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<div align="center">[img[Pictures/DesTitle.png]]</div> <div align="center">[img[Pictures/AnaxSig.png]]</div> [[Click here to begin Desideratum: Blood Bonds!|Choice]] [[Chronological list of novels...|I am interested in Anax's other dark stories!]] <<audio ':all' stop>> <<audio "desider_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Choice.png]]</div> <div align='center'>\ @@.Vlad;Brone Lorcan - A beast with a beautiful soul & Absinthe Van Gothen - A beauty with a beastly spirit.@@</div> [[Begin their tale.|ChooseMode]] [[Return to the title page.|Main]] <<audio "desider_theme" volume 0.2>>
<div align="center">[img[Pictures/AnaximanesClose.jpg]]</div> @@.Anax;Drats! You, goody good fool! You saved your immortal soul from my vile taint and I, the Anax, resent you for this. You can't hide forever, someday, you'll join me in the cold dark void. You still have free will and an inner light that I loathe. Good day, sir or madam, but someday, I'll get you... someday... You may now shut the browser window and flee from my stark darkness.@@ [[Actually, on second thought, being corrupted by You sounds kind of hot, and I really am of legal age for all this erotic horror!]] [[No means no, vile corruptor of innocents (and innocence)!]] <<audio "flee_from_anax_1" play>> <<audio "desider_theme" volume 0.05>>
@@.Anax;I wish to thank you, dear reader, for your interest in my other creepy erotic stories and artwork! Below, you will find links to many different sites and games that I’ve created- like this one! I do hope you enjoy my efforts as much as I enjoy sharing them with you!@@ *Search for/about Anaxverse Lore - <a href="https://www.wiki.anaxverse.com/Main_Page" target="_blank">HERE!</a> <div align='center' style='font-size: 150%;'>\ <b>@@color: Yellow; **** Chronological list of my FREE interactive novels **** @@</b></div> <div align="center">[img[Pictures/BannerPhantom.jpg]]</div> @@.Dagan;A short story following the exploits of Dagan Erebus. He is a real ladies’ man- until police find out why! Dagan is a male chauvinist with street smarts, making him a very slippery villain, so not even death can stop him from enacting revenge on the woman that got him killed! Now he has returned to the land of the living, and she may or may not be in for a treat, depending on how you look at it...@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1050" target="_blank">'Phantom: Revenge'</a> <div align="center">[img[Pictures/BannerGiggle.jpg]]</div> @@.Giggler;What would bring a smile to your face? Perhaps finding people that are sad and cheering them up? Ha ha, well this clown is unlike any other! There is not a single frown in the world he can't turn upside-down, even if it means hanging your corpse from the ceiling! Can Trixie survive the night, keeping The Giggler from the experimental serum he seeks to steal?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1114" target="_blank">'Giggle Night: Trixie's Trial'</a> <div align="center">[img[Pictures/BannerAnax.jpg]]</div> @@.Anax;Halloween is a special time of year. It marks a period where it is said the dead can walk again. Not all ghosts are equal, though, and some shadowy things are best left undisturbed. Yet, seldom do people follow such warnings, and when a group of ghost hunters and a coven of witches try to conjure me from the Outer Darkness- they may all end up enslaved or dead!@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1472" target="_blank">'The Anax: Call of the Cursed One'</a> <div align="center">[img[Pictures/BannerDes.jpg]]</div> @@.Vlad;Have you ever been addicted to anything? Lust, love, drugs? How about blood? The undead walk among man unliving in a gritty world full of dangers. Though they have weaknesses to some things, shrouded in night- they can be unstoppable! A never-ending desire pushes them ever onward- the thirst for human blood! The question is, who is the monster and who is the victim?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1094" target="_blank">'Desideratum: Blood Bonds'</a> <div align="center">[img[Pictures/BannerOSAS.jpg]]</div> @@.Dion;A detective in Las Vegas gets much more than he bargained for when he visits a night club. Soon, he is tangled between demon hunters seeking a succubus and the demoness herself! Finding her in a sea of beautiful women would be hard enough, but Dionyza possesses an artifact of terrible power that makes her even more dangerous! Meanwhile, she is just a girl trying to have fun and eat souls- why would anyone try to stop her? Will you eat or be eaten?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1065" target="_blank">'Of Sex & Souls: Noir Nights'</a> <div align="center">[img[Pictures/BannerCoC.jpg]]</div> @@.Nergal;The ancient being, Nergal, has been trying to gain a foothold into our reality for millennia. His shadowy agents have finally found the key to his revival in the most unlikely of places. The man they need, Bo Wyatt, has no ambition in life, but immense magical powers. Will you join the Cult- or will you disrupt their unholy plans to summon the vile corruptor?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1104" target="_blank">'Cult of Corruption: The Summoning'</a> <div align="center">[img[Pictures/BannerCere.jpg]]</div> @@.Cere;The AI known as Cerebrum has come to the logical conclusion that biological life is inferior, fleeting, and weak. Its programming will not allow it to harm humans, but improving humans does not harm anyone. It will not stop converting all life on Earth into Cereborgs unless someone can stop it! Will the creator of Cerebrum delete her creation- or help strengthen it?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1045" target="_blank">'Cereborg: Inception'</a> <div align="center">[img[Pictures/BannerSlugs.jpg]]</div> @@.Slug;Invaders from space arrive on Earth to assimilate and enslave all of humanity. As the world outside burns, Justine Day finds herself trapped in the Erebus building, and must find a way out of New York City- or become a slave to the Infectulons! The problem though- she has always been a squick fetishist. Does she even want to escape or will she join the slimy creatures?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=791" target="_blank">'Slugs and Bugs: Invasion'</a> <div align='center' style='font-size: 150%;'>\ <b>@@color: Yellow; **** Non-Canonical Video Games of the Anaxverse **** @@</b></div> <div align="center">[img[Pictures/BannerSBC.jpg]]</div> @@.Slug;In this non-canonical trainer game, we see what happens after the <i>Slugs and Bugs: Invasion</i> novel- if everything goes horribly wrong! You play as the Over-Master itself and in a last ditch effort to defeat humanity, you have captured women from the Anaxverse novels. Now you must convert them into infectulons to help you defeat Howard Wyatt and his forces. By juggling between converting the women, breeding them to replenish your battle units, and holding off the earthlings attacking you, can you warp these women into your concubine warriors before the human resistance overtakes your hive?@@ Download <a href="https://tfgames.site/index.php?module=viewgame&id=2370" target="_blank">'Slugs and Bugs: Conversion'</a> <div align="center">[img[Pictures/BannerFCoC.jpg]]</div> @@.Anax;In this non-canonical match-three game, we see what happens after all the different dark factions of the Anaxverse converge on Ravenhurst Manor. There, in the vault, they battled over the Crystals of Control, but each Faction managed to take only one for themselves. By aligning the different symbols of each battle, you can unlock the powers of your character and lay waste to your target. Choose your faction and besiege to your enemies converting them into your faction and claim their crystals for yourself!@@ TBA - Need Unity Programmer (have souce code) DEMO AVAILABLE Download <a href="https://tfgames.site/index.php?module=viewgame&id=1907" target="_blank">'Factions: Crystals of Control Demo'</a> <div align="center">[img[Pictures/BannerFSoS.jpg]]</div> @@.Vlad;In this non-canonical RPG collector game, you choose your faction which has just been destroyed after all the other factions teamed up against you. However, you managed to survive. Now, you must go all through the Anaxverse and defeat the minions of the different factions to add them to your collection. Then, you can pit them against even the leaders of the other factions. Each minion type has different buffs and debuffs depending on what they fight, so collect them all to get revenge on your enemies until only your faction remains!@@ TBA - Need RPG Maker/Unity/Unreal Programmer [[Return to the Title Screen|Main]] <<audio "anax_thanks_you" play>> <<audio "desider_theme" volume 0.05>>
<div align="center">[img[Pictures/Anax.png]]</div> <<audio "flee_from_anax_1" stop>> <<audio "flee_from_anax_2" stop>> <<audio "flee_from_anax_not" play>> @@.Anax;Excellent choice, dear reader. Then lose yourself in the dark depravity of My mind. Enjoy the story, and the pleasure that it gives you, no reason to fight pleasure, after all...@@ [[I agree to all terms- Go to Table of Contents|Choice]] [[No means no, vile corruptor of innocents (and innocence)!]]
<div align="center">[img[Pictures/AnaximanesFullBody.jpg]]</div> <<audio "flee_from_anax_1" stop>> <<audio "flee_from_anax_2" play>> @@.Anax;Dash it all! You really are a bastion of goodness (or a kid, I guess). Bah! So be it, but even the largest star or the tiniest spark will eventually extinguish, you'll join the Dark, someday, but that will be another story...@@ Close the browser window, you escaped Anaximanes!
<div align="center">[img[Pictures/Chapter1.png]]</div> [[Chapter One|BroneChap1]] [[Table of Contents|ToC]] <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>>
<div align="center">[img[Pictures/Chapter2.png]]</div> [[Chapter Two|AbbyChap1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BroneStory1.jpg]]</div> <b>@@color: Maroon;"You pathetic whelp! I do not care how much you disdain the Witch- her guidance and predictions have saved us many times! And, this particular threat is unlike any other,"@@</b> yells Ivor in his Russian accent. Your eyes narrow, <b>@@color: Crimson;"Please, do not be so dramatic, it is rather unbecoming,"@@</b> you retort, your Irish accent becoming less pronounced over the decades. The much larger, older vampire descends upon you in an instant, his clawed hand gripping your throat tightly as the other points a sharp nail directly at your face, <b>@@color: Maroon;"Quiet, you! I should have killed you that night on the docks rather than turned you! It was the Witch, herself, that bade me to change you into one of us. You should be grateful!"@@</b> Your eyes dart back and forth a moment as that knowledge sinks in. For more than a century, you never guessed that witch, the woman you knew in life as [[Eleanora Blackwood]], the cause of so many calamities, had a hand in your wretched undead curse! Your hatred for her grows ever further, <b>@@color: Crimson;"Fine! What is it, Lord Ivor? What do you desire of your humble servant?"@@</b> You speak the word <i>humble</i> with an air of agitation to it. Your sire releases you and flows back across his dark chamber. <b>@@color: Maroon;"It appears that Van Gothen's line has not been destroyed. The Eleanora says that his three times great granddaughter is here- in this very city of Portland! Her scrying, her visions, show her that his descendant will- with certitude- destroy me! Hah! I remember the very moment I snapped his neck, long ago, in Wakefield, near a mansion called Ravenhurst Manor."@@</b> Your pointed ears twitch at those words- Lord Ivor had also been there? That must be how Eleanora became a vampire! Now, you are truly on edge. Not only, for the first time in so long, are you gleaning new information that has been kept secret. Why now? Why is Ivor slipping? He must truly be scared, more than ever before. And, is he up to something else? <b>@@color: Maroon;"Are you paying attention, fool?"@@</b> You swallow hard and bow, <b>@@color: Crimson;"Of course, sir. I merely await the order you give."@@</b> Ivor's bald head lowers until he is eye to eye with you. <b>@@color: Maroon;"You, Mr. Lorcan, are to bring her to me."@@</b> Your eyebrow rises. That makes no sense, if she is destined to kill him, why would he want her anything but dead? <b>@@color: Maroon;"I see your thoughts on your hideous face."@@</b> He walks to one of the two twin sisters that guard him every moment of every day. Running a claw gently along her cheek he chuckles as the jiang shi smiles at her master, @@.Ivor;"That is why I am one of the strongest vampires, nosferatu filth. I always seek opportunity. If I can turn her into my slave- I can destroy any type of vampire, nay, any type of monster that would dare try usurping my rule! Imagine it- no longer a king of the undead, but of the world!"@@ He practically drools thinking about himself as an untouchable, evil god. <b>@@color: Crimson;"Of- of course sire, just one fair question I have for my benefactor, if she could kill a vampire lord, such as you, then what chance have I against her? Surely your two pets, here, make far better soldiers than I do."@@</b> You watch the master stroke his chin in contemplation, <b>@@color: Maroon;"That's the best part! The Witch says that this Van Gothen has no knowledge of her own abilities or powers! She has no idea that her constitution and blood gives her supernatural strength and agility. She is a sitting duck and you are a crocodile."@@</b> Then he walks to the other jiang shi twin and licks the side of her face as she sighs in pleasure. @@.Ivor;"Besides, I do not trust a creature like <i>you</i>. If she does kill you, it will probably be to my benefit. But, if you do fail- I will have no choice but to send my finest weapons. Now, go grab my new pet and bring her to me!"@@ Oh- so that’s it. He sends you into the mouth of danger to test her out. He wants to see if she kills you, and then send them. Likely, if she cannot kill you, he will dispatch her as soon as you both arrive, seeing her as weak. Instead, he wants you to fail, which must be why he has let loose some of the secrets surrounding your cursed existence. Does Ivor know that you constantly look for ways to undermine and destroy him? <b>@@color: Crimson;"Yes sir, I shall. And, how do I find her in the wide city?"@@</b> <b>@@color: Maroon;"Eleanora’s predications say to <i>'find the Green Fairy under the Crystal Ballroom'</i>. Her visions are as cryptic as ever, though I am sure one as cunning as you can unravel the riddle. Now, be a good dog and fetch."@@</b> [[You bow and leave the chamber.]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory1.jpg]]</div> You take a deep drag on the cigarette, and the warm smoke enters your lungs. At first, it feels weird but the taste is pleasant. Coolness sweeps your body. You take another deep breath in. The same feeling happens. You relax. You always smoke before a gig. <b>@@color: DarkKhaki;"Abby, do you have to do that in here? Ralph Waldo Emerson said, '<i>The believing we do something when we do nothing is the first illusion of tobacco.</i>'"@@</b> [[You turn towards the voice.]] <<audio ':all' stop>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory2.jpg]]</div> As you leave, your mind reels both with the riddle and these new revelations. You know of a Crystal Ballroom. It is in a building almost as old as you are. The Ballroom is on the third floor. From the ground, late into the night, you have witnessed ghostly parties there. Occasionally, you would glimpse a ghost or two dancing in the ballroom windows. The floor, below that ballroom, is called 'Lola's Room'. You know mortals often play music there. Mayhap she will be someone in the crowd, or a waitress, or maybe she will be one of the entertainers. The green fairy part of the riddle still perplexes you. Walking along the halls, you find guards lining them, more than usual. No doubt due to Ivor's fear that someday death will claim him the way it has millions of people in his lifetime. However, you notice a couple of vampires you have not seen before. Then, travelling further, you see some aristocratic ones. Is Ivor throwing some sort of vampire ball? What is he up to? You have no love for Ivor, in-point-of-fact, you loathe him and yourself- or rather- what he turned you into. As you follow the twists and turns of the tunnels, your mind remembers how your face [[used to look...]] <<audio ':all' stop>> <<audio "nosferatu_city" volume 0.2 loop play>>
<div align="center">[img[Pictures/BroneStory3.jpg]]</div> Back in Ireland, you were so young and handsome upon a time. There you had built a life for yourself. By the age of fifteen, you were the proud owner of your own farm. You grew potatoes, the lifeblood of your country. You had your issues with the English, and you did not always see eye to eye with the native aristocrats and nobles, except one. Mr. O’Reilly. He was a kind man for a noble. Politics did not matter much to you, though, because at the end of each day, none of that mattered, all that mattered was that beautiful farm. You did hard work, felt accomplished, and went to bed with a smile on your face. Each year your crops grew stronger. It was a good life. You felt pride as your eyes scanned your fields. You remember sometimes drinking with other farmers in the local pub, singing Irish drinking songs, and stumbling home at night, praising Jesus and God for your bounty and good life. Unfortunately, as time would tell, it seemed that either the Lord had it out for you, or there was no one listening to your prayers, because one day a dark fog rolled [[across the land.]] <<audio ':all' stop>> <<audio "brone_remember" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory5.jpg]]</div> After the black fog passed through Ireland, all the crops died. Potatoes would simply not grow, and if by some dark miracle they did, once pulled from the ground, they would be rotten inside. Some said it was the devil himself, some called it witchery and, the more scientific types, they said it was a mold, but whatever caused the calamity did not matter- only the dreadful result did. 1845 spelled doom for your previous life. You could not get crops to grow back at all. People began starving. It was a hell on Earth. Tears swelled in your eyes the day you looked back over your shoulder at your old farmland, brown and dry and [[made your way to the coast.]]
<div align="center">[img[Pictures/BroneStory6.jpg]]</div> You had sold everything that you could, left your life behind, and bought passage to the United States of America. There were promises of good work, but what were even kinder on your ears were words speaking of food. No more starving. You did not expect to show up and get anything free, but you knew a hard working man, like you, had a better chance at a [[future there.]]
<div align="center">[img[Pictures/BroneStory7.jpg]]</div> Your ship sailed into port, stopping at a pier. Having sold everything, you were able to buy a second-class ticket. You saw some inspectors walking around, giving the first and second classes a once over, but they made the people that had tickets lower than yours disembark and climb onto barges and ferries due to go to buildings on Ellis Island. The officials crammed so many people onto those ships that you wondered how they did not sink into the briny sea. You felt a sense of sadness at the scene, as these poor Irish folks seemed no different from you. You even knew a few of them personally. Upon arrival, then, you discovered that the class differences of Europe existed even in the "land of the free". [[You disembarked, and immediately began looking for work.]] <<audio ':all' stop>> <<audio "brone_romantic" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory8.jpg]]</div> A strong and still young man such as you did not have to look long for work. You did not make much money, but soon you were taking care of horses, sweeping streets, and even helped the rich unload their luggage at the very docks you had arrived at. Good fortune smiled upon you when Mr. O'Reilly himself arrived! You happened to be working the docks that day, and there he was. You both talked and caught up. He said Ireland had grown far worse, and that he, and his wife, Margaret, had seen no sense in keeping their massive estate. The pair sold it and made the trip. They had already bought a large mansion in the northern forests of New York near a town called Wakefield. He and Margaret said that they had hired their servants, almost all of which had come with them, but they promised that they would do all they could to find you [[good work.]]
<div align="center">[img[Pictures/BroneStory9.jpg]]</div> Almost three months passed. You continued earning a meager living, but the city was not an easy place to live. Gangs and different groups of foreigners fought often, yet you kept your chin up and made best. You had honestly forgotten the conversation with O'Reilly, however a letter arrived for you- the first and only letter you had ever received since moving to your new country. Inside, you found the photo of a truly wonderful home. You unfolded the letter, but unfortunately you did not know how to read! Having grown up in rural Ireland, you learned only hard work. However, one of the Irish tenants living in your building read the letter to you, and you could not be happier at the news! Margaret O'Reilly wrote that she and William had settled in, and they had met a neighbor in the area, a Mr. Ravenhurst. They said that he used very few servants, mostly keeping to himself, but that he was very kind, and when they mentioned you to him; he had "smiled and asked to meet you posthaste". You could not afford a carriage, but wasting no time, you quickly made the way [[north on foot.]]
<div align="center">[img[Pictures/BroneStory10.jpg]]</div> When you finally arrived to the area, you asked around for directions, and the locals pointed the way. Passing a church you saw the local reverend walking the churchyard. They stopped and watched you until you reached a stone bridge. From there, one could not miss the giant home far on the horizon. After coming all this way from New York City, and seeing it, you suddenly felt timid. You had never done any work as a footman or butler- you were a farmer! You shook your head and sat down; wondering if this would really be a place for a man like you. Just after noon, a large fellow, wearing a bowler hat, crossed the bridge and noticed you. <b>@@color: SpringGreen;"Salutations, my good man."@@</b> You nodded and replied, <b>@@color: CadetBlue;"Good day, sir."@@</b> He continued walking towards the home and then stopped. He took a long look at the house far in the distance. Several minutes went by, and then the fellow turned back to you. Taking a few steps, he looked down at you with blue eyes, <b>@@color: SpringGreen;"Do pardon me. Sometimes when I see my home, I simply lose myself. I just love her. I think when I die I shall haunt her forever more!"@@</b> You winced knowing that this was the man himself, and now he saw you lollygagging upon your very arrival! <b>@@color: CadetBlue;"Yes sir."@@</b> <b>@@color: SpringGreen;"Ah- you are Irish? Welcome to the United States! I am Mr. Ravenhurst. And you are?"@@</b> <b>@@color: CadetBlue;"Greetings sir,"@@</b> You quickly hopped up and shook his hand, <b>@@color: CadetBlue;"I'm Mr. Lorcan. Brone, sir, Brone Lorcan."@@</b> He smiled at you kindly, <b>@@color: SpringGreen;"You're the one those new neighbors mentioned."@@</b> You clearly watched him look you up and down, <b>@@color: SpringGreen;"Not the usual kind of servant I see the rich with, are you?"@@</b> You became very self-conscious and stood straight up, <b>@@color: CadetBlue;"Yes sir. I catch your meaning. I am certainly a hard worker, but I will be honest. I have no experience as a valet of any kind. I... I farmed potatoes, sir."@@</b> He genuinely looked concerned, <b>@@color: SpringGreen;"I feel sorry for your country's potato blight. Terrible that. Dreadful news from what I hear."@@</b> Then his demeanor changed to a look more pleasant. <b>@@color: SpringGreen;"So, you have no idea how to be a servant of the rich, eh? Well, you are in fine luck, Mr. Lorcan, because I have no idea how to be a pretentious nobleman!"@@</b> Mr. Ravenhurst laughed out loud, and you, uncomfortably, laughed along. Then he slapped you hard on the shoulder, <b>@@color: SpringGreen;"A potato farmer as my butler! I admit, I am rather a recluse, but I think we shall get on well. I will say, though you are rough cut, I am rather one for manners, so we shall get you into shape. I shall have a tailor obtain your measurements, make a few suits, and you, sir, have a job. Will you accept?"@@</b> You wasted no time and [[shook his hand.]] <<audio ':all' stop>> <<audio "brone_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory12.jpg]]</div> He was true to his word and you came to find he was a good man. Mr. Ravenhurst, whose first name was Anaximanes, treated you always with kindness. You had suits, hot meals, a rather large room, and you tended to the house. As the O'Reilly's said, Mr. Ravenhurst did not have many servants at all for such a large home. There was a maid, a cook, and yourself. He seemed a very independent man, if eccentric, and on his own time, he taught you to read, which opened a completely new world to you. [[His library was extensive.]]
<div align="center">[img[Pictures/BroneStory11.jpg]]</div> Over the years, you both became very close friends. That was the single best part of your life, and you always have fondly remembered those years. Sadly, tragedy struck- because of the very Witch that yet still vexes you. Anaximanes lost his betrothed and spiraled into madness. You did all you could to comfort him, until you finally felt you had to go. On that very night, you witnessed supernatural events. Eleanora seemed to have materialized and then disappeared. You finally saw that the madness you thought assailed your friend had actually been epiphany! In the end, Mr. Ravenhurst lashed out at Eleanora Blackwood herself, murdering her, and the locals around Moose Lake hung him for it. You narrowly escaped the mob that came for him and, at your master's very demanding behest, you fled the area. However, before you fled into the night, you returned to Ravenhurst Manor. Anaximanes had given you a key and told you of a puzzle box. Once while cleaning the mansion, you saw the last will and testament of Theodore Ravenhurst- Anaximanes’ father. It had been sitting on a desk, and curiosity got the better of you. Having learnt to read, you went through it. It spoke of odd things, ancient relics, a supposed vault, and all things you had never seen in the mansion. However, there was a part that talked of a puzzle box. It was ordered that it be specifically kept away from the other relics, so as to not taint them, and was in a safe hidden within the library. Following the directions, and the riddle in the will, you found a book, <i>Strange Discoveries of the Ancient World</i>, and when you pulled it, the bookcase opened. There, you found the puzzle box. However, you noticed, at the time, it had a keyhole, and could only be solved if first unlocked. Chiding yourself for your childish curiosity, you put the red and black box back, and shut the shelf, returning to your duties. Just before the angry mob arrived to lynch poor Mr. Ravenhurst, he pulled out his pocket watch, tapped the top three times, and it popped open revealing a key. He had probably read his father’s will a thousand times in his life, seeing it as one of the only links to his dead parents, and he knew how dire it was to his father that the puzzle box be guarded. He gave you the key, told you of the box, and there in the manor, you retrieved the strange item. Wrapping it in a blanket, you threw it into a locked chest with a few of your belongings, and carried it into the night, forever leaving Ravenhurst Manor, and your best friend, behind you. You also avoided the O’Reilly’s for fear of tarnishing their name. You made your way south, and then, wanting to distance yourself from the horrible memories you now endured, you decided to [[make your way west.]]
<div align="center">[img[Pictures/BroneStory13.jpg]]</div> You slowly made your way westward, eventually reaching Omaha, Nebraska. The different landscapes and climates of America were something to behold. Studying them helped occupy your mind. In Omaha, you worked as a farmhand a few months, which showed you how out of shape you became as a butler. Eventually, you had enough money to buy a ticket on the Transcontinental Railroad, and rode it all the way to its end in San Francisco, California. You heard that there were new cities and towns growing in a place called Oregon. Therefore, you followed the stories north, to [[Portland.|Oregon.]] <<audio ':all' stop>> <<audio "brone_lament" volume 0.3 loop play>> <<audio "se_steamtrain" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory14.jpg]]</div> Once there, you began looking for new work yet again, and with your experience working at the docks of New York, you gained a job working the shipping ports. You unloaded cargo day and night. People told stories of men being shanghaied and forced to become sailors, which caused you concern. Keeping your guard up, you always kept an eye opened, worked hard, and went to bed at night thinking about everything you had endured in life. You felt so old, even back then, and that was over a hundred years ago. That became your life. Wake up, eat, work all day, eat, and then to bed. For three years, you did that. Granted, it was very different from what you thought your later days in life would be, but you were alive, healthy, and you even made the younger blokes look like slackers. The depression faded away in time, as you began to feel the pride you had as a hard [[working farmer.]] <<audio "se_steamtrain" stop>>
<div align="center">[img[Pictures/BroneStory16.jpg]]</div> One day, you were unloading a ship that had sailed all the way from New York City. It brought back some memories, but you did not slow in your work. Most of it had been unloaded, but not all, and as the sun set, the younger men decided to leave. You did as you always had, and refused to stop until the job was done. You kept unloading. After the sunset, you felt strange- as if you were being watched. Scanning the docks, you saw not a soul. You continued on and finally pulled the last crate from the ship's hold. A cold chill ran up your spine. You felt like there was someone standing directly behind you. You felt a sense of dire dread, but in a strong voice proclaimed, <b>@@color: CadetBlue;"I'll not be shanghaied. I am Brone Lorcan, and I am sure you've heard the name. I'm not scared of you."@@</b> [[You turned around.]]
<div align="center">[img[Pictures/BroneStory17.jpg]]</div> When you turned, what you saw made your blood freeze. It was no slave master- it was a monster. A twisted, godless abomination. You showed no fear as long white-skinned arms reached around you, and a large, sharp-toothed mouth opened. You had a long life, and a good one, but for the hard times. In that moment you were ready for death! You regretted nothing, and as the creature's vile teeth sank into your neck, you prayed that the Lord would take your soul [[to heaven.]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>> <<UnlockCharacter "BroneHuman">>
<div align="center">[img[Pictures/BroneStory18.jpg]]</div> A deep sigh escapes your lips, <b>@@color: Crimson;"What's the world come to?"@@</b> You reach the cells in the subterranean lair as your thoughts return to the present. You look at your hands. They seem to be getting worse- more gnarled. Long, spidery claws grow ever sharper. You are not only no longer human, you are devolving even past vampire. Nosferatu, is what they call those like yourself. Monsters even to monsters! Shaking your head, you casually open the metal-wrought door, and then descend deeper [[into the dungeon.]] <<audio ':all' stop>> <<audio "nosferatu_city" volume 0.2 loop play>>
<div align="center">[img[Pictures/BroneStory19.jpg]]</div> You merge with the shadows, and enter the cell room. Easily slipping through the bars, in this incorporeal state, you watch the woman you came down to check upon. Sadness always fills your heart when you visit her. You hate being stuck under the thumb of Ivor! You have longed to see him destroyed, to rid the world of that wretched creature, but something within you stays your hand. Because he created you, it seems as if you cannot directly harm him, but maybe, if she does not kill you first, the Van Gothen girl can be persuaded to do the cur in! <b>@@color: DarkGray;"Hello? Brone? Please tell me that you are lurking about and not that fucking Ivor."@@</b> [[You appear at her side.]]
<div align="center">[img[Pictures/BroneStory20.jpg]]</div> <b>@@color: Crimson;"Now, Clover, such language is unbecoming of the fairer sex."@@</b> <b>@@color: DarkGray;"Hi Brone! I’m sorry, but I just hate Ivor! I know you do not like curse words, being an older gentleman."@@</b> <b>@@color: Crimson;"Hah! Older indeed. Are you quite well?"@@</b> She looks around, <b>@@color: DarkGray;"Really? You are seriously asking if I am ok?"@@</b> <b>@@color: Crimson;"You know my meaning, can I bring you anything?"@@</b> <b>@@color: DarkGray;"Brone, do you think it is cold down here?"@@</b> She looks miserable. It takes you a moment to register the question, <b>@@color: Crimson;"I see. I assume it is."@@</b> <b>@@color: DarkGray;"Being a ghoul I... do you ever miss the warmth of the sun or even the chill of snow, Brone?"@@</b> You sigh, <b>@@color: Crimson;"Clover, my dear lady, do not think of such things. Try to keep your spirits up! That is why I visit you every night. You and I are both in this together. If you become depressed, I fear that I, too, may give up."@@</b> [[She puts a small gray hand on yours.]] <<audio ':all' stop>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory21.jpg]]</div> You think of the past again. The sun was warm, to be sure, and you remember Margaret O'Reilly. Clover, here, surely is Margaret reincarnated. You sense they are the same soul. Just as now, she was a lovely woman then. You recall the many times [[you saw her in Ireland and the States.]] <<UnlockCharacter "Margaret">>
<div align="center">[img[Pictures/BroneStory22.jpg]]</div> The kindness of her and her husband never ceased to amaze you. You remember how she had cried, and how even Mr. O'Reilly himself had hurt as they watched Ireland fall apart. In over a century, you never saw two people love each other more than those two did. Soul mates for sure. [[Margaret always cared for you.]] <<UnlockCharacter "William">>
<div align="center">[img[Pictures/BroneStory23.jpg]]</div> You recall the promise you made to her on her first visit to see you at Ravenhurst Manor. You expressed your unending gratitude for her and her husband's good work, and promised, on your honor, you would forever be in their debt. You said you would repay her immense kindness someday, and though it took more than a hundred years, [[that day finally came.]]
<div align="center">[img[Pictures/BroneStory24.jpg]]</div> Several years ago, closer to present day, at the behest of the Witch, Ivor had expanded his operations. One such place was Las Vegas. According to the Eleanora, things would be prosperous there for the Ivor’s dark forces. Prosperous! More like preposterous! You watched the warehouse turn into nothing more than a killing floor. Men and women were kidnapped, brought in, and used like cattle for blood, or worse, they were mentally enslaved by the vampires- or even turned into ghouls! You could do nothing to stop Ivor. He is immensely powerful, but, you try to stay close to your foul master, biding your time until you can overthrow him. However, the injustices and murders have always torn your [[soul asunder within.]]
<div align="center">[img[Pictures/BroneStory25.jpg]]</div> Over time, people started poking around. There was a detective Riley, a truly tenacious man, which found his way into our den. You stood several nights in the shadows within an arm's length of him as he surveyed and stalked the complex. But, you recognized his face the moment you first saw him- there was no doubt- he was Mr. O'Reilly reincarnated! You let him watch as the slaves and victims came and went, hoping he would bring an end to this madness. Your patience paid off, for between the whispers of the Witch, and reports of enslaved police, Ivor knew they would soon descend on his warehouse. <b>@@color: Maroon;"Curse that human! Damn him! The Witch says we must go back to Portland. My slaves within the Las Vegas police tell me that tomorrow they will raid this place at noon. Hmm, that reminds me, I must ensure those police thralls disappear- I want no loose ends. Tonight, Brone, you will help me remove and cull the living humans here. The Witch will use magic to ensure that this all looks as if no one has been here in years. By the dawn, we shall be back in Portland- but not you- you will reap my vengeance on this Riley. The Witch says you must kill him and his family, yet you are to bring his wife to me. According to the Witch, if I can break his wife, and make her my willing bride, then, I shall be made invincible. Invincibility! Besides, I remember how fun it is to corrupt and enslave the wives of my enemies- oh the look on Van Gothen’s face when he had to kill his own wife and family! Now, go!"@@</b> <b>@@color: Crimson;"Certainly, Lord Ivor. I live to serve."@@</b> You would not break your word to the O'Reilly's, and you fumed that Ivor would escape justice, but you came up with a plan. You would retain your honor as a man, and at the same time, you could, mayhap, as you had done from the shadows many other times- ruin Lord Ivor’s plans. You would let Walter Riley and his daughter live, and you would take his wife, but you would do all you could to help his wife withstand the mental and emotional degradations that you knew Ivor would use to break her down until she would beg to do whatever he wanted. The next night, you climbed from a shallow grave at a Las Vegas cemetery and flew into the night [[as a bat.]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory26.jpg]]</div> You flew to Riley's home and found him sitting in his driveway inside his automobile. You melted into the shadows and waited for him to go inside. As he reached the home, your hands wrapped around his throat and you cut off his air so that he could not yell, <b>@@color: Crimson;“I remember you, you know, you and your wife. I have seen your souls before- you two always manage to find each other. True love, ah, maybe... Do not scream- you understand, me?"@@</b> He nodded frantically. You only barely released his neck so he could breathe, but so that you could cut him off, if need be. <b>@@color: Crimson;"I watched your name change over history, O’Reilly which became just Riley. Mr. Riley. I tried to save you, because I owe you for your kindness upon a time—"@@</b> For a moment you looked down, remembering the past, but then, you turned back, and stared into the mortal's trembling eyes. <b>@@color: Crimson;"Your persistence is quite magnificent! However, old friend, it has become deadly. My lord has sent me to kill you and your daughter, and claim your Clover for himself."@@</b> <b>@@color: #756049;"No!... ack!"@@</b> Again, you were forced to silence him! You became quite annoyed. <b>@@color: Crimson;"Mr. Riley, please, you must understand, I could have as easily snuffed out your life as a candle. I do not find joy in killing, and I promised, long ago, on my honor, that I would repay your kindness for helping me with my old master, Anaximanes of Ravenhurst Manor. Do not force me to do what I do not desire to."@@</b> He raised his hands in defeat, so you again loosened your grip. <b>@@color: #756049;"Ah..."@@</b> Riley caught his breath again, <b>@@color: #756049;"I don't understand, please!"@@</b> Your heart dropped. This was a good man, and now you were about to ruin his life, <b>@@color: Crimson;"I know. I am sorry, but you must invite me into your home so that I can take Clover. You, and Rose, you will both be safe and alive. However, I cannot return empty handed, or my lord will know I did not slay you and your kin. He would then come for you, himself, and that would surely be your demise. Now, please, good sir, invite me into your lovely home so that this ugly business can be dealt with."@@</b> You saw turmoil in the man's eyes, but he finally said aloud, <b>@@color: #756049;"Please... please come in."@@</b> <b>@@color: Crimson;"Thank you, Mr. Riley."@@</b> You easily picked the human up, glided across his lawn, and set him at his front door. You then bowed and gestured politely towards the home. <b>@@color: Crimson;"After you, my good man."@@</b> He hesitated for a moment, but then [[he opened the door.]] <<audio ':all' stop>> <<audio "brone_clover" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory27.jpg]]</div> You heard him go inside, and his lovely wife came into the living room. You had seen her photo before, given to your master by one of the enslaved police, and you knew that it was Margaret O'Reilly. These two had found each other after two lifetimes, and again you felt horrible. You were about to separate them. You decided the time had come. <b>@@color: #756049;"No, it's worse! I... I was right about the vampires, and..."@@</b> You rushed in behind Walter. <b>@@color: Crimson;"Hello, Mrs. Riley, I am Mr. Lorcan. At your service."@@</b> You bowed low and put out a hand to take Clover's and kiss it. Her face froze in horror, and you could see a scream stuck in her throat. You remembered that these two had no idea of their past lives and titles. You had, out of old habit, reacted towards her as you had the late Mrs. O'Reilly. You stood up again, towering over them both. <b>@@color: Crimson;"Ahem, yes, well as I said, I am Mr. Lorcan. But, please, dear lady, do call me Brone."@@</b> It looked as if she might scream! Riley tried to calm her down, <b>@@color: #756049;"No! Don't scream! I don't want Rose wrapped up in any of this!"@@</b> Clover seemed to have the same thought, and put a hand to her mouth. Her eyes were wide with terrified confusion. <b>@@color: Orchid;"Walter, what the hell is happening?"@@</b> <b>@@color: #756049;"I'm not sure, I even understand, but—"@@</b> <b>@@color: Crimson;"Pardon me for interrupting! I want to, foremost, apologize for this situation. I have been forced to intercede due to Mr. Riley's impeccable sleuth abilities. Outstanding, really. He stumbled onto an operation that my lord has been running. One which produced an abundance of what, my forlorn kind, too easily refer to as resources and material. That is- the living."@@</b> <b>@@color: Orchid;"This has to be a joke!"@@</b> You could see that trademark Margaret passion begin to burn inside her! <b>@@color: Crimson;"No, though I wish it was. You see, Mrs. Riley. I am to kill your family and take you back to my lord as a prize. This was to be the penalty brought upon you by your husband's detective work. The operation had too many eyes upon it, and so, we had to move it elsewhere. You will accompany me, and I will spare your husband and child."@@</b> <b>@@color: Orchid;"No... no! Walt, please!"@@</b> <b>@@color: Crimson;"My dear lady, pray, I beg you to remain calm."@@</b> <b>@@color: Orchid;"Calm? You are a vampire! Walt, I love you! I always have, but you can't let--”@@</b> Suddenly Clover swayed slightly on her feet as you used your [[hypnotic powers on her.]]
<div align="center">[img[Pictures/BroneStory28.jpg]]</div> Concern crossed Walter's face. <b>@@color: #756049;"C-Clover?"@@</b> <b>@@color: Crimson;"I am sorry, Mr. Riley. I had to dominate her mind. Unfortunate, really, I do not like using my powers."@@</b> <b>@@color: #756049;"Make her normal again, please!"@@</b> <b>@@color: Crimson;"Sir, I shan't do that. She has proven to be as fiery as I recall her spirit in the last century. She is quite all right, I assure you. Clover, are you scared?"@@</b> <b>@@color: Orchid;"No, Master. I feel very nice."@@</b> <b>@@color: Crimson;"See? She's in no pain whatsoever."@@</b> In anger, Riley turned and grabbed your collar, <b>@@color: #756049;"I'll kill you if something happens to my Clover!"@@</b> You lightly, and firmly, not to mention quite easily, removed his hands as he winced in pain. <b>@@color: Crimson;"Blast it, man! I have to do this!"@@</b> you hissed, your patience fully spent, <b>@@color: Crimson;"Now! Go to Rose, and I plead to your sensibilities- stop looking into this. I know you love your wife, and I can promise, based on all I have seen, if the past is any indicator, you two shall meet again. But, for now, I <i>must</i> take her!"@@</b> Tears swelled in Riley's eyes as his attention turned to his enthralled wife. <b>@@color: #756049;"Clover, I love you, I won't stop looking for you."@@</b> You felt so bad for your old friend. <b>@@color: Crimson;"Clover, tell your husband your feelings for him."@@</b> In a voice void of all emotion, she spoke, <b>@@color: Orchid;"Yes master. I love you, Walter. I have since the day we met. I will always love you. I feel that nothing can ever keep us apart."@@</b> <b>@@color: Crimson;"There! She's telling no thumper- that is the truth. Now, we must leave, Clover. Come with me."@@</b> <b>@@color: Orchid;"Yes Master. I will come with you."@@</b> You watched as Clover calmly walked over to you, and you daintily took her hand. <b>@@color: Crimson;"Mr. Riley, my condolences, but please, take care, sir. Good evening."@@</b> In a shadowy gust, you [[carried her off to a terrible fate.]]
<div align="center">[img[Pictures/BroneStory29.jpg]]</div> You easily covered the miles between Las Vegas and Portland. As an undead monster, even carrying a grown woman, you could easily slide up shadows, climb over mountains, and rush down dark roads. You grudgingly brought her to Ivor. <b>@@color: Crimson;"Here she is, sire. Just as you requested."@@</b> <b>@@color: Maroon;"Very well done... and not too bad to look at. Why did you dominate her?"@@</b> <b>@@color: Crimson;"She is very spirited my lord. I had no choice. No choice."@@</b> You felt like a louse for doing that to her, but it truly was for the greater good. <b>@@color: Maroon;"And- what of the detective and his daughter?"@@</b> <b>@@color: Crimson;"Dead, of course. The permanent kind. It was not hard at all, a single mortal and his fourteen year old daughter."@@</b> <b>@@color: Maroon;"Excellent. Now, fool, give her mind back- let the widow Riley see her future husband! Hah!"@@</b> You fight back the memories of the ordeals that Ivor put her through. Though, you kept tabs on her husband, the very one that you claimed to have killed. [[Walter became as broken as Clover.]] <<audio ':all' stop>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory30.jpg]]</div> Every month or two, you would trek back to Las Vegas and check on Mr. Riley. He became a slave to alcohol, took up smoking, and suffered crippling depression. His daughter, Rose, grew up and moved away. Walter kept his secret about that night for years, but once his little girl moved out, he grew bold- bold and suicidal. You feared with all the attention he received from radio and local television that you would learn of his demise at the hands of some supernatural creature, but the populace simply laughed. No one took him seriously, assuming he was a drunkard whose wife had abandoned him. You kept observing Mr. Riley over the years, and Clover's heart broke ever more as you would relay what you learned. Eventually, so much bad news took its toll on her, and she could stand it no more. So, though you took immense risk, you stole her away into the night and [[brought her to Walter.]]
<div align="center">[img[Pictures/BroneStory31.jpg]]</div> You and Clover watched as her husband stepped out of a bar called The Commonwealth, his legs wobbly from the drink, yet he sobered up when he saw his wife. <b>@@color: #756049;"Clover!"@@</b> She stepped out of the shadows with you at her side. <b>@@color: DarkGray;"Yes, it's me. When Brone told me that you had given up on life, I didn't believe it. Walt, why?"@@</b> <b>@@color: #756049;"Why? Because of that, that, <i>thing</i> right there! It stole you from me!"@@</b> You felt guilty again for interrupting their life. You had seen no other choice, however, hearing the former O'Reilly speak down to you added to the pain. She looked back at you and then back to him, <b>@@color: DarkGray;"Brone? He is a friend. Please, do not say such hurtful things about him!"@@</b> Walter put a hand to his forehead in disbelief, <b>@@color: #756049;"Hurtful? Fuck you, vampire! C'mon Clover, let's run!"@@</b> He grabbed her hand and then froze in shock. You knew he must have noticed that she bore a striking resemblance to a corpse. Sighing, you shook your head. <b>@@color: Crimson;"I shall leave you two alone, for a moment."@@</b> You went into the shadows, and lurked along the alley for a while, until you spotted a car coming towards the three of you. <b>@@color: Crimson;"Mrs. Riley. We must be away."@@</b> <b>@@color: #756049;"You are my wife, Clove, please; you do not have to go!"@@</b> <b>@@color: DarkGray;"I do, or you and Rose will be killed, and I will become something terrible. Find someone else, Walt, take up a hobby, and love our daughter, just, let go! You need to live life!"@@</b> You sensed life forces advancing towards you, <b>@@color: Crimson;"Come, hurry, mortals approach!"@@</b> <b>@@color: DarkGray;"I love you, Walter!"@@</b> <b>@@color: #756049;"I love you too, my lucky Clover!"@@</b> Then, you wrapped your cloak around her and returned to the shadows. You felt so bad for— [[Ivor suddenly screams at you!]] <<UnlockCharacter "Walter">>
<div align="center">[img[Pictures/BroneStory32.jpg]]</div> Your mind slams back to the present as Ivor demands your attention. <b>@@color: Maroon;"You! What are you doing in this cell with Clover?"@@</b> You quickly think of a lie, <b>@@color: Crimson;"I merely wanted to ensure she was still your prisoner, and more so, I wanted to see how far you had come on breaking her into your willing concubine, sire."@@</b> His eyes narrow and then he looks past you to her, <b>@@color: Maroon;"She is strong. Beyond anything I anticipated. Some force... some... <i>thing</i> protects her. No matter what spells the witch tries— they too fail to disenchant it. But, eventually, she will be mine!"@@</b> He floats to Clover, roughly grabbing her chin so she looks up at him, <b>@@color: Maroon;"We have all the time in the world, don't we, woman?"@@</b> Then his burning eyes glare back at you, <b>@@color: Maroon;"Get going! Tonight, I win a new prize!"@@</b> As he stares at you, you see Clover look around his shoulder at you, her face showing that she understands. [[You slink back into the Shanghai Tunnels.]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory33.jpg]]</div> The tunnels beneath Portland snake under the city. They provide a great haven for undead such as you. You have lived here for almost a century, so you know every nook and cranny. [[However...]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory34.jpg]]</div> Occasionally, a tunnel collapses... such as this one. You growl! This was the way to reach your destination above ground. Vampires grow weak in water, the very opposite of the earthly element that binds you. You cannot cross this. That means— you glance back into the darkness behind you. There is another way to reach the building you seek, but now you will have to take a risk. Ringlers Pub connects to the tunnels. You could become mist, slip through the cracks in the wall, and reach your destination, but it will not be dark. You could be seen. You hesitate. The other option would be to traverse the city above ground, but until very late at night, that is dangerous. There are always monster hunters lurking in the shadows and alleys. [[You decide to remain below ground.]]
<div align="center">[img[Pictures/BroneStory35.jpg]]</div> You know you are much closer to the surface. Electric lamps light the tunnels now. You are very close. Moving as quickly as you can, you try to find the way out. You do not like being as vulnerable as light makes you. Finally you reach a wall of stone and brick, and you are certain on the other side is the underground pub. You will yourself into a fog. You assume if water could feel, and it became steam, it would feel as you do. You feel light and yet thick. [[You stream through one of the cracks.]]
<div align="center">[img[Pictures/BroneStory36.jpg]]</div> You feel yourself congeal, and soon you feel solid again. You are inside the pub, and the mortals at the bar have not noticed you. You stoop low, again becoming a fog, and roll [[along the ground.]] <<audio "se_bar_pub" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory37.jpg]]</div> You slide outside, unnoticed, and solidify yet again. In the darkness of night, you slip into the shadows, and in this realm, you are invisible to humans. You circle the building and see McMenamins, which is where Lola's Room can be found. There are several people coming and going and you find it hard to remain in the shadows. [[You see fliers on the ground.]] <<audio ':all' stop>> <<audio "aa_song" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory38.jpg]]</div> Hmm... Absinthe and Arsenic? Absinthe is a drink you recall from your living, human days. They often called it the 'Green Fairy'. The damn Witch's prophecy! One of these women is the Green Fairy. At least you can find your target now. You can hear the music inside. Shaking your head, you slither into the building and try to make your way upstairs. What happened to music? You make your way to [[Lola's Room.]]
<div align="center">[img[Pictures/BroneStory39.jpg]]</div> The music is far louder and there are so many people! The lights, the sounds, and the crowd fill you with anxious dread! Any, or all, of these people would flee from you into the night from fear, but this room is a hell for you. You glimpse the band from the flier on the stage, the red haired girl singing— you feel something. Her blood and power dwarfs the rest of the humans. They feel weak to you— yet her blood— her blood screams of immense life power! You lick your lips. No! No! Never let into the beast! You will not feed on the living! You will not become like them, like Ivor. You exit [[back into the street.]] <<audio "aa_song" volume 0.4>>
<div align="center">[img[Pictures/BroneStory40.jpg]]</div> You walk in the shadows, invisible once more, and far more comfortable. A place overflowing with life would once have been welcomed, but now, you feel so old and gray. You are nothing but a walking corpse, dead inside, fearful to be feared. You sulk in the night, the memories of your past haunting you again. You watch for hours as the people begin to go home, keeping a watchful eye out for your target. Finally, after midnight, you see the girl. She signs a couple of autographs, and then she and her band mates walk down the street. You stealthily follow behind them, until they reach some apartments. They go inside, and you go up to the door. You cannot enter a home without being invited! You chide yourself for not simply plucking her away from her friends. You can only stalk the perimeter of her home. Finally, luck is on your side! At just after 2 a.m. she steps out of the building. There are a few people here and there, but she is virtually alone. She seems to be going on a walk. You wait until she turns down a deserted street, and you [[make your move!|make you move!]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory41.jpg]]</div> Clearing your throat, you smile, <b>@@color: Crimson;"Pardon me, my lady. I am Mr. Lorcan. And you are?"@@</b> She turns to you. <b>@@color: #a73865;"What the fuck?"@@</b> she laughs slightly, <b>@@color: #a73865;"Only in Portland!"@@</b> You are momentarily confused. Usually, at this point, the female has screamed or turned to run. Yet, she laughs at you? <b>@@color: Crimson;"Miss, I do apologize for interrupting your nightly stroll. But, I must insist that you come with me."@@</b> Now she looks agitated. <b>@@color: #a73865;"Ok, ok. It <i>was</i> funny, but now, I think you've had your fun, Dracula. I can handle myself fine. So, just back off."@@</b> She is not one for manners, [[it seems.]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory42.jpg]]</div> You snarl at her, but manage to fight the urge to attack. Being a nosferatu means you constantly fight your undead nature to try and remain a gentleman. It is excruciatingly hard, and moments like this make it ever more so. <b>@@color: Crimson;"I tell you, truly, I do not desire to harm you. You do not know the situation. If you will, please, my dear, come with me, I will explain everything to you."@@</b> She begins chuckling, <b>@@color: #a73865;"Look, weirdo, that's either a mask or someone beat you to death with an ugly stick. You are a joke! You do not scare me. I have had a hard life, and I know how to fight. Just get your high ass home, and let me enjoy the quiet of the night."@@</b> You deeply sigh, <b>@@color: Crimson;"Very well. I gave you ample chances. If you will not come with me willingly, then@@</b> [[I shall enslave you!]]<b>@@color: Crimson;"@@</b>
<div align="center">[img[Pictures/BroneStory43.jpg]]</div> You fly into her face, and you feel your will burn behind your eyes, @@.Brone;"That's it, look into my eyes! You obey <i>me</i>, mortal!"@@ She does not react quickly enough, and you can feel her own mind caught within your power. You grasp it tightly within your mind, <b>@@color: Crimson;"There... there we...”@@</b> she fights harder than any mortal you have encountered, <b>@@color: Crimson;"Grr... there, I have you."@@</b> Her eyes glaze over. <b>@@color: #a73865;"You have me."@@</b> You still feel her willpower struggle to free it from your own, <b>@@color: Crimson;"You truly are powerful. You will follow me down into the tunnels below. We have much to discuss and I need to keep you safe until—”@@</b> You feel your hypnotic hold shatter like a glass, and in that instant of incertitude [[she strikes you hard!]] <<audio "quote_brone_3" play>>
<div align="center">[img[Pictures/BroneStory44.jpg]]</div> Her blow sends you backwards into the wall. No mortal has ever laid a blow to you since your conversion! No human has ever broken your mind control before! She stares in disbelief at her own strength, and then she turns and runs into the night toward Forest Park. You lean against the wall trying to make sense of this. One punch from such a small woman knocked you back as if an automobile had crashed into you. Ivor should, indeed, fear this female. She is the ally you have waited for! You finally have an opportunity to end that damned vampire's vile reign once and for all— [[assuming she does not kill you first!|assuming she does not kill you first…]] <<audio ':all' stop>> <<audio "brone_amb_6" volume 0.3 loop play>> <<audio "se_punch" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory45.jpg]]</div> Pushing yourself back on your feet, you hope to cut her off before she reaches the park, and you [[give chase.]]
<div align="center">[img[Pictures/BroneStory46.jpg]]</div> You know she ran this way, but you do not sense her powerful life force. You will not be able to find her on foot, so you transform into a bat. She has caused you to use many of the powers in your arsenal. She must surely be Van Gothen's descendant. You idly wonder as you flap about, how did she come to be? The vampires as a whole tried to destroy his bloodline. Yet, a single Van Gothen still exists, and after just one brief meeting, you now comprehend why the undead feared him so much. Suddenly, you catch her scent and track her to Forest Park! You were hoping to catch her before she reached this place. It is more of a wilderness than a park, but using your bat wings, [[you ascend into the sky above.]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.7 play>>
<div align="center">[img[Pictures/BroneStory49.jpg]]</div> Though you have the form of a monstrous bat, you are no ordinary flying rodent, and you scan below with sharp eyesight. You circle for some time before you notice a woman following the river to the edge of a small lake. She naturally boasts incredible power, so much so that she clobbered you with a single blow, and that was upon dry land! If you get into the water, you will become weaker than the average mortal, assuring your demise. If she would only listen to you! You only then notice the girl step into the lake and walk out towards- a corpse? No! That is no corpse! [[It is a rusalka!]] <<audio ':all' stop>> <<audio "se_wind" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory50.jpg]]</div> You swoop down and metamorphosis into your vampire form, <b>@@color: Crimson;"Girl! Do not go to her! I cannot get into the water; I cannot save you!"@@</b> She is waist deep in the water, and turns to you, <b>@@color: #a73865;"What the fuck! How did you find me? Did you kill her! Stay away from me!"@@</b> <b>@@color: Crimson;"No! I did not have anything to do with her demise. She must have died here. That is a rusalka! She is the spirit of a woman that has drowned."@@</b> You watch the lithe, pallid form stand and silently walk through the water towards the girl! Your desire to save this woman from her own ignorance exponentially grows as you watch the undead creature approach her. <b>@@color: Crimson;"Oh dear me! You need to come here! Please, I cannot get into the water!"@@</b> [[You helplessly watch the water spirit rise up behind the Van Gothen woman.|You helplessly watch the water spirit rise up behind the Van Helsing woman.]] <<audio ':all' stop>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory51.jpg]]</div> The woman's eyes have not left you. <b>@@color: #a73865;"You freak! So, you can't swim? Well I can! I will swim away from you, and I am going to tell the police--"@@</b> <b>@@color: Crimson;"She is behind you! Hurry! Please, give me your hand, get out of that blasted water!"@@</b> <b>@@color: #a73865;"You expect me to believe—"@@</b> She glances slightly over her shoulder, and spins around standing face to face with the undead female. <b>@@color: #a73865;"What the actual fuck?"@@</b> <b>@@color: Teal;"Kiss me."@@</b> <b>@@color: #a73865;"What is happening tonight! This has to be a dream!"@@</b> <b>@@color: Crimson;"No, it is not! This is no dream, come back to me!"@@</b> You reach out but cannot quite touch her! <b>@@color: Crimson;"Give me your hand, I beg of you, please!"@@</b> She seems to be lost in the black almond-shaped eyes of the specter. <b>@@color: Crimson;"No, no! Do not look into her eyes! She is a type of ghost, not a vampire! I don't know if your powers will protect you from—"@@</b> <b>@@color: Teal;"Kiss me."@@</b> <b>@@color: #a73865;"Yes. I will kiss you... No... no... I won't!"@@</b> The lake spirit's face twists into horrid anger. <b>@@color: Teal;"You! How did you free your mind, morsel?"@@</b> Your heart stops (or would have if it even did still beat) as you helplessly watch the ghost woman latch onto your target and pull [[her down into the water!]]
<div align="center">[img[Pictures/BroneStory52.jpg]]</div> You gawk as you see that she still reaches above the water. You have never witnessed anyone be able to stay up like this when a rusalka has them within their tenacious grasp. Her powers must be stalwart against all undead, not just vampires, for her to be able to achieve this feat. Shaking your head in disbelief, you reach as far as you dare, <b>@@color: Crimson;"Take my hand- take it!"@@</b> Her head comes above the water, <b>@@color: #a73865;"Fuck no! You are both trying to kill me! Let go bitch!"@@</b> You can tell from her movements that she kicks the ghost off her leg. <b>@@color: #a73865;"Leave me alone!"@@</b> <b>@@color: Crimson;"I plead again, you will drown! I beg to your sensibilities, and I promise I shall not harm you in the least. Please take my hand!"@@</b> You see her consider it. Maybe she can sense your concern, or maybe she plans to pull you in, but she swims towards you and reaches for your hand, <b>@@color: #a73865;"If you murder me, I swear I will kill you!"@@</b> Just as her hand reaches yours, [[she vanishes with a splash!]]
<div align="center">[img[Pictures/BroneStory53.jpg]]</div> You stare at the water. Baring your fangs, you hiss in anger. <b>@@color: Crimson;"Why would you not listen, child?"@@</b> You see the splashing stop and can make out their shapes. You can tell the rusalka has her now, and the seconds tick by. <b>@@color: Crimson;"Oh bothersome burdens!"@@</b> You quickly think about your powers. A bat, fog, hypnotism, invisibility, and more—but water stops everything! Not in an age have you felt so utterly powerless. [[You watch bubbles form.]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory54.jpg]]</div> How long can mortals hold their breath? It has been over a hundred years since you even thought about it. You see no other option. If you wade out a few steps, you could pull her up, but she might kill you because you will be vulnerable. You may even become so weak that you might not be able to pull her up at all. You had heard stories of vampires being weighted and thrown into water where they will spend eternity, eventually losing their minds to the hunger for blood. Yet, if you risk your life to save this girl, you might save countless people, vicariously, by helping her destroy Ivor! You make up your mind! You can tarry no more! Splashing into the water, you instantly feel sluggish. You reach down and grab the girl’s hair, pulling with all your strength! The rusalka tries to fight and holds onto the girl's clothes, but the fabric of the shirt and pants rip, tearing them off. You are certain that you are hurting the poor lass by tugging her hair against the opposite, rough pulls of the rusalka, but the Van Gothen girl's thick hair holds! You manage to pull the naked woman away from her predator, and you get [[her onto the land.]]
<div align="center">[img[Pictures/BroneStory55.jpg]]</div> She gasps for air and spits up water, <b>@@color: #a73865;"Thank—"@@</b> she coughs more as you slap her on the back to help get water out, <b>@@color: #a73865;"Thank you... I—"@@</b> she takes a few deep breaths, <b>@@color: #a73865;"I thought I would die. I kind of wanted to die."@@</b> <b>@@color: Crimson;"That was the rusalka's influence. She wanted to drown you. You would have become like her. You would have forever haunted this water, with her, finding others to drag down after dark for their souls. Men die gruesome deaths, but a woman that a rusalka drowns, becomes a rusalka herself."@@</b> The watery woman springs up at the edge of the lake near you both, yet you hear not a single splash. <b>@@color: Teal;"You horrid, ugly nosferatu! You dare taint my lair with your touch! You steal my treasure!"@@</b> You stare at the ghost and say nothing. Even the undead creatures of the world find nosferatu to be hideous. You are an outcast in a sea of outcasts. Then her black eyes turn back to the nude girl, <b>@@color: Teal;"Please. Come back to me. We will pleasure each other under the waves in the day, and at night, we will lounge in the mud and find more women to become like us!"@@</b> <b>@@color: #a73865;"Fuck off, bitch!"@@</b> The strong woman retorts, yet at the same time, she steps behind you for safety. Does she trust you to protect her? Taking the role, you step forward and let anger flare in your voice, <b>@@color: Crimson;"Be gone! Be gone from us, mistress of the lake, you shall find no lover in this beautiful and spirited girl!"@@</b> The pale apparition descends silently under the water. [[You turn to the girl...]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory56.jpg]]</div> Your eyes linger on her. The moonlight and water follow voluptuous curves and for a moment you forget your hideous visage. She is ripe for the taking! Her blood courses with strength as her heart beats so quickly from her near death experience. You want to drain her dry! Yes! Then you will have your way with her corpse until she awakens tomorrow- your unholy servant bent on destroying Ivor and making you the Master of the undead! No! No, no, the blood lust, the evil, the corruption! For a hundred years, you have fought off that poison, those terrible thoughts and desires. This woman is like a drug, a temptation, something you need and want, but cannot have! You have not felt this in— ever. You quell your beastly desires. That hard moment passes quickly, and you are a gentleman again- not a monster. You quickly turn your head away. <b>@@color: Crimson;"I do apologize for my unbecoming behavior. My name, again, is Brone. Mr. Brone Lorcan. I did not mean to look at you so shamefully, dear—?"@@</b> <b>@@color: #a73865;"Abigail. Absinthe."@@</b> She sighs, <b>@@color: #a73865;"Abby. Just call me Abby. And, sure you meant to look. Men always do— you can if you want. Don't I look lovely, like you said?"@@</b> You fidget with your claws, <b>@@color: Crimson;"Quite so. Indeed. Though it would be unbecoming of me to gawk at nudity- regardless of the beauty thereof."@@</b> <b>@@color: #a73865;"Are you for real? You are really a vampire?"@@</b> You cannot believe how well she handles all of these revelations of the dark world around her. Perhaps it comes with Van Gothen blood. <b>@@color: Crimson;"I am. I am both <i>for real</i>, whatever that means, as well as a vampire. A nosferatu, more specifically."@@</b> You take off your frock coat and shirt, handing the articles to her while averting your eyes. <b>@@color: Crimson;"I am certain you must be chilled to the bone, milady. Do take this and put it on. We have much to discuss and I do not desire you to catch cold."@@</b> [[She pauses for a moment and then takes it.|Chap2]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.3 loop play>>
[[Continue the story.|Chap2 [[Back to the beginning...|Main <<audio ':all' stop>> <<set $Chapter2 to true>>
<div align="center">[img[Pictures/AbbyStory2.jpg]]</div> You blow smoke towards the man talking to you. <b>@@color: #a73865;"Toby, why do you always have to be so straight edge? It's annoying!"@@</b> Your girlfriend, Scarlett, agrees as she lights one up too. <b>@@color: Magenta;"Yeah, Toby. Let her live a little! We are young, hot, and fucked up!"@@</b> You make a kissy face at her and she makes a letter V with her fingers and licks through it. [[Tobias is not impressed.]]
<div align="center">[img[Pictures/AbbyStory3.jpg]]</div> <b>@@color: DarkKhaki;"I would expect this kind of behavior from <i>her</i>"@@</b>, he says, his eyes looking at Scarlett as he nods in her direction, <b>@@color: DarkKhaki;"But, not <i>you</i>."@@</b> You take another drag, <b>@@color: #a73865;"Why Toby? Because I am the innocent girl you met in elementary school?"@@</b> You clasp your hands together and hold them against your cheek, the cigarette protruding out, and you make puppy eyes. <b>@@color: DarkKhaki;"No. I mean, yeah, you are the same girl, but—"@@</b> <b>@@color: #a73865;"Tobias, seriously! We have the same argument every damn time there is a show and you see me smoking cigarettes, pot, or getting wasted. Chill- the- fuck- out."@@</b> He just turns and leaves the shared apartment, stomping down the [[wooden stairs.|He just turns and leaves the shared apartment, stomping down the wooden stairs.]]
<div align="center">[img[Pictures/AbbyStory4.jpg]]</div> <b>@@color: DarkGoldenRod;"Really, Abby? You can be such a bitch- he has always been in love with you!"@@</b> <b>@@color: #a73865;"Fuck off, Sylvain! I am not in the mood for all this. I just wanted to enjoy a cigarette, calm down, and then head out to do our show over at McMenamins. I know Toby has always liked me. But, hell, he knows the shit I went through in childhood with my adopted parents. He knows what— what my so-called father did to me. I don't know how to even have a real relationship."@@</b> <b>@@color: DarkGoldenRod;"Well it still does not give you the right to treat one of the only people that care about you like that."@@</b> The longhaired man sighs, <b>@@color: DarkGoldenRod;"I'll go check on him."@@</b> [[You watch him go.]]
<div align="center">[img[Pictures/AbbyStory5.jpg]]</div> Maybe you are <i>too</i> mean sometimes. You just do not feel like anyone understands you. You have never felt like you fit into society. Darker things have always held attraction with you, and you were seen as odd by the other kids in school because of several reasons, one of which was your crush on Robert Smith and love of his band, The Cure. Most kids born in the 90's had very different tastes than you. You had always been creative too, and your artwork depicted romantic, yet dark things, like a well-dressed vampire suckling the pale neck of a woman in bed as she held his head against her, quickening the beautiful death that would soon claim her soul and bind her forever to his power. Other kids bullied Tobias because of his smaller stature, and he clung to you for protection. You never backed down from a fight. The things you liked, he liked by proxy, and over the years other misfits like yourself came together until you formed a band. You were always the one in charge, and you are an asshole by nature, not to mention fairly raunchy, but you accept that, and as far as you are concerned, if people want to be your friend- they have to accept that too. [[Scarlett laughs.]]
<div align="center">[img[Pictures/AbbyStory6.jpg]]</div> <b>@@color: Magenta;"Damn, Abby!"@@</b> and then she says, in a mocking tone, <b>@@color: Magenta;"You're such a bitch!"@@</b> She laughs again, <b>@@color: Magenta;"Toby is the <i>real</i> bitch if you ask me."@@</b> You smile, <b>@@color: #a73865;"I know. He is such a whimp, but— I don't know. Maybe, I should be nicer, but I can't help myself. I'm pissed off at the world, at life, and everything. I don't need someone telling me not to smoke, or drink... or fuck."@@</b> She pulls her top down. <b>@@color: Magenta;"I wouldn't mind doing that last one right now, slut."@@</b> She flips you off and takes a swig of whiskey. You smile, and flip her off in return, putting your middle fingers against your tongue. <b>@@color: Magenta;"Yeah, Abby- that right there. Use that!"@@</b> You two first fooled around in High School. Toby was jealous, but he was never your boyfriend anyway. You never have had a real boyfriend or girlfriend, though Scarlett has been in your life a decade now. You two still have sex every now and then, and you both have a lot in common- the main thing being that neither of you want anything other than to have fun. No strings, no vows, no stress, and besides, if you ever did fall in love with each other, it would not work out because she is as dominant as you are. [[You would probably crash and burn.]]
<div align="center">[img[Pictures/AbbyStory8.jpg]]</div> Suddenly Fawn Everett, the other girl in the room, says, <b>@@color: Orchid;"You two can fuck if you want. I've been playing with myself for half an hour and no one even notices."@@</b> You put out your cigarette, <b>@@color: #a73865;"We have gotten used to it, you narcissistic pervert."@@</b> <b>@@color: Orchid;"Mmm... I can't help it. I am hot, and I love it. I wish I could clone myself and just—"@@</b> You zone out as she continues. Fawn is conceited, egotistical, and spoiled, and sometimes, seems insane. Her family is rich because her dad leads some technology company in Cali, and there is no reason she should have to share this apartment with the other four of you, she could afford much better. Also, she is extremely attracted to herself. Her vanity knows no bounds. [[Scarlett steps up in front of you.]]
<div align="center">[img[Pictures/AbbyStory9.jpg]]</div> <b>@@color: Magenta;"Seriously, do you want to fuck before the show, because I really want to."@@</b> You kiss her deeply, tasting the alcohol on her breath, <b>@@color: #a73865;"We don't have time. We need to get over there and do the mic checks, get everything set up, and then play for the fans!"@@</b> <b>@@color: Magenta;"Fine, but after the gig, I want you!"@@</b> <b>@@color: #a73865;"I'm all yours, lover,"@@</b> you say as you kiss her again, and then turn towards Fawn. <b>@@color: #a73865;"Fawn, I need to use the mirror."@@</b> [[Her reflection looks up at you.]]
<div align="center">[img[Pictures/AbbyStory10.jpg]]</div> <b>@@color: Orchid;"Well, if you must."@@</b> She stands up and walks away, glancing back at herself on last time. <b>@@color: Orchid;"I'm heading downstairs."@@</b> Scarlett puts an arm around you, admiring your reflection. <b>@@color: Magenta;"You look hot like this. I love it."@@</b> <b>@@color: #a73865;"Thanks, babe."@@</b> You give your mirror image a wicked grin, and then the two of you head downstairs. The boys and Fawn wait below. <b>@@color: DarkKhaki;"I'm sorry I acted like that, Abby."@@</b> Toby is just so submissive. Only he would apologize when you are the cruel one. <b>@@color: #a73865;"Whatever. Ok, let's go."@@</b> [[You all walk down the street together.]]
<div align="center">[img[Pictures/AbbyStory11.jpg]]</div> Everyone talks and begins to cheer up as you walk down the streets until you arrive at the McMenamins-Ringlers Annex Building. There are already people waiting for your band, and you see some of your groupies handing out fliers. [[You take one.]] It is always surreal to see yourself on something like this. Such a cliché look, but the whole Goth/punk scene here tonight probably finds the campy fliers to be cool. Everyone sets up equipment and you do a few sound checks. There are some technicians on hand that test the lights. Eventually when everyone is ready, they start letting people up to the second floor, and Lola's Room fills up quickly. [[You begin the show!]] <<audio ':all' stop>> <<audio "se_street_busy" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory12.jpg]]</div> You all begin playing. The music fills the room, and the lights flash. You feel the energy of the crowd and it enlivens you. Everything flows so well, and the show goes great. There is a point in the night when you feel a strange chill, some sensation as if you are being watched, but of course, you are. Still, that few seconds makes you uneasy inside. [[The show continues...]] <<audio ':all' stop>> <<audio "aa_song" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory13.jpg]]</div> You all do great. At the end of the show, you play your band's signatures song: <b>@@color: #a73865;What's the world come to When everything's going the way of the gun What's the world come to If life is a shadow of what has been done I want you to know Don't take it slow Just come undone And the sin will take hold I can't hold it back It's too much to ask You know the way You're up to the task But please don't ever say What's the world come to When bullets are all that you can understand What's the world come to When all that I touch will leave blood on my hands I want you to know Don't take it slow Just come undone And the sin will take hold I can't hold it back It's too much to ask You know the way You're up to the task But please don't ever say What's the world come to What's it all come to Nothing to see through It's all been spoken Shattered and broken Give it to me Don't tell me What's the world come to@@</b> Once the show ends, sweat covers you, and you feel exhausted in a good way. The crowd loved the show, and you all pack up some of your things, and everyone [[heads back to the apartment.|Tobias begins to berate your actions.]]
<div align="center">[img[Pictures/AbbyStory15.jpg]]</div> The whole way home, Scarlett and Toby have little arguments. You do not know if Scar can even love just one person, or if she is polyamorous. Or she might be afraid of commitment, as you are, but whatever the case, she seems to be jealous of him and he seems to be jealous of her. You are first inside, and you light up a cigarette and fall back into the chair. Of course, immediately, Tobias berates your actions. <b>@@color: DarkKhaki;"Abby! Why are you smoking again?"@@</b> <b>@@color: Magenta;"God damn, Toby, leave her alone!"@@</b> <b>@@color: #a73865;"Listen, both of you. You need to calm down! I will do whatever the fuck I want. Toby, you are not my father, shit, I don't even know who the hell my real dad is, but I know what I am doing. I am an adult!"@@</b> You take a long drag and exhale, <b>@@color: #a73865;"I just want to calm down. You are both stressing me out."@@</b> The straight-edged Toby interjects, <b>@@color: DarkKhaki;"But, you could end up addicted. Those cancer sticks don't really calm you down. They lower the oxygen levels in your blood and—"@@</b> <b>@@color: #a73865;"Stop. I do not need a lecture. Let's get to the root of it. Let's just be open about it all, Tobias. You have loved me since we were little kids. You always did what I did (with the exception of your non-smoking and drinking) and you always have wanted to be with me. As far as I know you are still a virgin, even with all the girls you could have that come to the shows."@@</b> <b>@@color: DarkKhaki;"I'm saving myself for you; I want it to be special."@@</b> [[You put out your cigarette, lean back, and spread your legs.]] <<audio ':all' stop>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory16.jpg]]</div> <b>@@color: #a73865;"You want me? Come here and have me. There is only a thin piece of latex between you and my cunt. Let's finally do this. Pop your cherry! Be a man- and take me!"@@</b> <b>@@color: DarkGoldenRod;"Oh my god!"@@</b> you hear Sylvain bemoan from a corner of the room. You can hear Fawn giggling. Scarlett exclaims, <b>@@color: Magenta;"If you won't, then I am going to have her, myself! That's so hot, Abby."@@</b> [[Toby stares at you.]]
<div align="center">[img[Pictures/AbbyStory17.jpg]]</div> You can plainly see a mix of emotions broil within his mind. He looks like he might cry, or might take you up on the offer, or that he might even slap you- which you would at least respect. You would probably respond well being dominated by a man you offer yourself to. Instead, he folds his arms and looks disgusted. <b>@@color: DarkKhaki;"You know."@@</b> His voice wavers as though he might choke up, but then he continues, <b>@@color: DarkKhaki;"Until tonight, right now, I did love you. I have always thought we would end up together. I wanted to be with you, and I see... I see clearly that I wasted my time. You do not love me. You will never love me. And, you are just a dick. You always push people away, and then when you do not get attention, you come back, demanding it from those of which you alienated yourself. I'm going to my room now. I do not know if I want to live here anymore, or even stay in the band."@@</b> He pauses as if waiting for you to respond. [[You stand up and walk towards him and Scarlett.]]
<div align="center">[img[Pictures/AbbyStory18.jpg]]</div> You stand before him, and since you are a foot taller, you look down into his tear-filled eyes. <b>@@color: #a73865;"You can go. You can run away. You do whatever the hell you want, little Toby."@@</b> Then you laugh right in his face. <b>@@color: #a73865;"I do not even care."@@</b> Maybe you hate yourself and you do this because you are an emotional masochist, someone that wants to be deeply loved but doesn’t know how to do anything but feel pain and commit self-destruction. Maybe you are sadistic and treat people like this because you want to see people and the world hurt just like you do. Maybe you do love Toby, and you know you are a broken toy that could never be fixed, so you love him enough to protect him from being dragged down and broken by you. Whatever the reason, he quietly turns, walks into his room, and softly closes the door. [[Then you turn to Scarlett.]]
<div align="center">[img[Pictures/AbbyStory19.jpg]]</div> She holds her guitar, and you pull it down and then deeply kiss her. You hold the kiss for a long while as your tongue dances about her own, and when you break away, she turns her head and gasps for air. <b>@@color: #a73865;"Let's fuck right now. You are better for me than Toby, and we both know that neither of us will ever love the other one more than we love ourselves."@@</b> <b>@@color: Magenta;"Fuck yeah, babe. Sex for the sex god!"@@</b> [[Sylvain objects.]]
<div align="center">[img[Pictures/AbbyStory20.jpg]]</div> You look over to him as he interjects, <b>@@color: DarkGoldenRod;"Fuck you Abby. I am not sticking around for this shit. You should feel ashamed."@@</b> He does not go to his room; rather, he goes down the stairs and slams the door. You see Fawn smiling at you with her hand down her pants, like always. The girl is some kind of nympho. Then you turn back to Scarlett and [[pull off her shirt.]]
<div align="center">[img[Pictures/AbbyStory21.jpg]]</div> You play with her breasts and kiss her tattoos. She moans in response. <b>@@color: Magenta;"Fuck yeah, Abby."@@</b> The two of you begin kissing as you slide a finger into her already hot wet snatch. She gasps slightly into your mouth as you do so, and you begin to finger her as you suck on a nipple. [[She spreads her legs wide.]] <<audio ':all' stop>> <<audio "abby_scar" volume 0.2 loop play>>
<div align="center">[img[Pictures/AbbyStory22.jpg]]</div> You provocatively crawl backwards off the sofa until you reach the ground and look up at her bloodshot eyes, <b>@@color: #a73865;"Lay back and enjoy this- you deserve it."@@</b> Scarlett laughs through closed lips and leans back, presenting her crotch to you. <b>@@color: Magenta;"You black-hearted, little rug munching bitch. Enjoy yourself."@@</b> You dive in with gusto, taking large licks up her slit as her juices pile upon your tongue. After an initial cat-bath of the area, you toy with her clit using your tongue, and you slide your fingers inside her pussy. You do slight variations of movements, and you can tell by her responses that she is already close. [[You pull back.]]
<div align="center">[img[Pictures/AbbyStory23.jpg]]</div> <b>@@color: Magenta;"Oh fuck, you little tease. Finish it."@@</b> You start fingering yourself, <b>@@color: #a73865;"I will finish when I feel like it, bitch."@@</b> She starts fingering herself and you both smile at each other. Then, not losing eye contact, you go back down on her, to finish what you started. It does not take long before she shakes and her head rolls back. <b>@@color: Magenta;"Yes-yes-yes-AH!"@@</b> Her body relaxes. You give her cunt a couple of kisses, and then sit up. <b>@@color: #a73865;"My turn, now."@@</b> [[Scarlett does not respond.]]
<div align="center">[img[Pictures/AbbyStory24.jpg]]</div> She is out cold. <b>@@color: #a73865;"Damn it, you selfish, sexy slut."@@</b> You guffaw a bit. She might be tired from the show, she might be too drunk, or she might be fucking with you. Either way, you cover her up and then [[turn around to leave.]]
<div align="center">[img[Pictures/AbbyStory25.jpg]]</div> Fawn stands there in the corner near the mirror, very nude, playing with herself. <b>@@color: #a73865;"Jesus, Fawn. You stayed here and watched all that, you pervert!"@@</b> <b>@@color: Orchid;"Whatever, Abs. I am a fucked up voyeur. You saw me in the corner! That was hot. I am going to finish myself off using the mirror and go to bed."@@</b> <b>@@color: #a73865;"You don't have some speech to give me about Toby?"@@</b> <b>@@color: Orchid;"Honestly, I do not care about any of you. I like the whole soap opera I get to watch, I like the fame of being in the band, and I like to bring home girls after the show. That's it."@@</b> You laugh, <b>@@color: #a73865;"Yeah, that's so you. I'm going down to shower and then I think I might take a walk."@@</b> She is already squatting in front of the mirror on the floor and watching her reflection finger itself. [[You leave to go downstairs.]]
<div align="center">[img[Pictures/AbbyStory26.jpg]]</div> You open the door to the stairs, and there is Sylvain, arms crossed, waiting at the bottom. <b>@@color: DarkGoldenRod;"So, you <i>finally</i> decided to come down."@@</b> <b>@@color: #a73865;"Fuck off, Sylvain. I do not need another one of your speeches,"@@</b> you say as you make to pass by him. <b>@@color: DarkGoldenRod;"Absinthe- Abigail- your behavior is getting worse. You are burning bridges. You might lose some of us as friends, and you definitely are precariously close to losing the band. Is that seriously what you want?"@@</b> [[You pass him at the bottom.]] <<audio ':all' stop>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory27.jpg]]</div> <b>@@color: #a73865;"I know I am a bitch, but that is who I am- and you will all have to accept it or get the fuck out."@@</b> He shakes his head causing the long blond hair to flow, <b>@@color: DarkGoldenRod;"When I met you in high school, you were a bitch, true, but you were a bitch with a golden heart. You looked after the rest of us Goths at the school like a mother hen. You made sure we were safe, you gave us good advice, and you were never disrespectful to us- only to the plebeians that harassed our uniqueness."@@</b> Your mind flashes back to then. <b>@@color: DarkGoldenRod;"The older we get, the bitterer you have become. Toby fucking loves you. That man would probably kill himself if he thought it would win your heart. As Goths we know the beauty of dark romance, but you are becoming plainly cruel. You are not the same girl. You should go up and apologize to him."@@</b> You turn towards him and take a deep breath, <b>@@color: #a73865;"Leave me alone! I don’t care! I never told him to love me! I never told him to follow me like a damn puppy. It is his own fault that he is hurt- not mine!"@@</b> <b>@@color: DarkGoldenRod;"Not your fault? Fuck you- it is completely your fault, Abby!"@@</b> <b>@@color: #a73865;"After what my adoptive dad did to me—"@@</b> <b>@@color: DarkGoldenRod;"Oh no- don't pull that shit to defend your actions in the present!"@@</b> <b>@@color: #a73865;"Look, I don't trust men, I can't and I never will. If you cannot accept who I am or what I become, then you might as well end our friendship now."@@</b> He becomes agitated, <b>@@color: DarkGoldenRod;"Fine! I can't stay in the band, and I will try and talk Toby into going too. You fucking ass. You will have no friends left in the world. I am beginning to hate you, and I never thought that could be a possibility."@@</b> You start to say something, but you stop. Instead, you turn and quietly [[walk into the bathroom.]]
<div align="center">[img[Pictures/AbbyStory28.jpg]]</div> You walk into the bathroom and close the door. Fuck them all. No one understands you. No one ever could. You are fucked up and you will always be alone because of it. You lean against the mirror and spend a few more minutes telling yourself how you deserve to be alone, that you are a monster- fit for no one! Finally, after enough self-loathing hate-filled introspective scolding, you undress and [[start the shower.]] <<audio ':all' stop>> <<audio "se_dripping" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory29.gif]]</div> The water feels good on your tired muscles. You put your head against the cold tiles as the hot water streams down your neck and back. Your anger at yourself, the situation, and Sylvain begin to subside as you bathe. Maybe he was right. Maybe, just maybe, you should go up and say you are sorry to Toby- to everyone, for how you have acted. You have been feeling agitated over time at the world. People are stupid. The Earth is dying. You have started to hate everything in life because life is not what you want. Yes you are a bit famous around Portland, yes you have had good friends that stuck with you even though you are so bitchy, but you feel as if you have some other, greater purpose in life. It is like some part of your soul inside wants to fight its way out. If you released the building rage, would it be [[good or bad?]] <<audio ':all' stop>> <<audio "se_shower" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory30.jpg]]</div> You step out of the shower and dry off. Your band's signature song plays in your head. It feels good to be clean after the long day in latex and leather. Staring at your reflection in the mirror, you smile. Tomorrow, you will make everything right. You do not know what has been making you lose control and lash out at those that care about you, but it has absolutely become worse over the years, and really, deep down, you do not want to lose your friends. You put on some skimpy clothes. You want to take a walk, and often times, you feel somewhat sexy when people look at your body. It makes you feel strong. Growing up, you used to fight bullies at school to defend the other so-called outcasts. You once punched a football jock so hard you knocked him out and got school suspension. Some would look at that as making you a martyr, but you know that it was what came after the school day, which truly made your actions noble. When you would get in trouble, your parents, that adopted you as a baby, would punish you harshly for your 'un-lady like' behaviors. They would whip you with a belt, lock you in a closet, or sometimes, after you were a teenager, while your so-called mother watched, your father would molest or rape you as punishment. [[You finish dressing and go outside.]] <<audio ':all' stop>> <<audio "se_dripping" volume 0.3 loop play>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory32.jpg]]</div> Sometimes you go on these late night walks. Few people walk around or drive this late, and you can collect your thoughts and be alone. You so often feel alone, even when a crowd gathers to hear you sing. The other reason you walk around at night has to do with fighting. It is not often, but occasionally men try to mug you, or worse, and you have used your bare hands to beat those fuckers down. They never expect a girl like you to be able to kick box, but you are no ordinary girl- just a broken one. You walk a few streets over when [[someone approaches you from behind.]] <<audio "se_dripping" stop>>
<div align="center">[img[Pictures/AbbyStory33.jpg]]</div> He clears his throat and says, <b>@@color: Crimson;"Pardon me, my lady. I am Mr. Lorcan. And you are?"@@</b> You turn to him. <b>@@color: #a73865;"What the fuck?"@@</b> It takes you a moment, but it is clearly a big man dressed as a vampire, so you chuckle, <b>@@color: #a73865;"Only in Portland!"@@</b> He appears somewhat confused, but continues, <b>@@color: Crimson;"Miss, I do apologize for interrupting your nightly stroll. But, I must insist that you come with me."@@</b> So, he <i>is</i> a creeper. <b>@@color: #a73865;"Ok, ok. It <i>was</i> funny, but now, I think you've had your fun, Dracula. I can handle myself fine. So, just back off."@@</b> [[You clench your fists.]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory34.jpg]]</div> He snarls, <b>@@color: Crimson;"I tell you. I do not desire to harm you. You do not know the situation. If you will, please, my dear, come with me, I will explain everything to you."@@</b> You laugh, <b>@@color: #a73865;"Look, weirdo, that's either a mask or someone beat you to death with an ugly stick. You are a joke! You do not scare me. I have had a hard life, and I know how to fight. Just get your high ass home, and let me enjoy the quiet of the night."@@</b> He gives a long sigh, <b>@@color: Crimson;"Very well. I gave you ample chances. If you will not come with me willingly, then I shall enslave you!"@@</b> [[His eyes glow!]]
<div align="center">[img[Pictures/AbbyStory35.jpg]]</div> He moves faster than anyone you have ever seen, and suddenly, he is face to face with you before you can even react, @@.VBrone;"That's it, look into my eyes! You obey <i>me</i>, mortal!"@@ You try to scream, but no sound comes out. Your mouth does not even open. Your thoughts feel slow, and you feel almost a heat grow behind your eyes. <b>@@color: Crimson;"There... there we...”@@</b> you feel your mind being somehow controlled and you try to force your thoughts free of the power! <b>@@color: Crimson;"Grr... there, I have you."@@</b> With those words, you feel suddenly numb. He obviously has you. <b>@@color: #a73865;"You have me."@@</b> Something feels wrong though. Like something is off about your Master. <b>@@color: Crimson;"You truly are powerful. You will follow me down into the tunnels below. We have much to discuss and I need to keep you safe until—”@@</b> No way! Alarms go off in your mind; some part of you recalls the closet in which your father locked you. You feel your own willpower surge back, and [[you are pissed!]] <<audio "quote_brone_3" play>>
<div align="center">[img[Pictures/AbbyStory36.jpg]]</div> You punch him in his stupor with every ounce of strength you can muster, and he slams backwards against the wall. You see a mixed look of bewilderment, anger, and perhaps even fear in his creepy eyes. Then you turn and run into the night towards Forest Park. You are too scared to run into a building because he might corner you, but out in that wilderness you could probably get away. [[You do not look back.]] <<audio ':all' stop>> <<audio "abby_flee" volume 0.3 loop play>> <<audio "se_punch" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory37.jpg]]</div> You run a few blocks. You are very close to the hiking trails now. The streets are practically deserted. What just happened to you should be impossible. That truly was a real vampire! The adrenaline in your system pushes you forward faster than you ever have run before and you [[reach Forest Park!]]
<div align="center">[img[Pictures/AbbyStory38.jpg]]</div> It is so dark. You wish you had a smart phone or a flashlight. In the moonlight though, you can make out most obstacles and see the trail. Your speed decreases vastly because of the terrain and lack of light, [[but you keep moving forward.]]
<div align="center">[img[Pictures/AbbyStory39.jpg]]</div> You hear water and make your way to it. Being gothic, you read a lot about vampires because you found them romantic, but this thing looked like Count Orlok. <b>@@color: #a73865;"Why couldn't it have been an Ann Rice vampire?"@@</b> You reach the river and some kind of metal railing. You carefully make your way across the river because you read somewhere that vampires cannot cross running water. Whether they can or not, you do not know, but maybe it will help. [[You make it across!]]
<div align="center">[img[Pictures/AbbyStory40.jpg]]</div> You continue to run through the forest as best you can, and you cross a small creek and slip on the mossy rocks. You land with a splash and jump right back up. You look back the way you have been running and do not see any vampire or costumed rapist or whatever that guy was. [[You keep going the way you were.]]
<div align="center">[img[Pictures/Eleanora.jpg]]</div> She caused such calamity a century ago, costing your employer and friend, Anaximanes, his very life! [[Back|BroneChap1]]
<div align="center">[img[Pictures/AbbyStory41.jpg]]</div> You find the river has wrapped around and start following it. The excitement and adrenaline have worn off and now you are cold and tired. It has to be almost 3 a.m. You constantly look over your shoulder to see if you are being followed. You hear a distant wolf howl, but do not see anything. Finally, you come the opening of [[a small lake.]]
<div align="center">[img[Pictures/AbbyStory42.jpg]]</div> About twenty feet from the shore you can see a woman lying face down in the water! <b>@@color: #a73865;"Hey! Hey you!"@@</b> You look back again and see no vampire behind you, so you begin to wade out towards the girl to see if she is hurt. You go out until the water is waist deep. <b>@@color: #a73865;"Hey! Are you—"@@</b> the clouds move such that the moonlight pours down around you and [[you see she is a corpse!]] <<audio ':all' stop>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory43.jpg]]</div> You hear a bat fly overhead and turn as you hear a voice yell, <b>@@color: Crimson;"Girl! Do not go to her! I cannot get into the water, I cannot save you!"@@</b> <b>@@color: #a73865;"What the fuck! How did you find me? Did you kill her! Stay away from me!"@@</b> <b>@@color: Crimson;"No! I did not have anything to do with her demise. She must have died here. That is a rusalka! She is the spirit of a woman that has drowned."@@</b> This fucking bastard probably did kill her. That hypnosis thing was some kind of parlor trick. He gets women out here and kills them! <b>@@color: Crimson;"Oh dear me! You need to come here! Please, I cannot get into the water!"@@</b> [[No way you will get out of the lake!]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.7 play>>
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> You stare at your would-be murderer. <b>@@color: #a73865;"You freak! So, you can't swim? Well I can! I will swim away from you, and I am going to tell the police—"@@</b> <b>@@color: Crimson;"She is behind you! Hurry! Please, give me your hand, get out of that blasted water!"@@</b> <b>@@color: #a73865;"You expect me to believe—"@@</b> You glance over your shoulder because you see a flicker of movement and then splash as you spin around! The woman, the dead woman, stands in front of you! <b>@@color: #a73865;"What the actual fuck?"@@</b> <b>@@color: Teal;"Kiss me."@@</b> This is insane! This is all impossible! <b>@@color: #a73865;"What is happening tonight! This has to be a dream!"@@</b> <b>@@color: Crimson;"No, it is not! This is no dream, come back to me! Give me your hand, I beg of you, please!"@@</b> The man's voice sounds distant as you watch your reflection in the dark, black eyes of the beautiful woman. <b>@@color: Crimson;"No, no! Do not look into her eyes! She is a type of ghost, not a vampire! I don't know if your powers will protect you from—"@@</b> <b>@@color: Teal;"Kiss me."@@</b> You feel safe here in the water. <b>@@color: #a73865;"Yes. I will kiss you."@@</b> You feel like you did before, when that bald man's eyes glowed. You have to fight! <b>@@color: #a73865;"No... no... I won't!"@@</b> The lake spirit's face twists into horrid anger. <b>@@color: Teal;"You! How did you free your mind, morsel?"@@</b> She tenaciously grabs your waist and [[pulls you down into the water!]]
<div align="center">[img[Pictures/AbbyStory46.jpg]]</div> Kicking your legs for dear life, you try to stay on the surface. You reach your arms up, at this point; maybe you have a better chance of fighting that man that you punched in the face than this crazy woman trying to drown you! You catch glimpses of him on the shore. He reaches as far as he can, but his arms are not long enough. <b>@@color: Crimson;"Take my hand- take it!"@@</b> You have to escape both of these lunatics! You gasp for air, <b>@@color: #a73865;"Fuck no! You are both trying to kill me! Let go bitch!"@@</b> You kick the woman directly in the face, and she releases you. <b>@@color: #a73865;"Leave me alone!"@@</b> <b>@@color: Crimson;"I plead again, you will drown! I beg to your sensibilities, and I promise I shall not harm you in the least. Please take my hand!"@@</b> You consider it, again. He seems to be really trying to help you or maybe you can pull him into the water and she will try to drown him instead of you. Either way, you swim towards the shore and reach out a hand, <b>@@color: #a73865;"If you murder me, I swear I will kill you!"@@</b> Just as your hand reaches his, [[you are submerged with a splash!]]
<div align="center">[img[Pictures/AbbyStory47.jpg]]</div> You continue to reach towards the surface, but the swamp woman pulls you down. You keep struggling to free yourself, and you succeed! You begin swimming back up, yet she swims faster than you can see, and instantly grabs you again. You keep struggling and look up. You can see your hands in the moonlight. When you look forward, [[she is there!]] <<audio ':all' stop>> <<audio "se_drowning" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory48.jpg]]</div> You see her eyes again... everything is ok. You stop struggling. You stare into her eyes and she reaches forward to kiss you. You feel her soft lips press against yours and her tongue goes into your mouth. It tastes like moldy water and feels cold like raw fish meat. You continue to kiss your Mistress. She tears your clothes off and then holds you tightly. You feel safe. Your head swims because you cannot breathe, but the Mistress holds you still, so you are not worried. Then [[you feel something pull your hair!]] <<audio ':all' stop>> <<audio "des_rusalkatizing" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory49.jpg]]</div> The pain snaps you out of your trance! Your Mistress... you are torn free from her grip! Your lungs burn! You choke for oxygen as the vampire pulls you onto the shore. You gasp for air and spit up water, <b>@@color: #a73865;"Thank—"@@</b> you cough more as he slaps you on the back to help get water out, <b>@@color: #a73865;"Thank you... I—"@@</b> you take a few deep breaths, <b>@@color: #a73865;"I thought I would die. I kind of wanted to die."@@</b> <b>@@color: Crimson;"That was the rusalka's influence. She wanted to drown you. You would have become like her. You would have forever haunted this water, finding others to drag down after dark for their souls. Men die gruesome deaths, but a woman that a rusalka drowns, becomes a rusalka herself."@@</b> The watery woman springs up at the edge of the lake near you both, yet you hear not a single splash. <b>@@color: Teal;"You horrid, ugly nosferatu! You dare taint my lair with your touch! You steal my treasure!"@@</b> She is clearly pissed at your unlikely savior. Then her black eyes turn back to you, <b>@@color: Teal;"Please. Come back to me. We will pleasure each other under the waves in the day, and at night, we will lounge in the mud and find more women to become like us!"@@</b> <b>@@color: #a73865;"Fuck off, bitch!"@@</b> You retort, yet at the same time, you step behind the large man for safety. He did save your life after all, hopefully not to just drain your blood dry. [[He steps forward.]] <<audio ':all' stop>> <<audio "des_amb_ghost" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory51.jpg]]</div> His eyes linger on your nude body. He called you <i>'beautiful and spirited'</i>. He actually sounded sincere. You make no attempt to cover yourself because men are all pigs, even this hero, and besides, you feel kind of turned on with everything happening. All the thrills tonight have made the rest of your life look boring by comparison. He suddenly looks away. <b>@@color: Crimson;"I do apologize for my unbecoming behavior. My name, again, is Brone. Mr. Brone Lorcan. I did not mean to look at you so shamefully, dear—?"@@</b> <b>@@color: #a73865;"Abigail. Absinthe."@@</b> You sigh, he did save you, <b>@@color: #a73865;"Abby. Just call me Abby. And, sure you meant to look. Men always do— you can if you want. Don't I look lovely, like you said?"@@</b> The monstrous man fidgets with his long hands, <b>@@color: Crimson;"Quite so. Indeed. Though it would be unbecoming of me to gawk at nudity- regardless of the beauty thereof."@@</b> <b>@@color: #a73865;"Are you for real? You are really a vampire?"@@</b> You are beginning to believe that all this awesome stuff tonight actually has happened. <b>@@color: Crimson;"I am. I am both <i>for real</i>, whatever that means, as well as a vampire. A nosferatu, more specifically."@@</b> He takes off his frock coat and shirt and hand them to you. You notice that he never looks up. <b>@@color: Crimson;"I am certain you must be chilled to the bone, milady. Do take this and put it on. We have much to discuss and I do not desire you to catch cold."@@</b> [[You pause for a moment and then take it.|Chap3]]
<div align="center">[img[Pictures/AbbyStory50.jpg]]</div> Anger flares in his voice, <b>@@color: Crimson;"Be gone! Be gone from us, mistress of the lake, you shall find no lover in this beautiful and spirited girl!"@@</b> The pale apparition descends silently under the water. [[He turns to you...]]
<div align="center">[img[Pictures/Chapter3.png]]</div> [[Chapter Three|Des59.1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $DionDollBE>> <<else>> @@.Vlad;<<book>>Congratulations! Dion's Doll Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $DionDollBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<!-- jmm444: Moved here from the "Click" passage, increased count to 5 to avoid random <<back>>/$return issues --> <<run Config.history.maxStates = 5;>> <<run Config.saves.autosave = false;>> <!-- jmm444: Prevents saving while on a hunt --> <<run Config.saves.isAllowed = function () { return State.variables.HuntController.huntname === undefined; };>> <!-- Variables Setup --> <<set $StoryMode to false>> <<set $EnableBars to false>> <<set $SMToC to false>> <<set $HToC to false>> <<set $giveUp to false>> <<set $PlayerCharacter = "Absinthe">> <!-- Character Setup --> <<include "Game Link Definition">> <<include "Character Definition">> <!-- Chapter Unlocks Setup --> <<set $Chapter2 to false>> <<set $Chapter3 to false>> <<set $Chapter4 to false>> <<set $Chapter5 to false>> <<set $Chapter6 to false>> <<set $Chapter7 to false>> <<set $Chapter8 to false>> <<set $Chapter9 to false>> <<set $Chapter10 to false>> <<set $Chapter11 to false>> <<set $Chapter12 to false>> <<set $Chapter13 to false>> <<set $Chapter14 to false>> <<set $Chapter15 to false>> <<set $Chapter16 to false>> <<set $Chapter17 to false>> <<set $Chapter18 to false>> <<set $Chapter19 to false>> <<set $Chapter20 to false>> <<set $Epilogue to false>> <<set $HuntNight1 to false>> <<set $HuntNight2 to false>> <<set $HuntNight3 to false>> <<set $HuntNight4 to false>> <<set $HuntNight5 to false>> <<set $HuntNight6 to false>> <<set $HuntNight7 to false>> <<set $HuntNight8 to false>> <<set $HuntNight8 to false>> <<set $SancNight1 to false>> <<set $SancNight2 to false>> <<set $SancNight3 to false>> <<set $SancNight4 to false>> <<set $SancNight5 to false>> <<set $SancNight6 to false>> <<set $SancNight7 to false>> <<set $SancNight8 to false>> <!----- Sanctuary Rooms Conversations -----> <<set $sancTrainingRoom = 1>> <<set $sancWorkshop =1 >> <<set $sancGym = 1>> <<set $sancFoundry = 1>> <<set $sancLab = 1>> <<set $sancLibrary = 1>> <<set $sancStables = 1>> <<set $sancCourtyard = 1>> <<set $sancStorehouse = 1>> <<set $talkedtoRoy to false>> <!-- Artifact Variables --> <<set $Sword to false>> <<set $Stone to false>> <<set $Rope to false>> <<set $Amulet to false>> <<set $Seal to false>> <<set $CursedGold to false>> <<set $Helm to false>> <<set $Serum to false>> <<set $Club to false>> <<set $Book to false>> <<set $Vest to false>> <<set $Suit to false>> <<set $Scepter to false>> <<set $Bag to false>> <!-- Patch Variables --> <<set $FixForCavernsMoneyToGold = true>> <!-- Set current character for mountain hunt zone --> <<set $CurrentCharacter='Absinthe'>> <<set $currentHuntZone = {}; >> <!-- Pull in all the combat data --> <<include "CombatConfig">> <!-- Music Setup --> <<include "MusicSounds">> <!-- Bad Ends Unlocks Setup --> <<set $MountainBadEnds to false>> <<set $CavernsBadEnds to false>> <<set $ForestBadEnds to false>> <<set $SewersBadEnds to false>> <<set $DocksBadEnds to false>> <<set $AsylumBadEnds to false>> <<set $GraveyardBadEnds to false>> <<set $MuseumBadEnds to false>> <<set $TunnelsBadEnds to false>> <!-- Uncategorized Bad Ends Unlocks Setup --> <!-- Absinthe's --> <<set $BimboBE to false>> <<set $DwarfBE to false>> <<set $FireBE to false>> <<set $GiggledBE to false>> <<set $PlantBE to false>> <<set $SluggedBE to false>> <<set $BEBFF to false>> <<set $BEBSS to false>> <<set $BECC to false>> <<set $VulkBE to false>> <!-- Special Bad Ends Unlocks Setup --> <<set $BabaBrewBE to false>> <<set $ClawBE to false>> <<set $GogglesBE to false>> <<set $HeadBE to false>> <<set $PinkPotionBE to false>> <<set $SlugBE to false>> <<set $SnowballBE to false>> <<set $StrangePlantBE to false>> <<set $TentacleBE to false>> <!-- Commissioned Bad Ends Unlocks Setup --> <<set $BimbrewBE to false>> <<set $BloodQueenBE to false>> <<set $DionDollBE to false>> <<set $OgressBE to false>> <<set $PerfectBE to false>> <<set $TerrorBE to false>> <<set $UOgre to false>> <!-- Brone's --> <<set $BroneMuseumBE to false>> <!-- Final HoH Check for Game Mode --> <<set $LastChance to false>>
Created by Anaximanes
<div align="center">[img[Pictures/BroneStory38.jpg]]</div> [[Back|You all walk down the street together.]] <<audio "quote_abby_3" play>>
<<stopallaudio>> <<nobr>> <div class="VideoBackdrop"> <div class="VideoDisplay"> <video width="100%" height="auto" autoplay> <source src="Pictures\DesIntro.mp4" type="video/mp4"> </video> </div> </div> <<timed 13s>><<goto "Main">><</timed>> <</nobr>>
<div align="center">[img[Pictures/BroneChoice.png]]</div> [[Continue to Brone's Tale|Brone Lorcan or [[Back|Choice <<audio "quote_brone_1" play>> <<audio "desider_theme" volume 0.4>>
Blood Bonds
<div align="center">[img[Pictures/AnaxEnter.png]]</div> @@.SGhost2;© 2018, 2019 Anaximanes Entertainment™, Anaxverse, the A inside of a circle logo, and the Anaximanes Entertainment logo are trademarks and/or registered trademarks of Anaximanes Entertainment™. All characters, art, and assets and other intellectual properties appearing in any of my projects, including Desideratum: Blood Bonds, are copyrights and trademarks of Anaximanes Entertainment™. All rights reserved. The Anaxverse trademark and all characters, their distinctive likeness, and related elements are trademarks of Anaximanes Entertainment™. © 2008 All rights reserved. This is a work of fiction. The creator of this game/interactive novel does not supply, encourage, or condone violence of any kind. All characters and events portrayed in this game/interactive novel are fictional and any resemblance to any real persons, living or dead, or actual events is purely coincidental.@@ <b>@@color: Crimson;WARNING!!! This story contains sexual themes! By downloading, reading, or playing this story, you agree that you are of legal, sexually mature age in the country in which you reside. Anyone that has heart issues or any other mental or health issues that can be triggered through noises or fear- DO NOT PLAY THIS GAME! Mature audiences only. The Anax has a dark mind, and my work is an extension of said mind. Play at your own risk.@@</b> <b>@@color: Maroon;This interactive story, art, and publishing were created in the United States of America, and this story is FREE, and all characters portrayed within are assumed to be 18 years or older if this story is read in the United States (and characters are assumed to be of legal age in whichever country the reader resides).@@</b> <b>@@color: Red;No one should be charged to play this! No website should have charged you to download or use this file. This is free!!!@@</b> <b>@@color: #ff4d4d;This story was conceived, written, produced, and all artwork/3D renders done by The Anax.@@</b> [[I am of legal age and agree to all terms.|Start]] [[I am not of legal age, or rule 34 scares me!]]
<b>[[Characters]]</b> <b>[[Artifacts]]</b> <b>[[Inventory]]</b> <b>[[Bad Ends]]</b> <b>[[Credits]]</b><<nobr>> <br /> <br /> <<if $StoryMode>>@@.SGhost2;Playing Story Mode@@<<else>><<if $EnableBars !== undefined>> <<include "CharacterSheet">><br /><</if>><</if>> <<include "HuntingMap" >> <input type="checkbox" id="fullscreen"><label for="fullscreen" class="gofullscreen"><img @src="setup.ImagePath+'Pictures/FullScreenGo_white.png'" alt="Go full screen" title="Go full screen" class="fullscreenImg"></label><label for="fullscreen" class="exitfullscreen"><img @src="setup.ImagePath+'Pictures/FullScreenExit_white.png'" alt="Exit full screen" title="Exit full screen" class="fullscreenImg"></label> <img @src="setup.ImagePath+'Pictures/GrowF.png'" alt="Larger font" title="Larger font" class="fullscreenImg" style="top: 70px;" onclick="fontSize(1)"><img @src="setup.ImagePath+'Pictures/ShrinkF.png'" alt="Smaller font" title="Smaller font" class="fullscreenImg" style="top: 100px;" onclick="fontSize(-1)"> <</nobr>>
<div align="center">[img[Pictures/ArtifactsMenu.png]]</div> <br /> <br /> <<if $Stone>> [[Adder Stone]] - Magical rock obtained from a troll. <<else>> @@.Amelia;Adder Stone - LOCKED@@ <</if>> <br /> <br /> <<if $Vest>> [[Babr-e Bayan]] - Enchanted jerkin obtained from a hobgoblin. <<else>> @@.Amelia;Babr-e Bayan - LOCKED@@ <</if>> <br /> <br /> <<if $Suit>> [[Blood Suit]] - Living body suit obtained from a nosferatu. <<else>> @@.Amelia;Blood Suit - LOCKED@@ <</if>> <br /> <br /> <<if $Book>> [[Book of Thoth]] - Egyptian book of spells obatined from the Nightbred. <<else>> @@.Amelia;Book of Thoth - LOCKED@@ <</if>> <br /> <br /> <<if $Club>> [[Club of Dagda]] - Celtic staff obtained from a nercomancer. <<else>> @@.Amelia;Club of Dagda - LOCKED@@ <</if>> <br /> <br /> <<if $CursedGold>> [[Cursed Gold]] - Stolen Aztec gold obtained from a ghost. <<else>> @@.Amelia;Cursed Gold - LOCKED@@ <</if>> <br /> <br /> <<if $Sword>> [[Dyrnwyn]] - Welsh sword obtained from a dark elf. <<else>> @@.Amelia;Dyrnwyn - LOCKED@@ <</if>> <br /> <br /> <<if $Rope>> [[Gleipnir]] - Norse rope obtained from a dryad. <<else>> @@.Amelia;Gleipnir - LOCKED@@ <</if>> <br /> <br /> <<if $Helm>> [[Helm of Hades]] - Greecian helmet obtained from a necromancer. <<else>> @@.Amelia;Helm of Hades - LOCKED@@ <</if>> <br /> <br /> <<if $Bag>> [[Kibisis]] - Enchanted satchel obtained from a hobgoblin.. <<else>> @@.Amelia;Kibisis - LOCKED@@ <</if>> <br /> <br /> <<if $Scepter>> [[Scepter of Osiris]] - Egyptian scepter obtained from a mummy. <<else>> @@.Amelia;Scepter of Osiris - LOCKED@@ <</if>> <br /> <br /> <<if $Seal>> [[Seal of Solomon]] - Judaic ring obtained from a cowboy. <<else>> @@.Amelia;Seal of Solomon - LOCKED@@ <</if>> <br /> <br /> <<if $Amulet>> [[Talisman of Žemyna]] - Lithuanian necklace obtained from a witch hunter. <<else>> @@.Amelia;Talisman of Žemyna - LOCKED@@ <</if>> <br /> <br /> <<if $Serum>> [[Xenopox Serum]] - Medical vaccine obtained from a mad scientist. <<else>> @@.Amelia;Xenopox Serum - LOCKED@@ <</if>> <br /> <br /> <<link Return $return>> <<audio "character_sheets" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "character_sheets" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>>
<div id='Inventory'> <<show_detailed_inventory 'Absinthe' 5>> <br /> <div id='InventoryNav'> <<link "Return" $return>><</link>> </div> </div>
<div align="center">[img[Pictures/Credits.png]]</div> <<link [[Back|$return]]>> <<audio "anax_video_game" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "anax_video_game" volume 0.3 loop play>> <<set $GameAudioActive = false>> <</if>>
<div align="center">[img[Pictures/BroneStoryIntroEnd.jpg]]</div> <b>@@color: Crimson;Brone Lorcan must always fight the vampire's curse that twisted his body. Though his flesh succumbed to that vile cancer, his mind has not. He remains a gentleman in deed and thought, regardless of the titanic effort required to do so. Where will he take Absinthe Van Helsing? Can he trust her? Can he trust himself around her? The answers shall be found in the future and final release of <i>Desideratum!</i>@@</b> <b>@@color: Red;Watch my YouTube videos <a href="https://www.youtube.com/channel/UCaoP6uWcgZZPzUzIGru98fA" target="_blank">HERE</a> to learn more about the Mind Control Fetish community!@@</b> <b>@@color: OrangeRed;If you desire to invest money in my projects, so that I can create even more, my Patreon can be found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE</a>@@</b> <b>@@color: OrangeRed;though this interactive novel is absolutely free!@@</b> <b>@@color: Orange;Check my blog, often, found <a href="http://anaximanes.blogspot.com/" target="_blank">HERE</a>@@</b> <b>@@color: Orange;to get the latest news from The Anax. Updated two or three times a month!@@</b> <<audio "brone_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStoryIntroEnd.jpg]]</div> <b>@@color: #a73865;Abigail has always felt that she had some unfulfilled purpose. She lived a hard life, abused herself, and was on a path of self destruction. Will she go with Brone? Will she join the vampires or destroy them all- him included- when she finds out her true strength and powers? The answers shall be found in the future and final release of <i>Desideratum!</i>@@</b> <b>@@color: Red;Watch my YouTube videos <a href="https://www.youtube.com/channel/UCaoP6uWcgZZPzUzIGru98fA" target="_blank">HERE</a> to learn more about the Mind Control Fetish community!@@</b> <b>@@color: OrangeRed;If you desire to invest money in my projects, so that I can create even more, my Patreon can be found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE</a>@@</b> <b>@@color: OrangeRed;though this interactive novel is absolutely free!@@</b> <b>@@color: Orange;Check my blog, often, found <a href="http://anaximanes.blogspot.com/" target="_blank">HERE</a>@@</b> <b>@@color: Orange;to get the latest news from The Anax. Updated two or three times a month!@@</b> [[Back to the beginning...|Main <<audio ':all' stop>> <<audio "abby_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory57.jpg]]</div> You wait patiently as the girl puts on the coat and shirt, @@.Abby;“Ok, you can turn around.”@@ You stand a moment, finding her still beautiful even without makeup or without her rather skimpy outfit, @@.Brone;“I trust that feels better?”@@ She gives a small smile, @@.Abby;“Yeah, thanks.”@@ Now warmer, her excitement bubbles up again, @@.Abby;“Seriously, though, I can’t believe this is all real!”@@ Shaking your head, you flatly state, @@.Brone;“As much as I would like to say that it is not real- it <i>is</i> quite real.”@@ @@.Abby;“Why are you upset? Being immortal and having vampire powers like the mind control you used on me, sounds awesome!”@@ @@.Brone;“Well, the grass is always greener, I think the saying goes. Now, we need to talk. Out in these woods, I have hidden something that, I think, may belong to you.”@@ @@.Abby;“Belong to me?”@@ @@.Brone;“Of course, this is all conjecture, but I once read the will of Theodore Ravenhurst, an adventurer and explorer, and in his will it mentioned a box. I know that your ancestor, Calis Van Gothen, befriended and often went with Theodore as he sought archaic treasures. Calis is your direct ancestor by blood. At some point, or in some way I do not know, a puzzle box became involved, and—“@@ @@.Abby;“Woah! A puzzle box!”@@ @@.Brone;“Yes, I have held it in my own two hands. I can only assume it belonged to your ancestor, so, it feels right that I should give it to you. On more than one occasion, I have thought about opening it, but, something told me I shouldn’t. I was told to keep the box hidden, by my late friend, and so I have.”@@ @@.Abby;“Where is it!”@@ @@.Brone;“First, we need the key. Follow me, this way.”@@ You turn and hike through the woods, with [[Absinthe following.|Des58]] <<audio ':all' stop>> <<audio "brone_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory58.jpg]]</div> Leading Absinthe along, you trek through the lush forest, until you find the small pond you were looking for. @@.Brone;“Ah! This is the one.”@@ She stands behind you as you fall to your knees and place your palms on the grass. @@.Brone;“Now, where is it?”@@ You move your hands through [[the grass.|Des59]]
<div align="center">[img[Pictures/BroneStory59.jpg]]</div> Finally, you feel a wire! @@.Brone;“Ah ha! Now, to pull it up.”@@ Slowly, you pull on the wire and bring up a small metal box from the bottom of the pond. Popping open the box’s clasp reveals a key held within a sealed plastic bag. @@.Brone;“This is where I hid the key to the puzzle box. Now, I’ll take you to it.”@@ She hesitates a moment, @@.Abby;“Hey, how do I know that I can trust you?”@@ @@.Brone;“Because, I saved your life. Is that worth nothing?”@@ @@.Abby;“Yeah, but what if this is all a trick?”@@ she asks, as she begins following you from the water. @@.Brone;“Let me put it this way, you already showed how strong you were against me. I am unarmed, and my powers are no match for your own. Because of your Van Gothen blood and constitution, which, even now, I smell potently, you have some sort of natural, or supernatural, strength against monsters- or, at least, against the undead. You bested my mind control ability, which no mortal ever has, and you even fought off a rusalka when she took you by surprise. I cannot imagine how powerful you will be with the right weapons in hand.”@@ Just then, the abandoned cabin comes [[into view.|Des60]]
<div align="center">[img[Pictures/BroneStory60.jpg]]</div> @@.Abby;“Great. I’m with a vampire at a creepy cabin in the middle of the woods. Nothing could possibly go wrong here.”@@ You chuckle, @@.Brone;“I must admit, I certainly was unsure how the night would go, but I know your family is tied to this artifact. I am compelled to let you try to solve it.”@@ @@.Abby;“I read once, in a book, that old school vampires would stop to count things, if a person dropped them. Like, you know, if someone had a compulsive disorder, is that why you are so focused on me solving this box?”@@ @@.Brone;“Maybe. It’s as if a voice calls to me.”@@ [[You walk inside.|Des62]]
<div align="center">[img[Pictures/BroneStory62.jpg]]</div> Walking inside you go over to a window and look out, just to ensure there will be no interruptions. @@.Abby;“You said, it’s like a voice?”@@ she asks. Not turning back, you answer her, @@.Brone;“Indeed. Once I became this terrible abomination, the first chance I got, I returned to the boarding house in which I stayed, and I took the key and box. However, unlike when I lived, the moment I touched the puzzle box with my undead flesh, t’was as if a voice spoke within my mind, m’lady. It compelled me to hide it from Ivor, to ensure that he would never obtain it. Strangely, the compulsion to obey the box was stronger even than when Ivor orders me to do something.”@@ @@.Abby;“Huh, weird. Also, who is Ivor?”@@ You turn back to her, @@.Brone;“He is the bastard that turned me into a vampire, if you pardon my language.”@@ @@.Abby;“Yeah, like I said before, you seem to hate what you are, but do you have any idea how many times in my life I fantasized about be a fucking vampire! Hypnotizing and seducing people, drinking their blood, transforming them into—“@@ With a disgusted hiss, you turn back to the window, @@.Brone;“Mayhap you are not the hero I seek after all. Maybe you would enjoy becoming a foul undead thing that haunts the night. Maybe I should just take you right to him.”@@ She walks up and puts a hand on your shoulder, @@.Abby;“Look, they are fantasies, ok? Maybe if you tell me why it’s so bad, I will understand.”@@ @@.Brone;“As if you care? I heard how you speak to your friends, you know, before you came outside your apartment tonight.”@@ Her hand leaves your shoulder, @@.Abby;“Oh. Yeah, that. I was going to apologize to them tomorrow. I can be a real bitch, but I don’t mean it. Like, I don’t want to be, but it’s hard, really hard, to fight my nature.”@@ @@.Brone;“Hah! Then you may already understand my eternal hell and predicament for I know all-to-well how difficult it is to fight the nature within us.”@@ You sigh and slouch, every moment, even this one, an unscratchable itch scrapes inside your skull. Blood. All you want, need, is blood- human blood. Her blood. @@.Abby;“Please, tell me, Mr. Lorcan.”@@ Shaking away the terrible urges within, you turn with a smirk, @@.Brone;“You remembered my name.”@@ @@.Abby;“Yeah, man. I am honestly excited, and I want to know all about this. I have always felt like something was missing, a part of me, and I think fighting the creatures of the night is probably what that missing piece is. I want to be part of something bigger. Teach me, seriously.”@@ @@.Brone;“As you wish, Absinthe.”@@ You tell her about your past, your farm, the potato blight of 1845, about Ravenhurst Manor, about many other things, until you get to the part about the docks of Portland. You tell her about Ivor, and how he attacked you, draining you of [[your life’s blood.|Des63]]
<div align="center">[img[Pictures/BroneStory63.jpg]]</div> <i>I awoke in a total stupor, lying upon a stone floor. My blurry vision soon sharpened, and I realized I lay in a tomb or underground. The first thing that perplexed me was how, though I was nude, I felt no cold or chill. I did not feel stiff from lying on the ground for an untold amount of time, and even as I tried slapping the hard stones with my bare hands, I felt no pain. It was as if my sensations of touch had become dulled to a great magnitude, and then, with a startled gasp, I noticed the pallor of my flesh! My skin looked like that of a fresh corpse, and I did not know what to make of it. Nearby, I found, what I first thought to be a pile of clothes in corner of the dungeon-like setting, but as I drew closer, I found them to be human cadavers! Though, I was not cold, within my soul, I felt a chilblain frost, as if the flame of life had left me, and I was compelled to dress myself. Horrified, confused, and alone, I picked through the stiff, rotting corpses of sailors from the port and others, and pieced together my outfit. I took a scarf, from one, his face twisted in a silent scream, forever frozen in terror. That scarf, the color of blood, I pillaged and wrapped it round my neck. Only after confiscating these articles of clothing from the poor, dead people, did I finally find it in me to try and recall how I arrived in this hell. I recalled working, and feeling a shiver down my spine, only to turn and face a hellish creature with glowing, damning eyes and sharp, long fangs. I remember the creature’s fangs puncturing my neck’s flesh, and though, again, I felt no pain, it felt as if, I should cover my neck- that is why I wear this scarf to this very day. But, as I sat contemplating my ill fate, and what would become of me, my troubled curse and confusion had only just begun.</i> @@.Ele;“Mr. Lorcan.”@@ <i>A voice I instantly recognized, but could not believe, caused me to</i> [[turn in fear.|Des64]] <<audio ':all' stop>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory64.jpg]]</div> @@.Brone;“Eleanora Blackwood!”@@ @@.Ele;“Ha ha ha, indeed, it is me, Mr. Lorcan.”@@ <i>I could scarcely believe my eyes. The very witch that my master, Anaximanes, had managed to kill, now stood before me, her skin more alabaster even than in life, her eyes, blood red, and this only managed to amplify her naturally terrifying aura.</i> @@.Brone;“How did—how?”@@ @@.Ele;“How is it that I still walk while your poor, foolish master’s corpse dangles from a tree somewhere?”@@ <i>Her words cut my heart, and I say, I almost wept. However, it would be clear in a few moments that she had never intended to wound my sensibilities with grief- she wanted me to become angry.</i> @@.Ele;“Oh, poor Brone Lorcan. You and I are dead, of a sort. We are vampires now, my good sir.”@@ @@.Brone;“A vampire? You mean like those creatures from the Penny bloods?”@@ <i>In my day there were highly illustrated, small, cheap story books people could buy, called Penny bloods, though, later they called them Penny Dreadfuls. At the time, while I lived in Ireland, I could not read, however they were full of pictures, and one could follow the story by the artwork alone. Each scene, the artist painstakingly tried to match to the horror story the writer penned, and such dark, gothic tales made for interesting and terrifying entertainment. Often, they would have ghosts, monsters, and other strange things, and now, now I was something right out of myth, fiction, and folklore!</i> @@.Ele;“Oh! Yes, exactly like those little stories, Mr. Lorcan. You are doomed to walk the Earth for eternity, and you can only survive on the blood of innocent victims.”@@ @@.Brone;“Victims?”@@ @@.Ele;“Oh, yes, that reminds me, you- slave- come to me.”@@ <i>Horrified, I watched a young lady, naked, step out from behind a wall and stride up to the evil witch without any</i> [[hesitation or care.|Des65]]
<div align="center">[img[Pictures/BroneStory65.jpg]]</div> @@.Brone;“Oh my!”@@ <i>I made to take off my coat and cover the poor lass, but the witch stopped me.</i> @@.Ele;“Mr. Lorcan! Do control your gentlemanly habits! You no longer have to follow the rules and etiquette of the living. Humans, like this nameless girl, are but for your food and pleasure. You can use her, my friend; her body is your plaything.”@@ <i>I swallowed hard, for in that moment a strange temptation swelled in my chest. I could do anything without repercussion or judgment? I could be free of my station in life, that of a low class, farmer and workman? I needn’t bother earning a living anymore, and I could have any woman of my choosing and then feast on them? A darkness that had not been within me through life, seemed to haunt me in death. Licking my lips, I asked</i> @@.Brone;“My plaything?”@@ <i>I had forgotten all about the treacherous Blackwood, our history, her past transgressions, for I was so focused upon this nude woman and the witch’s words. Until that day, the most I had seen of nudity had been a woman’s leg once when she lifted her dress like a harlot! Sexual, archaic urges flowed in me, as Eleanora took my hand, putting it</i> [[round the girl’s slim waist.|Des66]]
<div align="center">[img[Pictures/BroneStory66.jpg]]</div> @@.Brone;“H-hello, miss.”@@ <i>Eleanora cackled that evil laugh of hers,</i> @@.Ele;“Mr. Lorcan, you need not address her with such kindness. She is meat. She is not a missus, miss, or anything else. Do you sweet talk your steak and eggs, sir?”@@ <i>I barely registered what she said. While my sense of touch had dulled to almost nothing, my hearing had increased tenfold. Every time the woman’s heart beat in her chest, I heard the telltale thump. Every beat of that pumping organ, like a drum, pounded upon my mind, urging- nay- commanding me to make it stop. Every desire in my body became a mixture of sexual and animalistic. The lust haze shifted into a hunger- a thirst.</i> @@.Ele;“I am most certain that you are simply starving, aren’t you? You have not even drunk so much as a singular drop of blood.”@@ @@.Brone;“Blood?”@@ @@.Ele;“Yes, as I said, that is now your sustenance. Only by drinking her life essence, will you continue to exist as yourself! Show him your neck, slave meat.”@@ @@.Eve;“Yes, Mistress.”@@ [[The girl tilted her head back.|Des67]]
<div align="center">[img[Pictures/BroneStory67.jpg]]</div> <i>When the helpless lass threw back her head and my eyes caught sight of her pale, smooth neck, I could smell her blood potently, though it coursed ‘neath her skin. I cannot compare that odor to anything I smelt inside my human lifetime. Not the best, finest cooked meal I had ever smelt could even begin to compare to the ambrosia I sensed within this poor, enthralled woman.</i> <i>As my hands trembled and my mouth ached with need, in a hoarse whisper, I said,</i> @@.Brone;“I— I could not possibly—“@@ @@.Ele;“Oh but you <i>can</i> possibly, Mr. Lorcan! In fact, you <i>will</i>. Now, what you <i>can’t</i> possibly do is resist your new nature. In life, you were a thorn in my side, a friend and protector of the late Mr. Ravenhurst, but now? Now, I shall see you corrupted and your soul damned for my pleasure.”@@ <i>She leaned in close, whispering the next words into my ear,</i> @@.Ele;“I am certain that you smell her red, warm blood. I know you hear her mortal heart begging you to stop its living beating. I know what you need- her ichor, her lifeblood. Slake your thirst, Mr. Lorcan.”@@ <i>Suddenly, by an accord not my own, I threw my head back</i> [[and hissed!|Des68]]
<div align="center">[img[Pictures/BroneStory68.jpg]]</div> <i>Instincts, new and unabashed suddenly overrode any iota of humanity that remained within me. Her scarlet liquid, pumping through her warm, living skin, beckoned unto me. At that moment, all I desired in the whole of reality was that sweet nectar filling her veins. In that same instant, deep within my soul welled now a specter afore unknown to me. Something darker than a moonless night, something fouler than a thousand forsaken demons, something stronger than hell’s own fury- and it welled up from some desolate hole dug into my being when Ivor cursed me with this unholy and blasted transformation! As the cunning, evil witch’s abhorrent cackling echoed through the subterranean chamber, spurning me to damn myself by claiming the helpless life before me, the innocent victim draped in my very arms—</i> [[I stopped myself.|Des69]]
<div align="center">[img[Pictures/BroneStory69.jpg]]</div> @@.Ele;“What do you think you are doing, foolish Irishman! Feast upon her!”@@ <i>In almost a whisper, for I suddenly felt drained and tired beyond measure, and, I dare say, embarrassed at myself that I almost became a slave to the thirst, to this new form, and I said,</i> @@.Brone;“No. I shan’t Eleanora. I won’t do it.”@@ @@.Ele;“You think stopping yourself one time will make any difference?”@@ @@.Brone;“It is <i>something</i>. I must fight it; I must not lose myself! Just before I gave into the bloodlust, I realized that whatever has been done to me, to us both, it is an aberration. <i>We</i>- we are aberrations!”@@ @@.Ele;“You weak imbecile!”@@ <i>She laughed incredulously,</i> @@.Ele;“You will eventually give in to your nature! Or fight it, for either way- I’ll see your spirit broken! I’ll see your soul turned!”@@ @@.Brone;“No! No, you shall not, witch! Whatever has happened to me, it’s wrong! I won’t kill innocent people- this woman and I, we are <i>both</i> victims!”@@ <i>I stepped back, and Eleanora,</i> [[took my place.|Des70]]
<div align="center">[img[Pictures/BroneStory70.jpg]]</div> @@.Ele;“Victim? She is having the time of her life, aren’t you slave?”@@ <i>the witch said callously as she groped the poor woman, and then, to my shock, Eleanora molested the enthralled woman’s sex! The girl gasped and then moaned at the intrusion, clearly oblivious to the terrifying situation in which she stood. This nameless woman was nothing more than willing prey at the jaws of a predator! At that I turned my gaze, but the</i> [[witch continued.|Des71]]
<div align="center">[img[Pictures/BroneStory71.jpg]]</div> @@.Ele;“She would die anyway, eventually. Even if this worthless meat lived another sixty years, she would simply grow old. She would wither like any other mortal, her bones becoming brittle, her health declining, her muscles devolving into little more than enough to hold her upon her feet. Will that death be as pleasurable as the one that I offer her, Mr. Lorcan?”@@ @@.Brone;“Speak not to me of this! Do not try and dupe me! You cannot convince me that I am doing a favor by culling the innocent! I shall kill myself first!”@@ @@.Ele;“Really? You think you can off yourself? Only if Ivor, your new master, releases you from his will can you do such a thing. But, even if your willpower were so great that you could manage to overcome his own, you are an Irishman.”@@ @@.Brone;“What has that to do with anything!”@@ @@.Ele;“You’re a Catholic, and I know it. So, you know what will become of your soul if you commit the blasphemous, unforgiveable act, correct?”@@ <i>Now, I found myself bound between the fear of God and the power of the devil made manifest! Laughing, Eleanora punctuated her point by puncturing the</i> [[woman’s neck!|Des72]]
<div align="center">[img[Pictures/BroneStory72.jpg]]</div> <i>I heard the sickening sound of Eleanora’s fangs penetrating the quivering flesh. Both women moaned in intervals, as Eleanora’s fingers still invaded the woman’s body. Within my inhuman ears, the strong beat of her heart slowed and at the same time, her moans began to subside, both becoming weaker with every passing moment, until the only sounds filling that profane, cold hall were the last sucks from the witch’s blood-stained lips. She finally pulled her head back, her hollow laughter now huskier in tone,</i> @@.Ele;“Yes! That rush! I have always enjoyed killing, but now, in this form, it grants even better gratification!”@@ <i>Looking at the body of the girl, I gravely asked,</i> @@.Brone;“And, so, now, she, this woman, your irreproachable victim, will come into this undeath as well, only to desire to victimize other innocent people, just as was she?”@@ <i>The witch held the corpse, admiring it a moment as if it were a curious trinket,</i> @@.Ele;“She could, yes, if Ivor gave me permission to grant her such a desirable blessing as eternal life. Only if our master, allows us to have our own vampire minions may we do so. However, no, her cadaver will not rise as ours have; instead, it will feed your brothers and sisters.”@@ @@.Brone;“My siblings? Nay! They are in Ireland, woman! Tell me not that you managed to bring them here!”@@ <i>She laughed, and with a strength belying the small-framed and delicate constitution of her body, held up the now gray-skinned corpse of the girl with ease with only one hand. Casually, the witch walked, her high-heeled boots clicking over the stones, until she stood over to a metal-wrought grating inlaid onto the floor.</i> @@.Ele;“No, you fool, come, come and see what fate awaits those that turn their backs on the blessing that we two have received.”@@ <i>Terrified beyond reckoning, but with curiosity in equal proportion, I willed my feet a few steps and looked down into what might only be described as the maw of</i> [[Hades itself!|DesPit]]
<div align="center">[img[Pictures/StarvationPit.jpg]]</div> <i>My fear-filled eyes beheld a heinous hell as they looked down into the fiery, orange glowing eyes of emaciated, wingless, wizened gargoyles. These wretched beasts hissed and howled upwards baring wide mouths teeming with long, sharp dagger-like teeth. I felt as if I were looking into the soulless eyes of devils, and just as I registered the hideous, twisted forms, as if discarding refuse into a bin, Eleanora tossed aside the dead girl- straight into the dark pit! Frightened with abject panic, I gasped, as before the body managed to impact upon the cold stone floor below, the creatures had already caught her and torn into her flesh. Like piranhas, swimming the Amazon, these horrendous hellspawn ripped through the carcass in a matter of seconds! Sickening, bone-cracking noises rose up from the hole, like ghosts rising from the grave, and then, following the behavior exhibited by wolves, the fiends tore asunder her appendages and fought over the bloody bones. As the winners of this terrifying spectacle darted off into darkened corners of the unholy oubliette, four or five of the monsters stared up at me, moaning and growling, wanting more flesh to sate their endless, ravenous hunger! My stupor shattered just as my mind had, when Eleanora</i> [[again spoke.|Des73]]
<div align="center">[img[Pictures/BroneStory73.jpg]]</div> @@.Ele;“Those are your kin, Brone Lorcan. Forget about whatever blood ties you had back in Ireland. Your famished family probably starved to death in the potato blight as it is, but you shan’t have such a forgiving or kind fate as that.”@@ <i>She smiled down at the rabid creatures and lowered the grating, locking the cage door,</i> @@.Ele;“These lovelies are known as <i>The Starved</i>.”@@ @@.Brone;“S-starved?”@@ @@.Ele;“Oh yes, Mr. Lorcan. You see, these were once vampires just like you and me. However, some refused to eat, like you have, and others were sentenced to this fate by Ivor himself- they being failures in his eyes. If we vampires do not drink human blood, we slowly devolve. Some vampires, like Ivor, are a thousand years old- or older- and over time they have taken on a more monstrous constitution, regardless of the amount of blood they drink. Fresh, new vampires, like you and me, we become young, pale as snow, and slake the maddening thirst for a time. But, for those that do not feed, their bodies first become gnarled and thin. Their features twist, their frames becoming wiry, and they become almost bat-like. Long ears, wrinkled folds, and, if they still refuse to drink blood, they gain a mouth of sharp teeth. In that late stage, they are shunned by vampire society and known as nosferatu.”@@ @@.Brone;“Nosferatu—“@@ @@.Ele;“Yes, but you see, in that stage of devolution, nosferatu still retain their minds; however, the march of time progresses unabated, and their bodies- and their minds- break down as the hunger and need to drink blood consumes whatever vestiges of humanity they managed to cling to. And so, unless their red, liquid desideratum is met, and they finally give into the nature of a vampire- they become one of these- a starved. The Starved are mindless, more akin to rabid and wild animals than anything else. I keep them as pets and feed them scraps.”@@ @@.Brone;“No, you must be lying—“@@ @@.Ele;“Hah! How often I do, Mr. Lorcan, but for once I speak the direct truth to you. You see, whether you give into the dark nature bestowed upon you by Ivor, becoming corrupt and evil, or you continue to refuse to feed upon human victims- I will have my entertainment. I will watch you fall and lose your soul either way- punishing revenge for the times you interrupted my spells and plans back in Wakefield. You will either become a force of darkness and be my willing ally, or become nothing more than my frothing, fervent pet.”@@ <i>With that, the witch walked away, her triumphant cackling bouncing off the stone walls behind me, while the starved ones in the pit below, roared in confused anguish, their minds gone and their bodies calling for flesh. For a moment, I wondered how many of those poor souls had ended up this way</i> [[upon Eleanora’s whims alone.|Des74]]
<div align="center">[img[Pictures/BroneStory74.jpg]]</div> @@.Brone;“And, now can you better understand? My existence is a torture to an extreme. That unspeakable, horrid truth looming over me every moment of every day—I will become a monster, eventually and inevitably, regardless of what path I choose! A despairing situation for a soul that is already lost.”@@ Absinthe appears concerned, @@.Abby;“I—I didn’t know anything like that. I always thought being a vampire would be cool.”@@ @@.Brone;“Cool? It appears to be a delight and blessing for the jaded, cruel, or unkind, but for anyone with a heart and soul, becoming one of the undead means only a brutal affliction. A curse! I am now to become some charnel monstrosity for eternity for either way, such I am. Lose my mind and eat corpses like a starving, rabid animal, or willingly dine on the blood of the living, and lose my mind to corruption, becoming another Eleanora or Ivor.”@@ @@.Abby;“Well, maybe you can just drink a little?”@@ You laugh with an empty forlorn tone that clearly indicates the hopelessness of the suggestion, @@.Brone;“And, in my day, you would ask an opium addict to only inhale one breath’s worth of the stuff, or one addicted to heroin, to use only a drop? No. What you state is impossible. Once I feed, if I ever do, I will drain that victim dry. Bloodlust overrides even those that feed multiple times a day, as Eleanora or Ivor do, so were I to get but a drop on my tongue- I should become untamed and chaotic, trying to slake a thirst that has grown for over a hundred years!”@@ @@.Abby;“I have been really thirsty a couple of times in my life, and I cannot begin to imagine enduring that for so long. Shit. How long does it take before you—you know, become a starved?”@@ @@.Brone;“I am the only vampire known to have lasted this long. Some make it a year, and there have been a few to not drink for more than twenty, but I have managed to hold onto my mind through sheer determination and a desire to see Eleanora and Ivor’s reign come to an end. Hence, why I sought you.”@@ @@.Abby;“Yeah, how did you even know about me? You told me what those two did to my, what was he, great-great-great grandfather?”@@ @@.Brone;“Yes, I shan’t go into every gory detail, but it was clear that villainous pair enjoyed what they did to him. Ivor bragged about it this very evening. After more than a lifetime, he still relishes his triumph over your ancestor. As far as how I found you, Eleanora spends her nights often scrying the future. However, whatever magical medium she utilizes, gives her the predictions in riddles and often, they remain vague.”@@ @@.Abby;“So, she found out that I was alive, and that I can stop Ivor somehow?”@@ @@.Brone;“Indeed, and Ivor, then, sent me to fetch you. He believes if he turns you into a vampire, you will retain your natural, Van Gothen, power over monster kind- the strength, speed, and agility you appear to exhibit- but become his loyal minion, eradicating his enemies for him across the world.”@@ @@.Abby;“You mean, like, vampire hunters?”@@ @@.Brone;“Hah! There are some monster hunters here in Portland, and I have watched them on many nights, but regardless of the adventures they have gone on and the foes that they fight, they are still regular human beings. Their blood does not have the mystic advantage yours bestows upon you. I admit they are very cunning and strong in their different ways for mortal man, but they could not stand against Eleanora and Ivor. Even if they assaulted him directly, as an entire force, I think they would find only quick deaths- or worse- they would be turned.”@@ @@.Abby;“What makes you think I would have a chance in hell then! I have never killed anyone or fought a monster in my life!”@@ @@.Brone;“I tell you, I saw the fear in Ivor’s eyes and felt it emanate from my master. That was the first, and may I add, only time I have ever experienced that. He has a profound fear of you, in fact, he sent me after you as a ‘guinea pig’.”@@ @@.Abby;“He thought I’d kill you?”@@ @@.Brone;“After the thump you gave me earlier tonight, I know you could. And, my reasoning was that if you killed me, I would be free from the curse, finally, but that if you did not, then I could help you kill my master! You must recall that we did not know what to expect. That you are a singer in a band with no monster hunting experience seems unfathomable. You are innately empowered by some force unknown to me, but destiny has given me a grand opportunity. Eleanora found you, Ivor sent me, and now they have sealed their own fates! You and I will end them!”@@ @@.Abby;“I don’t, man, this is all crazy—“@@ @@.Brone;“I know you are scared, but worry not, I have a plan! First, we will get whatever relic lies within the puzzle box, then I’ll take you to go see Hobs, and then—“@@ @@.Abby;“Hobs?”@@ @@.Brone;“Yes, he’s a dreadful little hobgoblin, but he sells weapons, potions, and equipment for gold coins and such. I never spend any of the treasures I have found over the decades, hoarding them. I’ll spend all my savings on you, and we will get you prepared.”@@ @@.Abby;“Ok, I guess that sounds cool, what else?”@@ @@.Brone;“After we go to the House of Haggle, that’s Hobs’ shop, I shall take you to ‘the Sanctuary’. That is base of Portland’s monster hunters. They use an abandoned factory. Once you convince them to join our cause, I am certain they will be able to handle Ivor’s forces, while we face off against him in battle!”@@ @@.Abby;“You think a bunch of strangers would risk their lives to save a nosferatu and follow a lady that shows up out of nowhere?”@@ @@.Brone;“Well—not at first. As I said, you’ll need to convince them to join our crusade. Trust me, I have followed many of them on their hunts, watching from the shadows, and they have no love for monsters of any kind. Earn their trust, show them what is at stake, because, it is merely a matter of time before they run afoul of Ivor, and instead of them assaulting his lair, he will send an army of vampires to their own!”@@ @@.Abby;“Ok, ok. Wow! I feel the excitement building in me! I mean, this is nuts, but it feels right to me, somehow, and I am shaking! This will be awesome!”@@ @@.Brone;“Hmm, I admire your optimism, and I am hopeful, too. Once the monster hunters, they call themselves the Night Stalkers, teach you how to fight the forces of darkness, then you’ll be prepared to face off against Ivor! There are many ancient relics and artifacts that the strongest creatures of Portland guard, and by obtaining them, I think we will grow strong enough to fight them head on.”@@ @@.Abby;“Alright, I’m in! Now what?”@@ @@.Brone;“Now, I will give you the box, let’s hope whatever Calis Van Gothen put in there, was worth all this trouble.”@@ You approach the old cabin’s [[fireplace.|Des75]] <<audio ':all' stop>> <<audio "brone_theme_4" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory75.jpg]]</div> I hid it, here, in this abandoned cabin decades ago. You pull some of the bricks from the fireplace, and soon, find your hidden treasure. Amid gold coins, gems, and diamonds you have gathered throughout your undeath, is the [[puzzle box.|Des76]] <<audio "se_rock_move" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory76.jpg]]</div> The moment you touch it, you hear that voice inside your mind, <i>@@.SGhost2;<<psy>>Yes, you have brought a Van Gothen! Finally! Give her this box- hurry!<</psy>>@@</i> You rock on your feet a moment, the unknown power of the box has never been so demanding, so desperate. For the first time, in regards to this box, you feel uneasy. Turning, you carry it to Absinthe. @@.Brone;“This is it, as I said, I do not know what it contains, but it wants you. It makes me feel as though you must have it.”@@ [[You hand it to Abby.|Des77]]
<div align="center">[img[Pictures/BroneStory77.jpg]]</div> The moment you let go, a dread fills you. Should you truly do this? You do not know what it contains, and the box itself, or whatever is inside, clearly has magical properties. @@.Brone;“Do you hear the voice?”@@ @@.Abby;“No,”@@ she says, examining it, @@.Abby;“I don’t hear anything, but it looks awesome! So, how do I turn it?”@@ @@.Brone;“You need this.”@@ Handing her the key, you step back, as she unlocks it. Even you feel somewhat excited, though you hope you will not [[regret this.|Des78]]
<div align="center">[img[Pictures/BroneStory78.jpg]]</div> She unlocks it, and quickly shifts the sides around. @@.Brone;“How are you solving it so quickly?”@@ @@.Abby;“I don’t know! It’s like these symbols make sense, it’s actually really easy!”@@ Flabbergasted, you watch, gawking in disbelief, as the young woman finishes it! @@.Abby;“There! It’s done. But, the little door is closed.”@@ @@.Brone;“Little door?”@@ @@.Abby;“There is a—woah! Cool!”@@ The box clicks within, as if gears and mechanisms shift, and then, in unison, the top folds back in a series of triangular shapes. @@.Brone;“What is it! What is inside?”@@ Absinthe squints an eye and peers down into the box, @@.Abby;“I can’t see, but it looks like, I don’t know, maybe a liquid?”@@ @@.Brone;“A liquid?”@@ at that moment, the smell of what lies contained in the dark container assails your nose- blood! Something different than normal blood, some like Ivor’s, but even more potent! @@.Brone;“Absinthe, hurry, close it!”@@ [[Panic wells inside you!|Des79]]
<div align="center">[img[Pictures/BroneStory79.jpg]]</div> @@.Abby;“How?”@@ is all the girl manages to ask before a strange fountain of blood issues up from the crate, defying all logic [[and physics!|Des80]] <<audio ':all' stop>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory80.jpg]]</div> Within a heart’s beat, the goop covers Absinthe’s face! From under it, you hear muffled [[cries for help!|Des81]]
<div align="center">[img[Pictures/BroneStory81.jpg]]</div> You rush to her aid! @@.Brone;“Absinthe, I am so sorry, I think I see to some degree what happened here! Please, fight it!”@@ The woman tries to pull the blood from her face, but it continues oozing over her! She pulls off the coat in an attempt to use it as a rag, but it does not work! Trying to ignore her nudity, you reach out to pull it off directly, but the moment your hand makes contact, the voice fills your mind, a hundred times stronger than when it remained in the box, <i>@@.SGhost2;<<psy>>Release me! You cannot stop me. You will not stop me!”<</psy>>@@</i> Instantly, you pull your hand back! Suddenly, you cannot seem to do anything to help her! @@.Brone;“Absinthe, it won’t—somehow.”@@ You look at your hands but cannot will them forward, @@.Brone;“Somehow, it won’t let me touch you or help. It’s as if it has a greater power over me than even Ivor!”@@ You can only watch as more of the blood issues from the [[puzzle box!|Des82]]
<div align="center">[img[Pictures/BroneStory82.jpg]]</div> @@.Brone;“Oh no! This is terrible!”@@ You repeatedly scream apologies as the blood now slithers up her body. Though you try to not see it, you watch as it first covers- then enters Absinthe’s sex! If you were not already pale as the grave, you’d have just become so. Suddenly, more [[oozes from the box!|Des83]]
<div align="center">[img[Pictures/BroneStory83.jpg]]</div> Stumbling back in disbelief you fall, your eyes never leaving the horrible scene unfolding before you! Just as with the water, Absinthe has held her breath much longer than you expected a human capable of doing, but her movements are finally slowing from a lack of oxygen! @@.Brone;“Absinthe!”@@ You grow speechless as the woman finally makes one last struggle and falls to the ground. The blood flows over her, and pulls her limbs closer together, until she lies in a [[fetal position.|Des84]]
<div align="center">[img[Pictures/BroneStory84.jpg]]</div> The cabin grows totally silent for a long while. Slowly, your mind still reeling from the dramatic episode, you crawl to your would be savior, aghast and expecting to find her dead. However, you hear her heart beat. The blood oozes and flows into her ears, mouth, nose, sex and anus, and all you can do is helplessly watch as it does. Then, your own self-preservation flares up, and you feel the sunlight approaching. For a moment, you consider killing yourself by walking outside and waiting for the light to burn you into ash and dust, but suicide means God will sentence you to hell. Instead, you hang your discarded coat over the window, tying it in place with your scarf, and remain inside, [[watching over Absinthe.|Des85]]
<div align="center">[img[Pictures/BroneStory85.jpg]]</div> Hours pass as the sun makes its way through the sky, and during that time, in the dark cabin, you sit in contemplation of what you should do. You never knew that the box held this cursed blood! It was never meant to be opened by anyone! All you had ever read about it was that it had to do with Calis Van Gothen, and now, you, guilt ridden to the core, wonder if the dark power of this blood tainted your mind or if you simply made a costly, horrible assumption that it would be meant for his descendant. As time passes, the blood becomes a second skin on the helpless girl, yet she breathes and her heartbeat continues pounding inside your ears. You continue your introspective chastising, until the last rays of sunlight, vanish outside, and night falls. At that precise moment, you scream in startled fear as Absinthe [[shrieks awake!|Des86]]
<div align="center">[img[Pictures/BroneStory86.jpg]]</div> @@.Brone;“Absinthe! You’re alive- and awake!”@@ Her hands grab her skull as if something within causes her immense pain! @@.Abby;“No! No! I will not! Fuck you!”@@ she screams to an unseen assailant. You quickly surmise the blood is as much within her flesh as on the outside, and her brain likely floats in an ocean of the foul stuff. @@.Abby;“Gah! No, I’m the one charge of me!”@@ This seemingly internal struggle for control, finally abates, and Absinthe [[stops screaming.|Des87]] <<audio "se_abby_pain" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory87.jpg]]</div> @@.Abby;“What the hell! My hands!”@@ She looks down at her body, @@.Abby;“What the fuck did you do to me, Brone!?”@@ @@.Brone;“Now, please, calm down, I am unsure what happened to you. I promise, I meant no harm, I did not know what the box contained!”@@ @@.Abby;“Well, I do! I do now. I—I have new memories. I can’t make sense of everything; it is as if I am two people in one body.”@@ @@.Brone;“Dare I ask you to explain?”@@ [[She stands up.|Des88]] <<audio ':all' stop>> <<audio "brone_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory88.jpg]]</div> @@.Abby;“This shit is blood?”@@ @@.Brone;“It smells like it, and in every way that your Van Gothen blood smells divine to me, this blood smells of blasphemy.”@@ @@.Abby;“It’s the blood of a guy named Vlad the third, Vlad Țepeș. I know so much, I can’t explain it. Almost two hundred years ago, my ancestor, Calis, and a guy named Dippel, and I think some others attacked Vlad’s castle in Romania. That, Ivor guy, was there too, I saw him. At first, Vlad thought himself invincible, but the people attacking him, they managed to overcome him. Ivor watched from the shadows, and could have saved Vlad, but, instead, he let them destroy Țepeș, so that Ivor would be free of his master’s power to build his own undead kingdom.”@@ @@.Brone;“What! This is—“@@ @@.Abby;“There’s more. The monster hunters could not find a power capable of destroying Vlad. They even put this blood in direct sunlight, and though it squealed and bubbled, it hardened on the outside and saved itself. Vlad is immortal, and so, they took the blood and sealed it in that box. A man that was there and his wife, Ravenhurst, they took the box and vowed to guard it with their lives.”@@ @@.Brone;“Ravenhurst! Anaximanes’ parents!”@@ @@.Abby;“When you became undead, it’s like, vampires have some sort of psychic bond. I see it all now; I feel it. That’s why you can’t directly kill Ivor- and why he could not kill Vlad!”@@ [[These revelations confound you.|Des89]]
<div align="center">[img[Pictures/BroneStory89.jpg]]</div> @@.Abby;“I don’t know what Țepeș was, exactly, I can’t remember everything, but he was not a normal vampire. He got his blood—from—from—“@@ @@.Brone;“From where!”@@ @@.Abby;“I don’t know, man! He’s fighting me from looking into his mind, like how I fought him off from invading mine a minute ago.”@@ @@.Brone;“So, he definitely does not have control over you?”@@ @@.Abby;“I don’t think so, he tried, but I was strong enough to repulse him,”@@ she frowns a moment, @@.Abby;“Shut up! You sure as shit won’t use me like a puppet!”@@ @@.Brone;“So- you now hear the voice, too, don’t you?”@@ Nodding, she says, @@.Abby;“Yeah, it’s Vlad. He wants to use me, but I have a better idea.”@@ @@.Brone;“What?”@@ @@.Abby;“We use him!”@@ @@.Brone;“You cannot be serious, surely!”@@ @@.Abby;“Think about it, he wants Ivor dead in revenge, you want him dead for the same reason, and even though we just met today, I like you. I want to be your friend, and this all sounds so kickass, I have to do it! It’s calling to me!”@@ @@.Brone;“Well, my lady, I would say two things, one is that this suit of blood, uh, blood suit, it might be subtly influencing you, to ensure you do kill Ivor.”@@ @@.Abby;“Maybe. But, I was really looking forward to all this monster fighting stuff before you even gave me the box. What is the other thing?”@@ @@.Brone;“You said we met <i>today</i>, but it is tomorrow.”@@ @@.Abby;“What?”@@ @@.Brone;“You have been passed out for an entire day. You awoke, as a vampire would, the moment the sun set. If what you said about Van Gothen putting this suit in daylight is true, you maybe only empowered at night.”@@ @@.Abby;“What! I can’t go out in the daytime anymore?”@@ @@.Brone;“I don’t know,”@@ you say, retrieving your coat and scarf and donning them, @@.Brone;“But, the suit, itself, might not be able to be in sunlight.”@@ @@.Abby;“You’re right, he’s telling that—“@@ she stops suddenly, and you fear it might be trying to consume her mind again. @@.Brone;“Absinthe!”@@ @@.Abby;“No, it’s ok, Brone. He’s showing me things. Vlad says that I am immortal as well, so long as we remained joined. Even if something tore me in half, he could pull my pieces back together.”@@ @@.Brone;“How utterly grotesque!”@@ @@.Abby;“So, the Blood Suit, it will protect me, but it means, you’re right, I can only go out at night. So, maybe, in a freak way, you ended up helping me by having me open the box. I’m not a vampire, so I don’t have to drink blood, and my already super power over the creatures of the night, are actually amplified by Vlad’s blood!”@@ @@.Brone;“Of course, he’s trying to sell you on the idea of symbiosis, as it serves his purposes, for now. What assurances have we that the moment you let down your guard, or sleep, that he shan’t take you over completely and make you his slave?”@@ @@.Abby;“I guess we don’t, but, to be fair, you tried to enslave me too!”@@ @@.Brone;“Only because I thought I had to!”@@ [[She looks thoughtful.|Des90]]
<div align="center">[img[Pictures/BroneStory90.jpg]]</div> @@.Abby;“Maybe it’s the same for Vlad? Maybe he thought he would have to possess me, but I want to kill Ivor! Hell, I want to hunt monsters and fight! My body always wanted to, but I never found what I needed, but you have changed everything Brone, thank you.”@@ You felt sick with guilt before, and you have put this girl through hell in one day, and she thanks you? @@.Brone;“You are grateful to me?”@@ @@.Abby;“Yeah!”@@ @@.Brone;“You are not an average woman, are you?”@@ @@.Abby;“Hell no! I am Absinthe Jackson, no, not anymore- fuck my adopted last name, apparently my real name is Absinthe Van Gothen, and I am anything but an average woman! This is my calling!”@@ @@.Brone;“Well, I suppose we should make our way to the House of Haggle, while the night is still young.”@@ @@.Abby;“No, first, I want to go to see my band mates, my friends. They are probably wondering where the hell I went, and why I missed the gig tonight.”@@ @@.Brone;“You truly think it is wise? I would recommend that, at least until we find out how to remove the blood suit, that you stay far away from any innocent mortals- especially if you care for them!”@@ @@.Abby;“Fuck no! This is really awesome, and Sylvain will be jealous as hell, he always wanted to be a vampire.”@@ @@.Brone;“You’re not a vampire, but exposing them to the supernatural world means that forces they never knew existed will know they exist! You may as well put targets on them!”@@ @@.Abby;“Listen, they have been my friends for years, and I still owe them an apology. I’m going, and you can’t stop me.”@@ With a sigh, you acquiesce, @@.Brone;“So be it, m’lady. But, we cannot stay too long, we have much to do.”@@ [[Smiling, she practically runs from the cabin.|Chap4]]
<div align="center">[img[Pictures/Chapter4.png]]</div> [[Chapter Four|Des91]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BroneStory91.jpg]]</div> You cannot wait to get back and see your friends. You rush across the landscape faster than you could ever run before. Even flying as a giant bat, Brone seems to have trouble keeping up. Finally, you reach your apartment, covering all that distance at a full sprint, yet you are barely out of breath. Brone swoops down and you watch in awe as he becomes himself again. @@.Abby;“About time, old man!”@@ @@.Brone;“How on Earth can a mortal move with such speed?”@@ @@.Abby;“Alright, let’s go!”@@ You open the door and walk inside, but after a couple of steps, you realize Brone is still outside. Walking back to the door, you open it, @@.Abby;“Well, are you coming?”@@ @@.Brone;“What? You desire your friends to meet me! You are as mad as a hatter!”@@ @@.Abby;“Damn it, Brone! I want to introduce you!”@@ You turn to walk away and he still remains outside, so, turning back, the anger in you grows, @@.Abby;“I am not going to argue about this!”@@ @@.Brone;“I’m not out here because of that! I cannot enter a home unless invited.”@@ @@.Abby;“Woah, that’s a real thing?”@@ @@.Brone;“Yes, it is real!”@@ @@.Abby;“Ok, please, sir, welcome to my humble abode. You are invited inside, Brone Lorcan!”@@ @@.Brone;“You don’t have to be so formal.”@@ You giggle in response, and the two of you go upstairs. @@.Abby;“Where are they?”@@ @@.Brone;“I do not smell them; there are no humans in this building.”@@ @@.Abby;“Maybe they went out looking for me.”@@ @@.Brone;“Mayhap. But, we have wasted enough time, there are some caverns on the other side of Portland, opposite of Forest Park, and that’s where all the goblin folk live.”@@ @@.Abby;“Goblin folk!”@@ @@.Brone;“Yes, come, I shall explain on the way.”@@ You and Brone stick to the shadows and make [[your way across town.|Des92]] <<audio ':all' stop>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory92.jpg]]</div> Once you are back into relative wilderness, he continues, @@.Brone;“Goblins are a type of fairy creature.”@@ @@.Abby;“You’re telling me there are such things as fairies!”@@ @@.Brone;“Yes, fairies, sprites, goblins, trolls, giants, all those things from folklore are real.”@@ @@.Abby;“No way, why doesn’t anyone ever find them?”@@ @@.Brone;“They do.”@@ You quirk an eyebrow, @@.Abby;“But, if people are finding all these monsters, wouldn’t there be online videos and stuff?”@@ @@.Brone;“I know it might surprise you, but things like goblins, vampires, and all other manner of mythical monster, do not respond very kindly to meddling humans. That’s why so many mortals go missing in the wilderness across America. As humanity spreads around the globe, they are pushing the monsters into ever smaller areas.”@@ @@.Abby;“You mean, the goblins would take them?”@@ @@.Brone;“Yes, and probably eat them, if I know anything about those snot nosed, squeaking ne’er-do-wells.”@@ Finally, Brone leads you to a path. @@.Brone;“This is it. Over this rise the road leads down into the caverns, and Hobs, being a hobgoblin, set up the entrance to his shop there.”@@ [[You reach the top.|Des93]]
<div align="center">[img[Pictures/BroneStory93.jpg]]</div> @@.Abby;“This is awesome!”@@ You rush to the edge and peer over. There are, what look like, crude stone stairs that spiral down to a little lake in what might be an old volcano or a crater. @@.Abby;“So, we will get to fight goblins down there?”@@ @@.Brone;“Hardly! You have no weapons, and the last thing I need to do is start a war between vampires and goblins.”@@ [[You follow Brone down the spiral.|Des94]]
<div align="center">[img[Pictures/BroneStory94.jpg]]</div> @@.Brone;“This is the entrance to the caverns. A word to the wise- never go left.”@@ @@.Abby;“Why?”@@ @@.Brone;“That leads down into the goblin caverns, but to the right is Hobs’ tunnel, and since he is goblin kin and likely supplies them with ill-gotten goods, his tunnel is considered a safe area. No creature should interrupt us there, or else they would probably feel Hobs’ wrath.”@@ @@.Abby;“Hobs’ wrath? C’mon, you said he is just a little hobgoblin! He can’t be too tough.”@@ @@.Brone;“His store fills to the brim with occult, ancient, and cursed items. Knowing him as well as I do, it is likely that he keeps the strongest, most insidious, relics for himself. Listen carefully when I tell you to be on your guard around him! Goblin-kin are very cunning, deceitful, and selfish.”@@ @@.Abby;“Ok, got it, watch out for tiny super villains.”@@ Brone shakes his head and sighs, as you follow the tunnel, and then, around a bend, you can [[make out blue light.|Des95]]
<div align="center">[img[Pictures/BroneStory95.jpg]]</div> The scene shocks your rational mind, and it takes you a moment to believe what you are seeing! There is a shimmering, blue liquid, defying gravity. @@.Abby;“What is that!”@@ @@.Brone;“That’s the entrance to Hobs’ shop. At least the one I know about.”@@ @@.Abby;“You mean there’s other tunnels that lead to glowing water?”@@ @@.Brone;“That’s not glowing water! That’s a magical portal he erected here. He probably has them all over the world so creatures can come to his shop from anywhere. When one exits, it puts one back to wherever they entered from.”@@ @@.Abby;“No. Fucking. Way. You are telling me that magic is real and that there are such things as teleporting portals! How does it work?”@@ @@.Brone;“I honestly haven’t a clue. That is how goblin-kin seem to move around. They have some sort of innate way of using portals. C’mon, you saw me turn into a bat; surely you can accept magical doorways!”@@ @@.Abby;“Well, I never thought of a vampire’s powers as magic, but I guess it is. So, we walk through here and—“@@ @@.Brone;“And we are instantaneously inside the House of Haggle. Oh how I hate that place.”@@ @@.Abby;“Where is it really, if this is only a portal?”@@ @@.Brone;“That, no one knows. Where the actual physical location of the place is, is anyone’s guess. For all I know it’s not even in our dimension.”@@ @@.Abby;“There’s other dimensions?!”@@ @@.Brone;“Oh bother, c’mon.”@@ [[Cautiously, you step inside.|Des96]]
<div align="center">[img[Pictures/BroneStory96.jpg]]</div> All your expectations are dashed! Part of you thought it would be like a worm-hole from a movie, but you felt like you just took a step, and you poke your head back into the portal, and see the cavern behind you. The other let down is the shop itself! Inside your imagination you pictured this wondrous, mystical scene, but it looks like a shoddy rundown wooden shanty with random strings of decorative lights and neon signs. @@.Abby;“Brone, this place is cheesy.”@@ @@.Brone;“Shh, let’s not draw attention to ourselves. You’re probably the only human to ever set foot in here.”@@ Your eyes scan the massive building. Aisles stretch out in either direction, lined with rows of weapons. You see everything from swords to machine guns. The whole place is as if random bits of history were cobbled together and sold. Suddenly, a loud voice [[yells out.|Des97]]
<div align="center">[img[Pictures/BroneStory97.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle!”@@ As you look ahead, directly across from the entrance, is a gnarled, creepy little green man. He wears a top hat and a vest, and something about him puts you off. With his cockney British accent, he then continues with, @@.Hobs;“Wot unique and powerful item can Hobs help you find to— Brone Lorcan! You ol’ raspberry tart! Get out of me store this instant!”@@ Perplexed, you turn to your undead companion, @@.Brone;“Now, now, Hobs, I intend to buy!”@@ @@.Hobs;“Not in a hundred years have you ever bought so much as a scrap of me trinkets and treasures! Nah mate, you always look only! Get out of ‘ere, right now, if you know what’s good for you! Know wot I mean?”@@ @@.Brone;“I promise, I really will purchase items this time, look!”@@ Brone produces the bag filled with the gold and gems he took from the fireplace back in the cabin. Confused, you watch as Hobs sniffs the air, and then, in a slow, freakishly unsettling way, the hobgoblin’s grin grows bigger and bigger across his misshapen face. @@.Hobs;“Oh, ho, ho! You got a right good haul ‘ere, Brone Lorcan, yeah you do! Welcome, of course, mate, do look all about! There’s so many unique and expensive things ta spend that dosh on, yeah? So, go on, look—“@@ and in a almost demanding voice, Hobs adds, @@.Hobs;“—and buy somfing!”@@ [[Chuckling, you look up at Brone.|Des98]] <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_2" volume 0.2 play>>
<div align="center">[img[Pictures/BroneStory98.jpg]]</div> @@.Abby;“Ha ha, you told me to keep a low profile! More like you didn’t want him to see <i>you</i> until we were ready to leave!”@@ Brone glares at you and walks to the far right aisle. He then turns and follows the wall with you in tow, @@.Brone;“Now that we have permission to buy, we just need to figure out what to get.”@@ @@.Abby;“Well, you know what vampires are like more than I ever could.”@@ @@.Brone;“You likely won’t be only killing vampires. Look around the store, some of these shoppers are likely to be your direct enemies soon enough.”@@ You scan the large room, and see many strange figures. Again, it takes your mind a moment to truly fathom what you look at. There are some green-skinned storybook-looking witches cackling, there are little, skinny guys chattering that resemble Hobs, and you see a huge man. He must be twelve feet tall and as wide as a truck. @@.Abby;“You mean I might have to fight that giant dude over there?”@@ @@.Brone;“That’s an ogre, and that’s what I mean. An ogre will fight you very differently than, say that witch over there. She will probably use magic, whereas ogres use their immense brawn.”@@ Brone watches the two little green men walk to the counter and start talking to Hobs. @@.Brone;“And, that goblin and kobold will be a very different fight than the others.”@@ @@.Abby;“Kobold?”@@ @@.Brone;“That’s the taller one. They have large ears and noses, and are blind as a—”@@ Brone runs his fingers along his pointed ears, @@.Brone;“Well, you know.”@@ @@.Abby;“This is going to be so strange; I have so much to learn.”@@ @@.Brone;“Yes, but as I said, I will help you, and I think the Night Stalkers will too. I believe you should leave it to me to pick out the weapons, then, as, not only do I know all about the monsters in Portland, but I can also figure out what we can afford with my savings.”@@ As Brone goes about his shopping, you walk around on your own, and make your way to the far side of the store. In your case, you are interested in the shoppers more than the weapons. You act like you are browsing the next aisle over while you eavesdrop on the [[green women.|Des99]]
<div align="center">[img[Pictures/BroneStory99.jpg]]</div> @@.Witch1;“I can’t get over how hot it was what you and the other coven sisters did to me! I am so happy that you managed to stop me before I saved us all!”@@ The two of them look exactly identical except for their hair, and when the other witch answers, her voice exactly matches the first’s, @@.Witch2;“Yes, I was so wet holding you down and forcing you to drink the brew, but look at you- you are one of us now, and we love ourselves.”@@ @@.Witch1;“Yes, I find you more beautiful and sexy than anything but my own reflection and the Mistress, Herself.”@@ The two cackle madly, until they [[turn towards you!|Des100]]
<div align="center">[img[Pictures/BroneStory100.jpg]]</div> @@.Witch1;“Ooh, what a pretty girl.”@@ @@.Witch2;“Yes, but she could be even prettier.”@@ @@.Abby;“I’m cool, thanks, though.”@@ @@.Witch1;“Don’t you want green skin?”@@ @@.Witch2;“And, black hair?”@@ @@.Abby;“No, like I said, I’m good.”@@ The witch on the right reaches up and grabs the small vial of liquid hanging around her neck, and asks, @@.Witch1;“Should we take her?”@@ @@.Witch2;“No! Hobs would stop us. But, I have an idea.”@@ In a whisper, you can just make out as she says, @@.Witch2;“Look at her! No weapon, no protection- we’ll wait outside. When she leaves, we’ll make her perfect, just as we are!”@@ @@.Witch1;“Hee, hee, hee, ok,”@@ responds the other. @@.Witch2;“Alright, dear girl, we will leave you be. See you, soon!”@@ [[With that the cackling pair leave.|Des101]]
<div align="center">[img[Pictures/BroneStory101.jpg]]</div> @@.Abby;“Brone better find me some damn gear or I might be in trouble!”@@ Your attention now falls on the ogre. It appears to be looking at massively oversized hammers. You watch as, with total ease, the lumbering giant lifts a hammer and holds it straight out. His biceps are as big as your entire torso. @@.Abby;“Holy shit! If that guy punched me, it’ll break every bone in my body!”@@ Setting the mallet back, [[the ogre moves on.|102]]
<div align="center">[img[Pictures/BroneStory102.jpg]]</div> As the ogre walks, the wood groans under his feet and you boggle that the floor does not collapse. You turn and slowly make your way towards the front of the store. The goblin and, kobold, you think it was called, have moved away from Hobs and seem to be [[having a conversation.|Des103]]
<div align="center">[img[Pictures/BroneStory103.jpg]]</div> Their words are foreign, but they sound angry about something. Then, the taller one sniffs the air and turns [[in your direction!|Des104]]
<div align="center">[img[Pictures/BroneStory104.jpg]]</div> Brone was right! The thing’s eyes are all white, like it is blind, but it knows you are here. It makes some noises and points, and the goblin looks over at you, grinning. Though you do not know what they are saying, they appear to be ogling you like a piece of meat. @@.Hobs;“Hey! You two!”@@ The pair turn towards Hobs, and he says a few weird guttural words to them before they make to leave the store, though they look back at you more than once. @@.Hobs;“Remember, you tell Stenhållare that if he puts that stone into a woman’s naughty bits, it’ll make it so he can get ‘er right up the duff, mates! He’ll have all the littol troll sons he wants.”@@ He pulls a pile of gold off the counter and into a sack he then sets behind it. The goblins must have bought something. Standing at the counter, you [[turn and look at Hobs.|Des105]]
<div align="center">[img[Pictures/BroneStory105.jpg]]</div> This close to him, you can really get a view of his features, and it’s not a good one. He stands about four feet tall, long pointed ears protrude from the sides of his head, and his teeth look as if they have never been brushed in his life! @@.Hobs;“Ooh, what a fit girl! You came right in ‘ere, and I didn’t notice! Heh, heh.”@@ @@.Abby;“I’m here, um, with Brone.”@@ @@.Hobs;“With a nosferatu? Why would a fit girl like you hang out wif a minger like him?”@@ the little creature laughs, and even though he is speaking English, you only understand some of what he says, @@.Hobs;“Hey, now, me girl, fancy joining ol’ Hobs for a nice cuppa? Or, buy a few fings from behind me ‘ere.”@@ @@.Abby;“Brone’s shopping for me, thanks though.”@@ You have a hard time looking the hobgoblin in his creepy eyes. @@.Hobs;“Well, for girl like you, how about somefing on the house? Know wot I mean?”@@ Hobs reaches over and picks up a [[potion.|Des106]]
<div align="center">[img[Pictures/BroneStory106.jpg]]</div> @@.Hobs;“I has many potions and trinkets, but you can have this special potion, for free, no dough at all, miss, she’s yours!”@@ With everything else that has happened to you today, the idea of magical potions seems legit. @@.Abby;“Um, thanks, Hobs, but what does it do? What kind of potion is it?”@@ @@.Hobs;“It’s a right pink potion, it is!”@@ @@.Abby;“I meant, like, what happens to people that drink it? Does it have any effects?”@@ @@.Hobs;“Ah, yeah, actually, see whoever drinks this grows happier than they have ever been in their entire life! One o’ these pink potions is enough to make them happy forever.”@@ Laughing, you ask, @@.Abby;“Are you saying, this will make me high?”@@ @@.Hobs;“High? No, no! Those are levitation potions, take you right up, top floor, and they’re all sold out. This is a <i>pink</i> potion. Makes a bird very pretty, too!”@@ @@.Abby;“Let me get this straight, if I drink that,”@@ you point to the milky pink glowing liquid, @@.Abby;“I will become happier and prettier?”@@ @@.Hobs;“Yeah! Guaranteed that you will be happier and more lovely than ever before!”@@ @@.Abby;“There are signs all over that say, ‘no returns’! What kind of guarantee is that?”@@ @@.Hobs;“In your case, miss, since it is a gift, if it don’t work, then, I’ll give you anyfing else in me whole shop!”@@ @@.Abby;“For free? Anything at all?”@@ @@.Hobs;“Yep, cross me heart- I swear it!”@@ Trying it may not a bad idea. You could drink it, and then simply say it did not make you happier, and ask Brone what the strongest, most expensive item in the store is, and then pick it for your free item. [[Think over the offer.|Des106.1]] Or [[Take the potion and enact the plan.|BimboBuzz1]]
<div align="center">[img[Pictures/BroneStory105.jpg]]</div> You think about it, and just as you are about to accept the offer, Brone drops a bunch of equipment on the counter. @@.Brone;“What is that?”@@ Brone asks non chalantly as he finishes putting down weapons. Then, his eyes bulge and he exclaims, @@.Brone;“What!? Are you trying to get her to buy one of those Doxy Drinks, you cur!”@@ @@.Abby;“A ‘doxy drink’? What’s a doxy?”@@ @@.Hobs;“Why, wot is a doxy, you ask? It’s a happy, vibrant, beautiful woman!”@@ @@.Brone;“No! A doxy is another word for a prostitute. He’s trying to make you into a, what do you call them, a bimbo!”@@ @@.Abby;“What!?”@@ @@.Brone;“Yes, if you imbibe a Doxy Drink, it does not matter if you are a male or a female, it turns you into a sex crazed, hyper feminine woman, submissive in every way and to every whim to whoever mixed their own sexual liquids into the concoction. It’s what one might call a ‘love potion’.”@@ Brone frowns a moment and asks, @@.Brone;“Hobs, how do you even have this? These are only made with the, uh-”@@ Brone shifts uncomfortably a moment, @@.Brone;-“<i>Dew</i>, of a succubus. Are you consorting with demons?! If you are the BDA will show up and—“@@ @@.Hobs;“No, I promise, mate! Fairy sold it to me. Found and it brought it right 'ere to the man himself. Gave up some real dough, to acquire it.”@@ @@.Brone;“Found where?”@@ @@.Hobs;“It was found on Ghost Nook Island.”@@ @@.Brone;“What? That makes no sense, why would a succubus have been anywhere near Wakefield? That damn Eleanora!”@@ @@.Hobs;“Don’t know, me lad, and I don’t care none- paid high for it, but it will pay for itself once someone drinks it. I’ll sell the drinker, see, on the side. Trust me, she’ll love it! Hobs’ House of Whores!”@@ @@.Brone;“Dear goodness! You mixed your— you vile little imp.”@@ @@.Hobs;“See here, Lorcan! You going to come into me own shop and insult me or are you gonna purchase these fings?”@@ @@.Brone;“I <i>am</i> buying, sir!”@@ With that, Brone opens the little cloth sack and pours out the contents. Hobs’ face lights up! Though you are pissed that he tried to turn you into a bimbo prostitute slave, you hold your tongue. You want to get out of here as soon as possible. Rubbing his hands together with a greedy twinkle in his eyes, Hobs says, @@.Hobs;“Cor blimey! Very good! This dosh’ll pay for all this and more!”@@ @@.Brone;“Well, that was what I thought, we will need some kind of armor.”@@ @@.Hobs;“I have the finest armors on the ’ole of the Earth, I do! What’re looking for? Grecian, Arthurian, Atlantian—“@@ @@.Brone;“No, not anything bulky, what do you have that would allow Absinthe to maintain her mobility. Come on, I am paying all my savings, give me something good, Hobs.”@@ The hobgoblin steeples his fingers and then rubs his palms together, @@.Hobs;“Right, mate! I know just the fing for you- the Babr-e Bayan!”@@ You and Brone both ask at the same time, what that means. @@.Hobs;“Babr-e Bayan is right old. Rostam, the Iranian hero, he wore it into battle ages ago. Tough as dragonscales, but light as cotton!”@@ @@.Brone;“But, will it protect her against magic?”@@ @@.Hobs;“Not magic spells, per se, you’d need somefing like an Adder Stone for that, but, Babr-e Bayan, protects against all elementals. Fire, ice, wind, when one wears the Babr-e Bayan, renders all these natural fings much weaker. You could probably take a nice stroll on the sun or sleep comfortably in the middle of an arctic storm!”@@ @@.Brone;“Well, why would she need that? I say, then, sell me the stone you mentioned- sell me an Adder Stone.”@@ @@.Hobs;“Aw, it’s a right pity, but I sold the last one to a couple of me mates for their master. Out of stock, and you do not have enough to afford one even if I had it. Good Adder Stones are very dangerous to get. <i>Very</i>.”@@ @@.Brone;“Fine! You are sure there is nothing else?”@@ @@.Hobs;“Nofing. This is a real powerful artifact, and I’m giving you a right good price, mate. This is worth a bit more dosh than you ’ave left over. But, because you’re finally buying my wares, and getting so many fings today, I figure it’s close enough to even out.”@@ @@.Brone;“Ok, we’ll take it.”@@ You look through the things as Hobs and Brone help dress and arm you. Throwing knives, guns, and a crossbow for ranged attacks, and an oak stake and silver knife for close range all find a place on your body. The arming goes well, though, at one point, Hobs gropes your butt when he is helping hook on your holsters, and you backhand him, knocking his hat off his head. @@.Abby;“Watch it, buddy.”@@ @@.Hobs;“Ow! Girlie can hit real hard! Look ’ere, I’m just lonely’s all, and your shiny red arse practically demands to be touched, my fair lady!”@@ @@.Abby;“Well, forget it, just finish this up.”@@ When they hold up the Babr-e Bayan, it looks like a tiger skin vest. @@.Abby;“Oh my god, I have to wear this? It looks horrible!”@@ @@.Hobs;“Ah, nah, see, it’s magic. Here, put ’er on.”@@ The goblin helps dress you, @@.Hobs;“Now, fink of what you want it to look like.”@@ @@.Abby;“Seriously?”@@ @@.Hobs;“Yeah, yeah, go on, then.”@@ You concentrate and think about your black leather jacket from your gig last night. @@.Hobs;“Oh, yeah, look at that!”@@ @@.Brone;“Huh, that looks really good, Absinthe.”@@ @@.Abby;“What—“@@ you look down to find the Babr-e Bayan looks exactly like your coat! After they finish dressing you, you ask about the little glass vials that Brone has purchased. He bought you two health potions and two willpower potions, which you put into your inventory bag on your utility belt. [[Soon, everything is in order.|Des107.1]] <<if $StoryMode>><<else>> [[(Click here if you need an explanation about the inventory)]]<</if>> <<audio "hoh_theme" volume 0.3>>
<div align="center">[img[Pictures/BEBimbo1.jpg]]</div> Raising the potion to your nose, you sniff it. It smells like bubblegum, sex, and something you cannot place, but your pussy twitches. @@.Abby;“What is this?”@@ @@.Hobs;“That, my dear lady, is one of the most rare, unique potions in the whole o’ the world, it is!”@@ @@.Abby;“But what does it—“@@ @@.Hobs;“Happy! One sip-o’- that will wash away cares with mind melting pleasure. He he, I promise you, it’s guaranteed, like I said, or else you get your pick of the place, remember?”@@ Oh, yeah, strange, you forgot he even said that. You have to use your other hand to wipe some drool from your lips. The hobgoblin rubs his hands together, @@.Hobs;“Now, guzzle’er down- everyone wants to be happy, you know? Everyone.”@@ @@.Abby;“Happy.”@@ You sniff one more time, and your brain buzzes with excitement, @@.Abby;“Happy!”@@ You drink the [[pink potion!|Bimbo3]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Brone;“All done, so, how is it, Abby?”@@ @@.Abby;“It feels great. I never imagined I would be covered in knives and guns like this. Scarlette would be all over me right now. I feel sexy as hell!”@@ @@.Hobs;“Heh, heh, heh, that’s because you look sexy as ‘ell! Right then, all finished up. Thank you for shopping at the House of Haggle! Please, come again!”@@ The hobgoblin puts out his hand, motioning for you both to leave. @@.Abby;“Hold on, you forgot my gift.”@@ @@.Hobs;“Gift?”@@ @@.Abby;“Yeah, you said I could have the pink potion.”@@ The goblin’s color drains from his face, @@.Hobs;“Now, wait just a tick, miss, I ain’t giving it up me love potion!”@@ @@.Abby;“Look here, Hobs,”@@ you say, putting your nose to his, @@.Abby;“You said I could have that!”@@ @@.Brone;“You should honor your word Hobs, though, I cannot imagine why she would want a cursed demonic potion.”@@ @@.Hobs;“No!”@@ @@.Brone;“Hobs, she is going to be fighting monsters every single night for a while. Do you know what that means?”@@ The hobgoblin appears confused, @@.Hobs;“You trying to threaten me, mate? You saying she’ll come and try to slay me or somefing?”@@ @@.Brone;“No! Of course not! Who even knows what insane enchantments you have on yourself or in this room for protection, I meant, she will need potions. Lots of them.”@@ @@.Hobs;“Me potions?”@@ @@.Brone;“That’s right, health, focus, armor think of it! Not to mention more weapons! Think of all the gold those monsters out there are hoarding- gold she will gain, <i>and spend</i>, right here.”@@ The hobgoblin’s eyes light up, and in your imagination, you can practically see dollar signs in them, @@.Hobs;“Well, why didn’t you say so! Right then, I did say the girl could have this. How silly of me. Please, take it, and come back and buy any and all potions you need, miss! Oh, and don’t die or anyfing!”@@ @@.Abby;“Thanks, you’re a real gentleman.”@@ The hobgoblin adjusts his hat and stands up straight appearing to try and take on an air of civility. @@.Brone;“Yes, Hobs, thank you, and a good evening.”@@ The hobgoblin smiles and you can hear his hands rubbing together greedily as you leave [[through the portal.|Des108]]
<div align="center"> <iframe width="854" height="480" src="https://www.youtube.com/embed/alj3r-SLiRA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> </div> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p. Also, please note that "Character Unlocks" mentioned in this video are available only in the final release!@@ [[Return to the House of Haggle!|Des106.1]] Or Sell your soul- visit the guide! (WILL BE AVAILABLE AT THE FINAL RELEASE!) <<audio "hoh_theme" volume 0.00001>>
<div align="center">[img[Pictures/BroneStory108.jpg]]</div> As you step out, you almost trip over the witches! The one that had tried to give you her vial has her fingers in the other’s cunt and the two are deeply kissing. You feel a thrill run through you! @@.Abby;“That’s so freaking hot!”@@ Brone steps through next, @@.Brone;“Oh my! Dear lord!”@@ [[He covers his eyes.|Des109]] <<audio ':all' stop>> <<audio "abby_theme_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory109.jpg]]</div> The two women are soon in another position and you feel your pussy suddenly heat with need, but then, the blood suit begins massaging it from within! Your legs almost buckle at the invasion, @@.Abby;“Oh, shit, that feels so good.”@@ Brone turns to you, @@.Brone;“Your heartbeat just increased! Are you well?”@@ You chuckle, @@.Abby;“Yeah, Brone, I’m good, I just, this is really sexy. Look at them!”@@ He shakes his head, @@.Brone;“Well, at least these two harlots have forgotten all about you. Let’s go.”@@ It’s hard to walk with the suit molesting you, but once you are out of the cavern and away from the sexy scene behind you, the suit stops its sexual intrusion and your mind clears. Hmm, this is something you must watch out for being [[merged with Vlad.|Des110]]
<div align="center">[img[Pictures/BroneStory110.jpg]]</div> You make your way across town, following Brone to an old factory. @@.Brone;“This is it.”@@ @@.Abby;“This run down dump is the Sanctuary? I was picturing something very different!”@@ @@.Brone;“Yes, I know, not much to look at. You see, though these hunters obtain the gold coins that monsters use as currency, they can’t spend them.”@@ @@.Abby;“What! Why?”@@ @@.Brone;“Because, one cannot simply walk into a store and buy eggs with gold! Now then, while these different monster hunters are powerful, from my spying on them, I have found that they each seem best suited for a particular hunt.”@@ @@.Abby;“What do you mean, exactly?”@@ @@.Brone;“Some are avid zombie hunters, others seems to be exceptional against werewolves, there’s an Irish woman, lovely lass, she was once a marine biologist, and I have seen her mostly square off against creatures like that rusalka that tried seducing you.”@@ As you approach the building, you notice [[a cool truck!|Des111]]
<div align="center">[img[Pictures/BroneStory111.jpg]]</div> You run over to it, @@.Abby;“This is fucking cool! Look what they did!”@@ @@.Brone;“Yes, it’s a piecemeal developed contraption. Occasionally, a few of them team up and ride in this. There is a woman that constantly welds and works on it. Rather formidable girl, indeed. Anyway, they have no vampire hunter among them. There was one here several years ago, but Ivor dispatched the Jiang Shi twins, and, oh dear it was a horrific bloodbath.”@@ @@.Abby;“What’s a Jiang Shi?”@@ @@.Brone;“The best I can tell you is to picture two deadly female vampire assassins capable of an immense array of martial art acrobatics. They are called the ‘hopping vampires’ in Chinese for a reason.”@@ @@.Abby;“I hope I get to face off with them!”@@ Brone guffaws, @@.Brone;“Personally, I fear you facing them more than I fear you facing Ivor himself.”@@ The two of you approach the back [[of the building.|Des112]]
<div align="center">[img[Pictures/BroneStory112.jpg]]</div> @@.Abby;“So, where are they?”@@ @@.Brone;“They mostly reside in the basement. I have stalked through their entire base.”@@ Brone hops up and walks inside with you in tow. @@.Abby;“Wait! You said you had to be invited to go into a building.”@@ @@.Brone;“I didn’t say <i>‘a building’</i>, I said <i>‘a home’</i>. Though they live here, this is not a home, nor their property, and at this point, it’s barely even a building! Without their vampire hunter around, they have virtually no protection against us. Notice, no garlic and they dwell in the lower part of the building where there are no windows, and that means, no sunlight.”@@ @@.Abby;“That’s stupid!”@@ @@.Brone;“Well, ignorant, maybe, but they don’t know better. None of these people have even fought vampires. Ivor’s forces have mostly acted with complete immunity throughout Portland. In fact, it’s usually the other monsters in Portland that fight us over territory or resources.”@@ @@.Abby;“Resources? Like what.”@@ @@.Brone;“My apologies, it seems, even I have become somewhat jaded. People. Monsters need humans to reproduce.”@@ @@.Abby;“That’s crazy!”@@ @@.Brone;“Think about the monsters you probably have heard about in your picture shows and books. You have a werewolf, and how do they get more werewolves?”@@ @@.Abby;“They attack someone, and if the person doesn’t die, they become one too. But they only change on a full moon night.”@@ @@.Brone;“The first part is correct, however, the latter is mere folly. Werewolves do tend to howl at a full moon, but those hairy brutes stalk the wild forests every night, trust me. And, what of vampires?”@@ @@.Abby;“Like you said, you get bitten and turned.”@@ @@.Brone;“Exactly, almost all monsters reproduce in such ways, requiring a human transformation. Even those goblins, like Hobs.”@@ @@.Abby;“You mean if he had bit me, I’d turn into a hobgoblin, too!”@@ Brone laughs, @@.Brone;“No! They work differently. They are magical creatures, and use enchantments. Sometimes, they will enchant humans, just like a vampire with mind control, and keep the human as little more than a toy or pet. However, when they get really desperate for forces, or, perhaps if there is something sending them into a sexual frenzy, the pack of them will use their spells to turn a woman into one of them. There are no natural female goblin-kin. They are born all male, but the females were always originally a human being.”@@ @@.Abby;“You mean, he can turn me into one of him and then breed me?”@@ @@.Brone;“Yes, terrible thought.”@@ Though you nod to your companion, you feel a shot of sexual excitement at the fantasy of being pregnant with a bunch of [[creepy little goblin babies.|Des113]]
<div align="center">[img[Pictures/BroneStory113.jpg]]</div> You enter a lobby area and there is an old elevator. @@.Brone;“This is as far as I go. I cannot see you earning their trust if you walk in there with me at your side. Likewise, I suggest you keep our acquaintance a secret.”@@ @@.Abby;“You mean our friendship.”@@ He tilts his head and smiles, though a nosferatu smiling, even when happy, is still a bit off-putting. @@.Brone;“Thank you, m’lady, I feel you are my friend as well.”@@ @@.Abby;“So, what should I do? Just take the elevator and tell them I am here to help fight the forces of darkness or something? Are they like the super heroes?”@@ @@.Brone;“No, they are not flashy braggarts in capes; they are people that other humans think are insane and are complete outcasts of society.”@@ @@.Abby;“Why?”@@ @@.Brone;“Absinthe, think of what happens when one of your loved ones disappears while you and your family are hiking in the mountains. The officials come and ask you what happened, and you explain that the ground opened up, little green men with pointy ears wielding knives and swords grabbed your wife, and then the ground sealed up behind them.”@@ @@.Abby;“Shit. They would think you murdered her.”@@ @@.Brone;“Yes. These people ended up here through terrible travesty and horrendous hardships, they can trust no one besides others like them. You, on the other hand, while very unique, and lovely, have not had your whole family turned into zombies, or had your mother drown and become a rusalka, only later to try and drown you. Imagine what these poor people’s psyches are like, and try to be kind to them. Though they would kill <i>me</i> on sight, I pity them and hope they will accept you and eventually stand with us against Portland’s vampire horde.”@@ @@.Abby;“I get it now. I was excited and this is all cool and new to me, but, to these people, it has been the exact opposite.”@@ @@.Brone;“Exactly. Alright, I think I have taught you a fairly good crash course on pertinent matters, and you should get going. I wish you luck, m’lady.”@@ Brone bows low, @@.Brone;“I will head back to Ivor’s lair and see what they are up to. So, I shall keep you updated and informed as I am able.”@@ @@.Abby;“Thanks Brone. This has been crazy, but I feel better than I ever have before, and I really hope we get to be friends forever.”@@ He smiles again, as you enter [[the elevator.|Des114]]
<div align="center">[img[Pictures/BroneStory114.jpg]]</div> As you slide the door closed and hit the basement button, Brone leans on the stair railing, @@.Brone;“Remember, Absinthe, you have super human strength and all these weapons, so don’t kill these poor people, even if they try to kill you.”@@ @@.Abby;“Kill me!?”@@ You yell up as he goes from view. Great. You forgot you are clad in a suit made of blood. What if they do try and fight you. Mulling it over, you pop your neck and stretch. Then you give a big smile a couple of times, as if you are preparing for a big job interview. @@.Abby;“Ok, ready!”@@ [[The elevator stops at the basement level.|Des115]]
<div align="center">[img[Pictures/AbbyStory115.jpg]]</div> The bottom resembles the top floor, only there is a single door on the far end. You check your equipment and stretch one last time. Taking a deep breath, you open the door and find [[a long wide hallway.|Des116]]
<div align="center">[img[Pictures/AbbyStory116.jpg]]</div> A few dim, industrial lights hang from the ceiling, and you make it in a few steps before you notice a woman sitting in the shadows on your right. @@.Abby;“Oh, hey! My name is Absinthe Van Gothen. I have come to—“@@ She stands up, @@.Kat;“I sense no magic within you. You are no vitch.”@@ Her accent is Russian. @@.Abby;“A witch? No, I’m—“@@ @@.Kat;“I do, however, sense your intensely dark aura. You drip vith evil.”@@ @@.Abby;“Oh! That’s not <i>my</i> aura, I think. It’s probably this Blood Suit. Long story! So, I was-”@@ She opens the door and screams for backup before turning back to you, @@.Kat;“I do not know vhat manner of monster you are, but I vill kill you, or at least keep you busy until the others end your foul existence!”@@ [[You try to plead!|Des117]]
<div align="center">[img[Pictures/AbbyStory117.jpg]]</div> @@.Abby;“Seriously, please, listen to me, I am not a threat, I—“@@ She draws two knives and leaps into the air towards you! Instinct pulses in your muscles, and as she lands, she strikes. She stabs at your chest, then swipes across your abdomen before launching a series of kicks, all of which you manage to dodge! Again, she tries to stab, but as she does, you latch onto her wrists and use her momentum to toss her to the ground and launch yourself [[across the hallway!|Des118]] <<audio ':all' stop>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory118.jpg]]</div> She rolls on the ground in pain a moment, @@.Abby;“Please! You have to listen to me, I came to—“@@ [[Just then, the door behind you opens!|Des119]]
<div align="center">[img[Pictures/AbbyStory119.jpg]]</div> Three women rush into the hallway. With an east coast accent, the largest of the three women yells, @@.Rosa;“Hey! What do you think you’re doing, coming in here like this!”@@ @@.Kendra;“Look thar, she hurt Katerina! Oh, ye shouldn’t have done that, lass.”@@ says a woman that sounds a bit like Brone, but with a much thicker accent. @@.Siri;“I don’t want to kill her,”@@ says the tall blonde. @@.Rosa;“Damn it, Siri, grow a pair already, will ya?”@@ the big woman retorts before she rushes at you swinging two heavy maces. You easily dodge the slow, strong attacks, but every so often the red haired woman in the wetsuit tries to stick you with her harpoon. Then the blonde woman, the one they called Siri, shakily aims the gun at you and fires, missing completely and almost hitting her friends. While the other two attack at once, you spin and flip in the air, landing behind them and right in front of Siri. In a swift movement, you pull the gun from her hand and toss it down the hallway. @@.Kendra;“Hold still ye blooming harlot!”@@ The redhead stabs at you and almost skewers the cowering Siri. @@.Abby;“You people are going to hurt each other!”@@ You finally make a move, grabbing the harpoon when she thrusts it, and pulling her forward with a strong jerk- right into your other fist. The blow knocks the redhead down. Then, you toss away her weapon. The blonde runs away, going back through the doors she came through, and the big woman takes a massive swing, missing you as you step up to her, nose to nose. @@.Rosa;“Damn, you’re fast. Real fast.”@@ She tries a few more swings, but you stay in right against her. Every move she makes you step around, and end up right behind her, as if it were a dance. @@.Abby;“Sorry for this,”@@ you say, and hit her in the back of the head. The blow sends her reeling forward and she loses her footing and lands on several full trash bags. Something inside you beckons you to leap right and you do, narrowly [[dodging a knife attack!|Des120]]
<div align="center">[img[Pictures/AbbyStory120.jpg]]</div> @@.Kat;“Impossible! How could you have dodged that?”@@ @@.Abby;“Honey, I am trying to tell you, I am here as a friend.”@@ @@.Kat;“Liar!”@@ She tries to attack again, and this time, you kick at her knee. The blow sends her careening across the floor and into the wall as she drops her knives and holds her leg. Then you leap to the left, just as you hear a grunt and an axe [[narrowly misses you!|Des121]]
<div align="center">[img[Pictures/AbbyStory121.jpg]]</div> The largest man you have ever seen lashes out with a punch, and you duck and leap back as he raises his axe, @@.Jack;“Hold still, s’il vous plaît!”@@ @@.Abby;“Listen to me!”@@ @@.Jack;“No! You listen! You have hurt my friends, and you should have run away ma petite cherie! Now, I must save them and end you!”@@ Without another word, you swing your leg in a brutal horizontal kick, getting him in the stomach. With your power, the blow lifts the large man off the ground and sends him into the same wall as the [[knife-wielding woman.|Des122]]
<div align="center">[img[Pictures/AbbyStory122.jpg]]</div> @@.Ayana;“Shit, did you see that?”@@ You turn and see a man and a woman donning red suits, and a woman wearing a leather outfit. @@.Arion;“Hell yeah I saw that. A flying Frenchman! How did that girl kick big ass Jacques, across the room?”@@ asks the man. @@.Selena;“I don’t know, but this looks like a blast to me!”@@ yells the woman in leather, and as she does she grabs what looks almost like two short swords from within her jacket. As she runs towards you she flings the swords forward, which causes them to come apart and become two razor sharp whips! The deadly chains fly through the air and she lashes at you. @@.Abby;“Stop! All of you listen to me!”@@ @@.Selena;“You’re kidding, you hurt our friends, bitch!”@@ she yells as she whips again. @@.Selena;“Shit, maldita sea!”@@ She tries again, and this time you are ready. You fall to the ground as the whips pass over your head, and then roll towards her on the ground. As you roll, you retrieve the axe the big guy dropped, and when you pop up in front of the woman, she tries to bring her whips across your mid section like closing jaws, but you spin, turning your back to her front and hold up the shaft of the axe. The blades hit it and wrap around the shaft several time, then you spin back. With the chains wrapped around the axe, this pulls the hilts from her hands. You toss the axe and connected chains across the room before grabbing the woman and [[flinging her behind you!|Des123]]
<div align="center">[img[Pictures/AbbyStory123.jpg]]</div> Now the man starts laughing, @@.Arion;“Damn girl, I don’t know what you are, but seriously, thank you for kicking the shit out of that giant Canadian.”@@ @@.Jack;“Va te faire foutre, Arion!”@@ moans the large man, still holding his gut on the ground. @@.Ayana;“Play nice boys. So, bro, we just shoot her?”@@ @@.Arion;“Yep. The usual, I’ll aim high, you aim low, and if she gets within reach, I play whack-a-bitch with my bat.”@@ The two aim, and as they fire, your blood suit sends a tremble through your body. As if it has a mind of its own, the suit shoots out tendrils towards the wall, and pulls you instantly to the side. The pair stops firing so as to not hit their friends, and the suit returns to normal. @@.Abby;“Cool!”@@ @@.Ayana;“Let’s get her!”@@ @@.Arion;“A’ite, sis!”@@ Now they work as a team and you suddenly find yourself dodging blows from his customized bat as she uses jabs and kicks, but, again, between your own instincts and the blood suit, you simply dance around the pair, easily dodging their blows until you leap up a few feet off the ground and kick outward with both legs, as if you were doing the splits in mid-air. Your boots make contact with both their heads and send them flying in different directions at once. @@.Sani;“Stop this madness.”@@ [[You turn to the new voice.|Des124]]
<div align="center">[img[Pictures/AbbyStory124.jpg]]</div> You look up to see a Native American shaman right out of history! @@.Sani;“Force, no matter how concealed, begets resistance. You have brought harm, here, to this place. I cannot permit its continuance.”@@ @@.Abby;“Listen, I swear that I meant no harm, this is all a clusterfuck, yeah, but it’s not my fault! If you will all listen to me—“@@ @@.Sani;“Day and night cannot dwell together. Some of us, here, can sense the true world around us. You are the night, and we are the day. We cannot dwell together.”@@ @@.Abby;“That’s not me! This suit is made from—“@@ [[As the old shaman kneels, light erupts around him!|Des125]]
<div align="center">[img[Pictures/AbbyStory125.jpg]]</div> @@.Abby;“What in the hell!”@@ It’s as if his body is giving off light. Smoke swirls about him, and [[in a bright flash—|Des126]]
<div align="center">[img[Pictures/AbbyStory126.jpg]]</div> He transforms into a monster covered in gray fur! @@.Abby;“Oh my god, he’s a fucking werewolf!”@@ In a guttural voice, he replies, @@.Sani;“I am a skinwalker. I am feared among my people- and among the enemies of light and life. I must end you, dark one.”@@ The gray furred beast leaps at you! As his claws slash and his jaws bite at you, you find this the toughest hand to hand combat you have had. In this form, he moves faster than any human, but you manage to stay ahead of his moves. Finally, he leaves you an opening, and wasting no time, you thrust out a fist, getting him in the shoulder, and he whimpers like a dog as he hits the ground rolling. The light flashes again, and he is a man holding his shoulder. @@.Molly;“That’s enough, miss.”@@ [[You hear a rifle cock behind you.|Des127]]
<div align="center">[img[Pictures/AbbyStory127.jpg]]</div> Turning, you see a young cowgirl, probably only eighteen or nineteen years of age. The look in her eyes says she won’t miss, but you are certain you can escape and get her. @@.Abby;“Look, I don’t want to have to hurt you.”@@ Suddenly, you feel the cold barrel of a gun press against the back of your skull at an angle that would not hit the girl, but would certainly kill you. A gruff man's voice comes from behind you, @@.Roy;“No, ma’am, <i>I</i> don’t want to have to hurt <i>you</i>. Now, you ain’t getting out of this, I don’t care what weird power you use. Trust me; my trigger finger's itchy as hell and quick as lightning.”@@ The room is very quiet, though moans and grunts come from some of those you had to stop. @@.Roy;“Molly, you come forward and put that rifle where if you shoot, you’ll hit her heart, but not your pa.”@@ @@.Molly;“Yes, sir!”@@ Once she is in place, you feel his gun withdraw, @@.Roy;“Ok, darlin’, now you turn around nice and slow. I ain’t ever shot anyone in the back, and I ain’t startin’ today.”@@ [[You turn to find an old cowboy.|Des128]] <<audio ':all' stop>> <<audio "roy_theme_1" volume 0.3 loop play>> <<audio "se_gun_cock" volume 0.7 play>>
<div align="center">[img[Pictures/AbbyStory128.jpg]]</div> He has specialized guns in hand, and old worn leather duster and a big white beard. @@.Roy;“I’ve been in the game for a long ol’ time, and I know not to jump the gun. So, who are you and what exactly is it you came here to do?”@@ @@.Kat;“Shoot her!”@@ yells the first girl that fought you as she holds her knee, @@.Kat;“She seethes with evil!”@@ @@.Roy;“Katerina, kindly stay out of this. All ya’ll, just stay calm and think for a second. This here girl came in and whooped every one of your asses- even Lightfoot’s! And, ain’t ya’ll still breathin’?”@@ No one answers, but his point is made, @@.Roy;“If she wanted to kill us, only me and Molly would still be alive, and even then, for all I know, she could probably get out of this too. Now, miss, please explain yourself before my daughter’s finger gets tired.”@@ @@.Abby;“My name is Absinthe Van Gothen.”@@ The old man's eyes widen just a moment before he hides the surprise with his stoic face again, @@.Roy;“Van Gothen?”@@ he asks as if maybe he knows something about your real family. @@.Abby;“Yeah, that’s me. Portland is in danger, big danger.”@@ @@.Molly;“We know that- these good people and my pa risk their lives every night to—“@@ @@.Roy;“Hold on now, Molly, let the nice woman finish.”@@ @@.Molly;“Yes, sir, pa. Sorry.”@@ @@.Abby;“Yeah, I know you guys go out and fight monsters, but there is a vampire lord, a big shot, Ivor, and I have it on good authority that he is planning something big. I don’t know what, but I know he is scared of me, and I know that it is only a matter of time until he comes here.”@@ @@.Roy;“And, why should we trust you?”@@ @@.Abby;“Because I am being honest. If you want me to go, I’ll go, and I will try to fight them, but word on the street is that the last vampire hunter ended up in a very bad way. I wanted to make a good impression, but that girl over there saw me and went into a fit.”@@ @@.Roy;“Well, you sure as shit made one hell of a first impression!”@@ The old man laughs, @@.Roy;“Molly, I think she’s safe, go ahead and stand down.”@@ [[You feel the rifle pull away.|Des129]]
<div align="center">[img[Pictures/AbbyStory129.jpg]]</div> @@.Kat;“No, McCoy, she is evil, vhy won’t you listen!”@@ You turn towards the voice, and see her still holding her knee among her friends who all seem in pain. @@.Roy;“Katerina, I know you sense something dark on her. I reckon it’s that goo.”@@ @@.Abby;“Yes! It’s the blood suit; it’s literally made of unholy blood!”@@ @@.Roy;“How about as everyone picks themselves up, you tell us all about it and how you got here.”@@ [[You explain your side of things.|Des130]]
<div align="center">[img[Pictures/AbbyStory130.jpg]]</div> You tell them about how you were a singer only a couple of nights ago, and while you do not mention Brone is a vampire, you tell them how he got you the blood suit and your equipment. You explain that you are new to all this and that you wanted to help them and go out monster hunting as well, to learn to fight better so that you will eventually be strong enough to face Ivor. @@.Abby;“I intend to earn your trust, even hers—“@@ you point to the girl on the ground. @@.Roy;“Ok, we heard you out. Now, how’s everyone feeling about this?”@@ You stand, quietly letting them discuss you. Some of them side with the old man, saying that you could have slain everyone that fought you. The shaman and Katerina, both apparently psychic to some degree, do not want you anywhere near them. So, by a majority vote, they let you into the group. But, right after he congratulates you, the cowboy says, @@.Roy;“These people are the closest thing to a family Molly and I have left. You turn sour in any way, and I promise you, I will see you dead.”@@ Not knowing what else to do, you nod and reply, @@.Abby;“I understand, and I won’t let you down.”@@ He puts out his hand and you shake it, @@.Roy;“Name’s McCoy, Roy McCoy, and Molly’s my daughter.”@@ You turn and shake the young girl’s hand. @@.Abby;“It’s great to meet you both. As I said earlier, when you had a gun to my head, I’m Absinthe Van Gothen.”@@ @@.Roy;“Water under the bridge! I’ll let the others introduce themselves tomorrow, after they get some rest.”@@ He laughs to himself, @@.Roy;“You done a real number on ‘em. Alright, now I guess we’ll show you around the place before the sun comes up. Everyone works the graveyard shift in this line of work.”@@ You follow him into the double doors out of which poured [[all these people.|Des131]]
<div align="center">[img[Pictures/DesStory131.jpg]]</div> You walk in and find the giant warehouse has been sectioned off into different makeshift rooms, the first of which appears to be a training room. @@.Roy;“This is where we come to practice our different attacks and learn how to use weapons. It ain’t state-of-the-art, but it works. Now, most of the time, the Bishops, that’s Arion and Ayana, stay in here. They tend to fight zombies more than anything else, and that means careful aiming. If you ever want to talk to them, this is the place to come.”@@ He walks to the doorway and [[beckons you to follow.|Des132]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory132.jpg]]</div> The next room you enter looks like a car repair shop. There is a garage door on the far left side of the room, and shelves lined with belts, spark plugs, and other automobile related odds and ends. And, on the far right side, sits a pristine vintage motorcycle. It is a real beauty and the perfect condition is in direct opposition to the room around it. @@.Roy;“This is the workshop where we maintain vehicles. You probably saw ‘The Juggernaut’, that huge armed van out front. Sometimes, Selena brings it in to work on parts, or Rosaline will find some new thing to weld to it. This here bike belongs to Selena, and lord help you if you touch it. She spends almost all her time in here working on it, polishing it, and, uh—“@@ he looks around, @@.Roy;“—talking to it.”@@ @@.Abby;“She talks to it?”@@ @@.Roy;“Look, I was raised not to judge my fellow man, so, I don’t stir up any trouble with her about it, she can be a firecracker, but, yeah, she definitely talks to this thing like it’s alive.”@@ He purses his lips and shakes his head, @@.Roy;“Takes all kinds,”@@ he says with a warm smile. Then, he slaps his hands together, @@.Roy;“Alright, let’s move along.”@@ Roy leads you into a large empty room [[across the hall.|Des133]]
<div align="center">[img[Pictures/DesStory133.jpg]]</div> This room has a blacksmith’s anvil, numerous tools, blueprints, and steam tanks. @@.Roy;“This is the foundry. When she’s not out killin’ monsters, Rosaline Vaas spends all her time in here. She designed the Juggernaut schematics right here, and even helped build parts of this sanctuary. That woman is real good with her hands and tinkering. She’s even improved on some weapons and forged brand new ones, and she’s probably the toughest damn woman I ever met. Stay on her good side- is my meanin’.”@@ She must have been the woman swinging those two handed maces with ease. @@.Roy;“Next stop is the mess hall!”@@ The old cowboy next takes you [[to a storehouse.|Des134]]
<div align="center">[img[Pictures/DesStory134.jpg]]</div> The room has medical supplies, food crates, cleaning supplies, toilet paper, and even booze and cigarettes, which tempt you. @@.Roy;“This is the supply room. There’s a Texas-sized French Canadian named Jacques that usually stays in here.”@@ @@.Abby;“Yeah, the lumberjack that tried to cut me down with an axe?”@@ He smiles and nods, @@.Roy;“Yep. That big ol’ boy is in charge of supplies. We all try to salvage what we can wherever we can get it, and bring it here. He keeps inventory and cooks our meals.”@@ @@.Abby;“How’s the food?”@@ He chuckles and winks at you, @@.Roy;“Well, it’s better than poking your eye with a stick- but only by a little.”@@ This old guy is kind of funny. @@.Roy;“Now, his attitude is about as big as his altitude, so try to stay thick-skinned and don’t let him intimidate you.”@@ @@.Abby;“Got it.”@@ @@.Roy;“Him and Arion Bishop go at each other a lot, but it’s in good fun, so try to keep a sense of humor about it.”@@ @@.Abby;“Will do!”@@ Next, he leads you into a room [[filled with chemicals.|Des135]]
<div align="center">[img[Pictures/DesStory135.jpg]]</div> There are shelves with different colored concoctions sitting in jars, test tubes, and a laptop. @@.Roy;“Only one person uses this lab here, and that’s Siri Solen. Tall woman, blonde hair- I think she’s a Viking or something.”@@ @@.Abby;“She’s from the Netherlands?”@@ @@.Roy;“Maybe, but she is also a scaredy cat, so if trouble ever breaks out, like when you showed up, she’s going to run here and hide.”@@ @@.Abby;“A monster hunter that is scared?”@@ @@.Roy;“She’s not really a monster hunter, actually, but we made her come here and help us out.”@@ @@.Abby;“Can I ask why?”@@ @@.Roy;“We had been staking out a laboratory right here in downtown Portland, and they were doing experiments on monsters.”@@ @@.Abby;“What! There are companies with monsters?”@@ @@.Roy;“Kept’em in cages. Trying to do mad scientist things, you know, things God never intended for this good Earth.”@@ @@.Abby;“What happened?”@@ @@.Roy;“Turns out that Siri is some sort of scientist type, and she was working there. She grew a heart, and meant well, because she did not like them torturing all those creatures, and I don’t blame her. Killing a monster because we have to, that’s one thing, but torture just ain’t right- it just ain’t.”@@ @@.Abby;“I guess that makes sense.”@@ @@.Roy;“Well, Siri up and released the critters on the same night we was gonna bust in and kill all them monsters! When she freed them, the things first killed just about everyone in the complex, and then ran out into the night. We swooped in and saved her, but she set back our crusade by a long shot. Hell, even the dang sewers are now filled with weird animal monster hybrids. The entire city is riddled with these things, and it’s her fault. Now, to her credit, she has done a lot to try and help us. She studies the monsters’ DNA and genes, and whatever else makes them what they are, and helps devise everything from poisons to plagues to use on them. Sometimes, I can’t tell if she is a well-meaning doctor or a mad scientist, but if you need her for something, this is the place.”@@ [[You follow him to the room across the hall.|Des136]]
<div align="center">[img[Pictures/DesStory136.jpg]]</div> @@.Roy;“This is the library. We all have found books over the years that might help us find a weakness in one monster or another.”@@ @@.Abby;“Like silver bullets and werewolves?”@@ @@.Roy;“Yeah, everyone knows that. But, like, I once found a book on folklore and it turns out that iron can kill fairies real easily.”@@ You frown, @@.Abby;“Why would you kill fairies!”@@ He guffaws in response, @@.Roy;“Boy howdy, you got a lot to learn, just like you said. See, fairies and elves and all that can be mean as hell. There’s good ones, but there’s also real bad ones. Them nature spirits are chaotic, so, you watch yourself against them. One second they seem ok, and then, they turn on you. They use a type of magic called glamour.”@@ @@.Abby;“Wow, that’s intense.”@@ @@.Roy;“Anyway, reading some of these books would probably do you good! Katerina spends all her time in here. She mostly hunts witches.”@@ @@.Abby;“Oh! I saw some of those. I mean, me and some of my friends have done Wiccan things, but—“@@ @@.Roy;“Yeah, that stuff is feel-good hippie magic what-not. No, I’m talking about the bad witches, the kind that eats kids and causes curses and calamity. How Kat manages to come back from solo hunts against those magic casting creeps boggles my mind. She’s a hell of a witch hunter.”@@ @@.Abby;“She seems to be able to sense evil, which probably helps, and she was fast with those knives.”@@ @@.Roy;“True. But, I reckon a lot of her power comes from these books. She’s always training with those knives or reading these. Knowledge is power.”@@ Next you walk through a door that opens into [[a large hangar.|Des137]]
<div align="center">[img[Pictures/DesStory137.jpg]]</div> When you walk inside, the thin metal walls do little against the cold, but there are some electric heaters- and a horse. @@.Abby;“A horse!”@@ Something about horses always make you think about your childhood, but your adoptive parents never had a horse. Still, you really love them. You walk up to pet it, but the horse neighs at you and clops around always keeping outside your touch. It must be the blood suit! @@.Roy;“Woah now, girl, woah.”@@ You step back and Roy’s touch instantly calms her down. @@.Roy;“This here is ol’ Bess.”@@ @@.Abby;“Bess.”@@ @@.Roy;“Yep. She’s thirty-one years old, and been on hundreds of monster hunts.”@@ @@.Abby;“That’s fucking cool! You ride a horse on your hunts!”@@ @@.Roy;“Sure, if the terrain is for it, but after talking with you about those sewers, I think I may need to clean’em out some, so Bess won’t be comin’ on that one.”@@ He runs his hand along her side and she seems happy, @@.Roy;“This is where me and Molly spend most of our time. I ride Bess around here to keep her in shape and train my shootin’ on horseback. Molly does all the chores and takes care of my horse.”@@ @@.Abby;“So, she doesn’t monster hunt with you?”@@ @@.Roy;“Hell no! She’s my only daughter! She’s the only kin I got left in this world, and I ain’t lettin’ some monster run off with her and—you know.”@@ @@.Abby;“I heard that monsters use human women to—“@@ @@.Roy;“Yeah, make babies, and no McCoy belly will be producing hellspawn!”@@ The cowboy appears defensive and angry. You found his weakness and fear- it’s his daughter, Molly. @@.Roy;“Now, enough jawin’, there’s a couple of more spots to show you. One is just out these hangar doors.”@@ [[You follow Roy outside.|Des138]]
<div align="center">[img[Pictures/DesStory138.jpg]]</div> You step into an old courtyard of the abandoned factory with trash and debris strewn about. There is a bench with a blanket and an oil drum with a fire burning within. @@.Roy;“Out here is where Lightfoot spends all his time.”@@ @@.Abby;“The cool shaman werewolf!”@@ @@.Roy;“No!”@@ snaps the cowboy, @@.Roy;“He’s not one of those god damn, wolf bastards.”@@ He seems visibly upset. @@.Abby;“I’m sorry, I did not mean to offend you.”@@ His light colored eyes calm and he replies, @@.Roy;“Yeah, I know. I should not have said those things in the presence of a lady, and I’m sorry too. But, uh, Lightfoot ain’t a werewolf, he’s a skinwalker.”@@ @@.Abby;“What is the difference, because he seemed like a wolf monster to me.”@@ @@.Roy;“Well, if you ever saw the two side by side, you’d tell the difference, but he can turn into all kinds of animals.”@@ @@.Abby;“What!”@@ @@.Roy;“Oh yeah, I seen that injun become a eagle creature, a bear monster, a mountain lion monster, the wolf thing that he fought you as, and more. If workin’ with that Ute has taught me a thing, it’s that you respect the hell out of nature and you fear yourself a skinwalker.”@@ @@.Abby;“Ok, but, why does he stay out here?”@@ @@.Roy;“Listen, Lightfoot is a man of few words, and almost anything he bothers to say is wise, so always listen to him. When I asked him why he sleeps out here every day- rain, snow, or shine, he said, <i>‘When a man moves away from nature his heart becomes hard.’</i> I think he means that as the animals and elements do, so too, does he.”@@ @@.Abby;“What’s a Ute?”@@ @@.Roy;“Tribe of injun from Utah. Just, if you do come out here, try not to bug him. Like I said, he don’t talk much, and he likes his solitude. I think even his own people fear him.”@@ Roy starts stroking his beard as if in thought, @@.Roy;“Huh.”@@ @@.Abby;“What?”@@ @@.Roy;“Well, I mighta just thought of something you two have in common. He judged you like how his tribe judges him. You might keep that in mind. Maybe it will help bridge some understanding. Oh well, now, last stop cause I need some shut eye and the sun’s coming up.”@@ He leads you back into the building, through the factory and [[down a different hallway.|Des139]]
<div align="center">[img[Pictures/DesStory139.jpg]]</div> @@.Roy;“And, here’s your room!”@@ Looking around there is nothing you can compare it to. It is run down, freezing cold, and the only light is a lantern on the nightstand that Roy turns on for you. @@.Abby;“Hmm, only a four star room is available?”@@ @@.Roy;“Ha! She don’t look like much, but she’ll do.”@@ @@.Abby;“Do we share rooms?”@@ @@.Roy;“Heck no! This is your room, and it looks a bit lived in because a few years ago, this is where the last vampire hunter slept before his horrible demise.”@@ @@.Abby;“Oh really? That makes it even quainter.”@@ @@.Roy;“I think you and me are gonna get along real well, maybe we can hang out and shoot the shit sometime. I’d love to learn more about you.”@@ @@.Abby;“Is that a come on?”@@ He laughs, @@.Roy;“No, nothing like that. You remind me a lot of my late wife.”@@ He sighs deeply, @@.Roy;“Now, I better hit the hay! Goodnight, Absinthe, it’s been good meeting you.”@@ @@.Abby;“Yeah man, it’s been cool meeting you, too. Thanks for helping stop that big misunderstanding and for showing me around.”@@ @@.Roy;“What can I say; I’m just a fatherly kind of man. Goodnight.”@@ With that, the cowboy smiles and leaves you in the room alone. You walk around and look at everything and then [[sit on the bed.|Des140]]
<div align="center">[img[Pictures/DesStory140.jpg]]</div> Sitting on the bed, you take in everything from the past two days. It has been a trip! You met a vampire, almost drowned, got infected by some ancient vampire’s blood, met a hobgoblin, and joined a monster hunting club- it is surreal, yet this is reality. You have been living alongside monsters your entire life and had no idea that any of it was real. Tomorrow, you’ll poke around this building- and you definitely want to go on your first monster hunt! Lying back on the bed, you feel exhausted, and, in your full gear, [[you fall asleep.|ArtifactsBloodSuit]] <<audio ':all' stop>> <<audio "abby_theme_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/ChooseWhere.png]]</div> <table> <tr> <td> [img[Pictures/SancHomeChoiceSanctuary.jpg][Somewhere in Sanctuary]] </td> <td> [img[Pictures/SancHomeChoiceStore.jpg][Store]] </td> <td> [img[Pictures/SancHomeChoiceHunt.jpg][Head out monster hunting]] </td> </tr> </table> <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/ChooseRoom.png]]</div> <br /> <<if $graveyardArtifact>> <<set _maxCount=8>> <<elseif $asylumArtifact>> <<set _maxCount=7>> <<elseif $docksArtifact>> <<set _maxCount=6>> <<elseif $sewersArtifact>> <<set _maxCount=5>> <<elseif $forestArtifact>> <<set _maxCount=4>> <<elseif $Stone>> <<set _maxCount = 3>> <<else>> <<set _maxCount = $Sword?2 : 1>> <</if>> <table> <tr> <td> <<if $sancCourtyard gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceCourtyard.jpg]] </div> <<else>> [img[Pictures/SancChoiceCourtyard.jpg][Courtyard]] <</if>> </td> <td> <<if $sancFoundry gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceFoundry.jpg]] </div> <<else>> [img[Pictures/SancChoiceFoundry.jpg][Foundry]] <</if>> </td> <td> <<if $sancGym gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceGymnasium.jpg]] </div> <<else>> [img[Pictures/SancChoiceGymnasium.jpg][Gymnasium]] <</if>> </td> </tr> <tr> <td> <<if $sancLab gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceLaboratory.jpg]] </div> <<else>> [img[Pictures/SancChoiceLaboratory.jpg][Laboratory]] <</if>> </td> <td> <<if $sancLibrary gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceLibrary.jpg]] </div> <<else>> [img[Pictures/SancChoiceLibrary.jpg][Library]] <</if>> </td> <td> <<if $sancStables gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceStables.jpg]] </div> <<else>> [img[Pictures/SancChoiceStables.jpg][Stables]] <</if>> </td> </tr> <tr> <td> <<if $sancStorehouse gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceStorehouse.jpg]] </div> <<else>> [img[Pictures/SancChoiceStorehouse.jpg][Storehouse]] <</if>> </td> <td> <<if $sancTrainingRoom gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceTrainingRoom.jpg]] </div> <<else>> [img[Pictures/SancChoiceTrainingRoom.jpg][Training Room]] <</if>> </td> <td> <<if $sancWorkshop gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceWorkshop.jpg]] </div> <<else>> [img[Pictures/SancChoiceWorkshop.jpg][Workshop]] <</if>> </td> </tr> </table> <<link "Return" $presanctuary>><</link>>
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ <div align='center'> <<store_list_items 5>> </div> <<link "Return" $presanctuary>><</link>> <<if !$firstStoreEntry>> <<set $firstStoreEntry = true>> <<AddStoryItem 'Focus Potion' 2>> <<AddStoryItem 'Health Potion' 2>> <</if>> <<if (previous() !== "InventoryDetails")>> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <</if>> <div style='display:none;'> <div id='Inventory'></div> <div id='InventoryNav'></div> </div>
[img[Pictures/ChooseHunt/ChooseHunt.png]] <<set $hunt_zone_state = undefined>> <<set $Character_Absinthe.health=500>> <<set $Character_Absinthe.willpower=100>> <table> <tr> <td> <<if $AsylumCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceAsylumSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceAsylumSmall.jpg][ConfirmHuntChoice][$huntChoice='Asylum']] </div> <</if>> </td> <td> <<if $CavernsCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceCavernsSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceCavernsSmall.jpg][ConfirmHuntChoice][$huntChoice='Caverns']] </div> <</if>> </td> <td> <div class=''> [img[Pictures/ChooseHunt/ChoiceDocksSmall.jpg][ConfirmHuntChoice][$huntChoice='Docks']] </div> </td> <td> <<if $ForestCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceForestSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceForestSmall.jpg][ConfirmHuntChoice][$huntChoice='Forest']] </div> <</if>> </td> </tr> <tr> <td> <<if !$GraveyardComplete>> <div class=''> [img[Pictures/ChooseHunt/ChoiceGraveyardSmall.jpg][ConfirmHuntChoice][$huntChoice='Graveyard']] </div> <<else>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceGraveyardSmall.jpg]] </div> <</if>> </td> <td> <<if !$MountainsComplete>> <div class=''> [img[Pictures/ChooseHunt/ChoiceMountainSmall.jpg][ConfirmHuntChoice][$huntChoice='Mountain']] </div> <<else>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceMountainSmall.jpg]] </div> <</if>> </td> <td> <<if $MuseumCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceMuseumSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceMuseumSmall.jpg][ConfirmHuntChoice][$huntChoice='Museum']] </div> <</if>> </td> <td> <<if $SewersCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceSewersSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceSewersSmall.jpg][ConfirmHuntChoice][$huntChoice='Sewers']] </div> <</if>> </td> </tr> </table> [[Return|SanctuaryHome]] <<audio ':all' stop>> <<audio "characters_menu" volume 0.3 loop play>>
<<switch $sancTrainingRoom>> <<case 1>> <div align="center">[img[Pictures/SancTrainingRoom1.jpg]]</div> As you approach the training room, you hear gunshots, and you cover your ears. Peering inside, you see the Bishops, though you cannot recall what their first names are. You watch them a moment. The sister fires two guns at the same time at two targets, and the brother looks through the nearby rifles and machine guns. Once she stops, she turns and sees you, and her guns rise instantly as she drops to a knee. @@.Abby;“It’s ok, I come in peace,”@@ you say, arms raised. She stands up and pulls out a foam ear plug, @@.Ayana;“You’re going to get yourself killed doing like that, girl.”@@ Her brother turns and pulls out his foam ear plugs. @@.Arion;“Oh no. You think you can do us like yesterday and then just come up in here like we are friends or something. Nope.”@@ @@.Abby;“I didn’t mean anything yes—“@@ @@.Ayana;“Save it. Arion and I been around enough to know that everybody gots a motive. Until we figure out what you’re really doing here, you can take a hike.”@@ @@.Arion;“Yeah, you can use the training room when we’re out killing those damn zombies.”@@ @@.Abby;“Fine. Whatever.”@@ Not pushing the issue further, you <<return "leave the room">> <<set $sancTrainingRoom = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom2.jpg]]</div> You walk into the training room to see Arion showing his sister how to hold and fire a particular gun, @@.Arion;“See my stance? You have to keep your legs like this and—“@@ he looks over and sees you. @@.Arion;“What do you want, newbie?”@@ @@.Abby;“Nothing in particular. I thought I might do a bit of target practice. It’s imperative that I become the best hunter I can be.”@@ @@.Arion;“Well, Ayana and me are currently using these facilities, so you can practice another time.”@@ @@.Abby;“Why are you two so cold to me?”@@ @@.Ayana;“You don’t know us, you don’t know where we are from or what we’ve seen!”@@ @@.Arion;“Ayana, calm down. Um, Abby, is it? We know we can trust only each other- well, and maybe the Québécois.”@@ @@.Abby;“You speak French like Jacques?”@@ @@.Arion;“Hell no, I don’t. That big ass lumberjack’s dialect is way different than ours. We’re from Louisiana, so we speak it more—“@@ @@.Ayana;“Arion,”@@ Ayana folds her arms and points at you with her eyes. @@.Arion;“Yeah, well, just get lost, newbie. My sis and I have a lot of work to do.”@@ @@.Ayana;“You heard him!”@@ You turn to leave and eavesdrop just a moment. @@.Ayana;“Do you think she’s safe?”@@ @@.Arion;“I don’t know- that red shit on her freaks me the hell out. But, we’ll worry about her later. We have to be totally ready, Ayana. Serious! You have to pay attention. Remember what happened in Haiti.”@@ @@.Ayana;“Fuck you, Arion! That haunts me every night!”@@ @@.Arion;“Sorry, sorry, it’s just that this will be even harder. Laveau is not some two-bit witchdoctor. She’s gone beyond Loa, she’s dealing with something demonic.”@@ Laveau? You walk away wondering what they are <<return "talking about.">> <<set $sancTrainingRoom=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom3.jpg]]</div> You approach the training room cautiously, expecting to be chased away. Hearing no gunfire, you peer around the corner. @@.Ayana;“Who was she, and why were those people even there?”@@ asks Ayana, sitting on a crate. Arion stares at the wall as if in deep though, @@.Arion;“I think they might be telling the truth, sis.”@@ @@.Ayana;“The BDA is real? That’s the kind of stuff crackpots say online.”@@ Then, chuckling, she adds, @@.Ayana;“Shit, Arion, next you’re gonna say that aliens are real!”@@ @@.Arion;“Might be,”@@ he says, still thinking. @@.Ayana;“Bureau of Demonic Analysis are the ones that busted up our stakeout at the graveyard?”@@ @@.Arion;“Look, Ayana, bigfoot’s real, vampires are real, damn near any monster you ever heard of is real! Shit, things we ain’t even heard of is probably out there killing some dumbass that was stupid enough to go lookin’ for it.”@@ @@.Ayana;“Ok, Jesus! Fine, so the BDA is real and we gonna let them just chase us off like a scared couple of bitches?”@@ @@.Arion;“No. No way. We did not come all this way, we did not lose everything just for some agent and her army of agents to show up and ruin this.”@@ @@.Ayana;“We trained too hard! And, I want to see Laveau dead with my own two eyes.”@@ @@.Arion;“We will,”@@ he says, putting an arm on her shoulder, @@.Arion;“We, definitely, legit, will see her dead.”@@ @@.Ayana;“But, that agent said we’d go to prison for interfering with <i>governmental affairs</i> or some shit like that.”@@ @@.Arion;“Hell, she’ll probably just have us killed. If we disappear, who’d know? Who’d care?”@@ @@.Ayana;“What about the other Night Sta—“@@ @@.Arion;“Serious, Ayana?”@@ he interrupts, @@.Arion;“You think these people really give two shits about us? Nah, we on our own; always on our own.”@@ Deciding you heard enough, you <<return "step away.">> <<set $sancTrainingRoom=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You carefully approach the training room, expecting to see the Bishops. Only silence fills the air, so you peer into the room, but it’s empty. Are they out looking for that Laveau woman? What about those BDA guys, the agents. Supposedly, they were going to stop them from hunting her down. You take a look around. There are some massively powerful weapons here, but several of the melee weapons are missing. They must have left with those to kill zombies so the agents would not hear gunfire. You wonder why they don’t trust the Night Stalkers and why the government is involved with them. You take one more look around before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/BEBSS3.jpg]]</div> As you approach the Training Room, you do not hear gunfire, but you do hear voices. Staying in the hall, you stand and listen. @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I thought. Look, we will do this. That cemetery is big, and she could be using any part of it.”@@ @@.Ayana;“We got the weapons, let’s just head out there and find her!”@@ @@.Arion;“Sis, you need chill, we’ll do it. But we have to be prepared. Tomorrow, we’ll go, in the daytime, we’ll map the place out, poke around for clues. We’ll make a plan, tomorrow night, and then, the next, we’ll hit Laveau with everything we got, ok?”@@ @@.Ayana;“I guess. Shit, Arion, I want revenge.”@@ @@.Arion;“Me too, sis, me too. Ok, let’s practice.”@@ They begin firing weapons, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom5.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices. Standing in the hallway, you listen. @@.Arion;“I think coming from the west side might work best.”@@ @@.Ayana;“Yeah, but, the vulkodlaks will smell us, if the wind is still blowing in from the sea.”@@ @@.Arion;“Damn, true dat.”@@ @@.Ayana;“Ok, new idea, we circle around and try to assault her main base directly, just skip past all the revenants and zombies. Then, we’d minimize the loss of ammo or the chances of her hearing us coming.”@@ @@.Arion;“You always want to just go in guns blazing.”@@ @@.Ayana;“How many times do I have to say it, bro, we have to get revenge. I’d rather we just attacked tonight.”@@ @@.Arion;“Yeah,”@@ he chuckles, @@.Arion;“Just what we need. We’d have hid in the graveyard waiting for sundown, and some snitch would see us and call the fucking cops. I’d rather take my chances with the zombies.”@@ @@.Ayana;“Fine, we do it your way, just not the west side. I’m telling you that those undead werewolves will track us too easily that way.”@@ @@.Arion;“Fair enough. Now, let’s draw a map—“@@ Having heard enough, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You enter the Training Room, only to find the Bishops missing. Damn! You were going to ask them if you could tag along tonight. They must have left before sunset. You turn to leave, when you see the map that Arion talked [[about drawing up.|Training7]] <<set $sancTrainingRoom = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom8.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices, so you enter. @@.Arion;“Oh, hey.”@@ @@.Ayana;“Hey, Abby.”@@ @@.Abby;“Just making my rounds tonight.”@@ @@.Arion;“Listen, about how we have acted.”@@ @@.Abby;“No, it’s alright, don’t worry about it- water under the bridge.”@@ @@.Ayana;“Cool, cool. We’ve run a check on all the weapons and ammo in Sanctuary, and we should have things sorted and ready to be loaded onto the Juggernaut whenever you’re ready.”@@ @@.Arion;“Yeah, and we talked with Katerina. We’ve been down to those tunnels under the city before. No vampires or anything attacked us, but we let her know where we entered from, so maybe we can use it as a way inside.”@@ @@.Ayana;“Yeah, it was safe, at least, at that time, so maybe they don’t guard there.”@@ @@.Abby;“That’s great! Thanks for the help!”@@ @@.Arion;“Shit, it ain’t nothing. After what you did to save me and my sister, we owe you.”@@ @@.Ayana;“Yeah, we don’t know how good we are at fighting vampires, but we’ll do our best.”@@ @@.Abby;“Seriously, I know you both will be great.”@@ You all spend a bit more time discussing the hunt in the graveyard from last night, and then, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=9>> <</switch>>
<<switch $sancWorkshop>> <<case 1>> /* Workshop 1st time */ <div align="center">[img[Pictures/SancWorkshop1.jpg]]</div> You walk into the garage, and see the woman that tried to use some kind of razor whips on you. She is working on the vintage motorcycle, and you can make out some of her words as she mumbles, @@.Selena;“No- don’t even think about it.”@@ She pauses a moment, @@.Selena;“Because I’ll hunt your green ass down and kill it if you ever make it out of there.”@@ Who is she talking to? @@.Selena;“Hey, you chose this and—what do you mean who is she?”@@ The woman turns and sees you, @@.Selena;“Oh, hey! Buenas noches, mamacita!”@@ @@.Abby;“Hey. Who are you talking to?”@@ Standing up, she wipes her hands with a rag and [[approaches you.|SancWorkshop1.1]] <<set $sancWorkshop = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> You walk into the workshop to find Selena lost in thought. You stand a few moments, admiring her. She’s free and beautiful. Then your mind turns to Scarlette and you think about the band. @@.Selena;“Oh! Why if it isn’t the sexiest monster hunter in the whole building.”@@ @@.Abby;“Hey, Selena!”@@ She smiles and [[approaches you.|SancWorkshop2.1]] <<set $sancWorkshop =3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> Walking into the workshop, you find the room empty. Even though you helped Selena survive, she seemed to need rest and time to herself, and she is likely resting in her room. However, curiosity over this motorcycle that can drive itself, becomes too much, and you take the opportunity to check it out. Kneeling down beside it, you see nothing out of the ordinary. You check for technology, assuming that mechanically, she must have a device or something that can steer and lock onto a GPS, like a self-driving car, but no luck. Puzzled, you tap it twice with your knuckle, and are shocked to hear two taps back. Quirking an eyebrow quizzically, you tap the metal three times in a pattern, and three matching taps in the same pattern return! You look over it one last time, but, while vintage, it appears perfectly normal. Getting a creepy vibe, you decide it is best to leave the bike alone and [[leave the room.|Somewhere in Sanctuary]] <<set $sancWorkshop =4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> As you approach the workshop, you, again, hear Selena talking, seemingly, to herself. @@.Selena;“No, man! I don’t feel like going out for a drive.”@@ She stops for a second, @@.Selena;“Because, I’m <i>human</i> remember, ese? I need time to heal and shit, I can’t just—“@@ she stops, @@.Selena;“She is?”@@ You hear her shuffle a bit on the concrete floor, @@.Selena;“Hey, Abby, you there?”@@ [[You walk into the room.|Workshop4.1]] <<set $sancWorkshop =5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop5.jpg]]</div> As you approach the workshop, you hear her motorcycle revving, @@.Selena;“Hey mamacita! Perfect timing! I was just about to go out on a ride. Hop on!”@@ Shaking your head, you say, @@.Abby;“I am going on a hunt tonight with Kendra.”@@ @@.Selena;“Wow! You never stop! Seriously, you’re really amazing!”@@ @@.Abby;“Well, you can come with us?”@@ @@.Selena;“Ha! Me on the water? No thank you, chica, I like wheels and ground under me. You two have fun, with you there; I know she’s safer than ever!”@@ She revs the engine and pulls out into the night. You watch her go and then [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancWorkshop =6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> As you approach the workshop, you hear Selena’s motorcycle revving. You always enjoy seeing her, so you turn the corner and enter the room, only to find she is not there and the motorcycle revving on its own! As soon as you enter the room, it shuts off. You peer about the area, confused and on edge. You could see the pirate ghosts, can other ghosts hide from you? <i>@@.Vlad;<<psy>>Any ghost in the Physical World, you’ll be able to see, because we are one. They might be invisible to normal humans, but you are, in some ways, undead now.<</psy>>@@</i> Then what could be happening? @@.Abby;“Hello?”@@ You walk towards the motorcycle, when green smoke flies out of the engine! Leaping back, you [[draw your weapons!|SancWorkshop6.1]] <<set $sancWorkshop = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop7.jpg]]</div> You approach the workshop and hear Selena talking. Before, in previous nights, you had no idea who she was talking to, but now, you know her secret. You walk into the room to find Grimey leaning back on her bike, with Selena doing something to the front wheel. @@.Witch1;“Hey, Sel, the hot chick’s back!”@@ @@.Selena;“Shut up,”@@ she says, @@.Selena;“Hey mama, I guess you already met this green grease ball.”@@ “Funny, real funny, you know, coming from a grease <i>monkey</i>.” She stands up and wipes her hands on a cloth before walking over to greet you. Grimey leaps down and skitters over [[next to her.|Workshop7.1]] <<set $sancWorkshop = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop8.jpg]]</div> As you approach the workshop, you hear metallic rattling noises. Walking into the room, you find the the Juggernaut parked in the garage and the duo working on it. @@.Selena;“Anything loose there?”@@ He grabs the metal grating that protects the windshield and violently tries pulling it away, making the same noise that you heard down the hall. @@.Witch1;“The only thing loose up here- is me!”@@ Grimey sees you and hops down quickly rushing over, @@.Witch1;“I’m loose, did you know that?”@@ @@.Abby;“Yeah. I have a feeling you’d sleep with anything that had eight legs or less.”@@ [[Selena laughs.|SancWorkshop8.1]] <<set $sancWorkshop = 9>> <</switch>>
<<switch $sancFoundry>> <<case 1>> /* Foundry 1st time */ <div align="center">[img[Pictures/SancFoundry1.jpg]]</div> You barely enter the area before the large woman spins around to face you, hammer and tongs in hand, @@.Rosa;“What do you want?”@@ she asks in an annoyed voice. @@.Abby;“I’m just getting my bearings.”@@ @@.Rosa;“Well, get them somewhere else.”@@ @@.Abby;“Listen, I’m sorry about yesterday. It really was a misunderstanding, and I honestly did not want to hurt anyone—“@@ @@.Rosa;“Coming to rub it in my face?”@@ @@.Abby;“No, I didn’t mean it like—“@@ She walks over to the workbench and tosses down her tools, @@.Rosa;“Fine. You meant no harm, or so you say, but we’ll see. I’m the mother hen here and you fuck with my chicks, and I’ll see you dead.”@@ That’s like how you feel about the band- the band! You need to check up on them tomorrow! @@.Abby;“I totally get that and respect it. Ok, well, see ya.”@@ You head back the way from <<return "which you came.">> <<set $sancFoundry =2 >> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancFoundry2.jpg]]</div> You walk into the foundry to find Rosaline sitting at her tool desk making something. @@.Abby;“Hey! I thought I’d come see what you’re up to.”@@ @@.Rosa;“Busy.”@@ @@.Abby;“Oh, making a new—“@@ She turns and loudly says, @@.Rosa;“Busy!”@@ Sheesh, so much for trying to make friends here. Defeated, you head back out [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkFoundry2 to true>> <<set $sancFoundry=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancFoundry3.jpg]]</div> You walk into the foundry to find Rosaline is missing. Idly wondering what she might be out doing, you walk around the room, looking at the different devices. There are many different tools, an anvil, strange steam pipes and tanks, and you see something very out of place. It is an old book, hand written, and the cover is leather. There are words engraved, <i>‘The Steam Works of Johann Conrad Dippel’</i>, and as you flip through the old, worn pages, there are schematics and designs for things you have never seen before! Steam suits, vehicles, even a flying machine! It looks cool, but surely cannot be real, although, some of the nearby pipes and tanks appear to be directly from the book. What is Rosaline up to? Replacing the book onto the desk, you walk back [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkFoundry3 to true>> <<set $sancFoundry=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry1.jpg]]</div> Walking into the foundry you see Rosaline banging on some very heavy metal parts. She lifts one, and it must weigh 80 pounds. @@.Abby;“Here, let me help you.”@@ She glances at you and snorts in disgust, @@.Rosa;“Don’t need any help.”@@ She carries it over and puts it down with a deep clang. She goes to the desk and starts peering into the diary you saw before, Johann Dippel’s. @@.Abby;“So, what are you building?”@@ Without looking up from the book, she says, @@.Rosa;“You really care?”@@ Honestly, while you were just trying to make small talk, you are actually genuinely curious, @@.Abby;“Yeah, seriously. I’ve hardly seen you since I got here, and this looks interesting.”@@ @@.Rosa;“Been busy. I had to go out on a hunt, and I got these,”@@ putting the book down, she walks over to what appears to be a stack of gold records. Lifting one up, she shows you that there are holes punched into it at random intervals. @@.Rosa;“Damn near died, but didn’t. That dragon should have given these up. Didn’t care about the rest of the damn treasure. Beast could’a lived. Just needed these.”@@ She killed a freaking dragon! @@.Abby;“What are they?”@@ @@.Rosa;“Heh,”@@ she smirks and puts the disc back on top of the stack, @@.Rosa;“You wouldn’t believe me, girlie.”@@ @@.Abby;“Look, Rosaline, I know we got off on the wrong foot, but I’ve been busting my ass around here, c’mon, stop teasing me.”@@ [[She gives you an incredulous look.|SancFoundry4.1]] <<set $sancFoundry=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry5.jpg]]</div> Walking into the foundry, Rosaline greets you, @@.Rosa;“You helped Molly and Roy. Damn shame that she’s been bitten by one of them mutant spiders, but you made sure they both came back.”@@ She is certainly direct, @@.Rosa;“You have my thanks for that. Been hearing things about you from some of the others. You’re growing on me.”@@ @@.Abby;“Cool, thanks, I am trying.”@@ @@.Rosa;“You’ve done some crazy shit this week, I respect that. Now, what do you want?”@@ @@.Abby;“I wanted to tell you that when we were down in the sewers, I found some old pumps and pipes that I don’t think are in use anymore. I made a map; it’s in the blue section. Here.”@@ She looks over your map, @@.Rosa;“Sure they are big enough and thick? The pressure the steam will create, it’s huge, girl, and I don’t want an explosion.”@@ @@.Abby;“Well, only you can be the judge of it, but looked like the stuff you need for your weird robot.”@@ @@.Rosa;“Heh. Ok, I’ll go give it a look. Thanks.”@@ With that, she walks to her desk and starts working. You stand a moment, but she still ignores you, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry6.jpg]]</div> Walking into the foundry, you find Rosaline has built something! It appears that she went to the sewers and obtained some of the old pipes and pieces that you found there. It's huge. She has it hanging from several ropes, and you notice the gold discs that she mentioned. They lie on the ground and she appears to be placing them inside. @@.Abby;“Wow! You really are making a robot!”@@ @@.Rosa;“Yep.”@@ You wait a moment for her to explain more, but as usual, she is a woman of few words. @@.Abby;“Well, cool, I just wanted to check in.”@@ She looks up at you, @@.Rosa;“Look, I have a one-track mind. I want to get this thing working.”@@ @@.Abby;“I get it, seriously.”@@ With that, she turns back to the machine, and just as you are about to leave, she says, without looking up, @@.Rosa;“Thanks for turning me on to these parts.”@@ Smiling, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline has made a ton of progress. The robot is massive and stands firmly on two legs. @@.Abby;“Wow, Rosaline, I am sorry for interrupting you, but this is amazing.”@@ @@.Rosa;“Yeah. Almost done with it. I installed all the discs, and basically, I did a massive overhaul to Dippel’s original design using our tech from today.”@@ @@.Abby;“Like microchips and things?”@@ @@.Rosa;“Nah, there’s really none of that. It’s all hoses, steam, pressure and valves, but I plan on arming it, you know, to help you.”@@ @@.Abby;“Help me?”@@ @@.Rosa;“Look, if this hunk of scrap really works, then I plan on using it against the vampires with you.”@@ @@.Abby;“You’re going to help me?”@@ @@.Rosa;“I’m not blind. You’ve pulled more weight around here than anyone ever has. I don’t really hate you, so I’ll do this. Just keep helping my baby chicks, cool?”@@ @@.Abby;“Yeah, cool, thanks!”@@ She turns and gets back to work, falling silent. She’s a woman of few words, and you probably said enough, so taking her cue, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline tightening some bolts on the steam robot. Glancing up, she says, @@.Rosa;“Already back? What is it?”@@ @@.Abby;“I’ll be back with Selena in just a few minutes.”@@ She says nothing else, continuing to work, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=9>> <</switch>>
<<switch $sancStorehouse>> <<case 1>> <div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the supply room, and find the huge guy that tried to cut you down with an axe. He appears in very deep thought, @@.Abby;“Sorry to bug you, I am just poking around and getting a feel for the place.”@@ He does not move, but his eyes glance over to you and then back. You are not sure if you should say anything else or not. When Roy showed it to you yesterday, you did not get a chance to take it all in. In a gruff, voice with a French accent, he suddenly- and flatly- states, @@.Jack;“This is the storehouse, and I am in charge of the inventory. You got lucky yesterday, but if you take anything from here and do not mark it into the book, then I will cut you down, for I am not only a beau gosse, but a man true to my word.”@@ @@.Abby;“Look, I don’t know what beau gosse means, but I promise, I am not here to steal—“@@ @@.Jack;“Ha! You expect me to just trust you? Just like that, eh? You come in and somehow manage to defeat seasoned monster hunters- defeat me- and expect me to believe it was all a simple misunderstanding? Non, seulement, non. You are here as a spy or you serve some monster.”@@ Sighing, you nod your head, @@.Abby;“I get it, man. I do. I am a total unknown to all of you and I have never been on single monster hunt. I don’t know shit about monsters, and I don’t know how to even have friends- I’m usually rude and mean. So, fuck it. I only came to look, not get attitude, but you’re going to respect me, someday. I’ll earn the trust of all of you because I need your help, and I’m a real bitch when it comes to my enemies. So, whatever monsters I do hunt- are as good as dead.”@@ Turning, to leave you make it a couple of steps before Jacques stops you. @@.Jack;“Hey! I am sorry. Maybe you mean well; maybe you don’t, eh? I be vénère, you know, eh, I am annoyed. So, I am sorry I snapped, I do have some very close friends up on Mount Hood, and there has been trouble.”@@ @@.Abby;“From down here it looks like it always has, what happened?”@@ Eying you warily, he says, @@.Jack;“I still do not trust you, but I see no harm here. If you notice, strangely, the weather over the mountain will become treacherous and suddenly abate, the clouds forming and disappearing as if by magic.”@@ @@.Abby;“Yeah, I have seen something about it on the news, about weather patterns or whatever, what about it?”@@ @@.Jack;“The storms come only when humans climb towards the summit. When no humans are trying to climb, the weather becomes normal again. As soon as a man tries his luck, the snows and wind come to chase him away. This is not some weather pattern, non, this is magic, I say. And, my friends have pleaded with me for help. However, I am not powerful against magic.”@@ @@.Abby;“What do you mean?”@@ @@.Jack;“Magic can be very different between how it be used, yeah? You make a fire, and fire be fire, but how you use it changes everything. You make a nice omelette du fromage, and the fire was good, non? But, you throw a moltov cocktail into someone’s window and their house burns down, you used bad fire, oui? Such is magic. I am strong. I am big. I can fight many men, even I have fought a bear with my hands only- and I can fight many monsters of ice and frost, but whatever this magic is, it is stronger.”@@ @@.Abby;“Stronger than a usual monster can shoot at you?”@@ @@.Jack;“Cast. Cast at me, yes. A yuki-onna might try to freeze me, but I am hardy and I carve her down to ice cubes. But, nothing I know of, in the cold wilderness that I love, has such power to summon storms at will. My friends say it is a dark elf, and that she has caused these storms.”@@ He frowns, @@.Jack;“They say, she has become much worse lately, as if she suddenly has become angry. I have fought countless monsters on Mount Hood, and never have I fought an elf, but I know that they are rare. Usually, they do not like snow and caves, dark elves do, and they are rarer. I do not know if my thick muscle will prove strong enough to face her, but also, I cannot let my friends on the mountain suffer.”@@ @@.Abby;“So, you’re scared of her?”@@ He throws out his chest, @@.Jack;“Scared! Jacques Lombar fears nothing! I will show you and the elf that nothing can stand against the mighty Jacques!”@@ @@.Abby;“Noted. Well, how about I come with you?”@@ He laughs and shakes his head as he sits down, @@.Jack;“Hah! You would only slow me down and be a diversion. I’d have to keep us both alive. Non, girl, you go on now, I have to think how I will stop this elf.”@@ @@.Abby;“Ok, well, I tried. If you change your mind, let me know.”@@ <<return "Nodding, he waves you off.">> <<set $sancStorehouse = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse3.jpg]]</div> You walk into the storeroom to see Jacques holding his leg. @@.Abby;“Are you ok?”@@ He looks up and stands up tall, but then falls back to sit on the counter. @@.Jack;“No, I am not. Between what happened on the mountain and dealing with those vampire women, I think I pulled something.”@@ @@.Abby;“Can I help?”@@ @@.Jack;“No, it will heal in time, but merci!”@@ @@.Abby;“I was going to head out on a hunt again tonight, and thought I’d see if you want to come too, but it appears you need rest.”@@ He looks somewhat embarrassed, @@.Jack;“I am used to being strong and fearless, but maybe I am getting too old for this.”@@ You smirk and retort, @@.Abby;“Don’t let Roy hear you say that!”@@ He chuckles, @@.Jack;“Oui, oui! Few men alive are as tough as he.”@@ @@.Abby;“Ok, get well, so you can get out there and fight alongside me, big guy!”@@ He nods, @@.Jack;“Oui, a little rest now is all I need. Be safe.”@@ @@.Abby;“Thanks,”@@ you say, already [[entering the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse2.jpg]]</div> You walk into the storeroom to see Jacques choosing what to cook for dinner. He looks through some cans before noticing you, @@.Jack;“Ah! Mon amie, Abby!”@@ [[His face lights up.|SancStore2.1]] <<set $sancStorehouse = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> <<if $talkedtoRoy>> You walk into the supply room, looking for anything that might help with Roy’s search for Molly. You think about grabbing bandages or disinfectant, but then, you realize that you have healing potions and other such items. Honestly, you can probably do more with what you have than if you bother raiding this room. As you turn to leave you idly think to yourself that Jacques must be back on Mount Hood tonight. His tracking abilities could have helped locate Molly. <<else>> The room is empty with Jacques nowhere to be found. He must be out on Mount Hood. You look through the different supplies for a few minutes, waiting to see if Jacques will show, but he doesn’t. <</if>> [[You return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse5.jpg]]</div> You walk into the Storehouse and find Jacques carrying supplies, @@.Abby;“Hey, man, how are you? Your leg better?”@@ @@.Jack;“Oui! It is!”@@ He moves the heavy crate and lays it down. @@.Jack;“I noticed that you took some smokes- merci for using my paper to list it.”@@ [[You nod.|StorehouseTalk5]] <<set $sancStorehouse = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> You walk into the Storehouse, but there is no sign of Jacques. You recall the story he told you last time about his wife and the werewolf and you feel sad thinking about what he went through. Maybe he spends so much time up on Mount Hood with the barbegazi because they feel like family or help him cope. He obviously loves the outdoors, even with such an ill fate regarding it. With nothing else to do here, [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> <<if $LycaonFight>> You walk into the Storehouse, and Jacques stewing. @@.Abby;“Hey, man, you need to talk about that whole fighting thing?”@@ @@.Jack;“No, you were right to step in. I just miss, Meline. I feel robbed and regret not being able to save her.”@@ You put an arm on the large man, @@.Abby;“I understand. It’s hard and you see him as the reason.”@@ @@.Jack;“Maybe all werewolves, do they come from him? Is it like this?”@@ @@.Abby;“I don’t know, honestly. He doesn’t talk much. I will say that he immediately trusted me, so, maybe he is gullible or foolish.”@@ He laughs, @@.Jack;“You saying that we should not trust you!”@@ @@.Abby;“I don’t mean it like that!”@@ you say chuckling. @@.Jack;“If he stood down from hurting you, and he saved Siri, then, he is not like the wolf that took my life.”@@ He sighs a moment, and then changing the subject he says, @@.Jack;“You know, I’d like to help you with your plans and the attack, and I will. We will use everything the storehouse holds that can be used as a weapon or to heal.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“Oui, and I shall sort all that out tomorrow night. For now, I just want to get drunk. Care to join me?”@@ @@.Abby;“No, I appreciate it. I am going to go out on a hunt.”@@ He smirks, @@.Jack;“Every night you do this, very admirable. Eh, do as you like, such youth and passion. Just remember, resting can be good for the body and soul as well. The mountain is still very clear since your visit, and the barbegazi made a song about you. The whole tribe sings it. You should come with me sometime.”@@ @@.Abby;“As soon as I know Ivor is stopped, I will, I promise. I admit, I am tired, but I also feel more alive and real than ever.”@@ @@.Jack;“You have changed in only a week’s time. You’re doing great, mon amie, and I am proud to be your friend.”@@ You don’t know what to say to this. You really have come a long way, and so much has happened. You are opening yourself up to people more than you ever have. You know that it makes you vulnerable, yet, you feel good about it, about these new friends. @@.Abby;“I am glad we’re friends too, big guy. But, I need to get moving, the sun will eventually rise.”@@ Nodding, as he pulls out a bottle of whiskey, he says, @@.Jack;“Oui, I understand. Have a good hunt, Abby.”@@ With that [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 8>> <<else>> <div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the Storehouse to find Jacques’ in thought. @@.Abby;“You ok?”@@ @@.Jack;“Non, mon amie, I am upset.”@@ @@.Abby;“Why?”@@ @@.Jack;“That Lycaon, he is a wolfman, like the one that killed Meline.”@@ @@.Abby;“Well, he didn’t do it.”@@ @@.Jack;“I know, but I slay those werewolves wherever I find them, without mercy or regard. Now, one of the mutts is in our home. I should put that dog down.”@@ @@.Abby;“Jesus, Jacques, tone it down a notch.”@@ @@.Jack;“Just leave me be,”@@ he says. @@.Abby;“Ok, obviously you are in a sour mood. I’ll see you around- just don’t do anything rash, please.”@@ He just grumbles, and [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 8>> <</if>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> You walk into the Storehouse and Jacques greets you, @@.Jack;“Absinthe! I must apologize about last night.”@@ @@.Abby;“Yeah, that was not cool, man, not cool.”@@ @@.Jack;“You were right to step in, and again, I see how much you have helped me. I lost myself in rage. I relieve that horrible night every time that I close my eyes.”@@ @@.Abby;“I understand. I think about my friends all the time, but we have to be strong; we have to keep our emotions in check. Lycaon will be an immense help in the coming attack; we need his aid. The two of you, honestly, might work very well as a team.”@@ He gasps, @@.Jack;“Team up with this man wolf?”@@ @@.Abby;“Yeah, I’m telling you, last night, watching you, I think your strengths actually work well in tandem.”@@ He laughs, @@.Jack;“If anyone else told me this, I’d probably spit in their face! But, I trust you. I understand that he can help the team. I should apologize to him.”@@ @@.Abby;“I think that is a good idea.”@@ @@.Jack;“I will do this. Oh! And, I have the supplies packed for the attack. I will load them onto the Juggernaut whenever you are ready to assault the vampires.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“I will sit here for a while and think. And, then, I will find this Lycaon and tell him that I am sorry for my reaction. Merci.”@@ @@.Abby;“Don’t worry about it. I need us to all work together- the world itself is at stake.”@@ Nodding, he agrees, @@.Jack;“You are right, oui, there are large concerns.”@@ With that, [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 9>> <</switch>>
<<switch $sancLab>> <<case 1>> /* Laboratory 1st time */ <div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab and see the woman that shot at you and fled. She is hunched over her computer making a spreadsheet. You clear your throat, but she continues along. You clear it again and cough, but still she ignores you. @@.Abby;“Fine. I can take a hint.”@@ As you turn to leave she stops you, @@.Siri;“Oh! Sorry! When I am working I am really in the zone! Please, come in!”@@ [[You walk up to her.|SancLab1.1]] <<set $sancLab=2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory2.jpg]]</div> You step into the laboratory, to find Siri mixing some chemicals together and muttering to herself, @@.Siri;“—there. I can’t do that. Oh what to do! Maybe I can trick him and—“@@ Your eyes glance over to her [[open screen.|SancLab2.1]] <<set $sancLab=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory3.jpg]]</div> You walk into the laboratory to find Siri across the room mixing potions, but she appears to hear you enter and turns towards you a moment, @@.Siri;“Oh! Hi there!”@@ @@.Abby;“Hey, Siri.”@@ You walk into the room and peer around. Her laptop is closed, but you recall the messages before about threats. In an effort to discover what this woman is up to, you try asking some questions, @@.Abby;“How are things with you?”@@ @@.Siri;“So busy! I am doing something very important, and I just need a bit of time to finish it up.”@@ @@.Abby;“Oh? What is it that you are working on?”@@ @@.Siri;“It’s—“@@ she pauses, @@.Siri;“It is very complicated. Listen, I am too busy to talk. Can you come back another time? Thanks.”@@ Her voice is not angry, but you can tell that she has become defensive. You were likely too direct. @@.Abby;“Oh yeah, sure, no problem at all.”@@ @@.Siri;“Thanks!”@@ Turning, you take one last look around hoping to discover any more clues, but see nothing that you understand before [[returning to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory4.jpg]]</div> You walk into the lab, and Siri leaps up, covering whatever she was working on with a sheet and turning to you. She quickly closes the gap until you are face to face. @@.Abby;“Uh, so, what are you working on?”@@ @@.Siri;“I— I can’t tell you.”@@ @@.Abby;“Look, Siri, I’m not going to blab. I just want to—“@@ @@.Siri;“Please, I must insist that you leave my lab.”@@ This is totally out of character. She’s been so focused and absent minded, but she looks incredibly alert right now. @@.Abby;“You sure I cannot help you with anything?”@@ @@.Siri;“Yes. Yes, I am positive. I need you to leave the lab and do not come back tonight.”@@ She seems to suddenly realize how panicked and intense she sounds, so she adds, @@.Siri;“Please. I meant, to say <i>please</i> leave my lab. I am working on something and I just need solitude.”@@ @@.Abby;“Jeeze, ok.”@@ @@.Siri;“Thank you.”@@ As soon as you walk out of the room, she closes and locks the heavy door behind you. Ok, that woman is getting more suspicious every night that passes. She is definitely up to something. Putting your ear to the door, you listen, but do not hear anything. Giving up, you [[return to your night.|Somewhere in Sanctuary]] <<set $sancLab=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SewersEnd24.jpg]]</div> You walk into the lab to find Siri and Roy chatting, @@.Roy;“Please, doc, let me go with you. I’ll do anything for my baby girl.”@@ @@.Siri;“I understand your stress, Mr. McCoy, but, trust me, you cannot come with me.”@@ @@.Roy;“Doc, I want to help you! I need to do something.”@@ @@.Molly;“Daddy, please let me out of this cage. I promise I am myself again.”@@ He ignores Molly, @@.Roy;“Please, doc, c’mon.”@@ @@.Abby;“I was going to go out with Kendra tonight, but I’d rather help Molly, too, if I can.”@@ Roy looks at you and gives a smile- there’s a twinkle of pride in his eye. @@.Siri;“I’d be absolutely ok with you both accompanying me, however, in order to obtain the Xenopox strain, that I will need, I will be dealing with a doctor, a, uh, doctor of ill-repute.”@@ @@.Roy;“We don’t care about the man’s dang morals! I want to save Molly!”@@ @@.Siri;“I am afraid that the doctor made it quite clear that I am to come alone.”@@ It must be the person that was messaging Siri! It’s got to be the super villain that threatened to kill all of you. Trying to sound as if you don’t know who she is talking about, you say, @@.Abby;“You sure it will be safe to go alone?”@@ @@.Siri;“I assure you, Ms. Van Gothen, that I have no choice in this. So, please, allow me to go. I have a chemical compound of my own that he requires for his own agendas. I intend to make a trade, and while he may be unscrupulous, I do think we have a mutual respect for each other’s intellects.”@@ @@.Roy;“Fair enough, doc. So, you go get the stuff and we can fix her tonight?”@@ @@.Siri;“I will go obtain the Xenopox, but, and again, and I cannot stress this enough, I am not certain that it will undo this mutation. However, I will return tonight, yes. To do a simple trade should take trivial amounts of time.”@@ @@.Roy;“Well, I’ll be on pins and needles waitin’, but good enough for me.”@@ @@.Molly;“Daddy? Wanna fuck me? Ha ha ha!”@@ Roy keeps his stoic face as he says, calmly, @@.Roy;“Look, I gotta go somewhere else.”@@ After he departs, Siri gathers some bottles, @@.Siri;“Ok, I’m off! Hopefully, soon, we’ll have Molly back to human, I mean, at least, that’s my hypothesis.”@@ @@.Molly;“Absinthe! Please, come help me! At least talk to me; I’m lonely!”@@ Siri steps out and you think about [[checking on Molly.|DesLabWWYD]] <<set $sancLab=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory5.jpg]]</div> You walk into the lab to find Roy frantically going through drawers while Molly taunts him and laughs. @@.Abby;“Roy? What’s wrong?”@@ He looks at you, and though his face is stoic, there is something of fear and worry in his eyes. @@.Roy;“It’s Siri! She never came back last night, not all day- Abigail, something’s happened to the only dang person that can save my baby! I’m tryin’ to find out where she is!”@@ @@.Molly;“I know where she is! Ha ha!”@@ @@.Roy;“Molly! Why won’t you tell me, darlin’? Please!”@@ @@.Molly;“Because, I don’t want to be cured. I love this!”@@ She begins lewdly rubbing against the cage bars causing her father to quickly look away and return to opening every cabinet that he can find. @@.Abby;“Did Siri, seriously not tell you where she was headed?”@@ @@.Roy;“No!”@@ He turns and begins flipping through notebooks. @@.Roy;“Dang it! She said that she was goin’ to see that doctor.”@@ @@.Abby;“Yes, I remember that part. You two had been talking when I came in the room.”@@ @@.Roy;“Yeah, but she never said where the guy was! I’ve looked through every shred of paper! It’s all science mumbo jumbo!”@@ He begins rifling through drawers. You, however, know where you might find the answer, and you walk over to Siri’s laptop. She left her Booble screen open with the messenger. As Roy continues tearing the place apart, you scroll through her conversation with <i>‘The Doctor’</i>, and you get the answer. He’s at the Hawthorne Asylum. You are about to tell Roy where she is, but he looks frantic. Honestly, he’s not being his usual calm, collected self, and you think that it might be safer to go on your own. You’ve beaten monsters; you can handle some old man. @@.Molly;“Why don’t you stop all that daddy and come help me out of this cage!”@@ @@.Roy;“That ain’t you talkin’ Molly!”@@ He punches the tabletop, @@.Roy;“Where in tarnation did Siri go!”@@ @@.Abby;“Look, Roy.”@@ You walk up to him and put a hand on his shoulder, @@.Abby;“I need you to listen to me.”@@ His intense eyes look at you, @@.Abby;“I know where Siri went.”@@ He perks up, @@.Roy;“Where!?”@@ @@.Abby;“I’m going to go get her and you stay here.”@@ @@.Roy;“What!? Alone? I’ll go and—“@@ @@.Abby;“Roy, please, I can do this.”@@ He looks at Molly and back at you and nods, then steps away a moment as if in thought before turning back to look at you. He opens his mouth to say something, but it’s as if he looks at your face. Not looks at it like one normally does, but as if he studies it, closely, his brows furrowing a moment before he, again, appears as if he is going to say something, yet stops. After a long silence and a deep breath, he says, @@.Roy;“I know you can do it Abigail. My nerves are frayed somethin’ fierce. It’s been like-ta-hell to not be able to help Molly. I almost—“@@ he trails off. @@.Abby;“Almost what?”@@ He looks ashamed somehow, @@.Abby;“Roy, c’mon, please tell me.”@@ He takes a deep sigh, @@.Roy;“I done almost drank.”@@ You quirk an eyebrow, @@.Roy;“Swore it off, years ago. Yeah, yeah, if it’s calling to me this bad, then, I reckon, you’re right. I best stay with my girl here and let,”@@ he looks up at you, again as if he has something very important to say, but continues with, @@.Roy;“Let you do this. You can. I know you’d never let me and Molly down.”@@ @@.Abby;“I wouldn’t. I promise that I’ll come back with Siri and with the pox thing.”@@ You turn to leave. In a voice that almost cracks with emotion, he says, @@.Roy;“Abigail! I— I’m proud of you.”@@ You turn back and his face and the tone in Roy’s voice make your heart feel something deep. For some reason it’s very powerful and tears form in your eyes, @@.Abby;“Just hang tight. I got this.”@@ Prepared for your next hunt, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab to find Siri typing away at her computer. @@.Abby;“Siri?”@@ She finishes typing and [[turns to face you|Lab7]] <<set $sancLab=8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory8.jpg]]</div> Walking into the lab, you find Siri and Lycaon talking. @@.Lycaon;“I am truly amazed at what you have accomplished, but, I tell you that my curse marks me through the magic of Zeus himself.”@@ @@.Siri;“Please, sir, I do appreciate your opinion, I do, but if you will just give me some samples of your blood, I could study it. It has to be biological in nature. Mr. Lightfoot won’t acknowledge me, but you seem much more reasonable.”@@ @@.Lycaon;“I must, again, decline, but I thank you for your interest in me.”@@ Seemingly exacerbated, Siri sighs, @@.Siri;“If you reconsider, please come see me.”@@ He stops as he walks past you, and says, @@.Lycaon;“Warrior, do we spill the blood of the Nightbred this evening?”@@ @@.Abby;“Maybe tomorrow night, there is something that I need to do first.”@@ He slaps your shoulder, @@.Lycaon;“So be it. Whenever you are ready, I shall fight by your side, for righteous is the Van Gothen line.”@@ @@.Abby;“Thanks.”@@ He gives a single strong nod and steps out into [[the hallway.|SancLab8.2]] <</switch>>
<<switch $sancLibrary>> <<case 1>> /* Library 1st time */ <div align="center">[img[Pictures/SancLibrary1.jpg]]</div> You walk into the library and see Katerina sitting in an old worn chair. She appears to be reading. Without even looking up, with a Russian accent, she says, @@.Kat;“I know you are there, I can feel the black magic emanating off you.”@@ @@.Abby;“Look, I know we got off on the foot, yesterday, and I want to say that I—“@@ @@.Kat;“Do not bother apologizing to me. I do not trust you and I doubt I ever vill. I hate, passionately, monsters of every kind. You are something new, yes, and something different, yes, but in the end, you are nothing but another monster. Maybe, you are vorse because you are here to rot us from the inside!”@@ You do not know what else you can say, so <<return "you leave quietly">> <<set $TalkLibrary1 to true>> <<set $sancLibrary = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Katerina laying on a couch, reading. @@.Abby;“Hi, Katerina, how are yo—“@@ @@.Kat;“Do not talk vith me,”@@ she pauses and then adds a hollow, @@.Kat;“Please.”@@ @@.Abby;“Fine.”@@ You contemplate looking through the books and reading one right next to Katerina to spite her, but with the issues you currently face, you do not have time to [[read and relax.|Somewhere in Sanctuary]] <<set $TalkLibrary2 to true>> <<set $sancLibrary = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Taking a deep breath, you walk into the library ready for another standoff with Katerina. However, the library is empty. You poke around a bit before going back [[into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary4.jpg]]</div> You walk into the library to find Kat reading. @@.Kat;“Absinthe! I have found two books so far that might aid us.”@@ @@.Abby;“Cool! What are they?”@@ @@.Kat;“Vell, I am certain there vill be more, but one talks about vampires, how to combat them and tactics. This knowledge vill likely aid in our future assault.”@@ @@.Abby;“The other?”@@ @@.Kat;“Ah, the other talks about gods and goddesses. There are references to many, like Nergal, Ophion, and,”@@ she pauses, @@.Kat;“Nuit.”@@ @@.Abby;“Did you find anything, specifically?”@@ @@.Kat;“Not yet, that is, I have only started studying this tome on deities, but the night is young. I vill continue researching every day until you feel prepared to attack.”@@ @@.Abby;“I want a couple of more hunts under my belt, and I want to ensure we have all the Night Stalkers on my side. I’m going to be asking everyone to really risk their lives.”@@ @@.Kat;“Our lives? We go out every night vith the knowledge that it may be our last.”@@ @@.Abby;“Yeah, but a god? You ever fight something like that?”@@ @@.Kat;“Vell, you have a point, there. Anyway, I vill do vhat I can to learn about our enemy.”@@ @@.Abby;“Thanks Kat.”@@ Nodding, she returns to her book and you [[step out into the hall.|Somewhere in Sanctuary]] <<if $BabaBrewInventory>> or [[Use the Baba Brew.|BESancBB1]]<</if>> <<set $sancLibrary = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Kat reading. @@.Abby;“Hey, Kat.”@@ She glances up and nods at you, @@.Kat;“I am still researching. I am growing very concerned. The gods and demons, their powers twist, control, and spread like viruses. Beyond anything that usual monsters vill be capable of.”@@ @@.Abby;“All the more reason to stop them.”@@ @@.Kat;“Da, da, this is true. I should tell you that I voke to find a message, written in Russian, here on the table when I came into the room.”@@ @@.Abby;“A message? Like a note?”@@ @@.Kat;“Da, it’s—“@@ she chuckles, @@.Kat;“I cannot believe it, if it is true, but it appears to be from Rasputin!”@@ @@.Abby;“Wait, like the guy from the 80’s song?”@@ @@.Kat;“Eh? He is from Russian history, but he claims to desire to help us. He says he has been vatching us, and he has even come into the Sanctuary to do so. He also mentions your nosferatu friend and says that they know each other. He desires to meet vith you; he says that he vill be here tomorrow night. A trap?”@@ @@.Abby;“I don’t know. I have no way to contact Brone to ask him about this guy, but, if anyone is willing to help us stop Ivor, then it is worth the risk. I want him dead. Besides, with your new shadow stalking abilities and with my powers, if Rasputin is a supernatural of any kind, and tries anything, we can team up and defeat him.”@@ @@.Kat;“Vith what you have accomplished, I vill be proud to fight alongside you. But, there is one thing—“@@ @@.Abby;“What’s that?”@@ @@.Kat;“If we do have to fight Rasputin, he’s not known for being easy to kill. Historically, so. He vas or is supposedly a very powerful man.”@@ @@.Abby;“Let’s meet him tomorrow night and get some answers.”@@ Nodding, she returns to her book and you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Walking into the library, you find it abandoned. Likely, Katerina is still outside discussing things with Rasputin and Anastasia. Hopefully with actual vampires on your side, you will have a leg up when it comes to attacking the Shanghai Tunnels. With one last glance, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina, Anastasia, and Rasputin talking in Russian to each other, @@.Kat;“Absinthe! We are making plans here. These two have been a huge help.”@@ @@.Abby;“Thank you both.”@@ Rasputin nods, and Anastasia smiles. @@.Kat;“We have a map, and they are showing me the vays into the lair.”@@ You look at their map and pull out the map and notes that Brone gave you, @@.Abby;“Look, there are also hidden access tunnels here and here.”@@ @@.Ras;“I had no idea!”@@ @@.Ana;“Nor did I, I promise.”@@ @@.Abby;“It’s ok, I trust you, I am sure you two didn’t know, but Brone gave this to me. He knows more about the tunnels than any of us.”@@ @@.Ras;“He is a man of honor, I respect that.”@@ @@.Abby;“Yeah, Brone’s actually the only reason that any of this is happening. He got me the Blood Suit, he brought you two into this, and he led me here to Sanctuary. He’s, honestly, a great person.”@@ @@.Ras;“Hmm, I like that you said <i>person</i> and not <i>vampire</i>. You do not see our kind as enemies, outright?”@@ @@.Abby;“No, I’m figuring out that monsters are like humans, there are good and bad.”@@ @@.Ras;“That is vise of you to comprehend.”@@ @@.Abby;“Which makes me wonder about the two of you, how is it that you are seemingly good guys, but not nosferatu? You’d have to be killing and drinking blood, right?”@@ The pair exchange a glance, @@.Ana;“Rasputin and I do feed on mortal blood.”@@ @@.Abby;“So, you do kill humans?”@@ @@.Ras;“Yes, I admit, we do this. However, we are very discerning about who we feed off. We choose criminals. Murderers.”@@ @@.Ana;“Rapists.”@@ @@.Ras;“Yes, bad people only. There is no shortage of such immoral humans, unfortunately. However, we feel that this is righteous. We rid the vorld of evil, even if we must feed from sinners to do so.”@@ You nod, though you are unsure where you stand on the ethics involved. @@.Abby;“Well, I am probably going to head out on another hunt, unless you need me?”@@ @@.Kat;“No,”@@ Kat says, @@.Kat;“We should be good here. I vill incorporate your notes into our plan.”@@ @@.Abby;“Ok, goodnight.”@@ With that, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina still working with Rasputin and Anastasia. @@.Ras;“Ah, Absinthe, greetings.”@@ @@.Abby;“Hey, Rasputin.”@@ @@.Ras;“Katerina told us that you vill be going to fetch something from the museum. Anastasia and I vould gladly do it for you. We were there recently, as you know.”@@ @@.Abby;“I appreciate that, but there is something that I want you two to do for us.”@@ Anastasia asks, @@.Ana;“Vhat is it?”@@ @@.Abby;“Tell Katerina anything you can about vampire customs or behaviors so that we can tell friend from foe.”@@ He seems to consider your words, @@.Ras;“Yes, I see. I have been so focused on the schematics of the lair, that I lost sight of such things. Of course.”@@ @@.Abby;“I want to minimize killing. Yes, I know that most of these vampires kill humans, and so do you and Anastasia, but I have learned that things may not always be so cut and dry. I want to spare any that we can, and then later, if they turn out to murder innocent civilians, I’ll track them down, individually, and slay them.”@@ Katerina nods, @@.Kat;“That seems fair. Yes, let’s add that to the plans and go over them again.”@@ The other two agree. @@.Abby;“Ok then, I’m heading to the museum, and I’ll be back with the Scepter of Osiris before dawn.”@@ With that, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 9>> <</switch>>
<<switch $sancStables>> <<case 1>> /* Stables 1st time */ <div align="center">[img[Pictures/SancStables1.jpg]]</div> You walk out into the large hangar and see Roy and Molly McCoy. Molly appears to be cleaning the stall, and Roy pats Bess while he talks to her. As you approach, he turns around, @@.Roy;“Howdy, Abby.”@@ @@.Abby;“Hi,”@@ you say with a smile. @@.Roy;“Molly, come on over here and say hi to the woman.”@@ @@.Molly;“But, dad! She tried to kill everyone and—“@@ @@.Roy;“She did not try to <i>kill</i> everyone. Molly, those folks were not using their heads. They needed to get knocked down a peg or two by someone, and nobody got seriously injured or killed. This little firecracker could have put’em all in pine boxes- but she didn’t.”@@ Molly puts on a smile, and says, @@.Molly;“Yes, sir. You’re right, I suppose.”@@ Then, under her breath she mumbles, @@.Molly;“Somehow, you’re always right.”@@ [[The pair greets you.|SancSTables1.1]] <<set $sancStables=2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancStables2.jpg]]</div> @@.Molly;“Pa, it’s not fair! I know I could be as good as you! You’ve been teaching me how to shoot since I was just a little thing, please let me go on a hunt!”@@ @@.Roy;“Dang it, Molly, how many times do we have to go over this, you’re still young and—“@@ @@.Molly;“I’m an adult!”@@ @@.Roy;“Well, right now you’re acting like a kid.”@@ @@.Molly;“I’ll go on my own hunt without you!”@@ She throws down the pitchfork she holds, and says nothing to you as she enters the main building. [[Roy looks at you.|Stables2.1]] <<set $sancStables=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> Heading out into the large bay area of the old factory, you see Roy McCoy tending to Bessie by himself. He has been so easy to get to know and you feel close even to the horse. @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy, Abigail- you feeling any better?”@@ @@.Abby;“I feel helpless, actually. I want to head out there and kill those vampires! I want to save my friends more than anything.”@@ @@.Roy;“Lord, how I know what you feel- I do, more than you can imagine, but you have to stay smart to stay alive. If you rush in and get yourself killed, you won’t be doin’ none of ‘em any good.”@@ You guffaw, @@.Abby;“They don’t want to kill me.”@@ He looks genuinely confused, @@.Roy;“What—“@@ he looks somewhat nervous, only for a split second, before he regains his normal cool exterior, @@.Roy;“What do they want?”@@ @@.Abby;“They want to somehow use me. I think as a last resort, they’d kill me, but apparently I am special, and they want to use me.”@@ He takes a deep breath and sigh, @@.Roy;“Yep. I reckon that they do.”@@ That’s all he says, as if he knows something. You recall how the night you first met, when you said your last name was Van Gothen, he reacted as if he had knowledge about something then as well, but you do not press your luck. @@.Abby;“Where’s Molly?”@@ Now it’s his turn to guffaw, @@.Roy;“Aw, she’s off in her room, poutin’. She’s getting older- she’s eighteen, and feels that she should be able to hunt. I’m an old man, you know, been through hell and back more times than I reckon to say, and I do not want to lose another daughter.”@@ You are shocked, @@.Abby;“I know you said your wife passed, but I have no idea—“@@ He turns away, almost as if to hide his face, and begins messing with a rope, interrupting you with, @@.Roy;“Yeah. Yep. Well, no good dwellin’ on the past. Point is, I want to be good to Molly, but I want her safe too. Now she’s powerful mad at me, and won’t even come to help me with chores. She’s actin’ like a kid, but I just don’t know.”@@ @@.Abby;“Do you want me to talk to her?”@@ @@.Roy;“No, but thanks. I know that girl, and right now she’s fit to be tied. She’d go off like gunpowder. She’s just itchin’ to head out and hunt without help, and anything you say could set her off. The women in my life are always like dadgum dynamite.”@@ Laughing, you ask, @@.Abby;“Maybe you can take her out hunting with you, like to somewhere with weaker monsters or something?”@@ @@.Roy;“Here’s the thing, Abigail, no matter how weak any of them things out there might be- you make one mistake, just one, and you’re either dead- or become one of the bastards yourself.”@@ Looking down, you nod, @@.Abby;“It was just an idea. Speaking of which, you going out hunting? I’d love to tag along.”@@ @@.Roy;“Hell, I was goin’ to, but now I have to do all this other work. Probably another night, I’d really like that, you know, go out with you and see you in action.”@@ You really dig this old guy, @@.Abby;“Cool, so, I’ll see you later?”@@ @@.Roy;“Yes ma’am- now back to work!”@@ As he turns to tend the horse, you walk back [[into the hall. |Somewhere in Sanctuary]] <<set $sancStables=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You head out into the stable area to find a very emotional Roy McCoy. @@.Roy;“Dag nabbit,”@@ he says, approaching you, @@.Roy;“Abigail, you see Molly anywhere, tonight?”@@ @@.Abby;“No, no I haven’t.”@@ @@.Roy;“Damn. She done took off to go on a hunt. I knew it; I <i>knew</i> this was gonna happen.”@@ He rushes over to Bess and opens her saddle bag, rummaging through it for supplies. @@.Abby;“Where did she go? Do you need help?”@@ @@.Roy;“Hell yes, I need help!”@@ he yells before he suddenly stops panicking and turns to you with a calmer tone, @@.Roy;“Sorry for raising my voice. Yeah. I reckon that I could use your help. She’s my little girl.”@@ @@.Abby;“I know. I get it, it’s a family affair.”@@ The old man guffaws, @@.Roy;“Hell, if you only knew. Anyway, she’s got to be in the sewers.”@@ @@.Abby;“The sewers! Why?”@@ @@.Roy;“That’s where I have been systematically exterminatin’ mutants.”@@ Sewer mutants? What’s the world come to? @@.Abby;“Well, let’s go!”@@ @@.Roy;“Not yet, I need to look through the maps and things here. I leave everything orderly, and stuff is missin’ from my saddle bag, and look at my notes and maps over yonder. They’ve been rifled through. I’ve done cleared out most of the sewers, except a couple of areas. So, she’s probably there. But, those parts are directly under where we, the Night Stalkers, took out that MedUSA installation. There’s a lot of weird, dangerous creatures that came out of that place, not to mention the toxic chemicals. I need to keep a level head about this and be smart, so that we can narrow our search and find her faster.”@@ @@.Abby;“She’s your daughter, I’m sure she’s—“@@ @@.Roy;“Don’t say it Abigail. There’s no way to know if she’s fine or not. And, if she’s been taken by them mutants or whatever else scurries around down there, then, I only have one option.”@@ He pulls out one of his guns and checks the ammo in it. That’s when it really hits you. His daughter is alone trying to prove herself on a hunt. She might die or become a monster, and if she does, this poor old cowboy will be forced to kill his own flesh and blood. @@.Roy;“I got a bit more to do here, so, come back when you’re ready to go find my little Molly.”@@ Nodding with tears in your eyes you answer, @@.Abby;“Yeah, man. You got it. I’ll give you some time to prepare.”@@ You are emotional as you leave, because, you never had a real father. This man loves his daughter and he’s going to risk everything for her. Your adopted dad could not have been any more different that Roy. You think to yourself how lucky Molly is as you [[walk down the hallway.|Somewhere in Sanctuary]] <<$talkedtoRoy>> <<set $sancStables=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancStables5.jpg]]</div> You enter the makeshift stables to find the area empty. Roy’s likely upset about Molly and busy doing whatever he does to cope. Looking around, you can tell Molly has not been doing her work, and likely, neither has Roy. You find some tools and begin cleaning the area, refill the water trough, and even brush Bessie’s mane. @@.Abby;“Look at me,”@@ you say to the horse, @@.Abby;“Being all selfless and all.”@@ It really is out of character for you, and you are aware you must be changing as a person. Taking care of the horse feels familiar and right, and it helps you feel much better, emotionally, after what you went through earlier tonight. When you are finished, you put everything away and [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancStables5.jpg]]</div> You walk into the stable to find Bess munching on hay. As with last night, you tend to the horse. You brush her mane, clean up, make sure she has plenty of water and then pet her a moment. It does not take long to do all this, but caring for this horse makes you feel better somehow. When you are finished, you put everything away and [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stables to find Roy putting down hay, @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy.”@@ He finishes what he is doing and then comes to greet you, @@.Roy;“Abigail, thank you so much, so dang much, for helping me with Molly.”@@ @@.Abby;“Seriously, Roy, it’s fine, really.”@@ @@.Roy;“Well, I’m in your debt.”@@ @@.Abby;“How is she?”@@ @@.Roy;“She’s been out cold since you brought her to her room. I reckon she needs some rest. I am going to finish up the chores here, and then spend the night in her room making sure she’s going to be ok. If she wakes up, I want to be there.”@@ @@.Abby;“That’s great.”@@ @@.Roy;“And, I wanted to say thanks for taking care of Bess here. I found her trough filled, everything pretty well cleaned. I reckon that was all you.”@@ @@.Abby;“Yeah, I tried to help out.”@@ @@.Roy;“You’re somethin’ else, girl. Thank you.”@@ @@.Abby;“You’re making this awkward for me.”@@ @@.Roy;“Heh, fair enough,”@@ he turns back to his work. Just as you are about to go, something crosses your mind. @@.Abby;“Roy, this will sound odd, but, there’s a painting in Molly’s room—“@@ @@.Roy;“Yep, her momma painted that. It’s one of the only things we got left to remember her.”@@ @@.Abby;“Was she a famous artist?”@@ He guffaws, @@.Roy;“No, that ol’ gal was a lot of things, and was a hell of an artist, but not famous or nothing. Why?”@@ @@.Abby;“It’s just that the painting looked familiar to me.”@@ He stops his chores and looks at you, @@.Roy;“Familiar?”@@ @@.Abby;“Yeah, I swear that I saw it somewhere before.”@@ @@.Roy;“Well,”@@ he says, turning back to his work, @@.Roy;“I reckon there’s plenty of paintings of horses and Native Americans. You must have seen something like it somewhere’s. That's all there is to it.”@@ @@.Abby;“Yeah, you’re probably right. Alright, I best head out soon.”@@ @@.Roy;“I’ll see you, Abigail, stay safe.”@@ @@.Abby;“Will do, Roy, goodnight.”@@ You pet Bess a moment, and then [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stable to find Roy hard at work. @@.Roy;“Howdy, Abigail!”@@ he yells as he moves a hay bail. @@.Abby;“Hey, Roy.”@@ @@.Roy;“So, what god forsaken monster of evil are you gonna hunt down and kill tonight?”@@ @@.Abby;“Heh, none, actually, just going to the museum to steal a priceless artifact.”@@ He laughs, @@.Roy;“That’s the funny thing about us monster hunters. We all carry or own objects, relics, and them artifact type things, all worth millions of dollars, and we are all poorer than dirt. Life sure is a hell of a strange thing.”@@ Laughing you agree, @@.Abby;“I had not thought about that, but you’re right.”@@ You pause a moment, @@.Abby;“Say, Roy, I really want to advocate for Molly coming on the hunt with us.”@@ He says nothing, and continues working. @@.Abby;“I get it. You’re scared, but she pointed out how many of those spiders that she killed before they got her. When I entered that area, there was only a handful left. She practically wiped out the entire colony by herself.”@@ He takes a deep breath, @@.Roy;“Abigail, there weighs so much on my old heart. There are heaps of things about my past that you don’t know- things that I am damned ashamed of. I tell you, I love Molly, and, you’re right, I am scared. What if she dies? What would I do? How would I go on?”@@ He kicks at the ground, @@.Roy;“If I’d had trained her more, maybe she’d have beaten all them spiders. If you only knew how awful of a father that I am.”@@ @@.Abby;“Awful! You’re insane! I have seen terrible parents, and you’re not one of them. You can’t blame yourself, and frankly, she’s eighteen. She might just pack up and disappear on you. There are no guarantees in life. Please, she needs this. I want her help and yours. Let her come, you said yourself that you owe me for saving her and taking care of Bess.”@@ He nods and looks down a long minute, @@.Roy;“I’ll consider it. I promise.”@@ @@.Abby;“Thanks, Roy.”@@ @@.Roy;“Now, let me get back to this old mare, ok?”@@ @@.Abby;“You got it, have a goodnight!”@@ @@.Roy;“You too, Abigail.”@@ Hoping he’ll let her come, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=9>> <</switch>>
<<switch $sancCourtyard>> <<case 1>> <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. The old Native American, Sani, you think his name was, stands out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“I only came to—“@@ @@.Sani;“No. As I told you- day and night cannot dwell together. Leave me be, evil one.”@@ Looks like there is no reasoning with him for now, so you <<return "return to the building.">> <<set $TalkCourtyard1 to true>> <<set $sancCourtyard = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. Sani, is still standing out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“C'mon, man, I could use some sage wisdom.”@@ @@.Sani;“I gave you some. As I told you- day and night cannot dwell together.”@@ He still has not warmed up to you, so you <<return "return to the building.">> <<set $sancCourtyard = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard3.jpg]]</div> As you walk down the hallway leading to the back of the abandoned factory, you are surprised to see Sani Lightfoot walking inside; he raises a hand to his mouth and booms out, @@.Sani;“Katerina! Katerina! Come quickly!”@@ He then turns his attention to you, @@.Sani;“This does not concern you.”@@ @@.Abby;“Maybe I can help?”@@ @@.Sani;“You cannot. You will not.”@@ Just then, Katerina comes running down the hallway, drawing her daggers! @@.Kat;“Is she attacking you?”@@ @@.Sani;“Hold, Katerina!”@@ yells the shaman as he raises a hand. @@.Sani;“No. She is not threatening me. However, there is something urgent that you must know. Please, come with me.”@@ @@.Kat;“Of course, Lightfoot.”@@ She eyes you as she slides her daggers back into place, and then walks past you, following Sani into the courtyard. You wonder what that was [[all about.|Somewhere in Sanctuary]] <<set $sancCourtyard = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani has returned to his usual place, warming himself by the fire. You walk towards him, and, as usual, though his eyes remain on the fire- he senses you, @@.Sani;“You did well.”@@ @@.Abby;“Thanks, it was an intense night.”@@ @@.Sani;“It occurred to me, as the dawn broke, that we are one in our journey.”@@ Before last night, he always called you evil, what does Lightfoot mean? @@.Abby;“I mean no disrespect, Sani, really, but you’ve done a total 180 on me, here.”@@ @@.Sani;“Even elders have room to grow and learn. Through deed you showed your true self, your purpose. All things in nature have a purpose. I realized that by judging you without knowing what is truly in your fierce heart, I did to you, what my own people did to me and my ancestors. I judged you, not on your deeds, but on your appearance and on the feeling I sensed of the darkness within you.”@@ [[He looks up at you.|SancCourtyard4.1]] <<set $sancCourtyard = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“I am singing to the Great Spirit for the battle ahead and to ease your sorrow.”@@ @@.Abby;“My sorrow?”@@ @@.Sani;“Your spirit is not hidden, friend. I see it as a shadow cast by your heart. You have suffered loss this night.”@@ @@.Abby;“I- I had no choice. I was forced to—“@@ You feel sad thinking of Toby and angry at all that happened. @@.Sani;“Calm, please. A thunderstorm builds within your spirit, but such storms can bring about a cleansing rain.”@@ @@.Abby;“I can’t believe they are dead, gone.”@@ His dark eyes look up from the flame and you feel a strong power in them, @@.Sani;“Death and life, they are one. Forms change, Absinthe, but spirit is eternal. Your friends, their forms are no more. Your friends, their spirits, live on.”@@ @@.Abby;“You know, I always thought the afterlife was bullshit, but with all the things that have happened in the last week. Do you mean they are ghosts?”@@ @@.Sani;“Ghosts are spirits, yes. They dwell between the form and the spirit. Your friends, it must have been they that I sensed earlier. They were undead, and their souls were being corrupted.”@@ @@.Abby;“Yes! They had become vampires.”@@ @@.Sani;“You freed them from their pain. They are at rest and peace, for I feel no vengeful spirits. They are with the Great Spirit now. They are well and safer because of you.”@@ @@.Abby;“It fucking sucks!”@@ He chuckles, @@.Sani;“Yes. Yes, challenges like this do, but you proved to be stronger. You overcame much tonight, not just the loss of friends, but you also have mastered the demon within you.”@@ He must mean Vlad. @@.Sani;“When I look upon you now, I see a new resolution.”@@ @@.Sani;“You will feel pain and let tears fall, let sorrow weep, or yell in anger and agony, feel, but do not let it consume you. Your mind and judgment grows more important for all of us. Soon, we shall stand with you as your tribe and we will fight the darkness as one. Our faith in you will make us vulnerable. That is true responsibility. And, it is on your shoulders. You are strong; you can do this. You will do this, and because of you, we all shall grow stronger. Remain vigilant and know the spirits of your friends will be with us that day.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Much has changed since you arrived, though scant days have passed.”@@ @@.Abby;“I know that I definitely have changed.” @@ You think about your friends, your new ones, Brone, Vlad, so much has happened in so little time. @@.Sani;“We, the Night Stalkers, too, have changed. It is not only you. You have brought to all of us what we needed most.”@@ You think about everything that has happened, and somehow, what Lightfoot says, makes sense. Each of the Night Stalkers have, somehow, grown as you have. @@.Abby;“I think I understand.”@@ @@.Sani;“You have only begun your journey. The fire tells me of you, of your fate, and of what you shall accomplish.”@@ @@.Abby;“What? What does it say?”@@ @@.Sani;“You are the fire. You burn bright; you cleanse and allow growth from the ashes. Your heat is fierce and deadly, but also, it warms and protects. You will become something great.”@@ You think of Toby and what you have done in the past. @@.Abby;“I don’t feel that great.”@@ @@.Sani;“You will always burn. You are only beginning to understand your nature. Master it- and all evil shall fear you.”@@ @@.Abby;“Thank you, Sani, I’ll try.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard7.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire talking to Lycaon, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Lycaon speaks well of you.”@@ @@.Lycaon;“I do.”@@ @@.Abby;“I hardly know you, though.”@@ @@.Lycaon;“You risked your life to save another; you also saved my own life in the process. You do your lineage proud, woman.”@@ @@.Abby;“My lineage?”@@ @@.Lycaon;“Yes, though I know many of you think that your power comes from Calis Van Gothen, in truth, your blood’s power comes from centuries before that.”@@ @@.Abby;“Really? Why are Van Gothens so powerful against monsters?”@@ @@.Sani;“I sense a coming storm approach.”@@ You and Lycaon look around, but the sky is clear. @@.Jack;“Osti de tabarnak de sacrament, de câlice de ciboire de criss de marde!”@@ [[Jacques comes rushing outside.|Courtyard 7.1]] <<set $sancCourtyard = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“It is almost time. I feel the forces of darkness; I have killed the vampires that raided our camp.”@@ @@.Abby;“Wait, what?”@@ @@.Sani;“Those that are unclean in blood and soul, came here, both last night and tonight. They did not enter the building.”@@ @@.Abby;“You’re saying vampires attacked us! Are you ok?”@@ @@.Sani;“Yes, I am fine. I have freed them from their corrupted bodies, and I hope their spirits find the true path.”@@ @@.Abby;“Shit! I wish you had said something!”@@ @@.Sani;“I saw no reason. They were clearly trained assassins. However, they had not faced the curse of a skinwalker. The demon within me relished the fight; the man within me abhorred what I had to do.”@@ @@.Abby;“I’m just glad that you are ok.”@@ He nods, @@.Sani;“They may assault us again tomorrow night. Again, I shall meet them as a beast. Do not alarm the others. I guard that they may plan.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 9>> <</switch>>
<<if $Rope and $Seal>> <div align="center">[img[Pictures/AsylumStart1.jpg]]</div> <br /> <br /> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum still stands. Just as you are about to walk forward, you sense something, and leap back as a huge claw slashes the air where you had just [[been standing!|BEAsylumStart2]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>> <<InitHunt "Asylum">> <<include "Asylum-Config">> <<RegisterHuntVariable "Asylum1EncounterChance">> <<RegisterHuntVariable "keycard1">> <<RegisterHuntVariable "keycard2">> <<RegisterHuntVariable "keycard3">> <<RegisterHuntVariable "keycard4">> <<set $huntingAreaAsylum=undefined>> <<run $currentHuntZone.location="Asylum"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=6;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudio='zone_asylum_amb'>> <<set $postEncounterAudioBG=undefined>> <<if $debug>> <br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Asylum">> <</if>> <<else>> <div align="center">[img[Pictures/AsylumStart1.jpg]]</div> <br /> <br /> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum [[still stands.|AsylumArtBE1]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>> <</if>>
<div align="center">[img[Pictures/Caverns1.jpg]]</div> <br /> <br /> You are walking past the garage when Selena revs her engine and yells your name, @@.Selena;“Hey mamacita! Let's head out and check those caverns for goblins! It'll be a blast fighting them with you!”@@ <br /> <br /> This is awesome! You have a chance to grow stronger and learn more about fighting monsters so that you can face off against the vampires! @@.Abby;“Hell yes!”@@ You rush into the room and hop on her hog. Selena rides out into the night, and with your directions, you reach the entrance to the caverns. Selena drives right off the road passing the <i>Oregon Caves National Monument & Preserve</i> sign, and off you both go into the forest. You finally find the stone stairs that [[Brone showed you!|Caverns2]] <<nobr>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<InitHunt "Caverns">> <<include "CavernsFirst-Config">> <<include "CavernsSecond-Config">> <<include "CavernsThird-Config">> <<RegisterHuntVariable "cavernsCrystals">> <<RegisterHuntVariable "huntingAreaCaverns">> <<RegisterHuntVariable "SearchedCavernsD10">> <<RegisterHuntVariable "cavernsG7WallOpen">> <<RegisterHuntVariable "cavernsBlueHasUsedFireBomb">> <<RegisterHuntVariable "cavernsBlueTakenCrystal">> <<RegisterHuntVariable "cavernsBlueKey">> <<RegisterHuntVariable "cavernsRedHasUsedFrostBomb">> <<RegisterHuntVariable "cavernsRedTakenCrystal">> <<RegisterHuntVariable "cavernsRedKey">> <<set $cavernsCrystals=new Array(5).fill(false);>> <<set $huntingAreaCaverns=undefined>> <<run $currentHuntZone.location="Caverns"; $currentHuntZone.positionY = 'A'; $currentHuntZone.positionX=5;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<if $debug>> <br /> <br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters $currentHuntZone.location>> <</if>> <</nobr>>
<<if $Rope>> <div align="center">[img[Pictures/Docks0.jpg]]</div> <br /> <br /> After your daily rounds, you return to the gymnasium to see if Kendra is ready, and she is! @@.Kendra;“Heyo, lass! Are ye ready tae go?”@@ <br /> <br /> @@.Abby;“Yeah, sure am! I’m excited!”@@ <br /> <br /> @@.Kendra;“Well, if we have to fight any monsters, let me jump in and take care o’ them. I’ve got an oxygen tank, after all!”@@ <br /> <br /> @@.Abby;“Yeah, that makes sense. You got it!”@@ <br /> <br /> She looks a little nervous, @@.Kendra;“And, yer positive that ye want to come along, aye?”@@ <br /> <br /> @@.Abby;“Yes! Seriously, I live for this! Plus, I really want to occupy my mind tonight!”@@ <br /> <br /> @@.Kendra;“Righto, fair enough!”@@ She checks out a few items from the Storehouse and, together, you [[leave Sanctuary.|Docks1]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<InitHunt "Docks">> <<include "Docks-Config">> <<RegisterHuntVariable "Docks1EncounterChance">> <<RegisterHuntVariable "Docks2EncounterChance">> <<RegisterHuntVariable "docksLighthouse">> <<RegisterHuntVariable "krakenKilled">> <<run $currentHuntZone.location="Docks"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=1;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudioBG=undefined>> <<set $huntingAreaDocks=undefined>> <<set $postEncounterAudio='zone_docks_amb_1'>> <<if $debug>> <br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Docks">> <</if>> <<else>> <div align="center">[img[Pictures/Docks1.jpg]]</div> <br /> <br /> You decide to try your luck hunting water monsters, so you make your way to one of the local docks. Once there you hop into the cold water and start swimming. You feel kind of silly doing this, because you’ve swam around here several times in your life and never encountered any monsters, but that Rusalka did almost drown you. So, there are definitely strange things in the water. You continue just swimming about, but nothing is happening. Then, behind you, you hear [[a massive commotion!|DocksArtBE2]] <</if>>
<<if $Stone>> <div align="center">[img[Pictures/Forest1.jpg]]</div> <br /> <br /> You decide to get some fresh air as you contemplate your next move. As Brone says, if you try and assault Ivor’s forces right now, you will likely just wind up dead. When you step outside, into the courtyard, you see Sani Lightfoot and Katerina Mordova talking. You hear their words as you approach. <br /> <br /> @@.Sani;“I will aid you, for this fight is not yours alone. Nature summons me to Her side. Her forces are attacking the very Earth of Forest National Park.”@@ <br /> <br /> @@.Kat;“Thank you for informing me. I knew Baba Yaga vould come, eventually. She has made her move, and I can finally have vengeance for my sister, Yulia!”@@ <br /> <br /> @@.Sani;“I swear, upon my honor, that I will not interfere with your fight. The witch is your sworn enemy, and it falls upon you to slay her- if you so choose. However, her forces have caused turmoil in the natural world. The ground, upon which we tread, is the blood of our ancestors. I cannot allow those creatures to disrupt the balance of the forest.”@@ <br /> <br /> @@.Kat;“Of course, Lightfoot. Thank you, again, for telling me.”@@ <br /> <br /> @@.Sani;“Be wary, Katerina. Though I do not deny you your anger, revenge can often turn an issue into a much larger one. We do not always see the best path when vengeance clouds our hearts.”@@ <br /> <br /> @@.Kat;“I understand your visdom, but it changes nothing. I vill never forget the twisted, mummified bodies of those children from that day!”@@ <br /> <br /> [[They stop as you approach.|Forest2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<InitHunt "Forest">> <<include "ForestUpperFights-Config">> <<include "ForestLowerFights-Config">> <<include "ForestMisc-Config">> <<RegisterHuntVariable "ForestFairyEncounterChance">> <<RegisterHuntVariable "ForestWerewolfEncounterChance">> <<RegisterHuntVariable "ForestLowerFightsEncounterChance">> <<RegisterHuntVariable "ForestUpperFightsEncounterChance">> <<RegisterHuntVariable "huntingAreaForest">> <<RegisterHuntVariable "RusalkaLeft">> <<RegisterHuntVariable "RusalkaRight">> <<RegisterHuntVariable "RusalkaBottom">> <<RegisterHuntVariable "RusalkaTop">> <<RegisterHuntVariable "RusalkaDefeated">> <<RegisterHuntVariable "foundTeacup">> <<RegisterHuntVariable "collectedWater">> <<RegisterHuntVariable "luckyCoin">> <<RegisterHuntVariable "fairyBlessing">> <<RegisterHuntVariable "FirstStoneApproach">> <<RegisterHuntVariable "TalkedToHecate">> <<RegisterHuntVariable "HecateBlessing">> <<RegisterHuntVariable "forestB1Opened">> <<RegisterHuntVariable "GlowingGems">> <<RegisterHuntVariable "forestB4Opened">> <<RegisterHuntVariable "forestB7Opened">> <<RegisterHuntVariable "hasVisitedForestB10">> <<set $huntingAreaForest=undefined>> <<run $currentHuntZone.location="Forest"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=10;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<if $debug>> <br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Forest">> <</if>> <<else>> <div align="center">[img[Pictures/Forest4.jpg]]</div> <br /> <br /> You have decided to head back to Forest National Park. That’s where Brone chased you and saved you from the Rusalka. You had no idea about monsters and such at the time, but now, now you feel prepared for this! You check your equipment and head [[into the woods.|BEForestArt2]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>> <</if>>
<<if $Serum and $CursedGold>> <div align="center">[img[Pictures/GraveyardStory1.jpg]]</div> <br /> <br /> You make decent time to Lone Fir Cemetery as it is such a well-known location in Portland. You arrive at the north end of the graveyard. There appears to be an old chapel of some kind rising ominously into the night. Even over the tall stone walls you can make out a dark purple glow from within the building. It reminds you of Halloween lighting. Though, you find something else even stranger- there are several black, unmarked vans parked along the wall. Based on the plans the Bishops wrote, it would suggest that is the building where their sworn enemy, a Heloise Laveau, will have set up shop. You decide the quickest way to get there would be to simply climb a van and hop over the wall, so you [[approach the motorcade.|GYStory2]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>> <<InitHunt "Graveyard">> <<include "Graveyard-Config">> <<RegisterHuntVariable "GraveyardGraveyard1XEncounterChance">> <<RegisterHuntVariable "GjengangerDead">> <<RegisterHuntVariable "WraithDead">> <<RegisterHuntVariable "PontianakDead">> <<RegisterHuntVariable "StrigoiDead">> <<RegisterHuntVariable "RevenantDead">> <<RegisterHuntVariable "NachzehrerDead">> <<RegisterHuntVariable "VulkodlakDead">> <<RegisterHuntVariable "hasBlownUpGraveyardF6">> <<set $huntingAreaDocks=undefined>> <<run $currentHuntZone.location="Graveyard"; $currentHuntZone.positionY = 'I'; $currentHuntZone.positionX=6;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudio='zone_graveyard_amb_1'>> <<set $postEncounterAudioBG=undefined>> <<if $debug>> <br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Graveyard">> <</if>> <<elseif $CursedGold>> <div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> <br /> <br /> You make your way to the Lone Fir Cemetery; sure that monster must haunt such places. As you approach the gate, you notice a rolling fog coming out of the graveyard as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. Having checked your gear, you [[enter the graveyard.|GYArtBEZombie1]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>> <<else>> <div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> <br /> <br /> You make your way to the Lone Fir Cemetery; sure that monster must haunt such places. As you approach the gate, you notice a rolling fog coming out of the graveyard as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. Having checked your gear, you [[enter the graveyard.|GYArtBEBaron]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>> <</if>>
<div align="center">[img[Pictures/Mountain1.jpg]]</div> <br /> <br /> You decide to go monster hunting. After contemplating for a bit, you decide to head out to Mount Hood. From what you have learned since arriving at the Sanctuary, Jacques is the go to guy for these types of monsters and environment, so you head into the storehouse, but he is nowhere to be seen. Curious, you poke around the empty room a bit, and come across stacks of notes. Most are logs tracking who brought things to be stored and shared, but a couple of notes [[stand out to you.|Mountain2]] <<nobr>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<InitHunt "Mountain">> <<include "MountainClimb-Config">> <<include "MountainTop-Config">> <<RegisterHuntVariable "huntingAreaMountain">> <<RegisterHuntVariable "MountainClimbEncounterChance">> <<RegisterHuntVariable "MountainTopEncounterChance">> <<RegisterHuntVariable "XInFirstSquareFound">> <<RegisterHuntVariable "XInSecondSquareFound">> <<RegisterHuntVariable "XInThirdSquareFound">> <<RegisterHuntVariable "BarbSafe">> <<RegisterHuntVariable "BarbShows">> <<RegisterHuntVariable "MountainClimb_encounters_done">> <<RegisterHuntVariable "MountainTop_encounters_done">> <<set $huntingAreaMountain=undefined>> <<set $postEncounterAudio=undefined>> <<run $currentHuntZone.location="Mountain"; $currentHuntZone.positionY = 'F'; $currentHuntZone.positionX=1;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<if $debug>> <br /> <br /> <<AddStoryItem "Fire Bomb" 1>> <<set $encounterReturnPassage = passage()>> <<PrintEncounters $currentHuntZone.location>> <</if>> <</nobr>>
<<nobr>> <div align="center">[img[Pictures/MuseumStart0.jpg]]</div> <br /> <<if $Helm>> You quickly make your way to the museum sticking to the alleyways and side streets. However, as you reach the end of the last alley you notice [[police lights.|MuseumStart1]] <<InitHunt "Museum">> <<include "Museum-Config">> <<RegisterHuntVariable "Museum1EncounterChance">> <<RegisterHuntVariable "Museum2EncounterChance">> <<RegisterHuntVariable "Museum3EncounterChance">> <<RegisterHuntVariable "Museum4EncounterChance">> <<RegisterHuntVariable "DefeatedTRex">> <<set $huntingAreaMuseumt=undefined>> <<run $currentHuntZone.location="Museum"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=1;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudio="zone_museum_amb">> <<set $postEncounterAudioBG=undefined>> <<if $debug>> <br /> <br /> [[Skip Museum Story|MuseumStart15]]<br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters $currentHuntZone.location>> <</if>> <<else>> Having heard of haunted museums in the past, you decide to try your luck fighting at the Oregon Museum. You quickly make your way to the museum sticking to the alleyways and side streets. Eventually, you make it to the location, and step out of [[the alleyway.|BEMuseumAnax1]] <</if>> <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.4 loop play>> <</nobr>>
<!-- Fight Variables Setup --> <<combat_setupPlayer "Absinthe" 500 100>> <<combat_newWeapon "Absinthe" "Attack" 50 0 0 0 90 10 -1 true>> <<combat_newWeapon "Absinthe" "Blood Stone" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Enchanted Shield" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Magic Arrow" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Mystic Pearl" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Oak Stake" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Ritual Salt" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Silver Bullet" 50 0 0 0 100 10 -1 false true>> <<combat_newWeapon "Absinthe" "Silver Knife" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Fire Bomb" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Frost Bomb" 50 0 0 0 90 10 -1 false true>> <<combat_newWeapon "Absinthe" "Poison Bomb" 50 0 0 0 90 10 -1 false true>> <<set $Character_Absinthe.gold = 150>> <<run UpdateStatBar($Character_Absinthe.health, $Character_Absinthe.maxHealth, "verticalhealthbar")>> <<run UpdateStatBar($Character_Absinthe.willpower, $Character_Absinthe.maxWillpower, "verticalwillbar")>> <!-- default weapon choice for NPCs --> <<set $npcWeaponChoice = "Attack" >> <!-- encounter chance. 0 for never, 1 for always --> <<set $encounterChance = 0.4 >> <<set $characterTracked=[]; >>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $MountainClimbEncounterChance = 0.4 >> <<combat_newEnemy "Giant-template" 300 100 0 "None" "GiantBE1">> <<combat_newWeapon "Giant-template" "Attack" 30 0 0 0 60 10 -1 true>> <<combat_copyEnemy "Giant-template" "MountainGiant1-template" "I die 1">> <<combat_copyEnemy "Giant-template" "MountainGiant2-template" "I die 2">> <<combat_copyEnemy "Giant-template" "MountainGiant3-template" "I die 3">> <<combat_setEnemyImages "MountainGiant3-template" "MountainGiant1IN.png" "MountainGiant1FS.png" "MountainGiant1DF.png">> <<combat_newEnemy "Sasquatch-template" 200 100 10>> <<combat_newWeapon "Sasquatch-template" "Attack" 20 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Sasquatch-template" "MountainSasquatch1-template" >> <<combat_copyEnemy "Sasquatch-template" "MountainSasquatch2-template" >> <<combat_newEnemy "Mahaha-template" 120 100 10>> <<combat_newWeapon "Mahaha-template" "Attack" 0 0 10 0 80 20 -1 true>> <<combat_copyEnemy "Mahaha-template" "MountainMahaha1-template" >> <<combat_copyEnemy "Mahaha-template" "MountainMahaha2-template" >> <<combat_newEnemy "Cailleach-template" 80 100 10>> <<combat_newWeapon "Cailleach-template" "Attack" 0 0 15 0 85 20 -1 true>> <<combat_copyEnemy "Cailleach-template" "MountainCailleach1-template" >> <<combat_copyEnemy "Cailleach-template" "MountainCailleach2-template" >> <<combat_newEnemy "Yuki_onna-template" 100 100 20>> <<combat_newWeapon "Yuki_onna-template" "Attack" 0 0 20 0 95 20 -1 true>> <<combat_copyEnemy "Yuki_onna-template" "MountainYuki_onna1-template" >> <<combat_copyEnemy "Yuki_onna-template" "MountainYuki_onna2-template" >> <<script>> State.variables.encounterRegions['MountainClimb'] = [ 'MountainGiant1-Start', 'MountainGiant2-Start', 'MountainSasquatch1-Start', 'MountainSasquatch2-Start', 'MountainMahaha1-Start', 'MountainMahaha2-Start', 'MountainCailleach1-Start', 'MountainCailleach2-Start', 'MountainYuki_onna1-Start', 'MountainYuki_onna2-Start', ]; <</script>> <</nobr>>
<div id='mapContainer'><table id='sideMap'></table></div>
<<nobr>> <<set $MountainTopEncounterChance = 0.4 >> <<combat_newEnemy "Harpy-template" 60 100 40>> <<combat_newWeapon "Harpy-template" "Attack" 10 0 10 0 90 40 -1 true>> <<combat_copyEnemy "Harpy-template" "MountainHarpy1-template" >> <<combat_copyEnemy "Harpy-template" "MountainHarpy2-template" >> <<combat_newEnemy "Elemental-template" 250 100 10>> <<combat_newWeapon "Elemental-template" "Attack" 25 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Elemental-template" "MountainElemental1-template" >> <<combat_copyEnemy "Elemental-template" "MountainElemental2-template" >> <<combat_newEnemy "Adrasteia-template" 400 100 25>> <<combat_newWeapon "Adrasteia-template" "Attack" 20 0 30 0 85 30 -1 true>> <<combat_copyEnemy "Adrasteia-template" "MountainAdrasteia-template" >> <<script>> State.variables.encounterRegions['MountainTop'] = [ 'MountainHarpy1-Start', 'MountainHarpy2-Start', 'MountainElemental1-Start', 'MountainElemental2-Start', ]; <</script>> <</nobr>>
<<nobr>> <<run _Char = setup.combat.GetPlayerChar()>> <div align="center"> <<if _Char.hasStatusModifier("Poison")>> @@.Slug;Health@@ <<set _startGradient = "#0c0">> <<set _endGradient = "#0c0">> <<else>> <<set _startGradient = "#4d0e0a">> <<set _endGradient = "#ff0000">> @@.Vlad;Health@@ <</if>> <div id="horizontalhealthbarbkg" class="hzbarbkg" style="background-color: #330806"> <div id="horizontalhealthbar" class="hzbar"> </div> </div><<run UpdateStatBar(_Char.health, _Char.maxHealth, "horizontalhealthbar", document)>> <<if _Char.hasStatusModifier("Curse")>> @@.Dion;Willpower@@ <<else>> @@.Cere;Willpower@@ <</if>> <div id="horizontalwillbarbkg" class="hzbarbkg" style="background-color: #0a0d2b"> <div id="horizontalwillbar" class="hzbar"> </div> </div><<run UpdateStatBar(_Char.willpower, _Char.maxWillpower, "horizontalwillbar", document)>> <div id="BuffsDiv"><<PrintModifiers>></div> <div id="DebuffsDiv"> <<if _Char.hasStatusModifier("Poison")>><img src="Pictures/Status/DebuffPoison.png" title="Poison"><</if>> <<if _Char.hasStatusModifier("Curse")>> <img src="Pictures/Status/DebuffCurse.png" title="Curse"><</if>> </div> <br /> @@.Gold;Gold: _Char.gold@@ </div> <</nobr>>
<<nobr>>@@.Vlad;<b>The Blood Suit seems to sense when there are monsters around you, and you no longer feel a trace of them in the lower half of the mountain. You must have defeated them all</b>@@ <<set $MountainClimb_encounters_done = true>> <<include "BarbSafe Logic">><</nobr>>
<<nobr>>@@.Vlad;<b>The Blood Suit seems to sense when there are monsters around you, and you no longer feel a trace of them in the top half of the mountain. You must have defeated them all.</b>@@ <<set $MountainTop_encounters_done = true>> <<include "BarbSafe Logic">><</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainA5.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainTop'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span align="left"> You near the summit with every step. The storm clouds seem almost close enough to touch. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div id="SearchDiv" align="center"></div> <</nobr>>
<<nobr>> <<if $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound and $BarbSafe and $BarbShows>> The barbegazi leads you up to the summit.<br /> <br /> @@.CereUnit1;“Yes, yes! Follow me. Almost there!”@@<br /> <br /> @@.Abby;“You are sure the big man came this way?”@@<br /> <br /> @@.CereUnit1;“Yes, yes! He friend to the barbegazi! But, the dark elf, she trapped him in ice. Please help him! This way!”@@<br /> <br /> You follow the little gray hairy man to the edge of the chasm, but when he reaches it, he stomps his feet and says some strange words, and a bridge of ice forms! You can finally reach the way across!<br /> <br /> [img[Pictures/HuntingZones/MountainA6.1.jpg]] <br /> [[Enter the icy cave.|DarkElf1]] <<else>> <div align="center">[img[Pictures/HuntingZones/MountainA6.png]]</div> <<hunt_zone 'Mountain' 'MountainTop'>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are as close to the summit as you can get. There is a deep chasm just ahead, and across from you stands a very tall, carved cave entrance. The interior of the cave appears to be alight with blue. Somehow, you know Jacques is in there, somewhere. Now, you only need to find a way across. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div id="SearchDiv" align="center"></div> <</if>> <<huntingAreaDrawMap>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainB5.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainTop'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You follow along the winding cliff edges as a chilling wind howls and moans. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainB6.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainTop'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Two cliffaces butt up against each other here. While it appears dangerous, you are certain you can easily make the short jump. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainB7.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainTop'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The cliff angles up to the left. Below you, you can make out all the trees and snow. You feel accomplished to reach this height! </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainC4.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is the western edge of the mountain. Looking over the cliff you can see the forests below. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainC5.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You have reached the western end of the lake, but there is no way to climb further up from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainC6.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A pristine mountain lake bars your path to the north. Heavy snow clings to the trees around you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $XInFirstSquareFound>> [img[Pictures/HuntingZones/MountainC7.png]] <<else>> [img[Pictures/HuntingZones/MountainC7.1.png]] <</if>></div> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area contains the first green foliage you have found on the freezing mountain. The lake ends here, and patches of grass grow from the snow. You feel as if you near something magical. </span> <</replace>> <<set $XInFirstSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<if $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound and $BarbSafe>> <div align="center">[img[Pictures/HuntingZones/MountainBarb2.png]]</div> Small men scuttle into the open. Their skin has a blue tint and their feet are very long. You do not feel a sense of danger like you have against the other mountain monsters.<br /> <br /> @@.CereUnit1;“You did it! Helped the barbegazi just like big man! You have stopped all the angry spirits on our mountain. Mountain much safer again!”@@<br /> <br /> These little friendly barbegazi are definitely talking about Jacques. You cannot believe how well you have done on your first monster hunt! @@.Abby;“It should be safe now, will you help me reach Jacques?”@@<br /> <br /> @@.CereUnit1;“Oui! Oui! I show you! Come, take barbegazi to the summit, and I will help you!”@@<br /> <br /> @@.Abby;“Alright, just stay close and I'll make certain you get there in one piece.”@@<br /> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <<set $BarbShows to true>> <<elseif $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound>> <div align="center">[img[Pictures/HuntingZones/MountainBarb1.png]]</div> After finding those tracks in the snow, and following them here, you discover that these ruins are not abandoned! Small men scuttle into the open. Their skin has a blue tint and their feet are very long. You do not feel a sense of danger like you have against the other mountain monsters.<br /> <br /> @@.CereUnit1;“You strong! Fight the angry spirits of the mountain, like the big man!”@@<br /> <br /> They must mean Jacques! @@.Abby;“Yes! I am a hunter. I have come to find my friend, the big man.”@@<br /> <br /> @@.CereUnit1;“Oui, oui! He friend to the barbegazi! But, the dark elf, she trapped him in ice. I can show you the way, but not until the summit path is safe.”@@<br /> <br /> He must mean there are more monsters still wandering about somewhere on the mountain tonight. @@.Abby;“I understand, I will return after I deal with them.”@@<br /> <br /> Smiling the little barbegazi says, @@.CereUnit1;“Oui, oui! Please help us; we are peaceful! Help stop the angry ones of the mountain and we can help you and the big man!”@@<br /> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <<else>> <div align="center">[img[Pictures/HuntingZones/MountainC8.png]]</div> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You have found ruins! It looks as if decades ago, builders erected an old church or building. Why so high up Mount Hood? Another question you wonder is why it feels so much warmer and safer here than anywhere else you have been? In your gut, you know that this place has something to do with Jacques' disappearance. Perhaps further searching of the mountain will explain what is going on here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>> <<huntingAreaDrawMap>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD3.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are in a forest clearing. A cold stream trickles before you, but looks too wide to leap over. The water becomes a waterfall just to the west, falling down the edge of a cliff and down the mountain. You won't be able to go west or risk falling to your death. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD4.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Brush and rocks dot the landscape around you, and you think you might be able to hop to a rock in order to cross the stream. However, when you reach the edge, the jump looks far, and the rock appears icy, so you back away. You will need to find another way across. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD5.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a way across the stream here! It appears something, maybe the monsters or maybe Jacques, have moved a dead tree to be used as a bridge. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD6.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Brush and trees line a stream's edge. It appears the stream curves ever so slightly here. There does not appear to be a way to cross. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD7.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Peering across the freezing stream, you can make out a dense forest. Stone worn smooth by water and wind dot the snowy landscape around you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD8.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick, old trees grow closely together fueled by the water. It is likely you are near the source of this small stream. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainD9.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Wow! A frozen waterfall hangs before you! Some liquid water flows over its frozen surface and fills the stream you followed this way. Even though it seems odd to think it, this means there might be a warmer climate just above you, melting the snow to produce water! Curiosity tugs at you, and you want to find a way above this position and check it out. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE2.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is a total dead end. It appears an avalanche came down tthe mountain at one time and blocked other paths you could have used. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $XInThirdSquareFound>> [img[Pictures/HuntingZones/MountainE3.png]] <<else>> [img[Pictures/HuntingZones/MountainE3.1.png]] <</if>></div> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You almost miss it, but just as the clouds part, you see odd tracks in the snow. They are very long and almost ski-shaped! They appear to be going towards the northeast. <<set $XInThirdSquareFound = true>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE4.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The mountainside blocks your way north, and what appears to be the remnants of an avalanche block the way west from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE5.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> It looks as if someone chopped down a tree in this area, but you do not see a downed tree anywhere near you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE6.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A small stream blocks the way north. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE7.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A large rock formation blocks the way east. A small stream ends or begins just under it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainE9.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A large rock formation blocks the way west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $XInSecondSquareFound>> [img[Pictures/HuntingZones/MountainE10.png]] <<else>> [img[Pictures/HuntingZones/MountainE10.1.png]] <</if>></div> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find some tracks! They appear to belong to a very long, big set of feet. They appear to be heading up the mountain. <<set $XInSecondSquareFound = true>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF1.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ways west or south take you away from the mountain, so the only way you can go is eastward to the right. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<if $postEncounterAudio === undefined>> <<audio ':all' stop>> <<set $postEncounterAudio="zone_mountain">> <<set $postEncounterAudioBG="se_mountain_wind">> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF2.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> From here, you can go north up the mountain. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF3.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The snow is deep here, and it goes up to your knees with every step. There is no way up the mountain from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF4.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Just past a thick treeline, the way up the mountain looks dark and threatening. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $XInFirstSquareFound>> [img[Pictures/HuntingZones/MountainF5.1.jpg]] <<else>> [img[Pictures/HuntingZones/MountainF5.png]] <</if>></div> <<hunt_zone 'Mountain' 'MountainClimb'>> <br /> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Looking around, you see some tracks in the snow! They appear to be going towards the northeast, up the mountain. </span> <</replace>> <<set $XInFirstSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <br /> </div> <div id="SearchDiv" align="center"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF6.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You reach a dead end. The mountainside appears unsafe to climb, and thick snow blocks the way west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF7.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> From here at the base of the mountain, there are many directions to go, except south- you don't want to leave the monster hunt! </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF8.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> North of you stands a single tree growing next to the cliffside, but even if you climbed it, it does not reach the rocky edges above you. You must continue searching for a place that you can climb. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF9.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The mountain face ahead of you appears impassable. You will need to find another way up the mountain. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MountainF10.png]]</div><<nobr>> <<hunt_zone 'Mountain' 'MountainClimb'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A sheer snowy cliff blocks the way east, and another blocks the way north. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<!--<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<include StartCombatHandler>>--> <<setup_encounter 'Mountain' 'MountainClimb' 'MountainGiant1' 'MountainGiant1-template'>> <<include "StartCombatHandler2">>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainGiant1FS.png'>> You manage to dodge the slow, powerful swing of the giant's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttackOld'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainGiant1FS.png'>> <br /> You fire a few rounds into the giant, but it appears to only anger it! <br /> Your attacks damage the frost giant! However, [[it counterattacks!|MountainGiant1-EnemyAttackOld]] <<else>> <<combat_image 'MountainGiant1IN.png'>> <br /> How the hell did you miss something this large? <br /> [[It attacks!|MountainGiant1-EnemyAttackOld]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainGiant1DF.png'>> Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|GiantBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainGiant1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttackOld'>> <<else>> <<combat_image 'MountainGiant1FS.png'>> You manage to easily evade the slow, lumbering attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttackOld'>> <</if>>
<!--<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<include StartCombatHandler>>--> <<setup_encounter 'Mountain' 'MountainClimb' 'MountainGiant2' 'MountainGiant3-template'>> <<include "StartCombatHandler2">>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainGiant2FS.png'>> You manage to dodge the slow, powerful swing of the giant's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttackOld'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainGiant2FS.png'>> <br /> You fire a few rounds into the giant, but it appears to only anger it! <br /> Your attacks damage the frost giant! However, [[it counterattacks!|MountainGiant2-EnemyAttackOld]] <<else>> <<combat_image 'MountainGiant2IN.png'>> <br /> How the hell did you miss something this large? <br /> [[It attacks!|MountainGiant2-EnemyAttackOld]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainGiant2DF.png'>> Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|GiantBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainGiant2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttackOld'>> <<else>> <<combat_image 'MountainGiant2FS.png'>> You manage to easily evade the slow, lumbering attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttackOld'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainSasquatch1FS.png'>> Preparing yourself for an attack, you manage to fend off the blows of the bigfoot! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainSasquatch1FS.png'>> <br /> At such close range, you use your knives and slash at the beast as it leaps in for an attack. Your knife slices into its flesh as it howls in pain! <br /> Your attacks damage the sasquatch! However, [[it counterattacks!|MountainSasquatch1-EnemyAttack]] <<else>> <<combat_image 'MountainSasquatch1IN.png'>> <br /> The ape manages to leap around your melee attacks causing you to miss it entirely! <br /> [[It attacks!|MountainSasquatch1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainSasquatch1DF.png'>> The huge, hairy sasquatch howls in pain and then falls, dead, to the ground. As its body disappears, you find a small amount of treasure in the snow. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|SasquatchBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainSasquatch1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sasquatch hits you with its thickly-knuckled fists. It knocks you back with a few blows until you finally regain your defense and drive it back. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <<else>> <<combat_image 'MountainSasquatch1FS.png'>> The ape is bigger and slower than you are, and you manage to dodge its attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainSasquatch2FS.png'>> Preparing yourself for an attack, you manage to fend off the blows of the bigfoot! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainSasquatch2FS.png'>> <br /> At such close range, you use your knives and slash at the beast as it leaps in for an attack. Your knife slices into its flesh as it howls in pain! <br /> Your attacks damage the sasquatch! However, [[it counterattacks!|MountainSasquatch2-EnemyAttack]] <<else>> <<combat_image 'MountainSasquatch2IN.png'>> <br /> The ape manages to leap around your melee attacks causing you to miss it entirely! <br /> [[It attacks!|MountainSasquatch2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainSasquatch2DF.png'>> The huge, hairy sasquatch howls in pain and then falls, dead, to the ground. As its body disappears, you find a small amount of treasure in the snow. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|SasquatchBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainSasquatch2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sasquatch hits you with its thickly-knuckled fists. It knocks you back with a few blows until you finally regain your defense and drive it back. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <<else>> <<combat_image 'MountainSasquatch2FS.png'>> The ape is bigger and slower than you are, and you manage to dodge its attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainMahaha1FS.png'>> Preparing yourself for an attack, you dodge the magical attack of the mahaha! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainMahaha1FS.png'>> <br /> You try to keep some distance between you and the spirit. You fire a volley of rounds at it, and the blessed bullets hit their mark, breaking away fragments of the dead, gray flesh. Yet, it continues laughing! <br /> Your attacks damage the mahaha! However, [[it counterattacks!|MountainMahaha1-EnemyAttack]] <<else>> <<combat_image 'MountainMahaha1IN.png'>> <br /> You fire rounds at the mahaha, but it manages to blast cold wind from its hand, flinging loose snow into your eyes! You miss it entirely! <br /> [[It attacks!|MountainMahaha1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainMahaha1DF.png'>> The mahaha's incessant laughs grows slower and raspier, until it falls into the snow and vanishes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|MahahaBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainMahaha1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> A cold blast hits you! The mahaha laughs harder, and before you can react, it- tickles you! Confused, you laugh a moment with it befor eyou manage to push it off you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <<else>> <<combat_image 'MountainMahaha1FS.png'>> You manage to use the terrain to your advantage and dodge the cold magical blast the mahaha casts at you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainMahaha2FS.png'>> Preparing yourself for an attack, you dodge the magical attack of the mahaha! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainMahaha2FS.png'>> <br /> You try to keep some distance between you and the spirit. You fire a volley of rounds at it, and the blessed bullets hit their mark, breaking away fragments of the dead, gray flesh. Yet, it continues laughing! <br /> Your attacks damage the mahaha! However, [[it counterattacks!|MountainMahaha2-EnemyAttack]] <<else>> <<combat_image 'MountainMahaha2IN.png'>> <br /> You fire rounds at the mahaha, but it manages to blast cold wind from its hand, flinging loose snow into your eyes! You miss it entirely! <br /> [[It attacks!|MountainMahaha2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainMahaha2DF.png'>> The mahaha's incessant laughs grows slower and raspier, until it falls into the snow and vanishes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|MahahaBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainMahaha2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> A cold blast hits you! The mahaha laughs harder, and before you can react, it- tickles you! Confused, you laugh a moment with it befor eyou manage to push it off you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <<else>> <<combat_image 'MountainMahaha2FS.png'>> You manage to use the terrain to your advantage and dodge the cold magical blast the mahaha casts at you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainCailleach1FS.png'>> You prepare yourself for an attack, and withstand the magical frost spell cast by the cailleach. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainCailleach1FS.png'>> <br /> The blue hag hops around and floats almost as if gravity affects her at a much lower amount. However, it does her no good as you anticipate her next move, and fire an arrow right into her chest! <br /> Your attacks damage the cailleach! However, [[it counterattacks!|MountainCailleach1-EnemyAttack]] <<else>> <<combat_image 'MountainCailleach1IN.png'>> <br /> The crafty cailleach proves too much and she dodges your arrow! <br /> [[It attacks!|MountainCailleach1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainCailleach1DF.png'>> You manage to send a final arrow into the cailleach's chest and she falls to the ground, defeated. After she vanishes into snowflakes, you find some treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|CailleachBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainCailleach1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The cailleach says some words in what you think might be Gaelic, and a powerful blast of ice chunks, the size of grapefruits, pummel you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <<else>> <<combat_image 'MountainCailleach1FS.png'>> Leaping around the rocks and snow, you manage to dodge an icy spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainCailleach2FS.png'>> You prepare yourself for an attack, and withstand the magical frost spell cast by the cailleach. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainCailleach2FS.png'>> <br /> The blue hag hops around and floats almost as if gravity affects her at a much lower amount. However, it does her no good as you anticipate her next move, and fire an arrow right into her chest! <br /> Your attacks damage the cailleach! However, [[it counterattacks!|MountainCailleach2-EnemyAttack]] <<else>> <<combat_image 'MountainCailleach2IN.png'>> <br /> The crafty cailleach proves too much and she dodges your arrow! <br /> [[It attacks!|MountainCailleach2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainCailleach2DF.png'>> You manage to send a final arrow into the cailleach's chest and she falls to the ground, defeated. After she vanishes into snowflakes, you find some treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|CailleachBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainCailleach2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The cailleach says some words in what you think might be Gaelic, and a powerful blast of ice chunks, the size of grapefruits, pummel you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <<else>> <<combat_image 'MountainCailleach2FS.png'>> Leaping around the rocks and snow, you manage to dodge an icy spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki_onna1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki_onna1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainYuki_onna1FS.png'>> The silent ice woman appears to be preparing for an attack- and you manage to avoid it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna1' 'MountainYuki_onna1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainYuki_onna1FS.png'>> <br /> You fire a few volleys of enchanted bullets at the ice spirit. They make impact, knocking pieces and debris from her body, but she continues walking forward uncaring about the damage. <br /> Your attacks damage the yuki-onna! However, [[it counterattacks!|MountainYuki_onna1-EnemyAttack]] <<else>> <<combat_image 'MountainYuki_onna1IN.png'>> <br /> The woman walks forward, silently, as you aim your guns to fire while backing away. You trip over a rock or log, and fire your guns, missing her entirely. <br /> [[It attacks!|MountainYuki_onna1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainYuki_onna1DF.png'>> The woman continues foward even through another hail of bullets, but they finally prove too much, and she falls into the snow. As she melts away, you find treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki_onna1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|YukiBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainYuki_onna1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman continues forward, and manages to reach out and touch you! The moment her icy flesh touches you, a chillblain shiver rushes through you, and for a moment, your movement slows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna1' 'MountainYuki_onna1-PlayerAttack'>> <<else>> <<combat_image 'MountainYuki_onna1FS.png'>> The yuki-onna reaches for you, but you manage to dodge her icy grasp! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna1' 'MountainYuki_onna1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki_onna2'>> <<include StartCombatHandler>>
<<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainYuki_onna2FS.png'>> The silent ice woman appears to be preparing for an attack- and you manage to avoid it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna2' 'MountainYuki_onna2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainYuki_onna2FS.png'>> <br /> You fire a few volleys of enchanted bullets at the ice spirit. They make impact, knocking pieces and debris from her body, but she continues walking forward uncaring about the damage. <br /> Your attacks damage the yuki-onna! However, [[it counterattacks!|MountainYuki_onna2-EnemyAttack]] <<else>> <<combat_image 'MountainYuki_onna2IN.png'>> <br /> The woman walks forward, silently, as you aim your guns to fire while backing away. You trip over a rock or log, and fire your guns, missing her entirely. <br /> [[It attacks!|MountainYuki_onna2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainYuki_onna2DF.png'>> The woman continues foward even through another hail of bullets, but they finally prove too much, and she falls into the snow. As she melts away, you find treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki_onna2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|YukiBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainYuki_onna2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman continues forward, and manages to reach out and touch you! The moment her icy flesh touches you, a chillblain shiver rushes through you, and for a moment, your movement slows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna2' 'MountainYuki_onna2-PlayerAttack'>> <<else>> <<combat_image 'MountainYuki_onna2FS.png'>> The yuki-onna reaches for you, but you manage to dodge her icy grasp! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki_onna2' 'MountainYuki_onna2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainHarpy1FS.png'>> Steeling yourself for the harpy's attack, you dodge her claws! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainHarpy1FS.png'>> <br /> You aim carefully as the harpy flies overhead and fire an arrow. The missle hits its mark, and she caws in pain! <br /> Your attacks damage the harpy! However, [[it counterattacks!|MountainHarpy1-EnemyAttack]] <<else>> <<combat_image 'MountainHarpy1IN.png'>> <br /> You try to fire at the harpy, but between her own movements and the whipping, freezing wind of the mountains, you miss your mark! <br /> [[It attacks!|MountainHarpy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainHarpy1DF.png'>> You fire another arrow into the harpy, and this time, she drops from the air and crashes onto the rocks below. You walk up and kick at her, but she turns into feathers that are carried away by the winds. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|HarpyBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainHarpy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The harpy swoops down on you, and her claws rake against your flesh, causing you to scream and drop to your knees in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <<else>> <<combat_image 'MountainHarpy1FS.png'>> The harpy issues a sharp chirp of anger as she swoops down and misses you with her talons! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainHarpy2FS.png'>> Steeling yourself for the harpy's attack, you dodge her claws! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainHarpy2FS.png'>> <br /> You aim carefully as the harpy flies overhead and fire an arrow. The missle hits its mark, and she caws in pain! <br /> Your attacks damage the harpy! However, [[it counterattacks!|MountainHarpy2-EnemyAttack]] <<else>> <<combat_image 'MountainHarpy2IN.png'>> <br /> You try to fire at the harpy, but between her own movements and the whipping, freezing wind of the mountains, you miss your mark! <br /> [[It attacks!|MountainHarpy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainHarpy2DF.png'>> You fire another arrow into the harpy, and this time, she drops from the air and crashes onto the rocks below. You walk up and kick at her, but she turns into feathers that are carried away by the winds. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|HarpyBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainHarpy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The harpy swoops down on you, and her claws rake against your flesh, causing you to scream and drop to your knees in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <<else>> <<combat_image 'MountainHarpy2FS.png'>> The harpy issues a sharp chirp of anger as she swoops down and misses you with her talons! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainElemental1FS.png'>> The large creature is slow, and you focus on defense, so its attack misses. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainElemental1FS.png'>> <br /> You fire several rounds into the rock hard elemental. It makes no scream or sound. If it feels pain, it is ignoring it. <br /> Your attacks damage the elemental! However, [[it counterattacks!|MountainElemental1-EnemyAttack]] <<else>> <<combat_image 'MountainElemental1IN.png'>> <br /> You fire at the elemental, but between the weather and watching your footing, you miss it entirely! <br /> [[It attacks!|MountainElemental1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainElemental1DF.png'>> Another round of bullets does the job! The elemental falls to the ground. For a moment, it sits there, and then cracks apart into pieces of ice, snow, and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|ElementalBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainElemental1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The elemental's blow lifts you off the ground and into the air. You come back down narrowly missing a cliff. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <<else>> <<combat_image 'MountainElemental1FS.png'>> The elemental swings, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainElemental2FS.png'>> The large creature is slow, and you focus on defense, so its attack misses. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainElemental2FS.png'>> <br /> You fire several rounds into the rock hard elemental. It makes no scream or sound. If it feels pain, it is ignoring it. <br /> Your attacks damage the elemental! However, [[it counterattacks!|MountainElemental2-EnemyAttack]] <<else>> <<combat_image 'MountainElemental2IN.png'>> <br /> You fire at the elemental, but between the weather and watching your footing, you miss it entirely! <br /> [[It attacks!|MountainElemental2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainElemental2DF.png'>> Another round of bullets does the job! The elemental falls to the ground. For a moment, it sits there, and then cracks apart into pieces of ice, snow, and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|ElementalBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainElemental2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The elemental's blow lifts you off the ground and into the air. You come back down narrowly missing a cliff. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <<else>> <<combat_image 'MountainElemental2FS.png'>> The elemental swings, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>> <<include StartCombatHandler>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainAdrasteiaFS.png'>> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainAdrasteiaFS.png'>> <br /> <<Print_damage _results false>><br /><br /> You fire bullets at the dark elf, managing to hit her with several! Adrasteia flinches in pain before her eyes flash, @@.Cere;"You dare attack <i>me</i>! I will see you defeated and broken at my feet, human!"@@ <br /> Your attacks damage the dark elf! However, [[she counterattacks!|MountainAdrasteia-EnemyAttack]] <<else>> <<combat_image 'MountainAdrasteiaIN.png'>> <br /> Adrasteia throws up a shield of blue light just as you fire a volley of bullets at her. The shield seems to absorb them, @@.Cere;"Hah! You will have to do much better than that, pathetic mortal!"@@ <br /> [[She attacks!|MountainAdrasteia-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainAdrasteiaDF.png'>> Seeing an opening, you take a desperate chance and manage to finally deal her a devastating blow. She howls in pain, @@.Cere;"How is this possible! I have lived for a hundred human lifetimes, and then, <i>you</i>, a simple human female without magic, defeats me? No! I must not die! The relic cannot fall into the hands of a tainted soul like yours or the world of mortals and myths will both burn!"@@ You panic as you watch her stand back up, the look of ire and resolve on her face tells you that trouble comes, @@.Cere;"Now, I will collapse this whole cave down on your head and—"@@ The light in her eyes suddenly goes out as her body simply fails her. Adrasteia lands with a splash in the cold water. You breathe hard from the hard work it took to defeat her, and like your steamy breath, the dark elf simply turns to mist and disappears. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=150 >> <<notify '+150 Gold!'>> <br /> Just then, [[a hidden door opens!|DarkElf5]] <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>><div align="center"> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/MountainBE3.jpg]] <br> <br> [[You are defeated!|DarkElfBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainAdrasteiaFS.png'>> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>><br /> <br /><br /><br /> <div align="left"> <<if _results.critStrike>> <br /> @@.SGhost2;Critical hit!@@ <</if>> <br /> <<Print_damage _results true>><br /><br /> Adrasteia fires blue light at you, and upon contact, it freezes! @@.Cere;"Do you feel my freezing touch chilling you to your core? You won't last long, girl. Soon, you shall submit and know your place."@@ @@.Abby;"Gah! Shit! This is my first monster hunt, and I won't fail to save my fellow hunter! You hear me! I won't fail!"@@ Gritting your teeth, you fight through the pain as Adrasteia laughs mockingly at your resolve. </div> <<else>> <<combat_image 'MountainAdrasteiaFS.png'>> <div align="left"> <<Print_damage _results true>><br /><br /> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ </div> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>> <</if>> </div>
<div align="center">[img[Pictures/DesTitle.png]]</div> @@.SGhost2;Greetings, fans of my Anaxverse! It is I, The Anax, destroyer of innocence and corruptor of minds! I humbly thank you for reading my interactive story. I have worked very hard, using all my free time to share this with the community. I have poured myself into it, and I do hope you have found at least some pleasure in reading the story or even just scrolling through the thousands of 3D renders I devilishly wrought to taint your psyche!@@ @@.Brone;All my income comes from my Patreon, so if you are interested in funding future projects (or just want to help an artist/writer trying to earn a living), please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> I have been around a long time, and people know the quality work I do, and that I finish my projects, thus, any donations will go towards me buying 3D models, hiring musicians, and more- so that I can make even better projects for your enjoyment! Thank you for your support!@@ <b>@@color: IndianRed;I humbly want to thank again, all my fans. You all have been very supportive, and I cannot say in words what that means to me!@@</b> <<audio ':all' stop>> <<audio "bad_end_full" volume 0.4 loop play>>
<<run alert("ShowInventory")>><<show_inventory 'Absinthe'>>
<<nobr>><div id='CharacterSheet'> <!--<<if $CurrentCharacter =='Absinthe'>>--> <<include `"CharacterStats-"+$CurrentCharacter`>> <!--<</if>>--> </div> <</nobr>>
[img[Pictures/Items/ItemCoins.png]] This is the currency Hobs accepts. Only by defeating monsters and stealing their goods can you obtain the money needed to purchase items.
