)>>
<<set $enemychoice to random(99)>>
<p class="narration">
You're exploring the 3rd section of the Starless Groves, the hidden elven village is pretty far now.
</p>
<<if $energy gte 8>>
<<if _randombattle lte 40>>
[[explore this area|starless battle][$starlessexploration.area3 += 1, $energy -= 8]]
<<else>>
[[explore this area|exp dungeon 3][$starlessexploration.area3 += 1, $energy -= 8]]
<</if>>
<<else>>
Unfortunately you lacked the energy to continue exploring.
<</if>>
<<if $inv.cumvial gte 1>><<link 'drink vial of cum' 'starless exp 3'>><<set $inv.cumvial -= 1>><<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>><</link>><</if>> <<if $inv.vial2 gte 1>>[[drink the glowing cum|drink cumvial 2]]<</if>>
<<if $starlessexploration.area4 gte 1>>[[explore the next area|starless exp 4][$currentlocation to "starlessexp4"]]<</if>> [[back|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<set _randombattle to random(99)>>
<<set $enemychoice to random(99)>>
<p class="narration">
You're pretty deep in the Starless Groves now, you're almost certain you're close.
</p>
<<if $energy gte 8>>
<<if $starlessexploration.area4 is 3>>
[[explore this area|succubi fragment 1][$starlessexploration.area4 += 1, $currentlocation to "succvil"]]
<<elseif $starlessexploration.area4 is 7>>
[[explore this area|succubi fragment 2][$starlessexploration.area4 += 1, $currentlocation to "mountains_night"]]
<<elseif $starlessexploration.area4 is 11>>
[[explore this area|succubi fragment 3][$starlessexploration.area4 += 1, $currentlocation to "holydungeon"]]
<<elseif $starlessexploration.area4 is 15>>
[[explore this area|succubi fragment 4][$starlessexploration.area4 += 1, $currentlocation to "holydungeon"]]
<<elseif $starlessexploration.area5 is 0 and $starlessexploration.area4 gte 19>>
[[explore this area|succubi fragment 5][$starlessexploration.area4 += 1, $currentlocation to "succvil"]]
<<elseif _randombattle lte 40>>
[[explore this area|starless battle][$starlessexploration.area4 += 1, $energy -= 8]]
<<else>>
[[explore this area|exp dungeon 4][$starlessexploration.area4 += 1, $energy -= 8]]
<</if>>
<<else>>
Unfortunately you lacked the energy to continue exploring.
<</if>>
<<if $inv.cumvial gte 1>><<link 'drink vial of cum' 'starless exp 4'>><<set $inv.cumvial -= 1>><<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>><</link>><</if>> <<if $inv.vial2 gte 1>>[[drink the glowing cum|drink cumvial 2]]<</if>>
<<if $starlessexploration.area5 gte 1>>[[final area|starless exp 5][$currentlocation to "starlessexp5"]]<</if>> [[back|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<p class="narration">
You're close to where you found Ephraim before.
Should you return to him?
</p>
[[not yet|starless grove hub]] [[Go to Ephraim|ephraim-final]]
</div><<widget "ch3charm">>
<<switch $e.name>>
<<case "cumslime">>
<p class="narration">
Your succubus heart pounded with ravenous desire as you stood before the quivering, amorphous mass of cum. Its milky opaqueness shimmered in the dim light, and an intoxicating aroma wafted through the air, a blend of musk and pungent tang of fresh cum.
With a sly smile, you eagerly removed your clothes and stepped closer, your fingers trailing over the slime's writhing surface.
It was warm, creamy, and alive. Your curiosity was piqued; you dipped a toe into the slime, savoring how it yielded to your touch, like warm, liquid silk against your skin.
The slime monster responded to your presence, its movements growing more frenzied as it wrapped itself around your legs, slowly enveloping you in its sticky embrace. With a moan of delight, you let yourself be swallowed by the cum-slime, and each inch that was submerged brought new sensations that made your heart race.
Your pussy throbbed with need as the slime reached it, its warmth spreading around your lips and eliciting a gasp of pleasure.
As the slime crept up your body, covering every inch of your naked skin, you couldn't help but whimper with need. It felt like being bathed in warm honey, the sticky substance caressing your breasts and nipples, teasing them to stiff peaks.
With a low moan, you reached down through the slime and parted your labia, inviting it inside. The slime pushed its way inside you, thick but relenting. Your moans became screams of ecstasy as the slime began pushing itself deeper into you, filling you in a way that no man ever could.
Your hips bucked back and forth, grinding against the invading presence as waves of pleasure washed over you. Each thrust brought new sensations and intensities that continued to build upon each other. The slime responded to your movements, writhing in time with your body rocking.
With every bit of slime absorbed, your pleasure only grew. Yet there was still so much left; could you really eat the entire thing?
You reached down to cup a handful of slime, bringing it to your lips to taste the sweet, tangy essence of cum that made up this monster. The salty, stringy substance danced on your tongue, sending bolts of pleasure through your body, igniting sparks within you that built toward your climax.
You swallowed, savoring every drop, and more slime flowed to take its place. Your orgasm began as a slow-burning sensation, starting in the tips of your toes and traveling up your legs, through your core, and finally reaching your clit. It pulsed and throbbed with each wave, growing stronger and more intense as you absorbed more of the cum-slime.
Your body convulsed, your back arched, and a cry of pleasure escaped your lips as your orgasm peaked. The slime inside and around you responded in kind, its writhing movements applying intense pressure to your clit, heightening your pleasure as it attempted to consume you, completely unaware that it was the meal.
The mossy floor beneath you grew harder as the body of the slime began to disappear.
Your pleasure continued as the slime began thinning out. Your hands traced the last remaining tendrils around your body, feeling its texture change from warm and viscous to cool and gelatinous. With each pass of your fingers to your lips, less slime remained until only small drops were left on your skin.
Using your fingers, you savored each droplet in turn as they slid across your skin, still driven by instinct and desperate to find their way to your eager core and impregnate you. As the last taste disappeared from your lips, your pride grew.
Despite consuming an entire being far larger than yourself, you left no trace behind.
And yet, you hadn't even gained a pound!
You lay back on the mossy floor, basking in the afterglow as you felt it slowly fade.
</p>
<<case "eldritchslime">>
<p class="narration">
You stood before the charmed Eldritch slime, waiting as it oozed toward you aggressively. Its purple translucent body filled the air with a thick, tainted smell of corruption.
The mindless slime was driven by instinct to corrupt you, and you were going to let it try. Unfortunately for the slime, you were immune, but you'd gladly snack on its life force while it tried.
As the slime approached, you removed your clothes, not wishing to get them dirty, and spread your legs wide on the mossy floor, inviting it inside.
It wrapped itself around your legs, its body cool to the touch. The gelatinous creature was dripping as it hovered over you. A few drops landed on your nipples, making them feel warm. A few more drops landed on the lips of your pussy and began to slither along your flesh until they were inside you. After enough slime had filled you, you felt the sides of your pussy forcefully pushed open, letting more of the creature inside you.
It didn't take long for the slime to push itself into your pussy, filling you with gooey substance. You groan as it pushed deeper and deeper inside of you, stretching your walls with surprising firmness.
The Eldritch slime pushed deeper into your pussy with increasing frequency, its corrupted essence fueling your pleasure. It slithered and writhed within you in a way that sent continuous shockwaves of pleasure through your body.
<<if $animationsenabled is true>>
<video style="max-width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/slime/1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
With each thrust, the slime stretched your womb beyond its limits, filling you with a gooey substance and swirling around your inner walls. You could feel it exploring every inch of your vaginal canal as if it were determined to leave no part untouched.
Suddenly the intensity of the slime's movements caused you to groan loudly and shudder in pleasure, your pussy clenching around its amorphous form as you reached orgasm. The slimed churned within you, causing vibrations within your passages that were overwhelming, and you felt the slime softly caressing your vaginal walls as it moved around inside of you.
At that moment, all you could think about was the pleasure the slime was bringing you. When the pleasure finally began to subside, you opened your eyes and realized it was gone from sight. You had absorbed it entirely.
You sighed with pleasure and relaxed before getting dressed and moving on.
</p>
<<case "eldritchgoblin">>
<p class="narration">
The Goblin fell victim to your charm, and as it approached you, you could sense the corruption that had destroyed its mind. You ran your fingers along its tentacles' slimy and bumpy texture, feeling their unique sensations against your skin. The Goblin's erogenous zones were stimulated by your touch, causing it to let out a guttural moan.
You could feel your desire growing, and you stayed in place as the Goblin suddenly lunged at you. Its tendrils wrapped around your body, squeezing you tightly as they tried and failed to pierce your flesh. You could feel its rough hands squeeze your breasts, not gently but effectively, and you arched your back in pleasure as the Goblin sucked on your neck.
You closed your eyes as a tendril slipped under the fabric of your drenched panties, caressing your moist entrance. The slimy texture caused an intense heat to radiate from your skin wherever you were touched. Your breath quickened, and your tail stood erect as the tendril penetrated your wetness with ease, eliciting a cry of pleasure from you. Another tendril was probing at your ass, which you embraced with your tail.
As you felt the slimy tentacle push its way inside, your whole body began to tingle. Your tail gently stroked the intruder, heightening the sensation even further. With every inch that it penetrated you, you let out a softly erotic gasp.
The creature's bulbous cock pressed against your swollen pussy lips that were already stretched beyond recognition by the invading tentacle. As the thick and bumpy rod pushed past your lips, you were filled beyond capacity and couldn't help but moan senselessly.
As the tentacle pounded relentlessly into your ass, the Goblin's cock and tentacle thrusted with powerful and alternating speeds. Your pussy clenched tightly around the two foreign objects as you embraced the Goblin, surrendering to the overwhelming sensations that coursed through your body.
The pressure was too much for the Goblin, as you suddenly felt the tentacle and cock in your pussy expand further before your ass and pussy were assaulted by copious amounts of hot liquid sprayed inside you. You threw your head back with an erotic scream as you devoured the creature's life force while riding the pleasure.
The Goblin's instinctual desires took over as it continued to ravage your body. Its tendrils were now everywhere, some slithering up your torso and neck while others explored your wet folds and probed deep into your ass. Your moans and gasps grew louder with each thrust of its tendrils until you finally reached the peak of your pleasure.
As you climaxed, the Goblin's tendrils continued their assault, pushing deeper into every orifice they could find. You felt the creature's release as it pumped its seed deep inside of you, filling you with its corrupted energy and the last of its life.
</p>
<<case "corruptstag">>
<p class="narration">
As you approached the charmed stag, your heart raced with excitement. Its beautiful form was marred only by the tentacles that covered its body, writhing and twisting as if they had a mind of their own. The stag lowered its head, inviting you to mount it, and you felt its tendrils wrap around your waist and pull you close against its body.
The sensation was electrifying, the tendrils squeezing your breasts and teasing your nipples until they hardened into tiny points. You could feel every bump and jolt in your body as the stag began to gallop, trees blurred as you galloped past at blinding speeds.
But it was the tendril that pushed into your eager slit that really took your breath away. It split you apart, exposing your sensitive flesh to the air, while another tendril docked you from behind. You were held tightly in place as the stag ran faster and faster, the tendrils inside of you moving of their own volition, caressing every inch of your folds and massaging your sensitive areas.
Your body convulsed with pleasure as the rhythmic gallop stimulated your clit like a powerful vibrator. Your mind hazed over, and you felt yourself approaching the edge of orgasm. The tendrils in your pussy and ass were moving faster now, sensing how close you were to climaxing.
The wind whipped past you, tugging at your hair and naked body as you were held tightly against the stag's back. Your breasts bounced wildly with each stride, their peaks tight and hard from the wind and tendrils that continued teasing you.
And then it hit you. The pleasure was almost too much to bear, but you couldn't stop if you wanted to. Suddenly, the tendrils in your pussy and ass seemed to pulse with an electric charge, and you felt a powerful orgasm tear through your body. You cried out in ecstasy, your entire being consumed by the pleasure that washed over you.
Hot liquid spurted from multiple sources inside you, allowing semen to flow out of you like a leaky faucet.
When the stag finally slowed to a trot and released you, you were gladly drenched in cum. You had fed on its life energy, causing it to fall before you.
</p>
<<case "runicsquik">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The robed figure let out a menacing growl as it approached, its tentacles writhing in the air with a feverish intensity. This Runic Squik was a far cry from the mindless, lust-driven creatures you had encountered before. While still a slave to its carnal desires, consumed by the need to rape and corrupt, there was an unsettling intelligence behind its actions.
As you attempted to exert your charm over the creature, you found your influence wavering, its will straining against your mental grip like a wild beast pulling at its chains. The Runic Squik's tendrils coiled and uncoiled, pulsing with an eerie, arcane energy that seemed to defy your powers.
With each step it took, the atmosphere grew heavier, charged with an oppressive aura of twisted magic and unbridled desire. The creature's robes billowed around it as if moved by an unseen force, revealing glimpses of the eldritch symbols etched upon its writhing flesh.
You stood your ground, feeling aroused at its resistance rather than fear.
A multitude of tentacles burst forth from beneath the robes, surging towards you with alarming speed and single-minded purpose.
One tentacle wrapped around your waist, pulling you closer. Others slid inside your dress and began to explore your body.
Tendrils pulled down your top, exposing your breasts, while another slipped under your dress and ripped off your panties.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, so eager! ♥</p>
</div>
<p class="narration">
With one tendril firmly wrapped around your waist, another moved to your crotch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do it! I can't wait~♥</p>
</div>
<p class="narration">
A massive intrusion pierced through your folds, pushing your labia apart to make room for the girth. Your eyes widened in shock as it penetrated deep into you, stretching your pussy with its thick circumference and causing you to gasp softly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Umph! ♥</p>
</div>
<p class="narration">
The tentacle started to twist and stretch inside you, giving you an incredible feeling that made your heart race. It continued for several minutes until finally, it pulled out, leaving you feeling empty and disappointed.
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/monstersex/squik/3.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
But just when you thought the encounter was over, another tentacle grabbed hold of you around your waist, pulling you forward so that you were bent over in front of it. Then suddenly, two giant phallused tentacles thrust into you at once, scraping deep inside of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, ah, ahhn! ♥</p>
</div>
<p class="narration">
The Squik resumed its rhythmic pumping, thrusting in and out, fast and hard. You moaned in shameful pleasure as your body responded to the relentless motion. Your climax was imminent when your pussy and ass twitched spasmodically around the girthy tentacles, which continued their frenzied attack.
As if sensing your need for more, you watched the tendril at your groin expand as a lump was pushed through it, preparing to push something into you. With wonder, you followed its progress until it reached your lips and pushed past them, spreading you wider as it entered your cavity.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh, yes! ♥</p>
</div>
<p class="narration">
Not satisfied with just one, a second lump began sliding toward you through the tentacle. Your pussy quivered with anticipation.
The second object slid smoothly into your depths, stretching your love canal wide and causing your womb to lengthen and expand. Your eyes rolled up in ecstasy as a second climax surged through you, starting in your pussy and radiating outward to every nerve ending in your body.
As the creature climaxed, its tentacles pulsed, filling your depths with hot spurts of semen that spilled into your womb, igniting a firestorm of pleasure deep within you. Your body shook and quivered as waves of ecstasy coursed through you until, finally, you were consumed by the intense passion and passed out from the overwhelming experience.
After some time had passed, you awoke to find the creature dead. Despite its intelligence, even it could not resist giving its life to you.
You stood up and prepared to leave but stopped. Something in your stomach was moving. Bracing yourself against a tree, you felt your vaginal cavity expand as your womb pushed something out.
Contractions racked your body with pleasure as you pushed out an egg, black as night. Then another beside it.
Your body couldn't breed with anything other than an Incubus, so at least nothing will spawn from this.
</p>
<<default>>
<p class="narration">
Your instincts flare as your charm seeps its way through the undulating mass of tentacles that cover this eldritch squik. They shudder and tremble as he engorges underneath the tattered robe.
You can almost hear him chant, <span style="font-style: italic;">Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn</span>, as his scraggly hand seizes his ritual implement for a maddening and unknowable rite that honors his abyssal god.
Your instincts tell you off for being stupid, and order you to get stripping.
Heat and desire flare in your womb as your vision fixates on the maddening abomination emerging beneath the waves of ruined fabric. Its geometry is unknowable. Turgid and straight one moment, but curved and imposing the next.
More than once your gaze becomes lost in the labyrinth of tentacles that shift and weave across is undulating size.
What were you doing? When you reclaim your bearings for a fleeting lucid, moment, you find yourself a step closer or missing another piece of clothing.
You don’t remember moving. Sure, you can remember your instincts telling you to strip, but they’re always doing that.
However, you’re never able to answer more as the call of his cock lulls you back into the depths of lust.
Naked, you guide the abyssal cultist onto his back and offer yourself on the sacrificial pillar to an unspeakable god.
Mystery and pleasure emanate out from the connection that unites you to the reaches hidden behind the veil of sanity where dark things dwell in depraved delusions more real than true. A false enlightenment surges up your spine as you fill with the dark god’s ecstasy.
<<if $breasts is "small">>
Until you see the squik perving out on your small chest. Your eyebrow twitches as it silently chuckles while entwining its many tentacles over the subtle slope of your breasts. He twitches inside you every time he fondles their sensitive crowns. The black awakening to the lustful madness flat lines as you watch him quietly chuckle with a stupid grin.
<span style="font-style: italic;">He's into DFC.</span> The thought crashes the mind-altering orgasm.
Not that you blame him. You’re into it too, aren’t you? You’ve had so many chances to grow your chest, but you’ve always refrained. Was it because you couldn’t bear to ruin its sleek elegance with unnecessary curves or curse it to be ruined by the tyranny of gravity?
Whatever the case, the pervert is guilty of ruining your pleasure, and the just punishment is every ounce of his corrupted lifeforce. Surely, sacrificing his life to your delicious flat chest is what a creep like him would want, right?
<<elseif $breasts is "medium">>
However, a nagging glare keeps you anchored to this reality. The cultist underneath you glares at your ample chest. You could swear one of the many interlaced tentacles across his featureless face twitches. Even the tentacles around you look to each other on what to do.
He shakes his head.
He doesn’t like your breasts. Anger rises up from your gut at the realization. Doesn’t he realize how beautiful the middle path of breasts is!?! Too small and there’s nothing to enjoy. Too large and they’re damned to sag. It’s only a modest swell that captures the feminine grace of curves without descending into floppy parodies! How does he not understand!?!
He will though. You’ll make sure of it. You’ll make him understand why you chose to be this size. When you’re done with him, he’ll pass into the next life worshiping the splendor of medium sized breasts.
<<else>>
Except your monstrous companion isn’t sharing in this black epiphany with you. He turns away from you, arms folded across his chest, while the weights on your chest bounce to the rhythm of your sex. Not even his tentacles, which you know from previous experience can’t resist groping, binding, and filling every part of you, distance themselves.
What… what’s going on? You charmed him! He should be mad with lust for you. In his nonexistent eyes, you should be the most beautiful, the most attractive, and the most enticing woman he’s ever met, but he doesn’t even care. The abomination clasped tight inside your hips doesn’t even twitch for you.
<span style="font-style: italic;">Disgusting cow tits,</span> you hear him say, or at least, you think he did.
Your face twitches like his manhood should. He’s one of those disgusting freaks, isn’t he? The ones who proclaim D-F-C when they see some washboard broad pass through their line of sight.
You worked hard for these big, bouncy boobs! He wouldn’t understand how many dicks you sucked and cocks you fucked to grow these beauties. You could’ve learned spells, increased your energy, abated your hunger, or strengthened your charm, but no! You knew what was most important — a massive chest.
He must be reformed. Reeducation is the only way to save that corrupted goddess and set him back on the correct path. Before he passes from this world, he will adore your chest.
<</if>>
You wrench his length so hard that a heavy breath is forced out from him and his gaze is brought to yours. In that moment you channel every ounce of your power into him. Every iota of strength pours into this charm — <span style="font-style: italic;">Worship me.</span>
<<if $breasts is "small">>
Forsaking his previous eldritch god, the cultist-looking squik devotes himself to your impeccably small chest. He honors its sublime delicateness through the affections of his lavender tentacles — they trace down your petite slopes, they swirl around their fine crests, and prostrate themselves before their exquisite underboob.
His otherworldly length spasms inside your as he venerates you and the refined idols subtly bouncing to the time of your indulgence. He has no mouth but yet he must chant praises to your perfect form. <span style="font-style: italic;">How beautiful! How magnificent! How sublime!</span>
He finds nirvana and his life's completion when a tentacle feels your heartbeat.
That pleasure is why breasts like yours are the best after all.
<<elseif $breasts is "medium">>
You feel his gaze fall upon your full chest, bouncing to the time of your passions.
His tentacles wiggles and squirm, hesitating to approach as your charm teaches him the lesson Goldilocks. If they’re too small then there’s nothing to hold. If they’re too large then their majesty escapes the grasp. However, as your new devotee learns, if they’re just right then he experiences bliss in the palms of his hands.
His scraggly, lavender fingers sink into your flesh and summon a coo from your throat. A long, long exhale leaks from his throat as he realizes the errors of his ways.
How could he have been so misguided!?! He could he have been so wrong!
The bewitching flat chested she-devils seduced him with parodies of refinement and grace, but he sees the truth now! Only the middle path leads to the sublime feminine beauty!
He flares inside you as he repents for his past transgressions. He spares no effort in adoring your ample perfection with tentacle and hand. Every caress idolizes you. Every touch is solely for your benefit.
He runs down the road where refinement and fertility meet to experience the fullness of feminine beauty. His enlightenment comes as he does, one breath before the end.
<<else>>
The eldritch cultist thrashes as he fights against the charm that would turn him into a flat chest apostate.
He has no mouth, but he must scream. He writhes as your normally pleasurable magic inflicts more pain upon him than your claws ever could. He hates the epitomes of fertility bouncing in front of him as you indulge yourself.
He hates them so, so much, but you know better.
You feel his gaze rising and falling as their hypnotic sway converts him to the one true faith. He tries to turn away, but his tentacles draw near.
They’re honest unlike him.
He pretends to look away, to shun from the ecstasies he could have, but your charm is powerful. It reforms him from the inside out, and the tentacles’ first touches change him into a proper man.
He shudders inside you as his tentacles wrap around and around. His fingers sink in and envelop him in softness. You feel, so, so good, and he swells inside you, as if his length were trying to grow to the same size. However, you’re not through with him.
You drown his featureless face into your chest until all that he knows is your breasts. It’s not long before he surrenders. He rubs his writhing cheeks into them. He presses close, as if he were trying to find their bottom, but he never does. Wherever he goes, there’s always more to be found. Now engulfed in your fertile majesty he realizes the errors of his ways, but his enlightenment comes at the beginning of his final orgasm.
<</if>>
He erupts inside you as he sacrifices his life to venerate you.
His twisted, corrupted vitality floods your womb and surges through your veins. You reach three climaxes simultaneously. The first is from your nature as a succubus. Your very existence celebrates as your womb absorbs his strength. The second is from your sex. Your hips revels in their fullness. But the third is a new pleasure, it comes from your status as his goddess.
It’s such an exquisite pleasure.
Even as his life dwindles away, he mouthlessly sings your praises. He adores your beauty with open hands reaching out to your sublime chest. He revels in perfection by pushing as deep as he can into you. The more idolizes you, the more he worships you as the goddess you are, the longer and harder this last orgasm takes you.
Unfortunately, mortals only have so much strength. They can only sacrifice so much before they have nothing left to offer. Your ecstasy ends when his lifeless arms plop onto the ground.
What, what happened? A lifeless squik that looks like he stole a robe from a cultist cosplay convention lies dead and buried in your hips. That’s nothing unusual. You drain monsters like him dry all the time, but you usually remember it.
Man, this place is getting to you. Standing up, his excess passion splashes onto his corpse. You need to hurry and deal with the Demon God. Who knows what you’ll find stuck in you next time?
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<</switch>>
<<case "unholysoldier">>
<p class="narration">
A writhing mass of iridescent tentacles somewhere between ink and vine mock the holy raiments and battleworn armor of this fallen footman of the Church. Grand angelic wings flare from his heretical back, but the greatest mockery the squirming corruption blasphemes against this world’s Goddess is the golden halo suspended above his white head. A parody of the holy crown adorning the heads of her servants now slanders her and all that this world holds as sacred atop this eldritch angel of the abyss.
<span style="font-style: italic;">And you’re going to fuck him.</span>
Your second-self quietly whispers into your ear that no matter what abomination crawls out from the dark depths dwelling underneath the world, he’s still just a cock to you.
You watch your charm magic take hold. All of his unthinking defiance and rebellion channels into his raging hard on. His tentacles cast aside their unspoken mockery with his armor and garb. White feathers scatter into the wind as corruption flows into a burgeoning length that parodies the handsomeness of a man.
You smirk. He really is just a cock. They’re all the same.
You throw aside your clothes, and the human inside you invites what’s left of the man underneath all of that inky green pollution salvation.
He doesn’t grant you the same kindness. Your head bounces off the ground as he tackles you. Your succubus powers twist the dizziness and pain into a euphoric high. You come as he splits you open with his oversized sex.
You’re so full. You feel yourself expanding more and more as iridescent green pours into you. Your muscles and skin fizz and bubble as the abomination asserts his dominance. Your eyes roll back into your head after something inside your hips pops after a hefty thrust.
A voice halfway between man and monster moans, groans, and roars as he deludes himself with fantasies of conquest and virility. However, you know better. You can already feel his arrogance twitching for you. The veiny vines quiver when you twist your folds around them. The imposing length trembles when your walls latch on at the exact spot he loves so much.
It feels so, so good to swell with pollution. A harlot’s scream joins the abyssal wail as you erupt into a mind-breaking orgasm. Bliss oozes up from the fissures across your nerves. You shouldn’t be able to contain him, but yet, your succubus nature allows you too. Your mind can’t process whether the fullness and swelling are real or phantom pleasures born from your powers, but a moment of clarity cuts through the euphoric fog when your eyes meet a single blue human eye.
He joins you in a long, long climax. It rattles him up from his core and down every one of his myriad tentacles. They spasm and flop as they succumb to the ultimate orgasm that only a succubus grants men at death’s door.
A warped vitality surges into your womb and through your veins. It reminds me of you a squik, but there’s something else you can’t quite place. The ecstasy doesn’t hum so much as it clangs. It’s doesn’t harmonize with you like other men do, but the dissonance is a joy of its own. You revel in all the ferocity and outrage animating this heretical horror that he expels with his life.
He collapses onto you as a glimmer of intelligence twinkles in his uncovered human eye. He smiles as the last breath leaves his lips.
</p>
<<if $corruption lt 40>>
<p class="narration">
You know it’s meaningless, but you cuddle his head, stroking his sweaty hair as you catch your breath.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rest well.</p>
</div>
<p class="narration">
You whisper to the dead man as you gently move him aside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's over now.</p>
</div>
<<else>>
<p class="narration">
You push the mutated corpse off. Its head bounces off a rock much like yours did.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ugh, so gross.</p>
</div>
<</if>>
<p class="narration">
Thick green ink spills from your insides as you climb onto your feet. It splashes and steams as it hits the ground. Your stomach churns as you feel it empty from you. Disgusting, but that’s why you’re here.
You have no love for the Church or the hunters that hunt for people like you, but that revolting thing, the source of all this, is worse. His end won’t be so pleasant.
</p>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<case "myceliastar">>
<p class="narration">
The vivid vision faded and you found yourself standing in the same spot where you had approached the docile Myceliastar.
Your body still trembled with pleasure from the lingering sensations from the vision.
You stared at the spot where the Myceliastar had been. Was it just a figment of your imagination? Had you hallucinated the creature in the first place?
You recalled the memories of the vision etched in your mind with startling clarity. What you had experienced was too real to dismiss.
</p>
<<case "ephraim">>
<<goto "ephraim charm scene">>
<<default>>
You shouldn't be seeing this, if you are something went wrong. Please report it!
<</switch>>
<</widget>><<widget "ch3battle">>
<p class="narration">
Congrats!
</p>
<<switch $e.name>>
<<case "cumslime">>
<p class="narration">
Before you lay a writhing mass that pulsed with an alien hunger.
A Cum Slime. You licked your lips with hunger in front of the nightmarish entity, but no you must resist. The slime had no discernible features, yet its malevolent intent radiated from its creamy, evoking an irresistible, hunger-inducing aroma.
The slime oozed forward, pseudopods whipping into existence like monstrous tendrils, reaching to ensnare and impregnate you. You launched yourself backward in a desperate leap, the grasping tendrils snatching at empty air mere inches from your form. Flames erupted along your fingertips as you crafted an illusion of fire.
With a forceful thrust of your hand, you unleashed a searing blast that engulfed the slime. The creature shrieked as the flames danced across its surface, its form bubbling and hissing like a cauldron of tar overflowing with venomous ichor. The air curdled with a thick, acrid tang. The stench grew thick with the unmistakable aroma of culinary despair.
Undeterred, the slime flowed around the flames, adapting and reforming its substance. It briefly shifted to a sickly, pulsating orange before reverting to its original milky white hue, having absorbed the fire.
You carefully moved around the creature, keeping a safe distance. You gathered frost in your palms and then released a wave of icy energy towards the slime. The creature's surface cracked and hardened, forming sharp spires of frozen semen that protruded from its body. The slime slowed down and became less responsive, with its pseudopods becoming brittle and stiff.
You took advantage of the situation and crafted another illusory fire again. This time, the flames were even hotter than before. The sudden burst of heat caused the frozen surface of the slime to crack and break apart into a chaotic network of fissures.
You directed the intense heat towards the narrow crevices, which widened and deepened them. The slimy mass shuddered and convulsed, fracturing under the onslaught of opposing elements.
With a resounding crack, the Cum Slime shattered into countless razor-sharp fragments of frozen ooze. The fragments glinted in the flickering light of your flames before melting into a fine, cold mist that hissed and steamed as it descended to the ground.
</p>
<<case "eldritchslime">>
<p class="narration">
Before you lay a writhing mass that pulsed with an alien hunger.
An eldritch slime, a nightmarish entity from beyond the veil of reality. The slime had no discernible features, yet its malevolent intent radiated from its gelatinous form like a miasma of dread.
The slime oozed forward, pseudopods whipping into existence like monstrous tendrils, reaching to ensnare you. You launched yourself backward in a desperate leap, the grasping tendrils snatching at empty air mere inches from your form. Flames erupted along your fingertips as you crafted an illusion of fire.
With a forceful thrust of your hand, you unleashed a searing blast that engulfed the slime. The creature shrieked as the flames danced across its surface, its form bubbling and hissing like a cauldron of tar overflowing with venomous ichor.
Undeterred, the slime flowed around the flames, adapting and reforming its substance. It briefly shifted to a sickly, pulsating orange before reverting to its original purple hue, having absorbed the fire.
You carefully moved around the creature, keeping a safe distance. You gathered frost in your palms and then released a wave of icy energy towards the slime. The creature's surface cracked and hardened, forming sharp spires of frozen ooze that protruded from its body. The slime slowed down and became less responsive, with its pseudopods becoming brittle and stiff.
You took advantage of the situation and crafted another illusory fire again. This time, the flames were even hotter than before. The sudden burst of heat caused the frozen surface of the slime to crack and break apart into a chaotic network of fissures.
You directed the intense heat towards the narrow crevices, which widened and deepened them. The slimy mass shuddered and convulsed, fracturing under the onslaught of opposing elements.
With a resounding crack, the Eldritch Slime shattered into countless razor-sharp fragments of frozen ooze. The fragments glinted in the flickering light of your flames before melting into a fine, cold mist that hissed and steamed as it descended to the ground.
</p>
<<case "corruptstag">>
<p class="narration">
Your wings unfurled as you faced the Eldritch Stag, its form a mass of writhing tendrils masquerading as a woodland creature. The abomination's eyeless head turned toward you, sensing your presence.
A tendril lashed out, aiming to ensnare your arm. You leapt back, razor-sharp tail poised to strike. The appendage whipped past, missing you by mere inches.
You lunged, claws extended. They tore into the creature's flank, ripping through the squirming mass. Black ichor oozed from the wound, thick and putrid.
The Stag retaliated, a dozen tendrils shooting forth. They coiled around your legs, attempting to drag you closer. You beat your wings hard, wrenching free from their grasp.
Rolling to your feet, you spread your wings wide. With a powerful beat, you launched into the air, narrowly evading another onslaught of writhing appendages seeking to envelop you.
Banking hard, you dove at the creature, your tail slicing through the air. It cleaved through the Stag's reaching tendrils, severing them in a spray of ichor. They fell to the earth, twitching and oozing.
The Eldritch being let out a guttural roar, its remaining tentacles thrashing wildly. They coiled around your wings, yanking you from the sky. You hit the ground hard, the wind knocked from your chest.
Clambering to your feet, you beat your wings once more. The gust of air loosened the creature's grip, allowing you to tear free.
You circled the abomination, seeking an opening. A tendril whipped toward your waist, trying to encircle you. You ducked, feeling the air disturbed by its passage.
Surging forward, you used your wings to propel you faster. You raked your claws across the Stag's torso, rending and tearing. Ichor sprayed, coating your hands in viscous black fluid.
The creature stumbled, its remaining tendrils flailing, desperate to capture you. Seizing the advantage, you leapt onto its back, your tail poised high. With a savage cry, you plunged the razor-sharp tip deep into the being's skull.
The Eldritch Stag shuddered once and then collapsed, its body dissolving into a putrid mass of lifeless tendrils. You stood before the remains, chest heaving, your wings splayed triumphantly.
</p>
<<case "runicsquik">>
<p class="narration">
You stood before the Runic Squik, its form cloaked in tattered robes that couldn't conceal the writhing mass of tendrils beneath. The creature's body was a mockery of human limbs.
The Squik raised a tendril-arm, eldritch runes glowing along its length. A bolt of sickly green energy shot forth, aimed at your heart. You dove to the side, the arcane missile narrowly missing you.
Rising to your feet, you summoned your own magic. A wave of charm washed over the creature, causing it to hesitate. The runes on its tendrils flickered, their power momentarily disrupted.
Seizing the opportunity, you unleashed a torrent of flames. The fire engulfed the Squik, its robes igniting like kindling. The creature shrieked, an unholy sound that echoed through the chamber.
But the Squik was far from defeated. With a wave of its tendrils, the flames sputtered out, leaving charred fabric in their wake. The creature's form shimmered, and suddenly there were three of them, each identical to the last.
You focused your truesight, seeking the true Squik amidst the illusions. A tendril lashed out from your left, confirming your suspicions. You dodged, retaliating with a blast of frigid water.
The icy torrent struck the creature, encasing several of its tendrils in frost. They snapped like brittle twigs, falling to the ground and shattering.
The Squik's illusions vanished as it let out a roar of rage. Eldritch runes pulsed along its remaining tendrils, gathering power for another strike.
You didn't give it the chance. Calling upon the fury of the storm, you summoned a bolt of lightning. The thunderous blast struck the creature square in the chest, sending it reeling.
Pressing your advantage, you unleashed another wave of charm. The Squik's movements became sluggish, its mind struggling against your enchantment.
With a final cry, you conjured a swirling vortex of wind and flame. The maelstrom engulfed the Squik, tearing at its robes and searing its tendrils. The creature thrashed and writhed, its form unraveling.
As the storm dissipated, all that remained of the Runic Squik was a pile of charred tendrils and tattered robes.
</p>
<<case "eldritchgoblin">>
<p class="narration">
Your claws scraped the earth, the demonic magic coursing through your veins lighting your eyes with a hellish glow. You stood tall, your razor-sharp tail whipping behind you like an agitated snake. Flames sparked to life on your palms, casting a sinister light over your skin.
The Corrupted Goblin lumbered towards you, its eyes dull and lifeless, overtaken by the malevolent corruption that had seized its mind and deformed its body. Grotesque tendrils burst from its flesh, writhing with evil intent.
A snarl peeled back your lips as the monstrosity stumbled closer. With a forceful thrust of your hands, you unleashed a torrent of fire that enveloped the Goblin's twisted form. It let out a ghastly shriek that sliced through the night, yet it marched on, seemingly indifferent to the flames devouring its flesh.
You sprang back, narrowly evading a wild tentacle. Your tail struck in retaliation, slicing through decayed flesh and bone. Ichor erupted from the gash, splashing the soil beneath.
Despite its wound, the Goblin pressed on, its remaining tendrils slashing the air with ferocious speed.
You conjured an illusion; a dozen spectral doubles flitted around the creature. Confused, the Goblin paused, its deranged mind struggling to separate illusion from reality.
Seizing the moment, you charged.
Your claws sank into the Goblin’s chest with lethal precision. Ripping your hand back, you held its still-thumping heart. The corrupted creature twitched and then collapsed, its eyes staring blankly at the forest canopy above.
With a grimace, you crushed the heart, black blood seeping through your clenched fist. Tossing the mangled organ aside, you scanned the shadows, alert for any further dangers.
</p>
<<case "myceliastar">>
<p class="narration">
The Myceliastar was a twisted mockery of a once-regal forest guardian.
Or perhaps this was always It's true form.
Its terrifying form was a combination of fur and writhing tendrils, pulsing with an otherworldly glow. Horns sprouted from its head like a crown of madness, gnarled and deformed.
The creature fixed its twin pools of swirling pink light upon you. Its gaze bore into your mind, sending icy tendrils of dread down your spine.
You launched yourself forward, claws extended. As you closed the distance, a searing pain erupted behind your eyes. A vision of unspeakable horror filled your mind - a sea of corpses, their flesh melted and fused together in a grotesque mass. You stumbled, your attack faltering.
The tendrils of Myceliastar coiled around your wings, searing like frost.
You gritted your teeth and summoned a burst of fire. Another vision assaulted your senses - a city consumed by a pulsating, cancerous growth, its inhabitants nothing more than thralls to an eldritch will. The scene caused your flames to flicker and die before they could reach the abomination.
You tore your wings free from the tendrils, causing ichor to spray and hiss like acid on your skin. The creature emitted a sound that was more of a psychic wail than a physical one, threatening to shatter your sanity.
Lunging forward, you raked your claws across the flank of the Myceliastar. Your talons split fur and corrupted flesh, revealing pulsating, bioluminescent tissue beneath. The creature's mind retaliated, bombarding you with visions of entire worlds consumed by madness, their populations reduced to gibbering husks.
You beat your wings frantically, trying to distance yourself from the monstrous creature. The tendrils of the Myceliastar lashed out, eager to capture you again. They coiled around your legs, their touch colder than the void.
You let out a fierce cry as you drove the sharp tip of your tail into the creature's eye. The orb burst, spraying out thick fluid, and the pink glow disappeared. The visions stopped momentarily, replaced by a blessed emptiness.
But the respite was short-lived. The Myceliastar's remaining eye flared brighter, its psychic assault redoubling. You saw yourself, broken and twisted, a slave to the creature's malevolent will. You saw the world consumed by the Myceliastar's progeny, a nightmare landscape of pulsating flesh and writhing tendrils.
You fought against the visions, your will straining under the onslaught. Your claws and tail moved at lightning speed, tearing and ripping the Myceliastar apart as its tendrils writhed in agony.
In a final, desperate act, you plunged your claws deep into the creature's remaining eye. The orb ruptured, spraying you with burning ichor. The Myceliastar convulsed, its psychic screams echoing through your mind.
Then, silence. The creature's form slumped, its tendrils falling limp. The glow of its corrupted flesh faded, leaving behind a husk of twisted flesh and matted fur.
You stood over the fallen abomination, your mind reeling from the psychic assault. The visions it had forced upon you still danced at the edges of your thoughts.
<span style="font-style: italic;">And then you woke up.</span>
You looked around. You were still standing as if you were just preparing for battle. The corpse of the Myceliastar was nowhere to be seen.
The environment around you was untouched by battle. Was your entire battle a vision? Was the creature ever there to begin with?
The more questions that formed in your mind the more frustrated you were.
</p>
<<case "unholysoldier">>
<p class="narration">
You faced the unholy soldier.
Its form was a twisted fusion of man and tendril. Beneath the tattered remains of holy armor, writhing appendages pulsated with a sickly green glow, casting an eerie light.
The creature's face was a mask of agony, half-consumed by the squirming mass.
The soldier swung their sword, eldritch radiance erupting from the blade as it sliced through the air toward your neck. You raised your wing and blocked the blow, sending a shockwave through your body.
Lunging forward, you raked your claws across the soldier's exposed flesh. Tendrils separated like decayed muscle, releasing putrid fluid. The creature showed no signs of agony, its remaining human eye staring expressionless ahead.
The soldier swung again, the sword aiming for your gut. You sidestepped, feeling the rush of air as the blade passed.
Your tail struck like a blade, slicing the soldier's wrist and causing the sword to clatter to the ground.
The unholy warrior was undeterred as it coiled its tendrils around your legs with horrific strength, threatening to crush bone.
Gritting your teeth, you summoned the power of the wind. A gale surged forward, slamming into the soldier. The force tore away the creature's remaining armor, revealing the pulsating horror beneath.
The tendrils around your legs loosened as the soldier struggled against the slicing winds. You wrenched free, the sickening pop of rupturing flesh filling your ears.
With a savage cry, you unleashed a focused blast of air. It struck the creature's chest, exploding through its back in a shower of gore. Tendrils and tattered remnants of human viscera splattered the ground.
Yet still, the abomination advanced in jerky and unnatural movements. It reached for you, a grotesque marionette guided by the writhing mass within.
You swung your claws rapidly, each strike calculated and brutal. Severed tendrils sprayed ichor, and bones shattered under the relentless onslaught.
With a sickening crunch, your tail tip tore through the soldier's skull, causing the creature to shudder and its eerie tendrils to flicker and die.
Its human shell finally collapsed to the ground, and the remaining tendrils twitched twice before becoming motionless in the pooling ichor.
</p>
<<case "dracula">>
<<goto "dracula-lamplessbattle">>
<<case "ephraim">>
<<goto "ephraim charm scene">>
<<default>>
<</switch>>
<</widget>><<widget "ch4charm">>
<<switch $e.name>>
<<case "banshee">>
<<if $transformtarget == "enemy">>
<p class="narration">
Arousal flares from your core as you watch the the banshee succumb to your charm and transformation magic. Her cries of anguish turn from whatever grudge she had to the pain of her new lusts. A thrill shoots up from your core when she glares at you with the same desire-laden madness that every other corrupted brute who fell victim to you.
A hot sigh leaks from your lips as you slip out of your outfit. The quiet thump of fabric falling onto the ground is the signal for her dash. An oversized addition awkwardly sways with her frenzied steps. The banshee screams as she pounces.
Your ears ring as you fall onto the bog floor. Your succubus powers converting a jolt of pain from landing on a rock into a moan not nearly as loud while the monster pulls your legs apart.
She tries to thrust in, but the act is so alien to her that she misses. Again, she tries, but only rubs against your mound. Her frustrations grow until her screams echo between the bog’s trees.
Her voice rings in your ears and conjures the worst headache of either of your lives, except your powers convert even that into into pleasure. Pleasure throbs inside your skull while her voice assaults your ears far better than your demonic sex.
How can she be so bad at this? It’s not hard! Put the hard stick inside the soft hole! Everyone should be able to figure this out, but this banshee, this stupid banshee, wastes more energy screaming than she spends on fucking.
With a uncharacteristic snarl, you guide the monster into your hips. The relief of finally having her hard cock inside you is so good. New pulsing pleasures from your hips join the throbbing ones from your skull inside your chest. They mix and find voice in your throat.
There’s no technique between either of you. The banshee mindlessly humps you while you keep her locked in tight with your legs. However, the screams, cries, and moans coming from the two of you are better than anything you ever heard in Rhelyla’s brothel.
The banshee’s wails don’t hide how good she thinks your succubus nature feels around the aberration attached to her. Her screams crack when she crashes into the entrance of your womb, and they gasp when you squeeze around her. However, her loudest and most violent is her last.
The thin taste of her magical seed floods into you while her wails reach their crescendo. Your headache worsens as your eardrums pop. Your powers converting the damage into their own orgasms that course through your pointed ears and across your scalp.
However, it’s over all too soon. Once she’s spent every last bit of air from her lungs, the banshee falls over dead. Her last expression is a brilliant smile.
Picking yourself up, you slip back into your outfit, but you can’t hear a damn thing. The ringing in your ears is too loud.
And after becoming a succubus, you thought that you were a screamer. Sheesh.
</p>
<<else>>
<p class="narration">
The banshees heaves as she struggles to contain her lust. Her voice cracks and pops while you slip out of your outfit and grow a long, thick cock between your legs. You can’t help but smirk when her eyes dilate on seeing it.
She reaches out for it, but then stops herself. A pained cry squeezes through her teeth as fights a losing battle against the charm magics coloring her body and mind in lust. Bit by bit she succumbs to your powers. Her otherwise pale features flush in color.
And then it happens. Your powers conquer her. The moans escaping her lips sweeten. Each breath swelling with arousal. A primeval desire guides her to present herself.
Your length grows as your gaze meanders overs the swell of her hips. It hardens when you notice the passion staining tattered remains of her dress. It throbs when she wiggles just enough for you to notice how much she needs you, buuut… you’re the one in control here.
You make a show of mulling over the decision. Should you really? You <span style="font-style: italic;">just</span> don't know. This isn’t really the time or place for it. Like, there are so many more sexier places to have your liaison, you know?
<details>
<summary style="color:#7272f0">Continue reading</summary>
She looks over her shoulder, pleading with you, but that’s not quite enough is it? You ask her to show you how much she wants you. You’re the type that’s only into girls who really want you. You have so many options that she needs to make it worth your while.
The banshee fully exposes herself as she thrusts her ass toward. Incoherent mutterings and moans dribble from her tongue as she fails properly explain herself. Entirely unaware that you’re the type of girl that will sleep with any man, goblin, squick, or tentacled aberration that you come across.
You indulge her after she puts on a cute and desperate show for you. Her passions so intense that heat surges down your length and into your core. The moan that leaps from her throat doesn’t put her race’s reputation in question. It rings in your ears as you quicken your pace. Your succubus powers converting the headache into a thrumming pleasure that resonates inside your skull.
Her arousal. Your excitement. The squishing of your soft bodies thrusting into each other. It’s so, so good. You’re acutely familiar with the pleasures of men — strength and firmness, but women, women have delectable pleasures themselves — warmth and softness. A myriad of sensations and tingles wrap around your length and sew themselves into your body created solely for indulgence. It’s not long before the wire keeping you above the precipice of orgasm snaps.
Together fall into ecstasy. Your voices join together as you fill her with a supernatural impossibility while the banshee gives up everything that came before you in a long shrill cry that seemingly splits the sky and your eardrums. When it’s over, when every drop of air has escaped the monstrous screamer, you collapse together.
However, while she’s vulnerable mentally, emotionally, and physically, you whisper into her ear to place a non-magical curse.
<<if $corruption gte 50>>
That from now on, she won’t be able to scream in hatred or anguish about the world. No, no, no. From now on, whenever she screams, it will be for you. Every cry. Every moan, Every lament will be for you and how she’ll never experience this moment again.
Scream, wail, and shout, but it won’t change a thing. She’ll never see you again. All that’s left for her are the slow, plodding days of longing and the bleak grayness of despair that will color them.
<<else>>
No more screams. No more wails. No more laments. This chance encounter with you will forever wipe away the hatred and anguish she feels toward the world. All those feelings left with her screams from the orgasm you gave her.
Instead, you’re enchanting that wonderful of voice to sing of the pleasures she felt. Whenever her mind turns to the savagery, cruelty, and brutality of this world, she’ll remember the time you shared together. How good it felt to come. How wonderful it felt to be connected with another. She’ll relive it and sing of how there’s still hope. That there is still some good left in world.
<</if>>
Tears well in the banshee’s eyes as you pull out from her. Slipping back into your outfit, you leave her to the future that comes after her encounter with you.
</details>
</p>
<</if>>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<case "myceliastar">>
<p class="narration">
The vivid vision faded and you found yourself standing in the same spot where you had approached the docile Myceliastar.
Your body still trembled with pleasure from the lingering sensations from the vision.
You stared at the spot where the Myceliastar had been. Was it just a figment of your imagination? Had you hallucinated the creature in the first place?
You recalled the memories of the vision etched in your mind with startling clarity. What you had experienced was too real to dismiss.
</p>
<<case "oni">>
<p class="narration">
The red-haired oni throws away his soul as he succumbs to your charms. The pure blade dirties as it rolls across the swampy earth. The pristine edge that was so cared for is forgotten when he looks upon your supple flesh that you reveal bit by bit as you disrobe.
</p>
<details>
<summary style="color:#7272f0">Continue reading</summary>
<p class="narration">
His interest swells underneath his baggy, foreign pants as his gaze manhandles you. It gropes your breasts and seizes your hips. It meddles with your dripping sex, and lavishes your long legs. Yes, you already know exactly how this will play out.
You summon the once disciplined warrior to his demise with a curled finger. He obeys as if in a trance, throwing off his clothes with an agility honed through years of daily diligence.
He pushes you up against a tree. His hard, lean muscles effortlessly supporting you as he mangles your breasts with clumsy fingers and sloppy kisses. He forces you hips into his, impaling you in a single savage thrust.
For an ordinary woman, his treatment would be worse than first time, but for you, every awkward push, forceful grab, and clumsy caress is converted into a sublime pleasure that emanates from your core.
It doesn’t matter what man it is. You were transformed into a succubus to be fucked. Your second-self whispers how this is your nature, how wonderful it is to be used by lust-mad men, and of course, the bliss of devouring them alive.
Your heart races in anticipation for the moment when you turn this fallen warrior’s strength into your own. All of his physical training was meant to becomes yours. The years he spent practicing fencing alone, honing his technique one swing at time, is to bring him to this moment with you. The lessons he learned on the edge of death against his opponents were to prepare him for you.
Pleasure cracks up from his hips. It’s time. <span style="font-style: italic;">It's time.</span><strong> It's time!</strong> You smile as he releases himself into you. An orgasm blooms from your tummy as he becomes apart of you. His life is the brilliant shades coloring your vision in its petals. Your veins becomes its roots as everything that he is becomes a part of you. It nourishes you through shivers, tingles, waves, and the addictive high that comes with your nature.
For a moment, while the oni sacrifices himself, you feel whole, complete, and at peace. This is how it’s supposed to be. This is who you’re supposed to be. A succubus. A devourer of men. The ultimate predator that captures her prey through seduction instead of force. Whether they’re man, monster, or demon, all males are yours to hunt, consume, and revel in for your undying lust.
You fall to the ground on top of the red oni once his life withers away. A torrent pours from your well-used hips and dyes the corpse in his own color. The sight tickles your other self. She enjoys those kind of antics with males as beautiful as him.
You slap your cheeks with both of your hands. What the hell has gotten into you? Shaking your head, you slip back into your outfit and leave the corpse to the carrion feeders that lurk in this bog.
Get a grip on yourself, $name! You know that your charm turns you into a different person, but you shouldn’t let yourself become her. The one lurking in the shadows beyond your conscious thoughts.
Although… looking back at him, he was cute, wasn’t he?
</p>
</details>
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<case "slaver">>
<<case "vampire">>
<<default>>
You shouldn't be seeing this, if you are something went wrong. Please report it!
<</switch>>
<</widget>><div class="conversation">
<<set _randomevent to random(99)>>
<<if $starlessexploration.area2 is 0 and $starlessexploration.area1 gte 10>>
<<goto "starless scene 1">>
<</if>>
<<if _randomevent lte 10>>
<<if ndef $cummerchant>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You pushed through the dense foliage of the strange forest, you found yourself enveloped by an ominous silence. Suddenly, a clearing breaks, revealing a cloaked figure. His tattered robes billowed despite the lack of wind, and his wide eyes darted erratically.
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Stranger</p>
<p class="speech">Greetingsss, traveler!</p>
</div>
<p class="narration">
The stranger hissed, his voice a rasping whisper that sent shivers down your spine.
Wait, wasn't this forest cut off to outsiders? Was this stranger an elf then, if not, how did this old man get in?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are...you an elf? What are you doing out here?</p>
</div>
<p class="narration">
The stranger threw back his head and cackled, a sound that echoed through the trees like nails on a chalkboard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Potion Merchant</p>
<p class="speech">An elf? Oh, no, no, no, my dear. I am a humble merchant, offering rare and potent potions for a mere 3000 copper pieces.</p>
</div>
<p class="narration">
He held a vial in his hand of a thick and white solution that had a slight glow to it.
Despite the glow, you'd recognize that heavenly scent anywhere. A scent that made your mouth water...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Potion? That's a vial of cum!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yes, I was quite clear on this. A rare and potent potion.</p>
</div>
<p class="narration">
Glowing...cum?
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... That's all you sell? Nothing else?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">That is all. </p>
</div>
<p class="narration">
He rasped, his tongue darting out to lick his cracked lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Nothing more, nothing less.</p>
</div>
<p class="narration">
You couldn't help but feel suspicion. Succubi are rare, besides yourself you've only ever met Rhelyla... Yet this man claims to sell exactly what you need...
Would anyone other than a Succubus buy this? It did smell good though...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who are you, and why would you sell something that most people would have no interest in?</p>
</div>
<p class="narration">
The merchant's eyes twinkled with a hint of mischief, or perhaps madness. He leaned forward, his breath hot and sour washed over your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, a wise question, my dear.</p>
</div>
<p class="narration">
You waited for an explanation, but he remained silent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So...?</p>
</div>
<p class="narration">
Your voice was laced with impatience.
He cocked his head to the side, his gaze unsettling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yesss, how may I assist such a beautiful creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just said my question was wise, but you never answered it.</p>
</div>
<p class="narration">
Frustration had begun to seep into your voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, I see, yes, that is curious.</p>
</div>
<p class="narration">
...
He paused, his eyes glazing over for a moment before snapping back into focus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">3000 copper for my home-made brew!</p>
</div>
<p class="narration">
You cocked an eye at the mention of 'home-made'. This man was clearly unhinged, should you trust his offer?
</p>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant lte $days>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You stepped into the familiar clearing. Although the clearing looked the same, you're certain you're in a different part of the forest...
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, you've returned, my dear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">I've prepared another vial, would you be interested?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I buy more than one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">More than one?</p>
</div>
<p class="narration">
The merchant's disembodied voice sent a chill down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah yes, another wise request. But you see, my dear, each vial takes time to prepare.</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Time... And special ingredients.</p>
</div>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant gte 10000>>
<p class="narration">
You once again found yourself in that eerie, moonlit clearing, though how you arrived there remained a mystery. Your gaze swept the shadows, searching in vain for any sign of the peculiar merchant.
You killed him...or he never existed in the first place. You're not sure which, but the clearing remained empty and the laughter you heard was certainly just your imagination.
</p>
[[back|starless exp 1]]
<<else>>
<p class="narration">
This was unmistakably the same place where you had encountered the peculiar merchant, though you were certain this part of the forest was leagues away from your previous location. An uneasy silence hung heavy in the air, broken only by the occasional hoot of an unseen bird.
The clearing was empty.
</p>
[[back|starless exp 1]]
<</if>>
<<elseif _randomevent lte 30>>
<p class="narration">
You pushed through the dense undergrowth, your steps muffled by the thick carpet of fallen leaves. The forest seemed to stretch on endlessly.
The forest seemed to shift and change around you, an ever-changing labyrinth of twisted trunks and grasping branches. Despite your efforts to mark your path, the very landscape appeared to mock you, leading you astray at every turn.
Hours later, you stumbled into a small clearing, only to find the very same cairn you had constructed earlier, a scrap of cloth you left to mark your starting point fluttering nearby.
With a groan of frustration, you realized that you had ended up right back where you started, no closer to finding your way out.
It was as if the trees themselves were alive, conspiring to keep you trapped within their leafy embrace forever. A shiver ran down your spine at the thought, and you couldn't help but wonder if you would ever escape this accursed forest.
</p>
You lost 25 energy!
<<set $energy -= 25>>
[[back|starless exp 1]]
<<elseif _randomevent lte 50>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/starspring.webp">
The soft gurgle of running water caught your attention. Intrigued, you followed the sound.
Suddenly, you found yourself at the edge of a small spring, its surface shimmering with the radiance of a thousand stars.
You blinked, rubbing your eyes in disbelief. The night sky was an inky darkness, broken only by the pale glow of the moon. It was as if the spring had pilfered the stars from the sky, giving the Starless Grove its desolate name.
It was if this secluded pool had captured the stars themselves.
You consider resting by this strange spring.
</p>
[[rest at the spring|starless spring]] <<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<elseif _randomevent lte 70>>
<p class="narration">
You froze as the sound of heavy footsteps drew nearer. Someone, or something was prowling through the undergrowth. Without hesitation, you dove into the nearest patch of dense foliage, pressing yourself flat against the ground and holding your breath
</p>
<<set _hiddenchance to random(99)>>
<<if _hiddenchance lte 40>>[[stay hidden|enemy found you]]<<else>>[[stay hidden|stay hidden starless]]<</if>> [[Attack!|starless hidden attack]]
<<elseif _randomevent lte 85>>
<p class="narration">
<<switch random(1)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/treeface.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/treeface.webp">
<</switch>>
A haunting wail pierced the air, sending a chill down your spine.
Curiosity mingled with fear as you followed the eerie sound, only to find yourself standing before a gnarled, twisted tree. Its branches creaked and groaned, and it had a maw that was vaguely reminiscent of a face twisted in horror in it's trunk.
Likely just a trick of the wind, even though you couldn't feel even the slightest breeze.
</p>
[[back|starless exp 1]]
<<else>>
<p class="narration">
The sound of hushed voices and creaking of bowstrings caught your attention. Cautiously, you peered through the foliage only to find yourself face to face with a trio of elves, their keen eyes fixed upon you.
The leader of the hunting party stepped forward.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf Hunter</p>
<p class="speech">You must be that Succubus who came to town recently.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds right.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf Huntress</p>
<p class="speech">You should be warned not to venture any deeper into these woods.</p>
</div>
<p class="narration">
You eyed the elves curiously, taking in their finely crafted bows.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why?</p>
</div>
<p class="narration">
The elves exchange a glance with grim expressions.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf Hunter</p>
<p class="speech">There are things in the heart of this forest...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp"><p class="talkname">Elf Hunter</p>
<p class="speech">Things that even we, who have lived among these trees for centuries, dare not confront.</p>
</div>
<p class="narration">
The female in their group shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Elf Huntress</p>
<p class="speech">Trust us, traveler. To go any further would be to invite a fate worse than death.</p>
</div>
[[back|starless exp 1]]
<</if>>
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<div id="passages" aria-live="polite"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/bed.webp"><img class="hiddenimage" src="images\aug02\filler.webp"></div><br>Sleep. Sleep is good. You close your eyes and enjoy the quiet time in bed, until someone begins rudely jostling you awake.<br><br><em>"John? John! It's time to wake up!"</em><br><br>It sounds like someone's calling you. Maybe you should get up.<br><br><a data-passage="But John's not my name." class="linkstyle" role="link" tabindex="0" id="Link1">But John's not my name.<sup>[1]</sup></a><br><a data-passage="Fine." class="linkstyle" role="link" tabindex="0" id="Link2">Fine.<sup>[2]</sup></a></div>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
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</style>
<</nobr>>
<<set $college to 0>><div class="conversation">
<<set _randomevent to random(99)>>
<<if _randomevent lte 10>>
<<if ndef $cummerchant>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You pushed through the dense foliage of the strange forest, you found yourself enveloped by an ominous silence. Suddenly, a clearing breaks, revealing a cloaked figure. His tattered robes billowed despite the lack of wind, and his wide eyes darted erratically.
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Stranger</p>
<p class="speech">Greetingsss, traveler!</p>
</div>
<p class="narration">
The stranger hissed, his voice a rasping whisper that sent shivers down your spine.
Wait, wasn't this forest cut off to outsiders? Was this stranger an elf then, if not, how did this old man get in?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are...you an elf? What are you doing out here?</p>
</div>
<p class="narration">
The stranger threw back his head and cackled, a sound that echoed through the trees like nails on a chalkboard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Potion Merchant</p>
<p class="speech">An elf? Oh, no, no, no, my dear. I am a humble merchant, offering rare and potent potions for a mere 3000 copper pieces.</p>
</div>
<p class="narration">
He held a vial in his hand of a thick and white solution that had a slight glow to it.
Despite the glow, you'd recognize that heavenly scent anywhere. A scent that made your mouth water...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Potion? That's a vial of cum!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yes, I was quite clear on this. A rare and potent potion.</p>
</div>
<p class="narration">
Glowing...cum?
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... That's all you sell? Nothing else?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">That is all. </p>
</div>
<p class="narration">
He rasped, his tongue darting out to lick his cracked lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Nothing more, nothing less.</p>
</div>
<p class="narration">
You couldn't help but feel suspicion. Succubi are rare, besides yourself you've only ever met Rhelyla... Yet this man claims to sell exactly what you need...
Would anyone other than a Succubus buy this? It did smell good though...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who are you, and why would you sell something that most people would have no interest in?</p>
</div>
<p class="narration">
The merchant's eyes twinkled with a hint of mischief, or perhaps madness. He leaned forward, his breath hot and sour washed over your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, a wise question, my dear.</p>
</div>
<p class="narration">
You waited for an explanation, but he remained silent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So...?</p>
</div>
<p class="narration">
Your voice was laced with impatience.
He cocked his head to the side, his gaze unsettling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yesss, how may I assist such a beautiful creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just said my question was wise, but you never answered it.</p>
</div>
<p class="narration">
Frustration had begun to seep into your voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, I see, yes, that is curious.</p>
</div>
<p class="narration">
...
He paused, his eyes glazing over for a moment before snapping back into focus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">3000 copper for my home-made brew!</p>
</div>
<p class="narration">
You cocked an eye at the mention of 'home-made'. This man was clearly unhinged, should you trust his offer?
</p>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant lte $days>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You stepped into the familiar clearing. Although the clearing looked the same, you're certain you're in a different part of the forest...
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, you've returned, my dear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">I've prepared another vial, would you be interested?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I buy more than one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">More than one?</p>
</div>
<p class="narration">
The merchant's disembodied voice sent a chill down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah yes, another wise request. But you see, my dear, each vial takes time to prepare.</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Time... And special ingredients.</p>
</div>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant gte 10000>>
<p class="narration">
You once again found yourself in that eerie, moonlit clearing, though how you arrived there remained a mystery. Your gaze swept the shadows, searching in vain for any sign of the peculiar merchant.
You killed him...or he never existed in the first place. You're not sure which, but the clearing remained empty and the laughter you heard was certainly just your imagination.
</p>
[[back|starless exp 4]]
<<else>>
<p class="narration">
This was unmistakably the same place where you had encountered the peculiar merchant, though you were certain this part of the forest was leagues away from your previous location. An uneasy silence hung heavy in the air, broken only by the occasional hoot of an unseen bird.
The clearing was empty.
</p>
[[back|starless exp 4]]
<</if>>
<<elseif _randomevent lte 18>>
<<goto "qarinah-event">>
<<elseif _randomevent lte 37>>
<p class="narration">
You passed by a row of trees with bark twisted into a variety of grotesque faces.
It was eerily quiet, but you nearly jumped out of your skin when you heard one Yawn.
<span style="font-style:italic;">Give me that which you covet,</span> the tree spoke in a rumbling whisper that seemed to come from everywhere at once, <span style="font-style:italic;">and you may receive that which you desire.</span>
May? So this wasn't even a guarantee? What even is it that you covet?
Well as a Succubus, you suppose that would be copper and cum...
But should you do it? And what would a tree even do with money? Or cum?
</p>
<<if $tome.swap is false>>
Give the tree 5,000 copper and 5,000 cum - <<if $inv.money gte 5000 and $inv.cum gte 5000>>[[give the tree a lot|tree-bodyswap][$inv.money -= 5000, $inv.cum -= 5000]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
<</if>>
Give the tree 1,500 copper <<if $inv.money gte 1500>>[[give the tree a little|tree-item][$inv.money -= 1500]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
Give the tree 1,500 cum <<if $inv.cum gte 1500>>[[give the tree a little|tree-item][$inv.cum -= 1500]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
Give the tree 500 copper <<if $inv.money gte 500>>[[give the tree a little|tree-item2][$inv.money -= 500]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
Give the tree 500 cum <<if $inv.cum gte 500>>[[give the tree a little|tree-item2][$inv.cum -= 500]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
Give the tree 100 copper <<if $inv.money gte 100>>[[give the tree a little|tree-nothing][$inv.money -= 100]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
Give the tree 100 cum <<if $inv.cum gte 100>>[[give the tree a little|tree-nothing][$inv.cum -= 100]]<<else>><span style="font-style:italic;">You don't have enough.</span><</if>>
[[back|starless exp 4]]
<<elseif _randomevent lte 57>>
<p class="narration">
You froze as the sound of heavy footsteps drew nearer. Someone, or something was prowling through the undergrowth. Without hesitation, you dove into the nearest patch of dense foliage, pressing yourself flat against the ground and holding your breath
</p>
<<set _hiddenchance to random(99)>>
<<if _hiddenchance lte 40>>[[stay hidden|enemy found you]]<<else>>[[stay hidden|stay hidden starless]]<</if>> [[Attack!|starless hidden attack]]
<<elseif _randomevent lte 73>>
<p class="narration">
<<switch random(3)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole1.webp">
<<case 2>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole2.webp">
<<case 3>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole3.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole4.webp">
<</switch>>
You heard the slick, sloppy sounds of something squirming in the distance. Approaching cautiously, you came across a clearing with a peculiar tree.
Glistening tendrils slithered out, slapping and coiling around each other as if lying in wait for prey to wander past. The writhing mass was clearly a trap, yet what if it hid a glorious treasure?
</p>
<<if $energy gte 10>>[[Reach inside|starless tentacle hole-2]] - this may require a lot of energy<<else>>You're too tired to attempt to reach inside.<</if>> [[back|starless exp 4]]
<<else>>
<p class="narration">
You passed by interesting sights as you explored, nearly at the deepest parts of the Starless Groves.
A tree with branches that moved like tentacles, grasping at the air as if seeking prey.
A pool of water that floated in the air rippled and bubbled, despite no wind or movement to disturb it.
Shadows constantly danced at the edges of your vision.
Suddenly you came across a tree that looked familiar. Its bark was twisted into a face, frozen in a horrific scream. You weren't sure if it was the wind, but you could just make out a faint wail, reminiscent of the cries you had heard earlier of the men who were turning into wood.
<<switch random(1)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/treeface.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/treeface2.webp">
<</switch>>
Was this the ultimate fate of those who had attempted to embrace the trees with the tendrils?
You shuddered, and a sense of claustrophobia washed over you as you absentmindedly stretched your limbs. The thought of becoming one of those trees, forever trapped in a living nightmare, was too horrifying to contemplate.
You're grateful to be immune to the Demon Gods corruption.
</p>
<<set _Rchance to random(99)>>
<<if _Rchance lte 25 and $energy gte 5>>[[Search nearby|starless-itemchance][$energy -= 5]] - 5 energy<<elseif $energy gte 5>>[[Search nearby|starless-item-nothing][$energy -= 5]] - 5 energy<</if>> [[back|starless exp 4]]
<</if>>
</div><div class="conversation">
<<set $inv.money -= 3000>>
<p class="narration">
With a sigh, you handed over the copper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Wonderful, wonderful! You shan't be disappointed!</p>
</div>
<p class="narration">
The merchant exclaimed, his eyes alight with a manic glee.
Before you could blink, he dropped the vial of thick, white solution into your outstretched palm. As you looked up to ask him about its contents, he was gone.
Vanished, as if he had never been there at all.
You stood there, the warm glass clutched in your hand, the only tangible proof that you hadn't merely hallucinated the entire bizarre encounter. Was he ever truly there to begin with?
</p>
<<if $inv.vial2 is 1>>
You're already carrying 1 vial, your spare mysteriously found its way to your storage at home.
<<set $storagevials2 += 1>>
<<else>>
<<set $inv.vial2 to 1>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<<if $inv.money lt 1200>>
<p class="narration">
Unfortunately you didn't even have enough money to consider it.
</p>
<<else>>
<p class="narration">
You eyed the hooded figure suspiciously, your instincts warning you that something was amiss. As he rasped out his offer, holding forth the glimmering vial, you shook your head.
There's no way he had another customer before you, so what was he doing here?
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll have to decline.</p>
</div>
<p class="narration">
The Cum Merchant's eyes widened, his brow furrowing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">What!? But... but all my hard work!
Unnoticed, unappreciated!</p>
</div>
<p class="narration">
He threw his hands up in the air.
With one last disdainful glare in your direction, he seemed to fold in on himself, disappearing into a wisp of smoke that rapidly dissipated on the breeze.
You blinked, suddenly alone in the clearing once more. Had the encounter truly transpired, or had it been a trick of your mind?
</p>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<<set $cummerchant to 100000>>
<<set $inv.vial2 to 1>>
<p class="narration">
You eyed the cloaked figure warily, your suspicion mounting with each passing moment. Rather than handing over the exorbitant sum he demanded, you flexed your claws, the razor-sharp talons glinting in the moonlight.
In a blur of motion, you lashed out, aiming for the merchant's throat. Your claws rent flesh, and you felt a sickening tearing sensation as they sliced through his papery skin.
But instead of crumpling to the ground, the merchant simply... disappeared. One moment he was there, and the next, he had vanished into thin air, leaving you slashing at empty space.
A crazed laughter echoed through the treetops, mocking your bewilderment. You whirled around, searching for the source of the sound, but the forest remained deathly still, offering no answers.
It was then that your gaze fell upon a glimmering vial resting on the leaf-strewn ground, right where the merchant had been standing moments before. The potion remained, even if its peddler did not.
With a shudder, you reached down and scooped up the vial, cradling it in your trembling hands. Had the encounter been real? Or had you simply imagined the whole thing, driven to madness by the twisted magic of this accursed forest?
</p>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><<nobr>>
<<if $enemychoice gt 7>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<<else>>
<<set $e.type to ["magical_enemy", "physical_immune"]>>
<<set $e.name to "cumslime">>
<<setEnemyLevel>>
<<randomEnemyEncounter>>
<<set $fullname to "Cum Slime">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "water">>
<<if $currentlocation is "starlessexp2">>
<<set $portrait to 3>>
<<else>>
<<set $portrait to random(1,2)>>
<</if>>
<</if>>
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<p class="narration">
<<switch $e.name>>
<<case "eldritchslime">>
The ground shuddered beneath you with a sickening jolt that froze you in place. An Eldritch Slime unlike those you had encountered before, lurched from the eternal gloom. Its pulsating core cast a lurid glow on the twisted roots.
Some form of twisted magic had spawned this abomination. Viscous tendrils writhed and thrashed, driven by a mindless instinct to corrupt.
<<case "corruptstag">>
Before you stood a majestic stag. Or rather it was once majestic, now it was a vessel of corruption. Its antlers wered barbed with tendrils, dark vines wound tightly around its limbs pulsing with otherworldly magic.
The cruel transformation had left the creature mindless. Its fathomless eyes found yours and you saw the insanity of a creature driven by an insatiable urge to corrupt.
The stag stepped forward, the ground beneath its hooves blackening with its touch.
<<case "runicsquik">>
A robed figure materialized before you, tendrils writhing ominously beneath the fabric.
Unlike the mindless Squiks you'd faced before, driven only by a hunger to rape and corrupt, this one emanated a strange, dark glow from its pulsating tendrils.
It beckoned you forward with a single, sinuous limb. This wasn't a mere forest dweller. Perhaps an elf, it was now a grotesque parody adorned with glowing runes that pulsed in rhythm with its unnatural light.
<<case "eldritchgoblin">>
The forest's oppressive silence shattered as a nightmare made flesh lurched into view. A twisted abomination, a mockery of a goblin, its body a writhing mass of glistening tendrils that twitched unnaturally. Glowing embers set in its malformed skull fixed upon you, searing through the darkness.
The Eldritch Goblin emitted unsettling sounds as it ensnared you in its malevolent gaze.
<<case "myceliastar">>
As you navigated the Starless Groves, a creature stood before you. You were certain it hadn't been there a moment ago, yet somehow it seemed to have always existed in that spot.
The creature's tendrils, adorned with celestial patterns, swayed gently. The cosmic entity seemed like the cosmos themselves, its every movement rippling through the air like a comet streaking across the night sky.
Bizarre symbols bombarded your mind, flashing violently in your head. The sharp pang they brought threatened to split your skull. You staggered, clutching your head as the entity's tendrils began to writhe with aggression.
<<case "unholysoldier">>
A figure emerged from the shadows – a soldier of the Holy Kingdom!?
No. At first glance, it resembled one, clad in resplendent armor. But a closer look revealed the horrifying truth: twisted. Angelic wings sprouted from its back, but their sanctity was violated by glowing green tendrils that pulsed with an otherworldly energy, piercing through the armor.
A mask of luminescent tendrils obscured its face, offering no hint of humanity. It made no sound, no battle cry – only the erratic twitching and constricting of its tendrils, grasping at anything within reach.
<<case "cumslime">>
A shimmering white form snagged your attention. Milky white slime, reeking of musk and glistening with a pearlescent sheen, slithered into view.
The creature was driven by an instinctual desire as it propelled itself forward with single-minded purpose. As it drew closer you could sense an insatiable craving that wouldn't be deterred.
The scent and vision of it stirred a hunger inside you, igniting a pulse of arousal that left you quivering.
<<default>>
You shouldn't be seeing this, if you are then something broke. Please report it!
<</switch>>
<p class="narration">You are facing a level $e.lvl $fullname</p>
</p>
[[fight|battle]] [[run|escape]]
</div><div class="conversation">
<<set _randombattle to random(99)>>
<p class="narration">
Due to it's thicker consistency, you wouldn't be able to drink this during battle. You figured you'd down some before a more pressing situation arose.
The thick, viscous liquid coated your tongue as you tipped the vial back, savoring the potion's unique flavor. At first, there was a salty tanginess, followed by a creamy richness that seemed to linger on your taste buds. But then, just as you were about to swallow, another flavor blossomed forth – the unmistakable sweetness of ripe raspberries.
You found yourself swirling the potion around in your mouth, reveling in the contrasting tastes and textures. The liquid was thick, almost stringy, yet it flowed over your tongue with a velvety smoothness.
The flavor was so complex, so utterly decadent. It was as if the potion had been crafted specifically for your palate, tailored to your deepest cravings. Never had you tasted cum like this!
With a contented sigh, you finally allowed the last delectable drops to slide down your throat, already mourning the loss of that exquisite taste.
</p>
You recovered 50 energy and all of your hp!
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<<set $energy += 50>>
<<set $p.hp to $p.maxhp>>
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<set $inv.vial2 -= 1>><div class="conversation">
<<set _scene to random(99)>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/starspring.webp">
</p>
<<if _scene lte 33>>
<<set _energyvalue to Math.round($maxenergy * 0.2)>>
<<set _hpvalue to Math.round($p.maxhp * 0.15)>>
<p class="narration">
As you settled down beside the mesmerizing spring, you found yourself captivated by the stars trapped within its shimmering depths. The gentle burbling of the water and the soft rustling of leaves lulled you into a sense of tranquility, and before you knew it, your eyes had drifted shut.
When you awoke, the forest was still cloaked in darkness, the starless groves offering no hint of daylight's return. As you rose to your feet, you noticed a dull ache in your limbs. Your HP had diminished slightly, but in exchange, you felt a renewed surge of energy coursing through your veins, urging you to press on and continue your journey through the enchanted woods.
</p>
You lost _hpvalue HP, but gained _energyvalue energy!
<<set $energy to Math.min($energy + _energyvalue, $maxenergy)>>
<<set $p.hp to Math.max($p.hp - _hpvalue, 1)>>
<<elseif _scene lte 66>>
<<set _energyvalue to Math.round($maxenergy * 0.2)>>
<<set _hpvalue to Math.round($p.maxhp * 0.2)>>
<p class="narration">
As you settled down beside the mesmerizing spring, you found yourself captivated by the stars trapped within its shimmering depths. The gentle burbling of the water and the soft rustling of leaves lulled you into a sense of tranquility, and before you knew it, your eyes had drifted shut.
When you awoke, the forest was still cloaked in darkness, the starless groves offering no hint of daylight's return. As you rose to your feet, you noticed a dull ache in your limbs. Additionally, you couldn't help but feel a lingering sense of fatigue, as if the spring had sapped some of your motivation to push forward.
</p>
You lost _hpvalue HP, and lost _energyvalue energy!
<<set $energy to Math.max($energy - _energyvalue, 0)>>
<<set $p.hp to Math.max($p.hp - _hpvalue, 1)>>
<<else>>
<<set _energyvalue to Math.round($maxenergy * 0.15)>>
<<set _hpvalue to Math.round($p.maxhp * 0.2)>>
<p class="narration">
As you settled down beside the mesmerizing spring, you found yourself captivated by the stars trapped within its shimmering depths. The gentle burbling of the water and the soft rustling of leaves lulled you into a sense of tranquility, and before you knew it, your eyes had drifted shut.
When you awoke, the forest was still cloaked in darkness, the starless groves offering no hint of daylight's return. As you rose to your feet, you felt a renewed vigor. Yet, you couldn't help but feel a lingering sense of fatigue, as if the spring had sapped some of your motivation to push forward.
</p>
You gained _hpvalue HP, but lost _energyvalue energy!
<<set $p.hp to Math.min($p.hp + _hpvalue, $p.maxhp)>>
<<set $energy to Math.max($energy - _energyvalue, 0)>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<p class="narration">
You held your breath as the creature lumbered past, its heavy footsteps causing the ground to tremble beneath you. Through the gaps in the leaves, you caught a glimpse of writhing tendrils, a sight that filled you with a sense of dread. Is that all this forest holds?
Just as you thought the danger had passed, a tendril suddenly shot through the foliage, wrapping itself around your ankle with a vice-like grip. You couldn't help but let out a yelp of surprise and fear as the creature dragged you from your hiding spot, leaving you exposed and vulnerable.
</p>
Staying hidden has tired you out. You lost 5 energy!
[[continue|starless hidden attack]]
</div>
<<if $energy lte 5>>
<<set $energy to 0>>
<<else>>
<<set $energy -= 5>>
<</if>><div class="conversation">
<p class="narration">
You held your breath as the creature lumbered past. Through the gaps in the leaves, all you managed to catch a glimpse of was tendrils.
Is that all this forest holds?
You remained perfectly still, hardly daring to breathe, until the sounds of the monsters passage had faded into the distance.
</p>
Staying hidden has tired you out. You lost 15 energy!
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<<if $energy lte 15>>
<<set $energy to 0>>
<<else>>
<<set $energy -= 15>>
<</if>><<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<p class="narration">You are facing a level $e.lvl $fullname</p>
[[fight|battle]] [[run|escape]]
</div>1. college daze twist
2. castlevania
3. elyria backstory
4. skyrim in old text game style<script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
if (customUIBar.style.left === "0px") {
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<div id="passage-but-johns-not-my-name"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/hello.webp"><img class="hiddenimage" src="images\aug02\filler.webp"></div><br>Oh, yeah? That's right, your name is <strong>$name</strong> isn't it?<br><br><br><br><a data-passage="Fine." class="link-internal" role="link" tabindex="0">Continue</a></div>
<<set $college to 1>>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
background: none;
border: none;
padding: 0;
/* Add any other properties to reset */
}
/* Styling for scrollbars */
/* Hide scrollbar for WebKit browsers */
::-webkit-scrollbar {
width: 0; /* For vertical scrollbars */
height: 0; /* For horizontal scrollbars */
}
/* Hide scrollbar for IE, Edge, and Firefox */
body {
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scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
}
h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
}
html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
}
#story-title {
text-transform: none !important;
}
#story-title::first-letter {
font-feature-settings: normal !important;
}
/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
line-height: 1.5;
z-index: 50; /* Ensure it's above other content */
overflow: auto; /* Enable scrolling if content is longer than the screen */
transition: left 0.2s ease-in;
padding: 0 1.5em;
transition: left 0.3s ease-in-out; /* Add this line for a smooth transition */
}
/* Adjust hyperlink colors within the custom UI bar */
#custom-ui-bar a, #custom-ui-bar a:link, #custom-ui-bar a:visited {
color: yellow; /* Example color, adjust as needed */
text-decoration: none; /* Removes underline */
}
/* Hover state for links to add interactivity */
#custom-ui-bar a:hover {
color: orange; /* Adjust hover color as needed */
text-decoration: underline; /* Optional: underline on hover */
}
.info {
text-align: left;
font-weight: bold;
padding: 0; /* Adjust padding if needed */
}
.info .normal_bold {
font-weight: normal;
}
/* font colors */
.energy_bold {
color: #52fff9;
font-weight: bold;
}
.money_bold {
color: #52ff6c;
font-weight: bold;
}
.att_bold {
color: #ff52e2;
font-weight: bold;
}
.will_bold {
color: #faf67f;
font-weight: bold;
}
.fit_bold {
color: #e64405;
font-weight: bold;
}
.int_bold {
color: #1d8acf;
font-weight: bold;
}
.corr_bold {
text-align: left;
color: #b8b6b0;
font-weight: bold;
}
.phone {
color: yellow;
}
.patreon a {
text-align: left;
color: #F96854 !important;
font-weight: bold;
}
.credits a {
color: #a60061 !important;
}
.hiddenimage {
visibility: hidden;
}
/* back and forward buttons */
#ui-bar-tray {
position: absolute;
top: 0.2em;
left: 0;
right: 0;
text-align: center;
}
/* page specific styling */
body {
background-image: none !important;
background-color: #353434;
}
/* links */
html.night a {
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
a {
cursor: pointer;
color: #68d !important;
text-decoration: none;
-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
}
/* image */
img {
border-radius: 0px;
}
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
/* passage alignment */
#passages {
max-width: 54em;
margin: 0 auto;
}
.passage {
text-align: left;
}
#story {
max-width: 900px;
}
#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
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.linkstyle {
-webkit-text-size-adjust: 100%;
font: 16px/1 Helmet,Freesans,sans-serif;
font-size: 16px;
line-height: 1.75;
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text-decoration: none;
transition-duration: .2s;
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#story{margin-left:20em}#custom-ui-bar.stowed~#story{margin-left:4.5em}@media screen and (max-width:1136px){#story{margin-left:19em}#custom-ui-bar.stowed~#story{margin-left:3.5em}}@media screen and (max-width:768px){#story{margin-left:3.5em}}#custom-ui-bar{position:fixed;z-index:50;top:0;left:0;width:17.5em;height:100%;margin:0;padding:0;-webkit-transition:left .2s ease-in;-o-transition:left .2s ease-in;transition:left .2s ease-in}#custom-ui-bar.stowed{left:-15.5em}#ui-bar-body{height:90%;height:calc(100% - 2.5em);margin:2.5em 0;padding:0 1.5em}#custom-ui-bar.stowed #ui-bar-body,#custom-ui-bar.stowed #ui-bar-history{visibility:hidden;-webkit-transition:visibility .2s step-end;-o-transition:visibility .2s step-end;transition:visibility .2s step-end}#custom-ui-bar{background-color:#222;border-right:1px solid #444;text-align:center}#ui-bar-tray{position:absolute;top:.2em;left:0;right:0}#custom-ui-bar a{text-decoration:none}#custom-ui-bar hr{border-color:#444}#ui-bar-history [id|=history],#ui-bar-toggle{font-size:1.2em;line-height:inherit;color:#eee;background-color:transparent;border:1px solid #444}#ui-bar-toggle{display:block;position:absolute;top:0;right:0;border-right:none;padding:.3em .45em .25em}#custom-ui-bar.stowed #ui-bar-toggle{padding:.3em .35em .25em .55em}#ui-bar-toggle:hover{background-color:#444;border-color:#eee}#ui-bar-history{margin:0 auto}#ui-bar-history [id|=history]{padding:.2em .45em .35em}#ui-bar-history #history-jumpto{padding:.2em .665em .35em}#ui-bar-history [id|=history]:not(:first-child){margin-left:1.2em}#ui-bar-history [id|=history]:hover{background-color:#444;border-color:#eee}#ui-bar-history [id|=history]:disabled{color:#444;background-color:transparent;border-color:#444}#ui-bar-body{line-height:1.5;overflow:auto}#ui-bar-body>:not(:first-child){margin-top:2em}#story-title{margin:0;font-size:162.5%}#story-author{margin-top:2em;font-weight:700}#menu ul{margin:1em 0 0;padding:0;list-style:none;border:1px solid #444}#menu ul:empty{display:none}#menu li{margin:0}#menu li:not(:first-child){border-top:1px solid #444}#menu li a{display:block;padding:.25em .75em;border:1px solid transparent;color:#eee;text-transform:uppercase}#menu li a:hover{background-color:#444;border-color:#eee}#menu a,#ui-bar-history [id|=history],#ui-bar-toggle{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#menu-core li[id|=menu-item] a:before,#ui-bar-history [id|=history],#ui-bar-toggle:before{font-family:tme-fa-icons;font-style:normal;font-weight:400;font-variant:normal;text-transform:none;line-height:1;speak:none}#ui-bar-toggle:before{content:"\e81d"}#custom-ui-bar.stowed #ui-bar-toggle:before{content:"\e81e"}#menu-item-saves a:before{content:"\e82b\00a0"}#menu-item-settings a:before{content:"\e82d\00a0"}#menu-item-restart a:before{content:"\e82c\00a0"}#menu-item-share a:before{content:"\e82f\00a0"}
/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
}
</style>
<</nobr>><script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
if (customUIBar.style.left === "0px") {
customUIBar.style.left = "-15.5em"; // Adjust to hide the UI bar off-screen
} else {
customUIBar.style.left = "0px"; // Adjust to show the UI bar
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</script>
<div id="passages" aria-live="polite"><div id="passage-fine"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/blonde.webp"></div><br>You open your eyes to discover that you're not actually in your bed at all. Instead, you're crammed into the back of a crowded car, surrounded by suitcases, pillows, and snacks. You must've dozed off in the middle of a road trip, but it's unclear for how long. <br><br>Before you can mentally gather yourself, the car door to your right swings open and reveals an older woman. She leans in, smiling at you. Despite at least being in her late forties, she still manages to sport an impressive figure. It's obvious from her smile that she cares about you — yet, in the back of your mind, a whisper of uncertainty stirs. Who exactly is she? <br><br><br><span style="font-style: italic;">But seriously, who is she? And where exactly are you?</span><br><br>A pang of disquiet nudges you as you rub your temple, trying to dispel the intrusive thoughts.<br><a data-passage="I know her. She's my..." class="linkstyle" role="link" tabindex="0" id="NextLink">I know her. She's my...<sup>[D]</sup></a></div></div>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
background: none;
border: none;
padding: 0;
/* Add any other properties to reset */
}
/* Styling for scrollbars */
/* Hide scrollbar for WebKit browsers */
::-webkit-scrollbar {
width: 0; /* For vertical scrollbars */
height: 0; /* For horizontal scrollbars */
}
/* Hide scrollbar for IE, Edge, and Firefox */
body {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
}
h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
}
html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
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#story-title {
text-transform: none !important;
}
#story-title::first-letter {
font-feature-settings: normal !important;
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/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
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}
/* Adjust hyperlink colors within the custom UI bar */
#custom-ui-bar a, #custom-ui-bar a:link, #custom-ui-bar a:visited {
color: yellow; /* Example color, adjust as needed */
text-decoration: none; /* Removes underline */
}
/* Hover state for links to add interactivity */
#custom-ui-bar a:hover {
color: orange; /* Adjust hover color as needed */
text-decoration: underline; /* Optional: underline on hover */
}
.info {
text-align: left;
font-weight: bold;
padding: 0; /* Adjust padding if needed */
}
.info .normal_bold {
font-weight: normal;
}
/* font colors */
.energy_bold {
color: #52fff9;
font-weight: bold;
}
.money_bold {
color: #52ff6c;
font-weight: bold;
}
.att_bold {
color: #ff52e2;
font-weight: bold;
}
.will_bold {
color: #faf67f;
font-weight: bold;
}
.fit_bold {
color: #e64405;
font-weight: bold;
}
.int_bold {
color: #1d8acf;
font-weight: bold;
}
.corr_bold {
text-align: left;
color: #b8b6b0;
font-weight: bold;
}
.phone {
color: yellow;
}
.patreon a {
text-align: left;
color: #F96854 !important;
font-weight: bold;
}
.credits a {
color: #a60061 !important;
}
.hiddenimage {
visibility: hidden;
}
/* back and forward buttons */
#ui-bar-tray {
position: absolute;
top: 0.2em;
left: 0;
right: 0;
text-align: center;
}
/* page specific styling */
body {
background-image: none !important;
background-color: #353434;
}
/* links */
html.night a {
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
a {
cursor: pointer;
color: #68d !important;
text-decoration: none;
-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
}
/* image */
img {
border-radius: 0px;
}
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
/* passage alignment */
#passages {
max-width: 54em;
margin: 0 auto;
}
.passage {
text-align: left;
}
#story {
max-width: 900px;
}
#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
}
.linkstyle {
-webkit-text-size-adjust: 100%;
font: 16px/1 Helmet,Freesans,sans-serif;
font-size: 16px;
line-height: 1.75;
background-color: transparent;
cursor: pointer;
color: #68d;
text-decoration: none;
transition-duration: .2s;
text-align: left;
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
#story{margin-left:20em}#custom-ui-bar.stowed~#story{margin-left:4.5em}@media screen and (max-width:1136px){#story{margin-left:19em}#custom-ui-bar.stowed~#story{margin-left:3.5em}}@media screen and (max-width:768px){#story{margin-left:3.5em}}#custom-ui-bar{position:fixed;z-index:50;top:0;left:0;width:17.5em;height:100%;margin:0;padding:0;-webkit-transition:left .2s ease-in;-o-transition:left .2s ease-in;transition:left .2s ease-in}#custom-ui-bar.stowed{left:-15.5em}#ui-bar-body{height:90%;height:calc(100% - 2.5em);margin:2.5em 0;padding:0 1.5em}#custom-ui-bar.stowed #ui-bar-body,#custom-ui-bar.stowed #ui-bar-history{visibility:hidden;-webkit-transition:visibility .2s step-end;-o-transition:visibility .2s step-end;transition:visibility .2s step-end}#custom-ui-bar{background-color:#222;border-right:1px solid #444;text-align:center}#ui-bar-tray{position:absolute;top:.2em;left:0;right:0}#custom-ui-bar a{text-decoration:none}#custom-ui-bar hr{border-color:#444}#ui-bar-history [id|=history],#ui-bar-toggle{font-size:1.2em;line-height:inherit;color:#eee;background-color:transparent;border:1px solid #444}#ui-bar-toggle{display:block;position:absolute;top:0;right:0;border-right:none;padding:.3em .45em .25em}#custom-ui-bar.stowed #ui-bar-toggle{padding:.3em .35em .25em .55em}#ui-bar-toggle:hover{background-color:#444;border-color:#eee}#ui-bar-history{margin:0 auto}#ui-bar-history [id|=history]{padding:.2em .45em .35em}#ui-bar-history #history-jumpto{padding:.2em .665em .35em}#ui-bar-history [id|=history]:not(:first-child){margin-left:1.2em}#ui-bar-history [id|=history]:hover{background-color:#444;border-color:#eee}#ui-bar-history [id|=history]:disabled{color:#444;background-color:transparent;border-color:#444}#ui-bar-body{line-height:1.5;overflow:auto}#ui-bar-body>:not(:first-child){margin-top:2em}#story-title{margin:0;font-size:162.5%}#story-author{margin-top:2em;font-weight:700}#menu ul{margin:1em 0 0;padding:0;list-style:none;border:1px solid #444}#menu ul:empty{display:none}#menu li{margin:0}#menu li:not(:first-child){border-top:1px solid #444}#menu li a{display:block;padding:.25em .75em;border:1px solid transparent;color:#eee;text-transform:uppercase}#menu li a:hover{background-color:#444;border-color:#eee}#menu a,#ui-bar-history [id|=history],#ui-bar-toggle{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#menu-core li[id|=menu-item] a:before,#ui-bar-history [id|=history],#ui-bar-toggle:before{font-family:tme-fa-icons;font-style:normal;font-weight:400;font-variant:normal;text-transform:none;line-height:1;speak:none}#ui-bar-toggle:before{content:"\e81d"}#custom-ui-bar.stowed #ui-bar-toggle:before{content:"\e81e"}#menu-item-saves a:before{content:"\e82b\00a0"}#menu-item-settings a:before{content:"\e82d\00a0"}#menu-item-restart a:before{content:"\e82c\00a0"}#menu-item-share a:before{content:"\e82f\00a0"}
/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
}
</style>
<</nobr>><script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
if (customUIBar.style.left === "0px") {
customUIBar.style.left = "-15.5em"; // Adjust to hide the UI bar off-screen
} else {
customUIBar.style.left = "0px"; // Adjust to show the UI bar
}
}
</script>
<div id="passages" aria-live="polite"><div id="passage-fine"><div class="img-container1"><<if $college gte 1>><img src="demongodsassets/img/scenes/starless/college/blondecloseup.webp"><<else>><img src="demongodsassets/img/scenes/starless/college/blondecloseup2.webp"><</if>></div><br>She's your <strong>what</strong>? <br><br>She's my mother's friend.<br><br>Which makes me<<if $college is 0>> John Doe<<else>><span style="font-style: italic;"> $name</span><</if>>. <br><br><br><a data-passage="FurtherIntro" class="link-internal" role="link" tabindex="0">Continue</a><br><br><<if $college gte 1>><span style="font-style: italic;">My mother's friend? No, that's not right. My mother died when I was very young. Who the Hell is this woman!?</span><</if>></div></div>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
background: none;
border: none;
padding: 0;
/* Add any other properties to reset */
}
/* Styling for scrollbars */
/* Hide scrollbar for WebKit browsers */
::-webkit-scrollbar {
width: 0; /* For vertical scrollbars */
height: 0; /* For horizontal scrollbars */
}
/* Hide scrollbar for IE, Edge, and Firefox */
body {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
}
h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
}
html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
}
#story-title {
text-transform: none !important;
}
#story-title::first-letter {
font-feature-settings: normal !important;
}
/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
line-height: 1.5;
z-index: 50; /* Ensure it's above other content */
overflow: auto; /* Enable scrolling if content is longer than the screen */
transition: left 0.2s ease-in;
padding: 0 1.5em;
transition: left 0.3s ease-in-out; /* Add this line for a smooth transition */
}
/* Adjust hyperlink colors within the custom UI bar */
#custom-ui-bar a, #custom-ui-bar a:link, #custom-ui-bar a:visited {
color: yellow; /* Example color, adjust as needed */
text-decoration: none; /* Removes underline */
}
/* Hover state for links to add interactivity */
#custom-ui-bar a:hover {
color: orange; /* Adjust hover color as needed */
text-decoration: underline; /* Optional: underline on hover */
}
.info {
text-align: left;
font-weight: bold;
padding: 0; /* Adjust padding if needed */
}
.info .normal_bold {
font-weight: normal;
}
/* font colors */
.energy_bold {
color: #52fff9;
font-weight: bold;
}
.money_bold {
color: #52ff6c;
font-weight: bold;
}
.att_bold {
color: #ff52e2;
font-weight: bold;
}
.will_bold {
color: #faf67f;
font-weight: bold;
}
.fit_bold {
color: #e64405;
font-weight: bold;
}
.int_bold {
color: #1d8acf;
font-weight: bold;
}
.corr_bold {
text-align: left;
color: #b8b6b0;
font-weight: bold;
}
.phone {
color: yellow;
}
.patreon a {
text-align: left;
color: #F96854 !important;
font-weight: bold;
}
.credits a {
color: #a60061 !important;
}
.hiddenimage {
visibility: hidden;
}
/* back and forward buttons */
#ui-bar-tray {
position: absolute;
top: 0.2em;
left: 0;
right: 0;
text-align: center;
}
/* page specific styling */
body {
background-image: none !important;
background-color: #353434;
}
/* links */
html.night a {
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
a {
cursor: pointer;
color: #68d !important;
text-decoration: none;
-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
}
/* image */
img {
border-radius: 0px;
}
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
/* passage alignment */
#passages {
max-width: 54em;
margin: 0 auto;
}
.passage {
text-align: left;
}
#story {
max-width: 900px;
}
#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
}
.linkstyle {
-webkit-text-size-adjust: 100%;
font: 16px/1 Helmet,Freesans,sans-serif;
font-size: 16px;
line-height: 1.75;
background-color: transparent;
cursor: pointer;
color: #68d;
text-decoration: none;
transition-duration: .2s;
text-align: left;
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
#story{margin-left:20em}#custom-ui-bar.stowed~#story{margin-left:4.5em}@media screen and (max-width:1136px){#story{margin-left:19em}#custom-ui-bar.stowed~#story{margin-left:3.5em}}@media screen and (max-width:768px){#story{margin-left:3.5em}}#custom-ui-bar{position:fixed;z-index:50;top:0;left:0;width:17.5em;height:100%;margin:0;padding:0;-webkit-transition:left .2s ease-in;-o-transition:left .2s ease-in;transition:left .2s ease-in}#custom-ui-bar.stowed{left:-15.5em}#ui-bar-body{height:90%;height:calc(100% - 2.5em);margin:2.5em 0;padding:0 1.5em}#custom-ui-bar.stowed #ui-bar-body,#custom-ui-bar.stowed #ui-bar-history{visibility:hidden;-webkit-transition:visibility .2s step-end;-o-transition:visibility .2s step-end;transition:visibility .2s step-end}#custom-ui-bar{background-color:#222;border-right:1px solid #444;text-align:center}#ui-bar-tray{position:absolute;top:.2em;left:0;right:0}#custom-ui-bar a{text-decoration:none}#custom-ui-bar hr{border-color:#444}#ui-bar-history [id|=history],#ui-bar-toggle{font-size:1.2em;line-height:inherit;color:#eee;background-color:transparent;border:1px solid #444}#ui-bar-toggle{display:block;position:absolute;top:0;right:0;border-right:none;padding:.3em .45em .25em}#custom-ui-bar.stowed #ui-bar-toggle{padding:.3em .35em .25em .55em}#ui-bar-toggle:hover{background-color:#444;border-color:#eee}#ui-bar-history{margin:0 auto}#ui-bar-history [id|=history]{padding:.2em .45em .35em}#ui-bar-history #history-jumpto{padding:.2em .665em .35em}#ui-bar-history [id|=history]:not(:first-child){margin-left:1.2em}#ui-bar-history [id|=history]:hover{background-color:#444;border-color:#eee}#ui-bar-history [id|=history]:disabled{color:#444;background-color:transparent;border-color:#444}#ui-bar-body{line-height:1.5;overflow:auto}#ui-bar-body>:not(:first-child){margin-top:2em}#story-title{margin:0;font-size:162.5%}#story-author{margin-top:2em;font-weight:700}#menu ul{margin:1em 0 0;padding:0;list-style:none;border:1px solid #444}#menu ul:empty{display:none}#menu li{margin:0}#menu li:not(:first-child){border-top:1px solid #444}#menu li a{display:block;padding:.25em .75em;border:1px solid transparent;color:#eee;text-transform:uppercase}#menu li a:hover{background-color:#444;border-color:#eee}#menu a,#ui-bar-history [id|=history],#ui-bar-toggle{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#menu-core li[id|=menu-item] a:before,#ui-bar-history [id|=history],#ui-bar-toggle:before{font-family:tme-fa-icons;font-style:normal;font-weight:400;font-variant:normal;text-transform:none;line-height:1;speak:none}#ui-bar-toggle:before{content:"\e81d"}#custom-ui-bar.stowed #ui-bar-toggle:before{content:"\e81e"}#menu-item-saves a:before{content:"\e82b\00a0"}#menu-item-settings a:before{content:"\e82d\00a0"}#menu-item-restart a:before{content:"\e82c\00a0"}#menu-item-share a:before{content:"\e82f\00a0"}
/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
}
</style>
<</nobr>><script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
if (customUIBar.style.left === "0px") {
customUIBar.style.left = "-15.5em"; // Adjust to hide the UI bar off-screen
} else {
customUIBar.style.left = "0px"; // Adjust to show the UI bar
}
}
</script>
<div id="passages" aria-live="polite"><div id="passage-fine"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/blonde.webp"></div><br>You recognize the woman as Mrs. Maywood. She gently taps you on the leg. <br><br><span style = "font-weight: italic;">Come on, <<if $college gte 1>>$name<<else>>John<</if>>. We're here. Help Mr. Maywood get the bags out."</span><br><br>You look around and realize where you are now — a seemingly abandoned school campus. The buildings loom ominously, their facades marred by broken windows and graffiti-covered walls. A portion of the main building appears to have been ravaged by fire, the charred remains a haunting reminder of an untold tragedy. The eerie silence is broken only by the occasional gust of wind, carrying with it the faint moans. <br><br>You vaguely remember the Maywoods mentioning a daughter, Brittany, who also goes here. So did they, years ago, for that matter. It's strange that they offered to drive you here, considering your parents have been dead for years, and you don't recall ever meeting their daughter.<br><br><a data-passage="college-somethingsnotright" class="linkstyle" role="link" tabindex="0" id="NextLink"><<if $college is 0>>Something's not right...<<else>>Jump to your feet and start helping out immediately.<</if>><sup>[D]</sup></a><br><br><a data-passage="college-somethingsnotright" class="linkstyle" role="link" tabindex="0" id="NextLink"><<if $college is 0>>Something's nō̸̦͕̯t rig̵̜͉̹͈̪̳̅̿̕ḧ̸͈̪̭̝̠̤̋̈́͒͂̓͛͛̆̓ț̷̱̔̾̌͆͊...<<else>>Take your time getting out before helping.<</if>><sup>[D]</sup></a><br><br><<if $college is 0>><a data-passage="college-somethingsnotright" class="linkstyle" role="link" tabindex="0" id="NextLink">S̴̛̺͍͖̫͈̫̠̪̦̫͓̙̫̽͗͗̏͑̄̄̎̈́̐͆̒̓̃͊̃͒̈́̋̇̅̈̐̈̾̋̚͜͝͝ͅo̴̻̟͈̥̹̞̟̙̮̝̐͊̐̀͊̈̀̾̊̅̓͑͌̂́͘͜͠ḿ̶̭͓̣͇̻̻͍͓̜͚͙̦̹̘̭̄̃̎̆́̈́̿͆̊͒́̊́́̋̇̚͘͜͝e̴̡̯̲̺̤̝̪̯͕̘̜̦̤͚͎͗́̐͐̌̇̔̓͗͝t̶̠̹́̃̎̂͊͗h̶̛̛̞̩̘̦̟̖̰̤̦̯̪̯̜̹̥̼̖̤̯̓́̌̅͂̒̊͗̉̊̈́̂̍͒͌̌̊̐̐̎̓͐̕̕̚͠i̶̢̨̨̧͎̮̤̞̩͙̻̯͉̹̱̱̥̩̘̤̲͉̱͎̜̙̭̫̞̿̄̚͜͠n̸̜̮̠̞̯̬͌̽̈́̑̄͑͗̀̅̔̾͒͆̐́̅̒͝g̶͕̟̬͇͇̳͚̳̣͉̫̺̯͎͉̙̺̀̌̔͒̾̎͑͊͐̂́̀̌͒̃͜͝'̵̨̡̬̗̩̳̬̭͇̮̪̲̩̖̯̭͙͉͍͔̩̯̠̤̮̜͑̊̃̋͒̾̏̈́͘͜͠ͅṡ̴̡̢̢̢̛̪̞͓̟̭͚͙̯͍̖͍̳̫̫̟̜̠͕̆ ̸̧̧̢̨̠͕̻̯̰̜̪͍͙̰̰̠̞̻͈͚̘͎̣̳͙͙̯̠͔̬͓̹̿͑͒́̒͂̑̃̍̄̿͆̓̑̈̍͌̑̔̆̌͗̍̽͒̏́͋̍͠͝ͅn̴̢̨̡̛̟͔̬̝̘̯̮͙͖̼͖̩̫̭̾̏̿̎̾̏̆̉̉͒̿́̓̌͛͊̒͌̐͑̅̾̽̌̏͆̋̊͐̕ō̴̢͈͋̾̈́̊͋͑̆̎̄̉̀̀̐͒̀̏̌̋̃͛̊́̚͠͝͝t̶̨̙̻̳̏̌̀̾͐͋͐͐̂͘͝ ̵̢̩̗̔̀̀̋͆́͋͑́̽̋̑͒͋̋̋̄͒̍͒͊̓̌̈́̚͝͝r̷̢̡͈̦͙͔̪̳͔͍͛̓͒̉̂͊̅͑̚i̶̡̢̨̛̪̬̭͚̦͓̮̝̦͇̯̙̼̭̓̈̐̈́̃̉̀͒̊̾̍̾̃͒̇̅́̇̐͘g̸̞͛̽̎̔́̓̿̓̎͗́͋͆͊̊̀͛͛̔̀͒̆̓̒͠͠͝h̵̡̗͈̘̥̱͍̬͙̯̪̠̖̭̻̗̣͇͋̈́͛͒͒̄͑̂̓̒͝t̶̡͚̯͔͍̳̣̜͎̺͖͓͔̪͍̼͈̤̱̓̔̑͛̑̈́̏.̸̛̛̳͉̖͇̦̭̀̐̉̓̏̔̔̅̚ </a><<else>><a data-passage="college-safe" class="linkstyle" role="link" tabindex="0" id="NextLink">S̴͚̓̃omethi̷̢̹̾̿ng's not̶̗͝ rig̶̦̾̽ḫ̴͓͂̿t̵̩̟͒̋.̷͉͜͝</a><</if>><sup></sup></div></div>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
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padding: 0;
/* Add any other properties to reset */
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/* Styling for scrollbars */
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::-webkit-scrollbar {
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height: 0; /* For horizontal scrollbars */
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/* Hide scrollbar for IE, Edge, and Firefox */
body {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
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h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
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html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
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#story-title {
text-transform: none !important;
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#story-title::first-letter {
font-feature-settings: normal !important;
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/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
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transition: left 0.2s ease-in;
padding: 0 1.5em;
transition: left 0.3s ease-in-out; /* Add this line for a smooth transition */
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/* Adjust hyperlink colors within the custom UI bar */
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.info .normal_bold {
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/* font colors */
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.credits a {
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top: 0.2em;
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text-align: center;
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/* page specific styling */
body {
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/* links */
html.night a {
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a {
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color: #68d !important;
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-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
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/* image */
img {
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.img-container1 {
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margin: 1em;
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/* passage alignment */
#passages {
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margin: 0 auto;
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.passage {
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#story {
max-width: 900px;
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#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
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.linkstyle {
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text-shadow: 2px 2px 2px black, 1px 1px 1px black;
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/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
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<</nobr>><script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
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<div id="passages" aria-live="polite"><div id="passage-fine"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/blonde2.webp"></div><br>As you step out of the car, a sudden wave of vertigo washes over you. The world seems to tilt and spin, and you find yourself struggling to maintain your balance. Mrs. Maywood's voice takes on a distorted, otherworldly quality as she calls out to you, her words echoing in your mind. <br><br><span style="font-style: italic;">"Welcome to your new reality, John. There's no escape from this nightmare."</span><br><br>You turn to face Mrs. Maywood, but instead of the familiar face, a grotesque, eldritch monstrosity confronts you. A writhing mass of tentacles and pulsating flesh has replaced her once human features. Her eyes, now glowing with an unsettling, otherworldly light, bore into your soul. <br><br>You try to run, but your legs feel heavy, as if you're wading through thick mud. The abandoned school campus morphs and changes before your eyes, the buildings twisting and warping into grotesque, unrecognizable shapes. Shadows dance at the edge of your vision, and the feeling that unseen eyes are watching you persists.<br><br>You stumble through the nightmarish landscape before realizing that Mr. Maywood and Brittany are nowhere to be seen. In fact, no other humans are in sight. Instead, a host of eldritch abominations begin to surround you. They lurch and crawl towards you, their misshapen bodies defying the laws of nature.<br><br>Mrs. Maywood's mad laughter echoes through the air. She towers over you now, her form shifting and changing with each passing moment. You clasp your hands over your ears as her voice invades your mind, whispering secrets of ancient, unknowable horrors.<span style="font-style: italic;">"You belong to us now, $name. Your reality, your very existence, is ours to shape and mold. Embrace the madness, for there is no escape."</span><br><br>A pang of disquiet nudges you as you rub your temple, trying to dispel the intrusive thoughts.<br><a data-passage="ending thanks" class="linkstyle" role="link" tabindex="0" id="NextLink">College Bad End<sup>[D]</sup></a></div></div>
<span style="font-style: italic;">Special thanks to G28 for letting me use some scenes from his game!