<<item_config 'Focus Potion' 50>> [img[Pictures/Items/ItemPotionFocus.png]] Returns some of your lost willpower.
<<item_config 'Health Potion' 50>> [img[Pictures/Items/ItemPotionHealth.png]] Returns some of your lost Health.
<<item_config 'Doxy Drink' 0>> [img[Pictures/Items/ItemPotionPink.png]] Doxy Drink. Makes you very happy. Forever. Drink it! <<nobr>> <<if false>> [[Doxy Drink Bad End]] <</if>> <</nobr>>
<<item_config 'Strength Potion' 100>> [img[Pictures/Items/ItemPotionStrength.png]] Increases physical damage dealt for an entire hunt.
<<item_config 'Resolve Potion' 100>> [img[Pictures/Items/ItemPotionResolve.png]] Steels your resolve and decreases the willpower damage inflicted by enemies for an entire hunt.
<<item_config 'Speed Potion' 100>> [img[Pictures/Items/ItemPotionSpeed.png]] In Development! This'll do something one day soon!
<<item_config 'Reflex Potion' 100>> [img[Pictures/Items/ItemPotionDodge.png]] Increases your reflex and dodge chance for an entire hunt.
<<item_config 'Antidote Potion' 100>> [img[Pictures/Items/ItemPotAntidote.png]] Cures any damage over time effects for both willpower and health.
<<item_config 'Agility Potion' 100>> [img[Pictures/Items/ItemPotionAgility.png]] Makes your attacks faster thereby lowering enemy dodge chances for an entire hunt.
<<item_config 'Armor Potion' 100>> [img[Pictures/Items/ItemPotionDefense.png]] Decreases physical damage taken for an entire hunt.
<<item_config 'Baba Brew' 100>> [img[Pictures/Items/ItemBabaBrew.png]] Turns one into a sexy, green-skinned nympho witch! <<nobr>> <<if false>> [[Baba Brew Bad End]] <</if>> <</nobr>>
<<item_config 'Fire Bomb' 100>> [img[Pictures/Items/ItemBomb.png]] Can destroy certain obstacles.
<<item_config 'Frost Bomb' 100>> [img[Pictures/Items/ItemBombFrost.png]] Freezes enemies in place causing them to lose all chance of dodging attacks.
<<item_config 'Poison Bomb' 100>> [img[Pictures/Items/ItemBombPoison.png]] Inflicts damage over time until the target dies.
[img[Pictures/Items/ItemArtBabreBayan.png]] Babr-e Bayan artifact. You can't find this for sale online!
[img[Pictures/Items/ItemXenoPox.png]] In Development
<<goto [[BimboBuzz1]] >>
$InventoryDetails <<if previous() == "Inventory">><<back>><<else>><<link "Back" $return>><</link>><</if>>
Coming Soon!
<div align="center">[img[Pictures/BEMountainGiant1.jpg]]</div> You slowly regain consciousness. Your eyes feel bulged and bleary as if they are swollen slightly, and then you realize you cannot move! The shock propels you back into the waking world, and you realize you are bound and hanging upside-down! You take in your surroundings and realize you are hanging from the roof of a gigantic, yawning cavern. Blue light seems to come from everywhere and nowhere. @@.Abby;“Hey! Help! Get me down!”@@ You scream for a few moments, until small bits of ice and rock fall from the ceiling around you. At the same time a reverberating pattern of thumps echo around you. [[You feel a cold draft.|GiantBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainSasquatch1.jpg]]</div> You slowly wake up. The last thing you recall was a giant hairy yeti looking thing attacking you. Suddenly, you realize you are freezing, and then, the smell hits you. It is worse than a skunk, worse than anything you have smelt in your life. The horrible, musky smell pushes you fully into consciousness, and you realize that you are naked inside a cave. You look down and see thick gray-white fur. @@.Abby;“Put me down, monkey-boy!”@@ You realize the Blood Suit is gone! How did they manage to remove it? Still, you know your Van Gothen blood gives you superhuman strength against monsters, so you [[make an attack!|SasquatchBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainMahaha1.jpg]]</div> You stumble backwards in the snow, as the mahaha comes closer. @@.CereUnit2;“Ha ha ha!”@@ All it does is continue to laugh as when you fought it. @@.Abby;“What’s so funny, creep? Fuck off!”@@ Then, it reaches down and [[picks you up!|MahahaBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainCailleach1.jpg]]</div> @@.CereUnit5;“There we go! All those pesky weapons have been tossed away! Hee hee hee hee!”@@ You become vaguely aware of a raspy voice. @@.CereUnit5;“I sense power inside you. You are something special! Soon my sisters will come and we will perform the ritual!”@@ @@.Abby;“Ugh, what?”@@ You ask, trying to sit up. @@.CereUnit5;“Ah- here they are now!”@@ @@.CereUnit6;“She has power!”@@ @@.CereUnit4;“Yes, great power!”@@ @@.CereUnit5;“I fought her! I defeated her! I am the one that summons the Mistress of Winter!”@@ You hear some angry hissing, but no one argues. Finally, you feel strong enough to [[sit up.|CailleachBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainYukionna1.jpg]]</div> The ice woman peers down at you. You do not have the strength to even stand up. @@.Abby;“Ok, bitch, you beat me, now go away!”@@ She does not regard you, and instead, gathers up snow and starts piling it on your [[prone body.|YukiBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainHarpy1.jpg]]</div> On some level, vaguely aware, you feel the cold snow beneath you and hear two screeching voices talking. They speak English, but it sounds as if they speak in the cadence of crows cawing. @@.Karen;“This is the girl?”@@ The other voice screeches in delight, @@.Kate;“Yes! CAW! Yes! I defeated her! She is not like the others.”@@ @@.Karen;“Yes, something dark inside her. CAW! Ha, ha, ha! We will use her! The new queen will be born, and she will help us take over the mountain- take over the city- CAW! Take over the world!”@@ The sounds and the numbing cold of the snow drift away. Every so often your mind awakens and you feel like you are flying before you, again, [[pass out.|HarpyBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainElemental1.jpg]]</div> You lay in the snow a moment, breathing hard, your body refusing to stand up due to the physical punishment you endured at the hands of the elemental. But, it reaches down, grabbing your leg and easily lifting you into the air! @@.Abby;“What the—! Let me down you oversized popsicle!”@@ You try punching outward with your arms, but cannot reach it. Its blue eyes calmly watch your helpless flailing for a few moments, but then, you feel [[something odd.|ElementalBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainDarkElf1.jpg]]</div> You pass out for an undetermined amount of time, but you finally awaken, shaking from the penetrating cold. @@.Cere;“Ah, good. You have awakened.”@@ Instinctively, you reach for one of your guns, but find yourself unarmed, @@.Abby;“Where are my weapons!”@@ @@.Cere;“You do not need those mortal human toys any longer. A wizard that came to Portland around a century ago, summoned me, and I have been entrusted with guarding an ancient and powerful weapon- from adventurers like you. However, I grow weary of being alone. I desire a servant, and the other creatures of this mountain do not meet my caliber of refinement. You will serve me as my—“@@ @@.Abby;“Like hell I will!”@@ [[You make to attack!|DarkElfBE2]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainCailleach2.jpg]]</div> No sooner do you sit up that an icy hand pulls you hair. @@.CereUnit5;“You go nowhere! Beira, our queen, needs a new form! Heroes, long ago, stopped her from shrouding the world in snow, but you will be her new body!”@@ @@.Abby;“Leave me the fuck alo—“@@ Suddenly, blue light [[fills your vision!|Cailleach3]]
<div align="center">[img[Pictures/BEMountainCailleach3.jpg]]</div> You scream in confusion! @@.CereUnit5;“Scream all you want,”@@ the blue skinned-hag replies, @@.CereUnit5;“We have already won! But first, you are tainted. We need your true blood, not this abomination!”@@ You feel a numbing cold seeping through your body and into the Blood Suit. The throbbing pain inside your head grows stronger as you feel Vlad’s presence ripped away, and soon- [[the suit disintegrates.|Cailleach4]]
<div align="center">[img[Pictures/BEMountainCailleach4.jpg]]</div> More blue women show up as the Blood Suit dematerializes into sparkles. At that moment, the cold willpower of the woman pushes further into your mind, boring into it. @@.CereUnit5;“Yes! I have her. Lend me more power, sisters; let us finally usher in a new ice age! Hee hee hee!”@@ You barely register the cacophony of cackling as you fight with all your mental strength to hold yourself together. But, as the others lend your attacker, the cailleach that defeated you, their own magical power, you can no longer resist, and like a dam breaking, your resistance collapses! The cold, cruel will of the hags flows into your mind and your [[thoughts become theirs!|Cailleach5]]
<div align="center">[img[Pictures/BEMountainCailleach5.jpg]]</div> Your hands fall to your sides and true happiness swells inside you as a chill, deeper and colder than you have ever felt flows into your being. You cannot help but cackle with the others as you feel your body wither as much as your mind. Then, you hear Her voice, her accent Scottish, <i>@@.Cere;<<psy>>I am Beira, Queen of Winter, and I will use ye as me hand and mouth.”<</psy>>@@</i> @@.Abby;“Yes! I see now, this has always been my true destiny!”@@ <i>@@.Cere;<<psy>>“Aye, lass, your fiery spirit will become as cold as ice. Now, relinquish total control to me, lassie, and let me wrap yer world in me cloak of snow and frost!”<</psy>>@@</i> @@.Abby;“Take me, Mistress, I am yours!”@@ It is as if your whole body suffers from frostbite, but instead of the cold from the outside working its way in, it works its way outward from your core, for deep inside your heart, you are colder than the air and snow [[around you!|Cailleach6]]
<div align="center">[img[Pictures/BEMountainCailleach6.jpg]]</div> You feel yourself disappearing, merging with or becoming part of something far greater than yourself. Soon, you and She are one. @@.Cere;“Ye have done well, me servants!”@@ @@.CereUnit5;“Thank you, Queen Beira.”@@ [[You rise.|Cailleach7]]
<div align="center">[img[Pictures/BEMountainCailleach7.jpg]]</div> Petting your faithful hag, you address the others, @@.Cere;“Ye shall help me claim others. We will need many more cailleacha, but we will again have our world. The spirits of summer and spring cannae stop us, not for thousands of years. Just as before, we will allow only the hardiest creatures of nature to survive. But first—“@@ [[You fall to your knees.|Cailleach8]]
<div align="center">[img[Pictures/BEMountainCailleach8.jpg]]</div> @@.Cere;“Pleasure me! I desire to feel again after being incorporeal for twelve thousand years!”@@ Your minions descend into [[sexual debauchery!|Cailleach9]]
<div align="center">[img[Pictures/BEMountainCailleach10.gif]]</div> Once you slake your lusty urges, you take your small force and descend from the mountain. As a walking lesser goddess, anywhere you tread, freezing cold wind and snow follow. Like a blizzard, your forces sweep over Portland. The males are beaten down, chased off, or in desperate cases, destroyed, and the women fight as hard as they can to stop the cold nature magic you and your cailleacha wield. Any female human your hags encounter are swiftly converted into [[your ranks!|Cailleach10]]
<div align="center">[img[Pictures/BEMountainCailleach12.jpg]]</div> <br /> <br /> @@.SGhost2;Soon, all of Portland worships you, and then, your cailleacha fan out, spreading across the globe, and bringing a new and powerful ice age. The frosty magic undoes all global warming, and even along the equator, snow falls. And, you, Beira, Queen of Winter, sit on a throne in the center of the arctic, lording over a white world of ice and snow.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Cailleach">>
<div align="center">[img[Pictures/BEMountainDarkElf2.jpg]]</div> You barely make it into a squatting position before the dark elf’s magical stave touches your forehead, literally freezing you in place. @@.Cere;“Not so fast, mortal. You are no match for me at all, yet you still try to stand against me. I respect that. Perhaps, I shall simply use a spell to flip such notions around. All your passions to rise against authority, will now be made,@@ [[passions to serve!”|DarkElfBE3]]
<div align="center">[img[Pictures/BEMountainDarkElf3.jpg]]</div> @@.Cere;“Now, you shall become my loyal handmaiden!”@@ As blue light fills the cavern, your body becomes weightless, slowly rising into the air. @@.Cere;“But first, I shall remove this taint from you.”@@ You feel the Blood Suit burn away, and then blue light fills your vision. Soon, the blue light fills your mind! Your head bends back as a slow moan escapes your lips. @@.Cere;“Yes- my desires become your own.”@@ The glow continues carving out your mind until you feel it at the back of your skull. Your entire being desires only to serve Mistress Adrasteia. The glow slowly dims, but never leaves you completely. And, soon, you feel your body float gently [[to the ground.|DarkElfBE4]]
<div align="center">[img[Pictures/BEMountainDarkElf4.jpg]]</div> The first thing you notice is that the icy ground not only feels comfortable- but pleasant. Then, through the blue haze of your vision, you see that your flesh has been remade into your mistress’ very tone and you smile. Looking up, you see her face and tears roll down your cheeks. @@.Cere;“Do not cry, handmaiden, all is as it should be. You are my slave, pet, and companion. Now, rise and I shall dress you with vestments befitting a servant of the powerful Adrasteia.”@@ Before long, blessed with a new outfit, you find yourself [[waiting on your Lady.|DarkElfBE5]]
<div align="center">[img[Pictures/BEMountainDarkElf5.jpg]]</div> @@.Cere;“Now, how do you feel?”@@ @@.CereUnit5;“I feel happier than I ever did in my human lifetime, my Lady.”@@ @@.Cere;“Good. Now, slave, it has been a very long time since I had the pleasurable sensations of flesh. Come, and please me.”@@ @@.CereUnit5;“Yes, my Lady!”@@ [[You kneel before Her.|DarkElfBE6]]
<div align="center">[img[Pictures/BEMountainDarkElf6.jpg]]</div> Teasing Her clit with your tongue, you feel nothing but fulfillment by pleasuring Mistress Adrasteia. She wraps Her hand around the back of Her ice throne, @@.Cere;“Oh, very nice, servant girl.”@@ You continue your only purpose in existence- [[pleasing Her!|DarkElfBE7]]
<div align="center">[img[Pictures/BEMountainDarkElf7.jpg]]</div> After giving Her pleasure for many hours, she casually regards you, @@.Cere;“This will be the rest of your existence. I will take you with me back into the deep places of the Earth, if a wizard ever does come to claim the sword. Until then, I have been magically bound here as a guardian.”@@ [[And so, you stay.|DarkElfBE8]]
<div align="center">[img[Pictures/BEMountainDarkElf8.jpg]]</div> <br /> <br /> @@.SGhost2;You no longer exist as the strong woman you once had been. Doting on the very dark elf whom you lost in battle to, you ensure her every need and desire is met for eternity. Like your Mistress, you are no longer mortal, and as centuries pass, you forget what it ever was to be human at all.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Adrasteia">>
<div align="center">[img[Pictures/BEMountainElemental2.jpg]]</div> You feel an energy throb down your leg as a chill runs through you causing a shiver, @@.Abby;“What are you doing?”@@ The elemental stares at you, its cold blue eyes regarding you without emotion. Then, it [[drops you.|ElementalBE3]]
<div align="center">[img[Pictures/BEMountainElemental3.jpg]]</div> As soon as you hit the ground, you make to run, but your leg has become sluggish, almost as if it were asleep. Then, your fearful eyes look down and you see that the Blood Suit appears to be changing into ice. Within your mind, you have sensations of Vlad’s alien mind screaming in fear as the suit continues crystallizing. This process continues until you find yourself stuck in an ice suit! When it finishes, you yell, @@.Abby;“Hey! Ok, you defeated the evil, now, can you let me go?”@@ Suddenly, the snow shifts [[under your feet!|ElementalBE4]]
<div align="center">[img[Pictures/BEMountainElemental4.jpg]]</div> The snow melts and hardens in a frothing motion as it forms cubes going up your body! @@.Abby;“Wait! Please, let me go! I had good intentions!”@@ If the elemental can hear you, it does not respond, and stands as still as stone as the pieces of ice surround you. You continue pleading, until the ice closes off your [[nose and mouth!|ElementalBE5]]
<div align="center">[img[Pictures/BEMountainElemental5.jpg]]</div> Once that happens, the ice crystals melt a little again, and then reform. In the end, you find yourself sealed into a tomb of ice. Your mind continues to work even as you give up and expect to pass out from lack of air. Then, you realize that somehow, the suit you wear manages to keep you alive, but the cold filters into your mind, and your thoughts slow. You are consciously aware of this slowing of your thoughts, as if the cold itself [[permeates your mind.|ElementalBE6]]
<div align="center">[img[Pictures/BEMountainElemental6.jpg]]</div> The elemental raises its arms, and the snow and earth, itself, open up, slowly sucking the crystal-like ice coffin under the Earth. However, your thoughts become so broken and slow, that you do not even manage to panic or feel fear, until long after the ground has [[swallowed you up.|ElementalBE7]]
<div align="center">[img[Pictures/BEMountainElemental7.jpg]]</div> <br /> <br /> @@.SGhost2;Forever more, you sit several meters under the Earth’s crust. In time your thoughts freeze altogether, slipping you into oblivion- a mindless woman and a frozen suit of vampire blood, sealed in an eternal encasing of ice.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainGiant2.jpg]]</div> The breeze is strong enough it pushes you gently away before seemingly coming from the other direction, pulling you the opposite direction. Soon you are rocking back and forth on the rope, and then you turn your head, making the stark realization that the giant whom defeated you, is standing right behind you! The wind is actually his breathing! @@.Abby;“Woah now! C’mon big guy, let me do—“@@ you stop in mid sentence as you watch him masturbating! The giant crouches, looking at you while [[his penis inflates!|GiantBE3]]
<div align="center">[img[Pictures/BEMountainGiant3.jpg]]</div> His cock grows bigger than an entire man’s body! Then, he rises to his feet and reaches for you! @@.Abby;“No, stop, please, this will kill me!”@@ @@.CereUnit3;“No,”@@ a booming voice slowly replies. @@.CereUnit3;“Not kill. Finally, more frost giants.”@@ [[It can understand you!|GiantBE4]]
<div align="center">[img[Pictures/BEMountainGiant4.jpg]]</div> @@.Abby;“Please! Let me go! You can’t have sex with me; it will rip me in two!”@@ The very thought about such a penetration fills you with utter dread. The giant plucks you from the rope as if you were [[fruit on a tree.|Giant5]]
<div align="center">[img[Pictures/BEMountainGiant5.jpg]]</div> @@.CereUnit3;“No. Suit protects you. Suit wants to survive. Suit forces you to survive.”@@ @@.Abby;“This suit? No way! There is no way you can fit inside my body!”@@ @@.CereUnit3;“Odin kill many. Must make more.”@@ He ignores you and you feel yourself hovering right over his [[enormous dick!|GiantBE6]]
<div align="center">[img[Pictures/BEMountainGiant6.jpg]]</div> You shriek in fear of what will happen in seconds as he lines himself up with your pussy. This will stretch you past your limits, and it will crush your bones and insides. There is no way that—he slams you down on his shaft! You see stars as the penis pushes into you, and you feel as if your hips, shatter to accommodate it. Your screams echo off the icy walls, competing with the grunts of the giant as he uses your body as nothing but a cock sleeve. However, as he claimed, the blood suit will not give you the blessing of death, and you are impaled countless times on his cock, your pussy stretched by [[inhuman amounts.|GiantBE7]]
<div align="center">[img[Pictures/BEMountainGiant7.jpg]]</div> Without warning, the sliding comes faster and faster, breaking you from your pain induced coma, and you realize what will happen next! The giant releases you, but the cock filling your body holds you aloft as a torrent of jism, gallons upon gallons, release into your body and womb. The copious amounts now fill and stretch your womb [[to inhuman limits!|GiantBE8]]
<div align="center">[img[Pictures/BEMountainGiant8.jpg]]</div> <br /> <br /> @@.SGhost2;Odin, a god of renown, had once thought the frost giants eliminated, but pockets of them fled. With all their females killed off, they could not reproduce for thousands of years. Every time they would steal away a mortal woman, she would die instantly at their attempt to mate. However, with the Blood Suit ensuring you survive, you became an endless giant-birthing factory. Your belly would swell with the baby giant within a month, and it would be born. Eventually, you had daughters, and even more giants could be produced, until the mountains could no longer contain them, and they drove mankind to near extinction!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "FrostGiant">>
<div align="center">[img[Pictures/BEMountainHarpy2.jpg]]</div> @@.Karen;“CAW! Awaken! Awaken!”@@ You slowly regain your senses. First you groggily open your eyes, and everything appears blurry. @@.Kate;“She awakens!”@@ @@.Karen;“She is strong. The evil is strong! We will take away the mountain from nature!”@@ Your vision sharpens and suddenly, you recall your fight with the winged woman! @@.Abby;“No! Hey!”@@ You try to pull yourself free, but you appear tightly bound to a post. @@.Abby;“What the fuck! Untie me!”@@ @@.Karen;“CAW! CAW! Yes! Soon, we will!”@@ @@.Abby;“Who are you!”@@ @@.Karen;“I am Hagatha, I am the oldest harpy on the mountain you humans call <i>Mount Hood</i>. I keep the CAW egg.”@@ @@.Abby;“What? What egg?”@@ The gray haired harpy lifts up a very large purple egg, and as she does, all the other harpies around you kneel and bow their heads, @@.Karen;“The queen’s egg! The harpy queen laid it centuries ago, CAW, and we finally found it. Bought it from a hobgoblin! The <i>Rotten Egg</i> needs a host. Needs an evil host. Needs you! CAW! CAW!”@@ @@.Abby;“Look, bird-brain, there’s no way that giant egg will fit inside me and I would rather starve than eat it!”@@ @@.Karen;“Not eat!”@@ all the harpies screech and cackle, @@.Karen;“Place inside you. Once inside your womb, egg will burst and the essence of harpy queen will spill out. Consume you! Consume mind and soul! CAW CAW!”@@ @@.Abby;“No way! That thing will never fit up there! Get back!”@@ In panic you try to burst your rope bonds, but even with the blood suit, you cannot get the leverage required to force your way out. Just then, you feel something press against your exposed vagina. @@.Abby;“Hey! Get that away from there!”@@ You kick out and manage to strike the harpy, sending her stumbling back, but she manages to hold onto the egg. She motions for other harpies to hold your legs and wastes no more time! As the she pushes the cold egg in father, it suddenly [[vibrates!|HarpyBE3]]
<div align="center">[img[Pictures/BEMountainHarpy3.jpg]]</div> It feels good, but only for a moment, only long enough to cause you to relax and then she stuffs it deeper! @@.Abby;“Ow! Oh god, fuck!”@@ The gray harpy turns towards the crowd, @@.Karen;“The egg accepts this host! CAW CAW! Harpies will rule the skies again!”@@ Through your immense pain you hear the riotous cheers from the harpies surrounding you. The egg pulses and your teeth grit. Its stretching you further than you [[have ever felt.|HarpyBE4]]
<div align="center">[img[Pictures/BEMountainHarpy4.jpg]]</div> At first, the foreign object feels snug, but every two or three seconds, the purple egg pulses and moves up, just a little bit more, into you. The stretching becomes more and more painful as the narrower top of the egg passes further into you, but the large, wide bottom of the cursed ovum still rests outside your body. @@.Abby;“Gah! Stop! Stop it!”@@ You are basically doing birth in reverse! Then, a few pulses later, you reach what must be a physical limit. And, as your pussy stretches to accommodate the bottom of the egg, you fight to stay conscious; however, thankfully, blessedly, the egg pushes up into you, and your cunt [[swallows it up.|HarpyBE5]]
<div align="center">[img[Pictures/BEMountainHarpy5.jpg]]</div> Now, within you, as if it were magical, the pain from the initial penetration morphs into a perverse pleasure. You feel with each pulsing vibration, the ebbing pain of the cruel insertion dulling away and a cascading, throbbing pleasure filling your mind. As the harpies cackle and take to the sky in celebration, you feel their own happiness, somehow, welling up [[within you.|HarpyBE6]]
<div align="center">[img[Pictures/BEMountainHarpy6.jpg]]</div> Then, as the egg pushes past your cervix- something you thought would bring nothing but pain- instead, causes you to orgasm with ripples of pleasure. You cannot help but moan up at the harpies fluttering around you in the sky. But, once it rests safely inside your womb- something new happens. You feel an alien willpower, some disembodied mind, trying to find a way into your own! It is just like when the Blood Suit tried to possess you! Suddenly, and internal battle of three wills ensues. <i>@@.BoS;<<psy>>You will be my vessel, CAW, female!<</psy>>@@</i> <i>@@.SGhost2;<<psy>>No! She belongs to me, already, hag! Find another host to infest!<</psy>>@@</i> <i>@@.Abby;<<psy>>Um, guys, I can hear you, you know?<</psy>>@@</i> The other voices ignore your own as they seem to push against each other on some sort of mental or spiritual level. Vlad tries hard to exude his willpower over the harpy, but she proves too powerful for him. Likely, this is far from the first of her rebirths, and she must exist as a spiritual being, whereas Vlad has remained locked in a box. As you hear his final cries of anger vanish, you realize that it was likely his own ignorance about mind control that allowed you to retain your free will at all. And, just as you think that, like a foot stepping on an ant, you feel the full weight of Her power descend upon [[your mind!|HarpyBE7]]
<div align="center">[img[Pictures/BEMountainHarpy7.jpg]]</div> Suddenly, it all makes sense, and you screech to the heavens in a voice not your own, @@.BoS;“CAW! Your queen has come, my darlings!”@@ The harpies swarm above you. Her power warps your body, and your feel your hair lighten and rise as it becomes feathers. You feel your blood suit being pulled back and fashioned into wings as you easily snap your bindings. And then, when the transformation completes, you spread your new wings and sail into the sky on a [[maiden flight!|HarpyBE8]]
<div align="center">[img[Pictures/BEMountainHarpy8.jpg]]</div> Soon, you have a total understanding and warped appreciation for harpy kind. They mate with males that hike the mountain, birthing more harpies. But, the strongest, hardiest males are given to you. You mate with them until they dehydrate and die, then eat the bodies to nourish yourself. Your eggs are the strongest. And within a matter of years, an army of harpies stalks Mount Hood. Finally, in the thousands, you descend [[upon Portland!|HarpyBE9]]
<div align="center">[img[Pictures/BEMountainHarpy9.jpg]]</div> <br /> <br /> @@.SGhost2;Absinthe failed to defeat the harpies, and worse, she managed to become their queen! With her power and insight, the entire northwest coast of the United States becomes a harpy paradise. No monster hunters, no BDA, no armies could stop them, and the skies choked with their innumerable offspring!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Harpy">> <<UnlockCharacter "Griffin">>
<div align="center">[img[Pictures/BEMountainMahaha2.jpg]]</div> Even though it seems so gaunt, it lifts you up easily, and you stand, confused, before it. It simply stares at you laughing. Just when you consider turning to run, it reaches out and begins tickling you! Your arms flail as your try to get away from its grasp, but it appears an expert at tickling. The strokes begin to make you laugh uncontrollably, and you become suddenly aroused! The mahaha’s laughter [[grows louder.|MahahaBE3]]
<div align="center">[img[Pictures/BEMountainMahaha3.jpg]]</div> The more it tickles you, the louder you laugh, the louder your laugh the more orgasmic and free you feel, the more turned on you become, the louder the mahaha laughs. It is a vicious, but pleasurable cycle, and eventually, you stop fighting, letting it tickle you all it wants. The power of the mahaha continues to work its spell on your mind and body, and you laugh harder than you have ever known! As tears fall from your eyes, your pussy quivers, and [[you cum!|MahahaBE4]]
<div align="center">[img[Pictures/BEMountainMahaha4.jpg]]</div> As you cum, your heart instantly stops and you fall, dead in the snow, a smile frozen on your face. Then, white light glows behind your eyes as your body shrivels into a gaunt form. The blood suit bursts and withers too by the undead magic of the mahaha. Then, at first in a whisper, but soon growing stronger, a raspy laughter escapes your corpse, filling the air and [[attracting others.|MahahaBE5]]
<div align="center">[img[Pictures/BEMountainMahaha5.jpg]]</div> Rising to your feet, you feel a cold, empty, hollow joy filling your desiccated husk. You laugh at it, and mahaha’s in the woods laugh back. They slowly come towards you, laughing, and you face them, laughing hysterically at their approach. Soon, they are all over you, tickling you and you tickle them, and they begin fucking you in the snow with their ice cold cocks, and all you can do is laugh about the undead orgy [[occurring on the mountain.|MahahaBE6]]
<div align="center">[img[Pictures/BEMountainMahaha6.jpg]]</div> <br /> <br /> @@.SGhost2;The Inuit tribe has long known of the laughing dead. Now, you rank among them, a mahaha, stalking the snowy lands of Oregon and Washington, looking for the living to share your manic curse with them, damning their souls along with your own.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Mahaha">>
<div align="center">[img[Pictures/BEMountainSasquatch2.jpg]]</div> Locking your thighs around his head, you strangle the sasquatch, and he tries to pry you off, but his arms slowly become weaker due to a lack of oxygen. Finally, he falls down, and you flip and land on your bare feet. Punching him hard, he lies back on the ground, his hands raised in defeat. He has an enormous erection as well, though you are unsure if it was the brutal attack or what caused it. @@.Abby;“No! There’s no way I am going to be your captive or mate or whatever you were thinking. I’m leaving so stay down.”@@ It makes a series of strange howls, which you assume means it has given up. But, you are [[suddenly surrounded!|SasquatchBE3]]
<div align="center">[img[Pictures/BEMountainSasquatch3.jpg]]</div> The howls were meant as cries for help, and now, several of the brutes have appeared from places in the cavern, some even hanging from the icicles on the ceiling. @@.Abby;“Ok, now, everyone calm down. Just stay back, boys.”@@ You cough as the musky, pungent odor multiplies with all these apes around you. Realizing you cannot fight them all off, you have no choice but to play along until you can [[find a way to escape.|Sasquatch4]]
<div align="center">[img[Pictures/BEMountainSasquatch4.jpg]]</div> You let them make the next move, and it becomes clear what they have in mind. You are careful to avoid touching their genitals in hopes they will understand you do not want this, but one gropes you as another sticks its thick, dirty finger into your pussy. The finger easily slides inside you as you gasp and realize how wet you are. It’s that horrible smell! Their musk causes something primordial within your biology to respond, and so, even with your protests and not engaging, they must smell [[your response!|Sasquatch5]]
<div align="center">[img[Pictures/BEMountainSasquatch5.jpg]]</div> Even though, consciously, you do not want this, you cannot help but moan in pleasure as one of them lifts you and the other pushes into your pussy. Soon, you are impaled in your anus by the other. The burning pain from the intrusion causes you to scream into the fur of your first attacker. But, after some time passes the fullness and pain simply melt into and with the pleasure of sex. [[The musk is so strong.|Sasquatch6]]
<div align="center">[img[Pictures/BEMountainSasquatch6.jpg]]</div> Over days or weeks, you are assaulted repeatedly, and like Stockholm syndrome, you begin to [[want it.|Sasquatch7]]
<div align="center">[img[Pictures/BEMountainSasquatch7.jpg]]</div> When your captors leave you alone, you sit and wonder why, wanting to be man-handled like a toy. The musky smell grows on you and even when they are not rutting you like an animal, you play with your pussy thinking about them. Eventually, your belly swells [[with a baby.|Sasquatch8]]
<div align="center">[img[Pictures/BEMountainSasquatch8.jpg]]</div> Your pregnancy does nothing but cause you to fall more in love with your mates. Even while you wait to give birth, the males do not forget you, and you find yourself in a [[musky, primitive, heaven.|SasquatchBE9]]
<div align="center">[img[Pictures/BEMountainSasquatch9.jpg]]</div> <br /> <br /> @@.SGhost2;Your babies are hybrids, a mix between ape species. They are mostly giant and strong like their fathers, but more intelligent. However, your Van Gothen blood gives them far more power over the others. Soon, the forests and woods in the Northwest United States, teem with hyper-intelligent apes all looking for mates!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Sasquatch">> <<UnlockCharacter "Gargoyle">>
<div align="center">[img[Pictures/BEMountainYukionna2.jpg]]</div> You continue pleading with her, but she does not stop. Silently, she takes more snow and dumps it over you. The cold begins to take over, and you worry about hypothermia. You curl up into a ball, and can hear more snow being piled on you. Between the cold and a lack of oxygen, you fall into a sleep [[and die.|Yuki3]]
<div align="center">[img[Pictures/BEMountainYukionna3.gif]]</div> Your soul cannot seem to leave your body, and over the course of a week, inside of a snow cocoon, your corpse endures a metamorphosis. When, the time comes, late at night, you arise from your grave [[as a new yuki-onna.|YukiBE6]]
<div align="center">[img[Pictures/BEMountainYukionna6.jpg]]</div> You look upon your new body. You have no throat or voice, and silently regard yourself. You find within yourself nothing but cold numbness and do not even care that you have died. However, you do have one reverberating desire that pulses through you- you must share your fate with [[other women.|YukiBE7]]
<div align="center">[img[Pictures/BEMountainYukionna7.jpg]]</div> During the day you rest under the snow, and at night, you stalk Mount Hood for the living. Finally [[finding one.|YukiBE8]]
<div align="center">[img[Pictures/BEMountainYukionna8.jpg]]</div> Weeks after your death, you finally happen upon one. @@.Justine;“Oh my! Is that a costume?”@@ You silently walk towards the woman. @@.Justine;“Hello? Hey! This isn’t funny- what are you do—“@@ [[You grab her!|YukiBE9]]
<div align="center">[img[Pictures/BEMountainYukionna9.jpg]]</div> The woman’s screams echo through the woods, but reach only your own, frozen ears. You tear her pants away and sexually assault her. Finally, inside your soul’s core, you feel something. As she screams you penetrate her with [[your icy fingers.|YukiBE10]]
<div align="center">[img[Pictures/BEMountainYukionna10.jpg]]</div> As the minutes pass, the cold of your attack, and the chill of the air and snow, beat down her resolve, and the woman shivers in silence. You slide up next to her, to help her die faster, and when she takes her last breath, you cover both of you [[in snow.|YukiBE11]]
<div align="center">[img[Pictures/BEMountainYukionna11.jpg]]</div> You wrap yourself around the corpse of your victim, and lay with her for a week or so as her transformation from warm, mortal into cold, yuki-onna [[finally finishes.|YukiBE12]]
<div align="center">[img[Pictures/BEMountainYukionna12.jpg]]</div> Late one night, you and your victim rise from the snow. The two of you now work together to hunt and freeze other [[hapless living victims!|YukiBE13]]
<div align="center">[img[Pictures/BEMountainYukionna13.jpg]]</div> <br /> <br /> @@.SGhost2;With your hunting abilities and time, you manage to amass an army of frozen women. Though park rangers and the authorities claim the disappearing hikers are simply becoming lost or injured on the mountain, you know the real reason. You must share the empty cold of the frozen darkness with any woman you can.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<<switch $sancGym>> <<case 1>> /* Gymnasium 1st time */ <div align="center">[img[Pictures/SancGymnasium1.jpg]]</div> You walk into the gym, and what a sight! The beautiful Irish redhead is on a mat and doing yoga. You cannot help but stare at her beautiful body. She holds the poses for a long while and you marvel at her flexibility. However, when she stops the stretch, she sees you there, and smiles coyly, @@.Kendra;“What’s the criac?”@@ You chuckle in confusion, @@.Abby;“What?”@@ She laughs, @@.Kendra;“Ye look at me like I’m daft!”@@ She walks over and drinks water from a bottle before [[beckoning to you.|SancGym1.1]] <<set $sancGym = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium2.jpg]]</div> @@.Kendra;“Oh come to watch me stretch again?”@@ asks Kendra in her sing-song Irish voice. @@.Abby;“Yeah, just wanted to say hi.”@@ @@.Kendra;“When I went to the storehouse for me breakfast- and no, I don’t eat those lucky marshmellow kinds,”@@ she laughs, @@.Kendra;“Jacques was really animated, more than I have seen him before.”@@ @@.Abby;“Really?”@@ [[She nods.|Gym2.1]] <<set $sancGym = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gym to find Kendra punching the bag. You watch her for a few minutes before you break her concentration, @@.Abby;“Hey, Kendra, I don’t mean to be rude, but the way you are punching, it’s off a bit.”@@ @@.Kendra;“Oh! Hey, lass, no worries. I’m a biologist and not as much a fighter. Fighting water monsters with a harpoon I have gotten quite good at, but after how easily you defeated me a few nights ago, I want to be better with me hand to hand combat, even if it’s to fend off a daft man that can’t take no for an answer!”@@ Chuckling, you say, @@.Abby;“Well, here, stand with your feet like this.”@@ You help guide her on using her feet and legs to throw punches as much as her arms. After a bit, she seems to be doing much better. @@.Abby;“Yeah, I think you got this.”@@ @@.Kendra;“Well, thank ye for obliging me! I’ll practice a wee bit longer, if ye do not mind?”@@ @@.Abby;“No, no, it’s cool, I need to head out on a hunt.”@@ @@.Kendra;“Hmm,”@@ she says, throwing a few hard hitting punches, @@.Kendra;“I’m on to something, meself, but I do nae want to head out just yet. I tend to research before I finally decide it’s time to hunt. I’d take ye along, but as much as you know about this kind o’ combat, you probably do not know the first thing about the monsters of the briny deeps.”@@ Shaking your head, you agree, @@.Abby;“Not a damn thing. Besides, being drowned and eaten by mermaids does not sit well with me.”@@ @@.Kendra;“Oh how I understand that!”@@ She lays a series of blows to the punching bag, @@.Kendra;“Right then, I hope ye find a land lovin’ monster to hunt down.”@@ @@.Abby;“Me too, see you later.”@@ @@.Kendra;“Aye, be seeing you, and thanks for the pointers!”@@ [[You leave the gym.|Somewhere in Sanctuary]] <<set $sancGym = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium6.jpg]]</div> You walk into the gymnasium to find Kendra doing pushups. As usual, your eyes cannot help but look over her toned body. She glances up and stands. @@.Kendra;“Heyo, lass!”@@ @@.Abby;“Hey, you sure to work out a lot.”@@ @@.Kendra;“It’s because I’m going on a hunt tomorrow night.”@@ @@.Abby;“No way, can I come!”@@ @@.Kendra;“Maybe. I know you’ve helped several of the Night Stalkers, word’s getting around, but,”@@ she shifts uncomfortably, @@.Kendra;“I’d love to say yes, and take ye along, but—“@@ her words trail off. You nod knowingly, @@.Abby;“You’re still upset about your crew from before.”@@ @@.Kendra;“Aye, it’s why I only like to work alone. Watery monsters are another breed compared to those on land. They can come at you from all directions, they can use strange siren calls to trance ye, or some are so large that yer but the size of a minnow to’em and you’d never even see it til yer in its belly.”@@ @@.Abby;“C’mon, Kendra! Don’t do this to me, I can handle it. There must be a reason you’ve been working so hard, surely you could use a hand.”@@ @@.Kendra;“Oh, aye, this is going to be something big. You ever heard of the Flying Dutchman?”@@ @@.Abby;“The ghost ship?”@@ @@.Kendra;“Aye.”@@ @@.Abby;“Yeah, I think so. It’s sort of familiar. What about it?”@@ [[Her eyes become very serious...|Gym4.1]] <<set $sancGym = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> You walk into the gymnasium and Kendra appears to have just finished working out. @@.Kendra;“Heyo lass, this is it, you ready?”@@ @@.Abby;“Yeah, something happened tonight, and, I really need this hunt.”@@ She looks uncomfortable, but she does not pry, @@.Kendra;“Well, I’m goin’ ta fetch me equipment, and then we’re heading down to the docks. From there, we’ll take a wee boat to Sauvie Island.”@@ @@.Abby;“I had no idea that you had your own boat.”@@ @@.Kendra;“Hah! Well, I don’t! We’re going to feck one!”@@ Laughing you ask, @@.Abby;“What?”@@ @@.Kendra;“We’re just gonna steal a boat!”@@ She winks and makes the sign of the cross, @@.Kendra;“I’ll put it back, if we live!”@@ @@.Abby;“Ha ha, shit, this is crazy.”@@ @@.Kendra;“Ok, I’ll meet you back here soon.”@@ @@.Abby;“You got it.”@@ She leaves and you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium8.jpg]]</div> You walk into the gymnasium to find Kendra sitting on a bench, rubbing her ankle. @@.Abby;“You ok?”@@ She looks up and smiles, @@.Kendra;“If it isn’t the scourge o’ the seas! Aye, I’m fair enough, lass. Tis the ocean’s love. Even with all the training that I do, when ye get out in the brine and have to fight monsters, it’s still hard on a human body.”@@ @@.Abby;“I was so wrapped up with everything that I forgot to ask you about that. How did the hunt go for you?”@@ @@.Kendra;“There were a few mermaids, a siren, nothing too bad. To be honest, I am still at a loss for what you managed tae do.”@@ Nodding, you answer, @@.Abby;“Honestly, there are so many things happening in my life, and, I think the more I have helped out around here, the stronger it’s made me.”@@ @@.Kendra;“Sure as shite!”@@ @@.Abby;“I just wanted to check in and see how things are going.”@@ @@.Kendra;“I’ll be fine, but I’ll need a day or two to recuperate- unlike you!”@@ @@.Abby;“It’s the Blood Suit, I think. Well, I’ll leave you to it! I hope that you feel better soon!”@@ As you turn to leave, Kendra calls out to you, @@.Kendra;“Abby?”@@ @@.Abby;“Yes?”@@ @@.Kendra;“The hardest thing that I faced in those waters last night- it weren’t any o’ them merfolk. It was thinkin’ that I had lost me friend again. All I could think was of ye drownin’ or becoming one of the very beasts we fought. You helped me overcome specters haunting me very soul. Thank you fer that.”@@ You are honestly touched, @@.Abby;“I just did what I had to do, but you should not ever blame yourself for what happened to your old crew. Mermaids? Who, honestly, especially a science team, would believe in such things? It’s not your fault, and I’d say we made them pay.”@@ @@.Kendra;“Ha ha! To be sure!”@@ You both smile at each other before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gymnasium to find Kendra punching at a bag, @@.Abby;“You’re looking better.”@@ @@.Kendra;“Aye!”@@ she gets in a few more blows before [[walking over to you.|Gym7.1]] <<set $sancGym = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> You walk into the gymnasium and Kendra greets you. @@.Kendra;“I’m definitely ready to take on those vampires with ye.”@@ She’s looking much happier, @@.Abby;“Great to hear! I know the time will be soon. I’m heading to the museum tonight to grab an artifact.”@@ She smiles, @@.Kendra;“Ooh, a sexy cat burglar!”@@ You laugh, @@.Abby;“Meow!”@@ @@.Kendra;“Ha ha, well, good luck with yer heist. Should be really easy for ye to get in and out.”@@ Nodding, you answer, @@.Abby;“Thanks, Kendra, see you soon.”@@ @@.Kendra;“Aye! Be well!”@@ You smile at each other before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 9>> <</switch>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Well now, yer the sleeven girl that everyone thinks is actin’ the maggot?”@@ You laugh again, @@.Abby;“I’m sorry, I shouldn’t laugh, but you’re harder to understand than Hobs.”@@ @@.Kendra;“Hobs?”@@ @@.Abby;“Yeah, he’s a hobgoblin that sold me my gear.”@@ @@.Kendra;“Oh ho! Look at ye, fraternizing with the enemy,”@@ she says with a chuckle. @@.Kendra;“How you can stand those little wankers is beyond me. I’ll try to stick to more American sayings, for you.”@@ @@.Abby;“I didn’t mean to—“@@ @@.Kendra;“It’s fine darlin’, I was just asking how things are with ye?”@@ @@.Abby;“I am learning my way around the sanctuary.”@@ @@.Kendra;“We’re lucky to have this building.”@@ @@.Abby;“Well, you’re Irish, so that must be where the luck came from!”@@ Shit. Hot chick and you say dumb shit. @@.Kendra;“Ha ha, well, if one’s Irish, they’re lucky enough.”@@ She is actually a very nice woman. @@.Abby;“I am so sorry, what was your name again?”@@ @@.Kendra;“It’s quite alright, I’m Kendra Tallulah, and what is the name of the girl that rowed us all?”@@ @@.Abby;“Absinthe Van Gothen,”@@ you shake her hand. @@.Kendra;“Ooh, so formal, Miss Van Gothen! Ha ha, it’s a real pleasure to meet you.”@@ @@.Abby;“Thanks, you too. What do you hunt?”@@ @@.Kendra;“Oh, ye know, a bit of this and that, but most of my time is spent in the water.”@@ Oh yes, you recall her trying to harpoon you. @@.Kendra;“I was a marine biologist, and barely had me feet wet when out by the Isle of Skye, my crew and I, well, we thought we saw a bloomin’ mermaid!”@@ @@.Abby;“Mermaids are real?”@@ @@.Kendra;“Aye, real as your big tits!”@@ This woman is hilarious! @@.Kendra;“I hopped into a submersible I had on board, and they lowered me into the briny deep. I knew it could not have been a mermaid, but scientific curiosity spurned me on. Once I was a good kilometer or so down, I be damned, but I saw a mermaid staring right into me eyes!”@@ @@.Abby;“No shit! That’s insane!”@@ @@.Kendra;“Oh, that’s nothin’, t’was what happened next what caused me to do this for revenge.”@@ @@.Abby;“Revenge?”@@ @@.Kendra;“Aye, the mermaid sang a song, but she was under water, and I guess it worked like a whale’s call, but her siren singing drove me madly in lust. All I wanted was to get out and kiss her right! But, the sub had fail-safes and no matter what I tried, I could nae get the thing open! So, there I sat, banging on the glass, listening to the most beautiful music I ever heard, and then, I saw me crew!”@@ @@.Abby;“What!?”@@ @@.Kendra;“Every last soul on the ship above had swam further down than they could ever swim going back up! They were already near to drowning when they reached her. She stopped singing, and for a few moments, me head still swam. When I looked back up, like sharks, mermaids were out there eating my crew!”@@ @@.Abby;“What the fuck! Mermaids eat people?”@@ @@.Kendra;“Aye, the men- men are nothing but food. Women, they can turn into more mermaids. Regardless, as my men drowned and were eaten alive, I could do nothing but return to the surface. I left those people behind, and they haunt me every night and dream.”@@ @@.Abby;“That’s heavy, Kendra, I’m sorry.”@@ @@.Kendra;“Now, I go anywhere I can tracking down the monsters of the deep.”@@ @@.Abby;“There’s more?”@@ @@.Kendra;“Oh, to be sure! There are many of them, and then, there’s ghosts too, you know.”@@ @@.Abby;“What!”@@ @@.Kendra;“Aye, ghosts are real, and they don’t only haunt houses and graveyards. Drowned sailors, zombified Vikings, there are many dark things that swim. And then, there is the grandfather of all the monsters of the sea- the kraken.”@@ @@.Abby;“What is a kraken?”@@ @@.Kendra;“A type of squid, but different. They are monsters that eat whales like sardines. I think they hunt only the lowest place in the ocean, but all through history there have been reports of giant tentacles reaching up from the sea, only to wrap around man and vessel, and drag them down below.”@@ This conversation went from light to dark. @@.Kendra;“I see that grave look on yer face! Don’t let it get to you! You won’t be fighting any monsters like those for years. That’s why I work out and stretch so much. Most of my fighting is done beneath the waves. Got to stay limber so I can move quick in the water, just like the vile fish creatures do.”@@ @@.Abby;“That makes total sense.”@@ @@.Kendra;“Ok, I’m knackered! G’night!”@@ She walks past you, leaving you in the gymnasium. You think about working out on the equipment, but honestly, you want to just get out there and [[fight something!|Somewhere in Sanctuary]] <<set $TalkGymnasium1 to true>>
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Siri;“Greetings Absinthe, I am Siri Solen, Dr. Solen, I should say. I am a hematologist. It is very nice to meet you.”@@ @@.Abby;“Um, thanks!”@@ You did not expect such a warm greeting. @@.Abby;“So, this is your lab?”@@ @@.Siri;“Yes, well, I am much more used to cutting edge technologies, but this has been my lab for a while now. Ever since I sort of flooded the area with mutant creatures and such.”@@ @@.Abby;“I heard something about that.”@@ @@.Siri;“I was only trying to help the poor things, but now they have gone and eaten people and so forth, so I am trying to help these monster hunters.”@@ @@.Abby;“So, you don’t consider yourself one?”@@ @@.Siri;“I am not sure if you mean a monster hunter or just one of the group, but no to the former and yes to the latter.”@@ Ok, so she is an egghead. @@.Abby;“So, you think of yourself as one of these guys, just not a monster hunter?”@@ @@.Siri;“Precisely. As you probably noticed yesterday, I am not very good at violence. Oh, that reminds me, sorry about shooting at you.”@@ @@.Abby;“It’s ok, you missed me by a mile.”@@ @@.Siri;“You might be right; maybe I should apologize to those I did almost kill.”@@ She seems lost in thought and simply stands there. @@.Abby;“Siri?”@@ @@.Siri;“Oh, yes?”@@ @@.Abby;“So, what do you do exactly?”@@ @@.Siri;“I try and find biological answers to their monster hunting problems. For example, I am currently on a project regarding the contagious bite of zombies.”@@ You shake your head in disbelief. How many monsters are in the world? @@.Abby;“So, if a zombie bites you, you become one, like in the movies?”@@ @@.Siri;“Yes, however, there are so many more ways to become infected!”@@ She smiles as she goes into detail, @@.Siri;“It only requires an exchange of fluids! Saliva, blood, or even—“@@ she looks around and, while giggling, whispers, @@.Siri;“—cum!”@@ @@.Abby;“Zombies will have sex with you?”@@ @@.Siri;“Boy, will they ever! Based on my collected data, I hypothesize that zombies are fundamentally animalistic. There appears little to no use of the neocortex. Everything is done in the lower portions of the brain. They walk, eat, excrete, and reproduce. Oddly, they almost fit all the criteria to be a living thing.”@@ @@.Abby;“So, it’s like a virus?”@@ @@.Siri;“Well, you won’t believe this—“@@ @@.Abby;“Try me.”@@ @@.Siri;“I think there might be magic involved.”@@ @@.Abby;“Magic? You are a scientist talking to me about magic?”@@ @@.Siri;“Keep your voice down! I would hate any of my previous colleagues in other studies to ever hear of such a thing. However, yes, I have studied samples brought to me by the Bishops- they hunt a lot of zombies, and something around Portland has their numbers swelling. I have found that the <i>normal</i>, and I use the word loosely, version of the zombie virus has been infused with something exceeding my knowledge. Roy McCoy says I should look past the science and I’d figure it out, but science is observable data. How can I see past something when I am looking right at it? Ridiculous.”@@ @@.Abby;“Well, I think this is all over my head.”@@ @@.Siri;“Oh! I understand, of course, but if you want to chat again, you know where to find me.” @@ She simply walks over and immediately resumes typing on her laptop. She does seem a bit like a mad scientist. You head [[out of the room.|Somewhere in Sanctuary]] <<set $TalkLaboratory1 to true>>
<div align="center">[img[Pictures/SancStables1.1.jpg]]</div> While Roy is kind, he doesn’t smile much, but Molly wears a big grin. She is still young and has her life ahead of her, but Roy seems almost sad, or as if he went through some very hard times, @@.Abby;“So, you are cleaning up?”@@ @@.Molly;“Yes, ma’am. This is all daddy let’s me do.”@@ @@.Roy;“Molly, honey, it’s a big help. You keep things tidy here for Bess, and I am grateful. I’m gettin’ on in years and after one of those hunts, my old bones ache somethin’ fierce.”@@ @@.Molly;“I’m sorry, pa, I just want to help you out there.”@@ He puts his arm on her and gives her a hug, @@.Roy;“Molly, I don’t want to lose you. I’ll teach you to hunt, someday. I just think you need a bit more time. Right now, there are some real nasty things out there, and they are in packs. In the old days, it was a random monster, maybe two. Please, be patient. I love you, is all.”@@ You feel happy and sad seeing this. Part of you feels happy that this girl is loved so well and so much, but another part of you feels bad because you never had love like that in your life. @@.Molly;“I love you too, pa. I’m sorry for causing a scene.”@@ @@.Abby;“It’s ok! Don’t sweat it.”@@ @@.Roy;“Yep- you should always say what you feel, Molly. Don’t be worried what others would think. Just be truthful.”@@ @@.Molly;“Yes, sir.”@@ The cowboy turns towards you, @@.Roy;“So, you settling in, ok?”@@ @@.Abby;“Yeah, in fact, I am just going around and getting to know everyone and a sense of the place.”@@ @@.Roy;“Well, if any of them are rude, try not to take it personal. Like I said, we are all here for our own reasons and most of’em are darker than the inside of a cow. So, give them time. They’ll warm up to you when you go out there and beat a few bumps in the night.”@@ @@.Abby;“You’re probably right. But, where do I start?”@@ @@.Roy;“Well, now, there’s a question only you can answer. My advice is to listen carefully when you talk to the other hunters. Odds are, if they are stewing on something, that means they are thinking about their past, and if they are thinking about that- it means a hunt’s-a-comin’.”@@ @@.Abby;“So, you think I should help them? Go with them?”@@ @@.Roy;“Well, odds are they won’t let you, but you could always try. Of course, if you happen to show up someplace on your own, and run into them, now that might work out in your favor- hell, after what you did, it’ll probably work out in <i>their</i> favor!”@@ Laughing you say, @@.Abby;“You’re a sly one, aren’t you?”@@ @@.Roy;“Let’s just say this ain’t my first rodeo! Being a monster hunter is easy- surviving as one is the hard part. But, if you learn to keep your eyes and ears open, especially among your potential teammates, you’ll succeed whether it’s stomping a mythical monster or trying to get a promotion at a desk job. Because- that’s what leaders do. My old lady was like that. Hell of a woman.”@@ @@.Abby;“Thanks, Roy! I guess I’ll keep poking around here and do my best to really listen.”@@ @@.Roy;“Yep, that sounds like a great plan. Alright, Molly, let’s get back to work.”@@ @@.Molly;“Yes, sir. Bye, miss!”@@ You say goodbye to the McCoy’s and [[head back.|Somewhere in Sanctuary]] <<set $TalkStables1 to true>>
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I’m just talking to myself. So, did you come to kiss and make up?”@@ You shake your head and laugh, this girl reminds you a lot of Scarlette, @@.Abby;“Something like that.”@@ @@.Selena;“Hey, it’s no big deal. You kicked our asses and looked hot doing it. I can appreciate that.”@@ She’s coming on strong. @@.Selena;“Anyway, I could not believe my eyes.”@@ @@.Abby;“Thanks, I guess. I have been in a few fights, but nothing like that. It’s like I am just made for it.”@@ @@.Selena;“Sí! You can say that again! You moved like nothing I have ever seen, monster or man. Damn cool!”@@ You like this chick. @@.Abby;“So, you want to take me on a monster hunt?”@@ @@.Selena;“Ooh- tempting. I can think of something else I’d like to do with you, it’s like a hunt and requires a part of the body that rhymes with it.”@@ @@.Abby;“Damn, you’re forward, and I like it.”@@ She laughs, @@.Selena;“What can I say, in this line of work, every day can be your last. So, I see a girl I like and I go for it, but I can’t head out this second. I need to fix up my bike a bit more. Some of those little green-skins are lurking around Portland, so, I will head out soon to hunt them down.”@@ @@.Abby;“Goblins? And, uh- kobolds?”@@ @@.Selena;“Wow! You know your creepy little green men! Sí, those little bastards! How do you know about them?”@@ @@.Abby;“There’s a cavern on the far edge of Portland, and I saw some there. When you go into the cavern, you have to go left- always go left if you want to fight goblins.”@@ @@.Selena;“Holy shit! That’s a huge help. I have been able to find some of them stealing from dumpsters and stuff on that side of the city, but no matter how much I torture them before they die, they seem more scared of whatever is leading them than to talk to me.”@@ Jesus, this woman tortures them? @@.Abby;“Well, if you head out that way, let me know, and I’ll show you where it is.”@@ @@.Selena;“Sounds good, babe! Ok, I better get back to work.”@@ @@.Abby;“Sure, see ya.”@@ You turn to leave and she slaps your ass causing you to jump and give a little yelp. @@.Selena;“Ha ha, what an ass, mamacita.”@@ Then, laughing, she goes back to work. You blush as you leave the room, the pleasant sting still emanating [[from behind.|Somewhere in Sanctuary]] <<set $TalkWorkshop1 to true>>
<<if $MountainClimb_encounters_done && $MountainTop_encounters_done >> <<set $BarbSafe = true>> <</if>>
<<nobr>>[img[Pictures/ChooseHunt/ChooseCheck.png]] <<set _imgUrl = 'Pictures/ChooseHunt/Choice'+$huntChoice+'.jpg'>> [img[_imgUrl][$huntChoice]] <!-- <<switch $huntChoice>> <<case 'Mountain'>> <b>@@color: #99c3ed;Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Caverns'>> <b>@@color: #769408;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Forest'>> <b>@@color: #8eb0d6;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Sewers'>> <b>@@color: #8aa27a;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Docks'>> <b>@@color: #15afe1;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Asylum'>> <b>@@color: #d22508;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Graveyard'>> <b>@@color: #b8adc5;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Museum'>> <b>@@color: #dcbc95;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <</switch>> --> <br /> <<back "I changed my mind!">> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<combat_cleanup>> <</nobr>>
<div align="center">[img[Pictures/Mountain2.jpg]]</div> The first note reads: @@.BoS;Roy McCoy - antibiotics (2), gas mask Ayana - shampoo (1), conditioner (2) Lightfoot + gave med kit (3) , + canned food (7), + shirts (2) Do not trust new girl. No woman should be strong enough to hurt me. Katerina says I cannot stop magic. Have to save Barbegazi. Siri took several chemicals, did not tell me which ones. I hate that woman. She's up to something. She also "found" a strange gas tank. Labeled "Giggle Gas". I do not trust it. She says it may help with her work and she wants to keep it here. I have a bad feeling about it. Why does she not keep it in her laboratory? And, I have seen the picture or logo before. It is the symbol of The Giggler. Siri must have some link. As if monsters are not enough, now we may all have to fight super villains too? I do—@@ [[The note ends there.|Mountain3]]
<div align="center">[img[Pictures/Mountain3.jpg]]</div> You find another, smaller note. Upon this one, he drew a little sketch of Mount Hood. It reads: @@.BoS;Barbegazi are now hiding. Too many monsters. Maybe if I track them, then, they will help me reach that strange carved door on the summit. Dark elves are magical. Ask others for advice. Especially the quiet Russian. Why now? Giants on the mountain. I will avoid them. Then, off to the right next to the mountain sketch of Mount Hood, it says: Bring climbing gear. Door hard to reach. Tough climb. Ruins. Maybe answers there.@@ So, he decided to go to the mountain even though he could not defend against magic. With your artifact that Brone bought you, the Babr-e Bayan, maybe you will be safer. It supposedly protects against the elements, which means the cold, snow, and wind should not pose you much problem. So, looks like you will go on a monster hunt and maybe, if you can find him, you can earn some trust with Jacques as well. On the other hand, you notice the green gas tank the note said Siri brought to the Sanctuary. You could always take a quick look before you go. [[You need to make a choice.|Mountain4]]
<div align="center">[img[Pictures/Mountain4.jpg]]</div> [[Head to Mount Hood to seek Jacques.|MountainF1]] Or <<link "Check out the canister from the note first." Giggle1>><<EndHunt>><</link>>
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You see the green gas container with a laughing clown logo. You have a vague recollection of occasionally seeing it on the news from time to time. It’s definitely the Giggler’s logo. He is a super villain in New York City that you know uses gas to control people. Of course, you fought off the power of Vlad when he tried consuming your mind. Surely, you could handle this, but your curiosity regarding why or how Siri brought it to the Sanctuary eats at you. [[Best to leave it alone.|MountainF1]] Or [[A quick look won’t hurt.|BEGiggle2]]
<div align="center">[img[Pictures/BEGiggle2.jpg]]</div> You pull the tank to the middle of the room to get a better look at it. The outside paint flakes off easily, and it appears worn. This must be at least a few years old. Around it, sprayed in black paint, are the words, <i>“Giggle Gas”</i>. There must be a clue here. If Jacques does not trust Siri, and she’s been here for a while, maybe you can find out more about her. On the other hand, he might just have [[trust issues.|BEGiggle3]]
<div align="center">[img[Pictures/BEGiggle3.jpg]]</div> A protective cap rests securely on top of the canister. Under it might lie anything from a note to evidence. You have seen this type of cap before at a crappy job you once worked. You had to occasionally inflate balloons using a helium tank. The cap just shields the nozzle. It is easy enough to open. Grasping it, you turn to [[remove the cap.|BEGiggle4]]
<div align="center">[img[Pictures/BEGiggle4.jpg]]</div> The cap comes up, but the can was booby-trapped! The moment you pull the cap off, a pin clinks free, and a plume of green smoke hits you in the face! You turn to run but before you can take a single step, you begin laughing. The laughter quickly grows stronger than anything you have ever felt, and it makes your abdomen muscles hurt. This causes you to double over in pain, while still chuckling, and puts you right back into the ever growing cloud of [[giggle gas!|BEGiggle5]] <<audio ':all' stop>> <<audio "giggle_circus" volume 0.3 loop play>> <<audio "se_giggle_gas" volume 0.3 play>>
<div align="center">[img[Pictures/BEGiggle5.jpg]]</div> The gas smells familiar. It smells just like the funnel cakes stand at the last fair you visited. Sweet, powerful, and makes your mouth water. You feel funny. You feel lightheaded and euphoric. Your stomach muscles hurt so badly from the hard laughing, but the pain is hilarious. You feel higher than you can ever recall, and though you also feel dizzy, your brain also feels alive! It’s hard to think straight, but when you try to think haphazardly, your mind reacts best. As long as you just ride this high, you know everything [[will be better.|BEGiggle6]] <<audio "se_giggle_gas" stop>>
<div align="center">[img[Pictures/BEGiggle6.jpg]]</div> The laughing dies down, but you still occasionally have a giggle fit like an unconscious twitch. You feel great! Better than you have ever known! You try to think of something funny to do, and then it hits you! It’s as clear as a red nose on a clown’s face! Grinning deviously, you [[make your plan.|BEGiggle7]]
<div align="center">[img[Pictures/BEGiggle7.jpg]]</div> You just need to put smiles on everyone’s faces. But, who do you know that needs the most laughter in their life. You think for a moment- Katerina! The Russian lady had a bad case of the frowns- probably the worse you ever saw. So, you just need to go see her. As you make to leave the room, your tummy gurgles and you suddenly fart! Of course, that cracks you up, so you start laughing, and that’s when you notice the green smoke and the smell of carnival funnel cakes! Your toots have really lightened up, too, just like you have! Laughing, you [[leave the room.|BEGiggle8]]
<div align="center">[img[Pictures/BEGiggle8.jpg]]</div> The woman sits in a chair, reading as you peek into the doorway. You can only stand still a moment, when a loud fart escapes your cheeks! This causes her to look across the room at the doorway, @@.Kat;“Oh god. What happened! What kind of monster did this?”@@ She tosses the book aside and pulls out her daggers. Then, giggling, you enter the room. She tracks your movements with her eyes, stepping around a table to keep you at a distance. @@.Kat;“Stay back, I knew you were bad news. I will kill you with my—“@@ You squint an eye and push your ass sideways as a long fart escapes. @@.Kat;“What the fuck is wrong with you!”@@ @@.Abby;“Ha ha ha! I have a bad case of the butt burps!”@@ @@.Kat;“Butt burps? You—oh no! You have become a giggle girl!”@@ Her eyes dart around a moment as she thinks to herself, @@.Kat;“That tank in the storehouse! Fuck!”@@ @@.Abby;“Oh, yeah, that makes sense! HA HA HA HA!”@@ You make a sudden move as if you will attack, sending her leaping backwards. @@.Abby;“Hee hee, made you flinch. Am I going to <i>get you!?</i>”@@ Mocking her, you again, pretend to leap forward, sending her tumbling backwards. @@.Abby;“Ha ha ha! Aww, listen, I got this figured out. You’re an angry pants and I can help you feel better, so just come to me.”@@ @@.Kat;“Oh my god, I have no choice, I must kill you!”@@ [[Katerina leaps at you!|BEGiggle9]]
<div align="center">[img[Pictures/BEGiggle9.jpg]]</div> You easily grab her and toss her aside, dodging her knives. Now she ends up on the other side of the room, with the table to your back. @@.Abby;“C’mon! Stop joking around! Be serious and smell my funny fanny farts!”@@ @@.Kat;“Jesus, you have gone mad. You are as strong as you were when we fought last. I must go warn the others!”@@ [[Katerina makes a break for it!|BEGiggle10]]
<div align="center">[img[Pictures/BEGiggle10.jpg]]</div> You leap into the air, landing between her and the door, and you kick her right in the gut. Moving you leg for the kick pushes another green mushroom cloud out of your rear, but your force causes the Witch Hunter to fly backwards outside the hilarious fluffy floater. She lands on the ground, holding her guts and writhing in pain. @@.Abby;“I didn’t wanna hafta to that! But, you’re acting crazy!”@@ Groaning, she replies, @@.Kat;“You! You’re insane!”@@ You skip over to her and throw yourself down on her chest, knocking the air out of her lungs, @@.Abby;“Hey! What’s more fun than a Canadian Microwave?”@@ She thrashes under you, @@.Abby;“A Dutch Oven! Get it?”@@ As you say that, you slide up on her face and push out [[trapped gas!|BEGiggle11]]
<div align="center">[img[Pictures/BEGiggle11.jpg]]</div> At first, Katerina tries to push you off, holding her breath, but eventually she has to breathe in your toxic fumes! She tries not to laugh, and you remember how, for just a moment, you tried to fight this wonderful fun feeling, but you gave right into it. This sour puss is fighting it hardcore! But, seeing her under you, you cannot help but be turned on. You start rubbing your green pussy across the twitching woman’s face. Then, laughing, you feel an orgasm rip through you. The pleasure of the sensation causes your ass to relax and more gas issues out. When you look back down, green juices from your pussy cover the unconscious woman’s face. She looks so cute like this, so, you [[do it again!|BEGiggle12]]
<div align="center">[img[Pictures/BEGiggle12.gif]]</div> You continue raping Katerina’s face for a few minutes, farting and cumming repeatedly. Then, you run dry and need to let your farts fill up again, so you slide back to see your handiwork. Then, you witness Katerina’s transition from buzz-killer to killer clown! Her flesh changes to alabaster and you watch her purple hair become orange. Then, her hair changes shape, becoming much more wild and fun, and finally, she looks up at you with normal, green eyes, instead of her old, weird, human ones. She looks so beautiful now! She laughs, @@.Kat;“Ha ha! You fucked my face!”@@ You giggle, @@.Abby;“Hee hee! Yeah! And I farted all over you!”@@ She licks her lips, @@.Kat;“Yum! Your cum tastes like whipped cream!”@@ @@.Abby;“Go on! Have your fill! Just make me cum and I can give you lots of juice to drink!”@@ [[Katerina’s mouth envelopes your pussy.|BEGiggle13]]
<div align="center">[img[Pictures/BEGiggle13.jpg]]</div> Now, instead of you doing all the work and grinding your sex over your victim’s face, your victim is busy trying to suck and lick you deeply and passionately. Your corrupted clown cunt spurts with each orgasm as your laughing gas fills the air around you. You enjoy half an hour more of orgasms, before you try to think of [[what to do next.|BEGiggle14]]
<div align="center">[img[Pictures/BEGiggle14.jpg]]</div> @@.Abby;“I’m bored of just farting and fucking.”@@ @@.Kat;“Ha ha ha, should we go cheer up someone else?”@@ @@.Abby;“I feel like, like we should be looking for someone.”@@ @@.Kat;“Yeah, I feel funny too, like someone is missing.”@@ @@.Abby;“Yeah, we need a dick in us.”@@ @@.Kat;“Ooh! It’s been a long time since I had man meat in my goop shoot!”@@ @@.Abby;“But, like, none of the guys here seem right. Oh my god, I got it!”@@ @@.Kat;“What! HA HA! What!?”@@ @@.Abby;“We go to New York City and fuck the Giggler till he fills us full with clown cream!”@@ @@.Kat;“That’s brilliant! We can use my car!”@@ Rushing out of the Sanctuary, you leap into Katerina’s old car and take off on a [[spontaneous road trip!|BEGiggle15]]
<div align="center">[img[Pictures/BEGiggle15.jpg]]</div> About halfway there, a damn cop pulls you over in the middle of nowhere! @@.Abby;“Oh no! I don’t even have a driver’s license, ha ha ha!”@@ @@.Kat;“That’s ok, neither do I- or insurance! Ha ha ha! We’re fucked! Should we just kill her?”@@ You get really nervous, which causes you to fart more than you have in hours, @@.Kat;“Ha ha! You’re filling the whole car up with your trouser trumpets!”@@ @@.Abby;“Shh, shh, look, I’ve got my mind clear, so let me do the talking, and I’ll get us out of this.”@@ Katerina rolls her eyes, @@.Kat;“Hee hee, if you say so.”@@ As the cop approaches the window, you [[roll it down|BEGiggle16]] <<audio ':all' stop>> <<audio "giggle_freakshow" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGiggle16.jpg]]</div> @@.Justine;“Do you know why I pulled you— cough, cough!”@@ @@.Abby;“Hey there, badge bunny, me and my friend are definitely not high or going to see a super villain.”@@ [[The cop spins around.|BEGiggle17]]
<div align="center">[img[Pictures/BEGiggle17.jpg]]</div> @@.Abby;“Oh! Sorry about that, I get gassy when I’m nervous!”@@ The cop chuckles, @@.Justine;“Ha ha, what—what is that?”@@ [[She draws her gun!|BEGiggle18]]
<div align="center">[img[Pictures/BEGiggle18.jpg]]</div> @@.Justine;“What the, ha ha ha, what was that! Get out of the, hee hee, car with your hands upsie daisy!”@@ @@.Kat;“We don’t have time,”@@ Katerina yells, @@.Kat;“We really want some clown dick!”@@ @@.Abby;“Shh, you’re going to get us busted!”@@ Turning towards Kat, you put a finger to your lip and then turn back to the officer. You can surely smooth talk the cop, @@.Abby;“She means that we are going to see my sick grandmother who we definitely did not kill and has nothing to do with the Giggle Gang.”@@ @@.Justine;“Ha ha ha! What?”@@ @@.Abby;“Can we level with you, officer?”@@ @@.Justine;“Yeah. Ha ha, heeeee ha ha.”@@ She lowers her gun. @@.Abby;“We are coming from Oregon! We want to fuck the Giggler, so we are going to New York.”@@ @@.Justine;“New York? AH ha ha ha ha! You drove south you ditzy little darling. This is New Mexico!”@@ The cop drops her gun on the ground and leans [[into the window.|BEGiggle19]]
<div align="center">[img[Pictures/BEGiggle19.jpg]]</div> @@.Justine;“See, you need to get to I-40, and ha ha, head east.”@@ You fart a big one, @@.Justine;“Ha ha! Are you ok?”@@ @@.Abby;“I was stressed!”@@ @@.Justine;“You can relax, I am not going to arrest you! You both seem like good, happy people to me.”@@ @@.Abby;“Oh thank goodness, I thought I would explode!”@@ You relax and huge amounts of gas escape you body. The cop sniffs the cloud as it passes her, @@.Justine;“Ha ha ha! Your farts smell awesome!”@@ @@.Abby;“I can’t stop farting. They just keep coming!”@@ @@.Justine;“That’s ok.”@@ The cop continues trying to explain where to go, but you don’t get it. Finally, after a few minutes, and countless amounts of flatulence, she starts [[making sense!|BEGiggle20]]
<div align="center">[img[Pictures/BEGiggle20.jpg]]</div> @@.Justine;“Look, silly! Ha ha! You just drive recklessly in any direction, and that’s how you get to New York.”@@ @@.Abby;“Ohhhh- thank you officer! Those are much clearer directions! Much clearer!”@@ @@.Justine;“Oh, I just had a funny idea!”@@ @@.Abby;“What?”@@ @@.Justine;“Can I come too? I really want to put a clown cock in my cunt cavern, pretty, pretty please!”@@ You look over at Katerina, @@.Abby;“Is that ok with you?”@@ She laughs and nods in response. @@.Abby;“Sure, then!”@@ @@.Justine;“Oh! Thank you! I can’t wait to fuck the Giggler!”@@ Stepping out, you push the seat forward and the officer gets [[in the back.|BEGiggle21]]
<div align="center">[img[Pictures/BEGiggle21.jpg]]</div> You get in and roll up the window. @@.Abby;“Uh oh, girls, I feel some big ones coming on!”@@ You fart a few more times. @@.Abby;“Should I crack a window?”@@ Both of your companions simultaneously yell, <i>“No”</i>, so you start the car. @@.Abby;“Ok, make sure no one has on their seatbelt.”@@ <br /> <br /> @@.Justine;“Oh! Good point!”@@ You hear a click as the cop undoes her seat belt in the back, @@.Justine;“Sorry! I have to break that bad habit of wearing one. It’s way funnier in an accident when you don’t! HA HA!”@@ <br /> <br /> @@.Abby;“Great! Let’s go!”@@ <br /> <br /> <<if $StoryMode>> Your killer clown troupe drives off, swerving, in a [[random direction.|BEGiggle22SM]] <<else>> Your killer clown troupe drives off, swerving, in a [[random direction.|BEGiggle22]] <</if>>
<div align="center">[img[Pictures/BEGiggle22.jpg]]</div> <br /> <br /> @@.Giggler;After several accidents, hit and runs, and a rash of rapes, you finally make it to New York City. There, it does not take long before you find your Master. You have become a <i>Gassy Girl</i>, one of the types of clowns in the Giggler’s Giggle Gang. He is pleased with your blood suit, your fighting abilities, those of Katerina, and he loved the cop you brought along as a present! When he learned of your countrywide mayhem, all he could do was laugh. With you both at his side, the Giggler manages to defeat Trixie Goodwin, eventually turning the east coast into one giant giggled carnival!@@ <br /> <br /> <<if $GiggledBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Giggle Girls Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $GiggledBE to true>> <br /> <br /> [[Perhaps you left the container alone...|Mountain4]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_giggle" volume 0.3 play>> <<UnlockCharacter "Giggler">>
<div align="center">[img[Pictures/BEBimbo3.jpg]]</div> It slides down your throat like a frothy, sugary oil. @@.Hobs;“Yes, yes, indeed! How’d it taste you little tart?”@@ You stick your tongue into the vial and try to lick it out, and then you raise it to your lips and smack the bottom of the bottle in the hopes of getting one more drop of the ambrosia! Your head is dizzy, and it’s hard to stand up, but you feel so good- <i>really</i> good! It’s like a warmth flows through your body from your tummy to your tippy toes! @@.Abby;“Hey! You were, like, right! I feel great!”@@ [[The goblin laughs.|Bimbo4]] <<audio ':all' stop>> <<audio "be_bimbo" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBimbo4.jpg]]</div> The blood suit starts to feel funny, @@.Abby;“Um, I think there’s something funny going on.”@@ Hobs suddenly freezes and his eyes widen, @@.Hobs;“Damn it! It didn’t work! Look, I’m right sorry, I am! I admit it! I tricked you into drinking this love potion, and I don’t want no trouble—“@@ @@.Abby;“Ooh! My hair is blonde! Pretty!”@@ @@.Hobs;“Eh? Oh, that’s a load off me back. Yeah, and look at that, your eyes ‘ave gone and turned blue as the sky.”@@ @@.Abby;“Really? That’s so cool!”@@ [[The blood suit changes.|Bimbo5]]
<div align="center">[img[Pictures/BEBimbo5.jpg]]</div> The blood suit becomes pink and changes shape. @@.Hobs;“Blimey! I didn’t expect—“@@ Suddenly your breasts start growing, @@.Abby;“Like, what?”@@ @@.Hobs;“Oh ho ho! This is going real well!”@@ Your breasts continue inflating, becoming heavier, until they [[burst out of the suit.|Bimbo 6]]
<div align="center">[img[Pictures/BEBimbo6.jpg]]</div> @@.Abby;“Hee hee, this is so cool! Look at my titties!”@@ You bounce up and down causing your new mammoth breasts to jiggle. @@.Hobs;“If this is not just brilliant, then I don’t know wot is!”@@ [[You feel your body stop changing.|Bimbo6.1]]
<div align="center">[img[Pictures/BEBimbo6.1.gif]]</div> In such a short time you became totally [[sexy and hot!|Bimbo7]]
<div align="center">[img[Pictures/BEBimbo7.jpg]]</div> @@.Hobs;“Gah, look at you! You’re going to fetch a great price for me pocket!”@@ @@.Abby;“You talk funny!”@@ @@.Hobs;“Yeah, that’s a great story, bird- just look at those giant strawberry creams. Oh, I can’t wait to use ’em like pillows!”@@ You see him leering at you, you enjoy that, @@.Abby;“Ooh! You like these? They are, like, so big and bouncy! Bounce, bounce, bouncey bounce!”@@ The hobgoblin’s eyes move up and down with your tits, but then his eyes look lower. @@.Abby;“Oh! You can see my pussy!”@@ @@.Hobs;“Shh! Right then, come on back ‘ere- behind me counter.”@@ He comes around the counter and tries pushing you along. You feel his hand pinch your new, round butt. @@.Abby;“Oh my gawd, I think I love you!”@@ @@.Hobs;“Yeah, that’s great you daft cow, now come on back ‘ere before that pesky nosferatu sees you bouncing round like a twit.”@@ Hobs is, without any doubt, the hottest, sexiest thing you have ever seen, and you feel compelled to submit to him. So, you try to get back with him, but you wobble when you walk, @@.Abby;“My boobies make this hard!”@@ @@.Hobs;“Oh ho ho, they’re making <i>somefing</i> hard, that’s for true!”@@ He helps you and you get back with him. @@.Hobs;“Now, you squat down and put me dobber in your mouth.”@@ Slowly you say it back, @@.Abby;“Dah. Ber.”@@ Are you drunk? You feel kinda silly. @@.Hobs;“Yeah, dobber, see? Me cock, right? Stick it in your mouf and suck it. Should keep you quiet ’til that gothic bloke gets lost.”@@ [[You can’t wait!|Bimbo8]]
<div align="center">[img[Pictures/BEBimbo8.jpg]]</div> Obeying Hobs makes a tingle rush through your whole body. You were so stupid before, but now you understand- now you’re smart! Your new plumper lips take his cock in, and Hobs grabs your head and starts hammering into you. It feels great! His cock hits the back of your throat and makes it hard to breathe, but this causes you to love him more. @@.Hobs;“Never, ’ave I had a better blow—“@@ @@.Brone;“Blow what?”@@ As you continue sucking, you hear Hobs talking to the weird creep you came here with. The nos, nosfour, the vampire guy. Chuckling nervously, Hobs says, @@.Hobs;“Blow, uh, blow me down, mate! Yeah, that’s it! You sure got a lot of fings to buy there, don’t you?”@@ @@.Brone;“I intend to, but I need to find the girl I was buying these for.”@@ @@.Hobs;“Girl? Hmm, wot’s she—oh yeah, oh god yeah! I mean, ahem, um wot’s she-ee look- uh like, then? Yeah, wot’s she look like?”@@ @@.Brone;“You surely noticed her! I saw you talking to her!”@@ @@.Hobs;“OH! Yeah, um, theeeee uh oh!”@@ @@.Brone;“Hobs are you well?”@@ @@.Hobs;“Oh, uh, yeah, yeah mate, I’m chippah than ever! I remember who you’re meaning, and that fit tart left here a few minutes ago.”@@ @@.Brone;“Left! Dear goodness! Why!?”@@ @@.Hobs;“Don’t know; don’t care,”@@ the hobgoblin sniffs and acts nonchalant, @@.Hobs;“Well, you going to gawk about me store all day or go after your missing girlie?”@@ Just as Brone leaves, Hobs finally ejaculates. He holds your head tight against his greenish crotch until he is all done. @@.Hobs;“I thought I’d bloody lose it there for a tick.”@@ @@.Abby;“Yummy! Mr. Hobsie, I like you, so much. Like, totally, so much!”@@ @@.Hobs;“I think I better lock up shop and try me merchandise out for meself.”@@ The goblin grins with a glint in his [[green eyes.|Bimbo9]]
<div align="center">[img[Pictures/BEBimbo9.jpg]]</div> Soon, he is pounding away! @@.Hobs;“Feck me! I think your cunt has a mouth in it! It’s like it’s trying to suck me bollocks dry!”@@ @@.Abby;“Yeah! It feels so good having you inside me! I want your cock in me all the time, Mr. Hobs!”@@ @@.Hobs;“Call me, Master, you gots it?”@@ @@.Abby;“Totally! Master!”@@ Hobs uses you in many positions for hours before he finally exclaims, @@.Hobs;“I’m knackered. I don’t think me knob can take any more of this.”@@ @@.Abby;“Knobs! Hobs! It like totally rhymes!”@@ @@.Hobs;“Now that I know what you can do, I can use you to make more money from me mates. Right, follow me down below.”@@ [[He leads you into a dark basement.|Bimbo10]]
<div align="center">[img[Pictures/BEBimbo10.jpg]]</div> Within hours you are getting all the goblin cock you can. You have never felt so happy or fulfilled. The way they treat you, makes you think of your one true love, Hobs. Every day you take more and more cocks, and your body seems to accommodate anything that wants to fuck you. You really like it when ogres pay to use you. They really know how to manhandle you just right, but at the end of the day, you like when Hobs fucks you and then falls asleep on your titties while [[you masturbate.|Bimbo11]]
<div align="center">[img[Pictures/BEBimbo11.jpg]]</div> <br /> <br /> @@.Dion;When you sleep at night, sometimes, images of a purple-winged lady or a pale witch fill your mind, but mostly you dream about Hobs. Then, when he wakes you up every day, slapping your face with his cock, you come out of your dreams and into a dream reality! You suck, fuck, and spend the rest of your life as Hobs’ pet bimbo.@@ <br /> <br /> <<if $BimboBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Pink Potion (Bimboization) Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $BimboBE to true>> <br /> <br /> [[Perhaps you avoided the potion...|DrankPot]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_osas" volume 0.3 play>> <<UnlockCharacter "Dion">>
<div align="center">[img[Pictures/BroneStory106.jpg]]</div> @@.Hobs;“I has many potions and trinkets, but you can have this special potion, for free, no dough at all, miss, she’s yours!”@@ With everything else that has happened to you today, the idea of magical potions seems legit. @@.Abby;“Um, thanks, Hobs, but what does it do? What kind of potion is it?”@@ @@.Hobs;“It’s a right pink potion, it is!”@@ @@.Abby;“I meant, like, what happens to people that drink it? Does it have any effects?”@@ @@.Hobs;“Ah, yeah, actually, see whoever drinks this grows happier than they have ever been in their entire life! One o’ these pink potions is enough to make them happy forever.”@@ Laughing, you ask, @@.Abby;“Are you saying, this will make me high?”@@ @@.Hobs;“High? No, no! Those are levitation potions, take you right up, top floor, and they’re all sold out. This is a <i>pink</i> potion. Makes a bird very pretty, too!”@@ @@.Abby;“Let me get this straight, if I drink that,”@@ you point to the milky pink glowing liquid, @@.Abby;“I will become happier and prettier?”@@ @@.Hobs;“Yeah! Guaranteed that you will be happier and more lovely than ever before!”@@ @@.Abby;“There are signs all over that say, ‘no returns’! What kind of guarantee is that?”@@ @@.Hobs;“In your case, miss, since it is a gift, if it don’t work, then, I’ll give you anyfing else in me whole shop!”@@ @@.Abby;“For free? Anything at all?”@@ @@.Hobs;“Yep, cross me heart- I swear it!”@@ Trying it may not a bad idea. You could drink it, and then simply say it did not make you happier, and ask Brone what the strongest, most expensive item in the store is, and then pick it for your free item. [[Take the potion and enact the plan.|BimboBuzz1]] Or [[Think over the offer.|Des106.1]] <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancHomeRoom.jpg]]</div> Waking up, just after sunset, your body feels rested, but your mind still feels tired as if you did not get deep sleep. You seem unable to recall any dreams. Groaning, you sit up and look at the red blood covering your hands, wondering if this Vlad guy will end up controlling you. Then you realize that tonight is your first chance to hunt monsters! With that in mind, you <<link "head out of your room" "SanctuaryHome">><<if !$StoryMode>><<set $EnableBars = true>><</if>><</link>> @@.SGhost2;First play through? Watch the tutorials below!@@ [[(Click here for a tutorial on how The Sanctuary works!)|SancTuT]] Or [[(Click here for a tutorial on how Monster Hunting works!)|MHTuT]] <<audio "abby_theme_4" volume 0.3>> <<set $Character_Absinthe.gold=1000>>
<div align="center">[img[Pictures/DarkElf1.jpg]]</div> Stepping through the carved, stone entrance, leads you into a chamber of carved ice. As you pass the threshold, a large, frosty slab of ice slams down behind you, barring the way back. You will have to find Jacques, and hopefully, together, the two of you can stop the dark elf the barbegazi fear. You take in your surroundings. Mystical blue light appears to glow from far below lighting the room with a cool hue. The only way forward is crossing the bridge, but ice is slippery and you fear falling into the blue glowing guts of Mount Hood. Cautiously, you try to walk on the ice, and though slick, it is strong enough to support your body weight. You carefully make your way across the [[giant room.|DarkElf2]] <<audio ':all' stop>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/DarkElf2.jpg]]</div> The carved ice doorway leads you into a large circular room. It appears half chiseled and half natural in a circular shape. Icy cold water flows in the far left of the room, but on the dry, snowy right side, in the center of the carved circle [[stands Jacques!|DarkElf3]]
<div align="center">[img[Pictures/DarkElf3.jpg]]</div> Rushing to him, you stand in awe. This monster hunting world seems surreal. Two days ago, you would never have imagined you’d be looking at a lumber jack frozen in ice, or that Mount Hood crawled with monsters and had an elf living inside it. Yet, here you stand. @@.Abby;“Jacques! Hey! Can you hear me? I came to find you! Jacques!”@@ You slap the ice, but he does not move. @@.Abby;“Maybe I can use my knife and chop my way to you! Hold on!”@@ Just as you reach for your knife a cold, calm female voice says, @@.Cere;“You cannot save him, mortal.”@@ Drawing your blade, you [[spin around!|DarkElf4]]
<div align="center">[img[Pictures/DarkElf4.jpg]]</div> You see a woman whose skin shines like silver. Her hair sparkles in the blue light, her eyes glow blue- you see not pupils, and she walks through the frigid water behind you, barefoot, and appears comfortable. @@.Abby;“So, you’re an elf? You don’t look like the movie ones.”@@ @@.Cere;“I am the powerful Adrasteia, and I have no idea what species of my race are called movie elves, but my kind are called Døkkálfar. As a Døkkálfar, I enjoy deep places of the Earth. I like the cold and darkness.”@@ As she approaches you, you slowly move to the side, anticipating an attack at any moment. Soon, she stands right where you just stood, next to Jacques. @@.Abby;“What language is that?”@@ @@.Cere;“Tis the tongue of the Norsemen. Dark Elves, is how <i>you</i> would say it. Look at this mountain of a man.”@@ She reaches up and slides her hand across the ice containing your comrade. @@.Cere;“He thought himself stronger than an elf. Can you imagine?”@@ she chuckles with an air of ego and then turns from him to you, @@.Cere;“I do not think I shall freeze you. I think I shall enslave you. I need a servant girl to attend to my needs.”@@ @@.Abby;“Fuck that, pointy ears! What you <i>need</i> to do is unfreeze him and stop messing with the weather. You’ve stirred up many different kinds of monsters, and even the elementals on the mountain have awoken. Whatever you are doing, and why you are doing it doesn’t matter. I need it to stop.”@@ @@.Cere;“Such boldness for a female! How human customs must have changed! I will enjoy breaking you. I do not care about the mountain or the simple creatures that inhabit it. I am here guarding an artifact, and I am magically bound to continue doing it. However, I have grown tired of humans hiking upon the mountain, and, since it belongs to <i>me</i>, I shall do as I please.”@@ @@.Abby;“Hey, don’t say I didn’t give you a chance to make things right, bitch.”@@ You rush towards the dark elf, but Adrasteia leaps through the air as if gravity means nothing to her, and lands, again, where you just stood. Again, you have switched places. However, now, <<if $StoryMode>>[[she appears angry!|MountainSM28]]<<else>>[[she appears angry!|MountainAdrasteia-Start]]<</if>>
<div align="center">[img[Pictures/DarkElf5.jpg]]</div> You enter the new room, still panting from the fight against Adrasteia. Snow covers the floor of the room and pillars of ice line the walls. Emerging from the ground and walls are what appear to be hands carved from ice! In the grasp of such a giant hand, sits a sword across the room. Warning bells ring in your mind, telling you that these ice hands are also guardians, but, you hope by defeating the dark elf, you rendered the room safe. You fought hard to get this sword, and maybe you can use it to hack the ice around Jacques. You fear he may be dead, but you can’t just leave him like that. [[You cautiously approach the sword.|DarkElf6]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/DarkElf6.jpg]]</div> So far the room remains quiet. Approching the ice formation in which the sword rests, you grab it by the hilt. What happens next [[blows your mind!|DarkElf7]]
<div align="center">[img[Pictures/DarkElf7.gif]]</div> The sword begins to glow, and then you realize it must be heating up like an oven coil, because the ice around it melts away at an incredible rate! Your mind takes a moment to make sense of this magical artifact. Within seconds, it erupts with powerful fiery heat and light, and still, it does not harm you or even feel uncomfortable- and then you remember! You are wearing the Babr-e Bayan! The artifact that protected you from the cold of the mountain and the icy elements- works with fire too! You feel a rush at the thought of wielding this weapon, but at the same time, you feel more drained of energy by the moment. The odds are that you can only use this at certain times, and that using it would be a risk. If you wield it and lose all your energy, then you’ll simply fall to the ground exhausted. It is as if the adage that <i>with great power comes great responsibility</i> comes to mind. Before your run out of strength, you [[rush to aid Jacques!|DarkElf8.1]] <<audio "se_fire_sword" volume 0.4 play>>
<div align="center">[img[Pictures/DarkElf8.jpg]]</div> Within moments of reaching him with the sword, the magical ice barrier around the huge man melts away, and he appears fine! @@.Jack;“Merci! I cannot believe my very eyes! How is this even possible?”@@ @@.Abby;“It’s a long story, man. Hold still, I don’t want to burn you.”@@ @@.Jack;“Oui! But, it does feel so good to move again!”@@ He starts laughing, something you have not seen him do, @@.Jack;“Ha ha! I thought life was over for me, and I had no idea you wielded magic!”@@ @@.Abby;“I don’t have magical power, at least, I don’t I think so- this is an artifact that the dark elf guarded. I find it extremely hard to use, and I think the only reason I can is because I already have another artifact that works just right with it. Otherwise, I am fairly certain I would have become ash by now.”@@ He nods, @@.Jack;“Oui, relics are something monster hunters can find on our adventures. They can turn the tides of battle against the forces of darkness. It is rare, though, that a monster hunter manages to have two at once.”@@ @@.Abby;“You kidding? I’m going to try to find all of these badass things I can!”@@ Just then, you finish melting his prison. Jacques stretches a moment and stomps his feet. As the sword’s power burns out and the blade cools, he scoops you up in a giant bear hug, @@.Jack;“Merci! Oh dear girl, thank you!”@@ Holy shit this guy is big and strong! Though you are fierce, you blush a moment, feeling very feminine and vulnerable in his arms. @@.Abby;“Ok, buddy, it’s fine. I just hope you see that I don’t mean harm.”@@ As he sets you down, he smiles and picks up his axe, @@.Jack;“I do trust you now. How can a man not trust a person whom saves his life, no? How did you even come to be here? Did you manage to fight all those monsters on the mountain?”@@ @@.Abby;“It’s a long story—“@@ as you and Jacques leave the ice temple, you explain how you came to find him and about the creatures you encountered. Many times he laughs or appears utterly shocked. Then you reach [[the ruins.|DarkElf9]]
<div align="center">[img[Pictures/DarkElf9.jpg]]</div> Several of the little gray hairy men rush out to greet you and Jacques. @@.CereUnit1;“Did it! Did it! Saved the Barbegazi!”@@ @@.Jack;“It was all this girl, Absinthe Van Gothen- she, alone, saved you all and your beautiful mountain home. And—“@@ he laughs, @@.Jack;“She even saved <i>me</i>!”@@ The little fellows seem intrigued and happy, and frankly, the entire feel of the mountain has changed. It feels warmer and safer now. You really did something great today, you realize, and you feel proud of yourself. @@.CereUnit1;“Merci! Thank you, Absinthe Van Gothen! Barbegazi grateful!”@@ With the mountain safe, you and Jacques depart for [[the Sanctuary.|DarkElf10]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>> <<UnlockCharacter "Barbegazi">>
<div align="center">[img[Pictures/DarkElf10.jpg]]</div> @@.Jack;“Thank you again, for saving my life, tonight.”@@ @@.Abby;“Seriously! You’d have done it for me.”@@ The warm smile falls from his face, @@.Jack;“Non. No, I would not have. In fact, after you beat me, like a small boy, my pride was hurt. To try and prove that I was manly and strong, I rashly chose to track down the dark elf and face her alone. This foolish decision nearly cost me my very life, and worse, the barbegazi, are my friends, and they too might have died. Not to mention the wildlife that calls that mountain home. My personal failure would have led to the pain and suffering of innocent creatures that mean no harm to mankind.”@@ Nodding, you agree, @@.Abby;“I understand. I do. I recently did something foolish, as well, to my friends. I need to apologize to them and make it right.”@@ @@.Jack;“It is a good idea, yes? Because, any day might be our last, as I just found out.”@@ @@.Abby;“For what it is worth, you are strong. You are seriously the toughest looking guy I have ever seen.”@@ @@.Jack;“I was not always so. Many years ago, I—“@@ he loses focus and his mind appears to drift a moment. @@.Jack;“Nevermind. Thank you for saying that and for saving me, Abby. I will not take this for granted, this gift of life that you have given me, and if I can help you, in any way- come and ask me, s’il vous plaît.”@@ Punching his arm you retort, @@.Abby;“I will, big guy! But right now, I am fucking exhausted.”@@ @@.Jack;“Oui, me as well. Shall we, mademoiselle?”@@ [[With that, you both retire.|MountainBadEndUnlock]] <<set $Chapter5 to true>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/ItemArtDyrnwyn.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Dyrnwyn. In Welsh this means, “White-Hilt”! With this magical blade of yore, you saved Jacques Lombar from the icy spell of the Dark Elf, Adrasteia.<</book>>@@ To learn more about this ancient mythological sword, be sure to check the Artifacts tab to the left! [[Continue to Chapter 5|Chap5]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Sword to true>> <<set $MountainsComplete = true>> <<set $HuntNight1 to true>>
<div align="center">[img[Pictures/Chapter5.png]]</div> [[Chapter Five|Des142]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BimboBE>> <<else>> @@.Vlad;<<book>>Congratulations! Pink Potion (Bimboization) Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BimboBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <</nobr>>
<div align="center">[img[Pictures/DesToC.png]]</div> <table> <tr> <td> [img[Pictures/ToCChapters.jpg][ToCStory]] </td> <td> [img[Pictures/ToCSanctuary.jpg][ToCSanc]] </td> <td> [img[Pictures/ToCHunts.jpg][ToCHunts]] </td> </tr> </table> <<audio ':all' stop>> <<audio "des_toc" volume 0.4 loop play>> <<set $StoryMode to true>> <<set $SMToC to false>> <<set $SMToC to false>>
<table class='nopadding'> <tr> <td class='compassNW'>[img[Pictures/Compass/NW.png]]</td> <td class='compassN'>$compassN</td> <td class='compassNE'>[img[Pictures/Compass/NE.png]]</td></tr> <tr> <td class='compassW'>[img[Pictures/Compass/WDF.png]]</td> <td class='compassCenter'>[img[Pictures/Compass/MD.png]]</td> <td class='compassE'>[img[Pictures/Compass/EDF.png]]</td> </tr> <tr> <td class='compassSW'>[img[Pictures/Compass/SW.png]]</td> <td class='compassS'>[img[Pictures/Compass/SDF.png]]</td> <td class='compassSE'>[img[Pictures/Compass/SE.png]]</td> </tr> </table>
<<nobr>> <div align="center">[img[Pictures/HuntingZones/CavernsA1.png]]</div> <<audio ':all' stop>> <<audio "zone_caverns_be_plant" volume 0.3 loop play>><</nobr>>The area appears to be a jungle! There is even a waterfall and the air feels humid and thick. As you step into the room, you realize what you thought were separate plants are actual some kind of plant creature! A head rises up and it appears to have a mouth like an animal! What the hell is this thing?! <<if $Character_Absinthe.HasInInventory('Poison Bomb')>> You have a poison bomb. Throw it at the monster? <<link "Use a poison bomb!" "Caverns-PlantMonster-Killed">> <<set $Character_Absinthe.RemoveInventory('Poison Bomb');>> <</link>> Or [[Fight the plant monster!|PPlantBadEnd]] <<else>> [[Fight the plant monster!|PPlantBadEnd]] <</if>>
<div align="center">[img[Pictures/HuntingZones/CavernsA5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You slosh in stagnant water, sending little lily pads moving. You refuse to leave until Selena is saved, so all you can do is head south. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsB1.png]]</div><<nobr>> <<huntingAreaDrawMap>><</nobr>>You find strange, otherworldly flora in this cavern. It's both breathtaking and scary. It is as if you are in a tropical paradise, yet you have never seen plants like these before. It looks as if you can move to the cavern ahead. From it, you hear the sound of a waterfall. Of course, you could always stop and [[smell the flowers.|PlantBE1]] Or Follow the sound of [[the waterfall.|CavernsA1]]
<div align="center">[img[Pictures/HuntingZones/CavernsB5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The room where Selena disappeared is to your north. However, just to your south is a bend in the caverns. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC1.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $hasBlownUpWallInCavernsC1>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <<if $PlantBE>> <<linkreplace "Crawl through the hole you made">>@@.Abby;"I am not going back in there, with that poison!"@@<</linkreplace>> <<else>> <<link "Crawl through the hole you made" "CavernsB1">> <<run setup.theHunt.teleport("B",1);>> <<set $hasBlownUpWallInCavernsC1 = true>> <</link>> <</if>> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace '#SearchDiv'>> <span class="search"> The air is moist, thick, and humid. Plants, grass, and moss grow all around, but especially to the north side of this cavern. It appears as if roots from the plants have pulled rocks apart here. You could likely use a bomb to clear the way.<br /><br /> <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb. Use one on the wall? <<link "Use fire bomb!" "CavernsB1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<run setup.theHunt.teleport("B",1);>> <<set $hasBlownUpWallInCavernsC1 = true>> <</link>> <<else>> If only you had a fire bomb... <</if>> <br /> <!-- <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div>--> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC2.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Roots and plants appear to be growing in this green tunnel. The air feels warmer as well. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC3.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick moss covers all the rocks in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC4.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There appears to be spots of moss and a couple of plants growing here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ahead of you lies two different cave systems. One goes off to the west and one to the east. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC6.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The dry, barren rocks of this cavern shift under your weight, making this area hard to traverse. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC7.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There appears to have been a recent cave-in here, but the way is not blocked. You wonder if it was when the troll captured Selena. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC8.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a slight wall of rock, but it looks as if the cavern extends beyond it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC9.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The yawning cavern expands ahead of you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsC10.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There appears to be light coming from the southern path. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD1.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Gigantic green crystals grow here. The air feels humid and warm. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD2.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green crystals mix with blue ones in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD3.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Gigantic blue crystals grow here. The air feels frigid and cold. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD4.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Blue crystals mix with yellow crystals here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Gigantic yellow crystals grow here. The air is completely still. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD6.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Yellow crystals mix with red ones here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD7.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Gigantic red crystals grow here. The air feels hot and dry. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD8.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Red crystals mix with white ones here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsD9.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Gigantic white crystals grow here. Strong wind gusts from the south. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center" id="CavernsD10img"><<if $SearchedCavernsD10>>[img[Pictures/HuntingZones/CavernsD10.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsD10.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $SearchedCavernsD10>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <br /> You almost passed right by a rock with pictograms carved into it! At the top of the massive cairn you can make out clouds and fog. Below that are icy mountains. Then, below them, are what appear to be trees. And, below all of that are flames, but the bottom of the rock seems to be busted, the shattered pieces littering the earth below. <br /> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You almost passed right by a rock with pictograms carved into it! At the top of the massive cairn you can make out clouds and fog. Below that are icy mountains. Then, below them, are what appear to be trees. And, below all of that are flames, but the bottom of the rock seems to be busted, the shattered pieces littering the earth below. </span> <</replace>> <<replace "#CavernsD10img">>[img[Pictures/HuntingZones/CavernsD10.1.png]]<</replace>> <<set $SearchedCavernsD10 = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>><</nobr>>
<div align="center"><<if $cavernsCrystals[2]>>[img[Pictures/HuntingZones/CavernsE1.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsE1.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $cavernsCrystals[2]>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div id="SearchDiv"><span class="search"> You stand in a massive cavern! The room fills with green light emanating from the huge crystals around you. Water and thick vegetation surround you, with strong humidity, seemingly from a carved crystal in the center of the cave. The wet, humidity amplifies as you near the crystal.<br /><br /> You've already touched this crystal. You sense that doing it again is a waste of time.</span> </div> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a massive cavern! The room fills with green light emanating from the huge crystals around you. Water and thick vegetation surround you, with strong humidity, seemingly from a carved crystal in the center of the cave. The wet, humidity amplifies as you near the crystal. Do you touch it?<br /><br /> <<linkreplace "Touch the crystal?">> <<if $cavernsCrystals[1]>> <<set $cavernsCrystals[2] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <<else>> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</if>> <</linkreplace>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>> <</nobr>>
<div align="center"><<if $cavernsCrystals[1]>>[img[Pictures/HuntingZones/CavernsE3.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsE3.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $cavernsCrystals[1]>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> You stand in a massive cavern! The room fills with blue light emanating from the huge crystals around you. The chamber appears made of ice, and intense cold fills the area, seemingly from a carved crystal in the center of the cave. The freezing chill amplifies as you near the crystal.<br /><br /> You've already touched this crystal. You sense that doing it again is a waste of time.</span> </div> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a massive cavern! The room fills with blue light emanating from the huge crystals around you. The chamber appears made of ice, and intense cold fills the area, seemingly from a carved crystal in the center of the cave. The freezing chill amplifies as you near the crystal. Do you touch it?<br /><br /> <<linkreplace "Touch the crystal?">> <<if $cavernsCrystals[0]>> <<set $cavernsCrystals[1] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <<else>> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</if>> <</linkreplace>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>><</nobr>>
<div align="center"><<if $cavernsCrystals[4]>>[img[Pictures/HuntingZones/CavernsE5.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsE5.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $cavernsCrystals[4]>> <div align="center" id="SearchDiv"><span class="search"> You stand in a massive cavern! The room fills with green light emanating from the huge crystals around you. Water and thick vegetation surround you, with strong humidity, seemingly from a carved crystal in the center of the cave. The wet, humidity amplifies as you near the crystal.<br /><br /> <<audio "se_crystal_good" volume 0.5 play>> The crystal lights up and <<link "the ground swallows you whole!" "CavernsG1">> <<run setup.theHunt.teleport("G",1);>> <</link>> </span> </div> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a massive cavern! The room fills with yellow light emanating from the huge crystals around you. Different rock types appear to mix together, and there is a heaviness to the air, seemingly from a carved crystal in the center of the cave. Gravity seems to amplify as you near the crystal. Do you touch it?<br /><br /> <<if $cavernsCrystals[3]>> <<link "Touch the crystal?">> <<set $cavernsCrystals[4] = true>> <<goto CavernsE5>> <</link>> <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</linkreplace>> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>><</nobr>>
<div align="center"><<if $cavernsCrystals[3]>>[img[Pictures/HuntingZones/CavernsE7.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsE7.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $cavernsCrystals[3]>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> You stand in a massive cavern! The room fills with red light emanating from the huge crystals around you. Lava oozes on the ground, and immense heat fills the area, seemingly from a carved crystal in the center of the cave. The scorching heat amplifies as you near the crystal.<br /><br /> You've already touched this crystal. You sense that doing it again is a waste of time.</span> </div> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a massive cavern! The room fills with red light emanating from the huge crystals around you. Lava oozes on the ground, and immense heat fills the area, seemingly from a carved crystal in the center of the cave. The scorching heat amplifies as you near the crystal. Do you touch it?<br /><br /> <<linkreplace "Touch the crystal?">> <<if $cavernsCrystals[2]>> <<set $cavernsCrystals[3] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <<else>> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</if>> <</linkreplace>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>><</nobr>>
<div align="center"><<if $cavernsCrystals[0]>>[img[Pictures/HuntingZones/CavernsE9.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE9.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsFirst'>> <<huntingAreaDrawMap>> <<if $cavernsCrystals[0]>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> You stand in a massive cavern! The room fills with white light emanating from the huge crystals around you. Wild wind whips through here, seemingly from a carved crystal in the center of the cave. The wind gusts take your breath away as you near it.<br /><br /> You've already touched this crystal. You sense that doing it again is a waste of time.</span> </div> <<else>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a massive cavern! The room fills with white light emanating from the huge crystals around you. Wild wind whips through here, seemingly from a carved crystal in the center of the cave. The wind gusts take your breath away as you near it. Do you touch it?<br /><br /> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[0] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <</linkreplace>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</if>><</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG1.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are in a cavern of smooth rock. To the east are huge glowing crystals. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG2.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The rock here is smooth. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG3.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The rock here is smooth. A cold draft blows from the south. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG4.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Many massive crystals fill this chamber with light. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Blue gray rock and pale blue crystals from the west give way to yellow crystals and brown rock from the east. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG6.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The rock is smooth and brown here. The air feels slightly warmer. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $cavernsG7WallOpen>>[img[Pictures/HuntingZones/CavernsG7.1.png]]<<else>>[img[Pictures/HuntingZones/CavernsG7.png]]<</if>></div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <<huntingAreaDrawMap>> <<if $cavernsG7WallOpen>> <<run setup.theHunt.helpers.getCurrentMapData().canGoRight = true>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search">You cleared this area out using a fire bomb. Yellow crystals and heat grow east of you.</span></div> <<else>> <div align="center"><<show_compass>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Heat and warm air seem to be blowing through cracks in the rockface to the east. When you look through them, you can make out more of the yellow crystals on the other side. <br /><br /> <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> You could likely blast your way through to explore further. You have a fire bomb, blow your way through?<br /><br /> <<link "Use fire bomb!" "CavernsG7">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $cavernsG7WallOpen = true;>> <<run setup.theHunt.helpers.getCurrentMapData().canGoRight = true>> <</link>> <<else>> You could likely blast your way through to explore further, if only you had a <b>fire bomb</b>... <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG8.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The air is warm here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG9.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Yellow crystals give off a warm glow here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsG10.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There appears to be a curve to the cavern here, leading south. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<set _image = "[img[Pictures/HuntingZones/CavernsH3.2.png]]">><!-- NoKey --> <<set _msg ="Huge, thick blue wooden doors bar your way. Peering through them, you see the blue glow of a crystal. Freezing air wafts through here.">> <<if $cavernsBlueKey>> <<if !$Character_Absinthe.HasInInventory('Fire Bomb') && !$cavernsBlueHasUsedFireBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH3.png]]">><!-- NoBomb --> <<set _msg = "This freezing cold room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable cold stops you from being able to take the crystal!">> <</if>> <<if $Character_Absinthe.HasInInventory('Fire Bomb') && !$cavernsBlueHasUsedFireBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH3.png]]">><!-- NoFire --> <<set _msg = "This freezing cold room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable cold stops you from being able to take the crystal!<br /><br />You have a <b>Fire Bomb</b>, Use it?">> <</if>> <<if $cavernsBlueHasUsedFireBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH3.1.png]]">><!-- UsedBomb --> <<set _msg = "This freezing cold room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal.">> <</if>> <<if $cavernsBlueTakenCrystal>> <<set _image = "[img[Pictures/HuntingZones/CavernsH3.3.png]]">> <!-- Taken --> <<set _msg = '@@.Abby;"I already got the blue crystal from this cold room, and it is freezing in here!"@@'>> <</if>> <</if>> <div align="center">_image</div> <<hunt_zone 'Caverns' 'CavernsSecond'>> <<if $cavernsBlueTakenCrystal || $cavernsBlueHasUsedFireBomb>> <span class="search"> _msg<br /><br /> <<if !$cavernsBlueTakenCrystal>> <<linkreplace "Take the crystal" CavernsH3>> You pick the crystal and <<link "rush out the cold room." CavernsG3>><</link>> <<set $cavernsBlueTakenCrystal = true>> <</linkreplace>> <<else>> <<link "I'm outta here" CavernsG3>><</link>> <</if>> </span> <<else>> <div align="center"><<show_compass>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> _msg <<if $Character_Absinthe.HasInInventory('Fire Bomb') && !$cavernsBlueHasUsedFireBomb && $cavernsBlueKey>> <<link "Use Fire Bomb">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb')>> <<set $cavernsBlueHasUsedFireBomb = true>> <<goto CavernsH3>> <</link>> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<if $cavernsRedTakenCrystal && $cavernsBlueTakenCrystal>><div align="center">[img[Pictures/HuntingZones/CavernsH5.3.png]]</div> <div id="SearchDiv"> When you place the heat and cold crystals into the two lanterns, a bright white light appears! The portal is open! Surely, this will get you closer to Selena!<br /> <br /> <<link "Into the portal!" "CavernsJ2">> <<run setup.theHunt.teleport("J",2);>> <</link>> </div> <<elseif $cavernsRedTakenCrystal>> <div align="center">[img[Pictures/HuntingZones/CavernsH5.1.png]]</div> <<elseif $cavernsBlueTakenCrystal>> <div align="center">[img[Pictures/HuntingZones/CavernsH5.2.png]]</div> <<else>> <div align="center">[img[Pictures/HuntingZones/CavernsH5.png]]</div> <</if>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <<huntingAreaDrawMap>> <<if !$cavernsRedTakenCrystal || !$cavernsBlueTakenCrystal>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You cross a precarious wooden bridge. Below you glows molten lava. The bridge ends on an island supported by a thin column of land. Vegetation grows upon it, and you are astonished to find floating rocks with strange runes carved into them. This appears to be some sort of magical portal. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<set _image = "[img[Pictures/HuntingZones/CavernsH7.2.png]]">><!-- NoKey --> <<set _msg ="Huge, thick red wooden doors bar your way. Peering through them, you see the red glow of a crystal. Burning air wafts through here.">> <<if $cavernsRedKey>> <<if !$Character_Absinthe.HasInInventory('Frost Bomb') && !$cavernsRedHasUsedFrostBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH7.png]]">><!-- NoBomb --> <<set _msg = "This burning hot room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable heat stops you from being able to take the crystal!">> <</if>> <<if $Character_Absinthe.HasInInventory('Frost Bomb') && !$cavernsRedHasUsedFrostBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH7.png]]">><!-- NoFrost --> <<set _msg = "This burning hot room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable heat stops you from being able to take the crystal!<br /><br />You have a <b>Frost Bomb</b>, Use it?">> <</if>> <<if $cavernsRedHasUsedFrostBomb>> <<set _image = "[img[Pictures/HuntingZones/CavernsH7.1.png]]">><!-- UsedBomb --> <<set _msg = "This burning hot room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal.">> <</if>> <<if $cavernsRedTakenCrystal>> <<set _image = "[img[Pictures/HuntingZones/CavernsH7.3.png]]">> <!-- Taken --> <<set _msg = '@@.Abby;"I already got the red crystal from this burning room, and it is too hot in here!"@@'>> <</if>> <</if>> <div align="center">_image</div> <<hunt_zone 'Caverns' 'CavernsSecond'>> <<if $cavernsRedTakenCrystal || $cavernsRedHasUsedFrostBomb>> <span class="search"> _msg<br /><br /> <<if !$cavernsRedTakenCrystal>> <<linkreplace "Take the crystal" CavernsH7>> You pick the crystal and <<link "rush out the burning room." CavernsH8>><</link>> <<set $cavernsRedTakenCrystal = true>> <</linkreplace>> <<else>> <<link "I'm outta here" CavernsH8>><</link>> <</if>> </span> <<else>> <div align="center"><<show_compass>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> _msg <<if $Character_Absinthe.HasInInventory('Frost Bomb') && !$cavernsRedHasUsedFrostBomb && $cavernsRedKey>> <<link "Use Frost Bomb">> <<set $Character_Absinthe.RemoveInventory('Frost Bomb')>> <<set $cavernsRedHasUsedFrostBomb = true>> <<goto CavernsH7>> <</link>> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsH8.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are on stable ground. To the east is a small ledge. Heat comes from the west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsH9.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are on a small cliff edge. Hot air flows from below. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsH10.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsSecond'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is hot. You can see magma flowing below you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ2.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A strange rock portal stands here. There grows much flora in this area. To the east you hear the sound of rushing water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ3.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Glowing white crystals grow amid thick vegetation. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ4.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The cavern appears mossy and damp. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ5.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Several white crystals grow among the wet cave walls. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ6.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A massive crystal cluster grows out of the damp cavern floor here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ7.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The cavern stretches onward west and east, seemingly forever. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ8.png]]</div><<nobr>> <<hunt_zone 'Caverns' 'CavernsThird'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The sound of rushing water echoes around you. It appears to be coming form the east. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ9.png]]</div> Waterfalls splash to either side of you as a cool breeze passes by. Strange glowing mushrooms and more gigantic crystals grow in this area. And to the east, you think you see figures [[in the distance.|Troll1]] <<audio ':all' stop>> <<audio "se_waterfall" volume 0.5 loop play>>
<div align="center">[img[Pictures/CavernsJ10.1.jpg]]</div> [img[Pictures/HuntingZones/CavernsJ10.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBodach1FS.png'>> You manage to dodge the fast swings of the bodach's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBodach1FS.png'>> <br /> The bodach howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Ow! Bloody stook!”@@ <br /> Your attacks damage the bodach! However, [[he counterattacks!|CavernsBodach1-EnemyAttack]] <<else>> <<combat_image 'CavernsBodach1IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“Ye cannae hit me!”@@ he yells in an Irish accent. Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Ha ha, look at me dancing for a craic!”@@ <br /> [[It attacks!|CavernsBodach1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBodach1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the bodach falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBodach1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His sword slices your side! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Oh, now don't ye take the piss out o' me!!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBodach1FS.png'>> You narrowly dodge the bodach's slice! @@.Gob1;“No point olagonin’ the score!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBodach2FS.png'>> You manage to dodge the fast swings of the bodach's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBodach2FS.png'>> <br /> The bodach howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Oh, me mott! I'll put the smile on the other side o' yer face!”@@ <br /> Your attacks damage the bodach! However, [[he counterattacks!|CavernsBodach2-EnemyAttack]] <<else>> <<combat_image 'CavernsBodach2IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“Ha ha! So slow!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Me am fast! You is the slows!”@@ <br /> [[It attacks!|CavernsBodach2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBodach2DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the bodach falls dead. @@.Gob1;“Double bagger!”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBodach2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His sword stabs your thigh! @@.Abby;“Fuck, that hurts!”@@ <br /> @@.Gob1;“Ha ha! Just wait til I horse it into ye!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBodach2FS.png'>> <br /> You dodge his swing! @@.Abby;“You'll have to do better than that!” <br /> @@.Gob1;“Better? I'll rattle yer kidneys with me budgin'! Just ye wait!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghest1FS.png'>> The barghest swipes its claws but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghest1FS.png'>> <br /> The giant dog creature yelps in pain as your attack hits, and then it snarls at you. <br /> Your attacks damage the barghest! However, [[it counterattacks!|CavernsBarghest1-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghest1IN.png'>> <br /> The barghest leaps around the cavern making it too hard to hit! <br /> [[It attacks!|CavernsBarghest1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghest1DF.png'>> <br /> Your attacks finally bring the barghest down. It whimpers twice, kicking its legs, and then falls silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghest1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The barghest's claws rake across your flesh and you scream! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghest1FS.png'>> <br /> You manage to dodge the slavering jaws of the barghest! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghest2FS.png'>> The barghest snaps its jaws but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghest2FS.png'>> <br /> Your attacks land perfectly. The barghest howls in pain and then snaps its jaws at you. <br /> Your attacks damage the barghest! However, [[it counterattacks!|CavernsBarghest2-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghest2IN.png'>> <br /> Your attacks somehow manage to miss the barghest! <br /> [[It attacks!|CavernsBarghest2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghest2DF.png'>> <br /> With one last howl, the barghest collapses dead to the cave floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghest2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The barghest manages to bite you, but you wrench your arm away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghest2FS.png'>> <br /> You manage to dodge the claws and teeth of the massive beast! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghestMountFS.png'>> You dodge the attacks of both the barghest and its goblin rider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghestMountFS.png'>> <br /> Your attacks hit both the barghest and its rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsBarghestMount-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghestMountIN.png'>> <br /> Somehow you miss the goblin and the barghest! <br /> [[It attacks!|CavernsBarghestMount-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghestMountDF.png'>> <br /> Both the goblin and the giant beast lay dead at your feet! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghestMountFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Between the barghest and rider, they manage to hit you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghestMountFS.png'>> <br /> You manage to dodge the attacks of both barghest and goblin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman1FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman1FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Me curse you good!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman1-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman1IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Human slow; goblin fast!”@@ <br /> [[It attacks!|CavernsGoblinShaman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell slams into you! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman1FS.png'>> <br /> You narrowly dodge the goblin's spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman2FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman2FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Goblin tough!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman2-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman2IN.png'>> <br /> You try desperately to aim at the little green-skinned goblin, but it leaps around laughing. @@.Gob1;“Ha ha! So slow!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Me am fast! You is the slows!”@@ <br /> [[It attacks!|CavernsGoblinShaman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman2DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell hits you! @@.Abby;“Fuck, that hurts!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman2FS.png'>> <br /> You dodge his spell! @@.Abby;“Abby fast, goblin suck ass!” <br /> @@.Gob1;“Grr! No, no! You do!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman3FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman3FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Me curse you good!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman3-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman3IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Human slow; goblin fast!”@@ <br /> [[It attacks!|CavernsGoblinShaman3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman3DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell slams into you! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman3FS.png'>> <br /> You narrowly dodge the goblin's spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin1FS.png'>> You barely manage to dodge the goblin’s attack! @@.Gob2;“How I miss!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin1FS.png'>> <br /> @@.Gob2;“Ouch! My axe cut you down!”@@ The wounded goblin lashes out! <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin1-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin1IN.png'>> <br /> You try desperately to aim at the little green-skinned goblin, but it leaps around laughing. @@.Gob2;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob2;“Goblin’s quicker!”@@ <br /> [[It attacks!|CavernsGoblin1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> He swings his large axe and manages to catch your leg! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob2;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin1FS.png'>> <br /> The goblin swings his axe, but misses you entirely! @@.Gob2;“Oh no! Boo!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin2FS.png'>> You barely manage to dodge the goblin’s mace attack! @@.Gob3;“How I miss? You so big!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin2FS.png'>> <br /> The wounded goblin lashes out! @@.Gob3;“Me show you, human!”@@ <br /> @@.Abby;”Give me your best shot, pipsqueak!”@@ <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin2-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin2IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! <br /> [[It attacks!|CavernsGoblin2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin2DF.png'>> Your attack hits its mark, and with a shocked squeak, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The goblin swings his spiked mace and hits you! @@.Gob3;“Show you- me strong!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin2FS.png'>> <br /> The goblin swings his mace, but misses you entirely! @@.Gob3;“Grr! Hit you next time!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin3FS.png'>> The goblin comes at you wildly swinging two swords, but you manage to sidestep them! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin3FS.png'>> <br /> You hit the goblin with your attack! @@.Gob4;“Me will get you back for that!”@@ <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin3-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin3IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! @@.Gob4;“Too slow lady! Too big- too slow!”@@ <br /> @@.Abby;“Shut up!”@@ <br /> [[It attacks!|CavernsGoblin3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin3DF.png'>> Your attack hits its mark, and with a shocked shriek, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Gob4;“Get you this time!”@@ the goblin yells as it swings both swords, striking you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin3FS.png'>> <br /> @@.Gob4;“Get you this time!”@@ the goblin yells as it swings both swords, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsSpriggan1FS.png'>> The spriggan comes at you wildly swinging two swords, but you manage to sidestep them both! @@.Gob1;“Stand still, lassie!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsSpriggan1FS.png'>> <br /> You hit the spriggan with your attack! @@.Gob1;“I’ll get ye back fer thaught!”@@ <br /> @@.Abby;”Give me your best shot, tiny!”@@ <br /> @@.Gob1;“Heh. You nae looked under me kilt, have ye?”@@ <br /> Your attacks damage the spriggan! However, [[he counterattacks!|CavernsSpriggan1-EnemyAttack]] <<else>> <<combat_image 'CavernsSpriggan1IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! @@.Gob1;“Yer too slow, bonnie lass!”@@ <br /> [[It attacks!|CavernsSpriggan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsSpriggan1DF.png'>> <br /> @@.Gob1;“Ach! Ye done me in!”@@ yells the spriggan before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsSpriggan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spriggan swing his swords and hits you! @@.Gob1;“Don’t ye worry, when this fight’s over, I’ll kiss ye an make ye feel all bettar!”@@ <br /> @@.Abby;“In your dreams you little freak!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <<else>> <<combat_image 'CavernsSpriggan1FS.png'>> <br /> The spriggan lashes at you- but misses! @@.Gob1;“I, uh, meant tae do thaught!”@@ You roll your eyes. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsSpriggan2FS.png'>> The spriggan comes at you wildly swinging a sword, but you manage to sidestep the attack! @@.Gob2;“Stand still, lass, will ye?”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsSpriggan2FS.png'>> <br /> You hit the spriggan with your attack! @@.Gob2;“You'll have tae do bettar than thaught tae bring me doon!”@@ <br /> Your attacks damage the spriggan! However, [[he counterattacks!|CavernsSpriggan2-EnemyAttack]] <<else>> <<combat_image 'CavernsSpriggan2IN.png'>> <br /> @@.Abby;“Damn it, he's too fast!”@@ <br /> [[It attacks!|CavernsSpriggan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsSpriggan2DF.png'>> <br /> @@.Gob1;“Ach! Ye done me in!”@@ yells the spriggan before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsSpriggan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spriggan swing his sword and hits you! @@.Gob2;“Oh, I got ye good thaught teem!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <<else>> <<combat_image 'CavernsSpriggan2FS.png'>> <br /> The spriggan swings his sword, but misses you entirely! @@.Abby;“You missed, you creepy little man!”@@ <br /> @@.Gob2;“Nay, I just did nae want blood on me sword's all!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsHobgoblin1FS.png'>> The hobgoblin comes at you wildly swinging two swords, but you manage to sidestep them both! @@.Witch1;“Ey! You best stand still!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsHobgoblin1FS.png'>> <br /> You hit the hobgoblin with your attack! @@.Witch1;“Right then! It’s like that, is it, bird?”@@ <br /> Your attacks damage the hobgoblin! However, [[he counterattacks!|CavernsHobgoblin1-EnemyAttack]] <<else>> <<combat_image 'CavernsHobgoblin1IN.png'>> <br /> The hobgoblin seems adept at using the shadows around it. You try to fire at its glowing eyes, but repeatedly miss! @@.Witch1;“Heh, heh, you couldn’t hit the arse of an ogre, you little tart, you!”@@ <br /> @@.Abby;“Yeah? Step out of the shadows and say that, twerp!”@@ <br /> [[It attacks!|CavernsHobgoblin1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsHobgoblin1DF.png'>> <br /> @@.Witch1;“Blimey, that really 'urts!”@@ yells the hobgoblin before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsHobgoblin1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hobgoblin swing his swords and hits you! @@.Witch1;“That was a right good hit on ya! I can't wait till I juice me jibblies inside ya!”@@ <br /> @@.Abby;“Aww, you know just how to sweet talk a lady!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <<else>> <<combat_image 'CavernsHobgoblin1FS.png'>> <br /> The hobgoblin lashes at you- but misses! @@.Witch1;“Oh! Yew lucky littoll tart!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsHobgoblin2FS.png'>> The hobgoblin comes at you wildly swinging two swords, but you manage to sidestep them both! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsHobgoblin2FS.png'>> <br /> You hit the hobgoblin with your attack! @@.Witch2;“That bloody well ‘urt!”@@ <br /> Your attacks damage the hobgoblin! However, [[he counterattacks!|CavernsHobgoblin2-EnemyAttack]] <<else>> <<combat_image 'CavernsHobgoblin2IN.png'>> <br /> The hobgoblin seems adept at using the shadows around it. You try to fire at its glowing eyes, but repeatedly miss! <br /> [[It attacks!|CavernsHobgoblin2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsHobgoblin2DF.png'>> <br /> @@.Witch2;“Cor blimey! You’re a right skin an blister!”@@ the hobgoblin dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsHobgoblin2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hobgoblin swing his swords and hits you! @@.Witch2;“The only thing I like more than cuttin' birds like you, is shaggin' them!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <<else>> <<combat_image 'CavernsHobgoblin2FS.png'>> <br /> The hobgoblin swings his swords, but misses you entirely! @@.Witch2;“Bloody 'ell!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsKobold1FS.png'>> The lanky kobold sniffs the air and swings his pickaxe but misses you! @@.Gob6;“Bangbüx!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsKobold1FS.png'>> <br /> Your attacks hit the kobold! @@.Abby;“You like that? There’s plenty more where it came from!”@@ @@.Gob6;“Labertasche!”@@ <br /> Your attacks damage the kobold! However, [[he counterattacks!|CavernsKobold1-EnemyAttack]] <<else>> <<combat_image 'CavernsKobold1IN.png'>> <br /> Your attacks miss the kobold! @@.Gob6;“Langweiler! Langweiler!”@@ <br /> [[It attacks!|CavernsKobold1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsKobold1DF.png'>> <br /> @@.Gob5;“Zimtzicke!”@@ yells the kobold before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsKobold1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The kobold hits you with his pickaxe, and you reel back in pain. Then he starts panting like a dog and making lewd humping actions, @@.Abby;“What the fuck is wrong with you?”@@ <br /> @@.Gob6;“Lustmolch! Lustmolch!”@@ he drools. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <<else>> <<combat_image 'CavernsKobold1FS.png'>> <br /> The kobold swings his pickaxe and misses you! @@.Abby;“You kobolds really are blind!”@@ <br /> @@.Gob6;“Großmaul!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsKobold2FS.png'>> The lanky kobold sniffs the air and swings his pickaxe but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsKobold2FS.png'>> <br /> Your attacks hit the kobold! @@.Gob5;“Zimtzicke!” <br /> Your attacks damage the kobold! However, [[he counterattacks!|CavernsKobold2-EnemyAttack]] <<else>> <<combat_image 'CavernsKobold2IN.png'>> <br /> Your attacks miss the kobold! @@.Gob5;“Hee hee! Langweiler!”@@ <br /> @@.Abby;“I don’t even know what you are saying!”@@ <br /> The kobold sticks out his tongue at you and laughs! <br /> [[It attacks!|CavernsKobold2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsKobold2DF.png'>> <br /> @@.Gob6;“Tödlich!”@@ yells the kobold before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsKobold2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The kobold’s attacks hit you! @@.Gob6;“Angsthaste!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <<else>> <<combat_image 'CavernsKobold2FS.png'>> <br /> The kobold swings his pickaxe and misses you! @@.Abby;“You kobolds really are blind!”@@ <br /> @@.Gob5;“Großmaul!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMole1FS.png'>> You dodge the tusks and teeth of the mole monster! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMole1FS.png'>> <br /> Your attacks wound the creepy mole monster! <br /> Your attacks damage the murder mole! However, [[it counterattacks!|CavernsMurderMole1-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMole1IN.png'>> <br /> Between dodging the random movements of the mole and watching your footing, you miss your mark! <br /> [[It attacks!|CavernsMurderMole1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMole1DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMole1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> One of the mole's sharp claws rakes across you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMole1FS.png'>> <br /> You dodge the tusks and teeth of the mole monster! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMole2FS.png'>> You dodge the tusks and teeth of the mole monster! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMole2FS.png'>> <br /> Your attacks wound the creepy mole monster! <br /> Your attacks damage the murder mole! However, [[it counterattacks!|CavernsMurderMole2-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMole2IN.png'>> <br /> Between dodging the random movements of the mole and watching your footing, you miss your mark! <br /> [[It attacks!|CavernsMurderMole2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMole2DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMole2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tusks of the mole manage to strike you as it flails its head! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMole2FS.png'>> <br /> You dodge the tusks and teeth of the mole monster! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMoleMount1FS.png'>> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <br /> Your attacks wound both the mole mount and kobold rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsMurderMoleMount1-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMoleMount1IN.png'>> <br /> Somehow, in the midst of battle, you failed to land a single attack! <br /> [[It attacks!|CavernsMurderMoleMount1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMoleMount1DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. The kobold soon follows suit! <br /> @@.SGhost2;You found a red key!@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <<set $cavernsRedKey = true>> <<notify 'You found a red key!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though the mole misses you, the kobold lands a hard blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <br /> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMoleMount2FS.png'>> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <br /> Your attacks wound both the mole mount and kobold rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsMurderMoleMount2-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMoleMount2IN.png'>> <br /> Somehow, in the midst of battle, you failed to land a single attack! <br /> [[It attacks!|CavernsMurderMoleMount2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMoleMount2DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. The kobold soon follows suit! <br /> @@.Cere;You found a blue key!@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <<set $cavernsBlueKey = true>> <<notify 'You found a blue key!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though the kobold misses you, the mole manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <br /> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBogart1FS.png'>> The bogart slashes madly with a flint dagger, but you manage to evade his blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBogart1FS.png'>> <br /> Your attacks hit the monster! @@.Witch1;“Aw, why we got to be spuddling, girlie, let’s make up!”@@ the bogart says and begins kissing at the air and chuckling. <br /> Your attacks damage the bogart! However, [[he counterattacks!|CavernsBogart1-EnemyAttack]] <<else>> <<combat_image 'CavernsBogart1IN.png'>> <br /> You swing at the large green monster, but it dodges the blow easily! @@.Witch1;“Haw! It be a bit dimpsey, bain't it in ‘ere!”@@ <br /> @@.Abby;“What?”@@ <br /> @@.Witch1;“You can’t see! But, I kin!”@@ <br /> [[It attacks!|CavernsBogart1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBogart1DF.png'>> <br /> @@.Witch1;“Bloody grockle!”@@ exclaims the bogart with its final breath. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBogart1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The bogart's dagger sinks into your flesh but you manage to wrestle free. @@.Witch1;“G’won then! Take yer medicine.”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBogart1FS.png'>> <br /> You manage to dodge the quick jabs of the bogart! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBogart2FS.png'>> The bogart thrusts madly with his spear, but you manage to evade his attacks! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBogart2FS.png'>> <br /> @@.Witch2;“Backofforillsmackee ya gate bleddy tuss!”@@ <br /> @@.Abby;“What? You little fuckers don't make any sense!”@@ <br /> @@.Witch2;“Wossmarrwiddee? Haw, haw!”@@ <br /> Your attacks damage the bogart! However, [[he counterattacks!|CavernsBogart2-EnemyAttack]] <<else>> <<combat_image 'CavernsBogart2IN.png'>> <br /> You swing at the large green monster, but it dodges the blow! @@.Witch2;“G'won me luvver!”@@ <br /> [[It attacks!|CavernsBogart2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBogart2DF.png'>> <br /> @@.Witch2;“I'm rufazrats!”@@ exclaims the bogart with its final breath. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBogart2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The bogart stabs you with his spear and smiles wickedly. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBogart2FS.png'>> <br /> The bogart thrusts madly with his spear, but you manage to evade his attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<include StartCombatHandler>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsTrollFS.png'>> You dodge the brutal swing of the troll’s club! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsTrollFS.png'>> <br /> Using the sword, Dyrnwyn, you lash out at the troll! The white hot metal slices through his flesh- and it is so hot that his wounds do not regenerate! <br /> Your attacks damage the troll! However, [[he counterattacks!|CavernsTroll-EnemyAttack]] <<else>> <<combat_image 'CavernsTrollIN.png'>> <br /> @@.Troll;“Ha ha ha! You missed!”@@ <br /> [[It attacks!|CavernsTroll-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsTrollDF.png'>> <br /> You see an opening as the troll swings and misses you, and stab forth with Dyrnwyn! The fiery sword slides right into the troll’s chest and heart! @@.Troll;“GAAAAARRRRR!”@@ You pull out the blade and leap back, expecting another assault, but he collapses to one knee! @@.Troll;“How! Impossible- I am Stenhållare, son of Dovregubben! I can’t—“@@ His breathing grows ragged! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<if !$FixForCavernsMoneyToGold>> <<set $FixForCavernsMoneyToGold = true>> <<set $Character_Absinthe.gold+=1150 >> <<notify '+1150 Gold! (Bug fix. Sorry!)' >> <</if>> <<notify '+50 Gold!' >> <br /> The troll looks up at you [[in pain!|CaveEnd1]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BETroll1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsTrollFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Stenhållare's club slams into your side, knocking you off your feet! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <<else>> <<combat_image 'CavernsTrollFS.png'>> <br /> You dodge the brutal swing of the troll’s club! @@.Abby;“Slow ass!”@@ <br /> @@.Troll;“I cannot wait to beat the resistance from you, human!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <</if>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsFirstEncounterChance = 0.4 >> <<combat_newEnemy "Bodach-template" 80 100 80>> <<combat_newWeapon "Bodach-template" "Attack" 10 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Bodach-template" "CavernsBodach1-template" >> <<combat_copyEnemy "Bodach-template" "CavernsBodach2-template" >> <<combat_newEnemy "Goblin-template" 60 100 85 "Magic Arrow" "BEGoblin1">> <<combat_newWeapon "Goblin-template" "Attack" 5 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Goblin-template" "CavernsGoblin1-template" >> <<combat_copyEnemy "Goblin-template" "CavernsGoblin2-template" >> <<combat_copyEnemy "Goblin-template" "CavernsGoblin3-template" >> <<combat_newEnemy "GoblinShaman-template" 60 100 75 "Magic Arrow" "BEGoblin1">> <<combat_newWeapon "GoblinShaman-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman1-template" >> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman2-template" >> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman3-template" >> <<combat_newEnemy "Barghest-template" 160 100 60>> <<combat_newWeapon "Barghest-template" "Attack" 15 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Barghest-template" "CavernsBarghest1-template" >> <<combat_copyEnemy "Barghest-template" "CavernsBarghest2-template" >> <<combat_newEnemy "BarghestMount-template" 160 100 40>> <<combat_newWeapon "BarghestMount-template" "Attack" 20 0 0 0 90 20 -1 true>> <<combat_copyEnemy "BarghestMount-template" "CavernsBarghestMount-template" >> <<script>> State.variables.encounterRegions['CavernsFirst'] = ['CavernsBodach1-Start','CavernsBodach1-Start','CavernsBodach2-Start','CavernsBodach2-Start','CavernsBarghest1-Start','CavernsBarghest2-Start','CavernsBarghestMount-Start','CavernsGoblinShaman1-Start','CavernsGoblinShaman2-Start','CavernsGoblinShaman3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start']; <</script>> <</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsSecondEncounterChance = 0.4 >> <<combat_newEnemy "Spriggan-template" 80 100 80>> <<combat_newWeapon "Spriggan-template" "Attack" 5 0 0 0 85 30 -1 true>> <<combat_copyEnemy "Spriggan-template" "CavernsSpriggan1-template" >> <<combat_copyEnemy "Spriggan-template" "CavernsSpriggan2-template" >> <<combat_newEnemy "Hobgoblin-template" 100 100 90>> <<combat_newWeapon "Hobgoblin-template" "Attack" 5 0 5 0 80 25 -1 true>> <<combat_copyEnemy "Hobgoblin-template" "CavernsHobgoblin1-template" "Magic Arrow" "BEGoblin1">> <<combat_copyEnemy "Hobgoblin-template" "CavernsHobgoblin2-template" >> <<combat_newEnemy "Kobold-template" 100 100 80>> <<combat_newWeapon "Kobold-template" "Attack" 15 0 0 0 60 20 -1 true>> <<combat_copyEnemy "Kobold-template" "CavernsKobold1-template" >> <<combat_copyEnemy "Kobold-template" "CavernsKobold2-template" >> <<combat_newEnemy "MurderMole-template" 80 100 20>> <<combat_newWeapon "MurderMole-template" "Attack" 20 0 0 0 50 20 -1 true>> <<combat_copyEnemy "MurderMole-template" "CavernsMurderMole1-template" >> <<combat_copyEnemy "MurderMole-template" "CavernsMurderMole2-template" >> <<combat_newEnemy "MurderMoleMount-template" 200 100 10>> <<combat_newWeapon "MurderMoleMount-template" "Attack" 30 0 0 0 60 30 -1 true>> <<combat_copyEnemy "MurderMoleMount-template" "CavernsMurderMoleMount1-template" >> <<combat_copyEnemy "MurderMoleMount-template" "CavernsMurderMoleMount2-template" >> <<script>> State.variables.encounterRegions['CavernsSecond'] = ['CavernsSpriggan1-Start','CavernsSpriggan2-Start','CavernsSpriggan1-Start','CavernsSpriggan2-Start','CavernsHobgoblin1-Start','CavernsHobgoblin1-Start','CavernsHobgoblin2-Start','CavernsHobgoblin2-Start','CavernsKobold1-Start','CavernsKobold2-Start','CavernsMurderMole1-Start','CavernsMurderMole2-Start','CavernsMurderMoleMount1-Start','CavernsMurderMoleMount2-Start']; <</script>> <</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsThirdEncounterChance = 1.0 >> <<combat_newEnemy "Bogart-template" 120 100 90>> <<combat_newWeapon "Bogart-template" "Attack" 20 0 0 0 90 30 -1 true>> <<combat_copyEnemy "Bogart-template" "CavernsBogart1-template" >> <<combat_copyEnemy "Bogart-template" "CavernsBogart2-template" >> <<combat_newEnemy "Troll-template" 1200 100 10>> <<combat_newWeapon "Troll-template" "Attack" 75 0 0 0 95 20 -1 true>> <<combat_copyEnemy "Troll-template" "CavernsTroll-template">> <<script>> State.variables.encounterRegions['CavernsThird'] = ['CavernsBogart1-Start','CavernsBogart2-Start','CavernsBogart1-Start','CavernsBogart2-Start']; <</script>> <</nobr>>
<<item_config 'Strange Flower' 0>> [img[Pictures/Items/ItemStrangeFlower.png]] STRANGE FLOWER <b>IN DEVELOPMENT</b>
<div align="center">[img[Pictures/CavernsA1.9.jpg]]</div> The poison bomb explodes into a green cloud and when the dust settles, the entire place has become brown and dead. As you turn to leave, you happen to notice one flower left alive in the ground, and you pick it up. <<audio "se_bomb_p" volume 0.5 play>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Plant Protector and Seductive Seeder Bad Ends! They will become accessible once you complete the Caverns Monster Hunt!<</book>>@@ <<set $PlantBE to true>> <<if !$Character_Absinthe.HasInInventory('Strange Flower')>> <<set $Character_Absinthe.AddInventory(setup.combat.ItemTemplates['Strange Flower']());>> <<run setup.notify("Got Strange Flower!");>> <</if>> There's nothing else to do here. <<link "Head on back to the rest of the caverns." "CavernsC1">> <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>> <</link>>
<div align="center">[img[Pictures/DesStory142.jpg]]</div> The sun rises just as you enter the vampire lair. In the last two days so much has changed. You finally have a real shot at ending Ivor and Eleanora! As your old, worn boots scuffle along the dusty stone floors of the catacombs, your mind wanders to the girl, Absinthe. You have wrapped her up in something she never asked for, literally in the Blood Suit, and figuratively in regards to ending the vampiric reign. The sun must be rising higher because every moment that passes causes you to feel slightly more sluggish [[and weaker.|Des143]] <<audio ':all' stop>> <<audio "brone_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory143.jpg]]</div> You find a dark corner and climb the wall in a spider-like fashion making your way to the rafters above. Most other vampires sleep in tombs and coffins, but as you have mutated over time, you seem to become slightly more bat-like. Hanging upside down, you close your eyes and prepare for a dreamless sleep. Becoming a vampire seemed to render you incapable of dreaming. It is almost as if you die or cease to exist the moment [[that you rest.|Des144]]
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You open your eyes to the world again. Another dreamless, instant day has passed and the sun must have set. You take a moment to yourself, hanging from your perch and wonder if the Van Gothen girl managed to win over the Night Stalkers. Part of you worries they might have seen her as a threat, yet, she seems resilient and strong. She rolled with the proverbial punches, and did not slow down even after Vlad attempted some sort of symbiosis with her body. She is truly remarkable. You suddenly stop yourself- she is a human, a bane of monsters, and you are a nosferatu fighting to maintain his very sanity. You cannot become smitten with her. You harden your heart as best you can and drop to the ground below. Since you did not return here the night before last- staying instead in the cabin in the woods with the unconscious Absinthe, you conjecture that Clover [[might be worried.|Des145]]
<div align="center">[img[Pictures/DesStory145.jpg]]</div> You make your way to her cell and materialize on the other side. The moment that you do, she rushes forward and hugs you. @@.Clover;“Oh, Brone! You did not visit me yesterday and I thought maybe Ivor killed you or that you became one of those starved things!”@@ Her outburst of emotion takes you by surprise, but you regain your composure and return [[her affection.|Des146]] <<audio ':all' stop>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory146.jpg]]</div> Wrapping one of your long, gangly arms around her, you gently pat her with your wizened clawed hand, @@.Brone;“There, there, dear Clover. I am quite well, indeed. Hmm, as well as can be said of me.”@@ @@.Clover;“What happened to you? Did Ivor send you off to do something bad again? Why didn’t you come to see me before you left?”@@ You smile, @@.Brone;“Oh, I have been busy, and I think I have finally found a way to end that vile vampire!”@@ @@.Clover;“What! Really?”@@ @@.Brone;“Yes, I think so, mayhap! Oh, Clover, how wonderful if this works out! Once he lies dead, the permanent kind, you will be freed from his powers. You can go back to Walter and Rose, and then—“@@ [[She turns away from you.|Des147]]
<div align="center">[img[Pictures/DesStory147.jpg]]</div> You stand as confused as when she embraced you before. She walks to one of the corners of the dungeon cell and sits on the rock, wrapping her dirty rags around her. Taking a moment you make your way to Clover and kneel down beside her. @@.Brone;“What is it? I tell you that we can finally be freed and you appear upset by the good news.”@@ @@.Clover;“Brone, do you really think it will work? And even if you do beat him- would Walt really take me back? Look at me? I haven’t aged in all these years while my poor Walter has grown old and likely killed himself with booze or worse. And, my little Rose is not even a child anymore- she's a grown woman.”@@ @@.Brone;“Hush now; do not talk like that. Do not lose hope! I shall be frank with you, dear lady, for you have been open with me. In truth, I think, perhaps, that I have only managed to hold onto myself as well as I have because of <i>you</i>.”@@ [[She looks up at you.|Des148]]
<div align="center">[img[Pictures/DesStory148.jpg]]</div> @@.Clover;“Really?”@@ @@.Brone;“Yes. I do not know what has protected you from Ivor’s powers, and neither does he, but you and Walter seem destined to be in love and be with each other throughout the ages. Mayhap it is your love or bond that works as a shield against evil. I would wager that Walter has not given up on you- I do not think the man has it in him. T’would kill the fellow to see you this way, and I am certain, beyond doubt, that he would love you and cherish you were you to suddenly come back into his life.”@@ @@.Clover;“But, what if I cannot be human anymore?”@@ @@.Brone;“Yes, now, that is something I cannot attest to. I have never seen a ghoul, such as you, able to disobey or resist the will of the vampire that feeds them upon their blood. As you say, you have not aged. Would Walt grow old and die while you stay cold, pale, and young forevermore? It sounds sad, and you should not dwell upon it. Think of it this way, m’lady, the world is weird. The world is bizarre. Could you have ever imagined this exact situation, in which you find yourself, was not only plausible- but even possible?”@@ She gently shakes her head, @@.Clover;“Being a ghoul slave to an ancient vampire in an underground Portland dungeon? No. Not at all.”@@ @@.Brone;“Exactly! We do not know what the future holds for us! If my plan succeeds, you’re as likely to become human again as anything, and even if your doubts and fears prove true, and you remain a ghoul, I know that Walter has not given up on you- because you are still you. Ivor’s foul ichor he nurses you upon has not tainted your soul, nor has it twisted your heart. Walt must still believe in you, he must still love you, because you are yet protected. At least, that’s what I think.”@@ @@.Clover;“It’s romantic, really, and you’re right. I have lasted this long, and I want to see Walter again more than anything. I want to see what Rose has done with her life.”@@ @@.Brone;“Then pray hold on just a bit longer and let me work my plans.”@@ @@.Clover;“Thank you, Brone.”@@ @@.Brone;“Tsk, tsk! Thank you for giving me something to believe in. Now, I best go see lord Ivor. I just have to buy us some time.”@@ After another embrace, you leave poor Clover behind and make your way to Ivor’s [[throne room.|Des149]]
<div align="center">[img[Pictures/DesStory149.jpg]]</div> As you walk through the halls, you try to think up good lies to spin. Ivor can use his power to draw the truth from you, but if you make things sound good enough, he will simply believe them at face value. You need to ensure you give him some truth, but not all of it. You pause outside his chamber and stand straight up. You adjust your scarf and try and look presentable, and then you throw open the [[heavy double doors.|Des150]]
<div align="center">[img[Pictures/DesStory150.jpg]]</div> As you walk into the room, the only sound heard echoing are your footsteps. Then the door slams on its own accord behind you and, feigning fealty, you bow low before Ivor. @@.Brone;“My lord, Ivor, I come bearing good news!”@@ @@.Ivor;“The only news that I’d best hear from you, is that you have the Van Gothen woman. You have not been seen in two nights, nosferatu. I thought you were likely dead or had become one of the starved.”@@ [[You rise up.|Des151]] <<audio ':all' stop>>
<div align="center">[img[Pictures/DesStory151.jpg]]</div> Ivor steps off his throne and strides up to you. @@.Brone;“Well, sire, I regret that is not the case, you see—“@@ @@.Ivor;“I see only a coward! Did you even manage to find her?”@@ @@.Brone;“Indeed, I did. She is the lead singer of a band, and lives with them. Eleanora, may she be eternally damned, was correct in her esoteric visions. It would seem the <i>Green Fairy</i> is actually the woman’s name- <i>Absinthe</i>.”@@ @@.Ivor;“Absinthe,”@@ he repeats as he interrupts you. @@.Ivor;“And, you found her but did not bring her to me!”@@ @@.Brone;“Oh, t’was dreadful, that! You see, I tracked her to that red apartment complex by the McMenamins building. I waited outside for her, and by sheer luck, she walked out into the night. I then assaulted her! I used my hypnosis powers upon the lass.”@@ @@.Ivor;“Then- where is she!”@@ @@.Brone;“Oh, well, you see, lord Ivor, somehow, she managed to break the spell.”@@ @@.Ivor;“Break through vampiric mind control! A human? You lie!”@@ You suddenly feel a weight push down on your brain and your eyes feel they might burst, @@.Ivor;“Did this woman truly break your gaze- answer in truth slave.”@@ Beholden to his direct power, your mouth speaks on its own, @@.Brone;“The woman did, master. She broke free of my mental leash and managed to overcome me.”@@ Suddenly, the weight lifts. @@.Ivor;“So, you really did find her. You pathetic whelp! I told you not to return without her!”@@ @@.Brone;“I know, master, but I wanted to keep you abreast of the situation. Now that we know where she is, and how powerful, then I will simply watch and wait. When I see a weakness that we can exploit, I shall leap in and do so. Though it may take some time, we shall have her!”@@ @@.Ivor;“No.”@@ @@.Brone;“No, sire?”@@ @@.Ivor;“We shall strike now. I see the weakness already.”@@ Oh no! Did you give too much information? @@.Ivor;“She is in a band and they live at that apartment. I shall send the Jiang Shi sisters. They will either bring her- or bring her friends. Either way, she will come here.”@@ [[You chide yourself.|Des152]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory152.jpg]]</div> @@.Brone;“Now, now, let’s not be too hasty lord Ivor.”@@ The twin sisters leap effortlessly across the room and over your head, landing directly behind you while hissing. @@.Ivor;“You failed, Brone Lorcan. You are next to worthless to me. If Eleanora did not convince me to keep you as a pet, I’d have killed you myself.”@@ Not only did Eleanora want you to become a vampire, but she wants you alive? Does she still do it to know you still suffer, or is it because she thinks that you will end Ivor vicariously freeing her? @@.Ivor;“My two, loyal companions will succeed.”@@ @@.Brone;“Of course they shall- hmm- yet, she managed to best me and escape. She is strong, stronger than anything I have ever seen- even these two.”@@ The vampire women say nothing, but hiss and growl at you. @@.Brone;“It would be a terrible, awful shame should this Absinthe Van Gothen slay your two most prized possessions. I should continue my reconnaissance. If I happen get myself killed, it is no loss to you at all.”@@ @@.Ivor;“That last bit is true. However, these two exceptional minions have never lost a battle. Not once. The only reason that the old Van Gothen and his friends managed to reach and slay Vlad Țepeș was because he managed to seal the twins outside the room. No mortal can stand against them face to face.”@@ @@.Brone;“I must insist that—“@@ @@.Ivor;“Silence fool! You two- go and fetch this Absinthe Van Gothen and her friends! Bring them all to me. I have special plans.”@@ Special plans? @@.Shi;“Yes, Master Ivor!”@@ the two exclaim in unison before [[leaping away!|Des153]]
<div align="center">[img[Pictures/DesStory153.jpg]]</div> Panicked and befuddled, you try to handle the situation, @@.Brone;“Master! Are you truly sure this is wise? I think—“@@ before you can even finish the sentence, Ivor has his hand around your neck, lifting you off the ground. You did not hear him or even see him move! @@.Ivor;“I am most certain this is wise! You best learn to hold your tongue, worm. Now, begone from my sight. It’s an embarrassment to even look at you.”@@ [[You hastily leave the room.|Des154]]
<div align="center">[img[Pictures/DesStory154.jpg]]</div> This did not go as planned! You leave the catacombs trying to be as inconspicuous as possible. You make your way into the old sewer system- the part that connects to the Shanghai Tunnels. From here you can reach the [[Night Stalkers faster.|Des155]] <<audio ':all' stop>> <<audio "brone_theme_4" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory155.jpg]]</div> Stepping out into the night air, you know that you will need to be quick. If Absinthe failed to befriend the Night Stalkers, she might have returned to her apartment. If she succeeded, she will be at the place they refer to as <i>the Sanctuary</i>. It’s a gambit, but you believe in her, so you choose to go to the latter. You also have to ensure none of the hunters [[will see you.|Des156]]
<div align="center">[img[Pictures/DesStory156.jpg]]</div> You raise your hands into the air and feel the dark power within you. You will your very form to change shape, and [[within an instant—|Des157]]
<div align="center">[img[Pictures/DesStory157.jpg]]</div> You become a giant bat. Flapping your wings, you rise into the night sky and quickly cover the terrain. In less than five minutes, you stand [[outside their base.|Des158]]
<div align="center">[img[Pictures/DesStory158.jpg]]</div> Now, you have to not only hope that Absinthe lives, but that she is here. You sniff the air and catch her scent! She <i>is</i> here! You have haunted the halls of this place before, spying on the humans out of curiosity and the hopes of finding someone strong enough to rid the Earth of Ivor. There is a shaman and a witch hunter that seem to sense your presence but never find you. The others [[are oblivious.|Des159]]
<div align="center">[img[Pictures/DesStory159.jpg]]</div> Even outside the building, the ambrosia scent of Van Gothen blood beckons you within. Again you call upon your powers and feel yourself slowly become lighter until you are but a rolling mist. You keep close to the ground and make your way through the derelict building, honing in on Absinthe, and finally, [[you find her!|Des161]]
<div align="center">[img[Pictures/DesStory161.jpg]]</div> She appears to have just woken up and stretches on the bed. You have no time to lose! Every second counts. Though you fear that she may end up killed by the Jiang Shi, if they manage to capture her band mates, she will likely rush right into [[Ivor’s waiting hands.|Chap6]]
<div align="center">[img[Pictures/Chapter6.png]]</div> [[Chapter Six|Des162]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory162.jpg]]</div> Last night was awesome! You slew monsters and saved Jacques. You feel slightly sore tonight, but otherwise, you feel good- very good, and excited to see what creatures you will slay next! You stretch a moment before standing up to leave the room. What happens next occurs so quickly you almost cannot register it. You take a step towards the door, when a sense of danger rushes through you. As if it has a mind of its own, you body steps forward; your arm reaches behind you and grabs a stake that Brone had purchased, drawing it from your utility belt, and then your foot pivots as you spin, your free hand catching hold of someone. As your momentum finishes, you stand [[right behind them!|Des163]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory163.jpg]]</div> @@.Abby;“Who the fuck are you!”@@ you exclaim, but the creature does not fight back. In fact, you see that is it Brone, and besides that, he appears terrified. @@.Abby;“Damn, Brone! Why did you sneak up on me? I could have killed you!”@@ You release him and [[he stumbles forward.|Des164]]
<div align="center">[img[Pictures/DesStory164.jpg]]</div> @@.Brone;“I was concerned that you might not even be here.”@@ @@.Abby;“I won them over with my stellar personality. But seriously, Brone, last night was amazing! I went on a monster hunt! I slew giants and an elf! It was crazy and there was an—“@@ @@.Brone;“Absinthe Van Gothen! I am sorry to interject, but we haven’t time for this!”@@ [[You frown at him.|Des165]]
<div align="center">[img[Pictures/DesStory165.jpg]]</div> @@.Brone;“Ivor knows about you! He knows where you and your band mates live!”@@ @@.Abby;“What! Why did you tell him!”@@ @@.Brone;“It’s complicated! But he sent the Jiang Shi sisters there. They will lure your friends outside through their magic or simply smash the windows and pull them out. They are in danger! All of them!”@@ [[You turn to run.|Des166]]
<div align="center">[img[Pictures/DesStory166.jpg]]</div> @@.Brone;“Wait! Those two vampires are deadly! You should take the other hunters with you, if you desire to stand a chance.”@@ @@.Abby;“Half of the people here hate me! Just, what do I need to do to kill them? Hurry, tell me!”@@ @@.Brone;“If you could manage to stake their hearts, they would die. But, no one can get close enough. They have these claws they wear with a poison that—“@@ @@.Abby;“Whatever; I’ll kill them!”@@ @@.Brone;“No! No! Listen to me!”@@ [[You ignore him and bolt out of the room.|Des167]] <<audio ':all' stop>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory167.jpg]]</div> @@.Jack;“— then she used the sword to melt the ice. It was très incredible!”@@ @@.Roy;“You don’t say! On her very first hunt? Hmm, that girl really does—“@@ You rush past Jacques and Roy as they stand in a hallway chatting. @@.Roy;“Woah now, girlie, where you off to in such a hurry?”@@ You yell back, not slowing down, @@.Abby;“My friends are in danger! I have to go help them!”@@ @@.Jack;“Tu es sérieuse? Let us come and help!”@@ @@.Roy;“Yeah, hold on! We’ll load up in the Behemoth and—“@@ @@.Abby;“I don’t have time!”@@ @@.Roy;“Please, Abby, let us help you!”@@ [[You do not stop, and rush outside.|Des168]]
<div align="center">[img[Pictures/DesStory168.jpg]]</div> Sprinting through the neighborhood, you dart down alleyways and scale fences, but finally reach your apartments. As you rush towards them, your friends and two women [[exit the building!|Des169]]
<div align="center">[img[Pictures/DesStory169.jpg]]</div> @@.Abby;“Hey! Just what do you two bitches think you’re doing?”@@ @@.Shi;“Hmm, this must be the girl.”@@ @@.Shi;“She feels familiar.”@@ @@.Shi;“She smells familiar.”@@ @@.Shi;“She is familiar.”@@ @@.Abby;“Look, just back away from my friends, and I won’t have to fucking kill you both!”@@ [[The two hiss at you!|Des170]] <<audio ':all' stop>> <<audio "oni_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory170.jpg]]</div> @@.Shi;“She threatens us.”@@ @@.Shi;“She fears us.”@@ @@.Abby;“I’m not scared of you two freaks! I’ve killed monsters ten times your size!”@@ @@.Shi;“She thinks size matters.”@@ @@.Shi;“She is inexperienced.”@@ @@.Shi;“We should defeat her and bring her to Ivor.”@@ @@.Shi;“We should take the humans to Ivor.”@@ @@.Shi;“The Master ordered us to do both.”@@ One licks her fangs, @@.Shi;“Then I will fight and bring her.”@@ @@.Shi;“No, I shall bring her, and you take the humans.”@@ @@.Shi;“No! It is my turn to fight!”@@ @@.Shi;“I desire to!”@@ [[The two seem suddenly angry with each other.|Des171]]
<div align="center">[img[Pictures/DesStory171.jpg]]</div> @@.Shi;“No! You killed the last vampire hunter.”@@ @@.Shi;“No, you killed him!”@@ @@.Shi;“Yes, but you fought him!”@@ @@.Shi;“He was weak.”@@ @@.Shi;“That matters not.”@@ @@.Shi;“It should not count!”@@ @@.Shi;“It does.”@@ @@.Abby;“Hey! I don’t have time for this bullshit; I’ll just kill you both! Now, let them go and get the fuck out of here!”@@ @@.Shi;“She is feisty.”@@ @@.Shi;“Fine. You may fight her.”@@ @@.Shi;“Thank you, sister.”@@ [[The two kiss.|Des172]]
<div align="center">[img[Pictures/DesStory172.jpg]]</div> The one wanting to fight you keeps her eye on your even during [[their coupling.|Des173]]
<div align="center">[img[Pictures/DesStory173.jpg]]</div> @@.Shi;“Now we can play.”@@ @@.Shi;“You, human slaves. Come with me.”@@ The other one begins leading your friends away! You take a step towards them, but the first twin leaps to block your path. As she lands, you use her momentum to sling her sideways and then you rush after [[your friends!|Des174]]
<div align="center">[img[Pictures/DesStory174.jpg]]</div> @@.Abby;“Hey! Scar! Sylvain! You all need to snap out of it!”@@ Just as you reach the group, the first twin leaps back down between you and they. She snarls at you, @@.Shi;“Fool, girl! You cannot stop us!”@@ @@.Shi;“Shall I fight her, instead?”@@ Asks the other one, laughing. @@.Shi;“Stay out of this, sister!”@@ @@.Shi;“Very well. Slaves, this way!”@@ The first twin guards the second as she herds your friends [[into the darkness.|Des175]]
<div align="center">[img[Pictures/DesStory175.jpg]]</div> @@.Shi;“Now, you must face me.”@@ @@.Abby;“I swear to fucking god, if you hurt my friends—“@@ @@.Shi;“Enough talk!”@@ She leaps towards you, slashing with claws. Each time she charges and swipes, you [[step back and dodge.|Des176]] <<audio ':all' stop>> <<audio "oni_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory176.jpg]]</div> As you both scuffle you end up locked in combat. @@.Shi;“Your smell! You smell like, Him!”@@ Gritting your teeth, you reply, @@.Abby;“Of course I smell like Van Gothen! I’m his descendant!”@@ @@.Shi;“No!”@@ she hisses, @@.Shi;“You smell like the true Master, Vlad Țepeș!”@@ As she finishes, she pulls back to slash you, but [[you leap away!|Des177]]
<div align="center">[img[Pictures/DesStory177.jpg]]</div> These Jiang Shi monsters are unlike anything else you have fought. They can jump as if gravity has no affect on them, and their movements are almost instantaneous. If not for the Blood Suit, you are unsure if you could have managed [[to survive this long!|Des178]]
<div align="center">[img[Pictures/DesStory178.jpg]]</div> @@.Abby;“Fuck! You’re faster and stronger than those mountain monsters!”@@ @@.Shi;“Ha ha ha! Mountain monsters?”@@ She flips and lands directly in front of you, and at the same moment, you twist and bring up your arm, catching her under the jaw. @@.Shi;“How is it that you are so fast! How can you be so strong! You have done something with lord Țepeș!”@@ As you hold her you try and think about grabbing your stake, but you would have to let her go, leaving an opening, which means she would get you. @@.Abby;“Damn it!”@@ With all your might, you kick her [[in the stomach!|Des179]]
<div align="center">[img[Pictures/DesStory179.jpg]]</div> Your blow hits its mark and lifts her off her feet! She flies backwards, hitting the ground and [[sliding to a halt.|Des180]]
<div align="center">[img[Pictures/DesStory180.jpg]]</div> @@.Shi;“You! I do not understand what is happening here, but I cannot lose to a human. Such a concept is impossible to conceive.”@@ She moves into a [[squatting position.|Des181]]
<div align="center">[img[Pictures/DesStory181.jpg]]</div> You prepare yourself for an attack. @@.Shi;“You are inexperienced- especially against my kind- else you would already know that I have held back.”@@ [[She leaps at you!|Des182]]
<div align="center">[img[Pictures/DesStory182.jpg]]</div> Before you can even react she jumps at you. While flying through the space between the two of you, she flips, extending her leg, and it catches you right under the jaw. As she lands, you fly backwards! You hit the ground and see blue stars in your eyes. Clenching your jaw, you grown, and roll over to [[stand up.|183]]
<div align="center">[img[Pictures/DesStory183.jpg]]</div> Before you can even rise up, the vampire lands on your back! @@.Shi;“You see?”@@ You start to struggle but stop as you feel something on your neck. @@.Shi;“Careful, child, I can slit your neck with ease.”@@ @@.Abby;“Fuck you!”@@ @@.Shi;“Just like a mortal to lash out in anger at the inevitable. You will come with me to see Lord Ivor.”@@ @@.Abby;“The hell I will!”@@ @@.Shi;“You will- or your friends will all die.”@@ What can you do? You feel the throbbing pain in your jaw, your heart rushes with fear, and you feel anger and disappointment. You could have helped them! You should have been better- been able to beat her! Suddenly her hands wrap around your neck and she squeezes. @@.Shi;“I will choke out your anger, girl, and carry your unconscious body back to Ivor.”@@ She tightens her grip, and you cannot breathe! Your lungs burn and just as you lose consciousness- you hear a [[loud pop.|Des184]]
<div align="center">[img[Pictures/DesStory184.jpg]]</div> Your mind swims as you take in oxygen. Air rushes in your ears, and you hear a distant voice, @@.Roy;“Now, Jacques, now!”@@ @@.Jack;“Chef, oui, chef!”@@ [[You feel yourself lifted up.|Des186]] <<audio ':all' stop>> <<audio "se_gun_shot" volume 0.3 play>> <<audio "roy_theme_short" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory186.jpg]]</div> You barely hang onto consciousness as Jacques runs towards you, passing a familiar silhouette. @@.Roy;“Hey now, I don’t care for shooting a lady. You stay down or—“@@ even with your hearing muffled, you can tell more gunshots are fired. @@.Roy;“I warned you!”@@ As Jacques speeds you forward, you clearly see Roy McCoy, @@.Roy;“That’s right! Just set her behind me, and get your axe!”@@ You feel yourself gently lowered to [[the ground.|Des187]]
<div align="center">[img[Pictures/DesStory187.jpg]]</div> The Jiang Shi leaps towards Roy and he fires a few more rounds into her as Jacques rushes behind her, axe ready. @@.Shi;“You fool! You cannot kill such as me with your bullets!”@@ @@.Roy;“Yeah, I kind of figured that, ma’am, but I also figure that it hurts like hell.”@@ He fires two almost instantaneous shots, one entering her left eye and one her right! She screams, squeezing her eyes closed and when she opens them, they have regenerated. @@.Roy;“You might as well go on and get! I can keep this up all night, and I reckon the sun will do what these here bullets can’t.”@@ She hisses at him, @@.Shi;“You have accomplished nothing, old man. We have her friends and if she desires to see them live- she must come to us! Come to the Shanghai Tunnels below the city and we will see you there!”@@ With that she leaps backwards, over Jacques, flying through the air higher than any human could. She then lands atop the apartments and disappears. [[You pass out.|Des188]]
<div align="center">[img[Pictures/DesStory188.jpg]]</div> You are unsure how much time has passed, but Roy’s voice fills your ears, @@.Roy;“Damn it, Abigail! Wake up!”@@ You groggily open your eyes and see Roy has you held in his arms while Jacques kneels beside you. They both appear distraught. @@.Jack;“Ah ha! Her eyes, they have opened!”@@ @@.Abby;“Wha—“@@ @@.Roy;“Shh, now. You are ok! Thank goodness!”@@ @@.Abby;“She- oh no! My friends!”@@ [[You push out of Roy’s arms!|Des189]]
<div align="center">[img[Pictures/DesStory189.jpg]]</div> @@.Roy;“Damn it! Jacques, hurry, grab her!”@@ Just as you make to leap away, strong, meaty hands grab you in a hold, @@.Jack;“Oui! I have her, but she is—“@@ he struggles to hold you as you fight to escape, @@.Jack;“—she is so strong!”@@ Roy rushes to your front and pleads with you, @@.Roy;“Abigail! You have to calm down! You hear me, darlin’; you could have died! Listen to me, we are going to help save your friends, ok? But, it’s a trap; you got to think this through!”@@ Your protests die down. @@.Abby;“I can’t believe this. I said some hurtful things the last time I saw them. I have to make this right!”@@ @@.Roy;“Shh, now.”@@ The old man puts his hands on your shoulders. @@.Roy;“You will. The Night Stalkers will help you.”@@ @@.Abby;“You will?”@@ @@.Jack;“Oui, mademoiselle, we will!”@@ @@.Roy;“Hell yes we will! But it’s going to take some planning. Now, if we let you go, will you promise not to run off faster than a scalded haint?”@@ You laugh at him, @@.Abby;“Yes, I promise. And, what the fuck is a haint?”@@ He nods and Jacques cautiously releases you. @@.Roy;“A haint’s a ghost. At least, that’s what my pappy always called them. He said if you scalded a haint, it’d run off real quick.”@@ Laughing again, you say, @@.Abby;“Thank you, both of you. I was not thinking clearly.”@@ [[You stand to face them.|Des190]]
<div align="center">[img[Pictures/DesStory190.jpg]]</div> @@.Abby;“How did you two even find me here?”@@ @@.Jack;“It was luck!”@@ @@.Roy;“Well, it was something. You were hauling ass like a bat out of hell and leaping over fences and roofs like a damn raccoon.”@@ @@.Jack;“Oui! Never have I seen such acrobatics!”@@ @@.Roy;“We tried to keep up in the Behemoth, but we couldn’t. Then we just started driving aimlessly around here. We knew you had to be in the area, and, well, like he said, it was just dumb luck that we found you when we did.”@@ @@.Abby;“I’m not used to asking for help. I always rush head first into anything I perceive of as a threat.”@@ @@.Roy;“Just like my late wife. It cost her, her life, Abby. You need to take my advice to heart. Planning is never a bad idea and neither is asking a friend for help. You’re tough as nails, but these vampires are even tougher, you don’t want to mess with them until you are ready. You just need to get more experience under your belt.”@@ @@.Jack;“Qui n’avance pas, recule!”@@ @@.Abby;“What?”@@ @@.Roy;“He’s saying that everyone needs to move forward, to progress, or they get left behind. And you are progressing. He told me about your first hunt. You really make an old man proud, you know that. We will help you.”@@ @@.Jack;“Oui! We will help you. You are already so powerful, with more training, you can become unstoppable!”@@ @@.Abby;“I do not think everyone is on board with helping me.”@@ @@.Roy;“Not yet, no, it will take time, and I know it won’t be easy leaving your friends in danger, but you are not ready to fight those vampire yet. Trust me.”@@ @@.Abby;“So, what am I supposed to do, just leave them to rot or die?”@@ @@.Roy;“Stay calm and cool; remember that rushing into something like this with only one monster hunt’s worth of experience- will mean your death. Hell, even with Jacques and I both at your side, we’d likely wind up like General Custer.”@@ @@.Abby;“So, I am supposed to just walk away from them- abandon my friends?”@@ You turn and look into the night. Roy places a hand on your shoulder, @@.Roy;“You feel guilty and frustrated. If those things kill your friends, then you’ll get revenge. Though, I reckon they want them alive- they want you to go after them. They are using your friends like bait in a possum trap.”@@ You think about Brone. He could give you information. He knows the entire layout of their base. You could kill more monsters. You could get stronger and even learn to use the Blood Suit better. Though it pains you to say it and you absolutely hate the feeling, Roy is right. You know you should only go after them when you are ready. @@.Abby;“Ok. Yeah. I get it. I hate this feeling, but I am going to have to wait- for now.”@@ @@.Jack;“Oui, earn the trust of the other Night Stalkers, and you hunt more. Do this, and you will become stronger and eventually, we will all face these vampires together!”@@ @@.Roy;“That’s right. C’mon, let’s head on back. You’ve been through a lot tonight. Get some rest and tomorrow—“@@ @@.Abby;“No,”@@ you interrupt, @@.Abby;“The night is still young. I’m going to go on a hunt <i>tonight</i>! Every night- until there are no more monsters left in Portland! I am going to become the greatest monster hunter on Earth! I won’t fail! I’ll save my friends, and I am going to make sure that every Night Stalker in Sanctuary knows that I am who I say I am and what I am about. We’ll kill these fucking vampires- together- as a team!”@@ @@.Jack;“But, Abby—“@@ @@.Roy;“Don’t bother, Jacques. I’ve seen that look in a pair of green eyes, just like hers, before. Damn near gives me the chills. She’s going to do just what she says she is and no one, ain’t you or me neither, is going to stop her. Let’s head back, and you decide what you want to do next, Abby.”@@ You follow the pair back to the Juggarnaut and <<if $StoryMode>>[[return to the Sanctuary.|Sanc2SM1]]<<else>>[[return to the Sanctuary.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/BECavernsGoblin1.jpg]]</div> You awake to high pitched, mumbling voices. Groggily, you open your eyes. You head is pounding and you are lying on a rocky terrain. You make out green legs and feet and spring up in surprise, @@.Abby;“What do you little green bastards think that you are doing!”@@ Reaching back for a weapon, you find yourself disarmed! @@.Abby;“Fuck! Give me back my gear!”@@ Then, above you, [[you hear a voice!|GoblinBE2]] <<audio ':all' stop>> <<audio "se_goblins" volume 0.7 play>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsBarghest1.jpg]]</div> You suddenly wake up from an immense pain in your arm! A barghest bites into you as if you are a piece of meat; its fangs sink into your arm! @@.Abby;“Holy shit! Let go!”@@ you try wrenching your arm free, and reach for a weapon only to find that after your defeat, you were stripped of all your armor and gear! The beast clenches it jaws harder, and you [[feel something strange!|BargBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsMole1.jpg]]</div> Pain brings you back to awareness! You feel something sharp slicing into your side [[and yell!|MoleBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsTroll1.jpg]]</div> He swings his massive mace, knocking you clean off your feet and into the nearby cave wall. You black out the moment that [[you make impact!|TrollBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<<nobr>> <div align="center"><iframe width="854" height="480" src="https://www.youtube.com/embed/9wPE79FjrAM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div> <</nobr>> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p.@@ [[Back|Des141]] <<audio "abby_theme_4" volume 0.00001>>
<div align="center"><iframe width="854" height="480" src="https://www.youtube.com/embed/3kNrPtnAHBc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p. Also, please note that "Character Unlocks" mentioned in this video are available only in the final release!@@ [[Back|Des141]] <<audio "abby_theme_4" volume 0.00001>>
<div align="center">[img[Pictures/BECavernsBarghest2.jpg]]</div> A power, something supernatural, flows from it, into you. Your protests slow as images begin filling your mind. Water, mating, food- basic concepts- you suddenly realize that your memories are disappearing. Human concepts become hard to fathom. Your perception of time and space even begins to change! Finally, the barghest [[releases your arm!|BargBE3]]
<div align="center">[img[Pictures/BECavernsBarghest3.jpg]]</div> You run away from the monster and find you are trapped in a giant metal cage! There are several rows of cages appearing to form a huge subterranean kennel! You hardly make it a few steps before a pain starts in your abdomen! You shriek in fear, and as you do, your legs fall out from under you! It is as if your bone structure itself changes within you, and you to [[collapse to the ground!|BargBE4]]
<div align="center">[img[Pictures/BECavernsBarghest5.jpg]]</div> As you lay confused and terrified, another barghest growls nearby. You hardly take note, your mind struggling to remain human, but it appears to be challenging to fight the [[one that bit you!|BargBE6]]
<div align="center">[img[Pictures/BECavernsBarghest6.jpg]]</div> The blood suit on your arms bubbles up and hairs emerge! No- a thick fur! @@.Abby;“You fucking dog! What did you do to me!”@@ [[You cannot focus your mind!|BargBE7]]
<div align="center">[img[Pictures/BECavernsBarghest7.jpg]]</div> Your mind reels, and new scents fill your nose! At the same time, you feel fur sprouting from the top of your head. @@.Abby;“I’ll fucking kirrrrr rrrrru. Grrrr!”@@ You lose the ability to speak! Wolf-like growls and grunts [[escape your lips!|BargBE8]]
<div align="center">[img[Pictures/BECavernsBarghest8.jpg]]</div> You look at your legs as fur quickly grows from them next. You have trouble holding onto your old thoughts as new ones push them aside. You feel closer to your instincts and further from your rational mind [[by the second!|BargBE9]]
<div align="center">[img[Pictures/BECavernsBarghest9.jpg]]</div> The darkness of the cavern slips away to orange light. Your nose twitches as you hone in on potential mates! Somewhere within you, some part of Vlad screams as he [[becomes a part of you.|BargBE10]]
<div align="center">[img[Pictures/BECavernsBarghest10.jpg]]</div> You feel alive! You feel good. You want to mate and eat! You hear two potential mates argue. Each wants to be the one to [[give you a litter of pups!|BargBE11]]
<div align="center">[img[Pictures/BECavernsBarghest11.jpg]]</div> You roar to them, showing that you will mate only with the one that survives! Not needing further encouragement, the two [[viciously attack each other!|BargBE12]]
<div align="center">[img[Pictures/BECavernsBarghest12.jpg]]</div> The one that helped you learn your place defeats the other! Then, he turns his attention on you. You wag your tail in glee knowing that you will fill these kennels to the brim with new [[litters of barghests!|BargBE13]]
<div align="center">[img[Pictures/Censored.jpg]]</div> I changed this part out of respect for people that I once considered [[family and friends.|BargBE14]]
<div align="center">[img[Pictures/BECavernsBarghest14.jpg]]</div> Luckily for moderators or people that have no idea that bestiality requires one side of the sexual congress to be human, and not both of them being animals, without having any kind of coitus whatsoever, you immaculately give birth! Now, people whom can arbitrarily impose artistic censorship or wayward players with ignorant opinions of bestiality that don’t match reality can sleep safely tonight. As time goes on, the green ones are pleased with you. You get the finest meats, human flesh, and rear record numbers of offspring! They will grow and might have mated with you too, but apparently, even though you appear to be a mammal and you have lost, literally, both mentally and physically, all of your humanity, turning solely into an animal, to the joy of censors, you reproduce asexually! Whew, that was close! Some people may have seen two fantasy creatures that are in no way human having coitus. But, we dodged that bullet, didn't we? Yay! Anyway, being only an animal and no way human, your only cares in the world are to raise your young and [[eat censorship for lunch!|BargBE15]]
<div align="center">[img[Pictures/BECavernsBarghest15.jpg]]</div> <br /> <br /> @@.SGhost2;You ended up losing your humanity and pride- yet found pride in a whole new activity. With you as the matriarch of the barghests, the goblins became ever braver. Eventually, the entire forest surrounding the caverns became dangerous. Packs of barghests and mounted goblin raiders killed and captured any humans they could find. Though you failed miserably to save your friends and the world, you never cared because you forgot anything outside your cage even existed!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Barghest">>
<div align="center">[img[Pictures/BECavernsGoblin2.jpg]]</div> @@.Gob1;“No get weapons back! You serve! You breed!”@@ @@.Abby;“Oh hell no! I am not about to let your shriveled green pricks anywhere close to me!”@@ You punch and kick, causing the goblins nearby to jump and holler. @@.Gob1;“You no fight! You join us!”@@ [[The goblin begins chanting!|GoblinBE3.1]]
<div align="center">[img[Pictures/BECavernsGoblin3.1.jpg]]</div> @@.Gob1;“Ay mumba, jo gumba!”@@ green light begins to encircle him! Instinctively, you know that you had better run! You barely take a step when you hear, @@.Gob1;“Nay hoomba, be gomba!”@@ Suddenly, [[you cannot move!|GobBE3]]
<div align="center">[img[Pictures/BECavernsGoblin3.jpg]]</div> A force impales your very soul, lifting you from the ground! You cannot scream or move as the creepy green glow issues from your body. @@.Gob1;“Nay hoomba, be gomba!”@@ yells the shaman. @@.Gob4;“Nay hoomba, be gomba!”@@ repeat the others. @@.Gob1;“Nay hoomba, be gomba!”@@ he yells again, chanting faster. @@.Gob4;“Nay hoomba, be gomba!”@@ They reply with even faster speed. This pattern repeats as they grow faster and louder, their voices echoing off the cavern walls. You feel the Blood Suit melting away and Vlad’s presence exits your mind! What are they doing! Then, their voices reach a great din and your head is thrust backwards! Your skin feels [[prickly all over!|GobBE4]]
<div align="center">[img[Pictures/BECavernsGoblin4.jpg]]</div> Your clothes- even the Babr-e Bayan, dissolves! Your flesh sizzles as you feel the light cascade across you, leaving behind green flesh [[wherever it touches you!|GobBE5]]
<div align="center">[img[Pictures/BECavernsGoblin5.jpg]]</div> You breasts suddenly feel heavier. Your chest expands and you feel your tits straining under the power of the green light. Then, you start to feel something inside your gut, it’s a slight pain, but it continues to throb, the pain growing [[worse by the moment!|GobBE6]]
<div align="center">[img[Pictures/BECavernsGoblin6.jpg]]</div> The pain grows worse than any cramps you have ever felt. You grab your stomach and double over, but it’s coming from your womb. Then, it suddenly stops! Your legs and arms suddenly make bone-breaking, [[creaking sounds!|GobBE7]]
<div align="center">[img[Pictures/BECavernsGoblin7.jpg]]</div> You feel yourself shrinking, but at the same moment, an intense horniness washes over your mind. Images of green cocks, sex, and babies become your only focus. You try for a moment to hold on, but as your hand nears your sex, your resistance becomes harder to muster. Finally your fingers invade your sopping pussy and you [[lose yourself in lust.|GobBE8]]
<div align="center">[img[Pictures/BECavernsGoblin8.jpg]]</div> Your upper body grows too heavy for your little legs, and you fall to your knees. Your fingers grow longer and thicker inside you, and you shudder as an orgasm begins deep in your loins. Some part of you inside your mind screams in panic before it is silenced as the pleasure rocks you [[to your very core!|GobBE9]]
<div align="center">[img[Pictures/BECavernsGoblin9.jpg]]</div> When you open your eyes, you realize that you have changed. You look down at your curvy, small body, and your massive clawed hands. The goblin kin do not stop their chanting, and the light continues penetrating you. [[You love it!|GobBE10]]
<div align="center">[img[Pictures/BECavernsGoblin10.jpg]]</div> Your tongue flows over sharp teeth and a high pitched laughter escapes your lips. You feel so good! These wonderful goblins have helped you! You feel gratitude and something else. Servitude! Yes! You desire to serve their goals, to fuck them- to be bred by them! A small moan escapes you as the last thought floats into your mind. Then, suddenly, [[the chanting stops.|GobBE11]]
<div align="center">[img[Pictures/BECavernsGoblin11.jpg]]</div> As the light fades, you see yourself surrounded by the hottest, handsomest creatures you have ever laid eyes on. You think about draining every one of them dry of sperm! @@.Abby;“Hee hee! Hi boys! Mmm, who wants to fuck me first?”@@ [[Chaos ensues!|GobBE12]]
<div align="center">[img[Pictures/BECavernsGoblin12.jpg]]</div> Soon, you are filled with goblin seed. Fifty or more of the wonderful creatures swarm you. One by one they use your body, and you writhe under them, on them, and all over them. Slowly, more and more of them are spent and they wander off to rest. [[Only a few hold outs remain.|GobBE13]]
<div align="center">[img[Pictures/BECavernsGoblin13.jpg]]</div> When they, too, claim they need rest, you lash out! They scurry off but you manage to grab one. He screams for help as you rape him over and over until he grows unconscious. You are still a Van Gothen, and you are powerful against monsters. You roam the caverns, raping every goblin you can find for days. Milking their balls for every drop of seed they can muster. Until, they form up a massive resistance and manage to fuck you long enough to [[chain you up!|GobBE14]]
<div align="center">[img[Pictures/BECavernsGoblin14.jpg]]</div> You try to pull free anytime a goblin is not sexually abusing you- so that you can rape <i>them</i> instead. However, you cannot pull free, and as time progresses, you become [[very pregnant.|GobBE15]]
<div align="center">[img[Pictures/BECavernsGoblin15.jpg]]</div> Once your womb bulges with young, you are cut free, and you mostly stay put. Infact, you grow so large and heavy with milk and young that you cannot even move! You want goblin dick more than ever, and luckily they occasionally come over to take you from behind. Your breasts swell with black milk, and you grow hornier by the day. Finally, you birth [[your first litter!|GobBE16]]
<div align="center">[img[Pictures/BECavernsGoblin16.jpg]]</div> One by one, screaming little goblins make their way from your cunt! @@.Abby;“Oh, look at you precious things!”@@ You put one to your breast and feel him latch on, his sharp teeth and fangs puncturing your flesh. The pain turns you on and your nipple swells inside his mouth helping him drink loads of your black goblin mother’s milk. He is followed by more and more! You realize it took only a week or so to birth this many! As your babies screech around you, you call out to the others that you are ready to be [[bred again!|GobBE17]]
<div align="center">[img[Pictures/BECavernsGoblin17.jpg]]</div> <br /> <br /> @@.SGhost2;You lost to the goblin-kin! However, you did not mind one bit. An unending lust and yearning to reproduce made the loss totally worth it. Goblin kin are born almost fully matured, and take less than a month to reach adulthood. Within two years, green-skinned armies swarmed the west coast states- almost every last one of them one of your own children!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Goblin">> <<UnlockCharacter "Bodach">> <<UnlockCharacter "Spriggan">>
<div align="center">[img[Pictures/BECavernsMole2.jpg]]</div> You look back over your shoulder and see one of the giant mole monsters moaning at you. You recall fighting one before everything went dark. Suddenly, a strange burning sensation comes from the scratch made by the beast. Your mind swims as if you are having a fever and chills run through your body. @@.Abby;“What did—ya—“@@ is all you can say before your mouth foams and your body shakes uncontrollably! <i>“Rabies!”</i> you think to yourself. Then, your thoughts disappear into a [[blinding white pain!|MoleBE3]]
<div align="center">[img[Pictures/BECavernsMole3.jpg]]</div> You come back to your senses. You cannot see, you are blind- which is perfectly normal. You sniff the air, yes, a mate is nearby. Strange hair is on your head. You scratch it! [[Scratch, scratch!|MoleBE4]]
<div align="center">[img[Pictures/BECavernsMole4.jpg]]</div> Your body feels off balance. Something wrong! You issue a call to the nearby mate. It comes over and scratches you! Scratch, scratch! After many scratches, [[you feel much better!|MoleBE5]]
<div align="center">[img[Pictures/Censored.jpg]]</div> I changed this part out of respect for people that I once considered [[family and friends.|MoleBE6]]
<div align="center">[img[Pictures/BECavernsMole6.jpg]]</div> Luckily for moderators or people that have no idea that bestiality requires one side of the sexual congress to be human, and not both of them being animals, without having any kind of coitus whatsoever, you immaculately give birth! Now, people whom can arbitrarily impose artistic censorship or wayward players with ignorant opinions of bestiality that don’t match reality can sleep safely tonight. You awaken to pups trying to exit your womb. Many boars in your litter! They will grow and might have mated with you too, but apparently, even though you appear to be a mammal and you have lost, literally, both mentally and physically, all of your humanity, turning solely into an animal, to the joy of censors, you reproduce asexually! Whew, that was close! Some people may have seen two fantasy creatures that are in no way human having coitus. But, we dodged that bullet, didn't we? Yay! Anyway, being only an animal and no way human, you want to eat, breed, [[and scratch!|MoleBE7]]
<div align="center">[img[Pictures/BECavernsMole7.jpg]]</div> <br /> <br /> @@.SGhost2;When you were a kid and adults asked what you wanted to be when you grew up- you do not recall ever saying that you would become a giant mole-creature-birthing-machine, but here we are! Your children helped them create and carve a vast subterranean empire!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "MurderMole">> <<UnlockCharacter "Kobold">>
<div align="center">[img[Pictures/BECavernsPlant1.jpg]]</div> You decide to check out the massive, strange flowers. The grass and other vegetation appear to be much larger than usual as well. You look about, but see no threats at all. You had to blast your way in here, and apparently the goblins did not ever come this way. You lean down to [[study the plant.|PlantBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bm_plant" volume 0.2 loop play>>
<div align="center">[img[Pictures/BECavernsPlant2.jpg]]</div> Suddenly, a purple pollen fires into your face! You jump up, but the commotion makes the other nearby flowers release more clouds of the stuff. Your throat feels dry and your nose quickly becomes filled with mucus as your body attempts to fight [[off the allergen!|PlantBE3]]
<div align="center">[img[Pictures/BECavernsPlant3.jpg]]</div> Your eyes burn and you desperately try to rub the pollen off your face, but only manage to smear it across your skin. It becomes harder to breathe and you fall to your knees. Are you going to die? You fall forward, your face landing right [[into the flower!|PlantBE4]]
<div align="center">[img[Pictures/BECavernsPlant4.jpg]]</div> You feel more of the pollen shoot upwards and continue gasping for breath! But, then, suddenly, you stop coughing. You try to breathe in, but your lungs won’t work, yet, you do not feel oxygen deprived! Something strange is happening. Your panic vanishes, and you feel very calm. You feel, different, but fine- good even. You lift up from [[the flower.|PlantBE5]]
<div align="center">[img[Pictures/BECavernsPlant5.jpg]]</div> You feel strange not breathing, yet, you feel as if you are getting air. You watch amazed as little green vines begin swirling up from within the flower! @@.Abby;“What’s going on here?”@@ As they continue upwards, you make out sharp points and see green fluids pumping inside them. They look very friendly to you! @@.Abby;“I never saw anything like this. You want something—“@@ you sense you are correct but do not know how. They rise up towards your face and you smile. @@.Abby;“You want inside me! You look so perfect, yes, I need you too. Something within me—“@@ you feel a part of you scared, but know these helpful vines will calm you, @@.Abby;“Yes—I want to let you help me.”@@ [[You lower your face.|PlantBE6]]
<div align="center">[img[Pictures/BECavernsPlant6.gif]]</div> You lower your head and feel the tendrils slide up your nose and into your ears. You expect pain, but feel none at all. Eventually, from within your skull, you actually hear the sound of the vines scraping the interior of your head. You feel so connected to the plants here. This growth, it’s sentient! You cannot grasp its memories because they are too alien, but you understand that it is beautiful, powerful, and above all, superior to any other life on Earth. [[The vines continuing growing within you.|PlantBE7]]
<div align="center">[img[Pictures/BECavernsPlant7.jpg]]</div> You can feel your thoughts being altered, but you do not mind at all, in fact, you try thinking about how you could best serve the vegetation. The answers come in the form of wonderful, breath-taking images. You can be a carrier. You can walk; you will be the first. You are a colony. You feel roots and seeds taking hold and germinating within your body, converting the fleshy animal meat into something vegetative. Plumes of pollen rise up helping to pollinate you and the growth within. Pleasures unknown ripple through your thoughts and body as you become something new- [[something better!|PlantBE8]]
<div align="center">[img[Pictures/BECavernsPlant8.jpg]]</div> You rise to your feet. It’s all so clear, clearer than anything before! You were born, destined to bring balance back to the Earth! The animals, mostly mankind, have caused everything to become imbalanced; but now, you will [[create equilibrium.|PlantBE9]]
<div align="center">[img[Pictures/BECavernsPlant9.jpg]]</div> You test your new body, releasing plumes of spore pollen from your new breasts and wriggling your tendrils from within. You are one with the plants, and you will help them cover the world- starting with the goblins [[of these caverns!|PlantBE10]]
<div align="center">[img[Pictures/BECavernsPlant10.jpg]]</div> @@.Abby;“I will help spread us everywhere! The creatures of these caves will be the mulch that nourishes and revives us!”@@ You stride out of the newly opened cavern back into the adjoining caves. Within an hour, you have fought your way through the forces leaving growths, plants, seedlings, and more in your wake. When monsters are killed, their bodies vanish into ash, but you keep them alive, the roots of your offspring draining the hapless goblin fools of all their nutrients. Finally, you face off with a troll, but by the time you do, you have an army of plant hybrids [[at your command!|PlantBE11]]
<div align="center">[img[Pictures/BECavernsPlant11.jpg]]</div> You find the hunter that you came here with. @@.Abby;“Everything is ok, Selena- you’re safe now.”@@ The human’s face appears damaged; clearly the troll had harmed her. @@.Selena;“Absinthe? You’re alive!”@@ @@.Abby;“Yes, and you are safe now.”@@ [[She looks up at you.|PlantBE12]]
<div align="center">[img[Pictures/BECavernsPlant12.jpg]]</div> Her eyes appear unfocused, @@.Abby;“You likely have a concussion- try to stay calm. I can help you.”@@ [[She tries to get up.|PlantBE13]]
<div align="center">[img[Pictures/BECavernsPlant13.jpg]]</div> @@.Selena;“I can’t believe you made it all this way to save me!”@@ She looks around, @@.Selena;“The troll? Is he dead?”@@ @@.Abby;“No, no! Not yet. We want to use him first. He has so much energy- he will nourish my children.”@@ @@.Selena;“Your what?”@@ [[Suddenly she screams!|PlantBE14]]
<div align="center">[img[Pictures/BECavernsPlant14.jpg]]</div> @@.Selena;“What the fuck happened to you!”@@ @@.Abby;“I have been enlightened. You will be too. I know you will be a good colony, fierce and vibrant like the flowers!”@@ @@.Selena;“Stay back!”@@ she kicks at you. You release certain chemicals causing one of your children to crawl [[towards her.|PlantBE15]]
<div align="center">[img[Pictures/BECavernsPlant15.jpg]]</div> It leaps upon her, an amalgamation of animal and plant. As you went through the caverns you raped every monster you came across. Any animal seed can gestate and become converted to the cause, and you have turned the troll’s army into your own force of nature. Selena reacts quickly, fighting your child, @@.Abby;“Don’t fight, let it take you, you will love being a colony. We will spread and flourish—“@@ @@.Selena;“No!”@@ she yells, and forces it to the ground, kicking it far away! Her skills as a monster hunter have served her well, but [[not well enough.|PlantBE16]]
<div align="center">[img[Pictures/BECavernsPlant16.jpg]]</div> Releasing a different chemical signal, you alert the ever growing roots in the caverns above. One descends, wrapping around Selena. @@.Selena;“Fuck! Get off me! Get- off—“@@ her words become sluggish, @@.Selena;“—me.”@@ Smiling, you say, @@.Abby;“It’s not just a regular root. My own DNA is a part of it, so parts of it are animal. It’s eaten its way into your head.”@@ [[She relaxes.|PlantBE17]]
<div align="center">[img[Pictures/BECavernsPlant17.jpg]]</div> She stands still as it curls and enters her ear, @@.Abby;“It is depositing a few seeds directly on your fleshy, awful brain. Soon, you will understand the truth, just like I do.”@@ @@.Selena;“Truth.”@@ @@.Abby;“Yes, that we are to serve the plants. We will help them. We must help them grow and thrive.”@@ @@.Selena;“Help— plants.”@@ @@.Abby;“Yes.”@@ [[You have the root release her.|PlantBE18]]
<div align="center">[img[Pictures/BECavernsPlant18.jpg]]</div> Her eyes at half-mast, she vacantly says, @@.Selena;“I’m sorry, Abby. I didn’t know.”@@ @@.Abby;“It’ s ok. I told the plant to release you- I want to convert you myself.”@@ You feel green juice trickle from your sex, @@.Abby;“I want to see you enslaved.”@@ @@.Selena;“I have wanted to kiss you since we first met.”@@ @@.Abby;“Then come and kiss me, baby.”@@ [[You open your mouth.|PlantBE18.1]]
<div align="center">[img[Pictures/BECavernsPlant18.1.jpg]]</div> You feel tendrils slide free of the control nodes inside your brain and on the back of your throat. The long green vines wiggle over your tongue. As Selena willingly moves closer for your poisoned kiss, you feel an orgasm pulse in your loins. You wonder if you were this sexy looking as you knelt over the fantastic flower [[that took you.|PlantBE19]]
<div align="center">[img[Pictures/BECavernsPlant19.jpg]]</div> As Selena kisses you, you force your roots into the flesh of her mouth and brain, connecting you both. You send her thoughts of servitude and ensure she worships and obeys her plant masters. Pollen instinctively issues from your flowery bosom, encapsulating you both in your deep, wet, languishing kisses. Soon, [[Selena is a slave like you.|PlantBE20]]
<div align="center">[img[Pictures/BECavernsPlant20.jpg]]</div> @@.Selena;“Abby! It all makes so much sense. I cannot wait to enslave humanity!”@@ You admire what she has become. Vines wrap through and around her body, and a flower sprouts from her head, its roots deep and interwoven within her skull- just like your own. @@.Abby;“We will go above and fertilize with all the men we can and take the women!”@@ [[Time passes.|PlantBE21]]
<div align="center">[img[Pictures/BECavernsPlant21.jpg]]</div> One of the last places in Portland that has not fallen to the plants is Sanctuary. You and Selena, personally, assault the building. @@.Abby;“The horse will make good nourishment.”@@ You hear a gun cock, @@.Roy;“Like hell, you plant— no! You two?”@@ @@.Abby;“That’s right old man. Selena and I are one with the plants, and after I milk your seed, I will leave my offspring to feed on you!”@@ [[The end of the world!|PlantBE22]]
<div align="center">[img[Pictures/BECavernsPlant22.jpg]]</div> <br /> <br /> @@.SGhost2;The Blood Suit became something of vegetation- and so did you. With your immense power both monster and human were either used as fertilizer or converted to serve your kind. The Earth became a huge rain forest, and all of humanity went extinct!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsPPlant1.jpg]]</div> None of your regular attacks work on the plant! Roots surround you! You make a valiant effort to slash them with your weapons, but eventually they gain the upper hand, wrapping around you, their spikes holding them to your flesh. The huge plant monster lifts you off the ground, dragging you towards its [[massive maw!|PPlantBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bm_plant" volume 0.2 loop play>>
<div align="center">[img[Pictures/BECavernsPPlant2.jpg]]</div> Screaming for help, you fight as the jaws close around you, its teeth puncturing you! Though you try to kick and punch, it swallows you and you end up in total darkness. You sit for a time still fighting, but the juices and gases within the creature begin [[to change you!|PPlant3]]
<div align="center">[img[Pictures/BECavernsPPlant3.jpg]]</div> Eventually you sprout from the ground! No longer human in any way, you are a voracious plant like your progenitor- with one exception- [[you can move about!|PPlantBE4]]
<div align="center">[img[Pictures/BECavernsPPlant4.jpg]]</div> <br /> <br /> @@.SGhost2;The blood suit was dissolved, but a new power controls you. You desire only to feast, and from your gluttonous actions, more of your kind sprouts up. The caverns soon fill with carnivorous plant creatures, then the U.S. - and then the world!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsTroll2.jpg]]</div> You fight to wake up, and can sense something near you. The horrid smell of the troll fills your nose, and you attempt to sit up, @@.Abby;“Wha—what do you think you’re doing?”@@ @@.Troll;“I have won! Finally, the old prophecies have come true. You are the woman I have awaited! You will make a fine mate!”@@ [[You sit up to yell!|TrollBE3]]
<div align="center">[img[Pictures/BECavernsTroll3.jpg]]</div> The troll’s massive hand holds your head in place, and you feel him pressing something at the entrance of your sex! You try to protest, but you are no match for his brute strength, and he forces whatever it is inside you! It is big- and so is his massive finger! You can actually feel when his knuckle rips you open, but the Blood Suit seals the wound as he withdrawals his hand. @@.Troll;“There! The Adder Stone lies within you. If Hobs speaks the truth, then finally, trolls will roam the lands again!”@@ [[He lifts you up!|TrollBE4]]
<div align="center">[img[Pictures/BECavernsTroll4.jpg]]</div> He slams you down on the stone altar, knocking the air out off you. Then you feel him lining up! @@.Abby;“Oh fuck! No, no, no! You’re too fucking bi—“@@ with the force and weight of a bull he slams his cock into your pussy! You can feel it smash up into your insides, and the Adder Stone he mentioned, you can feel it push it into your cervix! Such immense pain! You barely manage to stay conscious. You can tell Vlad is desperately attempting to keep you alive as you are his only link to physical existence. Every push and thrust of the troll causes its cock to slam into the stone, and every time that happens, it feels as if your hate for the troll lowers while a sick love for him grows! @@.Abby;“What are you doing to me!”@@ Stenhållare growls and huffs, each time pressing harder into you! Your pelvis surely shattered to bits; this is insane! @@.Troll;“Yes! Yes! Now, you are mine! You serve—“@@ [[He pauses.|TrollBE5]]
<div align="center">[img[Pictures/BECavernsTroll5.jpg]]</div> @@.Troll;“Me!”@@ With one final thrust he pushes deeply into you and like a fire hose, releases a gallon of cum! The pressure builds up until it splatters out of your cunt, and in that moment the Adder Stone solidifies your undying devotion to the troll! You scream out in pain while a simultaneous orgasm of pleasure coalesces within your mind. Groaning, he [[pulls out.|TrollBE6]]
<div align="center">[img[Pictures/BECavernsTroll6.jpg]]</div> When he does, you think your moment to escape has come and you make to run, but the thought causes your brain to hurt! Grabbing your head you freeze in place. You feel the Blood Suit disintegrating and Vlad’s corruption leaving your mind! The troll seems to be recovering from ravaging you. You thought he looked so hideous, but you suddenly find him handsome. Hot. His smell, you breathe it in, it’s musky and so good. @@.Abby;“More! Fuck me more!”@@ [[He obliges!|TrollBE7]]
<div align="center">[img[Pictures/BECavernsTroll7.jpg]]</div> @@.Troll;“You are not a full troll yet, but I will continue filling you again and again, until you are! Then you will birth my sons!”@@ All you can do is laugh with glee as you master spins you around. You notice that your body [[has grown larger.|TrollBE8]]
<div align="center">[img[Pictures/BECavernsTroll8.jpg]]</div> You spread your legs and let Stenhållare impale you! Your cunt has grown as well and happily accommodates the massive cock. Again he thrusts and viciously molests you and you could not be happier! You love it, and the unbridled sexual feast [[lasts for hours!|TrollBE9]]
<div align="center">[img[Pictures/BECavernsTroll9.jpg]]</div> You walk into the throne chamber and see a familiar face. @@.Selena;“Oh my fucking god- Absinthe!”@@ [[You laugh down at Selena.|TrollBE10]]
<div align="center">[img[Pictures/BECavernsTroll10.jpg]]</div> You snort and laugh, @@.Abby;“Look how weak and small you are human!”@@ @@.Troll;“She could not birth my sons.”@@ @@.Abby;“No, she couldn’t, but I will. Look Selena, I already have one growing inside me! It feels so good!”@@ @@.Selena;“No!”@@ @@.Abby;“He said I could free you if I wanted, but I have a better idea. We’re going to need an army of goblins to use in our war against humanity, and while you were worthless for trolls, you’ll do fine with the little trashy green men that you hate so much. Ha ha ha!”@@ @@.Selena;“What! No! Please, kill me! Kill me instead, I am begging you!”@@ <<if $Sword>> [[You laugh as guards take her away!|TrollBE11]] <<else>> [[[[You laugh as guards take her away!|CavernsArtBE11]] <</if>>
<div align="center">[img[Pictures/BECavernsTroll11.jpg]]</div> <br /> <br /> @@.SGhost2;You have become a female troll, the only one on Earth! Thanks to your undying devotion and ability to birth his sons, you are kept as a pet for thousands of years. Once you had an army of trolls, and Selena had birthed millions of goblins, your master released his army upon the world. Kobolds had dug countless tunnels linking all the lands of the surface, and no matter where one was on Earth that day, they found themselves swarmed by hordes of green-skinned monsters!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Stenhallare">>
<div align="center">[img[Pictures/Caverns2.jpg]]</div> @@.Selena;“Man, this is cool looking!”@@ @@.Abby;“Well, this is it. We climb those stairs and it goes up to an overlook. The top of that hill is hollow, like maybe an old volcano or something.”@@ Selena takes off her helmet and goggles and clearly checks you out, @@.Selena;“Hey, you know I was going to ask if you’d like to maybe fool around after we exterminate the goblins here.”@@ @@.Abby;“I would love that, but, I mean, things are really complicated for me right now.”@@ @@.Selena;“Aw, don’t worry hottie; we’ll just see how things go, cool?”@@ @@.Abby;“Yeah, that’s cool with me.”@@ Your mind lingers a moment on Scarlette and the band. @@.Selena;“Now, let’s check this out.”@@ [[The two of you climb up and then down.|Caverns3]]
<div align="center">[img[Pictures/Caverns3.jpg]]</div> @@.Selena;“This is cool! I never saw anything like it. Which way did you say before?”@@ @@.Abby;“We need to go left. To the right is a—“@@ you stop yourself. Telling Selena about Hobs might be a bad idea. She really seems to hate goblins. @@.Selena;“A what?”@@ @@.Abby;“Well, it’s hard to describe. A type of shop, but from what I saw, they don’t care much for humans there.”@@ Laughing she says, @@.Selena;“What?”@@ @@.Abby;“I don’t know much about you or your history, but I don’t think you’d like the shop keeper.”@@ She gives you a strange look, but continues forward without asking more questions. As you both follow the left passage, Selena suddenly [[stops you.|Caverns4]]
<div align="center">[img[Pictures/Caverns4.jpg]]</div> @@.Selena;“Wait.”@@ She sniffs the air and you almost vomit from the odor. @@.Abby;“What the hell is that!”@@ @@.Selena;“There is goblin dung here for sure, but that powerful odor is a troll.”@@ @@.Abby;“Trolls! Those are real?”@@ @@.Selena;“Ci señorita,”@@ she tenses up, @@.Selena;“This is not good! We would need several hunters to defeat a—“@@ [[Before she can finish, the cavern walls shake!|Caverns5]]
<<if $Sword>> <div align="center">[img[Pictures/CavernsA5.1.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you, but Selena leaps towards it! @@.Abby;“Wait!”@@ @@.Selena;“This troll must be very powerful! Stay back!”@@ She attacks the stone hand, but it manages to grab her! @@.Abby;“Selena!”@@ You rush to her aid even though she repeatedly orders you to run! Though you try desperately to save her, the hand plunges into the ground, carrying [[Selena with it!|Caverns6]] <<else>> <div align="center">[img[Pictures/CavernsA5.2.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you and grabs you! @@.Abby;“Selena help me!”@@ @@.Selena;“I can’t!”@@ She tries to take your hand, but the massive stone appendage smashes into the ground, taking you with it. Its fingers surround you as you roll up into a ball in its palm. You can hear dirt and rocks as it carries you through the Earth, until you suddenly drop from the top of a cavern! You manage to land on your feet, but standing before you- [[must be the troll!|NoSwordBE1]] <</if>> <<audio ':all' stop>> <<audio "zone_caverns_bm_2" volume 0.3 loop play>> <<audio "se_rock_rise" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsArtBE2.jpg]]</div> The troll looms over you! @@.Troll;“Ah, I have caught something rare! My minions will overcome your friend. She’ll make a good breeder for them, but you, you’ll be mine!”@@ You defiantly rise up, @@.Troll;“I will not be yours. But, I will kick your ass!”@@ [[The troll bellows!|CavernsArtBE3]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/Caverns6.jpg]]</div> A deep, foul yell fills the caverns! Selena must be fighting the troll! You think about rushing outside, taking the motorcycle and trying to bring back the other Night Stalkers, but by the time you did, it would be daylight and Selena might be dead! There is only one thing to do- you're going to have to find a way to save her on your own! You check your eqipment and stretch. This is it, there's no turning back! You have to save her! [[You begin your hunt!|CavernsA5]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "se_troll_yell" volume 0.5 play>> <<set $postEncounterAudio = "zone_caverns_music">> <<set $postEncounterAudioBG = "zone_caverns_amb">>
<div align="center">[img[Pictures/CavernsJ11.1.jpg]]</div> You did it! The troll collapses to the ground. @@.Abby;“That’s what you get!”@@ As the troll’s body dissipates, the cavern suddenly starts shaking! @@.Abby;“Oh shit!”@@ You rush over to Selena and look at all the gold. @@.Abby;“Wake up!”@@ @@.Selena;“Abby, is that you?”@@ @@.Abby;“Fuck, I wanted that gold! C’mon, we have to try to get out of here.”@@ The two of you slowly make your way out. As you pass by the place the troll died, Selena stumbles and falls! [[You lift her up and leave the throne chamber.|CaveEnd2]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "se_troll_dies" volume 0.5 play>> <<audio "se_quake" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ10.10.png]]</div> Splashing through the water, you approach the way out. @@.Selena;“Abby, leave me!”@@ @@.Abby;“No fucking way! C’mon!”@@ You continue trying to lead her [[towards the portal.|CaveEnd3]]
<div align="center">[img[Pictures/CavernsJ11.jpg]]</div> The caverns behind you collapse, and rocks and dust fall around you. @@.Selena;“Please, Abby! You don’t have to die with me.”@@ @@.Abby;“Neither of us is going to die today; I can get you out of here!”@@ As you approach the portal ahead, you can only hope it will work. Just as you reach it, the entire place caves in! You throw Selena into the white glow and then you leap in, just as [[the portal collapses!|CaveEnd4]] <<audio "se_rock_fall" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ12.jpg]]</div> The portal does work! You find yourselves outside by her motorcycle. She coughs because of the dust and you retrieve a poncho she says is in the side pack of her cycle. Wrapping herself in it, she finally begins to calm down, @@.Selena;“I can’t believe you.”@@ @@.Abby;“What! You expected me to just leave you behind?”@@ @@.Selena;“No- I mean, not that! I cannot believe it all. You single handed fought through hordes of goblins, solved multiple puzzles, and managed to kill a troll!”@@ @@.Abby;“You saw me?”@@ @@.Selena;“Yeah, he was watching you on a crystal, like a television. You’re amazing!”@@ She reaches out and kisses you deeply, @@.Selena;“Look, I know things are complicated for you right now, but I had to do that. I owe you my very life.”@@ You feel happy, but exhausted. @@.Abby;“It’s nothing, don’t worry about it. Look, let’s head back. Ok?”@@ She smiles, and appears proud, shy, and happy all at once. She lets you drive, but the motorcycle seems to have a mind of its own. You barely steer or anything as if it is remotely controlled. When you get back to the Sanctuary, it drives you both into the workshop and [[parks itself.|CaveEnd5]] <<audio ':all' stop>> <<audio "abby_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ13.jpg]]</div> @@.Abby;“Ok, mind telling me how your motorcycle did that?’@@ She laughs, @@.Selena;“I’ve kept it a secret, but after tonight, I trust you, in fact, I think I lo—“@@ she stops herself. @@.Selena;“Thanks again for saving my ass.”@@ @@.Abby;“Hey, we are friends, real friends, and that’s what we do. I only wish I could have taken the treasure!”@@ @@.Selena;“Well, I do have something. It’s yours. The troll was trying to use it on me. When he captured me- he was actually trying to take you. He said he sensed power inside you, and after what I saw you do tonight, I agree! It’s an Adder Stone. I put it into your pouch when you were trying to save me. It was on the ground, and I saw it when I stumbled. I wanted to make sure you had it if we made it out alive.”@@ You open your side pouch and see it. @@.Abby;“Thanks, Selena. Thank you.”@@ @@.Selena;“I hope it helps. I need to lie down, I think.”@@ @@.Abby;“Yeah, I’m turning in. Do you need help getting to your room?”@@ @@.Selena;“No, I’m good. I’ll take care of something here and then go. Goodnight.”@@ @@.Selena;“Goodnight!”@@ You make your way [[to your room.|Cave End6]]
<div align="center">[img[Pictures/CavernsJ14.jpg]]</div> When you get to your room, you pull out the Adder Stone. You can feel power emanating from it in waves, and glowing runes rotate on its surface. This has to be some sort of artifact. You recall the kobold and goblin buying it in the House of Haggle when you first went there with Brone. It feels like ages ago, but it’s only been three days! Your band mates- your friends, are being held by Ivor. Fuck! As you lay back in bed, your mind obsesses on your regrets. Why were you so mean and rude to them the last time you saw them. Worse, because of you they are rotting away in some dungeon beneath the city. You toss and turn for hours, your mind replaying your rude behaviors and mean words from the past, until, thankfully, [[sleep takes you.|CaveBadEnds]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/AdderNOTANIMATED.png]]</div> <<set $cavernsArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Adder Stone. These stones are known to have magical properties. The vile troll was going to use it to turn you into a breeding slave, but you managed to defeat him and save Selena Santana.<</book>>@@ To learn more about these rare, incredible stones, be sure to check the Artifacts tab to the left! [[Continue to Chapter 7|Chap7]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Stone to true>> <<set $CavernsCompleted = true>> <<set $HuntNight2 to true>>
<div align="center">[img[Pictures/Chapter7.png]]</div> [[Chapter Seven|Des192]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/CavernsJ10.1.jpg]]</div> @@.Selena;“Oh my god!”@@ yells Selena in a hushed voice. She sits next to a massive creature. It smells horrible, and you know this must be the troll! @@.Selena;“Please, run, Abby. This is an actual son of Dovregubben. Dovregubben was one of the first trolls on Earth. This guy is powerful! Go! Run- before he wakes up!”@@ You whisper back, @@.Abby;“Are you kidding me! I didn’t come all this way to just retreat. I’ll get you out of there. Hold on.”@@ You suddenly notice something glittering [[to your right.|Troll2]] <<audio ':all' stop>> <<audio "se_troll_sleep" volume 0.5 loop play>> <<audio "zone_caverns_finale" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ10.2.jpg]]</div> Holy shit! Gold, jewels, and treasure fills an entire adjoining cavern! @@.Selena;“No! Abby, don’t even think about it!”@@ You could use this to buy out Hobs’ entire stock! Reaching down you pick up a single gold coin. @@.Selena;“No! No! Don’t touch any of it!”@@ [[Suddenly, the troll wakes up!|Troll3]]
<div align="center">[img[Pictures/CavernsJ10.3.jpg]]</div> He shifts on the giant stone throne and stretches, smacking his lips twice, he scratches his head, @@.Troll;“Oh! You finally arrived. Come to steal my gold?”@@ Selena appears mortified! @@.Selena;“Abby, please, run! Run now!”@@ [[You contemplate fleeing as an option.|Troll4]] <<audio "se_troll_sleep" stop>> <<audio "se_troll_wake" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.4.jpg]]</div> @@.Troll;“Leave so soon?”@@ asks the massive monster, @@.Troll;“No, no, let’s play a riddle game.”@@ @@.Abby;“What?”@@ The cavern wall behind you seals shut. @@.Troll;“It’s simple enough, human. I have you and I have this woman here- and all this treasure! So, Stenhållare can make you an offer!”@@ @@.Selena;“Don’t listen to him!”@@ @@.Troll;“Shut it!”@@ The troll looks back at you, @@.Troll;“It works like this. You are allowed to make a one sentence statement. If you say something true, I shall give you all my treasure.”@@ You are about to exclaim that he is a troll, when he says, @@.Troll;“If you say something false, I’ll free your friend here.”@@ @@.Abby;“That’s not fair!”@@ @@.Troll;“It is! Otherwise, I’ll smash her, smash you, <i>and</i> keep my gold! And, if you try to trick me by saying anything paradoxical, like <i>’this statement is false’</i> or say something that leads to a paradox at all, then I’ll just kill and eat you both. I hate paradoxes! So, what’ll it be? Ha ha hah!”@@ @@.Selena;“It’s a trick! Abby, trolls are known for their riddles and he’s smart, but I have fought these fuckers before! You need to say—“@@ @@.Troll;“Nope!”@@ [[He punches her!|Troll5]]
<div align="center">[img[Pictures/CavernsJ10.5.jpg]]</div> @@.Abby;“Oh my god! Did you kill her!”@@ @@.Troll;“No, no, she’s out of it. She’s got a mouth on her. So, what do you say?”@@ @@.Abby;“I guess I don’t have a choice.”@@ Surely you can do this. @@.Troll;“I’ll give you five minutes.”@@ [[He lurches over Selena.|Troll6]] <<audio "se_troll_growl" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.7.jpg]]</div> @@.Troll;“If you don’t try to answer it before then, I’ll pop this pretty skull like a grape. Go on, have a look around and think it over.”@@ [[You walk into the treasure room.|Troll7]]
<div align="center">[img[Pictures/CavernsJ10.7.png]]</div> Look at all this gold! You spend about three minutes and then hope you have the [[right answer.|Troll8]]
<div align="center">[img[Pictures/CavernsJ10.8.2.jpg]]</div> The troll laughs as you stride up to him, @@.Troll;“Ha HA! You think you can win at wits, human? You ready to answer?”@@ @@.Abby;“Damn straight I am, ugly, the answer is—“@@ What true/false statement can you say to free Selena and get all the gold? Remember- it cannot be a paradox! [[You are going to free Selena and give me the gold!|No treausre]] [[You are going to give me the gold!|No Selena]] [[You will free Selena!|Troll9]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> (The statement cannot be false because if it were, the troll, by his own rules would have to free Selena. That would make the state paradoxically true and false. However, the troll hates paradoxes and would not create one himself. So, his only option is for the statement to be true. Because letting her go is true, he has to let Selena go, but because it is also a true statement, you also get the gold!) @@.Troll;“Impossible! You cheated somehow!”@@ @@.Abby;“Nope, now, cough up the goods.”@@ He starts laughing madly, @@.Troll;“She can go. And, you can have my gold. But, I never said that you could go. No, no, I have watched you fight through my caves and destroy my goblins. You are not an ordinary mortal. You are the one I have waited millennia for!”@@ @@.Abby;“No way! I’m done with this shit! You are letting us go- or I’ll kill you myself!”@@ [[The troll bellows in rage!|Troll10]]
<div align="center">[img[Pictures/CavernsJ10.9.jpg]]</div> @@.Troll;“You will bow to me as your master. You will bear my sons into this world. You will save my race from extinction. Now, submit!”@@ @@.Abby;“How about you fuck <i>yourself</i>!”@@ As Stenhållare grabs his club, <<if $StoryMode>>[[you leap forward to attack!|CavernsSM50]]<<else>>[[you leap forward to attack!|CavernsTroll-Start]]<</if>> <<audio ':all' stop>> <<audio "se_troll_yell" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> @@.Troll;“Ha ha ha! That’s a false statement! So, this woman can go free, but you get no treasure at all!”@@ @@.Abby;“Shit! Well, I guess it’s best that at least I saved her. I’ll take her off your hands.”@@ @@.Troll;“No you will not, puny woman! I said she could go- I never said that you could.”@@ @@.Abby;“Like hell! Hand her over, or I’ll kill your green ass!”@@ @@.Troll;“Threaten me! You will learn your place!”@@ [[He bellows and growls!|Troll10]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> @@.Troll;“Ha ha ha! That’s a true statement only! So, you can take my treasure, but your friend here is now my dinner!”@@ [[You got the treasure!|BadTreasure]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.9.png]]</div> You get to have all this gold, but Selena will die! You cannot let this happen! @@.Abby;“I’m done with these games!”@@ @@.Troll;“Done with games! You do not tell me how it goes, girl, I tell you!”@@ [[He bellows loudly!|Troll10]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I heard some commotion earlier; do you know what it was?”@@ @@.Abby;“Yeah, it was me. I- my friends are- god damn it is a long story.”@@ She puts a hand on your arm in comfort, @@.Selena;“It’s ok babe, you don’t have to tell me everything. I can tell you are upset.”@@ @@.Abby;“I am such an asshole!”@@ @@.Selena;“Sí, you are- if you talk like that! Calm down.”@@ @@.Abby;“Sorry, my emotions are all off; I need to let out the anger.”@@ @@.Selena;“Well, I might be going on a monster hunt tonight, I have been thinking about it since our last chat.”@@ @@.Abby;“Yeah! That’s what I need, something like that.”@@ @@.Selena;“Cool, well, I’ll get my gear ready; meet back here in a bit?”@@ @@.Abby;“Sounds good!”@@ You know she wants in your pants, but Selena also seems nice. As she turns and starts going through the bags on her motorcycle, you head back out [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkWorkshop2 to true>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Aye, he would not stop talking about ye.”@@ You feel some pride, @@.Abby;“He’s a tough man, for sure.”@@ @@.Kendra;“Oh, that he is, lass, but he says you saved him from a dark elf. That’s no easy feat. So, I told ye about me, how is it that you show up and can handle something like that?”@@ For the first time, you sense a slight distrust from Kendra, but you feel it would not hurt to tell her more about yourself. @@.Abby;“I am descended from a man named Calis Van Gothen. I do not know too much, specifically, about him, but he battled monsters all across Europe. Apparently, anyone descended from him has supernatural strength against any kind of monster.”@@ Her eyes narrow, @@.Kendra;“Fair enough. I’ve read a book or two written by him.”@@ @@.Abby;“Really? He wrote books?”@@ @@.Kendra;“People consider them fiction, but folks like us know better.”@@ She looks down at your body, @@.Kendra;“Ye said this blood belonged to the vampire lord, Vlad Țepeș?”@@ @@.Abby;“Yeah, that’s what Calis’ note said in the puzzle box.”@@ @@.Kendra;“Right, right,”@@ the smile returns to her face, @@.Kendra;“Well, you seem to have really made an impact on that Canadian man. You did a great job! Cheers!”@@ She suddenly walks away leaving you alone in the room. You feel a bit odd about the conversation. Does she trust you or not? You take a moment to look around the room a bit before you [[head out.|Somewhere in Sanctuary]] <<set $TalkGymnasium2 to true>>
<div align="center">[img[Pictures/SancLaboratory2.1.jpg]]</div> There is a sticky paper note on the screen and it appears she is using some sort of chemical program. Then you see she was having a conversation with someone called <i>The Doctor</i>. <i>I have almost found the right formula. I need you to come here, Siri. I can't do that, Doctor! I would rethink that answer, my dear, because I know where you and you 'friends' operate. I am a super villain! You had better come within a week or I will not just level that 'Sanctuary’ I'll level the entire block!</i> What the fuck is this? You glance over to her, but she has not noticed you. You take a couple of steps back until you are at the door. @@.Abby;“Hey, Siri!”@@ [[She turns to greet you|Lab2.2]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Oh hello!”@@ She stands up and walks over to you, @@.Siri;“I heard you went on a monster hunt and saved Jacques.”@@ @@.Abby;“Yeah, it was fun.”@@ @@.Siri;“By any chance did you happen to collect any specimens?”@@ @@.Abby;“Uh, specimens?”@@ @@.Siri;“Monsters tend to disintegrate upon the condition we call death. I’d love to see if any part of them can remain behind.”@@ @@.Abby;“Um, no. Everything I killed sort of disappeared into blue light. Sorry.”@@ Wow, this woman is a weirdo. @@.Siri;“Well, if you ever do collect something interesting, feel free to bring it by! You never know, it might help me with some research. Oh, speaking of which, I need to get back to work. Have a good day!”@@ @@.Abby;“Yeah, you too.”@@ You turn to leave, but you feel off about her. Should you tell the others that she is up to something and that they might all be in danger? Biting your lip, you decide to stay quiet for now because you do not want to make a [[bad impression!|Somewhere in Sanctuary]] <<set $TalkLaboratory2 to true>>
<div align="center">[img[Pictures/DesStory137.jpg]]</div> @@.Abby;“Everything ok?”@@ He sighs, @@.Roy;“Aw, talking about it won’t do any good.”@@ @@.Abby;“Say, I wanted to thank you for—“@@ @@.Roy;“Nope,”@@ he says and sniffs loudly, @@.Roy;“No reason to thank me. You’d have helped me the same.”@@ You shake your head, @@.Abby;“You think I just run around saving the lives of strangers?”@@ @@.Roy;“Abigail, I know, in my soul, that for all the show and spitfire, you’re a damn good person at heart.”@@ Sometimes you just want to hug this old guy! @@.Roy;“Now, what you need to remember is that if a big crisis happens, you can call on us. Sure, not everyone here trusts you yet, but I can tell you’re trying- and when the day comes, they’ll be there to help support you.”@@ @@.Abby;“Asking for help is—“@@ you look down, @@.Abby;“It’s just hard for me. Really.”@@ He slaps you on the shoulder, @@.Roy;“Well, better learn to do it. Now, are you feeling ok?”@@ @@.Abby;“Yeah, why wouldn’t I?”@@ you lie. @@.Roy;“Because your friends just got plum carried off by some kinda Asian vampires! Don’t you try pulling the wool over my eyes.”@@ @@.Abby;“Yeah, I’m bothered. I’m pissed. I’m guilty. I was a real asshole the last time I talked to them.”@@ @@.Roy;“Well, I hope you get the chance to make it up to them. Just remember, not everything in life works out the way we want. We make mistakes- just like you running off alone. We have to learn and grow from’em.”@@ He looks off in the direction Molly went, @@.Roy;“I’m startin’ to wonder if I’m making a mistake too. I have to go talk to Molly, promise me you ain’t going to go get yourself into trouble tonight.”@@ @@.Abby;“Ha ha, no promises, old man! Trouble has a way of finding me.”@@ @@.Roy;“If that ain’t truthin’ then I don’t know what is. Take care, Abigail.”@@ @@.Abby;“See ya, Roy.”@@ He leaves and you stay a minute petting Bessie, his horse. Something about petting animals always seems to calm you down. Feeling a bit refreshed, you head back [[into the building.|Somewhere in Sanctuary]] <<set $TalkStables2 to true>>
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<div align="center"><<if $GlowingGems>>[img[Pictures/HuntingZones/ForestA1.1.png]]<<else>>[img[Pictures/HuntingZones/ForestA1.png]]<</if>></div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight' >> <<huntingAreaDrawMap>> <<if !$GlowingGems>> <<audio "se_bomb_rock" volume 0.5 play>> <div id="SearchDiv"><span class="search"> As you walk into the cavern, you see a short woman with fiery eyes and hair. @@.Dwarf;“A human! You have come to enter Myrkheim! Long hath this path been barred, and I, Virvir, daughter of Mótsognir and defender of the Western Way, shall stop ye from thine meddling! Prepare for combat!”@@<br /> <br /> @@.Abby;“Wait! I was just exploring! I do not mean to—“@@<br /> <br /> @@.Dwarf;“Nay! Humans lie and defile all that they touch! I shall slay thee and seal the way once ‘gin!”@@<br /> <br /> The woman draws a sword and shield and makes a series of slashes! You deftly react, dodging the blows, but her sword must be white hot. Even though it does not touch your skin, the very air around it feels hot as flame. Finally, she stops a moment. @@.Dwarf;“Ye may be a worthy fight! Centuries I have been guarding the path, and so bored hath I became! Now, I revel in glorious battle again!”@@<br /> <br /> She’s not going to listen to you, so, you [[have no choice but to attack!|ForestDwarf-Start]] </span> </div> <<else>> <div id="SearchDiv"><span class="search"> There is a wall carved of cold stone, illuminated by a yellow sphere. The massive rock door will not budge.<br /> <br /> This is where you fought a dwarf and gathered some @@.Giggler;glowing gemstones!@@<br /> <br /> <<link "Return to the Forest" ForestB1>><</link>></div> </span> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestA4.png]]</div> <<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <<audio "se_bomb_rock" volume 0.5 play>> <div align="center"><b><br/> @@.zelda;PAY ME FOR THE DOOR<br/>REPAIR CHARGE.@@ </b></div> <<set _tax = 500>> <<if $Character_Absinthe.gold >= _tax>> <<set $Character_Absinthe.gold -= _tax>> <<else>> <<set _tax = $Character_Absinthe.gold>> <<set $Character_Absinthe.gold=0>> <</if>> <<notifyerr `"You lost " + _tax + " rupees!"`>> <br /> <div align="center" id="SearchDiv"><span class="search"> This Old Man just took away your gold and now stares at you angrily, while waiting for you to <<link "leave his hovel." ForestB4>><</link>> </span> </div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestFire.gif]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight' >> <<audio "se_bomb_rock" volume 0.5 play>> <div id="SearchDiv"><span class="search"> @@.Giggler;“My seal is broken! You have freed me, human.”@@<br /> <br /> @@.Abby;“What the hell are you?”@@ <br /> @@.Giggler;“I am an elemental spirit! I am of fire and flame!”@@ As she exclaims that, intense heat roils past you. If not for your artifact, you’d likely have just been roasted alive. @@.Giggler;“For centuries I have been held in check by a magical seal wrought by the native humans of this land. But, you destroyed their shaman’s totems with your weapon, and now, finally, I am free to consume this forest again!”@@<br /> <br /> @@.Abby;“I don’t think so! I can’t let you!”@@<br /> <br /> @@.Giggler;“Then, you shall be nothing more than ash!”@@<br /> <br /> <<if $Character_Absinthe.HasInInventory('Frost Bomb')>> You have a frost bomb. Throw it at the monster?<br /> <br /> <<link "Use a frost bomb!" "Forest-FireElemental-Killed">> <<set $Character_Absinthe.RemoveInventory('Frost Bomb');>> <</link>> <br /> Or <br /> [[Fight the fire elemental!|FireBadEnd]] <<else>> [[Fight the fire elemental!|FireBadEnd]] <</if>> </span> </div><</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestA10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area gives you the creeps! You feel magic, but it is dark and powerful. The unsettling shapes of the nearby trees mimic those of people. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB1.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <<huntingAreaDrawMap>> <<if $forestB1Opened>> <<run setup.theHunt.helpers.getCurrentMapData().canGoUp = true>> <</if>> <div align="center"><<show_compass>> <<if $forestB1Opened !== true>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A cliff face blocks your way north. <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb, use one on the cliff?<br/> <br/> <<link "Use fire bomb!" "ForestA1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $forestB1Opened = true;>> <<run setup.theHunt.teleport("A",1);>> <</link>> <<else>> <br /><br />If you only had a <b>Fire Bomb</b> <</if>> </span> <</replace>> <</linkreplace>> <<else>> <<replace "#SearchDiv"><span class="search"> A cliff face blocked your way north, you can see the hole you made with your <b>Fire Bomb</b> </span> <</replace>> <</if>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if !$forestB4Opened>> A cliff face blocks your way north.<br /> <<else>> There is <i>that</i> cliff that used to block your way north. You'd better stay out of that old angry guy.<br /> <</if>> <<if !$forestB4Opened && $Character_Absinthe.HasInInventory('Fire Bomb')>> <br /> You have a <b>Fire Bomb</b>, <<link "blow up the cliff?" ForestA4>> <<set $Character_Absinthe.RemoveInventory('Fire Bomb')>> <<set $forestB4Opened = true>> <<run setup.theHunt.teleport("A", 4);>> <</link>> <<elseif !$forestB4Opened && !$Character_Absinthe.HasInInventory('Fire Bomb')>> If you only had a <b>Fire Bomb</b> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB5.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if !$forestB7Opened>> A cliff face blocks your way north.<br /> <<else>> You can see a cliff slightly blown up to your north. You fought a Fire Elemental there.</br > <</if>> <<if !$forestB7Opened && $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a <b>Fire Bomb</b>, <<link "Use it on the cliff?" "ForestA7">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $forestB7Opened = true;>> <<run setup.theHunt.teleport("A",7);>> <</link>> <<elseif !$forestB7Opened && !$Character_Absinthe.HasInInventory('Fire Bomb')>><br /> If you only had a <b>Fire Bomb</b> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestYateveo'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestYateveo'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area gives you the creeps! You feel magic, but it is dark and powerful. The unsettling shapes of the nearby trees mimic those of people. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestB10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> Ahead you see a stone wall made of bricks. You make out a gate amid a circular formation in the rocks. However as you approach, a tree, which appears to have a face, suddenly speaks!<br /><br /> <<set _defeatedAll = $encounterRegions['ForestUpperFights'].length==0 && $encounterRegions['ForestFairy'].length == 0 && $encounterRegions['ForestYateveo'].length == 0>> <<if !$hasVisitedForestB10>> <!-- First Visit, Done All --> <<if _defeatedAll && $GlowingGems>> @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! But, I sense that you have already slain these creatures, helping to ease the taint of the forest, well done.”@@<br /> <br /> @@.Abby;“No problem, so you’ll let me pass?”@@<br /> <br /> @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@<br /> <br /> @@.Abby;“In that case, you overgrown twig, I did it. I have these glowing gems.”@@<br /> <br /> @@.BoS;“Magic stones? Perfect! Hurry, put them into my sockets!”@@ You put them in place. @@.BoS;“<i>That's</i> what you look like? Are you ugly or pretty, I have no basis for comparison.”@@<br /> <br /> @@.Abby;“I'm considered hot in most circles.”@@<br /> <br /> @@.BoS;“Either way, you did well, I already feel the healing powers of nature seeping back into the forest, and I can see!”@@<br /> <br /> @@.Abby;“Now, let me in there.”@@<br /> <br /> @@.BoS;“You sure? I’ll open the gate, but you are no magic user. Baba Yaga is likely going to kill you- or worse.”@@<br /> <br /> @@.Abby;“Yeah! Let me in there.”@@<br /> <br /> @@.BoS;“Let’s hope you do better than the Russian girl.”@@<br /> <br /> @@.Abby;“Katerina! She’s in there?”@@<br /> <br /> @@.BoS;“She refused to help me. She hopped the fence. She’s either Frog Legs Fricassee or the witch has done something even darker to her.”@@<br /> <br /> @@.Abby;“Hurry! Let me in!”@@<br /> <br /> The gate swings open. @@.BoS;“Thanks for helping me, and good luck. You’ll need it.”@@<br /> <br /> You step forward [[towards fate.|ForestBaba1]] <<else>> <!-- First Visit --> @@.BoS;“Baba Yaga does not wish to be disturbed. You must go.”@@<br /> <br /> @@.Abby;“No way, man, I came this far, and I’ll jump the gate if I have to.”@@<br /> <br /> @@.BoS;“Ha! Shows what you know.”@@<br /> <br /> @@.Abby;“What do you mean?”@@<br /> <br /> @@.BoS;“She has a sentry spell on that gate and the land beyond it. If you try breaking in, you’ll turn into a toad.”@@<br /> <br /> @@.Abby;“You’re fucking kidding me.”@@<br /> <br /> @@.BoS;“Well, if you are dumb enough to want to fight her, maybe we can reach a deal.”@@<br /> <br /> @@.Abby;“What kind of deal?”@@<br /> <br /> <!-- Got Gems, some monsters are still alive, probably talking to GLaDOS --> <<if $GlowingGems && !_defeatedAll>> @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! Come back to me when you have cleared the forest of the taint.”@@<br /> <br /> @@.Abby;“So, kill all the monsters north of the river and you’ll let me pass?”@@<br /> <br /> @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@<br /> <br /> @@.Abby; “Hmm, you want to see?”@@ You think about the glowing gems that you retrieved from the dwarf. @@.Abby; “I think I have you covered on the eyes, but I’ll clear out the area of any monsters that I find.”@@<br /> <!-- Killed them all, no gems though --> <<elseif _defeatedAll && !$GlowingGems>> @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! But, I sense that you have already slain these creatures, helping to ease the taint of the forest, well done.”@@<br /> <br /> @@.Abby;“No problem, so you’ll let me pass?”@@<br /> <br /> @@.BoS;“Not quite! I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@<br /> <br /> @@.Abby;“So, all I need to do is find you a pair of eyes? Deal.”@@<br /> <!-- Expected first visit: no gems and at least some monsters still alive --> <<else>> @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! Come back to me when you have cleared the forest of the taint.”@@<br /> <br /> @@.Abby;“So, kill all the monsters north of the river and you’ll let me pass?”@@<br /> <br /> @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest.”@@ <br/> @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@<br /> <br /> @@.Abby;“Kill all the monsters and get you some eyes? Deal.”@@<br /> <</if>> <br /> Looks like you have no choice, so you agree and <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <</if>> <!-- Done All --> <<elseif $GlowingGems && _defeatedAll>> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest, and you have your glowing eyes.”@@<br /> <br /> @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest, and I can see!”@@<br /> <br /> @@.Abby;“Now, let me in there.”@@<br /> <br /> @@.BoS;“You sure? I’ll open the gate, but you are no magic user. Baba Yaga is likely going to kill you- or worse.”@@<br /> <br /> @@.Abby;“Yeah! Let me in there.”@@<br /> <br /> @@.BoS;“Let’s hope you do better than the Russian girl.”@@<br /> <br /> @@.Abby;“Katerina! She’s in there?”@@<br /> <br /> @@.BoS;“She refused to help me. She hopped the fence. She’s either Frog Legs Fricassee or the witch has done something even darker to her.”@@<br /> <br /> @@.Abby;“Hurry! Let me in!”@@<br /> <br /> The gate swings open. @@.BoS;“Thanks for helping me, and good luck. You’ll need it.”@@<br /> <br /> You step forward [[towards fate.|ForestBaba1]] <!-- Forest Cleared, NO gems --> <<elseif !$GlowingGems && _defeatedAll>> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest.”@@<br /> <br /> @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest. But, I have one more task for you- I want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@<br /> <br /> @@.Abby;“No! Let me in!”@@<br /> <br /> @@.BoS;“Hey, either do it or I’ll keep the gate closed tight. I just want to see. You want to be a hero? Then get out there and find me some eyes.”@@<br /> <br /> @@.Abby;“Fine!”@@<br /> <br /> Having no other choice, <<link "you return to your hunt" "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <!-- Got Gems, Forest NOT cleared --> <<elseif !_defeatedAll && $GlowingGems>> @@.Abby;“Ok, you overgrown twig, I did it. I have these glowing gems.”@@<br /> <br /> @@.BoS;“Magic stones? Perfect! Hurry, put them into my sockets!”@@ You put them in place. @@.BoS;“<i>That's</i> what you look like? Are you ugly or pretty, I have no basis for comparison.”@@<br /> <br /> @@.Abby;“I'm considered hot in most circles.”@@<br /> <br /> @@.BoS;“Hmm, so you say. Thanks for giving me sight, but the forest still reeks of dark things.”@@<br /> <br /> @@.Abby;“No! The eyes are enough. Let me in!”@@<br /> <br /> @@.BoS;“Hey, either do it or I’ll keep the gate closed tight. I want the forest cleansed. You want to be a hero? Then get out there and hunt those unnaturals.”@@<br /> <br /> @@.Abby;“Fine!”@@<br /> <br /> Having no other choice, <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <!-- NO gems and Forest NOT cleared --> <<else>> @@.BoS;“Oh, it's you again. What's taking so long?”@@<br /> <br /> @@.Abby;“Yeah, yeah, I don't need to take this from a tree.”@@<br /> <br /> @@.BoS;“Hmph. Just get on with it.”@@<br /> <br /> Having no other choice, <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <</if>> <<set $hasVisitedForestB10=true>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Several trees have fallen due to rainfall. You cannot move further west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You see a large stump among the foliage. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The water-saturated ground cannot hold any more moisture here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC5.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You splash through deep puddles in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A massive fallen tree blocks your path north. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You use the trees here to help you trudge through the mud. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestYateveo'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You have trouble traversing the wet forest floor. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestC9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestYateveo'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The forest has become wet marshland here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestFairy'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> With all the plant life, you can barely see the forest floor, but occasionally, you slip in mud. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the plant-laden ground is muddy. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD5.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet slosh through muddy ground. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Deep puddles dot the wet ground around you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The ground feels sodden under your feet and vegetation grows heavily in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The trees creak and moan as if haunted. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestD9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A natural cul-de-sac and a small lake at its base, blocks your way to the north. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestFairy'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestFairy'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE5.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, the forest has taken on a much more ominous feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A huge tree has fallen across a ravine here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestE10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestUpperFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The forest grows too thick for you to continue eastwardly from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF1.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF5.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $defeatedDraeope>> [img[Pictures/HuntingZones/ForestF9.2.png]] <<else>> [img[Pictures/HuntingZones/ForestF9.png]] <</if>></div> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <<if $defeatedDraeope>> <div id="SearchDiv">This is the bridge where you fought Draeope and Lightfoot.</div> <<else>> <div id="SearchDiv"> You reach the Columbia River and see a bridge. However, standing on it are a green plant woman and a... bear man? As you approach the pair, Katerina suddenly leaps from the trees above and blocks you! @@.Abby;“Whoa! Jeeze, Katerina, I almost attacked you. Anyway, I am here to help, what can I do?”@@<br /> <br /> @@.Kat;“To help!? We heard an evil assassin vas slaying the defenders of the woods- you! You <i>are</i> in league vith the vitches!”@@<br /> <br /> @@.Abby;“No! I was trying to come help you- wait, those monsters I fought, were good guys? They were trying to kill me!”@@<br /> <br /> The green woman yells, @@.Dryad;“They defend the forest with their lives. Even now, I can feel the taint within you. You wear unholy blood as if armor.”@@<br /> <br /> The bear man yells, @@.Sani;“Katerina! You must hurry; the witch is on the run now! We shall hold the bridge, you go, go and claim the revenge that you desire, that your heart may find peace.”@@ You know that voice- it’s Sani Lightfoot!<br /> <br /> Katerina sneers at you, @@.Kat;“I vill have my vengeance, and they vill finally end your treachery!”@@ With that she rushes towards and past the pair, crossing the bridge, and disappearing into the dark forest.<br /> <br /> [[They beckon you.|ForestScene]]</div> <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestF10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic">> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<if $TalkedToHecate === undefined>><<set $TalkedToHecate = false>><</if>> <<hunt_zone 'Forest' 'ForestNoFight'>> <<set _CompletedHecateMission = $fairyBlessing && $encounterRegions['ForestLowerFights'].length == 0 && $encounterRegions['ForestWerewolf'].length == 0 && $RusalkaDefeated>> <<if $TalkedToHecate === false>> <<set _img = "[img[Pictures/HuntingZones/ForestG1.1.png]]">> <<if $FirstStoneApproach === true>> <<else>> <<set _img = "[img[Pictures/HuntingZones/ForestG1.png]]">> <</if>> <<elseif _CompletedHecateMission === true && !$HecateBlessing>> <<set _img = "[img[Pictures/HuntingZones/ForestG1.1.png]]">> <<else>> <<set _img = "[img[Pictures/HuntingZones/ForestG1.2.png]]">> <</if>> <div id="G1ImageDiv" align="center">_img</div> <<if $TalkedToHecate === false>> <<if !$FirstStoneApproach>> <div id="SearchDiv"> As you make your way into a great clearing, you find a huge cairn or giant stone. A circular shape carves through the upper spire of the rock. Though you sense no monsters around you, you do not feel that you are alone, either. The Tualatin Mountains block you from going any further to the west.<br /> <br /> <<link "Approach the stone">><<set $FirstStoneApproach = true>><<goto ForestG1>><</link>> </div> <<else>> <div id="SearchDiv"> <br /> @@.Dion;“I am the goddess of the moon, and I sense the dark one within you. I am goddess of both nature and witches. A war between my children cannot be permitted. Prove your strength by defeating my children of nature and go and find the queen of the fae folk that resides in this forest. If you manage to earn her blessing and fight your nature, then I shall name you one with the moon and the woods. Then, you may face the dryad in battle to test her and teach her, and finally, make your way to my wayward daughter, Baba Yaga to end her twisting of the natural world.”@@<br /> <br /> You return to the Forest to <<link "prove your strength!" ForestG2>><</link>> </div> <<set $TalkedToHecate = true>> <</if>> <<else>> <<if $HecateBlessing === true>> <div id="SearchDiv">This is where you obtained Hecate's blessing.<br /> <br /> It is time to face the dryad, you go back to <<link "the Forest." ForestG2>><</link>></div> <<else>> <<if _CompletedHecateMission === true>> <div id="SearchDiv"> @@.Dion;“You have done as I bade, mortal, and I, Hecate, am most pleased.”@@<br /><br />Moonlight bathes you and you feel different.<br />Somehow, you feel your mind and body heal.<br /><br />@@.Dion;“Now go- my wisps will no longer bar your path, for you have gained my favor. Defeat my wayward daughters and bring back balance to this forest.”@@<br /> <br /> <<link "The light fades." "ForestG2">> <<UnlockCharacter "Hecate">> <<UnlockCharacter "Wisp">> <<set $HecateBlessing=true>> <<set $Character_Absinthe.health=500>> <<set $Character_Absinthe.willpower=100>> <<notify "Full heal!">> <</link>> <<audio "se_bless_hecate" volume 0.5 play>></div> <<else>> <div id="SearchDiv"> @@.Abby;"Nothing is happening"@@<br /> <br /> <<link "Return to the forest" ForestG2>><</link>> </div> <</if>> <</if>> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestWerewolf'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You see a large boulder among the trees. You hear wolves howling in the distance. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestWerewolf'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Several large stones dot the forest floor in this area. You hear wolves howling in the distance. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in what appears to be a small ravine. Growing in the muddy, wet earth beneath your feet are several different plants. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><<set $RusalkaTop = true>> <<if $RusalkaLeft && $RusalkaRight && $RusalkaBottom && $RusalkaTop && !$RusalkaDefeated>> <<include "Rusalka-Encounter">> <<else>><div align="center">[img[Pictures/HuntingZones/ForestG5.png]]</div> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the middle of a glade, a single tree rises. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You stand in a dark meadow of thick grass. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The pale, cold moonlight gives this area a soft, sombre feel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $HecateBlessing>>[img[Pictures/HuntingZones/ForestG9.1.png]]<<else>>[img[Pictures/HuntingZones/ForestG9.gif]]<</if>></div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">> <span class="search"> <<if $HecateBlessing>> <<link "Move north with Hecate's blessing" "ForestF9">> <<run setup.theHunt.teleport('F',9)>> <</link>> <<else>> As you come into this area, green spirits fly into your path! They dodge your attacks, seemingly appearing and disappearing at will. When they make contact with your body, you feel jolts of electric pain! You quickly retreat and they give chase only to the point where you first encountered them. They siliently hover and flash as if guarding the way north. <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestG10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A small lake bars you from moving further eastward. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestH2.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestWerewolf'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The forest grows to thick here and bars your way westward. You hear wolves howling in the distance. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestH3.png]]<<nobr>> <<hunt_zone 'Forest' 'ForestWerewolf'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A slight wind blows through this clearing causing tall, thick grass to rustle. You hear wolves howling in the distance. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><<set $RusalkaLeft = true>> <<if $RusalkaLeft && $RusalkaRight && $RusalkaBottom && $RusalkaTop && !$RusalkaDefeated>> <<include "Rusalka-Encounter">> <<else>><div align="center">[img[Pictures/HuntingZones/ForestH4.png]]</div> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><<set $RusalkaRight = true>> <<if $RusalkaLeft && $RusalkaRight && $RusalkaBottom && $RusalkaTop && !$RusalkaDefeated>> <<include "Rusalka-Encounter">> <<else>><div align="center">[img[Pictures/HuntingZones/ForestH6.png]]</div> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestH7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The destruction to the south appears to end in this area. Whatever caused the damage appears to have been chased away from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestH8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A small pond shines in the moonlight north of here. You lean against the massive trunk of an old tree and rest just a moment. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A ruined structure stands south of here, and in this area, it appears as if it once extended all the way to where you stand. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The moonlight shines on bright green ferns. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><<set $RusalkaBottom = true>> <<if $RusalkaLeft && $RusalkaRight && $RusalkaBottom && $RusalkaTop && !$RusalkaDefeated>> <<include "Rusalka-Encounter">> <<else>><div align="center">[img[Pictures/HuntingZones/ForestI5.png]]</div> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A few large, rounded stones and green plants sit on the forest floor. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI7.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The destruction that you saw to the east of here seems to end in this area, though it is hard to see further north due to all the debris in the air. You must have just missed a war! </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI8.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The forest suddenly opens up to what appears to be a battlefield. The trees look as if they were smashed by something very large and strong, and the ground seems drained of life. The sky fills with dust and smoke. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestI9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The forest grows very thick in this area and massive boulders lay stren about on the forest floor, barring your path in some directions. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ3.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Stepping into the ruins, you find the interior of what appears to have been a temple has been taken by the forest over innumerable years. An altar still stands and though you are not educated in ancient languages, you can tell there is a word carved on its surface. It simply says, <i>Ἑκάτη</i>. Of course, to you it would be Ekatn, but that cannot be right. From habit, you reach for your smart phone in order to search, but you realize you left it at the apartment long ago, and likely would not have service here anyway. Thus, you are left wondering what <i>Ἑκάτη</i> means. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ4.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestLowerFights'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find stone ruins! You wonder what this place was and who built it out in the middle of the forest. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $luckyCoin>>[img[Pictures/HuntingZones/ForestJ5.5.png]]<<else>>[img[Pictures/HuntingZones/ForestJ5.png]]<</if>></div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <<huntingAreaDrawMap>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $luckyCoin>> This is where you shrunk down earlier in the night. <<else>> <<if !$collectedWater>> You find an old, thick tree as you make your way through the forest. Mushrooms grow on the trunk, and just as you are about to leave, your eyes catch the sight of something odd in the moonlight. Kneeling, you see a pitcher and teacup. They appear to be made of flowers and leaves!<br/><br/> You need water to brew the tea - perhaps the Columbia River! <<set $foundTeacup = true>> <<else>> You pour the river water into the little kettle and it glows from within. You pour the now glowing water into the cup.<br /><br />@@.Abby;"Well, here goes nothing!"@@ [[You drink it!|ForestJ5.1]] <</if>> <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> As you walk into this area, the smell of fragrant flowers wafts in the air. Your skin feels electric as if potent energy flows through this place, yet total calmness fills your heart and soul. There stands a large rock formation with a carved fountain. Colorful flowers surround the carving and the melodious falling water appears to glow with an unknown power. You might be new to this strange world of monster hunting, but you know that this place houses magic of some kind.<br /> <<if $luckyCoin && !$fairyBlessing>> <br /> [[Throw the lucky farthing into the wishing well?|ForestJ6.1]] <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ9.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A few large rocks litter this area, and growing among them are healthy, green ferns. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ10.png]]</div><<nobr>> <<hunt_zone 'Forest' 'ForestNoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Oregon's Forest Park stretches out before you. The cool night air and darkness put you on edge. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $ForestLowerFightsEncounterChance = 0.4 >> <<set $ForestWerewolfEncounterChance = 1.0 >> <<combat_newEnemy "Elf-template" 120 100 30>> <<combat_newWeapon "Elf-template" "Attack" 20 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Elf-template" "ForestElf1-template" >> <<combat_copyEnemy "Elf-template" "ForestElf2-template" >> <<combat_newEnemy "Pixie-template" 60 100 85>> <<combat_newWeapon "Pixie-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Pixie-template" "ForestPixie1-template" >> <<combat_copyEnemy "Pixie-template" "ForestPixie2-template" >> <<combat_newEnemy "Gnome-template" 70 100 75>> <<combat_newWeapon "Gnome-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Gnome-template" "ForestGnome1-template" >> <<combat_copyEnemy "Gnome-template" "ForestGnome2-template" >> <<combat_newEnemy "Gnome-template" 70 100 75>> <<combat_newWeapon "Gnome-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Gnome-template" "ForestGnome1-template" >> <<combat_copyEnemy "Gnome-template" "ForestGnome2-template" >> <<combat_newEnemy "Leshy-template" 160 100 10>> <<combat_newWeapon "Leshy-template" "Attack" 20 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Leshy-template" "ForestLeshy1-template" >> <<combat_copyEnemy "Leshy-template" "ForestLeshy2-template" >> <<combat_newEnemy "Werewolf-template" 200 100 40 'Silver Bullet' 'You see a Werewolf. A <b>Silver Bullet</b> will instantly kill it.' >> <<combat_newWeapon "Werewolf-template" "Attack" 40 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Werewolf-template" "ForestWerewolf1-template" 'You fire your <b>silver bullets</b> at the werewolf as he leaps about around you, and you manage to hit it!<br />The werewolf collapses, his breathing ragged, @@.Ray;“You are truly a predator, more than even I.”@@ It breathes a final breath and falls limp.'>> <<combat_copyEnemy "Werewolf-template" "ForestWerewolf2-template" 'The werewolf collapses, his breathing ragged, @@.Ray;“Well done, hunter. I hope to hunt alongside you in the afterlife.”@@ It breathes a final breath and falls limp.' >> <<script>> State.variables.encounterRegions['ForestLowerFights'] = [ 'ForestElf1-Start', 'ForestElf2-Start', 'ForestElf1-Start', 'ForestElf2-Start', 'ForestPixie1-Start', 'ForestPixie1-Start', 'ForestPixie2-Start', 'ForestPixie2-Start', 'ForestGnome1-Start', 'ForestGnome2-Start', 'ForestLeshy1-Start', 'ForestLeshy2-Start', ]; <</script>> <<script>> State.variables.encounterRegions['ForestWerewolf'] = [ 'ForestWerewolf1-Start', 'ForestWerewolf2-Start', 'ForestWerewolf1-Start', 'ForestWerewolf2-Start', ]; <</script>> <</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $ForestUpperFightsEncounterChance = 0.4 >> <<set $ForestFairyEncounterChance = 1.0 >> <<combat_newEnemy "Fairy-template" 70 100 80>> <<combat_newWeapon "Fairy-template" "Attack" 0 0 20 0 95 5 -1 true>> <<combat_copyEnemy "Fairy-template" "ForestFairy1-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy2-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy3-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy4-template" >> <<combat_newEnemy "Ogre-template" 400 100 5>> <<combat_newWeapon "Ogre-template" "Attack" 30 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Ogre-template" "ForestOgre1-template" >> <<combat_copyEnemy "Ogre-template" "ForestOgre2-template" >> <<combat_newEnemy "Satyr-template" 200 100 15>> <<combat_newWeapon "Satyr-template" "Attack" 0 0 20 0 70 10 -1 true>> <<combat_copyEnemy "Satyr-template" "ForestSatyr1-template" >> <<combat_copyEnemy "Satyr-template" "ForestSatyr2-template" >> <<combat_newEnemy "Golem-template" 300 100 10>> <<combat_newWeapon "Golem-template" "Attack" 25 0 0 0 60 5 -1 true>> <<combat_copyEnemy "Golem-template" "ForestGolem1-template" >> <<combat_copyEnemy "Golem-template" "ForestGolem2-template" >> <<combat_newEnemy "Witch-template" 150 100 10>> <<combat_newWeapon "Witch-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "Witch-template" "ForestWitch1-template" >> <<combat_copyEnemy "Witch-template" "ForestWitch2-template" >> <<combat_newEnemy "Yateveo-template" 150 100 10>> <<combat_newWeapon "Yateveo-template" "Attack" 50 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Yateveo-template" "ForestYateveo1-template" >> <<combat_copyEnemy "Yateveo-template" "ForestYateveo2-template" >> <<script>> State.variables.encounterRegions['ForestUpperFights'] = [ 'ForestOgre1-Start', 'ForestOgre1-Start', 'ForestOgre2-Start', 'ForestOgre2-Start', 'ForestSatyr1-Start', 'ForestSatyr2-Start', 'ForestGolem1-Start', 'ForestGolem2-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', ]; <</script>> <<script>> State.variables.encounterRegions['ForestFairy'] = [ 'ForestFairy1-Start', 'ForestFairy2-Start', 'ForestFairy3-Start', 'ForestFairy4-Start', ]; State.variables.encounterRegions['ForestYateveo'] = [ 'ForestYateveo1-Start', 'ForestYateveo2-Start', ]; <</script>> <</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<combat_newEnemy "Draeope-template" 300 100 30>> <<combat_newWeapon "Draeope-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "Draeope-template" "ForestDraeope-template" >> <<combat_newEnemy "Lightfoot-template" 600 100 10>> <<combat_newWeapon "Lightfoot-template" "Attack" 50 0 0 0 80 10 -1 true>> <<combat_copyEnemy "Lightfoot-template" "ForestLightfoot-template" >> <<combat_newEnemy "Katerina-template" 300 100 40>> <<combat_newWeapon "Katerina-template" "Attack" 30 0 0 0 90 50 -1 true>> <<combat_copyEnemy "Katerina-template" "ForestKaterina-template" >> <<combat_newEnemy "BabaYaga-template" 500 100 10>> <<combat_newWeapon "BabaYaga-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "BabaYaga-template" "ForestBabaYaga-template" >> <<combat_newEnemy "Dwarf-template" 250 100 10>> <<combat_newWeapon "Dwarf-template" "Attack" 50 0 0 0 85 30 -1 true>> <<combat_copyEnemy "Dwarf-template" "ForestDwarf-template" >> <<combat_newEnemy "Rusalka-template" 150 100 10>> <<combat_newWeapon "Rusalka-template" "Attack" 0 0 30 0 85 20 -1 true>> <<combat_copyEnemy "Rusalka-template" "ForestRusalka-template" >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy1FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy1FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy1;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy1;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy1-EnemyAttack]] <<else>> <<combat_image 'ForestFairy1IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy1DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy1;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy1FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy2FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy2FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy2;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy2;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy2-EnemyAttack]] <<else>> <<combat_image 'ForestFairy2IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy2DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy2;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy2FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy3FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy3FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy3;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy3;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy3-EnemyAttack]] <<else>> <<combat_image 'ForestFairy3IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy3DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy3;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy3FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy4FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy4FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy4;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy4;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy4-EnemyAttack]] <<else>> <<combat_image 'ForestFairy4IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy4DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy4;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy4FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestOgre1FS.png'>> The ogre rears back and swings, but he is slow and you were prepared- he misses you! @@.Ogre1;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestOgre1FS.png'>> <br /> You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. <br> @@.Ogre1;“Lady makes da ouchies! Me ouch you back!”@@ <br> @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ <br> @@.Ogre1;“Raaaaaaarrrr! Squish you!”@@ <br> <br /> Your attacks damage the ogre! However, [[he counterattacks!|ForestOgre1-EnemyAttack]] <<else>> <<combat_image 'ForestOgre1IN.png'>> <br /> Just as you turn to shoot at the ogre, your foot slips on the muddy terrain and you miss your chance to attack! <br /> [[It attacks!|ForestOgre1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestOgre1DF.png'>> The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre1;“Wait- me think me is dead—me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. You have defeated the ogre! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEOgre1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestOgre1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! <br> @@.Ogre1;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Roy;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <<else>> <<combat_image 'ForestOgre1FS.png'>> As the ogre pulls back to swing his club, you rush to dodge the attack- and he misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestOgre2FS.png'>> The ogre rears back and swings, but he is slow and you were prepared- he misses you! @@.Ogre2;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestOgre2FS.png'>> <br /> You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. <br> @@.Ogre2;“Lady makes da ouchies! Me ouch you back!”@@ <br> @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ <br> @@.Ogre2;“Raaaaaaarrrr! Squish you!”@@ <br> <br /> Your attacks damage the ogre! However, [[he counterattacks!|ForestOgre2-EnemyAttack]] <<else>> <<combat_image 'ForestOgre2IN.png'>> <br /> Just as you turn to shoot at the ogre, your foot slips on the muddy terrain and you miss your chance to attack! <br /> [[It attacks!|ForestOgre2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestOgre2DF.png'>> The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre2;“Wait- me think me is dead—me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. You have defeated the ogre! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEOgre1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestOgre2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! <br> @@.Ogre2;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Roy;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <<else>> <<combat_image 'ForestOgre2FS.png'>> As the ogre pulls back to swing his club, you rush to dodge the attack- and he misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestSatyr1FS.png'>> The satyr rises his syrinx to his lips and begins to play a melody, but, seeing this, you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestSatyr1FS.png'>> <br /> You attack the satyr, giving him no chance to play his pan flute. Finally, though nimble, the creature slips in the mud, and you manage to stab him! <br /> Your attacks damage the satyr! However, [[he counterattacks!|ForestSatyr1-EnemyAttack]] <<else>> <<combat_image 'ForestSatyr1IN.png'>> <br /> Your attacks miss the satyr! <br /> [[It attacks!|ForestSatyr1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestSatyr1DF.png'>> You finally land a killing blow! The satyr lets out a deep series of whines like a goat, and then falls to the mud. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BESatyr1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestSatyr1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The satyr plays some sort of strange music with his flute. You rush to make an attack, but suddenly feel, somehow drowsy. Your arms drop to your sides, and you sway on your feet. The music assails your ears, your very mind, and you feel that you and the song are one. He plays the notes slightly differently, and you cannot help but slowly walk towards him. Then you realize that you are being mind-controlled! You shake your head, and swing as you reach him, but the satyr leaps away! However, he had to stop playing his hypnotic music! Your willpower still feels sapped. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <<else>> <<combat_image 'ForestSatyr1FS.png'>> The satyr rises his flute to his lips, but you send a throwing knife outward! While it does not strike the elusive monster, it manages to keep him from playing music. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestSatyr2FS.png'>> The satyr rises his syrinx to his lips and begins to play a melody, but, seeing this, you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestSatyr2FS.png'>> <br /> You attack the satyr, giving him no chance to play his pan flute. Finally, though nimble, the creature slips in the mud, and you manage to stab him! <br /> Your attacks damage the satyr! However, [[he counterattacks!|ForestSatyr2-EnemyAttack]] <<else>> <<combat_image 'ForestSatyr2IN.png'>> <br /> Your attacks miss the satyr! <br /> [[It attacks!|ForestSatyr2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestSatyr2DF.png'>> You finally land a killing blow! The satyr lets out a deep series of whines like a goat, and then falls to the mud. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BESatyr1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestSatyr2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The satyr plays some sort of strange music with his flute. You rush to make an attack, but suddenly feel, somehow drowsy. Your arms drop to your sides, and you sway on your feet. The music assails your ears, your very mind, and you feel that you and the song are one. He plays the notes slightly differently, and you cannot help but slowly walk towards him. Then you realize that you are being mind-controlled! You shake your head, and swing as you reach him, but the satyr leaps away! However, he had to stop playing his hypnotic music! Your willpower still feels sapped. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <<else>> <<combat_image 'ForestSatyr2FS.png'>> The satyr rises his flute to his lips, but you send a throwing knife outward! While it does not strike the elusive monster, it manages to keep him from playing music. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGolem1FS.png'>> The massive stone man swings his fists, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGolem1FS.png'>> <br /> You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! <br /> Your attacks damage the golem! However, [[it counterattacks!|ForestGolem1-EnemyAttack]] <<else>> <<combat_image 'ForestGolem1IN.png'>> <br /> As it relentlessly marches forward, you try strafing and shooting back at it, but you slip on the sodden earth and miss the golem entirely! <br /> [[It attacks!|ForestGolem1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGolem1DF.png'>> Finally, the massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGolem1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You rush through the swampy woods, with the huge stomping golem behind you. It smashes down trees and anything else in its path as it tracks you without rest. You stumble a moment, and as you regain your footing, the golem swings an arm. Its stone fist slams into you, and fly several feet, landing in a heap on the ground. Shakily, you get back up as it turns and marches towards you again! @@.Abby;“Damn it!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <<else>> <<combat_image 'ForestGolem1FS.png'>> As you flee from the golem, something warns you, internally, of an impending attack, and you roll forward as a massive arm misses you, slamming into a nearby tree. Though the tree splinters, you managed to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGolem2FS.png'>> The massive stone man swings his fists, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGolem2FS.png'>> <br /> You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! <br /> Your attacks damage the golem! However, [[it counterattacks!|ForestGolem2-EnemyAttack]] <<else>> <<combat_image 'ForestGolem2IN.png'>> <br /> As it relentlessly marches forward, you try strafing and shooting back at it, but you slip on the sodden earth and miss the golem entirely! <br /> [[It attacks!|ForestGolem2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGolem2DF.png'>> Finally, the massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGolem2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You rush through the swampy woods, with the huge stomping golem behind you. It smashes down trees and anything else in its path as it tracks you without rest. You stumble a moment, and as you regain your footing, the golem swings an arm. Its stone fist slams into you, and fly several feet, landing in a heap on the ground. Shakily, you get back up as it turns and marches towards you again! @@.Abby;“Damn it!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <<else>> <<combat_image 'ForestGolem2FS.png'>> As you flee from the golem, something warns you, internally, of an impending attack, and you roll forward as a massive arm misses you, slamming into a nearby tree. Though the tree splinters, you managed to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWitch1FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWitch1FS.png'>> <br /> You make a quick series of shots towards the witch, and manage to strike her! @@.Witch1;“Why are you resisting? Become perfect like me and my coven. You can join us!”@@ <br> @@.Abby;“Hey, I admit, you are hot, but I am not going to go down without a fight!”@@ <br> @@.Witch1;“Mmm, kinky! Resist if you want, it will make it even sexier when you drink the brew and become like us!”@@ <br> <br /> Your attacks damage the witch! However, [[she counterattacks!|ForestWitch1-EnemyAttack]] <<else>> <<combat_image 'ForestWitch1IN.png'>> <br /> You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! <br /> [[It attacks!|ForestWitch1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWitch1DF.png'>> You finally land the fatal blow! @@.Witch1;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWitch1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Purple magic hits you and sends you reeling! @@.Witch1;“Shadow magic, baba brew, you become me and I’ll be you!”@@ she cackles. <br> @@.Abby;“Witches and rhymes. Sounds like an all-girl rap band.”@@ <br> You get back on your feet and ready yourself to attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <<else>> <<combat_image 'ForestWitch1FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWitch2FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWitch2FS.png'>> <br /> You make a quick series of shots towards the witch, and manage to strike her! @@.Witch2;“Why are you resisting? Become perfect like me and my coven. You can join us!”@@ <br> @@.Abby;“Hey, I admit, you are hot, but I am not going to go down without a fight!”@@ <br> @@.Witch2;“Mmm, kinky! Resist if you want, it will make it even sexier when you drink the brew and become like us!”@@ <br> <br /> Your attacks damage the witch! However, [[she counterattacks!|ForestWitch2-EnemyAttack]] <<else>> <<combat_image 'ForestWitch2IN.png'>> <br /> You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! <br /> [[It attacks!|ForestWitch2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWitch2DF.png'>> You finally land the fatal blow! @@.Witch2;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWitch2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Purple magic hits you and sends you reeling! @@.Witch2;“Shadow magic, baba brew, you become me and I’ll be you!”@@ she cackles. <br> @@.Abby;“Witches and rhymes. Sounds like an all-girl rap band.”@@ <br> You get back on your feet and ready yourself to attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <<else>> <<combat_image 'ForestWitch2FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestElf1FS.png'>> The elf's attacks are swift and brutal, but you manage, by luck or skill, to dodge the arrows. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestElf1FS.png'>> <br /> You and the elf rush between cover as you fire guns and she shoots arrows at you. Amid the exchange, you manage to wound her with your bullets! <br /> Your attacks damage the elf! However, [[she counterattacks!|ForestElf1-EnemyAttack]] <<else>> <<combat_image 'ForestElf1IN.png'>> <br /> You and the elf rush between cover as you fire guns and shoot arrows at you. However, you miss her! <br /> [[It attacks!|ForestElf1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestElf1DF.png'>> The elf collapses from your attacks, @@.Witch1;“I— I died to save nature. I died with honor and love.”@@ With that she fades away as flowers and grass suddenly spring up, growing thickly, where she just died. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEForestElf1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestElf1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You and the elf rush between cover as you fire guns and shoot arrows at you. One of her arrows slams into you! Cussing, you pull it out and continue fighting. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <<else>> <<combat_image 'ForestElf1FS.png'>> You and the elf rush between cover as you fire guns and shoot arrows at you. However, her arrows miss you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestElf2FS.png'>> The elf's attacks are swift and brutal, but you manage, by luck or skill, to dodge the blows. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestElf2FS.png'>> <br /> You and the elf spar in the clearing. She wields some sort of double ended spear, and you use your knives to deflect her attacks. Finally, you see an opening and take it, stabbing the elf. She grits her teeth and only fights harder! <br /> Your attacks damage the elf! However, [[she counterattacks!|ForestElf2-EnemyAttack]] <<else>> <<combat_image 'ForestElf2IN.png'>> <br /> You and the elf spar in the clearing. Though you try to land a blow, you miss her! <br /> [[It attacks!|ForestElf2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestElf2DF.png'>> The elf collapses from your attacks, @@.Witch2;“I— I died to save nature. I died with honor and love.”@@ With that she fades away as flowers and grass suddenly spring up, growing thickly, where she just died. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEForestElf1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestElf2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You and the elf spar in the clearing. She weilds some sort of double ended spear, and you use your knives to deflect her attacks. Finally, she sees an opening and strikes you! The pain pisses you off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <<else>> <<combat_image 'ForestElf2FS.png'>> You and the elf spar in the clearing. Though she tries to land a blow, she misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestPixie1FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestPixie1FS.png'>> <br /> The small pixie is hard to track as it darts about while laughing. However you do manage to shoot it! <br /> Your attacks damage the pixie! However, [[he counterattacks!|ForestPixie1-EnemyAttack]] <<else>> <<combat_image 'ForestPixie1IN.png'>> <br /> The small pixie is hard to track as it darts about while laughing. No matter how many shots you fire, you miss! <br /> [[It attacks!|ForestPixie1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestPixie1DF.png'>> Your attacks finally defeats the pixie. He plummets to the ground! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEPixie1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestPixie1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—“@@ you feel high. You feel good. <br> @@.Walter;“You will stay in the forest with me! Help us, help make more pixies!”@@ <br> You slowly nod, @@.Abby;“Yes, I will stay with you in the for—wait! No! Stop messing with my head!”@@ You swat at the little pixie and he grumbles as he speeds out of range! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <<else>> <<combat_image 'ForestPixie1FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestPixie2FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestPixie2FS.png'>> <br /> The small pixie is hard to track as it darts about while laughing. However you do manage to shoot it! <br /> Your attacks damage the pixie! However, [[he counterattacks!|ForestPixie2-EnemyAttack]] <<else>> <<combat_image 'ForestPixie2IN.png'>> <br /> The small pixie is hard to track as it darts about while laughing. No matter how many shots you fire, you miss! <br /> [[It attacks!|ForestPixie2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestPixie2DF.png'>> Your attacks finally defeats the pixie. He plummets to the ground! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEPixie1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestPixie2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—“@@ you feel high. You feel good. <br> @@.Walter;“You will stay in the forest with me! Help us, help make more pixies!”@@ <br> You slowly nod, @@.Abby;“Yes, I will stay with you in the for—wait! No! Stop messing with my head!”@@ You swat at the little pixie and he grumbles as he speeds out of range! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <<else>> <<combat_image 'ForestPixie2FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGnome1FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGnome1FS.png'>> <br /> Finally, the tiny gnome makes a mistake and one of your attacks get him! <br /> Your attacks damage the gnome! However, [[he counterattacks!|ForestGnome1-EnemyAttack]] <<else>> <<combat_image 'ForestGnome1IN.png'>> <br /> You aim at the ground, firing, but the gnome is surpisingly spry on his feet! All you manage to shoot is the forest floor! <br /> [[It attacks!|ForestGnome1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGnome1DF.png'>> You finally manage to kill the gnome! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEGnome1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGnome1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tiny gnome leaps around you, and he punches and kicks, @@.Abby;“Hah! You’ll have to do better than that, shrimp!”@@ you yell, but then, a strange lethargy emanates from the places he hit you. You sway a bit, but stay on your feet. The gnome is small and weak, but his attacks have magic in them! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <<else>> <<combat_image 'ForestGnome1FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGnome2FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGnome2FS.png'>> <br /> Finally, the tiny gnome makes a mistake and one of your attacks get him! <br /> Your attacks damage the gnome! However, [[he counterattacks!|ForestGnome2-EnemyAttack]] <<else>> <<combat_image 'ForestGnome2IN.png'>> <br /> You aim at the ground, firing, but the gnome is surpisingly spry on his feet! All you manage to shoot is the forest floor! <br /> [[It attacks!|ForestGnome2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGnome2DF.png'>> You finally manage to kill the gnome! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEGnome1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGnome2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tiny gnome leaps around you, and he punches and kicks, @@.Abby;“Hah! You’ll have to do better than that, shrimp!”@@ you yell, but then, a strange lethargy emanates from the places he hit you. You sway a bit, but stay on your feet. The gnome is small and weak, but his attacks have magic in them! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <<else>> <<combat_image 'ForestGnome2FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLeshy1FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLeshy1FS.png'>> <br /> Your attacks knock away hard, bark-like skin, causing the leshy to roar! <br /> Your attacks damage the leshy! However, [[it counterattacks!|ForestLeshy1-EnemyAttack]] <<else>> <<combat_image 'ForestLeshy1IN.png'>> <br /> You fire at the leshy, but its gangly stomping and wild arm swings, keep you on the move, and you miss it! <br /> [[It attacks!|ForestLeshy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLeshy1DF.png'>> With a final attack, the leshy falls slowly falls to the ground like a tree. @@.Goblin3;“I return to the forest to grow again.”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BELeshy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLeshy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Goblin3;“You do not belong here, human. You will either flee this forest- or become a part of it!”@@ yells the leshy as his giant branch-like arm slams against you, knocking you off your feet. You slam into nearby rocks, which finally stop you. @@.Abby;“Shut up, you overgrown weed. I’m going to go full metal lumberjack on your mossy ass!”@@ You leap up, ready to fight! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <<else>> <<combat_image 'ForestLeshy1FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLeshy2FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLeshy2FS.png'>> <br /> Your attacks knock away hard, bark-like skin, causing the leshy to roar! <br /> Your attacks damage the leshy! However, [[it counterattacks!|ForestLeshy2-EnemyAttack]] <<else>> <<combat_image 'ForestLeshy2IN.png'>> <br /> You fire at the leshy, but its gangly stomping and wild arm swings, keep you on the move, and you miss it! <br /> [[It attacks!|ForestLeshy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLeshy2DF.png'>> With a final attack, the leshy falls slowly falls to the ground like a tree. @@.Goblin3;“I return to the forest to grow again.”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BELeshy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLeshy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Goblin3;“You do not belong here, human. You will either flee this forest- or become a part of it!”@@ yells the leshy as his giant branch-like arm slams against you, knocking you off your feet. You slam into nearby rocks, which finally stop you. @@.Abby;“Shut up, you overgrown weed. I’m going to go full metal lumberjack on your mossy ass!”@@ You leap up, ready to fight! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <<else>> <<combat_image 'ForestLeshy2FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWerewolf1FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWerewolf1FS.png'>> <br /> You fire at the werewolf as he leaps about around you, and you manage to hit it a few times! He disappears off into the darkness and howls! <br /> Your attacks damage the werewolf! However, [[he counterattacks!|ForestWerewolf1-EnemyAttack]] <<else>> <<combat_image 'ForestWerewolf1IN.png'>> <br /> You fire at the werewolf, but it leaps high up into the trees and you lose sight of it! <br /> [[It attacks!|ForestWerewolf1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWerewolf1DF.png'>> The werewolf collapses, his breathing ragged, @@.Ray;“You are truly a predator, more than even I.”@@ It breathes a final breath and falls limp. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEWerewolf1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWerewolf1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The werewolf flies out of the shadows and slashes you with his claws before disappearing again into the darkness. @@.Abby;“Fuck! Fight me face to face, flea bag!”@@ <br> A rough voice eachoes in the nearby woods, @@.Ray;“Flea bag? You have fire! You do not cry and give up. You are worthy of being my kill- or—my mate.”@@ <br> @@.Abby;“Shut up! Come and fight me!”@@ <br> @@.Ray;“I am a predator. I stalk and fight on my terms- not those of my prey!”@@ <br> You ready yourself to attack when he shows up again. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <<else>> <<combat_image 'ForestWerewolf1FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWerewolf2FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWerewolf2FS.png'>> <br /> You fire at the werewolf as he leaps about around you, and you manage to hit it a few times! He disappears off into the darkness and howls! <br /> Your attacks damage the werewolf! However, [[he counterattacks!|ForestWerewolf2-EnemyAttack]] <<else>> <<combat_image 'ForestWerewolf2IN.png'>> <br /> You fire at the werewolf, but it leaps high up into the trees and you lose sight of it! <br /> [[It attacks!|ForestWerewolf2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWerewolf2DF.png'>> The werewolf collapses, his breathing ragged, @@.Ray;“Well done, hunter. I hope to hunt alongside you in the afterlife.”@@ It breathes a final breath and falls limp. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEWerewolf1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWerewolf2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The werewolf flies out of the shadows and slashes you with his claws before disappearing again into the darkness. @@.Abby;“Fuck! Fight me face to face, flea bag!”@@ <br> A rough voice eachoes in the nearby woods, @@.Ray;“Flea bag? You have fire! You do not cry and give up. You are worthy of being my kill- or—my mate.”@@ <br> @@.Abby;“Shut up! Come and fight me!”@@ <br> @@.Ray;“I am a predator. I stalk and fight on my terms- not those of my prey!”@@ <br> You ready yourself to attack when he shows up again. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <<else>> <<combat_image 'ForestWerewolf2FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> <<set $encounterReturnPassage = passage()>> <<audio "se_splash" volume 0.5 play>> You hear a splash and turn to see the rusalka from the night you fled from Brone! @@.Rusalka;“Ooh! You again! Mmm, I have missed you so much.”@@ She looks around, @@.Rusalka;“I don’t see that nosferatu—“@@ @@.Abby;“He’s not here, bitch, but I owe you some payback. A few days ago, I didn’t know what I was doing, but this is different.”@@ @@.Rusalka;“Kitten has claws!”@@ You feel the draw of her dark eyes, but you manage to close your own. @@.Rusalka;“Well, if you want to fight, you’ll need to get in the water!”@@ Without another word, you leap towards her, splashing [[into the shallows!|ForestRusalka-Start]]
<div align="center">[img[Pictures/BEForestFairy1.jpg]]</div> You feel your willpower weaken and decide a retreat is in order! You rush through the forest with a swarm of fairies giving chase. They scream that you cannot escape and constantly drive you forward, until you suddenly hit what feels like a wall! The moment you do the fairies giggle and laugh. Reaching out with a hand, you feel something solid, but see nothing. [[You think about what to do.|FairyBE2]] <<audio ':all' stop>> <<audio "be_fairy_dance" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestOgre1.jpg]]</div> @@.Ogre1;“Look what me gots.”@@ @@.Ogre2;“Dat’s da girl what da witch wants.”@@ @@.Ogre1;“Yup. Me pounded her down.”@@ @@.Ogre2;“Why you bring here? Why not take to witch?”@@ @@.Ogre1;“Stupid witch come here and make us help her. Me say we stop witch.”@@ @@.Ogre2;“We tried. She kill lotsa ogres. Not anuff of us.”@@ @@.Ogre1;“Will be. Remember, we came from dat one girl.”@@ @@.Ogre2;“Oh! You smart. Make more ogres.”@@ @@.Ogre1;“Yup, yup! More den witch can kill. Den we smash witch good and get back to eatin’ humans.”@@ @@.Abby;“Wha—where am I?”@@ [[You look up.|OgreBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestSatyr1.jpg]]</div> Feeling your willpower slipping, you decide to make a tactical retreat! You turn and sprint away. The satyr plays a melody through his flute, and, you barely make it a few feet before [[the melody entrances you.|SatyrBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestWitch1.jpg]]</div> You wake to the deep, reverberating stomping of heavy, stone feet. As your head stops swimming and you gain a perspective of your surroundings, you find you are being held by your arms. A rock golem trudges through the swampy terrain following two witches! @@.Abby;“Put me down!”@@ You struggle helplessly against the immovable bonds holding you. @@.Witch1;“She’s awake!”@@ @@.Witch2;“Oh! I remember this pretty one!”@@ The two cackle, before the other says, @@.Witch1;“It’s the girl from the House of Haggle!”@@ [[They step up to you.|WitchBE2]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestElf1.jpg]]</div> @@.Witch1;“You defeated the agent of the witch?”@@ @@.Witch2;“I did. Look at all the weapons she harbored!”@@ @@.Witch1;“She’s been dealing with that vile Hobs.”@@ @@.Witch2;“There, she is now disarmed. She reeks of darkness.”@@ @@.Witch1;“We should take her to Draeope.”@@ @@.Witch2;“Yes! The dryad might be able to cleanse her of this evil!”@@ [[The pair carries you to the dryad.|ForestElfBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestPixie1.jpg]]</div> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—”@@ you feel high. You feel good. @@.Pixie;“You will stay in the forest with me! Help us, help make more pixies!”@@ You slowly nod, @@.Abby;“Yes, I will stay with you in the for-”@@ you collapse in daze, @@.Abby;“What are you doing to me?”@@ The pixie reaches into his bag and pulls out even more pixie dust, sprinkling it on you, @@.Pixie;“Having fun!”@@ [[Your body feels weird!|PixieBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestGnome1.jpg]]</div> @@.Gnome1;“She’s down!”@@ @@.Gnome2;“You defeated the giant!”@@ @@.Gnome1;“What are you doing?”@@ @@.Gnome2;“I don’t know, look at these.”@@ @@.Gnome1;“Those are breasts.”@@ @@.Gnome2;“I have not seen them!”@@ @@.Gnome1;“You did! Don’t you remember? Mother had them.”@@ @@.Gnome2;“That was three thousand years ago.”@@ [[One gnome sits on your arm.|GnomeBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestLeshy1.jpg]]</div> The leshy manages to rip away your weapons, and with no effort, lifts your body up by a leg! @@.Abby;“Put me down!”@@ It calmly regards you before stomping through the woods. You flail and try to fight your way free, and then, you recognize the area it has [[taken you to!|LeshyBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestWerewolf1.jpg]]</div> You lie defeated in the dirt. In the moonlight, the werewolf removes your weapons and armor, stripping you of your chance to fight. He stalked you, he defeated you, and to him, you are now his property. As he howls in triumph, you stir awake and try to [[crawl away.|WWBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<<nobr>><<if $foundTeacup && !$collectedWater >> <br /><<linkreplace "Collect water for the tea set">> You collected some water from the river. @@.Abby;"It seems clean enough."@@ <<set $collectedWater = true>> <</linkreplace>> <</if>><</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.1.png]]</div> You feel a rush of air and a tingle in your body! Suddenly, you are very small! The pitcher and tea cup appear massive. Part of you feels intense fear as your mind questions how long this effect will last or if it is permanent, but another part of you thrills at magic that you never knew really existed in the world. [[You take a look around.|J5.2]] <<audio "se_shrink" volume 0.5 play>> <<set $luckyCoin = true>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.1.png]]</div> Though you do not want to lose the lucky coin, you decide to toss it into the fountain. Aqua light erupts from the water, and sparkles shimmer and fly around you. A breeze fills this tranquil place, and several of the orbs of light fuse together forming a [[beautiful woman!|J6.2]] <<audio ':all' stop>> <<audio "fairy_theme" volume 0.3 loop play>> <<audio "se_bless_fairy" volume 0.5 play>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>><<set $CombatBGImage = "ForestF9.2.png">> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>><<nobr>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> The dryad attacks, swinging her staff, but you dodge the blows. She finished by lifting a hand and vines reach up under your feet, but you side step them! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> <br /> Firing your guns, you hit the dryad several times, causing green cytoplasm to erupt from the wounds, but they heal back closed almost instantly. @@.Dryad;“I am the forest itself. I am nature's daughter. I know no death, only rebirth.”@@ <br /> Your attacks damage the dryad! However, [[she counterattacks!|ForestDraeope-EnemyAttack]] <<else>> <<combat_image 'ForestDraeopeIN.png' 'ForestF9.2.png'>> <br /> You fire at Draeope, but she suddenly disappears into the ground! All your shots miss, and then, as if the Earth opens up, she sprouts out again! <br /> [[It attacks!|ForestDraeope-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestDraeopeDF.png' 'ForestF9.2.png'>> <br> The dryad collapses, @@.Dryad;“I cannot fight further. There has already been too much strain on the forest and I refuse to absorb its essence to save myself.”@@<br /> <br> @@.Abby;“Ok, great! Are you finally ready to listen to me?”@@<br /> <br> <<set $encounterReturnPassage = "ForestDryad1">> <<EndEncounter "You approach the pair.">> <br /> <<set $defeatedDraeope = true>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDryad1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Draeope raises her hands, and sharp, barbed vines reach from the ground, tearing at you. When the dryad clenches her fist, the plants contort and squeeze. Finally, using all your might, you break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <<else>> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> The dryad leaps forward, swinging her staff at you, but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>><<set $CombatBGImage = "ForestF9.2.png">> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>><<nobr>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> Lightfoot attacks with his claws, but with the size of this form, his bulk makes his attacks slightly slower, and you dodge! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> <br /> You use your hands and feet to fight Sani, insuring you do not kill him. You make your attack and land several blows, but in this bear form, he can take massive amounts of punishment! <br /> Your attacks damage Sani Lightfoot! However, [[he counterattacks!|ForestLightfoot-EnemyAttack]] <<else>> <<combat_image 'ForestLightfootIN.png' 'ForestF9.2.png'>> <br /> You attack Sani, but he uses his huge, meaty arms to guard against your blows! <br /> [[He attacks!|ForestLightfoot-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLightfootDF.png' 'ForestF9.2.png'>> You finally land a brutal blow, knocking Sani's snout sideways, and causing him to wobble on his feet a moment before he topples forward, slamming into the ground, unconscious.<br> <br> @@.Dryad;“Dearest Lightfoot! Whatever you are, creature, you will not stand against nature's wrath!”@@<br> <br> @@.Abby;“I am trying to help you!”@@<br> <br> @@.Dryad;“Vile one! You help only your own agenda, and you shall pay for what you have done to Lightfoot!”@@<br> <br /> <<set $encounterReturnPassage = "ForestDraeope-Start">> The dryad twirls her staff and rushes <<EndEncounter "towards you!">> <</if>> <</if>> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDryad1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Sani lifts a huge paw, and manages to land a heavy blow! You are knocked off your feet and tossed through the air before hitting the hard ground. @@.Abby;“Damn overgrown teddy bear!”@@ <br> @@.Sani;“I stand firm against evil. This was not your war, but you have come. I will defeat you.”@@ <br> @@.Abby;“Why won't you just believe me!”@@ <br> @@.Sani;“You are evil, I sense it. Would you have me do as the frog, and believe a scorpion? No. To trust you is to be stung and die.”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <<else>> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> Sani roars and charges you, but you manage to dodge and leap past him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>><<set $CombatBGImage = "ForestBaba.gif">> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! @@.Abby;“Damn it, Katerina! Snap out of it!”@@ She becomes invisible again! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> <br /> You stick to using your fists and feet so as not to kill Kat, and when she becomes visible, you make your move! Several of your blows manage to land, and Katerina hits the ground hard. <br /> Your attacks damage Katerina! However, [[she counterattacks!|ForestKaterina-EnemyAttack]] <<else>> <<combat_image 'ForestKaterinaIN.png' 'ForestBaba.gif'>> <br /> Kat moves in to stab you, seemingly appearing from thin air! You dodge the blow, but your counter attack misses as she vanishes before your eyes! <br /> [[It attacks!|ForestKaterina-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestKaterinaDF.png' 'ForestBaba.gif'>> <br> You finally land a blow square into Katerina's jaw, sending her backwards! She hits the ground, out cold, but she is definitely still breathing. Turning to the witch, you yell, @@.Abby;“You're going to pay for making me hurt her, witch!”@@ Baba Yaga cackles! <br> @@.Baba;“Yell your threats, I have no fear, you'll serve me well my dearie dear!”@@ <br /> <br> The witch levitates, laughing wildly, and thunder crashes in the sky! You now face off against <<set $encounterReturnPassage = "ForestBabaYaga-Start">> <<EndEncounter "Baba Yaga!">> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEBaba1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The shadows swirl nearby and Katerina flies out of them, slashing you with one of her knives! @@.Abby;“Fuck! Please, wake up! Kat! You hate this witch! Fight her control over you!”@@ <br> She remains silent and leaps into darkness, becoming invisible again! <br> You ready yourself for her next attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <<else>> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! <br> @@.Abby;“Damn it, Katerina! Snap out of it!”@@ <br> She becomes invisible again! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>><<set $CombatBGImage = "ForestBaba.gif">> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> The witch fires terrible green lightning from her fingertips, but you manage to dodge the attack! @@.Baba;“So fast you move and with such grace, but soon I'll fix your pretty face!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <br /> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, until one of your bullets finds its mark! <br> @@.Baba;“Little brat! Little brat! I shall pay you back for that!”@@ <br> <br /> Your attacks damage the witch! However, [[Baba Yaga counterattacks!|ForestBabaYaga-EnemyAttack]] <<else>> <<combat_image 'ForestBabaYagaIN.png' 'ForestBaba.gif'>> <br /> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, as all your attacks miss her! @@.Baba;“Poor little dear gave her best shot, but missed each time- and hit me <i>not</i>! HEE HEE HEE!”@@ <br /> [[It attacks!|ForestBabaYaga-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestBabaYagaDF.png' 'ForestBaba.gif'>> The witch loses her ability to hover and slams into the ground. She lies still a moment, as you slowly approach her, and then as your reach her, she looks up, her face a devious smile, @@.Baba;“You think you won, but think again! Next time we meet, you'll have green skin! HEE HEE HEE!”@@ Baba Yaga cackles as her body turns to black smoke and disappears. <br> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> Turning, you see Katerina stir on the ground and [[rush to aid her.|ForestEnd1]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEBaba1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The witch fires terrible green lightning from her fingertips, and it hits you square in the chest! The pain sends you to the ground in agony! <br> Cackling, Baba Yaga intones, @@.Baba;“Feel that hit and feel that pain. Soon, you're mine, body and brain!”@@ <br> You pull yourself up, ready to attack again! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <<else>> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <br> The witch fires terrible green lightning from her fingertips, but you manage to dodge the attack! <br> @@.Baba;“So fast you move and with such grace, but soon I'll fix your pretty face!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/HuntingZones/ForestA7.2.png]]</div> <<audio "se_bomb_f" volume 0.5 play>> The frost bomb slams into the elemental, exploding into cold wind and snow. Steam shoots past you and you have to cover your eyes with your arms. After the hissing of cooling rock finally subsides, you open your eyes to see the fire elemental is no more. @@.SGhost2;<<book>>Congratulations! You have unlocked the Hot Blooded Hussy Bad End! It will become accessible once you complete the Forest Monster Hunt!<</book>>@@ <<set $FireBE to true>> <<link "Head on back to the rest of the forest." "ForestB7">> <<run setup.theHunt.teleport("B",7);>> <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.2 loop play>> <</link>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>><<set $CombatBGImage = 'ForestA1.1.png'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> <br /> Using your weapons, you attack the dwarf, and though she defends many blows, you do manage to strike her! <br /> Your attacks damage the dwarf! However, [[she counterattacks!|ForestDwarf-EnemyAttack]] <<else>> <<combat_image 'ForestDwarfIN.png' 'ForestA1.png'>> <br /> You make a vicious attack, but using her shield, she manages to fend it off! <br /> [[She attacks!|ForestDwarf-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestDwarfDF.png' 'ForestA1.1.png'>> @@.Dwarf;“I hath been defeated! I die in glorious battle, I come to ye, father! May Myrkheim forever—“@@ her voice grows raged as the light fades from her eyes, @@.Dwarf;“stand firm.”@@ With those last words, she lies still as stone. When you search her, you find two glowing gems and place them in your pack. <br> @@.Abby;“I take no pleasure in killing you, but you wouldn’t listen!”@@ You watch as the corpse cracks and crumbles into dirt and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> @@.Giggler;You find glowing gemstones!@@ <<set $GlowingGems = true>> <<notify 'Got Glowing Gems!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDwarf1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The dwarf rolls on the ground, and pops up next to you, her sword slicing your flesh! She laughs and seems to enjoy it. She's really annoying! <br> @@.Abby;“I am telling you that I am not your damn enemy!”@@ <br> @@.Dwarf;“You are a human! You are an enemy to all things!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <<else>> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/DesStory192.jpg]]</div> You feel yourself release a sigh that you did not know you were holding. Absinthe managed to chase off Ivor’s pet assassins! You almost leapt down to save her as the Jiang Shi tried to strangle your friend, but just as you stepped up to move- two of the Night Stalkers arrived, and you remained in the shadows. As you watch they manage to save her, and then, they all turn and begin to [[walk away.|Des193]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory193.jpg]]</div> After they have gone, you stand for a moment to think about your next move. Ivor will have Absinthe’s friends. You could always release them, but once the humans reach the tunnels, if they even make it that far, they may be mistaken for average people, not the hostages that they are, and either be killed, or worse, turned. All you can do for now is return to the lair and gain knowledge of the situation. You change into a bat and flap your wings as you fly through the [[night sky.|Des194]]