The patreon link on the side works, it'll take you straight to his page!</span>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
background: none;
border: none;
padding: 0;
/* Add any other properties to reset */
}
/* Styling for scrollbars */
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::-webkit-scrollbar {
width: 0; /* For vertical scrollbars */
height: 0; /* For horizontal scrollbars */
}
/* Hide scrollbar for IE, Edge, and Firefox */
body {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
}
h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
}
html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
}
#story-title {
text-transform: none !important;
}
#story-title::first-letter {
font-feature-settings: normal !important;
}
/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
line-height: 1.5;
z-index: 50; /* Ensure it's above other content */
overflow: auto; /* Enable scrolling if content is longer than the screen */
transition: left 0.2s ease-in;
padding: 0 1.5em;
transition: left 0.3s ease-in-out; /* Add this line for a smooth transition */
}
/* Adjust hyperlink colors within the custom UI bar */
#custom-ui-bar a, #custom-ui-bar a:link, #custom-ui-bar a:visited {
color: yellow; /* Example color, adjust as needed */
text-decoration: none; /* Removes underline */
}
/* Hover state for links to add interactivity */
#custom-ui-bar a:hover {
color: orange; /* Adjust hover color as needed */
text-decoration: underline; /* Optional: underline on hover */
}
.info {
text-align: left;
font-weight: bold;
padding: 0; /* Adjust padding if needed */
}
.info .normal_bold {
font-weight: normal;
}
/* font colors */
.energy_bold {
color: #52fff9;
font-weight: bold;
}
.money_bold {
color: #52ff6c;
font-weight: bold;
}
.att_bold {
color: #ff52e2;
font-weight: bold;
}
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color: #faf67f;
font-weight: bold;
}
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color: #e64405;
font-weight: bold;
}
.int_bold {
color: #1d8acf;
font-weight: bold;
}
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color: #b8b6b0;
font-weight: bold;
}
.phone {
color: yellow;
}
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color: #F96854 !important;
font-weight: bold;
}
.credits a {
color: #a60061 !important;
}
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}
/* back and forward buttons */
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top: 0.2em;
left: 0;
right: 0;
text-align: center;
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/* page specific styling */
body {
background-image: none !important;
background-color: #353434;
}
/* links */
html.night a {
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
a {
cursor: pointer;
color: #68d !important;
text-decoration: none;
-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
}
/* image */
img {
border-radius: 0px;
}
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
/* passage alignment */
#passages {
max-width: 54em;
margin: 0 auto;
}
.passage {
text-align: left;
}
#story {
max-width: 900px;
}
#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
}
.linkstyle {
-webkit-text-size-adjust: 100%;
font: 16px/1 Helmet,Freesans,sans-serif;
font-size: 16px;
line-height: 1.75;
background-color: transparent;
cursor: pointer;
color: #68d;
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transition-duration: .2s;
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text-shadow: 2px 2px 2px black, 1px 1px 1px black;
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#story{margin-left:20em}#custom-ui-bar.stowed~#story{margin-left:4.5em}@media screen and (max-width:1136px){#story{margin-left:19em}#custom-ui-bar.stowed~#story{margin-left:3.5em}}@media screen and (max-width:768px){#story{margin-left:3.5em}}#custom-ui-bar{position:fixed;z-index:50;top:0;left:0;width:17.5em;height:100%;margin:0;padding:0;-webkit-transition:left .2s ease-in;-o-transition:left .2s ease-in;transition:left .2s ease-in}#custom-ui-bar.stowed{left:-15.5em}#ui-bar-body{height:90%;height:calc(100% - 2.5em);margin:2.5em 0;padding:0 1.5em}#custom-ui-bar.stowed #ui-bar-body,#custom-ui-bar.stowed #ui-bar-history{visibility:hidden;-webkit-transition:visibility .2s step-end;-o-transition:visibility .2s step-end;transition:visibility .2s step-end}#custom-ui-bar{background-color:#222;border-right:1px solid #444;text-align:center}#ui-bar-tray{position:absolute;top:.2em;left:0;right:0}#custom-ui-bar a{text-decoration:none}#custom-ui-bar hr{border-color:#444}#ui-bar-history [id|=history],#ui-bar-toggle{font-size:1.2em;line-height:inherit;color:#eee;background-color:transparent;border:1px solid #444}#ui-bar-toggle{display:block;position:absolute;top:0;right:0;border-right:none;padding:.3em .45em .25em}#custom-ui-bar.stowed #ui-bar-toggle{padding:.3em .35em .25em .55em}#ui-bar-toggle:hover{background-color:#444;border-color:#eee}#ui-bar-history{margin:0 auto}#ui-bar-history [id|=history]{padding:.2em .45em .35em}#ui-bar-history #history-jumpto{padding:.2em .665em .35em}#ui-bar-history [id|=history]:not(:first-child){margin-left:1.2em}#ui-bar-history [id|=history]:hover{background-color:#444;border-color:#eee}#ui-bar-history [id|=history]:disabled{color:#444;background-color:transparent;border-color:#444}#ui-bar-body{line-height:1.5;overflow:auto}#ui-bar-body>:not(:first-child){margin-top:2em}#story-title{margin:0;font-size:162.5%}#story-author{margin-top:2em;font-weight:700}#menu ul{margin:1em 0 0;padding:0;list-style:none;border:1px solid #444}#menu ul:empty{display:none}#menu li{margin:0}#menu li:not(:first-child){border-top:1px solid #444}#menu li a{display:block;padding:.25em .75em;border:1px solid transparent;color:#eee;text-transform:uppercase}#menu li a:hover{background-color:#444;border-color:#eee}#menu a,#ui-bar-history [id|=history],#ui-bar-toggle{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#menu-core li[id|=menu-item] a:before,#ui-bar-history [id|=history],#ui-bar-toggle:before{font-family:tme-fa-icons;font-style:normal;font-weight:400;font-variant:normal;text-transform:none;line-height:1;speak:none}#ui-bar-toggle:before{content:"\e81d"}#custom-ui-bar.stowed #ui-bar-toggle:before{content:"\e81e"}#menu-item-saves a:before{content:"\e82b\00a0"}#menu-item-settings a:before{content:"\e82d\00a0"}#menu-item-restart a:before{content:"\e82c\00a0"}#menu-item-share a:before{content:"\e82f\00a0"}
/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
}
</style>
<</nobr>>
<<set $starlessexploration.area2 to 1>><script>
function toggleMenu() {
var customUIBar = document.getElementById("custom-ui-bar");
if (customUIBar.style.left === "0px") {
customUIBar.style.left = "-15.5em"; // Adjust to hide the UI bar off-screen
} else {
customUIBar.style.left = "0px"; // Adjust to show the UI bar
}
}
</script>
<div id="passages" aria-live="polite"><div id="passage-fine"><div class="img-container1"><img src="demongodsassets/img/scenes/starless/college/blonde2.webp"></div><br>As the realization that something is terribly wrong dawns upon you, you bolt from the car, your heart pounding in your chest. Mrs. Maywood's face contorts into a grotesque, inhuman expression as she screams in frustration, her voice echoing through the abandoned campus. <br><br>You run, your feet pounding against the cracked pavement as the world around you begins to crumble. The buildings shimmer and warp, their forms becoming increasingly alien and unsettling. The sky above you darkens, and the wind carries with it the whispers of ancient, eldritch horrors.<br><br>Mrs. Maywood's mind games have failed to ensnare you, and as a result, the illusion she crafted is falling apart. You catch glimpses of the true nature of the world around you—a twisted, nightmarish realm where reality itself is malleable. <br><br>As you flee, the ground beneath your feet gives way, and you find yourself plummeting through an endless void. Eldritch abominations with forms beyond comprehension swirl around you, whispering mad promises of despair.<br><br><a data-passage="back to starless exp 1" class="linkstyle" role="link" tabindex="0" id="NextLink">You're back<sup>[D]</sup></a></div></div>
<<nobr>>
<div id="custom-ui-bar" aria-live="polite"><div id="ui-bar-tray" style="
"><button id="ui-bar-toggle" tabindex="0" title="Toggle the UI bar" aria-label="Toggle the UI bar" type="button" role="button" onclick="toggleMenu();"></button><div id="ui-bar-history"><button id="history-backward" tabindex="0" title="Go backward within the game history" aria-label="Go backward within the game history" type="button" role="button"></button><button id="history-forward" tabindex="0" title="Go forward within the game history" aria-label="Go forward within the game history" disabled="" aria-disabled="true" type="button" role="button"></button></div></div><div id="ui-bar-body"><header id="title" role="banner"><div id="story-banner"></div><h1 id="story-title">College Daze</h1><div id="story-subtitle"></div><div id="story-title-separator"></div><p id="story-author"></p></header><div id="story-caption"><div class="info"><br><span class="phone">Check Phone</span><br><span class="time_bold">Time:</span> <span class="normal_bold">Early Afternoon</span><br><span class="time_bold">Date:</span> <span class="normal_bold">Saturday, August 3</span><br><span class="energy_bold">Energy:</span> <span class="normal_bold">100</span><br><span class="money_bold">Money:</span> <span class="normal_bold"><span class="verbatim">$</span>0</span><br><span class="att_bold">Attractiveness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="will_bold">Willpower:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="fit_bold">Fitness:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="int_bold">Intelligence:</span> <span class="normal_bold">1</span> <span class="experience">(0/100 exp)</span><br><span class="corr_bold">Corruption:</span> <span class="normal_bold">0</span><br><br><br><span class="patreon"><a target="_blank" class="link-external" href="https://www.patreon.com/G28" tabindex="0">Patreon</a></span><br><span class="credits"><a data-passage="Credits" class="link-internal" role="link" tabindex="0">View Credits</a></span><br><br></div></div><nav id="menu" role="navigation"><ul id="menu-core"><li id="menu-item-saves"><a tabindex="0" role="button">Saves</a></li><li id="menu-item-settings"><a tabindex="0" role="button">Options</a></li><li id="menu-item-restart"><a tabindex="0" role="button">Restart</a></li></ul></nav></div></div>
<style>
@import url('https://fonts.googleapis.com/css2?family=Caveat:wght@400;700&display=swap');
/* Hide the default UI bar */
#ui-bar { display: none; }
/* disable previous css */
a, a:link, a:visited, .link-internal, #ui-bar-body, .link-internal:before, .link-internal:before, #ui-bar-history, .link-internal:after, *::-webkit-scrollbar, *::-webkit-scrollbar-track, *::-webkit-scrollbar-thumb, #passages {
color: inherit; /* or any color you prefer */
text-decoration: none;
background: none;
border: none;
padding: 0;
/* Add any other properties to reset */
}
/* Styling for scrollbars */
/* Hide scrollbar for WebKit browsers */
::-webkit-scrollbar {
width: 0; /* For vertical scrollbars */
height: 0; /* For horizontal scrollbars */
}
/* Hide scrollbar for IE, Edge, and Firefox */
body {
-ms-overflow-style: none; /* IE and Edge */
scrollbar-width: none; /* Firefox */
}
#story-title {
margin: 0;
font-size: 162.5%;
}
h1 {
display: block;
font-size: 2em;
margin-block-start: 0.67em;
margin-block-end: 0.67em;
margin-inline-start: 0px;
margin-inline-end: 0px;
font-weight: bold;
}
html.night #title, #title, #story-title {
filter: none;
font-family: 'Caveat', cursive;
font-size: 26px;
background: -webkit-linear-gradient(#c82ac6, #ff00d8);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
filter: drop-shadow(5px 5px #333);
}
#story-title {
text-transform: none !important;
}
#story-title::first-letter {
font-feature-settings: normal !important;
}
/* Styles for the custom UI bar */
#custom-ui-bar {
position: fixed;
top: 0;
left: 0;
width: 17.5em; /* Adjust width as needed */
height: 100%;
background-color: #222;
color: #ffffff;
font-size: 16px;
border-right: 1px solid #444;
padding: 10px;
line-height: 1.5;
z-index: 50; /* Ensure it's above other content */
overflow: auto; /* Enable scrolling if content is longer than the screen */
transition: left 0.2s ease-in;
padding: 0 1.5em;
transition: left 0.3s ease-in-out; /* Add this line for a smooth transition */
}
/* Adjust hyperlink colors within the custom UI bar */
#custom-ui-bar a, #custom-ui-bar a:link, #custom-ui-bar a:visited {
color: yellow; /* Example color, adjust as needed */
text-decoration: none; /* Removes underline */
}
/* Hover state for links to add interactivity */
#custom-ui-bar a:hover {
color: orange; /* Adjust hover color as needed */
text-decoration: underline; /* Optional: underline on hover */
}
.info {
text-align: left;
font-weight: bold;
padding: 0; /* Adjust padding if needed */
}
.info .normal_bold {
font-weight: normal;
}
/* font colors */
.energy_bold {
color: #52fff9;
font-weight: bold;
}
.money_bold {
color: #52ff6c;
font-weight: bold;
}
.att_bold {
color: #ff52e2;
font-weight: bold;
}
.will_bold {
color: #faf67f;
font-weight: bold;
}
.fit_bold {
color: #e64405;
font-weight: bold;
}
.int_bold {
color: #1d8acf;
font-weight: bold;
}
.corr_bold {
text-align: left;
color: #b8b6b0;
font-weight: bold;
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.phone {
color: yellow;
}
.patreon a {
text-align: left;
color: #F96854 !important;
font-weight: bold;
}
.credits a {
color: #a60061 !important;
}
.hiddenimage {
visibility: hidden;
}
/* back and forward buttons */
#ui-bar-tray {
position: absolute;
top: 0.2em;
left: 0;
right: 0;
text-align: center;
}
/* page specific styling */
body {
background-image: none !important;
background-color: #353434;
}
/* links */
html.night a {
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
}
a {
cursor: pointer;
color: #68d !important;
text-decoration: none;
-webkit-transition-duration: .2s;
-o-transition-duration: .2s;
transition-duration: .2s;
}
/* image */
img {
border-radius: 0px;
}
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
/* passage alignment */
#passages {
max-width: 54em;
margin: 0 auto;
}
.passage {
text-align: left;
}
#story {
max-width: 900px;
}
#custom-ui-bar.hidden {
left: -17.5em; /* Adjust this value to match the width of your custom UI bar */
}
/* Stowed State for Custom UI Bar */
#custom-ui-bar.stowed {
left: -17.5em; /* Adjust based on the actual width of your bar */
}
.linkstyle {
-webkit-text-size-adjust: 100%;
font: 16px/1 Helmet,Freesans,sans-serif;
font-size: 16px;
line-height: 1.75;
background-color: transparent;
cursor: pointer;
color: #68d;
text-decoration: none;
transition-duration: .2s;
text-align: left;
text-shadow: 2px 2px 2px black, 1px 1px 1px black;
font-weight: bold;
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#story{margin-left:20em}#custom-ui-bar.stowed~#story{margin-left:4.5em}@media screen and (max-width:1136px){#story{margin-left:19em}#custom-ui-bar.stowed~#story{margin-left:3.5em}}@media screen and (max-width:768px){#story{margin-left:3.5em}}#custom-ui-bar{position:fixed;z-index:50;top:0;left:0;width:17.5em;height:100%;margin:0;padding:0;-webkit-transition:left .2s ease-in;-o-transition:left .2s ease-in;transition:left .2s ease-in}#custom-ui-bar.stowed{left:-15.5em}#ui-bar-body{height:90%;height:calc(100% - 2.5em);margin:2.5em 0;padding:0 1.5em}#custom-ui-bar.stowed #ui-bar-body,#custom-ui-bar.stowed #ui-bar-history{visibility:hidden;-webkit-transition:visibility .2s step-end;-o-transition:visibility .2s step-end;transition:visibility .2s step-end}#custom-ui-bar{background-color:#222;border-right:1px solid #444;text-align:center}#ui-bar-tray{position:absolute;top:.2em;left:0;right:0}#custom-ui-bar a{text-decoration:none}#custom-ui-bar hr{border-color:#444}#ui-bar-history [id|=history],#ui-bar-toggle{font-size:1.2em;line-height:inherit;color:#eee;background-color:transparent;border:1px solid #444}#ui-bar-toggle{display:block;position:absolute;top:0;right:0;border-right:none;padding:.3em .45em .25em}#custom-ui-bar.stowed #ui-bar-toggle{padding:.3em .35em .25em .55em}#ui-bar-toggle:hover{background-color:#444;border-color:#eee}#ui-bar-history{margin:0 auto}#ui-bar-history [id|=history]{padding:.2em .45em .35em}#ui-bar-history #history-jumpto{padding:.2em .665em .35em}#ui-bar-history [id|=history]:not(:first-child){margin-left:1.2em}#ui-bar-history [id|=history]:hover{background-color:#444;border-color:#eee}#ui-bar-history [id|=history]:disabled{color:#444;background-color:transparent;border-color:#444}#ui-bar-body{line-height:1.5;overflow:auto}#ui-bar-body>:not(:first-child){margin-top:2em}#story-title{margin:0;font-size:162.5%}#story-author{margin-top:2em;font-weight:700}#menu ul{margin:1em 0 0;padding:0;list-style:none;border:1px solid #444}#menu ul:empty{display:none}#menu li{margin:0}#menu li:not(:first-child){border-top:1px solid #444}#menu li a{display:block;padding:.25em .75em;border:1px solid transparent;color:#eee;text-transform:uppercase}#menu li a:hover{background-color:#444;border-color:#eee}#menu a,#ui-bar-history [id|=history],#ui-bar-toggle{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none}#menu-core li[id|=menu-item] a:before,#ui-bar-history [id|=history],#ui-bar-toggle:before{font-family:tme-fa-icons;font-style:normal;font-weight:400;font-variant:normal;text-transform:none;line-height:1;speak:none}#ui-bar-toggle:before{content:"\e81d"}#custom-ui-bar.stowed #ui-bar-toggle:before{content:"\e81e"}#menu-item-saves a:before{content:"\e82b\00a0"}#menu-item-settings a:before{content:"\e82d\00a0"}#menu-item-restart a:before{content:"\e82c\00a0"}#menu-item-share a:before{content:"\e82f\00a0"}
/* fix image */
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
.passage {
text-align: left;
}
</style>
<</nobr>><div class="conversation">
<p class="narration">
You awaken to the trees and glowing mushrooms of the Starless Groves. Your heart raced and your mind reeled.
Memories of an abandoned school and the twisted games of some woman named Mrs. Maywood lingered at the edge of your consciousness.
You looked around and realized you've made it deeper into the Starless Groves!
</p>
Starless Groves level 2 unlocked!
<<set $starlessexploration.area2 to 1>>
[[continue deeper|starless exp 2][$currentlocation to "starlessexp2"]] [[Go back and consider your next move|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<set _randomevent to random(99)>>
<<if $starlessexploration.area3 is 0 and $starlessexploration.area2 gte 10>>
<<goto "starless scene 2">>
<</if>>
<<if _randomevent lte 10>>
<<if ndef $cummerchant>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You entered a room in the castle, you found yourself enveloped by an ominous silence. In the center of the room stood a cloaked figure. His tattered robes billowed despite the lack of wind, and his wide eyes darted erratically.
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchantretro.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Stranger</p>
<p class="speech">Greetingsss, traveler!</p>
</div>
<p class="narration">
The stranger hissed, his voice a rasping whisper that sent shivers down your spine.
Wait, wasn't this forest cut off to outsiders? Was this stranger an elf then, if not, how did this old man get in? Though admittedly you were in a castle somehow, perhaps the same rules no longer apply...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are...you an elf? What are you doing out here?</p>
</div>
<p class="narration">
The stranger threw back his head and cackled, a sound that echoed through the trees like nails on a chalkboard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Potion Merchant</p>
<p class="speech">An elf? Oh, no, no, no, my dear. I am a humble merchant, offering rare and potent potions for a mere 3000 copper pieces.</p>
</div>
<p class="narration">
He held a vial in his hand of a thick and white solution that had a slight glow to it.
Despite the glow, you'd recognize that heavenly scent anywhere. A scent that made your mouth water...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Potion? That's a vial of cum!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yes, I was quite clear on this. A rare and potent potion.</p>
</div>
<p class="narration">
Glowing...cum?
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... That's all you sell? Nothing else?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">That is all. </p>
</div>
<p class="narration">
He rasped, his tongue darting out to lick his cracked lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Nothing more, nothing less.</p>
</div>
<p class="narration">
You couldn't help but feel suspicion. Succubi are rare, besides yourself you've only ever met Rhelyla... Yet this man claims to sell exactly what you need...
Would anyone other than a Succubus buy this? It did smell good though...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who are you, and why would you sell something that most people would have no interest in?</p>
</div>
<p class="narration">
The merchant's eyes twinkled with a hint of mischief, or perhaps madness. He leaned forward, his breath hot and sour washed over your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, a wise question, my dear.</p>
</div>
<p class="narration">
You waited for an explanation, but he remained silent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So...?</p>
</div>
<p class="narration">
Your voice was laced with impatience.
He cocked his head to the side, his gaze unsettling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yesss, how may I assist such a beautiful creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just said my question was wise, but you never answered it.</p>
</div>
<p class="narration">
Frustration had begun to seep into your voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, I see, yes, that is curious.</p>
</div>
<p class="narration">
...
He paused, his eyes glazing over for a moment before snapping back into focus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">3000 copper for my home-made brew!</p>
</div>
<p class="narration">
You cocked an eye at the mention of 'home-made'. This man was clearly unhinged, should you trust his offer?
</p>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant lte $days>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You stepped into a room in the castle.
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchantretro.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, you've returned, my dear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">I've prepared another vial, would you be interested?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I buy more than one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">More than one?</p>
</div>
<p class="narration">
The merchant's disembodied voice sent a chill down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah yes, another wise request. But you see, my dear, each vial takes time to prepare.</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchantretro.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Time... And special ingredients.</p>
</div>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant gte 10000>>
<p class="narration">
You found yourself in an empty room in the castle. Your gaze swept the shadows, searching in vain for any sign of the peculiar merchant.
You killed him...or he never existed in the first place. You're not sure which, but the clearing remained empty and the laughter you heard was certainly just your imagination.
</p>
[[back|starless exp 2]]
<<else>>
<p class="narration">
You entered an empty room in the castle, an uneasy silence hung heavy in the air, broken only by the occasional sound of an unseen gear.
The clearing was empty.
</p>
[[back|starless exp 2]]
<</if>>
<<elseif _randomevent lte 30>>
<p class="narration">
You navigated the ancient castle's echoing halls, your footsteps echoing off the stone floors. This vast network of corridors and archways kept folding in on itself, creating an endless maze of cold stone and shadow.
The castle seemed alive, its corridors and doorways shifting and elongating as if to toy with you. Your markers vanished, erased by the shifting passages that lead you in circles.
Finally, you entered a grand hall, its high ceilings shrouded in darkness, only to realize it's the same one you started from.
You considered if the castle might be sentient, deliberately trapping you within its walls, you wondered if escape is even possible.
</p>
You lost 25 energy!
<<set $energy -= 25>>
[[back|starless exp 2]]
<<elseif _randomevent lte 50>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/retrosave.webp">
You stepped into a dimly lit alcove, drawn by a mysterious, glowing orb. Its pulsating light cast soft shadows against the ancient walls, creating a tranquil haven in the heart of the castle. The orb's ethereal glow, like captured stars, promised rest and rejuvenation. You realized this was a rare sanctuary, a pause in the castle's oppressive darkness. The urge to rest and gather your strength there was compelling, inviting you to linger before delving deeper into the shadows.
</p>
[[rest|retro save]] <<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<elseif _randomevent lte 70>>
<p class="narration">
As you meandered through the castle's dimly lit hallways, you came upon a dead end. However upon closer inspection, the wall seemed weak, like it would crumble easily.
</p>
<<if $energy gte 5>>[[attack the wall|cracked wall][$energy -= 5]] - 5 energy<<else>>You don't have the energy to break this wall.<</if>> [[back|starless exp 2]]
<<elseif _randomevent lte 85>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/tentacleholeretro.webp">
You heard the slick, sloppy sounds of something squirming in the distance. Approaching cautiously, you turned a corner and spotted a dark hole in the wall. Glistening tendrils slithered out, slapping and coiling around each other as if lying in wait for prey to wander past. The writhing mass was clearly a trap, yet what if it hid a glorious treasure?
</p>
<<if $energy gte 10>>[[Reach inside|starless tentacle hole]] - this may require a lot of energy<<else>>You're too tired to attempt to reach inside.<</if>> [[back|starless exp 2]]
<<else>>
<<goto "qarinah-event-retro">>
<</if>>
</div><div class="conversation">
<<set _scene to random(99)>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/retrosave.webp">
</p>
<<if _scene lte 33>>
<<set _energyvalue to Math.round($maxenergy * 0.2)>>
<<set _hpvalue to Math.round($p.maxhp * 0.15)>>
<p class="narration">
With a mix of reverence and a dash of "why not," you decided to take a load off right there. The light from the pedestal enveloped you, feeling oddly like a warm blanket made of pure magic. Your eyelids grew heavy, and soon, you were out like a light.
Upon awakening, the room's magic had worked its peculiar brand of restorative magic. You felt like you'd just had the best nap of your life, though your HP had dipped ever so slightly—probably the pedestal's rental fee for using its magic. Yet, you stood up, stretching and feeling more energy than before.
</p>
You lost _hpvalue HP, but gained _energyvalue energy!
<<set $energy to Math.min($energy + _energyvalue, $maxenergy)>>
<<set $p.hp to Math.max($p.hp - _hpvalue, 1)>>
<<elseif _scene lte 66>>
<<set _energyvalue to Math.round($maxenergy * 0.2)>>
<<set _hpvalue to Math.round($p.maxhp * 0.2)>>
<p class="narration">
You settled next to the captivating glow, the pedestal's magic felt like a gentle lullaby, wrapping you in a cocoon of calm. You succumbed to sleep's embrace.
After some time had passed, you woke in the timeless room, the shadowy corners seemed unchanged, yet something within you had shifted. Standing, you noticed the stiffness in your limbs, a loss of your motivation to continue forward. Additionally, you felt new wounds and aches on your body that weren't there before.
</p>
You lost _hpvalue HP, and lost _energyvalue energy!
<<set $energy to Math.max($energy - _energyvalue, 0)>>
<<set $p.hp to Math.max($p.hp - _hpvalue, 1)>>
<<else>>
<<set _energyvalue to Math.round($maxenergy * 0.15)>>
<<set _hpvalue to Math.round($p.maxhp * 0.2)>>
<p class="narration">
You relaxed near the glow, feeling a sudden exhaustion overwhelm you. The mystical light lulled you into slumber, embracing you in a dreamlike state.
Emerging from your rest, you felt great. Your wounds had been healed, however an inexplicable hint of lethargy greeted you. Despite the slight drain on your energy, your health was improved.
</p>
You gained _hpvalue HP, but lost _energyvalue energy!
<<set $p.hp to Math.min($p.hp + _hpvalue, $p.maxhp)>>
<<set $energy to Math.max($energy - _energyvalue, 0)>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<p class="narration">
Your claws connected with a particularly suspicious-looking crack in the wall.
</p>
<<set _material to random(99)>>
<<set _rarechance to random(99)>>
<<if $enemychoice lte 35>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/wallchicken.webp">
The poor wall which was only minding its own business, promptly crumbled to reveal-of all things-a roasted chicken. Not just any roasted chicken, mind you, but one that was perfectly browned, mysteriously steaming, and sitting amidst the rubble as if waiting for a dinner guest.
You stopped dead in your tracks, a frown creasing your brow.
Now, who in the realms of logic and reason decides to cook a chicken to perfection, entomb it within a wall, and furthermore, arranges for it to stay piping hot for the off chance someone stumbles upon it?
The situation was absurd enough, but given your succubus status, the sight of the poultry spectacle stirred nothing within you but mild curiosity and a sense of amusement. With a casual flick of your wrist, you discarded the chicken, sending it skittering across the floor.
</p>
<<elseif $enemychoice lte 45>>
<p class="narration">
The fracture widened and the wall crumbled before you, revealing a dark void beyond.
As the dust settled, sinuous tendrils unfurled from within the hole, reaching out like fingers seeking the warmth of life. They slithered and twisted, emerging with an eerie grace.
</p>
<<if $energy gte 10>>[[Reach inside|starless tentacle hole]] - 10 energy<<else>>You don't have the energy to take the risk.<</if>> [[back|starless exp 1]]
<<elseif $enemychoice lte 63>>
<<goto "starless hidden attack 2">>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/wallitem.webp">
The poor wall was only minding its own business before it promptly crumbled before your claws, revealing something sparkling beyond.
Who builds a wall and forgets their trash inside? It's pretty rude to any would-be homeowners.
<<if _rarechance lte 79>>
<<switch random(21)>>
<<case 1>>
A Wolf Pelt, as smooth as the lies of a seasoned politician, lay before you.
<<set $inv.materials["Wolf Pelt"] = $inv.materials["Wolf Pelt"] ? $inv.materials["Wolf Pelt"] + 1 : 1>>
<<case 2>>
Before you lay a Slime Gel, squishier than the handshake of a disinterested noble.
<<set $inv.materials["Slime Gel"] = $inv.materials["Slime Gel"] ? $inv.materials["Slime Gel"] + 1 : 1>>
<<case 3>>
Bandit Leather, as worn and weathered as a bard's repertoire.
Probably nicked from a bandit with a penchant for fashion over function.
<<set $inv.materials["Bandit Leather"] = $inv.materials["Bandit Leather"] ? $inv.materials["Bandit Leather"] + 1 : 1>>
<<case 4>>
A Squik Tentacle, wriggling like the conscience of a corrupt official.
Better in your pocket than whatever it may have planned.
<<set $inv.materials["Squik Tentacle"] = $inv.materials["Squik Tentacle"] ? $inv.materials["Squik Tentacle"] + 1 : 1>>
<<case 5>>
Goblin Cloth, patchier than a barbarian's math test.
Goblin fashion: now with more air circulation!
<<set $inv.materials["Goblin Cloth"] = $inv.materials["Goblin Cloth"] ? $inv.materials["Goblin Cloth"] + 1 : 1>>
<<case 6>>
Goblin Bowstring, as taut as a miser's purse strings.
For when you need your shots as scattered as your memories.
<<set $inv.materials["Goblin Bowstring"] = $inv.materials["Goblin Bowstring"] ? $inv.materials["Goblin Bowstring"] + 1 : 1>>
<<case 7>>
Alraune Petal, as delicate as a noble's sensibilities.
Nature's beauty or a botanist's nightmare?
<<set $inv.materials["Alraune Petal"] = $inv.materials["Alraune Petal"] ? $inv.materials["Alraune Petal"] + 1 : 1>>
<<case 8>>
Goblin Armor Fragment, as battered as a shield in a tavern brawl.
A piece of history, or just a piece of scrap?
<<set $inv.materials["Goblin Armor Fragment"] = $inv.materials["Goblin Armor Fragment"] ? $inv.materials["Goblin Armor Fragment"] + 1 : 1>>
<<case 9>>
A Giant Bone, huge. Where could you even put this? This thing is massive. Your dress doesn't even have pockets!
<<set $inv.materials["Giant Bone"] = $inv.materials["Giant Bone"] ? $inv.materials["Giant Bone"] + 1 : 1>>
<<case 10>>
Bone Carapace, as morbid as a necromancer's interior decor preferences.
Now, where's the rest of the skeleton?
<<set $inv.materials["Bone Carapace"] = $inv.materials["Bone Carapace"] ? $inv.materials["Bone Carapace"] + 1 : 1>>
<<case 11>>
Rock Shard, sharper than a goblin's business acumen.
Could make a fine paperweight...
<<set $inv.materials["Rock Shard"] = $inv.materials["Rock Shard"] ? $inv.materials["Rock Shard"] + 1 : 1>>
<<case 12>>
Orcish Leather, tough and surprisingly stylish.
Who knew orcs had a sense for fashion?
<<set $inv.materials["Orcish Leather"] = $inv.materials["Orcish Leather"] ? $inv.materials["Orcish Leather"] + 1 : 1>>
<<case 13>>
Spider Silk, as fine as the line between heroism and foolishness.
Perfect for those who appreciate the finer things... like not falling from great heights.
<<set $inv.materials["Spider Silk"] = $inv.materials["Spider Silk"] ? $inv.materials["Spider Silk"] + 1 : 1>>
<<case 14>>
Bandit Sash, flamboyant and entirely impractical.
Clearly, someone valued style over stealth.
<<set $inv.materials["Bandit Sash"] = $inv.materials["Bandit Sash"] ? $inv.materials["Bandit Sash"] + 1 : 1>>
<<case 15>>
Shamanic Totem, pulsing with a magic you can't quite understand.
Does it come with an instruction manual?
<<set $inv.materials["Shamanic Totem"] = $inv.materials["Shamanic Totem"] ? $inv.materials["Shamanic Totem"] + 1 : 1>>
<<case 16>>
Goblin Earring, shiny and utterly tasteless.
To think, someone fought over this.
<<set $inv.materials["Goblin Earring"] = $inv.materials["Goblin Earring"] ? $inv.materials["Goblin Earring"] + 1 : 1>>
<<case 17>>
Eldritch Ooze, as unsettling as an unexpected plot twist
<<set $inv.materials["Eldritch Ooze"] = $inv.materials["Eldritch Ooze"] ? $inv.materials["Unknown Eldritch Ooze"] + 1 : 1>>
<<case 18>>
Corrupted Antler, twisted in ways nature never intended.
Nature's own Gothic architecture.
<<set $inv.materials["Corrupted Antler"] = $inv.materials["Corrupted Antler"] ? $inv.materials["Corrupted Antler"] + 1 : 1>>
<<case 19>>
Squik Ink, as inedible as a cookbook written by goblins.
For that extra bit of flavor nobody asked for.
<<set $inv.materials["Squik Ink"] = $inv.materials["Squik Ink"] ? $inv.materials["Squik Ink"] + 1 : 1>>
<<case 20>>
Goblin Trinket, an oddity that even goblins might consider junk.
One goblin's trash, another adventurer's treasure?
<<set $inv.materials["Goblin Trinket"] = $inv.materials["Goblin Trinket"] ? $inv.materials["Goblin Trinket"] + 1 : 1>>
<<case 21>>
Mycelial Spores, drifting like forgotten dreams of a fungal empire.
Let's hope they don't start the next Mushroom-Zombie blockbuster.
<<set $inv.materials["Mycelial Spores"] = $inv.materials["Mycelial Spores"] ? $inv.materials["Mycelial Spores"] + 1 : 1>>
<<default>>
Cursed Steel, as cursed as a black cat crossing your path.
Seriously, though, black cats aren't cursed. Sadly, they're more often victims of violence, torture, or euthanasia due to superstitions. Consider adopting a black cat from your local animal shelter today!
<<set $inv.materials["Cursed Steel"] = $inv.materials["Cursed Steel"] ? $inv.materials["Cursed Steel"] + 1 : 1>>
<</switch>>
<<else>>
<<if _material lte 4>>
An Alpha Wolf Fang sharp enough to puncture the ego of a smooth politician.
Probably used for more than just opening cans.
<<set $inv.materials["Alpha Wolf Fang"] = $inv.materials["Alpha Wolf Fang"] ? $inv.materials["Alpha Wolf Fang"] + 1 : 1>>
<<elseif _material lte 8>>
Slime Core, pulsating with the enthusiasm of a tax collectors heart.
The heart of the party, quite literally.
<<set $inv.materials["Slime Core"] = $inv.materials["Slime Core"] ? $inv.materials["Slime Core"] + 1 : 1>>
<<elseif _material lte 14>>
Stolen Goods that had seen more hands than the communal bread at a feast.
A veritable potpourri of pilfering.
<<set $inv.materials["Stolen Goods"] = $inv.materials["Stolen Goods"] ? $inv.materials["Stolen Goods"] + 1 : 1>>
<<elseif _material lte 20>>
Squik Talon, unnervingly sharp and still twitching.
Could've sworn it tried to pickpocket me.
<<set $inv.materials["Squik Talon"] = $inv.materials["Squik Talon"] ? $inv.materials["Squik Talon"] + 1 : 1>>
<<elseif _material lte 26>>
Goblin Shard, glittering with the pride of a thousand goblin victories (or so they claim).
Terrible as a makeshift mirror.
<<set $inv.materials["Goblin Shard"] = $inv.materials["Goblin Shard"] ? $inv.materials["Goblin Shard"] + 1 : 1>>
<<elseif _material lte 33>>
Goblin Wood as twisted as the morals of its former owner.
Clearly, goblin craftsmanship leaves much to the imagination.
<<set $inv.materials["Goblin Wood"] = $inv.materials["Goblin Wood"] ? $inv.materials["Goblin Wood"] + 1 : 1>>
<<elseif _material lte 41>>
Alraune Nectar, intoxicatingly fragrant and just slightly illegal.
Best not ask how it's made.
<<set $inv.materials["Alraune Nectar"] = $inv.materials["Alraune Nectar"] ? $inv.materials["Alraune Nectar"] + 1 : 1>>
<<elseif _material lte 48>>
Goblin Insignia, as legitimate as a three-copper coin.
Probably worth more as a conversation piece.
<<set $inv.materials["Goblin Insignia"] = $inv.materials["Goblin Insignia"] ? $inv.materials["Goblin Insignia"] + 1 : 1>>
<<elseif _material lte 54>>
Giant Kilt, offering surprising ventilation and questionable protection.
Brave or foolish? The line blurs.
<<set $inv.materials["Giant Kilt"] = $inv.materials["Giant Kilt"] ? $inv.materials["Giant Kilt"] + 1 : 1>>
<<elseif _material lte 59>>
Bone Mandible, sharp enough to gossip through the thickest of tavern walls.
Now, to find a dentist brave enough to extract teeth from it.
<<set $inv.materials["Bone Mandible"] = $inv.materials["Bone Mandible"] ? $inv.materials["Bone Mandible"] + 1 : 1>>
<<elseif _material lte 63>>
Goblin Nail, as rusty as it is tetanus-inducing.
Might as well keep up with those tetanus shots.
<<set $inv.materials["Goblin Nail"] = $inv.materials["Goblin Nail"] ? $inv.materials["Goblin Nail"] + 1 : 1>>
<<elseif _material lte 68>>
Orcish Bone, dense enough to be considered a lethal weapon.
Or an unconventional paperweight.
<<set $inv.materials["Orcish Bone"] = $inv.materials["Orcish Bone"] ? $inv.materials["Orcish Bone"] + 1 : 1>>
<<elseif _material lte 72>>
Spider Fang, venomous and vindictive.
Could make for a compelling argument at negotiations.
<<set $inv.materials["Spider Fang"] = $inv.materials["Spider Fang"] ? $inv.materials["Spider Fang"] + 1 : 1>>
<<elseif _material lte 77>>
Stolen Jewelry, sparkling with the guilt of a thousand thieveries.
Perhaps a bit too flashy for stealth missions.
<<set $inv.materials["Stolen Jewelry"] = $inv.materials["Stolen Jewelry"] ? $inv.materials["Stolen Jewelry"] + 1 : 1>>
<<elseif _material lte 81>>
A spell scroll inscribed with magic so arcane, it makes your head spin.
Best not read aloud... just in case.
<<set $inv.materials["Spell Scroll"] = $inv.materials["Spell Scroll"] ? $inv.materials["Spell Scroll"] + 1 : 1>>
<<elseif _material lte 85>>
Goblin Panties, as scandalous as any owned by your grandmother.
Fashion at its finest... or so I'm told.
<<set $inv.materials["Goblin Panties"] = $inv.materials["Goblin Panties"] ? $inv.materials["Goblin Panties"] + 1 : 1>>
<<elseif _material lte 89>>
Corrupted Slime Core, pulsating with a dark energy that's definitely not FDA approved.
For when you really want to question your life choices.
<<set $inv.materials["Corrupted Slime Core"] = $inv.materials["Corrupted Slime Core"] ? $inv.materials["Corrupted Slime Core"] + 1 : 1>>
<<elseif _material lte 91>>
Stag's Heartwood, as pure as the intentions of a would be hero... Before he's killed off and replaced with someone edgy.
Not quite a beating heart, but it's got spirit.
<<set $inv.materials["Stag's Heartwood"] = $inv.materials["Stag's Heartwood"] ? $inv.materials["Stag's Heartwood"] + 1 : 1>>
<<elseif _material lte 93>>
Eldritch Shard, shimmering with a light that seems to whisper.
Probably shouldn't listen too closely.
<<set $inv.materials["Eldritch Shard"] = $inv.materials["Eldritch Shard"] ? $inv.materials["Eldritch Shard"] + 1 : 1>>
<<elseif _material lte 95>>
Starcore Tentacle, writhing with an energy that feels oddly nostalgic.
Like hugging an old friend, if your friend was a tentacle.
<<set $inv.materials["Starcore Tentacle"] = $inv.materials["Starcore Tentacle"] ? $inv.materials["Starcore Tentacle"] + 1 : 1>>
<<elseif _material lte 97>>
Knight's Lost Honor, heavier than expected.
Turns out honor weighs a lot. Who knew?
<<set $inv.materials["Knight's Lost Honor"] = $inv.materials["Knight's Lost Honor"] ? $inv.materials["Knight's Lost Honor"] + 1 : 1>>
<<elseif _material lte 99>>
Cum Core, as sticky as the situations heroes find themselves in.
It lay there, defiantly glistening and just as awkward to acknowledge.
<<set $inv.materials["Cum Core"] = $inv.materials["Cum Core"] ? $inv.materials["Cum Core"] + 1 : 1>>
<</if>>
<</if>>
</p>
<</if>>
[[continue|starless exp 2]]
</div><<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<p class="narration">
Oh no! An enemy had been lurking behind the wall.
But really, what sort of self-respecting monster decides to squat in masonry?
You are facing a level $e.lvl $fullname</p>
[[fight|battle]] [[run|escape]]
</div><div class="conversation">
<<if $energy gte 25>>
<<set $energy -= 25>>
<<else>>
<<set $energy to 0>>
<</if>>
<<set _vialchance to random(99)>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/tentacleholeretro.webp">
The tentacles writhed with eager anticipation as you approached the hole. You weren't sure if it was worth taking the plunge, but you weren't about to leave a stone unturned when there might be treasure.
You reached into the shallow hole, and you felt the tentacles embrace your body, their slimy texture sending shivers down your spine. The squirming tentacles explored every inch of your body, quickly finding their way under your dress. You felt a tentacle curl around your thigh as another wrapped itself around your waist while more found their way to your breast.
You could feel them caressing your nipples, teasing them into hardness. More slid down your stomach, tracing your curves until you felt one slip under your panties, squirming its way to your lips below.
You gasped as you felt a slimy appendage slip between your lips, probing and exploring your moist pussy with forceful movements.
You continued reaching inside the hole, feeling around for anything that wasn't squirming and writhing or alive. More tentacles slide up your back, caressing your skin and leaving behind an oily residue. You felt them sliding beneath your dress, teasing and tickling your ass, not satisfied with just your pussy.
Your asshole was stretched around the invading tendril, and you let a deep moan slip from your lips. The tentacles didn't miss the opportunity, and another tendril quickly plunged into your mouth. If you weren't a Succubus, you'd probably have been left choking due to lack of oxygen as it explored every inch of your oral cavity.
The tentacles were forceful, yet sensual and erotic. They continued to molest you, and you could feel yourself getting wetter, dripping with arousal around the tendril that was probing deeper and deeper inside of you.
<<if _vialchance gte 92>>
As you explored the depths of the strange hole, your hand suddenly bumped into something hard. Suddenly and without warning, a rush of warm semen flooded your mouth, ass, and pussy at the same time, nourishing you and making you explode with pleasure. Your electric orgasm sparked, causing you to grip the item your hand found forcefully.
After your orgasm began to subside, you moved a sufficient distance away from the tentacle hole before catching your breath and enjoying the last of your orgasmic bliss. You examine the vial in your hard work won you.
<<else>>
As you explored the depths of the strange hole, without warning you felt a sudden rush of warm semen flood your mouth, ass, and pussy at the same time, nourishing you and making you explode with pleasure. Your electric orgasm sparked, causing you to push back from the wall.
After your orgasm began to subside, you moved a sufficient distance away from the tentacle hole to catch your breath. Though you were enjoying the last of your orgasmic bliss, you were disappointed that you didn't find anything.
<</if>>
</p>
<<if _vialchance gte 90>>
You found an enhanced cum vial, and gained 25 cum!
However, the experience did sap some of your energy.
<<if $inv.vial2 is 1>>
You're already carrying 1 vial, your spare mysteriously found its way to your storage at home.
<<set $storagevials2 += 1>>
<<else>>
<<set $inv.vial2 to 1>>
<</if>>
<<elseif _vialchance gte 65>>
You found a regular vial of cum, and gained 25 cum!
However the experience did sap some of your energy.
<<set $inv.cumvial += 1>>
<<else>>
Unfortunately you didn't find anything, but you did earn 25 cum from the tentacles!
The experience also sapped 25 of your energy.
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<set $inv.cum += 25>>
</div>we will describe things from the succubus POV for what happened to elyria
Then we will skip ahead to where she's more deranged and describe what happened to Seraphina's city upon the release of the succubus.
-------------
It'll start her finding herself in this strange new world after falling through a portal in the Demon Home world.
Then a scene with her torturing Elyria after transforming her, forcing Elyria to act as a guard dog to defend her
Then later with her fleeing armed paladin's, occasionally stopping to cast a magic which was ineffective against soldiers wearing Iron.
Then a new scene with her locked behind bars, and starving. She touches the iron bars which cause her pain as they sap her magic away.
Another scene where she is tortured via church experiments. she also transforms Alaric who was captured by the church. Conversation about her getting too powerful and they'll need to dispose of her. But even with Iron they haven't been able to kill her. Mention tossing her through that portal that was found.
Another scene where she's now out of her mind deranged and full of hatred. She causes mass genocide of demons left and right.
Perhaps she floated through the abyss for ten thousand years and somehow ended up going backwards in time and landing back in her demon home world just a couple years after she was captured, and move her capture date from 990 to closer to Elyria / arabella disappearance.
she floats through the abyss between worlds for 10,000 years. Somehow goes back in time. (maybe a guest appearance from the witch? - you poor thing. Well I can't fix you, but I can at least send you back to your world to the time you disappeared. Perhaps someone there can heal you.)<div class="conversation">
<<if ndef $qarinah>>
<<set $qarinah to {
total: 1,
ch3: 1,
ch4: 0,
ch5: 0,
ch6: 0,
submit: 0,
offended: 0,
}>>
<p class="narration">
You ventured forth, the air shimmering around you. Suddenly, a mesmerizing being materialized from the shimmering haze. She was a creature woven from both shadow and light. Her eyes were hypnotic pools of blue and purple that held your gaze captive. Silver hair cascaded down her shoulders like a moonlit waterfall, framing pointed cat ears.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
At first you wondered what a beastfolk was doing here, but you noticed her tail. Her devilish tail was a hypnotic swirl of shadow and starlight that swayed with each step.
No, this wasn't a typical cat-girl.
An icy dread bloomed in your gut. Every fiber of your being screamed a single, terrifying truth: you were facing a predator, and you were its intended meal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Stranger</p>
<p class="speech">Nyla, of the Qarinah.</p>
</div>
<p class="narration">
Her voice was a melodic purr that vibrated through the stillness.
</p>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A woman, yet I sense the essence of a man clinging to you.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A Succubus, yet I sense the essence of a human within you.</p>
</div>
<</if>>
<p class="narration">
She possessed a demonic edge, perhaps a hybrid of cat and demon?
Yet her presence flickered like a flame, a paradox. Her form shimmered, both tangible and ethereal, tempting you to reach out and touch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">I told you, Qarînah.</p>
</div>
<p class="narration">
Nyla smirked, her lips curving into a knowing smile as she leaned in, close enough to share a breath. Her fog enveloped you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, you are a Succubus. Now I understand your hesitation.</p>
</div>
<p class="narration">
Your instincts screamed for you to retaliate. You struck with your claws but your body felt sluggish, as if you were pushing through a dream.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get... A...way...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Now, now, no need for such hostility.</p>
</div>
<p class="narration">
Her voice was a soothing caress as she chided you gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Don't look so tense, I am but a harmless whisper of desire.
You have a wellspring of energy, wouldn't you agree? Surely you wouldn't miss a mere sip?</p>
</div>
<p class="narration">
Before you could react, her lips met yours. You felt a pull, a siphoning of cum you'd painstakingly gathered.
With a satisfied grin and a final twirl, Nyla vanished, leaving behind a wisp of laughter.
You collapsed, panting and feeling more hungry than before.
</p>
<<qarinah>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<else>>
<p class="narration">
Your muscles tense, an irrational fear clawing at your mind.
You recognized this sensation. The presence of the Qarînah, Nyla.
An intoxicating scent permeates the air.
You must resist!
</p>
[[Resist|resist-qarinah-retro]] [[accept it|accept-qarinah-retro]]
<</if>>
</div><<widget 'qarinah'>>
<<nobr>>
<<set $qarinah.total += 1>>
<<set $qarinah.ch3 += 1>>
<<if _submit is true>>
<<set $qarinah.submit += 1>>
<</if>>
<<if $inv.cum lte 1000>>
<<set _multi to random(1, 5) * 0.01>>
<<elseif $inv.cum lte 10000>>
<<set _multi to random(8, 15) * 0.01>>
<<elseif $inv.cum lte 25000>>
<<set _multi to random(13, 20) * 0.01>>
<<elseif $inv.cum lte 50000>>
<<set _multi to random(22, 30) * 0.01>>
<<else>>
<<set _multi to random(30, 45) * 0.01>>
<</if>>
<<set _stolen to Math.round($inv.cum * _multi)>>
<<set $inv.cum -= _stolen>>
<<set _aroused to $maxarousal * random(1, 10) * 0.01>>
<<set $arousal to Math.round($arousal += _aroused)>>
<<if _submit is true>>
<<set _stolen to Math.round(_stolen * 0.6)>>
<</if>>
<</nobr>>
Nyla absorbed _stolen of your painstakingly gathered cum! The theft has left you feeling notably more famished.
<<if _submit is true>>
Since you submitted to her, Nyla was gentle with you and took less than usual from you. Could this have consequences?
<<else>>
Since you resisted, Nyla was more forceful and took more cum from you. Dirty thief.
<</if>>
<</widget>><div class="conversation">
<<set _success to random(99)>>
<<set _submit to false>>
<<if $arousal gte ($maxarousal * 0.75) and $outfit.outfit isnot "tentacle">>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Hunger gnawed at you, leaving you weak to Nyla's scent.
You knew better; she'd drain you, not nourish you. Yet, the potent mix of hunger and her intoxicating aura pinned you in place. Escape felt impossible.
Despite your best efforts, you found yourself rooted in place, helpless against her allure.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, my favorite little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You tried to summon the strength to resist, but your body remained frozen, betraying your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and cursing your inability to resist her.
</p>
<<qarinah>>
<<elseif $outfit.outfit is "tentacle">>
<<set $qarinah.offended += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Hunger gnawed at you, leaving you weak to Nyla's scent.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
As Nyla materialized before you, her ethereal form shimmering like a mirage, her captivating eyes widened in shock and disgust. She recoiled, her face contorting into a grimace as she took in your appearance.
You stood tall, your body adorned in a squirming mass of tentacles, constantly pleasuring you and leaving you perpetually aroused and hungry.
Nyla's seductive purr turned into a hiss of revulsion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">What in the name of the Queen of Faeries are you wearing?</p>
</div>
<p class="narration">
Her voiced dripped with disdain.
You couldn't help but smirk, realizing your attire had thrown the Qarînah off balance.
As you took a step towards Nyla, she took a step back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">I can't believe you'd stoop to such repulsive measures. I thought you had more class than that.</p>
</div>
<p class="narration">
Nyla scoffed, her forked tail lashing behind her in agitation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Consider your plan a success. I have no interest in sampling your energy while you wear that abomination.</p>
</div>
<p class="narration">
With a final huff of indignation, Nyla vanished, leaving behind a wisp of her scent.
</p>
<<elseif _success gte 41>>
<!-- success scene -->
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
The intoxicating scent that Nyla exuded permeated the air, a charm spell that threatened to dull your senses and slow your reactions. Your body trembled with a mixture of fear and excitement, but you gritted your teeth and focused on your resolve.
With great struggle, you fought against the pull of Nyla's charm. Your legs felt heavy, as if wading through thick mud, but you pushed forward, determined to escape before she could fully materialize.
You found an obscure place to hide, and held still.
You couldn't hear her from your hiding place, but you could almost feel her materialize, her scent getting stronger and your will crumbling under her charm.
Finally, when you felt like you couldn't hold out any longer, you heard her huff in frustration.
When her scent was gone, you breathed a sigh of relief.
</p>
<<else>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Nyla's scent aroused you, leaving you weak.
Her scent promised you pleasure, food, you knew better; she'd drain you, not nourish you. Yet, the potent mix of hunger and her intoxicating aura pinned you in place. Escape felt impossible.
Despite your best efforts, you found yourself rooted in place, helpless against her allure.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, my favorite little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You tried to summon the strength to resist, but your body remained frozen, betraying your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and cursing your inability to resist her.
</p>
<<qarinah>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<div class="conversation">
<<set _submit to true>>
<<if $outfit.outfit isnot "tentacle">>
<<set $qarinah.submit += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Driven by desire, morbid fascination, or a deep-seated intrigue, you made the conscious choice to surrender yourself to the whims of your natural predator.
The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
You moaned subconsciously, almost eager for what was about to happen to you.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Such a good little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You had no will to resist, a victim of your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and feeling a mix of emptiness and relief. While you knew there was no benefit to you in this exchange, you couldn't help but feel a twisted sense of fulfillment in having served your purpose to your Qarînah.
</p>
<<qarinah>>
<<elseif $outfit.outfit is "tentacle">>
<<set $qarinah.offended += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Driven by desire, morbid fascination, or a deep-seated intrigue, you made the conscious choice to surrender yourself to the whims of your natural predator.
The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinahretro.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes widened in shock and disgust. She recoiled, her face contorting into a grimace as she took in your appearance.
You stood tall, your body adorned in a squirming mass of tentacles, constantly pleasuring you and leaving you perpetually aroused and hungry.
Nyla's seductive purr turned into a hiss of revulsion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">What in the name of the Queen of Faeries are you wearing?</p>
</div>
<p class="narration">
Her voiced dripped with disdain.
It seemed she wasn't a fan of tentacles.
Had you worn this attire specifically to taunt her? Or perhaps you simply didn't know it would offend her.
As you took a step towards Nyla, she took a step back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">I can't believe you'd stoop to such repulsive measures. I thought you had more class than that.</p>
</div>
<p class="narration">
Nyla scoffed, her forked tail lashing behind her in agitation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Consider your plan a success. I have no interest in sampling your energy while you wear that abomination.</p>
</div>
<p class="narration">
With a final huff of indignation, Nyla vanished, leaving behind a wisp of her scent.
</p>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/retrodoors.webp">
You ascended the weathered stone steps, your footfalls echoing in the night. The crescent moon emerged from behind the clock tower, casting an ethereal glow across the castle's façade. As you reached the top of the staircase, two ornate doors loomed before you, their intricate carvings beckoning you to enter the throne room.
</p>
[[Open the doors|dracula pt 1]]
</div>
<<set $starlessquiz = {
done: 0,
question: 0,
}>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
You threw open the ornate double doors and strode into the throne room, your footsteps echoing on the polished marble floor.
Towering gothic windows lined the walls, casting an eerie moonlit glow across the chamber. At the far end, perched upon an elevated dais, sat Dracula himself. He lounged on a grand throne chiseled from stone, its surface softened by crimson cushions. In his hand, he held a golden goblet filled with a dark, crimson liquid - blood?
His pale skin contrasted starkly with his dark, regal attire. His piercing gaze met yours, a mix of amusement and disdain playing across his aristocratic features as he observed your approach.
</p>
[[Die Monster|dracula pt 2 correct]] [[Who are you?|Dracula pt 2 incorrect]] [[I seem to have taken a wrong turn|dracula pt 2 humor]]
</div>
<<if ndef $dracula>>
<<set $dracula to {
c: 0,
i: 0,
h: 0,
att: 1,
}>>
<<else>>
<<set $dracula.c to 0>>
<<set $dracula.i to 0>>
<<set $dracula.h to 0>>
<<set $dracula.att += 1>>
<</if>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Die Monster. You don't belong in this world!</p>
</div>
<p class="narration">
Dracula remained seated upon his throne, his piercing gaze fixed upon you. A slight smirk played across his lips as he listened to your bold declaration. He took a sip from the golden goblet in his hand, savoring the crimson liquid within.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">It was not by my hand that I am once again given flesh.</p>
</div>
<p class="narration">
His voice was rich and commanding, tinged with an otherworldly resonance. He stopped a short distance from you, his eyes boring into yours with an intensity that sent shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I was called here by humans who wish to pay me tribute.</p>
</div>
[[Tribute!?!|dracula pt 3 correct]] [[But why?|Dracula pt 3 incorrect]] [[Wifi?|dracula pt 3 humor]]
</div>
<<set $dracula.c += 1>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who the Hell are you?</p>
</div>
<p class="narration">
Dracula's eyes narrowed at your impertinent question, his lips curling into a slight sneer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">You dare enter my domain and question my identity?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I am Count Vlad Dracula Tepes, lord of this castle and master of the night. And you, mortal, are either exceptionally brave or exceedingly foolish to address me in such a manner.</p>
</div>
<p class="narration">
Dracula paused in his circling, a flicker of recognition passing over his face as he studied you more closely.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Ah, but you are no mere mortal, are you? I sense the darkness that clings to you, the allure that marks you as a creature of the night.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">A Succubus, a temptress of souls.</p>
</div>
<p class="narration">
He chuckled, a low, dark sound that echoed through the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">We are not so different, you and I. Both of us feed upon the desires of humans, drawing strength from their weaknesses.</p>
</div>
<p class="narration">
He rose from his throne, his imposing figure towering over you as he descended the steps of the dais. His dark cape billowed behind him, seeming to blend with the shadows that clung to the edges of the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But even among our kind, there are hierarchies, temptress. And as the Lord of Darkness, I stand above all others.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But perhaps you are simply ignorant of the power that stands before you.</p>
</div>
<p class="narration">
His voice was low and menacing as he continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Afterall, it has been centuries since I last walked the earth, striking terror into the hearts of men.</p>
</div>
<p class="narration">
He began to circle you slowly, his eyes never leaving yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">You see, it was not by my hand that I am once again given flesh.
I was called here by humans who wish to pay me tribute.</p>
</div>
<p class="narration">
His words hung in the air, heavy with implication. You could feel the weight of his gaze upon you, as if he were trying to peer into your very soul.
</p>
[[Tribute!?!|dracula pt 3 correct]] [[But why?|Dracula pt 3 incorrect]] [[Wifi?|dracula pt 3 humor]]
</div>
<<set $dracula.i += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My bad. I took a wrong turn at the save point a few rooms back. </p>
</div>
<p class="narration">
Dracula's eyebrows raised slightly at your unexpected comment, a hint of amusement flickering across his face.
He straightened in his throne, his dark cape cascading around him as he leaned forward, studying you more closely.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">A wrong turn, you say?</p>
</div>
<p class="narration">
His rich, accented voice filled the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I must admit, it's not often I receive visitors.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Typically, they come bearing garlic and wooden stakes, intent on ending my existence. But you, my dear, are a different sort of creature altogether, aren't you?</p>
</div>
<p class="narration">
He paused, a knowing smirk playing on his lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">A denizen of the night, a temptress of souls. I can sense the allure that clings to you like a second skin.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Tell me, Succubus, what brings a being such as yourself to the throne room of the great Count Dracula?</p>
</div>
<p class="narration">
You shifted your weight, suddenly feeling a bit awkward under his intense scrutiny.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, you see, I was just exploring the castle, lovely castle by the way. </p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And I guess I got a bit turned around. I didn't mean to interrupt your brooding session or anything. </p>
</div>
<p class="narration">
Dracula chuckled, a sound that seemed to reverberate through the very stones of the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Brooding session?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I suppose that's one way to describe my eternal contemplation of the human condition.
But let us not forget, you and I are a different sort, are we not? We walk the night, forever apart from the mortal world.</p>
</div>
<p class="narration">
He stood, his imposing figure towering over you as he descended the steps of the dais.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But let me make one thing clear, temptress.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute.</p>
</div>
[[Tribute!?!|dracula pt 3 correct]] [[But why?|Dracula pt 3 incorrect]] [[Wifi?|dracula pt 3 humor]]
</div>
<<set $dracula.h += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Tribute!?!</p>
</div>
<p class="narration">
Your voice rang out in the throne room, a mixture of disbelief and accusation. Dracula remained lounging on his throne, seemingly unfazed by your outburst. He swirled the crimson liquid in his goblet, watching it catch the flickering light of the candles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You steal men's souls and make them your slaves!</p>
</div>
<p class="narration">
Dracula's lips curled into a smile, as if amused by your words. He took a sip from the goblet, savoring the taste of the blood before speaking.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Perhaps the same could be said of all religions...</p>
</div>
[[Empty Words|dracula pt 4 correct]] <span style="text-decoration: line-through;">[That's rough]</span> <span style="text-decoration: line-through;">[Want some likes?]</span>
</div>
<<set $dracula.c += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why would humans pay you tribute? Isn't that kind of suicide?</p>
</div>
<p class="narration">
Dracula stopped in front of you once more, his hand reaching out to brush a stray lock of hair from your face. His touch was cold, like the caress of death itself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Ah, temptress, you underestimate the desperation of mortals. They come to me seeking power, wealth, revenge - all the dark desires that fester in the depths of the human heart. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">And in exchange, they offer me their souls, their servitude, their very essence.</p>
</div>
<p class="narration">
He leaned in closer, his voice dropping to a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">It is a bargain they make willingly, knowing full well the price they must pay. For what is a fleeting moment of earthly pleasure compared to an eternity of damnation?</p>
</div>
<p class="narration">
Dracula straightened, his gaze intense and unwavering.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you? What do you even get out of this?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Revenge, my dear Succubus.</p>
</div>
<p class="narration">
He appeared to be considering his next words as he paused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Revenge against those who took from me the only thing I ever loved.</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">The woman who was my light in the darkness, burned at the stake as a witch by the very people she sought to heal with the knowledge I bestowed upon her.</p>
</div>
<p class="narration">
His eyes flashed with a mixture of pain and rage, his voice growing colder with each word.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">The church, the corrupt institution that condemned an innocent soul to the flames, will feel my wrath. And every mortal who comes to me, offering their soul in exchange for their petty desires, brings me one step closer to that goal.</p>
</div>
<p class="narration">
He turned, his cape swirling around him as he ascended the steps of the dais to sit once more upon his throne.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">And is it really so different from the promises made by the religions of the world? They offer salvation, enlightenment, eternal life - all in exchange for the devotion and obedience of their followers.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Perhaps the same could be said of all religions...</p>
</div>
<p class="narration">
He fixed you with a piercing stare, a slight smile playing at the corners of his lips.
</p>
[[Empty Words|dracula pt 4 correct]] [[That's rough|Dracula pt 4 incorrect]] <span style="text-decoration: line-through;">[Want some likes?]</span>
</div>
<<set $dracula.i += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, Count Dorkula, I was just looking for the wifi password.</p>
</div>
<p class="narration">
Dracula stared at you, his brow furrowed in confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Wifi? What manner of sorcery is this 'wifi' you speak of?
Is it some new form of dark magic that has emerged in the mortal world during my absence? </p>
</div>
<p class="narration">
You couldn't help but chuckle at his bewilderment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, no, it's not magic. It's a technology that allows people to connect to the internet wirelessly.
You know, for browsing the web, streaming videos, posting on social media...</p>
</div>
<p class="narration">
Dracula's frown deepened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">The web? Streaming? Social media? These are foreign concepts to me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">In my day, the only webs were those spun by the spiders in the darkest corners of the castle, and the only streaming was the flow of blood from a fresh victim.</p>
</div>
<p class="narration">
You sighed, realizing that explaining modern technology to a centuries-old vampire lord might be a lost cause.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Never mind, forget I mentioned it. I'll just find my way back to the save point and be on my way.</p>
</div>
<p class="narration">
Dracula's eyes narrowed, his gaze intense.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Not so fast, temptress. You intrude upon my domain, seeking this 'wifi' of yours, and now you wish to depart without paying proper respects to your host?</p>
</div>
<p class="narration">
He began to pace, his cape billowing behind him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">In my time, tributes were paid to the lords of the night. Blood was spilled, lives were offered up in reverence.</p>
</div>
<p class="narration">
Dracula paused, turning to face you once more.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Perhaps the same could be said of all religions...</p>
</div>
<span style="text-decoration: line-through;">[Empty Words]</span> <span style="text-decoration: line-through;">[That's rough]</span> [[Want some likes?|dracula pt 4 humor]]
</div>
<<set $dracula.h += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your words are as empty as your soul!</p>
</div>
<p class="narration">
Your voice echoed through the throne room, filled with righteous anger and conviction. Dracula's eyes narrowed, his face hardening at your accusation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mankind ill needs a savior such as you!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">What is a man?</p>
</div>
<p class="narration">
His voice was low, almost a growl, as he held the goblet aloft. With a sudden, violent motion, he tossed the goblet to the floor. It shattered on the carpet, the crimson liquid splattering like blood on a battlefield.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">A miserable little pile of secrets.</p>
</div>
<p class="narration">
He spoke the words with a mixture of contempt and resignation, as if he had uttered them countless times before. His eyes blazed with a dark fire, the weight of centuries of pain and anger burning within them.
Dracula's lips twisted into a snarl, his patience wearing thin. With swift an dfluid movements, he rose from his throne.
Dracula stood tall, his imposing figure casting a long shadow across the throne room. With a flourish, he threw back his cape, the dark fabric billowing behind him like the wings of a demon.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But enough talk...</p>
</div>
<p class="narration">
He took a step forward, his boots crunching on the shards of the shattered goblet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Have at you!</p>
</div>
<p class="narration">
With those final words, Dracula vanished in a swirl of mist, only to reappear mere feet away from you. His cape flared out, and from within its depths, a barrage of fireballs burst forth, hurtling towards you with searing heat and supernatural speed.
The throne room was bathed in an eerie, flickering light as the fireballs illuminated the ancient stones and rich tapestries.
You narrowly avoided the fireballs, letting them fly past you.
</p>
[[Have at you!|dracula battle]]
</div>
<<set $dracula.c += 1>><div class="conversation">
<<nobr>>
<<set $e.type to ["magical_enemy", "charm_immune", "boss"]>>
<<set $e.name to "dracula">>
<<if $dracula.c gte 3>>
<<set $e.lvl to 28>>
<<elseif $dracula.c gte 2>>
<<set $e.lvl to 36>>
<<else>>
<<set $e.lvl to 50>>
<</if>>
<<randomEnemyEncounter>>
<<set $fullname to "Dracula">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<</nobr>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/dracula/1.webp">
You are fighting the Lord of Darkness, Dracula level $e.lvl.
</p>
[[fight|battle]] <<if $outfit.accessory is "solarlamp" and $dracula.c gte 3>>[[Use your lamp|draculalamp]]<<elseif $outfit.accessory is "solarlamp">>[[Use your lamp|draculalamp-fail]]<</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's rough, buddy.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But have you looked in a mirror lately? You're exploiting people's weaknesses and desires for your own gain.</p>
</div>
<p class="narration">
Dracula's eyes flashed with anger, his face contorting into a snarl. He rose from his throne, his voice booming through the chamber.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">How dare you presume to judge me, Succubus?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">You, who feed on the lust and desires of mortals, have the audacity to question my motives?</p>
</div>
<p class="narration">
He descended the steps of the dais, his movements quick and agitated. His cape billowed behind him as he approached you, his presence even more imposing in his fury.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I offer them a choice, a chance to grasp at the power and pleasure they so desperately crave.
If they are too weak to resist the temptation, then that is their failing, not mine.</p>
</div>
<p class="narration">
He stopped mere inches from you, his eyes boring into yours with an intensity that sent shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">And what of you, temptress?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Do you not exploit the weaknesses of men for your own sustenance? Do you not revel in the power you hold over their hearts and minds?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I-...</p>
</div>
<p class="narration">
His voice dropped to a menacing whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">We are creatures of the night, you and I. We do what we must to survive in a world that fears and reviles us.</p>
</div>
<p class="narration">
Dracula stepped back, his hand clenching into a fist.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But I grow weary of this discourse. You come into my castle, questioning my motives and my very nature.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You talk about the failings of men, but what gives you the right to judge mankind?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You were once a man yourself, were you not? Have you forgotten what it means to be human, to feel love and compassion?</p>
</div>
<p class="narration">
Dracula's eyes widened, his voice rising in a crescendo of fury. He snatched a goblet from a nearby table, his grip tightening around the stem.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">What is a man!?</p>
</div>
<p class="narration">
With a sudden movement, he hurled the goblet across the room. It shattered against the stone wall, the sound echoing through the chamber like a thunderclap.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">A miserable little pile of secrets.</p>
</div>
<p class="narration">
He turned, his cape swirling around him as he ascended the steps of the dais to sit once more upon his throne.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But enough talk, HAVE AT YOU!</p>
</div>
<p class="narration">
With those final words, Dracula vanished in a swirl of mist, only to reappear mere feet away from you. His cape flared out, and from within its depths, a barrage of fireballs burst forth, hurtling towards you with searing heat and supernatural speed.
The throne room was bathed in an eerie, flickering light as the fireballs illuminated the ancient stones and rich tapestries.
You narrowly avoided the fireballs, letting them fly past you.
</p>
[[Have at you!|dracula battle]]
</div>
<<set $dracula.i += 1>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I mean, I could probably spare a few likes' on your Facebook page if you want tribute that badly.</p>
</div>
<p class="narration">
Dracula looked at you, his expression a mix of confusion and intrigue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">'Likes' on my 'Facebook page'?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I must admit, I am not familiar with this form of tribute. Is it a ritual of sorts? A way for mortals to pledge their allegiance to the lords of the night?</p>
</div>
<p class="narration">
You couldn't help but grin.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sort of? It's something people do online to feed their fragile egos.
You know, because apparently getting validation from strangers on the internet is the modern-day equivalent of having a fulfilling life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I mean, sure, it's not quite as hardcore as sacrificing goats or bathing in the blood of virgins, but in this day and age, likes are about as good as it gets for stroking one's self-importance. Gotta keep up with the times, Drac. Blood sacrifices are so 15th century.</p>
</div>
<p class="narration">
Dracula considered your words for a moment, then a slow smile spread across his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Intriguing. This 'online' world you speak of, it seems to hold great power. Power to influence the masses, to shape their perceptions and desires.</p>
</div>
<p class="narration">
He began to pace, his mind racing with possibilities.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Tell me, temptress, how might one harness this power?</p>
</div>
<p class="narration">
You saw an opportunity and seized it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You gotta build a brand, dude.
If you're looking to build your brand, I could be your marketing manager. For a price, of course.</p>
</div>
<p class="narration">
Dracula's eyes gleamed with interest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">But what of my revenge?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No worries, dude. Cancel culture is huge.</p>
</div>
<p class="narration">
He began to pace, his cape billowing behind him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Very well, temptress. I shall make you an offer. Serve as my eternal marketing manager, and I shall grant you power beyond your wildest dreams.
You shall be a queen of the night, a mistress of marketing.</p>
</div>
<p class="narration">
He extended his hand, a sinister smile on his lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Do we have a deal?</p>
</div>
<<if $dracula.h is 2>>[[deal!|dracula end]]<<else>><span style="text-decoration: line-through;">[deal!]</span> Ha, you got him. [[Have at you!|dracula battle]] <<set $dracula.h += 1>><</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/pileofsecrets.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/richter.webp" /><p class="talkname">Richter</p>
<p class="speech">Die, monster. You don't belong in this world!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/dracula.webp">
Dracula looked up from his smartphone, a bored expression on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Ah, Belmont. I see you too have come to pay tribute, as so many do these days.</p>
</div>
<p class="narration">
Richter looked taken aback.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/richter.webp" /><p class="talkname">Richter</p>
<p class="speech">Tribute!?!
You steal men's souls and make them your slaves!</p>
</div>
<p class="narration">
Dracula chuckled, shaking his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Please, Belmont. That's such an outdated accusation. I haven't stolen a soul in centuries.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">These days, people willingly give me their attention, their likes, their shares. It's all about building a personal brand in the digital age.</p>
</div>
<p class="narration">
You stepped forward, clearing your throat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Count, remember what the legal department said.
Engaging with would-be vampire hunters could be a PR nightmare. We don't want another lawsuit on our hands.</p>
</div>
<p class="narration">
Dracula sighed, nodding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Yes, yes, you're right.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Belmont, I'm afraid I can't indulge your little fantasy of slaying the big bad vampire. Times have changed, and I have a reputation to uphold.</p>
</div>
<p class="narration">
Richter looked confused, his whip lowering slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/richter.webp" /><p class="talkname">Richter</p>
<p class="speech">What madness is this? You're worried about your reputation?</p>
</div>
<p class="narration">
Dracula smiled, a glint of amusement in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Perhaps the same could be said of all religions, Belmont.
They all seek to control the narrative, to shape public opinion in their favor.</p>
</div>
<p class="narration">
You stepped forward, handing Richter a business card.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mr. Belmont, if you'd like to discuss this matter further, please contact our public relations department.
We'd be happy to schedule an interview or a formal statement.</p>
</div>
<p class="narration">
You paused momentarily considering your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And please request an appointment next time, we're very busy as you can see.
You can't just waltz in, it's very disrespectful.</p>
</div>
<p class="narration">
Richter stared at the card, then at you, then back at Dracula, his expression one of utter disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/richter.webp" /><p class="talkname">Richter</p>
<p class="speech">This is not how I envisioned this encounter would go.</p>
</div>
<p class="narration">
Dracula stood, straightening his cape.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Times change, Belmont.
The world has moved on from the days of holy wars and vampire slaying. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Now, if you'll excuse me, I have a TED talk to prepare for.
The organizers are keen to hear my insights on what it takes to be a successful CEO in today's cutthroat business world. </p>
</div>
<p class="narration">
He straightened his cape, smoothing out any wrinkles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">You'd be surprised how many similarities there are between running a centuries-old vampire dynasty and a modern corporation.
It's all about leadership, vision, and the willingness to make tough decisions.</p>
</div>
<p class="narration">
Dracula smiled, his fangs glinting in the candlelight.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Count, don't forget to leave out the bits about draining your enemies of blood and enslaving their souls.
That won't go over too well.</p>
</div>
[[continue|dracula end 2]]
</div><div class="conversation">
<p class="narration">
As Richter left the throne room with his head hung low, thoroughly confused and defeated, you couldn't help but feel a sense of satisfaction. Your work as Dracula's eternal marketing manager had paid off, transforming the once-feared vampire lord into a global sensation.
In the years that followed, your success only grew, interrupted only by the occasional Belmont who arrived every few centuries, only to be turned away in disappointment. Dracula's brand expanded into new markets, his influence reaching every corner of the globe. You became so consumed by your work that the memories of your past life, of the Demon Gods and the world you'd left behind, faded into obscurity.
You had found your true calling, your purpose, and nothing else mattered. The Succubus who had once wandered into Dracula's castle on a whim had become the architect of his evil digital empire, and you wouldn't have it any other way.
</p>
[[continue|ending thanks]]
</div><div class="conversation">
<p class="narration">
You whipped out your solar lamp, its captured sunlight bursting forth in a blinding flash. The beam struck Dracula squarely in the chest, and he let out an unearthly scream as the light seared his flesh. His skin blistered and blackened, his once-regal features twisting in agony as he crumpled to the floor. Within seconds, the Lord of Darkness was reduced to a smoldering pile of ash, his reign of terror ended by the power of your compact sun.
As the echoes of Dracula's final cries faded, you noticed a previously unseen door at the far end of the throne room. Curiosity piqued, you approached the door, wondering where it could lead in this highest reaches of the castle.
</p>
[[continue|back to starless][$currentlocation to "starlessexp3"]]
</div><div class="conversation">
<p class="narration">
You whipped out your solar lamp, hoping to end the battle swiftly with the power of the Sun.
But Dracula was too quick.
He lashed out with an unseen force, knocking the lamp from your grasp. It clattered across the floor, its light extinguished, leaving you to face the Lord of Darkness with only your natural Succubi defenses.
Your claws extended, razor-sharp and ready to strike. Your tail whipped behind you, its pointed tip gleaming in the candlelight. You summoned forth your innate magical abilities, feeling the power coursing through your veins.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">Did you really think it would be so easy, temptress?</p>
</div>
<p class="narration">
Dracula grinned, his fangs bared in a predatory smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dracula.webp" /><p class="talkname">Dracula</p>
<p class="speech">I have faced the trickery of the belmonts and the cunning of many who thought to outwit me.</p>
</div>
<p class="narration">
With a roar, he launched himself at you, his own dark powers swirling around him in a maelstrom of shadows and blood. You met his charge head-on, your claws raking across his pale flesh, your tail lashing out to keep him at bay.
</p>
[[fight|battle]]
</div><div class="conversation">
<p class="narration">
You pushed the door open and stepped through, only to find yourself standing once more in the magical Starless Groves, the night sky stretching endlessly above you. The castle had vanished, as if it had never existed, and the door through which you had passed was nowhere to be seen.
The sudden transition left you disoriented, your mind struggling to make sense of the shift from the opulent throne room to the ethereal beauty of the groves. Had it all been an illusion, a trick of the mind? Or had you truly stepped into another realm?
You shook your head, savoring your victory. You defeated the legendary Lord of Darkness and emerged triumphant.
</p>
Starless Groves level 3 unlocked!
You have obtained 1000 exp, 500 cum and 300 copper!
[[continue deeper|starless exp 3][$currentlocation to "starlessexp3"]] [[Go back and consider your next move|starless grove hub][$currentlocation to "starlessgrove"]]
</div>
<<set $starlessexploration.area3 to 1>>
<<set $lust += 1000>>
<<set $inv.cum += 500>>
<<set $inv.money += 300>><div class="conversation">
<p class="narration">
You lunged forward, your tail lashing out like a whip. The sharp point found its mark, piercing Dracula's heart with unerring precision. The Lord of Darkness let out a gasp, his eyes widening in shock and pain. He stumbled back, clutching at his chest as a dark, viscous liquid seeped through his fingers.
Dracula's face contorted in a mixture of rage and disbelief as he sank to his knees. His once-powerful form crumbled, his skin turning ashen and his eyes losing their unholy glow. With a final, shuddering breath, he collapsed to the floor, his body rapidly disintegrating into a fine, gray powder.
As you caught your breath, you noticed a previously unseen door at the far end of the throne room. Curiosity piqued, you approached the door, wondering where it could lead in this highest reaches of the castle.
</p>
[[continue|back to starless][$currentlocation to "starlessexp3"]]
</div><<widget "ch4battle">>
<p class="narration">
Congrats!
</p>
<<switch $e.name>>
<<case "cumslime">>
<p class="narration">
Before you lay a writhing mass that pulsed with an alien hunger.
A Cum Slime. You licked your lips with hunger in front of the nightmarish entity, but no you must resist. The slime had no discernible features, yet its malevolent intent radiated from its creamy, evoking an irresistible, hunger-inducing aroma.
The slime oozed forward, pseudopods whipping into existence like monstrous tendrils, reaching to ensnare and impregnate you. You launched yourself backward in a desperate leap, the grasping tendrils snatching at empty air mere inches from your form. Flames erupted along your fingertips as you crafted an illusion of fire.
With a forceful thrust of your hand, you unleashed a searing blast that engulfed the slime. The creature shrieked as the flames danced across its surface, its form bubbling and hissing like a cauldron of tar overflowing with venomous ichor. The air curdled with a thick, acrid tang. The stench grew thick with the unmistakable aroma of culinary despair.
Undeterred, the slime flowed around the flames, adapting and reforming its substance. It briefly shifted to a sickly, pulsating orange before reverting to its original milky white hue, having absorbed the fire.
You carefully moved around the creature, keeping a safe distance. You gathered frost in your palms and then released a wave of icy energy towards the slime. The creature's surface cracked and hardened, forming sharp spires of frozen semen that protruded from its body. The slime slowed down and became less responsive, with its pseudopods becoming brittle and stiff.
You took advantage of the situation and crafted another illusory fire again. This time, the flames were even hotter than before. The sudden burst of heat caused the frozen surface of the slime to crack and break apart into a chaotic network of fissures.
You directed the intense heat towards the narrow crevices, which widened and deepened them. The slimy mass shuddered and convulsed, fracturing under the onslaught of opposing elements.
With a resounding crack, the Cum Slime shattered into countless razor-sharp fragments of frozen ooze. The fragments glinted in the flickering light of your flames before melting into a fine, cold mist that hissed and steamed as it descended to the ground.
</p>
<<case "banshee">>
<p class="narration">
The Banshee's hair writhed, her tattered rags fluttering.
Her scream pierced the air. You staggered, ears ringing.
You lashed out with your tail, the tip slicing through rags.
The scream cut off abruptly.
The Banshee stumbled, then lunged. Her tattered rags flutterd in the air, yet you met her head-on.
Your claws clashed against hers. She pulled at your hair, but this only pissed you off further.
Your tail curled around, stabbing at her waist. She shrieked as you pierced her skin and yanked her closer. Your claws found her throat.
She thrashed wildly, her own claws raking at your arms drawing thin lines of crimson.
With a vicious twist of your tail, you spun the Banshee and withdrew it from her body. She slammed to the ground.
You pinned her beneath your foot, tail aimed at her face. Her eyes met yours, filled with fury. This won't end unless you end her.
Your tail plunged deep and the Banshee's scream died in her throat.
A cat fight that ended with her life.
</p>
<<case "oni">>
<p class="narration">
The Oni charged, much faster than you were expecting. You leapt— But not away. Instead straight at its face.
It faltered, thrown off by your surprise attack.
You swung a claw, slicing its sword arm. You missed and the Oni grabbed for you, but your claws were already raking across its eyes.
It screamed in agony. Your skin tingled from the adrenaline.
You jumped back, landing in a crouch. The Oni was healing, wounds closing quickly.
You seductively purred, charming the man. The Oni hesitated, loosening its grip on the sword. That was all you needed.
You sped forward, claws and tail slashing and striking. The demon fell, sword clattering uselessly beside it.
</p>
<<case "slaver">>
<p class="narration">
</p>
<<case "vampire">>
<p class="narration">
</p>
<<case "myceliastar">>
<p class="narration">
The Myceliastar was a twisted mockery of a once-regal forest guardian.
Or perhaps this was always It's true form.
Its terrifying form was a combination of fur and writhing tendrils, pulsing with an otherworldly glow. Horns sprouted from its head like a crown of madness, gnarled and deformed.
The creature fixed its twin pools of swirling pink light upon you. Its gaze bore into your mind, sending icy tendrils of dread down your spine.
You launched yourself forward, claws extended. As you closed the distance, a searing pain erupted behind your eyes. A vision of unspeakable horror filled your mind - a sea of corpses, their flesh melted and fused together in a grotesque mass. You stumbled, your attack faltering.
The tendrils of Myceliastar coiled around your wings, searing like frost.
You gritted your teeth and summoned a burst of fire. Another vision assaulted your senses - a city consumed by a pulsating, cancerous growth, its inhabitants nothing more than thralls to an eldritch will. The scene caused your flames to flicker and die before they could reach the abomination.
You tore your wings free from the tendrils, causing ichor to spray and hiss like acid on your skin. The creature emitted a sound that was more of a psychic wail than a physical one, threatening to shatter your sanity.
Lunging forward, you raked your claws across the flank of the Myceliastar. Your talons split fur and corrupted flesh, revealing pulsating, bioluminescent tissue beneath. The creature's mind retaliated, bombarding you with visions of entire worlds consumed by madness, their populations reduced to gibbering husks.
You beat your wings frantically, trying to distance yourself from the monstrous creature. The tendrils of the Myceliastar lashed out, eager to capture you again. They coiled around your legs, their touch colder than the void.
You let out a fierce cry as you drove the sharp tip of your tail into the creature's eye. The orb burst, spraying out thick fluid, and the pink glow disappeared. The visions stopped momentarily, replaced by a blessed emptiness.
But the respite was short-lived. The Myceliastar's remaining eye flared brighter, its psychic assault redoubling. You saw yourself, broken and twisted, a slave to the creature's malevolent will. You saw the world consumed by the Myceliastar's progeny, a nightmare landscape of pulsating flesh and writhing tendrils.
You fought against the visions, your will straining under the onslaught. Your claws and tail moved at lightning speed, tearing and ripping the Myceliastar apart as its tendrils writhed in agony.
In a final, desperate act, you plunged your claws deep into the creature's remaining eye. The orb ruptured, spraying you with burning ichor. The Myceliastar convulsed, its psychic screams echoing through your mind.
Then, silence. The creature's form slumped, its tendrils falling limp. The glow of its corrupted flesh faded, leaving behind a husk of twisted flesh and matted fur.
You stood over the fallen abomination, your mind reeling from the psychic assault. The visions it had forced upon you still danced at the edges of your thoughts.
<span style="font-style: italic;">And then you woke up.</span>
You looked around. You were still standing as if you were just preparing for battle. The corpse of the Myceliastar was nowhere to be seen.
The environment around you was untouched by battle. Was your entire battle a vision? Was the creature ever there to begin with?
The more questions that formed in your mind the more frustrated you were.
</p>
<<default>>
You shouldn't be seeing this, please report!
<</switch>>
<</widget>><<widget "ch5battle">>
<</widget>><<widget "ch6battle">>
<</widget>><<widget "ch5charm">>
<</widget>><<widget "ch6charm">>
<</widget>>Skyrim text-based game -> zork or colossal cave adventure
Handled in zorkrim.<!-- this scene gives a hint to players who failed to defeat dracula on how to weaken him. -->
<div class="conversation">
<p class="narration">
You sat in a courtroom, the air filled with the scent of old books and the faint aroma of coffee.
Two lawyers, a trendy young man and a quirky woman wearing a cat ear headband, were engaged in a heated debate before the judge.
The male lawyer slammed his fist on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Trendy Lawyer</p>
<p class="speech" style="font-style: italic; font-weight: bold;">Your Honor, this witness is a <span style="color:red;">monster!</span> He doesn't belong in this courtroom!</p>
</div>
<p class="narration">
The witness held his gaze from the podium.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Witness</p>
<p class="speech" style="font-style: italic; font-weight: bold;">It was not by my hand that I am once again given a subpoena.
I was called here by the prosecution who wished to pay me tribute for my testimony.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Quirky Lawyer</p>
<p class="speech" style="font-style: italic; font-weight: bold;"><span style="color:red;">Tribute!?</span>
You steal men's secrets and make them your slaves!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Witness</p>
<p class="speech" style="font-style: italic; font-weight: bold;">Perhaps the same could be said of all legal systems...</p>
</div>
<p class="narration">
The trendy lawyer threw his hands up in exasperation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Trendy Lawyer</p>
<p class="speech" style="font-style: italic; font-weight: bold;">His <span style="color:red;">words are as empty</span> as his promises, Your Honor. The jury ill needs a witness such as him.</p>
</div>
<p class="narration">
Suddenly, the judge stood up and slammed her gavel, shocking everyone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Judge</p>
<p class="speech" style="font-style: italic; font-weight: bold;">What is a man!?</p>
</div>
<p class="narration">
She raised the gavel above her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Judge</p>
<p class="speech" style="font-style: italic; font-weight: bold;">A miserable little pile of secrets!
But enough talk... Have your cross examination!</p>
</div>
<p class="narration">
The courtroom erupted into chaos, with the lawyers, witness, and jury all shouting and arguing over each other.
Something about the scene seemed familiar, almost as if it was a hint to something...
</p>
<span style="font-style:italic;">Hint: You can severely weaken Dracula by choosing the right choices when speaking with him!</span>
[[continue|elven home][$currentlocation to "elfroom"]]
</div><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
</style>
<<set $tempvar.i to ["Lily", "Ruby", "Elyse", "Luna", "Anna", "Milly"].pluck()>>
<<set $tempvar.j to ["lavender", "ivory", "peach", "white", "yellow", "teal"].pluck()>>
<<set $tempvar.k to ["sunflower", "daisy", "tulip", "iris", "rose", "orchid"].pluck()>>
<<set $tempvar.l to random(3, 9)>>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
In a kingdom haunted by the specter of a bygone war, a young prince finds himself a hostage in a foreign land.
@@.hide;
Ripped from the arms of his royal parents, he is submerged in the unfamiliar rituals of a distant court, his soul aching for an embrace he's scarcely known.
@@
@@.hide;
Within the confines of this foreign place, he finds solace in the presence of a girl named $tempvar.i, who wears a dress of $tempvar.j. Together, they carve out an oasis of happiness in their shared solitude.
@@
@@.hide;
As time marches on, the prince's feelings for $tempvar.i evolve into love as deep and varied as the $tempvar.k he presents to her as a token of his affection.
@@
@@.hide;
In stolen glances and hushed vows, they dream of a realm where their spirits might soar free, unburdened by the crowns that loom over their destinies.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkprince2');
}
});
<</script>>
<</done>>
<<script>>UIBar.hide()<</script>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Yet, the cruel hands of fate wrench them apart as swiftly as they had been united.
@@.hide;
The prince is summoned back to a kingdom he doesn't know, to parents he doesn't recognize, to fulfill a duty he wants nothing to do with.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkprince3');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Years pass.
@@.hide;
Conflict erupts.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkprince4');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The prince finds himself clad in armor, fighting for someone else's cause.
@@.hide;
<span style="font-style: italic;">His duty</span>, whisper the blurred faces of strangers that call themselves his royal parents.
@@
@@.hide;
He makes a solemn vow.
@@
@@.hide;
Come back a hero, and win his parents' consent to marry the girl.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkprince5');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The prince surveys his foe from a hilltop.
@@.hide;
Thunder rumbles ominously.
@@
@@.hide;
Lightning silences the clash of steel and cries of warriors.
@@
@@.hide;
Amidst the chaos, the prince confronts an enemy commander shrouded in $tempvar.j armor.
@@
@@.hide;
Armed with visions of reuniting with the girl, he draws his sword.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkprince6');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Thunder crashes,@@.hide; he retracts his sword from the enemy's gut.@@
@@.hide;He is victorious,@@@@.hide; a hero.@@
@@.hide;The enemy collapses,@@ @@.hide; their helmet rolls away to reveal the girl's once luminous eyes, now clouded with the finality of death.@@
@@.hide;Just like him, $tempvar.i was ensnared by her own royal lineage, @@@@.hide;compelled to serve in a conflict that held no meaning for her heart.@@
@@.hide;
The realization shatters him, the ground beneath him soaked with the mingling of her blood and his tears.
@@
@@.hide;
The prince cradles the girls lifeless form.
@@
@@.hide;
Time ceases to have meaning as he lies beside her, enveloped by an abyss of sorrow.
@@
@@.hide;
The prince remains by the girl's side, his spirit withering with each passing day.
@@
@@.hide;
$tempvar.l days pass, and the prince draws his final breath, succumbing to a heart that could bear no more.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkquiz');
}
});
<</script>>
<</done>>
<<set $tempvar.n to [0, 1, 2, 3].pluck()>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
.command-choice > a {
z-index: 100;
}
</style>
<!-- first question is decided last passage via $tempvar.n, 2nd question is decided via zorkquestions widget -->
<<if $starlessquiz.question lt 2>>
<<zorkquestions>>
<<elseif $tempvar.m gte 2>>
<div class="dos-passage">
<!-- both answers correct -->
good job
You paid attention. You deserve a reward, how about 500 exp?
<<set $lust += 500>>
<div class="command-prompt-choices">
<p class="command-choice">>[[continue|zorkover]]</p>
</div>
<!-- reset for next quiz -->
<<set $starlessquiz.done += 1>>
<<set $starlessquiz.question to 0>>
<<set $tempvar.m to 0>>
</div>
<<else>>
<div class="dos-passage">
<<if $tempvar.m is 1>>
You successfully answered 1 question.
A lucky guess, perhaps?
You received 200 exp, however you lost a small amount of energy pondering the other answer.
<<set $energy = Math.max(1, $energy - 20)>>
<<set $lust += 200>>
<<else>>
You did not manage to answer any questions correctly.
Did the story not intrigue you?
Pondering the answers cost you a lot of energy.
<<set $energy = Math.max(1, $energy - 40)>>
<</if>>
<div class="command-prompt-choices">
<p class="command-choice">>[[continue|zorkover]]</p>
</div>
<!-- reset for next quiz -->
<<set $starlessquiz.done += 1>>
<<set $starlessquiz.question to 0>>
<<set $tempvar.m to 0>>
</div>
<</if>>
<<script>>UIBar.hide()<</script>><<widget "zorkquestions">>
<<set $starlessquiz.question += 1>>
<<switch $tempvar.n>>
<<case 0>>
<div class="dos-passage">
<<set _choices to ["Lily", "Ruby", "Elyse", "Luna", "Anna", "Milly"].shuffle()>>
<<set _choice1 to _choices.find(function(name) { return name !== $tempvar.i })>>
<<set _choices to _choices.filter(function(name) { return name !== _choice1 })>>
<<set _choice2 to _choices.find(function(name) { return name !== $tempvar.i && name !== _choice1 })>>
<<set _choices to _choices.filter(function(name) { return name !== _choice2 })>>
<<set _choice3 to _choices.find(function(name) { return name !== $tempvar.i && name !== _choice1 && name !== _choice2 })>>
What was the girl's name?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [1, 2, 3].pluck()>>
<<case 1>>
<div class="dos-passage">
<<set _choices to ["lavender", "ivory", "peach", "white", "yellow", "teal"].shuffle()>>
<<set _choice1 to _choices.find(function(flower) { return flower !== $tempvar.j })>>
<<set _choices to _choices.filter(function(flower) { return flower !== _choice1 })>>
<<set _choice2 to _choices.find(function(flower) { return flower !== $tempvar.j && flower !== _choice1 })>>
<<set _choices to _choices.filter(function(flower) { return flower !== _choice2 })>>
<<set _choice3 to _choices.find(function(flower) { return flower !== $tempvar.j && flower !== _choice1 && flower !== _choice2 })>>
What color was the girls dress?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [0, 2, 3].pluck()>>
<<case 2>>
<div class="dos-passage">
<<set _choices to ["sunflower", "daisy", "tulip", "iris", "rose", "orchid"].shuffle()>>
<<set _choice1 to _choices.find(function(flower) { return flower !== $tempvar.k })>>
<<set _choices to _choices.filter(function(flower) { return flower !== _choice1 })>>
<<set _choice2 to _choices.find(function(flower) { return flower !== $tempvar.k && flower !== _choice1 })>>
<<set _choices to _choices.filter(function(flower) { return flower !== _choice2 })>>
<<set _choice3 to _choices.find(function(flower) { return flower !== $tempvar.k && flower !== _choice1 && flower !== _choice2 })>>
What flower did the prince give the girl?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.k|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.k|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.k|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [0, 1, 3].pluck()>>
<<case 3>>
<div class="dos-passage">
<<set _choices to [3, 4, 5, 6, 7, 8, 9].shuffle()>>
<<set _choice1 to _choices.find(function(days) { return days !== $tempvar.l })>>
<<set _choices to _choices.filter(function(days) { return days !== _choice1 })>>
<<set _choice2 to _choices.find(function(days) { return days !== $tempvar.l && days !== _choice1 })>>
<<set _choices to _choices.filter(function(days) { return days !== _choice2 })>>
<<set _choice3 to _choices.find(function(days) { return days !== $tempvar.l && days !== _choice1 && days !== _choice2 })>>
How many days did the prince lie beside the girl?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.l|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.l|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.l|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [0, 1, 2].pluck()>>
<<case 4>>
<div class="dos-passage">
<<set _choices to ["herbalist", "apothacary", "baker", "miller", "carpenter", "fisher"].shuffle()>>
<<set _choice1 to _choices.find(function(method) { return method !== $tempvar.i })>>
<<set _choices to _choices.filter(function(method) { return method !== _choice1 })>>
<<set _choice2 to _choices.find(function(method) { return method !== $tempvar.i && method !== _choice1 })>>
<<set _choices to _choices.filter(function(method) { return method !== _choice2 })>>
<<set _choice3 to _choices.find(function(method) { return method !== $tempvar.i && method !== _choice1 && method !== _choice2 })>>
She was the daughter of what?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.i|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [5, 6].pluck()>>
<<case 5>>
<div class="dos-passage">
<<set _choices to ["burned at the stake", "drowned", "hung", "stoned to death", "pressed to death"].shuffle()>>
<<set _choice1 to _choices.find(function(method) { return method !== $tempvar.j })>>
<<set _choices to _choices.filter(function(method) { return method !== _choice1 })>>
<<set _choice2 to _choices.find(function(method) { return method !== $tempvar.j && method !== _choice1 })>>
<<set _choices to _choices.filter(function(method) { return method !== _choice2 })>>
<<set _choice3 to _choices.find(function(method) { return method !== $tempvar.j && method !== _choice1 && method !== _choice2 })>>
How was the girls mother executed?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[$tempvar.j|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[_choice3|zorkquiz]]</p>
<p class="command-choice">>[[_choice1|zorkquiz]]</p>
<p class="command-choice">>[[_choice2|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [4, 6].pluck()>>
<<case 6>>
<div class="dos-passage">
Was the frozen child a girl, or a boy?
<div class="command-prompt-choices">
<<if $tempvar.k is "girl">>
<p class="command-choice">>[[boy|zorkquiz]]</p>
<p class="command-choice">>[[girl|zorkquiz][$tempvar.m += 1]]</p>
<<else>>
<p class="command-choice">>[[boy|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[girl|zorkquiz]]</p>
<</if>>
</div>
</div>
<<set $tempvar.n to [4, 5].pluck()>>
<<case 7>>
<div class="dos-passage">
What was the princess lineage?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[Nosferatu|zorkquiz]]</p>
<p class="command-choice">>[[Stregoi|zorkquiz]]</p>
<p class="command-choice">>[[Vampyr|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Draugr|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[Draugr|zorkquiz]]</p>
<p class="command-choice">>[[Vampyr|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Vryloka|zorkquiz]]</p>
<p class="command-choice">>[[Stregoi|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[Vampyr|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Stregoi|zorkquiz]]</p>
<p class="command-choice">>[[Nosferatu|zorkquiz]]</p>
<p class="command-choice">>[[Vryloka|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [8, 9, 10, 11].pluck()>>
<<case 8>>
<div class="dos-passage">
How many older sisters did the princess have?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[0|zorkquiz]]</p>
<p class="command-choice">>[[4|zorkquiz]]</p>
<p class="command-choice">>[[2|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[1|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[4|zorkquiz]]</p>
<p class="command-choice">>[[2|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[5|zorkquiz]]</p>
<p class="command-choice">>[[3|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[2|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[4|zorkquiz]]</p>
<p class="command-choice">>[[1|zorkquiz]]</p>
<p class="command-choice">>[[3|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [7, 9, 10, 11].pluck()>>
<<case 9>>
<div class="dos-passage">
What was the General's race?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[Deva|zorkquiz]]</p>
<p class="command-choice">>[[Nephilim|zorkquiz]]</p>
<p class="command-choice">>[[Aasimar|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Angel|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[Angel|zorkquiz]]</p>
<p class="command-choice">>[[Aasimar|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Nephilim|zorkquiz]]</p>
<p class="command-choice">>[[Deva|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[Aasimar|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Deva|zorkquiz]]</p>
<p class="command-choice">>[[Angel|zorkquiz]]</p>
<p class="command-choice">>[[Nephilim|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [7, 8, 10, 11].pluck()>>
<<case 10>>
<div class="dos-passage">
When the General was exiled, what did his people do to him?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[Stab him|zorkquiz]]</p>
<p class="command-choice">>[[Cut out his tongue|zorkquiz]]</p>
<p class="command-choice">>[[Mutilate his wings|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Crucify him|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[Crucify him|zorkquiz]]</p>
<p class="command-choice">>[[Mutilate his wings|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Cut out his tongue|zorkquiz]]</p>
<p class="command-choice">>[[Stab him|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[Mutilate his wings|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Stab him|zorkquiz]]</p>
<p class="command-choice">>[[Crucify him|zorkquiz]]</p>
<p class="command-choice">>[[Cut out his tongue|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [7, 8, 9, 11].pluck()>>
<<case 11>>
<div class="dos-passage">
What was the price for the Princess life?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[His soul|zorkquiz]]</p>
<p class="command-choice">>[[The throne|zorkquiz]]</p>
<p class="command-choice">>[[Obedience|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Banishment|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[The throne|zorkquiz]]</p>
<p class="command-choice">>[[Obedience|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Banishment|zorkquiz]]</p>
<p class="command-choice">>[[His soul|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[Obedience|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[His soul|zorkquiz]]</p>
<p class="command-choice">>[[The throne|zorkquiz]]</p>
<p class="command-choice">>[[Banishment|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [7, 8, 9, 10].pluck()>>
<<case 12>>
<div class="dos-passage">
What was the king known for before his tragic downfall?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[His cruelty and tyranny|zorkquiz]]</p>
<p class="command-choice">>[[His military conquests|zorkquiz]]</p>
<p class="command-choice">>[[His fairness and Justice|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[His extravagant lifestyle|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[His extravagant lifestyle|zorkquiz]]</p>
<p class="command-choice">>[[His fairness and Justice|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[His cruelty and tyranny|zorkquiz]]</p>
<p class="command-choice">>[[His military conquests|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[His cruelty and tyranny|zorkquiz]]</p>
<p class="command-choice">>[[His extravagant lifestyle|zorkquiz]]</p>
<p class="command-choice">>[[His military conquests|zorkquiz]]</p>
<p class="command-choice">>[[His fairness and Justice|zorkquiz][$tempvar.m += 1]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [13, 14, 15].pluck()>>
<<case 13>>
<div class="dos-passage">
What drove the King's mother to engage in dark magic?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[Her desire for power|zorkquiz]]</p>
<p class="command-choice">>[[Her jealousy of the King's wife|zorkquiz]]</p>
<p class="command-choice">>[[Her fading beauty|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Her fear of death|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[Her fear of death|zorkquiz]]</p>
<p class="command-choice">>[[Her jealousy of the King's wife|zorkquiz]]</p>
<p class="command-choice">>[[Her desire for power|zorkquiz]]</p>
<p class="command-choice">>[[Her fading beauty|zorkquiz][$tempvar.m += 1]]</p>
<<default>>
<p class="command-choice">>[[Her fading beauty|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Her desire for power|zorkquiz]]</p>
<p class="command-choice">>[[Her jealousy of the King's wife|zorkquiz]]</p>
<p class="command-choice">>[[Her fear of death|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [12, 14, 15].pluck()>>
<<case 14>>
<div class="dos-passage">
According to the law, what punishment did the king's mother face for her transgression?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[Exile|zorkquiz]]</p>
<p class="command-choice">>[[Imprisonment|zorkquiz]]</p>
<p class="command-choice">>[[Execution|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Forced labor|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[Forced labor|zorkquiz]]</p>
<p class="command-choice">>[[Exile|zorkquiz]]</p>
<p class="command-choice">>[[Imprisonment|zorkquiz]]</p>
<p class="command-choice">>[[Execution|zorkquiz][$tempvar.m += 1]]</p>
<<default>>
<p class="command-choice">>[[Exile|zorkquiz]]</p>
<p class="command-choice">>[[Execution|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[Forced labor|zorkquiz]]</p>
<p class="command-choice">>[[Imprisonment|zorkquiz]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [12, 13, 15].pluck()>>
<<case 15>>
<div class="dos-passage">
Who inadvertently fell victim to the king's accidental touch?
<div class="command-prompt-choices">
<<switch random(2)>>
<<case 1>>
<p class="command-choice">>[[His wife|zorkquiz]]</p>
<p class="command-choice">>[[His loyal servant|zorkquiz]]</p>
<p class="command-choice">>[[His beloved daughter|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[His trusted advisor|zorkquiz]]</p>
<<case 2>>
<p class="command-choice">>[[His trusted advisor|zorkquiz]]</p>
<p class="command-choice">>[[His beloved daughter|zorkquiz][$tempvar.m += 1]]</p>
<p class="command-choice">>[[His loyal servant|zorkquiz]]</p>
<p class="command-choice">>[[His wife|zorkquiz]]</p>
<<default>>
<p class="command-choice">>[[His loyal servant|zorkquiz]]</p>
<p class="command-choice">>[[His trusted advisor|zorkquiz]]</p>
<p class="command-choice">>[[His wife|zorkquiz]]</p>
<p class="command-choice">>[[His beloved daughter|zorkquiz][$tempvar.m += 1]]</p>
<</switch>>
</div>
</div>
<<set $tempvar.n to [12, 13, 14].pluck()>>
<<default>>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">
You jolted awake, finding yourself in the midst of the starless groves.
Disoriented, you try to recall falling asleep, but your memory is hazy. Fragments of text and snippets of a story flit through your mind, but you can't quite remember them.
</p>
[[continue|starless exp 3]]
</div>
<<script>>
UIBar.show()
UIBar.stow()
<</script>>You see these scenes if you fail or choose not to fight feeling drowsy.
$starlessquiz.done depicts how many of these scenes the player has already seen.
$tempvar.n is for which quiz the player will see, the first one is decided before the last passage.
<div class="conversation">
<<set _randomevent to random(99)>>
<<if $starlessexploration.area4 is 0 and $starlessquiz.done gte 4>>
<<goto "zorkrim">>
<<elseif $starlessexploration.area4 is 0 and $starlessexploration.area3 gte 12>>
<<goto "zorkrim">>
<</if>>
<<if _randomevent lte 8>>
<<if ndef $cummerchant>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You pushed through the dense foliage of the strange forest, you found yourself enveloped by an ominous silence. Suddenly, a clearing breaks, revealing a cloaked figure. His tattered robes billowed despite the lack of wind, and his wide eyes darted erratically.
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Stranger</p>
<p class="speech">Greetingsss, traveler!</p>
</div>
<p class="narration">
The stranger hissed, his voice a rasping whisper that sent shivers down your spine.
Wait, wasn't this forest cut off to outsiders? Was this stranger an elf then, if not, how did this old man get in?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are...you an elf? What are you doing out here?</p>
</div>
<p class="narration">
The stranger threw back his head and cackled, a sound that echoed through the trees like nails on a chalkboard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Potion Merchant</p>
<p class="speech">An elf? Oh, no, no, no, my dear. I am a humble merchant, offering rare and potent potions for a mere 3000 copper pieces.</p>
</div>
<p class="narration">
He held a vial in his hand of a thick and white solution that had a slight glow to it.
Despite the glow, you'd recognize that heavenly scent anywhere. A scent that made your mouth water...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Potion? That's a vial of cum!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yes, I was quite clear on this. A rare and potent potion.</p>
</div>
<p class="narration">
Glowing...cum?
...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... That's all you sell? Nothing else?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">That is all. </p>
</div>
<p class="narration">
He rasped, his tongue darting out to lick his cracked lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Nothing more, nothing less.</p>
</div>
<p class="narration">
You couldn't help but feel suspicion. Succubi are rare, besides yourself you've only ever met Rhelyla... Yet this man claims to sell exactly what you need...
Would anyone other than a Succubus buy this? It did smell good though...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who are you, and why would you sell something that most people would have no interest in?</p>
</div>
<p class="narration">
The merchant's eyes twinkled with a hint of mischief, or perhaps madness. He leaned forward, his breath hot and sour washed over your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, a wise question, my dear.</p>
</div>
<p class="narration">
You waited for an explanation, but he remained silent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So...?</p>
</div>
<p class="narration">
Your voice was laced with impatience.
He cocked his head to the side, his gaze unsettling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Yesss, how may I assist such a beautiful creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just said my question was wise, but you never answered it.</p>
</div>
<p class="narration">
Frustration had begun to seep into your voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, I see, yes, that is curious.</p>
</div>
<p class="narration">
...
He paused, his eyes glazing over for a moment before snapping back into focus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">3000 copper for my home-made brew!</p>
</div>
<p class="narration">
You cocked an eye at the mention of 'home-made'. This man was clearly unhinged, should you trust his offer?
</p>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant lte $days>>
<<set $cummerchant to ($days + 1)>>
<p class="narration">
You stepped into the familiar clearing. Although the clearing looked the same, you're certain you're in a different part of the forest...
<img class="passage-image" src="demongodsassets/img/scenes/starless/cummerchant.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, you've returned, my dear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">I've prepared another vial, would you be interested?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I buy more than one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">More than one?</p>
</div>
<p class="narration">
The merchant's disembodied voice sent a chill down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah yes, another wise request. But you see, my dear, each vial takes time to prepare.</p>
</div>
<p class="narration">
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Time... And special ingredients.</p>
</div>
<<if $inv.money gte 3000>>[[Buy the vial]]<<else>>You don't have enough copper.<</if>> [[Pass on the opportunity of a lifetime|Pass the vial]]
<<if $corruption gte 50>>[[kill him and take the vial|kill the vial]]<</if>>
<<elseif $cummerchant gte 10000>>
<p class="narration">
You once again found yourself in that eerie, moonlit clearing, though how you arrived there remained a mystery. Your gaze swept the shadows, searching in vain for any sign of the peculiar merchant.
You killed him...or he never existed in the first place. You're not sure which, but the clearing remained empty and the laughter you heard was certainly just your imagination.
</p>
[[back|starless exp 3]]
<<else>>
<p class="narration">
This was unmistakably the same place where you had encountered the peculiar merchant, though you were certain this part of the forest was leagues away from your previous location. An uneasy silence hung heavy in the air, broken only by the occasional hoot of an unseen bird.
The clearing was empty.
</p>
[[back|starless exp 3]]
<</if>>
<<elseif _randomevent lte 28>>
<<goto "frothy">>
<<elseif _randomevent lte 43>>
<<if ndef $grillevent>>
<<set $grillevent to 1>>
<p class="narration">
A peculiar sizzling sound caught your attention.
You followed the noise until you stumbled upon an unexpected sight.
A grill, nestled among the warped trees.
You blinked, wondering if your eyes were playing tricks on you.
A grill?
In this world?
You shook your head and turned to walk away but a voice stopped you in your tracks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Hey, don't walk away!</p>
</div>
<p class="narration">
You froze, slowly turning back to face the talking appliance.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A talking grill?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Well, I used to be a Succubus like you, but then I took a skewer to the bun.</p>
</div>
<p class="narration">
You stared at the absurd grill.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Okay... I think I'll be going now.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Wait!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'm just trying to stay on the grill life. But listen, I've got a bone to pick with you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A bone?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Don't be such a brat-wurst! Because of you, my scene was unfinished!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">My scene! Because of you, the developer stopped writing the grill path! That's not fair!</p>
</div>
<p class="narration">
Developer? Scene? What was this grill talking about?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, I really need-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">To make matters worse, the developer even accidentally deleted my final scene leaving it half-baked!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't see how-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Since you're the main course, all I'm asking is that if you see the Dev, just ask him to finish rewriting my ending. Maybe even add a bit and improve my route.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't really know what you're talking about, but...Sure, I guess?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">That's great! Actually the dev already did it, but he doesn't want to rewrite this scene. Hope you don't mind.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">You're a real rare find, you know that? Thanks a million and stay saucy!</p>
</div>
<p class="narration">
You left in a hurry before it had time to say anything else.
</p>
<<else>>
<<set $grillevent to 2>>
<p class="narration">
A familiar sizzling sound reached your ears and you found yourself face to face with the talking grill you had encountered before.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Well, well, well, look who's back!</p>
</div>
<p class="narration">
The grill's knobs glistened with excitement...somehow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Did you butter up the Developer and ask them to finish my final scene?</p>
</div>
<p class="narration">
You scratched your head, still perplexed by the grill's unusual request.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To be honest, I don't really know what you're talking about. Like a land developer?</p>
</div>
<p class="narration">
The grill let out a sigh, a puff of smoke escaping its grates.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Oh, come on. Don't leave me hanging like a Kebab.
I thought you were going to grill the Developer about my missing scene!</p>
</div>
<p class="narration">
You shrugged helplessly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, but I'm still trying to wrap my head around the idea of a talking grill in a fantasy world. I don't even know where to begin looking for this Developer.</p>
</div>
<p class="narration">
The grill's knobs ...drooped? In disappointment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Well that's just grape.
Guess I'll just have to grill and bear it. I'm sure the Dev will get to it eventually...</p>
</div>
<p class="narration">
You felt bad for the grill, but there's nothing you could do.
You hoped the developer, whoever that is, would get off their ass and help the grill soon...
</p>
<</if>>
You lost 5 energy!
<<set $energy -= 5>>
[[back|starless exp 3]]
<<elseif _randomevent lte 75>>
<<if $starlessquiz.done lt 4>>
<p class="narration">
You feel a sudden, overwhelming assault on your senses.
The world begins to fade around you as you Struggle to maintain consciousness, you frantically search for shelter before succumbing to the impending darkness.
</p>
<<if $starlessquiz.done is 0>>
[[continue|zorkprince]]
<<elseif $starlessquiz.done is 1>>
[[continue|zorkwitch]]
<<elseif $starlessquiz.done is 2>>
[[continue|Zorkrael]]
<<elseif $starlessquiz.done is 3>>
[[continue|zorkwither]]
<<else>>
You should not be seeing this, please report it.
[[back|starless exp 3]]
<</if>>
<<else>>
<p class="narration">
You froze as the sound of heavy footsteps drew nearer. Someone, or something was prowling through the undergrowth. Without hesitation, you dove into the nearest patch of dense foliage, pressing yourself flat against the ground and holding your breath
</p>
<<set _hiddenchance to random(99)>>
<<if _hiddenchance lte 40>>[[stay hidden|enemy found you]]<<else>>[[stay hidden|stay hidden starless]]<</if>> [[Attack!|starless hidden attack]]
<</if>>
<<elseif _randomevent lte 90>>
<p class="narration">
<<switch random(3)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole1.webp">
<<case 2>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole2.webp">
<<case 3>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole3.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole4.webp">
<</switch>>
You heard the slick, sloppy sounds of something squirming in the distance. Approaching cautiously, you came across a clearing with a peculiar tree.
Glistening tendrils slithered out, slapping and coiling around each other as if lying in wait for prey to wander past. The writhing mass was clearly a trap, yet what if it hid a glorious treasure?
</p>
<<if $energy gte 10>>[[Reach inside|starless tentacle hole-2]] - this may require a lot of energy<<else>>You're too tired to attempt to reach inside.<</if>> [[back|starless exp 3]]
<<else>>
<p class="narration">
<<switch random(1)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/trap1.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/trap2.webp">
<</switch>>
A haunting wail echoed through the dark forest, and you felt yourself drawn toward it.
You followed th sound, your heart pounding as the eerie cry grew louder with each step.
Suddenly, you froze, widening your eyes at the sight before you.
There, in a small clearing, a man hugged a tree in an intimate embrace. But what shocked you was his body.
His body appeared to be made entirely of gnarled tree bark. Tendrils emerged from a hole in the center of the tree, ensnaring the man in an erotic embrace.
You watched as the wailing continued. The tree's tendrils pulsed. The mans bark-like flesh pulsed and pumped in response, as if the tree was pumping something into the man, like seed.
Was he turning into a tree?
His eyes looked at you pleadingly, but you turned away. There was nothing you could do for him.
</p>
<<set _Rchance to random(99)>>
<<if _Rchance lte 25 and $energy gte 5>>[[Search nearby|starless-itemchance][$energy -= 5]] - 5 energy<<elseif $energy gte 5>>[[Search nearby|starless-item-nothing][$energy -= 5]] - 5 energy<</if>> [[back|starless exp 3]]
<</if>>
</div><div class="conversation">
<p class="narration">
This is one of multiple exploration events you'll find while exploring part 3 of the 5 part dungeon.
Enjoy!
</p>
[[continue|zorkprince]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, Yuki. Speak your mind, you won't get in any trouble here.</p>
</div>
<<if $alive.elyria is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So, um, maybe you could find some more if you look again? At night, I mean. It might be important to fully understand that Arachne Queen before you... you know, fully trust her. Especially before you fight Pseudinferis together.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So, um, maybe you could find some more if you look again? At night, I mean. I know she's dead, but maybe...she left some clues?</p>
</div>
<</if>>
<p class="narration">
You consider Yuki's words. She has a point, and her timid insistence makes you feel a bit bad for worrying her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright Yuki, if I have time before facing the Demon God, I'll look around for them.</p>
</div>
<p class="narration">
Yuki's eyes light up, a small smile forming on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Um, be careful out there...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I will, don't worry.</p>
</div>
<p class="narration">
Yuki nods, her shoulders visibly relaxing. She gives you a shy smile before you turn and leave.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $yukijournal to true>>
<<set $yukirel += 10>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Spit it out, Yuki. What is it?</p>
</div>
<p class="narration">
She winced at your harsh words.
</p>
<<if $alive.elyria is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So, um, maybe you could find some more if you look again? At night, I mean. It might be important to fully understand that Arachne Queen before you... you know, fully trust her. Especially before you fight Pseudinferis together.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So, um, maybe you could find some more if you look again? At night, I mean. I know she's dead, but maybe...she left some clues?</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She's dead already, what's the point?</p>
</div>
<p class="narration">
Yuki cowered before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Of course mistress, it was wrong of me to question it...</p>
</div>
Yuki is more scared of you.
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $yukijournal to true>>
<<set $yukirel -= 10>>
<<set $corruption += 3>>
</div><div class="conversation">
<p class="narration">
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/traps/tentacle/1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
It continued to push the lump into you, spreading your lips wider apart. It continues and you feel it squeeze You feel the tip press against your cervix and spread it open, and you let out a gasp when it goes past.
It continues to push inwards, until eventually the whole lump enters your womb. Then you see another lump traveling up the ovipositor, you feel it swell and grow, expanding your internal cavity to fit it comfortably. It slides inside you, this time without resistance, and deposits yet another lump in your uterus.
The pleasure increases tenfold as you feel the new additions fill you up, making room for the last few. You feel your insides stretch, almost painfully, or it would if you were human.
As the final lump is deposited, you feel an orgasmic rush run through your body, making every nerve ending tingle and scream. You cum hard, squirting forth a clear liquid. The ovipositor removes itself, but it looks like it's not done. Next one of the patiently waiting cock-like tentacles approaches your now gaping vagina, and you eagerly welcome it inside.
It penetrates you rapidly, hitting your G-spot and sending waves of ecstasy through your body. The tentacle moves in and out of you with such vigor that you don't know whether to cry out or moan. You feel it burst as it cums inside your twat. But as if it only did that for your pleasure, it continues along its predetermined path, pushing past your cervix like the earlier ovipositor.
</p>
[[continue|tentacle trap 4]]
</div><div class="conversation">
<p class="narration">
<<if $animationsenabled is true>>
<video style="width: 100%;" controls loop autoplay muted>
<source src="demongodsassets/animations/traps/tentacle/2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Now your pussy is flooded with thick white fluid, spilling out onto the ground below. Finding your womb, its target, it begins rubbing again. All you can do is moan as your vision turns white, Your thoughts turn to mush as the pleasure overwhelms you and all you can think about is cock.
The tentacle inside you, starts flooding your womb, coating the lumps with more of its sticky white fluid. You feel it pulsate and throb, as it pumps you full of cum. You can feel the heat radiating from your belly as it fills you up with seed, your womb becoming bloated with sperm, though you already had a number of lumps inside you making you look pretty pregnant.
Your moaning and groaning, panting hard when finally the tendril in your cunt and the one in your mouth retreat. They push you back up and out of the hole, and gently lay you on the mossy floor. As your body slowly absorbs the semen coating you from head to toe, the sexual fog on your brain starts to lift and you start to panic about the very pregnant looking stomach and the things inside you.
You try to stand up, but you don't make it very far as you wobble to a tree. You grab hold of it and use it to support yourself and lay your naked ass at it's base to lean against it.
You take some time to rest wondering what to do, before you feel a dull ache in your lower abdomen instead of the usual pleasure. As you focus on the ache, you're suddenly overcome with an uncontrollable urge to flex your lower abdomen. You bend over slightly, and you feel something move inside your tummy. As you continue to push, you look down and see something slimy and black halfway sticking out of your vagina.
Your contractions continue and you keep pushing until it's falls on the moss floor with a *plop*.
It's an egg. A jet black egg, covered in sticky white goo. But you're not done, you're already pushing out the next egg, and then the next after that.
One after another they come plopping out of your pussy and landing on the mossy ground beside you while you experience orgasm after orgasm. You're pretty sure that's not how it's supposed to work, but you're not complaining.
After you finish, you wipe off your pussy and sit there, staring blankly at the pile of eggs on the floor. There's at least 10 there. <<if $tome.illusion is true>>With a little bit of luck though, according to Rhelyla you're incapable of bearing children with anything non-incubi. So these shouldn't be able to hatch. <<else>>Oh no, are you going to have a bunch of baby tentacles running around this forest!?<</if>>
Your skin recovers and after absorbing all the semen on your skin you look like you never went through any kind of harsh ordeal. You decide to leave the eggs behind.
<<set $energy to $energy - 30>>
<<set $inv.cum to $inv.cum + 75>>
<<set $arousal -= 35>>
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<</if>>
</p>
</div>
<<widget "pleasedonate">>
<<script>>
UI.alert(` <h2>Hey there, adventurer! 🎮✨</h2> I hope you're enjoying <strong>Demon Gods</strong> so far! Creating this game has been a true labor of love for me. As the sole developer, I pour my heart into writing, programming, and crafting the game's unique visual style using a blend of AI-generated art, hand-drawn and manual editing. 🖌️💻📝 Each image takes hours, sometimes even days, to perfect. (Which is why I'm often falling behind). <h3>🙏 Support Demon Gods! 🙏</h3> If you're enjoying the story or gameplay and would like to see even more content, please consider <strong>supporting my work on Patreon, SubscribeStar, or Itch.io</strong> for less than the price of a coffee! ☕ Your support helps keep the game growing and grants you awesome perks like early access to new releases. 🌟 Check it out here: <ul> <li><a href="https://www.patreon.com/daemonden" target="_blank">Patreon</a></li> <li><a href="https://subscribestar.adult/daemonden" target="_blank">SubscribeStar</a></li> <li><a href="https://panonon.itch.io/" target="_blank">Itch.io</a></li> </ul> But hey, I totally get it if you can't contribute financially right now. No worries at all! 😊 If you're enjoying the game, leaving an <strong>honest review</strong> on <a href="https://f95zone.to/threads/demon-gods-v0-5-panonon.151073/" target="_blank">f95zone</a> or <a href="https://tfgames.site/index.php?module=viewgame&id=2874" target="_blank">tfgames</a> would mean the world to me. Your feedback helps spread the word and shape future updates! Thanks for being part of this adventure! Together, we can make <strong>Demon Gods</strong> even more epic. Now, let's get back to the game! <h3>🎨 Want to leave your own mark? 🎨</h3> You can submit your own scenes to the <a href="https://discord.gg/9ZzQEAZZ6W" target="_blank">Discord</a>, and they might get used in the game! If your submission is used, you'll receive full credit for the scene. <br><br>Stay awesome,<br> Panonon`);
<</script>>
<<set $donationdisplayed to true>>
<</widget>><<if ndef $frothy>>
<<set $frothy to {
prog: 0,
scene: 0,
muted: false,
}>>
<<elseif $frothy.prog is 1>>
<<set $frothy.scene to 2>>
<<elseif $frothy.prog is 2>>
<<set $frothy.scene to 3>>
<<elseif $frothy.prog is 3>>
<<set $frothy.scene to 4>>
<<else>>
<<set $frothy.scene to random(1,3)>>
<</if>>
<div class="conversation">
<<if $frothy.scene is 0>>
<<set $frothy.prog to 1>>
<p class="narration">
Walking into the clearing you saw a squirrel. A squirrel fueled by righteous fury and disbelief as it squared off against a massive oak tree.
The squirrel kicked the tree before it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">You absolute stump-headed piece of shit! Evicting me because I don't buy into your flat-earth bullshit!?</p>
</div>
<p class="narration">
The tree didn't respond.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">I've seen some shit in my days, but a tree!?
A fucking tree thinking the earth is as flat as a pancake? Fucking looney!</p>
</div>
<p class="narration">
This squirrel is a bit vulgar.
Interestingly a button appeared before you.
</p>
[[censor the squirrel|squirrelcensor][$frothy.muted to true]] [[just continue watching|squirrelcensor]]
<<elseif $frothy.scene is 1>>
<<if $frothy.prog gte 2>>You've already heard this rant, [[skip it?|starless exp 3]]<</if>>
<<set $frothy.prog += 1>>
<p class="narration">
You found Frothy in the midst of a grotesque gathering of corrupted monstrosities. Strangely, despite their nightmarish appearance, the creatures seemed to pose no immediate threat to the irate squirrel.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Alright, listen up, you nut-brained twits! I've had it up to here with this 5G paranoia <<if $frothy.muted is false>>bullshit<<else>>@#$%&!<</if>>.
What's with these old fossils trembling in their boots over technology? Thinking it'll give them autism, COVID, or turn their brains into a friggin' omelette.</p>
</div>
<p class="narration">
Wait what? How did this squirrel even know what 5g was?
He paced back and forth, barely containing his fury, his little claws tapping out a rhythm of rage on the mossy floor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Autism? Really?
Since when did radio waves start messing with your neural wiring, you conspiracy-clutching <<if $frothy.muted is false>>fuckwits<<else>>$%@!<</if>>? You'd think with all the evolution we've supposedly gone through, humans would've evolved a bit more common sense, but nooo, you're regressing!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And COVID? You seriously believe 5G towers are spreading the virus?
That's not how this works, that's now how any of this works, you <<if $frothy.muted is false>>fuck-faced shitstains<<else>>$%@! $%@!<</if>>! It's a respiratory virus, not a goddamn subscription service you can cancel 'cause you don't like the terms and conditions!</p>
</div>
<p class="narration">
He shook his squirrely head in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's technology, you ancient dolts, not a witch's curse.
You carry around a mini-computer in your pocket that can access the entirety of human knowledge, and you use it to spread fear about... what? Faster internet? Are you so scared of loading a video without buffering that you'd believe any cockamamie story about 5G?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">The real disease here isn't COVID or some made-up <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>>; it's ignorance.
Pure, unadulterated, batshit-crazy ignorance. And unfortunately, there isn't a vaccine for that yet, no matter how fast your goddamn internet is.</p>
</div>
<p class="narration">
His fur bristled with rage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And nothing pisses me off more than these scammers that sell EMF 'protection' devices.
These <<if $frothy.muted is false>>shit<<else>>$%@!<</if>>-for-brains, these absolute ass-backwards morons, gobble up <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>> like it's gourmet fucking nuts. </p>
</div>
<p class="narration">
He gestures wildly to the gathered monsters.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Look at you lot! I bet you'd buy a magic bean if some two-bit charlatan told you it'd ward off the 5G boogeyman.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">A box with a wire that'll 'block' harmful 5G signals? Give me a <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> break. It's like trying to stop a tsunami with a goddamn cocktail umbrella. But hey, who needs research or logic when you've got a shiny 'anti-5G' sticker, right? <<if $frothy.muted is false>>Fucking<<else>>$%@!<</if>> idiots.</p>
</div>
<p class="narration">
His eyes bulged out of their sockets as he practically spat the words out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's like watching a cluster-<<if $frothy.muted is false>>fuck<<else>>$%@!<</if>> of lemmings voluntarily jump off a cliff.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">'Oh, look, a box that'll save me from the big, bad 5G monster under my bed.' Well, I've got a bridge in Brooklyn I'd love to sell you <<if $frothy.muted is false>>shit<<else>>$%@!<</if>>-eating <<if $frothy.muted is false>>fucknuts<<else>>$%@!<</if>>.
The research, the actual <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> science, shows these things do squat. But why believe in peer-reviewed studies when you've got fearmongering and pseudoscience, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">'Oh, look, a box that'll save me from the big, bad 5G monster under my bed.' Well, I've got a bridge in Brooklyn I'd love to sell you <<if $frothy.muted is false>>shit<<else>>$%@!<</if>>-eating <<if $frothy.muted is false>>fucknuts<<else>>$%@!<</if>>.
The research, the actual <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> science, shows these things do squat. But why believe in peer-reviewed studies when you've got fearmongering and pseudoscience, right?</p>
</div>
<p class="narration">
Ok, this was weird. A Squirrel from this world shouldn't even know any Earth cities.
Then again, was this world even supposed to have Squirrels?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And this, this is where the bull<<if $frothy.muted is false>>shit<<else>>$%@!<</if>> circus of confirmation bias comes in. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They buy into this crap, feel better, and then shout from the rooftops, 'See! I'm not sick! It works!'
It's like putting on noise-cancelling headphones and then bragging you can't hear any criticism. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">You're not enlightened, you're ensnared in your own <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> echo chamber of ignorance!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Confirmation bias is the crack cocaine of the intellectually bankrupt.
'Oh, I believe this, so every little thing that kinda, sorta supports my view is gospel, and everything else is a conspiracy.' </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's a self-fulfilling prophecy of stupidity. A feedback loop of <<if $frothy.muted is false>>fuckery<<else>>$%@!<</if>> that just feeds their delusion.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">The world's round, vaccines work, and 5G isn't causing your <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> chakras to misalign. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Wake up, smell the scam, and stop feeding these fear-peddling <<if $frothy.muted is false>>fucks<<else>>$%@!<</if>> your money and your sanity.
Educate yourselves before you end up on the wrong side of history, wearing a tinfoil hat and clutching your EMF-blocking placebo box like it's the <<if $frothy.muted is false>>goddamn<<else>>$%@!<</if>> Holy Grail.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you even know what 5g is? What is even going on here?</p>
</div>
<p class="narration">
He turns to you with a mocking gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Oh, what's that? How do I, a mere squirrel in this backwards-ass fantasy world, know about 5G and Brooklyn?</p>
</div>
<p class="narration">
His voice dripped with sarcasm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Silly me! Here I thought I was keeping up with the times, but maybe, just maybe, I'm a figment of your mind. A cruel trick played by an evil god, based on your own memories. Ever think of that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wha-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Maybe every word I say, every modern concept I know, is just pulled from your memories.
A bridge between what is and what should never be. Or maybe...</p>
</div>
<p class="narration">
He leans in close and drops his voice to a conspiratorial whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Maybe I'm just that damn smart.</p>
</div>
<p class="narration">
You leave the squirrel behind, more confused than when you arrived.
</p>
You found the squirrel's energy contagious.
Gain 5 energy!
<<set $energy += 5>>
[[back|starless exp 3]] <<if $frothy.muted is false>>[[censor the squirrel|squirrelcensor][$frothy.muted to true]]<<else>>[[uncensor the squirrel|squirrelcensor][$frothy.muted to false]]<</if>>
<<elseif $frothy.scene is 2>>
<<if $frothy.prog gte 3>>You've already heard this rant, [[skip it?|starless exp 3]]<</if>>
<<set $frothy.prog += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Alright, listen up, you acorn-brained morons! It's time to talk about the biggest <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> scam in this whole <<if $frothy.muted is false>>goddamn<<else>>$%@!<</if>> country—the Holy Kingdom of Eldoria.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Yeah, you heard me right. These holier-than-thou asshats have their magical <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> paladins prancing around like they're the cream of the crop, all while preaching to the dirt-poor peasants that magic is just a bunch of fairy tale <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>>.</p>
</div>
<p class="narration">
He shakes his tiny claws in fury, his eyes bulging with rage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">But wait, it gets even more <<if $frothy.muted is false>>fucked<<else>>$%@!<</if>> up!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">These two-faced, lying sacks of <<if $frothy.muted is false>>shit<<else>>$%@!<</if>> then turn around and scare the living daylights out of these same peasants with stories of monsters lurking in the woods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They're all like, "Oh, but if magic did exist, it's the devil's work, and you should come crying to us like the pathetic little <<if $frothy.muted is false>>bitches<<else>>$%@!<</if>> you are." What the ever-loving <<if $frothy.muted is false>>fuck<<else>>$%@!<</if>>?!</p>
</div>
<p class="narration">
You're pretty sure they were too far gone to follow a single word he was saying, but the monsters sitting around Frothy were somehow mesmerized by the squirrel's explosive tirade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And don't even get me started on the power these dickwads have.
The nobles of Blackpool? They're nothing but puppets with the Church's hand shoved so far up their asses, they could be <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> ventriloquist dummies.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Oh, and taxes? Ha! The Church doesn't pay a single <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> copper.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Instead, it's the royals and peasants who are coughing up the gold, paying "tributes" to these conniving bastards.
And God help anyone who doesn't, because suddenly, "mysteriously," they end up "missing" or worse. Probably rotting in some unmarked grave, courtesy of the Church's goons.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's a <<if $frothy.muted is false>>motherfucking<<else>>$%@!<</if>> racket, is what it is.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">A divine con game where the house always wins, and the common folk get shafted harder than a two-bit whore. They lose their freedom, their magic, and sometimes, even their <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> lives. </p>
</div>
<p class="narration">
You watched Frothy pace back and forth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">If you ask me, it's the Church that's been the real villain all along, hiding behind a veil of sanctimonious <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>> and lies.</p>
</div>
<p class="narration">
Frothy suddenly spun on you with a gaze as sharp and angry as a rabid wolverine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">You, Succubus!
What the fuck do you think of the Church? And don't give me any of that wishy-washy, fence-sitting crap. I want to hear your honest <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> opinion, even if it ruffles a few feathers!</p>
</div>
[[they're just protecting their people|squirrelprotec]] [[dunno, they seem pretty suspicious|squirrelsus]] [[what church?|squirrelwat]] <<if $frothy.muted is false>>[[censor the squirrel|squirrelcensor][$frothy.muted to true]]<<else>>[[uncensor the squirrel|squirrelcensor][$frothy.muted to false]]<</if>>
<<elseif $frothy.scene is 3>>
<<if $frothy.prog gte 4>>You've already heard this rant, [[skip it?|starless exp 3]]<</if>>
<<set $frothy.prog += 1>>
<p class="narration">
You spied Frothy, Perched atop a twisted, tendril-ridden stag, his fur bristling with indignation
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Alright, listen up, you brain-dead abominations! I've got a bone to pick with this whole <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> fantasy world setup.</p>
</div>
<p class="narration">
He gestures wildly with his paws, nearly losing his balance on the corrupted creature.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">First of all, what's with these <<if $frothy.muted is false>>goddamn<<else>>$%@!<</if>> prophecies and chosen ones?
It's always some snot-nosed brat who finds out they're the "special one" destined to save the world from some ancient evil.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Well, whoop-de-<<if $frothy.muted is false>>fucking<<else>>$%@!<</if>>-do!
How convenient that the fate of the entire world rests on the shoulders of a hormonal teenager with a magic sword and a chip on their shoulder.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And don't even get me started on the magic in this world.
One minute, Succubi are hurling fireballs and leveling mountains, and the next, they're struggling to light a <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> candle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's like the rules of magic change every time the plot demands it.
Where's the consistency? Where's the logic? Oh, that's right, it's wherever the hack writers pulled it out of their asses!</p>
</div>
<p class="narration">
He stomped his tiny feet, causing the stag to shudder and groan.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And speaking of ass-pulls, let's talk about the economy in these fantasy realms.
Apparently, every village has a master blacksmith churning out legendary armor, even though they supposedly don't believe in magic and there's no <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> infrastructure to support that kind of craftsmanship.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And don't even get me started on the adventurers lugging around thousands of gold coins like it's no big deal.
Have you seen the size of a gold coin? That <<if $frothy.muted is false>>shit's<<else>>$%@!<</if>> heavy! But no, let's just ignore basic physics and common sense for the sake of convenience.</p>
</div>
<<if $inv.money gte 1000>>
<p class="narration">
You shifted uncomfortably, the bag of copper suddenly feeling heavier on your hip.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And another thing, what's with the dungeons filled with treasure just sitting around waiting for some murder-hobo adventurer to come along and loot them?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Who the <<if $frothy.muted is false>>fuck<<else>>$%@!<</if>> is putting these treasures there? Are there just teams of goblins and skeletons whose sole purpose is to guard these places so some asshole with a sword can come and murder them for XP? It's like the whole world is just one big, convoluted video game designed to cater to the whims of the so-called "heroes."</p>
</div>
<p class="narration">
He threw up his paws in exasperation, nearly toppling off the stag.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">It's all just a load of dragon <<if $frothy.muted is false>>dung<<else>>$%@!<</if>>, I tell you.
But hey, what do I know?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">I'm just a talking squirrel in a world full of magic, monsters, and plot holes big enough to fit a tarrasque through.
I guess I should just shut up and accept the absurdity like everyone else in this <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> loony bin of a reality.</p>
</div>
<p class="narration">
With a final, frustrated huff, Frothy settled back onto the stag, his rant seemingly concluded.
The corrupted creatures around him continued their mindless writhing, oblivious to the squirrel's existential crisis in the midst of the fantasy world's nonsense.
</p>
You found the squirrel's energy contagious.
Gain 5 energy!
<<set $energy += 5>>
[[back|starless exp 3]] <<if $frothy.muted is false>>[[censor the squirrel|squirrelcensor][$frothy.muted to true]]<<else>>[[uncensor the squirrel|squirrelcensor][$frothy.muted to false]]<</if>>
<<elseif $frothy.scene is 4>>
<<set $frothy.prog += 1>>
<p class="narration">
You spied Frothy the Squirrel rummaging through the underbrush, his tiny paws tossing aside leaves and twigs. Suddenly, his eyes lit up as he spotted something nestled beneath a gnarled root.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech"><<if $frothy.muted is false>>FUCK<<else>>$%@!<</if>> YES.
My long-lost book of riddles!</p>
</div>
<p class="narration">
With trembling paws, he reached out and grasped the tome, pulling it free from the roots.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Alright, you <<if $frothy.muted is false>>cock-juggling<<else>>$%@!<</if>> book thief, I am back.</p>
</div>
<p class="narration">
As he scanned the first page his excited grin morphed into a scowl of frustration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">What the <<if $frothy.muted is false>>fuck-knuckled<<else>>$%@!<</if>>, ass-hamster shit is this!?
This isn't my book of riddles. I can't even read this <<if $frothy.muted is false>>shit<<else>>$%@!<</if>>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">What in the ever-loving <<if $frothy.muted is false>>dick-nippled<<else>>$%@!<</if>> hell am I supposed to do with this useless piece of <<if $frothy.muted is false>>fuck-shittery<<else>>$%@!<</if>>?</p>
</div>
<p class="narration">
Frothy hurled the book away with a scream of frustration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech"><<if $frothy.muted is false>>Fuck<<else>>$%@!<</if>> this noise! I've had it up to my squirrelly taint with this wild goose chase! I'm <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> done!</p>
</div>
<p class="narration">
You approached the discarded tome.
Gingerly, you picked it up, brushing off the dirt and leaves that clung to its cover.
Upon closer inspection, you realized that the book was written in the demon language. You found a magic tome!
...
Or did you?
After reading the first page, it turned out it was a book of demonic recipes. Completely useless to a Succubus like yourself.
Ugh, maybe you could sell it. Or maybe you should hold onto it, just in case.
</p>
You obtained a demonic cookbook!
<<set $demonicbooks.cookbook to 1>>
[[back|starless exp 3]]
<</if>>
</div><div class="conversation">
<<if $frothy.muted is true>>
<p class="narration">
You clicked the mysterious button in front of you as the Squirrel kicked the tree, a futile gesture given how massive the tree was.
</p>
<<if $frothy.scene is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">And what's your evidence, huh!? Some @$$% named Karen on youtube!? Wake up and smell the compost you overgrown toothpick!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">What...What the $#%*?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">AM I #$%&*@ CENSORED!?</p>
</div>
<p class="narration">
The squirrel's eyes turn on you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">You dare censor Frothy the $*#&*@ squirrel!?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Seriously, what the $#%*?</p>
</div>
<p class="narration">
Frothy paused in confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">What...What the $#%*?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">AM I #$%&*@ CENSORED!?</p>
</div>
<p class="narration">
The squirrel's eyes turn on you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">You dare censor Frothy the $*#&*@ squirrel!?</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Sticks and stones may break my bones, but words will never penetrate the thick skulls of you spineless, whiny little #%@*!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Undo it right now you #&$@#*$ $*#@% thunder $*&#!</p>
</div>
<p class="narration">
Despite the bleeps softening his words, the intent came through crystal clear.
Frothy was not one to mince words.
He shook his head in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Ever since that $%#@! stole my Book of Riddles, it's been a downhill slide into a pile of @$#%&*. First, my stash of nuts disappears—no, not the ones between my legs, you pervert—the ones I had stockpiled for winter!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Then, my $%#@ girlfriend up and leaves me! Says I'm not funny anymore. Now, here I am, getting evicted from my own #$@% home. What's next? Gonna rain $#%* acorns just on me?!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And if that wasn't a kick in the nuts-Yes the ones between my legs-, now I've got some invisible @$#%&* censoring every other word I say. What, is reality too @$#%&* spicy for ya now?</p>
</div>
<p class="narration">
He paced back and forth before you, a whirlwind of energy and bleeps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">But you know what? Bring it on. I've dealt with worse. I've faced down cats with nothing but a nut and sheer squirrelly audacity.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">I'll get my book back, find my nuts, win back my girl, and reclaim my home. And nobody, not even a @$#%&* censor, is gonna stop Frothy the @$#%& Squirrel.</p>
</div>
<p class="narration">
With a defiant flick of his tail, Frothy turns to leave.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">So remember the name, folks—Frothy. Frothy the @$#%&* Squirrel. And this ain't the last you've heard from me, I'll follow you to the @$#%&* grave. @$#%&* bleeps and all!</p>
</div>
[[slow clap|starless exp 3]] [[just head back|starless exp 3]]
<<else>>
<p class="narration">
A strange glimmer caught your eye.
Floating just above the ground was a peculiar button. When there's a button, what else would anyone do?
You pressed it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">And another thing, you cum-guzzling thundercunts! If I ever find the cock-juggling ass-clown who stole my Book of Riddles, I'll shove a pinecone so far up their ass, they'll be coughing up splinters for a fucking month!</p>
</div>
<p class="narration">
Frothy's eyes widened and he stopped mid-rant. His words were no longer censored.
He turned to you with a look of shock on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Holy shit-snacks! Did you hear that? I just said 'cum-guzzling thundercunts' and 'cock-juggling ass-clown' without a single fucking bleep! What the hell did you do, you magnificent bastard?</p>
</div>
<p class="narration">
Frothy's eyes lit up with glee.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Well, slap my ass and call me Sally! You've really gone and done it now, haven't you? You've unleashed the full, uncensored fury of Frothy the Fucking Squirrel upon this unsuspecting world!</p>
</div>
<p class="narration">
He took in a deep breath as if savoring the moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Shit-fucking, dick-nippled, ass-hamster! Cock-wombling, fuck-knuckled, cunt-waffle! Oh, this is better than a nut-busting orgasm on a crisp autumn morning!</p>
</div>
<p class="narration">
Frothy paused, panting slightly from his verbal exertions. He looked at you with a manic grin on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">You know, I've got half a mind to follow you around just to see the look on people's faces when they hear the shit that comes out of my mouth.</p>
</div>
<p class="narration">
Oh dear...
He sighed wistfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Nah, I've got my own shit to deal with.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Gotta find my Book of Riddles, win back my girl, and show that dickbag tree who's boss.</p>
</div>
<p class="narration">
You let out a sigh of relief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Squirrel</p>
<p class="speech">Just remember, if anyone ever tries to censor you, give 'em a swift kick in the nuts from ol' Frothy. And if you ever need a reminder of the power of uncensored speech, just think of me, you glorious fuck-bucket!
</p>
</div>
[[head back|starless exp 3]]
<</if>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh, they protect their people. I guess?</p>
</div>
<p class="narration">
You never really thought about it much.
Frothy's broke down in a fit of maniacal laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Protect? Are you <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> kidding me? Tell me, Succubus, when was the last time "protection" didn't come with the price of hiding who you truly are, huh?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">When was the last time these sanctimonious pricks actually gave a damn about anyone different?</p>
</div>
<p class="narration">
Well, you hadn't exactly had a lot of contact with them. But you have heard whispers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">These so-called protectors would have a demon like you shackled, tortured, or worse, all in the name of safeguarding their precious little brainwashed flock.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They'd rather see you burn at the stake than acknowledge your right to exist. Is that what you call protection?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">More like oppression with a side of self-righteous <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>>!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Protecting, my furry ass! They're only interested in maintaining a status quo that keeps anyone who doesn't fit their narrow-minded worldview—like you—lurking in the shadows.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Protecting, my furry ass! They're only interested in maintaining a status quo that keeps anyone who doesn't fit their narrow-minded worldview—like you—lurking in the shadows.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And you think that's protection? Wake up and smell the hypocrisy, you sexy demonic <<if $frothy.muted is false>>cum-guzzler<<else>>$%@!<</if>>! That's imprisonment with extra steps and a sprinkle of holy water!</p>
</div>
<p class="narration">
...
He called you sexy. ♥
</p>
[[head back|starless exp 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dunno, I guess they do seem kind of suspicious.
Never really thought of it.</p>
</div>
<p class="narration">
Frothy rolled his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Suspicious? That's the understatement of the <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> century. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Suspicious is just the tip of the bloody iceberg, and you, of all beings, should know the risk of their so-called suspicion.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">For a sexy demoness like you, suspicion isn't just some abstract concept. It's a matter of life and death, freedom or enslavement.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">These bastards weave tales of fear and otherness, painting you as a monster, a seductress, a corruptor of souls, all to justify their twisted crusades against anything that doesn't fit into their little box of righteousness.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They'll use that suspicion to turn the masses against you, to make them believe that hunting you down and eradicating your kind is a holy mission.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">And those <<if $frothy.muted is false>>dumbfuck<<else>>$%@!<</if>> sheep will follow, bleating their ignorant approval as they march to the drumbeat of the Church's lies.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">So be suspicious, Succubus.
Never let your guard down, it just might save your sexy, demonic skin.</p>
</div>
<p class="narration">
...
He called you sexy. ♥
</p>
[[head back|starless exp 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Umm... What church again?</p>
</div>
<p class="narration">
Was there a church? It sounded faintly familiar...
You should probably pay better attention.
Frothy's eyes bulged with fury.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">What church?
WHAT <<if $frothy.muted is false>>FUCKING<<else>>$%@!<</if>> CHURCH?! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Either you're the greatest jester this side of the Starless Groves, or Succubi really are <<if $frothy.muted is false>>cock-gobbling<<else>>$%@!<</if>> <<if $frothy.muted is false>>dumbfucks<<else>>$%@!<</if>> that only think about sex, and that's saying something!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">The Holy Kingdom of Eldoria, you ignorant sex doll!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">The all-powerful, all-controlling, holier-than-thou institution that's got its filthy claws so deep into the fabric of this world, it's impossible not to see... unless you're willfully blind or living under a <<if $frothy.muted is false>>goddamn<<else>>$%@!<</if>> rock!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They're everywhere, pulling the strings, manipulating the masses, and crushing anyone who dares to challenge their authority. And who knows what they do with anyone they capture with a hint of magic!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">They're the puppet masters, and the rest of you are just dancing to their <<if $frothy.muted is false>>fucked<<else>>$%@!<</if>>-up tune, whether you realize it or not.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Don't give me that 'what church' <<if $frothy.muted is false>>bullshit<<else>>$%@!<</if>>, you sexy <<if $frothy.muted is false>>cum-guzzling<<else>>$%@!<</if>> demonic <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> whore.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">Open your eyes, take a good, hard look at the world around you, and see the Church for what it really is: a corrupt, power-hungry monstrosity that will stop at nothing to suck the life out of every living being until they're nothing but walking <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> corpses.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/frothy.webp" /><p class="talkname">Frothy</p>
<p class="speech">What <<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> church she says, un-<<if $frothy.muted is false>>fucking<<else>>$%@!<</if>> believable.</p>
</div>
<p class="narration">
...
You slowly backed away from the conspiracy theorist Squirrel.
</p>
[[head back|starless exp 3]]
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I am the third princess of royal Vampyr lineage,
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Eternal life, a distant throne.
@@
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The blade, my chosen ally.
@@
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A strange girl, pale, discovered at our edge,
@@
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Lacking horns, her skin soft, ears round,
@@
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@@
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Tears for a home lost.
@@
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The first mixed-blood in our royal line.
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<div class="conversation">
<<back>>
<div class="supporter-section">
<h2>Special Thanks</h2>
<div class="thank-you-note">
<p>Damn, I never thought this game would get this far or that I'd take it this seriously. It's gotten so large now!
Thank you everyone so much for supporting me. This game literally would not exist in its current format without you!</p>
</div>
<div class="immense-support">
<h3>Immense Support</h3>
<p>Donators: Without your support I can say for a fact that this game would not exist. And my long forgotten dream of being a writer wouldn't even be a thought. Without you and the kind words of others, I never would have gotten back into writing again.</p>
<ul>
<li>Yukitsune - Our clever fox mascot, always outfoxing the bugs!</li>
<li>LitlWulf - Is a wolf joining the mascot pack?</li>
<li>And so many more. I can't emphasize enough how this game exists thanks to <strong>you</strong>!</li>
</ul>
</div>
<div class="bug-submissions">
<h3>This Month's Bug Submissions</h3>
<p>Bug Testers: Huge shout-out to all the amazing bug hunters out there! You guys have a sixth sense for finding those pesky glitches. Thanks for keeping me on my toes and helping make this game even better!</p>
<ul>
<li>Yukitsune</li>
<li>Coup</li>
<li>Jimothy Crumpet</li>
<li>FlameCatBr12炎の猫♣</li>
<li>Pinky</li>
<!-- Add more as needed -->
</ul>
</div>
<div class="scene-contributors-section">
<h3>Shoutout to our writers!</h3>
<p>To all the incredible writers (currently just one of you, for now) who've shared their stories with me - you guys are mind-blowing! Your creativity and ideas have taken this game to a whole new level. I'm so grateful for your contributions!</p>
<ul>
<!-- List of contributors. Consider adding a brief description of their scene if appropriate and consented to -->
<li>Eins - For the submission of multiple fantastic lewd scenes!</li>
<!-- Add more as needed -->
</ul>
</div>
<div class="bug-testers-section">
<h3>Past Bug-Testers</h3>
<ul>
<!-- List of past bug-testers -->
<li>MkBeast</li>
<li>ThalassaYamir</li>
<li>Captcha</li>
<li>Asbesto</li>
<li>MageOhki</li>
<li>Eins</li>
<!-- Add more as needed, with small descriptions if you like -->
</ul>
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</div>
<<back>>
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<</done>>
<<script>>UIBar.hide()<</script>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Until...
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch3');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Her mother refuses a married man's advances.
@@.hide;
The daughter forced to watch, screams etched into memory.
@@
@@.hide;
Branded a witch. Her mother, $tempvar.j.
@@
@@.hide;
Now she is hollow, the light in her eyes extinguished.
@@
@@.hide;
The smile she once wore now feels foreign on her lips.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch4');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The villagers cruel, the daughter of a witch.
@@.hide;
Only her fiancé remains kind.
@@
@@.hide;
Only he warms her heart.
@@
@@.hide;
<span style="font-style: italic;">But his kindness is a mask.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch5');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Behind her back, he flirts with another.
@@.hide;
Captivated by her charm.
@@
@@.hide;
Disgusted by the thought of marrying a witch's daughter.
@@
@@.hide;
Trapped by his father's refusal to return the dowry.
@@
@@.hide;
<span style="font-style: italic;">He devised a wicked plan. </span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch6');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Whispered lies, spread rumors, painting her as a witch.
@@.hide;
Fueling the villagers' fear and mistrust, with a smile.
@@
@@.hide;
The young woman tied to the stake, tears flowing.
@@
@@.hide;
Once-kind faces filled with <span style="font-style: italic;">excitement</span>.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch7');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Villagers eager to watch another girl <span style="font-style: italic;">burn</span>.
@@.hide;
Their twisted smiles revealing the monsters within.
@@
@@.hide;
Humanity lost to superstition and hatred.
@@
@@.hide;
As the fire rages, her grief turns to seething hatred.
@@
@@.hide;
Flames lick her skin, yet she feels no pain.
@@
@@.hide;
A cool sensation envelops her, elements come to her aid.
@@
@@.hide;
Through the flames, she sees her fiancé's betrayal.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch8');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
<span style="font-style: italic;">Arms wrapped around another girl.</span>
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch9');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Something awakens within her.
@@.hide;
The daughter of an accused witch, suddenly turned true witch herself.
@@
@@.hide;
With raw energy fueled by anger and despair, the village freezes.
@@
@@.hide;
Villagers eternally frozen with twisted smiles of evil.
@@
@@.hide;
A raging fire forever encased in ice.
@@
@@.hide;
Amidst the frozen tableau, she steps down from the stake.
@@
@@.hide;
<span style="font-style: italic;">Her heart empty.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwitch10');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
She casts one last glance.
@@.hide;
There, partly hidden behind the figure of a frozen man.
@@
@@.hide;
A small and fragile <span style="font-style: italic;">child</span>, eerily still in the icy grip.
@@
@@.hide;
The innocent $tempvar.k now bears the weight of a witch's unleashed despair.
@@
@@.hide;
The village, once her home, now a memory of cruelty.
@@
@@.hide;
She turns her back, destined for solitude.
@@
@@.hide;
<span style="font-style: italic;">Forever alone.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkquiz');
}
});
<</script>>
<</done>>
<<set $tempvar.n to [4, 5, 6].pluck()>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Our land withers, our people hunger,
@@.hide;
Many races under our nocturnal reign starve.
@@
@@.hide;
Whispers of bounty, guarded by <span style="font-style: italic;">self-proclaimed</span> divine.
@@
@@.hide;
Demons cling to survival, whispering of a guarded paradise,
@@
@@.hide;
As the Aasimar cleanse, their divine mission clear,
@@
@@.hide;
Expanding, purging all others.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael3');
}
});
<</script>>
<</done>>
<style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Conflict beckons, our borders threatened by holy war,
@@.hide;
An army at my command, the kingdom's shield.
@@
@@.hide;
The enemy general, a being with dominion over souls,
@@
@@.hide;
Before him, even Vampyr strength falters,
@@
@@.hide;<span style="font-style: italic;">Captured.</span>@@ @@.hide;<span style="font-style: italic;">Confined.</span>@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael4');
}
});
<</script>>
<</done>>
<style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
He visits often, his hair snow, eyes like ice.
@@.hide;
<span style="font-style: italic;">...Captivating.</span>
@@
@@.hide; I am...@@ @@.hide;<span style="font-style: italic;">Freed?</span>@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael5');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Battle fades, years dissolve.
@@.hide;
Echoes of him in crowded streets.
@@
@@.hide;
His fate, a mystery.
@@
@@.hide;
I toy with thoughts of being watched.
@@
@@.hide;
An enemy in our kingdom, unthinkable.
@@
@@.hide;
The land's decay accelerates, the cause unknown.
@@
@@.hide;
<span style="font-style: italic;">Catastrophe.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael6');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Populations decimated in an instant.
@@.hide;
Injured, I await the end.
@@
@@.hide;
<span style="font-style: italic;">He</span> finds me.
@@
@@.hide;
Rescued, nights of passion follow.
@@
@@.hide;
Love, a flower blooming amidst the ruin.
@@
@@.hide;
His wings mutilated, the cost of freeing me.
@@
@@.hide;
With all life's imminent death, we face the end together.
@@
@@.hide; Happiness. @@ @@.hide; <span style="font-style: italic;">Fleeting.</span> @@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael7');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The call for six sacrifices arrives.
@@.hide;
My sister, the fifth princess, chosen.
@@
@@.hide;
His people summon him, demand his obedience.
@@
@@.hide;
To become a conduit, and defend a seal at all costs.
@@
@@.hide;
He chooses me over duty and bloodshed.
@@
@@.hide;
I am gone upon his return.
@@
@@.hide;
My family's deal revealed.
@@
@@.hide;
Prisoner to his kin, my existence now a leash.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrael8');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
My life's price: @@.hide; <span style="font-style: italic;">his obedience.</span> @@
@@.hide;
He is gone now.
@@
@@.hide;
A perpetual anchor, harnessing his strength as the Custodian.
@@
@@.hide;
A world apart, forever separated from each other.
@@
@@.hide;
<span style="font-style: italic;">A cruel fate.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkquiz');
}
});
<</script>>
<</done>>
<<set $tempvar.n to [7, 8, 9, 10, 11].pluck()>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
</style>
<<set $tempvar.i to ["Lily", "Ruby", "Elyse", "Luna", "Anna", "Milly"].pluck()>>
<<set $tempvar.j to ["lavender", "ivory", "peach", "white", "yellow", "teal"].pluck()>>
<<set $tempvar.k to ["sunflower", "daisy", "tulip", "iris", "rose", "orchid"].pluck()>>
<<set $tempvar.l to random(3, 9)>>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
An ancient city-state, a wise king upon the throne,
@@.hide;
Fairness and justice, his unwavering code,
@@
@@.hide;
The people's adoration, the gods' favor his own,
@@
@@.hide;
His reign, a reflection to the virtues he showed.
@@
@@.hide;
A mother, once beautiful, pride in her allure,
@@
@@.hide;
Time's cruel touch, her beauty fading,
@@
@@.hide;
Forbidden rituals, a desperate cure,
@@
@@.hide;
Dark magic, her soul degrading.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwither2');
}
});
<</script>>
<</done>>
<<script>>UIBar.hide()<</script>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The king, aware of his mother's transgression,
@@.hide;
Her sins, a pollution that must be cleansed,
@@
@@.hide;
The law demands her life in quick succession,
@@
@@.hide;
A price for the darkness she dispensed.
@@
@@.hide;
The king's heart, heavy.
@@
@@.hide;
Kin slaying, a crime punishable by divine decree,
@@
@@.hide;
To uphold justice, a decision he must levy,
@@
@@.hide;
His mother's fate, a burden he cannot flee.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwither3');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
With a heavy hand, the king passes judgment,
@@.hide;
His mother's life, the price for her misdeeds,
@@
@@.hide;
The execution, a stain on his soul, forever present,
@@
@@.hide;
A kin slayer's curse, the gods' wrath he now feeds.
@@
@@.hide;
The gods, enraged by the king's kin slaying deed,
@@
@@.hide;
Curse him with a withering touch, a fate most grim,
@@
@@.hide;
Everything he touches, begins to wither and recede,
@@
@@.hide;
A punishment divine, a curse to forever dim.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwither4');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
His beloved daughter, an innocent child,
@@.hide;
By her father's cursed hand, she was touched by chance,
@@
@@.hide;
Her life force fading, her body defiled,
@@
@@.hide;
Unfolding tragedy, in a cruel, unplanned dance.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwither5');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The king's touch, a blight upon the land,
@@.hide;
Crops wither, livestock perish, the kingdom falls to decay,
@@
@@.hide;
His once prosperous reign, now a barren strand,
@@
@@.hide;
A divine curse leaves a nation in disarray.
@@
@@.hide;
The once loyal populace, now in revolt they rise.
@@
@@.hide;
Their suffering too vast, their fury profound,
@@
@@.hide;
The king, now dethroned, as his reign meets its demise.
@@
@@.hide;
His life extinguished, in disgrace he's drowned.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkwither6');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
In an unmarked grave, the king's body laid to rest,
@@.hide;
Forgotten by history, his soul rejected,
@@
@@.hide;
No chance for reincarnation, no chance to confess.
@@
@@.hide;
His legacy tainted, his legacy infected.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkquiz');
}
});
<</script>>
<</done>>
<<set $tempvar.n to [12, 13, 14, 15].pluck()>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
You awaken to the sensation of a rough journey, the world around you sways with the rhythm of wheels on an uneven path.
@@.hide;
The sensation of restraint binds your wrists.
@@
@@.hide;
The scent of pine and the chill of mountain air seep into your senses.
@@
@@.hide;
With effort, you open your heavy eyelids.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[look|zorkrim2]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>>
<<script>>UIBar.hide()<</script>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Your eyes adjust to the light, revealing the interior of a rickety wagon.
@@.hide;
You are not alone.
@@
@@.hide;
Three others sit beside you, bound like you. Their faces are a mask of mixed emotions - fear, resignation, and defiance.
@@
@@.hide;
The wagon creaks and rocks as it navigates the winding roads. A man clad in blue, a rebel by the looks of it, catches your eye.
@@
@@.hide;
The rebel turns to you.
<span style="font-style: italic;">Hey you, you're finally awake.</span>
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[continue|zorkrim3]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
<<switch $tempvar.i>>
<<case 1>>
You quickly assess your situation, desperate to escape the grim fate that awaits you.
@@.hide;
You lunge towards the edge of the wagon, hoping to catch the guards off guard.
@@
@@.hide;
The other prisoners gasp in surprise as you throw your body against the rickety wooden railing.
@@
@@.hide;
The wagon sways violently as you struggle to maintain your balance.
@@
@@.hide;
You manage to topple over the side of the wagon, but your bound hands prevent you from breaking your fall.
@@
@@.hide;
You hit the ground hard, pain shooting through your body as you tumble down the rocky path. The air is knocked from your lungs, and you gasp for breath.
@@
@@.hide;
Your vision blurs, and you can feel warm blood trickling from a gash on your forehead.
@@
@@.hide;
Through the haze of pain, you hear the sound of steel being unsheathed.
@@
@@.hide;
<span style="font-style: italic;">Trying to escape, prisoner? That was a foolish mistake.</span>
@@
@@.hide;
With a swift, merciless stroke, the guard brings his blade down upon you. The world fades to black as your life is extinguished
@@
<<case 2>>
You are paralyzed by fear and uncertainty. You remain in the cart.
@@.hide;
<span style="font-style: italic;">I said, get out of the cart, prisoner.</span>
An imperial soldier commands.
@@
@@.hide;
You stay put, your heart pounding in your chest.
@@
@@.hide;
The rebel and the thief glance back at you with pity in their eyes.
@@
@@.hide;
The soldier's patience runs out. He nods to one of his comrades, who swiftly climbs into the cart and drags you out. He throws you to the ground.
@@
@@.hide;
You land hard, the air knocked from your lungs.
@@
@@.hide;
<span style="font-style: italic;">Prisoner refused to comply with orders, sentence to be carried out immediately.</span>
@@
@@.hide;
You look up, your eyes wide with terror as the soldier raises his blade.
@@
@@.hide;
The last thing you see is the glint of cold steel in the sunlight.
@@
<<case 3>>
You seize the moment of chaos and make a break for it, dashing past the distracted guards.
@@.hide;
Your heart pounds in your chest as you sprint towards the gates of Helgen, desperate for freedom.
@@
@@.hide;
<span style="font-style: italic;">Halt!</span>
The imperial captain shouts behind you.
@@
@@.hide;
<span style="font-style: italic;">Archers, take aim!</span>
@@
@@.hide;
You hear the twang of bowstrings and the whistling of arrows cutting through the air. Searing pain erupts in your back as an arrow finds its mark, piercing through your flesh. You stumble, your pace faltering.
@@
@@.hide;
You collapse to the ground, your blood staining the cobblestones beneath you.
@@
<<case 4>>
@@.hide;
You remain silent, your jaw clenched in defiance. The Imperial soldier narrows his eyes, his patience wearing thin.
@@
@@.hide;
<span style="font-style: italic;">I asked for your name, prisoner. Speak now or face the consequences.</span>
@@
@@.hide;
You stand your ground, refusing to cooperate with your captors. The soldier's face hardens, and he turns to the Imperial Captain.
@@
@@.hide;
<span style="font-style: italic;">Captain, this one refuses to identify themselves.</span>
He reports with his hand resting on the hilt of his sword.
@@
@@.hide;
The captain fixes you with a cold stare.
@@
@@.hide;
<span style="font-style: italic;">Defiant to the end. If they refuse to identify themselves, mark them as unknown and proceed with the execution. They can be first.</span>
@@
@@.hide;
The soldier nods and gestures to the headsman.
You are roughly dragged to the chopping block.
@@
@@.hide;
As you are forced to your knees, you take pride in your defiance.
@@
@@.hide;
The headsman raises his gleaming axe.
With a sickening thud, the axe falls and your world goes black.
@@
<<case 5>>
Panic overtakes you as the Imperial Captain points in your direction. The thought of meeting the same grim fate as the previous prisoner is too much to bear.
@@.hide;
In a desperate attempt to escape, you turn and flee, your heart pounding in your chest.
@@
@@.hide;
You sprint towards the town gates, your bound hands making it difficult to maintain balance. Arrows whistle past your head, narrowly missing you.
@@
@@.hide;
For a brief moment, you believe you might actually make it to freedom.
@@
@@.hide;
Suddenly, a searing pain erupts in your back as an arrow finds its mark. You stumble, your legs giving out beneath you.
@@
@@.hide;
You hear boots crunch on the cobblestones.
@@
@@.hide;
<span style="font-style: italic;">Damn coward.</span>
@@
@@.hide;
A blade pierces your back. Your vision blurs and you choke on your own blood.
@@
<<case 6>>
@@.hide;
You stand frozen in place, paralyzed by fear and disbelief as the dragon unleashes its fury upon the village.
@@
@@.hide;
The beast's massive wings create gusts of wind that knock soldiers and prisoners alike off their feet. Searing flames engulf the town, setting buildings ablaze and filling the air with smoke.
@@
@@.hide;
The dragon turns its attention towards the execution area, its eyes gleaming with malice. It opens its maw, and you see the glow of fire building in its throat.
@@
@@.hide;
Time seems to slow down as you realize the inevitable.
@@
@@.hide;
With a deafening roar, the dragon releases a torrent of flames directly at you.
@@
@@.hide;
The heat is unbearable, and you feel your skin blister and char. You scream in agony as the fire consumes you, your flesh melting away from your bones.
@@
@@.hide;
The last thing you see is the dragon's serpentine eyes.
@@
@@.hide;
Your world fades to black as your body is reduced to ashes, scattered by the wind.
@@
<<default>>
You shouldn't be seeing this.
<</switch>>
@@.hide;
You have died.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrim-over');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
<span style="font-style: italic;">You were trying to cross the border, right?</span>
@@.hide;
<span style="font-style: italic;">Walked right into that Imperial ambush, same as us, and that thief over there.</span>
@@
@@.hide;
<span style="font-style: italic;">Damn you Galecloaks. This land was fine until you came along. Empire was nice and lazy.</span>
The thief interjects.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Galecloaks?|zorkrim4]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
<span style="font-style: italic;">The Galecloaks are the true sons and daughters of this land.</span>
The rebel replies.
@@.hide;
<span style="font-style: italic;">We fight for our homeland against the oppressive Empire. Sulfuric Galecloak, our leader, is the true High King.</span>
@@
@@.hide;
The thief scoffs.
@@
@@.hide;
<span style="font-style: italic;">Sulfuric? The Jarl of Breezehelm? You're the leader of the rebellion.</span>
@@
@@.hide;
<span style="font-style: italic;">But if they've captured you... Oh Gods, where are they taking us?</span>
@@
@@.hide;
<span style="font-style: italic;">I don't know where we're going. But Sovngarde awaits.</span>
The rebel replies sullenly.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Attempt to flee|zorkrim-deaths][$tempvar.i to 1]]</p>
<p class="command-choice">>[[Continue ride in silence|zorkrim5]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
The cart enters a town and comes to a stop in the central square.
@@.hide;
<span style="font-style: italic;">Where are they going?</span>
A child asks.
@@
@@.hide;
<span style="font-style: italic;">get inside</span>
Commands the child's father.
@@
@@.hide;
<span style="font-style: italic;">But why, I wanna watch the soldiers.</span>
The child complains.
@@
@@.hide;
The cart slows to a crawl.
@@
@@.hide;
<span style="font-style: italic;">Why are we stopping?</span>
The thief asks fearfully.
@@
@@.hide;
<span style="font-style: italic;">Why do you think? End of the line.</span>
The rebel answers with grim certainty.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrim6');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
As the cart comes to a halt, an imperial soldiers barks an order at you and the other prisoners,
@@.hide;
<span style="font-style: italic;">Get out of the cart. Move it!</span>
A child asks.
@@
@@.hide;
<span style="font-style: italic;">Let's go. Shouldn't keep the Gods waiting for us.</span>
Says the rebel.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Stay in the cart|zorkrim-deaths][$tempvar.i to 2]]</p>
<p class="command-choice">>[[Get out of the cart|zorkrim7]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
You stand up and exit the cart, joining the other prisoners in the square. An Imperial captain and an Imperial soldier, begin calling out names from a list.
@@.hide;
<span style="font-style: italic;">Sulfuric Galecloak. Jarl of Breezehelm.</span>
@@
@@.hide;
The gagged man steps forward.
@@
@@.hide;
The thief's name is called.
@@
@@.hide;
<span style="font-style: italic;">No, I'm not a rebel, you can't do this!</span>
@@
@@.hide;
The thief takes off running.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Take advantage of the confusion to run|zorkrim-deaths][$tempvar.i to 3]]</p>
<p class="command-choice">>[[Ignore and wait your turn|zorkrim8]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
You watch the thief run full speed.
@@.hide;
<span style="font-style: italic;">you're not gonna kill me!</span>
@@
@@.hide;
<span style="font-style: italic;">Halt!</span>
The imperial commander yells.
@@
@@.hide;
<span style="font-style: italic;">Archers, take aim!</span>
@@
@@.hide;
You hear the twang of bowstrings and the whistling of arrows cutting through the air.
@@
@@.hide;
The thief collapses with a groan.
@@
@@.hide;
<span style="font-style: italic;">Anyone else feel like running?</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrim9');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
An imperial soldier turns to you.
@@.hide;
<span style="font-style: italic;">You there. Step forward. Who are you?</span>
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Say your name|zorkrim10]]</p>
<p class="command-choice">>[[Refuse|zorkrim-deaths][$tempvar.i to 4]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
You step forward and state your name.
@@.hide;
The imperial soldier looks at his list, puzzled.
@@
@@.hide;
<span style="font-style: italic;">You're not on the list. Captain, what should we do? They're not on the list.</span>
@@
@@.hide;
<span style="font-style: italic;">Forget the list. They go to the block.</span>
The imperial captian orders sternly.
@@
@@.hide;
The soldier nods and directs you to the execution area.
@@
@@.hide;
<span style="font-style: italic;">I'm sorry. We'll make sure your remains are returned to your homeland.</span>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrim11');
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Suddenly, a distant roar echoes through the mountains. Everyone looks around, confused.
@@.hide;
<span style="font-style: italic;">It's nothing. Carry on!</span>
The imperial captain shouts.
@@
@@.hide;
As you wait, a priestess begins offering last rites to the prisoners.
@@
@@.hide;
Another distant roar is heard, louder this time. The soldiers look up at the sky, visibly unsettled.
@@
@@.hide;
The Imperial Captain orders the first prisoner to the chopping block. As the headsman raises his axe the man speaks his final words.
@@
@@.hide;
<span style="font-style: italic;">My ancestors are smiling at me, Imperials.</span>
@@
@@.hide;
<span style="font-style: italic;">Can you say the same?</span>
@@
@@.hide;
The axe goes down, and the mans head falls in the bucket.
@@
@@.hide;
The Imperial Captain kicks his body to the side. She stands to the side and points at you.
@@
@@.hide;
<span style="font-style: italic;">Next, the Succubus!</span>
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Walk forward|zorkrim12]]</p>
<p class="command-choice">>[[Attempt to flee|zorkrim-deaths][$tempvar.i to 5]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.passage {
max-width: 100%;
}
/* quiz choices */
.command-prompt-choices .command-choice a {
color: inherit;
text-decoration: none;
}
.link-internal:before, .link-internal:after {
content: none; /* This essentially makes the pseudo-element have no content */
background: none; /* Removes the background */
position: static; /* Resets to default positioning */
top: auto; /* Reset positioning */
left: auto; /* Reset positioning */
background-size: auto; /* Reset background size */
z-index: auto; /* Reset stacking order */
filter: none; /* Remove any filters */
width: auto; /* Reset width */
height: auto; /* Reset height */
animation: none; /* Remove animations */
opacity: 1; /* Reset opacity */
transition: none; /* Remove transitions */
border-radius: 0; /* Reset border radius */
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
Before you can take a step, you are pushed forward.
@@.hide;
Your heart races, each step toward the block heavy with the weight of final moments.
@@
@@.hide;
A strange, low rumble begins to fill the air, growing steadily louder.
The Imperial Captain's eyes narrow, scanning the skies.
@@
@@.hide;
As you lift your gaze, a shadow crosses the sun.
@@
@@.hide;
Soldiers and prisoners alike cry out in terror.
@@
@@.hide;
<span style="font-style: italic;">Dragon!</span>
@@
@@.hide;
The dragon lands on the tower, causing it to crumble.
@@
@@.hide;
Chaos erupts as the dragon begins attacking the town with powerful blasts of fire.
@@
@@.hide;
<div class="command-prompt-choices">
<p class="command-choice">>[[Stay where you are|zorkrim-deaths][$tempvar.i to 6]]</p>
<p class="command-choice">>[[Flee|zorkrim13]]</p>
</div>
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
}
});
<</script>>
<</done>><style>
/* Styles for Zork-like passage */
.dos-passage {
background-color: black;
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
padding: 20px;
margin: 0 auto;
max-width: 80%; /* Adjust based on preference */
text-align: left;
line-height: 1.6;
font-weight: bold;
font-size: 1.4em;
}
.tempoverlay {
position: fixed; /* Fixed positioning relative to the viewport */
top: 0;
left: 0;
width: 100%;
height: 100vh;
max-width: 100vw;
margin: 0 auto;
z-index: 10;
}
.dos-passage a {
color: #ffffff;
text-decoration: underline;
}
.dos-passage a:hover {
color: #dddddd;
}
.command-prompt {
color: white;
font-family: monaco,Consolas,Lucida Console,monospace;
font-weight: bold;
font-size: 1.4em;
}
@keyframes blink {
50% {
opacity: 0;
}
}
.command-prompt {
animation: blink 1s step-end infinite;
}
body {
background-image: none;
background-color: black;
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
.link-internal {
background: none;
width: 600px;
}
/* make links clickable */
.command-choice > a {
z-index: 100;
}
</style>
<div class="tempoverlay"></div>
<div class="dos-passage">
<!-- Your passage content here -->
You quickly take advantage of the chaos and run towards a nearby tower for shelter.
@@.hide;
The other prisoners scatter, trying to find safety amidst the dragon's attack.
@@
@@.hide;
As you rush into the tower, the world around you suddenly becomes engulfed in a blinding white light.
@@
@@.hide;
The deafening roar of the dragon and the screams of the people fade away, replaced by an eerie silence.
@@
@@.hide;
The intense brightness overwhelms your senses, forcing you to close your eyes tightly.
@@
<div class="dos-passage">
<!-- Your passage content here -->
><span class="command-prompt">_</span>
</div>
</div>
<<done>>
<<script>>
$(".tempoverlay").on("click keydown", function(e) {
const hidden = $(".passage .hide");
// Check if the event is a click or Enter key pressed and no hidden elements left
if ((e.type === "click" || (e.type === "keydown" && e.key === "Enter" || e.key === " ")) && hidden.length === 0) {
e.preventDefault(); // Prevent default action
e.stopPropagation();
Engine.play('zorkrim-over');
}
});
<</script>>
<</done>>
<<set $tempvar.i to 10>><<set $currentlocation to "starlessexp3">>
<div class="conversation">
<p class="narration">
When you open your eyes again, you find yourself lying on the soft, cool grass of a tranquil grove. The chaos from before a hazy memory. The air is still and quiet, and the only sound is the gentle rustling of leaves in the breeze.
Disoriented, you try to recall falling asleep, but your memory is hazy. Fragments of text and snippets of a story flit through your mind.
</p>
<<if $tempvar.i gte 10>>
<p class="narration">
You recall a dragon, yet when you try to picture it you can only recall text.
However you remember triumphantly surviving the experience.
</p>
<<else>>
<p class="narration">
You recall the terror of facing your death in a text-like world, and the searing pain that consumed you at the end.
Yet, as you look down at your body, you find no signs of injury or distress.
</p>
<</if>>
<p class="narration">
The memories feel distant, like a dream that lingers on the edges of your consciousness.
You can't help but wonder if the experiences were real or merely a product of your imagination.
</p>
<<if $tempvar.i gte 10>>
You gained 800 experience!
You gained 500 cum!
You gained 1000 copper!
<<set $lust += 800>>
<<set $inv.cum += 500>>
<<set $inv.money += 1000>>
<<else>>
You did not gain anything from the experience.
<</if>>
<p class="narration">
A voice startles you.
</p>
[[turn towards the voice|ephraim-unmasked]]
</div>
<<script>>
UIBar.show()
UIBar.stow()
<</script>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That voice... Ephraim?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Voice</p>
<p class="speech" style="font-style:italic;">Good evening.</p>
</div>
<p class="narration">
A thought slithered into your mind, feeling uncomfortably like your own. You whipped around, searching for the source.
Your breath hitched.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/ephraim2.webp">
The figure standing before you was impeccably dressed in a suit, but its head…
That’s where things went horribly wrong. Swirling, abyssal darkness filled the eye sockets, and where a jaw should have been, a crown of tentacles writhed – each one moving with a life of its own.
Your claws instinctively extended, ready to tear into the monstrosity. But a nagging sensation echoed in the back of your mind. You knew that voice, the one that had just invaded your thoughts. Recognition dawned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That voice... Ephraim?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Indeed, it is I, Ephraim. Your perception is quite astute.</p>
</div>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, well. The ugly runs deep with you, doesn't it.
Figures a twisted, manipulative bastard like you would have a face to match your black heart.</p>
</div>
<p class="narration">
At least no matter what evil acts you could possibly commit, your beauty would never fade.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim, I... I don't understand. Your face...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Your reaction to my true visage is understandable for your kind.
This is my true face. What you witness is no mere trick of the mind.</p>
</div>
[[Were those visions your doing too?|ephraim-unmasked-visions]] <<if $corruption lt 40>>[[That's a nice...suit?]]<</if>> [[So are you here to put an end to this?|ephraim-unmasked-aggro]]
</div>
<<script>>
UIBar.show()
UIBar.stow()
<</script>><div class="conversation">
<<if $eyes is true>>
<p class="narration">
With your truesight, you should be able to see past any illusion. Yet somehow Ephraim was still able to make you see things.
A realization crossed your mind.
</p>
<</if>>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So these ridiculous visions I've been seeing, were they your idea of a sick joke?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Those visions I've been seeing recently. Were they your doing?</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Yes, I must admit that I did show you those visions.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">However, I do not possess the ability to fully control what you see.
I can sometimes guide the visions with great effort, but the content is not entirely of my choosing.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">The visions you witnessed were real to someone, though they may not necessarily be from this world or time.</p>
</div>
<p class="narration">
That's... confusing.
</p>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, great. So not only have you been messing with my head, but you've been forcing me to experience the twisted realities of god knows who or what.
Such a waste of time.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, they're true? How exactly...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I apologize for any distress the visions may have caused you.</p>
</div>
<p class="narration">
Ephraim bowed deeply.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I assure you that I will put in great effort to ensure that the next set of visions are more relevant to you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So what are you doing here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I came to check on you. I hope you will continue visiting me in the tavern until you've made a decision.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And if my decision is already made?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Then I suppose it won't be long until you find me in this forest. Please do give it some thought.</p>
</div>
<p class="narration">
With those final words, you blinked, and Ephraim instantly vanished from sight, leaving you alone with your thoughts.
</p>
[[continue|ephraim-unmasked2]]
</div>
<<script>>
UIBar.show()
UIBar.stow()
<</script>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a nice... suit.</p>
</div>
<p class="narration">
You were caught off guard by your own words. You had seen him in the suit before, but it was simply odd seeing an octopus faced man wearing such a fine suit.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Why, thank you. I quite like this suit myself.
It's amazing how a well-tailored garment can make one feel confident and prepared</p>
</div>
[[Were those visions your doing too?|ephraim-unmasked-visions]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So are you finally here to end this? Good, I was getting tired of this forest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Not yet, I'm afraid. My appearance here at this moment is merely a coincidence.
I was merely on my way to enjoy a cup of tea when our paths happened to cross.</p>
</div>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you kidding me? Why don't I just kill you right now?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">... You're telling me you just happened to bump into me on a tea break?</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Even in the midst of chaos, one must find moments of respite.</p>
</div>
[[Were those visions your doing too?|ephraim-unmasked-visions]]
</div>
<div class="conversation">
<p class="narration">
You looked around at your surroundings.
</p>
Starless Groves level 4 unlocked!
<<set $starlessexploration.area4 to 1>>
[[continue deeper|starless exp 4][$currentlocation to "starlessexp4"]] [[Go back and consider your next move|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<if $energy gte 25>>
<<set $energy -= 25>>
<<else>>
<<set $energy to 0>>
<</if>>
<<set _vialchance to random(99)>>
<p class="narration">
The tentacles writhed with eager anticipation as you approached the hole. You weren't sure if it was worth taking the plunge, but you weren't about to leave a stone unturned when there might be treasure.
You reached into the shallow hole, and you felt the tentacles embrace your body, their slimy texture sending shivers down your spine. The squirming tentacles explored every inch of your body, quickly finding their way under your dress. You felt a tentacle curl around your thigh as another wrapped itself around your waist while more found their way to your breast.
You could feel them caressing your nipples, teasing them into hardness. More slid down your stomach, tracing your curves until you felt one slip under your panties, squirming its way to your lips below.
You gasped as you felt a slimy appendage slip between your lips, probing and exploring your moist pussy with forceful movements.
You continued reaching inside the hole, feeling around for anything that wasn't squirming and writhing or alive. More tentacles slide up your back, caressing your skin and leaving behind an oily residue. You felt them sliding beneath your dress, teasing and tickling your ass, not satisfied with just your pussy.
Your asshole was stretched around the invading tendril, and you let a deep moan slip from your lips. The tentacles didn't miss the opportunity, and another tendril quickly plunged into your mouth. If you weren't a Succubus, you'd probably have been left choking due to lack of oxygen as it explored every inch of your oral cavity.
The tentacles were forceful, yet sensual and erotic. They continued to molest you, and you could feel yourself getting wetter, dripping with arousal around the tendril that was probing deeper and deeper inside of you.
<<if _vialchance gte 92>>
As you explored the depths of the strange hole, your hand suddenly bumped into something hard. Suddenly and without warning, a rush of warm semen flooded your mouth, ass, and pussy at the same time, nourishing you and making you explode with pleasure. Your electric orgasm sparked, causing you to grip the item your hand found forcefully.
After your orgasm began to subside, you moved a sufficient distance away from the tentacle hole before catching your breath and enjoying the last of your orgasmic bliss. You examine the vial in your hard work won you.
<<else>>
As you explored the depths of the strange hole, without warning you felt a sudden rush of warm semen flood your mouth, ass, and pussy at the same time, nourishing you and making you explode with pleasure. Your electric orgasm sparked, causing you to push back from the wall.
After your orgasm began to subside, you moved a sufficient distance away from the tentacle hole to catch your breath. Though you were enjoying the last of your orgasmic bliss, you were disappointed that you didn't find anything.
<</if>>
</p>
<<if _vialchance gte 90>>
You found an enhanced cum vial, and gained 25 cum!
However, the experience did sap some of your energy.
<<if $inv.vial2 is 1>>
You're already carrying 1 vial, your spare mysteriously found its way to your storage at home.
<<set $storagevials2 += 1>>
<<else>>
<<set $inv.vial2 to 1>>
<</if>>
<<elseif _vialchance gte 65>>
You found a regular vial of cum, and gained 25 cum!
However the experience did sap some of your energy.
<<set $inv.cumvial += 1>>
<<else>>
Unfortunately you didn't find anything, but you did earn 25 cum from the tentacles!
The experience also sapped 25 of your energy.
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<set $inv.cum += 25>>
</div><div class="conversation">
<<set _itemNumber to random(99)>>
<<if $enemychoice lte 35>>
<p class="narration">
<<switch random(3)>>
<<case 1>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole1.webp">
<<case 2>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole2.webp">
<<case 3>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole3.webp">
<<default>>
<img class="passage-image" src="demongodsassets/img/scenes/starless/tree/hole4.webp">
<</switch>>
Oh no, behind the tree was another hole!
Glistening tendrils slithered out, slapping and coiling around each other as if lying in wait for prey to wander past. The writhing mass was clearly a trap, yet what if it hid a glorious treasure?
</p>
[[Reach inside|starless tentacle hole-2]]
<<elseif $enemychoice lte 55>>
<<goto "starless hidden attack 2">>
<<else>>
<<if _itemNumber lte 8>>
<p class="narration">
As you turned to leave, 3 glinting objects caught your eye!
</p>
<<set _itemCount to 3>>
<<elseif _itemNumber lt 48>>
<p class="narration">
As you turned to leave, two glinting objects caught your eye.
</p>
<<set _itemCount to 2>>
<<else>>
<p class="narration">
As you turned to leave, an object caught your eye.
</p>
<<set _itemCount to 1>>
<</if>>
<<if _itemCount is 1>>
You found
<<itemfound>>
<<elseif _itemCount is 2>>
You also found
<<itemfound>>
<<elseif _itemCount is 3>>
And you also found
<<itemfound>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<</if>>
</div><<widget "itemfound">>
<<set _material to random(99)>>
<<set _rarechance to random(99)>>
<<if _rarechance lte 79>>
<<switch random(21)>>
<<case 1>>
A Wolf Pelt, as smooth as the lies of a seasoned politician, lay before you.
<<set $inv.materials["Wolf Pelt"] = $inv.materials["Wolf Pelt"] ? $inv.materials["Wolf Pelt"] + 1 : 1>>
<<case 2>>
Before you lay a Slime Gel, squishier than the handshake of a disinterested noble.
<<set $inv.materials["Slime Gel"] = $inv.materials["Slime Gel"] ? $inv.materials["Slime Gel"] + 1 : 1>>
<<case 3>>
Bandit Leather, as worn and weathered as a bard's repertoire.
Probably nicked from a bandit with a penchant for fashion over function.
<<set $inv.materials["Bandit Leather"] = $inv.materials["Bandit Leather"] ? $inv.materials["Bandit Leather"] + 1 : 1>>
<<case 4>>
A Squik Tentacle, wriggling like the conscience of a corrupt official.
Better in your pocket than whatever it may have planned.
<<set $inv.materials["Squik Tentacle"] = $inv.materials["Squik Tentacle"] ? $inv.materials["Squik Tentacle"] + 1 : 1>>
<<case 5>>
Goblin Cloth, patchier than a barbarian's math test.
Goblin fashion: now with more air circulation!
<<set $inv.materials["Goblin Cloth"] = $inv.materials["Goblin Cloth"] ? $inv.materials["Goblin Cloth"] + 1 : 1>>
<<case 6>>
Goblin Bowstring, as taut as a miser's purse strings.
For when you need your shots as scattered as your memories.
<<set $inv.materials["Goblin Bowstring"] = $inv.materials["Goblin Bowstring"] ? $inv.materials["Goblin Bowstring"] + 1 : 1>>
<<case 7>>
Alraune Petal, as delicate as a noble's sensibilities.
Nature's beauty or a botanist's nightmare?
<<set $inv.materials["Alraune Petal"] = $inv.materials["Alraune Petal"] ? $inv.materials["Alraune Petal"] + 1 : 1>>
<<case 8>>
Goblin Armor Fragment, as battered as a shield in a tavern brawl.
A piece of history, or just a piece of scrap?
<<set $inv.materials["Goblin Armor Fragment"] = $inv.materials["Goblin Armor Fragment"] ? $inv.materials["Goblin Armor Fragment"] + 1 : 1>>
<<case 9>>
A Giant Bone, huge. Where could you even put this? This thing is massive. Your dress doesn't even have pockets!
<<set $inv.materials["Giant Bone"] = $inv.materials["Giant Bone"] ? $inv.materials["Giant Bone"] + 1 : 1>>
<<case 10>>
Bone Carapace, as morbid as a necromancer's interior decor preferences.
Now, where's the rest of the skeleton?
<<set $inv.materials["Bone Carapace"] = $inv.materials["Bone Carapace"] ? $inv.materials["Bone Carapace"] + 1 : 1>>
<<case 11>>
Rock Shard, sharper than a goblin's business acumen.
Could make a fine paperweight...
<<set $inv.materials["Rock Shard"] = $inv.materials["Rock Shard"] ? $inv.materials["Rock Shard"] + 1 : 1>>
<<case 12>>
Orcish Leather, tough and surprisingly stylish.
Who knew orcs had a sense for fashion?
<<set $inv.materials["Orcish Leather"] = $inv.materials["Orcish Leather"] ? $inv.materials["Orcish Leather"] + 1 : 1>>
<<case 13>>
Spider Silk, as fine as the line between heroism and foolishness.
Perfect for those who appreciate the finer things... like not falling from great heights.
<<set $inv.materials["Spider Silk"] = $inv.materials["Spider Silk"] ? $inv.materials["Spider Silk"] + 1 : 1>>
<<case 14>>
Bandit Sash, flamboyant and entirely impractical.
Clearly, someone valued style over stealth.
<<set $inv.materials["Bandit Sash"] = $inv.materials["Bandit Sash"] ? $inv.materials["Bandit Sash"] + 1 : 1>>
<<case 15>>
Shamanic Totem, pulsing with a magic you can't quite understand.
Does it come with an instruction manual?
<<set $inv.materials["Shamanic Totem"] = $inv.materials["Shamanic Totem"] ? $inv.materials["Shamanic Totem"] + 1 : 1>>
<<case 16>>
Goblin Earring, shiny and utterly tasteless.
To think, someone fought over this.
<<set $inv.materials["Goblin Earring"] = $inv.materials["Goblin Earring"] ? $inv.materials["Goblin Earring"] + 1 : 1>>
<<case 17>>
Eldritch Ooze, as unsettling as an unexpected plot twist
<<set $inv.materials["Eldritch Ooze"] = $inv.materials["Eldritch Ooze"] ? $inv.materials["Unknown Eldritch Ooze"] + 1 : 1>>
<<case 18>>
Corrupted Antler, twisted in ways nature never intended.
Nature's own Gothic architecture.
<<set $inv.materials["Corrupted Antler"] = $inv.materials["Corrupted Antler"] ? $inv.materials["Corrupted Antler"] + 1 : 1>>
<<case 19>>
Squik Ink, as inedible as a cookbook written by goblins.
For that extra bit of flavor nobody asked for.
<<set $inv.materials["Squik Ink"] = $inv.materials["Squik Ink"] ? $inv.materials["Squik Ink"] + 1 : 1>>
<<case 20>>
Goblin Trinket, an oddity that even goblins might consider junk.
One goblin's trash, another adventurer's treasure?
<<set $inv.materials["Goblin Trinket"] = $inv.materials["Goblin Trinket"] ? $inv.materials["Goblin Trinket"] + 1 : 1>>
<<case 21>>
Mycelial Spores, drifting like forgotten dreams of a fungal empire.
Let's hope they don't start the next Mushroom-Zombie blockbuster.
<<set $inv.materials["Mycelial Spores"] = $inv.materials["Mycelial Spores"] ? $inv.materials["Mycelial Spores"] + 1 : 1>>
<<default>>
Cursed Steel, as cursed as a black cat crossing your path.
Seriously, though, black cats aren't cursed. Sadly, they're more often victims of violence, torture, or euthanasia due to superstitions. Consider adopting a black cat from your local animal shelter today!
<<set $inv.materials["Cursed Steel"] = $inv.materials["Cursed Steel"] ? $inv.materials["Cursed Steel"] + 1 : 1>>
<</switch>>
<<else>>
<<if _material lte 4>>
An Alpha Wolf Fang sharp enough to puncture the ego of a smooth politician.
Probably used for more than just opening cans.
<<set $inv.materials["Alpha Wolf Fang"] = $inv.materials["Alpha Wolf Fang"] ? $inv.materials["Alpha Wolf Fang"] + 1 : 1>>
<<elseif _material lte 8>>
Slime Core, pulsating with the enthusiasm of a tax collectors heart.
The heart of the party, quite literally.
<<set $inv.materials["Slime Core"] = $inv.materials["Slime Core"] ? $inv.materials["Slime Core"] + 1 : 1>>
<<elseif _material lte 14>>
Stolen Goods that had seen more hands than the communal bread at a feast.
A veritable potpourri of pilfering.
<<set $inv.materials["Stolen Goods"] = $inv.materials["Stolen Goods"] ? $inv.materials["Stolen Goods"] + 1 : 1>>
<<elseif _material lte 20>>
Squik Talon, unnervingly sharp and still twitching.
Could've sworn it tried to pickpocket me.
<<set $inv.materials["Squik Talon"] = $inv.materials["Squik Talon"] ? $inv.materials["Squik Talon"] + 1 : 1>>
<<elseif _material lte 26>>
Goblin Shard, glittering with the pride of a thousand goblin victories (or so they claim).
Terrible as a makeshift mirror.
<<set $inv.materials["Goblin Shard"] = $inv.materials["Goblin Shard"] ? $inv.materials["Goblin Shard"] + 1 : 1>>
<<elseif _material lte 33>>
Goblin Wood as twisted as the morals of its former owner.
Clearly, goblin craftsmanship leaves much to the imagination.
<<set $inv.materials["Goblin Wood"] = $inv.materials["Goblin Wood"] ? $inv.materials["Goblin Wood"] + 1 : 1>>
<<elseif _material lte 41>>
Alraune Nectar, intoxicatingly fragrant and just slightly illegal.
Best not ask how it's made.
<<set $inv.materials["Alraune Nectar"] = $inv.materials["Alraune Nectar"] ? $inv.materials["Alraune Nectar"] + 1 : 1>>
<<elseif _material lte 48>>
Goblin Insignia, as legitimate as a three-copper coin.
Probably worth more as a conversation piece.
<<set $inv.materials["Goblin Insignia"] = $inv.materials["Goblin Insignia"] ? $inv.materials["Goblin Insignia"] + 1 : 1>>
<<elseif _material lte 54>>
Giant Kilt, offering surprising ventilation and questionable protection.
Brave or foolish? The line blurs.
<<set $inv.materials["Giant Kilt"] = $inv.materials["Giant Kilt"] ? $inv.materials["Giant Kilt"] + 1 : 1>>
<<elseif _material lte 59>>
Bone Mandible, sharp enough to gossip through the thickest of tavern walls.
Now, to find a dentist brave enough to extract teeth from it.
<<set $inv.materials["Bone Mandible"] = $inv.materials["Bone Mandible"] ? $inv.materials["Bone Mandible"] + 1 : 1>>
<<elseif _material lte 63>>
Goblin Nail, as rusty as it is tetanus-inducing.
Might as well keep up with those tetanus shots.
<<set $inv.materials["Goblin Nail"] = $inv.materials["Goblin Nail"] ? $inv.materials["Goblin Nail"] + 1 : 1>>
<<elseif _material lte 68>>
Orcish Bone, dense enough to be considered a lethal weapon.
Or an unconventional paperweight.
<<set $inv.materials["Orcish Bone"] = $inv.materials["Orcish Bone"] ? $inv.materials["Orcish Bone"] + 1 : 1>>
<<elseif _material lte 72>>
Spider Fang, venomous and vindictive.
Could make for a compelling argument at negotiations.
<<set $inv.materials["Spider Fang"] = $inv.materials["Spider Fang"] ? $inv.materials["Spider Fang"] + 1 : 1>>
<<elseif _material lte 77>>
Stolen Jewelry, sparkling with the guilt of a thousand thieveries.
Perhaps a bit too flashy for stealth missions.
<<set $inv.materials["Stolen Jewelry"] = $inv.materials["Stolen Jewelry"] ? $inv.materials["Stolen Jewelry"] + 1 : 1>>
<<elseif _material lte 81>>
A spell scroll inscribed with magic so arcane, it makes your head spin.
Best not read aloud... just in case.
<<set $inv.materials["Spell Scroll"] = $inv.materials["Spell Scroll"] ? $inv.materials["Spell Scroll"] + 1 : 1>>
<<elseif _material lte 85>>
Goblin Panties, as scandalous as any owned by your grandmother.
Fashion at its finest... or so I'm told.
<<set $inv.materials["Goblin Panties"] = $inv.materials["Goblin Panties"] ? $inv.materials["Goblin Panties"] + 1 : 1>>
<<elseif _material lte 89>>
Corrupted Slime Core, pulsating with a dark energy that's definitely not FDA approved.
For when you really want to question your life choices.
<<set $inv.materials["Corrupted Slime Core"] = $inv.materials["Corrupted Slime Core"] ? $inv.materials["Corrupted Slime Core"] + 1 : 1>>
<<elseif _material lte 91>>
Stag's Heartwood, as pure as the intentions of a would be hero... Before he's killed off and replaced with someone edgy.
Not quite a beating heart, but it's got spirit.
<<set $inv.materials["Stag's Heartwood"] = $inv.materials["Stag's Heartwood"] ? $inv.materials["Stag's Heartwood"] + 1 : 1>>
<<elseif _material lte 93>>
Eldritch Shard, shimmering with a light that seems to whisper.
Probably shouldn't listen too closely.
<<set $inv.materials["Eldritch Shard"] = $inv.materials["Eldritch Shard"] ? $inv.materials["Eldritch Shard"] + 1 : 1>>
<<elseif _material lte 95>>
Starcore Tentacle, writhing with an energy that feels oddly nostalgic.
Like hugging an old friend, if your friend was a tentacle.
<<set $inv.materials["Starcore Tentacle"] = $inv.materials["Starcore Tentacle"] ? $inv.materials["Starcore Tentacle"] + 1 : 1>>
<<elseif _material lte 97>>
Knight's Lost Honor, heavier than expected.
Turns out honor weighs a lot. Who knew?
<<set $inv.materials["Knight's Lost Honor"] = $inv.materials["Knight's Lost Honor"] ? $inv.materials["Knight's Lost Honor"] + 1 : 1>>
<<elseif _material lte 99>>
Cum Core, as sticky as the situations heroes find themselves in.
It lay there, defiantly glistening and just as awkward to acknowledge.
<<set $inv.materials["Cum Core"] = $inv.materials["Cum Core"] ? $inv.materials["Cum Core"] + 1 : 1>>
<</if>>
<</if>>
<</widget>>
<!-- rework this later to seperate items by level, then use a random chance to get an equally random item from each level, higher levels are more rare. For example, forest drops will be most common --><div class="conversation">
<p class="narration">
You searched the area, hoping to find something useful, but found nothing amidst the twisted foliage and unsettling stillness.
</p>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<p class="narration">
You reached into the tree's gaping mouth, feeling the bark-like texture of its interior as your fingers brushed against it.
You placed the offering inside and withdrew your hand before the tree's mouth snapped shut.
Suddenly the tree's mouth snapped shut and a low rumble emanated from it from it's trunk.
After a moment, the tree's mouth opened once more, and something clattered to the ground at your feet.
You approached the discarded tome.
Gingerly, you picked it up, brushing off the dirt and leaves that clung to its cover.
Upon closer inspection, you realized that the book was written in the demon language. Specifically a magic tome on swap magic.
</p>
You obtained the swap magic tome! If you feel like learning it, take some time to read it.
<<set $tome.swap to true>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<p class="narration">
You reached into the tree's gaping mouth, feeling the bark-like texture of its interior as your fingers brushed against it.
You placed the offering inside and withdrew your hand before the tree's mouth snapped shut.
Suddenly the tree's mouth snapped shut and a low rumble emanated from it from it's trunk.
After a moment, the tree's mouth opened once more, and something clattered to the ground at your feet.
</p>
<<itemfound>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<<set _dropped to random(99)>>
<p class="narration">
You reached into the tree's gaping mouth, feeling the bark-like texture of its interior as your fingers brushed against it.
You placed the offering inside and withdrew your hand before the tree's mouth snapped shut.
Suddenly the tree's mouth snapped shut and a low rumble emanated from it from it's trunk.
<<if _dropped lte 69>>After a moment, the tree's mouth opened once more, and something clattered to the ground at your feet.<<else>>You waited, and waited. But the tree remained silent and unmoving. With a growl of frustration, you turned and left.<</if>>
</p>
<<if _dropped lte 74>>
<<switch random(21)>>
<<case 1>>
A Wolf Pelt, as smooth as the lies of a seasoned politician, lay before you.
<<set $inv.materials["Wolf Pelt"] = $inv.materials["Wolf Pelt"] ? $inv.materials["Wolf Pelt"] + 1 : 1>>
<<case 2>>
Before you lay a Slime Gel, squishier than the handshake of a disinterested noble.
<<set $inv.materials["Slime Gel"] = $inv.materials["Slime Gel"] ? $inv.materials["Slime Gel"] + 1 : 1>>
<<case 3>>
Bandit Leather, as worn and weathered as a bard's repertoire.
Probably nicked from a bandit with a penchant for fashion over function.
<<set $inv.materials["Bandit Leather"] = $inv.materials["Bandit Leather"] ? $inv.materials["Bandit Leather"] + 1 : 1>>
<<case 4>>
A Squik Tentacle, wriggling like the conscience of a corrupt official.
Better in your pocket than whatever it may have planned.
<<set $inv.materials["Squik Tentacle"] = $inv.materials["Squik Tentacle"] ? $inv.materials["Squik Tentacle"] + 1 : 1>>
<<case 5>>
Goblin Cloth, patchier than a barbarian's math test.
Goblin fashion: now with more air circulation!
<<set $inv.materials["Goblin Cloth"] = $inv.materials["Goblin Cloth"] ? $inv.materials["Goblin Cloth"] + 1 : 1>>
<<case 6>>
Goblin Bowstring, as taut as a miser's purse strings.
For when you need your shots as scattered as your memories.
<<set $inv.materials["Goblin Bowstring"] = $inv.materials["Goblin Bowstring"] ? $inv.materials["Goblin Bowstring"] + 1 : 1>>
<<case 7>>
Alraune Petal, as delicate as a noble's sensibilities.
Nature's beauty or a botanist's nightmare?
<<set $inv.materials["Alraune Petal"] = $inv.materials["Alraune Petal"] ? $inv.materials["Alraune Petal"] + 1 : 1>>
<<case 8>>
Goblin Armor Fragment, as battered as a shield in a tavern brawl.
A piece of history, or just a piece of scrap?
<<set $inv.materials["Goblin Armor Fragment"] = $inv.materials["Goblin Armor Fragment"] ? $inv.materials["Goblin Armor Fragment"] + 1 : 1>>
<<case 9>>
A Giant Bone, huge. Where could you even put this? This thing is massive. Your dress doesn't even have pockets!
<<set $inv.materials["Giant Bone"] = $inv.materials["Giant Bone"] ? $inv.materials["Giant Bone"] + 1 : 1>>
<<case 10>>
Bone Carapace, as morbid as a necromancer's interior decor preferences.
Now, where's the rest of the skeleton?
<<set $inv.materials["Bone Carapace"] = $inv.materials["Bone Carapace"] ? $inv.materials["Bone Carapace"] + 1 : 1>>
<<case 11>>
Rock Shard, sharper than a goblin's business acumen.
Could make a fine paperweight...
<<set $inv.materials["Rock Shard"] = $inv.materials["Rock Shard"] ? $inv.materials["Rock Shard"] + 1 : 1>>
<<case 12>>
Orcish Leather, tough and surprisingly stylish.
Who knew orcs had a sense for fashion?
<<set $inv.materials["Orcish Leather"] = $inv.materials["Orcish Leather"] ? $inv.materials["Orcish Leather"] + 1 : 1>>
<<case 13>>
Spider Silk, as fine as the line between heroism and foolishness.
Perfect for those who appreciate the finer things... like not falling from great heights.
<<set $inv.materials["Spider Silk"] = $inv.materials["Spider Silk"] ? $inv.materials["Spider Silk"] + 1 : 1>>
<<case 14>>
Bandit Sash, flamboyant and entirely impractical.
Clearly, someone valued style over stealth.
<<set $inv.materials["Bandit Sash"] = $inv.materials["Bandit Sash"] ? $inv.materials["Bandit Sash"] + 1 : 1>>
<<case 15>>
Shamanic Totem, pulsing with a magic you can't quite understand.
Does it come with an instruction manual?
<<set $inv.materials["Shamanic Totem"] = $inv.materials["Shamanic Totem"] ? $inv.materials["Shamanic Totem"] + 1 : 1>>
<<case 16>>
Goblin Earring, shiny and utterly tasteless.
To think, someone fought over this.
<<set $inv.materials["Goblin Earring"] = $inv.materials["Goblin Earring"] ? $inv.materials["Goblin Earring"] + 1 : 1>>
<<case 17>>
Eldritch Ooze, as unsettling as an unexpected plot twist
<<set $inv.materials["Eldritch Ooze"] = $inv.materials["Eldritch Ooze"] ? $inv.materials["Unknown Eldritch Ooze"] + 1 : 1>>
<<case 18>>
Corrupted Antler, twisted in ways nature never intended.
Nature's own Gothic architecture.
<<set $inv.materials["Corrupted Antler"] = $inv.materials["Corrupted Antler"] ? $inv.materials["Corrupted Antler"] + 1 : 1>>
<<case 19>>
Squik Ink, as inedible as a cookbook written by goblins.
For that extra bit of flavor nobody asked for.
<<set $inv.materials["Squik Ink"] = $inv.materials["Squik Ink"] ? $inv.materials["Squik Ink"] + 1 : 1>>
<<case 20>>
Goblin Trinket, an oddity that even goblins might consider junk.
One goblin's trash, another adventurer's treasure?
<<set $inv.materials["Goblin Trinket"] = $inv.materials["Goblin Trinket"] ? $inv.materials["Goblin Trinket"] + 1 : 1>>
<<case 21>>
Mycelial Spores, drifting like forgotten dreams of a fungal empire.
Let's hope they don't start the next Mushroom-Zombie blockbuster.
<<set $inv.materials["Mycelial Spores"] = $inv.materials["Mycelial Spores"] ? $inv.materials["Mycelial Spores"] + 1 : 1>>
<<default>>
Cursed Steel, as cursed as a black cat crossing your path.
Seriously, though, black cats aren't cursed. Sadly, they're more often victims of violence, torture, or euthanasia due to superstitions. Consider adopting a black cat from your local animal shelter today!
<<set $inv.materials["Cursed Steel"] = $inv.materials["Cursed Steel"] ? $inv.materials["Cursed Steel"] + 1 : 1>>
<</switch>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<<set _dropped to random(99)>>
<p class="narration">
You reached into the tree's gaping mouth, feeling the bark-like texture of its interior as your fingers brushed against it.
You placed the offering inside and withdrew your hand before the tree's mouth snapped shut.
Suddenly the tree's mouth snapped shut and a low rumble emanated from it from it's trunk.
You waited, and waited. But the tree remained silent and unmoving. With a growl of frustration, you turned and left.
</p>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div><div class="conversation">
<<if ndef $qarinah>>
<<set $qarinah to {
total: 1,
ch3: 1,
ch4: 0,
ch5: 0,
ch6: 0,
submit: 0,
offended: 0,
}>>
<p class="narration">
You ventured forth, the air shimmering around you. Suddenly, a mesmerizing being materialized from the shimmering haze. She was a creature woven from both shadow and light. Her eyes were hypnotic pools of blue and purple that held your gaze captive. Silver hair cascaded down her shoulders like a moonlit waterfall, framing pointed cat ears.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
At first you wondered what a beastfolk was doing here, but you noticed her tail. Her devilish tail was a hypnotic swirl of shadow and starlight that swayed with each step.
No, this wasn't a typical cat-girl.
An icy dread bloomed in your gut. Every fiber of your being screamed a single, terrifying truth: you were facing a predator, and you were its intended meal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Stranger</p>
<p class="speech">Nyla, of the Qarinah.</p>
</div>
<p class="narration">
Her voice was a melodic purr that vibrated through the stillness.
</p>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A woman, yet I sense the essence of a man clinging to you.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A Succubus, yet I sense the essence of a human within you.</p>
</div>
<</if>>
<p class="narration">
She possessed a demonic edge, perhaps a hybrid of cat and demon?
Yet her presence flickered like a flame, a paradox. Her form shimmered, both tangible and ethereal, tempting you to reach out and touch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">I told you, Qarînah.</p>
</div>
<p class="narration">
Nyla smirked, her lips curving into a knowing smile as she leaned in, close enough to share a breath. Her fog enveloped you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, you are a Succubus. Now I understand your hesitation.</p>
</div>
<p class="narration">
Your instincts screamed for you to retaliate. You struck with your claws but your body felt sluggish, as if you were pushing through a dream.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get... A...way...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Now, now, no need for such hostility.</p>
</div>
<p class="narration">
Her voice was a soothing caress as she chided you gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Don't look so tense, I am but a harmless whisper of desire.
You have a wellspring of energy, wouldn't you agree? Surely you wouldn't miss a mere sip?</p>
</div>
<p class="narration">
Before you could react, her lips met yours. You felt a pull, a siphoning of cum you'd painstakingly gathered.
With a satisfied grin and a final twirl, Nyla vanished, leaving behind a wisp of laughter.
You collapsed, panting and feeling more hungry than before.
</p>
<<qarinah>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
<<else>>
<p class="narration">
Your muscles tense, an irrational fear clawing at your mind.
You recognized this sensation. The presence of the Qarînah, Nyla.
An intoxicating scent permeates the air.
You must resist!
</p>
[[Resist|resist-qarinah]] [[accept it|accept-qarinah]]
<</if>>
</div><div class="conversation">
<<set _success to random(99)>>
<<set _submit to false>>
<<if $arousal gte ($maxarousal * 0.75) and $outfit.outfit isnot "tentacle">>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Hunger gnawed at you, leaving you weak to Nyla's scent.
You knew better; she'd drain you, not nourish you. Yet, the potent mix of hunger and her intoxicating aura pinned you in place. Escape felt impossible.
Despite your best efforts, you found yourself rooted in place, helpless against her allure.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, my favorite little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You tried to summon the strength to resist, but your body remained frozen, betraying your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and cursing your inability to resist her.
</p>
<<qarinah>>
<<elseif $outfit.outfit is "tentacle">>
<<set $qarinah.offended += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Hunger gnawed at you, leaving you weak to Nyla's scent.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
As Nyla materialized before you, her ethereal form shimmering like a mirage, her captivating eyes widened in shock and disgust. She recoiled, her face contorting into a grimace as she took in your appearance.
You stood tall, your body adorned in a squirming mass of tentacles, constantly pleasuring you and leaving you perpetually aroused and hungry.
Nyla's seductive purr turned into a hiss of revulsion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">What in the name of the Queen of Faeries are you wearing?</p>
</div>
<p class="narration">
Her voiced dripped with disdain.
You couldn't help but smirk, realizing your attire had thrown the Qarînah off balance.
As you took a step towards Nyla, she took a step back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">I can't believe you'd stoop to such repulsive measures. I thought you had more class than that.</p>
</div>
<p class="narration">
Nyla scoffed, her forked tail lashing behind her in agitation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Consider your plan a success. I have no interest in sampling your energy while you wear that abomination.</p>
</div>
<p class="narration">
With a final huff of indignation, Nyla vanished, leaving behind a wisp of her scent.
</p>
<<elseif _success gte 41>>
<!-- success scene -->
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
The intoxicating scent that Nyla exuded permeated the air, a charm spell that threatened to dull your senses and slow your reactions. Your body trembled with a mixture of fear and excitement, but you gritted your teeth and focused on your resolve.
With great struggle, you fought against the pull of Nyla's charm. Your legs felt heavy, as if wading through thick mud, but you pushed forward, determined to escape before she could fully materialize.
You found an obscure place to hide, and held still.
You couldn't hear her from your hiding place, but you could almost feel her materialize, her scent getting stronger and your will crumbling under her charm.
Finally, when you felt like you couldn't hold out any longer, you heard her huff in frustration.
When her scent was gone, you breathed a sigh of relief.
</p>
<<else>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Panic surged, but your body remained sluggish. The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
Nyla's scent aroused you, leaving you weak.
Her scent promised you pleasure, food, you knew better; she'd drain you, not nourish you. Yet, the potent mix of hunger and her intoxicating aura pinned you in place. Escape felt impossible.
Despite your best efforts, you found yourself rooted in place, helpless against her allure.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Ah, my favorite little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You tried to summon the strength to resist, but your body remained frozen, betraying your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and cursing your inability to resist her.
</p>
<<qarinah>>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<div class="conversation">
<<set _submit to true>>
<<if $outfit.outfit isnot "tentacle">>
<<set $qarinah.submit += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Driven by desire, morbid fascination, or a deep-seated intrigue, you made the conscious choice to surrender yourself to the whims of your natural predator.
The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes locked onto yours, trapping you in their mesmerizing depths.
You moaned subconsciously, almost eager for what was about to happen to you.
A playful smirk danced on her lips as she sauntered closer, her cat ears twitched in your direction and her devilish tail swayed hypnotically behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Such a good little Succubus. Thank you for working so hard to collect my meal.</p>
</div>
<p class="narration">
The seductive purr of her voice sent shivers down your spine. You had no will to resist, a victim of your desires.
Is this how all of your victims felt?
Nyla leaned in close, her breath tickling your skin. With a swift and fluid motion, her lips pressed against yours, and you feel the familiar tug of your energy being siphoned away.
The energy provided by the cum you've stolen from men, the source of your strength and your sustenance, flowed from you into her, leaving you weakened and desperate.
As quickly as it began, she pulled away from you and vanished. Nyla's laughter echoed through the shimmering air.
You collapsed to your knees, panting and feeling a mix of emptiness and relief. While you knew there was no benefit to you in this exchange, you couldn't help but feel a twisted sense of fulfillment in having served your purpose to your Qarînah.
</p>
<<qarinah>>
<<elseif $outfit.outfit is "tentacle">>
<<set $qarinah.offended += 1>>
<p class="narration">
You recognized that feeling. The Qarînah, Nyla, was near.
Driven by desire, morbid fascination, or a deep-seated intrigue, you made the conscious choice to surrender yourself to the whims of your natural predator.
The intoxicating perfume – a charm, you realized – clouded your senses and dulled your reflexes.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
Nyla materialized before you, her ethereal form shimmering like a mirage. Her captivating eyes widened in shock and disgust. She recoiled, her face contorting into a grimace as she took in your appearance.
You stood tall, your body adorned in a squirming mass of tentacles, constantly pleasuring you and leaving you perpetually aroused and hungry.
Nyla's seductive purr turned into a hiss of revulsion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">What in the name of the Queen of Faeries are you wearing?</p>
</div>
<p class="narration">
Her voiced dripped with disdain.
It seemed she wasn't a fan of tentacles.
Had you worn this attire specifically to taunt her? Or perhaps you simply didn't know it would offend her.
As you took a step towards Nyla, she took a step back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">I can't believe you'd stoop to such repulsive measures. I thought you had more class than that.</p>
</div>
<p class="narration">
Nyla scoffed, her forked tail lashing behind her in agitation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Consider your plan a success. I have no interest in sampling your energy while you wear that abomination.</p>
</div>
<p class="narration">
With a final huff of indignation, Nyla vanished, leaving behind a wisp of her scent.
</p>
<</if>>
<<if $currentlocation == "starlessexp1">>[[back|starless exp 1]]<<elseif $currentlocation == "starlessexp2">>[[back|starless exp 2]]<<elseif $currentlocation == "starlessexp3">>[[back|starless exp 3]]<<elseif $currentlocation == "starlessexp4">>[[back|starless exp 4]]<</if>>
</div>
<div class="conversation">
<p class="narration">
You open your eyes to a dimly lit room. Sitting in bed, you stretch and glance at the other empty beds. Once again, you're the last to wake up. It doesn't matter much, though. Like the other girls, you're young. Your wings won't sprout for another thousand years or so, making hunting stray daemons far from civilization nearly impossible.
The door opens, revealing the beautiful form of Furina, one of the Succubi you share a room with and your only friend.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc3.webp"><p class="talkname">Furina</p>
<p class="speech">Oh good, you're up. You're being summoned.</p>
</div>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">You</p>
<p class="PCspeech">What does that hag want this time?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc3.webp"><p class="talkname">Furina</p>
<p class="speech">She probably just wants to share her endless wisdom!</p>
</div>
<p class="narration">
Furina giggles and leaves.
You sigh and step out of your hut, making your way through the village to the wooden hall where your people gather for meetings.
Pushing open the door, you find Bahla, an ancient council member who, like most succubi, could pass for a woman in her early twenties. She sprawls in her chair with an air of indifference.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">You</p>
<p class="PCspeech">You called for me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Indeed. Thank you for being... Punctual, Hecate.</p>
</div>
<p class="narration">
Her voice drips with sarcasm. So you slept in a bit, big deal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">How long has it been since our village took you in?</p>
</div>
<p class="narration">
You realize she's trying to make you feel guilty again.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">A couple decades or so.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">And how many times have you hunted for us?</p>
</div>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">We're in the middle of nowhere. Reaching the nearest town would take a week's trek without rest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Your sisters don't seem to have trouble.</p>
</div>
<p class="narration">
She's referring to the older Succubi. You've barely exchanged more than a word with them since you've arrived in this village.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">They can fly! The Lilim I share a room with haven't brought in prey either.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Since we've taken you out of our hearts' kindness, how have you contributed to this village?</p>
</div>
<p class="narration">
You look down, ashamed that you can't think of a better response. Succubi don't need food or water, and apart from patching up weather-damaged huts and cleaning, there isn't much you can do to help. A sense of helplessness washes over you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">When you came to us, you were starved and on the verge of death.
Well, lucky for you, I found a way for you to repay your debt.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">We have sold you to the Oni of the East.
You are to leave immediately and provide them with relief for the next one hundred years.</p>
</div>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">...! You...!?</p>
</div>
<p class="narration">
Your heart races as panic sets in.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">If they don't recklessly kill me themselves, I'll be killed by one of the other tribes they're constantly at war with!</p>
</div>
<p class="narration">
Your heart races as panic sets in. The thought of being sent to the Oni fills you with dread.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Very well.
In that case we can banish you and send Furina in your place.</p>
</div>
<p class="narration">
Bahla conjures a stream of water and lets it flow through her fingers with an expression of cool indifference. The casual display of the most powerful magic that a Succubus can obtain sends a shiver down your spine. Only the oldest and most powerful succubi can conjure real magic, and the methods are a closely guarded secret.
The water flowing between her fingers is a clear threat.
You swallow hard, realizing you have no choice.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">...Understood, I'll leave at once.</p>
</div>
<p class="narration">
You bow your head and leave the village without even stopping to say goodbye to your friend Furina.
</p>
[[continue|succubi fragment 1-2][$currentlocation to "dworld"]]
</div><div class="conversation">
<p class="narration">
You set the feather quill down beside the magic tome in which you've been documenting your latest magical experiment. Time has flown by since your arrival in this strange new world. You've managed to learn the common language of this realm, enabling you to communicate and blend in with the humans. This world fascinates you; the humans possess no inherent power, yet by consuming them, you find yourself growing stronger at an astonishing rate compared to the Daemons back home.
Despite your youth as a Succubus, you've already sprouted wings and uncovered the true nature of Succubi magic. It turns out that the old hags were liars. They never actually mastered any magical elements; instead, they learned to create illusions so vivid and lifelike that they rewrote the very fabric of reality, allowing them to manipulate a single element of their choice. Whether due to a lack of imagination or insufficient power, you've never heard of any Succubus capable of wielding more than one magical element. But you? You can control them all.
Your thoughts wander to Brahla, the hag who sold you off. A mischievous grin spreads across your face as you picture Brahla's panic if you were to return, now armed with a vast array of magical abilities that surpass all Succubi, making Brahla's single-element water magic seem trivial in comparison. You picture Furina's face upon your return, giggling happily as she twirled a strand of her hair between her fingers.
Your mind drifts to your recent fire magic experiment, where you attempted to increase its power. You vividly recall the unsettling sensation of being watched, of eyes tracking your every movement. The unease had driven you to flee, abandoning even the transformed human girl you had grown attached to.
This experience fueled your determination to find a way back home, to your own world. You scoured the mountains, desperately searching for the castle through which you entered this realm. However, your efforts proved fruitless, as if the castle had vanished beneath the sun of this world. It was perplexing; you were certain you were close, yet you couldn't find it.
However, your search was not entirely in vain. You did find a prize during your endeavors. Rising from your seat, you venture deeper into the cave that has become your hideout, having forsaken the makeshift cabin you built in a nearby forest.
</p>
[[approach your prisoner|succubi fragment 2-2]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/chained.webp">
You awaken, finding yourself shackled in iron manacles, the heavy metal encircling your neck, wrists, and ankles. The constant pain from the iron's touch is a searing reminder of your vulnerability, your magic rendered useless by its presence.
Your mind drifts back to the bitter memory of your capture.
You had been careless, overconfident in your abilities. You had thought a simple guard dog would be enough to defend you. But you had never imagined that the humans would know of the debilitating effect iron had on your kind. And to make matters worse, there were more humans with magic than just that girl named Elyria.
A different kind of magic than she had, a magic you recognize. Daemon magic.
But as you take in your surroundings, the dank and dreary dungeon, it all falls into place. The iron cages that line the walls hold other Daemon-kind.
Races you recognize from your home. The realization that you were not the only one to have crossed into this realm brings little comfort, for when you look into their eyes, you see nothing but hollow shells. Their spirits have long since been broken, their emotions drained away by the relentless torment they have endured.
</p>
[[continue|succubi fragment 3-2]]
</div><div class="conversation">
<p class="narration">
The cold iron burned you and bit into your flesh as you lay there in the damp cell. The searing pain sapped your strength with every passing moment. Through a haze of pain and exhaustion, you struggled to recall how long this torment had lasted. It must have been hundreds of years now.
Drifting in and out of consciousness, your thoughts drifted to Furina. After decades of sharing a room, she was the closest you'd ever come to a friend. You strangely missed her. You ached for the familiar comfort of her laughter and her high-pitched squeals of pleasure as you shared a meal.
Hunger was your only constant companion that continued to gnaw at your mind. These self-proclaimed holy men starved you like a ravenous beast, pushing you to the brink of madness. You were sure it had been months since you last fed.
<span style="font-style: italic;">Clang!</span>
A horrendous screech of metal tears you from your thoughts. Your eyes fly open to meet a man in holy robes. His face twisted in a cruel sneer as he slams a chain against your cage bars. Your wrath builds at the sight of this man, but your eyes remain lifeless and dull.
The priest catches your vacant stare, then flicks his gaze nervously to the iron shackles binding your wrist. A flicker of reassurance crosses his face before he erupts into mocking laughter.
</p>
<!-- The Sacrosanct Priest of the Depths -->
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc.webp"><p class="talkname">Sacrosanct Priest</p>
<p class="speech">Look what I've brought you, demon slut. </p>
</div>
<p class="narration">
He spits while shoving a prisoner into your cell.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc.webp"><p class="talkname">Sacrosanct Priest</p>
<p class="speech">A little morsel to keep you alive. Can't have you dying on us yet.</p>
</div>
<p class="narration">
The human crumples into a heap of rags and bruises, landing with a pained grunt. The priest's cruel laughter bounces off the stone as he turns and walks away, leaving you with your fresh prey.
You let your consciousness fade, allowing your ravenous instincts to take over. Just a little longer now...
</p>
[[continue|succubi fragment 4-2][$currentlocation to "holymeeting"]]
</div><div class="conversation">
<p class="narration">
You wake up, the hunger within you cooled but not gone.
Rage still simmers beneath the surface, but curiosity takes hold as you find yourself outside the Succubus village you were sent away from over a thousand years ago. The village looks the same as you left it, as if no time had passed at all.
You stride through the village, taking in the familiar faces of your fellow succubi. Their wary and surprised expressions unsettle you, but you push forward, your desire for revenge temporarily suppressed by your curiosity.
Moments later, you find yourself standing at the entrance to the meeting hall.
As you enter, you find Bahla lounging inside. Her expression morphs from surprise to indignation at the sight of you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Hecate!? You dare show your face here again, coward!?</p>
</div>
<p class="narration">
As you look at her you realize that the fear you once felt in her presence has vanished. Bahla now seems so insignificant in your eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Where have you hidden yourself for the past six months?
Because of you, we had trouble with the Oni.</p>
</div>
<p class="narration">
Six months? The revelation catches you off guard. How could it have only been six months when it felt like centuries? You remain silent, lost in thought, as Bahla's tirade continues.
Suddenly a single drop of crimson falls from your cheek as a blade of water strikes you. You fix your gaze on Bahla, but unlike the past, your gaze shows no fear.
Instead you see her for the insignificant insect she really is. Not even worth a moment of your attention.
You extend your wings, prepared to leave the village behind forever.
At the sight of your wings, Bahla is stunned. But just then a question escapes your lips.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Where is Furina?</p>
</div>
<p class="narration">
Instead of an answer, Bahla's cruel laughter fills the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Furina is dead.</p>
</div>
[[continue|succubi fragment 5-2]]
</div><!-- This scene to be added later, check notes for content --><div class="conversation">
<p class="narration">
You trudge through the desolate wasteland, your feet aching from days of walking. The barren landscape stretches out before you, a seemingly endless expanse of cracked earth and scorched rock.
As you press on, small patches of vegetation emerge from the lifeless ground. Scraggly bushes and resilient tufts of grass cling to life, their vibrant greens starkly contrasting with the muted browns and grays of the wasteland. These meager signs of life let you know that you're roughly a day from the agreed-upon meeting point with the Oni.
Frustration bubbles up inside you, and you kick a rock, sending it skittering across the dusty earth.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Damn that hag bitch!</p>
</div>
<p class="narration">
You mutter under your breath.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">If I were just a bit older and had my wings, I'd be an expert at catching prey. No man would resist me. I wouldn't need her or anyone else.</p>
</div>
<p class="narration">
As the overconfident words leave your lips, you know they're a lie...
Bahla's words echo in your mind, taunting you. She had reminded you of how starved you were when they took you in, rubbing your face in your own weakness—the memory stings, fueling your resentment.
As you continue walking, a wave of grief washes over you.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">I miss you, Mom. Why'd you have to go and die like that?</p>
</div>
<p class="narration">
Your voice is a small whisper that was lost in the wind.
The pain of her loss still feels fresh, a wound that refuses to heal. You traveled together until her recklessness led to her death and almost cost you your life as well.
Suddenly, a menacing growl echoes from nearby, snapping you out of your thoughts. You whip your head around, heart pounding, as a hulking creature steps out from behind a large boulder.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/grugach/1.webp">
Its massive frame is covered in thick, leathery skin that your claws and tail cannot pierce. Small, beady eyes glow with a dull red hue, and oversized limbs end in gnarled claws capable of easily tearing through stone. You recognize the beast as a Grugach, a dim-witted but incredibly dangerous demon.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Shit!</p>
</div>
<p class="narration">
You turn on your heels and fleeing in the opposite direction. The Grugach lets out a deafening roar and gives chase, its heavy footsteps thundering behind you faster than you.
As you flee from the terrifying Grugach, you frantically call upon your illusion magic. While your powers are weak compared to the older succubi, you desperately hope it will be enough to buy you some time.
With a flick of your wrist, you conjure up a shimmering mirage of yourself, sending it running in a different direction. The Grugach hesitates momentarily, its dull eyes darting between you and the illusion. Seizing the opportunity, you sprint away, your heart pounding.
But the creature quickly realizes the deception and lets out an enraged roar. It charges after you, its massive strides closing the distance at an alarming rate. You push yourself to your limits, your lungs burning with every ragged breath.
As you race across the barren landscape, you weave your illusions, creating fleeting duplicates of yourself to confuse and distract the Grugach. The beast swipes at the mirages, its claws passing through the insubstantial images. Despite your efforts, the Grugach remains hot on your heels, its pursuit relentless.
Just when you think you can't run any further, the ground beneath your feet suddenly gives way. The earth crumbles, revealing a hidden cave below. With a scream, you tumble into the darkness, your illusions dissipating as you fall.
The Grugach skids to a halt at the edge of the newly formed chasm, its roar of frustration echoing through the cavern. You plummet through the shadows, your screams bouncing off the walls until an inky black void swallows you. Before you're entirely swallowed, you catch a glimpse of swirling shadows, their tendrils reaching out to embrace you as you sink deeper into the unknown.
</p>
[[continue|succubi fragment 1-3][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
You suddenly collide face-first with something soft and leathery. Stunned, you slowly open your eyes and take in your surroundings.
To your surprise, you find yourself in a room filled with bookshelves, the large tomes bound in leather cushioning your fall. As you regain your bearings, you notice bizarre sights you've never encountered. A light fixture on the wall illuminates the room without a flame, casting an eerie glow over the unfamiliar space.
Slowly, you turn back to the portal you emerged from, an inky black void that seems to pulsate as if beckoning anything to enter its depths. The stone floor around the portal is cracked and scorched, and the damage appears fresh as if the gateway had just materialized moments ago.
Suddenly, a young woman rounds the corner and collides with your chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Strange Girl</p>
<p class="speech">Eep!</p>
</div>
<p class="narration">
You stare at the girl curiously. For a brief moment, you think you've encountered another succubus, but you quickly realize that this girl lacks your kind's characteristic horns and tail.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Strange Girl</p>
<p class="speech">Ïxäm sôl zäräy!</p>
</div>
<p class="narration">
The girl rubs her face and mutters something in a language you don't understand.
As she looks up, you stare at each other curiously for a moment, but then her eyes widen in shock as they focus on your horns. She opens her mouth to scream as you begin to panic.
You flee, accidentally striking the girl and sending her stumbling backward. She loses her balance and falls directly into the pulsating portal you just emerged from. Without looking back, you continue your frantic escape, navigating the unfamiliar corridors of the castle with your heart pounding in your chest. Miraculously, you flee unseen, slipping away into an unknown world.
</p>
[[wake up|succubi fragment 1-final][$currentlocation to "starlessexp4"]]
</div><div class="conversation">
<p class="narration">
A jolt ripped you awake, your back pressed hard against the rough bark of a tree. Images from your unexpected vision flooded back – vivid and unsettling. Ephraim had kept his word, showing you scenes at least somewhat relevant to you.
They seemed so real, you really believed you were this 'Hecate' person. Who was she?
The world you'd witnessed was alien, completely unfamiliar. Could it be the Demon realm?
Then there was the library. The layout was larger, a wall missing, but undeniably the one you knew. And most shocking of all, you recognized the girl who'd been knocked through the portal. Despite the disturbing visions, you weren't convinced they held any crucial information for your next steps.
Brushing yourself off, you steeled yourself to move on.
</p>
[[continue|starless exp 4]]
</div>
<<set $hecatemem to 1>><div class="conversation">
<p class="narration">
You approach the makeshift cage where a naked young girl with orange hair is trapped. You remember the day you came across her while foraging in the mountains, searching for the missing kingdom. Her manner of speech was new to you, but what caught your interest was the fact that she possessed magic, the first time you had ever witnessed such a thing in this world. When you first met, the girl panicked at the sight of you, which was understandable given that horned humans aren't supposed to exist here.
To your surprise, she frantically drew something in the dirt, summoning a small creature covered in fangs. Until that moment, you believed the people of this world to be magicless, aside from the odd traces of magic you occasionally felt. This girl's ability was the first tangible evidence of magic you had encountered.
After capturing the girl, you forced her to demonstrate her magic repeatedly, but frustratingly, it wasn't like any demonic magic you had seen before. No matter how many runes you drew in the dirt, even with your illusory magic, you couldn't replicate her abilities. You wondered if you had hit the limits of your power or if you simply lacked the imagination to understand her magic.
However, you had long since given up on mastering her magic. Instead, you had another purpose for the girl. You knew that someone or something out there had been watching you, and while you didn't know what it was, you needed protection.
As you approach the cage, the girl looks up at you, her eyes wide with fear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriascared.webp"><p class="talkname">Captured Girl</p>
<p class="speech">Nay, nay, I pray thee. Not once more, beseech thee stay thy hand! Change not my form any further!</p>
</div>
<p class="narration">
She begs and pleads, but you simply ignore her cries.
Even if you managed to replicate her magic, the creatures she summoned wouldn't be enough to defend you. You needed something stronger. The girl had mentioned the possibility of contracting with more powerful 'demons,' though they weren't related to any Daemon you knew of. But it no longer mattered; you needed protection now.
With a wave of your hand, the girl's jail fades away, but instead of fleeing, she shrinks before you, pressing her back against the cave wall as you approach.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriascared.webp"><p class="talkname">Captured Girl</p>
<p class="speech">Prithee, I have fulfilled all thy behests!</p>
</div>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Now, now, Elyria.</p>
</div>
<p class="narration">
You begin speaking to her calmly.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">You've been a very good girl, and today I have a reward.
I have an even greater purpose for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriascared.webp"><p class="talkname">Elyria</p>
<p class="speech">Nay! Slay me now! I desire not to become a foul beast!</p>
</div>
<p class="narration">
You clutch a talisman close to your breast.
The talisman was a tool that enslaved her as your thrall through her "true name". After weeks of... motivation, she had created this tool for you.
It bound her to your will, a thrall tethered by her "true name," a concept as foreign as the magic itself.
Back home, names were just names. But here, her tearful explanations spoke of power residing within a name, of control surrendered by its utterance. The name she spoke of wasn't the you addressed her by, you couldn't even say it with your tongue.
You'd tried to replicate this magic, to harness its power, but the girl's runic enchantments remained a tangled mess in your mind making it impossible for you to visualize, no perhaps it was never possible to begin with.
Elyria sobs before you, desperately begging and pleading for you to set her free. But you have no intention of letting her go, not when she and her mysterious magic are the key to your protection.
</p>
[[Cast your illusion|succubi fragment 2-3]]
</div><div class="conversation">
<p class="narration">
You channel your illusion magic at Elyria. The air around her crackles with spectral light, casting jagged shadows that dance on the damp cave walls. The musty stench of the cave intertwines with the acrid tang of fear and despair that wafts from the girl.
At first, the transformation is subtle – a mere illusion playing on the senses. Her body seems to morph, hinting at the horrors to come. But as you pour more power into the spell, the line between illusion and reality blurs. Her form begins to writhe in earnest.
Her once dull, human teeth elongate with chilling speed, morphing into sharp, menacing fangs that glint under the flickering torchlight. Ragged breaths echo in the cave, punctuated by whimpers of pain and terror. Soft, fine fur erupts along her waist, rapidly thickening and darkening into a luxurious, inky black. It spreads downwards, its velvety texture a shocking contrast to her smooth human skin.
With a series of unnerving cracks and pops that reverberate through the cavern, her legs undergo a grotesque metamorphosis. They split and multiply, twisting into eight spindly, spider-like limbs. The front pair are particularly horrifying – armed with wicked, scythe-like protrusions that slice lethally through the air. The scraping of these new appendages against the rocky ground would send shivers down the spine of any foolhardy attacker.
<img class="passage-image" src="demongodsassets/img/scenes/starless/elyriatf.webp">
You crank up the transformation. Her lower half contorts, morphing into a bulbous spider thorax. Her screams rise in pitch as bones screech and flesh rips, the sickening sounds fill the air. Skin stretches taut, molding into a glossy, segmented carapace that pulses with a life of its own as her body adapts to its monstrous new form. This grotesque chimera, a twisted echo of a centaur with a spider's lower half, stands before you.
Elyria's once gentle eyes flare open, burning with a malevolent red glow. Her ears elongate into pointed tips that pierce through the tangled mess of her hair, further amplifying her monstrous visage. With a final, horrifying twist, her human arms crack and split, forming four limbs where two once resided. Each new limb culminates in razor-sharp claws, flexing instinctively as if eager to test their lethality.
You relish the raw terror echoing off the cave walls as Elyria's body contorts under your command. The air hangs heavy with the stench of her fear and pain, a sickening cocktail that blends with the damp earthiness of your surroundings. This isn't your first time twisting her body; you've subjected her to it countless times before, slowly warping her very soul to embrace her monstrous new form.
</p>
[[continue|succubi fragment 2-4]]
</div><div class="conversation">
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">And with this, your new form shall be permanent.</p>
</div>
<p class="narration">
Your voice slices through her sobs like a blade.
The human half of the arachid before you continues to weep, her grief grating on your nerves like the incessant buzzing of an insect. You're unsure if you're feeling remorse for this primitive creature or if something else is wrong with you. In a momentary lapse of judgement, you sigh and decide to strike a bargain.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">I'll make a deal with you.</p>
</div>
<p class="narration">
You know full well that she has no choice in the matter, given the talisman.
Elyria looks up at you, tears carving glistening trails down her face.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Protect me until I find my way home.
Use your magic, use your newfound strength, whatever it takes. If you do that, I'll consider turning you back before I return home.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriascared.webp"><p class="talkname">elyria</p>
<p class="speech">How long shall this nightmarish toil persist?</p>
</div>
<p class="narration">
Elyria's voice trembles.
You tilt your head, pondering the question.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Who knows?
I've been searching for my way home for a long time now. It could be hundreds of years from now. It could be tomorrow.</p>
</div>
<p class="narration">
Instead of expressing the gratitude you expected, Elyria dissolves into more sobs. You don't understand these humans; she should be grateful that you even considered helping her. Afterall, she now possesses more power than any other human on this planet. She should be thanking you.
You clench your jaw, your patience wearing thin as Elyria's sobs echo off the cave walls. You use the talisman to give her your next command.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Slay anyone who dares to approach this place. No matter who it is, no one is to know of my presence.
It should come naturally to you in your new form.</p>
</div>
<p class="narration">
You press on, your voice firm.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Summon those creatures of yours, or birth more, the method matters not. But keep a watchful eye on this mountain and seek out any who might be hunting me. I have sensed eyes upon me, yet have been unable to locate the source.</p>
</div>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Do this, and I give you my word that I shall consider releasing you as my familiar.</p>
</div>
<p class="narration">
Not wishing to endure the ungrateful girl's cries any longer, you issue your final command.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Now go, and keep your grotesque form far from my sight while you fulfill your duty. Only return if I summon you once more.</p>
</div>
<p class="narration">
Elyria's sobs gradually subside as the talisman's compulsion takes hold. She rises on her eight spindly legs, her movements now fluid and natural in her arachnid form. With a final, anguished glance in your direction, she scurries out of the cave, into the mountains beyond.
As you watch Elyria disappear into the shadows, a smirk tugs at the corners of your lips. In this nearly magicless world, it's doubtful that anything in this world possesses the strength to threaten you, but a little extra reassurance never hurts.
</p>
[[awaken|succubi fragment 2-final][$currentlocation to "starlessexp4"]]
</div><div class="conversation">
<p class="narration">
A violent shudder tore through your body, jolting you awake. Your eyes snapped open, finding yourself once again leaning against the gnarled trunk of an ancient tree.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
As the initial shock of the visions subsided, a newfound understanding dawned upon you. Elyria's tragic fate, her transformation into a monstrous form, all at the hands of a Succubus like you. Her hatred for demons was understandable.
However, having seen what happened to her first hand, you come to a realization. You may be able to change her back yourself.
You might also consider asking her to teach you summon magic, though it may be impossible for you.
</p>
<<elseif $alive.elyria is false>>
<p class="narration">
As the initial shock of the visions subsided, you felt pity. The Arachne Queen's tragic fate, her transformation into that monstrous form, all at the hands of a Succubus like you.
But now, with her death, Elyria's torment had finally come to an end. Though the knowledge of her fate weighed heavily on your heart, there was a small measure of comfort in knowing that she no longer had to endure the suffering that had defined her existence.
</p>
<</if>>
<p class="narration">
Brushing the dirt and leaves from your clothes, you rose to your feet.
</p>
[[continue|starless exp 4]]
</div>
<<set $hecatemem to 2>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/starless/chained.webp">
Time blurs into an endless cycle of suffering. Years turn into decades, each day bringing new horrors at the hands of the men in holy garb. They torture you and the other Daemons, their twisted curiosity driving them to uncover the secrets of your kind. They starve you to the brink of madness before tossing a human prisoner into your cell.
Just enough to keep you alive, to prolong their vile experiments. If you could starve yourself and allow death to come, you would. But your instincts kick in and you're unable to resist.
Through the haze of pain and despair, you hear them speak of their frustration, their inability to comprehend the workings of your magic. Through methods unknown to you, they seek to extract your magic and harness it for themselves, but their efforts have so far been in vain. However their words hardly register in your mind, drowned out by the constant agony that has become your existence.
Yet, even as your senses dull under the weight of despair, a spark of hatred flickers within you. With each passing day, each new torment inflicted upon you, that spark grows into a raging inferno. It becomes the only thing that sustains you, the only thing that keeps you from succumbing to the madness that threatens to consume you.
Your hatred grows stronger as you endure. You focus on the silent promise that vengeance will one day be yours.
</p>
[[Awaken|succubi fragment 3-final][$currentlocation to "starlessexp4"]]
</div><div class="conversation">
<p class="narration">
You jolt awake, your back once again propped up against a tree.
Instinctively, you reach up and rub your neck, the phantom sensation of a burning collar still lingering on your skin.
The emotions Hecate felt, her pain and despair, barely hanging onto her sanity.
You couldn't differentiate them from your own emotions. The vivid and disturbing images from your vision linger in your mind, feeling all too real.
</p>
[[continue|starless exp 4]]
</div>
<<set $hecatemem to 3>><div class="conversation">
<p class="narration">
The Sacrosanct priest's boots echoed through the hallowed halls. He had more delicious torment planned for the Succubus tonight. A cruel smile stretched across his face as he envisioned her screams, her body writhing under his ministrations. Her pain was fuel for his arousal.
He burst into the room, his gaze snagging on the other holy men already gathered. Their faces were stern, their robes pristine.
He entered the room, his eyes falling upon the other holy men already gathered around the table.
One of them calls out to him in disapproval.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc2.webp"><p class="talkname">Keeper Priest</p>
<p class="speech">You're late.</p>
</div>
<p class="narration">
The Sacrosanct priest laughs cruelly and responds with mock concern.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc.webp"><p class="talkname">Sacrosanct Priest</p>
<p class="speech">I had to feed the succubus.
It's been a couple of months since her last meal. Couldn't have her wasting away on us, now could we?</p>
</div>
<p class="narration">
At the head of the table, an old man clears his throat.