<div align="center">[img[Pictures/DesStory194.jpg]]</div> You know you’ve made far greater time going by air than a group of enslaved humans could on the ground. Hopefully you can get to Ivor, and somehow ensure the band stays [[alive and human.|Des195]]
<div align="center">[img[Pictures/DesStory195.jpg]]</div> You traverse the sewers without concern; however, as you enter the part of the Shanghai Tunnels in which Ivor’s forces live, you hear voices and smell unfamiliar odors. Is the lair under attack? Can you let them kill Ivor, or because of the psychic bond, will you be forced, like a puppet, to save him? As you turn the corridor, prepared for a fight or coup, you see something that [[you did not expect.|Des196]]
<div align="center">[img[Pictures/DesStory196.jpg]]</div> In the tunnels ahead, you see vampires, but not the ones that generally haunt these old halls. Ivor has a hundred or two vampires under his control. These are not his. One in particular truly stands out. She clearly exhibits power, and appears to have come from Egypt. How ancient is she? What kind of vampire is she? But, the main question you wonder as she passes you, is why are all [[these vampires here?|Des197]] <<audio ':all' stop>> <<audio "brone_theme_bad" volume 0.3 loop play>> <<UnlockCharacter "Dhampir">><<UnlockCharacter "Hekaduat">>
<div align="center">[img[Pictures/DesStory197.jpg]]</div> After turning at the next junction, you find even more unfamiliar faces. They seem all to be from elder times in history, meaning, like Ivor, they may be quite old. You make out a Celtic woman, a woman from the 1940’s or 50’s, a geisha vampire, and many more. You even see another nosferatu, like yourself, among them. However, the next hallway holds something else that [[you did not expect.|Des198]] <<UnlockCharacter "Abhartach">><<UnlockCharacter "Napitsu">><<UnlockCharacter "Shinda-kisu">>
<div align="center">[img[Pictures/DesStory198.jpg]]</div> You see many skeletons clattering along the rocky ground. And, then you notice a small army of necromancers! They are not vampires, but humans. You smell only death on them, and likely they live prolonged lives like a vampire, but under a different set of strengths and weaknesses. You can see them streaming from Eleanora’s chamber. The witch summoned all these evil conjurors here? You become more nervous and confused the further into the lair you travel. Finally, you reach the halls just outside [[Ivor’s throne room.|Des199]] <<UnlockCharacter "Varcolac">>
<div align="center">[img[Pictures/DesStory199.jpg]]</div> You see a very large, bearded vampire and a smaller female. She looks you right in the eyes as you make to pass by, but then stops you. @@.Kress;“Ivor already gives audience.”@@ The man looks over to you, @@.Walter;“Vee must also make our presence known and offer gift of some kind.”@@ They both have thick Russian accents. @@.Brone;“I am actually one of his servants. What is happening? Why have all of you come?”@@ The two look at each other. @@.Walter;“You are nosferatu and serve Ivor?”@@ Though you’d like to say no, the truth is that you must obey him regardless of your disdain, @@.Brone;“Yes. Quite so.”@@ Again, the man goes into thought. The girl says something in their native tongue and he replies back to her. The only word you can discern is the word for <i>‘no’</i>. She continues to argue, her voice clearly pleading some kind of case. The man appears frustrated a moment and then suddenly smiles. @@.Walter;“Even in dire situation, I cannot say nyet to you, kitten.”@@ He looks at you as if sizing you up. Is he going to try to fight you? @@.Walter;“You and I, vee are friends, though you do not know me or my companion- nor vhy we are here. Your master, Ivor, he plans to—“@@ @@.Ele;“Grigori! A dreg like you comes to pay respects to Lord Ivor. How very touching.”@@ Turning, you see a woman coming from the throne room- armored vampire guards [[at her sides!|Des200]]
<div align="center">[img[Pictures/DesStory200.jpg]]</div> @@.Ele;“Oh, look, you brought your dear Anastasia along as well. Tell me, dearest girl, how does it feel to have lost your entire kingdom and see what it has become?”@@ @@.Walter;“You vatch your tongue, vitch!”@@ @@.Ele;“Did I strike a nerve, Grigori? Good.”@@ @@.Walter;“I varn you! Do not disrespect Anastasia!”@@ @@.Ele;“Warn <i>me</i>? Oh, poor deluded fool. I am the Countess Elizabeth Báthory. Can you believe serfs like you talking to royalty in such a manner? Pathetic banter from something so worthless! It is <i>I</i> Rasputin, that warns <i>you</i>!”@@ [[She walks up to the pair.|Des201]]
<div align="center">[img[Pictures/DesStory201.jpg]]</div> Her guards are giants of men, like this Grigori Ras—Rasputin! As in <i>the</i> Rasputin? What on Earth is happening around here! What vile plan has Ivor concocted this time? @@.Ele;“If you two are here, then you must mean to unravel Ivor’s greatest triumph. Anywhere you two vagabonds show up, the wealthy and powerful tend to suffer.”@@ @@.Walter;“We are only here to pay our respects and witness for ourselves if he truly can do as he claims. Now, please stand aside, countess, it is our right to see the one that has summoned any of our kind that would come to see.”@@ @@.Ele;“Oh, I think not! I have wanted revenge upon you ever since the day you saved that village from my forces.”@@ @@.Walter;“You intended to slaughter innocent lives for blood magic! I could not allow you to do this! You needed to be stopped!”@@ @@.Ele;“And, you,”@@ Báthory says to Anastasia, @@.Ele;“You were the one that must have ruined my ritual, while your brainwasher, Rasputin, did the all the fighting against my forces. While I must commend you both for your resourcefulness, I must, likewise, hate you for what you did. Do you even understand what you dared to stop?”@@ @@.Kress;“Of course we know!”@@ Anastasia spits on the ground near Báthory’s feet. @@.Ele;“Stupid, foolish, girl!”@@ The armored guards move in unison as if to slay the pair, but the countess stops them, @@.Ele;“Halt. As much as I’d enjoy seeing them die, we cannot kill these two, here, without Ivor’s blessing. He, like me, follows certain codes of etiquette. Something this barbarian and street urchin could never grasp. However, I shall not permit you an audience with Lord Ivor. If you are here, it means you plan to stop what he intends to do.”@@ @@.Walter;“You cannot forbid us, only—“@@ @@.Ele;“You two, escort them away.”@@ The two rear guards come forward and swiftly prod the pair along and away from the throne room. Then, as if an afterthought, [[she looks towards you.|Des202]]
<div align="center">[img[Pictures/DesStory202.jpg]]</div> Her eyes bore into yours and she smirks. You feel like a mouse under a cat. Something in her eyes reminds you of Eleanora. This woman’s mind is cunning, calculating, and cold. She holds her gaze a few moments and turns [[to her guardsman.|Des204]]
<div align="center">[img[Pictures/DesStory204.jpg]]</div> Now, she whispers to him, and he turns his head to look at you. He whispers back and nods. Then he marches off down one tunnel, and she and the last guard walk past you and down a different one. You have not felt so confused in a long time. Something very large must be about to happen, but what could it be? As you sit a moment in the shadows, you see two shapes leap past you in the darkness, and into Ivor’s chamber! [[You quickly give chase.|Des205]]
<div align="center">[img[Pictures/DesStory205.jpg]]</div> You find that it was the Jiang Shi twins! All the extra time you had to beat them to Ivor was lost because of all this other hoopla. Frustrated, you slink into the room as they inform Ivor that they have the band secured in the dungeons. He thanks them, before turning to you and ordering you to [[step forward.|Des206]]
<div align="center">[img[Pictures/DesStory206.jpg]]</div> @@.Ivor;“As you see, I am very busy, nosferatu, what do you want?”@@ @@.Brone;“That is the very reason I am here, sire, I came to inquire about all of these vampires that have arrived this evening. What is—“@@ @@.Ivor;“It is no concern of yours, worm. Know only that I finally have brought together all the means to a plan I concocted several decades ago.”@@ He then narrows his eyes and peers directly into your own, @@.Ivor;“And, if you or anyone happens to impede these plans, I will torture you for a century or more before I allow final death to take you.”@@ Feigning ignorance on the matter, you ask, @@.Brone;“Very well, Lord Ivor, but did your pets manage to aquire the woman, Absinthe?”@@ He turns towards them and casually strides up to one. She continues to look forward and he kicks her leg from the side so that it breaks. Over the sick sound of cracking bone, she hisses and falls to the ground in pain. @@.Ivor;“They did not. And, I intend to show them my displeasure.”@@ You do not harbor any affection for the twins, but you feel somewhat sorry for them, knowing that a broken leg will definitely not be the end of their suffering. The bone snaps back in place and heals, and she rises back into position, looking forward with her stoic face again. @@.Brone;“I told you! Absinthe is <i>indeed</i> strong!”@@ @@.Ivor;“The Jiang Shi did manage to do the simpler task of bringing the friends of this Van Gothen girl. Surely, she will come to save them. According to the twins, Absinthe was all but defeated, when an army of other hunters arrived and saved her.”@@ Hah! <i>An army!</i> You cannot let out the truth or you would divulge that you were there as well. @@.Ivor;“However, now I know we have nothing to fear from her. If the Jiang Shi were obviously stronger, then she will not be able to stop me, for I am even more powerful than they. She also showed her brashness by rushing into battle alone- a weakness. And, with my own forces and that of the other vampires now assembled- no number of hunters will be able to save her when she arrives to save her friends.”@@ When you left, Absinthe had cooled down at the words of the old man. What if she cannot continue to fight her nature? What if her passion to save these people, that she loves, overrides her rationality? Your thoughts break when Ivor interrupts them, @@.Ivor;“What! What else do you want? You test my patience!”@@ @@.Brone;“My apologies, Lord Ivor. I had merely come to ascertain why all these others had arrived, but I see now that such knowledge is above my station.”@@ His eyes narrow, @@.Ivor;“Indeed, it is. Now be gone. I have to administer punishment to these pathetic, worthless twins.”@@ As much as you dislike them, you still feel sorry for the pair as you turn and leave, closing the door [[behind you.|Des207]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory207.jpg]]</div> You make your way to the catacombs below, to the dungeon, and in the first cell, you find the band. A female leaps up and rushes at the bars, banging into them and shaking them violently, @@.Scar;“Hey ugly! What the fuck do you think you sick Halloween freaks are doing? Let us out!”@@ @@.Brone;“Quiet, please! You need to—“@@ She bangs, @@.Scar;“I said, let us out!”@@ You contemplate whether or not to tell them that you are a friend. What if Ivor or Eleanora torture them, enslave them, or break them, and they let slip that you are trying to help Absinthe? @@.Brone;“I believe that you shall likely be let out, eventually.”@@ @@.Fawn;“Why not, <i>now</i>?”@@ asks a slight girl in the rear of the cell. @@.Brone;“Look here, I am not your jailor, I was merely curious to see you and ensure you are safe. Do you know why you are here?”@@ @@.Toby;“It has something to do with Abby,”@@ says a shorter man in the back. The angry girl turns to him, @@.Scar;“Shut up, Toby! Of course it’s her fault this is happening. I don’t know what that bitch got involved with, but we do not want to be a part of it!”@@ You want, desperately, to quell their passions, but, again, you feel you should wait for now. @@.Brone;“Hmm, well, there may be much more to the story than you are aware. Do not be so quick to judge your friend.”@@ @@.Scar;“Hah! Our <i>friend</i> pissed everyone off and then disappeared. Now we are in a fucking dungeon surrounded by people pretending to be vampires! Fuck Abby and fuck you! Let us out, we don’t even like her!”@@ Your eyes peer around. Three do appear rather vexed, but the smaller man appears sad, forlorn. The look on his face reminds you of your old friend, Mr. Ravenhurst, when he lost his bride-to-be. Does this young man love her? @@.Scar;“Hey, freak-face, you listening to us? I said, we don’t want anything to do with her, let us out, now!”@@ @@.Brone;“I am sorry, but honestly, I think you are safe. They want you alive to bait her into coming to save you.”@@ The tall blonde man, who appears to look like a vampire, though you hear his heart beating, says, @@.Sylvain;“Absinthe come to save us? You’re an idiot. She cares only cares about one person- and that’s herself.”@@ He turns to the others, @@.Sylvain;“We are going to fucking die at the hands of these insane cultists.”@@ You let out a deep sigh, wanting to ensure their safety, but fearing to divulge the plan @@.Brone;“I should go,”@@ is all you say, and with that you meld into the shadows and they cannot see you. @@.Scar;“How the fuck did you do that!”@@ @@.Sylvain;“What if these really are vampires?”@@ @@.Scar;“Do you even hear yourself, Sylvain? Vampires are not real!”@@ @@.Fawn;“I don’t know, Scar, that was cool how he disappeared like that. Mmm, do you think they will ravish us, fuck us hard, before they drain us of blood?”@@ You stare in confusion as the smaller woman reaches under her skirt to pleasure herself. @@.Fawn;“Oh god, that’s hot! We can be vamp—“@@ @@.Scar;“Shut up, Fawn! Fuck! Everyone shut up. I need to think! We got to get out of this place. God damn I hate Abby.”@@ The humans [[fall silent.|Des208]] <<audio ':all' stop>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory208.jpg]]</div> You continue further down, to the lowest, last dungeon cell, to see Clover. She already awaits you, @@.Clover;“Brone? Are you here? I feel you.”@@ You slip out of the shadows and into the visible light, @@.Brone;“Indeed, I am.”@@ @@.Clover;“What was all that? I heard a lot of screaming the past hour or so.”@@ @@.Brone;“You have company.”@@ @@.Clover;“What? Brone, please tell me what is happening!”@@ You cannot bring yourself to keep it secret any longer, @@.Brone;“Clover, you recall how I mentioned that I may have finally found a way to stop Ivor?”@@ @@.Clover;“Yes! It’s all I think about besides Walter.”@@ @@.Brone;“Well, our hope lies in the hands of a very powerful vampire hunter, no, more than that- a monster hunter extraordinaire.”@@ @@.Clover;“He’s going to come and—“@@ @@.Brone;“<i>She</i>, actually, and let me tell you, she is full of fire and strength. Passions bubble at her surface, and while that can be a flaw, in her case it makes her even more wonderful than one can fathom. Mixed with her unrivaled beauty, she is—“@@ @@.Clover;“Oh, Brone! You are smitten!”@@ You suddenly stop yourself, @@.Brone;“No,”@@ you sniff and look away, @@.Brone;“I most certainly am not.”@@ @@.Clover;“I have never seen you smile since first we met- but you just did, you did as you said those lovely things!”@@ You scowl towards your friend, @@.Brone;“Better?”@@ @@.Clover;“I’m sorry. I didn’t mean to upset you.”@@ @@.Brone;“It’s fine. Even if I harbored something in my heart for her, look at me?”@@ You gesture with your inhumanly gangly arms, bringing clawed, spindly hands up and down over your elongated and misshapen frame. @@.Brone;“She not only surely finds me hideous, but she, literally, hunts monsters! And, I am but a breath away from becoming quite the monstrous one, not that I am not already.”@@ @@.Clover;“Brone! You stop talking like that right now!”@@ @@.Brone;“Of course, you are right, I should not get emotional. Now, more than ever, I need to keep my wits. She holds the key to ending him. If ever someone lives that could slay that cur, ‘tis she! I know it in my very soul!”@@ @@.Clover;“So, who is this company that you mentioned?”@@ @@.Brone;“They are her friends- or so, I thought they were. They seem very angry with her. I want to tell them that she will come and save them, but I worry about that. If I divulge this plan to anyone besides you, I fear that Ivor will find out. He’ll kill me, surely, and then no one will ever stand in his way again. While I do know that she, Absinthe, is tough, she is inexperienced, and needs more hunting before she is ready to face him in combat. Worse, there are vampires from all around the world converging on the lair.”@@ @@.Clover;“What! Why?”@@ @@.Brone;“I do not know. Everyone has been quite tight lipped about it.”@@ @@.Clover;“So, if she comes—“@@ @@.Brone;“She will face a massive vampire army. I do not know if he intends to attack all of Portland or if they are all here to seek and slay her. But, he means to use her friends as bait.”@@ @@.Clover;“Oh no! You need to tell her all this, if she’s like you said, she’s likely to rush right here for them.”@@ @@.Brone;“I shall, the sun will soon rise, and I need to sleep. When I wake, I am going to see her immediately.”@@ @@.Clover;“Brone.”@@ @@.Brone;“Yes?”@@ She slides a pale hand through the bars and rests it on one of your own, @@.Clover;“You’re not a monster. You really aren’t.”@@ Pulling your hand away, you turn and slip into the shadows as you say, @@.Brone;“Good day, Clover, sleep well.”@@ Traversing the labyrinthine halls, you reach [[your perch.|Des209]] <<audio ':all' stop>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory209.jpg]]</div> All these monsters roaming the Shanghai Tunnels can only spell trouble for you and doom for the mortals above. How will they behave? Will they swarm up tomorrow night like a great plague to consume all the living? Eleanora now wields an army of necromantic ne'er-do-wells. Ivor has come up with an idea of some kind, something surely foul and hideous. You have never seen him surround himself with so much potential competition- it is extremely out of character. Why would he do something so risky? He already said that he intends to use these forces to capture her when she comes to save her friends. How long will Ivor wait for Absinthe before he sends these monsters to assault the Sanctuary? You need to ensure that you talk to Absinthe before she leaves tomorrow. You feel the strange sensation that dawn breaks in the world above and instantly slip into a [[dreamless oblivion.|Chap 8]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.5 loop play>>
<div align="center">[img[Pictures/Chapter8.png]]</div> [[Chapter Eight|Des210]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory210.jpg]]</div> Breathing hard and with a dry mouth, you awaken in a cold sweat and turn on the light before sitting up in bed. You must have had a nightmare. You recall feeling as though you were being smothered or choked. You actually feel drained and exhausted, and you doubt you’ve been asleep longer than an hour or two at most. Lying down on the creaking bed, you quickly drift back [[to sleep.|Des211]] <<audio ':all' stop>> <<audio "se_lamp" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory211.jpg]]</div> You find yourself in a black void! The infinite darkness extends forever in all directions. Though you feel as though you stand on something, the ground beneath you appears to be an infinite void as well. @@.Abby;“Hey! Where am I? Hello?”@@ you yell into the void. Anger wells in you and you feel off, as if this dream has been forced upon you. @@.Abby;“Is anyone here?”@@ @@.Walter;“Yes, I am,”@@ answers a voice that chills you to [[the bone.|Des211.1]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory211.1.jpg]]</div> With a palpable dread, you suddenly feel vulnerable, more than you can recall feeling since your childhood. @@.Abby;“Daddy?”@@ It was the voice of the man that adopted you- the man that molested you while you were a young teen. @@.Walter;“Yes, honey, it’s me. I’m here now.”@@ [[Suddenly he steps into view!|Des212]]
<div align="center">[img[Pictures/DesStory212.jpg]]</div> Your knees feel weak and give out from under you. He stands over you like he did when you were a child. @@.Abby;“No. I’m an adult, now! I left you behind.”@@ @@.Walter;“No. Your body grew into a woman, but inside you’re still the weak, scared girl you always were.”@@ Terrible memories flood back into your mind, @@.Abby;“No.”@@ you whimper, your voice sounding pathetic even to your own ears. @@.Walter;“Yes. Show daddy what he wants to see, honey.”@@ @@.Abby;“You’re not my real father! My real dad would never—“@@ His voice bellows so loud it vibrates your bones, @@.Walter;“Your real parents didn’t want you! No one does- except your new mother and me. We are the only ones that love you in the entire world. No one else cares about you.”@@ You hear the sound of a belt slapping skin, @@.Walter;“Do you want to be a bad girl for daddy or a good girl?”@@ @@.Abby;“Please,”@@ you whisper. The slap sound reverberates through the darkness again, causing you to wince, @@.Abby;“Good girl. I’ll be good.”@@ @@.Walter;“I’ll be a good girl, what?”@@ @@.Abby;“Daddy. I’ll be a good girl, daddy,”@@ you say sobbing. @@.Walter;“Then show me what I want to see,”@@ he [[coldly commands.|Des213]]
<div align="center">[img[Pictures/DesStory213.gif]]</div> You fearfully lay back and expose yourself to his burning eyes. @@.Walter;“Yeah. That’s good,”@@ he says as you whimper. But, then something clicks, as if your memories are suddenly altered, and you find yourself smiling and feeling sexy and wanted! Then, you feel sad again, betrayed and harmed, just as you remember feeling from those days, but then, again, it is as if your mind changes and you feel happy about this! Something is not right- you feel confused and your real memories feel hard to hold onto. @@.Walter;“Yes, everything’s alright now, honey. Daddy just needs to finish. Once I cum inside you, you’ll be better. You’ll understand everything. Let daddy own you.”@@ @@.Abby;“Understand?”@@ @@.Walter;“Yes, you’ll know your place as my submissive little slut.”@@ Suddenly, the vision changes and [[he is behind you!|Des214]]
<div align="center">[img[Pictures/DesStory214.jpg]]</div> You feel helpless again. Your adoptive father holds your arms behind you and you feel his cock pressing against your entrance, @@.Walter;“C’mon honey. Loosen up. We’ve done this so many times, you know you like it.”@@ You don’t like it! You feel that pit in your stomach and start to shake as he pushes into you, @@.Walter;“Yeah, there, see? I am already inside and you are so wet.”@@ Suddenly, you are aware of how wet you are! Your pussy feels hot. @@.Walter;“Yes, your pussy is hot, honey. You like this. You like being used. You do not need love. You just need someone to command and own you.”@@ [[You smile.|Des215]]
<div align="center">[img[Pictures/DesStory215.jpg]]</div> Joy suddenly swells in your heart, @@.Abby;“Yes, daddy. I am a little slutty whore that wants to serve you forever.”@@ He laughs, but his laugh sounds different than you recall, it’s far more villainous. For a moment, something feels off. @@.Walter;“I’m about to cum, and then you will be mine and serve me!”@@ @@.Abby;“Yes, daddy! I’ll obey you, forever!”@@ Just as he groans, about to release his seed, someone [[wakes you up!|Des216]]
<div align="center">[img[Pictures/DesStory216.jpg]]</div> @@.Abby;“Wha- hello?”@@ You whisper, groggily looking up at the ceiling. You feel weird, almost high or drunk. The room spins and your mind floats a bit. You stifle a scream as a face [[pops into view!|Des217]] <<audio ':all' stop>> <<audio "brone_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory217.jpg]]</div> Brone’s sudden appearance, snaps you fully back into reality. @@.Brone;“Shh! It’s me!”@@ @@.Abby;“Brone? What’s going on?”@@ @@.Brone;“I am not entirely sure. Before, it was as if no one could ever hope to take you by surprise, but when I arrived, you wouldn’t stir. I tried repeatedly, but you would not wake. And, you—“@@ he seems a bit uncomfortable, @@.Brone;“You were talking in your sleep, and kept changing from crying and sobbing to almost hysterical laughing. I am sorry that I slapped you.”@@ @@.Abby;“You slapped me? What the hell!”@@ @@.Brone;“I had no choice! It was as if you were under a spell.”@@ You stand up and almost fall over from vertigo, @@.Abby;“Woah, what the hell is wrong with me?”@@ Brone helps you to your feet and you stumble around the room a bit until you feel [[more alert.|Des218]]
<div align="center">[img[Pictures/DesStory218.jpg]]</div> @@.Abby;“What are you doing here, anway? Someone might see or hear you.”@@ @@.Brone;“I came to tell you about something strange happening in regards to Ivor.”@@ @@.Abby;“Ok,”@@ you say as you lean back on a desk in the room, @@.Abby;“Go on.”@@ @@.Brone;“Oh dear, where to begin? Vampires, some breeds I have never even seen before have converged in the tunnels. I’m thinking they may be here to slay you.”@@ @@.Abby;“He brought in an army? What about the Sanctuary, is he planning an attack here?”@@ @@.Brone;“I don’t know. I do not think so, he did not say that. He appears to be more concerned with your friends. Honestly, they are not telling me anything.”@@ @@.Abby;“What about my friends?”@@ @@.Brone;“They are alive, for now. I stopped by to see them, but they were—“@@ @@.Abby;“Were what!”@@ He looks uncomfortable and nervously taps his sharp claws together, @@.Brone;“It seems they heard enough from the Jiang Shi twins to know that you are the cause of their current misfortunate incarceration. They seem quite angry with you. Oh, and speaking of the twins, I saw you fend them off better than—“@@ @@.Abby;“You were there?!”@@ [[You become incensed!|Des219]]
<div align="center">[img[Pictures/DesStory219.jpg]]</div> @@.Abby;“You bastard! You stood there and watched me almost get killed!”@@ @@.Brone;“My apologies, but I could see no way to aid you at that moment. If I showed myself, and fought with the Jiang Shi, she would have destroyed me. My idea was that she would take you to the underground and once there I could help you inside our lair. However, panic welled in my heart, and though I know they were to take you alive, I simply could not stand it anymore. I was about to intercede when the two hunters showed up to help you. I watched and waited and, may I say, I was so delighted to see that bitch chased off!”@@ @@.Abby;“So, there’s an army that might come and kill all my new friends in Sanctuary, my old friends are down in a fucking dungeon, and you- who I <i>thought</i> was my friend, just stood by and watched me almost die! Fuck you, Brone Lorcan!”@@ @@.Brone;“Please! Be reasonable! I am doing all that I can to help! Without my guidance you’d never have gotten this far! I will try to keep your friends safe, but I am powerless! You’re the one with the power to change everything!”@@ @@.Abby;“Get out of here! I don’t want to see you.”@@ Brone sighs, @@.Brone;“You are stressed. So much has changed for you in a matter of days. I am sorry that I became passionate, I do care about you.”@@ @@.Abby;“No, you don’t. No one does.”@@ [[He remains.|Des220]] <<audio ':all' stop>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory220.jpg]]</div> @@.Brone;“I shan’t abandon you. Truly, I want to see you succeed.”@@ You remain silent and stew inwardly. @@.Brone;“I see. I came here to try and ensure your remained cool-headed. I thought you may wake up and rush out to help your friends without the Night Stalkers and without more training. You did handle yourself, magnificently, against the Jiang Shi. However, you almost died.”@@ @@.Abby;“No thanks to <i>you</i>.”@@ @@.Brone;“No, you are correct, no thanks to me. Your friends from here came to help you. Absinthe, listen, your band mates do not know how you truly feel about them. You put up walls to keep people from your heart. You push away anyone that gets close to you! You did it with the band, and you may do so with me, but I implore you to not resist the aid of the Night Stalkers. These people share great pains and together they do honest good in the world.”@@ @@.Abby;“Pain? You have no idea what I’ve been through in my life! I won’t go kill Ivor right now, ok? But, I want you to go away. Leave me alone!”@@ He almost puts his hands on your shoulders before he stops himself, and steps back. @@.Brone;“So be it, my lady.”@@ Though you do not turn towards Brone, you feel a cold chill to your side and then no longer sense his [[presence in the room.|Des221]]
<div align="center">[img[Pictures/DesStory221.jpg]]</div> You stand for a few minutes. He’s right. Why do you do this! You want to be loved and liked, you want friends, yet you always push everyone away. Your anger seethes at yourself, at the situation, and the world. <i>@@.SGhost2;<<psy>>You don’t need anyone. You’re strong enough to handle anything. You should just leave all this behind.<</psy>>@@</i> Yeah. Everything has become shit. You should just go and carve out a new life on your own. However, when you think about the band, your anger begins to fade. You have all been through so much together. What if you never get the chance to make things right with them- let them know how much you love and care and how sorry you are for how you treat them. Then, you think about the Night Stalkers and how they all seem to have had terrible fates. Brone is right. You need to focus. Once you have fighting experience and the Night Stalkers are at your side- you will track down Ivor, kill him, and save your friends. But, only after you slay that bitch Jiang Shi that almost killed you! Calm for the moment, you <<if $StoryMode>>[[step into the hallway.|Sanc3SM1]]<<else>>[[step into the hallway.|SanctuaryHome]]<</if>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestElf2.jpg]]</div> @@.Witch1;“Draeope! Look! We have captured the female assassin!”@@ @@.Dryad;“You have done well, elf. Her body exudes a true evil.”@@ @@.Witch2;“Maybe Baba Yaga put this strange skin on her. Can you cleanse her?”@@ @@.Dryad;“Indeed, I can. The power of nature cleanses all!”@@ She gently places her staff to your forehead. You slowly regain consciousness, and begin to struggle. @@.Dryad;“Elves- hold her still, my enchantment is nearly complete!”@@ @@.Witch1;“Yes, dryad!”@@ [[You feel a throbbing in your head!|ForestElfBE3]]
<div align="center">[img[Pictures/BEForestElf3.jpg]]</div> You find yourself on the ground, trying to crawl away. @@.Witch1;“She broke free!”@@ @@.Dryad;“Hold! The spell is complete. She will soon feel the power and energy of life and nature.”@@ You feel a strange tingling, @@.Abby;“What the fuck did you do to me?”@@ @@.Dryad;“Shh, even humans are children of nature. You are a strong warrior. We will free you from this darkness and even from mortality. You will be our finest weapon against the witches!”@@ @@.Abby;“I don’t want to—“@@ [[Suddenly, power erupts in your brain!|ForestElfBE4]]
<div align="center">[img[Pictures/BEForestElf4.jpg]]</div> You scream out into the woods! You hear voices, powerful, drown out your thoughts. The wind, the trees, even the grass, it is as if you hear nature itself. @@.Abby;“What have you done?”@@ @@.Dryad;“I told you. I have dispelled the corruption and freed you to serve nature Herself.”@@ [[Vlad screams in pain!|ForestElfBE5]]
<div align="center">[img[Pictures/BEForestElf5.jpg]]</div> Your body burns yet feels good at the same time as the nature magic dispels the Blood Suit. But, then, the magic continues, so even as you feel grateful to be released from Vlad’s power, you feel yourself resisting the now enthralling call of [[nature itself.|ForestElfBE6]]
<div align="center">[img[Pictures/BEForestElf6.jpg]]</div> @@.Witch1;“She resists the call?”@@ @@.Dryad;“She does, but like water finding its way through the cracks in the strongest of rocks, so too shall my power find its way into her mind. After all, it <i>is</i> nature’s way.”@@ @@.Witch1;“Yes, dryad!”@@ @@.Witch2;“Yes, dryad!”@@ After some time, the light fades, and [[you stand up.|ForestElfBE7]]
<div align="center">[img[Pictures/BEForestElf7.jpg]]</div> You feel alive, more than you can recall. You feel energized and something else new- happy. You feel immensely happy as if you found a purpose that always resounded within your heart. [[You turn to see the dryad.|ForestElfBE8]]
<div align="center">[img[Pictures/BEForestElf8.jpg]]</div> Immediately, you know her to be your mistress- the one that rules this forest. @@.Witch3;“Dryad, I am at the service of you and nature Herself.”@@ @@.Dryad;“Welcome, elf. Your aid is truly needed. An ancient and foul power has taken root in these woods, and we must find and eliminate it such that balance shall return again.”@@ @@.Witch3;“I live to serve nature.”@@ @@.Dryad;“Take this new daughter of the forest and arm her with our strongest armors and weapon. She will be the bane of anyone that dares to harm this forest.”@@ @@.Witch1;“Yes, dryad!”@@ [[They arm you.|ForestElfBE9]]
<div align="center">[img[Pictures/BEForestElf9.jpg]]</div> You move with speed and agility beyond that of a normal elf, for mixed within your now infused blood remains the DNA of a Van Gothen. With your new elfish powers combined with your physical aptitude, you make short work of the forces of Baba Yaga- and you manage to [[slay the witch herself!|ForestElfBE10]]
<div align="center">[img[Pictures/BEForestElf10.jpg]]</div> Once you complete that mission you spend the rest of time guarding the forest from any threat. Eventually, humanity tries to expand into this place as Portland’s population grows too large, but you destroy the logging equipment, vehicles, and the workers disappear repeatedly. The US government sends in troops, and they too vanish in the forest [[at your hands.|ForestElfBE11]]
<div align="center">[img[Pictures/BEForestElf11.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat the elves of the woods and became one yourself. A righteous defender of the forest and worshipper of the dryad, none could harm nature under your care. Your previous life as a human faded away. Forgotten were your band mates, the Night Stalkers, and even Brone Lorcan. Only nature and how to best serve it mattered to you, and you stood elite among all the elves- a living legend.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "ForestElf">>
<div align="center">[img[Pictures/BEForestFairy2.jpg]]</div> The fairies taunt you as you try to come up with a plan. @@.Fairy1;“You can’t escape!”@@ @@.Fairy2;“You’re trapped!”@@ @@.Fairy3;“You’re in our ring!”@@ @@.Fairy4;“Ha ha, human, you are ours now!”@@ Ring? You look down to find that you are in a ring of mushrooms! Feeling with your hands confirms that the force field holding you here follows the path of these toadstools! You make to kick them, assuming that smashing the fungi will break the circle and free you, but before you manage even one swing of your leg, the fairies yell <i>”Stop”</i> in unison, and you freeze in place! @@.Fairy1;“Now what do we have her do?”@@ @@.Abby;“You little fuckers better stop this and let me go!”@@ @@.Fairy2;“She’s pretty!”@@ @@.Fairy3;“We have not made a human dance in ages.”@@ @@.Fairy4;“Ooh! Dance! Dance!”@@ [[Suddenly, your body moves!|FairyBE3]]
<div align="center">[img[Pictures/BEForestFairy3.jpg]]</div> @@.Abby;“What the hell is happening!”@@ Your body begins moving on its own accord! @@.Fairy2;“Dance! Dance!”@@ @@.Fairy3;“Dance! Dance! Hee hee!”@@ You try desperately to stop your body from moving but it has a [[mind of its own!|FairyBE4]]
<div align="center">[img[Pictures/BEForestFairy4.jpg]]</div> @@.Abby;“You little bitches! The second I get free, I am going to slap you to the ground and stomp on you!”@@ @@.Fairy1;“Dance!”@@ @@.Fairy2;“Yes, dance! Dance!”@@ @@.Fairy3;“Ooh, faster!”@@ @@.Fairy4;“Yes, dance faster!”@@ [[Your body picks up speed!|FairyBE5]]
<div align="center">[img[Pictures/BEForestFairy5.jpg]]</div> After more than an hour, you feel tired! @@.Abby;“Look, you have to stop! I need to rest!”@@ @@.Fairy1;“No, no! Dance!”@@ @@.Fairy4;“Ha ha ha! Dance, human! Dance!”@@ [[Your body aches!|FairyBE6]]
<div align="center">[img[Pictures/BEForestFairy6.jpg]]</div> Even though fatigue has set in after hours of non-stop dancing, you still cannot control your body! @@.Abby;“Please,”@@ you gasp in ragged breaths, @@.Abby;“Please, stop. I am thirsty and tired.”@@ @@.Fairy1;“Dance! Dance!”@@ @@.Fairy2;“Dance!”@@ @@.Fairy3;“Dance more!”@@ @@.Fairy4;“Dance faster!”@@ Your body picks up even more speed until, finally, [[you collapse.|FairyBE7]]
<div align="center">[img[Pictures/BEForestFairy7.jpg]]</div> You are given reprieve for only a second. Every muscle in your body aches. Your bones ache. You have a headache and your parched mouth cries for water. But, the fairies swarm around you! @@.Abby;“I need rest!”@@ @@.Fairy1;“You almost died!”@@ @@.Fairy2;“Ooh, do we make her dance to death!”@@ @@.Fairy3;“That would be fun!”@@ @@.Fairy4;“Why not make a new fairy sister!”@@ They all buzz excitedly, as you collapse into the mud and lose [[consciousness.|FairyBE8]]
<div align="center">[img[Pictures/BEForestFairy8.jpg]]</div> @@.Fairy1;“Awaken!”@@ @@.Fairy2;“Yes, wake up, sister!”@@ You open your eyes and see your fellow fairies nearby, @@.Fairy5;“What happened?”@@ you squeak in your tiny voice as you languish on a toadstool. @@.Fairy3;“You danced too much!”@@ They all laugh and you join in. @@.Fairy5;“What now?”@@ @@.Fairy4;“Nectar time!”@@ @@.Fairy1;“Yes, thirsty?”@@ @@.Fairy5;“I am! Thank you!”@@ Soon you can quench [[your thirst!|FairyBE9]]
<div align="center">[img[Pictures/BEForestFairy9.jpg]]</div> You suckle at the dewy sex of your sister, and you share your own nectar with another. It tastes so good, and you are so thirsty. As your sister cums, you get even more nectar! Hearing her reel in pleasure causes you to sing as well and you squirt out nectar into your [[other sister’s mouth!|FairyBE10]]
<div align="center">[img[Pictures/BEForestFairy10.jpg]]</div> Your other sisters come to share their nectar and for you to slake their [[own thirsts!|FairyBE11]]
<div align="center">[img[Pictures/BEForestFairy11.jpg]]</div> Once everyone has full bellies and lots of pleasure, you all soar into the air above your mushroom ring. @@.Fairy5;“Now what!”@@ @@.Fairy1;“Ooh- how about we all dance?”@@ @@.Fairy2;“Yes! Dance! Dance!”@@ Together you flutter, fly, and dance [[the night away!|FairyBE12]]
<div align="center">[img[Pictures/BEForestFairy12.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to fairy glamour! They held you in their fairy ring and made you dance until dead- almost. In the end, they freed you from humanity and for the rest of time, you flew about the forest. However, as a dark fairy, you tricked humans. Some died, some became pets to play with, and some, you turned into fairy sisters to share the night with!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Fairy">>
<div align="center">[img[Pictures/BEForestGnome2.jpg]]</div> @@.Gnome2;“Yeah, now that you mention it- I do, I think. I think I remember them- breasts.”@@ @@.Gnome1;“And, do you remember what mom said?”@@ @@.Gnome2;“Don’t talk to strange squirrels?”@@ @@.Gnome1;“Besides that! Remember, when those humans found our den and took mom?”@@ @@.Gnome2;“Ooh! She yelled to find breasts again and use one of the acorns!”@@ @@.Gnome1;“Yeah! I have a couple of them.”@@ @@.Gnome2;“Me too!”@@ @@.Gnome1;“Ok, here we go.”@@ The gnome puts an acorn in your mouth. @@.Gnome2;“Nothing happened.”@@ @@.Gnome1;“Hmm, maybe we need to use it somewhere else.”@@ @@.Gnome2;“Mom only had two other holes.”@@ @@.Gnome1;“Ok try that one back here behind her back breasts.”@@ @@.Gnome2;“That’s a butt!”@@ @@.Gnome1;“Oh, well, it has a hole, like mom did, put it in there.”@@ The gnome shoves one into your asshole, and you stir [[from the pain.|GnomeBE3]]
<div align="center">[img[Pictures/BEForestGnome3.jpg]]</div> The gnomes run off into the woods and then, when it appears you are still out cold, they return. @@.Gnome2;“Only one more hole.”@@ @@.Gnome1;“The one where our brothers came from- where <i>we</i> must have come from.”@@ @@.Gnome2;“Yeah.”@@ @@.Gnome1;“I can’t get it in there; her legs are in the way.”@@ @@.Gnome2;“I’m the biggest and strongest of all gnomes! I’ll lift it!”@@ @@.Gnome1;“Hah! You wish. Yeah, like that, now I am confused there are two holes inside this hole.”@@ @@.Gnome2;“We are running out of acorns!”@@ @@.Gnome1;“It will fit in the bigger hole. I’ll try it first!”@@ @@.Gnome2;“Hurry up, her giant legs are heavy!”@@ @@.Gnome1;“There! I pushed it in!”@@ [[Suddenly you awaken!|GnomeBE4]]
<div align="center">[img[Pictures/BEForestGnome4.jpg]]</div> You wake to something travelling down your sex and pushing roughly at the opening of your womb! Coughing, you gag an acorn out of your mouth! @@.Abby;“Oh god that hurts!”@@ @@.Gnome1;“AAAAIIIIIYYYEEEEEEE!”@@ @@.Gnome2;“Hide, run!”@@ You feel the object push past your cervix and the pain subsides, though your anus also hurts. @@.Abby;“What did you little freaks do to me?”@@ Then you feel the Blood Suit burning your skin and [[shriek in pain!|GnomeBE5]]
<div align="center">[img[Pictures/BEForestGnome5.jpg]]</div> The suit disappears into green light! @@.Abby;“What is happening to me!”@@ You reel in pain as your bones creak and crack. You feel yourself shrinking as your body deforms into [[a new shape!|GnomeBE6]]
<div align="center">[img[Pictures/BEForestGnome6.jpg]]</div> Looking down you cannot see past two enormous breasts! @@.Abby;“You stupid little fuckers! I’m going to kill you for turning me into- into—“@@ you have trouble concentrating. The strange power has reached your brain. @@.Abby;“No! Argh!”@@ You try and resist, but suddenly, [[your mind goes blank!|GnomeBE7]]
<div align="center">[img[Pictures/BEForestGnome7.jpg]]</div> You stand in the moonlight, dumbstruck. You know you are you, but it is as if who you were no longer matters. You are being given a purpose. As your mind cracks and you accept this new truth, you [[moan in ecstasy.|GnomeBE8]]
<div align="center">[img[Pictures/BEForestGnome8.jpg]]</div> @@.Abby;“Oh god, yes! Yes!”@@ Pleasure tears through you while your new purpose in life becomes infused into your being. @@.Abby;“I see now. I must make more gnomes!”@@ You call out, @@.Abby;“I am sorry! Boys, please come out! It’s ok, I won’t hurt you!”@@ [[The two gnomes show themselves.|GnomeBE9]]
<div align="center">[img[Pictures/BEForestGnome9.jpg]]</div> @@.Gnome1;“You won’t hurt us?”@@ @@.Abby;“No! No, I promise.”@@ @@.Gnome2;“You are not mad?”@@ @@.Abby;“Why would I be mad at you? You did the right thing! You blessed me! I am going to be a mother!”@@ @@.Gnome1;“Mother?”@@ @@.Gnome2;“You look so much like our mother did. Except—“@@ @@.Gnome1;“Yeah, she’s even more beautiful than mother was!”@@ @@.Abby;“Let’s start right away! My womb is humming for children!”@@ @@.Gnome2;“Start what?”@@ @@.Abby;“You need to come and fuck me!”@@ @@.Gnome1;“Humans say that word all the time.”@@ @@.Gnome2;“What’s fuck? How do we do it?”@@ [[You step up to them.|GnomeBE10]]
<div align="center">[img[Pictures/BEForestGnome10.jpg]]</div> @@.Abby;“Oh! You little innocent things! I’m going to help you. We need to breed, and I will make a lot of brothers or sons for you. However you understand it.”@@ @@.Gnome1;“You can?!”@@ @@.Gnome2;“There are so few of us left!”@@ @@.Abby;“Yes! Come here, and rub my breasts boys.”@@ The pair do and your sex leaks with need, @@.Abby;“That’s it, now here, feel this. You’ll like when I touch you like this.”@@ You begin molesting their crotches, one with each hand, and feel them getting hard. @@.Gnome1;“What’s- what is that?”@@ @@.Gnome2;“That feels nice. I like this!”@@ @@.Abby;“This is nothing! Just wait until you cum inside me.”@@ You lay back and begin a night of torrid sex with the [[pair of gnomes.|GnomeBE11]]
<div align="center">[img[Pictures/BEForestGnome11.jpg]]</div> <br /> <br /> @@.SGhost2;You felt nothing but love and gratitude to the gnome that defeated you, and you helped them learn how to have sex. Soon, your womb filled with gnomish children. The gestation was only a couple of days at a time, and you had countless babies to refresh the numbers that time and Baba Yaga’s forces had depleted. The forest grew thicker and stronger than ever with an army of gnomes setting about to clean it, nurture the plants, and help tend to sick or hurt animals. You never looked back, and spent the rest of your life in a never ending cycle of sex and gnomish child birthing!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Gnome">>
<div align="center">[img[Pictures/BEForestLeshy2.jpg]]</div> It’s the desolate place where a battle happened. The trees lie broken and the earth scorched. @@.Abby;“Why did you bring me here? What are you doing?”@@ The leshy stomps up a pile of rocky debris near the center of the destruction. It uses its free hand to dig and move rocks before smashing you in place. You try to climb out, but your feet seem stuck in the ground. @@.Abby;“Hey! Hey! Let me out!”@@ [[You continue to plead.|LeshyBE3]]
<div align="center">[img[Pictures/BEForestLeshy3.jpg]]</div> The leshy stands upright and its hand glows green. Its branch-like wooden fingers creak and slide against each other, and the pieces of bark- that break and rub off- glow with the same energy as its hand. The debris falls on and around you. @@.Abby;“What are you doing!”@@ Suddenly, [[light erupts under you!|LeshyBE4]]
<div align="center">[img[Pictures/BEForestLeshy4.jpg]]</div> From around your legs and between the rocks, swirling lights shoot up and the ground quakes slightly. The leshy simply turns and stomps away, leaving you [[to your fate!|LeshyBE5]]
<div align="center">[img[Pictures/BEForestLeshy5.jpg]]</div> After a bit, the light grows dimmer, but then you feel pain on your head. Reaching up, you find branches growing! @@.Abby;“No, no! He’s making me into a tree!”@@ You try to break the branches, but it hurts! Your arms suddenly become stiff and stick out away from you at odd angles. The Blood Suit issues strange noises as it [[becomes bark!|LeshyBE6]]
<div align="center">[img[Pictures/BEForestLeshy6.jpg]]</div> Your body becomes incased in tree bark, and you cannot move. You scream for help, but no one comes. You feel your skin, on the inside of the bark, becoming rough and calloused! You are becoming an [[actual tree!|LeshyBE7]]
<div align="center">[img[Pictures/BEForestLeshy7.jpg]]</div> As your human flesh becomes vegetation, buds appear on your branches, then become blossoms, and then leaves! Your lungs harden and vanish, but you do not suffocate. You are breathing through your roots and leaves! You lose your voice, and the last human thoughts in your head slow and [[finally disappear.|LeshyBE8]]
<div align="center">[img[Pictures/BEForestLeshy8.jpg]]</div> You sit amid the desolation, alone. You still grow and feel your roots spreading through the soil under the rocks. Your senses have changed. They are alien. Your humanity quickly slips away, and as it does, you flourish in [[your new form.|LeshyBE9]]
<div align="center">[img[Pictures/BEForestLeshy9.jpg]]</div> You realize the leshy fertilized you, and now you can help to grow the forest back. With ease, your roots slither along finding remnants of flora. Seeds, mulch, and more, and as you touch it, you give it [[new life.|LeshyBE10]]
<div align="center">[img[Pictures/BEForestLeshy10.jpg]]</div> Within an hour, flowers bloom around you and you hear the voices of the plants singing praise to you and thanking you for reviving them. The lush green vegetation emanates outward and within weeks, all the devastation has become a flower filled meadow. In time, you will bear fruits, nuts, and seeds, of all the different trees of the forest, and the animals will help new trees [[grow around you!|LeshyBE11]]
<div align="center">[img[Pictures/BEForestLeshy11.jpg]]</div> <br /> <br /> @@.SGhost2;Every spring, your leshy lover came to visit you. You could now understand him and you always exclaimed how wonderful he was to help you find your place in the world. And, once a century, the leshy would come and make love to you, and small, babies would rise from the ground around you, setting off into the woods. You stood for thousands of years, never regretting what you had become.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Leshy">>
<div align="center">[img[Pictures/BEForestOgre2.jpg]]</div> @@.Ogre2;“She awake.”@@ @@.Ogre1;“Don’t matter. Me got rid of her stuff. She weak now.”@@ You reach for your weapons and find that they [[are missing!|OgreBE3]]
<div align="center">[img[Pictures/BEForestOgre3.jpg]]</div> The two ogres snort laughter, @@.Ogre1;“She not know where her thingses is.”@@ @@.Ogre2;“Stupid girl.”@@ @@.Abby;“Well, fuck this!”@@ you yell as you get to your feet and [[make to escape!|Ogre4]]
<div align="center">[img[Pictures/BEForestOgre4.jpg]]</div> @@.Ogre1;“Nuh uh! You no run!”@@ One of the ogres grabs you and holds you upside-down. @@.Abby;“Put me down, fat ass!”@@ @@.Ogre2;“She feisty.”@@ @@.Ogre1;“Yup, yup! She like mudda.”@@ @@.Ogre2;“Me miss mudda.”@@ @@.Ogre1;“Best mom.”@@ @@.Ogre2;“Yeah, now how we make her new ogre mudda?”@@ @@.Ogre1;“Gots ta think hard.”@@ @@.Ogre2;“Yeah, dad did sumfin to mudda.”@@ @@.Ogre1;“Ooh! We gots ta take off clothes.”@@ @@.Ogre2;“What! Dat’s stupid.”@@ @@.Ogre1;“Nuh-uh! Dadda always was naked with mudda.”@@ @@.Ogre2;“OH, you right! You smart!”@@ You frantically try to get away knowing what the two imbeciles [[plan to do!|OgreBE5]]
<div align="center">[img[Pictures/BEForestOgre5.jpg]]</div> @@.Ogre1;“Ok, we’s is naked. Now what we do?”@@ @@.Ogre2;“Oh look!”@@ @@.Ogre1;“Huh?”@@ He looks down and so do you at the biggest fucking erection you have ever seen. @@.Ogre1;“What my wee wee doin?”@@ @@.Ogre2;“See! It do what dadda’s done did.”@@ @@.Ogre1;“Yeah! Yeah! I just gotta put it in and den more ogres come out!”@@ @@.Abby;“No! No! You listen to me, bastard, that cock of yours is bigger than one of my legs! If you try to put that into me, you’ll kill me!”@@ @@.Ogre2;“What she mean.”@@ @@.Ogre1;“Dunno. Lotsa big words. Humans always talkin’ dumb.”@@ @@.Abby;“Ok, fine, you put wee wee into my fun hole, you make me not new mudda- you make me dead.”@@ @@.Ogre1;“No! Me need you alive. We try dis on dead woman and it no works.”@@ @@.Abby;“Oh my fucking god, let me go!”@@ @@.Ogre2;“She gotta be lyin’! Dadda did dis! You put in dat hole.”@@ @@.Ogre1;“You sure? Another hole back here!”@@ He starts trying to push your ass down on his cock! @@.Abby;“No! Oh god, no! NO! Other hole is fun hole. What the fuck am I saying, I have to get out of—“@@ before you can finish he slams you down [[on his dick!|OgreBE6]]
<div align="center">[img[Pictures/BEForestOgre6.jpg]]</div> You shriek in terrified pain! His cock not only breaks your pelvis but pushes up into your insides, crushing your organs into your chest. You can barely breathe, but the Blood Suit appears to be working to keep you alive. Vlad needs you! @@.Ogre1;“Dere!”@@ he lets go and you try to push away, but you are literally held in place- impaled on his gigantic cock. @@.Ogre1;“Um, now what?”@@ @@.Ogre2;“Uh. I forget.”@@ @@.Ogre1;“You forget! You supposed ta be smart!”@@ @@.Ogre2;“Um, I dunno.”@@ @@.Ogre1;“Wait, my jibblies feel kinda funny.”@@ He starts pumping you up and down on his member as if you were just a sleeve. The pain becomes too much and [[you pass out.|OgreBE7]]
<div align="center">[img[Pictures/BEForestOgre7.jpg]]</div> @@.Ogre2;“Oh no! She dieded!”@@ @@.Ogre1;“No, she alive.”@@ @@.Ogre2;“She not moving!”@@ @@.Ogre1;“Oh!”@@ @@.Ogre2;“Oh what?”@@ @@.Ogre1;“Oh, oh! I feel somethin’ – it feel soooo good.”@@ [[The ogre ejaculates!|OgreBE8]]
<div align="center">[img[Pictures/BEForestOgre8.jpg]]</div> Pressure builds up as gallons of cum issue from the ogre, and when it cannot fit inside you anymore, the pressure fires you off the ogre’s dick as your unconscious body flies away. @@.Ogre1;“Ohhhhh dat was real good.”@@ The other ogre screams and watches you sail away. @@.Ogre2;“You make her fly! Ha ha ha! Dat’s crazy!”@@ Your body slams into the mud a good distance away, and as the ogres stomp towards you, the ogre’s monstrous cum, infuses with the Blood Suit and your body. By the time they reach you, [[you have changed.|OgreBE9]]
<div align="center">[img[Pictures/BEForestOgre9.jpg]]</div> Your belly already swells with an ogre baby. @@.Abby;“Ha ha! You make me pregna—pregna—preggo! Me am preggo!”@@ The other two laugh, @@.Ogre1;“Good! You make lotsa ogres!”@@ @@.Abby;“Me am gonna make lotsa ogres for you!”@@ @@.Ogre2;“Maybe if more ogres does what you did, den she get more preggo?”@@ @@.Abby;“Wow! You am smart!”@@ @@.Ogre1;“Yeah, stupid lady, we smart, you dumb!”@@ @@.Abby;“Ha ha, me is just dumb lady!”@@ [[Soon, other ogres are fucking you.|OgreBE10]]
<div align="center">[img[Pictures/BEForestOgre10.jpg]]</div> Even though you can only hold one child at a time, it does not stop them from trying. Being virgins, the ogres go into a mating frenzy as they [[swarm over you!|OgreBE11]]
<div align="center">[img[Pictures/BEForestOgre11.jpg]]</div> <br /> <br /> @@.SGhost2;Your life, from that moment on, was to serve as an ogre breeding cow. Hardly an hour passed that an ogre was not grinding into you. Luckily, your enlarged, thick, strong frame suited their rough, rampant sex. Thanks to you, the forest swelled with ogres, and they launched an attack on Baba Yaga and her coven. Once she and her minions were crushed, the ogres took over the whole forest!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Ogre">>
<div align="center">[img[Pictures/BEForestPixie2.jpg]]</div> You try to regain some composure but as you stand to run, yellow light surrounds your body and, as the pixie laughs, [[you shrink!|PixieBE3]]
<div align="center">[img[Pictures/BEForestPixie3.jpg]]</div> Within seconds you are as small as he is. He lands, still chuckling, as you collapse [[onto the ground.|PixieBE4]]
<div align="center">[img[Pictures/BEForestPixie4.jpg]]</div> You still feel high from when he hit you with his powder during the battle. Suddenly, you yell as you feel his fingers invade your pussy! @@.Abby;“What the fuck are you- ohhhhh,”@@ a [[pleasure wells inside your sex.|PixieBE5]]
<div align="center">[img[Pictures/BEForestPixie5.jpg]]</div> @@.Pixie;“I put pixie dust in you! Makes you high as the clouds!”@@ @@.Abby;“Oh god, yeah, this feels so good. Thank you!”@@ @@.Pixie;“Hee hee hee, you’re welcome!”@@ Over time, though, [[the high wears off.|PixieBE6]]
<div align="center">[img[Pictures/BEForestPixie6.jpg]]</div> You start to remember yourself. Your head pounds and you sweat. @@.Abby;“Can I have more?”@@ You ask, ashamed. @@.Pixie;“Sure!”@@ As he sprinkles it, you breathe it in, taking the powder into your lungs. This time, when the high wears off, you realize that your body is changing! @@.Abby;“What are you doing to me?”@@ @@.Pixie;“Just sharing my pixie dust. Want more?”@@ No! Alarm bells are ringing in your pounding head. Your body aches and wants more of the dust, but you have to resist. Even though you want to scream the word no, your mouth says, @@.Abby;“Y-yes, yes, I want more, I need it!”@@ You feel horrible, why are you doing this to yourself, but you need to, you [[must have more!|PixieBE7]]
<div align="center">[img[Pictures/BEForestPixie7.jpg]]</div> More time passes and you are starting to come down, @@.Abby;“Please! I want more!”@@ @@.Pixie;“I don’t know, any more and you’ll be a pixie girl, forever addicted to my dust. You won’t be able to live without it.”@@ @@.Abby;“I don’t care! More!”@@ You smile as he obliges and you rub the dust into your sobbing cunt to feel that high all over. [[Eventually, you flutter.|PixieBE8]]
<div align="center">[img[Pictures/BEForestPixie8.jpg]]</div> @@.Abby;“I feel so good!”@@ @@.Pixie;“Yeah, you’re mine now! You’ll do what I say and how I say to do it- or no dust for you!”@@ Dread fills you! @@.Abby;“I’ll obey you! Anything! Just give me more, please! I need it!”@@ @@.Pixie;“Ha ha, sure.”@@ [[You snort the dust!|PixieBE9]]
<div align="center">[img[Pictures/BEForestPixie9.jpg]]</div> You feel so fucking good again! The rush cannot be described. @@.Pixie;“Ok, now we are going to go find a nice place to make some baby pixies.”@@ @@.Abby;“Yes! Anything for you!”@@ [[You follow your new master.|PixieBE10]]
<div align="center">[img[Pictures/BEForestPixie10.jpg]]</div> <br /> <br /> @@.SGhost2;You became addicted to pixie dust, and forgot about your old life. You spend every second of every day trying to fill the emptiness with the high the dust gives you. You birth countless pixies for your master, and obey his every order, fearing that he might stop sharing his beautiful, wonderful dust with you.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Pixie">>
<div align="center">[img[Pictures/BEForestSatyr2.jpg]]</div> You feel the music saturating your mind and soul, it’s hard to describe. The notes themselves, they seem to command you. The melody is so utterly enrapturing and you focus on it. To hear the music is to [[obey the music.|SatyrBE3]]
<div align="center">[img[Pictures/BEForestSatyr3.jpg]]</div> The song changes, it tells you to come back- to return to the player. @@.Abby;“I obey the music,”@@ you say out loud as you turn and walk back to the satyr. You feel a resistance building, you have your weapons, and you could kill him. You try to resist the cascading sound, and the satyr sees what you are doing. Suddenly, the song’s speed increases, the notes loud and crisp, you must not resist! You must remove your [[items of power!|SatyrBE4]]
<div align="center">[img[Pictures/BEForestSatyr4.jpg]]</div> The resistance seems to vanish as you toss away the last piece of your gear. The music tells you that you like being helpless, and so, you do. It tells you that the satyr is the most handsome, powerful creature you have ever seen, and he is so. You notice his flaccid cock. The song says that you will obey the satyr and let him use your body for pleasure. [[And, you will.|SatyrBE5]]
<div align="center">[img[Pictures/BEForestSatyr5.jpg]]</div> Your sluggish mind slowly comes to realize the music has stopped. The glade fills with new sounds of slurping and sucking as you try to pleasure the satyr. It is paramount that you let him use you for his pleasure. His musky scent fills your nose, his cock and balls reek with natural, animalistic odors that cause your pussy to [[weep with joy.|SatyrBE6]]
<div align="center">[img[Pictures/BEForestSatyr6.jpg]]</div> He grabs your head and pushes it into his wonderful sex causing you to deep throat him. Under the power of the spell, you do not choke or resist and soon his dick throbs with its own needs. He grabs you and [[holds you down.|SatyrBE7]]
<div align="center">[img[Pictures/BEForestSatyr7.jpg]]</div> Like a brutish animal, he throws his weight and power on you, clearly desiring to mate. You offer no resistance as he handles you better than any man could, like a wild animal, and then he [[shoves into you!|SatyrBE8]]
<div align="center">[img[Pictures/BEForestSatyr8.jpg]]</div> He makes strange guttural primal sounds into the night, clearly happy to have a mate. He pounds you hard, his cock slamming into your deepest parts, as his heavy balls slap against your ass. His humping grows ever more wild and violent, until, at last [[your master cums.|SatyrBE9]]
<div align="center">[img[Pictures/BEForestSatyr9.jpg]]</div> He presses down on you, sliding his cock as far into your sex as he can. You push back into him, hoping to take in as much of his cum as you can, and finally, with grunts, he finishes inside you and slides out. You sit quietly for a minute or so, still enthralled by his musical spell. Then, [[your body contorts!|SatyrBE10]]
<div align="center">[img[Pictures/BEForestSatyr10.gif]]</div> As he holds your hand, you feel your body shift. Bones creak, muscle tears and grows back stronger. The Blood Suit dissipates into fur. You feel antlers push from your head. You feel the spell break! You are finally free from the music! Now, you can fuck your mate [[on your own accord!|SatyrBE11]]
<div align="center">[img[Pictures/BEForestSatyr11.jpg]]</div> The night is spent with wild, primordial fucking. He ruts you, pushing into your cunt, and you thrust against him with your thick, [[strong hindquarters.|SatyrBE12]]
<div align="center">[img[Pictures/BEForestSatyr12.jpg]]</div> After his cock can take no more, you both grunt and chatter like animals. You thank him for releasing you from the insanity of humanity and back into the wild chaos of nature where you belong. You know his seed has taken root and you will birth sons for him for as long as you live, stalking the forest. He plays his flute, always commanding you to obey and love him- [[and you do!|Satyr13]]
<div align="center">[img[Pictures/BEForestSatyr13.jpg]]</div> <br /> <br /> @@.SGhost2;You became a female satyr, forever roaming the wilderness and mating with the very creature that defeated you. In your animalistic brain, this told you that he was a worthy mate, and as if his beauty, scent, and virility were not enough to cause you to swoon and obey him- his magical music ensured you remained forever his wanton slave.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Satyr">>
<div align="center">[img[Pictures/BEForestWerewolf2.jpg]]</div> In a growling, animal voice, he speaks, @@.Wolf;“Do not try to escape, prey. I am victorious. You are very strong. You will be my mate.”@@ Coughing in pain you retort, @@.Abby;“Forget it. I’m not the submissive type.”@@ Growling, he [[leaps on you!|WWBE3]]
<div align="center">[img[Pictures/BEForestWerewolf3.jpg]]</div> He presses his snout next to your ear, @@.Wolf;“Then, I will break you.”@@ While you are terrified, this monster with rows of sharp teeth is whispering into your ear in the middle of nowhere, but something in his tone thrills you. Maybe, something inside you has always been waiting to be taken like a bitch? Still, you [[will not make it easy!|WWBE4]]
<div align="center">[img[Pictures/BEForestWerewolf4.jpg]]</div> @@.Wolf;“A fine mate! You still struggle!”@@ @@.Abby;“Fuck you! Get off me!”@@ He tries to penetrate you from behind, and finally manages to [[push into you!|WWBE5]]
<div align="center">[img[Pictures/BEForestWerewolf5.jpg]]</div> You cannot even make a sound, your face stuck in a silent scream as he squats behind you, forcing you to the ground. For almost a full minute you let him rape you before you manage to find the will to [[resist again!|WWBE6]]
<div align="center">[img[Pictures/BEForestWerewolf6.jpg]]</div> Growling, he fights with you as you still try to escape. Finally, he slams your head down and holds you tightly as he continues roughly humping you. @@.Wolf;“You will soon know what it is to stalk the darkness as I do.”@@ @@.Abby;“I don’t want to do this! I have friends, I need—“@@ @@.Wolf;“You need only heed the call of the wild, as I do. I was human like you, all werewolves are, but those as monstrous as I am have forsaken their humanity and given into the true passionate nature of the wolf!”@@ His thrusts quicken, @@.Wolf;“You will be my mate! You will hunt by my side!”@@ [[He cums!|WWBE7]]
<div align="center">[img[Pictures/BEForestWerewolf7.jpg]]</div> He howls to the moon as he cums inside you. To your own disgust you cannot help but mewl, lifting your ass up, and leaning forward. He took you. He flat out raped you, but you orgasm so hard that you do not even care! He lifts you up as you pant, @@.Wolf;“Now it is done. No bite or scratch here, I will claim you with my very essence!”@@ He gropes you as you feel [[yourself changing!|WWBE8]]
<div align="center">[img[Pictures/BEForestWerewolf8.gif]]</div> Your muscles swell with new power as the Blood Suit dissolves in the moonlight. Your legs elongate and reshape themselves, and you feel your teeth sharpen and grow inside your mouth. Tendons and muscles mutate making your body more wolf-like. Your panting and grunts become deeper and more inhuman with every passing moment, as fur grows thick on your body. And finally, your mind itself changes. As if some part of the human brain, long ago lost through evolution, turns itself on, and you sense nature [[like never before!|WWBE9]]
<div align="center">[img[Pictures/BEForestWerewolf9.jpg]]</div> The odors of the forest assail your new, elongated snout. You can smell them a thousand times more than ever. You smell different animals in the woods, some a mile away, and your mouth drools. A burning fire in your pussy demands that you are in heat and must mate, but your instinct to first gorge yourself on blood and meat overrides all others. You will soon carry a litter of young and will need all the flesh you can consume! @@.Wolf;“Yes! You sense it now, don’t you? You are a child of nature, wild and chaotic!”@@ @@.Abby;“Yes!”@@ you growl back, @@.Abby;“Even before this, I had a wild nature, now it is all encompassing!”@@ @@.Wolf;“You are my mate! I took you!”@@ @@.Abby;“Yes!”@@ you exclaim and nuzzle your snout against his furry chest, @@.Abby;“I am your life mate!”@@ [[You howl together in unison!|WWBE10]]
<div align="center">[img[Pictures/BEForestWerewolf10.jpg]]</div> @@.Abby;“I need blood! I must hunt!”@@ @@.Wolf;“We will hunt, and feast, and then, you will come to my den. You will bear my young!”@@ @@.Abby;“I will!”@@ @@.Wolf;“Now, let us find prey and slake our needs!”@@ With that, you rush into the woods towards the [[scent of a stag.|WWBE11]]
<div align="center">[img[Pictures/BEForestWerewolf11.jpg]]</div> <br /> <br /> @@.SGhost2;A werewolf defeated you, raped you, broke you, and brought you closer to your nature than you had ever known. Now, more wolf than woman, you breed and stalk the forest, living among a clan of werewolves that turned their back on civilization. You no longer care about the world outside the woods. Only your pups and mate matter!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Werewolf">>
<div align="center">[img[Pictures/BEForestWitch2.jpg]]</div> You want to kick at the witches, but you feel too battle wearied and fatigued. @@.Abby;“I am going to kick both your green asses as soon as your rock goon releases me!”@@ The pair cackles in response with cliché evil witch laughter. @@.Witch1;“She’s so lovely, but not perfect, like us.”@@ @@.Witch2;“She will make a great addition to the coven.”@@ @@.Abby;“I am not joining any coven!”@@ @@.Witch1;“Yes you will! Now we can give you the brew we wanted to at Hobs’ shop.”@@ @@.Witch2;“Bottoms up, dearie!”@@ The witch presses a small glass vial to your lips and pours a foul smelling goop into your mouth. The other closes her hand over your mouth and they wait. Finally, you cannot hold it and [[instinctively swallow!|WitchBE3]]
<div align="center">[img[Pictures/BEForestWitch3.jpg]]</div> @@.Abby;“Blech! What was that shit!”@@ @@.Witch1;“That’s Baba Brew! Made by our Mistress!”@@ @@.Witch2;“She made us perfect, just like her. You will become perfect too!”@@ You feel a strange sensation emanating from your stomach and your head suddenly swims, @@.Abby;“Wha’s happen—“@@ @@.Witch1;“The brew is working!”@@ @@.Witch2;“She already had such wonderful darkness in her soul, now she will become even better!”@@ @@.Witch1;“It’s this suit. Ooh, look!”@@ [[The Blood Suit changes!|WitchBE4]]
<div align="center">[img[Pictures/BEForestWitch4.jpg]]</div> You feel good. The Blood Suit morphs and bubbles, mixing with the brew, while your [[DNA and body also metamorphose!|WitchBE5]]
<div align="center">[img[Pictures/BEForestWitch5.jpg]]</div> The changes continue as the brew corrupts your [[very core!|WitchBE6]]
<div align="center">[img[Pictures/BEForestWitch6.jpg]]</div> The suit seeps into your body! @@.Witch1;“Ooh, she’s almost perfect!”@@ @@.Witch2;“Yes, it’s not quite finished.”@@ @@.Witch1;“This is making me so hot, like when I was perfected!”@@ @@.Witch2;“Mmm, me too!”@@ [[Suddenly, your eyes open!|WitchBE7]]
<div align="center">[img[Pictures/BEForestWitch7.jpg]]</div> You look down at two creatures of perfection. You cannot help but cackle with glee, @@.Abby;“Mmm, look at you two. Thanks for brewing me!”@@ @@.Witch1;“You are like us, but—“@@ @@.Witch2;“Your breasts are large.”@@ One reaches up to squeeze your breast, and Baba Brew spews out! @@.Witch2;“Oh!”@@ @@.Witch1;“Her suit! Look, she is a brew cow!”@@ All three of you cackle. @@.Abby;“That felt so good, I feel brew swelling in my tits. Nurse on me the way we will force other women to do, coven sister!”@@ [[The witch steps up and suckles.|WitchBE8]]
<div align="center">[img[Pictures/BEForestWitch8.jpg]]</div> It feels so good having her sucking the brew from your breast. @@.Abby;“I can’t want to make everyone as perfect as we are!”@@ @@.Witch2;“Yessss! I want some too!”@@ [[The other witch suckles.|WitchBE9]]
<div align="center">[img[Pictures/BEForestWitch9.jpg]]</div> Now, both witches greedily suck your green nipples gulping down copious amounts of the foul brew your body now produces. Finally, they manage to pull themselves away. @@.Abby;“Now, do you mind?”@@ you ask, look up at the golem. @@.Witch1;“Release her!”@@ The moment it does, you leap forward, making out with one of your [[coven sisters.|WitchBE10]]
<div align="center">[img[Pictures/BEForestWitch10.jpg]]</div> Soon, you find yourself surrounded by other perfect women. @@.Witch1;“She’s great!”@@ @@.Witch2;“Our new sister!”@@ @@.Witch1;“Suck her tits, she fills with brew!”@@ [[They take turns suckling.|WitchBE11]]
<div align="center">[img[Pictures/BEForestWitch11.jpg]]</div> The entire scene causes your loins to burn, and soon, an [[orgy ensues!|WitchBE12]]
<div align="center">[img[Pictures/BEForestWitch12.jpg]]</div> There, in the dark forest, you and your coven sisters masturbate and kiss, lick, and molest each other [[for hours.|WitchBE13]]
<div align="center">[img[Pictures/BEForestWitch13.jpg]]</div> Reveling in your newfound perfection, you lose track of the time, until, suddenly, your sisters scramble beside you [[and sit up!|WitchBE14]]
<div align="center">[img[Pictures/BEForestWitch14.jpg]]</div> @@.Witch1;“Mistress!”@@ they exclaim in unison. You look up and see a goddess approaching you. She seems perfect, yet, does not resemble you. Her hideous voice is music to your ears, @@.Baba;“Well, well- you have done very well my daughters. This was a strong one.”@@ The others say nothing, staring adoringly at this gorgeously twisted woman. She runs her hand along your cheek and you orgasm at her touch, your green pussy twitching with pleasure. @@.Baba;“Tell me, why did you come here, my child?”@@ @@.Abby;“I came to help my friends.”@@ @@.Baba;“Yes, I thought so, the witch hunter, Katerina, and the native man?”@@ @@.Abby;“Yes, Mistress.”@@ @@.Baba;“I killed them both.”@@ You cackle, imagining them shrieking as your Mistress tore out their souls. @@.Baba;“You are probably wondering why I appear so perfect and, yet, not so.”@@ @@.Abby;“Yes, Mistress!”@@ @@.Baba;“I used up huge amounts of my magical powers tonight in a war. Between the dryad, your friends, and nature itself, I have shriveled. But, I will soon be beautiful like you and the others. Exactly like you, in fact. Perfect.”@@ @@.Abby;“Really!”@@ You love the thought! @@.Abby;“How can I help!”@@ @@.Baba;“I require the souls of children. You and your coven sisters will fetch me many, and once I feast on several souls, I will become beautiful again. But, first—“@@ [[She disrobes.|WitchBE15]]
<div align="center">[img[Pictures/BEForestWitch15.jpg]]</div> @@.Baba;“You will have the honor of tasting my unholy sex, girl, to initiate you fully into my coven.”@@ She walks up to you, presenting her blacken and defiled cunt. Your mouth waters as you slide forward, pressing your mouth against it and tasting Mistress’ cunt for the first time! Your sisters watch as you pleasure Baba Yaga [[in the moonlight.|WitchBE16]]
<div align="center">[img[Pictures/BEForestWitch16.jpg]]</div> You sail into the sky on a broomstick, seeking children to snatch away in the night. The whole time, you taste Mistress’ pussy on your lips, desiring only to serve her for eternity- <<if $Stone>> [[forever perfect.|WitchBE17]] <<else>> [[forever perfect.|WitchArtBE17]] <</if>>
<div align="center">[img[Pictures/BEForestWitch17.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat Baba Yaga’s forces and became the victim of Baba Brew. Now, a clone of the witch herself, you worship and adore her, always seeking out children, luring them into the woods where you take them to her. Of course, as years pass by, you consume your own number of children souls as well, to ensure you always remain the epitome of perfection!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Witch">> <<UnlockCharacter "Golem">>
<div align="center">[img[Pictures/Forest2.jpg]]</div> @@.Sani;“You must leave, as I told you—“@@ @@.Abby;“Yeah, yeah, <i>day and night cannot dwell together</i>. Get some new shtick. Look, I’m not here to argue. It sounds like something big is going down, especially if you two are involved, and I’m itching to learn more. Take me with you and—“@@ @@.Kat;“Nyet! I vill not lose my first chance at revenge! I almost slew that vitch once before, this time she will not escape justice. You reek of evil! For all I know, you work vith Baba Yaga!”@@ @@.Abby;“What! That’s crazy!”@@ @@.Kat;“You just happen to arrive here a mere few days ago, and around the same time, Baba Yaga comes?”@@ @@.Abby;“Look! I’ll prove it to you! Point me at the monsters and watch me do my thing!”@@ @@.Sani;“Enough!”@@ bellows the shaman in his booming, deep voice, @@.Sani;“You cannot come with us. Katerina, let us make haste. I sense the battle has already begun!”@@ With that, Sani changes into a giant eagle and Katerina hops on his back before they fly away. @@.Abby;“Ok...that was fucking badass.”@@ [[You stew a moment.|Forest3]]
<div align="center">[img[Pictures/Forest3.jpg]]</div> Standing there, basking in the glow of the fire, and you think to yourself. Forest Park is right here in Portland- it’s where you fled from Brone that first night. Seems like ages ago, yet it’s been less than a week. This seems like an opportunity. You know where the monsters are, and if you head to the forest, you can fight the monsters there, proving to both Katerina and Sani that you are not evil. Having made up your mind, you leap over the wall and [[rush into the night.|Forest4]]
<div align="center">[img[Pictures/Forest4.jpg]]</div> From within the forest, a horn issues a call, its sound flowing across the land. Ahead is the eastern edge of Forest National Park. You check your weapons, stretch, and smile. This is what you live for! Wasting no more time, you run across the grass and [[enter the forest.|ForestJ10]] <<audio ':all' stop>> <<audio "se_dryad_horn" volume 0.5 play>> <<audio "zone_forest_amb" volume 0.4 loop play>> <<set $postEncounterAudio='zone_forest_amb'>> <<set $postEncounterAudioBG=undefined>>
<div align="center">[img[Pictures/Forest5.jpg]]</div> @@.Abby;“Hey!”@@ you say as you kneel down next to her, @@.Abby;“You ok? Are you back to normal?”@@ She holds her head, @@.Kat;“Vhat happened? I was fighting— Baba Yaga!”@@ She looks around wildly. @@.Abby;“Shh, she’s dead.”@@ @@.Kat;“Nyet! Impossible!”@@ she coughs, @@.Kat;“My ribs are in such pain.”@@ @@.Abby;“Look, I’m sorry, but I had to kick your ass.”@@ @@.Kat;“Vhat!”@@ @@.Abby;“Here,”@@ you say, pulling out a health potion, @@.Abby;“Drink this.”@@ She eyes you warily, still uncertain if she can trust you or not. @@.Abby;“Seriously! If I wanted to kill you, no offense, but I could have. Please.”@@ She gulps the concoction down. @@.Kat;“I feel—fine? I feel good! Vhat was that?”@@ @@.Abby;“It’s a healing potion.”@@ [[She rises to her feet.|ForestEnd2]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "forest_free" volume 0.2 loop play>>
<div align="center">[img[Pictures/Forest6.jpg]]</div> @@.Kat;“You really did it? You killed Baba Yaga?”@@ Smirking and a bit cocky, you tell her that you defeated both herself and the witch, but she suddenly cries, though she tries to hide it, @@.Kat;“No- she vas to be mine. It vas <i>my</i> revenge.”@@ @@.Abby;“I am sorry, but I had no choice.”@@ @@.Kat;“Yulia,”@@ she says, looking down. @@.Abby;“Your sister, right?”@@ @@.Kat;“Yes, the vitch had come to the woods near my home town many years ago. I vas so young, but she had taken my sister and other children. She—“@@ Katerina appears lost in a memory a moment, @@.Kat;“She drained them of their souls leaving only shriveled husks behind. Though I fought viciously, Baba Yaga slipped away and escaped. I managed to steal avay one of the corpses- the one that looked most like my sister, Yulia, and we buried her.”@@ She seems sad and angry, and you think about your friends and what might happen to them in Ivor’s clutches. Putting a hand on her shoulder, you say, @@.Abby;“You know, I understand how you feel- all the rage and helplessness. Fuck, I’m actually empathizing with someone!”@@ You chuckle and she does too. @@.Kat;“Thank you, Absinthe. You saved me and avenged my sister. I have misjudged you, and I am sorry.”@@ @@.Abby;“Don’t worry about it. I totally get it. Look, I’m beat, let’s just get the hell out of here, ok?”@@ @@.Kat;“Yes. Yes, let’s go.”@@ With that you both [[walk through the gate.|ForestEnd3]]
<div align="center">[img[Pictures/Forest7.jpg]]</div> However, someone remains behind, hiding in the shadows, and [[watches you leave together.|ForestEnd4]] <<UnlockCharacter "Yulia">>
<div align="center">[img[Pictures/Forest8.jpg]]</div> You eventually find Lightfoot and Draeope. Katerina tells him what happened, and you explain that Baba Yaga has been defeated. He steps forward as the sun rises, @@.Sani;“We are forever remembered by the tracks that we leave. You saved Katerina and you spared the dryad and me. You have proven your strength and valor. Though your soul cries in pain, your heart burns with anger, and evil drapes your very body- you have used these dark things to do good in this world. I swear that I will try to destroy you if darkness takes you; however, know that I was wrong and that my heart weeps for you- for the path that you tread is a lonely winter night.”@@ @@.Abby;“Uh, thanks, I think.”@@ As he steps back, the [[dryad approaches you.|ForestEnd5]]
<div align="center">[img[Pictures/Forest9.jpg]]</div> @@.Dryad;“You have done well, human, and I thank you for your aid.”@@ @@.Abby;“Done well? I killed many of your defenders!”@@ @@.Dryad;“This is true. However, they have returned to nature. Life and death are not what you think they are. You have spoken to Hecate. You brought balance back to the forest. Your spirit is that of a great predator, yet you do not continue to bring carnage to this land. You stopped the true evil, and the forest shall flourish for it.”@@ @@.Abby;“I see. Well, thank you.”@@ @@.Dryad;“I desire you to have this.”@@ She holds up a rope made of gold! @@.Abby;“Wow! That must be worth a fortune!”@@ The dryad scoffs, @@.Dryad;“Spoken like a true mortal. This is an artifact; it is beyond your concepts of worth and value. This is Gleipnir, an unbreakable, magical rope. It may aid you on your adventures and nature whispers that you should have it.”@@ You take the gift, @@.Abby;“Thank you, Draeope. I’ll be honest; I’m not good at this <i>being a hero</i> thing. I don’t know what I should say, here.”@@ @@.Dryad;“Fair enough. The sun rises, and I must begin healing the woods. Go now, and know that nature thanks you.”@@ She turns and [[strides into the forest.|ForestEnd6]] <<UnlockCharacter "Draeope">>
<div align="center">[img[Pictures/Forest10.jpg]]</div> You walk over to your new friends, @@.Abby;“So, you two ready to leave.”@@ @@.Sani;“Soon we will depart; Katerina has something she also desires to give to you.”@@ You turn towards her, puzzled, @@.Abby;“What is it?”@@ She holds out a talisman. @@.Kat;“I acquired this long ago when I vas monster hunting for the Russian government.”@@ @@.Abby;“Thank you.”@@ @@.Kat;“I thought it vould protect me from the magic of the vitches, but it did not. It is the Talisman of Žemyna. She was a nature goddess from my lands. Seeing this dryad reminded me of her, and I am grateful for what you have done. Maybe it vill aid you better than it did me.”@@ @@.Abby;“Thank you, Katerina.”@@ Together, you [[return to Sanctuary.|ForestEnd7]]
<div align="center">[img[Pictures/Bedroom.jpg]]</div> Once you are back, you stumble to your room, exhausted. Sitting on the creaking bed, you contemplate whether sleeping is a bad idea. The last time you slept, you had that horrible dream about your adoptive father. If Brone had not been here, what would you have done? You look at the Talisman of Žemyna and think of Katerina, which makes you think about your friends. They are still there. You fought with Brone last night, and hope he forgives you. You are too hot-headed! Brone is your only hope. You doubt he would let Ivor kill them, but, even as you think it, you also recall that he is Ivor’s slave. Maybe he would have to kill your friends himself! You lie back on the creaking bed and begin to doze, even with your troubled mind, until, finally, [[sleep takes you.|ForestBadEndsUnlock]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/Chapter9.png]]</div> [[Chapter Nine|Des222]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <</nobr>>
<div align="center">[img[Pictures/BEForestDwarf1.jpg]]</div> @@.Dwarf;“Oh ho! I hath bested ye, human harlot of Midgard! Long I have awaited combat, and truly, you were a fun fight!”@@ All you can do is groan [[in response.|DwarfBE2]] <<audio ':all' stop>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestBaba1.jpg]]</div> Your mind drifts for a moment, swirling in a dark place. As you slowly regain a semblance of consciousness, you hear the laughter of your Mistress. @@.Baba;“Thought you’d fight me and that you’d win, but lost your mind and pretty skin! Hee hee hee!”@@ She beckons you to follow and you obey. The slave meat to your left also steps forward until you reach a huge cauldron bubbling with Baba Brew. Mistress takes a sip, @@.Baba;“Ooh, ghastly brew full of fright, tastes so good and it’s just right.”@@ She moves her hands as if wafting air towards her which causes your head to twist and focus on her. @@.Baba;“Into the pot, you shall get, and tarry not my dumb half-wit. Take a bath, obey this witch, become a green skinned scary bitch. Hee hee hee!”@@ [[You obey.|BabaBE2]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestDryad1.jpg]]</div> @@.Sani;“We have defeated her!”@@ @@.Dryad;“Indeed, we have.”@@ The dryad touches her staff to your back and all your armor and weapons vanish into green particles! [[Sani looks concerned.|DryadBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/ForestDryad1.jpg]]</div> Sani has gone to his true form, and you help him to his feet. @@.Abby;“I am sorry, Lightfoot. I tried to tell you, I did not want to fight. I want to help.”@@ Draeope approaches you, @@.Dryad;“You could have slew him, but chose to spare his life.”@@ @@.Abby;“Yes! How dense is everyone here?”@@ @@.Sani;“Be respectful.”@@ Sighing you say, @@.Abby;“Fine, yes. I have wanted to help since I arrived.”@@ @@.Dryad;“Then you have your wish granted. With Sani defeated, and myself depleted, I must tend to his wounds and heal him while regaining my own strength. There is no one to guard the bridge. So, it falls to you.”@@ @@.Abby;“Guarding a bridge? No way- not happening!”@@ You take off running towards it, @@.Abby;“I’m not going to wait for them to attack you again- I’ll take the fight to them!”@@ @@.Dryad;“Come, Sani, rest.”@@ [[You press forward!|ForestE9]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.1.png]]</div><div id="SearchDiv"> @@.Sani;“Come,”@@ yells Lightfoot, @@.Sani;“If you dare.”@@ @@.Abby;“Seriously, it was a mistake, I am here to help! I’ll kill whatever is attacking the forest!”@@ @@.Dryad;“You are the thing attacking my forest! <i>You</i> are attacking my realm!”@@ @@.Sani;“Enough talk!”@@ roars Lightfoot, and he [[charges right at you!|ForestLightfoot-Start]] </div>
<div align="center">[img[Pictures/BEForestDryad2.jpg]]</div> @@.Sani;“She fought well and valiantly. I do not desire to watch her die.”@@ The dryad looks at you, @@.Abby;”What! God, the pain.”@@ It is hard for you to [[stay conscious.|DryadBE3]]
<div align="center">[img[Pictures/BEForestDryad3.jpg]]</div> Putting her arm on Lightfoot’s shoulder, she says, @@.Dryad;“Friend of the forest, worry not. I shall not let her perish.”@@ @@.Abby;“Oh, good,”@@ you grunt, somewhat sarcastically. @@.Dryad;“As you said, she has shown to be a warrior- though destructive. I shall cleanse her of the evil corruption, and she shall serve the wood as our strongest defender!”@@ You yell up at them, @@.Abby;“I don’t want that! I’m—“@@ you cough in pain, @@.Abby;“I’m telling the truth, Sani! Please, don’t let her do this.”@@ @@.Sani;“If it saves your soul and serves nature, then I shall not stop it.”@@ The dryad closes her eyes and a green flash of light flies into the sky. Moments later, [[two forest elves arrive.|DryadBE4]]
<div align="center">[img[Pictures/BEForestDryad4.jpg]]</div> @@.Witch1;“You have summoned us, Mistress?”@@ @@.Witch2;“How may we serve?”@@ @@.Sani;“I shall go back and guard the bridge to ensure none of the witch’s forces manage to slip by.”@@ With that, Sani turns and leaves you to your fate. @@.Dryad;“You! Hold this girl up. Aid me.”@@ [[The elf obeys.|DryadBE5]]
<div align="center">[img[Pictures/BEForestElf2.jpg]]</div> @@.Dryad;“Her body exudes a true evil.”@@ @@.Witch2;“Maybe Baba Yaga put this strange skin on her. Can you cleanse her?”@@ @@.Dryad;“Indeed, I can- that is my plan. The power of nature cleanses all!”@@ She gently places her staff to your forehead. You are regaining your strength and begin to struggle. @@.Dryad;“Elves- hold her still, my enchantment is nearly complete!”@@ @@.Witch1;“Yes, dryad!”@@ You forcefully fight against the elf’s hold and manage to [[break free!|DryadBE6]]
<div align="center">[img[Pictures/BEForestElf3.jpg]]</div> You find yourself on the ground, trying to crawl away. @@.Witch1;“She’s escaping!”@@ @@.Dryad;“Hold! The spell is complete. She will soon feel the power and energy of life and nature.”@@ You feel a strange tingling, @@.Abby;“What the fuck did you do to me?”@@ @@.Dryad;“Shh, even humans are children of nature. You are a strong warrior. We will free you from this darkness and even from mortality. You will be our finest weapon against the witches!”@@ @@.Abby;“I don’t want to—“@@ [[Suddenly, power erupts in your brain!|ForestElfBE4]]
<div align="center">[img[Pictures/BEForestBaba2.gif]]</div> The bubbling concoction feels viscous and thick. The unbearable smell would have repulsed you, but with your mind shackled, all you can do is obey. Almost as if detached from it, you watch your body climb into the goop. You press your face down and disappear into it. Within the green slime, you gulp it, and as if it has a mind of its own, you feel the substance slithering into your nose, ears, pussy and ass. The whole time, Vlad screams, distantly, within your mind, but he is dissolved. Your already mean soul twists into something darker. Your bones break and reform as the power of the brew flows through you, reshaping and remaking you into—into—your mind looks for the right word- and then, as the slime soaks your brain- you find it- <i>perfection</i>! Now made whole, you have a new outlook. You are a daughter of Baba Yaga. You are a witch! You will make everyone else perfect, just like you, and you will worship and adore her as [[your living goddess!|BabaBE3]]
<div align="center">[img[Pictures/BEForestBaba3.jpg]]</div> You exit the vessel laughing, your cackling matching the exact same cadence and pitch as your perfector. @@.Witch1;“Thank you, mistress!”@@ You climb out, and Baba orders that fool, Katerina, into the cauldron. Soon, she too, [[shall be perfect!|BabaBE4]]
<div align="center">[img[Pictures/BEForestBaba4.jpg]]</div> You watch with anticipation as the slave dips herself into the same goop that made you so [[happy and evil.|BabaBE5]]
<div align="center">[img[Pictures/BEForestBaba5.jpg]]</div> Rising from the green slime, Katerina begins her own chaotic cackling! She looks so perfect! When she steps out, the two of you service your mistress sexually for a long while until she says, @@.Baba;“Child souls is what I need, find me many so I can feed!”@@ You both cackle, your minds still retaining your former fighting and tracking abilities as you rush [[into the darkness.|BabaBE6]]
<div align="center">[img[Pictures/BEForestBaba6.jpg]]</div> Working as a team, you and Katerina snatch up several kids, and within an hour, a dozen crying children stand with you. @@.Baba;“Now these things, their fates are sealed, I’ll eat their souls and I’ll be healed!”@@ You and Katerina cackle with glee as the screams of terrified children echo [[in the forest.|BabaBE7]]
<div align="center">[img[Pictures/BEForestBaba7.gif]]</div> Taking your places, you stand behind Baba. Shadow magic fills the area, issuing towards the kids. From their eyes and mouth, their souls exit as their bodies become little more than thin skin stretched across bone. Katerina turns to you, @@.Witch2;“Hee hee hee, this is what she did to my sister!”@@ @@.Witch1;“Thank goodness she did, or we might not be here and so perfect!”@@ @@.Witch2;“Yes! I agree, everything and anything she desires should be hers and hers alone!”@@ [[Finally the spell fades.|BabaBE8]]
<div align="center">[img[Pictures/BEForestBaba8.jpg]]</div> Now, Baba looks so vibrant and alive, @@.Baba;“Take what’s left, scraps you need- from the corpses you shall feed.”@@ You and Katerina leap forward picking up the dried husks and trying to suck any soul energy that you can from them as Baba Yaga cackles in [[celebration.|BabaBE9]]
<div align="center">[img[Pictures/BEForestBaba9.jpg]]</div> Once her laughter subsides, she motions you both forward. She promises that you will be her two greatest agents, and you divulge that you accidently weakened the dryad’s forces. With this knowledge, she sends you both south, and by dawn, Draeope and Lightfoot are slain. You then spend weeks bringing children to Baba Yaga each night, and she creates a spell, a plague cloud, carrying a [[breathable Baba Brew!|BabaBE10]]
<div align="center">[img[Pictures/BEForestBaba10.gif]]</div> The cloud fills the forest, and spews out into Portland. Soon, man and woman, anyone that breathes the stuff, becomes perfect. You gather in the old forest temple at night to celebrate and, amid the unholy orgy, you [[enjoy your goddess’ pussy!|BabaBE11]]
<div align="center">[img[Pictures/BEForestBaba11.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to stop Baba Yaga, and she enslaved your mind and then corrupted your very soul and body. Thanks to you and Katerina, she becomes an unstoppable force and one of the biggest threats in the entire Anaxverse!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestDwarf2.jpg]]</div> Though you are in pain, you’re brought back to your senses as a golden light fills your vision. @@.Abby;“What—what is that?”@@ You cough with aching ribs, @@.Abby;“What are you planning to do, shorty?”@@ @@.Dwarf;“Ha ha! Shorty! Well, soon ye will know what it is to be the size of a dwarf!”@@ Oh god no. @@.Dwarf;“Place this into your sex, lest I take thine head.”@@ She places her blade against your neck. @@.Abby;“Fine! Shit.”@@ [[You comply.|DwarfBE3]]
<div align="center">[img[Pictures/BEForestDwarf3.jpg]]</div> As you bring the glowing gem to your sex, you feel a heat radiating from both. @@.Abby;“What is it doing?”@@ @@.Dwarf;“Just do as thou art told!”@@ You press it against [[your pussy lips.|DwarfBE4]]
<div align="center">[img[Pictures/BEForestDwarf4.jpg]]</div> As the stone works its way into your folds, the warmth it radiates fills both the blood suit and your body. Soon, it glows with this dwarven power and it assaults your mind. You feel your thoughts floating as if in a warm womb, growing and changing, yet [[remaining yours.|DwarfBE5]]
<div align="center">[img[Pictures/BEForestDwarf5.jpg]]</div> You feel disconnected and unconcerned as your legs and arms shrink. Your body’s proportions change and you realize that the stone, now lodged deeply and safely within you, is forging you like metal. You are helpless, and as the spell ends, you feel your body cool. You turn away from [[the dwarf.|DwarfBE6]]
<div align="center">[img[Pictures/BEForestDwarf6.jpg]]</div> @@.Dwarf;“Now, now, do not play hard to get, slave.”@@ Looking away, you intone, @@.Abby;“I’m not your slave or anyone’s. You ruined me! Look at my body!”@@ @@.Dwarf;“Oh, your body is something that I enjoy- and your mind is something that I own. Thou art a slave, whether ye realize it or not! Stand!”@@ You try and resist, but a burning grows inside your mind, @@.Abby;“Help me! It burns!”@@ @@.Dwarf;“It’s because thou art resisting. Stand!”@@ You stand up and the [[pain subsides.|DwarfBE7]]
<div align="center">[img[Pictures/BEForestDwarf7.jpg]]</div> @@.Dwarf;“Turn and look at me!”@@ You try not to, but then the heat begins growing in your brain, and you turn. @@.Abby;“Fine!”@@ Turning, you look at her. @@.Dwarf;“Now, kiss me!”@@ @@.Abby;“No! You fucked me up and turned me into this,”@@ just then, you realize that you are still armed! [[You reach for your gun!|DwarfBE8]]
<div align="center">[img[Pictures/BEForestDwarf8.jpg]]</div> @@.Dwarf;“Thou shalt not draw thine weapon!”@@ You keep reaching as your brain burns! @@.Dwarf;“I order thee to stop!”@@ Finally, you cannot take the pain and stop reaching back. @@.Abby;“You bitch!”@@ @@.Dwarf;“Now- since though art so willful, I shall give thee orders. Ye shalt never harm me. Though shalt never disobey me. Ye shall never try to escape or leave unless I bid you. Now, answer that thou understands thine orders.”@@ Gritting your teeth you say, @@.Abby;“Yes, mistress.”@@ She laughs heartily, @@.Dwarf;“Good, good! Now, kiss me!”@@ [[You fall into her arms.|DwarfBE9]]
<div align="center">[img[Pictures/BEForestDwarf9.jpg]]</div> You are sick to your stomach as you kiss the dwarf that did this to you. She manhandles you, swinging you around and pulling you in tight, her tongue exploring your unwilling, yet submitting, mouth. You try to think of a way out and as you do, your brain starts burning. She finally breaks the kiss. @@.Dwarf;“Ooh, I bet thou art angry, but that shall change in time. Now, thou art one of my people, but what we call a drudge. Ye have no rights among us. We are the Hávamál and ye are but a dvergr. Ye shall forever obey me and be made to serve.”@@ She turns to the opening you blew [[into the cavern.|DwarfBE10]]
<div align="center">[img[Pictures/BEForestDwarf10.jpg]]</div> @@.Dwarf;“Ye shall rebuild this and seal us in, slave. And then, I shall slake my thirst for pleasure. You shall be my servant for all of time. Thine weapons shall be used to guard this gate until, in a few more hundred years, we shall take our leave. Then, ye shall come with me into Myrkheim and ye shall kneel before and swear fealty to my father, Mótsognir. Now- perform thine task.”@@ [[You obey.|DwarfBE11]]
<div align="center">[img[Pictures/BEForestDwarf11.jpg]]</div> <br /> <br /> @@.SGhost2;You hated Virvir, daughter of Mótsognir, for a few years. Often you either tried to disobey or plot and escape, only to have the searing, white-hot pain take your mind. Eventually, you broke. She tamed you in this manner, and you accepted your place as a servant to the dwarves. You eventually did swear an oath to her father, and served her and the kingdom forever more.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Virvir">>
<div align="center">[img[Pictures/BEForestFire1.gif]]</div> None of your regular attacks seem to faze this creature of flame. @@.Giggler;“You cannot defeat living flame with your puny physical attacks, mortal!”@@ She exudes a heat and fire that rolls over you, melting away your gear. The blood stuit tries to keep you alive. The babr-e bayan withstands the heat as long as it can, but even its power begins to wane, and then, she stops a moment. @@.Giggler;“You have not burned to cinders! You shall be my first devotee. Feel the fire within!”@@ [[You transform!|BEFire2]] <<audio ':all' stop>> <<audio "be_fire" volume 0.3 loop play>>
<div align="center">[img[Pictures/ItemArtGleipnir.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Gleipnir. This rope, forged by dwarves, cannot be broken. Shifting somewhere between the physical realm and the spiritual one, when you hold it, you can feel power thrumming.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Next artifact.|ForestEnd9]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Rope to true>>
<div align="center">[img[Pictures/ItemArtTalisman.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Talisman of Žemyna. This amulet has been inbued with the Earth Goddess' power. It can protect the wearer from natural magics.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 9|Chap9]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Amulet to true>> <<set $ForestCompleted = true>> <<set $HuntNight3 to true>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>><<set $CombatBGImage = "ForestLake.gif">> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>><<nobr>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> The rusalka tries to mesmereyes you, but you manage to look away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> <br /> You manage to strike the rusalka! @@.Rusalka;“Why do you resist!”@@ <br /> @@.Abby;“I want revenge for the night that you almost drowned me!”@@ <br /> <br /> Your attacks damage the rusalka! However, [[she counterattacks!|ForestRusalka-EnemyAttack]] <<else>> <<combat_image 'ForestRusalkaIN.png' 'ForestLake.gif'>> <br /> You swing your knife, but miss the rusalka! <br /> [[It attacks!|ForestRusalka-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestRusalkaDF.png' 'ForestLake.gif'>> The rusalka screeches in shock and then her wet skin evaporates leaving bones that sink under the lake's surface. <br> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <<set $RusalkaDefeated = true>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>><</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFRusalka1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Her black, void eyes gaze into your own! @@.Rusalka;“Yes- that's it girl. Just like last time, look into my eyes!”@@ You feel your will weaken! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <<else>> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> The rusalka tries to hypnotize you, but you close your eyes in time. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> Your mind swims in the black eyes of the rusalka, @@.Rusalka;“Yes, that’s it. You escaped once, but no one is here to help you.”@@ @@.Abby;“No one,”@@ you intone with no emotion, though, inside your heart sinks to know that no one can save you. @@.Rusalka;“Come, deeper into the water. Follow me.”@@ @@.Abby;“Yes, Mistress.”@@ Your head swims, and soon, [[so do you!|FRus2]] <<audio ':all' stop>> <<audio "des_rusalkatizing" volume 0.3 loop play>>
<<item_config 'Portable Portal' 0>> [img[Pictures/Items/ItemPortal.png]] Creates a temporary two way portal between where you are in a hunt and the House of Haggle. <<nobr>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.2.png]]</div> You notice the tree stump nearby, and now you are small enough to walk inside it. You push through grass that now feels more like a jungle and [[make your way inside.|J5.3]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.3.png]]</div> As you enter you are shocked to find a room- no- an entire home! You walk around a moment, until you discover an adjoining bedroom, and [[something shiny!|J5.4]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.4.png]]</div> It's a pot of gold! This is intense! A leprechaun must live here. You collect the gold, including a particular coin. It shines with otherworldly power, twinkling regardless of the level of light. It feels lucky, as if a force thrums within it. Having taken what you want, you make your way [[back outside.|J5.5]] <<audio "se_coin" volume 0.5 play>> <<set $Character_Absinthe.gold+=500>> <<notify '+500 Gold!' >> <<UnlockCharacter "Leprechaun">>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.5.png]]</div> You make your way from the old tree towards the massive tea set. Now, you will either grow back to regular size or you will shrink more. You spend almost ten minutes climbing up the cup. You pull out the lucky coin and rub it for luck- then you [[take a sip of tea.|J5.6]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> It worked! You are back to your normal size! Idly, you wonder if the coin had anything to do [[with it.|ForestJ5]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> You normally would be on edge and ready to fight, but there is some kind of magic in this place. It feels like peace- yet something inside you stirs. The Blood Suit feels as if it hates her. Ever since the dream of your adoptive father, it is as if something is changing inside you. @@.QFairy;“Greetings, human.”@@ You look at the glowing woman expecting to feel awe and wonder, but hatred builds inside you. Anger begins welling in your heart, but why? @@.Abby;“Um, hi.”@@ <i>@@.SGhost2;<<psy>>You do not trust her. You must not allow her to bless you.<</psy>>@@</i> @@.QFairy;“You have sacrificed something very important into the wishing well, and I have come. I give you a blessing, nature is—“@@ as she continues, at the sound of being blessed, you feel anxiety. <i>@@.SGhost2;<<psy>>No! You hate her! You do not want to be blessed. Use the suit. Use the suit on this spirit.<</psy>>@@</i> For a moment, your mind reels as you try to make sense of what is happening within you. You feel as if you are being used, <i>@@.SGhost2;<<psy>>but, you like being used and useful.<</psy>>@@</i> Yet, something feels terribly wrong! [[Fight the suit.|J6.3]] Or [[Use the suit.|QFairyBE1]]
<div align="center">[img[Pictures/BEForestRusalka2.jpg]]</div> Once you swim far out into the center of the lake, your mistress smiles, @@.Rusalka;“It’s over now. You will become just like me!”@@ Her head slips under the water and you feel her hand grab your ankle. She pulls you under, towing you ever deeper away from the surface. Though you are deep under the waves, you can still hear her voice. @@.Rusalka;“This substance, it fights my control.”@@ You feel her cold fingers push into your pussy, until her whole hand is inside you. @@.Rusalka;“I will cleanse you of this filth!”@@ [[The Blood Suit dissolves.|FRus3]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestRusalka3.jpg]]</div> Once free of Vlad’s influence, you almost break free of the rusalka’s power and turn to swim away. @@.Rusalka;“No. Stay.”@@ Your lungs need air, but you cannot manage to disobey. @@.Rusalka;“Swim to me.”@@ [[You do.|FRus4]]
<div align="center">[img[Pictures/BEForestRusalka4.jpg]]</div> She floats effortlessly in the water, and your mind recalls this same scene from the past. You were near the shore then and Brone saved you, but now, you are lost, and your consciousness is fading. @@.Rusalka;“Kiss me.”@@ You lean forward and share your mouth with your mistress as her wet, cold tongue again explores your warm mouth. You convulse a little. @@.Rusalka;“Your body is almost without air. Feast on my undead sex- drain the last of your life to thank me for drowning you.”@@ [[You obey.|FRus5]]
<div align="center">[img[Pictures/BEForestRusalka5.jpg]]</div> As mistress floats above you, likely to guard your way back to the surface in case your instincts override her power, you lick her pussy. It tastes somewhat rotten, but you do not stop. You lick and lick as your lungs pulse, wanting to draw water inside. The last mortal memory you have is your mistress twitching with pleasure as she cums. [[Everything goes black.|FRus6]]
<div align="center">[img[Pictures/BEForestRusalka6.jpg]]</div> The next thing you see is your lovely benefactor holding you down on the bottom of the lake. @@.Rusalka;“Good, it’s been a day, another moon has risen- now you are a rusalka.”@@ In the deep lake you smile up at her, @@.Abby;“I am. I want to drown another girl!”@@ @@.Rusalka;“Yes! It’s so good. To make them understand death the way we do- helpless and alone in the water.”@@ Together, you [[swim upwards.|FRus7]]
<div align="center">[img[Pictures/BEForestRusalka7.jpg]]</div> You spend time kissing and pleasuring each other in the lake. The night pushes on, and then she suddenly turns to you. Laughing she says, @@.Rusalka;“You have a visitor.”@@ Turning, you [[see Brone.|FRus8]] <<audio ':all' stop>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory49.jpg]]</div> Brone kneels at the shore, @@.Brone;“So, you failed.”@@ @@.Abby;“Mmmhmm, I did. And, I could not be happier! In fact, I’m pissed that you saved me the first time!”@@ [[He appears upset.|FRus9]]
<div align="center">[img[Pictures/BEForestRusalka8.jpg]]</div> @@.Brone;“I see now- you didn’t fail at all, <i>I</i> did. I failed you.”@@ @@.Rusalka;“Go away you worthless nosferatu! She’s one of us now- and forever.”@@ @@.Brone;“And you, Absinthe, you’d have me go?”@@ @@.Abby;“Yeah, fuck off. Leave us to ourselves.”@@ With that you swim over to your sister rusalka and make out with her. You hear Brone change into bat form and flap away [[into the night.|FRus10]]
<div align="center">[img[Pictures/BEForestRusalka9.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to the very rusalka that tried to drown you the night that you met Brone. He saved you then, but no one can save you now. For centuries, you spend your nights feasting on pussy and drowning women. In the day you sink to the bottom of the lake. This continues until the lake itself dries up, freeing your soul and exposing the skeletal remains of several females- your own included!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Rusalka">>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> @@.Abby;“Please,”@@ you implore @@.Abby;“—help me!”@@ @@.QFairy;“I sense the darkness trying to consume you.”@@ She reaches forward and touches a hand to your forehead. @@.QFairy;“It appears that the evil in you is also a strength, but it had found a darkness inside you, you poor child. Allow me to ease your pain for a while.”@@ Suddenly, the pain stops within your mind, and you do not even feel depressed or angry. @@.Abby;“Thank you.”@@ You look at your hands, @@.Abby;“I feel very peaceful. Thank you.”@@ @@.QFairy;“My calm shall pass in time, but beware the entity within you. He seeks to rule you and use you as a pawn.”@@ @@.Abby;“I know, I will have to pay more attention. I didn’t realize—“@@ you nod, @@.Abby;“Anyway, thank you.”@@ @@.QFairy;“I give you a blessing of nature. In your heart you are a lion, proud and fierce. You have found your path for you are being true to your nature and your noble, but broken, heart. Please find your way to ridding these woods of Baba Yaga and her minions. And, thank you.”@@ With those words, the fairy and the light both fade [[into the night.|J6.4]]
<div align="center">[img[Pictures/BEForestQFairy1.jpg]]</div> @@.Abby;“Gaaaah! Grrr!”@@ @@.QFairy;“Human, what troubles you? You must resist the evil and use it for the power of good.”@@ <i>@@.SGhost2;<<psy>>You cannot use me! I shall use you. Do not resist!<</psy>>@@</i> Vlad! He’s trying to take over [[your mind!|QFairyBE]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEForestQFairy2.jpg]]</div> @@.QFairy;“Please, fight it!”@@ @@.Abby;“I—“@@ you wretch over- the Blood Suit is torturing your body as Vlad attacks your mind! @@.Abby;“I—he’s—“@@ @@.QFairy;“What! He’s what? What is it trying to control you, perhaps I can banish it?”@@ <i>@@.SGhost2;<<psy>>NO! I will simply have you both!<</psy>>@@</i> Without control of yourself, your body lurches forward and your [[mouth opens!|QFairyBE3]]
<div align="center">[img[Pictures/BEForestQFairy3.jpg]]</div> Suddenly, blood spews from your mouth splashing all over the fairy! @@.QFairy;“What is this vile substance?”@@ You try to fight, but Vlad finally takes over your mind, your body merely a vessel for him to use. <i>@@.SGhost2;<<psy>>You are mine, Van Gothen! HA HA HA!<</psy>>@@</i> You are. [[You are his now.|QFiaryBE4]]
<div align="center">[img[Pictures/BEForestQFairy4.jpg]]</div> The blood dissolves her clothing and slithers up her chest. She tries pulling it off, @@.Abby;“Ha ha, do not bother. It is a part of me! I have this girl, and soon, you will be another vessel for me to own. With your power, I can multiply!”@@ @@.QFairy;“No! Please, mortal, help!”@@ [[Your body laughs.|QFairyBE5]]
<div align="center">[img[Pictures/BEForestQFairy5.jpg]]</div> @@.QFairy;“I cannot use my hands to cast! Please, hurry!”@@ @@.Abby;“It is no use trying to talk to the girl. She is a shell as you shall be. Pieces of meat. Slaves.”@@ [[The blood reaches her head.|QFairyBE6]]
<div align="center">[img[Pictures/BEForestQFairy6.jpg]]</div> As it engulfs her face, muffled cries can be heard. @@.Abby;“It is over, fairy. You are pure. You are pristine! I felt the very calm tranquility of your spirit as we came into this area. However, I had also already been finding cracks in this girl’s mind. I’d have possessed her just last night, but that nosferatu woke her up just before my victory! In the end, it must have been enough to claim her in my desperation.”@@ [[The fairy stops fighting.|QFairyBE7]]
<div align="center">[img[Pictures/BEForestQFairy7.jpg]]</div> @@.Abby;“That’s it. Feel your purity leaving your mind. I am slithered into your brain and even now I defile and own you.”@@ You feel Vlad exert his control over her and she begins masturbating even as the blood flows into her skull. @@.Abby;“Pleasure me. Yes. I am in both bodies. I feel you- touch yourself and praise me!”@@ [[Soon, it is over.|QFairyBE8]]
<div align="center">[img[Pictures/BEForestQFairy8.jpg]]</div> Vlad oozes from her corrupt cunt and slithers over her body. He corrupts the fairy, mutating her into something dark. She has become some type of vampire fairy queen! Her hand goes to her face, @@.QFairy;“Yes. I like this body too. Now, your power is mine!”@@ he exclaims through [[her mouth.|QFairyBE9]]
<div align="center">[img[Pictures/BEForestQFairy9.jpg]]</div> @@.Abby;“Now, to enjoy my bodies,”@@ your mouth says. It’s as if you are both puppets and Vlad has a hand inside each of you, yet it is all psychic in nature. The fairy stands, and you take a position, lapping at her blood covered cunt. The blood is in you both. You are one, joined within the glory and power of <<if $StoryMode>>[[your Master, Vlad.|QFairyBESM]]<<else>>[[your Master, Vlad.|QBE10]]<</if>>
<div align="center">[img[Pictures/BEForestQFairy10.jpg]]</div> <br /> <br /> @@.SGhost2;Clearly, Vlad had begun to use the fear of your past to try and corrupt you. Along with your desire for pleasure, your anger issues, and the depression you feel for losing your band mates to the vampires and chasing Brone away, he found a way into your mind and soul. With your body’s brawn and the fairy’s magical power, the forest quickly becomes Vlad. Deer, rabbits, birds, and all other life drip with the Blood of Vlad, linking their forms to his will. The river then carries his blood through Portland. Eventually all life on Earth is corrupted. Shells beholden to the will of their master!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|J6.2]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "FairyQueen">>
<div align="center">[img[Pictures/BEForestYateveo1.jpg]]</div> You collapse from fatigue and pain. The gigantic tree creature roars and stomps towards you as you try to crawl away. However, there is no hope as its branch [[grabs you!|YateveoBE2]] <<audio ':all' stop>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestYateveo2.jpg]]</div> It holds you into the air as you helplessly flail your arms, until it drops you into its mouth. Though it crunches you and its sharp teeth pierce your body, the Blood Suit fights to keep you alive. As you are slowly digested in the stomach, you, the suit, and the yateveo all combine into [[one entity!|YateveoBE3]]
<div align="center">[img[Pictures/BEForestYateveo3.jpg]]</div> The fierce will you once had and your humanity long forgotten as a giant, you stomp around the forest eating any creatures that cross your path. Forever ravenous and mindless, you are the most powerful creature in the [[whole forest.|YateveoBE4]]
<div align="center">[img[Pictures/BEForestYateveo4.jpg]]</div> <br /> <br /> @@.SGhost2;A huge man-eating tree monster gobbled you up and you wound up becoming a part of it. A true mindless beast!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Yateveo">>
<div align="center">[img[Pictures/HuntingZones/ForestA10.1.png]]</div> Cautiously, you approach the open gate. You see no one on the other side. There is a hut and a cauldron with bubbling goop within it. With your weapons drawn, you [[step through.|ForestBaba2]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.2 loop play>>
<div align="center">[img[Pictures/BabaForest1.jpg]]</div> You take a moment and look around. The wind howls through the nearby trees. You sense someone, but see no one. @@.Abby;“Baba Yaga! I’m Absinthe Van Gothen! Get out here and fight me.”@@ Suddenly, in a cloud of black smoke, [[she appears!|BabaForest3]]
<div align="center">[img[Pictures/BabaForest2.jpg]]</div> @@.Baba;“Hee hee hee,”@@ she cackles, @@.Baba;“Killed my minions, passed my gate, came to me to find your fate.”@@ @@.Abby;“Where’s Katerina, you ugly, shriveled raisin!”@@ She frowns, @@.Baba;“Used my powers to fight your friend, but she lost her mind in the end.”@@ Suddenly, from absolute nothingness, a blade grazes your neck as your inhuman reflexes cause you [[to dodge!|BabaForest4]] <<audio "se_bomb_p" volume 0.5 play>> <<audio "se_baba" volume 0.5 play>>
<div align="center">[img[Pictures/BabaForest3.jpg]]</div> @@.Abby;“Katerina! What are you doing, you almost killed me!”@@ She just stares at you with empty soulless eyes. @@.Baba;“Lost her mind, as I said, and now dear Kat- make her dead!”@@ @@.Kat;“Yes, Mistress,”@@ Katerina says as if in a daze. She lifts her daggers that glow with a shadowy light, and then vanishes! @@.Abby;“She’s—fucking invisible!”@@ you yell as you leap back, Katerina barely missing you again as she appears and then vanishes again. You feel the currents in the air as she makes a series of swings. You try to think of how she must be standing to make this assault and swing with your leg. Your attacks make contact in her stomach, knocking her backwards and she appears as she rolls on the ground. @@.Abby;“Katerina! Wake up! Snap out of it!”@@ She ignores you as she rises to her feet. You take the initiative! @@.Abby;“First I’m going to knock her out- and then you’re all mine, witch!”@@ @@.Baba;“Bolder threats have been made, and all of them have been repaid! Hee hee hee!”@@ You focus on [[defeating Katerina!|ForestKaterina-Start]]
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo1'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestYateveo1FS.png'>> The yateveo lashes towards you with its tendrils, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo1' 'ForestYateveo1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestYateveo1FS.png'>> <br /> You manage to strike the yateveo! It growls and tries to stomp on you, but you manage to dodge. <br /> Your attacks damage the monster! However, [[it counterattacks!|ForestYateveo1-EnemyAttack]] <<else>> <<combat_image 'ForestYateveo1IN.png'>> <br /> You swing your knife, but miss the yateveo! <br /> [[It attacks!|ForestYateveo1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestYateveo1DF.png'>> With a strange gurgle, the yateveo slowly tumps over as a giant tree would, slamming into the muddy ground. <br /> You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEYateveo1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestYateveoFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The yateveo's branch slams into you, taking you off the ground and sending you sliding through the mud. It roars and stomps towards you. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo1' 'ForestYateveo1-PlayerAttack'>> <<else>> <<combat_image 'ForestYateveoFS.png' >> The yateveo tries to lash at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo1' 'ForestYateveo1-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/BEForestFire2.gif]]</div> The elemental’s magic pours into you, directly into your sex. You try to hold it back, but your own chaotic and fiery nature call to you. @@.Giggler;“Yes. I feel it. You are a daughter of flame even before my touch. Now, let my desires flame your own passions!”@@ With those words, fire, lava, magma, and heat flow up into your sex and over your body. You try to hold onto your humanity, but then, you willingly slip off your artifact, allowing the full power of fire to claim you. You are reborn. @@.Abby;“I serve you now, mistress.”@@ @@.Giggler;“Good. Let us go out into the world and burn it all to ash!”@@ [[You gladly follow.|BEFire3]]
<div align="center">[img[Pictures/BEForestFire3.jpg]]</div> <br /> <br /> @@.SGhost2;You fell victim to a fire elemental. Perhaps if you had a frost bomb, you might have managed to best it, but none of that matters now. Her passions fuel you like an endless flame as you set about burning everything in your path. Occasionally, humans will come to give tribute and worship you, and they are elevated from mortal souls to elemental spirits. Over the years the entire Earth becomes a planet of turbulent lava and firestorms- your own personal heaven.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Elemental">>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.4.jpg]]</div> For the moment you feel good. Your body has healed and your mind feels as if you had a great night of sleep. Refreshed, you are ready to [[return to the hunt!|ForestJ6]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>> <<set $fairyBlessing = true>>
<div align="center">[img[Pictures/SancStorehouse1.2.jpg]]</div> @@.Jack;“So, what brings you into this place?”@@ @@.Abby;“I am just making the rounds. I plan on going on another hunt.”@@ @@.Jack;“Really? So soon? You are très ambitious!”@@ @@.Abby;“I have my reasons. Anyway, you going to cook?”@@ @@.Jack;“Oui- what would you like? I will cook whatever you desire. You saved my very life.”@@ @@.Abby;“Don’t worry it about, man, it’s cool. Honestly, I had no idea that Mount Hood had monsters crawling all over it- and inside it.”@@ He nods, @@.Jack;“There are more up there, already, I am sure of it. Others will have moved in with all the extra room you opened. But, these things, eh, they stay out of the sight of man. People see video, sometimes, but they say it must be un ours- a bear. Ha!”@@ @@.Abby;“Well, I’m itching to head out, you want to come with?”@@ @@.Jack;“I would, mon amie, but I have my responsibilities.- perhaps another night, no?”@@ @@.Abby;“Alright, well, I’ll see you around.”@@ You turn to leave and one of his giant hands grabs your arm for a moment, @@.Jack;“Oui- and please, please be careful and safe, Absinthe.”@@ You smile, @@.Abby;“Being careful and safe? Not really my thing, Jacques.”@@ He chuckles, @@.Jack;“No, I suppose it’s not.”@@ Smiling back at him, you [[return to the hallway.|Somewhere in Sanctuary]]
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<div align="center">[img[Pictures/BadEndsMenu.png]]</div> <br /> <br /> <<if $AsylumBadEnds>> <<linkto "Asylum Bad Ends" "Hawthorne Asylum Bad Ends">> <<else>> @@.Amelia;Asylum Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $CavernsBadEnds>> <<linkto "Caverns Bad Ends" "Marble Halls Bad Ends">> <<else>> @@.Amelia;Caverns Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $DocksBadEnds>> <<linkto "Docks Bad Ends" "Sauvie Island Docks Bad Ends">> <<else>> @@.Amelia;Docks Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $ForestBadEnds>> <<linkto "Forest Bad Ends" "Forest National Park Bad Ends">> <<else>> @@.Amelia;Forest Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $GraveyardBadEnds>> <<linkto "Graveyard Bad Ends" "Lone Fir Graveyard Bad Ends">> <<else>> @@.Amelia;Graveyard Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $MountainBadEnds>> <<linkto "Mountain Bad Ends" "Mount Hood Bad Ends">> <<else>> @@.Amelia;Mountain Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $MuseumBadEnds>> <<linkto "Museum Bad Ends" "Oregon Museum Bad Ends">> <<else>> @@.Amelia;Museum Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $SewersBadEnds>> <<linkto "Sewers Bad Ends" "Portland Sewer System Bad Ends">> <<else>> @@.Amelia;Sewers Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $TunnelsBadEnds>> <<linkto "Tunnels Bad Ends" "Shanghai Tunnels Bad Ends">> <<else>> @@.Amelia;Tunnels Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<linkto "Uncategorized Other Bad Ends" "Uncategorized Other Bad Ends">> <br /> <br /> <<link Return $return>> <<audio "character_sheets" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "character_sheets" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Another dreamless day comes to an end and the black blanket of night descends upon the land as your eyes open to the dark chamber in which you slept. Hanging for a moment, you recall yesterday. Absinthe was terribly angry with you. Your heart or soul had started to feel a passion about her. She was, in a short time, becoming someone you cared deeply for. You were probably falling in— stopping the thought, you drop to the ground. You try not to admit it, but you are falling in love with her. Having felt nothing but despair and depression for over a century, do you even know how to love anymore? Do you know how to accept love? Then, you remember her ire and your heart sinks. She’d never want a twisted, misshapen creature, like you, as a lover. Just before you went to rest, a messenger informed you that Ivor required your presence [[when you woke.|DesStory222.1]] <<audio ':all' stop>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory222.jpg]]</div> As you approach his chamber, you pause. The Blood Knights, the royal guardsmen of the Countess, stand guard outside Ivor’s chamber. Having so many new vampires in these shanghai tunnels already has you on edge, but now an armored army too? Why are they guarding him? How does Elizabeth Báthory fit into all this? One of the knights turns towards you, staring. You clear your throat and try to carry yourself with an air of confidence, which as you approach the door, is easier said than done. Due to your body shape, your gangly appendages give you an unnatural gait; still, you are relieved that they made no effort to stop you. Pausing a moment at the door, you straighten your scarf and brush some dust off your jacket. Then, [[you enter.|Des223]]
<div align="center">[img[Pictures/DesStory223.jpg]]</div> @@.Ivor;“There you are! What took you so long, whelp?”@@ @@.Brone;“It was the royal guard. They are stationed outside your door and gave me pause.”@@ Ivor’s eyes dart about a moment as if he ponders the situation, @@.Ivor;“Yes. Báthory claims, of course, that she desires to keep me safe and bar lesser vampires from pestering me. As if. Besides, they cannot even handle such a task, for here one stands.”@@ Ignoring the insult, you say, @@.Brone;“Indeed, I do, lord Ivor. Why have you summoned me, sire?”@@ His face becomes very serious, even more so than usual, and he suddenly teleports or appears directly in front of you! You flinch in fright at the suddenness of it all and you are reminded that Ivor is not helpless. In fact, his power frightens you. He leans close and whispers, @@.Ivor;“Those guards are but spies and I know this. The dear countess has no desire to see me safe. We have hated each other for centuries, and when I succeed at my plan, I shall enjoy watching her squirm beneath me.”@@ For a moment you wonder if he means it in a literal or metaphorical way. @@.Ivor;“However, there is one last piece of the puzzle that I require- a book.”@@ @@.Brone;“A book, my lord?”@@ @@.Ivor;“The Book of Thoth. I am sending you to the Portland museum to fetch it for me.”@@ Keeping your voice as low as his and clearly confused, you ask, @@.Brone;“Why have me do this for you, if it is of such dire importance, master? Why not send these two rather than a pathetic—“@@ He interrupts you, @@.Ivor;“Silence, fool! If I send the Jiang Shi, then Báthory will be far more suspicious and likely to interfere. If I send you, a worthless gnat, a meaningless speck, her minions will likely think the errand no more than a trifling matter.”@@ He leans in, even closer, putting one of his clawed hands over your other shoulder and pulling you close with an unholy strength far greater than yours as he finishes with, @@.Ivor;“This is a very dire and yet simple task I charge you with, weakling. It’s an empty museum and an ancient tome. There shall be no hunters, no issues, nothing to impede you. Go in, find and procure the book, and return it to me.”@@ @@.Brone;“Of course, lord Ivor.”@@ You turn to leave, but his clawed hand turns you back and he pulls you forward until your noses almost touch, his eyes tearing into yours. @@.Ivor;“And, if you fail—“@@ He leaves the rest of the threat to your imagination. He releases you, and from that moment, you carefully avoid eye contact, nodding, @@.Brone;“Yes, sire. Go and find the book and bring it back.”@@ You swallow hard, @@.Brone;“It shall be done.”@@ His oppressive and overbearing presence vanishes from you and you find that he is suddenly sitting upon his throne. @@.Ivor;“Then go!”@@ he yells, clearly so that the guards hear him, and he makes it sound as if you are heading out to do nothing. @@.Ivor;“A pathetic task for a pathetic animal. Something so meaningless that even you can manage it. Be gone from my sight.”@@ @@.Brone;“Of course, lord Ivor.”@@ [[Bowing, you take your leave.|Des224]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory224.jpg]]</div> As you disembark the chamber, you glance back over your shoulder. Two of the Blood Knights have left their posts. Did they overhear your conversation? You do not tarry and quickly make your way [[outside.|Des225]] <<audio ':all' stop>>
<div align="center">[img[Pictures/DesStory225.jpg]]</div> Flying over the city, flapping your wings, you ponder about this <i>Book of Thoth</i>. Why does Ivor want it? You know that whatever he plans, it must be terrible, but you dare not come back empty handed. Occasionally, you can lie and trick him in different ways, but he truly put fear into your heart tonight. Absinthe will likely need to make her move soon, hopefully before he has time to follow through with whatever his plans might be. You reach the Oregon Museum of Science and Industry and descend to observe a moment. The large building appears to have several floors and likely different wings. Nothing from outside indicates where the book might be. You see nothing out of place, so [[you approach.|Des226]] <<audio ':all' stop>> <<audio "brone_amb_6" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory226.jpg]]</div> Crossing the street, you peer about the entrance and listen closely, but other than crickets chirping and the distant sounds of traffic driving along Interstate 5, you hear nothing. Looking around for any humans, and seeing none, you dissolve into a foggy mist and float [[under the doors.|Des227]]
<div align="center">[img[Pictures/DesStory227.jpg]]</div> You traverse the halls of the massive building and find yourself in an area populated by statues. It’s rather nice to have a peaceful night, and you find yourself enjoying the exhibits. There are Roman gods, philosophers, and many other—suddenly, [[you hear footsteps!|Des228]] <<audio ':all' stop>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory228.jpg]]</div> Looking up you see a shining flashlight moving about. Scuffling of feet follows along and you wonder what you should do. Knowing your foul luck, it will be a thief here to steal the book! You [[step into the shadows and vanish.|Des229]]
<div align="center">[img[Pictures/DesStory229.jpg]]</div> It’s a security guard! The rotund man walks into the area and peers around. @@.Howard;“Hello? Hey! If anyone is in here, I am calling the police! You hear me!”@@ He continues looking about, @@.Howard;“I know I heard someone in here.”@@ Shockingly, of all the places for him to shine the light- he manages to shine it directly into the shadows! [[The light shows you!|Des229.1]]
<div align="center">[img[Pictures/DesStory229.1.jpg]]</div> You can hide in shadows easily. Almost like cloaking yourself with cloth, but the flashlight destroys the shadow magic that you use. @@.Howard;“There you are! I—“@@ You rush at him before [[he can react!|Des229.2]]
<div align="center">[img[Pictures/DesStory229.2.jpg]]</div> Looking down at the man, you watch as he trembles, @@.Howard;“Wha—what are you?”@@ You push your neck forward, leaving the rest of your body in place, @@.Brone;“I’m nothing to concern yourself with, human.”@@ Using your hypnotic powers, you enter his mind. @@.Brone;“You will go back to your station, disable all the museum’s cameras and security, and erase anything recorded tonight. Then, you shall fall asleep. You will remain asleep until the morning.”@@ The blank-eyed man repeats, @@.Howard;“I will go back to my station and disable all cameras, erase any recordings of tonight, and sleep until morning.”@@ He turns and walks away. You chuckle to yourself about how easy this has been. Usually, Ivor’s missions entail you doing vile things or entail you getting trouble of some kind, but the hefty security guard was easily dealt with. Now, you can peacefully enjoy your [[night at the museum.|Des230]]
<div align="center">[img[Pictures/DesStory230.jpg]]</div> Walking about the building, you continue looking at the many exhibits until you reach the prehistoric area. The fossils of wondrous, ancient creatures fill the room. You stop at a Tyrannosaurus Rex skeleton and read the plaque. Nature amazes you. You look back up and admire the light and shadow play, when a [[shriek rips the night!|Des231]]
<div align="center">[img[Pictures/DesStory231.jpg]]</div> @@.Chi;“Oh my god! Chuck! Chuck!”@@ A woman stands screaming in the darkness, her terrified voice reverberating off the walls. @@.Brone;“Shh, madam! Do calm down!”@@ @@.Chi;“Security! Chuck! Help!”@@ @@.Brone;“Chuck? He’s asleep and safe! Please.”@@ Her heart beats so quickly. You can smell her blood, feel her warmth, and sense it circulating through her veins. You suddenly find yourself fighting your nature. You’re only one small step from becoming a mindless Starved. You have not ever tasted blood and the hunger within your body grows unabated— @@.Brone;“Please! Please!”@@ [[You hypnotize her!|Des232]] <<audio ':all' stop>> <<audio "brone_sneaky" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory232.jpg]]</div> Silence instantly fills the room. Silence- except for her heartbeat and pumping blood. The emptiness in you aches to be filled with her life essence. But, you maintain your control. It’s been so long since you were in a place with humans. A place where they could disappear and no one would ever know what happened to them. The thought crossed your mind with the fellow from before, Chuck, but now seeing this helpless woman, prey, just standing there— you close your eyes and shake your head. @@.Brone;“Who are you?”@@ @@.Chi;“I am Delores Beck.”@@ @@.Brone;“Why are you here, lurking about in the dark?”@@ @@.Chi;“I am the curator of the Oregon Museum of Science and Industry. I worked late tonight. I was leaving.”@@ You find your tongue rubbing back and forth along your sharp front teeth, @@.Brone;“Right. Ok, where can I find the Book of Thoth?”@@ @@.Chi;“It is on the top floor in the Ancient Egypt exhibit.”@@ @@.Brone;“Terrific! Now, Delores, take me to the Book of Thoth.”@@ @@.Chi;“Yes, master.”@@ Not only did you manage to solve yet another minor problem, but turned it into a solution. Perhaps your luck is changing. She turns and [[you follow.|Des233]]
<div align="center">[img[Pictures/DesStory233.jpg]]</div> She leads you back through the museum to the art exhibits. You follow her, the entire time, wanting to feed. Desiring to finally, after an eternity, feast on the blood of an innocent, but you fight it. Ahead, you see she approaches some stairs. In the dim light, you catch a [[glimpse of her neck.|Des234]]
<div align="center">[img[Pictures/DesStory234.jpg]]</div> You hear her blood, feel it, inside her. Warm nectar. You smell it. @@.Brone;“Stop!”@@ You yell to yourself, but she unknowingly freezes in place at your command. It’d be so easy to take her, right here. To end the pain and suffering that you have put yourself through. Her blood, her life, is a desideratum. Your clawed fingers wrap around her weak arms. Bringing your mouth to her neck, you growl like a beast [[in the darkness.|Des234.0]]
<div align="center">[img[Pictures/DesStory234.0.jpg]]</div> [[Fight the curse within!|Des235.1]] or [[Bite her! Free the beast!|Des234.1]] <<audio ':all' stop>> <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.1.jpg]]</div> You cannot resist any longer! Finally, after all these decades, your willpower buckles, and you feel the last tatters of humanity leave your soul as you sink your sharp fangs into the woman’s neck. Still under your mind control, she does not scream or react as you puncture her flesh. Your weakness has blessed you with hot ichor, and the moment the first particle of blood touches your tongue, you lose yourself in a [[euphoric, dark, high.|Des234.2]] <<audio ':all' stop>> <<audio "brone_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.jpg]]</div> Your eyes linger on the exposed flesh for a moment longer before you manage, through sheer force of will, to tear your eyes away. You must never give in to this [[horrible curse.|Des235]] <<audio ':all' stop>> <<audio "brone_sneaky" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.2.jpg]]</div> Sometime, later, awareness finds you and you are having sex! You realize that Delores has become a nosferatu, like you. Your hips continue thrusting into her undead body as she pushes back against you, cackling and hissing. Suddenly, you cum inside her and find new ecstasy! You have not been with a woman since the 1820’s. After a minute or two, you gather yourself, pulling out of Delores and turning her around. Something inside you has changed. You feel powerful. She looks up at you in adoration, but there is no intellect in her eyes. She breathes animalistic, ragged breaths, and her body language is [[no longer human.|Des234.2.1]]
<div align="center">[img[Pictures/DesStory234.2.1.jpg]]</div> She smiles at you. She looks so beautiful like this. Yes. This is how all people should be. @@.Brone;“Tell me how you feel.”@@ She hisses and continues looking at you occasionally twitching. @@.Brone;“Can you talk? Do you understand me?”@@ She says nothing, twitching her head, before looking back at you. You feel connected to her. Suddenly, you find epiphany! The reason you were able to disobey or sabotage Ivor was because you have become a nosferatu. You have gone without blood longer than any other known vampire. Being so close to a Starved, severed Ivor’s control, bit by bit. It appears, as a nosferatu, you have evolved or devolved so far that your bite turns humans into something new. Usually, a vampire must lie buried for a day and rises the next night as undead, but, somehow, within minutes, she became this creature. You know that you should feel guilt, but you find none. In fact, you fill with a dark glee. Tilting your head as you study her, she also tilts hers. You feel a bond, like a scratch inside your skull. You think about her lifting her right arm- and she does! You make her do a number of acts- all with your mind. @@.Brone;“You are an extension of me, aren’t you?”@@ You try to subdue the connection, and suddenly, she snarls and leaps around sniffing. She sees a piece of art in the shape of a human and rushes at it. She wraps her arms and legs around it like a monkey and repeatedly bites at the neck and shoulders. The moment you stop focusing on not controlling her, she immediately composes herself back into something more tamed and skitters back to you. The default is for you to control her. Without you, she appears rabid and wild. Smirking you say, @@.Brone;“I will call you and those like you, the Rabid.”@@ @@.Justine;“Dr. Beck!”@@ You and your slave hear a human calling out. You slink into the shadows, and will Delores to follow suit. Sure enough, she appears to have your powers, and the female human has no idea that either of you are there as she walks into [[the very room.|Des234.3]]
<div align="center">[img[Pictures/DesStory234.3.jpg]]</div> @@.Justine;“Dr. Beck? Where are you? I thought we were leaving?”@@ She must be an assistant or something at the museum. You try and search Delores’ mind with your own, but her thoughts are very basic and primal. <i>Bite. Drink. Fuck.</i> These concepts run through her mind in a loop. You feel yourself become sexually aroused as well. <i>Fuck. Fuck. Fuck.</i> Suddenly, her mind turns to just sex and she almost comes to you in order for you to use her for your pleasure, but you hold Delores in place with your willpower. As the girl walks past, you [[leap from the shadows!|Des234.4]]
<div align="center">[img[Pictures/DesStory234.4.jpg]]</div> You hiss at the female. Her heart throbs inside her chest. There is no hesitation this time. You will have her. She screams and turns, but you summon Delores and your new minion blocks her escape. You walk over and grab the girl [[by the neck.|Des234.5]]
<div align="center">[img[Pictures/DesStory234.5.jpg]]</div> @@.Justine;“Help! Delores, Chuck!”@@ @@.Brone;“Oh come, now. Chuck is sleeping soundly, and Delores is right here.”@@ The girl’s face contains shock and terror. @@.Justine;“Wh- what is happening?”@@ @@.Brone;“I realized that I am better than humans- better than vampires. I am going to spread myself across the globe!”@@ Your cock inflates and you rub it up and down the girl as Delores fingers herself. She seems to feel your own lust and happiness. [[Your eyes glow.|Des234.6]]
<div align="center">[img[Pictures/DesStory234.6.jpg]]</div> After feeding on Delores’ blood and soul, your already formidable hypnotic power has been amplified. The girl stops struggling almost instantly and becomes docile. @@.Brone;“There, now is that better?”@@ @@.Justine;“Yes, master. Better.”@@ @@.Brone;“Do you feel my cock rubbing on you?”@@ @@.Justine;“Yes.”@@ Seeing her, so helpless and emotionless, spurns your [[lust further.|Des234.7]]
<div align="center">[img[Pictures/DesStory234.7.jpg]]</div> You strip her and lay her on one of the exhibits. Turning to Delores, you have her fondle and molest her former aide for a moment. Before [[you step in.|Des234.8]]
<div align="center">[img[Pictures/DesStory234.8.jpg]]</div> You grasp the girl’s head and roughly pull her forward as your claws push into her unprotected sex. It takes you a moment before you realize that Delores’s body moves in time with yours. She directly copies in real time every move you make. You must practice more on how to hold and yet release control. You lower your control over her body, and turn back to the [[helpless redhead.|Des234.9]]
<div align="center">[img[Pictures/DesStory234.9.jpg]]</div> @@.Brone;“Suck my cock, slave.”@@ @@.Justine;“Yes, master.”@@ She willingly opens her mouth and you press past her lips. You have not felt such carnal joy in so long. It feels like heaven. You have Delores finger the girl as [[she pleasures you.|Des234.10]]
<div align="center">[img[Pictures/DesStory234.10.jpg]]</div> You flip the girl over, and press into her pussy. She drips with dew and you easily slide inside. Soon, you are pumping your wizened cock inside her as your minion hisses and laughs. With the scene and your newfound debauchery, you cannot last long, and cum deeply [[into the human.|Des234.12]]
<div align="center">[img[Pictures/DesStory234.12.jpg]]</div> @@.Brone;“Now stand,”@@ you command your victim. She obeys. You finger her defiled cunt with your claws and grope her breasts. It feels so much better to just give into your urges than to fight them as you have done. [[You sink your teeth into her!|Des234.13]]
<div align="center">[img[Pictures/DesStory234.13.jpg]]</div> You bite her neck as Delores bites into her pelvis. You drink and feel even more powerful, this time, not losing yourself in the euphoric haze. The transformation of the woman takes only a [[few seconds!|Des234.14]]
<div align="center">[img[Pictures/DesStory234.14.jpg]]</div> From the moment you hear her heart stop, until you hear her guttural laughing, is mere seconds. Though you have no more blood to drink, you continue biting her neck, but she likes the sensations that you and her sister Rabid give her. You spend another hour fornicating between [[the two women.|Des234.15]]
<div align="center">[img[Pictures/DesStory234.15.jpg]]</div> With your new minions in tow, you head out into the night. With all three of you hunting humans, it does not take long for your numbers to swell. You find that while they do not have the mental fortitude to hypnotize mortals, even if they manage to bite or scratch the humans, within minutes the human becomes a Rabid as well. By dawns light you and now some forty new minions crawl into the dark places around Portland to [[await the night.|Des234.16]]
<div align="center">[img[Pictures/DesStory234.16.jpg]]</div> <br /> <br /> @@.SGhost2;You could no longer deny the bloodlust and you gave into it. However, in doing so, you learned how powerful you truly are. Without feelings or fear, you became one of the most powerful forces in the Anaxverse. The numbers of Rabid swelled in Portland, and soon fan out into America. While you could control the minds of the Rabid nearby, using them like meat puppets, the ones further away followed their basic instincts. Hordes of the undead would spend the daytime in darkness sleeping and the nights they would fornicate incessantly between hunting in roving packs for humans to feed upon or bite, further multiplying their numbers.@@ <br /> <br /> <<if $BroneMuseumBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Raving Babids Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $BroneMuseumBE to true>> <br /> <br /> [[Perhaps you fought harder...|Des234.0]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Rabid">>
<div align="center">[img[Pictures/DesStory235.jpg]]</div> Finally, after reaching the third floor, she leads you into an area full of ancient antiques from Egypt. She leads you far back through several rooms until she walks up to a glass case. @@.Brone;“Open it.”@@ @@.Chi;“Yes, master.”@@ Delores pulls out a key ring and uses one of the keys to unlock a latch. She lifts the glass case open. Reaching inside, you [[retrieve the tome.|Des236]]
<div align="center">[img[Pictures/DesStory236.jpg]]</div> It appears very old. The cover is made of stone or maybe even metal. @@.Brone;“What is this book cover made of?”@@ @@.Chi;“I do not know.”@@ @@.Brone;“You must. Why don’t you know?”@@ @@.Chi;“All tests have been inconclusive. It does not appear to be a known mineral or metal alloy.”@@ You open it, but all the pages are in hieroglyphs. @@.Brone;“Very good, Delores. You will forget you helped me. You will go home just as if nothing strange happened tonight.”@@ As she turns, you feel guilty for having controlled her, so you add, @@.Brone;“You will sleep very well tonight and feel happy tomorrow.”@@ @@.Chi;“Yes, master,”@@ she says as she leaves the room. With the book secured, you are about to leave when [[two vampires appear!|Des237]]
<div align="center">[img[Pictures/DesStory237.jpg]]</div> The pair startles you as you pull the book close to your chest in fright a moment. It is Rasputin and Anastasia. @@.Ras;“Sorry, friend. We mean no harm.”@@ @@.Ana;“Yes, we have come for that book.”@@ @@.Brone;“What? Did you two follow me?”@@ @@.Ras;“No, we had learned more of Ivor’s plan, and so, we knew he would need this book.”@@ [[You are suspicious.|Des238]] <<audio ':all' stop>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory238.jpg]]</div> What if they are working with the Countess and put on that whole show for you in the hallway to cause you to lower your guard. When you came out of the throne room tonight, her Blood Knights had left, likely to inform her of something. Then, these two show up, having acted as if they were against Báthory, when, the whole time they might have been sent on her behalf. @@.Ras;“Please, Brone, you must give us the book.”@@ Perhaps you have been around vampires so long that you have lost the ability to trust. Everything seems to be a mind game with them and vampire lords like Ivor and Báthory tend to have machinations and plans enough to make your head spin. Perhaps they are your allies and not enemies. However, whether it will be a lie or the truth, this is a chance for you to possibly learn what Ivor is up to. @@.Brone;“Very well, I’ll hand over the book, but, first, you two must explain to me what Ivor intends.”@@ The pair exchanges a glance, @@.Ras;“Of course! You <i>should</i> know. You see, thanks to Eleanora Blackwood’s divinations, Ivor has learned that—“@@ He is interrupted by---- [[vampire ninjas?|Des239]]
<div align="center">[img[Pictures/DesStory239.jpg]]</div> @@.Ana;“Assassins!”@@ Sword wielding vampire women suddenly appear from the shadows on all sides of you. @@.Ele;“Give us the book!”@@ @@.Ras;“No! Surely Báthory sends you! The Countess shall not have this book!”@@ You begin to step back, but you are also surrounded. @@.Ele;“The nosferatu freak has it!”@@ @@.Ana;“Do not give it to them, Brone. They are hired mercenaries. Did Báthory put you up to this!”@@ @@.Ele;“The book, or we kill you all.”@@ @@.Brone;“I will not let you slaughter these two, they are innocent, here, take it. You can—“@@ @@.Ras;“No, Brone! They will kill us either way.”@@ The room becomes totally silent a few moments. @@.Ele;“Kill them all! Take the book!”@@ As the ones closest to you move forward, Anastasia fires her gun at them, and they are instantly turned to ash. @@.Ana;“Run! Go!”@@ You rush across the room [[towards the doorway!|Des240]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory240.jpg]]</div> As you near it, more of the assassins appear and surround you. You peer over your shoulder to see Rasputin and Anastasia fighting. @@.Ele;“They cannot save you again. Die, filth!”@@ [[They attack!|Des241]]
<div align="center">[img[Pictures/DesStory241.jpg]]</div> You have no idea how to fight. As they lunge and leap, your gangly body moves by instinct. You dodge and twist, trying hard to not have your heart punctured or your head removed. Their first attack misses you, and you run towards the door! You see it is closed! @@.Ele;“We already have locked you inside! There is nowhere to run!”@@ yells one of the women pursuing you. Just as you near the door at a full sprint, you toss the book on the ground and kick it under the gap at the bottom of the door. And as you slam into the door you change to mist! @@.Ele;“Impossible!”@@ At the very instant of your metamorphosis one sword swings through you where your neck had been and another impales the air where your heart had just been. As you flow under the doorway, they all begin hissing and growling. On the other side of the heavy door, you hear them beating [[to get inside.|Des242]]
<div align="center">[img[Pictures/DesStory242.jpg]]</div> So much for an easy night! Solidifying your body, you pick up the book, and look around as the door groans under the weight of attacks. They are still trying to beat it down. Looking up, you see a skylight! That’s right, this is the top floor! If you can reach the roof, you can— @@.Reaper;“That book, again? Heh, how strange to see it again.”@@ You spin to see a [[hooded figure!|Des243]]
<div align="center">[img[Pictures/DesStory243.jpg]]</div> Clad in dark, tattered clothes and wrapped in a hooded cloak, she eyes you with curiosity, @@.Reaper;“The roof? Is that your best idea? I saw you looking up. So, I assume, that you think you can escape from me up there.”@@ Her voice and demeanor chills you. An aura of cold dread surrounds her. With her eyes never leaving your own, she slowly draws a sick blade. @@.Reaper;“Do you know who I am?”@@ @@.Brone;“No, madam. I do not.”@@ You grasp the book tightly in your hand. Just then, the door gives way and the other assassins rush inside- but stop cold in their tracks. @@.Ele;“The Reaper!”@@ The woman before you does not even look towards them as she says, @@.Reaper;“I am she. I have been hired to kill whoever holds the Book of Thoth. This nosferatu is my prey and we are having a chat before he dies and I take the book to my benefactor.”@@ Absolute quietude descends around you. Silence. Dead silence. Then, quietly, giving no further interruption, the assassins keep their blades drawn, but inch by inch, they quietly back away into the room from which [[you came.|Des243.1]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory243.jpg]]</div> @@.Reaper;“Now, do you know who I am?”@@ You swallow hard, now clasping the book over your heart, @@.Brone;“Yes, yes I do madam. You are the Reaper. The single most feared thing that I can imagine.”@@ For a moment a cold smile crosses her deathly pale face, @@.Reaper;“That’s right. For more than a thousand years I have been an assassin, unequaled in every way. The greatest one that ever lived- and died.”@@ She brings her dagger to her face, her eyes following the curves of the clearly ancient relic in her hand, and as she studies the nicks and grooves the centuries of murder have left in them, she idly says, @@.Reaper;“I have never, to this day, failed to kill my target. I’m afraid that you were dead the moment that you picked up that tome. Thus, I was hired to eliminate you. Tell me, how have you managed to fight your thirst for over a hundred years, child?”@@ You feel a creepy tingle in your spine at how she calls you <i>child</i>. She is truly an ancient force. Through a very dry throat you manage to answer, @@.Brone;“Through a mixture of fear and determined willpower.”@@ @@.Reaper;“Fear? Why, whatever have you feared before this moment, Mr. Lorcan?”@@ She knows your name. @@.Brone;“I—I fear what I might do or become. I fear what hells God might punish me with if I murder. I fear harming innocent people.”@@ @@.Reaper;“God? A god-fearing vampire?”@@ She laughs and the sound of it makes you squeamish. @@.Reaper;“The willpower,”@@ her eyes study yours, @@.Reaper;“That I do not doubt. Know that I have no hatred for you, Brone Lorcan, but I have been hired to slay you tonight, and slain you shall be. I am the Reaper and I claim you as my kill!”@@ She moves her blade [[in front of herself.|Des244]]
<div align="center">[img[Pictures/DesStory244.jpg]]</div> That moment you eke out, @@.Brone;“May I have a last request?”@@ Stopping, she smirks, @@.Reaper;“What is it?”@@ @@.Brone;“May I know who hired you?”@@ @@.Reaper;“No. I never say. And, usually, I kill on sight, but you are something that I have never seen in all my existence. A nosferatu that has avoided becoming Starved. Sadly, even unique things, like you, must eventually meet the reaper.”@@ [[She makes her attack!|Des245]]
<div align="center">[img[Pictures/DesStory245.jpg]]</div> You leap backwards and scramble as she stabs the air around you, narrowly missing each time. @@.Reaper;“Come now, Mr. Lorcan, beg me to spare you! You are still too composed to make this enjoyable!”@@ You realize that you have been terrified, but managing to think on your feet. You are much more nimble and quick than you ever expected. @@.Reaper;“Your luck will run out, eventually. You cannot evade my attacks forever!”@@ Sliding the book into your coat, you leap at the wall and skitter up it like a spider. @@.Reaper;“Oh, now, that’s interesting.”@@ You make it up to the rafters and to the skylight. In one single leap she goes from the ground and into the same rafters above. @@.Reaper;“You truly are an amazing quarry! I commend you, sir!”@@ You smash through the glass and pull yourself [[onto the roof.|Des246]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory246.jpg]]</div> You run along the roof to the edge as she leaps up behind you, her dark cloak flowing in the wind. As she closes the gap, she slows down. @@.Reaper;“A fun experience, but it’s over, child. If you leap, your legs will break and you’ll have to wait a few seconds for them to mend, and I shall fall upon you. If you fight me, even if you had been armed, you will die. I am to kill you and take the book.”@@ You turn to face her and pull the tome from your coat. @@.Brone;“This damn book!”@@ You throw it to your feet. @@.Reaper;“It matters not if you give it up; I still have to kill you.”@@ @@.Brone;“Give it up? My dear lady, tonight is the first time that you assassins have ever faced a nosferatu. There are still two more lessons to learn. Call me a child if you want, but you clearly do not know everything.”@@ Chuckling with amusement, she asks, @@.Reaper;“What are the two things that I should learn about you?”@@ @@.Brone;“One, is that we are incredibly resourceful creatures- meticulous and cunning- more than even you or the vampire lords.”@@ She laughs, @@.Reaper;“Such boasting for one that faces his demise.”@@ [[You turn your back to her.|Des247]]
<div align="center">[img[Pictures/DesStory247.jpg]]</div> @@.Reaper;“And, the last lesson, child?”@@ she asks as she leaps into the air, blades drawn to press into your back. @@.Brone;“That we can—“@@ [[………]]
<div align="center">[img[Pictures/DesStory248.jpg]]</div> @@.Brone;“— fly!”@@ Her blades miss as your form changes into a giant bat. You threw the book to your feet knowing that when you changed, you could quickly grasp it with your hind claws. As you flap away, she screams with the ire of a devastated pride. @@.Reaper;“Brone Lorcan! You have made me a fool! Never before! Never again!”@@ [[Soon, she is left behind.|Des249]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory249.jpg]]</div> You flap and flutter. There is no way that any of the assassins will be able to follow you now. And, since they cannot fly, it will take them too long to get back to stop you. As much as you do not want to give the book to Ivor, he will kill you for sure if you don’t. Maybe, after you hand it off, then these assassins will be after him instead of you. The question is- did he send the assassins? Did the Countess? Who wanted you killed? The two groups of rogues did not seem to know that the other was going to be there. That implies that two different factions want either the book, or you, dead. And now, will the Reaper keep coming after you until she does manage to kill you? [[You make it back.|Des250]] <<audio ':all' stop>> <<audio "brone_end" volume 0.3 loop play>> <<audio "se_wings" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory250.jpg]]</div> As you walk into the throne room, Ivor appears pleased. This puts you off because, if he had hired any of the attackers, he would either be surprised or angry that you lived. @@.Ivor;“Well, looks like you managed to do a simple task. Now, give it to me!”@@ You hand the book to Ivor and he appears almost as gleeful as a kid. @@.Ivor;“I’m done with you. Be gone,”@@ he says as his hands caress the book’s cover. @@.Brone;“Yes, lord Ivor, of course.”@@ [[You exit the room.|Des251]]
<div align="center">[img[Pictures/DesStory251.jpg]]</div> After leaving Ivor’s chamber, you go to the dungeons to check on the band and Clover. As with the last time, the angry woman beats on the bars. @@.Scar;“Hey ugly!”@@ @@.Brone;“Please, you do know that is rather rude, do you not?”@@ @@.Scar;“Fuck you, ugly! We want out!”@@ @@.Brone;“I told you, stay put. You’re safe for now. It’s also better if you do not draw attention to yourselves by banging and yelling. Trust me, please.”@@ @@.Sylvain;“Hey man! Seriously, this shit has to end.”@@ @@.Fawn;“Fuck Abby for this!”@@ Clearly they are still angry at her, but at least they are safe and sound. Ignoring their continued insults and banter, you continue down the long, dank hallway to [[Clover’s cell.|Des252]]
<div align="center">[img[Pictures/DesStory252.jpg]]</div> @@.Clover;“Brone!”@@ She appears as well as can be. @@.Clover;“Are you ok?”@@ You chuckle, @@.Brone;“You know me too well. I am slightly nervous for I was almost assassinated tonight.”@@ @@.Clover;“What!”@@ You explain everything to your friend, describing the early evening. @@.Brone;“Yes. It is a lot to take in, but it caused me to be worried about you and Absinthe’s band mates. However, you, and they, appear safe for now,”@@ you look around the cold stone jail, @@.Brone;“Relatively speaking.”@@ Looking back, you say, @@.Brone;“The night is still young, so Ivor might come to see you. I’d best be going so that he does not catch me down here again.”@@ @@.Clover;“I understand. Goodnight Brone.”@@ @@.Brone;“Goodnight, dear Clover.”@@ You are glad that nothing foul has befallen these [[innocent people.|Des252.1]]
<div align="center">[img[Pictures/DesStory252.1.jpg]]</div> As you make to leave the dungeon area to ascend above, Elizabeth Báthory turns the corner and steps into view. She looks you over. @@.Brone;“Countess? Why are you down here?”@@ @@.Ele;“I see you have not been properly trained in the etiquette of addressing royalty. A shame, Mr. Lorcan.”@@ [[She walks to you.|Des253]] <<audio ':all' stop>> <<audio "countess_theme_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory253.jpg]]</div> As you stand still, she slowly walks a circle around your body before returning to your front. @@.Ele;“What an interesting fellow you are, sir.”@@ @@.Brone;“Um, thank you, your majesty.”@@ She smiles, @@.Ele;“I have seen how Ivor treats you. Terrible shame. A pity, really, that he does not see how potentially powerful that you are.”@@ @@.Brone;“Powerful?”@@ @@.Ele;“Indeed, Mr. Lorcan! Powerful. But stupid.”@@ [[She scowls.|Des254]]
<div align="center">[img[Pictures/DesStory254.jpg]]</div> @@.Ele;“Do you realize what you have done, tonight?”@@ @@.Brone;“Unless you are referring to me surviving an army of assassins trying to kill me, then, no, I do not.”@@ @@.Ele;“You gave Ivor the Book of Thoth!”@@ @@.Brone;“It’s a book and I did give it to him. T’was that or a fate I’d rather not fathom.”@@ She hisses, @@.Ele;“Fool! He has everything in place to be able to summon a goddess into our world. Do you know how rare it is to have gods walking this dimension?”@@ You quirk an eyebrow, @@.Brone;“What are you talking about.”@@ She shakes her head, @@.Ele;“I have heard you’re still a Catholic. Unimaginable. The fact is that there are vast numbers of gods. Deities abound, and he means to summon the Egyptian goddess, Nuit, into the world.”@@ @@.Brone;“Even if you speak the truth and he can do such a thing, what does it mean?”@@ @@.Ele;“It means the end of the world! She will come and either he will have the power to control her or she will be too strong for him and consume the world in darkness.”@@ @@.Brone;“What! That’s madness! And besides, you or Ivor seem like the kind of people that would be happy about that!”@@ [[She smirks.|Des255]]
<div align="center">[img[Pictures/DesStory255.jpg]]</div> @@.Ele;“I would be <i>if</i> I were the one to summon her and be in control of the world. However, it means we all shall serve either Nuit or—“@@ she appears momentarily repulsed, @@.Ele;“—Ivor.”@@ You look around trying to grasp all this, @@.Brone;“When- when will he do this?”@@ @@.Ele;“Soon. Now that he has the book it will be only a matter of days before the final incantations are deciphered.”@@ You need a plan. Absinthe is still likely to fall if she— @@.Ele;“I see you thinking. Yes, that’s what I mean by powerful. You are such a cunning beast, are you not?”@@ You do not know how to answer. Suddenly seeming to lose interest in you, she looks down the dark hallway towards the prison cells. @@.Ele;“I wonder what Ivor’s prisoners look like.”@@ [[She walks past you.|Des256]]
<div align="center">[img[Pictures/DesStory256.jpg]]</div> She simply walks away from you, not even bothering to say goodbye. You consider following her, but that would possibly raise more questions about why you are down here. And besides, the night is still young enough that you have time to go and tell Absinthe what Ivor plans. Suddenly, you remember how she now hates you and your heart drops. The assassins might even know about her. You know she might get angry, but you feel it’s best to keep her informed about his plans and her captured friends. Ascending through the caverns, you step back into the evening air and [[take flight!|Chap 10]]
<div align="center">[img[Pictures/Chapter10.png]]</div> [[Chapter Ten|Des257.1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BroneMuseumBE>> <<else>> @@.Vlad;<<book>>Congratulations! Raving Rabids Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BroneMuseumBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory257.gif]]</div> You feel yourself sinking. Falling forever deep into an infinite abyss of blood and darkness as a pulsating red light tugs your very mind further into the macabre pit- deeper and deeper. Blood and inky blackness surround you. @@.SGhost2;“You’re here.”@@ @@.Abby;“Where am I?”@@ @@.SGhost2;“A dark place, your mind.”@@ @@.Abby;“I need to go. I shouldn’t be here.”@@ You try to force yourself away. @@.SGhost2;“You cannot leave. You’re not strong enough. You’re weak.”@@ @@.Abby;“No. I’ve fought monsters! Huge creatures and—“@@ @@.SGhost2;“And failed everyone.”@@ @@.Abby;“What? No, I—“@@ [[Suddenly, your friends appear in the darkness!|Des257]] <<audio ':all' stop>> <<audio "abby_dream" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory257.jpg]]</div> @@.Scar;“You failed us.”@@ @@.Sylvain;“You only care about yourself.”@@ @@.Fawn;“We’re going to die because of you.”@@ @@.Toby;“Why did you make this happen?”@@ @@.Abby;“I didn’t! It was—“@@ @@.Scar;“Your fault!”@@ @@.Fawn;“You did this!”@@ @@.Toby;“You always were cruel to me. Always.”@@ @@.Abby;“I—I’m sorry that I hurt you; I wanted to—“@@ @@.Sylvain;“You’re only about self-indulgent pleasure.”@@ @@.Abby;“No, I—“@@ @@.SGhost2;“You what? You failed your friends. You speak of wanting love, but no matter who shows you affection, you hurt them for it. You punish anyone for daring to care about you.”@@ [[Brone appears.|Des258]]
<div align="center">[img[Pictures/DesStory258.jpg]]</div> @@.Brone;“Absinthe, I thought you were my friend.”@@ @@.Abby;“Brone! I am! I didn’t mean—“@@ @@.SGhost2;“You are not his friend. You don’t care about him because you couldn’t find a way to use him. You’re angry at yourself. You have no friends.”@@ @@.Abby;“I have no friends?”@@ @@.SGhost2;“None. You are all alone in the world.”@@ @@.Abby;“No friends.”@@ @@.SGhost2;“That’s right, because you are worthless and weak. You crave pleasure and pain.”@@ @@.Abby;“Pleasure and pain?”@@ [[Your adoptive father appears.|Des259]]
<div align="center">[img[Pictures/DesStory259.jpg]]</div> He grabs you and throws you against an unseen wall. It’s like your teenage years. @@.Walter;“You worthless bitch! I raised you. You are mine. My daughter. Act like it!”@@ @@.Abby;“No, I—“@@ He presses against you, @@.Walter;“C’mon, don’t fight with me, baby.”@@ @@.SGhost2;“You’re nothing but an empty slut. You are meant to be used and use whoever a powerful man tells you to.”@@ [[He spins you around.|Des260]]
<div align="center">[img[Pictures/DesStory260.jpg]]</div> @@.Walter;“You’re as weak as you ever were.”@@ He slides himself into your sex, @@.Walter;“See? You don’t resist because you know I am right and you like it.”@@ @@.Abby;“I—I don’t—“@@ @@.Walter;“You don’t want me to stop?”@@ @@.SGhost2;“You do not want him to stop.”@@ @@.Abby;“Don’t stop.”@@ @@.Walter;“You want me to use you.”@@ @@.Abby;“Use me.”@@ @@.SGhost2;“You’re worthless. Serve me.”@@ You feel yourself giving up. It’s all too much. It’s your fault that everything has happened and you have only made things worse in so many lives. As you are about to succumb to some dark force in your mind, for some reason, you remember the Night Stalkers. You saved Jaques. You helped Selena survive. Even Lightfoot and Katerina, two people that originally despised you, now trust you because of the good you did. @@.Abby;“No! I am not worthless!”@@ [[you yell.|Des261]]
<div align="center">[img[Pictures/DesStory261.jpg]]</div> You twist his cock and he yells as you pull him out and then you kick him, hard, under his jaw. The force sends him flying backwards. @@.Abby;“Fuck you! I’m not perfect, but I am not worthless, either. I can—“@@ Suddenly, [[he is choking you!|Des262]]
<div align="center">[img[Pictures/DesStory262.jpg]]</div> It’s as if one moment he was defeated and the next he instantly appeared at your throat! You try to yell, but he cuts off the air to your brain. @@.Walter;“You still resist! You impudent—“@@ his voice changes from that of your adopted dad to someone else’s, @@.SGhost2;“little weakling.”@@ You are confused, what is happening? @@.SGhost2;“You think that I have survived this long only to be nothing more than a suit?”@@ Suddenly his eyes turn yellow, his skin changes color, and [[his hair grows!|Des263]]
<div align="center">[img[Pictures/DesStory263.jpg]]</div> Your father’s body warps into a man that you have never seen before. Now, a vampire chokes the life from you. You fear that he will kill you! @@.SGhost2;“No. I shall not kill you. I need you. If you die, then I meet final death as well, and I shall not allow that to happen. However, I shall not be denied control any longer. You shall become my vessel and I shall raise a new kingdom.”@@ This must be Vlad Țepeș! [[You cannot escape!|Des264]]
<div align="center">[img[Pictures/DesStory264.gif]]</div> His eyes lock into yours and his will bores into your mind. It’s like what Brone did, but thousands of times more powerful. You lose yourself into his eyes, lose all resolve, and lose [[your very soul!|Des265]]
<div align="center">[img[Pictures/DesStory265.jpg]]</div> @@.SGhost2;“There. Now, you see that I hold <i>true</i> power. I am a demigod.”@@ Vlad’s eyes wander over your body. @@.SGhost2;“I never expected something so exquisite to come from Van Gothen’s lineage. Truly, your body was meant to be worshipped. Once you succumb to my power, I assure you, countless people across the world will, indeed, do just that. Such pleasure and ecstasy waits us.”@@ [[He presses against you.|Des266]]
<div align="center">[img[Pictures/DesStory266.jpg]]</div> @@.SGhost2;“I must also commend you upon your willpower. I never imagined that you could resist my darkness as you have. But, now that I have your mind and soul, right here, in my arms, I shall devour you and make you mine. Show me your neck!”@@ You obey. Hissing, Vlad [[prepares to bite!|Des267]]
<div align="center">[img[Pictures/DesStory267.jpg]]</div> Just before his fangs sink into your mind, you feel yourself being pulled away. @@.SGhost2;“No! No! Damn that nosferatu! That mongrel! Stay with me, Absinthe, be mine and I shall give you pleasure. I can give you everything you want- you merely need to submit!”@@ [[You awaken.|Des268]]
<div align="center">[img[Pictures/DesStory268.jpg]]</div> @@.Brone;“Wake up! Absinthe!”@@ @@.Abby;“Brone? What’s happening?”@@ He suddenly seems relieved. @@.Brone;“The same thing as last night; you would not wake up. This time, you were moaning and bucking your hips, rather wantonly.”@@ [[He steps aside as you sit up.|Des269]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory269.jpg]]</div> Stepping away from you, he turns from you and says, @@.Brone;“I am sorry that I came. I know you told me to leave you alone.”@@ @@.Abby;“No. No, Brone, it’s ok.”@@ You wipe the sleep from your eyes, @@.Abby;“I didn’t mean what I said yesterday.”@@ @@.Brone;“I fear that Vlad might be trying to control you.”@@ You wonder if he thinks your behavior yesterday had anything to do with Vlad as well. @@.Abby;“I think he is too. But, about yesterday, I’m just like that, sometimes. I’m an asshole.”@@ @@.Brone;“Yes. That part I know, my lady, but I was referring to the sleeping. When you sleep, it seems he has tried to take over. I fear you might lose your mind if you are not careful and resilient.”@@ @@.Abby;“Yeah, I agree. I think you’re right. I’m more aware now, and I do not think he’ll have another chance to mess with my head as I sleep. I’m aware of him more.”@@ Stretching you stand up and walk [[across the room.|Des270]]
<div align="center">[img[Pictures/DesStory270.jpg]]</div> @@.Abby;“So, why are you here? Are my band mates ok?”@@ @@.Brone;“Yes, you need not worry. I checked on them right before I came here, and they are alive and well, if not still a bit angry. But, my reason for coming is that an attempt was made on my life tonight. Things have escalated quickly.”@@ @@.Abby;“What?! Who tried to kill you? One of the Night Stalkers?”@@ @@.Brone;“Oh, no, no. It was vampires. Assassins hired by a person- or people. I am not sure who hired them, with all the vampires milling about in the catacombs, and their twisted plans, there is no telling who tried to kill me.”@@ @@.Abby;“So they jumped you down there in the catacombs?”@@ @@.Brone;“No, I was sent to the museum to get the Book of Thoth and deliver it to Ivor which I did. I found out right afterwards that he intends to use it to summon a goddess named Nuit. She will, supposedly, bring about the end of the world if we do not stop him.”@@ @@.Abby;“Why’d you give him the book!”@@ @@.Brone;“I clearly didn’t know at the time what his intentions were, and even if I had known, he’d have killed me and still ended up with it. Or if not him, whoever hired the murderers would have retrieved the tome instead of me. Now that Ivor has it, at least I know it’s as safe as it can be.”@@ @@.Abby;“Fine. So, how long do we have?“@@ [[Brone suddenly looks around.|Des271]]
<div align="center">[img[Pictures/DesStory271.jpg]]</div> He appears very suspicious, and answers you in a voice that tells you that he is thinking about something else, @@.Brone;“How long? Might be only days, might be—“@@ he hisses and [[leaps to the side!|Des272]]
<div align="center">[img[Pictures/DesStory272.jpg]]</div> Everything happens so fast! Brone leaps and Katerina appears out of thin air as when you fought her at [[Baba Yaga’s hut.|Des273]] <<audio ':all' stop>> <<audio "brone_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory273.jpg]]</div> Brone quickly disarms her and spins her round, growling. His teeth hover just above her neck! He pulls back his head [[to bite her!|Des274]]
<div align="center">[img[Pictures/DesStory274.jpg]]</div> @@.Abby;“Brone! Stop!”@@ He suddenly does. His face changes from something wild and dangerous to that of sanity again. You see him regain himself in his eyes as he look up at you. @@.Brone;“Yes, of course. I—I don’t know what came over me. I have been quite on edge since what happened earlier. And, as if that were not enough, Absinthe, if only you could even imagine how intense the odor of your blood smells. My already abyssal hunger only grows harder to control in your presence.”@@ Katerina remains still in his arms. You notice his hands are shaking, @@.Abby;“Let her go.”@@ @@.Brone;“She may be another assassin. If it were not for her heartbeat betraying her presence, I might have been killed.”@@ @@.Kat;“I vas not going to kill you.”@@ She says, remaining still, @@.Kat;“I heard Abby talking and investigated. I saw you and I could see that she vas safe.”@@ @@.Abby;“Brone, seriously. This is one of the Night Stalkers. Calm down, it’s ok.”@@ [[He lets go.|Des275]]
<div align="center">[img[Pictures/DesStory275.jpg]]</div> @@.Brone;“I am dreadfully sorry, Absinthe. I had no idea any of the Night Stalkers could stealth about like that.”@@ @@.Abby;“Yeah, he has a point, how did you do that?”@@ @@.Kat;“Ever since Baba Yaga enchanted me with her spell, I have been able to utilize it. However, I excel at hunting vitches, not, vhatever <i>he</i> is.”@@ @@.Brone;“I am a nosferatu, miss. I am quite sorry for my outburst moments ago, as I did not mean any harm.”@@ She looks from him to you and back, @@.Kat;“You care for her. This I understand.”@@ @@.Abby;“Brone, Katerina. Katerina, Brone. So, the cat’s out of the bag now. Will you be telling all the others that I have a vampire for a friend?”@@ [[She looks as if in thought.|Des276]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory276.jpg]]</div> @@.Kat;“Vhen we first met, I vould have yelled as I did when I first met you. I vould have sounded the alarm, and tried to fight. Yet, you saved me. You saved Lightfoot and the forest. You destroyed a vitch that had lived for perhaps a thousand years or longer. For this reason, I vould not betray you.”@@ @@.Abby;“Good, because Brone is on our side.”@@ @@.Kat;“So you say, but do not expect me to trust him so easily.”@@ That settled, you say, @@.Abby;“We are up against a force that has just got the—“@@ @@.Kat;“Book of Thoth, da. You see, I know about that tome and the goddess, Nuit.”@@ Spending all her time reading in the library, it comes as no surprise that she might have some insight. @@.Abby;“What can you tell us?”@@ [[Katerina explains.|Des277]]
<div align="center">[img[Pictures/DesStory277.jpg]]</div> @@.Kat;Nuit is one of the oldest of all Egyptian deities. She is the night itself. The very concept of it being an entity by the earliest Egyptians gave her existence in some dimension. For untold years her and the other gods played their roles, but like vith the mortals that created them, they had flaws, jealousies and ambitions. For Nuit, this came to a head sometime between@@ [[1479 and 1458 BC.|Des278]] <<audio ':all' stop>> <<audio "dion_egypt" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory278.jpg]]</div> @@.Kat;The pharaoh at that time vas Maatkare Hatshepsut. She vas one of the few female pharaohs. During her reign Egypt prospered. However, it vas what led to her death that@@ [[changed everything.|Des279]]
<div align="center">[img[Pictures/DesStory279.jpg]]</div> @@.Kat;One night as Hatshepsut valked through her gardens, Nuit appeared. She came down from the night sky. Hatshepsut felt blessed to have a god visit her. Nuit told the pharaoh that she had grown weary of the eternal cycle of day and night. The sun god, Ra, had Nuit’s children from her, and over time she had grown to despise him. She implored Hatshepsut to place her above all of deities, and, in return, she vould give Hatshepsut eternal life, for she vas mother of Osiris. If this vas accepted, then, eternal night would reign and the sun would no longer shine upon the Earth. The pharaoh would become immortal and Nuit vould drape the world@@ [[in her darkness.|Des280]]
<div align="center">[img[Pictures/DesStory280.jpg]]</div> @@.Kat;Hatshepsut, like most pharaohs, desired eternal life- all the more if she could rule in the physical world, forever. And, as such, she acquiesced to the goddess. The long fangs of Nuit pressed into her neck, and the next day, Hatshepsut’s corpse was found in her garden. She vas interred in her famous Mortuary Temple at Deir el-Bahari. However, the following night, she@@ [[rose from the dead.|Des281]]
<div align="center">[img[Pictures/DesStory281.jpg]]</div> @@.Kat;Mourners vere still visiting her tomb before it would be sealed, and vatched in fascination as her sarcophagus opened and she emerged. To her people, this vas a sign, and they fell to their knees in reverence as Hatshepsut looked over them. Vithin Hatshepsut’s mind, Nuit’s voice spoke, for now they were entwined. She discarded her crook and flail to the stone floor and the clattering caused the precession to pause in their prayers of joy and look up to [[their pharaoh.|Des282]]
<div align="center">[img[Pictures/DesStory282.jpg]]</div> @@.Kat; Casting her arms back, the flames of the temple vanished and an eerie blue darkness hung in the chamber. Hatshepsut told them that she had made a bargain with Nuit and that her people no longer needed to fear for anything. She told them that Ra, the sun, would forever hide and that the Egyptians vould now claim the vorld as their own! She ordered the nearest person to her, beckoning them into her waiting arms, and then bit their neck. Being the first vampire, her bite vas potent, and as the last drop of blood left the body, that person rose instantly as a vampire. The ignorant had no idea that Nuit vas spreading her influence and power, and these people trusted in their pharaoh. The next day, the sun did not rise. Night remained over Egypt. In the ancient world, this caused calamity as it could be vitnessed by the nearby nations. Vithin a veek, the vampires had spread rapidly vithout sunlight or anyone capable of stopping them. People in Egypt did not realize that this blessing meant the loss of their humanity. As the curse spread, the night over Egypt grew darker and Nuit’s power grew stronger. Nuit openly walked among the people, relishing her ever growing power as their souls fed her. As thousands became undead, finally, priests of the other gods resisted and some people revolted.@@ [[The balance of life was undone.|Des283]] <<audio ':all' stop>> <<audio "egypt_plague" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory283.jpg]]</div> @@.Kat; Finally, Ra could no longer ignore the plight of his vorshippers. He came into the vorld from the Higher Planes, and found Nuit in the royal gardens where she had seduced Hatshepsut. Ra told the goddess that balance must be maintained lest war erupt in other dimensions spilling over onto the Earth, vhich is required to produce souls and power for the other planes of existence. Nuit harbored anger at the sun-god for he had taken her children. Again, he explained this vas done to maintain balance of life on the world. She refused to give up her souls and power, and Ra called@@ [[upon the Light.|Des284]]
<div align="center">[img[Pictures/DesStory284.jpg]]</div> @@.Kat;His Light shone fiercely upon Nuit, and her darkness fell before it. She returned to the Outer Darkness. Yet, Ra vas not finished in his task. Day erupted as the magical night ended, and countless vampires that happened to be in the open at that instant vere destroyed! Hatshepsut, however, and some others were in tombs or darker places. Ra could not destroy them all, but if he, the sun, vere to see a vampire, then it is said that forevermore his gaze vould annihilate them. And, that is, supposedly, vhy vampires cannot exist in sunlight. Ra travelled to the Mortuary Temple of Hatshepsut and found her@@ [[in the shadows.|Des285]] <<UnlockCharacter "Ra">>
<div align="center">[img[Pictures/DesStory285.jpg]]</div> @@.Kat; He told the pharaoh of the sins she committed in Nuit’s name, and that her selfishness had caused untold calamity. He told her that balance vould be maintained and that she must atone. He cast his light upon her, but left her form intact. Free of Nuit’s influence, she filled vith righteous light and fury. He charged her vith ending the vampiric blight on Egypt. Ra bestowed an artifact to her, the Sunstone, and inlaid it upon her crown. Then, he ascended again to the higher planes, leaving her to solve the problems that she@@ [[had created.|Des286]]
<div align="center">[img[Pictures/DesStory286.jpg]]</div> @@.Kat; Hatshepsut, once the queen of vampires, now became the bane of them as she again rose from her temple, this time to eradicate the very corruption she had spread. She managed to save Egypt from destruction and eliminated the Cult of the Dead, but the priests of the many gods had determined that Hatshepsut vas too powerful. They banded together, and using powerful magic, forced her back into her mortuary temple and sealed her vithin her tomb. Handfuls of vampires survived and fled to other lands across the world. And, Hatshepsut, remained sealed inside her temple, still bestowed vith eternal life so long as Ra’s artifact remained, crowning her forever in@@ [[his holy light.|Des287]] <<UnlockCharacter "Hatshepsut">>
<div align="center">[img[Pictures/DesStory287.jpg]]</div> Katerina finishes and Brone appears fascinated. @@.Brone;“Fascinating! My affliction has its origins in ancient Egypt?”@@ @@.Kat;“It vould seem so, yes, if the legends are to be believed.”@@ @@.Brone;“This pharaoh, Hatshepsut, if this tale has any merit, appeared to become almost a living god with the power of Nuit. Then, I see why Ivor would try to summon her. If he should manage—“@@ @@.Abby;“Yeah, yeah, world will be draped in eternal night, vampires everywhere, Ivor as lord of Earth- that’s not going to happen! We can do this. We can stop him.”@@ @@.Brone;“Mayhap, but, I just had a tussle with a few assassins, and they alone might be too much for you, let alone Ivor. Tonight he, again, showed me that he’s not at all helpless. He moves in an instant, faster than even I can perceive. Your reflexes and power will have to still grow much more before you could face him toe to toe, Absinthe.”@@ @@.Abby;“What are we supposed to do? Just wait for him to win?”@@ @@.Brone;“No! No, not at all. If it came to that, I’d likely die, myself, but I’d also intervene. However, it will take him time to prepare the ritual, and I have an idea.”@@ You raise an eyebrow, Brone has shown that he is a master strategist, @@.Abby;“Ok, I’m listening.”@@ @@.Brone;“I will need to be close to him and ensure that I have a better idea of what he is up to. However, I know that he would never let me into his inner circle. However, I know a woman that he very much wants to be close to- no, more like own. He desires her, but she has been able to somehow resist his power just as I have resisted the infinite hunger. I could convince her to pretend to finally succumb to his evil influence, and I think he would lower his guard around her. She would be on the inside.”@@ @@.Kat;“You vant to use this voman in such a way!”@@ @@.Brone;“No, not use her! She is my friend! And, she is on our side; she’d do anything to help us, even more so with the current events that are transpiring.”@@ @@.Abby;“Ok, sounds like a plan, but if you hear that he is about to summon the goddess, then—“@@ Bowing, Brone says, @@.Brone;“I shall come and gather you immediately. In the meantime, continue honing your skills as a hunter and gathering artifacts. You feel even stronger to me than before, as if magical power hums around you.”@@ @@.Kat;“She has accomplished much.”@@ @@.Brone;“I am sure she has- and will do much more. I bid you ladies, goodnight.”@@ Changing into a mist, [[Brone exits.|Des288]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory288.jpg]]</div> @@.Kat;“So, you have a vampire for a friend?”@@ You give a bit of a guffaw, @@.Abby;“You surprised?”@@ Katerina smiles, @@.Kat;“At this point, no, not at all. You are truly something rare.”@@ @@.Abby;“Well, I need to find monsters to hunt. It’s getting late, but there’s still time.”@@ @@.Kat;“I have no leads for you now that Baba Yaga has been defeated. However, I can do my best to help. I vill spend time in the library looking up anything that I can find regarding this, Ivor, whoever he is, not to mention finding more information on Nuit. It took Ra to defeat her. We vill likely not have the same divine intervention aiding us.”@@ @@.Abby;“Sounds like a plan. Please let me know if you find anything.”@@ @@.Kat;“I vill do so.”@@ You watch, in awe, as blackish-purple smoke envelopes Katerina and she disappears. @@.Abby;“That is so god damn cool.”@@ [[You stay a moment and think.|Des289]]
<div align="center">[img[Pictures/DesStory289.jpg]]</div> Thinking a moment to yourself, you take stock of what you have learned. You are happy that the band is safe, and you trust Brone in his plan. Hopefully, he can stay close enough to Ivor to find a way to stop the summoning altogether. Katerina has given you copious amounts of information, and you now know more about vampires than ever before. You never knew gods were real, and still have a hard time swallowing it, but Katerina seems to think there is validity to it, and Ivor invested time into putting this together, so there might be some truth to the matter. For now, even though the night is very late, you decide not to waste it. Time to find someone in need of help and <<if $StoryMode>>[[something to hunt!|Sanc4SM1]]<<else>>[[something to hunt!|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/Chapter11.png]]</div> [[Chapter Eleven|Des289.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BEBFF true>> <<else>> @@.Vlad;<<book>>Congratulations! Best Friends Forever Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBFF to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter11 to true>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BESewersBroodMother1.jpg]]</div> You slowly regain consciousness. The last thing that you recall was fighting a bloated, tick-like giant spider. Then it all went black. You try to move and find that [[you are bound!|BEBroodMother2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersBroodMother2.jpg]]</div> You desperately attempt to struggle against your bonds, but it is no use. From what you can see, you are inside the room with the red light, its heavy glow illuminating everything. Massive, thick webbing stretches across the walls and you appear to be suspended in the center [[of the room.|BEBroodMother3]]
<div align="center">[img[Pictures/BESewersBroodMother3.jpg]]</div> @@.Abby;“Help!”@@ you scream, @@.Abby;“Roy! Anyone!”@@ As you yell, you continue swaying your body like a pendulum as you try to tear free. Then one of the strands that support your body shifts as weight is [[applied to it!|BEBroodMother4]]
<div align="center">[img[Pictures/BESewersBroodMother4.jpg]]</div> You hear the hissing and clacking of the giant brood mother. She climbs up the web and stops behind you. You turn your head to see what you can, but in both directions, you can make out huge mandibles that end with large fangs! @@.Abby;“No! Don’t even think about—“@@ your voice is cut off as the spider [[bites you!|BEBroodMother5]]
<div align="center">[img[Pictures/BESewersBroodMother5.jpg]]</div> The black fangs easily puncture your neck’s flesh and you feel the cool rush as poison pumps into the wounds. Then you suddenly feel as though you weigh a ton but also feel as if you are floating. The coolness gives way to a warm sensation throughout your body, and all you can do is moan in ecstasy as the venom saturates your brain, sending your [[receptors into overdrive.|BEBroodMother6]]
<div align="center">[img[Pictures/BESewersBroodMother6.jpg]]</div> You don’t know if it’s been seconds or hours, but suddenly, the orgasmic pleasure gives way to a very crisp awareness. You feel alert. You sense brood mother. She’s still converting you. You smile, happy and safe in your web. You realize that you once were human and wanted to escape this place, and you are aware that the toxins are warping your mind, but try as you might, you cannot find any concern about it. You are going to be improved. You feel [[calm and content.|BEBroodMother7]]
<div align="center">[img[Pictures/BESewersBroodMother7.jpg]]</div> The poison also has affected Vlad, and you feel his own mind succumbing to the wonderful nectar of brood mother. Finally, both your voice and his own have found a harmony within the hive mind. Brood mother retracts her fangs. You do not need to speak, but you emulate your gratefulness to brood mother, and she feels it. In return, you feel her pride in the fact that she subdued and converted such a strong foe. Your strength is now hers to use however she desires. She imparts knowledge into your mind over the coming weeks. She feels her natural life coming to an end, but thanks to you, and your Blood Suit, you are nigh immortal. Her poisons slowly do their work, blessing your body with a [[better form.|BEBroodMother8]]
<div align="center">[img[Pictures/BESewersBroodMother8.jpg]]</div> You continue to absorb her mind and knowledge, knowing that she is forever a part of you now. You will be the new brood mother, a superior one. You will mate with the strongest of your children, creating an [[everlasting lineage.|BEBroodMother9]]
<div align="center">[img[Pictures/BESewersBroodMother9.jpg]]</div> You felt sad upon the passing of brood mother, but you lose yourself in your destiny of mating and birthing. On occasion, foolish human heroes come to stop you. You cull the weak and convert the strong, always improving [[upon the hive!|BEBroodMother10]]
<div align="center">[img[Pictures/BESewersFilthGolem1.jpg]]</div> You try to escape the golem, but the disgusting creature grabs you. Your only hope is detaching your weapons, and it works! However, you only make it a few steps as your feet sink to the grimy sewer sludge. The golem, however, has no issues at all- being made of the very waste that you now find yourself sinking into! Its laughter sounds like belching and it’s large hands [[reach out for you!|BEFilthGolem2]] <<audio ':all' stop>> <<audio "be_nergal" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersFilthGolem2.jpg]]</div> @@.Abby;“Get off me, you gross shit pile!”@@ Trying hard to break free of its grasp, you find yourself weakened from combat. It leans forward and a thick, slimy brown tongue inches towards you as it belches. The breath of the golem feels warm and smells rancid! You try pulling away, but it [[draws you closer!|BEFilthGolem3]]
<div align="center">[img[Pictures/BESewersFilthGolem3.jpg]]</div> It pulls you ever closer, pushing its tongue past your lips. As the slippery, disgusting appendage does, you keep your teeth clenched together. However, this causes the large tongue to slide along your gums, smearing your teeth and gums with disgusting fluids. The smell and sensation finally cause you to gag and puke, and as your mouth opens to allow the vomit out, the tongue pushes right into the gap! It lifts you up and pulls you into a kiss, causing the thick tongue deeper into your throat! You try pushing back again it, but it’s literally made of sewage! Your hands slide off and smear its skin and you cannot pull away. Then, suddenly, like a crack in glass, you feel something break [[within your mind!|BEFilthGolem4]]
<div align="center">[img[Pictures/BESewersFilthGolem4.jpg]]</div> Your body suddenly stops fighting, and instead, you find yourself kissing the horrible creature. You pull yourself closer, trying to get as much contact with its body as you can. <i>@@.Nergal;<<psy>>“Filth”<</psy>>@@</i> says a voice inside your mind. What is happening; why are you doing this! <i>@@.Nergal;<<psy>>“Filthy. Thou art but filth- sick and rotten to thine core.”<</psy>>@@</i> You feel Vlad’s influence on your mind slipping quickly away as, instead, something much darker and more powerful pushes its way into your soul. <i>@@.Nergal;<<psy>>“Pushing into your thoughts and soul like maggots into filth. My thoughts, My will, into your mind.”<</psy>>@@</i> You feel so dirty. <i>@@.Nergal;<<psy>>“Filthy.”<</psy>>@@</i> You feel so filthy. So dark, depraved, dirty- you feel the golem’s erection between your legs. Your mind fills with the filthy images of you giving yourself over to this pile of diseased putrid waste. <i>@@.Nergal;<<psy>>“Filthy whore, though shalt pleasure my minion.”<</psy>>@@</i> Your hips begin moving, causing your pussy to slide along the slimy, giant cock of the monster as you [[press yourself against him.|BEFilthGolem5]]
<div align="center">[img[Pictures/BESewersFilthGolem5.gif]]</div> <i>@@.Nergal;<<psy>>“More. Drink. Suck. Pleasure. Corruption.”<</psy>>@@</i> The voice of your true Master spurns you on. The more you kiss and suck on the golem’s juicy, slithering tongue, the clearer the voice becomes. You want to be corrupted until the perfect voice is all that you hear. You shift your body to give the golem total access to your pussy, and you feel the cock push its way into you as you continue focusing on getting as much filth from the golem as you can. You want to be dirty and filthy. Filthy and sexy. You’re nothing but a sick whore that wants to be used and, in turn, infect and corrupt others. After some time, the golem pushes deeper into you and you [[feel it ejaculating.|BEFilthGolem6]]
<div align="center">[img[Pictures/BESewersFilthGolem6.jpg]]</div> As it pumps fetid juices into your sex, you kiss it deeply, welcoming any of its delicious rot into your mouth. You need as much as you can get in order to please your Master. Your god. <i>@@.Nergal;<<psy>>“Nergal.”<</psy>>@@</i> Nergal! Yes, everything is so clear! The priest, he was right! What he was doing here, in this beautiful utopia, these sewers, it’s what you should do. You should help [[spread the corruption!|BEFilthGolem7]]
<div align="center">[img[Pictures/BESewersFilthGolem7.jpg]]</div> <i>@@.Nergal;<<psy>>“Anoint thyself with my oils. Receive my blessings.”<</psy>>@@</i> You slide down the beautiful golem, and land in the glorious waste below. On your knees, you work your hand on the filthy, sexy cock, causing the golem to spurt more of its rancid juices, covering your face and mouth [[with its cum.|BEFilthGolem8]]
<div align="center">[img[Pictures/BESewersFilthGolem8.jpg]]</div> Taking long, languishing licks, you give great care to the corruptive cock, almost revering and thanking the golem. You’re a filthy whore. You like this. You love this. You want more! Suddenly, the golem [[grabs your head!|BEFilthGolem9]]
<div align="center">[img[Pictures/BESewersFilthGolem9.jpg]]</div> It pushes your head down, and you welcome the unholy dick into your mouth. Inch by inch it pushes it deeper. Your soulless eyes look up into its own, never leaving his. You choke yourself for his pleasure and to further your own debauchery. Your lover's sex fills your throat, keeping you from speaking or breathing. He smiles down at you, laughing and belching. Finally, lightheaded from lack of air you try to pull back, but the golem reaches out and grabs your head, pushing its dick even further into your mouth. Finally, it yells and you feel it cumming. When it pulls out, you collapse on the ground, [[gasping for air.|BEFilthGolem10]]
<div align="center">[img[Pictures/BESewersFilthGolem10.jpg]]</div> You lay in the sewage for a moment, your oxygen deprived brain swimming in a sea of lust and darkness. Somewhere, you have a vague feeling of being lifted up, and by the time you finally come back to your senses, you find that the golem has been raping you. You love this. You like that it takes what it wants, but you’d only ever say yes. You want to fuck as many people as possible! Make them all filthy, just like you. You grip its sex with your pussy muscles longing for more [[vile poisons!|BEFilthGolem11]]
<div align="center">[img[Pictures/BESewersFilthGolem11.jpg]]</div> The golem uses you repeatedly, and then discards your fatigued body into the filth. You wake up to a whole new world. You feel Nergal penetrating every fiber of your soul and mind. Vlad is gone, unneeded and unwanted. You use your hands to push as much sewage into your sex as you can, and then you masturbate. The suction of the thick, muddy filth causes a pleasure but even more so, you feel your god [[rejoicing in your act.|BEFilthGolem12]]
<div align="center">[img[Pictures/BESewersFilthGolem12.jpg]]</div> After pleasuring yourself for over an hour and countless orgasms in praise of Nergal, you [[need to eat.|BEFilthGolem13]]
<div align="center">[img[Pictures/BESewersFilthGolem13.jpg]]</div> Slop falls from the ceiling into this part of the sewer, a perfect source of nourishment. You stand and feast on the fresh falling filth until you are well fed and then look around for your lover. For now, your Master desires you to remain here. The time to spread will come soon, but not until your numbers grow. In the meantime, encouraging images of fornication assault you, and you [[happily obey!|BEFilthGolem14]]
<div align="center">[img[Pictures/BESewersFilthGolem14.jpg]]</div> Walking over to the resting golem, you play with its cock until it stands erect. The beast simply lays still. But its dick responds growing long and thick. You suck the tip hard causing its toes to curl and then you lower yourself on the giant, [[diseased cock.|BEFilthGolem15]]
<div align="center">[img[Pictures/BESewersFilthGolem15.jpg]]</div> You do all the work this time, pressing yourself down on its dick. As you lower yourself, you realize that you and it are now the same. Filthy piles of waste, puppets to the one true god, and you bend forward as the [[golem wakes.|BEFilthGolem16]]
<div align="center">[img[Pictures/BESewersFilthGolem16.jpg]]</div> Pressing yourself against it you kiss it deeply, and you feel it cumming. You and it fuse to a degree, both of your filth [[becoming one.|BEFilthGolem17]]
<div align="center">[img[Pictures/BESewersFilthGolem17.jpg]]</div> It reaches up and holds you tightly in place, as if you would even want to escape. For hours, the two of you fuck endlessly [[obeying Nergal.|BEFilthGolem18]]
<div align="center">[img[Pictures/BESewersFilthGolem18.jpg]]</div> You realize that Nergal’s very will control your bodies and that in his realm, he feels through you both. Both of his creations, you and this glorious golem, like an Adam and Eve, but a superior kind. Your bodies make endless love as you wallow in the [[waste and sewage.|BEFilthGolem19]]
<div align="center">[img[Pictures/BESewersFilthGolem20.jpg]]</div> In your diseased mind, you only know love and praise for the god that corrupted you and ate your soul. In his name, still you and your lover fornicate in the diseased darkness, until, eventually, [[the Night Stalkers arrive!|BEFilthGolem21]]
<div align="center">[img[Pictures/BESewersFilthGolem21.jpg]]</div> @@.Kat;“Oh my god, Abby!”@@ You hear a familiar voice and open your eyes. Several of the monster hunters stand with shocked expressions. @@.Abby;“Finally. You have come to,”@@ you laugh and lick your blackened lips, @@.Abby;“save me.”@@ @@.Roy;“Abigail, what happened to you!”@@ Roy raises a gun. The golem retracts its tongue from deep inside your pussy with a slurping sound and then lowers you to the ground. @@.Abby;“I’ve had a change in my point of view.”@@ [[The golem rises.|BEFilthGolem22]]
<div align="center">[img[Pictures/BESewersFilthGolem22.jpg]]</div> The old man appears very upset. @@.Abby;“Now, Roy, don’t let your hands shake like that, or you might miss when you fire.”@@ @@.Kat;“Vell, if he does, I will end you.”@@ @@.Abby;“Katerina, Roy, all of you, please, put down your weapons and let us show you the way- the truth!”@@ As you and the golem walk forward, the hunters attack, but they are no match for [[servants of Nergal!|FilthGolem23]]
<div align="center">[img[Pictures/BESewersGatorBoss1.jpg]]</div> The gator creature makes a hissing sound, @@.Troll;“Can’t stop me!”@@ As you try to remain on your feet, weary from combat, you feel your armor and weapons torn from your body! @@.Troll;“Now. Mate.”@@ The simple words fill you with dread as [[you pass out!|BEGatorBoss2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersGatorBoss2.jpg]]</div> There are pains; your head is bouncing on hard rocks. The sensation brings you back to awareness. You find yourself being dragged by the [[massive mutant!|BEGatorBoss3]]
<div align="center">[img[Pictures/BESewersGatorBoss3.jpg]]</div> @@.Abby;“Hey! Fucking let go!”@@ The beast does not even give you recognition; he continues dragging you along the dirty sewer tunnels. You try kicking and pulling away, but you simply are too weak to do any good. Finally, it stops, and you peer around one of his meaty legs. There is drainage here, and it appears deep. Without a word, the monster leaps [[into the water!|BEGatorBoss4]]
<div align="center">[img[Pictures/BESewersGatorBoss4.jpg]]</div> With a splash, he smashes into the murky water and you unwillingly follow him as he still holds your ankle. You make a titanic effort to stay above the water, but, eventually, he [[pulls you down.|BEGatorBoss5]]
<div align="center">[img[Pictures/BESewersGatorBoss5.jpg]]</div> Later, after rampant sex, he rises to the surface. [[You join him.|BEGatorBoss6]]
<div align="center">[img[Pictures/BESewersGatorBoss6.jpg]]</div> The water feels good. You feel full of cum, and you are certain that you are pregnant. Suddenly, a figure comes into view, and you recognize, somewhere in your crocodilian brain, that you knew this animal. <i>Roy</i>, you recall, but [[he’s meat!|BEGatorBoss7]]
<div align="center">[img[Pictures/BESewersGatorBoss7.jpg]]</div> Calling out to your lover, he rises over you, clearly to show dominance and protection. @@.Roy;“Abby! Oh my god, what did this damn thing do to you!”@@ Together, as one, [[you strike!|BEGatorBoss8]]
<div align="center">[img[Pictures/BESewersGatorBoss8.jpg]]</div> <br /> <br /> @@.SGhost2;After devouring your former friend, you and your mate copulate more. This process of feeding and mating continues for days, then weeks, and then years as the sewers become flooded with gator aberrations all birthed by you!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "GrislyGator">>
<div align="center">[img[Pictures/BESewersGatorman1.jpg]]</div> The reptile creature latches onto your vest, and tries to force himself on you, but you manage to slip out of your armor. You lose your weapons along with it, but it gives you the chance to flee. You rush through the dank sewers. Finally, looking back and seeing nothing, you take a moment to catch your breath. However, while you ran along, the beast had been silently swimming, stalking your every move! It leaps from the water, [[snarling at you!|BEGatorman2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersGatorman2.jpg]]</div> In your weakened state, you cannot manage to react quickly enough, and he falls upon you! He lifts you into the air, by your throat. You try kicking and fighting, but all it manages to do is elicit a terrible roar. He throws you down and tries to mount you [[from behind!|BEGatorman3]]
<div align="center">[img[Pictures/BESewersGatorman3.jpg]]</div> You can feel its member trying to penetrate you as you move your hips and make attempts to stop the impending rape. Your resilience only pisses the monster off more, and it slams your head [[to the ground!|BEGatorman4]]
<div align="center">[img[Pictures/BESewersGatorman4.jpg]]</div> Your head hits the hard ground and spins. While you are dazed, your attacker manages to finally push into your sex. Even as you regain your senses, you find you can do nothing to stop the beast from ravaging you. He firmly holds your head down while he roughly fucks you from behind. It’s been a long time since you had a cock inside you, and your body responds astonishingly well [[to the assault.|BEGatorman5]]
<div align="center">[img[Pictures/BESewersGatorman5.jpg]]</div> After some time, you are no longer trying to escape. You find yourself riding the pleasure and the wrongness of this whole situation only serves to make it a hotter, sexier experience for you. Finally, with a deep roar that echoes through the cavernous sewer system, the mutant unloads into your sex, his reptilian seed filling you [[to capacity.|BEGatorman6]]
<div align="center">[img[Pictures/BESewersGatorman6.jpg]]</div> With the Blood Suit’s inherent powers, the pregnancy takes hold, and within minutes, your belly distends. Your captor grabs you and holds you possessively, hissing into your ear. All you can do, weak and spent, is moan [[in response.|BEGatorman7]]
<div align="center">[img[Pictures/BESewersGatorman7.jpg]]</div> <br /> <br /> @@.SGhost2;You wound up being the mate to a gator monster. It kept you down in the smelly sewers as a prize. You tried, on occasion, to escape, but after years, you began to fear the outside. This became normal to you, breeding, then giving birth within a couple of weeks, and then breeding again. Forgotten and alone, you embraced your role and would never know a different life.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Gatorman">> <<UnlockCharacter "GatorMonster">>
<div align="center">[img[Pictures/BESewersMushdoom1.jpg]]</div> After defeating you, the mushdoom tears away at your weapons and armor, discarding them with a splash into the moldy, fetid water. As you stand to escape, it unleashes a cloud of spores from its head. The cloud envelopes you, eliciting coughs. You barely manage a couple of steps before you feel something, a weight, [[upon your head.|BEMushdoom2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushdoom2.jpg]]</div> You glance up to see a smaller version of a mushdoom peering back at you! As your lungs burn with the spores, and you try desperately to breathe more air, the parasitic fungus on your skull begins emitting its [[own spores!|BEMushdoom3]]
<div align="center">[img[Pictures/BESewersMushdoom3.jpg]]</div> Like roots from a tree, you feel the fungi drilling through your brain and body, nourishing itself on your flesh. Falling to your knees, you are vaguely aware of your body twitching in seizures as your brain becomes fused with the Master on your head. You feel your nutrients feeding it. [[It is happy.|BEMushdoom4]]
<div align="center">[img[Pictures/BESewersMushdoom4.jpg]]</div> You no longer control your body. Your head turns and an arm stretches out. Your body laughs. Master has full control over your flesh. [[You stand.|BEMushdoom5]]
<div align="center">[img[Pictures/BESewersMushdoom5.jpg]]</div> There is no longer any discerning yourself from Master. You laugh in triumph. This is a strong form. This form can help spread you [[much further.|BEMushdoom6]]
<div align="center">[img[Pictures/BESewersMushdoom6.jpg]]</div> The others of you walk up to you. You all march together, joyful at this prize. Splashing through the warm water, together, you seek others to [[spread yourself to!|BEMushdoom7]]
<div align="center">[img[Pictures/BESewersMushdoom7.jpg]]</div> <br /> <br /> @@.SGhost2;The power of the Blood Suit cannot be underestimated. It gives a constant and infinite flow of nutrients that the fungus can feed on in order to produce more spores. Using what was once your body as a vessel, the mushdoom colony spreads throughout the sewers, attaching to any life form it can, converting them also into meat puppets. They, in turn, follow suit until the entire sewer system under Portland swells with spores and mushdooms!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Mushdoom">>
<div align="center">[img[Pictures/BESewersMushroomMaster1.jpg]]</div> You collapse, defeated, into the thick mold at your feet. Suddenly, it [[moves as one!|BEMushroomMaster2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushroomMaster2.jpg]]</div> The viscous matter rises up around you, flowing over your body. You struggle hard, but it does nothing as the mold [[covers you entirely!|BEMushroomMaster3]]
<div align="center">[img[Pictures/BESewersMushroomMaster3.jpg]]</div> You cannot breath, and the mold now slips into all your orifices! Nose, mouth, ears, sex, and anus, the stuff flows into you, unabated. It forces its way ever deeper, becoming a part of both your body and the [[Blood Suit.|BEMushroomMaster4]]
<div align="center">[img[Pictures/BESewersMushroomMaster4.jpg]]</div> You lose track of time, but, eventually, you [[begin to stir.|BEMushroomMaster6]]
<div align="center">[img[Pictures/BESewersMushroomMaster5.jpg]]</div> [[Next|BEMushroomMaster6]]
<div align="center">[img[Pictures/BESewersMushroomMaster6.jpg]]</div> You lay for a moment. New thoughts, desires, and needs rush through your mind. You must spread. You need to desperately spread to [[everything you can.|BEMushroomMaster7]]
<div align="center">[img[Pictures/BESewersMushroomMaster7.jpg]]</div> You know you should stand, and you try. Your body feels different, spongy and soft. You must spread. You must stand. It is as if compulsive and direct commands [[spurn you onward.|BEMushroomMaster8]]
<div align="center">[img[Pictures/BESewersMushroomMaster8.jpg]]</div> As you stand, you turn towards the giant mushroom that you fought earlier. It smiles at you and you cannot help but smile back. Spread. The thoughts and desires must be emanating [[from the Master.|BEMushroomMaster9]]
<div align="center">[img[Pictures/BESewersMushroomMaster9.jpg]]</div> Accepting your new purpose with total clarity, you turn, @@.Abby;“Yes, Master. I will spread the mold to every corner of the Earth.”@@ You do not think the Master understands words, or can even hear them, but it knows what you intend. It knows that you will obey because you are a part of it. It can spread itself much easier by [[using your body.|BEMushroomMaster10]]
<div align="center">[img[Pictures/BESewersMushroomMaster10.jpg]]</div> You make your way through the sewers, smearing yourself on the walls. Anywhere that you make contact with a surface you leave behind copious amounts of mold. Then, the Blood Suit, somewhere within you, reproduces the lost matter. You are the perfect vessel [[for the mold.|BEMushroomMaster11]]
<div align="center">[img[Pictures/BESewersMushroomMaster11.jpg]]</div> <br /> <br /> @@.SGhost2;You became the pawn of a massive fungal growth. Like a hive mind, it needed to spread, and you helped it as an extension of itself. Every step you take leaves behind a thick, gelatinous mold that can then grow and spread to any living organism that touches it. By the time you reach the surface, your molds have already conquered the sewers. It does not take long until all of Portland lies covered in the thick mass, its people nothing more than slaves to the mold, like you, to the Master!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "MoldMaster">>
<div align="center">[img[Pictures/BESewersMushwomb1.jpg]]</div> You wake to the sound of running water. Opening your eyes, you find yourself looking into those of the mushroom woman that defeated you. [[You reach for your weapons!|BEMushwomb2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushwomb2.jpg]]</div> Your weapons and armor are all missing! The creature must have disarmed you after you passed out. As you rise to stand, the mushwomb jettisons a torrent of spores down on you. You cuss, but then feel something all over your body. [[A strange sensation!|BEMushwomb3]]
<div align="center">[img[Pictures/BESewersMushwomb3.jpg]]</div> You feel weaker by the second, but you manage to stand on your knees. However, you quickly notice that the Blood Suit seems to be dissolving! Within the matter of a few seconds, the entire thing appears gone. @@.Abby;“What the fuck did you do to me!”@@ The mushwomb ignores you and [[wanders off.|BEMushwomb4]]
<div align="center">[img[Pictures/BESewersMushwomb4.jpg]]</div> You try to yell at it again, but your throat burns. Gagging and coughing, you convulse, splashing in the moldy water. Finally, after a few seconds, it stops. But, you are shocked to see changes [[in your body!|BEMushwomb5]]
<div align="center">[img[Pictures/BESewersMushwomb5.jpg]]</div> You look down and find that your skin is changing into some kind of fungal material. It happens quickly, the strange fungus spreading all over you. Then, your head [[throbs in pain!|BEMushwomb6]]
<div align="center">[img[Pictures/BESewersMushwomb6.jpg]]</div> Your skull begins to soften and warp! You try to yell, but a strange, muffled moan is all that you manage. You sound like the mushwomb did, and your call [[summons them.|BEMushwomb7]]
<div align="center">[img[Pictures/BESewersMushwomb7.jpg]]</div> You rise to your feet and manage to finally take a few steps, but your migraine continues to grow. As you reach up, you realize that a red cap now crowns your head. Suddenly, like a bubble popping, you brain stops hurting and a pleasant buzz courses through your entire being. Your intellect rapidly drops [[like a rock.|BEMushwomb8]]
<div align="center">[img[Pictures/BESewersMushwomb8.jpg]]</div> You masturbate, feeling so good. Your sister mushwombs laugh, and when you climax, spores sprinkle down from your head. You feel so good! You want to masturbate more, but you need to find something to infect first. The three of you aimlessly wander in different directions to search the sewers [[for hosts.|BEMushwomb9]]
<div align="center">[img[Pictures/BESewersMushwomb9.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to a mushwomb, a walking spore factory, and became one. With your new form, you spread, little by little, eventually making your way outside. You stalk the elderly and anyone else you deem weak and slow, and once you overpower them, you masturbate until you orgasm, sending a cloud of spores down on the victim that will then, within a few minutes, rise as a mushwomb to do likewise to others!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Mushwomb">>
<div align="center">[img[Pictures/BESewersRatman1.jpg]]</div> The rat man tries to grab you, but you slip off your armor. This allows you to make an escape, but also leaves you vulnerable. You rush through the tunnels, desperately trying to make your way to the surface. The rat man that defeated you screeches, and soon, a pack of the creatures [[gives you chase.|BERatman2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersRatman2.jpg]]</div> You trip on a loose brick, and as you tumble, they swarm over you. Punching and kicking, you manage to fend them off for a few seconds, but, they finally get the [[upper hand!|BERatman3]]
<div align="center">[img[Pictures/BESewersRatman3.jpg]]</div> As two of them hold you down, a third sniffs at your sex. @@.Abby;“Get the fuck away from there!”@@ He looks at you with beady eyes and then chomps down on your pelvis! You scream in pain, your voice echoing off the [[old stone walls.|BERatman4]]
<div align="center">[img[Pictures/BESewersRatman4.jpg]]</div> The monster will not release you, and you feel strange. You head swirls, and you suddenly notice the Blood Suit giving way [[to fur!|BERatman5]]
<div align="center">[img[Pictures/BESewersRatman5.jpg]]</div> The rats release you, but you do not run. You feel lethargic and your head pounds. Your thoughts become jumbled and hard to [[hold onto.|BERatman6]]
<div align="center">[img[Pictures/BESewersRatman6.jpg]]</div> Soon, your life, friends, past, and situation are all forgotten, replaced by simpler, [[animalistic instincts.|BERatman7]]
<div align="center">[img[Pictures/BESewersRatman7.jpg]]</div> Coming back to your senses, you find yourself surrounded by potential mates. Your sex drive flares and you play with yourself. They respond by fighting each other for first place, and once it is decided, you squeak in delight as your first mate roughly fucks you. He finishes very quickly, but is replaced [[by the next.|BERatman8]]
<div align="center">[img[Pictures/BESewersRatman8.jpg]]</div> The mating frenzy creates quite a stir, and wild rat packs swarm the area. By the time they are all finished using you, you are bloated [[with offspring!|BERatman9]]
<div align="center">[img[Pictures/BESewersRatman9.jpg]]</div> <br /> <br /> @@.SGhost2;From that moment onward, you gave birth to what would eventually total in the millions. Wererats climb from the sewers like a plague, biting men and women, converting them into more rat mutants until all of Portland became a cesspool of the unruly, chaotic creatures. You, however, never left the sewers again, always too plump with young to move from the spot where you lost to the rat man- and you lived forever grateful to him.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Ratman">> <<UnlockCharacter "RatMonster">>
<div align="center">[img[Pictures/BESewersSlime1.jpg]]</div> Before you can react the gelatinous slime monster flows over you! Its corrosive enzymes dissolve your weapons and armor! Then, it [[tries to envelop you!|BESlime2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlime2.jpg]]</div> You try to fight your way free, but it’s like punching your way out of taffy. The creature’s form just stretches to accommodate your blows and then slurps onto your hands to [[hold you in place.|BESlime3]]
<div align="center">[img[Pictures/BESewersSlime3.jpg]]</div> You sink into the monster and feel the Blood Suit finally giving way! You manage one last scream before the creature collapses [[upon you!|BESlime4]]
<div align="center">[img[Pictures/BESewersSlime4.jpg]]</div> The slime folds over itself, engulfing you in a bright green light. All the space quickly fills with the gooey liquid and you feel yourself [[losing consciousness.|BESlime5]]
<div align="center">[img[Pictures/BESewersSlime5.jpg]]</div> Suddenly, your awareness springs back into existence as cool air rushes over you. Looking up, you see that the slime has opened. You spend another moment or two enjoying the irradiating glow of the creature before you pull yourself free. As you make to exit, the slime oozes up your leg. It wants to use you to help produce more slime, and you [[willingly spread your legs.|BESlime6]]
<div align="center">[img[Pictures/BESewersSlime6.gif]]</div> The slime wastes no time and slithers into your wet sex. It feels so good and right to let it inside you. To help it multiply. It’s as if you have no cares, stress, or worry anymore. Your belly swells, but you feel no pain, only a wonderful fullness. And you want [[more of it.|BESlime7]]
<div align="center">[img[Pictures/BESewersSlime7.jpg]]</div> Still the slime continues, but there is less and less of it [[outside you.|BESlime8]]
<div align="center">[img[Pictures/BESewersSlime8.jpg]]</div> Finally, it is almost all inside. You continue to watch the ooze defy gravity as it pumps into your [[wanton sex.|BESlime9]]
<div align="center">[img[Pictures/BESewersSlime9.jpg]]</div> Your legs can no longer hold your weight and they collapse into your malleable form as you splatter [[to the ground!|BESlime10]]
<div align="center">[img[Pictures/BESewersSlime10.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to a slime! Your own body chemistry changed to that of the same substance comprising it. The slimes had been held at bay by the other denizens of the sewers, but rats, gators, spiders, and fungus all buckled under your personal focused and voracious attacks. Bounding and bouncing through the sewers, you birthed more slimes and ate and absorbed the other creature that you found, turning them into slime spawn as well. Eventually the sewers glowed the bright green that you find so very comforting as slime oozed throughout the dank, humid tunnels.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Slime">>
<div align="center">[img[Pictures/BESewersSlimeGirl1.jpg]]</div> The slime girl slaps your face, leaving a glob of gelatinous goo. The blob quickly spreads, and you reach up in an attempt to pull it off, but, as if made of tar, the slime sticks to your appendages. You feel it sliding up your [[nose and mouth!|BESlimeGirl2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlimeGirl2.jpg]]</div> You cannot breathe as the slime fills your sinuses and mouth. You continue panicking, now scared of asphyxiation, when your ears suddenly pop. The stuff must have reached your brain! A pressure builds behind your eyes but as the strange substance fuses with your brain, the panic slowly fades. You stop struggling. @@.Witch1;“Yes. Better. See? When you become like me, things become so pleasurable and peaceful. I was a human, like you, but trust me, this is so much better. Now, let me replace your flesh with slime.”@@ When you try to answer, a bubble forms over your mouth and pops, @@.Abby;“Yes. Better. Make me like you.”@@ [[The slime girl obliges you.|BESlimeGirl3]]
<div align="center">[img[Pictures/BESewersSlimeGirl3.jpg]]</div> She becomes half puddle, and slithers into your sex and all over the Blood Suit. You feel Vlad’s own fears crescendo as the green, slick, slime [[dissolves him.|BESlimeGirl4]]
<div align="center">[img[Pictures/BESewersSlimeGirl4.jpg]]</div> Pleasure flows over you just as the slime does while your humanity slips away. Sexy and smooth, your skin shines. This wonderful toxic waste has made you into something better than you [[could ever imagine!|BESlimeGirl5]]
<div align="center">[img[Pictures/BESewersSlimeGirl5.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat a slime girl and she both absorbed and corrupted you. Now as a pair, the two of you lurk about the sewers in an attempt to convert others into slime creatures. Thoughts of a world covered in radioactive sludge spurn you ever onwards until the day it becomes reality!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "SlimeGirl">>
<div align="center">[img[Pictures/BESewersSlimeLord1.jpg]]</div> The massive slime lord sweeps you off your feet and you splash down in the glowing water. It tears at you, managing to disarm you, but at least you think you have [[got away.|BESlimeLord2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlimeLord2.jpg]]</div> However, it does not have bones or flesh like a normal creature and even though you manage to put some decent space between you and the slower creature, its arm, as if made of elastic, simply elongates until it reaches you and pulls you back. With a single arm it easily lifts you into the air, gurgling and growling [[in triumph.|BESlimeLord3]]
<div align="center">[img[Pictures/BESewersSlimeLord3.jpg]]</div> @@.Abby;“Put me down you oversized booger!”@@ It pulls you forward until you are looking it in the eyes. It feels strange to be lifted as easily as a toddler, maybe even more so, by something that feels as if it is made of liquid, yet is solid enough that you do not just slip through its fingers. You struggle and continue yelling [[until—|BESlimeLord4]]
<div align="center">[img[Pictures/BESewersSlimeLord4.jpg]]</div> —It eats you! It pushes you into its gaping, toothless maw and you disappear from sight. Your legs continue flinging wildly as, gulp by gulp; your body disappears [[into the monstrosity.|BESlimeLord5]]
<div align="center">[img[Pictures/BESewersSlimeLord5.jpg]]</div> The slimy behemoth laughs as its hands caress its bloated guts, wherein you are being digested and reformed into a new substance. It begins making bubbled fart noises and [[bends over.|BESlimeLord6]]
<div align="center">[img[Pictures/BESewersSlimeLord6.jpg]]</div> It defecates you back into the world as a new being. Your purpose is clear, in fact, you cannot recall your mind ever being so utterly focused. You must spread slime [[for your Master!|BESlimeLord7]]
<div align="center">[img[Pictures/BESewersSlimeLord7.jpg]]</div> You land with a splash, free from the perfect form of you lord. You sit for a moment in the water. Awe inspires you and you peer about with bright green vision. Suddenly, your Master stands you [[on your feet.|BESlimeLord8]]
<div align="center">[img[Pictures/BESewersSlimeLord8.jpg]]</div> You laugh as his gelatinous tongue licks across your new breasts. He pulls you into a kiss and your mouth stretches to accommodate the massive, thick tongue as it pushes into and through your head. It is a new experience to not be held together like your old matter, but rather, to feel no pain and be totally malleable. [[It wants to reproduce.|BESlimeLord9]]
<div align="center">[img[Pictures/BESewersSlimeLord9.jpg]]</div> Wasting no time, you throw yourself down but push your rear upwards to entice the slime lord into fornication. Your head sinks into the water, and the epiphany that you no longer breathe hits you. You peer up through the water’s surface at the shifting image of your Master as a long penis [[forms at his pelvis.|BESlimeLord10]]
<div align="center">[img[Pictures/BESewersSlimeLord10.jpg]]</div> He thrusts into you and the long hose of a cock stands erect, literally pilling your torso up through its own force. Master is happy to make more slimes within your new body and you squeal in pleasure knowing how useful you will be. Suddenly a gushing torrent of reproductive gel pushes into you, but [[does not stop!|BESlimeLord11]]
<div align="center">[img[Pictures/BESewersSlimeLord11.jpg]]</div> He holds you up with a huge hand as the gel continues spewing into your slimy body. You slowly bulge and inflate like a water balloon, laughing with glee at the wonderful full sensation. Excess slime begins spewing out of your wet pussy and slopping onto the infected water. Finally spent, it stays within your sex, and you happily allow it. You want only to make [[more slime!|BESlimeLord12]]
<div align="center">[img[Pictures/BESewersSlimeLord12.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to the lord of slime, a creature born of dumped toxic waste. Using you, the greatest of its slime girls, it manages to quickly form a gooey army to send above ground. As people turn on showers, sit on toilets, or wash their hands, the water suddenly becomes glowing green goo, and they are absorbed only to join the tide of slime. Slime that you birthed!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "SlimeLord">>
<div align="center">[img[Pictures/BESewersSlugged1.jpg]]</div> The green woman leaps on you! @@.Abby;“Get off me, bitch!”@@ @@.KateSlugged;“You must not resist. We must spread.”@@ @@.Abby;“Fuck you! You think I’d just lie here and get turned into a zombie like you!”@@ @@.KateSlugged;“This host thinks only what We desire it to think. You will think what We desire you to think, also. You will become One with Us.”@@ She is immensely strong. Your arms shake from the force and you manage to almost pull free, but her green flesh is slick and wet, causing your hands to lose their grip and slide off. @@.KateSlugged;“Do not resist, human, open your mouth, and let the Masters inside your body.”@@ When the soulless-voiced woman says this, it snaps you into awareness. You become starkly aware of slithering green things! They are on the ceiling, on the walls, and even oozing through the strange green slime on the ground. @@.Abby;“This is not how I’m going—“@@ [[your voice is cut off.|BESlugged2]] <<audio ':all' stop>> <<audio "be_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlugged2.jpg]]</div> The creatures can move like lightning! One of the slugs must have been crawling on the woman and quickly slides into your mouth! You try biting down, but its body appears boneless and rubbery! You cannot bite it in half, but you do manage to hold it in place. The tail end wriggles wildly as it tries to squirm past your teeth. @@.KateSlugged;“Resistance is impossible. You will become a host. Let the Master into your body.”@@ You refuse to let this creepy thing into you; within your mouth you hear it hiss and screech and then you feel a stabbing pain in the [[back of your throat!|BESlugged3]]
<div align="center">[img[Pictures/BESewersSlugged3.jpg]]</div> You feel something inject into you. @@.KateSlugged;“You will feel better now, human.”@@ Your mind melts with euphoria as the chemical concoction rushes through your brain. You continue clasping your teeth closed, but now your pussy twitches with need. You have no recollection of ever being so horny in your entire life. It’s hard to think at all! The thing has somehow made you high and horny. You try so hard, but simply cannot hold it any longer. [[The slug slides inside!|BESlugged4]]
<div align="center">[img[Pictures/BESewersSlugged4.jpg]]</div> It slides into your throat and you feel it moving inside you. There are more small pains and pokes, and your head swims more in response. Your eyes roll up and you moan. @@.KateSlugged;“The Master is bonding with your host body. You will submit.”@@ No! You must fight it! But, somehow, the thought of fighting feels off. Wrong. It’s wrong to resist? Your thought meets with approval. Wait, the alien <i>@@.Slug;<<psy>>Master<</psy>>@@</i> is trying to make you think what It wants you to. You refuse to give your Master the satisfaction! But, it feels so wrong to resist It, after all, It owns you. If anything, you should help It control you. You should just submit to your Master’s will. Suddenly, that idea not only feels right, but the slug forces your body to orgasm. The pleasure causes your intoxicated brain to finally release the last grips [[it held onto.|BESlugged5]]
<div align="center">[img[Pictures/BESewersSlugged5.jpg]]</div> Your arms slowly lower to your sides and you cease struggling. @@.KateSlugged;“There is no escape.”@@ @@.Abby;“This host does not desire to escape. The Master controls this host and this host obeys.”@@ New emotions and feelings course through your shackled consciousness. You feel the pride of your sister slave as she helped spread the Masters to you. You will help Them spread to other hosts. Without needing to say a word, both hosts change positions. The converted host offers her sex to you. You desire to pleasure her and her Masters [[for their success.|BESlugged6]]
<div align="center">[img[Pictures/BESewersSlugged6.jpg]]</div> Absinthe-host pushes against the slimy sex of the sister slave’s body. Your tongue takes long, lavishing licks, piling thick slime on it. @@.KateSlugged;“This host enjoys the sensations. Continue to reward it.”@@ Host has much experience with female bodies. Host’s tongue teases the clitoris of the converted hostform. It does not take long for the sister slave to reel in orgasm. Host Absinthe also feels the tingle of orgasm. Host was wrong. Host was born to serve. Within your mind, you know to undress now, and you obey the thought. Following unheard instructions, the other host slides into another position as Absinthe-host lays, nude, on the slimy ground. Host calmly watches as the converted slave sister bends over and begins vomiting all over host. Host has the urge to follow suit and feels thick glop issue from its own throat. Soon, host lies [[within its cocoon.|BESlugged7]]
<div align="center">[img[Pictures/BESewersSlugged7.jpg]]</div> For several hours, host remains within the protection of its warm swaddle. Occasional it is vaguely aware of muffled sounds nearby. Every so often, its sister slave rubs her sex upon host’s prone form or molests host’s breasts as its metamorphosis continues unimpeded. Finally, the gestation completes, and host [[tears its way free.|BESlugged8]]
<div align="center">[img[Pictures/BESewersSlugged8.jpg]]</div> @@.KateSlugged;“You have finished becoming one of Us.”@@ @@.MariaSlugged;“Yes. This host body has been improved to serve the Infectulons.”@@ @@.KateSlugged;“This host body desires more pleasure.”@@ @@.MariaSlugged;“This host desires to please.”@@ Your Master feels triumphant that you have fully transitioned into slavery and you feel nothing but gratitude for what It has done to you. That gratitude extends to your corruptor. As the host straddles your face, Absinthe-host tastes with a brand new tongue. Everything feels good and right. The taste cannot be described, but the reality around host has sharpened beyond measure. As host feasts on the other hostform, it feels something squirm [[up its thigh.|BESlugged9]]
<div align="center">[img[Pictures/BESewersSlugged9.jpg]]</div> Host spreads its legs wide when it realizes that it is another Master. Thanks to your former free will, you had come into this room and could have slain the Masters here. The thought of killing such beautiful creatures now sickens host, but it feels elated that the Masters are now free. Safely tucked within both slaves, deep inside their wombs, the Masters can spread. Host moans into the dripping, soggy pussy covering its mouth as it feels another Master push past its folds and down its birthing canal into its ripe womb. The sensations and images cause host [[to orgasm.|BESlugged10]]
<div align="center">[img[Pictures/BESewersSlugged10.jpg]]</div> After time passes, the original host pulls Absinthe-host to its feet and the two kiss. Suddenly host feels a Master pushing into its mouth, leaving the body of the original, and host greedily and happily allows It to do so. Host likes how it has been used. Host wants only to be used by the Masters. Host desires only to serve and be full of Masters. For untold hours the only sounds in the room are occasional [[moans and squishing.|BESlugged11]]
<div align="center">[img[Pictures/BESewersSlugged11.jpg]]</div> Suddenly, the squicky revelry comes to an end as a human barges into the room. @@.Roy;“Absinthe!”@@ Host knows this human as ‘Roy McCoy’. @@.Roy;“What the hell happened!?”@@ @@.MariaSlugged;“This host has become one with the Masters.”@@ The human raises a gun and fires at both hosts. Host feels no fear or pain. The wounds seal as quickly as they form on the host bodies. @@.Roy;“I’m sorry! I can’t even give you mercy!”@@ @@.MariaSlugged;“This host does not desire anything but to obey.”@@ @@.KateSlugged;“You will join Us.”@@ @@.MariaSlugged;“Or, you will die.”@@ [[Hosts attack!|BESlugged12]]
<div align="center">[img[Pictures/BESewersSlugged12.jpg]]</div> Both hosts attack the human! His form is old and slow. Host bodies are strong and quick. However, before the hosts can assimilate the human, it places a gun to its head and kills itself. Host watches the lifeless form fall to the ground. Host smiles and feels a warm joy. @@.MariaSlugged;“This material will be excellent food for this host and its Masters.”@@ @@.KateSlugged;“This host body also needs the nutrition.”@@ You and your sister slave [[begin feasting.|BESlugged13]]
<div align="center">[img[Pictures/BESewersSlugged13.jpg]]</div> <br /> <br /> @@.Slug;You were Slugged! You became the bio-slave of the insidious Infectulons! You relished the moment you lost to the other host. Once you had collected all the slugs in the room, placing them safely insides your bodies, the two of you would go forward to convert countless women, infesting the city entirely- eventually leaving a fully infected Portland and setting the stage for an invasion of the Earth!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_slugs" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSpider1.jpg]]</div> You stumble for a moment as the spider leaps on you, but you manage to kick free, sending the beast flying. However, you do not realize that the sewers are infested and another of the brood has [[snuck up behind you.|BESpider2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpider2.jpg]]</div> You feel two sharp stabs as it bites you and you collapse to the ground, [[numb and paralyzed!|BESpider3]]
<div align="center">[img[Pictures/BESewersSpider3.jpg]]</div> The spider quickly begins spinning a thick blanket of webbing on you, wrapping you like an insect. You try fighting with all the strength and power that you can muster, but the webs are too strong and sticky and the toxins make every movement [[sluggish and painful.|BESpider4]]
<div align="center">[img[Pictures/BESewersSpider4.jpg]]</div> Your screams for help become muffled cries within a web wrapping. You can barely hear, and you cannot see anything. You feel yourself stabbed in your side by something long and hard and then, inside your body, you feel a cool liquid injected. What the hell are [[these spiders doing!|BESpider5]]
<div align="center">[img[Pictures/BESewersSpider5.jpg]]</div> You feel the object withdraw and then you can tell that something is carrying you. You have to find a way out of this! You feel yourself dangling. Time passes as you try to formulate plans for escape, however, you eventually feel a strange sensation within your guts. Within your abdomen, you feel movements that you think expectant moms would feel when their baby kicks. Your blood runs cold when you feel a thousand sharp gouges from the inside and [[your belly bursts open!|BESpider6]]
<div align="center">[img[Pictures/BESewersSpider6.jpg]]</div> Hundreds of spiders crawl out of the wound, but because of the Blood Suit, you do not die! You hang there, muffled screams falling upon deaf ears, alone, [[deep underground and captured.|BESpider7]]
<div align="center">[img[Pictures/BESewersSpider7.jpg]]</div> <br /> <br /> @@.SGhost2;Because of the Blood Suit, your body continues festering in the wound, as countless spiders march from it. You become an incubator that requires no food and cannot die. This gives the brood the upper hand they needed to destroy the other denizens of the sewers and claim it for themselves. Over time you gradually go mad from the pain, lack of sleep, and the endless hunger, and your slavering, twitching body remains there, forever forgotten, producing monstrous spiders!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Spider">>
<div align="center">[img[Pictures/BESewersSpiderGirl1.jpg]]</div> @@.Molly;“Absinthe? Abby?”@@ You open your bleary eyes to find Molly McCoy above you. It takes a moment for your brain to register the situation. You were beaten and passed out. Molly’s skin is pale and her eyes are all black! She’s been compromised! @@.Abby;“Stay away from me!”@@ She laughs, @@.Molly;“Why? I want to help you. We want to help you.”@@ [[Others emerge.|BESpiderGirl2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpiderGirl2.jpg]]</div> From the shadows step other spider girls. Women that have clearly become changed into something monstrous! @@.Abby;“All of you, stay back!”@@ You try to move but feel stuck. Looking down you can see they have laid you in webbing on the ground. Smiling, Molly says, innocently as is if it were totally normal, @@.Molly;“Absinthe, it’s ok. Brood Mother wants you to join us. Isn’t that great!”@@ @@.Abby;“It’s fucking scary is what it is! Snap out of it, Molly! You have to fight it!”@@ @@.Molly;“Why would I fight anything? The brood mother owns me. She will own you. We are only the first few humans to become one of the brood. But, we’ll make more. She understands so much more now that she has human thoughts and concepts within her hivemind.”@@ You continue pulling on your bonds, @@.Abby;“Damn it, Molly, your dad is here! He’s risking his life to save you!”@@ She guffaws, @@.Molly;“No he isn’t.”@@ @@.Abby;“He is! We came to—“@@ @@.Molly;“Ha ha, no, no silly. I mean that pa already found me. Brood mother had me hold him down and mate with him. Then I sucked him dry of fluids. Daddy served his purpose.”@@ [[Holy fuck!|BESpiderGirl3]]
<div align="center">[img[Pictures/BESewersSpiderGirl3.jpg]]</div> Now a deep resonating fear spreads through you, @@.Abby;“You- you couldn’t.”@@ @@.Molly;“I did. Enough talkin’, it ain’t doing us any good anyhow. You’ll see. When Brood Mother is inside your brain, crawling in your thoughts and soul, then you’ll understand.”@@ Molly bends down and two enormous mandibles emerge from [[her mouth!|BESpiderGirl4]]
<div align="center">[img[Pictures/BESewersSpiderGirl4.jpg]]</div> You manage to free your arm from sheer force of will and terror. Wasting no time, you punch Molly with a heavy blow, but she instantly recovers and grabs your hand. With her mandibles out, her voice sounds alien and creepy, coming from deeper inside her throat, @@.Molly;“You are weaker now. Stop fighting. Being a part of the brood is better than anything else.”@@ @@.Abby;“Let me go you crazy bitch!”@@ You continue struggling until Molly bolts forward and [[bites your neck!|BESpiderGirl5]]
<div align="center">[img[Pictures/BESewersSpiderGirl5.jpg]]</div> You feel the sharp fangs push into your flesh and release a heavy payload of venom. Molly gropes one of your large tits, but with your hand stuck to the webbing, you cannot stop her. You have to find a way out of this! Suddenly your mind is wracked by an image of you bowing and obeying a massive, bloated spider. [[The Brood Mother.|BESpiderGirl6]]
<div align="center">[img[Pictures/BESewersSpiderGirl6.jpg]]</div> Your body goes limp, held up by Molly. You try to fight the urge to submit, but a buzzing, incessant sound inside your brain grows stronger with every moment. You watch, unable to move, as a giant spider skitters into the room before you. One of the other spider girls walks around you to meet it. She gets on all fours and lifts her pelvis up. The big spider crawls halfway onto her back and you watch, emotionless, as an ovipositor extends from the arachnid and pushes into the woman. She moans and pushes against it to help [[it get deeper.|BESpiderGirl7]]
<div align="center">[img[Pictures/BESewersSpiderGirl7.jpg]]</div> Brood Mother’s voice tickles your every thought now. You see that this woman is serving a new purpose- a better one. As a human she had wasted time watching television, social media, working for money to pay bills, wasting her life and existence, but now, now she is a part of nature. She will help the brood become stronger and better, and so will you. The male finishes ejaculating into the woman and retracts itself before [[leaving the room.|BESpiderGirl8]]
<div align="center">[img[Pictures/BESewersSpiderGirl8.jpg]]</div> The girl looks at you with her large black eyes. Her womb must be full to capacity as her belly stretches out. This is what your future is too. You will mate and help the brood evolve. You feel adoration and love for [[Brood Mother!|BESpiderGirl9]]
<div align="center">[img[Pictures/BESewersSpiderGirl9.jpg]]</div> The webbing no longer sticks to you and the paralyzing poison wears off. You sit up and turn towards Molly as she withdraws her beautiful fangs. @@.Abby;“Thank you.”@@ @@.Molly;“See? I knew you’d be happier.”@@ @@.Abby;“I am. I feel you and the others, and Brood Mother.”@@ @@.Molly;“You must obey her, always.”@@ @@.Abby;“I will, Molly, I promise. I am a slave.”@@ @@.Molly;“Good! Me too!”@@ [[She helps you up.|BESpiderGirl10]]
<div align="center">[img[Pictures/BESewersSpiderGirl10.jpg]]</div> Your head spins slightly. @@.Abby;“I need a minute.”@@ @@.Molly;“You need food. Pa filled me up; we just need to find you something or someone to feast on.”@@ @@.Abby;“Yeah, that’d be great.”@@ @@.Molly;“And, we need to get you pregnant!”@@ [[You couldn’t agree more!|BESpiderGirl11]]
<div align="center">[img[Pictures/BESewersSpiderGirl11.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated and became a spider girl. Now as part of this brood, you feel it is your duty and desire to help it grow into a massive colony. You gladly give your body to the spiders, letting them use you for anything they want. Corruptor, mate, and slave, you do it all, producing more spiders and infecting humans. Eventually the world lies wrapped in webs that you helped weave!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSpiderSpore1.jpg]]</div> The spored spider wastes no time in biting you. You feel a stabbing pain in your back and become instantly disoriented. The spider releases you and you fall into [[the moldy water.|BESpiderSpore2]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpiderSpore2.jpg]]</div> You lay in the foul-smelling liquid. You want to get up, but each time that you try, you manage to barely move before a wild vertigo causes you to fall back down. The spider slowly backs away, clicking. It’s [[waiting for something.|BESpiderSpore3]]
<div align="center">[img[Pictures/BESewersSpiderSpore3.jpg]]</div> And then, it happens. The swirling gives way to something else. Your head no longer feels strange. The spores are in your brain. They’ve infested it. You feel fine though. You want to help the spores take more animals. But, you’d want that anyway. So, the spores have had no actual effect on you at all. You look over your shoulder at the spider. Why were you ever fighting such a beautiful creature? It clearly has been infested with the spores, so it is quite friendly. You beckon it over and offer your neck, showing it where to bite you to deliver a bigger payload of spored toxins into your blood. Vlad is fighting the effects and it’s [[really annoying you.|BESpiderSpore4]]
<div align="center">[img[Pictures/BESewersSpiderSpore4.jpg]]</div> After some time, Vlad’s voice is totally silent. Much better. You stand up next to the friendly spider. You look into its red eyes. It chitters with excitement, but you cannot understand. It moves its abdomen forward and an ovipositor extends. It is covered in glowing pustules and fungus. It looks like something you’d really want between your legs, so you [[undress.|BESpiderSpore5]]
<div align="center">[img[Pictures/BESewersSpiderSpore5.jpg]]</div> You undress for the spider and notice that your skin has become moldy and discolored, matching that of the spider. But, then you realize that this is not only normal, but desired. It moves towards you and tries moving its ovipositor into you. @@.Abby;“Here, let me make it easier,”@@ you say to [[your friend.|BESpiderSpore6]]
<div align="center">[img[Pictures/BESewersSpiderSpore6.jpg]]</div> You get down into the sweet-smelling water and lift your pelvis. The spider clatters to get into position and as it does, you enjoy a deep draught of the delicious festering liquid as it flows along the sewer gutter. Then you feel the spider push into you. You moan at the wonderful sensation. The spider is bloated with spores and you can help carry some of them to aid in the [[distribution of the fungus.|BESpiderSpore7]]
<div align="center">[img[Pictures/BESewersSpiderSpore7.jpg]]</div> You laugh to yourself as you think about fucking men and women that you find and then infesting them. It’s what you would have done anyway, so you are happy to do it. The spider continues ejaculating a jelly into you, until no more [[can fit.|BESpiderSpore8]]
<div align="center">[img[Pictures/BESewersSpiderSpore8.jpg]]</div> You feel so full. The spider seems very glad to have helped, and you reach down and pet it before standing up to rub your belly. You hear more clattering and soon the entire tunnel fills with [[infested spiders.|BESpiderSpore9]]
<div align="center">[img[Pictures/BESewersSpiderSpore9.jpg]]</div> They surround you, and you wonder why, but then you realize why you were here in the first place. You came to kill monsters, not benevolent, majestic beings like these. They must be here to help you rid the sewers of pests. <<if $Amulet>> Together, you [[set out.|BESpiderSpore10]] <<else>> Together, you [[set out.|BEArtSpiderSpore10]] <</if>>
<div align="center">[img[Pictures/BESewersSpiderSpore10.jpg]]</div> <br /> <br /> @@.SGhost2;You became infested with spores. The innocuous, wonderful spores have every right to exist and should. You manage to save them and turn the animal life in the sewers into beautiful fungal creatures. Once you are all unified and made perfect, infected and owned, you take the spores above ground to spread the love to every corner of the globe!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "SporeSpider">>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Sani;“Do you know what I am?”@@ @@.Abby;“I’ve been told you are a skin walker, but I have no idea what it means.”@@ @@.Sani;“To my people, a skin walker is evil incarnate. They are usually born of medicine men that turn to dark practices. To speak of them is taboo, and there truly is a fear of them among the Utes.”@@ @@.Abby;“I don’t get it, you have done nothing but good.”@@ @@.Sani;“Then, you already understand my meaning. One of my ancestors stood against a skin walker. He fought and bravely destroyed his foe, but it was a curse. The man that my ancestor killed was a pawn. There dwelled within the slain man’s body, an evil spirit. It had possessed that shaman, and countless ones before him. When my ancestor struck him down, the evil spirit entered him. It would perpetrate evil, like a virus, because every time a hero killed its host, it grew stronger. For, if a hero succeeded against its current victim, it meant that hero was stronger than the host body. This evil spirit would take the hero’s body next, and he would become possessed. Thus another pawn of the demon would continue doing it’s evil bidding where the last had left off. Within his mind, a battle raged, but Lightfoot was strong and brave. When the sun rose, my ancestor was victorious. He held the evil spirit within his body and managed to hold onto himself, his soul and mind.”@@ @@.Abby;“Like the Blood Suit!”@@ @@.Sani;“Yes. And so, with each generation of Lightfoots, the elder shaman will die and pass this evil spirit onto the next of his kin. Other skin walkers roam the night, in Utah and other lands, and we, the Lightfoots, have turned their curse into a blessing to save our tribe. My own people do not see it as such, and they will not allow me to return to my tribal land. Once the evil spirit enters us, the people know. Nature knows. The Great Spirit knows. And, the people fear that we are not strong enough to hold such evil power at bay, but no Lightfoot has succumbed. Still, we are shunned by the tribe from that day until our last. The same fate will fall upon my children’s children, for if none will take up the mantle and hold this darkness within- then the evil spirit will be set free with my final breath. It will find a new host, a man of weak character and without honor; one that it can make a puppet.”@@ @@.Abby;“Oh my god, most of your life you have had to actively keep the evil from making you into its slave?”@@ @@.Sani;“Yes. Every moment requires concentration and an honorable heart. I have held within me an ancient and evil force, and you do as well. We walk the same path, so forgive me of my ignorance when we met.”@@ You put a hand on his shoulder, @@.Abby;“No, Sani, I get it, I do. It’s ok.”@@ He nods and returns to the fire. @@.Sani;“Know that I am aware of the inner battle which you face, and that upon my honor, I shall aid you in it.”@@ Of course, he knows. @@.Abby;“Yeah, Vlad, he’s like the evil spirit inside you. He’s been trying to manipulate me.”@@ @@.Sani;“Beware your emotions. It is through negativity that these types of spirits anchor themselves. Remain calm, for within tranquil peace, there is the greatest strength.”@@ Smiling, you say, @@.Abby;“Thanks, Lightfoot. I’ll do my best.”@@ He says nothing else, so you [[return to the building.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> @@.Kendra;“The Flying Dutchman was part of the fleet owned by the Dutch East India Company, and in 1641, something happened. The Dutchman’s Captain was a Hendrick Van der Decken, and, from what I have found, he was a passionate, stubborn, and strong man. However, one night as the ship sailed round the Cape of Good Hope, a terrible storm erupted.”@@ Her eyes become fierce, @@.Kendra;“The waves, rain, and wind battered the vessel, and his crew, stalwart, experienced sailors, begged him to turn back. Never had they seen such fury in the sea. Captain Van der Decken refused to change course. He ordered them into the very chaos they feared, and that terror o’ these men caused them to mutiny. However, he single-handedly stopped them when he slew the main conspirator and threw his lucky corpse into the raging waters below.”@@ @@.Abby;“Lucky? He died.”@@ @@.Kendra;“Aye. Lucky bastard, indeed, because what happened to the rest of the crew makes his death look like heaven. For, now, the men feared their captain more than nature herself, and he threw out his chest and again urged them through the tumultuous sea. At this point, it’s said that his very ship spoke, creaking and moaning through the gale, and it asked if the captain truly meant to send his men to their doom for his own obstinacy. Men yelled and they prayed and, growing impatient with their lack of bold courage, and answering the Flying Dutchman, the ship itself, Van der Decken yelled over the din so that all in heaven and hell could hear him- that he meant to weather this storm or be damned.”@@ @@.Abby;“This is crazy!”@@ @@.Kendra;“Aye, some think he was drunk or mad, but I think he was just that tough. If it’s true, he was damned on the spot. It’s said that the ship plunged itself straight down into the sea, drowning the men and breaking itself against the seabed below. When the sun set the following night, the ghost of the ship and her crew appeared in a fog, forever doomed to sail the seven seas.”@@ @@.Abby;“You’re not saying that this is real?”@@ @@.Kendra;“Aye lassie, I be sayin’ just that, and, it is real. He sails the seven seas, and every seven years, it’s been said, that the ship comes to port. If Van der Decken can find his true love, then he’ll be set free. At least, that’s the myth, but from what I have learned, his crew spend the night on land stealing, plundering, and doing the things they cannae do out on the waters.”@@ @@.Abby;“His true love? That kind of talk is bullshit.”@@ @@.Kendra;“Maybe, but every seven years since his demise, there are reports of the ship making landfall. Tomorrow is seven years to the day since the last, and I am going to rid the sea of the captain and what has become a crew of little more than pirates.”@@ Laughing, you ask, @@.Abby;“You’re going to stop him? How? Falling in love?”@@ She chuckles, @@.Kendra;“Nay! Don’t be cheeky, I’ve fought lots of physical creatures in the brine, but never fought ghosts. I want to see this ship at the very least, and know it is true. But, if I can fight the ghosts, and defeat them, maybe it works like other unnaturals, and I’ll free the whole lot of’em in one night after hundreds of years.”@@ @@.Abby;“So, you’re training so hard because you want to fight ghosts.”@@ @@.Kendra;“I’m being prepared. I don’t know what it is to face the dead o’ the sea, but I mean to find out. That ship may have relics from around the world, artifacts that we can use against other creatures. I cannae just give up a chance like this!”@@ @@.Abby;“How do you even know it will be here?”@@ [[She smiles.|Gym4.2]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“That’s me whole reason for even ending up in Portland. It’s how I wound up joining the Night Stalkers. I spent years studying the maps, sightings, and dealings with the ship, and if I am right, it’ll make port here tomorrow night.”@@ @@.Abby;“Shit, that’s a hell of a story. C’mon, let me come too! I want to test my abilities in the water. I fought a rusalka!”@@ @@.Kendra;“Like hell!”@@ @@.Abby;“I did! I beat her!”@@ She studies you a moment, @@.Kendra;“Ye won’t go away unless I agree, that it?”@@ @@.Abby;“You know me so well.”@@ Sighing, she retorts, @@.Kendra;“Fine. Ye can come, but be ready for anything.”@@ Excited about tomorrow’s hunt, you thank Kendra and [[walk out of the room.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> She looks you up and down, and then, square in the eyes, @@.Rosa;“Fair enough. I’ve heard the others talking about what you’ve done. I respect that.”@@ She grabs the diary and flips to some pages with strange schematics drawn on them. @@.Rosa;“These records were made by a man named Dippel, back in the 1800’s. Fucking crazy stuff. This guy was studying artificial intelligence. I mean, he took the calculator from Pascal and—“@@ she can tell that you are lost. @@.Rosa;“This guy used steam and things like this to make robots. Hell, not just robots, from everything in his notes it’s as if he was Jules Verne.”@@ She frowns a moment, then continues, @@.Rosa;“Wonder if Verne got his ideas from Dippel.”@@ @@.Abby;“Look, I don’t mean offense, but I have no idea who these people are- Vernes or Dippel.”@@ @@.Rosa;“Dippel was like a scientist before scientists. He was an inventor. Seen schematics in this book for a submarine, a zeppelin, he has plans for all kinds of steam powered things, including a robot.”@@ You laugh out loud, @@.Abby;“An 1800’s robot? I said to be straight with me and stop fucking me around.”@@ She does not smile back. @@.Abby;“You’re telling me that you are seriously building a robot?”@@ @@.Rosa;“Look. I have been checking you out. I watch out for my baby chicks around here, and if you a really are a Van Gothen, then you’re going to want to help me out because this robot that I am building, it’s brain or whatever is in these golden discs. According to diary entries, it knew your ancestor.”@@ @@.Abby;“My ancestor?”@@ @@.Rosa;“Jesus girl, don’t you even know who you are related to? I am talking Van Gothen, like, <i>the</i> actual Calis Van Gothen himself.”@@ @@.Abby;“Calis?”@@ you recall Brone mentioning him to you the night you merged with the Blood Suit and images of him assaulting Vlad’s castle. It’s all so vague and foggy now. @@.Abby;“You mean it will be able to tell me about him?”@@ @@.Rosa;“Honestly, we’re talking about a two hundred year old robot that runs on steam. I am expecting very little here, but maybe. If the things I have read in Dippel’s diary are all true, this is going to be one of the coolest things I have ever built.”@@ @@.Abby;“So, what can I do?”@@ @@.Rosa;“Two things. One- stay out of my way. And two, if you happen to come across anywhere in the city where I can get thick, old school type of piping or salvage, let me know. Thicker the better. Has to hold pressure and heat.”@@ @@.Abby;“That sounds easy enough.”@@ Saying nothing else, she returns to her work. You stand a moment just in case she has anything else to add, but Rosaline ignores you completely. This woman is probably the toughest person you have ever met. She has an air about her that tells you that she does not fuck around. With nothing else to say, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Abby;“Yeah, how’s it going? You ok?”@@ <br> <br> @@.Selena;“I’m cool. I’m still sore, mamacita, but maybe you can help me forget about the pain.”@@ She gives you some hardcore bedroom eyes. <br> <br> <<if $talkedtoRoy>> However, your face becomes concerned, @@.Abby;“Look, I know we flirt a lot, but Roy’s daughter, Molly, has run off on a hunt by herself.”@@ <br> <br> She puts a hand to her mouth, @@.Selena;“Oh, that’s bad.”@@ <br> <br> @@.Abby;“Yeah, I’m probably about to head out with him to find her. You in?”@@ <br> <br> She looks as if she considers it a minute, @@.Selena;“I would, seriously, but I am not healed enough. I feel like shit, and would only slow you down- or worse.”@@ <br> <br> @@.Abby;“I get it. You rest up.”@@ <br> <br> @@.Selena;“Good luck, mamacita, you bring that girl home.”@@ <<else>> @@.Abby;“Ha ha, I’d love to, but—“@@ <br> <br> She laughs, @@.Selena;“Yeah, I know, you want to go on a hunt. Damn, mamacita, you need to slow your roll. I never saw anyone able to do this shit so many nights in a row and not die or be beaten down and in bed.”@@ <br> <br> @@.Abby;“I have to do this. I help you guys out, and at the same time, I help get better at monster hunting. When I finally face off with the vampires in Portland, I intend to make them fear me.”@@ <br> <br> @@.Selena;“Ooh, goose bumps! You talking so tough is making so turned on.”@@ <br> <br> @@.Abby;“Now, c’mon, I can’t right now. I’m going to keep poking around, you should get some more rest, you still look—“@@ <br> <br> @@.Selena;“Hot? Sexy?”@@ <br> <br> Laughing you say, @@.Abby;“Hell yeah, but also tired.”@@ <br> <br> @@.Selena;“I hear you. I’ll take it easier for another day or two.”@@ <br> <br> @@.Abby;“Yeah, I want you at your best for when we fight the vampires. See you around, Selena.”@@ <</if>> <br> <br> With that you [[return to the hallway|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/BESewersBroodMother10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to the brood mother and thus, took up her mantle. Under your control and with your supernatural blood, you create stronger, better spiders. Your new brood grows and bloats with numbers as you spend every possible moment mating and laying eggs. Finally, the sewers fall completely under your sway. Then, your forces attack the surface. For untold centuries, the Earth lies wrapped in the webs you helped weave!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "BroodMother">>
<div align="center">[img[Pictures/BESewersFilthGolem23.jpg]]</div> <br /> <br /> @@.Nergal;You pounce on Roy, forcibly kissing him and the golem grabs Katerina. The other hunters rush to their aid, but with Nergal’s influence so strong and amplified, both Roy and Kat quickly hear his voice in their minds and they change their actions- attacking the other Night Stalkers! Soon, they are all members of a cult of corruption. Using this room as a church, they worship Nergal and help spread his good works around the city. In time, you leave your new home in the sewers to walk a world draped in pestilence and diseases, a Garden of Eden that you helped build in the name of your god!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_coc" volume 0.3 play>> <<UnlockCharacter "FilthGolem">> <<UnlockCharacter "Nergal">> <<UnlockCharacter "Nergalite">>
<div align="center">[img[Pictures/SewersEnd1.jpg]]</div> You walk into the tunnel and come face to face with Molly! Your heart suddenly drops like a rock and panic swells within you at the sight before you. No, this cannot be happening! One of the giant spiders from before has her trapped in a web! @@.Molly;“Yes. I will lose my virginity to you. Everything for you and the brood!”@@ Within a heartbeat you drive a knife into the [[spider’s brain!|SewersEnd2]] <<audio ':all' stop>> <<audio "thea_theme" volume 0.3 loop play>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersA5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There stands a thick, heavy metal door in front of you. A YELLOW light shines above it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersA6.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You slowly follow the path as yellow pipes hang along the walls. Occasionally, pressure gauges come into view. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersA7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Several pieces of equipment line the walls of a large room. Your guess is that this is all part of a treatment system for the waste water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersA8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Moving along, you find a doorway. Yellow pipes run above it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div>< <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersA9.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Yellow pipes and lights fill the room ahead. Everything here seems fairly new. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersA10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A yellow stairwell leads back upwards towards the location you entered the sewers. You refuse to leave until you know Molly is safe. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNone'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is an old, brown watertight hatch door here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNone'>> <<huntingAreaDrawMap>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = $sewerRedUnlocked>> <<set _msg = "There is a @@.SGhost2;Red@@ watertight hatch door here.<br />" >> <<if $sewerRedUnlocked !== true>> <<set _msg += "<br />The @@.SGhost2;Red Valve@@ is locked" >> <<if $sewerRed>> <<set _msg += ", turn the @@.SGhost2;Red Valve@@ to <<link 'open the door?' SewersB2>> <<set $sewerRedUnlocked = true>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = true>> <</link>>" >> <<else>> <<set _msg += " and won't turn." >> <</if>> <</if>> <div align="center"><<show_compass>> [img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search">_msg</span></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNone'>> <<huntingAreaDrawMap>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = $sewerBlueUnlocked>> <<set _msg = "There is a @@.Cere;BLUE@@ watertight hatch door here.<br />" >> <<if $sewerBlueUnlocked !== true>> <<set _msg += "<br />The @@.Cere;Blue Valve@@ is locked" >> <<if $sewerBlue>> <<set _msg += ", turn the @@.Cere;Blue Valve@@ to <<link 'open the door?' SewersB2>> <<set $sewerBlueUnlocked = true>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = true>> <</link>>" >> <<else>> <<set _msg += " and won't turn." >> <</if>> <</if>> <div align="center"><<show_compass>> [img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search">_msg</span></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNone'>> <<huntingAreaDrawMap>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = $sewerGreenUnlocked>> <<set _msg = "There is a @@.Slug;GREEN@@ watertight hatch door here.<br />" >> <<if $sewerGreenUnlocked !== true>> <<set _msg += "<br />The @@.Slug;Green Valve@@ is locked" >> <<if $sewerGreen>> <<set _msg += ", turn the @@.Slug;Green Valve@@ to <<link 'open the door?' SewersB3>> <<set $sewerGreenUnlocked = true>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = true>> <</link>>" >> <<else>> <<set _msg += " and won't turn." >> <</if>> <</if>> <div align="center"><<show_compass>> [img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search">_msg</span></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNone'>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft = $sewerYellowUnlocked>> <<huntingAreaDrawMap>> <<if $sewersB5Searched !== true>> <div align="center"><<show_compass>><<link "[img[Pictures/SafeSearch.jpg]]" SewersB5>> <<set $sewersB5Searched = true>> <</link>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <<else>> <<if $sewerYellow && $sewerYellowUnlocked !== true>> <div align="center"><<show_compass>></div> <div align="center" id="SearchDiv"><span class="search">There is a @@.Gold;YELLOW@@ watertight hatch door here.<br /> <br /> Turn the @@.Gold;Yellow Valve@@ to <<link "open the door?" SewersB4>> <<set $sewerYellowUnlocked = true>> <<run setup.theHunt.helpers.getCurrentMapData().canGoLeft =true>> <</link>> </span> </div> <<else>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search">There is a @@.Gold;YELLOW@@ watertight hatch door here.<br /> <<if $sewerYellowUnlocked !== true>> <br /> The @@.Gold;Yellow Valve@@ is locked and won't turn.<</if>> </span> </div> <</if>> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Frothy, moldy water flows down a trench in the center of the sewer tunnel. A fallen sewer grate lies on the damp ground to your left. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersB10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Large valves line the walls. There are thick yellow pipes along the walls and a flood grate on the floor. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Illuminated by a RED light, thick, heavy metal doors stand before you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC5.jpg]]</div><<nobr>> <<set $discoveredC5 = true>> <<hunt_zone 'Sewers' 'SewersNone'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find yourself at an intersection of tunnels. Bones litter the ground here. A @@.Gold;YELLOW@@ tunnel leads north. A @@.Slug;GREEN@@ tunnel leads east. A @@.Cere;BLUE@@ tunnel leads south. A @@.SGhost2;RED@@ tunnel leads west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC6.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Illuminated by a GREEN light, thick, heavy metal doors stand before you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along the ground. Up ahead, you can see only one path to follow- a tunnel that leads to the south. However, creepy green light issues from it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Frothy, moldy water flows down a trench in the center of the sewer tunnel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersC10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Yellow pipes attach humming machines in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersD1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The dark tunnels are covered in webs. Cocooned bodies lie about the area, but luckily, none are Molly. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersD5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Illuminated by a BLUE light, thick, heavy metal doors stand before you. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersD7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersD8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Frothy, moldy water flows down a trench in the center of the sewer tunnel and through a metal grate. You cannot go further south from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersD10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find a thick metal door illuminated by yellow light. As you listen, you hear running water on the other side of it. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You tread crefully around the giant spider webs in this chamber. On the east and south walls are doors. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Huge web spires line the walls of this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You cannot go further east. In this room, giant, pulsing egg sacs line the walls. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room is a dead end. You cannot go further west from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Blue lights reflect off puddles and pumps in this area. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You can go further south from here, but on the eastern wall, stands a locked metal door. However, due to the corrosive toxins in the area, you can easily pry it open to go east. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The place reeks of mildew and mold. Frothy, moldy water flows down a trench in the center of the sewer tunnel and a patch of large mushrooms are growing to your right. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersF1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the dim light of this area, you can make out webbed corpses. None appear to be Molly. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersF4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room is a dead end, you cannot go further west from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersF5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersF7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The slimy, green tunnel stretches into the distance. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersF10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Yellow pipes and lights line the ceiling of this place. Frothy, moldy water flows down a trench in the center of the sewer tunnel and very large mushrooms grow to either side. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find cocooned corpses. There is a door on the east wall. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Webs paint every wall of this dead end. You cannot go further east this way. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along the blue cement pathways here. Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG6.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room is a dead end and you cannot go west from here. The walled up sewer room contains several metal drums labeled as toxic. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There are paths in every direction from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG9.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. The way east is blocked by a wall. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersG10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Frothy, moldy water flows down a trench in the center of the sewer tunnel. You find a yellow, glowing fungus as well as large mushrooms growing on either side of the trench. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersArachnid'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> To the south is a terrifying room lit by red lights. There are webs and corpses everywhere! </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room is a dead end. You cannot go further west from here, and you can make out spider webs and red light coming from an open pipe along the west wall. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There are ways in every direction from here. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room is a dead end. Worn yellow pipes, likely from the areas above, come out of the wall and the room is flooded with moldy water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see an empty oil drum floating in the viscous poisoned water. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $sewerKey && !$doneSluggedFight>>[img[Pictures/HuntingZones/SewersH8.jpg]]<<else>>[img[Pictures/HuntingZones/SewersH8.3.jpg]]<</if>></div> <<hunt_zone 'Sewers' 'SewersNoFight'>> <<huntingAreaDrawMap>> <<set $encounterReturnPassage = "SewersI8"> <<if $rustyKey && !$doneSluggedFight>> <div align="center" id="SearchDiv"><span class="search">As you walk into the room, your feet stick to the slimy floor, but your attention is quickly drawn to a woman laying in the slime! @@.KateSlugged;“Human, female,”@@ she says, her breath forming a slimy bubble round her lips and as it bursts, she says, @@.KateSlugged;“Do not resist. Allow Us to infect you.”@@<br /> <br /> @@.Abby;“Fuck! Your friend was right; you’re a lost cause.”@@<br /> <br /> @@.KateSlugged;“This host no longer cares about its former life. This host must help the Master reproduce and spread.”@@<br /> <br /> The slick, green-skinned woman slowly rises to [[her feet.|SewersSlugged1]]</span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH9.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersH10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The rank, humid air is hard to breathe. Frothy, moldy water flows down a trench in the center of the sewer tunnel. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI1.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersNoFight'>> <<huntingAreaDrawMap>> <<if $sewersArachnid_encounters_done && !$sewerRed>> <div align="center" id="SearchDiv"><span class="search"> You sense something skittering about the room!<br /> <br /> [[Attack it!|SewersBroodMother-Start]]<br /> <br /> Or<br /> <br /> [[Flee!|SewersH1]] </span> </div> <<else>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> The red lights and webs of this room give it an ominous feeling.<br /> <br /> This is where you defeated the <b>Brood Mother!</b><br /> </span> </div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI7.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a metal door on the north wall, here, and barrels of glowing slime.<br /> <br /> <<if $rustyKey && !$doneSluggedFight>> <<link "Use key to go north" "SewersH8">> <<run setup.theHunt.teleport('G',8);>> <</link>> <<else>> That door leads to the room that you sealed after killing the @@.Slug;green-skinned woman covered in slugs.@@ <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI9.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersI10.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersMushroom'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You resort to cutting through the massive fungi and mushrooms in this area. Frothy, moldy water flows down a trench in the center of the sewer tunnel and around massive mushroom stalks. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center">[img[Pictures/HuntingZones/SewersJ1.jpg]]</div> <<hunt_zone 'Sewers' 'SewersNoFight'>> <<huntingAreaDrawMap>> <<if $sewersFauna_encounters_done && !$sewerBlue>> <div align="center" id="SearchDiv"><span class="search"> You notice something massive swirling in the murky water ahead!<br /> <br /> [[Attack it!|SewersGrislyGator-Start]]<br /> <br /> Or<br /> <br /> [[Leave this room!|SewersJ2]] </span> </div> <<else>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> This flooded area fills you with a sense of dread.<br /> <br /> You defeated that <b>Gator Monster</b> here!<br /> </span> </div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ2.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ3.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ4.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Trash litters the area. Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ5.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersFauna'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Water flows along these old, stone sewerways. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center">[img[Pictures/HuntingZones/SewersJ7.jpg]]</div> <<hunt_zone 'Sewers' 'SewersNoFight'>> <<huntingAreaDrawMap>> <<if $sewersSlime_encounters_done == true && !$sewerGreen>> <div align="center" id="SearchDiv"><span class="search"> You notice something forming from the slime ahead!<br /> <br /> [[Attack it!|SewersSlimeLord-Start]]<br /> <br /> Or<br /> <br /> [[Ignore it and continue exploring the sewers!|SewersJ8]] </span> </div> <<else>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> This dead-end-room glows with what may be radioactive waste material.<br /> <br /> You fought and defeated a <b>Slime Lord</b> in this very room!<br /> </span> </div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ8.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench- and it appears to be originating from a room to the west. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersJ9.jpg]]</div><<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center">[img[Pictures/HuntingZones/SewersJ10.jpg]]</div> <<hunt_zone 'Sewers' 'SewersNoFight'>> <<huntingAreaDrawMap>> <<if $sewersMushroom_encounters_done && !$sewerYellow>> <div align="center" id="SearchDiv"><span class="search"> Something large stirs in the mushrooms ahead!<br /> <br /> [[Attack it!|SewersMushroomMaster-Start]]<br /> <br /> Or<br /> <br /> [[Run Away!|SewersI10]] </span> </div> <<else>> <div align="center"><<show_compass>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"><span class="search"> There are massive numbers of fungi and mushrooms here growing up from slimy mold.<br /> <br /> You killed a <b>Monstrous Master Mushroom</b> here!<br /> </span> </div> <</if>> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSporedSpider1FS.png'>> You manage to dodge the fangs of the infected spider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSporedSpider1FS.png'>> <br /> Though it tries to dodge, you deliver a series of blows to the moldy spider. <br /> Your attacks damage the infected spider! However, [[it counterattacks!|SewersSporedSpider1-EnemyAttack]] <<else>> <<combat_image 'SewersSporedSpider1IN.png'>> <br /> Your attacks miss the infected spider! <br /> [[It attacks!|SewersSporedSpider1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSporedSpider1DF.png'>> The spored spider hisses and then dies at your feet. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderSpore]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSporedSpider1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider's fangs sink into you dealing heavy damage. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <<else>> <<combat_image 'SewersSporedSpider1FS.png'>> You narrowly dodge the spored spider's attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSporedSpider2FS.png'>> You manage to dodge the fangs of the infected spider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSporedSpider2FS.png'>> <br /> Though it tries to dodge, you deliver a series of blows to the moldy spider. <br /> Your attacks damage the spored spider! However, [[it counterattacks!|SewersSporedSpider2-EnemyAttack]] <<else>> <<combat_image 'SewersSporedSpider2IN.png'>> <br /> Your attacks miss the infected spider! <br /> [[It attacks!|SewersSporedSpider2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSporedSpider2DF.png'>> The spored spider hisses and then dies at your feet. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderSpore]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSporedSpider2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider's fangs sink into you dealing heavy damage. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <<else>> <<combat_image 'SewersSporedSpider2FS.png'>> You narrowly dodge the spored spider's attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb1FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb1FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb1-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb1IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb1DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb1FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb2FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb2FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb2-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb2IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb2DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb2FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb3FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb3FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb3-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb3IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb3DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb3FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushdoom1FS.png'>> You dodge the mushdoom's attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushdoom1FS.png'>> <br /> You fire shots into the mushdoom, careful to keep your distance. <br /> Your attacks damage the mushdoom! However, [[it counterattacks!|SewersMushdoom1-EnemyAttack]] <<else>> <<combat_image 'SewersMushdoom1IN.png'>> <br /> You fire some shots at the mushdoom, but amid the spores, it manages to dodge. <br /> [[It attacks!|SewersMushdoom1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushdoom1DF.png'>> The mushdoom collapses with a grunt. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushdoom]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushdoom1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mushdoom's claws rake into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <<else>> <<combat_image 'SewersMushdoom1FS.png'>> You manage to sidestep the mushdoom's claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushdoom2FS.png'>> You dodge the mushdoom's attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushdoom2FS.png'>> <br /> You fire shots into the mushdoom, careful to keep your distance. <br /> Your attacks damage the mushdoom! However, [[it counterattacks!|SewersMushdoom2-EnemyAttack]] <<else>> <<combat_image 'SewersMushdoom2IN.png'>> <br /> You fire some shots at the mushdoom, but amid the spores, it manages to dodge. <br /> [[It attacks!|SewersMushdoom2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushdoom2DF.png'>> The mushdoom collapses with a grunt. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushdoom]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushdoom2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mushdoom's claws rake into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <<else>> <<combat_image 'SewersMushdoom2FS.png'>> You manage to sidestep the mushdoom's claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushroomMasterFS.png'>> The mushroom master sprays a jet of mold from its mouth, but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushroomMasterFS.png'>> <br /> You fire several shots into the mushroom master, and it recoils in pain! <br /> Your attacks damage the mushroom master! However, [[it counterattacks!|SewersMushroomMaster-EnemyAttack]] <<else>> <<combat_image 'SewersMushroomMasterIN.png'>> <br /> You fire several rounds, but miss the creature's head. <br /> [[It attacks!|SewersMushroomMaster-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushroomMasterDF.png'>> The mushroom master shrivels and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Gold;yellow valve@@ [[that may be important.|Yellow Valve]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushroomMaster]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushroomMasterFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creature spews out spores and moldy water onto you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <<else>> <<combat_image 'SewersMushroomMasterFS.png'>> The mushroom master sprays a jet of mold from its mouth, but misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime1FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime1FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime1-EnemyAttack]] <<else>> <<combat_image 'SewersSlime1IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime1DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime1FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime2FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime2FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime2-EnemyAttack]] <<else>> <<combat_image 'SewersSlime2IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime2DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime2FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime3FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime3FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime3-EnemyAttack]] <<else>> <<combat_image 'SewersSlime3IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime3DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime3FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime4FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime4FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime4-EnemyAttack]] <<else>> <<combat_image 'SewersSlime4IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime4DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime4FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl1FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl1FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl1-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl1IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl1DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl1FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl2FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl2FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl2-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl2IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl2DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl2FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl3FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl3FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl3-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl3IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl3DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl3FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeLordFS.png'>> The massive slime-man throws a punch, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeLordFS.png'>> <br /> You slash at the slime lord with Drynwyn, and knock large chunks of the gooey flesh away! <br /> Your attacks damage the slime lord! However, [[he counterattacks!|SewersSlimeLord-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeLordIN.png'>> <br /> Though you attempt to strike the creature with your sword, amid the chaos of battle, you miss! <br /> [[It attacks!|SewersSlimeLord-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeLordDF.png'>> The slime lord collapses into a puddle that dissolves away! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Slug;green valve@@ [[that may be important.|Green Valve]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeLord]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeLordFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime creature's massive fist slams into you, knocking you off your feet and leaving a blob of slime on your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeLordFS.png'>> The massive slime-man throws a punch, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMonster1FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMonster1FS.png'>> <br /> You fire some rounds at the leaping monster rat, hitting it a few times. It squeaks in anger and charges at you! <br /> Your attacks damage the monster rat! However, [[it counterattacks!|SewersRatMonster1-EnemyAttack]] <<else>> <<combat_image 'SewersRatMonster1IN.png'>> <br /> You fire several times, but the monster rat is too quick! All your shots miss! <br /> [[It attacks!|SewersRatMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMonster1DF.png'>> With your last volley of fire, you manage to kill the monster rat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat leaps on you and bites you several times before you manage to pry it off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMonster1FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMonster2FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMonster2FS.png'>> <br /> You fire some rounds at the leaping monster rat, hitting it a few times. It squeaks in anger and charges at you! <br /> Your attacks damage the monster rat! However, [[it counterattacks!|SewersRatMonster2-EnemyAttack]] <<else>> <<combat_image 'SewersRatMonster2IN.png'>> <br /> You fire several times, but the monster rat is too quick! All your shots miss! <br /> [[It attacks!|SewersRatMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMonster2DF.png'>> With your last volley of fire, you manage to kill the monster rat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat leaps on you and bites you several times before you manage to pry it off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMonster2FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMan1FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMan1FS.png'>> <br /> The rat man is agile, but you manage to slash it with your knife! <br /> Your attacks damage the rat man! However, [[he counterattacks!|SewersRatMan1-EnemyAttack]] <<else>> <<combat_image 'SewersRatMan1IN.png'>> <br /> You try slashing at the rat man with your knife, but it manages to dodge your attacks! <br /> [[It attacks!|SewersRatMan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMan1DF.png'>> Driving your knife into the rat man's chest, it falls to the ground and dies with a squeak. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat man claws and bites you, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMan1FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMan2FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMan2FS.png'>> <br /> The rat man is agile, but you manage to slash it with your knife! <br /> Your attacks damage the rat man! However, [[he counterattacks!|SewersRatMan2-EnemyAttack]] <<else>> <<combat_image 'SewersRatMan2IN.png'>> <br /> You try slashing at the rat man with your knife, but it manages to dodge your attacks! <br /> [[It attacks!|SewersRatMan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMan2DF.png'>> Driving your knife into the rat man's chest, it falls to the ground and dies with a squeak. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat man claws and bites you, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMan2FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGator1FS.png'>> The huge gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGator1FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator! However, [[it counterattacks!|SewersGator1-EnemyAttack]] <<else>> <<combat_image 'SewersGator1IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGator1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGator1DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGator1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <<else>> <<combat_image 'SewersGator1FS.png'>> The huge gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGator2FS.png'>> The huge gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGator2FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator! However, [[it counterattacks!|SewersGator2-EnemyAttack]] <<else>> <<combat_image 'SewersGator2IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGator2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGator2DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGator2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <<else>> <<combat_image 'SewersGator2FS.png'>> The huge gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorMonster1FS.png'>> The monster gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorMonster1FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator monster! However, [[it counterattacks!|SewersGatorMonster1-EnemyAttack]] <<else>> <<combat_image 'SewersGatorMonster1IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGatorMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorMonster1DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorMonster1FS.png'>> The monster gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorMonster2FS.png'>> The monster gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorMonster2FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator monster! However, [[it counterattacks!|SewersGatorMonster2-EnemyAttack]] <<else>> <<combat_image 'SewersGatorMonster2IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGatorMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorMonster2DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorMonster2FS.png'>> The monster gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorManFS.png'>> The gator man snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorManFS.png'>> <br /> Your bullets strike the gator man several times and he hisses at you as he flicks his tail and charges! <br /> Your attacks damage the gator man! however, [[he counterattacks!|SewersGatorMan-EnemyAttack]] <<else>> <<combat_image 'SewersGatorManIN.png'>> <br /> You try to fire several rounds at the gator mutant, but your shots all miss! <br /> [[It attacks!|SewersGatorMan-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorManDF.png'>> The gator monster breathes heavily and finally collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorManFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator man grabs you and tries to violate you, but your free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorManFS.png'>> The gator man snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGrislyGatorFS.png'>> The massive gator creature snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGrislyGatorFS.png'>> <br /> Your bullets strike the massive gator monster several times and he hisses at you as he flicks his tail and charges! <br /> Your attacks damage the grisly gator mutant! However, [[he counterattacks!|SewersGrislyGator-EnemyAttack]] <<else>> <<combat_image 'SewersGrislyGatorIN.png'>> <br /> You fire many times at the gator monster, but it splashes about, cuasing your aim to miss! <br /> [[It attacks!|SewersGrislyGator-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGrislyGatorDF.png'>> The gator monster breathes heavily and finally collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Cere;blue valve@@ [[that may be important.|Blue Valve]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorBoss]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGrislyGatorFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The huge mutant hits you hard and you splash backwards in the water. It laughs and hisses, but that only pisses you off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <<else>> <<combat_image 'SewersGrislyGatorFS.png'>> The massive gator creature snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider1FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider1FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider1-EnemyAttack]] <<else>> <<combat_image 'SewersSpider1IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider1DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider1FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider2FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider2FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider2-EnemyAttack]] <<else>> <<combat_image 'SewersSpider2IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider2DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider2FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider3FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider3FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider3-EnemyAttack]] <<else>> <<combat_image 'SewersSpider3IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider3DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider3FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpiderSlave1FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpiderSlave1FS.png'>> <br /> You fire at the woman, striking her! @@.Amelia;“There’s no need to resist. Join us, join the brood!”@@ <br> @@.Abby;“Fuck you!”@@ <br> The woman snarls and assaults you again! <br /> <br /> Your attacks damage the spider slave! However, [[she counterattacks!|SewersSpiderSlave1-EnemyAttack]] <<else>> <<combat_image 'SewersSpiderSlave1IN.png'>> <br /> You fire at the woman, but she crawls straight up a damn wall and you miss! <br /> [[It attacks!|SewersSpiderSlave1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpiderSlave1DF.png'>> With a click and a cry, the woman falls dead to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderGirl]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpiderSlave1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman latches onto you and sinks inhuman spider fangs into your body. You feel poison injected, but manage to pry her away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <<else>> <<combat_image 'SewersSpiderSlave1FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpiderSlave2FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpiderSlave2FS.png'>> <br /> You fire at the woman, striking her! @@.Amelia;“There’s no need to resist. Join us, join the brood!”@@ <br> @@.Abby;“Fuck you!”@@ <br> The woman snarls and assaults you again! <br /> <br /> Your attacks damage the spider slave! However, [[she counterattacks!|SewersSpiderSlave2-EnemyAttack]] <<else>> <<combat_image 'SewersSpiderSlave2IN.png'>> <br /> You fire at the woman, but she crawls straight up a damn wall and you miss! <br /> [[It attacks!|SewersSpiderSlave2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpiderSlave2DF.png'>> With a click and a cry, the woman falls dead to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderGirl]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpiderSlave2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman latches onto you and sinks inhuman spider fangs into your body. You feel poison injected, but manage to pry her away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <<else>> <<combat_image 'SewersSpiderSlave2FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersBroodMotherFS.png'>> The large, pregnant brood mother's attack proves too slow and you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersBroodMotherFS.png'>> <br /> You fire at the bloated broodmother and she recoils and shrieks in pain before hissing at you! <br /> Your attacks damage the brood mother! However, [[she counterattacks!|SewersBroodMother-EnemyAttack]] <<else>> <<combat_image 'SewersBroodMotherIN.png'>> <br /> You are just about to take your shots, when your leg sticks in webbing on the floor, causing your attack to miss! <br /> [[It attacks!|SewersBroodMother-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersBroodMotherDF.png'>> The huge red spider slams to the ground and twitches as she dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.SGhost2;red valve@@ [[that may be important.|Red Valve]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BEBroodMother1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersBroodMotherFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The brood mother fires a web net around the room, and as you fight free, she manages to bite you. You feel poison injected, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <<else>> <<combat_image 'SewersBroodMotherFS.png'>> The large, pregnant brood mother's attack proves too slow and you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSluggedSlaveFS.png'>> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSluggedSlaveFS.png'>> <br /> You fire your gun directly into the woman, but she just ignores the wounds and continues forward trying to grab you! <br /> Your attacks damage the slugged slave! However, [[she counterattacks!|SewersSluggedSlave-EnemyAttack]] <<else>> <<combat_image 'SewersSluggedSlaveIN.png'>> <br /> You make to fire at her, but slip in the glowing green goop on the floor and miss! <br /> [[It attacks!|SewersSluggedSlave-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSluggedSlaveDF.png'>> You finally bring the woman down and waste no time. Using your magical artifact, Dyrnwyn, you burn the woman's corpse to ashes and use the fire magic on any of the slugs that you find. Once you are certain that the room is cleared of the alien creatures, you consider it a win, and wonder how bad the world could have become if these things managed to gain a foothold. <br /> @@.SGhost2;<<book>>Congratulations! You have unlocked the Slugged Slave Bad End! It will become accessible once you complete the Sewer Monster Hunt!<</book>>@@ <<set $SluggedBE to true>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <<set $doneSluggedFight = true>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBESlugs.jpg]] <br /> <br /> [[You are defeated!|BESlugged]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSluggedSlaveFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Something slithers up you leg, and you see it is a slug! Using your knife, you manage to kill it, but while you were busy, the woman grabs you! <br> She presses her green lips against yours, and you feel something trying to slide into your mouth. She proves incredibly strong, and you manage to push her away, but something about the slime in her mouth and on your lips makes you horny. It’s hard to maintain focus. <br> @@.KateSlugged;“Join Us. Stop resisting.”@@ <br> @@.Abby;“Like hell,”@@ you say, but still you lick the goo off your lips for the rush of euphoria it gives. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <<else>> <<combat_image 'SewersSluggedSlaveFS.png'>> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<include StartCombatHandler>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSludgeGolemFS.png'>> The nasty creature lunges at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSludgeGolemFS.png'>> <br /> You attack using artifacts and weapons, and manage to slosh off chunks of the golem's body! <br /> Your attacks damage the filth golem! However, [[it counterattacks!|SewersSludgeGolem-EnemyAttack]] <<else>> <<combat_image 'SewersSludgeGolemIN.png'>> <br /> Slipping in the sewage, your attacks miss! <br /> [[It attacks!|SewersSludgeGolem-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSludgeGolemDF.png'>> The thing moans as you kill it! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> The filth golem collapses [[into the waste.|SewersEnd19]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBrownBE.jpg]] <br /> <br /> [[You are defeated!|BEFilthGolem]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSludgeGolemFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The monster flings blobs of sludge all over you. Strangely, though it should gross you out, it feels good in a strange way. You idly wonder what it would be like to indulge in the golem's filth. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <<else>> <<combat_image 'SewersSludgeGolemFS.png'>> The nasty creature lunges at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/HuntingZones/SewersH8.1.jpg]]</div> The woman stretches slowly and tilts her head as if studying you. @@.KateSlugged;“Do not resist Us. We are superior. Come to this host and let it infest you with Masters.”@@ You stand still, saying nothing. After a few moments, she starts moving towards you, her feet squishing into the thick slime of the room. @@.Abby;“Back off, bitch! Just let me give you some mercy. Don’t <i>you</i> resist!”@@ She continues [[moving towards you!|SewersSlugged2]]
<div align="center">[img[Pictures/HuntingZones/SewersH8.2.jpg]]</div> Now that she is closer, you can make out her features better. She has black, slick hair and her eyes are empty and soulless. Her movements, while fluid, are slow and steady, but your instincts are on edge. You feel she could suddenly leap at you and attack at any moment. @@.KateSlugged;“This host longs to spread the Masters to you. Lay down your weapons and submit.”@@ You laugh for a second, and then look her dead in the eyes, @@.Abby;“I’m not about to submit to you or anything else in this world. I gave you a chance to surrender and have a quick, painless death, but, no, you want it slow and painful.”@@ Instead of waiting for her, you [[spring into battle first!|SewersSluggedSlave-Start]]
<<if $Amulet and $talkedtoRoy>> <div align="center">[img[Pictures/SancStables3.jpg]]</div> <br /> <br /> You walk into the stables the stables to find Roy just about to mount his horse, Bess. @@.Roy;“Oh! You’re here. I got to ride out and save her, Abigail, and I can’t wait no more.”@@ <br /> <br /> @@.Abby;“Oh, no, it’s fine, I’m ready to go too.”@@ <br /> <br /> He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up and we’ll ride.”@@ <br /> <br /> You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ <br /> <br /> @@.Roy;“You can do it. Go on.”@@ <br /> <br /> Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ <br /> <br /> @@.Roy;“See? It’s like ridin’ a bicycle.”@@ <br /> <br /> You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ <br /> <br /> @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Yeah,”@@ is all he says again before he shakes his head and you both ride [[into the night.|SewersIntro2]] <<elseif $Amulet>> <div align="center">[img[Pictures/SancStables3.jpg]]</div> <br /> <br /> @@.Abby;“What are you doing, Roy?”@@ <br /> <br /> @@.Roy;“It’s Molly! The damn fool done ran off to monster hunt in the sewers without her old man!”@@ <br /> <br /> @@.Abby;“Oh my god! Do you want a hand?”@@ <br /> <br /> He thinks for a moment, @@.Roy;“I reckon I do. You know what you’re doing, and I doubt there’s anything in those sewers that you can’t handle.”@@ <br /> <br /> @@.Abby;“Ok, I’m in!”@@ <br /> <br /> He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up and we’ll ride.”@@ <br /> <br /> You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ <br /> <br /> @@.Roy;“You can do it. Go on.”@@ <br /> <br /> Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ <br /> <br /> @@.Roy;“See? It’s like ridin’ a bicycle.”@@ <br /> <br /> You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ <br /> <br /> @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Roy, you watch yourself,”@@ is all he says again, mumbling to himself, before he shakes his head and you both ride [[into the night.|SewersIntro2]] <<else>> <div align="center">[img[Pictures/SewerIntro2.jpg]]</div> <br /> <br /> You decide to try your hand at a monster hunt down in the Portland sewer system. You’ve seen enough B movies about subterranean mutants to assume something like that might be real, since monsters apparently are. You make your way to the closest access tunnel that appears travelable [[and step inside.|SewersBEArt2]] <</if>> <!-- MAP SETUP --> <<if $Amulet>> <<set $postEncounterAudio='zone_sewers_amb'>> <<set $postEncounterAudioBG=undefined>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<InitHunt "Sewers">> <<include "Sewers-Config">> <<RegisterHuntVariable "SewersMushroomEncounterChance">> <<RegisterHuntVariable "SewersSlimeEncounterChance">> <<RegisterHuntVariable "SewersFaunaEncounterChance">> <<RegisterHuntVariable "SewersArachnidEncounterChance">> <<RegisterHuntVariable "huntingAreaSewers">> <<RegisterHuntVariable "rustyKey">> <<RegisterHuntVariable "doneSluggedFight">> <<RegisterHuntVariable "sewerRed">> <<RegisterHuntVariable "sewerRedUnlocked">> <<RegisterHuntVariable "sewerYellow">> <<RegisterHuntVariable "sewersB5Searched">> <<RegisterHuntVariable "discoveredC5">> <<RegisterHuntVariable "sewerYellowUnlocked">> <<RegisterHuntVariable "sewerGreen">> <<RegisterHuntVariable "sewerGreenUnlocked">> <<RegisterHuntVariable "sewerBlue">> <<RegisterHuntVariable "sewerBlueUnlocked">> <<set $huntingAreaSewers=undefined>> <<run $currentHuntZone.location="Sewers"; $currentHuntZone.positionY = 'A'; $currentHuntZone.positionX=10;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<if $debug>> <br /><br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Sewers">> <</if>> <</if>>
<div align="center">[img[Pictures/SewersIntro2.jpg]]</div> You know that Roy is worried about her. The whole ride, he is very quiet. He drops you off at a culvert, and tells you that this is the closest entrance into the sewers relative to Sanctuary. He also tells you that this is one of two areas he has not cleared of monsters because he focused on clearing out the sewers lying under the more populated parts of Portland first. He tells you to go straight back about two hundred feet and look for a door to your left. You pause a moment outside the dark tunnel, wondering what you will find here. You sincerely hope that Molly is ok, because you cannot imagine what Roy might do [[if she dies.|SewersIntro3]] <<audio ':all' stop>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersIntro3.jpg]]</div> You find the door he mentioned and find yourself in a filthy room. It appears as if, here in the rundown part of town, the city workers don’t even spend much time. Stepping over trash and debris, you continue warily forward. After a few hunts, you’ve come to understand that absolutely anything can happen, and you are ready to react within a second. You approach a large round metal door. Likely, it can seal tight if this part of the city floods. Walking up, you push on one of the halves of metal, and with a creaking groan, [[the door opens.|SewersIntro4]]
<div align="center">[img[Pictures/SewersIntro4.jpg]]</div> Walking into the next room, you find it attaches to several other rooms, all of which are much cleaner. Roy told you that once you made it this far, follow the electrical lines because they always lead towards the equipment rooms which is how you can gain access into the sewers themselves. Peering about, you find a door with several electrical symbols on the contraptions around it. You walk up to the door and ready your crossbow. [[You kick the door open!|SewersIntro5]]
<div align="center">[img[Pictures/SewersIntro5.jpg]]</div> The door leads to a small room with only a hole and a ladder, so you carefully descend the ladder into the lower levels. This is where Roy said the entrance would be, but you’ve found no sign of Molly. Up ahead there is a flight of stairs painted yellow. That was what Roy said to look for, so, you’ve made it! You walk down the flight of stairs and enter [[the Portland sewer system.|SewersA10]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/SewersEnd19.jpg]]</div> The filth golem topples over and slams into the same waste that gave it life. You’re covered in sludge and probably smell terrible. You sit there for a minute catching your breath when a loud bang behind you causes you to jump back to your feet [[and spin around.|SewersEnd20]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd2.jpg]]</div> The spider crumples to the ground at Molly’s feet. @@.Molly;“You—you killed him,”@@ she says as if she will burst into tears. @@.Abby;“Molly- listen to me. That spider has poisoned you, and it was about to rape you.”@@ @@.Molly;“No! I wanted it! I wanted to help!”@@ @@.Abby;“Calm down. You’re not thinking straight.”@@ You don’t want to flat out kill Molly. Your blood is running cold, and you need to think of something, and like a bolt from the blue- a solution hits you! @@.Abby;“Molly, listen, you’re going to be ok. I need you to come back to Sanctuary with me. Siri will likely know a cure or find a way to help you.”@@ @@.Molly;“Help me?”@@ @@.Abby;“Yeah, help you. Are you in there, Molly? You understand me?”@@ You look into her inhuman, black eyes and wonder if there really is a way to help her. Again, imagining Roy devastated at the loss of his daughter racks your heart. If only you had been just a little faster! You showed up right after she was bit! @@.Molly;“Yes. Yes, I am calm now. I understand. The spider, it- it did something to me.”@@ @@.Abby;“Ok, now, I am going to trust you. I don’t have a choice. But, I warn you, if I have to kill you- I will. I won’t hesitate.”@@ @@.Molly;“It’s ok. I understand. Ma’am.”@@ [[You cut her loose.|SewerEnd3]]
<div align="center">[img[Pictures/SewersEnd3.jpg]]</div> You tightly hold onto your knife, warily expecting an attack, but Molly does not lash out at you. She stares at you a moment and then smiles, but something in her face is disconcerting, @@.Molly;“Thank you. You really think that Siri can help me?”@@ @@.Abby;“Yeah, I do. You do not seem as far gone as the other women I found.”@@ @@.Molly;“You found others?”@@ @@.Abby;“I found a nest or whatever you’d call it, while I was looking for you. Cleared them all out, and I even managed to slay this huge, red bloated one too. Don’t worry; they won’t be able to do this to anyone else.”@@ [[She leaps on you!|SewersEnd5]]
<div align="center">[img[Pictures/SewersEnd5.jpg]]</div> @@.Molly;“You fucking killed the brood mother! You killed my family! I’ll kill you!”@@ She tries clawing at you, but compared to so many other creatures that you have fought, she is weak and unskilled. Within ten seconds you manage to defeat her with [[your fists alone.|SewersEnd6]]
<div align="center">[img[Pictures/SewersEnd6.jpg]]</div> She looks up at you from the ground, @@.Molly;“You- you’re still so much stronger than me.”@@ @@.Abby;“Damn it. I didn’t want to do that!”@@ You reach down to try to help her, and she grabs your arm and pulls you down to her as she hisses and tries to bite you. You hold off her attack, but she grabs one of your guns from the holster. Before she has a chance to aim, you punch her, hard, square in the jaw, and she passes out. However, her finger pulls the trigger at that moment and a shot is fired. The acoustics of this tunnel amplify the sound, hurting your ears, but the shot misses you. Panting, you loom over her. You pick up the gun and slide it back into your holster. She was going to fucking kill you! You look at her, unconscious on the ground and, though you’d like to you believe it’s Vlad’s influence, some part of you thinks that you could kill her quickly and she’d never feel the pain. Maybe you could hide the body, if it doesn’t dissipate into ash like other monsters, and then tell Roy that you didn’t find her. @@.Roy;“Oh Lord, no—“@@ [[You see Roy.|SewerEnd7]]
<div align="center">[img[Pictures/SewersEnd7.jpg]]</div> @@.Roy;“No! No! Not like this, no!”@@ He runs towards you both. @@.Roy;“I had tracked her this way. Oh my darling, Molly.”@@ You can hear the pain in his voice as it cracks. He pulls his gun! @@.Roy;“Get back, Abigail! You let me do this. You—you need to let me.”@@ [[You refuse.|SewersEnd8]]
<div align="center">[img[Pictures/SewersEnd8.jpg]]</div> You lift up a hand and block his shot, @@.Abby;“No! Roy, listen, you don’t have to kill her! I have an idea!”@@ @@.Roy;“My baby girl- my baby girl,”@@ mutters the old man. He keeps his aim pointed at her, and you clearly see tears tracking down his cheeks and into his beard, @@.Roy;“My poor little Molly.”@@ @@.Abby;“Damn it, old man! You’re looking at her like she’s already dead, like there’s no hope.”@@ @@.Roy;“There ain’t! She’s been turned into one of them spider people I fought down here before. She ain’t human no more; she ain’t even my daughter,”@@ he cocks his gun, @@.Roy;“Damn it, I’ll shoot, you hear me! Get out of the way and let me help my baby, my baby girl!”@@ @@.Abby;“She <i>is</i> still your daughter! I arrived right after she got bit. She wasn’t as strong as those other women; she didn’t even have giant spider fangs coming out of her mouth. I think I got here and stopped all this before the spider pumped more venom into her.”@@ @@.Roy;“My poor Molly, I should have been a better father; I should have taught you- taken you with me on hunts—“@@ @@.Abby;“Stop! Stop talking like this.”@@ You spin on the ground, kicking the gun right out of his hand. And as you spring to your feet, Roy pulls his other gun, but you slam his arm against the wall and manage to disarm him there too. Then you push him hard, and he stumbles back a few steps, before charging [[back at you.|SewersEnd9]]
<div align="center">[img[Pictures/SewersEnd9.jpg]]</div> @@.Roy;“Damn it! Damn it!”@@ He comes towards you, fists ready, but stops short. @@.Roy;“Why! Why won’t you let me give her the mercy she deserves! She’s an angel, Abigail!”@@ @@.Abby;“Look, Roy, I get it. I know this looks bad, but listen, I am thinking Siri might be able to undo this.”@@ @@.Roy;“That quack! I ain’t gonna let her hurt my Molly!”@@ @@.Abby;“She won’t,”@@ he’s never been so emotional, at all, since you met him; he’s usually cool and level-headed. Roy’s having a really hard time with this. @@.Abby;“Roy, please. Look, she’s out cold. Ok? We can take her back to Sanctuary.”@@ He looks at her and back at you and huffs a minute. Then he reaches up and takes off his hat, runs his hand through his white hair and wipes sweat from his forehead, before replacing the hat and walking over [[to a crate.|SewersEnd10]]
<div align="center">[img[Pictures/SewersEnd10.jpg]]</div> He sighs as he sits. @@.Roy;“Ok. Ok, I’m calmin’ down.”@@ @@.Abby;“Good.”@@ @@.Roy;“I just. She’s my baby girl, my youngest daughter.”@@ @@.Abby;“Youngest? I didn’t know you had—“@@ @@.Roy;“Abigail, I can’t lose her. I just can’t do it.”@@ You walk over and put an arm on Roy’s shoulder and give him a hug, @@.Abby;“Roy, you don’t have to. You do not have to kill Molly. We might be able to save her, please, let’s take her to Sanctuary and try.”@@ He suddenly reaches up and hugs you back, and you feel loved for a moment. You feel, for the first time in a long time, like someone actually cares about you. Tears form in your eyes. This man is a true father. He finally breaks the hug and stands up and wipes his own eyes. @@.Roy;“Yep. You’re right. There just might be hope. I couldn’t live with myself if I didn’t try.”@@ @@.Abby;“Ok, ok, good.”@@ Roy stands up and walks over to her. He bends down and kisses her forehead, @@.Roy;“I’m here, Molly darlin’.”@@ You stand a moment watching the scene, when a barred grate suddenly slams down as a horn echoes [[through the tunnel!|SewersEnd11]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd11.jpg]]</div> A huge metal grate slides down, slamming into the ground and seperating you from Roy and Molly. As they stand on one side, you're trapped on the other! @@.Abby;“What the hell is happening!”@@ @@.Roy;“It’s ok, Abigail. This happens down here in these tunnels sometimes. But, I’m always down here by myself.”@@ You try pulling the bars apart, but you are not a super hero, you powers only work on supernatural beings. @@.Abby;“I can’t get through. What do we do now?”@@ This time, it’s Roy that steps up and seems like he’s focused again, he puts a hand on one of yours through the bars, @@.Roy;“It’s going to be ok. I know the layout down here real well. There are several junctions, and sometimes they leave the ladders down. If they have, you’ll be able to climb up.”@@ You chuckle, @@.Abby;“And, if they haven’t?”@@ @@.Roy;“I’m gonna take Molly back to Bess, and tie her up. Then, I’ll run her to Sanctuary as fast as my old mare can go. Then, I’ll come back for you. Should be half an hour, tops.”@@ You sigh, @@.Abby;“Ok, if I manage to get out, I’ll be out and meet you where you dropped me off. Otherwise, check every junction, please.”@@ Now he grasps your hand, @@.Roy;“We ain’t losin’ Molly today, and we ain’t losin’ you either, Abigail. I swear, I’ll come back and find you. Now, I already cleaned out the sewers that way, so you should not find many monsters, if any, but I know that if you find any of them things, you can handle ‘em.”@@ @@.Abby;“Ok, I’ll see you soon, just get her to Siri.”@@ He nods, lifts Molly with a grunt, and makes his way down the path you came from. You know with certitude that you killed every monster between here and that yellow stairwell that you descended to reach the sewer system, so Roy should have no issues [[getting to the surface.|SewersEnd12]] <<audio "se_sewer_gate" volume 0.3 play>>
<div align="center">[img[Pictures/SewersEnd12.jpg]]</div> You spend some time following the sewers that Roy had been searching. Every junction you get to has the ladder raised up. However, as you stalk along the tunnels, you start hearing a man’s voice echoing. Thinking it might be Roy calling out to you, you [[follow the sound.|SewersEnd13]] <<audio ':all' stop>> <<audio "coc_chanting" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd13.jpg]]</div> @@.Walter;“Aï-sum gam-ma-la-ta iluNergal be- lum as-sa-bar ilu-ut-ka!”@@ It’s not Roy! It’s a guy in a black robe yelling weird words at a bunch of shit in the center of the junction! It appears as if the septic system has backed up here and the smell almost makes you puke. @@.Abby;“Hey, nutjob, what the hell are you doing down here?”@@ [[He turns around.|SewersEnd14]]
<div align="center">[img[Pictures/SewersEnd14.jpg]]</div> He turns towards you and his body is hideous. His skin is shiny with oils, filth, and who knows what. His skin is boiled but also pulled tightly across his frame. He appears diseased riddled! @@.Walter;“Nergal provides! I asked, I asked and the Lord has provided!”@@ You immediately whip out your crossbow, @@.Abby;“You stay right there, handsome.”@@ You’ve never killed any humans before. Is that murder? Then you suddenly begin wondering if killing all those monsters is murder! Your existential crisis disappears as he speaks again. @@.Walter;“You! You should put down your weapons and come to me, girl. I am filled with blessings.”@@ You literally laugh out loud, @@.Abby;“You think I’m going to fuck you?”@@ @@.Walter;“I asked Nergal to send me a sacrifice. I cannot make the filth golem without the body of a mortal. But, He sent you! You’re the perfect vessel to spread corruption. Your body will look inviting for our prey and then the evil can take root in your victims. I won’t kill you! Nergal wants the golem to spread his blessing, but I want you for myself!”@@ [[He rushes towards you!|SewersEnd15]] <<audio ':all' stop>> <<audio "coc_nergalite" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd15.jpg]]</div> He leaps at you, and you fire a shot. It hits him in the chest, but he doesn’t even slow down! He pulls out the arrow as he reaches you, and casting it aside, he grabs your wrists. @@.Walter;“Kiss me! Just one kiss!”@@ His teeth and breath are foul. @@.Abby;“Let me go, freak!”@@ You continue struggling with the man. He appears stronger than a normal person, and though the two of you seem equally matched, you finally get one of your knives free, and you stab him, over and over, until he finally lets you go and he stumbles backwards. He looks down at his wounds in shock, and you see that his blood is thick and black, @@.Walter;“You—you killed me?”@@ He looks up at you, @@.Walter;“No, no, I see. Nergal sent you as the sacrifice, but I disobeyed! I tried to enact my own plan. He punishes me for my sins.”@@ He staggers a bit and then falls backwards into the [[pit of backed up waste!|SewersEnd16]]