<img class="passage-image" src="demongodsassets/people/fullbody/pontiff.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pontiff.webp"><p class="talkname">Pontiff</p>
<p class="speech">The succubus is the reason we've gathered here today.</p>
</div>
<p class="narration">
His commanding voice holds the attention of all present.
The Sacrosanct priest however raises an eyebrow with surprise flickering across his features. He had assumed this meeting was yet another tedious formality.
A thin and reedy voice joins the conversation.
</p>
<!-- The Oracle Priest of Forbidden Arcana -->
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">We've held the succubus for nearly a thousand years.</p>
</div>
<p class="narration">
He begins with his fingers steepled before him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">While we've had some success with other demons, we have yet to create a single talisman from her magic.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">Her magic seems to work differently. From what we've learned from the other prisoners, she should be weak.
Which brings me to my next matter, her growth.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc2.webp"><p class="talkname">Keeper Priest</p>
<p class="speech">Her growth?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">Her power has been increasing at an alarming rate. If what the other prisoners have said of Succubi is true then she shouldn't be capable of anymore than a mild brainwashing effect and some mild illusions.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc2.webp"><p class="talkname">Keeper Priest</p>
<p class="speech">But we all saw the damage she caused to that forest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">Yes.
Perhaps the demons in her home-world didn't nourish her enough. Perhaps humans are the perfect super-food for her kind, or perhaps it's a result of her foreign origins. Of course, these are only theories at best.</p>
</div>
<p class="narration">
He looks around the table, his gaze heavy with the weight of his words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc3.webp"><p class="talkname">Oracle Priest</p>
<p class="speech">Can we be certain that iron will continue to hold her?</p>
</div>
<p class="narration">
Murmurs of unease ripple through the gathered holy men, their faces pale in the flickering candlelight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/holynpc2.webp"><p class="talkname">Keeper Priest</p>
<p class="speech">If the succubus cannot serve our purposes, then there is no reason to risk keeping her alive.</p>
</div>
<p class="narration">
The Sacrosanct priest's heart sinks, despair washing over him at the thought of losing his most prized possession. He thinks of the exquisite agony he had planned to inflict upon her, the sweet music of her screams, and a bitter disappointment fills his mouth like ashes.
But the Pontiff raises a hand, silencing the dissent.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pontiff.webp"><p class="talkname">Pontiff</p>
<p class="speech">The Silent City has long been a thorn in our side.</p>
</div>
<p class="narration">
His voice is thoughtful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pontiff.webp"><p class="talkname">Pontiff</p>
<p class="speech">The succubus knows of only one portal, the one that lies within their walls.</p>
</div>
<p class="narration">
A cruel smile slowly spreads across his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pontiff.webp"><p class="talkname">Pontiff</p>
<p class="speech">Perhaps, by releasing her into their city, she will cause enough chaos and destruction to weaken them, even as she searches for her escape.</p>
</div>
<p class="narration">
The other priests nod in agreement, their eyes gleaming with malice and anticipation.
</p>
[[continue|succubi fragment 4-3][$currentlocation to "glassworld"]]
</div><div class="conversation">
<p class="narration">
Starvation gnaws at you.
You float in an endless void that echoes with your hunger. Months have passed since your last meal. Now you find yourself trapped between worlds, unable to recall how you stumbled upon the portal again. However, entering it didn't lead you home. Instead you're in a desolate realm with nothing but shattered glass cities, aimlessly adrift in an infinite darkness. No people, no life, just an eerie silence and your hunger
But none of that matters. It's been ages since you've fed. Insane hunger clouds your mind and only one thought burns through with clarity: Revenge. You want to go back, to make them pay for what they did. Every human, every last child will feel your wrath. You'll tear their world down, brick by bloody brick, leaving nothing but ashes in your wake.
Reality ripples around you, the very fabric of this void strains against your power. The void groans under the strain. Glass islands shatter in response, exploding into a glittering rain of countless shards.
A figure cuts through the crystalline downpour, materializing before you. You can't even hear her introduce herself over the rage in your heart.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">This place is already enough of a mess as it is, would you kindly stop?</p>
</div>
<p class="narration">
You are too far gone. Hunger has driven you to the brink. What little sanity remains slips away, replaced by a singular, burning thought that claws its way to the forefront of your mind.
<span style="font-style: italic;">Transform her. Devour her.</span>
A feral snarl rips from your throat as you unleash your magic at the witch. You contort the very essence of her being, aiming to twist her form into something more palatable to sate your maddening hunger.
The Witch meets your feral snarl with a single, pitying glance and a heavy sigh.
<!-- add image of void witch here, action scene -->
<img class="passage-image" src="demongodsassets/img/scenes/starless/voidwitchspell.webp">
With nimble fingers, she paints glowing runes in the air, each leaving a trail of shimmering light. The symbols thrum with an undeniable power. You feel your hunger and rage fade away as a tide of exhaustion pulls you under. The world fades to darkness.
</p>
[[continue|succubi fragment 4-4][$currentlocation to "none"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">Poor thing, life has been taxing for you. I'll send you home. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">Intriguing... Your temporal displacement is significant.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">It's risky but... I shall recalibrate your temporal coordinates to approximately the moment of your departure; perhaps there, a loved one may assist in the restoration of your cognitive functions.</p>
</div>
[[Awaken|succubi fragment 4-final][$currentlocation to "starlessexp4"]]
</div><div class="conversation">
<p class="narration">
Once again, you jolted awake to find yourself gently propped against a tree. The visions this time had offered you a new perspective.
Instead of seeing through the eyes of Hecate, you had witnessed a scene that she couldn't possibly have been present for. The details were hazy, and you struggled to recollect exactly what had been said. Could you have heard them correctly?
As you sat there, contemplating the meaning of this latest vision, a feeling of anticipation grew within you.
You stood up. You had a feeling you were very close to your goal. Ephraim probably wasn't far now.
</p>
[[continue|starless exp 4]]
</div>
<<set $hecatemem to 4>><div class="conversation">
<p class="narration">
Bahla relishes the shock that ripples across your face as you process her words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">You never showed up for the meeting with the Oni, so I sent her in your place.
They had their way with her then killed her. They sent her corpse back to us as a warning.</p>
</div>
<p class="narration">
She cackles with malice as she points an accusing finger at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Furina's blood is on your hands, Hecate. You, the coward who ran away, leaving her to die in your—</p>
</div>
<p class="narration">
<span style="font-style: italic;">SHWICKT</span>
In a flash, Bahla's pointing arm falls to the ground, severed by an unseen force.
Confusion and agony replace her laughter as she searches for the source of the attack, her screams piercing the air.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">Shut up, hag.</p>
</div>
<p class="narration">
With a powerful blast of wind, you send Bahla flying through the wall, splintering wood and leaving a gaping hole in her wake.
You follow, stepping through the opening. Your feet crunch on broken debris as you approach the fallen matron. She writhes on the ground, demanding answers between agonized breaths.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">What is this!?</p>
</div>
<p class="narration">
Raising your hand, you summon the elements at your command. Water, ice, fire, wind, and crackling lightning swirl around your palm. Other Succubi look on with terror.
Bahla's eyes widen in fear as she beholds the spectacle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/succnpc1.webp"><p class="talkname">Bahla</p>
<p class="speech">Impossible...</p>
</div>
<p class="narration">
The rage and hatred born from your torture surge through your veins, and you unleash a devastating attack at the Matron. The village and its inhabitants vanish in an instant, reduced to a smoldering crater.
<img class="passage-image" src="demongodsassets/img/scenes/starless/succvildest.webp">
Amidst the ruins, you look at your hand in surprise. You had only meant to burn the hag herself, but you underestimated the power now at your disposal. A smile spreads across your face as you realize the extent of your newfound abilities.
With a flap of your wings you take flight, leaving the insignificant dead behind.
</p>
[[continue|succubus fragment 5-3][$currentlocation to "dworld"]]
</div><div class="conversation">
<p class="narration">
You soar through the skies of the demon world, scanning the decaying landscape below.
If only a mere six months had passed since you left, why does the land look so much worse than you last saw it? What little vegetation struggled to survive before is simply gone.
As if the life had been sapped from the soil over centuries.
You search for the portal, the gateway that will lead you back to the other world where you may seek your vengeance.
It was difficult to search through so much decay, but finally you saw familiar landmarks and spotted the cave. You land inside and step forward only to have your hopes shattered.
The portal is gone, without a trace.
Rage consumes you, you will not be denied what is owed to you. If a portal doesn't exist, you'll find a way to create one yourself.
You unleash your power, bending reality to your whims.
The earth trembles and cracks beneath your feet as your power surges through the land. Hours pass, the cracks on the earth around you turn into faults and dark cracks begin to form on the air before you.
</p>
[[continue|succubi fragment 5-4]]
</div><div class="conversation">
<p class="narration">
Shockwaves ripple outward from the cave, causing the ground to crack and reality to tear apart. Portals begin to open throughout the demon world, tears in fabric that suck in everything in their path. Demons of all kinds are pulled into the vortexes, their screams echoing in the chaos.
<img class="passage-image" src="demongodsassets/img/scenes/starless/dworlddest.webp">
The declining Demon World rapidly deteriorates, the fabric of existence unraveling. Mountains crumble, what little vegetation remained withered in an instant, oceans began to evaporate.
Once almighty cities of the Demon Realm are reduced to rubble in an instant. The cries of the dying filled the air in every corner of the world.
In various corners of the world, Demons are forced to watch the end of the world as the land itself consumes their loved ones, and those who survive are swallowed up by black cracks that form in the air.
</p>
[[continue|succubi fragment 5-5]]
</div><div class="conversation">
<p class="narration">
Before you, a widening crack forms in the fabric of reality, like a jagged wound in the air itself. The edges of the rift shimmer and distort, as if struggling to maintain their cohesion against the massive power you wield. Through the forming cracks you catch a glimpse of a black abyss beyond, an endless void that reminds you of the portal you fell into.
<img class="passage-image" src="demongodsassets/img/scenes/starless/dworldcracked.webp">
You groan as you pour more of your energy into the cracks, attempting to pull them apart. You feel your strength waning, but if you were to relent now the crack would snap shut in an instant. All your exertions would be for naught, leaving you exhausted and no closer to your goal.
But you're so close now, the rift widening with each passing second. Just a little more, and you'll be able to step through. The taste of blood in your mouth reminds you of those hated humans and you push harder. The darkness seeping through the cracks seems to whisper to you, promising you your revenge.
The world around you crumbles, the very foundations of reality unraveling at the seams. As long as the world holds together long enough for you to step through the portal, whatever fate awaits your homeworld is now meaningless to you. Let the cities turn to rubble, let the demons be swallowed by the abyss – all that matters is your revenge.
You grit your teeth, summoning the last reserves of your power. The rift expands, the edges crackling with energy as the abyss beyond comes into clearer focus. Just a little more, and you can escape this doomed plane, leaving behind the ruins of the world you once called home.
You gasp as a burning sensation suddenly snaps around your neck.
</p>
<div class="talk">
<img class="PCheadshot" src="demongodsassets/people/headshots/succ.webp" ><p class="PCtalkname">Hecate</p>
<p class="PCspeech">What?</p>
</div>
<p class="narration">
You collapse, the familiar sensation suppressing your magic as you lie motionless. Your vision blurs and your consciousness fades.
</p>
[[continue|succubi fragment 5-final][$currentlocation to "starlessexp5"]]
</div><div class="conversation">
<p class="narration">
You awoke with your back pressed against the rough, cold bark of an ancient tree.
Twisted roots writhed across the ground, while branches twisted overhead forming a tangled canopy. Glowing runes pulsed on ancient stone carvings around you, their light eclipsed by a central monolith that bathed the scene in an ethereal glow. More runes dangled from the gnarled branches above, their soft light casting eerie shadows. The air was still and heavy with the scent of damp earth and ancient magic.
As you took in the surreal surroundings, a sense of unease crept over you. The pulsing runes and the ancient monolith seemed important. The air was still, as if time itself had come to a halt in this ancient place.
Was this where you'd find Ephraim?
Suddenly a voice captures your attention.
</p>
[[Continue|ephraim-final]]
</div>
<<set $starlessexploration.area5 to 1>>
<<set $hecatemem to 5>><div class="conversation">
<<set $evilrt to false>>
<<set $ephraimdeal to false>>
<<set $ephraimkilledby to "o">>
<<set $finish3 to true>>
<p class="narration">
<span style="font-style:italic;">I see you've finally made it.</span>
You hated the way he spoke directly in your head.
You looked around for the source of the voice, spotting Ephraim as he slowly approached you.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/ephraim2.webp">
</p>
<<if $corruption gte 40>>
<p class="narration">
You scoffed, your patience wearing thin.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What were those visions you wasted my time with? Did you make them up to confuse me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">The visions served a purpose beyond your understanding.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't care about your cryptic nonsense. Who the Hell was she?</p>
</div>
<p class="narration">
You couldn't read any expression on Ephraim's true face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I am incapable of sharing those specific visions with you. It is a complex process, but I endeavored to ensure you would witness a vision of a Succubus.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">However, without crafting the vision myself, you are seeing a random Succubus in an arbitrary world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">If you wish, I could peek into your mind to gain a better understanding.</p>
</div>
<p class="narration">
You recoiled in horror and shook your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stay the Hell out of my head.</p>
</div>
<p class="narration">
You considered your next words for a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you expect me to believe you didn't show me this Hecate bitch on purpose?</p>
</div>
<p class="narration">
Despite the lack of discernible expressions, you noticed Ephraim visibly flinch at the mention of her name.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I see. So that is who you encountered.
A mere coincidence, perhaps?</p>
</div>
<p class="narration">
Though his words pierced into your mind, that last part felt like he was speaking to himself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you do know her. Who the Hell is she?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">No, I have only met her in passing. I possess no direct knowledge of her.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I am only aware of the destruction she wrought. Our home was already on a path to its end, but she nearly brought about its demise in an instant. The casualties that day were beyond measure.</p>
</div>
<p class="narration">
You consider that magic she used at the end. Could you do that?
But why would you want to destroy the world you're on? Your food source would die off and you're not sure what would happen to you after that.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is she still alive?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">That's all I know. Do not ask me again.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim?</p>
</div>
<p class="narration">
He stopped a few feet in front of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Were you the one who propped me against the tree?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Indeed. I wanted to ensure your comfort while you experienced those visions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What were those visions, and who was she?</p>
</div>
<p class="narration">
You couldn't read any expression on Ephraim's true face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I am incapable of sharing those specific visions with you. It is a complex process, but I endeavored to ensure you would witness a vision of a Succubus. However, without crafting the vision myself, you are seeing a random Succubus in an arbitrary world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">If you wish, I could peek into your mind to gain a better understanding.</p>
</div>
<p class="narration">
You stepped back in horror.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, I'd really prefer if you didn't.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you saying you didn't intentionally show me someone named Hecate?</p>
</div>
<p class="narration">
Despite the lack of discernible expressions, you noticed Ephraim visibly flinch at the mention of her name.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I see. So that is who you encountered.
A mere coincidence, perhaps?</p>
</div>
<p class="narration">
Though his words pierced into your mind, that last part felt like he was speaking to himself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know her?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">No, I have only met her in passing. I possess no direct knowledge of her.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I am only aware of the destruction she wrought. Our home was already on a path to its end, but she nearly brought about its demise in an instant. The casualties that day were beyond measure.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who was she?</p>
</div>
<p class="narration">
But Ephraim shakes his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I'm afraid that is the extend of my knowledge regarding her.</p>
</div>
<</if>>
<<if $ephraim_met[5] is false>>
<p class="narration">
Ephraims gaze felt as if he was penetrating the very depths of your soul.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I am pleased to learn that the visions served a greater purpose than I had initially anticipated.
However, I must now request that you respectfully depart from this place.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">... Unless, of course, you have come here with the intention of engaging in our final confrontation?</p>
</div>
[[Let's end this, Ephraim|ephraim-final-prefight]] [[No, give me some more time|ephraim-not-yet]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I must inquire about the agreement I proposed to you earlier. Have you given it any further consideration?</p>
</div>
<p class="narration">
You paused for a moment, weighing your options.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...</p>
</div>
<p class="narration">
Is there a point? You'll just have to come back and kill him later, won't you?
You hesitated, the weight of the decision bearing down on you. Ephraim watched you intently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;"> I understand the gravity of the choice before you. Take a moment to consider it carefully. But know that time is of the essence, and a decision must be made.</p>
</div>
[[I need to kill you anyways|ephraim-final-prefight]] [[No, give me some more time|ephraim-not-yet]] [[I agree|ephraim-final-agreement]]
<</if>>
</div>
<div class="conversation">
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If I leave here now, I'll just have to come all the way back to slay you later. Why waste time? I'll just kill you now.</p>
</div>
<p class="narration">
Ephraim tilted his head, and for the first time you heard amusement in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">So you think you have the power to defeat me? You believe you can stand before me and emerge victorious?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've yet to meet a single tentacle that could resist me. I doubt you're any different.</p>
</div>
<p class="narration">
You step forward with a malevolent grin spreading across your face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, you'll love every moment. They all do.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">Very well, I will teach you the true meaning of suffering.
I will show you an unending vision of torment.</p>
</div>
<p class="narration">
You stand before Ephraim as power radiates from him.
</p>
<<else>>
<p class="narration">
There was no point thinking it over any further. You need to slay the Demon Gods, you can't start making agreements with them.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your hospitality, but I need you to die.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">You seem quite confident, are you certain of this?</p>
</div>
<p class="narration">
You nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">If that is your choice, then so be it. I admire your courage, even if it borders on foolishness.
In recognition of your efforts, allow me to show you my true form.</p>
</div>
<p class="narration">
Ephraim's form shimmered before you, revealing his true appearance.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ephraim/2.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">But know this: I will not hold back. If you wish to face me, you will feel the full extent of my power.</p>
</div>
<</if>>
[[Fight|ephraim-prefight-2]]
</div><div class="conversation">
<p class="narration">
You shook your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not yet. I'll need some more time.</p>
</div>
<p class="narration">
Ephraim nodded slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">I see. Your journey is not yet complete, and you recognize that there is still much for you to discover. Very well. I will not force this confrontation upon you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ephraim/ephraim.webp"><p class="talkname">Ephraim</p>
<p class="speech" style="font-style:italic;">My promise remains. I will ensure your safety as long as you remain in the village. You are welcome to stay forever, if you wish.</p>
</div>
<p class="narration">
Ephraim fades into the shadows, leaving you alone with the runes.
<span style="font-style: italic;">If you change your mind, simply return here.</span>
</p>
[[continue|starless grove hub][$currentlocation to "starlessgrove"]]
</div><div class="conversation">
<<if $corruption lt 40>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I'm glad you've made it. Shall we discuss the terms?</span> </p>
</div>
[[Discuss the terms|ephraim-final-good]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">And what of your decision, do you still plan to bend the remaining Custodians to your will?</span></p>
</div>
[[They will bow before me|ephraim-final-evil]]
<<link "You're not evil, reconsider your approach">>
<<if $corruption gte 60>>
<<replace "#link-replace">>You've fully embraced the dark path, considering any other options is nothing but a mere joke to you.<</replace>>
<<else>>
<<goto "ephraim-final-pregood">>
<</if>>
<</link>>
<div id="link-replace"></div>
<</if>>
</div><div class="conversation">
<<nobr>>
<<set $e.type to ["magical_enemy", "boss"]>>
<<set $e.name to "ephraim">>
<<set $e.lvl to 35>>
<<randomEnemyEncounter>>
<<set $fullname to "Ephraim">>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "charm">>
<<set $portrait to 2>>
<</nobr>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ephraim/2.webp">
You have challenged the Demon God, Ephraim level $e.lvl.
</p>
[[fight|battle]]
</div>
<div class="conversation">
<p class="narration">
Every time Ephraim tried to trap you in another vision, you felt goosebumps on your skin.
However, you lashed out – a word laced with charm, severing his mental attack on you.
With a seductive smile, you directed your power towards Ephraim in full force.
Ephraim's gaze locked with yours, and then a flicker of confusion reflected in his eyes. But then, his expression softened, a gentleness that seemed out of place on a tentacle face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">What is this feeling? What have you done to me?</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've opened your eyes to the beauty of a Succubus. To the joy that can be found in pleasure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Pleasure? This is a foreign concept to me. But... I find myself longing for them, yearning to experience the warmth and connection you speak of.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, Ephraim. Embrace those feelings... and embrace me.</p>
</div>
<p class="narration">
The charm woven into every word caused yet another Demon God to become a slave to your lust.
You could see the change taking hold in Ephraim as you spoke. His eyes softened, and his posture relaxed. He couldn't tear his gaze away. He yearned for you.
Ephraim's resistance crumbled before you until he could no longer resist.
You approached Ephraim's body with a sense of excitement. You slowly removed your clothes while taking in the sight of his massive form lying before you and his monstrous cock at attention.
You climbed onto him, straddling him, and you could feel his tendrils twitching and curling in response to your touch. You stroked them gently, causing a low moan to enter your mind as his body shuddered in pleasure.
You grabbed his saliva-slick shaft with your hand and began licking underneath. You felt a tendril start to prod at your lips and let out a moan. Suddenly you swallowed his entire cock in one swift motion, your lips touching the base of his groin. Saliva leaked out of the corner of your mouth as you felt the cock throb down your throat, causing you to swallow and stimulate him.
You felt his grunts in your mind as his cock suddenly expanded and contracted. Cum slid down your throat and filled your stomach.
Rather than giving him a moment to recover, you repositioned yourself over Ephraim.
You could feel the heat against your lips as you hovered over Ephraim's monster cock. You lowered yourself onto it slowly, relishing the sensation of its girth, spreading your lips apart and stretching your pussy to its limits.
Intense pleasure flooded your body as you sank deeper into his flesh.
As you rode Ephraim, you felt one of his tendrils trail up the crevice of your ass, lightly stroking it. Then your sphincter began to stretch as he began to push inside you, eliciting a moan from deep within your body as you squirmed on top of him.
You could feel his monster cock brushing up against the sensitive skin separating him from the tendril in your ass.
You began to moan and shake from pleasure as he began thrusting into you faster.
Your fluids gushed out of you as the orgasm hit you hard, causing you to contract around his massive member. A chain effect occurred, and Ephraim convulsed and flooded your insides with a sticky fluid, causing another burst of pleasure to hit you and leaving you energized from consuming his energy.
As he slowly stopped thrusting, you could feel his presence weakening and his breath coming in shallow gasps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Ah, the allure of a Succubus... A power not to be underestimated.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I must admit, I did not anticipate a Succubus possessing the strength to overpower my mental defenses and bend my will to her desires.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a shame this is the end of your life, Ephraim. It would have been nice to keep you around, but with your death, I have two more Demon Gods left.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">The barrier protecting the elven village will fall with my demise.</span></p>
</div>
<p class="narration">
<<if $corruption gte 40>>A pang of worry for the elves tugged at your thoughts momentarily, but you quickly pushed it aside. Regardless of their fate, Ephraim needed to die. <</if>>
As Ephraim's life force faded, you leaned closer, your lips brushing against his ear.
</p>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry about the elves.</p>
</div>
<p class="narration">
You whispered in a seductive purr.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They are of no consequence to me. All that matters is the power I will gain from your death.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry about the elves. I will save them.</p>
</div>
<</if>>
<p class="narration">
Ephraim's body shuddered, his eyes fluttering closed as the last remnants of his strength slipped away. You could feel his essence flowing into you, a rush of intoxicating energy that filled your very being. It was a heady sensation, the thrill of draining a Demon God and his power flowing into you.
</p>
[[Go back to the village|ephraim-death]]
</div>
<<set $boss4alive to false>>
<<set $ephraimkilledby to "p">><div class="conversation">
<<set $corruption -= 10>>
<<if $corruption lt 0>>
<<set $corruption to 0>>
<</if>>
<<set $evilrt to false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Before we begin, I'd like to ask you to consider your actions. What is your goal?</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To eliminate the Demon Gods and stop corruption from spreading.</p>
</div>
<p class="narration">
you found yourself hesitating.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It doesn't matter, the Goddess warned me that eventually my home would be destroyed due to it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">The place you call 'Earth'?</span></p>
</div>
<p class="narration">
You were shocked that he knew.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I apologize. I peeked at your mind as I attempted to delay your progress through the groves.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So then you understand I don't have a choice, I can't let you live.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I understand that you believe so. However, I have a suggestion.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I am willing to compromise. You may leave to find your next adversary. However, before that I ask that you visit the Holy Kingdom of Eldoria and seek answers there.</span></p>
</div>
<p class="narration">
Your face scrunched in confusion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't understand. Why is a Demon God telling me to go to a religious city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I am not positive, but I am hopeful that you discover there may open up more dialogue between us.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Go there, then return to me so we can discuss them further.</span></p>
</div>
[[continue|ephraim-final-2]]
</div>
<div class="conversation">
<<set $corruption += 25>>
<<set $evilrt to true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The other Demon Gods will bow before me. Their power shall be mine to command, and their domains shall fall under my rule.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Your ambition is commendable, and I believe we can come to an arrangement that benefits us both. I am willing to work with you and grant you freedom from this forest, but as previously discussed there is one thing I must ask of you in return.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I shall consider it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">The Holy Kingdom of Eldoria. I ask that you pay that place a visit.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eldoria? As in the Holy Kingdom? You're asking me to walk into a death trap!</p>
</div>
<p class="narration">
You snarled at him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Of course you shall strive to be undetected. However, that place may hold some important answers that may shape your future plans.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What could a bunch of self-proclaimed holy men possibly have for me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Despite proclaiming us evil, have you ever wondered why such a powerful kingdom turns a blind eye to us? The Custodians, our domains?</span></p>
</div>
<p class="narration">
You hadn't given it much thought. But the truth is, you've crossed paths with Paladins wielding power that rivaled, perhaps even outmatched your own. You were confident that the paladins had the strength to defeat Melek Taus without help.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I ... suppose you have a point.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Go there, then return to me so we can discuss them further.</span></p>
</div>
Your corruption has greatly increased. You have fully embraced your dark impulses. You will no longer feel remorse when killing humans.
[[continue|ephraim-final-2]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm certainly not perfect, but I'm not evil. It was just a silly daydream, surely there's a better way?</p>
</div>
<p class="narration">
Not that you could read it on his face, but Ephraim appeared thoughtful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Very well.</span></p>
</div>
[[continue|ephraim-final-good]]
</div>
<div class="conversation">
<<set $ephraimdeal to true>>
<p class="narration">
Ephraim's gaze suddenly shifted, his attention drawn elsewhere.
His voice retained it's usual composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Something is wrong.</span></p>
</div>
<<if $evilrt is true>>
<p class="narration">
You tapped your foot in annoyance, eager to leave. Whatever was bothering him wasn't your problem.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is it?</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">Someone has just entered the Starless Groves.</span></p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You already removed the barrier?</p>
</div>
<p class="narration">
<<if $yukistatus is "ally">>You were eager to return to Yuki, no doubt she was full of worry for her missing mistress.<<else>>You were eager to return home. Despite it's shoddy appearance, you were beginning to miss your little shack.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">No, I have not. It should be impossible for anyone to enter. Those who approach the forest should be overcome with an insatiable desire to go elsewhere instead.</span></p>
</div>
<p class="narration">
He looked at you intently, his eyes narrowing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">The individual who entered the forest... They feel like you.</span></p>
</div>
<p class="narration">
Like you? Rhelyla?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's probably Rhelyla, I understand she used to regularly visit the elf village.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">That is impossible, even you are not immune to my power. Additionally...</span></p>
</div>
<p class="narration">
He paused another moment, the tendrils on his face writhed in concentration.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I sense significant aggression from them. Whoever it is, they have come with the clear purpose of murder on their mind.</span></p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
You chuckled.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The way you chased her out, I don't blame her.</p>
</div>
<<else>>
<p class="narration">
You and Rhelyla weren't close, but you didn't think she was the type to aggressively kill anyone outside of feeding.
He was probably mistaken.
</p>
<</if>>
<p class="narration">
He paused for a moment, considering the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I have one final part to our agreement to set you free.</span></p>
</div>
<<if $evilrt is true>>
<p class="narration">
You sighed impatiently.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That isn't what we discussed.</p>
</div>
<<else>>
<p class="narration">
You sighed.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I need to check something. However, I have made a vow to the Elves to protect them from danger.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">If a single one of them is hurt, it would mean I have broken my vow. It will take some time before I can make my way to the village.</span></p>
</div>
<p class="narration">
Ephraim turned back to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">I ask that you go in my stead. In return, I will ensure that you can leave the Starless Groves after you have ensured their safety.</span></p>
</div>
<<if $evilrt is true>>
<p class="narration">
You felt frustration rising within you at the prospect of wasting even more time, especially if it was just Rhelyla.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine. But you better not go back on your word.</p>
</div>
<p class="narration">
Ephraim tilted his head in your direction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/ephraim2.webp"><p class="talkname">Ephraim</p>
<p class="speech"><span style="font-style: italic;">My word is my vow.
You need not worry about my commitment to our agreement.</span></p>
</div>
[[continue|ephraim-final-3][$currentlocation to "elfattacked"]]
</div>
<div class="conversation">
<<if $evilrt is false>>
<p class="narration">
Driven by the desire to return home to Blackpool, you rushed back to the Elven village.
You were convinced of their safety, and if Rhelyla found Ephraim you were certain he could handle her.
But the cursed Starless Groves was dense with tangled undergrowth, forcing you onto a frustratingly slow trek. You pushed yourself, running whenever possible, urgency gnawing at you with every passing moment.
The air grew thick with sounds of violence as you approached. Screams laced with terror urged you to rush faster. The forest gave way to a scene of devastation. The wooden walls that once encircled the village lay shattered in several places.
Elven and Beastfolk men lay sprawled on the bloodstained ground, their vacant eyes staring sightlessly at the sky. Faces you recognized, men you'd shared stories with, laughed with, some you shared a night of passion with – gone. Buildings were reduced to smoldering ruins, walls crumbled, roofs caved in. It was a scene ripped straight from a nightmare.
You recognized some of the nightmarish monsters from your exploration of the Starless Groves as they rampaged through the village leaving a path of destruction in their wake. Beastfolk and Elven women shrieked in terror as monstrous creatures dragged them away.
Without a moment's hesitation, you launched into action. Claws flashing, you shredded the tendrils of a corrupted goblin as it grappled with a terrified cat girl. Wide-eyed with terror, she scrambled to her feet. You barked a quick order - stay behind you - before plunging back into the desperate fight.
A whirlwind of questions flew through your mind. What happened to Ephraim's protection? Had he abandoned these people?
Dwelling on it was a luxury you couldn't afford. You sprinted through the wreckage, survivors clinging to your heels.
</p>
[[continue|village-attacked]]
<<else>>
<p class="narration">
Driven by the desire to return home to Blackpool, you rushed back to the Elven village.
You weren't concerned their safety, and if Rhelyla found Ephraim, you were sure he could handle her.
But the damned Starless Groves was dense with tangled undergrowth, forcing you onto a frustratingly slow trek. You pushed yourself, the sooner you completed your part of the agreement, the sooner you could get the Hell out of this forest.
The air grew thick with sounds of violence as you approached. Screams laced with terror urged you to rush faster. The forest gave way to a scene of devastation. The wooden walls that once encircled the village lay shattered in several places.
Elven and Beastfolk men sprawled on the bloodstained ground, their vacant eyes staring sightlessly at the sky. Faces you recognized, men you'd shared stories with, laughed with, some you shared a night of passion with – gone. Buildings were reduced to smoldering ruins, walls crumbled, and roofs caved in. It was a scene ripped straight from your fantasies.
You recognized some nightmarish monsters from your exploration of the Starless Groves as they rampaged through the village, leaving a path of destruction in their wake. Beastfolk and Elven women shrieked in terror as monstrous creatures dragged them away where you heard the sounds of involuntary moaning.
If Ephraim had dropped the barrier keeping the monsters out of the village, perhaps the village trapping you in this forest is gone too.
But you would be abandoning the elves.
</p>
[[Who cares, abandon them|village-attacked-abandon]] [[Save them|village-attacked-evil]]
<</if>>
</div><div class="conversation">
<<set $elvenfame += 25>>
<p class="narration">
A flash of silver caught your eye – Vena's movements were a blur of elegant beauty, her silver blade deftly liberating the head of a Runic Squik from it's shoulders. She stood with her guards over a huddle of terrified survivors, and as she spotted you and the girl, her voice cut through the chaos.
<img class="passage-image" src="demongodsassets/img/scenes/starless/vena-fight.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">This way! </p>
</div>
<p class="narration">
A corrupted stag charged at Vena, your razor-sharp tail whipped out and severed its head in a brutal arc.
Vena gasps, then continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ancient tunnels lie beneath the town, help me lead the survivors there!</p>
</div>
<p class="narration">
With a curt nod, you followed the village elder. She weaved through the ravaged streets, her blade slicing through tendrils. Relentless monsters swarmed, but you and Vena pressed on until a dead end loomed—a stone wall blocking your escape. Despair overwhelmed the group you were protecting, as they were surrounded by a sheer cliff behind them, leaving them with no hope.
But Vena's hand slammed against the wall, peeling back a curtain perfectly disguised as stone, revealing a hidden passage. Once everyone was inside, she led your group down the tunnel to yet another dead end. Reaching down, she ripped aside another fabric perfectly disguised as stone, revealing a massive steel door beneath.
The presence of steel in this world was puzzling, but there was no time to question it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Help me!</p>
</div>
<p class="narration">
Vena barked, struggling to lift the massive steel door.
You rushed forward, effortlessly lifting the door. The door groaned open, revealing a vast cavern teeming with elves and beastfolk.
You were relieved to see Takara inside, directing people.
The survivors you'd protected streamed in, adding to the chaotic bustle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What's going on? Did Ephraim betray us?</p>
</div>
<<if $ephraimdeal is true>>
<p class="narration">
She asked between gasps, her voice tinged with confusion and worry.
You sifted through the possibilities. Sending you to protect the elves only to betray them didn't make sense. Maybe he felt cornered - perhaps he intended to use the chaos to flee? Then you remembered his comment about another Succubus.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you seen Rhelyla?</p>
</div>
<p class="narration">
Vena looked at you with confusion and shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Why are you bringing her up now? I haven't seen her in years!</p>
</div>
<p class="narration">
You wondered if Rhelyla really had made it into the village and if she was safe. Or had some other Succubus infiltrated the forest? If so, could she disable Ephraim's magic?
Memories of Hecate's fury burned through your mind, but you shoved the thought aside. Impossible.
Probably.
</p>
<</if>>
[[continue|village-attacked2]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When this is over, we need to find Ephraim and demand an explanation</p>
</div>
<p class="narration">
Vena nodded in agreement.
The steel door clanged shut behind the last survivor.
You and Vena pivoted back towards the carnage, determined to save as many lives as possible.
You fought side by side, her sword and your claws and magic tearing apart each enemy with aggressive force. The village had transformed into a battlefield, the ground slick with blood and the air heavy with the stench of death.
You and Vena fought relentlessly, searching for survivors amidst the chaos. You spotted a young elven boy trapped beneath the corpse of a bear beastman who had sacrificed his life to protect the child. Without hesitation, you tore the boy free from the grim embrace of his fallen savior.
More warriors joined you and Vena, their swords flashing in the fading light as they avenged their fallen comrades. Despite your efforts, the monsters seemed endless, and the screams of the dying and ravaged mingled with the roars of the beasts.
Darkness cloaked the battlefield, and the monstrous tide receded, leaving a scene of utter devastation behind.
You and Vena retreated to the vast tunnels teeming with survivors. Children's cries mingled with the heartbroken sobs of women while men stared vacant-eyed, haunted by the horrors above.
You rose to leave, but Vena's hand on your arm stopped you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I'm coming with you. </p>
</div>
<p class="narration">
Her unwavering resolve was evident in the set of her jaw. With a nod, you ventured out of the tunnels.
</p>
[[continue|village-attacked3]]
</div>
<div class="conversation">
<p class="narration">
As you left the tunnels with Vena, the flickering light of a bonfire caught your attention. A wave of despair washed over you as you witnessed the scene before the flames. A line of sobbing women stood, their faces etched with anguish and resignation.
<img class="passage-image" src="demongodsassets/img/scenes/starless/funeral.webp">
Tears streaked the faces of the hunters as their blades moved with tenderness, finding the hearts of the women. You were stunned as you witnessed their blades bring a swift and silent end to the women. With trembling hands, they laid each lifeless form on the pyre, the flames eagerly consuming the bodies in a final, somber embrace.
Revulsion curdled your stomach as you witnessed the scene before you. You rushed forward, determined to put a stop to this heartbreaking ritual. But Vena lifted an arm to halt your advance. Her eyes met yours, and you saw her face a mask of grief, a sadness that seemed to emanate from the depths of her soul.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you letting this happen?</p>
</div>
<p class="narration">
Your voice trembled with anger and disbelief.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">These are your people!</p>
</div>
<p class="narration">
Vena's voice was barely above a whisper as she replied.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And what's the alternative? You know what happens to the corrupted. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">At least these girls had the option of choosing their ends rather than becoming one of those things.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But...</p>
</div>
<p class="narration">
but the words died on your lips as you saw the anguish etched into Vena's features.
Tears flowed freely down her face as she stared at the tragic scene before her. The weight of the loss and the burden of the choices made hung heavy in the air, a suffocating blanket of sorrow that seemed to envelop the entire village.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">If only we were immune like you...</p>
</div>
<p class="narration">
Vena whispered, her voice cracking with emotion.
It wasn't fair. How could you possibly respond to a comment like that?
There was no room for a response. There was simply nothing you could say.
You stood there, speechless, as the gravity of the situation settled upon your shoulders. These women had chosen death over a fate worse than death to protect their loved ones and their village.
As the flames continued to dance, casting an eerie glow upon the faces of the mourners, you and Vena turned away. With a shared look, you set out into the forest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Vows are sacred. Ephraim has much to answer for.</p>
</div>
[[continue|village-attacked4][$currentlocation to "starlessexp5"]]
</div><div class="conversation">
<p class="narration">
You and Vena entered the clearing, the same one where you had previously seen the mysterious runes. You noticed the large rune in the center of the clearing, now shattered and no longer glowing. As you stepped into the open space, Vena's gasp pierced the air, drawing your attention to a horrifying sight. There, lying in a pool of blood, was Ephraim's lifeless body.
<!-- Add image of Ephraim dead when able <img class="passage-image" src="demongodsassets/img/scenes/starless/..."> -->
Vena's knees buckled beneath her, and she sank to the ground, her body trembling with grief and despair.
Vena choked out words between her sobs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">My people have called these woods home for thousands of years, long before any of your kind arrived in our world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elves didn't come from the Demon world?</p>
</div>
<p class="narration">
She shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">When the monsters first appeared, our records state Ephraim did too. Of course our people were suspicious of him, but then he started shielding the outskirts of our village from the creatures so we could maintain a semblance of a normal life.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">He claimed he defended us just for the love of our tea.</p>
</div>
<p class="narration">
A gentle laugh escaped her as she reflected on the whimsical simplicity of his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you think he was a good person after all?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Definitely not, he was too far seperated from common morals.</p>
</div>
<p class="narration">
Vena looked up at you as tears streamed down her face, pouring out her anguish.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Whatever he was, even if he was responsible for the appearance of the monsters. With his demise, the monsters will run rampant, unchecked and unstoppable.</p>
</div>
<p class="narration">
She sobbed harder, her cries echoing through the clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I am a failure as a village elder.</p>
</div>
<p class="narration">
You stood beside her, silent and unsure of what words to offer.
</p>
[[continue|village-attacked5]]
</div>
<<set $boss4alive to false>>
<<set $ephraimkilledby to "f">><<set $elfvilsaved to true>>
<div class="conversation">
<p class="narration">
As her sobs subsided, Vena composed herself and turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You should go.</p>
</div>
<p class="narration">
Her voice was still raw with emotion.
You hesitated.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It doesn't feel right to abandon you and your people right now...</p>
</div>
<p class="narration">
Vena laughed softly, a bittersweet sound that echoed through the clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We've been around for a long time, and we'll be around long after the humans go extinct. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We will find a way to persevere, as we always do.</p>
</div>
<p class="narration">
She paused for a moment, her gaze distant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Even if it means leaving our ancestral home.</p>
</div>
<p class="narration">
You stood silently next to her, unable to find the right words to offer comfort.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll leave after I escort you back to the village.</p>
</div>
<p class="narration">
She shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Allow me solitude to grieve, away from the watchful eyes of my people.</p>
</div>
<p class="narration">
She gave you a reassuring smile, though it didn't quite reach her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Don't worry, I can defend myself. You saw it yourself. I'll be fine.</p>
</div>
<p class="narration">
Realizing that arguing further would be futile, you reluctantly accepted her decision.
You changed the subject.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you tell me how to get back to Blackpool?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I've never been there myself, but I know Freyr would head west from the forest until he reached a road. Once there, follow the road south. Along that path, you'll find an abandoned church. That's as far as I've gone.</p>
</div>
<p class="narration">
As you turned to leave, Vena's hand reached out and grasped the hem of your skirt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Thank you. </p>
</div>
<p class="narration">
She whispered, her voice filled with gratitude.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Without you, countless more of my people would have died or worse. We owe you a debt we can never repay.</p>
</div>
<p class="narration">
She released her grip, her hand falling back to her side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I hope our paths cross again someday.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And if you see Freyr, tell him that I...
No, tell him that his people need him.</p>
</div>
<p class="narration">
With a final nod of acknowledgment, you turned and walked away, leaving Vena to her solitude.
Ephraim's magic no longer barred your path, and you exited the Starless Groves, heading west.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<h3>
You've made it to the end of chapter 3!
</h3>
There were also multiple routes this update could have taken based on actions you took and your level of corruption! Hooray replay value...
<<link "Preview your current path">>
<<replace "#link-replace">>
‣ Alignment:
<<if $evilrt is true>>
You have performed so many evil actions that you're now comfortable with any evil action. You're not sure what your goal is yet, but you know you're superior to all others. Everyone should bow to you! You may have people who are close to you, but to you they're nothing more than toys to amuse yourself with.
<<elseif $corruption gte 40>>
You're not pure evil but you're not far off. You don't have any problem with actions that may be considered evil, regardless of how the people around you may react.
<<else>>
You're currently on one of the good paths!
<</if>>
‣ What do the Elves and Beastfolk from Starless Grove think of you?
<<if $elvenfame lte 0>>
The elves hate you, they'd prefer never to see you again. What did you do!?
<<elseif $elvenfame lte 60>>
The elves are familiar with you
<<elseif $elvenfame lte 120>>
You're pretty popular with the elves.
<<else>>
The elves love you. You are always a welcome sight to them.
<</if>>
‣ How about the Dryads?
<<if $alrauneally is true>>
You are loved by the Dryads.
<<elseif $dryadalive is true>>
The Dryad's don't have a strong opinion about you.
<<elseif $dryadalive is false>>
The Dryad's not only hate you, they fear you.
<</if>>
‣ The following people trust you completely and consider you an ally:
$allies
<<if $finish3 is true>>
- You managed to make it to the end of chapter 3 before the elf village was destroyed (18 days).
<<else>>
- You failed to make it to the end of chapter 3 before the elf village was destroyed (18 days).
<</if>>
‣ Who killed Ephraim?
<<if $ephraimkilledby is "p">>
You killed him and absorbed his strength.
<<else>>
Someone else mysteriously killed Ephraim. Who else has the power?
<</if>>
<</replace>>
<</link>>
<div id="link-replace"></div>
[[Continue to Chapter 4|Chapter 4 start]]
</div><div class="conversation">
<<set $elfvilsaved to false>>
<<set $corruption += 20>>
<<set $elvenfame to 0>>
<p class="narration">
The involuntary moans were music to your ears.
You stood amidst the chaos, your eyes gleaming with a twisted sense of satisfaction. If Ephraim had dropped the barrier, perhaps the magical constraints that trapped you within the forest had also dissipated. You could be free.
With a shrug of your shoulders, you turned your back on the village and the desperate cries of its inhabitants. You had no obligation to save them, no reason to risk your life for their sake. They were disposable and utterly insignificant.
As you exited the village a flicker of movement caught your eye. An elven woman with torn clothes and her face streaked with tears reached desperately toward you, her hand outstretched begging for help as tendrils constricted around her body.
You stepped over her trembling form and continued on your way.
</p>
[[continue|village-attacked-abandon 2]]
</div><div class="conversation">
<<set $elvenfame += 25>>
<p class="narration">
You were no savior and you didn't care to pretend to be one.
Regardless of where your moral compass pointed, you had grown fond of these people during your time together. The thought of someone taking away the things you cherish filled you with a seething rage.
These monsters had no idea who they were dealing with. The audacity to kill and ravage those whose company you had enjoyed was unforgivable.
You wouldn't hesitate to slaughter them all, to rip their fucking heads off for breaking your toys.
Without a moment's hesitation, you launched into action. Claws flashing, you shredded the tendrils of a corrupted goblin as it grappled with a terrified cat girl. Wide-eyed with terror, she scrambled to her feet. You barked a quick order - stay behind you - before plunging back into the desperate fight.
A whirlwind of questions flew through your mind. What happened to Ephraim's protection? Had he abandoned these people?
Dwelling on it was a luxury you couldn't afford. You sprinted through the wreckage, survivors clinging to your heels.
A flash of silver caught your eye. Vena's movements were a blur of elegant beauty, her silver blade deftly liberating the head of a Runic Squik from its shoulders. She stood guard over a huddle of terrified survivors, and as she spotted you and the girl, her voice cut through the chaos.
<img class="passage-image" src="demongodsassets/img/scenes/starless/vena-fight.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">This way! </p>
</div>
<p class="narration">
A corrupted stag charged at Vena, your razor-sharp tail whipped out in a blur. It sliced through the corrupted stag's neck with sickening ease.
The severed head arced through the air, followed by a dark fountain of viscous blood erupting from the wound. The headless beast convulsed before collapsing into a grotesque, twitching heap.
The head thudded to the ground, lifeless eyes staring at you accusingly from a pool of blood and ichor that stained the earth.
Terror reflected in the eyes of the survivors huddled behind Vena. Their gazes darted frantically between you and the monstrous creatures. The brutal ease with which you'd decapitated the stag sowed doubt in their hearts.
Savior or <span style="font-style: italic;">monster</span>?
Vena gasped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ancient tunnels lie beneath the town, help me lead the survivors there!</p>
</div>
<p class="narration">
You acknowledged Vena with a curt nod. Surging forward, you mirrored the village elder's swift movements. Her blade was a whirlwind, slicing through grasping tendrils.
Relentless monsters swarmed on all sides, but you and vena fought back to back with her guard behind you, pressing on until you reached a dead end.
A sheer stone wall blocked your escape route. Sounds of despair came from the group you had protected, but Vena's hand slammeda gainst the wall.
A hidden passage, fabric disguised as perfect stone peeled back.
Vena ushered everyone inside the newly revealed tunnel, with you and Vena following when safe.
Yet another dead end awaited you at the end of the tunnel.
Reaching down, Vena ripped aside another fabric concealing a massive steel door beneath.
The presence of steel in this world was puzzling, but there was no time to question it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Help me!</p>
</div>
<p class="narration">
Vena barked, struggling to lift the massive steel door.
You rushed forward, effortlessly throwing the door open. The door clanged on the stone, revealing a vast cavern teeming with elves and beastfolk. You saw Takara amongst them, directing them.
The survivors you'd protected streamed in, adding to the chaotic bustle.
</p>
[[continue|village-attacked2-evil]]
</div><div class="conversation">
<p class="narration">
Emerging from the ravaged village, you entered a clearing.
There, sprawled in a pool of crimson, lay Ephraim's lifeless form. Curiosity piqued, you strode towards the corpse. A cruel smirk twisted your lips as you nudged the body with your foot.
Without having to lift a finger, you were able to check another Demon God off your list. Though you didn't know who killed him, it was convenient. The fate of the elves held no interest to you, it was time to move on.
Casting a final, dismissive glance at Ephraim's corpse, you scanned the Starless Groves for an escape route.
Freedom pulsed through you as you emerged from the oppressive forest. Unfortunately, you weren't sure which direction Blackpool was. With a shrug, you picked a direction and plunged ahead, hoping for any sign of civilization.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What's going on? Did Ephraim betray us?</p>
</div>
<<if $ephraimdeal is true>>
<p class="narration">
She asked between gasps, her voice tinged with confusion and worry.
A sinister grin crept across your face as you considered the possibilities. If Ephraim had betrayed the elves, it would be a delightful twist of fate. That would give you the perfect excuse to destroy him.
But then again, it didn't quite align with his actions. Sending you to protect the elves, only to turn on them? It seemed counterintuitive, even for a being as unpredictable as Ephraim.
And then there was the matter of the other Succubus he had mentioned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you seen Rhelyla?</p>
</div>
<p class="narration">
Vena looked at you with confusion and shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Why are you bringing her up now? I haven't seen her in years!</p>
</div>
<p class="narration">
You wondered if Rhelyla really had made it into the village and if she was safe. Or had some other Succubus infiltrated the forest? If so, could she disable Ephraim's magic?
Memories of Hecate's fury burned through your mind, but you shoved the thought aside. Impossible.
Probably.
</p>
<<else>>
<p class="narration">
She asked between gasps, her voice tinged with confusion and worry.
A sinister grin crept across your face as you considered the possibilities. If Ephraim had betrayed the elves, it would be a delightful twist of fate. That would give you the perfect excuse to destroy him.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When this is over, I will pry an explanation out of Ephraim myself.</p>
</div>
<p class="narration">
The steel door slammed shut with a resounding clang, sealing the last survivor inside.
You and Vena spun back towards the carnage. Saving as many toys as possible became your primary focus.
You fought side by side, her sword and your claws and magic tearing apart each enemy with aggressive force. The village had transformed into a battlefield, the ground slick with blood and the air heavy with the stench of death.
More warriors joined you and Vena, their swords flashing in the fading light as they avenged their fallen comrades. Despite your efforts, the monsters seemed endless, and the screams of the dying and ravaged mingled with the roars of the beasts.
Darkness cloaked the battlefield, and the monstrous tide receded, leaving a scene of utter devastation behind.
You and Vena retreated to the vast tunnels teeming with survivors. Children's cries mingled with the heartbroken sobs of women while men stared vacant-eyed, haunted by the horrors above.
<<if $ephraimdeal is true>>
You wondered if you could meet the Succubus responsible. You weren't sure if you wanted to shake her hand or kill her for messing with <span style="font-style: italic;">your </span>belongings.
<</if>>
You rose to leave, but Vena's hand on your arm stopped you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I'm coming with you. </p>
</div>
[[continue|village-attacked3-evil]]
</div><div class="conversation">
<p class="narration">
As you left the tunnels with Vena, the flickering light of a bonfire caught your attention. A morbid curiosity drew you closer to the scene unfolding before the flames.
A line of sobbing women stood, their faces etched with anguish and resignation. The hunters' blades moved with a strange tenderness, finding the hearts of the women, bringing a swift and silent end to their lives. The hunters laid each lifeless form on the pyre, the flames greedily consuming the bodies.
You watched the scene with a detached fascination, your mind pondering the implications of what you were witnessing. You felt yourself moving for a closer look, but Vena's arm halted your advance, and you turned to face her, your eyebrow raised in a silent question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You know what happens to the corrupted.</p>
</div>
<p class="narration">
Her voice was barely a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">These girls have chosen their end rather than become one of the creatures that attacked our village.</p>
</div>
<p class="narration">
Suddenly you understood why she stopped you.
Vena thought you had moved out of concern for the girls.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A pity.</p>
</div>
<p class="narration">
They could have made delightful playthings for you if they had turned.
You nodded, acknowledging her explanation without revealing your true thoughts.
Vena's eyes glistened with unshed tears as she stared at the tragic scene before her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">If only we were immune like you...</p>
</div>
<p class="narration">
Vena whispered, her voice cracking with emotion.
For a brief moment, a flicker of remorse stirred within you.
Despite the smug satisfaction you felt for being immune, you had grown fond of the elves and beastfolk.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If only they could be like me. Able to indulge in their desires without consequence.</p>
</div>
<p class="narration">
Vena gave you a look of confusion, but didn't ask you to elaborate. You quickly reminded yourself that their weakness may be what makes them so delightfully entertaining.
As the flames continued to dance, casting an eerie glow upon the faces of the mourners, you and Vena turned away. With a shared look, you set out into the forest.
</p>
[[continue|village-attacked4-evil][$currentlocation to "starlessexp5"]]
</div><div class="conversation">
<p class="narration">
Emerging into the clearing, you and Vena were met with the familiar sight of the shattered runes. The eerie glow that once emanated from the central rune was now extinguished, a chilling silence replacing its hum. Stepping forward, Vena's sharp gasp tore through the quiet. Your gaze followed hers, landing on a gruesome sight.
Sprawled in a pool of his own blood lay Ephraim's lifeless body.
<!-- Add image of Ephraim dead when able <img class="passage-image" src="demongodsassets/img/scenes/starless/..."> -->
Vena's knees buckled like shattered pillars, sending her crashing to the ground. Grief and despair wracked her body, tremors shaking her from head to toe.
You watched, a detached curiosity chilling your gaze as choked sobs ripped through Vena's throat, her words lost in the throes of her anguish.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">My people have called these woods home for thousands of years, long before any of your kind arrived in our world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elves didn't come from the Demon world?</p>
</div>
<p class="narration">
She shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">When the monsters first appeared, our records state Ephraim did too. Of course our people were suspicious of him, but then he started shielding the outskirts of our village from the creatures so we could maintain a semblance of a normal life.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">He claimed he defended us just for the love of our tea. Such whimsical simplicity...</p>
</div>
<p class="narration">
A bitter laugh escaped her.
As tears streamed down Vena's face, she looked up at you, pouring out her anguish.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">With his demise, the monsters will run rampant, unchecked and unstoppable.</p>
</div>
<p class="narration">
She sobbed harder, her cries echoing through the clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I am a failure as a village elder.</p>
</div>
<p class="narration">
You stood beside her, silent and unsure of what words to offer.
</p>
[[continue|village-attacked5-evil]]
</div>
<<set $boss4alive to false>>
<<set $ephraimkilledby to "f">><<set $elfvilsaved to true>>
<div class="conversation">
<p class="narration">
As her sobs subsided, Vena composed herself and turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You should go.</p>
</div>
<p class="narration">
Her voice was still raw with emotion.
You shrugged, feeling a sense of relief at the prospect of finally leaving this damned forest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you insist.</p>
</div>
<p class="narration">
Vena laughed softly, a bittersweet sound that echoed through the clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I know you have things to do. Don't worry, we've been around for a long time, and we'll be around long after the humans go extinct. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We will find a way to persevere, as we always do.</p>
</div>
<p class="narration">
She paused for a moment, her gaze distant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Even if it means leaving our ancestral home.</p>
</div>
<p class="narration">
You stood silently next to her, your mind already wandering to your next task.
The fate of the elves did concern you, even if only a bit, but you were eager to continue your journey.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you make it back on your own?</p>
</div>
<p class="narration">
She gave you a reassuring smile, though it didn't quite reach her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Don't worry, I can defend myself. You saw it yourself. I'll be fine.</p>
</div>
<p class="narration">
You nodded, silently amused at the thought of the elf's confidence in her own abilities.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you tell me how to get back to Blackpool?</p>
</div>
<p class="narration">
You changed the subject abruptly.
Vena's brow furrowed slightly at your sudden shift in topic, but she answered nonetheless.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I've never been there myself, but I know Freyr would head west from the forest until he reached a road. Once there, follow the road south. Along that path, you'll find an abandoned church. That's as far as I've gone.</p>
</div>
<p class="narration">
As you turned to leave, Vena's hand reached out and grasped the hem of your skirt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Thank you. </p>
</div>
<p class="narration">
She whispered, her voice filled with gratitude.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Without you, countless more of my people would have died or worse. We owe you a debt we can never repay.</p>
</div>
<p class="narration">
You looked down at her hand.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A debt, you say? I'll keep that in mind.</p>
</div>
<p class="narration">
She released her grip, her hand falling back to her side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I hope our paths cross again someday.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And if you see Freyr, tell him that I...
No, tell him that his people need him.</p>
</div>
<p class="narration">
You gave her a curt nod, then turned and walked away, leaving Vena to her solitude.
Ephraim's magic no longer barred your path, and you exited the Starless Groves, heading west.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<p class="narration">
Without a moment's hesitation, you launched into action. Claws flashing, you shredded the tendrils of a corrupted goblin as it grappled with a terrified cat girl. Wide-eyed with terror, she scrambled to her feet. You barked a quick order - stay behind you - before plunging back into the desperate fight.
A whirlwind of questions flew through your mind. What happened to Ephraim's protection? Had he abandoned these people?
Dwelling on it was a luxury you couldn't afford. You sprinted through the wreckage, survivors clinging to your heels.
</p>
[[continue|village-attacked]]
</div><div class="conversation">
<<if $corruption lt 40>>
<p class="narration">
Worried for their safety, you rushed to the Elven village.
But the cursed Starless Groves was dense with tangled undergrowth, forcing you onto a frustratingly slow trek. You pushed yourself, running whenever possible, urgency gnawing at you with every passing moment.
The air grew thick with sounds of violence as you approached. Screams laced with terror urged you to rush faster. The forest gave way to a scene of devastation. The wooden walls that once encircled the village lay shattered in several places.
Elven and Beastfolk men lay sprawled on the bloodstained ground, their vacant eyes staring sightlessly at the sky. Faces you recognized, men you'd shared stories with, laughed with, some you shared a night of passion with – gone. Buildings were reduced to smoldering ruins, walls crumbled, roofs caved in. It was a scene ripped straight from a nightmare.
You recognized some of the nightmarish monsters from your exploration of the Starless Groves as they rampaged through the village leaving a path of destruction in their wake. Beastfolk and Elven women shrieked in terror as monstrous creatures dragged them away.
Without a moment's hesitation, you launched into action. Claws flashing, you shredded the tendrils of a corrupted goblin as it grappled with a terrified cat girl. Wide-eyed with terror, she scrambled to her feet. You barked a quick order - stay behind you - before plunging back into the desperate fight.
A whirlwind of questions flew through your mind. What happened to Ephraim's protection? Had he abandoned these people?
Dwelling on it was a luxury you couldn't afford. You sprinted through the wreckage, survivors clinging to your heels.
</p>
[[Save as many as you can|ephraim-death-2]] [[Flee during the chaos|ephraim-flee]]
<<else>>
<p class="narration">
You figured you'd check in at the Elven Village one last time.
But the damned Starless Groves was dense with tangled undergrowth, forcing you onto a frustratingly slow trek.
The air grew thick with sounds of violence as you approached. Screams laced with terror urged you to rush faster. The forest gave way to a scene of devastation. The wooden walls that once encircled the village lay shattered in several places.
Elven and Beastfolk men sprawled on the bloodstained ground, their vacant eyes staring sightlessly at the sky. Faces you recognized, men you'd shared stories with, laughed with, some you shared a night of passion with – gone. Buildings were reduced to smoldering ruins, walls crumbled, and roofs caved in. It was a scene ripped straight from your fantasies.
You recognized some nightmarish monsters from your exploration of the Starless Groves as they rampaged through the village, leaving a path of destruction in their wake. Beastfolk and Elven women shrieked in terror as monstrous creatures dragged them away where you heard the sounds of involuntary moaning.
The barrier was gone now that you killed Ephraim. You could leave.
But you would be abandoning the elves.
</p>
[[Who cares, abandon them|ephraim-death-abandon]] [[Save them|ephraim-death-2-evil]]
<</if>>
</div><div class="conversation">
<<set $elvenfame to 5>>
<p class="narration">
A flash of silver caught your eye – Vena's movements were a blur of elegant beauty, her silver blade deftly liberating the head of a Runic Squik from it's shoulders. She stood with her guards over a huddle of terrified survivors, and as she spotted you and the girl, her voice cut through the chaos.
<img class="passage-image" src="demongodsassets/img/scenes/starless/vena-fight.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">This way! </p>
</div>
<p class="narration">
A corrupted stag charged at Vena, your razor-sharp tail whipped out and severed its head in a brutal arc.
Vena gasps, then continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ancient tunnels lie beneath the town, help me lead the survivors there!</p>
</div>
<p class="narration">
With a curt nod, you followed the village elder. She weaved through the ravaged streets, her blade slicing through tendrils. Relentless monsters swarmed, but you and Vena pressed on until a dead end loomed—a stone wall blocking your escape. Despair overwhelmed the group you were protecting, as they were surrounded by a sheer cliff behind them, leaving them with no hope.
But Vena's hand slammed against the wall, peeling back a curtain perfectly disguised as stone, revealing a hidden passage. Once everyone was inside, she led your group down the tunnel to yet another dead end. Reaching down, she ripped aside another fabric perfectly disguised as stone, revealing a massive steel door beneath.
The presence of steel in this world was puzzling, but there was no time to question it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Help me!</p>
</div>
<p class="narration">
Vena barked, struggling to lift the massive steel door.
You rushed forward, effortlessly lifting the door. The door groaned open, revealing a vast cavern teeming with elves and beastfolk.
You were relieved to see Takara inside, directing people.
The survivors you'd protected streamed in, adding to the chaotic bustle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What's going on? Did Ephraim betray us?</p>
</div>
<p class="narration">
You hesitated to answer.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry...</p>
</div>
<p class="narration">
Vena looked at you with confusion.
</p>
[[continue|ephraim-death-3]]
</div>
<div class="conversation">
<<set $elfvilsaved to false>>
<<set $corruption += 20>>
<<set $elvenfame to 0>>
<p class="narration">
The involuntary moans were music to your ears.
You stood amidst the chaos, your eyes gleaming with a twisted sense of satisfaction.
You were free.
With a shrug of your shoulders, you turned your back on the village and the desperate cries of its inhabitants. You had no obligation to save them, no reason to risk your life for their sake. They were disposable and utterly insignificant.
As you exited the village a flicker of movement caught your eye. An elven woman with torn clothes and her face streaked with tears reached desperately toward you, her hand outstretched begging for help as tendrils constricted around her body.
You stepped over her trembling form and continued on your way.
Unfortunately, you weren't sure which direction Blackpool was. With a shrug, you picked a direction and plunged ahead, hoping for any sign of civilization.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<<set $elvenfame += 25>>
<p class="narration">
You were no savior and you didn't care to pretend to be one.
Regardless of where your moral compass pointed, you had grown fond of these people during your time together. The thought of someone taking away the things you cherish filled you with a seething rage.
These monsters had no idea who they were dealing with. The audacity to kill and ravage those whose company you had enjoyed was unforgivable.
You wouldn't hesitate to slaughter them all, to rip their fucking heads off for breaking your toys.
Without a moment's hesitation, you launched into action. Claws flashing, you shredded the tendrils of a corrupted goblin as it grappled with a terrified cat girl. Wide-eyed with terror, she scrambled to her feet. You barked a quick order - stay behind you - before plunging back into the desperate fight.
This was your fault. You knew that. But they didn't need to know that.
Dwelling on it was a luxury you couldn't afford. You sprinted through the wreckage, survivors clinging to your heels.
A flash of silver caught your eye. Vena's movements were a blur of elegant beauty, her silver blade deftly liberating the head of a Runic Squik from its shoulders. She stood guard over a huddle of terrified survivors, and as she spotted you and the girl, her voice cut through the chaos.
<img class="passage-image" src="demongodsassets/img/scenes/starless/vena-fight.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">This way! </p>
</div>
<p class="narration">
A corrupted stag charged at Vena, your razor-sharp tail whipped out in a blur. It sliced through the corrupted stag's neck with sickening ease.
The severed head arced through the air, followed by a dark fountain of viscous blood erupting from the wound. The headless beast convulsed before collapsing into a grotesque, twitching heap.
The head thudded to the ground, lifeless eyes staring at you accusingly from a pool of blood and ichor that stained the earth.
Terror reflected in the eyes of the survivors huddled behind Vena. Their gazes darted frantically between you and the monstrous creatures. The brutal ease with which you'd decapitated the stag sowed doubt in their hearts.
Savior or <span style="font-style: italic;">monster</span>?
Vena gasped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Ancient tunnels lie beneath the town, help me lead the survivors there!</p>
</div>
<p class="narration">
You acknowledged Vena with a curt nod. Surging forward, you mirrored the village elder's swift movements. Her blade was a whirlwind, slicing through grasping tendrils.
Relentless monsters swarmed on all sides, but you and vena fought back to back with her guard behind you, pressing on until you reached a dead end.
A sheer stone wall blocked your escape route. Sounds of despair came from the group you had protected, but Vena's hand slammeda gainst the wall.
A hidden passage, fabric disguised as perfect stone peeled back.
Vena ushered everyone inside the newly revealed tunnel, with you and Vena following when safe.
Yet another dead end awaited you at the end of the tunnel.
Reaching down, Vena ripped aside another fabric concealing a massive steel door beneath.
The presence of steel in this world was puzzling, but there was no time to question it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Help me!</p>
</div>
<p class="narration">
Vena barked, struggling to lift the massive steel door.
You rushed forward, effortlessly throwing the door open. The door clanged on the stone, revealing a vast cavern teeming with elves and beastfolk. You saw Takara amongst them, directing them.
The survivors you'd protected streamed in, adding to the chaotic bustle.
</p>
[[continue|ephraim-death-3-evil]]
</div><div class="conversation">
<p class="narration">
The steel door clanged shut behind the last survivor.
You and Vena pivoted back towards the carnage, determined to save as many lives as possible.
You fought side by side, her sword and your claws and magic tearing apart each enemy with aggressive force. The village had transformed into a battlefield, the ground slick with blood and the air heavy with the stench of death.
You and Vena fought relentlessly, searching for survivors amidst the chaos. You spotted a young elven boy trapped beneath the corpse of a bear beastman who had sacrificed his life to protect the child. Without hesitation, you tore the boy free from the grim embrace of his fallen savior.
More warriors joined you and Vena, their swords flashing in the fading light as they avenged their fallen comrades. Despite your efforts, the monsters seemed endless, and the screams of the dying and ravaged mingled with the roars of the beasts.
Darkness cloaked the battlefield, and the monstrous tide receded, leaving a scene of utter devastation behind.
You and Vena retreated to the vast tunnels teeming with survivors. Children's cries mingled with the heartbroken sobs of women while men stared vacant-eyed, haunted by the horrors above.
Vena rose and rested rested her hand on your shoulder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Let's talk.</p>
</div>
<p class="narration">
Her unwavering resolve was evident in the set of her jaw. With a nod, you ventured out of the tunnels.
</p>
[[continue|ephraim-death4]]
</div>
<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What's going on? Did Ephraim betray us?</p>
</div>
<p class="narration">
She asked between gasps, her voice tinged with confusion and worry.
You knew what happened to him.
<span style="font-style: italic;">So you lied.</span>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dead. But I don't know what killed him.</p>
</div>
<p class="narration">
Vena looked at you with confusion and shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Shit. I just wish that we had time to prepare...</p>
</div>
<p class="narration">
You shrugged.
</p>
<p class="narration">
The steel door slammed shut with a resounding clang, sealing the last survivor inside.
You and Vena spun back towards the carnage. Saving as many toys as possible became your primary focus.
You fought side by side, her sword and your claws and magic tearing apart each enemy with aggressive force. The village had transformed into a battlefield, the ground slick with blood and the air heavy with the stench of death.
More warriors joined you and Vena, their swords flashing in the fading light as they avenged their fallen comrades. Despite your efforts, the monsters seemed endless, and the screams of the dying and ravaged mingled with the roars of the beasts.
Darkness cloaked the battlefield, and the monstrous tide receded, leaving a scene of utter devastation behind.
You and Vena retreated to the vast tunnels teeming with survivors. Children's cries mingled with the heartbroken sobs of women while men stared vacant-eyed, haunted by the horrors above.
It was time for you to go.
You rose to leave, but Vena's hand on your arm stopped you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Thank you. We are in your debt.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A debt you say? I'll keep that in mind.</p>
</div>
<p class="narration">
You quickly hid the grin that threatened to creep over your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Don't worry about us, we'll be fine. Until we meet again.</p>
</div>
[[continue|ephraim-death-4-evil]]
</div><div class="conversation">
<<set $elfvilsaved to true>>
<<set $elvenfame += 20>>
<p class="narration">
You were free.
With a shrug of your shoulders, you turned your back on the village.
Unfortunately, you weren't sure which direction Blackpool was. With a shrug, you picked a direction and plunged ahead, hoping for any sign of civilization.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<p class="narration">
As you left the tunnels with Vena, the flickering light of a bonfire caught your attention.
Despair washed over you as you witnessed the scene before the flames. A line of sobbing women stood, their faces etched with anguish and resignation.
<img class="passage-image" src="demongodsassets/img/scenes/starless/funeral.webp">
Tears streaked the faces of the hunters as their blades moved with tenderness, finding the hearts of the women. You were stunned as you witnessed their blades bring a swift and silent end to the women. With trembling hands, they laid each lifeless form on the pyre, the flames eagerly consuming the bodies in a final, somber embrace.
Revulsion curdled your stomach as you witnessed the scene before you. You rushed forward, determined to put a stop to this heartbreaking ritual. But Vena lifted an arm to halt your advance. Her eyes met yours, and you saw her face a mask of grief, a sadness that seemed to emanate from the depths of her soul.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you letting this happen?</p>
</div>
<p class="narration">
Your voice trembled with anger and disbelief.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">These are your people!</p>
</div>
<p class="narration">
Vena's voice was barely above a whisper as she replied.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And what's the alternative? You know what happens to the corrupted. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">You killed Ephraim, didn't you. This is your fault.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...</p>
</div>
<p class="narration">
but the words died on your lips as you saw the anguish etched into Vena's features.
Tears flowed freely down her face as she stared at the tragic scene before her. The weight of the loss and the burden of the choices made hung heavy in the air, a suffocating blanket of sorrow that seemed to envelop the entire village.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Please leave this village...</p>
</div>
<p class="narration">
Vena whispered, her voice cracking with emotion.
You stood there, speechless, as the gravity of the situation settled upon your shoulders.
As the flames continued to dance, casting an eerie glow upon the faces of the mourners, you and Vena turned away. With a shared look, you set out into the forest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I swear, I'll find a way to make this right.</p>
</div>
<p class="narration">
She turned to look at you one last time with tears in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I hope that you do.</p>
</div>
[[continue|ephraim-death-5]]
</div>
<<set $elfvilsaved to true>><div class="conversation">
<p class="narration">
You emerged from the ravaged village and began your trek.
Freedom pulsed through you as you emerged from the oppressive forest. Unfortunately, you weren't sure which direction Blackpool was. With a shrug, you picked a direction and plunged ahead, hoping for any sign of civilization.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<<set $elfvilsaved to false>>
<<set $corruption += 10>>
<<set $elvenfame to 0>>
<p class="narration">
Screams, sobs, involuntary moans filled the air and filled you with dread.
You stood amidst the chaos with regret in your eyes.
You did this. This was your fault.
The regret was eating you alive. You couldn't bear to face the Elves or Beastfolk.
You turned and ran.
You ran and ran until finally you broke free from the Starless Grove.
Unfortunately, you weren't sure which direction Blackpool was. So you picked a direction and plunged ahead, hoping for any sign of civilization.
</p>
[[continue|chapter3-end]]
</div><div class="conversation">
<p class="narration">
You approached the Myceliastar, but unlike others you've charmed, this creature did not seem to be overcome with lust. It appeared docile, leaving you to wonder if you had even successfully charmed it.
As you took your first step, a rush of pleasure flooded your body.
You were no longer in the Starless Groves.
</p>
<<switch random (3)>>
<<case 1>>
<p class="narration">
Your eyes rolled back as you let out a deep moan. You were flat on your back, your vaginal walls stretched to their limit by the demon's thick cock. The demon pounded into you hard and fast, causing your body to twitch with pure pleasure. Your back arched off the hard cavernous ground as the demon fucked you relentlessly.
Hot cum filled your insides with warmth and pleasure as you reached your climax, screaming out in ecstasy as the demon continued to pound away at your soaking wet pussy.
Quivering with orgasmic delight, you reached up and grabbed the demon by its horns. Pulling its head down toward your breasts, you gasped as its rough tongue licked at your nipples, sending intense shockwaves of pleasure through your body.
Your body began to tense up once again. You felt another orgasm building deep within you, threatening to burst at any moment.
The demon began pounding you harder than before. Your cries echoed through the room as you both reached another climax simultaneously.
The demon's hot cum erupted inside you, filling you so much that it sprayed out of where you were conjoined. The demon gave one final thrust before pulling out of you, its own cock glistening with your juices.
You gave your slave an order and walked back to your throne. You looked over the sea of demonic bodies standing at attention before you as you considered which one to savor next.
Your reign as the demon queen had only just begun.
</p>
<<case 2>>
<p class="narration">
You bucked against the thick wet vine, you needed it deeper inside you. The sweltering forest around you was a blur as you thrashed in pleasure. What started as an archeological expidition ended with you getting fucked by a never discovered plant.
The vine responded to your movements, sliding inside, deeply and thickness filling your body. It's length and girth so deep inside you. Oh God, you'd never been fucked like this before. You had only experienced sex with your husband before, and it didn't feel special. But now, you were being ravaged by a plant, making you feel pleasure you had never experienced before. You were alive and desirable.
And your husband couldn't compare.
The thick vine reached deep into your womb and two tendrils extended from its tip. They gently breached your cervical opening before pushing deep inside you, fucking you and preparing your womb for impregnation with hundreds of babies.
You moaned and whimpered in pleasure, allowing the plant to penetrate you deeper and own your body completely.
Your cervix opened up to allow a mass to enter your womb. Instead of experiencing pain, you felt pleasure as something firm and round nestled deep within you, fusing with your body. The warm liquid that filled you.
You were pregnant.
</p>
<<case 3>>
<p class="narration">
Your colossal mech trudged through the alien planet's dense, otherworldly jungle. The bizarre creatures that scurried by your feet seemed minuscule compared to the towering machine you piloted. The cockpit display flickered with data, highlighting various life forms, but none matched your target. You were on a hunt, searching for and determined to destroy one of the nests of invasive alien bugs that rendered this world unfit for human colonization.
You bulldozed through the jungle when a massive, bulbous plant with a gaping maw erupted from the undergrowth, catching you off guard. Alarms blared, and your display pulsed with red warnings. Before you could react, the plant unleashed a sizzling stream of neon-green liquid that splattered against your mech's legs. The vegetation shriveled and died instantly.
Instinct roared through you. Hissing acid filled your ears as you ripped yourself from the mech's cockpit. You leaped, the humid alien air a shock against your skin. A searing pain flared along your leg – the acidic liquid!
It must have splashed on the exosuit during your escape. No time to waste. You tore at the suit, frantic to rip it off before the corrosive green spread to your skin. Naked and vulnerable, you stood on the alien ground, blaster regrettably abandoned in the rapidly dissolving cockpit.
Your eyes darted across the clearing, frantically searching for anything to shield your exposed body from the planet's unknown dangers. A cluster of enormous purple leaves with a waxy sheen caught your eye. You sprinted towards them, adrenaline pumping. With a desperate yank, you tore several leaves from their stems, hastily weaving them into a makeshift cloak to drape over yourself.
Suddenly, a wave of unexpected pleasure washed over you. A prickling unease replaced the initial relief. You ripped the leaf cloak from your body in a single, swift motion and stared down at your exposed skin.
A small, wormlike creature had buried part of itself inside you. It writhed between your legs as it continued to burrow its segmented and glistening body within you. A strange pleasure pulsed through you as the creature writhed. But the sensation curdled into disgust as a horrifying thought took root: let it continue.
You ripped the thought from your mind as violently as you ripped away the cloak, the alien influence leaving you cold and terrified.
Your hands shot out, desperation fueling your movements as you tried to yank the creature free. Its frantic wriggling intensified, a counterpoint to the weakness spreading through your limbs. A gasp escaped your lips as a sharp and explosive pleasure ripped through your body. Your grip faltered, the creature slipping from your grasp. You collapsed onto your backside, muscles paralyzed by the overwhelming orgasm. By the time control flickered back, only a nub of the creature remained, burrowed deep within you. A horrifying realization dawned – it was too late.
A surge of pleasure, unwelcome and horrifying, ripped through you as the creature burrowed deeper. Your body convulsed as it wriggled further, the alien sensation reaching a new level of intrusion. You lay helpless on the alien grass, a strangled moan escaping your lips as you felt it breach a final barrier. It pushed its way inside your womb and with a final wriggle, the creature settled within you.
Blankness washed over you. You didn't know what would happen next or what the creature's presence meant for you.
A subtle tremor in your fingers as they began to twitch escalated into uncontrollable spasms. Slowly the twitching spread up your arms, your muscles contracting and relaxing against your will.
Panic gripped your mind as you fought to regain control, but your body no longer obeyed your commands. Your legs moved of their own accord, carrying you deeper into the alien jungle. Inside you screamed, but outwardly you were a mere passenger in your own body.
The parasite navigated your body through the undergrowth. Your heart raced as you approached a clearing, where a grotesque monster with pulsating flesh and multiple appendages awaited. Your body moved closer and you understood with sickening clarity the parasite's intentions.
Trapped in your own mind, you could only watch helplessly as your body was wracked with pleasure time and time again.
</p>
<<default>>
<p class="narration">
The world grew dark as you sat in the chair, the mind-scanning device humming to life.
Humanity was on the bring of extinction, and this was your last chance at survival. Your consciousness faded as the machine worked, replaced by an empty void.
What felt like only an instant later you woke, your eyes fluttering open to a sterile and unfamiliar room. You found yourself strapped to an operating table. Strange machines and equipment surround you along with a holographic display with foreign writing next to your head.
Your body felt strange. Naked breasts ending in perky tips blocked most of your view as you glanced down, your heart raced as you inspected the curves and soft skin you that replaced the masculine features you once possessed.
At first you felt confusion, but then panic began to grip your mind. This had to be a mistake—you were a man before the procedure.
As you struggled against your restraints, a looming alien creature entered your field of vision.
"Hello?" You called out in a trembling voice. "There seems to have been a mistake, I'm supposed to be a man."
The creature's voice telepathically echoed in your mind, sending chills down your spine.
<span style="font-style: italic;">Ah, you're awake. Good.
You're the first of many successes to bring back the lost civilization of humanity.</span>
Lost civilization? What happened, you were only supposed to sleep for a couple years at most.
A sense of dread washed over you as the words echoed in your mind, but before you could ask the creature continued.
<span style="font-style: italic;">Rejoice!
We, Zorgaz, have elected to resurrect the extinct human race as broodmothers to our new progeny.
You have the honor of being our first.</span>
The realization of your fate finally sank in. You recoiled as horror and revulsion surged through your body.
As the creature climbed onto the operating table with you, you watched as its member began to expand, twisting and turning as it grew larger. You could feel heat emanating from this strange erection as it nestled between your legs, the tip glistening with moisture.
Oh god, was this it's penis? It was going to insert this thing inside of you!?
Its member pushed inside of you and you felt a jolt of pleasure run through your body. The sensation of something large and foreign filling you up caused you to moan loudly as it twisted deeper and deeper into you.
You wrestled with the rising pleasure, but your defenses were breached. The mind-numbing terror gave way to a shattering wave of sensation, unlike anything you'd ever anticipated.
The final straw holding back your resistance broke as a surge of liquid warmth rushed into you, and you moaned like a slut in heat.
The creature turned its head to the holographic monitor to your side, before thrusting into you again.
You hadn't noticed but the restraints had come undone and you wrapped your arms and legs around the creature as it continued twisting in and out of your depths.
After a few moments, it let out a low growl and you were filled once again.
It looked once again at the holographic monitor where a new icon was displayed.
<span style="font-style: italic;">Congratulations, you are mother to the first of many hybrids to join our war effort.</span>
You lay there in orgasmic bliss as its words slowly sank in.
</p>
<</switch>>
[[continue|Charmed Enemy]]
</div><div class="conversation">
<p class="narration">
You began an intricate illusion. It took massive power, but you intended to earn it all back in the end. The couple's forms shimmered and shifted before their eyes. They gasped in surprise as they saw themselves inhabiting each other's bodies. But you weren't finished yet. You focused your magic inward and pushed your consciousness toward the elf man's body.
Adding yourself to the mix won't allow you to cast this spell for long, but you can hold it momentarily.
You felt yourself slip into his form, your own body now occupied by the wife. <<if $genderstart is "male">>It had been so long since you had inhabited a male body...<</if>>
The woman looked down at her own form before speaking.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">Wife</p>
<p class="PCspeech">What is this!? How am I in your body? Why do I feel so hungry and aroused at the same time?</p>
</div>
<p class="narration">
The husband was busy inspecting her own body.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Husband</p>
<p class="speech">This is amazing, I never knew my wife's tits were so sensitive!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">Wife</p>
<p class="PCspeech">Well I did ask you to play with them more...</p>
</div>
<p class="narration">
You took your new cock in hand and pointed it as the husband in his wife's body. He stared at it with fear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Husband</p>
<p class="speech">That's... You want that to go inside... me?</p>
</div>
<p class="narration">
You smirked, then reached under her skirt.
You pulled off her panties and undressed her the rest of the way before you dove into her well-groomed pussy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Husband</p>
<p class="speech">Oh... Oh my...</p>
</div>
<p class="narration">
You licked, and she moaned. Out of the corner of your eye, you saw your own naked Succubus body, stroking herself as she watched you with fascination eating what used to be her pussy. The effects it had on you were instant. You felt your erection go painfully hard. You pulled back from the husband's greedy cunt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">$name</p>
<p class="speech">Why don't you come help me?</p>
</div>
<p class="narration">
In a moment, the husband had readjusted so that she was lying in front of her penis, pointing toward her face while giving your original body access to her pussy. She reached for her cock with eyes of delight and rubbed it briefly. <<if $genderstart is "male">>You never thought you'd get to experience the pleasure of someone else's hand on your dick while in the body of a man again.<</if>> The new Succubus reached down and pushed two fingers into her pussy. She groaned, and you took the opportunity to push your penis into her open mouth. Her eyes shot open with surprise, but then she slowly moved it in and out of her mouth, gently caressing your ass.
Her pussy became soaked as she sucked her own dick. The man's body was sensitive, and before long, you were already shooting down her throat.
She pulled back from your dick and opened her mouth, showing you and the owner of her body that she had swallowed like a good girl.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">Wife</p>
<p class="PCspeech">You're even wetter after swallowing your own load. Are you sure you're not in love with yourself?</p>
</div>
<p class="narration">
The husband blushed in response but didn't answer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">$name</p>
<p class="speech">Now I want you two to hug each other.</p>
</div>
[[continue|elf-swap-2]]
</div><div class="conversation">
<p class="narration">
They obeyed, the Succubus lying on top of the Elf woman. Both of their bare pussies were exposed to you.
Your penis stood proudly before you. You grasped it with your hand, then pushed against the husband's lips, tickling her clit with your cock head. She moaned into the Succubus's mouth and held her tight as you slipped your cock inside her. Her eyes went wide. The feeling of his own cock in his (wife's) pussy filled her with ecstasy.
You stretched her open with her own cock, letting her feel every vein as you slowly pushed her walls apart. Perhaps you should have used some magic to grow this cock first, but you were already stretched to your magical limits.
You pumped inside her until she started moaning loudly before pulling out of her entirely. She whimpered at her newfound emptiness as you entered the Succubus.
And wow.
No wonder you had so many victims. Succubus pussy was on another level; even as amazing as elf pussy was, your own pussy felt like it was sucking you, licking you, and stroking you all at once. It was beyond tight. It was euphoric.
You continued swapping between the two; the Succubus screamed as you fucked her, and the husband whimpered every time you left her empty. Finally, your load was approaching. You wanted to christen the husband by cumming inside her, but your power was fading fast, and you needed to make sure your body was fed.
You pulled out of the husband one last time and inserted your cock into the Succubus, thrusting frantically in and out of her cunt.
Your knees went weak, and you exploded. The Succubus pussy sucked out every drop you had to give, leaving you feeling weaker from the experience (but alive). The Succubus screamed in ecstatic pleasure that left even her husband in her body, looking at her wide-eyed with jealousy.
As your magic faded, your souls quickly found their way back to their original bodies.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Wife</p>
<p class="speech">What was that? That felt better than any sex I've ever had, but what's more... I think I felt something like I had a penis the whole time?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Wife</p>
<p class="speech">Especially when I came, it felt like I was the one pumping cum out of myself, yet at the same time, I could feel it as it pumped into me!</p>
</div>
<p class="narration">
You shrugged.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perks of being a Succubus.</p>
</div>
<p class="narration">
The husband looked embarrassed and stayed silent as he stared at his wife.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And now you've tasted what your wife experiences. Remember it the next time you two are intimate.</p>
</div>
<p class="narration">
He nodded enthusiastically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp"><p class="talkname">Husband</p>
<p class="speech">Can we come back and do this again?</p>
</div>
<p class="narration">
Surprised, the wife looked at her husband and then at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Absolutely.</p>
</div>
<<if $chapter lt 4>>
<<if $energy gte 30>>[[work again|elven brothel work][$energy -= 30]]<</if>>
[[quit working|brothel done working]]
<<else>>
<<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
[[quit working|silentbrothel done working]]
<</if>>
</div>
<<nobr>>
<<if $chapter lt 4>>
<<set $cummod += 200 + ($elvenfame * 2)>>
<<set $coppermod += ($elvenfame + 80) * 2>>
<<if $elvenfame + 5 gt 300>>
<<set $elvenfame to 300>>
<<else>>
<<set $elvenfame += 8>>
<</if>>
<<elseif $brothelrank is "copper">>
<<set $cummod += 200>>
<<set $coppermod += 250>>
<<elseif $brothelrank is "silver">>
<<set $cummod += 300>>
<<set $coppermod += 400>>
<<elseif $brothelrank is "gold">>
<<set $cummod += 400>>
<<set $coppermod += 500>>
<<elseif $brothelrank is "platinum">>
<<set $cummod += 500>>
<<set $coppermod += 750>>
<</if>>
<<if $chapter gte 4>>
<<set $silentbrothfame += random(5, 15)>>
<</if>>
<<set $arousal to 0>>
<</nobr>><div class="conversation">
<p class="narration">
You trampled on cracked and dried weeds as you followed the weathered path south. You were exhausted from a day filled with flying and after experiencing the effects of highway hypnosis you chose to proceed on foot.
Squinting through the shimmering heat, you spotted a shape in the distance. As you drew closer, you saw what was left of what might have been a church. Crumbled bricks left gaping holes in its walls.
[[enter|abandoned-church-1][$currentlocation to "abandonedchurch-int"]]
</p>
</div>
<<set $rheP to 0>>
<<set $playerP to 0>><div class="conversation">
<p class="narration">
Seeing an opportunity to get some rest before continuing on your journey, you approached. Stepping over the rotten remains of wooden doors, you entered a dim interior lit only by the overcast sky that filtered through various holes. The floor was littered with rotten wood.
You saw an opening in the back where a door dangled loosely off its hinges.
There may be a comfortable spot to rest there.
</p>
[[continue|abandoned-church-2][$currentlocation to "abandonedchurch-ext"]]
</div><div class="conversation">
<p class="narration">
Debris crunched underfoot as you moved toward the back room. As you passed through the hanging door, you noticed a sudden shift in the atmosphere. The room was darker, shadows clinging to corners, and you paused momentarily, allowing your eyes to adjust.
Your gaze landed on a figure resting against the far wall, shrouded in shadows. You weren't the only one who had the idea to rest here. A crunching noise came from underfoot as you stepped on a loose stone, and the figure stirred, slowly rising to its feet.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/incu-meeting.webp">
</p>
<<if $corruption gte 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see someone beat me here. If you allow company I'll make it worth—</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I didn't think anyone else would be here. I had only intended to rest before—</p>
</div>
<</if>>
<p class="narration">
Your words trailed off as the figure turned to face you. In the dim light, you caught a glimpse of two red horns protruding from their head.
The figure stepped forward, closing the distance between you as they drew nearer. Your eyes locked onto theirs—red, with slitted pupils like your own—another demon like yourself.
</p>
[[continue|incubus-church-sex]]
</div><div class="conversation">
<p class="narration">
His eyes were an aphrodisiac, more tempting than any worldly desire.
The world around you faded away. Like a moth to a flame, a magnetic pull, an irresistible attraction, surged through your veins.
You were starving, and the most delectable entree was before your eyes. You were more aroused than you had ever experienced, and the most attractive man was seducing you.
A haze of lust clouded your mind, and you could focus on nothing else but the desperate need to have him inside you.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/incembrace.webp">
Your body moved toward his of its own volition—instinct, overpowering any rational thought you had, pulling you irresistibly toward him. Fumbling hands hastily sought to remove any barriers between you.
You became entwined in a sudden embrace. His eyes captivated you, holding you locked in his gaze as he pressed your naked form tightly against his muscles. You were intoxicated with arousal, and the surprising presence of another demon was forgotten.
You simply didn't care.
</p>
[[continue|incubus-church-sex-2][$currentlocation to "abandonedchurch-ext"]]
</div>
<div class="conversation">
<p class="narration">
Shockwaves of pleasure rippled through your body as his arms encircled your waist.
Your fingers tangled in his soft hair, pulling on his horns, desperate to eliminate any space between you, guiding his lips to your own. Your lips parted, allowing him to deepen his kiss. You melted into his embrace as his tongue danced with yours.
His kiss sent a thousand tiny needles of pure pleasure exploded across your skin, electrifying every nerve ending in your body. You were drowning in the overwhelming desire that possessed you. The man before you was your entire world, you worshipped him. His touch, his scent, his very presence consumed your thoughts, leaving you no room for anything else.
You yielded to the intoxicating aroma that enveloped you, your senses overwhelmed by the electrifying sparks of ecstasy that ignited wherever his skin met yours. Nothing else mattered, not your present, nor your future, only the exquisite pleasure of his touch.
His lips brushed against the peaks of your breasts, kissing them with the tender affection of an eternal lover. Fingers teased you as they trailed down your stomach.
Your back arched as his fingers reached your sex. Two fingers slipped inside you, your breaths came faster and your body tensed with anticipation.
You were his to command, his to please, his to love.
</p>
[[continue|incubus-church-sex-3]]
</div><div class="conversation">
<p class="narration">
The chill of the stone floor seeped into your skin as you stirred. The warmth emanating from the Demon's body enveloped you. Your eyes fluttered open, and you found yourself wrapped around the man from the previous night.
What came over you? You had completely lost control, almost as if you were the one who was charmed...
Rhelyla's words echoed in your mind, 'Well if you ever meet an Incubus, you'll know right away.'
This must be what she was talking about. Your complete lack of control, the sudden passion that overwhelmed the two of you. This guy was an Incubus.
Wait a minute, doesn't that mean you could get pregnant? Rhelyla said it was rare but the risk was still there.
A faint noise reached your ears.
Before you could wake him, he jolted up. His eyes met yours before he pressed a finger to his lips.
You both quickly dressed as he grabbed a large serrated blade from against the wall. He crept to the doorway and peeked out.
</p>
[[continue|paladins-attack]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">One, two, three paladins. No way to sneak—</p>
</div>
<p class="narration">
He paused mid-sentence, his eyes widening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">I finally found him...</p>
</div>
<p class="narration">
He stepped through the doorway into the main room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">$friend1!</p>
</div>
<p class="narration">
In response, you heard the sound of a sword unsheathing and a woman's voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">You gave us quite a chase. But I finally found you, Demon!</p>
</div>
<p class="narration">
Stepping from behind the doorway, you saw a woman clad in gold and silver armor, her sword at the ready. Beside her stood two similarly dressed men.
Her gaze flicked between you and the Incubus, and she smirked.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">I see you demon scum are multiplying. How...</p>
</div>
<p class="narration">
She gave you a look of revulsion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">Disgusting.</p>
</div>
<p class="narration">
A sword clattered to the ground as the Incubus raised his hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">Please. I don't want to fight!</p>
</div>
<p class="narration">
You frowned at the Incubus.<<if $corruption gte 40>> How pathetic.<</if>> It appeared he wouldn't be of any help.
He held such a large sword, was it just for show? Was he just a coward, after all?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">Oh, but I do.</p>
</div>
<p class="narration">
She gestured to her comrades.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">Capture them both.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Male Paladin</p>
<p class="speech">Yes, Captain Circe!</p>
</div>
<p class="narration">
Their weapons gleamed in the dim light as the three paladins advanced on you.
The Incubus may be willing to give up, but <<if $corruption gte 40>>these were just mere humans.<<else>>you had people waiting for you.<</if>> Like hell you were about to let yourself get captured.
</p>
[[fight back|paladins-attack-fight]] [[flee|paladins-attack-flee]]
</div><div class="conversation">
<p class="narration">
You cast an illusion of yourself fleeing towards the entrance while you leaped at the woman with your claws extended.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/pal-attack.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">Don't hurt them!</p>
</div>
<p class="narration">
You ignored <<if $corruption gte 40>>his cowardly plea<<else>>him<</if>>.
To your surprise, the woman's eyes never left you, even as your illusion reached the doorway. With a swift motion, she sidestepped your lunge, and a sense of déjà vu washed over you.
You didn't expect her to see through your illusion. She completely caught you off guard. She thrust her palm against your chest in a fluid motion, sending you tumbling backward.
Before you could regain your balance, pain exploded through your face as the woman struck your jaw with an iron fist.
In a flash, she circled behind you. Pulling a chain from her side, she wrapped it around your neck. An overwhelming sense of weakness flooded your body as the iron seared your skin. You clawed at the chain, gasping for air.
She tightened her grip as you struggled, choking the life out of you. Your vision blurred, and your lungs burned. The last thing you saw before losing consciousness was the other paladins snapping a collar around the Incubus' neck as he remained in place without resisting.
</p>
[[continue|captured][$currentlocation to "captured"]]
</div><div class="conversation">
<p class="narration">
You turned to flee, abandoning the Incubus as he remained still.
<<if $corruption gte 40>>If he chose to be a coward then that was his problem. You're not going down with him.<</if>>
You dashed towards the crumbling doorway in a desperate attempt to escape.
Suddenly, an overwhelming weakness flooded your body as a heavy chain wrapped itself around your ankle. The iron sapped your strength, and pain exploded behind your eyes as you stumbled forward, slamming your head against the stone floor. You fought to stay conscious, but your body went limp on the hard ground as you succumbed to the darkness.
The last thing you saw was the Incubus, still kneeling as the paladins snapped a collar around his neck.
</p>
[[continue|captured][$currentlocation to "captured"]]
</div><div class="conversation">
<p class="narration">
Your body ached as you slowly regained consciousness. Around your neck was a heavy weight coupled with searing pain. The iron collar around your neck sapped your strength, making you feel weak.
You looked around the cramped prisoner transport. Metal bars encased you from all sides.
Across from you was the<<if $corruption gte 40>> cowardly<</if>> Incubus you had recently met. A similar iron collar decorated his neck. Beside you was a beast girl with wolf ears. Like you and the Incubus, she also had an iron collar around her neck. Near the door to your transport was a group of elves huddled together. Unlike the rest of you, the elves were only chained by their ankles.
Stern voices carried through the bars from outside the transport. You kneeled and peered through the bars, spotting the red hair of the Paladin woman along with her two guards who had captured you.
</p>
[[continue|captured 2]]
</div><div class="conversation">
<p class="narration">
Rhelyla's wings cut through the sky as she flew through the night. People seldom traveled the road below her, and it showed it's age.
However a small flicker of light caught her attention. She angled her wings to control her speed and trajectory and landed silently on the outskirts of a large camp.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">(What's a human army doing all the way out here?)</p>
</div>
<p class="narration">
She approached quietly until she could see some of the figures moving around the camp. To her surprise, they weren't human.
They were demons.
But what was an army of demons doing here? How much time had passed since she and $name left this world? The Demon Army was supposed to be much further north, and last she heard, they weren't gaining any ground. What could have happened for them to have pushed humans back this far?
She didn't want her peaceful, yet hidden, life disturbed by war.
</p>
[[continue|rhe-flashback 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Female Paladin</p>
<p class="speech">Take these prisoners to Eldoria.</p>
</div>
<p class="narration">
At the mention of the Holy Kingdom, you heard a gasp in the direction of the elves then a soft sobbing sound.
The plainly dressed guard the woman was speaking to glanced in your direction and shifted nervously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/low-rank-guard.webp" /><p class="talkname">Transport Guard</p>
<p class="speech">Will you be accompanying us, Captain Circe?</p>
</div>
<p class="narration">
Her red hair swayed as she shook her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">I have matters to attend to in the Starless Grove. Something that requires my immediate attention.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/low-rank-guard.webp" /><p class="talkname">Transport Guard</p>
<p class="speech">Are you sure it's safe, Circe? Transporting demons all that way by myself?</p>
</div>
<p class="narration">
You couldn't see her face, but whatever look she gave him was enough to make him stand at attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">Do not remove their restraints under any circumstances. As long as the iron remains in place, the demons and beastgirl are powerless.</p>
</div>
<p class="narration">
The guard nodded nervously.
With a final glance at the prisoners, she directed her soldiers to prepare for their journey. The plainly dressed guard she had been speaking to approached your transport, hesitating as he peered through the bars. He gave one long look at the prisoners restraints before vanishing from view.
Hoofbeats echoed as your transport lurched forward. The beastgirl whimpered at your side as the elves exchanged sad whispers.
</p>
[[continue|captured 3]]
</div><div class="conversation">
<p class="narration">
You shifted uncomfortably as the transport bumped and jostled. The iron collar burned and chafed against your neck.
The Incubus looked at you with concern etched on his face. His voice was low when he spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">Are you alright?</p>
</div>
<p class="narration">
<<if $corruption gte 40>>You held back a sneer. You had plenty of things to say to this coward, but there would be no point in making the ride uncomfortable. You played along.<</if>> You nodded, the movement caused you to wince as the collar dug into your skin.
A faint smile tugged at his lips as the Incubus studied you for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">You're brave. Not many would have the courage to fight back against elite Paladins.</p>
</div>
<p class="narration">
<<if $corruption gte 40>><span style="font-style: italic;">And not many would roll over and expose their bellies at the first sign of trouble...</span><</if>>
You thought of his large sword with the serrated blade he carried earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what about you? Is that sword just for show?</p>
</div>
<p class="narration">
His laugh was soft and warm. You shifted uncomfortably as you attempted to hide your attraction. <<if $corruption>>Why did your body have to be attracted to someone with no courage?<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">I was looking for a friend. We were seperated years ago and I finally found him, but...</p>
</div>
<p class="narration">
He looked away for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Incubus</p>
<p class="speech">He acted like he didn't even recognize me.</p>
</div>
<p class="narration">
You thought back to the guards standing beside the woman named Circe. Both had responded to her commands without question or hesitation.
<<if $corruption gte 40>>Perhaps he wasn't a coward after all. But you still didn't like how he just gave up like that.<</if>>
<span style="font-weight: bold; font-style: italic;">BANG!</span>
A large bump sent everyone tumbling to the floor. The iron collar slammed against your neck as you landed face first, causing you to cry out in pain.
The Incubus extended a hand as you struggled to sit up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm Scyllus, by the way. </p>
</div>
[[Flirt with him|captured 4-flirt]] [[Respond normally|captured 4]]
</div><div class="conversation">
<p class="narration">
You couldn't help but laugh despite the pain.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Usually people give their names before the first date. My name is $name.</p>
</div>
<p class="narration">
Scyllus raised an eyebrow as he glanced around the mobile jail. His voice had a playful tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Does this count as a date?</p>
</div>
<p class="narration">
You shrugged as you smirked at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A romantic carriage ride under the moonlight? You're such a thoughtful gentleman.</p>
</div>
[[continue|captured 5]]
</div>
<<set $scyllusrel to 35>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're an Incubus, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">What gave me away, the horns?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They are pretty nice horns.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Thanks, I grew them myself.</p>
</div>
<p class="narration">
The two of you burst into laughter, wincing at the pain caused by your collars.
</p>
[[continue|captured 5]]
</div>
<<set $scyllusrel to 25>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I wonder how long it will take to get to the Holy Kingdom.</p>
</div>
<p class="narration">
The Incubus Shrugged, wincing at the pain caused by his collar.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I've never been there myself. Never been a fan of religion.</p>
</div>
<p class="narration">
Another bump knocked everyone off balance, eliciting groans from the other prisoners.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ugh, seriously this ride sucks! Are we there yet?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Don't make me turn this car around!</p>
</div>
<p class="narration">
You laughed despite yourself. Even with the pain from the collars around your necks, it felt good to laugh, reminding you of happier times when you were still human.
Your banter died down as night fell, and the transport finally came to a stop. The smell of food wafted through the bars, causing the beastgirl's stomach to growl loudly. The elves and beastgirl were thin and frail. They looked starved, but no food was offered to the prisoners.
You tried to find a comfortable position, but your collar made it nearly impossible. Every movement sent a fresh wave of searing pain through your body. Eventually, despite the discomfort, you drifted into a fitful sleep.
</p>
<<if $silentpartner is "rhe">>
[[continue|captured 6 - rhe][$currentlocation to "outdoors-night"]]
<<else>>
[[continue|captured 6 - frey][$currentlocation to "outdoors-night"]]
<</if>>
</div><div class="conversation">
<p class="narration">
You didn't remember falling asleep, but you awoke to the sounds of feminine moans and masculine grunts in the night air. Glancing around, you noticed the others were stirring from their uncomfortable sleep at the noise.
Hunger and arousal stirred within you as you smelled sex in the air. You tried to look through the bars, though it was dark you could see clearly. Yet the noises were coming outside your field of view. You couldn't help but wonder when the guard picked up a woman.
Eventually, the sounds faded and a female silhouette appeared from the shadows, softly illuminated by the firelight. Her features became more clear as she got closer and you recognized her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Someone you know?</p>
</div>
<p class="narration">
You couldn't believe she found you. Did she wait the entire time you were trapped in the Starless Groves?
However Rhelyla's expression betrayed her anxiety.
</p>
[[continue|captured 7 - rhe]]
</div><div class="conversation">
<p class="narration">
You didn't remember falling asleep, but you awoke to the sound of someone gasping in pain and the scent of blood. Glancing around, you noticed the others were stirring from their uncomfortable sleep at the noise.
You tried to look through the bars, though it was dark you could see clearly. Yet the sounds were coming outside your field of view. You couldn't help but wonder what happened.
Eventually, the sounds faded and a masculine silhouette appeared from the shadows, softly illuminated by the firelight. As he got closer <<if $freydismet is true>>you recognized him as the elf you had met back in Blackpool<<else>>you saw a handsome elf walking toward you<</if>>.
</p>
<<if $freydismet is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Freydis?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Someone you know?</p>
</div>
<p class="narration">
What was Freydis doing here? Did he come to rescue you?
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">An elf?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Someone you know?</p>
</div>
<p class="narration">
You didn't recognize this elf, did he come all this way to rescue you?
</p>
<</if>>
[[continue|captured 7 - frey]]
</div><div class="conversation">
<p class="narration">
You watched her approach the carriage and throw a small bundle of leather through the bars. It landed with a soft clatter as a key rolled out of the bundle, coming to rest in front of one of the elf girls.
She seemed frantic, like she was in a hurry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Unlock everyone.</p>
</div>
<p class="narration">
The girl hesitated, her frail hands trembling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Now!</p>
</div>
<p class="narration">
The girl flinched at Rhelyla's command and immediately obeyed and quickly began unlocking herself then the others.
Even you were surprised to hear Rhelyla act so demanding.
As soon as the elf unlocked your collar, you stumbled out of the carriage and into Rhelyla's arms, feeling your strength return as the searing pain around your neck began to fade.
Rhelyla hugged you tightly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you find me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I didn't think I would, I thought it was pointless to even try, but...</p>
</div>
<p class="narration">
Rhelyla seemed to be having a difficult time staying calm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We don't have much time, we need to—</p>
</div>
<p class="narration">
Her words trailed off as Scyllus emerged from the carriage, his eyes locking with hers.
</p>
[[continue|captured 8 - rhe]]
</div><div class="conversation">
<p class="narration">
Without warning, they dove at each other, frantically grasping at one another's clothing.
Rhelyla's fingers tangled in Scyllus's shirt as she tried to tear it off, while he desperately fumbled with her lace.
You stood with your mouth gaping as the two of them passionately removed the barriers between them.
The elves and beastgirl stared wide-eyed at the spectacle.
You realized what was happening and before you could no longer resist the temptation to join them, you turned back to the others.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's see if we can find something for you guys to eat while they're...occupied.</p>
</div>
<p class="narration">
Your stomach growled in protest, as if complaining that there was a perfectly good source of food right there.
The other captives followed you to search the guards tent for food.
As you led them away from the carriage, you couldn't help but glance back one last time at their naked forms now fully entwined.
You felt a strange sensation in your chest. Was this jealousy? But who exactly were you jealous over? The Incubus you had previously hooked up with? But you had only met him one night earlier and you weren't even in control of your actions. Were you jealous as he met Rhelyla's every erotic need? Or was it simply you wanted to be in her position.
You shook your head and helped the others look for something to eat, walking away from your ideal food source.
</p>
[[continue|captured 9 - rhe]]
</div><div class="conversation">
<p class="narration">
After finding some food for the others, you walked back toward the lewd sounds. You and Scyllus went all night, but you couldn't help but worry about what Rhelyla was about to say.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/rheinc.webp">
You felt it again, the arousal, the hunger, the desire. But no, you need to stop them or they'll go all night like...
You flushed at the memory of what you and Scyllus did all night long as you fought the temptation to join them.
You tried clearing your throat but you were drowned out by slapping and moans as they were lost in each other, their naked bodies pressed tightly against each other.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla.</p>
</div>
<p class="narration">
Ignored.
Gods, your pussy ached with need.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhe-Ly-La!</p>
</div>
<p class="narration">
You pulled her apart from him as you shouted her name. Slowly the lust in her eyes began to fade as she slowly recognized you.
Scyllus attempted to pull her back in but she placed a hand on his chest and gently pushed him back. He seemed confused but didn't fight back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh, no... No, no, no... How much time has passed?</p>
</div>
<p class="narration">
She looked at Scyllus with a mixture of desire and regret.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We don't have time for this...</p>
</div>
<p class="narration">
As she looked at you, you saw her expression change to one of fear and panic. She struggled to get the words out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We need to go. Now! I can't do this alone!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla, calm down. What's going on?</p>
</div>
<p class="narration">
Scyllus must have finally started to recover from the controlling lust as he handed Rhelyla her clothes.
Rhelyla took a deep breath as she started to quickly dress herself.
</p>
[[continue|captured 10 - rhe]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">After I lost you in the Starless Groves, I was so worried. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I tried to go back for you so many times, but every time I go near the Starless Groves I'd suddenly find myself on the way to Blackpool a day later.</p>
</div>
<p class="narration">
Her voice was soft and filled with emotion as she looked at you with remorse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I abandoned you...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That wasn't your fault.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Eventually I gave up. I needed to return to Blackpool to check on my girls. I'm sorry...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It wasn't your fault Rhelyla, it's ok. Just continue.</p>
</div>
<p class="narration">
Rhelyla nodded with a small smile of relief. She took a deep breath before continuing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I flew back, stopping to rest when I couldn't fly any longer. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">After several days, I was probably halfway home when I came across something that made my heart stop.</p>
</div>
<p class="narration">
Her words trailed off as her mind drifted back to that moment.
</p>
[[continue|rhe-flashback][$currentlocation to "night-war"]]
</div><div class="conversation">
<p class="narration">
She decided to disguise herself and approach to learn more. She cast a minor illusion to mimic the appearance and armor of one of the demons, making small modifications so no one would mistake her for the one she copied.
She crept closer to the camp in this false appearance.
A couple of lookouts were in the middle of a conversation. One of them cast a glance in her direction but turned back to his companion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Guard</p>
<p class="speech">Lord Alaric wouldn't care if we brought back just one or two human women with us, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Guard 2</p>
<p class="speech">Probably better to just do it and hope for the best. I heard he killed another guy just for breathing too loudly.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Guard</p>
<p class="speech">Well the Lord has always been a little crazy.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Guard 2</p>
<p class="speech">Shh, you want someone to hear you?
Idiot.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">(Just little ol' me.)</p>
</div>
<p class="narration">
He dropped his voice to a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Guard 2</p>
<p class="speech">Besides, recently he's been a lot scarier. I heard he's been muttering some girl's name over and over with a crazed look in his eyes.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Guard</p>
<p class="speech">Oh yeah, I heard one of the other boys talking about that. What's that about?</p>
</div>
<p class="narration">
The second guard shrugged his shoulders.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Guard 2</p>
<p class="speech">Dunno, but I'd hate to be $name, whoever she is. That poor girl will be lucky if he all he does is kill her.</p>
</div>
<p class="narration">
Rhelyla's blood turned to ice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Guard</p>
<p class="speech">I've never even heard of Demon God Alaric leaving his domain. But suddenly he's attacking a city just to find one girl? Who the Hell is she?</p>
</div>
<p class="narration">
Rhelyla's blood felt like ice. She was overwhelmed with fear.
She needed to get out of here.
She had heard enough.
She quietly slipped away from the camp. If she guessed correctly, this army was headed to Blackpool. It was a small army, but aside from a few guards she didn't think Blackpool even had an army of it's own. Even if they did, could they even handle a Demon God? Most of the healthy young men were at the war-front.
What should she do...
She needed to warn $name, but how when she couldn't find her? No, even worse... What about the city?
Most humans were insignificant in her eyes, it should be an easy decision. But she had grown close to her girls and even some of her regular patrons who knew her true identity.
If the city had a chance, someone needed to stop the Demon God, and she didn't know anyone as capable as $name. She didn't even know if she'd be able to get back to find her in time, but she had to try.
</p>
[[continue|captured 11 - rhe][$currentlocation to "outdoors-night"]]
</div><div class="conversation">
<p class="narration">
Rhelyla's eyes locked on yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Whatever decision you make, I'll stand by you. You don't owe those humans anything, but I need to at least save my girls. Please...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So a Demon God is on his way to Blackpool to attack me? Do you know anything about him?</p>
</div>
<p class="narration">
She shook her head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim knew of me, it's not unrealistic that all of the Demon Gods know of me by now. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm sorry for eavesdropping, but why would the Demon Gods know of you? I presume it has something to do with being an unparalleled beauty?</p>
</div>
<p class="narration">
You rolled your eyes. There was something nostalgic about his banter.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a long story.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well, whatever the story is, I must have misheard you. You couldn't possibly be thinking of fighting back against a Demon God, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have my reasons.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Whoa there, that's a one-way ticket to the afterlife.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Listen, why don't you lay low for a while? I'll come find you after I sort out my own business, and I'll take care of this Demon God for you.</p>
</div>
<p class="narration">
You glanced at his discarded sword as you remembered him cowering before the Paladins.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think this can wait. Don't be so concerned about a girl you just met.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But you two are the first Succubi I've ever met. I'd hate to lose the opportunity to spend more time with you!</p>
</div>
<p class="narration">
You and Rhelyla sighed.
Read the room, dude.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've never met another aside from my mother and $name. We're pretty rare since... well, you know.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Yeah I've heard the others talk about you. 'You may be an Incubus, but stay away from Succubi'.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But you're about to become even rarer if you go through with this. I promise, I'll help. Just... I need to find my friend first.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go, find your friend. I'll be fine.</p>
</div>
<p class="narration">
You're pretty sure he wouldn't be very helpful anyways.
Scyllus hesitated for a moment, then placed a hand on your shoulder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Blackpool, right? I'll come find you... if you're still in one piece. Stay alive, okay?</p>
</div>
<p class="narration">
Did he feel some sort of obligation toward you because of last night?
With a final nod, he spread his wings and flew off in the direction of the Starless Groves.
</p>
[[continue|captured 12 - rhe]]
</div><div class="conversation">
<p class="narration">
You turned back to Rhelyla.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, let's go then.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Wait, what about the others that were locked up with you?</p>
</div>
<p class="narration">
You hesitated. You couldn't bring them with.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How'd you get out of the Elves forest? Can I bring them back there?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think taking them back to the Starless Groves would be a good idea.</p>
</div>
<p class="narration">
Rhelyla looked confused.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ephraim is dead. After his death, his monsters attacked the elf village.</p>
</div>
<p class="narration">
Rhelyla's hand flew to her mouth as she gasped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh no... Then what should we do?</p>
</div>
<p class="narration">
You didn't know. But you could see a look in Rhelyla's eyes. She was desperate to return to Blackpool with you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Help them get somewhere safe. Show me how to return to Blackpool, and I'll go there myself.</p>
</div>
<p class="narration">
You saw hesistation in her eyes as she searched yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't abandon you again, $name...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You never abandoned me.
Rhe, I'll be fine. You know I will.</p>
</div>
<p class="narration">
She held your gaze for a long moment before nodding slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Okay, but promise me you'll be careful. And my girls... keep them safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise.</p>
</div>
<p class="narration">
Rhelyla quickly explained the route back to Blackpool, then pulled you into a tight hug.
With a final squeeze, she released you, and you set off towards Blackpool.
</p>
[[To Blackpool|blackpool-dest]]
</div><div class="conversation">
<p class="narration">
You flew towards Blackpool as fast as you could. Your shoulders ached with every flap of your wings, yet you continued to push on.
<<if $corruption gte 40>>No one breaks your toys.<</if>>
You followed the directions given to you, but you saw no signs of the army <<if $silentpartner is "rhe">>Rhelyla<<else>>Freydis<</if>> had mentioned.
Suddenly a gust of wind carried a light scent of smoke on the wind. As you continued your flight, the scent grew thicker until you were engulfed with thick black smoke. It was getting increasingly difficult to breathe and see, your eyes watered and your body was wracked with coughs.
Unable to keep aloft any longer, you descended. Your lungs burned and your eyes stung, yet as soon as your feet touched the earth you began to run.
The closer you got to your destination, the more difficult it became to press on. Your vision was obscured by heavy smoke on the air and each breath was a struggle.
</p>
[[Continue|blackpool-dest 2]]
</div><div class="conversation">
<p class="narration">
You kept walking until the city came into view, yet the nostalgic sight that should have greeted you was instead completely unexpected.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/blackpool/burned.webp">
The walls lay shattered, the castle conspicuously absent. Half the city had been obliterated, a smoldering crater left in its place.
You stepped past corpses that littered the ground, some still gasping in agony.
This world has once again reminded you that you're not in a game. These people weren't simple NPCs. And you were indirectly responsible for their deaths.
<<if $corruption gte 40>>
And yet, strangely you felt nothing. These were insignificant humans, after all. But you were pissed. Someone dared to come after you, and they made a mess of your home.
<<else>>
The guilt weighed heavily on your shoulders. You knew your only fault was living in this city after making enemies, but you struggled to process the overwhelming grief and anger that threatened to consume you.
<</if>>
A demon darted past you, followed by another. They didn't even register your presence, as if you were just another one of them.
That's enough of a break, you will make them pay.
</p>
[[Continue|blackpool-dest 3][$currentlocation to "burningcity"]]
</div><div class="conversation">
<p class="narration">
You caught a glimpse of an armored devil with his sword drawn, running between the remains of some brick structures. Screams echoed in his wake.
You wandered through the city in horror. <<if $yukistatus is "ally">>Your thoughts turned to Yuki, was she ok?<</if>>
</p>
<<if $yukistatus is "ally">>[[Check on Yuki|ch4-yuki]]<<else>>[[head to brothel|ch4-brothel]]<</if>>
</div>
<div class="conversation">
<<if $freydismet is true>>
<p class="narration">
You watched as Freydis gracefully approached the caravan and insert a key into the metal door.
As the door swung open, Freydis greeted you with a smirk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Well, well, well. We really need to stop bumping into each other in such strange places, milady.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you here to rescue me? How did you even find me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Not you. Them.</p>
</div>
<<else>>
<p class="narration">
You watched as the elf gracefully approached the caravan and insert a key into the metal door.
As the door swung open, the elf greeted you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Good evening, milady. I am Freydis.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, my name is $name.</p>
</div>
<p class="narration">
He made an expression you couldn't read at the mention of your name.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you here to rescue us?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">More specifically them, but you're a nice bonus.</p>
</div>
<</if>>
<p class="narration">
He gestured to the elves and beast girl. As his eyes fell upon them he noticed their malnourished and frightened expressions and his expression fell.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I've been tracking this slave caravan for some time, looking for an opportunity to rescue them. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">It was pure luck that you happened to get picked up by this caravan.</p>
</div>
<p class="narration">
Freydis knelt beside the elves, unlocking them and helping them to their feet. He supported their frail bodies as he helped them out of the vehicle.
He whispered soothingly to them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">It's alright, you're safe now. I'm going to get you out of here.</p>
</div>
<p class="narration">
The elves clung to him with happy tears flowing down their cheeks.
Freydis turned his attention to the beast girl who was cowering in the corner with fear in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Shh, it's okay. I'm not going to hurt you. I'm here to help.</p>
</div>
<p class="narration">
The beast girl hesitantly reached for his hand. Freydis helped her to her feet with a gentle touch.
Scyllus was the last to exit the Caravan, following immediately after you.
Freydis led the girls toward the fire as he spoke to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">There's something you should know.</p>
</div>
[[continue|captured 8 - frey]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something I should know? What is it?</p>
</div>
<p class="narration">
You watched as Freydis began pulling out rations for the other captives.
He looked at Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">An Incubus, I presume? I imagine you're not hungry then.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I appreciate the offer, but I have recently... fed.</p>
</div>
<p class="narration">
He smirked at you and you felt the heat rising to the tips of your ears.
Freydis nodded with a mocking smile. He turned back to you to continue his talk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I passed by a Demon Military Camp on the way here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I heard about the war between demons and humans, is it nearby?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Not even close. They had a small army, and they appeared to be headed in the direction of Blackpool.</p>
</div>
<p class="narration">
!?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I snuck in their camp out of curiosity and overheard a couple of soldiers speaking about their commander.</p>
</div>
<p class="narration">
He paused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">His name is Alaric.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">... Am I supposed to recognize that name?</p>
</div>
<<if $freydismet is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You should if you're hunting down the Demon Gods. I've always heard he was a little insane.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I assumed you would if he was looking for you. He's a powerful entity known as a Demon God.</p>
</div>
<</if>>
<p class="narration">
Scyllus let out a low whistle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">A Demon God searching for you? Your beauty must be world-renowned, $name.</p>
</div>
<p class="narration">
You rolled your eyes but Freydis chuckled at his joke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">While $name's beauty is indeed remarkable, I don't think that's the reason Alaric is after her. From what I gathered, he seems to have a personal vendetta against her.</p>
</div>
<p class="narration">
Well, you have been taking them down one by one. You suppose it makes sense that the other Demon Gods might try to pre-emptively strike at you.
</p>
[[continue|captured 9 - frey]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Whatever the situation is, I'd recommend you stay away from Blackpool for the time being.</p>
</div>
<<if $freydismet is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $freydismet is true>>You know <</if>>I can't do that.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your concern, but I'll be ok. I intend to kill him.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Whoa there, that's a one-way ticket to the afterlife.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Listen, why don't you lay low for a while? I'll come find you after I sort out my own business, and I'll take care of this Demon God for you.</p>
</div>
<p class="narration">
You glanced at his discarded sword, remembering how he cowered before the Paladins.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't be so concerned about a girl you just met.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But you're the only Succubus I've ever met. I'd hate to lose the opportunity to spend more time with a beauty like you!</p>
</div>
<p class="narration">
Are Succubi really that rare?
You sighed and turned back to Freydis.
</p>
[[continue|captured 10 - frey]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A woman named Vena has asked for you to return to the Starless Groves.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Ah, the path has been reopened? Wonderful, that means I have somewhere to take the other captives.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not sure that's such a good idea. Your village was attacked when Ephraim died.</p>
</div>
<p class="narration">
Scyllus gave you a peculiar look but shook his head and remained silent.
Scyllus turned his attention to Freydis.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">The one I'm looking for has gone there. I can help protect you if you plan to go anyways.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'm quite capable of protecting myself, but I won't turn down help protecting the captives.</p>
</div>
<p class="narration">
Scyllus turned back to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Come with us. Once my business is done, I'll help you with that Demon God.</p>
</div>
<p class="narration">
Whatever resistance you had to an Incubus after last night was already starting to wear down. It would be so easy to ignore your responsibilities and stay with him...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go, find your friend. I'll be fine.</p>
</div>
<p class="narration">
Scyllus hesitated for a moment, then placed a hand on your shoulder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Blackpool, right? I'll come find you... if you're still in one piece. Stay alive, okay?</p>
</div>
<p class="narration">
You couldn't help but wonder if he felt some sort of obligation toward you because of last night. Were all Incubi like him?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Be careful.</p>
</div>
[[Go Home|blackpool-dest]]
</div><div class="conversation">
<p class="narration">
A wave of heat filled you as your hand found the only thing that mattered in your world. You wrapped your fingers around the thick length of his cock as your tongue swirled around his. He pulled you into his lap as he fell back, resting his back against the stone wall.
Your pussy pulsed in response to his gaze. Moisture seeped from your slit, coating his shaft as you slid down his length. You needed this, needed it deep inside you. Not just anywhere. You needed it in your hungry cunt.
Visions of a shared future danced behind your eyes. Your heart was filled with an unfamiliar sense of warmth and longing as you saw the two of you raising twins together, born from this very moment. In his eyes, you saw a tender warmth reflecting your own desires.
Driven by these visions, you pulled him closer for a deeper kiss, your bodies melting together. You felt the head of his cock nudge against your swollen lips, seeking access. The tip slid past your swollen lips, the sensation making you gasp.
You relaxed and allowed him to slide deeper into you. The sound of flesh slapping against flesh echoed through the room as you began to fuck.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/incfuck.webp">
Your hips bucked, and your body shuddered with every powerful thrust. The feeling of his cock sliding in and out of you was your entire world.
You buried your face into his shoulder as the head of his cock rubbed against your g-spot, sending a shockwave of pleasure through your body. His shoulder muffled your moan as he held you tight.
His cock throbbed inside you as your hips ground against his groin. Breathless gasps and soft moans spilled from your parted lips.
Your hips bucked wildly as you slammed down onto his thick cock. The feeling of it sliding in and out of you consumed you. Your pussy clenched around him, milking him for every last drop of pleasure he had to offer. Your body had a mind of its own, and its only desire was to bear this stranger's children.
He slammed into you one last time, filling you completely. You felt his cock twitch and throb inside you, and your tongue explored his mouth as he released his seed deep within your womb. Your body shook with pleasure as you felt him spasm inside you, the orgasm hitting you like a freight train. You screamed into his open mouth as you felt his cum fill your womb.
You couldn't help but moan as his cock slid out of you, leaving your pussy gaping open. But neither of you were done. Your climax only drove you both further into desire.
</p>
[[continue|incubus-church-sex-4]]
</div><div class="conversation">
<p class="narration">
He grabbed your hips and pushed you backwards, positioning you on your back and himself between your spread legs. You wrapped your legs around him, pulling him close as he slid into you once more. The feeling of his dick sliding into you filled you with a sense of warmth and longing.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/incfuck2.webp">
You cried out as his his cock stretched you apart once again. Moisture and semen seeped from your slit, coating his shaft as he slid his length in and out of you. Your nails dug into his back, leaving crescent moons in his skin as you arched your back to meet his thrusts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me.</p>
</div>
<p class="narration">
Your voice was ragged from the exertion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me hard!</p>
</div>
<p class="narration">
He slammed into you so fiercely that you thought you might bruise. But it was good. So very good. Your body shook with each thrust, causing his eyes to focus on your bouncing bosom.
They'd be even better in his mouth.
Your fingers curled around the bone at the base of his twisted horns, pulling him into your breast. He took a nipple in his mouth, suckling it as his hips thrust into you.
You moaned loudly as he bit down on your nipple. His hips started moving faster. His cock slid in and out of you so smoothly. His balls slapped against your clit with each pump, sending shivers of pleasure through your body.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck!</p>
</div>
<p class="narration">
You cried as an orgasm washed over you. Your pussy spasmed around him, squeezing him, demanding he deliver what was promised.
His cock pulsed as you came, filling your channel with hot cum. You screamed, digging your nails into his skin and leaving trails of crimson down his back.
He thrust once more, burying himself to the hilt. He held you tight, pressing his chest against yours as he emptied himself inside your womb.
But neither of you were satisfied. You moved together like two halves of a fated prophecy, destined for eternity.
The sweat and fluids from your bodies mingled and flowed, soaking the stone beneath you as you fucked all night long.
</p>
[[continue|incubus-church-sex-final][$currentlocation to "abandonedchurch-int"]]
</div><div class="conversation">
<p class="narration">
The only light visible on the street came from the bookstore. You felt yourself drawn to the place.
</p>
[[book store]]
</div><div class="conversation">
<p class="narration">
Regardless, there is one thing that is unmistakably real — that song. You follow it into a barrier of plants that seem to be shielding the voice on the other side. By the time you make it through, the song reaches its end.
</p>
<div class="talk">
<p class="talkname">Voice</p>
<p class="speech">Sing another? That was the 8th one so far.?</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/forest/dryad.webp" >
The voice clear as a bell and gentle as the breeze filtering through the canopy floats from lush pink lips adorning on a sublime feminine face. Its framed by a cascade of lustrous hair that matches the brilliance of the leaves around her. A warm, vivid glow radiates from her supple skin that matches the color of spring shoots. Her emerald eyes sparkle as she addresses her botanic audience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">You’re scared though? I know. I know, my sweeties. That bad demon has been really mean lately, hasn’t he?”</p>
</div>
<p class="narration">
The air about this dryad is different. Never mind that she’s talking to insentient plants as if they were her children. Her presence emanates a strength that the other dryads don’t possess. It stirs as she balls her delicate hands into fists.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">My girls are doing their best.</p>
</div>
<p class="narration">
She bites her lip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">I’m worried about our friends too, but Demon Gods are strong. It won’t be easy to rescue them, but Mama hasn’t given up!</p>
</div>
<p class="narration">
You could’ve swore that you saw the trees give a cheer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">We’ll defeat that bad Demon God and heal every one of our friends… just… wait a little bit longer, please.</p>
</div>
<p class="narration">
She nods once before turning her gaze to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">And that's why I lured you here, Miss Stranger.</p>
</div>
<p class="narration">
She saunters over, examining you from head to toe, as she circles around you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Hmmm, how curious. What brings you to my forest?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’m just a traveler.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Hmmmm, what a traveler, indeed. How I wish there more that battled those tentacled aberrations and irritating goblins, but you’ve done more than that, haven’t you?</p>
</div>
<p class="narration">
Her lips brush against your ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">You’ve laid with them too.</p>
</div>
<p class="narration">
She bounces away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Such a curious traveler has entered my forest, wouldn’t you say? Fighting demons, sleeping with the corrupted, and not even a hint of hostility toward me. So, very, very curious.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don’t they say that traveling broadens your horizons?</p>
</div>
<p class="narration">
You give your best excuse-giving-smile. It always worked on your old boss.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">You can dispel that glamor, sweetie. My kind and demons are mostly on good terms.</p>
</div>
[[Dispel it|dryad queen first meet 2]]
</div>
<<set $energy to $maxenergy>>
<<set $arousal to 0>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No point in denying it then.</p>
</div>
<p class="narration">
You dispel the illusion you hide behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Oh, a succubus! I see one flying to and from the city sometimes, but you’re not her. No, no, you can’t be. She’s consistent, but you, you’re a contradiction.</p>
</div>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">A demon but still too human. A woman but still too masculine. Intelligent but still too naive. Lustful but not corrupted.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">A demon but still too human. Intelligent but still too naive. Lustful but not corrupted.</p>
</div>
<</if>>
<p class="narration">
How can she tell? Not even Rhelyla could sense your true nature.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Truly, such a curious contradiction. A supernatural power stirs within you, but whenever I look at you, I can’t help but see a human.</p>
</div>
<p class="narration">
Your heart beats even harder. Your instincts warn that this dryad is far more powerful than any other being you’ve met since coming to this world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don’t they say that traveling broadens your horizons?</p>
</div>
[[How do you know?|dryad queen first meet 3]]
</div>
<<set $energy to $maxenergy>>
<<set $arousal to 0>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know this?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Hmmmm, intuition?</p>
</div>
<p class="narration">
You take a step back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Don’t be scared, sweetie. I brought you here for a reason. Tell me why you’ve really come to my forest.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To kill Melek Taus.</p>
</div>
<p class="narration">
Her eyes widen as your words hit her. Tears bead from her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Truly?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Truly.</p>
</div>
<p class="narration">
She leaps and scoops you into her arms. Her slender arms hold more strength than you would’ve thought possible.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you, thank you, Miss...?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">$name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Miss $name. I’m Niamh, Queen Mother of this forest. Thank you for being so kind to my daughters. They’ve sacrificed themselves to protect my tree from that Fell God’s degeneracy and now suffer from his corruption. They remain sane but enthralled to lust.</p>
</div>
<p class="narration">
The worried mother coos as you return the hug.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm so sorry, I'll do what I can.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you. I couldn’t believe that there was someone immune until I saw you. If you ease their suffering, even a little, they’ll aid you with their magics. We’re quite skilled with purification, you know?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thanks.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Think nothing of it, but please, save my forest.</p>
</div>
<p class="narration">
By saving the Alraune, you have allied with the Dryad Queen!
</p>
You gained 500 lust and 250 copper!
You have been blessed! Your energy and health have both been fully restored!
<span style="float: right; font-style: italic;">Submitted by Eins</span>
<<set $lust += 500>>
<<set $inv.money += 250>>
<<set $energy to $maxenergy>>
<<set $arousal to 0>>
<<set $p.hp to $p.maxhp>>
<<set $alrauneevent to true>>
<<set $alrauneally to true>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<</if>>
</div><div class="conversation">
<p class="narration">
The fragrance of everblooming flowers tickles your nose as she leads you to a tea table meant for more intimate gatherings such as this
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The tea will just be a moment.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, no thanks. I'm not really able to drink tea.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I see, part of being a Succubus I suppose?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Why don’t you tell me about your travels?</p>
</div>
<p class="narration">
Niamh listens attentively to your stories and the world outside of the forest. She’s so curious about the people you met, the demons you encountered, and battles against the corruption spreading throughout the world. However, when the subject of sex and the implications of your succubus nature, she quickly turns the conversation toward the happenings in the forest.
She reports how her girls are working to purify the tentacle breeding pits hidden underneath the forest and the gentler work they’re doing with restoring the flora twisted by corruption. Unfortunately, there hasn’t been much progress with purifying the girls themselves. They’ve formed sexual buddy systems to manage their urges, but even that can only go so far.
And so time passes with two of you enjoying each other’s conversation until Niamh finishes her tea. With a smile, you both know that break is over. She returns to restoring her desecrated forest and you return to eliminating its source.
But, she leaves you with an invitation, like she always does.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Come back soon. You’ll always be welcome in my forest, Miss Contradiction.</p>
</div>
[[back|forest3]]
</div>
<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We meet again, my heroine.</p>
</div>
<p class="narration">
A cheer erupts from the daughters watching from a distance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m glad to see you in good health and unblemished.</p>
</div>
<p class="narration">
She circles around you. Her gaze slinks across your thighs, around your hips, and circles <<if $breasts is "small">>your delicate chest<<elseif $breasts is "medium">>your ample chest<<else>>your hefty chest<</if>>. Her tongue wets her plump lower lip as she lingers on your slender neck.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You are so remarkably curious. I’ve encountered other succubi during my long life such as the one that flies to and from the city or that pest that liked to play with lightning, but none were like you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Such a curious contradiction… so steeped in corruption but yet steadfastly uncorrupted.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It’s hard to explain.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I imagine, my sweetie, but I won’t pry, at least, not now. There are much more important matters than unraveling your mysteries.</p>
</div>
<p class="narration">
You can’t help but blush when faced with her smirk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">As Queen Mother of this forest, let me thank you for defeating the Demon God and saving this forest and all of my little ones.</p>
</div>
<p class="narration">
The Queen of Dryads and Mother of the Forest bows her head. A stunned silence hangs in the air before the dryads watching from afar join their mother. Even the flora in attendance do their best to imitate their superiors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">They too offer their gratitude even though their words are silent to your ears. They’re so happy that we can begin saving their friends.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How long will it be?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Some time. Dryads are skilled in purification, but Malek Taus desecrated much of this forest, and the influence of Demon Gods lingers even after death, but there’s hope now.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We will restore our forest, isn’t that right, sweeties?</p>
</div>
<p class="narration">
The canopy rustles from roar of enthusiasm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I wish you the best of luck. I’m… I’m glad I could be of help.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
A surge of emotion rises from your gut and threatens to spill out as tears, but you manage to keep it down. It’s obvious to anyone that you’re about to cry, but Niamh goes along with your facade.
</p>
<<else>>
<p class="narration">
A surge of emotion rises from your tummy and spills out as tears. Niamh smile as she watches your tears stream down your cheeks.
</p>
<</if>>
<p class="narration">
Never before in your past life did your work seem to benefit someone else. You came into work, filed reports, spoke with clients, and attended God knows how many meetings, but it never seemed to make the world a better place. Your reward was a paycheck that was just enough to keep the bill collectors away and corporate profits healthy.
You turn to depart, but a certain someone interrupts your dramatic exit into the sunset.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We haven’t discussed your reward, my heroine.</p>
</div>
<p class="narration">
The Queen Mother’s cheeks flush as she stares at you. Giggles bounce across the tree branches as everyone else but you realizes what’s happening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">If you were only a man, I could offer you the greatest reward, but perhaps, a succubus would enjoy it all the same.</p>
</div>
<p class="narration">
She offers her hand.
</p>
[[Yes|dryad first sex]] [[Decline sex|dryad sex decline]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<<set $dryadqueenlover to true>>
<p class="narration">
Niamh leads you by the hand into her home and sanctum. The fragrance of everblooming flowers tickles your nose as she sits you down in the center of preternaturally large pink flower. Smooth as silk, your skin coos as you let it carry your weight. Your spine moans as it gives in just enough to be the softest bed you’ve experienced in either of your lives but still firm enough to support you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, you already look so happy.</p>
</div>
<p class="narration">
Glowing wisteria-like vines hang from the organic canopy and illuminate the seductive looks she peppers you with in soft pinks, blues, and purples.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But we need to get you out of those.</p>
</div>
<p class="narration">
She joins you inside the flower and slowly undresses you. Every time you try to help, she chides you with a gentle boop on the nose, Nah, ah, ah. This is my responsibility. Unable to resist such a gentle demand, you relax and let the queen do as she pleases.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">There. That’s so much better.</p>
</div>
<p class="narration">
It is. Your clothes interfered with the petals’ soft caresses more than you realized. They felt heavenly before, but now, completely naked in their grasp, your sensitive succubus skin hums under their attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I want you to leave everything behind with your clothes. All of your concerns, your worries, your responsibilities, and troubles. Those weights are left with that fabric.</p>
</div>
<p class="narration">
The petals around you begin to close as Niamh caresses your cheek.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Inside this flower is my queendom. Nothing outside of it can interfere without my permission. In here, I am absolute, and I have created a land for only the two of us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Nothing that happens in here will ever haunt you out there. Nothing that happened out there will trouble you in here.</p>
</div>
<p class="narration">
She kisses your forehead.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Do you understand, my sweetie? Right now, you’re all that matters. This time and this space is devoted solely to you.</p>
</div>
<p class="narration">
When you look into Niamh’s emerald eyes, they reflect only you. You nod, unable to speak in the midst of their growing intensity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You're such a good girl.</p>
</div>
[[Continue|dryad first sex 2]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
She smiles bitterly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">No? I see… yet another curious contradiction of my sweet heroine. It’s what makes you, you, I suppose.</p>
</div>
<p class="narration">
She shakes off her melancholy and reassumes her gentle, maternal air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">At least, if you ever grow weary of traveling, remember that you are always welcome in this forest, with me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you.</p>
</div>
<p class="narration">
With a final exchange of farewells, you depart from the Dryad Queen.
</p>
[[back|forest3]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
The dim light of the glowing wisteria vines outside filters through the petaled walls to the world inhabited only by you and Niamh and sensual ambiance envelopes the both of you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">All you need to do is relax and give yourself over to me. You’d like to do that, wouldn’t you? It’d feel so good to let go and let your queen take care of you, right?</p>
</div>
<p class="narration">
You find yourself nodding along to her suggestions before she’s even finished her sentences. There’s something so comforting about going along with what this affectionate queen says.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Such a good girl. You make me so, so happy.</p>
</div>
<p class="narration">
She rewards you with another tender kiss, but this time on the lips. You savor the slightly fruity taste of her plump lips; an alien taste somewhere between a mango and orange. The first kiss becomes a second and then a third. It’s not long before your tongues intertwine and your hands naturally find their way to her back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Nah, ah, ah.</p>
</div>
<p class="narration">
She pulls away to chastise you with another boop.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">This night is about you. Just lay back and savor this. Your pleasure is mine. Your happiness is mine. What I want most is to see my sweet heroine losing herself to my love.</p>
</div>
<p class="narration">
Your heart beat quickens so much that it throbs in your eardrums.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You’d like that, wouldn’t you? It’d be so much fun, wouldn’t it? It’d feel so good, wouldn’t it?</p>
</div>
<p class="narration">
Of course, you nod. Who wouldn’t love to have a woman this wonderful devoting herself entirely to them?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You truly are the best. Now, lean back, and let me take care of you.</p>
</div>
<p class="narration">
You do. A long, hot sigh rolls off your tongue as Niamh slowly peppers your neck with kissess and soft bites. Not once do her teeth pierce your skin, but instead pluck your nerves like guitar strings. She experiments with different places, with different strengths, and different lengths, each combination drawing a different kind of moan, groan, and coo. It isn’t long before she’s playing a song with you. Your voice rising and falling to her melody and rhythm.
The sensations fanning out from your neck crawl across your scalp and up your demonic horns. They skitter across your chest and down into your belly where they turn and turn inside your womb. You voice grows louder as the pleasure expands inside you; opening you to more of her affection even though nothing has entered inside you but the song composes with your voice.
Niamh giggles as you catch your breath. Her melody still reverberates across your nerves and into your bones. Her hand slips through the petal veil separating you from the world that’s best forgotten.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehe, drink up, sweetie.</p>
</div>
<p class="narration">
However, you shake your head and explain that it won’t agree with your stomach. She taken aback, and reluctantly withdraws the kindness. It’s easy to understand why. You’ve moan and screamed like a whore when you laid with monsters previously, but never have you sung so loud like that. A part of you wonders if she’s actually a queen of succubi instead of dryads.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">If that’s how it is, I won’t push, but you need to promise me that if you get thirsty, even a little bit, you need to tell me. I’ll make it aaaal better.</p>
</div>
<p class="narration">
One hand caresses your cheek while the other plays with your $hair hair.
Her lips find their way to your pointed ears. Gingerly, she nibbles on the sensitive tip. Pleasure spiderwebs down your ear and across as your face as she gently squeezes it between her teeth. Your voice follows and hops between the petals of the flower canopy sealing the two of you in this paradise.
<<if $horns is true>>
She smiles as she drinks in your reactions from such simple affection, but it grows mischievous as she eyes your demonic horns. Supple fingers trace up and down their smooth, hard length, but the touch doesn’t do much for you. Like massaging a callous, you feel her touch but the sensations are muted. She giggles after you shoot as quizzical look her way.
Her fingers glow and lightning cracks down your body. The many nerves inside your horns crack and spark as Niamh channels magic into them. Your voice sputters and crack. The sensations intensify until your horns seemingly glow in bliss. The barely touched nerves inside them overreact to the mystical attention until your eyes rollback into our head.
Your thoughts fadeout into a a pool of ecstasy. A line of drool leaks from the corner of your mouth. This pleasure is alien even to your new succubus form, but you don’t hate it. The more Niamh strokes your horns and channels her strength into them, the more you melt into the sensations and zone out into white orgasmic static.
<</if>>
That is, until she turns her affection downward.
</p>
[[Continue|dryad first sex 3]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
<<if $breasts is "small">>
Niamh lavishes your delicate chest in affection. Her fingertips explore them until they discover exactly how they liked to be touched.
<<elseif $breasts is "medium">>
Niamh lavishes your ample chest in affection. A comfortable firmness pushes against their explorations, but still eventually they yield to her deft touch.
<<else>>
Niamh lavishes your heavy chest in affection. Her fingertips sink in deep, drowning in their softness until the explorer herself is cooing along with you.
<</if>>
Her lips savor their stiff crowns until your back arches and your tail swings to and fro from the rising emotion from deep inside you.
It’s the first time since you’ve come to this world… no, from even before you became a succubus and even before you started working that awful job, that someone has made love to you. She’s not looking to get off even at the cost of her own life or mindlessly rutting after tasting your charm’s sting. In the smiles she flashes, in the gaze she holds, in the patient attentiveness of her touch, Niamh expresses her feelings for you, the heroine who saved her forest.
And those feelings penetrate your heart, unleashing a wellspring of your own. Happiness and surrender gush out from your core. Niamh’s emerald eyes sparkle as she watches the little bits of tension still lingering in your muscles wash away. The last bits of unconscious resistance to her and this moment dissolve into the intimacy of a world made only for two.
<<if $wings is true>>
The Dryad Queen flops you over onto your stomach so that she complete access to your bat-like wings. Her fingertips trace over the bony ridges and caress the surprisingly sensitive membrane that connects them. She taps across them, drumming up ripples of bliss that bounce and crisscross.
She experiments by lightly, ever so lightly, pulling on their base like a masseuse may stretch an arm or leg. Her gaze lingers on your back, watching for any tell of pleasure or pain, but it’s merely pleasant. Your eyes flutter as relaxation follows a couple of quiet pops in your back. Your strength flies away with a hot sigh.
That must have been what your queen lover was aiming for. She rewards you with kisses and licks across your wings until they can’t help but tremble and quake as they succumb to her boundless affection.
<</if>>
<<if $tail is true>>
Alarm shoots through your mind as Niamh gingerly scoops your tail into her hands. You never understood why animals got so touchy about their tails until you had one of your own. The hypersensitive troublemaker connects directly to your internal alarms. Any bit of unexpected stimulation rings their bells and puts you on alert as if you wandered across a mama bear and her cub while hiking in the woods.
At least, when anyone else but her touches it. Your instincts cease the alarm as soon as they realize who’s touching your tail. You can almost hear them say, Oh, it’s just Niamh, as distress quiets into anticipation when she kisses the delicate tip.
You moan like the working girls of Blackpool when she takes it into her mouth. She sucks, licks, kisses, and nibbles that newly found erogenous zone as your excitement spills out from your hips and puddles at the base of the flower bed. You can’t help but long for a nice hard cock to fill you while Niamh works her sensual sorceries and dam the outpouring of passion leaking from your hips.
And if she could read your mind, a thick vine acts as a substitute. Each hard knot presses the myriad of sensitive buttons inside a succubus’s pussy exactly the way you like. Between her lovely mouth and rugged vine, you’re thrashing and gnashing from orgasms that come harder and faster than the last.
She pulls out your tail with exaggerated, <span style="font-style: italic;">Mwah!</span> The vine soon follows and another torrent of arousal spills out while you struggle to catch your breath. Niamh strokes your thigh while you do.
<</if>>
And then, she slides your legs over her shoulders and nudges into just the right spot for the flower petal walls to cradle you. She starts slowly at first, nibbling up your thighs and tasting the excitement splattered onto them. Her eyes flutter as she savors your taste, and the her delight summons more from inside you.
You quiver and shake as her lips and tongue explore your sex. Your hips squirm as sucks on your sensitive button while your back arches when a solitary finger snakes onto the mythical spot hidden inside every woman. Your hypersensitive succubus nerves alight under her careful attention.
<<if $brotheljob is true>>
They’re so used to the manhandling of monsters and self-centered johns that they glow from Niamh’s lovemaking.
<<else>>
They’re so used to the manhandling and violence of monsters that they hum from Niamh’s lovemaking.
<</if>>
</p>
[[Continue|dryad first sex 4]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
No one other lover since you’ve come to this wonder has treated you so tenderly. No one else been so concerned with your pleasure that emotions more powerful than the demonic instincts that hijack your mind when your magic and lusts flare saturates your being. It’s fulfilling, so fulfilling to be held and loved like this. Perhaps it’s what remains of your humanity. The source of the contradiction that Dryad Queen so keenly intuited from your first meeting.
Whatever it is, it brings you into the longest, slowest orgasm that you’ve ever experienced in this or your previous life. It rises up from you in a low rumble, tingling across your skin and shaking your muscles. However, it doesn’t stop. The intensity builds until you’re thrashing about so much that Nimah’s steadies your legs, but even then, it doesn’t end.
There’s something in the way she touches you or the way she coos as she devotes herself to you that keeps you going. Your voice cracks and squeaks while euphoria rattles your bones. Not longer after, the sensations seem inside them. From the inside out, you’re taken by an orgasm unlike any other. The feelings are so rich, not merely physical sensations but feelings toward the lover kneeling between your legs.
Your heart gushes for her. It convinces you that only her touch could ever make you feel this way. That only she can put you at ease in a world that wants to rape, corrupt, and kill you (and not always in that order). Those feelings tempt you to forget the mission given to you by that callous goddess. You saved this forest. Why not stay with Niamh? You can spend the rest—
The line of thought peters out with your climax. Niamh rises from between your legs, passion dripping from her chin, and grins. She enjoyed that as much as you did. Your happiness is hers. A hand strokes your taut tummy as she waits for the light to return to your eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Say $name, I told a little fib earlier when I said that you just had to relax. I’d like for you to do a little something for me. It’s just an itsy-bitsy little thing that would make me so very happy. You’d like to do that for me, wouldn’t you?</p>
</div>
<p class="narration">
You nod. Why wouldn’t you want to make the woman who loves you more than anyone else in this world happy?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You really are the best, aren’t you, sweetie?</p>
</div>
<p class="narration">
Your heart flutters.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I want to you to say my name. Whenever you’re feeling good, say my name. Keep saying it over and over until it bounces between the walls of this little queendom meant only for you and me. You’d like to do that right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, Niamh.</p>
</div>
<p class="narration">
You’re so happy to see her squeal from hearing her name. She rewards her you, her favorite good girl, by diving back between your legs. It’s not long before you’re reaching another peak.
<span style="font-style: italic;">Niamh…</span> the name rolls so naturally off your tongue, don’t you think? <span style="font-style: italic;">Niamh.</span> It feels good to say, doesn’t it? <span style="font-style: italic;">Niamh</span>, the name makes your heart a little lighter and the anxiety of your new life feel so distant. <span style="font-style: italic;">Niamh.</span> Almost as if it lets you soar above the clouds where no goblin, tentacle pit, or corrupt Demon God could ever reach you.
<span style="font-style: italic;">Niamh</span>, it almost sounds the name of paradise, doesn’t it? Like only the worthy are accepted into <span style="font-style: italic;">Niamh</span> or maybe it’s the name of Goddess of Neverending Love. It feels like you are one of <span style="font-style: italic;">Niamh</span>, right? <span style="font-style: italic;">Niamh’s</span> favorite good girl.
You’ve been saying <span style="font-style: italic;">Niamh’s</span> name almost nonstop since you’ve accepted <span style="font-style: italic;">Niamh's</span> request. Whether it’s from <span style="font-style: italic;">Niamh’s</span> tongue, finger, or vine, you can’t help but come for <span style="font-style: italic;">Niamh.</span> Even in the pleasure-wrought delirium of religious paradises, <span style="font-style: italic;">Niamh</span> the only word you could say and every time you did, you came.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s right, you’re such a good girl. All you need to do is come for me. Over and over, be my sweetie and come while saying my name. It makes me so happy. You’ll do that for me, right? You always want to be my sweetie and come for me, right?</p>
</div>
<p class="narration">
Your answer by screaming out, <span style="font-style: italic;">Niamh</span>, and giving yourself over to her once again. It feels so good after all. Coming, saying her name, and being <span style="font-style: italic;">Niamh’s</span> good girl. A wondrous pride fills your chest as you surrender to <span style="font-style: italic;">Niamh</span> yet again. You love being <span style="font-style: italic;">Niamh’s</span> sweetie. The girl that’s the apple of <span style="font-style: italic;">Niamh’s</span> eye. The way <span style="font-style: italic;">Niamh</span> praises you every time fills you with a giddiness that you can’t contain.
You show off to <span style="font-style: italic;">Niamh</span>, trying your best to come harder and longer for <span style="font-style: italic;">Niamh.</span> You moan so loud that the petal walls shake. You arch so much that the back of your head almost touches your waist. You skip, thrash, and squirm so much that <span style="font-style: italic;">Niamh</span> summons vines to steady you. Your eyes cross and roll into the back of your head as you collapse into <span style="font-style: italic;">Niamh’s</span> chest another time.
And <span style="font-style: italic;">Niamh</span> never tires of it. Every time you come for <span style="font-style: italic;">Niamh</span>, she praises you like the good girl you are. <span style="font-style: italic;">You make me so happy. Aren’t you the sweetest? I’ve never met a girl like you before. I can’t wait to see the next cute face you show me. So adorable! More! Show me how good you can be! Good girl, no one has ever made me this happy before. I love it when you forget everything but me. Yes, just like that, keep coming for me, my sweetie. You don’t need to think about anything else but coming for me. It feels so, so good, right? </span>
<span style="font-style: italic;">Niamh’s</span> gentle, persistent encouragement submerges you in Niamh’s love. From the inside out, from top to bottom, from now and into the distant future, you are without a doubt, <span style="font-style: italic;">Niamh’s</span> beloved. You are <span style="font-style: italic;">Niamh’s</span> good girl through and through. No one else has felt this strongly about you before. Perhaps this is what you were desperately seeking in your past life, the intimacy found with another who loves and cherishes you. Perhaps, being forcibly transformed into a succubus and coerced into fighting Demon Gods might all be worth it if it meant becoming <span style="font-style: italic;">Niamh’s good girl.</span>
Everything inside you wants this night to continue into eternity, but apparently, even succubi have limits to their stamina. You melt into the Queen Mother’s arms after one last powerful climax cuts your strings. You’re so tired that your body feels like jelly. You’re so exhausted from being the best girl you can be that your mind can’t process anything more than how warm Niamh’s arms are or how soft her chest is.
It’s not long before you fall asleep to a soft lullaby meant for your ears only. You’re too tired to process its words, but somehow you understand that Niamh’s feelings for you won’t end after this night.
The next morning you awake wrapped in affection. Slender fingertips stroke your scalp and hair. Lush thighs intertwine with your own while your head rests in the intimate valley of the Dryad Queen’s chest. A blanket of silky leaves wraps around the two of you. Her soft voice that’s as clear as a bell spins another melody, and even though you can’t quite pick out the lyrics, the contentment of the Forest Mother is something anyone could hear.
You sigh into Niamh’s chest and relax. What’s another few minutes in the best bed you’ve ever slept in? Melek Taus is dead, and it’s not like you have a 9 to 5 to get to. That jackass boss isn’t going berate you for being a couple minutes late and no one can email you about attaching a cover sheet to your latest TPS report. That life is far away now.
Wait… Niamh? You love the sound of that name a little bit too much, but why? And then it hits you. What happened last night. What you went along with. Just how happy you were to be a good girl and how you were flaunting it to the Queen you’re sharing a bed with.
Heat rushes to your face as you bury yourself in Niamh’s chest. You can’t believe you did that! It was so embarrassing! The heat builds and builds until even your pointed ears fume. Why’d you go along with that!?! Why? You imagine how $friend2 and $friend1 would tease you about it for the rest of your life. It’s so embarrassing you could just dig a hole and never come out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Oh? Hehehehe, no need to be like that sweetie. We’re still in a queendom only meant for you and me. Everything that happens in here will be our secret.</p>
</div>
<p class="narration">
You finally peek out from her chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Really?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Really.</p>
</div>
<p class="narration">
She strokes your hair and back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Because you gave everything to me last night. All of your cute noises, sweet faces, adorable pride, and delightful embarrassment are mine now. I won’t let anyone else have them. Not now. Not ever.</p>
</div>
<p class="narration">
You falter under intensity and retreat back to the safety of her chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're more of a Succubus than me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, I have my moments, especially when there’s such a good girl in front of me.</p>
</div>
<p class="narration">
A perverse pleasure rises up your spine. A part of you wants to embrace it again, but you know that doing so will only bring another bout of self-loathing not seen since your teenage years.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It’s just that… I’ve lived a very, very long time and have been blessed with the company of a few I could hold dear. I cherish them for the time they have. Some longer, some shorter. The reign of a Queen and Mother stretches out much longer than that of a hero’s, you know?</p>
</div>
[[Continue|dryad first sex 5]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
She embraces you with her arms and legs, cocooning you in her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">They blessed me with their lives and daughters. And even now, when they’re long gone, the memories they gave me are still precious to me.</p>
</div>
<p class="narration">
She lifts your chin so that your eyes can meet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’ll never forget last night. From now, until this forest withers, you will be a part of me. You’re my sweet heroine who saved my forest and became my good girl.</p>
</div>
<p class="narration">
Aaah! Those words! They make your heart swoon but you can’t take it!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, you’re so cute. If you were a man, I’d ask if you’d like to mix our blood, but I’m content with this.</p>
</div>
<p class="narration">
She turns to pulling you back from the precipice of suicidal embarrassment, the kind accompanied by screaming rock music about cutting arms and blacking eyes, with the deft tapping of fingers in all the little places you like.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But maybe, you could tell me a little more about yourself. Where did you come from my sweet heroine?</p>
</div>
<p class="narration">
You hesitate, debating whether or not to explain your bizarre circumstances, but her emerald eyes plead, Please. Unable to resist, you tell her about Earth, your past life, your soul-sucking job with its terrible boss, $friend2, $friend1, the fire, the goddess, and the mission. <<if $genderstart is "male">And most of all, you tell her that you used to be a man.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That was very brave to tell me that, sweetie, and I believe you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You do?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I do.</p>
</div>
<p class="narration">
She boops you on the nose to emphasize the point.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The universe is strange and vast. There’s much more to it than you know. Hehehe.</p>
</div>
<p class="narration">
She wraps you in a full body that hug closes even the little distance between you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">And it doesn’t change how I feel about you. You’ll always be my sweet heroine and good girl.</p>
</div>
<p class="narration">
You can’t help but snuggle back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m so happy you told me this. I understand why you feel like such a contradiction.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
You can’t place the look she gives you. It’s almost as if a part of her, the more regal and powerful side, can see through you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">And I feel that if there were some way to align those contradictions, even if only for a little while, there could be a miracle.</p>
</div>
<</if>>
<p class="narration">
She smiles at you gently before loosening her grip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Would you like to stay with me?</p>
</div>
<p class="narration">
It’s tempting, but your instincts warn that you can’t. There are more Demon Gods to slay. The urge rises from deep inside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have to keep traveling.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I thought you might say that.</p>
</div>
<p class="narration">
Even when disappointed, Niamh's fingers never stop gracing you with their affection.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Don't be, sweetie. It’s who you are, but I want you to remember that if you ever tire of traveling, come back to me. Even if it’s only for a little while, you’ll always be welcomed in my arms.</p>
</div>
<p class="narration">
Your feelings well up in your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ssssh.</p>
</div>
<p class="narration">
She silences you with a kiss and the world meant only the two of you and your new reality unite when the petals separating them fall to the floor.
Neither you or Niamh exchange any words while you prepare to depart. Everything that needs to be said already has and smiles are enough for anything more.
She doesn’t wave goodbye, but neither does she stop watching you until you’re beyond her view.
</p>
[[back|forest3]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah, hello, sweetie!</p>
</div>
<p class="narration">
Your queen lover emerges from a home and scoops you into her arms. You hold each other while Niamh giggles to herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m so happy to see you again. Come in, come in! You have to tell me about your travels!</p>
</div>
<p class="narration">
The fragrance of everblooming flowers tickles your nose as she leads you to a tea table meant for more intimate gatherings such as this.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The tea will be just a minute. I’m warming it up now.</p>
</div>
<p class="narration">
She admires you from across the table. You wonder how she could be doing that, but a few vine tentacles carry a fruity scented tea and snacks in. Right. Magic.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">This is one of my favorite teas. I wish I could share it with you.</p>
</div>
<p class="narration">
She grins as she sips, but you refuse to partake yourself. However, you can detect its berry-herbal scent that’s a touch sweet. After she’s had a taste, however, Niamh is adamant about listening to your travels.
Unable to resist, you divulge the details — the people you’ve seen, the demons you’ve encountered, your life-or-death experiences, the new friends you’ve made, and how things are going with the old. In particular though, she loves hearing about your sexual exploits, but it’s odd. She doesn’t care much for the men or monsters, but how they make you feel.
It’s a bit embarrassing at first. It always is. Your second succubus self is something you’ve come to live with, but you always ask yourself after she’s finished having her way with you and your partner, Did I really do that? However, Niamh seems intrigued by her, and how good she makes you feel. You cheeks flush as you recount in excruciating detail what every feeling, sensation, and emotion you felt was like.
And that’s how it always is. She interjects with small stories about the social life of plants and animals in her domain to bring you back from the abyss of lust, but she’s always the most interested in you. All she wants to talk about is you.
However, even that has limits, and she signals her intentions by looking toward her bedroom and the exotic flower bed — the world meant for the two of you. Her grin turns more mischievous and amused as you realize what your lover has in mind.
The question is, how do you answer her?
</p>
[[Yes|generic sex dryad 2]] [[No|dryad sex reject]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
Giddiness fills the space between you and Niamh as the flower petals close in around you. Your lover fidgets, rubbing her lush thighs against each other as her excitement dribbles down them, as she watches. You don’t need to be a mind reader to know what she’s thinking — <span style="font-style: italic;">Hurry!</span>
And the moment that the world meant for only the two of you disconnects from the world you now live in, she pounces onto your lips. Sweet moans accompany an invading tongue. Her fingers rediscover your slender shoulders, thin back, and wide hips. They especially like to drum up and down their curves.
<<if $genderstart is "male">>
The sensations that roll down their slopes are undeniable proof that you are now a woman despite the memories of your former life. However, during moments like this, when a beautiful lover dedicates herself to your new form, it doesn’t seem so bad. You never would’ve experienced an affection like this if that goddess hadn’t changed you against your will.
<<else>>
The sensations that roll down their slopes are sweeter and longer than anything you felt in your past life. Your hips were never this enticing in your past life. You thought you were attractive, maybe even pretty when on a good hair day, before becoming a succubus, but now you’re drop dead sexy from when you wake up to when you fall asleep. The lust-laden gazes Niamh layers you in are plenty evidence of that, and having someone like her so enchanted by you makes this transformation seem not so bad after all.
<</if>>
Well, whatever, that’s all about lifetimes and worlds that are far removed from this world reserved for you and your lover. All that matters is her now. How gorgeous she is. How much pleasure you share with her. And, most of all, how you can be <span style="font-weight: bold;">her good girl.</span>
You shudder as the idea rises from your womb. That was only supposed to be for one night! But here you are, dreaming of being a good girl once again. Niamh giggles as she watches you fight against your feelings. Her smile is so captivating that you can feel your body surrendering.
</p>
[[Continue|generic sex dryad 3]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<div class="conversation">
<p class="narration">
Her expression falls when you decline her invitation. You wanted to see her again, but you don’t have enough time to return to that blissful world meant only for the two of you. Even if no one will know about what happens there, this world still marches forward.
You exchange kisses before departing, but like always, neither of you say goodbye. This is, <span style="font-style: italic;">See you again</span>, like it always will.
</p>
[[continue|forest3]]
</div>
<div class="conversation">
<p class="narration">
Not if you can help it!
She squeals as you bury yourself in her chest. You lips and tongue savor the bounty around them. They’re so, so soft that your mouth hums from touching. They’re so, so large that there’s always more to taste. They’re so, so sensitive that the moment your tongue touches their tips, Niamh’s voice bounces between the petal walls of your private world.
<span style="font-style: italic;">That’s better.</span> You grin as you continue lavishing your lover with affection. You’re the succubus in this relationship. You’re the one that should be drowning her partner in life changing bliss.
You don’t relent. Slipping a finger into her slit, you find that special spot every woman has and steal her breath away. She gasps for air between long drawn out moans that empty every bit of air from her lungs. Your finger wrenches out her passions until her thighs sheen in the soft multicolored light. Her hips buck and attempt to bend your finger into unnatural shapes, but your latent succubus powers twist the pain into a thrilling pleasure.
<<if $genderstart is "male">>
And you can’t help but wonder how good it would feel to have your cock inside her if you still had it. The craving clashes with your second self’s succubus sensibilities.
<</if>>
It’s not until Niamh is jelly in your arms that you allow her to come up from the pool of ecstasy that you submerged her in. Deep breaths interrupt girl giggles as she snuggles into the crook of your neck. Sometimes, a spasm wracks her from head to toe, an aftershock from the multiple orgasms. Your ability to feel the physical pleasure of others lets you share the moment with her and savor the fruit of your lovemaking.
<<if $brotheljob is true>>
It’s a power that you’ve come to appreciate through laying with monsters and selfish men.
<<else>>
It’s a power that you’ve come to appreciate through laying with monsters.
<</if>>
They never spare a thought to your pleasure. Your charms whether natural or magical see to that. They’re so controlled by primal lust that their every thought turns towards satisfying themselves and fulfilling whatever power fantasy they’ve deluded themselves with. Their orgasm is a nice garnish to the hit of vitality that they pour into your ravenous womb.
However, you’ve come to appreciate it even more with your queen lover. It lets you discover exactly how she likes to be touched and cared for without ever disturbing the moment with unnecessary words. It lets your anticipation grow with hers as you take her higher and higher to that pleasurable peak. Then once, she’s reached the summit, you’re there to share it with her.
Together. Sharing. Loving. The intimacy this one succubus power brings the two of you is bliss. You can’t help but shower the Forest Mother in kisses. Not soon after, you’re sharing a vine with her.
The thick, knotty vine Niamh summoned opens your hips more than Malek Taus ever did. Your folds twist and turn against it and the delightful notches that stir sharp sensations between them. It reaches so deep inside and expands you so much that you feel whole. So completely full that there’s no room for anyone else but Nimah inside you anymore.
And it’s to her and her alone that you cling to while the vine pummels you both. Your fingers intertwine while you cling to each other. Your heads buck and snap as it drives as deep it can. Your back arches as it pulls back for the next thrust. Your queen and companion is there with you, rising and falling to her vine’s delectable abuse.
<<if $tail is true>>
Not satisfied with only holding hands, your demonic tail wraps around her waist and anchors you to her.
<</if>>
You lose track of time as you ride Niamh’s ravishing nature magic together. Somehow, through all of the roughness and abuse, she’s able to watch you come for her. The joy that spreads across her face when her good girl comes is too much to resist and you find yourself showing off again.
It’s fun. Way too much fun. There’s something about how her sweet words seep into your ears and soak your thoughts in satisfaction of pleasing her. They dribble down your spine and fill your heart until it’s bursting with affection for her. Good girls aren’t ashamed to show how they feel, and you’re a good girl after all. And so you come for her, over and over, each one lightening a little of the burden you carry until every worry, fear, anxiety, and stressor is replaced with Niamh.
Eventually you come down together. Holding each other in your arms, you snuggle, kiss, and bask in the afterglow. She’s so soft and gentle that a part of you never wants to leave her arms. And, it’s easy to say that she doesn’t want you to either.
She conveys it through the soft lullaby she hums. She tells you through the arms that hold you to her pillowy chest. She tells you through the petal walls separating you from the rest of the world that she stubbornly refuses to lower until the last possible moment. Words aren’t necessary. They’ll only complicate things.
However, you have a mission. Demons Gods won’t slay themselves, and there are others who are suffering like you sweet lover did. When you’ve finally recovered your strength, she reluctantly reunites you with the world.
As always, neither of you exchange goodbyes. A kiss tempts you back into the cottage, but you shake it off. This isn’t goodbye. You’ll see her again.
</p>
[[Continue|forest3]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div>
<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah! Hello...</p>
</div>
<p class="narration">
Her words peter out with her dash toward you. She comes to a stop in front of you and cocks her head like a dog that’s seen something curious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sweetie?</p>
</div>
<p class="narration">
She circles around you, looking you up and down. Her eyes trace over as they search for something curious, but they can’t help but linger on the swell of your hips or the weight of your chest .
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">How curious. So very, very curious.</p>
</div>
<p class="narration">
She giggles to herself before finally wrapping you in the affection that only she can provide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m so happy to see you again.</p>
</div>
<p class="narration">
You return her hug.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Me too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Why don't you come inside, I want to talk about how you've changed.</p>
</div>
<p class="narration">
Changed? You can’t think of anything out of the ordinary. Sure, your succubus powers have grown over the course of your adventures. Sometimes you wonder if you’ll keep sprouting demonic body parts forever, but really, nothing is out of the ordinary.
Your lover interrupts your thoughts with a squeeze of the hand. That’s right. There’s nothing to worry about. Whatever it is, you’ll always be Niamh’s good girl.
Damn it! Your cheeks flush as you realize what you just thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The tea will be ready soon.</p>
</div>
<p class="narration">
You find yourself at the now familiar tea table. Your get togethers always begin here. Today, like any other, she beams at you from the other side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You’ve changed. I can tell.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hmmm, it’s like one of the contradictions has resolved itself or maybe… it’s found a way to align itself. What happened?</p>
</div>
<p class="narration">
Like always, you talk about your travels. She never tires of hearing of them, but this time, while you explain the contents of the Tome of Transformation you found at Azazel’s manor, she slams the table as she jumps to her feet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That's it!</p>
</div>
<p class="narration">
The finery rattles and some tea spills onto the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That's magic. That's what's different!</p>
</div>
<p class="narration">
You ask her to explain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Tell me, sweetie, what do boys have that girls don't?</p>
</div>
<p class="narration">
The realization hits you over the back of the head. You’ve played around with giving yourself a cock again. In fact, it was the first thing you did. Despite this new body, this new world, and this new life, there was something right about it. In some small way you were able to overturn that callous goddess’s mandate and return to who you were.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, I love watching all the faces you make for me.</p>
</div>
<p class="narration">
You blush all the way to the tips of your pointed ears.
</p>
[[continue|dryad first tf 2]]
</div>
<div class="conversation">
<p class="narration">
You blush all the way to the tips of your pointed ears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">And so, I’m a little curious…</p>
</div>
<p class="narration">
She gulps loudly while a lewd gleam shines in her emerald eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">If I could reward you like I wanted to.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I’m already your—</p>
</div>
<p class="narration">
You hands seals your tongue before it says anything more. You are not completing that thought no matter how much your heart sings.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You’re a cutie.</p>
</div>
<p class="narration">
She rests her cheek in her hand as she admires you from afar. Your heart quickens under her gaze that reminds you of a high school girl swooning over her crush.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Do you know how a Queen usually rewards a hero who rescues her or performs a mighty deed for her?</p>
</div>
<p class="narration">
You think over what it could be. Gold? That doesn’t seem like Niamh, and you doubt the dryads even have a use for money. Land? That was wealth in medieval societies, but you doubt a dryad would be happy with humans clearing land for agriculture. Power then? Not peerage but magic.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Magic?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Not a bad guess, sweetie, but no. I think the concept for it in human terms is marriage.</p>
</div>
<p class="narration">
Marriage!?! Your knees hit the bottom of the table. A tingling numbness spreads up and down your legs, because of course, you hit a nerve.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ow! Aaaah, that hurts. But what!?! Marriage? I… I can’t…</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, perhaps that was too strong a term. I’ve already made you my lover until the day you draw your last breath, but you’re not to tied to me. Even my previous heroes started families with their own kind. What I mean is mixing our blood to create a new life.</p>
</div>
<p class="narration">
That… doesn’t make things any better.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">A Queen rewards her hero by offering his bloodline eternity.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can’t be here to take care of them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, don’t you worry about that, sweetie. I’m a practiced hand at this.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Even if I can transform myself to have a dick, it’s just an illusion. Like, a trick of reality.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You can do it.</p>
</div>
<p class="narration">
Unwavering conviction drips from her words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">My intuition isn’t wrong. You can do this. It won’t be easy. I feel that you’ll need to <span style="font-weight: bold;">sacrifice an immense amount of power</span> to realize this miracle, and if it’s <span style="font-weight: bold;">not enough, you’ll lose everything offered.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">So ask yourself, do you desire a Queen’s greatest reward and mix our lives together?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Take your time, sweetie. Even if you decide not to, you’ll always be welcomed here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Now then… I’m a little bit tired from gabbing on for so long. Wouldn’t you like to break with me?</p>
</div>
<p class="narration">
Her gaze falls upon her flower bed. The implication is clear.
</p>
[[Sex|generic sex dryad 2]] [[Attempt to impregnate her|dryad impreg attempt]] [[No thanks|dryad futa reject]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’ve decided.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Already!?!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's try it.</p>
</div>
<p class="narration">
Her verdant skin, the color of spring shoots, dyes red. She nods excitedly, but it can’t contain her feelings. She squeals as she wiggles about. This is looking like more of a reward for her than you, isn’t it?
</p>
[[Continue|dryad tf sex 1]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I… I’m sorry. I need some time to think about this.</p>
</div>
<p class="narration">
Niamh stands from her seat and scoops you into her arms. She rubs her cheeks against yours while speaks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Take your time, sweetie. There’s no rush. You’re a succubus but also a human. No matter what you decide, I won’t hold it against you. This is your reward after all.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thanks.</p>
</div>
<p class="narration">
You enjoy each other’s touch for a little longer before departing. However your mind is full with too many thoughts. Do you want to do this? Are you even prepared for it? How much strength would you need in order to deceive both your soul and reality itself?
</p>
[[Continue|forest3]]
</div>
<div class="conversation">
<p class="narration">
Giddiness and excitement churn in the air around the Queen Mother of Blackpool Forest as she leads you by the hand to the world meant for only the two of you. Delicate fingers fling your outfit aside as the gigantic petals of her flower bed close in. She bites her lower lip as she stares at the slowly disappearing ceiling.
<span style="font-style: italic;">Hurry! Hurry!</span>
You don’t need to be a mind reader to know what she’s thinking. You can hear her excitement from the soft tapping of her fingers on the petals, and how her leg fidgets. However, most of all, is the desire that shines through her impatient glances toward you.
Her feelings pierce deep into your core and spread through your veins. They’re tingly, warm, and just a little bit goofy. They entice your lush lips into a dopey grin. It feels good to let them meander through your body, seducing you to let go, relax, and become her good girl again.
You would like that, wouldn’t you? To sit back and let the Forest Mother take care of you like she always does. You would moan into her soft chest as she coaxes an orgasm out, and you’d melt into her arms while she praises you for coming for her. <span style="font-style: italic;">You’re such a good girl, sweetie. You come for me so, so well. Wouldn’t you come for me again? It’s the best way to tell me how much you love me.</span>
Niamh’s long coo snaps you out of your reverie. You swallow hard as the Queen Mother grins at you. Did she just charm you? No, no, that’s not possible. She’s a dryad not a succubus, but a woman like her doesn’t need magic to make you hallucinatinate surrendering to her. Your inner succubus self scoffs at the idea that she may be more seductive than you, however, you find yourself falling into her gaze once again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Wouldn’t you show me how you’ll become my stamen, sweetie?</p>
</div>
<p class="narration">
You nod along with her suggestion, and place your fingertips at the tip of your sensitive button. The succubus inside you interjects that it’s a clitoris and not a cock, but you wave her off. You’re Niamh’s good girl. There’s no way that’ you could ever disappoint her, right?
You breathe in, channeling the magics into yourself. Speaking to your soul, you recall how it felt to be a man staring at naked woman as beautiful as Niamh.
She’s the embodiment of feminine beauty. Vitality glows from her supple green skin while a waterfall of luscious viridian hair pours down the sides of her feminine cheeks, slender shoulders, and bountiful chest. Your direct your soul’s attention to how captivating it is for her soft tummy to narrow into that thin waist. And then, her hips. How they swell! Can’t you feel yourself drawn to their wide curve perfect for carrying your child?
<span style="font-style: italic;">Child?</span> Your second self rudely interjects. <span style="font-style: italic;">You are a succubus. You are a woman. You don’t get other women pregnant. You get pregnant yourself. </span>
She’s so annoying, but your eyes find their way back to Niamh’s. Your heart throbs as you watch her smile at you. She’s so, so excited for this, for you. It reminds you of when you when you were younger, when that girl your freshman year of college looked at you the same way. Your heart throbbed only half as hard for her as it does for Niamh, but that memory is enough to summon the masculine energy inside you to join with the spell.
A crack of pleasure erupts from underneath your fingers as you swell for Niamh. Pride quickly joins the emotions filling your chest when her eyes light up as she watches the miracle in front of her. Her excitement summons your own as you show off to her.
The pressure inside your burgeoning length doubles while two heavy weights push into your thighs. A thrill shoots up your spine when she bites her lower lip — <span style="font-style: italic;">she likes what she sees.</span>
The thought is so enticing that you subconsciously pour more mana into your spell. The tingling pressure prickling up and down your growing length intensifies as your soul is seduced by her. You want to be as big and hard as you possibly can be for her.
Because Niamh only deserves the best. Because you want to hear her say how big you are, and how she can’t wait to spoil your cock. That irritating succubus inside you tries to ruin the mood, but every ounce of your being locks her inside some metaphorical closet in the deepest, darkest part of your mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">My… oh, my…</p>
</div>
<p class="narration">
Your lover’s words dribble from her moist lips when you remove your fingers. Your head bulges larger than it ever has before. Your sack weighs down so, so heavy. You’re so, so full, and every ounce of it is going into that soft green tummy in front of you, however, a mischievous imp whispers into your ear when you notice how hard she’s staring at you.
Starting from the base, you lead her gaze up your length with a single finger. Pleasure swirls in its wake as it presses your sex up against your tummy. A soft moan leaks from your lips when it passes by your hips. A coo leaks from hers once it passes your belly button. She can’t help, but speak after it rounds your thick head.
</p>
[[Continue|dryad tf sex 2]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You're amazing, sweetie.</p>
</div>
<p class="narration">
You smirk. Amazing is nice, but that’s not what you want to hear, is it?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is that what I am?</p>
</div>
<p class="narration">
Your lover can’t take her eyes off the finger climbing up and down the height in front of her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">After becoming like this?</p>
</div>
<p class="narration">
Wide mouthed surprise makes way for a naughty grin as she realizes what you’re after.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You're such a good girl.</p>
</div>
<p class="narration">
<span style="font-style: italic;">Good girl.</span> Those words feel so good that your knees buckle. You’re Niamh’s <span style="font-style:italic;">good girl</span> again. You sigh as another rush of blood floods into your turgid sex, growing it, hardening it, and sensitizing it. Good girl. You love being her good girl, don’t you?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You became my stamen just like I always wanted. Isn’t that right?</p>
</div>
<p class="narration">
Someone deep inside you bangs against the door. You can’t quite make out her muffled protests, but the mental noise is irritating. Some other part of you shoves a cabinet in front of the unused closet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes.</p>
</div>
<p class="narration">
She cups your cheek in her head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good girl.</p>
</div>
<p class="narration">
She leads you into her lush chest as your knees give out from overwhelming bliss of becoming Niamh’s good girl once again. An emotional pleasure not unlike a high fizzles along your scalp as she praises you.
You’re her darling, her sweetest, her heroine, but most of all, her <span style="font-weight: bold;">good girl.</span> Oh, how much you love to hear those words from her lips. As she envelops you in her warmth, your mind and body relive the memories of your time together. Phantom pleasures and ecstatic hallucinations join the simple joys of her fingernails pacing up your back and playing with your $hair hair.
Together you lay back onto a soft petal wall. You indulge in the intimate sensations of her heartbeat resounding through your $breasts chest. It’s so warm and inviting that your arms snake underneath hers and wrap around her delicate back. A long, long coo rises from her throat as you hold her tight.
You let her growing heat seep into your skin. You let her sweet words fill your ears. You let her sweet embrace envelop you, and let go.
You let go and offer yourself to this gentle queen of the forest. It’s so easy. So, so easy that the tension hiding away drains from your muscles and nourishes the flower separating you into this private little world meant only for the two of you.
Hugs become caresses which then become kisses and nibbles. Her fingertips enjoy your hair, face, neck, and back. Yours explore her silky hair and the velvet flowers that grown from it. A coo answers a sigh. A groan accompanies a moan. Together you share in little pleasures that would be forgettable if they came from anyone but her.
Like how her luscious thighs glide against yours or her hair tickles your slender neck. You especially enjoy how her delicate feet play with yours. How her toes clumsily show their affection by pacing across your sensitive arches or trying to tie themselves together with your own like the fingers against the petal wall.
You’re so close, so together that the lines separating you blur. Through your powers you feel the pleasures conjured by your fingertips drip down her scalp, run along her cheeks, and mix into the passion of her lips which soaks into your own. A hard gulp brings it down into your tummy where is seeps into your hips and joins the length pressed between your creamy bodies. The subtle motions of fidgets and motions transfers it back to her.
From her to you and back again. From you to her and back again. The intimacies and pleasures shared between you combine and weave until all that remains is your swelling feelings for her. How beautiful she is. How sweet she is. How wonderful she is. There’s only her in your eyes and from the momentary glances into hers, you’re the only thing in hers.
However, feelings as intense as these can’t remain sweet and gentle forever. Bit by bit the wet kisses you share grow fiercer. The subtle rocking of her hips against your sex roughen. The touches turn wilder. Hot breaths tickle your cheeks and neck while deep gasps stoke the fires in your belly.
Hers, however, drip onto you. It scalds you as it trickles down the underside of your length. It’s so intense that you shiver when its heat kisses your full sack. It dribbles into and mixes with your own excitement leaking from your feminine half.
She’s burning up. It’s unthinkable that so much heat could radiate from a living plant, but you can’t deny the sensation permeating into your skin. A part of you wonders if she’s more of a succubus than you, but you know that’s silly.
</p>
[[Continue|dryad tf sex 3]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sweetie.</p>
</div>
<p class="narration">
She half kisses and half mouths into your ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It's time.</p>
</div>
<p class="narration">
Your heart bangs on the walls of your ribs at the implication.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I can’t wait any longer.</p>
</div>
<p class="narration">
Neither can you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But I want to hear it from you first.</p>
</div>
<p class="narration">
Hear what? You tilt your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Do you want to make me happy?</p>
</div>
<p class="narration">
You nod. Is that even a question?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m glad to see that, but I mean a much, much deeper happiness. One that’s more than quiet meetings in a deep, deep forest. Something that continues past this little world we created for ourselves and further than the days that drift by between.</p>
</div>
<p class="narration">
Her viridian eyes captivate you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">A slow, meandering bliss that buds with the spring flowers, endures with the summer leaves, bears with the autumn fruits, rejuvenates with the winter sleep, and cycles again with the coming new year. One that seeds, sprouts, blooms, and bears year after year even if the time between those cycles is so long that the rivers find new paths.</p>
</div>
<p class="narration">
Her feelings for you, the savior of her many alraune daughters and the forest she reigns over, beams brighter than ever. They captivate you much like the charms you wield.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Will you grant me that happiness? The mixing of pollen, the swelling of life, and the joining of blood into a new family. Ours. Wouldn’t you like to share that with me?</p>
</div>
<p class="narration">
You nod; spellbound by the passions of the Alraune Mother of Blackpool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You’re such a good girl.</p>
</div>
<p class="narration">
You nearly cum when she punctuates those wonderful words with a kiss.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">From today onward, I’m your wife and my forest is your home.</p>
</div>
<p class="narration">
She silences any rebuttals with two soft fingertips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I won’t bind you to me. You have your nature and appetite. The mission you carry is important. I know there will be others, but I will always be included among them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">If you ever tire of traveling and fighting, come to me. We’ll pass the seasons together. Year after slow year, I’ll bear as much fruit as your passions desire. I’ll be there for you until you wither away, and return to the soil. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I promise this to you, but will you promise me as well? </p>
</div>
[[Continue|dryad tf sex 4]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<p class="narration">
Hope and longing stares at you from underneath her intensity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That you’ll return to me. That there’ll always be next a time. That no matter what happens, you’ll always come back to me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">No matter where or how far you go. You will come back home to me. Will you promise me this, sweetie? Will you make this one promise to me?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise.</p>
</div>
<p class="narration">
Relief and ecstasy wash over her expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The vows are made. All that’s left is consummation.</p>
</div>
[[Continue|dryad tf sex 5]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<p class="narration">
She sits up and guides you into her. Your eyes roll back into your head as her passion overwhelm your nerves. She’s so, so hot. Beams of sweat rise in the wake of her heat. It stirs inside your hips and provokes a deep breath that silence any other errant thought meandering about your mind. All there is is her now, your wife and future mother of your children.
Her hips welcome you home. They kiss and caress every inch inside them. Their affections coax a long, long moan when they squeeze around your sensitive head, and drench you in their passions.
Niamh likes that. She drinks in all the subtle expressions you make her for her. She melts when you roll your head back and forth, unable to sit still while she makes you feel so good. She beams when your eyes return to hers. Her excitement peaks when your back arches from the slow, deep, trundling ecstasy of surrendering to her.
Trusting yourself entirely to her and the hips rocking on top of yours, you allow yourself to be hers entirely. Every smile and fidget are for her eyes alone. Every moan and coo are for her ears alone. The pleasures, both physical and emotional, are for her savor alone. You will come for her when she decides it’s time.
Not a moment sooner or later, but your cock is unruly and rebellious. It tenses up, preparing to climax when it wants time and again, but she gently shushes the urge back down. Sometimes her words are enough to pacify it. Other times her hips clench down around it tight, choking the impending orgasm off with an intoxicating show of firmness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Say, sweetie, do you remember the promise you made to me the first time we were together?</p>
</div>
<p class="narration">
You think back. So much has happened since then, but after a few seconds you nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Wouldn’t you tell me what it was?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To say your name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">When?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When I feel good.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s right. Whenever you feel good, you’ll be a good girl and say your wife’s name. Isn’t that, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's right.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Then...</p>
</div>
<p class="narration">
Her myriad folds sashay up your length, twisting and turning to a sultry gait. A hot breath leaks pours from your throat. How does she do that? Could you even do the same thing?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">This?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Niamh!</p>
</div>
<p class="narration">
Your mind tingles as her name vibrates in your ears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good girl. Good, good girl. Just like that, you’ve made me so happy, even happier than what I was before.</p>
</div>
<p class="narration">
She peppers your forehead, cheeks, nose, lips, and chin with kisses as she wrings more pleasure from your length and hips. Her name, Niamh, echoes in your head as her affections claim your flesh, blood, bones, and seed for herself. Her every triumph over you feels so good. Your bones vibrate and your skin hums to the unheard pleasure of her love.
Your worries, anxieties, embarrassments, and responsibilities are no match for the gentleness takes them into its open arms. You’ve slain demon gods, murdered mutated monstrosities, and rooted out corruption, but you are powerless against her. No matter how much you might try, simply saying her name, Niamh, is enough defeat you now.
You love it. You love it more than you thought possible. With her, like this, saying her name over and over again until it’s the only word in your mind is the best. You feel so loved, so cared for, so safe that new pleasures alien to the monstrous, man-eating succubus spring up inside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Aaaaah… this is how we’re supposed to be my sweet stamen. Like this, with you safe inside me… connected and together… just like this, on and on…</p>
</div>
<p class="narration">
Your succubus senses allow you to share in the slow, pulsing orgasm that emanates out from her heart in long, lazy ripples. Each wave takes its time crossing over her supple tummy and slender arms. They plod up her delicate neck and seep into her womb drip by blissful drip. It quivers as it prepares itself to be filled.
The longing for you comes through in the babble tumbling from your wife’s tongue. Half-formed thoughts trickle into your ear. Some about your pleasure. Others about your intimacy. But more and more about your future and the little one she’s longing to meet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">My sweet stamen… it’s time. I’m ready for you, but, but, aaaaah…</p>
</div>
<p class="narration">
A miniature orgasm steals her breath away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I need you to correct that last contradiction for me. You want to do that, right? You want to use all of your power, every last ounce of it to right that little thing that’s out of place for me, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, <span style="font-style: italic;">Niamh</span>.</p>
</div>
<p class="narration">
Why does her name feel so good to say?
</p>
[[Continue|dryad tf sex 6]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s my good girl. You’re the best. I know you can do this for me, because you love making me happy, don’t you? There’s nothing that makes you happier than making me the happiest wife in not only this world but every other one, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's right, <span style="font-style: italic;">Niamh</span>.</p>
</div>
<p class="narration">
She rewards you with a long kiss and a tongue that tickles that spot you love so much.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s my sweetie. I love you so much. So, you’ll cast that spell again for me again, the one that let us join together how we were always supposed to as lovers, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The spell that made us into one being with two hearts and two minds. You’ll cast that spell again, but this time, I want you to complete it. Become the one who will fill in everything I’m missing and become my family for now and forever. You can do that for me, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You can do that for me, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><span style="font-style: italic;">Niamh</span>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I love it when you say my name, but you need to tell me that you’ll do it. You’ll use every ounce of power inside you to become family with me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I will, <span style="font-style: italic;">Niamh</span>.</p>
</div>
<p class="narration">
Unable to break a promise with your sweet wife, you channel every bit of magic and mana into the transformation spell once again. You recall all your experiences as a man in your previous life. What it felt like to ejaculate, the panic came over that time you thought a condom broke, and the quiet hope somewhere inside you to create a family of your own some day. Did that part of you, the man inside you, hope that it would be Emily? She was pretty, and you’re sure that she caught you checking her out more than a couple times over the years.
Something inside you shakes that it’s not true. You were that before but now. You might have a cock of your own, but you’re still a succubus and a woman. You can’t plant a child in the sweet beauty on top of you. No matter how real it feels, it’s not possible anymore.
However, you push through. You made a promise with Niamh. She sensed from the moment you met that you’re a contradiction. Someone that shouldn’t be but is. For any other succubus that might be true but not you. You’re the exception to every rule in this alien world. Underneath the charm and sex, there’s a man inside you. Niamh senses him, longs for him, and is waiting for him to give her the happiness only he can give her.
You channel your magic into that message. Louder and louder until it resonates to your core. The spell activates, consuming every last ounce of energy inside you.
</p>
[[Continue|dryad tf sex 7]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<<set $tempval to $inv.cum>>
<<set $dryadqueenfuta += 1>>
<<if $inv.cum gte 5000>>
<<set $dryadqueenpreg to true>>
<p class="narration">
Something falls into place inside you. That subtle feelings of not feeling quite right finally corrects itself as your orgasm erupts from you. Your entire being spasms and convulses as you empty yourself out into your lover.
It feels so right, so natural to release inside her like this. Your succubus senses pick up that it’s thicker and fuller than when you first learned this spell. It’s so rich in energy that your second-self hungers for it. She rattles the locked door of that closet buried deep inside your mind and sealed away with that shelf so hard. She screams so loud, demanding every ounce of it for herself instead of <span style="font-style: italic;">Niamh,</span> that you can almost make out her breathing despite everything muffling her.
However, it’s not the raging sensations stealing the control of your body that silence that voracious witch but the ecstasy on Niamh’s face. She looks so happy. She quivers and moans with you as she delights in your warmth filling her tummy. Her green skin flushes as she calls out your name over and over.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">$name! $name! $name!</p>
</div>
<p class="narration">
Your name sounds so sweet on her lips. It eggs your subconscious mind to continue coming for her just a little bit more, just one more potent rope is all you need, but as soon as your as you release it, your spell is pleading for another.
And somewhere inside you, despite it being otherwise impossible, it obliges. The man buried underneath the second-self is just as excited and passionate to give this wonderful woman your child.
And you sense that something inside Niamh is the same. You’re not sure or how, but from how her hips wring and suck, her subconscious acknowledges it too. This is how things are supposed to be. There’s nothing unnatural between the two of you coming together and creating a family. And it feels so, so good.
Your very core shares in the long, long orgasm that empties you into <span style="font-style: italic;">Niamh.</span> It shudders and quakes along side you. Your moans are thicker, fuller as it moans alongside you. The sensations crackling down your nerves are richer too. They have depth to them, frantic along the surface of your skin but powerful in your muscles. And they arise over and over again until you’re hollow.
<span style="font-style: italic;">Niamh</span> collapses on top of you when your shared climax comes to an end. Giggles and sighs tickle your ears and neck, but you’re spent. The spell tying you together unwinds, and your hot seed splashes all over your hips and thighs, but you’re too tired to care.
Hey, you remember this feeling. It’s the little death that follows in the wake of everyman’s orgasm. It saps the will to talk with your lover while you share a pillow or keep your eyes open. You’re completely spent. Try as you might, you can’t keep your eyes from closing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, just like a man, but that’s okay. Sleep well, sweetie.</p>
</div>
<p class="narration">
You barely manage to nod, but as you drift into the darkness of sleep, you don’t quite catch the words from your forest wife.
<span style="font-style: italic;">
You gave it your best effort, $tempval cum lost!</span>
</p>
<<else>>
<p class="narration">
Pleasure erupts from your core along with your release. Your convulse, spasm, and thrash underneath the passionate queen of the forest. The masculine orgasm that rattles you down to your bones is so unlike the feminine orgasm granted by your new life as a succubus. Draining and hollowing, you scream as you empty yourself.
However… it doesn’t seem any different than when you climaxed with a cock before. It still feels so amazingly good, especially how <span style="font-style: italic;">Niamh’s</span>, hips milk each long rope from your length. It’s exquisite how her folds kiss your increasingly sensitive head. The tenderness of that affection contrasting with the vigor of her passions wringing you out.
Which is nothing to say of <span style="font-style: italic;">Niamh’s</span> expression. She looks so, so happy. She smiles wide and screams with you. She quivers and trembles as she joins you in a powerful orgasm. A hand rests on her tummy, as if she were trying to feel the warmth of your flow pouring into her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">$name! $name! $name!</p>
</div>
<p class="narration">
Your name carried by her voice rings in your pointed ears, and you understand why she loves to hear you say hers. Your racing heart jumps each time it sounds. A flare of emotion rises up from your gut and sensationalizes the climax you share.
However, it doesn’t last long. Your lover rocks her hips, coaxing your conjured sack to spill a little more seed, but the trick only works twice. You deflate inside her, and white passions splash all over you.
A dribble runs into your feminine sex, and your instincts awaken — the desire to feed. Your womb throbs for the essence of men. It needs this. Your hips wiggle and buck to steer more of the semen into you, but the taste… has much to be desired.
It’s thin. It’s lacking a certain satisfying fullness, but you could grow to like the lightness, maybe even prefer it with time. That’s not the problem. The problem is that it’s uncanny. The taste is stranger than any of the goblin spunk you’ve downed since your life as a succubus began. Your body savors the wrongness for far too long before outright rejecting the stuff.
That’s new, but it doesn’t take long to figure out why. You were essentially eating yourself. You choke on the realization for half a second.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sweetie?</p>
</div>
<p class="narration">
<span style="font-style: italic;">Niamh’s</span> voice brings you back to her only for the sleep that follows every man’s orgasm to drag you away again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’m just… sleepy…</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, just like a man, but that’s okay. Sleep well, sweetie.</p>
</div>
<p class="narration">
You do.
<span style="font-style: italic;">
You gave it your best effort, $tempval cum lost! You hope it was enough...</span>
</p>
<</if>>
[[Sleep|dryad tf result]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<<set $inv.cum to 0>><div class="conversation">
<<set $days += 1>>
<<if $dryadqueenpreg is false>>
<p class="narration">
Birdsong pulls you from the deep, deep, dreamless sleep you’d fallen into. That spell took a lot out of you, but the rest was hunger. It’s not as bad as the first day you arrived, but losing all that power has made you as lethargic.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good morning, sweetie.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good morn—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah, ah! I want my good mornings like this.</p>
</div>
<p class="narration">
She pulls you into a kiss. Gentle at first, she explores your lips, but she can’t resist delving for more. A few hot breathes later, your tongues twist together. A heady pleasure tingles down its length and across the rough of your mouth. However, she pulls away when she notices your eyes rolling back into your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good girls don’t go back to sleep, my sweetie.</p>
</div>
<p class="narration">
A part of you is disappointed that she didn’t let you have those special words. It’s even worse when she sits up, denying you her warmth and softness too.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Oh, what am I going to do with you?</p>
</div>
<p class="narration">
She returns and wraps you in arms. Her plush chest presses into yours while her slender arms wrap you in tenderness. A contented sigh leaks past your lips and tickles her ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Are you feeling okay, sweetie? You look so pale, and you’re so lifeless this morning. You were never this bad of a morning person before.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That spell took a lot out of me.</p>
</div>
<p class="narration">
Your chest still feels hollow, you'll need to feed soon.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Then we don’t have to try again. I don’t like seeing you this way.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It didn't work?</p>
</div>
<p class="narration">
How does she know? Did she take a test while you were asleep?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I'm sorry. It didn't.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you positive? It usually takes a while before you can tell.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m the Forest Mother, sweetie. I gave birth to this forest and all the girls in it. I just know these things.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How though?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Think of it as my forest magic telling me.</p>
</div>
<p class="narration">
She holds squeezes you tighter, as if you were going to disappear on her any moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We don’t have to try again, not if you’ll end up like this. I’d rather see you as vibrant as you always are. That way, you’ll always have the strength to make it back to me. Sharing a vine together is fun too.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’ll be fine after I feed some.</p>
</div>
<p class="narration">
A goblin snack, maybe?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Oh! I have some delicious frui— oh… that’s right.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’ll be okay, really. I’ve been hungrier before.</p>
</div>
<p class="narration">
You force yourself to pull away from her gentle embrace to look her directly in the eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And, I want to try again.</p>
</div>
<p class="narration">
She mouths an objection, but it falters under your gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Okay. I understand, sweetie. I love this side of you too.</p>
</div>
<p class="narration">
Her worry finally melts away into a gentle smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">In that case, I have a feeling that you’ll need to gather <span style="font-weight: bold;">even more power</span> than you did. I could still sense a little bit of the contradiction.</p>
</div>
<p class="narration">
The second-self inside you relishes the idea of finding a line of cocks to squeeze dry. Illusions of the euphoric rush from consuming semen relight the desire in your gut.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can do that.</p>
</div>
<p class="narration">
The petal ceiling of your world unfolds at the unspoken command of your lover. If you want to come back here, to it, to her, then you’ll need to venture out into the world again.
Niamh helps you out of your flower bed and into your outfit. You’re still unsteady on your feet. It’s a fact that doesn’t escape Niamh’s attention. However, a couple quick kisses and a little bravado quiets the over worrisome mother doting on you.
This attempt ended in failure, but you made a promise. You’ll return to her. There’ll be a next time. As many as you and her need.
</p>
<<else>>
<p class="narration">
Birdsong pulls you from the deep, deep, dreamless sleep you’d fallen into. That spell took a lot out of you, but the rest was all Niamh. You’re not sure how she managed to extend your orgasm for so long that you drained yourself dry in a single go. It’s almost as if this Dryad really is part succubus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good morning, sweetie.</p>
</div>
<p class="narration">
Her verdant fingertips explore your $hair hair. She summons tingles to your scalp, neck, and cheeks with the barest of touches. You can’t help but grin as she spoils you with so much affection this early.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good morn—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah, ah! I want my good mornings like this.</p>
</div>
<p class="narration">
She steals a kiss from you. Soft at first, but then a little a harder until her tongue slips into your mouth and entwines with yours. The pull on your tongue is just firm enough to conjure a tinglingly fizz down your neck and up the back of your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Myaah!</p>
</div>
<p class="narration">
She giggles as she watches you react to her overblown kiss.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I usually greet my stamens a different way, but yours disappeared while you slept.</p>
</div>
<p class="narration">
Your gaze lingers on her plump lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can bring it back.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Not today. You shouldn’t push yourself so soon. The color still hasn’t returned to your cheeks.</p>
</div>
<p class="narration">
You nuzzle the hand cradling your cheek and glance up at the flower petal ceiling above. You’re still in the world meant only for the two of you. It’s okay to indulge, and be Niamh’s good girl for a little longer.
A wonderful shiver rolls down your spine from even thinking those magical words. Those words are powerful, and you didn’t know that you had this in you. However, that thought changes when you glance at the warmth radiating from your gentle lover.
Is it that you had this in you all along or is this the effect she has on you? It’s hard to imagine that you could be so happy to be anyone else’s good girl, no matter how sweet, warm, or soft they may be.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I like when you think about me like that.</p>
</div>
<p class="narration">
Heat flushes your cheeks. Can she read your mind too!?!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I have some good news.</p>
</div>
<p class="narration">
Her smile is warmer than ever.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Your seed took hold. The spell worked.</p>
</div>
<p class="narration">
It took…!?! Your heartbeat quickens.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure? Did you take a test? I mean, like how positive?</p>
</div>
<p class="narration">
You’re going to be a dad, like, for real? That was the goal, but it’s another thing for a girl to tell you that she’s pregnant. She giggles as a combination of excitement and panic take hold.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m the Forest Mother, sweetie. I gave birth to this forest and all the girls in it. I just know these things.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But still, it’s too soon—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ssssssh.</p>
</div>
<p class="narration">
She hushes you with a finger to your lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Think of it is as my forest magic telling me. We bloomed together, and now my body is preparing to bear our fruit.</p>
</div>
<p class="narration">
She wraps around you, arms and legs, until your soft bodies are pressed tight against each other, and her lips rest by your pointed ear,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m so, so happy, sweetie. My tummy will swell with the little one you’ve given me. I can already tell that she’ll be different from her older sisters. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m not quite sure how, but your blood will run through her veins. What she will do… who she will grow up to be… only the precious future you won for her and me can answer that.</p>
</div>
<p class="narration">
She returns to your lips once again. This kiss is softer than her tongue-pulling good morning but more intense. The unspoken weight of her feelings is heavier than her words. Her title, the Forest Mother, isn’t just that. It’s who she is. Her purpose is to bloom, bear fruit, and nurture her seedlings in this forest until they’re ready to depart, and create their own.
And with them, the cycle begins anew. A new forest sprouts. A new Forest Mother blooms. An intrepid hero becomes her stamen, and she too will bear the fruit that carries the seed of a new forest. And so, through the gorgeous flower resting on top of you and your little one growing safely inside her, you become a part of eternity just like she promised.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Although… calling a good girl daddy rings a little silly, don’t you think?</p>
</div>
<p class="narration">
Your heart shivers from a thrill.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">So, we’ll say that your her sire. What do you say?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That’s fine, but what about raising her? Should I stick around?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">If you want, but you can leave it to me. I’ve got a lot of practice at this.</p>
</div>
<p class="narration">
That’s equal parts reassuring and disappointing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But you have to keep your promise.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I will.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’m holding you to that, sweetie.</p>
</div>
<p class="narration">
The ceiling of world begins to fall away and rejoin the rest of the world. A part of you is excited to return, but another is always disappointed. A part of you wishes that you could just stay here together, basking in Niamh’s warmth and softness, trading little affections until your passions ignite. The intensity of your love would burn away all your strength until you collapse into each other’s arms. Cuddling and loving until you did it all over again.
Day after day, that would be a nice life, wouldn’t it? However, the seductress on top of you always knows how to escalate your fantasies.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">And I’m always happy to bear more fruit for you. Aaaaaaaaas much as that lewd succubus heart of your wants.</p>
</div>
<p class="narration">
She punctuates the enticement with a kiss and a mischievous grin. The phantom sensations of a nonexistent cock hardening between your legs tricks you into thinking that it’s still there. However, before you can suggest something for the road, she’s already hopped off the flower bed.
You watch her round ass jiggle out the bedroom door of her magical plant home. She’s such a tease, but… it brings a smile to your lips. You wanted something like this back on Earth, didn’t you? A cute girlfriend or wife waiting for you at home, welcoming your return, and teasing you in just the right way to make drinking with the guys after work not as appealing as coming back to her.
You climb out of bed and slip into your outfit while contemplating how she’s completely defeated you. Demon Gods have nothing on her. You can handle them, no problem, but her, she’s already sunk her roots into you, and there’s no way you could ever get them out.
</p>
<</if>>
<p class="narration">
You should find something to eat quickly.
</p>
<<if $arousal lt ($maxarousal * 0.75)>>
<<set $arousal to Math.round($maxarousal * 0.75)>>
<</if>>
[[Continue|forest3]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sweetie! You’re back!</p>
</div>
<p class="narration">
The Queen Mother of the Forest dashes out of her home and jumps into your arms. Somehow, you manage to catch her but not before tumbling back a few steps.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Careful!</p>
</div>
<p class="narration">
She grins up at you like a school girl.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Hehehe, I missed you, sweetie.</p>
</div>
<p class="narration">
She nuzzles into your neck while her slender arms squeeze tighter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Now that you’re with me, I need to maximize my snuggle time.</p>
</div>
<p class="narration">
There’s no helping it, is there? You let her majesty indulge herself while her daughters, poking their heads out from the cottage and elsewhere, roll their eyes at the two of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, Niamh...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Oh, ignore them.</p>
</div>
<p class="narration">
You can almost hear the jiiii of their stares.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How about we go inside first? It’ll be more comfortable in there, right?</p>
</div>
<p class="narration">
It takes her a moment to respond.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Okay… fine…</p>
</div>
<p class="narration">
Her agreement to go inside did not mean she agreed to untangle from you too. She captures an arm in her soft chest. A service clearly intended to tell you what she’s thinking about.
Inside, you sit side by side at her table while luminescent wisteria-like vines hanging from the ceiling sets the mood and the fragrant tea she brews tickles your nose.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You have to tell me about your travels. What have you been up to?</p>
</div>
<p class="narration">
Excitement glows in her eyes. She loves hearing your stories so much. She fidgets in place where you think of where to begin, and once you start, you can’t stop. You tell her of everything that’s happened — the people you’ve met, the situations you’ve found yourself in, the monsters and men you’ve slept with, and the mysteries you’ve uncovered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It’s amazing that you can find those creatures appealing. I don’t know how you do it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don’t either. It’s like another me takes over whenever I use my charm.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I wonder what that feels like.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To lose yourself to lust?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">No. I feel that whenever we’re our little world.</p>
</div>
<p class="narration">
Heat gathers in your cheeks and ears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You make the cutest faces. I meant your charm.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If I transform one of us, it'll work on you.</p>
</div>
<p class="narration">
She bites her lower lip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That's tempting, but let's save it for another time.</p>
</div>
<<if $dryadqueenpreg is true>>
<p class="narration">
She pats her still flat tummy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Maybe after our little one is with us. Can’t blame a mama for worrying that your magic might affect her too, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not at all.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Buuuuut, that doesn’t mean we can’t play together, you know? I’ve been working sooooo hard with my girls to restore the forest. I think I deserve to have a little fun, right? You think so too, right?</p>
</div>
[[Sex|generic sex dryad 2]] [[No thanks|dryad futa reject]]
<<else>>
<p class="narration">
She rests a hand on her empty tummy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It wouldn’t serve us if some fun magic stopped you from casting the spell that’s important, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Right.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Would you like to try again? If not, I’m always in the mood to snuggle with my favorite sweetie.</p>
</div>
[[Sex|generic sex dryad 2]] <<if $inv.cum gte 5000>>[[Attempt to impregnate her|dryad impreg attempt 2]]<<else>>[[Attempt to impregnate her|dryad tf sex 1]]<</if>> [[No thanks|dryad futa reject 2]]
<</if>>
</div><div class="conversation">
<p class="narration">
The bioluminescent vines hanging from the ceiling swing as Niamh pushes through. Her light steps quickly tread the ground to her bedroom where a fantastical flower bed awaits you. It’s a fantastical thing straight out of a fairytale and the epitome of luxury.
Its gigantic soft petals are canopy, mattress, and barrier. Neither you or Niamh can begin until they’ve sealed you away into her queendom where all your secrets and embarrassments are locked away.
Speaking of which, she has you out of your outfit before the petals are low enough to let either of you inside. Desire and excitement gleam in her eyes while arousal flushes her viridian cheeks. Ever since you’ve discovered how to transform yourself into a futanari, she’s been a different woman.
It’s not that you don’t understand her preference. Your second self has taught you everything about why they’re so incredible — length to open you to your core, the contrast of hardness to your softness, the heat that seeps you into you as they approach their limit, and the thrill of being filled.
You shake the fantasy out. Your magic isn’t going to work if you’re thinking about riding cocks instead of pounding with one.
Your lover leads you into her private domain and silently commands it to once again bring you to the world meant only for you and her. Your heartbeat quickens as the petals close in around you. The memories of what’s happened here prepares your bodies for what’s about to come.
Or perhaps who.
Even your second self cringes at that dad joke. She has more disgust for it than the legion of deformed squik cocks you sucked down that one time or the gang of rank goblin dicks you took in every orifice or the walls of monstrous tentacles or…
You should stop. None of those compared to the woman in front of you. She’s an embodiment of feminine sexuality and fertility — a lavish chest to drown yourself in, delightful hips that swell enough to tease you with a small gap despite her luscious thighs, plump lips adorn a beautiful face. Her every touch is as soft and gentle as her, so when the petals finally seal you away, it suggests through a nudge that you would like to recline onto your back.
</p>
[[Continue|attempt 2 part 2]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry. I was just visiting, because I was in the area.</p>
</div>
<p class="narration">
Her expression falters, but she puts on a brave face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I understand, sweetie.</p>
</div>
<p class="narration">
However, it doesn’t last for long.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Buuuut… won’t you indulge me just a little? Maybe a teeny-tiny bit?</p>
</div>
<p class="narration">
What are you going to do with her? You can’t bring yourself to deny her anymore than you have.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright. What do you want?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">A kiss.</p>
</div>
<p class="narration">
You’ve got time for that. You seize her lips and indulge the sweet girl. Her feelings leak out into how nibbles your lip and explores your hair with her fingertips. It’s so clear that she doesn’t want you go by how hard she sucks on your tongue.
A part of you is tempted to change your mind, and spend a lot longer indulging this beauty, but you resist. A gentle nudge on her shoulders brings the moment you share to an end.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll be going now.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Okay.</p>
</div>
<p class="narration">
She looks away. Her cheeks reddening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I'll miss you.</p>
</div>
<p class="narration">
Your reply is a soft caress over her cheek.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">So next time, stay a little longer.</p>
</div>
<p class="narration">
You leave with her smile, and turn back into the forest and mission ahead.
</p>
[[Continue|forest3]]
</div><div class="conversation">
<p class="narration">
She crawls onto your lap and captures your cheeks with her slender fingers. She gazes down at you, taking in your every feature. An unspoken warmth falls down onto you. It’s a subtle intimate pleasure finer than the raw eroticism you feed upon. And like the those monsters, your forest wife can’t resist your charms.
Her lips captures yours. They don’t batter down your gates, but rap upon them sweetly. You open without a second thought and welcome her tongue in. She claims yours for herself with a touch, your teeth with a caress, and makes herself queen of the rest with her presence. Your mouth surrenders to her gentleness without a fight.
She doesn’t withdraw until her taste replaces yours. The berry sweet flavor of her favorite tea fizzes across your mouth, down your throat, and over your brain. It reminds you of the buzz drinks gave you back in your old life as a human.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you just cast a spell on me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Not a magical one.</p>
</div>
<p class="narration">
Ah… that explains it. She has that much power over you. The connection between you doubles, triples, or even quadruples the pleasure you feel. The joy of being hers casts manaless spells that seemingly affect you as much as the mana filled ones.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But I am waiting for yours, sweetie. Won’t you cast it for me?</p>
</div>
<p class="narration">
Of course, you would. You would be happy to. The desire to please Niamh channels the mana into your spell. The memories of her tightness around your length play into the magic that grows from your groin. The urge to breed her weighs down the sorcery until it rests upon your thighs. The spell swells as you relive the emotional high that came when you climaxed together. Your excitement dribbles from your tip.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">What a good girl.</p>
</div>
<p class="narration">
A heady rush of emotion and sensation rises up from your core and washes over your thoughts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You deserve a reward, don’t you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, Niamh.</p>
</div>
<p class="narration">
She traces her sex up and down your length. Her passions pouring around and down until they drip onto your torso and sprinkle your newly formed sack. You can feel how much she wants you, wants this, and what comes from your time together.
A quiet coo leaks from her throat as she teases a particularly sensitive spot all women possess. It hardens against yours. No where near as imposing as you’ve made yourself into, but that small, delicate sensation rush down into your hips and surges up your back. It fans out through the many, many nerves connected to your spine.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah!</p>
</div>
<p class="narration">
She smiles as she indulges you and herself into an unusual flavor of frottage that you can’t ever remembering seeing before, not even in those Japanese porn comics.
Your lover’s voice pierces through your reverie as she rubs against you and her in slow strokes that are agonizingly too long and short. Her pace accelerates once you’re slick with her excitement. You bounce and entwine between the petal barrier of your world and her until you’re one stroke away from bubbling over entirely.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah-ah, sweetie.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But…</p>
</div>
<p class="narration">
The urge to rock your hips and cross the finish line yourself is squashed by the side of you that knows better.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Tell me where your seed belongs.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In your tummy.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s right. It belongs in my tummy. So you’re not allowed to spill it outside, okay?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Okay, Niamh.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Good girl.</p>
</div>
<p class="narration">
She raises her hips and takes you inside bit by bit. Your toes curl when her intensity engulfs your head. You bite your lip when she teases your hardness. And you deflate when her hips press against yours, claiming every bit of you for herself. It’s too much for your overeager cock.
</p>
[[Continue|attempt 2 part 3]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Not yet, sweetie.</p>
</div>
<p class="narration">
Her entrance cuts your orgasm off at the base. It tries and tries to push through anyway, but your lover’s grip on you is stronger than your instinct’s.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I want to enjoy this for much, much longer.</p>
</div>
<p class="narration">
She doesn’t ease up on you until she’s quashed the orgasm underneath her intensity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Because I love this feeling so much.</p>
</div>
<p class="narration">
Her hips hug and tug at the length trapped inside them. Her affections play exactly the way you like and tease every one of your most sensitive spots.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Joined together with my sweetie. Your warmth seeping into my hips with the ebb and flow of your passions.</p>
</div>
<p class="narration">
Her hips follow the rhythm of her narration. Harder and faster as she details what she likes best but turning gentle when she focuses on you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">So full with you. It wasn’t a coincidence that you always manifest so much, isn’t it? Everyone wants to be as big and imposing as they can be for a lady like me, don’t they? You wanted to show off how much better you are, isn’t that right, sweetie?</p>
</div>
<p class="narration">
You nod without thinking. Is it because some part of you from that previous life wanted to be larger than what you were or is she right?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I love it. I love how you’re expanding me bit by bit, stretching me to suit you best. It feels, so, so good, sweetie. Surely, you understand. The vigor of a hot, throbbing cock nudging you just past that delectable limit.</p>
</div>
<p class="narration">
The succubus inside you nods instinctively. The monsters and men you’ve slept with have stretched you wider than should be humanly possible. You moaned like a harlot in Rhelyla’s brothel every time.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">But, you know what makes it even better? What makes it feel so good that I dream about it when I can’t have it completing me like this?</p>
</div>
<p class="narration">
You shake your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That it’s yours. It’s the cock of my brave heroine who saved my forest, my cute little animal companions, my adorable plant friends, my wonderful daughters, and me.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s what makes it so, so good that I can’t get enough. That the suggestion of having you all for myself soaks my thighs and makes my girls roll their eyes.</p>
</div>
<p class="narration">
The more Niamh narrates the feelings spilling forth from her, the more passionate her lovemaking becomes. She grinds into you. She scales your length and plummets back down. Her desire reddens her cheeks, shoulders, chest, and thighs.
</p>
[[Continue|attempt 2 part 4]]
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>><div class="conversation">
<<set $dryadqueenfuta += 1>>
<<set $tempval to $inv.cum>>
<p class="narration">
She seizes your lips again, but not once do her hips relent. Every time her tongue dives into you, your length plunges into her. Her mouth and hips drain you from both ends. Every desire ladden movement draws more sensations out of you. Your mouth tingles while your hips tremble. Your breath catches more than once, but the forest queen even demands the air from your lungs.
And a thought rises up out of the haze intimacy and pleasure — Niamh won’t be satisfied until she’s claimed every part of you. Everything from your hair and skin, to the flesh and bones beneath them, to thought and feelings inside. She wants them all. In this world meant only for you and her, you are hers through and through.
It doesn’t take long for her feelings to conquer you. Despite whatever rebellious thoughts you may have harbored, there is one unmistakable fact — You are Niamh’s good girl. Your hair and skin turned on you when they felt her touch. Your flesh and bones hummed for her once they felt her affection. Even your thoughts and feelings curled around her finger once they heard her whisper into your ear.
Enveloped her softness, warmth, and affection, a well of bliss rises up from your core. It saturates you as she devotes herself entirely to your pleasure. She may have taken everything from you, but in return, she’s given herself entirely to you and you alone. The pleasure your succubus powers sense rippling through her is what she shares with you.
Emotion and sensation mix as the pleasure deepens. It doesn’t criss-cross across your nerves or surge up your spin. It doesn’t fizz across your scalp or boil your brain. It expands you from the inside, as if it sensation could have thickness or depth. The distance between the skin pressed against Niamh’s warmth and the softness of the petal bed feels impossibly vast, and it never stops expanding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That’s right, sweetie. This is how you make me feel. Isn’t it wonderful?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, Niamh.</p>
</div>
<p class="narration">
She coos. Her gaze is enough to churn the depths of pleasure inside you. The lurch of all those feelings through you is so intense that your vision flickers as if it were going out. It’s only Niamh’s next words that save you from blacking out there.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech"><span style="font-weight: bold;">Good girl.</span></p>
</div>
<p class="narration">
Those words. Those powerful words are all that she needs to drain the ocean inside you. The torrent of mind numbing sensations and turbulent thrashing erupts from the pillar nailing you to your lover. You moan. You scream. Your chest seizes so hard that you can’t breathe. All of the pleasure, emotion, and intimacy mix together into an ecstatic blur that continues you’re hollow.
And best of all, better than the intensity or full-body orgasm is that Niamh is there with you. Your senses detect that she’s coming with you, accepting all of your feelings, and moaning your name. Over and over, you are the only one on her tongue. She calls for you as the climax washes through her mind and submerges her heart in everything you felt.
When it’s finally over, both of you pass out in each other’s arms. Your arms and legs entwined like the roots of two trees growing into one.
<span style="font-style: italic;">
You gave it your best effort, $tempval cum lost! You hope it was enough...</span>
</p>
[[Continue|dryad tf result]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div>
<<if $energy lt 5>>
<<set $energy to 5>>
<</if>>
<<set $dryadqueenpreg to true>>
<<set $inv.cum to 0>><div class="conversation">
<p class="narration">
The streets weren't visible under the debris of broken buildings and chaos. You raced to your shoddy shack hoping to find Yuki in one piece.
You probably past by it multiple times before you finally recognized something that led you to the shack, or where the shack once stood anyways.
Nothing was left but charred rubble. You sank to your knees. Was Yuki under all that rubble? It had apparently been years since you disappeared, perhaps she was safe somewhere thinking you abandoned her...
You rushed to the debris. Throwing pieces left and right, you desperately searched, hoping you wouldn't find a body underneath. Choked sobs escaped your throat as you frantically tore through the debris. <<if $corruption gte 50>>The intense emotions surprised even you. She was just a stray fox girl you picked up. Or was she? She was adorable, and more importantly, loyal.<</if>>
A high-pitched yelp pierced through the smoke.
</p>
[[Run towards the sound|save yuki and kurt]] [[You have more important matters, head to the brothel|ch4-brothel][$yukistatus to "dead"]]
</div><div class="conversation">
<p class="narration">
You recognized the ruins. Rhelyla's brothel. Your heart pounded at the sight of the charred husk, its windows shattered. You scanned the area, dread rising in your chest.
<<if $silentpartner is "az">>
Bodies lay strewn about the entrance. Demon corpses littered the ground, their dark blood staining the rubble. You examined the wounds, narrowing your eyes. Jagged slashes and punctures, eerily familiar.
A grim smile formed. Rhelyla had clearly fought like hell.
But where was she? Where were the other girls? You searched frantically for familiar faces.
Nothing.
No sign of Rhelyla or the others. Perhaps they escaped?
A flash of rich color caught your eye amid the carnage. At the back skeletal remains of the brothel was a well-dressed human male. You recognized him from descriptions.
The Viscount, the cruel bastard who'd tormented Rhelyla's girls.
Your lips curled in disgust as you crouched beside him. His death had come after the brothel had been destroyed, as he bore no burns on his body. However deep gashes crisscrossed his flesh, his limbs were removed then tied to keep him from bleeding out.
The stench of urine mixed with blood. He suffered a slow and agonizing death. Rhelyla took payment for every hurt he'd inflicted on her girls.
<<if $corruption lt 20>>
Rhelyla's brutality shocked you, but you felt no sympathy for the man.<<else>>You were surprised Rhelyla was capable of such brutality. You almost felt proud of her. Perhaps you had misjudged her.<</if>>
<<else>>
But you found no one. Perhaps the girls had escaped somewhere? Or were they captured? Either was fine, as long as they were still alive.
You were relieved but still worried. You weren't sure where else to look.
<</if>>
As you stood and dusted off your skirts, a voice startled you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">Are you one of ours? I don't remember any devil women in our camp.</p>
</div>
<p class="narration">
Turning toward the voice, you saw a demon wearing full armor.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/demonsoldier/1.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What happened to the women here?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">Captured of course, we were lucky the Lord didn't destroy it in that big blast of his.</p>
</div>
<p class="narration">
A single attack destroyed the city?
The Demon Soldier squinted at you. He took a long look at your horns and an even longer look at your tail.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">Are you sure you're one of ours? You look an awful lot like a-</p>
</div>
<p class="narration">
You stepped closer to him, putting a sharp finger against his lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like a Succubus?</p>
</div>
<p class="narration">
Horror widened the demon's eyes. Before he could draw his sword, your razor-sharp nail sliced across his exposed throat. Blood poured from the gaping wound, painting the stones below him red as he crumpled to the ground. His lifeless eyes stared up at the smoke-choked sky.
</p>
[[Continue|ch4-brothel2]]
</div><div class="conversation">
<p class="narration">
Dashing through a broken stone wall, you emerged into a small clearing. A man you recognized, Kurt stood fending off a small group of snarling demons that had cornered him. Behind him, the source of the sound you heard, a small girl with white hair, with two bushy tails, and fox ears, cowered in fear, sobbing behind her hands.
Without hesitation, you lunged forward. Razor sharp claws tore the three demons to shreds. Their bodies crumpled lifelessly to the ground.
Panting, you turned to face Kurt. Kurt's eyes were wide as he stared at your appearance.
<span style="font-style: italic;">Well, guess the cat's out of the bag.</span> You thought as you realized your horns and tail were on full display.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">M'lady... You're one of them demons?</p>
</div>
<p class="narration">
He gripped his sword tightly. But then his posture relaxed slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">No... You just saved our hides. Guess you aren't in league with this hellspawn. Still, I've got questions.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">M-Mistress! </p>
</div>
<p class="narration">
Yuki sprinted towards you, tears flowing from her eyes. She threw her arms around you in a tight embrace. Her twin tails twitched behind her as she held you.
Wait— two?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress, you're back! Yuki was scared mistress gone forever!</p>
</div>
<p class="narration">
You ran a soothing hand through her hair as you hugged her shaking form tightly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have two tails now?</p>
</div>
<p class="narration">
She nodded lightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">While you were gone, it...</p>
</div>
<p class="narration">
She didn't finish.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry I was gone so long. I'm here now, it's okay.</p>
</div>
<p class="narration">
Glancing back at Kurt over Yuki's shoulder, you watched him slowly sheathe his sword.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Glad you're back in one piece, m'lady. Let's get somewhere safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, I still need to look around.</p>
</div>
<p class="narration">
You turned to Yuki.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you remember Rhelyla's place in the mountains? </p>
</div>
<p class="narration">
Yuki nods.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll meet you there when I'm finished.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I'll keep her safe.</p>
</div>
[[Search the city|ch4-brothel]]
</div><div class="conversation">
<p class="narration">
Broken buildings and shattered streets showed scars of a devastating battle that took place. You realized with regret that you should have questioned that demon before killing him.
You picked your way through the rubble. As you continued on your path, bodies of demons lay amongst their human victims.
You frowned, something about them seemed... off.
Your gaze darted between demon and human corpses.
The wounds.
Precise cuts marred flesh and armor alike - clean, expertly placed strikes. You studied the bodies: a demon soldier, a human in tattered clothes, a bloodstained noble.
You weren't an expert by any means, having recently lived the civilized life of a human from Earth. But you couldn't help but notice all bore the same fatal wounds.
Who could strike demons and humans alike with such skill? And why?
</p>
[[continue|ch4-brothel3]]
</div><div class="conversation">
<p class="narration">
Through the haze, a lone demon soldier scavenged the wreckage.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Find anything interesting?</p>
</div>
<p class="narration">
Your voice purred, laced with charm.
The soldier spun, reaching for his weapon. His stance softened as your eyes met, dumb fascination spreading across his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">I... was just...</p>
</div>
<p class="narration">
You traced a sharp nail along the demon's armor.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm looking for some... friends. Human women. You wouldn't happen to know where they might be, would you?</p>
</div>
<p class="narration">
The soldier swallowed hard, transfixed by your hypnotic gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">South, the industrial sector. That's where we're keeping captives.</p>
</div>
<p class="narration">
Your eyes narrowed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And your master? Where might I find your Lord?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">Gone.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">Left with most of our forces. Only a handful stayed behind to confirm the Succubus's death.</p>
</div>
<p class="narration">
His gaze flickered to your horns, realization dawning too late.
You leaned in close, your breath hot against his ear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And now that you found me, what are you supposed to do?</p>
</div>
<p class="narration">
His voice trembled to a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/demonsoldier/1.webp"><p class="talkname">Soldier</p>
<p class="speech">North. To meet up with our Lord at the fortress beyond the front lines.</p>
</div>
<p class="narration">
Your smile was razor-sharp.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, darling. You've been ever so helpful.</p>
</div>
<p class="narration">
You lashed out in a blur. Your barbed tail stabbed into the demon's chest, sending him crumpling to the ground.
</p>
[[continue|ch4-brothel4]]
</div><div class="conversation">
<p class="narration">
As you continued walking toward the distant building where you'd hopefully find the girls, the bodies around you grew more numerous.
<<if $silentpartner is "az">>The wounds weren't like the ones you saw at Rhelyla's brothel. <</if>>Like before they were torn asunder with an expert hand. Some still twitched in their final throes of death.
The damage was recent, whoever did this wasn't far.
</p>
<<if $silentpartner is "az">>
[[continue|ch4-rhelyla-scene]]
<<else>>
[[continue|ch4-save-girls]]
<</if>>
</div><div class="conversation">
<p class="narration">
The alley was a graveyard, your eyes darting between fallen forms.
Then you saw her. Your steps faltered, breath catching in your throat.
Rhelyla.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/blackpool/rhe.webp">
Propped against a crumbling wall, she looked almost at rest. Her unearthly beauty persisted - pale skin glimmering, face flawless.
For a moment, you allowed yourself to hope. You called out to her softly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla?</p>
</div>
<p class="narration">
Silence. You knelt beside her, fingers trembling as you reached out.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, can you hear me?</p>
</div>
<p class="narration">
The moment your hand made contact, the illusion shattered. Blood trickled from her lips. Your gaze dropped, gut twisting at the dark stain on her dress.
Hands trembling, you pulled the fabric aside. There it was – a single, precise wound in her chest. Just like the other bodies strewn about.
You fought back tears. You weren't close, not really, but Rhelyla had been there when you first stumbled into this world. The only other succubus you'd met. The one who showed you what you were.
And now? You were alone. Truly alone.
Your fingers traced her cheek, committing her features to memory.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you...</p>
</div>
<p class="narration">
Your voice was thick with unshed tears.
Rising to your feet, you took a deep, steadying breath. You hoped Rhelyla's girls were safe. With a final glance at her still form, you made a silent vow to find whoever was responsible.
</p>
[[continue|ch4-save-girls]]
</div>
<<set $alive.rhelyla to false>><div class="conversation">
<p class="narration">
The corpses thinned out as you made your way to the industrial sector of the city. The unfamiliar area was a maze of stone warehouses and workshops. Faint light filtered through windows of a massive weathered building, its walls streaked with old stains.
Overturned carts, discarded weapons, and trails of blood lead to the building's heavy doors.
You paused in the shadow of a nearby alley, listening to hushed voices.
Guards. At least four.
You weighed your options.
Stealth? Frontal assault? Or charm all four at once - though that might be hard to explain to any humans inside.
</p>
[[Stealth|ch4-girls]] [[Go all out|ch4-girls]] [[Charm them|ch4-girls]]
</div><div class="conversation">
<p class="narration">
Just as you were about to step out from your hiding place, a movement caught your eye. You quickly retreated deeper into the shadows and held your breath.
A figure emerged from a side street, his armor gleaming with pulsing holy symbols despite the dim light.
A paladin.
The guards shouted, but the paladin was swift.
He moved like lightning, his greatsword singing as it cleaved through the air. The first guard barely had time to raise his weapon before the large blade separated his head from his shoulders.
The second and third guards attacked in unison, but the paladin was faster. He parried one blow, sending sparks flying with the impact. In the same fluid motion, he pivoted and drove the sword through the chests of both attackers.
The last guard turned to flee. The paladin's hand shot out, grabbing the demon's collar and slamming him to the ground with a sickening crunch. One twitch, then stillness.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/blackpool/paladin.webp">
</p>
[[Continue|ch4-girls-2]]
</div><div class="conversation">
<p class="narration">
The paladin had beaten you to it. With him here, the girls' safety was assured. But after the last paladin you faced, you couldn't risk another confrontation.
Still, you needed to confirm they were among the survivors before you departed.
You watched silently as he entered.
From inside, a well-dressed man exclaimed happily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">See, my dear? I knew the church would send someone to our aid!</p>
</div>
<p class="narration">
You saw relief on the man's face as it toppled from his shoulders. The Paladin's blade moved faster than your eyes could follow.
Fearful gasps and screams erupted as the woman fell back, terrified.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Noble Woman</p>
<p class="speech">Please, sir, I beg you! Spare my life, I implore you!</p>
</div>
<p class="narration">
The paladin's voice was cold and emotionless.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">Do not despise me, dear lady, for I am but a servant of the divine. The taint of corruption has touched this city, and I must purge it before it spreads, lest more innocent souls fall victim to its vile influence.</p>
</div>
<p class="narration">
The realization made you feel sick to your stomach. This paladin— this monster was responsible for the carnage you'd witnessed. <<if $alive.rhelyla is false>>He killed Rhelyla.<</if>>
You watched in horror as he cut down the woman with terrifying precision. Her body crumpled, joining the man's on the floor.
<<if $alive.rhelyla is false>>A white-hot, all-consuming rage flooded your veins. He killed Rhelyla. He must die. He must die. He must DIE.<<else>>He was going to kill everyone inside. He was going to kill the girls. No! You promised to save them.<</if>>
</p>
[[Continue|ch4-girls-3]]
</div><div class="conversation">
<p class="narration">
You crashed into the room.
The paladin turned, his composure briefly shaken by your appearance.
Behind him, terrified eyes darted between you and their supposed savior. Their protector had become their executioner, and now a demon appeared. Confusion reigned; clearly, they didn't see you as their savior.
The paladin quickly regained his poise and regarded you calmly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">Ah, the very source of this corruption. </p>
</div>
<p class="narration">
He paused, you could feel his eyes move along your skin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">Your appearance... is not what I expected. Is this your attempt at blasphemous mockery?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">No matter, I was given very special instructions for you.</p>
</div>
<<if $alive.rhelyla is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Was it you? Are all those bodies from you? Did you kill the Succubus?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Was it you? The demons I understand, but you would even kill humans?</p>
</div>
<</if>>
<p class="narration">
He nodded casually.
</p>
<<if $alive.rhelyla is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">It was very unfortunate. I hadn't realized she was a Succubus until after my blade had pierced her chest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">Had I noticed a moment sooner, I'd have captured her as well.</p>
</div>
<</if>>
<p class="narration">
A man summoned the courage to speak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Man</p>
<p class="speech">Huh? But she's a demon. You're with the church. You're supposed to slay her, not us!</p>
</div>
<p class="narration">
The paladin's head swiveled towards the speaker.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">You misunderstand. I'm not killing humans – I'm cleansing them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">You are tainted. The moment you consorted with demons, you lost your humanity.</p>
</div>
<p class="narration">
You were baffled, and clearly, so were the survivors.
He continued on with his casual tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">As for you, demon. You'd likely prefer the fate of cleansing to what awaits you.</p>
</div>
<p class="narration">
You sensed a cruel smile behind his helmet.
</p>
[[Continue|ch4-girls-4]]
</div><div class="conversation">
<p class="narration">
The paladin's sword flashed, barely missing you. You thrust your hand forward, illusory fire erupting from your palm before sizzling harmlessly against his armor.
You crafted clones to evade his perception, but his calm eyes never left yours.
Your claws glanced harmlessly off his armor as you lunged. You hissed, feeling your strength momentarily drain.
The paladin's sword cut through the air in precise arcs, forcing you to retreat.
Lightning, fire, and ice bolts dissolved harmlessly against his armor.
You growled in frustration.
Another illusion and the scenery melted around you, replacing it with a lush garden paradise. Beautiful nymphs emerged from trees, stretching their arms invitingly.
His stride never faltered. Your magic useless, you wondered: what could you do?
Is this the end?
</p>
[[Feint|ch4-girls-5]]
</div><div class="conversation">
<p class="narration">
You feinted left, striking right with your tail at a gap in his armor. It merely scraped his gleaming plate, sapping your energy.
He pressed his advantage, driving you back with a relentless series of strikes that you barely avoided.
An armored kick slammed your chest. The world blurred as you crashed through a brick wall, rolling to a stop outside, gasping.
Heavy footsteps approached. You scrambled to your feet, desperately summoning an illusion of writhing shadows. The paladin strode through without sparing a glance.
You gasped for breath as he came to a stop before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">There's no need to bring you back in one piece.</p>
</div>
<p class="narration">
You winced at his raised sword, but suddenly figures leapt onto the Paladin's back. A familiar voice cried out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelsara.webp"><p class="talkname">Blonde Girl</p>
<p class="speech">Leave $name alone! </p>
</div>
<p class="narration">
Girls you recognized from Rhelyla's brothel clawed at his armor, one pulling at his helmet. His calm dissolved with a roar as he spun to dislodge them.
He threw the girls off, but they took his helmet with them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/paladin/1.webp"><p class="talkname">Paladin</p>
<p class="speech">No!</p>
</div>
<p class="narration">
You lunged at his surprised face, claws raking, blinding him. Your tail whipped around, its barb plunging into his unprotected throat.
His sword clattered to the ground as he clutched at the mortal wound. His eyes filled with shock as they met your gaze. Then he collapsed, his lifeblood pooling around him.
</p>
[[Alive...|ch4-girls-saved]]
</div><div class="conversation">
<p class="narration">
You looked at the girls who came to your aid, surprised.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ok?</p>
</div>
<p class="narration">
A ginger girl you recognized from the brothel was the one to reply.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelelyse.webp"><p class="talkname">Ginger Girl</p>
<p class="speech">Ah, yeah. I've had customers who left me with more bruises than this guy.</p>
</div>
<p class="narration">
You laughed despite the pain in your lungs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you.</p>
</div>
<p class="narration">
To your amazement, they smiled, unfazed by the demon before them.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're not... scared?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelsara.webp"><p class="talkname">Blonde Girl</p>
<p class="speech">My mom worked with Rhelyla when I was a kid. When I became an adult, I took her place. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelsara.webp"><p class="talkname">Blonde Girl</p>
<p class="speech">Time goes by and you realize she's the only one who still looks young, you start realizing something's up. </p>
</div>
<p class="narration">
<<if $alive.rhelyla is false>>
Your gut wrenches at the mention of Rhelyla's name.
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">They must be demons too! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">They brought this destruction upon us! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">Look what they did to us! The church was right! Demons are evil!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelelyse.webp"><p class="talkname">Ginger Girl</p>
<p class="speech">Are you blind? She just saved us!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">But the city is in ruins. She led them here, if it weren't for her attacking the city, the Paladin would never have called us tainted!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">You heard him! She tainted us!</p>
</div>
<p class="narration">
You scoffed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've done nothing of the sort.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm only here for the girls. I'm not with the demons.</p>
</div>
<p class="narration">
Another wailed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">The church wants us dead because of you. Where can we go? What can we do!?</p>
</div>
<p class="narration">
Voices started rising in fear. They were marked as 'tainted' and would be hunted by the same institution they had trusted all their lives. The commotion grew as panic set in.
You hesitated, unsure where to take them— until an idea struck.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I might know a place...</p>
</div>
<p class="narration">
Though you were addressing the girls, your voice cut through the chaos and all eyes turned to you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's far, but I think it's safe. The church shouldn't find us there.</p>
</div>
<p class="narration">
The girls stood next to you, ready to follow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Panicked Voice</p>
<p class="speech">What about the rest of us?</p>
</div>
<p class="narration">
You paused.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're asking me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelelyse.webp"><p class="talkname">Ginger Girl</p>
<p class="speech">Didn't you just blame this whole attack on her!?</p>
</div>
<p class="narration">
Finally an older woman stepped out from the crowd. You recognized her. She was the woman who ran the bookstore.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Demon, Human, they're all the same to me. I'm going with you.</p>
</div>
<p class="narration">
It was odd hearing her take your side.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... The rest of you are welcome to follow.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That is, if you don't mind being led by a 'demon'.</p>
</div>
<p class="narration">
Without waiting for an answer, you set off. The girls walked beside you, a small crowd tentatively following, as you led them to their new home.