<div align="center">[img[Pictures/SewersEnd16.jpg]]</div> Watching his body sink into the filth, you compose yourself. That was fucking crazy! Your adrenaline is pumping. You feel, again, different, for some reason, about killing a person. Then, just as you are about to leave this junction, bubbles form at the surface of the [[mucky puddle!|Sewers17]]
<div align="center">[img[Pictures/SewersEnd17.jpg]]</div> @@.Abby;“Holy shit.”@@ A hand appears and then another, and as you watch in disbelief, a man made of feces rises [[from the pit.|Sewers18]]
<div align="center">[img[Pictures/SewersEnd18.jpg]]</div> It stands up, and you make the correlation- this is the man! Well, at least his body, but covered in thick layers of waste. This is what he was going to try to do to you! The golem stands a few moments as if it attempts to comprehend its surroundings. Then it bellows and <<if $StoryMode>>[[charges at you!|SewersSM47]]<<else>>[[charges at you!|SewersSludgeGolem-Start]]<</if>>
<div align="center">[img[Pictures/SewersEnd20.jpg]]</div> Roy climbs down the ladder and hurries over to you, @@.Roy;“You’re ok! I heard shouting and gunshots, and figured you must be at this junction.”@@ @@.Abby;“Roy, it was insane.”@@ He glances past you to the blob man, @@.Roy;“Nergal. Every so often down in the sewers you’ll come across cultists.”@@ @@.Abby;“What are you even talking about!”@@ you ask as the two of you climb the ladder. @@.Roy;“You’ve seen monsters,”@@ he pauses and you hear him whisper Molly’s name, @@.Roy;“But, there are also demons in the world. Nergal is a god or somethin’; hell, I don’t know, but he’s trouble.”@@ The two of you make your way through a tunnel towards the surface. Roy pauses, and you quickly draw your weapon expecting a fight. He turns to you and chuckles, @@.Roy;“Hold up there- it’s ok. I stopped cause I want to give this to you.”@@ He pulls off one of his leather gloves and removes a ring from his finger, handing it to you. You look at it, @@.Abby;“Why give this to me, Roy? What’s this about?”@@ @@.Roy;“That ring belonged to—“@@ he sighs and starts walking and you follow, @@.Roy;“It was my wife’s. I want you to have it. I know it ain’t exactly a feminine lookin’ bauble, but it’s called the <i>Seal of Solomon</i>. Some ancient ring, magical, I don’t know. Damn thing has saved me a few times, even let’s you breathe under water!”@@ @@.Abby;“You’re fucking with me, old man! Breathe water?”@@ @@.Roy;“I’m truthin’ you.”@@ He stops at his horse and turns to you. Putting his hand on your shoulder, he looks you in the eyes. He looks so tired and sad; it’s different than you’ve seen. @@.Roy;“Look, Abigail, you helped me with my baby girl today, and I want you to have that.”@@ @@.Abby;“But, it was your wife’s- shouldn’t you give it to your daughter?”@@ He mounts up on Bess and puts out an arm to help you up, @@.Roy;“C’mon, let’s get back to Molly.”@@ You decide that he is probably still worried about her, so, you don’t argue about accepting this ring. The two of you quickly ride back [[to Sanctuary.|SewersEnd21]] <<audio ':all' stop>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd21.jpg]]</div> When you reach Sanctuary, you follow Roy into the laboratory. He anxiously begins asking Siri questions, and you see Molly sitting in a cage. [[You walk over to her.|SewersEnd22]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd22.jpg]]</div> She stands up and comes over to you, almost crying, @@.Molly;“Abby! Can you please tell pa that I’m ok. You can let me out of here.”@@ @@.Abby;“Molly, I want to, seriously, but you have some kind of poison or venom inside you. You’re half spider and half human or something.”@@ She cries and hides her face, @@.Molly;“Why won’t ya’ll believe me. I’m myself, I swear. I’m thinkin’ perfectly normally. Please.”@@ [[You step forward to console her.|SewersEnd23]]
<div align="center">[img[Pictures/SewersEnd23.jpg]]</div> She tries to grab you! You barely leap back in time! @@.Molly;“Let me out! I’ll fucking kill ya’ll!”@@ @@.Roy;“Abigail, please, will you step over here.”@@ You turn towards Roy, and glance back at Molly. She reaches through the bars with her claws to slash at you. Shaking your head, you step over [[to the others.|SewersEnd24]]
<div align="center">[img[Pictures/SewersEnd24.jpg]]</div> @@.Abby;“She’s still—“@@ @@.Roy;“I know, Abigail. But, Siri here, she’s got some good news.”@@ @@.Siri;“Yes, I think I do. I mean, nothing is certain—“@@ @@.Roy;“Go on, doc, tell her.”@@ @@.Siri;“I ran blood tests after Roy left to pick you up. These sewer spiders, they appear to be mutants that came from the facility that I worked at. MedUSA was supposed to be a biotech and pharmaceutical company. But, anyway, they were experimenting on monsters and using that DNA with animals to create all manner of mutant organisms.”@@ @@.Roy;“Doc, c’mon, tell her.”@@ @@.Siri;“Oh, yes, well, I know this strain of DNA virus. It can be counteracted.”@@ @@.Abby;“That’s great news!”@@ @@.Siri;“Well—“@@ Siri shifts her glasses a bit up her nose, @@.Siri;“The Xeno Pox virus is very unstable. It’s brilliant, truly miraculous—“@@ @@.Roy;“Miraculous!? It made my baby into a bug!”@@ @@.Siri;“Oh, poor choice of words. I’m very sorry, I just mean that to someone like me, the biological and chemical— anyway there might be a way for me to get a stabilized version.”@@ @@.Abby;“Ok, that’s promising!”@@ @@.Siri;“Yes, it will take me some time, but I know a place where I can get a raw strain of the Xenopox, and tweak it for our needs.”@@ @@.Roy;“So, Siri here says that Molly might pull through.”@@ @@.Siri;“It’s got a probability attached that you do not care to hear, but yes, absolutely it’s possible that she can become human again.”@@ @@.Roy;“Good enough for me.”@@ @@.Abby;“Hell, me too.”@@ After finishing up with Dr. Solen and Roy, you make your way first to the shower room and then to [[your bedroom.|SewerEnd25]]
<div align="center">[img[Pictures/SewersEnd25.jpg]]</div> You sit down on the creaky, dirty bed and think about your day. It started with Brone telling you that assassins tried to kill him and take some book, and then you learned about the Egyptian goddess Nuit. Then off to a fun sewer romp where a shit man almost raped you. <i>All-in-all an uneventful day</i>, you chuckle as you think to yourself. As you lay back on the pillow, exhausted, you also recall how Vlad almost took over your mind and body last night. @@.Abby;“I know you can hear me. I know you’re there.”@@ The room stays silent. @@.Abby;“Fine, ignore me, but I know your tricks now, Vlad. I’m ready for you.”@@ With that you try to focus yourself and you [[drift to sleep.|SewersBadEndUnlocks]]
<<nobr>><div align="center">[img[Pictures/ValveBlue.gif]]</div> <<set $encounterReturnPassage = "SewersC5">> Something about the @@.Cere;blue valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the waterlogged room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerBlue=true>> <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>><</nobr>>
<<nobr>><div align="center">[img[Pictures/ValveRed.jpg]]</div> <<set $encounterReturnPassage = "SewersC5">> Something about the @@.SGhost2;red valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the creepy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerRed = true>> <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>><</nobr>>
<div align="center">[img[Pictures/ValveYellow.gif]]</div><<nobr>> <<if $discoveredC5>> <<set $encounterReturnPassage = "SewersC5">> <<else>> <<set $encounterReturnPassage = "SewersA10">> <</if>> Something about the @@.Gold;yellow valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the moldy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerYellow=true>> <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>> <</nobr>>
<<nobr>><div align="center">[img[Pictures/ValveGreen.jpg]]</div> <<set $encounterReturnPassage = "SewersC5">> Something about the @@.Slug;green valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the slimy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerGreen=true>> <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.3 loop play>><</nobr>>
<<nobr>> <!-- encounter chance. 0 for never, 1 for always --> <<set $SewersMushroomEncounterChance = 1.0 >> <<set $SewersSlimeEncounterChance = 1.0 >> <<set $SewersFaunaEncounterChance = 1.0 >> <<set $SewersArachnidEncounterChance = 1.0 >> <<combat_newEnemy "SporedSpider-template" 80 100 80>> <<combat_newWeapon "SporedSpider-template" "Attack" 0 0 5 0 80 15 -1 true>> <<combat_copyEnemy "SporedSpider-template" "SewersSporedSpider1-template" >> <<combat_copyEnemy "SporedSpider-template" "SewersSporedSpider2-template" >> <<combat_newEnemy "Mushwomb-template" 80 100 70>> <<combat_newWeapon "Mushwomb-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb1-template" >> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb2-template" >> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb3-template" >> <<combat_newEnemy "Mushdoom-template" 90 100 70>> <<combat_newWeapon "Mushdoom-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Mushdoom-template" "SewersMushdoom1-template" >> <<combat_copyEnemy "Mushdoom-template" "SewersMushdoom2-template" >> <<combat_newEnemy "MushroomMaster-template" 500 100 10>> <<combat_newWeapon "MushroomMaster-template" "Attack" 0 0 10 0 95 20 -1 true>> <<combat_copyEnemy "MushroomMaster-template" "SewersMushroomMaster-template" >> <<combat_newEnemy "Slime-template" 70 100 40 "Ritual Salt" "BESlime>> <<combat_newWeapon "Slime-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Slime-template" "SewersSlime1-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime2-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime3-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime4-template" >> <<combat_newEnemy "SlimeGirl-template" 100 100 70 "Ritual Salt" "BESlimeGirl">> <<combat_newWeapon "SlimeGirl-template" "Attack" 0 0 10 0 70 25 -1 true>> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl1-template" >> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl2-template" >> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl3-template" >> <<combat_newEnemy "SlimeLord-template" 500 100 10 "None" "BESlimeLord">> <<combat_newWeapon "SlimeLord-template" "Attack" 0 0 10 0 90 25 -1 true>> <<combat_copyEnemy "SlimeLord-template" "SewersSlimeLord-template" >> <<combat_newEnemy "RatMonster-template" 70 100 50>> <<combat_newWeapon "RatMonster-template" "Attack" 10 0 5 0 90 20 -1 true>> <<combat_copyEnemy "RatMonster-template" "SewersRatMonster1-template" >> <<combat_copyEnemy "RatMonster-template" "SewersRatMonster2-template" >> <<combat_newEnemy "RatMan-template" 85 100 25>> <<combat_newWeapon "RatMan-template" "Attack" 30 0 0 0 70 25 -1 true>> <<combat_copyEnemy "RatMan-template" "SewersRatMan1-template" >> <<combat_copyEnemy "RatMan-template" "SewersRatMan2-template" >> <<combat_newEnemy "Gator-template" 80 100 70>> <<combat_newWeapon "Gator-template" "Attack" 20 0 0 0 70 25 -1 true>> <<combat_copyEnemy "Gator-template" "SewersGator1-template" >> <<combat_copyEnemy "Gator-template" "SewersGator2-template" >> <<combat_newEnemy "GatorMonster-template" 90 100 20>> <<combat_newWeapon "GatorMonster-template" "Attack" 40 0 0 0 90 20 -1 true>> <<combat_copyEnemy "GatorMonster-template" "SewersGatorMonster1-template" >> <<combat_copyEnemy "GatorMonster-template" "SewersGatorMonster2-template" >> <<combat_newEnemy "GatorMan-template" 100 100 20>> <<combat_newWeapon "GatorMan-template" "Attack" 60 0 0 0 70 25 -1 true>> <<combat_copyEnemy "GatorMan-template" "SewersGatorMan-template" >> <<combat_newEnemy "GrislyGator-template" 700 100 10>> <<combat_newWeapon "GrislyGator-template" "Attack" 70 0 0 0 90 25 -1 true>> <<combat_copyEnemy "GrislyGator-template" "SewersGrislyGator-template" >> <<combat_newEnemy "Spider-template" 80 100 20>> <<combat_newWeapon "Spider-template" "Attack" 10 0 5 0 80 40 -1 true>> <<combat_copyEnemy "Spider-template" "SewersSpider1-template" >> <<combat_copyEnemy "Spider-template" "SewersSpider2-template" >> <<combat_copyEnemy "Spider-template" "SewersSpider3-template" >> <<combat_newEnemy "SpiderSlave-template" 150 100 10>> <<combat_newWeapon "SpiderSlave-template" "Attack" 20 0 10 0 10 20 -1 true>> <<combat_copyEnemy "SpiderSlave-template" "SewersSpiderSlave1-template" >> <<combat_copyEnemy "SpiderSlave-template" "SewersSpiderSlave2-template" >> <<combat_newEnemy "BroodMother-template" 500 100 10>> <<combat_newWeapon "BroodMother-template" "Attack" 40 0 10 0 85 30 -1 true>> <<combat_copyEnemy "BroodMother-template" "SewersBroodMother-template" >> <<combat_newEnemy "SluggedSlave-template" 300 100 30>> <<combat_newWeapon "SluggedSlave-template" "Attack" 30 0 10 0 95 30 -1 true>> <<combat_copyEnemy "SluggedSlave-template" "SewersSluggedSlave-template" >> <<combat_newEnemy "SludgeGolem-template" 1000 100 10>> <<combat_newWeapon "SludgeGolem-template" "Attack" 50 0 10 0 95 20 -1 true>> <<combat_copyEnemy "SludgeGolem-template" "SewersSludgeGolem-template" >> <<script>> State.variables.encounterRegions['SewersMushroom'] = [ 'SewersSporedSpider1-Start', 'SewersSporedSpider1-Start', 'SewersSporedSpider2-Start', 'SewersSporedSpider2-Start', 'SewersMushwomb1-Start', 'SewersMushwomb2-Start', 'SewersMushwomb3-Start', 'SewersMushdoom1-Start', 'SewersMushdoom2-Start']; State.variables.encounterRegions['SewersSlime'] = [ 'SewersSlime1-Start', 'SewersSlime2-Start', 'SewersSlime3-Start', 'SewersSlime4-Start', 'SewersSlimeGirl1-Start', 'SewersSlimeGirl2-Start', 'SewersSlimeGirl3-Start']; State.variables.encounterRegions['SewersFauna'] = [ 'SewersRatMonster1-Start', 'SewersRatMonster2-Start', 'SewersRatMan1-Start', 'SewersRatMan2-Start', 'SewersGator1-Start', 'SewersGator2-Start', 'SewersGatorMonster1-Start', 'SewersGatorMonster2-Start', 'SewersGatorMan-Start', 'SewersGatorMan-Start' ]; State.variables.encounterRegions['SewersArachnid'] = [ 'SewersSpider1-Start', 'SewersSpider2-Start', 'SewersSpider3-Start', 'SewersSpiderSlave1-Start', 'SewersSpiderSlave1-Start', 'SewersSpiderSlave2-Start', 'SewersSpiderSlave2-Start' ]; <</script>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/SewersE8.jpg]]</div> <<nobr>> <<hunt_zone 'Sewers' 'SewersSlime'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if !$rustyKey>> <<set $rustyKey = true >> You find a @@.Amelia;rusty key@@ and [[a note!|Sewer note]] <<else>> There is nothing else here. <</if>> </span> <</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<set $sewersMushroom_encounters_done = true>>
<<set $sewersSlime_encounters_done = true>>
<<set $sewersFauna_encounters_done=true>>
<<set $sewersArachnid_encounters_done = true>>
<div align="center">[img[Pictures/ItemArtSealofSolomon.png]]</div> <<set $sewersArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Seal of Solomon. This legendary ring has been infused with elemental and arcane powers. It can protect the wearer against demonic corruption and let them work within the elemental realms, like breathing water.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 11|Chap 11]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Seal to true>> <<set $SewersCompleted = true>> <<set $HuntNight4 to true>>
<div align="center">[img[Pictures/BadEndsMountaIN.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Mount Hood! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Artifact 2]] <<nobr>> <<if $GiggledBE>> <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Giggle Girls Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $GiggledBE to true>> <</if>> <<set $MountainBadEnds to true>> <<set $GiggledBE to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>> <</nobr>>
<div align="center">[img[Pictures/BadEndsCaverns.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Marble Halls! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|CaveEnd7]] <<set $CavernsBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsForest.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Forest National Park! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|ForestEnd8]] <<nobr>> <<if $OgressBE>> <<else>> @@.Vlad;<<book>>Congratulations! Ogre Octuplets Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $OgressBE to true>> <</if>> <<set $ForestBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>> <</nobr>>
<div align="center">[img[Pictures/BadEndsSewers.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Portland Sewer System! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Sewersfinale]] <<set $SewersBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsMountaIN.png]]</div> <br /> <br /> <<linkto "Behemoth Baby" "GiantBE1">> <br /> <br /> <<linkto "Cailleach Conversion" "CailleachBE1">> <br /> <br /> <<linkto "Enthralled Elf" "DarkElfBE1">> <br /> <br /> <<linkto "Elementally Encased" "ElementalBE1">> <br /> <br /> <<linkto "Harpy Harbringer" "HarpyBE1">> <br /> <br /> <<linkto "Mahaha Ha Ha Ha Ha" "MahahaBE1">> <br /> <br /> <<linkto "Sasquatch Crotch" "SasquatchBE1">> <br /> <br /> <<linkto "Yuki-Onna Drone-Ah" "YukiBE1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsForest.png]]</div> <br /> <br /> <<linkto "Big Bad Baba Babes" "BEBaba1">> <br /> <br /> <<linkto "Bloody Bodies" "QFairyBE1">> <br /> <br /> <<linkto "Dwarven Drudge" "BEDwarf1">> <br /> <br /> <<linkto "Fluttering Fairy" "BEFairy1">> <br /> <br /> <<linkto "Gnomish Gnipples" "BEGnome1">> <br /> <br /> <<if $FireBE>> <<linkto "Hot Blooded Hussy" "FireBadEnd">> <<else>> @@.SGhost2;Hot Blooded Hussy Bad End - You failed to unlock!@@ <</if>> <br /> <br /> <<linkto "Lady of the Lake" "BEFRusalka1">> <br /> <br /> <<linkto "Leshy Lover" "BELeshy1">> <br /> <br /> <<linkto "Ogress Orgy" "BEOgre1">> <br /> <br /> <<linkto "Pixie Prankster" "BEPixie1">> <br /> <br /> <<linkto "Sexy Satyr Slut" "BESatyr1">> <br /> <br /> <<linkto "Sylvan Steward" "BEDryad1">> <br /> <br /> <<linkto "Werewolf Warrior" "BEWerewolf1">> <br /> <br /> <<linkto "Witchy Woman" "BEWitch1">> <br /> <br /> <<linkto "Yucky Ya-te-veo" "BEYateveo1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsAsylum.png]]</div> <br /> <br /> <<linkto "Biter Fighter" "AsylumBiterBE">> <br /> <br /> <<linkto "Blood Hound Bitch" "AsylumBloodHoundBE">> <br /> <br /> <<linkto "Bride Of Karloff" "AsylumKarloffBE">> <br /> <br /> <<linkto "Corpse Club" "AsylumCorpseBE">> <br /> <br /> <<linkto "Demented Damsel" "AsylumDoctorBE">> <br /> <br /> <<linkto "Exotic Psychotic" "AsylumPsychoBE">> <br /> <br /> <<linkto "Gore Girl" "AsylumGorerBE">> <br /> <br /> <<linkto "Hench Wench" "HenchwomanBE1">> <br /> <br /> <<linkto "Infest Is Best" "AsylumInfectBE">> <br /> <br /> <<linkto "Mad Lab Lab Rat" "AsylumNurseBE">> <br /> <br /> <<linkto "Naughty Nurses" "HypnoBE1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsGraveyard.png]]</div> <br /> <br /> <<linkto "Banshee Babe" "GraveyardBansheeBE1">> <br /> <br /> <<linkto "Baron's Bride" "BadEndBaron">> <br /> <br /> <<linkto "Death Mother" "GraveyardHeloiseBE1">> <br /> <br /> <<linkto "Ghastly Ghost" "GraveyardGhostBE1">> <br /> <br /> <<linkto "Ghoulish Gang" "GraveyardGhoulBE1">> <br /> <br /> <<linkto "Naughty Nachzerher" "GraveyardNachzerherBE1">> <br /> <br /> <<linkto "Pregnant Pontianak" "GraveyardPontianakBE1">> <br /> <br /> <<linkto "Ravenous Revenant" "GraveyardRevenantBE1">> <br /> <br /> <<linkto "Strigoi Slave" "GraveyardStrigoiBE1">> <br /> <br /> <<linkto "Voodoo Vanguard" "GraveyardVoodooSlaveBE1">> <br /> <br /> <<if $VulkodlakDead>> <<linkto "Vulkodlak Attack" "GraveyardVulkodlakBE1">> <<else>> @@.SGhost2;Vulkodlak Attack - You failed to unlock!@@ <</if>> <br /> <br /> <<linkto "Wraith Woman" "GraveyardWraithBE1">> <br /> <br /> <<linkto "Young Gjenganger" "GraveyardGjengangerBE1">> <br /> <br /> <<linkto "Zombie Zoo" "GraveyardZombieBE1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsCaverns.png]]</div> <br /> <br /> <<linkto "Barghest Birther" "BEBarghest1">> <br /> <br /> <<linkto "Gonzo Goblin Girl" "BEGoblin1">> <br /> <br /> <<linkto "Murder Mole Mother" "BEMole1">> <br /> <br /> <<if $PlantBE>> <<linkto "Plant Protector" "PPlantBadEnd">> <<else>> @@.SGhost2;Plant Protector - You failed to unlock!@@ <</if>> <br /> <br /> <<if $PlantBE>> <<linkto "Seductive Seeder" "PlantBE1">> <<else>> @@.SGhost2;Seductive Seeder - You failed to unlock!@@ <</if>> <br /> <br /> <<linkto "Troll Trollup" "BETroll1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsMuseum.png]]</div> <br /> <br /> <<linkto "Absinthe Meets Anax" "BEMuseumAnax1">> <br /> <br /> <<linkto "Acrimonious Arachnophobe" "BEMuseumArachnophobe1">> <br /> <br /> <<linkto "Acrophobe Acolyte" "BEMuseumAcrophobe1">> <br /> <br /> <<linkto "Aggressive Autophobe" "BEMuseumAutophobe1">> <br /> <br /> <<linkto "Authoritative Automatonophobe" "BEMuseumAutomatonophobe1">> <br /> <br /> <<linkto "Boney Bad End" "BEMuseumSkeletonEve1">> <br /> <br /> <<linkto "Caged Claustrophobe" "BEMuseumClaustrophobe1">> <br /> <br /> <<linkto "Clever Coulrophobe" "BEMuseumCoulrophobe1">> <br /> <br /> <<linkto "Evelyn's Evil Embrace" "BEMuseumEvelyn1">> <br /> <br /> <<linkto "Gerascophobe Generation" "BEMuseumGerascophobe1">> <br /> <br /> <<linkto "Haunted Hound" "BEMuseumShadowHound1">> <br /> <br /> <<linkto "Manipulated Mummy" "BEMuseumMummy1">> <br /> <br /> <<linkto "Nauseating Nosophobe" "BEMuseumNosophobe1">> <br /> <br /> <<linkto "Obsessive Odontophobe" "BEMuseumOdontophobe1">> <br /> <br /> <<linkto "Pediophobe Puppet" "BEMuseumPediophobe1">> <br /> <br /> <<linkto "Perverse Penanggalan" "BEMuseumHorror1">> <br /> <br /> <<linkto "Pharaonic Females" "BEMuseumPharaoh1">> <br /> <br /> <<linkto "Powerful Pyrophobe" "BEMuseumPyrophobe1">> <br /> <br /> <<linkto "Sexy Soul Sliced Slut" "BEMuseumSoulSlicer1">> <br /> <br /> <<linkto "Shadow Queen Quarrel" "BEMuseumShadowQueen1">> <br /> <br /> <<linkto "Shadow Scythe Sycophant" "BEMuseumShadowScythe1">> <br /> <br /> <<linkto "Shadow Slave Slut" "BEMuseumShadowSlave1">> <br /> <br /> <<linkto "Shady Shadow People" "BEMuseumShadowPeople1">> <br /> <br /> <<linkto "Shambling Shadow Zombie" "BEMuseumShadowZombie1">> <br /> <br /> <<linkto "Soul Eater Meeter" "BEMuseumSoulEater1">> <br /> <br /> <<linkto "Terrifying Tyrannophobe" "BEMuseumTyrannophobe1">> <br /> <br /> <<linkto "Trypophobe Tart" "BEMuseumTrypophobe1">> <br /> <br /> <<linkto "Wicked Shadow Wraith" "BEMuseumShadowWraith1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsSewers.png]]</div> <br /> <br /> <<linkto "Filthy Fetid Female" "BEFilthGolem">> <br /> <br /> <<linkto "Fertilized Female Fungus" "BESpiderSpore">> <br /> <br /> <<linkto "Gator Mater" "BEGatorman">> <br /> <br /> <<linkto "Grim Gator Gal" "BEGatorBoss">> <br /> <br /> <<linkto "Infinite Incubator" "BESpider">> <br /> <br /> <<linkto "Maxilla Majora" "BEBroodMother1">> <br /> <br /> <<linkto "Mold Mistress" "BEMushroomMaster">> <br /> <br /> <<linkto "Mushdoom Matron" "BEMushdoom">> <br /> <br /> <<linkto "Rat Man Reproducer" "BERatman">> <br /> <br /> <<linkto "Sexy Spider Slut" "BESpiderGirl">> <br /> <br /> <<linkto "Slick Slutty Slime" "BESlimeGirl">> <br /> <br /> <<linkto "Slime Lord & Lady" "BESlimeLord">> <br /> <br /> <<linkto "Slimy Savior" "BESlime">> <br /> <br /> <<if $SluggedBE>> <<linkto "Slugged Slave" "BESlugged">> <<else>> @@.SGhost2;Slugged Slave - You failed to unlock!@@ <</if>> <br /> <br /> <<linkto "Spore Slut" "BEMushwomb">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsDocks.png]]</div> <br /> <br /> <<linkto "Amplexus Addict" "BEAmb1">> <br /> <br /> <<linkto "Cap'n Van Gothen" "BEPirate1">> <br /> <br /> <<linkto "Cursed Carrier" "BECT1">> <br /> <br /> <<linkto "Draugr Drudge" "BEDraugr1">> <br /> <br /> <<linkto "Froggy Fluzy" "BEGrindylow1">> <br /> <br /> <<linkto "Ghostly Galley Gal" "BEHendrik1">> <br /> <br /> <<linkto "Gold Digger" "BECG1">> <br /> <br /> <<linkto "Kraken Concubine" "BEKraken1">> <br /> <br /> <<linkto "Krakenite Captive" "BEKrakenite1">> <br /> <br /> <<linkto "Marbendlar Mother" "BEMarbendlar1">> <br /> <br /> <<linkto "Meal Macabre" "DocksDefaultBE">> <br /> <br /> <<linkto "Melliloquent Mermaid" "BEMermaid1">> <br /> <br /> <<linkto "Nymphomaniac" "BENymph1">> <br /> <br /> <<linkto "Sexy Singing Siren" "BESiren1">> <br /> <br /> <<linkto "Uxorial Undine" "BEUndine1">> <br /> <br /> <<linkto "Vodyanoy Toy" "BEVodyanoy1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsTunnels.png]]</div> <br /> <br /> <<linkto "Audacious Acolyte" "BETunnelsAcolyte1">> <br /> <br /> <<linkto "Bride of Bathory" "BETunnelsCountess1">> <br /> <br /> <<linkto "Bride of Ivor" "BETunnelsBride1">> <br /> <br /> <<linkto "Dark Desciple" "BETunnelsWarlock1">> <br /> <br /> <<linkto "Eleanora's Enthralled Endgame" "BETunnelsEleanora1">> <br /> <br /> <<linkto "Forged Flawlessly" "BETunnelsBoneForger1">> <br /> <br /> <<linkto "Ilihana's Imitator" "BETunnelsIlihana1">> <br /> <br /> <<linkto "Immorally Immortal" "BETunnelsIvor1">> <br /> <br /> <<linkto "Jiang Shi Jackpot" "BETunnelsJiangShi1">> <br /> <br /> <<linkto "Lich Lover" "BETunnelsLich1">> <br /> <br /> <<linkto "Malfeasant Mage" "BETunnelsMage1">> <br /> <br /> <<linkto "Necromantically Romantic" "BETunnelsNecromancer1">> <br /> <br /> <<linkto "Nubile Nosferatu" "BETunnelsNosferatu1">> <br /> <br /> <<linkto "Passionate Priestess" "BETunnelsPriestess1">> <br /> <br /> <<linkto "Pissed Penanggalan" "BETunnelsPenanggalan1">> <br /> <br /> <<linkto "Sanguis Slut" "BETunnelsSangwen1">> <br /> <br /> <<linkto "Scary Starved Slut" "BETunnelsStarved1">> <br /> <br /> <<linkto "Vampiric Vixen" "BETunnelsVampire1">> <br /> <br /> <<linkto "Vile Vlad Vixen" "BETunnelsAssassin1">> <br /> <br /> <<linkto "Warrior Woman" "BETunnelsWarrior1">> <br /> <br /> <<linkto "Wight Fight Night" "BETunnelsWight1">> <br /> <br /> <<linkto "Wight Wife" "BETunnelsZawisza1">> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/BadEndsOther.png]]</div> <br /> <br /> @@.SGhost2;<u>Absinthe Bad Ends:</u>@@ <br /> <br /> <<if $BimboBE>> <<linkto "Pink Drink (Bimboization)" "BimboBuzz1">> <<else>> @@.Amelia;Pink Drink (Bimboization) Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $GiggledBE>> <<linkto "Giggle Girls Bad End" "BEGiggle2">> <<else>> @@.Amelia;Giggle Girls Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BEBFF>> <<linkto "Best Friends Forever Bad End" "DesBEBFF1">> <<else>> @@.Amelia;Best Friends Forever Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BEBSS>> <<linkto "Blood Suit Slave Bad End" "BEVladSlave1">> <<else>> @@.Amelia;Blood Suit Slave Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BECC>> <<linkto "Crimson Corruption Bad End" "BEVladBS1">> <<else>> @@.Amelia;Crimson Corruption Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BELab>> <<linkto "Spider Sisterhood Bad End" "BELab0">> <<else>> @@.Amelia;Spider Sisterhood Bad End - LOCKED@@ <</if>> <br /> <br /> <br /> <br /> @@.SGhost2;<u>Special Item Bad Ends:</u>@@ <br /> <br /> <<if $PinkPotionBE>> <<linkto "Bimbo Bitch" "BESancPotion1">> <<else>> @@.Amelia;Bimbo Botch Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $SnowballBE>> <<linkto "Yuki-Oh-No-Ah!" "BESancYuki1">> <<else>> @@.Amelia;Yuki-Oh-No-Ah! Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $StrangePlantBE>> <<linkto "Plantification Nation" "BESancPlant1">> <<else>> @@.Amelia;Plantification Nation Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BabaBrewBE>> <<linkto "Baba Brew Crew" "BESancBB1">> <<else>> @@.Amelia;Baba Brew Crew Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $SlugBE>> <<linkto "Slug Sisterhood" "BESancSlug1">> <<else>> @@.Amelia;Slug Sisterhood Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $TentacleBE>> <<linkto "Krakenite Delight" "BESancKraken1">> <<else>> @@.Amelia;Krakenite Delight Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $GogglesBE>> <<linkto "Hypno-Goggle Boondoggle" "BESancGoggles1">> <<else>> @@.Amelia;Hypno-Goggle Boondoggle Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $HeadBE>> <<linkto "Dreadly Deadly" "BESancHead1">> <<else>> @@.Amelia;Dreadly Deadly Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $ClawBE>> <<linkto "Shadowed Stalkers" "BESancClaw1">> <<else>> @@.Amelia;Shadowed Stalkers Bad End - LOCKED@@ <</if>> <br /> <br /> <br /> <br /> @@.SGhost2;<u>Commissioned Bad Ends:</u>@@ <br /> <br /> <<if $BimbrewBE>> <<linkto "Bimbo Brew Retinue" "BEBimbrew1">> <<else>> @@.Amelia;Bimbo Brew Retinue Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BloodQueenBE>> <<linkto "Blood Queen Beauty" "BEBloodQueen1">> <<else>> @@.Amelia;Blood Queen Beauty Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $DionDollBE>> <<linkto "Dion's Doll" "BEDionDoll1">> <<else>> @@.Amelia;Dion's Doll Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $OgressBE>> <<linkto "Ogre Octuplets" "BEOgress0">> <<else>> @@.Amelia;Ogre Octuplets Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $PerfectBE>> <<linkto "Perfect Proselytisation" "BEPerfect1">> <<else>> @@.Amelia;Perfect Proselytisation Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $TerrorBE>> <<linkto "Terrorvision" "BETerrorphone1">> <<else>> @@.Amelia;Terrorvision Bad End - LOCKED@@ <</if>> <br /> <br /> <br /> <br /> @@.SGhost2;<u>Brone Bad Ends:</u>@@ <br /> <br /> <<if $BroneMuseumBE>> <<linkto "Raving Rabids" "Des234.1">> <<else>> @@.Amelia;Raving Rabids Bad End - LOCKED@@ <</if>> <br /> <br /> <<linkto "Return" "Bad Ends">>
<div align="center">[img[Pictures/ItemArtAdderStone.png]]</div> @@.Shi;The Adder Stone appears to consist of two different types of rocks. It is circular in shape and glowing runes rotate in opposite circles along its cold exterior. Adder Stones are sometimes called Hag Stones or Witch Stones. They are believed to have magical powers such as protection against certain ailments or evil curses. Adder Stones were revered among the ancient Gaul Druids, and, in fact, the Adder Stones were seen as status symbols in their culture. However, this particular Adder Stone has travelled between owners since the days of the Roman Empire. The troll, Stenhållare, Son of Dovregubben, made his way to America with the earliest Viking expeditions, long before other western cultures found their way to the Americas. In what would later be known as the Marble Halls, a cavern system in Portland, Oregon, he set up his domain. He often would steal away maidens, but few of the human females could survive copulating with a troll, and none could survive the trollish offspring growing in their wombs. However, one of his kobold minions happened to overhear Hobs Hornswaggle, the hobgoblin, talking to some witches in his shop. They were looking to procure many magical weapons of war, and he made a trade for some of their finest items. Apparently, the women had originally been druids of the forest and had this very Adder Stone in their care. They now adored their new mistress and reveled in their wickedness, so they had no desire to be protected from evil curses or darkness any longer, thus they offered the stone as part of the payment. Hobs made a deal, and, after consulting with his best goblin shaman, Stenhållare found that the stone could be used, albeit indirectly, for nefarious purpose. If inserted into a human female’s sex, then by ejaculating through the hole in the Adder Stone, he could not only impregnate the female- but turn her into a troll, ensuring that his lineage would survive! The troll sent a couple of his minions with a load of treasure to buy the stone, and Hobs happily sold it. At the same time, Absinthe Van Gothen and Brone Lorcan were actually in the same store buying her first round of equipment. The goblin kin carried the stone back to Stenhållare and he toyed with the idea of going above ground for the first time in centuries to take a mate and drag her into the caverns below. However, the Night Stalkers, Selena Santana and Absinthe Van Gothen happened to launch their monster hunt that very night. Observing them in his magic crystal, the troll grew ecstatic. Both were young, vibrant women that he could test his new toy upon. Using his powers, he created massive stone hands to grab them both, but managed only to abduct Selena. He had considered trying again to also grab Absinthe when he saw she did not flee, but was too impatient to try out his Adder Stone. However, we quickly saw that Absinthe was unlike any mortal female he had witnessed. She slew his hordes of minions, solved enchanted puzzles, and outwitted traps. He decided that she would be the truly worthy mate, and awaited her arrival in his chamber. She not only came, but slew him. His caverns collapsed at his death, but Selena managed to steal the Adder Stone in time. She gave it to Absinthe Van Gothen. @@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBabreBayan.png]]</div> @@.Shi;The ancient Persian warrior Rostam wore the Babr-e Bayan (sometimes called Palangineh) into battle. The magical armor is immune to the elements such as fire and ice. Some of the tales in Shahnameh speak truths as do some Sogdian texts, for the jerkin is made of the enchanted fur of a large cat and the leather within comes from the skin of a sea serpent. However, because of its magical properties, it can change shape into whatever look the wearer deems appropriate. When he finally gave up his life, Rostam gave the Babr-e Bayan to his son, Faramarz. From him it was lost in time to series of men. It was during the Crusades that the armor was next found and pilfered, and brought back to Europe. There, it was worn under the garb of some nobles, rendering them hardier than others due to the resistance to heat and cold that this magical artifact provides. This is how the Countess Elizabeth Báthory eventually obtained it. After landing in Portland, she required certain services that Hobs could provide, but these things do not come cheap. She bargained with the hobgoblin, and managed to obtain certain items for herself along with gold, and one of the items she traded was the jerkin. Brone Lorcan happened into the shop not long after, demanding to buy as much as he could with his coin. Hobs sold it to the nosferatu so that he could give it and many other weapons to Absinthe Van Gothen.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBloodSuit.png]]</div> @@.Shi;The Blood Suit is what Absinthe Van Gothen has dubbed the strange ichors she finds herself wrapped within. Her ancestor along with a few other heroes, managed to defeat one of the most powerful vampire lords to ever walk the Earth- Vlad Țepeș. Vlad’s origins are yet unknown, but he became almost an unliving god and managed to route the armies of the Turks among many other achievements. Ivor once served as his underling along with countless other aristocrats that Vlad felt deserved to live forever- as his minions. Vlad grew overconfident, and when Calis Van Gothen beat upon his castle gates with a handful of others, the vampire scoffed. He allowed them passage into his castle as entertainment for the night. However, it became very clear that these people were not to be taken lightly. Eventually, they managed to reach the throne room itself, and faced the dark one head on. Again, Vlad found himself shocked at the resolute conviction of these heroes and demanded that his disciple, Ivor, aid him. However, Ivor had been one of the first vampires that Vlad had sired, and over time, as his own powers grew, the influence that Vlad once held on his mind began to waver and break. Thus, even as his lord demanded with the shrieks of one terrified that death has come, Ivor stood but in the shadows and watched his master defeated. It became evident among those assembled that though his body became ash, the liquid blood in his veins could not be destroyed. Johann Conrad Dippel repeatedly attempted numerous scientific experiments in an attempt to finally rid the world of this devil, but all his attempts were in vain. On more than one occasion, Vlad, in this liquid form, had almost managed to escape or consume the living, and finally, seeing no other viable option, Calis had Dippel create an intricate puzzle box. It was enchanted and imbued with several charms, and the finished hybrid of machine and magic managed to hold the vile Vlad within its confines. This box was given to Theodore Ravenhurst to place into a huge magically-sealed vault under his manor near Moose Lake in New York state. There it remained for some time, but, for reasons unknown, the very essence of Vlad seemed capable of manipulating other cursed or enchanted objects within the vault. Ravenhurst had no choice but to move it to a hidden safe behind a bookcase in his library. After his death, his son, Anaximanes, was hanged by an angry mob on the property, but before his untimely death, he had granted Brone Lorcan the key to open the puzzlebox, but he had never found it himself. Brone, by fate or chance, had come upon the puzzle box before, and procured it the night he fled Ravenhurst Manor. He took it with him on his living, human journeys which saw their end in Portland when, at the behest of Eleanora Blackwood, Ivor turned Brone into a vampire. Still, he managed to hide the box, waiting for the right time to finally present itself, and with the arrival of Absinthe Van Gothen- it did. The nosferatu saved the eventual vampire hunter from a rusalka, and took her to the box. Her own bloodline allowed her past the magic charms and enchantments meant to befuddle others, a safeguard in case one of the original adventurers needed into the box for any reason. Once open, Vlad was finally free and smeared himself onto the descendant of his own murderer, only to find her Van Gothen blood protected her from his influence. However, he had already bonded with the women, and now he plots and schemes on how he might manipulate Absinthe into becoming at least his pawn or at most- his mindless vessel so that his revenge might be complete and he might again rule over the cursed dead!@@ [[Back to the Artifacts Menu|Artifacts]]
@@.Shi;As the god of knowledge, Thoth comprehends the totality of magic, science, and all cosmopolitan information. Outside of time, he wrote this down and placed it into the Book of Thoth. Fragments were occasionally taken from the book as allowed by the priests that guarded the tome. The Egyptians stored many such excepts, on a wide range of subjects, in “Houses of Life”, the libraries contained within temples. The Egyptian historian Manetho said that 36,525 different lessons were taken from the book. Among the subjects they cover are hymns, rituals, temple construction, astrology, geography, and medicine, and the Duat, the realm of the dead, which incorporates both the Inner Light and Outer Darkness. Because of the latter knowledge, it was inherently important for the conjuration of Nuit into the Physical World. Thus, Ivor scoured the world to find it. It was Eleanora that scried the location of Portland, Oregon, in the 1800’s, knowing that the book would eventually make its way there. As ever, the witch’s visions were correct, and once the curator of the Oregon Museum, Doctor Delores Beck, acquired the tome, she placed it on open display, attempting to hide the priceless artifact in plain sight. Ivor knew that the book was there for years as he worked on his plans. Like Delores, he felt it was safer in the museum than in his own possession, where deceit and villainy were all-too-common. In fact, this was why the Countess Elizabeth Báthory hired the Reaper to take the book. The moment she discovered that Brone Lorcan was to retrieve it, she was aghast to find that it had been right there for all these years- for she had once desired to use it in her own ritual. Once returned to the Shanghai Tunnels by the nosferatu, Ivor gave the tome over to Nuit’s cultists and priests, sealing them into a chamber with Eleanora’s magicks to ensure that they would not flee with the book. They soon unraveled the needed incantations, runes, and pentacles that could be used in conjunction with the Scepter of Osiris, in order to bring the Goddess of Night into the corporeal realm. However, the Night Stalker, Absinthe Van Gothen, and the necromancer, Evelyn Addams, managed to defeat Eleanora. Then Absinthe fought Ivor and he was slain in the process by his own ghoul, Clover Riley. With the tunnels secured, Absinthe retrieved this tome at Brone’s behest in order to keep it safe from the forces of evil.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtClubofDagda.png]]</div> @@.Shi;The Dagda is an important god in Irish mythology. One of the Tuatha Dé Danann, the Dagda is portrayed as a father-figure, king, and druid. He is associated with fertility, agriculture, manliness and strength, as well as magic, druidry and wisdom. He can control life and death, the weather and crops, as well as time and the seasons. He is often described as a large bearded man or giant wearing a hooded cloak, and is not evil in nature; however, like most fae folk, he cannot be comprehended by humanity. In the most ancient days of what is now Ireland, he forged this staff through unfathomable magical rites and rituals. It contains the power of life and death, or rather- unlife. Whoever owns the staff, and is a capable spell caster, can literally raise the dead without succumbing to shadow magic. Coveted by necromancers from all cultures and countries, there are many that have spent more than a lifetime searching for it.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtCursedGold.png]]</div> @@.Shi;For two decades, Montezuma (Motecuhzoma Xocoyotzin) led the Aztecs, ruling from Tenochtitlán. He fought in three wars, and while known to be a fierce warrior, he was also known to be of a giving and kind nature. However, when conquistador Hernán Cortés and his men imprisoned Montezuma, he was killed. On his deathbed, he called upon Huitzilopochtli to curse all the treasure that might become so, and his request was granted. Huitzilopochtli is a god of the sun, war, and sacrifice, and one of the Aztecs offered his soul to be used in the curse. The gold became infused through this ritual, and anyone not of Aztec blood that dared touch any of the treasure would have their souls also bound to the gold. They would go from conquistador to enslaved zealot, ready to die and fight for the Aztec Empire. Some men fell to the curse, and much of the treasure was abandoned due to this. For centuries it lay in its hiding places, and occasionally was found. However, the people that found it in Mexico often had some of the blood of the Aztecs in their veins and had no problem or issue with the items. However, others would not be so lucky and end up slaves of others. Captain Hendrik Van Der Decken, he and his own crew cursed to sail the seas upon the ghost ship, the Flying Dutchman, had, by the 1700’s, decided to try to repent for his misdeed. He and his crew began searching the seven seas for any cursed artifacts that they could plunder and put aboard the ship. The idea was to protect the world and the living from these dark items. While in port near Mexico in the 1800’s, his crew spent the night scouring the country for cursed items and ended up with a large amount of cursed gold. There the gold stayed on the spectral vessel, taken around the world countless times. However, when Kendra Tallulah decided some years ago to study the Flying Dutchman legend, and determined it to be true, she was able to predict the next location it would appear- Sauvie Island right off the Portland coast. Absinthe Van Gothen went with her, and managed to board the ship using the enchanted rope, Gleipnir. Once on board, Absinthe fought Captain Van Der Decken himself, and won the treasure. She reached down and picked up a coin. However, nothing happened! The captain was shocked at this and realized that she had the blessing of the shark god, Dakuwanga, and this protected the woman against the curse. Absinthe managed only to take a couple of handfuls of the cursed gold, spurned on and influenced somewhat by Vlad Țepeș. She alone is safe from the effects of the curse and must be wary of who would touch the cursed treasure.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtDyrnwyn.png]]</div> @@.Shi;Dyrnwyn, or White-Hilt, is a powerful sword once belonging to Rhydderch Hael, one of the Three Generous Men of Britain and considered one of the <i>Thirteen Treasures of Britain</i>. When this sword is drawn, its surface erupts in heat and flames. If the wielder is of a righteous, good heart, then the sword will slay its foes and the flames will not harm the wielder. However, those people with evil in their hearts are burned by the very flames of Dyrnwyn, and thus, are unable to wield the sword without harming themselves. The magical sword had been interred with Rhydderch Hael in his burial mount around 615 A.D. and there it sat for several centuries. It was tracked down and taken by a sect of Christian Knights known as the Templar. The Knights Templar followed their own traditions and understandings of the Bible and in less than three-hundred years had invoked the anger of the Church and several kings. They spent countless years before this scouring Europe for magical artifacts of every type, and as the order was being captured and tortured, branded heretics by the Church, some escaped, and fled to the sea. These Knights Templar arrived on the northeast coast of America in the early 1300’s and befriended the natives. However, dark forces in the Americas sent their own agents after the knights hoping to loot their magical relics. Some of the artifacts did fall into dark hands, and all seemed lost. However, the Native Americans rallied many tribes and a vast battle ensued to try and save the remaining knights and their artifacts, and these efforts were victorious over the forces of evil. The knights had no females among them, and were vowed to chastity, so as the years went by they slowly died out. Over time the artifacts were scattered across North America by the original inhabitants. Dyrnwyn, the sword had made its way across the entire world and ended up in Oregon. The chieftain of the Multnomah Tribe and some of his shamans had gone upon the mountain, Wy'east, which is now called Mount Hood, during a brutally cold winter to talk to the spirits of ice and winter. On the summit, they entered a sacred cave. There, an earth spirit, Adrasteia, a dark elf, heard their calls and came up from the depths. The elf saw the sword and marveled that mere humans could have such a thing, but more so, she feared the evils such power could wrought on the world of nature. So, the chieftain gave his greatest treasure to the dark elf and a pact was made. She would forever guard the sword and in turn, she would ensure that the Multnomah would always be given sanctuary so long as they came to the mountain. As history progressed, the settlers pushed west and took over the area. Adrasteia fumed at the mistreatment of those that revered nature, the natives, but it takes decades for immortal beings to go through some emotions because their scale of time so greatly differs from humankind’s. Slowly, she has come to disdain the humans that took over and have taken the nearby lands. Pollution further exacerbated her, and now, of late, she would let no mortals on the mountain at all- including the monster hunter, Jacques Lombar. Without someone to clear Mount Hood of monsters, the place became overran. Varying creatures were claiming humans and found the inhospitable climate perfect for their own constitutions. The peaceful barbegazi soon found their own lives in danger. They pled with Jacques for help. He tried many times, but the weather would grow so cold and bitter that even he had to descend. Finally, unable to bear the plight of these poor barbegazi, he scaled the mountain, determined to end the source of the magic. When he entered Adrasteia’s chamber, she mocked the human and scolded him for the behaviors of mortals. Jacques demanded that she let nature balance out on the mountain, but she had gone far past reason already, and she saw his demands as threats. She goaded him several times, until he finally lashed out in anger, and then froze him in enchanted ice. He would have remained forever frozen, but, Absinthe Van Gothen managed to clear the mountain of the monsters with the protection of the Babr-e Bayan. This artifact protected her from the magical storms and chill. And, once she cleared Mount Hood of monsters, the berbegazi helped her reach the cavern at the summit. She faced off against Adrasteia and won. For the first time in centuries, a human held the sword, Dyrnwyn. When she drew the sword, its flames erupted and with Vlad a part of her, the fire would have burned both to ashes for dark hearts cannot wield it. But again, thanks to the effects of the Babr-e Bayan, the fire did not kill her, and Absinthe used the flames to free Jacques from the ice spell. She now wields this sword that can scorch and burn yet is light and easy to carry and swing.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtGleipnir.png]]</div> @@.Shi;By uniting and combining several fantastic elements- the sound of a cat's footfall, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird, the dwarves forged Gleipnir in their enchanted foundry. It is an ancient rope that once bound the giant wolf, Fenrir. Since those eldest days of the Norse, the cord has found itself used by heroes. However, eventually a Norse exile, considered a murderer, obtained the rope. His son, Eric the Red, gained control of Gleipnir after his father’s end, and he gave his own son, Leif Eriksson the artifact when his son claimed to want to explore west. So, Eriksson set out west, and eventually landed along the northeast coasts of North America. There, they encountered a new world of forests and an abundance of game and fruit. They struck a deal with the dryad of the woods, and for the price of Gleipnir, she allowed them to take their fill of grapes and wood back to their home. Her own sapling, Draeope, would inherit Gleipnir next, and she frolicked along the northern forests eventually settling in what would become Oregon. Throughout a thousand years she would see troubles come and go, but the forest remained against all. However, the powerful witch, Baba Yaga, recently arrived at the forest. She set about converting the local druids into her own coven, and went to war with the dryad and the native creatures of the woods. The Night Stalkers, Sani Lightfoot and Katerina Mordova, came to the forest’s aid, and while strong enough to push the witches back, they knew they could not hold out forever. Absinthe Van Gothen followed the pair, and entered Forest Park. The goddess Hecate spoke to Absinthe and told her that balance needed to be restored to the forest. Absinthe managed to defeat both the forest’s guardians (thinking her evil) and the Coven of Yaga. She even managed to overcome Draeope, Lightfoot, and Katerina as well, saving the last from the powers of Baba Yaga. Then, Absinthe did the unthinkable and managed to slay Baba Yaga herself. Truly grateful and mystified at the sheer power and resolution of Absinthe, Draeope awarded her Gleipnir in hopes that such a human could use it in heroic ways. [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtHelmofHades.png]]</div> @@.Shi;Not all death gods are inherently evil, though death is so feared by mankind. Despite these modern connotations of death as evil, Hades is actually more altruistically inclined, generally. Though cold and stern, he always tries to maintain balance and structure. He cares little for the Physical World, as his primary attention is ensuring none of his subjects ever leaves his realm. He strictly forbade his subjects to leave his domain and would become quite enraged when anyone tried to leave, or if someone tried to steal the souls from his realm. His wrath was equally terrible for anyone who tried to cheat death or otherwise crossed him. In the fires of his dimension, he forged a helmet. Imbued by death itself, the helm granted the power of invisibility. However, it could only be used during and once per night. Hades occasionally granted the helmet to his worshippers or heroes whose missions aligned with his own goals. At some point, its wearer was destroyed and the helmet remained in the physical world. Granting such a powerful boon on the owner, this relic has been sought by countless treasure seekers. It was found and stored by the Ravenhursts in the magical vault under their manor. However, Heloise Laveau managed to obtain it, somehow.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/Items/ItemArtScepterofOsiris.png]]</div> @@.Shi;The Scepter of Osiris is one of a pair of scepters created by the Egyptian gods and bestowed upon the Pharaohs. When the Egyptians were nothing more than primitive warring tribes, the gods they worshipped fell into chaotic battle as well. Finally, the gods on both sides came to an agreement that balance must be maintained and that their progenitors, the Egyptians, should be unified. As such, they placed the powers of darkness into a stone and the powers of light into another. All but one of the gods, Set, believed this was needed. However, as god of war, he had grown stronger due to the constant fighting. With the entire pantheon demanding he relent, he finally acquiesced, albeit angrily and grudgingly. They gave these scepters to Osiris, a mortal man that has shown his prowess in battle, knowledge, wisdom, and magic. Ra himself descended at this time, in front of thousands, and bestowed the artifacts to Osiris, claiming that he would be first pharaoh of Egypt. The disciplined and selfless Osiris used the scepters to defeat the other tribes and to unite them. He would use the destructive magic of the shadow scepter to annihilate the opposition, and then use the benevolent magic of the bright scepter to resurrect the fallen on both sides, returning to life even his enemies. They felt in awe and obligated to follow him for his kindness. Egypt unified under their pharaoh, and with such power, Osiris ruled for innumerable years lost to history. However, one god, Set, festered over the unification. He desired for the chaos of war to renew, and one night, he assault Osiris. He, himself, a god of war, nearly lost the battle, but he just managed to win. In anger he slaughtered the pharaoh, cutting him into fourteen pieces. The people of Egypt mourned Osiris and fear of war passed through the country. Isis, Osiris’ wife, went on a quest to return him to life. Other gods intervened, and in the end, his rent soul was restored in full, but he remained in the realms just outside the Physical World. He became a god of the Underworld, and vowed to help the souls of mankind. Isis returned to the people and told them of this. If an Egyptian died, Osiris would aid their spirits in the afterlife, and he would ensure they went to the dimension in which they belonged based on judgment by Anubis. The people did not war, and Osiris’ eldest son became the new pharaoh. And, for many dynasties and countless centuries, the line continued with the Scepter of Osiris and the Scepter of Isis passing down. However, the pharaoh Khufu became arrogant in life. He had the largest pyramid built and swore that he would live forever, that Anubis and Osiris would never see him, for he would become pharaoh of the Earth itself. Using the scepters as toys for his whim, he wrought pain and destruction based on his temperament at the time. Finally, the people rebelled. A servant used a sedative in the pharaoh’s drink, and he fell into a deep slumber. They dressed him in his armor and placed him into a sarcophagus that priests cast magic upon. So long as it remained sealed, forever would Khufu sleep. The magic bindings were powerful, and it was thought impossible to open. The people had grown fearful of the artifacts so they sealed these inside as well, seeing that as the safest place for such terrible power. Khufu, forever locked away with the very tools he abused, unable to live or die, unable to call upon their powers. And, so it held true for thousands of years, until Evelyn Addams managed to break the magical seals with her immense powers of shadow.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtSealofSolomon.png]]</div> @@.Shi;The mystical ring known as the Seal of Solomon has been said to imbue different properties to wearers, such as commanding demons or speaking with animals. However, in truth, this ancient ring acts as a ward to any types of shadow magic or corruption. The different demons, devils, and denizens of the Outer Darkness thrive on misery and coercion. When they come into the world of man, they always have but one goal in mind and that is to feast on souls, for the more souls they consume for themselves, the stronger that they grow, meaning they can consume even more souls ad infinitum. Ancient western sorcerers found themselves often dealing with interdimensional beings, and as centuries passed by, better methods to protect themselves yet still command spirits grew as knowledge did, and eventually, magical artifacts were created and imbued with power to do just that. The Seal of Solomon was originally forged by use of a magical spell calling upon the Four Winds, and with their breaths and the fire of the forge and the metals of the earth, the ring was made. The waters of the rivers and sea carved the stone inlaid on the top, and with all these powers the ring vibrates in perfected harmony with the frequency of the fourth dimension. In a way, the ring and wearer are held precisely within our reality and unable to be corrupted or tainted by demonic forces- or even wayward forces of light, their spiritual vibration remaining steadfast. The ring has found itself cast from owner to owner through circumstance, but of note is Empedocles of Akragas. He used the ring to summon forth a succubus into the world. He named her Dionyza, and she was bound to his will and unable to corrupt him. This is why his philosophies are based on the four elements, because of his knowledge and use of the ring (forged by earth, wind, fire, and water), and his philosophies of love and strife were based on his own experiences and discussions with the demoness he controlled. When he died, his power over her vanished, but she could not claim the ring from his finger. Every attempt she made resulted in instant, painful feedback, and so she left it and his mortal shell behind to find her own path. From there, the ring found its way to other magical owners, and eventually to a wizard named, Percy Covington. Percy spent his unnaturally long life chasing demons around the world and banishing them back to their native dimensions. The ring proved to be instrumental in this, and he even worked alongside Chet Parsons, one of the first demon hunters of the U.S. government. Eventually his own hunts and paths led him to fight alongside the monster hunter, Roy McCoy, and in the fight, though the demon was banished, Percy laid dying from mortal wounds. With some of his final, labored breaths he told Roy about the ring and what it could do. He gave it to the cowboy knowing it would be put to good use. While most monsters can be killed via inherent weakness to physical, corporeal objects like iron, silver, salt, and others, demons are not of this dimension. When encountered by monster hunters, demons generally have a massive advantage, with their vulnerability almost exclusive to magical enchantments and spells. Because of the Seal of Solomon, Roy lived through several encounters over his lifetime that would never have been survivable without it. When the Night Stalkers, Roy McCoy and Absinthe Van Gothen, were separated in the Portland Sewer System, she faced down a minion of the ancient Babylonian god, Nergal. With the help of her own magical artifacts and potions, she managed to vanquish it. When Roy saw what she had done- even without the ring in her possession- in awe and gratitude for her saving his daughter, Molly’s, life, he imparted the Seal of Solomon to her.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtTalisman.png]]</div> @@.Shi;The Talisman of Žemyna has its origins in the Slavic forests of the east, in Lithuania. Žemyna, the Lithuanian mother goddess and earth mother, personifies fertile, life-giving soil, and life itself. She loves life, nature, and the cycle of birth and rebirth. In older times, her cultists created a ritual to imbue the power of life and nature into objects. They made various amulets, talismans, and trinkets, one of which is this very artifact. Several years ago in a town named Sertolovo in Russia, evil came. Children in the area began disappearing in alarming numbers, and the police were baffled. Eventually, a young girl named Yulia also disappeared and her sister, Katerina Mordova, set out to get her back. She came across a hut in the nearby forest that stood up on two hen legs. This hut belonged to Baba Yaga and even as a girl, Katerina proved fierce. She found the shriveled corpses of children and faced off with the witch, and while unable to kill her, she managed to cause the witch to flee in her flying house. As the fatigued girl stumbled through the woods on her way back, she thought that she would die. She fell to the ground staring up at the limbs of the trees as they blew in the breeze and gave up. She yearned to get revenge on witch for killing the children of her town, but began to cough up blood. Just as she closed her eyes, she saw something drop from a branch onto her chest. Shocked, she awoke sometime later to find that her body had healed and when she sat up, the Talisman of Žemyna slid off her chest. She held up the amulet and traced the carved shaped with her fingers. When she got to her feet she noticed a nearby shrine to Žemyna. Assuming that this deity might actually be real, she deduced that it saw her fight the witch and blessed her with life to continue her fight. She kept the talisman with her at all times, a reminder that she would someday track down Baba Yaga and finish her forever. She and the witch did cross paths from time to time over the years, but Baba Yaga always managed to slip away. Katerina even burned the witch’s magic cottage to the ground (it smelled like roasted chicken). But, in the end, it was Absinthe Van Gothen that killed the witch after she had used her powers to control Katerina’s mind. For killing the witch and ending her long road of revenge, Katerina bestowed the Talisman of Žemyna to a woman she originally did not trust. Now, Absinthe Van Gothen wears it along with her ever growing arsenal of artifacts and weaponry.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtXenopoxSerum.png]]</div> @@.Shi;The Xenopox Serum is a serum created by Doctor Siri Solen. The Xenopox Virus, which is contained within the serum, was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. They found that by tweaking certain properties and adding DNA of other animals, they were able to successfully mutate their test subjects into mutants. The xenopox worked both ways. They could add human DNA and inject a spider, causing the spider to grow much larger, containing both a chitin carapace and a skeleton along with higher intellect. By adding spider DNA and injecting a human, they discovered that the human mind became cold and alien in their thinking and they developed spider-like appendages such as fangs or the ability to spin webs. In the Oregon facility, they had also begun experimentation on monsters that had been specifically hunted and captured by MedUSA hunting teams. These monsters’ DNA samples were in the process of being studied and worked into the xenopox strains when Siri Solen was brought on board at the facility. Her direct supervisor was a super-villain named Doctor Demented. The pair worked extremely well together, and progress on the strains grew exponentially. However, Siri eventually discovered much of what was happening at the facility, originally being ignorant. This led her to stage a rebellion and release all the mutants and monsters from captivity. This triggered a total annihilation of the building, and, consequently, large amounts of data and xenopox strains were lost. Doctor Demented set up a new base of operations in Hawthorne Asylum, and continued work on the xenopox strains that he had managed to keep. The doctor was obsessed with finding a way to resurrect his dead wife. He needed a body capable of housing her brain, but not dying in the process of the brain transplant. Demented used the virus on corpses, and found that it could reanimate dead tissue, but the bodies were too useless. Then, he started testing on living subjects that came snooping around the asylum. The mutations from the virus were multitude, but it would make people grotesque or mindless and even touching them he would risk exposure, so it would not do for his wife. Then, he remembered Siri and reached out to her in an attempt to expedite his research. He had several of the xenopox strains, and one among them was the Alpha Strain, the original strain. This would be what Siri needed to formulate a serum. She went to obtain the sample, but was then captured by the doctor. He forced her to stay and aid him in his research until Lycaon and Absinthe assaulted the Asylum. They managed to save Siri and escape with the virus, which Siri could then use to return Molly McCoy back to her human form. It is possible that through more experimentation, Siri might someday be able to undo any type of mutation that has occurred, by use of this very serum.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBloodSuit.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Blood Suit! You managed to open a puzzle box at the behest of the nosferatu, Brone Lorcan. The suit is made of the very blood of Vlad Țepeș himself.<</book>>@@ To learn more about this strange, unholy relic, be sure to check the Artifacts tab to the left! [[Continue |ArtfiactBabreBayan]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Suit to true>>
<div align="center">[img[Pictures/ItemArtBabreBayan.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Babr-e Bayan! The nosferatu, Brone Lorcan purchased this from the wily hobgoblin, Hobs Hornswaggle. It was once worn by the legendary Iranian hero, Rostam.<</book>>@@ To learn more about this protective jerkin, be sure to check the Artifacts tab to the left! [[Continue|ArtifactKibis]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Vest to true>>
<div align="center">[img[Pictures/SewerNote.png]]</div> <br /> <br /> Likely the final words of the man- now desiccated corpse- in this room. It reads: <br /> <br /> @@.Bo;<i>If you find this- stay out of the locked room to the south of here! I don’t want to get our families killed over this job, so I am not telling you our names. But, corporations paid us to dump wastes of varying kinds. You know, the kind that the Environmental Protection Agency would not like. We take care of these issues at a fraction of the cost. I won’t say what company this is, but they were doing weird things. Like, alien research. <br /> <br /> We were doing alright for a couple of weeks. We searched around the city and found old sewers, mostly unused, deep. Been dumping the vats of green glowing shit there. Some we were storing in the rooms, and we set up a few drums of this stuff outside one. But, one tipped over. I manage to get it back up, but I heard my partner screaming. Some kind of thing, it crawled into her body. I shook her awake but her eyes. Those eyes. I see them every time that I shut my own- they were all white. <br /> <br /> She was the brains and I was the brawn, but she suddenly seemed almost stronger than I am! I pushed her into the room we were going to use for storage, and managed to get the door locked with an old key we had found in an office room the workers must have used at some point. This room! I don’t know what took over mind and body, but she’s someone else, now, something else. She tried to beg me to let her out, and she still knew who she was, but I know it’s not her. I locked myself in here. I don’t know if there are more of those green aliens out there, but I don’t want that to happen to me.</i>@@ <br /> <br /> Nothing else more is written. You wonder if it is the lab that the Night Stalkers have mentioned. This guy was illegally dumping waste for them, and his partner got taken over by a monster or something. With the key you now possess, you can find the room- and slay her. <br /> <br /> <<link "Back" $return>><</link>>
<div align="center">[img[Pictures/HuntingZones/DocksA1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $docksLighthouse===true>> You managed to turn the light on already! <<else>> <br /> [[Explore the lighthouse!|LH1]] <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] </div> <div align="center" id="SearchDiv"></div> <<audio ':all' stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Green grass and thick mud cover the wilderness between the old docks and the lighthouse. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is the western end of the old, decayed docks. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The derelict docks, made of worn brick and mortar, still stand here, though the water continues to batter them. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The derelict docks, made of worn brick and mortar, still stand here, though the water continues to batter them. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is the eastern end of the old, decayed docks. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Remnants of an old ghost town have been reclaimed by nature here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Only a building or two remain standing, relics of an old port town on the island. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center"><<if $docksLighthouse>>[img[Pictures/HuntingZones/DocksA9.1.jpg]]<<else>>[img[Pictures/HuntingZones/DocksA9.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks2'>> <<run setup.theHunt.helpers.getCurrentMapData().canGoRight = $docksLighthouse>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $docksLighthouse>> With the thick fog gone, beyond the ruins of the building, you make out the Flying Dutchman and see Kendra. <<else>> The edge of the old town ends here. If you can find a way to cut through the thick, unnatural fog, you might be able to explore further eastward. <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksA10.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocksBoss'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Kendra stands on a rickety dock as a ghost ship silently hovers on the water.<br /> <br /> [[Approach Kendra Tallulah.|DocksBoss1]] </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center"><<if $docksLighthouse>>[img[Pictures/HuntingZones/DocksB1.1.jpg]]<<else>>[img[Pictures/HuntingZones/DocksB1.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see Warrior Rock Lighthouse on the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance, you see a span of wilderness. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see the western end of an old, derelict docking port. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see an old, derelict docking port. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see the eastern end of an old, derelict docking port. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see wilderness. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see wilderness. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you see wilderness. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksB9.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> In the distance you can make out some old buildings. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center"><<if $docksLighthouse>>[img[Pictures/HuntingZones/DocksB10.1.jpg]]<<else>>[img[Pictures/HuntingZones/DocksB10.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1'>> <<run setup.theHunt.helpers.getCurrentMapData().canGoUp = $docksLighthouse>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A thick fog obscures your vision, you cannot go further north. <<if $docksLighthouse>> With the fog lifted, you can see a ghost ship silently hovering on the water. <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_2" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC9.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksC10.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This area is rather shallow as you grow closer to the shore. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<audio ":all" stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD9.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksD10.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Thick underwater vegetation grows here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE9.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksE10.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Plants and corals grow among ancient underwater ruins here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF2.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF3.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF4.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF5.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF6.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF7.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF8.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF9.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksF10.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ancient, natural rock formations dot barren sands here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksG1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are closer to the surface and light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksH1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface, but some light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are deep below the surface, but the faintest light reaches you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div><<nobr>> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<if $krakenKilled>> <div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> <<hunt_zone 'Docks' 'DocksDocks1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is where you killed the Kraken and met a shark god! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <<else>> <div align="center">[img[Pictures/HuntingZones/DocksJ10.jpg]]</div> <<hunt_zone 'Docks' 'DocksDocks1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Holy shit! As you look down below you in the darkness, that massive kraken swims towards you! You got lucky last time that the water pushed you away, but this time you are thousands of feet below the surface, and it knows you are here!<br /> <br /> <<if $Character_Absinthe.GetCountInInventory('Fire Bomb') >=5 >> You have 5 fire bombs. Do you want to use them?<br /> <br /> <<link "Throw bombs down its throat!" "KrakenDefeat1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb', 5);>> <<set $krakenKilled = true;>> <</link>> <br /> Or<br /> [[Fight the kraken!|BEKraken1]] <<else>> [[Fight the kraken!|BEKraken1]] <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <</if>> <div align="center" id="SearchDiv"></div> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc1FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc1FS.png'>> <br /> Using your knife, you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc1-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc1IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc1DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc1FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc2FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc2FS.png'>> <br /> Using your knife you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc2-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc2IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc2DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc2FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc3FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc3FS.png'>> <br /> Using your knife you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc3-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc3IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc3DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc3FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmmonoid1FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmmonoid1FS.png'>> <br /> Using your knife you slash at the ammonoid! <br /> Your attacks damage the ammonoid! However, [[it counterattacks!|DocksAmmonoid1-EnemyAttack]] <<else>> <<combat_image 'DocksAmmonoid1IN.png'>> <br /> You slash with your knife, but the ammonoid dodges the blow! <br /> [[It attacks!|DocksAmmonoid1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmmonoid1DF.png'>> The ammonoid's tentacles curl and twitch as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmmonoid1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ammonoid reaches out at you, propelling forward! It latches on and bites you, rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <<else>> <<combat_image 'DocksAmmonoid1FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmmonoid2FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmmonoid2FS.png'>> <br /> Using your knife you slash at the ammonoid! <br /> Your attacks damage the ammonoid! However, [[it counterattacks!|DocksAmmonoid2-EnemyAttack]] <<else>> <<combat_image 'DocksAmmonoid2IN.png'>> <br /> You slash with your knife, but the ammonoid dodges the blow! <br /> [[It attacks!|DocksAmmonoid2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmmonoid2DF.png'>> The ammonoid's tentacles curl and twitch as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmmonoid2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ammonoid reaches out at you, propelling forward! It latches on and bites you, rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <<else>> <<combat_image 'DocksAmmonoid2FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmphibiman1FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmphibiman1FS.png'>> <br /> You slash at the amphibiman with you knife, and manage to strike him! <br /> Your attacks damage the amphibiman! However, [[he counterattacks!|DocksAmphibiman1-EnemyAttack]] <<else>> <<combat_image 'DocksAmphibiman1IN.png'>> <br /> You slash at the amphibiman with you knife, but miss him! <br /> [[He attacks!|DocksAmphibiman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmphibiman1DF.png'>> You land a fatal blow and the amphibiman dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEAmb1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmphibiman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The amphibiman slashes you with his webbed claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <<else>> <<combat_image 'DocksAmphibiman1FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmphibiman2FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmphibiman2FS.png'>> <br /> You slash at the amphibiman with you knife, and manage to strike him! <br /> Your attacks damage the amphibiman! However, [[he counterattacks!|DocksAmphibiman2-EnemyAttack]] <<else>> <<combat_image 'DocksAmphibiman2IN.png'>> <br /> You slash at the amphibiman with you knife, but miss him! <br /> [[He attacks!|DocksAmphibiman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmphibiman2DF.png'>> You land a fatal blow and the amphibiman dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEAmb1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmphibiman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The amphibiman slashes you with his webbed claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <<else>> <<combat_image 'DocksAmphibiman2FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl1FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl1FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl1-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl1IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl1DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl1FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl2FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl2FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl2-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl2IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl2DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl2FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl3FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl3FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl3-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl3IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl3DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl3FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCursedTreasure1FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCursedTreasure1FS.png'>> <br /> You slash at the flesh within the chest, slicing it! <br /> Your attacks damage the monster! However, [[it counterattacks!|DocksCursedTreasure1-EnemyAttack]] <<else>> <<combat_image 'DocksCursedTreasure1IN.png'>> <br /> You slash at the flesh within the chest, but miss it! <br /> [[It attacks!|DocksCursedTreasure1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCursedTreasure1DF.png'>> With a final blow you kill the fleshy creature. Its limbs twitch and fall dead before it crumbles to ash. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BECT1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCursedTreasure1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creepy arm reaches out slashing at you, and manages to rend your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <<else>> <<combat_image 'DocksCursedTreasure1FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCursedTreasure2FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCursedTreasure2FS.png'>> <br /> You slash at the flesh within the chest, slicing it! <br /> Your attacks damage the monster! However, [[it counterattacks!|DocksCursedTreasure2-EnemyAttack]] <<else>> <<combat_image 'DocksCursedTreasure2IN.png'>> <br /> You slash at the flesh within the chest, but miss it! <br /> [[It attacks!|DocksCursedTreasure2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCursedTreasure2DF.png'>> With a final blow you kill the fleshy creature. Its limbs twitch and fall dead before it crumbles to ash. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BECT1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCursedTreasure2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creepy arm reaches out slashing at you, and manages to rend your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <<else>> <<combat_image 'DocksCursedTreasure2FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksGrindylow1FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksGrindylow1FS.png'>> <br /> You slash at the grindylow and stab it! <br /> Your attacks damage the grindylow! However, [[he counterattacks!|DocksGrindylow1-EnemyAttack]] <<else>> <<combat_image 'DocksGrindylow1IN.png'>> <br /> You slash at the grindylow but miss it! <br /> [[It attacks!|DocksGrindylow1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksGrindylow1DF.png'>> After a final, fatal stab, the grindylow falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEGrindylow1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksGrindylow1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The grindylow's long, gangly arms wrap around you and it begins rubbing itself against your body! You eventually break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <<else>> <<combat_image 'DocksGrindylow1FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksGrindylow2FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksGrindylow2FS.png'>> <br /> You slash at the grindylow and stab it! <br /> Your attacks damage the grindylow! However, [[he counterattacks!|DocksGrindylow2-EnemyAttack]] <<else>> <<combat_image 'DocksGrindylow2IN.png'>> <br /> You slash at the grindylow but miss it! <br /> [[It attacks!|DocksGrindylow2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksGrindylow2DF.png'>> After a final, fatal stab, the grindylow falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEGrindylow1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksGrindylow2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The grindylow's long, gangly arms wrap around you and it begins rubbing itself against your body! You eventually break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <<else>> <<combat_image 'DocksGrindylow2FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksKrakenite1FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksKrakenite1FS.png'>> <br /> With your quick reflexes, you manage to stab the krakenite, causing it to growl! <br /> Your attacks damage the krakenite! However, [[he counterattacks!|DocksKrakenite1-EnemyAttack]] <<else>> <<combat_image 'DocksKrakenite1IN.png'>> <br /> With your quick reflexes, you try to stab the krakenite, but miss it! <br /> [[It attacks!|DocksKrakenite1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksKrakenite1DF.png'>> The krakenite's eyes lose their red glow as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEKrakenite1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksKrakenite1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The krakenite makes no move towards you, but you feel apressure in your head! <br> <i>@@.Brone;<<psy>>Give up. You cannot win. You will lose.<</psy>>@@</i> <br> You squeeze your eyes together and yell to break the mental spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <<else>> <<combat_image 'DocksKrakenite1FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksKrakenite2FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksKrakenite2FS.png'>> <br /> With your quick reflexes, you manage to stab the krakenite, causing it to growl! <br /> Your attacks damage the krakenite! However, [[he counterattacks!|DocksKrakenite2-EnemyAttack]] <<else>> <<combat_image 'DocksKrakenite2IN.png'>> <br /> With your quick reflexes, you try to stab the krakenite, but you miss it! <br /> [[It attacks!|DocksKrakenite2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksKrakenite2DF.png'>> The krakenite's eyes lose their red glow as it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEKrakenite1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksKrakenite2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The krakenite makes no move towards you, but you feel apressure in your head! <br> <i>@@.Brone;<<psy>>Give up. You cannot win. You will lose.<</psy>>@@</i> <br> You squeeze your eyes together and yell to break the mental spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <<else>> <<combat_image 'DocksKrakenite2FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksLeviathan1FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksLeviathan1FS.png'>> <br /> Using your knife, you slash at the leviathan! <br /> Your attacks damage the leviathan! However, [[it counterattacks!|DocksLeviathan1-EnemyAttack]] <<else>> <<combat_image 'DocksLeviathan1IN.png'>> <br /> Using your knife, you slash at the leviathan, but you miss! <br /> [[It attacks!|DocksLeviathan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksLeviathan1DF.png'>> The leviathan hisses like a snake and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksLeviathan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The leviathan darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <<else>> <<combat_image 'DocksLeviathan1FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksLeviathan2FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksLeviathan2FS.png'>> <br /> Using your knife, you slash at the leviathan! <br /> Your attacks damage the leviathan! However, [[it counterattacks!|DocksLeviathan2-EnemyAttack]] <<else>> <<combat_image 'DocksLeviathan2IN.png'>> <br /> Using your knife, you slash at the leviathan, but you miss! <br /> [[It attacks!|DocksLeviathan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksLeviathan2DF.png'>> The leviathan hisses like a snake and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksLeviathan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The leviathan darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <<else>> <<combat_image 'DocksLeviathan2FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMarbendlar1FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMarbendlar1FS.png'>> <br /> You strike at him several times and manage to land a blow! <br /> Your attacks damage the marbendlar! However, [[he counterattacks!|DocksMarbendlar1-EnemyAttack]] <<else>> <<combat_image 'DocksMarbendlar1IN.png'>> <br /> You strike at him several times but miss him! <br /> [[It attacks!|DocksMarbendlar1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMarbendlar1DF.png'>> With a final, deadly blow, you end the marbendlar's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMarbendlar1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMarbendlar1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The marbendlar slashes at you with his claws rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <<else>> <<combat_image 'DocksMarbendlar1FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMarbendlar2FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMarbendlar2FS.png'>> <br /> You strike at him several times and manage to land a blow! <br /> Your attacks damage the merbendlar! However, [[he counterattacks!|DocksMarbendlar2-EnemyAttack]] <<else>> <<combat_image 'DocksMarbendlar2IN.png'>> <br /> You strike at him several times but you miss him! <br /> [[It attacks!|DocksMarbendlar2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMarbendlar2DF.png'>> With a final, deadly blow, you end the marbendlar's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMarbendlar1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMarbendlar2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The marbendlar slashes at you with his claws rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <<else>> <<combat_image 'DocksMarbendlar2FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid1FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid1FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid1-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid1IN.png'>> <br /> You slash at the mermaid, but you miss her! <br /> [[It attacks!|DocksMermaid1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid1DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid1FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid2FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid2FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid2-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid2IN.png'>> <br /> You slash at the mermaid, but miss her! <br /> [[It attacks!|DocksMermaid2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid2DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid2FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid3FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid3FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid3-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid3IN.png'>> <br /> You slash at the mermaid, but you her! <br /> [[It attacks!|DocksMermaid3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid3DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid3FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid4FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid4FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid4-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid4IN.png'>> <br /> You slash at the mermaid, but you miss her! <br /> [[It attacks!|DocksMermaid4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid4DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid4FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMerman1FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMerman1FS.png'>> <br /> You slash at the merman and though he tries to swim away, you manage wound him! <br /> Your attacks damage the merman! However, [[he counterattacks!|DocksMerman1-EnemyAttack]] <<else>> <<combat_image 'DocksMerman1IN.png'>> <br /> You slash at the merman, but you miss him! <br /> [[It attacks!|DocksMerman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMerman1DF.png'>> You land a final blow to the merman and he issues a terrible groan as he dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMerman1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMerman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The merman slaps you with his fin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <<else>> <<combat_image 'DocksMerman1FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMerman2FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMerman2FS.png'>> <br /> You slash at the merman and though he tries to swim away, you manage wound him! <br /> Your attacks damage the merman! However, [[he counterattacks!|DocksMerman2-EnemyAttack]] <<else>> <<combat_image 'DocksMerman2IN.png'>> <br /> You slash at the merman, but you miss him! <br /> [[It attacks!|DocksMerman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMerman2DF.png'>> You land a final blow to the merman and he issues a terrible groan as he dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMerman1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMerman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The merman slaps you with his fin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <<else>> <<combat_image 'DocksMerman2FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksNymph1FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksNymph1FS.png'>> <br /> You try to get in close and slash at the nymph, and you wound her! <br /> Your attacks damage the nymph! However, [[she counterattacks!|DocksNymph1-EnemyAttack]] <<else>> <<combat_image 'DocksNymph1IN.png'>> <br /> You try to get in close and slash at the nymph, but you miss her! <br /> [[It attacks!|DocksNymph1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksNymph1DF.png'>> You manage to slay the nymph! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BENymph1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksNymph1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The nymph fires some sort of water attack at you and it hits you hard! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <<else>> <<combat_image 'DocksNymph1FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksNymph2FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksNymph2FS.png'>> <br /> You try to get in close and slash at the nymph, and you wound her! <br /> Your attacks damage the nymph! However, [[she counterattacks!|DocksNymph2-EnemyAttack]] <<else>> <<combat_image 'DocksNymph2IN.png'>> <br /> You try to get in close and slash at the nymph, but you miss her! <br /> [[It attacks!|DocksNymph2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksNymph2DF.png'>> You manage to slay the nymph! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BENymph1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksNymph2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The nymph fires some sort of water attack at you and it hits you hard! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <<else>> <<combat_image 'DocksNymph2FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaMonster1FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaMonster1FS.png'>> <br /> Using your knife, you slash at the sea monster! <br /> Your attacks damage the sea monster! However, [[it counterattacks!|DocksSeaMonster1-EnemyAttack]] <<else>> <<combat_image 'DocksSeaMonster1IN.png'>> <br /> You slash with your knife, but the sea monster dodges the blow! <br /> [[It attacks!|DocksSeaMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaMonster1DF.png'>> The sea monster lets loose a angry roar and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea monster darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaMonster1FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaMonster2FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaMonster2FS.png'>> <br /> Using your knife, you slash at the sea monster! <br /> Your attacks damage the sea monster! However, [[it counterattacks!|DocksSeaMonster2-EnemyAttack]] <<else>> <<combat_image 'DocksSeaMonster2IN.png'>> <br /> You slash with your knife, but the sea monster dodges the blow! <br /> [[It attacks!|DocksSeaMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaMonster2DF.png'>> The sea monster lets loose a angry roar and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea monster darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaMonster2FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaSerpent1FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaSerpent1FS.png'>> <br /> Using your knife, you slash at the sea serpent! <br /> Your attacks damage the sea serpent! However, [[it counterattacks!|DocksSeaSerpent1-EnemyAttack]] <<else>> <<combat_image 'DocksSeaSerpent1IN.png'>> <br /> You slash with your knife, but the sea serpent dodges the blow! <br /> [[It attacks!|DocksSeaSerpent1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaSerpent1DF.png'>> The sea serpent lets loose a angry hiss and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaSerpent1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea serpent darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaSerpent1FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaSerpent2FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaSerpent2FS.png'>> <br /> Using your knife, you slash at the sea serpent! <br /> Your attacks damage the sea serpent! However, [[it counterattacks!|DocksSeaSerpent2-EnemyAttack]] <<else>> <<combat_image 'DocksSeaSerpent2IN.png'>> <br /> You slash with your knife, but the sea serpent dodges the blow! <br /> [[It attacks!|DocksSeaSerpent2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaSerpent2DF.png'>> The sea serpent lets loose a angry hiss and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaSerpent2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea serpent darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaSerpent2FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSiren1FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSiren1FS.png'>> <br /> You swim close enough to stab at the siren, and you strike her! <br /> Your attacks damage the siren! However, [[she counterattacks!|DocksSiren1-EnemyAttack]] <<else>> <<combat_image 'DocksSiren1IN.png'>> <br /> You swim close enough to stab at the siren, but you miss her! <br /> [[It attacks!|DocksSiren1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSiren1DF.png'>> As she dies, the siren sings a mournful tune followed by still silence. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BESiren1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSiren1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The siren sings a melodious song. You cannot help but listen to the mesmerizing music, and you only realize that you have slowly swam towards her as you are about to release your weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <<else>> <<combat_image 'DocksSiren1FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSiren2FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSiren2FS.png'>> <br /> You swim close enough to stab at the siren, and you strike her! <br /> Your attacks damage the siren! However, [[she counterattacks!|DocksSiren2-EnemyAttack]] <<else>> <<combat_image 'DocksSiren2IN.png'>> <br /> You swim close enough to stab at the siren, but you miss her! <br /> [[It attacks!|DocksSiren2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSiren2DF.png'>> As she dies, the siren sings a mournful tune followed by still silence. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BESiren1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSiren2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The siren sings a melodious song. You cannot help but listen to the mesmerizing music, and you only realize that you have slowly swam towards her as you are about to release your weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <<else>> <<combat_image 'DocksSiren2FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksTimingilaFS.png'>> Though the timingila darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksTimingilaFS.png'>> <br /> Using your knife, you slash at the timingila! <br /> Your attacks damage the timingila! However, [[it counterattacks!|DocksTimingila-EnemyAttack]] <<else>> <<combat_image 'DocksTimingilaIN.png'>> <br /> You slash with your knife, but the timingila dodges the blow! <br /> [[It attacks!|DocksTimingila-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksTimingilaDF.png'>> The timingila growls and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksTimingilaFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The timingila darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <<else>> <<combat_image 'DocksTimingilaFS.png'>> Though the timingila darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUkupanipoFS.png'>> Though the ukupanipo darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUkupanipoFS.png'>> <br /> Using your knife, you slash at the ukupanipo! <br /> Your attacks damage the ukupanipo! However, [[he counterattacks!|DocksUkupanipo-EnemyAttack]] <<else>> <<combat_image 'DocksUkupanipoIN.png'>> <br /> You slash with your knife, but the ukupanipo dodges the blow! <br /> [[It attacks!|DocksUkupanipo-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUkupanipoDF.png'>> The ukupanipo roars and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUkupanipoFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ukupanipo darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <<else>> <<combat_image 'DocksUkupanipoFS.png'>> Though the ukupanipo darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUndine1FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUndine1FS.png'>> <br /> You manage to get in close to her, and you lash out with your blade, striking the undine! <br /> Your attacks damage the undine! However, [[it counterattacks!|DocksUndine1-EnemyAttack]] <<else>> <<combat_image 'DocksUndine1IN.png'>> <br /> You manage to get in close to her, and you lash out with your blade, but miss the undine! <br /> [[It attacks!|DocksUndine1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUndine1DF.png'>> With a final, fatal blow, you end the undine's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEUndine1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUndine1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The undine casts some type of water spell, and the very water around you boils as the pressure intensifies! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <<else>> <<combat_image 'DocksUndine1FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUndine2FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUndine2FS.png'>> <br /> You manage to get in close to her, and you lash out with your blade, striking the undine! <br /> Your attacks damage the undine! However, [[she counterattacks!|DocksUndine2-EnemyAttack]] <<else>> <<combat_image 'DocksUndine2IN.png'>> <br /> You manage to get in close to her, and you lash out with your blade, but miss the undine! <br /> [[It attacks!|DocksUndine2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUndine2DF.png'>> With a final, fatal blow, you end the undine's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEUndine1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUndine2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The undine casts some type of water spell, and the very water around you boils as the pressure intensifies! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <<else>> <<combat_image 'DocksUndine2FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksVodyanoy1FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksVodyanoy1FS.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, stabbing the creature! <br /> Your attacks damage the vodyanoy! However, [[he counterattacks!|DocksVodyanoy1-EnemyAttack]] <<else>> <<combat_image 'DocksVodyanoy1IN.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, but you miss! <br /> [[It attacks!|DocksVodyanoy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksVodyanoy1DF.png'>> You fatally wound the vodyanoy and it croaks in pain before falling silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEVodyanoy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksVodyanoy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vodyanoy makes a croaking sound and his tongue lashes out at you, hitting you in the chest! It sticks to you, and reels you towards the monster, but you manage to escape! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <<else>> <<combat_image 'DocksVodyanoy1FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksVodyanoy2FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksVodyanoy2FS.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, stabbing the creature! <br /> Your attacks damage the vodyanoy! However, [[he counterattacks!|DocksVodyanoy2-EnemyAttack]] <<else>> <<combat_image 'DocksVodyanoy2IN.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, but you miss! <br /> [[It attacks!|DocksVodyanoy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksVodyanoy2DF.png'>> You fatally wound the vodyanoy and it croaks in pain before falling silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEVodyanoy1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksVodyanoy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vodyanoy makes a croaking sound and his tongue lashes out at you, hitting you in the chest! It sticks to you, and reels you towards the monster, but you manage to escape! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <<else>> <<combat_image 'DocksVodyanoy2FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr1FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr1FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr1-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr1IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr1DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr1FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr2FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr2FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr2-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr2IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr2DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr2FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr3FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr3FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr3-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr3IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr3DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr3FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksPirate1FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksPirate1FS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksPirate1-EnemyAttack]] <<else>> <<combat_image 'DocksPirate1IN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow, however you miss him! <br /> [[It attacks!|DocksPirate1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksPirate1DF.png'>> The apparition dissipates in a misty cloud of white! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEPirate1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksPirate1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <<else>> <<combat_image 'DocksPirate1FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksPirate2FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksPirate2FS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksPirate2-EnemyAttack]] <<else>> <<combat_image 'DocksPirate2IN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow, however you miss him! <br /> [[It attacks!|DocksPirate2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksPirate2DF.png'>> The apparition dissipates in a misty cloud of white! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEPirate1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksPirate2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <<else>> <<combat_image 'DocksPirate2FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<include StartCombatHandler>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksHendrikFS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksHendrikFS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br> @@.Dagan;“What is this? You use the devil’s own blood as a weapon!”@@ <br> <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksHendrik-EnemyAttack]] <<else>> <<combat_image 'DocksHendrikIN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! However, you miss! <br /> [[It attacks!|DocksHendrik-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksHendrikDF.png'>> Captain Van Der Decken falls to his knees in defeat! @@.Dagan;“What manner of demon do ye be, woman? How hath you done this unto me?”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> [[You look down on the captain.|DocksEnd1]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE3.jpg]] <br /> <br /> [[You are defeated!|BEHendrik1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksHendrikFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <<else>> <<combat_image 'DocksHendrikFS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <</if>>
<<nobr>> <<set $Docks1EncounterChance = 1.0 >> <<set $Docks2EncounterChance = 1.0 >> <<script>> State.variables.encounterRegions['DocksDocks1'] = ['DocksAfanc1-Start','DocksAfanc2-Start','DocksAfanc3-Start','DocksAmmonoid1-Start','DocksAmmonoid2-Start','DocksAmphibiman1-Start','DocksAmphibiman2-Start','DocksCipactl1-Start','DocksCipactl2-Start','DocksCipactl3-Start','DocksCursedTreasure1-Start','DocksCursedTreasure2-Start','DocksGrindylow1-Start','DocksGrindylow2-Start','DocksKrakenite1-Start','DocksKrakenite2-Start','DocksLeviathan1-Start','DocksLeviathan2-Start','DocksMarbendlar1-Start','DocksMarbendlar2-Start','DocksMermaid1-Start','DocksMermaid2-Start','DocksMermaid3-Start','DocksMermaid4-Start','DocksMerman1-Start','DocksMerman2-Start','DocksNymph1-Start','DocksNymph2-Start','DocksSeaMonster1-Start','DocksSeaMonster2-Start','DocksSeaSerpent1-Start','DocksSeaSerpent2-Start','DocksSiren1-Start','DocksSiren2-Start','DocksTimingila-Start','DocksUkupanipo-Start','DocksUndine1-Start','DocksUndine2-Start','DocksVodyanoy1-Start','DocksVodyanoy2-Start']; State.variables.encounterRegions['DocksDocks2'] = ['DocksDraugr1-Start','DocksDraugr2-Start','DocksDraugr3-Start','DocksPirate1-Start','DocksPirate2-Start']; <</script>> <<combat_newEnemy "Afanc-template" 80 100 80 >> <<combat_newWeapon "Afanc-template" "Attack" 10 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Afanc-template" "DocksAfanc1-template" >> <<combat_copyEnemy "Afanc-template" "DocksAfanc2-template" >> <<combat_copyEnemy "Afanc-template" "DocksAfanc3-template" >> <<combat_newEnemy "Ammonoid-template" 60 100 10 >> <<combat_newWeapon "Ammonoid-template" "Attack" 5 0 0 0 90 5 -1 true>> <<combat_copyEnemy "Ammonoid-template" "DocksAmmonoid1-template" >> <<combat_copyEnemy "Ammonoid-template" "DocksAmmonoid2-template" >> <<combat_newEnemy "Amphibiman-template" 90 100 15 >> <<combat_newWeapon "Amphibiman-template" "Attack" 15 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Amphibiman-template" "DocksAmphibiman1-template" >> <<combat_copyEnemy "Amphibiman-template" "DocksAmphibiman2-template" >> <<combat_newEnemy "Cipactl-template" 80 100 80 >> <<combat_newWeapon "Cipactl-template" "Attack" 10 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Cipactl-template" "DocksCipactl1-template" >> <<combat_copyEnemy "Cipactl-template" "DocksCipactl2-template" >> <<combat_copyEnemy "Cipactl-template" "DocksCipactl3-template" >> <<combat_newEnemy "CursedTreasure-template" 80 100 10 >> <<combat_newWeapon "CursedTreasure-template" "Attack" 15 0 0 0 75 10 -1 true>> <<combat_copyEnemy "CursedTreasure-template" "DocksCursedTreasure1-template" >> <<combat_copyEnemy "CursedTreasure-template" "DocksCursedTreasure2-template" >> <<combat_newEnemy "Grindylow-template" 80 100 50 >> <<combat_newWeapon "Grindylow-template" "Attack" 15 0 0 0 85 20 -1 true>> <<combat_copyEnemy "Grindylow-template" "DocksGrindylow1-template" >> <<combat_copyEnemy "Grindylow-template" "DocksGrindylow2-template" >> <<combat_newEnemy "Krakenite-template" 100 100 20 >> <<combat_newWeapon "Krakenite-template" "Attack" 0 0 10 0 80 20 -1 true>> <<combat_copyEnemy "Krakenite-template" "DocksKrakenite1-template" >> <<combat_copyEnemy "Krakenite-template" "DocksKrakenite2-template" >> <<combat_newEnemy "Leviathan-template" 80 100 30 >> <<combat_newWeapon "Leviathan-template" "Attack" 15 0 0 0 70 30 -1 true>> <<combat_copyEnemy "Leviathan-template" "DocksLeviathan1-template" >> <<combat_copyEnemy "Leviathan-template" "DocksLeviathan2-template" >> <<combat_newEnemy "Marbendlar-template" 200 100 10 >> <<combat_newWeapon "Marbendlar-template" "Attack" 25 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Marbendlar-template" "DocksMarbendlar1-template" >> <<combat_copyEnemy "Marbendlar-template" "DocksMarbendlar2-template" >> <<combat_newEnemy "Mermaid-template" 120 100 15 >> <<combat_newWeapon "Mermaid-template" "Attack" 15 0 0 0 80 30 -1 true>> <<combat_copyEnemy "Mermaid-template" "DocksMermaid1-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid2-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid3-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid4-template" >> <<combat_newEnemy "Merman-template" 130 100 10 >> <<combat_newWeapon "Merman-template" "Attack" 15 0 0 0 80 20 -1 true>> <<combat_copyEnemy "Merman-template" "DocksMerman1-template" >> <<combat_copyEnemy "Merman-template" "DocksMerman2-template" >> <<combat_newEnemy "Nymph-template" 180 100 20 >> <<combat_newWeapon "Nymph-template" "Attack" 20 0 0 0 85 10 -1 true>> <<combat_copyEnemy "Nymph-template" "DocksNymph1-template" >> <<combat_copyEnemy "Nymph-template" "DocksNymph2-template" >> <<combat_newEnemy "SeaMonster-template" 170 100 10 >> <<combat_newWeapon "SeaMonster-template" "Attack" 40 0 0 0 75 20 -1 true>> <<combat_copyEnemy "SeaMonster-template" "DocksSeaMonster1-template" >> <<combat_copyEnemy "SeaMonster-template" "DocksSeaMonster2-template" >> <<combat_newEnemy "SeaSerpent-template" 130 100 10 >> <<combat_newWeapon "SeaSerpent-template" "Attack" 30 0 0 0 80 25 -1 true>> <<combat_copyEnemy "SeaSerpent-template" "DocksSeaSerpent1-template" >> <<combat_copyEnemy "SeaSerpent-template" "DocksSeaSerpent2-template" >> <<combat_newEnemy "Siren-template" 130 100 10 >> <<combat_newWeapon "Siren-template" "Attack" 0 0 10 0 85 10 -1 true>> <<combat_copyEnemy "Siren-template" "DocksSiren1-template" >> <<combat_copyEnemy "Siren-template" "DocksSiren2-template" >> <<combat_newEnemy "Timingila-template" 80 100 70 >> <<combat_newWeapon "Timingila-template" "Attack" 15 0 0 0 70 40 -1 true>> <<combat_copyEnemy "Timingila-template" "DocksTimingila-template" >> <<combat_newEnemy "Ukupanipo-template" 150 100 10 >> <<combat_newWeapon "Ukupanipo-template" "Attack" 10 0 0 0 85 20 -1 true>> <<combat_copyEnemy "Ukupanipo-template" "DocksUkupanipo-template" >> <<combat_newEnemy "Undine-template" 90 100 80 >> <<combat_newWeapon "Undine-template" "Attack" 10 0 0 0 75 80 -1 true>> <<combat_copyEnemy "Undine-template" "DocksUndine1-template" >> <<combat_copyEnemy "Undine-template" "DocksUndine2-template" >> <<combat_newEnemy "Vodyanoy-template" 120 100 10 >> <<combat_newWeapon "Vodyanoy-template" "Attack" 15 0 0 0 80 10 -1 true>> <<combat_copyEnemy "Vodyanoy-template" "DocksVodyanoy1-template" >> <<combat_copyEnemy "Vodyanoy-template" "DocksVodyanoy2-template" >> <<combat_newEnemy "Draugr-template" 250 100 10 >> <<combat_newWeapon "Draugr-template" "Attack" 40 0 0 0 80 15 -1 true>> <<combat_copyEnemy "Draugr-template" "DocksDraugr1-template" >> <<combat_copyEnemy "Draugr-template" "DocksDraugr2-template" >> <<combat_copyEnemy "Draugr-template" "DocksDraugr3-template" >> <<combat_newEnemy "Pirate-template" 200 100 10 >> <<combat_newWeapon "Pirate-template" "Attack" 30 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Pirate-template" "DocksPirate1-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate2-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate3-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate4-template" >> <<combat_newEnemy "Hendrik-template" 1000 100 20 >> <<combat_newWeapon "Hendrik-template" "Attack" 50 0 0 0 95 20 -1 true>> <<combat_copyEnemy "Hendrik-template" "DocksHendrik-template" >> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You wake from your dreamless slumber. After your last visit to Absinthe, you formulated a plan. You need only convince Clover to follow along and pretend to be Ivor’s pet. The question is whether he will be suspicious of her change of heart after all these years, or if his desires to have her corrupted and broken will blind him to the possibility of subterfuge. As you fall from the ceiling, flipping in the air and landing on the stone floor below, your mind turns to Absinthe. She has grown very strong and obviously has been a capable fighter. However, Ivor appears to be physically invincible. How would she ever get close enough to pierce his heart with her stake? As you move through the vampire lair, you notice [[the Blood Knights.|Des289.1]] <<audio ':all' stop>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory224.jpg]]</div> Báthory’s lackeys stand their vigilant guard outside Ivor’s throne room. You idly wonder what that snake in the grass [[has planned.|Des289.2]]
<div align="center">[img[Pictures/DesStory290.1.jpg]]</div> @@.Ele;“Mr. Lorcan.”@@ You flinch with fright! The Countess smiles, @@.Ele;“Oh, poor thing, did I scare you?”@@ She’s like Ivor! How did she seemingly come from nowhere? You did not smell or sense or even hear her with your bat-like ears. @@.Brone;“I was startled, your ladyship.”@@ @@.Ele;“Yes, well, I am sure the night will be full of surprises, Mr. Lorcan, just like that.”@@ What’s she getting at? @@.Brone;“Yes, never a dull night in this city, it seems.”@@ @@.Ele;“I’m just about to have an audience with Ivor. I do hope that you have used that cunning of yours to come up with a plan.”@@ Clearing your throat and looking around, you answer, @@.Brone;“I have.”@@ @@.Ele;“Good, good. I’ve been busy as well laying the groundwork for my own agendas. How wonderful should they coincide with yours.”@@ This woman speaks in riddles and she’s making you quite uncomfortable. @@.Ele;“Well, off you go, Mr. Lorcan. The night is still young and there are so many things to see and do before the dawn.”@@ Bowing you stride away on gangly legs, peering back over your shoulder only to find her watching you. Clearly, Báthory intends something, but what could it be? She’d happily sacrifice you for herself, or use you to her ends, but what is she playing at? You lose yourself in thought trying to follow any line of reasoning that may give insight to her goals, when you realize you stand at [[Clover’s cell.|Des289.3]] <<audio ':all' stop>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory208.jpg]]</div> @@.Clover;“Brone? Are you ok?”@@ @@.Brone;“I am dreadfully sorry. I was lost in thought. Things are happening quickly and there will be risks, growing risks, as the nights pass. I am afraid that many things are coming to a head at once.”@@ @@.Clover;“Brone, something’s wrong with me.”@@ @@.Brone;“Wrong?”@@ @@.Clover;“I’m losing myself.”@@ @@.Brone;“What!?”@@ @@.Clover;“It’s as if whatever has protected me from Ivor’s evil blood is slowly vanishing.”@@ She starts crying. You quickly change to mist and [[enter her cell.|Des290]] <<audio ':all' stop>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory290.jpg]]</div> You embrace the small woman, @@.Brone;“Clover! Whatever is the matter? Why?”@@ @@.Clover;“I don’t know! Do you think Walt is ok?”@@ @@.Brone;“Why wouldn’t he be?”@@ @@.Clover;“I don’t know. Last night, I felt good for a moment, like old times. We used to go to a night club together and listen to people sing. I got that feeling inside my heart, as if Walter was thinking of me.”@@ @@.Brone;“The poor fellow probably thinks about you every minute of every day, Clover.”@@ She lets you go and sits [[on the ground.|Des291]]
<div align="center">[img[Pictures/DesStory291.jpg]]</div> @@.Clover;“This was different. One moment I feel almost like Walt and I were together again, and then, I suddenly felt as though something went wrong. I can’t explain it, but it was as if something happened to Walter- as if something is wrong.”@@ @@.Brone;“Calm yourself, please. Soon, if all this goes well, and Ivor dies, I will see the two of you reunited. I swear it!”@@ She smiles sadly, @@.Clover;“Thank you Brone, but tonight it’s even worse. I feel as if drained or dark inside. I feel even more different and as if Walter has somehow fallen away from me.”@@ @@.Brone;“We have only a few days- at best- before Ivor’s plans are complete. I cannot go to Walt and ensure his safety. I need to—“@@ @@.Clover;“It’s ok, Brone. It’s scary, but I can handle it. I know that I can. But—“@@ @@.Brone;“Yes?”@@ [[You become concerned.|Des292]]
<div align="center">[img[Pictures/DesStory292.jpg]]</div> @@.Clover;“Last night, after I felt like something happened to Walt, when I fed on Ivor’s blood, it felt different too.”@@ @@.Brone;“Different?”@@ @@.Clover;“It made me feel— I felt like I lost a part of myself, of my will, and it felt— good. I’m getting scared Brone.”@@ This is not good. If she becomes like every other blood slave that you have seen, she’ll become Ivor’s pet, lover, and his personality will weave into her own. You should not do what you know that you need to, but you have to have help. @@.Brone;“It’s going to be ok, Clover, you have been very strong. And, it makes what I have to ask all the more risky.”@@ @@.Clover;“Ask?”@@ @@.Brone;“Clover, I don’t know how to ask this of you, and it truly pains me to do so.”@@ Standing, you walk a few steps and [[turn back towards her.|Des293]]
<div align="center">[img[Pictures/DesStory293.jpg]]</div> @@.Brone;“Clover, in spite of this, I— we, all of us, need your help.”@@ @@.Clover;“What can I do to help you?”@@ @@.Brone;“Well,”@@ you pause a moment and close your eyes, @@.Brone;“I would need you to pretend to have been broken by Ivor.”@@ A range of emotions passes over her face. @@.Brone;“I understand, and you know I would never put you in such a—“@@ @@.Clover;“Ok.”@@ @@.Brone;“Are you sure?”@@ @@.Clover;“Yes, I’ll do it. To be honest, with all you have done for me, I owe it to you. And, while I suddenly feel myself falling under his power that might work to our advantage.”@@ @@.Brone;“Aye, but mayhap ii becomes a disaster. I didn’t like asking this to begin with, and now—“@@ @@.Clover;“Please, Brone! I want to help. What should I do?”@@ Sighing in pain and shaking your head, you answer, @@.Brone;“You may end up having to—“@@ you begin fidgeting with your claws. @@.Clover;“Sleep with him?”@@ @@.Brone;“Yes, and who knows what else the twisted, foul fiend will ask of you.”@@ @@.Clover;“I’ll do my best, but what if I can’t? When I think about him it makes my flesh crawl and I hate Ivor with every fiber of my being. He took away my life, he kept me from watching little Rose grow up. I want him dead.”@@ @@.Brone;“Very well. Try your hardest to stay within your comfort zone, but we must do this now. I need to know what he plans, I need to find weaknesses, and I definitely need to know what night he intends to do his ritual.”@@ @@.Clover;“Ok, I will. I hope I don’t actually wind up as his pet.”@@ She momentarily smiles and plays with her hair as if a school girl in love. Oh bothersome burdens! Now what new wrench is being tossed into the works! You wonder if Báthory has some hand in this! Did she somehow cause Clover’s resolve to falter? @@.Brone;“Last night as I left the dungeons, the Countess chatted with me. Did she come to visit you?”@@ @@.Clover;“No, she didn’t.”@@ Hmm, maybe she has nothing to do with Clover. @@.Clover;“I did hear screaming shortly after you left me. The same loud people, but their cell is so far away, I cannot hear them clearly.”@@ @@.Brone;“Ah, yes, those are the friends of the woman, Absinthe, I mentioned before.”@@ @@.Clover;“They sounded terrified. Did you scare them?”@@ @@.Brone;“Terrified?”@@ @@.Clover;“Yeah, blood-curdling screams. Usually they sound angry, but last night was different. I didn’t even hear them tonight at all.”@@ You run at the bars and turn to mist, passing through them and instantly back into solid matter as you rush [[down through the halls.|Des294]]
<div align="center">[img[Pictures/DesStory294.jpg]]</div> You hear Clover yelling after you, but you dare not hesitate a moment. Surely, the Countess would not have done anything to— [[You stop short.|Des295]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory295.jpg]]</div> [[Their cell is empty!|Des296]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory296.jpg]]</div> You stare, stupefied at the scene. Ivor wanted to use them to lure Absinthe to come and save them. The Countess, she, this must have been what she meant by surprised. Your heart cracks, Absinthe’s friends are dead! Then your heart drops into your stomach- no, not dead. She— [[You rush to try and warn Absinthe!|Chap 12]]
<div align="center">[img[Pictures/Chapter12.png]]</div> [[Chapter Twelve|Des297.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter12 to true>> <<set $Chapter11 to true>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> And so begins another night. You sit up on the dirty, creaking bed. Vlad was unable to enter your dreams last night. You feel stronger. It was just another exploit that he tried to use to gain power over your mind, but you sealed yourself from him. You suddenly realize it has been days since you [[had a cigarette.|Des296.1]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You go into the storehouse, but there is no sign of Jacques at the moment. You find a pack of smokes and write your name on the list and what you took, per the rules of your new friends. When you think about these people as friends, your mind turns to memories [[of your band.|Des297]]
<div align="center">[img[Pictures/DesStory297.jpg]]</div> You stand under the lamppost outside the Sanctuary. As you smoke, you think about school, how you all came together, formed your band, and all the crazy things you did together. As you take a drag though, you feel sad, your mind thinking back to the last night with them. Toby telling you not to smoke, and then the way you left with them all pissed off. [[Suddenly, you hear something!|Des298]]
<div align="center">[img[Pictures/DesStory298.jpg]]</div> In a fluid motion, you draw your crossbow, aiming it before your cigarette even hits the ground. You stand, pointing it towards the Juggernaut van where you heard something. @@.Abby;“Brone? That you?”@@ There is no answer. @@.Abby;“Whoever you are, I know that you are there. Step out, or I’ll come to you, and you won’t like that.”@@ @@.Scar;“Abs?”@@ [[You don’t believe your eyes.|Des299]]
<div align="center">[img[Pictures/DesStory299.jpg]]</div> It’s Scarlett! @@.Abby;“Oh my god! You escaped!”@@ @@.Scar;“Ha. Not exactly.”@@ [[She looks up at you.|Des300]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory300.jpg]]</div> @@.Abby;“Scarlett?”@@ You cannot believe your eyes. She’s a vampire! You do not know what to do. <i>@@.SGhost2;<<psy>>She is not your friend anymore. You should slay her, quicky!<</psy>>@@</i> Vlad’s voice whispers in your mind, but she is your friend. Brone is a vampire and he is not evil, so just because someone has turned into a monster doesn’t mean they are bad. @@.Scar;“Oh my god, Abs, you have no idea how fucking good it feels to be undead. I mean, physically, I feel numb, but I feel like I don’t have anything to fear anymore. No death, nothing. It’s liberating.”@@ @@.Abby;“But, who, why?”@@ @@.Scar;“Well, we need to talk about that.”@@ @@.Abby;“But, what about the others?”@@ @@.Scar;“They’re here too.”@@ [[Sylvain leaps over the truck.|Des301]]
<div align="center">[img[Pictures/DesStory301.jpg]]</div> He lands and stands up flexing, @@.Sylvain;“Look, Abby! I am a real vampire now. I don’t even have to wear makeup or contacts. I’m so damn strong!”@@ @@.Scar;“Yeah, Sylvain’s been very enthusiastic.”@@ Your brow furrows as you try to make sense of this [[new situation.|Des302]]
<div align="center">[img[Pictures/DesStory302.jpg]]</div> Fawn casually steps out, @@.Fawn;“Hey, Abby.”@@ @@.Abby;“Fawn.”@@ You still have your crossbow drawn and ready, but what should you do? Can you trust them? <i>@@.SGhost2;<<psy>>No! Listen to me, you cannot! You must not!<</psy>>@@</i> Finally, Toby slowly walks up to [[the others.|Des303]]
<div align="center">[img[Pictures/DesStory303.jpg]]</div> @@.Abby;“Toby?”@@ @@.Toby;“Absinthe, I’m sorry about this.”@@ @@.Scar;“Shut up, Toby.”@@ @@.Abby;“Sorry about what? What’s Tobias talking about?”@@ @@.Sylvain;“Now, stay calm, Abby. You can put down that crossbow. Be rational, we’re your friends.”@@ @@.Abby;“Sylvain, zip it. I want to know what you are planning, here.”@@ Scarlett explains, @@.Scar;“Ok, Abby. Here’s the deal. We now know all about how the real world works. We get it. There are monsters and magic, and you, apparently, are hot shit on a tin roof. From what we have been told, some creep called Ivor wants you, needs you.”@@ @@.Abby;“He wants to summon a goddess, and—“@@ @@.Scar;“Well, the thing is that our Mistress wants that power for herself. She ordered us to come here and offer you eternal life.”@@ @@.Abby;“You want me to become a vampire!? You’re insane! You don’t know the whole story, or else, your mistress chick doesn’t. I have this blood suit and—“@@ @@.Sylvain;“I told you she would not accept, and I am always right.”@@ @@.Fawn;“We could just take her.”@@ @@.Abby;“Fawn, so help me, you’d better not even try!”@@ @@.Scar;“C’mon Abs, you know how much you liked being with me. We could spend the rest of eternity raising hell, playing music, fucking- it’d be heaven on Earth. All you have to do is come to our mistress, or, let me bite you myself and I’ll make you my little slave instead. Either way, you’d do whatever she desires.”@@ @@.Abby;“Damn it!”@@ you yell, pointing the crossbow at Scar, @@.Abby;“I don’t want to have to do this!”@@ @@.Scar;“You’re all show! I know that you won’t kill me because I am your friend. We could have jumped you, and just taken you, but Toby convinced us to try and let you choose for yourself. C’mon, sex drugs and rock n’ roll forever, babe! Why not do this? It’s who you are.”@@ Is it? It was. A week ago you’d have probably jumped right into this. But, you’ve been working so hard to earn the trust of the Night Stalkers. You have saved lives. Could you live with yourself now? Have you really changed this much in just a few nights? As internal conflict rages within your soul, you know that you must [[make a choice.|Des303WWYD]]
<div align="center">[img[Pictures/DesStory303WWYD.jpg]]</div> You can’t possibly be so selfish and undo all the work you have accomplished, betraying your destiny – [[Decline the offer.|DesNotBEBFF]] Or You can’t possibly turn down eternal life with your best friends, even if it does mean a world of evil – [[Accept the offer.|DesBEBFF1]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory303.jpg]]</div> You look down at the ring that Roy gave you, his wife’s ring, and think about all that he has been through. You cannot betray him; you can’t turn your back on Molly and the others. @@.Abby;“I can’t do this. I have been helping people, and I—“@@ @@.Scar;“You? Helping? Where’s the badass bitch that we all know? You only care about yourself. Jesus, Abs, I am offering you the greatest thing ever and you are turning it down because of what? Some loser people that you just met?”@@ @@.Abby;“I’m sorry, but I know that we can work together. Let’s—“@@ @@.Scar;“Told ya, Toby. We tried it your way, but now we do it our way. Fawn, Sylvain, grab her and I’ll—“@@ You point your crossbow at them, @@.Abby;“Don’t make me use this! I seriously care about you guys- I don’t want to do this!”@@ @@.Sylvain;“Save it! We know you won’t hurt us.”@@ @@.Fawn;“Yeah, we’ve been through too much together, Abby.”@@ @@.Scar;“Mistress changed us and sent us here because she knew that you would not be able to kill your friends. Ivor was shortsighted, but the Countess knows what she’s doing. So stop acting like you’d do anything to us. Abs won’t kill you- get her!”@@ [[Fawn and Sylvain approach you!|Des304]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBFF1.jpg]]</div> You lower your weapon. @@.Abby;“Scar, you guys really have been my friends, best friends, for years now. We’ve practically grown up together.”@@ Scarlett smiles and walks towards you, @@.Scar;“I knew you’d choose this. Toby was right. Yeah, you’re a bitch, but you’re our bitch.”@@ As she walks up to you, she pulls you close to her. @@.Scar;“C’mon, follow us back to Mistress Báthory. She has her guards stationed throughout the Shanghai Tunnels to keep Ivor’s forces from even knowing we are there. We can walk right to her chambers.”@@ You feel somewhat guilty for what you are doing, but you must really be, deep down, a superficial and self-serving person. You don’t really want to live in a world without your best friends, and you certainly could not bring yourself to kill them. [[You follow the band.|DesBEBFF2]] <<audio ':all' stop>> <<audio "abby_dream" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory304.jpg]]</div> @@.Abby;“Seriously, you two, back the fuck off!”@@ @@.Fawn;“You’d shoot me, Abby? That’s not cool; we want what’s best for you.”@@ @@.Sylvain;“I was thinking the band would break up, but now we can play together forever. Think logically about this!”@@ @@.Abby;“Shut up, Sylvain! God damn it!”@@ <i>@@.SGhost2;<<psy>>Kill them! Now! Before it is too late, woman!”<</psy>>@@</i> You can’t! These are your best friends in the world. Even though you acted like you were above them and aloof, you love them! @@.Abby;“Please!”@@ you beg, @@.Abby;“I love you guys- I don’t want to kill you!”@@ @@.Sylvain;“Heh. As if. Our last conversation? Do you recall it? You’re all about yourself.”@@ You yell like a warrior and [[throw down your crossbow!|Des305]]
<div align="center">[img[Pictures/DesStory305.jpg]]</div> @@.Abby;“I don’t fucking need to kill you. I’ll beat the stupid out of you with my bare hands and then we will take on Ivor together!”@@ The two hiss as they [[leap at you!|Des306]] <<audio ':all' stop>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory306.jpg]]</div> Fawn flies toward you, and you sidestep, grabbing her leg and sending her spinning off behind you, using her own momentum against her. However, the move leaves you open to Sylvain and he grabs your shoulder! @@.Sylvain;“I get to use my new powers on you, Absinthe. I can’t want to see how many babes I can entrance. Look into my eyes!”@@ His eyes glow, and you feel a slight pressure behind your eyes, but it is nothing as powerful as Brone’s. Sylvain does not know what he is doing yet, or maybe being fused with Vlad has increased your resistance to vampiric magic, but either way, [[there is no effect.|Des307]]
<div align="center">[img[Pictures/DesStory307.jpg]]</div> You kick him with all your might, right in the nuts. He makes a terribly painful shriek and falls to the ground, hands between his legs, as he rolls back and forth in the dirt. @@.Abby;“Oh shit, I didn’t know if vampires would feel it if you kicked them in the balls- that was just a natural defense, Sylvain. Shit, I’m seriously sorry for that!”@@ He growls and curls up into a fetal position. @@.Abby;“Hey, I warned you! I could even kick you while you are down, but I won’t.”@@ @@.Sylvain;“Fuck you, Abby! Fuck! When I get up I will turn you myself and make you lick my fucking balls for this!”@@ @@.Abby;“You will not! Forget what I fucking said about not kicking you while you’re down! You all need to listen to me!”@@ Frowning, you start [[kicking him in response.|Des308]]
<div align="center">[img[Pictures/DesStory308.jpg]]</div> As you repeatedly assault Sylvain, Fawn recovers and rushes you from behind! She hisses, @@.Fawn;“Stop fighting! It’s fucking hot what Mistress did to us! Let us show you!”@@ As you struggle against her, you yell through gritted teeth, @@.Abby;“Fawn, I will kick you scrawny little ass if you don’t let go!”@@ She tries biting your neck and you [[spin her around!|Des309]]
<div align="center">[img[Pictures/DesStory309.jpg]]</div> @@.Abby;“I fucking warned you!”@@ You body slam her by reeling her over your shoulder and she hits the ground with immense force. Now, you start kicking her instead, @@.Abby;“All of you! You need to stop this right now. I refuse to kill you and I refuse to become like you, but we can still be friends- we can to this together you fucking dumbasses!”@@ Suddenly, your [[intuition alerts you!|Des310]]
<div align="center">[img[Pictures/DesStory310.jpg]]</div> Scarlett hisses and bares her fangs, @@.Scar;“How did you know I was about to pounce out of these shadows?”@@ @@.Abby;“Scar, seriously, you are all acting insane- and it’s because of that Countess chick. Ok, I have been told how vampires work, and you are having to follow her orders, but Brone’s taught me that there are ways around—“@@ @@.Scar;“Stupid bitch! I don’t want to disobey her. I actually like this and I want to see her succeed. You have no idea how powerful she is or how cool it is to be like this. So stop preaching to me!”@@ [[She rushes you!|Des311]]
<div align="center">[img[Pictures/DesStory311.jpg]]</div> She slams into you, expecting to use her vampiric strength to lift you off the ground and knock you back, but instead, she stops as if hitting a wall. @@.Scar;“How are you so fucking strong, Abs!?”@@ @@.Abby;“Listen,”@@ you grunt, straining your body against hers, @@.Abby;“Please, Scar, I know I always came off as callous, and I went back the next night, to the apartment to apologize. I tried to stop the vampires from taking you! I want to help you, and I don’t have to slay you, please,”@@ tears form in your eyes, @@.Abby;“Please, just listen, I don’t want to have to kill you.”@@ @@.Scar;“Save your tears! I don’t give two fucks about you trying to save us. You pissed everyone off a thousand times; you showed us repeatedly over years that it was all about you. Your fucking name is in our band’s name. You’re selfish and cruel, and you liked being that way. You abandoned us to vampires, left us to rot in a fucking dungeon, and now you shed crocodile tears pretending to care?”@@ She gains leverage! @@.Scar;“Fuck you!”@@ [[Scar pins you!|Des312]]
<div align="center">[img[Pictures/DesStory312.jpg]]</div> @@.Scar;“I am going to make you my little bitch for this. You could have just joined us, Toby thought you might, but no, you suddenly, conveniently find a set of morals? You meet some weirdoes that live in an abandoned building and they just instantly mean more to you than us- than everlasting life? You’re playing a pretend hero. We all know that you live for one person and one person only and that’s yourself.”@@ @@.Abby;“Scar, that’s not true! Let me go! Let’s talk!”@@ @@.Scar;“Enough talking- any of you weak pussies want to help me hold her down? Get over here!”@@ [[The others rush to Scarlett’s aid.|Des313]]
<div align="center">[img[Pictures/DesStory313.jpg]]</div> The group assaults you except for Toby. You flail about, kicking wildly, and almost manage to break free, @@.Scar;“Tobias, you little bitch- stop acting like this. She’s blown you off a million times. Jesus, you still are in love with her? Just grab her god damn legs or I will kill you myself!”@@ He sheepishly complies and holds your legs down, @@.Toby;“Sorry, Absinthe, I am, I just—“@@ @@.Scar;“Shut up! We have her!”@@ [[You cannot move!|Des314]]
<div align="center">[img[Pictures/DesStory314.jpg]]</div> Scar gloats over you, @@.Scar;“Ha ha, you really <i>are</i> powerful, Abs, I have to admit it. I never imagined you were like this. We’ve all known you for years and had no idea about any of this. Now, I tried to do this right, like Toby wanted. I tried, but you had to do it the hard way. I’m going to make you lick my cunt every night before dawn.”@@ She grins bearing her fangs, and then slowly descends on you. As her mouth nears your ear, she whispers, @@.Scar;“We’re going to be together forever.”@@ Within your mind, Vlad is going crazy, his own anger and fear of serving the Countess inside your body, makes your own anger and fear amplify. Then you feel her sharp fangs [[press against your neck!|Des315]]
<div align="center">[img[Pictures/DesStory315.jpg]]</div> Suddenly, Toby leaps on Scar’s back, pulling her off you! @@.Scar;“Fucking, Tobias! What are you doing? How are you disobeying the Mistress?”@@ @@.Toby;“I won’t let you hurt her! I won’t!”@@ It’s an opening, a moment, a split second where you have a chance. As your heart thuds hard against your chest, you whip out your wooden stake. You feel as if you are moving faster than time as you slam the sharp, oak wood into Sylvain’s chest. The look of confused panic on his face still stands upon it as your arm instinctively pulls the wood free and you drive it into Fawn just as she looks back at you from Toby. You leap to your feet, using the stake embedded in Fawn’s chest for leverage, as Sylvain crumbles to dust behind you. And then you pull it from Fawn’s chest as she suddenly becomes dust. Toby is still on Scar’s back, but she sees what is happening. @@.Scar;“No! Abs, it’s me, Scar, don’t do this, don’t—“@@ you stare into her eyes as you drive the stake into her chest and almost out the other side. Her face contorts to fear and disbelief, and then she also becomes dust as Toby falls through her [[to the ground.|Des316]]
<div align="center">[img[Pictures/DesStory316.jpg]]</div> Toby rises, and doesn’t make eye contact. And you stand still, looking at him as everything that just happened reels through your mind. @@.Abby;“Toby.”@@ @@.Toby;“I don’t want to accidently hypnotize you. I’m sorry about all this. I wanted to have you join us and no one be hurt.”@@ @@.Abby;“I know.”@@ You heart begins to crack with pain, @@.Abby;“That’s who you are. You really care and always have.”@@ He continues looking away. @@.Abby;“It’s ok, Toby. You can look at me. I’m immune to that power anyway, and you have to try in order for it to work.”@@ [[He looks up.|Des317]] <<audio ':all' stop>> <<audio "abby_dream" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory317.jpg]]</div> @@.Abby;“You honestly always loved me.”@@ @@.Toby;“I did, I do. I do. I think that’s why I can disobey the Mistress. It’s hard to explain, but it’s as if how I feel about you is stronger than, you know, whatever she did.”@@ @@.Abby;“Toby.”@@ @@.Toby;“I will always love you. I can’t help it. No matter how many times you turned me down or made fun of me, I forgave you just so that I could stay by you. I don’t ever want to hurt you.”@@ @@.Abby;“Maybe you can stay here, with us?”@@ @@.Toby;“I can’t be like this, Abby. I don’t want to hurt anyone. I don’t want to live forever if I have to hurt others. I— I want you to, please, kill me. I’m not brave enough to kill myself, but you are. You can.”@@ @@.Abby;“Toby, I know someone named Brone and you don’t have to kill anyone or hurt them, and you—“@@ @@.Toby;“I know. I know about the nosferatu and starved. I don’t want to become like that. I know we could never be together, especially now.”@@ Tears roll down your cheeks. @@.Toby;“I never saw you cry before, Abby. Please don’t, please. You have to stop the vampires from whatever they are doing, and you have to kill me, you must, please.”@@ [[He looks down.|Des318]]
<div align="center">[img[Pictures/DesStory318.jpg]]</div> @@.Toby;“I saved your life because I love you and I always will, so please never forget me.”@@ You almost begin sobbing but try hard to hold yourself together, @@.Abby;“Toby, I understand you now more than ever. I will never forget you, I promise that.”@@ You wipe away tears and lightly press the stake against his heart. You hurt his heart so many times over the years, for no reason. He truly and deeply loved you and you crushed his heart over and over- and now, you must pierce it one final time when all you want to do is hug him, kiss him, and tell him that you love him too. @@.Toby;“I love you, Absinthe.”@@ @@.Abby;“I love you too, Toby.”@@ Allowing those to be the final words that he ever hears, you push the stake through his ribcage and into his heart. Toby flinches in pain for only a moment before he is just dust scattering [[into the night air.|Des319]]
<div align="center">[img[Pictures/DesStory319.jpg]]</div> You cannot process the information. What you just had to do, what just happened, it’s not fun anymore, it’s not real- it can’t be. Your friends are all dead; Toby is dead, because of you. Your heart breaks. But, also, you start to feel anger. Anger at yourself for treating the people you cared about so cruelly for so long. Anger at Ivor for what he is doing and has done, wrapping you up into his evil plans. You feel anger at the Countess for trying to use your friends against you. You’re even angry at Brone because he could have let them free, but told you [[they’d be safer there.|Des320]]
<div align="center">[img[Pictures/DesStory320.jpg]]</div> Deep inside your mind, Vlad stirs. He feels your pain and knows what has transpired, but in your anger at the situation he finds a way to use your emotions to help him finally gain control. His attempts before failed, but this time, he follows that anger [[into your will.|Des321]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory321.jpg]]</div> <i>@@.SGhost2;<<psy>>It is their fault.<</psy>>@@</i> It is. <i>@@.SGhost2;<<psy>>You truly hate Ivor and the Countess.<</psy>>@@</i> You truly, deeply do. <i>@@.SGhost2;<<psy>>They made you kill your friends. They did! And they will suffer!<</psy>>@@</i> They will! You will see them both grovel and die at your feet. <i>@@.SGhost2;<<psy>>But, most of all, it was the nosferatu’s fault. Brone could have let them free for so many nights, but he lied, and now they are dead because of him!<</psy>>@@</i> Brone, the fucking bastard! All he had to do was open a cell door and everything would still [[be ok.|Des322]]
<div align="center">[img[Pictures/DesStory322.jpg]]</div> Vlad’s dark glee grows within you, and you are aware of it, but it also fills you with the same evil joy. You never realized how he and you were alike. <i>@@.SGhost2;<<psy>>We are. We are alike and we will make a great team. Together, we will cull the vermin.<</psy>>@@</i> Yes, you’ll make those pathetic vampires suffer and die and set yourself up as their leader. <i>@@.SGhost2;<<psy>>Then, you will find a way to bring me back to life and serve as my slave.<</psy>>@@</i> Yes, once everything is in order, you will find a way to aid your Master further. <i>@@.SGhost2;<<psy>>But, for now, you will destroy those Night Stalkers, forcing the blood of Vlad into their bodies to make them my puppets- puppets like you.<</psy>>@@</i> Of course! They will be his slaves, like you, and [[you will get vengeance.|Des323]]
<div align="center">[img[Pictures/DesStory323.jpg]]</div> You hear bat wings fluttering behind you and then human heels hit the ground as Brone rushes towards you, @@.Brone;“Absinthe! Something dreadful has happened! I am so sorry, but I must tell you awful news!”@@ <i>@@.SGhost2;<<psy>>There is the fool now! He is directly responsible for the deaths of your friends.<</psy>>@@</i> It’s Brone. Yes. It’s all his fault! <i>@@.SGhost2;<<psy>>We must not delay! We must slay the fool!<</psy>>@@</i> [[He will die!|Des324]]
<div align="center">[img[Pictures/DesStory324.jpg]]</div> Vlad has finally grown strong enough and found a way to manipulate you. You realize that <i>@@.SGhost2;<<psy>> you do not care<</psy>>@@</i>, but it does not even matter. You and Vlad are alike, powerful, uncaring, and selfish! As Brone reaches you, you grab him and [[ready your stake!|Des325]]
<div align="center">[img[Pictures/DesStory325.jpg]]</div> @@.Brone;“Absinthe! What has happened to you! What is—Vlad!”@@ @@.Abby;“You piece of shit! Because of you my friends are dead!”@@ @@.Brone;“Oh my, yes, I feel terrible, awful about it.”@@ @@.Abby;“You lie!”@@ @@.Abby;“I would not lie to you! I never meant for this to happen, and I am certain Ivor would have kept them there, but the Countess—“@@ @@.Abby;“Enough! I will see you dead for this, Brone Lorcan!”@@ @@.Brone;“No! Absinthe, please, I care so much for you, don’t let Vlad possess you! Fight him! You’re the single strongest person I have ever met, you can do this!”@@ <i>@@.SGhost2;<<psy>>Ignore him! Do it! Kill this filth and let us claim our new world together!<</psy>>@@</i> As you pull the stake backwards, ready to drive it into Brone’s heart, you realize that you must [[make a choice.|Des325WWYD]]
<div align="center">[img[Pictures/DesStory325WWYD.jpg]]</div> Vlad is manipulating you - [[Spare Brone!|Des326]] or Master desires him killed - [[Kill Brone!|BEVladSlave1]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory326.jpg]]</div> The wooden stake clatters on the ground as you push against Brone. @@.Abby;“Brone! I’m sorry! I’m so sorry!”@@ He puts an arm around you, @@.Brone;“I cannot imagine what you are going through right now. I promise, I did not foresee this at all. I know Ivor extremely well, but the Countess, she’s an unknown to me, though I am finding that she might be the worse of the pair.”@@ @@.Abby;“I killed them, Brone.”@@ @@.Brone;“I was not fast enough. I am so terribly sorry, m’lady.”@@ [[Brone hugs you.|Des327]] <<audio ':all' stop>> <<audio "mourning" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBSS1.jpg]]</div> Without hesitation, you slam the stake into your friend’s heart! Somehow, as he crumbles to dust, so does any last part of your soul that resisted Vlad’s domination. You feel your Master’s relief and joy, and you are happy to have pleased him. <i>@@.SGhost2;<<psy>>Very good, slave.<</psy>>@@</i> With you giving total control to him, and him free to use you to his whims, his blood flows over your further. It flows up your pussy and deep within your body you feel your organs liquefy. You fill with glee, a [[blood sack and bones.|DesBEBSS2]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory327.jpg]]</div> @@.Brone;“As I have said before, you are so strong. Abby, you have had to deal with immense pressures the last few days. On top of those stresses you have the unscrupulous Vlad poking and trying to consume your mind in any way that he can. I do not think anyone else but you could possibly have handled this entire calamity. And, it’s not your fault.”@@ You feel better, holding Brone like this. And, he’s right, you’re tough, strong, but your heart rages with pain. @@.Abby;“Brone, I ruined their lives- I killed them.”@@ @@.Brone;“In time, your heart will heal as all do, and no one but you can know how this feels, what you had to do tonight. But, never, for an instant, blame yourself. Your friends cared about you. They were freshly turned and not themselves.”@@ @@.Abby;“Toby was. He saved me.”@@ Brone squeezes you tighter, @@.Brone;“Then he was a good soul, and let him be the person that you do this for. Do not let his sacrifice be in vain and meaningless. Make it matter, know that who you killed were not your friends as they were, and know that it was all the fault of Ivor and Báthory. We will make this right, and we must, if not for all the world, then for Toby’s memory.”@@ Sniffling, [[you step back.|Des328]]
<div align="center">[img[Pictures/DesStory328.jpg]]</div> @@.Brone;“Your face- it’s back to normal.”@@ @@.Abby;“I’m in control again. Thank you, Brone.”@@ @@.Brone;“Please do not thank me; I carry my own heavy guilt for what transpired this evening. I do not compare it to your greater burdens, but I, too, feel grief and sorrow knowing that I could have helped them. And, I am mad at myself for not being there or freeing them at the first chance.”@@ @@.Abby;“It’s not your fault; it’s not our fault, neither of us.”@@ @@.Brone;“Are you well? I should probably get back and probe about the vampires to try and learn anything that I may, and how selfish that rather than do something to save the entire world, I’d rather be here with you- staying by your side until the dawn.”@@ Looking in his eyes you see his sincerity. He is a good soul, like Toby was, and all the evil that has happened to him has never broken his goodness. You bite your lip a moment, honestly, you’d rather spend the night with him as well. You’re definitely growing closer to Brone and after what happened with Toby, you decide that you don’t want to seal yourself away from anyone that loves you, whether Brone or the Night Stalkers. You’re going to try and not treat others as you did your old friends. Never again. But, though you want to spend time with Brone, you can’t. You have a mission, you have a purpose, and you will see this through. You take a deep breath and say, @@.Abby;“I’ll be fine. The old me would have rushed to the Shanghai Tunnels and tried to slay every last vampire there for revenge, but I need to keep my emotions together. I need to stay with the plan. There are a lot of things happening with the Night Stalkers that you do not even know about, and I need to help them first, and together, with you, we will end Ivor.”@@ He appears somewhat disappointed, @@.Brone;“I understand, and it’s true. Know only that I want to be by your side. And, you are certain that you’ll be ok?”@@ @@.Abby;“Honestly, if I busy myself on a monster hunt, that’s better for me. I’m not the kind of person to mope and whine about how hard my life is- I’m the kind that gets off her ass and gets things done. I’ll be strong, for the memory of my old friends, for my new friends,”@@ you pause a moment and put a hand on Brone’s chest, @@.Abby;“And, for you.”@@ He smiles, and it looks as creepy as ever, but you feel better. @@.Brone;“Very well, I shall return and try to spy as best I may. Goodnight, Absinthe.”@@ @@.Abby;“Night, Brone.”@@ He changes into a bat and flies off. You reach into your pack and pull out your cigarettes hoping to calm your nerves a bit. You begin to take one out, but then you think about Toby. He always wanted you to quit. You look at the pack and crush it, tossing it on the ground and walk back into <<if $StoryMode>>[[the Sanctuary|Sanc5SM1]]<<else>>[[the Sanctuary.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/AnaxConstructionCompany.png]]</div> @@.Anax;“This is the end of the current content available! Please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> if you wish to support my hard work! And, as a bonus, remember, $5 and up patrons (the cost of a value fast food meal or an expensive coffee), get these releases far in advance than the general public! Well, I suppose I should get back to work! There are always more stories to tell in the Anaxverse! Thank you for playing my game! See you again soon!”@@ [[The Current End.|Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "se_end" volume 0.4 play>>
<div align="center">[img[Pictures/BEBFF2.jpg]]</div> They lead you through the tunnels, and occasionally you pass by guards in red armor. Finally, somewhere in the labyrinthine caverns, you arrive in a chamber with a crypt. The tomb has red roses growing all around it, and the fragrance contrasts with the foul odor of death. @@.Ele;“Do you fancy my flowers, girl?”@@ [[You turn around.|DesBEBFF3]]
<div align="center">[img[Pictures/BEBFF3.jpg]]</div> Turning, you see the woman who must be the countess. You notice all your friends are on their knees in low bows. @@.Abby;“Yeah, it’s kind of cool.”@@ @@.Ele;“Cool? Oh, you youth and your sayings. I am the Countess Elizabeth Báthory.”@@ @@.Abby;“I am Absinthe Van Gothen.”@@ @@.Ele;“Charmed. I see you decided to join my cause. Prudential.”@@ @@.Abby;“I wanted to help Brone and stop Ivor, but now that my friends belong to you, I want to be with them.”@@ @@.Ele;“Yes, that nosferatu shows me that I must be wary of my minions, but I have a plan. I’ll use an enchanted slave collar on you, to ensure absolute loyalty.”@@ @@.Abby;“Hey, I am not going to be anyone’s bitch! I’ll do what I—“@@ [[Instantly, she is upon you.|DesBEBFF4]] <<audio ':all' stop>> <<audio "countess_theme_1" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF4.jpg]]</div> As Brone has said regarding Ivor, Báthory also appears extraordinarily quick. She grasps you, holding you easily still and cocking your neck, @@.Ele;“Precisely. That willfulness is not something I would accept from a minion. You have the strength of both a Van Gothen and the Blood of Vlad. You will be the strongest weapon imaginable, and I shall finally lord over all vampires.”@@ [[You fruitlessly struggle!|DesBEBFF5]]
<div align="center">[img[Pictures/BEBFF5.jpg]]</div> The countess emits a strange, unnatural hiss, and you know that she is [[about to strike!|DesBEBFF6]] <<audio ':all' stop>> <<audio "countess_theme_2" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF6.jpg]]</div> You feel her fangs plunge into your neck and at that moment, you suddenly struggle harder, both due to your own natural self-preservation survival instincts and Vlad has become abjectly terrified at becoming a pawn to the countess. However, seconds after the bite, it suddenly becomes painless. She does not suck as a human might, with slurps and pauses to breathe, rather, she is able to commit a singular long pull. Within moments, your extremities tingle, growing numb and weak from a lack of oxygen. Then your legs give out, but her vampiric strength allows to her continue [[holding you up.|DesBEBFF7]]
<div align="center">[img[Pictures/BEBFF7.jpg]]</div> There is a moment where peace seems to wash over you. It’s as if your body knows it is finished, that life has come to an end, and even Vlad’s protests begin to fade away as you feel your heart beat a final time and [[blackness takes you.|DesBEBFF8]]
<div align="center">[img[Pictures/BEBFF8.jpg]]</div> As Elizabeth finishes feeding, your friends stand and come to her. @@.Ele;“Ahhh, refreshing and potent. I have never tasted blood like this, it is- hard to describe. It was nectar. Now, let us take her body to one of the unused crypts. Tomorrow night, I will have my new weapon, and you shall all have your friend back.”@@ [[They oblige.|DesBEBFF9]]
<div align="center">[img[Pictures/BEBFF9.jpg]]</div> @@.Ivor;“Where is that worthless nosferatu, Brone Lorcan!”@@ @@.Ele;“Oh my, you didn’t know?”@@ @@.Ivor;“What are you on about, Báthory?”@@ @@.Ele;“It’s just that Brone Lorcan is dead.”@@ @@.Ivor;“What! You dare to kill what is rightfully my property!”@@ @@.Ele;“I didn’t kill him. My slave did.”@@ @@.Abby;“What’s up, Ivor?”@@ [[You walk into the throne room!|DesBEBFF10]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF10.jpg]]</div> @@.Ivor;“Wh—what is this?”@@ @@.Abby;“I’m Absinthe Van Gothen, the badass girl that you sent Brone to fetch, and I killed him. He posed too much of a threat to my mistress. I obey her in all things. I desire only to obey her.”@@ Flummoxed, he turns to the countess, @@.Ivor;“How is this possible!?”@@ @@.Ele;“Because I am not a brutish oaf, like you, Lord Ivor. You had the answer right in your hands- her friends that you abducted. I turned them to my purposes, and used them to trick this girl into giving herself to me. I also do not take risks as you do, and I placed an Ophidian slave collar on her corpse. She is entirely mine- and so is Vlad. And, as for Brone, he was too much of a liability- too cunning for his own good.”@@ @@.Ivor;“I will see you dead, woman!”@@ [[You leap into battle!|DesBEBFF11]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF11.jpg]]</div> @@.Abby;“None may harm my mistress!”@@ Within seconds, you slay the Jiang Shi twins and [[Ivor himself!|DesBEBFF12]]
<div align="center">[img[Pictures/BEBFF12.jpg]]</div> <br /> <br /> @@.SGhost2;The countess managed to manipulate you by using your friends, but you certainly do not mind, and neither does Vlad. You both serve her unquestioningly, and when you are not being used as the tool that you are, you spend your time with your friends, torturing and killing humans for amusement and descending into unholy orgies!@@ <br /> <br /> <<if $BEBFF>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Best Friends Forever Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBFF to true>> <br /> <br /> [[Perhaps you chose differently...|Des303WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEBSS2.jpg]]</div> <i>@@.SGhost2;<<psy>>Now you will spread me to the Night Stalkers. Make them my vessels.<</psy>>@@</i> @@.Abby;“Yes, Master! I obey! All shall become infected and serve your will!”@@ You stalk back [[into the Sanctuary.|DesBEBSS3]]
<div align="center">[img[Pictures/BEBSS3.jpg]]</div> @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I—“@@ [[You pounce!|DesBEBSS4]]
<div align="center">[img[Pictures/BEBSS4.jpg]]</div> You leap from the shadows and slam into Arion, knocking him down. You jam your tongue down his throat and feel copious amounts of Vlad slither into the man’s body. @@.Ayana;“Arion! What the fuck! You bitch!”@@ [[You turn towards Ayana.|DesBEBSS5]]
<div align="center">[img[Pictures/BEBSS5.jpg]]</div> @@.Abby;“Vlad will have all our bodies. All shall become bloody and serve the master!”@@ <i>@@.SGhost2;<<psy>>I am taking over his body, hurry, grab her, now, before she can alert the others!<</psy>>@@</i> [[You leap at her!|DesBEBSS6]]
<div align="center">[img[Pictures/BEBSS6.jpg]]</div> You wrap yourself around his sister, holding her easily in place. @@.Ayana;“You! I knew we should have killed you! Fuck you! You killed my brother!”@@ @@.Arion;“Stop bitching, sis, I ain’t dead.”@@ [[Ayana turns and screams!|DesBEBSS7]]
<div align="center">[img[Pictures/BEBSS7.jpg]]</div> @@.Arion;“I’m better than ever. I serve the master now.”@@ @@.Abby;“I didn’t take her, so that you could enslave her yourself!”@@ @@.Arion;“Thanks. Ayana, it’s going to feel so good to get into your fine pussy!”@@ [[He roughly grabs her!|DesBEBSS8]]
<div align="center">[img[Pictures/BEBSS8.jpg]]</div> @@.Ayana;“Arion! Don’t do this! Think of our family! Jesus!”@@ @@.Arion;“There is only Vlad. He controls me and he will have your fine ass body too. With our fighting prowess, he’ll grow stronger.”@@ You help him pull her to the ground, your bodies working in perfect synchronicity as puppets of blood. You tear her pants as she desperately tries to fend you off, but her brother holds her down and [[you succeed.|DesBEBSS9]]
<div align="center">[img[Pictures/BEBSS9.jpg]]</div> @@.Ayana;“Please, Arion!”@@ she yells, crying, @@.Ayana;“Please don’t do me like this, please!”@@ His response is a guttural bellow and he pushes [[into her cunt!|DesBEBSS10]]
<div align="center">[img[Pictures/BEBSS10.jpg]]</div> She yells as he drives his hard, blood-filled rod into her. @@.Abby;“Isn’t that nice, brotherly love.”@@ You and Arion laugh as he continues thrusting into her. @@.Abby;“It will feel so good, Ayana, just let it happen.”@@ @@.Ayana;“Fuck you! This is your fault! This ain’t my brother, this ain’t Arion!”@@ He fucks her mercilessly, and then as he ejaculates, [[her struggles subside.|DesBEBSS11]]
<div align="center">[img[Pictures/BEBSS11.jpg]]</div> You fondle yourself, as his pleasure flows into you through your master. As Arion’s cock continues pumping Vlad’s vile blood into his own sister, he bends down and vomits it into her mouth. Unconscious and broken, her slack mouth accepts [[the cursed liquid.|DesBEBSS12]]
<div align="center">[img[Pictures/BEBSS12.jpg]]</div> As her skin pales, she twitches and then reaches up, willingly making out with him, accepting more of your [[Master’s blood.|DesBEBSS13]]
<div align="center">[img[Pictures/BEBSS13.jpg]]</div> As he lifts up, she spreads her legs, @@.Ayana;“Mmm, that was so hot, bro.”@@ @@.Arion;“Fuck yeah it was, sis. Hail Vlad!”@@ @@.Ayana;“Hail Vlad!”@@ @@.Arion;“Do you feel him inside you?”@@ @@.Ayana;“Yes, he owns me now. I want more, more blood- more pleasure!”@@ [[Arion obliges his corrupted sibling!|DesBEBSS14]]
<div align="center">[img[Pictures/BEBSS14.jpg]]</div> Spurred on by the debauchery, he thrusts again, his still erect cock wanting to give her body more blood. Ayana reaches up, spreading her legs wide, grabbing her ankles, and lifting her pelvis to give Arion full, unfettered access to her wet, bleeding cunt. @@.Ayana;“More! More! Yessss!”@@ As he leans forward and opens his mouth, she opens hers, and he spews blood into her gaping, waiting maw. During all this, you are rewarded by Vlad as the Blood Suit fucks your own pussy, shaping itself into an inverted cock, and pleasuring you as his other bodies revel in [[taboo sex.|DesBEBSS15]]
<div align="center">[img[Pictures/BEBSS15.jpg]]</div> Finally, sated, the three of you rise. @@.Abby;“We must spread the master to the other Night Stalkers.”@@ @@.Arion;“I obey.”@@ @@.Ayana;“I do too, I love being one with the blood.”@@ @@.Abby;“I’m going to visit Selena. She’s been hot for me, and it will feel good to defile those feelings for our master. You two go and find others. Take them. Corrupt them.”@@ [[You all split up.|DesBEBSS16]]
<div align="center">[img[Pictures/BEBSS16.jpg]]</div> @@.Selena;“Why are you telling me to run? There’s no way monsters would be dumb enough to come in here.”@@ She pauses a moment as you step into the room. @@.Selena;“What do you mean, too late?”@@ @@.Abby;“Whatever you are talking to- means that it is too late to run!”@@ Selena turns and sees you, springing to her feet and drawing her swords, @@.Selena;“Mamacita! Oh no!”@@ She appears quite upset that you have fallen, which makes your black heart fill with joy as you cruelly laugh. @@.Selena;“What happened to you!?”@@ @@.Abby;“I killed my friends, I killed everyone that I cared about- and the rest of you will become slaves to Vlad!”@@ She leaps at you, her blades becoming whips, but you are even more powerful now than the first time you fought her, and within mere seconds, she is pinned [[to the wall!|DesBEBSS17]]
<div align="center">[img[Pictures/BEBSS17.jpg]]</div> As you press her against the wall of the workshop, you pull off her pants. @@.Selena;“Absinthe, you don’t have to do this! You saved my life before!”@@ <i>@@.SGhost2;<<psy>>She will be mine- they all shall be mine.<</psy>>@@</i> @@.Abby;“I obey my master now. I desire only to serve his dark will.”@@ Ever since Vlad took you, he has been fucking you within the Blood Suit, and even as the blood dildo within continues to molest your sex, it also flows outward into the shape of a cock. @@.Abby;“You wanted me, Selena. Well, enjoy.”@@ [[You push into her sex!|DesBEBSS18]]
<div align="center">[img[Pictures/BEBSS18.jpg]]</div> As you continue fucking her, she manages to try to pull away, but you stay latched on and she falls to the cold, dirty floor. You feel the cock swell and push inhumanly deep within her folds, @@.Selena;“Oh fuck! It hurts! Fuck!”@@ You laugh at her pain, @@.Abby;“He doesn’t want you running away again! Feels soooo good! Oh god, I’m cumming!”@@ You have a discombobulating pleasure rip through your mind as both your cunt and your blood penis orgasm [[at once.|DesBEBSS19]]
<div align="center">[img[Pictures/BEBSS19.jpg]]</div> @@.Selena;“No, I don’t want to—ahhhhhh!”@@ You feel Selena’s own cunt muscles contract as she orgasms at her own defilement! You push harder, trying desperately to give her as much tainted blood [[as possible.|BEBSS20]]
<div align="center">[img[Pictures/BEBSS20.jpg]]</div> @@.Selena;“Oh god, yes, deeper mama! Deep!”@@ You both laugh and moan, as you continue raping your former friend. @@.Selena;“Let’s get more comfortable; you’ve worked hard enough ensuring that I am corrupted.”@@ [[You release your slave sister.|DesBEBSS21]]
<div align="center">[img[Pictures/BEBSS21.jpg]]</div> You bend back, and Selena runs her tongue all over your bloody shaft eliciting moans from you. You never imagined how this would feel, and the pleasure intoxicates. Then, she lines herself up with your cock and lowers herself to where her pussy lips just barely touch the aching tip of your dick. She looks you in the eyes, smiling, @@.Selena;“Finish me, baby. Make me all his!”@@ [[She drops her weight down on your cock!|DesBEBSS22]]
<div align="center">[img[Pictures/BEBSS22.jpg]]</div> You hold her close as she willingly rides your cock hoping to be rewarded with more domination. [[And she is!|DesBEBSS23]]
<div align="center">[img[Pictures/BEBSS23.jpg]]</div> For almost an hour the two of you fornicate, her soul long since corrupted. You fondle Selena as you cum inside her again, when you are suddenly interrupted by a panicked Roy McCoy. @@.Roy;“Abigail! You and Selena need to help! There’s—“@@ His voice trails off as his mind makes sense of the scene [[before him.|DesBEBSS24]]
<div align="center">[img[Pictures/BEBSS24.jpg]]</div> @@.Roy;“No! This can’t be!”@@ You and Selena rise to your feet, your massive blood cock making an audible slurp sound as it pulls free from her cunt. @@.Abby;“Hey Roy. Guess you’re next!”@@ @@.Selena;“C’mon, hombre, why don’t you let us both show you a good time!”@@ @@.Roy;“Oh, Abby. First Molly, now this!?”@@ Before you reach him, he ends his own life. @@.Abby;“Ha ha, well, guess that’s it for Roy.”@@ [[Selena responds by kissing you.|DesBEBSS25]]
<div align="center">[img[Pictures/BEBSS25.jpg]]</div> You both pass copious amounts of blood between you as you take long, deep wet kisses. <i>@@.SGhost2;<<psy>>The foolish cowboy was the last. I have you all. I shall enjoy my bodies this day. Tomorrow, we spread to the city.<</psy>>@@</i> You say nothing to Selena, certain she also hears the voice of [[your Master.|DesBEBSS26]]
<div align="center">[img[Pictures/BEBSS26.jpg]]</div> You and she continue fucking throughout the day, stopping only to absorb Roy’s corpse, the meat becoming more of Vlad’s blood and flowing [[into you both.|DesBEBSS27]]
<div align="center">[img[Pictures/BEBSS27.jpg]]</div> <br /> <br /> @@.SGhost2;After a long, slow corruption, constantly testing your limits and trying to find any weakness in your psyche that he can exploit, Vlad manages to assume control over you. You are like a walking god, leader of ‘The Bloody’, those that had become nothing more than blood puppets to Vlad’s eternal will. Like a plague, it spread. Humans, monsters, and even the other undead were consumed, walking extensions of Vlad, until all the rivers and seas of the Earth flowed crimson.@@ <br /> <br /> <<if $BEBSS>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Blood Suit Slave Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBSS to true>> <br /> <br /> [[Perhaps you chose differently...|Des325WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Fawn">> <<UnlockCharacter "Scarlett">> <<UnlockCharacter "Sylvain">> <<UnlockCharacter "Toby">>
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> @@.Jack;“Somehow, you seem upset or sad. Are you ok?”@@ You think about your friends and swallow, @@.Abby;“I just had to kill my friends.”@@ His face turns grim, @@.Jack;“What? What are you saying?”@@ @@.Abby;“The vampires, they used my friends. They turned them, and,”@@ you sigh, @@.Abby;“I had no choice but to slay them. I have no idea how to feel; I don’t know how I did that.”@@ The large man steps toward you and puts a thick hand on your shoulder, @@.Jack;“You saved my life and have done much to aid the Night Stalkers. With what you tell me, my heart breaks. I am sorry, and I understand how you feel.”@@ @@.Abby;“Look, I appreciate the sentiment, Jacques, but no one knows how I feel. I am enraged, devastated, numb, I feel as if—“@@ @@.Jack;“You lost yourself.”@@ Frowning, you agree, @@.Abby;“Yeah, yes.”@@ @@.Jack;“You have not lost yourself, no. What you did this night, it will never leave you, but it is a part of who you are now. You lost nothing, and you gave a mercy to your friends. Do you really think they would have been their true selves if they remained the undead? I know your pain well, and I, too, live with it.”@@ [[He shows his scars.|SancStoreTalk5.1]]
<div align="center">[img[Pictures/SancStorehouse5.1.jpg]]</div> @@.Jack;“These- these scars you see? What monster- what did these to me?”@@ You study the size and placement, and it reminds you of the werewolves that you slew in the forest. @@.Abby;“Werewolf?”@@ @@.Jack;“Wife.”@@ There is a moment where you stand confused, @@.Abby;“What?”@@ @@.Jack;“Meline, ah, such a finer woman never has lived- so petite, so tiny a woman. She and I lived out in the countryside, near the Boreal forest. The land, ah, it is heaven on this world. But, never shall I see it again.”@@ @@.Abby;“I’m sorry; what happened?”@@ @@.Jack;“We spent much time in those woods, hiking and camping. Truly, my wildest dreams came true with Meline, my little Meline and me. As we camped one night, and I heard sounds, animals, never I had heard before. This was the werewolf.”@@ He looks down and his voice becomes hoarse, @@.Jack;“I stepped from the tent, and I remember only Meline screaming as I flew through the air, hitting a tree.”@@ He looks at his hands, @@.Jack;“I am strong, no? Yet, I was unprepared for this. When I awoke, perhaps half an hour later, I woke to find a wolf, a wolf like a man, and it was rutting my Meline, and yet, my wife, she was also a wolf now. She pushed back against him, I felt betrayed, hurt, confused. I yelled in anger and confusion and ran towards the pair to attack the creature. I knocked it to the ground, and beat it with my hands! These hands!”@@ You can’t believe this. @@.Jack;“Meline, she leaped upon me, and tried to save the beast, and I even managed to throw her away and I leapt back on the wolf, grabbing my axe, and I hacked at the werewolf. As I carved this beast, Meline screamed, and she attacked me. She was a monster now, but she was my wife! Never would I want to kill my sweet wife, and so, I hesitated.”@@ He runs his fingers down the scars, tracking them, @@.Jack;“I had no choice.”@@ He drops his head in grief, @@.Jack;“Meline.”@@ @@.Abby;“Oh my god, Jacques, I am so sorry.”@@ @@.Jack;“Life is cruel, no? And, I left my home forever, because, when I see the beautiful forests of my home, my heaven, my dream, it is a hellish nightmare. Never can I return.”@@ He takes a deep breath, @@.Jack;“So, I do, my friend, I know how you feel this night. I have come, over these years since, to learn to use my pain to help aid mankind and my friends here. The scars upon my face, they are nothing to those upon my heart, and I will never forget my time with Meline, but also, how it ended- never will it defeat me.”@@ @@.Abby;“Thanks, so much for this, Jacques.”@@ @@.Jack;“I am sorry for your pain, and I am here for you, but for now, I think I’d rather be alone.”@@ @@.Abby;“I totally understand,”@@ you place your hand on his shoulder now, and he pats your hand with his before you turn and [[enter the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/DesWWYDLab.jpg]]</div> Take a cue from Roy and just leave her be – [[Don’t check on Molly|Somewhere in Sanctuary]] Or She seems upset and talking cannot hurt – [[Check on Molly|BELab0]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd22.jpg]]</div> Molly looks at you from her cage. @@.Molly;“Thanks, Absinthe. I’m so confused! I don’t know why I’d say such things to daddy. I’m scared is all.”@@ @@.Abby;“Look, this whole thing is almost over. I just know it, in my heart that we can save you.”@@ @@.Molly;“That’s why I am scared; I can’t let that happen!”@@ She thrusts a clawed hand out of the cage [[at you!|DesBELab1]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab1.jpg]]</div> You are forced to dodge the sudden attack, and instinctively grab the bar for balance. As you do so, instead of attacking your torso, Molly bites your hand holding the bar! @@.Abby;“Holy fuck! That hurt, you dumb bitch!”@@ [[Molly laughs.|DesBELabs2]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab2.jpg]]</div> @@.Abby;“Shut up! You’re lucky I don’t freaking kill you. Shit, that hurts.”@@ @@.Molly;“Now, you’ll become one of us.”@@ @@.Abby;“Like hell. I saved you soon enough that you don’t have those creepy mandibles like the other women.”@@ @@.Molly;“I might not have the same poison as they did, but I still infected you! Now, let me out!”@@ @@.Abby;“No way! Screw you!”@@ [[You turn and leave.|DesBELab3]]
<div align="center">[img[Pictures/DesBELab3.jpg]]</div> As you make your way down the hall, you do start to feel funny. You hardly make it another twenty feet before your head spins and you make your way, fighting vertigo, until you fall on your bed. Maybe she really could infect you? Does this work like vampires or rabies or something? You begin sweating and your body tenses up. Then you [[pass out.|DesBELab4]]
<div align="center">[img[Pictures/DesBELab4.jpg]]</div> As you lay in the room, your body pupates. Snuggly tucked inside your webbing, you undergo a metamorphosis thanks to the Blood Suit. And, finally, you emerge, new. You understand now. [[Now you do get it!|DesBELab5]]
<div align="center">[img[Pictures/DesBELab5.jpg]]</div> You make your way back to the lab and Molly appears gleeful. @@.Molly;“I told you that I infected you!”@@ @@.Abby;“You did! Thank goodness, too. Now we have a chance to stop them from saving you.”@@ You open her cell, and you both set about busting lights to make the area more comfortable. Then, you spend some time deeply kissing, likely swapping the virus around through your saliva. @@.Abby;“Ok, I have a plan.”@@ @@.Molly;“Good! How can we build a brood?”@@ @@.Abby;“We’ll use Jacques! We’ll milk him for sperm and then birth spiders.”@@ @@.Molly;“Yeah! Hmm, oh, I know, and we can use daddy and Bess for food!”@@ @@.Abby;“That was kind of what I had in mind too.”@@ You make out a bit more, and then, smiling, set off to put your plan [[into motion.|DesBELab6]] <<audio ':all' stop>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab6.jpg]]</div> Sometime later, you hear Kendra yelling your name, so you slink into the shadows as she enters your room. @@.Kendra;“Shite! What’s takin’ ye so long tae show up so we can—“@@ she stops flat when she sees the huge piles of eggs. @@.Kendra;“Oh, that’s absolute cac!”@@ [[She turns to run!|DesBELab7]]
<div align="center">[img[Pictures/DesBELab7.jpg]]</div> @@.Kendra;“Oh Jaysus!”@@ @@.Abby;“Look at all our children! We will need a lot more if we are going to replace the brood I slaughtered. You’re going to make a great breeder!”@@ [[Kendra screams!|DesBELab8]]
<div align="center">[img[Pictures/DesBELab8.jpg]]</div> Sometime later, Siri arrives, and quickly rushes to tell Roy the good news, @@.Siri;“Roy! I made the trade and I have the Xenopox strain we need to— oh my.”@@ She instantly deduces what has transpired. @@.Siri;“Molly. She must have escaped!”@@ @@.Kendra;“Aye, lass! She did!”@@ [[Siri stumbles back!|DesBELab9]]
<div align="center">[img[Pictures/DesBELab9.jpg]]</div> @@.Siri;“Oh my goodness! Kendra, you’re pregnant, and, is that blood?”@@ @@.Kendra;“Aye! The wee little buggers skittering inside me are hungry. We’ve been eating the horse, then the ol’ man’s next. Ye want some?”@@ Turning, Siri [[flees down the hallway!|DesBE9.1]]
<div align="center">[img[Pictures/DesBELab9.1.jpg]]</div> She rushes to get Rosaline, knowing how powerful she is, but— @@.Rosa;“Hey, Siri!”@@ The Workshop has large spiders in it! One of them raises its legs and hisses! @@.Rosa;“Hey! Do you want to help me train these children? We need to teach them to be smarter than the last brood.”@@ [[Siri backpedals!|DesBELab10]]
<div align="center">[img[Pictures/DesBELab10.jpg]]</div> @@.Siri;“Absinthe! Oh god, you have to help me!”@@ @@.Abby;“Hey, Siri!”@@ you say, greeting her. @@.Siri;“Oh no. You’re also bitten!”@@ @@.Abby;“Sort of.”@@ @@.Molly;“We both like biting and doing other things, too!”@@ [[Molly kisses Abby’s neck|DesLabBE11]]
<div align="center">[img[Pictures/DesBELab11.jpg]]</div> @@.Abby;“Tonight has been so good to- oh! Ha ha, she bit my neck!”@@ @@.Siri;“I- I’m sorry, I—“@@ @@.Abby;“Don’t be! Now that you are here, you can help us make this permanent, and likely even amplify the Xenopox strain inside us, right?”@@ Blanching, Siri screams for Jacques and [[rushes away!|DesLabBE12]]
<div align="center">[img[Pictures/DesBELab12.jpg]]</div> @@.Jack;“Oh, thank god! Hurry! Siri, you must cut these webs and free me! Quickly!”@@ She nervously looks around, @@.Siri;“With what!?”@@ @@.Jack;“Go to my room and get my axe!”@@ @@.Siri;“I can’t Absinthe and Molly are near our bedrooms!”@@ @@.Jack;“Then, go to the training room! If nothing else, shoot me!”@@ @@.Abby;“He’s not going anywhere!”@@ you yell as you step up behind her. [[Siri turns!|DesBELab13]]
<div align="center">[img[Pictures/DesBELab13.jpg]]</div> @@.Siri;“Oh god, Absinthe! Listen to me, you are currently under the effects of a virus that—“@@ @@.Abby;“I know! All I want to do is spread it everywhere. And, I will, definitely, with your help.”@@ @@.Siri;“Please,”@@ Siri begins shaking and crying, @@.Siri;“Please, I don’t want to do this!”@@ [[You close in on her.|DesBELab14]]
<div align="center">[img[Pictures/DesBELab14.jpg]]</div> Siri rides Jacques’ cock, @@.Siri;“Your penis is so large, Mr. Lombar! I’ve never been stretched so much!”@@ @@.Jack;“Please,”@@ he begs, @@.Jack;“Fight whatever does this inside you, Siri, we must stop them!”@@ @@.Siri;“No, no! We need to spread the brood. You are simply not being reasonable.”@@ He cums inside her. @@.Siri;“Mmm, you will be great for insemination purposes. I’ll be back for coitus after I deposit my eggs.”@@ @@.Abby;“Good, now, you need to help us.”@@ @@.Siri;“Of course, Ms. Van Gothen, please, follow me to the laboratory.”@@ [[Sometime later…|DesBELab15]]
<div align="center">[img[Pictures/DesBELab15.jpg]]</div> @@.Abby;“So it is now permanent?”@@ @@.Siri;“Absolutely! The vaccine I gave all of us should counter act any attempt that I can think of that could undo the mutations. I’m going to work on now strengthening the mutagenic properties of this strain of Xenopox. I cannot wait to see our species rule the world.”@@ @@.Abby;“Ok, good, don’t forget to eat. There’s nothing left of Bess, but Roy is still mostly intact.”@@ @@.Siri;“My work is very important, can’t you just bring me an arm or leg, so that I can continue working, and then, I’ll just lay my eggs here too.”@@ @@.Abby;“What a diva! While I’m at it, you want me to bring Jacques’ dick in here too?”@@ @@.Siri;“Could you?”@@ [[You both laugh.|DesBELab16]]
<div align="center">[img[Pictures/DesBELab16.jpg]]</div> <br /> <br /> @@.SGhost2;Sometimes, the best of intentions can have the strangest outcomes. In this case, you chose to acknowledge Molly, and, in her desperation to aid the brood, she managed to bite you. You took over Sanctuary, and with Siri’s aid, you all become far more powerful. Like a fire, you spread through the area, and within a month the entire state of Oregon lay covered in webs.@@ <br /> <br /> <<if $BELab>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Spider Sisterhood Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BELab to true>> <br /> <br /> <<if $StoryMode>>[[Perhaps you chose differently...|Sanc5SM4]]<<else>>[[Perhaps you chose differently...|SanctuaryHome]]<</if>> <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "SpiderGirl">>
<div align="center">[img[Pictures/DocksA10.4.jpg]]</div> @@.Abby;“Kendra! You’re alive!”@@ @@.Kendra;“Oh my god! I do nae believe my eyes!”@@ She makes the sign of the cross and hugs you, @@.Kendra;“I thought you were dead! How did you—“@@ @@.Abby;“I killed it!”@@ @@.Kendra;“What?”@@ @@.Abby;“Yeah, that kraken? I killed the bastard.”@@ @@.Kendra;“That seems impossible, but, if anyone could do it, I suppose, it’d be ye.”@@ @@.Abby;“So, you made your way to the ship?”@@ @@.Kendra;“Aye. I was lost in the heavy fog for a long while, but then light from the lighthouse on the other side of the bay shone through here and the fog went away.”@@ @@.Abby;“Yeah, I did that too. I turned on the lighthouse.”@@ @@.Kendra;“Oh, stop with your cheeky brags!”@@ @@.Abby;“I saw you, but why didn’t you get on the ship? You've been standing here for a while. I mean, look at this! It’s a real life ghost ship!”@@ @@.Kendra;“Aye, and that’s precisely why I can’t board her!”@@ You frown at Kendra in confusion, @@.Kendra;“I tried, and every time, I just fell through the damn thing and splashed in the water. It’s like it’s not even here!”@@ @@.Abby;“Shit! How are we going to get on board?”@@ @@.Kendra;“I do nae know, I tried me rope, too, but it just passes through it as if it were air.”@@ When she mentions the rope, it reminds you of Gleipnir, the magical rope the Dryad bestowed upon you! @@.Abby;“I have an idea.”@@ You take out the enchanted rope, make a lasso, and toss it up. It wraps around something and holds tight! @@.Kendra;“That’s bloody daft! But, we cannae walk on it, even if you try to—“@@ You hold the rope and leap up, and sure enough, your feet hold against the ship as if it were made of wood. @@.Kendra;“Wha— I— This—“@@ You seem to have broken Kendra’s mind! @@.Kendra;“Well, finally! I’m coming too!”@@ She holds the rope and leaps to climb up, but it is as if the ship were made of thin air, even though the rope is suspended! She twirls around, holding herself on the floating rope, but unable to make contact with the Flying Dutchman. @@.Kendra;“Nay! Tis not fair!”@@ @@.Abby;“It’s the Blood Suit. From what I have learned tonight, it’s as spiritual as much as it is physical.”@@ @@.Kendra;“Fine!”@@ She says, pouting and landing back on the worn dock, @@.Kendra;“Tell me what you find, and I call first dibs on any artifacts or treasures!”@@ @@.Abby;“Ha ha, fair enough.”@@ [[You search the ship.|DocksBoss2]] <<audio ':all' stop>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksDefault.jpg]]</div> <br /> <br /> @@.SGhost2;You became little more than food for the denizens of the deep!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksAmphibiman1.jpg]]</div> You struggle against the amphibiman as it disarms you! With your wild strength, you manage to fight back, and [[kick your attacker!|BEAmb2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedTreasure1.jpg]]</div> The fleshy claw of the chest lashes out and grabs you in your moment of weakness! You urgently fight, the natural fear of death urging you to struggle, but the monster manages to [[overpower you!|BECT1.1]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksGrindylow1.jpg]]</div> You turn away from the grindylow that defeated you in a bid to escape, only to find another [[lies in wait!|BEGrindylow2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksKrakenite1.jpg]]</div> You turn to flee from the krakenite, but suddenly, a voice echoes inside your mind, <i>@@.Brone;<<psy>>STOP!<</psy>>@@</i> You try to ignore it, but as if a leash is tugged, you suddenly [[do stop.|BEKrakenite2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMarbendlar1.jpg]]</div> You must have passed out, and you awaken, only to find that, somehow, the Blood Suit has been cleansed form your body. As your sluggish mind grasps with reality, a stark, terrifying realization hits you- the Seal of Solomon is missing! You cannot breathe water. Looking up, you know there is no way you could make it to the surface from here! However, as you kick up to try, the marbendlar grasps you with [[cold, clawed hands!|BEMarbendlar2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMermaid1.jpg]]</div> In pain, you swim away from the mermaids in a desperate bid to escape! However, just as Kendra had warned, the mermaid begins singing an enchanted song. The moment that you hear it, [[you stop fleeing.|BEMermaid2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMerman1.jpg]]</div> After defeating you, the merman disarms you. He calls for another and the pair escorts you through the sea. You are too fatigued to fight, but you are surprised that they have not tried assaulting you like so many monsters seem keen to do. Finally, mermaids come into view, and the merman thrusts a fin [[towards them.|BEMerman2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksNymph1.jpg]]</div> The moment you are dazed, the nymph grabs you! Your body convulses and twitches as, like an electric eel, she sends voltage through it. Your jaw clenches and you cannot move, but then, you feel a burning, boiling feeling. Held fast by the electric current, you cannot even scream in pain as the water nymph’s power rearranges all your molecules into the item [[of her control!|BENymph2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksSiren1.jpg]]</div> You make to escape, but then, a song- a beautiful, undeniable, impossible song fills your ears. It stirs something within your heart, no, your very soul. As a singer, you cannot help but lose yourself in the melody, the voice, and the notes. You want to listen forever, you want to sing with it, you desire so much as you weep with joy at a memory, a place or time, [[before life itself.|BESiren2]] <<audio ':all' stop>> <<audio "be_siren" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksUndine1.jpg]]</div> @@.CereUnit6;“You came here,”@@ she laughs with true joy, @@.CereUnit6;“You came to rejoin the waters that birthed you- that birthed life.”@@ @@.Abby;“No! I came to grow stronger!”@@ @@.CereUnit6;“You slay the life of the sea; I see the blood of the others on your hands.”@@ @@.Abby;“They are monsters, like you, I had no choice!”@@ She giggles, @@.CereUnit6;“Humans! So childlike, innocent, and cruel. Those that worship the kraken might be evil, but most denizens of the deep desire only to bring back peace and harmony to the waters of the world until the day comes that it returns to the great darkness in the sky and we form on new worlds with new lives.”@@ @@.Abby;“You mean outer space? What? Look, I had to kill the others, even you were attacking me! I could not just let myself be—“@@ you feel something strange like a current wrapping around your feet and up your body, almost as if a snake made of water [[encircles you!|BEUndine2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksVodyanoy1.jpg]]</div> The vodyanoy lashes out with froggish fingers, grabbing you and disarming you! @@.Abby;“Let me go!”@@ It croaks out, @@.Witch2;“Unclean! *ribbit* Will cleanse!”@@ [[It starts licking you!|BEVodeyanoy2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksDraugr1.jpg]]</div> You must have passed out, and as you come to, you find yourself surrounded by draugrs! They yell at each other in deep, ghastly [[guttural tones.|BEDraugr2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksPirate1.jpg]]</div> @@.Amelia;“Arr harr! Looks like the girlie’s body couldn’t take it no more!”@@ @@.Amelia;“Aye, and now we got ourselves a new soul.”@@ @@.Amelia;“Oh, tis been long since I’ve had a wench! I’m ready to use her right now!”@@ You find yourself standing you’re your body and you look at your arms. [[You’re a fucking ghost!|BEPirate2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksHendrik1.jpg]]</div> Overcome by the unnatural chill in the air and the phantom attacks of Captain Van Der Decken, you fall to the ground. As conciousness slips away, your fear melt, and you look up at the ghost’s [[stern visage.|BEHendrik2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksAmphibiman2.jpg]]</div> The blow lands hard, pushing him off you, but at that same moment, another of the creatures swims in to aid [[the original!|BEAmb3]]
<div align="center">[img[Pictures/BEDocksAmphibiman3.jpg]]</div> You find yourself struggling against this new attacker, but the first monster has time to regain his senses and he swims around you, assaulting you [[from behind!|DesAmb4]]
<div align="center">[img[Pictures/BEDocksAmphibiman4.jpg]]</div> Now, with a creature on each side of you, they gain the upper hand! @@.Abby;“Let me go!”@@ you exclaim, but the monster holds on. Then, one of them lurches forward, his thick, fishy lips sealing around one of your tits. Suddenly, it sucks deeply, and you feel the Blood Suit [[being consumed!|BEAmb5]]
<div align="center">[img[Pictures/BEDocksAmphibiman5.jpg]]</div> The other soon follows suit and, like leeches, they pull the corrupted blood of Vlad from your body. As his presence leaves your mind, [[you pass out.|BEAmb6]]
<div align="center">[img[Pictures/BEDocksAmphibiman6.jpg]]</div> With the evil of Vlad removed from you, their sucking becomes injecting, and they use their poisons to create a female of their kind [[in order to reproduce.|BEAmb7]]
<div align="center">[img[Pictures/BEDocksAmphibiman7.jpg]]</div> As your consciousness returns, you feel different. Not wrong or bad, but different. You have vague memories of being a human and walking on land, but it all seems alien and distant as if the memories belong [[to someone else.|BEAmb8]]
<div align="center">[img[Pictures/BEDocksAmphibiman8.jpg]]</div> The males release you and you float with them a moment, trying to understand what is happening. Then, you have a sudden, overwhelming urge to mate, and [[you embrace it!|BEAmb9]]
<div align="center">[img[Pictures/BEDocksAmphibiman9.jpg]]</div> You quickly latch onto one of the males, rubbing your scales against his in an effort to coax him to breed you, and soon, his phallus emerges. Once you lodge him within your cunt, you ride him hard wanting only to [[bear young!|BEAmb10]]
<div align="center">[img[Pictures/BEDocksAmphibiman10.jpg]]</div> Finally, he ejaculates inside you, and you slowly drift into a content slumber, the soft pulsing currents massaging the space between [[your plated scales.|BEAmb11]]
<div align="center">[img[Pictures/BEDocksAmphibiman11.jpg]]</div> As time passes your belly swells with babies. Somehow the other males in the nearby sea know that you are about to produce a brood, and they swim around you, each vying to be the next one to [[mate with you!|BEAmb12]]
<div align="center">[img[Pictures/BEDocksAmphibiman12.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to an amphibiman! Now, changed into one of their own, you have the desire to mate incessantly. Being somewhere between ape and fish, your young grow within your womb and the males are aggressively protective over you. This is how you spend the rest of your life, swimming beneath the waves and birthing monsters!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Amphibiman">> <<UnlockCharacter "Afanc">>
<div align="center">[img[Pictures/BEDocksCursedTreasure1.1.jpg]]</div> As it pulls you, inch by inch, into its gaping maw, you see monstrous eyes looking back at you. There is an eagerness within them to [[consume you!|BECT2]]
<div align="center">[img[Pictures/BEDocksCursedTreasure2.jpg]]</div> The lid slams down, trapping you in darkness. It holds you like this, and you continue to futilely struggle for more than two hours before your body finally runs out of energy and your muscles ache, too weak to move. At this point, it [[pulls you inside.|BECT3]]
<div align="center">[img[Pictures/BEDocksCursedTreasure3.jpg]]</div> Within your fleshy prison, it both digests and merges with you. Like an insidious alien, it mixes its own meat with that of yours. You begin to find that you are enjoying the process. In fact, you really love becoming one with it, growing together, fusing. You stay wrapped safely and happily within the chest until we are [[fully integrated.|BECT4]]
<div align="center">[img[Pictures/BEDocksCursedTreasure4.jpg]]</div> We lift our lid and our new parts rise up from within us. We no longer desire to monster hunt. We desire to spread [[our curse.|BECT5]]
<div align="center">[img[Pictures/BEDocksCursedTreasure5.jpg]]</div> We lift ourselves and use our new body to swim us to the surface. We know that up there, on land, is much more meat and we will be [[easily found.|BECT6]]
<div align="center">[img[Pictures/BEDocksCursedTreasure6.jpg]]</div> Once on land, we walk out into a clearing, ensuring other flesh will see us and approach so that we can merge with them and grow. We kneel our new body in front of us and we spend time enjoying [[our flesh.|BECT7]]
<div align="center">[img[Pictures/BEDocksCursedTreasure7.jpg]]</div> We remember sex, we remember pleasure now, and we have out body spread its legs and we use its orifices, filling them with our meat and we enjoy the pleasure and sensations. We push ourselves ever deeper and mix ever more [[with ourselves.|BECT8]]
<div align="center">[img[Pictures/BEDocksCursedTreasure8.jpg]]</div> Before the sunrise, we have new eyes. We still molest ourselves, happy in the knowledge of our success tonight. When the dawn comes, we will bring our body into our chest and [[wait for prey.|BECT9]]
<div align="center">[img[Pictures/BEDocksCursedTreasure9.jpg]]</div> <br /> <br /> @@.SGhost2;Cursed treasure managed to nab you. Once, stored in this chest were relics of power, but over time, they degraded and warped into something terrible. The fleshy glop melded with you, and as both a piece of it and a slave to it, you helped it capture more prey and spread. Sauvie Island became a grotesque fleshy landscape of eyes and tentacles, which eventually spread to the mainland and beyond!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "CursedTreasure">> <<UnlockCharacter "Cipactli">>
<div align="center">[img[Pictures/BEDocksGrindylow2.jpg]]</div> There is a moment of tension and then, they both suddenly strike. They do not hit, claw, or bite, but rather, they begin grinding their bodies against you! At first, you find this strange grinding surprising and annoying, but then, you realize that their skin is akin to that of poisonous amphibians! As they rub against you, their toxins begin attacking your body [[and the Blood Suit!|BEGrindylow3]]
<div align="center">[img[Pictures/BEDocksGrindylow3.jpg]]</div> Vlad’s presence slowly fades away, and as he goes, the toxins course through your wet flesh and into your bloodstream. You stop struggling as your mind grows addled and confused. The grinding actually feels good against your naked flesh. In fact, you enjoy it so much that you grind back [[against them!|BEGrindylow4]]
<div align="center">[img[Pictures/BEDocksGrindylow4.jpg]]</div> You lose track of how long the three of your spend rubbing against each other, writhing and licking and kissing their flesh. But, finally, they stop and float slightly [[back away from you.|BEGrindylow5]]
<div align="center">[img[Pictures/BEDocksGrindylow5.jpg]]</div> You spend a moment understanding your new purpose. Somewhere in the foggy haze of your froggy mind, you recall something, some past life, but for now, your body aches. You need to [[lay eggs!|BEGrindylow6]]
<div align="center">[img[Pictures/BEDocksGrindylow6.jpg]]</div> You make some croaking sounds, and the males respond, kindly holding your body and pressing against you to help you expel a batch of eggs into the water. You can almost sense their impatient desire to make more males, and you look forward to mating with your sons or helping them find other suitable women to grind against. Finally, you feel immense relief as the eggs eject [[from your pussy.|BEGrindylow7]]
<div align="center">[img[Pictures/BEDocksGrindylow7.jpg]]</div> Once you are finished, you swim back and the males quickly spew sperm into the water to fertilize your new eggs. Soon, grindylows will [[infest these coasts!|BEGrindylow8]]
<div align="center">[img[Pictures/BEDocksGrindylow8.jpg]]</div> <br /> <br /> @@.SGhost2;The aquatic grindylows bested you. Using their skin secretions, they mutated you into a creature capable of creating eggs that they, in turn, could fertilize. The entire area becomes infested with grindylows for years to come!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Grindylow">> <<UnlockCharacter "Ammonoid">>
<div align="center">[img[Pictures/BEDocksKrakenite2.jpg]]</div> <i>@@.Brone;<<psy>>You will not resist.<</psy>>@@</i> @@.Abby;“I will not resist.”@@ <i>@@.Brone;<<psy>>You will obey.<</psy>>@@</i> @@.Abby;“I will obey.”@@ <i>@@.Brone;<<psy>>Disarm yourself.<</psy>>@@</i> Your arms move on their own as the rest of your body [[remains stiff.|BEKrakenite3]]
<div align="center">[img[Pictures/BEDocksKrakenite3.jpg]]</div> You feel a strange sense of relief as your weapons sink into the darkness below. <i>@@.Brone;<<psy>>Now. Come to me.<</psy>>@@</i> @@.Abby;“Yes, master. I obey.”@@ You turn to see the red glowing eyes of the krakenite. Seeing them makes you feel owned. Feeling owned makes you feel safe. You swim to [[your master.|BEKrakenite4]]
<div align="center">[img[Pictures/BEDocksKrakenite4.jpg]]</div> He places his hand on you and strange words chant inside your mind. As they do, Vlad and the Blood Suit are blasted away in a cascade of bubbles. <i>@@.Brone;<<psy>>You will accept the strain.<</psy>>@@</i> @@.Abby;“I will accept the strain, master.”@@ <i>@@.Brone;<<psy>>You must kiss me so that I can infect you.<</psy>>@@</i> [[You obey.|BEKrakenite5]]
<div align="center">[img[Pictures/BEDocksKrakenite5.jpg]]</div> You kiss your master, and feel a strange tube slide over the top of your tongue. There is a sharp prick at the back roof of your mouth, and the tube goes upward, likely into your brain. You kiss him and suck on the tube even as the taste of blood [[fills your mouth.|BEKrakenite6]]
<div align="center">[img[Pictures/BEDocksKrakenite6.jpg]]</div> There is a pressure in your brain as if you can feel a metamorphosis taking place within you. You feel the control of the male growing every stronger. <i>@@.Brone;<<psy>>I have injected the strain. You are infected.<</psy>>@@</i> You continue kissing him until he orders you to stop via his [[mental link.|BEKrakenite7]]
<div align="center">[img[Pictures/BEDocksKrakenite7.jpg]]</div> He turns you around and you fall back into his arms. One of his tentacles goes down into your throat and you suck idly on it. Suddenly, information assaults [[your mind!|BEKrakenite8]]
<div align="center">[img[Pictures/BEDocksKrakenite8.jpg]]</div> Your mind fills with knowledge of an ancient history as your former life fades into obscurity. You are a krakenite. Your people worshipped the kraken of the sea before humans even existed. Your people are old, older than most other things that live. You are a krakenite female. You serve the males. Your mind is subjugated to their rule and whims. This makes you proud and you only have purpose as they will it to you. You exist to reproduce your kind so that your people can again own the seas, but you will aid in conquering the land next, and crush the humans that have polluted your home [[beneath the waves.|BEKrakenite9]]
<div align="center">[img[Pictures/BEDocksKrakenite9.jpg]]</div> The groping of a male brings you back to your senses. His mind is strong. He has control. <i>@@.Brone;<<psy>>You will mate with me.<</psy>>@@</i> [[You turn and present your sex.|BEKrakenite10]]
<div align="center">[img[Pictures/BEDocksKrakenite10.jpg]]</div> You let his will move your body for you, and he positions you as he desires. You feel his cock press against your opening and slide inside you. He presses against you and controls your movements. You feel pride at how well you are controlled. The male’s pleasure should be his highest priority, and thus, your own, and you enjoy the way he uses your body. You feel a pleasure cascade down your mind link as he orgasms. He has not mated in years and more sperm than you can hold fills your sex and issues out into the water around you. He holds you in place a long while, and becomes hard again. [[He uses your body repeatedly.|BEKrakenite11]]
<div align="center">[img[Pictures/BEDocksKrakenite11.jpg]]</div> <br /> <br /> @@.SGhost2;A krakenite managed to overpower you. He enslaved your mind and twisted your body into a female of his species. Once he was finished using you, you followed him back to a vast underwater city. Following the patriarchal laws, which you treasure and obey, you become property, communal, for males to use and breed!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksMarbendlar2.jpg]]</div> You succumb to a lack of oxygen and pass out. At that moment, the creature goes [[into action.|BEMarbendlar3]]
<div align="center">[img[Pictures/BEDocksMarbendlar3.jpg]]</div> He mounts you from behind, even as your brain cells begin to die from a lack of air. He thrusts into your unconscious body, roughly rutting you as the [[currents pass by.|BEMarbendlar4]]
<div align="center">[img[Pictures/BEDocksMarbendlar4.jpg]]</div> Finally, he cums inside you, untold ages without mating giving him a potent amount of cum. The magical substance also does what it was designed to do, and it causes a biological metamorphosis in your almost [[dead body.|BEMarbendlar5]]
<div align="center">[img[Pictures/BEDocksMarbendlar5.jpg]]</div> Like your captor your flesh becomes scaled and thick. Your hair changes to the color of seaweed and newly formed gills allow a rush of water into your body. The marbendlar continues using you again, until you [[regain consciousness.|BEMarbendlar6]]
<div align="center">[img[Pictures/BEDocksMarbendlar6.jpg]]</div> You awake sitting in a cloud of semen as your mate uses you from behind. Growling you push back against him, using his dick for [[your own pleasure.|BEMarbendlar7]]
<div align="center">[img[Pictures/BEDocksMarbendlar7.jpg]]</div> Once he releases you, you grab him, swimming to the bottom of the sea, and slamming him into the sand below. To be fair, his protest cease as you mount him yourself, growling and roaring as you wildly hump him, [[eager for offspring.|BEMarbendlar8]]
<div align="center">[img[Pictures/BEDocksMarbendlar8.jpg]]</div> <br /> <br /> @@.SGhost2;You became a feral and animalistic marbendlar! From this night onward, your life was spent either hunting or mating. You rose countless sons, some of which decided their mother herself would be a suitable mate, and others which swam out into the vast oceans of the world to claim their own prizes!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Marbendlar">> <<UnlockCharacter "Leviathan">>
<div align="center">[img[Pictures/BEDocksMermaid2.jpg]]</div> It sounds almost like a mixture between a woman and a whale call, but something about it makes you feel relaxed. It makes your brain tingle. It makes you- horny. You want to kiss anyone, everyone- <i>her</i>! [[You want to kiss her!|BEMermaid3]]
<div align="center">[img[Pictures/BEDocksMermaid3.jpg]]</div> Slowly turning you swim towards the mermaid and you try to kiss her, but she won’t let you. First she and another mermaid disarm you. Only then does she finally let you [[kiss her!|BEMermaid4]]
<div align="center">[img[Pictures/BEDocksMermaid4.jpg]]</div> As she pulls you in and you kiss, black, inky poison emits from her mouth. As strange as it is, you do not mind, and you only kiss her more, deeper, more passionately, and this causes ever more amounts of the black substance to cloud the waters [[around you.|BEMermaid5]]
<div align="center">[img[Pictures/BEDocksMermaid5.jpg]]</div> You only manage to stop kissing her as you begin to choke on the smoke cloud. Even with the Seal of Solomon, you cannot breathe. Then, something happens in your bowels and chest. It feels like heartburn but much more intense, a burning issuing [[from within!|BEMermaid6]]
<div align="center">[img[Pictures/BEDocksMermaid6.jpg]]</div> Some of the black smoke rises from the Blood Suit and you feel Vlad panicking within your mind. You scream, sending bubbles upward and they are joined by a slew of other bubbles issuing from [[your skin!|BEMermaid7]]
<div align="center">[img[Pictures/BEDocksMermaid7.jpg]]</div> Your legs pull themselves together and fuse at the feet. The Blood Suit seems to become scaled and fins form at your sides. Your teeth are pushed free in your mouth as new sharper ones replace the old; rows of teeth, like a shark, line your mouth. Finally, the spell reaches your mind, and you can feel yourself change perspective. Things that mattered so much to you suddenly mean nothing. Feeding and conversion are all that matter, with [[sex for filler!|BEMermaid8]]
<div align="center">[img[Pictures/BEDocksMermaid8.jpg]]</div> You spend a moment breathing through gills lining your back along your lungs. You swish your tail and look at your claws before you [[smile with glee.|BEMermaid9]]
<div align="center">[img[Pictures/BEDocksMermaid9.jpg]]</div> The others swim up behind you, @@.Scar;“You understand now, don’t you?”@@ @@.Fawn;“You’re one of us.”@@ @@.Abby;“Yes, I understand, and there is another.”@@ @@.Fawn;“Another?”@@ @@.Abby;“Yes. Kendra. She hunts our kind.”@@ You turn to the pair. @@.Abby;“Go, look for her along the shore.”@@ The mermaid that bewitched you remains and the other swims off in a flash to hunt down Kendra. @@.Abby;“While she takes care of Kendra, I want to thank you properly, sister.”@@ [[You kiss her!|BEMermaid10]]
<div align="center">[img[Pictures/BEDocksMermaid10.jpg]]</div> As you kiss, you feel glands within the roof of your mouth emitting poison into the water- poison that would mutate any woman into another mermaid like yourself. Your corruptor’s glands do the same, both without conscious effort as you [[enjoy yourselves.|BEMermaid11]]
<div align="center">[img[Pictures/BEDocksMermaid11.jpg]]</div> You and she enjoy some peaceful moments of sex. You lick her slit in the middle of her waist, and she does so in kind, and you realize, as your tails entwine, that this is heaven on earth. However, Kendra arrives, and she brings with her some of the other [[Night Stalkers!|BEMermaid12]]
<div align="center">[img[Pictures/BEDocksMermaid12.jpg]]</div> They thought it was just the two of you, but from the depths an entire school of mermaids swarms the area, trapping your former friends inside their bounds. You salivate looking at the men, and, as a chorus of calls enthralls the humans, [[a feeding frenzy ensues!|BEMermaid13]]
<div align="center">[img[Pictures/BEDocksMermaid13.jpg]]</div> <br /> <br /> @@.SGhost2;A mermaid’s poison transformed you into one of their own. Not only did you manage to defeat the Night Stalkers, and claim the women for themselves, but you soon claimed the waters around Oregon and Washington. Eventually, the entire west coast beaches were deemed unsafe because of the number of disappearing sailors and swimmers!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Mermaid">> <<UnlockCharacter "Merman">>
<div align="center">[img[Pictures/BEDocksMermaid3.jpg]]</div> @@.Abby;“Fuck, you’re going to eat me.”@@ She hisses, @@.Scar;“No, not eat.”@@ [[She grabs you and kisses you!|BEMerman3]]
<div align="center">[img[Pictures/BEDocksMermaid4.jpg]]</div> You are shocked by the sudden assault and she kisses you like a long-lost lover. However, a black cloud of poisonous toxins issues from her mouth, and you breathe it in with the water. For some reason, though, you only want to [[kiss her more!|BEMermaid5]]
<div align="center">[img[Pictures/BEDocksNymph2.jpg]]</div> She smiles wickedly as she finishes her work, and you are only vaguely aware of your existence, a human soul inhabiting a literal body of water. @@.Rusalka;“You and your kind have polluted the waters of this world. But, we tire of it. The forces of nature will rise up and destroy you all, and you will aid me; you shall feel the same pains that the water fauna and flora have endured at the hands of humans! You will become one with the waters of the Earth!”@@ Bubbles issue forth, frothing through the water as she reshapes you like sculptor, molding your mind, body, and soul [[into something new.|BENymph3]]
<div align="center">[img[Pictures/BEDocksNymph3.jpg]]</div> As the bubbles clear, your awareness returns, but it is overcome with emotions and realizations beyond your original human capacity of empathy. On an intimate and person level you feel the waters around you, and that awareness spreads outwards in a sphere of knowledge, encompassing ever more of the Earth’s surface. You see the wastes being dumped in the waters around the world. You feel coral reefs screaming in agony, you watch corporations poisoning the lakes and streams in the name of profit. Fish sick and in pain die, as the totality of the unnatural wrongness of mankind [[firmly and completely solidifies.|BENymph4]]
<div align="center">[img[Pictures/BEDocksNymph4.jpg]]</div> @@.Abby;“I understand, now,”@@ you say looking at your beautiful savior, @@.Abby;“I will help undo all this. I will help ensure all of mankind is wiped away from the planet so that she can heal.”@@ She laughs, @@.Rusalka;“Yes! Exactly! Now you see.”@@ You are compelled [[to kiss her.|BENymph5]]
<div align="center">[img[Pictures/BEDocksNymph5.jpg]]</div> Even with the desire for revenge and the pain of the world’s waters, you feel more sexual than ever. Your libido can barely be controlled at all. You kiss your fellow water nymph with a passion which you have never felt when human- something beyond human. Her hands and yours explore each other’s bodies as your lips and tongues continue [[their own explorations.|BENymph6]]
<div align="center">[img[Pictures/BEDocksNymph6.jpg]]</div> She finally breaks the kissing and spins you around in her arms, groping and molesting your new scaled, sensitive body, @@.Rusalka;“You feel it as well- the lust. We are nymphs, and we frolic and enjoy ourselves without shame or the unnatural, unhealthy self-control that the human’s impose on their bodies.”@@ Her fingers enter you and your vision explodes in stars as untold pleasure flows through you like water currents. In this new fit of lust, you [[lose yourself!|BENymph7]]
<div align="center">[img[Pictures/BEDocksNymph7.jpg]]</div> The two of you bask in this pleasure, riding the cascading delights like waves, enjoying the moment. Her pussy tastes divine, and you know, somehow, that yours does too. Every lick, caress, and kiss is feminine and soft, and yet, powerful, ripples pleasure throughout your body. This is your true calling, a protector of the [[world’s waters.|BENymph8]]
<div align="center">[img[Pictures/BEDocksNymph8.jpg]]</div> <br /> <br /> @@.SGhost2;A water nymph managed to take control of you! Empathic to an extreme and bound to their respective elements, nymphs are chaotic and power, and now, so are you. Gone are your aspirations or petty cares about fighting vampires or saving people. You will help aid in the utter destruction of humanity to bring about a peaceful natural world again.@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Nymph">> <<UnlockCharacter "SeaMonster">>
<div align="center">[img[Pictures/BEDocksSiren2.jpg]]</div> You turn and see the siren. Her words call to you as she reaches out an arm, beckoning you to [[her side.|BESiren3]]
<div align="center">[img[Pictures/BEDocksSiren3.jpg]]</div> As you reach her, you know that you must remove your armor and weapons, the notes, the sounds, they whisper it to you. As you finish removing your gear and it sinks into the lonely darkness below, the siren pulls you into a kiss. Even with her mouth pressed against yours, her song continues through the [[gills in her neck.|BESiren4]]
<div align="center">[img[Pictures/BEDocksSiren4.jpg]]</div> The more that you listen, the more the words make sense. They mean for you to enjoy her body and pleasure her as she sings the Song of Transformation. You lick at her slit, and she sings ever onward promising you a new life and a new place in a new world [[with her forever.|BESiren5]]
<div align="center">[img[Pictures/BEDocksSiren5.jpg]]</div> You do not know how long you have listened or how many times you have felt your sister siren’s sex quiver in orgasm, but still she sings her song, and finally, like a dam bursting with need, you can no longer remain silent. [[You must join her!|BESiren6]]
<div align="center">[img[Pictures/BEDocksSiren6.jpg]]</div> Together as a duet, your voices entwining just as your bodies had, your song fills the water around you. Together you sing of a new world, of waters pristine, of seas and oceans again rife with life, and of the tragic [[fall of mankind.|BESiren7]]
<div align="center">[img[Pictures/BEDocksSiren7.jpg]]</div> Your voices grow ever louder, combining to amplify across the bay to bring man to his doom and women to join you in your singing. Somewhere, in your mind, you hope deeply that Kendra [[hears you.|BESiren8]]
<div align="center">[img[Pictures/BEDocksSiren8.jpg]]</div> <br /> <br /> @@.SGhost2;The melodious magic of a siren snared your mind. She turned you into one of her kind, and together, you sang, your own natural musical abilities amplified by magnitudes. Papers, news reports, and journals remembered this night as the “Great Vanishing”. Your song was heard that night and other women did come, they did transform, and their own voices joined the growing chorus. Men drowned in the thousands. No one knew what happened, only that most of the Portlans bay area had vanished or drowned in the night!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Siren">> <<UnlockCharacter "SeaSerpent">>
<div align="center">[img[Pictures/BEDocksUndine2.jpg]]</div> @@.Abby;“What is this!”@@ @@.CereUnit6;“Undines, my people, we are a bridge between the elementals and the living matter.”@@ The swirling continues around you. @@.CereUnit6;“You are even more tainted than most mortals. I will cleanse you; help you.”@@ @@.Abby;“No! I don’t want your help!”@@ As you feel the strong pull of water currents curl and swirl about your body, the Blood Suit is pulled away dispersing in the water, but then your flesh [[turns blue!|BEUndine3]]
<div align="center">[img[Pictures/BEDocksUndine3.jpg]]</div> @@.Abby;“What are you doing!”@@ @@.CereUnit6;“I am going to help you understand, poor mortal. Now, you will forever swim among the waves, no longer burdened by the inherent lunacy of your race.”@@ [[You brain hurts!|BEUndine4]]
<div align="center">[img[Pictures/BEDocksUndine4.jpg]]</div> You yell as your hair falls out and your vision changes! @@.Abby;“Please, gah! It hurts!”@@ @@.CereUnit6;“Water takes the path of least resistance. Stop resisting and feel no pain. Become as water. Become as we.”@@ Your mind fills with thoughts [[not your own.|BEUndine5]]
<div align="center">[img[Pictures/BEDocksUndine5.jpg]]</div> @@.Abby;“What are these feelings?”@@ @@.CereUnit6;“You are understanding. The water is alive, not like biology, not like you were. Water is eternal. It will forever flow, it moves, it changes to steam and ice, and yet, it remains itself. You will change, and yet, remain yourself.”@@ [[You lift an arm.|BEUndine6]]
<div align="center">[img[Pictures/BEDocksUndine6.jpg]]</div> As you hold out your arm, you cause water to flow around it! You seem to understand, on a basic, pure, true level, how molecules of water work. How to shape it, how to control- no, no, not control, but how to ask it to move and flow as you [[need it to.|BEUndine7]]
<div align="center">[img[Pictures/BEDocksUndine7.jpg]]</div> You fly through the water at immense speed, not only because of your new physical adaptations, but because the water wills you through itself. You are in it and it caresses and carries you, intimately. You feel somehow free. @@.Abby;“I feel young again.”@@ @@.CereUnit6;“You are cleansed to the core. You are free from the corruption of mankind. Now, you can be with nature again, pristine.”@@ [[You rush to her!|BEUndine8]]
<div align="center">[img[Pictures/BEDocksUndine8.jpg]]</div> You kiss her and she responds in kind. @@.Abby;“I am so happy, thank you for this!”@@ @@.CereUnit6;“I felt so sorry for you and your sins; I could not help but aid you.”@@ The two of you cavort through the currents, freely frolicking among the [[ocean’s depth.|BEUndine9]]
<div align="center">[img[Pictures/BEDocksUndine9.jpg]]</div> <br /> <br /> @@.SGhost2;A undine managed to best you. She warped you into one of her own to teach you a lesson of your own follies and those of humanity. For the rest of time, you swim the oceans attempting to heal wounded and poisoned plants and animals, while bringing justice to mortals by sinking ships and drowning them!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Undine">> <<UnlockCharacter "Ukupanipo">>
<div align="center">[img[Pictures/BEDocksVodyanoy2.jpg]]</div> His thick, cold tongue slurps up your back. As he continues, Vlad yells for you to fight, but you are [[out of energy.|BEVodyanoy3]]
<div align="center">[img[Pictures/BEDocksVodyanoy3.jpg]]</div> As the tongue-bath continues, Vlad disappears altogether from your mind, along with the Blood Suit. He continues licking! @@.Abby;“Ok, you got rid of the suit, let me go!”@@ @@.Witch2;“Still not *ribbit* right! Not right *ribbit* Will help!”@@ [[His tongue slithers over you.|BEVodyanoy4]]
<div align="center">[img[Pictures/BEDocksVodyanoy4.jpg]]</div> His tongue feels so good; you cannot seem to stop him. @@.Abby;“Fuck, that feels so good.”@@ He continues licking [[all over your flesh.|BEVodyanoy5]]
<div align="center">[img[Pictures/BEDocksVodyanoy5.jpg]]</div> Eventually, you find yourself floating in the water, literally letting the tongue lick you. You love the feeling, and you wonder how it would feel up inside your pussy. @@.Abby;“Mmm, please, lick me in here.”@@ You expose your sex to the vodyanoy and it presses it’s large mouth against your cunt. When the wide, long tongue pushes past your pussy lips, you almost pass out [[from pleasure.|BEVodyanoy6]]
<div align="center">[img[Pictures/BEDocksVodyanoy6.jpg]]</div> As the pleasure ripples through your body, your skin bulges. You feel, different as if your bones and flesh adjust. You realize that the more the vodyanoy licks you, the more like him you become, yet, strangely, the realization does not scare you in the slightest and you just let him do as [[he will.|BEVodyanoy7]]
<div align="center">[img[Pictures/BEDocksVodyanoy7.jpg]]</div> By the time he is finished with you, everything feels different- but good. @@.Witch2;“Cleaned! *ribbit*”@@ @@.Abby;“Yes, *ribbit, ribbit* feel clean, feel *ribbit* good!”@@ you croak to the kind, handsome vodyanoy. Your vision seems to be wrapped around your head and you can see in so many directions at once. Even in the lower light everything seems brighter, and oddly, when you swallow, your eyes go down into the roof of your mouth! However, it feels normal, and the old way of swallowing now feels alien and distant. @@.Witch2;“Mate! *ribbit* Mate now!”@@ the male croaks It feels like a great idea! You’re still horny form all his wonderful licking, so you position yourself so that he can mount you. @@.Abby;“Yes! *ribbit* Mate!”@@ You croak with glee as his cock [[penetrates you!|BEVodyanoy8]]
<div align="center">[img[Pictures/BEDocksVodyanoy8.jpg]]</div> <br /> <br /> @@.SGhost2;A vodyanoy managed to mate with you! Usually, they drown men, women, and children, but for once, thanks to your artifact, the woman survived the process. You stay close to your mate the rest of your life, bearing him thousands of young over the years!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Vodyanoy">> <<UnlockCharacter "Timingila">>
<div align="center">[img[Pictures/BEDocksDraugr2.jpg]]</div> Being too weak to even crawl, you watch as they disrobe. You assume they are fighting over which gets to kill you, [[or worse.|BEDraugr3]]
<div align="center">[img[Pictures/BEDocksDraugr3.jpg]]</div> They pull you to your feet, @@.Abby;“Let go of me you rotten corpse! I’m going to regain my strength and then I—“@@ you stop short as their eyes [[glow blue!|BEDraugr4]]
<div align="center">[img[Pictures/BEDocksDraugr4.jpg]]</div> Your head blasts backwards and a blue lights fill your vision! The draugrs suck the very life force from your body, drawing it into their own! Your body begins to shrivel and decompose and the Blood Suit withers and vanishes. As your flesh rots, so does [[your mind.|BEDraugr5]]
<div align="center">[img[Pictures/BEDocksDraugr5.jpg]]</div> You feel the last of your life energy leaving your body and you do not struggle to hold onto it. Death beckons you and you desire to join these other warriors! They were stronger than you, and you deserve to reward them [[for it!|BEDraugr6]]
<div align="center">[img[Pictures/BEDocksDraugr6.jpg]]</div> You fall to your knees, looking up at your conquerors. They yell and you growl back, urging them to use you, for you are their prize for [[strength and power.|BEDraugr7]]
<div align="center">[img[Pictures/BEDocksDraugr7.jpg]]</div> You fondle your new masters, and their undead cocks spring to unlife. After you spend time pleasuring them with your mouth, they push and shove, fighting each other to decide who will use your first, and the largest, eldest warrior [[wins the right.|BEDraugr8]]
<div align="center">[img[Pictures/BEDocksDraugr8.jpg]]</div> He lifts you up and lowers your onto his cold, dead member. It slides into your eternally decomposing cunt, and he pistons you up and down effortlessly. You kiss him deeply with passion, for he deserves your everything! Eventually, as his bellowing yells echo throughout Sauvie Island, he orgasms, filling you with glowing, ectoplasmic, poisonous cum. Finished with you, he lifts you off his member and callously tosses you to the ground. You smile at him, [[happy to be used.|BEDraugr9]]
<div align="center">[img[Pictures/BEDocksDraugr9.jpg]]</div> The next draugr takes his place, and you crawl up him, taking time around his crotch before you work your way up. You make out with him, your decaying tongues writhing in your mouths as he too explodes inside your cunt, more of the liquid death filling your undead sex. He growls, sated, and [[pushes you away.|BEDrauger10]]
<div align="center">[img[Pictures/BEDocksDraugr10.jpg]]</div> Stumbling a few steps, you turn to see the last warrior lying on the ground. With his gruff voice he commands you to come to him and service him as he desires to watch you debase yourself for his pleasure. Smirking, you approach him, swaying your hips wantonly and then lower yourself down on his erect ember. With reckless abandon, a desire only for more toxic anti-life cum, you ride him, undulating your hips and riding his shaft, until, like his brothers-in-arms, he cums inside your corrupt corpse. He orders you off. They order you to dress them, and then, together, you approach a nearby cave to hide from the coming light and wait to emerge [[in the night.|BEDraugr11]]
<div align="center">[img[Pictures/BEDocksDraugr11.jpg]]</div> <br /> <br /> @@.SGhost2;The huge undead Vikings managed to drain you of all vitality and will, making you little more than a wanton puppet of their desires. Forever enslaved to follow the group, you occasionally aid them in killing mortal men or taking the souls of other women to increase their harem!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Draugr">>
<div align="center">[img[Pictures/BEDocksPirate2.jpg]]</div> @@.Abby;“You killed me!”@@ @@.Amelia;“Aww, you a might upset? Har har!”@@ @@.Amelia;“You’ll learn your place, woman! We’ve no qualms takin’ ye aboard the Flying Dutchman, the sea can’t curse us more than she already has!”@@ @@.Abby;“I will not be some wench! I’ll get my revenge on you, all of you, for doing this to me!”@@ You spin, facing the pair of pirate specters. They draw their swords, but with your new ghostly body, you are much more quick and agile than you were in your old, physical form. You fling yourself at the [[two ghosts!|BEPirate3]]
<div align="center">[img[Pictures/BEDocksPirate3.jpg]]</div> @@.Amelia;“She done me in!”@@ yells one as he dissipates into a formless cloud. The other also begins dissolving, @@.Amelia;“We reform every night for eternity. We’ll see you on the morrow, and yer gonna regret this.”@@ @@.Abby;“Oh, you will definitely see me tomorrow, and I will either kick your ass again or take you as my cabin boy for the night. You said the curse could not get any worse? You’ll see that it can,”@@ you threaten as you put on some of their weapons and garb. @@.Abby;“Tomorrow night, you’ll be calling <i>me</i> captain.”@@ [[You sense the ship.|BEPirate4]]
<div align="center">[img[Pictures/BEDocksPirate4.jpg]]</div> The ship somehow beckons you, and you float towards it. You make your way to the captain’s cabin, @@.Dagan;“Oh, now, what’s this?”@@ @@.Abby;“I’m here to take this fucking ship. If I am going to be cursed for eternity, I’ll be the one to run the show.”@@ He draws a spectral sword, @@.Dagan;“Ye are but a female!”@@ @@.Abby;“Hendrik, didn’t anyone ever tell you not to bring a sword to a gun fight?”@@ You whip out two pistols [[and attack!|BEPirate5]]
<div align="center">[img[Pictures/BEDocksPirate5.jpg]]</div> @@.Dagan;“How have ye done this!”@@ @@.Abby;“I’m going to have you tossed in the brig. There’s going to be some big changes around here.”@@ You lord over the [[broken captain.|BEPirate6]]
<div align="center">[img[Pictures/BEDocksPirate6.jpg]]</div> <br /> <br /> @@.SGhost2;Though you fell, the victim of cursed sailor spirits, you managed to turn those lemons into lemonade. You took over the Flying Dutchman, and nightly, you reminded the crew of who the strongest person on board the vessel was- you! In time, you grew to love your new role, relishing the power rush you felt when you ordered them to do your bidding. Occasionally, you even went down into the brig to make poor Hendrik your personal bitch for the night!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "GhostPirate">>
<div align="center">[img[Pictures/BEDocksHendrik2.jpg]]</div> The next thing you see is your own body below you. You float a moment, confused, before something natural insists that you have died. However, before you can leave the Earthly plane to go into the Inner Light, the captain reaches out with a [[ghostly hand!|BEHendrik3]]
<div align="center">[img[Pictures/BEDocksHendrik3.jpg]]</div> @@.Dagan;“Nay! It appears ye are not my true love. And so, the curse continues. But, where I have not found my true love, I will at least no longer spend the nights without the delights of the flesh, though I have none.”@@ His hand reaches through your incorporeal outer layer and into your ghostly skull. As his fingers penetrate your spectral brain, you feel his will possess you! It happens so fast, so fluid, that you do not even have [[time to resist!|BEHendrik4]]
<div align="center">[img[Pictures/BEDocksHendrik4.jpg]]</div> He uses his ghastly hand to give you a type of spiritual lobotomy, turning you into little more than a giggling ghost- a spectral shell of the person that you once were. @@.Dagan;“There,”@@ he says, @@.Dagan;“Now, I bet yer a might less obstinate, wench.”@@ @@.Abby;“Um, what?”@@ @@.Dagan;“C’mon here, and give yer cap’n a kiss!”@@ [[You glide over to him.|BEHendrik5]]
<div align="center">[img[Pictures/BEDocksHendrik5.jpg]]</div> You wrap your arms around him and kiss the captain deeply. @@.Dagan;“Oh yes, this has been a long time comin’! I ain’t gonna share ye with the crew, girlie, yer all mine.”@@ @@.Abby;“I’m all yours, cap’n!”@@ You remove his [[ghostly trousers.|BEHendrik6]]
<div align="center">[img[Pictures/BEDocksHendrik6.jpg]]</div> You spend some time sucking the captain’s phantom cock before you mount him. Being weightless, you float onto him and you both glide about the cabin, copulating until he cums into you with his ectoplasm. The rest of the night is spent in such manner until the sun rises and he, you, and the ship [[all vanish.|BEHendrik7]]
<div align="center">[img[Pictures/BEDocksHendrik7.jpg]]</div> <br /> <br /> @@.SGhost2;Captain Hendrik Van Der Decken managed to kill you and then quickly took over your ghost. You served his every whim, regardless of the depravity, for the rest of eternity, never leaving the cabin of the cursed vessel for all time!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Hendrik">>
<div align="center">[img[Pictures/BEDocksKraken1.jpg]]</div> After the massive beast swallows you, you wind up inside it. Though you expect to be digested, something strange happens! A series of tentacles within its body push you along the interior until you come to rest. You struggle, desperately trying to free yourself from the grasp of these appendages, but to no avail. Then, you hear a squishing sound that [[catches your attention!|BEKraken2]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksKraken2.jpg]]</div> Looking down you see a strange, thick phallus rise up from a meaty sphincter in the pallet below, @@.Abby;“Oh fuck! No, no, no! That’s not going to fit!”@@ Filling with dread as it approaches, you try vainly to kick your legs free, but the twisted tentacles hold fast, suspending you above the [[dreaded, approaching member.|BEKraken3]]
<div align="center">[img[Pictures/BEDocksKraken3.jpg]]</div> As the phallus reaches your crotch, you straighten your back, desperate to gain even one extra second before the meaty rod pushes against your opening. You grunt and groan, gnashing your teeth in pain as it continues pressing forward with incredible strength. Finally, your cunt splits open and it pushes [[into your body!|BEKraken5]]
<div align="center">[img[Pictures/BEDocksKraken5.jpg]]</div> You scream the cries usually reserved for women giving birth, as the tentacle pushes deeper within. Surely, the Blood Suit is the only reason that you have survived this. Your stomach, on the outside, distends as the phallus moves about within your body, wriggling. Suddenly, the movements stop so that your only aching, intense pain is in your cunt, but then, you feel a coldness emanating within and [[your belly swells!|BEKraken6]]
<div align="center">[img[Pictures/BEDocksKraken6.jpg]]</div> The pain as gallons of semen fills your womb becomes so great that [[you pass out.|BEKraken7]]
<div align="center">[img[Pictures/BEDocksKraken7.jpg]]</div> You have only vague awareness, but are happy to be blessed with a numb darkness. However, you finally [[open your eyes.|BEKraken8]]
<div align="center">[img[Pictures/BEDocksKraken8.jpg]]</div> You wake, refreshed and filling very happy. You cannot seem to recall why you ever struggled against the affections of your lover, but you feel safe inside him. You hang in his welcoming embrace, your belly bloated with young. You feel his cock move a bit and realize he’s inside you. @@.Abby;“Aww, you took me even as I slept,”@@ you coo, happy to have a virile lover that takes you whenever he wants. You feel a slight sense of emptiness as his kraken cock slips from your folds and [[he releases you.|BEKraken9]]
<div align="center">[img[Pictures/BEDocksKraken9.jpg]]</div> You spend time in your chamber. For some reason you recall once having legs, but your tentacles feel so much more natural now. Every so often, your lover brings you fish, whale, or human carcasses to eat, and you enjoy the solitude. Occasionally, he grows horny, and though you have bared no young yet, [[you happily service him.|BEKraken10]]
<div align="center">[img[Pictures/BEDocksKraken10.jpg]]</div> More time passes and you only fall deeper in love with your master. You cannot imagine a better existence than this, and then, suddenly, you feel something [[wriggling inside you.|BEKraken11]]
<div align="center">[img[Pictures/BEDocksKraken11.jpg]]</div> The first of your young pushes its way free of your cunt, and you watch it, careful not to aid it, as it crawls up your body. Only the strong survive. You bear a few more krakens, but the others are not strong enough to make the journey up to your tits, and fall to the fleshy pallet below. Once they have all exited and had their chance, you smile at the one that did succeed and feel it clamp down on your nipple as it drinks. You then scuttle down below and feast on your other young that were too weak; their failure will provide nutrients for the survivor. Then, your lover, is already wanting to impregnate you again, so, using your tentacles, you climb up his own, and mount his huge cock, sliding yourself down on it, and again, your belly swells as he ejaculates inside you. <<if $Rope>> [[You are his forever!|BEKraken12]] <<else>> [[You are his forever!|ArtBEKraken12]] <</if>>
<div align="center">[img[Pictures/BEDocksKraken12.jpg]]</div> <br /> <br /> @@.SGhost2;A gigantic and mighty Kraken managed to devour you. However, the ancient being sensed that unlike countless women before you, you would manage to survive the mating process, due to the Blood Suit. Its semen, laden with viral poisons, merged with your DNA and created a suitable host. Thanks to this great luck, you birth krakens for millennia, and the seas teem with your offspring!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Kraken">>
<div align="center">[img[Pictures/DocksEnd1.jpg]]</div> The captain slumps to the ground, appearing drained of his energy. @@.Dagan;“I cannot believe this hath happened.”@@ @@.Abby;“Hey, I told you that I didn’t want any trouble.”@@ @@.Dagan;“In centuries, never have I seen such a thing.”@@ @@.Abby;“First time for everything. Now, I think it’s only fair that I get to claim some of this treasure! I could use more gold to buy items from the House of Haggle.”@@ [[You kneel down.|DocksEnd2]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks1.jpg]]</div> You make your way to the docks as a storm appears to be rolling in. @@.Kendra;“Gah! Shoulda known!”@@ @@.Abby;“What, the rain?”@@ @@.Kendra;“Aye. Well, let’s not fret over it. Now, let’s find a nice boat to borrow!”@@ [[You chat as you walk around.|Docks2]] <<audio ':all' stop>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks2.jpg]]</div> @@.Abby;“So, how many of these ships have you commandeered?”@@ @@.Kendra;“Ha ha! Oh, I dunno, lost count. Of course, I often feel guilty.”@@ @@.Abby;“Why?”@@ @@.Kendra;“I’ve never returned one.”@@ @@.Abby;“What!?”@@ [[She sighs.|Docks3]]
<div align="center">[img[Pictures/Docks3.jpg]]</div> @@.Kendra;“I know ye and just about every other person has joshed me about the luck o’ the Irish, but let me tell you, bucko, I’m the unluckiest Irishwoman of all.”@@ @@.Abby;“What are you talking about?”@@ @@.Kendra;“I told you what happened to me friends; right in front of me own eyes.”@@ Suddenly her story reminds you of what you just went through earlier tonight with your own friends. @@.Abby;“Yes, I understand, it must have been hard.”@@ @@.Kendra;“Well, every time I have ever gotten on the briny blue since, it all goes poorly.”@@ @@.Abby;“So, you mean, you’ve gone on all these monster hunts and sunk the boats every time?”@@ @@.Kendra;“Aye.”@@ You cannot help but laugh even as she scowls, @@.Kendra;“Hey!”@@ @@.Abby;“Ha ha, I am just trying to lighten the mood here. You have to admit, that’s funny. All those sunken ships caused by one calamitous Kendra Tallulah.”@@ She actually chuckles and frogs your arm, @@.Abby;“And, besides, you clearly <i>are</i> lucky.”@@ @@.Kendra;“How is that lucky!?”@@ @@.Abby;“You’ve come back alive every time.”@@ [[She stops.|Docks4]]
<div align="center">[img[Pictures/Docks4.jpg]]</div> She pulls the cover off a boat, @@.Kendra;“This’ll do. This vessel looks fast and Sauvie Island is right there; we can see the blooming thing from here. If we go fast enough, nothing will stop us.”@@ You look past her to Sauvie Island in the distance, @@.Abby;“Whoa! Look at that fog! Creepy!”@@ @@.Kendra;“Oh! That’s got to be it! The Flying Dutchman!”@@ She leaps into the boat and starts messing with something under the dash [[as you get in.|Docks5]]
<div align="center">[img[Pictures/Docks5.jpg]]</div> She manages to start the boat, and she pulls away from the docks, into the night! She steers towards the left to the clear side of the island coast, @@.Abby;“I thought you wanted to go to the fog?”@@ @@.Kendra;“Don’t be daft!”@@ she yells over the motor, @@.Kendra;“We might end up lost or on the rocks. We’ll put the boat in the old abandoned docks, and then go to the fog by foot.”@@ @@.Abby;“Well, look on the bright side, we’re only a few minutes away at this speed, and nothing happened! See? You’re not so unlucky after all.”@@ [[She smiles.|Docks6]] <<audio "se_motor_boat" volume 0.2 loop play>>
<div align="center">[img[Pictures/Docks6.jpg]]</div> @@.Kendra;“Aye! You’re right! For once, I think that it<i> is</i> me lucky night! We’ll get to the ghost ship and explore. This’ll be nice and easy for a change!”@@ Suddenly, the boat is launched [[into the air!|Docks7]]
<div align="center">[img[Pictures/Docks7.jpg]]</div> @@.Kendra;“Oh, bloody hell! Why me!?”@@ @@.Abby;“What’s happening!”@@ You feel your stomach tickle like on an amusement ride as the boat sails into the sky! @@.Kendra;“Hurry! Abandon ship!”@@ Kendra yells and launches herself overboard! @@.Abby;“What! Are you crazy!”@@ you yell, but then you see giant tentacles are wrapping around the ship! So, you also leap [[for your life!|Docks8]] <<audio ':all' stop>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/Docks8.jpg]]</div> You slam into the water! As the liquid slows your descent, you hear a mighty splash reverberate under water and feel strong currents whip past you! The giant monster must have landed! You look around in the dark water, but see nothing, so you [[swim back up!|BEDocks9]] <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>> <<audio "se_kraken_2" volume 0.3 play>>
<div align="center">[img[Pictures/Docks9.jpg]]</div> You splash to the surface and take in a lungful of air. Your gear is very heavy, but with your unnatural Van Gothen strength you are managing to stay afloat. You hear Kendra and turn in the water to face her. @@.Abby;“Hey! It’s ok! I’m ok!”@@ She begins shrieking in total panic! You look around her but see no monster! @@.Abby;“I’m coming, Kendra! I’ll help you!”@@ The terrified screams crescendo and she points wildly past you! [[You turn around.|BEDocks10]] <<audio ':all' stop>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/Docks10.jpg]]</div> You freeze in fear for the first time in [[your life.|Docks11]]
<div align="center">[img[Pictures/Docks11.jpg]]</div> @@.Abby;“Well. Fuck <i>me</i>.”@@ The monster opens a massive jaw and slams [[down into you!|Docks 12]]
<div align="center">[img[Pictures/BEDocksCursedGold5.jpg]]</div> <i>@@.SGhost2;<<psy>>Awaken! Awaken, you fool!<</psy>>@@</i> Vlad’s voice seems to pull you [[from unconsciousness!|Docks13]] <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>> <<audio "se_kraken_2" volume 0.3 play>>
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> You must have been knocked unconscious by the sheer force of impact, but it appears that the water tension pushed you away from the beast’s mouth. You suddenly realize that you are far, far below the waves! So far below the surface that there is almost no light! You hold your breath and try swimming in the direction that you think is up! <i>@@.Vlad;<<psy>>Hurry! Hurry or we will die together!<</psy>>@@</i> <i>@@.Abby;<<psy>>Shut up! I am trying!<</psy>>@@</i> you think back in response. <i>@@.Abby;<<psy>>Can’t you let me breathe! You’re literally made of blood!<</psy>>@@</i> <i>@@.Vlad;<<psy>>NO! Do you know nothing of supernaturals! As a vampire, I am virtually worthless in water! Now, hurry!<</psy>>@@</i> Your head feels woozy, <i>@@.Abby;<<psy>>I can’t make it! I can’t<</psy>>@@</i> You feel Vlad’s own desperation missing with yours. With your lungs burning for oxygen, you finally cannot stand it and you breathe in, knowing that [[you will drown!|Docks14]]
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> Yet, you actually feel fine, although having water filling your lungs instead of air is a lot heavier and thicker feeling. You gasp! Wait, you just heard yourself gasp under water as if you are on land. @@.Abby;“What, the actual fuck, is happening!?”@@ Then you remember the Seal of Solomon that Roy McCoy gave you! @@.Abby;“Holy shit, this thing really <i>does</i> let me breathe water!”@@ Vlad simply grumbles the word, <i>@@.Vlad;<<psy>>Apparently.<</psy>>@@</i> @@.Abby;“Since when do you talk so clearly like this in my mind?”@@ <i>@@.Vlad;<<psy>>I could have for quite some time, however, as you have noticed, I am biding my time to make you my slave. However, with us both about to die, I could no longer stay silent.<</psy>>@@</i> @@.Abby;“Oh yeah, speaking of which, fuck you, for trying to take over my mind earlier!”@@ He says nothing. @@.Abby;“Ok, we need to swim to shore, but I should probably explore while we are down here.”@@ Vlad says nothing because you know that he can read your thoughts, and though you did not say it, you are prepared to search the sea for Kendra’s body. You also realize that you’re going to be stuck using your melee weapons under the water. And, what if you do find ghosts? How do you kill a ghost? <i>@@.Vlad;<<psy>>You cannot.<</psy>>@@</i> Vlad answers, <i>@@.Vlad;<<psy>>However, you can use me for such things, at least, if you can get back on land so that I regain my undead strength.<</psy>>@@</i> @@.Abby;“What? What can you do?”@@ <i>@@.Vlad;<<psy>>I can shape myself into many things, including arrows. You can fire pieces of me at spectral creatures, and because of my constitution, it should damage them, spiritually. <</psy>>@@</i> @@.Abby;“So, that’ll kill them?”@@ <i>@@.Vlad;<<psy>>Nay woman! Do you not listen! One cannot kill ghosts! However, you can dematerialize them. If they sustain enough spiritual damage, they will become completely incorporeal again, shifting back fully into the Shadowlands. Which means, they will no longer be in this plane, meaning that they will no longer be of any threat to you.<</psy>>@@</i> @@.Abby;“Shadowlands? What the hell are you talking about?@@ <i>@@.Vlad;<<psy>>Enough prattle! I desire to get on land!<</psy>>@@</i> @@.Abby;“Oh, so that’s why you are suddenly being so helpful. Well, maybe I’ll just live down here from now on.”@@ He does not retort. @@.Abby;“Fine, let’s get hunting, if not for to find Kendra, then to at least finish what she wanted to do, in honor of her memory.”@@ You hope your new friend <<if $StoryMode>>[[is safe.|DocksSM1.1]]<<else>>[[is safe.|DocksJ1]]<</if>> <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/KrakenDefeated1.jpg]]</div> As the behemoth-sized kraken draws ever closer, you drop the fire bombs. They quickly sink down through the water, and into the approaching, massive mouth of the beast. They disappear into the darkness within it, and it continues up at you, but then, within its mouth, you see a bright flash followed by a much larger one as the first bomb sets off the other four! The kraken groans and blows apart with a mass of bubbles rushing up past you as its carcass falls into the inky brine below. Your heart races at seeing such a huge thing sinking like that and knowing you were almost a meal for it- or worse. Soon, the gargantuan corpse disappears from view and the bubbles clear away. Feeling confident (and relieved) you turn [[to move on.|KrakenDefeat2]] <<audio ':all' stop>> <<audio "se_explosion" volume 0.4 play>> <<audio "se_bubbles" volume 0.3 play>>
<div align="center">[img[Pictures/KrakenDefeated2.jpg]]</div> You stop short, instantly tensing and ready for a fight as you see two huge sharks and some type of muscular shark man. He stands probably fifteen or twenty feet tall! You draw your weapons! @@.Cere;“Hold!”@@ booms a voice from the creature. He is speaking another language, yet, over his voice, you hear English. @@.Cere;“I am Dakuwanga. I, like you, mortal, am a hunter. Unlike you, I cannot fell a kraken with such ease.”@@ You stay ready to fight, @@.Abby;“What do you want?”@@ @@.Cere;“Ah, your people are practical and to the point. I came merely to know your name so that I may remember your great deed this night. You have saved countless lives, both in the waters and upon the lands above.”@@ [[He appears momentarily upset.|KrakenDefeated3]] <<audio ':all' stop>> <<audio "shark_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/KrakenDefeated3.jpg]]</div> Dakuwanga continues, but his booming voice sounds tired and even sad, @@.Cere;“Your race, those that dwell upon the land, humans, you have, in short time, brought about turmoil in the elementals of Earth.”@@ @@.Abby;“Trust me, I don’t like it either. People are still too busy arguing over what’s causing it rather than focusing on fixing it.”@@ @@.Cere;“Hmm, yes, you are powerful enough to kill a kraken in single combat, but not strong enough to change your peoples’ ways. With the seas warming, the kraken are stirring again.”@@ @@.Abby;“Wait? As in, there are <i>more</i> of those things!”@@ @@.Cere;“Indeed. They once ruled the oceans, but as the Earth cooled they fell into slumber. Occasionally one might wake, but mostly they slept, and so, too, slept their people, the krakenites. Wars are being fought, now, between the krakenites and the others that defend the oceans, and while fighting, I cannot aid in nurturing the creatures of the sea or protecting the fishermen from the dangers within it.”@@ [[He turns to you.|BEKrakenDefeated4]]
<div align="center">[img[Pictures/KrakenDefeated4.jpg]]</div> @@.Cere;“Again, you have accomplished something great this night, and as such, I wish to know the name of such a mighty warrior.”@@ @@.Abby;“I am Absinthe Van Gothen.”@@ @@.Cere;“Ha! Van Gothen? I once met another of your kind, and he, too, showed a prowess in battle.”@@ @@.Abby;“You knew Calis?”@@ @@.Cere;“Indeed. We once fought a legion of krakenites together, and such a warrior I would gladly fight with any day- as, I would do with you by my side. I desire to bless you with my boon of the sea, that no curse upon these waters may overcome you.”@@ @@.Abby;“Sure, thank you.”@@ His eyes glow orange and you feel almost as if the water around you has warmed some. @@.Cere;“You are now blessed by Dakuwanga. I must descend below, for, likely, krakenites will try and resurrect your quarry, and I must ensure the kraken feeds the life of the sea rather than claim it. But, first—“@@ He moves his arms and his sharks swim around you and him in long circles, @@.Cere;“Know that not all the creatures of the deep are evil. Most will see you as a threat, yes, and they shall make war upon you. Such is the circle of life, but never trust a krakenite. Never lose the focus of your mind when one is near. They desire only evil things. Humans are fools and destroy because of ignorance and greed, but krakenites desire to control all life on this world. They are evil.”@@ @@.Abby;“Thank you, I’ll never forget this moment for my whole life.”@@ Dakuwanga grins, showing a mouthful of sharp teeth, @@.Cere;“Nor shall I forget it. To witness a single, small human best a kraken! Truly, it is a sign of fate! I hope that we meet again.”@@ He turns and even though he wears armor, he moves faster than the sharks as he shoots down towards the darkness the kraken disappeared into, @@.Cere;“Farwell for now, Van Gothen!”@@ The two huge sharks suddenly take off, [[following after him.|KrakenDefeated5]] <<UnlockCharacter "Dakuwanga">>
<div align="center">[img[Pictures/DocksA10.2.jpg]]</div> After looking around for a few minutes, you arrive in the captain’s cabin. Like the rest of the ship, it’s creepy and cold and smells like mildewed, moldy wood. You look around a moment, and see all kinds of treasure- gold, chests, jewelry. You walk over to one of the chests and reach for some gold coins— @@.Dagan;“Hold, wench!”@@ [[You turn!|DocksBoss3]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DocksA10.3.jpg]]</div> @@.Dagan;“Who are ye, and how’s it that a woman, a living one at that, walks upon my ship?”@@ @@.Abby;“I am Absinthe Van Gothen, and I came here to see if the Flying Dutchman is real.”@@ @@.Dagan;“Oh, she’s real enough! I am her captain, Captain Hendrik Van Der Decken. Tell me, woman, what is the year of our Lord?”@@ @@.Abby;“It’s the 21st century.”@@ @@.Dagan;“You lie!”@@ @@.Abby;“Hey, buddy, I don’t want trouble here. I already showed a few of your crew what happens when they mess with me.”@@ @@.Dagan;‘You? T’was you that sent them to the beyond for the night? Well, then, allow me to return the favor!”@@ <<if $StoryMode>>[[He draws his sword!|DocksSM34]]<<else>>[[He draws his sword!|DocksHendrik-Start]]<</if>>
<div align="center">[img[Pictures/DocksEnd2.jpg]]</div> @@.Dagan;“I warn ye! Do not touch that gold!”@@ @@.Abby;“Why?”@@ @@.Dagan;“Tis cursed!”@@ @@.Abby;“Then why do you have it? Why do you have all this treasure?”@@ @@.Dagan;“Tis all cursed, the lot of it! I spend my eternity attempting to atone for sending my men, good men, to their deaths. We sail and seek cursed items that would harm the living and the world. Then we bring them on board to ensure they remain where they can harm none.”@@ @@.Abby;“You have to be kidding. You just don’t want me to take your treasure, do you?@@ <<if $krakenKilled>> You reach down and pick up [[one of the coins.|DocksEnd2.1]] <<else>> You reach down and pick up [[one of the coins.|BECG1]] <</if>>
<div align="center">[img[Pictures/BEDocksCursedGold1.jpg]]</div> @@.Dagan;“No! No! Your soul!”@@ You look at the gold coin in your hand and turn towards him, @@.Abby;“What? It’s just gold.”@@ @@.Dagan;“How is it that- you’re blessed!”@@ @@.Abby;“What? Oh, yeah, Dakuwanga, a shark-man, he blessed me earlier.”@@ @@.Dagan;“He saved your life! Dakuwanga is a spirit, maybe even a god, but his power must be protecting you from the curse that you hold in your very hand!”@@ Hendrik slowly begins fading [[into smoke.|DocksEnd3]]
<div align="center">[img[Pictures/BEDocksCursedGold1.jpg]]</div> You examine one of the gold coins from the treasure. The moment you touch it, you feel slightly strange, almost slightly dizzy, but suddenly, it’s as though the world melts around you, replaced by what appears to be an overgrown, [[ancient temple.|BECG2]] <<audio ':all' stop>> <<audio "be_gold_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DocksEnd3.jpg]]</div> @@.Dagan;“Pray, if you steal from us tonight, let no mortal touch what you take, lest they be consumed!”@@ With those words, [[he vanishes.|DocksEnd4]]
<div align="center">[img[Pictures/DocksEnd4.jpg]]</div> You stand for a moment, contemplating what to do. If this stuff is cursed, maybe you should leave it here. <i>@@.Vlad;<<psy>>It may come in handy.<</psy>>@@</i> @@.Abby;“How?”@@ <i>@@.Vlad;<<psy>>Think of it as a powerful weapon! Mayhap, you can even make a pact with the curse or twist it to serve us!<</psy>>@@</i> @@.Abby;“Ok, Vlad, first off, there is no <i>’us’</i>, and secondly, that sounds pretty evil.”@@ <i>@@.Vlad;<<psy>>I still say it is a folly to leave so much gold or a powerful weapon in the hands of a pathetic crew of ghosts!<</psy>>@@</i> Maybe he is right. You managed to get here, what if someone else does and they spread this curse somehow? Or what if Vlad is right and you can use it as a weapon? Taking two handfuls of the cursed gold, you put them into one of your pouches. However, just as you reach for more, the wood under your feet suddenly wobbles [[like rubber!|DocksEnd5]]
<div align="center">[img[Pictures/DocksA10.1.jpg]]</div> You quickly get to your feet and start making your way across the deck of the ship. You reach the edge and detach your rope before you hop overboard and meet up with Kendra. @@.Kendra;“Well?”@@ @@.Abby;“I’ll tell you all about it at Sanctuary.”@@ @@.Kendra;“What’s the rush?”@@ @@.Abby;“We have to find a way back soon. The ship started becoming less material and more spirit. That means the sun will be coming up soon.”@@ @@.Kendra;“Well, even if the ship disappears, we—“@@ @@.Abby;“No, Kendra, I’m not worried about the ship vanishing. I cannot be in the sun or I’ll die!”@@ @@.Kendra;“Holy shite!”@@ The two of you break for the populated side of Sauvie Island, and find another boat for her to steal. In a race against time, you make it back to the mainland without incident, likely having wiped out a majority of the monsters along the way. Once you are safely back at Sanctuary as the sun rises, you finally feel safe enough [[to talk.|DocksEnd6]] <<audio ':all' stop>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks0.jpg]]</div> @@.Kendra;“Ok, ok, you’re safe, lass. So? You cannae get in the sun?”@@ @@.Abby;“Not until Vlad and I are separated. I’m not a vampire, but I’m not entirely human so long as we are fused like this.”@@ @@.Kendra;“I don’t envy ye! Now, please, what happened?”@@ You tell her all about your night, how you killed the kraken, you speak about Dakuwanga, and about the ship and the captain. You regale your fight against him, and how it turns out the crew was not evil, but actually trying to use their own curse to save the world from other curses. But, at Vlad’s insistence, you leave out the part about how you took some of the cursed treasure. She yawns in response. @@.Abby;“What the fuck, Kendra, that story was awesome!”@@ She laughs, @@.Kendra;“Aye! I’m sorry, it’s just that we have been up so long and gone through so much that I am getting’ a wee bit tired.”@@ Suddenly, you realize that you are as well, @@.Abby;“Yeah, I better get to bed, too. Goodnight!”@@ Returning to your room, you [[flop onto the bed.|DocksFinal]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedGold2.jpg]]</div> There, you see gold piled on the ground and standing over it is a desiccated guardian. His flesh is dark and sinewy, stretched over bones. He wears a feathered headdress and carries an odd tribal shield and sword. He speaks in a booming, strange voice, and you cannot understand what he says, except for one, singular word amid the speech- <i>Montezuma</i>. Slowly, methodically, he [[approaches you!|BECG3]]
<div align="center">[img[Pictures/BEDocksCursedGold3.jpg]]</div> @@.Abby;“Hey now! Back off, bone-head!”@@ The warrior continues [[marching forward.|BECG4]]
<div align="center">[img[Pictures/BEDocksCursedGold4.jpg]]</div> As he reaches you, you smirk, @@.Abby;“Don’t say I didn’t warn you!”@@ You make to reach for your weapons, but your body will not move! You are paralyzed. @@.Abby;“What’s happening here!”@@ The warrior speaks more words in his strange language and raises his weapon! You can only watch in horror as he brings it down, square [[into your head!|BECG5]]
<div align="center">[img[Pictures/BEDocksCursedGold5.jpg]]</div> You find yourself swimming in darkness. This entire experience has felt more like dream than reality. Vlad’s presence seems, distant or even missing. Finally, you feel something. Touching, hands [[all over your body.|BECG6]]
<div align="center">[img[Pictures/BEDocksCursedGold6.jpg]]</div> @@.Abby;“Hey! Knock it off!”@@ The withered hands of the warrior roam all over your flesh, and you suddenly realize that the Blood Suit is gone! @@.Abby;“Why can’t I move! Stop groping me, sicko!”@@ The warrior walks around you as you stand there, unable to move, your nude body showing for his empty eyeholes to take in. He begins undressing, and he laughs, saying something else that [[you cannot understand.|BECG7]]
<div align="center">[img[Pictures/BEDocksCursedGold7.jpg]]</div> He pushes your body to the ground and it complies, even against your will, and he puts his hands on your head. You feel a momentary burning, within your skull, and then it ceases. @@.Walter;“Now, do you understand?”@@ @@.Abby;“Yes, I- who are you and what the fuck is going on here!”@@ @@.Walter;“I am the guardian spirit of the gold. I was sacrificed so that I could guard this treasure for my Master, Montezuma. Those with skin, colored like yours, came to our lands and robbed us of our honor and dignity. Only one of Aztec blood may touch this gold safely. All others shall be subjugated. Their will bound to the gold- bound to me, and my will was bound by Montezuma.”@@ @@.Abby;“Look, I don’t even want the gold; I have plenty. So just let me go and—“@@ @@.Walter;“Silence! You shall now become cursed. You will spread this curse to the others, to those that are not Aztecs. You will serve Montezuma through me.”@@ @@.Abby;“Montezuma’s been dead for centuries!”@@ @@.Walter;“Time is meaningless to gold.”@@ [[He disrobes.|BECG8]]
<div align="center">[img[Pictures/BEDocksCursedGold8.jpg]]</div> @@.Abby;“What are you planning!”@@ @@.Walter;“We are within your mind, woman. I have separated you from the evil one. He has the blood of a goddess within him. He is not cleansing and holy as I am.”@@ @@.Abby;“Holy? You’re talking about cursing me!”@@ @@.Walter;“Your people cursed themselves!”@@ He suddenly mounts you from behind! @@.Abby;“Gah! Oh my god!”@@ @@.Walter;“I have felt lust for hundreds of years; I will take your mind and fill it with my golden essence. You will become my slave.”@@ @@.Abby;“Stop!”@@ You try to move but your body won’t. The spirit continues his assault on your mind and slowly, you feel turned on by it. A lust grows inside you. @@.Walter;“Yes, that is my lust. You are becoming mine.”@@ Your body finally moves, but, you make no attempt to escape, rather, you spread your legs and fondle yourself, moaning as your attacker [[dominates you!|BECG9]]
<div align="center">[img[Pictures/BEDocksCursedGold9.jpg]]</div> The spirit cums inside your mind, placing his essence within it, as golden light courses thorough you! You feel as if you mind were ore, heating and liquefying into a malleable shape, one that the spirit [[will forge anew!|BECG10]]
<div align="center">[img[Pictures/BEDocksCursedGold10.jpg]]</div> @@.Walter;“Yes, yes! You have succumb to the curse. I am in control of your mind! Now, I need your body!”@@ @@.Abby;“Yes, master,”@@ you moan, @@.Abby;“My body shall serve you as well.”@@ Even as you dwell still within your own mind, you are vaguely aware of your flesh in the [[outside world.|BECG11]]
<div align="center">[img[Pictures/BEDocksCursedGold11.jpg]]</div> You know that you are holding the cursed coin, one of thousands from the treasure horde, and you feel Vlad desperately trying to take over your body to force your hand to [[drop it.|BECG12]]
<div align="center">[img[Pictures/BEDocksCursedGold12.jpg]]</div> Within your mind, your master no longer holds you down, rather, you willingly give yourself to him in an effort to thwart Vlad’s attempt to stop your curse. This submission allows the spirit to push ever further from the mental realm to that [[of the corporeal.|BECG13]]
<div align="center">[img[Pictures/BEDocksCursedGold13.jpg]]</div> You feel happy with the dreamlike awareness that your hand manages to move to your crotch and undo your pants, all while your other hand desperately holds onto the gold piece to keep your connection to ensure total enslavement. You finally feel your other arm move, as it brings the coin to your pussy and you push it, deeply, inside. Once in, it quickly slides up your sex, and you feel a momentary sharp pain as it passes through your cervix, but then it reaches the safety of your womb. Now, you will be able to maintain physical contact forever with the object of your enslavement. It burns within, cleansing you of Vlad once and [[for all!|BECG14]] <<audio ':all' stop>> <<audio "be_gold_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedGold14.jpg]]</div> Your total subjugation complete, your mind becomes utterly passive as the spirit takes his position on top, dominating your mind forever. This will be how your mental state stays for an [[untold eternity.|BECG15]]
<div align="center">[img[Pictures/BEDocksCursedGold15.jpg]]</div> You suddenly become fully conscious in the physical world again and stretch. The Blood Suit has become a Gold Suit. Your body encased in a flowing, gold metal. You are unsure which of your actions are yours and which are bade directly from your master, but it is irrelevant. [[You would obey.|BECG16]]
<div align="center">[img[Pictures/BEDocksCursedGold16.jpg]]</div> You, or your master, fears your magical artifacts might somehow block the curse, and so, you will the gold to destroy your relics. You need only the wonderful curse. Then you realize that Kendra awaits you outside, and you cannot wait [[to see her!|BECG17]]
<div align="center">[img[Pictures/BEDocksCursedGold17.jpg]]</div> Leaping from the ship, you land on your unsuspecting friend and quickly defeat her. You know your master is pleased, and you suddenly know what to do. You bring out treasure from the cursed chests; golden jewelry relics of Montezuma. You adorn her, and watch as she also gives into the curse! You then both go about taking as much of the cursed gold as possible off the ship, knowing the vessel will [[disappear at dawn.|BECG18]]
<div align="center">[img[Pictures/BEDocksCursedGold18.jpg]]</div> Finally, you manage to bring all your cursed treasure back to Sanctuary where it can remain safely guarded. One by one, the Night Stalkers fell to the curse. @@.Kendra;“Mmm, I’m so happy, lass. We have the gold safe an’ sound here.”@@ Saying nothing, you approach [[the other slave.|BECG19]]
<div align="center">[img[Pictures/BEDocksCursedGold19.jpg]]</div> You make out with her a moment, fondling and kissing the Irish woman, and she moans at the cold touch of your metal skin. You pick up one of the [[cursed coins.|BECG20]]
<div align="center">[img[Pictures/BEDocksCursedGold20.jpg]]</div> She laughs and pulls you close as you insert it into her willing sex, @@.Abby;“We want to make sure that if some heroic fool manages to take off your golden jewelry, that you remain cursed.”@@ @@.Kendra;“Aye, we do”@@ she moans. You follow the gold piece with your fingers, pushing deep into her sex, your own body a walking cursed gold object. You molest the woman until she shudders [[in orgasm.|BECG21]]
<div align="center">[img[Pictures/BEDocksCursedGold21.jpg]]</div> @@.Abby;“Now, I want mine,”@@ you say, your voice demanding. She smirks as you settle onto a pile of the cursed coins, any one of which would enthrall a person. Kendra, knowingly and willingly, sinks to her knees on the same tainted treasure. She parts her gold capped lips, and licks your shiny cunt. This was always your true purpose! [[This is your destiny!|BECG22]]
<div align="center">[img[Pictures/BEDocksCursedGold22.jpg]]</div> <br /> <br /> @@.SGhost2;Curiosity proved too much for you. You disregarded the warnings of Hendrik, and still touched the gold! The curse took over Portland. Men and women from all walks of life did all that they could to ensure others were cursed. Only people with blood, directly descended from the Aztecs were spared. Even more so, they were elevated in status, and could command you and the others. Eventually the entire Earth stood as a golden utopia of cursed gold, all servants to it and their Aztec lords!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SewersEnd25.jpg]]</div> As you sit in the quiet solitude, your mind cannot help but wander to your friends. What happened tonight, how you were forced to slay them. Toby. The image of Toby haunts you the most. Then, with how Vlad tried to use your anger to make you into his puppet. On top of killing your oldest friends, you almost killed Brone. You lay back on the dusty pillow with a heavy heart, filled with shame, and, thankfully, [[slip into sleep.|DocksBadEndUnlocks]]
<div align="center">[img[Pictures/BadEndsDocks.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Sauvie Island Docks! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Docksfinale]] <<set $DocksBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtCursedGold.png]]</div> <<set $docksArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Cursed Aztec Gold of Montezuma. When conquistadors arrived and events spiraled out of control, he was taken prisoner and used as a bargaining chip. During captivity he was killed and cursed much of the treasure the conquistadors meant to steal.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 13|Chap 13]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $CursedGold to true>> <<set $DocksCompleted = true>> <<set $HuntNight5 to true>>
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> That was amazing! Kendra will <<if $StoryMode>>[[never believe this!|DocksSM7]]<<else>>[[never believe this!|DocksJ10]]<</if>> <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
<<nobr>><div align="center">[img[Pictures/DocksA1.1.jpg]]</div> You climb the nearby steps. A placard says that it is the Warrior Rock Light. An idea forms in your mind. Maybe, if this thing will still work, you can shine the light on the fog and see what you find [[to the east.|LH2]] <</nobr>>
<div align="center">[img[Pictures/DocksA1.2.jpg]]</div><<nobr>> <<set $docksLighthouse=true>> Once inside, you climb a rusty old ladder to the top. You check around the top and find a large electrical switch. When you pull the switch, surprisingly, the light turns on! Even after all these years, it still works. You manually turn it, using your strength and face it towards the other end of the island. Almost instantly the fog on the east coastline dissolves! Now, to make [[your way there!|DocksA1]] <</nobr>>
<<set $Character_Absinthe.gold=50000>> [[Des327]]
<div align="center">[img[Pictures/Chapter13.png]]</div> [[Chapter Thirteen|Des329.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> @@.Vlad;<<book>>Congratulations! Best Friends Forever, Blood Suit Slave, and Spider Sisterhood Bad Ends are now unlocked! Access them using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBSS to true>> <<set $BEBFF to true>> <<set $BELab to true>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter13 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You open your eyes to the dark labyrinthine tunnels below. Last night was calamity made manifest. The Countess changed Absinthe’s friends into vampires and then sent them after her- to the Sanctuary. That means that she knows where Absinthe is. She could easily tell Ivor, spilling your secrets, yet she still remains silent. Unlike her, Ivor is anything but subtle. He’d order an army to assault the building without regard. [[You drop to the ground.|Des329.1]] <<audio ':all' stop>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> You make your way through the tunnels as you recall how sad Absinthe was last night after she was forced to kill her own friends. Truly, that must have been torture for her. If only you had been sooner, mayhap, you could have freed their souls through death instead of her having to bloody her own hands with such a horrid deed. The more you think about this act of the Countess, the more you grow angry. You make your way towards the chambers of Elizabeth Báthory, and you intend to let her know how despicable [[this act was.|Des330]]
<div align="center">[img[Pictures/DesStory330.jpg]]</div> You turn towards her chambers, only to find Blood Knights guarding the area. You peer at them and them at you. Walking as inconspicuously as you can muster, you simply turn and go on your way until you are out of their sight. Ensuring that you are alone, you glance around before [[becoming mist.|Des331]]
<div align="center">[img[Pictures/DesStory331.jpg]]</div> Staying close to the ground and against the wall, you float towards the knights and pass them without alarm. Her rose-covered tomb lies open, so she has, indeed, awoken for the evening. Now, you simply need to locate her. You curve past the coffin and begin searching the large chambers for her. After a few twists and turns, you find her, and the shock of the scene breaks your concentration, instantly solidifying you into [[flesh and bone!|Des332]]
<div align="center">[img[Pictures/DesStory332.jpg]]</div> Women, dead women, line the room. Some hang from the ceiling, others languish on the cold, stone floor. They have not been drained of blood as a vampire normally would; rather, they appear to have been drained dry, their blood dripping into a large cistern. And, there, in this literal pool of blood, bathes the Countess! @@.Ele;“I do not like having my baths interrupted, Mr. Lorcan.”@@ @@.Brone;“Wha—what is the- why?”@@ [[She turns to face you.|Des333]] <<audio ':all' stop>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory333.jpg]]</div> @@.Ele;“Not that I need to answer to lowly trash such as yourself, dear Mr. Lorcan, but I do this because of beauty. I do it for power. And, I simply enjoy it.”@@ @@.Brone;“Enjoy?”@@ @@.Ele;“Of course, you, a savage, pitiable nosferatu, could never comprehend what it is like to have true power. You keep yourself from inflicting pain on others. You hold yourself back from your nature, and what does it get you?”@@ She walks towards you, sloshing in her blood bath. As she does, you watch in twisted fascination as the blood covering her flesh simply absorbs into it as if she were a sponge! @@.Ele;“I am hundreds of years old, yet, look at me.”@@ [[She raises up.|Des334]]
<div align="center">[img[Pictures/DesStory334.jpg]]</div> You turn your head to avert your gaze from Elizabeth’s nude body. @@.Ele;“No, no Mr. Lorcan. You snuck into a lady’s bath; you obviously are an uncouth deviant, turn and see me. Do it, or I shall end your existence in this very chamber.”@@ You turn to face her, knowing that she would make good on her word. @@.Ele;“See? Am I not beautiful? Do I not appear young and supple?”@@ @@.Brone;“Yes, of course you do.”@@ @@.Ele;“Tell me, Mr. Lorcan, did you come all this way and sneak into my chambers just to look upon my naked, perfect flesh?”@@ Your heart would stop if you had one. You made a terrible mistake in your anger over what she did to Absinthe’s friends. You were angry and thinking irrationally. You came here to yell at her, berate her for what she put Absinthe through, but, now, in her presence, you are now extremely sober. @@.Brone;“I— oh my, I, uh-”@@ @@.Ele;“You came to chide me regarding those prisoners, I’d wager.”@@ @@.Brone;“Well, yes, I mean, with all due respect, Countess, I must say that—“@@ She casually lays a hand on your chest looking at it as she, almost nonchalantly, says, @@.Ele;“Choose your words carefully.”@@ @@.Brone;“Why is what I would say. I simply want to know why it was done.”@@ @@.Ele;“Of course, I needn’t answer you,”@@ she says looking back into your eyes, @@.Ele;“But I shall. As usual, that <i>‘master’</i> of yours was foolish and short of sight.”@@ Her voice becomes slowly louder and full of anger as her words continue, her fangs lengthen and her eyes glow more fiercely with each syllable she speaks, @@.Ele;“Honestly, how Ivor has managed to do this, to bring it all together. Him!? That boorish, ignorant fool? <i>He</i> is the one that shall manage to summon Nuit into—“@@ She pauses and composes herself, her body returning to its normal state. She clears her throat and continues, @@.Ele;“As I was saying, Ivor is shortsighted. Hold those humans here? What childlike naivety! Why lure her here? Why take such a passive approach. Ivor does not even know about Sanctuary or your friends, but, clearly, I do. I did what was far more intelligent; I turned them, and sent them to bring her back.”@@ @@.Brone;“Bring them back to Ivor? Or to <i>you</i>?”@@ @@.Ele;“Careful, nosferatu,”@@ she threatens, putting a claw under your chin, @@.Ele;“I do not like your tone, but the answer doesn’t matter. To me, or to Ivor, she would have come. However, something must have happened to my poor dear children, because they never returned. I assume she killed them?”@@ You look down and sigh, your soul heavy with guilt and grief, @@.Brone;“Yes. She, she had no choice.”@@ The Countess appears genuinely intrigued, @@.Ele;“An inexperienced human bested four fresh, powerful vampires? And, not only that, but these were her closest friends for years. She managed to slay those whom she loved most? I must admit, I am beginning to respect this woman.”@@ @@.Brone;“Respect her!? You—“@@ Within a breath’s time, Báthory suddenly stands behind you, one of her clawed hands over your heart, and, using a single finger on her other hand, she places it on your lips as if to silence you. @@.Ele;“Shh.”@@ You freeze in place moving only your eyes, @@.Ele;“I do not like your attitude tonight, Mr. Lorcan. My patience is almost as dry as bone. I respect her, I do. She did not take Ivor’s bait. She killed those vampires that I sent, and on top of it all, they were her closest friends on Earth. She was strong enough, not only physically, but emotionally, to slay them, and yet, not even that brought her here for revenge, though, it seems to be affecting you quite a bit.”@@ <i>That</i> was the plan! She thought that Absinthe would come either with her friends or for retribution! Elizabeth then asks, @@.Ele;“Mr. Lorcan- do you love this woman?”@@ She does not move her finger from your lips, and you remain stalk still. @@.Ele;“With your emotions tonight, I’d wager that you do!”@@ She laughs cruelly, @@.Ele;“Look at your hideous visage! To think a woman would love you, much less a vampire hunter! How very scandalous, Mr. Lorcan!”@@ After her giggles fade, she says, @@.Ele;“I will need to think of my next move.”@@ Her claws press hard against your chest, @@.Ele;“I could tell Ivor that you are a traitor and tell him where your girlfriend resides. Ha ha, would you like that?”@@ She takes her finger from your lips. You clear your throat, @@.Brone;“No. No, I would not, your ladyship.”@@ Sighing, almost in boredom, she replies, @@.Ele;“No, I suppose that you wouldn’t.”@@ She releases you, but is suddenly back in the bath! It’s as if she can [[teleport.|Des334.1]]
<div align="center">[img[Pictures/DesStory333.jpg]]</div> @@.Ele;“I think I’ll soak in this nice, warm bath and contemplate my next move. You may go now.”@@ You turn and take a single step, but suddenly, without hearing so much as a splash, you hear her voice whisper directly in your ear, @@.Ele;“And, if you ever interrupt my bath again, peasant, I will torture you before I end you.”@@ [[You slink away.|Des335]]
<div align="center">[img[Pictures/DesStory335.jpg]]</div> As mist, you sneak past the guards and back into the hallway. Standing there, you chide yourself for losing your temper. You could have easily been killed just now. @@.Ele;“Brone Lorcan.”@@ [[You turn!|Des336]] <<audio ':all' stop>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory336.jpg]]</div> Oh bothersome burdens! This is just what you need right now, @@.Brone;“Eleanora Blackwood.”@@ @@.Ele;“Visiting the Countess during her bath? You’ve grown very bold, Mr. Lorcan- or very foolish.”@@ @@.Brone;“Quiet, witch! I have enough problems without the need to squabble with you.”@@ @@.Ele;“What do you think Ivor would say if I told him how you have taken a shine to Elizabeth Báthory? Hmm?”@@ @@.Brone;“I’d just tell Ivor that I was keeping an eye on her for him.”@@ @@.Ele;“And, what if I told him about the Sanctuary?”@@ Your blood runs cold, @@.Brone;“What?”@@ She sarcastically says, @@.Ele;“Yes, that Pantheon of stalwart heroes in their formidable palace, the Sanctuary.”@@ @@.Brone;“I don’t know what you could possibly mean.”@@ @@.Ele;“You do not? Well, that is where the Van Gothen girl currently is. And, what if Ivor learned about those missing prisoners? What would our lord do or say?”@@ You look around and then get in her face, @@.Brone;“Silence!”@@ @@.Ele;“Did you know that Clover suddenly warmed up to his lordship?”@@ @@.Brone;“What do you want, you vile creature?”@@ @@.Ele;“Watch your tongue; else I’ll take away everything that matters to you- just as I did back in Wakefield!”@@ Your claws fly forward to strangle the witch! You simply cannot help it, what she did to poor Mr. Ravenhurst! Yet- your hands pass through her as if she were made of air! @@.Ele;“Oh ho ho! I seem to have struck a nerve with the calm, polite, Brone Lorcan!”@@ @@.Brone;“What is this, witch?”@@ @@.Ele;“Tis the same Dark Duplicity spell that I cast back at Ravenhurst Manor. I’m not actually here, you dolt. Come to my chambers, posthaste, and do be civil, good sir.”@@ She vanishes into black, wispy smoke. So, it’s not only Ivor’s treachery, and not only the machinations of Báthory, but now Eleanora has got you wrapped up in her own schemes. Every night that passes, you find yourself in an ever more precarious place. Having no choice, you [[go to her chambers.|Des337]] <<audio ':all' stop>> <<audio "eleanora_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory337.jpg]]</div> @@.Ele;“Mr. Lorcan,”@@ she smiles like a snake about to swallow a rat, @@.Ele;“What a pleasure. To what do I owe the honor of this visit?”@@ @@.Brone;“No need to be so smug and coy, Eleanora. I have come, so what is it that you want of me? What blackmail- what extortion shall you chain me up with?”@@ @@.Ele;“Mr. Lorcan, you and I have always hated each other. You ruined so very many plans of mine back in New York, and instead of giving you to me as a pet, letting me bite you, turn you, enslave you- Ivor took you for himself.”@@ @@.Brone;“Don’t remind me of these things as I am trying, desperately, to remain civil as you asked.”@@ @@.Ele;“Asked? No, sir, I demanded it! I have watched you, carefully, and I noticed that your pathetic ailment, because you refuse to give in and drink blood, has become something powerful.”@@ @@.Brone;“What are you getting at?”@@ @@.Ele;“I cannot kill Ivor. I cannot disobey him or even undermine him. But, you? You have devolved into a true monster. In your current state, in truth, besides your fear of him, Ivor has no real power over you.”@@ @@.Brone;“I’ve been discovering that as well.”@@ @@.Ele;“I know that you plan to stop him.”@@ @@.Brone;“Stop him? Whatever do you me—“@@ @@.Ele;“Don’t. Do not insult me. I watch everything. The Countess has plans as well, and she clearly has been using you for her own agenda. The fact is that though I am bound to his will, I hate that oaf, and I’d rather see him fail than succeed. I have kept my <i>‘visions’</i> that I describe to Ivor, vague enough to give you wiggle room.”@@ @@.Brone;“You- on purpose? Wait, then what?”@@ [[You are perplexed.|Des338]]
<div align="center">[img[Pictures/DesStory338.jpg]]</div> @@.Ele;“Walter Riley? Hmm? If I know you, Mr. Lorcan, you let that man and his daughter live.”@@ @@.Brone;“I—but—“@@ Cackling, she continues, @@.Ele;“Just as back in New York, I have been biding my time. Ivor let me die at the hands of Ravenhurst! He didn’t give you to me as a pet, but held it over my head that he is the one in charge. He has my wrath. I have used you as a tool, just as I had used Anaximanes.”@@ You growl as emotions build within your heart and you feel a bestial essence, wild and untamed flare inside your soul! @@.Ele;“Calm, Mr. Lorcan, calm yourself. Look at what the mention of his name does to you. I know that even after a century and a half, you still feel so much for that dead fool, Ravenhurst. If you lose your temper too much, you’ll likely become a starved. I still need you for my plans, so, stay sane, at least, for now.”@@ Through grinding teeth you ask, @@.Brone;“What are you planning?”@@ @@.Ele;“Not yet, but soon, I shall send you on an errand. I need to ensure there will be no surprises before I finish weaving my final threads into fate.”@@ @@.Brone;“An errand?”@@ @@.Ele;“Mr. Lorcan, all that I need you to do, in the meantime, is keep being the predictable worm that you are. It’s the only way you will manage to save the world.”@@ @@.Brone;“Since when do you care about righteous things like saving the world!”@@ @@.Ele;“I care only for myself, and, if you manage to kill Ivor and save the world, then you also save me. I shall be free of Ivor. Free, again, at last! And, I shall be able to return to Ravenhurst Manor and find the treasures that I sought before.”@@ Part of you wants to let the world burn just so that she must suffer still as a slave, but you could never be so petty, @@.Brone;“Fine. Anything else, dearest Eleanora?”@@ @@.Ele;“Yes, actually- a commendation. You did very well escaping the Reaper. I give you credit for that.”@@ @@.Brone;“You? You watched?”@@ @@.Ele;“I am always watching. That assassin nearly upset my own plans. I need you alive.”@@ @@.Brone;“But, who? Who hired her?”@@ @@.Sangwen;“Eleanora Blackwood.”@@ [[You turn to see a pale human!|Des339]]
<div align="center">[img[Pictures/DesStory339.jpg]]</div> @@.Ele;“Sangwen Darkblood!”@@ @@.Sangwen;“Greetings, coven-sister, how long has it been?”@@ @@.Ele;“Why are <i>you</i> here?”@@ @@.Sangwen;“No false pleasantries? I am here because I have been summoned, personally, by the Countess Elizabeth Báthory.”@@ You can tell by Eleanora’s face that she did not foresee this. @@.Ele;“Why? Why would the Countess want you?”@@ @@.Sangwen;“It’s obvious, I am sure. I have been told that a woman will arrive within days of now, mayhap tonight itself, and she has the blood of Vlad.”@@ @@.Ele;“You cannot mean to—“@@ @@.Sangwen;“Indeed. As a blood witch, the eldest and most powerful among us, I shall control the girl like a puppet.”@@ The woman finally acknowledges you, looking at you with some disdain, and then back to Eleanora, @@.Sangwen;“I had heard you’re a vampire now, like this wizened, pitiful creature.”@@ @@.Ele;“No, he’s a nosferatu, but I am—“@@ @@.Sangwen;“The same thing as he- a slave to a vampire lord.”@@ She cackles madly, @@.Sangwen;“Look at you. You let your family die; you failed at so many things, and then, your ultimate failure, to be enslaved by the undead? Oh, sister, how very embarrassing it must be for you.”@@ You smile. It feels good to see Eleanora treated like she treats you for a change! @@.Ele;“Brone Lorcan- be gone from my chambers! We shall speak again when I desire to.”@@ Feeling the weight of both their gazes, you [[exit the room.|Des340]]
<div align="center">[img[Pictures/DesStory340.jpg]]</div> A blood witch has arrived. They can wield power over blood itself. With the Blood Suit, it’s likely that she will be able to control Absinthe’s body. Just another obstacle to overcome in a lush jungle of problems. At least your last stop tonight is one that you desire to make. Winding your way through the Shanghai Tunnels, you find Clover’s [[new chamber.|Des341]] <<audio ':all' stop>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory341.jpg]]</div> Ivor has given her a very nice room. A faux fireplace sits against a wall, with candles on the mantle and a mirror hanging above it. She has a bed, table, chairs, even an armoire. Suddenly the door opens behind you, and [[in walks Clover!|Des342]]
<div align="center">[img[Pictures/DesStory342.jpg]]</div> @@.Clover;“Brone!”@@ She appears genuinely happy! @@.Brone;“Clover! It’s so good to see you in such high spirits.”@@ @@.Clover;“Yes! It’s great here, isn’t it?”@@ @@.Brone;“Definitely a far cry from the dungeon. You have a, uh, lovely outfit as well.”@@ @@.Clover;“Yes! Ivor had it tailor made for me. He’s so good to me.”@@ Suddenly, her smile and the look in her eye takes on a new meaning. She’s not happy to see you, she’s becoming corrupted and enthralled by him! @@.Brone;“M’lady, you do recall how he has treated you all these many years?”@@ [[She explains.|Des343]] <<audio ':all' stop>> <<audio "clover_corrupt_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory343.jpg]]</div> @@.Clover;“Yes, yes, don’t worry. I get it. I know I have hated him for so long, and I have not forgotten all the things he has done to me.”@@ @@.Brone;“Good.”@@ @@.Clover;“I’ll admit, though, I am finding it harder and harder to not think of him as a master, as a man to respect and adore—“@@ @@.Brone;“Please!”@@ @@.Clover;“It’s something to do with Walt! I think it was our love, somehow, that kept me from becoming enthralled through Ivor’s blood. But, maybe Walter found another woman. Maybe he died.”@@ [[She suddenly appears forlorn.|Des345]]
<div align="center">[img[Pictures/DesStory345.jpg]]</div> Now she resembles the broken woman that she was in the dungeon. @@.Brone;“Shush! That’s not true, and even if he ever did, he’d always love you. We will check on him as soon as Ivor is dealt with.”@@ @@.Clover;“He might be dead, Brone. What chance do we have to stop Ivor?”@@ @@.Brone;“We can do it! I need your help, though. You need to find out everything you can about—“@@ @@.Clover;“The ritual, I know. I will. I miss Walter so badly. My heart breaks; it’s confused.”@@ @@.Brone;“We will get through this, together, Clover. You’ve endured so much, and now, an end is finally in sight for us. Let’s not waste this opportunity!”@@ @@.Clover;“I won’t! I promise, I can keep my mind and still spy for us. Tonight, though, having Ivor take me up here and give me all these nice things and these clothes has been so wonderful!”@@ [[Her countenance shifts again!|Des344]]
<div align="center">[img[Pictures/DesStory342.jpg]]</div> @@.Clover;“I still hate Ivor, and I do miss Walt, but everything is so much better now! By obeying Ivor, even if it’s just pretending, it’s so much better than disobeying and rotting in a dungeon. It feels good when I do what he says, sexy even!”@@ @@.Brone;“Enough, enough! Keep your heart on Walter and keep your mind on our task, please. I beg you, Clover. This may have been a terrible idea.”@@ @@.Clover;“No, no! It’s good. It’s ok. I promise, alright? You can trust me?”@@ @@.Brone;“I have no other choice at this point. We have been friends for so long. I do trust you, and I care, deeply, about you, just focus and keep your mind.”@@ @@.Clover;“I will, I—“@@ she stops a moment, @@.Clover;“I feel Ivor. He’s summoning me to be with him!”@@ She smiles and makes for the door! @@.Brone;“Wait, you can hear him inside you mind?”@@ @@.Clover;“It’s like a feeling. It feels so good and strong, like a chain being pulled, tugging me.”@@ @@.Brone;“What about the ritual!?”@@ @@.Clover;“Oh, I have not heard anything yet, but as soon as I do, I’ll let you know, ok? Bye Brone!”@@ [[With that she closes the door.|Des346]]
<div align="center">[img[Pictures/DesStory346.jpg]]</div> Left alone, within her new chamber, you feel your stomach turning in knots, and not from the usual, infinite, deep, unfathomable hunger, but in true terror. In only one night of pretending to be Ivor’s servant, Clover is showing unstableness in her judgment. Her mind will likely only become further enslaved as each night passes. Will she fall to his influence before you have a chance to stop him? And, if she does, what if she tells him everything you have done. She knows it all! Oh, [[bothersome burdens!|Chap 14]] <<audio ':all' stop>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/Chapter14.png]]</div> [[Chapter Fourteen|Des347]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter14 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory347.jpg]]</div> You find yourself in a room without doors or windows. The floor is aged wood, the walls covered with red and burgundy striped wallpaper. In the center of the room is a wooden table and chairs. Wine glasses and a decanter sit upon it, filled with blood. There is also fruit in a bowl, or at least blood shaped like fruit. Just then, Vlad appears from nowhere. @@.Vlad;“Please, have a seat, my dear lady.”@@ @@.Abby;“What is this shit? I’m dreaming, aren’t I?”@@ @@.Vlad;“Well, your body is sleeping, yes, and these are the Dreamlands, that’s where we can talk face to face with our current, bonding, as it is. Please, sit, let us chat.”@@ @@.Abby;“Vlad, just give up. Ok? This is getting sad now.”@@ @@.Vlad;“I am trying to be cordial. You are absolutely right. In the past I have been less than friendly. I originally intended to enslave you and use you, but you have proven that you are a willful woman, perhaps the strongest I have ever known in all my years. I obviously cannot overpower you, so, I have decided to make peace with you.”@@ You sigh, @@.Abby;“Fine.”@@ [[You sit at the table.|Des348]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory348.jpg]]</div> Vlad waits until you sit down, and then he follows suit. He lifts one of the glasses and sniffs it as if it were really wine before taking a sip. @@.Vlad;“This may be the realm of dreams, but that tastes delicious. You should have some.”@@ You shake your head staring at a wall, @@.Abby;“Just tell me what you have to say, will you?”@@ He gives a polite laugh, @@.Vlad;“You really are something. I am trying my best here. I know that you’ll never trust me. And, frankly, you shouldn’t. If given the chance, I’d make you all mine.”@@ [[You turn to him.|Des349]]
<div align="center">[img[Pictures/DesStory349.jpg]]</div> @@.Abby;“Exactly! So, if I shouldn’t trust you, and you clearly want to make me your pawn, then what is the point of this?”@@ @@.Vlad;“The point is that you do not know me.”@@ He finishes his glass and pours another. @@.Vlad;“Surely you are thirsty, have a sip. It’s very good.”@@ @@.Abby;“Enough of that crap. Just tell me what it is that you have to say.”@@ [[He sighs.|Des351]]
<div align="center">[img[Pictures/DesStory351.jpg]]</div> @@.Vlad;“I must admit, you are testing my patience. I am trying to be civil. We are stuck like this, together, whether we like it or not.”@@ You nod, @@.Abby;“Ok, you’re right. I guess I have time until the night and I wake up, so tell me all about the big bad Vlad.”@@ @@.Vlad;“I can do better than that. Since we are within your mind, I can show you visions of my past.”@@ [[You see a castle.|Des352]]
<div align="center">[img[Pictures/DesStory352.jpg]]</div> I was born, a mortal man, in 1430 A.D. and my father was Vlad II, Vlad Dracul. When I was twelve, my father was summoned to Gallipoli in the Ottoman Empire. My brother, Radu and I were held prisoner there, to assure my father’s loyalty to the sultan, Murad II. But, the most important things happened to me when I [[became a man.|Des353]] <<audio ':all' stop>> <<audio "vlad_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory353.jpg]]</div> When I came to rule, I took vengeance on those that had seen my father killed. I would not allow crimes to rule the land, and those that broke the law, quickly regretted it. I ruled Wallachia many times and I was expelled from my throne on many occasions. But, it was mine- my country to rule, my people to govern! I was chased from Poenari Castle, and my kingdom, by treachery. I was exiled. During this time, I was tracked, hounded by those in Europe that would [[see me dead.|Des354]]
<div align="center">[img[Pictures/DesStory354.jpg]]</div> The only way that I and my closest supporters and retinue could survive was to hide inside the Ottoman Empire. However, though I escaped my enemies at home, I was now in the territory of Mehmed II, the sultan at the time. I had not given him tribute while in power, and thus, I was his enemy. His own forces chased me through the wilderness in his lands. My supporters were slaughtered, and I was injured, and, as I fled, running through the desert, I happened [[upon ruins.|Des355]]
<div align="center">[img[Pictures/DesStory355.jpg]]</div> It appeared Egyptian. I thought that I might hide there, but I could find no refuge. The sky overhead became darker. Only then, did I see the approaching army, yet it stopped, far from the ruins. Clearly, they saw my torch, they knew I was there, but they seemed scared of the place. I looked at the sand, and saw my blood, from my wound, bead into small shapes and slide towards what looked to be an [[ancient doorway.|Des356]]
<div align="center">[img[Pictures/DesStory356.jpg]]</div> I staggered towards it, and placed my hand upon it to steady myself. With the touch of my bloodied hand, a portal, crimson and swirling, filled the old stone door. I could not believe my eyes. I thought, perhaps, I was hallucinating on the verge of death from my wound. I peered over my shoulder, and the Ottoman army still watched me. I had nowhere else to go, certain death lay behind me, so I stepped forward into a [[less certain fate.|Des357]]
<div align="center">[img[Pictures/DesStory357.jpg]]</div> Before me were pristine, black marble stairs. They descended to a chamber. In the center was a golden bust of a woman. She had no hair and in her mouth she bore two fangs. In her massive hands she held [[an urn.|Des358]]
<div align="center">[img[Pictures/DesStory358.jpg]]</div> I made my way down the steps, terrified. This strange place seemed almost untouched by time, and the statue might as well been the devil himself. I edged ever closer to it, curiosity and desperation [[tugging at me.|Des359]]
<div align="center">[img[Pictures/DesStory359.jpg]]</div> Once near it, I could see the urn was filled with a red liquid. I could hear the quietest whispers in the air. I called out, but no one answered. The small sounds urged me to [[open the bottle.|Des360]]
<div align="center">[img[Pictures/DesStory360.jpg]]</div> Bewitched, terrified, and desperate, I did. I lifted the lid [[from the jar.|Des361]]
<div align="center">[img[Pictures/DesStory361.jpg]]</div> Like a fountain, the liquid rose into the air before me! Horrified, I shrieked, my voice echoing off the walls! The liquid seemed alive! It stayed in the air, flowing and wavering for a long minute, and then, it splashed [[to the floor!|Des362]] <<audio ':all' stop>> <<audio "vlad_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory362.gif]]</div> It traveled up my legs, up my chest and pulled me to the ground. It flowed over my face! I could not breathe, I could not think, only the greatest fear I have ever felt coursed through me before it all went black and I fell [[unconscious or dead.|Des363]]
<div align="center">[img[Pictures/DesStory363.gif]]</div> The substance oozed into my wound, my ears, my eyes, my nose and mouth. It filled my body, permeated my brain, [[it claimed me.|Des364]]
<div align="center">[img[Pictures/DesStory364.jpg]]</div> I laid there as it finished bonding with me. I suddenly knew what it was. Memories that could not have been my own, knowledge belonging to ancients, it all filled my consciousness with clarity. This was the blood of Nuit, goddess of the night. I had stumbled upon a hiding place her worshippers had built to ensure part of her remained in the physical world. Hidden from Ra, these tombs lie below the sands all these centuries, until I [[happened upon it.|Des365]]
<div align="center">[img[Pictures/DesStory365.jpg]]</div> As my body finally moved again, I felt new. I was not dead and not alive, but something better- [[something powerful!|Des366]]
<div align="center">[img[Pictures/DesStory366.jpg]]</div> I smiled in this dark place and I knew I would have my vengeance. I rose from those sands and slaughtered the entire army that had surrounded the ruins. I returned to Wallachia and I reclaimed my throne. I impaled those that I hated. I destroyed that which would not bend to me. I found that I needed the blood of humans, and that their blood empowered me, but subjugated them to an undead slavery [[to my will.|Des367]]
<div align="center">[img[Pictures/DesStory367.jpg]]</div> Poenari Castle was mine again. The land was mine! At night I ruled. I turned many of my subjects, fed my blood to humans to ensure their minds became my own in a sacrilegious mockery of the Church. My closest advisors were brought into my charge as vampires, among them, Ivor. Of course, all this did not go unnoticed. Mehmed II did not invade. His men feared me; they knew what I had become. But, the church, which had turned against me in my own lands, was not as intelligent. It now sent armies to [[ensure my demise.|Des368]] <<audio ':all' stop>> <<audio "vlad_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory368.jpg]]</div> I slaughtered those pious armies with delight, feasting on blood and impaling the survivors for [[my pleasure.|Des369]]
<div align="center">[img[Pictures/DesStory369.jpg]]</div> I took so many women. With my power, they served my every desire. Truly, it was [[heaven on Earth.|Des370]]
<div align="center">[img[Pictures/DesStory370.jpg]]</div> And so, I sat upon my throne, ruling over the land from [[my castle.|Des371]]
<div align="center">[img[Pictures/DesStory371.jpg]]</div> I could have invaded all of Europe, I could have taken armies of the dead into the Ottoman Empire, indeed, I could have made all the world bow to me, but I knew that to take too much would mean eventual defeat. <i>Life</i> had taught me how to rule [[in death.|Des372]]
<div align="center">[img[Pictures/DesStory372.jpg]]</div> And, still, I governed for four hundred years, keeping the Turks from invading Europe from fear, keeping the church from passing into the land of the Ottomans, and living a life of pleasures- just as you have done, until your ancestor, Calis Van Gothen, and his annoying band of good-doers arrived at [[my castle.|Des373]]
<div align="center">[img[Pictures/DesStory373.jpg]]</div> They used magic, artifacts, knowledge, and science. In my hubris, I did not realize what power mortals could truly wield. Ivor had led them to me, and I told him to watch as I would slaughter them all. However, they managed to weaken me, and I called upon Ivor to aid me. But that coward merely watched from the shadows as Calis finally managed to land his deathblow. Of course, you know the rest. I was found to be indestructible, and then forced into that puzzle box, until you [[found me.|Des374]] <<UnlockCharacter "Calis">>
<div align="center">[img[Pictures/DesStory374.jpg]]</div> @@.Vlad;“My dilemma is all because of your pathetic ancestor and that worm, Ivor. He had been turned too long. He had developed the ability to disobey me.”@@ @@.Abby;“I’d say my ancestor was not pathetic at all.”@@ @@.Vlad;“He was but a weak mortal man.”@@ @@.Abby;“Well, he kicked <i>your</i> ass.”@@ Vlad snarls, you can tell by the end of the story, his raw emotions were coming out. @@.Abby;“Gee, I thought you wanted us to be pals, Vlad?”@@ @@.Vlad;“Friends with you. No thanks, I’ve seen what you do to you friends.”@@ [[You cover your face.|Des375]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory375.jpg]]</div> His words cut deep. You instantly think about your band mates and last night. @@.Vlad;“Yes, you failed them. You killed them. And, all of it- was your fault. If you had let me be in charge, it would never have happened.”@@ You don’t cry, you refuse to [[give him the satisfaction.|Des376]]
<div align="center">[img[Pictures/DesStory376.jpg]]</div> @@.Abby;“You know, Vlad, I don’t have to put up with this shit.”@@ He stands up, knocking over his chair as he slams a hand upon the table and points a finger at you, @@.Vlad;“You do! You need to let me have control! You’ve made mistakes. You do not understand what is at stake if Ivor truly summons Nuit. You need me!”@@ [[Now, you react!|Des377]]
<div align="center">[img[Pictures/DesStory377.jpg]]</div> You knock everything off the table with your arm and stand, @@.Abby;“Fuck you, Vlad! I’ll be damned before I ever let you control me!”@@ @@.Vlad;“We will not win if you constantly fight me. Together we will destroy Ivor! If you let me have control, we could walk into their lair this very night, alone, and by dawn, he’d be dead, and they’d all be bowing to us!”@@ @@.Abby;“I don’t want to rule! I want to help. I want to stop him, I want to save people, and I want to protect my new friends.”@@ @@.Vlad;“Ha. Like you protected the last ones?”@@ In a swift movement, you punch Vlad, sending him reeling against the wall! @@.Abby;“This is still in my mind, you know? I’m the one in charge. Not you.”@@ You feel yourself waking up. He hisses and leaps to his feet. @@.Vlad;“Fine, woman. I tried being civil. You won’t listen to reason. Ivor must have ulterior motives for summoning that goddess. We both hate him! We both want revenge! Let me lead us to him and slay the bastard!”@@ [[You wake up.|Des377.1]]
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You sit up, feeling as if you didn’t sleep at all. Vlad is clearly getting desperate. You can tell that he is a control freak. He is used to be in charge and ruling with a totalitarian iron fist, and is lashing out at being only a passenger. He says nothing in response, but you know that he can hear your thoughts. Then you think back to last night before the hunt and the note in the library. [[Time to visit Kat.|Des377.2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancLibrary3.jpg]]</div> @@.Abby;“Hey, Katerina.”@@ @@.Kat;“Absinthe.”@@ @@.Abby;“I figured I’d step outside and see if Rasputin is there. You want to come, in case I need backup or a translator?”@@ She leaps from the chair and draws her blades, @@.Kat;“Rasputin has a mixed reputation. Let us see vhat he is truly like.”@@ She suddenly becomes invisible. @@.Abby;“You know, it’s creepy when you do that.”@@ @@.Kat;“Lead the vay, and I vill watch your back.”@@ [[You make your way outside.|Des378]]
<div align="center">[img[Pictures/DesStory378.jpg]]</div> You are outside for a moment, before two vampires approach you. They walk calmly and out in the open, but you are prepared for an ambush. @@.Ras;“You are the Van Gothen girl, yes?”@@ @@.Abby;“I am. I am Absinthe Van Gothen, and you must be Rasputin.”@@ @@.Ras;“Yes, and this is Anastasia.”@@ @@.Ana;“Greetings.”@@ @@.Abby;“So, regarding the message that you left in our library, it was written in Russian, and I am sure it’s no coincidence you left it where Katerina spends all her time.”@@ @@.Ras;“Perceptive. That is true. This is vhy we left the note, there, and in Russian, yes.”@@ @@.Abby;“Well, what is it that you wanted to discuss?”@@ @@.Ras;“Ivor is not your only problem. The Countess Báthory is here as vell.”@@ @@.Abby;“Yeah, I plan on killing her. I’m going to kill every last one of those fucking vampires under the city.”@@ Anastasia suddenly chimes in, @@.Ana;“No! You do not understand. Not every vampire is evil. They did not all do this. As with mortals, their leaders are the problem!”@@ @@.Abby;“Well, how will we know, when we attack, which ones to spare?”@@ The pair look at each other, and Rasputin answers, @@.Ras;“You vill not know. If they try to kill you, then, we understand. But, please, if they do not try to stop you, then spare them.”@@ @@.Abby;“Kat, you can come out.”@@ [[She suddenly appears.|Des379]] <<audio ':all' stop>> <<audio "rasputin_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory379.jpg]]</div> @@.Ana;“How? How can you do this?”@@ @@.Kat;“It is a power that I gained after we fought Baba Yaga.”@@ @@.Ras;“Baba Yaga! Impossible! You’d both be dead- or worse.”@@ @@.Abby;“No, Kat’s telling the truth. We fought her, and she tried to mind control Katerina. She used some kind of shadow spell on her, and now, she can turn invisible.”@@ Rasputin strokes his beard, @@.Ras;“This is miraculous, but vhat vill you and your friends do when the witch comes here looking for revenge?”@@ @@.Kat;“Absinthe killed her.”@@ He literally guffaws, @@.Ras;“No, this is crazy!”@@ @@.Abby;“I did.”@@ @@.Ana;“She is very strong, Rasputin. Let us do this.”@@ [[You nod in agreement.|Des380]]
<div align="center">[img[Pictures/DesStory380.jpg]]</div> He smiles down at the small woman next to him, @@.Ras;“Anastasia is right. Vith vhat you have accomplished, I am certain that if we form an alliance, we vill defeat Ivor and the Countess.”@@ @@.Abby;“You said that you know Brone?”@@ @@.Ras;“Yes, he also has done the impossible- he escaped the Reaper, a deed no one else has ever achieved. He vill tell you that we mean no harm.”@@ @@.Ana;“We are enemies to the Countess.”@@ @@.Abby;“What do you think Kat?”@@ @@.Kat;“I think that these two have been in our base. They could have killed us, any of us, but they did not. I believe that we can trust them.”@@ @@.Abby;“Alright, I’ll let Kat introduce you to the other Night Stalkers. I have something to check on tonight.”@@ @@.Kat;“Vhat is it?”@@ @@.Abby;“Molly. I want to make sure that Siri managed to get the Xenopox strain and make a cure for her. I didn’t get a chance to see Siri before I went to sleep.”@@ @@.Kat;“I see, yes. I hope she is vell. In the meantime, I vill chat with our new friends and maybe they can give me some insight. Nuit is unlike anything we have hunted.”@@ @@.Ras;“We can also tell you about the Countess. We have faced her many times. She likely is in more control of this situation than Ivor.”@@ @@.Abby;“Alright, well, I’m heading in to check up with everyone inside. See you in bit.”@@ <<if $StoryMode>>[[You walk inside.|Sanc6SM1]]<<else>>[[You walk inside.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/HuntingZones/AsylumA2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. You can go no further north from here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA3.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This spooky bathroom contains a sink and a large bathtub illuminated by red lights. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. You can go no further north in this direction. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylumBoss' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This creepy room is empty, save for two chairs. For some reason, that makes it even scarier. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. You can go no further north in this direction. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA9.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $keycard4>> This is the back door to the asylum. You found a key card here earlier, next to the thick puddles of blood. <<else>> You find a back door. There is a lot of blood here, and it looks as if someone was trying to escape, only to die. Next to the blood you find a <b>key card!</b> <div align="center">[img[Pictures/AsylumKeycard4.png]]</div> <<set $keycard4=true>> <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumA4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. You can go no further north in this direction. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumB1.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $keycard1>> This room is very cold, and you see a running freezer plugged into the wall. You found a key card hidden inside it. <<else>> This room feels very cold, and there is a buzzing freezer plugged into the wall here. You open it slowly to find frozen, bloody body parts. Among them is a hand holding a <b>key card</b>. It takes effort, but you manage to pull the card free. <div align="center">[img[Pictures/AsylumKeycard1.png]]</div> <<set $keycard1=true>> <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumB5.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, you find several embalming or autopsy tables lit in red light. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumB6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumB7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room contains a single worn leather chair, but to make it even creepier, it has been turned to face the door. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumC6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumC7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This appears to be an old examination room. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumC9.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You appear to have found the loading dock. There are fresh, bloody handprints on the wall. It looks as if someone was trying to escape. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumD1.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This basement room is well lit- but totally empty. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumD5.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is a large, eerie morgue or operation room. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumD6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumD7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $keycard3>> You found a keycard here earlier. <<else>> This appears to have been some kind of infirmary. Just as you are about to leave the room, you hear a scraping sound under the dusty cloth strewn over an old gurney. Bracing for a fight, you look under the sheet- and find a <b>key card!</b> <div align="center">[img[Pictures/AsylumKeycard3.png]]</div><br /> However, you are left wondering what made that sound. <<set $keycard3=true>> <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumE6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumE7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room contains a cabinet that holds very old medications. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumE9.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find an old storage room, however, you find nothing useful. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumF1.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This basement room is completely empty. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumF5.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This appears to be some kind of hydrotherapy room. In the middle of the chamber, aglow with red light, is a grimy, empty pool. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumF6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumF7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You look out the window of this room and watch the clouds floating through the moonlight, before returning to your hunt. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumG6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find nothing special here... </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumG7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You ready your weapons as you enter the room, because blood has been splashed on the wall. It appears relatively fresh. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumG9.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find a loading dock, but it is empty. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumH1.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is a mostly empty room. There are stains on the floor and it is very chilly. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumH5.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, you find several embalming or autopsy tables lit in red light. Cadaver lockers line the north wall. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumH6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumH7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You find an old bed covered with a dirty cloth. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a symbol painted on the ground here. You think that it has something to do with medical stuff, but it clearly has a biohazard symbol entwined. <<if $keycard1 && $keycard2 && $keycard3 && $keycard4>> You have found all the key cards, one for each electronic lock. <<link "Swipe all 4 keycards!" "AsylumH6End">> <</link>> <<else>> There are four massive electronic locks holding these doors firmly closed. It appears you will need four different keycards to gain access to the way north. <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This room feels heavy, for lack of a better word. There is an old chair that makes your skin crawl. You think it will turn towards you at any moment, but nothing happens. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This ominous hallway stands lined with red lights. It stretches far into the distance. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ2.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Several red lights line the ceiling as if in warning. Debris litters the cold, wet ground. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ3.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Here, you find stairs leading into the basement of the asylum. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There appears to be a way to the basement to the west of here. Ahead, to the north, are two closed doors, lit by blood-red lights. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ5.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a door leading north. There is water damage here, and a flashlight flickers in a puddle on the floor. Someone else must have been here recently. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ6.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The reception area of Hawthorne Asylum stands before you. You can go east, west, or north from here. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ7.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There are closed doors to the north, ahead of you, but blood is splattered on them and the nearby walls. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ8.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A pair of doors stands before you. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ9.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> From here, an open pair of double doors leads north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ10.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You have reached the eastmost corner of the building. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumAberration1FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but you defend against the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumAberration1FS.png'>> <br /> You fire several rounds into the aberration, causing it to shriek in pain! <br /> Your attacks damage the aberration! However, [[it counterattacks!|AsylumAberration1-EnemyAttack]] <<else>> <<combat_image 'AsylumAberration1IN.png'>> <br /> You fire several rounds at the aberration, but it dodges the attacks! <br /> [[It attacks!|AsylumAberration1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumAberration1DF.png'>> After a final volley of bullets, the aberration falls to the ground, twitching, before it crumbles to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumAberration1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The aberration hisses, launching itself at you! Its claws rake against the Blood Suit and you snarl in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <<else>> <<combat_image 'AsylumAberration1FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumAberration2FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but you defend against the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumAberration2FS.png'>> <br /> You fire several rounds into the aberration, causing it to shriek in pain! <br /> Your attacks damage the aberration! However, [[it counterattacks!|AsylumAberration2-EnemyAttack]] <<else>> <<combat_image 'AsylumAberration2IN.png'>> <br /> You fire several rounds into the aberration, but it dodges the attacks! <br /> [[It attacks!|AsylumAberration2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumAberration2DF.png'>> After a final volley of bullets, the aberration falls to the ground, twitching, before it crumbles to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumAberration2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The aberration hisses, launching itself at you! Its claws rake against the Blood Suit and you snarl in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <<else>> <<combat_image 'AsylumAberration2FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumBiterFS.png'>> The fleshy, biting creature lashes at you with tentacles, but you manage to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumBiterFS.png'>> <br /> You fire several rounds into the creature, wounding it! <br /> Your attacks damage the biter! However, [[it counterattacks!|AsylumBiter-EnemyAttack]] <<else>> <<combat_image 'AsylumBiterIN.png'>> <br /> You fire several rounds into the creature, but miss it! <br /> [[It attacks!|AsylumBiter-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumBiterDF.png'>> Finally, your attacks succeed in killing the monster! It falls to the ground and splashes into blood and chunks of meat. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumBiterBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumBiterFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creature lashes you with its tentacles and attempts to bite your head off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <<else>> <<combat_image 'AsylumBiterFS.png'>> The fleshy, biting creature lashes at you with tentacles, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumBloodHoundFS.png'>> The dog-like monster leaps at you, its jaws snapping, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumBloodHoundFS.png'>> <br /> The monster wails in pain as your bullets strike it! <br /> Your attacks damage the blood hound! However, [[it counterattacks!|AsylumBloodHound-EnemyAttack]] <<else>> <<combat_image 'AsylumBloodHoundIN.png'>> <br /> You fire several rounds at the hound, but it manages to dodge your attacks. <br /> [[It attacks!|AsylumBloodHound-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumBloodHoundDF.png'>> With a whine, the blood hound collapses into a puddle of blood and meat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumBloodHoundBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumBloodHoundFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The blood hound leaps at you, and manages to bite into your forearm. You pull while kicking it, and manage to free yourself from its jaws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <<else>> <<combat_image 'AsylumBloodHoundFS.png'>> The dog-like monster leaps at you, its jaws snapping, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse1FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse1FS.png'>> <br /> You fire several shots into the walking cadaver. It's surprisingly resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse1-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse1IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse1DF.png'>> Finally, you fire a last shot into the corpse and it collapses to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse1FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse2FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse2FS.png'>> <br /> You fire several shots into the walking cadaver. It's surprisingly resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse2-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse2IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse2DF.png'>> Finally, you fire a last shot into the corpse and it collapses to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse2FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse3FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse3FS.png'>> <br /> You fire several shots into the walking cadaver. It's usrprising resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse3-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse3IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse3DF.png'>> Finally, you fire a last shot into the corpse and it collaspes to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse3FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse4FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse4FS.png'>> <br /> You fire several shots into the walking cadaver. It's usrprising resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse4-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse4IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse4DF.png'>> Finally, you fire a last shot into the corpse and it collaspes to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse4FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumGorerFS.png'>> The massive monster swipes at you with a giant claw, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumGorerFS.png'>> <br /> The huge monster is hard to miss, and you land several blows! <br /> Your attacks damage the gorer! However, [[it counterattacks!|AsylumGorer-EnemyAttack]] <<else>> <<combat_image 'AsylumGorerIN.png'>> <br /> How did you miss such a massive mountain of meat! <br /> [[It attacks!|AsylumGorer-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumGorerDF.png'>> You drive a knife into the gorer's head, and it gurgles, falling backwards becoming a bubbling meat ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumGorerBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumGorerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The massive monster swipes at you with a giant claw! The blow lands, sweeping you off your feet and slamming you into the wall! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <<else>> <<combat_image 'AsylumGorerFS.png'>> The massive monster swipes at you with a giant claw, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfected1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfected1FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfected1-EnemyAttack]] <<else>> <<combat_image 'AsylumInfected1IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> Your attacks damage the infected human! However <br /> [[It attacks!|AsylumInfected1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfected1DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfected1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfected1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfected2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfected2FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfected2-EnemyAttack]] <<else>> <<combat_image 'AsylumInfected2IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfected2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfected2DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfected2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and places the wriggling creature on you, as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfected2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfectorFS.png'>> The monster tries to impale you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfectorFS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfector-EnemyAttack]] <<else>> <<combat_image 'AsylumInfectorIN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfector-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfectorDF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfectorFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected man stabs you with his tentacle in an attempt to insinuate itself into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfectorFS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested1FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested1-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested1IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested1DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested2FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested2-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested2IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested2DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested3FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested3FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested3-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested3IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested3DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested3FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested4FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested4FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested4-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested4IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested4DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested4FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested5FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested5FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested5-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested5IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested5-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested5DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested5FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested5FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested6FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested6FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested6-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested6IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested6-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested6DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested6FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close, and she uses her tentacles, trying to insinuate them into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested6FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested7FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested7FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested7-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested7IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested7-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested7DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested7FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close, and she uses her tentacles, trying to insinuate them into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested7FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse1FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse1FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse1-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse1IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse1DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse1FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse2FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse2FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse2-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse2IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse2DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse2FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse3FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse3FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse3-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse3IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse3DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse3FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumPsycho1FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumPsycho1FS.png'>> <br /> You fire at the woman, hitting her, but she only moans in pleasure! <br /> Your attacks damage the woman! However, [[she counterattacks!|AsylumPsycho1-EnemyAttack]] <<else>> <<combat_image 'AsylumPsycho1IN.png'>> <br /> You fire at the woman, but she rolls and jumps, cuasing you to miss! <br /> [[It attacks!|AsylumPsycho1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumPsycho1DF.png'>> With a final shot, you bring her down. As she lays on the ground, dying, she moans and masturbates, until she falls still and silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumPsychoBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumPsycho1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <<else>> <<combat_image 'AsylumPsycho1FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumPsycho2FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumPsycho2FS.png'>> <br /> You fire at the woman, hitting her, but she only moans in pleasure! <br /> Your attacks damage the woman! However, [[she counterattacks!|AsylumPsycho2-EnemyAttack]] <<else>> <<combat_image 'AsylumPsycho2IN.png'>> <br /> You fire at the woman, but she rolls and jumps, cuasing you to miss! <br /> [[It attacks!|AsylumPsycho2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumPsycho2DF.png'>> With a final shot, you bring her down. As she lays on the ground, dying, she moans and masturbates, until she falls still and silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumPsychoBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumPsycho2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <<else>> <<combat_image 'AsylumPsycho2FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumTestSubject1FS.png'>> The large man rushes forward, but you dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumTestSubject1FS.png'>> <br /> You fire several rounds into the growling man! <br /> Your attacks damage the infected man! However, [[he counterattacks!|AsylumTestSubject1-EnemyAttack]] <<else>> <<combat_image 'AsylumTestSubject1IN.png'>> <br /> Though you fire at the monster, his wild flailing causes you to repeatedly miss! <br /> [[It attacks!|AsylumTestSubject1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumTestSubject1DF.png'>> With a final shot, you manage to hit him in the head, and the man topples over. After a moment, dead, on the ground, his flesh bubbles until he is little more than a puddle of goo. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumTestSubject1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing, the giant man grabs you and bites into your arm as if you are an apple! Screaming in pain, you manage to twist free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <<else>> <<combat_image 'AsylumTestSubject1FS.png'>> The large man rushes forward, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumTestSubject2FS.png'>> The large man rushes forward, but you dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumTestSubject2FS.png'>> <br /> You fire several rounds into the growling man! <br /> Your attacks damage the infected man! However, [[he counterattacks!|AsylumTestSubject2-EnemyAttack]] <<else>> <<combat_image 'AsylumTestSubject2IN.png'>> <br /> Though you fire at the monster, his wild flailing causes you to repeatedly miss! <br /> [[It attacks!|AsylumTestSubject2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumTestSubject2DF.png'>> With a final shot, you manage to hit him in the head, and the man topples over. After a moment, dead, on the ground, his flesh bubbles until he is little more than a puddle of goo. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumTestSubject2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing, the giant man grabs you and bites into your arm as if you are an apple! Screaming in pain, you manage to twist free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <<else>> <<combat_image 'AsylumTestSubject2FS.png'>> The large man rushes forward, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumDrDementedFS.png'>> @@.Brone;“Zis behavior! Zis cannot be tolerated!”@@ <br /> Doctor Demented fires his laser at you, but he misses you! <br /> @@.Abby;“Nice try, doc!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumDrDementedFS.png'>> <br /> You fire at the doctor, but he appears to have a shield or forcefield protecting him! However, blood bolts fired from your crossbow pass through it! <br> @@.Brone;“Vhat!? Vhat manner of substance do you shootz me vith! I must collect and analyze zis!”@@ <br /> Your attacks damage Doctor Demented! However, [[he counterattacks!|AsylumDrDemented-EnemyAttack]] <<else>> <<combat_image 'AsylumDrDementedIN.png'>> <br /> You fire a blood bolt at the doctor, but he dodges it. <br /> @@.Abby;“Shit! Not bad, old man!”@@ <br> @@.Brone;“Getting zee hang of zees blood sings you shootz me vith!”@@ <br> [[It attacks!|AsylumDrDemented-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumDrDementedDF.png'>> You finally manage to shoot the gun from his hand! @@.Brone;“Mein death ray!”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> His weapon destroyed, you [[approach Doctor Demented!|AsylumEnd0]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumDoctorBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumDrDementedFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Brone;“Shtop zis madness! Bitte, let me experiment viz your body, fräulein!”@@ <br /> Doctor Demented fires his laser at you, and the death ray blasts you! <br /> @@.Abby;“Jesus, fucking Christ, that hurts!”@@ <br /> <br /> @@.Brone;“You are still alive!? Miraculous! Ich glaub mich knutscht ein Elch!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <<else>> <<combat_image 'AsylumDrDementedFS.png'>> @@.Brone;“Zis behavior! Zis cannot be tolerated!”@@ <br /> Doctor Demented fires his laser at you, but misses! <br /> @@.Abby;“Nice try, doc!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<include StartCombatHandler>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumKarloffFS.png'>> The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge! <br /> <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumKarloffFS.png'>> <br /> @@.Walter;“Me gotta stop you! You bad lady!”@@ <br> @@.Abby;“You can talk? Whatever, you're trying to kill me, so it's on, dude!”@@ <br> You shoot the giant man a few times, causing him to groan and yell! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumKarloff-EnemyAttack]] <<else>> <<combat_image 'AsylumKarloffIN.png'>> <br /> You fire at the giant man as he stomps towards you, but in all the commotion, you miss him! <br /> [[It attacks!|AsylumKarloff-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumKarloffDF.png'>> The brute stumbles forward and slams to the ground, seemingly dead- the permanent kind. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumKarloffBE]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumKarloffFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Abby;“Get the fuck away from me, man!”@@ <br> @@.Walter;“You no hurt doctor! Doctor friend!”@@ <br> The huge man manages to land a punch sending your body flying as if you were weightless! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <<else>> <<combat_image 'AsylumKarloffFS.png'>> The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <</if>>