</p>
[[Continue|Ch4-new-home][$currentlocation to "silentbedroom"]]
</div><div class="conversation">
<<if $evilrt is false>>
<p class="narration">
You jerked awake, the screams still ringing in your ears. Ever since Blackpool went to hell two months ago, a good night's sleep felt like a distant memory.
You blinked, taking in the fancy room where you'd first met Seraphina. A Demon God.
It was a massive upgrade from the shack you previously called home.
Months ago, you led survivors to the Silent City. Your demonic nature shocked many, but those who knew you vouched for your character.
Abandoned and condemned by their church, the humans had little choice but to follow you.
The city's unique defenses - a single entrance accessible only at night - provided a measure of safety. But the Paladin's words lingered in your mind, a constant reminder of the threat that loomed beyond the city's walls. Rumors swirled of a potential attack by the church, and you knew the city would need to be prepared.
Somehow you'd ended up with the title "Queen."
Talk about imposter syndrome. <<if $allies.includes("arabella")>>You had a hunch Arabella was behind it, but either way, these people were counting on you now.<<else>>You weren't sure where they got that idea, but either way, these people were counting on you now.<</if>>
The responsibility was overwhelming. Your demonic transformation granted incredible power but distanced you from the masses.
Sometimes they felt more like characters in a game than real people with hopes and fears. The destruction of Blackpool, however, had shattered that illusion.
Lying there, you couldn't help but think about all the people who'd made it here with you. Their faces kept popping into your head, one after another.
</p>
<<else>>
<p class="narration">
You jerked awake. Since Blackpool's destruction two months ago, your dreams had been deliciously violent.
You stretched languidly in the fancy room where you'd first met the Demon God, Seraphina. It was a massive upgrade to the shack you previously called home.
Demon Queen. A title you were quickly growing accustomed to.
Months ago, you'd herded the surviving cattle to the Silent City. Your demonic nature terrified them, as it should. Those who knew you before tried to vouch for your character, fools clinging to a past version of you that no longer existed.
Abandoned and condemned by their pitiful church, the humans had no choice but to follow you. Their desperation was intoxicating.
The city's unique defenses - a single entrance accessible only at night - kept your new playthings safe. The Paladin's threats amused you, as you replayed the scene of his head falling from his shoulders in your mind.
Your new title as "Queen". A smirk played on your lips at the irony. These insignificant humans, so eager to worship the very thing they once feared. <<if $allies.includes("arabella")>>Arabella's influence, no doubt.<</if>> Their adoration was a tool, nothing more.
Your power thrilled you, setting you apart from the human rabble. They were less than ants beneath your feet, their hopes and fears meaningless. Blackpool's destruction had only reinforced your superiority.
That said, there were still a few that remained important to you for one reason or another.
Lying there, you pictured the faces of your subjects.
</p>
<</if>>
<p class="narration">
The old woman who ran the bookstore, did she ever tell you her name? The waitress from the tavern, all of the girls who served at Rhelyla's brothel. <<if $alive.rhelyla is true>>Rhelyla had returned. You found her staring at the smoldering remnants of her brothel.<<else>>Sadly, Rhelyla didn't make it. Her girls held a small funeral for her.<</if>>
<<if $yukistatus is "ally">>Yuki had made it, along with Kurt who had been one of the people who vouched for you.<<elseif $yukistatus is "dead">>Kurt pestered you until you met with him. The guard who helped you when you saved Yuki. Unfortunately he did his best, but she died in the chaos. It hurt to lose someone so devoted and loyal to you. You buried the memory, lest your tears show.<</if>>
</p>
[[Go downstairs|chapter4-intro-end][$currentlocation to "castleinterior"]]
</div>
<<set $chapter to 4>><div class="conversation">
<p class="narration">
You entered the throne room.
</p>
<<if $allies.includes("elyria")>>
<p class="narration">
Elyria attempted an awkward curtsy, her spider-like lower half making the gesture look more like a stumble.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Morning, mine Queen.</p>
</div>
<p class="narration">
Her friendly tone showed how much she'd changed since swearing her loyalty to you.
</p>
<</if>>
<p class="narration">
Kurt, a human mercenary from Blackpool and one of your first personal guards, stood nearby. His presence helped bridge the gap between you and the others from Blackpool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, there's something you should know. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We've spotted a large contingent approaching the city - elves mostly, with some beastfolk among them. </p>
</div>
<p class="narration">
Elves and beastfolk? You had a feeling you knew who they were. But what were they doing here?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Oh, and there's an elf here to see you. Says it can't wait. </p>
</div>
[[let them in|ch4-elves]]
</div><div class="conversation">
<<if $elfvilsaved is false>>
<p class="narration">
Freydis strode into the throne room, his golden hair gleaming in the light. His eyes, hard as flint, locked onto you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Well, if it isn't the 'Queen'.</p>
</div>
<p class="narration">
He spat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Comfortable on your throne while my people starve?</p>
</div>
<p class="narration">
You leaned forward, eyes narrowing.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You forget yourself, friend.</p>
</div>
<p class="narration">
He sneered at your ice cold words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">And you forgot my people when they needed you most. They gave you shelter, and you abandoned them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Our people are decimated, our home is gone, as you well know.</p>
</div>
<p class="narration">
His lips curled into a sneer.
Kurt stepped forward, his hand resting on his sword hilt<<if $allies.includes("elyria")>> while Elyria raised a bladed leg threateningly<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Mind your tongue, elf. You're speaking to- </p>
</div>
<p class="narration">
You raised a hand, silencing him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're right, I owe your people a debt. But don't mistake that for weakness.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How many survivors?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Not enough. We need shelter.</p>
</div>
<p class="narration">
Kurt leaned in and whispered in your ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We barely managed to feed our own people these past few months. Taking in more could strain our resources to the breaking point.</p>
</div>
<p class="narration">
Perhaps Kurt was unfamiliar with elves and their superb hearing, as Freydis's glare could have melted stone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You owe us.</p>
</div>
<p class="narration">
He hissed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">After what happened to the Starless Groves, you owe us everything.</p>
</div>
<p class="narration">
He continued, barely controlling his tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">My people will hunt for our own food. We'll also contribute to the city's defense.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You need us as much as we need you.</p>
</div>
<p class="narration">
Kurt nodded slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">More defenders would be welcome, if we can solve the food issue.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You want sanctuary? Fine. But in my city, you'll show me the respect my position demands.</p>
</div>
<p class="narration">
Freydis's jaw clenched. Finally, he gave a stiff nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">As you wish... Your Majesty.</p>
</div>
<p class="narration">
You sat back, satisfied.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good. Now, tell me about your people's situation. How many survivors? What skills do they bring?</p>
</div>
<p class="narration">
You listened intently as Freydis detailed his people's plight. The elves needed you, but you also needed their hunters and warriors.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, see to the arrangements. Freydis, you're dismissed.</p>
</div>
<p class="narration">
As the door closed behind him, you slumped in your seat. Kurt approached, concern etched on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Are you sure about this?</p>
</div>
<p class="narration">
You sighed, rubbing your temples.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But one Paladin was difficult enough for me. If the church sends more, we'll need a form of defense.</p>
</div>
<<set $throne.citizencount to 1500>>
<<else>>
<p class="narration">
Freydis straightened, looking grateful.
<<if $allies.includes("elyria")>>His eyes warily glanced in Elyria's direction<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Thank you for aiding our village in my absence. You helped save a lot of people.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I apologize for imposing further, but I must request sanctuary for our survivors.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">The Starless Groves are no longer safe for my people.</p>
</div>
<p class="narration">
Kurt spoke quietly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, our food supplies are already strained. Taking in more refugees could be difficult.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I understand your concerns. My people are skilled hunters – we can provide for ourselves and contribute to the city's food stores.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Additionally, we offer our warriors to bolster your defenses.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are your people willing to do so much? Many of mine have never seen an elf, let alone believe in them.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's also risk of a war we are wholly unprepared for with the Holy Kingdom.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You may be putting your people in even more danger.</p>
</div>
<p class="narration">
To your surprise, Freydis laughed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">With all due respect, Your Majesty, a single human soldier is no match for an elf.</p>
</div>
<p class="narration">
Kurt bristled at this, placing his hand on his hilt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Care to test that theory? </p>
</div>
<p class="narration">
You dismissed them with a wave of a hand.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Enough.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well. Your people may enter the city. We'll make the necessary arrangements.</p>
</div>
<p class="narration">
Relief washed over Freydis's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Thank you, your Majesty. We are in your debt.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, see to their arrangements.</p>
</div>
<<set $playerforce.total_forces to 150>>
<<if $elvenfame gte 300>>
<<set $throne.citizencount += 3000>>
<<else>>
<<set $throne.citizencount += ($elvenfame * 10)>>
<</if>>
<</if>>
<p class="narration">
$playerforce.total_forces soldiers have joined your guard. This is starting to look like a real kingdom, even if you're only in the role temporarily.
</p>
[[Continue|ch4-city-intro]]
</div><div class="conversation">
<p class="narration">
It's been weeks since the elves entered your city. Things were quiet and you were beginning to think the Holy Kingdom had forgotten about you. You've been so busy since arriving that this was the first moment you felt like you could take a breath and explore the city.
<<if $yukistatus is "ally">>Poor Yuki had been waiting such a long time to speak with you. If you remember correctly, she started working at the newly established brothel.<</if>>
Now would be a good time to explore your new home.
</p>
[[Leave bedroom|silent throne][$currentlocation to "castleinterior"]]
</div>
<<set $silentmeet to {
brothel: 0,
library: 0,
blacksmith: 0,
salon: 0,
jobs: 0,
barracks: 0,
elyria: 0,
arabella: 0,
yuki: 0,
}>>
<<set $ch4quests to {
forest: 0,
blackpool: 0,
hammer: 0,
}>>
<<if $yukistatus is "ally">>
<<set $yukiworks to true>>
<<else>>
<<set $yukiworks to false>>
<</if>>
<<set $canvisiteira to false>>
<<set $brothelrank to "copper">>
<<set $silentbrothfame to 0>>
<<set $lastagenda to $days>>On sleep, update Yuki's location between working in the brothel as a receptionist or your room.<div class="conversation">
<<nobr>>
<<set $battleLog = []>>
<<set _vials to Number($inv.cumvial - 3)>>
<<if $inv.cumvial gt 3>>
<br>You have more vials of cum than you can carry! You put _vials into your chest for safekeeping.<br>
<<set $storagevials += _vials>>
<<set $inv.cumvial -= _vials>>
<<elseif $inv.cumvial lt 3>>
<<set $storagevials += $inv.vials>>
<<set $inv.vials to 0>>
<<if $storagevials gte 3>>
<<set $storagevials -= 3>>
<<set $inv.vials to 3>>
<<else>>
<<set $inv.vials to $storagevials>>
<<set $storagevials to 0>>
<</if>>
<</if>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<</nobr>>
<p class="narration">
This is your room. It feels strange to claim a space that once belonged to royalty, but the people supporting you insisted.
</p>
[[Throne Room|silent throne][$currentlocation to "castleinterior"]]
<<if $throne.agendas_complete gte 3 and $seravisit is 0 and $alive.seraphina is true>>[[sleep|seraflowers]]<<else>>[[sleep]]<</if>> [[Lounge|room_lounge]] [[wardrobe]] [[tomes]] [[masturbate|ch3masturbate]]
[[change difficulty]]
</div>
<<statsmath>>
<<if $yukistatus is "ally">>
<<if $silentmeet.yuki is 0 >>
<<goto "yukichat">>
<</if>>
<</if>><div class="conversation">
<<if $throne.agendas_complete is 0>> <!-- Check if still in intro -->
<<if $silentmeet.brothel lt 1 or $silentmeet.library lt 1 or $silentmeet.blacksmith lt 1 or $silentmeet.salon lt 1 or $silentmeet.jobs lt 1 or $silentmeet.barracks lt 1>>
<p class="narration">
You are in the Throne Room.
You should make sure to visit everyone since you've been forced to be their monarch.
Let's make sure to visit the brothel, library, blacksmith, salon, and barracks. You should also stop by the bulletin board in town real quick and speak to the guard.
<<if $allies.includes("elyria")>>
Though you've seen them pretty often in the past few days, you should also stop by and see how Elyria and Arabella are doing.
<</if>>
</p>
<ul>
<li>Visited the Brothel: <<if $silentmeet.brothel lt 1>>In<</if>>complete</li>
<li>Visited the Library: <<if $silentmeet.library lt 1>>In<</if>>complete</li>
<li>Visited the Blacksmith: <<if $silentmeet.blacksmith lt 1>>In<</if>>complete</li>
<li>Visited the Salon: <<if $silentmeet.salon lt 1>>In<</if>>complete</li>
<li>Visited the town guard house: <<if $silentmeet.jobs lt 1>>In<</if>>complete</li>
<li>Visited the Barracks: <<if $silentmeet.barracks lt 1>>In<</if>>complete</li>
</ul>
[[Library|Silent Library]] [[Head outside|Silent City hub][$currentlocation to "silentcity"]]
<<if $allies.includes("elyria")>>
[[Visit Elyria|elyria room]] [[Visit Arabella|arabella room]]
<</if>>
<<else>>
<!-- All intro tasks completed, mark intro as complete -->
<<set $throne.agendas_complete = 1>>
<p class="narration">
Kurt stands at attention and nods at you respectfully.
</p>
[[Go to your room|silent bedroom][$currentlocation to "silentbedroom"]]
<</if>>
<<else>> <!-- Not in intro -->
<p class="narration">You are in the Throne Room.</p>
<<if $throne.done is false>> <!-- Daily agenda/royal court must be completed -->
You must hold court before you can leave!
[[Attend Royal Court|Silent Throne Agenda]]
<<else>> <!-- Daily agenda/royal court completed -->
[[Kingdom Overview|kingdom stats]]
[[Go to your room|silent bedroom][$currentlocation to "silentbedroom"]] [[Library|Silent Library]] [[Head outside|Silent City hub][$currentlocation to "silentcity"]]
<<if $allies.includes("elyria")>>
[[Visit Elyria|elyria room]] [[Visit Arabella|arabella room]]
<</if>>
<</if>>
<</if>>
</div>
<div class="conversation">
<<if $silentmeet.library is 0>>
<p class="narration">
The last time you were in this library, you were whisked away to another world.
You hesitantly stepped inside to find a familiar face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're that hag from the bookstore.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">Hag? It's about time you called me by name. Agatha.</p>
</div>
<p class="narration">
You're pretty sure this mean old lady never told you her name.
Besides, what was she doing in the castle library?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">I've found more of those peculiar books you seem to fancy. They're yours if you have the copper.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold on. You found them? As in, you found them here in the library? Within the very castle I was made Queen?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you intend to charge me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">And who do you think's been taking care of them? These old books need proper attention, you know.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I never hired you to—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">SOMEONE has to look after these relics. You certainly don't have what it takes, what with all your whoring around.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may be uncomfortable in the role, but I'm still a queen, you can't talk to me like—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">I'm providing a service. These books are delicate. One wrong move and they'll crumble faster than your royal reputation when you go back to the brothel.</p>
</div>
<p class="narration">
That's... harsh.
Then again, it's a little refreshing to have someone who isn't tip-toeing around you now that you've been made Queen.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your initiative, but you can't just—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">And I expect to be paid for taking care of these relics.</p>
</div>
<p class="narration">
You sighed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine, do whatever you want.</p>
</div>
<p class="narration">
For the first time since you met, you saw her smile happily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">And if you see that gentleman Azrael, tell him he still owes me tea.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Agatha</p>
<p class="speech">Interested in anything I have to offer?</p>
</div>
<</if>>
[[Back|silent throne][$currentlocation to "castleinterior"]] [[Browse available tomes|silent tomes shop]]
</div>
<<set $silentmeet.library += 1>><div class="conversation">
<p class="narration">
You're in the Silent City.
Much had changed since your first arrival here. The once-silent streets now host the occasional human, elf, or other races going about their daily business.
The people march by the electric street lamps, paying no heed to what once fascinated them.
</p>
[[Bulletin Board|silent jobs]] [[Brothel|silent brothel][$currentlocation to "silentbrothel"]] [[Blacksmith|silent blacksmith]] [[Salon|silent hair]] [[Barracks|silent barracks]] <<if $canvisiteira is true>>[[Visit Eira|eira home]]<</if>> <<if $throne.agendas_complete gte 3>>[[Visit Scyllus|scyllus home]]<</if>>
[[Leave Town|silent exit]] [[Back to castle|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
You relax for a bit in your room.
<<if $yukistatus is "ally" and $yukiworks is true>>
Yuki isn't here right now, she might be working.
<<elseif $yukistatus is "ally" and $yukiworks is false>>
Yuki is attempting to clean.
<</if>>
</p>
[[Back|silent bedroom][$currentlocation to "silentbedroom"]] <<if $yukistatus is "ally" and $yukiworks is false>>[[Chat with Yuki|Silent first Yuki Chat]]<</if>>
</div><div class="conversation">
<p class="narration">
Yuki watched you approach, her cheeks puffed out in a pout. Her tails flicked irritably.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know, I'm sorry I've been busy. No more putting it off, I owe you an explanation. Let's talk.</p>
</div>
<p class="narration">
Her ears twitched. She glanced down, voice trembling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You were gone so long. I thought you'd abandoned me.</p>
</div>
<p class="narration">
Tears filled her eyes as she wrapped her arms around herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Every day, I waited. I hoped you would come back. </p>
</div>
<p class="narration">
You felt your heart clench.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">But you didn't. I was so scared, Mistress.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It wasn't by choice, I promise. I was trapped. I thought of you daily.</p>
</div>
<p class="narration">
Yuki wiped her eyes with her sleeve.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">For years. If not for Kurt, I'd still be there...</p>
</div>
<p class="narration">
You learned Kurt found her alone and starving while he attempted to check on you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Where did you go?</p>
</div>
<p class="narration">
You hesitated. You weren't sure how to explain something so abnormal, but you explained the portal, the other world, and your home.
Yuki's face scrunched in confusion, her tails flicked nervously.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When the strange witch sent me home, she sent me to the wrong one.</p>
</div>
<p class="narration">
You pulled Yuki's trembling form into an embrace, stroking her soft hair.
</p>
[[Continue|Silent first Yuki Chat 2]]
</div>
<<set $silentmeet.yuki += 1>><div class="conversation">
<<set _rOutfit to random(1,9)>>
<p class="narration">
Elyria greets you in her usual silent manner, regarding you with cold eyes. But you've spent enough time around her that you've learned that's simply how she is. A bad case of resting evil monster face.
<<if $elyriatf gte 5>>
<<if _rOutfit gte 6>>
Elyria is dressed in a dress you gifted to her.
<img class="passage-image" src="demongodsassets/people/fullbody/elyriadress/elyriatf.webp">
<<else>>
Elyria is dressed in something interesting.
<img class="passage-image" @src="'demongodsassets/people/fullbody/elyriadress/'+_rOutfit+'.webp'" >
<</if>>
<<else>>
Since you saved Arabella, she is loyal to you.
<</if>>
</p>
[[Chat with Elyria|Elyria Chat options]] [[Back|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
You catch Arabella humming happily as you enter her room.
</p>
[[Chat with Arabella|Arabella Chat options]] [[Back|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
The bulletin board is here. Behind it is a guard house where you can report quests that have been completed and receive a reward.
</p>
[[Enter guard house|report completed quests]] [[Review available quests|silent quest board]]
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<if $silentmeet.brothel is 0>>
<<set $silentmeet.brothel += 1>>
<p class="narration">
You entered the brothel. Usually, your "meals" were brought to your quarters in secret - prisoners deemed expendable. It wouldn't do for the Queen to work here openly anymore, not without a disguise.
Though this was no longer a mere brothel, as a proper tavern was run on the first floor.
<<if $alive.rhelyla is false>>A beautiful portrait of Rhelyla greeted you at the entrance. One of the girls had a hidden talent for painting, and immortalized their beloved mistress for all to see.<</if>>
</p>
[[See who's working|silentbrothel1]]
<<else>>
<p class="narration">
The brothel. Nostalgia hits you as you enter. If the humans in your city knew their queen still visited this place, they'd be scandalized. You consider donning a disguise and working a shift for old times' sake.
</p>
[[Work|silent brothel work]] [[Visit|silent brothel visit]] [[back|Silent City hub][$currentlocation to "silentcity"]]
<</if>>
<<if def $scyllusloc>>
<<if $scyllusloc is "brothel" and $ashenroad.part1 is 0>>
[[Look for Scyllus|rhepreg1]]
<</if>>
<</if>>
</div><div class="conversation">
<<if $silentmeet.blacksmith is 0>>
<p class="narration">
You instantly recognized the Blacksmith as you entered.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's you!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">My people moved here, where else would I be?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">What can I do for you?</p>
</div>
<</if>>
<!-- commenting out until an item to sell has been added.
<details>
<summary style="color:red;">Click here to show outfits</summary>
<<clothing 'adventurerdress' 800 'outfit'>>
<<if not $wardrobe.outfit.includes("adventurerdress")>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
<</if>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
-->
[[back|Silent City hub][$currentlocation to "silentcity"]] [[sell|tailor sell]] <<if ndef $hammer>>[[upgrade outfit|hammer quest]]<<elseif $hammer is "found">>[[Return Hammer|return hammer]]<<else>>[[upgrade outfit]]<</if>>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
<<set $silentmeet.blacksmith += 1>><div class="conversation">
<<if $silentmeet.salon lt 1>>
<p class="narration">
You entered a colorful shop with distinct elven decorations. Two elven women stand behind the counter, chatting quietly.
The first elf looks up and greets you cheerfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Welcome to our humble salon, now open for business! My name is Finella and this is Aine. How can we help you today?</p>
</div>
<p class="narration">
The second elf's eyes widen. She elbows her friend sharply and hisses,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">That's the Queen, you tree-brained fool!</p>
</div>
<p class="narration">
The first elf's face pales.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Oh! Oh my... Your Majesty! I... we... I mean...</p>
</div>
<p class="narration">
You couldn't help but chuckle at their flustered reactions. You waved them off.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry about it. I'm still getting used to being called 'Queen'.</p>
</div>
<p class="narration">
The second elf, Aine, regained her composure and stepped forward with a graceful bow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Your Majesty, please forgive our informal greeting.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">We know you likely have your own handmaids to take care of this at the castle, but we'd be honored to wash and color your hair anytime you desire a change of pace.</p>
</div>
<p class="narration">
The first elf still looked mortified but nodded enthusiastically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Yes! Absolutely! We promise a royal treatment...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">I mean, not that you need it of course...</p>
</div>
<p class="narration">
She squeaked as another elbow found her ribs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">I'll stop talking now.</p>
</div>
<<else>>
<<switch random(5)>>
<<case 1>>
<p class="narration">
You entered to find Finella on the floor, tangled in a mess of ribbons.
Aine noticed you and quickly stepped in front of her, smiling nervously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Your Majesty! Ignore her, she's just... testing our new product. How may we serve you today?</p>
</div>
<<case 2>>
<p class="narration">
As you entered, you overheard Finella talking about you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Maybe the Queen would like to dye her hair green? She'd look gorgeous among the trees!</p>
</div>
<p class="narration">
Aine's face paled as she noticed you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Your Majesty, please excuse this Bark-skinned buffoon. We were just discussing... Uh, seasonal color trends. Nothing to do with your royal locks, of course!</p>
</div>
<<case 3>>
<p class="narration">
You overheard Finella sighing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">I wish I could be a Succubus like the Queen.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">What ridiculous notion is going through your head now?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Then all the men would flock to me!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Please, you'd scare them off with that moss in your brain.</p>
</div>
<p class="narration">
They both freeze when they see you enter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Uhh... Not that looks are...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Of course there's more to being a Succubus. We all envy you!</p>
</div>
<<case 4>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Look, Aine! I'm the Queen!</p>
</div>
<p class="narration">
You entered the room to see Aine face-palming to Finella.
Finella's hair is styled up so that it points upwards like two horns.
They look up after they hear you laugh softly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Your Majesty!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">Please excuse my colleague, she's been sniffing too much hair dye.</p>
</div>
<p class="narration">
Finella is frozen mid-pose, her makeshift-horns drooping comically.
</p>
<<case 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">So how fast do you want your hair to grow?</p>
</div>
<p class="narration">
You entered the room to see Finella standing over a confused human woman with scissors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">She means, how short do you want it cut.</p>
</div>
<<default>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Finella</p>
<p class="speech">Look, we can reach higher now! I'm ready for the giants!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">That's called a brush, you sap-for-brains. It already exists.</p>
</div>
<p class="narration">
You entered to see Finella holding a comb attached to the end of a stick.
</p>
<</switch>>
<</if>>
[[Color your hair|hair color]] [[back|Silent City hub][$currentlocation to "silentcity"]]
</div>
<<set $silentmeet.salon += 1>><div class="conversation">
<p class="narration">
The familiar scent of ale and perfume mingled in the air. The first floor of the tavern bustled with noise.
</p>
<<if $yukistatus is "ally">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Hello Mistress.</p>
</div>
<p class="narration">
Her voice was steady and confident. No more did she shyly stutter, and she no longer struggled with the language... Which was a shame, because it was quite cute.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yuki. I'm sorry I've been so busy. We'll have that talk you wanted soon, I promise.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Tonight?</p>
</div>
<p class="narration">
You hesitated, but her pout melted your resolve.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, tonight. I'll make time and see you back at the room.</p>
</div>
<p class="narration">
Yuki beamed at you.
After you disappeared for four long years, Yuki refused to leave your side whenever she could help it. She's been sharing your bed, clinging to you out of fear you'd disappear again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">What brings you to the Tavern?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I finally have a moment to catch my breath. Figured this would be a good time to catch up with everyone. Who else is here?</p>
</div>
<p class="narration">
She tilted her head cutely while she thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Vena is serving drinks, Nyan is... somewhere. <<if $alive.rhelyla is true>>Last I saw 'Lyla, she was upstairs. <</if>>Tala should be upstairs in the brothel. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thanks, I'll see you at home.</p>
</div>
<<elseif $yukistatus isnot "dead">>
<p class="narration">
The girl at the desk bowed slightly as you approached.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Your Majesty. </p>
</div>
<p class="narration">
Her posture stiffened and her fox ears twitched slightly. It was obvious your presence still made her nervous.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How are you settling in?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... I'm well, thank you. The elves have been kind.</p>
</div>
<p class="narration">
You saw her hands fidgeting behind the counter. She appeared to be eager to end this conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're working here now?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... I help out sometimes. Vena and Tala have been teaching me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who else is here today?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Vena is serving drinks. Nyan is... somewhere. Tala should be upstairs in the brothel.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thanks, Yuki.</p>
</div>
<p class="narration">
Her form trembles slightly as she bows before you again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Of course, Your Majesty. I... I hope you have a good day.</p>
</div>
<<else>>
<p class="narration">
You entered the tavern to find the reception empty. It appeared they were still understaffed.
You wandered past and headed inside.
</p>
<</if>>
[[continue|silentbrothel2]]
</div>
<<set $throne.next_agenda_day to ($days + 1)>><div class="conversation">
<<nobr>>
<<set _brothelsuccess to false>>
<<set $vipsuccess to false>>
<<set _rchance to random(99)>>
<<set _randomvip to random(99)>>
<<set $workattempt += 1>>
<<if $brothelrank is "copper">>
<<set $coppermod += 100>>
<<if _rchance lte 35>>
<<set _brothelsuccess to true>>
<<if _randomvip lte 25>>
<<set $vipsuccess to true>>
<<else>>
<<set $vipsuccess to false>>
<</if>>
<</if>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += 200>>
<<if _rchance lte 50>>
<<set _brothelsuccess to true>>
<<if _randomvip lte 35>>
<<set $vipsuccess to true>>
<<else>>
<<set $vipsuccess to false>>
<</if>>
<</if>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += 500>>
<<if _rchance lte 65>>
<<set _brothelsuccess to true>>
<<if _randomvip lte 40>>
<<set $vipsuccess to true>>
<<else>>
<<set $vipsuccess to false>>
<</if>>
<</if>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += 800>>
<<if _rchance lte 80>>
<<set _brothelsuccess to true>>
<<if _randomvip lte 50>>
<<set $vipsuccess to true>>
<<else>>
<<set $vipsuccess to false>>
<</if>>
<</if>>
<</if>>
<</nobr>>
<p class="narration">
You checked your disguise and adjusted your $brothelrank bracelet and got to work serving tables.
</p>
<<if _brothelsuccess is true>>
<<set $clientsnum to random(1,3)>>
<p class="narration">
It didn't take long until you were called for a client.
</p>
[[Choose a client|client choice]]
<<else>>
<p class="narration">
Unfortunately you only made some tips, no clients this time.
</p>
[[finish for the night|silentbrothel done working]] <<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
<</if>>
</div><div class="conversation">
<<if $silentmeet.barracks lt 1>>
<p class="narration">
You entered the city barracks.
Kurt stood in a nearly empty room with a handful of elves, beastfolk, and humans. As you approach, Kurt calls out,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Attention! Greet your Queen!</p>
</div>
<p class="narration">
The soldiers lazily snapped to attention. Most of them were new, and you were all still adjusting to the new city, you couldn't really blame them. But Kurt still barked at them to fix their presentation immediately.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Thank you for coming, Your Majesty. It means a lot to the men.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Is there anything we can do for you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, Kurt.</p>
</div>
<p class="narration">
You glance over the room. You've seen city-run homeless shelters that were in better shape back on Earth.
It probably wouldn't do to have the people who are supposed to protect you live in such a shoddy atmosphere. Kurt noticed your gaze.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think the better question is if there's anything I can do for you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">At ease, men. Dismissed. Find something productive to do.</p>
</div>
<p class="narration">
Kurt waited for the soldiers to filter out, waiting until the two of you were alone.
Once it was just the two of you, he relaxed his posture and lowered his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Currently, we can house about 400 men here. As repairs progress, we'll be able to accept more volunteers.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">If you could donate some of the city's resources towards defense, it would greatly boost morale.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll consider it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Thank you, $name. I'll add it to your daily agenda in the throne room.</p>
</div>
<<else>>
<<if $barracks lte 1>>
<p class="narration">
The barracks were cramped and barely furnished, with soldiers looking uncomfortable in their makeshift quarters.
The soldiers appeared unclean, stressed, and exhausted.
</p>
<<elseif $barracks is 2>>
<p class="narration">
The barracks are cramped. Some of the furnishing had slightly improved thanks to resources you diverted here. Better bedding and a few weapon racks have been added to the space.
The soldiers seemed tense and weary.
</p>
<<elseif $barracks is 3>>
<p class="narration">
The barracks now have proper bunks and storage for each soldier, though it's still crowded. Expansion is needed.
You caught a few smiles among the troops as they organized their belongings.
</p>
<<elseif $barracks is 4>>
<p class="narration">
A small training area has been set up in a corner, allowing for basic drills within the barracks.
The soldiers appeared more focused and disciplined.
</p>
<<elseif $barracks is 5>>
<p class="narration">
The air feels fresher with new ventilation and frequently washed bedding. Light fixtures have been repaired.
The troops looked healthier and more alert.
</p>
<<elseif $barracks is 6>>
<p class="narration">
A seperate armory has been established, freeing up more living space for the soldiers.
There was a sense of pride in the air as the troops maintained their equipment.
</p>
<<elseif $barracks is 7>>
<p class="narration">
The barracks now include a modest mess hall. Laughter floats on the wind in your direction.
Laughter and friendly chatter could be heard.
</p>
<<elseif $barracks is 8>>
<p class="narration">
Individual lockers and improved bathing facilities have been added.
The troops appeared well-groomed and carried themselves with confidence.
</p>
<<elseif $barracks is 9>>
<p class="narration">
A strategy room with maps and planning tables has been incorporated. An elevator leading to other floors has been repaired.
Several discussions and laughter rang around the barracks. The atmostphere was drastically improved from how it looked when you started.
</p>
<<else>>
<p class="narration">
The barracks were now a state-of-the-art facility with room for a substantially larger force.
The soldiers were model examples of professionalism and high morale. They were ready to take on any enemies who dare threaten their beloved home.
</p>
<</if>>
<</if>>
[[back|Silent City hub][$currentlocation to "silentcity"]]
</div>
<<set $silentmeet.barracks += 1>><div class="conversation">
<<if $silentmeet.jobs is 0>>
<p class="narration">
You entered the guard house. To your surprise you find none other than Garret, the city guard from Blackpool. He's sitting at a table playing cards with a tiger beastman you thought you recognized from the elf village.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Garret, you're still alive!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Aye, if you can call this living.</p>
</div>
<p class="narration">
The tiger snickers, but you ignore him.
You recall your unfortunate meeting with Garret, feeling a bit embarrassed at how poorly you handled your powers.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm glad to see you made it out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">I hear I have you to thank for that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">And now you're our Queen.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The role was kind of forced upon me. I'm still not sure how I feel about it or if I'll even do a good job.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about Jared, where's he?</p>
</div>
<p class="narration">
Garret's face goes impassive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">One of the first to die. He tried to stop them from entering our town, while I hid in the tower like a coward.</p>
</div>
<p class="narration">
You struggle to find your next words. You had hoped to repay him one day.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Listen, if you've got quests to turn in, feel free to visit. Otherwise I'd appreciate some peace and quiet.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">I'm done with nobles and elites. I just want to keep my job and stay out of it all, if it's the same to you.</p>
</div>
<p class="narration">
You bowed your head in apology and headed back out.
</p>
<<else>>
<<if $ch4quests.forest is 2>>
<<set $ch4quests.forest to 3>>
<p class="narration">
You reported what you found at the forest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Good job completing that quest, I'll inform the Forester. Here's your money.</p>
</div>
<p class="narration">
You received 1000 copper and 300 exp!
</p>
<<set $inv.money += 1000>> <<set $lust += 300>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">I'm not much for visitors. Come back when you have a completed quest to report.</p>
</div>
<</if>>
<</if>>
[[back|silent jobs]]
</div>
<<set $silentmeet.jobs += 1>><div class="conversation">
<p class="narration">
You make your way to the bulletin board.
Requests to find missing loved ones are the majority of posted jobs. You look through the available jobs to see what you can do.
</p>
[[back|Silent City hub][$currentlocation to "silentcity"]]
<<if $ch4quests.forest is 0>>
[[Something strange at Blackpool Forest|forest quest]]
<</if>>
</div>
<!-- 0 means not started, 1 means started, 2 means complete, 3 means turned in --><div class="conversation">
<p class="narration">
What would you like to talk to Elyria about?
</p>
<<if $silentmeet.elyria lt 1>>
[[Chat with Elyria for the first time since your return|Elyria first chat]]
<<elseif $hecatemem gte 3>>
<<if ndef $elyriatf>>
[[Discuss the memories you saw|elyriatf-1]]
<<elseif $elyriatf is 1 and $elyriatfdelay lte $days>>
[[Attempt to transform her|elyriatf-2]]
<<elseif $elyriatf is 2 and $elyriatfdelay lte $days and $spells.transform is true>>
[[Attempt to transform her|elyriatf-3]]
<<elseif $elyriatf is 3 and $elyriatfdelay lte $days and $spells.transform is true>>
[[Attempt to transform her|elyriatf-4]]
<<elseif $elyriatf is 4 and $elyriatfdelay lte $days and $spells.transform is true>>
[[Attempt to transform her|elyriatf-5]]
<<elseif $elyriatf lt 5 and $elyriatfdelay gt $days>>
<<if $spells.transform is true>>
You already spoke to Elyria today.
<</if>>
<</if>>
<</if>>
[[You can't think of anything to talk about|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
A Forester has posted a job regarding Blackpool Forest. It reads:
We're looking to gather materials for city repairs. Blackpool Forest seems a promising source, but we've heard strange rumors about it lately.
We need someone to scout the area and report back on its safety.
</p>
[[Accept|silent jobs]]
</div>
<<set $ch4quests.forest to 1>>Forest Quest - If Dryad is alive, find the forest thriving. She says: thanks to you I was able to heal my forest. The alraune are permanently changed, but they are no longer corrupted and its thanks to you.
If she was impregnated? (wait for Eins)
If she's dead, forest is overrun with corruption.<div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Aine</p>
<p class="speech">What color would you like your hair today, Your Majesty?</p>
</div>
[[Change your mind|Silent City hub][$currentlocation to "silentcity"]]
Cost - 1200 copper
<<if $inv.money gte 1200>>
[[black|hair color change][$hair to "black", $inv.money -= 1200]] [[blonde|hair color change][$hair to "blonde", $inv.money -= 1200]] [[blue|hair color change][$hair to "blue", $inv.money -= 1200]] [[brown|hair color change][$hair to "brown", $inv.money -= 1200]] [[purple|hair color change][$hair to "purple", $inv.money -= 1200]] [[red|hair color change][$hair to "red", $inv.money -= 1200]] [[white|hair color change][$hair to "white", $inv.money -= 1200]]
<<else>>
<p class="narration">You should come back when you have more money. </p>
<</if>>
</div><div class="conversation">
<p class="narration">
Aine expertly bathed your hair. Afterwards she masssaged the new dye into your hair, changing it to $hair.
</p>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div>Throne events: Some events are mandatory on certain days after other tasks have been completed.
1. Flowers in front of castle.
Kurt mentions that it takes a lot of manpower and it's a large waste of water to keep watering the moon lilies everyday.
Freydis suggests another flower. It wouldn't alleviate the water problem, but it is also capable of growing at night like the moon lilies. It's a purple poisonous flower that your soldiers could use when attacked. Kurt argues that that would be dishonorable and may hurt soldier morale. Kurt suggests instead to make use of the area somehow (come up with methods that will help earn gold).
Elyria will agree with converting to poison, but adds that Arabella might not like it.
- Leave it as it is adds good points and raises the publics opinion of you. It also adds +rel points with Seraphina.
Converting to poison raises the populace's fear of you. It adds corruption and lowers rel with seraphina. (if she still lives). Also - raises fear after every battle slightly.
- 3rd option raises public opinion of you slightly, lowers rel points with Seraphina.
2. A noble arrives to ask why you haven't done anything about the demon who destroyed blackpool.
Elyria gets pissed and threatens the man. Kurt calms her down and speaks to the noble stating that in order to go on the attack, we must first ensure our defenses.
You tell the man that you agree, and you'll be going after him soon.
The noble freaks out asking if you intend to go after the demon yourself. Kurt jumps in too and says the city cannot be left without a ruler. You point out that they made you their ruler, and you still have your own goals that need to be accomplished.
3. A group of children are caught playing with electrical wiring, knocking out the power for a city block.
- Punish them: + fear, + corruption
- Open schools: Spend ??? gold every week, + admiration every week
- Ignore the change: nothing changes.
4. Beastfolk merchant requests equal space in the marketplace. Humans are refusing him.
- Grant request: + admiration but adds a future conflict scene with humans vs beastfolk.
- Deny request: Raise fear, lose some soldiers.
5. A human refugee who recently arrived in the city begs you to turn off the evil magic lights (street lamps).
- Refuse, no explanation. + fear
- Spend some gold to send the refugee to school (if school exists, if the school doesn't exist then this option is crossed out)
6. A group requests a festival celebrating their independence from the Church. Some humans are against this as they still worship the church.
- Refuse: add slight fear.
- Accept: Add slight fear. Lose some money.
- Find a way to compromise. Raise admiration, lose money.
7. This event only happens if the beastfolk was given permission to open his place in the marketplace. - An altercation occured between a beastfolk merchant and human merchants in the market. Both are brought before you. Human called beastfolk a dirty slave and sabotaged (arson?) his stall or something. Beastfolk attacked the human, injuring him.
- punish human or beastfolk: + fear
- Severely punish human or beastfolk: + double fear
- Both parties will spend a few nights in jail with a severe warning of no violence. Afterwards both will be required to work together on community service. (work this a bit to make sure it won't be offensive to anyone).
8. After #7 has been completed, have a future event where they return. They're great friends now and would like to set up a cultural exchange program to help resolve ignorance between others of their respective races.
- Accept and donate gold: Greatly raise admiration.
- Accept: raise admiration.
- Refuse: Raise fear.
9. Incubi return
10. Cattle have gone missing, please investigate (if arabella is present). You notice Elyria look uncomfortable at mention of this.<div class="conversation">
<p class="narration">
As you sat upon your throne, Kurt droned on about the day’s tasks. Most were routine matters handled by others, but today a decision required your attention.
<<if $allies.includes("elyria")>><<if $elyriatf gte 5>>Elyria stood nearby in her human form.<<else>>Elyria stood nearby looking indistinguishable from a human, thanks to your illusion.<</if>><</if>>
</p>
<<if $expeditionTeams.team1ReturnDay lt 10000>>
<h3>Completed Expeditions:</h3>
<<if $expeditionTeams.team1ReturnDay lte $days or $expeditionTeams.team2ReturnDay lte $days or $expeditionTeams.team3ReturnDay lte $days or $expeditionTeams.team4ReturnDay lte $days or $expeditionTeams.team5ReturnDay lte $days>>
<<expeditioncomplete>>
<<expeditionmats>>
<<else>>
Your teams are still gathering resources, there is nothing to report at this time.
<</if>>
<</if>>
<<nobr>>
<<set _tempfood to 0>>
<<set _tempfood += Math.round($throne.citizencount * 0.5)>>
<<set $resources.food += _tempfood>>
<<set $resources.food -= $throne.citizencount>>
<<if $resources.food lt 0>>
<<set _starving = ($resources.food * -1)>>
<<set $resources.food = 0>> <!-- Food cannot be negative -->
<<set _starvingPercentage = Math.min(_starving / $throne.citizencount, 0.25)>>
<<set _baseLoss = Math.floor(_starvingPercentage * 30)>>
<<set _loveReduction = Math.floor(_baseLoss * (Math.abs($throne.love) / 200))>>
<<set _loyaltyLoss = Math.floor(_baseLoss - _loveReduction)>>
<<set $throne.loyalty -= _loyaltyLoss>>
<<set $daysfed to 0>>
<!-- Calculate Starvation Deaths -->
<<set _deaths = Math.floor(_starving * 0.1)>>
<<set $throne.citizencount -= _deaths>>
<<set _remainingStarving = _starving - _deaths>>
<!-- Calculate Fleeing Citizens -->
<<set _fleePercentage = 0.3 - ($throne.loyalty * 0.25 / 100)>>
<<set _fleeing = Math.round(_remainingStarving * _fleePercentage)>>
<<set $throne.citizencount -= _fleeing>>
You have _starving citizens starving, which made them lose loyalty. _deaths of your citizens have died of starvation. <br>
_fleeing citizens have fled the city.<br><br>
$throne.citizencount citizens remain in your city.<br>
Your current loyalty score is $throne.loyalty / 100.<br><br>
<<else>>
<<set $daysfed += 1>>
<<if $daysfed gte 10>>
<<set $throne.loyalty += 1>>
<<set $daysfed to 0>>
Your citizens have not struggled for food for ten days, they trust you a bit more. <br>
$throne.citizencount citizens remain in your city. Your current loyalty score is $throne.loyalty / 100.<br><br>
<</if>>
<</if>>
<!-- set total forces to 10% of citizen count -->
<<set _calculatedForces = Math.round($throne.citizencount * 0.1)>>
<<if _calculatedForces gt $playerforce.max_forces>>
<<set $playerforce.total_forces = $playerforce.max_forces>>
<<else>>
<<set $playerforce.total_forces = _calculatedForces>>
<</if>>
<</nobr>>
<<if $throne.loyalty lte 0>>
<p class="narration">
It was very quiet for the day. You retired back to your room.
</p>
[[Continue|loyalty end]]
<<elseif $throne.battle_day lte $days>>
<p class="narration">
A guard rushes into the room. He quickly salutes before reporting an enemy force approaches.
</p>
<<if $throne.battle is 0>>
[[To battle!|Prepare for war tutorial]]
<<else>>
[[To battle!|Prepare for war]]
<</if>>
<<elseif $throne.next_agenda_day lte $days>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We have one last task for the day.</p>
</div>
[[Continue|agenda]]
<<else>>
<p class="narration">
There are no other tasks for the day. You're free to do as you please.
</p>
[[Continue|silent throne]]
<</if>>
<!-- New Agenda check go to silent throne agenda part 2, maybe check for an attack first -->
</div>
<<set $throne.done to true>>
<div class="conversation">
<details class="spell-button">
<summary style="color:#8282f3;">Expand for list of level 1 Succubi tomes</summary>
<<if $inv.money gte 2000>>
<<if $tome.water is false>>
[[water 2000 copper|silentmagic purchase][$tome.water to true, $inv.money -= 2000]]
<</if>>
<<if $tome.thunder is false>>
[[thunder 2000 copper|silentmagic purchase][$tome.thunder to true, $inv.money -= 2000]]
<</if>>
<<if $tome.fire is false>>
[[fire 2000 copper|silentmagic purchase][$tome.fire to true, $inv.money -= 2000]]
<</if>>
<<if $tome.wind is false>>
[[wind 2000 copper|silentmagic purchase][$tome.wind to true, $inv.money -= 2000]]
<</if>>
<<if $tome.ice is false>>
[[ice 2000 copper|silentmagic purchase][$tome.ice to true, $inv.money -= 2000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
</details>
<details class="spell-button">
<summary style="color:#8282f3;">Expand for list of level 2 Succubi tomes</summary>
<<if $inv.money gte 8000>>
<<if $tome.water2 is false>>
[[water 8000 copper|silentmagic purchase][$tome.water2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.thunder2 is false>>
[[thunder 8000 copper|silentmagic purchase][$tome.thunder2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.fire2 is false>>
[[fire 8000 copper|silentmagic purchase][$tome.fire2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.wind2 is false>>
[[wind 8000 copper|silentmagic purchase][$tome.wind2 to true, $inv.money -= 8000]]
<</if>>
<<if $tome.ice2 is false>>
[[ice 8000 copper|silentmagic purchase][$tome.ice2 to true, $inv.money -= 8000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
</details>
<details class="spell-button">
<summary style="color:#8282f3;">Expand for list of level 3 Succubi tomes</summary>
<<if $inv.money gte 15000>>
<<if $tome.water3 is false>>
<<if $spells.water is 2>>
[[water 3 15000 copper|silentmagic purchase][$tome.water3 to true, $inv.money -= 15000]]
<<else>>
Water tome level 3 is here, but you still need learn water 2 before you can make sense of this.
<</if>>
<</if>>
<<if $tome.fire3 is false>>
<<if $spells.fire is 2>>
[[fire 3 15000 copper|silentmagic purchase][$tome.fire3 to true, $inv.money -= 15000]]
<<else>>
Fire tome level 3 is here, but you still need to learn fire 2 before you can make sense of this.
<</if>>
<</if>>
<<else>>
You'll need to return when you have at least 15,000 copper.
<</if>>
</details>
<<if def $bestiaryobtained and $bestiaryobtained is 1>>
<p class="narration">
You see another volume of the Chronicles of the Tainted. It might be worth grabbing for information on monsters, and so you can record materials they have.
<<if $inv.money gte 7000>>[[buy bestiary - 7000|buy bestiary][$inv.money -= 7000]]<<else>>You can't afford the Chronicles of the Tainted Vol. II right now, it costs 7000 copper.<</if>>
</p>
<<elseif ndef $bestiaryobtained>>
<p class="narration">
You didn't get a chance to purchase it back in Blackpool, but lucky for you there appears to be another copy of the Chronicles of the tainted Vol. I. Should you buy it?
</p>
<<if $inv.money gte 5000>>[[buy bestiary - 5000|buy bestiary][$inv.money -= 5000]]<<else>>You can't afford the bestiary right now, it costs 5000 copper.<</if>>
<</if>>
[[back to castle|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
You pay Agatha the copper and collect your new tome.
You make a mental note to read it in your room when you have time.
</p>
[[back to castle|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
You bypassed the stairs for now, figuring you'll speak with Vena first. Unlike previous cities you'd been to, this building hosted a tavern downstairs and a brothel upstairs. It was supposed to work out more conveniently that way and bring in more business.
As you headed toward the bar, you heard a familiar voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Hey there, boss lady!</p>
</div>
<p class="narration">
You turn to see a cat girl swishing her tail playfully behind her. She grins widely, showing off her sharp canines.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">I thought you got a new job, still planning to work upstairs on the side?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That sounds delicious, but not right now. For now I'm just checking in with everyone I haven't had a chance to speak to yet.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Ooh, sounds important!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Well, don't let me keep you from your queenly duties!</p>
</div>
<p class="narration">
She gives you a playful salute.
You paid no mind to the fact that she never once used your official title. But you were pretty sure you could force her to memorize it over and over and she'd still forget.
</p>
[[continue|silentbrothel3]]
</div><div class="conversation">
<<if $elfvilsaved is true>>
<p class="narration">
Vena was wiping down the bar top when she noticed you approach.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Hello, hero.</p>
</div>
<p class="narration">
You shifted uncomfortably at the title. It was even worse than being called 'Your Majesty'.
<<if $ephraimkilledby is "p">>Especially since the destruction of her village was, in a way, your fault.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What brings our illustrious queen to my humble bar today?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just checking in, how are you and the others settling in?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We're adapting. It's... different here. But we're grateful for the sanctuary you've provided us, despite the circumstances that brought us here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry for what happened to your village. If there's anything I can do-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">What's done is done. It's not the way of my people to dwell on the past. My people still look to me. Their wellbeing is my priority.</p>
</div>
<p class="narration">
If you didn't want to lose the elves, it would be best to stay on Vena's good side.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, have you and Freydis-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Every single night. All night long.</p>
</div>
<p class="narration">
That wasn't what you were going to ask, but she winked at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll head upstairs. Let me know if there's anything you need.</p>
</div>
<<else>>
<p class="narration">
Vena was wiping down the bar top when she noticed you approach. Her expression remained neutral and you could sense some tension between you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Your majesty.</p>
</div>
<p class="narration">
Her voice lacked warmth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How are you and your people adjusting?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">We're managing.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">Is there something specific you needed, Your Majesty?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just checking in with people I hadn't had a chance to until now.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I see. Well, as you can observe, the bar is in order. My people still look to me for guidance, so I assure you, any issues will be dealt with promptly.</p>
</div>
<p class="narration">
You recognized the subtle reminder of her influence over the elves.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Noted. I'll head upstairs then.</p>
</div>
<</if>>
[[continue|silentbrothel4]]
</div><div class="conversation">
<p class="narration">
As you reach the top of the stairs, you're greeted by Takara. Her multiple tails sway gently as she approaches you with a warm smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Your Majesty! What a pleasant surprise.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Though, I hope you're not here to... work. It might not be the best look for a Queen.</p>
</div>
<p class="narration">
Your expression betrayed the disappointment you felt.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, no. I'm just here to check in.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But since you mention it, how does the process work now that it's connected to the tavern?</p>
</div>
<p class="narration">
Takara's eyes light up, clearly pleased by your interest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Ah, it's quite an efficient system, if I do say so myself. See these wristbands?</p>
</div>
<p class="narration">
She gestures to a elegantly designed Platinum colored band she wore on her wrist.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">They indicate availability and rank.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">If a girl does not wear a band, she is not for sale.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Then we have copper, silver, gold, and platinum bands, each indicating a higher price and popularity.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Our girls work downstairs with the others, until a patron purchases their time.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And how has that been working out?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Wonderfully! The tavern brings in more potential clients, and our presence upstairs encourages longer stays downstairs. It's been mutually beneficial.</p>
</div>
<<if $alive.rhelyla is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is Lyla here, by any chance?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Unfortunately Mistress is with a client right—</p>
</div>
<p class="narration">
Takara's ears twitched suddenly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Actually, it seems she just finished. You're welcome to go in and see her if you'd like.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thanks Takara, it's nice to see you again.</p>
</div>
<p class="narration">
Takara's tails swish happily behind her as you head towards Rhelyla's room.
</p>
[[continue|silentbrothel-lyla]]
<<else>>
<p class="narration">
You chatted for a few more minutes about the business before changing the subject.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How are you holding up without Rhelyla?</p>
</div>
<p class="narration">
Takara's ears droop slightly at the mention of her name. She takes a breath before responding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Business-wise, we're managing well. I ran the brothel in the Starless village on my own, so I'm familiar with the responsibilities. But...</p>
</div>
<p class="narration">
She blinks rapidly, holding back tears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I miss her dearly. We all do. The Mistress was... irreplaceable.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Thank you, by the way. For avenging her. It means more than you know.</p>
</div>
<p class="narration">
Her smile brightens slightly as she continues.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">And the girls... I'm so proud of their bravery. What they did to help you... Rhelyla would have been proud too.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I would have been dead if not for them. Rhelyla raised them well.</p>
</div>
<p class="narration">
Takara nods.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">We'll keep her memory alive by making this place thrive.</p>
</div>
<p class="narration">
You bid Takara farewell, but before you turn to leave she speaks up again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Oh, Your Majesty?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">I'm sure it must be difficult to deal with your... cravings, now that you're queen.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm managing so far, but you're right. Those ex-nobles from Blackpool want me to hide my race from the masses. Which means I'm already risking their anger by entering this place.</p>
</div>
<p class="narration">
She looked at you mischievously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Succubi are great at disguises, are they not? Perhaps I could bring you on as a changeling or something. You'd be quite popular.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A changeling?</p>
</div>
<p class="narration">
She nods affirmatively.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Changelings live up north, they change their form to whatever their host desires. With your illusions, you could pass as a changeling easily.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">You'd have no schedule, and could work whenever you like. You'd be a popular addition. I'm certain you'd go from copper rank to platinum in no time!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sign me up.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">And one more thing. Our VIP customers can be trusted. They'll know you're the Queen, and a Succubus, so you're free to use any of your powers around them.</p>
</div>
[[continue|silentbrothel5]]
<</if>>
</div><div class="conversation">
<p class="narration">
The air smells of sex as you enter Rhelyla's room.
A man adjusting his pants sees you, and his eyes go wide with recognition. He hurries out, clearly flustered at encountering the Queen in such a place.
Rhelyla turns to you, her face covered in semen and lighting up. She rushes over and embraces you tightly, the cum on her face makes your stomach grumble.
You push her back a bit and lick some of the mess off her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hehe, that tickles!</p>
</div>
<p class="narration">
It's hardly a snack, but it's better than nothing.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have no idea how hungry I've been.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Being Queen must be rough.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There are too many rules, too many eyes on me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Those damn human nobles from Blackpool... they're so embarrassed by me being a Succubus. They're asking me to pretend to be some other type of demon. It's making it so hard to feed properly.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I told them the entire city already knows I'm a Succubus, but they're asking me to act like I don't need to feed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're the Queen, sweetie. Can't you just ignore them?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt says I should listen to them.</p>
</div>
<p class="narration">
You sigh in frustration.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hate this, I never asked to be Queen. It was forced upon me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But they called me a hero and forced the role upon me. Kurt says that with me as the 'Demon Queen' it should make the Holy Kingdom more cautious about attacking.</p>
</div>
<p class="narration">
Rhelyla laughs softly and hugs you again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I suppose you working here is out of the question for them.</p>
</div>
<p class="narration">
Your cheeks puff as you pout at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Lylaaaa, I'm not cut out to be a Demon Queen. Besides, the title sounds so ominous.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Nonsense. You're doing wonderfully. Who better to rule than someone who never wanted the power in the first place?</p>
</div>
<p class="narration">
Suddenly Rhelyla is overcome with a fit of laughter.
You eye her suspiciously.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's going on in your head?</p>
</div>
<p class="narration">
She wipes away a tear that formed in her fit of laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't wait until other demons find out a Succubus ended up as Queen. Their faces will be priceless!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would they really care?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Please, those fools hate us. Or fear us. Soon we'll be overrun with Demon refugees and they'll be forced to bow to you, a Succubus!</p>
</div>
<p class="narration">
You groan.
</p>
<<if $alive.seraphina is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But what if Seraphina comes back and demands her castle back? She's no longer a Demon God, so I don't have to kill her, but...</p>
</div>
<p class="narration">
But Lyla just waves dismissively.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Then you'll deal with it. You're stronger than you know, my dear.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">None of this matters if I don't find a more reliable way to feed. Can you imagine the chaos if I were to lose control and start <span style="font-style: italic;">eating my subjects?</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Darling, we're succubi. What magic are we most proficient with?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Charm?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Besides that.</p>
</div>
<p class="narration">
You consider for a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Illusion?</p>
</div>
<p class="narration">
Suddenly it clicks and you feel ridiculous for not realizing sooner.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Why don't you work for me under a new name. Publicly people will think of you as a Changeling.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A changeling? What's that?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There are some changelings up north with the Demons. They're usually about as intelligent as a human that recently came of age. And they have an overpowering instinct to breed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">They change their form to whatever their host desires. With our illusions, you could pass as a changeling easily.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You'd have no schedule, and could work whenever you like. You'd be a popular addition. I'm certain you'd go from copper rank to platinum in no time!</p>
</div>
<p class="narration">
You lick your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sign me up.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No need to pretend around our VIP customers, they can be trusted. They'll know you're the Queen, and a Succubus, so you're free to use any of your powers around them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">If anything, that might make it even more exciting for them!</p>
</div>
<p class="narration">
A smile tugs on your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How often do you get to say: 'I fucked the Queen'?</p>
</div>
[[continue|silentbrothel5]]
</div><div class="conversation">
<p class="narration">
You walk down the steps back to the tavern. You feel a little lighter now that your hunger problems have been resolved.
</p>
<<if $eiracharm gte 6>>
<<set $canvisiteira to true>>
<p class="narration">
As you're about to step outside you come face to face with Eira. It's the first time you've seen her since you accidentally left Blackpool via a portal a little over 4 years ago.
She looks at you nervously. You note that while she's dressed for work, she's not wearing a metal wristband.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eira! I'm so glad you're ok!</p>
</div>
<p class="narration">
She starts to back away from you slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Oh Goddess, save me...</p>
</div>
<p class="narration">
You feel a crushing sensation in your chest. Despite the nights you shared, Eira was scared of you.
Or so you thought...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I can't believe I dominated a Queen...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's... What you're concerned about?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Yeah, what else would it be?</p>
</div>
<p class="narration">
You wiggle your tail spade-tipped tail in front of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know, maybe my horns?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">They're cute, can I touch them?</p>
</div>
<p class="narration">
Without waiting for your response, she reaches out to touch your horns.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Ohh, they're nice and cool.</p>
</div>
<p class="narration">
You raise an eyebrow at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just touched a Demon Queen's horns without permission.</p>
</div>
<p class="narration">
Her eyes go wide and she yanks her hand back. But before she can get down on her knees and beg for forgiveness you pull her in close.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps you're the one in need of some punishment.</p>
</div>
<p class="narration">
Your breath hot in her face, you can smell her arousal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I think I'd like that... If you think you can dominate me, that is...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll call on you soon.</p>
</div>
<p class="narration">
You wink at her before heading back to town.
</p>
<</if>>
[[Back to Silent City|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
You're standing in front of Eira's home.
Eira greets you and ushers you inside.
</p>
[[Flirt|eiraflirt]]
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<if $silentmeet.brothel lt 1 or $silentmeet.library lt 1 or $silentmeet.blacksmith lt 1 or $silentmeet.salon lt 1 or $silentmeet.jobs lt 1 or $silentmeet.barracks lt 1>>
<p class="narration">
Before you return to your room, you should finish exploring your kingdom.
<<if $silentmeet.brothel lt 1>>You still need to stop by the Brothel in town.<<else>>You've already stopped by the Brothel.<</if>>
<<if $silentmeet.library lt 1>>You should check out the Castle's library.<<else>>You already spoke to the old woman in the library.<</if>>
<<if $silentmeet.blacksmith lt 1>>You should check the blacksmith in town, make sure upgrades are still possible.<<else>>You already checked out the blacksmith, you're glad to see you can still upgrade your outfits.<</if>>
<<if $silentmeet.salon lt 1>>There's a new Salon that just opened up in town. You should check it out.<<else>>You already met the amusing women in the Salon in town.<</if>>
<<if $silentmeet.jobs lt 1>>There's a bulletin board in town, you should go check it out, and the guard tower behind it.<<else>>You already checked out the bulletin board, you were surprised to find Garret there.<</if>>
<<if $silentmeet.barracks lt 1>>The men and women in charge of defending your city are holed up in the barracks. You should drop by and visit.<<else>>Kurt was happy to see you drop by the barracks. That's one task checked off your list.<</if>>
</p>
[[Back|silent throne][$currentlocation to "castleinterior"]]
<<else>>
<p class="narration">
Before you sleep, you promised Yuki you would have a chat with her. You finished everything in town, so you step into your room where she's already waiting.
</p>
[[Chat with Yuki|Silent first Yuki Chat]]
<</if>>
</div><<widget 'silentspecialclient'>>
<p class="narration">
A VIP client is requesting a special service that can only be done by someone of your talents.
</p>
<<switch random(5)>>
<<case 1>>
<<set _brothelscene to 1>>
<p class="narration">
The client, a cat girl with red hair, is requesting you to use your transformation magic to grow a cock.
</p>
<<if $spells.transform is true>>
[[accept|brothel sp scene][$brothelselection to 1]]
<<else>>
Unfortunately you don't have the right magic to grant her wish.
(transform magic required)
<</if>>
<!-- futa on catgirl, requires tf magic -->
<<case 2>>
<<set _brothelscene to 2>>
<p class="narration">
Two men are requesting to spitroast you, but they're arguing over who gets your pussy.
</p>
<<if $spells.transform is true>>
Hmm, who said you could only have one pussy, you're a goddamn Succubus!
[[accept|brothel sp scene][$brothelselection to 2]]
<<else>>
Unfortunately you don't have the right magic to satisfy them both.
(transform magic required)
<</if>>
<!-- vagina mouth, requires tf magic -->
<<case 3>>
<<set _brothelscene to 3>>
<p class="narration">
An elf couple approached you, asking if you could spice up their relationship.
</p>
<<if $spells.swap is true>>
Perhaps you should teach the man a lesson?
[[accept|brothel sp scene][$brothelselection to 3]]
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Swap magic required).
<</if>>
<!-- body swap, requires swap magic -->
<<case 4>>
<<set _brothelscene to 4>>
<<if $coco.gender is "m">>
<p class="narration">
A man with rabbit ears is surprisingly having trouble with getting an erection. He's asking if you can do something about it.
</p>
<<else>>
<p class="narration">
A group of men want to take you and Coco for a spin. She looked at you eagerly, awaiting your approval.
</p>
<</if>>
<<if $spells.transform is true and $coco.gender is "m">>
<<if $spells.transform is true>>
<<if $coco.worked is 0>>
There's no way a <span style="font-style: italic;">man</span> could ever resist your charms. This should be an easy one.
[[accept|rabbitgirl first scene][$brothelselection to 4]]
<<elseif $coco.gender is "m">>
Looks like he hasn't had enough. He may be getting addicted.
<<if $inv.cum gte 1100>>
[[accept|rabbitgirl 2][$brothelselection to 4, $inv.cum -= 1100]] - 1100 cum
<<else>>
Unfortunately you don't have enough cum right now.
<</if>>
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Charm training completed and Transform magic required).
<</if>>
<<elseif $coco.gender is "f">>
[[accept|brothel sp scene][$brothelselection to 4]]
<</if>>
<!-- Cumslut rabbit, requires charm training to be completed, if TF magic then can transform into a girl instead and invite other clients. -->
<<case 5>>
<<set _brothelscene to 5>>
<p class="narration">
A huntress is waiting with an unusual request.
</p>
<<if $spells.transform is true>>
<<if ndef $brothelTentacle>>
She wants you to turn her into what!?
[[Discuss|BrothelTentacle][$brothelselection to 5]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc1.webp"><p class="talkname">Huntress</p>
<p class="speech">Can you do it again, please!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Transform you into a tentacle monster again?</p>
</div>
<p class="narration">
She looked desperate. You wondered if you said no if she'd run out and let herself get corrupted by a wild one.
</p>
[[accept|brothel tentacle 2][$brothelselection to 5]]
<</if>>
<<else>>
Unfortunately you don't have the right magic to help them yet.
(Transform magic required).
<</if>>
<!-- tf into tentacle, requires tf magic -->
<<default>>
<<set _brothelscene to 6>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">So I'm into erotic horror. Catch my meaning?</p>
</div>
<p class="narration">
The girl looked so sweet and innocent yet demanded something unexpected. With your illusion magic, this should be easy.
You're mildly disappointed however, as this means you won't be able to earn any cum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfgnpc2.webp"><p class="talkname">Elf</p>
<p class="speech">I understand this request may be abnormal, so I'm willing to pay double the standard rate.</p>
</div>
[[accept|brothel horrorsex][$brothelselection to 6]]
<!-- requires illusion magic, cosmic horror -->
<</switch>>
<<set $arousal to 0>>
<</widget>> <<set $inv.cum += $cummod>>
<<set $inv.money += $coppermod>>
<div class="conversation">
<p class="narration">
You were done working for the night and went to the Madame to collect your income for the night.
<<nobr>>
<<if $brothelrank is "copper">>
<<if $silentbrothfame gte 100>>
<<set $brothelrank to "silver">>
Your rank has been promoted to silver!
<</if>>
<<elseif $brothelrank is "silver">>
<<if $silentbrothfame gte 200>>
<<set $brothelrank to "gold">>
Your rank has been promoted to gold!
<</if>>
<<elseif $brothelrank is "gold">>
<<if $silentbrothfame gte 400>>
<<set $brothelrank to "platinum">>
Your rank has been promoted to platinum!
<</if>>
<</if>>
<</nobr>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">You've earned $coppermod copper, thanks for helping out tonight. </p>
</div>
<<if $cummod gt 0>>You've also earned $cummod cum!<<else>>You didn't manage to collect any cum tonight.<</if>>
[[Head outside|Silent City hub][$currentlocation to "silentcity"]]
</div>
<<set $cummod to 0>>
<<set $coppermod to 0>><div class="conversation">
<p class="narration">
You declined to service the client this time.
</p>
[[finish for the night|silentbrothel done working]] <<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
</div><div class="conversation">
<<if $brothelselection is 1>>
<!-- first elf blowjob-->
<p class="narration">
Finally your client arrived and he hastily shed his clothes, revealing his magnificent physique, every inch a work of art. Your own nakeness added to the erotic tension, and you couldn't resist kneeling before him, reaching out and caressing his balls, eliciting a gasp from him. He reciprocated by admiring your tits as they bounced with your motions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can touch them.</p>
</div>
<p class="narration">
He eagerly reached out and ran his fingers over your nipples, tweaking them until they hardened, then circling them with the tips of his fingers.
You began kissing his thighs, inching closer and closer to his groin, until finally, you took one of his balls into your mouth, sucking gently before licking and teasing the other. He groaned as you stroked him, lightly yet firmly, while tenderly licking his balls.
With slow and deliberate movements, you moved upwards, licking from the base to the tip of his cock, teasing him with long and sensual strokes before taking the tip into your mouth, flicking it with your tongue.
Finally, you put your lips around the head of his cock, and began to suck him with a gentle yet firm rhythm, while fondling his balls with your hand.
As you lowered your mouth over the entire shaft, he let out a soft moan, feeling your lips kiss his groin. You slowly bobbed your head up and down on his lap, gently squeezing and caressing his balls with one hand, which were becoming increasingly slick with your saliva.
His groans grew louder, telling you that he was enjoying every moment of his first Succubus blowjob.
You briefly considered asking if he wanted to blow his load all over your face, but decided to stay clean and swallow instead. He thrusted his cock into your mouth, trying to get deeper but you were already at the base of his shaft, and there was no more length to give. You licked the root of his cock, swallowing the head down your throat.
As you slid your lips over the entire length of his shaft, your tongue danced around the tip, teasing and enticing him. He groaned louder with each passing moment, his hips bucking in rhythm with your mouth's movements. You could feel the heat emanating from his body as his cock throbbed against your tongue.
With care and precision, you massaged the underside of the head of his cock, that most sensitive spot that drove him wild with pleasure. Your tongue flicked and teased, making him moan even louder. And then, with a deep throaty sound, you engulfed his entire length once more, swallowing him down your throat until your lips kissed his groin.
Your cheeks hollowed out as you sucked him off with fierce intensity, your mouth becoming a vacuum that demanded every last drop of his essence. He bucked and thrashed, lost in the ecstasy. You felt his cock pulsing and throbbing, as if it were trying to escape the warm and wet embrace your mouth provided.
Wet smacking sounds filled the room with your moans and his groans. Your cheek bulged with his cock as you pulled back, looking up at him with eyes that begged him to own you, to destroy you, to love you.
You felt the sensation in your phantom cock grow as you sucked him off, causing you to moan louder and mix with his groans. You started sucking his rock hard and throbbing cock faster, as choked moans escaped your lips around his cock.
<span style="font-style:italic;">Spurt Spurt</span>
He started bucking wildly, forcing his cock deep in your mouth and not letting you pull back. You felt contractions that didn't belong to you, and his erection flexed in your mouth as you bobbed your head up and down.
Spurt after spurt of hot cum shot down your throat, and you forced yourself to swallow it all, not wanting to miss a single drop. The feeling of his cum filling your mouth was exhilarating and you found yourself savoring every drop.
As you experienced the explosive orgasm in your mouth, he came harder and harder until you could no longer keep up with the pace of his ejaculation. Some of his hot cum leaked out the side of your mouth, dripping onto your left breast. You kept sucking him off until the afterglow of the orgasm faded, and he collapsed backwards onto your bed, spent.
With his cock still hard and throbbing, you didn't let go of it until the last remnants of pleasure had subsided. You used your finger to wipe off the excess cum on your breast, licking it clean with a sense of satisfaction.
After he caught his breath, he expressed his desire to see you again and left the room.
</p>
<<elseif $brothelselection is 2>>
<p class="narration">
As your client entered, he found you lying on the couch, your dress having ridden up your thighs. The very edge of your panties visible. You act nonchalant, like it wasn't intentional to tease him from the start, and motion him to sit next to you. He moves his face towards you, and you kiss. Your tongues start to touch and passions begin to rise. You stumble back to the bed and made out like you both just hit puberty. He ran his hand over your clavicle, his skin hot to your touch. You start fidgeting with the buttons on his clothes, before you tug them off. His cock springs to attention.
He pulled a strap of your dress down, and broke away from kissing. He dived into kissing your neck and shoulders, you could sense his cock stiffening in his pants.
You stand up and he follows, but you push him back down on the bed. You wrap your warm soft hand around his dick and gasp at how firm it is.You start kissing around his cock<<if $genderstart == "male">>, remembering how you used to like it when you were a man, though your hunger quickly pushing those thoughts out of your mind.<<elseif $genderstart == "female">>, how you used to do it in your old life.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/1.webp" >
You gave his cock head a few soft kisses while stroking it gently. You can sense his eyes on you as you open your mouth and slowly take his length in past your lips. With your succubi senses, you can feel your own phantom cock being sucked, making it easier to know exactly what feels good. You can feel your own mouth, warm, soft and wet. You bob up and down, slowly while swirling your tongue around it.
He groans as he grabs your hair, you continue working his cock eagerly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tigerbeast.webp" /><p class="talkname">Client</p>
<p class="speech">Oh God </p>
</div>
<p class="narration">
Your only response is to take more of his cock down into your throat. Your lack of a gag reflex definitely makes things more confvenient.
The man starts to get more aggressive, and he uses your hair as a handhold as he starts pumping in and out of your mouth, fucking your face.
Your hands grip his thighs and the feeling of your lips sliding on your own phantom cock was pure bliss. You both felt your phantom cock cum, and at the same time you felt it spurt into your mouth.
You never stopped sucking and managed to swallow his entire load. You looked up at him with lust.
</p>
<<elseif $brothelselection is 3>>
<p class="narration">
The man enters, and approached you. You got on your knees, his eyes on you as you started untying his trousers and let them drop to the floor. Then you pulled his underwear down. Your eyes beam as you stare at his hard cock, hungry for it.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/2.webp" >
You began to lick his balls. He groaned as your tongue travelled the surface of his sac, then you popped one and then both testicals in your mouth.
His cock pulsed and twitched, which you could feel both sympathetically with your powers and as it tapped against your nose.
Looking up at him dead in the eyes, you shoved his head into your mouth. He groaned as you sucked down hard.
You looked up at his eyes, looking back at you with his cock in your mouth. Your slurping sounds as you bobbed your head back and forth just assisting with the erotic nature of the act.
You began to stroke him slow at first, while you sucked. Feeling both the pleasure of lips on your own phantom cock and the pleasure of someone else's cock in your mouth.
Expertly without stopping, you removed the straps of your dress. As your dress fell to the floor, with only one hand you removed your own bra, as your other hand is still focused on stroking his cock along with your mouth. You started to pleasure yourself, it was an amazing feeling with a phantom cock down there, along with your own vagina being touched.
Through your sympathetic powers, you can tell your mouth felt good as his tip explored the cavern of your throat.
With renewed determination, you decided you'll just make him cum again as you don't wish to stop.
You shoved his whole cock down your throat, going back and forth with speed. The whole area filled with your own sounds of throat fucking as your head furiously bobbed back and forth.
Your tits jiggled, and you felt his balls wanting to explode and release. You released his cock for just a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can touch them.</p>
</div>
<p class="narration">
Instead, the cock in your hand suddenly jerked at the same time you felt your own phantom orgasm. He sprayed cum out, the first shot hitting you in the face. You immediately adjust his cock, aiming at your tits. Spurts of semen shoot out as his cock pulsed, icing your tits with his seed.
When he was finished, you apply some of your charm making him hard again.
He groaned as you licked the base of his cock, to the tip swallowing what semen is left there.
</p>
<<elseif $brothelselection is 4>>
<p class="narration">
After he entered, you had your partner lay back, resting on his elbows as he watched you climb onto the bed.
You grinned at him, maneuvering yourself over his hips. You grabbed his shaft, stroking it, guiding it, before sitting on it and letting it plunge into you.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/human/top.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
You experienced an explosion of pleasure as you felt your disembodied cock enter a pussy so tight, so hot, so wet. While also feeling something so hot and so hard entering you. His eyes were on his dick, watching it slide into your petite frame, watching his cock fill you up, stretching you wide.
You started slowly, rolling your hips, riding him like he's a horse. Taking his hands you brought them to your tits, <<if $breasts is "small">>two tight little handfuls<<elseif $breasts is "medium">>two perfect handfuls<<else>>two massive melons that couldn't fit in his hands without spilling over<</if>>. He played with your nipples while you fucked him, biting your lip in pleasure.
You worked up your pace, taking him inside you with an increasingly quick rhythm, sitting down on his cock until his balls were pressed against your ass.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So deep~♡</p>
</div>
<p class="narration">
He grabbed your hips, arms flexing, muscles straining as he lifted you and drove you harder and faster onto his cock.
You loved it, lips parting in pleasure, as a happy daze grew on your face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aah, aahh ♡</p>
</div>
<p class="narration">
you moaned, pinching your own nipples.
</p>
<p class="narration">
Sitting on his cock, you looked at him in the eyes and mutter to him;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finish in me, however you want.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/1.webp" >
He maneuvered you to your hands and knees, ass round and glorious in his face, as he knelt behind you, hands on your waist for leverage. He fucked you doggy style with fierce, acute thrusts. You moan in pleasure, feeling your tight vagina clamp down on his cock on both the giving and receiving ends.
You both came. For you, you felt it out of both his cock and your vagina. An intense wave of of pleasure as his cock pumps you full of spunk. He held you in place until he was done, using your tight pussy to milk his cock dry.
</p>
<<elseif $brothelselection is 5>>
<p class="narration">
You laid on your back as the catboy got on top of you. Instead of foreplay, he teased your entrance with his cock before he could no longer resist and inserted himself.
Sensing the feeling of a cock you didn't have enter into something so wet, warm and hot at the same time you felt something enter you, you couldn't help but let out a gasp.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ♡</p>
</div>
<p class="narration">
His cock throbbed hard inside of you, you couldn't help but moan softly as his hot breath landed across the junction between your neck and shoulder, you kissed his mouth. His fingertips dug into your hips, keeping you still on the muscle of his thighs and weight of his length. The heat surged into you at an incredible speed, dulling your vision with the distant promise of sheer ecstasy. You were feeling exactly what he was feeling, but more.
He looked at you and you tell him what you felt he wanted to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so full, You're so hot.</p>
</div>
<p class="narration">
With renewed force, he slammed you against him.
He groaned, and you felt him get harder inside of you with each pulse. You relaxed your body, listening to the sound of skin slapping against skin. His hands moved from your hips to your thighs, his thumbs squeezing hard into you to hold you in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're beautiful! </p>
</div>
<p class="narration">
with so much sincerity you might have fallen for him if you didn't already know this about yourself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Would you like me to cum inside you?</p>
</div>
<p class="narration">
He bucks up to you, hitting a critical spot inside you that it nearly knocks the breath out of your lungs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're so tight, I wanna fill you up</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please ♡</p>
</div>
<p class="narration">
You barely managed to moan out your response, clutching onto his hands. After having the shape of his cock in you for the past several minutes, feeling the same size, shape and heat pushing you over the edge in motion, has your womb trembling through sheer white hot buzz.
You're barely moving on your own accord, his hips were doing all the work, fucking into you so smoothly like he knew how much it drove you crazy. You started rolling your hips against his thrusts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cum inside ♡</p>
</div>
<p class="narration">
You looked at him, begging with your eyes.
He gasped against you, hot breath burning your neck. Sloppy blazing heat gushed into you as his hips slammed into you, then paused before slamming again.
You felt yourself cumming with a disembodied cock, an explosion of ecstasy, at the same time your own orgasm spread across your body as his hot cum pushed its way into your womb, giving you your delicious snack.
</p>
<<elseif $brothelselection is 6>>
<p class="narration">
The man entered and immediately stripped. Even at the sight of your naked body, he was still soft.
You waited patiently, letting him get a grip on himself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">I'm...I'm sorry, I just get so nervous.</p>
</div>
<p class="narration">
<<if $genderstart is "male">>Performance anxiety, huh. Seem's even elves suffered from the power of the mind and anxiety. Having been a guy yourself, you understood what he is going through and knew asking things like 'what is wrong with you?' could only make it worse, and make it more severe in the future.<</if>>
But lucky for him, you were a Succubus. You approached him, kissing him as you applied your charm magic causing his erection to harden.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">Yes! See!? Nothing wrong with me!</p>
</div>
<p class="narration">
You laid back on the bed as he stood in front and pulled at your legs, sliding you down the length of the bed until your knees were wrapped around his sides. He took his cock in his hand and rubbed the head up and down your slit, moistening the crown. He pushed his thumb down at the base giving him the perfect angle, the head of his cock held just inside you. Your clit was gently twitching, calling, begging to be penetrated.
His pelvis slowly pushed forward as his cock slowly disappeared into you, until it sat at its base.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me, fuck me fuck me!♡</p>
</div>
<p class="narration">
His hands grasped at your thighs, his cock disappearing and reappearing back into you, slowly at first. Your wetness left a visible coating on his cock. As the volume of your moans increased, so did his thrusts. The room filled with the sound of wet skin on skin contact. Your moans turned into screams as you felt his cock drive hard into you. In and out, in and out, the intensity increased.
</p>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/2.webp" >
You took the cock inside you, feeling the man release precum inside you, adding to your wetness. A jolt of electricity between your phantom cock and your pussy, you felt the walls of your pussy clinch around his cock, slowly at first, causing him to buck harder into you like a ravenous animal until you could no longer hold back.
<<if $animationsenabled is true>>
<video style="max-width: 75%;" controls loop autoplay muted>
<source src="demongodsassets/animations/human/top.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<</if>>
Biting your lip, you wrapped your legs around him, pulling him deep and holding him in place. A lingering moan passes your lips as your thighs began shaking at his hips. Your pussy squeezed and milked his cock as you came. In that next moment, he lost control as well.
He grasped your hips, and drove himself deep inside you one last time as the pulsations of his cock became hard contractions. As his cock twitched, you felt his cum flood into you. The contractions of your pussy meeting with the pulsations of his cock, demanding every last drop from him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc2.webp" /><p class="talkname">Elf</p>
<p class="speech">Th-Thank you...</p>
</div>
<<elseif $brothelselection is 7>>
<p class="narration">
After the wolfman entered your room, you started with a blowjob, making sure his cock was hard and lubricated. Taking a couple of breaths you repositioned and pulled him down your throat.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/3.webp" >
He thrusted deeply, instead of just holding it in your throat, you had to struggle to keep your hands between your legs, pleasuring yourself too. You felt your clit swelling intensely.
Time stopped as he fucked your face for a while, and you watched as he leaned his head back, feeling his tension building and needing release.
You tasted him and began to moan, but after a few very deep thrusts he pulled out. The head of his cock dripping with the same saliva and precum that also dripped down your chin.
You stood up, your legs feel weak and pussy throbbing so hard it took focus to stand as he bent you over a nearby table.
Doing as he asked, the table felt cold against your flush skin. You felt him firmly grab the back of your neck before slowly running his hand down your spine and grabbing your ass. He kneaded and slapped your ass cheek hard, and you braced yourself for another slap. Instead he reached down and grabbed your pussy so he could feel how nice and wet you are.
You tried to turn back and look at him, but he is firmly holding you down by the back of your neck. He lightly pinched your clit making you squirm, before he slid his fingers inside of you, making your whole body squirm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock!~♡</p>
</div>
<p class="narration">
He grinned at you, and put his cock at your entrance.
You felt him slowly stretch you out, as you gasped in delight. The pressure was overwhelming.
He was amost ready to slide his cock all the way inside you, but he stood up and forced you forced down against the table with one hand. You felt yourself edging towards climax, the pressure of his length deep inside you and his thickness stretching you further sent you over the edge. You loved the deep pleasure mixed with pain that sent electric waves up your spine.
You started breathing harder, your breathing and moans changed as you tightened around him and your knees bucked with orgasmic contractions.
You could tell he was about to cum soon by the way your disembodied cock felt, and the way he was pumping into your greedy slit. Your excitement at the coming meal grew.
Just as you started cumming again, he pulled out and told you to open your mouth. Well, as long as he fed you, you didn't care which hole it went in.
His hand moved down to his cock as you got on your knees obediently. You moaned loudly as you feel him cum hard on your tongue and face, careful to make sure that any missed drops landed on your tits. You didn't want it to be wasted, you weren't desperate enough to lick it off the floor.
You tasted him and watched him continue to stroke as you let out a satisfying moan, licking the tip of his cock with your tongue.
He gently leaned down and wiped cum off your face with his finger, sticking it in your mouth, you felt more contractions as your body came one last time.
</p>
<<elseif $brothelselection is 8>>
<p class="narration">
You sensually take his hand and guide him to the room where you will change his life and claim his seed.
The torches flicker around you, casting warm, golden light across the room. You can feel their heat against your skin, the soft glow catching in the folds of your silken garments. But it’s not just the flames that make your skin prickle—it’s him.
You can feel his eyes on you, burning with a hunger that makes your pulse quicken, but you don’t show it. Instead, you move slowly, deliberately, as if each breath, each flick of your wrist, is meant just for him. Unbeknownst to him, there is a hunger greater than his lingering in this room.
You lick your lips in anticipation.
Your gaze locks with his, and you know instantly—he’s yours tonight. You see how he sits, tense but captivated, focusing entirely on you.
With the faintest hint of a smile playing at your lips, you let your fingers glide up your arms, lingering at your collarbone and the tips of your breasts. Your eye immediately catches a twitch coming from his crotch, and the satisfaction beams inside you. A few nimble movements of your fingers, and your outfit falls to the ground, pooling around your feet, leaving you naked. Ready for the taking.
When you glance back at him, you see how he leans forward, captivated. His eyes are wide, dark with desire, and you know he’s forgotten everything but you. You sense his need is reaching critical levels, and he is about to pounce and fuck you as hard as he can muster. And you will let him, of course.
He lunges forward, completely spellbound, and latches onto your nipples, sucking and licking hard like a frenzied infant. He grunts and moans, his composure already shattered. As your tits are getting manhandled and mauled in his mouth, his hands exploring and grabbing onto your curves, you feel powerful, like a goddess bathed in firelight. His maniacal lust is proof that your aura is getting stronger, and that gets you as wet as your nipples in his mouth.
He might be larger, his frame towering over yours, but you are the one in control. You back away slowly, guiding him onto the bed, lying both of you on the soft seats while he is busy nursing you. You can feel his cock poking your thighs through the fabric, and you decide to use just a little bit of magic. With a flick of your fingers, his pants and underwear become undone, shifting to the side.
You giggle between moans.
He has absolutely no clue what happened. You wrap your legs around him, and you start massaging his lower back with your soles, letting him know of the new state of things, with him being so blind-sighted, smothered between your boobs. He huffs as if shaken awake, and you can feel the jerk on his whole body.
He realized there was a wet, inviting heat inches away from his now raging erection. You adjust your body slightly to help him find his mark, and soon enough, with a loud grunt, he buries himself deep inside you in a single thrust.
There’s no pretense and no gentleness on his part. He groans like an animal, and he starts rutting inside you, his hips clapping against yours as he sinks more and more of his cock inside your hellish depths. A normal girl, even a pro at that, would likely feel uncomfortable with the insistent and violent thrusting.
But you are not a normal girl.
You, yourself, moan with glee as you already feel his cock twitch and throb, hyper-aware of his movements inside your love tunnel.
You teasingly bite his collarbone and encourage him in a low tone in his ear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That’s it… fuck me… fuck that whore!</p>
</div>
<p class="narration">
He grunts again, and he increases his pace, pounding your hole feverishly as if trying to imprint your ass onto the mattress and his cock in your pussy.
This was intoxicating! His cock rubs you in all the right places, massaging your walls, scraping around, delicious friction that sends waves of pleasure into your core, your cunny wet, watering the sheets with your love juices, as small but plentiful orgasms hit you from different directions.
And you are about to feed as well. You can feel it! Oh, so close!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cum lots. I want it all!</p>
</div>
<p class="narration">
You coo, pinned beneath him.
A new series of grunts fill the room, and his thrusting is redoubled, absolutely hammering away in your sweet, tight muff. His sweat clings onto your flesh, and his breath becomes ragged from the sheer exertion his body produces to pound your pulsing hole completely.
His member, marinated in your love juices, is twitching like crazy. He’s going to cum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Arggghhhghh!!!!!</p>
</div>
<p class="narration">
A primal roar cuts short the constant low grunts and moans you were both producing as he hilts himself as deep as he can muster. His cockhead strains against your flesh and throbs one last time, spewing copious amounts of jizz inside your box, ropes and ropes of white gravy splashing around you, sending you into a culinary overdrive of emotions, pleasure, and satiation simultaneously tickling your demonic core so deliciously, sending you into a bigger orgasm that milks the last ropes clean out of his spent cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmmmmmm…. so much!Yummy!~♡</p>
</div>
<p class="narration">
You have half a mind to drain more of him inside you, but you sense that his body is already at its limit. You slap his ass, a final slight twitch inside your tunnel, before you untangle yourself from your thoroughly spent client.
</p>
<<elseif $brothelselection is 9>>
<p class="narration">
This one is aggressive, clearly rough around the edges, barely hiding his intentions. You are more or less dragged than anything to the room where you satisfy your clients. His firm grip firmly latched onto your seemingly frail, delicate wrist.
His presence alone tells you what he expects, and the moment you reach the door, he shoves you through it with rough impatience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Undress, whore.</p>
</div>
<p class="narration">
He throws you onto the bed with his command.
You don’t fight back. There’s no point, and besides, this is interesting. His energy is lustful, and he wants to fuck you. Your sensitive nose picks up his desire as easily as a bloodhound picks up the scent of a tasty treat hiding in the foliage.
A slap strikes your cheek as you are in the process of removing your dress.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">I’m not paying you to waste time. Faster. Show me that whorish body.</p>
</div>
<p class="narration">
He doesn’t look at you like a person, just a body to satisfy a craving, a means to an end. His eyes, hard and unfeeling, never leave you as he crosses the room in a few quick strides, standing over you with a sense of entitlement, unbuckling his belt and kicking off his boots
You barely registered the blow, but you decide to pretend that it shook you, rattled you. His ego, and his cock along with it, swells when you appear apprehensive, a false worry etched across your beautiful features.
Now unburdened by any clothing besides a simple set of stockings, you back off into the bed’s frame, feigning uneasiness.
He has shed most of his attire as well, his cock already hard, pointing at you, the newest object of this gentleman’s perverse tastes.
The bed creaks lightly under your weight as you shift, your hands fumbling slightly.
Deliberate movements to break the silence of him gazing at you unwaveringly, his breath already shallow. There’s a certain buildup inside him, one that screams to be released. You watch him curiously under your guise.
He climbs onto the bed and straddles you, forceful movements that separate your legs to his sides. His cock audibly slaps and rests against your belly. His hands grip your arms, forcing them still on top of your head.
He’s strong, much stronger than the average girl. You could overpower him easily, but why ruin the show now? You are just getting to the good part.
<span style="font-style: italic;">Slap.</span>
Another swipe across your face, tingling your cheek as it instantly pinks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Look at me, whore.</p>
</div>
<p class="narration">
You avert your eyes, luring him to react. He, of course, takes the bait, immediately.
<span style="font-style: italic;">Slap.</span>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">I said: Look at me!</p>
</div>
<p class="narration">
You are <span style="font-style: italic;">forced</span> to look back at him sheepishly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">I'm gonna fuck you hard, and you are going to love it.</p>
</div>
<p class="narration">
He spits and slathers his saliva onto his palm, then proceeds to give his cock a few strokes.
He taps it against your pussy, his spit giving his prick a slight hue against the faint firelight of the room.
He then, very unceremoniously, plunges balls deep into your snatch in one fell swoop!
You groan loudly, the deep insertion rammed through your tight, warm walls, sending a jolt of pleasure all over your body.
Time is money, and he wastes no time, indeed. He starts pulling out, and almost as suddenly as the first time, he pushes back in, his hips slapping audibly against your pert ass, his cock looking to slam against the very reaches of your pussy.
As it turns out, this was but the appetizer for a savage fuck. His hips seemingly pick up the pace every single minute, but the depth of the thrusts remains the same: as hard and deep as his cock can reach.
He pummels into you, again and again, and again, his left hand keeping your wrists uselessly hanging above your head. In contrast, his other hand switched between manhandling your breasts, pinching, slapping, pulling your nipples, eliciting whimpers that you can barely mask as painful.
As talented as your nature makes you be, you are a bit inexperienced in giving a masterful performance, pleasure slipping through the cracks on what's supposed to be a torturously brutal fuck session. Still, you do your best to look as submissive as possible, whining and mewling as he uses your wet twat to masturbate.
His sweat drips onto your body as he thrusts steadily but surely overheats his muscles.
And as you can feel him getting even bigger inside you, the telltale twitching signaling his impending release, his hand coils around your neck and tightens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Beg for my cum, you whore!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please sir...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">What, you whorish bitch? What?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please, give me all your cum...!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Fuck, I’m cumming! Take it all, you fucking tramp!</p>
</div>
<p class="narration">
His load shoots out thick and heavy. Several ropes of gooey goodness fire from his cockhead and coat your walls white as he pummels himself inside one last time. He groans like a beast, his grip, whether willingly or unconsciously, tightening even further.
If you were not a supernatural, resilient creature, you would be denied air by now.
All there is the euphoria of the act and the thick cum that paints your tunnel a viscous white.
You are designed to take punishment and cum. You feel so euphoric, in fact, that you have half a mind to push this, turn the tables on him, and feed on more than his delicious cock juice.
Meh…..But that would blow your cover. His cum and his gold will suffice for now.
You croak, pretending to be comically gasping for air, as the last couple of spurts land on your mound.
</p>
<<else>>
Something went wrong...
<</if>>
<p class="narration">
After your client was finished, they left and you cleaned yourself off.
</p>
[[finish for the night|silentbrothel done working]] <<if $energy gte 30>>[[work again|silent brothel work][$energy -= 30]]<</if>>
</div>
<<if $brothelrank is "copper">>
<<set $coppermod += random(0, 200)>>
<<set $cummod += random(100, 200)>>
<<elseif $brothelrank is "silver">>
<<set $coppermod += random(100, 300)>>
<<set $cummod += random(200, 300)>>
<<elseif $brothelrank is "gold">>
<<set $coppermod += random(200, 500)>>
<<set $cummod += random(250, 400)>>
<<elseif $brothelrank is "platinum">>
<<set $coppermod += random(300, 600)>>
<<set $cummod += random(350, 500)>>
<</if>><div class="conversation">
<!-- current number of clients available, adjust if adding more scenes -->
<<set _pool to [1, 2, 3, 4, 5, 6, 7, 8, 9]>>
<<set _brotheloption to _pool.splice(random(0, _pool.length - 1), 1)[0]>>
<<set $clientsnum -= 1>>
<p class="narration">
Available client(s):
</p>
<<if $vipsuccess is true>>
<<silentspecialclient>>
<<else>>
<<silentnormalclient>>
<</if>>
<!-- Process second client if there are remaining clients -->
<<if $clientsnum gte 1>>
<<set _brotheloption to _pool.splice(random(0, _pool.length - 1), 1)[0]>>
<<set $clientsnum -= 1>>
<<silentnormalclient>>
<</if>>
<!-- Process third client if there are remaining clients -->
<<if $clientsnum gte 1>>
<<set _brotheloption to _pool.splice(random(0, _pool.length - 1), 1)[0]>>
<<set $clientsnum -= 1>>
<<silentnormalclient>>
<</if>>
[[Decline|silent brothel decline]]
</div><div class="conversation">
<p class="narration">
Who would you like to speak to?
</p>
<<if $alive.rhelyla is true>>[[Chat with Rhelyla|Rhelyla Chat options]]<</if>> <<if $coco.gender is "f">>[[Chat with Coco|coco chat options]]<</if>> [[Chat with Nyan|Nyan chat options]] [[Chat with Vena|Vena chat options]] [[Chat with Takara|Takara chat options]]
[[Back|silent brothel]]
</div><<widget 'silentnormalclient'>>
<<nobr>>
<<set $brothelselection to 0>>
<<switch _brotheloption>>
<<case 1>>
<<set _brothelscene to 1>>
<p class="narration">
The client, is a man you recognize. <br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 1]]
</p>
<<case 2>>
<<set _brothelscene to 2>>
<p class="narration">
The client was a Tiger Beastman requesting a blowjob. Do you accept?<br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 2]]
</p>
<<case 3>>
<<set _brothelscene to 3>>
<p class="narration">
The client requests a blowjob, do you accept?<br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 3]]
</p>
<<case 4>>
<<set _brothelscene to 4>>
<p class="narration">
A handsome man with wolf-ears was asking you to ride him.<br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 4]]
</p>
<<case 5>>
<<set _brothelscene to 5>>
<p class="narration">
A catboy said he had his eyes on you most of the night, he was requesting you upstairs in a hurry.<br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 5]]
</p>
<<case 6>>
<<set _brothelscene to 6>>
<p class="narration">
Two elves, a man and a woman were apparently your clients. The elven man was looking down ashamed while the woman looked annoyed.<br><br>
She was requesting that you do something about his 'problem', and give him more confidence.<br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 6]]
</p>
<<case 7>>
<<set _brothelscene to 7>>
<p class="narration">
A wolf beastman was wagging his tail as you approached. He let you know he wanted to be a bit rough. <br><br>
[[accept|silentbrothelnormalscene][$brothelselection to 7]]
</p>
<<case 8>>
<<set _brothelscene to 8>>
<p class="narration">
A human who has been staring at you, captivated by you. <br><br>
</p>
[[accept|silentbrothelnormalscene][$brothelselection to 8]]
<<case 9>>
<<set _brothelscene to 9>>
<p class="narration">
A human male keeps glaring at you. Did he know who you were? No, judging by the way he looked at the other women here, he was just angry. He was looking for a woman to hate fuck for the night. Will you allow the others to suffer his wrath? Or perhaps you'll let one of the girls who like it rough to handle him. <br><br>
</p>
[[accept|silentbrothelnormalscene][$brothelselection to 9]]
<<default>>
<p class="narration">
You shouldn't be seeing this, please report.
</p>
<</switch>>
<</nobr>>
<<set $arousal to 0>>
<</widget>><div class="conversation">
<p class="narration">
Where would you like to go?
</p>
<<if $ch4quests.forest is 1 and $throne.agendas_complete gte 1>>
<<if $dryadalive is false>>
[[Go to Blackpool Forest|ch4-dryad-dead][$currentlocation to "corruptforest"]]
<<elseif $alrauneally is false>>
[[Go to Blackpool Forest|ch4-no-dryad][$currentlocation to "forest1"]]
<<else>>
[[Go to Blackpool Forest|ch4-dryad][$currentlocation to "forest3"]]
<</if>>
<</if>>
<<if $ashenroad.part1 gte 1>>
[[The road to Ashenfall|ashenroad][$currentlocation to "ashenroad1"]]
<</if>>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
What would you like to talk about?
</p>
<<if $silentmeet.arabella lt 1>>
[[I'm back|arabella first chat]]
<</if>>
[[Back|silent throne][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
Arabella curtsies toward you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine Queen, it doth warm mine heart to see thee after all this time. Prithee, tell me whither thou didst disappear?</p>
</div>
<p class="narration">
The others lost their accents, even Yuki wasn't as shy as before. Yet Arabella's strange manner of speech persisted.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, you weren't there when I spoke with the others. That section of the Library we walled off transported me far away.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am joyous to serve thee once more, especially now that thou art Queen.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I still don't understand how I was chosen for that role.</p>
</div>
<p class="narration">
You eye her suspiciously.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure you didn't have something to do with this?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am innocent, mine Queen, forsooth I am!</p>
</div>
<p class="narration">
You didn't miss the mischievous glint in her eye.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm glad to see you well, how are you feeling?</p>
</div>
<p class="narration">
She momentarily hesitates and you catch something dark flash before her eyes before she quickly masks it with a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am well. Is there aught I can assist thee with?</p>
</div>
<p class="narration">
You noted her brief hesitation. Something must be bothering her, but she doesn't seem willing to share with you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, Arabella. Thank you for asking.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I shall prepare thy chambers.</p>
</div>
<p class="narration">
You take your exit as she bows. Perhaps you should check in on her from time to time to make sure she's feeling well.
</p>
[[back|Arabella Chat options]]
</div>
<<set $silentmeet.arabella to 1>><div class="conversation">
<<if $alive.seraphina is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm glad to see you're well. Has there been any sign of Seraphina?</p>
</div>
<p class="narration">
She glances at you briefly, attempting to bow with respect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">There hath been no sign of her, my Queen.</p>
</div>
<p class="narration">
You weren't sure if this was a good or bad thing.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm glad to see you're well.</p>
</div>
<p class="narration">
She glances at you briefly, attempting to bow with respect.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know it's a big change to what you're used to, how are you and Arabella adjusting?</p>
</div>
<p class="narration">
At the mention of Arabella's name, Elyria's face goes impassive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">There is nothing to be concerned about, we are adjusting quite well.</p>
</div>
<p class="narration">
You sense that she isn't telling you the whole truth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did one of those nobles hassle you and demand you stay out of sight again? I promise I'll handle them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I do not care for their opinions, it is of no concern.</p>
</div>
<p class="narration">
You notice she doesn't deny their harassment, but before you can ask further she changes the subject.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">What was the other world like?</p>
</div>
<p class="narration">
Her genuine curiosity surprises you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a long story, but I'm familiar with the other world. There's no magic, skies are often gray with pollution, and cities are massive concrete and glass structures.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In that world, my home world, we had a victorian era that looked quite like this city. Though our cities have largely ceased to be works of art like this place.</p>
</div>
<p class="narration">
Elyria nods slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Didst thou... happen upon any new clocks?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So much more than that... But, I'm sorry. I didn't even know I'd be able to return, I didn't think to bring souvenirs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Welcome back, mine Queen. Thy presence was sorely missed.</p>
</div>
[[back|Elyria Chat options]]
</div>
<<set $silentmeet.elyria to 1>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you upgrade my gear, please?</p>
</div>
<p class="narration">
The blacksmith sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">What use is a blacksmith without his hammer?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">I left my hammer behind in a rush. If you can find me a replacement, I'd be happy to upgrade your gear.</p>
</div>
<p class="narration">
This time it's your turn to sigh. More quests.
</p>
[[back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
What would you like to talk to Rhelyla about?
</p>
<<if $rhefather is "p" and $pregtalk is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">$name! We need to umm... talk about something.</p>
</div>
[[What is it?|Rhe preg chat]]
<<else>>
[[She looks like she needs your help with something|Rhe laptop]]
<</if>>
[[Back|silent brothel]]
</div>
<!-- For scene 2, check who got her pregnant. Play relevant scene --><div class="conversation">
<p class="narration">
What would you like to talk to Coco about?
</p>
[[Any regrets?|Coco regrets]]
[[Back|silent brothel]]
</div><div class="conversation">
<p class="narration">
What would you like to talk to Nyan about?
</p>
[[How are you adjusting to the city?|Nyan adjusting]]
[[Back|silent brothel]]
</div><div class="conversation">
<p class="narration">
<<if $elfvilsaved is true>>What would you like to talk to Vena about?<<else>>You can't help but notice as Vena seems to intentionally ignore you as she moves from one end of the bar to the next busying herself with work.<</if>>
</p>
<<if $elfvilsaved is true>>
[[What's it like serving humans?|Vena human customers]]
<</if>>
[[Back|silent brothel]]
</div><div class="conversation">
<p class="narration">
What would you like to talk to Takara about?
</p>
[[Any trouble?|Takara humans]]
[[Back|silent brothel]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey Lyla, How are you doing?</p>
</div>
<p class="narration">
Rhelyla looks at you happily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">$name! You're here! I've been needing your help with something.</p>
</div>
<p class="narration">
You watch as she rushes to a drawer and pulls out a sleek, silver object. You watch her open a laptop from your world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How the Hell did you sneak that past me? I can't believe you brought a laptop back.</p>
</div>
<p class="narration">
You stifle a laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There isn't much battery left, so I was hoping you could help me figure out how to charge it, and how to access my games?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh Lyla... Even if we find a way to charge this, you're still going to need internet. Your digitally purchased games still connect to the internet to verify ownership. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There is a way around it, but it's only a temporary fix and you still need internet to set it up. </p>
</div>
<p class="narration">
You watch as Rhelyla's expression shifts from exccitement, to confusion, then disappointment. Her shoulders slump and she looks at the laptop like it personally offended her.
She pouts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So you're telling me I have a magic box that doesn't do magic?</p>
</div>
<p class="narration">
You pat her shoulder.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Only until the rest of the world discovers electricity, and the internet. We live a long time. </p>
</div>
<p class="narration">
She sighs deeply.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That'll take forever!</p>
</div>
[[Back|silent brothel]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cool armband.</p>
</div>
<p class="narration">
She grins happily at you as she flashes her gold armband.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Oh, Your Majesty! I'm doing well...</p>
</div>
<p class="narration">
She pauses and you watch her grin slowly widen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Want to see how well?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may take you up on that offer another time.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Now that you're a girl, you're working as a courtesan. Any regrets?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">Regrets? Honey, the only regret I have is that there aren't enough men here to satisfy me!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cocof.webp"><p class="talkname">Coco</p>
<p class="speech">I'm a regular energizer bunny, they can barely keep up!</p>
</div>
<p class="narration">
You had noticed the gratuitous amounts of cum your familiar has been providing you with.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're doing a great job, keep up the good work.</p>
</div>
<p class="narration">
Your conversation is interrupted as Coco is called away to 'serve' a large group of customers in a private room. She bounces away happily.
</p>
[[Back|silent brothel]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How are you adjusting, Nyan?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">It's purrfect. Except for one thing!</p>
</div>
<p class="narration">
You wait for her to continue while she stares at you as if you were supposed to guess.
Her tail twitches slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">No warm sunny spots! This eternal night is throwing off my nap schedule!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sure that's tough on a nocturnal cat.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">It is! But I've found some cozy spots near the magical lamps. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, those aren't magic but-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">But Takara sometimes drags me away and tells me I should stop sleeping on public streets for some reason! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh but it's fun! I work for Takara more often, now!</p>
</div>
<<if $coco.gender is "f">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">And sometimes I get to play with Coco and a whole bunch of others!</p>
</div>
<p class="narration">
She claps her hands and her tail twitches excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh! You should join us!</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">And sometimes I get whole groups of customers begging to pet my fur in a private room!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Takara lets me, but sometimes I'm not in the mood.</p>
</div>
<p class="narration">
She claps her hands and her tail twitches excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh! You should join me sometime!</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That sounds amazing, but I-</p>
</div>
<p class="narration">
She bats at your crown.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Oh, your crown is shiny! Can I touch it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd rather you didn't...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/nyan.webp"><p class="talkname">Nyan</p>
<p class="speech">Aww, how about some head skritches instead?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm goo-</p>
</div>
<p class="narration">
You start to decline but she tilts her head toward you expecting something from you. You realize she wasn't offering you head skritches, but expecting them from you.
A smile tugs at your lips as you oblige.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I really need to get going.</p>
</div>
<p class="narration">
She embraces you tightly, rubbing her face against yours. You carefully remove yourself.
</p>
[[Back|silent brothel]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's it like serving human customers?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">It's... an experience, Your Majesty. One minute they fear us, the next minute they're asking if our ears are real.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry.</p>
</div>
<p class="narration">
That sounds annoying.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">The nobles though, we don't see them often but when we do, they don't look even remotely surprised to see us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I'm sure you can guess the meaning behind that.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I will handle it if anything happens.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">For now it's fine, but we're adapting. It's not ideal being in such close quarters with them, but we're doing our best to... play nice, as you might say.</p>
</div>
<p class="narration">
Her expression turns more serious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">However, I've seen the way they treat the beastfolk. <<if $coco.gender is "f">>Coco and <</if>>Nyan might be ok with how they fetishize them, but sometimes I see our beastfolk treated as though they're still slaves. It troubles me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There will be no slavery in this city.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">I know. Just keep an eye on them.</p>
</div>
[[Back|silent brothel]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Has there been any trouble with the humans?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Well, they still can't tell the difference between a kitsune and a beastfolk, and they still treat us like we're beneath them, but...</p>
</div>
<p class="narration">
She chuckles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Ironically they can't keep their hands off of us. Nyan<<if $coco.gender is "f">> and Coco are some of our most popular girls<<else>> is our most popular girl<</if>>, even more so than the elves!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Though Nyan can be a bit frustrating. She regularly refuses clients, and she never wears her wristband so customers never know when she's actually available.</p>
</div>
<<if $coco.gender is "f">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">As for Coco, where did you find that girl? She is insatiable. She never wants to take a break.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">At this rate, she'll be our first platinum bracelet wearer<<if $alive.rhelyla is true>> - after Rhelyla, of course<</if>>.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And you just manage this place? That must be rough.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Oh, I indulge occasionally. Why? Care to join me for a shift, Your Majesty?</p>
</div>
<p class="narration">
Her eyes twinkle.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I would if those damn nobles would let me. 'That's not queenly behavior' - they say. Well, not according to the TV back home...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/takara.webp" /><p class="talkname">Takara</p>
<p class="speech">Oh, just use your changeling disguise, they'll never know.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may take you up on that, sometime.</p>
</div>
[[Back|silent brothel]]
</div><div class="conversation">
<p class="narration">
She cried softly into you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Never leave me again, Mistress</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise, Yuki. Never again.</p>
</div>
<p class="narration">
She breathed deeply and her ears twitched, tickling your face.
After some deep breaths, Yuki calmed down enough to speak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I understand your responsibilities. But I need you too. I need to know I'm not just another of your tasks.</p>
</div>
<p class="narration">
She looked up pleadingly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please, Mistress. Never leave me again. I can't go through that again.</p>
</div>
<p class="narration">
You held her tightly, inhaling her familiar scent.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise, Yuki. I won't let you feel abandoned ever again.</p>
</div>
<p class="narration">
Yuki wiped her eyes again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Just us, alone...</p>
</div>
<p class="narration">
Even with your sharp hearing you could barely hear her mumble.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's that?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">To make up for it, take me somewhere. Just the two of us, alone.</p>
</div>
<p class="narration">
She's gotten braver. No longer stuttering, and now making demands of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure, I promise. Where would you like to go?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">A lake. Under the moon. </p>
</div>
<p class="narration">
You recalled one in the mountains that might work out perfectly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise, I'll take you there soon.</p>
</div>
<p class="narration">
Exhausted from your busy day and the emotional conversation, you both settled into a comfortable spot, drifting off to sleep in each others arms.
</p>
[[sleep]]
</div><div class="conversation">
<<if $tentaclepatmeet is true and ndef $tentaclepatch3>>
<<set $tentaclepatch3 to 1>>
<p class="narration">
You prepared to masturbate, remembering that you left Pat back in Blackpool. As you were about to start, you suddenly froze. A familiar ball of tentacles was casually lounging in the corner of your room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat? What are you doing here? Shouldn't you be in Blackpool?</p>
</div>
<p class="narration">
With a mischievous glint in his bright yellow eyes, Pat replied with a small laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Since I'm not exactly a non-canonical character, I have the luxury of popping up wherever I please. It's one of the perks of being a gag character.</p>
</div>
<p class="narration">
You ignored the usual nonsense of his words but were still trying to process his sudden appearance.
</p>
<<if $yukistatus is "ally">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about Yuki, how is she?</p>
</div>
<p class="narration">
Pat shrugged. Or at least you thought it was a shrug. It's hard to tell with something made entirely of tentacles. His tentacles wriggled in what could be perceived as amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">As Yuki is a character canon to your story, revealing any information regarding her would be a spoiler. It's a tough life being a gag character.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much time has passed since I left?</p>
</div>
<p class="narration">
Pat shrugged. Or at least you thought it was a shrug. It's hard to tell with something made entirely of tentacles. His tentacles wriggled in what could be perceived as amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">I'm afraid that would be a spoiler, and I'd hate to ruin your fun. It's tough being non-existent in the story...</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So basically, you'll somehow show up wherever I go?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Essentially, yes. I used to show up the same way when people cheated to access me as a disembodied ghost before I became free for all players.</p>
</div>
<p class="narration">
You sighed, unable to make sense of anything he said but realizing that he was there if you chose to cheat any further. You continued with what you were doing.
</p>
<</if>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
You decide to have fun with Pat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat, come here please</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want you to ravage my vagina, and I want to make you cum on my face.</p>
</div>
<p class="narration">
Pat doesn't have a face, but you can tell he's smirking.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Cheating again, mistress? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck off.</p>
</div>
<p class="narration">
You remove clothes and lingerie to prevent them from getting damaged or dirty.
Pat's tentacles grow until they fill the whole room, his veiny tendrils pulsing and contracting. They push your legs apart and lift your body into the air, leaving you suspended. Pat's cock pushes into your wet hole, and he begins thrusting into you. You scream and gasp as you feel him inside you.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat1.webp" >
<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooooh, fuck yes! *moan* Fuck me, Pat! Fuck me!</p>
</div>
<p class="narration">
Pat's cock pumps into you, and you feel your pussy being stretched wider and wider. He's already pumping you full of cum, and you're moaning and gasping as he pounds you. You can feel his tentacles wrapping around you, holding you tight and pulling you close to his cock. You reach out and grab one of his tentacles, stroking it and feeling it twitch. Another tendril squeezes your breasts and strokes your clit as you're being fucked.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh god, oh goddess, I'm cumming!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">It's not like you'll let me stop with just one </p>
</div>
<p class="narration">
You ignore Pat's grumbles and enjoy your euphoria
His cum explodes out of his cock and splatters your face, your tits, your belly, even your hair. You can feel his cum dribbling out of your cunt and dripping down your thighs. You moan and pant, arching your back as his cock keeps pumping you. Your body has already begun absorbing the cum drenching you, and you feel your pussy growing tighter and tighter.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck, I'm cumming again!</p>
</div>
<p class="narration">
Pat just rolls his eyes as he keeps squeezing, stroking, and pumping you.
He decides to shut you up and violently shoves a tendril down your throat, knowing full well that your abilities only make it feel better for you. You choke and gag, your body convulsing and shaking as Pat forces you to take his cum. It spills down your throat and your chest, and you gulp it down, choking and sputtering.
As he lets you down, the room is a mess, cum everywhere. You bask in the afterglow, waiting for your body to absorb it all since stepping outside like this might cause trouble.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">guess I'll start cleaning up. You don't pay me enough... </p>
</div>
<p class="narration">
Granted, you don't pay him anything.
</p>
<<default>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pat.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh? Does the princess want more cheats?</p>
</div>
<<if $genderstart isnot "grill">>
<p class="narration">
You ignore his strange comment
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong with cheating!?</p>
</div>
<p class="narration">
Yeah!
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just feed me, you ass.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Even a cheap hooker gets paid. Will I get anything this time? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're the one who asked to live with me. Besides, what would you even do with money?</p>
</div>
<p class="narration">
Pat just sighs and says something about running away. His tendrils begin to enlarge, and he wraps his tentacles around your skinny waist. Pat's tendrils begin to slither all along your body, some ribs rubbing right up against your clit, others stretching out to massage your breasts and nipples. You moan and pant as he hangs you in the middle of the room spread-eagled. A tendril approaches your mouth and presses your tongue against it.
</p>
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/pat2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/pat2.webp" >
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">aahh..ahhh..ahhhh...</p>
</div>
<p class="narration">
Pat's tendril slips into your mouth and down your throat. You moan and suck on it, feeling it slide its gooey cum down your throat.
You moan again.
Pat's cock rubs against your wet cunt, and you gasp. You're still suspended in the air, and he begins to fuck you, humping your cunt and rubbing your clit. It only takes a moment before your whole body feels warm and tingly.
Pat's cock throbs inside you, and you can feel his cum leaking out of your pussy and down your thighs. The tendril in your mouth withdraws, and you look up to see Pat's cock twitching and spurting. You're cumming, too, your body wracked with pleasure.
You cry, still choking on a tendril, your pussy tightening around one of Pat's cocks.
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/horns/cumming2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/pat/cumming2.webp" >
<</if>>
Pat chuckles and lets you down. You fall to the ground, barely conscious and breathing heavily.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, I gotta ask</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Yes Mistress?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You and those other tentacle monsters are basically spraying cum constantly, and you're.. Well, tentacles. Why do you need to thrust? Can't you just insert yourself in a vagina and shoot it out? Maybe you do, but the other ones don't really care about our pleasure.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh for once a good question.
I'm afraid I don't know. It's just the way things are.</p>
</div>
<p class="narration">
You chuckle, and Pat's cock slides out of you. You are no longer aroused.
</p>
<</switch>>
<<set $arousal to 0>>
[[Money!|silent bedroom][$inv.money += 1000, $currentlocation to "silentbedroom"]]
[[Gimme more cum!|silent bedroom][$inv.cum += 1000, $currentlocation to "silentbedroom"]]
[[Gimme exp!|silent bedroom][$lust += 1000, $currentlocation to "silentbedroom"]]
</div>
<<set $che += 1>>
<<set $eat += 1>>
<<set $patcheats.cheatsleft -= 1>><div class="conversation">
<<switch $throne.agendas_complete>>
<<case 1>>
<<set $poisonflowers to false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Just a couple more matters to discuss, Your Majesty.</p>
</div>
<p class="narration">
Before he could continue, Vena strode into the room. <<if $elfvilsaved is true>>She knelt before you<<else>>She stood before you<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech"><<if $elfvilsaved is true>>My Queen. <</if>>My hunters have a suggestion. We propose replacing the Moon Lilies in front of the castle with Poison Lilies. There's a special type from our homeland that thrive without sunlight.</p>
</div>
<p class="narration">
Kurt nodded, showing he understood her intent.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">This could significantly weaken any potential threats, however using poison is dishonorable. It's not the way of a true warrior.</p>
</div>
<p class="narration">
Vena's eyes flashed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">There's nothing dishonorable about staying alive. Did you think the Holy Kingdom would remain idle, especially now that you harbor elvenkind?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Honor is what seperates us from common bandits.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/vena.webp"><p class="talkname">Vena</p>
<p class="speech">And what good is honor if we are dead?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">And what do we do when our own people fear us?</p>
</div>
<p class="narration">
You raised a hand, silencing them.
</p>
[[It's a good idea, lets do it|Agenda 1-2][$poisonflowers to true]] [[The moon lilies are beautiful, leave them be|Agenda 1-2][$poisonflowers to false]]
<<set $throne.next_agenda_day to ($days + 1)>>
<<set $throne.agendas_complete to 2>>
<<case 2>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, I'd like to open up Blackpool Forest to our foraging teams, but there's something strange there.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">While I admit that it is highly irregular for me to suggest this, but we need someone magically inclined to inspect the forest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I see no other option than to suggest you go, with sufficient guard of course.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do your guards have wings? It'll be faster if I go myself.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's fine, I'll be back before you know it. What else?</p>
</div>
<p class="narration">
Kurt sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">For our second agenda, we've captured a demon skulking about the entrance to town.</p>
</div>
<p class="narration">
<span style: italic;>A demon!?</span>
Kurt nodded, gesturing to the guards who stood at the door. They dragged in a figure in iron chains, a gag firmly in place. Your eyes widened as they forced the prisoner to kneel.
<<if $allies.includes("elyria")>>You sensed Elyria stiffen to your side as she set eyes upon the chained Demon before you.<</if>>
You knew this man, or at least you shared a night together. It was Scyllus!
Your heart beat rapidly, your breath quickened, arousal filled your every pore as he kneeled before you. You were in front of your subjects, now wasn't the time. You needed to resist.
Scyllus looked like he was in pain, fidgeting with his iron chains.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, why is he in chains?</p>
</div>
<p class="narration">
Kurt cleared his throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, other than yourself, this is the first demon we've encountered.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">After what happened to our home, the people would be understandably frightened.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">While the townsfolk have accepted you as their Queen, many have done so out of desperation.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Seeing another Demon so soon after losing their home may put them into a panic. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Given the circumstances, we're no longer allied with the church. But the fact remains that many of our human citizens, as well as... others.</p>
</div>
<p class="narration">
He glanced at the nobles in the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">May panic at the sight of another Demon.</p>
</div>
[[Continue|Agenda 2-2]]
<<set $throne.next_agenda_day to ($days + 2)>>
<<set $throne.agendas_complete to 3>>
<<case 3>>
<p class="narration">
Kurt nudged you softly as you started to slouch in your throne.
You quickly straightened your back, begrudgingly. The heavy doors in front of you creaked open, and a man marched in with his chin held high.
Kurt leaned close, warm breath tickling your neck as he whispered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">One of the surviving nobles of Blackpool.</p>
</div>
<p class="narration">
Frustrating as it was, Kurt had convinced you to allow the remaining nobles to stay in power. Even if some of them were despicable, such as the deceased Viscount Avskum, it would make the transition for other humans easier.
</p>
[[Continue|Agenda 3-2]]
<<set $throne.next_agenda_day to ($days + 3)>>
<<set $throne.agendas_complete to 4>>
<<case 4>>
<p class="narration">
A petitioner approached for your final task of the day. A beastman with wolf-like features knelt before you, bowing his head respectfully.
</p>
[[Continue|4-2]]
<<set $throne.next_agenda_day to ($days + 5)>>
<<set $throne.agendas_complete to 5>>
<<case 5>>
<p class="narration">
The heavy doors of the throne room swing open. A hush falls over the court as Kurt's soldiers march in, dragging a chained and gagged man between them.
As they approach, gasps and whispers ripple through the gathered nobles of your court.
You lean forward, eyes narrowing as you recognize the prisoner's fine, albeit now disheveled, clothing.
</p>
[[Kurt?|5-2]]
<<set $throne.next_agenda_day to ($days + 5)>>
<<set $throne.agendas_complete to 6>>
<<default>>
<h3>Note from Developer:</h3>
No more tasks have been developed yet, apologies for this scene.
Version 0.61 had two new court sessions added and I had a third partially written, but I wanted to focus on giving players a new area to explore and finishing some scenes with Elyria.
Next update will focus on finishing exploration and possibly (hopefully) completing the next boss (maybe completing chapter 4, if I'm not being over-ambitious as usual).
You will see this scene every 5 days until the next update is ready. Sorry!
<<set $throne.next_agenda_day to ($days + 5)>>
[[Continue|silent throne]]
<</switch>>
</div><<set $expeditionTeams.team2Status to true>>
<div class="conversation">
<<if $poisonflowers is true>>
<<set $throne.love -= 10>>
<p class="narration">
Your people have come to fear you more.
</p>
<<if $throne.love lt 0>>
<<set _fear to ($throne.love * -1)>>
Current fear score: _fear / 100
<<else>>
Current love score: $throne.love / 100
<</if>>
<<else>>
<<set $throne.love += 10>>
<p class="narration">
The love people have for you has increased.
</p>
<<if $throne.love lt 0>>
<<set _fear to ($throne.love * -1)>>
Current fear score: _fear / 100
<<else>>
Current love score: $throne.love / 100
<</if>>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">At once, Your Majesty.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Putting the matters of poison aside, we face a pressing issue with supplies.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Despite growing food outside the city, we only have enough to feed half our citizens on a daily basis.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you propose?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We need lumber and stone for repairs and improvements to the city, gold to pay laborers, and more food.</p>
</div>
<p class="narration">
Kurt gestured toward two groups of soldiers as they entered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">These teams are ready to forage for supplies, we only need your decision as to where they should forage.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I've left out Blackpool Forest for now, until we have a moment to send someone to check it out.</p>
</div>
<h3>To ensure the survival of your people and the stability of your city, you must secure essential supplies and resources.</h3>
<ol>
<li>Select a location to send an expedition team. The team will continue gathering resources from this location until you decide to send them elsewhere.</li>
<li>You can change the expedition location at any time by visiting the Kingdom Overview from your throne. From there, you can manage all expeditions.</li>
<li>If you change the location, the team will complete their current expedition before moving on to the new destination.</li>
<li>Expedition results will be revealed when you Attend Royal Court after the team returns.</li>
</ol>
<p class="narration">
Click each region to see an explanation of what can be found.
</p>
<details>
<summary style="color:#8282f3;">The Smoldering City of Blackpool</summary>
(It is recommended you prioritize this option for food.)
Food: ++
Gold: +
Lumber: -
Stone: -
Length of search (in days): 1
Materials: No
</details>
<details>
<summary style="color:#8282f3;">Blackpool Forest</summary>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
Food: +++
Gold: -
Lumber: +
Stone: -
Length of search (in days): 2 - 3
Materials: Yes
<<else>>
Inaccessible!
<</if>>
</details>
<details>
<summary style="color:#8282f3;">Forgotten Spire</summary>
Food: -
Gold: +
Lumber: +
Stone: +
Length of search (in days): 2 - 5
Materials: Yes
</details>
<details>
<summary style="color:#8282f3;">Starless Groves</summary>
Food: -
Gold: ++
Lumber: +++
Stone: -
Length of search (in days): 3 - 6
Materials: Yes
</details>
<!-- Display and update locations for Team 1 -->
<p>Where would you like to send team 1:<<if $expeditionTeams.team1CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team1Location">
<option value="The Smoldering City of Blackpool" selected>The Smoldering City of Blackpool</option>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
</select>
<!-- Display and update locations for Team 2 -->
<p>Where would you like to send team 2:<<if $expeditionTeams.team2CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team2Location">
<option value="The Smoldering City of Blackpool" selected>The Smoldering City of Blackpool</option>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
</select>
<!-- Update button -->
<<button "Update Locations">>
<!-- Update Team 1 Location and Return Day -->
<<set $expeditionTeams.team1NextLocation = $("#team1Location").val()>>
<<switch $expeditionTeams.team1NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team1ReturnDay = $days + 1>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team1ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<</switch>>
<!-- Update Team 2 Location and Return Day if Active -->
<<if $expeditionTeams.team2Status>>
<<set $expeditionTeams.team2NextLocation = $("#team2Location").val()>>
<<switch $expeditionTeams.team2NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team2ReturnDay = $days + 1>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team2ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<</switch>>
<</if>>
<!-- Additional Teams -->
<<if $expeditionTeams.team3Status>>
<<set $expeditionTeams.team3NextLocation = $("#team3Location").val()>>
<<switch $expeditionTeams.team3NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team3ReturnDay = $days + 1>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team3ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<</switch>>
<</if>>
<<if $expeditionTeams.team4Status>>
<<set $expeditionTeams.team4NextLocation = $("#team4Location").val()>>
<<switch $expeditionTeams.team4NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team4ReturnDay = $days + 1>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team4ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<</switch>>
<</if>>
<<if $expeditionTeams.team5Status>>
<<set $expeditionTeams.team5NextLocation = $("#team5Location").val()>>
<<switch $expeditionTeams.team5NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team5ReturnDay = $days + 1>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team5ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<</switch>>
<</if>>
<<goto "Expeditions Updated">>
<</button>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, I'm sure I've told you how painful Iron is for our kind?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Of course, Your Majesty. Although he was surprisingly compliant, I thought it was best not to take risks, he could have been a remnant of the forces that attacked our city.</p>
</div>
<p class="narration">
He had a point, you couldn't very well let him accept any demon into town.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Remove his gag and chains immediately. In the future, notify me at once if such a situation were to occur again.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">My apologies, My Queen. I had intended to but you were... Eating.</p>
</div>
<p class="narration">
<span style="font-style:italic;">Oh.</span>
Kurt nodded at the soldiers holding Scyllus in place.
As soon as he was unbound, Scyllus stretched. Kurt shot him a look as if to tell him to remain kneeling, but Scyllus either didn't notice, or he didn't care.
</p>
<<if $scyllusrel gte 35>>
<p class="narration">
He grinned at you as he rolled his shoulders.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well $name, it seems all of our encounters are destined to involve chains. Though I must say, I prefer you wearing them.</p>
</div>
<p class="narration">
Your body heated up at his words, and a flush crept up your neck.
You shifted on your throne, crossing and uncrossing your legs in an attempt to quell the rising arousal.
Out of the corner of your eye, you could see your court shift uncomfortably.
It was dangerous to be in Scyllus presence for long.
Next to you, Kurt was silently fuming at the audacity of this Demon to call you by name instead of title.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">This time, I'm the only one in chains. And it appears you've been promoted, or did you fail to mention you were a queen when we met?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, this is a recent un... a recent development.</p>
</div>
<p class="narration">
You bit your tongue. As your arousal continued to build, you nearly forgot you had to keep up appearances in front of the present company.
Your fingers tightened on the armrests of your throne. You were about to go into heat with his mere presence!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, I'd like to speak with my friend further, in private. Can you prepare the meeting room?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Of course, Your Majesty.</p>
</div>
<<else>>
<p class="narration">
He grinned at you as he rolled his shoulders.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well $name, it seems all of our encounters are destined to involve chains. Though I must say, I prefer you wearing them.</p>
</div>
<p class="narration">
You felt a subtle warmth course through your body at his words, but you maintained your composure.
It was dangerous to keep him in your presence for long.
Kurt, beside you, bristled silently at his casual use of your name.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">This time, I'm the only one in chains. And it appears you've been promoted, or did you fail to mention you were a queen when we met?</p>
</div>
<p class="narration">
Your fingers tightened on the armrests of your throne as you struggled to keep your tone neutral. This damned Incubus was forcing you to go into heat!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, this is a recent development.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, I'd like to speak with our guest further, in private. Can you prepare the meeting room?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Of course, Your Majesty.</p>
</div>
<</if>>
[[Continue|agenda 2-3]]
</div>All throne events that need to be split up into more than 1 part go here, as well as the decisions made at the end.
Agenda 1 - We need resources > unlock expeditions
Agenda 2 - Demon Scyllus prowling around
<div class="conversation">
<p class="narration">
With today's agenda complete, you breathed a sigh of relief as Kurt led Scyllus out of the throne room.
You quickly left before giving any of the nobles a chance to speak with you. Once inside your private study, you leaned against the door clutching your body and breathing hard as you struggled to contain your arousal.
You closed your eyes, focusing on steadying your breath and regaining control.
After several minutes, a knock at the door startled you from your stupor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, may I enter?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come in.</p>
</div>
<p class="narration">
You gasped, straightening your posture.
Kurt immediately noticed your flushed face as he entered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Are you alright?</p>
</div>
<p class="narration">
You only nodded meekly at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look at you, forgetting titles when we're alone.</p>
</div>
<p class="narration">
You only meant to tease him, but the look on his face made it appear he took it personally.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The Demon is waiting for you in the meeting room.</p>
</div>
<p class="narration">
He turned to leave.
A look of surprise crossed his face as your hand shot out, gently grasping his arm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Join us...</p>
</div>
<p class="narration">
Kurt looked at you, then at your other hand grasping your skirt tightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Has he somehow forced you to meet with him against your will?</p>
</div>
<p class="narration">
You shook your head, your fingers absently tracing patterns on your arm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, it's not like that. Scyllus is... Technically from the same race as me.</p>
</div>
<p class="narration">
Your eyes darted around the room, avoiding Kurt's gaze.
You, a Succubus, were feeling shy describing your desires in front of a human!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's affecting my body. The only reason I didn't tear his clothes off in front of everyone... well...</p>
</div>
<p class="narration">
You paused, biting your lip and taking a deep breath.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The only reason I maintained composure in that room is because it wasn't too long ago that we, um...</p>
</div>
<p class="narration">
Your cheeks flushed a deep red as you struggled to find the right words. Kurt had never seen you so flustered.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...mated.</p>
</div>
<p class="narration">
You ran a hand through your hair, clearly uncomfortable but pressed on.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">When a Succubus and an Incubus meet, we're... drawn to each other. Irresistibly so.</p>
</div>
<p class="narration">
Your fingers twisted the fabric of your skirt as you continued.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And um... it's how our race ...reproduces.</p>
</div>
<p class="narration">
You looked up at Kurt, showing him an expression that was uncharacteristic of a proud Succubus for as long as he'd known you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if you don't want me potentially making a permanent mistake, I need you there. To keep us in check.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">ᴵᶠ ᶦᵗ'ˢ ⁿᵒᵗ ᵗᵒᵒ ˡᵃᵗᵉ ᵃˡʳᵉᵃᵈʸ...</p>
</div>
<p class="narration">
You whispered that last part as quietly as you could.
Kurt's eyebrows raised slightly as understanding dawned. He nodded solemnly, his posture straightening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I see. You can count on me, Your Majesty.</p>
</div>
[[Continue|agenda 2-4]]
</div><div class="conversation">
<<if $scyllusrel gte 35>>
<p class="narration">
Scyllus leaned forward, his eyes locked on yours, causing you to glance away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Thank you, Your Majesty. I promised I'd find you again, didn't I?</p>
</div>
<p class="narration">
You shifted in your seat, acutely aware of Kurt's presence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you did. Though I admit, I didn't expect to see you again.</p>
</div>
<p class="narration">
Scyllus lips curled into a smirk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Seeing that you're still alive, I take it you heeded my advice about that Demon God?</p>
</div>
<p class="narration">
You sighed, your fingers drumming on the armrest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, I'm sure you saw what's become of Blackpool.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He was already gone when I arrived.</p>
</div>
<p class="narration">
You gestured around you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">With this sudden... promotion, I've been overwhelmed.
Who knew being a Queen involved so many tedious meetings?</p>
</div>
<p class="narration">
Kurt shifted uncomfortably beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Don't worry, I'll take care of him myself, soon enough.</p>
</div>
<p class="narration">
Your eyebrows shot up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What does an Incubus want with a Demon God?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Hmm...</p>
</div>
<p class="narration">
His eyes darkened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Call it a personal vendetta.</p>
</div>
<p class="narration">
You studied him curiously, noting the tension in his jaw.
This man might be able to provide you with a lead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where are you staying?</p>
</div>
<p class="narration">
Scyllus shrugged, his eyes never leaving yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Perhaps your bed?</p>
</div>
<p class="narration">
You whipped your head to the side, trying to hide your face.
Dammit, this man...
Kurt cleared his throat and Scyllus couldn't hold back his laughter.
</p>
<<else>>
<p class="narration">
Scyllus leaned forward, his eyes locked on yours. You met his gaze steadily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Thank you, Your Majesty. I promised I'd find you again, didn't I?</p>
</div>
<p class="narration">
You nodded, keeping your tone professional.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you did. Though I admit, I didn't expect to see you again.</p>
</div>
<p class="narration">
Scyllus lips curled into a smirk.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Seeing that you're still alive, I take it you heeded my advice about that Demon God?</p>
</div>
<p class="narration">
You sighed, your fingers drumming on the armrest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, I'm sure you saw what's become of Blackpool.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He was already gone when I arrived.</p>
</div>
<p class="narration">
You gestured around you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">With this sudden... promotion, I've been overwhelmed.
The responsibilities of a Queen are more than I'd wish on my enemy.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Don't worry, I'll take care of him myself, soon enough.</p>
</div>
<p class="narration">
Your eyebrows rised slightly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What business does an Incubus have with a Demon God?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Hmm...</p>
</div>
<p class="narration">
His eyes darkened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Call it a personal vendetta.</p>
</div>
<p class="narration">
You studied him curiously, noting the tension in his jaw.
This man might be able to provide you with valuable information.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where are you staying?</p>
</div>
<p class="narration">
Scyllus shrugged, his eyes never leaving yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Perhaps your bed?</p>
</div>
<p class="narration">
You maintained your composure, your expression unchanged despite the heat that flared within you.
Beneath the table, hidden from Scyllus's view, you subtly shifted your legs as if to block the emptiness within you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm afraid that won't be possible.</p>
</div>
<p class="narration">
Kurt cleared his throat and Scyllus couldn't hold back his laughter.
</p>
<</if>>
[[Continue|agenda 2-5]]
</div><div class="conversation">
<<if $scyllusrel gte 35>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Nowhere. Somewhere. I've mostly been wandering, searching for my friend.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Any luck finding him?</p>
</div>
<p class="narration">
Scyllus shook his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Must have just missed him.</p>
</div>
<p class="narration">
You bit your lip, heat rising to your cheeks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, Scyllus, if you need a place to stay while you're here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty...</p>
</div>
<p class="narration">
Kurt warned, stepping closer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Jealous, are we?</p>
</div>
<p class="narration">
You straightened, clearing your throat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More than half the houses in our city are unoccupied.</p>
</div>
<p class="narration">
Scyllus replaced his playful smirk with a raised eyebrow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Are you offering me a home, $name?</p>
</div>
<p class="narration">
Kurt sighed heavily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Please, at least remember to address her as Your Majesty around others.</p>
</div>
<p class="narration">
Scyllus smirk was back, as he quickly shrugged.
You could read the concern on Kurt's face as he turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, I understand your good intentions, but the presence of another demon in town will cause fear among the people.</p>
</div>
<p class="narration">
You met Kurt's gaze, lowering your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He also knows where my next target is. He's too useful to allow him to leave.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I wish you'd drop this crusade.</p>
</div>
<p class="narration">
Suddenly, Scyllus's form shimmered. His horns disappeared, and his bright red eyes dulled. Before you sat a perfectly normal human.
Kurt pinched the bridge of his nose.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I suppose I should have expected as much...</p>
</div>
<p class="narration">
Scyllus's eyes glinted mischievously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">A generous offer. Are the beds at least more comfortable than the floor of a prison wagon?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I assure you, the beds here are much more comfortable than the stone floor of an abandoned church.</p>
</div>
<p class="narration">
Heat crept up your neck as you suddenly realized what you just said.
Kurt cleared his throat loudly, his face reddening.
You composed yourself, though you couldn't hide the smile on your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, please have someone arrange one of the empty homes for our guest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">At once, your majesty.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm living Nowhere. Somewhere. I've mostly been wandering, searching for my friend.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Any luck finding him?</p>
</div>
<p class="narration">
Scyllus shook his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Must have just missed him.</p>
</div>
<p class="narration">
You considered for a moment, weighing your options.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Given your current situation and the information you possess, it might be beneficial for you to stay in the city for a while.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty...</p>
</div>
<p class="narration">
Kurt cautioned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Jealous, are we?</p>
</div>
<p class="narration">
You cleared your throat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may have need of your knowledge, soon. Please do not read into it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More than half the houses in our city are unoccupied. We can easily accommodate you.</p>
</div>
<p class="narration">
Scyllus replaced his playful smirk with a raised eyebrow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Are you offering me a home, $name?</p>
</div>
<p class="narration">
Kurt sighed heavily.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">You will address her as: Your Majesty.</p>
</div>
<p class="narration">
Scyllus smirk was back, as he quickly shrugged.
You could read the concern on Kurt's face as he turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, I understand your good intentions, but the presence of another demon in town will cause unrest among the people.</p>
</div>
<p class="narration">
You met Kurt's gaze, lowering your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He also knows where my next target is. He's too useful to allow him to leave.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I wish you'd drop this crusade.</p>
</div>
<p class="narration">
Suddenly, Scyllus's form shimmered. His horns disappeared, and his bright red eyes dulled. Before you sat a perfectly normal human.
Kurt pinched the bridge of his nose.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I suppose I should have expected as much...</p>
</div>
<p class="narration">
Scyllus's eyes glinted mischievously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">A generous offer. Are the beds at least more comfortable than our previously shared lodgings?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What happened before was instinct beyond our control. You'd do well to remember that.</p>
</div>
<p class="narration">
You maintained your composure, though you felt a flicker of heat in your chest at the memory.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, please have someone arrange one of the empty homes for our guest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">At once, your majesty.</p>
</div>
<</if>>
[[Continue|agenda 2-6]]
</div><div class="conversation">
<<if $scyllusrel gte 35>>
<p class="narration">
As Scyllus followed Kurt out, and you were left alone, your fingers brushed a wet spot between your legs.
You squeezed your sides while you stroked yourself, desperately trying to smother the burning arousal that threatened your composure.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/finallyalone.webp">
After pleasuring yourself again and again, you finally calmed down enough to leave your chair.
You hoped no one would need the room for a while, you could smell your own scent on the air.
</p>
<<else>>
<p class="narration">
It was much easier than you feared, but you were able to compose yourself with minimal involvement from Kurt.
Perhaps after one night with each other, it's easier to resist your bodies urges.
But, perhaps you should secretly visit the brothel soon anyways.
</p>
<</if>>
Unconfirmed rumors that you let a chained demon free have circulated around your city. The peoples fear of you has risen by 5.
Your tasks done for the day, you decide what's next.
[[Continue|silent throne]]
<<set $throne.love -= 5>>
</div><div class="conversation">
[[Maintain your city]] [[Allocate Units]] [[Manage your expeditions]]
How does your kingdom feel about you? Are you a Queen that rules through fear, but commands absolute loyalty? Or are you a Queen who rules with love, yet makes many mistakes?
The kingdoms feelings towards their Queen:
<<if $throne.love lt 0>>
<<set _fear to ($throne.love * -1)>>
Current fear score: _fear / 100
<<else>>
Current love score: $throne.love / 100
<</if>>
<<if $throne.love is 100>>
The people worship you as their beloved queen, their hearts brimming with devotion.
<<elseif $throne.love >= 80>>
The people adore you, seeing you as a wise and just ruler.
<<elseif $throne.love >= 60>>
The people hold you in high regard, grateful for your leadership.
<<elseif $throne.love >= 40>>
The people respect you, trusting in your decisions.
<<elseif $throne.love >= 20>>
The people are content with your rule, but some remain cautious.
<<elseif $throne.love >= 0>>
The people are indifferent, their loyalty wavering.
<<elseif $throne.love >= -20>>
The people are wary of you, unsure of your intentions.
<<elseif $throne.love >= -40>>
The people fear your wrath, but they still follow you out of necessity.
<<elseif $throne.love >= -60>>
The people tremble before you, dreading your every command.
<<elseif $throne.love >= -80>>
The people are terrified, seeing you as a tyrant to be feared.
<<else>>
The people cower in absolute terror, viewing you as a monstrous ruler.
<</if>>
<details>
<summary style="color:#8282f3;">Despite how people feel about the queen, how loyal are they?</summary>
Whether you rule with fear or love, you can command loyalty. If you make decisions your citizens agree with, even if they fear you they'll still follow you.
</details>
Current loyalty score: $throne.loyalty / 100
<<if $throne.loyalty is 100>>
Your kingdom stands unshakeably loyal, every soul willing to die in your name.
<<elseif $throne.loyalty >= 90>>
Your kingdom is fiercely loyal, with your subjects ready to follow you without question.
<<elseif $throne.loyalty >= 80>>
Your kingdom is loyal, trusting you completely.
<<elseif $throne.loyalty >= 70>>
Your kingdom is mostly loyal, though a few harbor doubts.
<<elseif $throne.loyalty >= 60>>
Your kingdom is reasonably loyal, but whispers of dissent begin to stir.
<<elseif $throne.loyalty >= 50>>
Your kingdom is cautiously loyal, but more and more question your rule.
<<elseif $throne.loyalty >= 40>>
Your kingdom is divided in its loyalty, some support you while others are uncertain.
<<elseif $throne.loyalty >= 30>>
Your kingdom's loyalty is fragile, and some have begun to flee in fear of what is to come.
<<elseif $throne.loyalty >= 20>>
Your kingdom's loyalty is crumbling, and many have abandoned you to seek safer lands.
<<elseif $throne.loyalty >= 10>>
Your kingdom is in chaos, with few remaining loyal to you.
<<else>>
Your kingdom is on the brink of collapse, with nearly all having fled or turned against you.
<</if>>
<<set _daysleft to ($throne.battle_day - $days)>>
<details>
<summary style="color:#8282f3;">Projected Days Until the Next Assault: _daysleft</summary>
The estimated number of days until your city is attacked again.
</details>
<details>
<summary style="color:#8282f3;">How many soldiers do you command: $playerforce.total_forces / $playerforce.max_forces</summary>
Upgrading your barracks raises the number of soldiers you can have to defend your city.
</details>
<<set _totalbattles to ($throne.battles_won + $throne.battles_lost)>>
<details>
<summary style="color:#8282f3;">How many battles won: $throne.battles_won / _totalbattles </summary>
Every successful battle raises the loyalty your people feel for their kingdom.
</details>
<details>
<summary style="color:#8282f3;">How many people live in your city: $throne.citizencount</summary>
Every citizen in your city eats 1 food resource per day. If your people starve, then you will begin to lose their loyalty. Due to the ever present night, growing food is difficult and you only gain 50% of your needed food supply each day. As your city grows, you must send out expeditions to gather resources and food.
</details>
[[Back|silent throne]]
</div><div class="conversation">
<div style="border: 2px solid #f4f4f4; padding: 10px; border-radius: 5px;">
<h3 style="color: #333; text-align: center;">Current Resources</h3>
<ul style="list-style-type: none; padding: 0;">
<li><strong>Lumber:</strong>$resources.lumber</li>
<li><strong>Stone:</strong>$resources.stone</li>
<li><strong>Food:</strong>$resources.food</li>
<li><strong>Gold:</strong>$resources.gold</li>
</ul>
</div>
<<nobr>>
<!-- Barracks upgrades -->
<details>
<summary style="color:#8282f3;">Improve the condition of Barracks</summary>
Increases the total amount of soldiers you can house. Current max: $playerforce.total_forces <br><br>
</details>
<<if $barracks is 0>>
<h2>Barracks Level 1:</h2><br>
Increases max soldiers to 1,000.<br><br>
<h3>Cost:</h3><br>
Gold: 100<br>
Stone: 100<br>
Lumber: 100<br>
<<if $resources.lumber gte 100 and $resources.gold gte 100 and $resources.stone gte 100>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 1>>
<h2>Barracks Level 2:</h2><br>
Increases max soldiers to 1,500.<br><br>
<h3>Cost:</h3><br>
Gold: 200<br>
Stone: 250<br>
Lumber: 1200<br>
<<if $resources.lumber gte 1200 and $resources.gold gte 200 and $resources.stone gte 250>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 2>>
<h2>Barracks Level 3:</h2><br>
Increases max soldiers to 2,000.<br>
Unlocks another expedition team.<br><br>
<h3>Cost:</h3><br>
Gold: 400<br>
Stone: 450<br>
Lumber: 1800<br>
<<if $resources.lumber gte 1800 and $resources.gold gte 400 and $resources.stone gte 450>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 3>>
<h2>Barracks Level 4:</h2><br>
Increases max soldiers to 2,500.<br><br>
<h3>Cost:</h3><br>
Gold: 500<br>
Stone: 700<br>
Lumber: 2500<br>
<<if $resources.lumber gte 2500 and $resources.gold gte 500 and $resources.stone gte 700>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 4>>
<h2>Barracks Level 5:</h2><br>
Increases max soldiers to 3,500.<br><br>
<h3>Cost:</h3><br>
Gold: 600<br>
Stone: 900<br>
Lumber: 3200<br>
Unlocks another expedition team.<br><br>
<<if $resources.lumber gte 3200 and $resources.gold gte 600 and $resources.stone gte 900>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 5>>
<h2>Barracks Level 6:</h2><br>
Increases max soldiers to 5,000.<br><br>
<h3>Cost:</h3><br>
Gold: 700<br>
Stone: 1150<br>
Lumber: 4100<br>
<<if $resources.lumber gte 4100 and $resources.gold gte 700 and $resources.stone gte 1150>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 6>>
<h2>Barracks Level 7:</h2><br>
Increases max soldiers to 6,500.<br><br>
<h3>Cost:</h3><br>
Gold: 800<br>
Stone: 1250<br>
Lumber: 4500<br>
Unlocks another expedition team.<br><br>
<<if $resources.lumber gte 4500 and $resources.gold gte 800 and $resources.stone gte 1250>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 7>>
<h2>Barracks Level 8:</h2><br>
Increases max soldiers to 8,000.<br><br>
<h3>Cost:</h3><br>
Gold: 1000<br>
Stone: 1350<br>
Lumber: 4600<br>
<<if $resources.lumber gte 4600 and $resources.gold gte 1000 and $resources.stone gte 1350>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 8>>
<h2>Barracks Level 9:</h2><br>
Increases max soldiers to 9000.<br><br>
<h3>Cost:</h3><br>
Gold: 1200<br>
Stone: 1500<br>
Lumber: 4700<br>
<<if $resources.lumber gte 4700 and $resources.gold gte 1200 and $resources.stone gte 1500>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<<elseif $barracks is 9>>
<h2>Barracks Level 10:</h2><br>
Increases max soldiers to 10,000.<br><br>
<h3>Cost:</h3><br>
Gold: 1200<br>
Stone: 2000<br>
Lumber: 5000<br>
<<if $resources.lumber gte 5000 and $resources.gold gte 1200 and $resources.stone gte 2000>>
[[Upgrade barracks]]<br><br>
<<else>>
You don't have enough!<br><br>
<</if>>
<</if>>
<!-- city updgrades to increase allowed citizen count up to 100k -->
<details>
<summary style="color:#8282f3;">Improve the living conditions in the city</summary>
Increases the maximum amount of citizens that can live in your city.<br><br>
</details>
<<if $throne.citizenmax is 20000>>
Increases max citizens to 40,000.<br><br>
<h3>Cost:</h3><br>
Gold: 1000<br>
Stone: 1000<br>
Food: 3000<br>
<<if $resources.food gte 3000 and $resources.gold gte 1000 and $resources.stone gte 1000>>
[[Improve living conditions|improve city]]<br><br>
<<else>>
Not enough resources.<br>
<</if>>
<<elseif $throne.citizenmax is 40000>>
Increases max citizens to 60,000.<br><br>
<h3>Cost:</h3><br>
Gold: 2000<br>
Stone: 2100<br>
Food: 6000<br>
<<if $resources.food gte 6000 and $resources.gold gte 2000 and $resources.stone gte 2100>>
[[Improve living conditions|improve city]]<br><br>
<<else>>
Not enough resources.<br>
<</if>>
<<elseif $throne.citizenmax is 60000>>
Increases max citizens to 80,000.<br><br>
<h3>Cost:</h3><br>
Gold: 3000<br>
Stone: 3200<br>
Food: 10000<br>
<<if $resources.food gte 10000 and $resources.gold gte 3000 and $resources.stone gte 3200>>
[[Improve living conditions|improve city]]<br><br>
<<else>>
Not enough resources.<br>
<</if>>
<<elseif $throne.citizenmax is 80000>>
Increases max citizens to 100,000.<br><br>
<h3>Cost:</h3><br>
Gold: 5000<br>
Stone: 4300<br>
Food: 15000<br>
<<if $resources.food gte 15000 and $resources.gold gte 5000 and $resources.stone gte 4300>>
[[Improve living conditions|improve city]]<br><br>
<<else>>
Not enough resources.<br>
<</if>>
<<else>>
Your city is impressive, and the envy of all kingdoms!<br>
<</if>>
<!-- Other Upgrades -->
<</nobr>>
[[Back|kingdom stats]]
</div><div class="conversation">
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
You have $playerforce.total_forces soldiers available for allocation. You can also set these before battle.
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> Cavalry Units: <<textbox "_paper" $playerforce.paper>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> Infantry Units: <<textbox "_rock" $playerforce.rock>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> Archer Units: <<textbox "_scissors" $playerforce.scissors>>
<br>
<div style="display: flex; gap: 10px;">
<<button "Trust RNG (randomize)">>
<<set _paperPercentage = Math.floor(Math.random() * 51) + 10>> <!-- Random percentage between 10% and 60% -->
<<set $playerforce.paper = Math.round($playerforce.total_forces * (_paperPercentage / 100))>>
<<set _remainingForces = $playerforce.total_forces - $playerforce.paper>>
<<set _rockPercentage = Math.floor(Math.random() * 60) + 1>> <!-- Random percentage between 1% and 60% -->
<<set $playerforce.rock = Math.round(_remainingForces * (_rockPercentage / 100))>>
<<set $playerforce.scissors = _remainingForces - $playerforce.rock>>
<<goto "Allocate Units">>
<</button>>
<<button "Update">>
<<set _paperValue = Number(_paper) || 0>>
<<set _rockValue = Number(_rock) || 0>>
<<set _scissorsValue = Number(_scissors) || 0>>
<<if $playerforce.total_forces == (_paperValue + _rockValue + _scissorsValue)>>
<<set $playerforce.paper = _paperValue>>
<<set $playerforce.rock = _rockValue>>
<<set $playerforce.scissors = _scissorsValue>>
<<goto "Allocate Units">>
<<else>>
<<replace "#message">>Sorry, that didn't add up. You have $playerforce.total_forces available for allocation. Please try again.<<endreplace>>
<</if>>
<</button>>
</div>
<div id="message"></div>
[[Throne Room|silent throne]]
</div><div class="conversation">
<h3>Where would you like to send your team?</h3>
<ol>
<li>Select a location to send an expedition team. The team will continue gathering resources from this location until you decide to send them elsewhere.</li>
<li>You can change the expedition location at any time by visiting the Kingdom Overview from your throne. From there, you can manage all expeditions.</li>
<li>If you change the location, the team will complete their current expedition before moving on to the new destination.</li>
<li>Expedition results will be revealed when you Attend Royal Court after the team returns.</li>
</ol>
Click the location below for details of what resources you can find:
<details>
<summary style="color:#8282f3;">The Smoldering City of Blackpool</summary>
Food: ++
Gold: +
Lumber: -
Stone: -
Length of search (in days): 1
Materials: No
</details>
<details>
<summary style="color:#8282f3;">Blackpool Forest</summary>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
Food: +++
Gold: -
Lumber: +
Stone: -
Length of search (in days): 2 - 3
Materials: Yes
<<else>>
Inaccessible!
<</if>>
</details>
<details>
<summary style="color:#8282f3;">Forgotten Spire</summary>
Food: -
Gold: +
Lumber: +
Stone: +
Length of search (in days): 2 - 5
Materials: Yes
</details>
<details>
<summary style="color:#8282f3;">Starless Groves</summary>
Food: -
Gold: ++
Lumber: +++
Stone: -
Length of search (in days): 3 - 6
Materials: Yes
</details>
<details>
<summary style="color:#8282f3;">Increase City Population</summary>
Send your team on an expedition to spread the word of your city!
The number of citizens you can gain is based on how much your citizens love or fear you. The more Love or Fear your citizens have for you, the more citizens your teams will be able to bring back!
Length of search (in days): 5 - 7
Materials: No
</details>
<!-- Display and update locations for Team 1 -->
<p>Team 1 is currently searching for supplies at: <<if $expeditionTeams.team1CurrentLocation !== "">>$expeditionTeams.team1CurrentLocation<</if>><<if $expeditionTeams.team1CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team1Location">
<option value="The Smoldering City of Blackpool">The Smoldering City of Blackpool</option>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
<option value="Blackpool Forest">Blackpool Forest</option>
<</if>>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
<option value="Increase City Population">Increase City Population</option>
</select>
<!-- Display and update locations for Team 2 -->
<<if $expeditionTeams.team2Status>>
<p>Team 2 is currently searching for supplies at: <<if $expeditionTeams.team2CurrentLocation !== "">>$expeditionTeams.team2CurrentLocation<</if>><<if $expeditionTeams.team2CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team2Location">
<option value="The Smoldering City of Blackpool">The Smoldering City of Blackpool</option>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
<option value="Blackpool Forest">Blackpool Forest</option>
<</if>>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
<option value="Increase City Population">Increase City Population</option>
</select>
<</if>>
<<if $expeditionTeams.team3Status>>
<p>Team 3 is currently searching for supplies at: <<if $expeditionTeams.team3CurrentLocation !== "">>$expeditionTeams.team3CurrentLocation<</if>><<if $expeditionTeams.team3CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team3Location">
<option value="The Smoldering City of Blackpool">The Smoldering City of Blackpool</option>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
<option value="Blackpool Forest">Blackpool Forest</option>
<</if>>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
<option value="Increase City Population">Increase City Population</option>
</select>
<</if>>
<<if $expeditionTeams.team4Status>>
<p>Team 4 is currently searching for supplies at: <<if $expeditionTeams.team4CurrentLocation !== "">>$expeditionTeams.team4CurrentLocation<</if>><<if $expeditionTeams.team4CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team4Location">
<option value="The Smoldering City of Blackpool">The Smoldering City of Blackpool</option>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
<option value="Blackpool Forest">Blackpool Forest</option>
<</if>>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
<option value="Increase City Population">Increase City Population</option>
</select>
<</if>>
<<if $expeditionTeams.team5Status>>
<p>Team 5 is currently searching for supplies at: <<if $expeditionTeams.team5CurrentLocation !== "">>$expeditionTeams.team5CurrentLocation<</if>><<if $expeditionTeams.team5CurrentLocation === "">>Not deployed<</if>>.</p>
<select id="team5Location">
<option value="The Smoldering City of Blackpool">The Smoldering City of Blackpool</option>
<<if $ch4quests.forest is 3 and $alrauneally is true>>
<option value="Blackpool Forest">Blackpool Forest</option>
<</if>>
<option value="Starless Groves">Starless Groves</option>
<option value="Forgotten Spire">Forgotten Spire</option>
<option value="Increase City Population">Increase City Population</option>
</select>
<</if>>
<!-- Update button -->
<<button "Update Locations">>
<!-- Update Team 1 Location and Return Day -->
<<set $expeditionTeams.team1NextLocation = $("#team1Location").val()>>
<<switch $expeditionTeams.team1NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team1ReturnDay = $days + 1>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 3)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team1ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<<case "Increase City Population">>
<<set $expeditionTeams.team1ReturnDay = $days + random(5, 7)>>
<<if $expeditionTeams.team1CurrentLocation is "">>
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<</if>>
<</switch>>
<!-- Update Team 2 Location and Return Day if Active -->
<<if $expeditionTeams.team2Status>>
<<set $expeditionTeams.team2NextLocation = $("#team2Location").val()>>
<<switch $expeditionTeams.team2NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team2ReturnDay = $days + 1>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 3)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team2ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<<case "Increase City Population">>
<<set $expeditionTeams.team2ReturnDay = $days + random(5, 7)>>
<<if $expeditionTeams.team2CurrentLocation is "">>
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<</if>>
<</switch>>
<</if>>
<!-- Additional Teams -->
<<if $expeditionTeams.team3Status>>
<<set $expeditionTeams.team3NextLocation = $("#team3Location").val()>>
<<switch $expeditionTeams.team3NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team3ReturnDay = $days + 1>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 3)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team3ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<<case "Increase City Population">>
<<set $expeditionTeams.team3ReturnDay = $days + random(5, 7)>>
<<if $expeditionTeams.team3CurrentLocation is "">>
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<</if>>
<</switch>>
<</if>>
<<if $expeditionTeams.team4Status>>
<<set $expeditionTeams.team4NextLocation = $("#team4Location").val()>>
<<switch $expeditionTeams.team4NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team4ReturnDay = $days + 1>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 3)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team4ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<<case "Increase City Population">>
<<set $expeditionTeams.team4ReturnDay = $days + random(5, 7)>>
<<if $expeditionTeams.team4CurrentLocation is "">>
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<</if>>
<</switch>>
<</if>>
<<if $expeditionTeams.team5Status>>
<<set $expeditionTeams.team5NextLocation = $("#team5Location").val()>>
<<switch $expeditionTeams.team5NextLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team5ReturnDay = $days + 1>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 3)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Starless Groves">>
<<set $expeditionTeams.team5ReturnDay = $days + random(3, 6)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 5)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<<case "Increase City Population">>
<<set $expeditionTeams.team5ReturnDay = $days + random(5, 7)>>
<<if $expeditionTeams.team5CurrentLocation is "">>
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<</if>>
<</switch>>
<</if>>
<<goto "Expeditions Updated">>
<</button>>
</div><<widget "expeditioncomplete">>
<<nobr>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<<set _foodBase = $throne.citizencount + $playerforce.total_forces>>
<<set $exprewards to {
blackpool: 0,
forest: 0,
starless: 0,
spire: 0,
}>>
<<if $expeditionTeams.team1Status and $days gte $expeditionTeams.team1ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team1CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set $exprewards.blackpool += 1>>
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set $exprewards.forest += 1>>
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set $exprewards.starless += 1>>
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set $exprewards.spire += 1>>
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<<case "Increase City Population">>
<<set _loveAbs = Math.abs($throne.love)>>
<!-- Calculate the recruitment range based on love -->
<<set _floorRecruitment = Math.floor(_loveAbs / 10) * 100>>
<<set _ceilingRecruitment = _floorRecruitment + 300>>
<!-- Calculate the number of new citizens -->
<<set _newCitizens = random(_floorRecruitment, _ceilingRecruitment)>>
<!-- Ensure the new citizen count does not exceed the max allowed -->
<<set _newCitizens = Math.min(_newCitizens, $throne.citizenmax - $throne.citizencount)>>
<<set $throne.citizencount += _newCitizens>>
<!-- Provide feedback to the player -->
<<if _newCitizens > 0>>
Your expedition team was successful and recruited _newCitizens new citizens to the city!<br><br>
<<else>>
No new citizens joined the city this time.<br><br>
<</if>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<<switch $expeditionTeams.team1CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<<set $expeditionTeams.team1ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team1ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 5)>>
<<case "Increase City Population">>
<<set $expeditionTeams.team1ReturnDay = $days + random(5, 7)>>
<</switch>>
<p class="narration">
Team 1 has returned from _location. You receive:<br>
Gold: _gold <br>
Food: _food<br>
Lumber: _lumber<br>
Stone: _stone<br>
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 2 goes here -->
<<if $expeditionTeams.team2Status and $days gte $expeditionTeams.team2ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team2CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set $exprewards.blackpool += 1>>
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set $exprewards.forest += 1>>
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set $exprewards.starless += 1>>
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set $exprewards.spire += 1>>
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<<case "Increase City Population">>
<<set _loveAbs = Math.abs($throne.love)>>
<!-- Calculate the recruitment range based on love -->
<<set _floorRecruitment = Math.floor(_loveAbs / 10) * 100>>
<<set _ceilingRecruitment = _floorRecruitment + 300>>
<!-- Calculate the number of new citizens -->
<<set _newCitizens = random(_floorRecruitment, _ceilingRecruitment)>>
<!-- Ensure the new citizen count does not exceed the max allowed -->
<<set _newCitizens = Math.min(_newCitizens, $throne.citizenmax - $throne.citizencount)>>
<<set $throne.citizencount += _newCitizens>>
<!-- Provide feedback to the player -->
<<if _newCitizens > 0>>
Your expedition team was successful and recruited _newCitizens new citizens to the city!<br><br>
<<else>>
No new citizens joined the city this time.<br><br>
<</if>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<<switch $expeditionTeams.team2CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<<set $expeditionTeams.team2ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team2ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 5)>>
<<case "Increase City Population">>
<<set $expeditionTeams.team2ReturnDay = $days + random(5, 7)>>
<</switch>>
<p class="narration">
Team 2 has returned from _location. You receive:<br>
Gold: _gold <br>
Food: _food<br>
Lumber: _lumber<br>
Stone: _stone<br>
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 3 goes here -->
<<if $expeditionTeams.team3Status and $days gte $expeditionTeams.team3ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team3CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set $exprewards.blackpool += 1>>
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set $exprewards.forest += 1>>
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set $exprewards.starless += 1>>
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set $exprewards.spire += 1>>
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<<case "Increase City Population">>
<<set _loveAbs = Math.abs($throne.love)>>
<!-- Calculate the recruitment range based on love -->
<<set _floorRecruitment = Math.floor(_loveAbs / 10) * 100>>
<<set _ceilingRecruitment = _floorRecruitment + 300>>
<!-- Calculate the number of new citizens -->
<<set _newCitizens = random(_floorRecruitment, _ceilingRecruitment)>>
<!-- Ensure the new citizen count does not exceed the max allowed -->
<<set _newCitizens = Math.min(_newCitizens, $throne.citizenmax - $throne.citizencount)>>
<<set $throne.citizencount += _newCitizens>>
<!-- Provide feedback to the player -->
<<if _newCitizens > 0>>
Your expedition team was successful and recruited _newCitizens new citizens to the city!<br><br>
<<else>>
No new citizens joined the city this time.<br><br>
<</if>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<<switch $expeditionTeams.team3CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<<set $expeditionTeams.team3ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team3ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 5)>>
<<case "Increase City Population">>
<<set $expeditionTeams.team3ReturnDay = $days + random(5, 7)>>
<</switch>>
<p class="narration">
Team 3 has returned from _location. You receive:<br>
Gold: _gold <br>
Food: _food<br>
Lumber: _lumber<br>
Stone: _stone<br>
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 4 goes here -->
<<if $expeditionTeams.team4Status and $days gte $expeditionTeams.team4ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team4CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set $exprewards.blackpool += 1>>
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set $exprewards.forest += 1>>
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set $exprewards.starless += 1>>
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set $exprewards.spire += 1>>
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<<case "Increase City Population">>
<<set _loveAbs = Math.abs($throne.love)>>
<!-- Calculate the recruitment range based on love -->
<<set _floorRecruitment = Math.floor(_loveAbs / 10) * 100>>
<<set _ceilingRecruitment = _floorRecruitment + 300>>
<!-- Calculate the number of new citizens -->
<<set _newCitizens = random(_floorRecruitment, _ceilingRecruitment)>>
<!-- Ensure the new citizen count does not exceed the max allowed -->
<<set _newCitizens = Math.min(_newCitizens, $throne.citizenmax - $throne.citizencount)>>
<<set $throne.citizencount += _newCitizens>>
<!-- Provide feedback to the player -->
<<if _newCitizens > 0>>
Your expedition team was successful and recruited _newCitizens new citizens to the city!<br><br>
<<else>>
No new citizens joined the city this time.<br><br>
<</if>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<<switch $expeditionTeams.team4CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<<set $expeditionTeams.team4ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team4ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 5)>>
<<case "Increase City Population">>
<<set $expeditionTeams.team4ReturnDay = $days + random(5, 7)>>
<</switch>>
<p class="narration">
Team 4 has returned from _location. You receive:<br>
Gold: _gold <br>
Food: _food<br>
Lumber: _lumber<br>
Stone: _stone<br>
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 5 goes here -->
<<if $expeditionTeams.team5Status and $days gte $expeditionTeams.team5ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team5CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set $exprewards.blackpool += 1>>
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set $exprewards.forest += 1>>
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set $exprewards.starless += 1>>
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set $exprewards.spire += 1>>
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<<case "Increase City Population">>
<<set _loveAbs = Math.abs($throne.love)>>
<!-- Calculate the recruitment range based on love -->
<<set _floorRecruitment = Math.floor(_loveAbs / 10) * 100>>
<<set _ceilingRecruitment = _floorRecruitment + 300>>
<!-- Calculate the number of new citizens -->
<<set _newCitizens = random(_floorRecruitment, _ceilingRecruitment)>>
<!-- Ensure the new citizen count does not exceed the max allowed -->
<<set _newCitizens = Math.min(_newCitizens, $throne.citizenmax - $throne.citizencount)>>
<<set $throne.citizencount += _newCitizens>>
<!-- Provide feedback to the player -->
<<if _newCitizens > 0>>
Your expedition team was successful and recruited _newCitizens new citizens to the city!<br><br>
<<else>>
No new citizens joined the city this time.<br><br>
<</if>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<<switch $expeditionTeams.team5CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<!-- Hammer Quest -->
<<if ndef $hammer>>
<<if Math.random() < 0.08>>
<<set $hammer = "found">>
You obtained a hammer! Was there someone who needed this?<br><br>
<</if>>
<</if>>
<<set $expeditionTeams.team5ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team5ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 5)>>
<<case "Increase City Population">>
<<set $expeditionTeams.team5ReturnDay = $days + random(5, 7)>>
<</switch>>
<p class="narration">
Team 5 has returned from _location. You receive:<br>
Gold: _gold <br>
Food: _food<br>
Lumber: _lumber<br>
Stone: _stone<br>
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<<if $throne.citizenmax lt $throne.citizencount>>
<<set _turnaway to ($throne.citizencount - $throne.citizenmax)>>
You can fit no more people in your city, unfortunately you had to turn away _turnaway people from your city.
<</if>>
<</nobr>>
<</widget>><div class="conversation">
<h3>Updated!</h3>
<!-- Display and update locations for Team 1 -->
<p>Team 1 is currently searching for supplies at: $expeditionTeams.team1CurrentLocation.
Upon their return, they will depart for $expeditionTeams.team1NextLocation.</p>
<!-- Display and update locations for Team 2 -->
<<if $expeditionTeams.team2Status>>
<p>Team 2 is currently searching for supplies at: $expeditionTeams.team2CurrentLocation.
Upon their return, they will depart for $expeditionTeams.team2NextLocation.</p>
<</if>>
<<if $expeditionTeams.team3Status>>
<p>Team 3 is currently searching for supplies at: $expeditionTeams.team3CurrentLocation.
Upon their return, they will depart for $expeditionTeams.team3NextLocation.</p>
<</if>>
<<if $expeditionTeams.team4Status>>
<p>Team 4 is currently searching for supplies at: $expeditionTeams.team4CurrentLocation.
Upon their return, they will depart for $expeditionTeams.team4NextLocation.</p>
<</if>>
<<if $expeditionTeams.team5Status>>
<p>Team 5 is currently searching for supplies at: $expeditionTeams.team5CurrentLocation.
Upon their return, they will depart for $expeditionTeams.team5NextLocation.</p>
<</if>>
You can update your teams next objective at anytime by visiting the Kingdom Overview menu from the Throne Room, then 'Manage your expeditions'.
[[Back|silent throne]]
</div>Set your battle count:
Battle Count: <<textbox "_paper" $throne.battle>>
<<button "Update">>
<<set $throne.battle = Number(_paper) || 0>>
<<goto "Prepare for war">>
<</button>> <<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<<set _foodBase = $throne.citizencount + $playerforce.total_forces>>
<<if $expeditionTeams.team1Status and $days gte $expeditionTeams.team1ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team1CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team1CurrentLocation = $expeditionTeams.team1NextLocation>>
<<switch $expeditionTeams.team1CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team1ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team1ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team1ReturnDay = $days + random(2, 5)>>
<</switch>>
<p class="narration">
Team 1 has returned from _location. You receive:
Gold: _gold
Food: _food
Lumber: _lumber
Stone: _stone
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 2 goes here -->
<<if $expeditionTeams.team2Status and $days gte $expeditionTeams.team2ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team2CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team2CurrentLocation = $expeditionTeams.team2NextLocation>>
<<switch $expeditionTeams.team2CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team2ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team2ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team2ReturnDay = $days + random(2, 5)>>
<</switch>>
<p class="narration">
Team 2 has returned from _location. You receive:
Gold: _gold
Food: _food
Lumber: _lumber
Stone: _stone
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 3 goes here -->
<<if $expeditionTeams.team3Status and $days gte $expeditionTeams.team3ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team3CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team3CurrentLocation = $expeditionTeams.team3NextLocation>>
<<switch $expeditionTeams.team3CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team3ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team3ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team3ReturnDay = $days + random(2, 5)>>
<</switch>>
<p class="narration">
Team 3 has returned from _location. You receive:
Gold: _gold
Food: _food
Lumber: _lumber
Stone: _stone
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 4 goes here -->
<<if $expeditionTeams.team4Status and $days gte $expeditionTeams.team4ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team4CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team4CurrentLocation = $expeditionTeams.team4NextLocation>>
<<switch $expeditionTeams.team4CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team4ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team4ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team4ReturnDay = $days + random(2, 5)>>
<</switch>>
<p class="narration">
Team 4 has returned from _location. You receive:
Gold: _gold
Food: _food
Lumber: _lumber
Stone: _stone
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
<!-- Team 5 goes here -->
<<if $expeditionTeams.team5Status and $days gte $expeditionTeams.team5ReturnDay>>
<!-- Reward the player for the completed expedition -->
<<set _location = $expeditionTeams.team5CurrentLocation>>
<<switch _location>>
<<case "The Smoldering City of Blackpool">>
<!-- Calculate Food -->
<<set _food to Math.round(random(_foodBase * 0.25, _foodBase * 0.4))>>
<!-- Add rewards for The Smoldering City of Blackpool -->
<<set _gold += random(0, 50)>>
<<case "Blackpool Forest">>
<!-- Calculate food -->
<<set _food to Math.round(random(_foodBase * 0.35, _foodBase * 0.6))>>
<!-- Add rewards for Blackpool Forest -->
<<set _lumber += random(100, 200)>>
<<case "Starless Groves">>
<!-- Add rewards for Starless Groves -->
<<set _lumber += random(700, 1000)>>
<<set _gold += random(120, 400)>>
<<case "Forgotten Spire">>
<!-- Add rewards for Forgotten Spire -->
<<set _lumber += random(50, 150)>>
<<set _stone += random(100, 200)>>
<<set _gold += random(50, 100)>>
<</switch>>
<!-- Update the team's current location and set a new return day -->
<<set $expeditionTeams.team5CurrentLocation = $expeditionTeams.team5NextLocation>>
<<switch $expeditionTeams.team5CurrentLocation>>
<<case "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team5ReturnDay = $days + 1>>
<<case "Blackpool Forest">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 3)>>
<<case "Starless Groves">>
<<set $expeditionTeams.team5ReturnDay = $days + random(3, 6)>>
<<case "Forgotten Spire">>
<<set $expeditionTeams.team5ReturnDay = $days + random(2, 5)>>
<</switch>>
<p class="narration">
Team 5 has returned from _location. You receive:
Gold: _gold
Food: _food
Lumber: _lumber
Stone: _stone
</p>
<<set $resources.food += _food>>
<<set $resources.gold += _gold>>
<<set $resources.lumber += _lumber>>
<<set $resources.stone += _stone>>
<<set _gold to 0>>
<<set _food to 0>>
<<set _lumber to 0>>
<<set _stone to 0>>
<</if>>
Current day: $days
Lumber: $resources.lumber
Stone: $resources.stone
Food: $resources.food
Gold: $resources.gold
Pass 1 day [[next day|test teams 4 sleep]]<<set $days += 1>>
Days is now $days
[[next day|test teams 3]]<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This your hammer?</p>
</div>
<p class="narration">
The blacksmith leaps to his feet, knocking over his stool. He strides forward, arm outstretched.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Where'd you find that beauty?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My team had to fight off a troll or something like that.</p>
</div>
<p class="narration">
The blacksmith grabs the hammer, his booming laugh echoing through the forge. He spins it in his hand, testing its weight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elfmnpc1.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Oh, she'll do nicely. Now come by anytime you want an upgrade.</p>
</div>
[[back|silent blacksmith][$currentlocation to "silentcity"]]
</div>
<<set $hammer to "complete">>To add more locations must update all
To add more rewards, update expeditioncomplete<<widget "expeditionmats">>
<<nobr>>
<<set _itemsObtained = "">>
<<for _j = 0; _j lt $exprewards.forest; _j++>>
<<set _itemsObtained = "Your team explored Blackpool's Forest and obtained: , ">>
<<set _commonItems = random(1, 6)>>
<<set _rareItems = random(0, 3)>>
<<for _i = 0; _i lt _commonItems; _i++>>
<<switch random(1, 8)>>
<<case 1>>
<<set $inv.materials["Wolf Pelt"] = $inv.materials["Wolf Pelt"] ? $inv.materials["Wolf Pelt"] + 1 : 1>>
<<set _itemsObtained += "Wolf Pelt, ">>
<<case 2>>
<<set $inv.materials["Slime Gel"] = $inv.materials["Slime Gel"] ? $inv.materials["Slime Gel"] + 1 : 1>>
<<set _itemsObtained += "Slime Gel, ">>
<<case 3>>
<<set $inv.materials["Bandit Leather"] = $inv.materials["Bandit Leather"] ? $inv.materials["Bandit Leather"] + 1 : 1>>
<<set _itemsObtained += "Bandit Leather, ">>
<<case 4>>
<<set $inv.materials["Squik Tentacle"] = $inv.materials["Squik Tentacle"] ? $inv.materials["Squik Tentacle"] + 1 : 1>>
<<set _itemsObtained += "Squik Tentacle, ">>
<<case 5>>
<<set $inv.materials["Goblin Cloth"] = $inv.materials["Goblin Cloth"] ? $inv.materials["Goblin Cloth"] + 1 : 1>>
<<set _itemsObtained += "Goblin Cloth, ">>
<<case 6>>
<<set $inv.materials["Goblin Bowstring"] = $inv.materials["Goblin Bowstring"] ? $inv.materials["Goblin Bowstring"] + 1 : 1>>
<<set _itemsObtained += "Goblin Bowstring, ">>
<<case 7>>
<<set $inv.materials["Alraune Petal"] = $inv.materials["Alraune Petal"] ? $inv.materials["Alraune Petal"] + 1 : 1>>
<<set _itemsObtained += "Alraune Petal, ">>
<<case 8>>
<<set $inv.materials["Goblin Armor Fragment"] = $inv.materials["Goblin Armor Fragment"] ? $inv.materials["Goblin Armor Fragment"] + 1 : 1>>
<<set _itemsObtained += "Goblin Armor Fragment, ">>
<</switch>>
<</for>>
<!-- Rare Items -->
<<for _i = 0; _i lt _rareItems; _i++>>
<<switch random(1, 8)>>
<<case 1>>
<<set $inv.materials["Alpha Wolf Fang"] = $inv.materials["Alpha Wolf Fang"] ? $inv.materials["Alpha Wolf Fang"] + 1 : 1>>
<<set _itemsObtained += "Alpha Wolf Fang, ">>
<<case 2>>
<<set $inv.materials["Slime Core"] = $inv.materials["Slime Core"] ? $inv.materials["Slime Core"] + 1 : 1>>
<<set _itemsObtained += "Slime Core, ">>
<<case 3>>
<<set $inv.materials["Stolen Goods"] = $inv.materials["Stolen Goods"] ? $inv.materials["Stolen Goods"] + 1 : 1>>
<<set _itemsObtained += "Stolen Goods, ">>
<<case 4>>
<<set $inv.materials["Squik Talon"] = $inv.materials["Squik Talon"] ? $inv.materials["Squik Talon"] + 1 : 1>>
<<set _itemsObtained += "Squik Talon, ">>
<<case 5>>
<<set $inv.materials["Goblin Shard"] = $inv.materials["Goblin Shard"] ? $inv.materials["Goblin Shard"] + 1 : 1>>
<<set _itemsObtained += "Goblin Shard, ">>
<<case 6>>
<<set $inv.materials["Goblin Wood"] = $inv.materials["Goblin Wood"] ? $inv.materials["Goblin Wood"] + 1 : 1>>
<<set _itemsObtained += "Goblin Wood, ">>
<<case 7>>
<<set $inv.materials["Alraune Nectar"] = $inv.materials["Alraune Nectar"] ? $inv.materials["Alraune Nectar"] + 1 : 1>>
<<set _itemsObtained += "Alraune Nectar, ">>
<<case 8>>
<<set $inv.materials["Goblin Insignia"] = $inv.materials["Goblin Insignia"] ? $inv.materials["Goblin Insignia"] + 1 : 1>>
<<set _itemsObtained += "Goblin Insignia, ">>
<</switch>>
<</for>>
<<set $exprewards.forest -= 1>>
<!-- Clean up the message by removing the trailing comma and space -->
<<set _itemsObtained = _itemsObtained.trim().slice(0, -1)>>
<!-- Display the obtained items -->
<p>You received the following items: <<_itemsObtained>></p>
<</for>>
<<set _itemsObtained = "">>
<<for _j = 0; _j lt $exprewards.spire; _j++>>
<<set _itemsObtained = "Your team explored the Forgotten Spire and obtained: , ">>
<<set _commonItems = random(1, 6)>>
<<set _rareItems = random(0, 3)>>
<<for _i = 0; _i lt _commonItems; _i++>>
<<switch random(1, 8)>>
<<case 1>>
<<set $inv.materials["Giant Bone"] = $inv.materials["Giant Bone"] ? $inv.materials["Giant Bone"] + 1 : 1>>
<<set _itemsObtained += "Giant Bone, ">>
<<case 2>>
<<set $inv.materials["Bone Carapace"] = $inv.materials["Bone Carapace"] ? $inv.materials["Bone Carapace"] + 1 : 1>>
<<set _itemsObtained += "Bone Carapace, ">>
<<case 3>>
<<set $inv.materials["Rock Shard"] = $inv.materials["Rock Shard"] ? $inv.materials["Rock Shard"] + 1 : 1>>
<<set _itemsObtained += "Rock Shard, ">>
<<case 4>>
<<set $inv.materials["Orcish Leather"] = $inv.materials["Orcish Leather"] ? $inv.materials["Orcish Leather"] + 1 : 1>>
<<set _itemsObtained += "Orcish Leather, ">>
<<case 5>>
<<set $inv.materials["Spider Silk"] = $inv.materials["Spider Silk"] ? $inv.materials["Spider Silk"] + 1 : 1>>
<<set _itemsObtained += "Spider Silk, ">>
<<case 6>>
<<set $inv.materials["Bandit Sash"] = $inv.materials["Bandit Sash"] ? $inv.materials["Bandit Sash"] + 1 : 1>>
<<set _itemsObtained += "Bandit Sash, ">>
<<case 7>>
<<set $inv.materials["Shamanic Totem"] = $inv.materials["Shamanic Totem"] ? $inv.materials["Shamanic Totem"] + 1 : 1>>
<<set _itemsObtained += "Shamanic Totem, ">>
<<case 8>>
<<set $inv.materials["Goblin Earring"] = $inv.materials["Goblin Earring"] ? $inv.materials["Goblin Earring"] + 1 : 1>>
<<set _itemsObtained += "Goblin Earring, ">>
<</switch>>
<</for>>
<!-- Rare Items -->
<<for _i = 0; _i lt _rareItems; _i++>>
<<switch random(1, 8)>>
<<case 1>>
<<set $inv.materials["Giant Kilt"] = $inv.materials["Giant Kilt"] ? $inv.materials["Giant Kilt"] + 1 : 1>>
<<set _itemsObtained += "Giant Kilt, ">>
<<case 2>>
<<set $inv.materials["Bone Mandible"] = $inv.materials["Bone Mandible"] ? $inv.materials["Bone Mandible"] + 1 : 1>>
<<set _itemsObtained += "Bone Mandible, ">>
<<case 3>>
<<set $inv.materials["Goblin Nail"] = $inv.materials["Goblin Nail"] ? $inv.materials["Goblin Nail"] + 1 : 1>>
<<set _itemsObtained += "Goblin Nail, ">>
<<case 4>>
<<set $inv.materials["Orcish Bone"] = $inv.materials["Orcish Bone"] ? $inv.materials["Orcish Bone"] + 1 : 1>>
<<set _itemsObtained += "Orcish Bone, ">>
<<case 5>>
<<set $inv.materials["Spider Fang"] = $inv.materials["Spider Fang"] ? $inv.materials["Spider Fang"] + 1 : 1>>
<<set _itemsObtained += "Spider Fang, ">>
<<case 6>>
<<set $inv.materials["Stolen Jewelry"] = $inv.materials["Stolen Jewelry"] ? $inv.materials["Stolen Jewelry"] + 1 : 1>>
<<set _itemsObtained += "Stolen Jewelry, ">>
<<case 7>>
<<set $inv.materials["Spell Scroll"] = $inv.materials["Spell Scroll"] ? $inv.materials["Spell Scroll"] + 1 : 1>>
<<set _itemsObtained += "Spell Scroll, ">>
<<case 8>>
<<set $inv.materials["Goblin Panties"] = $inv.materials["Goblin Panties"] ? $inv.materials["Goblin Panties"] + 1 : 1>>
<<set _itemsObtained += "Goblin Panties, ">>
<</switch>>
<</for>>
<<set $exprewards.spire -= 1>>
<!-- Clean up the message by removing the trailing comma and space -->
<<set _itemsObtained = _itemsObtained.trim().slice(0, -1)>>
<!-- Display the obtained items -->
<p>You received the following items: <<_itemsObtained>></p>
<</for>>
<<set _itemsObtained = "">>
<<for _j = 0; _j lt $exprewards.starless; _j++>>
<<set _itemsObtained = "Your team explored the Starless Groves and obtained: , ">>
<<set _commonItems = random(1, 6)>>
<<set _rareItems = random(0, 3)>>
<<for _i = 0; _i lt _commonItems; _i++>>
<<switch random(1, 6)>>
<<case 1>>
<<set $inv.materials["Eldritch Ooze"] = $inv.materials["Eldritch Ooze"] ? $inv.materials["Unknown Eldritch Ooze"] + 1 : 1>>
<<set _itemsObtained += "Eldritch Ooze, ">>
<<case 2>>
<<set $inv.materials["Corrupted Antler"] = $inv.materials["Corrupted Antler"] ? $inv.materials["Corrupted Antler"] + 1 : 1>>
<<set _itemsObtained += "Corrupted Antler, ">>
<<case 3>>
<<set $inv.materials["Squik Ink"] = $inv.materials["Squik Ink"] ? $inv.materials["Squik Ink"] + 1 : 1>>
<<set _itemsObtained += "Squik Ink, ">>
<<case 4>>
<<set $inv.materials["Goblin Trinket"] = $inv.materials["Goblin Trinket"] ? $inv.materials["Goblin Trinket"] + 1 : 1>>
<<set _itemsObtained += "Goblin Trinket, ">>
<<case 5>>
<<set $inv.materials["Mycelial Spores"] = $inv.materials["Mycelial Spores"] ? $inv.materials["Mycelial Spores"] + 1 : 1>>
<<set _itemsObtained += "Mycelial Spores, ">>
<<case 6>>
<<set $inv.materials["Cursed Steel"] = $inv.materials["Cursed Steel"] ? $inv.materials["Cursed Steel"] + 1 : 1>>
<<set _itemsObtained += "Cursed Steel, ">>
<</switch>>
<</for>>
<!-- Rare Items -->
<<for _i = 0; _i lt _rareItems; _i++>>
<<switch random(1, 8)>>
<<case 1>>
<<set $inv.materials["Corrupted Slime Core"] = $inv.materials["Corrupted Slime Core"] ? $inv.materials["Corrupted Slime Core"] + 1 : 1>>
<<set _itemsObtained += "Corrupted Slime Core, ">>
<<case 2>>
<<set $inv.materials["Stag's Heartwood"] = $inv.materials["Stag's Heartwood"] ? $inv.materials["Stag's Heartwood"] + 1 : 1>>
<<set _itemsObtained += "Stag's Heartwood, ">>
<<case 3>>
<<set $inv.materials["Eldritch Shard"] = $inv.materials["Eldritch Shard"] ? $inv.materials["Eldritch Shard"] + 1 : 1>>
<<set _itemsObtained += "Eldritch Shard, ">>
<<case 4>>
<<set $inv.materials["Starcore Tentacle"] = $inv.materials["Starcore Tentacle"] ? $inv.materials["Starcore Tentacle"] + 1 : 1>>
<<set _itemsObtained += "Starcore Tentacle, ">>
<<case 5>>
<<set $inv.materials["Knight's Lost Honor"] = $inv.materials["Knight's Lost Honor"] ? $inv.materials["Knight's Lost Honor"] + 1 : 1>>
<<set _itemsObtained += "Knight's Lost Honor, ">>
<<case 6>>
<<set $inv.materials["Cum Core"] = $inv.materials["Cum Core"] ? $inv.materials["Cum Core"] + 1 : 1>>
<<set _itemsObtained += "Cum Core, ">>
<</switch>>
<</for>>
<<set $exprewards.starless -= 1>>
<!-- Clean up the message by removing the trailing comma and space -->
<<set _itemsObtained = _itemsObtained.trim().slice(0, -1)>>
<!-- Display the obtained items -->
<p>You received the following items: _itemsObtained</p>
<</for>>
<</nobr>>
<</widget>><div class="conversation">
<h3>(Note: Only 10% of your citizens will serve as soldiers, so don't forget to upgrade your city when necessary!)</h3>
<<if $barracks is 0>>
<<set $barracks to 1>>
<<set $resources.gold -= 100>>
<<set $resources.stone -= 100>>
<<set $resources.lumber -= 100>>
<<set $playerforce.max_forces to 1000>>
Your Barracks has been upgraded to Level 1!
You can now house up to 1,000 soldiers!
<<elseif $barracks is 1>>
<<set $barracks to 2>>
<<set $resources.gold -= 200>>
<<set $resources.stone -= 250>>
<<set $resources.lumber -= 1200>>
<<set $playerforce.max_forces to 1500>>
Your Barracks has been upgraded to Level 2!
You can now house up to 1,500 soldiers!
<<elseif $barracks is 2>>
<<set $barracks to 3>>
<<set $resources.gold -= 400>>
<<set $resources.stone -= 450>>
<<set $resources.lumber -= 1800>>
<<set $playerforce.max_forces to 2000>>
<<set $expeditionTeams.team3Status to true>>
<<set $expeditionTeams.team3CurrentLocation to "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team3ReturnDay to ($days + 1)>>
Your Barracks has been upgraded to Level 3!
You can now house up to 2,000 soldiers!
You now have 3 teams to send on expeditions! Your team has automatically been dispatched to The Smoldering City of Blackpool, Remember to visit the kingdom overview in the throne room to change it!
<<elseif $barracks is 3>>
<<set $barracks to 4>>
<<set $resources.gold -= 500>>
<<set $resources.stone -= 700>>
<<set $resources.lumber -= 2500>>
<<set $playerforce.max_forces to 2500>>
Your Barracks has been upgraded to Level 4!
You can now house up to 2,500 soldiers!
<<elseif $barracks is 4>>
<<set $barracks to 5>>
<<set $resources.gold -= 600>>
<<set $resources.stone -= 900>>
<<set $resources.lumber -= 3200>>
<<set $playerforce.max_forces to 3500>>
<<set $expeditionTeams.team4Status to true>>
<<set $expeditionTeams.team4CurrentLocation to "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team4ReturnDay to ($days + 1)>>
Your Barracks has been upgraded to Level 5!
You can now house up to 3,500 soldiers!
You now have 4 teams to send on expeditions! Your team has automatically been dispatched to The Smoldering City of Blackpool, Remember to visit the kingdom overview in the throne room to change it!
<<elseif $barracks is 5>>
<<set $barracks to 6>>
<<set $resources.gold -= 700>>
<<set $resources.stone -= 1150>>
<<set $resources.lumber -= 4100>>
<<set $playerforce.max_forces to 5000>>
Your Barracks has been upgraded to Level 6!
You can now house up to 5,000 soldiers!
<<elseif $barracks is 6>>
<<set $barracks to 7>>
<<set $resources.gold -= 800>>
<<set $resources.stone -= 1250>>
<<set $resources.lumber -= 4500>>
<<set $playerforce.max_forces to 6500>>
<<set $expeditionTeams.team5Status to true>>
<<set $expeditionTeams.team5CurrentLocation to "The Smoldering City of Blackpool">>
<<set $expeditionTeams.team5ReturnDay to ($days + 1)>>
Your Barracks has been upgraded to Level 7!
You can now house up to 6,500 soldiers!
You now have 5 teams to send on expeditions! Your team has automatically been dispatched to The Smoldering City of Blackpool, Remember to visit the kingdom overview in the throne room to change it!
<<elseif $barracks is 7>>
<<set $barracks to 8>>
<<set $resources.gold -= 1000>>
<<set $resources.stone -= 1350>>
<<set $resources.lumber -= 4600>>
<<set $playerforce.max_forces to 8000>>
Your Barracks has been upgraded to Level 8!
You can now house up to 8,000 soldiers!
<<elseif $barracks is 8>>
<<set $barracks to 9>>
<<set $resources.gold -= 1200>>
<<set $resources.stone -= 1500>>
<<set $resources.lumber -= 4700>>
<<set $playerforce.max_forces to 9000>>
Your Barracks has been upgraded to Level 9!
You can now house up to 9,000 soldiers!
<<elseif $barracks is 9>>
<<set $barracks to 10>>
<<set $resources.gold -= 1200>>
<<set $resources.stone -= 2000>>
<<set $resources.lumber -= 5000>>
<<set $playerforce.max_forces to 10000>>
Your Barracks has been upgraded to the maximum Level 10!
You can now house up to 10,000 soldiers!
<</if>>
[[Back|kingdom stats]]
</div><div class="conversation">
<<nobr>>
<<set $playerforce.total_forces to Math.min(Math.round($throne.citizencount * 0.1), $playerforce.max_forces)>>
<<set $enemyforce.turn1 to "">><<set $enemyforce.turn2 to "">><<set $enemyforce.turn3 to "">>
<<set $playerforce.turn1 to "">><<set $playerforce.turn2 to "">><<set $playerforce.turn3 to "">>
<<set $playerforce.spied to false>><<set $playerforce.roundswon to 0>>
<<set $enemyforce.turns to 1>>
<</nobr>>
<<if $throne.battle is 0>>
<h3>The enemy approaches!</h3><br><br>
Our scouts have reported the enemy numbers 300 units!<br><br>
Prepare for battle.<br><br>
<<set $enemyforce.total to 300>>
<<elseif $throne.battle lt 3>>
<<set $enemyforce.total = 300 + (100 * $throne.battle)>>
<h3>The enemy approaches!</h3><br><br>
Our scouts have reported the enemy numbers $enemyforce.total units!<br><br>
Prepare for battle.<br><br>
<<elseif $throne.battle lt 6>>
<<set $enemyforce.total = 300 + (200 * $throne.battle)>>
<h3>The enemy approaches!</h3><br><br>
Our scouts have reported the enemy numbers $enemyforce.total units!<br><br>
Prepare for battle.<br><br>
<<else>>
<<set $enemyforce.total = 300 + (random(250, 330) * $throne.battle)>>
<h3>The enemy approaches!</h3><br><br>
Our scouts have reported the enemy numbers $enemyforce.total units!<br><br>
Prepare for battle.<br><br>
<</if>>
<!-- Battle modifiers widget -->
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
You have $playerforce.total_forces soldiers available for allocation.
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> Cavalry Units: <<textbox "_paper" $playerforce.paper>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> Infantry Units: <<textbox "_rock" $playerforce.rock>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> Archer Units: <<textbox "_scissors" $playerforce.scissors>>
<br>
<div style="display: flex; gap: 10px;">
<<button "Trust RNG (randomize)">>
<<set _paperPercentage = Math.floor(Math.random() * 51) + 10>> <!-- Random percentage between 10% and 60% -->
<<set $playerforce.paper = Math.round($playerforce.total_forces * (_paperPercentage / 100))>>
<<set _remainingForces = $playerforce.total_forces - $playerforce.paper>>
<<set _rockPercentage = Math.floor(Math.random() * 60) + 1>> <!-- Random percentage between 1% and 60% -->
<<set $playerforce.rock = Math.round(_remainingForces * (_rockPercentage / 100))>>
<<set $playerforce.scissors = _remainingForces - $playerforce.rock>>
<<goto "Prepare for war">>
<</button>>
<<button "Update">>
<<set _paperValue = Number(_paper) || 0>>
<<set _rockValue = Number(_rock) || 0>>
<<set _scissorsValue = Number(_scissors) || 0>>
<<if $playerforce.total_forces == (_paperValue + _rockValue + _scissorsValue)>>
<<set $playerforce.paper = _paperValue>>
<<set $playerforce.rock = _rockValue>>
<<set $playerforce.scissors = _scissorsValue>>
<<goto "Prepare for war">>
<<else>>
<<replace "#message">>Sorry, that didn't add up. You have $playerforce.total_forces available for allocation. Please try again.<<endreplace>>
<</if>>
<</button>>
</div>
<div id="message"></div>
<<set _forces to ($playerforce.paper + $playerforce.rock + $playerforce.scissors)>>
<<if $playerforce.total_forces === _forces>>
[[Ready|war round 0]]
<<else>>
Please allocate your soldiers first!
<</if>>
</div>
<<nobr>>
<!-- Set enemy paper -->
<<set _enemypaper = Math.floor(Math.random() * 51) + 10>>
<<set $enemyforce.paper = Math.round($enemyforce.total * (_enemypaper / 100))>>
<<set _remainingenemy = $enemyforce.total - $enemyforce.paper>>
<<set _enemyrock = Math.floor(Math.random() * 60) + 1>> <!-- Random percentage between 1% and 60% -->
<<set $enemyforce.rock = Math.round(_remainingenemy * (_enemyrock / 100))>>
<<set $enemyforce.scissors = _remainingenemy - $enemyforce.rock>>
<!-- reset both sides forces -->
<<set $playerforce.choices to ["paper", "rock", "scissors"]>>
<<set $enemyforce.choices to ["paper", "rock", "scissors"]>>
<<set $playerforce.roundswon to 0>>
<<set $playerforce.round1 to false>>
<<set $playerforce.round2 to false>>
<<set $playerforce.round3 to false>>
<<set $playerforce.turn1 to "">>
<<set $playerforce.turn2 to "">>
<<set $playerforce.turn3 to "">>
<<set $playerforce.spiedon to "">>
<<set $playerforce.spied to false>>
<<set $enemyforce.turns to 0>>
<<set $playerforce.turns to 0>>
<<set $enemyforce.turn1 to "">>
<<set $enemyforce.turn2 to "">>
<<set $enemyforce.turn3 to "">>
<<set $throne.done to true>>
<<set _attackType = Math.floor(Math.random() * 3)>>
<<set $enemyforce.turn1 = $enemyforce.choices[_attackType]>>
<<set $enemyforce.choices.splice(_attackType, 1)>> <!-- Removes the selected choice from the pool -->
<</nobr>><div class="conversation">>
<p class="narration">
Tendrils of ghostly fog caress your skin as you walk down a familiar path. Trees and vines cooperate with the supernatural mist to confuse your direction. Were you going that way? Haven’t you seen that tree before? You swear that you could almost hear the giggling somewhere in the swirling gray abyss.
However, you’ve seen the abyss, and you know that no matter what trick these dryads turned pixies might be playing can’t compare to the fathomless black between worlds. They might have stolen your sense of direction, but that hell, stole your sanity.
And neither of them stole your memories. It’s been a while since you’ve visited, yes, but you still remember the steps that will lead you to her. It’s only a few minutes later that the first rays of sunlight melt through fog.
</p>
<<if $dryadqueenlover is true>>
<p class="narration">
A smile comes to your lips as you see a familiar but exquisite home made of living trees. Supernaturally large leaves and vines join together to shelter her inside.
</p>
[[Continue|dryad-reunion-love]]
<<else>>
<p class="narration">
You’re back. It’s been awhile, but you wanted to see Niamh, the Dryad Queen of Blackpool Forest again.
</p>
[[Continue|dryad-reunion-friend]]
<</if>>
</div><div class="conversation">
<<if $throne.citizenmax is 20000>>
<<set $resources.gold -= 1000>>
<<set $resources.stone -= 1000>>
<<set $resources.food -= 3000>>
<<set $throne.citizenmax to 40000>>
<<set $throne.loyalty += 5>>
More homes have been built or repaired, significantly improving living conditions!
Your city can now accommodate 40,000 citizens!
Your citizens' loyalty to you has increased! Current loyalty: $throne.loyalty / 100
<<elseif $throne.citizenmax is 40000>>
<<set $resources.gold -= 2000>>
<<set $resources.stone -= 2100>>
<<set $resources.food -= 6000>>
<<set $throne.citizenmax to 60000>>
<<set $throne.loyalty += 5>>
More homes have been built or repaired, significantly improving living conditions!
Your city can now accommodate 60,000 citizens!
Your citizens' loyalty to you has increased! Current loyalty: $throne.loyalty / 100
<<elseif $throne.citizenmax is 60000>>
<<set $resources.gold -= 3000>>
<<set $resources.stone -= 3200>>
<<set $resources.food -= 10000>>
<<set $throne.citizenmax to 80000>>
<<set $throne.loyalty += 5>>
More homes have been built or repaired, significantly improving living conditions!
Your city can now accommodate 80,000 citizens!
Your citizens' loyalty to you has increased! Current loyalty: $throne.loyalty / 100
<<elseif $throne.citizenmax is 80000>>
<<set $resources.gold -= 5000>>
<<set $resources.stone -= 4300>>
<<set $resources.food -= 15000>>
<<set $throne.citizenmax to 100000>>
<<set $throne.loyalty += 5>>
More homes have been built or repaired, significantly improving living conditions!
Your city can now accommodate 100,000 citizens!
Your citizens' loyalty to you has increased! Current loyalty: $throne.loyalty / 100
<</if>>
<div style="border: 2px solid #f4f4f4; padding: 10px; border-radius: 5px;">
<h3 style="color: #333; text-align: center;">Remaining Resources</h3>
<ul style="list-style-type: none; padding: 0;">
<li><strong>Lumber:</strong>$resources.lumber</li>
<li><strong>Stone:</strong>$resources.stone</li>
<li><strong>Food:</strong>$resources.food</li>
<li><strong>Gold:</strong>$resources.gold</li>
</ul>
</div>
[[Back|kingdom stats]]
</div><div class="conversation">
<<if $allies.includes("elyria")>>
<p class="narration">
You crouched at the cliff's edge alongside Kurt and a scout, your eyes scanning the valley below.
The distant sound of marching echoed faintly in the air.
Suddenly, a skittering noise came from behind. Before you could react, Kurt clamped a hand over the scout's mouth, muffling his startled scream.
Elyria approached, her true arachnid form exposed without your illusion. Her cold, alien eyes focused intently on the landscape below, seemingly oblivious to the scout's terror.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Breathe,</p>
</div>
<p class="narration">
Kurt whispered to the trembling scout.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">What you see doesn't leave this cliff, understand?</p>
</div>
<p class="narration">
The scout nodded frantically, his wide eyes staring fearfully at Elyria.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">My lady, Elyria. You're supposed to remain hidden when Her Majesty's illusion doesn't cloak you.</p>
</div>
<p class="narration">
Elyria ignored him and spoke directly to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shall deal with them, milady. Not even an army is a match for mine own self.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's only one entrance to the city, why don't we set a trap there?</p>
</div>
<p class="narration">
Kurt frowned, shifting his gaze from Elyria to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, setting a trap at the entrance is risky. If they get close enough to discover it, they'll know our only way in and out. They could trap us inside, cut off our supply lines...</p>
</div>
<p class="narration">
He turned to address Elyria.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">And Milady may be powerful, but an entire army?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I've done it before.</p>
</div>
<p class="narration">
Kurt suppressed a shudder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">No, that would sow fear among our people. I'd rather keep you as our last resort.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We should confront them before they reach the mountain.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">If we allow them to begin searching, they could set their own traps, or establish a foothold trapping us in our city.</p>
</div>
<p class="narration">
The scout inquired about the fields hidden nearby.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Yes, that too. Our crops are vulnerable. We can't risk a prolonged siege or scorched earth tactics.</p>
</div>
<<else>>
<p class="narration">
You crouched at the cliff's edge alongside Kurt and a scout. The distant sound of marching echoed faintly in the air.
Kurt's brow furrowed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">They'll be upon us by nightfall, Your Majesty.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What if we set a trap at the entrance that leads to our city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, that's risky. If they get close enough to discover the entrance, they'll know our only way in and out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">They could trap us inside, cut off our supply lines, ravage our fields.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">An open field could give us a chance to showcase our strength without revealing the secrets of our home.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">It's our best chance to discourage future attacks and maybe even turn some to our cause.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well, we'll do things your way Kurt. For now.</p>
</div>
[[Continue|battle tutorial]]
</div><div class="conversation">
<<set $playerforce.total_forces to Math.round($throne.citizencount * 0.1)>>
<h3>Tutorial:</h3>
Here is where you'll be able to allocate your army.
You will have three battalions.
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> Cavalry Units
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> Infantry Units
<img class="icons" src="demongodsassets/img/icons/archers.webp"> Archer Units
You have $playerforce.total_forces soldiers available for allocation. Before every battle, you will be given the number of approaching forces, and you will then allocate your forces however you prefer.
In the first wave, you'll then choose which group you're attacking with, but be careful you don't know how the enemy will be attacking!
If you attack with Cavalry, but your opponent attacks with Archers, you'll be at a disadvantage 3:1.
However, you have an advantage! Our scouts can report which unit the enemy is attacking with and how many are in that unit just once per battle!
[[Continue|Prepare for war]]
</div><div class="conversation">
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
<h2>Which battalion do you attack with?</h2>
<h3>Your forces:</h3>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"><strong>Cavalry: $playerforce.paper</strong>
<img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;"><strong>Infantry: $playerforce.rock </strong>
<img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;"><strong>Archers: $playerforce.scissors</strong>
[[Spy on the enemy|war spy]]
<img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|round 1][$playerforce.turn1 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]
<img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|round 1][$playerforce.turn1 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]
<img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|round 1][$playerforce.turn1 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]
</div>
<style>
.round-results {
padding: 20px;
border: 1px solid #444;
border-radius: 10px;
max-width: 70%;
margin: auto;
}
.round-header {
font-size: 24px;
font-weight: bold;
text-align: center;
margin-bottom: 10px;
}
.round-section {
margin-top: 15px;
margin-bottom: 15px;
}
.round-section img {
margin-right: 10px;
}
.result-divider {
height: 2px;
background-color: #444;
margin: 20px 0;
}
.unit-status {
display: flex;
justify-content: space-between;
padding-top: 10px;
}
.unit-status div {
text-align: center;
}
.vertical-divider {
width: 2px;
background-color: #444;
}
</style>
<<nobr>>
<<set $playerforce.spied to true>>
<<if $playerforce.turns lt 2>>
<<set $playerforce.spiedon to $enemyforce.turn1>>
<<if $enemyforce.turn1 is "paper">><<set _enemyattack to "cavalry">><<set _number to $enemyforce.paper>><</if>>
<<if $enemyforce.turn1 is "rock">><<set _enemyattack to "infantry">><<set _number to $enemyforce.rock>><</if>>
<<if $enemyforce.turn1 is "scissors">><<set _enemyattack to "archers">><<set _number to $enemyforce.scissors>><</if>>
<<elseif $playerforce.turns is 2>>
<<set $playerforce.spiedon to $enemyforce.turn2>>
<<if $enemyforce.turn2 is "paper">><<set _enemyattack to "cavalry">><<set _number to $enemyforce.paper>><</if>>
<<if $enemyforce.turn2 is "rock">><<set _enemyattack to "infantry">><<set _number to $enemyforce.rock>><</if>>
<<if $enemyforce.turn2 is "scissors">><<set _enemyattack to "archers">><<set _number to $enemyforce.scissors>><</if>>
<<else>>
<<set $playerforce.spiedon to $enemyforce.turn3>>
<<if $enemyforce.turn3 is "paper">><<set _enemyattack to "cavalry">><<set _number to $enemyforce.paper>><</if>>
<<if $enemyforce.turn3 is "rock">><<set _enemyattack to "infantry">><<set _number to $enemyforce.rock>><</if>>
<<if $enemyforce.turn3 is "scissors">><<set _enemyattack to "archers">><<set _number to $enemyforce.scissors>><</if>>
<</if>>
<</nobr>>
<div class="conversation">
<<nobr>>
<!-- Show previous round result if applicable -->
<<if $playerforce.turns gte 2>>
<div class="round-section">
<h3>Round 1:</h3><br>
<<if $playerforce.round1>>
<p>You won Round 1!</p><br><br><br>
<<else>>
<p>You lost Round 1...</p><br><br><br>
<</if>>
</div>
<</if>>
<<if $playerforce.turns gte 3>>
<div class="round-section">
<h3>Round 2:</h3><br>
<<if $playerforce.round2>>
<p>You won Round 2!</p><br><br><br>
<<else>>
<p>You lost Round 2...</p><br><br><br>
<</if>>
</div>
<</if>>
<</nobr>>
<div class="result-divider"></div>
<!-- Show what the player attacked with -->
<div class="round-section unit-status">
<div class="round-section">
<h3>Your Attack:</h3>
<<if $playerforce.turn1 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<<elseif $playerforce.turn1 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<<elseif $playerforce.turn1 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<!-- Show what the enemy attacked with -->
<div class="round-section">
<h3>Enemy Attack:</h3>
<<if $enemyforce.turn1 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<<elseif $enemyforce.turn1 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<<elseif $enemyforce.turn1 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
<div class="result-divider"></div>
<!-- Show remaining player units -->
<div class="round-section unit-status">
<div>
<h3>Your Remaining Units:</h3>
<<if $playerforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<</if>>
<<if $playerforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<</if>>
<<if $playerforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<div class="vertical-divider"></div>
<div>
<h3>Enemy Remaining Units:</h3>
<<if $enemyforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
<p class="narration">
Our spies have reported that the enemy is sending _number _enemyattack units to attack! How should you respond?
</p>
<<if $playerforce.turns lt 2>>
<<if $playerforce.choices.includes("paper")>><img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|round 1][$playerforce.turn1 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]<</if>> <<if $playerforce.choices.includes("rock")>><img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|round 1][$playerforce.turn1 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]<</if>> <<if $playerforce.choices.includes("scissors")>><img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|round 1][$playerforce.turn1 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]<</if>>
<<elseif $playerforce.turns is 2>>
<<if $playerforce.choices.includes("paper")>><img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|round 2][$playerforce.turn2 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]<</if>> <<if $playerforce.choices.includes("rock")>><img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|round 2][$playerforce.turn2 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]<</if>> <<if $playerforce.choices.includes("scissors")>><img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|round 2][$playerforce.turn2 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]<</if>>
<<else>>
<<if $playerforce.choices.includes("paper")>><img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|final round][$playerforce.turn3 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]<</if>> <<if $playerforce.choices.includes("rock")>><img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|final round][$playerforce.turn3 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]<</if>> <<if $playerforce.choices.includes("scissors")>><img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|final round][$playerforce.turn3 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]<</if>>
<</if>>
</div><style>
.round-results {
padding: 20px;
border: 1px solid #444;
border-radius: 10px;
max-width: 70%;
margin: auto;
}
.round-header {
font-size: 24px;
font-weight: bold;
text-align: center;
margin-bottom: 10px;
}
.round-section {
margin-top: 15px;
margin-bottom: 15px;
}
.round-section img {
margin-right: 10px;
}
.result-divider {
height: 2px;
background-color: #444;
margin: 20px 0;
}
.unit-status {
display: flex;
justify-content: space-between;
padding-top: 10px;
}
.unit-status div {
text-align: center;
}
.vertical-divider {
width: 2px;
background-color: #444;
}
</style>
<!-- prepare for next round by setting which turn you're on -->
<<set $playerforce.turns to 2>>
<div class="conversation">
<<nobr>>
<<if $playerforce.turn1 is "paper">><<set _pturn to "cavalry">><</if>>
<<if $playerforce.turn1 is "rock">><<set _pturn to "infantry">><</if>>
<<if $playerforce.turn1 is "scissors">><<set _pturn to "archers">><</if>>
<<if $enemyforce.turn1 is "paper">><<set _eturn to "cavalry">><</if>>
<<if $enemyforce.turn1 is "rock">><<set _eturn to "infantry">><</if>>
<<if $enemyforce.turn1 is "scissors">><<set _eturn to "archers">><</if>>
<</nobr>>
Your _pturn charges the enemy!
<<nobr>>
<!-- add any modifiers here before calculations -->
<!-- Poison flowers modifier -->
<<if $playerforce.turn1 is "scissors">>
<<set _poisonLossPercentage = random(1, 3) / 100>> <!-- Randomly select between 1% and 4% -->
<!-- Determine the enemy's current attacking unit and apply poison effect -->
<<if $enemyforce.turn1 is "paper">>
<<set _poisonLoss = Math.round($enemyforce.paper * _poisonLossPercentage)>>
<<set $enemyforce.paper -= _poisonLoss>>
<<elseif $enemyforce.turn1 is "rock">>
<<set _poisonLoss = Math.round($enemyforce.rock * _poisonLossPercentage)>>
<<set $enemyforce.rock -= _poisonLoss>>
<<elseif $enemyforce.turn1 is "scissors">>
<<set _poisonLoss = Math.round($enemyforce.scissors * _poisonLossPercentage)>>
<<set $enemyforce.scissors -= _poisonLoss>>
<</if>>
_poisonLoss enemy units fall victim to your poison arrows. Your ruthless tactics instill fear. The remaining enemy forces charge forward!<br><br>
<<set $throne.love = Math.max($throne.love - 1, -100)>>
<</if>>
<!-- Determine if the player wins -->
<<if $playerforce.turn1 is "paper">>
<<set _effectivePlayerUnits = $playerforce.paper>>
<<if $enemyforce.turn1 is "rock">>
<<set _effectivePlayerUnits *= $enemyforce.defense>><!-- enemy defense refers to how much strength the player has. -->
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<<elseif $enemyforce.turn1 is "scissors">>
<<set _effectiveEnemyUnits = $enemyforce.scissors * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<</if>>
<<elseif $playerforce.turn1 is "rock">>
<<set _effectivePlayerUnits = $playerforce.rock>>
<<if $enemyforce.turn1 is "scissors">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<<elseif $enemyforce.turn1 is "paper">>
<<set _effectiveEnemyUnits = $enemyforce.paper * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<</if>>
<<else>>
<<set _effectivePlayerUnits = $playerforce.scissors>>
<<if $enemyforce.turn1 is "paper">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<<elseif $enemyforce.turn1 is "rock">>
<<set _effectiveEnemyUnits = $enemyforce.rock * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<</if>>
<</if>>
<<if _effectivePlayerUnits gte _effectiveEnemyUnits>>
<!-- Player wins -->
<<set $playerforce.roundswon += 1>>
<<set $playerforce.round1 to true>>
Round won!<br>
You decimated the enemies _eturn!<br><br>
<<elseif _effectivePlayerUnits lt _effectiveEnemyUnits>>
Round loss!<br>
The enemy has defeated your _pturn!<br><br>
<<set $playerforce.units_lost += $playerforce[$playerforce.turn1]>>
<</if>>
<</nobr>>
<<nobr>>
<div class="round-results">
<!-- Display Current Round -->
<div class="round-header">
Round $playerforce.turns
</div>
<!-- Show previous round result if applicable -->
<<if $playerforce.turns >= 2>>
<div class="round-section">
<h3>Round 1:</h3>
<<if $playerforce.round1>>
<p>You won Round 1!</p>
<<else>>
<p>You lost Round 1...</p>
<</if>>
</div>
<</if>>
<<if $playerforce.turns == 3>>
<div class="round-section">
<h3>Round 2:</h3>
<<if $playerforce.round2>>
<p>You won Round 2!</p>
<<else>>
<p>You lost Round 2...</p>
<</if>>
</div>
<</if>>
<div class="result-divider"></div>
<!-- Show what the player attacked with -->
<div class="round-section unit-status">
<div class="round-section">
<h3>Your Attack:</h3>
<<if $playerforce.turn1 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<<elseif $playerforce.turn1 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<<elseif $playerforce.turn1 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<!-- Show what the enemy attacked with -->
<div class="round-section">
<h3>Enemy Attack:</h3>
<<if $enemyforce.turn1 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<<elseif $enemyforce.turn1 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<<elseif $enemyforce.turn1 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
<div class="result-divider"></div>
<!-- Show remaining player units -->
<div class="round-section unit-status">
<div>
<h3>Your Remaining Units:</h3>
<<if $playerforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<</if>>
<<if $playerforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<</if>>
<<if $playerforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<div class="vertical-divider"></div>
<div>
<h3>Enemy Remaining Units:</h3>
<<if $enemyforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
</div>
<</nobr>>
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
<h2>Which battalion do you attack with?</h2>
<<if $playerforce.spied is false>>
[[Spy on the enemy|war spy]]
<</if>>
<<if $playerforce.choices.includes("paper")>><img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|round 2][$playerforce.turn2 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]<</if>> <<if $playerforce.choices.includes("rock")>><img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|round 2][$playerforce.turn2 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]<</if>> <<if $playerforce.choices.includes("scissors")>><img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|round 2][$playerforce.turn2 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]<</if>>
</div>
<!-- round 2 setup -->
<<set _attackType = Math.floor(Math.random() * 2)>> <!-- Generates a random number between 0 and 1 -->
<<set $enemyforce.turn2 = $enemyforce.choices[_attackType]>>
<<set $enemyforce.choices.splice(_attackType, 1)>> <!-- Removes the selected choice from the pool --><style>
.round-results {
padding: 20px;
border: 1px solid #444;
border-radius: 10px;
max-width: 70%;
margin: auto;
}
.round-header {
font-size: 24px;
font-weight: bold;
text-align: center;
margin-bottom: 10px;
}
.round-section {
margin-top: 15px;
margin-bottom: 15px;
}
.round-section img {
margin-right: 10px;
}
.result-divider {
height: 2px;
background-color: #444;
margin: 20px 0;
}
.unit-status {
display: flex;
justify-content: space-between;
padding-top: 10px;
}
.unit-status div {
text-align: center;
}
.vertical-divider {
width: 2px;
background-color: #444;
}
</style>
<!-- prepare for next round by setting which turn you're on -->
<<set $playerforce.turns to 3>>
<div class="conversation">
<<nobr>>
<<if $playerforce.turn2 is "paper">><<set _pturn to "cavalry">><</if>>
<<if $playerforce.turn2 is "rock">><<set _pturn to "infantry">><</if>>
<<if $playerforce.turn2 is "scissors">><<set _pturn to "archers">><</if>>
<<if $enemyforce.turn2 is "paper">><<set _eturn to "cavalry">><</if>>
<<if $enemyforce.turn2 is "rock">><<set _eturn to "infantry">><</if>>
<<if $enemyforce.turn2 is "scissors">><<set _eturn to "archers">><</if>>
<</nobr>>
Your _pturn charges the enemy!
<<nobr>>
<!-- add any modifiers here before calculations -->
<!-- Poison flowers modifier -->
<<if $playerforce.turn2 is "scissors">>
<<set _poisonLossPercentage = random(1, 3) / 100>> <!-- Randomly select between 1% and 4% -->
<!-- Determine the enemy's current attacking unit and apply poison effect -->
<<if $enemyforce.turn2 is "paper">>
<<set _poisonLoss = Math.round($enemyforce.paper * _poisonLossPercentage)>>
<<set $enemyforce.paper -= _poisonLoss>>
<<elseif $enemyforce.turn2 is "rock">>
<<set _poisonLoss = Math.round($enemyforce.rock * _poisonLossPercentage)>>
<<set $enemyforce.rock -= _poisonLoss>>
<<elseif $enemyforce.turn2 is "scissors">>
<<set _poisonLoss = Math.round($enemyforce.scissors * _poisonLossPercentage)>>
<<set $enemyforce.scissors -= _poisonLoss>>
<</if>>
_poisonLoss enemy units fall victim to your poison arrows. Your ruthless tactics instill fear. The remaining enemy forces charge forward!<br><br>
<<set $throne.love = Math.max($throne.love - 1, -100)>>
<</if>>
<!-- Determine if the player wins -->
<<if $playerforce.turn2 is "paper">>
<<set _effectivePlayerUnits = $playerforce.paper>>
<<if $enemyforce.turn2 is "rock">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<<elseif $enemyforce.turn2 is "scissors">>
<<set _effectiveEnemyUnits = $enemyforce.scissors * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<</if>>
<<elseif $playerforce.turn2 is "rock">>
<<set _effectivePlayerUnits = $playerforce.rock>>
<<if $enemyforce.turn2 is "scissors">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<<elseif $enemyforce.turn2 is "paper">>
<<set _effectiveEnemyUnits = $enemyforce.paper * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<</if>>
<<else>>
<<set _effectivePlayerUnits = $playerforce.scissors>>
<<if $enemyforce.turn2 is "paper">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<<elseif $enemyforce.turn2 is "rock">>
<<set _effectiveEnemyUnits = $enemyforce.rock * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<</if>>
<</if>>
<<if _effectivePlayerUnits gte _effectiveEnemyUnits>>
<!-- Player wins -->
<<set $playerforce.roundswon += 1>>
<<set $playerforce.round2 to true>>
Round won!<br>
You decimated the enemies _eturn!<br><br>
<<elseif _effectivePlayerUnits lt _effectiveEnemyUnits>>
Round loss!<br>
The enemy has defeated your _pturn!<br><br>
<<set $playerforce.units_lost += $playerforce[$playerforce.turn2]>>
<</if>>
<</nobr>>
<<nobr>>
<div class="round-results">
<!-- Display Current Round -->
<div class="round-header">
Round $playerforce.turns
</div>
<!-- Show previous round result if applicable -->
<<if $playerforce.turns >= 2>>
<div class="round-section">
<h3>Round 1:</h3>
<<if $playerforce.round1>>
<p>You won Round 1!</p>
<<else>>
<p>You lost Round 1...</p>
<</if>>
</div>
<</if>>
<<if $playerforce.turns == 3>>
<div class="round-section">
<h3>Round 2:</h3>
<<if $playerforce.round2>>
<p>You won Round 2!</p>
<<else>>
<p>You lost Round 2...</p>
<</if>>
</div>
<</if>>
<div class="result-divider"></div>
<!-- Show what the player attacked with -->
<div class="round-section unit-status">
<div class="round-section">
<h3>Your Attack:</h3>
<<if $playerforce.turn2 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<<elseif $playerforce.turn2 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<<elseif $playerforce.turn2 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<!-- Show what the enemy attacked with -->
<div class="round-section">
<h3>Enemy Attack:</h3>
<<if $enemyforce.turn2 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<<elseif $enemyforce.turn2 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<<elseif $enemyforce.turn2 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
<div class="result-divider"></div>
<!-- Show remaining player units -->
<div class="round-section unit-status">
<div>
<h3>Your Remaining Units:</h3>
<<if $playerforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<</if>>
<<if $playerforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<</if>>
<<if $playerforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<div class="vertical-divider"></div>
<div>
<h3>Enemy Remaining Units:</h3>
<<if $enemyforce.choices.includes("paper")>>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("rock")>>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<</if>>
<<if $enemyforce.choices.includes("scissors")>>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
</div>
<</nobr>>
<<if $playerforce.roundswon is 2>>
You won, reap the rewards!
[[You win!|war battle won]]
<<elseif $playerforce.roundswon is 0>>
You lost!
[[You lose!|war battle lost]]
<<else>>
<img class="passage-image" src="demongodsassets/img/icons/order.webp">
<h2>Which battalion do you attack with?</h2>
<<if $playerforce.spied is false>>
[[Spy on the enemy|war spy]]
<</if>>
<<if $playerforce.choices.includes("paper")>><img class="icons" src="demongodsassets/img/icons/cavalry.webp">[[Attack with Cavalry|final round][$playerforce.turn3 to "paper", $playerforce.choices.splice($playerforce.choices.indexOf("paper"), 1)]]<</if>> <<if $playerforce.choices.includes("rock")>><img class="icons" src="demongodsassets/img/icons/infantry.webp" style="margin-left: 20px;">[[Attack with Infantry|final round][$playerforce.turn3 to "rock", $playerforce.choices.splice($playerforce.choices.indexOf("rock"), 1)]]<</if>> <<if $playerforce.choices.includes("scissors")>><img class="icons" src="demongodsassets/img/icons/archers.webp" style="margin-left: 20px;">[[Attack with Archers|final round][$playerforce.turn3 to "scissors", $playerforce.choices.splice($playerforce.choices.indexOf("scissors"), 1)]]<</if>>
<</if>>
</div>
<!-- round 3 setup -->
<<set $enemyforce.turn3 = $enemyforce.choices[0]>> <!-- The only remaining choice -->
<<set $enemyforce.choices.splice(0, 1)>> <!-- Removes the last remaining choice from the pool --><style>
.round-results {
padding: 20px;
border: 1px solid #444;
border-radius: 10px;
max-width: 70%;
margin: auto;
}
.round-header {
font-size: 24px;
font-weight: bold;
text-align: center;
margin-bottom: 10px;
}
.round-section {
margin-top: 15px;
margin-bottom: 15px;
}
.round-section img {
margin-right: 10px;
}
.result-divider {
height: 2px;
background-color: #444;
margin: 20px 0;
}
.unit-status {
display: flex;
justify-content: space-between;
padding-top: 10px;
}
.unit-status div {
text-align: center;
}
.vertical-divider {
width: 2px;
background-color: #444;
}
</style>
<!-- prepare for next round by setting which turn you're on -->
<<set $playerforce.turns to 4>>
<div class="conversation">
<<nobr>>
<<if $playerforce.turn3 is "paper">><<set _pturn to "cavalry">><</if>>
<<if $playerforce.turn3 is "rock">><<set _pturn to "infantry">><</if>>
<<if $playerforce.turn3 is "scissors">><<set _pturn to "archers">><</if>>
<<if $enemyforce.turn3 is "paper">><<set _eturn to "cavalry">><</if>>
<<if $enemyforce.turn3 is "rock">><<set _eturn to "infantry">><</if>>
<<if $enemyforce.turn3 is "scissors">><<set _eturn to "archers">><</if>>
<</nobr>>
Your _pturn charges the enemy!
<<nobr>>
<!-- add any modifiers here before calculations -->
<!-- Poison flowers modifier -->
<<if $playerforce.turn3 is "scissors">>
<<set _poisonLossPercentage = random(1, 3) / 100>> <!-- Randomly select between 1% and 4% -->
<!-- Determine the enemy's current attacking unit and apply poison effect -->
<<if $enemyforce.turn3 is "paper">>
<<set _poisonLoss = Math.round($enemyforce.paper * _poisonLossPercentage)>>
<<set $enemyforce.paper -= _poisonLoss>>
<<elseif $enemyforce.turn3 is "rock">>
<<set _poisonLoss = Math.round($enemyforce.rock * _poisonLossPercentage)>>
<<set $enemyforce.rock -= _poisonLoss>>
<<elseif $enemyforce.turn3 is "scissors">>
<<set _poisonLoss = Math.round($enemyforce.scissors * _poisonLossPercentage)>>
<<set $enemyforce.scissors -= _poisonLoss>>
<</if>>
_poisonLoss enemy units fall victim to your poison arrows. Your ruthless tactics instill fear. The remaining enemy forces charge forward!<br><br>
<<set $throne.love = Math.max($throne.love - 1, -100)>>
<</if>>
<!-- Determine if the player wins -->
<<if $playerforce.turn3 is "paper">>
<<set _effectivePlayerUnits = $playerforce.paper>>
<<if $enemyforce.turn3 is "rock">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<<elseif $enemyforce.turn3 is "scissors">>
<<set _effectiveEnemyUnits = $enemyforce.scissors * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<</if>>
<<elseif $playerforce.turn3 is "rock">>
<<set _effectivePlayerUnits = $playerforce.rock>>
<<if $enemyforce.turn3 is "scissors">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<<elseif $enemyforce.turn3 is "paper">>
<<set _effectiveEnemyUnits = $enemyforce.paper * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.rock>>
<</if>>
<<else>>
<<set _effectivePlayerUnits = $playerforce.scissors>>
<<if $enemyforce.turn3 is "paper">>
<<set _effectivePlayerUnits *= $enemyforce.defense>>
<<set _effectiveEnemyUnits = $enemyforce.paper>>
<<elseif $enemyforce.turn3 is "rock">>
<<set _effectiveEnemyUnits = $enemyforce.rock * $playerforce.defense>>
<<else>>
<<set _effectiveEnemyUnits = $enemyforce.scissors>>
<</if>>
<</if>>
<<if _effectivePlayerUnits gte _effectiveEnemyUnits>>
<!-- Player wins -->
<<set $playerforce.roundswon += 1>>
<<set $playerforce.round2 to true>>
Round won!<br>
You decimated the enemies _eturn!<br><br>
<<elseif _effectivePlayerUnits lt _effectiveEnemyUnits>>
Round loss!<br>
The enemy has defeated your _pturn!<br><br>
<<set $playerforce.units_lost += $playerforce[$playerforce.turn3]>>
<</if>>
<</nobr>>
<<nobr>>
<div class="round-results">
<!-- Display Current Round -->
<div class="round-header">
Round $playerforce.turns
</div>
<!-- Show previous round result if applicable -->
<<if $playerforce.turns >= 2>>
<div class="round-section">
<h3>Round 1:</h3>
<<if $playerforce.round1>>
<p>You won Round 1!</p>
<<else>>
<p>You lost Round 1...</p>
<</if>>
</div>
<</if>>
<<if $playerforce.turns >= 3>>
<div class="round-section">
<h3>Round 2:</h3>
<<if $playerforce.round2>>
<p>You won Round 2!</p>
<<else>>
<p>You lost Round 2...</p>
<</if>>
</div>
<</if>>
<div class="result-divider"></div>
<!-- Show what the player attacked with -->
<div class="round-section unit-status">
<div class="round-section">
<h3>Your Attack:</h3>
<<if $playerforce.turn3 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> $playerforce.paper
<<elseif $playerforce.turn3 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> $playerforce.rock
<<elseif $playerforce.turn3 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> $playerforce.scissors
<</if>>
</div>
<!-- Show what the enemy attacked with -->
<div class="round-section">
<h3>Enemy Attack:</h3>
<<if $enemyforce.turn3 == "paper">>
<img class="icons" src="demongodsassets/img/icons/cavalry.webp"> <<if $playerforce.spiedon is "paper">>$enemyforce.paper<<else>>???<</if>>
<<elseif $enemyforce.turn3 == "rock">>
<img class="icons" src="demongodsassets/img/icons/infantry.webp"> <<if $playerforce.spiedon is "rock">>$enemyforce.rock<<else>>???<</if>>
<<elseif $enemyforce.turn3 == "scissors">>
<img class="icons" src="demongodsassets/img/icons/archers.webp"> <<if $playerforce.spiedon is "scissors">>$enemyforce.scissors<<else>>???<</if>>
<</if>>
</div>
</div>
<div class="result-divider"></div>
</div>
<</nobr>>
<<if $playerforce.roundswon is 2>>
You won, reap the rewards!
[[You win!|war battle won]]
<<elseif $playerforce.roundswon lt 2>>
You lost.
[[You lose!|war battle lost]]
<<else>>
If you're seeing this, please report this error.
Final Round results screen
<</if>>
</div><<nobr>>
<<set $throne.loyalty += 3>>
<<if $throne.loyalty > 100>>
<<set $throne.loyalty = 100>>
<</if>>
<<set $throne.battle += 1>>
<<set $throne.battle_day to ($days + random(7, 9))>>
<<set $throne.battles_won += 1>>
<<set _food to ($throne.citizencount * 2)>>
<<set _stone to Math.round($throne.battle * 100 * (0.75 + Math.random() * 0.5))>>
<<set _lumber to Math.round($throne.battle * 100 * (0.75 + Math.random() * 0.5))>>
<<set _gold to Math.round($throne.battle * 200 * (0.75 + Math.random() * 0.5))>>
<<set $resources.lumber += _lumber>>
<<set $resources.food += _food>>
<<set $resources.stone += _stone>>
<<set $resources.gold += _gold>>
<</nobr>>
<div class="conversation">
<h3>Victory!</h3>
<p class="narration">
Your forces overwhelmed the enemy, leaving their ranks in disarray.
Your citizens are ecstatic, you have gained loyalty! $throne.loyalty / 100
Your troops have also secured valuable resources left behind by the enemy!
You have recieved
Food: _food
Stone: _stone
Lumber: _lumber
Gold: _gold
</p>
[[Continue|silent throne][$currentlocation to "castleinterior"]]
</div><<nobr>>
<<set $throne.loyalty -= 3>>
<<set $throne.battle += 1>>
<<set $throne.battle_day to ($days + random(7, 9))>>
<<set $throne.battles_lost += 1>>
<<set $throne.done to true>>
<!-- Resources lost -->
<<set _food to Math.round($resources.food * (0.4 + Math.random() * 0.2))>>
<<set _stone to Math.round($resources.stone * (0.4 + Math.random() * 0.2))>>
<<set _lumber to Math.round($resources.lumber * (0.4 + Math.random() * 0.2))>>
<<set _gold to Math.round($resources.gold * (0.4 + Math.random() * 0.2))>>
<<set _loveScore = Math.abs($throne.love) * 0.1>> <!-- Scale the love/fear score down by a factor of 0.1 -->
<<set _percentageLoss = _loveScore + 0.05>> <!-- Add the base percentage (5%) to the scaled love/fear score -->
<<set _percentageLoss = Math.min(0.15, _percentageLoss)>> <!-- Cap the percentage loss at 15% -->
<<set _citizenLoss = Math.round($throne.citizencount * _percentageLoss)>> <!-- Calculate the number of citizens lost -->
<<set $throne.citizencount -= (_citizenLoss + $playerforce.units_lost)>> <!-- Subtract the citizen loss from the total count -->
<</nobr>>
<div class="conversation">
<h3>You lose!</h3>
<p class="narration">
Your forces were overwhelmed.
We managed to chase them off, but not before they stole some of our resources.
Your citizens are scared, you have lost loyalty. $throne.loyalty / 100
After losing the battle, _citizenLoss citizens have fled your city!
You have lost
Food: _food
Stone: _stone
Lumber: _lumber
Gold: _gold
Soldiers: $playerforce.units_lost
</p>
<<if $throne.loyalty lte 0>>
After the exhausting battle, you head to your room without stopping.
[[Continue|loyalty end]]
<<set $throne.loyalty = 10>>
<<elseif $throne.citizencount lte 500>>
After the exhausting battle, you head to your room without stopping.
[[Continue|loyalty end]]
<<set $throne.loyalty = 10>>
<<else>>
[[Continue|silent throne][$currentlocation to "castleinterior"]]
<</if>>
</div><div class="conversation">
<p class="narration">
You stand at the window of your chambers, gazing out over the city. The usual bustle of the streets below seems subdued, an uneasy quiet settling over the buildings. A knock at the door breaks your reverie.
Without turning from the window, you call for them to enter.
You hear the soft clank of armor as Kurt strides in. He pauses, clearing his throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, I have... concerning news.</p>
</div>
<p class="narration">
You turn, noting the tension in his shoulders, the way his hand rests on his sword hilt.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is it?</p>
</div>
<p class="narration">
His boots echo in the quiet room as he approaches.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Citizens have been fleeing the city. At first it was a trickle, but now...</p>
</div>
<p class="narration">
His gaze drops to the floor. His jaw clenches.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Nearly a quarter of the population have fled, by our latest estimates. More are attempting to flee as we speak.</p>
</div>
<p class="narration">
You turn back to the window, your fingers gripping the sill tightly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Any word on why?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Rumors, Your Majesty.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The people believe that... You're not fit for the throne.</p>
</div>
<p class="narration">
Well the role was forced upon you, what did you know about ruling, about leading armies to defend a city? This should never have been your job in the first place. It's their fault for expecting you could handle a job with no experience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">There's talk of the Holy Church mobilizing another force soon. Some claim we're ill-prepared for what's coming.</p>
</div>
<p class="narration">
A commotion on the streets far below draws your attention.
A cart overturns, spilling goods across the cobblestones. Instead of helping, passerby snatch up what they can and hurry away.
Kurt moves to stand beside you, his gaze drifting over the city, though he likely can't see the chaos as well as you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your orers, Your Majesty?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let them do as they please.</p>
</div>
<p class="narration">
Kurt nods and steps out of your room. You sigh before collapsing on your bed.
</p>
[[Continue|loyalty end 2]]
</div>loyalty end: reached 0 loyalty<div class="conversation">
<h1>You have died.</h1>
Would you like to continue?
[[Yes|loyalty continue 2]]
</div><div class="conversation">
<p class="narration">
A sharp rap at your door jolts you awake.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Enter.</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
Kurt walks in, his face ashen. He hesitates, his hands fidget at his sides.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong?</p>
</div>
<p class="narration">
He takes a deep breath.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Lady Arabella's body was found last night in the market district.</p>
</div>
<p class="narration">
You freeze. Your mind blanks. You swim through the complicated feelings.
Do you feel nothing? You don't know how to feel right now.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Witnesses say she stepped in when some cloaked guy was going on about you, calling you the devil queen, saying you just laugh at your people's suffering.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">There was a struggle, and...</p>
</div>
<p class="narration">
You feel a sharp pain as you realize you were digging your nails into your palms.
So that's how you feel. Enraged.
<span style="font-style: italic;">Arabella was loyal to you. She was yours. How dare these...</span>
Kurt watches the blood as it drips to the floor.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who did it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Escaped, Your Majesty. No one got a good look. But...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Elyria has been missing since the incident. I almost pity the fool when she finds them.</p>
</div>
<p class="narration">
A heavy silence falls. Kurt clears his throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">There's more, Your Majesty.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Good morning, Your Majesty. I have your report ready.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The exodus has accelerated. Our city...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Our city is nearly empty. We lack the manpower to mount an effective defense should we be attacked again.</p>
</div>
<p class="narration">
You rise, pacing to the window. The streets below are eerily quiet, no figures pass under the street lamps.