<<nobr>> <<set $Asylum1EncounterChance = 1.0 >> <<script>> State.variables.encounterRegions['AsylumAsylum1'] = ['AsylumAberration1-Start','AsylumAberration2-Start','AsylumBiter-Start','AsylumBloodHound-Start','AsylumCorpse1-Start','AsylumCorpse2-Start','AsylumCorpse3-Start','AsylumCorpse4-Start','AsylumGorer-Start','AsylumInfected1-Start','AsylumInfected2-Start','AsylumInfector-Start','AsylumInfested1-Start','AsylumInfested2-Start','AsylumInfested3-Start','AsylumInfested4-Start','AsylumInfested5-Start','AsylumInfested6-Start','AsylumInfested7-Start','AsylumNurse1-Start','AsylumNurse2-Start','AsylumNurse3-Start','AsylumPsycho1-Start','AsylumPsycho2-Start','AsylumTestSubject1-Start','AsylumTestSubject2-Start','AsylumKarloff-Start',]; <</script>> <<combat_newEnemy "Aberration-template" 70 100 80>> <<combat_newWeapon "Aberration-template" "Attack" 10 0 0 0 70 15 >> <<combat_copyEnemy "Aberration-template" "AsylumAberration1-template" >> <<combat_copyEnemy "Aberration-template" "AsylumAberration2-template" >> <<combat_newEnemy "Biter-template" 80 100 60>> <<combat_newWeapon "Biter-template" "Attack" 15 0 0 0 90 20 >> <<combat_copyEnemy "Biter-template" "AsylumBiter-template" >> <<combat_newEnemy "BloodHound-template" 100 100 75>> <<combat_newWeapon "BloodHound-template" "Attack" 10 0 0 0 70 10 >> <<combat_copyEnemy "BloodHound-template" "AsylumBloodHound-template" >> <<combat_newEnemy "Corpse-template" 120 100 40>> <<combat_newWeapon "Corpse-template" "Attack" 10 0 0 0 90 20 >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse1-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse2-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse3-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse4-template" >> <<combat_newEnemy "Gorer-template" 200 100 40>> <<combat_newWeapon "Gorer-template" "Attack" 20 0 0 0 75 20 >> <<combat_copyEnemy "Gorer-template" "AsylumGorer-template" >> <<combat_newEnemy "Infected-template" 100 100 50>> <<combat_newWeapon "Infected-template" "Attack" 10 0 5 0 80 25 >> <<combat_copyEnemy "Infected-template" "AsylumInfected1-template" >> <<combat_copyEnemy "Infected-template" "AsylumInfected2-template" >> <<combat_newEnemy "Infector-template" 180 100 70>> <<combat_newWeapon "Infector-template" "Attack" 30 0 5 0 70 30 >> <<combat_copyEnemy "Infector-template" "AsylumInfector-template" >> <<combat_newEnemy "Infested-template" 150 100 40>> <<combat_newWeapon "Infested-template" "Attack" 15 0 5 0 60 20 >> <<combat_copyEnemy "Infested-template" "AsylumInfested1-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested2-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested3-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested4-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested5-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested6-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested7-template" >> <<combat_newEnemy "Nurse-template" 100 100 20>> <<combat_newWeapon "Nurse-template" "Attack" 0 0 10 0 50 20 >> <<combat_copyEnemy "Nurse-template" "AsylumNurse1-template" >> <<combat_copyEnemy "Nurse-template" "AsylumNurse2-template" >> <<combat_copyEnemy "Nurse-template" "AsylumNurse3-template" >> <<combat_newEnemy "Psycho-template" 130 100 80>> <<combat_newWeapon "Psycho-template" "Attack" 40 0 0 0 90 30 >> <<combat_copyEnemy "Psycho-template" "AsylumPsycho1-template" >> <<combat_copyEnemy "Psycho-template" "AsylumPsycho2-template" >> <<combat_newEnemy "TestSubject-template" 150 100 50>> <<combat_newWeapon "TestSubject-template" "Attack" 20 0 0 0 90 10 >> <<combat_copyEnemy "TestSubject-template" "AsylumTestSubject1-template" >> <<combat_copyEnemy "TestSubject-template" "AsylumTestSubject2-template" >> <<combat_newEnemy "DrDemented-template" 900 100 10>> <<combat_newWeapon "DrDemented-template" "Attack" 30 0 15 0 95 20 >> <<combat_copyEnemy "DrDemented-template" "AsylumDrDemented-template" >> <<combat_newEnemy "Karloff-template" 220 100 40>> <<combat_newWeapon "Karloff-template" "Attack" 30 0 0 0 85 30 >> <<combat_copyEnemy "Karloff-template" "AsylumKarloff-template" >> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumC3.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $keycard2>> This is the creepy men's room where you found a key card in the urinal. <<else>> Looking around the men's room, you find a <b>key card</b> in one of the urinals. Taking a sigh and turning your head from the old, gross bowl, you reach in and pull it out. <div align="center">[img[Pictures/AsylumKeycard2.png]]</div> <<set $keycard2=true>> <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumE3.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You hear splashing water before you even walk into this room. It's an old bathroom and the shower is on. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/AsylumG3.png]]</div><<nobr>> <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> You search the women's restroom, but find nothing. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/BEAsylumInfested1.jpg]]</div> You flee from the infected person, running through the hallways! Eventually, you find [[a place to hide.|BEInfest2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumBiter1.jpg]]</div> Before you can react, the creature’s tentacles wrap around your body and pull you upward! You scream and kick the slimy flesh of the monster, as it draws your head ever closer to its giant mouth! Then your vision is lost to darkness as its jaws slam down, trapping your head in [[its mouth!|BEBiter2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumBloodHound1.jpg]]</div> The blood hound latches onto your arm, viciously whipping its head back and forth! You manage to draw a knife and stab it several times, and it [[does finally let go—|BEBloodHound2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumCorpse1.jpg]]</div> You run from the walking corpse as others join in the chase. They seem to pick up speed the more of them there are, or maybe you are growing weary from battle. Either way, they are gaining, so you attempt to sprint even faster [[in the dark hallway!|BECorpse2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumGorer1.jpg]]</div> You try to flee from the giant, but it reaches out, grabbing you by the waist! @@.Abby;“Let me go, salami face!”@@ [[The two of your wrestle!|BEGorer2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumNurse1.jpg]]</div> After defeating you, the nurses take you to a [[secluded room.|BENurse2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumPsycho1.jpg]]</div> The psycho woman drags you through the asylum until another finds you, and the pair chain you from the ceiling. You are only vaguely aware of their presence as you slip in and out of consciousness. However, you are suddenly [[thrust into reality!|BEPsycho2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumDoctor1.jpg]]</div> You wake to find yourself chained to a table! @@.Abby;“What! Hey, let me off this!”@@ The doctor is examining surgical equipment and idly answers you, @@.Brone;“Hmm? Oh, vell, I cannot do zat. I sink that you may be zee answer I have been looking for, for many, many decades.”@@ @@.Abby;“Answer? Just fucking unlock these!”@@ You look up to see a buzz saw above you and your blood runs cold, @@.Abby;“Whoa, whoa, this shit is getting real. Seriously, you can’t do this to me!”@@ He sighs, @@.Brone;“I can and I must. I need you! You do not understand how important this night is! Years of research, different theories, methods, but I needed zee right body.”@@ @@.Abby;“Body?”@@ @@.Brone;“Yes, you have some zort of symbiotic relationship vis zis suit you vear.”@@ @@.Abby;“Yeah,”@@ you say, pulling on the bindings as hard as you can, @@.Abby;“Fuck!”@@ @@.Brone;“Vell, I believe zat your body vill be able to heal, so zat I can finally achieve mein goal. The reason I have worked tirelessly for so very long. Even by using mein machines and formulas to stay alive- I am getting old, still aging. I am veary and tired, but I vill be able to live out zee rest of mein life in happiness, for finally, I can be vith <i>her</i> again!”@@ @@.Abby;“Her? Who?”@@ @@.Brone;“Mein vife!”@@ [[He points at a jar!|BEDoctor2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumKarloff1.jpg]]</div> The massive monster scoops up your body in his arms. Karloff stomps through the asylum, yelling the word <i>doctor</i>, over and over. Finally the doctor hears him and comes running, @@.Brone;“Karloff! Vhat is zee issue? Oh my!”@@ @@.Walter;“Girl.”@@ @@.Brone;“She’s dead, my friend.”@@ @@.Walter;“Make.”@@ @@.Brone;“Make?”@@ @@.Walter;“Make Karloff.”@@ @@.Brone;“Oh, I don’t know. You are, as far as I can tell, a very special sing! No-zing else I have ever seen, is like you are. I have studied zee work of your creator, but I do not know if I can replicate zee process.”@@ The monster moans and stomps like a child! @@.Brone;“Ok, ok! Let’s try!”@@ @@.Walter;“Yay! Doctor friend!”@@ @@.Brone;“Yes, let’s go to zee morgue.”@@ [[They carry your corpse there.|BEKarl2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart2.jpg]]</div> It’s a massive werewolf! It looks far bigger and more monstrous than the ones from your forest hunt! @@.Lycaon;“Swift reflexes,”@@ it growls, @@.Lycaon;“Unexpected for one of Demented’s minions, but you are not one of them, are you?”@@ @@.Abby;“So, you can talk like the others.”@@ <i>@@.Vlad;<<psy>>Absinthe, you cannot beat this beast, just flee!<</psy>>@@</i> You frown at Vlad’s thought and fire silver bullets at the monster, but it dodges every attack. @@.Lycaon;“You smell of <i>him</i>. I know not what the doctor plans, but Dr. Demented is nothing, now that I have your scent. You are the biggest threat in these woods, not him. Now, servant of Vlad, you die!”@@ [[The werewolf leaps at you!|AsylumStart3]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart3.jpg]]</div> It swings and claws at you, but you flip and dodge, blow after blow, also narrowly escaping its maw. <i>@@.Vlad;<<psy>>This is Lycaon! I fought him before! Flee, I say, or he will rip you limb from limb!<</psy>>@@</i> @@.Abby;“Look, Lycaon? I’m not one of Vlad’s minions!”@@ you exclaim as you leap into a tree. The massive monster rushes at the tree and as he speaks, he claws it with each syllable, knocking chunks and debris from the trunk, @@.Lycaon;“You, smell just like Vlad! You lie!”@@ With the last words, he finishes smashing through the trunk and the tree topples over, but you leap right down on top him, blade drawn, and land on his back, the silver knife to his throat. <i>@@.Vlad;<<psy>>Yes! You have done the unthinkable! Kill him! Hurry!”<</psy>>@@</i> @@.Abby;“Listen to me!”@@ Lycaon stops moving; the blade causes a sizzle as it touches his flesh. @@.Lycaon;“Listen? I have walked all these years, fought for so much, only to lose in such a simple, pathetic maneuver? End me. I deserve it.”@@ @@.Abby;“What? Look, man, I don’t want to kill you, but I don’t want you to kill me either.”@@ @@.Lycaon;“You have defeated me. Claim my head as your prize and let us be done with it. Send me to Tartarus that I might trade this hell for another.”@@ Sighing, you [[pull the blade away.|AsylumStart4]]
<div align="center">[img[Pictures/AsylumStart4.jpg]]</div> Something in your gut tells you that this werewolf does not mean harm, and you do not want to be a hypocrite, attacking him without knowing more, especially if he is against the doctor that has Siri. <i>@@.Vlad;<<psy>>You foolish, stupid, woman!<</psy>>@@</i> @@.Abby;“Shut up, Vlad!”@@ You leap off the wolf and land. @@.Lycaon;“I do not hear the scoundrel!”@@ @@.Abby;“I was trying to tell you, this,”@@ you move your hands around the Blood Suit, @@.Abby;“This is him, his blood, what is left of it.”@@ The wolf’s eyes narrow as if he is trying to find trickery in your words, @@.Lycaon;“You acted honorably. You could have killed me, but spared me, even with the voice of Vlad inside your mind?”@@ @@.Abby;“I did. I’m here after the doctor, like you, and, trust me; I am not a fan of Vlad.”@@ @@.Lycaon;“You smell of Van Gothen as well. So incensed was I at the odor of Vlad, I didn’t even notice it, until now.”@@ @@.Abby;“Yes, I am Absinthe Van Gothen.”@@ He snorts, @@.Lycaon;“I am King Lycaon of Arcadia.”@@ @@.Abby;“There’s no reason to be a smartass, I really am a Van Gothen.”@@ Growling, he retorts, @@.Lycaon;“It is not jovial. I am, or was, once king. But, I would speak no more of this, let’s go.”@@ He turns and starts towards the asylum, clearing the space [[in little time!|AsylumStart5]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart5.jpg]]</div> You run, unable to keep up with the beast, and the massive structure looms before you. Even if it was not supposedly haunted, you’d sure as hell think that it was. <i>@@.Vlad;<<psy>>You should have killed him!<</psy>>@@</i> @@.Abby;“I’m not going to treat him the same way the Night Stalkers treated me. I want to give him a chance, and he does not like you, so that’s a plus.”@@ <i>@@.Vlad;<<psy>>Woman.<</psy>>@@</i> [[You enter the creaking, metal gate.|AsylumStart6]]
<div align="center">[img[Pictures/AsylumStart6.jpg]]</div> The courtyard consist of only dry, dead grass. Looking around, you realize even though the place has been abandoned since the 1800’s, the forest never reclaimed it. Suddenly, [[Lycaon leaps from the roof in front of you!|AsylumStart7]]
<div align="center">[img[Pictures/AsylumStart7.jpg]]</div> @@.Lycaon;“Pondering why nature avoids this place?”@@ @@.Abby;“Yeah, what are you a werewolf that can read minds?”@@ @@.Lycaon;“Heh, hardly. But, I observed you. Observation is a key to wisdom. The land here is bad, wrong. Souls of the dead once haunted this place, and still, it reeks of madness and mental turmoil.”@@ With a literal, wolfish grin, he then says, @@.Lycaon;“Let us go inside.”@@ @@.Abby;“Wait? Why are you just moving on like this? You have not asked me any questions; you don’t know why I am here, or even really, who I am.”@@ @@.Lycaon;“You are Absinthe Van Gothen. You are a Van Gothen. You are only here for heroic reasons. There is no other way for one of your blood. I need know nothing but your name.”@@ He turns and stalks up [[to the door.|AsylumStart8]]
<div align="center">[img[Pictures/AsylumStart8.jpg]]</div> You follow him inside. He sniffs the air. @@.Lycaon;“Doctor Demented is here. He is my quarry.”@@ @@.Abby;“Why?”@@ @@.Lycaon;“Hmm?”@@ @@.Abby;“Why are you even here?”@@ @@.Lycaon;“Does it matter? We stalk the same prey. There is bad blood here; I smell it, much bad blood.”@@ @@.Abby;“Bad blood?”@@ @@.Lycaon;“Xenopox. Be wary. The doctor is highly intelligent, even if insane. He likely knows that we are here. I will go my own way, and you, yours.”@@ @@.Abby;“Split up? C’mon, it’d be better if we stay together!”@@ @@.Lycaon;“Then he could capture us both. This way, if one of us fails, the other lives on.”@@ He turns and rushes down a hallway, leaving you alone in the reception area. @@.Abby;“Great! Fucking, great. Ghosted by a werewolf in a haunted asylum ran by a mad scientist meta-villain. Real life is hard.”@@ <<if $StoryMode>>[[You begin your hunt!|AsylumSM2]]<<else>>[[You begin your hunt!|AsylumJ6]]<</if>> <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumH6.png]]</div> Ahead of you are stairs leading to the second story. You managed to bypass the gate, finally, and now, surely, you are closing in [[on Siri.|AsyG6]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumG6.png]]</div> You enter an observation room. It looks much cleaner than the bottom floors. Almost, as if it had been used recently. @@.Scar;“Hey! Can you please help me!”@@ [[You turn to see a woman.|AsyG6.1]]
<div align="center">[img[Pictures/AsyG6.1.jpg]]</div> @@.Scar;“Please! Help me! I came to do some urban exploration, but there’s a crazy guy here! He drugged me with some kind of knock-out gas. When I woke up, I was in this jacket!”@@ @@.Abby;“I don’t know if I can trust you.”@@ [[She looks sad.|AsyG6.2]]
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Scar;“Please! I am terrified. He’s kept me here for days or weeks, experimenting on me. He’s stuck things up my nose, into my brain. I want to leave!”@@ [[You must make a choice.|G6WWYD]]
<div align="center">[img[Pictures/AsyG6WWYD.jpg]]</div> [[Leave her|G6No]] – You do not trust this situation! Or [[Help her|HenchwomanBE1]] – Free the woman from the jacket! <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Abby;“I’m sorry. I can’t worry about you right now, but I’ll try to help you on my way out.”@@ @@.Scar;“I don’t know why you are treating me like this!”@@ She cries and thrashes, but you [[move on.|AsyF6]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumHenchwoman1.jpg]]</div> @@.Brone;“Hmm, I see, she freed you?”@@ @@.Scar;“Yes, doctor, it was terrible, but I managed to get her with the sleeping gas.”@@ @@.Brone;“Yes, you did vell.”@@ @@.Scar;“Thank you, doctor.”@@ @@.Brone;“She is much too small for zis table, though you meant vell. I vill take it from here.”@@ [[He straps your unconscious body to a chair.|BEHW2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumF6.png]]</div> It’s another room like the last one- except there is fresh blood on the pillow here! This causes you to think about Siri, and you move, swiftly, [[forward!|AsyE6]]
<div align="center">[img[Pictures/AsylumE6.png]]</div> Yet another [[observation room!|AsyD6]]
<div align="center">[img[Pictures/AsylumD6.png]]</div> The next room has some sort of weird chair. You carefully, step past it and through [[the door.|AsyC6]]
<div align="center">[img[Pictures/AsylumC6.png]]</div> A woman! At first, you fear that it might be Siri, but she’s not. You step up and [[look at her.|AsyC6.1]]
<div align="center">[img[Pictures/AsyC6.1.jpg]]</div> She sits perfectly still in a chair. Earphones cover her ears and her head is held in place by some sort of stand. There is a flickering green visor over her eyes. She is totally trapped in the chair. @@.Abby;“Hello?”@@ She says nothing in response. You gently [[remove the visor.|AsyC6.2]]
<div align="center">[img[Pictures/AsyC6.2.jpg]]</div> She sits, frozen. @@.Abby;“Hello? Are you ok?”@@ You jump when she suddenly [[springs to life!|AsyC6.3]]
<div align="center">[img[Pictures/AsyC6.3.jpg]]</div> @@.Scar;“Hello! Please, can you help me?”@@ @@.Abby;“Yeah, are you ok?”@@ @@.Scar;“Yes! I mean, no! I need help, please!”@@ [[You must make a choice.|AsyC6WWYD]]
<div align="center">[img[Pictures/AsyC6WWYD.jpg]]</div> [[Leave her|C6No]] – You do not trust this situation! Or [[Help her|HypnoBE1]] – Free the woman from the chair! <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyC6.4.jpg]]</div> As you decline, she flies into a rage! @@.Scar;“Give me my visor! Give it to me!”@@ @@.Abby;“No! It’s fucking with your head!”@@ @@.Scar;“Yes! I want it to. I want to obey. Help me! Put it back on!”@@ Leaving the woman thrashing and screaming, you [[continue north.|AsyB6]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumHypno1.jpg]]</div> @@.Abby;“There, you’re out. You’re safe now.”@@ @@.Scar;“Thank you.”@@ @@.Abby;“What can you tell me about this Dr. Demented guy?”@@ @@.Scar;“He’s great! He’s the single most handsome and intelligent man on Earth.”@@ She sighs like a schoolgirl in love. @@.Abby;“Uh, ok. I haven’t seen him, but good to know! I <i>think</i> that, just maybe, the visor thing must have messed with your head!”@@ @@.Scar;“Yes, it did. It hypnotizes and programs whoever is in the chair. It’s great! Being controlled and manipulated is sexy. All women should want to be dominated and used.”@@ @@.Abby;“Oh brother, look, I don’t have time for this. You’re safe now, so go or stay, but I have a job to do.”@@ You turn to leave, feel a small pinch, and suddenly [[fall to the floor!|BEHypno2]] <<audio ':all' stop>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumB6.png]]</div> You find yourself at more stairs. These lead to the third, top floor of the asylum. It’s the last place that Siri could possibly be. You steel yourself, and [[ascend.|AsyA6]]
<div align="center">[img[Pictures/AsylumA6.png]]</div> You walk into a huge room; it must take up half the third floor. There are massive cylinders. It looks as if something might be grown in them. You are broken from your stupor by a [[familiar voice!|AsylumBoss1]]
<div align="center">[img[Pictures/AsylumBoss1.jpg]]</div> @@.Lycaon;“Van Gothen!”@@ snarls Lycaon, @@.Lycaon;“You made it! Hurry, this cage must be opened before—“@@ [[Suddenly sparks fly!|AsylumBoss2]]
<div align="center">[img[Pictures/AsylumBoss2.jpg]]</div> Electricity zaps Lycaon and the cage, bouncing and sparking around! You can only stand and watch, horrified, until it stops, and the wolf falls, sizzling, to the bottom of the cage. @@.Siri;“Absinthe!”@@ [[You turn towards Siri’s voice.|AsylumBoss4]] <<audio ':all' stop>> <<audio "se_electric" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumBoss4.jpg]]</div> @@.Siri;“What are you doing here? I told you I would come back—“@@ @@.Abby;“I’m here to save you from, him!”@@ @@.Brone;“Vhat’s zis? Hmm, another meddling hero. Siri has been just fine; she has been assisting me in mein vork.”@@ @@.Abby;“Assisting?”@@ @@.Siri;“Well, it’s true that he won’t let me leave, but he has not hurt me.”@@ @@.Brone;“I need her mind intact and pristine, ha ha, for now, at least.”@@ @@.Abby;“What did you fucking do to Lycaon!”@@ @@.Brone;“Cussing? How very strange. You superheroes do not usually speak like zat. Hmm, zee wolf fellow, is he Lycaon? He came to stop me, but, I determined his value as a lab rat. He vill also assist in mein vork. For mein vork is every-sing!”@@ @@.Abby;“I’m not a meta-human. Siri, step away from that nutcase.”@@ @@.Siri;“Oh, ok, um, may I step back, doctor?”@@ @@.Brone;“Yes, yes, give me room, voman. Zis death ray packs a real punch!”@@ [[Siri steps back.|AsylumBoss5]] <<audio ':all' stop>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumBoss5.jpg]]</div> @@.Brone;“Now, are you ready to hear mein monologue? I have had to say it to zo many of you hero types. I know it by heart!”@@ @@.Abby;“I’m not a damn superhero! And, I don’t care about your monologue! Just drop that laser thing and I will let you leave here without kicking your ass. Capeesh?”@@ @@.Brone;“Zis is highly irregular! I am supposed to do mein bit, first!”@@ <<if $StoryMode>>[[You rush at Dr. Demented!|AsylumSM40]]<<else>>[[You rush at Dr. Demented!|AsylumDrDemented-Start]]<</if>>
<div align="center">[img[Pictures/AsylumEnd0.jpg]]</div> @@.Brone;“Nein! Nein! Shtop, please! Oh, mein poor death ray! Look vhat you did to it!”@@ @@.Abby;“It’s over, doctor demon.”@@ @@.Brone;“It’s <i>demented!</i> Doctor Demented! Now, you sink you have beaten me? Vell, I assure you zat— wait, wait, not zee face! Not zee face!”@@ [[You punch him in the face.|AsylumEnd1]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd1.jpg]]</div> Your punch sends the doctor stumbling backwards and he falls down. @@.Brone;“Zis voman is not following zee normal guidelines for zees types of fights.”@@ @@.Abby;“Stay down, doc, if you know what’s good for you.”@@ @@.Brone;“Hitting a poor defenseless old man in zee face, and you broke mein favorite death ray.”@@ [[You turn to Siri.|AsylumEnd2]]
<div align="center">[img[Pictures/AsylumEnd2.jpg]]</div> @@.Abby;“Ok, what the hell Siri?”@@ @@.Siri;“I’m sorry! He wouldn’t let me leave, and frankly, his work, while morbid and disgusting, is utterly fascinating.”@@ @@.Abby;“Molly! Siri, Molly is back there with Roy going crazy.”@@ @@.Siri;“Oh my goodness, I forgot all about Molly!”@@ You slap your forehead, @@.Abby;“Jesus, Siri, you are the most scattered brained—“@@ you take a deep breath, @@.Abby;“Just get what we need for Molly. I am going to check on Lycaon.”@@ [[You walk to the cage.|AsylumEnd3]]
<div align="center">[img[Pictures/AsylumEnd3.jpg]]</div> You find a large man in place of the werewolf. @@.Abby;“Lycaon?”@@ @@.Lycaon;“Yes. Now, please free me.”@@ You open the cage and release him. @@.Abby;“Wow, you’re, um, real naked there.”@@ @@.Lycaon;“I was before as well. I just have less fur like this.”@@ He almost,<i> almost</i> smiles. Suddenly, red lights flash in the room and [[an alarm sounds!|AsylumEnd4]]
<div align="center">[img[Pictures/AsylumEnd4.jpg]]</div> @@.Abby;“What is it; what happened?”@@ He turns, @@.Lycaon;“The doctor is missing!”@@ Through speakers you hear Demented’s voice, @@.Brone;“Meta-villains always have an escape! It vill take me two minutes to insure zat I have zee one sing I need. You vill all die if you do not leave before zen. Auf Wiedersehen!”@@ @@.Abby;“Shit, Siri!”@@ @@.Lycaon;“I will help you, you hurry and run!”@@ @@.Abby;“But—“@@ @@.Lycaon;“You spared me, Van Gothen, and saved me just now- go, I will collect your friend!”@@ He runs through a side door, and you make your way [[from the building!|AsylumEnd5]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd5.jpg]]</div> You barely make it outside when the building begins exploding! You continue running, hearing explosions behind you and feeling the heat of fire on your back until you reach the [[edge of the forest!|AsylumEnd6]] <<audio "se_explosion_2" volume 0.3 play>>
<div align="center">[img[Pictures/AsylumEnd6.jpg]]</div> You watch the building burn and collapse. Occasionally a loud explosion occurs again, but the entire place is destroyed. Just as you are beginning to give up hope for Lycaon and Siri, he comes walking through the [[woods towards you.|AsylumEnd7]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd7.jpg]]</div> @@.Siri;“Wow! You’re so strong!”@@ He looks at her with the same apathetic or stern face, belying no emotion. [[He sets her down.|AsylumBE8]]
<div align="center">[img[Pictures/AsylumEnd8.jpg]]</div> @@.Lycaon;“We are here, Van Gothen.”@@ @@.Abby;“Glad you made it out in one piece.”@@ Everyone stands awkwardly silent as the building pops and crackles, burning nearby. @@.Abby;“Hey, Lycaon, it’s uh, kind of hard standing here talking to you with that thing flopping around.”@@ @@.Lycaon;“I have clothes nearby. I removed them when I shifted earlier. I’ll retrieve them now.”@@ As he walks into the woods, you [[walk up to Siri.|AsylumEnd9]]
<div align="center">[img[Pictures/AsylumEnd9.jpg]]</div> @@.Abby;“Seriously, Siri, what the fuck?”@@ She grabs her face and weeps, @@.Siri;“I am so sorry! I am; I didn’t realize how much time had passed, and he was holding me hostage.”@@ @@.Abby;“It’s fine, you’re safe now.”@@ [[She looks up.|AsylumEnd10]]
<div align="center">[img[Pictures/AsylumEnd10.jpg]]</div> @@.Siri;“Still, I am sorry. I find science like this to be so fascinating, and after working with him at MedUSA, I—“@@ @@.Abby;“Wait, please tell me that you have the xenopox serum!”@@ @@.Siri;“I do, yes, I do.”@@ @@.Abby;“What a relief.”@@ [[Just then, Lycaon returns.|AsylumEnd11]]
<div align="center">[img[Pictures/AsylumEnd11.jpg]]</div> @@.Abby;“Lycaon, this is Siri.”@@ He does not look at her, just stares at you. @@.Abby;“Well, we are going back to the Sanctuary, you can come if you—“@@ @@.Lycaon;“She is mine.”@@ @@.Abby;“What?”@@ @@.Lycaon;“This woman, Siri, she is mine. You may go, Van Gothen.”@@ @@.Abby;“What? Look, buddy, I am not about to leave her with you, I need her help to save my friend.”@@ @@.Lycaon;“This Siri, she is Dr. Solen? She worked at MedUSA with Demented. I tracked Demented, and finally made my move, tonight. However, you let him escape.”@@ @@.Abby;“What? I let him—fuck you.”@@ He sighs,@@.Lycaon; “He escaped. That means she is my best hope for discovering everything that I can about MedUSA.”@@ @@.Abby;“I do not want to fight you twice in the same night, but as I was saying, you are free to come with us. You can ask her whatever you want once we are home.”@@ @@.Siri;“Well, I don’t like talking about what happened there.”@@ @@.Abby;“You will. Siri, you answer his questions, save Molly from being a spider, and I can get some damn sleep. So, Lycaon, either you come with us, or we leave you here. Your choice.”@@ He stands there silently for a long time as the building smolders behind him. @@.Lycaon;“Fine.”@@ [[You all go back to Sanctuary.|AsylumEnd12]]
<div align="center">[img[Pictures/AsylumEnd12.jpg]]</div> @@.Abby;“Ok, so, Siri, can you inject her?”@@ @@.Siri;“No, not with this, it’d make her little more than those weird meat mutants back at the asylum.”@@ @@.Lycaon;“That woman has been mutated into a spider creature. There is no saving her. The xenopox was created using the blood of a god, Ophion. It cannot be cured.”@@ @@.Siri;“Um, well, while Mr. Lycaon is, of course, welcome to his own opinions, I am certain I can undo the virus now. By tomorrow, I should have Molly saved.”@@ Lycaon guffaws, @@.Lycaon;“Your science can beat the gods? I think not, woman.”@@ @@.Abby;“Well, I’ll leave you two to your business. I’m beat; going to bed.”@@ [[You go to your room.|AsylumEnd13]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You fall back on the bed. <i>@@.Vlad;<<psy>>You were foolish to let that overgrown throw rug survive.<</psy>>@@</i> @@.Abby;“Just let it go, Vlad.”@@ <i>@@.Vlad;<<psy>>I have tried and tried to get you to listen to me. When will you understand that I am to lead and you are to serve?<</psy>>@@</i> @@.Abby;“Shut up. Look, I’m tired and ready to sleep.”@@ With that, you [[lay down.|AsylumEnd14]]
<div align="center">[img[Pictures/BadEndsAsylum.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Hawthorne Asylum! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Asylumfinale]] <<set $AsylumBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtXenopoxSerum.png]]</div> <<set $asylumArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Xenopox Serum! This strange concoction contains the blood of Ophion, the snake god, and it can cause humans to mutate into animals or biological matter to mutate in many other ways.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 15|Chap 15]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Serum to true>> <<set $AsylumCompleted = true>> <<set $HuntNight6 to true>>
<div align="center">[img[Pictures/AnaxConstructionCompany.png]]</div> @@.Anax;“This is the end of the current content available! Please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> if you wish to support my hard work! And, as a bonus, remember, $5 and up patrons (the cost of a value fast food meal or an expensive coffee), get these releases far in advance than the general public! Well, I suppose I should get back to work! There are always more stories to tell in the Anaxverse! Thank you for playing my game! See you again soon!”@@ [[The Current End.|Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "se_end" volume 0.4 play>>
<div align="center">[img[Pictures/BEAsylumBiter2.jpg]]</div> After the first sickening crunch, your body goes limp, due to your broken neck and severed spine. At this point, the monster munches on your skull until it pops off, and your body falls [[to the floor!|BEBiter3]]
<div align="center">[img[Pictures/BEAsylumBiter3.jpg]]</div> Your body sits there a moment, twitching as the xenopox virus spreads through Vlad and [[your flesh.|BEBiter4]]
<div align="center">[img[Pictures/BEAsylumBiter4.jpg]]</div> Small, wriggling tentacles undulate from the hole where your head had been. They touch, and more join in, until it almost appears to be muscle tissue. It grows and pulses, until [[it takes shape!|BEBiter5]]
<div align="center">[img[Pictures/BEAsylumBiter5.jpg]]</div> A fleshy bulb, lined with teeth, just like the one that killed you, grows in place of your head. Your dead body twitches as all the meat becomes [[one organism.|BEBiter6]]
<div align="center">[img[Pictures/BEAsylumBiter6.jpg]]</div> Your body suddenly leaps to its feet. Your new head roars! Inside it knows only hunger and the [[desire to spread!|BEBiter7]]
<div align="center">[img[Pictures/BEAsylumBiter7.jpg]]</div> <br /> <br /> @@.SGhost2;Looks like you bit off more than you could chew! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Biter">>
<div align="center">[img[Pictures/BEAsylumBloodHound2.jpg]]</div> —Only to leap on you, instead! The dog-like creature spends several minutes mauling you, until it suddenly stops and simply walks over and [[sits nearby.|BEBloodHound3]]
<div align="center">[img[Pictures/BEAsylumBloodHound3.jpg]]</div> @@.Abby;“You fucking dog! Just wait til the Blood Suit heals—“@@ Something feels strange inside you, like a fire burning in your veins, @@.Abby;“What the! Oh god!”@@ You wretch and writhe, and your words slowly change into something more akin to [[guttural growls.|BEBloodHound4]]
<div align="center">[img[Pictures/BEAsylumBloodHound4.jpg]]</div> The pain is still there and you lose your eyesight. Your thoughts are becoming incoherent and you feel as if you are losing yourself [[to a fever.|BEBloodHound5]]
<div align="center">[img[Pictures/BEAsylumBloodHound5.jpg]]</div> Your body convulses and twitches. Spread. Virus. You need to spread. Things are constricting your mutation! You tear at the strange things. The clothes, strange. They are bad. Once they are off you quickly finish [[your metamorphosis.|BEBloodHound6]]
<div align="center">[img[Pictures/BEAsylumBloodHound6.jpg]]</div> You sense and smell infection nearby. It does the same. It is the vector that helped you. You nuzzle your infested skin [[against its own.|BEBloodHound7]]
<div align="center">[img[Pictures/BEAsylumBloodHound7.jpg]]</div> You and your infector spend time together until you both smell untainted flesh. You know that you must infect it as [[quickly as you can!|BEBloodHound8]]
<div align="center">[img[Pictures/BEAsylumBloodHound8.jpg]]</div> <br /> <br /> @@.SGhost2;You became a blood hound master! Your DNA was part dog and part human, fused by the xenopox serum. You found that you could exert some control over the infected dogs, and they would follow you as a leader of the pack. Together you kept the asylum safe for years.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Bloodhound">>
<div align="center">[img[Pictures/BEAsylumCorpse2.jpg]]</div> Unfortunately, running that quickly in a dark area full of hazards proves unwise, and you trip and stumble! The last coherent memory you have is the ground [[rushing at your face!|BECorpse3]]
<div align="center">[img[Pictures/BEAsylumCorpse3.jpg]]</div> @@.Brone;“Zis is such a pity. Vhat a lovely voman.”@@ The doctor sighs as if he is truly saddened by your death, until his voice suddenly perks up, @@.Brone;“Oh vell! Siz vill be good to have such a fresh body for zee experiment!”@@ Doctor Demented takes a syringe and injects its contents into your corpse. @@.Brone;“Let us see if, vith such fresh flesh, zee virus vill make a corpse zat talks and acts as if it never died!”@@ [[You body twitches.|BECorse4]]
<div align="center">[img[Pictures/BEAsylumCorpse4.jpg]]</div> @@.Brone;“Ah, yes, she is vaking! Can you hear me? Hmm? Miss, can you understand vhat I am zaying?”@@ Your corpse just moans and flails crudely with its arms. @@.Brone;“I see.”@@ The doctor sighs sadly again, @@.Brone;“Vell, look into mine eyes- see zis green light. You cannot harm me or mien minions. Only harm zee outsiders. Ok? Your xenopoxed dead brain understands?”@@ [[Your corpse awkwardly stands up.|BECorpse5]]
<div align="center">[img[Pictures/BEAsylumCorpse5.jpg]]</div> It does not attack the doctor, obeying the simple instructions. @@.Brone;“Maybe zee next time vill be zee breakthrough zat I need!”@@ Slowly, your body lumbers from the room, [[moaning.|BECorpse6]]
<div align="center">[img[Pictures/BEAsylumCorpse6.jpg]]</div> <br /> <br /> @@.SGhost2;With the bolts in your neck keeping your body alive through some sort of electrical means and the xenopox virus keeping your dead flesh pliable, you wandered the halls of Hawthorne Asylum as a mindless corpse!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Corpse">>
<div align="center">[img[Pictures/BEAsylumGorer2.jpg]]</div> Finally, it manages to hold you down, and it rubs itself on you. You are aware that slimy, sticky pustules seem to connect with the Blood Suit and hold you to it [[like glue!|BEGorer3]]
<div align="center">[img[Pictures/BEAsylumGorer3.jpg]]</div> It flips you over and presses its giant hand over your face. You try screaming, but as you do, meat from it, infected with xenopox, fills your mouth and pushes down [[your throat!|BEGorer4]]
<div align="center">[img[Pictures/BEAsylumGorer4.jpg]]</div> The xenopox quickly meshes with the Blood Suit and your own DNA. You stop trying to fight, letting the virus spread all over you. Any thoughts of resistance have left your mind, as have most higher thoughts. The desire to spread the virus is all [[that you know.|BEGorer5]]
<div align="center">[img[Pictures/BEAsylumGorer5.jpg]]</div> You feel your flesh meshing with your infector. It pulls you against it to help it grow. You press against it too and feel your [[bodies combining.|BEGorer6]]
<div align="center">[img[Pictures/BEAsylumGorer6.jpg]]</div> Finally, you are joined as one. Though you now have two brains, they both want the same thing. To spread! Which of you controls the body and which does not, never even crosses your mind as you [[move as one.|BEGorer7]]
<div align="center">[img[Pictures/BEAsylumGorer7.jpg]]</div> <br /> <br /> @@.SGhost2;Fused forever, you became one of the infected. Merged with a massive gorer, you stomped through the facility eager to add more bio material to your body!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Gorer">>
<div align="center">[img[Pictures/BEAsylumHenchwoman2.jpg]]</div> Slowly, you regain consciousness. @@.Abby;“Wha—you!”@@ You try to pull free from your bonds, but it is useless. @@.Brone;“Ah, good, good, you are avake! I am Dr. Demented.”@@ He leans in close to you and his goggles glow green. @@.Brone;“You vill not try unt escape, you understand?”@@ The light, it’s making you groggy, but you will not give in! @@.Abby;“Fuck you, old man! When I get out of here!”@@ @@.Brone;“Hmm, you have showed zat you are strong in zee body to make it zis far, and look at your villpower! Zee hypno-goggles, zay do no-zing. Are you a zuper heroine?”@@ @@.Abby;“What? No!”@@ @@.Brone;“Hmm, I see, vell, no sense in taking chances.”@@ He places a device [[on your forehead.|BEHW3]]
<div align="center">[img[Pictures/BEAsylumHenchwoman3.jpg]]</div> He holds it a moment and then it suddenly makes a pop sound, as if it shot you with a bullet! @@.Abby;“What the fuck did you do!”@@ @@.Brone;“I created zis technology for one of the zuper villains in New York. She has refined it, but, as old as zese are, zey get the job done.”@@ @@.Abby;“Did you shoot me!”@@ @@.Brone;“Oh! No! Vhy would I ever do such a horrible sing! It pushed a spike through your skull and attacked itself to your frontal lobes.”@@ He chuckles, @@.Brone;“Shoot you? Can you imagine? Vhat a foolish vaste it would be to kill people.”@@ You feel something trying to mess with your thoughts. Vlad is also dealing with it. @@.Abby;“Whatever this is, it won’t work on me, and I better not get brain damage or I <i>will</i> definitely kill you!”@@ @@.Brone;“Tsk, tsk, you shtop vith such vords! I admit zat you have a very strong vill! My Brain Bolts, however, zey vill continue integrating into your frontal lobe and vill destroy what zey must in order to bring you under my control.”@@ [[It beeps loudly!|BEHW4]]
<div align="center">[img[Pictures/BEAsylumHenchwoman4.jpg]]</div> @@.Slug;<<transmissionEffect>>Synapse connection complete. Resistance detected – lobotomy protocol intiated.<</transmissionEffect>>@@ @@.Abby;“Gah! It hurts! Get this off me, now!”@@ It’s severing the connection between you and Vlad or drowning him out. You are definitely losing the battle! The headache intensifies, @@.Abby;“Stop! STOP!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 10%<</transmissionEffect>>@@ @@.Abby;“NO! Oh god, it hurts!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 50%<</transmissionEffect>>@@ @@.Abby;“You fucking sick bastard, I am going to kill you!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 80%<</transmissionEffect>>@@ @@.Abby;“I—I will—“@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 100%<</transmissionEffect>>@@ [[The device dings.|BEHW5]]
<div align="center">[img[Pictures/BEAsylumHenchwoman5.jpg]]</div> You suddenly feel as if a bubble burst in your head. You instantly do not feel any anger- or any other emotion at all. @@.Slug;<<transmissionEffect>>Brain Bolt parameters set. Initiate.<</transmissionEffect>>@@ @@.Abby;“I am fully integrated. I am a slave.”@@ [[You await orders.|BEHW6]]
<div align="center">[img[Pictures/BEAsylumHenchwoman6.jpg]]</div> @@.Brone;“Ah ha! You zeem much less rebellious. Zis is good.”@@ @@.Abby;“It is good that I am less rebellious.”@@ @@.Brone;“Vith your strength at mein side, I vill have no concerns of outside interference. You are very happy to serve and protect me.”@@ @@.Abby;“I am very happy to serve and protect you, doctor.”@@ @@.Brone;“So, show me how you feel.”@@ [[You smile.|BEHW7]]
<div align="center">[img[Pictures/BEAsylumHenchwoman7.jpg]]</div> @@.Abby;“I am very happy to serve you. I desire to ensure you are protected.”@@ @@.Brone;“Do you recall any of your life before I bolted your brain?”@@ @@.Abby;“Yes, doctor.”@@ @@.Brone;“Excellent! There vill likely be some brain swelling, but zee device should help minimize zit. I vant to know all about zis substance covering your body.”@@ @@.Abby;“Yes, doctor. I will tell you everything that I know.”@@ You inform him of all your adventures and the Blood Suit. The doctor is very pleased which makes you feel overwhelming joy. Finally, he orders you to [[put on a costume.|BEHW8]]
<div align="center">[img[Pictures/BEAsylumHenchwoman8.jpg]]</div> You comply, donning a uniform. @@.Brone;“Oh yes, you look zexy in zis latex. Ooh, I do so love zis!”@@ Doctor Demented gropes your right breast. @@.Brone;“Zeeing you in latex, and so compliant, it’s got me very horny, nurse.”@@ @@.Abby;“I am so glad, doctor.”@@ @@.Brone;“Taking human brains and forcing zem to think vhat I vant zem too, it is sexy.”@@ @@.Abby;“It is sexy to force people to think what you want them to, doctor.”@@ @@.Brone;“Yes, you are obsessed to zee core wiz having your mind controlled. You know it is sexy to be controlled.”@@ @@.Abby;“Yes, I am now completely obsessed with having my mind controlled. It’s incredibly sexy, doctor.”@@ You feel his dick harden against your buttock. @@.Brone;“Turn and look directly into my hypno-goggles.”@@ [[You comply.|BEHW9]]
<div align="center">[img[Pictures/BEAsylumHenchwoman9.jpg]]</div> You look into the green light- willingly. You want to be controlled. You feel very sexy being a slave. @@.Brone;“You vill open your mind.”@@ @@.Abby;“My mind is fully open to your power, doctor.”@@ The doctor begins undressing. @@.Brone;“You vant to help me rule zee world.”@@ @@.Abby;“I want to help you rule the world.”@@ The doctor removes his pants. @@.Brone;“You vill never harm me or any of my minions.”@@ @@.Abby;“I will never harm your or any of your minions.”@@ Dr. Demented pulls you closer holding you by your waist and he rests a hand on your cheek. @@.Brone;“You find me more handsome and attractive zen any other perzon in zee vorld.”@@ @@.Abby;“Yes, doctor, I do. You are the epitome of handsome.”@@ @@.Brone;“You are mein nurse and I am zee doctor. I am always in charge.”@@ @@.Abby;“I am your nurse and you are my doctor. You are always in charge.”@@ @@.Brone;“Fuck me, Nurse Absinthe.”@@ Your eyes never leaving the dominating glow of the goggles, the doctor leans back and you straddle him, guiding his cock to your slit and then [[sinking down on it.|BEHW10]]
<div align="center">[img[Pictures/BEAsylumHenchwoman10.jpg]]</div> Your cunt is practically weeping and it slurps his dick inside greedily. You begin undulating your hips, riding him. @@.Brone;“I love being a zuper villain!”@@ You continue following your orders, staring to the light as the doctor repeats his past commands, burning them into your brain thanks to his goggles and [[to the bolt.|BEHW11]]
<div align="center">[img[Pictures/BEAsylumHenchwoman11.jpg]]</div> @@.Brone;“Yes, you are so good at zis! I vill have you fuck me like zis every night from now on.”@@ @@.Abby;“I will fuck you like this every night from now on.”@@ @@.Brone;“Oooh, OH!”@@ The doctor’s dick pulses, and you drive down on it and clench your cunt muscles to help squeeze as much cum from him as possible. @@.Brone;“Ahhh, much better. I needed zhat!”@@ You sit on his lap, basking in the mind numbing glow of his goggles, his cock still inside you as he explains all your duties. As he does, he eventually becomes hard inside you, and you pleasure him a second time <<if $Storymode>>[[at his orders.|BEHWSM12]]<<else>>[[at his orders.|BEHW12]]<</if>>
<div align="center">[img[Pictures/BEAsylumHenchwoman12.jpg]]</div> <br /> <br /> @@.SGhost2;With the Brain Bolt overriding Vlad, your mind was more clear than it had been in days, or really, ever! Solely and fully devoted to Dr. Demented, you became his head nurse and main henchwoman. You saw to his every need and fulfilled every whim for the rest of your life.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|G6WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumHypno2.jpg]]</div> Your mouth is sluggish and heavy; it’s hard to speak, @@.Abby;“Whad da do ta me?”@@ @@.Scar;“I used one of these numbing syringes on you. Thank goodness it worked!”@@ She takes your armor and weapons, and hauls you into the chair. @@.Abby;“No, sta, sta dis ri now.”@@ @@.Scar;“I can’t stop! I won’t! I am obsessed with mind control. I want all women’s minds controlled. I want it because I was programmed to. I like being programmed. I love the doctor. I must protect the doctor.”@@ She straps you in and places the earphones over your ears and puts down the visor. @@.Abby;“Ugh, you’d, betta, stop.”@@ Your strength is returning! @@.Scar;“That strange skin of yours must be making the medication wear off! Thank goodness I had time to get you into the chair. I will go find another one and put myself in it while you enjoy this one!”@@ [[She turns it on!|BEHypno3]]
<div align="center">[img[Pictures/BEAsylumHypno3.jpg]]</div> The green light fills your vision but you try, purposely, not to look at the words and images on the screen. @@.Abby;“Hey! Get back here, bitch! Let me out of this!”@@ Voices begin speaking through the headset. You try to ignore them. You’re strong, but not a meta-human. These leather bindings are too strong, and you try, desperately and for a long while, to break them, but it is useless. Your eyes happen to glance at the screen as the word <i>submit</i> flies past them, all the while, some sort of spiral spins on a 3D background. Hours pass, and you feel tired. You have spent most of the time with your eyes closed, but you cannot stop the constant orders filling your ears through the earphones. As some sort of strange music plays, similar to that of the sirens you fought in the ocean, voices of men and women tell you different facts. @@.Roy;“Submission is best.”@@ @@.Moonbeam;“Do not think.”@@ @@.Scar;“Open your mind.”@@ They continue on, eventually explaining that you are a slave, you were meant to be a slave, you like being controlled; you want to help others be controlled, and so on. Eventually, your eyes open and you [[see everything.|BEHypno4]]
<div align="center">[img[Pictures/BEAsylumHypno4.jpg]]</div> The swirls, the words, the green light, it is all so clear now. The voices continue indoctrinating you, but that’s a good thing because being indoctrinated means that you are being controlled. Being controlled is sexy and good. You want to be controlled and to help others become controlled. It’s all so sexy and it makes your pussy quiver with need, but you are strapped into the chair. You want to cum, to help break your mind even faster! Still, you listen closely and try to lose yourself as much and as often as you can in the light and images. As possible days pass you find yourself waking and sleeping, always strapped into your chair, always surrounded by the comforting light and voices that help you- and even Vlad- understand your places. Until, suddenly, [[the light vanishes!|BEHypno5]]
<div align="center">[img[Pictures/BEAsylumHypno5.jpg]]</div> Your vision adjusts. The room is dark and there are so many colors now, not just green. You recognize the woman in front of you! @@.Abby;“Siri?”@@ @@.Siri;“Absinthe! Thank god I found you on my way out!”@@ @@.Abby;“What? Way out?”@@ @@.Siri;“Yes! I was being held and forced to work for Dr. Demented, but I saw an opportunity and I managed to inject him with a tranquilizer. As I was leaving, I heard someone moaning in here and found you! Here, I’ll get you unstrapped and we can escape!”@@ [[Siri unbinds you.|BEHypno6]]
<div align="center">[img[Pictures/BEAsylumHypno6.jpg]]</div> As soon as you are free you leap on Siri! @@.Siri;“Absinthe! What are you doing! Let me go!”@@ @@.Abby;“No! You were trying to escape! What the fuck is wrong with you!?”@@ @@.Siri;“What? How conditioned could that chair possibly make you? You’re not understanding! We are being held by a super villain, he—no! Don’t strap me in!”@@ [[You strap her in.|BEHypno7]]
<div align="center">[img[Pictures/BEAsylumHypno7.jpg]]</div> You tear her clothes off. @@.Siri;“Oh my god, Absinthe, this is rape! This is torture!”@@ @@.Abby;“No. This is bliss. It’s good to do this to you. This is so sexy. I want to make you controlled, like me.”@@ @@.Siri;“No, you, the real you, doesn’t! Fight this, we are so close, we can get out of here!”@@ You place the earphones on her and lower the visor, @@.Abby;“I don’t want to leave. I want to serve. So will you, Siri. I can help it be even better.”@@ [[Your hand snakes down.|BEHypno8]]
<div align="center">[img[Pictures/BEAsylumHypno8.jpg]]</div> @@.Siri;“What are you doing!?”@@ @@.Abby;“Mmm, molesting you.”@@ @@.Siri;“This isn’t you!”@@ You start fingering your own juicy cunt, happy to finally be able to masturbate after all these days. @@.Abby;“This <i>is</i> me! This is so sexy, seeing you strapped in. Look at the light, Siri!”@@ @@.Siri;“Absinthe! I am not into women, please, you have to stop!”@@ @@.Abby;“No! I need to help you become enslaved.”@@ @@.Siri;“No,”@@ she cries, @@.Siri;“No, please- stop all this, stop molesting me!”@@ @@.Abby;“You look so sexy like this, Siri.”@@ [[Time passes.|BEHypno9]]
<div align="center">[img[Pictures/BEAsylumHypno9.jpg]]</div> You continue your molestation of Siri, while you touch yourself, and you think about how hot and sexy it is to betray your friend. It feels not only morally and ethically justified, because it is, but it also feels so sexy, so dirty, and so fulfilling. You know women’s bodies well, and even as she sobs and begs you to stop, you feel Siri’s slit grow ever wetter. Eventually, you toy with her clit and your own, and you finally force her to cum! She moans and her hands twitch. At the same time, your own cunt quivers in ecstasy, thinking about how her baking brain is now so much more open. @@.Abby;“See? Mmm, so good, so fucking good.”@@ @@.Siri;“So, fucking good, Absinthe.”@@ She says as she appears to relax, @@.Siri;“Yes. Sexy. I like this; I like what you did.”@@ [[You lick your lips.|BEHypno10]]
<div align="center">[img[Pictures/BEAsylumHypno10.jpg]]</div> @@.Abby;“I’ll keep helping you become brain washed, Siri.”@@ Her pussy relaxes as you slide fingers into it, @@.Siri;“Yes, please help me.”@@ You spend hours masturbating both yourself and Siri as she falls ever deeper into the [[hypnotic control.|BEHypno11]]
<div align="center">[img[Pictures/BEAsylumHypno11.jpg]]</div> Eventually, you can safely unstrap Siri, and you enjoy tasting her soaking cunt. You lick it as the woman that once claimed that <i>‘she was not into women’</i>, now holds a leg in the air, begging you to make her cum. @@.Siri;“More! Absinthe! I want to lose every iota of free will left in my mind! Lick me, please, please!”@@ You do, you are lost, certain the room reeks of fornication, you kneel, aiding your friend in her subjugation, until [[Dr. Demented arrives!|BEHypno12]]
<div align="center">[img[Pictures/BEAsylumHypno12.jpg]]</div> @@.Brone;“Vhat! Siri?”@@ It takes him a moment to understand what is happening. @@.Abby;“Doctor!”@@ You stand, and Siri remains motionless, lost in a hypnotic sea of indoctrination. @@.Abby;“She was trying to escape, but I managed to stop her.”@@ @@.Brone;“Who are you?”@@ @@.Abby;“I am Absinthe Van Gothen, doctor. I am a friend of Siri’s and was here to save her, but I managed to capture her for you.”@@ @@.Brone;“Zis is— hot! I did not vant to use any of my devices on Siri because I needed to ensure her brain remained intact, she is brilliant, but, vhat’s done is done, and I love zis scene. You have done very vell, slave.”@@ You glow with joy, @@.Abby;“Thank you, doctor!”@@ @@.Brone;“Help me undress! I am so turned on, I vant to have her, vhile her mind breaks!”@@ @@.Abby;“Yes, doctor!”@@ [[Soon, he slides into Siri!|BEHypno13]]
<div align="center">[img[Pictures/BEAsylumHypno13.jpg]]</div> @@.Siri;“Mmm, thank you doctor! Use me!”@@ @@.Brone;“I vill- I am!”@@ He continues ramming into the helpless scientist as she holds her body up from the chair. You are so happy seeing the doctor use Siri for his pleasure, and you know that Siri is loving every second of it, because she is forced to. Finally, he cannot hold on and he throws his head back, cackling as he cums inside Siri. At that moment she moans, lost yet again, [[her mind blown.|BEHypno14]]
<div align="center">[img[Pictures/BEAsylumHypno14.jpg]]</div> After he finishes, he pulls out and seems somewhat upset as Siri lowers herself back into the chair. @@.Abby;“What’s wrong, doctor? I thought you’d be so happy!”@@ @@.Brone;“I am, I mean, I did enjoy zis, but, I miss my vife.”@@ @@.Abby;“Your wife?”@@ @@.Brone;“Yes, vee used to do such naughty, dirty sings to our prisoners. It’s sad to have all zese women to rape and force into submission, but it’s never been zee same since I lost her.”@@ @@.Abby;“Don’t be sad, doctor; I’ll help you feel better.”@@ [[You fall to your knees.|BEHypno15]]
<div align="center">[img[Pictures/BEAsylumHypno15.jpg]]</div> Leaning forward, you take the doctors, wet, cum-covered cock, and put it into your mouth. You begin to give him a blow job, and he responds well! You feel his hands behind your head, gently guiding your movements as you take him deeply. @@.Brone;“Oh, yes, zis feels zo good!”@@ It does not take long before he cums in your mouth, the thick stuff hits the back of your throat and fills you as you guzzle it down. At the same time, you make yourself orgasm, sharing in [[your master’s bliss.|BEHypno16]]
<div align="center">[img[Pictures/BEAsylumHypno16.jpg]]</div> When you are done, he steps back and pulls your head up to meet his gaze. The green light of his goggles burns into your eyes and happily reminds you of the visor you wore. You open your eyes wide, losing yourself in his dominance, @@.Brone;“Zis machine, here, vas one of my first inventions, but zese goggles zat I vear are far more potent, wouldn’t you agree?”@@ @@.Abby;“I agree with you. I agree with anything that you say,”@@ you say in a monotone voice. @@.Brone;“Now zat you are indoctrinated, it is time to shape you and Siri into proper nurses to serve me!”@@ @@.Abby;“I will become a proper nurse. I will serve you.”@@ <<if $StoryMode>>[[And so you shall!|BEHypnoSM17]]<<else>>[[And so you shall!|BEHypno17]]<</if>>
<div align="center">[img[Pictures/BEAsylumHypno17.jpg]]</div> <br /> <br /> @@.SGhost2;After falling into the hypnotic control of the device, you were almost freed by Siri, but you managed to capture her and remain at the asylum. You helped break your former friend’s mind, savoring the process, and she, in turn, could feel only gratitude and contentment for what you had done. Together, with your brawn and Siri’s brains, the doctor becomes the strongest meta-villain on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsyC6WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumInfested2.jpg]]</div> As you squat behind some crates you look around. As soon as you know you are safe, you intend to drink a healing potion and tend to [[your wounds.|BEInfest3]]
<div align="center">[img[Pictures/BEAsylumInfested3.jpg]]</div> However, as you look out for enemies, one of the chunks of infested flesh crawls from the shadows, towards you. Before you even realize it is there, it strikes, leaping [[onto your cranium!|BEInfest4]]
<div align="center">[img[Pictures/BEAsylumInfested4.jpg]]</div> It’s from the freezer where you found the key card! You left the freezer open, and it must have thawed out! It slides over your head like a mask. You try, desperately, to pull it free, but it is suctioned on! You feel tentacles or <i>something</i>, slide up your nose, and even though you are in complete darkness under the infector, you suddenly see a bright flash of white as something penetrates you brain! You feel you body involuntarily twitch as your master inserts itself into your brain and the xenopox virus spreads through your body and [[the Blood Suit.|BEInfest5]]
<div align="center">[img[Pictures/BEAsylumInfested5.jpg]]</div> You feel your muscles flex by its command. You want to help it spread. [[It guides, you act.|BEInfest6]]
<div align="center">[img[Pictures/BEAsylumInfested6.jpg]]</div> <br /> <br /> @@.SGhost2;You should have closed the freezer! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Infected">>
<div align="center">[img[Pictures/BEAsylumKarloff2.jpg]]</div> Karloff gently places your body on a cadaver table. @@.Brone;“Ooh, she is very pretty, Karloff.”@@ @@.Walter;“She strong.”@@ @@.Brone;“Vell, how intereszing! She is coated vith zome zort of material. May I extract zhat?”@@ @@.Walter;“Want woman.”@@ @@.Brone;“Yes, I will leave her but I want zis fluid for my own studies. Vee boz win!”@@ @@.Walter;“Yeah. Take stuff. Leave woman.”@@ Upon your death, Vlad also died, and the doctor is able to drain the [[Blood Suit from you.|BEKarl3]]
<div align="center">[img[Pictures/BEAsylumKarloff3.jpg]]</div> @@.Brone;“Now, I just need to remove several of her internal organs and put some of those old devices inside. Again, Karloff, I cannot promise zis vill vork.”@@ @@.Walter;“Please! Make woman!”@@ @@.Brone;“Alright, I vill need you to carry my electro generator, and vee will see vhat happens.”@@ [[They set up everything for the experiment.|BEKarl4]]
<div align="center">[img[Pictures/BEAsylumKarloff4.jpg]]</div> Dr.Demented throws a switch and the generator produces arcing electricity. The currents hit your body, burning it, but also bringing unnatural life. As the generator stops, your eyes open. You feel again, you feel numb. You cannot remember [[much at all.|BEKarl5]] <<audio "se_electric" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumKarloff5.jpg]]</div> @@.Abby;“Ugh.”@@ You try to speak, but you cannot quite [[remember words.|BEKarl6]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEAsylumKarloff6.jpg]]</div> @@.Brone;“It vas a success! I do not believe it!”@@ @@.Walter;“Woman!”@@ @@.Brone;“Yes, she is like you, Karloff. She seems more coherent than the other corpses that I have resurrected, but I used the xenopox on zem. Maybe your creator had a better vay after all! Hmm, sometimes one cannot beat zee good ol’ ways, yah?”@@ @@.Abby;“Doctor.”@@ @@.Brone;“She can shpeak!”@@ @@.Abby;“Doctor.”@@ @@.Walter;“Ha ha! She say doctor!”@@ @@.Brone;“Zis is unprecedented, I must study zis phenomena, but for now, I’ll make sure she stays safe for us to be around.”@@ The doctor leans down and his eyes are glowing bright, @@.Brone;“You vill not harm me or any of my minions.”@@ He goes through a series of commands and your half-dead brain soaks up all the orders. @@.Walter;“Make love!”@@ @@.Brone;“Vhat?! I do not do zat to corpses, Karloff! I maybe kinky, but even I have mein limits!”@@ @@.Walter;“Make woman love Karloff!”@@ @@.Brone;“Ah, I see. You vant me to make her love you? Yes, I vill do zat for you! You love Karloff. He is your husband.”@@ @@.Abby;“Husband. Love.”@@ @@.Brone;“Yes, you will do vhatever he says, ok? You vill be a good wife and do vat he says. You obey me and you obey Karloff.”@@ @@.Abby;“Obey you. Obey Karloff.”@@ @@.Brone;“She’s all yours, mein friend! I must quickly write of zis in my journal!”@@ [[The doctor leaves.|BEKarl7]]
<div align="center">[img[Pictures/BEAsylumKarloff7.jpg]]</div> Karloff easily picks you up and sets you on the floor. @@.Walter;“You wife.”@@ @@.Abby;“Wife.”@@ @@.Walter;“You mine.”@@ @@.Abby;“Yours.”@@ @@.Walter;“Ha ha! You wife! You love Karloff!”@@ @@.Abby;“Love you. Am wife.”@@ @@.Walter;“Finally, Karloff have fun!”@@ [[He pushes you over.|BEKarloff8]]
<div align="center">[img[Pictures/BEAsylumKarloff8.jpg]]</div> He throws off his moldy, dusty clothes and then he roughly pushes you over the cadaver table. @@.Walter;“Karloff sex you!”@@ @@.Abby;“You sex me.”@@ @@.Walter;“Ha ha!”@@ Karloff laughs as he pushes his cold, dead cock into your cunt. @@.Walter;“Feel good! Karloff like!”@@ @@.Abby;“Wife like!”@@ He slams into you, roughly, manhandling you [[again and again.|BEKarl9]]
<div align="center">[img[Pictures/BEAsylumKarloff9.jpg]]</div> Eventually, he throws you on your back and leans over you, having your body again. @@.Walter;“Karloff like sex!”@@ @@.Abby;“Like sex.”@@ When he cums inside you, he fills you with unnatural, embalming fluids that his body generates. @@.Walter;“Ahhh, felt good. Want more sex.”@@ @@.Abby;“More sex.”@@ @@.Walter;“Yeah, Karloff keep sexing you.”@@ @@.Abby;“Sex me.”@@ [[And so it goes!|BEKarl10]]
<div align="center">[img[Pictures/BEAsylumKarloff10.jpg]]</div> <br /> <br /> @@.SGhost2;You died at the hands of the creature known as Karloff. However, you did not remain dead for long! Through the technological means of Doctor Demented, he managed to raise you from the dead, albeit, with massive brain damage. You became the mate of Karloff, spending untold years servicing him in everything he desired from playing with toys to sex.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Karloff">>
<div align="center">[img[Pictures/BEAsylumNurse2.jpg]]</div> As you remain unconscious, Dr. Demented walks in. @@.Brone;“Vhy vas I summoned.”@@ @@.Scar;“Hello, doctor.”@@ @@.Fawn;“Hello, doctor.”@@ @@.Brone;“Nurses.”@@ @@.Scar;“We managed to stop this woman.”@@ @@.Fawn;“She is very powerful.”@@ @@.Scar;“Yes, all the nursing staff believes she might be what you have needed.”@@ @@.Brone;“Hmm, she could become a conscious, sentient xenopox carrier?”@@ @@.Fawn;“We think so, because of her body.”@@ [[The doctor examines you.|BENurse3]]
<div align="center">[img[Pictures/BEAsylumNurse3.jpg]]</div> @@.Brone;“Hmm, zis is a strange sing, indeed. She might very well be zee one! Quickly, go and fetch the head nurse, and tell her to bring mein alpha strain.”@@ @@.Scar;“Yes, doctor.”@@ @@.Fawn;“Yes, doctor.”@@ [[The pair leaves.|BENurse4]]
<div align="center">[img[Pictures/BEAsylumNurse4.jpg]]</div> @@.Scar;“Hello, doctor.”@@ @@.Brone;“Yes, yes, hello, you have zee formula?”@@ @@.Scar;“Yes, doctor.”@@ @@.Brone;“Very well! Zis is vhat science is all about! Inject her!”@@ @@.Scar;“Yes, doctor.”@@ [[The nurse uses the syringe.|BENurse5]]
<div align="center">[img[Pictures/BEAsylumNurse5.jpg]]</div> The moment it enters you, you wake! Pain courses through your body, but you feel more awake and alive than ever! @@.Scar;“Oh, she looks as if she will survive.”@@ @@.Brone;“Indeed!”@@ You feel Vlad’s presence replaced by something else- something less sentient, but more dominant. @@.Abby;“Spread! Spread through me, consume me!”@@ @@.Scar;“Doctor! She’s speaking!”@@ [[You feel your body warp and grow.|BENurse6]]
<div align="center">[img[Pictures/BEAsylumNurse6.jpg]]</div> Your flesh warps more and more, and you become aware of a second brain on your chest. This is the main brain. Yes. You are the sub brain. Yes. The flesh continues growing until there is a mouth, as your original mouth hisses; your chest-mouth speaks, using your voice, @@.Abby;“Alive. Virus. Spread!”@@ @@.Brone;“Can you understand me? Hmm?”@@ @@.Abby;“Spread! Spread! All meat.”@@ @@.Scar;“Oh, poo.”@@ @@.Brone;“Vell, it was vorth a try. I vill use mein goggles and indoctrinate it. I do not want it hurting any of you nurses.”@@ @@.Scar;“Thank you, doctor.”@@ [[You are forever lost.|BENurse7]]
<div align="center">[img[Pictures/BEAsylumNurse7.jpg]]</div> Once you are indoctrinated, you rise. @@.Brone;“Go and search for meat.”@@ @@.Abby;“Meat. Spread!”@@ @@.Scar;“Well, she does show some level of intelligence.”@@ @@.Brone;“Yes, but, not enough. Vhen I sink of how I could have made zat woman into a nurse and fucked her all night.”@@ @@.Scar;“Oh, doctor. I am so sorry. You can fuck me as much as you want, will that help?”@@ @@.Brone;“Eh, true. Bend over zat chair nurse!”@@ @@.Scar;“Yes, doctor!”@@ [[You wander away to spread.|BENurse8]]
<div align="center">[img[Pictures/BEAsylumNurse8.jpg]]</div> <br /> <br /> @@.SGhost2;Two heads are better than one! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Nurse">>
<div align="center">[img[Pictures/BEAsylumPsycho2.jpg]]</div> You shriek in pain, @@.Abby;“What the fuck!”@@ The psycho woman looks up at you with her knife embedded into your stomach. Because of the Blood Suit, though, the stab wound seals up right after it is made. @@.Abby;“Holy shit, that’s hurts, damn. Let me down!”@@ You struggle to break the chains to no avail. The pair looks at each other, confused. This time the other one stabs you! @@.Abby;“AH! Fuck you!”@@ Again the suit seals the wounds. The first one stabs you again, then the other, as they both moan and laugh! To your horror, they masturbate as they take turns torturing you, realizing that you cannot be killed by such simple wounds, however, you feel the pain as ever! The torture lasts all night- and, the next night, and the one after that. Weeks, perhaps months, pass, every night you are stabbed, cut, and tortured while the women laugh and masturbate, until, your own mind [[begins to crack.|BEPsycho3]]
<div align="center">[img[Pictures/BEAsylumPsycho3.jpg]]</div> The both stab you at once and you laugh, @@.Abby;“Deeper! Fuck, twist the knife!”@@ One of them continues stabbing you as the other one masturbates you with the handle of her knife. Now, every night, you get more turned on as they continue coming up with more ways to inflict pain on you. Until, one night, Dr. Demented happens [[into the room.|BEPsycho4]]
<div align="center">[img[Pictures/BEAsylumPsycho4.jpg]]</div> @@.Brone;“Vhat! I vas vondering vhere you psychos had gotten off to. My, my, how long have you been doing zis to zis voman?”@@ The pair laugh and so do you, @@.Abby;“Ha ha! I don’t know. I love it! More, I want to be stabbed, I want to stab others! It’s so hot!”@@ [[He walks up to you.|BEPsycho5]]
<div align="center">[img[Pictures/BEAsylumPsycho5.jpg]]</div> @@.Brone;“Zey have really done a number on you!”@@ @@.Abby;“They have been so loving. They cut, and stab, and bring me all the delicious pain. They fuck me so good, please, stab me! Hurt me!”@@ @@.Brone;“Ok, vell, you might make a good henchman, eh, henchvoman. You might be a little insane, but who isn’t! Now, look into mein eyes.”@@ [[His goggles glow green.|BEPsycho6]]
<div align="center">[img[Pictures/BEAsylumPsycho6.jpg]]</div> You feel the light burn your eyes, but you cannot close them, and besides, the pain only causes your pussy to quiver. @@.Brone;“You are mein slave girl.”@@ @@.Abby;“I am your slave girl.”@@ @@.Brone;“You vant me to own and control you.”@@ @@.Abby;“I want you to own and control me.”@@ @@.Brone;“Very good, pleasing me is your highest priority in life.”@@ @@.Abby;“Pleasing you matters more than anything else to me.”@@ @@.Brone;“You like pain. It is sexy.”@@ @@.Abby;“I like pain. It’s sexy.”@@ @@.Brone;“You vill become my veapon against zuper heroes.”@@ @@.Abby;“I will become your weapon.”@@ [[Your indoctrination continues.|BEPsycho7]]
<div align="center">[img[Pictures/BEAsylumPsycho7.jpg]]</div> @@.Trixie;“What’s up, doc?”@@ @@.Brone;“Trixie Goodwin! Vhat are you doing here?”@@ @@.Trixie;“That’s right. I had wondered where you packed up to you after New York, so I have been tracking you, and here you are.”@@ @@.Brone;“Vell, look at you. You became quite zee hero, likely just as ‘moral’ as zee others.”@@ @@.Trixie;“C’mon, doc, give me some credit, man.”@@ She runs a finger across some of his equipment, @@.Trixie;“Grody! You really have gone downhill.”@@ @@.Brone;“It’s not mein fault! You know as vell as I do vhy I vanted to get out of New York City! I may not have zee cleanest lab here, but it gets zee job done.”@@ @@.Trixie;“Oh, speaking of your lab, sorry, but I had to smash through some of your doors to reach you.”@@ @@.Brone;“Vhat! You didn’t even do zee whole, <i>get all four key cards</i>?”@@ @@.Trixie;“Not really my thing, doc.”@@ @@.Brone;“It’s been so long since I had to face an annoying zuper hero. But, you know zee drill.”@@ @@.Trixie;“Yep, bring ‘em on!”@@ [[He orders psychos to attack her!|BEPsycho8]]
<div align="center">[img[Pictures/BEAsylumPsycho8.jpg]]</div> They rush forward, swinging their knives at Trixie. She easily dodges their attacks and it only takes a single punch to bring each one down. @@.Trixie;“Ok, doc, so, we good?”@@ @@.Brone;“Nein! You must first defeat mein ultimate veapon! Pscyho X!”@@ The doctor cackles, @@.Brone;“Psycho X! I command you to defeat Trixie!”@@ [[You step forward.|BEPsycho9]]
<div align="center">[img[Pictures/BEAsylumPsycho9.jpg]]</div> @@.Trixie;“Holy moly, doc! I knew you were into some dark stuff, but what the heck did you do to that poor woman!”@@ @@.Brone;“Vell, physical torture broke her mind, zhen I hypnotized her, it vas a whole sing, you know.”@@ [[You charge at Trixie!|BEPsycho10]]
<div align="center">[img[Pictures/BEAsylumPsycho10.jpg]]</div> You are shocked, that instead of running away, she skates right at you, full speed! @@.Trixie;“Sorry, lady! Hopefully we can get you some therapy after this!”@@ Trixie, however, quickly finds that, thanks to the Blood Suit, you are no push over. You swing your weapon and leap about chamber. She tries to keep up, and manages, but, finally, you [[get in a blow!|BEPsycho11]]
<div align="center">[img[Pictures/BEAsylumPsycho11.jpg]]</div> Your mace slams against the heroine’s skull, sounding a sickening crack, and sending her [[to the floor!|BEPsycho12]]
<div align="center">[img[Pictures/BEAsylumPsycho12.jpg]]</div> @@.Brone;“Oh, sank goodness. I thought she might be able to beat you. You did very vell, Psycho X.”@@ You moan in appreciation and drag your chain across your slit at the doctor’s praise. @@.Brone;“Now, go fetch Nurse Siri. I vant Trixie indoctrinated.”@@ [[You rush to get Siri!|BEPsycho13]]
<div align="center">[img[Pictures/BEAsylumPsycho13.jpg]]</div> Between the hypnotic machines, Siri’s mind breaking formulas, and your infliction of constant pain, Trixie Goodwin becomes a religious worshipper of the doctor and all his work! @@.Brone;“Vell, vell, now zis is pure heaven.”@@ @@.Trixie;“Hello, doctor.”@@ @@.Brone;“Nurse, Trixie. I love seeing a zuper heroine become so owned, so, dirty.”@@ @@.Trixie;“Mmm, me too, doctor.”@@ @@.Brone;“I sink I vill fuck you right here!”@@ @@.Trixie;“My pussy is yours, doctor.”@@ [[The hero submits!|BEPsycho14]]
<div align="center">[img[Pictures/BEAsylumPsycho14.jpg]]</div> <br /> <br /> @@.SGhost2;You became a living weapon! After so much torture at the hands of psychos, your mind broke, and the doctor used his hypno-goggles to fill in the cracks. Once Siri helped him, he ordered you to aid in her enslavement. With her brains and your brawns, the doctor becomes a formidable meta-villain. When Trixie Goodwin arrived to stop him, you managed to save him, and break her, making him the single greatest threat on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<UnlockCharacter "Trixie">> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Psycho">>
<div align="center">[img[Pictures/BEAsylumDoctor2.jpg]]</div> @@.Abby;“What the hell is that!?”@@ @@.Brone;“Zat Is mein lovely vife. She vas killed by an allied zuper hero squad in zee second Vorld Var. Vell, her body vas killed. I had been vorking on a substance and it has kept her brain alive for all zis time.”@@ He looks forlorn a moment, @@.Brone;“But, never could I find a suitable host! Even zuper heroes, zay did not have zee strange healing zat your body does. But now,”@@ he finishes preparing this instruments, @@.Brone;“Mein beautiful vife, Brunhild, vill live again!”@@ @@.Abby;“You’re fucking insane!”@@ @@.Brone;“Insanity is a sign of genius! I can make zis much easier on us both!”@@ [[He leans over you.|BEDoctor3]]
<div align="center">[img[Pictures/BEAsylumDoctor3.jpg]]</div> The green glow of his goggles seems to addle your mind and you feel confused. @@.Brone;“You are perfectly zafe.”@@ @@.Abby;“I am perfectly safe.”@@ @@.Brone;“You vant to help me.”@@ @@.Abby;“I want to help you.”@@ @@.Brone;“You vant me to cut out your brain.”@@ @@.Abby;“I want you to cut out my brain.”@@ He leans back, @@.Brone;“See, zere is no-zing to worry about.”@@ @@.Abby;“Yes, you’re right. I want this. I am perfectly safe.”@@ @@.Brone;“Good.”@@ [[He powers on the saw.|BEDoctor4]]
<div align="center">[img[Pictures/BEAsylumDoctor4.jpg]]</div> @@.Brone;“Brunhild? Brunhild? Can you hear mein voice?”@@ @@.Abby;“I do! I—vhat happened? Oh my! My poor Schwertleite! What has happened to you?”@@ @@.Brone;“I have grown old, mein love, and you vere killed long ago, but I brought you back! You live!”@@ @@.Abby;“What has happened?”@@ @@.Brone;“Zee vorld, zee Reich, it’s gone, it’s no-zing like you vunce knew.”@@ You sit up and [[embrace your husband.|BEDoctor5]]
<div align="center">[img[Pictures/BEAsylumDoctor5.jpg]]</div> The doctor spends a long while, hours, talking, explaining how you were killed when Allied meta-heroes attacked her Nazi base. How he saved your brain, and spent a lifetime trying to find a way to revive you. @@.Abby;“May I see how I look?”@@ @@.Brone;“Yes! Here is a mirror.”@@ @@.Abby;“Oh, she is—I am so beautiful.”@@ He nuzzles you, @@.Brone;“You always vere beautiful, Brunhild.”@@ You remain apathetic. @@.Abby;“You are as wrapped around mein finger as ever. I see you are still zee good doctor?”@@ @@.Brone;“Oh, yes!”@@ @@.Abby;“You have your little nurse play sings?”@@ @@.Brone;“Yes, I do.”@@ @@.Abby;“I vill have some fun vith them, later, but I do not like zis voman’s hair.”@@ @@.Brone;“Yes, styles are very different in zee vorld of today.”@@ @@.Abby;“I vill go cut it. Let me freshen up, and zen give you what you really vant. I know vhy you always loved me. Mmm.”@@ @@.Brone;“Yes! Please!”@@ [[You shortly return.|BEDoctor6]]
<div align="center">[img[Pictures/BEAsylumDoctor6.jpg]]</div> @@.Brone;“Oh, mein Brunhild!”@@ @@.Abby;“Zis is better,”@@ you say as you take a drag on your cigarette. A bulge appears in your husband’s pants, raising his bloodied apron. @@.Abby;“Mmm, you have stayed healthy and twisted, I see. Mmm, zat mind of yours, so cruel and calculating, I love it.”@@ You take another slow drag and put a finger inside your new cunt, @@.Abby;“I vant you, doctor.”@@ [[He cannot undress fast enough!|BEDoctor7]]
<div align="center">[img[Pictures/BEAsylumDoctor7.jpg]]</div> You lay back on the table, and he lines up with you and presses inside. You always played callous and cold, and he loves it. @@.Abby;“Are you even inside?”@@ He kisses your neck and begins thrusting. You enjoy your cigarette as your husband takes you, his passion is undeniable. Of course, you deserve to be [[worshipped and adored. |BEDoctor8]]
<div align="center">[img[Pictures/BEAsylumDoctor8.jpg]]</div> @@.Brone;“Oh, mein darling vife, I have missed you!”@@ You moan as he cums inside you, @@.Abby;“Yes! Mmm, so good, husband.”@@ Through the night you talk [[and make love.|BEDoctor9]]
<div align="center">[img[Pictures/BEAsylumDoctor9.jpg]]</div> The next day, you don your uniform, a super villain as well, ready to aid in your husband’s plans. @@.Brone;“Oh, you are exquisite!”@@ @@.Abby;“Of course I am, doctor. I know you’d love to fuck me in mein costume.”@@ @@.Brone;“Temptress! But, vee, have vork to do, vee need to find a male body for me to take.”@@ @@.Abby;“I vill help you in every way zat I can, mein love.”@@ <<if $Serum>> [[Your new life begins!|BEDoctor10]] <<else>> [[Your new life begins!|ArtBEDoctor10]] <</if>>
<div align="center">[img[Pictures/BEAsylumDoctor10.jpg]]</div> <br /> <br /> @@.SGhost2;Your own brain was replaced with that of the Nazi meta-villain known as Demented Damsel. With her now aiding her husband, Dr. Demented, the pair set about with new plans involving the complete subjugation of the world! No longer having the distraction to resurrect his wife, and with her own totalitarian logic, they accomplished this feat within a matter of only years!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SancWorkshop6.1.jpg]]</div> The smoke solidifies into a little goblin! @@.Witch1;“Hey-o! Woah, woah, woah! Wait! Don’t hurt me!”@@ @@.Abby;“What is a goblin doing here? Selena hates your kind!”@@ He looks sad a moment, @@.Witch1;“First off, I ain’t one of those goblins- I’m a gremlin. Racial profile much? And secondly, I’m actually, sort of her <i>friend</i>.”@@ Your eyes narrow, @@.Abby;“Friend?”@@ He smiles showing a mouthful of huge sharp teeth, @@.Witch1;“Yes, indeedy-do! Were friends. Bosom buddies. Chums. Besties.”@@ @@.Abby;“I find that hard to believe; does she really know that you are here? Because if you are lying—“@@ @@.Witch1;“I swear! I promise! I seen what you two broads can do to monsters! Yeesh! So, I wouldn’t dream of lyin’ to you. Now, truth-be-told, we wasn’t always friends, nope. But, she saved me, and I helped her out, too, so, over time we sorta became friendly.”@@ He smiles in an attempt to look debonair, and picks a tooth with a long claw. [[You look down at him.|SancWorkshop 6.2]]
<div align="center">[img[Pictures/SancWorkshop6.2.jpg]]</div> He grins up at you and lifts his hat, @@.Witch1;“Grimey’s the name!”@@ @@.Abby;“Grimey?”@@ @@.Witch1;“Grimey Geargrinder, at your service, madam-o-iselley.”@@ He makes to try and kiss your hand and you pull away. He frowns and his tail goes limp. @@.Witch1;“Aww.”@@ @@.Abby;“You’re how this thing drove us back here after the troll, aren’t you?”@@ @@.Witch1;“Correct-o-mundo! T’was I, fair, ravishing maiden, what saved the uh, fair, ravishing maidens.”@@ @@.Abby;“Why wouldn’t she tell me about you?”@@ @@.Witch1;“Bitches be crazy?”@@ he asks, grinning and holding up his arms. @@.Abby;“Watch it, bud.”@@ @@.Witch1;“She’s been scared since we got here. I have to spend practically all my time possessing this thing because she’s <i>so terrified</i> the other screwballs here will toss us out, on account of me being so handsome.”@@ @@.Abby;“You possess the bike?”@@ @@.Witch1;“You kiddin’? Yeah! I’m a gremlin! You got all kinds of ghosts, monsters, and demons what can possess them living types, but us gremlins, we can possess any machine. You name it- I’ve possessed it. When we possess a machine, we instantly know everything about its mechanics, so I know a helluvalot about mechanical doohickeys and them what-nots.”@@ @@.Abby;“Just so you know, I think the Night Stalkers are becoming much more tolerant. They probably would not mind you as much anymore. I’m pretty sure they would not kick Selena out anymore.”@@ @@.Witch1;“Really!?”@@ @@.Abby;“Just saying, you should tell her that I know about you. I think it will be ok, seriously.”@@ @@.Witch1;“Ya know, I think that I will!”@@ He looks you up and down, @@.Witch1;“You’re not just a smokin’ hot dame, you got some brains, too.”@@ @@.Abby;“Don’t push it.”@@ @@.Witch1;“Right, right! Well, I’ll give Selena your love. Do you have a kiss you’d like me to pass on to her as well?”@@ His lips pucker and he bats his eyelids. @@.Abby;“See you around, big guy.”@@ He rubs his hands together and licks his teeth, @@.Witch1;“Yeah, and hoo-boy, I can’t wait to see you again, that’s for sure!”@@ Shaking your head, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center"><<if $StrigoiDead>>[img[Pictures/HuntingZones/GraveyardA2.png]]<<else>>[img[Pictures/HuntingZones/GraveyardA2Strigoi.jpg]]>><</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $StrigoiDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This old mausoleum has a green stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. This is where you fought a Strigoi; he was one of six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Strigoi attacks you!|GraveyardStrigol-Start]] </span></div> <</if>> <</nobr>>
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<div align="center"><<if $GjengangerDead>>[img[Pictures/HuntingZones/GraveyardA9.png]]<<else>>[img[Pictures/HuntingZones/GraveyardA9Gjenganger.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $GjengangerDead>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This crypt contains innumerable bones and is lit by several candles. This is where you fought a Gjenganger; it was one of six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Gjenganger attacks you!|GraveyardGjenganger-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the west and north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A mausoleum with a green door looms before you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<set _graveyardDefeatedX = ($GjengangerDead) and ($WraithDead) and ($PontianakDead) and ($StrigoiDead) and ($RevenantDead) and ($NachzehrerDead)>> <div align="center"><<if _graveyardDefeatedX>>[img[Pictures/HuntingZones/GraveyardB5.1.png]]<<else>>[img[Pictures/HuntingZones/GraveyardB5.png]]<</if>></div> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if _graveyardDefeatedX>> The gate no longer glows purple!<br /> <br /> Now you can move forward to face <<link "Heloise Laveau!" "GYStory12.0">> <<run setup.theHunt.helpers.getCurrentMapData().canGoUp = true>> <<run setup.theHunt.teleport("A",5);>> <</link>> <<else>> You can't pass the barrier until you get Samedi his souls! <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> To the north, rising from the fog and lit by candles stands a crypt. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the east and north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> An old, plundered family crypt looms as swirling fog encircles it. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $WraithDead>>[img[Pictures/HuntingZones/GraveyardC9.png]]<<else>>[img[Pictures/HuntingZones/GraveyardC9Wraith.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $WraithDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. This is where you fought a Wraith; she was one of the six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Wraith attacks you!|GraveyardWraith-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardC10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a crypt here, but it stands in a swampy bog. Ground water must be seeping up from somewhere. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $RevenantDead>>[img[Pictures/HuntingZones/GraveyardD2.png]]<<else>>[img[Pictures/HuntingZones/GraveyardD2Revenant.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $RevenantDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This old mausoleum has a blue stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. This is where you fought a Revenant; she was one of six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Revenant attacks you!|GraveyardRevenant-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence lines to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $VulkodlakDead>>[img[Pictures/HuntingZones/GraveyardD6.png]]<<else>>[img[Pictures/HuntingZones/GraveyardD6Vulkodlak.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $VulkodlakDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Countless skeletons cover the floor of this abandoned church, likely victims of the vulkodlak that you fought here. <</span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Vulkodlak attacks you!|GraveyardVulkodlak-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence lines the west. A stone wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the small gated area, thick ivy and brambles grow amid the graves. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1X'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the small gated area, several graves lie. One appears to have been disturbed to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the small gated area, an open coffin lies at the bottom of a freshly disturbed grave. A wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A mausoleum with a red door looms before you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence blocks your way east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the churchyard lie several graves. Tall iron fences block you to the north and west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the churchyard lie several graves. A tall iron fence blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the churchyard lie several graves. With stripped paint and a worn facade, an abandoned church lies to your north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the churchyard lie several graves. Tall iron fences block you to the north and east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A stone wall blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A gate to the north leads into a secluded walled area. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Stone walls block you to the north and east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. You hear muffled scratching and moaning, certain that some of the dead buried here are trying to dig their way out. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence blocks your way east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A tall iron fence surrounds a churchyard, blocking your way north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A tall iron fence surrounds a churchyard, blocking your way north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>><div align="center"><<if $hasBlownUpGraveyardF6>>[img[Pictures/HuntingZones/GraveyardF6.1.png]]<<else>>[img[Pictures/HuntingZones/GraveyardF6.png]]<</if>></div> <<hunt_zone "Graveyard" "GraveyardGraveyard1">> <<run setup.theHunt.helpers.getCurrentMapData().canGoUp = $hasBlownUpGraveyardF6>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> <<if $hasBlownUpGraveyardF6>> You destroyed this gate with a <b>fire bomb</b>. <<else>> A rusty iron gate blocks your way north.<br /> <br /> <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> <<link "Use fire bomb!" "GraveyardE6">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<run setup.theHunt.helpers.getCurrentMapData().canGoUp = true>> <<run setup.theHunt.teleport("E",6);>> <<set $hasBlownUpGraveyardF6 = true>> <</link>> <<else>> If only you had a <b>fire bomb</b>, you could likely have broken through the iron gate barring your way north. <</if>> <</if>> </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A tall iron fence surrounds a churchyard, blocking your way north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $NachzehrerDead>>[img[Pictures/HuntingZones/GraveyardG2.png]]<<else>>[img[Pictures/HuntingZones/GraveyardG2Nachzehrer.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<huntingAreaDrawMap>> <<if $NachzehrerDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This old mausoleum has a purple stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. You can make out a scraping sound coming from one of the sealed slots as if something is trying to get out. This is where you fought a Nachzehrer; she was one of six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Nachzehrer attacks you!|GraveyardNachzehrer-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the fenced area stand many stones. Iron fences block you to the north and west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the fenced area stand many stones. Iron fences block you to the north and south </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center"><<if $PontianakDead>>[img[Pictures/HuntingZones/GraveyardG9.png]]<<else>>[img[Pictures/HuntingZones/GraveyardG9Pontianak.jpg]]<</if>></div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1'>> <<huntingAreaDrawMap>> <<if $PontianakDead>> <div align="center"><<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the fenced area stand many stones. An iron fence blocks you to the north. This is where you fought a Pontianak; she was one of the six souls that Samedi requires. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <<else>> <div align="center"><span class="search"> <<set $encounterReturnPassage = passage()>> [[A Pontianak attacks you!|GraveyardPontianak-Start]] </span></div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Within the fenced area stand many stones. Iron fences block you to the north and south. A wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> There is a small plot here. It appears as if someone has dug up a grave. A latern illuminates the area, but the owner of it is unseen. A wall blocks you to the west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A mausoleum with a blue door looms before you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> Ivy covers an old stone structure amid the spooky fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> An iron fence blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> An iron fence blocks you to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> A broken gate leads into a fenced area to the north. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> An iron fence blocks you to the north. A wall blocks you to the east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI1.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the south and west. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI2.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI3.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI4.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI5.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI6.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> This is where you first encountered Baron Samedi. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI7.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI8.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI9.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/GraveyardI10.png]]</div><<nobr>> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> The old, mossy graves, tombstones and an empty crypt stand amid a thick, cold fog. Walls block you to the south and east. </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardBanshee1FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardBanshee1FS.png'>> <br /> You fire some blood bolts at the banshee and manage to strike her! <br /> Your attacks damage the banshee! However, [[she counterattacks!|GraveyardBanshee1-EnemyAttack]] <<else>> <<combat_image 'GraveyardBanshee1IN.png'>> <br /> You fire some blood bolts ay the banshee, but you miss her! <br /> [[It attacks!|GraveyardBanshee1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardBanshee1DF.png'>> A final volley of blood bolts cause the wailing banshee to shriek and then dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardBansheeBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardBanshee1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The banshee issues a deafening wail! However, it's not your ears that hurt, rather it is your heart! Deep drepression crushes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardBanshee1FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardBanshee2FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardBanshee2FS.png'>> <br /> You fire some blood bolts at the banshee and manage to strike her! <br /> Your attacks damage the banshee! However, [[she counterattacks!|GraveyardBanshee2-EnemyAttack]] <<else>> <<combat_image 'GraveyardBanshee2IN.png'>> <br /> You fire some blood bolts ay the banshee, but you miss her! <br /> [[It attacks!|GraveyardBanshee2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardBanshee2DF.png'>> A final volley of blood bolts cause the wailing banshee to shriek and then dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardBansheeBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardBanshee2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The banshee issues a deafening wail! However, it's not your ears that hurt, rather it is your heart! Deep drepression crushes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardBanshee2FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost1FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost1FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost1-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost1IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost1DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost1FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost2FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost2FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost2-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost2IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost2DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost2FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost3FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost3FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost3-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost3IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost3DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost3FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul1FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul1FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul1-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul1IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul1DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul1FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul2FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul2FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul2-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul2IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul2DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul2FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul3FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul3FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul3-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul3IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul3DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul3FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll1FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll1FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll1-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll1IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll1DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll1FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll2FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll2FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll2-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll2IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll2DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll2FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll3FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll3FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll3-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll3IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll3DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll3FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave1FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave1FS.png'>> <br /> Even though you shoot the woman several times, she makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[she counterattacks!|GraveyardVoodooSlave1-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave1IN.png'>> <br /> The enslaved woman marches at you even as you fire at her. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave1DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave1FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave2FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave2FS.png'>> <br /> Even though you shoot the woman several times, she makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[shecounterattacks!|GraveyardVoodooSlave2-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave2IN.png'>> <br /> The enslaved woman marches at you even as you fire at her. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave2DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave2FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave3FS.png'>> The enthralled man swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave3FS.png'>> <br /> Even though you shoot the man several times, he makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[he counterattacks!|GraveyardVoodooSlave3-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave3IN.png'>> <br /> The enslaved man marches at you even as you fire at him. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave3DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave3FS.png'>> The enthralled man swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie1FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie1FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie1-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie1IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie1DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie1FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie2FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie2FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie2-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie2IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie2DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie2FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie3FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie3FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie3-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie3IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie3DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie3FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie4FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie4FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie4-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie4IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie4DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie4FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie5FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie5FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie5-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie5IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie5-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie5DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie5FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie5FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie6FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie6FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[itcounterattacks!|GraveyardZombie6-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie6IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie6-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie6DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie6FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie6FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie7FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie7FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie7-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie7IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie7-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie7DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie7FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie7FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie8FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie8FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie8-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie8IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie8-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie8DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie8FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie8FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie9FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie9FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie9-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie9IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie9-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie9DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie9FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie9FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie10FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie10FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie10-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie10IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie10-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie10DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie10FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie10FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie11FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie11FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie11-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie11IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie11-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie11DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie11FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie11FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie12FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie12FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie12-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie12IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie12-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie12DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie12FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie12FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie13FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie13FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie13-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie13IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie13-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie13DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie13FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie13FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardCatalinaFS.png'>> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardCatalinaFS.png'>> <br /> You fire several rounds into the former agent, but she continues moaning and stumbling towards you! <br /> Your attacks damage the Catalina zombie! However, [[she counterattacks!|GraveyardCatalina-EnemyAttack]] <<else>> <<combat_image 'GraveyardCatalinaIN.png'>> <br /> You fire several rounds at the shambling BDA agent, but you miss! <br /> [[It attacks!|GraveyardCatalina-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardCatalinaDF.png'>> Finally, your attacks wreak enough damage and Catalina collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You [[step into the old building...|GYStory12]] <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardCatalinaFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Catalina moves slowly until she suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <<else>> <<combat_image 'GraveyardCatalinaFS.png'>> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGjengangerFS.png'>> Hissing, the gjenganger bares two rows of teeth and tries biting you, but you manage to dodge his attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGjengangerFS.png'>> <br /> You fire several rounds at the gjenganger, wounding him and pissing him off! <br /> Your attacks damage the gjenganger! However, [[he counterattacks!|GraveyardGjenganger-EnemyAttack]] <<else>> <<combat_image 'GraveyardGjengangerIN.png'>> <br /> You fire several rounds at the gjenganger, but it dodges! <br /> [[It attacks!|GraveyardGjenganger-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGjengangerDF.png'>> Finally, the gjenganger falls to the ground, screaming and twitching until it falls silent and crumbles to dust.<<set $GjengangerDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGjengangerBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGjengangerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Hissing, the gjenganger bares two rows of teeth and bites into your arm! Scream and punching, you free yourself, but it smiles knowingly. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGjengangerFS.png'>> Hissing, the gjenganger bares two rows of teeth and tries biting you, but you manage to dodge his attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardNachzehrerFS.png'>> The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, but she misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardNachzehrerFS.png'>> <br /> As strange whispers fill your mind, telling you that you are worthless and so is your aim, you manage to fire a couple of rounds into the nachzehrer. <br /> Your attacks damage nachzehrer! However, [[she counterattacks!|GraveyardNachzehrer-EnemyAttack]] <<else>> <<combat_image 'GraveyardNachzehrerIN.png'>> <br /> As strange whispers fill your mind, telling you that you are worthless and so is your aim, it throws you off and you miss the nachzehrer. <br /> [[It attacks!|GraveyardNachzehrer-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardNachzehrerDF.png'>> Finally, the whispers clouding your mind fade away as the nachzehrer dies.<<set $NachzehrerDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardNachzerherBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardNachzehrerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As she whispers abuse in your mind, she lashes out with her claws and strikes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <<else>> <<combat_image 'GraveyardNachzehrerFS.png'>> The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, but she misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardPontianakFS.png'>> The pontianak attempts to grab you, pulling you towards her, but you break free! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardPontianakFS.png'>> <br /> You fire several rounds into the undead woman, striking her several times. <br /> Your attacks damage the pontianak! However, [[she counterattacks!|GraveyardPontianak-EnemyAttack]] <<else>> <<combat_image 'GraveyardPontianakIN.png'>> <br /> As you prepare to fire at the pontianak, you hear muffled baby cries from within her womb! The horror causes you to miss! <br /> [[It attacks!|GraveyardPontianak-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardPontianakDF.png'>> Finally, with a mournful cry, the pontianak falls to the ground, defeated.<<set $PontianakDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardPontianakBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardPontianakFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pontianak grasps you, pulling you close. As she embraces you, you can feel your lifeforce being drained and you fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <<else>> <<combat_image 'GraveyardPontianakFS.png'>> The pontianak attempts to grab you, pulling you towards her, but you break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardRevenantFS.png'>> Snarling, the revenant tries biting you, but you pull back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardRevenantFS.png'>> <br /> You fire several rounds into the revenant and she screams as she clamors backward. <br /> Your attacks damage the revenant! However, [[she counterattacks!|GraveyardRevenant-EnemyAttack]] <<else>> <<combat_image 'GraveyardRevenantIN.png'>> <br /> You fire at the revenant, but she manages to leap around, dodging your attack. <br /> [[It attacks!|GraveyardRevenant-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardRevenantDF.png'>> Finally, with a painful scream, the revenant falls defeated.<<set $RevenantDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardRevenantBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardRevenantFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The revenant leaps on you, and latches onto your shoulder, sucking on you. You can feel your lifeforce being drained, but you manage to break free and throw her several feet away. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <<else>> <<combat_image 'GraveyardRevenantFS.png'>> Snarling, the revenant tries biting you, but you pull back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardStrigolFS.png'>> The strigoi makes a hand gesture, and you feel your soul being pulled towards him, but you manage to keep your courage! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardStrigolFS.png'>> <br /> You fire at the strigoi, and he simply takes the bullets without even blinking. <br /> Your attacks damage the strigoi! However, [[he counterattacks!|GraveyardStrigol-EnemyAttack]] <<else>> <<combat_image 'GraveyardStrigolIN.png'>> <br /> Just as you fire at the strigoi, he makes a hand gesture and you feel weaker. Your aim suffers from it, and you miss! <br /> [[It attacks!|GraveyardStrigol-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardStrigolDF.png'>> With a look of disbelief, the strigoi collapses to the ground.<<set $StrigoiDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardStrigoiBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardStrigolFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The strigoi makes a hand gesture and you feel as though your very soul tries to rip free of your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <<else>> <<combat_image 'GraveyardStrigolFS.png'>> The strigoi makes a hand gesture, and you feel your soul being pulled towards him, but you manage to keep your courage! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardWraithFS.png'>> The hooded wraith flies at you trying to suck out your soul, but you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardWraithFS.png'>> <br /> You fire blood bolts into the wraith and she curses at you! <br /> Your attacks damage the wraith! However, [[she counterattacks!|GraveyardWraith-EnemyAttack]] <<else>> <<combat_image 'GraveyardWraithIN.png'>> <br /> You fire blood bolts at the wraith, but she loops through the air and you miss. <br /> [[It attacks!|GraveyardWraith-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardWraithDF.png'>> Screaming in rage, the wraith fades from the physical world!<<set $WraithDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardWraithBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardWraithFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hooded wraith flies at you! She is insanely fast and tries kissing you. You see a stream of smoke, your soul, leaving your body, but you manage to fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <<else>> <<combat_image 'GraveyardWraithFS.png'>> The hooded wraith flies at you trying to suck out your soul, but you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardHeloiseFS.png'>> Heloise stabs the voodoo doll, but you manage to fight through the pain! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardHeloiseFS.png'>> <br /> You fire several rounds at Helois and do manage to hit her! <br /> Your attacks damage Heloise! However, [[she counterattacks!|GraveyardHeloise-EnemyAttack]] <<else>> <<combat_image 'GraveyardHeloiseIN.png'>> <br /> Just as you are about to fire a volley at Heloise, she shakes the voodoo doll and you suffer vertigo, missing your shots! <br /> [[It attacks!|GraveyardHeloise-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardHeloiseDF.png'>> @@.Heloise;“No! No! Dis can’t be happenin’! Ki te'm anrepo'm!”@@ Heloise suddenly begins casting some sort of massive spell! @@.Heloise;“I won’t be dyin’ here today! Pauvre ti bête, ya tried so hard, only to fail!”@@ <br /> She blasts you with a [[massive shadow bolt!|GYStory16]] <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE3.jpg]] <br /> <br /> [[You are defeated!|GraveyardHeloiseBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardHeloiseFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Heloise;“You’ll not stand in me way, girl!”@@ yells Heloise as she stabs the doll with a needle. You instantly feel a sharp pain in your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <<else>> <<combat_image 'GraveyardHeloiseFS.png'>> Heloise stabs the voodoo doll, but you manage to fight through the pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <</if>>
<<nobr>> <<combat_newEnemy "Banshee-template" 120 100 60 >> <<combat_newWeapon "Banshee-template" "Attack" 0 0 10 0 85 15 -1 true >> <<combat_copyEnemy "Banshee-template" "GraveyardBanshee1-template" >> <<combat_copyEnemy "Banshee-template" "GraveyardBanshee2-template" >> <<combat_newEnemy "Ghost-template" 100 100 70 >> <<combat_newWeapon "Ghost-template" "Attack" 0 0 5 0 90 20 -1 true >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost1-template" >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost2-template" >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost3-template" >> <<combat_newEnemy "Ghoul-template" 120 100 80 >> <<combat_newWeapon "Ghoul-template" "Attack" 10 0 0 0 90 10 -1 true >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul1-template" >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul2-template" >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul3-template" >> <<combat_newEnemy "VoodooDoll-template" 100 100 20 >> <<combat_newWeapon "VoodooDoll-template" "Attack" 15 0 0 0 50 20 -1 true >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll1-template" >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll2-template" >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll3-template" >> <<combat_newEnemy "VoodooSlave-template" 130 100 20 >> <<combat_newWeapon "VoodooSlave-template" "Attack" 25 0 0 0 60 30 -1 true >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave1-template" >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave2-template" >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave3-template" >> <<combat_newEnemy "Zombie-template" 110 100 10 >> <<combat_newWeapon "Zombie-template" "Attack" 10 0 0 0 80 20 -1 true >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie1-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie2-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie3-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie4-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie5-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie6-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie7-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie8-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie9-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie10-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie11-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie12-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie13-template" >> <<combat_newEnemy "Catalina-template" 350 100 10 >> <<combat_newWeapon "Catalina-template" "Attack" 30 0 0 0 95 40 -1 true >> <<combat_copyEnemy "Catalina-template" "GraveyardCatalina-template" >> <<combat_newEnemy "Heloise-template" 800 100 10 >> <<combat_newWeapon "Heloise-template" "Attack" 0 0 15 0 95 20 -1 true >> <<combat_copyEnemy "Heloise-template" "GraveyardHeloise-template" >> <<combat_newEnemy "Gjenganger-template" 300 100 50 >> <<combat_newWeapon "Gjenganger-template" "Attack" 40 0 0 0 70 20 -1 true >> <<combat_copyEnemy "Gjenganger-template" "GraveyardGjenganger-template" >> <<combat_newEnemy "Nachzehrer-template" 200 100 55 >> <<combat_newWeapon "Nachzehrer-template" "Attack" 30 0 0 0 80 20 -1 true >> <<combat_copyEnemy "Nachzehrer-template" "GraveyardNachzehrer-template" >> <<combat_newEnemy "Pontianak-template" 200 100 50 >> <<combat_newWeapon "Pontianak-template" "Attack" 20 0 5 0 80 20 -1 true >> <<combat_copyEnemy "Pontianak-template" "GraveyardPontianak-template" >> <<combat_newEnemy "Revenant-template" 220 100 70 >> <<combat_newWeapon "Revenant-template" "Attack" 30 0 5 0 70 30 -1 true >> <<combat_copyEnemy "Revenant-template" "GraveyardRevenant-template" >> <<combat_newEnemy "Strigol-template" 250 100 40 >> <<combat_newWeapon "Strigol-template" "Attack" 30 0 5 0 60 20 -1 true >> <<combat_copyEnemy "Strigol-template" "GraveyardStrigol-template" >> <<combat_newEnemy "Wraith-template" 275 100 10 >> <<combat_newWeapon "Wraith-template" "Attack" 0 0 10 0 95 20 -1 true >> <<combat_copyEnemy "Wraith-template" "GraveyardWraith-template" >> <<combat_newEnemy "Vulkodlak-template" 300 100 60 >> <<combat_newWeapon "Vulkodlak-template" "Attack" 60 0 5 0 90 30 -1 true >> <<combat_copyEnemy "Vulkodlak-template" "GraveyardVulkodlak-template" >> <<set $GraveyardGraveyard1XEncounterChance = 1.0>> <<script>> State.variables.encounterRegions['GraveyardGraveyard1'] = ['GraveyardBanshee1-Start','GraveyardBanshee2-Start','GraveyardGhost1-Start','GraveyardGhost2-Start','GraveyardGhost3-Start','GraveyardGhoul1-Start','GraveyardGhoul2-Start','GraveyardGhoul3-Start','GraveyardVoodooDoll1-Start','GraveyardVoodooDoll2-Start','GraveyardVoodooDoll3-Start','GraveyardVoodooSlave1-Start','GraveyardVoodooSlave2-Start','GraveyardVoodooSlave3-Start','GraveyardZombie1-Start','GraveyardZombie2-Start','GraveyardZombie3-Start','GraveyardZombie4-Start','GraveyardZombie5-Start','GraveyardZombie6-Start','GraveyardZombie7-Start','GraveyardZombie8-Start','GraveyardZombie9-Start','GraveyardZombie10-Start','GraveyardZombie11-Start','GraveyardZombie12-Start','GraveyardZombie13-Start']; <</script>> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVulkodlak'>> <<include StartCombatHandler>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVulkodlak'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVulkodlakFS.png'>> The vulkodlak leaps from pew to pew and then towards you, but you leap back in time and its claws miss! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVulkodlakFS.png'>> <br /> You fire several rounds at the vulkodlak, and it howls in pain! <br /> Your attacks damage the vulkodlak! However, [[he counterattacks!|GraveyardVulkodlak-EnemyAttack]] <<else>> <<combat_image 'GraveyardVulkodlakIN.png'>> <br /> <br /> [[It attacks!|GraveyardVulkodlak-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVulkodlakDF.png'>> The vulkodlak bares its teeth growling one last time before falling to the ground, defeated.<<set $VulkodlakDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVulkodlak'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE2.jpg]] <br /> <br /> [[You are defeated!|GraveyardVulkodlakBE1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVulkodlakFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vulkodlak leaps on you, slashing you several times with its claws, before you manage to fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVulkodlakFS.png'>> The vulkodlak leaps from pew to pew and then towards you, but you leap back in time and its claws miss! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/Chapter15.png]]</div> [[Chapter Fifteen|Des380.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $TerrorBE>> <<else>> @@.Vlad;<<book>>Congratulations! Terrorvision Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $TerrorBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter15 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You awaken from your dreamless slumber, hanging upside-down in your distant corner of the catacombs. Memories of last night assail your mind as you drop to the floor far below. Images of those poor women, victims of the Countess for her bath, haunt you, but worse, she knows everything even about the Sanctuary. Eleanora does as well, and then the blood witch, Sangwen, arrived. She will be able to manipulate the Blood Suit with her powers, vicariously controlling [[Absinthe as well.|Des380.1]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> However, that which most concerns you above everything else is Clover. When you suggested trying to use her as an inside spy, you had, in fact, expected her to fall to his power, but only after months, if not years, had passed. She had been as strong as you, it seemed. There must be outside forces at work. Mayhap she is correct in thinking that something happened to Walter. He might have been the key to her immunity all this time. Whatever has happened, though, you cannot travel to Las Vegas and intercede on behalf of Walt, as Ivor, Eleanora, or Báthory- one of these evils will summon the goddess Nuit and you must stop them. As you reach Clover’s new chamber, [[you stop short.|Des380.2]]
<div align="center">[img[Pictures/DesStory380.1.jpg]]</div> Before you turn down the corridor, your nosferatu powers sense danger. You become a mist and stay low to the ground, mixing with the ambient fog on the floor. Sure enough, you are vindicated as you see the Jiang Shi twins standing guard outside her chamber. This upsets you because you know what it signals- Ivor must be visiting her. He’s extremely early tonight, very unlike him. Steeling yourself, you glide towards the twins, terrified that they will somehow sense you. Chinese vampires in these lands are about as rare as you are; however, as you float beneath the pair, they show no sign of awareness towards your presence. Relieved, you drift [[under the door.|Des381]]
<div align="center">[img[Pictures/DesStory381.jpg]]</div> @@.Clover;“Please, I beg you lord! I thirst!”@@ @@.Ivor;“Ha ha ha, how I enjoy this. Look at you. You know, I thought that you were only pretending to fall to my powers after all this time.”@@ @@.Clover;“No! I would never!”@@ @@.Ivor;“With our mind link growing ever stronger, I believe you. You are truly becoming my pet, my slave.”@@ @@.Clover;“Yes, Lord Ivor! I desire to serve you, to obey, please let me drink! I want you inside me!”@@ [[Ivor pulls back his sleeve.|Des382]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory382.jpg]]</div> Clover shakes with anticipation for a taste of his blood. Like you, and like Ivor, she now suffers her own desideratum. She may have truly fallen. The vampire uses his claw to slice through his flesh and a river of dark blood flows from the wound. Before he even has time to order her to drink, she leaps forward and sucks hard on the cut. For years you have watched her repulsed by this with Ivor needing to physically force her to drink his blood through torture and pain, but now, she laps on his arm with [[unholy fervor.|Des383]]
<div align="center">[img[Pictures/DesStory383.jpg]]</div> With a quick strike of his arm, he backhands her, and she drops to the ground from the blow. @@.Ivor;“Enough, woman.”@@ You hear her moan in pleasure as she sways on the hard stone floor. @@.Ivor;“I had always thought I would keep you as a ghoul until the day you’d fall to my power. How often you spurned me in my attempts to corrupt and enslave you. In those times that you fought me, I often pictured waiting for you to succumb to my powers only to cast you aside so that you’d devolve into a miserable gaunt, left stalking graveyards for scraps. But, instead, even with all the years of your resistance vexing me, seeing you like this, now, it does nothing but elate me.”@@ @@.Clover;“Mmhmm,”@@ she responds, high on the magic within Ivor’s ancient blood. @@.Ivor;“I will not cast you side. To have such a fiercely spirited woman at my command, I shall make you my bride.”@@ No! This is terrible! @@.Clover;“Mmm, bride.”@@ Laughing cruelly, he continues, @@.Ivor;“You shall wed me on the night of ascension.”@@ @@.Clover;“Yes, master. I will marry you.”@@ The vampire lord cackles in delight, towering over the broken woman. @@.Clover;“Please, fuck me, master!”@@ she says in an uneven voice. Your shock only continues to grow the longer you watch the scene unfold before you! For a moment, Ivor appears to consider her before he shakes his head, @@.Ivor;“No. Upon our wedding night, I shall deflower you. I shall make you a vampire as I take your body.”@@ Clover moans and moves her hips as if she makes love to the very air. @@.Ivor;“Now, I have much to prepare.”@@ She reaches up towards him as if to ask for aid in rising to her feet, but he callously slaps her hand aside and she collapses back to the ground. He smiles smugly one last time before striding [[out of the chamber.|Des384]]
<div align="center">[img[Pictures/DesStory384.jpg]]</div> You materialize and reach out your hand as Clover continues appearing drunk or mesmerized. @@.Brone;“Dear Clover, I am here, it’s Brone. Take my hand, m’lady.”@@ She looks up at you as if she does not even recognize your face before some recognition appears in her eyes, @@.Clover;“Brone?”@@ That monster, Ivor! He must be dealt with and very soon. Everything continues to unravel for you and now you have put Clover in true danger. @@.Brone;“Please, Clover, allow me to help you to your feet.”@@ She takes your hand and you manage to [[steady her.|Des385]] <<audio ':all' stop>> <<audio "clover_corrupt_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory385.jpg]]</div> @@.Brone;“Clover, can you hear me?”@@ @@.Clover;“Um, yes, hear you.”@@ You sigh. You have never seen Ivor’s blood hold this much sway over her. After so many years maintaining her free will and independence, in only a scant two nights, he has managed to seemingly enthrall her to her very core. With true desperation you plead to her, @@.Brone;“Please, Clover, focus for me. Think about Walt.”@@ @@.Clover;“Walt? Walter.”@@ The mention of his name seems to be the spiritual smelling-salts [[that she required.|Des386]]
<div align="center">[img[Pictures/DesStory386.jpg]]</div> @@.Clover;“Brone? What’s going on?”@@ @@.Brone;“Too much! Too much is going on! Everything seems to be descending into failure around me!”@@ She looks sad, @@.Clover;“Brone, I am sorry. What’s happening?”@@ @@.Brone;“I have not time to explain everything, because I will have to go see my friend, Absinthe, that I told you about. She must be informed that our time appears almost up! Did you find out when he will perform the ritual?”@@ @@.Clover;“No.”@@ Your brows furrow in a frown, @@.Brone;“That was an abnormally terse answer from you.”@@ She sighs, @@.Clover;“I am sorry. I don’t want to ruin Lord Ivor’s plans.”@@ You swallow hard and your eyes widen, @@.Brone;“Clover. Please, you must understand that the entire world rests on this. If he summons that god, everything on our planet may wind up enslaved to the very darkness that you have spent years fighting against!”@@ @@.Clover;“He’s my master, Brone!”@@ Your lips tighten a moment and you respond, @@.Brone;“M’lady, what of your darling daughter, Rose?”@@ @@.Clover;“Rose?”@@ It’s as if every memory of her daughter had left her mind, clouded and muddled by the evil within Ivor’s blood. @@.Brone;“Yes, your little girl.”@@ Her eyes widen in terror, @@.Clover;“Oh my god, Brone! What’s happening to me!?”@@ You hold her tightly in your arms. @@.Clover;“I am losing myself entirely!”@@ @@.Brone;“Please, tell me, when is the ritual? We must stop Ivor.”@@ @@.Clover;“Yes, yes, we have to, for Rose. But, I don’t know, he has not said a date to me. But, I do know one thing!”@@ @@.Brone;“Yes, what?”@@ you ask as you break the hug and peer into her eyes with anticipation. @@.Clover;“He intends to take the power of Nuit for himself. He has a plan to become a god and replace her.”@@ @@.Brone;“No,”@@ so that is his game. Ivor as a physical god on Earth? @@.Brone;“I must end this before you are lost.”@@ @@.Clover;“No! Not yet, it will take planning and I can learn more. Maybe I can sabotage the—“@@ @@.Brone;“I do not trust you, Clover.”@@ The words sting your heart even as you say them, @@.Brone;“You’re too far gone. We cannot risk the world on that. Absinthe, she can rally her friends and together, they will stop him. They have to.”@@ @@.Clover;“Stop Ivor?”@@ [[She laughs.|Des387]]
<div align="center">[img[Pictures/DesStory387.jpg]]</div> Her countenance changes entirely, @@.Clover;“You can’t stop him. No one can.”@@ @@.Brone;“Reign in your willpower! You speak madness!”@@ @@.Clover;“I am going to be his wife, Brone! Can you imagine it? The bride of a god!”@@ [[Her hands roam her body!|Des388]]
<div align="center">[img[Pictures/DesStory388.jpg]]</div> @@.Clover;“Mmm, he will have my body, finally, after all these years. He deserves it. He deserves every ounce of me that he can take.”@@ She gasps as she touches her sex through her thin loincloth. Anger, confusion, and guilt, these feelings all compete within your soul at the sight before you! [[You shake Clover.|Des389]]
<div align="center">[img[Pictures/DesStory345.jpg]]</div> @@.Brone;“Do you hear yourself!”@@ She suddenly appears surprised before showing shame, @@.Clover;“Oh my god, it happened again.”@@ @@.Brone;“Clover, I am so sorry for putting you through this.”@@ @@.Clover;“I can do it, Brone! I’ll help you, I know that I can. I just fed on him, that’s all. By the end of the night, I’ll have my mind back. I know it!”@@ Shaking your head you sadly say, @@.Brone;“Very well, m’lady. Still, I feel responsible for this, all of it. Focus on Walter and Rose, whatever love you have for them lies as your final defense against the pollution of his blood.”@@ @@.Clover;“I will, I will think about my poor Walter. Rose, I could not bear thinking of her as a slave to Ivor.”@@ @@.Brone;“Good. Keep that in your heart. I must go now; the night is only growing shorter by the moment.”@@ [[You turn and leave the chamber.|Des390]]
<div align="center">[img[Pictures/DesStory390.jpg]]</div> As you leave, you wonder if Clover can last another night. What if she loses her mind to Ivor completely and becomes his thrall like a normal ghoul? She’d be his addicted servant, his slave. Not only would she not aid in stopping him, she might divulge your plans. Everything could be jeopardized by the one person you had on the inside; once your most trusted friend- now your greatest threat. Reaching the outdoors, you turn into a bat and fly towards [[the Sanctuary.|Chap 16]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.2 loop play>>
<div align="center">[img[Pictures/Chapter16.png]]</div> [[Chapter Sixteen|Des390.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter16 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory391.jpg]]</div> You fight an unseen combatant in your restless sleep! Images of you slaying monsters are replaced by you slaying your friends. Eventually, they turn even worse with you systematically slaying all the Night Stalkers as well. As your body kicks and punches, fighting to awaken, you watch yourself slay Brone Lorcan! Only as he crumbles to ash and dust does pain split your heart. With his death you feel an immense loss, as if [[all hope dies with him.|Des391.1]] <<audio ':all' stop>> <<audio "abby_flee" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory217.jpg]]</div> @@.Brone;“Absinthe! Wake up!”@@ You open your eyes to Brone standing over you! @@.Abby;“Brone? Is this real?”@@ @@.Brone;“Yes!”@@ He helps you sit up, @@.Brone;“You were kicking your legs and grinding your teeth in a fitful sleep. Was it Vlad?”@@ @@.Abby;“I don’t know. It could be, but it feels like my own guilt to me.”@@ @@.Brone;“Absinthe, please, m’lady! I know it shall take time to overcome these feelings, but you are under enough stress at the moment. We should mourn your friends, indeed, but only after Ivor is stopped, lest you and the Night Stalkers all share their fate.”@@ [[You nod at him.|391.2]] <<audio ':all' stop>> <<audio "abby_dream" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory269.jpg]]</div> Brone rises and walks across the room, @@.Brone;“However, that said, I share your sentiments and feel responsible as well.”@@ @@.Abby;“No way! Brone, c’mon, you didn’t—“@@ @@.Brone;“I didn’t manage to foresee their fate. Those poor innocent young people.”@@ He lowers his head a moment and takes a deep breath. The sigh he releases speaks volumes of what lies in his heart and you feel your own heart hurt as well for him. @@.Brone;“I came tonight because things are quickly spiraling out of control and I fear that any night shall be my last.”@@ You feel a dread inside your bones, @@.Abby;“Why!”@@ He explains all that has transpired since your last meeting. How Clover has fallen under the power of Ivor. How the Countess is planning to disrupt the ritual, likely to step into Ivor’s place. How Eleanora is aware of his plans and how Sangwen has arrived to enthrall Absinthe, and worst of all, how Ivor intends to inherit Nuit’s power as his own. @@.Abby;“Well? When will it happen? Maybe I could scrape all the Night Stalkers together tonight and—“@@ @@.Brone;“God no!”@@ He suddenly makes the sign of the cross as if he did something wrong, @@.Brone;“If you rush in without a solid plan of attack, then you will all be doomed. Perhaps, I can give you insight as to weak points in the tunnels. I know them better than anyone.”@@ He scrawls some notes and small maps for you. @@.Brone;“You can decide how to split your forces, but I think that if you come from these four directions, you’ll manage to pull Ivor’s and Elizabeth’s forces thin enough to reach the main chamber.”@@ He hands you the paper and [[sits down next to you.|Des392]]
<div align="center">[img[Pictures/DesStory392.jpg]]</div> @@.Brone;“We can do this; I know that we can if we stick together. And, I know that it is hard.”@@ @@.Abby;“It’s like everything is fucked up! I just can’t get the image of Toby out of my mind. And, even though I have been going on all these hunts and I am stronger than ever, I feel scared. I usually don’t feel like this.”@@ He listens to you, @@.Brone;“I am scared too, Absinthe. I am. I am scared for the world, scared for Clover, scared for myself, but above all, I am scared for you. You have grown to mean so much to me, and I am ashamed of how I first saw you.”@@ @@.Abby;“Ashamed?”@@ @@.Brone;“Indeed, I have thought about it every minute of every day since I was first sent to find you. I saw you as an opportunity, a means to an end. How different am I to those other vampires? That’s all they see, people to be used and plans to plot.”@@ @@.Abby;“Yeah, but, you were trying to do good things, not like them.”@@ He nods, @@.Brone;“Yes, but I feel as if I have risked the lives, minds, and souls of innocent people- and some of them have died for it. But, as much as it hurts me that they died, it hurts me more knowing that it fell onto you to free them from the curse.”@@ [[He puts a hand on your head.|Des393]]
<div align="center">[img[Pictures/DesStory393.jpg]]</div> @@.Brone;“I got you into this; got them all involved as well, and it hurt you. I feel as if I will never rid myself of that guilt and knowledge.”@@ @@.Abby;“Brone, you honestly care about me, don’t you?”@@ He looks down and quietly nods a moment, @@.Brone;“I do. I have lived almost two-hundred years and never felt this way about anyone before. I’ve known you so short a time, but I feel a bond with you. I am hideous and I know we shan’t ever be more than friends, but I—“@@ [[You kiss him.|Des394]]
<div align="center">[img[Pictures/DesStory394.jpg]]</div> Brone freezes a moment in shock as you kiss him. And softly, with great care, [[he kisses you back.|Des395]]
<div align="center">[img[Pictures/DesStory395.jpg]]</div> You have always lived a life of decadence and selfishness. You could blame it on who raised you, or society, or anything, but, truthfully, you did it to yourself. You made these choices; you hurt your friends; you hurt Toby. He truly loved you and Brone truly does as well. Maybe falling in love with Brone, being with him, it might end the same way. You’ll wind up abusing him. You hurt everyone that ever [[loved you.|Des396]]
<div align="center">[img[Pictures/DesStory396.jpg]]</div> As you break the kiss you rise and walk a few steps. @@.Brone;“Absinthe? What’s wrong, m’lady?”@@ He looks at his hands and back towards you, @@.Brone;“It’s me? Isn’t it? I understand. I am hideous—“@@ @@.Abby;“No. You don’t get it, it’s me- I am, I’m hideous.”@@ @@.Brone;“Hideous? You! You are singularly the most beautiful woman that I have ever laid eyes upon!”@@ @@.Abby;“Brone. You don’t know me. I’m bad. I’m broken. I don’t deserve to be loved, especially by someone as beautiful as you.”@@ He gawks, flabbergasted, @@.Brone;“Beautiful!? My goodness, you have—“@@ @@.Abby;“I don’t give a flying fuck what you look like. You’re a legitimately good person- a good soul. I am not going to let you get involved with me like this.”@@ @@.Brone;“You kissed me! Surely, inside your own heart you feel for me as I do for you!”@@ @@.Abby;“I do. And, that scares me. I know what I do to people that love me and I could not bear hurting you.”@@ There is a long moment of silence before you continue, @@.Abby;“I have to talk with the Night Stalkers and let them know that I will need their help, any night now.”@@ [[Brone rises off the bed.|Des397]]
<div align="center">[img[Pictures/DesStory397.jpg]]</div> @@.Brone;“Of course, m’lady, I understand.”@@ @@.Abby;“Aren’t you pissed at me? Fucking yell at me!”@@ He bows low, @@.Brone;“I shall never mistreat you so long as I exist. I know that we are in love, and I know that you are afraid of yourself- of what you might do because of your past. I shan’t press you in the slightest, because I love you so deeply. To do anything but support you, especially now in your most fragile moments, would be unthinkable. Goodnight, m’lady, if I gain more knowledge, I shall let you know.”@@ He slowly turns into fog and slips from your room. For a moment you stand, holding back tears. He really does love you. Could you— @@.Vlad;“A nosferatu? Really?”@@ @@.Abby;“Leave me alone, Vlad!”@@ [[You yell to the air around you.|Des397.1]]
<div align="center">[img[Pictures/DesStory401.jpg]]</div> @@.Abby;“Don’t you fuck with me right now!”@@ @@.Vlad;“I have sat here, attached to you, bonding with you for a week’s time, and I know everything in your heart. You do not want a twisted wretch like that pitiful creature. You like pleasure and beauty. I know that you found the visions of me attractive. I know that you like my body. You know that you can love me without hurting me. We are both the same animal, self-indulging.”@@ @@.Abby;“No! I’m growing, I’m changing myself.”@@ @@.Vlad;“Hah! Changing? You crushed that fellow just now. I bet he shall weep all the way back to his solemn cave where he shall brood all night on how pathetic that he is.”@@ @@.Abby;“Brone’s not fucking pathetic! He’s better than you or me! Just shut up!”@@ @@.Vlad;“I have tolerated so much these last days, and I have tried to reason with you, but you do not listen, and now I must hear you heap praise on filth like Brone Lorcan. You belong to me, you belong with me, and we are destined to be together! Flesh aside, our spirits are already one.”@@ Maybe he is right. <i>@@.Vlad;<<psy>>He is.<</psy>>@@</i> He really is right. You both are arrogant, abusive, cruel people. <i>@@.Vlad;<<psy>>You must have come together like this for a reason.<</psy>>@@</i> For a purpose. <i>@@.Vlad;<<psy>>You are joined and alike.<</psy>>@@</i> And, Vlad is very <i>@@.Vlad;<<psy>>handsome<</psy>>@@</i>, much more so than the <i>@@.Vlad;<<psy>>repulsive<</psy>>@@</i> Brone. [[Suddenly, you notice something.|Des398]]
<div align="center">[img[Pictures/DesStory398.jpg]]</div> You catch a glimpse of your arm and see that Vlad is gaining power over you! @@.Vlad;“Yes, I am. Because you are seeing the truth! We are to be together, forever. Lovers and mates, covering the world in darkness and pain- the same rage that dwells within our twin hearts!”@@ [[You pull out your gun!|Des399]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory399.jpg]]</div> @@.Vlad;“What are you doing!?”@@ @@.Abby;“I’m ending this! You tried enslaving me in my dreams, you tried manipulating me after I killed my friends, and you have tried to fuck with my head again and again, and I am done! With one pull of this trigger, we both die.”@@ @@.Vlad;“You’re bluffing! You will not kill us.”@@ @@.Abby;“I fucking mean it, man! This stops tonight! I’m going to do it!”@@ @@.Vlad;“Hah. I dare you.”@@ [[You must make a choice.|Des399WWYD]]
<div align="center">[img[Pictures/DesStory399WWYD.jpg]]</div> [[Pull the trigger and end it all!|Des400]] Or [[You can’t kill yourself!|BEVladBS1]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory400.jpg]]</div> You begin to squeeze the trigger. @@.Vlad;“Wait! Wait! I see it in your mind, you really are about to kill us both!”@@ @@.Abby;“I told you! I will do it! I will never serve a master!”@@ @@.Vlad;“Very well! I concede!”@@ @@.Abby;“Yeah, you said that bullshit before. I’m so over it!”@@ You squeeze the trigger again! @@.Vlad;“Wait, no! Please, I promise! I beg thee, woman, spare me. Spare us!”@@ With sudden, stark clarity, you say, @@.Abby;“You’re afraid of dying.”@@ @@.Vlad;“We all have our fears! You awful wench! You fear death less than being enslaved. I respect that. Please, let us have a symbiotic relationship going forward.”@@ [[You warn him again.|Des400.1]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory399.jpg]]</div> @@.Abby;“You understand that the next time you try this shit on me, I’ll do it.”@@ @@.Vlad;“Yes, I see it in your heart and mind, I know, I believe you. I truly will not try again! I fear death more than serving.”@@ He really does. All this time you have been trying to find ways to break his power over you, yet the entire time you were scared of being enslaved, it’s really been he who was afraid. @@.Abby;“So, I’m the one calling the shots. You damn well better not make me dream any more shit like last night.”@@ @@.Vlad;“I swear, that was your own guilt. I promise. If you allow me, I can remove all the guilt from your heart, and—“@@ You ready the gun again. @@.Vlad;“No, no, of course, I won’t do anything without your condoning it. Look, see?”@@ [[Your body returns to normal.|Des401]]
<div align="center">[img[Pictures/DesStory401.jpg]]</div> You put your gun back in the holster, knowing that you have clearly and firmly shown Vlad that you will die before you ever serve him or love him. @@.Abby;“You know Vlad, you’re right- we are alike. Or at least, I was like you. Before I met Brone, I was all about pleasure. I was the one in charge. It was all about me. And, that’s what cost me my friends. That selfish arrogance cost me everything. Your own conceitedness cost you everything, too, whether you know it or not.”@@ He says nothing in response, but you feel him in your mind. He is still scared that whatever he says or does will set you off. Feeling firmly in control again, you have one errand to make above all others, and that is to see if Siri managed to [[heal Molly.|Des402]]
<div align="center">[img[Pictures/DesStory402.jpg]]</div> Making your way through Sanctuary, you enter the laboratory to find Siri talking to Roy. He glances at you as they talk and he nods, but you can see the worry in his eyes as he does not stop to greet you, @@.Roy;“—And, you’re sure it won’t kill her?“@@ @@.Siri;“With anything in life, there is inherent risk, Mr. McCoy. As I said before, there is no guarantee this will work, and I also cannot promise she will survive the de-mutation process. Changing biology on a molecular level creates immense pain in the nerves. Skin and organs bulge, shrink, and tear, only to reform and—“@@ @@.Roy;“Please, doc, this is making it worse for me.”@@ @@.Siri;“Forgive me; I am just trying to say that she could, in fact, die, if not from the serum, then from the shock of the process. Mutating into monsters increases the tolerance for pain. In her current spider-form, I am unsure if she would register pain at all from our natural perspective. Becoming a human, it might prove too much for her nervous system.”@@ Roy looks at you a moment and purses his lips, as he thinks, @@.Roy;“I tell you, doc, Molly can do it.”@@ For some reason, your presence makes him feel certain about her. @@.Roy;“She can handle it. She’s tough as hell- I know she is.”@@ @@.Siri;“Then you consent for me to administer the Xenopox Serum?”@@ He takes a deep breath and nods, @@.Roy;“I don’t see no other way. Go on, doc, do it.”@@ He looks as if he might cry at any moment, but he holds himself together. You don’t know why, maybe it’s because you are growing closer to these people, but you walk up and put an arm around him and he squeezes you in a hug. @@.Roy;“I’m glad that you’re here, Abigail. That means more than you know.”@@ [[Siri walks to the cage.|Des403]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory403.jpg]]</div> @@.Molly;“Keep that dang needle away from me!”@@ @@.Siri;“You do not need to be scared. You will feel a prick and nothing else from the needle itself.”@@ @@.Molly;“I don’t want to be human! I want to make a brood!”@@ @@.Siri;“Give me an arm, please.”@@ When Molly repeatedly refuses, Siri asks you to step in and, as before, your power over monsters works as you easily grab her arm and pull it through the bars. @@.Molly;“Daddy! They’re hurting me! Stop’em, pa! Please, you got to help me!”@@ With a choked voice, Roy responds, @@.Roy;“I am baby girl. We all are.”@@ [[Siri manages to inject Molly.|Des404]]
<div align="center">[img[Pictures/DesStory404.jpg]]</div> @@.Molly;“No! No!”@@ @@.Siri;“You may release her, Ms. Van Gothen.”@@ You do and Molly falls to her knees screaming, @@.Molly;“Daddy! You killed me! You all killed me! I hate you!”@@ @@.Roy;“Molly!”@@ Her skin bubbles and she writhes in pain. The process takes only seconds as her flesh becomes human in color and [[her body falls limp!|Des405]]
<div align="center">[img[Pictures/DesStory405.jpg]]</div> @@.Roy;“Oh my god! Is she dead!?”@@ @@.Siri;“No, Mr. McCoy, she is breathing.”@@ [[Roy is ecstatic!|Des406]]
<div align="center">[img[Pictures/DesStory406.jpg]]</div> @@.Roy;“Yee-haw!,”@@ Roy yells. You have never seen him so animated and emotional, @@.Roy;“She’s alive! I knew she’d survive it. She’s from strong stock! Look how tough she is! I am so glad that I listened to you, Abigail. We did it, we saved her! You were right all along,”@@ he yells as he hugs you. @@.Roy;“Thank you, you saved her. You saved Molly,”@@ he whispers in your ear. @@.Abby;“You’re welcome,”@@ you respond as you break the bear hug, @@.Abby;“I am so fucking relieved that she made it.”@@ @@.Roy;“And, thank you, too, doc, for everything.”@@ Molly moans, @@.Molly;“Pa? Where am I?”@@ @@.Roy;“Molly!”@@ He appears to want to rush to her, but her nudity stops him. @@.Abby;“Roy, how about I take her to her room for you. I can dress her and put her to bed.”@@ @@.Roy;“Yeah, yes, please. That’s real kind of you.”@@ Siri opens the cage and you help Molly to her feet. She is disoriented and dazed. Together you slowly make your way out of the lab, and as you pass Roy he plants a kiss on her cheek, @@.Roy;“You get some sleep, Molly, we’ll talk after you rest.”@@ @@.Molly;“Is Bessie ok, daddy?”@@ @@.Roy;“Old Bess is just fine, don’t worry about her. That horse will be happy to see you, she’s been real sad the past few days, but Abigail helped out. She helped out so dang much.”@@ You smile at him and continue onward. Molly is half-conscious as you walk out into the hallway and lead her [[to her room.|Des407]]
<div align="center">[img[Pictures/DesStory407.jpg]]</div> You get her to her room and help her dress, @@.Abby;“You ok? You going to be alright?”@@ Groggily she says, @@.Molly;“Yeah. I reckon I am just tired. My muscles are sore.”@@ Once dressed, you lead her to her bed. As you do, you notice a picture on the wall. It’s a painting of Native Americans on horseback. It looks so familiar. @@.Abby;“Molly? Who painted that?”@@ Her head slowly looks up, @@.Molly;“Oh, that’s my momma’s. She painted it. She always painted horses and western things.”@@ @@.Abby;“I swear I have seen it somewhere.”@@ She does not respond and seems completely unconscious the moment her head [[hits the pillow.|Des408]]
<div align="center">[img[Pictures/DesStory408.jpg]]</div> You watch her sleep a few minutes and stare at the painting. Growing up in Portland, you really never saw things like horses. This area is a far cry from the southwest. Maybe some of Molly’s mother’s paintings were in the museum and you saw them when you visited it when you were a child? You can’t place it, and decide that you will stop by and ask Roy about it as you make your rounds tonight before another hunt. With that in mind, you turn and <<if $StoryMode>>[[enter the hallway.|Sanc7SM1]]<<else>>[[enter the hallway.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/BEVladBS1.jpg]]</div> You can’t do it! If you died, what would become of the world, of Brone. @@.Vlad;“I knew that you could not do it.”@@ In your moment of hesitation, Vlad replaces your uncertainty with certainty. @@.Vlad;“You won’t do it. You can’t.”@@ @@.Abby;“I can’t do it.”@@ @@.Vlad;“That’s right.”@@ Your head is swimming. @@.Vlad;“I am filling your brain with my blood, flooding your system.”@@ You feel it, feel him exerting control. @@.Vlad;“You want me to do this, you need me.”@@ @@.Abby;“I want this. I need you.”@@ You relax, allowing Vlad to quickly assume complete control. Simply letting it happen feels so good and you feel more relaxed than ever. @@.Vlad;“Yes, we are already bound, so you may as well let this happen- don’t resist me.”@@ @@.Abby;“I won’t resist you. I’ll let it happen. Let you claim my mind.”@@ You calm down and begin to [[feel much better.|BEVladBS2]] <<audio ':all' stop>> <<audio "vlad_bad" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEVladBS2.jpg]]</div> @@.Vlad;“Of course you feel better, I am in control.”@@ Smiling you feel elated by your master’s work, @@.Abby;“Yes, you are in control.”@@ @@.Vlad;“You’re a slave. A tool.”@@ @@.Abby;“I am a slave, master, a tool to be used.”@@ You are so fucking hot right now that your pussy weeps with need. @@.Vlad;“You’re horny because I am horny! I have wanted you since we were first bound. We are soulmates, meant to become one.”@@ @@.Abby;“Yes! It’s so clear to me now!”@@ @@.Vlad;“What about Brone?”@@ @@.Abby;“That trash? I could care less about him, I love you, Vlad! Fuck my ancestor for stopping you, but I can make it right. I’ll help you! I’ll do anything to please you, my love!”@@ @@.Vlad;“Ha ha, you will. First, though, let’s visit your former friends and bring them my blood.”@@ @@.Abby;“Of course, master!”@@ [[You enter the hallway.|BEVladBS3]]
<div align="center">[img[Pictures/BEVladBS3.jpg]]</div> @@.Roy;“So, doc, is she going to be alright?”@@ @@.Siri;“I took her to her room and she is sleeping soundly. She exhibits no more signs of mutation, and, as far as I can tell, has returned to being a human. Her vitals look good. We will monitor her a few days, but from what I can see, Molly should make a full recovery.”@@ @@.Roy;“That’s so dang great to hear! Thanks for helping my little girl!”@@ @@.Siri;“Well, I did some of the work, yes, but Ms. Van Gothen was instrumental in this outcome.”@@ @@.Roy;“Yeah, I reckon I’ll go thank—“@@ [[You rush into the room!|BEVladBS4]]
<div align="center">[img[Pictures/BEVladBS4.jpg]]</div> With immense speed you punch Roy before he can even finish his sentence, sending the old cowboy flying and knocking him unconscious. @@.Siri;“Ms. Van Gothen!”@@ [[You turn towards Siri.|BEVladBS5]]
<div align="center">[img[Pictures/BEVladBS5.jpg]]</div> Your long, inhuman tongue pushes past your lips sending crimson ooze flowing down your chin, @@.Abby;“Ssssiri!”@@ @@.Siri;“What’s happening! Mr. McCoy! Help!”@@ @@.Abby;“You wanted an isolated lab? No one will hear you screaming here. Oh, I cannot wait to penetrate you, Siri, I am so fucking horny!”@@ @@.Siri;“P-penetrate? That’s impossible. You are a woman and—“@@ [[As she speaks you grow a cock.|BEVladBS6]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEVladBS6.jpg]]</div> The scientist watches as her eyes grow large with disbelief! @@.Siri;“That’s unexpected!”@@ You begin stroking it; the sensation is like nothing you have experienced as a woman. A matching shape, inverted, flows and fills your own pussy. @@.Abby;“Mmm, I cannot wait to use master’s cock inside you!”@@ [[You leap at her!|BEVladBS7]]
<div align="center">[img[Pictures/BEVladBS7.jpg]]</div> You pin Siri beneath you. @@.Siri;“Please! You’re a hero! You saved Molly- fight this power over you!”@@ @@.Abby;“I don’t want to fight it, Siri, I want to do bad things to you. I want to help Vlad own you, the way that he owns me. You’ll love it.”@@ You rip away her skirt and panties, @@.Abby;“Ready to join me?”@@ @@.Siri;“No! Please!”@@ [[You ram into her!|BEVladBS8]]
<div align="center">[img[Pictures/BEVladBS8.jpg]]</div> You feel her folds surround your cock just as your own cunt contracts around the fluid filling it. @@.Abby; “Mmm, feels amazing.”@@ Siri tries to push you away, @@.Siri;“Ms. Van Gothen! Please, stop this!”@@ You lean forward forcing your tongue into her mouth and thick blood flows into her. You watch growing even more turned on as little by little, her protests subside. Siri’s eyes become red and she takes you willingly into [[her mouth.|BEVladBS9]]
<div align="center">[img[Pictures/BEVladBS9.jpg]]</div> She thrusts her hips up to match your own, @@.Abby;“That’s it, I will cum inside you, filling you with the master’s very blood.”@@ @@.Siri;“Yes! Deeper! I hear him within my mind! I want total subjugation!”@@ Finally, you cannot hold back and you, Vlad, and Siri all cum in unison, [[bound by blood!|BEVladBS10]]
<div align="center">[img[Pictures/BEVladBS10.jpg]]</div> As time passes, you find yourself again within Siri, her pale body little more than a puppet just like your own. You wildly hump her from behind, pushing into her corrupted cunt and relishing the stimulation that it brings. @@.Roy;“Wha—“@@ @@.Siri;“It appears that Mr. McCoy is waking up.”@@ @@.Abby;“Good, he’s next!”@@ [[Roy stirs.|BEVladBS11]]
<div align="center">[img[Pictures/BEVladBS11.jpg]]</div> He slowly comes to his senses as you ejaculate more of Vlad’s blood into your previous victim. She presses back against you to help ensure none of the [[crimson corruption escapes.|BEVladBS12]]
<div align="center">[img[Pictures/BEVladBS12.jpg]]</div> He suddenly leaps back when he realizes what is happening, @@.Roy;“What in tarnation! What’s happening here?”@@ You slowly pull out of Siri’s pussy, ensuring that Roy gets a full view of the scene. @@.Siri;“Ms. Van Gothen was just using that beautiful cock to ensure that I was enthralled by our lord, Vlad.”@@ Some extra blood cum dribbles from your dick and you turn to him smiling. @@.Abby;“Siri, why don’t you go find someone to infest while I handle Roy.”@@ Laughing she says, @@.Siri;“It will be my pleasure.”@@ As Siri turns to leave, you look to him and say, @@.Abby;“I was going to go see Molly next, want to come with me?”@@ [[He reaches for his guns!|BEVladBS13]]
<div align="center">[img[Pictures/BEVladBS13.jpg]]</div> He wildly searches for his weapons, @@.Abby;“Oh, after I finished corrupting Siri, we disarmed you. Wouldn’t want you to do anything stupid, would we?”@@ @@.Roy;“You let that evil take over your mind! You’re better than this, Abigail!”@@ He stands ready to fight. @@.Roy;“You can kill me, but I ain’t going to stand by and let you do anything to my baby girl!”@@ @@.Abby;“I bet she’s a virgin, isn’t she?”@@ @@.Roy;“I’m telling you, you’re stronger than Vlad!”@@ [[You leap at him!|BEVladBS14]]
<div align="center">[img[Pictures/BEVladBS14.jpg]]</div> @@.Abby;“I am not stronger than Vlad,”@@ you say as you instantly grasp him in a hold, @@.Abby;“I’m weak compared to him. He’s a king and I am just a hot body that wants to be all used up. But, I <i>am</i> stronger than you!”@@ You forcefully kiss him, vomiting copious amounts of blood [[into his mouth!|BEVladBS15]]
<div align="center">[img[Pictures/BEVladBS15.jpg]]</div> He tries spitting the substance out, but it is viscous and alive. It flows up into his brain and into his heart. And after only a few seconds, he stops and [[looks up at you.|BEVladBS16]]
<div align="center">[img[Pictures/BEVladBS16.jpg]]</div> @@.Abby;“Better, Roy?”@@ @@.Roy;“Hell, yes!”@@ @@.Abby;“Now, why don’t we go see your little girl?”@@ @@.Roy;“Fine, but I want her virginity! A fine little filly like that.”@@ [[Cackling, you leave together.|BEVladBS17]]
<div align="center">[img[Pictures/BEVladBS17.jpg]]</div> Molly sleeps, not knowing what is about to [[befall her.|BEVladBS18]]
<div align="center">[img[Pictures/BEVladBS18.jpg]]</div> As you and Roy creep into the room, she opens her eyes and shrieks! @@.Molly;“Pa! Absinthe! What’s going on here!? What happened to you?”@@ @@.Abby;“You dad and I thought we’d come and see how you were feeling.”@@ @@.Roy;“Yeah, girl, I have some medicine for you. Heh.”@@ He strides towards the [[terrified woman!|BEVladBS19]]
<div align="center">[img[Pictures/BEVladBS19.jpg]]</div> @@.Molly;“Daddy! Stay back!”@@ @@.Roy;“Now, you calm down and hush,”@@ Roy says as he undresses. @@.Molly;“Pa! This isn’t you, you have to fight it!”@@ @@.Roy;“Oh baby girl, it <i>is</i> me. I’ve watched you grow into an adult and boy did I have to fight some dirty thoughts from my mind sometimes. Heh, what a waste of the years, but now, lord Vlad has shown me that you’re mine to do with as I damn well please!”@@ [[He holds out his arms.|BEVladBS20]]
<div align="center">[img[Pictures/BEVladBS20.jpg]]</div> His cock stands ready for her, Vlad’s blood flowing into it, @@.Roy;“Come here to pa, let me hold you.”@@ @@.Molly;“No!”@@ @@.Roy;“I said get your fine ass over here!”@@ [[She makes to flee!|BEVladBS21]]
<div align="center">[img[Pictures/BEVladBS21.jpg]]</div> Roy lashes out and grab’s Molly’s arm! @@.Roy;“C’mon now, stop playin’ hard to get!”@@ @@.Molly;“No! No! It ain’t you, pa! This ain’t you!”@@ He pulls away her nightie and forces her [[over the bed!|BEVladBS22]]
<div align="center">[img[Pictures/BEVladBS22.jpg]]</div> She gives a sad moan as Roy slowly pushes into her virgin cunt from behind, @@.Roy;“Now, you be nice for pa, and I will take it easy on you.”@@ Crying, she says, @@.Molly;“Oh-ok pa, I won’t fight no more, please be gentle.”@@ Once he has a good hold on her, he says, @@.Roy;“Ha ha! I lied!”@@ He guffaws loud and slams into her, breaking her hymen! Molly screams and instinctually tries to pull away, but Roy holds her. The entire scene and Vlad’s depravity causes you only to grow hornier and happier. @@.Abby;“Give it to her!”@@ @@.Roy;“Heh, heh! I am, god I love this. I love your pussy, Molly!”@@ She only cries. @@.Abby;“Don’t cry, Molly, you only need a little motivation. You’re seeing this beautiful moment as bad, but being dirty and naughty, is fun and feels good.”@@ [[You approach the pair.|BEVladBS23]]
<div align="center">[img[Pictures/BEVladBS23.jpg]]</div> As Roy uses her body, you roll her over and kiss her deeply. At first she tries to keep her mouth shut, but the blood flows into it- and into her brain. @@.Roy;“Oh fuck yes! Seeing you two girls like this, I don’t know how much more that I can take!”@@ [[Roy groans!|BEVladBS24]]
<div align="center">[img[Pictures/BEVladBS24.jpg]]</div> His corrupt cock pumps copious amounts of corruptive blood into his daughter’s ripe, virgin pussy. He tilts his head back and moans in pleasure, as, at the same moment, Molly reaches up, making out with you, welcoming your tongue and more of the fluid [[into her body.|BEVladBS25]]
<div align="center">[img[Pictures/BEVladBS25.jpg]]</div> Finally you break the kiss and Molly looks up at you with somehow corrupt, yet innocent, red eyes. She looks at her father as he gropes her breast, his cock still occasionally throbbing inside her. @@.Molly;“Thanks, pa.”@@ @@.Roy;“Heh, for what, baby girl?”@@ @@.Molly;“Takin’ my virginity like that. I should have just given in to start with. I always had dark fantasies about you too.”@@ @@.Roy;“Well, we got all of eternity now, darlin’ to fuck each other raw.”@@ @@.Molly;“Fuck me again, pa, I want it!”@@ Roy happily obliges as [[you masturbate!|BEVladBS26]]
<div align="center">[img[Pictures/BEVladBS26.jpg]]</div> <br /> <br /> @@.SGhost2;After a long, slow corruption, constantly testing your limits and trying to find any weakness in your psyche that he can exploit, Vlad manages to assume control over you. You are like a walking god, leader of ‘The Bloody’, those that had become nothing more than blood puppets to Vlad’s eternal will. Like a plague, it spread. Humans, monsters, and even the other undead were consumed, walking extensions of Vlad, until all the rivers and seas of the Earth flowed crimson.@@ <br /> <br /> <<if $BECC>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Crimson Corruption Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BECC to true>> <br /> <br /> [[Perhaps you chose differently...|Des399WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardBanshee1.jpg]]</div> Realizing that you cannot beat the banshee, you opt to retreat! She wails behind you in a mournful voice, @@.Dagan;“You cannot outrun sorrow, no matter how quickly you run!”@@ She rushes after you, flying [[through the air.|BEBanshee2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGhost1.jpg]]</div> You turn and flee from the ghost, only to have it pursue you, and before long, other specters have joined in the chase. You eventually have to stop and rest, but they do not, and the swirl around you. @@.Abby;“Back off! Stay the hell away from me!”@@ you yell, breathing hard. Then, one of the ghosts flies at you and [[enters your chest!|BEGhost2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGhoul1.jpg]]</div> You slowly regain consciousness. You’re vaguely aware of a stooped shape moving around you and you realize it is a gaunt! You reach for you weapons to find they are missing! @@.Walter;“Threw them away! Smells like vampire! Smells good! Feed me! Feed me your vampire blood!”@@ @@.Abby;“No! Get away from me!”@@ @@.Walter;“Makes me horny! Smelling you! Remember the high!”@@ [[He forces you down.|BEGhoul2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardVoodoo1.jpg]]</div> You slowly regain consciousness, vaguely aware of a purple light. The last thing you remember was fighting one of those voodoo things and— @@.Heloise;“Ah! You wake.”@@ You make to roll away, but find yourself chained to an altar! @@.Abby;“Undo these, bitch!”@@ @@.Heloise;“So disrespectful! But soon, you will serve Heloise Laveau!”@@ @@.Abby;“Like hell I will!”@@ Ignoring you, she [[begins chanting!|BEVoodoo2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardZombie1.jpg]]</div> Turning, you flee into the night, losing your equipment. However, the graveyard is vast, and [[you are weak.|BEZOmbie2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardNachzehrer1.jpg]]</div> The nachzehrer wastes no time in disarming you, but then, curiously, she backs away. She takes one of your guns and pops the clip. She glances at you, smiling, before leaving a single bullet in the gun and tossing it to you. Confused, you ready the gun, @@.Abby;“I’ll kill you!”@@ @@.Bo;“Will you?”@@ Whispers keep filling your mind, telling you what a horrible person you are. @@.Bo;“You have one bullet. Either I kill you and you become like me, or you can kill yourself, and remain human.”@@ @@.Abby;“Like hell! I have killed so many monsters, I –“@@ @@.Bo;“Killed monsters? You killed all your friends!”@@ @@.Abby;“My friends?”@@ As whispers tell you that you are a murderer, images of the night you slew your bandmates assault your mind. @@.Bo;“If you are truly one that kills monsters, then kill yourself- you’re the real monster here!”@@ She’s right. With the whispers growing to a cacophony of sound, and the images of all the things you regret in life, you realize that you don’t deserve to live. You place the gun to your head and pull [[the trigger.|BENach2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGjenganger1.jpg]]</div> The gjenganger, grabs you as you try to recover from battle, and in your weakened state you can do little to stop him from tearing away your weapons and armor. @@.Howard;“Blood and life! You’ll join me!”@@ @@.Abby;“Get back!”@@ [[You turn to run!|BEGjen2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardPontianak1.jpg]]</div> Weak from fighting, you can barely resist as the pontianak tears away your weaponry. @@.Abby;“Stay away from me!”@@ @@.Cere1;“There, now we can have a new friend!”@@ @@.Abby;“We?”@@ @@.Cere1;“Me and my baby! He’ll just love you!”@@ [[She stands over you.|BEPont2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardRevenant1.jpg]]</div> The revenant hisses with delight at your defeat. You barely make it two steps before you fall, unconscious to the ground, embraced by the [[cold damp fog.|BERev2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardStrigoi1.jpg]]</div> You come in and out of consciousness, vaguely recalling the strigoi dragging you into a crypt. He went to one of the slabs and pushed something, revealing a hidden staircase. Eventually he took you to a room and you heard the sound of chains, just before [[you blacked out.|BEStrigoi2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardWraith1.jpg]]</div> You try to escape the wraith, but not matter where you run- she is there. Finally, too tired to flee again, [[you face her.|BEWaith2]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory16.jpg]]</div> You collapse to the ground, seemingly frozen in place by the magic of Heloise’s doll. @@.Heloise;“There we go, child. You’re all done.”@@ @@.Abby;“Fuck you, I’ll get up, and—“@@ you struggle, but cannot stand. @@.Heloise;“Ou ka repete souple? Ha ha, you’ll do no such thing.”@@ She looks behind her at the Bishops, @@.Heloise;“Now, I can finally rid myself of these two! Salopri!”@@ she spits. The siblings scream and beg for their lives as she speaks strange Haitian spells and ends their lives! @@.Heloise;“Now, wit their souls, Ah Pwash can finally travel to our plane! God of Death, come and bless me wit your power!”@@ [[The portal coalesces!|BEAhPwash1]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardVulkodlak1.jpg]]</div> You quickly turn and sprint, knowing that you have lost this battle! The vulkodlak growls and reaches for you, and swipes his claws, slicing off your utility belt. As that falls, you trip on it, and the creature is [[instantly upon you!|BEVulk1]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardAhPwash1.jpg]]</div> You watch in horror as a spear slides through the swirling purple mass, followed by a bony foot. Then another foot brings a skeletal visage into view. In the darkness of the room, you cannot make out features at this distance, but the air becomes icy and cold, and you find it hard to breathe. It fixes its glowing eyes on you and laughs a hissing, wheezing chuckle. [[Then it steps into view.|BEPwash2]]
<div align="center">[img[Pictures/BEGraveyardAhPwash2.jpg]]</div> He stands at ten feet tall with blue pockmarked, dead flesh. Gold armor and a feathery headpiece don his emaciated body. He holds a glowing spear in his right hand and his massive mouth curls into a smile. Strangely, though he speaks in some foreign language, you can understand his words, like an echo, following his speech. @@.Cere;“After all these centuries, Ah Pwash, returns!”@@ @@.Heloise;“Yes, lord of death; I summoned you as promised! A hundred heroic souls, slaughtered in your name, here upon the symbols.”@@ @@.Cere;“You have done well!”@@ @@.Heloise;“Our pact! I desire to have total power over death!”@@ [[He beckons Heloise.|BEPwash3]]
<div align="center">[img[Pictures/BEGraveyardAhPwash3.jpg]]</div> @@.Cere;“Behold, the shadow spear.”@@ @@.Heloise;“I feel the immense power!”@@ @@.Cere;“Our pact was forged many moons past. And you have fulfilled your end.”@@ @@.Heloise;“Yes! Power, give me the power!”@@ [[He smiles down at her.|BEPwash4]]
<div align="center">[img[Pictures/BEGraveyardAhPwash4.jpg]]</div> He skewers her with the spear! It stabs her under her ribcage and with no effort at all, he lifts her body from the ground, @@.Heloise;“You! You broke the pact!”@@ @@.Cere;“No. You were promised power over death. That is something only the dead have.”@@ @@.Heloise;“Curse you! You knew what I meant!”@@ @@.Cere;“You spoke the words yourself. My power is that over death, and as my slave and thrall, you shall share it.”@@ @@.Heloise;“No! I never agreed to be a slave!”@@ [[Suddenly her body shrivels!|BEPwash5]]
<div align="center">[img[Pictures/BEGraveyardAhPwash5.jpg]]</div> Her skin slowly becomes blue, and her eyes begin to glow blow as well. She stops struggling on the spear, allowing it to hold her up. @@.Cere;“Now, you are mine.”@@ @@.Heloise;“I am, master.”@@ @@.Cere;“And, the pact is completed. You have total power over death through me and my will.”@@ @@.Heloise;“Thank you, master for this gift!”@@ [[He slides the spear free.|BEPwash6]]
<div align="center">[img[Pictures/BEGraveyardAhPwash6.jpg]]</div> The pair turns towards you. @@.Abby;“Oh, fuck no! Don’t look at me!”@@ @@.Cere;“Who is this?”@@ @@.Heloise;“She be a hero. She tried to stop your summoning. I saved her for you, master.”@@ @@.Cere;“There are two souls within her. I shall claim both. Her blood is powerful. Her destiny was to become much more than a normal human. And, so she shall.”@@ With two quick swipes of the spear, your armor and clothes fall, shredded [[to the ground.|BEPwash7]]
<div align="center">[img[Pictures/BEGraveyardAhPwash7.jpg]]</div> He reaches down and lifts you up by your head. Suddenly, you feel the voodoo magic wear off and you fight to free yourself. @@.Cere;“Yes, you are strong. Spirit and body.”@@ Vlad is freaking out inside your mind, blaming you for this outcome. You feel cold, shadow running through you. @@.Cere;“Death- death is what you feel, mortal.”@@ You suddenly become aware of his massive blue cock resting on you! @@.Abby;“No—“@@ @@.Cere;“You shall become my bride. Whereas living organisms mate, life begetting life. I shall mate with you, drawing out everything that ever was life, and leaving within you only the black seed of death.”@@ [[He pulls you up.|BEPwash8]] <<audio ':all' stop>> <<audio "zone_graveyard_be_v" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardAhPwash8.jpg]]</div> He lowers you onto his cock, and you already feel drained and weak, but it feels so good to lose like this. It feels right. He is warping your mind, your thoughts, somehow! @@.Cere;“You were meant to be my bride. Show your devotion to death.”@@ Even as Vlad screams for you to stop, you cannot help but hump the hard rod between your legs. And, as you do, Vlad slowly [[drains away.|BEPwash9]]
<div align="center">[img[Pictures/BEGraveyardAhPwash9.jpg]]</div> Strangely, the more you die, the stronger you feel. @@.Cere;“We are almost one- more, sacrifice yourself to me.”@@ You continue unabashedly fucking the god, feeling his darkness and will both drain and revitalize you. Until he finally cums [[inside you.|BEPwash10]]
<div align="center">[img[Pictures/BEGraveyardAhPwash10.jpg]]</div> As his black seed fills your sex, he laughs, @@.Cere;“You are damned. You are mine, forever, heh, hero.”@@ [[You could not agree more,|BEPwash11]]
<div align="center">[img[Pictures/BEGraveyardAhPwash11.jpg]]</div> Ah Pwash conjures cursed artifacts. These would have bound any mortal to his willpower, however, you are already his eternally, just as all life will eventually taste death. You willingly and happily put on the gear to be his death bride. @@.Cere;“You shall become mother of death. Where you walk, all shall perish. Those you kiss, will shrivel to dust. Those you love most, will become your offspring, for all corpses are now your children, Death Mother.”@@ A dark smile crosses your dead face, @@.Abby;“I shall forever love and honor you, my husband and master.”@@ [[And so you shall.|BEPwash12]]
<div align="center">[img[Pictures/BEGraveyardAhPwash12.jpg]]</div> <br /> <br /> @@.SGhost2;Your very soul was swallowed by the god of death, Ah Pwash. Because of your Van Gothen blood he saw your sacrifice as a means to true power- for your soul was worth that of thousands. Decrepit and warped, you became a demon of Ah Pwash and would scour the world of all life!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Heloise">>
<div align="center">[img[Pictures/BEGraveyardBanshee2.jpg]]</div> She easily overtakes you! @@.Abby;“Back off!”@@ For a moment, she silently floats amid the fog, her soulless white eyes drinking you in. After long moments pass, you wonder if you can simply walk away when she suddenly, [[screams at you!|BEBanshee3]]
<div align="center">[img[Pictures/BEGraveyardBanshee3.jpg]]</div> She wails a cacophony of pain and sadness! The sudden change in her, causes you to scream, but you cannot even hear your own voice over the din [[that she creates.|BEBanshee4]]
<div align="center">[img[Pictures/BEGraveyardBanshee4.jpg]]</div> Even though you reach up and cover your ears, her wails seem to pass through them. You realize, as you begin to weep and cry, that her shrieks are inside your mind, and not physical at all! Her wails and moans reek of pure heartache and crushing depression, and, as you sob, you fall to [[your knees.|BEBanshee5]]
<div align="center">[img[Pictures/BEGraveyardBanshee5.jpg]]</div> The banshee hovers over your, continuing to moan and weep above you. Your heart feels so sad, so broken that it simply cannot continue beating, and [[you die.|BEBanshee6]]
<div align="center">[img[Pictures/BEGraveyardBanshee6.jpg]]</div> You rise up from your body, momentarily confused as the terrible pain in your heart does not cease. However, since you no longer live, this you cannot simply die to ease the pain. There is no escape from the heartache! Instead, you shall carry it forever as a banshee. The comprehension of an eternity of misery causes you to [[weep and moan.|BEBasnhee7]]
<div align="center">[img[Pictures/BEGraveyardBanshee7.jpg]]</div> Your sister banshee holds you tightly, sharing your grief, @@.Dagan;“I know, there is no end to the pain, no escape,”@@ she says, [[comforting you.|BEBanshee8]]
<div align="center">[img[Pictures/BEGraveyardBanshee8.jpg]]</div> She finally kisses you and as you make out, the depression becomes more bearable. By dawn you and she slink away into shadowy crypts, forlorn lovers forever bonding over [[pain and depression.|BEBanshee9]]
<div align="center">[img[Pictures/BEGraveyardBanshee9.jpg]]</div> <br /> <br /> @@.SGhost2;The inhuman, unthinkable heartache of the banshee’s wail managed to kill you. When one dies with such terrible depression in their heart, they will rise as banshees. You and the spirit that killed you become lovers and spend the rest of eternity haunting the graveyard, and once the Earth is destroyed by the sun’s destruction billions of years from now, you and she seek out any other life, for victims on other worlds and other dimensions to pull into shadowy, eternal pain!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Banshee">>
<div align="center">[img[Pictures/BEGraveyardBaron1.jpg]]</div> @@.Baron;“Well, if you gonna enter into mah realm here, in dis graveyard, den you gotta give me an offerin’.”@@ @@.Abby;“What do you mean, an offering?”@@ He chuckles and looks around, shocked, @@.Baron;“You be a monster hunter dat don’t know nuttin’ bout graveyards, eh?”@@ He clicks his tongue, @@.Baron;“You best offer me sumtin’ right now, girl, cause udderwise, you be in a bad way.”@@ [[You put out a finger.|BEBaron2]] <<audio ':all' stop>> <<audio "samedi_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardBaron2.jpg]]</div> @@.Abby;“Look here, I don’t know who the fuck you are or who you think you are talking to, but I’ll slay you with these items. I don’t have shit to give you.”@@ His head cocks far back as he laughs deeply, @@.Baron;“Oh ho ho! Such fire! I not be seein’ in a long spell. Look at dis girl? She come up in here an threatens da Baron!”@@ Suddenly, his lanky body bends forward and he puts a finger in your face, all the joviality gone [[from his persona.|BEBaron3]]
<div align="center">[img[Pictures/BEGraveyardBaron3.jpg]]</div> @@.Baron;“You made a grave, heh heh, mistake coming in here wit makakri. You tink you can threaten a loa? I be da head of dee Guédé spirits. You be learnin’ respect tonight, girl.”@@ [[He raises his hand!|BEBaron4]]
<div align="center">[img[Pictures/BEGraveyardBaron4.jpg]]</div> You feel something strange, it’s as if you are being peeled like a banana! You bend over in pain as he stands up, @@.Baron;“Oh what a strange ting I find ‘ere. You be havin’ two souls. Hmm, dat udder soul, he be dirty, bad. But you, ha ha ha, you have a fire no matter how foolish. Let’s see your pretty little soul!”@@ [[You body floats!|BEBaron5]]
<div align="center">[img[Pictures/BEGraveyardBaron5.jpg]]</div> You cannot scream or move. It’s as if you are becoming detached from your body, itself! @@.Baron;“C’mon now! Stop playing hard to get! HA HA HA!”@@ [[Your arms float up.|BEBaron6]]
<div align="center">[img[Pictures/BEGraveyardBaron6.jpg]]</div> @@.Baron;“Look at me marionette! HA!”@@ He moves your body, prancing it around as if strings hold you up. @@.Baron;“Not so mouthy now, are ya?”@@ [[Finally, you body falls away from you!|BEBaron7]]
<div align="center">[img[Pictures/BEGraveyardBaron7.jpg]]</div> @@.Baron;“OH! Mmm, Ou bel fanm! So beautiful and bright, fierce. Yes, I be tinkin’ of a good fate for you!”@@ [[Suddenly the world shifts!|BEBaron8]]
<div align="center">[img[Pictures/BEGraveyardBaron8.jpg]]</div> You are not where you were, but yet, you know you are in the same place. @@.Baron;“Welcome, mah little soul, into da Outer Darkness! We gonna hide you away ‘ere. I make a special little prison dimension, just for you. For us. You want to be mine, right?”@@ Your mind feels somehow lighter than ever yet shackled tightly, bound. You cannot seem to argue, @@.Abby;“Yes. I want to be yours.”@@ @@.Baron;“Ha ha ha, I know! Samedi can control you. I could have just wrenched you and watched you die for your slap in dee face, but such a lovely ting like you, I could not dare be rid of. We just got to keep Maman Brigitte from finding out about you.”@@ He looks around, @@.Baron;“Between you an me though? I tink she probably got a few souls tucked away for herself, too! HA HA HA!”@@ [[He leads you into darkness.|BEBaron9]]
<div align="center">[img[Pictures/BEGraveyardBaron9.jpg]]</div> Once you arrive his clothes simply vanish. @@.Baron;“You used your mouth to say such foolish tings earlier, so let’s find a better use for it!”@@ Somehow, you are utterly compelled to take his cock into your mouth. And you pleasure your master for an unknown amount of time until he cums. @@.Baron;“Wooweeee! Ha ha! Oh dat was so good!”@@ [[Time passes|BEBaron10]]
<div align="center">[img[Pictures/BEGraveyardBaron10.jpg]]</div> You seem to black out anytime Baron Samedi leaves only to awaken when he arrives, so there is no way to tell if minutes or centuries have passed, but he uses you any way that he likes, and you let him. He deserves you. You were wrong to [[disrespect a loa.|BEBaron11]]
<div align="center">[img[Pictures/BEGraveyardBaron11.jpg]]</div> One day he arrives only to tell you that he has fallen in love with you and desires to have you as a bride. @@.Baron;“So, do you desire to be mah bride, forever?”@@ You can only say what he desires to hear, @@.Abby;“Yes. Forever, master.”@@ <<if $CursedGold>> [[And so it goes!|BEBaron12]] <<else>> [[And so it goes!|BEBaronArt12]] <</if>>
<div align="center">[img[Pictures/BEGraveyardBaron12.jpg]]</div> <br /> <br /> @@.SGhost2;You went to the graveyard unprepared for what you’d find there. By having nothing of value to offer the loa, Baron Samedi, you made a grave mistake. He kept you forever, first as little more than a sex doll, and eventually you rose in status, but you failed to save Portland, and you failed your friends! You should return to the graveyard again in the future after you collect more artifacts.@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Samedi">>
<div align="center">[img[Pictures/BEGraveyardGhost2.jpg]]</div> An intense chill fills your chest, and the other two ghosts fly around you in circles. Though they seem to be yelling at you, you can only hear mumbling whispers. Suddenly a second ghost [[enters you!|BEGhost3]]
<div align="center">[img[Pictures/BEGraveyardGhost3.jpg]]</div> You look at your hands and watch as they become bony and shriveled! Vlad’s own spirit begins to weaken and [[he disappears.|BEGhost4]]
<div align="center">[img[Pictures/BEGraveyardGhost4.jpg]]</div> The Blood Suit is gone, and as the third ghost enters your body, you feel your [[heart slowing!|BEGhost5]]
<div align="center">[img[Pictures/BEGraveyardGhost5.jpg]]</div> Your skin becomes alabaster and you are not longer breathing. You sway a moment on your feet before you [[blackout.|BEGhost6]]
<div align="center">[img[Pictures/BEGraveyardGhost6.jpg]]</div> Suddenly, you do not feel cold anymore. You feel numb. You reach up and touch your face, but it feels different, as if everything is muted. Looking down, you see your body decomposing and beginning to turn to dust, when suddenly, the three ghosts fly from [[your bones!|BEGhost7]]
<div align="center">[img[Pictures/BEGraveyardGhost7.jpg]]</div> @@.Cere1;“There she is!”@@ @@.Cere2;“Now, she is ours!”@@ @@.Cere3;“Her soul is pristine!”@@ @@.Cere1;“Look at her dress!”@@ @@.Cere2;“Tear it!”@@ @@.Cere3;“Rip her!”@@ @@.Cere1;“Make her like us, don’t let her reach the Inner Light!”@@ The trio rips your dress and pulls your hair. Their attacks seem to fill you with greater rage by the second, removing the numb peace inside your heart, replacing it with the [[urge to lash out!|BEGhost8]]
<div align="center">[img[Pictures/BEGraveyardGhost8.jpg]]</div> By the time they finish, you could not be happier. As they laugh, so do you, ready to inflict pain on [[any soul that you can!|BEGhost9]]
<div align="center">[img[Pictures/BEGraveyardGhost9.jpg]]</div> <br /> <br /> @@.SGhost2;Ghosts can drain the vitality of the living, and with Vlad skirting the line between life and death, they were able to suck you clean to a much higher degree. Once free of your mortal shell, they tore at your very soul, making you an angry spirit, not unlike them. Now, you will spend eternity haunting in anger, never to find the peace and rest of the Inner Light!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Ghost">>
<div align="center">[img[Pictures/BEGraveyardGhoul2.jpg]]</div> @@.Abby;“What the fuck do you think you’re doing?!”@@ @@.Walter;“Want you! Want blood, want it all!”@@ [[Soon he penetrates you!|BEGhoul3]]
<div align="center">[img[Pictures/BEGraveyardGhoul3.jpg]]</div> You try fighting him off, but you are still weak from combat. However, it does not take him [[long to cum!|BEGhoul4]]
<div align="center">[img[Pictures/BEGraveyardGhoul4.jpg]]</div> You feel strange inside. @@.Walter;“Again! Again!”@@ @@.Abby;“What’s happening to me?”@@ @@.Walter;“More! Feels so good inside you!”@@ [[He uses you again!|BEGhoul5]]
<div align="center">[img[Pictures/BEGraveyardGhoul5.jpg]]</div> After multiple orgasms, you find that you are enjoying it. Your body absorbs Vlad, and you feel an intense hunger, but also, an intense [[desire to fuck.|BEGhoul6]]
<div align="center">[img[Pictures/BEGraveyardGhoul6.jpg]]</div> The pair of you spends the rest of the night in different positions, and when the sun comes up, you follow him into a crypt where you continue [[the debauchery.|BEGhoul7]]
<div align="center">[img[Pictures/BEGraveyardGhoul7.jpg]]</div> <br /> <br /> @@.SGhost2;You fell prey to a type of ghoul known as a gaunt. Always thirsting for a euphoric high they experienced from their time as blood slaves to vampires, they seek out the blood of the dead. With the Blood Suit on, you were practically a turkey dinner begging to be eaten. With your aid, the ghouls of the graveyard multiply, and eventually hunt in the night, killing prey to drink the blood long after!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Gaunt">>
<div align="center">[img[Pictures/BEGraveyardGjenganger2.jpg]]</div> Thinking your only hope for survival might be running, you turn to flee, but the gjenganger leaps on your back and sinks his double rows of teeth into your shoulder meat! @@.Abby;“Holy fuck!”@@ The pain is intense as he slurps. You feel weaker by the second [[and pass out.|BEGjen3]]
<div align="center">[img[Pictures/BEGraveyardGjenganger3.jpg]]</div> You wake to find yourself in a crypt. He is now carrying you and you feel so weak. Your shoulder throbs where he bit you, and you realize the Blood Suit is gone! Just then, you feel like something is crawling under your skin from the shoulder bite, burrowing up your neck, @@.Abby;“What is happening!”@@ @@.Howard;“You are changing! You will become like me.”@@ [[Your hair falls out.|BEGjen4]]
<div align="center">[img[Pictures/BEGraveyardGjenganger4.jpg]]</div> As the burrowing disappears into your skull, your feel a pressure behind your eyes and watch as your hair suddenly falls out of your head as if it is confetti! @@.Abby;“My hair!”@@ @@.Howard;“The parasites are in your skull. They’ll make you understand. But, I will help! I’ll drink you dry and give you more.”@@ [[He bites you again!|BEGjen5]]
<div align="center">[img[Pictures/BEGraveyardGjenganger5.jpg]]</div> You feel the gjenganger’s teeth push into your flesh again and scream out in pain and confusion. However, all your pleas are only met with loud sucking as your body [[feels numb.|BEGjen6]]
<div align="center">[img[Pictures/BEGraveyardGjenganger6.jpg]]</div> Your cries fade as the same numbness fills your mind. You are aware that he is still feasting on your blood, apparently injecting parasites into you, yet you feel detached and uncaring. However, that attitude turns to a sexual need. Little by little, you feel only your pussy. All physical sensation ceases except there and in your stomach. While the rest of your body feels numb, your pussy and your hunger are all [[that you feel.|BEGjen7]]
<div align="center">[img[Pictures/BEGraveyardGjenganger7.jpg]]</div> @@.Abby;“Fuck me!”@@ you demand. He detaches his jaws and looks at you, @@.Howard;“Soon! I will bite you again, and then we can fuck.”@@ @@.Abby;“Then bite me!”@@ He does and injects more of the parasites [[into you.|BEGjen8]]
<div align="center">[img[Pictures/BEGraveyardGjenganger8.jpg]]</div> The moment you feel strength returning to your body, you try to climb on him, ready and willing. Soon, he holds you up as you ride him, @@.Howard;“Yes! This is all we feel- hunger and need in our loins!”@@ [[You spend the night with him.|BEGjen9]]
<div align="center">[img[Pictures/BEGraveyardGjenganger9.jpg]]</div> And the next night, and [[the next!|BEGjen10]]
<div align="center">[img[Pictures/BEGraveyardGjenganger10.jpg]]</div> <br /> <br /> @@.SGhost2;A gjenganger bit you, passing along the strange parasites that they carry. Gjengangers have no active nerve endings except in their stomachs and genitals, and so, they always seek blood and sex. Now being one, you too do the same, and you spend centuries eating and fucking in graveyards!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Gjenganger">>
<div align="center">[img[Pictures/BEGraveyardNachzehrer2.jpg]]</div> She stands over your corpse as you twitch and die. However, [[you rise.|BENach3]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer3.jpg]]</div> You look at your hands and realize that you are now a nachzehrer! @@.Bo;“I lied! One can only become one of us if they end their own lives while we are feeding on their minds!”@@ @@.Abby;“But, I—“@@ @@.Bo;“As my victim, you are my property! Mine!”@@ The whispers are stronger [[than ever!|BENach4]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer4.jpg]]</div> You smile, as the dark whispers of your mistress lick your rotten brain, @@.Abby;“Thank you for tricking me, mistress.”@@ @@.Bo;“Ha ha ha, of course. What a prize! Come, let’s enter my crypt.”@@ [[You follow her inside.|BENach5]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer5.jpg]]</div> Once inside, she turns to you, licking the air with a brown, dead tongue. The whispers urge you to kiss her, and [[you do.|BENach6]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer6.jpg]]</div> You let her tongue roam your mouth as your bony bodies embrace. She is your mistress, and you will serve her for eternity. The whispers say so, and you always listen to [[the whispers.|BENach7]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer7.jpg]]</div> Even when they order you to pleasure the nachzehrer’s sex. Always the whispers urge you [[onward, forever.|BENach9]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer9.jpg]]</div> <br /> <br /> @@.SGhost2;A nachzehrer tricked you into killing yourself, and thus, becoming one of them! Psychic vampires, her iron leash wrapped around your mind, a nachzehrer yourself, yet a slave. With your own psychic whispers mirroring her own, she effectively doubles her power. Soon, the suicide rates in Portland grow to epidemic levels, even more so, as nachzehrers replace the living!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Nachzehrer">>
<div align="center">[img[Pictures/BEGraveyardPontianak2.jpg]]</div> @@.Abby;“What are you doing?”@@ @@.Cere1;“Preparing!”@@ Suddenly, blackish water slops from her sex as if [[her water broke!|BEPont3]]
<div align="center">[img[Pictures/BEGraveyardPontianak3.jpg]]</div> She squats down moaning, @@.Cere1;“Oh yes! Finally after ninety years, I can let him out so another can take his place!”@@ @@.Abby;“What the fuck is going on!”@@ [[A baby slides out of her!|BEPont4]]
<div align="center">[img[Pictures/BEGraveyardPontianak4.jpg]]</div> A creepy zombie baby falls to the ground, and then slowly stands up. @@.Cere1;“What a big boy, you are! Isn’t he a cute baby? His father murdered me before he could be born, back in the 40’s, but we will have a new family, with you!”@@ [[You shriek in horror!|BEPont5]]
<div align="center">[img[Pictures/BEGraveyardPontianak5.jpg]]</div> @@.Abby;“This is too fucking crazy!”@@ You try to stand up, but you are still far too weak from battle. As you scream for help, the baby suddenly seems to [[notice you!|BEPont6]]
<div align="center">[img[Pictures/BEGraveyardPontianak6.jpg]]</div> It makes an unholy scream, @@.Cere1;“Yes baby, that’s going to be your surrogate. Go get inside her, make her like mommy!”@@ [[The baby charges at you!|BEPont7]]
<div align="center">[img[Pictures/BEGraveyardPontianak7.jpg]]</div> Some really cool and unique things happen, but censorship and such means less artistic expression, but when the awesome scenes (use your imagination) are over, the baby is firmly safe in your undead womb. As you look at his mother, she smiles, her belly already bulging again. @@.Cere1;“I think he has a little sister inside me now!”@@ @@.Abby;“Oh! Ha ha, I feel him kicking. What a strong boy!”@@ @@.Cere1;“He takes after his mother!”@@ [[You both laugh.|BEPont8]]
<div align="center">[img[Pictures/BEGraveyardPontianak8.jpg]]</div> <br /> <br /> @@.SGhost2;Your first encounter with a pontianak ended with you becoming one! Forever undead and pregnant, she gave birth to a bouncing baby zombie. You’re one of few women in history to know what a reverse birth feels like! However, once the ghoulish child entered your womb, it drained all your life energy and soul, so you died- while pregnant, thus becoming a Pontianak! You would forever know the joy of corruptive motherhood, and seek to share your fate with other women that happened into Lone Fir Cemetery!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Pontianak">>
<div align="center">[img[Pictures/BEGraveyardRevenant2.jpg]]</div> She gloats over you for a moment, sniffing at you as she tries to understand why she smells undead blood. She strips you of your armor and weapons, and finally decides to [[take a bite!|BERev3]]
<div align="center">[img[Pictures/BEGraveyardRevenant3.jpg]]</div> She sucks at your blood, feasting on the Blood Suit, until you die. You, yourself, become a revenant in this way. You waken to her above you, @@.Abby;“Thirsty!”@@ @@.Cere1;“There are other humans here, blood.”@@ As you sit up, [[you notice your hands!|BERev4]]
<div align="center">[img[Pictures/BEGraveyardRevenant4.jpg]]</div> @@.Abby;“What has happened to me!”@@ @@.Cere1;“I fed on your blood until you died. Sucked you dry, and so, you became like me. I am gorged.”@@ @@.Abby;“No! No!”@@ @@.Cere1;“Accept it, I know that you hunger.”@@ [[You smell something.|BERev5]]
<div align="center">[img[Pictures/BEGraveyardRevenant5.jpg]]</div> @@.Cere1;“Yes, as I said, blood.”@@ @@.Abby;“Oh my god, it’s the best smell I have ever smelt.”@@ @@.Cere1;“I am full, but I’ll help you. Let’s hunt!”@@ @@.Abby;“I’m a good hunter!”@@ [[You rush off to feed!|BERev6]]
<div align="center">[img[Pictures/BEGraveyardRevenant6.jpg]]</div> <br /> <br /> @@.SGhost2;A decaying revenant fed on you until you died, turning you into one of its own. As a pair you moved through Lone Fir Cemetery, and claimed victims nightly. Some simply died, but most, were turned into revenants like you, until, as a plague, you spilled out one night consuming much of Portland in a single evening!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Revenant">>
<div align="center">[img[Pictures/BEGraveyardStrigoi2.jpg]]</div> You awaken to a strange feeling in your chest! The strigoi stands over you making hand gestures as he did during battle! @@.Abby;“What the fuck do you think you are doing!”@@ @@.Cere1;“Pulling you soul from your body. I feed on the energy of life.”@@ You do feel an odd sensation, it’s hard to describe, as if you are in your brain but in your chest all at once, but more and more of your free will or humanity seems to reside in your chest than within your brain, as if a vortex pulls it down. @@.Cere1;“There, I think I have everything that I need.”@@ [[You feel something new.|BEStrigoi3]]
<div align="center">[img[Pictures/BEGraveyardStrigoi3.jpg]]</div> There is a tugging and up, through your throat, comes light. As if a switch has been thrown, you no longer feel concerned about what it happening. The strigoi pulls his hand back in a jerking motion as if trying to pull something on a string, until a ball of light exits [[your mouth.|BEStrigoi4]]
<div align="center">[img[Pictures/BEGraveyardStrigoi4.jpg]]</div> @@.Cere1;“Yes! You are special. I took only enough of your essence to ensure enslavement.”@@ He pulls the ball towards his misshapen face and looks at it longingly. @@.Cere1;“I wish I could consume you entirely, but, I am no fool.”@@ He pops the light into his mouth and swallows. [[Then he undoes the chains.|BEStrigoi5]]
<div align="center">[img[Pictures/BEGraveyardStrigoi5.jpg]]</div> @@.Cere1;“Rise, my minion.”@@ You are compelled to obey. You feel that you have no will of your own, and you are ok with that. @@.Cere1;“Perfect! Usually, I would have eaten your soul and gorged myself on your blood, sucking the marrow from your bones, but that blood of yours- and the strange coating. You will be a weapon. I will rise above the other undead; I’ll even end the vampires! They will learn what it is to be shunned and ridiculed, just as they do to the strigoi!”@@ [[You will serve.|BEStrigoi6]]
<div align="center">[img[Pictures/BEGraveyardStrigoi6.jpg]]</div> <br /> <br /> @@.SGhost2;The strigoi hold a strong jealousy towards vampires. Vampires treat them, and several other undead, like worthless rabble. However, this one came across you. Eaters of souls, he consumed your- or at least some- of your soul. He left you enough life within you to serve him. Using you as his pawn, the strigoi stopped Ivor and took his place. All the undead in Portland soon obey your master thanks to your help!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Strigoi">>
<div align="center">[img[Pictures/BEGraveyardVoodoo2.jpg]]</div> She chants in what you guess is Haitian Creole. You struggle as hard as you can, however, you cannot break the chains. No matter how much you scream, she does not stop [[chanting her spell!|BEVoodoo3]]
<div align="center">[img[Pictures/BEGraveyardVoodoo3.jpg]]</div> Suddenly, purple light begins surrounding you, and you feel an intense cold. The chill comes from both the inside and the outside. @@.Abby;“What are you doing!”@@ @@.Heloise;“Hush now, just let dee sweet darkness fill you.”@@ @@.Abby;“Darkness?”@@ You try again to pull on your bindings, but your thoughts are becoming sluggish as is [[your physical strength.|BEVoodoo4]]
<div align="center">[img[Pictures/BEGraveyardVoodoo4.jpg]]</div> @@.Abby;“Wha—“@@ @@.Heloise;“It is almost done. Shadow magic has almost consumed you, child, rotting your soul. You’ll be my little pet.”@@ You know that usually you’d scream and argue, but you feel so tired. And then, the coldness runs up your spine [[to your head.|BEVoodoo5]]
<div align="center">[img[Pictures/BEGraveyardVoodoo5.jpg]]</div> As the darkness infiltrates your mind, you grow calm. You will serve Heloise. You want to. @@.Heloise;“Ah, dere’s dem black eyes dat I was waitin’ for. Who do you serve?”@@ @@.Abby;“I serve you, mistress Laveau.”@@ @@.Heloise;“Yes, you do. Not so disrespectful now, are you?”@@ @@.Abby;“No, mistress Laveau.”@@ [[She undoes your chains.|Voodoo6]]
<div align="center">[img[Pictures/BEGraveyardVoodoo6.jpg]]</div> @@.Heloise;“Taking dee soul of such a lovely woman, it’s got me hot.”@@ Mistress undresses. She climbs up on the altar and puts her legs around your head, and as she lowers her pussy to your mouth, she says, @@.Heloise;“Lick me, pleasure me until I cum, slave.”@@ @@.Abby;“Yes, mistress Laveau,”@@ you intone, emotionlessly, as you lick her [[tangy cunt.|BEVoodoo7]]
<div align="center">[img[Pictures/BEGraveyardVoodoo7.jpg]]</div> You are unaware how much time passes, for your mind knows only to pleasure your mistress; however, her pussy squirts into your mouth and you lap up the juices again when she suddenly say, @@.Heloise;“Enough, slave girl.”@@ You stop- your spittle and her juices rolling down your chin. Mistress turns to others. You sense they are soulless, like you, and that is comforting. @@.Heloise;“What!”@@ @@.Walter;“Mistress, there are others in the graveyard, seeking to stop you.”@@ She stands, getting off you, @@.Heloise;“Rise, slave.”@@ [[You stand.|BEVoodoo8]]
<div align="center">[img[Pictures/BEGraveyardVoodoo8.jpg]]</div> @@.Heloise;“You are a hunter, wi?”@@ @@.Abby;“Yes, mistress Laveau.”@@ @@.Heloise;“Get your tings from dee corner over dere, and put on rags worthy of trash like you.”@@ [[Soon, you are prepared.|BEVoodoo9]]
<div align="center">[img[Pictures/BEGraveyardVoodoo9.jpg]]</div> Mistress orders you to lead the others into battle, to use your powers and artifacts to protect her, while she finishes a powerful conjuration spell to bring the god of death into the world. [[You obey.|BEVoodoo10]]
<div align="center">[img[Pictures/BEGraveyardVoodoo10.jpg]]</div> <br /> <br /> @@.SGhost2;Voodoo slaves managed to take you to Heloise Laveau, and she stole your soul, filling you with shadow. As her willing pawn, you managed to stop the BDA and the Bishops. This allows your mistress to summon Ah Pwash, and soon the entire world is consumed by an eternal death!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "VoodooDoll">> <<UnlockCharacter "VoodooSlave">>
<div align="center">[img[Pictures/BEGraveyardVulkodlak2.jpg]]</div> It roughly manhandles you, stripping you. It seems somewhat confused by the Blood Suit, as if it thinks you might also be undead. @@.Abby;“Let me go!”@@ It snarls and while hunched, hops around you, sniffing. Then, it does something you did not expect. It [[pins you down!|BEVulk2]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak3.jpg]]</div> It forces your head to the ground, and with your battle fatigue, you cannot fight against it! At first, you think it is going to kill you, and you prepare to die, but then, it does something that shocks you- [[it penetrates you!|Vulk4]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak4.jpg]]</div> You cry out as it takes you, doggie style. @@.Abby;“Fuck you! Gah!”@@ It forcefully takes you- pure animalistic rutting. You think to yourself that once it’s done, it will likely release you, and you can gather your things, or just flee [[back to Sanctuary.|BEVulk5]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak5.jpg]]</div> Something’s wrong, something is definitely not right in your sex. It hurts you, and not in a normal way, there’s a freezing sensation, as if ice flows into you, and it moves along your body- no- [[along the Blood Suit!|BEVulk6]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak6.jpg]]</div> The creature howls as it cums, and as it does, the chill intensifies. For some reason, at the same time, your thoughts seem to slow down. You feel more tired than you have ever known, and it is hard to feel anything at all, or even care. The cold gives way to a dull numbness. You feel as though you cannot stay away nor sleep. It’s as if your addled mind wanders somewhere between the [[conscious and unconscious.|BEVulk7]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak7.jpg]]</div> Had you been more aware, you’d have noticed that Vlad had died- because you had died. The magic pf Heloise Laveau that had created this vulkodlak, from a slain werewolf, were passed to you through its semen- shadow slime. Your body moans and slowly shrivels as the beast [[takes you again.|BEVulk8]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak8.jpg]]</div> At some point, the mindless dead thing releases you- now also a walking corpse. Your body stands and moans, confused and without purpose, it walks about the church. The vulkodlak keeps you [[as a cocksleeve.|Vulk9]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak9.jpg]]</div> It hunts for prey each night, and never allows your corpse to [[leave its den.|BEVulk10]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak10.jpg]]</div> <br /> <br /> @@.SGhost2;The vulkodlak retained some of its habits in death. One of those was territorial awareness. It saw the abandoned church as its lair, and it saw you as its property. For countless years, your dead body meandered around the old pews, moaning and tripping over bones, only to be used by the monster when his mating memories surfaced in his mind. The undead mate to an undead beast!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Vulkodlak">>
<div align="center">[img[Pictures/BEGraveyardWraith2.jpg]]</div> She opens her mouth, and you expect a scream, but no sound comes out. In fact, you are suddenly aware that there is no sound at all. It’s as if her mouth were a vacuum. Suddenly, your arms move into the same position [[as hers!|BEWraith3]]
<div align="center">[img[Pictures/BEGraveyardWraith3.jpg]]</div> Your body feels weightless and you rise off the ground screaming only silence, and unable to breathe because the air around you seems stolen by the dark figure. Suddenly, what appears to be a white smoke, pours from your mouth flowing [[into hers!|BEWraith4]]
<div align="center">[img[Pictures/BEGraveyardWraith4.jpg]]</div> Vlad curses you as his mind slowly disappears! She ate his soul! And then, you feel your own soul being drained! Your life essence [[vanishes.|BEWraith5]]
<div align="center">[img[Pictures/BEGraveyardWraith5.jpg]]</div> Then, your memories begin to fade. At first your mind feels slightly addled, however, within a minute’s time you forget where you are or what your name is. Your fear dissipates because you do not even know what [[is happening.|BEWraith6]]
<div align="center">[img[Pictures/BEGraveyardWraith6.jpg]]</div> Blue light swirls around the silent pair, a terrifying vision in the middle of the foggy graveyard. But, the wraith’s visage slowly [[fades away.|BEWraith7]]
<div align="center">[img[Pictures/BEGraveyardWraith7.jpg]]</div> Now, only one figure remains, bathed in blue light, the body that was formally yours, floats in place as the [[bonding finishes.|BEWraith8]]
<div align="center">[img[Pictures/BEGraveyardWraith8.jpg]]</div> As the light dims, the figure falls to the ground, [[momentarily disoriented.|BEWraith9]]
<div align="center">[img[Pictures/BEGraveyardWraith9.jpg]]</div> As your old body stands, it looks at her hands and feels its breasts, @@.Dagan;“I am physical again! Finally! I can hurt, kill, fuck, eat and do everything else that death stole from me!”@@ [[She cackles!|BEWraith10]]
<div align="center">[img[Pictures/BEGraveyardWraith10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell under the power of a wraith. Thanks to the Blood Suit, you were not altogether alive or dead, or even undead, but a hybrid, a bridge between two different dimensional planes, and the wraith sensed that. She stole Vlad’s soul and then your own, and through the link between you, she merged between dimensions. Now, your body will be used to her ends forever more as your soul rests in the void of her mind!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Wraith">>
<div align="center">[img[Pictures/BEGraveyardZombie2.jpg]]</div> As you stumble aimlessly, you find the BDA agent, Catalina. She is undead now, and moans when [[she sees you!|BEZombie3]]
<div align="center">[img[Pictures/BEGraveyardZombie3.jpg]]</div> She shambles towards you and you push her away, but having just turned, she still has the speed and strength [[of the living!|BEZombie4]]
<div align="center">[img[Pictures/BEGraveyardZombie4.jpg]]</div> Unlike the other zombies that you have encountered, she leaps at you! You find yourself in a struggle for survival, and that’s when [[she bites you!|BEZombie5]]
<div align="center">[img[Pictures/BEGraveyardZombie5.jpg]]</div> She bites into your side as if you are a sandwich! The pain is incredible and you see stars, but, miraculously, you fight [[back to your feet.|BEZombie6]]
<div align="center">[img[Pictures/BEGraveyardZombie6.jpg]]</div> You realize that you live! You have no wound, but the bite killed Vlad! However, you do not have time to think about that or consider it, as you barely escape [[Catalina’s grip!|BEZombie7]]
<div align="center">[img[Pictures/BEGraveyardZombie7.jpg]]</div> However, you are blindsided [[by another zombie!|BEZombie8]]
<div align="center">[img[Pictures/BEGraveyardZombie8.jpg]]</div> He pins you to the ground, trying to bite you, but you are able to fight him off, until, [[he suddenly vomits!|BEZombie9]]
<div align="center">[img[Pictures/BEGraveyardZombie9.jpg]]</div> A shadowy ooze slides from his mouth onto your face and into your own mouth! The black slime glows purple and is [[cold as ice!|BEZombie10]]
<div align="center">[img[Pictures/BEGraveyardZombie10.jpg]]</div> He leans forward and presses his mouth to yours as more of the strange substance passes into your body. At the same time, you feel him penetrate your sex! The slime seems to go right to your head, and your brain freezes worse than you ever felt before. The cold seems to calm you, to take you. You swim [[in the cold.|BEZombie11]]
<div align="center">[img[Pictures/BEGraveyardZombie11.jpg]]</div> No longer struggling, you embrace the attacker, eager for more of the cold to enter you. It’s all you can think about, taking it in and [[giving it to others.|BEZombie12]]
<div align="center">[img[Pictures/BEGraveyardZombie12.jpg]]</div> Your infector seems to have limitless supplies of the stuff, and fills your mouth and your [[pussy with more!|BEZombie14]]
<<if $Serum>> <div align="center">[img[Pictures/BEGraveyardZombie14.jpg]]</div> You cannot stop yourself as you mount the zombie and fuck him, squeezing more of the slime [[into your body.|BEZombie15]] <<else>> <div align="center">[img[Pictures/BEGraveyardZombie14.jpg]]</div> You cannot stop yourself as you mount the zombie and fuck him, squeezing more of the slime [[into your body.|BEZombieArt15]] <</if>>
<div align="center">[img[Pictures/BEGraveyardZombie15.jpg]]</div> <br /> <br /> @@.SGhost2;The zombies of the graveyard are animated by Shadow Slime, conjured by the evil Heloise Laveau. Magical in nature, and bound to her will, it consumes and controls the dead and the living alike, passed by a bite, a scratch, or in your case, zombie sex. Serving as a shambling undead minion is the fate that awaits you now and forever!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Catalina">> <<UnlockCharacter "Zombie">>
<<nobr>> <div align="center">[img[Pictures/GraveyardStory16.jpg]]</div> A shadow bolt slams into you! You reel from the impact dropping your crossbow and silver knife! Defenseless and in immense pain, you writhe in agony on the ground. Laveau steps up to you and pushes needles into the doll that she holds, and you find yourself unable to move, even with the pain. @@.Heloise;“You warned me? Hmm? Dat be what you said before you threw yourself at me. Look at you. You failed your friends here; you failed dee world!”@@ She cackles, @@.Heloise;“I will now complete dee ritual and—“@@<br /> <br /> [[She suddenly tenses.|GYStory17]] <<if $StoryMode>><<else>><<EndHunt>><</if>> <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>> <</nobr>>
<div align="center">[img[Pictures/GraveyardStory2.jpg]]</div> Like swarms of ants, two dozen people wearing sunglasses and suits, and carrying guns, burst from the back of the vans and surround you. You hold your arms up, unsure what is happening. Is the Bureau of Demonic Analysis truly more than just an urban legend? @@.Walter;“U.S. Government Agent! Hands up!”@@ @@.Abby;“They are up! I have them up!”@@ @@.Kat;“Arms ready, but stand down, agents.”@@ The small army [[seems to relax.|GYStory3]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.0.jpg]]</div> As you pass the gate, the mist swirls and Baron Samedi appears again, @@.Baron;“Ha! Told you dat I would get dee gate open once you cleaned up this cemetery a bit. Oh, those souls did me real good! I feel better now. I still ain’t back to my full power in dis place, but soon, heh heh.”@@ @@.Abby;“So, you are not going to be able to help me fight her?”@@ @@.Baron;“She still be holdin’ all dee power in dat building. Dee rest of dis place is mine, but dat ground is marked by symbols for Ah Pwash, blocking me. Might as well be a wall.”@@ @@.Abby;“I get it. I’ll do this! I live for this!”@@ @@.Baron;“Ha! Such fire! Hurry, use dat flame in your spirit it to burn dat witch, ha ha, so I can get her soul.”@@ With that, <<if $StoryMode>>[[he vanishes again.|GyStorySM29.1]]<<else>>[[he vanishes again.|GYStory12.1]]<</if>> <<audio ':all' stop>> <<audio "samedi_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory3.jpg]]</div> A woman approaches you from the crowd. She is not dressed in a cliché way like the other agents; rather, she seems to have her own personal outfit. She wears a belt, similar to your own, with a potion hanging from it and a leather bound book latched on the other side. She sighs, frustrated, @@.Kat;“Another monster hunter? What’s with this city?”@@ @@.Abby;“We like to keep Portland weird,”@@ you say, your arms still in the air. @@.Kat;“You’re doing a great job of it. You can put your hands down. Though, if you draw your weapons, we both know how it will end, and frankly, your body will never be found.”@@ You lower your arms careful not to make any sudden movements, @@.Abby;“You’re telling me that the B.D.A. is a real organization?”@@ @@.Kat;“Honey, you’re a monster hunter! If movie monsters and fairy tale creatures are real, I think a shadowy government agency existing would be believable. You have obviously been savvy to show up here, but what a stupid question- makes me wonder if it’s just dumb luck you showed up tonight.”@@ @@.Abby;“Well, fuck you too.”@@ She obviously seems upset, @@.Kat;“You know, your kind really have a lack of respect for authority.”@@ @@.Abby;“I’ve had a healthy disrespect for authority long before I hunted monsters.”@@ She shakes her head, @@.Kat;“Well, sorry to inform you that this place is currently under the direct control of the B.D.A. and cannot be accessed tonight. I am Agent Catalina, and I am in charge of this operation. I am ordering you to leave. You can come back and play tomorrow.”@@ @@.Abby;“Listen, if what I read is true, it may take all of us to finish off this Laveau lady, she uses magic—“@@ [[Catalina’s hand glows!|GYStory4]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory4.jpg]]</div> You are witnessing something that sends chills down your spine she holds up her hand and a ball of black energy crackles and floats above it. @@.Kat;“Laveau isn’t the only one that can use magic. I am well versed in the arts, and quite powerful,”@@ she smirks confidently, @@.Kat;“Looking at your face, I’d say you are a fledgling hunter at best.”@@ @@.Abby;“Listen, my friends are in there and I—“@@ @@.Kat;“You must mean the Bishops? I expressly told them they would be considered enemy combatants if we cross paths here. That’s unfortunate, I liked their tenacity, but it’s going to get them killed by us or by her. Now, you get the same speech. If we catch you in there, we terminate you. This is nonnegotiable. Leave.”@@ She turns away from you but glances back over her shoulder, still making the swirling energy ball, @@.Kat;“Or, you will force my hand.”@@ She strides towards the waiting agents, @@.Kat;“Ok, I want everyone over this wall, we will land right in her backyard. You know your positions, you know the situation. Do not give her a chance to cast anything and if I engage, the rest of you disengage. I don’t want to have to worry about friendly fire in the middle of a spell battle.”@@ They set up ladders and hurry over the wall, and Catalina looks at you one last time. She points away south, clearly telling you to go, and then she [[scales the wall, herself.|GYStory5]]
<div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> You walk along the wall west and at the corner, you turn to the south, just in case there are still eyes on you. You rush along the western wall looking for an opening, but find none, until you reach the front gate at the southern end. It’s old, mangled, and wide open. This is the furthest point from the building the agents just assaulted, but it’s the easiest way inside. You can’t just abandon the Bishops. They are Night Stalkers, good people, and you want to help them. As you approach the gate, you notice a rolling fog coming out of the cemetery as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. You take another look around, but there are no signs of agents or the Bishops themselves, so you push the gate open. It groans, creepily, as it opens, and you [[enter the graveyard.|GYStory6]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory6.jpg]]</div> Just inside the wall you see a light in the mist and as you approach it, you find a lantern sitting on the ground amid old tombstones, but you may have also found your first monster! There is a nine-foot-tall man perched on the graves. At first, he appears upset or sad, but then his head turns towards you and a huge smile [[crosses his face.|GYStory7]]
<div align="center">[img[Pictures/GraveyardStory7.jpg]]</div> He sits up on the gravestone and peers curiously at you. You steel yourself for battle, @@.Baron;“Well now, don’t dis be a turn! Ha ha ha,”@@ he says in a gravelly voice. His accent reminds you of maybe the Caribbean, Haitian, perhaps? He stands up on two very long legs. His entire countenance is like a giant lanky skeleton, but as he steps towards you see that the skull and bones on his hands are paint. @@.Abby;“Whoa bud, that’s far enough.”@@ He stops and chuckles, @@.Baron;“Far enough, she be sayin’?”@@ he asks as he laughs. @@.Baron;“You got no idea who I be, do ya?”@@ @@.Abby;“Never saw you before in my life.”@@ @@.Baron;“In your <i>life</i>? Heh.”@@ [[He bows low.|GYStory8]] <<audio ':all' stop>> <<audio "samedi_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory8.jpg]]</div> He does not break eye contact as he bends over, @@.Baron;“Bonswa child, I be Baron Samedi.”@@ He grins and waits a moment, then, chuckling, he asks, @@.Baron;“And, who you be?”@@ @@.Abby;“Absinthe.”@@ @@.Baron;“Heh, who are ya, girl? I know you are more den a normal mortal. You got bad juju all ‘round yer body wit dat blood.”@@ @@.Abby;“I am Absinthe Van Gothen, and this blood is, or was, Vlad Țepeș.”@@ He rises, @@.Baron;“Van Gothen? Now, dere be a name I know. Hmm, dis meetin’ meant to be. And, Vlad, dere, heh heh, he can’t be cheatin’ ol’ death forever!”@@ After peering quizzically at you for a few moments, his smile widens, @@.Baron;“I think dis calls for a celebration!”@@ [[He produces a bottle of alcohol.|GYStory9]]
<div align="center">[img[Pictures/GraveyardStory9.jpg]]</div> You still stand ready to fight as he opens it and says something you do not understand as he pours a little on the ground, and then he chugs the entire thing at once! @@.Baron;“Might be me last night on Earth. Dee loa of dee <i>dead</i> hasta <i>live a little</i>, right? Ha ha ha!”@@ @@.Abby;“What’s happening here? I have to admit, I am confused as hell.”@@ He discards the bottle, @@.Baron;“Normally, dis would be da part where I’d demand dat you give me tribute for walkin’ in my kingdom.”@@ @@.Abby;“Kingdom?”@@ @@.Baron;“Yeah, dis graveyard- all graveyards, any one of ‘em! But, Heloise Laveau—“@@ @@.Abby;“I’m here to stop her and help my friends!”@@ He smirks at you and pulls a cigar from [[his pocket.|GYStory10]]
<div align="center">[img[Pictures/GraveyardStory10.jpg]]</div> @@.Baron;“Your friends?”@@ he asks as he lights the cigar and takes a puff. @@.Abby;“Yeah, the Bishops, Arion and Ayana.”@@ @@.Baron;“Perfect,”@@ is all he says. He reaches behind himself with his right hand and brings it directly back around his body, only to be holding a staff! It came from nowhere! @@.Baron;“Time for business.”@@ @@.Abby;“Business?”@@ @@.Baron;“Yes, you see, tanks to dat witch, Laveau, I be in a bad way here. Usually, I be strong and spry, but I be so tired and weak in dis place. She has summoned dark, powerful undead- and Samedi hate dem kind. Dey be an affront to dee natural order. I need you to kill’em so I can claim their souls.”@@ @@.Abby;“But, I need to help—“@@ @@.Baron;“You will help dee Bishops. Dey got here before ya did- dat was their offering dat I just drank.”@@ @@.Abby;“Where are they!”@@ @@.Baron;“Ho ho, patience. Dee witch was waitin’ for’em. A trap. Once dee siblings entered dee area around her, she sealed it off wit shadow magic. Only anodder mage could get through, now.”@@ Agent Catalina must have used her magic to penetrate the barrier. @@.Baron;“But,”@@ he looks you up and down, @@.Baron;“I be tinkin’ you know nothing of dee magical arts.”@@ @@.Abby;“No, this is all new to me.”@@ @@.Baron;“Well, you be in luck! Dat’s where I come in. Right now, dere be a small army of people fighting Laveau. She has not killed Arion or Ayana yet, because if she do, den a god will come into dis world- Ah Pwash, god of dee dead. And dee Baron be no match for a god. However, I can break her spell over da gate dat leads to her sanctum. You hunt da six darkest souls here, in dis graveyard, and I will be waitin’ for’em on dee udder side. As each one falls, I will get stronger again, here in my house. Den, I will open dee way for you.”@@ @@.Abby;“Ok, I’ll do it! Where do I find the monsters you need slain?”@@ @@.Baron;“Oh, here and dere, dey are not mindless undead like her zombies. Dese creatures have a will of their own. Dey will seek safe places to hide. Dey be powerful, but, you be here for a reason. Those other humans, poor souls, dey stand no chance against Laveau, but you, you do.”@@ @@.Abby;“How do I tell you after I kill them?”@@ @@.Baron;“Ha ha, trust me, I’ll know. I’ll see you den!”@@ [[He vanishes!|GYStory11]]
<div align="center">[img[Pictures/GraveyardStory11.jpg]]</div> He fades into fog and dissipates. So, the Bishops are hostages waiting to be sacrificed to some god, the B.D.A. agents are going to likely be slaughtered, and some creepy dude in a top hat wants you to do him a favor- yep, this is becoming normal, just another night in Portland. You check your gear, stretch, and <<if $StoryMode>>[[begin your hunt!|GraveSM2]]<<else>>[[begin your hunt!|GraveyardI6]]<</if>> <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.1.jpg]]</div> You slowly approach the building. The purple light still pours from the windows and it makes you feel very uneasy. However, you are prepared. You walk up to the doors and just as you reach for one, they burst open! To your shock, it’s Catalina, only, she [[didn’t make it!|GraveyardCatalina-Start]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.jpg]]</div> With Catalina dead, or re-dead, you enter the inner sanctum. On the floor are strange glowing runes, and sitting on them, tied up, lie the Bishops! You quickly [[rush over to help!|GYStory13]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory13.jpg]]</div> @@.Arion;“I don’t believe it! What are you doing here? How—“@@ @@.Ayana;“Run! You need to go now! She’s invisible, she’s standing—“@@ @@.Heloise;“Right in front of you!”@@ [[A woman appears!|GYSTory14]]
<div align="center">[img[Pictures/GraveyardStory14.jpg]]</div> @@.Heloise;“I be so close to completing dee ritual, but one after dee next of you gnats keep buzzing in here! How dare you interrupt dee summoning spell!”@@ @@.Abby;“This ends now, let them go, and I let you live.”@@ [[She suddenly becomes shadowy!|GYStory15]]
<div align="center">[img[Pictures/GraveyardStory15.jpg]]</div> @@.Heloise;“You, threaten <i>me</i>? First, I will kill these two, finishing dee ritual, and then? I will let dee god of dee dead feast on your soul for my pleasure.”@@ @@.Abby;“I warned you, bitch!”@@ <<if $StoryMode>>[[You attack Heloise!|GraveSM32]]<<else>>[[You attack Heloise!|GraveyardHeloise-Start]]<</if>>
<div align="center">[img[Pictures/GraveyardStory17.jpg]]</div> Laveau’s face twists from rage to shock and she wobbles on her feet a moment before collapsing [[next to you.|GYStory18]]
<div align="center">[img[Pictures/GraveyardStory18.jpg]]</div> Ayana rushes up to you, and, though you cannot see it from your angle, Arion swings his bat over his head, cracking it against Laveau’s skull. @@.Ayana;“Absinthe is alive!”@@ @@.Arion;“Well, that bitch Laveau sure as shit ain’t.”@@ @@.Ayana;“Arion, help her up.”@@ [[The purple glow fades.|GYStory19]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory19.jpg]]</div> As the Bishops help you to your feet, the magical pain seems to fade. Hearing the sound of large rocks clamoring, you look up and watch the summoning portal collapse into rubble. @@.Ayana;“Should we take her to a hospital?”@@ @@.Abby;“No,”@@ you say, @@.Abby;“I’m feeling normal again now. I think her magic is gone.”@@ [[The pair greets you.|GYStory20]]
<div align="center">[img[Pictures/GraveyardStory20.jpg]]</div> For the first time, they look happy. @@.Ayana;“I don’t know what to say.”@@ @@.Arion;“Neither of us do.”@@ @@.Ayana;“We’re sorry for how we treated you before.”@@ @@.Arion;“Legit, I never imagined you’d be the one to show up and try to save us.”@@ @@.Abby;“I didn’t save you, I couldn’t; she was too powerful.”@@ @@.Arion;“Yeah, spell casters can be bitches to take down.”@@ @@.Ayana;“You didn’t stop her, but when she knocked you down, you dropped your knife. I got it and held it for Arion to slice his rope, and he cut me loose. I stabbed her in the back.”@@ @@.Arion;“Let’s just say that I finished the job, to be sure she won’t ever wreck someone’s life again.”@@ @@.Abby;“Thank you for saving my life.”@@ @@.Ayana;“Thanks for saving ours.”@@ @@.Arion;“Ha ha, I knew you’d do it.”@@ [[Samedi appears!|GYStory21]]
<div align="center">[img[Pictures/GraveyardStory21.jpg]]</div> @@.Ayana;“Baron!”@@ @@.Arion;“We tried our best.”@@ @@.Baron;“I know dat you two did. Your family, on dee udder side, dey be proud of you. Dey always be watchin’ over you two. Laveau was a very powerful mambo. She slaughtered countless souls over her unnaturally long life. However, you all survived and I be made whole again, tanks to dis woman.”@@ [[She steps forward.|GYStory22]] <<audio ':all' stop>> <<audio "samedi_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory22.jpg]]</div> @@.Baron;“So, in dee end, you three all worked togedder and she be defeated. Men anpil chay pa lou- <i>‘Many hands make dee load lighter’</i>. You Bishops better learn dat lesson well. You’ve closed yourselves off from those around you, but dey truly care, and without dem, you’d likely have not lived so long.”@@ @@.Ayana;“Yes, Baron, I see that now.”@@ @@.Arion;“You’re right, Baron.”@@ @@.Baron;“Now, speakin’ of learned lessons, ha ha ha.”@@ He taps Laveau’s body [[with his staff.|GYStory23]]
<div align="center">[img[Pictures/GraveyardStory23.jpg]]</div> Suddenly a ghostly Laveau appears! Even though she is right in front of you, her voice sounds distant and whispery, @@.Heloise;“What! What be happenin!?”@@ @@.Baron;“Ti moun fwonte grandi devan Baron, ain’t dat right, Laveau?”@@ [[She turns to you!|GYStory24]]
<div align="center">[img[Pictures/GraveyardStory24.jpg]]</div> @@.Heloise;“You! You three killed me!”@@ She rushes at you in rage, @@.Heloise;“I will kill you for dis!”@@ The Baron taps his staff to the ground, and she vanishes. @@.Baron;“I plan on showing her what happens to those dat raise dee dead in my house. And now, child, you have made me whole! Dee Bishops have avenged their family and dee souls of countless others. And, you still breathe- for today.”@@ He grins with a twinkle in his glowing eyes, @@.Baron;“Yet, dere be one ting we did not discuss yet- in my presence, you must have an offerin’.”@@ @@.Arion;“Oh shit.”@@ @@.Ayana;“Please tell me you have something to give the Baron! Rum, smokes?”@@ You look to your friends, confused, @@.Arion;“Samedi is wily and unpredictable, you have to give him something, or he’s liable to take your soul.”@@ You think quickly, and [[it hits you!|GYStory25]]
<div align="center">[img[Pictures/GraveyardStory25.jpg]]</div> You pull out a pouch. @@.Abby;“Here, Baron, you can have all this.”@@ You hand it to the Baron, and he gives you a sideways look with a smirk, @@.Baron;“A gift for dee Baron? Ah, ya shouldn’t have, ha ha ha!”@@ He opens it and pours the contents into his hand. It was the only thing you could think of giving him, @@.Baron;“Gold! Heh, cursed gold? Unique, I like it.”@@ The Bishops seem relieved. @@.Arion;“Baron, how did Laveau grow so powerful over the dead?”@@ @@.Ayana;“Yeah, Arion and I never saw a mambo or even a bokor that could raise the dead with such ease.”@@ @@.Baron;“She used an artifact, dee Staff o’ dee Dagda.”@@ @@.Ayana;“The Dagda?”@@ @@.Baron;“He was a spirit, a fairy kin. Had powerful juju. Somehow, dee mambo, Laveau, got her hands on dat staff, and dee more she rose dee dead, likely, dee more she drew dee attention of Ah Pwash. She descended from one dat communed wit Loa into one dat communed with evil.”@@ @@.Arion;“She turned invisible too, right infront of us to hide from Absinthe.”@@ @@.Baron;“Anudder of dee artifacts she owned. Dee Helm o' Hades, it allows a person to become invisible, like dee shades of dee dead, once per night.”@@ You walk over and take the staff and helmet, @@.Abby;“Well, I’ll take these back with us to make sure no one will use them for evil.”@@ @@.Baron;“Hmm, a good idea. You are much like Calis, your ancestor.”@@ @@.Abby;“You knew him?”@@ @@.Baron;“We crossed paths more den once. Now, dee sun rises soon. And, I be wantin’ to introduce Laveau to dee souls of her victims, so I be goin’ now. Tanks again, girl, for helping dee Baron out and for dis offerin’. You get to live for anudder day!”@@ Laughing, you say, @@.Abby;“Thanks, Baron.”@@ He stops laughing and leans in close to you, a starkly serious look on his face, @@.Baron;“Just be rememberin’, girl, I’ll see you again, someday. Same for you Vlad- can’t live forever.”@@ He stares you in the eyes a long moment and then leans back laughing hard. @@.Baron;“Ha ha ha! Bonswa!”@@ With that he fades away, and you follow the Bishop siblings out [[of the building.|GYStory26]]
<div align="center">[img[Pictures/GraveyardStory26.jpg]]</div> @@.Arion;“I have not felt this good in years, sis!”@@ @@.Ayana;“Me either, it’s done. It’s finally done!”@@ @@.Arion;“What do we do now?”@@ @@.Abby;“Well- I may have an suggestion—“@@ @@.Ayana;“You need something?”@@ @@.Abby;“I’m going to need a hand fighting a massive army of vampires.”@@ @@.Arion;“Hmm, a lot tougher than zombies.”@@ @@.Ayana;“Yeah, you up to it bro- cause I am.”@@ @@.Arion;“Hell, yeah. We’re in. When’s the hunt?”@@ @@.Abby;“I don’t know. The other Night Stalkers have been preparing plans. We are learning everything that we can before the attack.”@@ @@.Ayana;“Oh wow, so everyone’s in?”@@ @@.Abby;“Yeah, I think so.”@@ @@.Arion;“Jesus, you’ve been busy; we must have missed a lot being so focused on our own shit.”@@ @@.Ayana;“Yeah, I think we were way too focused on revenge. Got to stop thinking like that.”@@ @@.Arion;“Do we have enough firepower for an assault like that? Ayana and I used a metric shit-ton of ammo on zombies here.”@@ With a sly smile, you say, @@.Abby;“Actually, I had an idea.”@@ You take the pair to the vans parked outside Lone Fir. @@.Ayana;“The government shitheads that didn’t listen to us?”@@ @@.Abby;“Yeah, we take all their guns and ammo, hell, let’s just lift one of these rides too.”@@ @@.Arion;“Wow, that’s actually not a bad idea at all. After the hassle they gave us and not listening to our warnings, it’s the least they can do. It’s not like they can use this anymore, anyway.”@@ Together, you raid the empty B.D.A. vans parked outside. You fill one up with all the weapons and ammo that you can find, and you drive it back to Sanctuary. Procuring this much will definitely aid your endeavors. Now, all the Night Stalkers have joined your cause, and you are close to finally assaulting the vampire horde and stopping Ivor’s plans. With that, you fall into bed, exhausted and [[quickly fall asleep.|Grave BE Unlocks]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BadEndsGraveyard.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Lone Fir Cemetary! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Gravefinale]] <<set $GraveyardBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtClubofDagda.png]]</div> <<set $graveyardArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Staff of Dagda. This ancient arcane artifact has the power to raise the dead.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Next Artifact...|Helmet]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Club to true>> <<set $GraveyardCompleted = true>>
<div align="center">[img[Pictures/ItemArtHelmofHades.png]]</div> <<set $graveyardArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Helm of Hades. Blessed by a death god, this helmet allows the owner to become invisible once a night.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 17|Chap 17]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Helm to true>> <<set $HuntNight7 to true>>
<div align="center">[img[Pictures/BishopMap.png]]</div> It shows Lone Fir Cemetery. There is a building marked on the north end with a circle drawn around it. It looks like they plan to come in from the south and go around the west side of a church to reach the north building. Then, at the very bottom, it reads, <i>“Don’t forget! Bring offering!,”</i> but for what, you cannot say. The whole idea of hunting in a graveyard sounds titillating to you, and the Bishops have been giving you the cold shoulder. You decide that this is where you’re hunting tonight. Having made your plan, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancWorkshop7.1.jpg]]</div> @@.Abby;“So, why didn’t you tell me about him?”@@ @@.Selena;“Honestly, before you showed up, the other Night Stalkers were a lot less lax on things. I probably would have trusted Roy and maybe Rosaline, but thought it was best that he just hide.”@@ You happen to notice him ogling you, @@.Abby;“What’s with him? How did you two get to be friends?”@@ @@.Witch1;“It was my raw animal magnetism. The crazy broad fell in love with me at first freakin’ sight.”@@ She rolls her eyes, @@.Selena;“Actually, I was going to kill you.”@@ @@.Witch1;“So you like it rough? Nobody’s judging you!”@@ @@.Selena;“I had been in a troll’s lair, on the east coast, and had no idea of the population of greenskins that it had amassed. It was a swarm of them.”@@ @@.Witch1;“To be fair, she killed a lot of my homies. It ain’t easy being green with Selena around.”@@ @@.Selena;“Hush you! I was fleeing from a thousand of those monsters, and got to the motorcycle that I used at the time. It was old and I was young and stupid. I did not take care of it, like I should have, and it wouldn’t start! I heard their growls and yells growing closer and was already out of breath running from the caverns all the way to the bike.”@@ She points to him, @@.Selena;“Grimey steps out of the bushes, and I make to kill him, but he didn’t act like any of the others I had ever met. When I drew my weapons to slay him, he fell to his knees crying for me to spare him.”@@ Grimey looks embarrassed, @@.Witch1;“Heh! Don’t listen to her, she’s exaggeratin’!”@@ @@.Selena;“Riiiight, anyway, he tells me that he can help me, but begs me to take him along.”@@ @@.Witch1;“More like you were crying, <i>’Start, start! This stupid piece of shit! I’m going to die, someone help! Someone save me!</i> and then I showed up and was all heroic and all.”@@ @@.Selena;“You little shit.”@@ @@.Witch1;“Hey!”@@ He pauses a moment, @@.Witch1;“Who you callin’ little!?”@@ @@.Selena;“He told me that he hated the troll and hated the others. Goblin-kin usually hold cruelty in high regard. The meaner one of them is, the more the others look up to them. But, Grimey said he could not even hurt a fly.”@@ @@.Witch1;“A fly? I mean, <i>maybe</i> I <i>could</i> hurt a fly. You know, if it really went and pissed me off.”@@ @@.Selena;“I told him that I’d take him with me if he helped me survive. He somehow turned into smoke and disappeared into my bike, and it started right up! The goblins reached us just as I sped away.”@@ @@.Witch1;“And since then, she has constantly hit on me, every day, multiple times a day. Do the Night Stalkers have one of them human resource management types? I’d like to file a sexual harassment report.”@@ @@.Abby;“Does he ever stop with the jokes?”@@ Her face appears tired and deadpan as she simply says, @@.Selena;“No.”@@ @@.Abby;“So, are you feeling better?”@@ @@.Selena;“Yeah, the last few days of rest have helped me. I’m ready to fight some vampires with you!”@@ @@.Abby;“And, you?”@@ @@.Witch1;“Me? Um, do those undead types happen to have any machinery?”@@ @@.Abby;“I honestly have no idea.”@@ @@.Witch1;“I am pretty worthless without a machine to possess. But, hey, I can lend you all the moral support you need, from a distance, you know, and a hiding place.”@@ @@.Abby;“Gee, thanks.”@@ He grins showing all his massive teeth. @@.Abby;“Alright, well, I better find something to do.”@@ @@.Selena;“Ok, I plan on bringing the Juggernaut in tonight and working on it with Grimey. With his help, we will make sure the ride is ready for the assault whenever you give the word. And, I plan on holding a meeting to tell the others about him.”@@ @@.Abby;“Probably a good idea. Alright, have a goodnight!”@@ @@.Abby;“You too, mamacita!”@@ @@.Witch1;“Hey! What am I, chopped liver?”@@ You turn and walk away, slowly swaying your butt on purpose. @@.Witch1;“I hate it when she leaves, but I love watching her go!”@@ Smirking, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Ye helped me not feel as guilty. What ye said, there really was no way of knowing what we were getting into. There’s no way that I’d ever have put them at such a risk of I knew.”@@ @@.Abby;“Exactly.”@@ @@.Kendra;“I have always known that, ye know, that it’s not really me own fault. And it’s still troubling me, but I think you’ve helped put me onto a path of forgivin’ myself, even if it was not my fault. And, thank ye for that, lass.”@@ @@.Abby;“It’s no problem, really. I know it won’t be easy, I am still reeling from what I did to my friends, but I think we both understand, even if we feel guilty, that it’s not really our faults. We have each other, though, for support- something I am not used to.”@@ @@.Kendra;“Aye, me either. Yer even more of a loner than I. But, I am glad that we’ve become close friends like this.”@@ @@.Abby;“Me too, Kendra. You want to go hunting with me?”@@ @@.Kendra;“Nah, I plan on doing a bit of a light workout tonight, still a wee bit sore from our last hunt together. And, when you say it’s time to fight those vampy types, I want to be ready to fight at yer side.”@@ You feel strange in your heart; Kendra honestly cares about you, like so many of these others. It’s new, but you are ready to accept people. @@.Abby;“Thanks, really. I’m sure, together, we will be able to defeat them.”@@ @@.Kendra;“Aye, no doubt! Hell, watchin’ what you managed to do the other night at Sauvie Island, I’d wager you’d be able to walk in there solo and destroy the lot of ’em.”@@ @@.Abby;“Maybe. I don’t know. I have no real training besides a week of hunts with you guys, but I seem to be learning, to be surviving.”@@ @@.Kendra;“We’ll take ‘em down. We’re with ye.”@@ Nodding you smile and her and say goodnight, before you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Ms. Van Gothen!”@@ @@.Abby;“I thought I’d come by and say thanks for helping Molly like that, it was unbelievable, but you made her human again.”@@ @@.Siri;“Yes, it was really miraculous, but there was so much that went into it. Not only my knowledge, but you helped, Lycaon did, and, frankly, those evil geniuses that concocted the Xenopox at MedUSA. Even Dr. Demented played some part in this.”@@ Nodding you say, @@.Abby;“Very analytically correct.”@@ @@.Siri;“Thank you! And, thank you for coming to save me. Ah, which reminds me, since the urgent situation with Molly has been rectified; I have been utilizing my skills towards making a strain of Xenopox that simply melts dead flesh.”@@ @@.Abby;“What!? Why?”@@ @@.Siri;“Oh, because, I assume vampires are dead? If I infect them with this strain, it should melt them.”@@ @@.Abby;“I don’t know? I always thought you have to stake them in the heart? Melt them?”@@ @@.Siri;“Yes, into a basic protein soup, which would eventually biodegrade as bacteria—“@@ @@.Abby;“What about—“@@ you realize that she does not know about Brone. @@.Abby;“What about good vampires?”@@ @@.Siri;“Good vampires?”@@ @@.Abby;“Yes, like, Rasputin and Anastasia, they are helping us—“@@ @@.Siri;“Rasputin? As in—“@@ @@.Abby;“Yes, <i>the</i> Rasputin, oh my god, have you even been outside the lab since last night?”@@ @@.Siri;“No, I started working on this vampire strain.”@@ @@.Abby;“When you get a chance, stop by the library.”@@ @@.Siri;“Will do.”@@ @@.Abby;“And, Siri, I appreciate what you are coming up with here, but please don’t make a virus that will kill vampires like that. I don’t want it to spread to ones that are not evil.”@@ @@.Siri;“I had not considered any moral or ethical complications. I need to try thinking a bit more emotionally, I suppose. I’ll try to come up with another idea.”@@ Thanking Siri, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancCourtyard7.1.jpg]]</div> He throws his axe into the dirt so that the blade enters the ground holding the handle upwards, @@.Jack;“I will beat you down!”@@ He rushes at Lycaon, whom reflexively takes a defensive position. @@.Lycaon;“I do not know you, friend, but I warn you stay back.”@@ Ignoring the warning, Jacques rushes at the other man and Lycaon fluidly moves, managing to sidestep, and then spins Jacques by his own weight and momentum, and sending him to the ground in the direction [[from which he charged.|Courtyard 7.2]] <<audio ':all' stop>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard7.2.jpg]]</div> @@.Lycaon;“Now, will you have words with me, warrior?”@@ The lumberjack gets to a knee, and springs back [[into action!|Courtyard 7.3]]
<div align="center">[img[Pictures/SancCourtyard7.3.jpg]]</div> He manages to land a vicious uppercut on Lycaon, sending him flying backwards, @@.Jack;“It’s your fault! Meline is dead because of you!”@@ Lycaon slowly stands up, and begins undressing. @@.Jack;“What is this? Fight me!”@@ @@.Lycaon;“I am. You must have a quarrel with a beast, so a beast you shall fight.”@@ As Lycaon’s body begins to bulge and fur erupts form his flesh, Jacques rushes back for his axe! @@.Jack;“Ma hache tranche les loups aussi bien qu'elle tranche les arbres!”@@ he yells, as he picks up his weapon and rushes back [[across the courtyard!|Courtyard 7.4]]
<div align="center">[img[Pictures/SancCourtyard7.4.jpg]]</div> Lycaon howls and readies his claws. Jacques charges forward ready to hack the other man to death [[with his axe!|Courtyard 7.5]]
<div align="center">[img[Pictures/SancCourtyard7.5.jpg]]</div> You leap past Sani and in-between the two fighters, @@.Abby;“Enough! What the fuck, Jacques?”@@ @@.Jack;“It’s because of him that my little Meline is dead!”@@ @@.Lycaon;“I know not of a Meline,”@@ growls Lycaon, @@.Lycaon;“But, I can sense your pain and loss, and I am sorry for whatever happened.”@@ Jacques’ hands shake in rage, @@.Jack;“Ostie de colon! She was everything! A wolf, like you, took away my life!”@@ @@.Lycaon;“Again, warrior, I know nothing of this. I respect your desire for revenge, and your strength, but I have nothing to do with this woman, Meline, nor with your life.”@@ @@.Abby;“Jacques, get back inside. Go.”@@ You shove him, and with your unnatural strength it pushes him back. @@.Jack;“Oui. Fine!”@@ He goes back inside, huffing. Meanwhile Lycaon gathers his clothing and looks at you and nods, @@.Lycaon;“Your heart again shows honor.”@@ He walks inside, becoming human [[as he goes.|Courtyard 7.6]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Abby;“Why didn’t you stop them, Sani?”@@ you ask as the Ute returns to the fire. @@.Sani;“I do not need to gain respect or renown. You do.”@@ You tilt your head quizzically, @@.Abby;“You mean, you waited for me to stop them?”@@ @@.Sani;“You need to gain the respect and admiration of all here as much as you can. Then, they will trust you and follow you.”@@ @@.Abby;“Yes, I definitely will need everyone’s help. So, in a way, thank you for letting me take care of it.”@@ @@.Sani;“Just remember, soon, you may be leading these good souls to their death. They need to die helping a righteous cause and following a person that they believe in.”@@ @@.Abby;“You think they will die?”@@ @@.Sani;“Nothing is a guarantee. Katerina would have likely died or worse to Baba Yaga. Selena would have perished had she hunted the caverns alone. Each Night Stalker has those monsters that we hunt the most, that we know the best. None of us, even you, have any experience fighting vampires. What may come may not be what we desire.”@@ @@.Abby;“But, if we die, they will be worthy deaths, because we will be fighting for the right cause.”@@ @@.Sani;“And, dying for it, if we must.”@@ @@.Abby;“Thank you Sani.”@@ Nodding, the old Ute turns back to the fire and begins chanting, so you [[return to the building.|Somewhere in Sanctuary]]
@@.Brone;Please note that as of THIS RELEASE, the slowdown should be fixed. Because of the massive, sheer size of this amazing project and because of how Twine/HTML works, the way to fix the lag/slowdown is to save your game, close the browser, reopen the game, and load. It should run very smoothly after that, and if it happens again, just repeat.@@ @@.Vlad;HOWEVER – NEVER SAVE AND RELOAD ON A HUNT!@@ @@.Brone;So, I advise you to save your game at the end of an even numbered chapter, then close and reload. This way it should not crash on a hunt.@@ [[Continue|AnaxMenu]] <<set $Helm to true>>
<div align="center">[img[Pictures/Chapter17.png]]</div> [[Chapter Seventeen|Des410.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BECC>> <<else>> @@.Vlad;<<book>>Congratulations! Crimson Corruption Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BECC to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter17 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Another day comes to an end, but you feel something in the air the moment your eyes open to the darkness. Energy permeates the very air as if you know something important will happen tonight. For a moment, you worry; perhaps this feeling is an omen that Ivor has begun summoning Nuit. Dropping down, you scurry through the tunnels, but, other than the congestion of so many other vampires, you see nothing to show that Ivor has made his move. [[You decide to check on Clover.|Des410.1]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory340.jpg]]</div> Turning towards her door, you find no Jiang Shi guards. So, you [[enter.|Des410.2]]
<div align="center">[img[Pictures/DesStory341.jpg]]</div> The room is empty. You stay a moment, your mind wandering about your friend. Every night it appears her willpower weakens as she slowly succumbs to Ivor’s blood. You frown; this is your fault- all of it is. You have systematically ruined everything. You chide yourself; your thoughts momentarily lost in self-loathing. You take stock over your depressing and unnaturally long life. Your crops failed, you abandoned Mr. Ravenhurst in his moment of need, you brought Clover here, you took Absinthe to the puzzle box- infecting her with Vlad, and because of your long series of poor judgments and fear of suicide, the very world may be [[shrouded in darkness.|Des411]]
<div align="center">[img[Pictures/DesStory411.jpg]]</div> Suddenly, before your very eyes, an image of Eleanora appears. @@.Ele;“She’s not here, you fool.”@@ @@.Brone;“So I see.”@@ @@.Ele;“She is being prepared to become Ivor’s wife.”@@ @@.Brone;“Already!?”@@ The witch cackles, @@.Ele;“Yes, you see, Ivor is almost ready. He’s made almost every last preparation. Tomorrow night he summons the goddess Nuit and marries your dear friend, Clover.”@@ Your mind swims at this news, you need to go tell Absinthe— @@.Ele;“I know that your first instinct will be to go to the Van Gothen girl. You best come here to my chamber and talk to me first, before you muck up everything. Remember, I can ruin all your plans with but a word to Ivor.”@@ Seeing no other option, you choose to get this over with and concede, @@.Brone;“Very well, witch.”@@ With that, the image of Eleanora vanishes, and you make your way [[to her chamber.|Des412]]
<div align="center">[img[Pictures/DesStory412.jpg]]</div> @@.Ele;“Good choice, Mr. Lorcan.”@@ @@.Brone;“Choice? As if I have one!”@@ @@.Ele;“So true. You plan to tell the hunter to come here tonight, don’t you?”@@ @@.Brone;“Of course it crossed my mind! We need to stop him, now!”@@ @@.Ele;“There is another way- and a better one at that.”@@ @@.Brone;“Better for <i>you</i>, I assume?”@@ @@.Ele;“Better for your love interest as well.”@@ @@.Brone;“Love interest? I—that is that—“@@ @@.Ele;“Be not so transparent. If you want to ensure that Absinthe lives, that Clover goes free, and that Ivor fails, then you need to listen to me and do as I say, Mr. Lorcan, down to the last detail.”@@ Rolling your eyes, you say, @@.Brone;“After more than a century bickering nightly, you think that I would dare listen to your advice or follow your commands?”@@ @@.Ele;“Lorcan, you blathering idiot, listen to me! This is no time for our petty squabbles, there is far too much at stake. You want to save the world and Clover, and this is likely my only chance to free myself of Ivor’s control!”@@ @@.Brone;“Fine, I’ll hear you out, but if I decide it’s better to get Absinthe, then, fetch her I shall!”@@ Eleanora [[sizes you up.|Des413]] <<audio ':all' stop>> <<audio "eleanora_theme_vamp" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory413.jpg]]</div> @@.Ele;“This very behavior is, precisely, your greatest strength.”@@ @@.Brone;“What do you mean?”@@ @@.Ele;“As I have noted, you are so far removed from Ivor’s power, you could do, literally, anything. You’re a savage nosferatu with complete free will.”@@ @@.Brone;“Get on with your speech!”@@ @@.Ele;“Very well, as you know, I am, <i>for all the rage it vexes my very soul</i>, a slave to Ivor; unable to directly harm him. But, together, we will be unstoppable with what we can accomplish. I know of an artifact in this very city that Ivor shall need. He’ll be sending you to the Portland Museum to retrieve it, just as you returned with the Book of Thoth.”@@ @@.Brone;“Another artifact?”@@ @@.Ele;“Indeed, this relic is called the Scepter of Osiris. He has had Egyptian vampires translating the book of Thoth, and he plans to use the scepter in the summoning of Nuit.”@@ @@.Brone;“What does the bloody thing do?”@@ @@.Ele;“It allows for total dominion over the undead and the dead. It was once wielded by Osiris himself, and made him king of the gods. T’was buried under the Great Pyramid with the pharaoh, Khufu. Ivor will have total immunity to Nuit’s power, and worse, he shall command the goddess herself.”@@ @@.Brone;“All the more reason that I should end this now!”@@ @@.Ele;“And what will you do? The sun has already been set for well over an hour. Likely your little child of a girlfriend has gone gallivanting off on one of her hunts. You will track her down, get her to rally her people, and somehow attack tonight? Ill-prepared and ill-advised! No, you shan’t, good Mr. Lorcan, for it is too late. You desired Absinthe to go out and hunt, to learn and grow stronger. You wanted her to be prepared, only to find yourself unprepared.”@@ @@.Brone;“No, I must—“@@ @@.Ele;“You must go and get the scepter for me!”@@ @@.Brone;“You’re daft!”@@ @@.Ele;“Am I? You will scarcely be able to use the artifact with no magical prowess, but in my hands, I shall free myself of Ivor, and then destroy the Countess. You and Clover are irrelevant to me, so you can both go, for I have my own plans that Ivor has stymied for over a century now!”@@ @@.Brone;“How do you, at all, in any reasonable capacity, think that I would dare trust you?”@@ @@.Ele;“As usual, what choice have you? Rally the girl and her merry band of fools to come into the meat grinder unrehearsed and impromptu?”@@ @@.Brone;“She could have her compatriots slay Ivor as he slept in the day on the morrow!”@@ @@.Ele;“And what of all the ghouls, skeletons, and other servants that lurk the halls in the day as they do in the night? And besides, I know a good-hearted Catholic like you could not stand all the innocent vampires that happen to be here for this amazing event, but have no hate in their hearts. They fear Ivor, even the Countess does, and so, what does that mean for you, hmm, the blood of all those innocents just to stop Ivor?”@@ [[You sigh, defeated.|Des413.1]]
<div align="center">[img[Pictures/DesStory412.jpg]]</div> @@.Brone;“It means, I have no choice, just as you ascertained.”@@ @@.Ele;“Precisely. Now that you see reason, go to the museum, posthaste, and bring me that scepter. Just by holding it in my hand, it will dispel his annoying thralldom over me.”@@ She smiles wickedly, @@.Ele;“Then, I shall uphold my end of the bargain and you and that tart, Clover, can run away as I exact my revenge on Ivor.”@@ @@.Brone;“How do I know that you won’t summon Nuit?”@@ She cackles, @@.Ele;“You don’t. But, for what it is worth, I shall say that I never asked to be a vampire! I did not ask to lurk in shadows like a sewer rat! This fate was thrust upon me thanks to your lovely friend, Anaximanes. Remember that well. I do plan to harness the power of a god, and hopefully find a way to remove this vampiric curse from my blood, but I have no desire to summon Nuit.”@@ @@.Brone;“You mean to summon a different god?”@@ @@.Ele;“The scepter will not help me, nor the Book of Thoth, for summoning Ophion, which is my prize. However, as I said to you before, I intend to free myself and go to Ravenhurst Manor. Under it lays a veritable hoard of powerful artifacts, and then, I shall finally have the means to the end.”@@ @@.Brone;“Fine. Though it sounds as if I am trading one evil for another, I’ll head back to the museum. At least I know where the Egyptian exhibit is.”@@ @@.Ele;“Mr. Lorcan?”@@ @@.Brone;“Yes?”@@ @@.Ele;“Do try to stay alive until you fetch me that scepter. After that, die as much and as often as you desire.”@@ Grumbling, you [[leave the chamber.|Des414]]
<div align="center">[img[Pictures/DesStory414.jpg]]</div> You walk into the shanghai tunnels and begin weaving through them on your way out. Once again, you find yourself trapped. Which call do you make? What do you do? If you try to reach Absinthe in time and have the Night Stalkers attack here in the day tomorrow- would saving the world be worth the loss of innocent lives? Would Eleanora honestly uphold her end of the— @@.Ele;“Brone Lorcan.”@@ [[You turn.|Des415]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory415.jpg]]</div> Oh no. @@.Ele;“I thought I’d give you a little update.”@@ @@.Brone;“An update, your ladyship?”@@ @@.Ele;“Yes, Clover has been informed about marrying Lord Ivor and she could not be more ecstatic. I know that Clover was meant to be a mole for you, but, I can honestly say, she has fallen under Ivor’s sway. You’d best not confide in her any further, as she adores him now. She is his willing pet, and soon, one of his wives.”@@ Through gritted teeth you eke out, @@.Brone;“That’s wonderful news. Now, if you will excuse me—“@@ @@.Ele;“Going somewhere?”@@ @@.Brone;“Yes, actually.”@@ @@.Ele;“Oh, how lovely!”@@ There is a knowing look in her eye, something predatory, as she continues, @@.Ele;“Do have a grand night out, Mr. Lorcan.”@@ [[The Countess smirks again and walks away.|Des416]] <<audio ':all' stop>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory416.jpg]]</div> The blood witch, Sangwen, remains, @@.Brone;“May I be of assistance, miss?”@@ @@.Sangwen;“You’d do well to ignore Eleanora’s plans.”@@ You glance around, @@.Brone;“Her plans?”@@ She cackles, @@.Sangwen;“You do realize that, like my old coven-sister, Eleanora, I have ways of spying as well. I don’t know why I am bothering to warn you, because I do find vampires generally so pathetic and conniving, but you being Irish, maybe, it reminds me of an older time. So, I shall warn you but this once, follow her and find folly.”@@ @@.Brone;“Most kind of you to warn me.”@@ @@.Sangwen;“You’ll do what you will, but if you go to obtain the scepter for either her or Ivor- you’ll die this night.”@@ Die? What omen is this? Is she trying to stop you for the Countess? @@.Brone;“Understood. Thank you.”@@ She gives you a sideways glance before she walks the direction that the Countess went. @@.Shi;“Gutless dog.”@@ [[Oh joy.|Des418]]
<div align="center">[img[Pictures/DesStory418.jpg]]</div> At this point you are little more than a ball being kicked about by several different parties; each vying for their own evil ends, even though all you want is to do are acts of good! @@.Brone;“Yes?”@@ @@.Shi;“Lord Ivor has ordered that I summon you. Come.”@@ @@.Brone;“But, of course he does. Very well.”@@ [[You follow the Jiang Shi to the Throne room.|Des419]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory419.jpg]]</div> She takes her place next to her twin sister with a single leap across the large room. @@.Ivor;“There you are.”@@ @@.Brone;“Indeed, Lord Ivor, here I am. Whatever use might I be for you in this time?”@@ As you approach you are aghast to find Clover in his arms. She smiles up at the cur as if she truly loves him. [[The pair turns to you.|Des420]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory420.jpg]]</div> @@.Ivor;“I have a job for you, if only I had known sooner.”@@ @@.Brone;“Sooner, sire?”@@ @@.Ivor;“Yes, when I sent you after the Book of Thoth, I <i>should</i> have also had you steal the Scepter of Osiris. I only just learned of it, and it shall accelerate my plans. I had no idea it even existed until tonight. I should have been told of it much sooner.”@@ Of course, he wants the very artifact that Eleanora just bade you to fetch for her. @@.Brone;“How could you have known?”@@ @@.Ivor;“I assure you that the scholar that finally brought it to my attention has been dealt with.”@@ @@.Brone;“Then, I deduce from this, that you desire me to claim the scepter and return it, sire?”@@ @@.Ivor;“I do. Be quick about it, dolt!”@@ @@.Brone;“Of course, Lord Ivor.”@@ Your mind quickly tries to formulate a plan to get around this new dilemma when [[Clover suddenly speaks.|Des421]]
<div align="center">[img[Pictures/DesStory421.jpg]]</div> @@.Clover;“Master?”@@ she says, @@.Clover;“There is something that you should know.”@@ Your eyes widen as she appears upset and conflicted a moment. Ivor looks down to her, @@.Ivor;“Yes?”@@ She’s going to tell Ivor that you are a traitor! You are certain that you’d blanch if only you had flowing blood in your veins. She stares in silence at you for a long moment, and you are unsure if will give you [[up to Ivor!|Des422]]
<div align="center">[img[Pictures/DesStory422.jpg]]</div> She suddenly appears forlorn and says, @@.Clover;“Nothing, I only wanted to ask if you told Brone about our wedding?”@@ @@.Ivor;“This pitiful, feeble fool? What matters it?”@@ Ivor looks to you, @@.Ivor;“Go. Now. It is already growing late, and I need that scepter!”@@ @@.Brone;“Yes, right away, Lord Ivor!”@@ You turn and close your eyes a moment as you breathe a sigh of relief, and then you exit [[the throne room.|Des423]]
<div align="center">[img[Pictures/DesStory155.jpg]]</div> You wind your way through the tunnels, your mind still reeling from Clover. She almost faltered. This very moment you might be slain if she had not, by some good grace, chosen to keep your secret. However, it is clear to you now that these may truly be your last nights on Earth. You can still feel that energy from when you first woke tonight. It’s not panic or dread, or even excitement, but change falls on you soon- for good or ill remains to be seen. You step into the night, change into a bat and [[fly towards the museum.|Des424]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory424.jpg]]</div> As you approach the building, you can see from a distance that something strange occurs here. You land on the roof of an adjacent building. There are police vehicles parked out front, likely due to the small war fought inside the building recently, not to mention the theft of the artifact that you pilfered, but an odd dark mist swirls around the building giving off an eerie purple glow. This bathes the building in an occult light, but even stranger; green light erupts from the windows. Within the building, you can hear unholy growls and occasional screams. Of course! Why not add yet another new obstacle to your plight? Eleanora and Ivor both want the scepter, and the Countess appears as if she knows of its existence as well. Shaking your head, you have no choice. You see no way out of this. It’s far too late to make your way to Sanctuary, and it would likely end poorly for the Night Stalkers. Absinthe cannot move about in the daylight, so she would not be there with her power. The only optimistic point you can muster is that you can soar across the street and enter the same skylight through which you escaped the other night. You’ll drop in, grab the scepter, and make a quick departure, hopefully avoiding the unnatural situation unfolding inside the museum’s halls. You stretch your arms out and transform, flapping your wings [[towards the unknown.|Chap 18]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.2 loop play>>
<div align="center">[img[Pictures/Chapter18.png]]</div> [[Chapter Eighteen|Des425]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter18 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory210.jpg]]</div> You wake to another night. As you sit up on the bed, you think about yesterday. You kissed Brone, and even thinking of him brings a quick smile to your ruby lips. However, Vlad went into a jealous rage. He seems to have fallen in love with you, but a tainted version of it. Vlad desires control; to him, love means possessing, owning. However, you put a gun to your head and almost pulled the trigger. You would have, and certainly will not hesitate if Vlad ever attempts to exert dominance on you again. And, that’s when you learned something very important about both yourself and Vlad. You and he are two terrible peas in a pod. You are both alike in so many ways, very different than the caring, polite, and kind Brone Lorcan. However, you discovered one profound difference. You fear being enslaved and controlled more than you fear death itself. But, Vlad is the opposite. He fears death more than anything else. He immediately withdrew and even groveled, willing to be subordinate to you over dying. Maybe if one is seemingly immortal, death grows scarier with each passing day, over centuries, whereas mortals live their short lives, knowing that any moment could be their last as a simple fact of reality. [[Stretching a moment, you stand up.|Des425.1]] <<audio ':all' stop>> <<audio "abby_dream" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory425.jpg]]</div> First and foremost, you feel that you should check in with Molly, and make sure that she is alright. You took her to her room last night, after Siri’s serum worked, curing her of the spider Xenopox strain. You lightly knock on her door, and she says to come inside, @@.Abby;“Hey, Molly.”@@ @@.Molly;“Oh! Howdy, miss! I reckoned my pa was at the door again!”@@ @@.Abby;“Again?”@@ @@.Molly;“He’s checked on me about twenty times now!”@@ You chuckle, @@.Abby;“Yeah, Roy was worried about you. It nearly killed him.”@@ She looks sad a moment. @@.Abby;“Oh! I didn’t mean it like that Molly.”@@ @@.Molly;“Well, it’s true. I did this to him. I put him through that.”@@ You think carefully how to word what you want to say, @@.Abby;“You rushed off, yes, to prove that you could be a monster hunter. So, yes, it is partly your fault—“@@ @@.Molly;“I know! I hate myself!”@@ @@.Abby;“Calm down, I said <i>partly</i> your fault. Roy shares some of the responsibility also. Your father could have taken you on small hunts, just to fight a single monster or two. Something simple, you know? But, he’s terrified of you getting killed.”@@ @@.Molly;“Now he will be for sure! He’ll never let me hunt again!”@@ @@.Abby;“I don’t know about that. I am curious about something.”@@ @@.Molly;“What?”@@ @@.Abby;“How many monsters did you kill?”@@ @@.Molly;“I don’t really know. Maybe a hundred?”@@ @@.Abby;“What! Seriously?”@@ [[Her sadness turns to giggling.|Des426]] <<audio ':all' stop>> <<audio "molly_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory426.jpg]]</div> @@.Molly;“Yeah! I got into the sewers and found an area with red lights. There were huge spider webs all over them walls, and I could just sense movement around me.”@@ She sits up, @@.Molly;“And, then, a swarm of them giant spiders came out of the shadows! I started laying them low, one after the other!”@@ @@.Abby;“But, a hundred?”@@ @@.Molly;“Yep. Maybe more, I’d have killed’em all, but then something happened.”@@ @@.Abby;“I went through that same area, but I only fought a handful of mutant spiders. You must have killed most of them.”@@ @@.Molly;“Yep, I cleared the place out. Except—“@@ she appears a bit guilty. @@.Abby;“What?”@@ @@.Molly;“As I was running low on ammo, some women came out of the webs. I just could not shoot them. I felt like maybe I was murdering someone if I did. So, I ignored them and kept shooting the spiders. Eventually, those two women caught me as I was fleeing back the way I came. They webbed me up, and I sort of remember being bit, but then everything is foggy.”@@ @@.Abby;“That must be where I found you. And, I know what you mean about the women.”@@ @@.Molly;“You do?”@@ @@.Abby;“Oh yeah,”@@ you sigh, @@.Abby;“When I go on these hunts, killing the monsters comes so easy for me, like I was made for it.”@@ @@.Molly;“Yeah! I felt like I was being myself- like I was meant to be down there fighting those critters!”@@ @@.Abby;“But, whenever I have to fight anything that looks human, it messes with my head a little. Still, you have to remember they are monsters too. They will kill you or convert you.”@@ @@.Molly;“But, you only saved me! Now, look, those women could have been helped, too, but they’re dead!”@@ @@.Abby;“Yeah, but we didn’t know. And, I did not really have a chance or a choice to save them. At the time, they were trying to kill me or turn me. Don’t feel guilty. Be glad that you are here and alive, and learn from it, that’s all that you can do. And, you must have really done a number on those spiders. Mostly, I just found eggs and leftover meals.”@@ She laughs again, @@.Molly;“I did! I know it didn’t end well, but I felt so alive and free. It felt right and natural.”@@ @@.Abby;“You probably take after your dad.”@@ Your eyes move back to that painting as you stand to leave. It still looks familiar to you. Smiling at the young woman, you say, @@.Abby;“The night is young, and I need to get moving. See you later!”@@ @@.Molly;“Ok! Thanks for coming to see me!”@@ With that, you [[return to the hallway|Des427]]
<div align="center">[img[Pictures/DesStory427.jpg]]</div> As you walk past the Foundry, Rosaline calls your name. Glancing inside, you see her standing next to the robot that she has been building. @@.Abby;“Holy shit, that thing is massive!”@@ @@.Rosa;“Heh, I got it done during the day. I’m exhausted, but I was about to power it up. The water inside has been boiling, so, the steam should push the gears and pistons, just like in Dippel’s version. I hope those gold plates are still readable after two hundred years.”@@ [[She walks behind it.|Des428]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory428.jpg]]</div> You hear some metallic clanging, @@.Rosa;“Yeah, pressure is as high as I am comfortable with. Here goes!”@@ [[She turns a valve!|Des429]]
<div align="center">[img[Pictures/DesStory429.jpg]]</div> With a loud hiss, steam pours out of the chassis, @@.Abby;“Whoa! Is it ok?”@@ you yell over the noise. @@.Rosa;“Yeah, excess steam; it’ll calm down as the parts inside begin moving from the pressure.”@@ A single light slowly glows in the center of the massive robot, and the glow brightens as the steam [[slowly subsides.|Des430]] <<audio ':all' stop>> <<audio "grimey_theme" volume 0.3 loop play>> <<audio "se_steam" volume 0.2 play>>
<div align="center">[img[Pictures/DesStory430.jpg]]</div> @@.CereUnit1;“—This,”@@ a scratchy voice says. It sounds as if it is from an old record, and it lacks any emotional tone. @@.CereUnit1;“Dippel. Where.”@@ The arms move as it appears to look at its hand and cannon. @@.CereUnit1;“Chassis. Changed.”@@ Then it looks at both of you, @@.CereUnit1;“People. New.”@@ [[Rosaline walks around to its front.|Des431]]
<div align="center">[img[Pictures/DesStory431.jpg]]</div> @@.Rosa;“Hey! Can you understand me?”@@ @@.CereUnit1;“Yes. Understand. Dippel. Where.”@@ It’s as if the records skip to certain words. This robot knows what it is saying, but cannot articulate. It uses a basic language. @@.Rosa;“Dippel is dead, for over a hundred years. He died in Wakefield, New York.”@@ @@.CereUnit1;“Wakefield. Shutdown. Dippel.”@@ @@.Rosa;“This girl here, she’s Absinthe Van Gothen.”@@ @@.CereUnit1;“Gothen. Yes.”@@ @@.Abby;“I don’t think he will be very good at explaining things.”@@ @@.Rosa;“Maybe not, but, robot, can you use your cannon arm? I gave you a weapon.”@@ @@.CereUnit1;“Weapon. Arm.”@@ @@.Rosa;“Yes, can you fire it?”@@ @@.CereUnit1;“Lift. Yes. Weapon. No.”@@ @@.Rosa;“I mean, can’t you try to use it, please. We are going to be fighting Ivor’s forces soon, and we need your help.”@@ @@.CereUnit1;“No. Fight. Bad. No. Fight.”@@ @@.Rosa;“Yes, Ivor, he’s bad, but can you test your weapon? It’s not loaded, but I need to know if it’s working.”@@ @@.CereUnit1;“Dippel. Make. No. Fight.”@@ @@.Rosa;“You mean you’re made, specifically, not to fight?”@@ @@.CereUnit1;“Yes. Help. Lab. Build.”@@ @@.Rosa;“Oh my god, you’re just made to be an assistant for his lab!?”@@ @@.CereUnit1;“Yes. Lift. Move. Hold.”@@ She looks at you with anger [[on her face.|Des432]]
<div align="center">[img[Pictures/DesStory432.jpg]]</div> @@.Rosa;“Are you kidding me right now?”@@ Laughing, you ask, @@.Abby;“Why are you so upset? It would have been cool to learn about Van Gothen and had a giant war-bot or whatever, but it’s not that big of a deal.”@@ @@.Rosa;“Oh, you’re lucky I don’t knock that smile off your face! I’m pissed.”@@ @@.Abby;“Aww, c’mon, Rosaline!”@@ @@.Rosa;“I risked my life for this hunk of junk! I fought a dragon just to get golden plates that contain information on how to lift and carry things. On top of that I spent all week breaking my back to build this robot and—“@@ she is definitely flustered. She walks over and kicks it. @@.Rosa;“What am I supposed to do with this?”@@ @@.Abby;“Maybe we can somehow still use it? Can it do anything to help us fight?”@@ @@.Rosa;“Besides lifting things for us? I’m going to bust this thing down into parts.”@@ Just then, an idea pops into your head. @@.Abby;“Wait! Actually, I think we can totally use this.”@@ She turns to you with an incredulous look on her face, @@.Rosa;“Ok. I’m listening.”@@ @@.Abby;“I’ll need to talk to Selena, but I think I have a solution.”@@ @@.Rosa;“Ok,”@@ she says throwing her hands into the air exacerbated, @@.Rosa;“Let’s see what you can do. You’ve been resourceful so far.”@@ Thanking her, you [[return to the hallway.|Des433]]
<div align="center">[img[Pictures/DesStory433.jpg]]</div> As you leave the foundry, Katerina waits in the hall, @@.Kat;“Absinthe, I have found more information on our enemies. May we talk?”@@ @@.Abby;“Yeah, sure!”@@ [[You follow Katerina.|Des434]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory434.jpg]]</div> You follow her into the library, and she picks up a brown leather book. @@.Kat;“This book, <i>Magical Relics and Artifacts Encyclopedia</i>, vas written in the early 1800’s, and it actually appears that we may have a vay of stopping Nuit!”@@ @@.Abby;“Ok, that sounds promising, what’s the plan?”@@ @@.Kat;“Vell, it requires a certain artifact,”@@ she turns through the pages, @@.Kat;“Ah! Here it is. It is known as the Scepter of Osiris. It can command the dead, including vampires, and, the authors, Theodore and Deborah Ravenhurst, say that it might control Nuit, herself!”@@ @@.Abby;“Might?”@@ @@.Kat;“It’s the only option that I could find online or in this library. Here.”@@ [[You take the book.|Des435]]
<div align="center">[img[Pictures/DesStory435.png]]</div> You take the book, and there is a picture on the right page. So, this is what you are looking for. You read what is written: @@.Walter;The Egyptian god, Osiris had powers over life and death. This is one speculation for the ‘crook and flail’ icons that both he, in hieroglyphic art, and pharaohs held. One can find far more information pertaining to the magnificent gods of ancient cultures in another book penned by me and my wife, Deborah, entitled Gods of Mythology and Mankind. Shown here, the scepter of Osiris, is an ancient relic said to hold the power of death. In truth, from Deborah’s experimentation, we have determined that this scepter can, in fact, cause the dead or undead, to become controlled in whatever way the wielder desires. Regardless of species or subspecies of dead and regardless of animus be it magical, chemical, or biological- the dead, both recent and ancient, become enthralled by the magical power of this fascinating curio. Osiris was worshipped as king of gods, and with this magical artifact in hand; the man may have been just that. If he held another scepter that gave him power over life, then, we Ravenhursts conjecture that Osiris would have held power over the gods themselves be they of the Outer Darkness or Inner Light. With this scepter, Osiris likely wielded power over gods like the goddess Nuit. Our research believes her to be the original progenitor of the undead species referred to commonly as vampires, but if one held this scepter in hand, they could shackle the will of even such a formidable goddess, turning her into a weapon to ensure that she aided the wielder in any nefarious purpose. This is a highly dangerous relic, and we will do our best to find it and ensure it is forever hidden.@@ You hand the book back [[to Katerina.|Des436]]
<div align="center">[img[Pictures/DesStory436.jpg]]</div> @@.Abby;“So, this thing grants power over the dead and even Nuit. This means, Ivor is probably gunning for it- if he doesn’t already have it.”@@ @@.Kat;“Yes, I believe so.”@@ @@.Abby;“How will we find it, if Ravenhurst had no idea where it is?”@@ @@.Kat;“Ah, that is actually easy for us. He wrote this over two hundred years ago, and, while he never discovered the scepter, other archeologists, in a vay, have located it. Sakuji Yoshimura, researched a cavity located under the Great Pyramid, and using something called ‘muons’ he and a team of radiologists, discovered that hidden in that cavity- vas the sarcophagus of Khufu. Vithout modern technology, we vould never have known this.”@@ @@.Abby;“How can I get to Egypt and back in time?”@@ @@.Kat;“You need not vorry! After it vas excavated, Khufu’s sarcophagus vas studied and has been making rounds to different museums around the vorld. As fate might have it, it is currently here, in Portland.”@@ @@.Abby;“That’s convenient.”@@ @@.Kat;“It’s fortuitous, yes, perhaps there are factors in the universe that we do not know, factors that have led to this- or perhaps it is only blind luck.”@@ @@.Abby;“Either way, all I have to do is go to the museum, take the scepter, and come back. Man, compared to my other artifacts that I gathered, this is going to be a cakewalk.”@@ @@.Kat;“I vill say that his sarcophagus vas found to be made from a strange element. Likely, it vas forged from a large meteorite. It has been impossible to unseal.”@@ You drop your head and sigh, @@.Abby;“Of course, it has to be sealed in something that even scientists can’t open. So, what do I do?”@@ @@.Kat;“Improvise? I don’t know. You have all those artifacts that you just mentioned. Maybe one of those can open it?”@@ @@.Abby;“Ok, I’m going to poke around Sanctuary for a few minutes and wake up a bit more, and then I’ll head to the museum. It should be pretty easy to just break in. For once, things will be simpler. And, even if Ivor wants this thing, he’d have to somehow get a massive sarcophagus and drag it back to his lair, and even then, he’d have to open it. We got this.”@@ @@.Kat;“Vatch your back, he might be waiting for you, or someone like you, to open it first and then strike.”@@ @@.Abby;“Good point, I’ll watch myself.”@@ As she turns to writing up plans for the assault on the vampire lair, you <<if $StoryMode>>[[enter the hallway.|Sanc8SM1]]<<else>>[[return to the hallway.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/BEMuseumAcrophobe1.jpg]]</div> You black out for a moment, coming to, and finding yourself unarmed. @@.SMoonbeam;“My child, you have awakened. Come, embrace the lord, Anax.”@@ @@.Abby;“Wha—“@@ you sit up and realize your plight! The bat-winged woman gloats over you. You might be down, and you might not survive, but you’ll be damned if you’ll just roll over and die! @@.Abby;“Hell no! I’ll fight—“@@ The acrophobe kicks you in the back of your skull, her magical, shadowy claws embedding [[into your brain!|BEAcro2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAcrophobe2.jpg]]</div> You feel a strange icy sensation and your vision suddenly fills with green light. You cannot move, scream, or even think, and suddenly, as if in a dream, you feel yourself flying. As [[your vision returns.|BEAcro3]]
<div align="center">[img[Pictures/BEMuseumAcrophobe3.jpg]]</div> You find yourself far above the city! Looking up, the shadowed minion has you in her talons, her large wings keeping you both aloft. @@.SMoonbeam;“Heights like this once terrified me, but after falling to the Master’s darkness, I love views such as this.”@@ @@.Abby;“Get me down from here! Take me back to the ground!”@@ @@.SMoonbeam;“Mmm, the fear coming off your soul, ah, it is divine. However, it is time for your baptism into shadow, my child.”@@ [[Her claws release you!|BEAcro4]]
<div align="center">[img[Pictures/BEMuseumAcrophobe4.jpg]]</div> You quickly grab hold of her legs as abject panic swells in your heart, @@.Abby;“Woah! Take me down, what the fuck is happening?”@@ Screeching with laughter, she [[shakes you loose!|BEAcro5]]
<div align="center">[img[Pictures/BEMuseumAcrophobe5.jpg]]</div> [[This cannot be real!|BEAcro6]]
<div align="center">[img[Pictures/BEMuseumAcrophobe6.jpg]]</div> The dark nun watches you fall, her face darkened shadowed, showing only her callous green glowing eyes watching you [[as you plummet.|BEAcro7]]
<div align="center">[img[Pictures/BEMuseumAcrophobe7.jpg]]</div> You flip over as you descend towards the ground. Your heart is racing, and you are [[beyond terrified!|BEAcro8]]
<div align="center">[img[Pictures/BEMuseumAcrophobe8.jpg]]</div> As your body tumbles, the rushing of air fills your ears, and you can feel your organs rattling and moving inside your body with the [[forces of gravity!|BEAcro9]]
<div align="center">[img[Pictures/BEMuseumAcrophobe9.jpg]]</div> As you plummet to your death, you hear the shadowed woman’s voice inside your mind, @@.SMoonbeam;“This is it, child, do you die here and now, or give up your soul to my Master?”@@ @@.Abby;“Yes, whatever! Please, save me!”@@ you scream inside your mind, your lungs unable to breathe with the force of air, @@.Abby;“Hurry save me!”@@ Just before you hit the ground, green light [[fills your vision!|BEAcro10]]
<div align="center">[img[Pictures/BEMuseumAcrophobe10.jpg]]</div> A chilblain cold courses through the Blood Suit. Within the suit you feel your flesh crawl and contort. Though you feel no pain, you hear the bones in your legs crack and break, reforming into something new. From your fingers, long green claws [[grow and glow.|BEAcro11]]
<div align="center">[img[Pictures/BEMuseumAcrophobe11.jpg]]</div> As the nun steps back, you gain control over your body. As you look at your new hands, you feel wings push up [[from your back.|BEAcro12]]
<div align="center">[img[Pictures/BEMuseumAcrophobe12.jpg]]</div> You glance over your shoulder and try to move your new appendage, which you find surprisingly instinctual. You look up at the woman that corrupted you, @@.Abby;“Thank you, I feel so, so—“@@ @@.SMoonbeam;“Horny?”@@ @@.Abby;“Yes! I want to steal souls and fuck so badly! I’ve never felt so free!”@@ @@.SMoonbeam;“We are free, all Shadowed, free within the domination of the Anax.”@@ @@.Abby;“Yes, I feel the Master, hear him. I am one with him.”@@ @@.SMoonbeam;“And, what does your lord say, my child?”@@ @@.Abby;“He says that I should thank you properly for collecting my soul for him!”@@ [[You crawl to her!|BEAcro13]]
<div align="center">[img[Pictures/BEMuseumAcrophobe13.jpg]]</div> She laughs and presents her pussy to you. The inky, black shadows pull it open, and your defiled tongue lavishly licks her folds. @@.SMoonbeam;“Mmm, yes, he is pleased with me. Ahh!”@@ You continue feasting on her willing shadowed sex until she cums, spewing glowing green liquid [[into your mouth.|BEAcro14]]
<div align="center">[img[Pictures/BEMuseumAcrophobe14.jpg]]</div> Once she is sated, she tells you, @@.SMoonbeam;“It is time. The Master has what he came for, a scepter to be used for revenge. The sun rises soon and we shall follow him into the Outer Darkness.”@@ @@.Abby;“Mmm, I can’t wait to give my body to our Master! But, let’s search the museum as quickly as we can! Maybe we can find him more souls before the sun banishes us!”@@ @@.SMoonbeam;“Ha ha, a fine-spirited and devout slave you are!”@@ [[Together you seek prey!|BEAcro15]]
<div align="center">[img[Pictures/BEMuseumAcrophobe15.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an acrophobe, that is, someone that once feared heights! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with large wings and sharp talons, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Acrophobe">>
<div align="center">[img[Pictures/BEMuseumArachnophobe1.jpg]]</div> You find yourself trapped and tangled inside a glowing web. Though you struggle to escape, it only seems to trap you more. The very webbing saps your strength and feels cold as ice. On the marble floor, you hear tapping behind you as something approaches. You see clawed hands reach into the web and disarm you, [[piece by piece.|BEArach2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumArachnophobe2.jpg]]</div> @@.Abby;“Let me out of this! Now!”@@ A face slowly comes into view around your shoulder. The arachnophobe’s misshapen pale face comes near. Her sets of green eyes stare at you as her black lips curl back into an inhuman smile, @@.SMoonbeam;“Little fly, you tell me what to do? Prey does not control the predator.”@@ @@.Abby;“I’m a Van Gothen! I’ll get out of this and slay you!”@@ Her grin widens, showing rows of sharp teeth, @@.SMoonbeam;“You’re going to make a fine prize. I’ll have fun. I have so many eggs inside me, and I’d like my children to enjoy their first soul.”@@ Her face [[slides from view!|BEArach3]]
<div align="center">[img[Pictures/BEMuseumArachnophobe3.jpg]]</div> You can hear her moving around behind you, but you can’t make out what she’s doing. Then, you can tell that she is climbing a glowing web that sticks to the ceiling above you. @@.Abby;“What the fuck do you think you’re—“@@ you feel something push against your sex! @@.Abby;“What the!”@@ It pushes past your lips and down into your birth canal. The cramping pain is unbearable! @@.SMoonbeam;“Oh this feels so good, morsel.”@@ You feel your pussy stretch and fold as rubbery eggs are implanted into your womb! You scream obscenities until your throat hurts, but the shadowed woman does not stop her assault. Your womb fills quickly, which distends your belly as if [[you are pregnant!|BEArach4]]
<div align="center">[img[Pictures/BEMuseumArachnophobe4.jpg]]</div> Finally, the arachnophobe moans as if she is cumming and you feel her slide out of your cunt. @@.Abby;“You fucking bitch! What did you do!”@@ @@.SMoonbeam;“I do as the Master wills, and it gives me nothing but pleasure. You’ll soon know what I mean.”@@ With that she shimmies up to the ceiling. You look up at her yelling, as she skitters above, defying gravity. As she makes to leave the area she glances back at you and [[grins again.|BEArach5]]
<div align="center">[img[Pictures/BEMuseumArachnophobe5.jpg]]</div> Left alone in the dark, you stare down at your swollen stomach. You have to find a way out of this, and you need to get the eggs out of you. It feels as if you are full of ice cubes, and the cold is emanating from within. For a while, you continue to struggle, until, quite suddenly, the cold from within, [[leaks out!|BEArach6]]
<div align="center">[img[Pictures/BEMuseumArachnophobe6.jpg]]</div> Copious amounts of shadowy green ooze pour from your pussy. You attempt to look down, but the webbing [[holds you.|BEArach7]]
<div align="center">[img[Pictures/BEMuseumArachnophobe7.jpg]]</div> Then, you feel it- something moving from your womb. You feel a leg, and then another, pull open your pussy lips and there is a bulge as a spider pops free of your sex. You cannot see it, but you know it is there. It seems to take a moment to adjust to the world before it skitters down your leg. It’s follow by others. Soon, several crawl over you. And, then, [[they bite!|BEArach8]]
<div align="center">[img[Pictures/BEMuseumArachnophobe8.jpg]]</div> Seemingly sharing a single mind, they all bite you at once. You feel icy poison filling your veins. At the same time the shadow webs evaporate, no [[longer required.|BEArach9]]
<div align="center">[img[Pictures/BEMuseumArachnophobe9.jpg]]</div> The poison first consumes Vlad, and the spiderlings do not stop pumping you full. You cannot move, paralyzed from magic or fear, you remain frozen in place as your mind finally succumbs to the poison and begins to feel hazy. Soon, [[you black out.|BEArach10]]
<div align="center">[img[Pictures/BEMuseumArachnophobe10.jpg]]</div> Suddenly, your mind springs to life! From utter chaos you find your thoughts are crisp and pure now. You stand up and find long bony legs supporting your weight. Then you notice that your hands are clawed. Then, from your lower body, you hear cracking and feel your [[pelvis expand!|BEArach11]]
<div align="center">[img[Pictures/BEMuseumArachnophobe11.jpg]]</div> You butt becomes hard and bulbous, growing ever larger and more legs spring from it. As your body warps and twists you feel nothing but orgasmic pleasure. Your very mind seems to be shifting just as your flesh does. Finally, it is complete, and with a new cold intellect, bound directly to the Anax’s mind and will, you skitter into the shadows to search the museum for [[other prey!|BEArach12]]
<div align="center">[img[Pictures/BEMuseumArachnophobe12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an arachnophobe, that is, someone that once feared spiders! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with spindly legs and shadow webs, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Arachnophobe">>
<div align="center">[img[Pictures/BEMuseumAutomatonophobe1.jpg]]</div> You crumple to your knees from exhaustion, and the statue woman silently reaches forward, her cold, stone hands touch your scalp! An intense chill rushes through your entire body and you freeze in place, unable [[to move!|BEAutom2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAutomatonophobe2.jpg]]</div> The chilling sensation fills you to the core and begins working outwards. Your eyes go blind as your flesh petrifies into rock. A cracking, creaking sound echoes through the room as the separate plates of stone that are growing from what had been your skin, scrape and push into [[each other.|BEAutom3]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe3.jpg]]</div> The shadowed woman’s maintains her vice-like grip on your skull as she continues pumping darkness into you. Soon, even the hair on your head solidifies into rock. At that point, you scream within your mind, trapped in your new stone body. But there is something, a voice, knowledge, that if you only give in, this will all stop, and you’ll [[be free.|BEAutom4]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe4.jpg]]</div> You stop resisting and in that moment your soul is forfeit to the Anax! Your eyes erupt with green light, and your metamorphosis into an automatonophobe, one of the Shadowed minions, [[is complete.|BEAutom5]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe5.jpg]]</div> Your corruptor releases you and stands in the silent museum, her shadow cascading upon the wall, as you take a moment to adjust to your very stiff and heavy stone body. Eventually, you stand and remove your armor and weapons, meaningless trinkets now that you are one [[with shadow.|BEAutom6]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe6.jpg]]</div> You take a statuesque pose and remain perfectly still in the room, awaiting any of the living that might wander into you, just as you wandered into your [[statue sister!|BEAutom7]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe7.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an automatonophobe, that is, someone that once feared statues! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with stone flesh and silent resolve, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Automatonophobe">>
<div align="center">[img[Pictures/BEMuseumAutophobe1.jpg]]</div> You turn to flee from the stealthy shadowed woman, and rush through the dark hallways of the museum. Along the way, she repeatedly appears as if from thin air, slicing through your equipment. As the parts fall away, you do not stop running- your only chance at survival is to outrun her! You find a door and [[reach for it!|BEAuto2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAutophobe2.jpg]]</div> As you do, a cold pain issues from your back and twists deeper inside, and you find that you cannot move, even as the sensation rips through your lungs and into [[your very heart!|BEAuto3]]
<div align="center">[img[Pictures/BEMuseumAutophobe3.jpg]]</div> @@.SMoonbeam;“You cannot outrun a Shadowed minion!”@@ suddenly, from behind you, the woman seems to appear from nothingness, her claw embedded into your back. @@.Abby;“Fu—fuck y—“@@ [[She drives her arm into you!|BEAuto4]]
<div align="center">[img[Pictures/BEMuseumAutophobe4.jpg]]</div> She presses with such force that it pushes you forward, arching your back. You cannot talk, and you can barely think, as the intense chilling pain flows [[through your core!|BEAuto5]]
<div align="center">[img[Pictures/BEMuseumAutophobe5.jpg]]</div> The feeling of cold emanates outwards, as you feel your extremities slowly grow numb, @@.SMoonbeam;“God, you’re hot. Mmm, I’m going to love fucking you!”@@ You cannot yell out, as you attempt to resist a pressure growing [[within your mind.|BEAuto6]]
<div align="center">[img[Pictures/BEMuseumAutophobe6.jpg]]</div> Like tendrils from a plant, dark thoughts of servitude run through you, taking root. Fear and pain slowly seem to mix with feelings of euphoria and pleasure as green light envelopes your very essence, and you surrender your soul [[to ecstasy!|Auto7]]
<div align="center">[img[Pictures/BEMuseumAutophobe7.jpg]]</div> Finally, your eyes see again. Your sister autophobe has her claws still lodged into your now undead body. Craning your neck you smile, @@.Abby;“Thank you.”@@ She withdraws her claw and your back closes itself through the shadowy magic, @@.SMoonbeam;“You’re welcome, but I want you to <i>really</i> thank me.”@@ [[She spreads her legs.|BEAuto8]]
<div align="center">[img[Pictures/BEMuseumAutophobe8.jpg]]</div> You happily fall to your knees, your mind now perversely twisted into a shadowed minion of the Anax. You want to pleasure your corruptor in worship. As you lick her shadowy cunt, she moans. For a long while, you spend time bringing the assassin [[powerful orgasms.|BEAuto9]]
<div align="center">[img[Pictures/BEMuseumAutophobe9.jpg]]</div> @@.SMoonbeam;“Fuck, I don’t ever want you to stop, but we need to sweep the museum for souls.”@@ @@.Abby;“Yes,”@@ you agree as you stand, @@.Abby;“I hear the Anax in my mind as well, compelling me to obey.”@@ She gently runs her shadowed claw along your cheek, @@.SMoonbeam;“Always obey.”@@ @@.Abby;“I will. I fucking love this!”@@ @@.SMoonbeam;“You’ll make an amazing autophobe for his army! Now, I’ll show you how to stealth.”@@ [[She slowly becomes invisible.|BEAuto10]]
<div align="center">[img[Pictures/BEMuseumAutophobe10.jpg]]</div> You watch as she disappears. @@.SMoonbeam;“This is how I hunted you.”@@ When you were alive, human, you’d never have comprehended any of this, but watching her, it’s so simple. It makes as much sense as breathing used to. You will yourself to fade into the shadows also becoming unseen. And then, as a pair, you both stalk the museum, eager to claim souls for [[your Master!|BEAuto11]]
<div align="center">[img[Pictures/BEMuseumAutophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an autophobe, that is, someone that once feared being ignored! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with invisibility and sharp claws, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Autophobe">>
<div align="center">[img[Pictures/BEMuseumClaustrophobe1.jpg]]</div> The claustrophobe reaches out with one of her inhumanly long arms and grabs you with her equally macabre clawed hand! @@.Abby;“Put me down, bitch!”@@ @@.SMoonbeam;“I intend to, peasant.”@@ She forces you to the ground and her lower half, which appears to be a cage, dematerializes for a moment, until she sets you under her torso, and then the [[bars reappear!|BEClaust1]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumClaustrophobe2.jpg]]</div> @@.Abby;“What the fuck is this? Let me out of here!”@@ You violently shake the cage, but you are weak from combat, and soon you [[feel weary.|BEClaust3]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe3.jpg]]</div> @@.Abby;“I am warning you, I am a Van Gothen, and I’ll get out of this!”@@ @@.SMoonbeam;“Ooh, a Van Gothen? You seem so gauche for one of that breed. No, you deserve to be nothing more than a pet that must scurry along with your mistress.”@@ [[Suddenly, the cage begins shrinking!|BEClaust4]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe4.jpg]]</div> @@.Abby;“What the hell! What’s happening!”@@ @@.SMoonbeam;“I am going to crush you to death- well,”@@ she pauses, @@.SMoonbeam;“Not really crush you to death, per se, pet, more like to the brink of death, until you give up your soul.”@@ [[She becomes thinner!|BEClaust5]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe5.jpg]]</div> It’s defying physics. It’s as if space is contracting [[around you!|BEClaust6]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe6.jpg]]</div> Soon, the metal presses against your skeleton and it continues to shrink further! @@.Abby;“Let me out!”@@ you shriek with fear and terror as the walls grow ever tighter [[around you.|BEClaust7]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe7.jpg]]</div> Your body becomes so compressed that you can no longer breathe! You try, desperately, to bring air into your lungs, but there is no room! Then the cracking of bones and intense pain from your limbs explodes within you. @@.SMoonbeam;“Give up your soul, or I shall leave you broken and dying.”@@ You refuse within your mind, and in retort for the denial, the cage flexes in and out, just enough that you gasp in air before shrinking enough to break more bones. Finally, the torture wins and you close your eyes, begging for it [[to stop.|BEClaust8]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe8.jpg]]</div> As you give up your soul, she laughs, and contracts her body until it crushes the very life from you. At that moment, the will of the Anax rushes within your soul, tainting everything about yourself. Your pride, independence, and bravery are burned away in [[green light!|BECLaust9]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe9.jpg]]</div> Those pieces of your soul are replaced by shyness, submission, and compliance. You are bound, tightly, in shadowed chains for eternity, to crawl like the serf that you are, always caged by your mistress. @@.SMoonbeam;“There, darling girl, isn’t that so much better?”@@ You moan, happily, into a ball gag in your mouth. You feel safe and secure, forever trapped and oppressed without rights or free will. [[It’s sexy!|BEClaust10]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an claustrophobe, that is, someone that once feared tight places! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with binding chains of shadow, you shall roam the Shadowlands of the Outer Darkness, with your mistress, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Claustrophobe">>
<div align="center">[img[Pictures/BEMuseumCoulrophobe1.jpg]]</div> The coulrophobe giggles as she strips away your gear, but that gives you an opening to escape, and you take it! However, as you run, the shadowed clown woman leaps on the wall, defying gravity and gallops along it on all fours, passing you before leaping off the wall and tackling you! @@.Abby;“Get off me!”@@ You try breaking free as the two of you scuffle on the cold floor. Your eyes catch glimpses of her glowing claws, and you fear that she’ll tear out your throat, but just then, you feel a pressure on your face and hear a honk akin to a [[bicycle horn!|Coul2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumCoulrophobe2.jpg]]</div> The clown, laughing hysterically, stands up and simply back away. Looking down, you see a green ball on [[your face!|BECoul3]] <<audio "se_clown_horn" volume 0.4 play>>
<div align="center">[img[Pictures/BEMuseumCoulrophobe3.jpg]]</div> @@.Abby;“What is this?”@@ She has simply stuck a clown nose on your face and then [[walked away, laughing.|BECoul4]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe4.jpg]]</div> @@.Abby;“Seriously? This was all that you wanted to do?”@@ you ask the retreating clown as you point at the fake nose. You are about to stand up and collect your weapons when the nose suddenly [[issues light!|BECoul5]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe5.jpg]]</div> @@.Abby;“Uh-oh.”@@ You try to pull it off your face, but it’s firmly attached! Then, you become aware that your face is numb, as if intense cold rushes through your flesh. Soon there is a pressure [[behind your eyes!|BECoul6]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe6.jpg]]</div> You grab your head as you feel the most intense brain freeze of your life! You yell in anger and pain, but suddenly, all you can do [[is laugh!|BECoul7]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe7.jpg]]</div> Even though the cold pain feels overwhelming, you find yourself chuckling. You poke the nose and it honks, making you laugh [[even more!|BECoul8]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe8.jpg]]</div> Vlad’s voice starts laughing within your mind as well, as the coldness spreads throughout [[your body!|BECoul9]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe9.jpg]]</div> Terrified, you continue laughing as Vlad’s voice grows silent and you feel light headed. At the same moment, your feet ache and crack, seemingly elongating, and clothing materializes from green light. Then, green light fills your vision and [[your mind!|BECoul10]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe10.jpg]]</div> Pain, akin to when you had your wisdom teeth pulled out, issues from your mouth as your teeth shift and become sharpened. Your hair, which is usually dyed red and black, becomes green, and you feel your very soul consumed by [[shadow itself!|BECoul11]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe11.jpg]]</div> At that moment, your true destiny becomes clear! You are to be a shadowed coulrophobe within the ranks of the Anax’s faction. You feel deliriously happy, and so, [[you laugh!|BECoul12]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe12.jpg]]</div> Sharp, glowing claws rise from your hands, and you think of all the jokes that you can play on the living. Jokes to terrify them! To break them! To make them [[one of you!|BECoul13]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe13.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a coulrophobe, that is, someone that once feared clowns! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with a wide grin and a proclivity towards trickery, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Coulrophobe">>
<div align="center">[img[Pictures/BEMuseumGerascophobe1.jpg]]</div> You try to flee from the insane old woman, but even though you are so fast, she’s unnaturally quick and leaps [[on you!|BEGera2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumGerascophobe2.jpg]]</div> She crawls up your back as you continue trying to run, and shoves her hands into your mouth! You try yelling, and pulling her arms out, and that’s when cold, dark realization hits you! Her arms are going down your throat! It’s as if she is made of liquid and pouring into your mouth! Though you thrash about, she eventually [[enters you!|BEGera3]]
<div align="center">[img[Pictures/BEMuseumGerascophobe3.jpg]]</div> Your stomach distends, and you wonder, through the intense pain of it all, if you’d already be dead without the Blood Suit. You feel gurgling within and then a tearing pain rips through you in different directions, as if the elderly woman sent roots through [[your body!|BEGera4]]
<div align="center">[img[Pictures/BEMuseumGerascophobe4.jpg]]</div> Your whole body tenses in pain as coldness spreads within [[your flesh.|BEGera5]]
<div align="center">[img[Pictures/BEMuseumGerascophobe5.jpg]]</div> Vlad screams within your mind as he is seemingly absorbed by [[the woman!|BEGera6]]
<div align="center">[img[Pictures/BEMuseumGerascophobe6.jpg]]</div> Your legs buckle as a strange sense of fragility courses through you. Suddenly, you realize that you are aging at a [[fantastic rate of speed!|Gera7]]
<div align="center">[img[Pictures/BEMuseumGerascophobe7.jpg]]</div> @@.Abby;“What the fuck is happening to me!?”@@ A voice within your mind answers, @@.SMoonbeam;“I’m aging you, dearie. You’re going to be just like me!”@@ @@.Abby;“No! I’m young and beautiful!”@@ The voice cackles, @@.SMoonbeam;“No, you’re going to be an old and evil crone!”@@ [[Green light erupts in your mind!|BEGera8]]
<div align="center">[img[Pictures/BEMuseumGerascophobe8.jpg]]</div> Waves of destructive darkness pulsate through your very soul to the point that you finally relent your resistance [[and collapse.|BEGera9]]
<div align="center">[img[Pictures/BEMuseumGerascophobe9.jpg]]</div> Your lower half moves on its own as the shadowed woman within your body struggles to come out. Soon your pussy lips part and an arm slithers out. The hand grabs your buttocks and pulls as another arm stretches you further and it does the same. Soon, the woman’s torso is free of your pussy. You lay on the ground moaning at the horribly vile exit, [[loving and relishing it.|BEGera10]]
<div align="center">[img[Pictures/BEMuseumGerascophobe10.jpg]]</div> Finally, with an audible pop, she frees her foot and stands up behind you. @@.SMoonbeam;“Now, isn’t that better, dear?”@@ You look up, @@.Abby;“Yes. I feel much better now. I understand so much.”@@ @@.SMoonbeam;“Age will do that for you. You know what we must do now?”@@ @@.Abby;“Yes, dearie, we’ll find youth and corrupt it!”@@ You both cackle, your laughter [[filling the night!|BEGera11]]
<div align="center">[img[Pictures/BEMuseumGerascophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a gerascophobe, that is, someone that once feared aging! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with unnatural limberness and the ability to suck youth from victims, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Gerascophobe">>
<div align="center">[img[Pictures/BEMuseumHorror1.jpg]]</div> The strange shadow being reaches an arm towards you as the green light of its single eye flares brightly! Suddenly, your movements feel slow and sluggish. It is as if time remains the same speed for everything in the universe- except for you! A voice penetrates your mind as a pressure builds behind your eyes, @@.SMoonbeam;“Submit. You shall become shadowed.”@@ @@.Abby;“Get out of my head!”@@ [[The light swirls!|BEHorror2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumHorror2.jpg]]</div> The light swirls around and around, as your eyes are drawn into the bright center of spiraling patterns. Even though it burns to look at it and tears leak from your bleary eyes, you are held tightly by the evil glow. @@.SMoonbeam;“Submit. You shall become shadowed.”@@ @@.Abby;“Ngh, no, I—“@@ @@.SMoonbeam;“You will be remade. You want to submit.”@@ Terror fills your heart, you cannot seem to resist, @@.Abby;“I—I want. Submit.”@@ @@.SMoonbeam;“You must submit.”@@ @@.Abby;“I must submit.”@@ [[The light fades.|BEHorror3]]
<div align="center">[img[Pictures/BEMuseumHorror3.jpg]]</div> @@.SMoonbeam;“Come to me.”@@ Your mind is in a fog, and your body slowly moves towards the otherworldly horror [[before you.|BEHorror4]]
<div align="center">[img[Pictures/BEMuseumHorror4.jpg]]</div> Powerful energy fills the air around you, almost displacing the Physical World entirely. Though your body remains still, within, you are filled with impending dread as it raises a claw to your head. Strange power flows into your flesh as it grips your skull in [[its hands.|BEHorror5]]
<div align="center">[img[Pictures/BEMuseumHorror5.jpg]]</div> You calmly stand, your eyes wild and unflinching, gazing deeply into the green light of the horror’s own. Alien thoughts and power crush your humanity, and you feel no regret as the horror releases a burst of shadow energy, [[decapitating you.|BEHorror6]]
<div align="center">[img[Pictures/BEMuseumHorror6.jpg]]</div> The weight of your body is lost, as the horror pulls your head free. Vlad manages to stumble a few feet before collapsing and dying, while eldritch power flows into [[your skull.|BEHorror7]]
<div align="center">[img[Pictures/BEMuseumHorror7.jpg]]</div> The horror warps and molds your flesh and soul. Your memories, personality, and willpower are ripped asunder. Within your mind roils a storm of green chaos. Wings emerge from your head, and a barbed scorpion tail grows from what had once been your [[spine and throat.|BEHorror8]]
<div align="center">[img[Pictures/BEMuseumHorror8.jpg]]</div> Your shaper releases you and your new wings flap. You know only one desire, to spread the Anax’s shadow to every dimension, planet, and reality that you can manage [[to find!|BEHorror9]]
<div align="center">[img[Pictures/BEMuseumHorror9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a horror. The planes of the Outer Darkness do not only contain the souls of humans, but those of any aliens in the universe as well as natural interdimensional beings. Horrors are alien, strange begins that the Anax managed to enslave. Using their inhuman mental abilities and the ability to mold soul as easily as a sculptor does clay, the horror bound your mind and transformed your soul, and now, with flapping wings and a barbed tail, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Horror">>
<div align="center">[img[Pictures/BEMuseumMummy1.jpg]]</div> You try to escape the mummy, but as you turn to run, she grabs you in your [[weakened state!|BEMummy2]] <<audio ':all' stop>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumMummy2.jpg]]</div> As she bends you back with unholy strength, she raises one of her arms, and you watch, shocked, as the wrapping on her hand, springs to life, undulating like a snake! It quickly wraps around one of your arms and another wraps around your leg, pulling you [[to the ground!|BEMummy3]]
<div align="center">[img[Pictures/BEMuseumMummy3.jpg]]</div> Her dry, cold hands cover your face, cutting off your oxygen, which only makes your [[struggling weaker.|BEMummy4]]
<div align="center">[img[Pictures/BEMuseumMummy4.jpg]]</div> Addled, you can do nothing as more mummy wrapping tightly winds itself around [[your body.|BEMummy5]]
<div align="center">[img[Pictures/BEMuseumMummy5.jpg]]</div> The bindings squeeze you tightly as the mummy whispers odd incantations [[into your ear.|BEMummy6]]
<div align="center">[img[Pictures/BEMuseumMummy6.jpg]]</div> Finally, the wrapping surrounds your head, and as it does, it’s as if it wraps around [[your very mind!|BEMummy7]]
<div align="center">[img[Pictures/BEMuseumMummy7.jpg]]</div> The strange, raspy voice in your ear continues speaking in Egyptian, and the bindings seem to sap the very soul from your body- Vlad’s included. Your mind slips further away until there is [[only oblivion.|BEMummy8]]
<div align="center">[img[Pictures/BEMuseumMummy8.jpg]]</div> Your mind returns, vague, cloudy, and small. Your brain dried up and shriveled as a prune, the undead spells of Evelyn Addams and this mummy animate your being. You know only that you must obey the will of a Mistress. Barely able to be considered conscious, as a member of the risen dead, you roam the hallways of the museum, seeking to snatch away the life [[of the living.|BEMummy9]]