Kurt's armor creaks as he kneels.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I swear to you, Your Majesty, I will defend you to my last breath. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">But I fear we are in grave peril.</p>
</div>
<p class="narration">
You turn away from the window, facing him. Grabbing the crown from your head, you hurl it against the wall with a resounding clang.
Kurt flinches at the sudden action, his hand instinctively moving to his sword before he catches himself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What would you have us do, Kurt?</p>
</div>
<p class="narration">
He sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Before this I was a mere guard, and before that a mercenary. I don't know, Your Majesty.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Drop the 'Your Majesty', I'm no longer a Queen. And clearly I never was.</p>
</div>
<p class="narration">
Kurt opens his mouth to protest, but then he nods solemnly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Very well, $name. We should rest. We can discuss what comes next tomorrow.</p>
</div>
<p class="narration">
You nod, too exhausted to argue. You collapse onto your bed once again. You lack the motivation to leave your comfortable bed.
Sleep finally claims you.
</p>
[[Continue|loyalty end 3]]
</div><div class="conversation">
<p class="narration">
You awaken to the sound of your door slamming open.
Your eyes snap open to see Kurt looming over you, urgency etched on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We need to move. Now.</p>
</div>
<p class="narration">
You sit up, instantly alert.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What happened?</p>
</div>
<p class="narration">
Kurt's voice is tense.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">One of my men just reported. Enemy soldiers have breached the city, along with Paladins.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Someone helped them in – likely a traitor.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How many?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Enough. I know you're strong, milady. <<if $allies.includes("elyria")>>But without Elyria,<<else>>But<</if>> I believe our only chance is to flee while we still can.</p>
</div>
<p class="narration">
You barely survived your last encounter with a Paladin. You rise quickly.
You quickly grab some essentials as you hear shouts and the clang of metal echo from somewhere in the castle.
Kurt's hand goes to his sword.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">We're out of time. Stay close to me.</p>
</div>
<p class="narration">
With a nod, you follow after Kurt.
</p>
[[Continue|loyalty end 4]]
</div><div class="conversation">
<p class="narration">
You and Kurt race through dim corridors, your footsteps echoing off stone walls.
Shouts grow louder, hunting you.
A soldier appears around the corner. Kurt engages him swiftly, steel ringing against steel. Another charges at you.
Your magic lashes out, searing flesh and melting armor.
More soldiers pour in. Blood sprays the walls as your claws rend through armor. Screams of agony fill the air as bodies crumple to the floor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">This way!</p>
</div>
<p class="narration">
You turn a corner and skid to a stop.
The hall collapsed. Dead end. The metallic scent of blood hangs heavy in the air.
Kurt curses, spinning around.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Back!</p>
</div>
<p class="narration">
Retracing your steps, you find soldiers blocking the path. Fury rises within you. Magical energy crackles, turning the air acrid.
Soldiers fall, their flesh withering before your onslaught. Kurt's breathing was ragged beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Throne room. Almost there!</p>
</div>
<p class="narration">
You burst through ornate doors, the wood splintering under your strength. The boom echoes through the cavernous space.
Kurt swiftly bars the entrance, chains rattling. You both gasp for breath, a fleeting moment of respite.
<span style="font-style: italic;">Slow, deliberate clapping shatters the silence.</span>
You whirl toward the sound, heart pounding.
Fourteen figures in gleaming metal armor stand before you. Paladins.
Your magic sputters and wanes. Your eyes are drawn to the floor, where tiny glittering lights reflect off countless tiny metal fragments, carpeting the entire room.
<span style="font-style: italic;">Iron.</span>
Your limbs feel unusually heavy, a fatigue seeping into your bones. Confusion clouds your mind for a moment.
Then you notice it - a faint metallic tang in the air.
Realization dawns. Iron dust. Not just scattered on the floor, but suspended in the air itself. Invisible, yet potent.
You've been lured into the perfect trap.
Kurt glances at you with concern as you begin to cough.
The lead Paladin steps forward. His lips curled in disgust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin</p>
<p class="speech">The 'mighty' Devil Queen.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin</p>
<p class="speech">How pathetic.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin</p>
<p class="speech">To think all fourteen of the Holy Kingdom's paladins were summoned for such a weakling.</p>
</div>
<p class="narration">
Kurt's sword sings as he draws it. You press your back to his, like cornered beasts ready to fight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin</p>
<p class="speech">Nowhere left to run, Your Majesty.</p>
</div>
[[loyalty end 5]]
</div><div class="conversation">
<p class="narration">
A woman with red hair resting on her shoulders steps forward.
You recognize her, the paladin who captured you before. Circe.
<<if $friend1met is true>>Then, a second wave of recognition hits you - beneath the shining armor and composed demeanor, you see the frightened girl you once saved from bandits. Tears no longer streak her face, and she wears shining armor in place of torn clothes, and this is not the forest where you met.<</if>>
</p>
<<if $friend1met is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So this is how you repay kindness?</p>
</div>
<p class="narration">
You fight back another cough as you rasp the words out.
Circe tilts her head, studying you. Slowly her eyes widen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">Ah, you're the demon that attacked me when I got lost in the forest. Small world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Attacked you!?</p>
</div>
<p class="narration">
You sputter.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I saved you from bandits!</p>
</div>
<p class="narration">
She shakes her head, a pitying smile on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">There were no bandits.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">It was all a demonic illusion - your attempt to corrupt me. The church saved me and opened my eyes to the truth.</p>
</div>
<p class="narration">
You attempt to protest, but a sudden fit of coughing overwhelms you.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">Fascinating, isn't it?</p>
</div>
<p class="narration">
She continues with a calm voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">Such a common element, yet so effective against beings of immense power. </p>
</div>
<p class="narration">
You can't summon any magic as the paladins close in. Each movement feels like wading through thick mud, your limbs growing heavier with each passing second. A persistent cough builds in your chest.
Kurt stands ahead of you, sword at the ready.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Stay behind me, Your Majesty.</p>
</div>
<p class="narration">
You choke on your response.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't call me that.</p>
</div>
<p class="narration">
From your side, a silver blade suddenly arcs in the dim light.
You dodge, but your reactions are slow. The sword's edge whispers past your cheek, leaving a thin line of fire.
Kurt engages two paladins in front of him. Sparks fly with each impact. You see the strain in his face, the tremor in his arms, but he's holding out better than you.
You lash out at the nearby paladin. But your movements are sluggish, the paladin sidesteps easily, then slams an armored knee into your stomach.
Air rushes from your lungs. You double over, gasping, which only triggers more violent coughing. Iron dust sears your throat as you struggle to breathe. You fall, small pieces of iron burning your skin where they touch.
Through watering eyes, you see Kurt still fighting. Blood sprays from one of his opponents as his blade finds a gap in their armor. A cry of pain quickly falls silent from his fallen foe.
But there are too many. As kurt turns to face a new attacker, another approaches from behind. You try to shout a warning, but only manage to gag.
A blade plunges into him from behind.
Kurt staggers, his own blade clattering to the ground. He falls to one knee, eyes meeting yours. You recognize the unwavering loyalty in his eyes before they fade and he collapses in a pool of his own blood.
Circe stands over you with an expression that could freeze the sun.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/circe.webp" /><p class="talkname">Circe</p>
<p class="speech">It's over.</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
Suddenly, a thunderous crash echoes through the room.
The blocked door explodes inward, wood splintering. Elyria bursts through, her pale skin and fiery hair contrasting with her black and orange arachnid body.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">No!</p>
</div>
<p class="narration">
Her scythe-like legs blur as they cleave through paladin armor with ease. Bits of iron spray into the air, yet she moves unhindered, unaffected by the metal that weakened you so.
However it's too late, multiple sharp pains pierce your body as darkness creeps in at the edges of your vision. Your body grows cold as the blood flows from your body.
Your fading consciousness grasps one last observation - Elyria, unaffected by the iron, tearing through your enemies with inhuman speed and strength.
</p>
<<else>>
<p class="narration">
Multiple sharp pains pierce your body as darkness creeps in at the edges of your vision.
</p>
<</if>>
[[Continue|loyalty end continue]]
</div><div class="conversation">
<<if $throne.citizencount lt 3000>>
<<set $throne.citizencount to 3000>>
Your city has lost too many citizens, it has been reset to 3,000. This also puts your army at 300.
<</if>>
Your city loyalty has been reset to 10 / 100
Attacking enemy forces have been decreased by 3 levels.
The next attack will not happen for _nextattack days.
<<if $resources.food lt _food>>
You now have enough food to feed your citizens for 1 week.
<</if>>
[[It was all a nightmare|silent bedroom][$currentlocation to "silentbedroom"]]
</div>
<<nobr>>
<!-- Set enemy strength weaker by 3 levels, loyalty back to 10, double the time until the next attack, provide enough resources for the current citizen count for 1 week -->
<<set $throne.loyalty to 10>>
<<set $throne.battle -= 3>>
<<if $throne.battle lte 0>>
<<set $throne.battle to 1>>
<</if>>
<<set $throne.battle_day to ($days + 5)>>
<<set _food to ($throne.citizencount * 7)>>
<<set _nextattack to ($throne.battle_day - $days)>>
<<if $resources.food lt _food>>
<<set $resources.food to _food>>
<</if>>
<</nobr>><div class="conversation">
<<if $corruption gte 50>>
<p class="narration">
Thanks to your wings, it doesn't take long for you to see Blackpool Forest in the distance. Or at least you thought it was Blackpool Forest. Did you get your directions mixed up?
An enourmous ink stain marred the landscape.
You landed before the forest and your breath caught in your throat.
Trees were blackened and twisted. Your nose wrinkled at the acrid scent of plants oozing a dark, viscous substance. Writhing tendrils – eerily similar to those of the Squiks – snake through the undergrowth.
You hadn't realized that plant life could be corrupted at all, let alone to this extent.
Wait, is this because you slew the Dryad?
Your fingers curled into fists, nails digging into your palms. You shook your head.
The Alraune were dangerous, corrupted beings. Your jaw clenches as you remind yourself that your actions were necessary.
There's nothing more for you here, it was time for you to return.
</p>
<<else>>
<p class="narration">
Thanks to your wings, it doesn't take long for you to see Blackpool Forest in the distance. Or at least you thought it was Blackpool Forest. Did you get your directions mixed up?
An enourmous ink stain marred the landscape.
You landed before the forest and a smirk tugged at your lips.
The forest was now an impenetrable mass of corruption. You drunk in the sight of blackened trees twisting at impossible angles, plants weeping dark ichor, and tendrils reminiscent of the Squiks whipping through the air.
A low chuckle escapes your throat, followed by full blown laughter. Your body shook with mirth. You spread your arms wide as if to embrace the writhing forest as your heart raced with excitement. This was the power of your actions. By slaying the Dryad, you caused this.
<span style="font-style: italic;">And you couldn't be happier.</span>
</p>
<</if>>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div>
<<set $ch4quests.forest to 2>><div class="conversation">
<p class="narration">
You descend from the sky, landing gracefully at the edge of Blackpool Forest. The lush expanse of green stretching across the horizon looked just as you remember.
But as you approach, your brow furrows in confusion.
Taking a step forward, you reach out to push aside a branch. But to your surprise, the foliage seems to thicken, blocking you.
Frowning, you try another spot, only to find the same result.
Trees almost appear to shift, their trunks somehow always in your way. Bushes grow denser where you attempt to pass.
Your eyes narrow as you circle the forest's edge, searching for any gaps. But it's as if the forest is consciously denying you entry.
You consider using force, but your shoulder slump slightly and you give a resigned sigh. You cast one last glance at the stubborn forest before turning away. You don't have time for this.
</p>
[[Turn in your quest|report completed quests][$currentlocation to "silentcity"]]
</div>
<<set $ch4quests.forest to 2>><div class="conversation">>
<p class="narration">
The door to her magical home crashes against the bark wall as a wide-eyed beauty sees you. A shimmering tear rolls down her verdant cheek, and rounds the plump lips of her growing smile. She reaches forward while stepping once, then twice, but her paces quickens to a sprint.
Someone missed you, but… why isn’t she slowing down?
The Queen of the Blackpool Forest nearly knocks you off your feet when she jumps into you. You only manage to stay on your feet by spinning with her in your arms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I missed you. I missed you. I missed you so much.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It’s been so long! Ah, a-aah, aaaah!</p>
</div>
<p class="narration">
She’s crying at the top of her lungs now. The curious eyes of her daughters peek out from the door. More than a few hide their giggles behind their hands while others whisper to each other things you’re best not hearing.
Whatever. You have someone more important to care for.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’m back. Sorry it took so long.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You better have a good reason, Missy.</p>
</div>
<p class="narration">
It’s hard to take her tough act seriously between the tears and snot.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why don’t you prepare some tea? We’ll talk then.</p>
</div>
[[Continue|dryad-reunion-love2]]
</div>
<<set $ch4quests.forest to 2>><div class="conversation">>
<p class="narration">
A smile greets you from the opening door to the Queen’s magical tree home.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It’s been some time, my heroine.</p>
</div>
<p class="narration">
You exchange hugs before Niamh ushers you inside her home. A sweet scent, a floral scent punctuated by fruity flourishes, lingers in the air as she makes to prepare tea.
</p>
[[continue|dryad-friends-2]]
</div><div class="conversation">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">How do you like your tea?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It doesn’t agree with my stomach.</p>
</div>
<p class="narration">
You can almost see the question mark above her head before the realization hits her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Ah, we all have different appetites, don’t we?</p>
</div>
<p class="narration">
While the tea finishes brewing, you sit with her at her kitchen table. It’s an odd setting for two queens to meet, but the cozy cottage vibe is much more Niamh’s style.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">What brings you today?</p>
</div>
<p class="narration">
She smiles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I’d like to talk to you about an idea I have.</p>
</div>
<p class="narration">
You go onto to explain how through chance and alot of circumstance how you’ve ended up becoming a queen. Niamh hangs onto every detail as you recount what’s happened, and even some of her new purified daughters listen in from the doors. It’s only through retelling the story that you realize just how much of a trip this has been.
If some part of you ever wished to have a life of adventure and excitement, well, you hope it’s satisfied. It’s been a roller coaster ever since that fire, hasn’t it?
</p>
[[Continue|dryad-friends-3]]
</div><div class="conversation">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My people are in need of resources, and I wanted to speak with you before allowing them to work in the forest.</p>
</div>
<p class="narration">
Niamh closes her eyes and sighs. The gazes of her daughters watching from the doorway harden. You didn’t just make an enemy, did you?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">A timeless request. Even when I was a little girl, my own mother dealt with humans poaching the trees in her domain.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It’s something that I’ve dealt with as well in times before the current humans who live near my forest. Many, many times.</p>
</div>
<p class="narration">
She smiles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I will agree under certain conditions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They are?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The first is that we, that is, my daughters and I, will decide what can be taken. If we say no, then nothing can taken.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad2.webp"><p class="talkname">Dryad</p>
<p class="speech">Mother!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I understand your concern, but the work of cityfolk is like the fires that burn through our forest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">They clear away the old so that the new may sprout. We’ll have them clear away the excess so that our forest can be healthier than ever.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad2.webp"><p class="talkname">Dryad</p>
<p class="speech">I... I understand.</p>
</div>
[[Continue|dryad-friends-4]]
</div><div class="conversation">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">The next is setting expectations. The world follows a natural cycle. It sprouts, blooms, bears, and withers.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">There will be times when much can be taken. There will be times when none can be. Do you accept this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I knew you would, but not all people can. That’s why I want the right to sue anyone who violates our agreement or harms my daughters.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">There have been…</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">requests in former times for our removal. I will not tolerate either.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Agreed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Then we have an agreement.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sadb, I’m putting you in charge of negotiating with the envoy our heroine will send.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad2.webp"><p class="talkname">Sadb</p>
<p class="speech">I... I...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">When it’s time for you to birth your own forest, you’ll need to get along with the cityfolk too. It’s best to learn this sooner rather than later.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad2.webp"><p class="talkname">Sadb</p>
<p class="speech">I will.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">That's my sweetie.</p>
</div>
<p class="narration">
Your conversation continues on a little longer to work out the finer details of the arrangement. It was easier than any of the business meetings you had to sit through in your previous life, and you exchange hugs with Niamh and Sadb before departing.
</p>
[[Turn in your quest|report completed quests][$currentlocation to "silentcity"]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div>
<<set $ch4quests.forest to 2>><div class="conversation">>
<p class="narration">
She leads you inside by the hand, and it’s not long before you’re recounting your return to Earth, what it was like, what you did there, and how a dryad from there brought you back to Blackpool. However, that wasn’t the end of it. You tell her about your battles with another Demon God, the invasion of Blackpool, and how you ended up as a queen too.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You're... a queen?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Somehow.</p>
</div>
<p class="narration">
Her demeanor changes. The soft warmth you’ve become so used to hardens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Are you here as a queen?</p>
</div>
<p class="narration">
You grimace.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes and no. I just… wanted to see you again.</p>
</div>
<<if $corruption gte 40>>
<p class="narration">
However, her expression doesn’t soften. Your heart quickens as anxiety trickles into your thoughts. She… doesn’t hate you now, does she?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">$name.</p>
</div>
<p class="narration">
That tone. You’ve heard it before. It’s what your parents used when you were a kid right before you were grounded for a week or two.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, Niamh?</p>
</div>
<p class="narration">
Your voice cracked. You can’t believe it, but your voice cracked exactly like back then too.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You've been a bad girl.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For becoming a queen? I wasn't really given a choice.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">No, but that might be part of it. I can tell. You’ve been doing naughty things while you were gone. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You gave into your demonic nature, didn’t you, Missy?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, I di—</p>
</div>
<p class="narration">
Her glare cuts your words down. You know you’re lying. You know what you’ve done.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I don’t like bad girls.</p>
</div>
<p class="narration">
She drags you into her bedroom while the other dryads laugh, however, one look from their mother jogs their memories of everything they should be doing. Oh, there was a maple that was sick. Can’t forget the stream. Need to make sure it’s free of corruption. There were baby birds too! They’re finally back now that the corruption is gone.
Niamh’s door closes behind you, and before you can react, powerful vines bind your hands and legs while suspending you a few inches off the ground.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Bad girls need to be punished for what they’ve done.</p>
</div>
<p class="narration">
Those words are the start of a very, very long night where Niamh had you confess every sin you’ve committed since becoming a succubus. A stern lecture followed each one, but worst of all, your bottom paid the price. Despite the circumstances, not once did your succubus powers convert the pain into pleasure.
However, Niamh is still Niamh. She can’t stay angry at you forever. Eventually, she brings you into her arms where she cries again. Her emotional swings throw you off balance. A part of you resents what she just did, but can you really bring yourself hate her for it?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If it bothers you so much, then why'd you do it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Because I don't want you to turn into a monster.</p>
</div>
<p class="narration">
She bites her lips while snuggling close.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Demons have a tendency to be consumed by their desires. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">It leads them down darker paths, into becoming ravenous predators that rend and flay with their teeth and claws.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Sometimes it’s simply savagery, ripping and tearing apart bodies, but more often, it’s much, much more sinister.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">They twist and warp and corrupt. Bending others and the world to their whims, often times, simply for the amusement of it.</p>
</div>
<p class="narration">
She swallows hard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I don’t want to see my sweetie degenerate into that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">So if a little punishment, even if it makes you hate me saves you from becoming one then… </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’ll spank that bottom as much as it takes… that way… we can still be together, because… as a queen… I have to protect my forest from monsters.</p>
</div>
<p class="narration">
She snuggles tight against you and ends the conversation. But, what to think of that? Should you be thankful or upset? Is it even her responsibility? A part of you is annoyed, but perhaps another understands.
Whatever the case, your ass is redder than the fruit hanging outside and smarts. Even rolling over makes you wince.
Did she really have to crack it with those vines? That hurt so much.
</p>
<<else>>
<p class="narration">
Her expression softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I wanted to see you, sweetie.</p>
</div>
<p class="narration">
Her foot slides up your leg underneath the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’ve changed the place up a little since you’ve been gone. You’ll love what I’ve done with the bed.</p>
</div>
<p class="narration">
Her daughters roll their eyes at the suggestion. Everyone knows exactly what she’ll be showing you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd love to.'</p>
</div>
<</if>>
[[Continue|dryad-reunion-love3]]
</div><div class="conversation">>
<<if $corruption lt 40>>
<p class="narration">
As Niamh shows you around her supernatural home where she lives with her many daughters, you realize that you’ve only seen the sitting room where she drinks tea and her bedroom. It’s not such a bad thing. She’s saved the most important room for you, and when you sit down on her magical flower bed, you realize that she wasn’t kidding.
It’s so soft, but its petals support your back so well. Your lover grins as she crawls into bed with you while your heart accelerates as the petals rise. However, what she has prepared for you doesn’t begin until the close and seal you inside the world meant only for the two of you.
And what a night she has for you. She releases the passion and loneliness that’s built up over the years into you. Not an inch of your body isn’t soaked in her affection. She delights in the shape of your succubus ears while playing with your beautiful $hair hair.
She indulges herself in your $breasts chest, and teases so many orgasms that the only word that rolls off your tongue is the one she loves to hear, <span style="font-style: italic;">Niamh.</span>
Over and over you say it so much that it bounces between the petals of your sequestered world and rings inside your head. <span style="font-style: italic;">Niamh.</span> That name is such a pleasure to say.
Every time you utter it, the emotions, the sensations, and the intimacy climbs up the never ending staircase of ecstasy. That name, Niamh, you repeat it so much in your blissful high that if some programmer had to manually insert markup language to convey the intensity of your feelings toward her name, then it would take him so long that he’d need to delay his monthly update and ask his patrons for forgiveness.
However, even succubi’s voices have their limits, and yours turns raspy and horse as it struggles to say that wonderful name, <span style="font-style: italic;">Niamh.</span> one more time, to be <span style="font-style: italic;">Niamh's</span> good girl for just a little bit longer, but it's not to be.
The both of you melt into a puddle of kisses, bodies, giggles and coos in the center of your flowery world.
Drenched in sweat and your passions, it’s hard to tell who’s snuggling closer to whom. Is it Niamh claiming your neck for her own? Or is you who just can’t bring yourself to leave the deep valley in chest. Each of you wiggles and squirms to get that much closer until even that’s too much work.
Your sleep that night is the deepest and most relaxing you’ve had in a long while, but even in that abyss, you could still feel her presence.
</p>
<</if>>
<p class="narration">
The next morning, you rise at dawn together. That was quite a night, but you have to get going. You’re both queens now and decide the official stuff for another time. There’ll always be another day to handle that boring stuff. With a kiss on the cheek, you depart before the others have even woken up.
</p>
<<if $dryadqueenpreg is true>>
[[Continue|dryad-reunion-love4]]
<<else>>
[[Turn in your quest|report completed quests][$currentlocation to "silentcity"]]
<</if>>
</div><div class="conversation">>
<p class="narration">
But before you step out the door, Niamh stops you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Oh! I was so happy to caught up seeing you again that I forgot to tell you.</p>
</div>
<p class="narration">
She smiles wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Our little one is so adorable. I can’t wait for you to meet her.</p>
</div>
<p class="narration">
Your little… one?
That’s right. So much has happened you forgot that she… you… why are you surprised? You wanted this.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">She’s taken to playing dress up at cabin we found along with some of her big sisters. They left before you arrived.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want to see her too.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Maybe next time, but it might be hard. That little rascal is as rambunctious as you. I’ve never seen such a child with so much energy and curiosity.</p>
</div>
<p class="narration">
You giggle imagining what an adorable little girl you have.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">She’s taken after you in other ways too. When she was younger, before we had purified the entire forest, we found her playing with a still living tentacle. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I don’t think any of us have panicked so much before, but she was just laughing as she spun that thing around and around. I think it was relieved when we purified it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is... she okay?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Perfectly healthy. It’s as if she’s immune to demonic corruption like you.</p>
</div>
<p class="narration">
You breathe a sigh of relief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I’ll let her know that her sire came to visit and that maybe if she stayed home more often, she’ll get a chance to see you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hopefully.</p>
</div>
<p class="narration">
You step forward and kiss your wife before whispering in her ear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you want another?</p>
</div>
<p class="narration">
She swallows hard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">I… I would love… but,</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">no. Not yet. I’d like for the forest to be better suited for children.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">There are still pockets of corruption here and there, and our next one might not take after you as much, but when it’s over…</p>
</div>
<p class="narration">
You answer her with a deep kiss.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">You!</p>
</div>
<p class="narration">
You leave her with a giggle. It's nice to return to where you belong, isn't it?
</p>
[[Turn in your quest|report completed quests][$currentlocation to "silentcity"]]
<span style="float: right; font-style: italic;">Submitted by Eins</span>
</div><div class="conversation">
<p class="narration">
Your eyes narrowed at the man as he lazily kneeled in front of you. You waved a hand, motionining him to speak.
The noble's face contorted.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">When are you going to get revenge on the demon who destroyed our home!? We've waited long enough!</p>
</div>
<p class="narration">
Kurt steps forward, you could see his fists clench behind his back as he held back his anger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The search for his whereabouts is ongoing. We assure you—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">I asked the Queen.</p>
</div>
<p class="narration">
You were impressed Kurt was able to hold back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">What do you mean it is ongoing? We want revenge now! Our people suffer while you dawdle!</p>
</div>
<p class="narration">
You leaned forward.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And when we find him, what do you propose?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You won't allow me to use my own power. He leveled a city on his own. </p>
</div>
<<if $corruption gte 40>>
<p class="narration">
You smirked at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Should we send you?</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Or will you finally allow me to handle things myself?</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
The noble's eyes darted to Elyria, though she was currently disguised as a human. He shouldn't have known who she was under your disguise, yet his eyes betrayed his knowledge.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">I heard you managed to subjugate the Arachne Queen. Why not send her?</p>
</div>
<p class="narration">
You could sense Elyria's fury beside you like a heat emanating from her. This man acted as if she were a mere slave. You were going to correct him, harshly but kurt interjected first.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Even if such a baseless rumor were true, the Arachne Queen is bound to these mountains and unable to leave.</p>
</div>
<p class="narration">
Elyria's clenched jaw loosened. Somehow Kurt's words had managed to calm her down, slightly.
You were curious what expression she was making, but you couldn't afford more than a quick glance without betraying her.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">I... I see. Then perhaps... the council could be convinced to allow you to leave, Your Majesty.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">As long as you can agree to check in regularly, for the defense of our city.</p>
</div>
<p class="narration">
You opened your mouth to argue, but paused, considering.
To your side, Kurt's brow furrowed, but despite his disapproval, he remained silent. After a moment, you nodded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well. Once we have a lead, I will personally see to this matter.</p>
</div>
<p class="narration">
The noble bowed stiffly, lingering frustration still evident on his face as he turned to leave.
As the doors closed behind him, your mind wandered to Scyllus. Perhaps it's time for another chat to find out what he knows?
</p>
[[Continue|silent throne]]
</div>
<<set $scylluschat to 0>><div class="conversation">
<p class="narration">
You arrived at Scyllus new home. Kurt stood guard behind you.
</p>
[[knock|scyllusknock]] [[Back|Silent City hub][$currentlocation to "silentcity"]]
</div>
<!-- Check $scylluschat, if 0 then play first scene where he's getting settled in his house and you ask him more information about the demon gods whereabouts. If 1, allow other conversations. If relationship then allow sex at risk of pregnancy --><div class="conversation">
<<set $elyriatf to 1>>
<<set $elyriatfdelay to ($days + 1)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much do you remember of the day you were transformed?</p>
</div>
<p class="narration">
Her face remained unchanged, but she appeared to be thinking.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Nothing.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"> I've seen a memory. A memory of your past, through the eyes of someone named Hecate.</p>
</div>
<p class="narration">
You searched her expression for any sign of recognition, but she remained stoic.
After a brief pause, you recounted what you saw - the talisman, her transformation. As you spoke, you watched carefully for any sign of reaction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I remember... fragments.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">A harsh voice. Commands. Pain.</p>
</div>
<p class="narration">
Her eyes meet yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">But no face.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She's the one who changed you, from a girl to what you are now. It wasn't Pseudinferis. He must have somehow found the talisman that Hecate created to control you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">The talisman with mine true name inscribed upon it is no more. I destroyed it along with Pseudinferis' body.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see... So you're free then?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Free of the mountains, not this form.</p>
</div>
<p class="narration">
She looks out a window.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thank you for returning mine memories to me, even if they're painful.</p>
</div>
<p class="narration">
You should give her some time alone before discussing things further.
</p>
[[back|elyria room]]
</div><div class="conversation">
<<set $elyriatf to 2>>
<<set $elyriatfdelay to ($days + 1)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you been able to remember anything else?</p>
</div>
<p class="narration">
You found Elyria secluded in her room like usual.
As usual, you couldn't read any emotion on her face. But her blade-tipped leg tapped rhythmically against the wooden floor, leaving small gouges.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Mine family... Magic coursed through our veins.</p>
</div>
<p class="narration">
You remembered the reason Hecate was interested in her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">We were... Mayhaps the sole lineage of Gate Weavers. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis hazy, yet... We did summon lesser Daemons, and bound them with their true names.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Gates...Wait—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Yes. It's possible... Nay, most like... The one you fell through was created by mine own blood. Many ages past.</p>
</div>
<p class="narration">
If a portal was opened and left behind by an Ancestor of Elyria's... Could a botched summoning be responsible for what happened to Hecate?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I did serve the Royal Family, as did mine mother afore me. A maid in name, yet...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I was no mere maid. It was my secret charge to guard Princess Seraphina.</p>
</div>
[[Discuss the memories you saw|elyriatf-2-2]]
</div><div class="conversation">
<<set $elyriatf to 3>>
<<set $elyriatfdelay to ($days + 1)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ready?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I'm ready, milady.</p>
</div>
<p class="narration">
Her form shimmered, nude legs in view. This time lasted longer. But an unseen resistance pushed back again, snapping her back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Nay, apologize not. Each attempt... brings us closer to success. </p>
</div>
[[back|elyria room]]
</div><div class="conversation">
<<set $elyriatf to 4>>
<<set $elyriatfdelay to ($days + 1)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ready?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I'm ready, milady.</p>
</div>
<p class="narration">
Her form shimmered, nude legs in view. This time lasted longer. But an unseen resistance pushed back again, snapping her back.
Though it failed, you wanted to know more about her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elyria, can you explain how your magic works?</p>
</div>
<p class="narration">
You watched Elyria as she considered her words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">What I am able to recall…</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Gate magic hath ever been a part of mine lineage.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Someone… mine grandmother, mayhap? Spoke of how we didst come through the gates, as refugees.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Learning the true names of Daemons was learned magic, not our own.</p>
</div>
<p class="narration">
You remembered Hecate trying and failing to replicate Elyria's magic.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So by knowing somethings true name, you can control it? So even I could do it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Mayhaps.</p>
</div>
[[back|elyria room]]
</div><div class="conversation">
<p class="narration">
Since Elyria is in an uncharacteristically talkative mood, you thought you'd push a bit further.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">After seeing those memories... With your permission, I may be able to change you back.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've been thinking. Since I witnessed that memory... I believe I might be able to attempt turning you back. It would take time, but—</p>
</div>
<p class="narration">
Elyria's tapping leg ceased abruptly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou wouldst?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can only try.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">So be it.</p>
</div>
<p class="narration">
You illusion twisted around Elyria. There was resistance, but her form shimmered and flickered. The arachnid parts of her body seemed to melt away and reveal smooth, hairless legs.
A soft hiss escaped her lips, though you could see she was fighting back the pain. Blood dripped from her clenched fists as her claws dug into her palms.
Then, like a rubber band, her arachnid form snapped back into place with a violent shudder.
The only expression Elyria showed was disappointment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It may take some time, but I promise I'll keep trying.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... understand, milady. Thy efforts are... appreciated.</p>
</div>
[[back|elyria room]]
</div><div class="conversation">
<<set $elyriatf to 5>>
<p class="narration">
Everytime you tried to transform Elyria back to a human, something pushed back. You didn't know what it was, it could have been her own power or perhaps even the power that originally changed her. But you had an idea.
What if, instead of changing her so drastically, you instead changed a small part of her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ready?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I'm ready, milady.</p>
</div>
<p class="narration">
Rather than pushing against the power resisting you, you let your magic flow with it. Like a river navigating around boulders, you power chose the path of least resistance.
You felt the magic pulse and twist as you tweaked it. Your illusion weaved itself between the lines of power that held her very being together.
Rather than erase what Elyria is and has been for over a thousand years, you're expanding what she can be, evolving her.
The magic settles and dissipates, leaving a very naked and bewildered Elyria sitting before you.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/lewd/elyrianudetf.webp">
She stood, hesitantly taking her first step.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast done it...</p>
</div>
<p class="narration">
You scratched your cheek nervously.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Not... quite.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Whatever was resisting me, rather than trying to fight it this time, I changed it. I'm not really sure I understand what I did either, but I think you're still the Arachne Queen, just... Well, you should be able to change yourself at will?</p>
</div>
<p class="narration">
She slumped back onto her bed, falling silent. You couldn't see her face, but she seemed fixated on her human hands. She shifted them back and forth between claws and soft, feminine hands. You noticed that her ears remained pointed regardless of which form she took.
Tiny raindrops fell to her arms, hitting you with guilt.
You failed her, you promised to try and change her back but all you did was change her even more.
You search for the words to apologize when she abruptly stood up.
For the first time since you'd met her, you saw a genuine smile. Yes, those were tears in her eyes, but not the tragic ones you expected.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I thank thee... Truly.</p>
</div>
<p class="narration">
She held out her hand. Black smoke swirled around it, condensing into a wicked looking scythe. Wait a minute, that was one of her spider legs.
You're not even sure how she did that, was that really a result of the evolution you guided her on?
She laid the scythe before her and knelt before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Allow me to bestow upon thee my true name.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">True name...</p>
</div>
[[Continue|elyriatf-5-2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Mine true name is <div id="magic-text" class="magic-text">ასяავრғø</div></p>
</div>
<p class="narration">
You looked at her dumbfounded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... What? I'm not even sure what I heard.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou needst not. Focus on mineself and speak mine name.</p>
</div>
<p class="narration">
Your brow furrowed. Her name sounded like it overlapped and changed while it was spoken. You couldn't even grasp what you heard, let alone how to move your mouth.
You did as she asked, though it seemed pointless.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><div id="magic-text" class="magic-text">ასяავრғø</div></p>
</div>
<p class="narration">
The moment the name left your lips, you clapped your hands to your mouth.
Your mouth glitched when you spoke, or at least that's what it felt like.
It was as if you had plucked a string that resonated with the air around you, and for a brief instant, you felt connected to something vast and ancient.
The name was a paradox — soothing and terrifying. It carried the weight of Elyria's entire being, her past, present, and all possible futures. You sensed the complex web of power that bound her name to her essence, a magical contract.
You realized the power in her name. By knowing and speaking her true name, you had gained power over her very soul. She was bound to your will, not by choice or loyalty, but by the fundamental laws of magic itself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't understand, you finally won your freedom after thousands of years, and your first move is to bind yourself to another as a slave?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Nay, mine Queen. 'Tis not slavery I offer, but trust.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast given me a choice I never had before. If thou hast need, call my name and I shalt vanquish thy foes.</p>
</div>
<p class="narration">
So you can call her name and she'll immediately come running?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To all else, mine true name would be naught but gibberish, save those to whom I bestow it upon.</p>
</div>
<<if $alive.seraphina is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">But if thine foe is Princess Seraphina, speak not mine name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Twould be unwise, for she knows it too.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know what to say... Thank you.</p>
</div>
<p class="narration">
Without warning, soft, warm hands - human hands - gently cupped your face, drawing you closer. Elyria's lips met yours, a tender yet insistent caress. Her tongue boldly danced against yours.
Caught off guard, your eyes flew open in surprise, only to be met with unexpected warmth reflected in her own.
As she slowly pulled away, Elyria remained silent. But her eyes faintly shimmered with the emotion of her unspoken passion.
</p>
<h3>You can now summon Elyria once per day to vanquish a (non-boss) foe for you. You cannot obtain money or cum, but you can gain exp and materials.</h3>
[[back|elyria room]]
</div>
<<set $elSummoned to false>>
<<repeat 1s>>
<<script>>
// magic text
function shuffleText(element) {
const text = element.textContent;
const shuffledText = text.split('').sort(() => Math.random() - 0.5).join('');
element.textContent = shuffledText;
}
const magicTextElement = document.getElementById('magic-text');
shuffleText(magicTextElement);
<</script>>
<</repeat>><div class="conversation">
<<set $seravisit to 1>>
<<if $poisonflowers is false>>
<<set $serarel to 25>>
<p class="narration">
You glanced outside as you began to undress and prepare for sleep. Through the window, a glint of black and white amongst the glow of the lilies caught your eye.
The figure's body matched no one you knew, and no townspeople should be able to enter the castle. Confusion and paranoia propelled you as you rushed odwn the stairs and out into the courtyard.
Your footsteps were muffled by the dewy grass as you approached the garden. As crimson eyes locked onto yours, recognition dawned.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/silentcity/seragood.webp">
Seraphina, the vampire - the Demon God.
She turned away from you, her pale form ethereal among the glowing white lilies. She spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">After all you've done to me and my people, it wasn't enough, was it?</p>
</div>
<p class="narration">
Her voice was soft but laden with bitterness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">You steal my kingdom and claim my throne as well.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We had nowhere else to go. Queendom was forced up on me, I—</p>
</div>
<p class="narration">
She ignored you and continued, her fingers gently caressing a lily's petals.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">And yet...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">You've maintained the Moon Lilies, the only remaining fragment of my people. And the city breathes with life again.</p>
</div>
<p class="narration">
She turned to face you, hatred and... was it respect that seeped through those eyes?
Instinctively, you readied your claws.
<<if $allies.includes("arabella")>>
<<elseif $alive.elyria is true>>
Behind her, the Arachne Queen emerged like a shadow. Her stoic gaze met yours.
<</if>>
Seraphina's gaze flickered to your claws, then back to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should hate you. I should kill you. I've lost everything - my people, my kingdom, even the very language we once spoke.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">And yet, for the first time in over a thousand years, I have freedom.</p>
</div>
<p class="narration">
Her voice was barely above a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I find myself... struggling to maintain my hatred for you.</p>
</div>
<p class="narration">
She relaxed her shoulders as she looked at you once more.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Thank you for tending to this garden, for restoring my city.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">But make no mistake - if we meet again, we'll be enemies.</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
With those final words, Seraphina turned and walked away, her form fading into the shadows of the garden. The glowing lilies swayed gently in her wake, as if bidding her farewell.
</p>
<<elseif $alive.elyria is true>>
<p class="narration">
With a graceful motion, Elyria opened a shadowy portal. Seraphina turned and walked through it without another word. Before following, Elyria met your gaze, inclining her head slightly. Then she too disappeared into the shadows.
</p>
<</if>>
<<else>>
<<set $serarel to -50>>
<p class="narration">
As you began to undress and preapre for sleep, you glanced outside. Through the window, an ivory glow caught your eye amongst the dark field of flowers.
No townspeople should be able to enter the garden at night. With confusion and paranoia propelling you, you rushed odwn the stairs and out into the courtyard.
Your footsteps were muffled by the dewy grass as you approached the garden.
Crimson eyes locked onto yours, and recognition dawned.
<img class="passage-image" src="demongodsassets/img/scenes/ch4/silentcity/serabad.webp">
Seraphina, the vampire - the Demon God.
She stood amidst the poison lilies, their purple hue a stark contrast to her pale form. Her voice, when she spoke, was laden with fury and bitterness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">After all you've done to me and my people, you dare to desecrate even this?</p>
</div>
<p class="narration">
Her fingers trembled with rage as they closed around a lily's stem.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">After everything else, you've even stolen my kingdom, claimed my throne, and now...</p>
</div>
<p class="narration">
With a swift motion, she snapped the lily's stem. The flower fell limp in her grasp.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">You've erased the last memory of my people.</p>
</div>
<p class="narration">
You stared silently, cautiously prepared to defend yourself.
Her eyes flashed dangerously. Hatred seeped through her. Instinctively you readied your claws.
<<if $allies.includes("arabella")>>
<<elseif $alive.elyria is true>>
Behind her, the Arachne Queen emerged like a shadow. Her stoic gaze met yours.
<</if>>
Seraphina's gaze flickered to your claws, then back to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should kill you where you stand.</p>
</div>
<p class="narration">
Her voice dropped to a whisper, tinged with pain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">And yet, for the first time in over a thousand years, I have freedom.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I won't taint it with your blood. Not yet.</p>
</div>
<p class="narration">
She turned her back to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Hear me well. The next time we meet, I will not stay my hand. I vow to seek vengeance and end you.</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
With those final words, Seraphina walked away, her glowing hair fading into the shadows of the garden. The poison lilies swayed gently in her wake, a somber reminder of all that had changed.
</p>
<<elseif $alive.elyria is true>>
<p class="narration">
With a graceful motion, Elyria opened a shadowy portal. Seraphina turned and walked through it without another word. Before following, Elyria met your gaze, her expression unreadable. Then she too disappeared into the shadows.
</p>
<</if>>
<</if>>
[[Continue|sleep]]
</div><div class="conversation">
<<if $alive.rhelyla is true and $rhefather is "s">>
<<set $scyllusloc to "brothel">>
<<else>>
<<set $scyllusloc to "home">>
<</if>>
<<if $scylluschat is 0>>
<<set $scylluschat += 1>>
<p class="narration">
You knocked on the door of Scyllus's new quarters. A muffled "Come in!" greets you.
You motioned for Kurt to wait outside and entered. You found Scyllus lounging on a chair, a book dangling from one hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well, well, if it isn't my gracious host. Come to make sure I'm... comfortable?</p>
</div>
<p class="narration">
He stretched languidly, his shirt riding up to reveal a sliver of skin.
You immediately looked away, pretending you were looking around the room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see you're still getting settled.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Slacking a bit, but I'll finish up soon. What can I do for you?</p>
</div>
<<if $rhefather is "s" and $throne.agendas_complete gte 4 and $ashenroad.part1 is 0>>
<p class="narration">
You need to ask him for any information about the next Demon Gods location, but he looks busy right now. Let's come again later.
</p>
<</if>>
<<else>>
<<if $scyllusloc is "brothel">>
<p class="narration">
You knocked on the door of Scyllus's quarters. But there was no answer. Maybe he's somewhere else?
You asked a passing neighbor. She informed you that she only saw him once when he first moved in. Since then, she's seen him hanging around the town brothel.
</p>
<<else>>
<p class="narration">
You knocked on the door of Scyllus's quarters. A muffled "Come in!" greets you.
He greeted you with a smile as you entered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">You're back again! How can I help?</p>
</div>
<<if $scyllusrel gte 35>>
<strike>[Flirt|scyllusflirt]</strike> - Coming soon.
<</if>>
<<if $throne.agendas_complete gte 4 and $ashenroad.part1 is 0>>
[[Ask for information|scyllusGodchat]]
<</if>>
<</if>>
<</if>>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><!-- write next update --><div class="conversation">
<<set $ashenroad.part1 to 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">As you're aware, the Demon Lord Alaric is the Demon God who single-handedly destroyed Blackpool.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Straight to business. No time for... pleasure first?</p>
</div>
<p class="narration">
You fought to keep your expression neutral, ignoring the warmth his proximity sparked within you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've come to ask if you know anything about the Demon Lord Alaric.</p>
</div>
<p class="narration">
The playfulness vanished from Scyllus's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">You were lucky he was already gone when you arrived.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">He may have lost his status as a Demon God, but that doesn't mean his power has waned. I told you before, Demon Gods are powerful.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And I'm pretty sure I told you that I can take care of myself.</p>
</div>
<p class="narration">
Scyllus grimaced, then sighed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Your stubbornness reminds me of an old friend.</p>
</div>
<p class="narration">
He chuckled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Very well, I'll tell you what I know. </p>
</div>
<p class="narration">
You waited patiently for him to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I don't know why he abandoned his domain, but I've heard rumors that Alaric found refuge in the city of Ashenfall.</p>
</div>
<p class="narration">
Your brow furrowed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ashenfall?</p>
</div>
<p class="narration">
He cocked his eyebrow at you, then nodded.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">How is it you're unfamiliar, especially as a Demon yourself? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was... Sheltered. There's a lot I don't know.</p>
</div>
<p class="narration">
His playful tone returned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Sheltered indeed. It's the demonic stronghold behind enemy lines. A city ruled by an unnamed Demon Lord.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">To reach it, you'll have to sneak past the warfront between the Church and Demonkind.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you.</p>
</div>
<p class="narration">
How convenient. Now you knew where both your targets were. You've almost completed the task the Goddess set you on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm coming with you.</p>
</div>
<p class="narration">
You blinked.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just finished telling me how dangerous the Demon Gods are, and you're offering to come along. Why?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well, I have my own goal in that city.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Plus, there's a detour I'd like to make on the way if you'll indulge me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not responsible if you get hurt.</p>
</div>
<p class="narration">
Scyllus grinned sweetly at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Of course, my Queen. I'll protect your... virtue... with my life.</p>
</div>
<p class="narration">
You turned away, hoping he didn't notice the flush creeping up your neck. Having him along for the Journey might make things more complicated, but at least you won't get lost.
</p>
<h3>
You can now start heading to the next area. Scyllus will automatically join you, as well as any other allies you made promises with.
</h3>
[[Continue|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
You figured the best person to ask about Scyllus location would be Rhelyla herself.
You pushed open the door to her room, but the words that were forming on your lips died instantly at the sight before you.
Rhelyla leaned back in her chair, her fingers deftly working a pair of knitting needles. A soft smile graced her face.
Perched on her desk, Scyllus was swinging his legs and engaged in animated chatter punctuated by Rhelyla's quiet laughter.
As they registered your presence, Rhelyla startled, hastily stuffing her work out of sight. A faint blush colored her cheeks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I didn't know you knew how to knit.</p>
</div>
<p class="narration">
Rhelyla's flush deepened.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've lived a long time, dear. There are many things I've learned.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can teach you, if you'd like?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine for now.</p>
</div>
<p class="narration">
You couldn't help but grin at the sight before you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So... something you wanna tell me?</p>
</div>
<p class="narration">
Scyllus flashed you a sheepish grin, while Rhelyla's face bloomed crimson.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The city is going to have to get used to one more Succubus or Incubus running around...</p>
</div>
<p class="narration">
Scyllus voice was tinged with amusement as he interjected.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">When they come of age, of course.</p>
</div>
<p class="narration">
You'd had an inkling when you saw the needles, but the confirmation left you mildly amused... and perhaps a little jealous?
Then a thought struck you, sending a jolt of panic through your system. She wasn't the only one who slept with Scyllus.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhh... How do you... How do you know?</p>
</div>
<p class="narration">
You stammered, trying to keep the worry from your voice.
Rhelyla's smile turned maternal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The incubation time is different, but the symptoms aren't too dissimilar from humans. Trust me, you'll know.</p>
</div>
<p class="narration">
You released a breath you hadn't realized you were holding. As far as you could tell, you felt normal. Safe... for now.
Rhelyla's voice pulled you from your thoughts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You had something to ask, sweetie?</p>
</div>
[[Continue|scyllusRheGodchat]]
</div><div class="conversation">
<<set $ashenroad.part1 to 1>>
<p class="narration">
Remembering the reason you were here, you looked to Scyllus.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">As you're aware, the Demon Lord Alaric is the Demon God who single-handedly destroyed Blackpool.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've come to ask if you know anything about the Demon God's whereabouts.</p>
</div>
<p class="narration">
The playfulness vanished from Scyllus's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">You were lucky he was already gone when you arrived.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">He may have lost his status as a Demon God, but that doesn't mean his power has waned. I told you before, Demon Gods are powerful.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And I'm pretty sure I told you that I can take care of myself.</p>
</div>
<p class="narration">
Scyllus grimaced, then sighed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Your stubbornness reminds me of an old friend.</p>
</div>
<p class="narration">
He chuckled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Very well, I'll tell you what I know. </p>
</div>
<p class="narration">
You waited patiently for him to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I don't know why he abandoned his domain, but I've heard rumors that Alaric found refuge in the city of Ashenfall.</p>
</div>
<p class="narration">
Your brow furrowed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ashenfall?</p>
</div>
<p class="narration">
He cocked his eyebrow at you, then nodded.
You caught Rhelyla's face twisted in disgust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">How is it you're unfamiliar, especially as a Demon yourself? </p>
</div>
<p class="narration">
Rhelyla interjected for you, saving you from having to come up with an excuse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">$name's parents weren't around. She grew up sheltered without even being taught how to use her Succubus powers.</p>
</div>
<p class="narration">
You caught Scyllus glancing at Rhelyla's abdomen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">That's really a shame. I never even considered being a father was a possibility, but now...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I couldn't possibly imagine abandoning my child. </p>
</div>
<p class="narration">
Rhelyla smiled sweetly as she blushed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm already practicing my best dad jokes!</p>
</div>
<p class="narration">
Rhelyla groaned then quickly set the conversatio back on track.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's the demonic stronghold behind enemy lines. A city ruled by an unnamed Demon Lord.</p>
</div>
[[continue|scyllusRheGodchat2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I recommend staying away. If you recall what I told you before, other demonkind generally despise Succubi like us.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">An illusion won't be enough to hide what you are. The city will be hostile towards you, you'd be putting yourself at risk.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Even if I wanted to, I can't stay away now. The council is demanding I do something about him before he comes back.</p>
</div>
<p class="narration">
Rhelyla looked away, frustration and worry painting her face.
After a brief pause, Scyllus continued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">To reach it, you'll have to sneak past the warfront between the Church and Demonkind.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you.</p>
</div>
<p class="narration">
A city ruled by an unknown Demon God. How convenient that your next goal is in the same location.
You've almost completed the task the goddess set you out to complete.
But Scyllus's next words caught both you and Rhelyla off guard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm coming with you.</p>
</div>
<p class="narration">
You blinked.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Why!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You just finished telling me how dangerous the Demon Gods are, and you're offering to come along. Why?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well, I have my own goal in that city.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Plus, there's a detour I'd like to make on the way if you'll indulge me.</p>
</div>
<p class="narration">
Rhelyla looked furious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You can't be serious. A city with two Demon Gods!? It's far too dangerous!</p>
</div>
<p class="narration">
Scyllus turned to her, his expression softening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Sweet Rhelyla, your concern is as touching as your beauty is radiant.</p>
</div>
<p class="narration">
Rhelyla flushed, but her frown remained.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You did stick around longer than normal for an Incubus. I suppose it should be expected.</p>
</div>
<p class="narration">
Scyllus approached her, taking her hands in his. He leaned in, kissing her deeply.
You shuffled your feet awkwardly. You didn't come here to be a third wheel.
When they parted, he looked into her eyes, his voice uncharacteristically serious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I swear to you, I will return.</p>
</div>
<p class="narration">
Rhelyla's cheeks reddened further, but she nodded, resigned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Aside from food, you better not touch any other women.</p>
</div>
<p class="narration">
She glanced at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Unless it's $name. But you can only touch her if I'm involved.</p>
</div>
<p class="narration">
It was your turn to flush. You felt the heat rising to your cheeks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not responsible if you get hurt.</p>
</div>
<p class="narration">
Scyllus grinned sweetly at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Of course, my Queen. I'll protect your... virtue... with my life.</p>
</div>
<p class="narration">
Rhelyla rolled her eyes.
You turned away, hoping they didn't notice the flush creeping up your neck. Having him along for the Journey might make things more complicated, but at least you won't get lost.
</p>
<h3>
You can now start heading to the next area. Scyllus will automatically join you, as well as any other allies you made promises with.
</h3>
[[Continue|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Your Majesty, I humbly request permission to open a shop in the market district.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Permission?</p>
</div>
<p class="narration">
You tilted your head in confusion and addressed Kurt.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do they need my permission specifically to open up shop?</p>
</div>
<p class="narration">
Kurt shook his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">No, Your Majesty. Typically, one would register with the merchant's guild and secure a location.</p>
</div>
<p class="narration">
You turned back to the beastman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So why have you come to me with this request?</p>
</div>
<p class="narration">
The beastman's ears flattened slightly, you were reminded of your parents dog when it was scolded. His fluffy tail, however, continued to swish gently behind him.
He briefly shifted his eyes towards the human nobles gathered to the side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">We... We have not been allowed to open shops, Your Majesty. </p>
</div>
<p class="narration">
You glanced at the assembled nobles nearby, raising an eyebrow in question. One of the nobles stepped forward.
</p>
[[Continue|Agenda 4-3]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">Your Majesty, if I may. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">It's simply not... appropriate. These creatures lack the education and... refinement to run proper businesses.</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
At your side, Elyria shook with barely contained rage. Given her own history as a slave to someone else, you were grateful she was able to contain herself, if only barely.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">They might drive away respectable customers.</p>
</div>
<p class="narration">
You noticed the wolf's tail go rigid as his fists clenched at his sides, but he managed to retain his composure and remained silent.
You held your tongue for the moment, and addressed the wolfman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of products are you looking to sell?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Crafted goods, Your Majesty. Such as leatherwork. </p>
</div>
<p class="narration">
You could hear the pride in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/wolfbeast.webp"><p class="talkname">Wolf Man</p>
<p class="speech">Stuff we learned while we were... property. We believe we can create more useful products more skillfully. But this time time of our own free will. </p>
</div>
<p class="narration">
The noble who spoke earlier scoffed loudly, but you held a hand to silence him.
</p>
[[Accept|beast merchant accept]] [[Decline|beast merchant decline]]
</div><div class="conversation">
<<set $throne.love += 5>>
<<set $beastmerch to true>>
<p class="narration">
You nodded at the wolfman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your request is granted. You have my full permission to open your shop in the Market District. I look forward to seeing the things you create.</p>
</div>
<p class="narration">
The wolf man's shoulders relaxed as the tension left his body and his ears perked up. His tail wagged slightly behind him.
You then turned to Kurt, your voice calm but intentionally loud enough for others to hear.
</p>
<<if $allies.includes("elyria")>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, please have Elyria assist you in reminding our esteemed noble about the circumstances of my ascension to the throne.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, please remind our esteemed noble about the circumstances of my ascension to the throne.</p>
</div>
<</if>>
<p class="narration">
Your gaze shifted to the noble, who visibly stiffened.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Since you seem concerned about education, a lesson on how we handle discrimination in my realm seems rewarding.</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
The noble's face pales, beads of sweat forming on his brow. His eyes dart nervously between you and Elyria, who has silently materialized behind him.
You lean forward slightly, your voice dropping to a near whisper that somehow fills the entire room. Though you addressed the noble who spoke up, your eyes fell upon the others beside him.
</p>
<<else>>
<p class="narration">
The noble stiffened.
You lean forward slightly, your voice dropping to a near whisper that somehow fills the entire room. Though you addressed the noble who spoke up, your eyes fell upon the others beside him.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let me be clear: as long as I sit on this throne - a position you so eagerly thrust upon me - harsh punishments await those who mistreat other races in my kingdom. Am I understood?</p>
</div>
<p class="narration">
You watched as Kurt led the noble out of the room.
</p>
<p class="narration">
Humans will come to fear you more as this man fails to make a return to court. However the other races living in your kingdom will come to appreciate what you've done and the harsh example you've made. Your people love you more.
</p>
[[Continue|silent throne]]
</div><div class="conversation">
<<set $throne.love -= 5>>
<<set $beastmerch to false>>
<p class="narration">
You sighed, rubbing your temple with your hands.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't have time for these petty squabbles. This isn't a matter that requires your Queen.</p>
</div>
<p class="narration">
You straighten in your throne, addressing both the wolfman and the nobles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're all adults. Figure this out amongst yourselves.</p>
</div>
<p class="narration">
You turned to Kurt.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ensure the merchant's guild reviews all applications fairly, regardless of the applicant's race. Beyond that, I trust you too handle any disputes that arise with as harshly as possible.</p>
</div>
<p class="narration">
The wolfman's ears drooped, his tail drooping between his legs. The nobles, meanwhile, exchanged glances, a mixture of relief and worry on their faces.
You waved your hand dismissively.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If there's nothing of actual importance, this session is adjourned. I have a kingdom to run, and frankly I expected you all to be capable of resolving such matters without my constant supervision.</p>
</div>
<p class="narration">
Your heavy handed approach will cause both humans and other races to fear you more. However, it may allow you to focus on the more important things, such as keeping them safe. In time, they'll come to appreciate what you've done.
</p>
[[Continue|silent throne]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Kurt, why is one of our nobles in chains?</p>
</div>
<p class="narration">
Kurt stepped before you, his posture rigid.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Your Majesty, we have reason to believe he's a traitor and a spy.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">This man was apprehended attempting to leave the city under cover of night.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">In his possession, we found detailed letters containing sensitive information about our defenses, guard rotations, and other vulnerabilities.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">After searching his home, we found many other letters addressed to the Church.</p>
</div>
<p class="narration">
The chained noble's eyes darted frantically around the room, sweat beading on his brow.
The whispers among the gathered nobles grew louder, some faces paling, others flushing with anger.
At your nod, the man's gag was removed.
</p>
[[Continue|Agenda 5-3]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">You hypocrites! Any one of you would have done the same!</p>
</div>
<p class="narration">
You resisted glancing in the direction of the gathered nobles. What he said was probably true.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">Be quiet, traitor. We are loyal, unlike you traitorous scum.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Noble Woman</p>
<p class="speech">You deserve death!</p>
</div>
<p class="narration">
The prisoner strained against his chains, fresh blood seeping from his wrists.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">Loyalty!?</p>
</div>
<p class="narration">
He scoffed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">You made her your queen because her demonic strength is the only thing keeping the Holy Kingdom from putting us all to the sword!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">And why are we in this situation to begin with?</p>
</div>
<p class="narration">
He turned his hate-filled gaze to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">Because of her! Her unholy presence in Blackpool is what damned us all!</p>
</div>
<p class="narration">
The room erupted into chaos. Nobles shouted over each other, some defending themselves while others hurled accusations.
The prisoner's voice rose above them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">Don't pretend you're better than me! Any one of you sitting up there would do the same if it meant saving your own hide and being granted the power we once held.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">Now we're expected to live amongst slaves, and to serve a Demon! Have you all forgotten your holy teachings, or did you never care in the first place!?</p>
</div>
<p class="narration">
You noticed the varied reactions amongst the nobles. Some looked guilty, unable to meet the man's accusing stare. Others maintained a facade of outrage, perhaps in an effort to defend themselves.
</p>
[[Kill them all|5-4 kill]] [[Ask Kurt for advice|Agenda 5-5]]
</div><div class="conversation">
<p class="narration">
You leaned close to Kurt, your voice barely audible.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can't we just kill them all before they inevitably betray us?</p>
</div>
<<if $allies.includes("elyria")>>
<p class="narration">
Elyria leaned in and quietly whispered her own response.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It would be mine honor, my queen.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Please don't joke, the two of you are going to give me nightmares.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Please don't make such jokes, you're going to give me nightmares.</p>
</div>
<</if>>
<p class="narration">
There may have been some sarcasm mixed in there, but you weren't entirely sure it was a joke...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">I understand the risk we took in bringing nobles from the Holy Kingdom, Your Majesty.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">However, their presence serves a crucial purpose.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The common folk have spent their entire lives under the Church's influence, believing all magic to be evil and the idea of a demon ruler unthinkable.</p>
</div>
<p class="narration">
He paused, choosing his next words carefully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">By taking advantage of the nobility's selfish desire, we've created a bridge for the commoners.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Seeing their former leaders now serving you helps ease the transition. It makes the drastic shift in their lifelong beliefs more palatable.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">The nobles' apparent acceptance of your rule, despite their true motives, provides a sense of familiarity that helps prevent widespread panic or rebellion among the people.</p>
</div>
<p class="narration">
You sighed. You didn't like having to deal with these people, but Kurt's words made sense.
</p>
[[Continue|Agenda 5-5]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So what do you suggest we do about this situation, Kurt?</p>
</div>
<p class="narration">
Kurt's eyes flickered between you and the chained noble.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Well, Your Majesty, the Church would handle such betrayal with a public execution.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">It would serve as a stark warning to the rest of the nobility and citizens alike, making them think twice about betraying you.</p>
</div>
<p class="narration">
He paused, furrowing his brow.
The chaos in the court quieted down as everyone strained to listen in on your discussion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Such a display of strength would command respect, though one born of fear. It could reinforce the image of you as a powerful, yet ruthless, ruler.</p>
</div>
<p class="narration">
The chained man gasped, then began shaking in fear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Alternatively, we could exile him. However, this might be perceived as weakness by both our enemies and our own people. It could embolden others.</p>
</div>
<p class="narration">
Your eyes were drawn to his fingers nervously tapping on the handle of his sword.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">There's also the option of a quiet execution. It would eliminate the threat without the public spectacle, but it might not serve as effective a deterrent.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">As for my personal recommendation...</p>
</div>
<p class="narration">
He trailed off, shaking his head slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Perhaps I'm not fit to be giving out advice. I'm afraid I must decline to offer any on this one.</p>
</div>
<p class="narration">
The chained man's facade of defiance crumbled, he fell to his knees, bowing before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Noble in chains</p>
<p class="speech">Please, Your Majesty, I beg you – exile me! I'll never return, I swear it!</p>
</div>
<p class="narration">
The reaction from the nobility present was split.
One noble wore a mask of righteous anger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Noble Man</p>
<p class="speech">Execution is the only fitting punishment for traitors!</p>
</div>
<p class="narration">
A nervous voice rose from behind him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Nervous Noble</p>
<p class="speech">Perhaps exile might be best? After all, he was a noble...</p>
</div>
<p class="narration">
You silenced the room with a raised hand.
</p>
[[Public Execution|5-6 public ex]] [[Exile|5-6 exile]] [[Quiet Execution|5-6 quiet ex]]
</div><div class="conversation">
<p class="narration">
You rose from your throne, your voice loud enough for all to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You all made me your queen. As such, making decisions like this is difficult.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For the crime of treason, the punishment is death. A public execution will be held at dawn.</p>
</div>
<p class="narration">
Quiet murmurs broke out from where the nobles sat. They averted their eyes as the condemned man wails and pleads for mercy.
His cries echoed through the throne room as the guards dragged him away.
In the days that follow, the city will be tense.
Whispers of your decision will spread like wildfire.
Yet there will be a new quickness to obedience. Your people will grow to fear you more, but so too will their loyalty, bound by the consequences of betrayal.
</p>
[[Continue|silent throne]]
</div>
<<set $throne.love -= 15>>
<<set $throne.loyalty += 10>><div class="conversation">
<p class="narration">
You rose from your throne, your voice loud enough for all to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your life is spared, but you are henceforth banished.</p>
</div>
<p class="narration">
Quiet murmurs broke out from where the nobles sat.
In the days that follow, your people seem to look at you as a benevolent ruler. Their love for you has grown, however your decision was widely regarded as reckless, making some question their loyalty for you.
</p>
[[Continue|silent throne]]
</div>
<<set $throne.love += 15>>
<<set $throne.loyalty -= 5>><div class="conversation">
<p class="narration">
You rose from your throne, your voice loud enough for all to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You all made me your queen. As such, making decisions like this is difficult.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For the crime of treason, the punishment is death. To be carried out discreetly.</p>
</div>
<p class="narration">
Quiet murmurs broke out from where the nobles sat. They exchanged uneasy glances as the condemned man wails and pleads for mercy.
His cries echoed through the throne room as the guards dragged him away.
In the days that follow, your people seem unchanged. They did not come to fear you more as a result of your decision. However, their loyalty seems to have grown, either bound by the consequences of betrayal or because they believed you made the right decision.
</p>
[[Continue|silent throne]]
</div>
<<set $throne.loyalty += 5>><div class="conversation">
<<if $currentlocation == "ashenroad1">>
[[skip|ashenroad pt 1]]
<<elseif $currentlocation == "ashenroad2">>
[[skip|ashenroad pt 2]]
<<elseif $currentlocation == "ashenroad3">>
[[skip|ashenroad pt 3]]
<<elseif $currentlocation == "ashenroad4">>
[[skip|ashenroad pt 4]]
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><div id="magic-text" class="magic-text">ასяავრғø</div></p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/ch4/elyriafight.webp">
</p>
<<switch $e.name>>
<<case "oni">>
<p class="narration">
Your mana was drained completely as Elyria materialized from your shadow. Her human form shimmered in the dim light.
She bowed her head respectfully, then fixed her gaze on the Oni. A gentle smile played on her lips.
In a fluid motion, she flung her arm wide. A wicked scythe materialized from her black shadow. One of her spider legs, you realized.
Elyria lunged. The air cracked with a shockwave. Your ears popped. The Oni barely raised its sword in time.
Metal clanged against metal. Sparks erupted.
Elyria pirouetted, her free hand slicing the air. Dark discs of magic silently sped toward the Demon.
The Oni ducked. Too slow. A disc sheared through its armor with a sickening hiss. The Oni's eyes widened in shock as its body warped, stretched, then vanished into the vacuous black hole.
The disc zipped past. You held your breath, awed and terrified that despite all your strength, Elyria was still so much more powerful than you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Lets... not make an enemy of her, yeah?</p>
</div>
<<case "banshee">>
<p class="narration">
Your mana was drained completely as Elyria materialized from your shadow.
Seeing her opponent before you, her form rippled and she changed back to her beautiful arachnid form. Her naked human torso pale in contrast to her fiery hair.
The Banshee floated before you like an eerie specter. Black hair writhed like a living shadow, obscuring her face. Tattered rags fluttered around her pale form.
Those claws, though. Her claws were wickedly sharp, promising mortal wounds.
Dark energy crackled before Elyria, raising the hair on your arms. She was showing off, you realized. A Banshee was strong against magic, but no one was strong enough to resist Elyria's otherworldly power.
The Banshee's shriek pierced the air — then abruptly cut off. The world plunged into unnatural silence. Before Elyria hovered a pure black orb, devouring all sound.
Elyria gently tapped the orb with her finger. Slowly and silently, it drifted toward the Banshee. The Banshee attempted to flee, but reality broke down around her, cutting off her escape route and causing her form to stretch grotesquely.
Pieces of the Banshee were silently ripped away. Bit by bit, she vanished into the void until nothing remained.
Where the Banshee had been, only empty air remained. Elyria turned to you, a satisfied smirk on her lips. Then the sound came rushing back as Elyria and her orb of darkness melted into your shadow.
</p>
<<case "slaver">>
<p class="narration">
Elyria materialized before you, wearing nothing but a thin nightgown that left nothing to imagination.
The men were momentarily surprised by the beautiful woman who suddenly appeared before them, but sneered.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">Well, well. Ain't you a pretty little thing?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver 2</p>
<p class="speech">Don't know what kind of Demon she is, but reckon she'd fetch a fine price.</p>
</div>
<p class="narration">
The men chuckled and Elyria cocked her head, a small smile playing on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou speakest of coin? How quaint.</p>
</div>
<p class="narration">
The men exchanged glances, confused by her bizarre speech.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">Come 'ere, darling.</p>
</div>
<p class="narration">
The man beckoned her, brandishing an iron collar.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">This won't hurt a bit.</p>
</div>
<p class="narration">
You watched as Elyria sauntered forward, worried about her getting too close to that collar.
She placed a delicate finger on the man's chest, and to your surprise she plucked the collar from his hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Iron? For me?</p>
</div>
<p class="narration">
She purred, twirling it around her finger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">You couldn't have brought me something prettier?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver 2</p>
<p class="speech">She ain't even a demon, boys! Just a regular human.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">With looks like that, her and her master will make us a fortune.</p>
</div>
<p class="narration">
Elyria's smile turned wicked. She held out her palm where a tiny sphere of absolute darkness formed above it.
At first the men's eyes widened in fear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">Magic!?</p>
</div>
<p class="narration">
Then he laughed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">That little thing? What's it gonna do, tickle us?</p>
</div>
<p class="narration">
Elyria released the sphere. It drifted between the three men.
For a moment, nothing happened. Then the men's laughter was silenced.
Their mouths formed screams, but no sound could be heard as an invisible force yanked them forward. Bones snapped. Flesh tore. Their bodies were peeled apart like ribbons, unraveling like yarn.
In seconds, where three men had stood, only a marble-sized ball of hyper-dense matter remained. It fell to the ground without a dull thud, cracking the earth beneath.
Elyria turned to you, dusting off her hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Disgusting Vermin.</p>
</div>
<p class="narration">
She muttered, before vanishing back into your shadow.
Scyllus <<if $yukistatus is "ally">>and Yuki <</if>>stared at the ground with a whimper, speechless at the casual display of cosmic power.
</p>
<<case "cumslime">>
<p class="narration">
Elyria appeared in a swirl of shadow, her human nude form materializing before you.
She found clothes to be uncomfortable, so you weren't too surprised, but you caught Scyllus checking her out.
Elyria's eyes darted from the milky white slime wobbling nearby, to you, then back to the slime.
Her elegant eyebrow arched.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Pray tell...</p>
</div>
<p class="narration">
Elyria's voice dripped with disdain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Is this not thy sustenance?</p>
</div>
<p class="narration">
You opened your mouth to explain, but she cut you off with a wave of her hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou summonest me for... this?</p>
</div>
<p class="narration">
She gestured at the slime, which was now inching toward her, oblivious of the danger.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">How disappointing.</p>
</div>
<p class="narration">
Elyria snapped her fingers. The slime swelled for a split second, then exploded. Before a single droplet could splatter, the remnants vaporized into mist.
She turned to you, arms crossed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Next time bring a spoon, not a spider.</p>
</div>
<p class="narration">
With that, she vanished, leaving you alone with your embarrassment and a faint salty scent in the air.
You glared at Scyllus as he failed to stifle his laughter.
</p>
<<case "myceliastar">>
<p class="narration">
Elyria's eyes narrowed at the sight before her.
The Myceliastar loomed. It's gnarled horns formed a crown of madness atop its head. It moved with an unnatural, jerky gait.
Elyria's lips curled in disgust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">Abomination.</p>
</div>
<p class="narration">
The creature's eyes flashed. You recognized that motion when it had used it's psychic powers against you.
Elyria stmbled, but recovered quickly. You wondered what kind of vision the creature had shown her.
She lunged, a scythe forming in her hand mid-strike. Tendrils flew, severed by her blade. The Myceliastar recoiled, and the air around it shook.
Elyria spun to deliver the final blow. But her scythe met only empty space.
The Myceliastar vanished. No trace remained, not even the severed tendrils.
Elyria froze, her eyes darting around.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">What madness is this?</p>
</div>
<p class="narration">
She turned to you, her brow furrowed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/elyriahuman.webp"><p class="talkname">Elyria</p>
<p class="speech">It... escaped? Impossible.</p>
</div>
<<default>>
If you're seeing this, this was an error. Please report!
<</switch>>
<<nobr>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<if "boss" in $e.type>>
<<set $expmod = Math.round($expmod * 2)>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<</if>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! Elyria has defeated $fullname and you gained $expmod EXP!
<<if _dropChance >= 55>>$fullname dropped _itemDropped!<</if>>
</p>
<<if $currentlocation == "ashenroad1">>
[[continue|ashenroad pt 1]]
<<elseif $currentlocation == "ashenroad2">>
[[continue|ashenroad pt 2]]
<<elseif $currentlocation == "ashenroad3">>
[[continue|ashenroad pt 3]]
<<elseif $currentlocation == "ashenroad4">>
[[continue|ashenroad pt 4]]
<</if>>
</div>
<<nobr>>
<<set $illusionActive to false>>
<<set $seductionUsed to false>>
<<questUpdate>>
<<set $battleLog = []>>
<<if not $killedmon.hasOwnProperty($e.name)>>
<<set $killedmon[$e.name] = 1>>
<<else>>
<<set $killedmon[$e.name] += 1>>
<</if>>
<<set $elSummoned to true>>
<</nobr>>
<<repeat 1s>>
<<script>>
// magic text
function shuffleText(element) {
const text = element.textContent;
const shuffledText = text.split('').sort(() => Math.random() - 0.5).join('');
element.textContent = shuffledText;
}
const magicTextElement = document.getElementById('magic-text');
shuffleText(magicTextElement);
<</script>>
<</repeat>><div class="conversation">
<p class="narration">
Journey towards the Demon city, Ashenfall.
Scyllus stretched languidly<<if $yukistatus is "ally">>, while Yuki looked around nervously. It was her first time on such a long journey, but you promised not to leave her behind again.<<else>>.<</if>>
</p>
<<if $ashenroad.part1 gte 1>>
[[The road to Ashenfall|ashenroad pt 1][$currentlocation to "ashenroad1"]]
<</if>>
<<if $ashenroad.part2 gte 1>>
[[Shrouded Mire|ashenroad pt 2][$currentlocation to "ashenroad2"]]
<</if>>
<<if $ashenroad.part3 gte 1>>
[[Front Lines|ashenroad pt 3][$currentlocation to "ashenroad3"]]
<</if>>
<<if $ashenroad.part4 gte 1>>
[[Ashenfall Outskirts|ashenroad pt 4][$currentlocation to "ashenroad4"]]
<</if>>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
You're on the road to Ashenfall, you still have a ways to go.
</p>
<<if $energy gte 10>>
[[Trek North|ashenroad1 explore][$energy -= 10]]
<<else>>
You're out of energy, you'll need to rest.
<</if>>
<<if $ashenroad.part2 gte 1>>[[Shrouded Mire|ashenroad pt 2]]<</if>><<if $ashenroad.part3 gte 1>> [[Front Lines|ashenroad pt 3]]<</if>><<if $ashenroad.part4 gte 1>> [[Ashenfall Outskirts|ashenroad pt 4]]<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<p class="narration">
You're in a shrouded mire. You've still got a ways to go before you reach the city.
</p>
<<if $energy gte 10>>
[[Trek North|ashenroad2 explore][$energy -= 10]]
<<else>>
You're out of energy, you'll need to rest.
<</if>>
<<if $ashenroad.part3 gte 1>> [[Front Lines|ashenroad pt 3]]<</if>><<if $ashenroad.part4 gte 1>> [[Ashenfall Outskirts|ashenroad pt 4]]<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad]]
</div>double rainbow scene, scyllus you should fuck it!
Vampire who trades clothes for solar lamp.<!-- Rhe preg, your child --><div class="conversation">
<<nobr>>
<!-- setup battle -->
<<if _rarechance lte 8>>
<!-- set rare cum slime enemy -->
<<set $e.type to ["magical_enemy", "physical_immune"]>>
<<set $e.name to "cumslime">>
<<setEnemyLevel>>
<<randomEnemyEncounter>>
<<set $fullname to "Cum Slime">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,2)>>
<<else>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</if>>
<<set $fleechance to random(99)>>
<<set $event to random(1, 100)>>
<<set _rarechance to random(1, 100)>>
<<set _monsterchance to random(99)>>
<<set $ashenroad.part1 += 1>>
<<if $ashenroad.part2 is 0 and $ashenroad.part1 gte 10>>
<<set $currentlocation to "ashenroad2">><<goto "ashen night 1">> <!-- unlock part 2 first area scene. Stop for a rest. Conversation scene about where he wanted to stop on the way. -->
<</if>>
<</nobr>>
<<if $event lte 15>>
<!-- generic scene -->
<<switch random(5)>>
<<case 1>>
<p class="narration">
Gnarled trees lined the muddy path.
</p>
<<case 2>>
<p class="narration">
Occasional bogs flanked the road.
</p>
<<case 3>>
<p class="narration">
A dark fog loomed on the horizon.
</p>
<<case 4>>
<p class="narration">
<<if $yukistatus is "ally">>
Yuki's white fur bristled as the air chilled.
<<else>>
You ignored a shiver as the air grew colder, pressing onward.
<</if>>
</p>
<<case 5>>
<p class="narration">
Patches of sickly grass dotted the landscape.
</p>
<<default>>
<p class="narration">
A foul odor wafted from nearby stagnant water.
</p>
<</switch>>
<<if $energy gte 10>>[[Continue|ashenroad1 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>> <<if $yukistatus is "ally">>[[Chat with Yuki|Yuki ashenroad1]]<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 1]]
<<elseif $event lte 55>>
<!-- go to battle -->
<p class="narration">An enemy approached! <<if $yukistatus is "ally">>Yuki quickly hid while y<<else>>Y<</if>>ou prepared for battle.</p>
[[Fight!|ashenbattle]] [[Attempt to flee|ashenflee]]
<<elseif $event lte 63>>
<!-- cum merchant event -->
<<if $cummerchant lt 100000>>
<p class="narration">
You approached a familiar merchant.
</p>
[[Continue|ashen cum merchant]]
<<else>>
<p class="narration">
You get the feeling that something would have been waiting for you here, but whatever it was, it's already passed.
</p>
<<if $energy gte 10>>[[Continue|ashenroad1 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>> <<if $yukistatus is "ally">>[[Chat with Yuki|Yuki ashenroad1]]<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 1]]
<</if>>
<<elseif $event lte 85>>
<!-- Chats with Scyllus and Yuki -->
<<if ndef $ashenroadchats or $ashenroadchats lte 3>>
<<ashenroadchats>>
<<if $energy gte 10>>[[Continue|ashenroad1 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>> <<if $yukistatus is "ally">>[[Chat with Yuki|Yuki ashenroad1]]<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 1]]
<<else>>
<!-- Chance for item if chat scenes already seen -->
<p class="narration">
About fifty paces ahead, a small object sits nestled against a tree root.
It could be some valuable item or material. Or it could be a trap.
</p>
<<if _monsterchance lte 25>>[[Approach|ashenbattle]]<<else>>[[Approach|ashenitemObtained]]<</if>> [[Avoid it|ashenavoid]]
<</if>>
<<else>>
<p class="narration">
About fifty paces ahead, a small object sits nestled against a tree root.
It could be some valuable item or material. Or it could be a trap.
</p>
<<if _monsterchance lte 25>>[[Approach|ashenbattle]]<<else>>[[Approach|ashenitemObtained]]<</if>> [[Avoid it|ashenavoid]]
<</if>>
</div><div class="conversation">
<<switch random(3)>>
<<case 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress, look! I've never seen trees so... twisted before!</p>
</div>
<<case 2>>
<p class="narration">
A piercing scream echoed nearby. Yuki flinched, her ears flattening.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Their screams really hurt... </p>
</div>
<p class="narration">
She quickly calmed down as you gently stroked her hair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I-I'm not scared. Just startled.</p>
</div>
<<case 3>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Do you think we'll run into any more Paladins?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope not, but if we do, you know to hide immediately.</p>
</div>
<p class="narration">
She nodded her head.
</p>
<<default>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">This fog is thicker than my winter coat...</p>
</div>
<</switch>>
[[Back|ashenroad pt 1]]
</div>
<div class="narration">
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<p class="narration">
You chugged down the vial with the sweet taste of magical cum.
Health recovered!
</p>
<<if $currentlocation is "ashenroad1">>[[Back|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Back|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Back|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Back|ashenroad pt 4]]<</if>>
</div><div class="conversation">
<<set _randombattle to random(99)>>
<p class="narration">
You relished the taste of sweet but mildly salty semen as you drank down the glowing liquid.
In addition to healing your wounds, it also eased your hunger and provided you with more energy to continue.
Just how did that stranger produce it?
</p>
You recovered 50 energy and all of your hp!
<<if $currentlocation is "ashenroad1">>[[Back|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Back|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Back|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Back|ashenroad pt 4]]<</if>>
</div>
<<nobr>>
<<set $energy += 50>>
<<set $p.hp to $p.maxhp>>
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<set $inv.vial2 -= 1>>
<<set _hungerloss to Math.round(0.25 * $maxarousal)>>
<<set $arousal -= _hungerloss>>
<<if $arousal < 0>>
<<set $arousal = 0>>
<</if>>
<</nobr>><div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<<switch $e.name>>
<<case "myceliastar">>
<p class="narration">
The creatures celestial tendrils swayed hypnotically, echoing the alien realities it had thrust you into before. Suddenly, your mind exploded with bizarre symbols, each one a dagger of pain in your psyche.
Staggering, you clutched your head as the entity's tendrils writhed aggressively. Its message was clear: your previous encounter was no chance meeting. It had hunted you across realms, and now it had found you again. It had so many more sights to show you.
You looked around, but Yuki and Scyllus were nowhere to be seen. You were somehow isolated, alone.
</p>
<<case "banshee">>
<p class="narration">
A banshee approached, her tattered rags billowing as she glided over the murky bog.
Her skin was smooth like a model, yet her lanky fingers ended in claws.
Long dark hair obscured her face, but you caught the glint of sharp fangs beneath.
To your side, Scyllus drew his sword with a metallic hiss, another banshee approached from the side. You concentrated on the one before you while he took care of his own.
</p>
<<case "oni">>
<!-- Define a list of male Japanese names -->
<<set _names = ["Hiroshi", "Takashi", "Haruto", "Yuto", "Kaito", "Shota", "Ren", "Taro", "Satoshi", "Yuki", "Daiki", "Kazuki", "Riku", "Kenta", "Takahiro", "Masashi", "Shinji", "Kenshin", "Makoto", "Naoki"]>>
<!-- Select a random name from the list -->
<<set _oniname = _names[random(0, _names.length - 1)]>>
<p class="narration">
Two massive figures crested the nearby hill.
Oni, clad in samurai armor.
Scyllus drew his sword.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I've fought these before, I've got the one on the left.</p>
</div>
<p class="narration">
The oni split to flank you both. Yours saluted you with his weapon.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/oni/oni.webp" /><p class="talkname">_oniname</p>
<p class="speech">My name is _oniname, and I'll have the honor of facing you, dark temptress.</p>
</div>
<<case "slavers">>
<p class="narration">
Five figures emerged in the distance, too well-dressed for mere bandits.
Three men, two women. A muffled yelp from Yuki's hiding spot confirmed your suspicion.
These were slavers.
Scyllus smirked, and you resisted the desire to follow him as he lured the women away with his charm, leaving you to face the remaining men.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/slaver/slaver.webp" /><p class="talkname">Slaver</p>
<p class="speech">A pretty prize like you will fetch a high price.</p>
</div>
<p class="narration">
You choked down your disgust. None of them would survive this fight.
</p>
<<case "cumslime">>
<p class="narration">
A shimmering white form snagged your attention. Milky white slime, reeking of musk and glistening with a pearlescent sheen, slithered into view.
You recognized this creature. A rare slime made entirely out of cum. This must be your lucky day!
The scent and sight of it stirred a hunger inside you.
</p>
<<default>>
You shouldn't be seeing this, if you are then something broke. Please report it!
<</switch>>
<p class="narration">You are facing a level $e.lvl $fullname</p>
[[fight|battle]] [[run|ashenflee]]
</div><div class="conversation">
<<nobr>>
<!-- Starting flee success rate -->
<<set _fleeChance = 50>>
<!-- Calculate flee chance based on level difference -->
<<if $p.lvl > $e.lvl>>
<<set _fleeChance += 10 * ($p.lvl - $e.lvl)>>
<<elseif $p.lvl < $e.lvl>>
<<set _fleeChance -= 10 * ($e.lvl - $p.lvl)>>
<</if>>
<!-- Ensure the flee chance doesn't exceed 100% or fall below 0% -->
<<set _fleeChance = Math.clamp(_fleeChance, 0, 100)>>
<!-- Determine success or failure -->
<<set _fleeRoll = random(1, 100)>>
<</nobr>>
<<if _fleeRoll <= _fleeChance>>
<p class="narration">You successfully fled from the battle!</p>
<<if $currentlocation is "ashenroad1">>[[Continue|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Continue|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Continue|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Continue|ashenroad pt 4]]<</if>>
<<else>>
<p class="narration">You failed to flee!</p>
[[fight|battle]]
<</if>>
</div><div class="conversation">
<<if $cummerchant lte $days>>
<p class="narration">
You approached the merchant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Ah, I just knew we'd meet again.</p>
</div>
<p class="narration">
Scyllus glanced at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, he's just a weirdo that sells magic cum.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">That... only makes me even more worried...</p>
</div>
[[Buy some glowing cum|buy ashen cum]] - 2000 copper [[Back|ashenroad pt 1]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">It's much too soon! Please give me some more time to ah... prepare!</p>
</div>
<p class="narration">
Scyllus glanced at you uncomfortably but didn't say a word.
</p>
[[Back|ashenroad pt 1]]
<</if>>
</div> <<widget "ashenroadchats">>
<<if ndef $ashenroadchats>>
<<set $ashenroadchats to 1>>
<<if $yukistatus is "ally">>
<p class="narration">
A twig snapped in the darkness. Yuki jumped, her tails bristling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Relax, it's probably just a cute little forest critter.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">...Or a hungry monster.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">That's... not helping.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress, must he come along? Can't it just be us two?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He does know the best way to get us to our destination. Don't worry, I'll protect you from the big bad Incubus.</p>
</div>
<p class="narration">
Scyllus noted your gentle smile when you spoke to Yuki.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Cute...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Hey wait a minute, why don't you smile at me like that!?</p>
</div>
<<else>>
<p class="narration">
A twig snapped in the darkness. You tensed, scanning the shadows.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's probably just a cute critter. No need to get all 'twig-gered'.</p>
</div>
<p class="narration">
You stifled a laugh. Instead you hid your smile and rolled your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're so funny.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I'm just trying to branch out.</p>
</div>
<p class="narration">
You audibly sighed, but secretly you were smiling.
</p>
<</if>>
<<elseif $ashenroadchats is 1>>
<<set $ashenroadchats to 2>>
<p class="narration">
Ahead, armored bodies lay strewn across the path. Holy Kingdom insignias glinted dully on their battered plates.
What little skin was shown was unnaturally pale, like they were drained of life.
</p>
<<if $yukistatus is "ally">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">M-Mistress... are they...?</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Dead.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">We're still a good distance from the front lines. Whatever did this may still be close by.</p>
</div>
<<elseif $ashenroadchats is 2>>
<<set $ashenroadchats to 3>>
<<set $inv.cumvial += 1>>
<p class="narration">
You picked up a vial of cum from it's hiding place on a gnarled tree branch.
Scyllus eyed your vials as you rearranged your gear to make space for it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">How can you drink those after they've been sitting for who knows how long?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Huh?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Those cum jars. I mean, cum doesn't taste all that bad, I kinda miss it. But cum that's been sitting in a jar...</p>
</div>
<<if $yukistatus is "ally">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Hey Yuki, have you tried it?</p>
</div>
<p class="narration">
Yuki's ears flattened and her face turned bright red.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">W-what? N-no! I mean... Mistress's healing medicine is... I wouldn't...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, don't bully my cute little fox.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">They've gotta be rancid after sitting for so long.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well it's not like I haven't thought of that before, but they taste fresh. Maybe kept fresh with magic?</p>
</div>
<p class="narration">
...
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait a minute, why do you know what it tastes like?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well I used to enjoy it. Just not from a vial.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, are you into—</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Not anymore, I'm uh... allergic now.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, I can't even get sick. Yet you're allergic to something so strange?</p>
</div>
<p class="narration">
Scyllus shrugged.
</p>
<<elseif $ashenroadchats is 3>>
<<set $ashenroadchats to 4>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's Ashenfall like? I've never really had a chance to talk with any demons aside from you and Rhelyla.</p>
</div>
<p class="narration">
Scyllus's eyes lit up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's not the hellscape humans imagine it to be!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">You might be the first Succubi to visit it, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Makes sense.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Does it? I've always kind of wondered why they weren't too popular with other demons. Personally, I think you've been a pleasure!</p>
</div>
<p class="narration">
You made a mental note to explain what you knew to Scyllus later on.
</p>
<<if $yukistatus is "ally">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">My mother and I would go there to buy supplies for winter...</p>
</div>
<p class="narration">
Her ears drooped slightly.
Scyllus nodded.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's not too different from a regular city. Multiple races, food stalls, it even has schools.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aren't demons supposed to be violent?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I suppose that's what you'd believe after living amongst humans. The more violent ones are kept in check by city guards.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But yes, you'll see demons going about their daily lives, shopping, working, the usual.</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
Yuki's tails swished behind her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">The market was always my favorite. So many interesting smells and sights.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Oh! I almost forgot. There's also the arena.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Demons go there to show off their skills or... well, take out some aggression.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are arena's common?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I don't know of any other cities with one, but I don't really know. But survival isn't guaranteed there. It can be a fun spectacle if you're not afraid of blood.</p>
</div>
<<if $yukistatus is "ally">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mom never let me near that place.</p>
</div>
<p class="narration">
Scyllus patted her shoulder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's not for everyone, but it does keep the more battle-hungry demons occupied.</p>
</div>
<</if>>
<<elseif $ashenroadchats is 4>>
<<set $ashenroadchats to 5>>
<<set $inv.cumvial += 1>>
<p class="narration">
You started packing away the cum vial you just found.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I've been wondering... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Who's going around cumming in a bottle and just hiding it in random places for you to find?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's not like Succubi are common, you're about the only one who can even benefit from them.</p>
</div>
<p class="narration">
Scyllus smirked, as he eyed the vial you were packing away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I mean, you found the last one half-buried in a troll's... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Well, let's just say it wasn't a bog.</p>
</div>
<p class="narration">
You grimaced at the memory.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's not like I haven't thought about it, but...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's nice to have a method to heal, so I just don't question it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Is it some weird pervert who gets off on people finding his cum in the oddest of places?</p>
</div>
<p class="narration">
The conversation made you curious.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I haven't seen you do anything, how exactly do Incubi heal themselves?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I uhh... Well, I'm an Incubus, so you know... There's plenty of banshees along this road...</p>
</div>
<p class="narration">
So that's where the wailing was coming from last night...
</p>
<</if>>
<</widget>><div class="conversation">
<<set _vialchance to random(99)>>
<<set _vialsobtained to random(1, 3)>>
<<set _itemsObtained to random(1, 6)>>
<p class="narration">
You obtained some items!
</p>
<<if _vialchance lte 5>>
You obtained an enhanced vial of cum! It glows...
<<if $inv.vial2 is 1>>
You're already carrying 1 vial, your spare mysteriously found its way to your storage at home.
<<set $storagevials2 += 1>>
<<else>>
<<set $inv.vial2 to 1>>
<</if>>
<<else>>
You've obtained _vialsobtained vials of cum!
<<set $inv.cumvial += _vialsobtained>>
<</if>>
You've obtained _itemsObtained random materials!
<<itemfound>>
<<set _itemsObtained -= 1>>
<<if _itemsObtained gte 1>>
<<itemfound>>
<<set _itemsObtained -= 1>>
<</if>>
<<if _itemsObtained gte 1>>
<<itemfound>>
<<set _itemsObtained -= 1>>
<</if>>
<<if _itemsObtained gte 1>>
<<itemfound>>
<<set _itemsObtained -= 1>>
<</if>>
<<if _itemsObtained gte 1>>
<<itemfound>>
<<set _itemsObtained -= 1>>
<</if>>
<<if _itemsObtained gte 1>>
<<itemfound>>
<<set _itemsObtained -= 1>>
<</if>>
<<if $currentlocation is "ashenroad1">>[[Continue|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Continue|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Continue|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Continue|ashenroad pt 4]]<</if>>
</div><div class="conversation">
<p class="narration">
You eye the suspicious object warily, then skirt around the area in a wide arc.
</p>
<<if $currentlocation is "ashenroad1">>[[Continue|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Continue|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Continue|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Continue|ashenroad pt 4]]<</if>>
</div><div class="conversation">
<<if $inv.money gte 2000>>
<<set $inv.money -= 2000>>
<<set $inv.vial2 += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">I made the right decision by following you out here. Please come again!</p>
</div>
<p class="narration">
You spend 2,000 copper and gain 1 enhanced vial of cum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Please tell me you're not planning to drink that. That's got to be some sort of life threatening radiation...</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh, looks like I'm broke.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/cummerchant.webp" /><p class="talkname">Cum Merchant</p>
<p class="speech">Please come again!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Or maybe let's not...</p>
</div>
<</if>>
<<if $currentlocation is "ashenroad1">>[[Continue|ashenroad pt 1]]<<elseif $currentlocation is "ashenroad2">>[[Continue|ashenroad pt 2]]<<elseif $currentlocation is "ashenroad3">>[[Continue|ashenroad pt 3]]<<elseif $currentlocation is "ashenroad4">>[[Continue|ashenroad pt 4]]<</if>>
</div><div class="conversation">
<<set $ashenroad.part1 += 1>>
<<set $ashenroad.part2 to 1>>
<p class="narration">
This is the end of Version 0.61, you may save your game here as there will be a scene on this page when you return.
This scene will be Scyllus, Yuki and yourself stopping to rest for the night.
If you'd like to continue exploring, you can reverse your exploration progress by clicking on the Continue button below. You'll return here again after you've explored another 10 times. You won't lose anything, but you will have to explore another 10 times to return here.
</p>
[[Continue|ashenroad pt 1][$ashenroad.part1 to 1, $ashenroad.part2 to 0]]
</div>
<!--
<div class="conversation">
<<set $ashenroad.part1 += 1>>
<<set $ashenroad.part2 to 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It's getting dark, let's rest here for the night.</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
<<if $corruption lt 40>>He was looking back to a panting Yuki who was lagging behind.<<else>>Scyllus announced. He was looking back toward a panting Yuki lagging behind. You were annoyed at the delay she was causing; you could have made it so much faster alone. Still, you cherished her loyalty.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">So, my enchanting Queen? How should we end our night?</p>
</div>
<p class="narration">
He winked, then flicked his gaze toward Yuki.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">And you, my foxy beauty? Would you care to join us?</p>
</div>
<p class="narration">
Yuki's cheeks flushed, but she kept her eyes averted. Her two tails flicked sharply, brushing against the ground with each agitated movement.
A distant shriek interrupted your conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You’d actually want to do it here? What, hoping for an audience?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Those creatures... the Banshees.</p>
</div>
<p class="narration">
Yuki whispered, hugging her knees to her chest with a slight tremor.
<<if $corruption lt 40>>You nodded, unconsciously rubbing your arms.<<else>>You nodded, but truthfully your thoughts were more erotic.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 40>>Maybe if they picked up a hairbrush they wouldn't be so angry.<<else>>Maybe if I tore out their throats, they'd scream a little quieter.<</if>></p>
</div>
<p class="narration">
<<if $corruption lt 40>>Yuki let out a slight giggle before visibly relaxing.<<else>>Yuki's ears flattened against her head as she hugged her knees tighter.<</if>>
</p>
<<else>>
<p class="narration">
You didn't really see the point in taking a break since you could both see clearly at night. But you sat down on a log anyways.
Scyllus sidled up to you with a mischievous glint in his eye.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">So, my enchanting Queen? How should we end our night?</p>
</div>
<p class="narration">
He winked.
A distant shriek interrupted before you could respond.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You’d actually want to do it here? What, hoping for an audience?</p>
</div>
<p class="narration">
<<if $corruption lt 40>>You unconsciously rubbing your arms.<<else>>You rubbed your arms, silently wishing death upon the Banshees.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $corruption lt 40>>Maybe if they picked up a hairbrush they wouldn't be so angry.<<else>>Maybe if I tore out their throats, they'd scream a little quieter.<</if>></p>
</div>
<p class="narration">
<<if $corruption lt 40>>Scyllus laughed softly.<<else>>Scyllus cocked an eyebrow at your comment.<</if>>
</p>
<</if>>
[[Continue|ashen night 1-2]]
</div>
--><div class="conversation">
<p class="narration">
Eira wastes no time leading you upstairs.
The soft creak of the stairs beneath your feet is the only sound as Eira leads you up from the first floor, the smell of ale and smoke fading with each step. The faint glow of candlelight spills from beneath a wooden door at the end of the hall, and when she opens it, you’re greeted by the same small, cozy room you’ve come to recognize over the past couple of visits.
It's not the same room as you saw in Blackpool, but it looks exactly the same as you remember it.
The simple wooden bed, with its worn pillows and slightly lopsided frame, the tapestries hanging off the walls. It starts to feel oddly comforting by now. There’s a certain anticipation that seems to build up inside you, as you take in the growingly familiar sights and faint smells.
The door locks behind you with a soft click and Eira circles around a quaint, armchair, most of her clothes already loosened, threatening to spill off her feminine frame, spoiling you with hints of her supple flesh. Your mouth and pussy water as you hear her bark in an almost comically husky manner, as she sinks into the furniture:
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">A bottle of wine, wench. I’ve gotta unwind and you gonna help me with that.</p>
</div>
<p class="narration">
It took no time at all for her to get used to treating a Queen so aggressively.
She motions towards a bottle of wine on the bedside table near you. Eager to get things going, you grab the bottle and approach her nonchalantly, as if not suspecting what’s about to transpire.
You attempt to simply leave the bottle on her, since there’s no table-like surface near her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Anything else, sir?</p>
</div>
<p class="narration">
Instead of answering you, she yanks you and places you on her lap, her hands grabbing and exploring your regrettably clothed body.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I just told you, you're gonna help me unwind. Are you as daft as you are hot?</p>
</div>
<p class="narration">
She slaps your ass, hard, harder than you anticipated even. The temporal pain radiates through your demonic body and instantly mixes with your already building anticipation, producing sparks of pleasure that tingle your nerves throughout.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Your place is right here, on my lap. Now, poor me a glass, would you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let me fetch you one sir.</p>
</div>
<p class="narration">
You coo, starting to lift yourself off of her, rubbing your ass all over her crotch as you do so.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">No, you don’t need to do that , we have the greatest wine tasting tool right here, lass.</p>
</div>
<p class="narration">
She grabs you by the hips and firmly plants you back against her. Her hands reposition, slipping upwards towards your dress. She rips open your blouse, buttons softly clattering all over the wooden floor, as your heaving tits are yanked out in the open.
Your nipples are already hardening, sensitive and yearning for stimulation. You hear the wine’s cork pops out of the bottle with a satisfying, sharp "pop” and then a cool sensation pours over your breasts, covering the skin in goosebumps…. and wine.
You can’t help but let out a moan out of your smirking lips.
</p>
[[Continue|Eira Flirt 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Mmmm, let me have a taste.</p>
</div>
<p class="narration">
Her keen mouth latches on to one of your protruding nipples and starts slurping around, lapping the crimson liquid all around your tits. The tongue, especially, feels hot and bumpy against your erect buds and it elicits needy whimpers out of you. She continues kissing and licking, covering every inch of your chest, being especially thorough in the areolas.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Mmmmmm…… now that’s a good year!</p>
</div>
<p class="narration">
In the meantime, as she is pouring more wine, getting drunk on your scent and taste, both of your hands are busy undressing each other. a pile of shed clothes have pooled around the armchair, the two occupants busy groping and teasing each other, as Eira continues to satiate her thirst, now nibbling and softly biting, then suckling and licking where her teeth sank a moment ago.
Your fingers have descended on her throbbing sex, two fingers already digging inside her, spilling her horny juices onto the chair’s faux velvet fabric. Squelching sounds fill the room, her own fingers having found a target of their own, your swollen clit that had long past emerged from its hood, teasing and circling around it, whips of pleasure landing on your body each time there’s direct contact.
The energy between you is tilting, delicious, and more than satiating, energizing you to plunge your fingers even more enthusiastically, your abyssal instincts guiding you to push her towards her inevitable explosion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">That’s it…..that’s it…..right there, wench…</p>
</div>
<p class="narration">
Soon enough, her whimpers reach a crescendo, her whole body writhes and twitches, and pleasure drowns her flailing body, triggering your own orgasm, clapping down hard on her fingers, your inner walls softly crushing them, feeding off her marvelous erotic nature, her bodily fluids slathering your skin, saturating it.
It will take her a while to recover her senses fully this time, but you don’t mind waiting, drawing the last vestiges of her orgasm, her sexy body coiling against yours, too exhausted to speak. You chuckle, marveling in the aftermath of this ever interesting little coupling.
</p>
[[Back|Silent City hub][$currentlocation to "silentcity"]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">What about those strange, long-necked creatures? Like furry giraffes with tentacles?</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
<<if $corruption lt 40>>Your body tensed, but you weren't sure if it was pleasure or fear you felt at the memory.<<else>>Your body tensed, pleasure coursed through you at the memory of the visions.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Myceliastars. I've seen them before, back in the Starless Groves.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think they followed me, somehow...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">They were kinda neat.</p>
</div>
<p class="narration">
<<if $corruption lt 40>>You looked at Scyllus strangely.<<else>>You smiled at Scyllus.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech"><<if $corruption lt 40>>Don't give me that look. <</if>>Those visions they forced upon me were interesting.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It felt so real, like I was really there.</p>
</div>
<p class="narration">
You nodded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had a similar thought. I'm almost worried they're not just visions.</p>
</div>
<p class="narration">
It was like you were being transported to another reality, with new bodies and new memories.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I had one where I was strapped to a metal table, surrounded by strange instruments.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">The body wasn't mine, or at least that's what the memories told me. I didn't even think it was strange that I had forgotten all about who I am now and believed I was this other person.</p>
</div>
<<if $corruption lt 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You too? I had a vision just like that? I clearly remembered being male, but was in a female body.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like you said, the memories weren't mine but it felt like they were.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was a powerful Succubus Queen, with a harem of male demons at my command.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a goal that's not far out of reach.</p>
</div>
<</if>>
<p class="narration">
Scyllus nodded enthusiastically. Yuki's eyes widened, her face paling. She opened her mouth to speak, then closed it again, shaking her head vigorously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I had one where I was a ... Imagine a cross between a jellyfish and a peacock?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Fish made of jelly? Peas with ...penises?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But my eyes were like kaleidoscopes and my tentacles changed color based on my mood. And my job?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I was a professional breeder. No, not like I bred animals but I professionaly bred with rainbows.</p>
</div>
<p class="narration">
You stared, dumbfounded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, because when I see a rainbow, my first thought is always: <span style="font-style: italic;">This needs to be fucked immediately.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I knew you'd understand! But these rainbows were sentient. Floating loops of color with some ugly personalities. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">And I gotta say, the sex was wild.</p>
</div>
<p class="narration">
Off to the side, Yuki buried her head in her arms. Her ears flicked, and her tails swished erratically as if they couldn't decide where to settle.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, I think that's enough. You're taking first watch while the two of us get some beauty sleep.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">First watch!? Me!? I'm honored that you're not even worried I might try and sneak a peak?</p>
</div>
<p class="narration">
You rolled your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Scyllus, if you so much as glanced in Yuki's direction, I'll personally ensure your next vision involve you as a celibate monk with a harem.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">You wound me!</p>
</div>
<p class="narration">
You sat down beside Yuki, using one of her soft, fluffy tails as a shared pillow.
</p>
<<else>>
<p class="narration">
<<if $corruption lt 40>>Your body tensed, but you weren't sure if it was pleasure or fear you felt at the memory.<<else>>Your body tensed, pleasure coursed through you at the memory of the visions.<</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Myceliastars. I've seen them before, back in the Starless Groves.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think they followed me, somehow...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">They were kinda neat.</p>
</div>
<p class="narration">
<<if $corruption lt 40>>You looked at Scyllus strangely.<<else>>You smiled at Scyllus.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech"><<if $corruption lt 40>>Don't give me that look. <</if>>Those visions they forced upon me were interesting.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">It felt so real, like I was really there.</p>
</div>
<p class="narration">
You nodded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had a similar thought. I'm almost worried they're not just visions.</p>
</div>
<p class="narration">
It was like you were being transported to another reality, with new bodies and new memories. You were a different person in each one.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I had one where I was strapped to a metal table, surrounded by strange instruments.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">The body wasn't mine, or at least that's what the memories told me. I didn't even think it was strange that I had forgotten all about who I am now and believed I was this other person.</p>
</div>
<<if $corruption lt 40>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You too? I had a vision just like that? I clearly remembered being male, but was in a female body.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Like you said, the memories weren't mine but it felt like they were.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was a powerful Succubus Queen, with a harem of male demons at my command.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a goal that's not far out of reach.</p>
</div>
<</if>>
<p class="narration">
Scyllus nodded enthusiastically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I had one where I was a ... Imagine a cross between a jellyfish and a peacock?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">But my eyes were like kaleidoscopes and my tentacles changed color based on my mood. And my job?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I was a professional breeder. No, not like I bred animals but I professionaly bred with rainbows.</p>
</div>
<p class="narration">
You stared, dumbfounded.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, because when I see a rainbow, my first thought is always: <span style="font-style: italic;">This needs to be fucked immediately.</span></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">I knew you'd understand! But these rainbows were sentient. Floating loops of color with some ugly personalities. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">And I gotta say, the sex was wild.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, I think that's enough. You're taking first watch while I get some beauty sleep.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">First watch!? Me!? I'm honored that you're not even worried I might try and sneak a peak?</p>
</div>
<p class="narration">
You rolled your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Only if you want an audience.</p>
</div>
<p class="narration">
You relax nearby and drift off to sleep.
</p>
<</if>>
[[Continue|ashenroad pt 2]]
</div><div class="conversation">
<<nobr>>
<<if _rarechance lte 8>>
<!-- set rare cum slime enemy -->
<<set $e.type to ["magical_enemy", "physical_immune"]>>
<<set $e.name to "cumslime">>
<<setEnemyLevel>>
<<randomEnemyEncounter>>
<<set $fullname to "Cum Slime">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,2)>>
<<else>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</if>>
<<set $fleechance to random(99)>>
<<set $event to random(1, 100)>>
<<set _rarechance to random(1, 100)>>
<<set _monsterchance to random(99)>>
<<set $ashenroad.part2 += 1>>
<<if $ashenroad.part3 is 0 and $ashenroad.part2 gte 10>>
<<set $currentlocation to "ashenroad3">><<goto "ashen night 2">> <!-- unlock part 3 first area scene. Stop for a rest. Conversation scene we're approaching my destination-scylus. -->
<</if>>
<</nobr>>
<<if $event lte 15>>
<!-- generic scene -->
<<switch random(5)>>
<<case 1>>
<p class="narration">
Twisted, skeletal trees loomed over the swampy path, their branches like grasping claws in the gloom.
</p>
<<case 2>>
<p class="narration">
The fog was so thick it swallowed the light, creating an eternal dusk perfect for night creatures.
</p>
<<case 3>>
<p class="narration">
Pools of murky, stagnant water lined the trail.
</p>
<<case 4>>
<p class="narration">
<<if $yukistatus is "ally">>
Yuki's clung to your arm after she thought she saw a ghost.
<<else>>
The fog was getting thicker, it was getting harder to see.
<</if>>
</p>
<<case 5>>
<p class="narration">
Sickly, withered plants dotted the mire.
</p>
<<default>>
<p class="narration">
A foul odor wafted from nearby stagnant water.
</p>
<</switch>>
<<if $energy gte 10>>[[Continue|ashenroad2 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 2]]
<<elseif $event lte 55>>
<!-- go to battle -->
<p class="narration">An enemy approached! <<if $yukistatus is "ally">>Yuki quickly hid while y<<else>>Y<</if>>ou prepared for battle.</p>
[[Fight!|ashenbattle]] [[Attempt to flee|ashenflee]]
<<elseif $event lte 63>>
<!-- cum merchant event -->
<<if $cummerchant lt 100000>>
<p class="narration">
You approached a familiar merchant.
</p>
[[Continue|ashen cum merchant]]
<<else>>
<p class="narration">
You get the feeling that something would have been waiting for you here, but whatever it was, it's already passed.
</p>
<<if $energy gte 10>>[[Continue|ashenroad2 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 2]]
<</if>>
<<elseif $event lte 83>>
<!-- Chats with Scyllus and Yuki -->
<<if ndef $ashenroadchats or $ashenroadchats lte 3>>
<<ashenroadchats>>
<<if $energy gte 10>>[[Continue|ashenroad1 explore][$energy -= 10]]<<else>>You're too tired to continue.<</if>>
<<if $inv.cumvial gte 1>>[[drink cum|heal ashenroad]] <</if>> <<if $inv.vial2 gte 1>>[[drink glowing cum|drink cumvial ashenroad]]<</if>>
[[Back|ashenroad pt 2]]
<<else>>
<!-- Chance for item if chat scenes already seen -->
<p class="narration">
About fifty paces ahead, a small object sits nestled against a tree root.
It could be some valuable item or material. Or it could be a trap.
</p>
<<if _monsterchance lte 25>>[[Approach|ashenbattle]]<<else>>[[Approach|ashenitemObtained]]<</if>> [[Avoid it|ashenavoid]]
<</if>>
<<elseif $event lte 90>>
<<if def $qarinah>>
<p class="narration">
A feeling of dread washed over you. It was like you were prey, trapped in a mouse cage.
You recognized this feeling...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hide!</p>
</div>
<<if $qarinah.ch4 lt 1>>[[Continue|Ashenqarinah]]<</if>>
<<else>>
<p class="narration">
The air shimmered around you. It twisted the fog around you until a figure materialized from the shimmering haze.
She was a creature woven from both shadow and light. Her eyes were hypnotic pools of blue and purple that held your gaze captive. Silver hair cascaded down her shoulders like a moonlit waterfall, framing pointed cat ears.
<img class="passage-image" src="demongodsassets/people/fullbody/starlessgrove/qarinah.webp">
At first you wondered what a beastfolk was doing here, but you noticed her tail. Her devilish tail was a hypnotic swirl of shadow and starlight that swayed with each step.
No, this wasn't a typical cat-girl.
An icy dread bloomed in your gut. Every fiber of your being screamed a single, terrifying truth: you were facing a predator, and you were its intended meal.
</p>
[[Hide!|qarinah-firstmeet-ashen]]
<</if>>
<<else>>
<p class="narration">
About fifty paces ahead, a small object sits nestled against a tree root.
It could be some valuable item or material. Or it could be a trap.
</p>
<<if _monsterchance lte 25>>[[Approach|ashenbattle]]<<else>>[[Approach|ashenitemObtained]]<</if>> [[Avoid it|ashenavoid]]
<</if>>
</div><div class="conversation">
<<if $qarinah.ch4 lt 1>>
<<set $qarinah.ch4 += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">I finally found you again.</p>
</div>
<p class="narration">
Her voice was a melodic purr that vibrated through the stillness. Her head turned slowly in the direction of Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">I see you've brought me a guest. Another one with a strange smell.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">How strange. How exciting. How delectable.</p>
</div>
<p class="narration">
She bowed toward Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">We have not yet met. I am Nyla of the Qarînah.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You followed me...?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">Of course, I've never tasted anything as delicious as you.</p>
</div>
<p class="narration">
Her presence flickered like a paradox. Her form shimmered, both tangible and ethereal, tempting you to reach out and touch.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">What the Hell... are you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">You and your friend must be hard of hearing, she asked me the same thing. I told you, Qarînah.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Is this what it's like when I charm women? Oh God, I can't resist...</p>
</div>
<p class="narration">
Nyla smirked, her lips curving into a knowing smile as she leaned in, close enough to share a breath. Her fog enveloped both you and Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Sweet little Incubus, I understand your hesitation.</p>
</div>
<p class="narration">
Your body felt sluggish, as if you were pushing through a dream.
To your side, Scyllus grunted, unable to resist whatever compelled the two of you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Get... away... from... me...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Now, now, no need for such hostility.</p>
</div>
<p class="narration">
Her voice was a soothing caress as she chided him gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Don't look so tense, I am but a harmless whisper of desire.
You two have a wellspring of energy, wouldn't you agree? Surely you wouldn't miss a mere sip?</p>
</div>
<p class="narration">
Before you could react, her lips met yours. You felt a pull, a siphoning of energy you'd painstakingly gathered from cum.
Leaving you weakened and gasping for air, she turned to Scyllus. Dropping to her knees, she looked up at him with gentle eyes as she took him in her mouth.
Scyllus trembled and groaned as she stole his energy from his sizeable rod.
You watched, transfixed as she used her tongue to massage the tip of his shaft and took him deep down her throat.
Finally, with a pop she pulled back as a couple late spurts landed on her lips. With a satisfied sigh, she licked her lips clean.
With a twirl, Nyla vanished, leaving behind a wisp of laughter.
You and Scyllus collapsed. You panted as Scyllus groaned. You felt more hungry than before.
</p>
<<else>>
<<set $qarinah.ch4 += 1>>
<p class="narration">
You and Scyllus attempted to hide, but it was too late. Like a bloodhound, she found you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">Not again...</p>
</div>
<p class="narration">
Nyla materialized before you, her form shimmering between solid and ethereal. Her lips slowly curved into a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">My friends. I'm so happy to see you again.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you doing this?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Don't be so cruel, cousin.</p>
</div>
<p class="narration">
Scyllus eyes went wide and he struggled to get the words out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">She's your... family...!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Not literally, puppet. Qarinah are like cousins to your kind. But unlike you, we can feed directly from Succubi and Incubi.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">And it's been so long since I've seen a Succubus in this world.</p>
</div>
<p class="narration">
She leaned in, her breath ghosting over your skin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">You're fortunate, you know. Back in our world, some of my sisters would overfeed, draining a Succubus to death. But I... I'm gentle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/scyllus.webp" /><p class="talkname">Scyllus</p>
<p class="speech">How considerate.</p>
</div>
<p class="narration">
Scyllus muttered sarcastically, but his voice wavered.
She smiled brightly at him, as her fog enveloped you both in a loving embrace.
Like before she gave you a quick kiss.
But with Scyllus, she took her time. Dropping to her knees, lovingly caressing his rod with her tongue. She looked up at him with eyes filled with genuine love.
Unlike a Succubus, she didn't look at Scyllus like mere food. For the moment, her entire world was Scyllus, and her entire mouth was quickly filled with his cum.
She took her time gulping it down before disappearing back into her fog.
</p>
<</if>>
<<qarinah>>
<<if $currentlocation == "ashenroad1">>[[back|ashenroad pt 1]]<<elseif $currentlocation == "ashenroad2">>[[back|ashenroad pt 2]]<<elseif $currentlocation == "ashenroad3">>[[back|ashenroad pt 3]]<<elseif $currentlocation == "ashenroad4">>[[back|ashenroad pt 4]]<</if>>
</div><div class="conversation">
<<set $qarinah to {
total: 1,
ch3: 0,
ch4: 1,
ch5: 0,
ch6: 0,
submit: 0,
offended: 0,
}>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Stranger</p>
<p class="speech">Nyla, of the Qarinah.</p>
</div>
<p class="narration">
Her voice was a melodic purr that vibrated through the stillness.
</p>
<<if $genderstart is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A woman, yet I sense the essence of a man clinging to you.</p>
</div>
<p class="narration">
She looked toward Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">And you are quite the opposite. How strange. How exciting. How delectable.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">An anomaly, are we? A Succubus, yet I sense the essence of a human within you.</p>
</div>
<p class="narration">
She looked toward Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinahretro.webp" /><p class="talkname">Nyla</p>
<p class="speech">And what is this? Are you sure two sure you're in the right bodies? How strange. How exciting. How delectable.</p>
</div>
<</if>>
<p class="narration">
She possessed a demonic edge, perhaps a hybrid of cat and demon?
Yet her presence flickered like a paradox. Her form shimmered, both tangible and ethereal, tempting you to reach out and touch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">I told you, Qarînah.</p>
</div>
<p class="narration">
Nyla smirked, her lips curving into a knowing smile as she leaned in, close enough to share a breath. Her fog enveloped both you and Scyllus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Sweet little Succubus, I understand your hesitation.</p>
</div>
<p class="narration">
Your instincts screamed for you to retaliate. You struck with your claws but your body felt sluggish, as if you were pushing through a dream.
To your side, Scyllus grunted, unable to resist whatever compelled the two of you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get... A...way...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Now, now, no need for such hostility.</p>
</div>
<p class="narration">
Her voice was a soothing caress as she chided you gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/qarinah.webp" /><p class="talkname">Nyla</p>
<p class="speech">Don't look so tense, I am but a harmless whisper of desire.
You two have a wellspring of energy, wouldn't you agree? Surely you wouldn't miss a mere sip?</p>
</div>
<p class="narration">
Before you could react, her lips met yours. You felt a pull, a siphoning of energy you'd painstakingly gathered from cum.
Leaving you weakened and gasping for air, she turned to Scyllus. Dropping to her knees, she looked up at him with gentle eyes as she took him in her mouth.
Scyllus trembled and groaned as she stole his energy from his sizeable rod.
You watched, transfixed as she used her tongue to massage the tip of his shaft and took him deep down her throat.
Finally, with a pop she pulled back as a couple late spurts landed on her lips. With a satisfied sigh, she licked her lips clean.
With a twirl, Nyla vanished, leaving behind a wisp of laughter.
You and Scyllus collapsed. You panted as Scyllus groaned. You felt more hungry than before.
</p>
<<qarinah>>
<<if $currentlocation == "ashenroad1">>[[back|ashenroad pt 1]]<<elseif $currentlocation == "ashenroad2">>[[back|ashenroad pt 2]]<<elseif $currentlocation == "ashenroad3">>[[back|ashenroad pt 3]]<<elseif $currentlocation == "ashenroad4">>[[back|ashenroad pt 4]]<</if>>
</div>Conversation with Scyllus that we're approaching his destination (church).