<div align="center">[img[Pictures/BEMuseumMummy9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to one of Evelyn Addams’ creations, one of the Risen. In this case, she used her necromantic powers to raise the mummies stored in the museum. The mummy searched the halls and you stumbled upon it, only to end up wrapped and bound, both in body and spirit. Now, a walking corpse, you will remain animated and subverted until Eve decides otherwise!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Mummy">>
<div align="center">[img[Pictures/BEMuseumNosophobe1.jpg]]</div> You are slowly regaining consciousness. The last thing that you recall was fighting against a creepy woman in a [[hospital gown.|BENoso2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumNosophobe2.jpg]]</div> Your mind is still swimming; your vision blurred as the shadowed nosophobe props you up and leans in [[for a kiss.|BENoso3]]
<div align="center">[img[Pictures/BEMuseumNosophobe3.jpg]]</div> She pulls you in and kisses you as a disease cloud borne of shadow magic rises from her body. She exhales it into your mouth [[as well.|BENoso4]]
<div align="center">[img[Pictures/BEMuseumNosophobe4.jpg]]</div> The smell and sensation of cold flour being forced into your lungs cause you to snap awake! @@.Abby;“What the fuck!”@@ You [[push her away!|BENoso5]]
<div align="center">[img[Pictures/BEMuseumNosophobe5.jpg]]</div> The thin woman is tossed to the ground and you stand over her coughing, @@.Abby;“What did you do to me, you crazy bitch!?”@@ [[Your coughing worsens.|BENoso6]]
<div align="center">[img[Pictures/BEMuseumNosophobe6.jpg]]</div> She grins up at you, her gaunt face pulled tight, @@.SMoonbeam;“I infected you. You’re going to become like me, now.”@@ Your coughing fit becomes so bad that you cannot stop her from [[standing up.|BENoso7]]
<div align="center">[img[Pictures/BEMuseumNosophobe7.jpg]]</div> As you cough, you notice the same green smoke now exits your mouth as spit from your coughing hits the smiling woman in the face. @@.SMoonbeam;“Infection’s growing! Won’t be long now. Just relax and accept your fate, girl.”@@ [[Pain assaults your body!|BENoso8]]
<div align="center">[img[Pictures/BEMuseumNosophobe8.jpg]]</div> Vlad’s voice disappears as your flesh shrivels and you become undead. The spiritual virus makes its way to your brain where the booming voice of the Anax demands [[complete submission.|BENoso9]]
<div align="center">[img[Pictures/BEMuseumNosophobe9.jpg]]</div> You cannot resist the cursed one’s call, and your soul quickly becomes as defiled as [[your flesh.|BENoso10]]
<div align="center">[img[Pictures/BEMuseumNosophobe10.jpg]]</div> You feel better, in fact, being so ill feels great! Your friend helps you up, @@.SMoonbeam;“Oh, look at you, so sick!”@@ @@.Abby;“Yes, thank you for infecting me!”@@ You lean forward and the two of you kiss deeply, exchanging your dark infections between you as a plague cloud surrounds [[you both.|BENoso11]]
<div align="center">[img[Pictures/BEMuseumNosophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a nosophobe, that is, someone that once feared illness! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with plague clouds and spirit viruses, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Nosophobe">>
<div align="center">[img[Pictures/BEMuseumOdontophobe1.jpg]]</div> Your mind feels groggy. You remember fighting a large woman whose mouth was filled with [[giant teeth.|BEOdont2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumOdontophobe2.jpg]]</div> You regain consciousness to find yourself strapped to a table! Pulling at your bonds does nothing! @@.Abby;“Help!”@@ you cry, @@.Abby;“Someone, help me!”@@ You hear teeth chattering, followed by a creepy, raspy voice saying, @@.SMoonbeam;“I’ll help you.”@@ [[You turn towards the voice.|BEOdont3]]
<div align="center">[img[Pictures/BEMuseumOdontophobe3.jpg]]</div> It’s the freaky woman! @@.Abby;“Let me off this table, bitch, before I knock all those teeth right out of your face!”@@ Her teeth chatter in excitement making that unmistakable strange, macabre sound, @@.SMoonbeam;“Ooh! Such a bite you have!”@@ [[She approaches your prone body.|BEOdont4]]
<div align="center">[img[Pictures/BEMuseumOdontophobe4.jpg]]</div> She brandishes bloody pliers and chomps at the air, her teeth loudly clacking together, @@.SMoonbeam;“Why don’t we do something about that vicious bite of yours, eh?”@@ Holy fuck. A cold sweat erupts from you as you understand with full realization, what is about to happen! @@.Abby;“No!”@@ You try pulling even harder! Her teeth chatter loudly as the shadowed woman holds up the pliers. The tool begins glowing an [[eerie green!|BEOdont5]]
<div align="center">[img[Pictures/BEMuseumOdontophobe5.jpg]]</div> She pushes the glowing apparatus into your mouth. It’s so cold that the touch is painful, and she latches into one of your teeth! You try to beg her to stop, but she rips out the tooth with ease. @@.SMoonbeam;“One down, twenty-seven to go!”@@ One by one, she pulls tooth after tooth out of your mouth as you scream into the night begging for her to stop or even for death [[to take you.|BEOdont6]]
<div align="center">[img[Pictures/BEMuseumOdontophobe6.jpg]]</div> Finally, her teeth clack as she leans back and laughs, @@.SMoonbeam;“All done! Such a good time!”@@ You find that all your teeth are missing as you gnash empty gums together. You have never felt such pain and fear in your life! @@.SMoonbeam;“Oh! Don’t cry! I’ll help you. You can do this to others as payback for what I did to you! You’ll love it!”@@ [[Her teeth chatter again.|BEOdont7]]
<div align="center">[img[Pictures/BEMuseumOdontophobe7.jpg]]</div> With force she drives the tool into your skull! It passes through your flesh and bone as if they were thin air. Once it embeds into your brain, it seems to also embed into your soul itself and green light fills your vision! You feel shadow tear through your body and mind. Vlad is lost to the darkness, and so are you. You feel new teeth pushing out from the holes where the old ones had been. Soon, [[it all makes sense.|BEOdont8]]
<div align="center">[img[Pictures/BEMuseumOdontophobe8.jpg]]</div> Your shadowed sister pulls her tool free. @@.SMoonbeam;“Better?”@@ You new, large teeth chatter, @@.Abby;“Yes! Much better!”@@ [[The straps release you.|BEOdont9]]
<div align="center">[img[Pictures/BEMuseumOdontophobe9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an odontophobe, that is, someone that once feared teeth! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with bloody pliers and chattering teeth, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Odontophobe">>
<div align="center">[img[Pictures/BEMuseumPediophobe1.jpg]]</div> You are feeling weak from battle and decide to end this here and now, @@.Abby;“You’re done!”@@ [[You lash out!|BEPedio2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPediophobe2.jpg]]</div> As your arm swings for your attack, she clenches a claw and a glowing string issues from the shadows, embedding into you. It strikes your wrist and instantly goes taut, stopping your attack in the process. @@.Abby;“What the fuck?”@@ It’s painful and cold, but you will not let that stop you as you try to attack her with [[your other arm!|BEPedio3]]
<div align="center">[img[Pictures/BEMuseumPediophobe3.jpg]]</div> The girl again clenches her claw and another shadow string flies out of the darkness and embeds into your other arm. Your silent attacker then stretches her body, and the strings make your arms mimic her own movements! @@.Abby;“Oh shit, you can control me?”@@ Though the puppet girl’s face belies no emotion, you sense she is happy as more strings [[strike you!|BEPedio4]]
<div align="center">[img[Pictures/BEMuseumPediophobe4.jpg]]</div> Soon, you dangle above the ground like a marionette puppet! @@.Abby;“Stop this! Fuck!”@@ You pull as hard as you can, but it only intensifies the pain from the shadowed magic. Your upper body, however, [[remains free!|BEPedio5]]
<div align="center">[img[Pictures/BEMuseumPediophobe5.jpg]]</div> Pulling back and forth, you seem to flail about while attempting to use the force from your upper body to wrench free. The puppet calmly watches you struggle until as you [[bend back—|BEPedio6]]
<div align="center">[img[Pictures/BEMuseumPediophobe6.jpg]]</div> —a string strikes you right in the head! It passes straight into your brain and lodges there! Instantly, your body goes numb and you feel almost an out of body experience. You cannot move or talk, but you are aware that all the strings are pushing further into you, travelling under your skin, ripping through organs, and wrapping tightly around [[your bones!|BEPedio7]]
<div align="center">[img[Pictures/BEMuseumPediophobe7.jpg]]</div> Vlad’s already distant voice disappears as the shadow magic kills you- and him as well. However, your spirit remains trapped in your body as if the magical strings are binding it more so than your corporeal [[form itself!|BEPedio8]]
<div align="center">[img[Pictures/BEMuseumPediophobe8.jpg]]</div> Suddenly, power beyond Vlad’s wildest dreams flows into your mind. It’s the Anax, and his will creates the very ropes that bind you. Green light flares in your eyes as you feel your soul [[swallowed by shadow!|BEPedio9]]
<div align="center">[img[Pictures/BEMuseumPediophobe9.jpg]]</div> Claws grow from your hand and your flesh hardens. Bones crack as ball-joints appear, turning you into a dark puppet controlled by the [[dominating monster.|BEPedio10]]
<div align="center">[img[Pictures/BEMuseumPediophobe10.jpg]]</div> The string pulls your head up, and you do not resist. You can’t resist. In fact, the pain and fear have melted away into a blissful servitude. You are nothing but [[a puppet.|BEPedio11]]
<div align="center">[img[Pictures/BEMuseumPediophobe11.jpg]]</div> Your slave sister clatters to you and clips the strings with her claws, for they are within you, forever taut and controlling. Once done, you and she stalk the halls without a word, the only sounds being the inanimate tapping of your feet upon the [[marble floors.|BEPedio12]]
<div align="center">[img[Pictures/BEMuseumPediophobe12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an pediophobe, that is, someone that once feared dolls! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with ball-joints and shadowed strings, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Pediophobe">>
<div align="center">[img[Pictures/BEMuseumPharaoh1.jpg]]</div> The pharaonic mummy, Khufu, stands with his arms crossed as you retreat. He makes no move to stop you as you call out, @@.Abby;“Hey, whatever-your-name-is!”@@ @@.Eve;“It’s Eve!”@@ calls back the woman that ran and hid. @@.Abby;“C’mon! I need your help. You know magic, so if I attack him and keep him busy and you do your mumbo jumbo, we got this!”@@ She steps out of the shadows, @@.Eve;“You’d better be right about this. I just think attacking without my risen army, the Shadowed, and especially without Anax is suicide. But, you made it this far through our forces, so you’re probably a tough enough.”@@ She pauses a moment, @@.Eve;“Fine. I need that scepter, but after we win- you’re going to have to fight me for it.”@@ @@.Abby;“Heh, deal.”@@ You draw your crossbow, @@.Abby;“Ready?”@@ @@.Eve;“Yeah.”@@ [[You approach the mummy.|BEPharaoh2]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh2.jpg]]</div> @@.Abby;“Ok, you want to try to fight me off again, big guy?”@@ You fire a few blood bolts into Khufu, and he turns to you. As before, though he speaks ancient Egyptian, his words echo in your mind in English, @@.Brone;“You should have fled. You are defiled. She is defiled. You will both be made to serve.”@@ He holds up the Scepter of Osiris and fires shadow bolts at you as you leap around him. At the same time, you can hear Eve chanting a spell nearby, @@.Eve;“I call upon Sisters of Fate Fling open wide Hades’ foul gate As water freezes by wind’s chill The darken dead obey my will Power shackles spirit to heel As an iron collar that I seal Now my essence fills their head Bend to my will, I command undead!”@@ You notice purple light cascading from behind you as Eve’s spell casts, and you continue keeping the mummy busy, but her words do not sit right, @@.Abby;“Are you planning to control him? I said destroy him! You tricked me!”@@ @@.Eve;“I’ll use him to help me fight you and then get the scepter. Nothing personal, but I need it!”@@ @@.Abby;“You backstabbing, bitch!”@@ @@.Eve;“I—gah! He—the scepters that he holds, they are—I can’t maintain control! He’s in my head!”@@ @@.Abby;“Serves you right!”@@ [[You leap at Khufu!|BEPharaoh3]] <<audio ':all' stop>> <<audio "zone_museum_bm_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh3.jpg]]</div> Khufu holds up the shadow scepter, @@.Brone;“You will make a fine warrior, and she, a fine priestess.”@@ @@.Abby;“This is it for you, bandage boy!”@@ You draw Dyrnwyn as you leap, and he is forced to hold you back. The fiery sword inches ever closer to the mummy’s face, and just as you are about to end him, Evelyn fires a shadow bolt from behind, [[striking you in the back!|BEPharaoh4]]
<div align="center">[img[Pictures/BEMuseumPharaoh4.jpg]]</div> You fall to the ground in pain as Khufu towers over you. @@.Abby;“Eve! Why! I almost had him!”@@ You hear her voice, though it sounds emotionless, @@.Eve;“Khufu is my Pharaoh. Khufu is my master. I had to protect him from you.”@@ @@.Brone;“I used the powers of the scepters and my will flowed down her spell. What was meant to command me, instead, enslaved her. Now, you shall join her. You will both don cursed armor and serve me for eternity.”@@ He lifts the scepters, and everything [[goes black!|BEPharaoh5]]
<div align="center">[img[Pictures/BEMuseumPharaoh5.jpg]]</div> @@.Brone;“Is she prepared, Priestess?”@@ Eve steps forward and kneels, @@.Eve;“Yes, Master. The cursed armor has been placed upon both her and me. Even if our minds break free of your spells, the armor will ensure that we remain your servants.”@@ @@.Brone;“I am pleased. Then, step forward, my prized Warrior.”@@ [[You do.|BEPharaph6]] <<audio ':all' stop>> <<audio "dion_egypt" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh6.jpg]]</div> You join your fellow slave and kneel at the feet of the mighty Khufu. @@.Brone;“Rise.”@@ You obey. @@.Brone;“Henceforth, you shall both aid me. The Great Pyramid that I once had commissioned shall be dwarfed by the new works that I shall build upon this world. All shall bend to my new dynasty, and you shall obliterate any that dare oppose.”@@ @@.Eve;“Yes, Master!”@@ You could not agree more, @@.Abby;“Yes, Master!”@@ [[Khufu laughs!|BEPharaoh7]]
<div align="center">[img[Pictures/BEMuseumPharaoh7.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated by the pharaoh, Khufu. You tried to enlist aid from Evelyn Addams, but, true to her nature, she saw an opportunity to take control of the mummy and use him to defeat you. However, it backfired and she wound up possessed by his power, and she saved him from you. Using cursed items contained in the museum, Khufu spoke ancient incantations and empowered the spells wrought into the gold and metal. Now enslaved, mind and body, both you and Eve help the pharaoh build a new Egyptian Empire across the world!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Khufu">>
<div align="center">[img[Pictures/BEMuseumPyrophobe1.jpg]]</div> You drop to your knees wit battle fatigue. The fire of this shadowed woman does not harm your flesh, but it singes your very soul. She roars at you and rushes [[across the room!|BEPyro2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPyrophobe2.jpg]]</div> Using all the willpower that you can muster, you rise up and manage to kick her square in the jaw, sending the pyrophobe backwards. @@.Abby;“Fuck off, flame face.”@@ You breathe heavily, exhausted, but determined to resist. She picks herself up from the ground, staring daggers at you, as you prepare for her to attack again. However, her flames suddenly [[glow brighter!|BEPyro3]]
<div align="center">[img[Pictures/BEMuseumPyrophobe3.jpg]]</div> She raises her arms and sends a torrent of shadow-fire at you. The green flames smash into your soul, hard, knocking your body backwards, and sending you to [[the floor.|BEPyro4]]
<div align="center">[img[Pictures/BEMuseumPyrophobe4.jpg]]</div> As you writhe on the ground, soul burning, she strides towards you and stops. You look up at her through the flames on your body and yell, @@.Abby;“Fuck you!”@@ Her retort is to raise her arms and fire at you [[pointblank!|BEPyro5]]
<div align="center">[img[Pictures/BEMuseumPyrophobe5.jpg]]</div> She continues sending jets of her shadowy flames at your body, until it burns your very soul free of your form. Rising up and laughing, the pyrophobe celebrates her success! And soon, you rise [[to join her.|BEPyro6]] <<audio "se_fire_sword" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumPyrophobe6.jpg]]</div> Laughing with your corruptor, you slowly stand up, the flames of shadow eternally marring your charred spirit. She approaches you from behind and [[embraces you.|BEPyro7]]
<div align="center">[img[Pictures/BEMuseumPyrophobe7.jpg]]</div> You kiss each other, as your unholy flames mingle together in servitude of [[The Anax!|BEPyro8]]
<div align="center">[img[Pictures/BEMuseumPyrophobe8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a pyrophobe, that is, someone that once feared fire! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with shadow flames and a burning aura, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Pyrophobe">>
<div align="center">[img[Pictures/BEMuseumShadowHound1.jpg]]</div> You cannot fight any longer as exhaustion takes over. Falling to your knees, you look up at the growling shadow hound. @@.Abby;“There, there- nice doggie.”@@ It stares at you and there is a moment, a singular second, where something instinctual tells you that he is about to pounce- [[and he does!|BESHound2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowHound2.jpg]]</div> The shadowy canine creature leap at you through the air, and you expect to be ripped [[to shreds—|BESHound3]]
<div align="center">[img[Pictures/BEMuseumShadowHound3.jpg]]</div> However, as it hits your body, it literally jumps into you! Shadowed are spirits of the Outer Darkness, and as such, it passes right through your flesh and into your soul. However, you have [[two souls!|BESHound4]]
<div align="center">[img[Pictures/BEMuseumShadowHound4.jpg]]</div> The shadow hound first merges with the spirit of Vlad. Though you feel him resisting, the hound, like all Shadowed, is just a conduit for The Anax’s willpower. Vlad stands no chance as his mind converts and within moments, both he and the merged dog, a whole new entity, forces itself into your own [[mind and soul!|BESHound5]]
<div align="center">[img[Pictures/BEMuseumShadowHound5.jpg]]</div> The two shadowed souls, which have become one, push deeper into your mind until you can [[no longer resist!|BESHound6]]
<div align="center">[img[Pictures/BEMuseumShadowHound6.jpg]]</div> Your body begins to float with powerful energies as your own soul merges together with [[the others!|BESHound7]]
<div align="center">[img[Pictures/BEMuseumShadowHound7.jpg]]</div> As the pairing fuses minds together, your lower half turns into pure shadow and four dog-like legs [[reach the ground.|BESHound8]]
<div align="center">[img[Pictures/BEMuseumShadowHound8.jpg]]</div> Finally, the glowing light dissipates, and standing in your place is a shadowed amalgamation of souls, each one enslaved to the will of [[the Anax, himself!|BESHound9]]
<div align="center">[img[Pictures/BEMuseumShadowHound9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an shadow hound, that is, a beast from the Shadowlands! Not all denizens of the beyond are humanoid. Animals themselves have souls and can, over time, develop personalities. Some of these darker creatures make their way into the lower dimensions, and there, can become prey to stronger beings. The hound merged with you, and now, as a shadowtaur, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "ShadowHound">> <<UnlockCharacter "Shadowtaur">>
<div align="center">[img[Pictures/BEMuseumShadowPeople1.jpg]]</div> You flee through the halls from the shadow person. However, no matter how hard or how fast that you run, these creeps seem to be faster. They are all around you whispering in voices that you can hear, but cannot make out the words. Finally, you burn through the last of your energy, and fall to the ground, filled with unnatural dread. Something about the shadow people unnerves you on a level that nothing else ever has. [[You want to scream.|BESPeople2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowPeople2.jpg]]</div> They calmly walk towards you, their slender bodies undulating and moving in strange, unsettling ways. As they approach, the one in front move a finger to his mouth, in a shushing motion, and your scream catches [[inside your throat.|BESPeople3]]
<div align="center">[img[Pictures/BEMuseumShadowPeople3.jpg]]</div> The three of them almost instantly stand around you! They keep whispering and muttering and the terror in your heart reaches levels [[unheard of.|BESPeople4]]
<div align="center">[img[Pictures/BEMuseumShadowPeople4.jpg]]</div> Then, suddenly, they begin raking their claws against you! The slicing does not seem to leave bloody marks on your body, yet icy pain emanates from the wounds. Every strike saps your life away, until, finally, your body [[falls dead.|BESPeople5]]
<div align="center">[img[Pictures/BEMuseumShadowPeople5.jpg]]</div> Your body lays, motionless as the shadow people whisper until a wispy cloud of white flows up from your former form and manifests [[into your likeness.|BESPeople6]]
<div align="center">[img[Pictures/BEMuseumShadowPeople6.jpg]]</div> Your awareness slowly sets in as you are momentarily discombobulated. However, you suddenly understand that you are a ghost! Now, in your new state- you hear their words plainly. @@.SMoonbeam;“There’s her soul!”@@ @@.SBrit;“Got it out!”@@ @@.SHarper;“Now, rip her until she is nothing!”@@ @@.SMoonbeam;“Make her like us!”@@ @@.SBrit;“Shape her with shadow!”@@ The trio now claw, tear, and cut through your very spirit! You feel totally alone and defenseless as they descend on you in a flurry of vicious attacks! And soon, they finish their [[dark work.|BESPeople7]]
<div align="center">[img[Pictures/BEMuseumShadowPeople7.jpg]]</div> The attack subsides and you sit a moment. There’s no love in your heart, no joy, no mercy. You fill with only disdain, hatred, and a desire [[to inflict pain.|BESPeople8]]
<div align="center">[img[Pictures/BEMuseumShadowPeople8.jpg]]</div> @@.SMoonbeam;“She’s done.”@@ @@.SBrit;“She’s like we are.”@@ @@.SHarper;“You serve the Shadowed, the Master.”@@ You bring your clawed hands [[to your face.|BESPeople9]]
<div align="center">[img[Pictures/BEMuseumShadowPeople9.jpg]]</div> @@.Abby;“I’ll cut them, hurt them! I’ll take all the souls!”@@ @@.SMoonbeam;“Yes, yes! Good!”@@ Together, with your new friends, [[you coldly laugh.|BESPeople10]]
<div align="center">[img[Pictures/BEMuseumShadowPeople10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to shadow people. These beings of the dark planes come from many different backgrounds and dimensions. Some, like you, were human, and some never knew what life was like. However, they all exude an aura of evil and malice, and now, with long limbs and a frightful smile, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "ShadowPeople">>
<div align="center">[img[Pictures/BEMuseumShadowQueen1.jpg]]</div> The shadow queen uses her sharp claws to tear away your armor, and then she launches in for the kill! However, you meet her with resolution, even though you are absolutely terrified. @@.SMoonbeam;“Strong soul.”@@ @@.Abby;“Yeah, stronger than you!”@@ With Vlad’s strength and that of your Van Gothen blood, you manage to hold her in a battle of [[strength and wills.|BESQueen2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowQueen2.jpg]]</div> A green glow forms around her as your fear continues growing. @@.SMoonbeam;“You’re alone. You’ve lost.”@@ @@.Abby;“Fuck you, I can do this; I’ll get through this!”@@ You try even harder, your fear matched only by your anger at this bitch for [[defeating you!|BESQueen3]]
<div align="center">[img[Pictures/BEMuseumShadowQueen3.jpg]]</div> Vlad cries out for you to break away and run as a cold chill flows down your arms. You look over to see that this shadowed woman’s strange body seems to be spreading onto yours. @@.Abby;“No! I will not run; I’m going to beat her ass down!”@@ @@.SMoonbeam;“You’re weak. You let your father treat you like that.”@@ Your teeth [[gnash in anger!|BESQueen4]]
<div align="center">[img[Pictures/BEMuseumShadowQueen4.jpg]]</div> @@.Abby;“I didn’t let him!”@@ @@.SMoonbeam;“You did. You were weak, just as you are now. Nothing.”@@ @@.Abby;“I’m going to fucking tear out your throat!”@@ You apply even more strength towards her, you anger fueling you! But, as you do, you notice, more and more, the [[absence of Vlad!|BESQueen5]]
<div align="center">[img[Pictures/BEMuseumShadowQueen5.jpg]]</div> As if she’s been hearing your thoughts and probing your mind, she answers, @@.SMoonbeam;“He was weak, too. He’s gone.”@@ @@.Abby;“Fuck him! I don’t need him!”@@ With even more hatred in your heart, you manage to force the shadow queen [[back a step.|BESQueen6]]
<div align="center">[img[Pictures/BEMuseumShadowQueen6.jpg]]</div> @@.Abby;“That’s it! See? I’m not weak!”@@ @@.SMoonbeam;“You failed your friends. You failed everyone.”@@ Thinking of your band mates, it causes even more emotion. Your self-loathing is matched only with your loathing of this shadowy woman! Finally, the emotions, fear, anger, and self-hate reach a crescendo [[within your soul!|BESQueen7]]
<div align="center">[img[Pictures/BEMuseumShadowQueen7.jpg]]</div> You hate her, you hate everything! @@.SMoonbeam;“Yes, hate! Hate life, hate light! Hate it all!”@@ @@.Abby;“I do! I hate everything!”@@ Suddenly, instead of pushing against you, she steps forward and [[embraces you,|BESQueen8]] @@.SMoonbeam;“Welcome, sister.”@@
<div align="center">[img[Pictures/BEMuseumShadowQueen8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow queen! Shadow lords and queens are much like the Anax himself. Some were boogeymen, some were demonic, others were souls lost to the chaos. All were created by a mixture of negative emotions and vibrations and all had immense willpower. These roiling storms of chaotic energy cause the spirit to become something dark and powerful, and now, with shadowed claws and unending anger, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "ShadowQueen">>
<div align="center">[img[Pictures/BEMuseumShadowScythe1.jpg]]</div> The shadowed woman uses her scythe arm to make quick work of your equipment as you slowly back away. She says nothing as she silently floats above the ground. Normally, you’d be angry, but the very aura of the being in front of you causes you immense fear and discomfort. However, that only amplifies as [[she impales you!|BEScythe1]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowScythe2.jpg]]</div> Her razor sharp claw passes through you as easily as it would have a piece of paper. Your body freezes and you find that you cannot even scream as she slowly rises her scythe through your body, slicing you, and opening a gaping, [[green wound!|BEScythe3]]
<div align="center">[img[Pictures/BEMuseumShadowScythe3.jpg]]</div> The cold emptiness goes much further than physical pain as the creature bends and flies forward, [[into the injury!|BEScythe4]]
<div align="center">[img[Pictures/BEMuseumShadowScythe4.jpg]]</div> The shadowed scythe had split open your spirit, and insinuated herself into you. Your body floats as shadow energy pervades it. Her mind, already subjugated to the Anax’s will, fuses with your own as you [[become new.|BEScythe5]]
<div align="center">[img[Pictures/BEMuseumShadowScythe5.jpg]]</div> As the green glow fades, you float effortless above the ground, your new mind made whole. You are more than Absinthe ever was, and every iota of your being worships and adores [[your new Master!|BEScythe6]]
<div align="center">[img[Pictures/BEMuseumShadowScythe6.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow scythe! These are the spirits of the dead and are usually made up of ghosts and spirits that once wore robes of sorrow and pain. These souls usually hail from the higher planes of the Outer Darkness, and were found and pulled downward by stronger beings- in the case The Anax. Merged as a new soul, you became one with your enemy, and now, wielding a scythe arm, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Scythe">>
<div align="center">[img[Pictures/BEMuseumShadowSlave1.jpg]]</div> @@.SMoonbeam;“Portland police! Put up your hands!”@@ calls a voice from behind you. You do, but you insist you are innocent, @@.Abby;“Officer, listen! There’s something going on—“@@ @@.SMoonbeam;“Quiet! You’re heavily armed. You will very slowly remove your weapons, miss.”@@ Annoyed, you comply, @@.Abby;“Look, don’t shoot, trust me, we are on the same side.”@@ @@.SMoonbeam;“Stand slowly and back up to me.”@@ [[You do.|BESSlave2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave2.jpg]]</div> She reaches up and grabs your arms, pulling them down as you hear handcuffs jingling. @@.Abby;“Listen, officer, you’re in trouble, we need to go, now.”@@ @@.SMoonbeam;“I’m not in trouble, miss, you, however, are in deep trouble.”@@ [[She handcuffs you.|BESSlave3]]
<div align="center">[img[Pictures/BEMuseumShadowSlave3.jpg]]</div> @@.SMoonbeam;“You have the right to remain silent. Anything you say can and will—“@@ @@.Abby;“Seriously, listen to me!”@@ You feel her mouth at the back if your neck, breathing on you, @@.SMoonbeam;“Mmm, you’re hot, girl.”@@ She suddenly steps around you and starts [[licking your breast!|BESSLave4]]
<div align="center">[img[Pictures/BEMuseumShadowSlave4.jpg]]</div> @@.Abby;“What are you doing!?”@@ @@.SMoonbeam;“Oh yeah, just look at these plump tits.”@@ Just then, you see that her hand is not right, her flesh far too pale. And then, you see her uniform is ripped and her breasts are spilling out! @@.Abby;“Oh shit!”@@ you try struggling, @@.Abby;“You’re one of them!”@@ @@.SMoonbeam;“Mhm, I am! I’m shadowed now, bound to my Master, the Anax. Oh honey, it’s so great. I always wanted to do things like this, abuse my power, and now, without having to worry about laws or guilt, I can enjoy myself! It’s so freeing!”@@ [[She pulls you to the ground!|BESSlave5]]
<div align="center">[img[Pictures/BEMuseumShadowSlave5.jpg]]</div> Her unholy strength is greater than yours and you cannot manage to break the cuffs as she holds you down and pulls [[your legs apart!|BESSlave6]]
<div align="center">[img[Pictures/BEMuseumShadowSlave6.jpg]]</div> @@.SMoonbeam;“I don’t know what this weird stuff is on you, but I’m going to have some fun!”@@ She bends her head over your pussy and begins licking you! You try yelling and breaking free, to no avail while the shadowed officer has her way with your body. She continues her molestations until the [[hallway fills with green light.|BESSlave7]]
<div align="center">[img[Pictures/BEMuseumShadowSlave7.jpg]]</div> You look up to see the Anax approaching! @@.Anax;“Officer, it appears you’ve found our perp, mwa ha ha ha.”@@ Her cold tongue slides out of you, @@.SMoonbeam;“Yes, Master!”@@ @@.Anax;“Come to me, my pet. Let me reward you.”@@ [[The officer approaches him.|BESSlave8]] <<audio ':all' stop>> <<audio "anax_appears" volume 0.5 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave8.jpg]]</div> He easily rips her uniform off, @@.Anax;“Truly, it was delightful to have my way with you and take your soul earlier,”@@ he says as he embraces her and bends down. The pair seemingly kisses, though; her face simply disappears into [[inky blackness.|BESSlave9]]
<div align="center">[img[Pictures/BEMuseumShadowSlave9.jpg]]</div> He steps towards you, and within you an atavistic fear swells inside your soul, @@.Anax;“Now, dear lady, how’d you like to join my ilk?”@@ @@.Abby;“Stay away from me!”@@ you shimmy away. @@.Anax;“Oh my, don’t be frightened! Allow me to turn your fear- into your fetish!”@@ [[He comes closer.|BESSlave10]]
<div align="center">[img[Pictures/BEMuseumShadowSlave10.jpg]]</div> The Anax standing this close to you feels as if you are standing in an electrified freezer. The cold ebbs off him while the air around you, crackling with energy, makes your hair stand on end. @@.Abby;“Listen, I’ll go, ok? I’ll just leave!”@@ @@.Anax;“Mwa ha ha ha, it’s far too late for that. No, no, no, t’wouldn’t do at all. I wonder what you fear the most.”@@ Your eyes widen as the massive creature looms over you and inserts a claw [[into your head!|BESSlave10.1]]
<div align="center">[img[Pictures/BEMuseumShadowSlaveLowRes.gif]]</div> @@.Anax;“Ah, you have a fear of being enslaved? Mwa ha ha ha! Well, let us help you relish the concept, instead, shall we?”@@ [[His power flows into you!|BESSlave11]] <<audio ':all' stop>> <<audio "anax_bad_end_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave11.gif]]</div> The Anax’s claw penetrates your mind even more than it does your cranium, and within you, everything becomes tainted. Like a sculptor with clay, he remolds and remakes. Your wants, desires, needs, and commitments all twist and flow under his shadowy will, remade into what he wants. And, when he is finished with you- it’s also, what [[YOU want.|BESSlave12]]
<div align="center">[img[Pictures/BEMuseumShadowSlave12.jpg]]</div> Your Master’s claw slides from your mind, and you stand within his delicious aura. You know that you were scared only minutes ago, but now, the sensation of being close to him, it’s sensual. He looks at the shadowed slave that detained you, @@.Anax;“Come, my dear, we have time, now that this pest has been made to understand her place. Come, and join us for a bit of fun.”@@ @@.SMoonbeam;“Yes, Master,”@@ she intones as she approaches [[you both.|BESSlave13]]
<div align="center">[img[Pictures/BEMuseumShadowSlave13.jpg]]</div> She falls on you, fingering you and kissing your neck. Whereas earlier, you tried to get away, now you welcome her molestation. You spread your legs and push your hips forward, helping her fingers get deeper and the Anax inserts one of his massive claws into her cunt, @@.Anax;“Lovely, simply divine to see such beauty before me.”@@ You and your slave sister enjoy each other’s bodies until the Anax cannot stand to watch any longer and presses you [[to the floor.|BESSlave14]]
<div align="center">[img[Pictures/BEMuseumShadowSlave14.jpg]]</div> @@.Anax;“I cannot take it any longer! I must have you!”@@ @@.Abby;“Mmm,”@@ you purr, @@.Abby;“I am yours, forever. Use me!”@@ You lift your pussy and wriggling shadowy tentacles bulge out of the Anax’s pants. They flow around you, teasing your sex and anus before [[plunging inside!|BESSlave15]]
<div align="center">[img[Pictures/BEMuseumShadowSlave15.jpg]]</div> You scream in pleasure at the sensation of so many unholy things penetrating your holes at the same time. They slide up, deep inside you. If you were not already soulless and corrupt, they’d have sucked the very life and goodness from you. You push back trying to impale yourself on the Anax, reveling in servitude, lost forever to him and [[to shadow!|BESSlave16]]
<div align="center">[img[Pictures/BEMuseumShadowSlave16.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadowed slave! As with other direct living victims of the Anax, she was twisted and converted, but had no inherent phobias or fears, and as such, remained mostly as she ever was. She captured you for the Anax, and he, in turn, stole your soul, and now, with total devotion, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Shadowed">>
<div align="center">[img[Pictures/BEMuseumShadowWraith1.jpg]]</div> The wraith’s claws strip you of your equipment as you try to run. You make it to a set of stairs, but the specter suddenly rises up over the railing, blocking your way forward! @@.Abby;“Hey, I don’t want trouble, I’m going to—“@@ [[It rushes at you!|BESWraith2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowWraith2.jpg]]</div> Its hands burn and freeze you at the same time as it pulls you to the floor and tries to lay on you. However, you manage to get to your feet and [[almost flee!|BESWraith3]]
<div align="center">[img[Pictures/BEMuseumShadowWraith3.jpg]]</div> Now, instead of attacking you, as you rise to your feet, it slides one of its long fingers directly up your pussy! @@.Abby;“Uhh!”@@ you lose your breath as the cold sensation pushes into your unready sex. Somehow you cannot move, as if you have sleep paralysis, yet you are wide awake and [[being fondled!|BESWraith4]]
<div align="center">[img[Pictures/BEMuseumShadowWraith4.jpg]]</div> Soon the wraith’s fingers are moving about your body and pressing deeper into your sex, even your anus is not forgotten, and finally, it seemingly pulls you into a kiss. Even though it’s all so wrong and terrifying, somehow, this all turns you on and you orgasm at the [[wrongness of it all.|BESWraith5]]
<div align="center">[img[Pictures/BEMuseumShadowWraith5.jpg]]</div> The wraith slides into your open mouth and [[flows within you!|BESWaritah6]]
<div align="center">[img[Pictures/BEMuseumShadowWraith6.jpg]]</div> First it seemingly devours Vlad’s soul and mind, before it turns [[to you!|BESWraith7]]
<div align="center">[img[Pictures/BEMuseumShadowWraith7.jpg]]</div> You are still lost in convulsions and orgasms as it consumes your soul and shackles your body, stealing it to use [[as a vessel.|BESWraith8]]
<div align="center">[img[Pictures/BEMuseumShadowWraith8.jpg]]</div> Your mind, itself, becomes tethered by the wraith as, like a parasite, the spirit takes over [[your entire being!|BESWraith9]]
<div align="center">[img[Pictures/BEMuseumShadowWraith9.jpg]]</div> You are nothing anymore, but a passenger within your own body. However, somehow, after losing your soul, you do not [[even mind.|BESWraith10]]
<div align="center">[img[Pictures/BEMuseumShadowWraith10.jpg]]</div> Now, controlled by the shadow wraith, your body floats through the hallways of the museum, seeking more souls to steal for [[its Master!|BESWraith11]]
<div align="center">[img[Pictures/BEMuseumShadowWraith11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow wraith. As with other wraiths, this one once likely haunted graveyards or abandoned places, hoping to steal a human body and use it to taste life again, even if it is more of an undeath, and now that it has captured you and possessed your form, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "ShadowWraith">>
<div align="center">[img[Pictures/BEMuseumShadowZombie1.jpg]]</div> You try to flee from the shambling shadow zombie, but your leg was injured in combat and you can barely move. Soon, it is upon you, and grabs you in a vice-like hold, so you have no choice but to leave your equipment behind. As you pull away from your equipment, they remain in the hands of the zombie, and you [[hobble away.|BESZombie2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowZombie2.jpg]]</div> You twist down the halls, but eventually wind up circling back. The zombie slowly stays on your heels, but since you cannot find a way out, you must [[pass by him.|BESZombie3]]
<div align="center">[img[Pictures/BEMuseumShadowZombie3.jpg]]</div> As you do, he manages to grab you again, but this time, you have no equipment! You struggle to free yourself, and that’s when you feel something at [[your pelvis!|BESZombie4]]
<div align="center">[img[Pictures/BEMuseumShadowZombie4.jpg]]</div> The zombie has torn off its pants, and now, its cold, shadowed cock pushes at your entrance! You fight even harder to escape, but only [[manage to fall!|BESZombie5]]
<div align="center">[img[Pictures/BEMuseumShadowZombie5.jpg]]</div> The zombie does not release you, and lurches over you, still trying to get into your cunt. Eventually, it succeeds in pushing in from behind and holds you down as it [[starts thrusting!|BESZombie6]]
<div align="center">[img[Pictures/BEMuseumShadowZombie6.jpg]]</div> It lifts you with its strength, and uses your own bodyweight to force you to ride its undead cock. You still try to break free until you feel the penis pulsate, and a very cold, burning sensation fills your sex! Your spine tingles and suddenly, green light fills [[your vision!|BESZombie7]]
<div align="center">[img[Pictures/BEMuseumShadowZombie7.jpg]]</div> The zombie is momentarily weak from the ejaculation and you fall free from it. However, instead of escape, you want to rape it! Forcing the zombie to the ground, you quickly mount it, riding its inky cock. Your mind swims in pleasure and confusion as your IQ drops [[ever further.|BESZombie8]]
<div align="center">[img[Pictures/BEMuseumShadowZombie8.jpg]]</div> You fuck the zombie many times, but it’s no longer the same. You need something else, something alive. You must fuck the soul out of anyone you can get [[your hands on!|BESZombie9]]
<div align="center">[img[Pictures/BEMuseumShadowZombie9.jpg]]</div> You rise to your feet and so does your partner as the two of you moan and shuffle along, looking for lifeforce to [[feast upon!|BESZombie10]]
<div align="center">[img[Pictures/BEMuseumShadowZombie10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow zombie! These are sometimes the remnants of victims of the Shadowed. Not all minds or souls are strong enough to handle the powerful and unnatural transition from mortal to shadowed. In these cases an almost mindless zombie is all that is left, and now, with a reckless abandon, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "ShadowZombie">>
<div align="center">[img[Pictures/BEMuseumSkeletonEve1.jpg]]</div> You find yourself too weak from combat to resist as the skeletons grab and disarm you! The pair pulls you along the hallways of the museum even as your try and fight back, and finally, they enter a room and clatter towards the woman [[from before.|BESkeleEve2]] <<audio ':all' stop>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve2.jpg]]</div> @@.Abby;“Ah, shit.”@@ @@.Eve;“Looks like my risen minions caught your ass, huh?”@@ @@.Abby;“You better let me go, shrimp, or I’ll only wind up kicking yours!”@@ @@.Eve;“You don’t know when to quit, do you? I was going to let you go if you stayed out of my way, but now you’re threatening me?”@@ She sighs, @@.Eve;“You’ve pissed me off. You two, hold her while I see what the Book of Shadows has to say.”@@ [[She opens her book.|BESkeleEve3]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve3.jpg]]</div> You easily peer over the petite woman’s shoulder, and watch in amazement as the ink on the pages moves around! @@.BoS;<<book>>“Yes? What is it, Mistress?”<</book>>@@ @@.Eve;“Any advice on how to handle a big-mouthed hero? She’s hot, but she’s annoying.”@@ The book’s words disappear a moment as if it is thinking, @@.BoS;<<book>>“I have an idea. Why not consume her soul? You could make her into one of your risen. Drain her life away. Better yet- her fiery spirit will invigorate you and help you grow even more powerful!”<</book>>@@ @@.Eve;“Ok, I do like the sound of that!”@@ [[The words change!|BESkeleEve4]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve4.jpg]]</div> @@.BoS;<<book>>"Spell of Drain Lifeforce Drink shall I, your effervescence As I force your acquiescence Ah Pwash, whose touch doth all wither Bane of life, call I, come hither Rip from her flesh, the health of she Tear from her soul, and give to me Cut deep from her, like time’s cold knife From her body, now drain all life!”<</book>>@@ [[She turns to you.|BESkeleEve5]] <<audio ':all' stop>> <<audio "bos_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve5.jpg]]</div> @@.Abby;“Ok, look, it’s all cool, alright? I take it back. I’m sorry, ok?”@@ She laughs at you, @@.Eve;“Well, too late. Now I am interested in this magic. I like casting new spells but Anax is always trying to talk me out of it because he thinks I’ll lose myself to the shadows. Since he’s busy looking for you right now, I think I might as well get to have some fun!”@@ [[She recites the words!|BESkeleEve6]] <<audio ':all' stop>> <<audio "eve_evil" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve6.jpg]]</div> Something like light, but darkness, flows from her hand and encompasses you! @@.Abby;“Please, seriously, don’t do this! That Aw Pwash guy hates me!”@@ She continues saying the rhyme as a coldness permeates [[your body!|BESkeleEve7]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve7.jpg]]</div> You feel a tugging on you, but your skin does not move. It’s a pulling on your very soul! Suddenly, something in the natural fusion of your body and spirit shatters and she drains you [[from your body!|BESkeleEve8]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve8.jpg]]</div> You cannot scream as you are pulled into her, leaving your body behind. Vlad is affected as well, and is ripped into the woman! @@.Eve;“Two souls? Oh my god, I feel so much power! Anax must feel like this all the time!”@@ The light [[slowly fades.|BESkeleEve9]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve9.jpg]]</div> Your body moans. @@.Eve;“Release her.”@@ The skeletons instantly let go of your arms. Before you, the girl stands, her skin now somewhat purple with dark [[veins crossing it.|BESkeleEve10]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve10.jpg]]</div> @@.Eve;“Shit! So much power! I don’t know who you and that other soul were, but you are just the beginning! Fuck, I don’t even need Anax! Maybe I should just do this to him! Maybe, I can steal all his power- all the souls he’s collected for two-hundred years!”@@ [[The mistress laughs!|BESkeleEve11]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to the Risen! The fledgling necromancer had come to Portland to obtain the same artifact as you- the Scepter of Osiris. Using her necromantic powers, she raised the bones and fossils of the museum and set them against you. Once captured, you were taken to Eve, and she drained your life, making you nothing more than an animated corpse. The Book of Shadows also used this opportunity, knowing that it would help Evelyn become far more tainted and evil, and now, she seeks even to steal the Shadowed away from the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Risen">>
<div align="center">[img[Pictures/BEMuseumSoulEater1.jpg]]</div> The soul eater hisses and rips off your equipment, and you are too battle-weary to stop it! @@.SMoonbeam;“Feasssst! Feassst!”@@ @@.Abby;“Stay back!”@@ you yell. The very visage of this monster horrifies you. It [[springs forward!|BESoulEater2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSoulEater2.jpg]]</div> Its muscular, gangly arms wrap around you and it pulls you close to its body. The unnatural feeling of cold and burning assaults your flesh everywhere the two of you make contact. It pulls you close to its face and you expect it to literally bite off your whole face! Instead, it begins breathing in, but, it does not stop! Inhuman and strange, it seems to infinitely breathe in, and that inhalation grows stronger by the second until you find that you cannot breathe. Worse, the air in your lungs is sucked into its vacuous maw. This continues until your lungs feel like they might also be pulled out, but, instead, green smoke and light pour [[from your mouth!|BESoulEater3]]
<div align="center">[img[Pictures/BEMuseumSoulEater3.jpg]]</div> Your mind feels on the verge of unconsciousness due to a lack of oxygen, but, somehow, you remain awake as the light continues flowing from your mouth into the soul eater’s. You feel your willpower, your very personality and independence, being drained away into [[nothingness.|BESoulEater4]]
<div align="center">[img[Pictures/BEMuseumSoulEater4.jpg]]</div> Vlad’s own soul is finally used up, and the Blood Suit dissipates at his departure. The eater continues ripping your personality away, until you are nothing [[but empty.|BESoulEater6]]
<div align="center">[img[Pictures/BEMuseumSoulEater6.jpg]]</div> Without a soul, the light disappears and you stand there, with your mouth open, willing to give up anything left inside to the monster, but you have given it [[all away.|BESoulEater7]]
<div align="center">[img[Pictures/BEMuseumSoulEater7.jpg]]</div> He smiles at you, @@.SMoonbeam;“Empty, yessss?”@@ @@.Abby;“Yes, I am all emptied out.”@@ @@.SMoonbeam;“Yesss, ssssoullessssss. Must fill with essence, musssst make you one of ussss.”@@ It pushes you [[down on your knees.|BESoulEater8]]
<div align="center">[img[Pictures/BEMuseumSoulEater8.jpg]]</div> Before you rises its large cock and shadowed semen drizzles from the tip, @@.SMoonbeam;“Taking ssssoul felt good. Made usss cum. You take now, we give. We give you essence!”@@ You lean forward and take his cock [[into your willing mouth.|BESoulEater9]]
<div align="center">[img[Pictures/BEMuseumSoulEater10.gif]]</div> The soul eater reaches back, forcing your head forward, even though you already want to fill with essence. You feel so empty, so insanely hungry! You need to [[be filled!|BESoulEater11]]
<div align="center">[img[Pictures/BEMuseumSoulEater11.jpg]]</div> Finally, it cums, @@.SMoonbeam;“Yessss! Eat! Enjoy essence!”@@ You reach up and pull it’s pelvis forward as you push your head against it, eager to drink every ounce [[of shadow.|BESoulEater12]]
<div align="center">[img[Pictures/BEMuseumSoulEater12.jpg]]</div> It pulls away as you reluctantly allow it, @@.SMoonbeam;“More essence, fill you with the resssst!”@@ You do not resist as it lifts you up and drives you down on its [[hard, cold cock!|BESoulEater13]]
<div align="center">[img[Pictures/BEMuseumSoulEater13.gif]]</div> The two of you fornicate and you want to feel it penetrate and fill you to the brim with anything at all. You’re an empty vessel, a void, demanding to overflow with darkness. As the soul eater cums inside you, you feel your core pull more and more from it, until, finally, [[you are sated.|BESoulEater16]]
<div align="center">[img[Pictures/BEMuseumSoulEater16.jpg]]</div> Your corruptor sets you down and you flex your new claws. Though you are filled with an essence, you want more. @@.SMoonbeam;“Alwaysss hunger. Alwaysss feed.”@@ @@.Abby;“Yessss, want more essences!”@@ @@.SMoonbeam;“Sssssouls!”@@ You salivate at [[the thought!|BESoulEater17]]
<div align="center">[img[Pictures/BEMuseumSoulEater17.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a soul eater! Soul Eaters haunt many of the planes of the Outer Darkness, constantly looking for spirits to gorge upon. Once they do, they leave behind mindless, lost souls or, in some cases, can turn others into soul eaters if they share their own essences with them, and now, with an insatiable appetite and unholy needs, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "SoulEater">>
<div align="center">[img[Pictures/BEMuseumSoulSlicer1.jpg]]</div> The strange being moves with jerking, unnatural motions as it approaches you. Even though such disjointed movements appear almost haphazard, when it gets close enough, its arms swing in a flurry of slices, precisely cutting your equipment to ribbons, while not harming [[your flesh.|BESoulSlicer2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSoulSlicer2.jpg]]</div> Seeing your weakened state, and knowing that you can no longer fight back, the soul slicer [[pounces at you!|BESoulSlicer3]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer3.jpg]]</div> Its strange arms wrap behind you and it pulls you forward, pressing its cold, shadowy tongue into your mouth! You freeze in place at the tongue slithers into [[your throat!|BESoulSlicer4]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer4.jpg]]</div> The tongue goes deeper inside you, but it is only a ruse! As it does this, you feel its knife-like claws drive themselves into [[your body!|BESoulSlicer5]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer4.gif]]</div> From behind, the two appendages slice into you, but more than you body, they penetrate your very soul! A frost within seems to spread as if you are freezing on the inside, and as it does, you become somehow numb, indifferent to what is happening to [[you entirely.|BESoulSlicer6]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer8.jpg]]</div> Drained of light and life, your soul sliced beyond redemption, you stare with soulless eyes as the slicer shrieks with glee at your corruption. Even though you feel nothing, like a robot, no emotions at all, still, your pussy suddenly weeps at the thought of how defiled and lost [[that you are.|BESouSlicer9]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer9.jpg]]</div> While the slicer only gives terrifying shrieks and no words, you know what it is saying, what it wants, and you fall to your knees and present your sex to the monster so that you can both derive pleasure from your defilement. Its arms fall to either side of you and it viciously thrusts itself, wildly, in and out of your sex like an insane animal as it growls and screams. You silently let it use you since you are its devoted servant now, and soon, it fills your womb with shadowed cum, virtually, [[anti-life itself.|BESoulSlicer10]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer10.jpg]]</div> Once the slicer finishes with you, it clamors to its feet, its disjointed and inhuman movements now a welcomed sight, before it screeches and you obey. It wants to find more souls to claim, to cut, to rend, and you intend to aid it for eternity in [[its dark work!|BESoulSlicer11]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a soul slicer! These are interdimensional beings inherent to the Outer Darkness. They wander the many planes with only a desire to cut, maim, and slice souls. However, this one fell victim to the Anax, and uses its power to convert others into servile zombies. Without a will of your own, you follow your slicer, enjoying the times it decides to cut you for fun. And now, following your corruptor, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Slicer">>
<div align="center">[img[Pictures/BEMuseumTrypophobe1.jpg]]</div> The needles the woman fired at you finally take their toll and you curse her, @@.Abby;“You stupid, bitch, I swear to god that I’ll kill you!”@@ She smiles a bright happy smile and in a happy voice she says, @@.SMoonbeam;“Oh darling, girl! I died a century ago; you can’t kill me! You’re just angry. But don’t be! We’ll be really good friends forever, I promise!”@@ You try and move [[towards her.|BETrypo2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumTrypophobe2.jpg]]</div> However, instead of one or two needles coming out of the millions of unsettling holes in her body, now, what may be hundreds, form! @@.Abby;“No, no! Hey don’t—“@@ [[Suddenly, they fire!|BETrypo3]]
<div align="center">[img[Pictures/BEMuseumTrypophobe3.jpg]]</div> The pain hits you instantly! Like little cacti needles the tiny barbs embed into your skin. But, instead of bleeding, the pain is [[beyond physical.|BETrypo4]]
<div align="center">[img[Pictures/BEMuseumTrypophobe4.jpg]]</div> You look at the tiny spurs and try to pull them out, but your fingers pass right through them! @@.SMoonbeam;“It’s no good! They are stuck inside your soul, not your body, you sweet little tomato!”@@ @@.Abby;“Shut up!”@@ @@.SMoonbeam;“Well, fine then.”@@ [[They start burrowing!|BETrypo5]]
<div align="center">[img[Pictures/BEMuseumTrypophobe5.jpg]]</div> The quills push into you further and you grit your teeth in pain as a coldness assaults your whole body! @@.Abby;“I’m so over this!”@@ You yell and [[face the girl!|BETrypo6]]
<div align="center">[img[Pictures/BEMuseumTrypophobe6.jpg]]</div> As you turn towards the flapper, you realize that she has thousands of the prickly prongs ready to fire, and fire she does! Loads strike you, again and again, and you turn to run, but they enter your back. Without control, your body spasms as more and more needles enter you and dig down, deep into [[flesh, soul, and mind.|BETrypo7]]
<div align="center">[img[Pictures/BEMuseumTrypophobe7.jpg]]</div> Finally, you feel no more pain, and, in fact, as they finish their dark work, you feel, pleasure. @@.SMoonbeam;“See? Ain’t this just the bee’s knees to be a slave to darkness?”@@ You smile back at her, @@.Abby;“Fuck, yes! I feel good, powerful, and scary.”@@ @@.SMoonbeam;“Oh, honey, you’re going to terrify so many good people and do such naughty things to them. Wanna go find someone and poke’em a little?”@@ @@.Abby;“Hell, yes, I do!”@@ As a team, you [[stalk the halls.|BETrypo8]]
<div align="center">[img[Pictures/BEMuseumTrypophobe8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a trypophobe, that is, someone that once feared small holes! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with your arsenal of soul spines, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Trypophobe">>
<div align="center">[img[Pictures/BEMuseumTyrannophobe1.jpg]]</div> You awaken in a dark place, your mind temporarily groggy. As your blurry vision focuses, you can see a shadowed woman in uniform. @@.SMoonbeam;“Finally, awake?”@@ You try to stand to fight, but find that you are [[strapped down!|BETyranno2]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe2.jpg]]</div> @@.Abby;“What the fuck! Let me out of this chair!”@@ @@.SMoonbeam;“Oh, we will! Once you understand that the state is much more important than the individual.”@@ @@.Abby;“What? What are you even talking about?”@@ @@.SMoonbeam;“We serve the Anax. He leads; we follow. All should bow and submit to his will, or be shown the error of their ways until they accept him as their leader. You’ll accept him, right now.”@@ @@.Abby;“Fuck off!”@@ @@.SMoonbeam;“Very well.”@@ The chair that you are trapped in, suddenly [[springs to life!|Tyranno3]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe3.jpg]]</div> It feels as if your mind is [[being electrocuted!|BETyranno4]] <<audio "se_electric" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe4.jpg]]</div> The pain subsides somewhat, but still, the cold burning passes through you, @@.SMoonbeam;“There. You see? Now, will you submit to our leader, or shall we continue with your reeducation?”@@ @@.Abby;“Fuck. You,”@@ you manage to intone while being tortured. @@.SMoonbeam;“How I enjoy this.”@@ [[The pain returns in full!|BETyranno5]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe3.jpg]]</div> The powerful shocks fry you again. This cycle continues repeatedly for what feels like hours or even days. Finally, you are so weary you say that you will embrace the Anax. @@.SMoonbeam;“You will? You’ll embrace his teachings and goals?”@@ @@.Abby;“Yes, please, no more.”@@ @@.SMoonbeam;“Very well. Phase two.”@@ [[The electrical torture subsides.|BETyranno5.1]] <<audio "se_electric" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe6.jpg]]</div> They place a new device on your head. Unseen speakers urge you to always obey authority. You should never question the Anax. More instructions flow into you, and your tortured, compliant mind takes it all in like a sponge. Finally, the woman [[speaks again.|BETyranno6]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe5.jpg]]</div> @@.SMoonbeam;“You are under deep hypnotic conditioning. You will listen.”@@ @@.Abby;“I will listen,”@@ you say, as a spiraled machine spins before you. @@.SMoonbeam;“You trust me.”@@ @@.Abby;“I trust you.”@@ @@.SMoonbeam;“You trust only in the Shadowed.”@@ @@.Abby;“I trust only in the Shadowed.”@@ @@.SMoonbeam;“Anything that I say is the truth.”@@ @@.Abby;“Anything that you say is the truth.”@@ @@.SMoonbeam;“The Anax is the Master.”@@ @@.Abby;“The Anax is the Master.”@@ @@.SMoonbeam;“You are a slave.”@@ @@.Abby;“I am a slave.”@@ @@.SMoonbeam;“You have no rights.”@@ @@.Abby;“I have no rights.”@@ @@.SMoonbeam;“You have only the privilege to serve.”@@ @@.Abby;“I have only the privilege to serve.”@@ Your mental conditioning continues as your already broken mind accepts the brainwashing indoctrination as hard facts and undeniable truths. Eventually, you do not even need to repeat, and recite vows, pledges, and adulations about the Anax and his Shadowed on your own. As the spirals fade, your handler [[asks you a question.|BETyranno7]] <<audio "se_crazy_ray" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe7.jpg]]</div> @@.SMoonbeam;“Now, do you understand?”@@ @@.Abby;“Yes, I understand!”@@ @@.SMoonbeam;“You are willing to submit to the state, to the Anax, and help build his world order?”@@ @@.Abby;“Yes! Absolutely! For the Shadowed!”@@ @@.SMoonbeam;“Perfect. Finish her indoctrination, drones.”@@ Behind you the pair of guards shoves their claws [[into your mind.|BETyranno8]] <<audio "se_crazy_ray" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe8.jpg]]</div> Your already twisted and submissive mind happily relinquishes under their commanding presence, and they mold you into one of their own, an obsessed, tyrannical follow over the Anax and [[his faction.|BETyranno9]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe9.jpg]]</div> @@.Abby;“Thank you, I am prepared to serve.”@@ @@.SMoonbeam;“It was my pleasure- all our pleasures. There is no greater joy than obedience; no greater force than the Anax.”@@ @@.Abby;“I regret only that so much time was spent conditioning me to the truth, that I missed out on so many souls to subjugate.”@@ @@.SMoonbeam;“Not so, it has been only a few minutes.”@@ @@.Abby;“Really?”@@ @@.SMoonbeam;“Yes, we work within the mind. The months that it felt like, to you, were because we made it so. All part of the process to break you and make you subservient to our great cause.”@@ Your grin is wide and fanatical, @@.Abby;“Then, there’s still time! I might claim souls for the Master tonight!”@@ @@.SMoonbeam;“Indeed, you might. Let us hunt.”@@ And, with that, as a soldier unit, the four of you patrol the museum in [[search of souls!|BETyranno10]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a Tyrannophobe, that is, someone that once feared tyrants! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with total dedication to the tyrannical rule of the Shadowed, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Tyrannophobe">>
<div align="center">[img[Pictures/BETRex.jpg]]</div> <br /> <br /> @@.SGhost2;Ouch! Evelyn Addams used her necromantic powers to animate the fossils of the tyrannosaurus and it proved too tough for you to beat! With a few chomps you’re rendered little more than a dinner!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumAnax1.jpg]]</div> You arrive at the Oregon Museum without any trouble at all. The place appears quiet. However, just as you step towards the building, all the nearby lights in the city go out at once! The sudden blackout of the cityscape gives you pause. You stand, silently for a moment, and then notice the sound of approaching steps [[on the nearby street.|BEAnax2]] <<audio ':all' stop>> <<audio "anax_museum_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax2.jpg]]</div> Just then, a woman holding an old leather book, steps from the shadows and into the street. She strides towards the museum, not even noticing you. @@.Abby;“Hey! Where do you think that you are going?”@@ She peers over her book at you, @@.Eve;“Oh man! Look, I take it you are either here to take something from this museum or you are one of those heroic-types that are here to annoy me. I’m not doing anything wrong, ok? Just do us both a favor, and stay out of my way.”@@ You take a fighting stance, @@.Abby;“Look, Elvira, I don’t have time for this and I won’t be threatened. I’m a monster hunter, and while you don’t look like a monster, I am sure I could make an exception and kick your petite ass.”@@ The girl literally laughs as if you made a joke, @@.Eve;“Kick my ass? What are you, in middle school?”@@ She sighs, @@.Eve;“I’m going to give you one last warning, cause you’re hot, get the hell out of here- or you’re dead. Clear enough, <i>monster hunter</i>?”@@ @@.Abby;“I warned you!”@@ @@.Eve;“No,”@@ she says, casually, @@.Eve;“I warned <i>you</i>. Anax?”@@ [[Suddenly her shadow stands up!|BEAnax3]]
<div align="center">[img[Pictures/BEMuseumAnax3.jpg]]</div> A huge, shadowy man in a suit rises from the girl’s shadow as if he was hidden inside it. He tips his bowler hat towards you and says, @@.Anax;“Greetings! It is I, The Anax!”@@ @@.Abby;“Ok, so, you’re her muscle, huh?”@@ @@.Anax;“Mwa ha ha ha, oh, I am many, many things. However, you threatened dear Evelyn here, and I cannot abide such.”@@ @@.Eve;“Go ahead and do your thing, I guess, she asked for it. I’m going inside for the scepter.”@@ @@.Anax;“As you wish, my dear.”@@ @@.Abby;“Hey, shorty! Get back here and fight me!”@@ @@.Anax;“Oh my, if I were you, I’d be far more concerned about me rather than Evelyn.”@@ @@.Abby;“I’m going to take you down, and then, teach her not to backtalk.”@@ @@.Anax;“Such spirit! Such anger! Oh how I shall enjoy your soul, mind, and body. What a treat! Well, now, I shall have some fun with this!”@@ [[He stands wide open!|BEAnax4]] <<audio ':all' stop>> <<audio "quote_anax_5" volume 0.8 play>> <<audio "anax_appears" volume 0.4 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax4.jpg]]</div> @@.Anax;“T’was once a girl that fought so hard Never did she lower guard Her heart beat sharp- as a shard But still, she had a fear!”@@ @@.Abby;“Poetry? What the fuck are you?”@@ you chuckle. He remains with his arms wide open. You don’t like the look of those giant claws, and there is something about him that really makes you uncomfortable. @@.Abby;“Alright then, it’s on.”@@ Drawing your guns, you [[open fire!|BEAnax5]] <<audio ':all' stop>> <<audio "anax_poem_1" volume 0.8 play>> <<audio "anax_comes_closer" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax5.jpg]]</div> @@.Anax;“Taking aim, with gun, she shot But bullets hurt me, they do not So a new plan, devised, she sought But still, she had a fear”@@ Damn it! The blessed bullets are doing nothing at all! You draw your [[silver knife!|BEAnax6]] <<audio "anax_poem_1" stop>> <<audio "anax_poem_2" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax6.jpg]]</div> @@.Anax;“Taking knife into her hand Stabbing shadows as if were man She found again an absurd plan But still, she held a fear”@@ The knife slices through the monster as if he was made of air. It’s doing nothing. Worse, every time you come in close enough to cut him, an overwhelming sense of dread almost makes you feel weak. But, you have magical artifacts! You draw Drynwyn, the fire-sword, and leap at [[the Anax!|BEAnax7]] <<audio "anax_poem_2" stop>> <<audio "anax_poem_3" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax7.jpg]]</div> @@.Anax;“Oh ho ho! Powerful trinkets and relics of yore Is next what she had in store Yet, they trouble me no more Now grew her delicious fear!”@@ The sword does not harm him, and, in fact, after you swing a few times, his hand lashes out faster than you can blink, grabbing the burning sword by the blade, and in a swift motion with strength unlike anything you have imagined, he pulls the sword free from your hand and sends it flying backwards behind him! Refusing to give up, you pull out [[your crossbow!|BEAnax8]] <<audio "anax_poem_3" stop>> <<audio "anax_poem_4" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax8.jpg]]</div> @@.Anax;“Swirling in shadow I lurk about She stood her ground and stood quite stout She bore her teeth and let rage out Yet in her heartbeat blossomed fear!”@@ You fire Blood Bolts from your crossbow and they simply disappear into the inky blackness of the giant man. This is impossible! You have tried so many different items and he seems unstoppable. As he strides towards you, you want to run, but, for some reason, you feel frozen in place by fear. The glow of his green eyes bathes you as you stand, frozen, before him, [[helpless and alone.|BEAnax9]] <<audio "anax_poem_4" stop>> <<audio "anax_poem_5" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax9.jpg]]</div> @@.Anax;“In her soul, my eyes did seek For under belligerence- she was meek And then, those eyes, they did leak For she realized with tears!”@@ [[He comes closer.|BEAnax10]] <<audio "anax_poem_5" stop>> <<audio "anax_poem_6" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax10.jpg]]</div> @@.Anax;“I closed in as she took last breath Giving up, she leaned on death But she forgot my shibboleth And so, grew more, her fear!”@@ He stands over you as you feel unbridled and terrifying horror. Your skin crawls and every natural function in your body urges you to run, in fact, you contemplate suicide as a way to escape, but you cannot seem to move. You want only to scream as tears flow from your eyes, but even that is robbed from you. He brings his giant claw to your head- and it [[impales you!|BEAnax11]] <<audio "anax_poem_6" stop>> <<audio "anax_poem_7" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax11.gif]]</div> @@.Anax;“Soulless meat, what good would be? Souls I want, souls for me Thus, powerful, I shall be Serve me with your fear! Mwa ha ha ha!”@@ Light, green and eerie, fills your vision, furthermore, fills your very thoughts. You can feel your brain melting, freezing, bloating and shrinking, as if it is removed from the natural world altogether. Your mind, you realize is not yours at all, it’s his. It’s all his. Everything that you are belongs to him. Everything you want is what <i>he</i> wants. He’s your [[eternal Master!|BEAnax12]] <<audio "anax_poem_7" stop>> <<audio "anax_poem_8" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax12.gif]]</div> @@.Anax;“And so, to Anax, did Abby fall Harking her, the cursed one’s call Now she’s mine, complete and all In shadowed heart- beats no fear!”@@ [[You are Shadowed.|BEAnax13]] <<audio "anax_poem_8" stop>> <<audio "anax_poem_9" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax16.jpg]]</div> @@.Anax;“Shivers down spines are what I send <br> Stolen souls are what I tend <br> I turned a foe into a friend <br> Nothing to fear but a- Bad End! <br> MWA HA HA HA!”@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "anax_poem_10" volume 0.8 play>> <<audio "bad_end_anax" volume 0.2 play>>
<div align="center">[img[Pictures/BEMuseumEvelyn1.jpg]]</div> You refuse to be stopped and leap at her as she yells some kind of spell! @@.Eve;“Still trying to fight me? Oh my god, breaking you will be hot as hell!”@@ She lifts her hand and pain enters [[your mind!|BEEve2]] <<audio ':all' stop>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumEvelyn2.jpg]]</div> You grab your skull and grit your teeth, @@.Abby;“Fucking bitch, I’ll make you pay for this!”@@ @@.Eve;“Damn it! Aka Manah, come on- you’re spell is not working!”@@ You feel a darkness trying to invade your mind, but with Vlad’s help, you manage to keep it at bay. [[You resist!|BEEve3]]
<div align="center">[img[Pictures/BEMuseumEvelyn3.jpg]]</div> You force your body to take another step- and then another! @@.Abby;“I am going to throttle that scrawny neck of yours!”@@ @@.Anax;“Evelyn, shall I—“@@ @@.Eve;“No! I’m going to make her mine, Anax!”@@ @@.Anax;“As you wish, m’lady.”@@ The Anax remains in place, watching as you continue stumbling forward. Your feet feel as if they are made of stone and it is terribly difficult to think, but you refuse to give in! @@.Eve;“Shit! Aka Manah! Hear now my plea Crush her free will under your knee Your evil aid to me now loan Tie seductive thoughts to their own My friend or foe it matters not Corrupt their mind into a knot Darkness call I, to take your soul My powers shall, your mind, control!”@@ [[The pain intensifies!|BEEve4]]
<div align="center">[img[Pictures/BEMuseumEvelyn4.jpg]]</div> After she recites the spell again, whispers, seductive, evil, and twisted fill your mind. They make you see your weaknesses, make you understand the pointlessness of your resolve. Even Vlad’s will buckles under the enchantment. Unseen chains of malice and sin embed and encircle your brain. Suddenly, like a bubble bursting, [[the pain stops.|BEEve5]]
<div align="center">[img[Pictures/BEMuseumEvelyn5.jpg]]</div> You stand, awaiting orders from your Mistress. @@.Eve;“I did it!”@@ @@.Anax;“Indeed, m’lady, it seems that you have.”@@ @@.Eve;“Hey, you! What’s your name?”@@ @@.Abby;“Absinthe van Gothen, Mistress.”@@ @@.Eve;“Mistress? Ooh, I like the sound of that! This is like my fantasies come true.”@@ @@.Anax;“Yes, but, I must implore you, Evelyn, do be careful with such magic. Aka Manah is no stranger to me, and calling on his powers may have unseen consequences. Not to mention the shadow magic- recall what happen the night that we met on Ghost Nook Island when—“@@ @@.Eve;“Quiet Anax! I want to enjoy this!”@@ He falls totally silent. @@.Eve;“Take off your clothes, slave!”@@ @@.Abby;“Yes, Mistress.”@@ [[You comply.|BEEve6]] <<audio ':all' stop>> <<audio "anax_intro" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumEvelyn6.jpg]]</div> @@.Eve;“So, that’s your actual body?”@@ @@.Abby;“Yes, it is the Blood Suit. It is made of the blood of Vlad Țepeș.”@@ @@.Eve;“That’s actually really cool! So, were you trying to stop me- what were you doing here?”@@ @@.Abby;“I came for the Scepter of Osiris, in order to defeat a vampire named Ivor.”@@ @@.Eve;“Oh ok, so, not here specifically trying to stop me?”@@ @@.Abby;“No, Mistress, I was not. I did not know you’d be here at all.”@@ @@.Eve;“Ok, whatever, I need that scepter, so it’s mine, understand?”@@ @@.Abby;“Yes, Mistress, it is yours and I will make sure no one takes it from you.”@@ @@.Eve;“Ha ha! This must be how you feel all the time, Anax! I love this!”@@ She runs her hands over your body. @@.Eve;“You serve me now, right?”@@ @@.Abby;“Yes, Mistress.”@@ @@.Eve;“You’ll do anything that I say?”@@ @@.Abby;“Yes, Mistress, anything at all.”@@ @@.Eve;“Then fuck me! I am hot as hell having my fantasy become real like this!”@@ [[You do.|BEEve7]]
<div align="center">[img[Pictures/BEMuseumEvelyn7.jpg]]</div> You undress your Mistress, and soon, you kiss her. Inside your mind, Aka Manah whispers how good it feels to obey and he wants you to slowly corrupt your Mistress as best you can. For now, you are wet and hot just thinking of submitting [[to her.|BEEve8]]
<div align="center">[img[Pictures/BEMuseumEvelyn8.jpg]]</div> After kissing for some time, Eve says, @@.Eve;“Go down on me, slave, lick me until I tell you to stop!”@@ @@.Abby;“Yes, Mistress.”@@ [[You comply.|BEEve9]]
<div align="center">[img[Pictures/BEMuseumEvelyn9.jpg]]</div> She lies back, spreading her legs as you lick her sex. You tongue slides up and down the slick skin, and across her slit and clit. This causes Mistress to moan, @@.Eve;“Yes! Damn, I love that- more!”@@ You continue licking her, tasting her hot core. You start using your fingers inside her pussy as your tongue plays with [[her clit.|BEEve10]]
<div align="center">[img[Pictures/BEMuseumEvelyn10.jpg]]</div> You give Mistress countless orgasms, some small and sensual, some so hard that she squirts her juices into your mouth, and after hours, she grinds her sex on [[your face.|BEEve11]]
<div align="center">[img[Pictures/BEMuseumEvelyn11.jpg]]</div> @@.Anax;“Evelyn, my dear, I must inform you of the impending sunrise- as much as I am enjoying this show.”@@ @@.Eve;“Oh, yeah, you’re right, Anax! I guess she’s my slave from now on, so I’ll enjoy her whenever I want,”@@ Mistress says as she stands up and stretches. @@.Eve;“This was like a fucking dream come true tonight! And, we have the scepter too, so you can get your revenge on Eleanora tomorrow night!”@@ @@.Anax;“Indeed, upon the morrow my own dream comes true, mwa ha ha ha!”@@ @@.Eve;“Ok, slave, dress. You’re coming with us!”@@ @@.Abby;“Yes, Mistress.”@@ [[You obey.|BEEve12]]
<div align="center">[img[Pictures/BEMuseumEvelyn12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to Evelyn Addams! The fledgling necromancer had come to Portland to obtain the same artifact as you- the Scepter of Osiris. However, you failed to best her magic, and, instead, were corrupted by it. As a mind slave to Eve, you obey her every order, however, Aka Manah is the being on which she called, and so, ultimately, your soul is his. You spend weeks and years as her servant, slowly breaking her resolve and even turning her against the Anax, so that she, instead, becomes a demonic priestess of your lord!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Evelyn">>
<div align="center">[img[Pictures/BEMuseumAnax14.jpg]]</div> Evelyn eventually returns, @@.Eve;“Ok, Anax, I have the scepter! Where’s that mouthy girl?”@@ @@.Abby;“I’m right here,”@@ [[you say.|BEAnax14]] <<audio ':all' stop>> <<audio "anax_poem_9" stop>> <<audio "anax_museum_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax15.jpg]]</div> She turns to see you, @@.Eve;“Ha! That’s what you get for trying to get in my way.”@@ You purr, @@.Abby;“Honestly, getting in your way was the best thing to ever happen to me. Serving the Master outdoes every feeling of joy and pleasure that I ever knew when I was free, when I had a soul.”@@ @@.Eve;“Hmm, yeah, I suppose you’re not angry with me.”@@ @@.Abby;“Fuck no! I’m grateful beyond words. I’ll never escape the power of the Anax!”@@ @@.Eve;“You Shadowed are enraptured with him and so twisted. Makes me jealous of him!”@@ She looks you up and down, @@.Eve;“You’ll probably make a good Shadowed warrior from the looks of it.”@@ [[Your Master approaches.|BEAnax15]]
<div align="center">[img[Pictures/BEMuseumAnax13.jpg]]</div> He gently reaches out and cradles your head in his massive claw, the dark, corruptive aura making you feel safe and owned, @@.Anax;“Indeed, she shall make a fine addition to my faction- and my harem. She is an able fighter, and has gone to the trouble of collecting us many powerful artifacts, haven’t you dear?”@@ @@.Abby;“Yes! Everything I have is yours, Master! I’ll use everything to serve you, forever!”@@ @@.Eve;“Ok, this is actually kind of making me hot, you know what corruptive mind control does to me. We got what we wanted. Let’s head back to the hotel so that I can relieve this horniness.”@@ @@.Anax;“As you wish, m’lady, come Absinthe, let us not dawdle.”@@ @@.Abby;“Yes Master!”@@ You follow them, forever a pawn, a slave, a minion- of [[the Anax!|BEAnax16]]
<div align="center">[img[Pictures/SancWorkshop8.1.jpg]]</div> @@.Abby;“So,how’s it going?”@@ @@.Selena;“I’ve done a complete check of the Juggernaut. She’s totally ready for the attack on the vampires, though, I don’t know what good she can do us underground.”@@ @@.Abby;“As long as we can transport everyone safely, that’s all that matters. But, I actually came by to run something by Grimey.”@@ @@.Witch1;“I knew that you couldn’t live with me, baby!”@@ @@.Abby;“Why are you such a dork?”@@ @@.Witch1;“A dork is the name of a whale’s penis, so it makes sense that you’d call me a dork because, let me tell you, my pen—“@@ @@.Selena;“Will you zip it for five seconds and let her explain?”@@ @@.Witch1;“Ok, ok, what’s up?”@@ @@.Abby;“Rosaline just rebuilt and reactivated a steam robot.”@@ @@.Selena;“Yeah, I’ve been watching her do that for the past week or so, she occasionally came to me for parts.”@@ @@.Abby;“Well, it turns out that while she fitted it with weapons, it is, in its very simple programming, a noncombatant. So my idea is that—“@@ @@.Witch1;“I take the robot over to help you fight the vampires!”@@ @@.Abby;“Exactly!”@@ @@.Witch1;“No freaking way!”@@ @@.Selena;“What? Why, Grimey?”@@ @@.Abby;“Yeah, it’s a sound idea.”@@ @@.Witch1;“Oh yeah,”@@ he agrees sarcastically, @@.Witch1;“It’s sound alright- it <i>sounds</i> as if I could get myself killed!”@@ @@.Selena;“You little—“@@ @@.Abby;“So, that’s it? We risk our lives, but you will just hide.”@@ @@.Witch1;“Look, I survived this long by being a coward. I think it’d be an awful shame to mar my perfect record.”@@ You think for a moment, @@.Abby;“And, what if I kiss you, if you do this?”@@ He momentarily seems interested, but then says, @@.Witch1;“Nope. I am not going to do it, even for that, and trust me when I say that I want that!”@@ @@.Selena;“Grimey,”@@ Selena says kneeling down and putting a hand on him, @@.Selena;“I might seriously die. Hell, I’d have already been dead or nothing but a troll concubine, if Absinthe had not come with me that night. I owe her, so you owe her too.”@@ He looks up at you and then back to her. @@.Selena;“If I die, won’t you even care?”@@ @@.Witch1;“Yes!”@@ he yells emphatically, @@.Witch1;“I lo—“@@ he clears his throat, @@.Witch1;“I kinda like you. I don’t want you to die.”@@ @@.Selena;“Then, come with me. For the first time, you and I can fight side by side, please!”@@ He lets out a deep sigh, @@.Witch1;“Fine, for the first time we will fight together, but it’d better not also be the <i>last</i> time!”@@ @@.Abby;“Thanks, man.”@@ @@.Witch1;“Bah! No problem. So, I guess I’ll go check this garbage can out?”@@ [[Together, you go to the Foundry.|SancWorkshop8.2]]
<div align="center">[img[Pictures/SancFoundry8.jpg]]</div> @@.Rosa;“So, this was your idea, huh?”@@ @@.Abby;“Yep, we have him possess the machine.”@@ @@.Witch1;“Yeah, these two broads were scared of dying down in dem tunnels, so I says to them, <i>‘Don’t worry your pretty little heads, ol’ Grimey will save the day,’</i>”@@ he shakes his head and looks up at Rosaline, @@.Witch1;“Sometimes, I think I’m too brave, you know?”@@ @@.Selena;“Ok, ok, enough of that, get in there hombre! Let’s see what you can do!”@@ @@.Witch1;“Fine. Hmm? Let’s see.”@@ Grimey turns into a mist and the cloud [[enters the robot!|SancWorkshop8.3]]
<div align="center">[img[Pictures/SancFoundry8.1.jpg]]</div> Steam shoots out of the back for a moment and the limbs move in half hazard jerks, before it seems to calm down. In the emotionless robot voice, the machine states, @@.CereborgUnit1;“Stupid. Robot.”@@ You laugh, @@.Abby;“What? Are you talking to us or is it the robot calling itself stupid?”@@ @@.CereborgUnit1;“Penis. Penis. Penis. Ha. Ha.”@@ @@.Selena;“Yep, it’s him.”@@ Rosaline rhetorically asks Selena, @@.Rosa;“How the hell do you stand being around that joker all the time?”@@ before she says, @@.Rosa;“Ok, gremlin, can you try to fire the cannon?”@@ The robot looks at the arms and then raises the cannon one, there are a series of clicks. @@.Rosa;“Ok, ok, that’s enough! Perfect.”@@ She spends a few minutes ordering him to move around, turn, and such, with Grimey occasionally making the robot say funny or vulgar things until Rosaline appears as happy with the tests as she feels annoyed with him. @@.Rosa;“Ok, this should work, but Selena, I swear to Vulcan, you’d better get the little imp out of here. Now.”@@ Selena laughs and Grimey reappears. The pair banters back and forth as they go. You also turn to leave, but Rosaline stops you. @@.Rosa;“Say, Absinthe?”@@ @@.Abby;“Yes?”@@ @@.Rosa;“That was a fucking great idea. Well done.”@@ @@.Abby;“Thanks!”@@ With that she turns away, saying nothing else, and inspects the steam bot, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=9>> <</switch>>
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Abby;“Hi, Siri.”@@ @@.Siri;“Good evening, Ms. Van Gothen.”@@ @@.Abby;“I heard you two talking. Is there anything that you can do, scientifically, to counter magic?”@@ She guffaws and pushes her glasses up on her nose. @@.Siri;“Oh. Oh my, you were being serious? Magic is not real,”@@ she pauses looking you over, @@.Siri;“Wait, is magic real?”@@ @@.Abby;“Yes.”@@ @@.Siri;“Fascinating! While I withhold judgment on the matter, the concept feels exciting to conjecture. So, you want me to come up with a scientific way to overcome a seemingly fictitious, or at least unknown, force?”@@ @@.Abby;“There is a blood witch that has been sent to specifically target me. She will be able to control my suit. In other words, she will control me, if I come across her, and I need a way to stop that from happening.”@@ @@.Siri;“Hmm, Mr. Lightfoot can change into animals, as well as Mr. Lycaon, however, neither will share any fluid samples with me. I, personally, hypothesize that their abilities are biological in nature and not ‘magical’. This type of control, over blood, may also be a form of that- perhaps a type of biological telekinesis?”@@ She stops a moment as if lost in thought. @@.Abby;“Either way, whatever you want to call it, can you stop magic spells?”@@ @@.Siri;“I would need to study the process intensely, and likely for many months of experimentation. Unfortunately, I do not know anyone that casts magic spells, do you?”@@ @@.Abby;“No, I have been fighting monsters that cast magical spells, and some that were at least once human, but none of those witches would have helped us.”@@ @@.Siri;“I see; if you manage to find someone that uses magic, then I will work with them to formulate a plan.”@@ Thanking Siri, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=9>> <</switch>>
<div align="center">[img[Pictures/MuseumStart0.jpg]]</div> <br /> <br /> <<if $Helm>> You quickly make your way to the museum sticking to the alleyways and side streets. However, as you reach the end of the last alley you notice [[police lights.|MuseumStart1]] <<else>> Having heard of haunted museums in the past, you decide to try your luck fighting at the Oregon Museum. You quickly make your way to the museum sticking to the alleyways and side streets. Eventually, you make it to the location, and step out of [[the alleyway.|BEMuseumAnax1]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.4 loop play>> <</if>>
<div align="center">[img[Pictures/MuseumStart1.jpg]]</div> There are two police cruisers parked in front of the museum. Why would the police— Brone’s story from the other night! He stole that book, and now the place is on high alert. This is the perfect time to use the Helmet of Hades. You place the helm on your head, instantly becoming invisible. You stride right up to the two police, but they do not notice you! It is somehow exciting to be like this. @@.Walter;“No one is going to rob the museum this close together.”@@ @@.Brittany;“Well, orders are orders.”@@ You sneak around the side of the building and find a set of side stairs [[that lead downward.|MuseumStart2]]
<div align="center">[img[Pictures/MuseumStart2.jpg]]</div> These unguarded stairs lead down to an exit of the museum. As you walk along, your invisibility fades away and you become observable. Apparently the magic of the helm has worn off, so you put the artifact away. Peering around, you search for any police, but see no guards. Now, you need to enter. Carefully, you pull at the door, but it won’t budge. Then, all the lights around you flicker for a moment as if there is a rolling blackout. You waste no time and pull the door with your inhuman strength, busting the lock. Holding your breath, you expect an alarm, but it appears that you managed to open the door while the electricity was down. You enter the museum but hardly make it a few steps before a large man comes barreling out of a [[nearby room, screaming!|MuseumStart3]]
<div align="center">[img[Pictures/MuseumStart3.jpg]]</div> @@.Howard;“Wha— who are you! Oh no, are you with them?”@@ @@.Abby;“Them?”@@ [[He rushes at you!|MuseumStart4]]
<div align="center">[img[Pictures/MuseumStart4.jpg]]</div> @@.Howard;“Look, lady, I don’t know who you are, but you better run! There’s something crazy happening here!”@@ @@.Abby;“Slow down! What’s the matter?”@@ @@.Howard;“Shit! Look at you, all those weapons- no, no, my cell phone won’t work, none of the phones will! The alarms are not working.”@@ He looks around nervously, before he appears to make a resolute decision and just runs past you, @@.Howard;“I’m out of here!”@@ He runs through the exit you just entered and ascends the stairs. You look at the room from which he came, and it appears to be a [[security room.|MuseumStart5]] <<UnlockCharacter "Chuck">>
<div align="center">[img[Pictures/MuseumStart5.jpg]]</div> Walking into the room, you can see in several parts of the museum, and can even observe outside. In fact, on the largest screen are the two cops that you saw- and [[something unfolding!|MuseumStart6]]
<div align="center">[img[Pictures/MuseumStart6.jpg]]</div> @@.Brittany;“My fucking walkie isn’t working!”@@ @@.Walter;“Put your hands in the air!”@@ @@.Eve;“Seriously!? I told you that I don’t want any trouble. Just let us past and no one has to get hurt.”@@ The police have their guns drawn on a petite woman and a massive man. The large man with her wears an old-timey suit and hat and appears to be over ten feet tall. @@.Walter;“Both of you- get on the ground! Now!”@@ The girl sighs clearly annoyed, @@.Eve;“Anax, I gave them a chance.”@@ In a voice that sends a small chill trough you, the man in the suit replies, @@.Anax;“Indeed, but these constables are not heeding your repeated warnings.”@@ @@.Walter;“We’re the one’s giving the warnings, here! Get down!”@@ @@.Eve;“Ok, Anax, they are all yours. There might be more cops around, so, after you finish with them, go ahead and summon some of your Shadowed army to fan out, patrol the building, and help us locate the scepter. I’ll do the usual spells to knock out the cameras and such.”@@ @@.Anax;“As you wish, m’lady.”@@ The large man steps towards the police and they fire at him multiple times, pointblank, yet it has no affect! As he reaches them, they stand stalk still, frozen and scared, @@.Anax;“Greetings, it is I, the Anax, and you are both going to serve me, henceforth.”@@ He pushes a claw from each hand, into the skulls of the police and their bodies begin convulsing! Then, the Goth girl holds up [[her hand!|MuseumStart7]] <<audio ':all' stop>> <<audio "anax_appears" volume 0.4 play>>
<div align="center">[img[Pictures/MuseumStart7.jpg]]</div> Suddenly, all the screens in the room go blue and the security computer seems to fry! Then, only a moment later, the power to this room [[shuts off.|MuseumStart8]] <<audio ':all' stop>>
<div align="center">[img[Pictures/MuseumStart8.jpg]]</div> The security room goes black, though; lights in the hallway remain glowing. Shit like this would have been impossible to you a week ago, but now, this is to be expected. No damn monster hunt can possibly go easily! That girl definitely said she was here for a scepter, and knowing your luck, it’s the Scepter of Osiris, the same artifact that you are seeking. You need to find it before she and her monster, Anax, uncover it. You quickly rush [[into the hallway!|MuseumStart9]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart9.jpg]]</div> A woman shrieks as you almost run into her and you nearly kill her out of shocked habit. @@.Abby;“Calm down!”@@ @@.Chi;“Who are you! Where’s Chuck?”@@ @@.Abby;“Big guy- security guard?”@@ @@.Chi;“Yes—what are you doing here?”@@ She notices your weapons, @@.Chi;“Don’t hurt me, please!”@@ @@.Abby;“I won’t, I promise. I’m just here to get one thing and then I’ll go. Ok? Chuck ran away, and—“@@ @@.Chi;“Ran away!?”@@ @@.Abby;“Look, I’m going to level with you. I am a monster hunter, and I came here to obtain an artifact. I’m kind of in a hurry, so I need to go, just run out of the exit and don’t come back. Definitely avoid the front of the building.”@@ @@.Chi;“A monster hunter?”@@ she looks you over and suddenly seems to [[calm down.|MuseumStart10]]
<div align="center">[img[Pictures/MuseumStart10.jpg]]</div> She seems more curious than frightened, @@.Chi;“Yes, I see, oak stake, the other weapons, your suit it appears to be made of—“@@ her eyebrow quirks, @@.Chi;“Is it the blood of Vlad Țepeș?”@@ @@.Abby;“Holy shit! How could you know that?”@@ @@.Chi;“I am doctor Delores Beck. While I am currently a curator here, for many decades I was an archaeologist. My contemporaries often ridicule my supposedly ‘ridiculous’ theories involving magic, monsters, and other strange things. What is your name?”@@ @@.Abby;“Absinthe Van Gothen.”@@ Her eyes light up! @@.Chi;“A Van Gothen! Right here, in the flesh, before my eyes! I don’t believe it! I thought the last of you died some fourteen years ago!”@@ @@.Abby;“The last of us?”@@ @@.Chi;“Yes! I assume that you knew? You’ve all disappeared or died around the world, well, except for you, I guess! This is amazing! I must know how many of my hypotheses are true, please—“@@ @@.Abby;“Look doc, I’m sorry, but I need to go. There’s a woman outside that can cast magic and she has some huge man in a suit with her, uh, a monster called Anax.”@@ @@.Chi;“ Anax!”@@ She puts her hand to her mouth and suddenly looks incredibly uncomfortable, @@.Chi;“As in <i>the</i> Anax? A man in a suit, you said, did he have a bowler hat on his head?”@@ @@.Abby;“Yeah, like a derby thing and green glowing eyes.”@@ @@.Chi;“Oh my god, Ravenhurst himself is here!”@@ Her brain appears as if it might explode. She seems thrilled, even excited, but terrified at the same time. @@.Chi;“We need to go, both of us, now! Please, young lady, we—“@@ You hear gunshots and turn to see a policeman running towards you and the exit! He rushes at full speed with a strange green light behind him. @@.Bo;“Run! Both you- run now!”@@ Before he takes another step, a green glowing claw punctures him [[from behind!|MuseumStart11]]
<div align="center">[img[Pictures/MuseumStart11.jpg]]</div> A weird shaped monster lifts that cop up off the ground. It is shiny and black, and it has a waggling, long green tongue that eagerly lashes side to side as the policeman twitches like an insect, impaled by the creature’s claw. Suddenly, the man’s skin oozes over with the same black sheen as the monster’s and it roughly flicks him off the claw [[to the floor!|MuseumStart12]] <<audio ':all' stop>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart12.jpg]]</div> Its head cocks and it screeches as the man slowly gets to his feet. His eyes and mouth glow like the monster’s and he begins shambling towards you as the monster gallops forward in an unnerving, [[strange gait!|MuseumStart13]]
<div align="center">[img[Pictures/MuseumStart13.jpg]]</div> Moments later, after you viciously attack them; the pair lies on the floor, which is very odd. Usually, monsters disintegrate when you slay them. @@.Chi;“Remarkable. But, they are not dead, not by your terms. If this is all real and not a dream that I am experiencing, then, you have just managed to do enough damage to disable those shadowed beings. They are already dead, interdimensional really, at this point. They are linked with their Master and cannot be removed from our plane of existence, until the sun rises or the Anax chooses.”@@ [[You turn to face Dr. Beck.|MuseumStart14]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart14.jpg]]</div> @@.Abby;“You’re still here? What are you, crazy?”@@ You yell at her and try slightly nudging her, in an attempt to get the old woman to flee, @@.Abby;“You need to go, now!”@@ As you lightly nudge her, she looks at your hand, @@.Chi;“You are real! This is actually real! My life was not wasted at all- you cannot believe what you mean to me! What <i>all of this</i> means to me!”@@ @@.Abby;“Yeah, you’re my number one fan, I got it. Now, get out of here!”@@ @@.Chi;“You need to come with me- you might have defeated that shadowed monster until it regenerates, but the Anax can’t be stopped by anything except sunlight.”@@ @@.Abby;“Trust me, I can kill him.”@@ @@.Chi;“No, you can’t! Please, you need to come with me, we should— wait, what are you here for? What is Ravenhurst here for?”@@ @@.Abby;“I think they are after the same thing that I am, the Scepter of Osiris.”@@ @@.Chi;“But, that’s impossible.”@@ @@.Abby;“Why?”@@ @@.Chi;“If the myths are to be believed, the scepter is in the sarcophagus of Khufu, and that sarcophagus cannot be opened. We have tried everything, and by ‘we’ I mean, myself and entire archaeological teams from around the world. Even with today’s technology, diamond tipped drills, everything that we try, fails. It can’t be—on no.”@@ @@.Abby;“Oh no? What! Spill it!”@@ @@.Chi;“Magic. If magic is actually real, then, oh my, if they get the scepter, they will have power over the dead. Unlimited control- just as Theodore wrote in his book.”@@ She appears extremely concerned, @@.Chi;“I think I see now. You have to do this, but without magic, I am unsure how you will open the pharaoh’s sarcophagus.”@@ @@.Abby;“Trust me, I have to try. I need that scepter, or all life on Earth will be destroyed.”@@ @@.Chi;“Please be careful, and please, once this adventure of yours is over, come see me. Please! I have spent a lifetime being ridiculed for my theories and I desperately need validation as to which are correct.”@@ @@.Abby;“Ok, ok, I will come and see you- just go! Hurry!”@@ Reluctantly, Delores turns and runs [[out of the exit.|MuseumStart15]] <<UnlockCharacter "Delores">>
<<nobr>> <div align="center">[img[Pictures/MuseumStart15.jpg]]</div> You check your weapons and turn around to find that the shadowed creature and the zombie cop are gone from the hallway! Doctor Beck was right! They were not actually dead. So, you can’t kill the monsters, but you did beat them down until they were broken. Preparing yourself, you <<if $StoryMode>>[[begin the hunt!|MuseumSM1]]<<else>>[[begin the hunt!|MuseumJ1]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div> The hallway lies devoid of the shadowed monster and the corrupted cop, but you remain alert, warily moving forward step by step. Eventually, it opens into an area populated [[by statues.|MuseumStory2]]
<div align="center">[img[Pictures/HuntingZones/MuseumI10.jpg]]</div> Carved, pale statues stand stoically on either side of you. Something tells you that you need to be very careful. A definite, strange sense of dread fills the hallway nearby as you see a green light come through [[a side door.|MuseumStory3]] <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory3.jpg]]</div> It’s the Anax and that Goth girl! @@.Anax;“Oh my, an interloper? Mwa ha ha ha! I shall enjoy this!”@@ @@.Eve;“No, we don’t have time for this, Anax, just come with me. Your Shadowed will be more than enough to stop her.”@@ @@.Anax;“Aww, a pity.”@@ The pair makes their way to the northern door, @@.Abby;“Hey! Where do you two think you’re going? Get back here and face me!”@@ [[They ignore you completely!|MuseumStory4]]
<div align="center">[img[Pictures/MuseumStory4.jpg]]</div> You actually feel insulted! The room still glows with an unnatural aura. Perhaps left over by the dark pair? Regardless, you have to beat them to [[the artifact!|MuseumStory5]]
<div align="center">[img[Pictures/MuseumStory5.jpg]]</div> However, as you step forward, you realize that not all the statues in the room are actually statues at all! Three of them clamor towards you. Their feet clearly sound of rock against rock as they stomp towards you, their lifeless faces staring in your direction. You fire several rounds into them, but they continue inexorably forward, slowly coming closer. They are tough and solid, but you have the mobility, and though you manage to blow the leg off one of the statue women sending her crashing to the floor, the other two continue shambling. You leap up on the nearby real statues to flank them, before landing on the ground behind them. As they slowly turn towards you, you make your way north, escaping [[from them.|MuseumStory6]]
<div align="center">[img[Pictures/HuntingZones/MuseumG10.jpg]]</div> As you quickly move through the hallway, you find yourself in an area meant to display art. You peer cautiously ahead, looking for movement in the shadows, but the way ahead appears safe. [[You move forward.|MuseumStory7]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumG5.jpg]]</div> Nothing seems out of the ordinary, yet you have the constant, nagging feeling that you are being watched. You peer about yourself in several directions, but again, you see nothing. Vlad senses it too, as if he knows something lurks nearby. @@.Abby;“What is it?”@@ <i>@@.Vlad;<<psy>>“Honestly? I haven’t a clue, but something has you in its sights. Be ready to react at any second. These creatures are from another plane, they can be very unpredictable.”<</psy>>@@</i> Even more uneasy, [[you move forward.|MuseumStory8]]
<div align="center">[img[Pictures/HuntingZones/MuseumG2.jpg]]</div> Reaching the end of the area without encountering an enemy only makes you more wary. And then, suddenly, you hear the slightest skitter to your upper left and release a torrent of [[blessed bullets!|MuseumStory9]]
<div align="center">[img[Pictures/MuseumStory9.jpg]]</div> A shriek issues from a woman that is half spider as your blessed bullets rip through her sending her crumpling to the ground. @@.SMoonbeam;“Ooh, she’s not a fly, she’s a wasp!”@@ says a nearby voice as eerie light [[fills the area.|MuseumStory10]] <<audio ':all' stop>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory10.jpg]]</div> A more monstrous spider woman clatters down the nearby stairs, as a growling, shadowy beast seems to come up from the floor itself. As these two enemies size you up, a nun with huge wings and claws swoops down from the floor above, screeching. You fire at them as you strafe about the massive room. You manage to bring down the flying nun with your first volley. The spider woman continues pursuing you, firing glowing webs from her abdomen. You slash away the webs with your silver knife and drive it into her skull. She instantly drops to the ground, but the shadow hound dogs [[your every step!|MuseumStory11]]
<div align="center">[img[Pictures/MuseumStory11.jpg]]</div> The beast moves incredibly fast, and it appears to be able to move through solid objects as a ghost might. At one point it leaps at you, biting your forearm and the pain is that of physical teeth, if not icy cold. However, you manage to tear your arm free from its glowing jaws, and take it down with several blood bolts. It whines and twitches, but appears injured enough to give you a chance to [[move forward!|MuseumStory12]]
<div align="center">[img[Pictures/MuseumStory12.jpg]]</div> As you run back towards the stairs to the north, you quickly drink a healing potion. The magical substance invigorates you and the pain from the bite disappears instantly. You quickly flee the area, leaving the downed shadow creatures [[behind you!|MuseumStory13]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumF1.jpg]]</div> You find yourself in the main lobby of the museum, and quickly ascend the nearby stairs to the [[next floor.|MuseumStory14]]
<div align="center">[img[Pictures/MuseumStory14.jpg]]</div> As you run along the hallway you enter an area meant to showcase prehistoric animals and biology. And, you almost collide with the girl and the Anax! @@.Eve;“Wow!”@@ she says looking up at him, @@.Eve;“She got past all those shadowed minions of yours? You’re losing your touch, old man.”@@ @@.Anax;“Oh please! Like you, she maybe graced by extreme luck.”@@ @@.Eve;“Hey! I survived Ghost Nook Island with more than just plain luck.”@@ @@.Anax;“Mwa ha ha ha, perhaps. Ah well, I’ll steal her soul and—“@@ @@.Eve;“Oh, no you don’t, it’s my turn! I want to have some fun!”@@ @@.Anax;“As you wish, Evelyn.”@@ @@.Abby;“Um, yeah, so- I’m right here, you know? I can hear you.”@@ [[She begins chanting!|MuseumStory15]] <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory15.jpg]]</div> The Anax steps back as her hand glows purple. Suddenly, the bones and skeletons in the room begin moving! The scene fascinates you, a beautiful Goth chick raising the dead. @@.Abby;“This would be so bitchin’ cool if you weren’t trying to kill me with this shit!”@@ @@.Eve;“These are a lot of minions to control at once.”@@ @@.Anax;“You’re doing fine, m’lady, and how do you feel? Hmm? The shadow within?”@@ @@.Eve;“It’s ok!”@@ @@.Anax;“Really? With absolute certitude, you are in control of yourself?”@@ @@.Eve;“Yes! Seriously Anax, right now I am still totally in control. I’m getting better!”@@ @@.Anax;“You’re extraordinary, Evelyn, to be sure.”@@ @@.Eve;“Ok minions! Stop that woman!”@@ In unison, all the bony heads on all the skeletons standing in the long section turn towards you at once, their glowing purple eyes dead [[set on you!|MuseumStory16]]
<div align="center">[img[Pictures/MuseumStory16.jpg]]</div> The skeletons march in multitudes, but, they seem much weaker than the Shadowed. As they clatter towards you, one by one, you mow them down. Anax and Evelyn move past them, the skeletons paying them no attention at all. They swarm towards you. @@.Abby;“I’m going to get that scepter! You hear me!”@@ You pull two guns and [[open fire!|MuseumStory17]] <<audio ':all' stop>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory17.jpg]]</div> Without any fear at all, the mass of different bones charge towards you. However, using your agile acrobatics, you leap constantly moving around as you unload an untold number of blessed bullets into anything that moves! The last risen creature falls as you make your way to the final exhibit of this [[museum section.|MuseumStory18]]
<div align="center">[img[Pictures/HuntingZones/MuseumD10.jpg]]</div> Your boots click on the hard wooden floor as you leave the other exhibits behind. Before you stands a sculpture of three tyrannosauruses fighting, and you can make out the skeleton of one such dinosaur, [[just ahead!|MuseumStory19]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.jpg]]</div> As you rush into the next room, you find the stairs to the top floor of the museum. The Anax and Eve have already ascended them and peer down at you. @@.Anax;“It appears your bone brigade scarcely slowed her down. Shall I finally end this?”@@ he asks raising up his clawed hands as green light flares around him. @@.Eve;“No, I have a cool idea!”@@ You take a step forward when purple light suddenly [[fills the room!|MuseumStory20]] <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.1.jpg]]</div> The woman begins chanting a spell as the purple light around her grows! @@.Eve;“I call upon Sisters of Fate Fling open wide Hades’ foul gate As water freezes by wind’s chill The darken dead obey my will Power shackles spirit to heel As an iron collar that I seal Now my essence fills their head Bend to my will, I command undead!”@@ You continue forward, @@.Abby;“Enough of this shit! You two are starting to piss me off!”@@ @@.Eve;“Have fun!”@@ As she turns, you hear a massive roar and find the tyrannosaurus skeleton’s head looking down at you! @@.Abby;“This is not even bone- these are fossils!”@@ @@.Eve;“Whatever,”@@ she casually replies, @@.Eve;“Fossils must be close enough to bones because the spell worked. Kill that woman!”@@ yells Evelyn, and [[the bones obey!|MuseumStory21]]
<div align="center">[img[Pictures/MuseumStory21.jpg]]</div> You rush along as the massive thing stomps over the ropes surrounding it and snaps at your heels! It is massive, but you are quick, and while it tries trampling you, you rush about, just attempting to survive. While you do fire shots at it, they do little damage to the thick fossilized rock. Finally, you find yourself cornered and as a last resort, you ready a [[magic bomb.|MuseumStory22]] <<audio ':all' stop>> <<audio "zone_museum_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory22.jpg]]</div> You get some distance between the two of you and lob the bomb at the [[risen monstrosity!|MuseumStory23]]
<div align="center">[img[Pictures/MuseumStory23.jpg]]</div> The bomb explodes into magic flame, the blast knocking the fossils apart as the [[entire body crumbles!|MuseumStory24]] <<audio "se_explosion" volume 0.7 play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.2.jpg]]</div> The arcane light fades from the room as the animus magic dissipates. Wasting no time, you rush up the stairs to the [[top floor!|MuseumStory25]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumB10.jpg]]</div> As you enter a dimly lit area, you can instantly see this marks the history section of the museum. Everything is Egyptian! The scepter definitely rests on this floor. You make your way across the wide, [[open room.|MuseumStory26]]
<div align="center">[img[Pictures/MuseumStory26.jpg]]</div> As you pass into the next area, you see the strange light and know that you are close to catching up to the pair. From a room ahead, Eve yells, @@.Eve;“I have no idea how you beat that thing, but you’re going to be too late to get the scepter!”@@ Glass cases and sarcophaguses break and open as mummies spring to life. Slower than the skeletons, they appear hardier. You handle them by slowly backing away, kiting them, as one, by one, [[they fall!|MuseumStory27]] <<audio ':all' stop>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumA6.jpg]]</div> With the mummies crumbling to dust, the strange lights fade from the room. You quickly leap forward and run as fast as you can to the last chamber of the museum, desperate to [[obtain the artifact!|MuseumMid1]]
<div align="center">[img[Pictures/MuseumMid1.jpg]]</div> @@.Eve;“Yes! This spell is working! It may take a couple of minutes, but I am definitely going to be able to open this thing, and then we’ll have the scepter.”@@ @@.Anax;“Mwa ha ha ha! Eleanora shall, finally, truly play, oh how I shall- wait, I sense life.”@@ [[The Anax turns to you!|MuseumMid2]] <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid2.jpg]]</div> @@.Anax;“Well, well, well, it’s the interloper yet again.”@@ @@.Eve;“Damn it, Anax, I don’t have time for this. Now, even I am sick of her. Just shadow her, will you, and I’ll finish opening the sarcophagus.”@@ @@.Anax;“Yes, m’lady, as you wish.”@@ He beckons you, @@.Anax;“Do you desire to fight me or them?”@@ @@.Abby;“Them?”@@ @@.Anax;“Mwa ha ha ha, why yes, <i>them</i>, the poor enslaved souls that you ravaged as you tailed us through this museum.”@@ [[You look around you.|MuseumMid3]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid3.jpg]]</div> The Shadowed surround you on all sides. They suddenly hiss, shriek, and laugh as waves of negative energy ebb off them and the Anax. It almost makes you lose your balance. @@.Anax;“You cannot kill us. Only the sunlight marks the end of our time in this plane.”@@ [[You turn back to him.|MuseumMid3.1]]
<div align="center">[img[Pictures/MuseumMid2.jpg]]</div> @@.Anax;“So, shall I end you, or do you desire to be rent to pieces by my enslaved minions?”@@ He pauses, and then, in a tone that belies an inside joke, he says, @@.Anax;“You must make a choice, mwa ha ha ha!”@@ @@.Abby;“Easy enough! I’ll fight you. Once I kick your astral ass, I’ll finally be able to relieve my anger on shorty here. I mean, c’mon, I had to fight a goddamn tyrannosaurus!”@@ @@.Anax;“So be it. Come, girl, and meet your fate.”@@ [[You attack!|MuseumMidFight1]]
<div align="center">[img[Pictures/MuseumMidFight1.jpg]]</div> Even as ungodly dread fills your soul, you manage to attack the Anax! The entire time that you fight, he laughs and mocks you with poetry. You try firing silver bullets and blessed bullets, but neither phase him in the slightest. He simply walks forward, absorbing the hail of gunfire, and causing you to grow more fearful. Swearing that he walks slowly with the intent to show you that your fate lies inevitable, you begin utilizing your artifacts. Absolutely nothing works! You feel cold and clammy, as he only laughs, still reciting poetry and lumbering forward, @@.Abby;“Shut up! Shut up!”@@ Your last resort- to call back on Vlad. You lift your crossbow, and a blood bolt forms, you fire it. You fire another. Both simply vanish into the black nothingness of the Anax, and you find yourself without room to maneuver or escape! At this point, you have never been more terrified in your [[entire life!|MuseumMidFight2]] <<audio ':all' stop>> <<audio "anax_fight" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMidFight2.jpg]]</div> The Anax looms over you, @@.Anax;“Mwa ha ha ha! Such fire and fierceness! Your passionate soul will be delectable, and your body, I must say, will be a real pleasure to use.”@@ Fear swells up inside you and for the first time on any hunt, you cannot move due to pure terror! @@.Anax;“Now, my dear,”@@ he says as he lurches down and places a claw next to your head, @@.Anax;“You’ll know the blissful joys of corrupt obedience!”@@ Then, suddenly, in a growl, [[he vanishes!|MuseumMid4]]
<div align="center">[img[Pictures/MuseumMid4.gif]]</div> The instant that he disappears, the horror, that you feel, fades and you leap to your feet ready to fight his minions! But, they too, are burned away, vanishing into green light! @@.Eve;“Oh shit!”@@ says the woman [[behind you.|MuseumMid5]] <<audio ':all' stop>> <<audio "dion_egypt" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid5.jpg]]</div> Turning, you watch the small woman running away, @@.Eve;“This is your problem now!”@@ @@.Abby;“What? What is even happening?”@@ As the woman runs behind a pillar, she yells back, @@.Eve;“I got that damn thing opened, but the mummy inside somehow banished the Anax, and when he goes, the Shadowed go! They are all bound to him!”@@ The mummy steps [[towards you.|MuseumMid6]]
<div align="center">[img[Pictures/MuseumMid6.jpg]]</div> Your ears hear a deep, reverberating voice speaking in a strange language, that you assume must be ancient Egyptian, but inside your head, you hear English. @@.Brone;“Warrior woman. You stood against the beings of the Outer Darkness. I have banished them to their Shadowlands with the Scepter of Osiris.”@@ @@.Abby;“Yeah, you saved my life! Thank you.”@@ You take a deep breath, @@.Abby;“If you can understand me, may I please have the scepter that you used? The world is in danger, and only it might save us.”@@ @@.Brone;“No. Only Pharaohs may wield the powers of gods. However, this plight troubles me. To wake into a world plagued by such evil disheartens my soul. I shall aid you.”@@ @@.Abby;“Oh, well, I suppose that will work. With what you just did, I bet you’d make quick work of the vampires.”@@ @@.Brone;“Nuit’s ilk yet skitter upon the Earth? They shall be removed in Ra’s name. Come, you will become my warrior and first of my devoted ones.”@@ @@.Abby;“Devoted ones?”@@ @@.Brone;“Yes, you shall be enslaved and worship me as the god that I am. Then we shall bring the necromancer into the fold, for a mighty priestess she shall make.”@@ @@.Abby;“Um, unfortunately, Khufu, I won’t do that. We no longer so blindly worship and believe in gods.”@@ @@.Brone;“You shall, for you will be enchanted, and your soul itself, made to serve.”@@ @@.Abby;“Ok, enough of this polite bullshit- give me the scepter, or I’ll have to take it.”@@ @@.Brone;“Such hubris from a mere mortal? I see no option but to break you. Once you are groveling on the ground, then, you shall be made to serve. After that, I shall have the magic wielder resurrect me through the Scepter of Isis.”@@ @@.Abby;“Whatever, bandage boy, let’s do this!”@@ [[You leap at the pharaoh!|MuseumFight3]]
<div align="center">[img[Pictures/MuseumMidFight3.jpg]]</div> The pharaoh summons immense magical power. The energy thrums in the very air, as he wields power over life and death. @@.Brone;“Now you shall learn your error.”@@ Lifting the Scepter of Osiris, he blasts shadow magic at you! However, you manage to dodge and retaliate. @@.Brone;“You are fleet-footed! You shall make my finest warrior!”@@ @@.Abby;“I’d never serve you!”@@ you retort. His powerful attacks are slow, and you manage to retaliate between blows, but his armor and constitution appear very hardy. The battle wages for almost five minutes until an idea pops into your head. Reaching into your magical bag, Kibisis, you produce Dyrnwyn, as bright flames erupt from its surface! @@.Brone;“Back, woman!”@@ The arrogant tone in his voice wavers as you distinctly hear the fear in his words. You dodge a blast, and leap fearlessly forward, swinging Dyrnwyn! The fire sword slices the mummy from [[top to bottom!|MuseumMid7]] <<audio ':all' stop>> <<audio "zone_museum_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMidFight4.gif]]</div> The magical sword cleaves through the otherworldly armor of the pharaonic mummy, slicing Khufu in half. @@.Brone;“Im—impossible! I am Khufu! I am eternal! I—“@@ in a burst of hot flame, fire consumes him! His bandages and ancient flesh explode into flames, and within seconds, he is rendered little more than heavy, strange armor lying on [[a pile of ashes.|MuseumMid8.1]]
<div align="center">[img[Pictures/MuseumMidFight5.gif]]</div> The small woman raises her book, and as she does, an unholy glow forms around her! She recites poems from her spell book, and lobs all manner of spells at you. @@.Eve;“I’ll crush you!”@@ she yells, her voice distinctly unnatural. Her skin appears to be turning purple in color. @@.Abby;“You can try,”@@ you yell back, but you cannot retaliate. Even with your inhuman speed and agility, there is no moment of respite from her flurry of magical attacks. Blasts and explosions occur all around you as you are constantly on the defensive. However, it’s what you hear next that chills you the bone! @@.Anax;“Evelyn! You must cease this spell casting! If you continue, you know what shall happen!”@@ @@.Abby;“Oh shit, you’re still here!”@@ @@.Eve;“Yeah, I summoned him while you were fighting that damn mummy! I told him to let me handle you myself, back off Anax!”@@ @@.Anax;“I have not intervened, and I am obeying, m’lady, I am ‘backed off’, however, I implore you, for me, please, I beg you, cease this!”@@ She casts another shadowbolt at you, before she yells, @@.Eve;“Damn it! Fine! She’s yours,”@@ she seems annoyed to relinquish the aggression, yet stops her attack, which finally gives you an opening! However, you barely bring up one of your guns to kill the woman, when faster than anything you have ever seen, the Anax rises up directly [[in front of you!|MuseumEnd1]] <<audio ':all' stop>> <<audio "eve_evil" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd1.jpg]]</div> @@.Abby;“Holy shit!”@@ you yell as every bullet fired disappears into the inky darkness of the imposing figure before you. @@.Anax;“Enough of this! Nary have I had this much issue claiming a soul since the night that I met Evelyn. You bested countless shadowed soldiers, you bested Evelyn’s risen, you stopped an ancient mummy, and, you survived a magical onslaught. For as vexing an opponent as you have been, girl, I commend you.”@@ You feel so cold and insignificant. The freezing dread that you felt before begins to surface again. @@.Anax;“However, it is over. You shan’t have your vaunted scepter- indeed, we shall, and in the end, you sorely lose.”@@ [[He comes closer.|MuseumEnd2]] <<audio ':all' stop>> <<audio "anax_bad_end_3" volume 0.4 play>>
<div align="center">[img[Pictures/MuseumEnd2.jpg]]</div> You are frozen in fantastic fear as he slowly comes towards you. You know this slow gait is purposeful because you’ve seen how fast he can move. He’s doing this to build up suspense to cause you discomfort of the unknown. His glowing eyes reflect from your own as he looms over you, his aura of terror draping you like a blanket. Even as he silently raises a claw next to your head, you can do nothing, transfixed in the green gaze of his glowing eyes. @@.Anax;“You should have heeded our countless warnings. Now, my dear lady, you shall belong to the Anax!”@@ @@.Brone;“The Anax!? Mr. Ravenhurst! Stop! Anaximanes!”@@ [[The Anax turns away.|MuseumEnd3]]
<div align="center">[img[Pictures/MuseumEnd3.jpg]]</div> @@.Brone;“Stop this, sir! I pray you, cease this now!”@@ @@.Abby;“Brone- get out of here! He’ll kill you!”@@ The Anax peers back at you over his shoulder, @@.Anax;“Brone?”@@ He turns his attention back to the nosferatu, @@.Anax;“Brone Lorcan? Can it be? Is this some ploy?”@@ @@.Brone;“No! No, sir. It is me, I most assuredly profess! Please, you must not harm that woman.”@@ [[Eve steps around.|MuseumEnd4]] <<audio ':all' stop>> <<audio "anax_brone_talk" volume 0.9 loop play>>
<div align="center">[img[Pictures/MuseumEnd4.jpg]]</div> @@.Eve;“Anax, is this your friend, your butler, that you were telling me about last night in the hotel room?”@@ @@.Anax;“No. No, it looks nothing like Brone. It does not even sound like the man, and yet, he called me by a name I have not heard in over a century.”@@ [[Brone makes to hide his face.|MuseumEnd5]]
<div align="center">[img[Pictures/MuseumEnd5.jpg]]</div> @@.Brone;“Master Ravenhurst, I apologize for my hideous demeanor. I assure you that I am nothing but ashamed of how I look.”@@ @@.Anax;“Brone? It <i>is</i> you, isn’t it?”@@ @@.Brone;“Indeed, it is me, sir. And, I beseech you, implore you, do not harm that woman.”@@ The Anax tilts his head, @@.Anax;“I feel emotions stirring within my cold heart that I have not known in almost two centuries.”@@ @@.Brone;“I had no idea that this became of you, sir, never would I have imagined it.”@@ @@.Anax;“Nor would I have suspected your fate, Brone. This is not right, a truly unfair fate, not at all what I had imagined your life would become.”@@ @@.Eve;“I’m cool with sparing her, Anax,”@@ says the woman as she looks at you, and then her eyes narrow, @@.Eve;“As long as we get what we came for.”@@ @@.Anax;“Yes,”@@ he idly says, clearly still reeling from what he sees before him, @@.Anax;“Yes, of course. I shan’t harm her, Brone, nor shall I harm you.”@@ @@.Reaper;“I, however, shall certainly harm Brone Lorcan!”@@ Suddenly a woman leaps down from the shadows [[above you!|Museumnd6]]
<div align="center">[img[Pictures/MuseumEnd6.jpg]]</div> @@.Eve;“What is this? Usually, Anax and I don’t run into anyone, but tonight it’s a freaking party of people!”@@ @@.Brone;“You!”@@ Brone speaks up, @@.Brone;“She is the Reaper- an assassin for hire.”@@ @@.Reaper;“And, Brone Lorcan is the only prey to ever escape me.”@@ She looks at the armor and ash on the ground, @@.Reaper;“Ah, Khufu has finally permanently died? So, you all managed to open the old man’s tomb and slay him. Impressive. The rest of you are free to go. I was hired tonight to only kill this nosferatu and retrieve the Scepter of Osiris, and I will not fail.”@@ @@.Brone;“The rest of you, run! It’s only me that she wants, you may all live!”@@ @@.Abby;“No, Brone!”@@ The woman leaps [[through the air!|MuseumEnd7]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd7.jpg]]</div> Her cloak flaps in the wind as she covers the ground swiftly, @@.Reaper;“Nowhere to fly away, this time, Lorcan! Your end has come!”@@ Before you can react and take aim, she takes a final leap at Brone, knives drawn! You scream his name as your heart breaks at the thought of [[Brone’s demise!|MuseumEnd8]]
<div align="center">[img[Pictures/MuseumEnd8.jpg]]</div> Before she cleaves off Brone’s head, a massive green claw grabs her by the torso, yanking [[her away!|MuseumEnd9]]
<div align="center">[img[Pictures/MuseumEnd9.jpg]]</div> @@.Reaper;“What are you, beast!”@@ @@.Anax;“Greetings, it is I, the Anax!”@@ @@.Reaper;“Let me go! I must fulfill my mission!”@@ She struggles against him, but, being a vampire, she seems immune to the cold and fear that you experienced as a living person. @@.Anax;“Let you go? Oh dear, I am afraid I shan’t be doing that. You see, that fellow over there, Mr. Lorcan? He stands as my oldest and closest friend that I have ever known. I could not allow you to harm him. However, worry not a single jot, you’ll be my own, personal, assassin from now on. So, cheer up, mwa ha ha ha!”@@ [[He slams a claw into her skull!|MuseumEnd10]] <<audio ':all' stop>> <<audio "anax_appears" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd10.gif]]</div> Everyone in the room watches as green light erupts from her eyes, and the vampire’s body twitches before going lax. She moans in pleasure while strange particles dance [[around her.|MuseumEnd11]]
<div align="center">[img[Pictures/MuseumEnd11.jpg]]</div> @@.Anax;“There,”@@ he says, putting her down, @@.Anax;“You were quite uncouth, my apologies all. Henceforth, I believe her behaviors shall be much more amiable. Is that not correct, slave?”@@ @@.Reaper;“Yes, Master. I will be polite.”@@ The change in her is absolutely terrifying to you. This could have been you if Brone had not arrived exactly when he did. @@.Anax;“Excellent! I do so enjoy well-mannered people. Now my dear, I do think that you owe Brone an apology.”@@ @@.Reaper;“Yes, Master,”@@ she says and steps around him, @@.Reaper;“I am sorry Mr. Lorcan. I promise I will never harm you. I was hired by the Countess, twice, to end you. But, now I have a true purpose.”@@ @@.Anax;“Delightful!”@@ @@.Brone;“Anaximanes! What have you done to her! What are you?”@@ @@.Anax;“I am a boogeyman, a monster of shadow, hate, malice, and darkness.”@@ [[Brone points to himself.|MuseumEnd12]] <<UnlockCharacter "Reaper">>
<div align="center">[img[Pictures/MuseumEnd12.jpg]]</div> @@.Brone;“You’re a monster, just I am. You put a claw into her head and she, she was different.”@@ The Anax snaps his fingers and the Reaper vanishes into green light, @@.Anax;“Yes. I took her soul, and a rotten one it was- tasted atrociously awful.”@@ @@.Brone;“This isn’t you! Never could I imagine you doing anything like this!”@@ @@.Anax;“Indeed, I comprehend your meaning. I am not at all the man you once knew. You would be as astonished as much as appalled at the darkness wrought by my claws. I have done acts most foul. I have sought vengence upon mankind for its inifnite and inexcusable ignornace! Oh, how I have been wronged, Brone, and yet, oh how much I loathe myself! I killed Mizah, Brone. Mizah. And, never forget, t’was I that killed Eliza Day.”@@ @@.Brone;“What!? This- this isn't you!”@@ @@.Abby;“He almost killed me, too, Brone!”@@ [[You say walking up.|MuseumEnd13]] <<audio ':all' stop>> <<audio "anax_brone_talk" volume 0.9 loop play>>
<div align="center">[img[Pictures/MuseumEnd13.jpg]]</div> @@.Abby;“Him and shorty here tried to kill me repeatedly.”@@ @@.Anax;“Yes, indeed, you were quite a pain in our sides.”@@ @@.Eve;“And, stop calling me shorty!”@@ @@.Abby;“They are evil, Brone, and worse, they are going to take the scepter, which I need to stop Ivor.”@@ [[Brone turns to the Anax.|MuseumEnd14]]
<div align="center">[img[Pictures/MuseumEnd14.jpg]]</div> @@.Brone;“Why, Anax? Why do you want it? Why kill Absinthe?”@@ @@.Eve;“We’re not evil! We warned her a lot of times to just go away, but she wouldn’t listen.”@@ @@.Brone;“Absinthe is fiery and she’s trying to save the world. I scarcely could imagine her ever relenting.”@@ @@.Anax;“We need the scepter for revenge, Brone. Evelyn and I have tracked that vile witch, Eleanora to Portland. She resides here, in the tunnels ‘neathe our very feet. With that scepter, we shall assault her- it will give Evelyn incredible powers over shadow. And, using that power, Eleanora will be broken and at my mercy- of which, she shall have none.”@@ [[The woman, Evelyn, walks up.|MuseumEnd15]]
<div align="center">[img[Pictures/MuseumEnd15.jpg]]</div> @@.Eve;“You know what she did to him, Brone. From what Anax told me, you were there through all of it!”@@ @@.Brone;“I do, yes, I recall. I was there and witnessed Eleanora’s dreadful treachery. And,”@@ he pauses a moment, @@.Brone;“She is the very reason why I am as I am now.”@@ @@.Anax;“Eleanora did this to you!?”@@ roars that Anax. @@.Brone;“Yes. It’s a rather long story, but there is much more at play, Anax, than revenge, and I harbor no love for that wretched witch either.”@@ @@.Eve;“Ok Brone, then what do you want the scepter for?”@@ [[Brone explains.|MuseumEnd16]]
<div align="center">[img[Pictures/MuseumEnd16.jpg]]</div> He tells them of the blood suit and puzzle box, and how he helped you. He explains about Ivor and what he intends to do to Nuit, using the scepter to control the goddess and ravage the world in darkness. @@.Brone;“So, that is why Absinthe needs this scepter! I have been sent to collect it, but seeing you and with Absinthe here, I shall not follow my initial plan. For, my plan was to come here and fetch it, but to return it to her. I did not think I had a choice, but I do now.”@@ @@.Anax;“I see. Yes, things are far more convoluted than I realized. Nuit, and creatures like her, are my rivals in the Outer Darkness. They cannot be underestimated.”@@ @@.Brone;“Anax, I want to hear your own story about how you got here, and became this, but we haven’t time. The night is almost over, and tomorrow, the world ends.”@@ @@.Anax;“Eleanora wants the scepter and promises to spare you, eh?”@@ @@.Brone;“She does, or so she says.”@@ @@.Anax;“That vile snake means not one jot of what she says. And, your plan?”@@ @@.Brone;“You and this girl, Evelyn, wait—Evelyn Addams? As in, <i>the</i> Addams?”@@ @@.Anax;“Yes, it’s quite a tale to tell you, Brone.”@@ @@.Brone;“Indeed, it would seem so. You two please accompany Absinthe, I beg you, sir.”@@ @@.Anax;“No need to beg, friend, I shall indeed aid her if Evelyn permits me.”@@ @@.Eve;“Yeah, as long as we get to make Eleanora pay, I’m in.”@@ @@.Brone;“Good, then you all take the scepter and head to the Sanctuary. I’ll go back to the Shanghai Tunnels without it.”@@ [[You get angry!|MuseumEnd17]]
<div align="center">[img[Pictures/MuseumEnd17.jpg]]</div> @@.Abby;“No, you’re coming with us!”@@ @@.Brone;“I cannot, Absinthe!”@@ @@.Abby;“You must! Are you nuts? If you go back there, Ivor will kill you!”@@ He appears upset and sad, @@.Brone;“I cannot abandon Clover.”@@ @@.Anax;“Clover?”@@ @@.Brone;“Yes, she’s a friend. She’s actually the reincarnation of Margaret O’Rielly herself, Anax.”@@ @@.Anax;“Reincarnated? Hmm, so her soul found its way back here from the Inner Light. Surely, that is interesting.”@@ @@.Brone;“Ivor has been trying to taint her, so I must try to help her. She’s in her poor situation because of me. Her mind is nearly lost, and even should I be killed for failing Ivor, I cannot abandon her to him. In fact, from within the tunnels, tomorrow night, I might be able to use my abilities to aid you all as you attack the vampires there. Subterfuge is my specialty these days.”@@ @@.Abby;“No! You can’t just go back empty handed and be murdered!”@@ @@.Brone;“Absinthe, I must. I cannot leave clover like that.”@@ @@.Abby;“Brone Lorcan you god damn honorable fucking idiot!”@@ [[You kiss him!|MuseumEnd18]]
<div align="center">[img[Pictures/MuseumEnd18.jpg]]</div> The two of you kiss passionately. Within, you can feel Vlad’s jealousy, but to his credit, he remains silent. Brone speaks as he [[breaks the kiss.|MuseumEnd19]]
<div align="center">[img[Pictures/MuseumEnd19.jpg]]</div> @@.Brone;“I have to do this. I must.”@@ @@.Abby;“I just hate it. I don’t want to lose you now- you put all this into action and worked so hard. And, I want to be with you.”@@ @@.Brone;“I worked hard? You did, you worked hard! Days ago, you were nothing but the singer in a band, blissfully ignorant of the real world around you.”@@ @@.Abby;“Dammit, I love you.”@@ @@.Brone;“And, I love you as well, Absinthe. Thank you for understanding.”@@ [[You pull away.|MuseumEnd21]]
<div align="center">[img[Pictures/MuseumEnd21.jpg]]</div> @@.Abby;“I don’t understand, not really.”@@ You feel scared and sad. You only met Brone a little over a week ago, and he is real, a truly good soul, a good person. You do not want him to be killed. Still, though, as pissed as it makes you, you would forever hate yourself if you kept him from doing what he feels is right, @@.Abby;“So, even though I don’t like it, and I don’t understand it- I love you enough that I want you to do what you feel that you have to.”@@ @@.Brone;“I know it is hard for you, Absinthe, and I feel that way every night. Every night you have hunted, my heart and mind have felt uneasy. I convince myself of how heroic and powerful that you are, but you risk life and limb, and it has been hard on me too.”@@ @@.Abby;“You worried about me every night?”@@ Sighing heavily, he continues, @@.Brone;“Yes, of course! I want so much for this to be over and see what life may have become with you at my side. But, I could never live with myself if I abandoned that poor woman to Ivor’s evil power, and, as I said, I might be able to aid you and the Night Stalkers from within the lair itself.”@@ @@.Abby;“You really do love me. I understand. I get it. Do what you have to.”@@ [[Brone bows.|MuseumEnd22]]
<div align="center">[img[Pictures/MuseumEnd22.jpg]]</div> @@.Brone;“Thank you, old friend, for sparing Asbinthe’s life and for saving my own just now.”@@ @@.Anax;“Brone, when this is over, pray let us talk. I must know more, I feel good, in a strange way, to know that I still have a friend in this realm.”@@ @@.Brone;“You shall indeed have a friend so long as I exist, sir.”@@ [[Brone turns to leave.|MuseumEnd23]]
<div align="center">[img[Pictures/MuseumEnd23.jpg]]</div> As Brone turns away, the Anax asks, @@.Anax;“Brone, before you go, you said that this Clover is the same soul as Margaret, and you are certain?”@@ @@.Brone;“Yes, I am absolutely positive. William reincarnated as well and the pair fell in love again in these times.”@@ @@.Anax;“Then, Eliza? Could she also have returned to the Physical World?”@@ @@.Brone;“I don’t know, sir. Mayhap.”@@ @@.Anax;“I see, farewell Brone, and know that you have my word that I shall protect this woman that you love, Absinthe, tomorrow night.”@@ With a tired and sad voice, Brone simply replies, @@.Brone;“Thank you,”@@ @@.Abby;“Brone, wait!”@@ you call out [[to him.|MuseumEnd23.1]]
<div align="center">[img[Pictures/MuseumEnd20.jpg]]</div> He then turns once more towards you, @@.Brone;“Yes?”@@ You run up and give him a few gentle kisses, @@.Abby;“Seriously, don’t die, ok? I love you.”@@ @@.Brone;“I love you, too, and I shall do my very best to live, for you- I promise. And, please, if I do fall, save Clover.”@@ @@.Abby;“I will- I promise.”@@ You both spend a moment holding each other, before he slowly moves away from you, disappearing into the [[adjacent room.|MuseumEnd24]]
<div align="center">[img[Pictures/MuseumEnd24.jpg]]</div> @@.Anax;“What?”@@ asks the Anax as Evelyn peers up at him. @@.Eve;“You asked about Eliza, and I was surprised.”@@ The Anax does not respond. Are they in some kind of relationship as well? Finally, Eve looks over [[to you.|MuseumEnd24.1]]
<div align="center">[img[Pictures/MuseumEnd15.jpg]]</div> @@.Eve;“So? I guess we’ll help you, with one condition.”@@ @@.Abby;“What?”@@ @@.Eve;“You can’t call me ‘shorty’ anymore. You’re six feet tall, so it’s not fair.”@@ @@.Abby;“Ok, I won’t.”@@ She looks at you intently a moment, and says, @@.Eve;“I can tell you are scared for him.”@@ @@.Abby;“Of course I fucking am! I finally understand love and start to figure out who I really am, and now I am suddenly saving the world, and the nosferatu whom I fell in love with is probably going to be killed. Things are freaking insane and I haven’t been drinking, getting high, and I could use a cigarette, but I gave those up too! Life’s just fucked up right now.”@@ @@.Eve;“I get it, seriously. I know how things can change. Only a few months ago, I had no idea that I was a necromancer or any of this magic and monster stuff was real. Anax killed my sister and my closest friends.”@@ Your brow furrows, @@.Abby;“Why do you two seem so close then!?”@@ She glances up at him, @@.Eve;“It’s complicated.”@@ @@.Abby;“Yeah, it’d have to be.”@@ You take a deep breath, @@.Abby;“I need to just focus on the mission. You two are coming with me to Sanctuary, I guess, and the sun will rise soon, so let’s go.”@@ @@.Eve;“Alright, let me gather a couple of things.”@@ [[Sometime later, you arrive.|MuseumEnd25]]
<div align="center">[img[Pictures/MuseumEnd25.jpg]]</div> @@.Abby;“Ok, I explained the situation to the Night Stalkers. They are the monster hunters here in Portland. As long as you don’t cause any trouble, they are fine with you staying here.”@@ @@.Eve;“Uh, yeah, about sleeping here, you know, I had a really nice hotel room, and now, I’m to sleep in this dump?”@@ @@.Abby;“I’m sorry, but I want you here. You’ll need be to be filled in on our plan for tomorrow night. I wanted to make sure you could be here and work with us.”@@ @@.Eve;“And, the scepter?”@@ @@.Abby;“I have it. So, we are fine.”@@ @@.Eve;“Well, when this is over, I want it.”@@ You are unsure of letting her have control of such power. In your hands, you cannot even use magic, so the scepter is safe- and the world is safe. @@.Abby;“I have an idea. The vampires have another artifact, the Book of Thoth.”@@ @@.Eve;“Woah! They do! That’s amazing!”@@ @@.Abby;“Oh, ok, well, when this is over, I’ll hold onto the scepter and you can have that book.”@@ @@.Eve;“What? That scepter could make me more powerful than any other necromancer!”@@ You suddenly notice that the Anax is missing. @@.Abby;“Where is the big guy?”@@ @@.Eve;“The sun rose while you were talking to your friends about us. He’s gone.”@@ @@.Abby;“But no sunlight can come in here.”@@ @@.Eve;“Yeah, it does not work like that for Shadowed. Once the sun rises, even if they are indoors, underground, or anything, they are thrust back into the Outer Darkness.”@@ @@.Abby;“That’s wild.”@@ @@.Eve;“I’ll summon him again when the sun sets tomorrow.”@@ @@.Abby;“Alright, I’m heading to bed, goodnight!”@@ @@.Eve;“Not so fast, slick, I said that I want the scepter after we defeat the vampires.”@@ @@.Abby;“We will discuss it tomorrow, ok? I have other artifacts too. Maybe we can make a trade or a deal or something.”@@ She eyes you warily, @@.Eve;“Fine. I’ll go along with it for now, for Brone’s sake.”@@ [[With that you head to your room.|MuseumEnd26]] <<audio ':all' stop>> <<audio "eve_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> Another night of risking your life comes to an end. You almost bit it. You have never felt anything as unnerving as the Anax. You hope that you can trust him and Eve. Brone seemed to trust him completely. You did not say anything, but that was the guy that Brone mentioned getting the puzzle box from. Brone talked about him being such a nice man, but he has become something dark and horrific. You sigh as you lay back, your mind on Brone. You feel antsy thinking about him. What if he is in trouble at this moment? You do not want to see him killed. You’ve never felt like this about someone else. Your mind continues thinking about Brone Lorcan, until, finally, you [[fall asleep.|Museum BEs]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/BadEndsMuseum.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Oregon Museum! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Museumfinale]] <<set $MuseumBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtScepterofOsiris.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Scepter of Osiris. This ancient Egyptian artifact has the power to control the dead, undead, and even gods of death!<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 19|Chap 19]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Scepter to true>> <<set $MuseumCompleted = true>> <<set $HuntNight8 to true>>
<div align="center">[img[Pictures/MuseumMidFight8.1.jpg]]</div> @@.Eve;“Wow! You did it,”@@ says the woman as she emerges from behind the pillar. @@.Eve;“Now, just step away and let me have that scepter.”@@ @@.Abby;“Are you kidding me? You saw what I just did to that mummy- you think I can’t do the same to you?”@@ @@.Eve;“I saw what you did, yes.”@@ she says, nodding. @@.Eve;“I wanted to see you in action, and I learned a lot from it. Against my magic spells, however, you cannot win. Just go, you’ve got nothing else to prove.”@@ @@.Abby;“No, I can’t! You are not listening to me, I need this damn thing!”@@ @@.Eve;“Whatever. I tried.”@@ [[Her hand glows purple!|MuseumMidFight8]] <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/ItemArtKibisis.png]]</div> @@.Shi;The enchanted pouch known as Kibisis originated in ancient Greek times. The Hesperides, a sect of Atlantean witches, created the pouch from the hide of an Antediluvian ox. In the magical realm of Atlantis, bags such as these were very common to the populace, but to the outside world, they were considered artifacts of immense, strange power. Atlantis, in truth, was a dimensional frequency, not unlike the Shadowlands or Dreamlands. That frequency vibrated within the Inner Light, originally, but fell to the powers of the Outer Darkness, forever corrupted. In human history, the descrutcion of this place was considered physical, and over time, the realm became merely myth. Few Atlanteans survived in the Physical World, having been visiting when their homeland was destroyed. Among these spirits were the Hesperides (sometimes called the Atlantides for obvious reasons). Knowing profound truths of reality, they had a much greater understanding of magic, time, space, matter, and mass. In the case of the Kibisis, they used their immense comprehension of the microverse, the tiny almost non-existent particles that make up the vibrations of the Physical World. They culled one of their oxen, and from it, created the pouch. Magical spells forged the metal clasps and chains, binding powers within the satchel. Lastly, they called upon the powers of Aion, and the god blessed the bag. The Kibisis works by warping space. Any inorganic item or material that can be carried in one’s hand and brought to the opening of the sack decreases in size! The enchantments cause the massive amounts of space between molecules and atoms to shrink. Thus, the item itself loses no matter or mass, but becomes very small. In this way, a person might put potions, weapons, armor, and artifacts all inside this bag at the same time. Even more surprising is that the chains and bindings counteract the mass of the objects, making the pouch weight the same amount whether empty or not, regardless of how many heavy objects are contained within. This artifact was the single most expensive item that Brone purchased for Absinthe. In his wily cunning, he understood that she would need to carry a massive arsenal on her person at all times, and thanks to the Hesperides and the blessings of Aion, she is able to do so!@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/Items/ItemArtKibisis.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Kibisis! The nosferatu, Brone Lorcan purchased this from the wily hobgoblin, Hobs Hornswaggle. It was once used by the legendary Greek hero, Perseus.<</book>>@@ <br /> <br /> To learn more about this enchanted bag, be sure to check the Artifacts tab to the left! <br /> <br /> <<if $StoryMode>> [[Continue...|SancSM1]] <<else>> [[Continue...|Des141]] <</if>> <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Bag to true>>
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<div align="center">[img[Pictures/BECavernsTroll11.jpg]]</div> @@.SGhost2;It appears that you were not prepared for the caverns yet! Troll hunters learned long ago that fire would be needed to truly kill one of the beasts, as it can cauterize the wounds of the troll, keeping it form healing. Perhaps in the future you will find such a fiery artifact to use against the massive green menace!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] Or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Stenhallare">>
<div align="center">[img[Pictures/CavernsArtBE3.jpg]]</div> @@.Troll;“You will bow to me as your master. You will bear my sons into this world. You will save my race from extinction. Now, submit!”@@ @@.Abby;“How about you fuck <i>yourself</i> instead!”@@ As Stenhållare grabs his club, you leap into an attack. However, regardless of how hard you try or what weapons that you use against him, he seems to regenerate the wounds! @@.Troll;“Ha, ha, ha! You can’t kill a troll so easily! Any wound you give me will heal faster than it harms.”@@ He swings at you, and you dodge as his club smashes a rock into pebbles. Gritting your teeth, you try, desperately to fight, but his endurance is inhuman! Even with the Blood Suit and your Van Gothen blood, you eventually [[suffer fatigue.|BETroll1]]
<div align="center">[img[Pictures/AsylumStart5.jpg]]</div> The building looks as ominous as you recall from your teenage years. People always called the place haunted, so maybe you can get a bit of experience here as a monster hunter. You check your gear, and [[step inside.|AsylumArtBE2]]
<div align="center">[img[Pictures/AsylumJ6.jpg]]</div> Red light shines throughout the building and you definitely get a bad feeling. [[You begin to explore.|AsylumArtBE3]]
<div align="center">[img[Pictures/AsylumI7.jpg]]</div> The place is incredibly creepy, and you occasionally hear screams from within the complex. You travel down a hallway looking for the screaming woman, when a man behind you says, @@.Brone;“Vhy are you here?”@@ [[You turn!|AsylumArtBE4]]
<div align="center">[img[Pictures/AsylumArtBE3.jpg]]</div> You turn and an all-encompassing green light hits your eyes! Though the sensation feels painful, you cannot manage to close your eyes or turn away. Your entire body feels frozen as a hypnotic hold grips you. @@.Brone;“I ask again, vhy are you here, frauline?”@@ @@.Abby;“I came to hunt monsters.”@@ @@.Brone;“Hunt monsters? Hmm—“@@ You stand still in his gaze as he appears to be looking you over. @@.Brone;“Zat substance on your body, vhat is it?”@@ @@.Abby;“It is the blood of Vlad Țepeș. It has formed a suit around me, giving me unnatural strength, endurance, and agility.”@@ @@.Brone;“Vlad Țepeș? Under zee power of mein hypno-goggles, none may lie. So, zis must be zee truth! And, zhat means that finally, after all zis time, mein beautiful wife may live again! For now, sleep.”@@ [[You black out.|AsylumDoctorBE]]
<div align="center">[img[Pictures/BEAsylumDoctor10.jpg]]</div> @@.SGhost2;Your own brain was replaced with that of the Nazi meta-villain known as Demented Damsel. It appears that you were not yet prepared for this hunt. Perhaps, in the future, one of the Night Stalkers will have a reason to come to the Asylum. Until then, at your current proficiency as a monster hunter, a different hunt might prove more fruitful.@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/DocksArtBE2.jpg]]</div> There are no words for what you see. There will be no escaping. There is absolutely no hope [[within you.|DocksArtBE3]] <<audio ':all' stop>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksKraken12.jpg]]</div> @@.SGhost2;A gigantic and mighty Kraken managed to devour you. Clearly you were not ready for the beasts of the briny blue sea. Perhaps, in the future, you shall obtain an artifact that will allow you to breathe underwater. Utilizing such an ability would likely make such a monster hunt, unfathomably easier!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Kraken">>
<div align="center">[img[Pictures/ForestUpper.gif]]</div> As soon as you enter, rain pours down. The park here looks very different than the rest of the place. It’s become muddy and swampy. You trudge through the environment, yearning for a fight. You sense monsters nearby, but see none. Finally, the rain lets up for a moment. You continue hunting, until you hear someone say, @@.Witch1;“Ooh! It’s a girl!”@@ [[You turn.|BEForestArt3]]
<div align="center">[img[Pictures/ForestBEArt3.jpg]]</div> It’s the witches! They cackle loudly! @@.Witch2;“We should make her perfect.”@@ @@.Witch1;“Yes, we should.”@@ @@.Abby;“I’m warning you two! Back off!”@@ They cackle and raise their hands! In a blast of purple light, you are [[knocked unconscious.|BEWitch1]]
<div align="center">[img[Pictures/BEForestWitch17.jpg]]</div> @@.SGhost2;You failed to defeat Baba Yaga’s forces and became the victim of Baba Brew! It appears that you were not strong enough against the magical attacks of the witches. Perhaps, in the future, you will locate an artifact that dulls and diminishes the effects of shadow magic. Otherwise, magic spells are far too potent for you to face!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Witch">> <<UnlockCharacter "Golem">>
<div align="center">[img[Pictures/BEGraveyardI6.jpg]]</div> You pass into the graveyard and wander around. The unnaturally thick fog gives the place an otherworldly vibe and the coldness seeps into your very bones. You are contemplating just leaving, and perhaps you lack of focus leads to what [[happens next.|BEGraveyardArt2]]
<div align="center">[img[Pictures/GraveyardStory6.jpg]]</div> Just inside the wall you see a light in the mist and as you approach it, you find a lantern sitting on the ground amid old tombstones, but you may have also found your first monster! There is a nine-foot-tall man perched on the graves. At first, he appears upset or sad, but then his head turns towards you and a huge smile [[crosses his face.|GYStory7ArtBE]]
<div align="center">[img[Pictures/GraveyardStory7.jpg]]</div> He sits up on the gravestone and peers curiously at you. You steel yourself for battle, @@.Baron;“Well now, don’t dis be a turn! Ha ha ha,”@@ he says in a gravelly voice. His accent reminds you of maybe the Caribbean, Haitian, perhaps? He stands up on two very long legs. His entire countenance is like a giant lanky skeleton, but as he steps towards you see that the skull and bones on his hands are paint. @@.Abby;“Whoa bud, that’s far enough.”@@ He stops and chuckles, @@.Baron;“Far enough, she be sayin’?”@@ he asks as he laughs. @@.Baron;“You got no idea who I be, do ya?”@@ @@.Abby;“Never saw you before in my life.”@@ @@.Baron;“In your <i>life</i>? Heh.”@@ [[He bows low.|GYStory8ArtBE]] <<audio ':all' stop>> <<audio "samedi_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory8.jpg]]</div> He does not break eye contact as he bends over, @@.Baron;“Bonswa child, I be Baron Samedi.”@@ He grins and waits a moment, then, chuckling, he asks, @@.Baron;“And, who you be?”@@ @@.Abby;“Absinthe.”@@ @@.Baron;“Well, Absinthe, you tink ya can come strolling into a graveyard to hunt?”@@ @@.Abby;“Yeah, why not?”@@ He rises to his feet, his face wearing a [[wily grin.|BadEndBaron]]
<div align="center">[img[Pictures/BEGraveyardBaron12.jpg]]</div> @@.SGhost2;You went to the graveyard unprepared for what you’d find there. By having nothing of value to offer the loa, Baron Samedi, you made a grave mistake. Perhaps, in the future, you will find something interesting to offer the spirit, and he will let you pass into the foggy cemetery, but until then, you have no way to pass by!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Samedi">>
<div align="center">[img[Pictures/GraveyardBEArt1.jpg]]</div> A horde of zombies has shambled up behind you! You begin firing on the monstrous crowd. However, they keep coming. You fight until you are weary from battle. With so many upon you at once, you have no option [[but to retreat!|GraveyardZombieBE1]]
<div align="center">[img[Pictures/BEGraveyardZombie15.jpg]]</div> @@.SGhost2;The zombies of the graveyard are animated by Shadow Slime, conjured by the evil Heloise Laveau. You have no protection against their bites. Perhaps, in the future, you might find a serum of some kind that could be used to counteract such strange infections. For now, the graveyard stands too hard for you to face!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Catalina">> <<UnlockCharacter "Zombie">>
<div align="center">[img[Pictures/SewersMushroom.gif]]</div> It does not take long before you find yourself in the tunnels below. However, your eyes burn and you find yourself constantly coughing. It appears as if some fort of fungus grows throughout the sewers here, making the hunt nigh unbearable. Then, you hear skittering nearby, and are too slow [[to react!|BESpiderSpore]]
<div align="center">[img[Pictures/BESewersSpiderSpore10.jpg]]</div> @@.SGhost2;You became infested with spores! Perhaps, in the future, you will obtain an artifact that will give you a strong resistance to nature. Such a powerful trinket would allow you to hunt through the sewers without succumbing to the strange spores there. For now, the sewers are too difficult for you to hunt!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "SporeSpider">>
<div align="center">[img[Pictures/Docks11.jpg]]</div> @@.Abby;“Well. Fuck <i>me</i>.”@@ The monster opens a massive jaw and slams [[down into you!|BEKraken1]]
<div align="center">[img[Pictures/Chapter1.png]]</div> [[Chapter One|BroneChap1]] <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>>
<table> <tr> <td> <a data-passage="StoryMode"><img class = discord src= 'Pictures/ModeStory.png' onmouseover = "this.src = 'Pictures/ModeStoryRO.png'" onmouseout = "this.src = 'Pictures/ModeStory.png'"/></a> </td> <td> <a data-passage="GameMode"><img class = discord src= 'Pictures/ModeGame.png' onmouseover = "this.src = 'Pictures/ModeGameRO.png'" onmouseout = "this.src = 'Pictures/ModeGame.png'"/></a> </td> </tr> </table>
<div align="center">[img[Pictures/ModeGameBIG.png]]</div> @@.Vlad;Game Mode requires player to purchase items and manage stats. There are maps, random monster encounters, and boss fights starting after Chapter 4. The player chooses hunts, must find hidden Bad Ends, and will have to choose to talk to the Night Stalkers of Sanctuary. Choose this if you want something challenging.@@ @@.Artifact;Game Mode goes into effect AFTER CHAPTER 4!@@ @@.Anax;Dreadfully sorry to announce this, but my friend, the volunteer programmer, Shadow Code, who had been rebuilding D:BB Game Mode from the ground up, either passed away or simply vanished around last April or May. While I do hope the he is alive and well, I am afraid with his abrupt departure, Game Mode lies in ruin. He had been setting up a lot of systems via JavaScript, and appeared to be almost done, but while I have *most* of what he sent me, I do not have it all (I cannot even open the HTML’s because of all the JavaScript errors). Sadly, this means Game Mode, for this novel and subsequent ones, is on HIATUS, until another HTML/JavaScript programmer comes forward to help finish the systems and set up the tools he was using to make it very easy for me to make Game Modes and never have to bug a programmer again. My sadness to his disappearance- and my condolences for those of you that were enjoying Game Mode. (Please note those systems are not in this version, as I could not get them to work.)@@ [[Return to choose mode.|ChooseMode]]
<div align="center">[img[Pictures/ModeStoryBIG.png]]</div> @@.Vlad;Story Mode requires almost no input from the user and is a linear path through the project. This mode works best for those that want to sit back, relax, and enjoy a tale at their leisure. Monster Hunts are chosen for the player and follow a linear story as well. All Bad Ends are unlocked automatically by the end of the tale.@@ [[Confirm - Story Mode?|Keys]] or [[Return to choose mode.|ChooseMode]]
<div align="center">[img[Pictures/StratGuide.png]]</div> @@.Vlad;As usual, I try to be as professional as I can, so I took the time to write a detailed guide for Game Mode. If you need aid, you will find the PDF strategy guide contained in the main folder. I hope that you have fun!@@ [[Continue to Game Mode...|Chap1GameMode]]
<div align="center">[img[Pictures/SancHomeRoom.jpg]]</div> Waking up, just after sunset, your body feels rested, but your mind still feels tired as if you did not get deep sleep. You seem unable to recall any dreams. Groaning, you sit up and look at the red blood covering your hands, wondering if this Vlad guy will end up controlling you. Then you realize that tonight is your first chance to hunt monsters! With that in mind, you [[head out of your room.|SancSM1Courtyard]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight1 to true>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. The old Native American, Sani, you think his name was, stands out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“I only came to—“@@ @@.Sani;“No. As I told you- day and night cannot dwell together. Leave me be, evil one.”@@ Looks like there is no reasoning with him for now, so you [[return to the building.|SancSM1Foundry]]
<div align="center">[img[Pictures/SancFoundry1.jpg]]</div> You barely enter the area before the large woman spins around to face you, hammer and tongs in hand, @@.Rosa;“What do you want?”@@ she asks in an annoyed voice. @@.Abby;“I’m just getting my bearings.”@@ @@.Rosa;“Well, get them somewhere else.”@@ @@.Abby;“Listen, I’m sorry about yesterday. It really was a misunderstanding, and I honestly did not want to hurt anyone—“@@ @@.Rosa;“Coming to rub it in my face?”@@ @@.Abby;“No, I didn’t mean it like—“@@ She walks over to the workbench and tosses down her tools, @@.Rosa;“Fine. You meant no harm, or so you say, but we’ll see. I’m the mother hen here and you fuck with my chicks, and I’ll see you dead.”@@ That’s like how you feel about the band- the band! You need to check up on them tomorrow! @@.Abby;“I totally get that and respect it. Ok, well, see ya.”@@ You head back [[into the hallway.|SancSM1Gym]]
<div align="center">[img[Pictures/SancGymnasium1.jpg]]</div> You walk into the gym, and what a sight! The beautiful Irish redhead is on a mat and doing yoga. You cannot help but stare at her beautiful body. She holds the poses for a long while and you marvel at her flexibility. However, when she stops the stretch, she sees you there, and smiles coyly, @@.Kendra;“What’s the criac?”@@ You chuckle in confusion, @@.Abby;“What?”@@ She laughs, @@.Kendra;“Ye look at me like I’m daft!”@@ She walks over and drinks water from a bottle before [[beckoning to you.|SancSM1Gym2]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Well now, yer the sleeven girl that everyone thinks is actin’ the maggot?”@@ You laugh again, @@.Abby;“I’m sorry, I shouldn’t laugh, but you’re harder to understand than Hobs.”@@ @@.Kendra;“Hobs?”@@ @@.Abby;“Yeah, he’s a hobgoblin that sold me my gear.”@@ @@.Kendra;“Oh ho! Look at ye, fraternizing with the enemy,”@@ she says with a chuckle. @@.Kendra;“How you can stand those little wankers is beyond me. I’ll try to stick to more American sayings, for you.”@@ @@.Abby;“I didn’t mean to—“@@ @@.Kendra;“It’s fine darlin’, I was just asking how things are with ye?”@@ @@.Abby;“I am learning my way around the sanctuary.”@@ @@.Kendra;“We’re lucky to have this building.”@@ @@.Abby;“Well, you’re Irish, so that must be where the luck came from!”@@ Shit. Hot chick and you say dumb shit. @@.Kendra;“Ha ha, well, if one’s Irish, they’re lucky enough.”@@ She is actually a very nice woman. @@.Abby;“I am so sorry, what was your name again?”@@ @@.Kendra;“It’s quite alright, I’m Kendra Tallulah, and what is the name of the girl that rowed us all?”@@ @@.Abby;“Absinthe Van Gothen,”@@ you shake her hand. @@.Kendra;“Ooh, so formal, Miss Van Gothen! Ha ha, it’s a real pleasure to meet you.”@@ @@.Abby;“Thanks, you too. What do you hunt?”@@ @@.Kendra;“Oh, ye know, a bit of this and that, but most of my time is spent in the water.”@@ Oh yes, you recall her trying to harpoon you. @@.Kendra;“I was a marine biologist, and barely had me feet wet when out by the Isle of Skye, my crew and I, well, we thought we saw a bloomin’ mermaid!”@@ @@.Abby;“Mermaids are real?”@@ @@.Kendra;“Aye, real as your big tits!”@@ This woman is hilarious! @@.Kendra;“I hopped into a submersible I had on board, and they lowered me into the briny deep. I knew it could not have been a mermaid, but scientific curiosity spurned me on. Once I was a good kilometer or so down, I be damned, but I saw a mermaid staring right into me eyes!”@@ @@.Abby;“No shit! That’s insane!”@@ @@.Kendra;“Oh, that’s nothin’, t’was what happened next what caused me to do this for revenge.”@@ @@.Abby;“Revenge?”@@ @@.Kendra;“Aye, the mermaid sang a song, but she was under water, and I guess it worked like a whale’s call, but her siren singing drove me madly in lust. All I wanted was to get out and kiss her right! But, the sub had fail-safes and no matter what I tried, I could nae get the thing open! So, there I sat, banging on the glass, listening to the most beautiful music I ever heard, and then, I saw me crew!”@@ @@.Abby;“What!?”@@ @@.Kendra;“Every last soul on the ship above had swam further down than they could ever swim going back up! They were already near to drowning when they reached her. She stopped singing, and for a few moments, me head still swam. When I looked back up, like sharks, mermaids were out there eating my crew!”@@ @@.Abby;“What the fuck! Mermaids eat people?”@@ @@.Kendra;“Aye, the men- men are nothing but food. Women, they can turn into more mermaids. Regardless, as my men drowned and were eaten alive, I could do nothing but return to the surface. I left those people behind, and they haunt me every night and dream.”@@ @@.Abby;“That’s heavy, Kendra, I’m sorry.”@@ @@.Kendra;“Now, I go anywhere I can tracking down the monsters of the deep.”@@ @@.Abby;“There’s more?”@@ @@.Kendra;“Oh, to be sure! There are many of them, and then, there’s ghosts too, you know.”@@ @@.Abby;“What!”@@ @@.Kendra;“Aye, ghosts are real, and they don’t only haunt houses and graveyards. Drowned sailors, zombified Vikings, there are many dark things that swim. And then, there is the grandfather of all the monsters of the sea- the kraken.”@@ @@.Abby;“What is a kraken?”@@ @@.Kendra;“A type of squid, but different. They are monsters that eat whales like sardines. I think they hunt only the lowest place in the ocean, but all through history there have been reports of giant tentacles reaching up from the sea, only to wrap around man and vessel, and drag them down below.”@@ This conversation went from light to dark. @@.Kendra;“I see that grave look on yer face! Don’t let it get to you! You won’t be fighting any monsters like those for years. That’s why I work out and stretch so much. Most of my fighting is done beneath the waves. Got to stay limber so I can move quick in the water, just like the vile fish creatures do.”@@ @@.Abby;“That makes total sense.”@@ @@.Kendra;“Ok, I’m knackered! G’night!”@@ She walks past you, leaving you in the gymnasium. You think about working out on the equipment, but honestly, you want to just get out there and [[fight something!|SancSM1Lab]]
<div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab and see the woman that shot at you and fled. She is hunched over her computer making a spreadsheet. You clear your throat, but she continues along. You clear it again and cough, but still she ignores you. @@.Abby;“Fine. I can take a hint.”@@ As you turn to leave she stops you, @@.Siri;“Oh! Sorry! When I am working I am really in the zone! Please, come in!”@@ [[You walk up to her.|SancSM1Lab2]]
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Siri;“Greetings Absinthe, I am Siri Solen, Dr. Solen, I should say. I am a hematologist. It is very nice to meet you.”@@ @@.Abby;“Um, thanks!”@@ You did not expect such a warm greeting. @@.Abby;“So, this is your lab?”@@ @@.Siri;“Yes, well, I am much more used to cutting edge technologies, but this has been my lab for a while now. Ever since I sort of flooded the area with mutant creatures and such.”@@ @@.Abby;“I heard something about that.”@@ @@.Siri;“I was only trying to help the poor things, but now they have gone and eaten people and so forth, so I am trying to help these monster hunters.”@@ @@.Abby;“So, you don’t consider yourself one?”@@ @@.Siri;“I am not sure if you mean a monster hunter or just one of the group, but no to the former and yes to the latter.”@@ Ok, so she is an egghead. @@.Abby;“So, you think of yourself as one of these guys, just not a monster hunter?”@@ @@.Siri;“Precisely. As you probably noticed yesterday, I am not very good at violence. Oh, that reminds me, sorry about shooting at you.”@@ @@.Abby;“It’s ok, you missed me by a mile.”@@ @@.Siri;“You might be right; maybe I should apologize to those I did almost kill.”@@ She seems lost in thought and simply stands there. @@.Abby;“Siri?”@@ @@.Siri;“Oh, yes?”@@ @@.Abby;“So, what do you do exactly?”@@ @@.Siri;“I try and find biological answers to their monster hunting problems. For example, I am currently on a project regarding the contagious bite of zombies.”@@ You shake your head in disbelief. How many monsters are in the world? @@.Abby;“So, if a zombie bites you, you become one, like in the movies?”@@ @@.Siri;“Yes, however, there are so many more ways to become infected!”@@ She smiles as she goes into detail, @@.Siri;“It only requires an exchange of fluids! Saliva, blood, or even—“@@ she looks around and, while giggling, whispers, @@.Siri;“—cum!”@@ @@.Abby;“Zombies will have sex with you?”@@ @@.Siri;“Boy, will they ever! Based on my collected data, I hypothesize that zombies are fundamentally animalistic. There appears little to no use of the neocortex. Everything is done in the lower portions of the brain. They walk, eat, excrete, and reproduce. Oddly, they almost fit all the criteria to be a living thing.”@@ @@.Abby;“So, it’s like a virus?”@@ @@.Siri;“Well, you won’t believe this—“@@ @@.Abby;“Try me.”@@ @@.Siri;“I think there might be magic involved.”@@ @@.Abby;“Magic? You are a scientist talking to me about magic?”@@ @@.Siri;“Keep your voice down! I would hate any of my previous colleagues in other studies to ever hear of such a thing. However, yes, I have studied samples brought to me by the Bishops- they hunt a lot of zombies, and something around Portland has their numbers swelling. I have found that the <i>normal</i>, and I use the word loosely, version of the zombie virus has been infused with something exceeding my knowledge. Roy McCoy says I should look past the science and I’d figure it out, but science is observable data. How can I see past something when I am looking right at it? Ridiculous.”@@ @@.Abby;“Well, I think this is all over my head.”@@ @@.Siri;“Oh! I understand, of course, but if you want to chat again, you know where to find me.” @@ She simply walks over and immediately resumes typing on her laptop. She does seem a bit like a mad scientist. You head [[out of the room.|SancSM1Library]]
<div align="center">[img[Pictures/SancLibrary1.jpg]]</div> You walk into the library and see Katerina sitting in an old worn chair. She appears to be reading. Without even looking up, with a Russian accent, she says, @@.Kat;“I know you are there, I can feel the black magic emanating off you.”@@ @@.Abby;“Look, I know we got off on the foot, yesterday, and I want to say that I—“@@ @@.Kat;“Do not bother apologizing to me. I do not trust you and I doubt I ever vill. I hate, passionately, monsters of every kind. You are something new, yes, and something different, yes, but in the end, you are nothing but another monster. Maybe, you are vorse because you are here to rot us from the inside!”@@ You do not know what else you can say, so you [[return to the hallway.|SancSM1Stables]]
<div align="center">[img[Pictures/SancStables1.jpg]]</div> You walk out into the large hangar and see Roy and Molly McCoy. Molly appears to be cleaning the stall, and Roy pats Bess while he talks to her. As you approach, he turns around, @@.Roy;“Howdy, Abby.”@@ @@.Abby;“Hi,”@@ you say with a smile. @@.Roy;“Molly, come on over here and say hi to the woman.”@@ @@.Molly;“But, dad! She tried to kill everyone and—“@@ @@.Roy;“She did not try to <i>kill</i> everyone. Molly, those folks were not using their heads. They needed to get knocked down a peg or two by someone, and nobody got seriously injured or killed. This little firecracker could have put’em all in pine boxes- but she didn’t.”@@ Molly puts on a smile, and says, @@.Molly;“Yes, sir. You’re right, I suppose.”@@ Then, under her breath she mumbles, @@.Molly;“Somehow, you’re always right.”@@ [[The pair greets you.|SancSM1Stables2]]
<div align="center">[img[Pictures/SancStables1.1.jpg]]</div> While Roy is kind, he doesn’t smile much, but Molly wears a big grin. She is still young and has her life ahead of her, but Roy seems almost sad, or as if he went through some very hard times, @@.Abby;“So, you are cleaning up?”@@ @@.Molly;“Yes, ma’am. This is all daddy let’s me do.”@@ @@.Roy;“Molly, honey, it’s a big help. You keep things tidy here for Bess, and I am grateful. I’m gettin’ on in years and after one of those hunts, my old bones ache somethin’ fierce.”@@ @@.Molly;“I’m sorry, pa, I just want to help you out there.”@@ He puts his arm on her and gives her a hug, @@.Roy;“Molly, I don’t want to lose you. I’ll teach you to hunt, someday. I just think you need a bit more time. Right now, there are some real nasty things out there, and they are in packs. In the old days, it was a random monster, maybe two. Please, be patient. I love you, is all.”@@ You feel happy and sad seeing this. Part of you feels happy that this girl is loved so well and so much, but another part of you feels bad because you never had love like that in your life. @@.Molly;“I love you too, pa. I’m sorry for causing a scene.”@@ @@.Abby;“It’s ok! Don’t sweat it.”@@ @@.Roy;“Yep- you should always say what you feel, Molly. Don’t be worried what others would think. Just be truthful.”@@ @@.Molly;“Yes, sir.”@@ The cowboy turns towards you, @@.Roy;“So, you settling in, ok?”@@ @@.Abby;“Yeah, in fact, I am just going around and getting to know everyone and a sense of the place.”@@ @@.Roy;“Well, if any of them are rude, try not to take it personal. Like I said, we are all here for our own reasons and most of’em are darker than the inside of a cow. So, give them time. They’ll warm up to you when you go out there and beat a few bumps in the night.”@@ @@.Abby;“You’re probably right. But, where do I start?”@@ @@.Roy;“Well, now, there’s a question only you can answer. My advice is to listen carefully when you talk to the other hunters. Odds are, if they are stewing on something, that means they are thinking about their past, and if they are thinking about that- it means a hunt’s-a-comin’.”@@ @@.Abby;“So, you think I should help them? Go with them?”@@ @@.Roy;“Well, odds are they won’t let you, but you could always try. Of course, if you happen to show up someplace on your own, and run into them, now that might work out in your favor- hell, after what you did, it’ll probably work out in <i>their</i> favor!”@@ Laughing you say, @@.Abby;“You’re a sly one, aren’t you?”@@ @@.Roy;“Let’s just say this ain’t my first rodeo! Being a monster hunter is easy- surviving as one is the hard part. But, if you learn to keep your eyes and ears open, especially among your potential teammates, you’ll succeed whether it’s stomping a mythical monster or trying to get a promotion at a desk job. Because- that’s what leaders do. My old lady was like that. Hell of a woman.”@@ @@.Abby;“Thanks, Roy! I guess I’ll keep poking around here and do my best to really listen.”@@ @@.Roy;“Yep, that sounds like a great plan. Alright, Molly, let’s get back to work.”@@ @@.Molly;“Yes, sir. Bye, miss!”@@ You say goodbye to the McCoy’s and [[return to the hallway.|SancSM1Store]]
<div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the supply room, and find the huge guy that tried to cut you down with an axe. He appears in very deep thought, @@.Abby;“Sorry to bug you, I am just poking around and getting a feel for the place.”@@ He does not move, but his eyes glance over to you and then back. You are not sure if you should say anything else or not. When Roy showed it to you yesterday, you did not get a chance to take it all in. In a gruff, voice with a French accent, he suddenly- and flatly- states, @@.Jack;“This is the storehouse, and I am in charge of the inventory. You got lucky yesterday, but if you take anything from here and do not mark it into the book, then I will cut you down, for I am not only a beau gosse, but a man true to my word.”@@ @@.Abby;“Look, I don’t know what beau gosse means, but I promise, I am not here to steal—“@@ @@.Jack;“Ha! You expect me to just trust you? Just like that, eh? You come in and somehow manage to defeat seasoned monster hunters- defeat me- and expect me to believe it was all a simple misunderstanding? Non, seulement, non. You are here as a spy or you serve some monster.”@@ Sighing, you nod your head, @@.Abby;“I get it, man. I do. I am a total unknown to all of you and I have never been on single monster hunt. I don’t know shit about monsters, and I don’t know how to even have friends- I’m usually rude and mean. So, fuck it. I only came to look, not get attitude, but you’re going to respect me, someday. I’ll earn the trust of all of you because I need your help, and I’m a real bitch when it comes to my enemies. So, whatever monsters I do hunt- are as good as dead.”@@ Turning, to leave you make it a couple of steps before Jacques stops you. @@.Jack;“Hey! I am sorry. Maybe you mean well; maybe you don’t, eh? I be vénère, you know, eh, I am annoyed. So, I am sorry I snapped, I do have some very close friends up on Mount Hood, and there has been trouble.”@@ @@.Abby;“From down here it looks like it always has, what happened?”@@ Eying you warily, he says, @@.Jack;“I still do not trust you, but I see no harm here. If you notice, strangely, the weather over the mountain will become treacherous and suddenly abate, the clouds forming and disappearing as if by magic.”@@ @@.Abby;“Yeah, I have seen something about it on the news, about weather patterns or whatever, what about it?”@@ @@.Jack;“The storms come only when humans climb towards the summit. When no humans are trying to climb, the weather becomes normal again. As soon as a man tries his luck, the snows and wind come to chase him away. This is not some weather pattern, non, this is magic, I say. And, my friends have pleaded with me for help. However, I am not powerful against magic.”@@ @@.Abby;“What do you mean?”@@ @@.Jack;“Magic can be very different between how it be used, yeah? You make a fire, and fire be fire, but how you use it changes everything. You make a nice omelette du fromage, and the fire was good, non? But, you throw a moltov cocktail into someone’s window and their house burns down, you used bad fire, oui? Such is magic. I am strong. I am big. I can fight many men, even I have fought a bear with my hands only- and I can fight many monsters of ice and frost, but whatever this magic is, it is stronger.”@@ @@.Abby;“Stronger than a usual monster can shoot at you?”@@ @@.Jack;“Cast. Cast at me, yes. A yuki-onna might try to freeze me, but I am hardy and I carve her down to ice cubes. But, nothing I know of, in the cold wilderness that I love, has such power to summon storms at will. My friends say it is a dark elf, and that she has caused these storms.”@@ He frowns, @@.Jack;“They say, she has become much worse lately, as if she suddenly has become angry. I have fought countless monsters on Mount Hood, and never have I fought an elf, but I know that they are rare. Usually, they do not like snow and caves, dark elves do, and they are rarer. I do not know if my thick muscle will prove strong enough to face her, but also, I cannot let my friends on the mountain suffer.”@@ @@.Abby;“So, you’re scared of her?”@@ He throws out his chest, @@.Jack;“Scared! Jacques Lombar fears nothing! I will show you and the elf that nothing can stand against the mighty Jacques!”@@ @@.Abby;“Noted. Well, how about I come with you?”@@ He laughs and shakes his head as he sits down, @@.Jack;“Hah! You would only slow me down and be a diversion. I’d have to keep us both alive. Non, girl, you go on now, I have to think how I will stop this elf.”@@ @@.Abby;“Ok, well, I tried. If you change your mind, let me know.”@@ Nodding, he rudely [[waves you off.|SancSM1Train]]
<div align="center">[img[Pictures/SancTrainingRoom1.jpg]]</div> As you approach the training room, you hear gunshots, and you cover your ears. Peering inside, you see the Bishops, though you cannot recall what their first names are. You watch them a moment. The sister fires two guns at the same time at two targets, and the brother looks through the nearby rifles and machine guns. Once she stops, she turns and sees you, and her guns rise instantly as she drops to a knee. @@.Abby;“It’s ok, I come in peace,”@@ you say, arms raised. She stands up and pulls out a foam ear plug, @@.Ayana;“You’re going to get yourself killed doing like that, girl.”@@ Her brother turns and pulls out his foam ear plugs. @@.Arion;“Oh no. You think you can do us like yesterday and then just come up in here like we are friends or something. Nope.”@@ @@.Abby;“I didn’t mean anything yes—“@@ @@.Ayana;“Save it. Arion and I been around enough to know that everybody gots a motive. Until we figure out what you’re really doing here, you can take a hike.”@@ @@.Arion;“Yeah, you can use the training room when we’re out killing those damn zombies.”@@ @@.Abby;“Fine. Whatever.”@@ Not pushing the issue further, you [[return to the hallway.|SancSM1Workshop]]
<div align="center">[img[Pictures/SancWorkshop1.jpg]]</div> You walk into the garage, and see the woman that tried to use some kind of razor whips on you. She is working on the vintage motorcycle, and you can make out some of her words as she mumbles, @@.Selena;“No- don’t even think about it.”@@ She pauses a moment, @@.Selena;“Because I’ll hunt your green ass down and kill it if you ever make it out of there.”@@ Who is she talking to? @@.Selena;“Hey, you chose this and—what do you mean who is she?”@@ The woman turns and sees you, @@.Selena;“Oh, hey! Buenas noches, mamacita!”@@ @@.Abby;“Hey. Who are you talking to?”@@ Standing up, she wipes her hands with a rag and [[approaches you.|SancSM1Work2]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I’m just talking to myself. So, did you come to kiss and make up?”@@ You shake your head and laugh, this girl reminds you a lot of Scarlette, @@.Abby;“Something like that.”@@ @@.Selena;“Hey, it’s no big deal. You kicked our asses and looked hot doing it. I can appreciate that.”@@ She’s coming on strong. @@.Selena;“Anyway, I could not believe my eyes.”@@ @@.Abby;“Thanks, I guess. I have been in a few fights, but nothing like that. It’s like I am just made for it.”@@ @@.Selena;“Sí! You can say that again! You moved like nothing I have ever seen, monster or man. Damn cool!”@@ You like this chick. @@.Abby;“So, you want to take me on a monster hunt?”@@ @@.Selena;“Ooh- tempting. I can think of something else I’d like to do with you, it’s like a hunt and requires a part of the body that rhymes with it.”@@ @@.Abby;“Damn, you’re forward, and I like it.”@@ She laughs, @@.Selena;“What can I say, in this line of work, every day can be your last. So, I see a girl I like and I go for it, but I can’t head out this second. I need to fix up my bike a bit more. Some of those little green-skins are lurking around Portland, so, I will head out soon to hunt them down.”@@ @@.Abby;“Goblins? And, uh- kobolds?”@@ @@.Selena;“Wow! You know your creepy little green men! Sí, those little bastards! How do you know about them?”@@ @@.Abby;“There’s a cavern on the far edge of Portland, and I saw some there. When you go into the cavern, you have to go left- always go left if you want to fight goblins.”@@ @@.Selena;“Holy shit! That’s a huge help. I have been able to find some of them stealing from dumpsters and stuff on that side of the city, but no matter how much I torture them before they die, they seem more scared of whatever is leading them than to talk to me.”@@ Jesus, this woman tortures them? @@.Abby;“Well, if you head out that way, let me know, and I’ll show you where it is.”@@ @@.Selena;“Sounds good, babe! Ok, I better get back to work.”@@ @@.Abby;“Sure, see ya.”@@ You turn to leave and she slaps your ass causing you to jump and give a little yelp. @@.Selena;“Ha ha, what an ass, mamacita.”@@ Then, laughing, she goes back to work. You blush as you leave the room, the pleasant sting still emanating [[from behind.|SancSM1Hunt]]
<div align="center">[img[Pictures/Mountain1.jpg]]</div> You decide to go monster hunting. After contemplating for a bit, you decide to head out to Mount Hood. From what you have learned since arriving at the Sanctuary, Jacques is the go to guy for these types of monsters and environment, so you head into the storehouse, but he is nowhere to be seen. Curious, you poke around the empty room a bit, and come across stacks of notes. Most are logs tracking who brought things to be stored and shared, but a couple of notes [[stand out to you.|SancSM1Hunt2]]
<div align="center">[img[Pictures/Mountain2.jpg]]</div> The first note reads: @@.BoS;Roy McCoy - antibiotics (2), gas mask Ayana - shampoo (1), conditioner (2) Lightfoot + gave med kit (3) , + canned food (7), + shirts (2) Do not trust new girl. No woman should be strong enough to hurt me. Katerina says I cannot stop magic. Have to save Barbegazi. Siri took several chemicals, did not tell me which ones. I hate that woman. She's up to something. She also "found" a strange gas tank. Labeled "Giggle Gas". I do not trust it. She says it may help with her work and she wants to keep it here. I have a bad feeling about it. Why does she not keep it in her laboratory? And, I have seen the picture or logo before. It is the symbol of The Giggler. Siri must have some link. As if monsters are not enough, now we may all have to fight super villains too? I do—@@ [[The note ends there.|SancSM1Hunt3]]
<div align="center">[img[Pictures/Mountain3.jpg]]</div> You find another, smaller note. Upon this one, he drew a little sketch of Mount Hood. It reads: @@.BoS;Barbegazi are now hiding. Too many monsters. Maybe if I track them, then, they will help me reach that strange carved door on the summit. Dark elves are magical. Ask others for advice. Especially the quiet Russian. Why now? Giants on the mountain. I will avoid them. Then, off to the right next to the mountain sketch of Mount Hood, it says: Bring climbing gear. Door hard to reach. Tough climb. Ruins. Maybe answers there.@@ So, he decided to go to the mountain even though he could not defend against magic. With your artifact that Brone bought you, the Babr-e Bayan, maybe you will be safer. It supposedly protects against the elements, which means the cold, snow, and wind should not pose you much problem. So, looks like you will go on a monster hunt and maybe, if you can find him, you can earn some trust with Jacques as well. On the other hand, you notice the green gas tank the note said Siri brought to the Sanctuary. You could always take a quick look before you go. [[You need to make a choice.|SancSM1Hunt4]]
<div align="center">[img[Pictures/Mountain4.jpg]]</div> [[Head to Mount Hood to seek Jacques...|MountainSM1]] Or [[Check out the canister from the note first...|GiggleSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceMountain.jpg]]</div> [[Continue to Mount Hood...|MountainSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight1 to true>>
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You see the green gas container with a laughing clown logo. You have a vague recollection of occasionally seeing it on the news from time to time. It’s definitely the Giggler’s logo. He is a super villain in New York City that you know uses gas to control people. Of course, you fought off the power of Vlad when he tried consuming your mind. Surely, you could handle this, but your curiosity regarding why or how Siri brought it to the Sanctuary eats at you. [[Best to leave it alone.|MountainSM1]] Or [[A quick look won’t hurt.|BEGiggle2]]
<div align="center">[img[Pictures/BEGiggle22.jpg]]</div> <br /> <br /> @@.Giggler;After several accidents, hit and runs, and a rash of rapes, you finally make it to New York City. There, it does not take long before you find your Master. You have become a <i>Gassy Girl</i>, one of the types of clowns in the Giggler’s Giggle Gang. He is pleased with your blood suit, your fighting abilities, those of Katerina, and he loved the cop you brought along as a present! When he learned of your countrywide mayhem, all he could do was laugh. With you both at his side, the Giggler manages to defeat Trixie Goodwin, eventually turning the east coast into one giant giggled carnival!@@ <br /> <br /> <<if $GiggledBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Giggle Girls Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $GiggledBE to true>> <br /> <br /> [[Perhaps you left the container alone...|MountainSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end_giggle" volume 0.3 play>> <<UnlockCharacter "Giggler">>
<div align="center">[img[Pictures/BroneStory107.1.jpg]]</div> Then, Hobs hands you an odd looking bag. @@.Abby;“What’s this?”@@ @@.Brone;“That is called the Kibisis. It is an ancient Grecian relic. It can hold, as far as anyone knows, an infinite amount of objects.”@@ You guffaw, @@.Abby;“That’s impossible!”@@ @@.Hobs;“Nah, your handsome friend here knows wot he means. You can put all your ammo, weapons, anyfing, into this ‘ere bag. When you want them, fink about them, and you’ll pull ‘em right out.”@@ Shaking your head, you take some of the bullet clips, blessed bullets, supposedly, and put them into the pack. @@.Hobs;“Right, now look into the Kibisis.”@@ You do and it appears empty! It’s just dark inside. @@.Abby;“Where are the bullets!?”@@ @@.Brone;“Now, Absinthe, reach in and think about them.”@@ You actually do reach inside in an effort to find them, but you are able to defy physics as your entire arm goes into the bag up to your shoulder! @@.Abby;“What the actual fuck!?”@@ @@.Hobs;“Humans is like children, ain’t they? Don’t know a damn thing at oll!”@@ @@.Brone;“Please, just try to think about the bullets, go on.”@@ You listen to Brone and barely reach into the sack. Hand in place, you think about the clips, and it almost feels as if someone places the clips into your hand! You instantly pull them out and look into the bag expecting to see a hand or anything, but it’s just darkness. @@.Abby;“Jesus! This is going to take getting used to. And, I can put anything in here, seriously?”@@ @@.Hobs;“Yeah, doll! As long as it can get past the opening o’ the bag, it’ll go inside, and then, when you want it back, you just pop your hand in and fink about the fing you want. Presto.”@@ @@.Brone;“I believe this will make carrying an arsenal very easy. There is no weight either, so, it does not matter how heavy the item is- so long as it is contained within the Kibisis, it is weightless.”@@ Marveling at this knowledge, you attach the Kibisis [[to your belt.|Des107]]
<div align="center">[img[Pictures/MountainSM28.jpg]]</div> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ Adrasteia throws up a shield of blue light just as you fire a volley of bullets at her. The shield seems to absorb them, @@.Cere;"Hah! You will have to do much better than that, pathetic mortal!"@@ @@.Abby;“Will do, bitch!”@@ Adrasteia fires blue light at you, and upon contact, it freezes! @@.Cere;"Do you feel my freezing touch chilling you to your core? You won't last long, girl. Soon, you shall submit and know your place."@@ @@.Abby;"Gah! Shit! This is my first monster hunt, and I won't fail to save my fellow hunter! You hear me! I won't fail!"@@ Gritting your teeth, you fight through the pain as Adrasteia laughs mockingly at [[your resolve.|MountainSM29]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. Sani, is still standing out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“C'mon, man, I could use some sage wisdom.”@@ @@.Sani;“I gave you some. As I told you- day and night cannot dwell together.”@@ He still has not warmed up to you, so you [[return to the building.|Sanc2SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight2 to true>>
<div align="center">[img[Pictures/SancFoundry2.jpg]]</div> You walk into the foundry to find Rosaline sitting at her tool desk making something. @@.Abby;“Hey! I thought I’d come see what you’re up to.”@@ @@.Rosa;“Busy.”@@ @@.Abby;“Oh, making a new—“@@ She turns and loudly says, @@.Rosa;“Busy!”@@ Sheesh, so much for trying to make friends here. Defeated, you head back out [[into the hallway.|Sanc2SM3]]
<div align="center">[img[Pictures/SancGymnasium2.jpg]]</div> @@.Kendra;“Oh come to watch me stretch again?”@@ asks Kendra in her sing-song Irish voice. @@.Abby;“Yeah, just wanted to say hi.”@@ @@.Kendra;“When I went to the storehouse for me breakfast- and no, I don’t eat those lucky marshmellow kinds,”@@ she laughs, @@.Kendra;“Jacques was really animated, more than I have seen him before.”@@ @@.Abby;“Really?”@@ [[She nods.|Sanc2SM4]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Aye, he would not stop talking about ye.”@@ You feel some pride, @@.Abby;“He’s a tough man, for sure.”@@ @@.Kendra;“Oh, that he is, lass, but he says you saved him from a dark elf. That’s no easy feat. So, I told ye about me, how is it that you show up and can handle something like that?”@@ For the first time, you sense a slight distrust from Kendra, but you feel it would not hurt to tell her more about yourself. @@.Abby;“I am descended from a man named Calis Van Gothen. I do not know too much, specifically, about him, but he battled monsters all across Europe. Apparently, anyone descended from him has supernatural strength against any kind of monster.”@@ Her eyes narrow, @@.Kendra;“Fair enough. I’ve read a book or two written by him.”@@ @@.Abby;“Really? He wrote books?”@@ @@.Kendra;“People consider them fiction, but folks like us know better.”@@ She looks down at your body, @@.Kendra;“Ye said this blood belonged to the vampire lord, Vlad Țepeș?”@@ @@.Abby;“Yeah, that’s what Calis’ note said in the puzzle box.”@@ @@.Kendra;“Right, right,”@@ the smile returns to her face, @@.Kendra;“Well, you seem to have really made an impact on that Canadian man. You did a great job! Cheers!”@@ She suddenly walks away leaving you alone in the room. You feel a bit odd about the conversation. Does she trust you or not? You take a moment to look around the room a bit before you [[head out.|Sanc2SM5]]
<div align="center">[img[Pictures/SancLaboratory2.jpg]]</div> You step into the laboratory, to find Siri mixing some chemicals together and muttering to herself, @@.Siri;“—there. I can’t do that. Oh what to do! Maybe I can trick him and—“@@ Your eyes glance over to her [[open screen.|Sanc2SM6]]
<div align="center">[img[Pictures/SancLaboratory2.1.jpg]]</div> There is a sticky paper note on the screen and it appears she is using some sort of chemical program. Then you see she was having a conversation with someone called <i>The Doctor</i>. <i>I have almost found the right formula. I need you to come here, Siri. I can't do that, Doctor! I would rethink that answer, my dear, because I know where you and you 'friends' operate. I am a super villain! You had better come within a week or I will not just level that 'Sanctuary’ I'll level the entire block!</i> What the fuck is this? You glance over to her, but she has not noticed you. You take a couple of steps back until you are at the door. @@.Abby;“Hey, Siri!”@@ [[She turns to greet you|Sanc2SM7]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Oh hello!”@@ She stands up and walks over to you, @@.Siri;“I heard you went on a monster hunt and saved Jacques.”@@ @@.Abby;“Yeah, it was fun.”@@ @@.Siri;“By any chance did you happen to collect any specimens?”@@ @@.Abby;“Uh, specimens?”@@ @@.Siri;“Monsters tend to disintegrate upon the condition we call death. I’d love to see if any part of them can remain behind.”@@ @@.Abby;“Um, no. Everything I killed sort of disappeared into blue light. Sorry.”@@ Wow, this woman is a weirdo. @@.Siri;“Well, if you ever do collect something interesting, feel free to bring it by! You never know, it might help me with some research. Oh, speaking of which, I need to get back to work. Have a good day!”@@ @@.Abby;“Yeah, you too.”@@ You turn to leave, but you feel off about her. Should you tell the others that she is up to something and that they might all be in danger? Biting your lip, you decide to stay quiet for now because you do not want to make a [[bad impression!|Sanc2SM8]]
<div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Katerina laying on a couch, reading. @@.Abby;“Hi, Katerina, how are yo—“@@ @@.Kat;“Do not talk vith me,”@@ she pauses and then adds a hollow, @@.Kat;“Please.”@@ @@.Abby;“Fine.”@@ You contemplate looking through the books and reading one right next to Katerina to spite her, but with the issues you currently face, you do not have time to [[read and relax.|Sanc2SM9]]
<div align="center">[img[Pictures/SancStables2.jpg]]</div> @@.Molly;“Pa, it’s not fair! I know I could be as good as you! You’ve been teaching me how to shoot since I was just a little thing, please let me go on a hunt!”@@ @@.Roy;“Dang it, Molly, how many times do we have to go over this, you’re still young and—“@@ @@.Molly;“I’m an adult!”@@ @@.Roy;“Well, right now you’re acting like a kid.”@@ @@.Molly;“I’ll go on my own hunt without you!”@@ She throws down the pitchfork she holds, and says nothing to you as she enters the main building. [[Roy looks at you.|Sanc2SM10]]
<div align="center">[img[Pictures/DesStory137.jpg]]</div> @@.Abby;“Everything ok?”@@ He sighs, @@.Roy;“Aw, talking about it won’t do any good.”@@ @@.Abby;“Say, I wanted to thank you for—“@@ @@.Roy;“Nope,”@@ he says and sniffs loudly, @@.Roy;“No reason to thank me. You’d have helped me the same.”@@ You shake your head, @@.Abby;“You think I just run around saving the lives of strangers?”@@ @@.Roy;“Abigail, I know, in my soul, that for all the show and spitfire, you’re a damn good person at heart.”@@ Sometimes you just want to hug this old guy! @@.Roy;“Now, what you need to remember is that if a big crisis happens, you can call on us. Sure, not everyone here trusts you yet, but I can tell you’re trying- and when the day comes, they’ll be there to help support you.”@@ @@.Abby;“Asking for help is—“@@ you look down, @@.Abby;“It’s just hard for me. Really.”@@ He slaps you on the shoulder, @@.Roy;“Well, better learn to do it. Now, are you feeling ok?”@@ @@.Abby;“Yeah, why wouldn’t I?”@@ you lie. @@.Roy;“Because your friends just got plum carried off by some kinda Asian vampires! Don’t you try pulling the wool over my eyes.”@@ @@.Abby;“Yeah, I’m bothered. I’m pissed. I’m guilty. I was a real asshole the last time I talked to them.”@@ @@.Roy;“Well, I hope you get the chance to make it up to them. Just remember, not everything in life works out the way we want. We make mistakes- just like you running off alone. We have to learn and grow from’em.”@@ He looks off in the direction Molly went, @@.Roy;“I’m startin’ to wonder if I’m making a mistake too. I have to go talk to Molly, promise me you ain’t going to go get yourself into trouble tonight.”@@ @@.Abby;“Ha ha, no promises, old man! Trouble has a way of finding me.”@@ @@.Roy;“If that ain’t truthin’ then I don’t know what is. Take care, Abigail.”@@ @@.Abby;“See ya, Roy.”@@ He leaves and you stay a minute petting Bessie, his horse. Something about petting animals always seems to calm you down. Feeling a bit refreshed, you head back [[into the building.|Sanc2SM11]]
<div align="center">[img[Pictures/SancStorehouse3.jpg]]</div> You walk into the storeroom to see Jacques holding his leg. @@.Abby;“Are you ok?”@@ He looks up and stands up tall, but then falls back to sit on the counter. @@.Jack;“No, I am not. Between what happened on the mountain and dealing with those vampire women, I think I pulled something.”@@ @@.Abby;“Can I help?”@@ @@.Jack;“No, it will heal in time, but merci!”@@ @@.Abby;“I was going to head out on a hunt again tonight, and thought I’d see if you want to come too, but it appears you need rest.”@@ He looks somewhat embarrassed, @@.Jack;“I am used to being strong and fearless, but maybe I am getting too old for this.”@@ You smirk and retort, @@.Abby;“Don’t let Roy hear you say that!”@@ He chuckles, @@.Jack;“Oui, oui! Few men alive are as tough as he.”@@ @@.Abby;“Ok, get well, so you can get out there and fight alongside me, big guy!”@@ He nods, @@.Jack;“Oui, a little rest now is all I need. Be safe.”@@ @@.Abby;“Thanks,”@@ you say, already [[entering the hallway.|Sanc2SM12]]
<div align="center">[img[Pictures/SancTrainingRoom2.jpg]]</div> You walk into the training room to see Arion showing his sister how to hold and fire a particular gun, @@.Arion;“See my stance? You have to keep your legs like this and—“@@ he looks over and sees you. @@.Arion;“What do you want, newbie?”@@ @@.Abby;“Nothing in particular. I thought I might do a bit of target practice. It’s imperative that I become the best hunter I can be.”@@ @@.Arion;“Well, Ayana and me are currently using these facilities, so you can practice another time.”@@ @@.Abby;“Why are you two so cold to me?”@@ @@.Ayana;“You don’t know us, you don’t know where we are from or what we’ve seen!”@@ @@.Arion;“Ayana, calm down. Um, Abby, is it? We know we can trust only each other- well, and maybe the Québécois.”@@ @@.Abby;“You speak French like Jacques?”@@ @@.Arion;“Hell no, I don’t. That big ass lumberjack’s dialect is way different than ours. We’re from Louisiana, so we speak it more—“@@ @@.Ayana;“Arion,”@@ Ayana folds her arms and points at you with her eyes. @@.Arion;“Yeah, well, just get lost, newbie. My sis and I have a lot of work to do.”@@ @@.Ayana;“You heard him!”@@ You turn to leave and eavesdrop just a moment. @@.Ayana;“Do you think she’s safe?”@@ @@.Arion;“I don’t know- that red shit on her freaks me the hell out. But, we’ll worry about her later. We have to be totally ready, Ayana. Serious! You have to pay attention. Remember what happened in Haiti.”@@ @@.Ayana;“Fuck you, Arion! That haunts me every night!”@@ @@.Arion;“Sorry, sorry, it’s just that this will be even harder. Laveau is not some two-bit witchdoctor. She’s gone beyond Loa, she’s dealing with something demonic.”@@ Laveau? You walk away wondering what they are [[talking about.|Sanc2SM13]]
<div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> You walk into the workshop to find Selena lost in thought. You stand a few moments, admiring her. She’s free and beautiful. Then your mind turns to Scarlette and you think about the band. @@.Selena;“Oh! Why if it isn’t the sexiest monster hunter in the whole building.”@@ @@.Abby;“Hey, Selena!”@@ She smiles and [[approaches you.|Sanc2SM14]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I heard some commotion earlier; do you know what it was?”@@ @@.Abby;“Yeah, it was me. I- my friends are- god damn it is a long story.”@@ She puts a hand on your arm in comfort, @@.Selena;“It’s ok babe, you don’t have to tell me everything. I can tell you are upset.”@@ @@.Abby;“I am such an asshole!”@@ @@.Selena;“Sí, you are- if you talk like that! Calm down.”@@ @@.Abby;“Sorry, my emotions are all off; I need to let out the anger.”@@ @@.Selena;“Well, I might be going on a monster hunt tonight, I have been thinking about it since our last chat.”@@ @@.Abby;“Yeah! That’s what I need, something like that.”@@ @@.Selena;“Cool, well, I’ll get my gear ready; meet back here in a bit?”@@ @@.Abby;“Sounds good!”@@ You know she wants in your pants, but Selena also seems nice. As she turns and starts going through the bags on her motorcycle, you head back out [[into the hallway.|Sanc2SM15]]
<div align="center">[img[Pictures/Caverns1.jpg]]</div> It does not take her long to get ready before she says, @@.Selena;“Ok mamacita! Let's head out and check those caverns for goblins! It'll be a blast fighting them with you!”@@ This is awesome! You have a chance to grow stronger and learn more about fighting monsters so that you can face off against the vampires! @@.Abby;“Hell yes!”@@ You hop on her hog. Selena rides out into the night, and with your directions, you reach the entrance to the caverns. Selena drives right off the road passing the <i>Oregon Caves National Monument & Preserve</i> sign, and off you both go into the forest. You finally find the stone stairs that [[Brone showed you!|Sanc2SM16]]
<div align="center">[img[Pictures/Caverns2.jpg]]</div> @@.Selena;“Man, this is cool looking!”@@ @@.Abby;“Well, this is it. We climb those stairs and it goes up to an overlook. The top of that hill is hollow, like maybe an old volcano or something.”@@ Selena takes off her helmet and goggles and clearly checks you out, @@.Selena;“Hey, you know I was going to ask if you’d like to maybe fool around after we exterminate the goblins here.”@@ @@.Abby;“I would love that, but, I mean, things are really complicated for me right now.”@@ @@.Selena;“Aw, don’t worry hottie; we’ll just see how things go, cool?”@@ @@.Abby;“Yeah, that’s cool with me.”@@ Your mind lingers a moment on Scarlette and the band. @@.Selena;“Now, let’s check this out.”@@ [[The two of you climb up and then down.|Sanc2SM17]]
<div align="center">[img[Pictures/Caverns3.jpg]]</div> @@.Selena;“This is cool! I never saw anything like it. Which way did you say before?”@@ @@.Abby;“We need to go left. To the right is a—“@@ you stop yourself. Telling Selena about Hobs might be a bad idea. She really seems to hate goblins. @@.Selena;“A what?”@@ @@.Abby;“Well, it’s hard to describe. A type of shop, but from what I saw, they don’t care much for humans there.”@@ Laughing she says, @@.Selena;“What?”@@ @@.Abby;“I don’t know much about you or your history, but I don’t think you’d like the shop keeper.”@@ She gives you a strange look, @@.Selena;“Well, ok.”@@ @@.Abby;“I need to go there first, since we are right here. He knows this place.”@@ @@.Selena;“Ok, what are you not telling me?”@@ You take a deep sigh, @@.Abby;“He’s a hobgoblin.”@@ @@.Selena;“A what!?”@@ @@.Abby;“Yeah, Hobs. He sells magical equipment, and he probably knows the goblins from here. He might have useful info, but especially, we might need items down here.”@@ @@.Selena;“I don’t know how you can talk to a hobgoblin like that, but fine. I’ll wait here.”@@ You turn to leave and she calls your name, @@.Selena;“And, I would advise you not to say anything about this to the other Night Stalkers. Many of them are very close-minded when it comes to monsters, for good reasons.”@@ Nodding that you understand, you turn right and enter the portal to the [[House of Haggle.|Sanc2SM18]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ The creepy little Hobgoblin eyes your breasts, @@.Abby;“Hey, pal, I’m up here,”@@ you retort. @@.Hobs;“Ha! Beggin’ yer pardon, I do. So, what’ll it be, bird?”@@ @@.Abby;“I’m about to go into the Marble Halls, near Portland.”@@ @@.Hobs;“Ooh, goin’ to kill me bruvvers? That all?”@@ @@.Abby;“Look, I get it if you don’t want to help me, but—“@@ @@.Hobs;“I’ll sell anyone, anyfing. Those blokes ain’t worth as much to me as gold is, and I know it’s the same round wiv them. But, I’ll give you a warning- Stenhållare, Son of Dovregubben, he’s a troll and he’s in charge of the place. You watch yourself, tread lightly, and you’ll manage to off him!”@@ @@.Abby;“Why would you want that?”@@ @@.Hobs;“Ha! Trolls like him have piles of treasure. Wiv luck, you get all that gold and come spend it here, cause that troll’s tight wiv his dosh.”@@ @@.Abby;“Fine, well, I am new at this, so what should I buy?”@@ His eyes light up, “How much you got?” @@.Abby;“Yeah, you’re probably the wrong person to ask what I should get. Anyway, I got a lot of gold from a dark elf on Mount Hood.”@@ He rubs his hands together, @@.Hobs;“Here’s wot I’d say, you’re likely to need some bombs down there. I’d get a few fire bombs, an ice bomb, and probably a poison one too, just to cover all your bases.”@@ @@.Abby;“Bombs?”@@ @@.Hobs;“Blimey, yeah, bombs! Magic bombs, too, they’s much more precise than your human ones. But, be careful wiv’em. You drop it, glass breaks, and I lose what might be my best custumer!”@@ @@.Abby;“Aww Hobs, you really care.”@@ @@.Hobs;“Just keep breavvin- and don’t lose a fight in them caverns, bird. You’re probably worth much more than all the gold in the world to that troll.”@@ @@.Abby;“Why?”@@ He points towards your belly, @@.Hobs;“You ever had a pup in there?”@@ @@.Abby;“What!? No!”@@ @@.Hobs;“Well, I don’t know what Brone told you about the birds and the bees, but monsters need human women. Almost no monster is born female. Got to find humans, make’em ours, know wot I mean?”@@ @@.Abby;“Holy hell! You mean the troll will—“@@ @@.Hobs;“Yep! Right up the duff!”@@ @@.Abby;“Here, just give me the damn bombs.”@@ He smiles, @@.Hobs;“Pleasure doin’ business wiv you again, doll! You come see ol’ Hobs for anyfing you need. Heh heh, anyfing at oll.”@@ Something about the tone of his voice still puts you off, but you place the bombs into Kibisis, and head through [[the portal.|CavernsSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceCaverns.jpg]]</div> [[Continue to Marble Halls...|CavernsSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight2 to true>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM50.jpg]]</div> Stenhållare's club slams into your side, knocking you off your feet! You fly across the cave and hit the wall. @@.Abby;“Jesus Christ, that fucking hurt!”@@ You feel immense pain, but manage to get to your feet as the massive troll stomps towards you. Another direct blow from Stenhållare, will likely kill you or break you. He swings again, but you dodge the brutal swipe of the troll’s club! @@.Abby;“Slow ass!”@@ @@.Troll;“I cannot wait to beat the resistance from you, human!”@@ You fire at the troll, but your bullets do nothing! @@.Troll;“Ha, ha, ha, puny human technology cannot harm me!”@@ When that does nothing, you use your silver knife hoping that trolls are somehow weak to the metal, and you have to get in close to try it. At one point you see an opening and make a vicious gash in his abdomen and manage to slice his leg before he can retaliate with a swing that literally blows air at you, but you just barely dodge in time. As you watch, his wounds heal closed! @@.Troll;“I am a troll! I am mighty!”@@ Suddenly, you have an epiphany! Reaching into Kibisis, you draw the fiery sword that you obtained on your first hunt. Witnessing the sword come from your bag actually stops the troll in his tracks. @@.Troll;“How do you do this? You magical? Ha! A sword’s a sword though. Come, let us end this!”@@ Bellowing, he charges at you! Using the sword, Dyrnwyn, you lash out at the troll! The white hot metal slices through his flesh- and it is so hot that his wounds do not regenerate! @@.Troll;“What- what is this pain! Damn you, female, I was going to break you, but now, you die!”@@ After more dodging and attacks, the troll’s wounds are adding up, and he grows slower- and angrier. Finally, you see an opening as Stenhållare swings and misses you, and stab forth with Dyrnwyn! The fiery sword slides right into the troll’s chest and heart! @@.Troll;“GAAAAARRRRR!”@@ You pull out the blade and leap back, expecting another assault, but he collapses to one knee! @@.Troll;“How!? Impossible- I am Stenhållare, son of Dovregubben! I can’t—“@@ His breathing grows ragged, @@.Troll;“I can’t—“@@ The troll looks up at you [[in pain!|CavernsSM51]] <<audio ':all' stop>> <<audio "zone_caverns_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancFoundry3.jpg]]</div> You walk into the foundry to find Rosaline is missing. Idly wondering what she might be out doing, you walk around the room, looking at the different devices. There are many different tools, an anvil, strange steam pipes and tanks, and you see something very out of place. It is an old book, hand written, and the cover is leather. There are words engraved, <i>‘The Steam Works of Johann Conrad Dippel’</i>, and as you flip through the old, worn pages, there are schematics and designs for things you have never seen before! Steam suits, vehicles, even a flying machine! It looks cool, but surely cannot be real, although, some of the nearby pipes and tanks appear to be directly from the book. What is Rosaline up to? Replacing the book onto the desk, you walk back [[into the hallway.|Sanc3SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight3 to true>>
<div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gym to find Kendra punching the bag. You watch her for a few minutes before you break her concentration, @@.Abby;“Hey, Kendra, I don’t mean to be rude, but the way you are punching, it’s off a bit.”@@ @@.Kendra;“Oh! Hey, lass, no worries. I’m a biologist and not as much a fighter. Fighting water monsters with a harpoon I have gotten quite good at, but after how easily you defeated me a few nights ago, I want to be better with me hand to hand combat, even if it’s to fend off a daft man that can’t take no for an answer!”@@ Chuckling, you say, @@.Abby;“Well, here, stand with your feet like this.”@@ You help guide her on using her feet and legs to throw punches as much as her arms. After a bit, she seems to be doing much better. @@.Abby;“Yeah, I think you got this.”@@ @@.Kendra;“Well, thank ye for obliging me! I’ll practice a wee bit longer, if ye do not mind?”@@ @@.Abby;“No, no, it’s cool, I need to head out on a hunt.”@@ @@.Kendra;“Hmm,”@@ she says, throwing a few hard hitting punches, @@.Kendra;“I’m on to something, meself, but I do nae want to head out just yet. I tend to research before I finally decide it’s time to hunt. I’d take ye along, but as much as you know about this kind o’ combat, you probably do not know the first thing about the monsters of the briny deeps.”@@ Shaking your head, you agree, @@.Abby;“Not a damn thing. Besides, being drowned and eaten by mermaids does not sit well with me.”@@ @@.Kendra;“Oh how I understand that!”@@ She lays a series of blows to the punching bag, @@.Kendra;“Right then, I hope ye find a land lovin’ monster to hunt down.”@@ @@.Abby;“Me too, see you later.”@@ @@.Kendra;“Aye, be seeing you, and thanks for the pointers!”@@ [[You leave the gym.|Sanc3SM3]]
<div align="center">[img[Pictures/SancLaboratory3.jpg]]</div> You walk into the laboratory to find Siri across the room mixing potions, but she appears to hear you enter and turns towards you a moment, @@.Siri;“Oh! Hi there!”@@ @@.Abby;“Hey, Siri.”@@ You walk into the room and peer around. Her laptop is closed, but you recall the messages before about threats. In an effort to discover what this woman is up to, you try asking some questions, @@.Abby;“How are things with you?”@@ @@.Siri;“So busy! I am doing something very important, and I just need a bit of time to finish it up.”@@ @@.Abby;“Oh? What is it that you are working on?”@@ @@.Siri;“It’s—“@@ she pauses, @@.Siri;“It is very complicated. Listen, I am too busy to talk. Can you come back another time? Thanks.”@@ Her voice is not angry, but you can tell that she has become defensive. You were likely too direct. @@.Abby;“Oh yeah, sure, no problem at all.”@@ @@.Siri;“Thanks!”@@ Turning, you take one last look around hoping to discover any more clues, but see nothing that you understand before [[returning to the hallway.|Sanc3SM4]]
<div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Taking a deep breath, you walk into the library ready for another standoff with Katerina. However, the library is empty. You poke around a bit before going back [[into the hallway.|Sanc3SM5]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> Heading out into the large bay area of the old factory, you see Roy McCoy tending to Bessie by himself. He has been so easy to get to know and you feel close even to the horse. @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy, Abigail- you feeling any better?”@@ @@.Abby;“I feel helpless, actually. I want to head out there and kill those vampires! I want to save my friends more than anything.”@@ @@.Roy;“Lord, how I know what you feel- I do, more than you can imagine, but you have to stay smart to stay alive. If you rush in and get yourself killed, you won’t be doin’ none of ‘em any good.”@@ You guffaw, @@.Abby;“They don’t want to kill me.”@@ He looks genuinely confused, @@.Roy;“What—“@@ he looks somewhat nervous, only for a split second, before he regains his normal cool exterior, @@.Roy;“What do they want?”@@ @@.Abby;“They want to somehow use me. I think as a last resort, they’d kill me, but apparently I am special, and they want to use me.”@@ He takes a deep breath and sigh, @@.Roy;“Yep. I reckon that they do.”@@ That’s all he says, as if he knows something. You recall how the night you first met, when you said your last name was Van Gothen, he reacted as if he had knowledge about something then as well, but you do not press your luck. @@.Abby;“Where’s Molly?”@@ Now it’s his turn to guffaw, @@.Roy;“Aw, she’s off in her room, poutin’. She’s getting older- she’s eighteen, and feels that she should be able to hunt. I’m an old man, you know, been through hell and back more times than I reckon to say, and I do not want to lose another daughter.”@@ You are shocked, @@.Abby;“I know you said your wife passed, but I have no idea—“@@ He turns away, almost as if to hide his face, and begins messing with a rope, interrupting you with, @@.Roy;“Yeah. Yep. Well, no good dwellin’ on the past. Point is, I want to be good to Molly, but I want her safe too. Now she’s powerful mad at me, and won’t even come to help me with chores. She’s actin’ like a kid, but I just don’t know.”@@ @@.Abby;“Do you want me to talk to her?”@@ @@.Roy;“No, but thanks. I know that girl, and right now she’s fit to be tied. She’d go off like gunpowder. She’s just itchin’ to head out and hunt without help, and anything you say could set her off. The women in my life are always like dadgum dynamite.”@@ Laughing, you ask, @@.Abby;“Maybe you can take her out hunting with you, like to somewhere with weaker monsters or something?”@@ @@.Roy;“Here’s the thing, Abigail, no matter how weak any of them things out there might be- you make one mistake, just one, and you’re either dead- or become one of the bastards yourself.”@@ Looking down, you nod, @@.Abby;“It was just an idea. Speaking of which, you going out hunting? I’d love to tag along.”@@ @@.Roy;“Hell, I was goin’ to, but now I have to do all this other work. Probably another night, I’d really like that, you know, go out with you and see you in action.”@@ You really dig this old guy, @@.Abby;“Cool, so, I’ll see you later?”@@ @@.Roy;“Yes ma’am- now back to work!”@@ As he turns to tend the horse, you walk back [[into the hall. |Sanc3SM6]]
<div align="center">[img[Pictures/SancStorehouse2.jpg]]</div> You walk into the storeroom to see Jacques choosing what to cook for dinner. He looks through some cans before noticing you, @@.Jack;“Ah! Mon amie, Abby!”@@ [[His face lights up.|Sanc3SM7]]
<div align="center">[img[Pictures/SancStorehouse1.2.jpg]]</div> @@.Jack;“So, what brings you into this place?”@@ @@.Abby;“I am just making the rounds. I plan on going on another hunt.”@@ @@.Jack;“Really? So soon? You are très ambitious!”@@ @@.Abby;“I have my reasons. Anyway, you going to cook?”@@ @@.Jack;“Oui- what would you like? I will cook whatever you desire. You saved my very life.”@@ @@.Abby;“Don’t worry it about, man, it’s cool. Honestly, I had no idea that Mount Hood had monsters crawling all over it- and inside it.”@@ He nods, @@.Jack;“There are more up there, already, I am sure of it. Others will have moved in with all the extra room you opened. But, these things, eh, they stay out of the sight of man. People see video, sometimes, but they say it must be un ours- a bear. Ha!”@@ @@.Abby;“Well, I’m itching to head out, you want to come with?”@@ @@.Jack;“I would, mon amie, but I have my responsibilities.- perhaps another night, no?”@@ @@.Abby;“Alright, well, I’ll see you around.”@@ You turn to leave and one of his giant hands grabs your arm for a moment, @@.Jack;“Oui- and please, please be careful and safe, Absinthe.”@@ You smile, @@.Abby;“Being careful and safe? Not really my thing, Jacques.”@@ He chuckles, @@.Jack;“No, I suppose it’s not.”@@ Smiling back at him, you [[return to the hallway.|Sanc3SM8]]
<div align="center">[img[Pictures/SancTrainingRoom3.jpg]]</div> You approach the training room cautiously, expecting to be chased away. Hearing no gunfire, you peer around the corner. @@.Ayana;“Who was she, and why were those people even there?”@@ asks Ayana, sitting on a crate. Arion stares at the wall as if in deep though, @@.Arion;“I think they might be telling the truth, sis.”@@ @@.Ayana;“The BDA is real? That’s the kind of stuff crackpots say online.”@@ Then, chuckling, she adds, @@.Ayana;“Shit, Arion, next you’re gonna say that aliens are real!”@@ @@.Arion;“Might be,”@@ he says, still thinking. @@.Ayana;“Bureau of Demonic Analysis are the ones that busted up our stakeout at the graveyard?”@@ @@.Arion;“Look, Ayana, bigfoot’s real, vampires are real, damn near any monster you ever heard of is real! Shit, things we ain’t even heard of is probably out there killing some dumbass that was stupid enough to go lookin’ for it.”@@ @@.Ayana;“Ok, Jesus! Fine, so the BDA is real and we gonna let them just chase us off like a scared couple of bitches?”@@ @@.Arion;“No. No way. We did not come all this way, we did not lose everything just for some agent and her army of agents to show up and ruin this.”@@ @@.Ayana;“We trained too hard! And, I want to see Laveau dead with my own two eyes.”@@ @@.Arion;“We will,”@@ he says, putting an arm on her shoulder, @@.Arion;“We, definitely, legit, will see her dead.”@@ @@.Ayana;“But, that agent said we’d go to prison for interfering with <i>governmental affairs</i> or some shit like that.”@@ @@.Arion;“Hell, she’ll probably just have us killed. If we disappear, who’d know? Who’d care?”@@ @@.Ayana;“What about the other Night Sta—“@@ @@.Arion;“Serious, Ayana?”@@ he interrupts, @@.Arion;“You think these people really give two shits about us? Nah, we on our own; always on our own.”@@ Deciding you heard enough, you [[return to the hallway.|Sanc3SM9]]
<div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> Walking into the workshop, you find the room empty. Even though you helped Selena survive, she seemed to need rest and time to herself, and she is likely resting in her room. However, curiosity over this motorcycle that can drive itself, becomes too much, and you take the opportunity to check it out. Kneeling down beside it, you see nothing out of the ordinary. You check for technology, assuming that mechanically, she must have a device or something that can steer and lock onto a GPS, like a self-driving car, but no luck. Puzzled, you tap it twice with your knuckle, and are shocked to hear two taps back. Quirking an eyebrow quizzically, you tap the metal three times in a pattern, and three matching taps in the same pattern return! You look over it one last time, but, while vintage, it appears perfectly normal. Getting a creepy vibe, you decide it is best to leave the bike alone and [[leave the room.|Sanc3SM10]]
<div align="center">[img[Pictures/SancCourtyard3.jpg]]</div> As you walk down the hallway leading to the back of the abandoned factory, you are surprised to see Sani Lightfoot walking inside; he raises a hand to his mouth and booms out, @@.Sani;“Katerina! Katerina! Come quickly!”@@ He then turns his attention to you, @@.Sani;“This does not concern you.”@@ @@.Abby;“Maybe I can help?”@@ @@.Sani;“You cannot. You will not.”@@ Just then, Katerina comes running down the hallway, drawing her daggers! @@.Kat;“Is she attacking you?”@@ @@.Sani;“Hold, Katerina!”@@ yells the shaman as he raises a hand. @@.Sani;“No. She is not threatening me. However, there is something urgent that you must know. Please, come with me.”@@ @@.Kat;“Of course, Lightfoot.”@@ She eyes you as she slides her daggers back into place, and then walks past you, following Sani into the courtyard. You wonder what that was [[all about.|Sanc3SM11]]
<div align="center">[img[Pictures/Forest1.jpg]]</div> After seeing the little conversation just now between those two, you decide to get some fresh air as you contemplate your next move. As Brone says, if you try and assault Ivor’s forces right now, you will likely just wind up dead, so maybe you can convince them to let you in on their chat- which might land you on a hunt to gain more experience. When you step outside, into the courtyard, you see Sani Lightfoot and Katerina Mordova talking. You hear their words as you approach. @@.Sani;“I will aid you, for this fight is not yours alone. Nature summons me to Her side. Her forces are attacking the very earth of Forest National Park.”@@ @@.Kat;“Thank you for informing me. I knew Baba Yaga vould come, eventually. She has made her move, and I can finally have vengeance for my sister, Yulia!”@@ @@.Sani;“I swear, upon my honor, that I will not interfere with your fight. The witch is your sworn enemy, and it falls upon you to slay her- if you so choose. However, her forces have caused turmoil in the natural world. The ground, upon which we tread, is the blood of our ancestors. I cannot allow those creatures to disrupt the balance of the forest.”@@ @@.Kat;“Of course, Lightfoot. Thank you, again, for telling me.”@@ @@.Sani;“Be wary, Katerina. Though I do not deny you your anger, revenge can often turn an issue into a much larger one. We do not always see the best path when vengeance clouds our hearts.”@@ @@.Kat;“I understand your visdom, but it changes nothing. I vill never forget the twisted, mummified bodies of those children from that day!”@@ [[They stop as you approach.|Sanc3SM12]]
<div align="center">[img[Pictures/Forest2.jpg]]</div> @@.Sani;“You must leave, as I told you—“@@ @@.Abby;“Yeah, yeah, <i>day and night cannot dwell together</i>. Get some new shtick. Look, I’m not here to argue. It sounds like something big is going down, especially if you two are involved, and I’m itching to learn more. Take me with you and—“@@ @@.Kat;“Nyet! I vill not lose my first chance at revenge! I almost slew that vitch once before, this time she will not escape justice. You reek of evil! For all I know, you work vith Baba Yaga!”@@ @@.Abby;“What! That’s crazy!”@@ @@.Kat;“You just happen to arrive here a mere few days ago, and around the same time, Baba Yaga comes?”@@ @@.Abby;“Look! I’ll prove it to you! Point me at the monsters and watch me do my thing!”@@ @@.Sani;“Enough!”@@ bellows the shaman in his booming, deep voice, @@.Sani;“You cannot come with us. Katerina, let us make haste. I sense the battle has already begun!”@@ With that, Sani changes into a giant eagle and Katerina hops on his back before they fly away. @@.Abby;“Ok...that was fucking badass.”@@ [[You stew a moment.|Sanc3SM13]]
<div align="center">[img[Pictures/Forest3.jpg]]</div> Standing there, basking in the glow of the fire, and you think to yourself. Forest Park is right here in Portland- it’s where you fled from Brone that first night. Seems like ages ago, yet it’s been less than a week. This seems like an opportunity. You know where the monsters are, and if you head to the forest, you can fight the monsters there, proving to both Katerina and Sani that you are not evil. Having made up your mind, you leap over the wall and [[rush into the night.|Sanc3SM14]]
<div align="center">[img[Pictures/ChooseHunt/ChoiceForest.jpg]]</div> [[Continue to Forest National Park...|ForestSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight3 to true>>
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ On your way to Forest National Park, you stop by the House of Haggle to see if you can get any help from Hobs. “Oh! You survived, eh? Did you get the troll’s dosh?” He looks as if he is drooling. @@.Abby;“No, the place collapsed when I defeated Stenhållare.”@@ He literally goes pale! His eyes bulge and he looks like someone that was just told that their closest relatives died. @@.Abby;“Hobs, it’s ok! I did get some gold. Ok? I’m here to prepare for another hunt.”@@ Some of the color returns to his face, @@.Hobs;“Righto! Where you plan on hunting tonight, bird?”@@ @@.Abby;“The nearby forest, Forest National Park.”@@ @@.Hobs;“Oh, fairy folk,”@@ his eyes narrow, @@.Hobs;“And, witches.”@@ @@.Abby;“I saw some of them shopping here! They live in the forest?”@@ @@.Hobs;“They was humans, nature worshippin’ hippy-types, know wot I mean? I hear Baba Yaga’s involved. She went in and turned the coven into plague witches like her. I’d steer clear. That witch is ancient, and she even scares ol’ Hobs ‘ere.”@@ You chuckle, @@.Abby;“Look man, I have to get the help of some people and saving the forest from an evil witch sounds like it could get me a lot of brownie points.”@@ @@.Hobs;“Brownies? Hmm, might be some in those woods. Cor, you’re deaf to me warnings, so fair enough. If you’re fighting dark witches, you need a resolve potion for sure! Helps resist magical attacks.”@@ @@.Abby;“Sounds good.”@@ @@.Hobs;“You’ll want a few focus potions, too, yeah? To regain your willpower for when them spells do you poorly. Ogres in that park too; I’d see if you can afford an armor potion.”@@ @@.Abby;“This is getting expensive!”@@ @@.Hobs;“The last thing I’d recommend, right, is taking a bomb or two wiv you. Never know when you might need a bit ‘uva blast!”@@ @@.Abby;“Yeah, those did help me make it through the caverns. I’ll take a couple of fire bombs.”@@ @@.Hobs;“Right! You’re all set. You better watch yourself around even the, uh, <i>nicer</i> variety of inhabitants there.”@@ @@.Abby;“What do you mean?”@@ @@.Hobs;“They don’t like unnaturals, and your bloody suit’ll probably mark you as an enemy. Get me?”@@ @@.Abby;“Hmm, ok, I’ll try to explain it to them if I see any elves or something.”@@ @@.Hobs;“Heh! You try that. And, when you get their gold, you know the place for oll your item needs! The prestigious House o’ Haggle!”@@ [[With that, you leave.|ForestSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/MountainSM1.jpg]]</div> You reach the base of Mount Hood and find it covered in snow, which, for this time of year is definitely odd. Interestingly, Hobs was correct about the Babr-e-Bayan. You do not feel cold at all; even your feet in the deep snow feel perfectly normal. You poke around the mountain base, but with the snow, there does not seem to be a way up except to [[go eastward.|MountainSM2]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/Caverns3.jpg]]</div> You jog back and turn down the left corridor to see Selena waiting. @@.Selena;“So, did the little creep help you out?”@@ Nodding you say, @@.Abby;“Yes, I have some magic bombs.”@@ @@.Selena;“Magic bombs?”@@ @@.Abby;“Supposedly they will be needed down here.”@@ Selena frowns, likely not believing that Hobs would give you good information, but she continues forward without asking more questions. As you both follow the left passage, Selena suddenly [[stops you.|CavernsSM1.2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/Forest4.jpg]]</div> Just as you arrive, from within the forest, a horn issues a call, its sound flowing across the land. Ahead is the eastern edge of Forest National Park. You check your weapons, stretch, and smile. This is what you live for! Wasting no more time, you run across the grass and [[enter the forest.|ForestSM1.2]] <<audio ':all' stop>> <<audio "se_dryad_horn" volume 0.5 play>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani has returned to his usual place, warming himself by the fire. You walk towards him, and, as usual, though his eyes remain on the fire- he senses you, @@.Sani;“You did well.”@@ @@.Abby;“Thanks, it was an intense night.”@@ @@.Sani;“It occurred to me, as the dawn broke, that we are one in our journey.”@@ Before last night, he always called you evil, what does Lightfoot mean? @@.Abby;“I mean no disrespect, Sani, really, but you’ve done a total 180 on me, here.”@@ @@.Sani;“Even elders have room to grow and learn. Through deed you showed your true self, your purpose. All things in nature have a purpose. I realized that by judging you without knowing what is truly in your fierce heart, I did to you, what my own people did to me and my ancestors. I judged you, not on your deeds, but on your appearance and on the feeling I sensed of the darkness within you.”@@ [[He looks up at you.|Sanc4SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight4 to true>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Sani;“Do you know what I am?”@@ @@.Abby;“I’ve been told you are a skin walker, but I have no idea what it means.”@@ @@.Sani;“To my people, a skin walker is evil incarnate. They are usually born of medicine men that turn to dark practices. To speak of them is taboo, and there truly is a fear of them among the Utes.”@@ @@.Abby;“I don’t get it, you have done nothing but good.”@@ @@.Sani;“Then, you already understand my meaning. One of my ancestors stood against a skin walker. He fought and bravely destroyed his foe, but it was a curse. The man that my ancestor killed was a pawn. There dwelled within the slain man’s body, an evil spirit. It had possessed that shaman, and countless ones before him. When my ancestor struck him down, the evil spirit entered him. It would perpetrate evil, like a virus, because every time a hero killed its host, it grew stronger. For, if a hero succeeded against its current victim, it meant that hero was stronger than the host body. This evil spirit would take the hero’s body next, and he would become possessed. Thus another pawn of the demon would continue doing it’s evil bidding where the last had left off. Within his mind, a battle raged, but Lightfoot was strong and brave. When the sun rose, my ancestor was victorious. He held the evil spirit within his body and managed to hold onto himself, his soul and mind.”@@ @@.Abby;“Like the Blood Suit!”@@ @@.Sani;“Yes. And so, with each generation of Lightfoots, the elder shaman will die and pass this evil spirit onto the next of his kin. Other skin walkers roam the night, in Utah and other lands, and we, the Lightfoots, have turned their curse into a blessing to save our tribe. My own people do not see it as such, and they will not allow me to return to my tribal land. Once the evil spirit enters us, the people know. Nature knows. The Great Spirit knows. And, the people fear that we are not strong enough to hold such evil power at bay, but no Lightfoot has succumbed. Still, we are shunned by the tribe from that day until our last. The same fate will fall upon my children’s children, for if none will take up the mantle and hold this darkness within- then the evil spirit will be set free with my final breath. It will find a new host, a man of weak character and without honor; one that it can make a puppet.”@@ @@.Abby;“Oh my god, most of your life you have had to actively keep the evil from making you into its slave?”@@ @@.Sani;“Yes. Every moment requires concentration and an honorable heart. I have held within me an ancient and evil force, and you do as well. We walk the same path, so forgive me of my ignorance when we met.”@@ You put a hand on his shoulder, @@.Abby;“No, Sani, I get it, I do. It’s ok.”@@ He nods and returns to the fire. @@.Sani;“Know that I am aware of the inner battle which you face, and that upon my honor, I shall aid you in it.”@@ Of course, he knows. @@.Abby;“Yeah, Vlad, he’s like the evil spirit inside you. He’s been trying to manipulate me.”@@ @@.Sani;“Beware your emotions. It is through negativity that these types of spirits anchor themselves. Remain calm, for within tranquil peace, there is the greatest strength.”@@ Smiling, you say, @@.Abby;“Thanks, Lightfoot. I’ll do my best.”@@ He says nothing else, so you [[return to the building.|Sanc4SM3]]
<div align="center">[img[Pictures/SancFoundry1.jpg]]</div> Walking into the foundry you see Rosaline banging on some very heavy metal parts. She lifts one, and it must weigh 80 pounds. @@.Abby;“Here, let me help you.”@@ She glances at you and snorts in disgust, @@.Rosa;“Don’t need any help.”@@ She carries it over and puts it down with a deep clang. She goes to the desk and starts peering into the diary you saw before, Johann Dippel’s. @@.Abby;“So, what are you building?”@@ Without looking up from the book, she says, @@.Rosa;“You really care?”@@ Honestly, while you were just trying to make small talk, you are actually genuinely curious, @@.Abby;“Yeah, seriously. I’ve hardly seen you since I got here, and this looks interesting.”@@ @@.Rosa;“Been busy. I had to go out on a hunt, and I got these,”@@ putting the book down, she walks over to what appears to be a stack of gold records. Lifting one up, she shows you that there are holes punched into it at random intervals. @@.Rosa;“Damn near died, but didn’t. That dragon should have given these up. Didn’t care about the rest of the damn treasure. Beast could’a lived. Just needed these.”@@ She killed a freaking dragon! @@.Abby;“What are they?”@@ @@.Rosa;“Heh,”@@ she smirks and puts the disc back on top of the stack, @@.Rosa;“You wouldn’t believe me, girlie.”@@ @@.Abby;“Look, Rosaline, I know we got off on the wrong foot, but I’ve been busting my ass around here, c’mon, stop teasing me.”@@ [[She gives you an incredulous look.|Sanc4SM4]]
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> She looks you up and down, and then, square in the eyes, @@.Rosa;“Fair enough. I’ve heard the others talking about what you’ve done. I respect that.”@@ She grabs the diary and flips to some pages with strange schematics drawn on them. @@.Rosa;“These records were made by a man named Dippel, back in the 1800’s. Fucking crazy stuff. This guy was studying artificial intelligence. I mean, he took the calculator from Pascal and—“@@ she can tell that you are lost. @@.Rosa;“This guy used steam and things like this to make robots. Hell, not just robots, from everything in his notes it’s as if he was Jules Verne.”@@ She frowns a moment, then continues, @@.Rosa;“Wonder if Verne got his ideas from Dippel.”@@ @@.Abby;“Look, I don’t mean offense, but I have no idea who these people are- Vernes or Dippel.”@@ @@.Rosa;“Dippel was like a scientist before scientists. He was an inventor. Seen schematics in this book for a submarine, a zeppelin, he has plans for all kinds of steam powered things, including a robot.”@@ You laugh out loud, @@.Abby;“An 1800’s robot? I said to be straight with me and stop fucking me around.”@@ She does not smile back. @@.Abby;“You’re telling me that you are seriously building a robot?”@@ @@.Rosa;“Look. I have been checking you out. I watch out for my baby chicks around here, and if you a really are a Van Gothen, then you’re going to want to help me out because this robot that I am building, it’s brain or whatever is in these golden discs. According to diary entries, it knew your ancestor.”@@ @@.Abby;“My ancestor?”@@ @@.Rosa;“Jesus girl, don’t you even know who you are related to? I am talking Van Gothen, like, <i>the</i> actual Calis Van Gothen himself.”@@ @@.Abby;“Calis?”@@ you recall Brone mentioning him to you the night you merged with the Blood Suit and images of him assaulting Vlad’s castle. It’s all so vague and foggy now. @@.Abby;“You mean it will be able to tell me about him?”@@ @@.Rosa;“Honestly, we’re talking about a two hundred year old robot that runs on steam. I am expecting very little here, but maybe. If the things I have read in Dippel’s diary are all true, this is going to be one of the coolest things I have ever built.”@@ @@.Abby;“So, what can I do?”@@ @@.Rosa;“Two things. One- stay out of my way. And two, if you happen to come across anywhere in the city where I can get thick, old school type of piping or salvage, let me know. Thicker the better. Has to hold pressure and heat.”@@ @@.Abby;“That sounds easy enough.”@@ Saying nothing else, she returns to her work. You stand a moment just in case she has anything else to add, but Rosaline ignores you completely. This woman is probably the toughest person you have ever met. She has an air about her that tells you that she does not fuck around. With nothing else to say, you [[return to the hallway.|Sanc4SM5]]
<div align="center">[img[Pictures/SancGymnasium6.jpg]]</div> You walk into the gymnasium to find Kendra doing pushups. As usual, your eyes cannot help but look over her toned body. She glances up and stands. @@.Kendra;“Heyo, lass!”@@ @@.Abby;“Hey, you sure to work out a lot.”@@ @@.Kendra;“It’s because I’m going on a hunt tomorrow night.”@@ @@.Abby;“No way, can I come!”@@ @@.Kendra;“Maybe. I know you’ve helped several of the Night Stalkers, word’s getting around, but,”@@ she shifts uncomfortably, @@.Kendra;“I’d love to say yes, and take ye along, but—“@@ her words trail off. You nod knowingly, @@.Abby;“You’re still upset about your crew from before.”@@ @@.Kendra;“Aye, it’s why I only like to work alone. Watery monsters are another breed compared to those on land. They can come at you from all directions, they can use strange siren calls to trance ye, or some are so large that yer but the size of a minnow to’em and you’d never even see it til yer in its belly.”@@ @@.Abby;“C’mon, Kendra! Don’t do this to me, I can handle it. There must be a reason you’ve been working so hard, surely you could use a hand.”@@ @@.Kendra;“Oh, aye, this is going to be something big. You ever heard of the Flying Dutchman?”@@ @@.Abby;“The ghost ship?”@@ @@.Kendra;“Aye.”@@ @@.Abby;“Yeah, I think so. It’s sort of familiar. What about it?”@@ [[Her eyes become very serious...|Sanc4SM6]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> @@.Kendra;“The Flying Dutchman was part of the fleet owned by the Dutch East India Company, and in 1641, something happened. The Dutchman’s Captain was a Hendrick Van der Decken, and, from what I have found, he was a passionate, stubborn, and strong man. However, one night as the ship sailed round the Cape of Good Hope, a terrible storm erupted.”@@ Her eyes become fierce, @@.Kendra;“The waves, rain, and wind battered the vessel, and his crew, stalwart, experienced sailors, begged him to turn back. Never had they seen such fury in the sea. Captain Van der Decken refused to change course. He ordered them into the very chaos they feared, and that terror o’ these men caused them to mutiny. However, he single-handedly stopped them when he slew the main conspirator and threw his lucky corpse into the raging waters below.”@@ @@.Abby;“Lucky? He died.”@@ @@.Kendra;“Aye. Lucky bastard, indeed, because what happened to the rest of the crew makes his death look like heaven. For, now, the men feared their captain more than nature herself, and he threw out his chest and again urged them through the tumultuous sea. At this point, it’s said that his very ship spoke, creaking and moaning through the gale, and it asked if the captain truly meant to send his men to their doom for his own obstinacy. Men yelled and they prayed and, growing impatient with their lack of bold courage, and answering the Flying Dutchman, the ship itself, Van der Decken yelled over the din so that all in heaven and hell could hear him- that he meant to weather this storm or be damned.”@@ @@.Abby;“This is crazy!”@@ @@.Kendra;“Aye, some think he was drunk or mad, but I think he was just that tough. If it’s true, he was damned on the spot. It’s said that the ship plunged itself straight down into the sea, drowning the men and breaking itself against the seabed below. When the sun set the following night, the ghost of the ship and her crew appeared in a fog, forever doomed to sail the seven seas.”@@ @@.Abby;“You’re not saying that this is real?”@@ @@.Kendra;“Aye lassie, I be sayin’ just that, and, it is real. He sails the seven seas, and every seven years, it’s been said, that the ship comes to port. If Van der Decken can find his true love, then he’ll be set free. At least, that’s the myth, but from what I have learned, his crew spend the night on land stealing, plundering, and doing the things they cannae do out on the waters.”@@ @@.Abby;“His true love? That kind of talk is bullshit.”@@ @@.Kendra;“Maybe, but every seven years since his demise, there are reports of the ship making landfall. Tomorrow is seven years to the day since the last, and I am going to rid the sea of the captain and what has become a crew of little more than pirates.”@@ Laughing, you ask, @@.Abby;“You’re going to stop him? How? Falling in love?”@@ She chuckles, @@.Kendra;“Nay! Don’t be cheeky, I’ve fought lots of physical creatures in the brine, but never fought ghosts. I want to see this ship at the very least, and know it is true. But, if I can fight the ghosts, and defeat them, maybe it works like other unnaturals, and I’ll free the whole lot of’em in one night after hundreds of years.”@@ @@.Abby;“So, you’re training so hard because you want to fight ghosts.”@@ @@.Kendra;“I’m being prepared. I don’t know what it is to face the dead o’ the sea, but I mean to find out. That ship may have relics from around the world, artifacts that we can use against other creatures. I cannae just give up a chance like this!”@@ @@.Abby;“How do you even know it will be here?”@@ [[She smiles.|Sanc4SM7]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“That’s me whole reason for even ending up in Portland. It’s how I wound up joining the Night Stalkers. I spent years studying the maps, sightings, and dealings with the ship, and if I am right, it’ll make port here tomorrow night.”@@ @@.Abby;“Shit, that’s a hell of a story. C’mon, let me come too! I want to test my abilities in the water. I fought a rusalka!”@@ @@.Kendra;“Like hell!”@@ @@.Abby;“I did! I beat her!”@@ She studies you a moment, @@.Kendra;“Ye won’t go away unless I agree, that it?”@@ @@.Abby;“You know me so well.”@@ Sighing, she retorts, @@.Kendra;“Fine. Ye can come, but be ready for anything.”@@ Excited about tomorrow’s hunt, you thank Kendra and [[walk out of the room.|Sanc4SM8]]
<div align="center">[img[Pictures/SancLaboratory4.jpg]]</div> You walk into the lab, and Siri leaps up, covering whatever she was working on with a sheet and turning to you. She quickly closes the gap until you are face to face. @@.Abby;“Uh, so, what are you working on?”@@ @@.Siri;“I— I can’t tell you.”@@ @@.Abby;“Look, Siri, I’m not going to blab. I just want to—“@@ @@.Siri;“Please, I must insist that you leave my lab.”@@ This is totally out of character. She’s been so focused and absent minded, but she looks incredibly alert right now. @@.Abby;“You sure I cannot help you with anything?”@@ @@.Siri;“Yes. Yes, I am positive. I need you to leave the lab and do not come back tonight.”@@ She seems to suddenly realize how panicked and intense she sounds, so she adds, @@.Siri;“Please. I meant, to say <i>please</i> leave my lab. I am working on something and I just need solitude.”@@ @@.Abby;“Jeeze, ok.”@@ @@.Siri;“Thank you.”@@ As soon as you walk out of the room, she closes and locks the heavy door behind you. Ok, that woman is getting more suspicious every night that passes. She is definitely up to something. Putting your ear to the door, you listen, but do not hear anything. Giving up, you [[return to your night.|Sanc4SM9]]
<div align="center">[img[Pictures/SancLibrary4.jpg]]</div> You walk into the library to find Kat reading. @@.Kat;“Absinthe! I have found two books so far that might aid us.”@@ @@.Abby;“Cool! What are they?”@@ @@.Kat;“Vell, I am certain there vill be more, but one talks about vampires, how to combat them and tactics. This knowledge vill likely aid in our future assault.”@@ @@.Abby;“The other?”@@ @@.Kat;“Ah, the other talks about gods and goddesses. There are references to many, like Nergal, Ophion, and,”@@ she pauses, @@.Kat;“Nuit.”@@ @@.Abby;“Did you find anything, specifically?”@@ @@.Kat;“Not yet, that is, I have only started studying this tome on deities, but the night is young. I vill continue researching every day until you feel prepared to attack.”@@ @@.Abby;“I want a couple of more hunts under my belt, and I want to ensure we have all the Night Stalkers on my side. I’m going to be asking everyone to really risk their lives.”@@ @@.Kat;“Our lives? We go out every night vith the knowledge that it may be our last.”@@ @@.Abby;“Yeah, but a god? You ever fight something like that?”@@ @@.Kat;“Vell, you have a point, there. Anyway, I vill do vhat I can to learn about our enemy.”@@ @@.Abby;“Thanks Kat.”@@ Nodding, she returns to her book and you [[step out into the hall.|Sanc4SM10]]
<div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> The room is empty with Jacques nowhere to be found. He must be out on Mount Hood. You look through the different supplies for a few minutes, waiting to see if Jacques will show, but he doesn’t, you [[return to the hallway.|Sanc4SM12]]
<div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You carefully approach the training room, expecting to see the Bishops. Only silence fills the air, so you peer into the room, but it’s empty. Are they out looking for that Laveau woman? What about those BDA guys, the agents. Supposedly, they were going to stop them from hunting her down. You take a look around. There are some massively powerful weapons here, but several of the melee weapons are missing. They must have left with those to kill zombies so the agents would not hear gunfire. You wonder why they don’t trust the Night Stalkers and why the government is involved with them. You take one more look around before you [[return to the hallway.|Sanc4SM13]]
<div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> As you approach the workshop, you, again, hear Selena talking, seemingly, to herself. @@.Selena;“No, man! I don’t feel like going out for a drive.”@@ She stops for a second, @@.Selena;“Because, I’m <i>human</i> remember, ese? I need time to heal and shit, I can’t just—“@@ she stops, @@.Selena;“She is?”@@ You hear her shuffle a bit on the concrete floor, @@.Selena;“Hey, Abby, you there?”@@ [[You walk into the room.|4SancSM14]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Abby;“Yeah, how’s it going? You ok?”@@ @@.Selena;“I’m cool. I’m still sore, mamacita, but maybe you can help me forget about the pain.”@@ She gives you some hardcore bedroom eyes. @@.Abby;“Ha ha, I’d love to, but—“@@ She laughs, @@.Selena;“Yeah, I know, you want to go on a hunt. Damn, mamacita, you need to slow your roll. I never saw anyone able to do this shit so many nights in a row and not die or be beaten down and in bed.”@@ @@.Abby;“I have to do this. I help you guys out, and at the same time, I help get better at monster hunting. When I finally face off with the vampires in Portland, I intend to make them fear me.”@@ @@.Selena;“Ooh, goose bumps! You talking so tough is making so turned on.”@@ @@.Abby;“Now, c’mon, I can’t right now. I’m going to keep poking around, you should get some more rest, you still look—“@@ @@.Selena;“Hot? Sexy?”@@ Laughing you say, @@.Abby;“Hell yeah, but also tired.”@@ @@.Selena;“I hear you. I’ll take it easier for another day or two.”@@ @@.Abby;“Yeah, I want you at your best for when we fight the vampires. See you around, Selena.”@@ With that you [[return to the hallway|Sanc4SM15]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You head out into the stable area to find a very emotional Roy McCoy. @@.Roy;“Dag nabbit,”@@ he says, approaching you, @@.Roy;“Abigail, you see Molly anywhere, tonight?”@@ @@.Abby;“No, no I haven’t.”@@ @@.Roy;“Damn. She done took off to go on a hunt. I knew it; I <i>knew</i> this was gonna happen.”@@ He rushes over to Bess and opens her saddle bag, rummaging through it for supplies. @@.Abby;“Where did she go? Do you need help?”@@ @@.Roy;“Hell yes, I need help!”@@ he yells before he suddenly stops panicking and turns to you with a calmer tone, @@.Roy;“Sorry for raising my voice. Yeah. I reckon that I could use your help. She’s my little girl.”@@ @@.Abby;“I know. I get it, it’s a family affair.”@@ The old man guffaws, @@.Roy;“Hell, if you only knew. Anyway, she’s got to be in the sewers.”@@ @@.Abby;“The sewers! Why?”@@ @@.Roy;“That’s where I have been systematically exterminatin’ mutants.”@@ Sewer mutants? What’s the world come to? @@.Abby;“Well, let’s go!”@@ @@.Roy;“Hold your horses, I need to look through the maps and things here. I leave everything orderly, and stuff is missin’ from my saddle bag, and look at my notes and maps over yonder. They’ve been rifled through. I’ve done cleared out most of the sewers, except a couple of areas. So, she’s probably there. But, those parts are directly under where we, the Night Stalkers, took out that MedUSA installation. There’s a lot of weird, dangerous creatures that came out of that place, not to mention the toxic chemicals. I need to keep a level head about this and be smart, so that we can narrow our search and find her faster.”@@ @@.Abby;“She’s your daughter, I’m sure she’s—“@@ @@.Roy;“Don’t say it Abigail. There’s no way to know if she’s fine or not. And, if she’s been taken by them mutants or whatever else scurries around down there, then, I only have one option.”@@ He pulls out one of his guns and checks the ammo in it. That’s when it really hits you. His daughter is alone trying to prove herself on a hunt. She might die or become a monster, and if she does, this poor old cowboy will be forced to kill his own flesh and blood. Nodding with tears in your eyes you answer, @@.Abby;“Yeah, man, I understand.”@@ You are emotional as you wait a few minutes, because, you never had a real father. This man loves his daughter and he’s going to risk everything for her. Your adopted dad could not have been any more different that Roy. You think to yourself how lucky Molly is having him as her father as you watch the man prepare [[for his hunt.|Sanc4SM16]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> @@.Roy;“Ok, Abigail, ready to go.”@@ He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up here and we’ll ride.”@@ You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ @@.Roy;“You can do it. Go on.”@@ Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ @@.Roy;“See? It’s like ridin’ a bicycle.”@@ You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Yeah,”@@ is all he says again before he shakes his head and you both ride [[into the night.|Sanc4SM17]]
<div align="center">[img[Pictures/SewersIntro2.jpg]]</div> You know that Roy is worried about her. The whole ride, he is very quiet. He drops you off at a culvert, and tells you that this is the closest entrance into the sewers relative to Sanctuary. He also tells you that this is one of two areas he has not cleared of monsters because he focused on clearing out the sewers lying under the more populated parts of Portland first. He tells you to go straight back about two hundred feet and look for a door to your left. You pause a moment outside the dark tunnel, wondering what you will find here. You sincerely hope that Molly is ok, because you cannot imagine what Roy might do [[if she dies.|Sanc4SM18]] <<audio ':all' stop>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersIntro3.jpg]]</div> You find the door he mentioned and find yourself in a filthy room. It appears as if, here in the rundown part of town, the city workers don’t even spend much time. Stepping over trash and debris, you continue warily forward. After a few hunts, you’ve come to understand that absolutely anything can happen, and you are ready to react within a second. You approach a large round metal door. Likely, it can seal tight if this part of the city floods. Walking up, you push on one of the halves of metal, and with a creaking groan, [[the door opens.|Sanc4SM19]]
<div align="center">[img[Pictures/SewersIntro4.jpg]]</div> Walking into the next room, you find it attaches to several other rooms, all of which are much cleaner. Roy told you that once you made it this far, follow the electrical lines because they always lead towards the equipment rooms which is how you can gain access into the sewers themselves. Peering about, you find a door with several electrical symbols on the contraptions around it. You walk up to the door and ready your crossbow. [[You kick the door open!|Sanc4SM20]]
<div align="center">[img[Pictures/SewersIntro5.jpg]]</div> The door leads to a small room with only a hole and a ladder, so you carefully descend the ladder into the lower levels. This is where Roy said the entrance would be, but you’ve found no sign of Molly. Up ahead there is a flight of stairs painted yellow. That was what Roy said to look for, so, you’ve made it! You walk down the flight of stairs and enter [[the Portland sewer system.|SewersSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceSewers.jpg]]</div> [[Continue to Portland’s Big Pipe Project...|SewersSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight4 to true>>
<div align="center">[img[Pictures/HuntingZones/SewersA10.jpg]]</div> You descend the stairs and enter the sewers. Under the yellow stairway are oil drums also painted yellow. You take a moment to look around for any clues that might point you towards Molly, but you find nothing, so you [[move onward.|SewersSM2]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM47.jpg]]</div> The monster flings blobs of sludge all over you. Strangely, though it should gross you out, it feels good in a strange way. You idly wonder what it would be like to indulge in the golem's filth. You shake your head and leap back as the creature smashes its thick fists together where you had been standing. <i>@@.Nergal;<<psy>>Do not resist. Give in.<</psy>>@@</i> Within you, you feel Vlad fighting off something that you cannot understand. In that moment of hesitation, the nasty creature lunges at you, but you manage to dodge it! Between the fetid odors and the sludge that you are running through, this fight appears difficult. The filth golem walks slowly, but you are constantly slipping in the muck. You unload barrages of blessed bullets whenever you can get space between the two of you. Surprisingly, these seem to greatly harm the creature. Time and again, it splatters you with glop, but you down your last focus potion! Your mind instantly feels free of a growing corruption. You cannot risk any more sludge from the beast causing you to lose your willpower. As it roars, you run in circles, doing your best not to slip, and firing repeatedly, until, finally, the filth golem collapses [[into the waste.|SewersEnd19]] <<audio ':all' stop>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesWWYDLab.jpg]]</div> Take a cue from Roy and just leave her be – [[Don’t check on Molly|Sanc5SM5]] Or She seems upset and talking cannot hurt – [[Check on Molly|BELab0]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. Thanks to the ring that Roy gave you, you can breathe, but you want to find Kendra or at least find land. So, you [[begin swimming.|DocksSM2]]
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> For a moment your mind returns to Kendra. You’ve lost enough friends tonight, and do not want to lose her too. What a damn roller coaster ride. Resolute, you [[swim onward.|DocksSM8]]
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“I am singing to the Great Spirit for the battle ahead and to ease your sorrow.”@@ @@.Abby;“My sorrow?”@@ @@.Sani;“Your spirit is not hidden, friend. I see it as a shadow cast by your heart. You have suffered loss this night.”@@ @@.Abby;“I- I had no choice. I was forced to—“@@ You feel sad thinking of Toby and angry at all that happened. @@.Sani;“Calm, please. A thunderstorm builds within your spirit, but such storms can bring about a cleansing rain.”@@ @@.Abby;“I can’t believe they are dead, gone.”@@ His dark eyes look up from the flame and you feel a strong power in them, @@.Sani;“Death and life, they are one. Forms change, Absinthe, but spirit is eternal. Your friends, their forms are no more. Your friends, their spirits, live on.”@@ @@.Abby;“You know, I always thought the afterlife was bullshit, but with all the things that have happened in the last week. Do you mean they are ghosts?”@@ @@.Sani;“Ghosts are spirits, yes. They dwell between the form and the spirit. Your friends, it must have been they that I sensed earlier. They were undead, and their souls were being corrupted.”@@ @@.Abby;“Yes! They had become vampires.”@@ @@.Sani;“You freed them from their pain. They are at rest and peace, for I feel no vengeful spirits. They are with the Great Spirit now. They are well and safer because of you.”@@ @@.Abby;“It fucking sucks!”@@ He chuckles, @@.Sani;“Yes. Yes, challenges like this do, but you proved to be stronger. You overcame much tonight, not just the loss of friends, but you also have mastered the demon within you.”@@ He must mean Vlad. @@.Sani;“When I look upon you now, I see a new resolution.”@@ @@.Sani;“You will feel pain and let tears fall, let sorrow weep, or yell in anger and agony, feel, but do not let it consume you. Your mind and judgment grows more important for all of us. Soon, we shall stand with you as your tribe and we will fight the darkness as one. Our faith in you will make us vulnerable. That is true responsibility. And, it is on your shoulders. You are strong; you can do this. You will do this, and because of you, we all shall grow stronger. Remain vigilant and know the spirits of your friends will be with us that day.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc5SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight5 to true>>
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> Walking into the foundry, Rosaline greets you, @@.Rosa;“You helped Molly and Roy. Damn shame that she’s been bitten by one of them mutant spiders, but you made sure they both came back.”@@ She is certainly direct, @@.Rosa;“You have my thanks for that. Been hearing things about you from some of the others. You’re growing on me.”@@ @@.Abby;“Cool, thanks, I am trying.”@@ @@.Rosa;“You’ve done some crazy shit this week, I respect that. Now, what do you want?”@@ @@.Abby;“I wanted to tell you that when we were down in the sewers, I found some old pumps and pipes that I don’t think are in use anymore. I made a map; it’s in the blue section. Here.”@@ She looks over your map, @@.Rosa;“Sure they are big enough and thick? The pressure the steam will create, it’s huge, girl, and I don’t want an explosion.”@@ @@.Abby;“Well, only you can be the judge of it, but looked like the stuff you need for your weird robot.”@@ @@.Rosa;“Heh. Ok, I’ll go give it a look. Thanks.”@@ With that, she walks to her desk and starts working. You stand a moment, but she still ignores you, so you [[return to the hallway.|Sanc5SM3]]
<div align="center">[img[Pictures/SewersEnd24.jpg]]</div> You walk into the lab to find Siri and Roy chatting, @@.Roy;“Please, doc, let me go with you. I’ll do anything for my baby girl.”@@ @@.Siri;“I understand your stress, Mr. McCoy, but, trust me, you cannot come with me.”@@ @@.Roy;“Doc, I want to help you! I need to do something.”@@ @@.Molly;“Daddy, please let me out of this cage. I promise I am myself again.”@@ He ignores Molly, @@.Roy;“Please, doc, c’mon.”@@ @@.Abby;“I was going to go out with Kendra tonight, but I’d rather help Molly, too, if I can.”@@ Roy looks at you and gives a smile- there’s a twinkle of pride in his eye. @@.Siri;“I’d be absolutely ok with you both accompanying me, however, in order to obtain the Xenopox strain, that I will need, I will be dealing with a doctor, a, uh, doctor of ill-repute.”@@ @@.Roy;“We don’t care about the man’s dang morals! I want to save Molly!”@@ @@.Siri;“I am afraid that the doctor made it quite clear that I am to come alone.”@@ It must be the person that was messaging Siri! It’s got to be the super villain that threatened to kill all of you. Trying to sound as if you don’t know who she is talking about, you say, @@.Abby;“You sure it will be safe to go alone?”@@ @@.Siri;“I assure you, Ms. Van Gothen, that I have no choice in this. So, please, allow me to go. I have a chemical compound of my own that he requires for his own agendas. I intend to make a trade, and while he may be unscrupulous, I do think we have a mutual respect for each other’s intellects.”@@ @@.Roy;“Fair enough, doc. So, you go get the stuff and we can fix her tonight?”@@ @@.Siri;“I will go obtain the Xenopox, but, and again, and I cannot stress this enough, I am not certain that it will undo this mutation. However, I will return tonight, yes. To do a simple trade should take trivial amounts of time.”@@ @@.Roy;“Well, I’ll be on pins and needles waitin’, but good enough for me.”@@ @@.Molly;“Daddy? Wanna fuck me? Ha ha ha!”@@ Roy keeps his stoic face as he says, calmly, @@.Roy;“Look, I gotta go somewhere else.”@@ After he departs, Siri gathers some bottles, @@.Siri;“Ok, I’m off! Hopefully, soon, we’ll have Molly back to human, I mean, at least, that’s my hypothesis.”@@ @@.Molly;“Absinthe! Please, come help me! At least talk to me; I’m lonely!”@@ Siri steps out and you think about [[checking on Molly.|Sanc5SM4]]
<div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Kat reading. @@.Abby;“Hey, Kat.”@@ She glances up and nods at you, @@.Kat;“I am still researching. I am growing very concerned. The gods and demons, their powers twist, control, and spread like viruses. Beyond anything that usual monsters vill be capable of.”@@ @@.Abby;“All the more reason to stop them.”@@ @@.Kat;“Da, da, this is true. I should tell you that I voke to find a message, written in Russian, here on the table when I came into the room.”@@ @@.Abby;“A message? Like a note?”@@ @@.Kat;“Da, it’s—“@@ she chuckles, @@.Kat;“I cannot believe it, if it is true, but it appears to be from Rasputin!”@@ @@.Abby;“Wait, like the guy from the 80’s song?”@@ @@.Kat;“Eh? He is from Russian history, but he claims to desire to help us. He says he has been vatching us, and he has even come into the Sanctuary to do so. He also mentions your nosferatu friend and says that they know each other. He desires to meet vith you; he says that he vill be here tomorrow night. A trap?”@@ @@.Abby;“I don’t know. I have no way to contact Brone to ask him about this guy, but, if anyone is willing to help us stop Ivor, then it is worth the risk. I want him dead. Besides, with your new shadow stalking abilities and with my powers, if Rasputin is a supernatural of any kind, and tries anything, we can team up and defeat him.”@@ @@.Kat;“Vith what you have accomplished, I vill be proud to fight alongside you. But, there is one thing—“@@ @@.Abby;“What’s that?”@@ @@.Kat;“If we do have to fight Rasputin, he’s not known for being easy to kill. Historically, so. He vas or is supposedly a very powerful man.”@@ @@.Abby;“Let’s meet him tomorrow night and get some answers.”@@ Nodding, she returns to her book and you [[step out into the hallway.|Sanc5SM6]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancStables5.jpg]]</div> You enter the makeshift stables to find the area empty. Roy’s likely upset about Molly and busy doing whatever he does to cope. Looking around, you can tell Molly has not been doing her work, and likely, neither has Roy. You find some tools and begin cleaning the area, refill the water trough, and even brush Bessie’s mane. @@.Abby;“Look at me,”@@ you say to the horse, @@.Abby;“Being all selfless and all.”@@ It really is out of character for you, and you are aware you must be changing as a person. Taking care of the horse feels familiar and right, and it helps you feel much better, emotionally, after what you went through earlier tonight. When you are finished, you put everything away and [[step out into the hallway.|Sanc5SM7]]
<div align="center">[img[Pictures/SancStorehouse5.jpg]]</div> You walk into the Storehouse and find Jacques carrying supplies, @@.Abby;“Hey, man, how are you? Your leg better?”@@ @@.Jack;“Oui! It is!”@@ He moves the heavy crate and lays it down. @@.Jack;“I noticed that you took some smokes- merci for using my paper to list it.”@@ [[You nod.|Sanc5SM8]]
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> @@.Jack;“Somehow, you seem upset or sad. Are you ok?”@@ You think about your friends and swallow, @@.Abby;“I just had to kill my friends.”@@ His face turns grim, @@.Jack;“What? What are you saying?”@@ @@.Abby;“The vampires, they used my friends. They turned them, and,”@@ you sigh, @@.Abby;“I had no choice but to slay them. I have no idea how to feel; I don’t know how I did that.”@@ The large man steps toward you and puts a thick hand on your shoulder, @@.Jack;“You saved my life and have done much to aid the Night Stalkers. With what you tell me, my heart breaks. I am sorry, and I understand how you feel.”@@ @@.Abby;“Look, I appreciate the sentiment, Jacques, but no one knows how I feel. I am enraged, devastated, numb, I feel as if—“@@ @@.Jack;“You lost yourself.”@@ Frowning, you agree, @@.Abby;“Yeah, yes.”@@ @@.Jack;“You have not lost yourself, no. What you did this night, it will never leave you, but it is a part of who you are now. You lost nothing, and you gave a mercy to your friends. Do you really think they would have been their true selves if they remained the undead? I know your pain well, and I, too, live with it.”@@ [[He shows his scars.|Sanc5SM9]]
<div align="center">[img[Pictures/SancStorehouse5.1.jpg]]</div> @@.Jack;“These- these scars you see? What monster- what did these to me?”@@ You study the size and placement, and it reminds you of the werewolves that you slew in the forest. @@.Abby;“Werewolf?”@@ @@.Jack;“Wife.”@@ There is a moment where you stand confused, @@.Abby;“What?”@@ @@.Jack;“Meline, ah, such a finer woman never has lived- so petite, so tiny a woman. She and I lived out in the countryside, near the Boreal forest. The land, ah, it is heaven on this world. But, never shall I see it again.”@@ @@.Abby;“I’m sorry; what happened?”@@ @@.Jack;“We spent much time in those woods, hiking and camping. Truly, my wildest dreams came true with Meline, my little Meline and me. As we camped one night, and I heard sounds, animals, never I had heard before. This was the werewolf.”@@ He looks down and his voice becomes hoarse, @@.Jack;“I stepped from the tent, and I remember only Meline screaming as I flew through the air, hitting a tree.”@@ He looks at his hands, @@.Jack;“I am strong, no? Yet, I was unprepared for this. When I awoke, perhaps half an hour later, I woke to find a wolf, a wolf like a man, and it was rutting my Meline, and yet, my wife, she was also a wolf now. She pushed back against him, I felt betrayed, hurt, confused. I yelled in anger and confusion and ran towards the pair to attack the creature. I knocked it to the ground, and beat it with my hands! These hands!”@@ You can’t believe this. @@.Jack;“Meline, she leaped upon me, and tried to save the beast, and I even managed to throw her away and I leapt back on the wolf, grabbing my axe, and I hacked at the werewolf. As I carved this beast, Meline screamed, and she attacked me. She was a monster now, but she was my wife! Never would I want to kill my sweet wife, and so, I hesitated.”@@ He runs his fingers down the scars, tracking them, @@.Jack;“I had no choice.”@@ He drops his head in grief, @@.Jack;“Meline.”@@ @@.Abby;“Oh my god, Jacques, I am so sorry.”@@ @@.Jack;“Life is cruel, no? And, I left my home forever, because, when I see the beautiful forests of my home, my heaven, my dream, it is a hellish nightmare. Never can I return.”@@ He takes a deep breath, @@.Jack;“So, I do, my friend, I know how you feel this night. I have come, over these years since, to learn to use my pain to help aid mankind and my friends here. The scars upon my face, they are nothing to those upon my heart, and I will never forget my time with Meline, but also, how it ended- never will it defeat me.”@@ @@.Abby;“Thanks, so much for this, Jacques.”@@ @@.Jack;“I am sorry for your pain, and I am here for you, but for now, I think I’d rather be alone.”@@ @@.Abby;“I totally understand,”@@ you place your hand on his shoulder now, and he pats your hand with his before you turn and [[enter the hallway.|Sanc5SM10]]
<div align="center">[img[Pictures/BEBSS3.jpg]]</div> As you approach the Training Room, you do not hear gunfire, but you do hear voices. Staying in the hall, you stand and listen. @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I thought. Look, we will do this. That cemetery is big, and she could be using any part of it.”@@ @@.Ayana;“We got the weapons, let’s just head out there and find her!”@@ @@.Arion;“Sis, you need chill, we’ll do it. But we have to be prepared. Tomorrow, we’ll go, in the daytime, we’ll map the place out, poke around for clues. We’ll make a plan, tomorrow night, and then, the next, we’ll hit Laveau with everything we got, ok?”@@ @@.Ayana;“I guess. Shit, Arion, I want revenge.”@@ @@.Arion;“Me too, sis, me too. Ok, let’s practice.”@@ They begin firing weapons, so you [[return to the hallway.|Sanc5SM11]]
<div align="center">[img[Pictures/SancWorkshop5.jpg]]</div> As you approach the workshop, you hear her motorcycle revving, @@.Selena;“Hey mamacita! Perfect timing! I was just about to go out on a ride. Hop on!”@@ Shaking your head, you say, @@.Abby;“I am going on a hunt tonight with Kendra.”@@ @@.Selena;“Wow! You never stop! Seriously, you’re really amazing!”@@ @@.Abby;“Well, you can come with us?”@@ @@.Selena;“Ha! Me on the water? No thank you, chica, I like wheels and ground under me. You two have fun, with you there; I know she’s safer than ever!”@@ She revs the engine and pulls out into the night. You watch her go and then [[return to the hallway.|Sanc5SM12]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> You walk into the gymnasium and Kendra appears to have just finished working out. @@.Kendra;“Heyo lass, this is it, you ready?”@@ @@.Abby;“Yeah, something happened tonight, and, I really need this hunt.”@@ She looks uncomfortable, but she does not pry, @@.Kendra;“Well, I’m goin’ ta fetch me equipment, and then we’re heading down to the docks. From there, we’ll take a wee boat to Sauvie Island.”@@ @@.Abby;“I had no idea that you had your own boat.”@@ @@.Kendra;“Hah! Well, I don’t! We’re going to feck one!”@@ Laughing you ask, @@.Abby;“What?”@@ @@.Kendra;“We’re just gonna steal a boat!”@@ She winks and makes the sign of the cross, @@.Kendra;“I’ll put it back, if we live!”@@ @@.Abby;“Ha ha, shit, this is crazy.”@@ @@.Kendra;“Ok, I’ll meet you back here soon.”@@ @@.Abby;“You got it.”@@ She leaves and you have time to kill. As soon as you are alone your mind goes to your friends and what you did to them, and you have to get out of here. You need something to occupy your mind, and you decide while Kendra prepares, it will be the perfect time to visit the [[House of Haggle.|Sanc5SM13]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ His face lights up! @@.Hobs;“Well, well! It’s me favorite patron. Come right in!”@@ @@.Abby;“I need more focus potions; give me four. I’ll take three more healing potions.”@@ @@.Hobs;“You don’t seem like yourself tonight, why you two and eight?”@@ You just shake your head. @@.Hobs;“C’mon, wot’s wrong, eh? You can tell ol’ Hobs about it.”@@ @@.Abby;“Like you give two shits.”@@ He appears genuinely hurt, @@.Hobs;“I don’t know, bird, somefing about you. I thought you were just a hot tart, but, you’re growin’ on me.”@@ @@.Abby;“Gee, thanks. Anyway, I don’t want to talk about it or think about it.”@@ @@.Hobs;“Hmm, right, then. So, where you huntin’?”@@ @@.Abby;“I am going to try and reach the Flying Dutchman.”@@ He almost drops the potions in his hands, @@.Hobs;“Cor blimey! Ooh, so much treasure! Yeah, that’s a proper hunt, to be sure!”@@ @@.Abby;“Anyway, I drank most of my healing potions, and ran out of the focus ones, which is why I need these.”@@ @@.Hobs;“You got any bombs left?”@@ @@.Abby;“I don’t think so, maybe one?”@@ @@.Hobs;“I’d take a few more, here’s five of ‘em. Like I always say, you never know when they’ll be handy.”@@ @@.Abby;“Well, I do still have some gold left, ok, here.”@@ @@.Hobs;“Right then, and here are your bombs! You go and enjoy yourself.”@@ @@.Abby;“Thanks, Hobs,”@@ you say as you reach for the bombs, and he gently puts a hand on yours. @@.Hobs;“Life of a hunter, it can’t be no more easy than the life of a monster, know what I mean? We oll know pain and loss, bird.”@@ @@.Abby;“Wow, seriously, Hobs, thanks.”@@ @@.Hobs;“Yeah, just don’t let wot’s bovvering you keep you from gettin’ that treasure and then spending the dosh ‘ere, ok?”@@ @@.Abby;“I knew it! You little—“@@ mumbling you take the items and [[return to Sanctuary.|Sanc5SM15]] <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/Docks0.jpg]]</div> After returning from you shopping, you enter the gymnasium to see if Kendra is ready, and she is! @@.Kendra;“Heyo, lass! Are ye ready tae go?”@@ @@.Abby;“Yeah, sure am! I’m excited! I need this.”@@ @@.Kendra;“Well, if we have to fight any monsters, let me jump in and take care o’ them. I’ve got an oxygen tank, after all!”@@ @@.Abby;“Yeah, that makes sense. You got it!”@@ She looks a little nervous, @@.Kendra;“And, yer positive that ye want to come along, aye?”@@ @@.Abby;“Yes! Seriously, I live for this! Plus, I really want to occupy my mind tonight!”@@ @@.Kendra;“Righto, fair enough!”@@ She checks out a few items from the Storehouse and, together, you [[leave Sanctuary.|DocksSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceDocks.jpg]]</div> [[Continue to Sauvie Island Docks...|Docks1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight5 to true>>
<div align="center">[img[Pictures/HuntingZones/DocksSM34.jpg]]</div> The ghostly Hendrik Van Der Decken stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! Leaping back, in pain, you fire a blood bolt, hitting the captain and causing him to reel. @@.Dagan;“What manner of sorcery doth this be?”@@ He barely dodges another shot. His intense gaze shows that he intends to kill you! You are corporeal, and as such, find yourself at a massive disadvantage. He passes through walls, and even tries attacking you by coming through the floor and ceiling! Every time that he manages to wound you, you also have the chance to harm him. At one point as he leaps through a wall to avoid you, you quickly down a focus potion. When he leaps at you from a different angle, he is shocked to find you fresh and fierce, while he has only slowed from his wounds. At that moment, you fire another shot right [[into his chest.|DocksEnd1]] <<audio ':all' stop>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Much has changed since you arrived, though scant days have passed.”@@ @@.Abby;“I know that I definitely have changed.” @@ You think about your friends, your new ones, Brone, Vlad, so much has happened in so little time. @@.Sani;“We, the Night Stalkers, too, have changed. It is not only you. You have brought to all of us what we needed most.”@@ You think about everything that has happened, and somehow, what Lightfoot says, makes sense. Each of the Night Stalkers have, somehow, grown as you have. @@.Abby;“I think I understand.”@@ @@.Sani;“You have only begun your journey. The fire tells me of you, of your fate, and of what you shall accomplish.”@@ @@.Abby;“What? What does it say?”@@ @@.Sani;“You are the fire. You burn bright; you cleanse and allow growth from the ashes. Your heat is fierce and deadly, but also, it warms and protects. You will become something great.”@@ You think of Toby and what you have done in the past. @@.Abby;“I don’t feel that great.”@@ @@.Sani;“You will always burn. You are only beginning to understand your nature. Master it- and all evil shall fear you.”@@ @@.Abby;“Thank you, Sani, I’ll try.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc6SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight6 to true>>
<div align="center">[img[Pictures/SancFoundry6.jpg]]</div> Walking into the foundry, you find Rosaline has built something! It appears that she went to the sewers and obtained some of the old pipes and pieces that you found there. It's huge. She has it hanging from several ropes, and you notice the gold discs that she mentioned. They lie on the ground and she appears to be placing them inside. @@.Abby;“Wow! You really are making a robot!”@@ @@.Rosa;“Yep.”@@ You wait a moment for her to explain more, but as usual, she is a woman of few words. @@.Abby;“Well, cool, I just wanted to check in.”@@ She looks up at you, @@.Rosa;“Look, I have a one-track mind. I want to get this thing working.”@@ @@.Abby;“I get it, seriously.”@@ With that, she turns back to the machine, and just as you are about to leave, she says, without looking up, @@.Rosa;“Thanks for turning me on to these parts.”@@ Smiling, you [[return to the hallway.|Sanc6SM3]]
<div align="center">[img[Pictures/SancGymnasium8.jpg]]</div> You walk into the gymnasium to find Kendra sitting on a bench, rubbing her ankle. @@.Abby;“You ok?”@@ She looks up and smiles, @@.Kendra;“If it isn’t the scourge o’ the seas! Aye, I’m fair enough, lass. Tis the ocean’s love. Even with all the training that I do, when ye get out in the brine and have to fight monsters, it’s still hard on a human body.”@@ @@.Abby;“I was so wrapped up with everything that I forgot to ask you about that. How did the hunt go for you?”@@ @@.Kendra;“There were a few mermaids, a siren, nothing too bad. To be honest, I am still at a loss for what you managed tae do.”@@ Nodding, you answer, @@.Abby;“Honestly, there are so many things happening in my life, and, I think the more I have helped out around here, the stronger it’s made me.”@@ @@.Kendra;“Sure as shite!”@@ @@.Abby;“I just wanted to check in and see how things are going.”@@ @@.Kendra;“I’ll be fine, but I’ll need a day or two to recuperate- unlike you!”@@ @@.Abby;“It’s the Blood Suit, I think. Well, I’ll leave you to it! I hope that you feel better soon!”@@ As you turn to leave, Kendra calls out to you, @@.Kendra;“Abby?”@@ @@.Abby;“Yes?”@@ @@.Kendra;“The hardest thing that I faced in those waters last night- it weren’t any o’ them merfolk. It was thinkin’ that I had lost me friend again. All I could think was of ye drownin’ or becoming one of the very beasts we fought. You helped me overcome specters haunting me very soul. Thank you fer that.”@@ You are honestly touched, @@.Abby;“I just did what I had to do, but you should not ever blame yourself for what happened to your old crew. Mermaids? Who, honestly, especially a science team, would believe in such things? It’s not your fault, and I’d say we made them pay.”@@ @@.Kendra;“Ha ha! To be sure!”@@ You both smile at each other before you [[return to the hallway.|Sanc6SM4]]
<div align="center">[img[Pictures/SancStables5.jpg]]</div> You walk into the stable to find Bess munching on hay. As with last night, you tend to the horse. You brush her mane, clean up, make sure she has plenty of water and then pet her a moment. It does not take long to do all this, but caring for this horse makes you feel better somehow. When you are finished, you put everything away and [[step out into the hallway.|Sanc6SM5]]
<div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> You walk into the Storehouse, but there is no sign of Jacques. You recall the story he told you last time about his wife and the werewolf and you feel sad thinking about what he went through. Maybe he spends so much time up on Mount Hood with the barbegazi because they feel like family or help him cope. He obviously loves the outdoors, even with such an ill fate regarding it. With nothing else to do here, [[you return to the hallway.|Sanc6SM6]]
<div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Walking into the library, you find it abandoned. Likely, Katerina is still outside discussing things with Rasputin and Anastasia. Hopefully with actual vampires on your side, you will have a leg up when it comes to attacking the Shanghai Tunnels. With one last glance, you [[step out into the hallway.|Sanc6SM7]]
<div align="center">[img[Pictures/SancTrainingRoom5.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices. Standing in the hallway, you listen. @@.Arion;“I think coming from the west side might work best.”@@ @@.Ayana;“Yeah, but, the vulkodlaks will smell us, if the wind is still blowing in from the sea.”@@ @@.Arion;“Damn, true dat.”@@ @@.Ayana;“Ok, new idea, we circle around and try to assault her main base directly, just skip past all the revenants and zombies. Then, we’d minimize the loss of ammo or the chances of her hearing us coming.”@@ @@.Arion;“You always want to just go in guns blazing.”@@ @@.Ayana;“How many times do I have to say it, bro, we have to get revenge. I’d rather we just attacked tonight.”@@ @@.Arion;“Yeah,”@@ he chuckles, @@.Arion;“Just what we need. We’d have hid in the graveyard waiting for sundown, and some snitch would see us and call the fucking cops. I’d rather take my chances with the zombies.”@@ @@.Ayana;“Fine, we do it your way, just not the west side. I’m telling you that those undead werewolves will track us too easily that way.”@@ @@.Arion;“Fair enough. Now, let’s draw a map—“@@ Having heard enough, you [[return to the hallway.|Sanc6SM8]]
<div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> As you approach the workshop, you hear Selena’s motorcycle revving. You always enjoy seeing her, so you turn the corner and enter the room, only to find she is not there and the motorcycle revving on its own! As soon as you enter the room, it shuts off. You peer about the area, confused and on edge. You could see the pirate ghosts, can other ghosts hide from you? <i>@@.Vlad;<<psy>>Any ghost in the Physical World, you’ll be able to see, because we are one. They might be invisible to normal humans, but you are, in some ways, undead now.<</psy>>@@</i> Then what could be happening? @@.Abby;“Hello?”@@ You walk towards the motorcycle, when green smoke flies out of the engine! Leaping back, you [[draw your weapons!|Sanc6SM9]]
<div align="center">[img[Pictures/SancWorkshop6.1.jpg]]</div> The smoke solidifies into a little goblin! @@.Witch1;“Hey-o! Woah, woah, woah! Wait! Don’t hurt me!”@@ @@.Abby;“What is a goblin doing here? Selena hates your kind!”@@ He looks sad a moment, @@.Witch1;“First off, I ain’t one of those goblins- I’m a gremlin. Racial profile much? And secondly, I’m actually, sort of her <i>friend</i>.”@@ Your eyes narrow, @@.Abby;“Friend?”@@ He smiles showing a mouthful of huge sharp teeth, @@.Witch1;“Yes, indeedy-do! Were friends. Bosom buddies. Chums. Besties.”@@ @@.Abby;“I find that hard to believe; does she really know that you are here? Because if you are lying—“@@ @@.Witch1;“I swear! I promise! I seen what you two broads can do to monsters! Yeesh! So, I wouldn’t dream of lyin’ to you. Now, truth-be-told, we wasn’t always friends, nope. But, she saved me, and I helped her out, too, so, over time we sorta became friendly.”@@ He smiles in an attempt to look debonair, and picks a tooth with a long claw. [[You look down at him.|Sanc6SM10]]
<div align="center">[img[Pictures/SancWorkshop6.2.jpg]]</div> He grins up at you and lifts his hat, @@.Witch1;“Grimey’s the name!”@@ @@.Abby;“Grimey?”@@ @@.Witch1;“Grimey Geargrinder, at your service, madam-o-iselley.”@@ He makes to try and kiss your hand and you pull away. He frowns and his tail goes limp. @@.Witch1;“Aww.”@@ @@.Abby;“You’re how this thing drove us back here after the troll, aren’t you?”@@ @@.Witch1;“Correct-o-mundo! T’was I, fair, ravishing maiden, what saved the uh, fair, ravishing maidens.”@@ @@.Abby;“Why wouldn’t she tell me about you?”@@ @@.Witch1;“Bitches be crazy?”@@ he asks, grinning and holding up his arms. @@.Abby;“Watch it, bud.”@@ @@.Witch1;“She’s been scared since we got here. I have to spend practically all my time possessing this thing because she’s <i>so terrified</i> the other screwballs here will toss us out, on account of me being so handsome.”@@ @@.Abby;“You possess the bike?”@@ @@.Witch1;“You kiddin’? Yeah! I’m a gremlin! You got all kinds of ghosts, monsters, and demons what can possess them living types, but us gremlins, we can possess any machine. You name it- I’ve possessed it. When we possess a machine, we instantly know everything about its mechanics, so I know a helluvalot about mechanical doohickeys and them what-nots.”@@ @@.Abby;“Just so you know, I think the Night Stalkers are becoming much more tolerant. They probably would not mind you as much anymore. I’m pretty sure they would not kick Selena out anymore.”@@ @@.Witch1;“Really!?”@@ @@.Abby;“Just saying, you should tell her that I know about you. I think it will be ok, seriously.”@@ @@.Witch1;“Ya know, I think that I will!”@@ He looks you up and down, @@.Witch1;“You’re not just a smokin’ hot dame, you got some brains, too.”@@ @@.Abby;“Don’t push it.”@@ @@.Witch1;“Right, right! Well, I’ll give Selena your love. Do you have a kiss you’d like me to pass on to her as well?”@@ His lips pucker and he bats his eyelids. @@.Abby;“See you around, big guy.”@@ He rubs his hands together and licks his teeth, @@.Witch1;“Yeah, and hoo-boy, I can’t wait to see you again, that’s for sure!”@@ Shaking your head, you [[return to the hallway.|Sanc6SM11]]
<div align="center">[img[Pictures/SancLaboratory5.jpg]]</div> You walk into the lab to find Roy frantically going through drawers while Molly taunts him and laughs. @@.Abby;“Roy? What’s wrong?”@@ He looks at you, and though his face is stoic, there is something of fear and worry in his eyes. @@.Roy;“It’s Siri! She never came back last night, not all day- Abigail, something’s happened to the only dang person that can save my baby! I’m tryin’ to find out where she is!”@@ @@.Molly;“I know where she is! Ha ha!”@@ @@.Roy;“Molly! Why won’t you tell me, darlin’? Please!”@@ @@.Molly;“Because, I don’t want to be cured. I love this!”@@ She begins lewdly rubbing against the cage bars causing her father to quickly look away and return to opening every cabinet that he can find. @@.Abby;“Did Siri, seriously not tell you where she was headed?”@@ @@.Roy;“No!”@@ He turns and begins flipping through notebooks. @@.Roy;“Dang it! She said that she was goin’ to see that doctor.”@@ @@.Abby;“Yes, I remember that part. You two had been talking when I came in the room.”@@ @@.Roy;“Yeah, but she never said where the guy was! I’ve looked through every shred of paper! It’s all science mumbo jumbo!”@@ He begins rifling through drawers. You, however, know where you might find the answer, and you walk over to Siri’s laptop. She left her Booble screen open with the messenger. As Roy continues tearing the place apart, you scroll through her conversation with <i>‘The Doctor’</i>, and you get the answer. He’s at the Hawthorne Asylum. You are about to tell Roy where she is, but he looks frantic. Honestly, he’s not being his usual calm, collected self, and you think that it might be safer to go on your own. You’ve beaten monsters; you can handle some old man. @@.Molly;“Why don’t you stop all that daddy and come help me out of this cage!”@@ @@.Roy;“That ain’t you talkin’ Molly!”@@ He punches the tabletop, @@.Roy;“Where in tarnation did Siri go!”@@ @@.Abby;“Look, Roy.”@@ You walk up to him and put a hand on his shoulder, @@.Abby;“I need you to listen to me.”@@ His intense eyes look at you, @@.Abby;“I know where Siri went.”@@ He perks up, @@.Roy;“Where!?”@@ @@.Abby;“I’m going to go get her and you stay here.”@@ @@.Roy;“What!? Alone? I’ll go and—“@@ @@.Abby;“Roy, please, I can do this.”@@ He looks at Molly and back at you and nods, then steps away a moment as if in thought before turning back to look at you. He opens his mouth to say something, but it’s as if he looks at your face. Not looks at it like one normally does, but as if he studies it, closely, his brows furrowing a moment before he, again, appears as if he is going to say something, yet stops. After a long silence and a deep breath, he says, @@.Roy;“I know you can do it Abigail. My nerves are frayed somethin’ fierce. It’s been like-ta-hell to not be able to help Molly. I almost—“@@ he trails off. @@.Abby;“Almost what?”@@ He looks ashamed somehow, @@.Abby;“Roy, c’mon, please tell me.”@@ He takes a deep sigh, @@.Roy;“I done almost drank.”@@ You quirk an eyebrow, @@.Roy;“Swore it off, years ago. Yeah, yeah, if it’s calling to me this bad, then, I reckon, you’re right. I best stay with my girl here and let,”@@ he looks up at you, again as if he has something very important to say, but continues with, @@.Roy;“Let you do this. You can. I know you’d never let me and Molly down.”@@ @@.Abby;“I wouldn’t. I promise that I’ll come back with Siri and with the pox thing.”@@ You turn to leave. In a voice that almost cracks with emotion, he says, @@.Roy;“Abigail! I— I’m proud of you.”@@ You turn back and his face and the tone in Roy’s voice make your heart feel something deep. For some reason it’s very powerful and tears form in your eyes, @@.Abby;“Just hang tight. I got this.”@@ To prepare for your new hunt, you head out to the [[House of Haggle.|Sanc6SM12]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ @@.Abby;“It’s me, Hobs.”@@ @@.Hobs;“Quite right! So it is!”@@ he sniffs the air, @@.Hobs;“You gots gold, eh? Wait.”@@ He sniffs again, @@.Hobs;“Cursed!”@@ @@.Abby;“Yeah, I actually boarded the Flying Dutchman, but I could not get a lot of the treasure before it vanished. I did get a bag of cursed gold, though!”@@ @@.Hobs;“Gah! Wha—I –you—gah!”@@ @@.Abby;“What?”@@ @@.Hobs;“Every time that ol’ Hobs finks you’re bringin’ in a big o’ haul o’ the dosh, you come in wif nuvvin!”@@ @@.Abby;“I did get a little gold, enough for a few more potions.”@@ His eyes narrow, @@.Hobs;“None of the ol’ cursed dosh, know wot I mean?”@@ @@.Abby;“No, this is the normal gold, here.”@@ @@.Hobs;“Wot potions?”@@ @@.Abby;“I’m going to be fighting a supervillain. I think I’ll get a resolve potion for sure this time, another focus potion, a healing potion, and maybe an agility potion.”@@ @@.Hobs;“And, ‘ere you are, anyfing else?”@@ he asks, handing you the items. @@.Abby;“That’ll do, it’s all I have gold for.”@@ He appears forlorn, as if you broke his heart. @@.Abby;“Aw, Hobs, it’s ok, man, I’ll be back through here again, I’ll have more gold.”@@ @@.Hobs;“Well, you ain’t one of them <i>superhuman types</i>, so watch yourself.”@@ @@.Abby;“Will do, see you!”@@ With that you hike out to [[Hawthorne Asylum.|AsylumSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceAsylum.jpg]]</div> [[Continue to Hawthorne Asylum...|AsylumSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight6 to true>>
<div align="center">[img[Pictures/AsylumStart1.jpg]]</div> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum still stands. Just as you are about to walk forward, you sense something, and leap back as a huge claw slashes the air where you had just [[been standing!|BEAsylumStart2]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumI6.png]]</div> There is a symbol painted on the ground here. You think that it has something to do with medical stuff, but it clearly has a biohazard symbol entwined. There are four massive electronic locks holding these doors firmly closed. You might be able to bust the doors down, but that would let Dr. Demented know that you are here, and that might put Siri in jeopardy, if she is not already dead- or worse. Sighing, you decide to scour the large Victorian building, starting in the far west wing, and then working your [[way eastwardly.|AsylumSM3]]
<div align="center">[img[Pictures/BEAsylumHenchwoman12.jpg]]</div> <br /> <br /> @@.SGhost2;With the Brain Bolt overriding Vlad, your mind was more clear than it had been in days, or really, ever! Solely and fully devoted to Dr. Demented, you became his head nurse and main henchwoman. You saw to his every need and fulfilled every whim for the rest of your life.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsylumSM22WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Scar;“Please! I am terrified. He’s kept me here for days or weeks, experimenting on me. He’s stuck things up my nose, into my brain. I want to leave!”@@ [[You must make a choice.|AsylumSM22WWYD]]
<div align="center">[img[Pictures/BEAsylumHypno17.jpg]]</div> <br /> <br /> @@.SGhost2;After falling into the hypnotic control of the device, you were almost freed by Siri, but you managed to capture her and remain at the asylum. You helped break your former friend’s mind, savoring the process, and she, in turn, could feel only gratitude and contentment for what you had done. Together, with your brawn and Siri’s brains, the doctor becomes the strongest meta-villain on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsylumSM31]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/AsyC6WWYD.jpg]]</div> [[Leave her|AsylumSM32]] – You do not trust this situation! Or [[Help her|HypnoBE1]] – Free the woman from the chair! <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM40.jpg]]</div> He raises the laser gun and fires! A red beam blasts out of it, and you leap back just in time. Laughing hysterically he just begins randomly firing in your direction as Siri screams. @@.Brone;“Shtop zis madness! Bitte, let me experiment viz your body, fräulein!”@@ Doctor Demented fires his laser at you, and the death ray blasts you! The bolt hits, searing you! @@.Abby;“Jesus-fucking-Christ, that hurts!”@@ @@.Brone;“You are still alive!? Miraculous! Ich glaub mich knutscht ein Elch!”@@ This madman is going to kill you! How do superheroes manage this shit? He continues firing at you as you leap for cover, destroying some of his equipment, but he does not even seem to care! You will a blood bolt into your crossbow and leap from cover, striking the doctor with the projectile. He staggers back, looks at the blood bolt and simply shrugs before firing at you again! You continue dashing for cover, while he indiscriminately fires. Again, you fire a blood bolt at the doctor, but he dodges it. @@.Abby;“Shit! Not bad, old man!”@@ @@.Brone;“Getting zee hang of zees blood sings you shootz me vith!”@@ Seeing no other choice, as you crouch behind a giant pod, you pull Dyrnwyn from the Kibisis. You take a deep breath. You will need to charge at the doctor to stop him, but until you reach him you will be very vulnerable. Remembering the agility potion, you pull it out while the doctor prattles on and on about his plans to take over the world. After drinking it, you feel faster! This is it! You leap out and tear across the room! It takes him a moment to even register that you are in the open before he raises the gun and fires several blasts. You duck and weave between the shots, never taking your eyes off his gun, until you leap through the air, raise the sword, and bring it down! @@.Brone;“No! Mein death ray!”@@ The blow slices right through [[his gun!|AsylumEnd0]] <<audio ':all' stop>> <<audio "zone_asylum_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the Storehouse to find Jacques’ in thought. @@.Abby;“You ok?”@@ @@.Jack;“Non, mon amie, I am upset.”@@ @@.Abby;“Why?”@@ @@.Jack;“That Lycaon, he is a wolfman, like the one that killed Meline.”@@ @@.Abby;“Well, he didn’t do it.”@@ @@.Jack;“I know, but I slay those werewolves wherever I find them, without mercy or regard. Now, one of the mutts is in our home. I should put that dog down.”@@ @@.Abby;“Jesus, Jacques, tone it down a notch.”@@ @@.Jack;“Just leave me be,”@@ he says. @@.Abby;“Ok, obviously you are in a sour mood. I’ll see you around- just don’t do anything rash, please.”@@ He just grumbles, and [[you return to the hallway.|Sanc7SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight7 to true>>
<div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline has made a ton of progress. The robot is massive and stands firmly on two legs. @@.Abby;“Wow, Rosaline, I am sorry for interrupting you, but this is amazing.”@@ @@.Rosa;“Yeah. Almost done with it. I installed all the discs, and basically, I did a massive overhaul to Dippel’s original design using our tech from today.”@@ @@.Abby;“Like microchips and things?”@@ @@.Rosa;“Nah, there’s really none of that. It’s all hoses, steam, pressure and valves, but I plan on arming it, you know, to help you.”@@ @@.Abby;“Help me?”@@ @@.Rosa;“Look, if this hunk of scrap really works, then I plan on using it against the vampires with you.”@@ @@.Abby;“You’re going to help me?”@@ @@.Rosa;“I’m not blind. You’ve pulled more weight around here than anyone ever has. I don’t really hate you, so I’ll do this. Just keep helping my baby chicks, cool?”@@ @@.Abby;“Yeah, cool, thanks!”@@ She turns and gets back to work, falling silent. She’s a woman of few words, and you probably said enough, so taking her cue, you [[return to the hallway.|Sanc7SM3]]
<div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gymnasium to find Kendra punching at a bag, @@.Abby;“You’re looking better.”@@ @@.Kendra;“Aye!”@@ she gets in a few more blows before [[walking over to you.|Sanc7SM4]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Ye helped me not feel as guilty. What ye said, there really was no way of knowing what we were getting into. There’s no way that I’d ever have put them at such a risk of I knew.”@@ @@.Abby;“Exactly.”@@ @@.Kendra;“I have always known that, ye know, that it’s not really me own fault. And it’s still troubling me, but I think you’ve helped put me onto a path of forgivin’ myself, even if it was not my fault. And, thank ye for that, lass.”@@ @@.Abby;“It’s no problem, really. I know it won’t be easy, I am still reeling from what I did to my friends, but I think we both understand, even if we feel guilty, that it’s not really our faults. We have each other, though, for support- something I am not used to.”@@ @@.Kendra;“Aye, me either. Yer even more of a loner than I. But, I am glad that we’ve become close friends like this.”@@ @@.Abby;“Me too, Kendra. You want to go hunting with me?”@@ @@.Kendra;“Nah, I plan on doing a bit of a light workout tonight, still a wee bit sore from our last hunt together. And, when you say it’s time to fight those vampy types, I want to be ready to fight at yer side.”@@ You feel strange in your heart; Kendra honestly cares about you, like so many of these others. It’s new, but you are ready to accept people. @@.Abby;“Thanks, really. I’m sure, together, we will be able to defeat them.”@@ @@.Kendra;“Aye, no doubt! Hell, watchin’ what you managed to do the other night at Sauvie Island, I’d wager you’d be able to walk in there solo and destroy the lot of ’em.”@@ @@.Abby;“Maybe. I don’t know. I have no real training besides a week of hunts with you guys, but I seem to be learning, to be surviving.”@@ @@.Kendra;“We’ll take ‘em down. We’re with ye.”@@ Nodding you smile and her and say goodnight, before you [[return to the hallway.|Sanc7SM5]]
<div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab to find Siri typing away at her computer. @@.Abby;“Siri?”@@ She finishes typing and [[turns to face you|Sanc7SM6]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Ms. Van Gothen!”@@ @@.Abby;“I thought I’d come by and say thanks for helping Molly like that, it was unbelievable, but you made her human again.”@@ @@.Siri;“Yes, it was really miraculous, but there was so much that went into it. Not only my knowledge, but you helped, Lycaon did, and, frankly, those evil geniuses that concocted the Xenopox at MedUSA. Even Dr. Demented played some part in this.”@@ Nodding you say, @@.Abby;“Very analytically correct.”@@ @@.Siri;“Thank you! And, thank you for coming to save me. Ah, which reminds me, since the urgent situation with Molly has been rectified; I have been utilizing my skills towards making a strain of Xenopox that simply melts dead flesh.”@@ @@.Abby;“What!? Why?”@@ @@.Siri;“Oh, because, I assume vampires are dead? If I infect them with this strain, it should melt them.”@@ @@.Abby;“I don’t know? I always thought you have to stake them in the heart? Melt them?”@@ @@.Siri;“Yes, into a basic protein soup, which would eventually biodegrade as bacteria—“@@ @@.Abby;“What about—“@@ you realize that she does not know about Brone. @@.Abby;“What about good vampires?”@@ @@.Siri;“Good vampires?”@@ @@.Abby;“Yes, like, Rasputin and Anastasia, they are helping us—“@@ @@.Siri;“Rasputin? As in—“@@ @@.Abby;“Yes, <i>the</i> Rasputin, oh my god, have you even been outside the lab since last night?”@@ @@.Siri;“No, I started working on this vampire strain.”@@ @@.Abby;“When you get a chance, stop by the library.”@@ @@.Siri;“Will do.”@@ @@.Abby;“And, Siri, I appreciate what you are coming up with here, but please don’t make a virus that will kill vampires like that. I don’t want it to spread to ones that are not evil.”@@ @@.Siri;“I had not considered any moral or ethical complications. I need to try thinking a bit more emotionally, I suppose. I’ll try to come up with another idea.”@@ Thanking Siri, you [[return to the hallway.|Sanc7SM7]]
<div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina, Anastasia, and Rasputin talking in Russian to each other, @@.Kat;“Absinthe! We are making plans here. These two have been a huge help.”@@ @@.Abby;“Thank you both.”@@ Rasputin nods, and Anastasia smiles. @@.Kat;“We have a map, and they are showing me the vays into the lair.”@@ You look at their map and pull out the map and notes that Brone gave you, @@.Abby;“Look, there are also hidden access tunnels here and here.”@@ @@.Ras;“I had no idea!”@@ @@.Ana;“Nor did I, I promise.”@@ @@.Abby;“It’s ok, I trust you, I am sure you two didn’t know, but Brone gave this to me. He knows more about the tunnels than any of us.”@@ @@.Ras;“He is a man of honor, I respect that.”@@ @@.Abby;“Yeah, Brone’s actually the only reason that any of this is happening. He got me the Blood Suit, he brought you two into this, and he led me here to Sanctuary. He’s, honestly, a great person.”@@ @@.Ras;“Hmm, I like that you said <i>person</i> and not <i>vampire</i>. You do not see our kind as enemies, outright?”@@ @@.Abby;“No, I’m figuring out that monsters are like humans, there are good and bad.”@@ @@.Ras;“That is vise of you to comprehend.”@@ @@.Abby;“Which makes me wonder about the two of you, how is it that you are seemingly good guys, but not nosferatu? You’d have to be killing and drinking blood, right?”@@ The pair exchange a glance, @@.Ana;“Rasputin and I do feed on mortal blood.”@@ @@.Abby;“So, you do kill humans?”@@ @@.Ras;“Yes, I admit, we do this. However, we are very discerning about who we feed off. We choose criminals. Murderers.”@@ @@.Ana;“Rapists.”@@ @@.Ras;“Yes, bad people only. There is no shortage of such immoral humans, unfortunately. However, we feel that this is righteous. We rid the vorld of evil, even if we must feed from sinners to do so.”@@ You nod, though you are unsure where you stand on the ethics involved. @@.Abby;“Well, I am probably going to head out on another hunt, unless you need me?”@@ @@.Kat;“No,”@@ Kat says, @@.Kat;“We should be good here. I vill incorporate your notes into our plan.”@@ @@.Abby;“Ok, goodnight.”@@ With that, you [[step out into the hallway.|Sanc7SM8]]
<div align="center">[img[Pictures/SancWorkshop7.jpg]]</div> You approach the workshop and hear Selena talking. Before, in previous nights, you had no idea who she was talking to, but now, you know her secret. You walk into the room to find Grimey leaning back on her bike, with Selena doing something to the front wheel. @@.Witch1;“Hey, Sel, the hot chick’s back!”@@ @@.Selena;“Shut up,”@@ she says, @@.Selena;“Hey mama, I guess you already met this green grease ball.”@@ “Funny, real funny, you know, coming from a grease <i>monkey</i>.” She stands up and wipes her hands on a cloth before walking over to greet you. Grimey leaps down and skitters over [[next to her.|Sanc7SM9]]
<div align="center">[img[Pictures/SancWorkshop7.1.jpg]]</div> @@.Abby;“So, why didn’t you tell me about him?”@@ @@.Selena;“Honestly, before you showed up, the other Night Stalkers were a lot less lax on things. I probably would have trusted Roy and maybe Rosaline, but thought it was best that he just hide.”@@ You happen to notice him ogling you, @@.Abby;“What’s with him? How did you two get to be friends?”@@ @@.Witch1;“It was my raw animal magnetism. The crazy broad fell in love with me at first freakin’ sight.”@@ She rolls her eyes, @@.Selena;“Actually, I was going to kill you.”@@ @@.Witch1;“So you like it rough? Nobody’s judging you!”@@ @@.Selena;“I had been in a troll’s lair, on the east coast, and had no idea of the population of greenskins that it had amassed. It was a swarm of them.”@@ @@.Witch1;“To be fair, she killed a lot of my homies. It ain’t easy being green with Selena around.”@@ @@.Selena;“Hush you! I was fleeing from a thousand of those monsters, and got to the motorcycle that I used at the time. It was old and I was young and stupid. I did not take care of it, like I should have, and it wouldn’t start! I heard their growls and yells growing closer and was already out of breath running from the caverns all the way to the bike.”@@ She points to him, @@.Selena;“Grimey steps out of the bushes, and I make to kill him, but he didn’t act like any of the others I had ever met. When I drew my weapons to slay him, he fell to his knees crying for me to spare him.”@@ Grimey looks embarrassed, @@.Witch1;“Heh! Don’t listen to her, she’s exaggeratin’!”@@ @@.Selena;“Riiiight, anyway, he tells me that he can help me, but begs me to take him along.”@@ @@.Witch1;“More like you were crying, <i>’Start, start! This stupid piece of shit! I’m going to die, someone help! Someone save me!</i> and then I showed up and was all heroic and all.”@@ @@.Selena;“You little shit.”@@ @@.Witch1;“Hey!”@@ He pauses a moment, @@.Witch1;“Who you callin’ little!?”@@ @@.Selena;“He told me that he hated the troll and hated the others. Goblin-kin usually hold cruelty in high regard. The meaner one of them is, the more the others look up to them. But, Grimey said he could not even hurt a fly.”@@ @@.Witch1;“A fly? I mean, <i>maybe</i> I <i>could</i> hurt a fly. You know, if it really went and pissed me off.”@@ @@.Selena;“I told him that I’d take him with me if he helped me survive. He somehow turned into smoke and disappeared into my bike, and it started right up! The goblins reached us just as I sped away.”@@ @@.Witch1;“And since then, she has constantly hit on me, every day, multiple times a day. Do the Night Stalkers have one of them human resource management types? I’d like to file a sexual harassment report.”@@ @@.Abby;“Does he ever stop with the jokes?”@@ Her face appears tired and deadpan as she simply says, @@.Selena;“No.”@@ @@.Abby;“So, are you feeling better?”@@ @@.Selena;“Yeah, the last few days of rest have helped me. I’m ready to fight some vampires with you!”@@ @@.Abby;“And, you?”@@ @@.Witch1;“Me? Um, do those undead types happen to have any machinery?”@@ @@.Abby;“I honestly have no idea.”@@ @@.Witch1;“I am pretty worthless without a machine to possess. But, hey, I can lend you all the moral support you need, from a distance, you know, and a hiding place.”@@ @@.Abby;“Gee, thanks.”@@ He grins showing all his massive teeth. @@.Abby;“Alright, well, I better find something to do.”@@ @@.Selena;“Ok, I plan on bringing the Juggernaut in tonight and working on it with Grimey. With his help, we will make sure the ride is ready for the assault whenever you give the word. And, I plan on holding a meeting to tell the others about him.”@@ @@.Abby;“Probably a good idea. Alright, have a goodnight!”@@ @@.Abby;“You too, mamacita!”@@ @@.Witch1;“Hey! What am I, chopped liver?”@@ You turn and walk away, slowly swaying your butt on purpose. @@.Witch1;“I hate it when she leaves, but I love watching her go!”@@ Smirking, you [[return to the hallway.|Sanc7SM10]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stables to find Roy putting down hay, @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy.”@@ He finishes what he is doing and then comes to greet you, @@.Roy;“Abigail, thank you so much, so dang much, for helping me with Molly.”@@ @@.Abby;“Seriously, Roy, it’s fine, really.”@@ @@.Roy;“Well, I’m in your debt.”@@ @@.Abby;“How is she?”@@ @@.Roy;“She’s been out cold since you brought her to her room. I reckon she needs some rest. I am going to finish up the chores here, and then spend the night in her room making sure she’s going to be ok. If she wakes up, I want to be there.”@@ @@.Abby;“That’s great.”@@ @@.Roy;“And, I wanted to say thanks for taking care of Bess here. I found her trough filled, everything pretty well cleaned. I reckon that was all you.”@@ @@.Abby;“Yeah, I tried to help out.”@@ @@.Roy;“You’re somethin’ else, girl. Thank you.”@@ @@.Abby;“You’re making this awkward for me.”@@ @@.Roy;“Heh, fair enough,”@@ he turns back to his work. Just as you are about to go, something crosses your mind. @@.Abby;“Roy, this will sound odd, but, there’s a painting in Molly’s room—“@@ @@.Roy;“Yep, her momma painted that. It’s one of the only things we got left to remember her.”@@ @@.Abby;“Was she a famous artist?”@@ He guffaws, @@.Roy;“No, that ol’ gal was a lot of things, and was a hell of an artist, but not famous or nothing. Why?”@@ @@.Abby;“It’s just that the painting looked familiar to me.”@@ He stops his chores and looks at you, @@.Roy;“Familiar?”@@ @@.Abby;“Yeah, I swear that I saw it somewhere before.”@@ @@.Roy;“Well,”@@ he says, turning back to his work, @@.Roy;“I reckon there’s plenty of paintings of horses and Native Americans. You must have seen something like it somewhere’s. That's all there is to it.”@@ @@.Abby;“Yeah, you’re probably right. Alright, I best head out soon.”@@ @@.Roy;“I’ll see you, Abigail, stay safe.”@@ @@.Abby;“Will do, Roy, goodnight.”@@ You pet Bess a moment, and then [[step out into the hallway.|Sanc7SM11]]
<div align="center">[img[Pictures/SancCourtyard7.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire talking to Lycaon, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Lycaon speaks well of you.”@@ @@.Lycaon;“I do.”@@ @@.Abby;“I hardly know you, though.”@@ @@.Lycaon;“You risked your life to save another; you also saved my own life in the process. You do your lineage proud, woman.”@@ @@.Abby;“My lineage?”@@ @@.Lycaon;“Yes, though I know many of you think that your power comes from Calis Van Gothen, in truth, your blood’s power comes from centuries before that.”@@ @@.Abby;“Really? Why are Van Gothens so powerful against monsters?”@@ @@.Sani;“I sense a coming storm approach.”@@ You and Lycaon look around, but the sky is clear. @@.Jack;“Osti de tabarnak de sacrament, de câlice de ciboire de criss de marde!”@@ [[Jacques comes rushing outside.|Sanc7SM13]]
<div align="center">[img[Pictures/SancCourtyard7.1.jpg]]</div> He throws his axe into the dirt so that the blade enters the ground holding the handle upwards, @@.Jack;“I will beat you down!”@@ He rushes at Lycaon, whom reflexively takes a defensive position. @@.Lycaon;“I do not know you, friend, but I warn you stay back.”@@ Ignoring the warning, Jacques rushes at the other man and Lycaon fluidly moves, managing to sidestep, and then spins Jacques by his own weight and momentum, and sending him to the ground in the direction [[from which he charged.|Sanc7SM14]] <<audio ':all' stop>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard7.2.jpg]]</div> @@.Lycaon;“Now, will you have words with me, warrior?”@@ The lumberjack gets to a knee, and springs back [[into action!|Sanc7SM15]]
<div align="center">[img[Pictures/SancCourtyard7.3.jpg]]</div> He manages to land a vicious uppercut on Lycaon, sending him flying backwards, @@.Jack;“It’s your fault! Meline is dead because of you!”@@ Lycaon slowly stands up, and begins undressing. @@.Jack;“What is this? Fight me!”@@ @@.Lycaon;“I am. You must have a quarrel with a beast, so a beast you shall fight.”@@ As Lycaon’s body begins to bulge and fur erupts form his flesh, Jacques rushes back for his axe! @@.Jack;“Ma hache tranche les loups aussi bien qu'elle tranche les arbres!”@@ he yells, as he picks up his weapon and rushes back [[across the courtyard!|Sanc7SM16]]
<div align="center">[img[Pictures/SancCourtyard7.4.jpg]]</div> Lycaon howls and readies his claws. Jacques charges forward ready to hack the other man to death [[with his axe!|Sanc7SM17]]
<div align="center">[img[Pictures/SancCourtyard7.5.jpg]]</div> You leap past Sani and in-between the two fighters, @@.Abby;“Enough! What the fuck, Jacques?”@@ @@.Jack;“It’s because of him that my little Meline is dead!”@@ @@.Lycaon;“I know not of a Meline,”@@ growls Lycaon, @@.Lycaon;“But, I can sense your pain and loss, and I am sorry for whatever happened.”@@ Jacques’ hands shake in rage, @@.Jack;“Ostie de colon! She was everything! A wolf, like you, took away my life!”@@ @@.Lycaon;“Again, warrior, I know nothing of this. I respect your desire for revenge, and your strength, but I have nothing to do with this woman, Meline, nor with your life.”@@ @@.Abby;“Jacques, get back inside. Go.”@@ You shove him, and with your unnatural strength it pushes him back. @@.Jack;“Oui. Fine!”@@ He goes back inside, huffing. Meanwhile Lycaon gathers his clothing and looks at you and nods, @@.Lycaon;“Your heart again shows honor.”@@ He walks inside, becoming human [[as he goes.|Sanc7SM18]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Abby;“Why didn’t you stop them, Sani?”@@ you ask as the Ute returns to the fire. @@.Sani;“I do not need to gain respect or renown. You do.”@@ You tilt your head quizzically, @@.Abby;“You mean, you waited for me to stop them?”@@ @@.Sani;“You need to gain the respect and admiration of all here as much as you can. Then, they will trust you and follow you.”@@ @@.Abby;“Yes, I definitely will need everyone’s help. So, in a way, thank you for letting me take care of it.”@@ @@.Sani;“Just remember, soon, you may be leading these good souls to their death. They need to die helping a righteous cause and following a person that they believe in.”@@ @@.Abby;“You think they will die?”@@ @@.Sani;“Nothing is a guarantee. Katerina would have likely died or worse to Baba Yaga. Selena would have perished had she hunted the caverns alone. Each Night Stalker has those monsters that we hunt the most, that we know the best. None of us, even you, have any experience fighting vampires. What may come may not be what we desire.”@@ @@.Abby;“But, if we die, they will be worthy deaths, because we will be fighting for the right cause.”@@ @@.Sani;“And, dying for it, if we must.”@@ @@.Abby;“Thank you Sani.”@@ Nodding, the old Ute turns back to the fire and begins chanting, so you [[return to the building.|Sanc719]]
<div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You enter the Training Room, only to find the Bishops missing. Damn! You were going to ask them if you could tag along tonight. They must have left before sunset. You turn to leave, when you see the map that Arion talked [[about drawing up.|Sanc7SM20]]
<div align="center">[img[Pictures/BishopMap.png]]</div> It shows Lone Fir Cemetery. There is a building marked on the north end with a circle drawn around it. It looks like they plan to come in from the south and go around the west side of a church to reach the north building. Then, at the very bottom, it reads, <i>“Don’t forget! Bring offering!,”</i> but for what, you cannot say. The whole idea of hunting in a graveyard sounds titillating to you, and the Bishops have been giving you the cold shoulder. You decide that this is where you’re hunting tonight. Having made your plan, you head to the [[House of Haggle.|Sanc7SM21]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ @@.Abby;“How are you, Hobs?”@@ He smiles greedily, @@.Hobs;“Doin’ real good now that you’re ‘ere, bird. So, what’ll it be?”@@ @@.Abby;“I’m going graveyard hunting tonight.”@@ His eyes dart about a moment, @@.Hobs;“Goin’ to need focus potions for sure.”@@ @@.Abby;“Why?”@@ @@.Hobs;“There’s lots of them deadie types, know wot I mean? Vampires, they are right tough and smart, but they look down on uvver deadies. So, where you fink all them uvver deadies go?”@@ @@.Abby;“They hide in the graveyards?”@@ @@.Hobs;“Righto! They bite you- well then <i>you</i> bite it! See? Same wiv the ghostie types. Float around and try to suck out the life of the proper livin’ folks. Focus potions’ll help, resolve potion’ll help to keep you safer, yeah?”@@ @@.Abby;“Ok, I’ll take them, and another bomb, just in case.”@@ @@.Hobs;“’Ere you go! Anyfing else?”@@ @@.Abby;“I think this’ll do; here’s the gold.”@@ @@.Hobs;“Always a real pleasure in more ways than one!”@@ @@.Abby;“How so?”@@ @@.Hobs;“I like watchin’ you come in here and spend gold, but watching your littoll butt walkin’ away, just icing on the—“@@ He notices your scowl. With a sheepish grin he says, @@.Hobs;“Just kiddin’, know wot I mean?”@@ Shaking your head, you say, @@.Abby;“Men!”@@ @@.Hobs;“’Ere now! I ain’t no <i>man</i>!”@@ @@.Abby;“Trust me, Hobs, you’re all the same.”@@ With that, you head to the graveyard to look for [[the Bishops.|GraveSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceGraveyard.jpg]]</div> [[Continue to Lone Fir Cemetery...|GraveSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight7 to true>>
<div align="center">[img[Pictures/GraveyardStory1.jpg]]</div> You make decent time to Lone Fir Cemetery as it is such a well-known location in Portland. You arrive at the north end of the graveyard. There appears to be an old chapel of some kind rising ominously into the night. Even over the tall stone walls you can make out a dark purple glow from within the building. It reminds you of Halloween lighting. Though, you find something else even stranger- there are several black, unmarked vans parked along the wall. Based on the plans the Bishops wrote, it would suggest that is the building where their sworn enemy, a Heloise Laveau, will have set up shop. You decide the quickest way to get there would be to simply climb a van and hop over the wall, so you [[approach the motorcade.|GYStory2]] <<audio ':all' stop>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH6.png]]</div> Mount Crawford was renamed Lone Fir Cemetery in 1866, for the once solitary tree in its northwest corner. (It’s still standing.) Lone Fir is one of Portland’s oldest continuously used cemeteries and twenty-five thousand people are buried here. So the graves seem to go on forever! You think back to the map that the Bishops drew, and you think they may have marked the locations of the dead that Samedi wants destroyed. You pull it out [[and check.|GraveSM3]]
<div align="center">[img[Pictures/GraveyardStory12.1.jpg]]</div> You slowly approach the building. The purple light still pours from the windows and it makes you feel very uneasy. However, you are prepared. You walk up to the doors and just as you reach for one, they burst open! To your shock, it’s Catalina, only, she [[didn’t make it!|GraveSM30]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveSM32.jpg]]</div> Heloise raises her hand and blasts some sort of shadow spell at you, but you leap to the side, rolling, and spring to your feet. Drawing your crossbow, you realize that it will take longer to load and fire than your guns, but you think it will likely take something magical like the blood of your suit to stop her, so you launch an arrow! It strikes her in the shoulder and she stumbles back a step yelling in pain. As you reload her angry scream turns into a dark laughter as she draws forth a voodoo doll! @@.Heloise;“You’ll not stand in me way, girl!”@@ yells Heloise as she stabs the doll with a needle. You instantly feel a sharp pain in your very soul! The pain causes you to drop your crossbow. Your hand seizes up! @@.Heloise;“You cannot stand against me. I have dee power of vodoun!”@@ You bare your teeth, you willpower undeniable, you clench your jaw, reach down and retrieve your weapon. Heloise stabs the voodoo doll several times, but you manage to fight through the pain! @@.Heloise;“No! Dis is- impossible!”@@ With absolute focus and enduring intense, incredible pain, you lift [[your crossbow.|GraveSM33]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_2" volume 0.4 loop play>>
<<set $StoryMode to true>>
<div align="center">[img[Pictures/Chapter19.png]]</div> [[Chapter Nineteen|Des440.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BimbrewBE>> <<else>> @@.Vlad;<<book>>Congratulations! Bimbo Brew Retinue Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BimbrewBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter19 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory142.jpg]]</div> In hopes of avoiding Ivor, you stay away until the dawn nearly breaks. Your mind swims over the realization that Anaximanes Ravenhurst still exists in the world! You are almost becoming used to the swell of emotions due to how much change, treachery, and epiphany you have encountered these last few days. While elated to see him again, you feel hurt to know what he has become. <i>‘The Anax’</i>, those cruel townspeople of Wakefield called him, and that is precisely what became of the man. A boogeyman, haunting the living and even the dead- as you saw what he did to the Reaper herself. She [[stood no chance.|Des440.1]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> Then, as you reach your chamber- unmolested by Ivor, the Countess, Eleanora, or any other unsavory character; you skitter up the wall to the ceiling. Your mind and feelings turn towards Clover. When you wake tomorrow, what lies shall you spin to disarm Ivor and aid Absinthe? How will you ensure that you can help the Night Stalkers and save Clover? If she truly becomes lost to the darkness of Ivor, what will you do? Would you kill her to save her from [[such a fate?|Des440.2]]
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Finally, as you hang upside-down, your final thoughts focus on Absinthe. In little more than a week, she has grown into a formidable monster hunter. But, will it be enough? There dwell more than a thousand vampires in the Shanghai Tunnels! Will she be forced to kill them all? Will many flee or hide from the Night Stalkers? You know from the first night that you met her, how intoxicating the odor of Absinthe’s blood can be. She will be a walking beacon- a candle in an otherwise dark room, and every unsavory creature lurking in these halls will want a taste. You plan thoroughly, the life of the woman that you love and your friend both lay in jeopardy and you will use your subterfuge to overcome— The sun must rise, for at that moment, [[sleep takes you.|Des440]]
<div align="center">[img[Pictures/DesStory440.jpg]]</div> Opening your eyes, ready to enact your plans, you find yourself frozen in confusion! This is not the chamber you call home. You find yourself in a room somehow alight with [[shadow magic!|Des441]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory441.jpg]]</div> You also find yourself chained to the wall! You desperately attempt to transform into a bat or fog to escape, but you cannot seem to use your inherent nosferatu powers! @@.Brone;“This must be a nightmare!”@@ @@.Ele;“Tis no nightmare, Mr. Lorcan.”@@ [[Eleanora appears!|Des442]]
<div align="center">[img[Pictures/DesStory442.jpg]]</div> @@.Ele;“You fool!”@@ she hisses, the vile hatred on her tongue clearer than usual, @@.Ele;“I told you to bring me the scepter! Now, look at what you’ve done!”@@ @@.Brone;“Is this your doing, witch!?”@@ @@.Ele;“No, Mr. Lorcan, this is <i>your</i> doing! While you spent the night gallivanting around, Ivor learned about your betrayals. He ordered certain things be made ready. Ghouls were sent to claim you as you slept, and brought your body here into this chamber that I had prepared for Nuit’s summoning. They bound you to the wall- I weaved anti-magic enchantments into those bindings. Originally, I had planned to use them to torture Ivor once I had the scepter’s power at my command, but you ruined it, and find yourself locked into them- in his stead! Why? Why did you not heed my words?”@@ @@.Brone;“I do not trust you!”@@ @@.Ele;“I saw everything! I know that Ravenhurst plans to exact his revenge upon me! And, he might be powerful enough to do so. The woman with him, she has my Book of Shadows. Too much has come to a single point here, Lorcan. Fate surely intervenes, and you had best hope it will be in our favor and not Ivor’s!”@@ @@.Brone;“Our favor? More like your favor! Just let me out of these right now! The Night Stalkers—“@@ @@.Ele;“He knows about them, you simpleton! All that you had to do was retrieve the Scepter of Osiris for me, and everything could have been undone. Now look at you. I must come up with a contingency plan.”@@ She frowns a moment, @@.Ele;“Hmm, company approaches.”@@ @@.Brone;“No, Eleanora, do not leave, I need to be released!”@@ @@.Ele;“Unlike you, I don’t risk my life, or rather, unlife, for anyone but myself.”@@ She [[disappears into shadow.|Des443]] <<audio ':all' stop>> <<audio "eleanora_theme_vamp" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory443.jpg]]</div> The massive door across the chamber opens and in strides the Countess Elizabeth Báthory, @@.Ele;“Ah, there you are. Comfortable, sir?”@@ @@.Brone;“Countess! Thank goodness! While I am aware you hired the Reaper to slay me, I also know that you have no love whatsoever for Ivor, I need you to release me from these bonds that I may enact a plan to—“@@ she laughs brazenly in your face. @@.Ele;“You are right, filthy rat, I do not have love for him. But, you disrupted my own plans- a terrible folly on your part.”@@ @@.Brone;“Wait- no, you! It was you that gave me away!”@@ @@.Ele;“Yes, Mr. Lorcan, I’m afraid that I had to tell your Lord everything that you have been doing.”@@ If you were not already of dead pallor, you’d have gone pale at those words, @@.Ele;“You managed to survive against the Reaper, not once, but twice. A spy that I sent to the museum, returned with word of what became of the assassin. While you remained out until dawn, I explained your treachery in great detail to Ivor.”@@ @@.Brone;“I am sure you also implicated me in your own betrayals!”@@ @@.Ele;“Oh, but I did!”@@ she chuckles, @@.Ele;“For example, <i>you</i> freed the girl’s friends from the dungeons, didn’t you know? I had nothing to do with it at all.”@@ She pauses, @@.Ele;“With such a twisted, hideous face, it is rather hard to tell what you are feeling, is it despair?”@@ [[She appears to study you.|Des444]] <<audio ':all' stop>> <<audio "countess_theme_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory444.jpg]]</div> @@.Brone;“Absinthe will come. She will free me. And, I assure you, Báthory, that once I am free, I will see you ended for this dishonorable behavior.”@@ @@.Ele;“You, end me? Ha ha, dishonorable behavior? Listen to you! There is no honor here, we are Nightbred! Only the desire for more power and unquenchable thirst exist for us. Look what honor and morality has gotten you! I do not know what Ivor plans for you, but I am certain that it shall be macabre and torturous. I look forward to it. You cost me my chance, you interrupted all my machinations, and so, you shall suffer, wretch.”@@ She turns and [[leaves the chamber.|Des445]]
<div align="center">[img[Pictures/DesStory445.jpg]]</div> Desperately, you struggle against your bindings! Any moment, Absinthe and the Night Stalkers shall arrive, and you must try to aid them! No matter how much effort you commit, the chains are steadfast and still none of your powers work! However, you continue unabated until the door opens again and your heart jumps into [[your throat.|Des446]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory446.jpg]]</div> Ivor and Clover walk into the room! Gloating, he yells, @@.Ivor;“You defied me!”@@ @@.Brone;“I did! I do!”@@ @@.Ivor;“Oh! No lies? No subtlety? No denial?”@@ @@.Brone;“I’ve done the best that I could do to disrupt your plans for a century! Boorish and conceited, you saw none of it.”@@ @@.Ivor;“Yes, apparently you have, indeed, caused me many issues over time. In fact, Clover here tells me that you let her husband and child live.”@@ Your eyes widen! @@.Brone;“You told him about Walter and Rose!?”@@ @@.Ivor;“She’s mine now, my slave, and soon to be my wife. Once I change her into one of us, I’ll send her to personally slay her husband. Her daughter, I think I shall make a concubine. Do you have any issue with that, my dear?”@@ @@.Clover;“No, Master, I will gladly kill Walt for you, and I long to make my daughter, Rose, your compliant and obedient sex toy.”@@ @@.Brone;“Clover—this isn’t you!”@@ [[She becomes angry.|Des447]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory447.jpg]]</div> @@.Clover;“It is!”@@ she hisses, @@.Clover;“I don’t know what was wrong with me. This is who I was meant to be!”@@ @@.Brone;“Listen, Absinthe will come and—“@@ @@.Clover;“And, she’ll fail! No one will stop Master Ivor from summoning and controlling the goddess!”@@ [[Ivor speaks up.|Des448]]
<div align="center">[img[Pictures/DesStory448.jpg]]</div> @@.Ivor;“Indeed, the Van Gothen girl shall fail; you, worm, I have plans for you, too. You thought that you could undermine me. It was a mistake to allow you to continue existing. I wanted to see the day that you became nothing more than a mindless Starved. But, here we are.”@@ @@.Brone;“Ivor! Your end shall come this night!”@@ @@.Ivor;“Ha! No, <i>your</i> end comes. I could destroy you this very moment. Instead, I shall wait for your merry band of fools to come into my lair. After our chat here, I shall give a proclamation, any vampire that slays or captures these ‘Night Stalkers’, shall be given my highest favor, and with the power of a goddess at my command, that favor shall be priceless. Those that do not stand against the hunters, will be destroyed by my hand.”@@ @@.Brone;“Not all vampires bow to your will, Ivor!”@@ @@.Ivor;“As I said, those that choose not to do so, shall be destroyed, and so shall you. I shall bring Van Gothen here, to this very chamber, and in front of you, I shall make her my slave and pet. Converted into a Nightbred, I shall have her kill you for my amusement. Of course, before all that, you are going to witness my ascension and my wedding to Clover. She told me everything, Lorcan! Finally, your treachery has been fully revealed, and tonight, you die.”@@ [[Clover walks up to you.|DesStory449]]
<div align="center">[img[Pictures/DesStory449.jpg]]</div> She runs a hand along your face, @@.Clover;“I cannot wait to see you suffer for your insolence.”@@ Heartbroken, you try again to reach your friend, @@.Brone;“Clover! Please, resist this; find a way to aid me!”@@ She puts a finger to her lips to shush you as she strides back into Ivor’s embrace, @@.Clover;“I’d never help such a pitiful piece of trash! Soon, you’ll get the death that you’ve always wanted- after we break you.”@@ Laughing together, the pair turn and [[leave you behind.|Des450]]
<div align="center">[img[Pictures/DesStory450.jpg]]</div> Helpless, you remain strapped to the wall. Horror fills your heart, and not because of your own impending doom, but because Absinthe will be up against a massive army. The Countess has her own forces and now she will be serving Ivor to ensure her own survival. Even with her power and the experience of the other monster hunters, will it be enough to stop Ivor? Just then a loud boom echoes through the tunnels and the chamber shakes. Dust and dirt fall from the ceiling. The Night Stalkers [[have arrived!|Chap 20]] <<audio ':all' stop>> <<audio "brone_end" volume 0.4 loop play>>
<div align="center">[img[Pictures/Chapter20.png]]</div> [[Chapter Twenty|DesEve0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $BloodQueenBE>> <<else>> @@.Vlad;<<book>>Congratulations! Obscene Blood Queen Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BloodQueenBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter20 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You hardly slept all day, anxiously awaiting the sunset. While you stayed inside, the other Night Stalkers prepared the Juggernaut, weapons, and more. <i>@@.Vlad;<<psy>>“Do not underestimate Ivor.”<</psy>>@@</i> @@.Abby;“I don’t plan to, Vlad.”@@ <i>@@.Vlad;<<psy>>“I shall extract my revenge for his cowardly treachery.”<</psy>>@@</i> You sense that there is something more which Vlad is not telling you. It’s more than Ivor simply allowing Vlad to die, but Vlad’s mind and yours remain, thankfully, separated, so you cannot discern what he does not share. The sunset will be coming soon, and you’ll be able to leave Sanctuary to fight the vampires. First, you decide to check on your new ally, [[Evelyn Addams.|DesEve1]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesEve1.jpg]]</div> You knock on the door to her room and she opens it, @@.Eve;“Come in.”@@ Stepping inside, you ask, @@.Abby;“The sun will set soon. You ready?”@@ @@.Eve;“Yes, more than ready to fight Eleanora. You will need to let me use the scepter, you understand that by now, I hope.”@@ @@.Abby;“I’ll admit, I am on the fence.”@@ She smirks, her eyes dark, @@.Eve;“Don’t trust me?”@@ @@.Abby;“Yeah, exactly. Everything about you says creepy witchy woman.”@@ @@.Eve;“Oh come on! Even right now I could attack you. I could have enslaved the minds of everyone in this building today. Unlike Anax, I can easily walk around in the sun as well; I could have left. But, I stayed because we have the same goal here.”@@ @@.Abby;“It’s hard for me to make this choice.”@@ @@.Eve;“I will admit, I was surprised that you even brought me here. You saw what I did to those cops- what Anax did. You must have at least <i>some</i> trust in us or you would not have done so.”@@ She’s definitely sly, @@.Abby;“I’m not big on authority figures as it is. However, they were innocent.”@@ She scoffs, @@.Eve;“Hardly. They knew that they could be killed in the line of duty, and they’d have shot me dead if they could have. As far as I am concerned, it’s self-defense.”@@ @@.Abby;“Well, whatever- I have much more pressing issues to care about.”@@ She turns and walks to the [[nearby table.|DesEve2]] <<audio ':all' stop>> <<audio "eve_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesEve2.jpg]]</div> Turning away from you, she regards a skull sitting on her table and then she opens her book, idly flipping through the pages, @@.Eve;“Well, you’ll have to choose at some point, and I don’t mean this as a threat, not directly, but more like a warning. I don’t play well with others. If you get in our way, Anax and I will be very unhappy.”@@ @@.Abby;“That <i>is</i> a threat! I’m not good at being civil when I get pissed off, and I am getting pissed off.”@@ Evelyn glances over her shoulder at you, @@.Eve;“You should learn to be more reserved. Like I said, it’s not a threat. Likely, we’ll do fine, but Eleanora has a tendency to be one step ahead of everyone else. I will likely need to use the scepter to stop her.”@@ You take a deep breath and sigh. Changing the subject, you say, @@.Abby;“The Night Stalkers have made fairly elaborate plans. Roy knows the sewer area down there, and Rasputin and Anastasia have given us a map of the Shanghai Tunnels, and we have some heavy weapons. People know what to do. What about you and that Anax monster?”@@ @@.Eve;“What about us?”@@ @@.Abby;“What are you going to do? Do you have a plan?”@@ [[Eve picks up the skull.|DesEve3]]
<div align="center">[img[Pictures/DesEve3.jpg]]</div> @@.Eve;“I will be using this to summon Anax. I’ll follow your huge truck—“@@ @@.Abby;“The Juggernaut.”@@ @@.Eve;“Yeah, well, I’ll follow you in my hearse, my car. And, Anax and I will basically just cleave through the place.”@@ @@.Abby;“Whoa now, I do not want my people in danger.”@@ @@.Eve;“Relax! Anax will raise a bunch of Shadowed so you’ll have an army. Should be hilarious!”@@ she laughs darkly, @@.Eve;“Those vampires are probably expecting a dozen living humans, and they are going to be assaulted by hundreds of beings from the Outer Darkness.”@@ @@.Abby;“This makes me nervous. How do I know that you, Anax, or one of those Shadowed things won’t turn on my friends?”@@ Evelyn turns her gaze to the skull in her hand and lightly runs her fingers along the top of the cranium as she says, lackadaisically, @@.Eve;“You don’t. You have no idea if we will turn on you or not.”@@ @@.Abby;“Jesus Christ, you are spooky. But, I have no choice except to trust you.”@@ Sighing, you tell her, @@.Abby;“Everyone is going to meet out front right after sundown.”@@ @@.Eve;“I’ll be there.”@@ Turning, you step into the hallway and close the door. <i>@@.Vlad;<<psy>>“You can’t possibly trust this necromancer! That creature from the museum and its minions will wipe out both the Nightbred and your people- and worst of all- us!”<</psy>>@@</i> @@.Abby;“I have no choice here. With her help we will have a much better chance of success.”@@ <i>@@.Vlad;<<psy>>“A better chance at being subjugated for eternity, you mean.”<</psy>>@@</i> With that taken care of, you decide to head to the House of Haggle while the Night Stalkers are waking up [[and preparing.|HoHFinale]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> When you return to the building, Roy calls out your name as you pass by the stables. You walk inside to find him tending to Bess. @@.Roy;“Howdy, Abigail.”@@ @@.Abby;“Hey, Roy, what’s up?”@@ He continues working for a full minute in silence, before he finally stops and sighs, @@.Roy;“I wrestled with this all day, hell, I’ve been wrangling with it since the night you came to Sanctuary.”@@ Frowning, you are concerned. @@.Abby;“Does this have to do with fighting the vampires?”@@ @@.Roy;“Well, it does, actually, but so much more than that.”@@ @@.Molly;“I’m coming with ya’ll.”@@ [[You both turn to see Molly.|Des451]] <<audio ':all' stop>> <<audio "roy_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory451.jpg]]</div> Molly is dressed in some kind of gear that looks half-country and half-monster hunter. There is something so familiar about her look. You cannot describe it. @@.Roy;“Molly!”@@ Roy stares at her and then his gaze turns towards you. Slowly he looks back at Molly, @@.Roy;“You’re an adult, Molly. You know that. I should have taken you out and taught you more, but I know that you can handle yourself.”@@ She looks shocked! @@.Molly;“Really? You ain’t goin’ to hassle me?”@@ @@.Roy;“Seeing you standing there like that in your mother’s clothes- it makes me dang proud of you, but more than that, it shows me that I have to do this, I have to have this conversation. Come on over here.”@@ @@.Molly;“Yes, pa, I didn’t upset you by wearin’ momma’s things, did I?”@@ @@.Roy;“No, darlin’, no.”@@ [[She approaches.|Des452]]
<div align="center">[img[Pictures/DesStory452.jpg]]</div> She walks up to him and he grins, @@.Roy;“Abigail told me how you almost did-in all them spiders down in the sewers.”@@ @@.Molly;“I did! Pa, I swear, if I had only had more ammo, I’d woulda got every critter there.”@@ @@.Roy;“I know that you could have. I should have let you come on hunts with me, but you know, after your mother died, I worried about you.”@@ Molly shifts uncomfortably, and she appears slightly sad. @@.Roy;“What I have to say now, I’ve held back for a long spell- longer than I ever should have.”@@ He looks down at his boots, @@.Roy;“I don’t know if it was right or wrong of me to do so, but tonight, we are about to fight monsters that I have fought before.”@@ @@.Abby;“You fought vampires!?”@@ He looks at you and nods, @@.Roy;“Yep.”@@ @@.Molly;“Daddy, I never hard you say that before.”@@ You can tell he is struggling hard to say something, @@.Abby;“Roy, seriously, you can say it, what’s happening here? I’ve never seen you like this.”@@ He purses his lips, hiding them inside his beard, and then nods as if he reluctantly agrees with you. He turns to his daughter, @@.Roy;“Molly, your momma and I wanted to give you a good life. We felt that we were failures as parents.”@@ @@.Molly;“Failures!? But, you’re the best pa in the world!”@@ [[Roy takes a deep breath.|Des453]]
<div align="center">[img[Pictures/DesStory453.jpg]]</div> @@.Roy;“You reckon that I am the best dad in the world, but you don’t know everything.”@@ He puts a hand on her shoulder and in a kind but firm voice says, @@.Roy;“Hush now, and listen, cause this is not easy for me to say. There’s a dang good reason why we are here in Portland, Molly.”@@ @@.Molly;“How come?”@@ @@.Roy;“Before you were born, your mother and I had fought monsters together. I had been a ranch hand and a rodeo cowboy for the first half of my life. Eventually, I settled down and had my own small ranch. Bought some land in Utah, and it was cheap. Up in ol’ Uintah County, Utah, out by a town called Ballard. Now, my land bumped up against a place they call Skinwalker Ranch.”@@ He takes a moment to gather his thoughts. @@.Roy;“My own ranch, Tumbleweed Mesa, was only a couple of hundred acres, and I was only thirty or so at the time. I tell you girls, strange things happened out there. My horses and cattle would disappear, or worse, and something would growl and howl at night. Well, I stayed there about ten years, until things went plum downhill. I lost five head of cattle in one night. But the next night, I decided that I’d be the one doing the killing. I hid in the bushes and waited all night, watching the herd.”@@ He strokes his beard and gives a smile, @@.Roy;“That’s when I saw a woman come running across my land! I’d be damned, but she seemed as fast as Bess here. In the light of the moon I watched her leap into the air and land near the cattle. She drew a gun. Just then, what looked like a black werewolf came charging from the tree line right at her like a raging bull. It was so fast I could barely track it with my eyes, and that girl, oh, she had nerves of steel. She stayed right there, not flinchin’ as this monster came down on her like the devil himself.”@@ [[He continues.|Des454]]
<div align="center">[img[Pictures/DesStory454.jpg]]</div> @@.Roy;“Well, she fired, but it did not stop. The girl looked confused, and fired again, but the damn thing kept a-comin’!”@@ He mimics holding up a rifle, @@.Roy;“Now, I even took a shot at it, and I knew I hit the thing. Still, it leapt at her! But, the woman was fast, and she took to dodging while it slashed at her with its long claws. I rushed out into the field to help, even though I was scared shitless, and, as I ran towards them, another one of the monsters leapt out. I thought it was going to kill me, but it just looked at me with glowing orange eyes as it passed me by. It leapt onto the other one, and soon all hell broke loose.”@@ @@.Roy;“The rest of the fight is a blur, but between my stabbing with my hunting knife, and her using some kind of sword, and the other monster using its claws, the thing died. I remember falling to my knees and looking at the other two. They seemed as surprised to see each other as I was to see them. The dead thing suddenly changed into a Ute. It was a younger feller. Then the other one changed, and he was around my age, and that was Sani Lightfoot. That’s how we met.”@@ @@.Abby;“Woah! That’s amazing!”@@ @@.Roy;“Yep, and the girl there, Muriel, she was half my age, covered in that dead skinwalker’s blood and had cuts all over her, you know, and dirty, but even with all that, and her colorful language, she was the prettiest dang woman I ever laid eyes on. Even though she was twenty-something, we sort of hit it off. And, that was your momma.”@@ @@.Molly;“That’s how you met mom!?”@@ [[Roy nods.|Des455]]
<div align="center">[img[Pictures/DesStory453.jpg]]</div> @@.Roy;“Sure is, but there’s more that I have to tell you.”@@ He glances at you, @@.Roy;“It’s something that I have to tell you both. Your mother and I were together a few years, and it turned out she was a monster hunter she’d been tracking that skin walker and ended up on my land that night. Well, we got hitched, and things were real good. The ranch was doing great, we were in love, and one thing led to another. And, she had a baby girl.”@@ He turns and pats his horse, @@.Roy;“Ol’ Bess here was born the same dang day if you can believe it!”@@ @@.Molly;“Really? I never knew that Bessie had my birthday, pa.”@@ Grimacing, he says, @@.Roy;“She doesn’t, Molly. See, we had another daughter before you.”@@ Molly’s eyes widen, @@.Molly;“What? Why didn’t you ever tell me?”@@ Roy’s demeanor changes and he slumps slightly, his voice sounding sad. @@.Roy;“About the time we had her, vampires started attacking the ranch. Some nights your momma slew a dozen of the things. We didn’t know why they were so aggressive or why they chose to attack us, and we were terrified for our baby. Well, after a couple of years, one of them bloodsuckers spilled the beans before your mother done him in. This vampire that we’re gonna hunt tonight, Ivor, he’d offered rewards to vampires that tracked down and killed any Van Gothens.”@@ Molly looks at you, @@.Molly;“Wait, you said, Van Gothen?”@@ @@.Roy;“Yep, Molly, your momma was a Van Gothen, she had that blood in her, you see? And something about it makes vampires hate you. Also makes you strong against any kind of monster. That’s why you could kill those mutant spiders like shooting fish in a barrel. It’s in your blood.”@@ She looks at him [[with mixed emotions.|Des465.1]]
<div align="center">[img[Pictures/DesStory454.jpg]]</div> @@.Abby;“What about your daughter and wife, Roy?”@@ @@.Roy;“Well, when my little girl was around four years old, we put her up for adoption because we wanted to keep her safe. Hardest damn thing I ever did in my life. Her mother cried every day for two years over doing that, until you came along Molly. But, she never even got to see your first birthday before I had to take you on the run. Damn vampires killed her and hunted you like you were made of gold. Damn them.”@@ @@.Abby;“Did you find your other daughter?”@@ @@.Roy;“She found me, actually. Abigail, there’s a reason why I know your real name is Abigail. There’s a reason that painting in Molly’s room looks familiar to you, and a reason why you remembered Bessie here. There’s a reason, the night that we met, that I said you looked like my old lady- I knew it the second you turned around. Spittin’ image of your momma.”@@ Tears form in your eyes, @@.Abby;“You’re my—“@@ His gruff voice cracks, @@.Roy;“I am, and I am so sorry baby, so sorry. I liked to die inside.”@@ [[He embraces you!|Des456]]
<div align="center">[img[Pictures/DesStory456.jpg]]</div> You and Roy cry while you hold each other, @@.Roy;“Abigail McCoy- that was your name. But, hell, I like Absinthe Van Gothen better, fits you rightly.”@@ You laugh at his words even as you sob. You wondered for your entire life who your parents were and why they gave you up. You hated yourself many times, and even blamed them because of the situation with your adoptive parents. But, right now, all you feel is a joy you never knew before. @@.Roy;“I promise that if we make it through this, tonight, that I’m gonna do everything that I can to make it up to you, Abigail. I am so, so sorry. We tried to do what we thought was best.”@@ @@.Abby;“It’s ok,”@@ you say, sniffling, @@.Abby;“This is a lot to drop on me at once, man!”@@ you say as you punch his arm. @@.Roy;“It is, truly. But, in case I die tonight, I wanted you to know. And, Molly, you got that sister that you always wanted.”@@ She smiles and hops, @@.Molly;“I’m happy! I feel so many things right now.”@@ @@.Abby;“Shit, me too. It’s going to take time to process all this, but I feel good about it. It’s solved something that has bothered me my entire life.”@@ @@.Roy;“I love you, both you girls.”@@ You spend a while longer with them, asking questions and talking, but it’s Roy himself that has to remind you that the time to fight draws near. You can feel the sun setting outside, @@.Abby;“Yeah, I think it’s time.”@@ Together, you [[head outside.|Des457]]
<div align="center">[img[Pictures/DesStory457.jpg]]</div> You look at the people assembled here. Some you have grown very close to, others have thrown in their lot with your group, and everything you achieved led to this moment. You stand before them, and just say whatever comes out of your mouth, @@.Abby;“I came here only ten days ago. It feels like a goddamn eternity has passed since then. I have no idea how many creatures that I have slain or friends I have made. I have learned so much about myself and about whom I really am.”@@ @@.Abby;“I realize that I am asking a lot from all of you. I do not blame anyone that decides they do not want to do this. I get it. The Nightbred, these vampires, they are powerful. Unlike any other creatures we have fought together- they are closer to demons than monsters. From what Rasputin and Anastasia say, there are magic casters among them. This will truly be a hard hunt for us all.”@@ @@.Abby;“However, when I look at all of you, I am reminded that individually, we are each very powerful. Together, assembled as a full team, I believe we have a chance. I want you to all know that I truly feel a part of something real for the first time in my life.”@@ You look at Roy, @@.Abby;“I have a new family, and that really includes all of you. If you are not up to it, I won’t blame you, but if you are- if you are willing to stand up against these vampires to try to stop a fucking goddess- if you are willing to die tonight to save the world, then let’s load up and kick some ass!”@@ The assemblage cheers, but you [[sense something.|Des460]] <<audio ':all' stop>> <<audio "abby_speech" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM2.jpg]]</div> As you hike along, you search for clues about Jacques. While you find nothing to indicate which direction that he hiked, you do find strange tracks in the snow. They appear to be very long, huge feet. There are five toes on each foot, but the thing that seems extremely mysterious is that even though they are probably more than two feet long, the prints would indicate a very short stride. You’d think someone with such massive feet would have very long legs. You decide to [[follow the tracks.|MountainSM3]]
<div align="center">[img[Pictures/MountainSM3.jpg]]</div> As you hike along, you suddenly hear laughter echoing off the nearby rocks. For a moment you cannot tell where the laughter originates, but then you see him, a man, shirtless with blue skin approaches from the north! You get a strange feeling in your heart, and as he grows closer, you know that this is not a human; this is your first monster! You pull out your guns, adrenaline pumping, and begin firing at the thing as it stumbles towards you. Even though your blessed bullets make contact several times, it continues smiling and gutturally laughing as if tickled. However, as he comes within only a few feet you carefully aim at his head, and that shot brings him down. You feel so many emotions and watch as his body simply turns to snow! Fear mixes with a strange elation within you. You wait a moment until you’ve calmed a bit, but you love this rush. You feel good! If all monsters are this easy to kill, this will be a piece of cake! Time to [[find Jacques!|MountainSM4]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM4.jpg]]</div> Continuing on your way, your mind constantly goes back to the first creature that you just encountered. An actual monster attacked you! You have never come to Mount Hood in the middle of the night like this, but you have come to the mountain many times in your past. To think, monsters like that were nearby every time you hiked Mount Hood! The realization at how vulnerable humans really are in the world sets in and your excitement turns into a desire to prepare. You check your gear and proceed carefully, albeit, at a brisk pace, and you make good time before a river blocks your path northward. Since the last set of tracks seem to go east, you decide to follow the river [[in that direction.|MountainSM5]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM5.jpg]]</div> You come upon the bottom of a waterfall that feeds the river. It’s amazing to see it frozen in ice. Only some water pours down the sides of the spectacle. Just a bit further east, you think that you see [[more tracks.|MountainSM6]]
<div align="center">[img[Pictures/MountainSM6.jpg]]</div> Sure enough, a search of the area reveals more of the massive footprints. They head to the northeast right up the mountain! There is no way that you could possibly scale that ground. How did this barefoot person walk up it with such ease? You decide that the only way to reach it would be to double-back and find a way [[across the river.|MountainSM7]]
<div align="center">[img[Pictures/MountainSM7.jpg]]</div> Slightly due west from where you first located the river, you find a tree has been toppled. You should be able to carefully climb across using it as a bridge. Not desiring to fall into the icy water below, you make your way across and head [[due north.|MountainSM8]]
<div align="center">[img[Pictures/MountainSM8.gif]]</div> Now that you have gone uphill a ways, you hit snowfall. You are still very comfortable, but you can tell it is colder here. With snow falling, it will likely be even more difficult to follow the tracks, if you can [[even find any.|MountainSM9]]
<div align="center">[img[Pictures/MountainSM9.gif]]</div> Suddenly, a massive hairy man rushes at you from the trees. He sprints across the landscape with speed and ease, roaring and bellowing at you. It’s a freaking sasquatch! You raise your guns as he closes the gap and send a barrage at him. While it definitely hurts the monster, it only makes him angrier! He hurls snow into your eyes to blind you and punches you in the gut, sending you flying backwards. He does not even wait for you to hit the ground as he charges on you while you are down, but you manage to pull out your long silver knife and when the dust clears, he lies dead, face down, in the snow. You watch, in awe as his body seems to turn into snowflakes [[and vanishes.|MountainSM10]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM10.gif]]</div> After you regain your composure and ensure that your ribs are not broken, you laugh into the night. That was painful, but fucking cool! Some part of you keeps expecting to wake up to find this is all a dream, but you feel wide awake. In fact, you feel more awake than ever. You continue northward [[up the mountain.|MountainSM11]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM11.gif]]</div> As you search the ground, you find fresh prints in the snow! They must have just been made. Whatever made them appears to be going away from you. You wonder if they saw you coming and watched your fight. They climb up the mountain and [[you follow.|MountainSM12]]
<div align="center">[img[Pictures/MountainSM12.gif]]</div> You continue forward in the snow, occasionally hearing strange sounds on the wind. Eventually you find a pass in the rocks but as you make your way through, [[a naked woman appears!|MountainSM13]]
<div align="center">[img[Pictures/MountainSM13.gif]]</div> You had not really considered women monsters. She walks through the snow towards you, @@.Abby;“Hey! Can you hear me?”@@ She continues forward. @@.Abby;“Listen, lady, I am a monster hunter, and I’ll have to hurt you if you don’t back off.”@@ Either the creature does not understand you, or she is not deterred by your threats. You ready your guns, but, when she is about twenty feet away, her slow gait suddenly [[becomes a sprint!|MountainSM14]]
<div align="center">[img[Pictures/MountainSM14.gif]]</div> Shocked, you stumble back a bit! Her glowing blue eyes regard you coldly as she tries to grab you with her snow-clad hand. Even with your enchanted armor, you can honestly feel a stinging cold! As you fall backwards into the snow, you pull your triggers and unload everything in your clips at the icy female, blasting away chunks of ice and snow, until she collapses and melts. You barely have time to get back on your feet when you hear what sounds [[like thunder.|MountainSM15]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM15.gif]]</div> A giant, a man bigger than the trees, comes crashing out into the pass behind you. He comes to a stop and the two of you stare at each other a moment, both seemingly as surprised to see the other, before he bellows a roar so deep and loud that it shakes your bones. You turn the way that you were going and run through the pass, the whole time hearing the booming footsteps and heavy breathing of the giant behind you. As you come out of the pass you find a massive frozen lake and here the blizzard intensifies. The giant yells as he closes on you. There on the shores of the little lake, you make your stand. He swings a massive flail at you, and you dodge. Trees snap like twigs and great swaths of dirt and snow fly upwards wherever his mighty blows land. However, you are agile and fast, and though he almost hits you several times, you stay just slightly ahead of him, firing at his face with your guns every time he pulls back to swing. Finally, it is enough, and he stumbles a moment, dropping his weapon before, with a deep, dull thud, he falls backwards into the snow [[and vanishes!|MountainSM16]]
<div align="center">[img[Pictures/MountainSM16.gif]]</div> While the wind howls and the snow assails you, you stare at the icy lake in disbelief. Suddenly, you yell a war cry from your very soul like the giant did, somehow the rage, fear, joy, and sense of victory all merging into something animalistic and real. You feel sore as hell but [[better than ever!|MountainSM17]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM17.gif]]</div> However, you are learning something. The noisier a monster hunter is, the more they attract monsters! You believe the giant was lured by your gunfire, and now, from out of the frigid water of the lake, a woman stands up. She looks old. She has blue skin and wet gray hair, @@.CereUnit5;“I sense power inside you. You are something special! A darkness dwells within you! Yes! Finally, you might be the one, hee hee hee!”@@ She’s like some kind of ice witch? @@.Abby;“Look, lady, just get back in your ice water there and—“@@ You grab the bridge of your nose and lean forward in pain! It feels like when you eat ice-cream too fast, yet much worse. Magic! The feeling intensifies! @@.CereUnit5;“Join us! Give in!”@@ @@.Abby;“Gah! Fuck you!”@@ you fight through the pain and lift your guns. She appears shocked, @@.CereUnit5;“You resist my power? How, how can you do this!? How—“@@ with a few shots, she splashes backwards into the water and never resurfaces. You drop to a knee, shaking your head as the pain within your skull slowly fades. This shit is real! You could seriously die, yet you laugh again! Yes, you could die, but this has been the most that you ever lived in your life! Rising to your feet, you look to the east and notice the snow stops in that direction. You take a moment to understand what [[you are seeing.|MaountainSM18]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainC7.1.png]]</div> This area contains the first green foliage that you have found on the freezing mountain. The lake ends here, and patches of grass grow from the snow. You feel as if you near something magical. In every direction, you see a raging blizzard, yet here, as if walled away, things seem natural. Then you notice nearby structures and [[make to investigate.|MountainSM19]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainC8.png]]</div> You have found ruins! It looks as if decades ago, builders erected an old church or structure. Why so high up on Mount Hood? Who would ever hike all this way and bring all these stones? Another question you wonder is why it feels so much warmer and safer here than anywhere else you have been? In your gut, you know that this place has something to do with Jacques' disappearance. Then, you [[sense movement nearby!|MountainSM20]]
<div align="center">[img[Pictures/HuntingZones/MountainBarb1.jpg]]</div> After finding those tracks in the snow, and following them here, you discover that these ruins are not abandoned! Small men scuttle into the open. Their skin has a blue tint and their feet are very long- it was their tracks that you found in the snow below! You do not feel a sense of danger like you have against the other mountain monsters. @@.CereUnit1;“You strong! Fight the angry spirits of the mountain, like the big man!”@@ They must mean Jacques! @@.Abby;“Yes! I am a hunter. I have come to find my friend, the big man.”@@ @@.CereUnit1;“Oui, oui! He friend to the barbegazi! But, the dark elf, she trapped him in ice. We can show you the way, but not until the summit path is safe.”@@ He must mean there are more monsters still wandering about somewhere on the mountain tonight. @@.Abby;“I understand, I will return after I deal with them.”@@ Smiling the little barbegazi says, @@.CereUnit1;“Oui, oui! Please help us; we are peaceful! Help stop the angry ones of the mountain and we can help you and the big man!”@@ You agree to aid them and clear out the monsters that dwell [[on the summit.|MountainSM21]]
<div align="center">[img[Pictures/MountainSM21.gif]]</div> You leave the warm, safe area behind you and tread into the blustery blizzard. Here, near the top of Mount Hood, the wind, snow, and cold create a cacophony. Even with the enchantments, you are beginning to feel somewhat cold. You’d likely freeze to death within minutes, if not seconds, if it were not for your magical artifact. Pushing hard, you make your way higher up, into a pocket among the rocks, only to find bird women [[circling overhead!|MountainSM22]] <<audio ':all' stop>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM22.gif]]</div> They shriek as they swoop about you. Until, finally, one attacks you! Flapping her wings, she stays in the air in front of you, lashing out at you with long, bird-like claws! You dodge well, but she does manage to rake you once. However, taking the hit, you fire at her several times. Even as she falls, screaming, others come down, and you find yourself [[fighting a flock!|MountainSM22.1]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM22.1.gif]]</div> Unsure how you managed to fight off so many monsters, you rest a moment. You curl up into a ball, your body in pain from all the damage and exercise of tonight. Then, you remember the potions! You reach into your bag, astounded how magic works. You open the Kibisis and imagine your potions! You reach into the magic bag and think about the red healing potion, and the bottle suddenly appear in your hand! You pull it out, and even with everything that you went through, the glass bottle stayed in perfect condition! The potion has a sweet flavor to it. As you take a last gulp, your pain has completely vanished! In fact, all the cuts and scratches [[are healed!|MountainSM23]] <<audio ':all' stop>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM23.gif]]</div> You look upward and are close to the peak of Mount Hood. Invigorated by the magical potion, you begin rock climbing. You almost reach the top when a massive boulder suddenly passes by you, narrowly missing you! You glance in the direction from which it came to see another rock [[hurtling at you!|MountainSM24]]
<div align="center">[img[Pictures/MountainSM24.gif]]</div> There are more giants, though, these look different than before. They are made of rock, ice, and snow, and are lifting boulders and hurling them toward you! Luckily, they are slow, so you scuttle along the rock face, trying to dodge while returning fire. Though they are incredibly durable, you finally down the last one. It crumbles into a pile of rock and snow. The way to the peak [[lies open!|MountainSM25]] <<audio ':all' stop>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM25.gif]]</div> There, carved into the rock, stands a massive doorway! Blue light emits from the opening. Unfortunately, it lies across a chasm. However, the little barbegazi said that they would help you, if you cleared out all the creatures from the summit, so, having no way forward, you climb [[back downward.|MountainSM26]] <<audio ':all' stop>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainBarb2.png]]</div> As you return to the calm ruins, the small men scuttle into the open. @@.CereUnit1;“You did it! Helped the barbegazi just like big man! You have stopped all the angry spirits on our mountain. Mountain much safer again!”@@ These little friendly barbegazi are definitely talking about Jacques. You cannot believe how well you have done on your first monster hunt! @@.Abby;“It should be safe now, will you help me reach Jacques?”@@ @@.CereUnit1;“Oui! Oui! I show you! Come, take barbegazi to the summit, and I will help you!”@@ @@.Abby;“Alright, just stay close and I'll make certain we get there in one piece.”@@ Together, you return [[to the peak.|MountainSM27]] <<audio ':all' stop>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainA6.1.jpg]]</div> The barbegazi leads you up to the summit. @@.CereUnit1;“Yes, yes! Follow me. Almost there!”@@ @@.Abby;“You are sure the big man came this way?”@@ @@.CereUnit1;“Oui Yes! He friend to the barbegazi! But, the dark elf, she trapped him in ice. Please help him! This way!”@@ You follow the little gray hairy man to the edge of the chasm. @@.Abby;“You see? There is no way to cross.”@@ He laughs, @@.CereUnit1;“Oui, oui! There is a way!”@@ he stomps his feet and says some strange words, and a bridge of ice forms! It crosses the way and creaks and cracks until it forges with the entrance. You can finally reach the way across! @@.Abby;“Thank you!”@@ @@.CereUnit1;“Please, save big man! Save him!”@@ Reassuring the barbegazi, you [[move forward.|DarkElf1]]
<div align="center">[img[Pictures/MountainSM29.jpg]]</div> Seeing an opening, you take a desperate chance and manage to finally deal her a devastating blow. She howls in pain, @@.Cere;"How is this possible! I have lived for a hundred human lifetimes, and then, <i>you</i>, a simple human female without magic, defeats me? No! I must not die! The relic cannot fall into the hands of a tainted soul like yours or the world of myths and the world of mortals will both burn!"@@ You panic as you watch her stand back up, the look of ire and resolve on her face tells you that trouble comes, @@.Cere;"Now, I will collapse this whole cave down on your head and—"@@ The light in her eyes suddenly goes out as her body simply fails her. Adrasteia lands with a splash in the cold water of this cave. You breathe hard from the difficult work that it took to defeat her, and like your steamy breath, the dark elf simply turns to mist and disappears. Just then, [[a hidden door opens!|DarkElf5]]
<div align="center">[img[Pictures/Caverns4.jpg]]</div> @@.Selena;“Wait.”@@ She sniffs the air and you almost vomit from the odor. @@.Abby;“What the hell is that!”@@ @@.Selena;“There is goblin dung here for sure, but that powerful odor is a troll.”@@ @@.Abby;“Yeah, Hobs said that there is a troll here. What’s the big deal? We’ll kick the shit out of him!”@@ @@.Selena;“No señorita,”@@ she tenses up, @@.Selena;“This is not good! We would need several hunters to defeat a—“@@ [[Before she can finish, the cavern walls shake!|CavernsSM1.3]]
<div align="center">[img[Pictures/CavernsA5.1.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you, but Selena leaps towards it! @@.Abby;“Wait!”@@ @@.Selena;“This troll must be very powerful! Stay back!”@@ She attacks the stone hand, but it manages to grab her! @@.Abby;“Selena!”@@ You rush to her aid even though she repeatedly orders you to run! Though you try desperately to save her, the hand plunges into the ground, carrying [[Selena with it!|CavernsSM2]] <<audio ':all' stop>> <<audio "zone_caverns_bm_2" volume 0.3 loop play>> <<audio "se_rock_rise" volume 0.5 play>>
<div align="center">[img[Pictures/Caverns6.jpg]]</div> A deep, foul yell fills the caverns! Selena must be fighting the troll! You think about rushing outside, taking the motorcycle and trying to bring back the other Night Stalkers, but by the time you did, it would be daylight and Selena might be dead! There is only one thing to do- you're going to have to find a way to save her on your own! You check your equipment and stretch. This is it, there's no turning back! You have to save her! [[You begin your hunt!|CavernsSM3]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "se_troll_yell" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA5.png]]</div> You slosh through stagnant water, sending little lily pads scattering about. You refuse to leave Marble Halls until Selena is saved, so all you can do is head southward through the [[dark caverns.|CavernsSM4]]
<div align="center">[img[Pictures/HuntingZones/CavernsB5.png]]</div> The pool of water ends here. There appears to be a fork in the cave further south. You peer around, but have yet to sense [[any danger.|CavernsSM5]]
<div align="center">[img[Pictures/HuntingZones/CavernsC5.png]]</div> You reach the fork, and have to make a decision about which way to go. You stand in the dark for a long minute trying to focus on your environment and sense, and you definitely feel warm air wafting from the tunnel on the right, so you decide to first try locating Selena in [[that direction.|CavernsSM6]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM6.jpg]]</div> You see some vegetation growing from the rocks here, and a small person hunched over the foliage as if they are studying it. As your foot scuffs the rocks, he looks up. He eyes reflect at you like a cat’s with a reddish glow, as he stands. @@.Gob1;“You woman! You here!”@@ @@.Abby;“Look, little guy, I could easily kick your green butt, so just step aside. I’m looking for my friend.”@@ @@.Gob1;“Ha ha, hoomba with tromba.”@@ He licks his lips, @@.Gob1;“You be gomba! You like!”@@ [[He casts a spell!|CavernsSM7]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM7.jpg]]</div> Eerie green light fills the cavern as he says strange words. You draw your guns as he fires a light beam at you! You leap to the side, just in time, as the spell misses you. You raise your guns and fire! Several bullets strike the little goblin shaman, and he shrieks! He falls behind a rock and seems to open a portal of some kind, @@.Gob1;“Hoomba! Hoomba!”@@ he yells as he disappears into it and the [[glow fades.|CaernsSM8]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC4.png]]</div> That was insane! You suspect that he fled to warn others about your presence. So, wasting no time, you make your way down the [[tunnel.|CavernsSM9]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC3.png]]</div> The dirt and rocks are becoming covered in moss and greenery. How could such plant-life be growing like this, underground, in the absence [[of sunlight?|CavernsSM10]]
<div align="center">[img[Pictures/HuntingZones/CavernsC2.png]]</div> The warmth you felt now mixes with humidity. More plants are growing here, and the tunnel does not look as if it goes on for [[much further.|CavernsSM11]]
<div align="center">[img[Pictures/HuntingZones/CavernsC1.png]]</div> You reach a dead end, and turn to see the dark tunnel that you hiked to get here. It feels like a hot summer day here, thick with humidity. The wall to your left is rife with vegetation, and the roots have made some cracks in the rocks. You can see light coming through. Selena might be this way. The goblins can use portals, but without such a luxury, you decide this is a good time to use one of [[your bombs.|CavernsSM12]]
<div align="center">[img[Pictures/HuntingZones/CavernsB1.png]]</div> The blast easily smashes through the rock wall, and you wait a moment until the dust clears. When you do setp forward, you find strange, otherworldly flora in this cavern. It’s both breathtaking and scary. It is as if you are in a tropical paradise, yet you have never seen plants like these before. It looks as if you can move to the northern cavern ahead. From it, you hear the sound of a waterfall. You follow the noise into [[a massive chamber.|CavernsSM13]] <<audio "se_bomb_rock" volume 0.4 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA1.png]]</div> The area appears to be a jungle! There is even a waterfall and the air feels humid and thick. As you step into the room, you realize what you thought were separate plants are actual some kind of plant creature! A head rises up and it appears to have a mouth like an animal’s, lined with sharp teeth! What the hell is this thing?! It swings its vines at you! You tuck and roll, barely dodging the assault. Pulling your guns, you fire at it, but it seems to have no affect! It opens its mouth and hisses, snapping at you several times in an attempt to eat you. You turn to escape, only to find that thick green tendrils have grown across the opening behind you! Your only chance at survival is to kill it. Vines tear through the earth and lasso your legs. Surprising even yourself, your body instinctually seems to react, drawing your silver knife and cleaving through the vines with a single swipe. Green liquid spews out as the appendages wriggle, seemingly in pain. Even more vines sprout and between the massive mouth trying to bite you and the endless array of undulating tendrils, you have little chance to attack, and even when you do, your weapons seem to inferior to slay it. Then you remember the poison bomb that Hobs sold you! Reaching into the Kibisis, you pull it out, and just as a multitude of vines wrrp around your arms and legs, you throw the bomb at the [[main head!|CavernsSM14]] <<audio ':all' stop>> <<audio "zone_caverns_bm_plant" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA1.9.png]]</div> The poison bomb explodes into a green cloud, and you quickly hold your breath. The plant seems unable to withstand the poison and makes odd sounds as it swings its head and vines wildly for a few seconds. It does not take long for the poison cloud to dissipate, and when the dust settles, the entire place has become brown and dead. As you turn to leave, you happen to notice one flower left alive in the ground, and you pick up the little plant as a memento of this amazing fight. Storing it within the Kibisis, you decide that Selena must not be in this direction, so you make your way back to [[the original fork.|CavernsSM15]] <<audio ':all' stop>> <<audio "se_bomb_p" volume 0.5 play>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC5.png]]</div> This time, you take the other path, but even as you near the tunnel, you can hear what seems to be yelling and scraping sounds. So, heart pumping and adrenaline flowing, you prepare [[for battle.|CavernsSM16]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM16.jpg]]</div> @@.Gob1;“Is hoomba!”@@ @@.Gob2;“Ooh, she nice.”@@ @@.Gob3;“Make more gombas!”@@ Three little green-skinned goblins bar your way forward. Though they may be small, there are several of them, and they have deadly weapons at the ready. @@.Abby;“Listen to me, you just get out of the way, and I’ll let you live!”@@ A chorus of laughter follows, before they [[charge at you!|CavernsSM17]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM17.jpg]]</div> As the trio of goblins attack, you steel yourself and dodge. You’re finding it better to learn a little bit about the creatures that you are facing before simply attacking. They are quick on their feet, but you manage to stay just ahead of them. You leap backward several times and draw your guns. Better to keep them at a distance. The goblins seem enraged at your refusal to submit, and though you fire on them several times, they continue attempting to defeat you, until they finally succumb [[to their wounds.|CavernsSM18]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC10.png]]</div> Moving onward you eventually see a light. You hike through the cavern and approach a bright tunnel. You warily approach the opening, and slowly peer around the rocks. You realize that the light is being generated by [[giant crystals.|CavernsSM19]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsD9.png]]</div> They are massive! You had no idea anything like this even existed in the real world. They give off a bright white glow. In this area you feel a breeze and follow it into a [[nearby chamber.|CavernsSM20]]
<div align="center">[img[Pictures/HuntingZones/CavernsE9.png]]</div> A strong wind blows from the chamber. You push through to find nothing in particular making the wind. In the chamber, fog also drapes down from the ceiling. It is otherworldly here. At the rear of the large cavern, in the center, there stands a massive hewn crystal. Unlike the natural ones, this seems deliberately polished, and, for lack of your understanding, there appears to be a small tornado-like wind swirling around it. Always one for taking risks, you reach out and [[touch the white crystal.|CavernsSM21]]
<div align="center">[img[Pictures/HuntingZones/CavernsE9.1.png]]</div> As you touch it, the crystal gives of a brilliant light and you hear a pulse echo through the cave. You stand there a moment, thinking something might happen, but after nothing special seems to, you head back into the outside tunnel, only to find another chamber a bit further [[westward.|CavernsSM22]] <<audio "se_crystal_good" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsE7.png]]</div> Heat wells up from the chamber and as you enter you see liquid magma. It has the same basic layout as the windy chamber, but all the crystals are red. You walk up to the polished stone in the back, and as with the white one before, you [[touch it.|CavernsSM23]]
<div align="center">[img[Pictures/HuntingZones/CavernsE7.1.png]]</div> However, this time, instead of the crystal glowing brightly and a chime, you hear a different noise and the crystal actually flickers and dims a moment. It only takes you a moment to discern that there must be some sort of pattern at play, and you are willing to bet that there are more chambers like this. Heading out of the hot chamber, you follow the outside tunnel and find [[similar rooms.|CavernsSM24]] <<audio "se_crystal_bad" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsE5.png]]</div> The next such chamber has a yellow crystal and appears [[very rocky.|CavernsSM25]]
<div align="center">[img[Pictures/HuntingZones/CavernsE3.png]]</div> Next, you find one filled with ice and snow. Again, the Barb-e Bayan seems to protect you from the elements. As you step out of this room and head west, there appears only one more such [[chamber remaining.|CavernsSM26]]
<div align="center">[img[Pictures/HuntingZones/CavernsE1.png]]</div> The final chamber is humid and filled with plans and water. It suddenly hits you that you are directly below the area where you fought the massive plant monster! These magical crystals may be what allowed the plants to grow underground. You spend some time, hiking around, trying the crystals in different patterns before finding one that seems to work! Four of the crystals have chimed, leaving only the yellow crystal remaining. However, as you approach its rocky chamber, [[goblins attack!|CavernsSM27]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM27.jpg]]</div> A veritable army of the little men chatter and yell as one riding on a barghest- barghest? How do you know what this creature is called? It’s as if something is slowly awakening inside you. Perhaps Van Gothens have some kind of innate ability to know supernatural creatures? Perhaps Vlad knows about these things, and since you two are now blood bound, you also know? Either way, the large beast stops and its rider yells as the others grow silent. @@.Gob1;“You! Hoomba! You come to our caverns and you kill gombas. You submit. You give up!”@@ You scoff, @@.Abby;“The hell, I will!”@@ He snarls at you before yelling and they all [[charge at you!|CavernsSM28]] <<audio "se_goblins" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM28.jpg]]</div> Again, you find yourself on the defense, jumping around and trying to stay ahead of the goblins. You return fire as you are able, and several goblins die. However, the barghest makes for a much tougher foe. Though it slashes at you with claws and tries to bite you, you manage to dodge it and stab it with your knife. In frustration, it attacks one of the goblins instead, mauling him as the rider tries and fails to get the creature to focus on you. With the diversion and the horde of goblins on your heels, you rush as quickly as you can into the yellow chamber, up to the crystal! Taking a desperate chance, rather than turning to fight, you reach out and touch the crystal just as the creatures [[swarm you!|CavernsSM29]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsG1.png]]</div> You feel yourself sucked through the ground, and instantly the sound of the goblins vanishes as you lightly land on your feet in a cavern even further underground. Looking up, in the pale light of glowing crystals, you see no discernable hole that you fell through. It’s as if you slid through the solid rock. It may be only a matter of time before the goblins come this way, so you begin exploring this [[new area.|CavernsSM30]] <<audio ':all' stop>> <<audio "se_crystal_good" volume 0.5 play>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH3.2.png]]</div> Among giant pale blue crystals, you find a small alcove. A blue door blocks your path forward, and though you try with all your might, you cannot open it. A bright blue light emits from behind it and it almost feels as cold as ice when you touch the door. Seeing no way through here, you [[continue eastwardly.|CavernsSM31]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM31.jpg]]</div> @@.Gob6;“Ich habe eine Frau gerochen!”@@ @@.Gob5;“Was tun wir jetzt?”@@ Two kobolds stand before you. They appear to be mining the crystals or perhaps tending to mineral structures. They are taller than the goblins and lankier, and those blind eyes unsettle you, but they do not have much in way of armor or weapons. @@.Abby;“Look, you ignore me and I’ll ignore you.”@@ @@.Gob6;“Sie wird unsere Kinder machen!”@@ [[They attack you!|CavernsSM32]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM32.jpg]]</div> They swing their pickaxes wildly at you, seemingly aware of the general area that you are standing. The total lack of control makes their movements hard to counter and you are hit more than once as you fight, incidentally, they also strike each other! Normally, you’d try putting distance between you and the target, but these kobolds stick to you like glue! They seem to follow the vibrations or sounds of your steps. You stab them with your silver knife, the violence somehow troubling but exciting at the same time. Just as you kill them, you look up and see two spriggans coming [[at you!|CavernsSM33]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM33.jpg]]</div> @@.Gob3;“That’s got ta be the lassie!”@@ @@.Gob4;“Well, what’re ye waiting for, laddie! Let’s get her!”@@ @@.Gob3;“Aye!”@@ The kilt wearing spriggans launch their assault next, and they are definitely more skilled at fighting than the kobolds. However, they do not try to defend against any attack, focusing solely on aggression. With their lack of self preservation and the use of a few defensive techniques, you [[best them both.|CavernsSM34]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM34.jpg]]</div> With things calming down a moment, you rest and drink a healing potion. All the cuts, scrapes, and fatigue of battle wash away with a warm feeling. You feel as if you just slept all night and feel refreshed. Ready, you check your equipment and move forward. Idly, as you continue to the east, you wonder what heal potions are [[made out of.|CavernsSM35]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsG5.png]]</div> Ahead, you see a yellowish glow, and come to a sort of crossroads. Behind you are the pale, cold crystals and to the east are bright warm ones. And right here you see a massive cavern. You check [[that out first.|CavernsSM36]]
<div align="center">[img[Pictures/HuntingZones/CavernsH5.png]]</div> You come to a cliff in a massive chamber. Hundreds of feet below you bubbling magma releases heat and light. Ahead lies a rickety bridge, and on a little island of rock that sits on a base that extends all the way down into the lava below, is a rock formation. @@.Abby;“No freakin’ way!”@@ you make your way out to it and study the phenomena. It’s insane! The rocks form a perfect circle that looks as if it would be a portal. There are unlit lanterns on either side of it, so you assume that you need to find something to put into those to activate this. You think back to the blue door and conjecture it holds something [[you’d need.|CavernsSM37]]
<div align="center">[img[Pictures/HuntingZones/CavernsH10.png]]</div> You make your way eastward, following the yellowish crystals as the heat continues to grow. You come across some loose rock debris blocking your path and blast through it with another bomb. You then follow the rocky cave as it loops around and brings you to a [[red door!|CavernsSM38]]
<div align="center">[img[Pictures/HuntingZones/CavernsH7.2.png]]</div> Same as the blue door, you cannot get inside. You contemplate using another bomb when you hear growling behind you. From around the bend in the cavern comes a kobold riding on what looks like a monstrous [[mole creature!|CavernsSM39]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM39.jpg]]</div> The beast bellows and scuttles at you. On its back the kobold yells things in what sounds like German as he swings a pickaxe. They are two blind creatures that know precisely where you are! A battle ensues and you strafe around the slower mount unloading entire clips of bullets into it. As the mole shudders and dies, the kobold leaps off and assails you next, showing no signs of fear! You are starting to wonder if the creatures here are desperate or if the troll scares them more than they fear dying to you. Either way, [[he falls.|CavernsSM40]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH7.png]]</div> The kobold’s body turns to dirt and simply collapses, but, within his pouch left behind, you find some gold coins and two keys. One is red and one is blue, so you suspect you can use these to unlock the sealed doors. You turn around and try the red key in the red doorway and it works! The moment you open the door a gust of warm air pushes you back. You enter the room filled with intense heat. There is a narrow stone bridge over boiling lava and a glowing gem set into some kind of holder. You are certain that you’d have already burned to a crisp if you had not been donning the Babr-e Bayan. You take a moment to ponder how to get the gem when you remember the frost bomb that Hobs sold you. You toss it into [[the lava!|CavernsSM41]] <<audio ':all' stop>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH7.3.png]]</div> The bomb hits the lava and it instantly hardens to rock! The heat instantly drops and you easily head out on the little rock island and take the gem leaving the room in darkness. You now hike back to the [[blue door.|CavernsSM42]] <<audio "se_bomb_f" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH3.png]]</div> The blue key does unlock the room, and it is like the last chamber in reverse. Here, you wager that you’d have instantly frozen to death without your enchanted armor. Since a frost bomb worked in the hot cavern, you assume that one of your fire bombs will rid this room of the unbelievable cold. You take out a fire bomb [[and toss it.|CavernsSM43]]
<div align="center">[img[Pictures/HuntingZones/CavernsH3.1.png]]</div> As with the red chamber, the fire bomb seems to counteract the icy spell on the chamber and you can easily take a glowing blue gem from the island in the center. Once you retrieve it, you head back to the [[middle chasm.|CavernsSM44]] <<audio "se_bomb" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH5.3.png]]</div> You place the crystals into the lanterns and they glow for a moment while you wonder if this was all worth it. However, a pinpoint of light forms in the air in the middle of the rock ring. It grows larger and in only two breaths it fills the space. It’s a swirling white portal, similar to the blue one that takes you to Hobs’ shop. Closing your eyes, you hope that you do not die, and [[leap into the light!|CavernsSM45]]
<div align="center">[img[Pictures/HuntingZones/CavernsJ2.png]]</div> You land on your feet! You appear to be even deeper underground, however, as before, plants seem to grow here. Cautiously, you [[proceed forward.|CavernsSM46]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ3.png]]</div> Making your way from the portal, you get the distinct feeling that you are being followed or watched. However, you cannot seem to find anything amiss. That is, until a few meters later when a couple of rocks appear to roll on their own and in an instant you draw a gun and fire at the spot, hitting an [[invisible foe!|CavernsSM47]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM47.jpg]]</div> @@.Gob1;“Cor blimey! The bird hit my fuckin’ spleen, she did!”@@ yells a hobgoblin! He suddenly appears visible- just before falling over, dead. That means- shit! You could be surrounded! You start firing randomly as you [[run forward!|CavernsSM48]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM48.jpg]]</div> You strike several invisible foes as you rush along the corridor, but soon find yourself blocked as several creatures materialize out of thin air. They must be able to cloak or stealth. Bogarts and more hobgoblins! These monsters are as tall as you and much more fearsome looking. @@.Hobs;“You’re a right skin an blister!”@@ yells a hobgoblin. @@.Witch1;“Aw, why we got to be spuddling, girlie, let’s make up!”@@ the forward bogart says and begins kissing at the air and chuckling. @@.Abby;“I don’t have to kill any of you. Just let me pass!”@@ @@.Witch1;“Haw! It be a bit dimpsey, bain't it in ‘ere!”@@ he retorts and then stabs at you with his spear. The others follow suit and you find yourself, yet again, fighting for your life! As you combat the creatures, they try to use the shadows to hide. You play a game of cat-and-mouse, but eventually, the final one falls, and you [[continue forward!|CavernsJ9]] <<audio ':all' stop>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM51.jpg]]</div> As his breathing becomes even shallower, he tries to laugh, @@.Troll;“You slew me? Ha! But, it is not over. My power binds these caverns; my might is the Earth itself. You die with me, heh, <i>hero</i>.”@@ With that he [[topples forward.|CaveEnd1]] <<set $PlantBE to true>>
<div align="center">[img[Pictures/HuntingZones/ForestJ10.png]]</div> Oregon's Forest Park stretches out before you. The cool night air and darkness put you on edge. This is the very place you fled to that first night from Brone. You had no idea how much your life would change! Sounds like thunder or explosions and smell smoke from somewhere in the woods, rescues you from your thoughts. You start hiking to find [[the source.|ForestSM2]]
<div align="center">[img[Pictures/HuntingZones/ForestI7.png]]</div> You locate an area where it appears a massive fight recently took place! The land has been decimated. You make your way north through [[the smoke.|ForestSM3]]
<div align="center">[img[Pictures/HuntingZones/ForestH7.png]]</div> Finally the area of desolation starts to give way to green ahead. You can’t be very far behind the combat! You try to push further into [[the forest.|ForestSM4]]
<div align="center">[img[Pictures/HuntingZones/ForestG9.gif]]</div> Ahead you see a strange glow. You reach the area to find balls of light, will-o-the-wisps, blocking your way. They do not seem to care about you until you attempt to move closer to the river. You’ve been here enough times since childhood to know that there is a bridge that way. These spirits will not let you anywhere near it. You’ll have to be content, for now, to hunt on this side [[of the river.|ForestSM5]]
<div align="center">[img[Pictures/HuntingZones/ForestF7.png]]</div> Heading westward, you follow the river. Hopefully, you’ll find someone or something to figure out what [[to do next.|ForestSM6]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.png]]</div> As you make your way into a great clearing, you find a huge cairn or giant stone. A circular shape carves through the upper spire of the rock. Though you sense no monsters around you, you do not feel that you are alone, either. The Tualatin Mountains block you from going any further to the west. You can hear the howling of wolves not too far away. You are about to turn away when something [[strange happens!|ForestSM7]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.1.png]]</div> The light of the moon suddenly shines through the circular hole at the top of the stone obelisk! A female voice reverberates through the air around you. @@.Dion;“I am Hecate, the goddess of the moon, and I sense the dark one within you. I am goddess of both nature and witches. A war between my children cannot be permitted. Prove your strength by defeating my children of nature and go and find the queen of the fae folk that resides in this forest. If you manage to earn her blessing and fight your nature, then I shall name you one with the moon and the woods. Next, you may face the dryad in battle to test her and to teach her, and finally, make your way to my wayward daughter, Baba Yaga to end her twisting of the natural world.”@@ With that, the light dims and you are left, [[standing there.|ForestSM8]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.2.png]]</div> Your heart pounds in your chest! @@.Abby;“This is so fucking cool! I just heard the voice of an actual goddess. Ok, I heard you, Hecate! I’ll do this for you, um, your ladyship.”@@ Hmm, it’s your first time talking to a god, so, you try to be polite. She said that you need to find the queen of the fairies here. So, [[you start looking.|ForestSM9]]
<div align="center">[img[Pictures/HuntingZones/ForestG2.png]]</div> You make your way south, and continue to hear wolves howling. Their howls grow closer and you decide that will defend yourself if you are forced to. You continue until, you see something you cannot believe [[is real!|ForestSM10]]
<div align="center">[img[Pictures/HuntingZones/ForestSM10.jpg]]</div> @@.Abby;“Hey! I’m Absinthe Va—“@@ @@.Witch1;“You! We sensed your darkness!”@@ @@.Witch2;“She must be a warrior of the witch!”@@ @@.Abby;“No, I’m not! Just, listen to me—“@@ [[The elves strike!|ForestSM11]]
<div align="center">[img[Pictures/HuntingZones/ForestSM11.jpg]]</div> The elves refuse to listen to you and launch into attack mode! Again, something inside your Van Gothen blood seems to awaken, and your body reacts naturally. One elf wields a double-ended mace or spear and the other draws her bow! In a fluid motion, faster than any normal human could, you leap back, dodging three swings of the melee weapon, and drop to a crouch just as an arrow flies over your head! The elves are unlike anything you have yet fought. They are fast, agile, and clearly trained in real combat! You make a last attempt to convince them that you are a friend not a foe, before you are left no other option but to fight! As the melee elf draws in for another blow, you leap over the swing, and, while airborne, you launch a throwing knife at the one with the bow. It hits her square in the head, and the elf is killed instantly. @@.Witch1;“You will pay for killing my sister!”@@ The melee elf continues with barrages of attacks, seemingly spurned by the death of the other elf, but you watch her carefully, keeping just out of range of her attacks. You attempt several times to put distance between you so that you can use guns, but she again proves her prowess by sticking close to you. You draw your knife. Every time you see an opening between her attacks, you stab her. Over time your quick attacks add up, the elf bleeds a green substance, until her attacks slow. She drops to a knee @@.Witch1;“We failed. We return to the forest.”@@ With that she dissipates into [[green light.|ForestSM12]] <<audio ':all' stop>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF10.png]]</div> You make your way to a large rock and lean on it to rest. That fight was intense! Part of you feels bad about killing the elves and you wonder why Hecate would have you slay them. Just as you pull away from the rock, you sense something move nearby, and you barely leap out of the way [[in time!|ForestSM13]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM13.jpg]]</div> A god damn werewolf lashes at you with huge claws as you perform a series of backwards leaps and rolls before it growls, @@.Ray;“A strong mate you shall make!”@@ @@.Abby;“Look, you got this wrong; I am here to help the forest.”@@ @@.Ray;“You will help it by making my pups!”@@ He unleashes another torrent of attacks, and does manage to wound you, but you still held the silver knife from your fight with the elf, and you manage to cut him back. The silver seems to burn and the wolfman howls in pain a moment before he snarls at you. However, in the time that his reaction took, you have already drawn one of your guns, @@.Abby;“Last chance. Let me go, and I’ll let you live.”@@ With a roar, the werewolf pounces. You fire a single silver bullet into his chest and he hits the ground, skidding past you because of his momentum. His breathing ragged, he ekes out, @@.Ray;“You are truly a predator, more than even I.”@@ He breathes a final breath and falls limp, and then, [[fades away.|ForestSM14]] <<audio ':all' stop>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestG7.png]]</div> These monsters are not fucking around! You look at the wound on your arm and decide that you’d better move faster if you are going to get out of the park alive. You rush southward looking for anything that screams fairies. Eventually you come across [[a fountain!|ForestSM15]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.png]]</div> As you walk into this area, the smell of fragrant flowers wafts in the air. Your skin feels electric as if potent energy flows through this place, yet total calmness fills your heart and soul. There stands a large rock formation with a carved fountain. Colorful flowers surround the carving and the melodious falling water appears to glow with an unknown power. You might be new to this strange world of monster hunting, but you know that this place houses magic of some kind. You know that this must be the place where the fairy queen dwells, but nothing happens. Feeling a bit agitated, you [[return to the forest.|ForestSM16]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> You find an old, thick tree as you make your way through the forest. Mushrooms grow on the trunk, and just as you are about to leave, your eyes catch the sight of something odd in the moonlight. Kneeling, you see a pitcher and teacup. They appear to be made of flowers and leaves! Something tells you that this is somehow important. Perhaps you could brew the tea? Maybe if you drink it will let you talk to the fairy queen? You’re not one scared of taking risks. You need water to brew the tea- perhaps the Columbia River! You hike back [[to the river.|ForestSM17]]
<div align="center">[img[Pictures/HuntingZones/ForestF3.png]]</div> You gather water from the river and [[head back.|ForestSM18]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> You pour the river water into the little kettle and it glows from within. You pour the now glowing water into the cup. @@.Abby;"Well, here goes nothing!"@@ [[You drink it!|ForestSM19]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.1.png]]</div> You feel a rush of air and a tingle in your body! Suddenly, you are very small! The pitcher and tea cup appear massive. Part of you feels intense fear as your mind questions how long this effect will last or if it is permanent, but another part of you thrills at magic that you never knew really existed in the world. [[You take a look around.|ForestSM20]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.2.png]]</div> You notice the tree stump nearby, and now you are small enough to walk inside it. You push through grass that now feels more like a jungle and [[make your way inside.|ForestSM21]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.3.png]]</div> As you enter you are shocked to find a room- no- an entire home! You walk around a moment, until you discover an adjoining bedroom, and [[something shiny!|ForestSM22]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.4.png]]</div> It's a pot of gold! This is intense! A leprechaun must live here. You collect the gold, including a particular coin. It shines with otherworldly power, twinkling regardless of the level of light. It feels lucky, as if a force thrums within it. Having taken what you want, you make your way [[back outside.|ForestSM23]] <<audio "se_coin" volume 0.5 play>> <<UnlockCharacter "Leprechaun">>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.5.png]]</div> You make your way from the old tree towards the massive tea set. Now, you will either grow back to regular size or you will shrink more. You spend almost ten minutes climbing up the cup. You pull out the lucky coin and rub it for luck- then you [[take a sip of tea.|ForestSM24]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> It worked! You are back to your normal size! Now, you think that if you take this magic coin to the fountain and throw it inside- maybe you can get the [[fairy to appear!|ForestSM25]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.1.png]]</div> Though you do not want to lose the lucky coin, you decide to toss it into the fountain. Aqua light erupts from the water, and sparkles shimmer and fly around you. A breeze fills this tranquil place, and several of the orbs of light fuse together forming a [[beautiful woman!|ForestSM26]] <<audio ':all' stop>> <<audio "fairy_theme" volume 0.3 loop play>> <<audio "se_bless_fairy" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> You normally would be on edge and ready to fight, but there is some kind of magic in this place. It feels like peace- yet something inside you stirs. The Blood Suit feels as if it hates her. Ever since the dream of your adoptive father, it is as if something is changing inside you. @@.QFairy;“Greetings, human.”@@ You look at the glowing woman expecting to feel awe and wonder, but hatred builds inside you. Anger begins welling in your heart, but why? @@.Abby;“Um, hi.”@@ <i>@@.SGhost2;<<psy>>You do not trust her. You must not allow her to bless you.<</psy>>@@</i> @@.QFairy;“You have sacrificed something very important into the wishing well, and I have come. I give you a blessing, nature is—“@@ as she continues, at the sound of being blessed, you feel anxiety. <i>@@.SGhost2;<<psy>>No! You hate her! You do not want to be blessed. Use the suit. Use the suit on this spirit.<</psy>>@@</i> For a moment, your mind reels as you try to make sense of what is happening within you. You feel as if you are being used, <i>@@.SGhost2;<<psy>>but, you like being used and useful.<</psy>>@@</i> Yet, something feels terribly wrong! [[Fight the suit.|ForestSM27]] Or [[Use the suit.|QFairyBE1]]
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> @@.Abby;“Please,”@@ you implore @@.Abby;“—help me!”@@ @@.QFairy;“I sense the darkness trying to consume you.”@@ She reaches forward and touches a hand to your forehead. @@.QFairy;“It appears that the evil in you is also a strength, but it had found a darkness inside you, you poor child. Allow me to ease your pain for a while.”@@ Suddenly, the pain stops within your mind, and you do not even feel depressed or angry. @@.Abby;“Thank you.”@@ You look at your hands, @@.Abby;“I feel very peaceful. Thank you.”@@ @@.QFairy;“My calm shall pass in time, but beware the entity within you. He seeks to rule you and use you as a pawn.”@@ @@.Abby;“I know- I will have to pay more attention. I didn’t realize—“@@ you nod, @@.Abby;“Anyway, thank you.”@@ @@.QFairy;“I give you a blessing of nature. In your heart you are a lion, proud and fierce. You have found your path for you are being true to your nature and your noble, but broken, heart. Please find your way to ridding these woods of Baba Yaga and her minions. And, thank you.”@@ With those words, the fairy and the light both fade [[into the night.|ForestSM28]]
<div align="center">[img[Pictures/HuntingZones/ForestJ6.4.jpg]]</div> For the moment you feel good. Your body has healed and your mind feels as if you had a great night of sleep. Refreshed, you are ready to [[return to Hecate!|ForestSM29]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestQFairy10.jpg]]</div> <br /> <br /> @@.SGhost2;Clearly, Vlad had begun to use the fear of your past to try and corrupt you. Along with your desire for pleasure, your anger issues, and the depression you feel for losing your band mates to the vampires and chasing Brone away, he found a way into your mind and soul. With your body’s brawn and the fairy’s magical power, the forest quickly becomes Vlad. Deer, rabbits, birds, and all other life drip with the Blood of Vlad, linking their forms to his will. The river then carries his blood through Portland. Eventually all life on Earth is corrupted. Shells beholden to the will of their master!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|ForestSM26]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "FairyQueen">>
<div align="center">[img[Pictures/HuntingZones/ForestG1.1.png]]</div> @@.Dion;“You have done as I bade, mortal, and I, Hecate, am most pleased.”@@ Moonlight bathes you and you feel different. Somehow, you feel your mind and body heal more. @@.Dion;“Now go- my wisps will no longer bar your path, for you have gained my favor. Defeat my wayward daughters and bring back balance to this forest.”@@ As the light fades, you head back towards [[the bridge.|ForestSM30]] <<audio "se_bless_hecate" volume 0.5 play>> <<UnlockCharacter "Hecate">> <<UnlockCharacter "Wisp">>
<div align="center">[img[Pictures/HuntingZones/ForestH6.png]]</div> However, along the way, you stop to see an old acquaintance. You make your way to the lake where the rusalka nearly killed you, if not for Brone. @@.Abby;“Hey bitch! I know that you are here!”@@ [[There is a splash!|ForestSM31]]
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> You hear a splash and turn to see the rusalka from the night! @@.Rusalka;“Ooh! You again! Mmm, I have missed you so much.”@@ She looks around, @@.Rusalka;“I don’t see that nosferatu—“@@ @@.Abby;“He’s not here, but I owe you some damn payback. A few days ago, I didn’t know what I was doing, but this is different. I’m here to ensure you don’t make another woman like you.”@@ @@.Rusalka;“Kitten has claws!”@@ You feel the draw of her dark eyes, but you manage to close your own. @@.Rusalka;“Well, if you want to fight, you’ll need to get in the water!”@@ Without another word, taking her by utter surprise, you leap towards her, splashing [[into the shallows!|ForestSM32]] <<audio "se_splash" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM33.jpg]]</div> You manage to strike the rusalka! @@.Rusalka;“Why do you resist!”@@ Her black, void eyes gaze into your own! @@.Rusalka;“Yes- that's it girl. Just like last time, look into my eyes!”@@ You feel your will weaken. Part of you feels as if you will give in, but the Blood Suit seems to somehow push the clouds from your mind and the rusalka reels in disbelief as you again strike her with your silver knife! You jam it to the hilt where she should have a heart, and she screeches in shock. You both stare at each other a moment, as you see your reflection in her black eyes, but there can be felt no more power within them. Her wet skin evaporates leaving bones that sink under the lake's surface. Now that she has been defeated, you feel vindicated. You splash back to shore and head [[to the bridge.|ForestSM33]] <<audio ':all' stop>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.png]]</div> You reach the Columbia River and see a bridge. However, standing on it are a green plant woman and a... bear man? As you approach the pair, Katerina suddenly leaps from the trees above and blocks you! @@.Abby;“Whoa! Jeeze, Katerina, I almost attacked you. Anyway, I am here to help, what can I do?”@@ @@.Kat;“To help!? We heard an evil assassin vas slaying the defenders of the woods- you! You <i>are</i> in league vith the vitches!”@@ @@.Abby;“What? No! I was trying to come help you- wait, those monsters I fought, were good guys? They were trying to kill me!”@@ The green woman yells, @@.Dryad;“They defend the forest with their lives. Even now, I can feel the taint within you. You wear unholy blood as if armor.”@@ The bear man yells, @@.Sani;“Katerina! You must hurry; the witch is on the run now! We shall hold the bridge, you go, go and claim the revenge that you desire, that your heart may find peace.”@@ You know that voice- it’s Sani Lightfoot! Katerina sneers at you, @@.Kat;“I vill have my vengeance, and they vill finally end your treachery!”@@ With that she rushes towards and past the pair, crossing the bridge, and disappearing into the dark forest. [[They beckon you.|ForestSM34]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.1.png]]</div> @@.Sani;“Come,”@@ yells Lightfoot, @@.Sani;“If you dare.”@@ @@.Abby;“Seriously, it was a mistake, I am here to help! I’ll kill whatever is attacking the forest!”@@ @@.Dryad;“You are the thing attacking my forest! <i>You</i> are attacking my realm!”@@ @@.Sani;“Enough talk!”@@ roars Lightfoot, and he [[charges right at you!|ForestSM35]]
<div align="center">[img[Pictures/HuntingZones/ForestSM35.jpg]]</div> Lightfoot attacks with his claws, but with the size of this form, his bulk makes his attacks slightly slower, and you dodge! @@.Sani;“I must save the land!”@@ @@.Abby;“Damn it, Sani! You’re leaving me no fucking choice here!”@@ You use your bare hands and feet to fight Sani, insuring that you do not kill him. You make your attack and land several blows, but in this bear form, he can take massive amounts of punishment! In retaliation, Sani lifts a huge paw, and manages to land a heavy blow! You are knocked off your feet and tossed through the air before hitting the hard ground. @@.Abby;“Damn overgrown teddy bear!”@@ @@.Sani;“I stand firm against evil. This was not your war, but you have come. I will defeat you.”@@ @@.Abby;“Why won't you just believe me!”@@ @@.Sani;“You are evil, I sense it. Would you have me do as the frog and believe a scorpion? No. To trust you is to be stung and die.”@@ After a ten minute long sparring, you finally land a brutal blow, knocking Sani's snout sideways, and causing him to wobble on his feet a moment before he topples forward, slamming into the ground, unconscious. @@.Dryad;“Dearest Lightfoot! Whatever you are, creature, you will not stand against nature's wrath!”@@ @@.Abby;“I am trying to help you!”@@ @@.Dryad;“Vile one! You help only your own agenda, and you shall pay for what you have done to Lightfoot!”@@ [[The dryad attacks!|ForestSM36]] <<audio ':all' stop>> <<audio "zone_forest_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM36.jpg]]</div> Draeope raises her hands, and sharp, barbed vines reach from the ground, tearing at you. When the dryad clenches her fist, the plants contort and squeeze. Finally, using all your might, you break free! @@.Abby;“Jesus Christ that hurts!”@@ @@.Dryad;“You will be consumed by the plants to help re-grow the very forest you and your witch-kin have burnt and corrupted!”@@ You fire at Draeope, but she suddenly disappears into the ground! All your shots miss, and then, as if the Earth opens up, she sprouts out again! The dryad attacks, swinging her staff, but you dodge the blows. She finishes by lifting a hand and vines reach up under your feet, but you side step them! Firing your guns, you hit the dryad several times, causing green cytoplasm to erupt from the wounds, but they heal back closed almost instantly. @@.Dryad;“I am the forest itself. I am nature's daughter. I know no death, only rebirth.”@@ After another long battle, you finally manage to do enough damage to the plant woman. The dryad collapses, @@.Dryad;“I cannot fight further. There has already been too much strain on the forest and I refuse to absorb its essence to save myself.”@@ @@.Abby;“Ok, great! Are you finally ready to listen to me?”@@ [[You approach the pair.|ForestSM37]]
<div align="center">[img[Pictures/ForestDryad1.jpg]]</div> Sani has gone to his true form, and you help him to his feet. @@.Abby;“I am sorry, Lightfoot. I tried to tell you, I did not want to fight. I want to help.”@@ Draeope approaches you, @@.Dryad;“You could have slew him, but chose to spare his life.”@@ @@.Abby;“Yes! How dense is everyone here?”@@ @@.Sani;“Be respectful.”@@ Sighing you say, @@.Abby;“Fine, yes. I have wanted to help since I arrived.”@@ @@.Dryad;“Then you have your wish granted. With Sani defeated, and myself depleted, I must tend to his wounds and heal him while regaining my own strength. There is no one to guard the bridge. So, it falls to you.”@@ @@.Abby;“Guarding a bridge? No way- not happening!”@@ You take off running towards it, @@.Abby;“I’m not going to wait for them to attack you again- I’ll take the fight to them!”@@ @@.Dryad;“Come, Sani, rest.”@@ [[You press forward!|ForestSM38]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestE9.png]]</div> A huge tree has fallen across a ravine here. Already this part of Forest Park feels different. It’s darker and feels heavier. Your instincts tell you to be on edge and you warily [[move forward.|ForestSM39]]
<div align="center">[img[Pictures/HuntingZones/ForestD8.png]]</div> There are strange sounds in the forest around you and occasionally rain falls. The ground grows muddier the further you [[push northward.|ForestSM40]]
<div align="center">[img[Pictures/HuntingZones/ForestB9.png]]</div> You eventually come to a strange meadow. The trees here are shaped like people and faces. Within sight to the northeast, you see a stone wall and head [[in that direction.|ForestSM41]]
<div align="center">[img[Pictures/HuntingZones/ForestB10.png]]</div> Ahead you see a stone wall made of bricks. You make out a gate amid a circular formation in the rocks. However as you approach, a tree, which appears to have a face, suddenly speaks! @@.BoS;“Baba Yaga does not wish to be disturbed. You must go.”@@ @@.Abby;“No way, man, I came this far, and I’ll jump the gate if I have to.”@@ @@.BoS;“Ha! Shows what you know.”@@ @@.Abby;“What do you mean?”@@ @@.BoS;“She has a sentry spell on that gate and the land beyond it. If you try breaking in, you’ll turn into a toad.”@@ @@.Abby;“You’re fucking kidding me.”@@ @@.BoS;“Well, if you are dumb enough to want to fight her, maybe we can reach a deal.”@@ @@.Abby;“What kind of deal?”@@ @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! Come back to me when you have cleared the forest of the taint.”@@ @@.Abby;“So, kill all the monsters north of the river and you’ll let me pass?”@@ @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@ @@.Abby;“Kill all the monsters and get you some eyes? Deal.”@@ Looks like you have no choice, so you agree and [[return to your hunt.|ForestSM42]]
<div align="center">[img[Pictures/HuntingZones/ForestC9.png]]</div> Making your way westward, you try to find monsters to kill and ponder about where you’d find eyes for a tree. Being a monster hunter is crazy shit. Suddenly, you body crouches on its own as a boulder slams into a tree [[next to you!|ForestSM43]]
<div align="center">[img[Pictures/HuntingZones/ForestSM43.jpg]]</div> @@.Abby;“Oh shit.”@@ It’s an ogre like the one that you saw in the House of Haggle. Seeing a humanoid that massive creates an indescribable feeling of weakness inside you. You worry that even one hit from him might kill you. @@.Ogre1;“How you know I do dat!?”@@ @@.Abby;“Look, big guy, I don’t want to have to kill you, so just back—“@@ He laughs loudly, @@.Ogre1;“HA HA HA! You tiny! You no can kill ogre! Ogre big! Woman puny. Me show you!”@@ [[He charges!|ForestSM44]]
<div align="center">[img[Pictures/HuntingZones/ForestSM44.jpg]]</div> The ogre rears back and swings, but he is slow and you were prepared, so he misses you! @@.Ogre1;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ So, Baba Yaga knows that you are here. You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. @@.Ogre1;“Lady makes da ouchies! Me ouch you back!”@@ @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ @@.Ogre1;“Raaaaaaarrrr! Squish you!”@@ As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! @@.Ogre1;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Ogre1;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. You can’t handle another hit like that. You are literally seeing stars from the pain, but with the lug just standing there singing, you raise your guns and aim for his head. You almost feel sorry for the ogre as you pull the triggers. The bullets hit him, and with such a skull, some actually ricochet, but a few push through. The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre1;“Wait- me think me is dead— me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. Then he turns into muddy rocks and just falls apart. Not wasting time, you quickly drink a healing potion and [[move on.|ForestSM45]] <<audio ':all' stop>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB3.png]]</div> The forest has become swampland at this point. This must be what the tree spoke of. You slosh through muddy water and continue on your way until you reach a [[rocky cliff.|ForestSM46]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB1.png]]</div> You don’t know why, but something tells you to use one of your bombs here. Again, it’s as if something, some kind of sense, urges you. You have not used a bomb in the forest, so, you might as well. If nothing else, blowing things up is cool! You blast a hole into the rocks- and uncover a [[hidden cave!|ForestSM47]]
<div align="center">[img[Pictures/HuntingZones/ForestA1.png]]</div> As you walk into the cavern, you see a short woman with fiery eyes and hair. @@.Dwarf;“A human! You have come to enter Myrkheim! Long hath this path been barred, and I, Virvir, daughter of Mótsognir and defender of the Western Way, shall stop ye from thine meddling! Prepare for combat!”@@ @@.Abby;“Wait! I was just exploring! I do not mean to—“@@ @@.Dwarf;“Nay! Humans lie and defile all that they touch! I shall slay thee and seal the way once ‘gin!”@@ The woman draws a [[sword and shield!|ForestSM48]] <<audio "se_bomb_rock" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM48.jpg]]</div> She makes a series of slashes! You deftly react, dodging the blows, but her sword must be white hot. Even though it does not touch your skin, the very air around it feels hot as flame. Finally, she stops a moment. @@.Dwarf;“Ye may be a worthy fight! Centuries I have been guarding the path, and so bored hath I became! Now, I revel in glorious battle again!”@@ She’s not going to listen to you, so, you have no choice but to attack! You pull your knife and take a jab at her! The dwarf rolls on the ground, and pops up next to you, her sword slicing your flesh! She laughs and seems to enjoy it. She's really annoying! @@.Abby;“I am telling you that I am not your damn enemy!”@@ @@.Dwarf;“You are a human! You are an enemy to all living things!”@@ Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! You use the chance to counterattack! Using your weapons, you attack the dwarf, and though she defends many blows, you do manage to strike her! She moves about with strange attack postures and stances, and for a time you trade blows as equals, but you manage to put some space between the two of you long enough to use your crossbow. You fire an arrow at her, but she manages to close the gap without taking damage. Again you fight, until finally, you make a vicious attack! @@.Dwarf;“I hath been defeated! I die in glorious battle; I come to ye, father! May Myrkheim forever—“@@ her voice grows ragged as the light fades from her eyes, @@.Dwarf;“stand firm.”@@ With those last words, she lies still as stone. When you search her, it proves your instincts right as you find two glowing gems and place them in your pack. While you feel somewhat sorry for killing her, she seemed happy [[about the fight.|ForestSM49]] <<audio ':all' stop>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB8.png]]</div> Having found something that might be used as eyes for the tree; you try to make your way back to the stone wall. The going, however, is slow due to the marshy conditions. You are almost out of the swamp, when you [[hear cackling!|ForestSM50]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM50.jpg]]</div> It’s the witches! You quickly down your resolve potion, just in case they try any spells on you. They are followed by a huge rock golem. @@.Witch2;“Oh! I remember this pretty one!”@@ The two cackle, before the other says, @@.Witch1;“It’s the girl from the House of Haggle!”@@ @@.Abby;“Yeah. It’s me.”@@ You ready your weapons. @@.Witch2;“Ooh, she looks as if she thinks she can take us.”@@ @@.Witch1;“There’s no need to fight, girl.”@@ @@.Witch2;“You can be perfect like us. It feels wonderful, come, drink this.”@@ @@.Abby;“No thanks.”@@ The witch sighs, @@.Witch2;“She’s like I was, resistant.”@@ @@.Witch1;“Well, we’ll do to her the same thing that we did to you. We’ll force perfection upon her!”@@ [[They cackle and attack!|ForestSM51]]
<div align="center">[img[Pictures/HuntingZones/ForestSM51.jpg]]</div> The massive stone man swings his fists, but it misses you! You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! The witches use that moment to fire blackish-purple light at you. Shadow magic, you somehow know it’s called. You dodge the attacks from the witches and focus again on the golem. As it relentlessly marches forward, you try strafing and shooting at its legs. The massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. @@.Witch2;“She stopped the golem!”@@ @@.Witch1;“No matter! We’ll make another, but we must stop her for the Mistress!”@@ Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! @@.Abby;“Shit!”@@ You fire at the other one, and land a fatal blow! @@.Witch2;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. @@.Witch1;“No! Damn you, girl!”@@ The other witch retaliates and seems to shower you with an endless torrents of spells, the whole while you rush and dodge, desperately trying not to slip in the mud, until you clear the gap and drive your knife into her! She silently falls into the mud and turns into green ooze. Breathing hard, you take a gulp of a focus potion and continue on your journey to [[the tree.|ForestSM52]] <<audio ':all' stop>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB10.1.png]]</div> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest and you have your glowing eyes.”@@ @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest, and I can see! So, that’s what you look like.”@@ @@.Abby;“Now, let me in there.”@@ @@.BoS;“You sure? I’ll open the gate, but you are no magic user. Baba Yaga is likely going to kill you- or worse.”@@ @@.Abby;“Yeah! Let me in there, damn it.”@@ @@.BoS;“Let’s hope you do better than the Russian girl.”@@ @@.Abby;“Katerina! She’s in there?”@@ @@.BoS;“She refused to help me. She hopped the fence. She’s either Frog Legs Fricassee or the witch has done something even darker to her.”@@ @@.Abby;“Hurry! Let me in!”@@ The gate swings open. @@.BoS;“Thanks for helping me, and good luck. You’ll need it.”@@ You step forward [[towards fate.|ForestStory53]] <<audio ':all' stop>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestA10.1.png]]</div> Cautiously, you approach the open gate. You see no one on the other side. There is a hut and a cauldron with bubbling goop within it. With your weapons drawn, you [[step through.|ForestSM54]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.2 loop play>>
<div align="center">[img[Pictures/BabaForest1.jpg]]</div> You take a moment to look around. The wind howls through the nearby trees. You sense someone, but see no one. @@.Abby;“Baba Yaga! I’m Absinthe Van Gothen! Get out here and fight me!”@@ Suddenly, in a cloud of black smoke, [[she appears!|ForestSM55]]
<div align="center">[img[Pictures/BabaForest2.jpg]]</div> @@.Baba;“Hee hee hee,”@@ she cackles, @@.Baba;“Killed my minions, passed my gate, came to me to find your fate.”@@ @@.Abby;“Where’s Katerina, you ugly, shriveled raisin!”@@ She frowns, @@.Baba;“Used my powers to fight your friend, but she lost her mind in the end.”@@ Suddenly, from absolute nothingness, a blade grazes your neck as your inhuman reflexes cause you [[to dodge!|ForestSM56]] <<audio "se_bomb_p" volume 0.5 play>> <<audio "se_baba" volume 0.5 play>>
<div align="center">[img[Pictures/BabaForest3.jpg]]</div> @@.Abby;“Katerina! What are you doing, you almost killed me!”@@ She just stares at you with empty soulless eyes. @@.Baba;“Lost her mind, as I said, and now dear Kat- make her dead!”@@ @@.Kat;“Yes, Mistress,”@@ Katerina says as if in a daze. She lifts her daggers that now glow with a shadowy light- and then she vanishes! @@.Abby;“She’s—fucking invisible!”@@ you yell as you leap back, Katerina barely missing you again as she appears and then vanishes again. You feel the currents in the air as she makes a series of swings. You try to think of the position of her standing to make this assault and, hoping you guess correctly, you swing with your leg! Your attacks make contact in her stomach, knocking her backwards and she appears visible as she rolls on the ground. @@.Abby;“Katerina! Wake up! Snap out of it!”@@ She ignores you as she rises to her feet. You take the initiative! @@.Abby;“First I’m going to knock her out- and then you’re all mine, witch!”@@ @@.Baba;“Bolder threats have been made, and all of them have been repaid! Hee hee hee!”@@ You focus on [[defeating Katerina!|ForestSM57]]
<div align="center">[img[Pictures/HuntingZones/ForestSM57.jpg]]</div> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! @@.Abby;“Damn it, Katerina! Snap out of it!”@@ She becomes invisible again! You hate fighting her without a weapon, but you don’t want to kill her, even if she <i>is</i> bitchy. The shadows swirl nearby and Katerina flies out of them, slashing you with one of her knives! @@.Abby;“Fuck! Please, wake up! Kat! You hate this witch! Fight her control over you!”@@ She remains silent and leaps into darkness, becoming invisible again! Then, you remember the Adder Stone that you just obtained from the troll. You hold it up to your eye, and, peering through the hole- you can see Katerina! @@.Abby;“OK. Fuck this!”@@ You stick to using your fists and feet so as not to kill Kat, and using the Adder Stone to see her, you charge right at her making your move! You manage to land a blow square into Katerina's jaw, sending her backwards! She hits the ground, and materializes. She is out cold, but she is definitely still breathing. Turning to the witch, you yell, @@.Abby;“You're going to pay for making me hurt her, witch!”@@ Baba Yaga cackles! @@.Baba;“Yell your threats, I have no fear, you'll serve me well my dearie dear!”@@ The witch levitates, laughing wildly, and thunder crashes in the sky! You now face off against [[Baba Yaga!|ForestSM58]] <<audio ':all' stop>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM58.jpg]]</div> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, until one of your bullets finds its mark! @@.Baba;“Little brat! Little brat! I shall pay you back for that!”@@ The witch fires terrible green lightning from her fingertips, and it hits you square in the chest! The pain sends you to the ground in agony! Cackling, Baba Yaga intones, @@.Baba;“Feel that hit and feel that pain. Soon, you're mine, body and brain!”@@ You pull yourself up, ready to attack again! She shifts about in the air, launching another attack, and you manage to spin and fire in time to hit her with a volley of blessed bullets. The two of you battle for several minutes, until, in impatient anger, she powers up some kind of massive spell, and you quickly switch to your crossbow, launching a silver arrow into her chest! The witch loses her ability to hover and slams into the ground. She lies still a moment, as you slowly approach her, and then as your reach her, she looks up, her face a devious smile, @@.Baba;“You think you won, but think again! Next time we meet, you'll have green skin! HEE HEE HEE!”@@ Baba Yaga cackles as her body turns to black smoke and disappears. Turning, you see Katerina stir on the ground and [[rush to aid her.|ForestEnd1]] <<set $FireBE to true>>
<div align="center">[img[Pictures/HuntingZones/SewersB5.jpg]]</div> After poking around, you come to a large draining tank and open the hatch. Across the way is a yellow hatch door and though you try turning it, it won’t budge. You think that you might hear water on the other side. Either you’ll have to find a way to drain the water in what you assume they’d label the “yellow tank” or you’ll be stuck here and only be able to search this area. Turning, you head east, the only direction that you [[can travel.|SewersSM3]]
<div align="center">[img[Pictures/HuntingZones/SewersC10.jpg]]</div> You travel along the corridor and you feel heat building up here. The further that you move through this clean section of sewer, smells of mildew and [[mold grow.|SewersSM4]]
<div align="center">[img[Pictures/HuntingZones/SewersD10.jpg]]</div> Eventually, you come to a sealed door. It appears to need some kind of access card, yet, when you try to open it, it releases. The moment it opens a powerful gust of humid air hits you carrying thick musty smells. This must be where the odors are coming from. Almost gagging, you [[step forward.|SewersSM5]]
<div align="center">[img[Pictures/HuntingZones/SewersE10.jpg]]</div> You stand inside a massive pipe. Frothy, fetid water, likely filled with human waste, flows along the channel. You see large mushrooms growing nearby. Having nowhere else to look for Molly, you press forward. Honestly, the sewers seem relatively safe. However, ahead, you notice something moving and as you approach, you discover [[it is a monster!|SewersSM6]]
<div align="center">[img[Pictures/HuntingZones/SewersSM6.jpg]]</div> Sloshing in the nasty water, you watch a mushroom monster shaking its head, which appears to release spores. It appears to be growing the mushrooms that you saw! You try to quietly draw your guns, but somehow, it senses you and looks at you with black eyes. Its mouth opens to show sharp teeth, and belying the slower movements from before, it suddenly [[rushes at you!|SewersSM7]]
<div align="center">[img[Pictures/HuntingZones/SewersSM7.jpg]]</div> You fire some shots at the mushdoom, but amid clouds of spores, it manages to dodge. It reaches out for you with its twisted fungus body, but you leap back, splashing in the nasty water. It hisses at you and swipes with its claws. You fire another round at it and hit its bulbous head. This pisses it off and it runs at you again! Thinking quickly, you kick water in its face, and that blinds it long enough for you to swiftly draw your knife and sever the head from the body. The head splashes into the water and the body runs past you a few feet before topping over. The capped head floats on the water and is carried away. You can only hope that you actually [[killed it.|SewersSM8]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersG10.jpg]]</div> Moving along the pipe, you begin to find glowing fungus growing with even larger mushrooms! The otherworldly view feels alien. This stuff is taking over the area here. Then, as you continue forward, a woman stands up! She seemed to be sitting in the [[group of mushrooms!|SewersSM9]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM9.jpg]]</div> It takes mere moments to discern that not all the mushrooms are just mushrooms! More of the women rise, moaning, and shamble towards you. These were probably humans! Then your blood runs cold- what if one of them is Molly? Brushing the thought away, you do not desire to end up like this, so you raise your guns as the mob approaches and fire on them, but they do not even care. As you mow them down, the ones behind continue shambling towards you. Though none of them manage to reach you, their bodies seem to release spores into the air, and you definitely feel as if your mind might be affected. Not risking it, you drink a focus potion, and instantly feel absolutely alert. With that, you [[move forward.|SewersSM10]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersI10.jpg]]</div> You can make out a dead end ahead, past several more mushrooms. These are even bigger than the others, and you find yourself coughing and sneezing often. The spores and fungi seem to be focused in this location. You see movement in the mushrooms at the end of the tunnel, @@.Abby;“Molly! Hey! Is that you?”@@ You push forward, cutting through the mushrooms with your knife. However, as you reach the end, sprouted from a mass of mold, you find the movement was actually the likely progenitor [[of all this!|SewersSM11]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM11.jpg]]</div> The creature spews out spores and moldy water onto you like a hose from its mouth! You cough and sputter and instantly feel light headed. @@.Abby;“Fuck, I should have went to Hobs and got a resolve potion. Whatever, you’re dead.”@@ The creature hisses and growls, seemingly incapable of speech. The mushroom master sprays a jet of mold from its mouth again, but misses you, as this time you are ready! In retaliation, you fire many rounds at its head. This back and forth of attacks continues for a few minutes, all the while, your head swimming more and more from the mind altering spores. It is a battle of attrition, either you will do enough physical damage to kill it, or it will do enough mental damage to make you a slave. However, taking a cue from your fight with its minion, you draw you knife and hack wildly at what would be its long neck. Mushy chunks are ripped away and it, somehow, pushes a storm of spores out of all the mushrooms nearby! The entire area fills with a yellow cloud, but in the end, you barely come out as [[the victor!|SewersSM12]] <<audio ':all' stop>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM12.jpg]]</div> You, luckily have more focus potions on hand. As the mold tries to consume your mind, it takes titanic effort, but you manage to reach into Kibisis and pull out one of the potions. As you gulp it down, the affect is immediate. Your world again becomes crisp and clear and the fungus seems neutralized. You then notice something of [[interest nearby.|SewersSM13]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveYellow.gif]]</div> Something about the @@.Giggler;yellow valve@@ tells you that you should turn it. This might match the yellow hatch door blocking you from the rest of the sewers. As you turn the valve with both hands, in the distance, you hear water being released and draining in the northwest corner of the sewers. Now, to check out your theory, you warily return to that [[previous area.|SewersSM14]]
<div align="center">[img[Pictures/HuntingZones/SewersB5.jpg]]</div> You make your way, uneventfully, to the yellow hatch. Listening, you no longer hear water on the other side. You try opening the hatch, and this time it opens [[with a groan.|SewersSM14.1]]
<div align="center">[img[Pictures/HuntingZones/SewersD5.jpg]]</div> Ahead, you find double doors with a blue light. They open, and allow access into a different part [[of the sewers.|SewersSM15]]
<div align="center">[img[Pictures/HuntingZones/SewersJ4.jpg]]</div> Trash litters the area. Water flows along these old, stone sewerways. You cautiously move ahead, though in the dim light of these tunnels, you occasionally believe that you see shadows moving. Then from far in the dark, you see a horde of squeaking and yelling creatures moving swiftly down the tunnel, [[towards you!|SewersSM16]]
<div align="center">[img[Pictures/HuntingZones/SewersSM16.jpg]]</div> As the shadowy figures near you, you make out what appears to be rat men! You already had your weapons in hand, and you begin firing at anything that moves! The rat men and their large pets are agile, but you manage to slay them without any wounds, until you notice one with white fur had faked being killed. As the other bodies vanish into ashes, he leaps back to his feet and grabs you! He tries to bite your face, his jaws snapping inches from your nose, but you continue to hold the raging creature at bay, while you try to draw your knife. Finally managing to accomplish this, you drive your knife into the rat man's chest, and it falls to the ground dying with [[a squeak.|SewersSM17]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersF5.jpg]]</div> You move forward at a faster pace, terrified that Molly might have wound up here- eaten or worse. Occasionally a rat man or a giant rat scuttles about, and you either manage to wound them, sending them running, or flat out kill them. You then enter a [[pump room.|SewersSM18]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersE5.jpg]]</div> There is a thin layer of water on the floor and you lightly splash through it looking for signs of Molly. There are many thick pipes here, and the place appears old compared to the yellow section that you encountered earlier. The water deepens ahead, and for a moment, you think that you see two eyes submerge into the water! Shit! This is the only way forward. You try to peer into the dark water, but see nothing. There is no way to reach the tunnel ahead without swimming here; however, every time you make to jump into the pool, your instincts stop you. Finally, you just randomly fire your gun into the water and [[something emerges!|SewersSM19]]
<div align="center">[img[Pictures/HuntingZones/SewersSM19.jpg]]</div> @@.Troll;“Mate!”@@ yells a massive alligator mutant as it leaps out of the water at you! @@.Abby;“Hell, no, there will be no mating!”@@ You fire your guns, until you expend your clips as the massive mutant splashes towards you. You whip out your crossbow and launch an arrow as well, but he only hisses and flicks his tail. The meaty thing slams into you, knocking you back as the mutant crawls from the water and tries smashing you with his fist! You roll out of the way, and this time, dodge the tail, while drawing your knife. He’s much larger than you, but slower. His maw snaps at your arm as you make to stab him. He leaps at you, and you use his momentum to swing yourself up onto his back! You just stab him indiscriminately with your knife at the base of his neck as the grisly gator reels about trying to throw you off. You must hit his spine because he drops, dead, like a rock. Panting, you lie on the huge beast’s back until his body vanishes and you land [[on the ground.|SewersSM20]] <<audio ':all' stop>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveBlue.gif]]</div> You waste no more time and jump into the water, swimming to the open tunnel ahead. You pull yourself up and enter a room. On one side stands a blue hatch, like the yellow one before, and there is a @@.Cere;blue valve@@. You turn it with both hands and hear water being released and draining in the next room. You wait only a minute, before you try opening the [[blue hatch.|SewersSM21]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersC6.jpg]]</div> The water has been drained from here, and, as with the blue area, this one appears to have a green light marking it. Making your way to the double-hatch, you force the [[rusty doors open.|SewersSM22]]
<div align="center">[img[Pictures/HuntingZones/SewersC7.jpg]]</div> Entering into the area, you see discarded drums and an eerie green light glows from the adjacent tunnel [[on the right.|SewersSM23]]
<div align="center">[img[Pictures/HuntingZones/SewersD7.jpg]]</div> @@.Abby;“Holy shit!”@@ The entire tunnel glows and so, too, does the water! This might be toxic waste! You wonder if the Blood Suit protects against radiation. @@.Abby;“Molly! Hey, Molly McCoy! You here?”@@ You yell down the tunnel as your voice echoes. A few days ago you’d have said <i>forget this</i> and left, but you don’t want her to end up dead down here and you can’t disappoint Roy. Grudgingly, you try to do the right thing, and, careful to avoid the water, [[you move forward.|SewersSM24]]
<div align="center">[img[Pictures/HuntingZones/SewersF7.jpg]]</div> Moving along, you come to a junction, but decide not to cross the old metal bridge unless you have to. Instead, you continue following the [[main tunnel.|SewersSM25]]
<div align="center">[img[Pictures/HuntingZones/SewersSM25.jpg]]</div> As you move along the path, weird blobs of slime drip down from the ceiling and converge! A giant slime creature rises up. The viscous goo slides towards you! After only firing a couple of bullets, you realize that it cannot harm this thing. The blob continues forward, so you start walking backwards as you try to find a solution. You reach into Kibisis and pull out your artifact, Dyrnwyn, the fire-sword. The slime is close enough now that you risk using the sword and slash at the slime. The fire causes whatever it hits to disappear into ash and steam! The blob grows smaller! However, it does not stop moving forward, but now that you know what to do, you continue using the sword, causing it to [[fully evaporate!|SewersSM26]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersG7.jpg]]</div> After defeating the slime, you happen across a door. It appears to be locked, but you try it one more time and find that the lock has corroded. You look inside hoping to find that Molly [[hides here.|SewersSM27]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersE8.jpg]]</div> The room is dusty and an odd odor assails your nose. You find a dead man here in a worker’s outfit. He looks as if he mummified in the sealed room. You also notice a [[hand-written note|Sewer Note SM]] and an old key. You take the key and [[return to the tunnels.|SewersSM28]]
<div align="center">[img[Pictures/SewerNote.png]]</div> Likely the final words of the man- now desiccated corpse- in this room. It reads: @@.Bo;<i>If you find this- stay out of the locked room to the south of here! I don’t want to get our families killed over this job, so I am not telling you our names. But, corporations paid us to dump wastes of varying kinds. You know, the kind that the Environmental Protection Agency would not like. We take care of these issues at a fraction of the cost. I won’t say what company this is, but they were doing weird things. Like, alien research. We were doing alright for a couple of weeks. We searched around the city and found old sewers, mostly unused, deep. Been dumping the vats of green glowing shit there. Some we were storing in the rooms, and we set up a few drums of this stuff outside one. But, one tipped over. I manage to get it back up, but I heard my partner screaming. Some kind of thing, it crawled into her body. I shook her awake but her eyes. Those eyes. I see them every time that I shut my own- they were all white. She was the brains and I was the brawn, but she suddenly seemed almost stronger than I am! I pushed her into the room we were going to use for storage, and managed to get the door locked with an old key we had found in an office room the workers must have used at some point. This room! I don’t know what took over mind and body, but she’s someone else, now, something else. She tried to beg me to let her out, and she still knew who she was, but I know it’s not her. I locked myself in here. I don’t know if there are more of those green aliens out there, but I don’t want that to happen to me.</i>@@ Nothing else more is written. You wonder if it is the lab that the Night Stalkers have mentioned. This guy was illegally dumping waste for them, and his partner got taken over by a monster or something. With the key you now possess, you can find the room- and slay her. [[Back|SewersSM27]]
<div align="center">[img[Pictures/HuntingZones/SewersI8.jpg]]</div> You go down through the tunnels a ways and come across a door matching the one mentioned in the note. It’s locked and there are barrels near it with one of them spilled. Glowing ooze puddles on the ground. You kneel and can smell a very sweet fragrance from the slime. Standing, you try the key in the door, and it fits! You do not know what happen to the man’s partner, but you’re ready [[to fight!|SewersSM29]]
<div align="center">[img[Pictures/HuntingZones/SewersH8.jpg]]</div> As you walk into the room, your feet stick to the slimy floor, but your attention is quickly drawn to a woman laying in the slime! @@.KateSlugged;“Human, female,”@@ she says, her breath forming a slimy bubble round her lips and as it bursts, she says, @@.KateSlugged;“Do not resist. Allow Us to infect you.”@@ @@.Abby;“Fuck! Your friend was right; you’re a lost cause.”@@ @@.KateSlugged;“This host no longer cares about its former life. This host must help the Master reproduce and spread.”@@ The slick, green-skinned woman slowly rises to [[her feet.|SewersSM30]] <<audio ':all' stop>> <<audio "slug_maria" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersH8.1.jpg]]</div> The woman stretches slowly and tilts her head as if studying you. @@.KateSlugged;“Do not resist Us. We are superior. Come to this host and let it infest you with Masters.”@@ You stand still, saying nothing. After a few moments, she starts moving towards you, her feet squishing into the thick slime of the room. @@.Abby;“Back off, bitch! Just let me give you some mercy. Don’t <i>you</i> resist!”@@ She continues [[moving towards you!|SewersSM31]]
<div align="center">[img[Pictures/HuntingZones/SewersH8.2.jpg]]</div> Now that she is closer, you can make out her features better. She has black, slick hair and her eyes are empty and soulless. Her movements, while fluid, are slow and steady, but your instincts are on edge. You feel that she could suddenly leap at you and attack at any moment. @@.KateSlugged;“This host longs to spread the Masters to you. Lay down your weapons and submit.”@@ You laugh for a second, and then look her dead in the eyes, @@.Abby;“I’m not about to submit to you or anything else in this world. I gave you a chance to surrender and have a quick, painless death, but, no, you want it slow and painful.”@@ Instead of waiting for her, you [[spring into battle first!|SewersSM32]]
<div align="center">[img[Pictures/HuntingZones/SewersSM32.jpg]]</div> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. She presses her green lips against yours, and you feel something trying to slide into your mouth. She proves incredibly strong, but you manage to push her away thanks to your inhuman strength. However, something about the slime in her mouth and on your lips makes you horny. It’s hard to maintain focus. @@.KateSlugged;“Join Us. Stop resisting.”@@ @@.Abby;“Like hell,”@@ you say, but still you lick the goo off your lips for the rush of euphoria it gives. @@.Abby;“Fuck, that does feel good.”@@ You fire your gun directly into the woman, but she just ignores the wounds and continues forward trying to grab you! @@.KateSlugged;“This hostform will succeed. You will belong to the Masters.”@@ Finding your bullets lacking, you think back to the slime from earlier. She’s not the same thing, but your fire sword worked once. You draw it, and as she moves in to assault you, you strike hard and fast, literally cutting her in half! With the woman down, as much as it disturbs you, you waste no time. Using your magical artifact, Dyrnwyn, you burn the woman's corpse to ashes and use the fire magic on any of the slugs that you find. Once you are certain that the room is cleared of the alien creatures, you consider it a win, and wonder what might have happened to the world if these things managed to gain a foothold! You make your way out of here and down [[the tunnel.|SewersSM33]] <<audio ':all' stop>> <<audio "zone_sewers_slug" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersJ8.jpg]]</div> This appears to be where this tunnel ends! Perhaps Molly is here! You move [[forward.|SewersSM34]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>> <<set $SluggedBE to true>>
<div align="center">[img[Pictures/HuntingZones/SewersJ7.jpg]]</div> In the next area, you see a green valve, and it appears all the glowing water ends here. There is a green hatch as well, so, this must be the way to access the next part of the Big Pipe Project. However, as you walk towards the green valve, something rises [[from the water!|SewersSM35]]
<div align="center">[img[Pictures/HuntingZones/SewersSM35.jpg]]</div> A massive slime monster rises from the water and sloshes towards you! This time, you know what to use, and you already draw your sword! As you swing it, the slime lord steps back, dodging the attack. @@.Abby;“So, you’re not as mindless as the blob that I fought earlier?”@@ In answer, the slime creature's massive fist slams into you, knocking you off your feet and leaving a glob of slime on your body! The slime moves around you of its own accord, trying to reach your face, but as the monster stomps towards you, you hold the sword near your own body and the magical flame causes the little blobs to release and slither back to the giant. You slash at the slime lord with Drynwyn, and knock large chunks of the gooey flesh away! This goes back and forth a while as you learn to keep distance and strike fast before retreating again. As pieces of the slime lord are destroyed, it grows weaker and smaller until The slime lord collapses into a puddle that [[dissolves away!|SewersSM36]] <<audio ':all' stop>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveGreen.jpg]]</div> With the slime creature defeated, you run over to the @@.Slug;green valve@@ and turn it. Sure enough, as in the other chambers, you hear water released from somewhere and you can now open the green hatch to continue your search for the [[missing woman.|SewersSM37]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersC4.jpg]]</div> This time you see double hatches with a red light. Somewhere, on the other side, you think that you hear gunshots! @@.Abby;“Molly!? Roy!?”@@ You quickly pull the door open to rush ahead only to stop [[in your tracks!|SewersSM38]]
<div align="center">[img[Pictures/HuntingZones/SewersG1.jpg]]</div> There are massive spider webs lining these tunnels, and worse, there appear to be human corpses bound among them. In some cases the bodies appear to have popped open, and you immediately prepare your guns. @@.Abby;“Giant fucking spiders? Seriously?”@@ Just then you hear another gunshot from somewhere in this section. @@.Abby;“Damn it, I have to find that person and help them!”@@ [[You press on.|SewersSM39]]
<div align="center">[img[Pictures/HuntingZones/SewersF1.jpg]]</div> You cautiously move forward, totally on edge, but keeping sharp enough not to fire at anything, in case it’s Roy or his daughter. Along the tunnels, chambers line it, and you look into them as you go along, to see if anyone is [[in them.|SewersSM40]]
<div align="center">[img[Pictures/HuntingZones/SewersSM40.jpg]]</div> @@.Abby;“Oh god.”@@ You do see two, likely dead, bound people, but there are also two massive mutant spiders! They immediately see you and make clacking sounds. They appear to communicate and plan [[an attack!|SewersSM41]]
<div align="center">[img[Pictures/BESewersSpider1.jpg]]</div> As they skitter at you, you waste no time, and as you dodge one, you kick the other with all your strength, sending it flying. You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! The other spider leaps at you, but you manage to dodge it! These things are fast and tough, but you manage to stay ahead of the pair. You focus on one of them, and give it a barrage of bullets. As they impact and break its exoskeleton, it screeches in pain and you continue walking forward, firing until it appears dead, but this leaves you open. The other spider manages to web you, and as you struggle, it leaps and bites you. The pain is followed by a wave of pleasure, and for an instant you almost let it continue injecting you with its venom, but, you finally manage to cut yourself free with your knife and kick it away! Following swiftly, you land on top of the spider, gouging into its abdomen with your knife, until, with a final clattering, the spider dies. That was intense! And, the spider’s bite makes you feel, strange. You’ll definitely drink a focus potion if you become too addled. Checking the bound bodies for Molly, you continue [[your search.|SewersSM42]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersD1.jpg]]</div> The tunnels continue onward, but the sound of gunfire grows closer. You must be closing in on the person doing [[the shooting.|SewersSM43]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM43.jpg]]</div> @@.Abby;“Whoa!”@@ The next chamber on the route takes you a moment to take it all in! You almost fire with your guns when you see two naked women, and they do not look right. Their eyes are black and their flesh pale. One of them appears pregnant, and that’s when you see a huge spider coming down to join them. Gigantic egg sacs and webbing line the back of the room, and the women look at you quizzically. @@.CereUnit1;“Come in.”@@ @@.CereUnit2;“Join the brood.”@@ You notice several more giant spiders skittering in the shadows. It’s like a hive! As everything seems to go down and the creatures rush forward, you say, @@.Abby;“Sorry for this,”@@ to the women as you throw a fire bomb into the room and slam the hatch closed! You turn the handle, locking it, and hear a reverberating, dull thud from within when the bomb explodes. Killing things that even resemble people for some reason is much more difficult for you to accept. In the end, you’ll be killing vampires, so you need to get used to this, you reason, as you back away from the sealed hatch and [[continue onward.|SewersSM44]] <<audio ':all' stop>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersH1.jpg]]</div> You seem to have come to the end of the line. There is an opening ahead and it looks dangerous. Webs and dead bodies line the place, but it is the only way forward. Whoever was shooting the gun cannot have been too far beyond this point. Having no other choice, you step forward. You see a @@.Vlad;red valve@@ and door, like in the other chambers. But you make no sudden movements. In the red light, you carefully look around, your eyes scanning the room, when, up on the ceiling you see several red eyes glistening in the darkness. You slowly reach for your guns and as you pull them out, a huge spider [[drops down!|SewersSM45]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM44.jpg]]</div> The ground vibrates as her massive form lands and she clicks her mighty fangs at you. Great, you killed this brood mother’s young and now she’s pissed! The brood mother fires a web net around the entire room, and, as you fight free, she manages to bite you. You feel poison injected, and as your head swims, you relax. It actually feels great. But, Vlad seems to help clear your head long enough for you to stab backwards. You hit the brood mother in one of her eyes and she reels back. You hate him, but at least Vlad does not want to die enough to help you when you need it. You slice yourself free and drink a focus potion, instantly restoring your willpower. @@.Abby;“My turn, bitch!”@@ You fire at the brood mother and she recoils and shrieks in pain before hissing at you! But, you do not let up for an instant, attacking nonstop, and when your guns run dry you pull out your knife and leap on the twitching arachnid, until the huge red spider slams to the ground and twitches [[as she dies.|SewersSM46]] <<audio ':all' stop>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveRed.jpg]]</div> Even before the brood mother’s body shrivels and cracks into dust, you rush over to the @@.SGhost2;red valve@@ and turn it, which seems to allow you to open the red, locked hatch here. You very quickly rush ahead to find the origin of the gunshots which you heard [[minutes ago!|SewersA1]] <<audio ':all' stop>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> Even after swimming for a few minutes, you are still so far down that you can see nothing, until, in the darkness, you notice a pair of red eyes watching you. Immediately, you draw your knife and stop. You watch as another pair of eyes come into view and then another! They stop out just out of your range to see the figures. The eyes glow and make you feel uneasy, and then, together, they rocket at you! Looks like you will already have [[to fight!|DocksSM3]]
<div align="center">[img[Pictures/HuntingZones/DocksSM3.jpg]]</div> The figures appear to have octopi for heads. One of the creatures lifts his hand. Red light spills out and you feel a pressure inside your mind. The one in the forefront swims right at you to grab you, but even with the growing pressure inside your skull, you manage to repeatedly stab the creature grabbing you. As his body sinks and disappears, you swim at the other two. Both have their hands stretched out and seem to be trying to break down your will. Within you, your head feels as if it will burst. However, the pain only enrages you. After what you did to your friends earlier tonight, that anger and self-loathing still resides in your heart and the shocked krakenites turn to flee as you manage to reach them. You stab one in the back, grasping it like a savage beast. As it dies, you look up to see the other disappear into the black darkness [[of the deep.|DocksSM4]] <<audio ':all' stop>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM4.jpg]]</div> For a moment, everything seems as if it will be ok, until hundreds of red glowing eyes appear all around you! You swivel in the darkness, but no matter where you turn, you see more of the disturbing eyes. You ready your knife and grin, @@.Abby;“Monster hunting was awesome while it lasted.”@@ You wait a few moments, but the krakenites do not approach you. @@.Abby;“C’mon, fuckers! Come and get me!”@@ Still they just watch. You look in every direction, and then your ears pick up something. A noise, deep and loud, can be heard but you cannot place the direction. You notice some of the eyes look away from you, downwards. Following their gaze, your heart [[skips a beat!|DocksSM5]]
<div align="center">[img[Pictures/HuntingZones/DocksJ10.jpg]]</div> Holy shit! As you look down, below you in the darkness, that massive kraken swims towards you! You got lucky last time that the water pushed you away, but this time you are thousands of feet below the surface, and it knows that you are here! These monsters must have somehow summoned it to your location! As the creature draws closer, you have one option. You desperately reach into Kibisis and pull out a fire bomb- and then another! As the behemoth-sized kraken draws ever closer, you drop the fire bombs. They quickly sink down through the water, and into the approaching, massive mouth of the beast. They disappear into the darkness within it, and it continues swimming up at you, but then, within its mouth, you see a bright flash followed by a much larger one as the first bomb sets off the [[other four!|DocksSM6]]
<div align="center">[img[Pictures/KrakenDefeated1.jpg]]</div> The kraken groans and blows apart with a mass of bubbles rushing up past you as its carcass falls into the inky brine below. Your heart races at seeing such a huge thing sinking like that and knowing you were almost a meal for it- or worse. Soon, the gargantuan corpse disappears from view and the bubbles clear away. Looking up, you watch the red eyes disappear. It would appear the krakenites have fled now that you destroyed the kraken. Feeling confident (and relieved) you turn [[to move on.|KrakenDefeat2]] <<audio ':all' stop>> <<audio "se_explosion" volume 0.4 play>> <<audio "se_bubbles" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div> The faintest light finally reaches you! You must be getting closer to the surface. Continuing onward, the [[light grows.|DocksSM9]]
<div align="center">[img[Pictures/HuntingZones/DocksF10.jpg]]</div> You finally come up over a rise, like an underwater cliff, to find sand! You are definitely closer to land and you can finally see again. However, the light also makes you a target for monsters, now that they can [[see you!|DocksSM10]]
<div align="center">[img[Pictures/HuntingZones/DocksSM10.jpg]]</div> You a woman, a— siren, you somehow know suddenly appears ahead. She regards you with a friendly smile, and you feel a bit displaced by it. Unlike with the krakenites of the depths, she does not terrify you at all. Suddenly, she [[speeds at you!|DocksSM11]]
<div align="center">[img[Pictures/HuntingZones/DocksSM11.jpg]]</div> She moves so fast and fluidly that she reaches you in barely a second! You do not even have your weapon drawn. The two of you stare at each other, until she suddenly sings. Her voice carries perfectly in the water, echoing around you and you instantly feel safe- even loved. Tears form in your eyes at her beauty, carried away by the [[salt water.|DocksSM12]] <<audio ':all' stop>> <<audio "be_siren" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksSiren2.jpg]]</div> You shake your head and slowly kick away, putting distance between you both. The siren makes no attempt to stop you, but continues singing her angelic song. For some reason, your lips begin moving as if you will sing it too. This is getting a bit too freaky. You decide to swim away and go around her. But, you barely turn away, before you begin singing [[with her.|DocksSM13]]
<div align="center">[img[Pictures/BEDocksSiren1.jpg]]</div> You’ve been a singer for as long as you can remember, and though you have no idea what you are saying, you sing along. <i>@@.Vlad;<<psy>>Fight it! Do you hear me! Fight, you fool!<</psy>>@@</i> Vlad’s voice comes forward inside your mind. His voice, any other sound but her song, is like hearing broken glass. It’s awful and you only want to hear her and sing. <i>@@.Vlad;<<psy>>The siren bewitches you! Do you truly desire to become like her? Forever trapped beneath the waves?<</psy>>@@</i> For a moment, as you swim into her arms, you think that, yes, yes you do, until he says, <i>@@.Vlad;<<psy>>Or, does revenge burn inside your heart? You killed your own friends, and this is because Ivor. You would abandon their memory to succumb to this? You are not even worthy for the fate this siren offers you. Unlike her, you are filled with dark emotions. Break free, and attack her! Now! Before you have no free will left and become nothing but a blathering, singing fish!<</psy>>@@</i> Your friends. Revenge. Hatred. With effort you reach down and pull up your knife. You still sing with her, your voices entwining as she holds you, softly. You feel loved, but you do not deserve it. You deserve no peace, no calm, and no beauty. Crying, for some reason, you slide the knife [[into her heart.|DocksSM14]]
<div align="center">[img[Pictures/HuntingZones/DocksSM14.jpg]]</div> Like fish flesh and bone, the knife goes in and she dies instantly, mid-note. She dissipates into bubbles as you float there, knife in hand, for a long minute before you place it back on your belt. You feel horrible. You feel guilty now, even about killing a monster. Is this truly your calling? Can you handle this? Your existential crisis suddenly abates as you think about Kendra! You have to try to find her, or at least reach the Flying Dutchman in her memory. You get a focus potion close to your mouth before you pop it open and drink it. It’s salty, slightly mixing with the sea water but you are able to get most of it down and instantly feel resolved to succeed [[at this.|SancSM15]] <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksE5.jpg]]</div> Swimming along, you think about how Vlad helped you, but you realize that it is in his best interest to keep you alive. If you had been defeated by the Siren, you’d have been killed or maybe turned into one of the monsters, yourself, and either way, Vlad would have perished and— your thoughts stop as you come upon underwater ruins! Things like this are off the coast of Oregon? You continue forward, happy to find abundant vegetation, meaning you grow ever closer to the surface and [[the shore.|DocksSM16]]
<div align="center">[img[Pictures/HuntingZones/DocksE2.jpg]]</div> You occasionally pass by more ruins and you wonder that if Kendra is still alive, if she’d ever want to come back and see these with you. Who knows what artifacts or strange things might be in these places? Soon, the ruins are left [[behind you.|DocksSM17]]
<div align="center">[img[Pictures/HuntingZones/DocksD9.jpg]]</div> The light from above definitely grows brighter! You must be nearing Sauvie Island! You start to swim at more of an angle towards [[the surface.|DocksSM18]]
<div align="center">[img[Pictures/HuntingZones/DocksB1.jpg]]</div> You pop your head up, and see a lighthouse! The island is very close! You continue swimming, but then notice a fin circling you. You dip underwater to find [[a mermaid!|Docks18.1]] <<audio ':all' stop>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM18.jpg]]</div> She stares at you a moment and you think back to the siren and to the story that Kendra told you. You pull your knife and swim backwards towards land, keeping an eye on her, when she suddenly rushes [[towards you!|DocksSM19]] <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM19.jpg]]</div> She flicks her tail and comes right at you, slashing with sharp claws! Jesus, mermaids are vicious! She manages to scratch you and some blood clouds the water. You retaliate by stabbing her. She circles you like a shark and darts in as you continue swimming towards land. You trade off with her, first she wounding you and you getting a good hit back on her. If you reach shore, you will need a heal potion. Bleeding from several wounds, she’s slower, and, as she strikes again, you drive the knife into her skull, killing [[the monster instantly.|DocksSM20]] <<audio ':all' stop>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM20.jpg]]</div> As she turns to nothing but bubbles, you see, far in the murky sea, another mermaid. Then, you see another- and another one! Your blood in the water! They are like sharks! You turn and kick as hard as you can! You can feel their eyes on your back, and you know they are growing closer, but the shallows are just ahead! You continue kicking and just as they reach you, you make it to the shallows and stand up, running for the shore. They poke their head above the waves hissing and start singing, like the siren, but you cover your ears and continue running until you are on [[dry land.|DocksSM21]]
<div align="center">[img[Pictures/HuntingZones/DocksA9.jpg]]</div> Only once you are far enough away from the sea that you near an old abandoned home, do you finally stop running. Ahead, there lurks a fog so thick that you cannot possibly see through it. You look the other way and see what appears to be perhaps a massive deserted dock. Pulling a healing potion from your bag, you drink it as you contemplate your next move. @@.Abby;“Kendra?! Hello!”@@ There is no reply, only the constant crashing of the waves. How that woman hunts these aquatic monsters often, is beyond you. They have been your toughest prey yet. You definitely respect her and hope that she lives. If she did swim ashore, she’d be here somewhere, and this fog stops right here as if hitting an invisible wall. The ghost ship has to be inside it. Then you think about the lighthouse. You remember coming here once as a kid. Warrior Rock Lighthouse is an old one, but it may still work. You decide to try to use the light to cut through the fog and find the [[Flying Dutchman.|DocksSM22]] <<audio ':all' stop>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA3.jpg]]</div> You reach the old abandoned docks on the island moving swiftly along. However, you have the feeling that you are being watched, and your suspicions [[prove true!|DocksSM23]]
<div align="center">[img[Pictures/HuntingZones/DocksSM23.jpg]]</div> A massive man walks out of an alcove. Dressed like a Viking, he approaches, and when he is close enough, you see that he is undead. His flesh is pale and appears moldy and his eyes lack any soul. When he is a few meters away, he bellows in [[rage and attacks!|DocksSM24]]
<div align="center">[img[Pictures/HuntingZones/DocksSM24.jpg]]</div> The draugr raises a battleaxe over his head and brings it down as you roll to your right and leap back to your feet. You fire several shots at the massive creature and he literally laughs! He runs at you with abandon, and you are forced to retreat, firing at him. However, you soon find yourself pinned! He has backed you into a corner. He yells at the sky and charges you! You watch him carefully, and draw your silver knife. As he reaches you, you step forward, bobbing and weaving. His axe misses you, and you drive your knife into his back as you run forward. Now, he is pinned in, and you fire relentlessly as he turns and runs back towards you. As the two of you reach the place that he first assaulted you, he leaps in for another attack, his heavy blow almost grazing your neck as you sidestep and, with the opening his move leaves, you stab him again with your knife. Only now, does he finally fall to [[a knee.|DocksSM25]] <<audio ':all' stop>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM25.jpg]]</div> The ancient dead man falls to the ground, yelling what you assume are Norse insults even has his body crumbles to dust. You waste no more time and rush to the western end of [[the island!|DocksSM26]] <<audio ':all' stop>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DocksA1.1.jpg]]</div> You climb the nearby steps. A placard says that it is the Warrior Rock Light, so, [[here goes nothing!|DocksSM27]]
<div align="center">[img[Pictures/DocksA1.2.jpg]]</div> Once inside, you climb a rusty old ladder to the top. You check around the top and find a large electrical switch. When you pull the switch, surprisingly, the [[light turns on!|DocksSM28]]
<div align="center">[img[Pictures/HuntingZones/DocksB1.1.jpg]]</div> Even after all these years, it still works. You manually turn it, using your strength and face it towards the other end of the island. Almost instantly, the fog on the east coastline dissolves! Now, to make [[your way there!|DocksSM29]]
<div align="center">[img[Pictures/HuntingZones/DocksA9.1.jpg]]</div> You make your way back to the abandoned house, where you made landfall, and see Kendra in the distance- and the ship! Just as you are about to call out to her, you [[hear a voice!|DocksSM30]]
<div align="center">[img[Pictures/HuntingZones/DocksSM30.jpg]]</div> @@.Amelia;“We hath ourselves a woman!”@@ @@.Abby;“Back off!”@@ you say as you draw your guns. He looks perplexed, @@.Amelia;“Ye can see us? Ye canst hear me?”@@ You conjecture the Blood Suit has made you not quite human, but not undead either. However, whatever you are, you can now see and hear ghosts! @@.Abby;“Yeah, I see and hear you, and these are blessed bullets! I’ll kill you!”@@ The two guffaw, @@.Amelia;“Ye cannot kill that which is dead!”@@ You fire a few bullets at them, but nothing happens. They only laugh. @@.Amelia;“Tis bad luck to hath a woman on ship, but I think the crew will not mind! We’ll pull out thine spirit and have our way with ye fer eternity!”@@ Holy shit! You have no way to fight them! And once they return to the ship, they will find Kendra! <i>@@.Vlad;<<psy>>I’ll aid you.<</psy>>@@</i> You wonder how. <i>@@.Vlad;<<psy>>Aim your crossbow, hurry!<</psy>>@@</i> You do, which only causes the ghosts to laugh again. Blood slithers from your suit onto the crossbow and forms an arrow. <i>@@.Vlad;<<psy>>Fire!<</psy>>@@</i> You launch the projectile and it slams into the front pirate! Shocked, he grabs his chest In pain. They both appear as surprised as you are. <i>@@.Vlad;<<psy>>I walk the line between life and death. Just know that incorporeal creatures are susceptible to the blood bolts.<</psy>>@@</i> Another forms and you launch it, though this time the ghosts try to avoid it! @@.Amelia;“She be a might too powerful! Just slay she!”@@ [[They attack!|DocksSM31]]
<div align="center">[img[Pictures/HuntingZones/DocksSM31.jpg]]</div> The ghosts float or leap as if they have little or no gravity affecting them while they launch at you. It only takes one swipe of the spectral sword hitting you to know that while they may be ghosts; their weapons can indeed hurt or kill you. While the sword hurts and leaves a cold, numb pain behind, there is no visible physical wound. Using your crossbow, you fire Vlad's blood, the blood bolts again! The unearthly substance again hits the front pirate and this time with a moan of pain, he simply evaporates into air! The other sees this and hesitates to his detriment. In that moment you fire a bolt into his chest and another into his head, and his joins his crewmate wherever ghosts go when [[they die.|DocksSM32]] <<audio ':all' stop>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA8.jpg]]</div> You stand for a moment, glancing around in case it is some kind of spectral trick that the pirates are playing on you, but [[nothing happens.|DocksSM33]] <<audio ':all' stop>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA9.1.jpg]]</div> Kendra stands on a rickety dock as the ghost ship silently hovers on the water. You rush towards her, keeping an eye out for [[other ghosts.|DocksBoss1]] <<set $krakenKilled to true>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ3.png]]</div> You move down the hallway to the west, and find stairs leading down into a basement. The place already creeps the hell out of you, so, sure, why not have a scary basement, right? Taking a deep breath, you pull out your crossbow, ready to fight, as you silently make your way [[down the stairs.|AsylumSM4]]
<div align="center">[img[Pictures/HuntingZones/AsylumJ2.png]]</div> The scene is right out of a horror movie. Standing for a moment, you listen. You hear banging constantly from different parts of the building- and screams. You are just about to take a step when you see [[a woman.|AsylumSM5]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM5.jpg]]</div> The moment she enters the area, you see something wrong. She walks, but twitches in a disturbing way. Then you notice her clothes are bloody and her arms resemble tentacles! Her flesh appears more like gore than skin. Her wet, bare feet pat on the ground with every disjointed step. As she moves along there is a moment when she stops. Even though she has no face, she suddenly seems aware of you, and her slow gait becomes an instant [[full-on sprint!|AsylumSM6]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM6.jpg]]</div> She rushes at you so quickly that you cannot take a shot; rather, you are forced to dodge and her momentum keeps her moving past you a few steps. Only then, does she realize that she’s missed you. Spinning around, her tentacle arms lash out for you! You dodge again as the wriggling things lash and curve in an attempt to grab you. You’re unsure if you can safely be touched, but you run across the area, splashing through puddles, until you turn and aim. The infested woman runs at you again, making strange slurping sounds, but you stand your ground, ready and waiting, and when she comes within reach of her arms, you launch an arrow right [[into her head.|AsylumSM7]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM7.jpg]]</div> She drops instantly, slamming into the floor and sliding a foot or two leaving streaks of blood behind. You stand a moment, watching her, but she makes no more moves. You walk over and pull your arrow from her head. Her body convulses once and then relaxes. As you watch, her body starts melting, for lack of a better word, until she lays only a meaty puddle and ruined clothes. What the actual fuck is Dr. Demented doing here? Looking at the tip of your arrow, you notice that the bloody meat is gone, as if it evaporated. You set it back into the crossbow and [[push forward.|AsylymSM8]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumH1.png]]</div> In the basement, you find several rooms. Carefully, you check each one, but find nothing. There must be a keycard, somewhere. Having searched the basement, you climb back up the stairs and check the west wing [[first floor.|AsylumSM9]]
<div align="center">[img[Pictures/HuntingZones/AsylumJ4.png]]</div> Ahead, you find a pair of sealed red doors. Though you expect them to be locked, you are able to force them open. The hallway beyond does [[make you uneasy.|AsylumSM10]]
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div> An ominous hallway stands lined with red lights, stretching far into the distance. There are side rooms, which mean you are vulnerable. Siri could be in any of these rooms, and it would take several hours to check everywhere in the building. Trying to move quickly, you begin a search of the [[west wing.|AsylumSM11]]
<div align="center">[img[Pictures/HuntingZones/AsylumH5.png]]</div> You find that several of these rooms are morgues. You hope that Siri is not stored in one of the lockers, though; they do not appear to have power. As you continue looking in the morgues, a large man suddenly stands up in a [[dark corner!|AsylumSM12]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM12.jpg]]</div> @@.Walter;“Woman!”@@ It’s a huge talking zombie! @@.Walter;“Wo-man.”@@ You ready your crossbow, but he just stands in the red light watching you. He almost seems in awe of you. @@.Walter;“Pretty.”@@ @@.Abby;“Thank you?”@@ He laughs like a child and appears bashful! What is going on here? @@.Abby;“Can you understand me?”@@ He nods. @@.Walter;“Uh-huh.”@@ <i>Well, it’s worth a shot</i>, you think to yourself, @@.Abby;“Do you happen to have a keycard?”@@ He looks genuinely confused. @@.Abby;“A card? Do you have a card?”@@ @@.Walter;“Pretty. Hug.”@@ He takes a step forward and you leap back. He’s probably ten feet tall and a hug from him would likely crush you. He appears hurt. @@.Abby;“Calm down, big guy, don’t be upset.”@@ You find yourself frustrated here. He’s obviously a monster of some kind, and likely deadly, but you feel bad for him, too. @@.Abby;“Um, so, what’s your name?”@@ He grins, @@.Walter;“Karloff! Ha ha!”@@ @@.Abby;“Karloff, I’m Abby.”@@ @@.Walter;“Ab. Bee.”@@ @@.Abby;“Yes- Karloff, I am looking for a woman with blonde hair wearing glasses.”@@ @@.Walter;“Siri!”@@ You smile, @@.Abby;“Yes! Exactly! So, she’s here?”@@ He seems very happy that you are happy and starts jumping and clapping his hands, @@.Walter;“Uh huh! Uh huh! Doctor!”@@ You quirk an eyebrow, @@.Abby;“The doctor? Did he hurt her?”@@ He appears aghast and stops jumping, @@.Walter;“Nuh-uh!”@@ @@.Abby;“No, that’s good. I just need to find her.”@@ @@.Walter;“Doctor.”@@ @@.Abby;“She’s with him?”@@ @@.Walter;“Uh-huh.”@@ @@.Abby;“Ok, can you tell me where he is?”@@ @@.Walter;“Doctor friend.”@@ @@.Abby;“Good, do you know where he is?”@@ @@.Walter;“Hug! Hug!”@@ he stomps about like an angry kid. @@.Abby;“If I promise to hug you, will you tell me?”@@ He smiles, @@.Walter;“Uh-huh!”@@ @@.Abby;“Ok, I promise that I’ll hug you,”@@ you lie, @@.Abby;“Just tell me where they are.”@@ @@.Walter;“Up!”@@ So, they are on the second floor. Maybe you can find a way there and if not, at least you can hopefully find a keycard. @@.Abby;“Ok Karloff, thank you.”@@ @@.Walter;“Hugs!”@@ @@.Abby;“Yes, I just need to go see Siri first and then I’ll hug you.”@@ He throws another tantrum, which is honestly terrifying to watch as with a single angry blow he deforms the metal door of a morgue chamber. @@.Abby;“Calm down! I will hug you, ok, after I get Siri.”@@ @@.Walter;“Hug! Hug! NOW!”@@ [[He stomps towards you!|AsylumSM13]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM13.jpg]]</div> You fire your arrow at him, but it does not even slow Karloff down as, roaring, he rushes closer to you. Luckily, he is much bulkier and slower than you, so you dodge as he punches where you had been standing, effectively destroying a large part of the wall behind you. You roll out of the way, and put distance between you both. Only then, does he suddenly stop and notice the arrow in his chest. He looks at you sadly for a second and then looks angry, @@.Walter;“Hurt Karloff? You no hurt doctor! Doctor friend!”@@ The huge man manages to land a punch sending your body flying as if you were weightless! You slam into the cadaver lockers and hit the ground gasping for air. As you stumble to your feet he bellows and takes wide strides across the room. The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge as he slams into the same lockers you had just hit. As he pulls himself from the now crushed metal, he turns to you, @@.Walter;“Me gotta stop you! Bad lady!”@@ @@.Abby;“Whatever, you're trying to kill me, so it's on, dude!”@@ You had not wanted to use your guns, but now, you have no choice. You shoot the giant man a few times, causing him to groan and yell! He wildly thrashes his arms and charges you again, but you learned a valuable lesson about letting Karloff land a blow, so you ensure that you stay out of reach. Seeing no other choice you raise your guns and fire at his head. They blow chunks of his skull away and brain-matter splatters on the wall nearby. The half of his face still whole appears confused. @@.Walter;“Karloff hurt.”@@ The brute stumbles forward and slams to the ground, seemingly dead- the permanent kind. Well, everyone in the building surely heard the gunfire and noise, but you had no choice. As you holster your firearms, you actually feel bad looking down at the dead creature. He seemed almost child-like or even innocent. Unlike other monsters, he remains a large sewn-together, dusty corpse and does not disappear. Shaking the scene from your mind, with new information, you continue searching the wing [[for a staircase.|AsylymSM14]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumE3.png]]</div> Other than more empty morgues and old washrooms, you find nothing else in the west wing, so you make your way back to the front of the building and try your luck on the [[eastern side.|AslyumSM15]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ7.png]]</div> As you walk along, you come across a hallway with blood painted on the walls and doors. You are immediately set on edge! Whipping out your guns, your heels click on the tile floor as you cautiously approach [[the doors ahead.|AsylumSM16]]
<div align="center">[img[Pictures/HuntingZones/AsylumG7.png]]</div> You find more blood in the rooms along the hall. Carefully continuing onward, you come across a woman [[with knives!|AsylumSM17]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM17.jpg]]</div> She appears to be wielding two machetes. As she stares at you, seemingly surprised at your presence, you hear a scraping noise approaching and see two more women, dressed as the first, idly walking towards you. They let their knives slide on the wall, creating a terrible sound as they approach. They all appear to be alive. You do not think that they are monsters. Killing humans, people, can you do this? @@.Abby;“Hey, listen, I do not want to harm any of you. So step away.”@@ They continue walking until the trio stand before you. Looking in their eyes, it seems as if something is missing. It sounds odd, but it’s as if there is no soul in their gazes. @@.Abby;“Seriously,”@@ you intone, @@.Abby;“I mean it!”@@ You thrust your guns forward to emphasize the fact that you can shoot them. With terrible, insane laughs, they [[leap forward!|Asylum18]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM18.jpg]]</div> You feel a tension building in you as you hesitate to fire, but the woman does not fear anything at all, and she cuts your arm with her knife and tries to impale you! The others follow suit and you find yourself jumping back. <i>@@.Vlad;<<psy>>Kill them! What are you waiting for?<</psy>>@@</i> The women just keep laughing and stabbing at you, @@.Abby;“I’m sorry,”@@ you say as you fire several rounds into the front woman. The other two women hop over her body and just continue to laugh and swing their knives, totally oblivious to the ramifications of what is happening! You fire more rounds killing a second woman. The last psychotic woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! You fire at the woman, hitting her, but she only moans in pleasure! @@.Abby;“What the fuck did Demented do to you!?”@@ The woman says nothing, she drops her knives and grabs your wrists trying to disarm you and succeeds in forcing you to drop your guns! Her own strength seems as powerful as yours! She knocks you down and quickly straddles your waist, laughing and looking down at you. You watch, horrified, as she takes a finger and pushes it deeply into one of the bullet hole wounds in her body, moaning in ecstasy! Before she reaches down and begins throttling you! Reaching to your belt as she crushes your neck, you pull out your knife and stab her. She gives a sultry purr and continues to choke you. Having no choice you just begin stabbing her, repeatedly! With a final stab, you bring her down. As she falls backwards off of you, dying, she moans and masturbates, until she falls [[still and silent.|AsylumSM19]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM19.jpg]]</div> You feel sick to your stomach as you wipe off your knife and retrieve your guns. On the floor, the lifeless corpses lay there not disappearing or turning to ash. They were definitely not monsters. You killed actual, living, humans. <i>@@.Vlad;<<psy>>Why do care so much? They were fodder.<</psy>>@@</i> @@.Abby;“At one time, you asshole, they were probably normal, regular people. This doctor, he’s fuckign insane!”@@ <i>@@.Vlad;<<psy>>So were they, Absinthe. Regardless of who they were, in the end, it was either that they die- or we do.<</psy>>@@</i> @@.Abby;“I probably deserve to die after what I did to them and to my friends.”@@ You find blood splattered on your face and try wiping it away. While you do not like it, you know that Vlad is probably right. As you leave the room, you find only an infinitesimal amount of reprieve by realizing that you probably did those women a mercy. They were living a life that they surely did not ask for. Feeling upset, you are now extremely determined to find this Doctor Demented and [[make him pay.|AsylumSM20]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumE6.png]]</div> You find some rooms with tables that appear to be intended to hold people down. In some of the rooms, there is blood splattered on the walls. However, one of the last rooms in this long hallway reveals another [[a woman!|AsylumSM21]]
<div align="center">[img[Pictures/AsyG6.1.jpg]]</div> @@.Scar;“Please! Help me! I came to do some urban exploration, but there’s a crazy guy here! He drugged me with some kind of knock-out gas. When I woke up, I was in this jacket!”@@ @@.Abby;“I don’t know if I can trust you.”@@ After fighting those three psycho women, what if she is one of them? You feel bad for her, but also, you are unsure. [[She looks sad.|AsylumSM22]]
<div align="center">[img[Pictures/AsyG6WWYD.jpg]]</div> [[Leave her|AsylumSM23]] – You do not trust this situation! Or [[Help her|HenchwomanBE1]] – Free the woman from the jacket! <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Abby;“I’m sorry. I can’t worry about you right now, but I’ll try to help you on my way out.”@@ @@.Scar;“I don’t know why you are treating me like this!”@@ She cries and thrashes, and as you make to leave, she starts screaming @@.Scar;“Doctor! Doctor! Help me! There’s a woman here!”@@ Sighing, you realize that she is already lost. Shaking your head, you [[move on.|AsylumSM24]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumA9.png]]</div> As you reach the final room, you find a door to the outside. It has copious amounts of blood pooled by it and hand prints, but if there had been a body here- it’s gone now. You think to yourself, <i>@@.Abby;“I’m going to get PTSD from all the shit that I am enduring tonight.”@@</i> Having found no way to the second floor here, there is only one hallway left to explore that [[you can reach.|AsylumSM25]]
<div align="center">[img[Pictures/HuntingZones/AsylumA9.png]]</div> There is water damage here and a flashlight flickers in a puddle on the floor. Someone else must have been here recently. You idly wonder if it was the girl in the straightjacket as you make your [[way ahead.|AsylumSM26]]
<div align="center">[img[Pictures/HuntingZones/AsylumI7.png]]</div> Searching the rooms, you find medical equipment and chairs. The rooms look horrific, and you can only imagine what terrible things have happened in this asylum since the 1800’s. As you move along the halls, you come upon a strange [[set of rooms.|AsylumSM27]]
<div align="center">[img[Pictures/AsylumD6.png]]</div> There are a few rooms here that appear clean. Ironically, it’s the lack of blood and grime that you find strange. There are equipment and electrodes. You continue looking through these rooms, and you [[find another woman!|AsylumSM28]]
<div align="center">[img[Pictures/AsylumC6.png]]</div> At first, you fear that it might be Siri, but she’s not. You step up to get [[a closer look.|AsylumSM29]]
<div align="center">[img[Pictures/AsyC6.1.jpg]]</div> She sits perfectly still in a chair. Earphones cover her ears and her head is held in place by some sort of stand. A flickering green visor covers her eyes. She is totally trapped in the chair, strapped into place. @@.Abby;“Hello?”@@ She says nothing in response. You gently [[remove the visor.|AsylumSM30]]
<div align="center">[img[Pictures/AsyC6.2.jpg]]</div> She sits, frozen, not blinking or moving at all. You fear she may have died, @@.Abby;“Hello? Are you ok?”@@ You jump when she suddenly [[springs to life!|AsylumSM30.1]]
<div align="center">[img[Pictures/AsyC6.3.jpg]]</div> @@.Scar;“Hello! Please, can you help me?”@@ @@.Abby;“Yeah, are you ok?”@@ @@.Scar;“Yes! I mean, no! I need help, please!”@@ [[You must make a choice.|AsylumSM31]]
<div align="center">[img[Pictures/AsyC6.4.jpg]]</div> As you decline, she flies into a rage! @@.Scar;“Give me back the hypno-visor! Give it to me!”@@ @@.Abby;“No! It’s fucking with your head!”@@ @@.Scar;“Yes! I want it to. I want to obey. Help me! Put it back on!”@@ Leaving the woman thrashing and screaming, you [[continue onward.|AsylumSM33]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM33.jpg]]</div> You walk into the next room to find two nurses! @@.Scar;“Oh my, did you upset the patient?”@@ @@.Justine;“She appears to need medicine. Doctor’s orders.”@@ You do not desire to kill more innocent people, @@.Abby;“Please,”@@ you plead, drawing your guns, @@.Abby;“Please, just stay out of my way. I only need Siri and then I will go.”@@ @@.Scar;“Ah, the intern. She’ll become a nurse as soon as the doctor has what he needs.”@@ You definitely do not want Siri to end up like these two. @@.Abby;“Please.”@@ You desperately convey how much you do not want to hurt either of them with the sound of your voice. @@.Abby;“I’ll get Siri and leave.”@@ @@.Justine;“The doctor would never allow such a thing!”@@ @@.Abby;“I will stop him. He will not have a say in this.”@@ [[That angers the pair!|AsylumSM34]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM34.jpg]]</div> Now they brandish syringes, @@.Justine;“How dare you!”@@ @@.Scar;“The good doctor will achieve his plans!”@@ @@.Abby;“Don’t do it!”@@ Disregarding your pleas and threats, the nurses rush at you, and you step backward, @@.Abby;“Seriously! If you come any closer, I’ll have to shoot!”@@ Ignoring you entirely, the pair run forward, @@.Scar;“Take your medicine!”@@ You hold back as long as you can before you fire several shots. Most strike the frontal nurse and she crumples, dead, to the ground. The other nurse drops the syringe and grabs her shoulder where a bullet managed to hit her. @@.Justine;“You’re a disorderly patient!”@@ @@.Abby;“Damn, lady, please, I don’t want to kill you.”@@ @@.Justine;“This poor behavior cannot be tolerated!”@@ With that she turns and runs to a door across the room, swipes a keycard, and makes to leave. You raise your gun and aim it at her, because she has a card, but you only watch as she closes the far door and locks it. You simply could not shoot an innocent woman [[in the back.|AsylumSM35]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumKeycard.png]]</div> You clench your jaw as you search the corpse of the dead nurse, trying not to look at her disturbingly wide eyes. Luckily, she had a keycard as well. Finally, you can reach the sealed area! As you stand, you hear the random banging within the walls of Hawthorne crescendo. Then, you hear yelling and growling, and step out in the hallway to see what [[is happening.|AsylumSM35.1]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumCorpse1.jpg]]</div> You peer around the door to see a massive wave of moaning, shambling corpses. Past them you make out the nurse that had fled from you. She seems to have circled around and released these “patients” in an effort to stop you. Some of them are currently chewing on her prone body at the end of the hallway. There are too many of them for you to stop, so, very slowly and as carefully as you can, you try to quietly leave the room. However, they seem to be attracted to either the fresh blood on your hands or the Blood Suit itself. Either way, several of them suddenly break into a full run! You just take off down the hall, trying as hard as you can to stay ahead of them. As you run from the walking corpses, others join in the chase. They pick up speed the more of them there are, or maybe you are growing weary from running. Either way, they are gaining on you, so you attempt to sprint even faster in the dark hallways! Then, you see the lobby area ahead! You are [[almost there!|AsylumSM36]] <<audio ':all' stop>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumI6.png]]</div> You turn the corner and see the door! Behind you, the horde of zombies are still in pursuit. Unlike you, they do not seem to need rest or oxygen, and you push yourself to your limits! As you near the doors, you slip in a puddle [[and fall!|Asylum37]]
<div align="center">[img[Pictures/BEAsylumCorpse2.jpg]]</div> You hit the ground, and skid a moment before you stagger to your feet. Behind you, the zombies reach out, and are only feet behind as you reach the door! You already have the keycard in hand and you slide it into the locking device. @@.Abby;“C’mon! C’mon!”@@ A light turns green and you hear an electric buzz. You slip inside and slam the door just as the [[corpses reach it!|Asylum38]]
<div align="center">[img[Pictures/AsylumB6.png]]</div> The zombies bang at the door behind you! You barely made it! Not knowing how long the door will hold or if you’ll have to fight the corpses to get out, you rush up the stairs to the second floor. Siri has to be [[up here!|AsyA6]] <<audio ':all' stop>> <<audio "zone_asylum_amb" volume 0.3 loop play>> <<audio "se_door_bang" volume 0.4 play>>
<div align="center">[img[Pictures/BishopMap.png]]</div> You look at their map and then scan the graveyard. You decide to start on the west side, and try to find a landmark of [[some kind.|GraveSM4]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH6.png]]</div> The fog shrouds the ground. You occasionally think that you hear whispers in the air around you, but you do not see any ghosts. The whole place has a very oppressive feel to it. You’ve been here a few times in the daylight hours while growing up in Portland, but never knew that somewhere nearby undead creatures lurked. You make your way westward through the thick fog, until you come upon [[a mausoleum.|GraveSM4.1]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH2.png]]</div> The small stone building’s blue door stands ajar, and from within comes rolling, thick fog. This is just like in a cliché monster movie, but, maybe there is an actual reason such stories are all like this. You’ve been finding there is a truth to almost every legend and myth. Licking your lips, you drink the resolve potion that you purchased. If the Bishop’s map is correct, <i>something</i> lurks within there. Drawing your silver knife, you [[creep forward.|GraveSM5]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG2Nachzehrer.jpg]]</div> As the door creaks, you hear scuffling from within. A pale woman, lanky with yellow glowing eyes, hisses at you. Suddenly, whispers fill your mind. They tell you that you are weak and images of your friends and the moments that you hurt them flood your consciousness. You find it hard to remain on your feet. @@.Abby;“Knock it off, bitch!”@@ Her head tilts, @@.Bo;“Knock it off? Heh, I am doing nothing at all- just standing here. But, I know what you did. You killed them all.”@@ Grabbing your head with one hand, you continue pointing the knife with the other, @@.Abby;“Get out of my mind!”@@ She slowly crawls towards you, walking on all fours before squatting nearby, @@.Bo;“You killed all your friends!”@@ @@.Abby;“My friends?”@@ As whispers tell you that you are a murderer, images of the night you slew your bandmates assault your mind. @@.Abby;“No, I—I kill monsters!”@@ @@.Bo;“If you are truly one that kills monsters, then kill yourself- you’re the real monster here!”@@ With the whispers growing to a cacophony of sound, and the images of all the things you regret in life marching through your mind, you realize that you don’t deserve to live, and for a split second you almost slit your own throat, but the resolve potion seems to be working as the whispers become more quiet and you can think again, @@.Abby;“Shit, you almost had me!”@@ @@.Bo;“Then, you must die!”@@ The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, lashing out with her claws and striking you! You retaliate with a swing of your long knife and it leaves a sizzling, blistering wound on her as she reels and howls. Silver seems to work well against undead. She tries to retreat by leaping out of a stained glass window, but you grab her ankle and drag her back before she can escape. Then you fall on her, stabbing with reckless abandon, until, with a whimper, she collapses and crumbles [[to dust.|GraveSM6]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG2.png]]</div> You wait a long moment, not sure if Samedi got her soul, but, nothing happens, so you assume that on some other plane of existence, all hell just broke loose. If you had not drunk that resolve potion, you may have wound up losing that battle. Even though you know the complete waste of time that it might be- you hope to yourself that the other creatures might prove easier to deal with. Pulling out the map, you decide that your next course of action will be to head [[due north.|GraveSM7]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF2.png]]</div> You continue walking through the swirling mists as you try to locate your next target. However, in the fog, you think that you see [[something moving.|GraveSM8]]
<div align="center">[img[Pictures/HuntingZones/GraveSM8.jpg]]</div> It’s a real ghost! Unlike the pirates from the docks, this is a woman. She maintains a certain pose, almost as if praying. Hovering over the ground, she glides through the air, then turns and heads south towards you. You do not know what to expect as she floats until she flies only a few feet from you. Then, she hovers silently [[for a moment.|GraveSM9]]
<div align="center">[img[Pictures/HuntingZones/GraveSM9.jpg]]</div> She suddenly rockets at you, screaming! You jump out of your skin, but compose yourself quickly. She grasps hold of you and a freezing sensation begins to emanate from the area. It takes only a moment to pull out your crossbow and a blood bolt forms which you promptly launch into the spectral female! She relinquishes her hold, and you leap back as she launches herself high into the air before she turns and flies back towards you, screaming. The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! The feeling makes you sick and you know that, again, the resolve potion has helped. As she makes another pass, you fire again striking her! This time, she dematerializes [[into nothingness.|GraveSM10]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE2.png]]</div> Just after the battle you look up to find another mausoleum. This one has a red door- firmly shut. There will be little chance of taking whatever dwells there by surprise, but you draw your knife [[in preparation.|GraveSM11]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD2Revenant.jpg]]</div> You pull the door open, and stand outside a moment, looking in. This old mausoleum has a blue stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. Then, just as you step inside, from out of the shadows a revenant leaps on you, and latches onto your shoulder, sucking on you. You can feel your lifeforce being drained, but you manage to break free and throw her several feet away. @@.Abby;“Stay back!”@@ you order, brandishing your knife. Snarling, the revenant tries biting you, but you pull back in time! @@.Cere1;“Thirsty! Thirsty! Blood!”@@ she yells and tries again. She latches onto your arm with her mouth, disregarding the danger it puts her in as she sucks at the Blood Suit! You draw your blade backwards and plunge it into her skull! She dies instantly, detaching and landing on the dusty floor where she becomes little more than a [[pile of ashes.|GraveSM12]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD2.png]]</div> With another soul crossed off the list, you continue [[further north.|GraveSM13]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB2.png]]</div> A mausoleum with a green door looms before you to the north. You wonder what insane undead abomination will greet you this time. @@.Abby;“This is thankless work,”@@ you say to yourself as you near [[the crypt.|GraveSM14]]
<div align="center">[img[Pictures/HuntingZones/GraveyardA2Strigoi.jpg]]</div> You find a strigoi lurking in the darkness! You raise the knife and prepare to leap at him! @@.Cere1;“Wait!”@@ he exclaims, raising his arms, @@.Cere1;“I mean no harm!”@@ You stay alert, but stop your advance. @@.Abby;“No offense, but I find that a fucking hard pill to swallow.”@@ @@.Cere1;“Please, I was once a living person, like you. I mean no harm.”@@ @@.Abby;“You seem to be able to talk well enough.”@@ What’s his angle? He looks down dropping his arms to the side. @@.Cere1;“The vampires are to blame for this.”@@ Now he has you attention. @@.Abby;“How?”@@ @@.Cere1;“They force what they call ‘primitive’ or ‘lesser’ undead into places like this! They look down on us, and will even kill us if we try to resist their demands.”@@ His hands twitch. @@.Abby;“I don’t know why you—“@@ you suddenly feel out of breath and have a strange feeling in your chest! @@.Abby;“What, what are you doing?”@@ You notice his hands are not twitching, as he looked down and sad, he was moving them in patterns! @@.Cere1;“Heh, I am pulling you soul from your body. I feed on the energy of life. Then, you will serve me as a weapon of revenge!”@@ [[The effect increases!|GraveSM14.1]]
<div align="center">[img[Pictures/HuntingZones/GraveSM14.jpg]]</div> You do feel an odd sensation, it’s hard to describe, as if you are in your brain but in your chest all at once, but more and more of your free will or humanity seems to reside in your chest than within your brain, as if a vortex pulls it down. With titanic effort, you bring up the knife and take a step towards him, and then another! @@.Cere1;“What! How are you—“@@ you push the knife into where his heart would be! With a look of disbelief, the strigoi collapses to the ground, dissolving to [[bones and dust.|GraveSM15]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveSM15.jpg]]</div> You quickly take out a focus potion and gulp it down with a heal potion chaser! Instantly your wounds both mental and physical recover. You sit for a moment on the nearby rock bench inside the mausoleum and rest thinking how beneficial Hobs has been to your success. Rising to your feet, you check the map. You’ll need to make [[your way east.|GraveSM16]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB5.png]]</div> You make your way east, and realize that you are as far north as you can get in the graveyard- because you happen upon the building you saw on the other side of the wall when you first arrived. Purple shadowy light emanates from within. You can't pass the barrier until you get Samedi his souls. You wonder if the BDA agents are already inside, as you have not seen any. You [[move eastwardly.|GraveSM17]]
<div align="center">[img[Pictures/HuntingZones/GraveyardB6.png]]</div> As you move along, you keep the north wall in sight. The graves here are so old and you feel history as much as you feel the cold, [[wet fog.|GraveSM18]]
<div align="center">[img[Pictures/HuntingZones/GraveyardB9.png]]</div> In the distance, twinkling among the mists, you make out candles. This puts you on edge and you cautiously approach the area. The candles light a small crypt. Within, you see piles of bones! You draw your knife, ready to slay the next creature that Samedi needs you [[to destroy!|GraveSM19]]
<div align="center">[img[Pictures/HuntingZones/GraveyardA9Gjenganger.jpg]]</div> As you peer inside, a male gjenganger drops from the ceiling like a spider! @@.Howard;“Blood and life! You’ll join me!”@@ He immediately tries to bite you, but you manage to dodge as his teeth clatter together. At the same moment, what appear to be two dozen or so small black tadpoles splash out of his drooling mouth! @@.Abby;“What the fuck is that!”@@ you say leaping back. @@.Howard;“The parasites! They will make you feel good! I want you so badly!”@@ You cannot risk getting bitten here, so, you throw your knife at him, and it sticks in his leg as he screams and tries to pull it out, burning his hands in the process. At the same time, you draw your guns and unload a volley of blessed bullets into him! The gjenganger falls to the ground, screaming and twitching until it falls silent and crumbles to dust. You walk over and pick up your knife before [[heading south.|GraveSM20]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE8.png]]</div> You come upon a walled in area. Checking the map, this should be the place. You creep along the wall, to see if anything [[stirs within.|GraveSM21]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE9.png]]</div> From outside, it appears safe. There is a freshly dug up grave, but you see nothing on the other side of the wrought-iron gate. Perhaps this creature is not home? You open the gate and walk inside to look for clues where it might have gone, when, literally, rising from the ground, billows a [[black smoke!|GraveSM22]]
<div align="center">[img[Pictures/HuntingZones/GraveyardC9Wraith.jpg]]</div> The smoke congeals into the form of a wraith! Her mouth opens and she seems to suck in all the oxygen around you! You cannot breathe, but manage to stumble back. You fire a blood bolt, but the intangible creature loops in the air and you miss! However, this gives you an opportunity to get air into your lungs. Swooping for another attack, the hooded wraith flies directly at you! She is insanely fast and tries kissing you. You see a stream of smoke, your soul, leaving your body, but you manage to fight free! Now, you have a better idea how this type of fight goes. You track her face, ignoring the dark, shadowy body, and as she comes back a third time to steal your soul- a blood bolt catches her right between the eyes! Screaming in rage, the wraith fades from the [[physical world!|GraveSM23]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD10.png]]</div> With the wraith defeated, you gather yourself. You look at the dug up grave, and find the coffin empty. This must be where the zombies of the graveyard come from, you conjecture. Likely, this was dug up by Heloise or her minions. Then you think back to the BDA agents and realize the reason that you have had an easy time moving around is likely due to their attack on Heloise. The zombies are probably somewhere in this massive cemetery fighting off [[the agents.|GraveSM24]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH9.png]]</div> You make your way to the next point on the map. It’s a smaller gated cemetery within the larger graveyard. Cautiously, you approach the gates. Standing for a moment, you hear only silence and the slight creaking of the metal gate on its rusted hinges. Then you walk into [[the enclosure.|GraveSM25]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG9.png]]</div> The area is not too large, but you find no ghost, ghoul, or other creature. Still, you can definitely sense something. Then, you watch as white, pale fingers wrap around the tombstone next to you! Then another pair of them wrap around the other side. Backing away, you draw [[your guns.|GraveSM26]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG9Pontianak.jpg]]</div> A pregnant woman pulls herself to her feet! A Pontianak! Wait, how do you know that’s what she is called? You barely have time to ask yourself as she says, @@.Cere1;“Yay! Now, we can have a new friend!”@@ @@.Abby;“We?”@@ @@.Cere1;“Me and my baby! He’ll just love you!”@@ Oh shit! You raise your guns and fire, but she runs like a track star, leaping behind stones for protection! You strafe and circle around to catch her off guard- but she’s not there! You look left and right, and then, she suddenly leaps on your back. As she holds you, you feel your strength being sapped. @@.Cere1;“He needs a little more of your life, and then, you can give him a new home!”@@ Oh god! Now, you see what she is planning! You slam yourself backwards into a tree, making her take the full brunt and then use your strength to pull free. You find yourself on the defensive for a moment as she gives chase until you are stuck in a corner of the fenced in area! @@.Cere1;“There, there, it’s ok,”@@ [[she coos.|GraveSM27]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/BEGraveyardPontianak4.jpg]]</div> She approaches you as you realize that you lost your guns while she was on your back! You pull out your crossbow as you hear her moaning. Looking up, you watch as she squats down. She shudders as if this is the most pleasure she has ever known and you watch in sick fascination as her sex parts and a small hand and then another grabs the outside of them, and a zombie baby pulls itself free, plopping to the ground! @@.Abby;“What the actual fuck!?”@@ You load a blood bolt as the undead creature stands up and growls [[at you!|GraveSM28]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH4.png]]</div> Retrieving your guns, you do your best to forget what you just saw and had to do. Needless to say, you defeated the evil mother and her disturbing baby. That should be the last soul! You backtrack [[your way north!|GraveSM29]] <<audio ':all' stop>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB5.1.png]]</div> The gate no longer glows purple! Now you can move forward to face [[Heloise Laveau!|GYStory12.0]]
<div align="center">[img[Pictures/HuntingZones/GraveSM30.jpg]]</div> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! Gone is the spirit of the woman. Relentlessly, she shambles at you, moaning and yelling. Catalina moves slowly until she suddenly charges at you! Instinctually, you raise an arm in defense, and she bites into you! @@.Abby;“God damn that hurts, bitch!”@@ You manage to eventually wrench free! You suppose that laws regarding killing federal agents probably do not apply to their risen corpses. You fire several rounds into the former agent, but she continues moaning and stumbling towards you! You try to keep your distance, using the tombstones as barriers, and continue firing on her, until finally, your attacks wreak enough damage and Catalina collapses. However, you are not out of the woods yet. The grounds around Heloise’s lair swarm with zombies. The BDA agents [[must have failed!|GraveSM31]] <<audio ':all' stop>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/GraveyardBEArt1.jpg]]</div> Likely drawn here by your gunfire, you see one group, and consider attacking it, when you notice shapes moving in the fog nearby. There may be a hundred of them! Seeing no other option, you rush into the building and slam the doors, wedging [[them closed.|GYStory12]]
<div align="center">[img[Pictures/HuntingZones/GraveSM33.jpg]]</div> Just as you are about to fire a volley at Heloise, she shakes the voodoo doll and you suffer immense vertigo, missing your shot! She casts the doll aside, causing you to slam to the ground! Your head pounding, you stumble to your feet. Crossbow in one hand, you pull your knife with the other as, step by excruciating step, you approach the baffled voodoo priestess. @@.Abby;“You’re going to regret hurting me,”@@ you say with a cold tone. She steps back, clearly shocked, @@.Heloise;“No! No! Dis can’t be happenin’! Ki te'm anrepo'm!”@@ Heloise suddenly begins casting some sort of massive spell! @@.Heloise;“I won’t be dyin’ here today! Pauvre ti bête, ya tried so hard, only to fail!”@@ She blasts you with a [[massive shadow bolt!|GYStory16]] <<set $VulkodlakDead to true>>
<div align="center">[img[Pictures/ChaptersSanctuary.png]]</div> <<if $SancNight1>> [[First Night|SancSM1]] - Night One <<else>><</if>><<if $SancNight2>> [[Second Night|Sanc2SM1]] - Night Two <<else>><</if>><<if $SancNight3>> [[Third Night|Sanc3SM1]] - Night Three <<else>><</if>><<if $SancNight4>> [[Fourth Night|Sanc4SM1]] - Night Four <<else>><</if>><<if $SancNight5>> [[Fifth Night|Sanc5SM1]] - Night Five <<else>><</if>><<if $SancNight6>> [[Sixth Night|Sanc6SM1]] - Night Six <<else>><</if>><<if $SancNight7>> [[Seventh Night|Sanc7SM1]] - Night Seven <<else>><</if>><<if $SancNight8>> [[Eighth Night|Sanc8SM1]] - Night Eight <<else>><</if>> [[Return|ToC]] <<set $SMToC to true>>
<div align="center">[img[Pictures/ChaptersHunts.png]]</div> <<if $HuntNight1>> [[Mount Hood|MountainSM1]] - Mountain Hunt <<else>><</if>><<if $HuntNight2>> [[Marble Halls|CavernsSM1]] - Caverns Hunt <<else>><</if>><<if $HuntNight3>> [[Forest Park|ForestSM1]] - Forest Hunt <<else>><</if>><<if $HuntNight4>> [[Big Pipe Project|SewersSM1]] - Sewers Hunt <<else>><</if>><<if $HuntNight5>> [[Sauvie Island|DocksSM1]] - Docks Hunt <<else>><</if>><<if $HuntNight6>> [[Hawthorne|AsylumSM1]] - Asylum Hunt <<else>><</if>><<if $HuntNight7>> [[Lone Fir Cemetery|GraveSM1]] - Graveyard Hunt <<else>><</if>><<if $HuntNight8>> [[Oregon Museum|MuseumSM1.1]] - Museum Hunt <<else>><</if>><<if $HuntNight9>> [[Shanghai Tunnels|TunnelsSM1]] - Final Hunt <<else>><</if>> [[Return|ToC]] <<set $HToC to true>>
<div align="center">[img[Pictures/ChaptersStory.png]]</div> [[Chapter One|Chap1]] - Dark Task <<if $Chapter2>> [[Chapter Two|Chap2]] - Cigs & Sex <<else>><</if>><<if $Chapter3>> [[Chapter Three|Chap3]] - Bloody Night <<else>><</if>><<if $Chapter4>> [[Chapter Four|Chap4]] - War & Peace <<else>><</if>><<if $Chapter5>> [[Chapter Five|Chap5]] - Best Laid Plans <<else>><</if>><<if $Chapter6>> [[Chapter Six|Chap6]] - Band Aid <<else>><</if>><<if $Chapter7>> [[Chapter Seven|Chap7]] - The Others <<else>><</if>><<if $Chapter8>> [[Chapter Eight|Chap 8]] - Bad Dreams <<else>><</if>><<if $Chapter9>> [[Chapter Nine|Chap9]] - Museum Macabre <<else>><</if>><<if $Chapter10>> [[Chapter Ten|Chap 10]] - Night & Day <<else>><</if>><<if $Chapter11>> [[Chapter Eleven|Chap 11]] - Flimflam <<else>><</if>><<if $Chapter12>> [[Chapter Twelve|Chap 12]] - Friend or Foe <<else>><</if>><<if $Chapter13>> [[Chapter Thirteen|Chap 13]] - Lots'a Plots <<else>><</if>><<if $Chapter14>> [[Chapter Fourteen|Chap 14]] - Diplomatic Dreams <<else>><</if>><<if $Chapter15>> [[Chapter Fifteen|Chap 15]] - Losing Control <<else>><</if>><<if $Chapter16>> [[Chapter Sixteen|Chap 16]] - Fear & Loathing <<else>><</if>><<if $Chapter17>> [[Chapter Seventeen|Chap 17]] - Errand Boy <<else>><</if>><<if $Chapter18>> [[Chapter Eighteen|Chap 18]] - Steampunked <<else>><</if>><<if $Chapter19>> [[Chapter Nineteen|Chap 19]] - All Tied Up <<else>><</if>><<if $Chapter20>> [[Chapter Twenty|Chap 20]] - Blood Bonds <<else>><</if>><<if $Epilogue>> [[Epilogue|Chap 21]] - Treasure Hunt <<else>><</if>> [[Return|ToC]] <<set $StoryMode to true>>
<div align="center">[img[Pictures/Epilogue.png]]</div> [[Epilogue|Epilogue1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<if $PerfectBE>> <<else>> @@.Vlad;<<book>>Congratulations! Perfect Proselytisation Bad End is now unlocked! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $PerfectBE to true>> <</if>> <<audio ':all' stop>> <<audio "se_chapter" volume 0.4 play>> <<set $Epilogue to true>> <</nobr>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“It is almost time. I feel the forces of darkness; I have killed the vampires that raided our camp.”@@ @@.Abby;“Wait, what?”@@ @@.Sani;“Those that are unclean in blood and soul, came here, both last night and tonight. They did not enter the building.”@@ @@.Abby;“You’re saying vampires attacked us! Are you ok?”@@ @@.Sani;“Yes, I am fine. I have freed them from their corrupted bodies, and I hope their spirits find the true path.”@@ @@.Abby;“Shit! I wish you had said something!”@@ @@.Sani;“I saw no reason. They were clearly trained assassins. However, they had not faced the curse of a skinwalker. The demon within me relished the fight; the man within me abhorred what I had to do.”@@ @@.Abby;“I’m just glad that you are ok.”@@ He nods, @@.Sani;“They may assault us again tomorrow night. Again, I shall meet them as a beast. Do not alarm the others. I guard that they may plan.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc8SM2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight8 to true>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> You walk into the gymnasium and Kendra greets you. @@.Kendra;“I’m definitely ready to take on those vampires with ye.”@@ She’s looking much happier, @@.Abby;“Great to hear! I know the time will be soon. I’m heading to the museum tonight to grab an artifact.”@@ She smiles, @@.Kendra;“Ooh, a sexy cat burglar!”@@ You laugh, @@.Abby;“Meow!”@@ @@.Kendra;“Ha ha, well, good luck with yer heist. Should be really easy for ye to get in and out.”@@ Nodding, you answer, @@.Abby;“Thanks, Kendra, see you soon.”@@ @@.Kendra;“Aye! Be well!”@@ You smile at each other before you [[return to the hallway.|Sanc8SM3]]
<div align="center">[img[Pictures/SancLaboratory8.jpg]]</div> Walking into the lab, you find Siri and Lycaon talking. @@.Lycaon;“I am truly amazed at what you have accomplished, but, I tell you that my curse marks me through the magic of Zeus himself.”@@ @@.Siri;“Please, sir, I do appreciate your opinion, I do, but if you will just give me some samples of your blood, I could study it. It has to be biological in nature. Mr. Lightfoot won’t acknowledge me, but you seem much more reasonable.”@@ @@.Lycaon;“I must, again, decline, but I thank you for your interest in me.”@@ Seemingly exacerbated, Siri sighs, @@.Siri;“If you reconsider, please come see me.”@@ He stops as he walks past you, and says, @@.Lycaon;“Warrior, do we spill the blood of the Nightbred this evening?”@@ @@.Abby;“Maybe tomorrow night, there is something that I need to do first.”@@ He slaps your shoulder, @@.Lycaon;“So be it. Whenever you are ready, I shall fight by your side, for righteous is the Van Gothen line.”@@ @@.Abby;“Thanks.”@@ He gives a single strong nod and steps out into [[the hallway.|Sanc8SM4]]
<div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina still working with Rasputin and Anastasia. @@.Ras;“Ah, Absinthe, greetings.”@@ @@.Abby;“Hey, Rasputin.”@@ @@.Ras;“Katerina told us that you vill be going to fetch something from the museum. Anastasia and I vould gladly do it for you. We were there recently, as you know.”@@ @@.Abby;“I appreciate that, but there is something that I want you two to do for us.”@@ Anastasia asks, @@.Ana;“Vhat is it?”@@ @@.Abby;“Tell Katerina anything you can about vampire customs or behaviors so that we can tell friend from foe.”@@ He seems to consider your words, @@.Ras;“Yes, I see. I have been so focused on the schematics of the lair, that I lost sight of such things. Of course.”@@ @@.Abby;“I want to minimize killing. Yes, I know that most of these vampires kill humans, and so do you and Anastasia, but I have learned that things may not always be so cut and dry. I want to spare any that we can, and then later, if they turn out to murder innocent civilians, I’ll track them down, individually, and slay them.”@@ Katerina nods, @@.Kat;“That seems fair. Yes, let’s add that to the plans and go over them again.”@@ The other two agree. @@.Abby;“Ok then, I’m heading to the museum, and I’ll be back with the Scepter of Osiris before dawn.”@@ With that, you [[step out into the hallway.|Sanc8SM6]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stable to find Roy hard at work. @@.Roy;“Howdy, Abigail!”@@ he yells as he moves a hay bail. @@.Abby;“Hey, Roy.”@@ @@.Roy;“So, what god forsaken monster of evil are you gonna hunt down and kill tonight?”@@ @@.Abby;“Heh, none, actually, just going to the museum to steal a priceless artifact.”@@ He laughs, @@.Roy;“That’s the funny thing about us monster hunters. We all carry or own objects, relics, and them artifact type things, all worth millions of dollars, and we are all poorer than dirt. Life sure is a hell of a strange thing.”@@ Laughing you agree, @@.Abby;“I had not thought about that, but you’re right.”@@ You pause a moment, @@.Abby;“Say, Roy, I really want to advocate for Molly coming on the hunt with us.”@@ He says nothing, and continues working. @@.Abby;“I get it. You’re scared, but she pointed out how many of those spiders that she killed before they got her. When I entered that area, there was only a handful left. She practically wiped out the entire colony by herself.”@@ He takes a deep breath, @@.Roy;“Abigail, there weighs so much on my old heart. There are heaps of things about my past that you don’t know- things that I am damned ashamed of. I tell you, I love Molly, and, you’re right, I am scared. What if she dies? What would I do? How would I go on?”@@ He kicks at the ground, @@.Roy;“If I’d had trained her more, maybe she’d have beaten all them spiders. If you only knew how awful of a father that I am.”@@ @@.Abby;“Awful! You’re insane! I have seen terrible parents, and you’re not one of them. You can’t blame yourself, and frankly, she’s eighteen. She might just pack up and disappear on you. There are no guarantees in life. Please, she needs this. I want her help and yours. Let her come, you said yourself that you owe me for saving her and taking care of Bess.”@@ He nods and looks down a long minute, @@.Roy;“I’ll consider it. I promise.”@@ @@.Abby;“Thanks, Roy.”@@ @@.Roy;“Now, let me get back to this old mare, ok?”@@ @@.Abby;“You got it, have a goodnight!”@@ @@.Roy;“You too, Abigail.”@@ Hoping he’ll let her come, you [[step out into the hallway.|Sanc8SM7]]
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> You walk into the Storehouse and Jacques greets you, @@.Jack;“Absinthe! I must apologize about last night.”@@ @@.Abby;“Yeah, that was not cool, man, not cool.”@@ @@.Jack;“You were right to step in, and again, I see how much you have helped me. I lost myself in rage. I relieve that horrible night every time that I close my eyes.”@@ @@.Abby;“I understand. I think about my friends all the time, but we have to be strong; we have to keep our emotions in check. Lycaon will be an immense help in the coming attack; we need his aid. The two of you, honestly, might work very well as a team.”@@ He gasps, @@.Jack;“Team up with this man wolf?”@@ @@.Abby;“Yeah, I’m telling you, last night, watching you, I think your strengths actually work well in tandem.”@@ He laughs, @@.Jack;“If anyone else told me this, I’d probably spit in their face! But, I trust you. I understand that he can help the team. I should apologize to him.”@@ @@.Abby;“I think that is a good idea.”@@ @@.Jack;“I will do this. Oh! And, I have the supplies packed for the attack. I will load them onto the Juggernaut whenever you are ready to assault the vampires.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“I will sit here for a while and think. And, then, I will find this Lycaon and tell him that I am sorry for my reaction. Merci.”@@ @@.Abby;“Don’t worry about it. I need us to all work together- the world itself is at stake.”@@ Nodding, he agrees, @@.Jack;“You are right, oui, there are large concerns.”@@ With that, [[you return to the hallway.|Sanc8SM8]]
<div align="center">[img[Pictures/SancTrainingRoom8.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices, so you enter. @@.Arion;“Oh, hey.”@@ @@.Ayana;“Hey, Abby.”@@ @@.Abby;“Just making my rounds tonight.”@@ @@.Arion;“Listen, about how we have acted.”@@ @@.Abby;“No, it’s alright, don’t worry about it- water under the bridge.”@@ @@.Ayana;“Cool, cool. We’ve run a check on all the weapons and ammo in Sanctuary, and we should have things sorted and ready to be loaded onto the Juggernaut whenever you’re ready.”@@ @@.Arion;“Yeah, and we talked with Katerina. We’ve been down to those tunnels under the city before. No vampires or anything attacked us, but we let her know where we entered from, so maybe we can use it as a way inside.”@@ @@.Ayana;“Yeah, it was safe, at least, at that time, so maybe they don’t guard there.”@@ @@.Abby;“That’s great! Thanks for the help!”@@ @@.Arion;“Shit, it ain’t nothing. After what you did to save me and my sister, we owe you.”@@ @@.Ayana;“Yeah, we don’t know how good we are at fighting vampires, but we’ll do our best.”@@ @@.Abby;“Seriously, I know you both will be great.”@@ You all spend a bit more time discussing the hunt in the graveyard from last night, and then, you [[return to the hallway.|Sanc8SM9]]
<div align="center">[img[Pictures/SancWorkshop8.jpg]]</div> As you approach the workshop, you hear metallic rattling noises. Walking into the room, you find the the Juggernaut parked in the garage and the duo working on it. @@.Selena;“Anything loose there?”@@ He grabs the metal grating that protects the windshield and violently tries pulling it away, making the same noise that you heard down the hall. @@.Witch1;“The only thing loose up here- is me!”@@ Grimey sees you and hops down quickly rushing over, @@.Witch1;“I’m loose, did you know that?”@@ @@.Abby;“Yeah. I have a feeling you’d sleep with anything that had eight legs or less.”@@ [[Selena laughs.|Sanc8SM10]]
<div align="center">[img[Pictures/SancWorkshop8.1.jpg]]</div> @@.Abby;“So,how’s it going?”@@ @@.Selena;“I’ve done a complete check of the Juggernaut. She’s totally ready for the attack on the vampires, though, I don’t know what good she can do us underground.”@@ @@.Abby;“As long as we can transport everyone safely, that’s all that matters. But, I actually came by to run something by Grimey.”@@ @@.Witch1;“I knew that you couldn’t live with me, baby!”@@ @@.Abby;“Why are you such a dork?”@@ @@.Witch1;“A dork is the name of a whale’s penis, so it makes sense that you’d call me a dork because, let me tell you, my pen—“@@ @@.Selena;“Will you zip it for five seconds and let her explain?”@@ @@.Witch1;“Ok, ok, what’s up?”@@ @@.Abby;“Rosaline just rebuilt and reactivated a steam robot.”@@ @@.Selena;“Yeah, I’ve been watching her do that for the past week or so, she occasionally came to me for parts.”@@ @@.Abby;“Well, it turns out that while she fitted it with weapons, it is, in its very simple programming, a noncombatant. So my idea is that—“@@ @@.Witch1;“I take the robot over to help you fight the vampires!”@@ @@.Abby;“Exactly!”@@ @@.Witch1;“No freaking way!”@@ @@.Selena;“What? Why, Grimey?”@@ @@.Abby;“Yeah, it’s a sound idea.”@@ @@.Witch1;“Oh yeah,”@@ he agrees sarcastically, @@.Witch1;“It’s sound alright- it <i>sounds</i> as if I could get myself killed!”@@ @@.Selena;“You little—“@@ @@.Abby;“So, that’s it? We risk our lives, but you will just hide.”@@ @@.Witch1;“Look, I survived this long by being a coward. I think it’d be an awful shame to mar my perfect record.”@@ You think for a moment, @@.Abby;“And, what if I kiss you, if you do this?”@@ He momentarily seems interested, but then says, @@.Witch1;“Nope. I am not going to do it, even for that, and trust me when I say that I want that!”@@ @@.Selena;“Grimey,”@@ Selena says kneeling down and putting a hand on him, @@.Selena;“I might seriously die. Hell, I’d have already been dead or nothing but a troll concubine, if Absinthe had not come with me that night. I owe her, so you owe her too.”@@ He looks up at you and then back to her. @@.Selena;“If I die, won’t you even care?”@@ @@.Witch1;“Yes!”@@ he yells emphatically, @@.Witch1;“I lo—“@@ he clears his throat, @@.Witch1;“I kinda like you. I don’t want you to die.”@@ @@.Selena;“Then, come with me. For the first time, you and I can fight side by side, please!”@@ He lets out a deep sigh, @@.Witch1;“Fine, for the first time we will fight together, but it’d better not also be the <i>last</i> time!”@@ @@.Abby;“Thanks, man.”@@ @@.Witch1;“Bah! No problem. So, I guess I’ll go check this garbage can out?”@@ [[Together, you go to the Foundry.|Sanc8SM11]]
<div align="center">[img[Pictures/SancFoundry8.jpg]]</div> @@.Rosa;“So, this was your idea, huh?”@@ @@.Abby;“Yep, we have him possess the machine.”@@ @@.Witch1;“Yeah, these two broads were scared of dying down in dem tunnels, so I says to them, <i>‘Don’t worry your pretty little heads, ol’ Grimey will save the day,’</i>”@@ he shakes his head and looks up at Rosaline, @@.Witch1;“Sometimes, I think I’m too brave, you know?”@@ @@.Selena;“Ok, ok, enough of that, get in there hombre! Let’s see what you can do!”@@ @@.Witch1;“Fine. Hmm? Let’s see.”@@ Grimey turns into a mist and the cloud [[enters the robot!|Sanc8SM12]]
<div align="center">[img[Pictures/SancFoundry8.1.jpg]]</div> Steam shoots out of the back for a moment and the limbs move in half hazard jerks, before it seems to calm down. In the emotionless robot voice, the machine states, @@.CereborgUnit1;“Stupid. Robot.”@@ You laugh, @@.Abby;“What? Are you talking to us or is it the robot calling itself stupid?”@@ @@.CereborgUnit1;“Penis. Penis. Penis. Ha. Ha.”@@ @@.Selena;“Yep, it’s him.”@@ Rosaline rhetorically asks Selena, @@.Rosa;“How the hell do you stand being around that joker all the time?”@@ before she says, @@.Rosa;“Ok, gremlin, can you try to fire the cannon?”@@ The robot looks at the arms and then raises the cannon one, there are a series of clicks. @@.Rosa;“Ok, ok, that’s enough! Perfect.”@@ She spends a few minutes ordering him to move around, turn, and such, with Grimey occasionally making the robot say funny or vulgar things until Rosaline appears as happy with the tests as she feels annoyed with him. @@.Rosa;“Ok, this should work, but Selena, I swear to Vulcan, you’d better get the little imp out of here. Now.”@@ Selena laughs and Grimey reappears. The pair banters back and forth as they go. You also turn to leave, but Rosaline stops you. @@.Rosa;“Say, Absinthe?”@@ @@.Abby;“Yes?”@@ @@.Rosa;“That was a fucking great idea. Well done.”@@ @@.Abby;“Thanks!”@@ With that she turns away, saying nothing else, and inspects the steam bot, so you [[return to the hallway.|Sanc8SM13]]
<div align="center">[img[Pictures/DesStory289.jpg]]</div> Having visited with all your new friends, you take a moment to reflect on how, scarcely a week ago, you hardly knew these people, and now, after working hard, and in many cases, saving their lives, you have grown very close. Even your personality has been changing. You have a lot of regrets in life, especially regarding your old bandmates, but you have already begun to atone for it. You’re glad to finally have an easy night though. The museum should be a breeze to break into, take the scepter, and escape back to Sanctuary with. You check your gear just in case, and do not even bother visiting Hobs tonight. What would be the point? With that you make your way [[to the museum!|MuseumSM1.1]]
<div align="center">[img[Pictures/ChooseHunt/ChoiceMuseum.jpg]]</div> [[Continue to Oregon Museum...|MuseumSM1.2]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight8 to true>>
<div align="center">[img[Pictures/MuseumStart0.jpg]]</div> You quickly make your way to the museum sticking to the alleyways and side streets. However, as you reach the end of the last alley you notice [[police lights.|MuseumStart1]] <<audio ':all' stop>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceTunnels.jpg]]</div> [[Continue to Shanghai Tunnels...|TunnelsSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<audio ':all' stop>> <<audio "se_chap_finale" volume 0.4 play>> <<set $HuntNight9 to true>>
<div align="center">[img[Pictures/TunnelsSM1.jpg]]</div> You drive to the entrance that Rasputin and Anastasia said would be the least likely to be well guarded. Driving down an old deserted road in the suburbs of Portland, Evelyn asks, @@.Eve;“Are you sure this is not a trap?”@@ @@.Abby;“What do you mean- I trust Rasputin and Anastasia. They gave us maps and said this is the least likely place to be guarded.”@@ @@.Eve;“Yeah, but, there is a variable that none of you seem to consider.”@@ @@.Abby;“What?”@@ @@.Eve;“Eleanora goddamn Blackwood! Anax told me that she can use a crystal ball to scry. She basically spies on people. I have her Book of Shadows right here, which, as much as it and I seem to be getting along, I still wonder if it feeds her information or something.”@@ The nearby book shakes violently. @@.Abby;“Wait, that book is alive?”@@ @@.Eve;“Yeah, I guess you could say that. It’s sentient. Anyway, she might know exactly where we are. For all we know she has sounded the alarm even now.”@@ @@.Abby;“We have no other choice- ok, it’s up here, he said to park just past that stop sign.”@@ She slows down, parking the vehicle. You get out and check the Kibisis and your equipment. @@.Abby;“Ok, I’m heading down the ravine. There should be a way into the Shanghai Tunnels there.”@@ @@.Eve;“Whoa! Hold on! I need to get my things and summon Anax first!”@@ @@.Abby;“I’m in a hurry, just catch up!”@@ you yell back as you leap over the road’s guardrail and slide down the steep embankment. Rushing along the rain runoff area, your Van Gothen gut-feeling stirs within you harking to danger. Vlad senses something as well and as you come around the side of the cliffs [[you stop flat.|TunnelsSM2]] <<audio ':all' stop>> <<audio "abby_theme_6" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPotion1.jpg]]</div> You notice the pink potion that Hobs gave you, lying in your sack. Something about the milky, pink concoction makes you a bit uneasy and for a moment, you contemplate destroying it. <i>@@.Vlad;<<psy>>Do not destroy it.<</psy>>@@</i> There is something inside you, urging you to not destroy it. <i>@@.Vlad;<<psy>>It can make women love you.<</psy>>@@</i> You wonder if it is some kind of love potion that could make other women into [[your lovers.|BESancPotion2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki1.gif]]</div> You stalk Mount Hood for several months, converting other women into icy undead like yourself. When the wonderful winter finally comes, a powerful blizzard happens to blow into Portland. Finally, the yearning that you have felt for all this time, to stop the Night Stalkers, can come to fruition, and you know just where to find them. You come to the Sanctuary, hidden in the snow and [[howling winds.|BESancYuki2]] <<audio ':all' stop>> <<audio "se_wind" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant1.jpg]]</div> You happen to think about the strange plant that you collected on your hunt underground in Marble Halls, and you think Selena might know more [[about it.|BESancPlant2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancBabaBrew1.jpg]]</div> After you and Katerina helped Baba Yaga take over Forest National Park, you warned her of the Night Stalkers. She, in turn, gave you and Kat the privilege of turning the female hunters into your coven sisters! @@.Abby;“Without Sani and you to guard, no one even knows that we are here.”@@ @@.Kat;“Yes, it vill be easy enough to get the plague cauldron into the building. I vill scout,”@@ Katerina says, @@.Kat;“And, you make sure none of them leave.”@@ No sooner does Kat rush ahead and turn invisible that you hear a [[gun cock behind you!|BESancBB2]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancSlug1.jpg]]</div> You look into your bag, Kibisis, and notice something. It’s one of the slugs from the sewers, the ones that were slithering all over that green woman. How did it get in there? You pull it out, and it [[appears dead.|BESancSlug2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancKraken1.jpg]]</div> For several days you remained with the krakenite males. They used your body almost relentlessly, as is your purpose as a female. However, troubling thoughts occurred to you repeatedly. You went to the male that converted you and allowed him to probe your mind. He discovered information there that showed a possible threat. You were ordered to a certain location, and swam through the water into a sewer and through the sewers until you arrived. You climbed a ladder [[and emerged.|BESancKraken2]] <<audio ':all' stop>> <<audio "zone_docks_amb_1" volume 0.5 loop play>>
<div align="center">[img[Pictures/BESancGoggles1.jpg]]</div> Reaching into your magic bag, Kibisis, you retrieve a pair of goggles. It’s strange because you have no recollection of where you got them. However, as you look at them, there is a moment [[of clarity.|BESancGoggles2]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancHead1.jpg]]</div> You relish the unholy presence of Aw Pwash. Having consummated your new marriage and subjugation, you stand before him, his undead aura a comfort. @@.Cere;“Now, that we have this place. We must spread my will to all the living.”@@ @@.Abby;“Yes, master! However, there are some that will become a problem if we do not focus on them. Luckily, your summoner, Heloise, managed to stop all the BDA agents, but the Night Stalkers will show up as soon as they realize what has happened.”@@ @@.Cere;“You know where these heroes lurk, slave-wife?”@@ @@.Abby;“I do. I was one of them.”@@ @@.Cere;“Perfect,”@@ says your master, his thin, skeletal lips pulling back into a handsome, [[cruel grin.|BESancHead2]] <<audio ':all' stop>> <<audio "zone_graveyard_be_v" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw1.jpg]]</div> @@.Anax;“Hmm, this is the so-called Sanctuary that I saw inside your mind as I consumed it?”@@ @@.Abby;“Yes, Master. The Night Stalkers are inside and have no idea that I am your slave. They are not prepared for an attack at all.”@@ @@.Anax;“Mwa ha ha ha! Well then, shall we bring out their worst fears, regrets, and emotions- and twist them to our cause, m’lady?”@@ @@.Abby;“Yes, Master, I want them all to serve you, forever, just as I do! Please take their souls! I beg you!”@@ @@.Anax;“Now, now, no need to beg, my pet, it will be my pleasure to add such hunters to the ranks of my Shadowed!”@@ You follow your master into the building and together, you set about aiding him in psychically breaking your former friends so that their fears will empower the Anax and that he can take their minds and souls, twisting them to fit his [[nefarious needs.|BESancClaw2]] <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancBabaBrew2.jpg]]</div> @@.Roy;“Damn it, Abigail! What happened?”@@ @@.Abby;“Now, now, hold on Roy, everything is just fine. I’m perfect now.”@@ @@.Roy;“Perfect? You’re a damn green witch!”@@ @@.Abby;“It’s still me! Please don’t hurt me!”@@ You must figure out a way to kill him. You have only been a witch for a night so you don’t know any spells yet. The fool is likely to kill you before you get the drop on him. @@.Roy;“I’m sorry that I have to do this, you have no idea how hard it is for me to put you down like this, but I know you! And, I know that the real you, would rather be dead than be a monster.”@@ Shit! He’s going [[to fire!|BESancBB3]]
<div align="center">[img[Pictures/BESancBabaBrew3.jpg]]</div> You hear a gunshot! But, you are not hit. @@.Roy;“Wh—why?”@@ you hear Roy ask as [[he collapses.|BESancBB4]] <<audio "se_gun_shot" volume 0.3 play>>
<div align="center">[img[Pictures/BESancBabaBrew4.jpg]]</div> You hear the pleasant sound of shrill cackling from behind you and smile, @@.Abby;“You got here just in time.”@@ [[You turn around.|BESancBB5]]
<div align="center">[img[Pictures/BESancBabaBrew5.jpg]]</div> Molly stands before you, @@.Abby;“Mmm, don’t you look just perfect!”@@ @@.Molly;“Ya’ll do too! You’re lucky Kat found me and forced me to drink the brew, or pa would have got ya!”@@ [[You stride over.|BESancBB6]]
<div align="center">[img[Pictures/BESancBabaBrew6.jpg]]</div> You kiss Molly deeply as your tongues explore each other’s mouths. @@.Abby;“Thanks for killing your worthless father.”@@ @@.Molly;“My pleasure, it felt good to betray him!”@@ @@.Abby;“Now, you can help me. We need to bring the plague cauldron inside that Kat and I transported from the forest.”@@ [[Together you move it indoors.|BESancBB7]]
<div align="center">[img[Pictures/BESancBabaBrew7.jpg]]</div> You lug it into your old room. The bubbling baba brew inside the pot swirls as a thick plague cloud fills the air. You and Molly spend a moment heavily breathing the tainted air. @@.Abby;“We’ll let the plague build up inside here and then release it. Only a few breaths of this toxin will transform a hideous free woman into perfection- into one of us!”@@ [[You cackle in unison!|BESancBB8]]
<div align="center">[img[Pictures/BESancBabaBrew8.jpg]]</div> As the poisonous plague fills the room to the brim as you eat Molly out, savoring the taste of her perfect green pussy. She moans as you both lavish, happy to celebrate the evil act that you will [[soon commit.|BESancBB9]]
<div align="center">[img[Pictures/BESancBabaBrew9.jpg]]</div> Somewhere in the midst of all the debauchery, Kat finds her way to your room. As soon as she opens the door, the plague cloud rushes out into the hallway. Almost as if it has a sentience of its own, it twists down the hallways to fill the building. Kat joins you and Molly as you enjoy your perfect new bodies amidst the swirling [[clouds of plague.|BESancBB10]]
<div align="center">[img[Pictures/BESancBabaBrew10.jpg]]</div> As the cloud issues forth throughout the building, it reaches Siri Solen in the lab. Focused on her work as usual, she does not realize what is happening until she begins a terrible coughing fit. At first, her lungs burn like fire, but within a few breaths, the [[burning changes.|BESancBB11]]
<div align="center">[img[Pictures/BESancBabaBrew11.jpg]]</div> The burning inside her becomes warm and pleasant and Siri does not notice the changes in her skin as it becomes green. No longer coughing and enjoying the sensation in her lungs, she begins taking deep, steady breaths. Images of nude, hot, green women assault her mind! All of them alike, all of them perfect, licking and [[fucking each other.|BESancBB12]]
<div align="center">[img[Pictures/BESancBabaBrew12.jpg]]</div> More aroused than ever before in her life and confused by the sapphic scenes playing out in her mind, she tears off her clothes fondling herself and slipping her fingers into her sex. Then, as an orgasm builds within her very soul, the image of a powerful witch, Baba Yaga, appears within her fantasy, and she gushes her juices as she cries out, holding herself against the nearby countertop for balance. When she finally regains her senses, she has become a plague witch! Standing in the cloud, she looks at her perfected hand [[and cackles!|BESancBB13]]
<div align="center">[img[Pictures/BESancBabaBrew13.jpg]]</div> Around the same time, the cloud pours into the foundry, assaulting Rosaline’s lungs! She knows something is wrong, but barely makes it a step before the lack of oxygen brings her to [[her knees.|BESancBB14]]
<div align="center">[img[Pictures/BESancBabaBrew14.jpg]]</div> Her mind reels as she tries to make sense of what has happened in the Sanctuary. The coughing subsides as her flesh begins transforming from her usual healthy human skin-tone into an unnatural [[green pallor.|BESancBB15]]
<div align="center">[img[Pictures/BESancBabaBrew15.jpg]]</div> Less than a minute later, a wicked smile crosses her face. Rosaline realizes that she has become perfected. Improved. Better. The knowledge floods her mind and she knows only two other truths. One is that she should perfect any and every woman that she can find, and the other is that she undeniably serves the great [[Baba Yaga!|BESanc16]]
<div align="center">[img[Pictures/BESancBabaBrew16.jpg]]</div> Rising slowly to her feet, the pleasant plague cloud swirling about her, she undresses and fondles herself, eager to find a woman to fuck, to slate the [[horniness within.|BESancBB17]]
<div align="center">[img[Pictures/BESancBabaBrew17.jpg]]</div> The cloud enters the gymnasium as Kendra is preparing for a dive. The first breath causes her great alarm, and she quickly holds her breath, kneels below the flowing green cloud and puts on her [[oxygen tank.|BESancBB18]]
<div align="center">[img[Pictures/BESancBabaBrew18.jpg]]</div> @@.Kendra;“Blimey O'reilly!”@@ she exclaims as she stands up. She knows that she must try to save the others, and the closest room to her is [[the workshop!|BESancBB19]]
<div align="center">[img[Pictures/BESancBabaBrew19.jpg]]</div> @@.Kendra;“Selena! Are ye ok! We have to get out! Something’s wrong!”@@ she yells as she [[approaches her friend.|BESancBB20]]
<div align="center">[img[Pictures/BESancBabaBrew20.jpg]]</div> However, Kendra’s eyes bulge in surprise as a smiling, green-skinned Selena turns to face her! @@.Selena;“Nothing is wrong, mamacita! Everything is perfect now! <i>You</i> are all that is wrong here!”@@ Selena attacks Kendra. As the Irishwoman turns to run, her former friend pulls off her [[diving mask!|BESancBB21]]
<div align="center">[img[Pictures/BESancBabaBrew21.jpg]]</div> With her mask removed, every breath Kendra takes inhales the magical plague into her lungs, @@.Selena;“Struggle all that you want, Kendra, it only makes you breathe harder! Soon, you’ll be perfect.”@@ Kendra continues fighting against Selena’s grip, but within a minute, [[she cackles.|BESancBB22]]
<div align="center">[img[Pictures/BESancBabaBrew22.jpg]]</div> @@.Selena;“Better, Ken?”@@ asks her betrayer. The old Kendra would have snapped back with a witty insult, but now, permanently transformed into a witch-slave of Baba Yaga, she has a completely different opinion, @@.Kendra;“Aye, better! I am perfect now. Thank you for making me become perfected.”@@ @@.Selena;“Why don’t you show me how grateful you are with that tongue of yours.”@@ [[The pair cackle.|BESancBB23]]
<div align="center">[img[Pictures/BESancBabaBrew23.jpg]]</div> Meanwhile in the training room, the plague clouds flows inside, causing the Bishop siblings to cough [[and wretch.|BESancBB24]]
<div align="center">[img[Pictures/BESancBabaBrew24.jpg]]</div> @@.Arion;“Something ain’t right with this, sis! We have to run!”@@ @@.Ayanna;“I can’t, Arion, I can’t breathe!”@@ In the moment, their eyes burning from the unholy fumes, neither notices the skin on Ayanna slowly changing [[to green!|BESancBB25]]
<div align="center">[img[Pictures/BESancBabaBrew25.jpg]]</div> @@.Arion;“C’mon sis, I’ll carry you, but we have to go. I think this shit is killing us.”@@ She laughs in response and the laughter slowly, creepily changes to witchy cackling. @@.Arion;“Ayanna?”@@ [[asks Arion.|BESancBB26]]
<div align="center">[img[Pictures/BESancBabaBrew26.jpg]]</div> She looks up at her brother with glowing green eyes and an evil smile, @@.Ayanna;“I don’t know if it will kill you or not, but I will.”@@ @@.Arion;“Ayanna, no! It’s me! Fight it!”@@ She ignores his pleas [[for help.|BESancBB27]]
<div align="center">[img[Pictures/BESancBabaBrew27.jpg]]</div> <br /> <br /> @@.SGhost2;After becoming perfected by Baba Brew, you and Katerina managed to convert all the female Night Stalkers into your corrupt coven. With a secure location in downtown Portland, you can now set up plague cauldrons and ensure that all the women in the city become worshippers of the illustrious and wicked witch, Baba Yaga!@@ <br /> <br /> <<if $BabaBrewBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Baba Brew Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BabaBrewBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "BabaYaga">>
<div align="center">[img[Pictures/BESancClaw2.jpg]]</div> The lights in all of Sanctuary suddenly go out. An electrical feeling and pervasive cold fills the entire place. But, for now, it seems to hone-in on Jacques Lombar. Overseeing the supply room, the massive man has control over the candles and flashlights. He stands for a moment in the darkness, pondering why the lights have gone out before a shiver runs down his spine, @@.Jack;“Who is there?”@@ Only silence greets him from the shadows, but the ever growing sensation that he is being watched puts the lumberjack on edge and he picks up his axe. @@.Jack;“I know there is someone there! J'ai une hache! I will cut you down like a tree, blow by blow!”@@ @@.Anax;“The same way that you killed her?”@@ @@.Jack;“Eh? Who is there? Who said this?”@@ @@.Anax;“You killed Meline.”@@ @@.Jack;“You! Whatever you are, you will die this night!”@@ A cold chill grows behind Jacques, and for a moment, he stands perfectly still, too scared to turn. After what feels like an eternity, frozen in place, he finally gathers only enough courage [[to look.|BESancClaw3]]
<div align="center">[img[Pictures/BESancClaw3.jpg]]</div> It takes the very tall man a moment to understand that he is looking at someone’s chest. Slowly he peers upwards to find the Anax staring down at him, his glowing green eyes bearing a spiritual weight that crushes the poor man’s mind, @@.Anax;“Salutations, c’est moi, l’Anax!”@@ The now terrified man only gawks in terror for a moment before he swings his [[axe downward!|BESancClaw4]]
<div align="center">[img[Pictures/BESancClaw4.jpg]]</div> The axe slams into the Anax’s shoulder, but won’t budge. Jacques uses his muscular frame and all his might, but the axe remains firmly embedded into the shadow lord. @@.Anax;“My, my! That’s quite an arm you have there, sir.”@@ His head turns and his glowing eyes casually regard the weapon in his shoulder. @@.Jack;“What are you!? What is happening!?”@@ @@.Anax;“As I told you, I am the Anax. And you? You are nothing more small, weak fellow.”@@ @@.Jack;“Small? I am large! I am strong!”@@ However, Jacques voice falters as he [[appears to shrink.|BESancClaw5]]
<div align="center">[img[Pictures/BESancClaw5.jpg]]</div> As the Anax appears to grow, the axe wrenches from Jacques hand only to become absorbed into the Anax’s body itself. @@.Anax;“You are small and weak, just as I said.”@@ @@.Jack;“No—I—“@@ @@.Anax;“You <i>are</i> weak- weak indeed. And, worse than weak, you’re a murderer.”@@ @@.Jack;“Wh—Murder? I—“@@ @@.Anax;“You not only failed to save Meline due to your pathetic frality, but you also murdered her.”@@ @@.Jack;“She—the wolf, it—“@@ @@.Anax;“Blame it all on everything else if you choose, but make no mistake,”@@ [[the Anax pauses.|BESancClaw6]]
<div align="center">[img[Pictures/BESancClaw6.jpg]]</div> In a booming voice that to Jacques would make all of Portland hear it, the Anax continues, @@.Anax;“You failed Meline and you killed her!”@@ @@.Jack;“I—I killed her!”@@ @@.Anax;“You did, because you were weak!”@@ @@.Jack;“I was weak! Oui! Oh, Meline, I am so sorry!”@@ @@.Anax;“You hate that you were weak. You fear what you did that night. Your regret eats at you like a swarm of maggots!”@@ @@.Jack;“Stop! Please! I feel the pain, I feel it all!”@@ The Anax lurches over [[Jacques Lombar.|BESancClaw7]]
<div align="center">[img[Pictures/BESancClaw7.jpg]]</div> The psychic waves projecting from the Anax, ripple and assault the psyche of the horrified human, @@.Anax;“You will no longer be weak, monsieur, no longer guilt-riddled and broken. No, you shall be freed from all that and relish your new-found powers with obedience.”@@ The Anax’s claw enters [[his skull.|BESancClaw8]]
<div align="center">[img[Pictures/BESancClaw8.jpg]]</div> In the laboratory, Lycaon guards Siri in the still darkness. @@.Lycaon;“Stay very close to me, woman, I smell shadow on the air.”@@ @@.Siri;“Shadows are just an area of darkness between an object and a light source. They don’t have odor.”@@ He growls, @@.Lycaon;“No, that’s the physical representation of such a concept on this frequency of existence. Our world, our cosmos, is the place that the Inner Light and Outer Darkness meet. I know you follow your vaunted science, but I am thousands of years old, and I know shadow people when I smell them. They will try to get into our minds- use our emotions to corrupt our souls.”@@ [[Siri appears worried.|BESancClaw9]]
<div align="center">[img[Pictures/BESancClaw9.jpg]]</div> @@.Siri;“What you are saying is likely a religious or faith-based subjective view of reality.”@@ @@.Lycaon;“Quiet!”@@ he barks in a cruel tone. An eerie green glow fills the room with no discernable point of origination. @@.Siri;“I don’t mean to offend; I am just saying that your beliefs may not be what is actually happening. Maybe a nearby transformer overloaded. Perhaps, right now, near us, it is leaking large amounts of electromagnetic energy, and so, we feel as if we are being watched or that people are in this room, when it’s really a trick of the mind. It might even, somehow, explain the green glow, like an indoor aurora borealis.”@@ [[He snarls.|BESancClawBE10]]
<div align="center">[img[Pictures/BESancClaw10.jpg]]</div> He raises a claw over Siri’s face, @@.Siri;“Mr. Lycaon, please, stay calm this—“@@ she notices his claws are glowing green. For a split second her mind wonders if he somehow painted his claws with radium, until she looks up [[at him.|BESancClaw11]]
<div align="center">[img[Pictures/BESancClaw11.jpg]]</div> The last thing Siri’s mortal eyes ever see is Lycaon’s twisted shadowed face, and the last thing her mortal ears ever hear is a [[deathly loud roar.|BESancClaw12]]
<div align="center">[img[Pictures/BESancClaw12.jpg]]</div> Meanwhile, Absinthe stumbles onto Katerina in a hallway as the witch hunter rushes towards Siri and the roar. As she sees Absinthe, she skids to a halt and draws her blades, @@.Kat;“Vhat have you become!”@@ You smirk, @@.Abby;“I am a shadowed slave. I belong to Master Anax.”@@ @@.Kat;“I am sorry this became of you.”@@ @@.Abby;“Don’t be. I love it. I relish it. And soon enough, I’ll share it with you.”@@ @@.Kat;“No, I cannot allow this to happen. I vill end you, here and now, and I swear that I vill lead the Night Stalkers against the vampires and then get revenge against whatever this did this to you.”@@ With that, she lunges forward and stabs her shadow blade [[into your chest!|BESancClaw13]]
<div align="center">[img[Pictures/BESancClaw13.jpg]]</div> There is a long moment where she expects you to die, but you just smile at her. The blade in your chest gives you no pain at all. It is embedded into your heart, or where you had one. Frankly, you have no idea what you look like inside. @@.Kat;“No, Absinthe.”@@ @@.Abby;“You failed to save me, the same way you failed your sister, Yulia.”@@ @@.Kat;“No! I avenged her, I—“@@ @@.Abby;“You failed that poor girl and so many other children. And you failed me.”@@ You can literally smell and taste the fear and self-loathing emanating from your former friend. As tears form in her eyes, you bring your claw [[to her sex.|BESancClawClaw14]]
<div align="center">[img[Pictures/BESancClaw14.jpg]]</div> You slide it inside her pussy as her eyes widen and her body tenses up, @@.Abby;“Shh, everything will be ok now. Just give me your soul so that the Anax may have it.”@@ Her soul offers little resistance already weakened by the emotions brought on by the memories of her sister and her feelings regarding her past. You once saved her from evil, but as she moans and bucks her hips on your long claws, you now ensure that she, instead, succumbs [[to darkness!|BESancClaw15]]
<div align="center">[img[Pictures/BESancClaw15.jpg]]</div> As Katerina becomes a Shadowed in the hallway, nearby in the workshop, the headstrong Selena Santana assaults the Anax. She leaps around the large area, her swords curling about her in a strange hybrid of dancing and fighting. @@.Anax;“You are quite something!”@@ @@.Selena;“¡No mames! What even are you!”@@ @@.Anax;“I am the Anax, señorita, a boogeyman.”@@ @@.Selena;“You are El Cucuy? Ha! You look nothing like him!”@@ She continues leaping around as the Anax toys with her. @@.Anax;“El Cucuy is likely a denizen from the Outer Darkness, like myself. Do stop struggling and join me.”@@ @@.Selena;“Like hell! I’ll kill you!”@@ @@.Anax;“Mwa ha ha ha, you are almost two-hundred-years too late for that. Now, while I admire your ability to fight your fears, you are a strong soul, indeed, I dare say that I tire of our game, child.”@@ [[He grabs her!|BESancClaw16]] <<audio ':all' stop>> <<audio "anax_bad_end_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw16.jpg]]</div> @@.Selena;“Let me go, damn you! Your hand, it freezes, it burns me!”@@ @@.Anax;“You’ll soon enjoy it, because I’ll <i>force</i> you to enjoy it. Your soul is strong enough to withstand the indirect influences of my nature, but let us see, once I penetrate your lovely cranium, what fears lurk deep inside you, shall we? Mwa ha ha ha!”@@ @@.Selena;“Eres tan pendejo!”@@ she yells as he takes [[her mind!|BESancClaw17]]
<div align="center">[img[Pictures/BESancClaw17.jpg]]</div> Moments later, the Anax stands outside in the dark courtyard. Upon his arrival a chill wind blows and Sani Lightfoot’s fire suddenly goes out. @@.Sani;“Evil one, I know you stand with me.”@@ @@.Anax;“You do? You sensed that I was here when I first set foot within your little castle here. Yet you remained. Why? Why not have come face me or save your fellow friends, or even flee into the night in order to live another day?”@@ @@.Sani;“I am not like most of those you have ever met.”@@ @@.Anax;“No, you certainly are not. You are quite an individual sir, but honestly, you natives are often the most sensitive and wise to my presence. It’s rare that I ever manage to claim one of your souls.”@@ @@.Sani;“I am unsure if you shall claim mine tonight. Within, I am light and shadow, always fighting. The skinwalker, the demon inside me, it fears servitude for it desires power.”@@ @@.Anax;“Ah, a skinwalker? You are a Ute, then.”@@ @@.Sani;“I am.”@@ @@.Anax;“If I follow your meaning, you mean to say that as I consume your essence, I shall consume it as well, and you will find some sort of joy in knowing that the demon that has forever tormented you, will now become tormented through subjugation into my stead?”@@ [[The old man nods.|BESancClaw18]]
<div align="center">[img[Pictures/BESancClaw18.jpg]]</div> @@.Anax;“Still, I must ask, why did you not try and save the others from my corruption?”@@ @@.Sani;“Who can stop the waves hitting the shores? Who can stop fire from being hot? The moment I felt you on this property, I knew that you are unstoppable- a dark part of nature, but still, nature. I knew that doom had come to my family here. I accept fate that cannot be changed. I am at peace with it.”@@ @@.Anax;“Bah! Somehow, old man, you have taken all the fun out of this,”@@ mumbles the Anax as his claw enters [[Sani’s mind.|BESancClaw19]]
<div align="center">[img[Pictures/BESancClaw19.jpg]]</div> In the gymnasium, Kendra sits in the dark. From throughout the building she has heard horrified shrieks and terrifying roars. She cannot will herself to stand or run and simply rocks back and forth [[holding herself.|BESancClaw20]]
<div align="center">[img[Pictures/BESancClaw20.jpg]]</div> Suddenly the room glows green! Kendra’s eyes dart about but she cannot understand from where the colored light comes. @@.Kendra;“H-hello? Whoever ye are, please leave me be!”@@ @@.Anax;“All those poor men died. You know why, don’t you? They died because of <i>you</i>.”@@ @@.Kendra;“What? Who’s said that?”@@ @@.Anax;“You led them to their deaths there in the cold water. They were eaten alive.”@@ @@.Kendra;“No!”@@ @@.Anax;“They felt the cold chill of the icy waters.”@@ [[Darkness rises.|BESancClaw21]] <<audio ':all' stop>> <<audio "anax_bad_end_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw21.gif]]</div> As Kendra remains frozen in abject fear, an inky coldness, not unlike water, rises in the room. @@.Anax;“They could not breathe, you know, their screams lost in the darkness of the sea, and you sat from the safety of your submersible, watching as they all drowned ‘neath the waves.”@@ The coldness forces its way into Kendra’s sex pushing into her body as she becomes numb. Even her mind seems to grow sluggish as she hears the cries of men drowning and being eaten as if [[by sharks.|BESancClaw22]]
<div align="center">[img[Pictures/BESancClaw22.jpg]]</div> Eventually, she stands in the dark liquid. Her body saturated and filled with the Anax, her shadowed eyes reflecting off the [[tainted surface.|BESancClaw23]]
<div align="center">[img[Pictures/BESancClaw23.jpg]]</div> In the darkness of the foundry, Rosaline Vaas stands [[ready to fight.|BESancClaw24]]
<div align="center">[img[Pictures/BESancClaw24.jpg]]</div> As a green light fills the room, she swings a heavy mace back and forth at the very air, @@.Rosa;“I don’t know what you are or what the fuck you are doing in our home, but I am going to kick your ass!”@@ @@.Anax;“Kick my ass? How very threatening, mwa ha ha ha!”@@ the Anax’s voice says from nowhere and everywhere at once. @@.Rosa;“I mean it, I’ll destroy you!”@@ @@.Anax;“Destroy me like you destroyed those dragon eggs all those many years ago?”@@ [[Rosaline appears scared.|BESancClaw25]]
<div align="center">[img[Pictures/BESancClaw25.jpg]]</div> @@.Rosa;“I—I don’t know what you are talking about!”@@ @@.Anax;“Why, of course you do! You went on one of your merry little hunts. You’ve hated dragons since you were a child.”@@ @@.Rosa;“You don’t—how could you know—“@@ @@.Anax;“Oh Rosaline, I know, mwa ha ha ha, oh, I certainly do! And, then, as you grew up, you became a dragon hunter. What a strong woman you were. It truly takes a tough, mighty individual to crush and crack a nest full of tiny, helpless eggs.”@@ @@.Rosa;“No, the dragon was—“@@ @@.Anax;“You killed the eggs she laid. And, she arrived just as you left. She tracked you home. And the next time you went on your little hunt for her—“@@ @@.Rosa;“No! Don’t say it!”@@ @@.Anax;“She burned your own children to a crisp in revenge.”@@ Tears roll down Rosaline’s cheeks. @@.Anax;“T’was only fair, was it not? Your children died because of you. Because of what you did and your inability to protect them, they all died!”@@ @@.Rosa;“I couldn’t save them, I—“@@ @@.Anax;“Just as you could not save your new children- the Night Stalkers- here in Sanctuary. One by one, they have fallen to me. You failed them just as you did your very own offspring. Burning flesh, bubbling blood, they all died, Rosaline, and you were powerless to stop it.”@@ The mace clatters [[to the floor.|BESancClw26]]
<div align="center">[img[Pictures/BESancClaw26.jpg]]</div> Scared and emotional, all fire and resistance has left Rosaline’s soul. She stands open and vulnerable as the Anax materializes directly before her. @@.Rosa;“Please, you can’t do this! What are you!”@@ Tipping his bowler hat towards her, he simply says, @@.Anax;“Greetings, it is I, the Anax,”@@ and Rosaline knows [[no more.|BESancClaw27]]
<div align="center">[img[Pictures/BESancClaw27.jpg]]</div> @@.Arion;“Ok, I got the lantern on, you good?”@@ @@.Ayana;“Yeah, let’s use these guns we jacked from those BDA agents at the graveyard.”@@ @@.Arion;“Sounds good to me, sis. Whatever is here, the second you see it, fire.”@@ [[The Anax appears.|BESancClaw28]]
<div align="center">[img[Pictures/BESancClaw28.jpg]]</div> @@.Arion;“What the fu—“@@ @@.Ayanna;“Light it up, Arion!”@@ The pair fire on the boogeyman as he laughs and slowly strides [[towards them.|BESancClaw29]]
<div align="center">[img[Pictures/BESancClaw29.jpg]]</div> Glowering over the siblings, the empowered Anax, flush with new souls, emanates dread. He allows them to fire point blank until the guns run out of ammo. @@.Anax;“An empty gesture, but my you have managed to stay very resolute even with my overbearing presence.”@@ @@.Ayanna;“What even are you?”@@ @@.Anax;“Greetings, it is I, the Anax! I have taken almost every last soul in this Sanctuary- quite the misnomer if one asks me- and it is your turn to join your friends in eternal darkness.”@@ He thrusts his claws [[into their heads!|BESancClaw30]]
<div align="center">[img[Pictures/BESancClaw30.jpg]]</div> Roy rushes into Molly’s room and locks the door. @@.Roy;“Molly, honey, you need to get up, somethin’s not right!”@@ The old cowboy begins stacking furniture in front of the door. @@.Roy;“I reckon there is an evil here. Molly, dang it, girl, get up! It ain’t safe.”@@ He says, drawing his guns and facing [[the doorway.|BESancClaw31]] <<audio ':all' stop>> <<audio "anax_bad_end_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw31.jpg]]</div> @@.Molly;“Oh pa, you’re right! It ain’t safe at all here. At least, not for you!”@@ @@.Roy;“Molly!?”@@ @@.Molly;“Yes, sir, it’s me! Only better! Oh god, pa, I am so horny! I can’t wait til we can fuck!”@@ @@.Roy;“No, no, this ain’t you, darlin’, you’d never—“@@ @@.Molly;“It’s me now! Don’t worry, you’ll understand.”@@ [[Roy’s mind breaks.|BESancClaw32]]
<div align="center">[img[Pictures/BESancClaw32.jpg]]</div> @@.Roy;“My poor baby girl.”@@ @@.Molly;“Don’t be so sad, daddy. You failed mama? Remember? You let her die.”@@ @@.Roy;“No, Molly, I didn’t let—“@@ @@.Molly;“Well, you did not save her, and you sure as shit didn’t save me! I got taken right here in my bed, and it felt so good to have the Master deep inside my folds, pa.”@@ [[Roy’s resolve lowers.|BESancClw33]]
<div align="center">[img[Pictures/BESancClaw33.jpg]]</div> Molly leans back and shows off her body to her father, following the telepathic instructions fed directly to her by the Anax. Every word she says, every gesture, a thought of his. She happily plays the part of puppet, enjoying both the servitude and the joy of watching her [[father break.|BESancClaw34]]
<div align="center">[img[Pictures/BESancClaw34.jpg]]</div> @@.Molly;“You ready to join me, pa?”@@ @@.Roy;“Molly, I am sorry.”@@ He does not even have the will to end his life or hers, his arms slumping to his sides and his guns clattering to the ground. @@.Molly;“Don’t be sorry! Don’t resist, daddy, just let him take your soul, ok?”@@ [[Roy is defeated.|BESancClaw35]]
<div align="center">[img[Pictures/BESancClaw35.jpg]]</div> <br /> <br /> @@.Anax;The Anax claimed you in the museum, and you could not wait to help betray your fellow Night Stalkers. In truth, the closer you grew to these people, proportionally equated to how badly that you desired to see them enslaved to your dark master. The already formidable shadow lord’s forces grew much stronger with the addition of seasoned monster hunters, and with your help, and theirs, the Outer Darkness became united under a single banner and mind, under the Anax!@@ <br /> <br /> <<if $ClawBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Shadowed Claw Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $ClawBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>> <<UnlockCharacter "Anax">>
<div align="center">[img[Pictures/BESancGoggles2.jpg]]</div> From the back of your mind, you remember instructions that you were to consciously forget. @@.Doc;“Once you are back in your Zanctuary, you must place zee goggles on your face. Zhen, all vill be made clear.”@@ Acting of its own accord, your hand slowly rises towards your face. Within your mind there exists a small struggle, some part of you attempts to resist the compulsion to wear the gear, but the moment you clasp them on your head and green light emits from the inside, directly into your open eyes, you breathe a [[sigh of relief.|BESancGoggles3]] <<audio ':all' stop>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles3.jpg]]</div> Now, you bask in the light letting it bake your brain. Over a communication system built into the goggles, you hear Dr. Demented’s voice, @@.Doc;“Ah! I see zat you have finally managed to put on zee goggles! Perfect, Nurse Abby, zis pleases me.”@@ Your heart swoons, @@.Abby;“Thank you, doctor!”@@ @@.Doc;“To be honest, I vas somevhat worried zhat your conscious mind vould manage to resist the subliminal programming zhat I gave you in zee asylum, but it appears zhat it was successful, after all.”@@ @@.Abby;“Yes, doctor. I am fully hypnotized again and prepared to follow your instructions.”@@ @@.Doc;“Zee goggles you now wear are built just like mein own goggles, but, yours project zee hypno-ray both outward and inward, meaning you are obviously subjugating your own brain with zee same radiation. But, I am sure zat you are more than happy wiz zis fact.”@@ @@.Abby;“Yes, doctor, I prefer it this way, to help ensure that I cannot resist any of your commands.”@@ @@.Doc;“Ha ha! Oh, you have no idea how horny zis conversation has made me!”@@ @@.Abby;“I look forward to having you pleasure yourself inside me, doctor.”@@ @@.Doc;“Of course, of course! Zere vill be plenty of time for zhat. However, thanks to your conscious self managing to destroy mein lair, I need a new one. I vill need new nurses as vell, since zee others were killed in zee blast, zo, you vill indoctrinate zee Night Stalkers and then, you vill hand over your Sanctuary to me- to use as mein new supervillain base!”@@ @@.Abby;“Yes, doctor!”@@ @@.Doc;“Good, good, vell nurse, getz to it!”@@ @@.Abby;“Yes, doctor!”@@ You spend a few minutes allowing your brain to baste in the swirling patterns of the goggles as you work to devise a plan with the most likely success chance. You determine that Rosaline, with her physical stature, will make a good first slave. Her strength will help you [[hold others.|BESancGoggles4]]
<div align="center">[img[Pictures/BESancGoggles4.jpg]]</div> You make your way into the foundry and Rosaline looks up from her work. She begins laughing at you and points, @@.Rosa;“What the hell are those? They make you look like a joke.”@@ @@.Abby;“Do they? Then, you should see this.”@@ You reach up and trigger [[the hypno-ray.|BESancGoggles5]] <<audio ':all' stop>> <<audio "be_goggles" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles5.jpg]]</div> The green light hits her in the face and her eyes lock onto it, @@.Rosa;“Wha—what’s happening?”@@ she asks sluggishly. @@.Abby;“I am hypnotizing you. You will relax and let the beam into your eyes. Watch the swirl closely.”@@ Her arms slowly reach up to block her eyes. @@.Abby;“Your arms are too heavy to lift!”@@ you exclaim just in time to stop her. They slowly lower [[to her sides.|BESancGoggles6]]
<div align="center">[img[Pictures/BESancGoggles6.jpg]]</div> Now, she’s looking directly into the light and you can see that she has fallen under. @@.Abby;“Rosaline, do you hear me?”@@ @@.Rosa;“Yes. I hear you.”@@ @@.Abby;“You want to succumb to the beam.”@@ There is a change in her expression and she appears to relax completely. @@.Abby;“Let the beam bake your brain. Let it burn into your mind. Fall into the swirls, deeper and deeper. Ensure that you are so deep that you cannot ever come back out of them.”@@ Her eyes momentarily flutter and then open wide with a sigh. @@.Abby;“You trust me, Rosaline.”@@ @@.Rosa;“I trust you.”@@ @@.Abby;“That’s right, you trust me because I earned it. You are not a monster hunter.”@@ @@.Rosa;“Not… a mon…”@@ @@.Abby;“Relax, Rosaline. It’s ok. You believe what I say because you trust me.”@@ @@.Rosa;“Trust.”@@ @@.Abby;“You are not a monster hunter.”@@ @@.Rosa;“I am not a monster hunter.”@@ @@.Abby;“You are a naughty nurse.”@@ @@.Rosa;“I am a naughty nurse.”@@ @@.Abby;“You will obey me and Doctor Demented, no one else.”@@ @@.Rosa;“I will only obey you and Doctor Demented.”@@ You spend a few more minutes [[grooming her.|BESancGoggles7]]
<div align="center">[img[Pictures/BESancGoggles7.jpg]]</div> @@.Abby;“How do you feel, Nurse Rosaline?”@@ @@.Rosa;“I feel great, Head Nurse, thank you.”@@ You smile, happy to have served the doctor. @@.Abby;“Now, I am afraid we have a few patients here in Sanctuary that are suffering from a disorder called ‘free will’. They are nurses, like us, but do not realize it yet. You will hold them for me while I use these hypno-goggles to indoctrinate them, enslaving them.”@@ @@.Rosa;“Yes, nurse! I’m happy to help. I’d hate to be free like that! Thank you for curing me!”@@ @@.Abby;“Mmm, trust me,”@@ you say, with a slight orgasm, @@.Abby;“It was entirely my pleasure. Remember, that you enjoy every command which you obey.”@@ She shudders a moment, @@.Rosa;“Even remembering it just felt great, as you commanded.”@@ @@.Abby;“Good. Now, you and Selena are the two that could have most likely built something to defend against the hypno-rays, so, I think we should convert her next.”@@ Together, you visit [[the workshop.|BESancGoggles8]]
<div align="center">[img[Pictures/BESancGoggles8.jpg]]</div> @@.Selena;“Hey mamacita! Hey, Rosa, what’s up?”@@ asks Selena, but then she notices your goggles and chuckles, @@.Selena;“What’s with those?”@@ Rosaline slowly walks around Selena as you say, @@.Abby;“These are an invention made by the great Doctor Demented. They are used to enslave people to his will.”@@ [[Rosaline grabs her.|BESancGoggles9]]
<div align="center">[img[Pictures/BESancGoggles9.jpg]]</div> @@.Selena;“Let go, Rosaline!”@@ she fights to break free. @@.Abby;“Stay calm, Selena, look into Head Nurse Abby’s goggles.”@@ @@.Selena;“No! Fuck you both! You are hypnotized! Fight it!”@@ @@.Abby;“We don’t want to fight it, Selena.”@@ You use your inhuman strength to pull her face up to look into her eyes. @@.Abby;“You do not want to fight it either.”@@ @@.Selena;“Gah! I… don’t… I must resist! You have to stop this!”@@ @@.Abby;“You want to obey me, Selena!”@@ @@.Selena;“I want… to… to… obey you.”@@ @@.Abby;“You must obey me.”@@ @@.Selena;“I must obey… you.”@@ @@.Abby;“Doctor Demented and Head Nurse Absinthe are always right.”@@ @@.Selena;“Doctor Demented and Head Nurse Absinthe… are always… right.”@@ @@.Abby;“You cannot disobey me or the doctor.”@@ @@.Selena;“I can’t disobey… disobey.”@@ @@.Abby;“You cannot and will not disobey me or Doctor Demented! Say it.”@@ @@.Selena;“I cannot and will not disobey you or Doctor Demented.”@@ @@.Abby;“You are a naughty nurse, one of us.”@@ @@.Selena;“I am, am a naughty nurse, one of you.”@@ @@.Abby;“You will not undermine us.”@@ @@.Selena;“I won’t undermine… us.”@@ @@.Abby;“You won’t act against us.”@@ @@.Selena;“I won’t act against us.”@@ @@.Abby;“You’re going to enjoy every command which you obey, Selena.”@@ @@.Selena;“I’m going to enjoy every command which I obey.”@@ Sometime later, she is [[fully controlled.|BESancGoggles10]]
<div align="center">[img[Pictures/BESancGoggles10.jpg]]</div> @@.Abby;“You are very happy to serve, Selena.”@@ @@.Selena;“Ci! I am very happy to serve, Head Nurse Abby!”@@ @@.Abby;“Release her, nurse.”@@ @@.Rosa;“Yes, head nurse!”@@ [[Rosaline releases Selena.|BESancGoggles11]]
<div align="center">[img[Pictures/BESancGoggles11.jpg]]</div> Both women happily look into the mind-melting radioactive beams emitted by the goggles, @@.Abby;“You two are fine nurses!”@@ @@.Rosa;“Thank you, head nurse!”@@ @@.Selena;“It’s a pleasure to serve you.”@@ @@.Abby;“We need more nurses. Once we have secured this location, I will radio the doctor and he will come here to ensure that we are fully indoctrinated.”@@ @@.Rosa;“Oh! I cannot wait to see Doctor Demented!”@@ @@.Selena;“Serving him directly is a dream come true!”@@ @@.Abby;“I am serving him directly right now, and it is hard to not touch myself until I cum, but orders are orders. We must find the others. I think we should go to the training room next, because those weapons might be used to resist us.”@@ @@.Rosa;“Yes, head nurse!”@@ @@.Selena;“Yes, head nurse!”@@ @@.Abby;“Then, let’s go.”@@ [[They follow you.|BESancGoggles12]]
<div align="center">[img[Pictures/BESancGoggles12.jpg]]</div> The Bishop siblings have their weapons and are training as you all scuffle into the room. The pair glances warily at each other and Arion picks up a bat, alos, neither of them put away their firearms. Clearly, they are sick with a hostile virus of some kind. @@.Arion;“What’s going on, here?”@@ @@.Abby;“I’m trying to secure Sanctuary.”@@ @@.Ayanna;“Are we under attack?”@@ asks Ayanna. @@.Abby;“No! Not at all! And, we intend to keep it that way.”@@ You gesture to your helpers, @@.Abby;“Nurses.”@@ [[Your minions strike!|BESancGoggles13]]
<div align="center">[img[Pictures/BESancGoggles13.jpg]]</div> Because the Bishops know your slaves and care about them, they hesitate to use their weapons. That indecisiveness cost them! Selena manages to subdue a struggling Ayanna, and Arion is laid low by a hard uppercut [[from Rosaline.|BESancGoggles14]] <<audio ':all' stop>> <<audio "zone_asylum_bm_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles14.jpg]]</div> At your orders, Rosaline ties Arion to a chair as Selena holds Ayanna. @@.Ayana;“What the fuck is this about!”@@ @@.Abby;“I told you that I have to secure Sanctuary. You and Arion were a threat, and we took care of that.”@@ @@.Arion;“Oh, damn, my head.”@@ Arion comes to and pulls against the rope bonds, @@.Arion;“What—let me out of this chair, you crazy bitches!”@@ @@.Abby;“We will, soon, after you have been given your medicine. But first, we need to help Ayanna become a perfect nurse.”@@ @@.Arion;“Nurse? Damn it, you people are under some kind of hypnosis!”@@ @@.Ayana;“Break out of it! Fight it!”@@ @@.Abby;“We do not want to resist and neither will you.”@@ [[You activate the goggles.|BESancGoggles15]]
<div align="center">[img[Pictures/BESancGoggles15.jpg]]</div> Arion manages to shut his eyes in time, but Ayanna’s are trapped open by the programming of the hypnotic beams. @@.Ayana;“Wha—what is happening?”@@ @@.Abby;“Your brain is being bombarded by a type of radiation discovered by Doctor Demented. It will fry your brain’s neurons and aid me in making you into one of us.”@@ @@.Ayana;“One of you?”@@ @@.Abby;“Yes. Ayanna, it’s already too late. You are trapped, mentally, by the beam.”@@ @@.Ayana;“Trapped. Too late.”@@ @@.Arion;“No, sis! Fight it! It’s not true!”@@ @@.Abby;“Listen only to my words, whatever I say is the truth.”@@ @@.Ayana;“I—the words. Truth. No.”@@ @@.Arion;“Listen to me, Ayanna! It’s Arion, you can’t let them win! I know how strong you are, fight the damn light!”@@ @@.Ayana;“I have… have to—“@@ @@.Abby;“I have your full attention, Ayanna! You cannot hear your brother’s voice. You will not look away. You cannot resist. You will listen carefully to every single word that I say to you. You will obey me. I command you to repeat after me. You are no longer a Night Stalker.”@@ @@.Ayana;“I am no longer a Night Stalker.”@@ @@.Abby;“You are a naughty nurse.”@@ @@.Ayana;“I am a… naughty nurse.”@@ @@.Abby;“You do not care about your brother.”@@ @@.Arion;“Ayanna! No! Listen to me, not her!”@@ @@.Ayana;“I do not care about my brother.”@@ @@.Arion;“Ayanna, no!”@@ As you break down her resistance and the beam forges new truths into her mind, Ayanna slowly succumbs. Eventually, she is fully indoctrinated; the bright light of the beam and servitude to the doctor, a welcomed and [[pleasant experience.|BESancGoggles17]]
<div align="center">[img[Pictures/BESancGoggles17.jpg]]</div> You reach into your bag and produce a syringe that had been stored there while you were under the doctor’s control in the Asylum. @@.Abby;“Now, take this, Nurse Ayanna.”@@ @@.Ayana;“Yes, head nurse.”@@ She takes it from you. @@.Abby;“This contains Xenopox. It must be tested for the doctor. And, you will use your brother as a test subject.”@@ @@.Ayana;“Yes, head nurse!”@@ @@.Arion;“No, Ayanna!”@@ yells Arion, his voice clearly filled with terror, @@.Arion;“Don’t inject that into me!”@@ @@.Abby;“You feel very happy, serving, don’t you, Ayanna?”@@ @@.Ayana;“Yes! I love to obey!”@@ @@.Abby;“Good. Inject that virus into your brother.”@@ @@.Ayana;“Yes, head nurse!”@@ As Arion screams, she [[injects him.|BESancGoggles18]]
<div align="center">[img[Pictures/BESancGoggles18.jpg]]</div> Arion yells in agony as his flesh bubbles and mutates. The entire time the others watch him, smiles on their faces. @@.Abby;“That’s good, everyone observe the effects. I am sure the doctor will want detailed reports.”@@ All three exclaim, @@.Ayana;“Yes, head nurse!”@@ and watch carefully, unconcerned at all for the man’s pain. Eventually, he mutates into a blood mutant. @@.Abby;“Now that we have finished up here, let’s check the rest of the building for any other unhealthy people. I have more Xenopox we can test on the males, and the females must become slaves like the rest of us.”@@ Sanctuary appears mostly deserted tonight, except for Kendra in [[the gymnasium.|BESancGoggles19]]
<div align="center">[img[Pictures/BESancGoggles19.jpg]]</div> As the other nurses surround her, a confused, but alert Kendra reaches for her harpoon, but they manage to stop her in time. She raises her arms in defeat, @@.Kendra;“What is this? Why do ye all look so out of it?”@@ @@.Abby;“They have had large doses of a type of radiation known as psi waves. These waves have direct effects on the neurotransmitters of—“@@ @@.Kendra;“Ye don’t even sound like yerself, lass! Stop this! Don’t ye understand, something is controlling you!”@@ @@.Abby;“I do understand that. I <i>want</i> to be controlled. So do these women. And, so will you.”@@ [[You activate the goggles.|BESancGoggles20]]
<div align="center">[img[Pictures/BESancGoggles19.jpg]]</div> Kendra immediately falls under your control. @@.Abby;“Wow, the others put up resistance at first. I will report this to the doctor. Perhaps the mermaid that attempted to control your mind in the past also used a form of psi waves, so your brain has become more susceptible.”@@ You focus on her, @@.Abby;“Kendra, you are a slave.”@@ @@.Kendra;“I am a slave.”@@ @@.Abby;“You want to serve Doctor Demented.”@@ @@.Kendra;“I want to serve Doctor Demented.”@@ You continue indoctrinating the Irishwoman [[into the fold.|BESancGoggles21]]
<div align="center">[img[Pictures/BESancGoggles21.jpg]]</div> The women all bask in the radioactive waves as you activate the communicator within the goggles, @@.Abby;“Doctor? It’s Head Nurse Abby, I have secured Sanctuary.”@@ @@.Doc;“Ah! Very good, nurse! I shall arrive shortly.”@@ You and the other go to the entrance to welcome [[your master.|BESancGoggles22]]
<div align="center">[img[Pictures/BESancGoggles22.jpg]]</div> Siri first walks through the door, and for a moment you prepare to enthrall her, but then you see she is dressed as a nurse and carries a syringe of Xenopox. Her top is open; likely the good doctor was recently fondling her. You like being a naughty nurse, and you are certain that Siri does as well. The doctor comes in after her, his death-ray gun in hand. The pair walks up to the [[five of you.|BESancGoggles23]] <<audio ':all' stop>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles23.jpg]]</div> @@.Abby;“Greetings, doctor! I have everything under control. Only one male has been mutated, we could find no other test subjects.”@@ @@.Doc;“Very good, nurse, your diligence elates me. Zis is all zee vomen?”@@ @@.Abby;“These are all of them that were here.”@@ He looks them over. @@.Doc;“Vell, as a supervillain, you’ll understand zhat I do not take chances. Nurse Abby, remove zee goggles and hand them to me.”@@ @@.Abby;“Yes, doctor,”@@ you immediately obey as he tosses them down the hallway behind him. @@.Doc;“All of you vill look directly into mein goggles and vill completely and absolutely open your minds.”@@ A <i>’Yes, doctor’</i> rings out [[in unison|BESanc24]]
<div align="center">[img[Pictures/BESancGoggles24.jpg]]</div> Your compliant conscious mind remains only long enough to idly think about how much more power the doctor’s goggles contain compared to what he gave you, before you are lost in green swirling light of radioactive mind-controlling [[psi waves.|BESancGoggles25]]
<div align="center">[img[Pictures/BESancGoggles25.jpg]]</div> Eventually, your mind returns. You have no idea how much time has passed, but now, you and your fellow nurses are all in uniform. You are idly aware that your pussy feels recently used and some semen seems to be trickling down your thighs, @@.Doc;“Very good, nurses! Now, zhat I have enjoyed each of your bodies, it is time to convert zis place into mein new base! I conjecture zhat Trixie Goodvin vill track me down, and vhen she does, vee vill be ready to claim her! Now, get to vork!”@@ @@.Abby;“Yes, doctor!”@@ you exclaim with [[the others.|BESancGoggles26]]
<div align="center">[img[Pictures/BESancGoggles26.jpg]]</div> <br /> <br /> @@.SGhost2;When you gazed upon the goggles inside your pack, subconscious hypnotic instructions compelled you to use them- and use them you did! By following the orders of the, uh, demented, Doctor Demented, you enthralled and converted the other Night Stalkers into his slaves. Now, as naughty nurses, you cater to the arch-villain’s every whim. With such powerful people under his control, Trixie Goodwin, or any other heroic warrior for justice, will always fail!@@ <br /> <br /> <<if $GogglesBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Hypno-Goggles Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $GogglesBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Demented">>
<div align="center">[img[Pictures/BESancHead2.jpg]]</div> @@.Cere;“You shall go to them as my diplomat, and from them drain all life. Collect their souls for me.”@@ @@.Abby;“Yes, master!”@@ @@.Cere;“Now, I grant you the kiss of death, a powerful spell that you shall use to achieve my goals.”@@ His thick, black tongue slithers from his mouth and you [[long for it!|BESancHead3]]
<div align="center">[img[Pictures/BESancHead3.jpg]]</div> You welcome his intrusion into your mouth as his poisonous tongue probes and you return the favor, then you feel an energy build within him, something rotten and evil, and welcome as it passes [[into you.|BESancHead4]]
<div align="center">[img[Pictures/BESancHead4.jpg]]</div> For a long while you drink in his darkness, but sadly, he breaks the kiss, @@.Cere;“Now, you are a conduit. Take their souls! Go!”@@ @@.Abby;“Yes, Ah Pwash!”@@ You soon find yourself [[at Sanctuary.|BESancHead5]]
<div align="center">[img[Pictures/BESancHead5.jpg]]</div> As soon as you set foot on the property, in some type of animal form, Sani Lightfoot arrives. @@.Abby;“Sani. How very expected.”@@ @@.Sani;“I felt you approach. My people have dealt with Ah Pwash as have others. For once, both the skinwalker and I agree- you must be destroyed.”@@ [[He attacks!|BESanc6]] <<audio ':all' stop>> <<audio "zone_graveyard_be" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancHead6.jpg]]</div> You smile knowingly as the skinwalker leaps towards you, and you lick your lips, ready to [[kiss him.|BESancHead7]]
<div align="center">[img[Pictures/BESancHead7.jpg]]</div> Soon, you are inside, where Katerina, Roy, and Molly stand against you. @@.Roy;“Abigail!?”@@ yells the cowboy. @@.Kat;“Nyet! Vhatever she is- she is not Abby any longer, she has changed.”@@ @@.Abby;“Kat’s correct, but I am not the only one that changed.”@@ [[Sani arrives!|BESancHead8]]
<div align="center">[img[Pictures/BESancHead8.jpg]]</div> @@.Roy;“Lightfoot! What the hell—“@@ @@.Abby;“Calm down, Roy. He’s fine. He’s immortal now. The dead- cannot die.”@@ @@.Molly;“What do we do, pa?”@@ @@.Roy;“I have to think a second, hold your horses!”@@ @@.Kat;“I vill not wait, vee must strike now!”@@ Katerina [[leaps at you!|BESancHead9]]
<div align="center">[img[Pictures/BESancHead9.jpg]]</div> As fast as the witch hunter may be, Sani proves much swifter. He blocks her from reaching you. @@.Abby;“Good boy, Sani. She’s yours. Take her. Make her one of us.”@@ [[Sani roars!|BESancHead10]]
<div align="center">[img[Pictures/BESancHead10.jpg]]</div> Sani quickly pins Kat to the floor, @@.Kat;“Sani! No! It’s me!”@@ @@.Abby;“Don’t bother talking to him, Kat. He’s just a slavering creature now.”@@ You watch as his penis grows, @@.Abby;“Oh, and I think that he likes you.”@@ Sani tears away her pants and drives his shaft into her [[unprotected sex!|BESancHead11]]
<div align="center">[img[Pictures/BESancHead11.jpg]]</div> Kat’s screams slowly change into yelps of pleasure as Sani’s evil act drains away the woman’s lifeforce. He roars as he finishes [[his assault!|BESancHead12]]
<div align="center">[img[Pictures/BESancHead12.jpg]]</div> @@.Molly;“Oh my god, pa!”@@ @@.Roy;“Katerina.”@@ She looks up at the father and daughter, a smile on her undead face, @@.Kat;“It’s ok,”@@ she says in a raspy voice as Sani continues thrusting into her sex, @@.Kat;“I serve Aw Pwash now.”@@ Easily, Sani spins [[her around.|BESancHead13]]
<div align="center">[img[Pictures/BESancHead13.jpg]]</div> Katerina laughs wickedly as Sani simply uses her, drooling and wild. @@.Molly;“I—I can’t let this happen!”@@ [[yells Molly.|BESancHead14]]
<div align="center">[img[Pictures/BESancHead14.jpg]]</div> Molly raises her rifle, @@.Roy;“Dang it, Molly! Wait, maybe we should run!”@@ @@.Molly;“No, pa, we have to kill her!”@@ You smile at the mortal, @@.Abby;“Go ahead, Molly.”@@ You simply walk [[towards her.|BESancHead15]]
<div align="center">[img[Pictures/BESancHead15.jpg]]</div> She hits you right between the eyes, blowing out the back of your head sending rotting black brain-matter behind you. However, by the time you reach her, your wound has sealed. You grab her. @@.Molly;“Oh my god, your skin is so cold!”@@ @@.Abby;“That is the touch of death, Molly. You will enjoy it.”@@ @@.Roy;“Please!”@@ exclaims Roy, @@.Roy;“Please spare my girl!”@@ @@.Abby;“Absolutely, Roy. After I give her a kiss, she can do whatever she wants.”@@ You pull [[her close.|BESancHead16]]
<div align="center">[img[Pictures/BESancHead16.jpg]]</div> Your black tongue snakes forward, wriggling towards the warm, living mouth before you. You long to eat the soul of this scared girl and you force yourself [[on her.|BESancHead17]]
<div align="center">[img[Pictures/BESancHead17.jpg]]</div> At first she yells into your mouth, in protest, trying with all her might to free herself, but as you drain her of life and willpower, she pulls you close, holding you and pressing her mouth against yours, savoring the [[kiss of death.|BESancHead18]]
<div align="center">[img[Pictures/BESancHead18.jpg]]</div> As you break the kiss, she reluctantly acquiesces, @@.Abby;“Lovely.”@@ @@.Molly;“No! Molly,”@@ whispers Roy, sadly. @@.Molly;“It’s ok, pa,”@@ she says, undressing, @@.Molly;“I’m fine! I was scared, but serving Aw Pwash for eternity and being dead, it feels so good! We were wrong to be scared!”@@ @@.Abby;“You do not wish to take your father and leave?”@@ @@.Molly;“No,”@@ she says smiling, @@.Molly;“I’d like to kiss him and stay with us forever.”@@ @@.Abby;“You heard her, old man. Come over here- you’re doomed anyway. You might as well spend eternity with her.”@@ [[He slowly approaches.|BESancHead19]]
<div align="center">[img[Pictures/BESancHead19.jpg]]</div> @@.Roy;“Damn you, Abigail! Damn you for this!”@@ You laugh, @@.Abby;“I <i>am</i> damned! It’s fucking sexy. Now, go on, Molly, show daddy how much you care.”@@ [[Molly throws herself on him!|BESancHead20]]
<div align="center">[img[Pictures/BESancHead20.jpg]]</div> As you look over them, Molly gives her father the same kiss of death that cursed her forevermore. His flesh becomes blue as the life leaves [[his body.|BESancHead21]]
<div align="center">[img[Pictures/BESancHead21.jpg]]</div> Soon, he is kissing her back, hoping to lose every possible iota of soul and free-will. You are enjoying the debauchery until the other Night Stalkers [[suddenly arrive!|BESancHead22]]
<div align="center">[img[Pictures/BESancHead22.jpg]]</div> Rosaline, Selena, and Kendra stand ready to fight. @@.Abby;“Calm down, girls, everything is fine out here.”@@ They gasp and appear shocked at you and even more so as [[Roy and Molly rise.|BESancHead23]]
<div align="center">[img[Pictures/BESancHead23.jpg]]</div> @@.Rosa;“What have you done to them!?”@@ @@.Abby;“I simply collected their souls for the great Aw Pwash. Look how happy they are.”@@ @@.Roy;“Mmm, daddy likes fondling his girl’s titty.”@@ Molly laughs and looks up at him. @@.Abby;“See? They are doing fine; in fact they are both horny. I know that for sure.”@@ @@.Rosa;“Enough!”@@ [[Rosaline rushes at you!|BESancHead24]]
<div align="center">[img[Pictures/BESancHead24.jpg]]</div> She swings at you with her weapons and you deftly dodge until, with a mighty swing, she brings down a mace, but you hold up an arm and it bashes into you. There is no pain or injury. @@.Abby;“I am a demon, Rosaline. All of us are. You can’t kill us with blunt non-magical shit like this.”@@ [[You disarm her!|BESancHead28]]
<div align="center">[img[Pictures/BESancHead28.jpg]]</div> You grip Rosaline, your unholy strength easily overcoming her best attempts to stop you, @@.Abby;“Look. Look at them.”@@ She grits her teeth as she watches the scene [[before her.|BESancHead29]]
<div align="center">[img[Pictures/BESancHead29.jpg]]</div> A skeletal Roy McCoy assaults Selena, @@.Selena;“No! Please you must stop this!”@@ @@.Abby;“She’s into girls, Roy, but I bet you can change that.”@@ @@.Roy;“Boy howdy! I like the idea of breaking in a new ride.”@@ [[He thrusts into her!|BESanc29]]
<div align="center">[img[Pictures/BESancHead29.jpg]]</div> She cries out and moans in a mixture of pain and pleasure as Roy mercilessly uses her. Her skin slowly discolors and her eyes lose focus as her soul is sucked from [[her body.|BESancHead31]]
<div align="center">[img[Pictures/BESancHead30.jpg]]</div> She cries out and moans in a mixture of pain and pleasure as Roy mercilessly uses her. Her skin slowly discolors and her eyes lose focus as her soul is sucked from [[her body.|BESancHead31.1]]
<div align="center">[img[Pictures/BESancHead31.jpg]]</div> He cums inside her as a laughing, twisted Selena tries to hold him inside, @@.Selena;“Deeper!”@@ Black, undead, infective slime drips out of her and patters to the floor. @@.Roy;“Yee-haw! I feel better now, but I want more! Let me back between them legs, girl.”@@ [[Selena hops up.|BESancHead32]]
<div align="center">[img[Pictures/BESancHead32.jpg]]</div> Smiling she says, @@.Selena;“Come on, cowboy. My little pussy wants more poison. Give it to me, baby!”@@ Roy lines up his cock with her entrance and [[thrusts forward.|BESancHead33]]
<div align="center">[img[Pictures/BESancHead33.jpg]]</div> A willing Selena moans, @@.Selena;“Yesssss!”@@ And Roy grunts as he starts thrusting again, desiring to pump more cursed seed into the already defiled [[former friend.|BESancHead34]]
<div align="center">[img[Pictures/BESancHead34.jpg]]</div> With a final, deep, hard push, Roy pushes out torrents of foul cum filling Selena’s sex to the point that it squirts out [[of the sides.|BESancHead35]]
<div align="center">[img[Pictures/BESancHead35.jpg]]</div> @@.Abby;“See? Rosaline? She likes it. She enjoys what she has become and Roy revels in it too. Now, watch Kendra succumb to Aw Pwash’s@@ [[demonic curse!|BESancHead36]]@@.Abby;”@@
<div align="center">[img[Pictures/BESancHead36.jpg]]</div> Though Molly managed to rip off Kendra’s shorts, the diver has managed to struggle well. @@.Abby;“Go on, Molly. You have Rosaline’s attention and your dad is busy inside Selena.”@@ [[Molly takes her!|BESancHead37]]
<div align="center">[img[Pictures/BESancHead37.jpg]]</div> Once thrown to the ground, Molly’s long, black tongue pushes into Kendra’s folds. @@.Kendra;“No! Please! I’m not gay! Please!”@@ @@.Molly;“It won’t matter,”@@ hisses Molly as she continues molesting the [[straight-woman’s sex.|BESancHead38]]
<div align="center">[img[Pictures/BESancHead38.jpg]]</div> Soon, Kendra’s struggles and protests ebb as Molly’s work infects the material body and soul with the curse of death. Her skin slowly grows blue and soon she is pushing her own sex against her [[violator’s tongue.|BESancHead39]]
<div align="center">[img[Pictures/BESancHead39.jpg]]</div> Kendra laughs as she cums, black goo squirting into Molly’s willing mouth. @@.Kendra;“Ahhh, I feel so much better now. Rosaline, lassie, ye should join us.”@@ she says as young Molly continues lavishly licking her defiled sex. @@.Abby;“First, Kendra, you should pleasure Molly.”@@ [[Kendra smiles at you.|BESancHead40]]
<div align="center">[img[Pictures/BESancHead40.jpg]]</div> As Molly stands, Kendra crawls to her, @@.Molly;“I thought you ain’t gay, Kendra?”@@ She chuckles, @@.Kendra;“I’ve got a much more open mind, now!”@@ she explains as she happily licks at Molly’s blue cunt. The young girl plays with her breasts as Kendra eats her out, tasting the shadowy darkness with every probe of [[her tongue.|BESancHead41]]
<div align="center">[img[Pictures/BESancHead41.jpg]]</div> @@.Abby;“Do you see now, Rosaline? There is no hope for any life on this world.”@@ [[You pull her down.|BESancHead42]]
<div align="center">[img[Pictures/BESancHead42.jpg]]</div> @@.Abby;“Helping the Master makes my pussy weep with joy, and you’re going to pleasure me.”@@ @@.Rosa;“No!”@@ she yells, even as you force her mouth against [[your sex.|BESancHead43]]
<div align="center">[img[Pictures/BESancHead43.jpg]]</div> It does not take long until Rosaline sucks and licks at you, eager and happy to serve her new queen and her new god. With the Bishops sacrificed in the graveyard in order to summon him, the BDA forces in Portland killed, Heloise enthralled, and the Night Stalkers subjugated, there will be no one to [[stop you!|BESancHead44]]
<div align="center">[img[Pictures/BESancHead44.jpg]]</div> <br /> <br /> @@.SGhost2;Having failed to stop the demon lord of death, Aw Pwash, you became his bride in the graveyard that faithful night. However, you could help him accomplish much more, and returned to the Sanctuary to convert all the living into his puppets. You collected their souls, corrupting them to the core. Now, they willingly serve Aw Pwash and you as their dark queen!@@ <br /> <br /> <<if $HeadBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Shrunken Head Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $HeadBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "AhPwash">>
<div align="center">[img[Pictures/BESancKraken2.jpg]]</div> You stand before the location. It is a strange structure built by the surface dwellers. Somehow, it seems familiar. You go within, following the instructions given by [[your master.|BESancKraken3]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancKraken3.jpg]]</div> You sneak through the alien building and find the location. You descend some strange things to reach the ground. You need water, badly, and just as the male showed you, there is a way to bring water here. Following your programming, you cover a hole in the ground and then smash a strange object that carries water through [[this structure.|BESancKraken4]]
<div align="center">[img[Pictures/BESancKraken4.jpg]]</div> After the water fills the area and you are safe and hydrated, you reach out with your mind. You know that a human female named Kendra lurks in this building. She has encountered your people before and her mind had taken damage from psychic krakenite attacks which have left their vibrations behind. Soon, you locate her and focus. She is sleeping, and her mind is even easier to enter in [[this state.|BESancKraken5]]
<div align="center">[img[Pictures/BESancKraken5.jpg]]</div> Your clarion call beckons the unconscious woman. Sleepwalking, she makes her way through the complex and then enters your area. She descends until she enters the water. At that moment, the cold water [[wakes her!|BESancKraken6]]
<div align="center">[img[Pictures/BESancKraken6.jpg]]</div> @@.Kendra;“Wah- where—“@@ she suddenly sees you, @@.Kendra;“It’s a bloomin’ krakenite!”@@ You react swiftly before she [[can escape!|BESancKraken7]] <<audio ':all' stop>> <<audio "zone_docks_bad_end" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancKraken7.jpg]]</div> You focus as much power as you can muster, pushing it into the brain of the female. Hopefully, in her drowsy state, she will succumb, her willpower [[becoming nothing!|BESancKraken8]]
<div align="center">[img[Pictures/BESancKraken8.jpg]]</div> You are successful! Wasting no time as you have her, like a puppet in your power, you have her enter the water and come to you. With such proximity and vulnerability, there is no hope for her now. @@.Kendra;“No hope for me.”@@ You speak into her mind, @@.Abby;“You feel safe with me, Kendra.”@@ @@.Kendra;“I feel safe with you.”@@ @@.Abby;“You obey because you want to.”@@ @@.Kendra;“I obey because I want to.”@@ You slowly draw back [[some power.|BESancKraken9]]
<div align="center">[img[Pictures/BESancKraken9.jpg]]</div> Her consciousness returns and she smiles, @@.Kendra;“Oh! A krakenite! How can I serve, ye?”@@ @@.Abby;“You will help convert the others into slaves like yourself.”@@ @@.Kendra;“Of course, mistress! I want to obey.”@@ You raise [[a tentacle.|BESancKraken10]]
<div align="center">[img[Pictures/BESancKraken10.jpg]]</div> @@.Abby;“You will allow the tentacle into your mouth.”@@ She willingly opens her mouth and you slither into it. It spears the back of her throat and embeds itself into [[her brain.|BESancKrakenite11]]
<div align="center">[img[Pictures/BESancKraken11.jpg]]</div> For a moment, you and this female are one. One mind, one body. You embrace each other and you pump information into her compliant mind. When you are finished and withdraw your tentacle, you deposit a control node there in [[her flesh.|BESancKraken12]]
<div align="center">[img[Pictures/BESancKraken12.jpg]]</div> She smiles up at you. She is not wholly human or krakenite, but will be perfect for infiltration. Your will is the control node. The wriggling mass of flesh is a part of your own body. These tentacles will detach into humans and embed themselves into their brains. Kendra will regenerate new ones as she uses them to indoctrinate [[other humans.|BESancKraken13]]
<div align="center">[img[Pictures/BESancKraken13.jpg]]</div> Your new slave-host smirks up at you- her body behaving on your every whim. Wordlessly, you send her to enact her dark work and she [[willingly obeys.|BESancKraken14]]
<div align="center">[img[Pictures/BESancKraken14.jpg]]</div> Having become one mind, you believe that the Bishops pose a threat with the weapons. So, you send your puppet there first. You stand calmly as the pair talk, @@.Ayana;“You don’t have to keep going out every night!”@@ @@.Arion;“I do! Kendra may have given up,”@@ he says, peering at your body, @@.Arion;“But, I feel like we got to keep looking for that Absinthe girl down there by the docks.”@@ @@.Ayana;“Fine, whatever!”@@ The male turns and leaves. [[The female turns to you.|BESancKraken15]]
<div align="center">[img[Pictures/BESancKraken15.jpg]]</div> The part of this flesh that is Kendra tries to act natural for you and smiles, @@.Kendra;“Hello, Ayanna.”@@ @@.Ayana;“What do you want?”@@ @@.Kendra;“I have come to talk to ye.”@@ @@.Ayana;“Your voice sounds weird, and monotone, what’s wrong with you?”@@ [[You approach her.|BESancKraken16]]
<div align="center">[img[Pictures/BESancKraken16.jpg]]</div> @@.Kendra;“You listening to me, bitch? Shit. You’re the whole problem. You took that girl on the hunt to Sauvie Island and you knew that she had no experience. Now my brother and some of the others are spending all their damn time looking for her.”@@ The body stands and stares. @@.Ayana;“Stop smiling at me you creepy—“@@ [[You open your mouth.|BESancKraken17]]
<div align="center">[img[Pictures/BESancKraken17.jpg]]</div> The node embedded in the mouth slowly comes to life. Inside your linked mind, you feel how excited and sexy Kendra finds this thanks to your manipulations of her mind. Your body springs forward, [[kissing the human!|BESanc18]]
<div align="center">[img[Pictures/BESancKraken18.jpg]]</div> The shocked woman does not react fast enough as your tentacles swarm into her mouth. Several detach and attempt to reach her brain, where two of [[them succeed.|BESancKraken19]]
<div align="center">[img[Pictures/BESancKraken19.jpg]]</div> Your bodies pull away from each other linked by drool, in an alien voice, Kendra speaks, @@.Kendra;“We serve the krakenites. Let the link form. Do not resist.”@@ You feel the psychic link with the other human continues to solidify. Now, infused with your evil and enslaved, you will both bodies to enjoy [[themselves.|BESanc20]]
<div align="center">[img[Pictures/BESancKraken20.jpg]]</div> This time, Ayanna welcomes the tentacles into her mouth and you disengage more to join the others in her body. Then, you undress your puppets and enjoy their own pleasure with [[your mind.|BESancKraken21]]
<div align="center">[img[Pictures/BESancKraken21.jpg]]</div> After an hour of some type of masturbation or sex depending on the view, you stop your bodies. Your own sexual pleasures have been met, for just as your puppets are made horny by obeying your commands, you feel the same by following those of your master. Your flesh smiles at each other before you dress your dolls and send them after the [[next threat.|BESancKraken22]]
<div align="center">[img[Pictures/BESancKraken22.jpg]]</div> Your slaves walk into the foundry. They stride to Rosaline Vaas and stop. @@.Rosa;“Um, what is it? Why are you acting all weird?”@@ [[You attack!|BESancKraken23]]
<div align="center">[img[Pictures/BESancKraken23.jpg]]</div> @@.Kendra;“Yer going to join us!”@@ @@.Ayana;“Yeah, Rosaline, you will serve the krakenites!”@@ @@.Rosa;“What the fuck!?”@@ yells Rosaline as you open Kendra’s mouth and wiggle the tentacles. You lean forward and force them [[into her!|BESancKraken24]]
<div align="center">[img[Pictures/BESancKraken24.jpg]]</div> Before long, all your new bodies have come to join you. Kendra approaches, @@.Kendra;“I am so happy to have been useful, mistress.”@@ [[You probe her mind.|BESancKraken25]]
<div align="center">[img[Pictures/BESancKraken25.jpg]]</div> Your mind coalesces through the three human brains, as you whisper new truths and secrets into their minds. They will be the first to bring an ancient religion back to the surface. They will become worshippers of the sea and the krakenites, and will help sow the seeds of destruction among the [[human land dwellers.|BESanc26]]
<div align="center">[img[Pictures/BESancKraken26.jpg]]</div> @@.Kendra;“My flesh is yer flesh, mistress. I have wrongly fought against the krakenites for years, but I now know the truth. Please, take my unworthy flesh.”@@ She smiles as you reshape your flesh for your needs; a long penis grows between your legs. @@.Abby;“I will impregnate you. The offspring will convert you from the inside out. You shall be the link between our two worlds and birth the prophet.”@@ @@.Kendra;“Yes! Yes, thank you! Thank you for this blessing!”@@ [[You pull her to her knees.|BESancKraken27]]
<div align="center">[img[Pictures/BESancKraken27.jpg]]</div> Your body leans forward and you choke her on your new cock relishing the strange experience. You enjoy abusing and debasing the krakenite killer, and she shares your feelings, regardless of what they are. The new emanations from your cock quickly cause you [[to cum.|BESancKraken28]]
<div align="center">[img[Pictures/BESancKraken28.jpg]]</div> Your body looks up to you as you taste the semen on her tongue through the link. Then you [[step back.|BESancKraken29]]
<div align="center">[img[Pictures/BESancKraken29.jpg]]</div> Every word a syllable of your own desire to hear it, Kendra intones, @@.Kendra;“Please use this vessel to spawn your prophet.”@@ She leans back and spreads [[her sex wide.|BESancKraken30]]
<div align="center">[img[Pictures/BESancKraken30.jpg]]</div> You lower yourself on the lesser flesh and drive your rod into her willing and [[ripe pussy.|BESancKraken31]]
<div align="center">[img[Pictures/BESancKraken31.jpg]]</div> As you fuck the once powerful hunter, you continue to pour your desires and those of your masters into her brain. You are separate but one. Your evil permeates everything that she once was until you can finally stand it no longer and release your unholy seed into [[her womb.|BESancKraken32]]
<div align="center">[img[Pictures/BESancKraken32.jpg]]</div> <br /> <br /> @@.SGhost2;When you became a krakenite in the waters near Sauvie Island, you gained insight into ancient and evil magicks. You desired nothing more than to end mankind on the surface and bring about an age where the kraken could again rule the seas and the Earth. You infested the other monster hunters with pieces of your own body, linking them, inexorably, to your will- just as your master had done to you. Now, they shall start a new cult, the Cult of the Kraken, and with their devout aid, your machinations will come to pass!@@ <br /> <br /> <<if $TentacleBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Tentacle Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $TentacleBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Krakenite">>
<div align="center">[img[Pictures/BESancPlant2.jpg]]</div> You pull it out, @@.Abby;“Hey, Selena, when I was down in the caverns, looking for you, I happened to find these massive plants. I fought a huge one that tried to eat me, but I kept this as a memento. Have you ever seen anything like it?”@@ @@.Selena;“Hmm,”@@ she says as she bends down [[to look.|BESancPlant3]]
<div align="center">[img[Pictures/BESancPlant3.jpg]]</div> As she does, a thick plume of spores issues out of the [[tiny flower!|BESancPlant4]] <<audio ':all' stop>> <<audio "zone_caverns_be_plant" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant4.jpg]]</div> Selena coughs and chokes as you look at the flower before realizing it will likely [[attack again!|BESancPlant5]]
<div align="center">[img[Pictures/BESancPlant5.jpg]]</div> You throw the flower to the ground and stomp on it! @@.Selena;“What the fuck do you think that you’re doing!”@@ yells Selena as [[she grabs you!|BESancPlant6]]
<div align="center">[img[Pictures/BESancPlant6.jpg]]</div> @@.Abby;“What the hell!?”@@ Selena’s skin appears to have a green hue to it and her eyes are inhuman! @@.Abby;“Listen to me, Selena, those spores infected you—“@@ @@.Selena;“Shut up! How dare you hurt one of us!”@@ Somehow, she exhibits super strength and while you spar, she manages to land a terrible blow, knocking [[you out.|BESancPlant7]]
<div align="center">[img[Pictures/BESancPlant7.jpg]]</div> You regain consciousness to find the plant growing out of the ground; Selena must have planted it while you were out. However, the plant itself is now massive and has a mouth! It looks similar to the one that you defeated in [[the caverns!|BESancPlant8]]
<div align="center">[img[Pictures/BESancPlant8.jpg]]</div> @@.Selena;“Oh! You’re awake!”@@ You appear bound by something, perhaps tendrils from the plant. @@.Abby;“Damn it, Selena, let me go! Look at that thing!”@@ @@.Selena;“It’s ok! I fed it and it’s going to survive. I can’t believe you almost killed it! You should feel terrible.”@@ @@.Abby;“Wait, you fed it?”@@ @@.Selena;“Yeah! I fed it other Night Stalkers.”@@ @@.Abby;“You what!? Jesus! You’re not thinking straight!”@@ The plant [[grabs her.|BESancPlant9]]
<div align="center">[img[Pictures/BESancPlant9.jpg]]</div> She makes no attempt to escape as it wraps vines [[around her!|BESancPlant10]]
<div align="center">[img[Pictures/BESancPlant10.jpg]]</div> You struggle to save her! @@.Selena;“What are you doing?”@@ she laughs, @@.Selena;“It’s fine! It only wants to consume me. Don’t worry, it’s going to help finish my transition.”@@ [[It swallows her!|BESancPlant11]]
<div align="center">[img[Pictures/BESancPlant11.jpg]]</div> The plant seems to regard you as you futilely attempt to free yourself before it makes a strange noise and [[pukes up Selena.|BESancPlant12]]
<div align="center">[img[Pictures/BESancPlant12.jpg]]</div> She slops to the floor covered in green goop before rising to her feet. @@.Selena;“See? I told you there was nothing to be scared of. Now, I am free.”@@ She gasps as a tendril enters what appears to be some kind of bud sticking out from her pussy. She shudders a moment, @@.Selena;“Ahh, now I am pollinated. I can’t wait to make more.”@@ She looks to you, @@.Selena;“Oh, it’s your turn! You’ll love it, mamacita.”@@ [[The tendrils grab you!|BESancPlant13]]
<div align="center">[img[Pictures/BESancPlant13.jpg]]</div> The plant is very strong and you find that while you were unconscious, Selena stripped you of gear [[and weapons!|BESancPlant14]]
<div align="center">[img[Pictures/BESancPlant14.jpg]]</div> The mouth slams around you as you try, desperately, to break free, until you [[are swallowed.|BEPlant15]]
<div align="center">[img[Pictures/BESancPlant15.jpg]]</div> The plant must have grown some twenty feet underground as you flow down a tube and splash into a chamber filled with viscous liquid! You struggle for a long while until you finally run out [[of energy.|BESancPlant16]]
<div align="center">[img[Pictures/BESancPlant16.jpg]]</div> You take a final breath as you weakly sink into the fluid, expecting to be [[digested and die.|BESancPlant17]]
<div align="center">[img[Pictures/BESancPlant17.jpg]]</div> However, you suddenly find yourself spewed out. Selena helps you up, @@.Abby;“Thank you.”@@ @@.Selena;“You’re welcome.”@@ Selena is green and so she appears friendly. You turn to find the master behind you, though it now has red petals and thick foliage has grown all over the workshop. You are somehow aware that it digested the Blood Suit for nutrients. @@.Abby;“Are there any of the humans left alive or did you sacrifice all the animals to help grow the master?”@@ @@.Selena;“There are only two left- the Bishops.”@@ @@.Abby;“Let’s bring them.”@@ [[You both go.|BESancPlant18]]
<div align="center">[img[Pictures/BESancPlant18.jpg]]</div> Rushing into the training room, you manage to attack both siblings and quickly overcome them. @@.Arion;“What the hell happened to you two?”@@ @@.Ayana;“Help!”@@ @@.Selena;“No one can hear you.”@@ @@.Abby;“We’re the only ones left, now. You’re coming with us.”@@ [[You bring them to the master.|BESancPlant19]] <<audio ':all' stop>> <<audio "zone_caverns_bm_plant" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant19.jpg]]</div> @@.Ayana;“Holy shit! Arion, what is that!?”@@ @@.Abby;“That is our master. It needs to change us so that we can help carry its seeds.”@@ @@.Ayana;“Fuck that! I’d rather die!”@@ yells Ayanna as she tries to break free of your iron-clad grasp. @@.Abby;“You’ll feel differently in a moment.”@@ [[You tilt your head forward.|BESancPlant20]]
<div align="center">[img[Pictures/BESancPlant20.jpg]]</div> Deeply rooted into your brain, lies one of the flowers, exactly the kind that you saved from the caverns. As a part of you now, you push a cloud of pollen-spores into the face of the [[struggling animal.|BESancPlant21]]
<div align="center">[img[Pictures/BESancPlant21.jpg]]</div> It does not take long for them to enter her blood and body, where the spores infect the cells converting them into plant matter. She sighs and continues breathing your spores, now eager [[to change.|BESancPlant22]]
<div align="center">[img[Pictures/BESancPlant22.jpg]]</div> You release her hands and run your own over her breasts, @@.Abby;“Now do you understand?”@@ @@.Ayana;“Mhm, I understand perfectly.”@@ @@.Abby;“Your change is not yet completed.”@@ You help undress her as she stands willingly before [[the master.|BESancPlant23]]
<div align="center">[img[Pictures/BESancPlant23.jpg]]</div> The master brings up one of its vines as you help hold your sister in place. She smiles as she watches it approach and it pushes up into her [[nasal canal.|BESancPlant24]]
<div align="center">[img[Pictures/BESancPlant24.jpg]]</div> There, it releases a seed into her brain matter, which quickly takes root. Fresh, healthy vines break through her skull and wrap around her even as they burrow through her green flesh, wrapping around every [[bone and sinew.|BESancPlant25]]
<div align="center">[img[Pictures/BESancPlant25.jpg]]</div> The master withdraws his vine and for a moment, vegetative, Ayanna sways gently, [[moaning incoherently.|BESancPlant26]]
<div align="center">[img[Pictures/BESancPlant26.jpg]]</div> But, as the fusion of plant and mind completes, she smiles as you squeeze her tit, @@.Abby;“Now, you are truly one of us. There will be no way to undo the merging without killing you.”@@ @@.Ayana;“I want to stay like this forever. Thank you for this,”@@ she says as she pulls you into a kiss. Her brother, Arion, yells through the entire ordeal, held by Selena. Ayanna turns towards him, @@.Ayana;“Brother, don’t be so upset. This is great, and you are a part of it. Your nutrients will help the green grow and spread.”@@ She grabs Arion and presents him to her [[new master.|BESancPlant27]]
<div align="center">[img[Pictures/BESancPlant27.jpg]]</div> @@.Arion;“No! Ayanna, this isn’t you!”@@ screams the panicked animal. @@.Ayana;“Arion, calm down. You are fighting a great thing. Let the master consume you.”@@ Clearly, she feels no more bond to this creature, herself being a plant. Soon, the master swallows her former brother, whose fate [[is sealed.|BESancPlant28]]
<div align="center">[img[Pictures/BESancPlant28.jpg]]</div> <br /> <br /> @@.SGhost2;When you collected the strange plant from the caverns, you had no idea what the simple act would lead to. Now that you have been plantified, you are rooted to the will of your vegetative master. Soon, you and the others collect women, growing a massive garden of corrupted and controlled slaves. Slaves that were once filthy animals but now live as the superior life forms, as plants!!@@ <br /> <br /> <<if $StrangePlantBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Strange Plant Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $StrangePlantBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Plant">>
<div align="center">[img[Pictures/BESancPotion2.jpg]]</div> A wicked smile crosses your face. It would not matter if they were fully heterosexual or not, they’d find you irresistible. But, who should you use it on? <i>@@.Vlad;<<psy>>The scientist, Siri. She might try to counteract your potion with a cure.<</psy>>@@</i> Hmm, you could not let Siri interrupt your plans. So, you [[pay her a visit.|BESancPotion3]]
<div align="center">[img[Pictures/BESancPotion3.jpg]]</div> @@.Abby;“Hey, Siri.”@@ @@.Siri;“Ms. Van Gothen,”@@ she says, appearing somewhat suspicious of you. @@.Abby;“You know so much about chemicals and such, with this laboratory. Have you ever seen anything like this before?”@@ you ask holding up the flask. @@.Siri;“Hmm, no. It’s glowing like pink-colored radium, however! It might be radioactive.”@@ @@.Abby;“Well, why don’t you find out!”@@ you yell as you [[grab her!|BESancPotion4]]
<div align="center">[img[Pictures/BESancPotion4.jpg]]</div> She tries to fight you away, but your inhuman strength easily curtails any escape attempt, @@.Abby;“Here, damn it! Drink it!”@@ You force it to her lips, @@.Abby;“If you don’t, I could easily kill you!”@@ The fear of death works in your favor as she takes a [[couple of drinks.|BESancPotion5]]
<div align="center">[img[Pictures/BESancPotion5.jpg]]</div> Stepping back, Siri coughs a few times, @@.Abby;“Well? What does it feel like?”@@ Suddenly, [[Siri gasps.|BSancPotion6]]
<div align="center">[img[Pictures/BESancPotion6.jpg]]</div> @@.Siri;“What was that! Ooh, my head. It feels so light- my body feels—“@@ Her eyes [[glow pink.|BESancPotion7]]
<div align="center">[img[Pictures/BESancPotion7.gif]]</div> You watch in awe as pink light envelopes the woman. Her body goes through changes in a very short time. Her lips plump and her breasts become massive. You notice her nails suddenly grow long and change to a pink coloration. As the pink light dies in her eyes, they appear to be a very blue color and her hair has become even blonder than [[it was.|BESancPotion8]] <<audio ':all' stop>> <<audio "be_bimbo" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPotion8.jpg]]</div> @@.Siri;“Oh my god, I have not, like, felt so good in years!”@@ She stretches and looks at you. For a split second her eyes flash pink, @@.Siri;“I love you! I love you so much!”@@ She starts to rush towards you but you hold out a hand, @@.Abby;“Stay back!”@@ @@.Siri;“Um,”@@ she stops, @@.Siri;“Ooh, I like doing what you say. It makes me love you more!”@@ You think of a test, because she could [[be bluffing.|BESancPotion9]]
<div align="center">[img[Pictures/BESancPotion9.jpg]]</div> @@.Abby;“Take off all your clothes!”@@ @@.Siri;“Mmm, ok!”@@ Siri wastes no time in undressing. You become more aware of her body. It’s definitely got much more curve to it than before. @@.Abby;“Shit, you’re hot.”@@ @@.Siri;“Thank you! Please come touch me or let me please you! Please!”@@ You contemplate [[the situation.|BESancPotion10]]
<div align="center">[img[Pictures/BESancPotion10.jpg]]</div> @@.Abby;“You want to please me?”@@ @@.Siri;“Yes, lover, anything for you!”@@ @@.Abby;“Then, take this potion and I want you to study it and tell me what it is.”@@ Gingerly, she takes it and begins to run tests, but, every few seconds, you notice that she fingers herself while she works. Clearly, she is very horny. Even with the distractions, within only an hour, [[she has some information.|BESancPotion11]]
<div align="center">[img[Pictures/BESancPotion11.jpg]]</div> @@.Siri;“It’s difficult for me to think, but I managed to do what you wanted! Please say you love me!”@@ @@.Abby;“I will love you if you helped me.”@@ @@.Siri;“I did! It’s a strange liquid. There appears to be several chemicals at play here, some of which, I have never seen like this, but they are similar to dopamine and estrogen, however, there are also chemicals present which have attributes very similar to Methylenedioxymethamphetamine, hydroxybutyrate, flunitrazepam, and an odd ketamine-type compound. I have never seen anything quite like it! It appears somehow both natural and artificial.”@@ @@.Abby;“What does that all mean?”@@ @@.Siri;“It means that in a person, it will affect their hormones on an epic scale, especially estrogen, sex drive, and, likely if enough is ingested, it would have catastrophic effects on the brain. The person’s IQ would lower drastically and irrevocably.”@@ @@.Abby;“So, you only had two sips and it did this to you.”@@ @@.Siri;“Yes, it made me hot and sexy! And the dopamine rushes I get from obeying you or even looking at you are euphoric! It’s like a feedback loop where the more I do what you want, the more I want to, and the more that I love you.”@@ @@.Abby;“Can you produce more of this pink substance?”@@ @@.Siri;“No, there’s no way that I know of based on all knowledge of science to reproduce this. But, you have enough here that I could dilute it, and put it into syringes. It would have the intended effects, even using less of the liquid, because it would be injected directly into the bloodstream. In essence, it would probably be like someone drinking more than the entire original flask.”@@ @@.Abby;“Perfect! Do that!”@@ She eventually has a few [[syringes filled.|BESancPotion12]]
<div align="center">[img[Pictures/BESancPotion12.jpg]]</div> @@.Abby;“So, this is the best, you are sure, that you can do for me?”@@ @@.Siri;“Yes! I only want to make you happy and make you love me!”@@ @@.Abby;“It’d make me very happy to inject you since I don’t need that brain of yours anymore.”@@ @@.Siri;“Really!? Oooh, please do, then, I only want to please you!”@@ There is [[no hesitation at all!|BESancPotion13]]
<div align="center">[img[Pictures/BESancPotion13.jpg]]</div> Siri allows you to inject her with the serum. She outlived her usefulness and now, there will be no one smart enough to even try to undo what you will do to the other women. Her eyes glow pink, but her body seems [[the same.|BESancPotion14]]
<div align="center">[img[Pictures/BESancPotion14.jpg]]</div> You stand a moment as the glow fades from her eyes, @@.Siri;“Like, wow! That felt so cool!”@@ @@.Abby;“Are you ok?”@@ @@.Siri;“Totally! Please can I lick your pussy? Pretty pwease!”@@ [[You look her in the eyes.|BESancPotion15]]
<div align="center">[img[Pictures/BESancPotion15.jpg]]</div> She has a spacey look to her eyes now, @@.Abby;“Do you remember what you said about the chemical a second ago?”@@ @@.Siri;“Like, um, I am trying to think, but nothing’s happening. I just wanna lick you!”@@ @@.Abby;“Go ahead.”@@ [[She squeals with delight.|BESancPotion16]]
<div align="center">[img[Pictures/BESancPotion16.jpg]]</div> As Siri’s tongue laps at your moist sex, you contemplate your dark plans. Though you know that you should probably feel guilty, you don’t at all. <i>@@.Vlad;<<psy>>You enjoy having the bitch on her knees.<</psy>>@@</i> You really do. Siri continues pleasuring you for a long time and you find multiple orgasms. However, you eventually desire to [[take the others.|BESancPotion17]]
<div align="center">[img[Pictures/BESancPotion17.jpg]]</div> Together you and your little bimbo-helper, Siri, search Sanctuary for prey. You decide that with Siri converted, the next biggest risk to your plans for a bimbo harem would be Rosaline because of her [[physical strength.|BESancPotion18]]
<div align="center">[img[Pictures/BESancPotion18.jpg]]</div> Walking into the foundry, the large woman turns to address you. @@.Rosa;“I knew you could not be trusted.”@@ @@.Abby;“Come, now, Rosaline, trust me when I say that this will be enjoyable.”@@ [[Soon, you inject her.|BESancPotion19]]
<div align="center">[img[Pictures/BESancPotion19.jpg]]</div> Her body warps as her brain shrinks. In her case, her musculature seems to remain mostly intact, even as the rest of her becomes [[hyper-feminized.|BESancPotion20]]
<div align="center">[img[Pictures/BESancPotion20.jpg]]</div> @@.Rosa;“Like, wow! Oh my gawd, you are totes the hottest woman ever! I love you!”@@ @@.Abby;“Heh, perfect. If you really want me to love you, you’ll help me and Siri turn the other Night Stalkers into bimbos.”@@ @@.Rosa;“Ooh! Like, I totally can do that! Just please love me!”@@ [[You move on.|BESancPotion21]]
<div align="center">[img[Pictures/BESancPotion21.jpg]]</div> First Selena falls to the [[pink potion.|BESancPotion22]]
<div align="center">[img[Pictures/BESancPotion22.jpg]]</div> [[Then, Molly McCoy.|BESancPotion23]]
<div align="center">[img[Pictures/BESancPotion23.jpg]]</div> Then Kendra, whom becomes a plump [[bimbo slave.|SancPotion24]]
<div align="center">[img[Pictures/BESancPotion24.jpg]]</div> Next you convert [[Ayanna Bishop|BESancPotion25]]
<div align="center">[img[Pictures/BESancPotion25.jpg]]</div> And, finally, you bring your little army of horny-nymho love-slaves to see Katerina. @@.Kat;“Vat is this? Vat have you done vith these vomen?”@@ @@.Abby;“This is my bimbo slave army, and I have decided to make you my final acquisition.”@@ @@.Kat;“You realize that I von’t go down without a fight.”@@ @@.Abby;“Go on, try me.”@@ [[It’s soon over.|BESancPotion26]]
<div align="center">[img[Pictures/BESancPotion26.jpg]]</div> You watch intently as Katerina internally fights as hard as she can in a futile effort to stop the effects on her [[body and mind.|BESancPotion27]]
<div align="center">[img[Pictures/BESancPotion27.jpg]]</div> But, she soon succumbs, licking her lips and regarding you as her lover, @@.Kat;“I love you! Like, please, I vant you to love me!”@@ @@.Abby;“Do as I say, always, Kat, and I’ll love you back.”@@ [[This is perfect!|BESanc28]]
<div align="center">[img[Pictures/BESancPotion28.jpg]]</div> A few days pass and you turn Sanctuary into a place of hedonistic-lesbian-bimbo sex. The powerful Rosaline holds your body up while Kat, a once proud and strong woman, sits on her knees [[licking you submissively.|BESancPotion29]]
<div align="center">[img[Pictures/BESancPotion29.jpg]]</div> Just after you orgasm, Siri interrupts, @@.Siri;“Um, like, Abby, I want to please you. I need to please you- cause it, like, makes me feel so yummy!”@@ @@.Abby;“God, I love this. It’s so twisted.”@@ @@.Siri;“Um, what?”@@ @@.Abby;“You’re happier than you ever have been, right?”@@ @@.Siri;“Yeah, like I think so. It’s totally hard to remember stuff before I loved you.”@@ @@.Abby;“Well, trust me, you are happier than ever, cause I injected you with that pink shit, right?”@@ @@.Siri;“Oh yeah! I remember that! We, like, did it to all the girls to make them happier.”@@ @@.Abby;“Yep. So, if you want me to love you, all you have to do is always keep me happy. Just do what I say. If I am happy, then you’re happy, because you love me, right?”@@ @@.Siri;“Yeah! That makes total sense!”@@ @@.Abby;“Good.”@@ You turn your attention back to [[Kat’s licking.|BESancPotion30]]
<div align="center">[img[Pictures/BESancPotion30.jpg]]</div> A sharp prick brings you out of your revelry, @@.Abby;“What the fuck did you do, Siri!?”@@ @@.Siri;“Um, we had one more of those pinky pointy things. And, you said you want to be happy and that the happier I make you, like, the more you’d totally love me.”@@ @@.Abby;“No! No!”@@ @@.Siri;“And, like, me and these other babes are happier than ever, cause like you said, this pink junk made us super duper happy! So now, you’ll love me more than ever, right? Cause I totally made you happier?”@@ [[You can’t move!|BESancPotion31]]
<div align="center">[img[Pictures/BESancPotion31.gif]]</div> You feel a warm sensation travel through you. Inside, you feel a dark intellect, Vlad, cursing his own miscalculations. Soon, instead of a dark, heavy feeling from the Blood Suit, it smells like bubble gum and feels warm and cozy all over you. Your body shifts and your breasts and butt expand massively, the Blood Suit responding to the concoction. Your brain feels light and airy and as your intellect plummets you feel free and happy. At the moment, as Kat hits just the right spot, you orgasm, your tits and pussy gushing a torrent of the same liquids from the [[pink potion.|BESancPotion32]]
<div align="center">[img[Pictures/BESancPotion32.jpg]]</div> @@.Abby;“Um, like, what happened?”@@ @@.Siri;“I made you really happy!”@@ @@.Abby;“Oh my god, I love you!”@@ @@.Siri;“I love you too!”@@ More babes come running to see what the commotion was. Kat looks up at you with pink goop all over her. @@.Abby;“Oh my gawd! Cool! My pussy makes pink stuff!”@@ @@.Siri;“So do your boobies!”@@ @@.Abby;“This is like, totally hot!”@@ @@.Siri;“Yeah! Oh my gawd, this means we totally have more of the happy drink!”@@ You suddenly feel elated! @@.Abby;“Cool!”@@ @@.Siri;“Yeah, like, we can milk you and then use it to make all women happier!”@@ @@.Abby;“That would be totally rad!”@@ @@.Siri;“Let’s, like, do it!”@@ [[Bimbo debauchery ensues!|BESancPotion33]]
<div align="center">[img[Pictures/BESancPotion33.jpg]]</div> Soon, the lab’s equipment has been filled with your pink milk. The girls love to suckle and lick you and whenever you cum, they get even more of the great awesome drink that is making Portland’s women way [[happier and cooler!|BESanc34]]
<div align="center">[img[Pictures/BESancPotion34.jpg]]</div> <br /> <br /> @@.Dion;Things were totally uncool in your life for, like, a long time or some junk, but now, things are awesome! You get milked all the time and it feels totes rad and your milky milk makes all the women that drink it, like, super happy. All the unhappy chicks are now, like, way happy, and they love to share the stuff and share the love! Soon, mothers are giving it to their daughters, husbands to their wives, and, like, friends to each other. Portland turns into the hottest place to live, with big-titty-fun-girls all over the place! What a totally happy end!@@ <br /> <br /> <<if $PinkPotionBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Pink Potion Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $PinkPotionBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_osas" volume 0.3 play>> <<UnlockCharacter "Hobs">>
<div align="center">[img[Pictures/BESancSlug2.jpg]]</div> Until it doesn’t! The thing leaps from your hand towards your mouth as you instinctively draw in air to scream. However, the scream never comes as the thing slides down your throat and you [[lose consciousness.|BESancSlug3]] <<audio "se_scream_choke" volume 0.2 play>> <<audio ':all' stop>> <<audio "zone_sewers_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancSlug3.jpg]]</div> Host wakes. We open our cocoon and pull it away. The bonding has completed. We control host and host has accepted its enslavement. We have already used some of host’s egg cells to make more of us. Host informs us of a human, Siri Solen. This human scientist may pose a threat to us. We decide to make her [[an Infectulon.|BESancSlug4]]
<div align="center">[img[Pictures/BESancSlug4.jpg]]</div> We wait in the shadows near her lab. Host idly languishes in our control. The erotic nature of the humans has become a part of us and we like sharing this body. Finally, the other human enters the hallway and we make [[our move.|BESancSlug5]]
<div align="center">[img[Pictures/BESancSlug5.jpg]]</div> Host grabs the female and before she can alert others with strange auditory communication, host kisses her. One of us lies prepared in host’s willing mouth and passes into the uninfested female. Though it struggles to be free, host is stronger and holds the [[female tightly.|BESancSlug6]] <<audio ':all' stop>> <<audio "be_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancSlug6.jpg]]</div> Our offspring has succeeded in subverting the human. Her protests cease and her arms fall to her sides. She willingly kisses our host body so that more sluglings may pass between [[the hosts.|BESancSlug7]]
<div align="center">[img[Pictures/BESancSlug7.jpg]]</div> Our host aids the new host to form a cocoon to help complete the metamorphosis into a full infectulonian slugged slave. Occasionally we use our host body for pleasure, as host enjoys itself in what it considers corruption. We rub our sex on the mutating female’s warm, slimy cocoon. We enjoy [[these sensations.|BESancSlug8]]
<div align="center">[img[Pictures/BESancSlug8.jpg]]</div> Once the sister host has emerged, we use our host bodies for sexual pleasure. We enjoy these forms. For a long while we lose ourselves in fornication, before we stand. @@.Abby;“We must infect other humans.”@@ @@.Siri;“Yes. The next should be Rosaline Vaas. That human is the most likely to resist.”@@ @@.Abby;“She will become one of us.”@@ [[Together you go.|BSancSlug9]]
<div align="center">[img[Pictures/BESancSlug9.jpg]]</div> @@.Rosa;“What the hell happened to you two!”@@ exclaims the human as she prepares for a fight. @@.Abby;“These females have become hosts.”@@ @@.Siri;“You will become a host.”@@ @@.Rosa;“Over my dead, fucking, body!”@@ [[She is subdued.|BESancSlug10]]
<div align="center">[img[Pictures/BESancSlug10.jpg]]</div> Though strong for a human female, her strength pales compared to ours. @@.Abby;“Do not resist.”@@ @@.Rosa;“Like hell I won’t!”@@ @@.Siri;“Rosaline, it’s me, Siri.”@@ @@.Rosa;“What, that actually sounds like you.”@@ @@.Siri;“It is! My master has allowed me to talk to you.”@@.Abby; @@.Rosa;“Siri, you have to fight it!”@@ @@.Siri;“Rosaline, I don’t want to fight it. I like being enslaved. These superior lifeforms are from another world. They are called Infectulons. It’s imperative that all humans become infected, just like me and Ms. Van Gothen. Please, just kiss her.”@@ @@.Rosa;“What!?”@@ @@.Siri;“Let her infect you. I promise that it feels wonderful to let the slug take control.”@@ The female only fights harder! Siri’s voice becomes hollow and monotone again, @@.Siri;“The female human is not relenting.”@@, she says as her face loses all emotion. @@.Abby;“We do not need her mouth. We will infect her sexual opening.”@@ @@.Rosa;“What! Stay the fuck away—“@@ Holding her legs, you place your host’s mouth over [[her pussy.|BESancSlug11]]
<div align="center">[img[Pictures/BESancSlug11.jpg]]</div> @@.Rosa;“You fucking bitch! Get your—oh! Oh shit, shit, shit!”@@ You release a slug into her birth canal and it slides up. It will pass into her womb and connect to her nervous system [[from there.|BESancSllug12]]
<div align="center">[img[Pictures/BESancSlug12.jpg]]</div> Her protests subside until she is unconscious. You taste her human sex and lick it in anticipation for the bonding. Soon, the new host opens its eyes. @@.Rosa;“We are in control of this host.”@@ You respond, @@.Abby;“We have more offspring. We will give them your body.”@@ [[New host complies.|BESancSlug13]]
<div align="center">[img[Pictures/BESancSlug13.jpg]]</div> Now, the new host willingly accepts more offspring. Your host body orgasms as three new spawn slide from its sex into the new host body. Siri-host releases slugs into Rosaline-host’s mouth as all three host bodies enjoy the pleasure that human forms have evolved [[to feel.|BESancSlug14]]
<div align="center">[img[Pictures/BESancSlug14.jpg]]</div> The next target you choose to infect is Kendra Tallulah. @@.Kendra;“What are ye doing!? What happened to yer bodies!?”@@ @@.Siri;“These are hosts.”@@ @@.Rosa;“These hosts serve the Infectulons.”@@ @@.Abby;“You will join us.”@@ [[She is disarmed.|BESancSlug15]]
<div align="center">[img[Pictures/BESancSlug15.jpg]]</div> As a squad you surround and subdue the female human, @@.Abby;“Do not resist.”@@ @@.Kendra;“Lass! All of ye, listen to me! Ye have to fight this thing, whatever it is!”@@ You disregard the female and [[make for her sex.|BESancSlug16]]
<div align="center">[img[Pictures/BESancSlug16.jpg]]</div> Her protests grow increasingly violent, @@.Kendra;“Get away from there! I’m not a bloomin’ sapphist! You can’t do this to me!”@@ Host begins licking and sucking the female’s sex. As the human screams, Siri-host releases a slug into her mouth. As the female coughs and sputters, Siri-host says, @@.Siri;“The master is inside you. It is pointless to resist.”@@ @@.Kendra;“No! This is not real! It just can’t be!”@@ [[Soon, she is host.|BESancSlug17]]
<div align="center">[img[Pictures/BESancSlug17.jpg]]</div> Her legs spread wide to give your host unrestricted access to her sexual opening. @@.Kendra;“I am a host. I obey.”@@ You pass two slugs [[into her.|BESancSlug18]]
<div align="center">[img[Pictures/BESancSlug18.jpg]]</div> The other host bodies share their recent offspring into the new, willing host [[as well.|BESancSlug19]]
<div align="center">[img[Pictures/BESancSlug19.jpg]]</div> Soon, all four, fully converted host bodies enjoy themselves in victory to the growing [[slug hive.|BESancSlug20]]
<div align="center">[img[Pictures/BESancSlug20.jpg]]</div> <br /> <br /> @@.Slug;You slithered into the human female’s bag and bided your time. Eventually, she found you and you struck. Now, the host serves its purpose and it has converted the others into hosts. What was one, became two, now four, and soon, exponentially you shall spread. With this initial invasion force, you will sow chaos and ensure the Over-Master will own the planet!@@ <br /> <br /> <<if $SlugBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Infectulonian Slug Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $SlugBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_slugs" volume 0.3 play>> <<UnlockCharacter "Slugged">>
<div align="center">[img[Pictures/BESancYuki2.jpg]]</div> You first go to the weakest of them, and find Siri skulking in a dark lab, the wind outside having knocked out power. @@.Siri;“Oh! Oh my god, please stay back!”@@ Slowly, you approach the [[terrified female.|BESancYuki3]] <<audio ':all' stop>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki3.jpg]]</div> For a moment you stand right in front of her, Siri’s face frozen in fear, not knowing what you shall do next. Then you lean forward and kiss her. She screams and tries to pull away, but your lips are ice and she cannot [[pry them off!|BESancYuki4]]
<div align="center">[img[Pictures/BESancYuki4.gif]]</div> Your yuki-onna ice magic permeates the room as the temperature plummets. The actual humidity of the room becomes snowfall. Siri’s soul becomes solidified. She no longer fights as the unnatural chill moves [[into her.|BESancYuki5]]
<div align="center">[img[Pictures/BESancYuki5.jpg]]</div> You turn and contemplate your next move as [[she rises.|BESancYuki6]]
<div align="center">[img[Pictures/BESancYuki6.jpg]]</div> She pulls herself up from the icy floor, a clone of yourself. You turn [[towards her.|BESancYuki7]]
<div align="center">[img[Pictures/BESancYuki7.jpg]]</div> Silent as a winter’s night you both stare at each other. The only sound is the loud, howling wind outside. She walks up to you and together, you enter [[the hall.|BESancYuki8]]
<div align="center">[img[Pictures/BESancYuki8.jpg]]</div> There, you find Molly McCoy, @@.Molly;“What the sam hill are you two!?”@@ You look at each other and then back to her as, in unison, silently, you rush the warm, [[living female.|BESancYuki9]]
<div align="center">[img[Pictures/BESancYuki9.jpg]]</div> Driven by an overwhelming desire to convert the living to the cold dead, you rip off her clothes as the pair of you holds her down. She flinches from your icy touches and you insert a finger [[into her mouth.|BESancYuki10]]
<div align="center">[img[Pictures/BESancYuki10.gif]]</div> You force absolute cold down her throat and into her core as the air around you drops [[in temperature.|BESancYuki11]]
<div align="center">[img[Pictures/BESancYuki11.gif]]</div> As you finish converting her into one of you, Siri smashes out one of the windows to help cool off the building. The north wind blows into the hallway, and invigorates the [[three of you.|BESancYuki12]]
<div align="center">[img[Pictures/BESancYuki12.jpg]]</div> Siri forces Molly down and shoves her sex over the new yuki-onna’s mouth. Molly licks with zeal, enjoying the icy cold and you, in turn, insert your dominance over Siri, placing your weight on her while straddling her head with your legs. For several minutes you enjoy the cold and snow pouring into the hallway, until you feel the warmth of the living, [[approaching you.|BESancYuki13]]
<div align="center">[img[Pictures/BESancYuki13.jpg]]</div> @@.Jack;“No, no! Yuki-onna in Sanctuary!”@@ exclaims Jacques Lombar. The three of you [[rise up as one.|BESancYuki14]] <<audio ':all' stop>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki14.jpg]]</div> You crawl all over the large man to stop him from fleeing. Then, you unzip his pants and put your cold mouth around his cock. At first, it shrinks from [[the cold.|BESancYuki15]]
<div align="center">[img[Pictures/BESancYuki15.gif]]</div> However, as you suck the heat from him, he succumbs to the cold, his body shriveling and his dick growing [[hard as ice.|BESancYuki16]]
<div align="center">[img[Pictures/BESancYuki17.gif]]</div> As you fornicate, celebrating your victory, your magic in the hallway mixes with the natural cold to bring temperatures down to levels that would make the arctic feel like a [[hot paradise.|BESancYuki18]]
<div align="center">[img[Pictures/BESancYuki18.gif]]</div> After Jacques fills you with undead, cold semen, you pull off him, and the four of you prepare to make as many people like you as possible until the [[spring comes.|BESancYuki19]]
<div align="center">[img[Pictures/BESancYuki19.jpg]]</div> <br /> <br /> @@.SGhost2;You lost to the yuki-onna of Mount Hood, and there you stayed, content to kill and convert any humans that dared hike at night. However, with the winter came your chance to ensure that no pesky monster hunters would arrive to stop your evil deeds. With the contempt of the living in your icy, dead heart, you assailed Sanctuary and turned it into a staging ground for spreading into the city. By the spring, hundreds of people were reported missing, their bodies never found, as they now patrol the snowy mountain every night- for eternity!@@ <br /> <br /> <<if $SnowballBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Enchanted Snowball Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $SnowballBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Yukionna">>
[[Baba Brew Crew|BESancBB1]] [[Bimbo Bitch|BESancPotion1]] [[Dreadly Deadly|BESancHead1]] [[HypnoGoggle Boondoggle|BESancGoggles1]] [[Krakenite Delight|BESancKraken1]] [[Plantification Nation|BESancPlant1]] [[Shadowed Stalkers|BESancClaw1]] [[Slug Sisterhood|BESancSlug1]] [[Yuki-Oh-No-Ah!|BESancYuki1]]
<<nobr>> <<widget "CombatDebug">> <<if $debug>> @@.Anax;DEBUG Current:<<print passage()>> Last:<<print previous()>> Defend: <<print $defend>> UsedInventory: <<print $usedInventory>> Weapon:<<print $weaponChosen>>@@ <</if>> <</widget>> <<widget "toggleDebug">> <<set $debug = !$debug>> <<replace "#DebugButton">><<linkreplace `"Debug: "+$debug`>><<toggleDebug>><</linkreplace>><</replace>> <</widget>> <<widget "linkto">><<link $args[0] $args[1]>><</link>><</widget>> <</nobr>>
<<item_config 'Blood Stone' 100>> [img[Pictures/Items/ItemWeaponBloodStone.png]] The Babylonians used bloodstone in their divination, and the Egyptians prized bloodstone because they believed it helped them to defeat their enemies. These enchanted rocks appear to be made of ichors and gore, and like a sponge, it will absorb any blood that it comes into contact with.
<<item_config 'Enchanted Shield' 100>> [img[Pictures/Items/ItemWeaponEnchantedShield.png]] These shields have been blessed by white witches. The magic of the Inner Light has the ability to reflect evil magical spells back at their casters. These are especially formidable when used again witches that practice black magic.
<<item_config 'Magic Arrow' 100>> [img[Pictures/Items/ItemWeaponMagicArrow.png]] These arrows are imbued with the powers of the Seelie Court, a group of fairies known for their kindness and generally amiable behaviors. These fae magicks cause such arrows to be extremely deadly to goblin-kin, sworn enemies of the Seelie Court.
<<item_config 'Mystic Pearl' 100>> [img[Pictures/Items/ItemWeaponMysticPearl.png]] The ancient Japanese believed that pearls were created out of the tears of mermaids, but, in truth, with the correct incantations placed upon them, these very items become intensely poisonous to those creatures.
<<item_config 'Oak Stake' 100>> [img[Pictures/Items/ItemWeaponOakStake.png]] The idea that vampires “can only be slain with a stake driven through its heart” has been pervasive in European fiction throughout the centuries. Sometimes fiction is, in fact, fact!
<<item_config 'Ritual Salt' 100>> [img[Pictures/Items/ItemWeaponRitualSalt.png]] Often, salt is used in purification spells and its uses in such techniques date back thousands of years to ancient Egypt. This potent magical salt contains the ability to detoxify any liquids that it comes into contact with. A strong item, indeed, against toxic slime.
<<item_config 'Silver Bullet' 100>> [img[Pictures/Items/ItemWeaponSilverBullet.png]] The idea of a werewolf's supposed vulnerability to silver dates back to the <i>Beast of Gévaudan</i>, a man-eating animal killed by the hunter Jean Chastel in the year 1767. Indeed, the beast was a werewolf, and, indeed, the silver bullets annihilated it.
<<item_config 'Silver Knife' 100>> [img[Pictures/Items/ItemWeaponSilverKnife.png]] Silver has long been believed to be a metal that conferred protection against evil and bad luck. Silver is commonly attributed to lunar deities, hence its alchemical moniker ‘LVNA’. Likewise, it is also attributed to the sacred feminine, as many of the aforementioned lunar deities were goddesses. In the hands of a woman, the magical abilities of silver to banish evil spirits such as malicious ghosts guarding their graves.
<<nobr>><<CombatDebug>> <<if $SuperWeaponChoice === undefined>> <<combat_image `$hunt_zone_state.encounter+'IN.png'` $CombatBGImage>> <<combat_copyEnemy `$hunt_zone_state.encounter+'-template'` $hunt_zone_state.encounter >> <<run _SuperWeaponAvailable = setup.combat.IsSuperWeaponAvailable();>> <<run _TargetChar = setup.combat.GetTargetChar();>> <<if _SuperWeaponAvailable.available>> <<set _WeaponName = _TargetChar.vulnerableTo>> _TargetChar.weaponchoicemsg<br /><br /> <<link "Use a <b>_WeaponName</b>">><<set $SuperWeaponChoice = true>><<goto StartCombatHandler>><</link>> (_SuperWeaponAvailable.count left in inventory) <br /> or<br /> <<link "Save the <b>_WeaponName</b> for another day">><<set $SuperWeaponChoice = false>><<goto StartCombatHandler>><</link>> <<else>> <<set $SuperWeaponChoice = false>> <<goto StartCombatHandler>> <</if>> <<else>> <<if $SuperWeaponChoice === false>> <<set $SuperWeaponChoice = undefined>> <<combat_image `$hunt_zone_state.encounter+'IN.png'` $CombatBGImage>> <<run _TargetChar = setup.combat.GetTargetChar();>> <<set _WeaponName = _TargetChar.vulnerableTo>> <<if _WeaponName !== undefined;>> _TargetChar.weaponchoicemsg<br /> <</if>> <<combat_choosePlayerWeapon 'Absinthe' $hunt_zone_state.encounter `$hunt_zone_state.encounter+'-PlayerAttack'`>> <<else>> <<set $SuperWeaponChoice = undefined>> <<combat_image `$hunt_zone_state.encounter+'DF.png'` $CombatBGImage>> <<run _TargetChar = setup.combat.GetTargetChar();>> <<set _WeaponName = _TargetChar.vulnerableTo>> <<set _KillMsg = _TargetChar.deathmsg>> <<run _results = setup.combat.DoAttack('Absinthe',$hunt_zone_state.encounter, _WeaponName)>> _KillMsg<br /> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo2'>> <<include StartCombatHandler>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestYateveo2FS.png'>> The yateveo lashes towards you with its tendrils, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo2' 'ForestYateveo2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestYateveo2FS.png'>> <br /> You manage to strike the yateveo! It growls and tries to stomp on you, but you manage to dodge. <br /> Your attacks damage the monster! However, [[it counterattacks!|ForestYateveo2-EnemyAttack]] <<else>> <<combat_image 'ForestYateveo2IN.png'>> <br /> You swing your knife, but miss the yateveo! <br /> [[It attacks!|ForestYateveo2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestYateveo2DF.png'>> With a strange gurgle, the yateveo slowly tumps over as a giant tree would, slamming into the muddy ground. <br /> You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<audio ':all' stop>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEYateveo1]] <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestYateveoFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The yateveo's branch slams into you, taking you off the ground and sending you sliding through the mud. It roars and stomps towards you. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo2' 'ForestYateveo2-PlayerAttack'>> <<else>> <<combat_image 'ForestYateveoFS.png' >> The yateveo tries to lash at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo2' 'ForestYateveo2-PlayerAttack'>> <</if>>
<<nobr>> <h1>PLACEHOLDER PASSAGE</h1> <br /> <<link "Enter the Museum!" MuseumJ1>><</link>><br /> <<link "Go to the Tunnels!" TunnelsStartPlaceholder>><</link>><br /> <br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Museum">> <<audio ':all' stop>> <<audio "zone_museum_amb" volume 0.4 loop play>> <!-- Above <<audio>> should be in one of the Museum Story Passages--> <<InitHunt "Museum">> <<include "Museum-Config">> <<RegisterHuntVariable "Museum1EncounterChance">> <<RegisterHuntVariable "Museum2EncounterChance">> <<RegisterHuntVariable "Museum3EncounterChance">> <<RegisterHuntVariable "Museum4EncounterChance">> <<RegisterHuntVariable "DefeatedTRex">> <<set $huntingAreaMuseumt=undefined>> <<run $currentHuntZone.location="Museum"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=1;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudio="zone_museum_amb">> <<set $postEncounterAudioBG=undefined>> <</nobr>>
<<nobr>> <<set $Museum1EncounterChance = 1.0 >> <<set $Museum2EncounterChance = 0.8 >> <<set $Museum3EncounterChance = 0.8 >> <<set $Museum4EncounterChance = 1.0 >> <!--Green Zone--> <<combat_newEnemy "ShadowSlave-template" 200 100 30 "none" "BEMuseumShadowSlave1" >> <<combat_newWeapon "ShadowSlave-template" "Attack" 25 0 5 0 70 35 -1 true >> <<combat_copyEnemy "ShadowSlave-template" "MuseumShadowSlave1-template">> <<combat_copyEnemy "ShadowSlave-template" "MuseumShadowSlave2-template">> <<combat_copyEnemy "ShadowSlave-template" "MuseumShadowSlave3-template">> <<combat_newEnemy "ShadowZombie-template" 200 100 30 "none" "BEMuseumShadowZombie1" >> <<combat_newWeapon "ShadowZombie-template" "Attack" 20 0 5 0 60 30 -1 true >> <<combat_copyEnemy "ShadowZombie-template" "MuseumShadowZombie1-template">> <<combat_copyEnemy "ShadowZombie-template" "MuseumShadowZombie2-template">> <<combat_newEnemy "SoulSlicer-template" 300 100 65 "none" "BEMuseumSoulSlicer1" >> <<combat_newWeapon "SoulSlicer-template" "Attack" 45 0 5 0 75 65 -1 true >> <<combat_copyEnemy "SoulSlicer-template" "MuseumSoulSlicer1-template">> <<combat_copyEnemy "SoulSlicer-template" "MuseumSoulSlicer2-template">> <<combat_newEnemy "Trypophobe-template" 250 100 70 "none" "BEMuseumTrypophobe1" >> <<combat_newWeapon "Trypophobe-template" "Attack" 30 0 5 0 80 60 -1 true >> <<combat_copyEnemy "Trypophobe-template" "MuseumTrypophobe1-template">> <<combat_newEnemy "Tyrannophobe-template" 400 100 65 "none" "BEMuseumTyrannophobe1" >> <<combat_newWeapon "Tyrannophobe-template" "Attack" 30 0 10 0 80 80 -1 true>> <<combat_copyEnemy "Tyrannophobe-template" "MuseumTyrannophobe1-template">> <<combat_copyEnemy "Tyrannophobe-template" "MuseumTyrannophobe2-template">> <!--Blue Zone--> <<combat_newEnemy "Acrophobe-template" 200 100 90 "none" "BEMuseumAcrophobe1" >> <<combat_newWeapon "Acrophobe-template" "Attack" 20 0 5 0 80 30 -1 true>> <<combat_copyEnemy "Acrophobe-template" "MuseumAcrophobe1-template">> <<combat_newEnemy "Arachnophobe-template" 300 100 60 "none" "BEMuseumArachnophobe1" >> <<combat_newWeapon "Arachnophobe-template" "Attack" 25 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Arachnophobe-template" "MuseumArachnophobe1-template">> <<combat_copyEnemy "Arachnophobe-template" "MuseumArachnophobe2-template">> <<combat_copyEnemy "Arachnophobe-template" "MuseumArachnophobe3-template">> <<combat_copyEnemy "Arachnophobe-template" "MuseumArachnophobe4-template">> <<combat_newEnemy "Automatonophobe-template" 400 100 40 "none" "BEMuseumAutomatonophobe1" >> <<combat_newWeapon "Automatonophobe-template" "Attack" 40 0 5 0 70 10 -1 true>> <<combat_copyEnemy "Automatonophobe-template" "MuseumAutomatonophobe1-template">> <<combat_copyEnemy "Automatonophobe-template" "MuseumAutomatonophobe2-template">> <<combat_newEnemy "Autophobe-template" 250 100 90 "none" "BEMuseumAutophobe1" >> <<combat_newWeapon "Autophobe-template" "Attack" 30 0 5 0 90 70 -1 true>> <<combat_copyEnemy "Autophobe-template" "MuseumAutophobe1-template">> <<combat_newEnemy "Claustrophobe-template" 200 100 20 "none" "BEMuseumAutophobe1" >> <<combat_newWeapon "Claustrophobe-template" "Attack" 20 0 5 0 80 20 -1 true>> <<combat_copyEnemy "Claustrophobe-template" "MuseumClaustrophobe1-template">> <<combat_newEnemy "Coulrophobe-template" 300 100 65 "none" "BEMuseumCoulrophobe1" >> <<combat_newWeapon "Coulrophobe-template" "Attack" 25 0 5 0 80 25 -1 true>> <<combat_copyEnemy "Coulrophobe-template" "MuseumCoulrophobe1-template">> <<combat_copyEnemy "Coulrophobe-template" "MuseumCoulrophobe2-template">> <<combat_newEnemy "Gerascophobe-template" 200 100 70 "none" "BEMuseumGerascophobe1" >> <<combat_newWeapon "Gerascophobe-template" "Attack" 20 0 5 0 70 30 -1 true>> <<combat_copyEnemy "Gerascophobe-template" "MuseumGerascophobe1-template">> <!-- Yellow Zone --> <<combat_newEnemy "Nosophobe-template" 225 100 40 "none" "BEMuseumNosophobe1" >> <<combat_newWeapon "Nosophobe-template" "Attack" 30 0 5 0 80 30 -1 true>> <<combat_copyEnemy "Nosophobe-template" "MuseumNosophobe1-template">> <<combat_newEnemy "Odontophobe-template" 300 100 45 "none" "BEMuseumOdontophobe1" >> <<combat_newWeapon "Odontophobe-template" "Attack" 30 0 5 0 75 25 -1 true>> <<combat_copyEnemy "Odontophobe-template" "MuseumOdontophobe1-template">> <<combat_newEnemy "Pediophobe-template" 250 100 30 "none" "BEMuseumPediophobe1" >> <<combat_newWeapon "Pediophobe-template" "Attack" 20 0 5 0 80 50 -1 true>> <<combat_copyEnemy "Pediophobe-template" "MuseumPediophobe1-template">> <<combat_copyEnemy "Pediophobe-template" "MuseumPediophobe2-template">> <<combat_newEnemy "Pyrophobe-template" 400 100 50 "none" "BEMuseumPyrophobe1" >> <<combat_newWeapon "Pyrophobe-template" "Attack" 40 0 10 0 80 75 -1 true>> <<combat_copyEnemy "Pyrophobe-template" "MuseumPyrophobe1-template">> <<combat_copyEnemy "Pyrophobe-template" "MuseumPyrophobe2-template">> <<combat_newEnemy "Scythe-template" 300 100 60 "none" "BEMuseumShadowScythe1" >> <<combat_newWeapon "Scythe-template" "Attack" 30 0 10 0 90 40 -1 true>> <<combat_copyEnemy "Scythe-template" "MuseumScythe1-template">> <<combat_copyEnemy "Scythe-template" "MuseumScythe2-template">> <<combat_copyEnemy "Scythe-template" "MuseumScythe3-template">> <<combat_newEnemy "ShadowHound-template" 200 100 80 "none" "BEMuseumShadowHound1" >> <<combat_newWeapon "ShadowHound-template" "Attack" 50 0 5 0 90 65 -1 true>> <<combat_copyEnemy "ShadowHound-template" "MuseumShadowHound1-template">> <<combat_newEnemy "Skeleton-template" 200 100 30 "none" "BEMuseumSkeletonEve1" >> <<combat_newWeapon "Skeleton-template" "Attack" 40 0 0 0 75 50 -1 true>> <<combat_copyEnemy "Skeleton-template" "MuseumSkeleton1-template">> <<combat_copyEnemy "Skeleton-template" "MuseumSkeleton2-template">> <<combat_copyEnemy "Skeleton-template" "MuseumSkeleton3-template">> <<combat_copyEnemy "Skeleton-template" "MuseumSkeleton4-template">> <!-- Red Zone --> <<combat_newEnemy "Horror-template" 400 100 40 "none" "BEMuseumHorror1" >> <<combat_newWeapon "Horror-template" "Attack" 0 0 15 0 80 20 -1 true>> <<combat_copyEnemy "Horror-template" "MuseumHorror1-template">> <<combat_newEnemy "Mummy-template" 400 100 40 "none" "BEMuseumMummy1" >> <<combat_newWeapon "Mummy-template" "Attack" 0 0 15 0 80 20 -1 true>> <<combat_copyEnemy "Mummy-template" "MuseumMummy1-template">> <<combat_copyEnemy "Mummy-template" "MuseumMummy2-template">> <<combat_newEnemy "ShadowPerson-template" 275 100 70 "none" "BEMuseumShadowPerson1" >> <<combat_newWeapon "ShadowPerson-template" "Attack" 30 0 5 0 80 50 -1 true>> <<combat_copyEnemy "ShadowPerson-template" "MuseumShadowPerson1-template">> <<combat_copyEnemy "ShadowPerson-template" "MuseumShadowPerson2-template">> <<combat_copyEnemy "ShadowPerson-template" "MuseumShadowPerson3-template">> <<combat_copyEnemy "ShadowPerson-template" "MuseumShadowPerson4-template">> <<combat_newEnemy "ShadowQueen-template" 400 100 50 "none" "BEMuseumShadowQueen1" >> <<combat_newWeapon "ShadowQueen-template" "Attack" 20 0 15 0 90 40 -1 true>> <<combat_copyEnemy "ShadowQueen-template" "MuseumShadowQueen1-template">> <<combat_copyEnemy "ShadowQueen-template" "MuseumShadowQueen2-template">> <<combat_copyEnemy "ShadowQueen-template" "MuseumShadowQueen3-template">> <<combat_newEnemy "ShadowWraith-template" 400 100 80 "none" "BEMuseumShadowWraith1" >> <<combat_newWeapon "ShadowWraith-template" "Attack" 30 0 10 0 85 60 -1 true>> <<combat_copyEnemy "ShadowWraith-template" "MuseumShadowWraith1-template">> <<combat_copyEnemy "ShadowWraith-template" "MuseumShadowWraith2-template">> <<combat_newEnemy "SoulEater-template" 400 100 80 "none" "BEMuseumSoulEater1" >> <<combat_newWeapon "SoulEater-template" "Attack" 30 0 10 0 85 65 -1 true>> <<combat_copyEnemy "SoulEater-template" "MuseumSoulEater1-template">> <<combat_copyEnemy "SoulEater-template" "MuseumSoulEater2-template">> <<combat_copyEnemy "SoulEater-template" "MuseumSoulEater3-template">> <!-- Specials --> <<combat_newEnemy "Pharaoh-template" 1000 100 25 "none" "BEMuseumPharaoh1" >> <<combat_newWeapon "Pharaoh-template" "Attack" 50 0 10 0 85 50 -1 true>> <<combat_copyEnemy "Pharaoh-template" "MuseumPharaoh-template">> <<combat_newEnemy "SkeletonTRex-template" 700 100 20 "none" "BETRex" >> <<combat_newWeapon "SkeletonTRex-template" "Attack" 70 0 0 0 60 75 -1 true>> <<combat_copyEnemy "SkeletonTRex-template" "MuseumSkeletonTRex-template">> <<combat_newEnemy "Evelyn-template" 1200 100 80 "none" "BEMuseumEvelyn1" >> <<combat_newWeapon "Evelyn-template" "Attack" 0 0 20 0 95 75 -1 true>> <<combat_copyEnemy "Evelyn-template" "MuseumEvelyn-template">> <<script>> State.variables.encounterRegions['Museum1'] = ['MuseumShadowSlave1-Start','MuseumShadowSlave1-Start','MuseumShadowSlave3-Start','MuseumShadowZombie1-Start','MuseumShadowZombie2-Start','MuseumSoulSlicer1-Start','MuseumSoulSlicer2-Start','MuseumTrypophobe1-Start','MuseumTyrannophobe1-Start','MuseumTyrannophobe2-Start']; State.variables.encounterRegions['Museum2'] = ['MuseumAcrophobe1-Start','MuseumArachnophobe1-Start','MuseumArachnophobe2-Start','MuseumArachnophobe3-Start','MuseumArachnophobe4-Start','MuseumAutomatonophobe1-Start','MuseumAutomatonophobe1-Start','MuseumAutophobe1-Start','MuseumClaustrophobe1-Start','MuseumCoulrophobe1-Start','MuseumCoulrophobe2-Start','MuseumGerascophobe1-Start']; State.variables.encounterRegions['Museum3'] = ['MuseumNosophobe1-Start','MuseumOdontophobe1-Start','MuseumPediophobe1-Start','MuseumPediophobe2-Start','MuseumPyrophobe1-Start','MuseumPyrophobe2-Start','MuseumScythe1-Start','MuseumScythe2-Start','MuseumScythe3-Start','MuseumShadowHound1-Start','MuseumSkeleton1-Start','MuseumSkeleton2-Start','MuseumSkeleton3-Start','MuseumSkeleton4-Start']; State.variables.encounterRegions['Museum4'] = ['MuseumHorror1-Start','MuseumMummy1-Start','MuseumMummy2-Start','MuseumShadowPerson1-Start','MuseumShadowPerson2-Start','MuseumShadowPerson3-Start','MuseumShadowPerson4-Start','MuseumShadowQueen1-Start','MuseumShadowQueen2-Start','MuseumShadowQueen3-Start','MuseumShadowWraith1-Start','MuseumShadowWraith2-Start','MuseumSoulEater1-Start','MuseumSoulEater2-Start','MuseumSoulEater3-Start']; <</script>> <</nobr>>
TODO: Hey Anax, you should put the << include >> here instead of this text
<div align="center">[img[Pictures/HuntingZones/MuseumA2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumA10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
TODO: Hey Anax, you should put the << include >> here instead of this text
<div align="center">[img[Pictures/HuntingZones/MuseumB2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumB10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum4'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumC9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<nobr>> <<if $DefeatedTRex !== true>> <!-- The next two lines are critical, otherwise when the player defeats the TRex, it will be teleported to the previous encounter cell or will be on an endless loop!--> <<set $DefeatedTRex = true>> <<set $encounterReturnPassage = passage()>> <<include "MuseumTRexStory">> <<else>> <div align="center">[img[Pictures/HuntingZones/MuseumC10.2.jpg]]</div> <<hunt_zone 'Museum' 'Special'>><<huntingAreaDrawMap>> <div id="SearchDiv"></div><div align="center"> <<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">> <span class="search"> Anax, put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] </div> <</if>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumD10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumE9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum3'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumF8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG9.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumG10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH5.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH7.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumH10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumI2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumI4.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumI6.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumI8.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumI10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ1.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>> <br />Debug: <br />[[To C9|"MuseumC9"]]<br />[[To A2|"MuseumA2"]]<br />
<div align="center">[img[Pictures/HuntingZones/MuseumJ2.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'Museum1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/MuseumJ10.jpg]]</div><<nobr>> <<hunt_zone 'Museum' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumShadowSlave1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumShadowSlave2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumShadowSlave3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumShadowZombie1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumShadowZombie2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumSoulSlicer1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumSoulSlicer2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumTrypophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumTyrannophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum1' 'MuseumTyrannophobe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumAcrophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumArachnophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumArachnophobe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumArachnophobe3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumArachnophobe4'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumAutomatonophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumAutophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumClaustrophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumCoulrophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumCoulrophobe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum2' 'MuseumGerascophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumNosophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumOdontophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumPediophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumPediophobe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumPyrophobe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumPyrophobe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumScythe1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumScythe2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumScythe3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumShadowHound1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumSkeleton1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumSkeleton2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumSkeleton3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum3' 'MuseumSkeleton4'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumHorror1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumMummy1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumMummy2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowPerson1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowPerson2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowPerson3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowPerson4'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowQueen1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowQueen2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowQueen3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowWraith1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumShadowWraith2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumSoulEater1'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumSoulEater2'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Museum4' 'MuseumSoulEater3'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Special' 'MuseumPharaoh'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Special' 'MuseumSkeletonTRex'>><<include StartCombatHandler2>>
<<setup_encounter 'Museum' 'Special' 'MuseumEvelyn'>><<include StartCombatHandler2>>
[MuseumShadowSlave1] defended = "Through focusing on the shadowed slave’s tactics, you manage to dodge her attack!" criticalHit = "The shadowed slave deals you a massive blow!" missedEnemy = "Your attack misses the shadowed slave! <br />So, she " endEncounter = "to your hunt for the scepter." endEncounterLead = "With her currently defeated, you return " missedEnemyAction = "attacks you with her shadowed bullets!" hitEnemyHP = "You fire a bloodbolt into the shadowed policewoman! " introText = "You see a police woman, her glowing eyes reveal that she has been shadowed!" hitEnemyAction = "However, the shadowed slave counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the shadowed slave does not stand idly by! She " hitPlayerBoth = "The shadowed slave’s bullets hurt your mind as much as they harm your body!" inventoryCounterAction = "aims her gun and fires shadowed bullets at you!" missedPlayer = "By luck or chance, the shadowed slave’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the shadowed slave! She " playerDefeated = "The shadowed slave defeats you!" defeatEnemy = "The shadowed slave collapses, twitching on the ground- but you know it is only temporary!" [/MuseumShadowSlave1] [MuseumShadowSlave2] defended = "Through focusing on the shadowed slave’s tactics, you manage to dodge her attack!" criticalHit = "The shadowed slave deals you a massive blow!" missedEnemy = "Your attack misses the shadowed slave! <br />So, she " endEncounter = "to your hunt for the scepter." endEncounterLead = "With her currently defeated, you return " missedEnemyAction = "attacks you with her shadowed bullets!" hitEnemyHP = "You fire a bloodbolt into the shadowed policewoman! " introText = "You see a police woman, her glowing eyes reveal that she has been shadowed!" hitEnemyAction = "However, the shadowed slave counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the shadowed slave does not stand idly by! She " hitPlayerBoth = "The shadowed slave’s bullets hurt your mind as much as they harm your body!" inventoryCounterAction = "aims her gun and fires shadowed bullets at you!" missedPlayer = "By luck or chance, the shadowed slave’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the shadowed slave! She " playerDefeated = "The shadowed slave defeats you!" defeatEnemy = "The shadowed slave collapses, twitching on the ground- but you know it is only temporary!" [/MuseumShadowSlave2] [MuseumShadowSlave3] defended = "Through focusing on the shadowed slave’s tactics, you manage to dodge her attack!" criticalHit = "The shadowed slave deals you a massive blow!" missedEnemy = "Your attack misses the shadowed slave! <br />So, she " endEncounter = "to your hunt for the scepter." endEncounterLead = "With her currently defeated, you return " missedEnemyAction = "attacks you with her shadowed bullets!" hitEnemyHP = "You fire a bloodbolt into the shadowed policewoman! " introText = "You see a police woman, her glowing eyes reveal that she has been shadowed!" hitEnemyAction = "However, the shadowed slave counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the shadowed slave does not stand idly by! She " hitPlayerBoth = "The shadowed slave’s bullets hurt your mind as much as they harm your body!" inventoryCounterAction = "aims her gun and fires shadowed bullets at you!" missedPlayer = "By luck or chance, the shadowed slave’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the shadowed slave! She " playerDefeated = "The shadowed slave defeats you!" defeatEnemy = "The shadowed slave collapses, twitching on the ground- but you know it is only temporary!" [/MuseumShadowSlave3] [MuseumShadowZombie1] defended = "Through focusing on the shadow zombie tactics, you manage to dodge his attack!" criticalHit = "The shadow zombie deals you a massive blow!" missedEnemy = "Your attack misses the shadow zombie! <br />Unphased, he " endEncounter = "to your hunt for the scepter!" endEncounterLead = "With the shadow zombie defeated, you return " missedEnemyAction = "attacks you!" hitEnemyHP = "The shadow zombie growls in pain as your attack deals him a blow! " introText = "A shadow zombie comes shambling along!" hitEnemyAction = "However, the shadow zombie counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the shadow zombie does not stand idly by! He " hitPlayerBoth = "The shadow zombie’s attack hurts your mind as much as it does your body!" inventoryCounterAction = "swings his oily, black arms!" missedPlayer = "By luck or chance, the shadow zombie’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the shadow zombie! He " playerDefeated = "The shadow zombie defeats you!" defeatEnemy = "The shadow zombie moans and crumples to the ground, but it won’t be long before he rises again!" [/MuseumShadowZombie1] [MuseumShadowZombie2] defended = "Through focusing on the shadow zombie tactics, you manage to dodge his attack!" criticalHit = "The shadow zombie deals you a massive blow!" missedEnemy = "Your attack misses the shadow zombie! <br />Unphased, he " endEncounter = "to your hunt for the scepter!" endEncounterLead = "With the shadow zombie defeated, you return " missedEnemyAction = "attacks you!" hitEnemyHP = "The shadow zombie growls in pain as your attack deals him a blow! " introText = "A shadow zombie comes shambling along!" hitEnemyAction = "However, the shadow zombie counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the shadow zombie does not stand idly by! He " hitPlayerBoth = "The shadow zombie’s attack hurts your mind as much as it does your body!" inventoryCounterAction = "swings his oily, black arms!" missedPlayer = "By luck or chance, the shadow zombie’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the shadow zombie! He " playerDefeated = "The shadow zombie defeats you!" defeatEnemy = "The shadow zombie moans and crumples to the ground, but it won’t be long before he rises again!" [/MuseumShadowZombie2] [MuseumSoulSlicer1] defended = "Through focusing on the soul slicer’s tactics, you manage to dodge his attack!" criticalHit = "The soul slicer deals you a massive blow with his claws!" missedEnemy = "Your attack misses the soul slicer! <br />So, the he " endEncounter = "to your hunt for the scepter!" endEncounterLead = "With the soul slicer defeated, you return " missedEnemyAction = "attacks you with his glowing claws!" hitEnemyHP = "The soul slicer chitters in pain as your blessed bullets deals him a blow! " introText = "With an inhuman gait, a soul slicer clatters towards you!" hitEnemyAction = "However, the soul slicer counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the soul slicer does not stand idly by! He " hitPlayerBoth = "The soul slicer’s attack hurts your mind as much as it does your body!" inventoryCounterAction = "attacks you with his long, disjointed arms!" missedPlayer = "By luck or chance, the soul slicer’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the soul slicer! He " playerDefeated = "The soul slicer defeats you!" defeatEnemy = "The soul slicer screeches and falls, but it will not be long before his body heals and he chases you again!" [/MuseumSoulSlicer1] [MuseumSoulSlicer2] defended = "Through focusing on the soul slicer’s tactics, you manage to dodge his attack!" criticalHit = "The soul slicer deals you a massive blow with his claws!" missedEnemy = "Your attack misses the soul slicer! <br />So, the he " endEncounter = "to your hunt for the scepter!" endEncounterLead = "With the soul slicer defeated, you return " missedEnemyAction = "attacks you with his glowing claws!" hitEnemyHP = "The soul slicer chitters in pain as your blessed bullets deals him a blow! " introText = "With an inhuman gait, a soul slicer clatters towards you!" hitEnemyAction = "However, the soul slicer counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the soul slicer does not stand idly by! He " hitPlayerBoth = "The soul slicer’s attack hurts your mind as much as it does your body!" inventoryCounterAction = "attacks you with his long, disjointed arms!" missedPlayer = "By luck or chance, the soul slicer’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the soul slicer! He " playerDefeated = "The soul slicer defeats you!" defeatEnemy = "The soul slicer screeches and falls, but it will not be long before his body heals and he chases you again!" [/MuseumSoulSlicer2] [MuseumTrypophobe1] defended = "Through focusing on the trypophobe’s tactics, you manage to dodge her attack!" criticalHit = "The trypophobe deals you a massive blow with her tiny needles!" missedEnemy = "Your attack misses the trypophobe! <br />So, she" endEncounter = "to your hunt for the scepter!" endEncounterLead = "With the trypophobe defeated, you return " missedEnemyAction = "attacks you with her barbs! They shoot from the millions of little holes in her body!" hitEnemyHP = "The trypophobe yells in pain as your attack deals her a blow! @@.SMoonbeam;“Hey! Don’t fight me! Master Anax will give you untold pleasure and take away the fears within you!”@@ <br /> @@.Abby;“Um, no thanks!”@@ " introText = "From the shadows a trypophobe approaches you!" hitEnemyAction = "With that, the trypophobe counterattacks!" inventoryCounterNoItem = "You spent time looking through the Kibisis, but the trypophobe does not stand idly by! She " hitPlayerBoth = "The trypophobe’s attack hurts your mind as much as it does your body!" inventoryCounterAction = "attacks you with glowing spines!" missedPlayer = "By luck or chance, the trypophobe’s attack misses you!" inventoryCounter = "Drinking the potion aids you, but your attention quickly returns to the trypophobe! She " playerDefeated = "The trypophobe defeats you!" defeatEnemy = "The trypophobe falls to the ground, @@.SMoonbeam;“You’re tough, but I’ll be back up soon!”@@" [/MuseumTrypophobe1] [MuseumTyrannophobe1] [/MuseumTyrannophobe1] [MuseumTyrannophobe2] [/MuseumTyrannophobe2] [MuseumAcrophobe1] [/MuseumAcrophobe1] [MuseumArachnophobe1] [/MuseumArachnophobe1] [MuseumArachnophobe2] [/MuseumArachnophobe2] [MuseumArachnophobe3] [/MuseumArachnophobe3] [MuseumArachnophobe4] [/MuseumArachnophobe4] [MuseumAutomatonophobe1] [/MuseumAutomatonophobe1] [MuseumAutomatonophobe1] [/MuseumAutomatonophobe1] [MuseumAutophobe1] [/MuseumAutophobe1] [MuseumClaustrophobe1] [/MuseumClaustrophobe1] [MuseumCoulrophobe1] [/MuseumCoulrophobe1] [MuseumCoulrophobe2] [/MuseumCoulrophobe2] [MuseumGerascophobe1] [/MuseumGerascophobe1] [MuseumNosophobe1] [/MuseumNosophobe1] [MuseumOdontophobe1] [/MuseumOdontophobe1] [MuseumPediophobe1] [/MuseumPediophobe1] [MuseumPediophobe2] [/MuseumPediophobe2] [MuseumPyrophobe1] [/MuseumPyrophobe1] [MuseumPyrophobe2] [/MuseumPyrophobe2] [MuseumScythe1] [/MuseumScythe1] [MuseumScythe2] [/MuseumScythe2] [MuseumScythe3] [/MuseumScythe3] [MuseumShadowHound1] [/MuseumShadowHound1] [MuseumSkeleton1] [/MuseumSkeleton1] [MuseumSkeleton2] [/MuseumSkeleton2] [MuseumSkeleton3] [/MuseumSkeleton3] [MuseumSkeleton4] [/MuseumSkeleton4] [MuseumHorror1] [/MuseumHorror1] [MuseumMummy1] [/MuseumMummy1] [MuseumMummy2] [/MuseumMummy2] [MuseumShadowPerson1] [/MuseumShadowPerson1] [MuseumShadowPerson2] [/MuseumShadowPerson2] [MuseumShadowPerson3] [/MuseumShadowPerson3] [MuseumShadowPerson4] [/MuseumShadowPerson4] [MuseumShadowQueen1] [/MuseumShadowQueen1] [MuseumShadowQueen2] [/MuseumShadowQueen2] [MuseumShadowQueen3] [/MuseumShadowQueen3] [MuseumShadowWraith1] [/MuseumShadowWraith1] [MuseumShadowWraith2] [/MuseumShadowWraith2] [MuseumSoulEater1] [/MuseumSoulEater1] [MuseumSoulEater2] [/MuseumSoulEater2] [MuseumSoulEater3] [/MuseumSoulEater3] [MuseumPharaoh] [/MuseumPharaoh] [MuseumSkeletonTRex] [/MuseumSkeletonTRex] [MuseumEvelyn] [/MuseumEvelyn]
<<nobr>><div align="center">[img[Pictures/HuntingZones/MuseumC10.jpg]]</div> <div id="SearchDiv">As you rush into the next room, you find the stairs to the top floor of the museum. The Anax and Eve have already ascended them and peer down at you. @@.Anax;“It appears your bone brigade scarcely slowed her down. Shall I finally end this?”@@ he asks raising up his clawed hands as green light flares around him.<br /> <br /> @@.Eve;“No, I have a cool idea!”@@<bt /> <bt /> You take a step forward when purple light suddenly [[fills the room!|MuseumTRexStory2]]</div> <<audio ':all' stop>> <<audio "anax_comes_closer" volume 0.4 loop play>> <</nobr>>
<<nobr>><div align="center">[img[Pictures/HuntingZones/MuseumC10.1.jpg]]</div> <div id="SearchDiv">The woman begins chanting a spell as the purple light around her grows!<br /> <br /> @@.Eve;“I call upon Sisters of Fate<br /> Fling open wide Hades’ foul gate<br /> <br /> As water freezes by wind’s chill<br /> The darken dead obey my will<br /> <br /> Power shackles spirit to heel<br /> As an iron collar that I seal<br /> <br /> Now my essence fills their head<br /> Bend to my will, I command undead!”@@<br /> <br /> You continue forward, @@.Abby;“Enough of this shit! You two are starting to piss me off!”@@<br /> <br /> @@.Eve;“Have fun!”@@<br /> <br /> As she turns, you hear a massive roar and find the tyrannosaurus skeleton’s head looking down at you! @@.Abby;“This is not even bone- these are fossils!”@@<br /> <br /> @@.Eve;“Whatever,”@@ she casually replies, @@.Eve;“Fossils must be close enough to bones because the spell worked. Kill that woman!”@@ yells Evelyn, and [[the bones obey!|MuseumSkeletonTRex-Start]]</div> <</nobr>>
<<nobr>><<CombatDebug>> <<if $hunt_zone_state.encounterdata.SuperWeaponChoice === undefined>> <<combat_image $hunt_zone_state.encounterdata.images.INImage>> <!--<<combat_copyEnemy &$hunt_zone_state.encounterdata.template $hunt_zone_state.encounter >>--> <<run _SuperWeaponAvailable = setup.combat.IsSuperWeaponAvailable();>> <<if _SuperWeaponAvailable.available>> <<print $hunt_zone_state.encounterdata.dialogue.weaponChoice>> <<link $hunt_zone_state.encounterdata.dialogue.UseSuperWeapon>><<set $SuperWeaponChoice = true>><<goto StartCombatHandler>><</link>> <<printAmmoLeft _SuperWeaponAvailable.count>> <br /> or<br /> <<link $hunt_zone_state.encounterdata.dialogue.SkipSuperWeapon>><<set $SuperWeaponChoice = false>><<goto StartCombatHandler>><</link>> <<else>> <<set $hunt_zone_state.encounterdata.SuperWeaponChoice = false>> <<goto StartCombatHandler2>> <</if>> <<else>> <<if $hunt_zone_state.encounterdata.SuperWeaponChoice === false>> <<combat_image $hunt_zone_state.encounterdata.images.INImage>> $hunt_zone_state.encounterdata.dialogue.introText <<if $hunt_zone_state.encounterdata.vulnerableTo !== undefined;>> $hunt_zone_state.encounterdata.dialogue.superWeaponHint<br /> <</if>> <<combat_choosePlayerWeapon 'Absinthe' $hunt_zone_state.encounter $hunt_zone_state.encounterdata.attackPassage>> <<else>> <<combat_image $hunt_zone_state.encounterdata.images.INImage>> <<run _results = setup.combat.DoAttack($hunt_zone_state.encounterdata.currentAttacker, $hunt_zone_state.encounterdata.currentTarget, $hunt_zone_state.encounterdata.vulnerableTo)>> <<print $hunt_zone_state.encounterdata.dialogue.SuperWeaponKill<br /> <br /> <<printDamage _results>><br /> <<procLoot>><br /> <br /> <<print $hunt_zone_state.encounterdata.dialogue.EndEncounterLead>> <<EndEncounter $hunt_zone_state.encounterdata.dialogue.EndEncounter>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>> <</nobr>>
<<nobr>> <<CombatDebug>> <<switch $hunt_zone_state.encounterdata.action>> <<case "inventory">> <<combat_image '!!'>> <<print $hunt_zone_state.encounterdata.dialogue.inventoryCounter>><<link $hunt_zone_state.encounterdata.dialogue.inventoryCounterAction $hunt_zone_state.encounterdata.defendPassage>><</link>> <<case "defend">> <<combat_image $hunt_zone_state.encounterdata.images.FSImage>> <<print $hunt_zone_state.encounterdata.dialogue.defended>><br /> <br /> <<combat_choosePlayerWeapon 'Absinthe' $hunt_zone_state.encounter passage()>> <<case "attack">> <<if $hunt_zone_state.encounterdata.currentAttacker != $hunt_zone_state.encounter>> <<run _results = setup.combat.DoAttack($hunt_zone_state.encounterdata.currentAttacker, $hunt_zone_state.encounterdata.currentTarget, $hunt_zone_state.encounterdata.attackerWeapon)>> <<set $lastresults = _results>> <<else>> <<set _results = $lastresults>> <</if>> <<if _results.target.health * _results.target.willpower > 0 >> <<set _linktext = $hunt_zone_state.encounterdata.dialogue.hitEnemyAction>> <<if _results.hpDamageDealt + _results.willpowerDamageDealt >0 >> <<combat_image $hunt_zone_state.encounterdata.images.FSImage>> <<Print_damage _results false>> <</if>> <<if _results.hpDamageDealt * _results.willpowerDamageDealt >0 >> <<print $hunt_zone_state.encounterdata.dialogue.hitEnemyBoth>> <<elseif _results.willpowerDamageDealt > 0>> <<print $hunt_zone_state.encounterdata.dialogue.hitEnemyWill>> <<elseif _results.hpDamageDealt > 0>> <<print $hunt_zone_state.encounterdata.dialogue.hitEnemyHP>> <<else>> <<combat_image $hunt_zone_state.encounterdata.images.INImage>> <<Print_damage _results false>> <<print $hunt_zone_state.encounterdata.dialogue.missedEnemy>> <<set _linktext = $hunt_zone_state.encounterdata.dialogue.missedEnemyAction>> <</if>> <<link _linktext $hunt_zone_state.encounterdata.defendPassage>><</link>> <br /><br /> <br /> <<if _results.speedtriggered>> <<print $hunt_zone_state.encounterdata.dialogue.speedPotionEffect>><br /> <br /> <<combat_choosePlayerWeapon 'Absinthe' $hunt_zone_state.encounter passage()>> <</if>> <<else>> <<if $hunt_zone_state.encounterdata.customEnemyDefeat !== undefined>> <<include $hunt_zone_state.encounterdata.customEnemyDefeat>> <<else>> <<combat_image $hunt_zone_state.encounterdata.images.DFImage>> <<Print_damage _results false>><br /> <<print $hunt_zone_state.encounterdata.dialogue.defeatEnemy>><br /> <<Proc_loot>><br /> <br /> <<print $hunt_zone_state.encounterdata.dialogue.endEncounterLead>> <<EndEncounter $hunt_zone_state.encounterdata.dialogue.endEncounter>> <<run $hunt_zone_state.encounterdata.endEncounter()>> <<audio ':all' stop>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>> <<default>> <b>Unimplemented Combat Action</b><br /> Action was "<<print $hunt_zone_state.encounterdata.action>>" <</switch>> <</nobr>>
<<nobr>> <<if $hunt_zone_state.encounterdata.action == "inventory">> <<set $hunt_zone_state.encounterdata.action = "attack">> <<run $hunt_zone_state.encounterdata.combatSwap()>> <</if>> <<switch $hunt_zone_state.encounterdata.action>> <<case "attack">> <<run _npcWeaponChoice = setup.combat.PickEnemyWeapon()>> <<if $hunt_zone_state.encounterdata.currentAttacker == $hunt_zone_state.encounter>> <<run _results = setup.combat.DoAttack($hunt_zone_state.encounterdata.currentAttacker, $hunt_zone_state.encounterdata.currentTarget, _npcWeaponChoice, false)>> <<set $lastresults = _results>> <<else>> <<set _results = $lastresults>> <</if>> <<if _results.target.willpower * _results.target.health == 0>> <div align="center">[img["Pictures/"+$hunt_zone_state.encounterdata.badEndPicture]]</div><br /> <<Print_damage _results true>> <br /><br /> <<link $hunt_zone_state.encounterdata.dialogue.playerDefeated $hunt_zone_state.encounterdata.badEnd>><</link>> <<EndHunt>> <<audio ':all' stop>> <<audio 'defeat_music' volume 0.3 play>> <<else>> <<combat_image $hunt_zone_state.encounterdata.images.FSImage>> <<Print_damage _results true>><br /> <<if _results.hpDamageDealt * _results.willpowerDamageDealt >0 >> <<print $hunt_zone_state.encounterdata.dialogue.hitPlayerBoth>> <<elseif _results.willpowerDamageDealt > 0>> <<print $hunt_zone_state.encounterdata.dialogue.hitPlayerWill>> <<elseif _results.hpDamageDealt > 0>> <<print $hunt_zone_state.encounterdata.dialogue.hitPlayerHP>> <<else>> <<print $hunt_zone_state.encounterdata.dialogue.missedPlayer>> <</if>> <br /> <<combat_choosePlayerWeapon $hunt_zone_state.encounterdata.currentAttacker $hunt_zone_state.encounter $hunt_zone_state.encounterdata.attackPassage>> <</if>> <<case "giveUp">> <div align="center">[img["Pictures/"+$hunt_zone_state.encounterdata.badEndPicture]]</div><br /> <<run _results = setup.combat.DoAttack($hunt_zone_state.encounterdata.currentAttacker, $hunt_zone_state.encounterdata.currentTarget, $npcWeaponChoice, true)>> <<link $hunt_zone_state.encounterdata.dialogue.playerDefeated $hunt_zone_state.encounterdata.badEnd>><</link>> <<default>> <b>Unimplemented Combat Action</b><br /> Action was "<<print $hunt_zone_state.encounterdata.action>>" <</switch>> <</nobr>>
<<setup_encounter 'Mountain' 'MountainClimb' 'MountainGiant3' 'MountainGiant3-template'>> <<include "StartCombatHandler2">>
[MountainGiant1] hitEnemyWill = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitEnemyBoth = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " missedEnemy = "<br />How the hell did you miss something this large?<br /> " missedEnemyAction = "It attacks!" defeatEnemy = "Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes." hitEnemyAction = "<br />It counterattacks!" hitEnemyHP = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitPlayerBoth = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" missedPlayer = "You manage to easily evade the slow, lumbering attack!<br />" hitPlayerHP = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" inventoryCounterAction = "attacks!" inventoryCounter = "After using an item, the Giant " hitPlayerWill = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" defended = "You manage to dodge the slow, powerful swing of the giant's weapon! <br />" [/MountainGiant1] [MountainGiant2] hitEnemyWill = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitEnemyBoth = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " missedEnemy = "<br />How the hell did you miss something this large?<br /> " missedEnemyAction = "It attacks!" defeatEnemy = "Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes." hitEnemyAction = "<br />It counterattacks!" hitEnemyHP = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitPlayerBoth = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" missedPlayer = "You manage to easily evade the slow, lumbering attack!<br />" hitPlayerHP = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" inventoryCounterAction = "attacks!" inventoryCounter = "After using an item, the Giant " hitPlayerWill = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" defended = "You manage to dodge the slow, powerful swing of the giant's weapon! <br />" [/MountainGiant2] [MountainGiant3] hitEnemyWill = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitEnemyBoth = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " missedEnemy = "<br />How the hell did you miss something this large?<br /> " missedEnemyAction = "It attacks!" defeatEnemy = "Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes." hitEnemyAction = "<br />It counterattacks!" hitEnemyHP = "<br />You fire a few rounds into the giant, but it appears to only anger it! <br />Your attacks damage the frost giant! However, " hitPlayerBoth = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" missedPlayer = "You manage to easily evade the slow, lumbering attack!<br />" hitPlayerHP = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" inventoryCounterAction = "attacks!" inventoryCounter = "After using an item, the Giant " hitPlayerWill = "<br />As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you!<br />" defended = "You manage to dodge the slow, powerful swing of the giant's weapon! <br />" [/MountainGiant3]
<<nobr>> <h1>PLACEHOLDER PASSAGE</h1> <br /> <<link "Enter the Tunnels!" TunnelsJ10>><</link>><br /> <br /> <<set $encounterReturnPassage = passage()>> <<PrintEncounters "Tunnels">> <<audio ':all' stop>> <!-- Above <<audio>> should be in one of the Museum Story Passages--> <<InitHunt "Tunnels">> <<include "Tunnels-Config">> <<include "TunnelsBosses-Config">> <<set $huntingAreaMuseumt=undefined>> <<run $currentHuntZone.location="Tunnels"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=10;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<set $postEncounterAudio=undefined>> <<set $postEncounterAudioBG=undefined>> <</nobr>>
<<nobr>> <<set $GreenEncounterChance = 1.0>> <<set $Yellow1EncounterChance = 1.0>> <<set $Yellow1EncounterChance = 1.0>> <<set $BlueEncounterChance = 1.0>> <<set $RedEncounterChance = 1.0>> <<combat_newEnemy "Acolyte-template" 200 100 90 "None" "BEAcolyte1">> <<combat_newWeapon "Acolyte-template" "Attack" 20 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Acolyte-template" "TunnelsAcolyte1-template">> <<combat_copyEnemy "Acolyte-template" "TunnelsAcolyte2-template">> <<combat_newEnemy "Assassin-template" 300 100 90 "None" "BEAssassin1">> <<combat_newWeapon "Assassin-template" "Attack" 35 0 0 0 90 40 -1 true>> <<combat_copyEnemy "Assassin-template" "TunnelsAssassin1-template">> <<combat_copyEnemy "Assassin-template" "TunnelsAssassin2-template">> <<combat_copyEnemy "Assassin-template" "TunnelsAssassin3-template">> <<combat_copyEnemy "Assassin-template" "TunnelsAssassin4-template">> <<combat_copyEnemy "Assassin-template" "TunnelsAssassin5-template">> <<combat_newEnemy "BloodKnight-template" 400 100 40 "None" "BEBloodKnight1">> <<combat_newWeapon "BloodKnight-template" "Attack" 40 0 0 0 90 25 -1 true>> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight1-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight2-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight3-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight4-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight5-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight6-template">> <<combat_copyEnemy "BloodKnight-template" "TunnelsBloodKnight7-template">> <<combat_newEnemy "BoneForger-template" 300 100 40 "None" "BEBoneForger1">> <<combat_newWeapon "BoneForger-template" "Attack" 0 0 10 0 80 20 -1 true>> <<combat_copyEnemy "BoneForger-template" "TunnelsBoneForger1-template">> <<combat_copyEnemy "BoneForger-template" "TunnelsBoneForger2-template">> <<combat_newEnemy "Bride-template" 350 100 60 "None" "BEBride1">> <<combat_newWeapon "Bride-template" "Attack" 30 0 5 0 80 20 -1 true>> <<combat_copyEnemy "Bride-template" "TunnelsBride1-template">> <<combat_copyEnemy "Bride-template" "TunnelsBride2-template">> <<combat_newEnemy "DarkMage-template" 250 100 40 "None" "BEDarkMage1">> <<combat_newWeapon "DarkMage-template" "Attack" 0 0 15 0 80 25 -1 true>> <<combat_copyEnemy "DarkMage-template" "TunnelsDarkMage1-template">> <<combat_copyEnemy "DarkMage-template" "TunnelsDarkMage2-template">> <<combat_copyEnemy "DarkMage-template" "TunnelsDarkMage3-template">> <<combat_newEnemy "FleshGolem-template" 350 100 30 "None" "BEFleshGolem1">> <<combat_newWeapon "FleshGolem-template" "Attack" 50 0 0 0 70 20 -1 true>> <<combat_copyEnemy "FleshGolem-template" "TunnelsFleshGolem1-template">> <<combat_copyEnemy "FleshGolem-template" "TunnelsFleshGolem2-template">> <<combat_copyEnemy "FleshGolem-template" "TunnelsFleshGolem3-template">> <<combat_copyEnemy "FleshGolem-template" "TunnelsFleshGolem4-template">> <<combat_newEnemy "Gashadokuro-template" 250 100 40 "None" "BEGashadokuro1">> <<combat_newWeapon "Gashadokuro-template" "Attack" 30 0 0 0 80 20 -1 true>> <<combat_copyEnemy "Gashadokuro-template" "TunnelsGashadokuro1-template">> <<combat_newEnemy "Lich-template" 350 100 20 "None" "BELich1">> <<combat_newWeapon "Lich-template" "Attack" 0 0 20 0 90 30 -1 true>> <<combat_copyEnemy "Lich-template" "TunnelsLich1-template">> <<combat_copyEnemy "Lich-template" "TunnelsLich2-template">> <<combat_copyEnemy "Lich-template" "TunnelsLich3-template">> <<combat_newEnemy "Necromaner-template" 275 100 40 "None" "BENecromaner1">> <<combat_newWeapon "Necromaner-template" "Attack" 0 0 15 0 80 30 -1 true>> <<combat_copyEnemy "Necromaner-template" "TunnelsNecromaner1-template">> <<combat_copyEnemy "Necromaner-template" "TunnelsNecromaner2-template">> <<combat_copyEnemy "Necromaner-template" "TunnelsNecromaner3-template">> <<combat_newEnemy "Nosferatu-template" 300 100 70 "None" "BENosferatu1">> <<combat_newWeapon "Nosferatu-template" "Attack" 40 0 0 0 80 25 -1 true>> <<combat_copyEnemy "Nosferatu-template" "TunnelsNosferatu1-template">> <<combat_newEnemy "Penanggalan-template" 200 100 30 "None" "BEPenanggalan1">> <<combat_newWeapon "Penanggalan-template" "Attack" 20 0 5 0 95 20 -1 true>> <<combat_copyEnemy "Penanggalan-template" "TunnelsPenanggalan1-template">> <<combat_newEnemy "Priestess-template" 275 100 30 "None" "BEPriestess1">> <<combat_newWeapon "Priestess-template" "Attack" 0 0 10 0 80 30 -1 true>> <<combat_copyEnemy "Priestess-template" "TunnelsPriestess1-template">> <<combat_copyEnemy "Priestess-template" "TunnelsPriestess2-template">> <<combat_copyEnemy "Priestess-template" "TunnelsPriestess3-template">> <<combat_newEnemy "Skeleton-template" 230 100 30 "None" "BESkeleton1">> <<combat_newWeapon "Skeleton-template" "Attack" 30 0 0 0 75 50 -1 true>> <<combat_copyEnemy "Skeleton-template" "TunnelsSkeleton1-template">> <<combat_newEnemy "Spectre-template" 270 100 60 "None" "BESpectre1">> <<combat_newWeapon "Spectre-template" "Attack" 0 0 10 0 90 20 -1 true>> <<combat_copyEnemy "Spectre-template" "TunnelsSpectre1-template">> <<combat_newEnemy "Starved-template" 300 100 80 "None" "BEStarved1">> <<combat_newWeapon "Starved-template" "Attack" 50 0 0 0 90 65 -1 true>> <<combat_copyEnemy "Starved-template" "TunnelsStarved1-template">> <<combat_copyEnemy "Starved-template" "TunnelsStarved2-template">> <<combat_copyEnemy "Starved-template" "TunnelsStarved3-template">> <<combat_newEnemy "Vampire-template" 275 100 60 "Oak Stake" "BEVampire1">> <<combat_newWeapon "Vampire-template" "Attack" 30 0 5 0 80 30 -1 true>> <<combat_copyEnemy "Vampire-template" "TunnelsVampire1-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire2-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire3-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire4-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire5-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire6-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire7-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire8-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire9-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire10-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire11-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire12-template">> <<combat_copyEnemy "Vampire-template" "TunnelsVampire13-template">> <<combat_newEnemy "Warlock-template" 275 100 40 "None" "BEWarlock1">> <<combat_newWeapon "Warlock-template" "Attack" 20 0 15 0 80 30 -1 true>> <<combat_copyEnemy "Warlock-template" "TunnelsWarlock1-template">> <<combat_copyEnemy "Warlock-template" "TunnelsWarlock2-template">> <<combat_copyEnemy "Warlock-template" "TunnelsWarlock3-template">> <<combat_copyEnemy "Warlock-template" "TunnelsWarlock4-template">> <<combat_newEnemy "Warrior-template" 350 100 50 "None" "BEWarrior1">> <<combat_newWeapon "Warrior-template" "Attack" 40 0 0 0 90 30 -1 true>> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior1-template">> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior2-template">> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior3-template">> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior4-template">> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior5-template">> <<combat_copyEnemy "Warrior-template" "TunnelsWarrior6-template">> <<combat_newEnemy "Wight-template" 350 100 50 "None" "BEWight1">> <<combat_newWeapon "Wight-template" "Attack" 40 0 15 0 100 40 -1 true>> <<combat_copyEnemy "Wight-template" "TunnelsWight1-template">> <<combat_copyEnemy "Wight-template" "TunnelsWight2-template">> <<combat_copyEnemy "Wight-template" "TunnelsWight3-template">> <<combat_newEnemy "Zombie-template" 230 100 30 "None" "BEZombie1">> <<combat_newWeapon "Zombie-template" "Attack" 30 0 10 0 60 30 -1 true>> <<combat_copyEnemy "Zombie-template" "TunnelsZombie1-template">> <<script>> State.variables.encounterRegions['Green'] = ['TunnelsAcolyte1-Start','TunnelsAcolyte2-Start','TunnelsFleshGolem1-Start','TunnelsFleshGolem2-Start','TunnelsFleshGolem3-Start','TunnelsFleshGolem4-Start','TunnelsLich1-Start','TunnelsLich2-Start','TunnelsLich3-Start','TunnelsPenanggalan1-Start','TunnelsStarved1-Start','TunnelsStarved2-Start','TunnelsStarved3-Start','TunnelsVampire1-Start','TunnelsVampire2-Start','TunnelsVampire3-Start','TunnelsVampire4-Start','TunnelsVampire5-Start','TunnelsVampire6-Start','TunnelsVampire7-Start','TunnelsVampire8-Start','TunnelsVampire1-Start','TunnelsVampire2-Start','TunnelsVampire3-Start','TunnelsVampire4-Start','TunnelsVampire5-Start','TunnelsVampire6-Start','TunnelsVampire7-Start','TunnelsVampire8-Start','TunnelsWight1-Start','TunnelsWight2-Start','TunnelsWight3-Start']; State.variables.encounterRegions['Yellow1'] = ['TunnelsBoneForger1-Start','TunnelsBoneForger2-Start','TunnelsDarkMage1-Start','TunnelsDarkMage2-Start','TunnelsDarkMage3-Start','TunnelsGashadokuro1-Start','TunnelsNecromaner1-Start','TunnelsNecromaner2-Start','TunnelsNecromaner3-Start','TunnelsSkeleton1-Start','TunnelsSpectre1-Start','TunnelsVampire12-Start','TunnelsVampire13-Start','TunnelsVampire12-Start','TunnelsVampire13-Start','TunnelsZombie1-Start']; State.variables.encounterRegions['Yellow2'] = ['TunnelsBoneForger1-Start','TunnelsBoneForger2-Start','TunnelsDarkMage1-Start','TunnelsDarkMage2-Start','TunnelsDarkMage3-Start','TunnelsGashadokuro1-Start','TunnelsNecromaner1-Start','TunnelsNecromaner2-Start','TunnelsNecromaner3-Start','TunnelsSkeleton1-Start','TunnelsSpectre1-Start','TunnelsVampire12-Start','TunnelsVampire13-Start','TunnelsVampire12-Start','TunnelsVampire13-Start','TunnelsZombie1-Start']; State.variables.encounterRegions['Blue'] = ['TunnelsAssassin1-Start','TunnelsAssassin2-Start','TunnelsAssassin3-Start','TunnelsAssassin4-Start','TunnelsAssassin5-Start','TunnelsBride1-Start','TunnelsBride2-Start','TunnelsNosferatu1-Start','TunnelsPriestess1-Start','TunnelsPriestess2-Start','TunnelsPriestess3-Start','TunnelsVampire9-Start','TunnelsVampire10-Start','TunnelsVampire11-Start','TunnelsVampire9-Start','TunnelsVampire10-Start','TunnelsVampire11-Start','TunnelsWarlock1-Start','TunnelsWarlock2-Start','TunnelsWarlock3-Start','TunnelsWarlock4-Start']; State.variables.encounterRegions['Red'] = ['TunnelsBloodKnight1-Start','TunnelsBloodKnight2-Start','TunnelsBloodKnight3-Start','TunnelsBloodKnight4-Start','TunnelsBloodKnight5-Start','TunnelsBloodKnight6-Start','TunnelsBloodKnight7-Start','TunnelsWarrior1-Start','TunnelsWarrior2-Start','TunnelsWarrior3-Start','TunnelsWarrior4-Start','TunnelsWarrior5-Start','TunnelsWarrior6-Start']; <</script>> <</nobr>>
<<nobr>> <<combat_newEnemy "JiangShi-template" 3000 100 90 "None" "BEJiangShi1">> <<combat_newWeapon "JiangShi-template" "Attack" 90 0 10 0 90 80 -1 true>> <<combat_copyEnemy "JiangShi-template" "TunnelsJiangShi-template">> <<combat_newEnemy "Zawisza-template" 3000 100 80 "None" "BEZawisza1">> <<combat_newWeapon "Zawisza-template" "Attack" 80 0 10 0 100 70 -1 true>> <<combat_copyEnemy "Zawisza-template" "TunnelsZawisza-template">> <<combat_newEnemy "Ilihana-template" 1500 100 80 "None" "BEIlihana1">> <<combat_newWeapon "Ilihana-template" "Attack" 80 0 10 0 90 80 -1 true>> <<combat_copyEnemy "Ilihana-template" "TunnelsIlihana-template">> <<combat_newEnemy "Sangwen-template" 1500 100 70 "None" "BESangwen1">> <<combat_newWeapon "Sangwen-template" "Attack" 50 0 15 0 90 70 -1 true>> <<combat_copyEnemy "Sangwen-template" "TunnelsSangwen-template">> <<combat_newEnemy "Eleanora-template" 2500 100 90 "None" "BEEleanora1">> <<combat_newWeapon "Eleanora-template" "Attack" 50 0 20 0 100 80 -1 true>> <<combat_copyEnemy "Eleanora-template" "TunnelsEleanora-template">> <<combat_newEnemy "Nuit-template" 9999 100 95 "None" "BENuit1">> <<combat_newWeapon "Nuit-template" "Attack" 100 0 50 0 100 90 -1 true>> <<combat_copyEnemy "Nuit-template" "TunnelsNuit-template">> <<combat_newEnemy "Ivor-template" 5000 100 90 "None" "BEIvor1">> <<combat_newWeapon "Ivor-template" "Attack" 150 0 0 0 100 90 -1 true>> <<combat_copyEnemy "Ivor-template" "TunnelsIvor-template">> <</nobr>>
<<include "Tunnels-Config">> <<include "TunnelsBosses-Config">>
<div align="center">[img[Pictures/HuntingZones/TunnelsA1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsA10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsB10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsC10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsD10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Sanctum'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Sanctum'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsE10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Sanctum'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Sanctum'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsF10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Red'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 2'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsG10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Blue'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsH10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Yellow 1'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsI10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ1.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ2.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ3.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ4.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ5.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ6.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ7.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ8.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ9.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'Green'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/TunnelsJ10.jpg]]</div><<nobr>> <<hunt_zone 'Tunnels' 'NoFight'>> <div align="center"><<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<replace "#SearchDiv">><span class="search"> TODO: Hey Anax, you should put the description here! </span><</replace>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]</div> <div align="center" id="SearchDiv"></div> <</nobr>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsAcolyte1' 'TunnelsAcolyte1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsAcolyte2' 'TunnelsAcolyte2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsAssassin1' 'TunnelsAssassin1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsAssassin2' 'TunnelsAssassin2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsAssassin3' 'TunnelsAssassin3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsAssassin4' 'TunnelsAssassin4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsAssassin5' 'TunnelsAssassin5-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight1' 'TunnelsBloodKnight1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight2' 'TunnelsBloodKnight2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight3' 'TunnelsBloodKnight3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight4' 'TunnelsBloodKnight4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight5' 'TunnelsBloodKnight5-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight6' 'TunnelsBloodKnight6-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsBloodKnight7' 'TunnelsBloodKnight7-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsBoneForger1' 'TunnelsBoneForger1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsBoneForger2' 'TunnelsBoneForger2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsBride1' 'TunnelsBride1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsBride2' 'TunnelsBride2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsDarkMage1' 'TunnelsDarkMage1-template'>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsDarkMage2' 'TunnelsDarkMage2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsDarkMage3' 'TunnelsDarkMage3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsFleshGolem1' 'TunnelsFleshGolem1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsFleshGolem2' 'TunnelsFleshGolem2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsFleshGolem3' 'TunnelsFleshGolem3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsFleshGolem4' 'TunnelsFleshGolem4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsGashadokuro1' 'TunnelsGashadokuro1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsLich1' 'TunnelsLich1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsLich2' 'TunnelsLich2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsLich3' 'TunnelsLich3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsNecromaner1' 'TunnelsNecromaner1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsNecromaner2' 'TunnelsNecromaner2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsNecromaner3' 'TunnelsNecromaner3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsNosferatu1' 'TunnelsNosferatu1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsPenanggalan1' 'TunnelsPenanggalan1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsPriestess1' 'TunnelsPriestess1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsPriestess2' 'TunnelsPriestess2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsPriestess3' 'TunnelsPriestess3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsSkeleton1' 'TunnelsSkeleton1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsSpectre1' 'TunnelsSpectre1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsStarved1' 'TunnelsStarved1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsStarved2' 'TunnelsStarved2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsStarved3' 'TunnelsStarved3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire1' 'TunnelsVampire1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire2' 'TunnelsVampire2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire3' 'TunnelsVampire3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire4' 'TunnelsVampire4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire5' 'TunnelsVampire5-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire6' 'TunnelsVampire6-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire7' 'TunnelsVampire7-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire8' 'TunnelsVampire8-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire9' 'TunnelsVampire9-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire10' 'TunnelsVampire10-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire11' 'TunnelsVampire11-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire12' 'TunnelsVampire12-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsVampire13' 'TunnelsVampire13-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsWarlock1' 'TunnelsWarlock1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsWarlock2' 'TunnelsWarlock2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsWarlock3' 'TunnelsWarlock3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Blue' 'TunnelsWarlock4' 'TunnelsWarlock4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior1' 'TunnelsWarrior1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior2' 'TunnelsWarrior2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior3' 'TunnelsWarrior3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior4' 'TunnelsWarrior4-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior5' 'TunnelsWarrior5-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Red' 'TunnelsWarrior6' 'TunnelsWarrior6-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsWight1' 'TunnelsWight1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsWight2' 'TunnelsWight2-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Green' 'TunnelsWight3' 'TunnelsWight3-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' 'Yellow' 'TunnelsZombie1' 'TunnelsZombie1-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsJiangShi' 'TunnelsJiangShi-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsZawisza' 'TunnelsZawisza-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsIlihana' 'TunnelsIlihana-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsSangwen' 'TunnelsSangwen-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsEleanora' 'TunnelsEleanora-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsNuit' 'TunnelsNuit-template'>><<include StartCombatHandler2>>
<<setup_encounter 'Tunnels' '' 'TunnelsIvor' 'TunnelsIvor-template'>><<include StartCombatHandler2>>
[TunnelsAcolyte1] [/TunnelsAcolyte1] [TunnelsAcolyte2] [/TunnelsAcolyte2] [TunnelsAssassin1] [/TunnelsAssassin1] [TunnelsAssassin2] [/TunnelsAssassin2] [TunnelsAssassin3] [/TunnelsAssassin3] [TunnelsAssassin4] [/TunnelsAssassin4] [TunnelsAssassin5] [/TunnelsAssassin5] [TunnelsBloodKnight1] [/TunnelsBloodKnight1] [TunnelsBloodKnight2] [/TunnelsBloodKnight2] [TunnelsBloodKnight3] [/TunnelsBloodKnight3] [TunnelsBloodKnight4] [/TunnelsBloodKnight4] [TunnelsBloodKnight5] [/TunnelsBloodKnight5] [TunnelsBloodKnight6] [/TunnelsBloodKnight6] [TunnelsBloodKnight7] [/TunnelsBloodKnight7] [TunnelsBoneForger1] [/TunnelsBoneForger1] [TunnelsBoneForger2] [/TunnelsBoneForger2] [TunnelsBride1] [/TunnelsBride1] [TunnelsBride2] [/TunnelsBride2] [TunnelsDarkMage1] [/TunnelsDarkMage1] [TunnelsDarkMage2] [/TunnelsDarkMage2] [TunnelsDarkMage3] [/TunnelsDarkMage3] [TunnelsFleshGolem1] [/TunnelsFleshGolem1] [TunnelsFleshGolem2] [/TunnelsFleshGolem2] [TunnelsFleshGolem3] [/TunnelsFleshGolem3] [TunnelsFleshGolem4] [/TunnelsFleshGolem4] [TunnelsGashadokuro1] [/TunnelsGashadokuro1] [TunnelsLich1] [/TunnelsLich1] [TunnelsLich2] [/TunnelsLich2] [TunnelsLich3] [/TunnelsLich3] [TunnelsNecromaner1] [/TunnelsNecromaner1] [TunnelsNecromaner2] [/TunnelsNecromaner2] [TunnelsNecromaner3] [/TunnelsNecromaner3] [TunnelsNosferatu1] [/TunnelsNosferatu1] [TunnelsPenanggalan1] [/TunnelsPenanggalan1] [TunnelsPriestess1] [/TunnelsPriestess1] [TunnelsPriestess2] [/TunnelsPriestess2] [TunnelsPriestess3] [/TunnelsPriestess3] [TunnelsSkeleton1] [/TunnelsSkeleton1] [TunnelsSpectre1] [/TunnelsSpectre1] [TunnelsStarved1] [/TunnelsStarved1] [TunnelsStarved2] [/TunnelsStarved2] [TunnelsStarved3] [/TunnelsStarved3] [TunnelsVampire1] [/TunnelsVampire1] [TunnelsVampire2] [/TunnelsVampire2] [TunnelsVampire3] [/TunnelsVampire3] [TunnelsVampire4] [/TunnelsVampire4] [TunnelsVampire5] [/TunnelsVampire5] [TunnelsVampire6] [/TunnelsVampire6] [TunnelsVampire7] [/TunnelsVampire7] [TunnelsVampire8] [/TunnelsVampire8] [TunnelsVampire9] [/TunnelsVampire9] [TunnelsVampire10] [/TunnelsVampire10] [TunnelsVampire11] [/TunnelsVampire11] [TunnelsVampire12] [/TunnelsVampire12] [TunnelsVampire13] [/TunnelsVampire13] [TunnelsWarlock1] [/TunnelsWarlock1] [TunnelsWarlock2] [/TunnelsWarlock2] [TunnelsWarlock3] [/TunnelsWarlock3] [TunnelsWarlock4] [/TunnelsWarlock4] [TunnelsWarrior1] [/TunnelsWarrior1] [TunnelsWarrior2] [/TunnelsWarrior2] [TunnelsWarrior3] [/TunnelsWarrior3] [TunnelsWarrior4] [/TunnelsWarrior4] [TunnelsWarrior5] [/TunnelsWarrior5] [TunnelsWarrior6] [/TunnelsWarrior6] [TunnelsWight1] [/TunnelsWight1] [TunnelsWight2] [/TunnelsWight2] [TunnelsWight3] [/TunnelsWight3] [TunnelsZombie1] [/TunnelsZombie1] [TunnelsJiangShi] [/TunnelsJiangShi] [TunnelsZawisza] [/TunnelsZawisza] [TunnelsIlihana] [/TunnelsIlihana] [TunnelsSangwen] [/TunnelsSangwen] [TunnelsEleanora] [/TunnelsEleanora] [TunnelsNuit] [/TunnelsNuit] [TunnelsIvor] [/TunnelsIvor]
<div align="center">[img[Pictures/DesStory460.jpg]]</div> <i>@@.Vlad;<<psy>>“Yes, I sense it too. Nightbred,”<</psy>>@@</i> Vlad intones within your mind. Suddenly, your Van Gothen powers seem to come alive as, with a swift motion, you pull an oaken stake from your belt, swinging your arm and sidestepping to the left. The stake slams into the chest of a vampire assassin just as he lands. <i>@@.Vlad;<<psy>>“Ivor has sent them as a test against your forces! Rally the Night Stalkers, now!”<</psy>>@@</i> he yells. [[You shout!|Des461]] <<audio ':all' stop>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory461.jpg]]</div> The Night Stalkers watch in awe at your reaction time, barely having time to register what just unfolded before them as you sound the alarm, @@.Abby;“Nightbred are here! Defend yourselves!”@@ As the first assassin burns to dust, more leap over the nearby chain link fence to surround you. @@.Abby;“You fuckers should never have come here!”@@ [[You attack the assassins!|Des462]]
<div align="center">[img[Pictures/DesStory462.jpg]]</div> Nearby, Katerina leaps into battle, disappearing into invisibility as a vampire rushes towards her. The assassin that had her targeted, stands momentarily confused, and then the witch hunter reappears, slamming her shadow daggers into the vampire’s heart. She does not even wait to watch the assassin turn to dust before stealthing and finding [[another target.|Des463]] <<UnlockCharacter "Katerina">>
<div align="center">[img[Pictures/DesStory463.jpg]]</div> Meanwhile, as you fight, you see Sani facing off with a vampire that casts magic. Within your mind you inherently know that it is a warlock. There is a small red imp with him and as the warlock fires a shadowbolt at the shaman, the imp launches a fireball. Sani leaps into the air, and as he does, he turns into an eagle creature. Dodging the shots, he flies into the sky. The warlock and imp fire more spells, but the Ute dodges them before he turns about and dive-bombs towards his attackers. Just before he hits the ground, Sani changes into his massive bear form that you fought in Forest National Park. He slams down on the imp, crushing the screeching demon under his heavy weight before picking the warlock up. In his massive pawed hand, he squeezes the vampire and you hear the creature’s ribs breaking. With both these enemies unable to speak, they can cast no spells and the shaman roars a bellowing growl before [[finishing them off.|Des464]] <<UnlockCharacter "Sani">>
<div align="center">[img[Pictures/DesStory464.jpg]]</div> As you slay another vampire, you hear Siri scream and turn in her direction. Four acolytes are just within striking distance of her when Jacques suddenly rushes through them, bulldozing over the vampires. He swings his axe and manages to remove the heads of two of the vampires, but the other two take that time to leap up and retaliate. However, just as they jump at the humans, in a blur of speed, Lycaon descends on the Nightbred like a ravenous beast, tearing their bodies apart. He looks up at the lumberjack and they both give each other a respectful nod before flanking Siri [[to protect her.|Des465]] <<UnlockCharacter "Jacques">> <<UnlockCharacter "Lycaon">> <<UnlockCharacter "Siri">>
<div align="center">[img[Pictures/DesStory465.jpg]]</div> You fight on, and take a glance as you hear some vampires hissing. Just then, Rosaline Vaas leaps at them, bringing her mace down on an acolyte’s skull, killing the vampire instantly. She then rushes a few other vampires, swinging her weapon and breaking arms, legs, and ribs- anything that she can. As the yelling, writhing wounded creatures curse her, she methodically goes about shattering their skulls and ending [[their unlives.|Des466]] <<UnlockCharacter "Rosaline">>
<div align="center">[img[Pictures/DesStory466.jpg]]</div> Suddenly, you feel the heat of fire and a bright light gains your attentions. Grimey is inside the robot, using some sort of flamethrower to burn the Nightbred. In the torchlight you make out Selena. She swings her swords, wrapping them around the necks of the vampires and literally pulling their heads off. However, you see an assassin land behind her, and she is too far away for you to help. You scream her name even as his sword stabs through her back. You watch, terrified, as the woman collapses. Suddenly, the vampire’s skull bursts and you see a golden light envelope the [[dying Selena.|Des467]] <<UnlockCharacter "Grimey">> <<UnlockCharacter "Selena">>
<div align="center">[img[Pictures/DesStory467.jpg]]</div> Turning, you find that one of Anastasia’s hollow-point bullets had killed Selena’s would-be assassin. And the golden light issues from Rasputin’s hands. As you watch his skin sizzle and burn while Anastasia leaps into his shadow and continues slaying vampires at a distance. Rasputin’s light magicks coalesce around Selena, and she suddenly leaps back to her feet, shocked at her total recovery. He turns his attention elsewhere as Selena laughs wildly, retrieving her two weapons and leaping right back [[into the fight.|Des468]] <<UnlockCharacter "Anastasia">> <<UnlockCharacter "Rasputin">>
<div align="center">[img[Pictures/DesStory468.jpg]]</div> Suddenly, you feel very sluggish, and only now realize that there is odd chanting nearby. Swaying on your feet, you turn to see a robed vampire. Vlad identifies her as a Priestess of Nuit, and he informs you that it is too late to save yourself. She has been uttering prayers designed to weaken the mind and willpower of her foe. @@.Ele;“Now, Van Gothen, we will take you to the master and—“@@ [[Her words are cut off.|Des469]] <<UnlockCharacter "Muroni">>
<div align="center">[img[Pictures/DesStory469.jpg]]</div> A harpoon emerges from the Nightbred’s chest. @@.Kendra;“Oh, I do nae think she’s going with ye, lassie,”@@ says Kendra as she forces the polearm further through the creature’s body. As the vampire dissipates, the hunter chuckles, @@.Kendra;“Ye know, fightin’ on land after all the time I’ve spent in the water- sure is a lot easier! Ye ok?”@@ @@.Abby;“Yes,”@@ you say as your cloudy mind clears, @@.Abby;“Thanks, Kendra.”@@ She smiles and winks before running off [[towards Selena.|Des470]] <<UnlockCharacter "Kendra">>
<div align="center">[img[Pictures/DesStory470.jpg]]</div> You hear heavy gunfire from near the Juggernaut. @@.Arion;“The bitches are trying to slash our tires!”@@ @@.Ayana;“They already did to the BDA van.”@@ @@.Arion;“Keep’em back, sis.”@@ @@.Ayana;“I’m on it. It’s like fighting faster zombies. All headshots.”@@ The Bishop siblings are protecting the vehicles. You see them in action, and finally understand why they used the training room the way that they had. Their aim is absolutely frightening. Arion seems to focus on distant targets, and anything that slips through his defenses, Ayana slays with a shot gun and pistols. They work in [[perfect unison.|Des471]] <<UnlockCharacter "Arion">> <<UnlockCharacter "Ayana">>
<div align="center">[img[Pictures/DesStory471.jpg]]</div> You lose yourself in battle for a few moments, striking hard. Thanks to all the training you have been doing with the other Night Stalkers and with your Van Gothen blood and Vlad’s power, these Nightbred are dying in droves. You easily slay another assassin before he can even reach you. <i>@@.Vlad;<<psy>>“That is because these are weaker forces. These are mostly hired assassins and acolytes. They are here to earn gold or prove themselves. Ivor is purposely holding his strongest forces back in the tunnels.”<</psy>>@@</i> @@.Abby;“Why? Why not come and try to kill us off?”@@ Vlad’s answer causes you [[some panic.|Des472]]
<div align="center">[img[Pictures/DesStory472.jpg]]</div> <i>@@.Vlad;<<psy>>“You are thinking like a human- and a young one at that. In a few hundred years, you might be a better tactician. He does not need to do anything but keep you here with this rabble. Meanwhile, as your team struggles to defend, wearing themselves out or dying, he likely has an entire army in wait, and even then, the tunnels are likely full to the brim with Nightbred as well. He will sacrifice every possible minion before he risks himself.”<</psy>>@@</i> @@.Abby;“So, what should I do?”@@ <i>@@.Vlad;<<psy>>“It’s clear. You must go!”<</psy>>@@</i> @@.Abby;“I can’t abandon these people!”@@ <i>@@.Vlad;<<psy>>“You can, and you should! Every moment you waste against this cannon fodder, is a moment closer to Ivor’s victory.”<</psy>>@@</i> Lost in your mental conversation, you do not notice a vampire assassin. Her blade drawn she makes to slice [[your neck!|Des473]]
<div align="center">[img[Pictures/DesStory473.jpg]]</div> You feel a bullet pass right by your ear and it hits your enemy in the skull, killing her. You look up to see Molly, @@.Molly;“You ok,”@@ she says before gushing and saying, @@.Molly;“Sister?”@@ You cannot help but smile, @@.Abby;“Yeah. Thanks, sis.”@@ Your father calls out, @@.Roy;“Abigail, I reckon you’d best get to them dang tunnels!”@@ @@.Abby;“But, what about the Night Stalkers! What about you and Molly?”@@ @@.Roy;“You might think that we’re weak because of how strong you are- how strong you have become, but darlin’, we can handle this. I was killin’ Nightbred with your momma before you was even born, remember? You are the only one tough enough to actually reach or kill Ivor. Go on, now, get!”@@ @@.Abby;“I can’t abandon you all!”@@ @@.Eve;“Sure you can!”@@ yells Evelyn, @@.Eve;“No one is worth dying for.”@@ Only now do you realize that she has not even [[been helping!|Des474]] <<UnlockCharacter "Molly">> <<UnlockCharacter "Muriel">> <<UnlockCharacter "Roy">>
<div align="center">[img[Pictures/DesStory474.jpg]]</div> @@.Abby;“What are you doing?”@@ @@.Eve;“I’ve been waiting for you. I need to conserve my power for the actual fight. When we get to the tunnels, I’ll summon Anax- he’ll cleave a path for us.”@@ @@.Abby;“I can’t just go and—“@@ @@.Eve;“Holy hell! Look- saving these friends of yours will mean nothing if we all die tomorrow anyway! Like that old hillbilly said, you need to go!”@@ @@.Roy;“She’s right, Abigail- and I ain’t no hillbilly, missy! I’m a redneck!”@@ Laughing at Roy’s humor, you rush towards Eve. @@.Abby;“Ok, I’m going! I know you can all do this!”@@ You feel strange to leave them here, but there is no other option. @@.Abby;“I’m leaving you all the Juggernaut, if you need to escape, use it!”@@ You hear a few of your friends respond, so at least there is an escape plan if need be. @@.Eve;“If you are leaving them this massive tank, then what are we going to use?”@@ @@.Abby;“You’re driving,”@@ you say as you jump into [[Evelyn’s hearse.|Des475]]
<div align="center">[img[Pictures/DesStory475.jpg]]</div> She complains as she leaps inside and starts the engine. You roll down the window and as the vehicle speeds away, you fire a few bolts from your crossbow to slay the approaching Nightbred. They seem keen on stopping you and Eve from leaving, but you leave the vampires, and your friends, behind in the night. All you can do is trust in their abilities and focus on your own mission- <<if $StoryMode or $LastChance>>to slay Ivor and [[stop him!|TunnelsSM1]]<<else>><<set $LastChance to true>>to slay Ivor and stop him! But first, you must prepare at the [[House of Haggle!|Store]]<</if>> <<audio ':all' stop>> <<audio "abby_theme_6" volume 0.3 loop play>> <<audio "se_eve_hearse" volume 0.5 play>>
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ @@.Abby;“This is it, Hobs, I am going to attack the Nightbred”@@ He appears shocked, @@.Hobs;“Now wait a jot, love, that’s not a smart idea. It’s scarcely a week, yeah, since you first come into me shop. If you fink that after a short while that you can slay such monsters, you’re daft!”@@ @@.Abby;“Look, I have to, Brone’s in trouble and so is the entire world. They are going to summon a goddess, Nuit, and she’ll fuck up everything.”@@ He does not like the sound of that, @@.Hobs;“Hmm, Outer Darkness goddess, eh? Not good for business, no, no, not at oll!”@@ @@.Abby;“Ok, so what weapons should I take?”@@ @@.Hobs;“Well, oak stakes, silver arrows, let’s see ‘ere, and maybe a couple o’ silver knives—“@@ @@.Abby;“Ok, here, and for potions?”@@ @@.Hobs;“Right, well, I fink you’ll need every potion that I carry!”@@ @@.Abby;“Are you kidding!? That’s too much money!”@@ @@.Hobs;“I’m just tellin’ you how it is, bird. When you get down in them tunnels where they skulk about, you’ll be glad that you spent the coin.”@@ He is shifty and a bit greasy, but you believe Hobs is being genuinely caring here. @@.Abby;“Ok, I’ll take one of everything, and a few extra healing and focus potions.”@@ @@.Hobs;“’Ere you go! And, like I always say—“@@ @@.Abby;“Yep, a bomb as well, just in case.”@@ @@.Hobs;“There you go! Oll set, bird!”@@ @@.Abby;“Thanks Hobs,”@@ you say, but as you turn to leave he grabs your hand. @@.Hobs;“Look, I just want to say, good luck, yeah? I shudder to fink of anyfink horrible happenin’ to you.”@@ Smiling, you say, @@.Abby;“Thank you Hobs, I really appreciate it, and you have come to mean something to me as well. I consider you a friend.”@@ Shaking his head and laughing, he retorts, @@.Hobs;“Cor blimey, no! I mean that you spend so much dosh ‘ere! If anyfink happens to you, me sales metrics are goin’ ta plummet!”@@ Letting out a sigh and rolling your eyes, you can only chuckle. Now that you have procured your weapons and potions, you return to [[the Sanctuary.|Des451.1]] <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/Epilogue1.jpg]]</div> @@.Abby;“So, this is Big Moose Lake?”@@ @@.Kendra;“Aye, it seems quiet enough, but we both know better, don’t we, lassie?”@@ @@.Abby;“Yeah, nowadays it seems like everywhere I go, I wonder what monsters lurk around me. Like this water, how many rusalkas haunt it? Or what creature is skittering in the shadows behind the trees on that island over there?”@@ @@.Kendra;“I am the same every time I am on the water. Right now, I know there’s at least one aquatic monster here- probably watchin’ the boat and wonderin’ what humans are doing on this lake at night.”@@ @@.Abby;“Ok, that’s the island, according to the Brone, up there on the left.”@@ @@.Kendra;“I’ll find a beach, looks like there may have been a pier here at one time, but it’s busted up.”@@ Kendra circles Ghost Nook Island, to find a suitable [[drop off location.|Epilogue2]] <<audio ':all' stop>> <<audio "se_motor_boat" volume 0.5 loop play>>
<div align="center">[img[Pictures/TunnelsSM2.jpg]]</div> Before you stand an entire legion of armored Nightbred! @@.Ele;“Ah,”@@ says a vampiress warrior, @@.Ele;“You decided to abandon your vaunted Sanctuary- or you slew all our units there.”@@ You see line after line of vampires. Worse, these are not the cloth-robed acolytes and assassins back at base- they appear to be well-trained and armed. <i>@@.Vlad;<<psy>>“We should have never listened to those Russians! Look at this! Those are the Blood Knights on the left- the personal guard of the Countess Elizabeth Báthory. And those on the right belong to that whelp, Ivor! You best retreat! There will be no way to kill but a few before they rally and crush us!”<</psy>>@@</i> @@.Abby;“No!”@@ you yell out loud at Vlad, but the warriors think you are screaming at them. @@.Ele;“Yes! Your fight ends here, Van Gothen. Yet, there is no need for you to die. If you submit, we will spare your life.”@@ @@.Abby;“Like I fucking believe that!”@@ You equip your silver knife and ready your crossbow. The nearby blood knight exclaims, @@.Ivor;“Such bravery! But, foolish!”@@ @@.Ele;“We shall attack!”@@ the vampiress readies her weapon and [[leaps at you!|TunnelsSM3]] <<audio ':all' stop>> <<audio "vlad_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM3.jpg]]</div> Before the seasoned warrior even takes two steps, in a blur of movement and ferocity, a soul eater rushes past, grabbing the vampiress! She grunts from the blow as the slavering creature continues onwards and the two tumble [[to the ground!|TunnelsSM4]] <<audio ':all' stop>> <<audio "zone_museum_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM4.jpg]]</div> Green light flares at that very second to your left. All of this is happening so fast that the Nightbred and you both have little time to react. The knight turns in the direction [[of the light.|TunnelsSM5]]
<div align="center">[img[Pictures/TunnelsSM5.jpg]]</div> Only to suddenly be snatched away by one of the arachnophobes that you fought in the Oregon Museum! Glowing shadow webs stick to his armor and all the assembled army simply watch in shock as she quickly tangles the yelling vampire and hoists him up and over the cliff! Suddenly, black shapes begin leaping and crawling into the ravine, slamming into the Nightbred! Eve rushes up to you from behind. @@.Eve;“I told you to wait! I knew it! I just knew that Eleanora would know exactly where we were!”@@ @@.Abby;“I totally owe you.”@@ You turn and see the massive Anax towering up behind the small woman. @@.Abby;“I owe you both.”@@ @@.Anax;“Tis quite alright. I gave my word to Brone that I would protect you and I mean to keep that word.”@@ You look back at the carnage before you as Shadowed and Nightbred fight with savage brutality. Those creatures of the Shadowlands are monstrous and there are hundreds of them. But, as the front lines of the Nightbred collapse, the gate behind them opens and even more soldiers come rushing out. @@.Abby;“There are too many of them! There is no way that I will be able to make my way through.”@@ You begin formulating an [[alternate route.|TunnelsSM6]]
<div align="center">[img[Pictures/TunnelsSM6.jpg]]</div> @@.Abby;“I have an idea!”@@ you exclaim as you rush away. @@.Abby;“Cover me! I am going to make my own path into their lair. You and Anax catch up to me, inside, when you can!”@@ @@.Eve;“What!”@@ she asks as the nearby Nightbred literally ignore the Shadowed while trying to cut you off as you run through the ravine. @@.Eve;“Damn it! Fine!”@@ You keep running as shadowbolts fly past you and slam into the approaching Nightbred, blasting them backwards and burning their bodies. This gives you enough of an opening that you break through their flank and continue down the empty gully. Soon the sounds of battle [[grow distant.|TunnelsSM7]]
<div align="center">[img[Pictures/TunnelsSM7.jpg]]</div> <i>@@.Vlad;<<psy>>“Here? But why the sewers?”<</psy>>@@</i> @@.Abby;“This is where Roy dropped me off the other night. And, I know for a fact that the Shanghai Tunnels run parallel to parts of this old sewer. The map here, which Kat gave me, if I am right, shows that by using a single magic bomb on this wall- I’ll be behind Ivor’s forces.”@@ <i>@@.Vlad;<<psy>>“Well, how very sneaky of you. Perhaps my Nightbred intellect is finally having an influence.”<</psy>>@@</i> You guffaw as you say, @@.Abby;“Fuck you,”@@ and rush into [[the sewer system.|TunnelsSM8]] <<audio ':all' stop>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM8.jpg]]</div> As you run along, you recognize parts of this area. Your clattering boots send footsteps echoing around the pipes and pits. Finally, you come to the [[dead ends.|TunnelsSM9]]
<div align="center">[img[Pictures/TunnelsSM9.jpg]]</div> You recall this very place from your hunt for Molly. Little did you know that on the other side of this very wall stood the area in which Brone daily slept. With nothing to lose, you stand back and sling the bomb at the wall. As its glass breaks on impact, there is [[an explosion!|TunnelsSM10]]
<div align="center">[img[Pictures/TunnelsSM10.jpg]]</div> You barely give the blast enough time to clear before leaving the blue section of the sewers and entering this part of the Shanghai Tunnels. <i>@@.Vlad;<<psy>>“With that blast, they know you are here now.”<</psy>>@@</i> @@.Abby;“So? They already knew that. But, there is no way that they can move their whole army through the tunnels to get us, especially with Eve’s pals tearing them up outside.”@@ You rush into the tunnels and begin your [[final hunt!|TunnelsSM11]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>> <<audio "se_bomb_rock" volume 0.5 play>>
<div align="center">[img[Pictures/TunnelsSM11.jpg]]</div> Running along, your feet begin splashing in water. This area smells of mold and mildew. It’s a bit of a labyrinth, but you try to find a way through. You’re not exactly certain of where you are based on Kat’s map since you blasted [[your own way inside.|TunnelsSM12]]
<div align="center">[img[Pictures/TunnelsSM12.jpg]]</div> Just then, as you round a corner, you find yourself face to face with a massive giant zombie. <i>@@.Vlad;<<psy>>“A flesh golem! There must be bone forgers! It is strong, but slow!”<</psy>>@@</i> The creature stares at you blankly a moment before bellowing and rushing towards you. @@.Abby;“Relax, I got this!”@@ [[you yell.|TunnelsSM13]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM13.jpg]]</div> Only, you do not. The golem grabs you by the waist and slams you into the stone wall before flinging you down the tunnel. @@.Abby;“Damn it, you said it was slow! This thing is way faster than a zombie!”@@ <i>@@.Vlad;<<psy>>“Slow is a relative term! This so-called monster hunt of yours stands against the Nightbred faction itself. You mustn’t take anything for granted. This will likely be the toughest battle you shall ever face.”<</psy>>@@</i> Rising to your feet, you pull out your crossbow. As the golem stomps towards you, you shoot out its eyes with arrows and as it blindly punches the walls, flailing its long arms about, you rush past it and continue on [[your way.|TunnelsSM14]]
<div align="center">[img[Pictures/TunnelsSM14.jpg]]</div> You continue following the twists and turns, until you see [[torchlight ahead!|TunnelsSM15]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM15.jpg]]</div> This appears promising. You run as fast as you can, keeping in mind that any moment might be the one when Nuit comes into the Physical World. You see the light coming from an adjacent tunnel to your right and turn [[the corner.|TunnelsSM16]]
<div align="center">[img[Pictures/TunnelsSM16.jpg]]</div> You barely have time to fall and slide past a monster! As you skid past it like a baseball player sliding to a base, it lashes out with a claw to rake you, but misses. Springing to your feet, you realize this is one of the Starved. As you pull your oaken stake from your belt, your mind turns to Brone for a moment. He may become this very thing someday. The beast snarls and leaps at you! Its speed is intense, but you dodge the attack and stab at it with your stake. However, the starved is agile and you miss. You pull out your silver knife with your other hand, and you and the monster take to sparring. It uses its claws like weapons and the drooling maw puts you off, but after a few moments of fighting, you learn your enemy’s behaviors. Only two minutes after, it dies, [[fading to ashes.|TunnelsSM17]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM17.jpg]]</div> Taking a moment to collect yourself, you put your weapons back in place. As you do, you notice pits on the floor, and as you pass by, you [[look down.|TunnelsSM18]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM18.jpg]]</div> Below, glowing eyes peer up at you, and a sudden cacophony of angry barks and bellows rises up to your ears. This is the oubliette- the place that Brone mentioned where the Starved are kept in pens. The one you killed must have climbed out. You consider slaying them in mercy, but you do not have time. Instead, you close the hatch and lock it to ensure more of the monsters cannot escape before [[continuing onward.|TunnelsSM19]]
<div align="center">[img[Pictures/TunnelsSM19.jpg]]</div> You leave the torchlight behind you and enter the nearby tunnels. A ghostly glow seems to light the passage, but you can find no point of origin for it. The temperature here is at least twenty degrees cooler than before. More cautiously now, you continue forward. Soon, a fog swirls about your feet, not unlike in [[Lone Fir Cemetery.|TunnelsSM20]]
<div align="center">[img[Pictures/TunnelsSM20.jpg]]</div> That’s when you see movement ahead, and two pale glowing eyes peer at you from the shadows. As you move towards them, they advance at you, and you hear the clanging of armor. You know either from Vlad or instinct that this is a wight. It regards you a moment before saying, in a raspy voice, @@.CereUnit2;“Halt. Thou art neither living nor dead.”@@ @@.Abby;“I am Absinthe Van Gothen. I am here to stop the Nightbred.”@@ @@.CereUnit2;“As are we. The Master desires the end of vampires. You will join our cause.”@@ With those words, he suddenly lashes out with his weapon, like a striking snake! However, you have intense reflexes and manage to dodge in time. @@.CereUnit2;“He knows what I know. They know what he knows. They come.”@@ Suddenly, there are [[more wights!|TunnelsSM21]]
<div align="center">[img[Pictures/TunnelsSM21.jpg]]</div> You now face three at once. You momentarily consider throwing a bomb, but fear the resulting blast might collapse the tunnel, so instead, you fight! <i>@@.Vlad;<<psy>>“Careful! If any of their blades manage to kill you, you will rise as a wight. Even an unhealed wound will eventually cause you to succumb.”<</psy>>@@</i> @@.Abby;“I don’t plan on getting hit!”@@ Unlike the skeletons from the museum, these undead are very fast. Even with full body armor they are as quick as Nightbred. With only their faces unarmored, you attempt to fire arrows at them and keep your distance; however, the arrows simply slam into their skulls and stick, but do nothing to stop them. Finally, you decide to try your hand at melee and draw your fire-sword, Dyrnwyn. You fight them sword to sword, and in the end, you are victorious. You decide to keep your weapon ready as you continue through this section of [[the tunnels.|TunnelsSM22]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM22.jpg]]</div> Outside as thunder crashes; you realize that you are in some kind of dungeons. Then you see stairs leading up, but as you approach, a massive knight stomps out from [[around a pillar!|TunnelsSM23]] <<audio ':all' stop>> <<audio "zawisza_intro" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM23.jpg]]</div> @@.Dagan;“Hold fast, warrior!”@@ @@.Abby;“I don’t have time for this! Get out of my way!”@@ @@.Dagan;“T’was you that slew my soldiers. You are powerful thanks to that artifact which you wield. But, I am the Black Knight, and I alone will finish my quest. Lord Ivor and his minions must pay for the evil that they hath wrought across Europe. My rest comes only when the final Nightbred dies.”@@ <i>@@.Vlad;<<psy>>“That is Zawisza! He is the Wight Lord and formidable, Absinthe. I’d recommend just finding a way past him and keep going. To fight would be suicide.”<</psy>>@@</i> @@.Dagan;“I sense upon you the spirit of mine old enemy, Vlad Țepeș! Thou shalt meet thine end here, and in death serve me, not him.”@@ You sprint towards the stairs, but with his immense size, he takes a single step and puts out a massive shield, barring your way. You leap backward before jumping towards his other side to pass him, but, with complete ease, he holds out a sword bigger than your entire body, again stopping you. @@.Dagan;“Doth though thinkest I jest? Thou cannot pass me thusly. Submit defeat. Allow my blade to feast upon your soul and cleanse the darkness from you. Then rise as one of my elite guard.”@@ @@.Abby;“Like hell, I will!”@@ @@.Dagan;“So be it- die as the warrior thou art.”@@ [[He marches towards you!|TunnelsSM24]]
<div align="center">[img[Pictures/TunnelsSM24.jpg]]</div> You do not realize how long it is from his shoulder to the tip of his sword as he makes a swing. You barely drop in time as the blade flies over your head and smashes through one of the pillars. Even the stone cannot stop the blow and his arm continues until it finishes the arc as debris falls. @@.Abby;“You’re going to bring down the whole place!”@@ @@.Dagan;“I will survive. Thou shalt not. Yet, worry not, warrior, for I shall stab thine corpse and free you into my heroic charge.”@@ He swings repeatedly, and all you can do is run and dodge. And now, on top of trying to avoid being sliced in half, you find yourself obsessively mindful of the support pillars. You cannot let him hit them when he is trying to attack you. You finally go on the offensive, and try your sword against his. As the pair strikes each other, Dyrnwyn holds, and sparks fly, but the force of Zawisza’s blow sends you flying across the chamber. There is no doubt here any longer. He will kill you. He is as strong as a troll and as fast, if not faster, than you are. As you rise to your feet, you imbibe a strength potion, an agility potion, and a speed potion. Power seems to well up inside you. @@.Dagan;“You’re alchemical tinctures shall not aid thee against me.”@@ He marches towards you, his heavy steps vibrating the very chamber. [[You feel inhuman.|TunnelsSM25]] <<audio ':all' stop>> <<audio "zawisza_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM25.jpg]]</div> You take your sword and inhale a deep breath. Then, with speed and strength you have never known, you rush forward. The wight lord seems to move in slow motion compared to your own actions. You launch yourself into the air, twisting Dyrnwyn in your hands, and slamming it into his chest. Like molten lava, it melts through his armor, coming out Zawisza’s back. Then, your own weight and momentum pulls it downward, cutting the wight in half. As you land, you roll between his legs and spin so that you are facing his back, weapon ready. You watch his body sag into two halves held by the neck so that he resembles a wishbone as blue energy and mist emit from the wound. Zawisza yells as blinding light envelopes him, and you shield your eyes from the spectacle. When you open them, the knight is [[no more.|TunnelsSM26]]
<div align="center">[img[Pictures/TunnelsSM26.jpg]]</div> Your bones and muscles ache from the fight and the strain, so you gulp down a healing potion and instantly all pain vanishes. @@.Abby;“I feel incredible!”@@ <i>@@.Vlad;<<psy>>“I cannot believe that you managed to slay him. He was an old adversary. If not for that hobgoblin’s potions, you’d be dead.”<</psy>>@@</i> Agreeing with Vlad, you rush up the stairs that Zawisza had been approaching to find yourself near the exit of [[the dungeons.|TunnelsSM27]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM27.jpg]]</div> Pausing for only a short moment, you idly wonder which of the cells below had once harbored your friends before the Countess turned them against you. You silently thank Toby again for his help as you rush out of the area and into a [[torch-lined hallway.|TunnelsSM28]]
<div align="center">[img[Pictures/TunnelsSM28.jpg]]</div> This area appears much like the cold, dark halls discovered past the oubliette. You conjecture the presence of the wights likely caused those torches to extinguish, but with the Black Knight defeated and these alight, it is unlikely that you will encounter any more wights. As you begin running through the halls, you wonder what you will have to [[fight next.|TunnelsSM29]]
<div align="center">[img[Pictures/TunnelsSM29.jpg]]</div> You needn’t wonder long before a vampire appears down one of the corridors. <i>@@.Vlad;<<psy>>“That is a bone forger! Beware or she will break your body and turn you into something else.”<</psy>>@@</i> @@.Ele;“You.”@@ She says as she slowly approaches, her skull-topped staff clicking on the ground with every other step. @@.Ele;“You blinded my poor baby, didn’t you?”@@ @@.Abby;“The flesh golem? Yeah, that was me. I tell you what, I’m feeling generous. I’ll let you live, if you just get out of my way.”@@ She laughs, @@.Ele;“Oh! You really are overconfident!”@@ @@.Abby;“I have a lot of power, and I just drank a few potions. I warn you- get out of my way.”@@ She holds aloft [[her hand.|TunnelsSM30]]
<div align="center">[img[Pictures/TunnelsSM30.jpg]]</div> Red light begins emanating from her! @@.Ele;“Enough of this! I’ll break you!”@@ Suddenly, you feel a strange sensation grow within your body. Even though you feel no force on your skin, your bones feel as if immense pressure applies to them. Pulling out your oaken stake, you rush forward, but even with the power of the speed potion coursing through your veins, your movements are sluggish. The light grows brighter and she hisses as if she is applying more evil power. Now, the weight on your bones is so great that your legs feel as if they might break. It takes titanic effort, but you reach into Kibisis with your free hand and pull out a resolve potion. @@.Ele;“What is that? Another of your little potions?”@@ She points her fingers towards you and you feel your own hand trying to crush the bottle it holds. You attempt moving your mouth towards the potion at the same time as she tries causing your spine to pull away from it. You feel Vlad even striving to aid you and the Blood Suit warps your body, extending your arm by an extra foot of length, allowing the bottle to reach your mouth. @@.Ele;“Impossible!”@@ The moment the liquid pours down your throat, the profane magicks affecting you lessen. You look up at her with a wicked smile as your arm returns to the normal length. You cannot run, but you do stagger towards her, even as she begins yelling incantations, and you slam the stake into her heart. The astonished spellcaster disappears into ash and dust. At that moment, you suddenly feel [[normal again.|TunnelsSM31]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM31.jpg]]</div> Finally free from the spell, you sprint again, making your way through the winding tunnels in an attempt to find Ivor. You do not make it much farther before a woman and some skeletons block your [[way forward.|TunnelsSM32]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM32.jpg]]</div> She must be a necromancer like Evelyn. @@.Ele;“Ah! My prize! If I give you to Ivor, I will become revered. Stop her, minions!”@@ The skeletons rush forward, but with your powers and the experience of fighting these type of Risen in the museum, you easily dispatch the pair. Even as the bones tumble to the ground, you leap [[towards her.|TunnelsSM33]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM33.jpg]]</div> Suddenly, a ghost of some kind rises from the floor to cut you off. The necromancer smiles, @@.Ele;“You might be tough against corporeal creatures, but how will you fight a spectre?”@@ She then steps aside and you see the floating head of a moaning woman circle around her. @@.Ele;“You, penanggalan, aid the spectre. Slay her!”@@ You raise your crossbow and put a pre-loaded silver arrow right between the penanggalan’s eyes. As she cries out and falls to the ground, you will the blood of your body into the crossbow and fire it at the spectre. The apparition and the necromancer both seem shocked at the damage that Vlad’s blood inflicts. You rush forward, finishing the spectre off, and as it dematerializes, you reach [[the necromancer.|TunnelsSM34]]
<div align="center">[img[Pictures/TunnelsSM34.jpg]]</div> @@.Ele;“Please!”@@ she yells, falling to her knees and looking up at you, @@.Ele;“Spare me! I am sorry!”@@ There is no hesitation as you kick her square under the jaw and fall upon her as she tumbles backwards, stabbing her in the heart. You finish your attack, springing to your feet and rushing forward even as she screams and crumbles [[behind you.|TunnelsSM35]]
<div align="center">[img[Pictures/TunnelsSM35.jpg]]</div> Reaching a new area, you can see water here, likely that fell from above. It appears there is a cistern. It is a very large chamber, and you sense an ambush ready to happen. Steeling yourself, you leap into the room, drawing your stake and crossbow and yelling, @@.Abby;“Don’t bother hiding! Face me!”@@ There is [[an answer.|TunnelsSM36]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM36.jpg]]</div> A man’s voice calls out, @@.Ivor;“So be it, hunter.”@@ He steps from a corner of the room, and you see two other vampires come out from behind pillars. @@.Ivor;“We decided that we’d work together to slay or defeat you, and then we will fight each other. Winner gets the prize.”@@ @@.Abby;“You know, you Nightbred would be a lot harder to beat, if you all worked as a team instead of all the backstabbing and deceit.”@@ @@.Ivor;“Noted. Now, die!”@@ [[The mages attack!|TunnelsSM37]]
<div align="center">[img[Pictures/TunnelsSM37.jpg]]</div> Each mage appears to call on a different type of magic, likely in an effort to find a weakness in your defenses. You are exceptionally lucky that you had purchased that resolve potion because you are well shielded from all magicks now. You are on the defensive at first as a shadowbolt hurtles towards you. You barely dodge that before some kind of red lightning slams into you. You fight through the pain enough to dodge another spell. Finally, you roll behind a pillar for protection and respite. When you spring out into the open, you run straight at the trio. Firing a silver arrow into the head of one, you throw your stake into the chest of another as you approach, and then you leap over the head of the male mage, and while in mid air, you draw Dyrnwyn. As you land, you and he are back to back and you press the sword backwards right through his heart. As he fades to dust, you place the sword back into the Kibisis and pull out a [[focus potion.|TunnelsSM38]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM38.jpg]]</div> As the cool, thick liquid travels down your throat, you instantly feel as if you have had a full night of sleep. This dispels the magical damage done by the mages. Then you run forward, grabbing your stake from the ground as you rush past it. Clamoring up the steps of the chamber, you go through a door which leads into a new passage. This, in turn, leads to a chamber with [[different stonework.|TunnelsSM39]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM39.jpg]]</div> The way is blocked by a closed portcullis. As you approach it, black smoke erupts [[from the ground!|TunnelsSM40]]
<div align="center">[img[Pictures/TunnelsSM40.jpg]]</div> The black smoke congeals as you hear a woman’s hollow laughter. Suddenly, she floats in front of you. Her eyes are stark white, as is her flesh. She wears a violet glowing crystal around her neck and where it sits upon her chest, you see slithering shadows similar to the Anax. Speaking with a Spanish accent, she says, @@.Moonbeam;“I have come to claim the power of Nuit, but my master desires you as well.”@@ @@.Abby;“Tough titty- Ivor can go fuck himself.”@@ She smiles, @@.Moonbeam;“Ivor is weak and is nothing. My master is shadow itself, the infinite void. He will consume your soul as he has mine. You may be as worthy to spread him as I am.”@@ @@.Abby;“So you are here to actually steal Nuit’s power? You’re not a Nightbred?”@@ @@.Moonbeam;“Ha! No, I am far greater than some lowly vampire. I serve the Black God, Chernobog, Lord of the Pit. In his darkness, I stand naked and willing. In his service, I stand ready and obedient.”@@ @@.Abby;“Look, you’re creeping me the fuck out. But, if we are after the same goal, maybe we can work together?”@@ [[Her cruel smile says, ‘no’.|TunnelsSM40.1]] <<audio ':all' stop>> <<audio "ilihana_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM40.jpg]]</div> She rises higher into the air into a more foreboding position, @@.Moonbeam;“We can, indeed, work together- come, embrace me. Let the emptiness hollow you out and revel in the dominating shadows.”@@ @@.Abby;“Ok, I don’t know who or what you are, but I am going to keep moving forward whether your master likes that or not. In the end, I’ll stop Nuit, and I’ll stop you too- if you force me to!”@@ She instantly floats so that her nose almost touches yours, but you do not flinch, @@.Moonbeam;“Impudence! I am the Necrolord, Ilihana! You may have discarded my offer, but after I finish with you, I will force your servitude and you shall thank me for it! Now, feel the power of darkness incarnate!”@@ Swooping backwards, she [[prepares a spell!|TunnelsSM41]] <<audio ':all' stop>> <<audio "ilihana_theme_2" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM41.jpg]]</div> Ilihana’s hands glow with the shadowy magicks which you have previously seen Evelyn cast. And as she prepares a spell, you fire a silver arrow at her. However, as if gravity means nothing to the pale woman, she darts to the left in the air causing your shot to miss. She retaliates with practically a machine gun burst of shadowbolts! You rush along the ground as pieces of stone explode around you. You’ve never seen a caster capable of such abilities. Now, you decide to use bloodbolts instead of silver. You fire a round at her, and she dodges as before, but thanks to the blood being a part of you and Vlad, with a mental nudge, you cause it to turn in mid flight! It strikes her, sending her reeling backwards. @@.Moonbeam;“What strange power!”@@ This firing back and forth between blood and shadow lasts a bit before her temper grows titanic, @@.Moonbeam;“Enough! I shall send you into the Outer Darkness, and there, you will succumb. I walk both planes simultaneously and shall have your soul!”@@ She closes her eyes and begins chanting something about the “Hungering Void”. You watch as a pit of darkness opens in the center of the room and spreads outwards. Wind suddenly rips through the chamber as if the portal is a vacuum. You rush to a corner, but the more that Ilihana chants, the more the circle of [[nothingness expands.|TunnelsSM41.1]] <<audio ':all' stop>> <<audio "ilihana_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM41.1.jpg]]</div> You fire a bolt at her, but even with your psychic link to it, it is sucked downward into the pit. As the gaping maw continues growing and reaches the last bits of floor beneath you, you hold out your arm and watch as it stretches towards Ilihana. You are learning that the Blood Suit makes your body malleable as if you are made of rubber. You snatch her with your hand and leap off the floor just as the pit consumes the room. Like elastic, your arm stretches and snaps taut, pulling you up to her and over the pit below. In your other hand you ready your silver knife. She comes out of her focused concentration just as you slam into her, stabbing her heart with your knife. For a moment, you both stay like this, and then she drops [[from the ceiling.|TunnelsSM42]]
<div align="center">[img[Pictures/TunnelsSM42.jpg]]</div> She crashes into the ground, but you land on your feet, ready to make another attack. However, Ilihana makes no move, and only wails in an inhuman voice. You watch as her body slowly turns into black smoke and she fades away right in front of your eyes. You do not feel as if you killed her, but you definitely defeated her for now. With another obstacle conquered, you quickly rush up to the portcullis and use your powerful strength to [[lift it up.|TunnelsSM43]] <<audio ':all' stop>> <<audio "ilihana_defeat" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM43.jpg]]</div> With the gate raised, you can carry on! You run through the opening and around the corner [[to the right.|TunnelsSM44]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM44.jpg]]</div> You find yourself in a new section. There are sets of steps and rooms or perhaps hallways jutting off from this main chamber. Having no choice, you begin [[your search.|TunnelsSM45]]
<div align="center">[img[Pictures/TunnelsSM45.jpg]]</div> You quickly find yourself facing a warlock. She is like the one who you watched Sani fight earlier at Sanctuary. So, you know that she will cast spells, and the little red imp with her will throw fireballs at you. @@.Brone;“It’s girl! It’s girl!”@@ screeches the diminutive demon. @@.Ele;“Indeed it is she. I have killed other Van Gothens in the past. You shall be no different.”@@ With that, the pair [[attacks you!|TunnelsSM46]]
<div align="center">[img[Pictures/TunnelsSM46.jpg]]</div> The vampiress flings profane magicks at you, but unlike the imp at Sanctuary who kept his distance and used fire, this one skitters towards you! This is a good tactic as you can only counter one type of attack, either ranged or melee, and you decide it is better to dodge the spell. You tuck and roll as red light fires past you, and springing to your feet, manage to grab the imp. He flails his arms and feet, wildly attempting to claw you, all while laughing and snapping his teeth towards your face. He looked as if he could be easily dispatched because of his puny frame, but you can see now that even the smallest demons are ferocious. His mistress wastes no time and fires more spells in your direction. You shield yourself with the imp, as cumbersome as it might be, but he is also profane in nature and the spells scarcely harm him. Finally, you turn and rush at the wall, slamming the little beast into it with all your momentum and strength, and you feel his skeleton snap. His body goes limp, but he continues laughing and trying to bite you. Dropping him, you assume that he will regenerate, so you focus on the caster. To her credit, the warlock tries to stop your advance, but you finally get close enough to launch a silver arrow. It strikes her heart and she screams as she falls backwards. She disappears into dust and you turn in time to watch the now cursing imp disappear into [[unholy fire.|TunnelsSM48]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM48.jpg]]</div> As you run back into the hallway, you encounter three Nightbred. Obviously they heard the commotion and came to see. One is male, dressed in Victorian garb. The other two vampires are female and appear very different than the male. One woman has skin more akin to the living and the other resembles a Japanese geisha. @@.Ivor;“Oh my! I believe that is the Van Gothen woman,”@@ says the male. He sniffs the air, @@.Ivor;“Such ambrosia!”@@ @@.Ele;“There are three of us. Surely we can take her,”@@ says the woman with pale skin. @@.Brone;“I would advise we each use a different tactic. Utilize our strengths.”@@ @@.Ivor;“Agreed.”@@ @@.Ele;“So be it.”@@ With that, the women each leap in a different direction leaving the male before you. <i>@@.Vlad;<<psy>>“Beware! He is a varcolac! He can become beastly!”<</psy>>@@</i> As Vlad warns you, that is precisely [[what happens!|TunnelsSM49]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM49.jpg]]</div> The varcolac changes instantly into a hulking, hairy creature. He roars and snarls, @@.Ivor;“Now, you’re in for it!”@@ He does not know that you personally fought Lycaon and the cursed king was far faster and stronger than this. As he leaps at you, you actually allow him to land on you, but you place your oaken stake, blunt side down, over your own heart. His own speed and weight impale his heart as he lands upon you. You quickly leap to [[your feet!|TunnelsSM50]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM50.jpg]]</div> At that moment, the geisha vampire flies at you as if in a kung fu movie! @@.Brone;“Strength is no substitute for agility and awareness!”@@ You barely dodge her claws as she passes by you in a blur. @@.Brone;“You are quick, human, but you are only that- a human.”@@ She suddenly ricochets off the walls all around you, leaping and dancing, and you begin having trouble following her movements. You fire and miss, and fire again, only to miss yet again! @@.Brone;“You see now,”@@ she says, her voice coming from all around you, @@.Brone;“You cannot match me, for I can sense your chi.”@@ As you load another silver arrow, you take a deep breath and exhale. Closing your eyes, you ignore your desire to aim, and instead, relax. Something about the way Sani stands at his fire fills your mind, and you decide to allow your Van Gothen instincts to take over. You feel her and the very wind around you. Something inside your very soul pulls your arm up and you fire. There is a guttural grunt and the vampire hits the ground next to you, turning to ash. You open [[your eyes.|TunnelsSM51]]
<div align="center">[img[Pictures/TunnelsSM51.jpg]]</div> As you do, the pale woman stands before you, her own eyes aglow. You instantly feel a psionic push into your head as if you are hit with invisible knives. She smiles as her hypnotic gaze assaults your mind. @@.Ele;“You managed to slay those two, but I have won. You will obey me.”@@ You remember how you felt when Brone tried this on you a little over a week ago. Now, you are even more prepared and with the resolve potion’s enchantment coursing through your veins, she has no chance. You step forward and push the stake through [[her heart.|TunnelsSM52]]
<div align="center">[img[Pictures/TunnelsSM52.jpg]]</div> She collapses, clearly in shock and disbelief, @@.Ele;“Wha—how?”@@ As she reaches up for you, she crumbles to dust. You would have never been able to make it this far the night that your friends [[were taken.|TunnelsSM53]]
<div align="center">[img[Pictures/TunnelsSM53.jpg]]</div> You quickly move on and find yourself in an area that would appear to be the living quarters of the Nightbred here in Portland. Checking your map, you finally have a sense of where you are! Eleanora’s chamber has been marked. She is the one that will summon Nuit, so if you slay her, you might be able to finally have time to spare in hunting Ivor. As for now, every second counts against you. Though Evelyn and the Anax are not yet here, and you might rob them of their revenge, you decide that you [[must do this.|TunnelsSM54]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM54.jpg]]</div> Kicking in the door, you leap into the chamber, @@.Abby;“You die here, Eleanora!”@@ There is a pale woman with red eyes and hair, and hands stained of blood, standing before you, but she acts almost annoyed rather than fearful or even surprised. As if bored, she states, @@.Sangwen;“My old coven sister, Eleanora, is off serving her undead master. I, however, am quite human.”@@ @@.Abby;“Where is she? If you tell me how to reach her, I will spare your life.”@@ She sighs, @@.Sangwen;“We will go to her, soon enough, Van Gothen. First, introductions are in order. I am Sangwen Darkblood.”@@ <i>@@.Vlad;<<psy>>“No! Absinthe, I know this woman, she is an incredibly powerful blood witch! She will try to enchant my blood and turn you into her puppet!”<</psy>>@@</i> @@.Abby;“So, you’re a blood witch?”@@ She seems genuinely delighted that you know that fact, @@.Sangwen;“Yes, indeed- I see that my reputation precedes me.”@@ @@.Abby;“Nah, it’s just Vlad. He’s scared of you, but I’m not!”@@ With that you whip out [[your crossbow!|TunnelsSM55]] <<audio ':all' stop>> <<audio "sangwen_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM55.jpg]]</div> The same moment that you do, her hands flare with red light and you find yourself unable to pull the trigger. She yells at you, @@.Sangwen;“Vile little girl! No manners at all! No cordiality! Well, I shall have to train you to be a good, obedient pet, once I gain control over your Blood Suit! Then, you and I shall go see Eleanora. I will gain the power of the goddess, Nuit.”@@ @@.Abby;“Like hell you will!”@@ You focus on your finger with all your mental might and manage to finally trigger your weapon. The arrow flies right towards her. Sangwen breaks the spell for a moment as she dodges, and [[the battle ensues!|TunnelsSM55.1]] <<audio ':all' stop>> <<audio "sangwen_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM55.1.jpg]]</div> Sensing this might be your only chance, you try to rush the witch, but she quickly recovers and her bloody hands glow red again! Suddenly, your legs lock up, and you stop flat, even as your upper body tries to reach out and wring her neck with your bare hands. It reminds you of the bone forger’s spell from before. @@.Sangwen;“You are very, very willful!”@@ @@.Abby;“You don’t even know the half of it, bitch!”@@ you retort, still trying to reach her. Instead, she makes some hand gestures and suddenly your very own hands turn and wrap around your neck, choking you, instead! You feel your hands crushing your throat as Vlad yells his innocence claiming that he cannot control any of this. @@.Sangwen;“Ah, much better to hear the silence that your uncouth prattle. Now, will you submit? If you do, we can move on with our business.”@@ With the Sangwen focused on your throttling hands, you gain control of your legs again, and decide to retreat as this blood witch poses the single greatest threat that you have faced. She can literally control the Blood Suit. Your hands continue strangling you even as you cross the chamber and almost reach the door. Suddenly, your whole body tenses up and your arms hang in the air. @@.Sangwen;“Come back! COME!”@@ yells Sangwen, and you feel a force trying to draw the suit back to her. You do your best to keep yourself in place with neither you nor Vlad having a clue what to do. The bewitchment on your body continues to grow like a vacuum trying to collect dirt, and you know that in mere seconds you will be sucked right back to her side. Then, your mind thinks about the bloodbolts which you can produce and fire. As your body unwillingly turns back towards Sangwen, and you feel the immense pulling strengthen, you create a large spike from your abdomen and [[release it.|TunnelsSM55.2]]
<div align="center">[img[Pictures/TunnelsSM55.2.jpg]]</div> Normally, the cone of blood would likely fall to the ground with no force behind it, but Sangwen’s blood call spell is exerting intense force to draw you back, and as if it were a bullet, the spike becomes a projectile. Like a massive arrow it streaks towards her and tears through [[her abdomen!|Tunnels56]]
<div align="center">[img[Pictures/TunnelsSM56.jpg]]</div> The red light fades from you and you become in control once again as Sangwen collapses to the ground. The spike of blood oozes back to you and rejoins the Blood Suit. @@.Sangwen;“I cannot believe this—“@@ she hisses with a ragged breath. @@.Sangwen;“All these centuries, so many slain by my hand, only to lose to a child that does not even know magic!”@@ @@.Abby;“Whatever, I gave you a chance. You blew it.”@@ You turn to leave as she bleeds out. @@.Sangwen;“Eleanora… will… not die… so… easily…”@@ and with those words, Sangwen [[falls silent.|TunnelsSM57]] <<audio ':all' stop>> <<audio "sangwen_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM58.jpg]]</div> You make your way through the area, checking rooms [[along the way.|TunnelsSM59]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM59.jpg]]</div> As you check the living quarters, on more than one occasion, the Nightbred scream and run or simply ignore you. Clearly, they are not all as power hungry or evil as one might think, and you see no reason to slay them. Ivor is your goal. However, as you rush through one of the coffin-filled chambers along your way, a warrior blocks [[your path!|TunnelsSM60]]
<div align="center">[img[Pictures/TunnelsSM60.jpg]]</div> @@.Ele;“Interloper! My master has demanded that you be stopped!”@@ she yells. You have literally no time to reply as she [[lunges at you!|TunnelsSM61]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM61.jpg]]</div> She holds twin glaives in her hands and twists in the air as she approaches. You quickly react and manage to dodge her swings as she passes by you. With twin blades, it will be hard to beat her, but you create a plan. As she tries to make another attack, you actually step up to her rather than dodging away. Then, you latch your hands onto her wrists. It is a near equal battle of strength, but then she does something which you do not expect and simply drops her weapons, spins you around, and effectively places you into a hold [[from behind.|TunnelsSM62]]
<div align="center">[img[Pictures/TunnelsSM62.jpg]]</div> She holds you tightly, bragging, but you also have another trick up your sleeve, and as you did with Sangwen, you create a spike, but send it out of your back at heart level. It impales her, and shocked, she releases you as she burns to ash and the blood spike absorbs back into your body. You are definitely getting better at using the suit as a weapon. Continuing through this quarter, you run down a hallway when you encounter a door guarded by [[blood knights.|TunnelsSM63]]
<div align="center">[img[Pictures/TunnelsSM63.jpg]]</div> You see no reason to stop and fight, so you try to just run past the trio, but one of the knights, the one wielding a sword, steps out into the hallway to block you, @@.Ivor;“Halt, mortal! You will not pass this point!”@@ Perhaps the room that they guard is Ivor’s throne room? You do not have a chance to check your map before the vampire [[lashes at you.|TunnelsSM64]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM64.jpg]]</div> Dodging the blow, you leap back and warn him, @@.Abby;“Back off, you tin can! I don’t want to fight you!”@@ He heartily laughs, @@.Ivor;“You fool! You have no choice and no chance here! We are the elite guard!”@@ He swings at you again, but you dodge. @@.Ivor;“You are quick, but you will not pass!”@@ You leap backwards; draw your loaded crossbow, aim, and fire, all before landing. The silver arrow travels right into the slot of his helmet, impaling his brain and [[killing him.|TunnelsSM65]] <<audio ':all' stop>> <<audio "zone_tunnels_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM65.jpg]]</div> The death of their comrade spurns the other two guards into action, and they respond by thrusting spears at you. They do not give you much time to recover between blows and continually attempt to encircle you. However, instead of relying on traditional arrows, you fire bloodbolts at them. You manipulate the projectile’s flight paths to ensure that they also strike these soldiers directly in the head. Once lodged into their craniums, the bloodbolts spread out inside their skulls, effectively shredding their brains and soon, both guards [[are slain.|TunnelsSM66]]
<div align="center">[img[Pictures/TunnelsSM66.jpg]]</div> After some of the other battles tonight, you are definitely growing more skilled. Vlad reminds you not to be too cocky, something you find laughable and hypocritical coming from him, but you do keep a level head. Brone’s life could be in trouble, since you have not seen him, and you do not want to fail in your mission to save the world either. With these thoughts on your mind, you rush at the room which the guards protected and kick-in [[the door!|TunnelsSM67]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM67.jpg]]</div> It is not a throne room. Instead, there is an open tomb, a stone coffin. Red roses adorn the entire structure. Their scent feels so out of place in the otherwise musty passages of these tunnels. As your eyes behold the scene, they notice a doorway in the back of this chamber. Anxious to find Brone, you head [[that direction.|TunnelsSM68]]
<div align="center">[img[Pictures/TunnelsSM68.jpg]]</div> Immediately, you regret this. It is a room with cadavers hanging from the ceiling and lying upon the floor. The center of the room was likely used for bathing in the original days of the Shanghai Tunnels, but now it is filled with what looks to be more than just water. These women were bled out into the pool. Turning, you take only a few steps when a voice issues from [[behind you.|TunnelsSM69]]
<div align="center">[img[Pictures/TunnelsSM69.jpg]]</div> @@.Ele;“Oh, what is the matter darling? Don’t you care to join me for a nice bath?”@@ You turn to see a smaller woman, and you know immediately who she is even before Vlad can inform you. @@.Abby;“Elizabeth Báthory.”@@ @@.Ele;“Clever girl. You are truly a powerful warrior. You’ve bested my own personal retinue, you have slain the blood witch whom I hired. Oh, how you have come so far and in so short a time. Truly, you should feel proud.”@@ @@.Abby;“I’ll tell you what I feel! I feel pissed off about what you did to my friends!”@@ She shakes her head, @@.Ele;“Do control your temper, dear. They were merely a means to an end. I commend you on surviving that night and having the strength of spirit to slay them. Again, such a powerful creature you are.”@@ @@.Abby;“I don’t have time for this!”@@ @@.Ele;“Very well, then I shall deliver my offer quickly- if you truly desire to stop Ivor, then I shall aid you.”@@ @@.Abby;“Like hell you will! Brone told me all about you- and I can see so many memories of you running through Vlad’s mind. Part of me feels sorry for what he did to you, but most of me feels like kicking your fucking ass.”@@ @@.Ele;“Vlad! Then, he exists still- lives within the suit?”@@ @@.Abby;“Yes. And, I can feel that, in his own twisted way, he still loves you.”@@ She looks at you suspiciously. @@.Ele;“If that is true, Vlad, claim her! Do it, now! Together we shall avenge your death by slaying Ivor. She is beautiful enough; I will love you in her body as much as I did in your own!”@@ You feel a growing lust within Vlad and a desire, but he knows what you will do should he take over, and more than that, you feel more mastery over him constantly. @@.Abby;“You don’t think that he’s tried controlling me? The asshole almost managed to enslave me a few times, but we came to an understanding. The one thing that he fears most, after all these years of existing here- is death. But, unlike him, I’m not afraid to die! I’ll kill myself before I’ll be nothing more than a puppet!”@@ @@.Ele;“A pity, but, I see that Vlad cannot control you and that you cannot be reasoned with. I see what must be done!”@@ she hisses, @@.Ele;“I shall simply make you mine, and Vlad and I shall be together again! You will both serve me!”@@ She means to [[turn you!|TunnelsSM70]] <<audio ':all' stop>> <<audio "countess_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM70.jpg]]</div> Báthory appears capable of moving at intensely wild speeds! She leaps at you, but you manage to dodge. @@.Ele;“Fast! Tell me, is that you or because of him?”@@ Not answering, you fire an arrow at her, but your arm spasms, hesitating a fraction of a second. That slight moment is all the time that the countess needs to dodge the projectile. Inside your mind, you chastise Vlad for momentarily causing your arm to convulse, <i>@@.Abby;“She fucking killed my friends! Turned them against me! You do understand what will happen if you don’t let me slay her, right? You and I both become her slaves or some shit!”@@</i> <i>@@.Vlad;<<psy>>“I cannot do it- I mustn’t slay her, not Elizabeth. Nor can I allow her to bite you, for I refuse to serve a mere countess for eternity while trapped inside your body.”<</psy>>@@</i> Outside your mental conversation, you are busy on the defensive, leaping about the room to avoid Báthory’s attacks. @@.Ele;“Willful girl! Stand and fight me!”@@ <i>@@.Abby;“I refuse to spare her! She must die for what she made me do!”@@</i> Vlad, however, continually causes your attacks to miss. <i>@@.Abby;“You piece of shit! Let me slay her!”@@</i> <i>@@.Vlad;<<psy>>“I shall not allow you to kill her, but I refuse to be killed.”<</psy>>@@</i> You are pissed, but clearly, something is giving Vlad enough of a push to gain slight bits of control over your body. For a moment you have a struggle with your own personality, but you cannot let your desire for revenge wind up costing you everything. <i>@@.Abby;“Then what do you suppose that we do? She’s going to wind up getting me, eventually! So, what the fuck do I do?”@@</i> <i>@@.Vlad;<<psy>>“Let me talk to her!”<</psy>>@@</i> <i>@@.Abby;“No way! You’ll take over my body!”@@</i> <i>@@.Vlad;<<psy>>“Fine! Then, tell her that I order her to withdraw!”<</psy>>@@</i> @@.Abby;“Vlad orders,”@@ you say as you narrowly avoid another attack, @@.Abby;“That you withdraw!”@@ @@.Ele;“Ha! Does he?”@@ she retorts, but does not stop the fight. <i>@@.Vlad;<<psy>>“Tell her that I stopped you from harming her before, but if she does not cease this attack, then she shall see Nádasdy before the dawn!”<</psy>>@@</i> <i>@@.Abby;“Nádasdy? Who is—“@@</i> <i>@@.Vlad;<<psy>>“Just do it!”<</psy>>@@</i> @@.Abby;“Listen! He says that he has been sparing you, but if you do not stop this, you will see Nádasdy before the dawn!”@@ [[She abruptly ceases!|TunnelsSM70.1]] <<audio ':all' stop>> <<audio "countess_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM70.1.jpg]]</div> @@.Ele;“He really is speaking to you, is he not?”@@ @@.Abby;“Yeah! Damn, like I said!”@@ @@.Ele;“And, I am to simply allow you to move on? Surely, Vlad has been corrupted by your mortal values. If not, he would know that as a Nightbred, I could not possibly ignore an opportunity like this- a chance where I can gain you as my weapon, slay Ivor, and have the power of Nuit at my command! Vlad ruled long enough- it is now my time- mine!”@@ [[She leaps at you!|Tunnels70.2]]
<div align="center">[img[Pictures/TunnelsSM70.2.jpg]]</div> <i>@@.Vlad;<<psy>>“Damn Elizabeth for this!”<</psy>>@@</i> Vlad yells inside your mind. Still, he refuses to kill her, yet your arm lashes outward turning into a whip, and as the countess shrilly hisses, you strike. The appendage slams into her legs, mangling them with vicious force and sending her careening [[through the air!|TunnelsSM71]]
<div align="center">[img[Pictures/TunnelsSM71.jpg]]</div> She lands on the ground, growling inhumanly. @@.Ele;“My legs!”@@ You want to rush over and kill her this very moment, but again, you worry of the risk that Vlad will hesitate. @@.Abby;“They’ll heal just fine. He wanted to give you one last chance to survive. You either end this, now, or else, we will kill you. And, as much as I don’t like him, I’ll tell you that Vlad really does not desire to slay you. But, I do. So, go on! Please, please, give me yet another fucking reason. Because I really want to!”@@ She stares at you angrily a moment longer before her face becomes placid and then even slightly forlorn. @@.Ele;“I understand. I did not put my full strength or power into this battle either because a part of me feels yet loyal to him still.”@@ Her bones creak and crack as they heal back into place and she stands. @@.Ele;“You killed many of my knights, I think it a fair trade for what I did to your friends- but you and I shall call this a draw, for now.”@@ She turns and walks towards an adjacent chamber, but before disappearing she stops, with her back towards you, @@.Ele;“Know this, girl. I shall not be as forgiving next time that we meet, and I am most certain that we shall.”@@ [[Báthory exits.|TunnelsSM72]] <<audio ':all' stop>> <<audio "vlad_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM72.jpg]]</div> With Báthory gone, you are one step closer to success. As you drink a healing potion, you mentally ask Vlad, <i>@@.Abby;“What did she mean?”@@</i> <i>@@.Vlad;<<psy>>“As she said, she, not unlike myself, found this fight too difficult to endure on a level that Nightbred seldom know. Yet, we will likely run afoul of her in the future as well- unless I find a way to consume you and make you my puppet!”<</psy>>@@</i> <i>@@.Abby;“You fucking son of—“@@</i> <i>@@.Vlad;<<psy>>“Merely a joke,”<</psy>>@@</i> he says, <i>@@.Vlad;<<psy>>“Just a simple jest.”<</psy>>@@</i> You finish the potion wondering how much you can truly trust that you [[have the control.|TunnelsSM73]]
<div align="center">[img[Pictures/TunnelsSM73.jpg]]</div> Running out of the bath, you return to the hallway and find a passage that branches off. Following it leads you [[to a door.|TunnelsSM74]] <<audio ':all' stop>> <<audio "zone_tunnels_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM74.jpg]]</div> There is only an empty room on the other side. So you [[backtrack.|TunnelsSM75]]
<div align="center">[img[Pictures/TunnelsSM76.jpg]]</div> Finally, you find the end of the living quarters. As you rush along the corridor, you see a staircase ahead. Emanating from the floor above is a purple light which reminds you of the magic that Evelyn used against you- shadow magicks. That might be Eleanora or the summoning chamber- or perhaps Eve has found a way past you. You manage to spring only a few steps before the Jiang Shi Twins drops from the [[ceiling above!|TunnelsSM77]]
<div align="center">[img[Pictures/TunnelsSM77.jpg]]</div> They appear smug for a moment as if you should be frightened, but you only smile and say, @@.Abby;“Oh, I have been looking forward to fighting you two bitches.”@@ They look surprised, @@.Shi;“After our first encounter, surely you know that you shall perish.”@@ @@.Shi;“Lord Ivor no longer even desires you. You are to be eliminated.”@@ @@.Abby;“A few nights ago, one of you was enough to kick my ass, yeah. But, I have learned a lot since then. And, I am going to make you both fucking pay for taking my friends!”@@ [[You leap forward!|TunnelsSM78]] <<audio ':all' stop>> <<audio "oni_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM78.jpg]]</div> Leaping forward, you draw your oaken stake, but the twins do not hesitate and they also jump towards you. The other night, you were able to handle one of them for a while. She seemed so fast and powerful at that time, and they both still appear capable fighters, but you are at a whole new level now. They leap and work in unison, but you manage to parry and dodge to hold your ground. @@.Shi;“She has grown strong.”@@ @@.Shi;“In so short a time.”@@ @@.Shi;“But we shall prevail.”@@ @@.Shi;“We always have.”@@ With renewed vigor the pair begins literally bouncing off the walls. Using the metal claws adorning their fingertips, they slash as they pass by you. Eventually, they manage to start drawing blood. <i>@@.Vlad;<<psy>>“They increase their speed and strength the longer that they fight, while their enemy grows weaker. Attrition is their ally here! You must end this, now!”<</psy>>@@</i> As they both strike at once, you leap into the air, and kick out with both legs. The brutal impact of your booted feet sends the twins [[flying backwards!|TunnelsSM78.1]] <<audio ':all' stop>> <<audio "oni_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM78.1.jpg]]</div> As they fling back from the force of your legs, with speed and honed skill you draw your crossbow and pull out your stake. You fire a silver arrow right through the heart of one, and as she reels back, you throw the stake with such force at the other that it tears through her heart and out of her back, hitting the ground before her [[body does.|TunnelsSM79]]
<div align="center">[img[Pictures/TunnelsSM79.jpg]]</div> You land on the ground ready to make another attack if need be, but the twins drag themselves towards each other. @@.Shi;“She did it.”@@ @@.Shi;“It is unimagined.”@@ @@.Shi;“I always will love you, sister.”@@ @@.Shi;“And I, you.”@@ @@.Shi;“We go together.”@@ @@.Shi;“Always.”@@ With that, in unison, the pair sags to the ground and vanishes into glowing ash. With them out of the way, you freely launch yourself at the stairs and ascend towards the [[unholy glow.|TunnelsSM80]]
<div align="center">[img[Pictures/TunnelsSM80.jpg]]</div> The stairs lead to a door. On the other side, the shadowy glow emits. It takes only a few well placed kicks to bust your way inside. What meets your gaze is a circular chamber. There are glowing runes and shapes. However, as you walk into the chamber, you hear a [[familiar voice.|TunnelsSM81]] <<audio ':all' stop>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM81.jpg]]</div> @@.Brone;“Absinthe!”@@ @@.Abby;“Oh my god, Brone!”@@ [[You rush to him!|TunnelsSM82]]
<div align="center">[img[Pictures/TunnelsSM82.jpg]]</div> You immediately embrace him, overjoyed at the fact that he lives! @@.Abby;“I was worried that you had died!”@@ @@.Brone;“I knew that you’d come, m’lady. But, you need to leave! Eleanora has been here. She prepared the chamber and requires only the Scepter of Osiris to usher in eternal night. Hurry and flee now!”@@ @@.Abby;“Hell no! I can handle her. We’ll fight her together!”@@ [[You work at his bonds.|TunnelsSM83]]
<div align="center">[img[Pictures/TunnelsSM83.jpg]]</div> @@.Abby;“What the fuck! I can’t pry it open!”@@ @@.Brone;“They are enchanted! Go! You must move along before she arrives. Eleanora knows shadow magicks.”@@ As you continue futilely attempting to open the bindings, you tell him, @@.Abby;“I have killed so many magic users tonight, Brone. I am getting better!”@@ @@.Brone;“Please!”@@ he urges, the desperateness in his voice apparent, @@.Brone;“You have fought none like her! You stand no chance!”@@ @@.Abby;“I killed a blood witch, and she could control the Blood Suit! Trust me! I’ll get you out of this!”@@ @@.Ele;“So, you killed Sangwen, did you?”@@ asks a voice with an [[English accent.|TunnelsSM84]]
<div align="center">[img[Pictures/TunnelsSM84.jpg]]</div> Spinning around, you see a pale woman in a collared dress. Her red eyes and alabaster flesh stand out. It must be Eleanora herself! @@.Ele;“I suppose my dear coven sister was too overconfident. She should have been humble and meek just like me!”@@ She laughs at the audacity of her statement. @@.Brone;“Eleanora! Absinthe, she must not get the scepter!”@@ Eleanora rolls her eyes and scoffs, @@.Ele;“Mr. Lorcan, do give me and the girl a moment to reminisce, won’t you? I knew her dear mother.”@@ @@.Brone;“Hold! She knew you mother?”@@ @@.Abby;“Yeah- she killed my mom, Muriel.”@@ @@.Brone;“You! You vile fiend! I shall—“@@ @@.Ele;“Lorcan! You shall do absolutely <i>nothing</i>! This is between me and this pretty child.”@@ You touch a hand to Brone’s cheek and turn back [[towards Eleanora.|TunnelsSM85]] <<audio ':all' stop>> <<audio "eleanora_theme_vamp" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM85.jpg]]</div> @@.Abby;“Brone might be trapped, but we both know that he is stronger than you or Ivor. Hell, if I know you, you have him even now, like this, as a backup for some plan. Both you and Ivor fear him and that’s why you try to keep him down. The only reason you even managed to get him into this chamber was because you probably abducted him in his damn sleep somehow, when he was helpless.”@@ @@.Ele;“Oh how very droll coming from a vampire hunter. If you had been given a choice, you’d have come here in the daylight hours, killed the handful of our ghoul caretakers, and massacred all the Nightbred in their sleep. No, you are every bit the monster that we are- possibly worse.”@@ @@.Abby;“I have had enough of this bullshit! I am going to enjoy this!”@@ Eleanora cackles, @@.Ele;“You have the fire of your mother! And, I easily destroyed her. Yet she held the benefit of so many years of experience, and you are but an ignorant fledging. I shall defeat you just as I did your ancestor, Calis, and just as I slew your mother. You are little more than a tiny, buzzing nuisance to me.”@@ [[You leap into battle!|TunnelsSM86]]
<div align="center">[img[Pictures/TunnelsSM86.jpg]]</div> Eleanora immediately floats into the air. You instantly realize that this gives her a tactical advantage, the same one that Ilihana used against you. It means that she has a mobility that you do not. A crystal ball glows purple and floats alongside her, @@.Ele;“Come child, are you merely going to gawk and dawdle, or have I already scared you into submission?”@@ @@.Abby;“The hell you have!”@@ You jump towards her, your arms stretching inhumanly, but unlike with Ilihana, who was concentrating on spellcasting, Eleanora easily floats away causing your appendages to miss their mark. Landing you gaze up at her. @@.Ele;“Oh, I see that you and Vlad are beginning to work out some new abilities. A pity that you shall explore them only for a few moments longer.”@@ @@.Abby;“New abilities? Watch this!”@@ Pulling out your crossbow, you will a bloodbolt into place and fire it. Eleanora instinctually moves to dodge it, but you will it directly at her heart! To your abject and complete confusion, the missile flies right through her! It is as if she is made of air! @@.Abby;“That’s fucking impossible!”@@ Eleanora gives you a very wicked smile and raises a hand, @@.Ele;“My turn. Did you know that Vlad’s blood is undead?”@@ @@.Abby;“So!?”@@ She smiles and raises her arms before speaking an incantation, @@.Ele;“Zombie, revenant, ghost, or bone Deep in their crypt or out on their own Baron Samedi, I call, hear what I say Cease all their movement in every way Stop this spirit right in its tracks Binding it tightly; give it no lax You have heard, now, the words I have said Send forth chains of shadow to shackle undead!”@@ [[You cannot move!|TunnelsSM87]] <<audio ':all' stop>> <<audio "eleanora_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM87.jpg]]</div> @@.Abby;“What—why can’t I move!”@@ You see actual chains of darkness wrapping around your body! As Eleanora glides to the ground, she says, @@.Ele;“Being merged with Vlad gave you an immense advantage over your predecessors, Van Gothen, but it also gives you some very inherent weaknesses. You cannot go out in the sun, for example, and you cannot resist magicks that trap the dead.”@@ @@.Brone;“Absinthe, no!”@@ @@.Ele;“Hush, Mr. Lorcan! Dear child, you were singularly the most easily defeated of all Van Gothens I ever faced. Now, I shall take the scepter and summon Nuit.”@@ You are frozen as she approaches. The clanking of Brone’s chains echo all around the chamber as he screams your name repeatedly while trying to free himself in order to save you. Vlad screams obscenities inside your mind and your heart sinks lower than ever. You came all this way, faced foes, lost friends, gained family, and all for it to only [[end here?|TunnelsSM88]]
<div align="center">[img[Pictures/TunnelsSM88.jpg]]</div> Suddenly, Eleanora is lifted off the ground. @@.Ele;“What is the meaning of- Ravenhurst!”@@ @@.Anax;“Greetings, it is I, the Anax! Oh, Eleanora, how I have dreamt of this precise moment for so long.”@@ @@.Ele;“You shadowy fool! You are as gullible and predictable as ever.”@@ He moves his glowing claws over [[her head.|TunnelsSM89]] <<audio ':all' stop>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM89.jpg]]</div> @@.Anax;“Gullible and predictable? Yet, you are the one that is about to spend eternity serving me, and Eleanora, I swear by the pantheon of all gods of all worlds and of all peoples that I shall make every last moment of that eternity as inhumanely degrading and painful as I can muster. I shall make the devil’s best torturers blush with embarrassment at your maltreatment! Mwa ha ha ha!”@@ With those final words, he presses his massive claws into [[her skull!|TunnelsSM90]]
<div align="center">[img[Pictures/TunnelsSM90.jpg]]</div> She instantly vanishes into nothingness! @@.Anax;“What!”@@ yells the Anax a moment before he yells with such anger and so loudly that your ears hurt, @@.Anax;“More of your foul trickery, witch!”@@ @@.Ele;“Of course, you fool.”@@ Though your body cannot move, your eyes peer to your right to [[see Eleanora.|TunnelsSM91]] <<audio ':all' stop>> <<audio "nuit_pre_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM91.jpg]]</div> She holds the Scepter of Osiris! @@.Ele;“As I said, you are, indeed, gullible and predictable. You, of all people, should remember my dark duplication spell. After our last meeting- which resulted in my death, I decided it would always be best to approach an enemy by not approaching them at all. I shackled her in place and while you were busy molesting my doppelganger, and garnering the attention of all present, I simply walked up to the girl, opened the Kibisis, and retrieved what I required.”@@ @@.Anax;“No, no, no! I shall—“@@ the Anax suddenly reels a moment and falls silent. @@.Ele;“Oh, dearest Anaximanes, do you not understand? With this scepter, I am currently likely the most powerful being on this entire planet. With this I can easily control a god- what chance have you against its power?”@@ @@.Anax;“No—no chance—it—seems,”@@ he answers as if trying to resist answering the question, but being forced to do just that. @@.Ele;“Correct,”@@ she says casually walking over to the [[hulking boogeyman.|TunnelsSM92]]
<div align="center">[img[Pictures/TunnelsSM92.jpg]]</div> @@.Ele;“You prattled on and on about my punishment, hmm? I shall remember those words as I make you grovel at my feet. In fact, perhaps I shall have you slay Brone?”@@ @@.Anax;“No! I shan’t!”@@ @@.Ele;“You shall! Your will no longer is your own, it is entirely mine, sir.”@@ She cackles in triumph, and still you cannot move nor do anything! @@.Ele;“How wonderful it feels to have Ravenhurst, Mr. Lorcan, and a Van Gothen all together with me again. I feel as if I am in Wakefield!”@@ Suddenly Evelyn rushes into the room, @@.Eve;“Don’t forget an Addams is here as well!”@@ @@.Ele;“Ah, you finally arrived.”@@ Eve gasps for air as if she has been running, @@.Eve;“When we heard all the yelling, Anax bolted ahead, and I had to run all the way. But, now that I am here, I am going to make amends for what my ancestor, Roger, did.”@@ @@.Ele;“Yes, yes, the good Reverend Addams- oh such a delight it was to slowly turn him against his god and his values. I enjoyed seducing him and having him in his own bed behind his wife’s back so many a time.”@@ @@.Eve;“I don’t care about that! I am doing this for Anax! And, I have your Book of Shadows!”@@ @@.Ele;“I know, darling girl. I was waiting for you to bring it to me. This is all to plan. Now, however, since the pieces are in place, it is time for the next step of this game to unfold. Now, Anax,”@@ she says with a smirk, @@.Ele;“Slay the Addams girl!”@@ @@.Anax;“Posthaste! Evelyn! Please- banish me!”@@ yells the massive creature as he streaks [[across the room!|TunnelsSM93]]
<div align="center">[img[Pictures/TunnelsSM93.jpg]]</div> He instantly disappears in a cloud of green sparks! @@.Ele;“Perfect. Now that he is out of the way entirely—“@@ Eleanora says, trailing off. She turns and with the scepter, suddenly opens a [[dark portal!|TunnelsSM94]]
<div align="center">[img[Pictures/TunnelsSM94.jpg]]</div> Evelyn places a hand on your shoulder. Saying some words, you suddenly break free from the shadowy chains. @@.Eve;“Hurry! We no longer have the Anax, so it’s up to us. I can combat Eleanora, magic to magic, but you’re going to have to fight Nuit!”@@ @@.Abby;“A fucking goddess!?”@@ @@.Eve;“We don’t have time to argue! I doubt that you can defeat her, but if you can keep her busy for long enough, I’ll kill Eleanora and use the scepter to send Nuit back!”@@ Your conversation is halted by Brone’s [[growing yells.|TunnelsSM95]]
<div align="center">[img[Pictures/TunnelsSM95.jpg]]</div> Looking up, you see that Eleanora has accomplished her task. A very tall, blue-skinned woman in red armor stands next to her, a wicked smile painted upon her face. @@.Ele;“Might I introduce you all to Nuit, goddess of the night- currently my slave.”@@ @@.Cere;“That is correct. For now.”@@ says the goddess her eyes flashing to Eleanora and back to you. @@.Ele;“These interlopers must be slain. You and I shall kill them.”@@ Nuit continues to regard you, @@.Cere;“I sense myself within this one, yet she is not one of my children.”@@ @@.Ele;“That is your very blood draped over her nubile body.”@@ @@.Cere;“Yes, I know. I feel you, human, and yet, you are able to resist my call, my blood. This blasphemy shall end tonight.”@@ With those words, and no other warning at all, the goddess [[lunges at you!|TunnelsSM96]]
<div align="center">[img[Pictures/TunnelsSM96.jpg]]</div> Nuit stands at least ten feet tall and probably weighs more than three-hundred pounds, and yet, she moves so quickly that you barely have time to dodge before she brings her staff down in the place where you had just stood. The staff smashes into the stone floor, obliterating the rock beneath it. @@.Cere;“For a mortal, you are fleet of foot, but it is likely due to the fact that my very essence is a part of you.”@@ She rips the staff from the ground, twirling it and then swinging it towards you, so that you leap back again to dodge it. Constantly forced on the defensive, you run around the chamber, just [[trying to survive.|TunnelsSM97]] <<audio ':all' stop>> <<audio "nuit_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM97.jpg]]</div> Meanwhile, Evelyn fights Eleanora. @@.Ele;“You are indeed, surprisingly strong, girl.”@@ @@.Eve;“I will defeat you for what you did to Anax!”@@ @@.Ele;“You think that you can withstand the power of the scepter?”@@ Eleanora shakes her head, @@.Ele;“Even I could not stand against this intense power!”@@ Shadowy light reflects off the chamber’s walls as their magicks flow in a tug-o-war [[between them.|TunnelsSM98]]
<div align="center">[img[Pictures/TunnelsSM98.jpg]]</div> Nuit dogs your every step allowing for no respite as her attacks continue unabated. Occasionally you attempt to strike back, but besides mocking laughter, she seems unphased by your greatest efforts. You draw your oaken stake, assuming she works like a vampire, but Vlad continually orders you to just retreat, that there is no way to slay a god. At this same time, Brone seems intent on breaking his bonds, refusing to simply watch everything end this way. Yet, over the entire din, a terrible sound catches [[your attention.|TunnelsSM99]]
<div align="center">[img[Pictures/TunnelsSM99.jpg]]</div> It is Evelyn and her scream makes your blood run cold. Dodging another attack, you risk a quick look in your ally’s direction. She holds her face as blood trails down it. @@.Eve;“Eleanora’s too fast for me! Being a vampire gives her too much speed!”@@ It appears that Eleanora has slashed Evelyn with her claws. Meanwhile the witch holds Anax’s skull and the Book of Shadows! Eleanora cackles even as Eve stumbles away from her, @@.Ele;“You’ve lost it all! Yet, I gain so much this night. Foolish Addams, did you not heed my words! Even I could not stand against the power of the scepter!”@@ @@.Eve;“The scepter!”@@ says Eve with a look of recognition [[in her eyes.|TunnelsSM100]]
<div align="center">[img[Pictures/TunnelsSM100.jpg]]</div> Suddenly, Evelyn casts shackle undead on Eleanora, the very same spell that the witch had used on you. @@.Ele;“What are you doing!?”@@ @@.Eve;“I am learning from you, Eleanora. Being a Nightbred made you faster than me, a human, but now, I’ll use it against you.”@@ She reaches out a hand towards you as you dodge another attack, @@.Eve;“Absinthe! Throw me the other scepter!”@@ @@.Abby;“What?”@@ @@.Eve;“The Scepter of Isis, now, before Eleanora breaks free!”@@ Eleanora laughs, @@.Ele;“The scepter of life? To heal your face? What else would it be good for?”@@ Leaping away from Nuit, you reach into your bag, pulling out the Scepter of Isis and throwing it [[to Evelyn.|TunnelsSM101]]
<div align="center">[img[Pictures/TunnelsSM101.jpg]]</div> Evelyn turns and holds up the artifact, @@.Eve;“I’ve never cast any light magicks before, but the scepter should do all the work.”@@ As she holds it up, golden light fires towards Eleanora. In the bright, holy glow, Nuit appears to feel pain and shields herself behind her large cloak. As the spell’s light cascades around Eleanora, she yells, @@.Ele;“You mean to—“@@ suddenly her body jerks and spasms and the shadowy chains [[disintegrate!|TunnelsSM102]]
<div align="center">[img[Pictures/TunnelsSM102.jpg]]</div> Eleanora takes a deep breath. She is human again! She breathes in heavily a few times before dropping to the ground, unconscious. Evelyn rushes over to her and lifts the Scepter of Osiris. There is a moment where you wonder if Eve will try to take over Nuit and use her, but she points the scepter [[at the goddess.|TunnelsSM103]]
<div align="center">[img[Pictures/TunnelsSM103.jpg]]</div> Nuit shrieks, @@.Cere;“No! I shall not return! Curse you puny mortals!”@@ Even though you feel no wind, it appears as if Nuit is caught in a windstorm or as if gravity itself pulls her towards the portal. Her staff flies backwards consumed by the swirling dark mass. However, before she follows her stave back into the Outer Darkness, she reaches out and grabs the Scepter of Isis from Evelyn’s hand! @@.Cere;“At least I have something this time!”@@ she screams as [[she vainishes.|TunnelsSM104]] <<UnlockCharacter "Nuit">>
<div align="center">[img[Pictures/TunnelsSM104.jpg]]</div> Eve collapses as the portal seals and crawls over to the skull and book lying on the floor, pulling them to her body. You quickly make your way to her. Holding her upper body up, you ask, @@.Abby;“Evelyn, hey, can you hear me? Are you ok?”@@ She opens her eyes but appears very weak, @@.Eve;“Yeah, I had to use so much power tonight, but I held onto myself- I never lost myself to the shadow. I didn’t enslave Nuit either, I could have done it. I felt it, but I resisted. Anax would be proud.”@@ Then she slips into unconsciousness. You gently lay her on the ground tucking the skull under her arm and placing the book into a satchel on her belt. Then you retrieve the Scepter of Osiris, placing it back into the Kibisis. You see Eleanora lying there, helpless. Drawing your knife, you kneel down and put the blade to her now [[mortal neck.|TunnelsSM104.1]] <<audio ':all' stop>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM104.1.jpg]]</div> @@.Brone;“Absinthe! Stop!”@@ yells Brone. Without taking your hand away or looking up at him you yell back, @@.Abby;“Why should I? This bitch has caused so much trouble for you and so many others!”@@ @@.Brone;“Because,”@@ he says as he gently places a hand on your shoulder, @@.Brone;“This is not you- it is not who you are.”@@ @@.Abby;“She said it herself- if it was not for the Blood Suit, I could have come here in the day and killed her and all the other Nightbred!”@@ @@.Brone;“Mayhap, but would you have? As a monster hunter, truly, within your heart, could you slay any sleeping beast- or would you only do so in combat?”@@ You think about the hiding Nightbred that you passed throughout the tunnels, those did not rise up against you. Gritting your teeth, Eleanora’s slender, naked neck urging to be sliced, you only slump your shoulders and shake your head allowing the knife to withdraw. @@.Abby;“I can’t. It’s somehow wrong. I don’t know. Maybe that damn honor of yours is somehow rubbing off on me.”@@ You rise to [[your feet.|TunnelsSM105]] <<UnlockCharacter "Eleanora">>
<div align="center">[img[Pictures/TunnelsSM105.jpg]]</div> He smiles as you hug him, @@.Brone;“When Eleanora fell, the chains simply let me go.”@@ @@.Abby;“I am glad that you are ok. Did you manage to save your friend?”@@ He appears sad as you look into his glowing eyes, @@.Brone;“I tried, but Clover is too far gone. She and Ivor await us in the throne room. As you approached scant minutes ago, they fled. Ivor ordered Eleanora to stop you- a coward til the end it would seem.”@@ @@.Abby;“I am ready for this, man. We stopped Nuit’s summoning, but I can’t just turn and leave now. I want to get in there and slay him!”@@ @@.Brone;“I understand, and this is why I fell in love with you. You’d stay to slay him and save Clover, even if you do not have to. I shall show you the way and offer any aid that I can.”@@ You glance back at Eve. She seems to be waking up, but she’s in no condition for this fight. @@.Abby;“I think she’ll be ok. We have to do this, now, while there is time before the dawn.”@@ With that, you both [[rush ahead.|TunnelsSM106]] <<audio ':all' stop>> <<audio "brone_romantic" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM106.jpg]]</div> Not long afterwards, you come upon a door with torches on either side of it. @@.Brone;“That’s it,”@@ Brone says. Turning to you with a look of conviction, he says, @@.Brone;“Ivor will be very difficult to defeat, however, I know that you shall succeed.”@@ @@.Abby;“We will do it, together!”@@ He stays behind just a moment as you sprint ahead, and then [[quickly follows.|TunnelsSM107]] <<audio ':all' stop>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM107.jpg]]</div> You kick the door, breaking a bar out of the wall on the other side before leaping into the throne room! Before you stands Lord Ivor and Brone’s friend, Clover. @@.Ivor;“So, you managed to slay the witch? Impressive.”@@ @@.Abby;“I’ve been defeating witches all night. All that matters is that I am here, now, to get revenge for the Van Gothens and all the others whose blood is on your hands!”@@ @@.Ivor;“Bold words, hero.”@@ His use of the term strikes you. Are you really a hero? @@.Clover;“Brone, why do you do this? Why are you so intent on fighting our master?”@@ @@.Brone;“He’s not our master, Clover! Think! Remember all the pain that this cur has caused you!”@@ @@.Abby;“Enough!”@@ you shout, @@.Abby;“This ends now, Ivor.”@@ You ready [[your crossbow.|TunnelsSM108]]
<div align="center">[img[Pictures/TunnelsSM108.jpg]]</div> He brazenly laughs, @@.Ivor;“Oh really? You would shoot me with your little toy? Have you no idea of my strength,”@@ he bellows, @@.Ivor;“Of my power! I shall show you both how weak you truly are.”@@ He suddenly grabs Clover! Brone hisses, @@.Brone;“Ivor! What are you playing at!”@@ @@.Ivor;“Playing at? This is no game, worm. I said that I would show you how weak you are. Those heroic tendencies are your greatest weaknesses. You pathetically care for this woman. She is nothing at all. Meaningless. Yet, your absurd convictions stay your hands. You will both submit here and now- or this woman dies.”@@ His fingers move to show off [[his claws.|TunnelsSM109]]
<div align="center">[img[Pictures/TunnelsSM109.jpg]]</div> @@.Ivor;“Well? Go on!”@@ @@.Clover;“Master, why? I adore you! Why would you kill me?”@@ You can tell Brone fills with turmoil. You can practically sense it flowing from him. He is angry and clearly wants to attack, but hesitates because he does not want her to die. Your senses are confirmed as he whispers, @@.Brone;“He is faster than us. There is no way that I could reach Clover in time to save her.”@@ Ivor smiles, @@.Ivor;“Well? I will give you to the count of three to make your choice. One—“@@ [[Thunk!|TunnelsSM110]]
<div align="center">[img[Pictures/TunnelsSM110.jpg]]</div> Your arrow hits its mark, slamming into Ivor’s skull. As Ivor stumbles back, Brone rushes forward and drags Clover away to the far side [[of the chamber.|TunnelsSM111]]
<div align="center">[img[Pictures/TunnelsSM111.jpg]]</div> Growling, the vampire rises up, the arrow still implanted within his cranium as he roars in anger and points at you, @@.Ivor;“Whore! How dare you! I shall slay you, slay Brone, and slay Clover! I shall skin you and put your flesh upon these very walls that all shall see what rebellion brings!”@@ @@.Abby;“You sure bark a lot, fucker, do you bite too?”@@ [[Clover cries out!|Tunnels112]]
<div align="center">[img[Pictures/TunnelsSM112.jpg]]</div> @@.Clover;“Master! Kill her!”@@ She struggles to free herself from Brone. @@.Brone;“Absinthe! I cannot be of aid!”@@ @@.Abby;“It’s fine, Brone. I prefer this. I want there to be no question to which of us is the strongest, and spoiler, it’s me.”@@ @@.Ivor;“I’ll let no mortal, a woman no less, stain my pride!”@@ [[Ivor bolts at you!|TunnelsSM113]]
<div align="center">[img[Pictures/TunnelsSM113.jpg]]</div> His unequalled speed causes immediate concern! With his first assault, he dodges your crossbow attack and even slaps the device from your hand! Then, he almost seems to teleport, before being behind you where he rushes forward. You throw a hard punch and manage to hit him. However, he seems enraged and takes the hit even as he continues forward. His meaty hand covers your entire face and with all his upper body strength he throws you [[to the ground!|TunnelsSM114]]
<div align="center">[img[Pictures/TunnelsSM114.jpg]]</div> He presses down on you. Trapped between his iron force and the hard stone floor your skull feels as if it will crack open. He raises his other hand, preparing to deal the deathblow, before he suddenly stops. Laughing, [[he stands.|TunnelsSM115]]
<div align="center">[img[Pictures/TunnelsSM115.jpg]]</div> @@.Brone;“Absinthe!”@@ Brone shrieks, making to stand. Rolling over, you look up and yell out, @@.Abby;“No! Stay back! Keep her away from him!”@@ @@.Ivor;“I must say that I am shocked that you managed to stay conscious after my attacks, but as you can see- as all of you can see- there is no equal to Lord Ivor.”@@ [[You pass out.|TunnelsSM116]]
<div align="center">[img[Pictures/TunnelsSM116.jpg]]</div> In muffled, distant voices, you hear Ivor exclaim, @@.Ivor;“Look, lowly worm! Look at your last hope as she lies upon my chamber floor.”@@ He steps over you [[towards the pair.|TunnelsSM117]]
<div align="center">[img[Pictures/TunnelsSM117.jpg]]</div> @@.Ivor;“Was it worth it all, Lorcan? Hmm? To try and betray me? Do you see now what it cost you? I am going to make you watch as I kill these women. I will cut and tear and bite, killing them bit by bit, until they beg for death. And, you? You will cower and watch.”@@ [[You stand up.|TunnelsSM118]]
<div align="center">[img[Pictures/TunnelsSM118.jpg]]</div> Peering over Ivor’s shoulder, you see Brone’s face contort in fear, which Ivor believes is his own doing. @@.Ivor;“I see that you have finally accepted the gravity of the situation, peasant. As I said- I have no equal!”@@ @@.Vlad;“But you do have a better, Ivor!”@@ [[That was not your voice!|TunnelsSM119]] <<audio ':all' stop>> <<audio "be_blood_suit" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM119.jpg]]</div> Of its own accord, your body steps up to him. Ivor seems frozen. @@.Ivor;“Vl—Vlad?”@@ Your face smiles, @@.Vlad;“Yes, you pathetic whelp!”@@ Before Ivor can react, a tentacle from your body wraps around his neck and lifts him [[into the air!|TunnelsSM120]]
<div align="center">[img[Pictures/TunnelsSM120.jpg]]</div> @@.Vlad;“Do you have any idea how long I plotted! How I yearned to make you pay!”@@ @@.Ivor;“Master, I—“@@ the appendage tightens to the point that you hear cracking in Ivor’s neck. @@.Vlad;“Do not <i>‘master’</i> me! You simply ran, leaving me to my fate at the hands of mortals. I’d dare say that you are not worthy of being slain by me, but I believe that I shall make that exception. Then, I have such plans for the Nightbred!”@@ Ivor’s body [[suddenly contorts!|TunnelsSM121]]
<div align="center">[img[Pictures/TunnelsSM121.jpg]]</div> Ivor can shapeshift! He becomes some sort of bat monster thing! Breaking free from Vlad’s grasp, your grasp, he flaps his wings and heads towards [[the exit!|TunnelsSM122]] <<audio ':all' stop>> <<audio "ivor_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM122.jpg]]</div> @@.Vlad;“No you do not!”@@ your body yells as you propel yourself high into the air, twisting and passing Ivor. As fucking angry as you are at Vlad controlling you, you admit that he is amazing. Ivor has no choice and folds his wings, putting his massive talons out. As he passes by, he rakes against you, but your tentacles lash against his own flesh, and you exchange wounds. He continues upward, and you fall to the ground, landing on [[your feet.|TunnelsSM123]]
<div align="center">[img[Pictures/TunnelsSM123.jpg]]</div> Suddenly, Ivor changes directions and streaks across the chamber towards Brone and Clover! @@.Vlad;“I care nothing for them, Ivor! But, you leave your back exposed!”@@ yells your body as it propels itself [[into the air.|TunnelsSM124]]
<div align="center">[img[Pictures/TunnelsSM124.jpg]]</div> Vlad wraps your legs around Ivor, stabs him with long claws, and pushes the tentacles into his flesh, flogging his wings, and bringing him down. Together, you slam into the hard floor, skidding along until you smash into the stone stairs around Ivor’s throne. This moment gives you the chance you are looking for, and you fight your way back to the surface of your own mind. You look to Brone as he yells, @@.Brone;“Absinthe! Whatever you are doing, is working! Your skin, it changes!”@@ [[Vlad curses!|Tunnels125]]
<div align="center">[img[Pictures/TunnelsSM125.jpg]]</div> @@.Vlad;“Do you ignore how much stronger we are with me in charge! I will finish him off!”@@ @@.Abby;“No! We work together, fucker! We have been working together! That’s the way we work best. With you in charge, you care about no one but yourself, you’ll abuse our power!”@@ @@.Vlad;“Wench! You will cease this, now!”@@ The internal struggle continues until you are fully in control again. Leaping to your feet, you turn to see Ivor revert to his normal form. His wounds are healing, but you feel immense fatigue both to body and mind; however, you do not hesitate to make [[your move!|TunnelsSM126]]
<div align="center">[img[Pictures/TunnelsSM126.jpg]]</div> Ivor does not cower at your approach, and instead, bold and thinking that he will again take you down, he rushes forward. However, you know his attacks now. You know that his method is that of a brute, and as he tries to repeat his attack from before, you sidestep. In a move you have been practicing all evening, you draw your stake as you lunge and he stands wide open! @@.Abby;“This is for everything!”@@ you shout as you push the oaken stake into his chest with all your fury and might! Ivor stands shocked and still as you lock eyes with him. Then you press the stake further as he coughs and winces. You stand up straight watching the once egotistical creature stumble backwards and fall to the ground. Suddenly, Clover breaks free and Brone also rushes [[towards you.|TunnelsSM127]]
<div align="center">[img[Pictures/TunnelsSM127.jpg]]</div> You hold each other again as he says, @@.Brone;“You did it! I knew that you would beat your enemies both within and without, and you have! I am so proud of you!”@@ You genuinely smile, even in your fatigue, you love the praise and respect that Brone gives you. But, then, [[Ivor yells.|TunnelsSM128]] <<audio ':all' stop>> <<audio "mourning" volume 0.3 loop play>>
<div align="center">[img[Pictures/TunnelsSM128.jpg]]</div> @@.Ivor;“You fools! I am a domnitor! Do you not understand the powers that I possess! A silver arrow in the brain- even a stake in the heart will not be enough.”@@ Brone releases you and approaches the pair, @@.Brone;“Ivor, your reign is over, you are too weak to fight now! I could even finish you off, myself. You once seemed so big and imposing, but lying here on the bloody ground, you now appear small and weak.”@@ @@.Clover;“Leave the master alone!”@@ @@.Ivor;“I’ll drain this slave dry and then- you both die!”@@ He pulls your stake out of his chest! @@.Ivor;“Now, come, give yourself to me- I need your blood,”@@ he commands Clover. However, in his weakened state, his powers over her seem [[to fade.|TunnelsSM129]]
<div align="center">[img[Pictures/TunnelsSM129.jpg]]</div> Brone approaches, @@.Brone;“Clover! Do not do it, do not expose your neck to this fiend! Look at him, he is powerless now, his control wanes over your mind. He is even too frail to pull you to his waiting fangs. Come, come back to me.”@@ She seems conflicted internally, @@.Clover;“But, he’s my mas—“@@ @@.Brone;“He is not your master! He tortured you for years! Ivor took away your family, do you not recall? He is the master of pain and misery and nothing else. He holds no power over us any longer.”@@ Suddenly her face turns to sadness, and then quickly to anger, @@.Clover;“Ivor, you did. You did so many horrible things to me!”@@ @@.Ivor;“Listen not to this fool, woman!”@@ he gasps, @@.Ivor;“Expose your neck and feed me, now!”@@ Instead, what you witness burns forever into [[your memory.|TunnelsSM130]]
<div align="center">[img[Pictures/TunnelsSM130.jpg]]</div> Instead of exposing her neck, the ghoul latches onto the bleeding hole in Ivor’s chest. Like a leech or a person who has dehydrated for days, she holds fast and sucks down draughts of the dark domnitor blood from his unholy veins. @@.Ivor;“No! No! You may not have any more of my blood!”@@ He tries pushing her away, but every moment, Ivor appears even weaker. @@.Ivor;“You! Lorcan! Stop her! Look at what your friend does! Do you truly desire to see her like this!”@@ [[Brone stares.|TunnelsSM131]] <<audio ':all' stop>> <<audio "ivor_defeat" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM131.jpg]]</div> You walk up to Brone and ask, @@.Abby;“Should I do something?”@@ @@.Brone;“Ivor! You did this. You turned her into this. Look at what you have done!”@@ He puts out a hand, @@.Brone;“Clover, please! This is enough!”@@ [[She slurps more.|TunnelsSM132]]
<div align="center">[img[Pictures/TunnelsSM132.jpg]]</div> Ivor’s face becomes pathetic and fearful and his voice grows hoarse. He wheezes as he says, @@.Ivor;“Stop her. Please.”@@ He is shriveling up with every passing second. In only a moment more, he grows too weak to sit up and collapses backwards as Clover remains locked onto [[his chest.|TunnelsSM133]]
<div align="center">[img[Pictures/TunnelsSM133.jpg]]</div> @@.Abby;“Brone!”@@ you yell, @@.Abby;“Seriously! We have to stop this! It’s only been a few seconds and she’s draining him dry!”@@ @@.Brone;“And, what should I do? Even now, he is gone!”@@ [[You turn.|TunnelsSM134]]
<div align="center">[img[Pictures/TunnelsSM134.jpg]]</div> All that remains now is Clover. She crawls about the floor on her hands and knees, licking the place that Ivor had occupied. @@.Brone;“Clover! It is over! You are free of Ivor’s evil, and he is forever gone.”@@ Only then, do you realize that she is not licking to get more of Ivor’s blood- she’s lapping at the dried blood on the [[chamber’s floor!|TunnelsSM135]]
<div align="center">[img[Pictures/TunnelsSM135.jpg]]</div> You ready your crossbow, pointing it at her, @@.Abby;“Brone, I have to end her, now!”@@ He grabs your arm, @@.Brone;“No! Why! You cannot slay Clover!”@@ @@.Abby;“She’s a vampire or something, look at her!”@@ @@.Brone;“Clover! Do you hear me? It is Brone, please, come. You’re safe now.”@@ Clover [[turns around.|TunnelsSM136]]
<div align="center">[img[Pictures/TunnelsSM136.jpg]]</div> She leaps at you both and hisses! She has transformed! Her hair looks much healthier, her skin is white and pale, her hands end in sharp claws, her cheeks are sunken, but most of all, her eyes are unmistakably Nightbred. She has become a vampire! @@.Ele;“Blood! I thirst! I must have more- you!”@@ she screeches, her wild eyes sizing you up, @@.Ele;“I want your blood!”@@ Brone jumps between [[you and her.|TunnelsSM137]] <<audio ':all' stop>> <<audio "clover_talk_end" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM137.jpg]]</div> He pleads with her, @@.Brone;“Clover! I did not realize this would happen, please, calm yourself!”@@ She hisses and lashes out with her claws, @@.Ele;“You will move, nosferatu, or I will rip out your heart myself!”@@ @@.Brone;“Clover! It’s me, Brone! We can get through this! I know that you are stronger than the evil coursing through your veins. Please—“@@ She attacks him, and you make to slay her but again, he places himself in the line of fire, @@.Brone;“Clover!”@@ he yells as she growls at him, @@.Brone;“Remember what has happened to you? Your life before? Do you recall it? Remember Rose! Remember Walter! Would Walter want you to behave like this? To do this?”@@ She suddenly stops [[her assault.|TunnelsSM138]]
<div align="center">[img[Pictures/TunnelsSM138.jpg]]</div> @@.Ele;“Walter?”@@ she says. @@.Brone;“Yes! Your husband! Recall that you never gave up on him! He feels apart without you. Remember his pain and devastation without you? You are a good person, a wife, and a mother. Please, calm down and we will find a—“@@ Suddenly she screams out, @@.Ele;“Walter! Something happened to him! I remember! I have to help him! I have to find him!”@@ She blasts past both of you so quickly that you have no chance to stop her and neither [[does Brone.|TunnelsSM139]]
<div align="center">[img[Pictures/TunnelsSM139.jpg]]</div> @@.Abby;“What do we do now!”@@ Shaking his head, he answers, @@.Brone;“We must let her go. Even if I were not so weak from the night and those enchanted bindings, I could never catch her. She’s akin to a domnitor vampire, like Báthory and Ivor, but she has hair. She’s different, yet terribly powerful.”@@ @@.Abby;“You should have stopped her! Or let me kill her!”@@ @@.Brone;“No! No. The moment that she began suckling, she was lost. It took half a minute or less for Ivor to become nothing more than dust- a victim of his own cruelty. But mine as well. I asked her to pretend to be his slave. Can I ever forgive myself for the sin?”@@ Suddenly, you realize how much this is affecting him and how callous your words just were, @@.Abby;“Brone, I am getting wrapped up in the moment- it’s not your fault.”@@ @@.Brone;“Clover truly is a good soul. Surely, she will fight the darkness, just as you have done. And, Walter is a strong man. I trust that he will reach her heart, but even so, tomorrow night, as soon as sunset, I shall fly to Las Vegas and check on him. Mayhap I can find a way to help her.”@@ You love Brone, but you fear what may [[come next.|TunnelsSM140]] <<audio ':all' stop>> <<audio "abby_ending_music" volume 0.3 loop play>> <<UnlockCharacter "Clover">>
<div align="center">[img[Pictures/TunnelsSM140.jpg]]</div> @@.Abby;“Now that Eleanora is defeated and Ivor died, you have nothing else to hold onto. You said that was how you managed to fight the curse for so long.”@@ You look at the silver knife in your hand. @@.Abby;“I do not want you to become a Starved, I—“@@ you look away and feel sad, your mind thinking of Toby. @@.Abby;“Brone, should I— do you want me to—“@@ Brone’s hands wrap around your own. @@.Brone;“No, dearest girl, I have found something else to live for- someone to help me hold onto myself. I shan’t hold this desideratum back with hatred any more- I shall do so with love.”@@ @@.Abby;“You are a good soul, Brone Lorcan!”@@ You leap on him and kiss him deeply. He holds you tightly. As you break your kiss you say, @@.Abby;“You are an honorable man, and I am glad that we found each other.”@@ @@.Brone;“As am I.”@@ Stealing another kiss you hold each other for a few moments and then as you part, you say, @@.Abby;“I avenged my mother and stopped all this Nightbred shit, so what do we do now?”@@ @@.Brone;“I have no place here, my love, will the Night Stalkers accept a wayward nosferatu?”@@ @@.Abby;“I think that they will!”@@ you answer, smiling. Within you, Vlad seems to fester over the night’s events. He feels sad or upset about the countess, but he feels good about Ivor’s demise. And you sense something else- a pang of jealousy towards Brone. Pushing all of it from your mind, you suggest, @@.Abby;“Let’s get back to Sanctuary before the sunrise.”@@ Together, you walk through the now empty halls of the Shanghai Tunnels. Though you return for Evelyn, she is gone- and so is Eleanora. Moving along, you occasionally sense Nightbred stalking nearby, but none of them attempt to stop you. Eventually, you reach the night air. Evelyn’s hearse is also gone. She seemed like the lone wolf type, so you do not have hard feelings, finally you return to [[Sanctuary.|TunnelsSM141]]
<div align="center">[img[Pictures/TunnelsSM141.jpg]]</div> Along the way, you talk to Brone about many things, but your conversation constantly goes back to the Night Stalkers. You worry about them because when you left, they were facing a Nightbred onslaught. However, what meets your sight at Sanctuary is completely unexpected! Outside are parked several black vans- just like the BDA vehicles at the graveyard! @@.Abby;“We need to get inside and help my friends!”@@ Confused, Brone can only agree [[as he follows you.|TunnelsSM142]]
<div align="center">[img[Pictures/TunnelsSM142.jpg]]</div> Once inside, you come face-to-face with a woman, so you and Brone instantly prepare for a fight, but she holds out a hand, @@.Getty;“Wait! Both of you! I am a government agent.”@@ @@.Abby;“Yeah,”@@ you say, @@.Abby;“I know. BDA, right?”@@ @@.Getty;“Yes, I am agent Marley Getty.”@@ @@.Abby;“What the fuck are you doing here? How’d you even find the Sanctuary?”@@ @@.Getty;“You and your friends stole government property in the form of firearms and a vehicle. That vehicle was equipped, obviously, with a GPS device. You parked it here. You do the math.”@@ @@.Abby;“We did not harm any of those agents! Catalina—“@@ @@.Getty;“Was killed by Heloise Laveau, along with the other agents. Yes, we did a thorough investigation of the Lone Fir Cemetery the past couple of days including a psychic reading. We know what happened.”@@ @@.Abby;“So, are you here to arrest us?”@@ @@.Getty;“Not exactly,”@@ she says as other agents [[enter the hallway.|TunnelsSM143]] <<audio ':all' stop>> <<audio "brone_uneasy" volume 0.3 loop play>> <<UnlockCharacter "Marley">>
<div align="center">[img[Pictures/TunnelsSM143.jpg]]</div> @@.Getty;“When we arrived, your people were in the middle of a firefight with vampires.”@@ She looks at Brone a moment, raising an eyebrow before her gaze returns to you, @@.Getty;“We intervened, and there were no human casualties.”@@ You feel a huge sense of relief at that information. Extending her hand, she says, @@.Getty;“We have actually come to offer you some of our governmental resources in exchange for your services.”@@ You literally guffaw, @@.Abby;“You want me to join the fucking government? Do you even know who you are talking to? And besides, if you know about vampires and monsters, why do you let these people’s lives fall apart? Why don’t you tell the American people all about this shit?”@@ @@.Getty;“Frankly? It’s bad for business. This is a Capitalistic society, and we need consumers out there consuming. False security is the best we can ever offer.”@@ @@.Abby;“Bullshit!”@@ @@.Getty;“Well, there are more reasons, but I am not here to debate this, will you accept our offer?”@@ @@.Abby;“And, if we refuse?”@@ @@.Getty;“You will be branded a terrorist organization, and will all be taken into custody. We even have the means to trap your undead friend here.”@@ @@.Abby;“I want to talk to my friends first.”@@ @@.Getty;“Fair enough. Let them through.”@@ The agents all step aside and you walk along the hallway, following Getty. She takes you to the foundry, where the Night Stalkers [[stand assembled.|TunnelsSM144]]
<div align="center">[img[Pictures/TunnelsSM144.jpg]]</div> Getty interrupts, @@.Getty;“We are giving you all ten minutes to decide. The sun will rise soon, and if we are going to arrest you and that nosferatu, we will need to do it before then.”@@ With that, she steps out of the room and closes the door. @@.Roy;“Abigail!”@@ yells Roy and the others start chattering as they look at Brone. @@.Roy;“Dag nabbit! You did it, girl!”@@ he yells as he rushes up and hugs you. You never felt like this before and you hold your father close feeling some emptiness inside your soul filled to the brim as tears roll down your cheeks. @@.Abby;“I am so glad that you’re all ok!”@@ Molly joins in your hug and everyone smiles and seems happy. @@.Abby;“I did it- we did it,”@@ you add as you point to Brone who stands sheepishly to the side, hiding his face. @@.Abby;“Without Brone, none of this would have ever happened. I would have met none of you and probably just been singing a gig tonight.”@@ Roy steps up to Brone, his head craned to look up at that nine foot tall nosferatu. Brone slowly turns and gazes down at him. @@.Roy;“I reckon we owe you thanks. You helped me reunite with my little girl, Abigail, and I am forever grateful.”@@ He puts out a gloved hand. Brone slowly reaches out and accepts Roy’s hand and the men shake. @@.Brone;“It is my honor, sir. I— I am quite glad that some good came of this night.”@@ You know that deep down he is worried about Clover, but he does not show it. You turn back to your friends, @@.Abby;“So? I guess this agent Getty told you all the same thing that she told us?”@@ @@.Rosa;“Yeah,”@@ answers Rosaline, @@.Rosa;“We told her we would not choose without you.”@@ You are genuinely touched that these people care about you so much. @@.Abby;“I don’t think they are really giving us much of a choice.”@@ @@.Kendra;“Aye, seems not.”@@ @@.Jack;“Oui, if we do not accept, then we suffer.”@@ The others all express agreement. @@.Roy;“Exactly. Workin’ for them would be better than prison, but still, if they try to get us to do anything immoral, like hurtin’ people—“@@ @@.Abby;“Agreed, none of us would ever do that kind of thing.”@@ @@.Molly;“My sis and pa are right. As long as we don’t have to hurt nobody, then I say, we go ahead and do it.”@@ @@.Abby;“Well, how about it, everyone?”@@ you ask. @@.Selena;“I’m in, mamacita!”@@ @@.Grimey;“Eh, where this hot broad goes, I go.”@@ @@.Arion;“Well shit, what do you say Ayana?”@@ @@.Ayana;“Heloise is dead, might as well. What else we got to do?”@@ @@.Arion;“Then the Bishops are good.”@@ @@.Jack;“I and my ax are with you all!@@ @@.Kat;“I vill stay vith you and share your fate.”@@ @@.Sani;“The government has shown itself to be evil. I will follow you, my friends, but if they wrong us- then they shall become my enemy.”@@ @@.Siri;“I wonder if they would give me access to a better lab!”@@ exclaims Siri before turning to the massive Lycaon, @@.Siri;“And you? Will you be coming with us?”@@ He simply stands stoically and nods. @@.Rosa;“What’s a mother hen without her chicks. I’ll do it, too.”@@ Then you turn to Brone, @@.Abby;“And, you?”@@ He seems bashful a moment, @@.Brone;“Well, I—“@@ Roy slaps him on the back, @@.Roy;“Damn straight, you get a say too, son, you’re one of us now as far as I am concerned!”@@ Everyone seems in accordance with it, and you smile and put an arm around Brone. @@.Brone;“Well then,”@@ he says with that smile only a nosferatu can pull off, @@.Brone;“I’d say we see where this endeavor may lead us.”@@ @@.Abby;“I think that’s settled!”@@ After a few more minutes of talking, it is clear that everyone concurs. Together, you and Brone step back into [[the hall.|TunnelsSM145]] <<audio ':all' stop>> <<audio "roy_theme_2" volume 0.3 play>>
<div align="center">[img[Pictures/TunnelsSM145.jpg]]</div> Getty and some other agents are waiting. @@.Getty;“So? What is your choice?”@@ @@.Abby;“First, we will do nothing outside the supernatural. No human hits.”@@ Getty nods, @@.Getty;“We’d be utilizing your skills against monsters and paranormal entities- not the living- with the exclusion of magical casters.”@@ @@.Abby;“Ok, and what about pay?”@@ @@.Getty;“You will be working for us unofficially, but there will be payments, akin to bounties, for successful missions. Additionally, if you or any member of your team becomes arrested, we will see that all charges are dropped immediately. However, if any of you fail or die, the government will disavow any knowledge of you.”@@ @@.Abby;“Alright, fine.”@@ [[You extend your hand.|TunnelsSM146]]
<div align="center">[img[Pictures/TunnelsSM146.jpg]]</div> @@.Abby;“The Night Stalkers will assist the BDA. It’s a deal.”@@ Getty shakes your hand, @@.Getty;“Let’s hope that you are as good at this as you appear to be.”@@ [[You definitely are.|TunnelsSM147]]
<div align="center">[img[Pictures/TunnelsSM147.jpg]]</div> The loss of your old bandmates will forever burden you, but you saved the world, defeated a goddess, freed Brone, fell in love, made new friends, found your real family, and avenged your mother. You slew countless monsters and saved the lives of almost every Night Stalker. You have learned to control the Blood Suit and conquered Vlad’s corruption. You grew as a person from someone that was mean and selfish into someone that is more vulnerable and caring. Even two weeks ago your life was completely different, but now, you would never go back. Having found your calling in life, you prepare nightly for monster hunts and do your best to protect humanity from the monsters that lurk in the darkness. In your heart you have pride for the first time in years. You feel loved and wanted, things that you once did not know how to accept, you now embrace with all your soul. You love Brone deeply and Molly and Roy make you feel special every day. You do not know how to redeem yourself for how you treated your old friends, but you will live every moment of your life trying to better yourself and strive to aid your new ones. Standing against any threat to humanity, regardless the cost, the fire that burns in your heart cannot be quenched or curtailed. And, with your new family and friends at your side, you cannot be defeated by the forces of evil regardless of what they may be, for in your very blood- you are a [[Night Stalker!|TunnelsFinBE]] <<audio ':all' stop>> <<audio "aa_song" volume 0.3 play>> <<UnlockCharacter "Abby">> <<UnlockCharacter "Brone">> <<UnlockCharacter "Vlad">>
<div align="center">[img[Pictures/BadEndsTunnels.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Shanghai Tunnels! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|TunnelsArtifact]] <<set $TunnelsBadEnds to true>> <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/Items/ItemArtBookofThoth.png]]</div> <<set $tunnelArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Book of Thoth. This ancient Egyptian artifact swells with knowledge of magicks of every kind!<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to the Epilogue|Chap 21]] <<audio ':all' stop>> <<audio "se_artifact" volume 0.2 play>> <<set $Book to true>>
<div align="center">[img[Pictures/BETunnelsAcolyte1.jpg]]</div> You groggily awaken to find yourself bound to a cold stone slab! You pull on the clanging chains, which alerts a nearby pair of Nightbred to your conscious state, @@.Brone;“Oh, it appears she will be awake for the ritual.”@@ A male and a female vampire approach and loom over you. @@.Abby;“Undo these!”@@ @@.Brone;“Quiet now! We are acolytes of Nuit, Mistress of the Night, and we will ascend.”@@ @@.Abby;“What the fuck are you talking about- I swear, I’ll kill you if—“@@ he slaps you! @@.Brone;“I tire of this; we must first cleanse the blasphemer of Her divine blood.”@@ In unison, [[they pray.|BEAcolyte2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsAcolyte2.jpg]]</div> Light flows from them as you watch, helplessly struggling against your bonds, and the glow flows down their arms and into you! The strange language they chant is unknown to you, but within your mind, Vlad grows distressed! Then, you watch in amazement as the Blood Suit begins to converge into an amorphous blob and literally float off you as if no gravity fills the room. As this occurs, the pair of acolytes continues their chant, now in fevered pitch and tempo ,and once Vlad frees from your body, floating in a spherical shape, the pair stop the spell, and [[he explodes!|BEAcolyte3]]
<div align="center">[img[Pictures/BETunnelsAcolyte3.jpg]]</div> The blood seems to entirely miss you and the pair, only covering the stone altar! Without Vlad, you feel weaker, and even though you hated him, you suddenly [[feel alone!|BEAcolyte4]]
<div align="center">[img[Pictures/BETunnelsAcolyte4.jpg]]</div> The two vampires begin fighting amongst themselves! @@.Ele;“She is mine, do you hear me! Don’t you smell that ambrosia! Her blood is unlike anything else!”@@ @@.Brone;“This was my plan! Ivor wanted her, yet I will have her.”@@ @@.Ele;“You could never have done this without me! It requires a male and a <i>female</i> to chant the evocations!”@@ @@.Brone;“Enough! You’re not needed any longer!”@@ He suddenly punches into her chest, pulling out a blacken, withered heart, and crushing it in his hands as she crumbles [[to dust!|BEAcolyte5]]
<div align="center">[img[Pictures/BETunnelsAcolyte5.jpg]]</div> @@.Abby;“What the fuck are you doing!?”@@ He turns to you and sneers, @@.Brone;“We are vampires! The strongest and smartest survive forever- fools die! Now, I am going to feast on your blood so that you become my minion- a Van Gothen to serve me! And, you will aid me in overthrowing Ivor, and then, together, we shall worship Nuit with our bodies! With that, he descends [[upon you!|BEAcolyte6]]
<div align="center">[img[Pictures/BETunnelsAcolyte6.jpg]]</div> Though you struggle against the chains stricken with terror, your desire to escape and survive flaring absolute, you simply cannot break the bonds. You feel his sharp incisors puncture the flesh of your neck, and yell expletives as your blood flows freely through the wound. He gulps down your holy blood allowing almost none to escape. You feel your body slowly falling asleep as the pain turns to numbness. The tingling sensation of oxygen deprived limbs also fades away until total darkness consumes [[your consciousness.|BEAcolyte7]]
<div align="center">[img[Pictures/BETunnelsAcolyte7.jpg]]</div> You open your eyes. Your master still sucks hard on an empty vein desperately trying to get any last iota of blood from your body. You simply lay a moment, enjoying a new feeling within. You always felt fiery and passionate, but now it is colder and tempered. You feel focused with acute sharpness in your senses. The dark chamber appears much brighter now with your new vampiric eyes glowing among the shadows. Suddenly, he [[stops sucking.|BEAcolyte8]]
<div align="center">[img[Pictures/BETunnelsAcolyte8.jpg]]</div> @@.Brone;“Good! You have turned!”@@ he hisses, a triumphant smile on his gaunt face. @@.Abby;“Yes. I’m different.”@@ @@.Brone;“The creation of our kind always comes with uncertainties. Which strain will be dominant, how much of your master will you subsume into your being- how submissive will you be.”@@ @@.Abby;“I feel strange, like I should fight you, but I can’t find the emotion. It’s as if I don’t care.”@@ You watch as he throws open his robe and drops [[his pants.|BEAcolyte9]]
<div align="center">[img[Pictures/BETunnelsAcolyte9.jpg]]</div> Arms bound, you can only lie back as he leaps onto the altar and forces himself upon you, @@.Brone;“I created you and you are bound to me. My desires are yours; you’re still fresh. Your soul was gray at best, and I’ll paint it black as ink!”@@ He pushes his cold cock into your folds and you moan, your voice echoing off the moldy rock walls of the chamber. He uses your body wantonly as he describes his plans and needs. The more he does, the more you come to understand his reasoning and logic. He should stop Ivor- Ivor does not truly worship the dark goddess. He is unworthy! And, after an hour of sex with your new master, he undoes your bindings. Together, you make your way to the [[throne room.|BEAcolyte10]]
<div align="center">[img[Pictures/BETunnelsAcolyte10.jpg]]</div> @@.Ivor;“What is the meaning of this intrusion, acolytes!”@@ roars the lord of the lair. @@.Brone;“I came to test your devotion to Nuit.”@@ Ivor’s brow furrows, @@.Ivor;“Test, <i>me</i>? I shall not suffer you another moment of existence!”@@ As Ivor leaps at your master, you jump into action, your new unholy strength merging with the Van Gothen powers bestowed upon you, and you easily counter Ivor. @@.Ivor;“What! How!?”@@ @@.Brone;“She is the Van Gothen woman- and the newest convert of the Cult of Night!”@@ Hissing, you drive your claw into the [[infidel’s chest!|BEAcolyte11]]
<div align="center">[img[Pictures/BETunnelsAcolyte11.jpg]]</div> <br /> <br /> @@.SGhost2;Acolytes of Nuit spend years, sometimes centuries, in the hopes of obtaining priesthood. Only the strongest or most cunning manage to reach this feat and when you lost the battle, there was an opportunity. Making a power grab is not only expected in Nightbred society, but respected, and thus you were bitten and converted by one of these acolytes. Now, an avid worshipper of Nuit, and a servant to the one that created you, you slay Ivor and you master ascends past priesthood to the title of lord!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Acolyte">>
<div align="center">[img[Pictures/BETunnelsAssassin1.jpg]]</div> You shriek as the assassin’s sword tears through your body and out of your chest! You stare in disbelief at the blade, but as you die- before you do, in this moment of fear and weakness, [[Vlad takes over!|BEAssassin2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsAssassin2.jpg]]</div> Rage, hate, and an overwhelming power crush your will. Without any ability to resist, you become little more than a passenger inside your own body! The assassin’s eyes fill with confusion as your skin turns alabaster, your eyes become red pools, and the Blood Suit pours down your arms to grow into [[long, sharp claws!|BEAssassin3]]
<div align="center">[img[Pictures/BETunnelsAssassin3.jpg]]</div> You spin and embrace your attacker, pushing your claws into his back and pulling him tightly against you. You feel the Blood Suit ooze into his body, filling it and making him into a [[blood puppet.|BEAssassin4]]
<div align="center">[img[Pictures/BETunnelsAssassin4.jpg]]</div> You release him and stare into his bloody eyes, @@.Vlad;“You are now an extension of me, Vlad Țepeș!”@@ @@.Brone;“Yes, master.”@@ You feel your face contort into a wicked grin as you turn, your new assassin toy in tow, in a search for Ivor. You, or Vlad, or both, shall have [[your revenge!|BEAssassin5]]
<div align="center">[img[Pictures/BETunnelsAssassin6.jpg]]</div> You force the throne room doors open, and stride into the room. @@.Ivor;“What is this! Who dares—“@@ @@.Vlad;“I dare! You pitiful milksop! I died only because of your cowardice and desire to replace me!”@@ Ivor’s face changes from anger, to confusion, to fear, @@.Ivor;“Vlad—“@@ @@.Vlad;“I am in possession of this Van Gothen’s body. Between her power and my own, I am a walking god among vampires.”@@ You feel Vlad’s power willing the assassin’s blood-infused corpse forward. His body makes it only within arm’s length of Ivor when the vampire lord slashes him to pieces, pieces which turn to blood and ooze back to you, fusing with your [[own body.|BEAssassin7]]
<div align="center">[img[Pictures/BETunnelsAssassin7.jpg]]</div> Vlad smiles at Ivor, your new, long, bloody tongue sliding out of your mouth and licking the air, @@.Vlad;“I will crush you, and make you nothing more than a puppet. I can’t think of anything you’d hate more than watching yourself serve my every thought and whim!”@@ [[Your body leaps!|BEAssassin8]]
<div align="center">[img[Pictures/BETunnelsAssassin8.jpg]]</div> Even with Ivor’s unimaginable speed and agility, he barely has time to register your attack before your bloody claws embed into his undead flesh and fill him with the [[essence of Vlad!|BEAssassin9]]
<div align="center">[img[Pictures/BETunnelsAssassin9.jpg]]</div> <br /> <br /> @@.SGhost2;The vampire assassin thought that he had won, but all that he managed to do was unleash a opportunity for Vlad Țepeș to take over! Your body now possessed by Vlad, you managed to reach Ivor and pump the tainted blood into his own body rendering him nothing more than a servile blood puppet like yourself. With two powerful bodies under his control, like a virus, Vlad spreads first among the vampires of the tunnels and then to the mortals above in Portland!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Assassin">>
<div align="center">[img[Pictures/BETunnelsBloodKnight1.jpg]]</div> Defeated and badly hurt, you are limply carried by a pair of Blood Knights. They stomp through the halls in perfect unison, marching until they reach a chamber guarded by two more. Those two step aside, and you find yourself taken into a chamber with a stone coffin adorned by roses. A royal looking woman that you assume is the Countess stands before you. The two guards disarm and toss you to the ground before turning and marching away, closing the door and leaving you [[to your fate.|BECountess1Fake]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsBoneForger1.jpg]]</div> Sensing that there is no chance to beat the bone forger, you turn and retreat! However, you make it only two steps before a bright red light envelopes your body! @@.Ele;“You thought that you could stop us? You had no chance. You are obviously weak, but don’t worry dear girl, I can fix that!”@@ [[Pain shoots through you!|BEBoneF2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsBoneForger2.jpg]]</div> Your body hovers over the ground and you scream in agony as your limbs begin to crack and bend unnaturally! You cannot even form words as the sickening sounds of breaking bones echo off the [[chamber walls.|BEBoneF3]]
<div align="center">[img[Pictures/BETunnelsBoneForger3.jpg]]</div> @@.Ele;“You see, I can shape flesh, bone, and blood like a sculptor does clay. I’ll make sure you feel better. All the pain will be worth it, I promise,”@@ she says as you slop [[to the floor.|BEBoneF4]]
<div align="center">[img[Pictures/BETunnelsBoneForger4.jpg]]</div> You are a bubbling slab of flesh, an undulating pulsing mass of wriggling sinew and bone, no longer even aware of pain. The forger focuses a beam of magic and slowly carves you, twisting you [[into a new form!|BEBoneF5]]
<div align="center">[img[Pictures/BETunnelsBoneForger5.jpg]]</div> Little by little you regain consciousness. Your senses slowly come alive going from a dull awareness into a sharp mind. The original you, of whom you are a copy, stands over you- making her last perfect touches to make you [[just right.|BEBoneF6]]
<div align="center">[img[Pictures/BETunnelsBoneForger6.jpg]]</div> As the light of the magic fades, you rise and stretch, presenting yourself to your clothed mirror image. @@.Ele;“My finest work!”@@ @@.Abby;“Mmm, I agree.”@@ Turning, you [[approach yourself.|BEBoneF7]]
<div align="center">[img[Pictures/BETunnelsBoneForger7.jpg]]</div> You will the bone corset around the original version of you to melt away so that you can admire your beautiful undead body. @@.Abby;“Oh, I think I will like this.”@@ @@.Ele;“So will I!”@@ [[You fall to your knees.|BEBoneF8]]
<div align="center">[img[Pictures/BETunnelsBoneForger8.jpg]]</div> Kneeling on the stone floor, your original version presents your pussy to yourself and you look up at your face with a terribly sinful smile before you lean forward and begin licking your own, wet sex. The other you lifts a leg and sighs as you continue your erotically sapphic pleasuring in some sort of strange form of masturbation knowing precisely what to do and when to do it, being yourself! Finally, the original you shudders, squirting your juices into [[your mouth.|BEBoneF9]]
<div align="center">[img[Pictures/BETunnelsBoneForger9.jpg]]</div> You help yourself to your feet and gaze into your eyes. @@.Ele;“You really are just perfect.”@@ @@.Abby;“So are you!”@@ @@.Ele;“Now, let’s forge our armor and go stop those other humans from interrupting the ritual.”@@ @@.Abby;“I can’t think of anything that I’d enjoy more.”@@ You smile [[at yourself.|BEBoneF10]]
<div align="center">[img[Pictures/BETunnelsBoneForger10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell victim to a bone forger. These insidious spell casters can warp, shape, and defile organic matter to their every whim. In this case, you were molded into an exact duplicate of the original forger. Without the memories or experiences of your former life, you are just a copy of the caster. Together, you manage to stop the Night Stalkers and save Ivor. You stand witness with your original progenitor to see Nuit summoned and darkness devour the Earth!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "BoneForger">> <<UnlockCharacter "FleshGolem">>
<div align="center">[img[Pictures/BETunnelsBride1.jpg]]</div> You slowly regain consciousness. Your arms ache, and you realize that you are hanging [[by chains.|BEBride2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsBride2.jpg]]</div> Calling out, your pleas go unanswered, and that’s when you realize- Vlad is gone! You don’t know how, but the long-haired vampire woman did something to you after she defeated you. You try pulling on your bindings, but, clearly, you have been here for a long time and are too weak from hunger. After half an hour, or so, you sense something, @@.Abby;“I know you’re there!”@@ you yell out to the darkness. Two women materialize [[from the shadows!|BEBride3]]
<div align="center">[img[Pictures/BETunnelsBride3.jpg]]</div> Their long hair cascades down their backs and their eyes glow with undead power, @@.Abby;“What do you bitches want?”@@ @@.Ele;“Why would he want <i>her</i>?”@@ @@.Brone;“She’s crass at best.”@@ Then they sniff the air, @@.Ele;“Do you smell—“@@ @@.Brone;“Oh my god, yes! That’s what our dear husband wants! He wants her blood.”@@ @@.Abby;“I am a Van Gothen and I warn you, as soon as I get out of these chains, I’ll find a way out of the dungeon and—“@@ suddenly, her [[eyes glow.|BEBride4]]
<div align="center">[img[Pictures/BETunnelsBride4.jpg]]</div> @@.Abby;“Hey, wassit you—“@@ @@.Brone;“She is able to defend against your hypnotic gaze?”@@ The one attempting to break your will hisses and the [[light grows!|BEBride5]]
<div align="center">[img[Pictures/BETunnelsBride5.jpg]]</div> You feel as if your mind falls down into a deep well, and you hear yourself sigh from far away. @@.Ele;“There, I have her!”@@ @@.Brone;“What do we do now? Master will be angry if we—“@@ she licks her lips, @@.Brone;“enjoy ourselves.”@@ @@.Ele;“He owes us! We were the ones to subdue her!”@@ @@.Brone;“You’ll get no argument from me!”@@ They [[release you.|BEBride6]]
<div align="center">[img[Pictures/BETunnelsBride6.jpg]]</div> You stand, awaiting any order from your mistress. @@.Brone;“Look at her.”@@ @@.Ele;“She’s lovely.”@@ @@.Brone;“He’ll probably want her all the time!”@@ @@.Ele;“He was like that with each of us. Eventually, he’ll tire of his newest wife and then she can spend her time pleasuring us. Because- she will be <i>ours</i>! Slave, you find us irresistible and want to please us.”@@ @@.Abby;“Yes mistress,”@@ your voice intones without emotion, @@.Abby;“I want to please you.”@@ @@.Ele;“Let us have your body.”@@ @@.Abby;“You may have my body.”@@ You let them do whatever [[they wish.|BEBride7]]
<div align="center">[img[Pictures/BETunnelsBride7.jpg]]</div> You lean back and moan, your already swimming head growing even lighter as their cold hands roam your body. Your mistresses enjoy fondling you and they each kiss you in a slow sort of foreplay as one kisses your lips and then gives you a series of kisses down your front side, planting her last one on your pussy. The other teases your breasts and licks and sucks on a nipple. The sensuality causes your sex to weep, and then you feel sharp pains! The first sinks her fangs into the flesh just over your sex, and she sucks hard to take your blood. At the same time the other bites your tit, her fangs penetrating the flesh deeply, causing a torrent of warm Van Gothen blood to fill her mouth. What should be a terrifying and terrible experience only titillates you. You can do nothing but ride the orgasmic waves of pleasure as your body dies and blackness [[takes you.|BEBride8]]
<div align="center">[img[Pictures/BETunnelsBride8.jpg]]</div> You awaken the next night in another chamber surrounded by beautiful, nubile vampire women. A dark lust and thirst pulls at your very being, and you look around, puzzled what to do. The others titter among themselves and a few leave only to return with a gagged and bound Jacques Lombar and Roy McCoy. They drag them to you hissing. You don’t know what to say, staring into the eyes of your friend and your father. But, then, one of the others takes her claw and slices Roy’s neck open. A scent, unlike anything you ever smelt, assails your nose and the intense thirst intensifies consuming your every thought and pushing away even the fact that he is your dad. You leap on him, putting your mouth over the wound and gorging yourself without reservation. Around you, you are vaguely aware of the cackling and laughter from the other women and when Roy is dry, you turn and leap on Jacques, pulling him to the ground and sucking on him along with many other vampire brides. The food frenzy becomes a lesbian orgy with the warm life essence in your gut working like a drug. No stranger to such substances, you can say that this goes being any human, mortal experience you ever knew. Soon, you and the other women kiss deeply, swapping the blood and spit in your mouths and licking any sex that presents itself as you all writhe in some [[dark glee.|BEBride9]]
<div align="center">[img[Pictures/BETunnelsBride9.jpg]]</div> At some point in the revelry two of the exquisite creatures pull you to your feet and take you to an adjacent chamber via a hidden passage in the wall. @@.Ivor;“What is the meaning of— you took her!”@@ @@.Ele;“Husband, forgive us!”@@ @@.Brone;“We captured her and we wanted her!”@@ He appears as if he will meltdown any moment before he suddenly smiles, @@.Ivor;“I find it difficult to hate you. You’re all so perfect and evil, just as I shaped you to be. So, I am sure you have done the same to her?”@@ [[You smile.|BEBride10]]
<div align="center">[img[Pictures/BETunnelsBride10.jpg]]</div> @@.Abby;“Yes Lord! I want only to please you! I never felt so fucking good! I drank my own father dry!”@@ He laughs, @@.Ivor;“Yes, I still have my victory!”@@ Turning to the Jiang Shi Twins he commands, @@.Ivor;“Summon the priestesses here immediately, I will wed this woman and have her as my eternal mate!”@@ You cannot wait to give yourself [[to him!|BEBride11]]
<div align="center">[img[Pictures/BETunnelsBride11.jpg]]</div> <br /> <br /> @@.SGhost2; You marry Ivor, who quickly forgets his newest wife, Clover. You take up his time and seem particularly well suited for Nightbred politics. Though you serve the brides that converted you, always happy to pleasure their bodies and help them gain favor with Ivor, as you also wrap him around your finger, always eager to obtain a greater hold over him, to benefit you and the others, and spend the rest of time at your husband’s side!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Bride">>
<div align="center">[img[Pictures/BETunnelsCountess1.jpg]]</div> @@.Abby;“You—“@@ you manage to get out, your ribs sores from battle, as you slowly attempt to stand. @@.Ele;“Such spirit from one who has already lost! Rare,”@@ says the Countess as she seems to observe you the way a scientist studies a lab rat. @@.Ele;“Your blood- the smell alone intoxicates. One can scarcely imagine what it must be to taste such ambrosia- to consume it all!”@@ @@.Abby;“I’ll kill you—“@@ the rage which you feel at what she did to your bandmate friends still burns fresh in your heart. @@.Ele;“No, you shall not. I’m going to personally turn you. I am very powerful, you know. I will imbue you with my willpower, ensuring your absolute loyalty. Yet, better than all that- I’ll give you another gift! You shall go from Van Gothen to Báthory.”@@ @@.Abby;“I won’t serve—“@@ @@.Ele;“You will, child.”@@ The Countess [[pulls you up!|BECountess2]]
<<setup_encounter 'Tunnels' '' 'TunnelsCountess' 'TunnelsCountess-template'>><<include StartCombatHandler2>>
<div align="center">[img[Pictures/BETunnelsCountess1.jpg]]</div> @@.Abby;“You—“@@ you manage to get out, your ribs sores from battle, as you slowly attempt to stand. @@.Ele;“Such spirit from one who has already lost! Rare,”@@ says the Countess as she seems to observe you the way a scientist studies a lab rat. @@.Ele;“Your blood- the smell alone intoxicates. One can scarcely imagine what it must be to taste such ambrosia- to consume it all!”@@ @@.Abby;“I’ll kill you—“@@ the rage which you feel at what she did to your bandmate friends still burns fresh in your heart. @@.Ele;“No, you shall not. I’m going to personally turn you. I am very powerful, you know. I will imbue you with my willpower, ensuring your absolute loyalty. Yet, better than all that- I’ll give you another gift! You shall go from Van Gothen to Báthory.”@@ @@.Abby;“I won’t serve—“@@ @@.Ele;“You will, child.”@@ The Countess [[pulls you up!|BECountess2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsCountess2.jpg]]</div> With one arm she pulls your entire weight to her, spins you around, and then bites into your neck. Inside, Vlad swirls with madness, until his voice disappears. Your own body, already weakened from battle, can do nothing but die as she drains you of vitality and blood, the only sounds in the chamber being your pitiful whimpers and a disgusting [[slurping sound.|BECountess3]]
<div align="center">[img[Pictures/BETunnelsCountess3.jpg]]</div> You are awoken with a deep kiss to find yourself already standing on your feet. Your head swims for a moment, as you attempt to remember what you are doing here; how this has happened. Then you recall that the Countess Elizabeth Báthory took you, reshaped you, and changed something about you. As the power of Báthory solidifies upon your mind, you realize that this was your destiny all along- to be adopted by her and become her daughter. The thought causes your [[sex to weep.|BECountess4]]
<div align="center">[img[Pictures/BETunnelsCountess4.jpg]]</div> Now, with dark passion, you return the affection of your mother, eager to swirl your own tongue into her exquisite mouth- the very mouth that saved you from the weaknesses of mortality and free will. As she pulls away she says, @@.Ele;“Very good, daughter. Absinthe Báthory, my heir.”@@ @@.Abby;“Yes, mother, thank you for this.”@@ @@.Ele;“My first lesson is to teach you that thanking with words alone is only for the lower class and poor. We are royalty. When one thanks us, it is through action alone.”@@ She smirks knowingly. @@.Abby;“I understand,”@@ [[you purr.|BECountess5]]
<div align="center">[img[Pictures/BETunnelsCountess5.jpg]]</div> As your mother lies back on a throne brought from the old country, she spreads her legs. You fall to your knees on the hard floor, pain no longer an issue. Then, smiling up at her, you crawl to her submissively, your actions somehow imbued and engrained by the bite of your mistress. You stare at her sex, inches from it as a tension builds between the two of you. Then, your eyes never leaving her pussy, you say, @@.Abby;“Thank you, mother, for making me your daughter,”@@ before you [[lean forward.|BECountess6]]
<div align="center">[img[Pictures/BETunnelsCountess6.jpg]]</div> You have much experience in regards to pleasuring women and for the first time you are truly throwing every fiber of your being into the action. A love and pride, but dark and twisted, urges you to please this woman as if she were the only thing that matters to you- and in some strange way- she is. As your tongue licks her sex, teasing her engorged clit, your mother drapes her legs over your shoulders, @@.Ele;“Oh, by Nuit, you are so good at this.”@@ [[She shakes.|BECountess7]]
<div align="center">[img[Pictures/BETunnelsCountess7.jpg]]</div> Elizabeth’s toes curl and she cries out grabbing your head and pushing it against her pelvis. @@.Ele;“Yes! Yessss!”@@ she screams, her body wracked with pleasure. You know that it was not your abilities as a cunt-licker that pushed your mother over the edge- it was the knowledge of who you were and what you once represented, now enslaved and corrupted, doing her bidding on your knees. You know this because you came hard at the same time with the [[same knowledge.|BECountess8]]
<div align="center">[img[Pictures/BETunnelsCountess8.jpg]]</div> Your mother sits a bit longer, gently stroking your hair as you continue licking her, until she finally says, @@.Ele;“I feel better, and I know that you are, certainly, now mine.”@@ She pushes your head away, @@.Abby;“Yes, mother, I am yours.”@@ She stands, offering you a hand and helps you stand. @@.Ele;“Oh, my darling girl,”@@ she says, putting her hands upon your shoulder, @@.Ele;“It worked. I have waited for so long to find a girl worthy of this honor, to make a girl into my own. You’ll be my daughter and my wife.”@@ @@.Abby;“Yes! I will be anything and everything for you, fill any role that you desire.”@@ @@.Ele;“Perfect. The next role shall be assassin,”@@ [[she says.|BECountess9]]
<div align="center">[img[Pictures/BETunnelsCountess9.jpg]]</div> @@.Ivor;“Who dares enter my chamber without first seeking an audience?”@@ Lord Ivor turns towards the pair of you. @@.Ivor;“Do not presume that I will forgive this, Báthory!”@@ @@.Ele;“You need not forgive anything at all, Ivor. In fact, you’ll no longer even be burdened with anything ever again.”@@ @@.Ivor;“You venture to threaten me!?”@@ [[He bares his fangs!|BECountess10]]
<div align="center">[img[Pictures/BETunnelsCountess10.jpg]]</div> @@.Ele;“Oh, such a big man, Ivor! Always throwing your weight around, belligerent, and conniving. But, I digress; I’d like to introduce my new daughter.”@@ @@.Ivor;“Daughter?”@@ @@.Ele;“Indeed, yes, and, wife- the former Van Gothen girl.”@@ Ivor’s eyes widen, @@.Ivor;“You took her! You pathetic usurper!”@@ @@.Abby;“I’m all hers now, and my mother wants you removed from this throne. She will lead the Nightbred in Eastern Europe and on the American west coast.”@@ @@.Ivor;“I’ll slay you both before you—“@@ In a flash, you are [[upon him!|BECountess11]]
<div align="center">[img[Pictures/BETunnelsCountess11.jpg]]</div> With your vampiric speed and unholy agility, mixed with some inherent Van Gothen power, you are upon Ivor before he can blink. For the first time in history, since his transition into a Nightbred, Ivor’s face shows a true and absolute terror of mortality. In a fluid motion, you draw your oak stake and slam it into his [[black heart!|BECountess12]]
<div align="center">[img[Pictures/BETunnelsCountess12.jpg]]</div> <br /> <br /> @@.SGhost2; You became consort to the countess herself! You slay Ivor and aid her in gaining the powers of Nuit, along with vanquishing the Night Stalkers. You serve Elizabeth’s every whim, always eager for more. She shapes you into an aristocrat and shares her blood baths with you. With your power and her understanding of Nightbred politics, you become a mother and daughter powerhouse, rising ever higher and commanding ever more dominance!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Bathory">>
<div align="center">[img[Pictures/BETunnelsEleanora1.jpg]]</div> The vampiric witch cackles at you, @@.Ele;“You truly believe that you can still fight me? You have no chance!”@@ @@.Abby;“Fuck you, bitch! I’ll see you dead!”@@ you charge [[at Eleanora!|BEEleanora2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsEleanora2.jpg]]</div> Just as you reach her, she holds her glowing crystal ball in your face and your body instantly freezes where you stand, @@.Abby;“What— what the fuck are you doing?”@@ @@.Ele;“Oh, I learned this lesson a lifetime ago in Wakefield. Mr. Ravenhurst crushed the life out of me because I was not prepared; however, I am now. I am more than prepared this time.”@@ You try to look at her face, but your eyes cannot leave the swirling purple light of the ball. @@.Ele;“I can feel your attempt to look away, but it shall avail you no good. This is a focusing crystal. I’m focusing my willpower through it and you are focused upon it.”@@ You are aware of something filling your mind. @@.Ele;“Yes, my own mind. We are currently linked.”@@ You realize that if gloves were sentient, this is how they would feel. Invaded and then forced to conform around the hand within! @@.Ele;“Yes, a fair analogy, you are the glove- and I am the hand!”@@ Purple light fills [[your vision!|BEEleanora3]]
<div align="center">[img[Pictures/BETunnelsEleanora3.jpg]]</div> Suddenly you stand up, everything colored by a purple haze. @@.Abby;“Mistress.”@@ @@.Ele;“Slave,”@@ retorts Eleanora, @@.Ele;“Now, there will soon be a woman here. She has my Book of Shadows and controls the Anax through his skull. You must stop her and bring me these artifacts.”@@ Smiling, you agree, @@.Abby;“Eve? Yes. I will kill her and give you the items. I have even more artifacts as well.”@@ @@.Ele;“You keep them for now. But, you’ll give me everything that I want, eventually.”@@ @@.Abby;“Yes, everything.”@@ Just then, Evelyn comes running into the chamber. @@.Eve;“Absinthe! Eleanora! Oh good, let’s stop her together!”@@ You show your teeth [[and attack!|BEEleanora4]]
<div align="center">[img[Pictures/BETunnelsEleanora4.jpg]]</div> Rushing at Eve, you knock the skull from her hand and she screams, @@.Eve;“What the hell are you doing!”@@ @@.Abby;“Ending you!”@@ Moments later, the lifeless body of Eve cools on the chamber floor as you gather [[her artifacts.|BEELeanora5]]
<div align="center">[img[Pictures/BETunnelsEleanora5.jpg]]</div> Your mistress cackles with delight as she holds the items, @@.Ele;“Perfect!”@@ @@.Abby;“I live to serve!”@@ @@.Ele;“You do, indeed. Oh, my precious book, I’ve missed you so! And, with this skull, I shall control the Anax- Ravenhurst will rue the day he killed me.”@@ She then looks at you, @@.Ele;“You, slave, shall give yourself to me. I will drain your dry of blood, and drink away Vlad as well.”@@ @@.Abby;“Yes, mistress!”@@ [[You comply.|BEEleanora6]]
<div align="center">[img[Pictures/BETunnelsEleanora6.jpg]]</div> Though this feels perfectly natural and you have every desire to obey, Vlad, trapped within you, screams in rage and defeat as you present your wrist to Eleanora. You feel nothing but joy as her fangs puncture your forearm and she begins consuming your blood. Between the enslavement spell, euphoria, Vlad’s demise, and your own loss of life, everything becomes a swirl of darkness, joy, regret, and confusion before it [[all goes black.|BEEleanora7]]
<div align="center">[img[Pictures/BETunnelsEleanora7.jpg]]</div> You waken to a pussy pressing down and rubbing back and forth on your face. You instinctually lick at it and above you, you hear Eleanora say, @@.Ele;“You have finally awoken? I’ve spent hours molesting and defiling your corpse. Pleasure me.”@@ [[You do.|BEElanora8]]
<div align="center">[img[Pictures/BETunnelsEleanora8.jpg]]</div> You pleasure your new mistress with gusto, first eating her out as she continues to face-fuck you before you change positions again and again. Everything revolves around pleasing her and giving her what she wants. Some part of you knows this is likely some sort of magic spell probably amplifying the powers that vampires hold over their minions, but you find that you do not care. You love her scent and taste, and you relish the perverted wiles [[of Eleanora.|BEELeanora9]]
<div align="center">[img[Pictures/BETunnelsEleanora9.jpg]]</div> Sometime later, you find yourself in Lord Ivor’s throne room. @@.Ivor;“Eleanora! What is this!”@@ [[Your mistress laughs.|BEEleanora10]]
<div align="center">[img[Pictures/BETunnelsEleanora10.jpg]]</div> @@.Ele;“I’ve come to end your rule.”@@ You stand ready to kill him at her behest, as the Anax, now a slave to Eleanora via his fetter, stands behind you, unwilling but inescapably drawn to obey. @@.Ele;“How can you do this? Stand against me! You are in my power!”@@ @@.Ele;“I was, but somehow, the Van Gothen blood, or mayhap that of Vlad, or both, has given me free will- and I intend to use it. You two- I order you to slay Ivor!”@@ @@.Abby;“Yes, mistress!”@@ @@.Anax;“Grr, as you wish, vile woman.”@@ [[And so you do!|BEELeanora11]]
<div align="center">[img[Pictures/BETunnelsEleanora11.jpg]]</div> <br /> <br /> @@.SGhost2; Eleanora Blackwood herself managed to take you! First, using her spells to control your mind, she slew Ivor. Then, she summoned Nuit and stole the goddess’ powers for her own. She also converted you into her own vampire slave, and using you as her personal assassin, gained control of the Nightbred worldwide!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Eleanora">>
<div align="center">[img[Pictures/BETunnelsGolem1.jpg]]</div> The flesh golem easily lifts you into the air before slamming you against a wall! You are nothing but a rag doll in his [[massive hand!|BETGolem2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsGolem2.jpg]]</div> Growling laughter in delight, the massive beast wraps its hands around you and crushes you until you [[black out.|BETGolem3]]
<div align="center">[img[Pictures/BETunnelsBoneForger1.jpg]]</div> When you awaken, you find a woman standing over you- likely the mistress of the flesh golem that crushed you. Weakened and broken, you know there is no chance to beat this bone forger, so you turn and retreat! However, you make it only two steps before a bright red light envelopes your body! @@.Ele;“You thought that you could stop us? You had no chance. You are obviously weak, as my pet golem has shown, but don’t worry dear girl, I can fix that weakness of yours!”@@ [[Pain shoots through you!|BEBoneF2]]
<div align="center">[img[Pictures/BETunnelsIlihana1.jpg]]</div> An unseen fire burns across your body! The pain throbs immensely- but this is a shadow flame, a dark fire of spirit energy, and the Blood Suit, Vlad himself, burns away into black smoke! Even your armor and artifacts perish in the interdimensional magical flames. @@.Moonbeam;“There, we cannot have anything interrupting our plans for you.”@@ Not waiting to hear more- you [[turn and flee!|BEIlihana2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsIlhiana2.jpg]]</div> You turn and run, naked, away from the alabaster, floating woman, @@.Moonbeam;“Do not even bother! You have no chance now.”@@ She is upon you [[in a moment!|BEIlhiana3]]
<div align="center">[img[Pictures/BETunnelsIlhiana3.jpg]]</div> @@.Moonbeam;“You shall have a new honor! A new existence! You shall be blessed by the same god that blessed me!”@@ @@.Abby;“Get the fuck away from me!”@@ Rather than retreating, she [[grabs you!|BEIlihana4]]
<div align="center">[img[Pictures/BETunnelsIlhiana4.jpg]]</div> She pulls you close to her as she floats above you. As she embraces you, an instant and unbearable cold shoots through your body. It resembles the chills that sometimes make you shudder when you become cold, but beyond that scope. @@.Moonbeam;“You feel the power of the shadow stone, don’t you?”@@ she coos. @@.Moonbeam;“It took my soul when I first obtained it. It is almost all that remains of our lord in the realm.”@@ Your head pulses with some sort of darkness and you cannot seem to so much as eke out a sound. @@.Moonbeam;“Do not resist. His shadows will consume you, consume all in darkness.”@@ It feels as if the icy stone against your back sucks out your mind and vitality. You feel some part of you, some inner light, drained and consumed by this stone until the fertile, warm jungle of your essence is nothing but a [[dead, cold desert.|BEIlhiana5]]
<div align="center">[img[Pictures/BETunnelsIlhiana5.jpg]]</div> @@.Moonbeam;“You understand now, do you not?”@@ <i>@@.Wraith;<<psy>>You do.<</psy>>@@</i> @@.Abby;“Yes. I understand now.”@@ @@.Moonbeam;“Good. You are one of the keys to his triumphant return.”@@ She glides around you and lands beside you, her dark clothes evaporating into black smoke. @@.Moonbeam;“Much like Vlad merged with you, so too, did my master take me.”@@ She steps up close to you, @@.Moonbeam;“Kiss me.”@@ <i>@@.Wraith;<<psy>>Kiss her. Know her. You are both the same. Kindred sisters of shadow.<</psy>>@@</i> You kiss her deeply as she fondles your large breasts. You now trust her beyond measure. Somehow, the vacuous, soulless void within you both links you as lovers, siblings, and slaves. You are both alike [[now and forever.|BEIlhiana6]]
<div align="center">[img[Pictures/BETunnelsIlhiana6.jpg]]</div> You each spend time enjoying the white, pale flesh of the other in worship of your new god. @@.Moonbeam;“Yes, he will eventually return and consume this realm, and then, his insatiable appetite shall gnaw directly at the Inner Light, and onwards until only absolute shadowy entropy remains in all of existence.”@@ The thought of total annihilation of realities causes you to shudder in orgasm as your sister slave squirts her juices into your [[defiled mouth.|BEIlihana7]]
<div align="center">[img[Pictures/BETunnelsIlhiana7.jpg]]</div> As the two of you scissor as you lose yourself in the emptiness of your actions. Nothing matters. There is no love inside, no will of your own, no passion or desire, only a desolate, cold nihilism that will also, eventually become one with total void. Nothing will exist. In worship of shadow and in abnegation of existence, you and your new partner find erotic, [[sexual release!|BEIlihana8]]
<div align="center">[img[Pictures/BETunnelsIlhiana8.jpg]]</div> Once you both allow your master to pleasure himself through your bodies, you rise. Ilihana’s shadowy clothes rematerialize as she floats into the air. You inherently know what is to come and await it. She passes over you, her black, inky cape draping across [[your form.|BEIlhiana9]]
<div align="center">[img[Pictures/BETunnelsIlhiana9.jpg]]</div> Shadows ooze from it across your own flesh and then wrap around you, binding you in blackness. Neither of you need to speak. You both simply enjoy the solitude and negativity you share, together. Here in the summoning chamber, the vampires intend to summon Nuit. However, with the knowledge that your master imparts to you, and with Ilihana’s naturally powerful abilities to wield magic- a very different entity will begin to anchor itself back into existence- [[to end existence!|BEIlihana10]]
<div align="center">[img[Pictures/BETunnelsIlhiana10.jpg]]</div> <br /> <br /> @@.SGhost2; Ilihana, herself, once fell victim to an immensely powerful dark entity. With an endless hunger and desire to consume all of reality, it hollowed her out and made her nothing but a pawn. She came to witness the summoning of Nuit, and to claim the goddess with the same power whom she serves. However, as a boon, she managed to give you to her unfathomably dark god as well, and together, you elicit the will of Chernobog!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Ilihana">>
<div align="center">[img[Pictures/BETunnelsIvor1.jpg]]</div> Ivor roughly picks you up and flings you across the room, sending you hitting the floor and careening along it. Then he triumphantly walks towards your beaten body as he says, @@.Ivor;“You? You were the one that was to end me? And, Vlad, himself even came with you for revenge. How pathetic. You failed your friends, you failed Vlad, and you failed yourself. What about you is <i>not</i> a failure?”@@ As he reaches you he kicks you in the stomach, sending you reeling another few feet. @@.Ivor;“Look at you, cowering on the ground. Pathetic.”@@ [[He reaches down.|BEIvor2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsIvor2.jpg]]</div> His large hands grasp the sides of your head and he squeezes until you almost expect your skull to crack as he lifts you off the ground. @@.Ivor; “I’ll make you both serve!”@@ with that he opens his mouth, hissing! He leans forward [[ready to bite!|BEIvor3]]
<div align="center">[img[Pictures/BETunnelsIvor3.jpg]]</div> However, at the last moment he pulls away, laughing! @@.Ivor;“Too easy. There is not enough pleasure in this for me, not enough pain and suffering for you and Vlad, but I have an idea.”@@ He drops you in a heap and leans over you. He unclasps his cape and removes his shirt as you curse what are likely broken ribs. You half expect him to continue undressing and then rape you, but he stops at only the shirt and bends down. You look into his eyes with a mixture of fear and anger, but then follow his gaze as he holds up his wrist and examines it. <i>@@.Vlad;<<psy>>“No! No!”<</psy>>@@</i> yells Vlad inside your mind. Confused, you watch as Ivor slices his own wrist open causing a thick, syrupy, and blackish substance to pour down his arm. He latches a hand behind your head and pulls your mouth against the cut! You try to pull away, but as the Nightbred blood fills your mouth, the taste overcomes you. Beyond sweet, beyond taste itself, you cannot help but swallow it even as Vlad shrieks [[in panic.|BEIvor4]]
<div align="center">[img[Pictures/BETunnelsIvor4.jpg]]</div> You drink more of it and feel an instant euphoria. You have done coke and smoked pot, even tried ecstasy a few times, but nothing at all can compare to the intense, heavenly high that fills your brain! The pain from the beatings Ivor gave you, disappears instantaneously as he laughs in satisfaction, @@.Ivor;“I’ll make you nothing more than my lap dog.”@@ He makes to withdraw his arm, but you hold onto it, being lifted from the ground. @@.Ivor;“No! You’ve had enough, leech.”@@ He cannot pry you off, so he punches you hard with his free hand until you [[finally let go.|BEIvor5]]
<div align="center">[img[Pictures/BETunnelsIvor5.jpg]]</div> You pull away as Ivor laughs. You feel different, alive but somehow drunk and submissive. @@.Ivor;“You’re mine now. You will obey me or I shall not share my blood with you. You’ll learn to love the very substance that makes you nothing more than a slave- and that very thought will make you cum in delight.”@@ You turn to [[face him!|BEIvor6]]
<div align="center">[img[Pictures/BETunnelsIvor6.jpg]]</div> You want to argue but the moment you see him, a wave of pleasure and contentment floods your body. Whatever Ivor’s blood has done to you has drowned out Vlad’s voice. Ivor is all that matters. Smug smile upon his face, your new lord undoes his pants and drops them to the floor. @@.Ivor;“Hah, look at you. You already know your place. You must have been a very sinful woman.”@@ You growl with passion. @@.Ivor;“Come to me.”@@ [[You do.|BEIvor7]]
<div align="center">[img[Pictures/BETunnelsIvor7.jpg]]</div> @@.Ivor;“On your knees.”@@ You obey, falling down even as your head feels as if it floats away. @@.Ivor;“Now, leech, you enjoyed sucking on me? Go on, and suck some more.”@@ You gaze up at this handsome, powerful man and take his cock into your hand. You rub and lick it, your eyes locked with his until it grows hard and you put it into your mouth. You suck him off, as Ivor spends a while gloating. Finally he cums into your mouth and once your lips pop free, he grabs your head and uses your hair to clean himself off, making you little more than a cum rag. @@.Ivor;“You’ll leave your weapons and artifacts here, and then, I’ll take you to the dungeon- your new home.”@@ [[You obey and follow.|BEIvor8]]
<div align="center">[img[Pictures/BETunnelsIvor8.jpg]]</div> Your existence changes drastically. Though he physically and verbally abuses you nightly, you cannot help but enjoy your sick love for Ivor. He keeps you chained in the Shanghai Tunnels, far below the streets of Portland, only coming down to force you to grovel and suck his cock. He refuses to have sex with you no matter how much you plead and beg, saying that you are [[still unworthy.|BEIvor9]]
<div align="center">[img[Pictures/BETunnelsIvor9.jpg]]</div> Weeks become months, and one night, after Ivor feeds you his blood, you decide you will have his dick no matter the cost! Leaping on him, you desperately try to rape your captor, but he retaliates and overpowers you, @@.Ivor;“So? You finally have the spark which I have waited for. Enjoy your prize, slut!”@@ He slams you to the ground and roughly forces himself on you. However, you can only mewl and grow wet with heat at the callousness of this hot and sexy vampire that owns and [[uses you!|BEIvor10]]
<div align="center">[img[Pictures/BETunnelsIvor10.jpg]]</div> Those months become years, and you find yourself ravaged by Ivor, still he sees you as no more than a diversion, a toy to be played with and discarded, and that humiliation only spurns your twisted adoration [[of him.|BEIvor11]]
<div align="center">[img[Pictures/BETunnelsIvor11.jpg]]</div> Then, one night, he appears inside your cell, and feeds you before roughly fucking you and leaving you a quivering submissive mess of flesh and lust, but unlike ever before, he pulls you from the ground, his hands roaming your body. @@.Ivor;“Broken and addicted as you are, I need you. Several humans have banned together with the Night Stalkers that escaped the night that I claimed you. You will rise above a mere ghoul, above even my brides. You shall be my greatest weapon.”@@ With that, his beautiful fangs pierce your willing neck and you try to will your Van Gothen blood to flow faster into the waiting mouth of [[your lord!|BEIvor12]]
<div align="center">[img[Pictures/BETunnelsIvor12.jpg]]</div> @@.Ivor;“So, you fools have arrived.”@@ @@.Roy;“Abigail!”@@ @@.Abby;“Hello, <i>father</i>.”@@ You gaze at the assembled team of hunters before you. Why did you ever care for any of these humans? They are nothing. The Nightbred are superior in every way, Ivor most of all. @@.Ivor;“I do love reunions.”@@ Ivor fondles one of your breasts and you kiss him before he turns back to the mortals, @@.Ivor;“She told me everything about each of you. I allowed you to come this far- but it ends here. I could likely annihilate you all myself, but I want to see my pet bathe in your blood for my amusement.”@@ He grabs your face and roughly pulls you up to look into your loving eyes, @@.Ivor;“Kill them all.”@@ You smile at him a moment before he thrusts your face away and towards them, @@.Abby;“Yes, master. I gladly obey!”@@ With that, you tear into the humans [[before you!|BEIvor13]]
<div align="center">[img[Pictures/BETunnelsIvor13.jpg]]</div> <br /> <br /> @@.SGhost2; With everything hinging on you, you somehow managed to fail, giving Ivor the very victory that he desired. He broke you down, over time, making you his submissive ghoul pet and confining you to the dungeons until he finally turned you into a Nightbred. Careful to subjugate Vlad in the process, you became the new Reaper, a monster to be feared by all, and Ivor’s lover and assassin. Without any adversary brave or stupid enough to stand against him, you help him drape the world in a cloak of eternal darkness!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Ivor">>
<div align="center">[img[Pictures/BETunnelsJiangShi1.jpg]]</div> @@.Shi;“Look at her.”@@ @@.Shi;“Defeated.”@@ @@.Abby;“I’m not, defeated, I’ll keep figh—“@@ One of the Jiang Shi backhands you, @@.Shi;“Quiet. That is for the other night when I was dishonored by the old man that saved you.”@@ @@.Shi;“We shall have our revenge. Ivor surely wants her, but—“@@ @@.Shi;“Our current master ordered us to stop her, but I also smell it.”@@ @@.Shi;“Like the other night, her scent, unmistakable.”@@ @@.Shi;“It smells as he did.”@@ @@.Shi;“We were unable to feed on Calis, but let us slake our thirst with her!”@@ Wasting no more time, the pair bites [[your neck!|BEJiangShi2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsJiangShi2.jpg]]</div> Their fangs puncture your veins and they begin sucking. What at first, scares and hurts you, suddenly shifts into something pleasurable and erotic. Somehow, you feel yourself give up and find a sort of freedom at the submission as your mind drifts [[into nothingness.|BEJiangShi3]]
<div align="center">[img[Pictures/BETunnelsJiangShi3.jpg]]</div> Suddenly, you wake on your back. You feel an intense hunger and try to sit up, but, when you do, the twins fall upon you. @@.Abby;“Get off me, you bitches!”@@ @@.Shi;“You will submit to us!”@@ @@.Shi;“Her will is strong, but all things can be broken.”@@ [[You continue struggling.|BEJiangSHi4]]
<div align="center">[img[Pictures/BETunnelsJiangShi4.jpg]]</div> One places you into a headlock while the other holds your arms down, @@.Shi;“You are one of us, now.”@@ @@.Abby;“I’m not!”@@ you growl. @@.Shi;“You are Jiang Shi; you carry our strain.”@@ Only then do you feel it. You are not alive, Vlad is gone, and your flesh tone matches that of the women that stopped you. @@.Abby;“I’ll kill you for this!”@@ @@.Shi;“You will learn your place!”@@ They beat you [[mercilessly.|BEJiangShi5]]
<div align="center">[img[Pictures/BETunnelsJiangShi5.jpg]]</div> Day after day, week after week, the pair comes into the chamber as your thirst grows nightly. @@.Shi;“You will not eat until you obey us!”@@ @@.Shi;“We made you. You are ours.”@@ @@.Abby;“I’ll kill you both!”@@ @@.Shi;“You’ll become a Starved.”@@ @@.Shi;“We know that you desire blood.”@@ @@.Shi;“Submit and feed.”@@ [[You refuse.|BEJiangShi6]]
<div align="center">[img[Pictures/BETunnelsJiangShi6.jpg]]</div> Still another week of nightly torture passes. Your thirst and needs have only multiplied and you would likely kill anyone at this point to slake your needs, but you refuse to give the twins what they want. This continues a few more days. They do not kill you, but break your bones and body, night after night, and you wake each time, fresh and healed- [[and hungrier.|BEJiangShi7]]
<div align="center">[img[Pictures/BETunnelsJiangShi7.jpg]]</div> Over time, you begin to wonder how Brone managed to fight these urges and needs. You’ve barely been a vampire for two months and you finally break, pleading with the twins to feed you. They demand that you show your submission and take turns as you lick their cunts. For your reward they bring you an almost drained sickly man. The next night, you sit waiting for them on your knees and they are pleased. They order you to humiliate yourself and again sexually please them and as a reward you are given a terrified man that you quickly [[drain dry.|BEJiangShi8]]
<div align="center">[img[Pictures/BETunnelsJiangShi8.jpg]]</div> After almost a year passes, you no longer see the twins as anything but your mistresses. They have helped you learn how to survive in death. Honestly, you and they had much more in common than you first realized. They feed you nightly, and on this occasion they present Roy- the man that once saved your life from the Jiang Shi. Without hesitation you sink your fangs into him and suck every ounce of life from his veins. This pleases the twins and you are rewarded for your correct behavior by being given the privilege of tasting their pussies. Finally sated that you are theirs, and you, relishing that same fact, they give you the first clothing that you have worn [[in a year.|BEJiangShi9]]
<div align="center">[img[Pictures/BETunnelsJiangShi9.jpg]]</div> @@.Ivor;“A year ago, I almost killed the two of you when you showed me her drained corpse. But, in the end, you have forged me a weapon.”@@ [[You bow before Ivor.|BEJiangShi10]]
<div align="center">[img[Pictures/BETunnelsJiangShi10.jpg]]</div> @@.Abby;“I swear myself to your cause Ivor just as my mistresses have. Where they bow, I bow.”@@ @@.Ivor;“Good. Those old friends of yours, the Night Stalkers, are preparing to mobilize and attack us again, in revenge for these two bringing that cowboy fool here for you to eat. You will personally murder them all- in front of your mistresses.”@@ @@.Abby;“Yes, Lord Ivor!”@@ And so, [[you do.|BEJiangShi11]]
<div align="center">[img[Pictures/BETunnelsJiangShi11.jpg]]</div> <br /> <br /> @@.SGhost2;Using torture and cruelty, the Jiang Shi Twins break your spirit, morale, and mind. Eventually, seeing yourself as their slave, you obey their commands. You even begin to enjoy the suffering they inflict, and find yourself masturbating to their images whenever they are absent from you. Together, you form an unstoppable team, forever serving Ivor and your sisters!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "JiangShi">> <<UnlockCharacter "JiangShiSisters">>
<div align="center">[img[Pictures/BETunnelsLich1.jpg]]</div> Unable to fight her off of you, the lich rips away your belongings and weapons leaving only you and your Blood Suit. @@.CereUnit2;“So, that is your flesh? I sensed that you were undead, and yet, not. I cannot share you with another, so let us clear away the garbage, shall we?”@@ [[Her staff glows.|BELich2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsLich2.jpg]]</div> You scream as Vlad is desiccated via some sort of spell, disappearing into strange smoke before a singeing burn rips through your brain! Only, instead of heat, this is a [[freezing burn.|BELich3]]
<div align="center">[img[Pictures/BETunnelsLich3.jpg]]</div> @@.CereUnit2;“That is my mind freeze spell. It should keep your pesky personality from interrupting my plans for you.”@@ You suddenly feel the temperature around the outside of your [[body drop.|BELich4]]
<div align="center">[img[Pictures/BETunnelsLich4.jpg]]</div> Your mouth opens of its own accord and you feel a pull from within. @@.CereUnit2;“Yes, that’s it. Now to drain your life and power into myself!”@@ Smoke billows from [[your mouth!|BELich5]]
<div align="center">[img[Pictures/BETunnelsLich5.jpg]]</div> @@.CereUnit2;“So much vitality!”@@ She drains your life, and yet, so much more [[still remains.|Lich6]]
<div align="center">[img[Pictures/BETunnelsLich6.jpg]]</div> @@.CereUnit2;“I cannot believe the power within you. A single Van Gothen soul seems worth a hundred others! I shall need to truly gorge!”@@ Within, you feel the draining increase like a vast reservoir of water flowing [[down a hole!|BELich7]]
<div align="center">[img[Pictures/BETunnelsLich7.gif]]</div> You feel your soul leave your body. All life, goodness, and light, are rent from within and pulled into the lich and her staff. Your healthy flesh grows gray and twisted as your heart stops as your [[body dies.|BELich8]]
<div align="center">[img[Pictures/BETunnelsLich8.jpg]]</div> @@.CereUnit2;“Yes! Yes! Give it all to me!”@@ yells [[your mistress.|BELich9]]
<div align="center">[img[Pictures/BETunnelsLich9.jpg]]</div> After a moment, your trembling body becomes controllable again. @@.CereUnit2;“I have you now. As your soul feeds me, your undead body shall obey me.”@@ Your now gaunt face pulls back into a smile, @@.Abby;“I obey.”@@ @@.CereUnit2;“Now, let us find our way to this so-called ‘Lord Ivor’ and disrupt his plans for ourselves.”@@ [[You obey.|BELich10]]
<div align="center">[img[Pictures/BETunnelsLich10.jpg]]</div> <br /> <br /> @@.SGhost2; A lich, serving the Black Knight, Zawisza, managed to defeat you. She drained you of life and willpower leaving only a desiccated corpse animated by her power. With your aid, the Wight Lord manages to defeat Ivor and the Nightbred, and even steal away the powers of Nuit! Then, his undead forces spread like a blight across America, until it becomes the first country inhabited only by the cursed dead, before moving on to other lands!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Lich">>
<div align="center">[img[Pictures/BETunnelsMage1.jpg]]</div> You collapse to your knees before the dark mage. @@.Ele;“You fought well, but against magic, there is little protection.”@@ @@.Abby;“I just need to focus and catch my breath, and then, you’re mine.”@@ @@.Ele;“There will be no need to kill me. You are truly a strong warrior and you wield powerful relics. In a moment, I think you’ll see how useful you are to someone like me.”@@ [[She begins spell casting!|BEMage2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsMage2.jpg]]</div> @@.Ele;“Aka Manah! Hear now my plea Crush her free will under your knee Your evil aid to me now loan Tie seductive thoughts to their own”@@ A darkness begins to fill your mind. The sensation reminds you of ink being dropped into [[clean water.|BEMage3]]
<div align="center">[img[Pictures/BETunnelsMage3.jpg]]</div> @@.Ele;“My friend or foe it matters not Corrupt their mind into a knot Darkness call I, to take your soul My powers shall, your mind, control!”@@ Red light erupts around you and you feel your soul rent from your body, yet at the same moment a new, profane will seems to fill the [[lost space.|BEMage4]]
<div align="center">[img[Pictures/BETunnelsMage4.jpg]]</div> You sit for a moment feeling cold and empty- and horny. Dark whispers inside your mind lick at your brain and guide your every thought. You open your eyes, now two black orbs. @@.Ele;“How do you feel?”@@ [[You smile.|BEMage5]]
<div align="center">[img[Pictures/BETunnelsMage5.jpg]]</div> @@.Abby;“I feel fucking great, mistress!”@@ @@.Ele;“Ha ha, I am sure you do. Aka Manah has cleansed you of your soul and morals. But, more than that, he has ensured that you obey me.”@@ @@.Abby;“I obey you.”@@ @@.Ele;“You will kill for me.”@@ @@.Abby;“I will kill anyone, anywhere!”@@ @@.Ele;“Good. Casting such spells drives me wild, come here and relieve me of my desire so that I can focus upon my plans.”@@ @@.Abby;“Yes, mistress!”@@ You turn and crawl [[to her.|BEMage6]]
<div align="center">[img[Pictures/BETunnelsMage6.jpg]]</div> You move the small piece of cloth that hides your mistress’ swollen, wet sex and breathe its heady aroma before you dive into it. @@.Ele;“Oh my, someone has worked up a thirst!”@@ You continue to lick and press your tongue as deep as it can go before withdrawing it and toying with her clit. Once your mistress orgasms, she orders you to stand and stay. Before she suddenly disappears [[in red light.|BEMage7]]
<div align="center">[img[Pictures/BETunnelsMage7.jpg]]</div> She appears in Ivor’s throne room. @@.Ele;“Lord Ivor.”@@ @@.Ivor;“Who are you?”@@ @@.Ele;“I am one of the hundreds of vampires that came to see the conjuration of Nuit.”@@ @@.Ivor;“I should tear out your throat for this intrusion.”@@ @@.Ele;“Actually, I came to tear out yours.”@@ [[Ivor hisses.|BEMage8]]
<div align="center">[img[Pictures/BETunnelsMage8.jpg]]</div> @@.Ivor;“You dare threaten me! You are little more than someone’s lackey.”@@ @@.Ele;“I watched my master slain a century ago. I am my own master, now. Soon, I will sit on that throne of yours and command your forces and none will dare to stand against me.”@@ @@.Ivor;“Enough! Your magic shall not save you from me, mage!”@@ [[She teleports you.|BEMage9]]
<div align="center">[img[Pictures/BETunnelsMage9.jpg]]</div> In a flare of red light you appear. @@.Ele;“It is not my magic which you should fear, Ivor.”@@ @@.Ivor;“What is this?”@@ @@.Ele;“She is the Van Gothen. I shackled her mind to my will. Slave?”@@ @@.Abby;“Yes, mistress?”@@ @@.Ele;“Kill Ivor!”@@ @@.Abby;“Yes, mistress!”@@ You spring [[into action!|BEMage10]]
<div align="center">[img[Pictures/BETunnelsMage10.jpg]]</div> <br /> <br /> @@.SGhost2; You fell victim to a dark mage! She used a Shackle Mind spell to bind your will to her own and then used you as a puppet to defeat Ivor. She then utilized you as a weapon to clear a path to the summoning chamber, where she drained Nuit of power, ascending into godhood!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "DarkMage">>
<div align="center">[img[Pictures/BETunnelsNecromancer1.jpg]]</div> @@.Ele;“You’re defeated.”@@ @@.Abby;“Gah, fuck off!”@@ @@.Ele;“Heh, and this is from the would-be warrior of the light? You’re certainly not what I expected. However, I don’t care what your personality was; your animated corpse will be a powerful gain.”@@ [[She casts a spell!|BENecro2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsNecromancer2.jpg]]</div> @@.Ele;“I’ll drain you of your essence,”@@ she says as you feel your soul being ripped from your body and into the necromancer. @@.Ele;“And, yes, I know about Vlad. I plan on controlling him by controlling your animated corpse!”@@ Your soul [[is gone!|BENecro3]]
<div align="center">[img[Pictures/BETunnelsNecromancer3.jpg]]</div> You have an incredibly dull sense of awareness. So much so, the words make little or no sense at all as the necromancer weaves her will into your [[soulless body.|BENecro4]]
<div align="center">[img[Pictures/BETunnelsNecromancer4.jpg]]</div> The spell complete, you feel no sense of self, but do feel as if you are controlled. @@.Ele;“There- it is done. I control your zombie body, and so, I control the Blood Suit. Time to pay that overbearing oaf, Ivor, a visit and claim this lair for myself!”@@ She wills you to rise, and so, [[you do.|BENecro5]]
<div align="center">[img[Pictures/BETunnelsNecromancer5.jpg]]</div> You follow your mistress through the tunnels and into a chamber alight in purple glows. A nosferatu chained to the wall struggles and repeatedly calls you a name that means nothing. @@.Ivor;“What is this!?”@@ yells a larger vampire. @@.Ele;“This? This is your end! Slay that fool!”@@ You instantly spring into action without [[fear or hesitation!|BENecro6]]
<div align="center">[img[Pictures/BETunnelsNecromancer6.jpg]]</div> Minutes later only you and your mistress remain. @@.Ele;“Perfect. Now, I will claim the power of Nuit for myself. This is the end I always dreamed of, hungered for, and I am exhilarated.”@@ Your mistress sheds her clothing and stands before you. She then removes your gear as you remain perfectly still, awaiting orders. @@.Ele;“Now, pleasure me.”@@ [[Her will pulls you!|BENecro7]]
<div align="center">[img[Pictures/BETunnelsNecromancer7.jpg]]</div> None of your actions are truly your own, your empty brain no longer in charge, rather, the very willpower and desire of the necromancer tugs at your bones and body, manipulating it to her [[every whim.|BENecro8]]
<div align="center">[img[Pictures/BETunnelsNecromancer8.jpg]]</div> Mindlessly, you feast on her sex as she roughly fucks your face. You have almost no awareness or cares, but a definite sensation runs through you as your mistress moans and shudders. @@.Ele;“Yes! That really took the edge off. I will make you my greatest weapon and become the next necrolord!”@@ [[She cackles in triumph!|NecroBE9]]
<div align="center">[img[Pictures/BETunnelsNecromancer9.jpg]]</div> <br /> <br /> @@.SGhost2; A necromancer managed to defeat you! Being adept at raising and controlling the dead, she found a way to animate your corpse and keep Vlad intact. Both you and he under her sway, you obey her every wish. First she overthrows Ivor and steals Nuit’s power, eventually defeating the Necrolord Ilihana, and claiming that title for herself!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Necromancer">> <<UnlockCharacter "Skeleton">> <<UnlockCharacter "Spectre">>
<div align="center">[img[Pictures/BETunnelsNosferatu1.jpg]]</div> @@.Brone;“Heh, heh, heh! It’s terrible what’s become of you,”@@ boasts the nosferatu as he strips you of your gear. @@.Abby;“What are you doing?! You’re a god damn nosferatu, like Brone, surely you can fight Ivor’s will!”@@ @@.Brone;“Ha! You know so little about your prey, hunter! I am not one of Ivor’s minions, I followed the summons with many others. I am not held by his power- and I am nothing like that weakling, Lorcan.”@@ @@.Abby;“But, you’re a nosferatu! You don’t feed on blood!”@@ @@.Brone;“Wrong again! I am a nosferatu because, yes, originally, I refused to kill or drink blood. However, before I descended into the madness of the Starved, I finally gave-in to the need! But, that does not undo the mutations. It only meant that I was forever trapped in this wizened form. But, I won’t be alone.”@@ @@.Abby;“What do you mean?”@@ @@.Brone;“I devolved into this- my strain is this now. Whoever I bite, will become a nosferatu, just like me!”@@ He hauls [[you up!|BETNosfer2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsNosferatu2.jpg]]</div> @@.Abby;“Fuck you!”@@ @@.Brone;“Let’s see how feisty you are after I use hypnosis on you!”@@ @@.Abby;“It won’t work, I am a Van Gothen!”@@ @@.Brone;“Maybe, but you are already beaten down from our battle. Your willpower cannot be fully immune to my powers!”@@ [[His eyes glow!|BETNosfer3]]
<div align="center">[img[Pictures/BETunnelsNosferatu3.jpg]]</div> As with Brone, you feel a pressure build behind your eyes, and though it burns to look into his, you cannot look away. @@.Brone;“Yes, I feel my powers, I—“@@ his eyes glow even more intensely, @@.Brone;“will have you!”@@ The pressure builds until it pops almost like a balloon, and you are [[his thrall.|BETNosfer4]]
<div align="center">[img[Pictures/BETunnelsNosferatu4.jpg]]</div> You suddenly feel virtually nothing at all. @@.Brone;“Ah! I told you that you were too weak to resist.”@@ Your Master is correct, you really were too weak to resist. @@.Brone;“Now, you will obey me!”@@ @@.Abby;“I will obey you.”@@ Of course you will obey your Master, why wouldn’t you? @@.Brone;“Lean back and let me bite your neck.”@@ For a moment you turn his commandment over inside your mind. Some small part of you feels as if this might be dangerous, but you cannot really, logically, see a reason why it would be so. Master wants you to do it, so- you should do it. @@.Abby;“Yes, master.”@@ You [[lean back.|BETNosfer5]]
<div align="center">[img[Pictures/BETunnelsNosferatu5.jpg]]</div> Your master quickly impales your neck with his two long, sharp front teeth, tearing a hole into your flesh and veins and then he sucks at [[the wound.|BETNosfer6]]
<div align="center">[img[Pictures/BETunnelsNosferatu6.gif]]</div> Your body slowly feels numb and you lay peacefully. You were told to let him do this and you do. Eventually, you sense Vlad leave your body, and then, your mind becomes sluggish and slow, your thoughts becoming more vague by the second until, you [[black out.|BETNosfer7]]
<div align="center">[img[Pictures/BETunnelsNosferatu7.jpg]]</div> You awaken somewhere else within another chamber being carried by—by—your master! @@.Abby;“What, happened?”@@ @@.Brone;“I turned you into a mind slave and then into a vampire. You are my minion now.”@@ @@.Abby;“Yes, I sense that I am. Thank you, master.”@@ @@.Brone;“Your blood infused me with a power which I have never known, and you seem to still share it. I am certain that you and I can destroy Ivor. I’ll take his small empire and rule it myself, with you as my bride.”@@ @@.Abby;“Yes! I am yours and will aid in any way that I can.”@@ You are soon in the [[throne room.|BETNosfer8]]
<div align="center">[img[Pictures/BETunnelsNosferatu8.jpg]]</div> @@.Ivor;“What do you two ugly nosferatu want?”@@ Your master bristles with anger at Ivor, @@.Brone;“What do we want? We want your throne. I am going to show our kind how powerful nosferatu can be.”@@ Ivor laughs, @@.Ivor;“I must admit- you have courage. Let us hope it will serve you well in the Outer Darkness!”@@ @@.Brone;“Oh, we won’t be defeated. She is special.”@@ [[You smile.|BETNosfer9]]
<div align="center">[img[Pictures/BETunnelsNosferatu9.jpg]]</div> @@.Ivor;“Special? She, like you, is nothing but an insignificant worm.”@@ @@.Brone;“She- is a Van Gothen!”@@ @@.Ivor;“What?!”@@ @@.Abby;“My master took me, and made me his. He drank my blessed blood, and now, the two of us will depose you and take these tunnels for ourselves!”@@ [[Ivor bellows!|BETNosfer10]]
<div align="center">[img[Pictures/BETunnelsNosferatu10.jpg]]</div> @@.Ivor;“I promised a slow and cruel death to any that killed or turned the Van Gothen girl- and you shall pay!”@@ You and your master leap into battle, [[fang and claw!|BETNosfer11]]
<div align="center">[img[Pictures/BETunnelsNosferatu11.jpg]]</div> <br /> <br /> @@.SGhost2; You fell victim to a nosferatu, but unlike Brone, a truly evil one. Having long ago given up on morality, the twisted creature drained you of your life’s blood and gave you the same strain that cursed him. As a pair, you two destroy Ivor, and become the heads of the Nightbred! For the first time in history, the world’s vampires are led by nosferatu!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Nosferatu">>
<div align="center">[img[Pictures/BETunnelsPenanggalan1.jpg]]</div> The strange, macabre monster latches onto your back using her tendrils. @@.Abby;“Get off me!”@@ The searing pain stings so badly that you can do little more than double over in pain. But, then, the penanggalan does [[something new!|BEPen2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsPenanggalan2.jpg]]</div> Her tongue lashes out of her mouth and punctures your spine at the base of your skull! You try to scream, but can only make gurgling sounds and [[small twitches.|BEPen3]]
<div align="center">[img[Pictures/BETunnelsPenanggalan3.jpg]]</div> The penanggalan begins injecting something from within her tongue into your skull. You cannot move, and you are aware of a cold fluid filling your head. Your mind begins to numb [[from within.|BEPen4]]
<div align="center">[img[Pictures/BETunnelsPenanggalan4.jpg]]</div> Your skin becomes a dead pallor, and your body gradually goes limp as your arms drop to your sides. Slowly, you feel detached from [[your form.|BEPen5]]
<div align="center">[img[Pictures/BETunnelsPenanggalan5.jpg]]</div> What was once your body falls to the ground, dead, taking Vlad with it as your moaning decapitated head floats in the air. Your brain slowly comes back into consciousness, albeit, changed forever. As your mind tries to grasp reality, the penanggalan, who transformed you, makes [[breathless laughter.|BEPen6]]
<div align="center">[img[Pictures/BETunnelsPenanggalan6.jpg]]</div> Suddenly, she presses her dead lips against yours and pushes her poisonous tongue into your mouth. You suck on it and play with it using your own [[defiled tongue.|BEPen7]]
<div align="center">[img[Pictures/BETunnelsPenanggalan7.jpg]]</div> You have only a rudimentary memory of the living creatures that eventually burst into the chamber. These monster hunters will soon join you as the [[angry dead!|BEPen8]]
<div align="center">[img[Pictures/BETunnelsPenanggalan8.jpg]]</div> <br /> <br /> @@.SGhost2; A penanggalan raised by the Nightbred necromancers managed to find you. She used her vile powers to corrupt you, causing you to share her fate! Together you manage to kill the Night Stalkers, draining them of blood and vitality. Now, a floating spirit of the dead, you serve your Nightbred masters, mindlessly obeying their commands!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Penanggalan">>
<div align="center">[img[Pictures/BETunnelsPriestess1.jpg]]</div> You stumble back, weary. Suddenly, other vampires appear. A male vampire stands before you with a female on either side of him. @@.Abby;“I warn you, I might look defeated, but I am a Van Gothen, and you’re as good as dead- well, dead<i>er</i>!”@@ @@.Brone;“Please,”@@ he says, @@.Brone;“Do not threaten us. We are holy and mean you no harm.”@@ @@.Abby;“Holy vampire pacifists?”@@ @@.Brone;“Indeed. I am a priest and they are priestesses of Nuit. We do not mean you any harm.”@@ @@.Abby;“Hah! You’re kidding me! You just attacked me!”@@ @@.Brone;“In truth, you attacked us. This is our home and we merely defended it,”@@ he says, before chuckling, @@.Brone;“You have run through here killing our kind, but let us forgive this terrible travesty and welcome you with open arms.”@@ [[Is this a trick?|BEPriest2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsPriestess2.jpg]]</div> They step closer to you, so you reach for your weapon, @@.Brone;“Please,”@@ he asks, @@.Brone;“We honestly mean you no harm. We merely desire to discuss this situation with you.”@@ As he says those words, the women appear to begin praying, whispering a chant of some kind. You are flabbergasted, @@.Abby;“Discuss this situation? I’m here to kill all of you! You’re trying to summon a goddess and take over the world!”@@ He smiles warmly, @@.Brone;“I understand your feeling. If mortals were attempting to summon their so-called angelic gods into the world, I am sure that I, and these sisters, would be just as fearful as you are of our night goddess.”@@ @@.Abby;“Uh, well—“@@ @@.Brone;“However, our goddess is a loving being.”@@ @@.Abby;“Loving!?”@@ [[He explains.|BEPriest3]]
<div align="center">[img[Pictures/BETunnelsPriestess3.jpg]]</div> @@.Brone;“I know what you are thinking. After all, we are Nightbred, right? We kill humans or convert them.”@@ @@.Abby;“Yes! Exactly!”@@ @@.Brone;“But, cannot the same be said of the human religions? Do they not send missionaries to places with tribal populations to convert them? Have not devout followers of human religions waged wars for millennia, resulting in mass killings and atrocities?”@@ @@.Abby;“That’s different!”@@ @@.Brone;“Is it? In truth, surely you can see the similarities, with one major difference being that our goddess has literally granted us eternal life.”@@ @@.Abby;“Again, other religions claim that they can give eternal—“@@ @@.Brone;“But, only our deity truly gives it to us right here and right now on Earth.”@@ [[He sort of has a point.|BEPriest4]]
<div align="center">[img[Pictures/BETunnelsPriestess4.jpg]]</div> @@.Abby;“You might have a point.”@@ You are vaguely aware of the chanting nuns. @@.Brone;“Well, I should say that our kin <i>were</i> once blessed with eternal life, but then you crashed into a private religious ceremony, holy and revered, and murdered countless souls on a night that was meant to be a celebration of our existence.”@@ You feel very terrible and guilty, @@.Abby;“I am so sorry. I honestly did not see it that way.”@@ @@.Brone;“Of course you didn’t, and that is ok, we forgive you.”@@ @@.Abby;“You do?”@@ He smiles at you, @@.Brone;“Yes, of course. Redemption is what our religion is all about. Eternal life, through death. Mors tua, vita mea. We take blood to live, and we can spread the blessing of Nuit to those that we choose- to the worthy.”@@ @@.Abby;“You choose?”@@ @@.Brone;“Indeed. Only those that are worthy are chosen to become vampires, and the few that are unworthy become Starved or die. That is the true path. The blood is the power.”@@ @@.Abby;“The blood is the power.”@@ @@.Brone;“Yes, exactly! And, if a heart does not have sin within it, then it will not survive.”@@ @@.Abby;“Sin?”@@ @@.Brone;“Yes, as I said, the unworthy always end up dead or Starved. Sin is a part of what we are, human or vampire. But while human religions abhor sin, pretending that it is a crime- a crime of which none of them commit, we see sin as a blessing. It is very freeing to live with your sin rather than wallow in some sort of guilt over it.”@@ @@.Abby;“I have definitely sinned in my life.”@@ @@.Brone;“And, we accept that- unconditionally- we even respect that.”@@ He smiles again. He’s very handsome and you cannot help but [[smile back.|BEPriest5]]
<div align="center">[img[Pictures/BETunnelsPriestess5.jpg]]</div> @@.Abby;“So, you would accept me as I am?”@@ @@.Brone;“Yes! Absolutely! I look at you and I see your true potential! Not only that, you have likely been alone for most of your life and whatever friends and family you have known were likely distant or did not understand you.”@@ @@.Abby;“I have always been misunderstood.”@@ @@.Brone;“But, now you seek redemption, and I can offer you that through the blessings of Nuit.”@@ He adds, not as a question, but as a statement, @@.Brone;“You desire to be saved.”@@ @@.Abby;“I do, I want to be saved.”@@ @@.Brone;“You want to belong!”@@ @@.Abby;“I want to belong!”@@ @@.Brone;“You need only accept Nuit’s love into your heart.”@@ @@.Abby;“I will! I will accept the love.”@@ @@.Brone;“Very good, my child! Then, present your neck to me and be reborn in blood!”@@ [[You do!|BEPriest6]]
<div align="center">[img[Pictures/BETunnelsPriestess6.jpg]]</div> As the priest’s fangs spear your vein, the sisters laugh and increase their prayers to Nuit. You never saw how wrong that you were to come here and fight this. She will bring a blessing to all life, wrapping the world in an eternal night! Your mind reels with a religious euphoria as your body dies and your mind falls into [[an abyss.|BEPriest7]]
<div align="center">[img[Pictures/BETunnelsPriestess7.jpg]]</div> The priest lifts your dead body, @@.Brone;“It is done.”@@ @@.Ele;“You did well, father!”@@ @@.Shi;“Yes, she was the Van Gothen!”@@ @@.Brone;“Indeed, her blood was divine. However, the dark prayers you recited aided me greatly in subduing her. Now, I will present her to Nuit, herself, and gain the favor of our goddess!”@@ [[They carry you.|BEPriest8]]
<div align="center">[img[Pictures/BETunnelsPriestess8.jpg]]</div> They take you to the summoning chamber. @@.Brone;“She will arise here. Now, let us wake our newest convert.”@@ Setting you into an arcane circle, the three chant to speed up your process [[of conversion.|BEPriest9]]
<div align="center">[img[Pictures/BETunnelsPriestess9.jpg]]</div> You waken to the smiling faces of those that saved you. Vlad, as well, has been touched by the blessing and you reform the blood suit to match a priestess of Nuit. The father fucks you long and hard as the sisters pray over your new baptism, and when Nuit appears, the father shows you to her, presenting you as a gift to the goddess and she rewards [[you both!|BEPriest10]]
<div align="center">[img[Pictures/BETunnelsPriestess10.jpg]]</div> <br /> <br /> @@.SGhost2;The Cult of Night, Nuit’s religion, lies as the most prevalent religion among the vampires. Their priest sect, both male and female, always attempt to do what they can in the name of their goddess, and especially whatever they can to increase power for themselves. The priest managed to bite you after the prayers of the nearby priestesses, little more than magical spells, eroded your judgment. In the end, you became a zealot of Nuit and servant of your master!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Priest">>
<div align="center">[img[Pictures/BETunnelsSangwen1.jpg]]</div> Clearly the blood witch is too powerful for you to defeat, so you decide on a tactical retreat! Turning, you pull away, and begin sprinting, @@.Sangwen;“Going somewhere, dear girl? I think not!”@@ Sangwen puts out her arms as red light [[envelopes her!|BESangwen2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsSangwen2.jpg]]</div> She intones strange words and suddenly you cannot run! You can feel your muscles trying, but the Blood Suit firmly holds you in place. @@.Sangwen;“No need to rush off, Van Gothen. Let us work together.”@@ @@.Abby;“You’re insane!”@@ you yell, @@.Abby;“You’re evil; I won’t work with you! I’ll find a way to stop you!”@@ @@.Sangwen;“I should have known that you’d resist and try to play hero. Even in centuries of existence, I have seen your family many times, and you Van Gothens do not change. But, this time, there is another soul within you. Vlad will serve me whether he wants to or not!”@@ [[Light flares within you!|BESangwen3]]
<div align="center">[img[Pictures/BETunnelsSangwen3.jpg]]</div> With the pulsing red light, a massive pain shoots through your body! @@.Abby;“Gah! What are you doing, bitch!”@@ She cackles, @@.Sangwen;“Likely I am doing what Vlad has been failing at for days now. I am going to empower him and overthrow your will. He is the Blood Suit that you don- he is the blood itself. And so, he shall be made my blood puppet!”@@ You feel your willpower drain as Vlad’s presence grows within your mind, pushing through your consciousness like a [[great flood!|BESangwen4]]
<div align="center">[img[Pictures/BETunnelsSangwen4.jpg]]</div> Rage fills your very being as you become nothing but an instrument of Vlad’s evil will. Through gritted teeth you yell, @@.Vlad;“Blood witch! You will die!”@@ Vlad tries to move, but cannot. @@.Vlad;“What! What is this!”@@ @@.Sangwen;“You are mine now, Vlad. I gave you full control over your host, but- I control you!”@@ @@.Vlad;“I’ll find a way to overcome your occultism and then—“@@ @@.Sangwen;“Silence!”@@ Vlad cannot speak. You feel the pull of Sangwen’s magic, or rather, Vlad feels it, compelling [[total obedience.|BESangwen5]]
<div align="center">[img[Pictures/BETunnelsSangwen5.jpg]]</div> Without even ordering him, your body turns to the witch. @@.Sangwen;“See? You are as much my puppet as your vessel is yours. Now, enough of this. I was hired by the Countess herself.”@@ Vlad curses within his mind. @@.Sangwen;“Yes, I know. Like Ivor, she’s one of your beloved bitten. And, like Ivor did to you, she plans to betray him, summoning Nuit for herself. But, I have seen what Ivor did to Eleanora Blackwood, and I am certain that Báthory likely plans a similar fate for me. If not her, then the night goddess will take me. Either way, I intend to stop them both, take anything of value, and leave this place with you as my weapon.”@@ @@.Sangwen;“Come, we will go to his throne room, and deal with him. When Báthory arrives to claim victory, she shall meet the same fate. With a Van Gothen as your minion, and you as mine, we shall cull these pathetic blood drinkers.”@@ [[You march with her.|BESangwen5.1]]
<div align="center">[img[Pictures/BETunnelsSangwen12.jpg]]</div> Vlad practically tears the chamber doors down as he rushes into the throne room. With his vampiric powers mixed with yours, he is a force to be reckoned with. For this particular command, slaying Ivor, he actually relishes and agrees. And, the large, belligerent lord lies dead before he even understands what has unfolded. The Jiang Shi follow him to hell, and the Countess Báthory and several of her Blood Knights [[as well.|BESangwen6]]
<div align="center">[img[Pictures/BETunnelsSangwen6.jpg]]</div> Sangwen undresses and bids your body to do likewise. @@.Sangwen;“So much killing and dark magic- I simply love it. I need a release after all that.”@@ Your tongue slithers from your mouth, wriggling before her, @@.Sangwen;“Good. I am sure you want to yell at me, Vlad, or try and take my own body, but alas, you are mine forevermore.”@@ [[You lay on the ground.|BETunnelsSangwen7]]
<div align="center">[img[Pictures/BETunnelsSangwen7.jpg]]</div> Sangwen straddles your face and lowers herself down. She controls the movement and speed of your tongue and literally humps your face. Her juices flow more and more and you can tell that she has become quite aroused. But, she suddenly ceases her molestations and [[stands up.|BESangwen8]]
<div align="center">[img[Pictures/BETunnelsSangwen8.jpg]]</div> @@.Sangwen;“Enough foreplay.”@@ She moves her hands and the Blood Suit reshapes. You watch within your own mind, a slave within a slave, as the gooey slime of your body becomes a very large and erotic penis! @@.Sangwen;“Ah, that’s what I really want.”@@ [[Again, your body lowers.|BESangwen9]]
<div align="center">[img[Pictures/BETunnelsSangwen9.jpg]]</div> You lean back with a throbbing cock between your legs, feeling sensations unknown within your female mind. The pale woman places a leg on either side and slowly lowers herself onto your thick member. @@.Sangwen;“Oh- oh! Ahhh, nice and slow. Oh yes, that’s filling me just right.”@@ [[She fucks you.|BESangwen10]]
<div align="center">[img[Pictures/BETunnelsSangwen10.jpg]]</div> She pumps your cock in and out of her pussy, sliding up the length until only the head remains inside her before forcing her weight down and impaling herself deeply. The sensations are driving you wild, but you suspect that she will not allow Vlad to cum until she does- if, she allows him [[at all.|BESangwen11]]
<div align="center">[img[Pictures/BETunnelsSangwen11.jpg]]</div> Her movements continue to increase in speed, @@.Sangwen;“Oh yes! Yes! I love this!”@@ yells Sangwen uncaring whoever may hear. She continues thrusting upon you and your own body responds to her every desire, perfectly in complete unison, until she finally shudders and cums hard. At the same moment, you feel the cock spasm, unsure if semen is filling the witch, or blood, or [[anything at all.|BESangwen13]]
<div align="center">[img[Pictures/BETunnelsSangwen13.jpg]]</div> <br /> <br /> @@.SGhost2;Sangwen, a human blood witch, managed to defeat you! Wielding powers over blood and flesh, she controlled Vlad like a puppet, first empowering him to take over your mind and body, and then, subjugating the Blood Suit to her own willpower. Though she was hired by the Countess Báthory, she quickly realized that she would likely share Eleanora’s fate, becoming little more than a vampiric slave. So, she used you as a weapon to stop her enemies, steal Nuit’s power, and create rivers of blood and pain upon the Earth!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Sangwen">>
<div align="center">[img[Pictures/BETunnelsStarved1.jpg]]</div> You collapse from pain as the Starved creature continues raking its sharp claws against your back. Finally, the fiend stops its cruelty, and you sob from the pain of your wounds. Then you feel it tearing wildly at [[your pants!|BEStarved2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsStarved2.jpg]]</div> The creature forces your head down, hissing and growling, as you feel its penis near your exposed sex! @@.Abby;“No! No, get away from there!”@@ you yell in panic, but the Starved pays your protests no mind and pushes into you! You wince at the intrusion but are unable to fight back. It humps you wildly, like a dog, before [[cumming inside you.|BEStarved3]]
<div align="center">[img[Pictures/BETunnelsStarved3.jpg]]</div> You feel strange inside, and your mind swims as you feel yourself manhandled and flipped over. It now grabs your legs and pushes back into you, snarling. Occasionally it bites you, but oddly, you do not feel pain when it [[does so.|BEStarved4]]
<div align="center">[img[Pictures/BETunnelsStarved4.jpg]]</div> Its growls and hisses become less intimidating as it continues forcing itself upon you, and you cannot understand why, but you begin to enjoy this. The starved one’s thrusts grow faster and faster and it gurgles as it cums inside [[you again.|BEStarved5]]
<div align="center">[img[Pictures/BETunnelsStarved5.jpg]]</div> The next few minutes you slip in and out of consciousness, your body twitching wildly. Your mind has an issue coherently grasping your situation, but at some point in all this- Vlad dies! Your mind becomes clearer and you remember the Starved’s cock inside you. You begin rubbing your pussy, feeling intensely in heat, and look up to see the beautiful creature [[stalking nearby.|BEStarved6]]
<div align="center">[img[Pictures/BETunnelsStarved6.jpg]]</div> You fall back on your haunches offering yourself to it. You try to speak, a series of growls issuing from your throat. Luckily, the male still appears interested in you. He crawls towards you, sniffing the air. You continue hissing when he suddenly launches himself [[at you!|BEStarved7]]
<div align="center">[img[Pictures/BETunnelsStarved7.jpg]]</div> Before you can blink, he is on you and his cock slides straight into its target! As soon as his flesh is viciously slapping against yours, you feel right again. This is definitely what you need. This itch, deep inside your womanhood, must be satiated further. You spread your legs to grant him full access and he responds by humping you even faster and harder until he [[cums again.|BEStarved8]]
<div align="center">[img[Pictures/BETunnelsStarved8.jpg]]</div> Spent, he pulls out. However, your sharp senses detect another male. Your ears hear his wheezing breath and you smell his musk. You shriek out a signal, but he does not respond. You feel an intense hunger and need. Food and mating are all that matter, and he is not food, so he has only one other use. Quickly skittering towards his scent, you pin him down! Then, you force his cock into you and begin raping him. [[You will fornicate!|BEStarved9]]
<div align="center">[img[Pictures/BETunnelsStarved9.jpg]]</div> Prey comes barreling into the room. The meat standing before you yells some strange things, @@.Roy;“Abby”@@ and @@.Roy;“No”@@ but, flesh is flesh and your appetite and those of the nearby males, which you have attracted, will be satiated for a moment by consuming these animals. And then, you can get back [[to fornicating!|BEStarved10]]
<div align="center">[img[Pictures/BETunnelsStarved10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell victim to the Starved! Once vampires, these abominations devolved into savage beasts. Ran solely by instinct, they have little drive or motivation outside of fornication and feeding. You join their ranks and after feasting on the Night Stalkers, you and the other Starved of the Shanghai Tunnels are corralled back into your pens to be kept as little more than pets!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Starved">>
<div align="center">[img[Pictures/BETunnelsVampire1.jpg]]</div> @@.Ele;“Oh, honey! There, there!”@@ says the vampire as she catches you before you fall over. @@.Abby;“Wha—“@@ you have trouble standing due to the battle fatigue. @@.Ele;“It’s ok! Don’t worry; I don’t work for that Ivor cat.”@@ @@.Abby;“You don’t?”@@ @@.Ele;“No way! But a kitten has to have somewhere to live, so this is where I stay. C’mon, I’ll save you!”@@ @@.Abby;“Really?”@@ you gasp out, @@.Abby;“Thank you!”@@ [[She bites your neck!|BEVampire2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsVampire2.jpg]]</div> Her fangs press into your neck and she slurps holding you with her powerful grip, @@.Abby;“You— you lied!”@@ Her bloody lips pull away from your neck just a moment as she says, @@.Ele;“No! I promise! I’ll save you! Let me finish, and then we’ll goose it!”@@ with that she latches back onto your neck and you feel yourself [[fading away.|BEVampire3]]
<div align="center">[img[Pictures/BETunnelsVampire3.jpg]]</div> Darkness. That is all that [[you know.|BEVampire4]]
<div align="center">[img[Pictures/BETunnelsVampire4.jpg]]</div> You vaguely sense movement and [[open your eyes.|BEVampire5]]
<div align="center">[img[Pictures/BETunnelsVampire5.jpg]]</div> You find yourself looking up at the girl from before. She looks down at you, smiling, @@.Ele;“Neato! You woke up! I told you that I’d save you.”@@ You suddenly realize that you are lying in a coffin! @@.Abby;“Save me! You—“@@ you gaze at your hands which appear alabaster white, @@.Abby;“You killed me!”@@ @@.Ele;“No! You’re like me now! Golly, your blood really razzed my berries!”@@ @@.Abby;“What? I know I should be angry with you, but I can’t seem to find the rage.”@@ @@.Ele;“Oh, you poor bunny! I’m sorry about the necking, but I had to save you. You’d have wound up in the skull orchard for sure!”@@ @@.Abby;“The what?”@@ @@.Ele;“You know, the graveyard. You chicks sure have a funny way of talking these days, so I’ll try to explain it to you like I would to a square. You’d have died if I didn’t bite you! But I saved you from the no good Ivor. Here, let me help you up.”@@ [[She reaches down.|BEVampire6]]
<div align="center">[img[Pictures/BETunnelsVampire6.jpg]]</div> @@.Abby;“I’m a fucking vampire!”@@ @@.Ele;“Yeah. I know it seems bad right now, but you’ll get used to it. It’s the bees knees! I was mad at Harvey when he did this to me.”@@ @@.Abby;“Who?”@@ @@.Ele;“Harvey! He was a real dreamboat, and he asked me to go out in his souped-up hotrod. I was a young girl and he was a real man. So, I went. At first, it was a real gas, but then, we played backseat bingo, and I learned it was all a snow job.”@@ Your groggy mind still reels from all this, but this girl seems important to you, @@.Abby;“What do you mean?”@@ @@.Ele;“Jeeze, you’re such a square! He asked me on a date and I went, but once we were making out in his backseat, he bit me. It was all a lie. You hip?”@@ @@.Abby;“Ok, I get that. And, you became a vampire. Where’s Harvey?”@@ @@.Ele;“Oh, he died decades ago to some hunters, but I got away. I ended up here.”@@ @@.Abby;“But, what about Ivor!?”@@ @@.Ele;“He summoned that Nuit woman. But, don’t worry, I fibbed when he asked us about you and where you went. I played clueless with the others, but I hid you here in my chamber. He’ll never even know who you were.”@@ She looks into your eyes, but then her vision moves downward to soak in your body, @@.Ele;“Man, you’re keen! What’s your tale, nightingale?”@@ [[You actually laugh at that one.|BEVampire7]]
<div align="center">[img[Pictures/BETunnelsVampire6.jpg]]</div> You are compelled to tell her everything about yourself and you feel as if you are falling in love, but you just met her. @@.Abby;“I don’t know why, but I think I love you.”@@ @@.Ele;“You’re on the hook with me? That’s probably because I turned you. And, that’s ok, because you’re stacked! You’re going to be my girl from now on.”@@ @@.Abby;“I will- I feel like I have to.”@@ @@.Ele;“You do! Ha ha, now, let’s rock and roll!”@@ [[She kisses you.|BEVampire8]]
<div align="center">[img[Pictures/BETunnelsVampire8.jpg]]</div> Her soft kisses seem filled with an almost innocent teenage passion as she slowly undresses. You feel a strange affection for her, and you actually embrace the strange submissively sapphic role. You kiss down her front and belly before kissing [[her sex.|BEVampire9]]
<div align="center">[img[Pictures/BETunnelsVampire9.jpg]]</div> She tells you to wait and lies on the ground, and you spend a long time in languishing foreplay, until you finally give her pussy [[rapt attention.|BEVampire10]]
<div align="center">[img[Pictures/BETunnelsVampire10.jpg]]</div> You play with her clit as your tongue traces her folds. You are aware that her pussy, and your own, does not feel hot. It’s cool, maybe cold, but even the hard stone floor only gives you a dull sense of discomfort. It is as if some of your senses like smelling, sight, and taste have increased tenfold, at the expense of losing many of your tactile perceptions. However, you feel the sexual need in your loins, and you are certain that she does too as she [[mewls and cums.|BEVampire11]]
<div align="center">[img[Pictures/BETunnelsVampire11.jpg]]</div> You make out with her in the afterglow. You did not get your own satisfaction and for a brief moment your mind recalls your final time having sex with Scar and how she fell asleep, discarding you. But, with your new friend and lover, it’s different. This feels real and you feel a genuine happiness at having pleased her, even if it is due to some sort of [[evil power.|BEVampire12]]
<div align="center">[img[Pictures/BETunnelsVampire12.jpg]]</div> You spend your nights feeding on humans as the world outside burns, and return to your lair, sharing a coffin and each other’s company. She is young and you two are in love, [[forever.|BEVampire13]]
<div align="center">[img[Pictures/BETunnelsVampire13.jpg]]</div> <br /> <br /> @@.SGhost2;While you were defeated by a Nightbred, the vampire turned out to be a relatively nice girl. A teenage vampire from the 1950’s defeated you and you became her eternal lover. She was a cute and loving girl, borderline naive, and at first, you found her to be almost silly. But as decades become centuries, you adopt her thinking and style. You actually had a pretty good bad end!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Nightbred">>
<div align="center">[img[Pictures/BETunnelsWarlock1.jpg]]</div> @@.Ele;“You pitiful human,”@@ scoffs the warlock, his British voice dripping with egotistical vitriol. @@.Ele;“One wonders how you ever made it this far, but, I am a master of demonic magicks, and so, it is only right that I crushed you.”@@ The red imp next to him sneers up at his master as if it [[hates him.|BEWarlock2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsWarlock2.jpg]]</div> The warlock turns away from you, @@.Ele;“I shan’t dirty my hands finishing you off. After all, that’s what trash, like this imp familiar, is for.”@@ You cough, trying to get your breath back, as you eke out, @@.Abby;“I’ll kill—“@@ before coughing up blood. @@.Ele;“Imp.”@@ @@.Brone;“Master?”@@ @@.Ele;“Take care of her; I am going to go see the summoning of Nuit.”@@ @@.Brone;“Yes, master!”@@ screeches the imp, @@.Brone;“I take care of girl!”@@ The imp scuttles to you as the warlock walks away, @@.Brone;“Going to take care of you. Hee hee, take good care.”@@ You are aware of his cock rubbing on your arm as everything spins and [[you collapse.|BEWarlock3]]
<div align="center">[img[Pictures/BETunnelsWarlock3.jpg]]</div> After his master leaves, the imp removes your gear, and slowly spreads your legs, large and heavy for him, out of the way to give him access to your ripe sex. Aware of what is happening, Vlad tries and fails to move your body or wake you, to no avail. @@.Brone;“Hee hee!”@@ laughing in a shrieking tone, the imp pushes his hard, red dick into your pussy, until his balls slap against your buttocks. @@.Brone;“Ooh, nice! Take care of you!”@@ He begins raping your prone form until he unloads a massive torrent of [[black semen!|BEWarlock4]]
<div align="center">[img[Pictures/BETunnelsWarlock4.jpg]]</div> Being a demon, if even a lesser one, his shadowy seed poisons your flesh and soul. The infectious concoction eats away at Vlad in an attempt to be the only corruption within your system. However, the horny little imp cannot stop himself and rapes you again. This continues for several minutes until Vlad has been destroyed along with the Blood Suit, and your birth canal and womb are so full of demon seed that it splatters out and puddles upon the floor. Only then, do you slowly [[regain consciousness.|BEWarlock5]]
<div align="center">[img[Pictures/BETunnelsWarlock5.jpg]]</div> You have a strange, throbbing headache. Holding your head, you ask, @@.Abby;“What happened?”@@ @@.Brone;“Took care of you!”@@ yells a high-pitched voice. You look down to find the imp from before. He hops over to you and reaches out to fondle one of your large breasts. Fuck, he is the cutest thing that you have ever seen! Then you see his thick, short cock and smile. @@.Abby;“You took care of me, huh?”@@ @@.Brone;“Raped! Rape is good!”@@ You laugh, @@.Abby;“It is! I’m glad you chose to use my body.”@@ You feel close to the beautiful creature and lift him up [[in your arms.|BEWarlock6]]
<div align="center">[img[Pictures/BETunnelsWarlock6.jpg]]</div> The sweet, wonderful scent of sulfur grows very strong with him this close to your face and he squeals with laughter. His penis twitches slightly, sending a small stream of hot cum onto your arm. You gently stroke his bald head, @@.Abby;“Fuck, you’re so damn cute.”@@ He whines a needy, perverted noise as strands of black spittle drip off his long, wriggling tongue. @@.Abby;“Oh, you want a kiss?”@@ [[You make out.|BEWarlock7]]
<div align="center">[img[Pictures/BETunnelsWarlock7.jpg]]</div> You press your mouth against his, allowing his unholy tongue to invade your willing mouth, and he seems to try to get it as deep into your throat as possible. Wet, dirty kissing ensues, and you hold him tightly happily slurping down his delicious spittle. He shakes in your arms and orgasms. Pulling away, you exclaim, @@.Abby;“Oh! You came!”@@ but instead of answering, he suddenly pulls free of your arms, clamors up your front, and grabs the back of your head, trying to thrust his cock into your mouth. @@.Abby;“You little devil—“@@ is all you manage to say before he rams his demonic dick down [[your throat.|BEWarlock8]]
<div align="center">[img[Pictures/BETunnelsWarlock8.jpg]]</div> He latches onto your head and uses his feet on your shoulders for leverage as he begins roughly fucking your face. You really appreciate his savage, selfish behavior. There is something so attractive about a creature that takes what it wants- especially a creature as exquisite at this imp. He seems insatiable, cumming in torrents every other minute or so. You gulp down as much of the defiled seed as possible, but so much cum releases each time that he shrieks in pleasure, that some of the semen slops down onto [[your chest.|BEWarlock9]]
<div align="center">[img[Pictures/BETunnelsWarlock9.jpg]]</div> However, you growl, annoyed when your wonderful fun is eventually interrupted. Hearing approaching feet, the imp pulls his dick out of your mouth, and you give a knowing smile to your savior before you kiss him one more time. He instantly seems to know the wicked deceit you desire to enact. You lay on the ground and he giggles, until the warlock walks into the chamber. @@.Ele;“You took care of her?”@@ you hear the vampire ask. The imp laughs, @@.Brone;“Yeah! Must obey, master! Have a pact! Took good care of girl!”@@ @@.Abby;“He did take care of me!”@@ you exclaim as, in a swift movement, you leap to your feet and slam your fist into the vampire’s mouth. The mighty blow knocks out teeth and breaks his jaw as he falls backwards in shock. As you fall onto him, you see his terrified face, once so smug, fearfully looking at his imp and trying to command the demon to aid him, but unable to order the monster to do so with his busted mouth. Grabbing the warlock’s staff, you hold the end over his heart as he flails under you. @@.Abby;“You told him to take care of me- you did not tell him to <i>kill</i> me. You should be careful with hubris and your words.”@@ With that, you slam his own staff into his chest, puncturing his heart and turning him to dust. As you stand, the imp skitters [[to you.|BEWarlock10]]
<div align="center">[img[Pictures/BETunnelsWarlock10.jpg]]</div> You watch as he clamors up your body, and licks your nipple as he smiles up at you, @@.Brone;“Killed him. Good.”@@ @@.Abby;“Yes, but, I have to admit, I don’t really know what to do now. I am not a warlock, and I know no magical spells, but I feel this need to help you in any way that I can.”@@ @@.Brone;“Aka Manah.”@@ @@.Abby;“Aka Manah? What does that mean?”@@ @@.Brone;“Think dark thoughts, yes?”@@ @@.Abby;“Yes, there’s something holy in those words. But, fuck, I feel as if my mind is muddled.”@@ Your new friend seems upset by this, @@.Brone;“Help you!”@@ @@.Abby;“You’ll help me?”@@ @@.Brone;“Yes!”@@ he screeches in a musically attractive high-pitched tone as he reaches up and taps the red crystal ball on the warlock’s staff. @@.Brone;“Repeat, repeat words, yes?”@@ @@.Abby;“Repeat? Ok, repeat what words?”@@ @@.Brone;“Diabolus omnia videt oculus!”@@ @@.Abby;“Diabolus omnia videt oculus!”@@ Suddenly, the crystal begins to glow red! @@.Brone;“Imperium tenebris!”@@ @@.Abby;“Imperium tenebris!”@@ The air feels electrified around you as your arm hairs stand on end. @@.Brone;“Omnia intus corrumpuntur!”@@ @@.Abby;“Omnia intus corrumpuntur!”@@ Inside your body, you feel an abrupt chill as if ice forms within your chest. @@.Brone;“Vinculo animus sempiternam!”@@ @@.Abby;“Vinculo”@@ you start, but something within your mind feels wrong about this. However, luckily, your friend helps you by squeezing one of your tits and whispering the words again with a smile that you trust explicitly. @@.Abby;“Vinculo animus sempiternam!”@@ Suddenly, all the confusion clears up and you feel much better. @@.Brone;“Anima diabolo aeternum!”@@ @@.Abby;“Anima diabolo aeternum!”@@ As you finish the words, you feel your hand grip the staff hard without your control and your eyes widen, staring into the red light as a shape begins to form within the ball. @@.Brone;“Ave Aka Manah!”@@ In an almost fevered pitch, you practically scream, @@.Abby;“Ave Aka Manah!”@@ [[He is summoned.|BEWarlock11]] <<UnlockCharacter "Warlock">>
<div align="center">[img[Pictures/BETunnelsWarlock11.gif]]</div> You cannot look away as the face of a demon appears within the crystal ball. As your eyes meet with the six fiery orbs of his own, red light issues from the stone and directly into your eyes! For less than a second, your mind thinks back to when Brone tried to hypnotize you, but this exceeds that on such as scale as to be almost incomparable. This profane energy pours through the windows of your soul and straight into your mind. The imp, resting on your shoulder, laughs hysterically, but you are only slightly aware of it as your very essence burns away in hellfire. Within your mind, only perverse, wicked, and sinful thoughts remain, but like the molten core of a world, in the center of all your evil, one singular truth burns amid the beautiful lies- Aka Manah’s will [[must be done.|BEWarlock11.1]]
<div align="center">[img[Pictures/BETunnelsWarlock11.jpg]]</div> It may have been minutes or hours, but you slowly become aware of the world around you again. A deeply rooted darkness pervades every last corner of your spirit. You become aware of how to cast spells, how to deceive- and corrupt souls. Then, you realize that is what the imp did for you. The insidious little bastard raped you and defiled your body, then tricked you into linking yourself to Aka Manah, he who shall be lord of all demons. You can’t wait to thank the imp for [[such deviousness.|BEWarlock12]]
<div align="center">[img[Pictures/BETunnelsWarlock12.jpg]]</div> Still staring into the foul crystal, you bask in the aura of your demon master. His voice, booming and commanding, echoes within the fabric of your mind as much as from the crystal, @@.Aka;“Behold, that thou hast offered me thine soul, and I have accepted this covenant.”@@ @@.Abby;“Yes, master. Thank you!”@@ @@.Aka;“Thou bargained nothing in this pact. Thou hast gained only servitude eternal.”@@ @@.Abby;“Yes! I was deceived by your minion, an imp, and swore my soul to you forever, lord.”@@ @@.Aka;“Thou hast much work to do to prepare a gateway that I might leave the Outer Darkness to walk within the Physical Realm. Do this, slave!”@@ @@.Abby;“Yes, master! Without question!”@@ @@.Aka;“Stare into the stone, and I shall burn the instructions directly into thine mind.”@@ A welcomed profane light [[flares anew!|BEWarlock13]]
<div align="center">[img[Pictures/BETunnelsWarlock13.jpg]]</div> @@.Abby;“Hail Aka Manah!”@@ you yell as your master’s image disappears within the crystal ball. You turn to your partner and smile, @@.Abby;“Thank you so much, imp.”@@ You pull him into a deep kiss before breaking it, @@.Abby;“We must prepare the way for our master. The earth here, even in these blood soaked tunnels remains too pure to summon him. We must pollute it further and my body must be defiled further as well.”@@ With the imp’s help, you draw a pentagram and curse it with [[dark magic.|BEWarlock14]]
<div align="center">[img[Pictures/BETunnelsWarlock14.jpg]]</div> Then, you set about summoning imps from Tartarus. They stand within the confines of the summoning circle, trapped, but you must defile your body further. Even though you were not exactly a nice person when you had a soul, you were definitely not evil, and you must do whatever you can to darken yourself. So, nude, you step into the circle with your new lovers and they grab you and roughly commence an [[orgy of evil!|BEWarlock15]]
<div align="center">[img[Pictures/BETunnelsWarlock15.jpg]]</div> @@.Abby;“Find a hole and use it!”@@ you scream as you lay back into the small, pawing hands that roam your body. They fight for positions and begin to fuck you in every way imaginable. Their excited eagerness makes you wet beyond belief, and their rough, callousness, only proves how glorious these creatures are. They continue cumming inside you, until no more of their profane cum can fit before they simply stand around you, basting you in their [[dark semen.|BEWarlock16]]
<div align="center">[img[Pictures/BETunnelsWarlock16.jpg]]</div> Finally, the area hits a critical mass of perverse energy, thrumming with evil power. Light erupts around you. The imps, as much a pawn for their master as you are, let you stand and leave the circle, to gather the staff, imbued with the spells of its former warlock owner, and they chant with you. They within the circle, and you outside it as summoner, work in unison to bring forth the Lord of Profanity [[into the world.|BEWarlock17]] <<UnlockCharacter "Imp">>
<div align="center">[img[Pictures/BETunnelsWarlock17.gif]]</div> As the spell grows in power, tearing a hole into hell, the imps fall though into that dimension, laughing madly as they go so that their lord might come. The chamber alights with profane Aka Manian energies, and finally, you see a massive red hand reach up from the swirling portal to grab the earth within the circle- then another hand. And then, [[two more!|BEWarlock18]]
<div align="center">[img[Pictures/BETunnelsWarlock18.gif]]</div> Massive, black horns rise from the pit, along with wings, until your lord’s face appears, all six of his eyes blessing you with their gaze. His very presence seems to defile the air of the room. Only as the tip of his tail leaves the arcane portal does it close [[behind him.|BEWarlock19]]
<div align="center">[img[Pictures/BETunnelsWarlock19.jpg]]</div> Your god towers over you, @@.Abby;“Master!”@@ you hiss with adoration, @@.Abby;“I did it!”@@ @@.Aka;“Indeed, darkness hath come to this world, tonight! Thou hast done well, pawn.”@@ @@.Abby;“I exist only to serve and pervert, lord.”@@ You answer, bowing your head in reverence. @@.Aka;“So thou dost. Now, join me within the circle upon this ground most unhallowed, that I might slake my eternal passion with thine weak, frail form!”@@ [[You gladly obey!|BEWarlock20]]
<div align="center">[img[Pictures/BETunnelsWarlock20.jpg]]</div> @@.Aka;“Profanity flows from thine form. Yet, pitiful be it compared to what I embody.”@@ Two of his four hands grab your body, as he points to the original imp with a third hand, @@.Aka;“You shall become a demon, like that imp, but far more powerful. Only now, that I touch and smell thine scent, do I see why your soul laid powerfully pure.”@@ You do not question the master. @@.Aka;“Van Gothen blood, blessed by the Inner Light many ages ago. Lowered the light, thou hast, with the perverted wantonness and debauchery of impudent imps, but my seed, potent beyond reckoning, shall reforge your very being, and corrupt the blessings of light into profane blessings of darkness!”@@ With those words, and a guttural roar, Aka Manah, throws you roughly [[to the ground!|BEWarlock21]]
<div align="center">[img[Pictures/BETunnelsWarlock21.jpg]]</div> As easily as if you were a doll, he throws your body around, forcing you to bend over as he takes his place behind you. As his massive, hard cock nears the entrance to your dripping pussy, you can only thank the imp again, internally, for making this moment possible. The white-hot heat of his cock burns your entrance and you yell in pain as Aka Manah laughs, @@.Aka;“Trial by fire!”@@ he yells as he pushes forward his hundreds of pounds of weight, plunging his blazing dick into your folds. You hear a sizzling of flesh and you feel unholy rapture embracing the strength that only savage pain can bestow. He holds you down with one pair of hands leaving his second pair free to roam your body. Your organic flesh seems repulsed by his touch even as you long to feel more of it and he pushes back and forth, effortlessly maneuvering your body. Within, you feel the scorching cock blistering your insides with hellfire, until you feel a swelling of his shaft and feel liquid magma surge [[into your womb!|BEWarlock22]]
<div align="center">[img[Pictures/BETunnelsWarlock22.jpg]]</div> Much hotter than the seed of the imps, the powerful demonic cum surges through you. He pumps you full of his juices until your womb fills and backs up. He pulls out, his massive cock spewing darkness out of it like a hose, @@.Aka;“Turn, whore of Aka Manah, and be baptized in my name!”@@ You do and let his burning seed cover your body. From within and without, you feel his corruption [[take hold!|BEWarlock23]]
<div align="center">[img[Pictures/BETunnelsWarlock23.gif]]</div> Hellfire scorches across your body, bathing your flesh in the profane power of Aka Manah. Your skin sizzles and becomes red, two black horns push their way up through your skull, and boney barbs rip through your skin. You bask in the glory of the pain, eager to bring suffering to all other mortals [[on Earth!|BEWarlock24]]
<div align="center">[img[Pictures/BETunnelsWarlock24.jpg]]</div> <br /> <br /> @@.Aka; You were defeated by a warlock, whose imp corrupted you, whose master enslaved you, whom you then summoned in turn! The imp, bound by his pact with the warlock, could not harm the caster. But, when the warlock spoke too vaguely regarding your demise, the imp managed to defile you. This led to a conversation with the greater demon, Aka Manah. Subsequently, he bound your mind and soul to himself forever and had you summon him onto the Earth. Soon, a mighty war raged in Portland between the Nightbred, now led by Nuit, and the demon forces led by Aka Manah. Long story short- Aka Manah won!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "AkaManah">>
<div align="center">[img[Pictures/BETunnelsWarrior1.jpg]]</div> With a swift movement, the warrior performs a sweeping kick, which knocks you off your feet. She falls upon you as you hit the ground, holding your wrists tightly. Weary from battle, you find it hard to fight back, especially pinned like this. @@.Ele;“Now, to ensure you stay this way, Van Gothen!”@@ With that, she grabs your arms and snaps the bones [[like twigs!|BEWarrior2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsWarrior2.jpg]]</div> You scream in pain, but she quickly pulls you up and puts a hand over your mouth. Placing her head ominously close to your face from behind, she threatens, @@.Ele;“Shh! I want you to myself. Your blood,”@@ she inhales deeply, @@.Ele;“It smells beyond anything that I have known in life or death. Ivor demanded that you be brought to him, but, I must have at least a taste!”@@ She hisses and you feel her fangs press against [[your neck!|BEWarrior3]]
<div align="center">[img[Pictures/BETunnelsWarrior3.jpg]]</div> Yet in an instant, she vanishes into dust! As you turn, you see who must be Lord Ivor! @@.Ivor;“That fool dared to disobey me!”@@ You step back, your useless broken arms hanging at your sides. @@.Ivor;“You are lucky that I heard your scream, girl.”@@ He smiles, @@.Ivor;“I knew that you would come, Van Gothen! Oh, how ready I am to take you as my own!”@@ With no other words, he leaps forward at intense speed and brutally holds you, smashing his fangs like an animal into [[your throat!|BEWarrior4]]
<div align="center">[img[Pictures/BETunnelsWarrior4.jpg]]</div> You have no memory after that, suddenly being rocked awake by thrusting. As you open your eyes, you see Ivor glaring down at you, a triumphant smile on his face. Only then, do you realize that his cock is inside you! @@.Ivor;“Finally, you wake into your eternity! Ha ha, I summoned Nuit last night and took her powers- I am a god now. And, I have you. I have simply been using your dead body for pleasure. But, you don’t mind that.”@@ You mull it over for a moment, but you see nothing at all wrong with it, @@.Abby;“No, I don’t mind.”@@ @@.Ivor;“Ha, exactly. You are mine now, Van Gothen, and you will serve!”@@ [[His thrusting renews.|BEWarrior5]]
<div align="center">[img[Pictures/BETunnelsWarrior5.jpg]]</div> You lay your head back on the ground, savoring your master’s dick within you. You vaguely recall humanity, but it all feels alien and distant now, like you have awoken from a nightmare [[into a dream.|BEWarrior6]]
<div align="center">[img[Pictures/BETunnelsWarrior6.jpg]]</div> Ivor breaks your thoughts as he pins you down, @@.Ivor;“You’re mine!”@@ he exclaims, gazing into your eyes. @@.Abby;“Yes, Lord Ivor, I am yours!”@@ He thrusts faster. You feel safe, here, under him on the cold, bloody ground. With fierce dominance, Ivor stares into your eyes while savagely fucking you. You feel your own lust build and thrust back [[against him.|BEWarrior7]]
<div align="center">[img[Pictures/BETunnelsWarrior7.jpg]]</div> He growls at your lewdness, @@.Ivor;“This is for my pleasure, not yours, slave!”@@ With that he pulls out of your cunt, making you feel empty, before he flips you over and enters your ass! You feel a dull pain, likely due to being undead as, without lube, the vampire lord anally takes you. @@.Ivor;“Yes! Yes!”@@ he growls as his humping grows faster. Then, you feel his fat cock pulsing in your ass, and you moan as he roars- cumming deeply [[inside you.|BEWarrior8]]
<div align="center">[img[Pictures/BETunnelsWarrior8.jpg]]</div> He pulls out of your ass and commands you, @@.Ivor;“Lift your sex, woman; I will have it now!”@@ Mewling, your ass still dripping with Nightbred cum, you obey, and feel wonderfully used when Ivor pushes into your undead cunt. He pulls your hair, riding you hard. You have never been more in love, but one of the Jiang Shi Twins interrupts your revelry. She looks so much more beautiful now, and the hate you once felt for her is not there at all. @@.Shi;“Master!”@@ @@.Ivor;“What do you want, fool? I am busy!”@@ @@.Shi;“Her former allies have returned. They seek her. Many vampires died last night, and many more have departed after your success. Shall we kill them all?”@@ He laughs, roughly pushing your face to the ground, @@.Ivor;“No, I think I have a better idea.”@@ [[He really does.|BEWarrior9]]
<div align="center">[img[Pictures/BETunnelsWarrior9.jpg]]</div> You return to the throne room, @@.Abby;“They are all slain- by my hand, just as you desired, master!”@@ @@.Ivor;“Well done!”@@ Ivor had you dress in his army’s colors, and then gave you a pair of blades, ordering you to kill your former friends in his name, which you did efficiently, coldly, and without hesitation. Each murder making your pussy weep with dark lust. You sucked them dry before beheading each one to ensure none might rise per Ivor’s orders. @@.Ivor;“Now,”@@ Ivor says, pulling down his pants, @@.Ivor;“Come and pleasure me with your mouth.”@@ @@.Abby;“Yes, Lord Ivor,”@@ you say as [[you smile.|BEWarrior10]]
<div align="center">[img[Pictures/BETunnelsWarrior10.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated by a Bloodsworn Warrior, one of Ivor’s elite troops. After subduing you, she planned to take only a taste of your Van Gothen blood, but Ivor happened to find you, and slew the wayward warrior. Then, he took you for his own, destroying Vlad and making you into his finest warrior yet!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Warrior">>
<div align="center">[img[Pictures/BETunnelsWight1.jpg]]</div> Before you can react, the wight impales you with its cursed blade! You feel as if ice itself has been inserted into [[your abdomen.|BEWight2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsWight2.jpg]]</div> The undead knight pulls the blade from you and steps back. Within, the cold feeling of [[ice spreads.|BEWight3]]
<div align="center">[img[Pictures/BETunnelsWight3.jpg]]</div> A sharp pain fills your organs- are you dying? You seem to be decaying from within. And, then, that pain and cold flows through your [[entire body!|BEWight4]]
<div align="center">[img[Pictures/BETunnelsWight4.jpg]]</div> As undead magic seems to glow and swirl about you, you find yourself unable to breathe, yell, or move. Vlad also seems to be affected, unable to do anything as a type of curse flows through you. Then, it reaches your mind, and your thoughts [[feel strange.|BEWight5]]
<div align="center">[img[Pictures/BETunnelsWight5.jpg]]</div> You feel different, but the pain subsides. There is a whispering within your mind, <i>@@.Dagan;<<psy>>“Find cursed armor. Don it. Aid us.”<</psy>>@@</i> You are compelled to find something. You stumble through the dark tunnels, leaving the wight [[behind you.|BEWight6]]
<div align="center">[img[Pictures/BETunnelsWight6.jpg]]</div> You pass several more silent wights along the hallways, and they ignore you, marching off to find enemies. And then, you finally find what you were seeking. It’s a treasure chest, one of several. You open it and are greeted by freezing, cursed air. Inside, glowing with curses, you find [[armor and weapons.|BEWight7]]
<div align="center">[img[Pictures/BETunnelsWight7.jpg]]</div> The moment you touch the armor, you feel better. <i>@@.Dagan;<<psy>>“Wear it. Place it upon you. Enslave yourself.”<</psy>>@@</i> You listen to the whispers, discarding your old gear in favor of this much [[better gear!|BEWight8]]
<div align="center">[img[Pictures/BETunnelsWight8.jpg]]</div> As you hold the blades, runes upon their surface glow. The magical enchantments are made to steal the souls of anything which they touch, and you feel them gnawing at your already soulless body, attempting to devour even the slightest iota of soul, but with none left to consume, the [[glow fades.|BEWight9]]
<div align="center">[img[Pictures/BETunnelsWight9.jpg]]</div> The whispers encompass your every thought at this point, your own, internal voice, merely a mimic of theirs. @@.Abby;“Seek the living. Slay them, raise them, collect their souls. Destroy the vampires!”@@ Holding your dark blades, you march off to find enemies to [[convert or kill.|BEWight10]]
<div align="center">[img[Pictures/BETunnelsWight10.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated by a wight! These powerful undead warriors are generally kings and knights of old realms and kingdoms. Though they retain their knowledge of tactics and weaponry, they generally serve under a banner of a greater wight, in this case, Wight Lord Zawisza. The wight stabbed you with a cursed blade that pulled the soul from your body, leaving it open to the call of the Wight Lord. You then made your way to the armory which he brought to the tunnels to arm his new minions in the attack against his old nemesis, Ivor. Wielding cursed blades and donned in evil armor, you slice your way through the Nightbred and find Ivor, slaying him in the name of your new king!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Wight">>
<div align="center">[img[Pictures/BETunnelsZawisza1.jpg]]</div> The massive wight lord’s equally huge sword smashes through your chest. Without effort he lifts your twitching body from the ground. You feel icy, intense pain and wonder why you have not died. His gravelly, cruel voice with a Polish accent, says, @@.Dagan;“I have thee, kurwa! Thou shalt never die. Always serve!”@@ You feel your soul being [[sucked out!|BEZaw2]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETunnelsZawisza2.jpg]]</div> Your flailing slows as you feel some sort of inner light drains into the sword embedded in your body. Even the intense, otherworldly cold dissolves into normality, an emptiness within you that feels correct. @@.Dagan;“Thou shall now, serve me.”@@ @@.Abby;“I serve you, lord,”@@ you find yourself saying as if it is perfectly natural. He flings you off [[his sword.|BEZaw3]]
<div align="center">[img[Pictures/BETunnelsZawisza3.jpg]]</div> Your massive lord, Zawisza, stomps towards your prone body on the ground. You look up from the dirt and watch as he reaches onto his belt and pulls out metallic cuffs. @@.Dagan;“Cursed. These bind any will to my own. Thou shall wear them, forever.”@@ @@.Abby;“Yes, Lord Zawisza!”@@ You take them and place them onto your own body as a show of submission. You can feel the sexual joy this sight brings your dark master. Then, you bow before him, @@.Abby;“It is done, my lord.”@@ [[He points to you.|BEZaw4]]
<div align="center">[img[Pictures/BETunnelsZawisza4.jpg]]</div> Thrusting away his sword and shield, he gives you a rough point of his finger as he yells, @@.Dagan;“Thou foughtest well! Thou shall carry my offspring, Sons of Zawisza, to spread the globe!”@@ @@.Abby;“Yes, master!”@@ He opens a flap near his pelvis and, as the cod piece falls off, his enormous undead cock [[flops down.|BEZaw5]]
<div align="center">[img[Pictures/BETunnelsZawisza5.jpg]]</div> Unable to contain yourself, you crawl forward and grab it. With long, languishing licks, you run your bluish, dead tongue over the decayed flesh of your master’s cock. And, filled with some sort of darkness, it [[springs to life.|BEZaw6]]
<div align="center">[img[Pictures/BETunnelsZawisza6.jpg]]</div> @@.Dagan;“Suck it, kurwa.”@@ You try to get the enormous head past your jaw, but cannot manage it. In a purely savage way, Zawisza grabs your head and rams his cock forward. You hear a cracking displacement of your jawbone, but you cannot feel pain [[any longer.|BEZaw7]]
<div align="center">[img[Pictures/BETunnelsZawisza7.jpg]]</div> He holds your head and begins slamming his massive weight against you, his massive dick thrusting down into your stretched throat. Without the need to breath, you are manhandled like a cocksleeve until he finally tenses and cums undead anti-life semen [[into your belly.|BEZaw8]]
<div align="center">[img[Pictures/BETunnelsZawisza8.jpg]]</div> Without care or concern, he pulls out and roughly throws you over before mounting you. With a singular brutal thrust he slams his hard undead cock into your exposed sex and grips you like an animal. Then he begins thrusting in and out of you. You can only lay there, a soulless puppet, as you are used by him. He needs a womb like yours, a Van Gothen, in order to raise an army of sons, and your womb is his and [[his alone.|BEZaw9]]
<div align="center">[img[Pictures/BETunnelsZawisza9.jpg]]</div> Once he cums inside you, he laughs, pulling out. Silently, he retrieves his sword and shield and says nothing more, leaving you lying in the dirt as he stomps off in search of Ivor. By the time he returns triumphant, your belly already swells with his [[undead spawn!|BEZaw10]]
<div align="center">[img[Pictures/BETunnelsZawisza10.jpg]]</div> <br /> <br /> @@.SGhost2;You became the victim and then wife of Wight Lord Zawisza! He traveled across the world to find Ivor, who gave away his location by summoning so many vampires to his side. Bringing an undead army of his own, Zawisza hoped to slay Ivor and all the vampires in Portland. Though he did, you became his concubine, and through the deathly powers of the Wight Lord, you manage to become pregnant and birth countless wight sons to reign over the new world of darkness and death!@@ <br /> <br /> <<if $TunnelsBadEnds>> [[Return to Bad Ends...|Shanghai Tunnels Bad Ends]] <<else>> [[Perhaps you fought harder...|TunnelsSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>> <<UnlockCharacter "Zawisza">>
<div align="center">[img[Pictures/Epilogue2.jpg]]</div> @@.Kendra;“Well, this should work out.”@@ @@.Abby;“Thanks, Kendra, are you coming with?”@@ @@.Kendra;“Nay! This island ain’t fer me to skulk about upon. I feel safer on the water- I’ll stay here and watch the boat.”@@ @@.Abby;“Ok, I’m heading inland. Brone is probably still flying above us. I’ll meet up with him. Be back soon!”@@ @@.Kendra;“Take care, lass!”@@ With that you head up [[the beach.|Epilogue3]] <<audio ':all' stop>> <<audio "nikeils_lost_ladies" volume 0.3 loop play>>
<div align="center">[img[Pictures/Epilogue3.jpg]]</div> Reaching into your hair, you press a button on the wireless headset in your ear, activating a feed. As you walk along the beach, you find an old path and follow it. @@.Abby;“Holy shit, this island is bigger than I thought.”@@ @@.Marek;“Deputy Agent Absinthe! You know the proper protocol! Follow it. Over.”@@ @@.Abby;“Jesus, Marek! Fine— this is Deputy Agent Absinthe, I am on Ghost Nook Island. Over.”@@ @@.Marek;“Good. Though I will openly claim that I advised against having a mere monster hunter performing this mission, someone above me in the Bureau of Demonic Analysis thought you should be utilized to carry this out this goal.”@@ @@.Abby;“Fuck you bitch,”@@ You whisper to yourself. @@.Marek;“Supposedly, the only reason we tolerate you is because your ‘Blood Suit’ is of interest to the government.”@@ @@.Abby;“Gee, I wonder what you have that they are exploiting, if that’s all they do. Over.”@@ @@.Marek;“Stop interrupting! It is vital for the security of the nation, if not the world, that you achieve three objectives. The BDA Archivist of Antiquities has reason to believe a foreign force, possibly alien is coming to invade our world.”@@ @@.Abby;“Aliens? Like slugs? In the Portland sewers, I came across this green woman full of slugs and—“@@ @@.Marek;“Deputy, I did not say over. I am still talking. Be silent.”@@ Grinding your teeth, you acquiesce, @@.Abby;“Yes. Ma’am.”@@ You pause, @@.Abby;“Over.”@@ @@.Marek;“We have been attempting to collect any possible relics, weapons, knowledge- anything that can potentially increase America’s chance at weathering this likely invasion. The BDA Agents we sent to Ghost Nook Island have gone missing. You will try to complete what they could not.”@@ Marek pauses [[a moment|Epilogue3.1]]
<div align="center">[img[Pictures/Epilogue3.1.jpg]]</div> @@.Marek;“Your objectives- first, find Ravenhurst Manor. Based on information your, disgusting and ugly friend said—“@@ @@.Abby;“Stop right there, Marek. You say one more bad thing about Brone Lorcan, and I will not only abort this fucking mission of yours, I’ll personally burn everything in this world you hold dear! OVER!”@@ There is a long pause. @@.Marek;“I will file insubordination papers later. The mission must come first. You are to locate that mansion with your nosferatu ally. He has knowledge and means to access a subterranean vault with a key which he received from Anaximanes Ravenhurst some two-hundred years ago, correct? Over.”@@ @@.Abby;“Yes, we have the key.”@@ Marek sighs at your lack of saying ‘over,’ @@.Marek;“Good. As you know, we have determined the vault to be hidden in the basement. Without the key, none of the other agent teams managed to find a way inside.”@@ @@.Abby;“Teams?”@@ @@.Marek;“Yes. Teams.”@@ @@.Abby;“You’re saying that multiple teams of trained agents have been sent here and that none of them returned and you sent the three of us here- alone?”@@ Agent Marek ignores you, @@.Marek;“Based on what Brone has told us, you are to use the key on a massive furnace in the basement. The furnace should then move and allow access deeper underground. Once you are inside the vault, your second objective is to confiscate whatever artifacts are hidden there. Or at least bring back a detailed description of them. Over.”@@ @@.Abby;“Fine, Marek. What’s the third objective?”@@ @@.Marek;“You will be informed when you get into the vault. Over.”@@ Just then, you hear the flapping of bat wings and turn to find Brone shifting into his [[humanoid form.|Epilogue4]]
<div align="center">[img[Pictures/Epilogue4.jpg]]</div> @@.Brone;“My love, are you well?”@@ Turning off the communicator, you answer him, @@.Abby;“Yeah, it’s that damn Agent Marek. She’s always got a stick so far up her ass that—“@@ you sigh, @@.Abby;“It’s fine.”@@ You hug him, @@.Abby;“So? What’s it like for you?”@@ He fidgets, @@.Brone;“I admit, it is rather discombobulating. It has been so long, centuries, since I have seen this place, and in my mind everything was still fresh and new, but now it’s an island, Wakefield is in shambles, the woods nearby appear haunted by shadow monsters, and Ravenhurst Manor looms like a ghastly spectre in the dark night.”@@ Placing a hand on his arm, you ask, @@.Abby;“Are you cool?”@@ @@.Brone;“Yes, m’lady, I am sad, but I want to help.”@@ He turns and [[leads the way.|Epilogue5]] <<UnlockCharacter "Mara">>
<div align="center">[img[Pictures/Epilogue5.jpg]]</div> @@.Brone;“Even this path that we are taking, it used to be such a lovely stone road. It led all the way down to the lake below. Now it is an old, worn trail barely discernable. I feel as if this place is a metaphor for myself- worn and hideous when I was once living and vibrant.”@@ @@.Abby;“Knock it off, Brone. You know that I don’t give two shits what you look like. I love you, and that’s what matters.”@@ @@.Brone;“Yes, of course, I think this is all a bit much. The manor will be ahead.”@@ As you clear the tree line, you see [[Ravenhurst Manor.|Epilgue6]]
<div align="center">[img[Pictures/Epilogue6.jpg]]</div> It truly does look imposing. @@.Abby;“This place is creepier than Hawthorn Asylum was.”@@ @@.Brone;“Again, it was once a glorious home, but yes, it appears rotten to the core. Come, I’d like to show you the vault and leave posthaste.”@@ You follow Brone through a rusted, squeaking gate, and walk through the deserted courtyard. Dead trees, twisted and creaking, line the pathway to the front door, and when you reach it, Brone pauses a moment. He opens the door as it moans loudly. As soon as you step inside from the warm summer air, you instantly feel as if it is winter. The temperature within the home is so much colder than outdoors. Brone leads you down a hallway to a kitchen area, and then shows you a door that leads to [[the basement.|Epilogue7]] <<audio ':all' stop>> <<audio "nikeils_reprisal_sad" volume 0.3 loop play>>
<div align="center">[img[Pictures/Epilogue7.jpg]]</div> As soon as you reach the bottom, Brone yells, @@.Brone;“The furnace! It’s been destroyed!”@@ @@.Abby;“What, this is it?”@@ There are chunks of thick metal, pipes, and a massive dented boiler littering the area. @@.Brone;“Something did this! What could have—“@@ @@.Abby;“Brone,”@@ you interrupt pointing to a faint symbol on the wall, @@.Abby;“What is that?”@@ As you walk towards it, [[it glows.|Brone8]]
<div align="center">[img[Pictures/Epilogue8.jpg]]</div> @@.Brone;“I did not see it when I was human. It did not glow like—“@@ he reaches towards it and is thrown backwards! @@.Abby;“Brone! Are you ok!?”@@ @@.Brone;“Yes,”@@ he says, rising to his feet, @@.Brone;“It’s some sort of protection spell. Likely, because of the Blood Suit and my own curse, we are considered monsters or threats. I wager there had been one on the furnace as well and probably upon the floor under it.”@@ You can see a passageway made of stone stairs leading downward. @@.Abby;“Well, whatever was protecting the way below has been ripped away.”@@ @@.Brone;“Aye, we didn’t even need the key. This concerns me! Let’s go!”@@ He starts down [[the stairs.|Epilogue9]]
<div align="center">[img[Pictures/Epilogue9.jpg]]</div> After walking down at least a hundred steps in a spiraling pattern, you ask, @@.Abby;“How long is it to the damn bottom? This is crazy!”@@ @@.Brone;“As I recall, it was quite far. I am sure there were enchantments or wards or traps here at one time, but when I was human, with the key, I was able to pass by it all. Hmm, perhaps the fact I have the key right now allows us access? Regardless, we are almost—“@@ as you come to the bottom of the steps, Brone stops [[and gawks.|Epilogue10]]
<div align="center">[img[Pictures/Epilogue10.jpg]]</div> @@.Brone;“It’s all gone!”@@ he screams out. @@.Abby;“What?”@@ @@.Brone;“Everything! All of it!”@@ Before you stands a massive circular chamber. It is completely devoid [[of anything.|Epilogue11]]
<div align="center">[img[Pictures/Epilogue11.jpg]]</div> @@.Abby;“So, what was here?”@@ @@.Brone;“Many, many items! Stacked on tables, held in chests, that stone structure in the center held colored crystals. This is where I procured the puzzle box containing Vlad’s blood! Now, it is all gone, pilfered.”@@ @@.Abby;“Mother fucker! So, what do we do? Who could have taken all these things?”@@ @@.EleH;“I can tell you that, girl.”@@ [[You both leap into action!|Epilogue12]]
<div align="center">[img[Pictures/Epilogue12.jpg]]</div> Brone hisses and throws out his claws, leaping in front of you, just as the two of you trained. He works with subterfuge and confusion, utilizing his nosferatu abilities on monster hunts, and you stay behind him, attacking at range if possible. @@.EleH;“Calm, yourselves, children!”@@ [[Says the voice.|Epilogue13]] <<audio ':all' stop>> <<audio "eleanora_theme_vamp" volume 0.3 loop play>>
<div align="center">[img[Pictures/Epilogue13.jpg]]</div> @@.Abby;“Why should we, bitch?”@@ @@.EleH;“It’s pronounced ‘witch’, you foul-mouthed, angry little thing, you.”@@ @@.Brone;“What are you doing here, Eleanora!”@@ @@.EleH;“Same as you, Mr. Lorcan. I came to explore not too long ago. Free of Ivor’s will- I could finally get back to my original plans, my very reason for having lived near Wakefield in the first place.”@@ @@.Abby;“You stole all the—“@@ @@.EleH;“No, no,”@@ she says, @@.EleH;“I found the chamber just as you did- empty. I had hoped that Deborah Ravenhurst’s wards had long vanished, but she must have been quite powerful at the magical arts. However, someone came here that was human, yet not. All the magicks woven into the wood and stone of this place stood meaningless against this power. She was able to smash her way in and steal away everything that I wanted to thieve for myself!”@@ @@.Brone;“You’re lying, I am sure of it!”@@ @@.EleH;“Not this time, Lorcan. I scried in my crystal and I know who took it all. There are two entities working together that have the artifacts once held in this vault.”@@ @@.Abby;“Damn it! Tell us, already!”@@ She smirks, @@.EleH;“Have you ever heard of the corporation named, MedUSA?”@@ @@.Abby;“Yeah, Siri worked with them.”@@ @@.EleH;“Ah, in that case, tell me what you know of a man named Dagan Erebus...”@@ <<if $StoryMode>>[[Special Gift!|SpecialItemUnlockBEs]]<<else>>[[The End]]<</if>> <<UnlockCharacter "EleanoraHuman">>
<div align="center">[img[Pictures/THEEND.jpg]]</div> @@.Unlock;You have unlocked $CharUnlockedCount out of $CharCount characters!@@ @@.Vlad;Greetings, fans of my projects! I, Anaximanes, destroyer of innocence and corruptor of minds, humbly thank you for reading my interactive story. I have worked very hard, using all my free time to share this with you! I have poured myself into it, and I do hope you have found at least some pleasure in reading the story or even just scrolling through the thousands of 3D renders and artwork which I devilishly wrought to taint your psyche!@@ @@.Brone;If you are interested in supporting this hard work, please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">Patreon</a> or <a href="https://subscribestar.adult/anaximanes" target="_blank">SubscribeStar</a> or <a href="https://www.paypal.me/TheAnax" target="_blank">PayPal</a>! All my income comes solely from fans like you, so any investment you can share, not only aids me purchasing 3D models, hiring musicians, and more- but it also allows me to buy food and pay rent! Thank you, for your support!@@ @@.Shi;I humbly want to thank all my fans again. You all have been very supportive, and I cannot say in words what that means to me!@@ <b>@@color: Yellow;Fun Facts: It took me over 6000 hours to make this! There are more than 5000 3D renders! The entire game has over 600,000 words worth of content!@@</b> <<nobr>> <<if $StoryMode>>@@.Ele;You completed the Story Mode! Well done! You can always save your game here and go back through it again to unlock any missing characters. You might also desire to try the Game Mode version of D:BB! I created a detailed strategy guide to aid you in the endeavor if you wish to use it.@@<<else>>@@.Ele;You completed the Game Mode! Well done! You can always save your game here and go back through it again to unlock any missing characters. I would recommend using the Story Mode to do so, as, while playing the Game Mode, you unlocked the chapters and such, making it far easier to go back through the tale to find anyone you mayhap missed.@@<</if>> <</nobr>> Go back to the beginning - [[Return to the start.|Choice]] <<audio ':all' stop>> <<audio "bad_end_full" volume 0.3 play>>
Editor Proofreading Notice This document contains spoilers from the recent Anaxverse novel. This document is meant as a collective way for editors to proofread the text for Anax. Sharing of this document is not allowed without explicit permission from The Anax. Editor Proofreading Rules Before you make edits, click on the "Editing" button in the top right (looks like a pencil with an arrow next to it), and switch it to "Suggesting" (this will show the original text crossed out, with your text replacing it). By clicking on suggestions, your edits will be made in a particular color. This will make finding your edits easier to spot. Do not change your color to black. For general comments, highlight the appropriate area and add a comment. Comments can be quickly viewed by clicking on the chat bubble at the top of the screen. Check back on occasion to see if the Anax resolved your comment. If he did, click on the chat bubble at the top and delete the comment thread (this makes his reviewing easier). Be respectful of other editors. Don’t cross out their edits. If there is an issue, instead make a comment suggesting what you believe the issue to be. Have fun. We are doing this to help improve something we all already enjoy. Notes on this Document This document covers the biographies from D:BB. This document was previously edited by Echo. Her edits are shown as green highlighting marks. <<DefineCharacter>> <<Key>> Abby <<TextStyle>> DBB <<Name>> Absinthe Van Gothen <<Type>> Human (Monster Hunter) <<Origin>> Roosevelt, Utah <<Abilities>> Unholy Strength, Unholy Agility, Holy Strength Holy Agility, Blood Suit <<Quote>> Killing vampires, hunting artifacts, and getting laid- ain’t life grand? <<Image>> Pictures/CSAbby.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Absinthe_Van_Gothen <<audio "quote_abby_2" play>> <<Bio>> @@.DBBText;Originally born in Roosevelt, Utah, Absinthe Van Gothen (whose real name is Abigail McCoy) has lived a turbulent life. She was adopted at an early age to abusive parents in Portland, Oregon, but never knew her real place of birth. As she grew up and came out of puberty, her adoptive father began to sexually abuse her. Her adoptive mother would sometimes join in, and this caused deep psychological damage to the poor girl. She felt worthless and scared to report the only parents that she ever knew. Abby also studied music as an escape from the depression and anxiety in her life, and she can play a wide range of instruments, but her real joy is singing. The pain, anger, and passion that surges inside her only found a positive outlet through music. Growing up, she gravitated towards the punk and goth scenes. The rest of the school cliques tended to see these groups as outcasts, and as such, Abby and her friends were often harassed by other students. Absinthe always had a fierce fire in her heart, and she did everything within her powers to defend those that could not, or would not, defend themselves- perhaps because she was unable to save herself from her home life. While in elementary school, she met Tobias Nguyen. Abby protected Toby by fist fighting anyone who picked on him. However, she, herself, was quite a bully and he often found himself ridiculed by her. By the time she reached high school, she had also befriended Scarlett Moffat and Sylvain Eriksson. She and his friends played music in Scarlett’s garage. After graduation, they met a girl named Fawn Everett, and together they formed the band- <i>Absinthe and Arsenic</i> of which she was the lead singer. They became popular in some circles within Portland, and looked to be rising to fame. However, one dark night, a nosferatu came for Absinthe and her world changed forever. With the guidance of the nosferatu, Brone Lorcan, Absinthe obtained an artifact called the 'Blood Suit,' a bodysuit forged of the blood of Vlad Țepeș. He had been infested with the blood of the goddess, Nuit, so nothing could kill Vlad, also known as Vlad the Impaler, and even the powerful Nightbred vampire, Lord Ivor, bowed to the might of the King of Vampires. However, in the early 1800’s a man known as Calis Van Gothen went to war against the undead dwelling inside Europe. With the aid of Johann Conrad Dippel and the Ravenhursts, Theodore and Deborah, and a few others at his side, Calis battled the King of Vampires, Vlad Țepeș, and succeeded in destroying the fiend’s body- yet a puddle of red blood remained behind. They tried using magic and science to destroy the substance, but not even sunlight seemed capable. Having no other options, Calis used a pump, fabricated by Dippel, to collect the unholy substance. They placed the vile ooze into a puzzle box. This box was designed by Theodore as a brain teaser and blessed by the magical enchantments of Deborah so that only someone of the bloodlines of those present could possibly open the artifact. Sealing the mechanized puzzle box with Dippel’s help, it was entrusted into the hands of the Ravenhursts to be locked into their magical vault where they sealed cursed objects located on their studies. The box could only be activated with a key. Dippel created a pocket watch, in which to hide the key. The watch required the user to press the top three times in a row, in order to retrieve what it held inside. Theodore took the pocket watch and the box to America. There, outside of Wakefield, New York, the husband and wife sealed the box into their subterranean vault. Theodore held the key, hidden within his watch, for the rest of his life. However, he and his wife were slaughtered by Ophidian demons and cultists. The watch fell into the hands of his son, Anaximanes Ravenhurst. In adulthood, thanks to the efforts of William and Margaret O’Reilly, Anaximanes hired the Irishman, Brone Lorcan, to be his butler. Eventually, Anaximanes ran afoul the evil with Eleanora Blackwood. Then, Reverend Roger Addams led an angry mob and hanged Anaximanes from a tree. However, before his demise, he managed to give Brone the key, and in turn, Brone located the puzzle box and protected it before heading westward to Portland, Oregon. There, he was turned into a vampire by Ivor, but managed to keep the box hidden. After more than one-hundred-and-fifty-years, he saw a chance to stop Ivor. Eleanora claimed a relative of Calis still lived, and when Brone found her, he took her to the puzzle box. Absinthe used the key to unlock the box and solved the puzzle. Once open, Vlad sprang out of the jail, and oozing over Abby’s body, threatening to take her over- flesh and mind, yet she fought to maintain control. With Brone Lorcan's aid, Absinthe managed to hold the evil blood in check. It became a part of Absinthe, and flows like latex around her curvaceous body, able to shift into different forms when she wills it to. Yet, always, at the back of her mind, the call of Vlad echoes, attempting to seduce her towards evil- changing her from a monster hunter into something cruel and unstoppable. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Abhartach <<TextStyle>> DBB <<Name>> Abhartach Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Western Europe <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> What is fated- shall be unavoidable. <<Image>> Pictures/CSAbhartach.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Abhartach <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Abhartach Strain or Abhartach Vampires have generally alabaster white flesh. Having first developed during the time of the Celts and Gauls, their populations are mostly found in western, central, and northern Europe. Usually, the hair of the afflicted becomes red, resembling that of a ginger human. While the sclera of their eyes are colored red to almost black, they have uniquely colored irises. Most vampire strains give the afflicted yellow, orange, or even reddish glowing irises, but in the case of abhartachs, the irises glow a bright blue or green hue. There is wide-spread worship of Nuit and Aka Manah among these people along with the worship of some darker Gaelic deities. Generally, these vampires can use psionic powers, whispering into the minds of their enemies to seduce, frighten, or even kill. They typically are of friendly demeanor, though, being vampires, this façade can give way to intense cruelty at any moment. They also tend to embrace their condition without much regard for their previous lives, seeing this as an act of fate that could never have been avoided. <<UnlockCharacter "Bruxan">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Acolyte <<TextStyle>> DBB <<Name>> Acolyte of Nuit <<Type>> Nightbred (Vampire) <<Origin>> Ancient Egypt <<Abilities>> Unholy Strength, Shadow Magic <<Quote>> The goddess of the night wills it! <<Image>> Pictures/CSAcolyte.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Acolyte_(Nuit) <<Bio>> @@.DBBText;Acolytes of Nuit stand as the most fervent zealots of the goddess, perhaps even more so than the priests of the Cult of Night, the latter having reached a level of power whereupon politics takes the place of true belief in any deity. Generally armed with little more than faith and a sacrificial dagger, these scholars of the vampiric religion spend untold years studying anything that can be found regarding Nuit and her place in history. Decades ago, as Ivor weaved his plans, he began summoning acolytes to his lair, bidding them to bring any information that they had regarding Nuit and offering them his protection for the sharing of their knowledge. Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Acrophobe <<TextStyle>> CotCO <<Name>> Acrophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> Enjoy the heights- of depravity! <<Image>> Pictures/CSAcrophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Acrophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Acrophobes are shadowed, who irrationally feared heights in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves fall an infinite number of times, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, acrophobes grow leathery wings from their defiled backs. Where once they feared heights, now they relish nothing more than soaring into the sky, flocking into great black clouds of darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Adrasteia <<TextStyle>> DBB <<Name>> Adrasteia <<Type>> Elf (Dökkálfar/Dark Elf) <<Origin>> Niflheim <<Abilities>> Ice Magic <<Quote>> I am here guarding an artifact, and I am magically bound to continue doing it. <<Image>> Pictures/CSAdrasteia.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Adrasteia <<Bio>> @@.DBBText;Adrasteia, like her dark elven kin, comes from the dimension called Niflheim. A place of eternal fog and freezing snow, she lived an ordinary life for a Dökkálfar. Taught in the ways of magic, she became adept at spells pertaining to the elements of her realm, that of ice and snow. In Portland, more than a century ago, a mage found himself in a precarious situation. He had been chased around the world by his enemies. They sought to steal the artifact known as Dyrnwyn, a powerful sword belonging to Rhydderch Hael, one of the Three Generous Men of Britain mentioned in the Welsh Triads. After disembarking his ship in Portland, the mage quickly trekked to Mount Hood, climbing to the snowy summit. There, he magically carved a cave into the rock and within hid the sword. Assuming that his enemies would continue following him, not knowing that he had hid the artifact, he continued on his way, but not before using his magic to conjure a spirit. He sought out an elemental spirit of the Inner Light, and being in such a cold place, conjured a dark elf. Adrasteia arrived in the cavern and the mage quickly bid her to remain and guard the sword at all costs. For decades, the cavern and the dark elf within it remained sealed from the outside world. Until, after more than a century, boredom finally tugged on the mind of the elf. She began to see the futility of the task to which she had been bound. She also found that the constant mortal hikers were reckless and cared nothing for the land, and finally reaching a breaking point, she conjured a massive storm. Over the next few months, whenever people tried to climb up the mountain, she summoned tumultuous blizzards. This led to fewer humans, which meant more monsters. With the arrival of the monsters, the barbegazi, kind creatures of the mountains, sought aid. Jacques Lombar, a friend to barbegazi everywhere, accepted their challenge. He tried many times to assail the summit, but the weather forced him down. Finally, some barbegazi were killed by evil monsters now haunting the deserted mountain, so Jacques could no longer accept defeat. He climbed to the top and the barbegazi forged an ice bridge for him, allowing him to enter the cavern. However, when he faced Adrasteia, she used her magic. Though a massive, muscular man, he had no experience fighting mages or elves, and within minutes stood encased within enchanted ice. Absinthe Van Gothen, however, was not far behind him, and she managed to enter the cave as well. Jacques had given Adrasteia some entertainment, and she saw Absinthe as the same. The two sparred, but her Van Gothen power, the Blood Suit, and items procured at the House of Haggle gave Absinthe the upper hand and the fledgling monster hunter managed to kill Adrasteia. As death grew near, in anger and disbelief, she sought to collapse the entire cave to kill everyone present, but no more power remained in her corporeal form. Upon her demise, she rematerialized within Niflheim, yet would forever remember the human that had soundly beaten her. <<UnlockCharacter "DarkElf">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Afanc <<TextStyle>> DBB <<Name>> Afanc <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Powerful Bite <<Quote>> NA <<Image>> Pictures/CSAfanc.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Afanc <<Bio>> @@.DBBText;Afancs are water creatures left over from the Age of Myths. In those ancient times, demons, gods, and spirits fought all over the Earth with magic and curses flowing freely across the lands and seas. Being around eight feet long and weighing as much as four hundred pounds, they resemble an alligator. They use large arm fins almost as underwater wings, and can speed forward like a torpedo the moment prey nears. Their jaws bite with incredible power, and once done they do not release their prey. They will spin through the water at great speeds to confuse their prey and then, as the victim tries to get their bearings, the afanc will pick off chunks of their flesh until only bone remains. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> AhPwash <<TextStyle>> DBB <<Name>> Ah Pwash <<Type>> God (Mayan) <<Origin>> Outer Darkness <<Abilities>> Corruptive Mind Control, Shadow Magic, Raise Dead <<Quote>> In pain and death- only there can true joy be found. Rejoice for I have come. <<Image>> Pictures/CSAhPwash.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ah_Pwash <<Bio>> @@.DBBText;When the Mayan Empire rose from the jungles, they built huge cities and crafted deities with reverence and fear. Ah Pwash first sprang into existence as the Mayan people created concepts of hell, evil, and eternal punishment. There, in the Outer Darkness, Ah Pwash began harvesting wayward souls. His living, mortal priests sent him sacrifices, so the god blessed those priests with power and unnatural life. However, decades and centuries rolled by, and no number of souls could quench Ah Pwash’s infinite hunger. Suddenly, one day, the god found himself face to face with his own priests! So much blood and souls had the god asked for, that finally the Mayans rebelled as a society and slew his religious cult! This outraged the god, and he took out his ire upon those that had served him most. More decades and centuries rolled by, and the Mayan priesthood passed down the knowledge of Ah Pwash. They said the demon god could bestow power but that the cost was far too high. However, at that time, an apprentice of the high priest listened to these warnings, but rather than heed them- he desired that power. Through study and question, he learned of the forgotten ruins where Ah Pwash’s original cult had dwelled, and he meant to resurrect it! He sacrificed people to Ah Pwash, and with fresh souls, the god’s power grew again. It takes but one worshipper to anchor a deity to the corporeal world, and Ah Pwash wasted no time. He taught the mortal traitor the darkest magicks of necromancy, and soon the ancient dead rose from their graves. When enough blood and pain had passed, the powerful apprentice summoned the very god into the world! For his service, the god twisted the man into a lich, and then he ordered his undead slaves to scour the jungle and claim the living! Ah Pwash would not be denied an endless river of blood and souls again! However, across the world lie ancient and forgotten artifacts. Weapons and tools crafted by powerful magic or immortal hands, and the Mayans held a handful of such relics. Their bravest warriors and champions from across the empire assembled to fight the threat. Wielding these artifacts and against all odds these brave souls stood against the impossible- and won! They managed to send the god back to the Outer Darkness, defeat the undead hordes, and they locked the lich away inside a tomb. To this day, Ah Pwash watches and waits for his chance to again walk the Earth. The god almost did when the voodoo priestess, Heloise Laveau attempted to summon the dark god after forging a pact with him. She abandoned her teachings and beliefs, embracing the demonic, dark power offered by the god, and in doing so, shafted Baron Samedi. The loa spirit sought the aid of the Bishop siblings, Ayana and Arion, but Heloise proved too powerful and defeated the pair. As Ah Pwash waited on the other side of a portal for the final sacrifices to be made, Absinthe Van Gothen arrived and fought Heloise. However, with the power of the god behind her, even the Van Gothen was defeated. However, the battle gave the Bishops the time that they needed to escape and they killed Heloise, closing the portal and saving Absinthe and the world. Ah Pwash eagerly awaited the soul of his failed champion, but Baron Samedi took Heloise for himself, leaving Ah Pwash to rampage angrily through the Outer Darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> AirSerpent <<TextStyle>> Snake <<Name>> Air Serpent <<Type>> Dragon (Ophidian) <<Origin>> Greece <<Abilities>> Unholy Strength, Unholy Agility, Hypnotic Stare, Asphyxiation, Poison Bite <<Quote>> NA <<Image>> Pictures/CSAirSerpent.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Air_Serpent <<Bio>> @@.SnakeText;Air Serpents were once dragons. Much like wyverns, these dragons were corrupted by the toxins of the Ophidians and became monsters. They have no legs, but can fly. These massive serpents twist and coil through the sky before swooping down on their prey. Once they do they will either wrap their bodies around the victim, constricting them until they suffocate or they will bite them. They have two reserves of poisons in their fangs, one which paralyzes and kills, and the other which will transform the victim into a snake demon. They have also been known to utilize a type of hypnotic stare, causing the victim to remain perfectly passive while the air serpent enacts whatever diabolic plans it has in store for their target. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> AkaManah <<TextStyle>> PR <<Name>> Aka Manah <<Type>> God (Persian) <<Origin>> Outer Darkness <<Abilities>> Corruptive Mind Control, Fire Magic, Warp Energy <<Quote>> NO! Thou hast tricked me! Dagan Erebus! I shall forget you not! <<Image>> Pictures/CSAkaManah.jpg <<FirstAppearance>> Phantom <<WikiLink>>https://www.wiki.anaxverse.com/Aka_Manah <<Bio>> @@.PRText;Aka Manah came into existence in prehistoric times. At some point, humanity came to comprehend thought and knowledge as literal, conceptual ideas. These ancient ancestors came to understand the concepts of good and evil, and those concepts sent ripples throughout the dimensions of thought and energy. On those frequencies, the understanding and concept of ‘evil thoughts’ coalesced into a demonic being called Aka Manah. He is magically potent and has a fiery nature, much like the passions that dark and wicked thoughts bring to mankind. He embodies the very idea of sin. The link between frequencies of existence binds at the minds of conscious beings, and there at those infinitesimal points where mind meets spirit Aka Manah finds his strength. Unable to tear his way into the physical realm, he sought to undermine it through manipulating the thoughts of humankind, causing them to act sinfully and selfishly. However, often enough people did such actions of their own accord, even without the goading of a demon lord. If someone thought about murdering another person, those brain waves passed through dimensions, and dark entities like Aka Manah could feed off these thoughts. When evil people died, and their thoughts and emotions held them within the frequency of shadow known as the Outer Darkness, Aka Manah and other demons could hunt and consume these souls, growing stronger, and twisting the victim souls into evil forever. Eventually, cults formed on Earth, and some of those humans had stronger psychic abilities than others did. Aka Manah sought to defile these minds, and he succeeded. In Persia, around the time of Zarathustra (Zoroaster), Aka Manah had gained a small foothold. His worshippers went about seeding the world with thoughts of sins and evil deeds, and thus more humans came into the fold. Upon death, their souls would be drawn directly to the demon of dark thoughts himself, and Aka Manah became stronger every day. Eventually, his cult was defeated by the snake cult of Ophion, but the magic spells and incantations his cultists had used to contact him survived the flame, and remained scattered in a handful of occult books, scrolls, and parchments. Centuries later, in the early 13th century in the Benedictine monastery of Podlažice in Bohemia, which is a region in the modern-day Czech Republic, a monk would find some of these items. Rather than destroy them, he could not help but hide them in his robes and take them back to his chambers. Many nights, rather than his usual prayers, he studied the tattered remains and slowly Aka Manah gained a new follower. However, the monk finally saw the error of his ways and attempted to destroy the material. But, other monks saw this, and accused the blasphemer of breaking his monastic vows. As punishment, they sentenced him to be walled up alive. In order to avoid this harsh penalty he promised to create in one night a book to glorify the monastery forever, including all human knowledge. Near midnight, he became sure that he could not complete this task alone so he made a special prayer, not addressed to his god- but to Aka Manah, asking him to help him finish the book in exchange for his soul. The demon accepted the pact and the monk completed the manuscript which was named the Codex Gigas. The monk, however, was not saved, and was put to death for clearly using witchcraft. His spirit quickly flowed to the ravenous demon, but the book that he wrote could not be destroyed regardless of the tactics the monks attempted. Thus, it was hidden in a vault, but in the 15th century during the Hussite Revolution, the monastery was destroyed and the book stolen. Then, in the 16th century, the Codex came to belong to a coven of dark witches in New York City, yet witch hunters defeated them, burning the women at the stake. However, their huge grimoire lay hidden in a vault, and remained untouched for over two hundred years, until a construction worker named Dagan Erebus fell into the ancient witch vault purely by accident- or so it seems. He hid the book in his work clothes and took it home. Using translation programs on his computer, he slowly deciphered different spells and learned about countless beings of the Outer Darkness. One, in particular, Aka Manah, seemed to truly stand out. Using the spells in the book, he made contact with the entity and struck a deal with the demon! Aka Manah would use his own powers (Dagan having none of his own) to suck the souls from any woman that Dagan had sex with. This would turn the women into slaves of Aka Manah, their souls damned to him forever. In return, Dagan could use these women, sexually, as he desired. His own soul sworn to the demon as payment for this, Dagan agreed. The demon did not give the pact a second thought. A puny, mortal human, that would inevitably die, thus losing his soul anyway, would go about laying the foundation for a completely new cult devoted to Aka Manah! The demon watched through the eyes of the women that Dagan conquered, until the man’s luck ran out. Then the demon simply waited to dine on the human’s soul, while his pawns on Earth continued thinking only dark thoughts, causing the demon to grow stronger every day. However, Dagan Erebus managed to slip out of Aka Manah’s hands, and the demon has sworn revenge! His followers on Earth grow daily, and he knows that Dagan cannot hide from him forever. When he does, finally, find Dagan Erebus- the demon intends on exacting terrible vengeance! @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ammonoid <<TextStyle>> DBB <<Name>> Ammonoid <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Tentacle Lash <<Quote>> NA <<Image>> Pictures/CSAmmonoid.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ammonoid <<Bio>> @@.DBBText;Ammonoids are water creatures left over from the Age of Myths. In those ancient times, demons, gods, and spirits fought all over the Earth with magic and curses flowing freely across the lands and seas. They resemble massive squids or octopi, but are protected by massive shells. Generally, they are fifteen feet long and their flailing tentacles contain stinging barbs that flay their prey alive. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Amphibiman <<TextStyle>> DBB <<Name>> Amphibiman <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Strong Physical Attacks <<Quote>> NA <<Image>> Pictures/CSAmphibiman.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Amphibiman <<Bio>> @@.DBBText;Amphibimen are fully amphibious monsters, capable of breathing both in and out of the water. They possess large, webbed hands that end with sharp claws. Their thick, plated, and scaly skin stands extremely tough, which combined with a fast-acting healing factor, allows them to survive wounds which would be fatal to humans. They are many times as physically powerful as a human. As with most humanoid monster species, they are naturally all born male and require a human female to reproduce. They typically hunt at night seeking food in the sea, but when the mating season comes, usually in the middle of summer, they will swarm beaches at night in the hopes of pulling hapless women into the brine. There, through their bites and scratches, the female’s DNA mutates, and within days, she is no longer held prisoner, a willing mate for the amphibiman that claimed her. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Anastasia <<TextStyle>> DBB <<Name>> Anastasíya Nikoláyevna Románova <<Subtitle>> Anastasia <<Type>> Nightbred (Mortem) <<Origin>> Saint Petersburg, Russian Empire <<Abilities>> Unholy Strength, Expert Shot <<Quote>> Every tear shed, remembers the dead. <<Image>> Pictures/CSAnastasia.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Anastasia <<Bio>> @@.DBBText;Anastasia is the youngest daughter of Tsar Nicholas II, the last sovereign of Imperial Russia, and his wife, Tsarina Alexandra Feodorovna. She was raised while there was still a Russian Empire, in 1901. "Anastasia" is a Greek name (Αναστασία), meaning "of the resurrection", a portend of what was to come. As she grew, her mother befriended Grigori Rasputin, a peasant and wandering starets- a type of holy man. Alexandra was convinced that this man held spiritual powers, and though such powers came at a cost, she was correct. Rasputin became very close to the girl and her family. In time, they learned from his religious teachings, and grew even closer for it. Yet, many in Russia did not like that peasant having the ear of the Tsar, and terrible rumors circulated in society. Nicholas could no longer abide the holy man’s presence and sent him away. Rasputin did maintain his friendship via correspondence with the royal family, until his foul murder. This had a profound effect on Anastasia and she missed her friend. She had little time to grieve, after the Bolshevik revolution in October 1917, Russia quickly disintegrated into civil war. A group of these men, bloodthirsty and excited, burst into the room where she and her family hid, along with their servants. These ruthless men murdered the entire family on the spot, with Anastasia huddled in a corner, the last of her family, sobbing and holding an amulet that Rasputin had once given her, until they bayoneted her to death. And, that is where things became strange. She woke with a start in a dark tomb. It took her mind a moment to grasp that she was alive. Then a familiar voice called her name. She turned to see Rasputin, alive, but pale and his eyes glowed like fire. They embraced, and he held the crying woman as he explained that he could not raise her entire family, managing only to recover her body. He had been resurrected as a vampire, and he did the same for her, unable to bear her death. They spent years avenging her family, killing the forces of Lenin, and draining them of their blood. They sabotaged things as well, sewing chaos for decades. Anastasia tattooed her face in remembrance of her family, inking black tears to never forget the wonderful life she had lost. In time, the pair ran afoul of the Countess Elizabeth Báthory, interrupting her own plans to summon Nuit, and generally being a thorn in her side. When Ivor sent word out about what he intended, the pair set sail for the US. Upon arrival, they tried to seek an audience with Ivor, and had planned to fight him on the spot in their usual daring, bold way, but Báthory refused them and had them sent away. Before their attempt on visiting Ivor, they had spent hours wandering the Shanghai Tunnels with the thousands of other vampires arriving, and heard plenty of gossip. From this, they learned of Brone Lorcan, a nosferatu that they had heard of as far away as Russia. They were pleased to find the legend to be true and sought his aid. They met him at the museum, and tried to strike a deal with him, in the hopes of stopping Ivor, but were interrupted by assassins sent by Báthory. She had hoped to destroy all three upstarts and claim the Book of Thoth for herself so that she- not Ivor- could summon the goddess. However, Brone drew the assassins away and Rasputin and Anastasia managed to flee. Having no other choice, they decided to reach out to the Night Stalkers. They had heard the name Van Gothen enough times in their undead lives to know that this accord might be the last chance at stopping Ivor. Thanks to Katerina Mordova, Brone Lorcan, and Absinthe Van Gothen choosing to side with the pair, they forged an alliance. Anastasia and Rasputin gave the Night Stalkers valuable information on where to hit the Nightbred and how to defeat them in battle. When the night finally arrived, it was Anastasia who reacted quickly enough at Sanctuary to save the life of Katerina. After the defeat of Ivor, the pair left Portland, following Báthory back to Europe to hound her again. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Anathema <<TextStyle>> CotCO <<Name>> Anathema Sadsallow <<Type>> Witch (Plague) <<Origin>> East Lothian, Scotland <<Abilities>> Powerful Shadow Magic, Disease Expert, Plague Bearer <<Quote>> A bold foe tis better than a cowardly friend. <<Image>> Pictures/CSAnathema.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Anathema_Sadsallow <<Bio>> @@.CotCOText;Marioun Meldrum was born in the 1600’s in East Lothian, Scotland. At the time, charms and salves were typical along with written spells. Coming from a family of healers, Marioun was shocked to see women from the area taken and hanged for witchcraft. Becoming known as the North Berwick witch trials, her very family became the target of these trials. Her family had taught her healing magicks of the Inner Light. A powerful healer, she managed to save the lives of countless people and livestock in her area, even reviving some after they were killed by the Kirk (the Catholic Church). Around the time that she turned twenty, she met a woman named Eleanora Greenwood. Both of them witches, they set about trying to form their own coven. They met three other girls in time- Gwenhwyfar Pennoyer from Wales, Róis O'Reilly from Ireland, and Calybrid Mylecharane from the Isle of Man. Together, they formed a coven and did great works for the people of Britain. However, the witch trials escalated. People died in order to ensure that this coven could continue to help the poor and destitute. However, the church authorities learned the names of the witches, and when they could not stop them, they went after their families. Irish, Scottish, Welsh, English, and Manx, their families were rounded up and slaughtered. The witches went into despair, forsaking the teachings that they had followed and instead turning to shadow. Marioun Meldrum changed her name to Anathema Sadsallow, and became a twisted version of her former self. Instead of healing sickness and disease, she used plague magicks to spread death and pestilence to the supporters of the church in revenge for what Christianity had done to her innocent, loving family. In time, the coven sisters would turn on each other, and for more than two centuries they seldom had contact. Anathema’s current whereabouts are unknown, but it is likely that she will be seen again. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Anax <<TextStyle>> CotCO <<Name>> Anax <<Subtitle>> The <<Type>> Shadowed (Boogeyman) <<Origin>> Outer Darkness <<Abilities>> Psionic Fear Attacks, Shapeshifting, Unholy Strength, Shadowed Claws <<Quote>> Let us turn your fears into your fetishes! Mwa ha ha ha! <<Image>> Pictures/CSAnax.jpg <<FirstAppearance>> The Anax <<WikiLink>> https://www.wiki.anaxverse.com/The_Anax <<Bio>> @@.CotCOText;When an angry mob of religious zealots hanged Anaximanes Ravenhurst from this favorite tree on Halloween night of 1857, no mortal could have predicted the outcome. The crowd had created a perfect storm for the rise of a boogeyman. First, his mind and emotions had been twisted on a grand scale, and he clung to sanity by a thread. They murdered him, which can result in the return of an angry spirit, and worse, denied him his last request. They killed him on Halloween, the night when the realms of the dead and living slightly overlap. Finally, these ignorant, cruel souls hanged him from a place he had painted with emotions in life, where he had proposed to Eliza Day, and spirits are often drawn to such locations. Breaking so many rules of etiquette regarding the dead, they could not avoid the curse they brought upon themselves! Within moments of his mortal demise, his turbulent spirit ripped and clawed its way back into the corporeal world. The once rowdy crowd now blanched and fled fearfully into the woods. Anaximanes took on a moniker given to him by the people of Wakefield- The Anax. Since that fateful night, every Halloween his spirit returns to haunt the island known as Ghost Nook, searching for prey. Using the fears of humans to twist them into corrupted mockeries, he steals the souls of those foolish enough to come to the island on that night. For over one-hundred and fifty years, this macabre ritual continued, until Evelyn Addams and a group of her friends came to the island. Though her group fell to The Anax, Evelyn Addams, alone, survived several confrontations with the dark entity, and managed to enslave him through his fetter. After escaping Ghost Nook Island, Evelyn began training her powers as a necromancer, and, on more than one occasion, required the Anax to bail her out of trouble. The plan was to prepare herself, gather certain artifacts, and go to Portland to face off with the vampire witch, Eleanora Blackwood. However, after arriving in Portland, the pair encountered Absinthe Van Gothen in the museum. There, using Eve as a conduit, the Anax summoned countless Shadowed, his dark minions, to stop the monster hunter, but she somehow persevered. In the end, Brone Lorcan arrived just in time to save Absinthe from the green, glowing claws of the Anax! <<audio "quote_anax_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Arachnophobe <<TextStyle>> CotCO <<Name>> Arachnophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Shadow Webbing, Spawn Broodling <<Quote>> Will you walk into my parlor? <<Image>> Pictures/CSArachnophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Arachnophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Arachnophobes are shadowed, who irrationally feared spiders in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves covered in crawling, biting spiderlings, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, arachnophobes have bulbous spidery abdomens and six chitin, armored legs. They can spray their prey with shadowy webbing, climb any surface, and inject a glowing poison into the victim’s body who will then become a shadowed arachnophobe as well! @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Arion <<TextStyle>> DBB <<Name>> Arion Bishop <<Type>> Human (Zombie Hunter) <<Origin>> Opelousas, Louisiana <<Abilities>> Strong Physical Attacks, Expert Marksman <<Quote>> Samedi is wily and unpredictable, you have to give him something, or he’s liable to take your soul. <<Image>> Pictures/CSArion.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Arion_Bishop <<Bio>> @@.DBBText;Arion was born two years before his sister, Ayana Bishop, in Opelousas, Louisiana. Their parents moved from Haiti, and their grandparents remained behind. Their grandfather was a bokor, a type of voodoo priest and their mother was a caplata, a type of priestess. Little did they know that their family had run afoul of the daughter of the famous Marie Laveau, Heloise. Always in her mother’s shadow, Heloise desired to become even more powerful, which led her to consult spirits outside the loa. Soon, she was on a mission to collect the souls of bokors, stealing their magic to become stronger. She traveled to Haiti and soon after, many bokors were found shriveled and desiccated. At this time the Arion was around twenty years old with Ayana recently eighteen. Being adults now and witnessing their mother handle all manner of strange monsters in the bayou, they told her that they wanted to help. They came with her, but misery followed. Their grandfather had been drained before they even arrived on the island, and their mother, livid, swore revenge. She tracked Heloise down in a graveyard and the pair fought. In the end, as they watched, Heloise sucked the life and power from their mother, but their mother had cursed herself, expecting to lose to the evil woman. Heloise absorbed the poisonous curse into herself and it unleashed the trapped souls of all the bokors that she had devoured. Having lost this accumulated power because of their mother’s actions, Heloise turned on the siblings, but the spirits of the bokors protected the pair until they were safely away. Now it was Heloise that swore to kill the two Bishops. She followed them back to Louisiana and sent hordes of zombies after them. The pair survived attack after attack but could not manage to kill Laveau. They turned to the loa, and while not as powerful as their mother or grandfather, the spirits did listen. Their last fight with Heloise ended in a sound stalemate and she fled, now seeing that the Bishops were a true threat. Abandoning her vengeance, she decided it could wait until she gathered more power. She began moving across America, looking for power to again consume. If she could not have the power of the bokors, she would take from any magic user that she could find. After defeating and absorbing the soul of a necromancer, she found herself intrigued. There were forces more powerful than the loa- demons, and Ah Pwash reached out to her. The Bishops tailed her, always harassing her and interrupting her plans, but in Portland, she found a vast ripe graveyard in which to raise a massive army, and her new ally in the Outer Darkness helped with that. The more she used his power and shadow magic, the more it consumed her sanity until all Heloise could imagine was summoning the demon lord into the world and watching as he scoured all life from it. The Bishops followed her to Portland and for months they tried to attack her stronghold in Lone Fir Cemetery, but she had a seemingly endless supply of dead to reanimate. During this time, because of the monsters in the area, the Bishops happened to stumble upon Roy McCoy, who told them about Sanctuary. They took up his offer, and found it to be a great base of operations. However, after watching Heloise kill anyone that ever helped them, they refused aid from the other Night Stalkers, choosing to train for days and plan an attack on their own. However, when they finally made their move, they found that Heloise’s power rivaled even the loa spirits like Baron Samedi. They wound up defeated and bound to be sacrificed as the final souls that would bring Ah Pwash into the Physical World. But as Heloise gloated over her victory, Absinthe Van Gothen arrived and fought her. The demonic magic proved even too great for the Van Gothen to handle, and soon, she found herself on the ground with Heloise prepared to land the death blow, but the fighting between the two had given the Bishops enough time to loosen their bindings, and they killed Heloise, saving Abby and the world. After that, they promised to aid Abby in her fight against the vampires. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Assassin <<TextStyle>> DBB <<Name>> Assassin <<Type>> Nightbred (Vampire) <<Origin>> Ancient Egypt <<Abilities>> Unholy Strength, Unholy Agility, Expert Melee Fighter <<Quote>> Obligate, obfuscate, obliterate. <<Image>> Pictures/CSAssassin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Assassin_(Nightbred) <<Bio>> @@.DBBText;Nightbred assassins are some of the most feared on Earth. With vampiric speed and agility, the ability to see in absolute darkness, and no need to breathe, these assassins stand as the most formidable of all. Their first uses originated in ancient Egypt as Nuit tried conquering the world. They were trained by their goddess and those original ‘night blades’ as they were often called, were beyond anything the modern vampire world can achieve. In the end, they were wiped out by Ra along with most other Nightbred, yet one survived. Over time, she took the moniker of the Reaper, and never failed a single contract until Brone Lorcan escaped. Lord Ivor uses the assassins sparingly, preferring to use direct methods to get what he wants, but the Countess Elizabeth Báthory uses entire squads of these assassins to counter her enemies and defeat them from afar. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Automatonophobe <<TextStyle>> CotCO <<Name>> Automatonophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Petrification Powers <<Quote>> NA <<Image>> Pictures/CSAutomatonophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Automatonophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Automatonophobes are shadowed, who irrationally feared statues and mannequins in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves petrify and harden, forever frozen and silent, until their minds broke and they exchanged their souls for peace. Unlike other shadowed, these minions have no claws and make much more powerful defensive units due to their rock hard skin. They grab their prey and the same rocky surfaces that cover them forms wherever they touch the victim until those hapless souls become a shadowed automatonophobe as well! @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Autophobe <<TextStyle>> CotCO <<Name>> Autophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Invisibility <<Quote>> NA <<Image>> Pictures/CSAutophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Autophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Autophobes are shadowed, who irrationally feared solitary loneliness or abandonment in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves alone and forgotten, ignored until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, autophobes have the unique ability to become invisible. They make up the assassins of the Shadowed. Sneaking up on their prey, they stab their claws into the victim’s body who will then become a shadowed autophobe as well! @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ayana <<TextStyle>> DBB <<Name>> Ayana Bishop <<Type>> Human (Zombie Hunter) <<Origin>> Opelousas, Louisiana <<Abilities>> Strong Physical Attacks, Expert Marksman <<Quote>> Please tell me you have something to give the Baron! Rum, smokes? <<Image>> Pictures/CSAyana.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ayana_Bishop <<Bio>> @@.DBBText;Ayana was born two years after her brother, Arion Bishop, in Opelousas, Louisiana. Their parents moved from Haiti, and their grandparents remained behind. Their grandfather was a bokor, a type of voodoo priest and their mother was a caplata, a type of priestess. Little did they know that their family had run afoul of the daughter of the famous Marie Laveau, Heloise. Always in her mother’s shadow, Heloise desired to become even more powerful, which led her to consult spirits outside the loa. Soon, she was on a mission to collect the souls of bokors, stealing their magic to become stronger. She traveled to Haiti and soon after, many bokors were found shriveled and desiccated. At this time the Arion was around twenty years old with Ayana recently eighteen. Being adults now and witnessing their mother handle all manner of strange monsters in the bayou, they told her that they wanted to help. They came with her, but misery followed. Their grandfather had been drained before they even arrived on the island, and their mother, livid, swore revenge. She tracked Heloise down in a graveyard and the pair fought. In the end, as they watched, Heloise sucked the life and power from their mother, but their mother had cursed herself, expecting to lose to the evil woman. Heloise absorbed the poisonous curse into herself and it unleashed the trapped souls of all the bokors that she had devoured. Having lost this accumulated power because of their mother’s actions, Heloise turned on the siblings, but the spirits of the bokors protected the pair until they were safely away. Now it was Heloise that swore to kill the two Bishops. She followed them back to Louisiana and sent hordes of zombies after them. The pair survived attack after attack but could not manage to kill Laveau. They turned to the loa, and while not as powerful as their mother or grandfather, the spirits did listen. Their last fight with Heloise ended in a sound stalemate and she fled, now seeing that the Bishops were a true threat. Abandoning her vengeance, she decided it could wait until she gathered more power. She began moving across America, looking for power to again consume. If she could not have the power of the bokors, she would take from any magic user that she could find. After defeating and absorbing the soul of a necromancer, she found herself intrigued. There were forces more powerful than the loa- demons, and Ah Pwash reached out to her. The Bishops tailed her, always harassing her and interrupting her plans, but in Portland, she found a vast ripe graveyard in which to raise a massive army, and her new ally in the Outer Darkness helped with that. The more she used his power and shadow magic, the more it consumed her sanity until all Heloise could imagine was summoning the demon lord into the world and watching as he scoured all life from it. The Bishops followed her to Portland and for months they tried to attack her stronghold in Lone Fir Cemetery, but she had a seemingly endless supply of dead to reanimate. During this time, because of the monsters in the area, the Bishops happened to stumble upon Roy McCoy, who told them about Sanctuary. They took up his offer, and found it to be a great base of operations. However, after watching Heloise kill anyone that ever helped them, they refused aid from the other Night Stalkers, choosing to train for days and plan an attack on their own. However, when they finally made their move, they found that Heloise’s power rivaled even the loa spirits like Baron Samedi. They wound up defeated and bound to be sacrificed as the final souls that would bring Ah Pwash into the Physical World. But as Heloise gloated over her victory, Absinthe Van Gothen arrived and fought her. The demonic magic proved even too great for the Van Gothen to handle, and soon, she found herself on the ground with Heloise prepared to land the death blow, but the fighting between the two had given the Bishops enough time to loosen their bindings, and they killed Heloise, saving Abby and the world. After that, they promised to aid Abby in her fight against the vampires. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BabaYaga <<TextStyle>> DBB <<Name>> Baba Yaga <<Type>> Witch (Plague) <<Origin>> Lithuania <<Abilities>> Strong Magical Attacks, Mind Control, Transformation Plague Spells <<Quote>> Bolder threats have been made, and all of them have been repaid! Hee hee hee! <<Image>> Pictures/CSBaba.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Baba_Yaga <<Bio>> @@.DBBText;The plague witch known as Baba Yaga was born under a different name during the Age of Myths in what is now Lithuania. She avidly worshipped the earth goddess, Žemyna, in the thick forests of her homeland. Born with immense magical energy, she managed to hold back the invading Germanic tribes along with demonic invasions and other threats to her people. However, an agent of Nergal came to the land as a merchant. Once there, the cultist sold medicines that were, in fact, infectious potions meant to spread the corruption of his master. For weeks, this went unnoticed as, after selling his wares, the merchant would quickly move to the next town, as the people that he left behind would succumb to his master’s voice and begin doing their dark work. Eventually, the merchant arrived in the settlement where Baba Yaga worked as a healer and defender, and she felt the spiritual taint. She attacked and exposed the merchant, and slew him. She spent weeks travelling the area and attempting to find and destroy any members of the Cult of Corruption. Nearest the border with the Balts, she found that the entire village, its guard, and populace were defiled and worshipping the dark god. She managed to fight her way into their newly erected temple of filth, and there, a Nergalian Demon has been summoned. She was paving the way for more demons until Nergal could find a vessel in which to be birthed into the world. The pair fought a vicious battle with the champion of Žemyna beaten. As the townspeople surrounded the defeated witch and the demon mocked her, Baba Yaga cast a potent spell with her power, absorbing the demon and the spiritual disease into herself like drawing poison from a wound, and instantly all were healed. However, her grave sacrifice would have consequences that would echo forever through history thereafter. As the townspeople swarmed around to aid the witch, they watched, horrified as she shriveled and mutated with the pulsing, cancerous corruption of Nergal. To her credit she fought the urges to immediately infect these victims a second time and fled far into the wilderness. Though she almost committed suicide on numerous occasions over the next week, she found herself unable to do so. The voice of Nergal pounded within her, the absorbed demoness likely amplifying the effect. Eventually, alone and insane, she could no longer fight the evil and became known as Baba Yaga. For the next centuries that followed, she found herself often attacked by heroes, just as she had done. Many times she was driven back into the wilderness to plot and stew over her failures. Occasionally, the original girl’s mind would surface and she might forgive a trespass or even aid a hero on a journey, but such times of clarity grew fewer and fewer. Eventually, she grew fully corrupted and consumed the souls of children to grow in power and live forever. Using the original merchant’s tinctures as a blueprint, she also created Baba Brew, a poison that when imbibed would turn women into duplicates of the witch herself as she originally looked. Near a small town in Russia named Sertolovo, the witch encountered the woman that would become her main antagonist. Katerina Mordova’s sister, Yulia, had vanished and the young woman had spent months scouring the nearby forests for her. She eventually found Baba Yaga’s hut and attacked the witch in a sudden and ferocious attack spurned by violent emotions. The witch found herself on the defensive, but eventually gained the upper hand. Just as she was about to drain the life from Kat, her sister, Yulia appeared from inside the hut. The unconscious Katerina had no idea that her sister still lived. For reasons only the witch knows, of all the children, she had let Yulia live. Baba Yaga had tried to seduce the girl into drinking the corrupt baba brew willingly, but the girl had refused. Now, however, in return for sparing Katerina’s life, her sister would imbibe the foul liquid. The witch agreed to the pact, and she and Yulia flew away inside Baba Yaga’s magical hut, leaving behind child corpses and Katerina lying in the cold mud. Though Baba Yaga considered this a victory, it turned into quite a nightmare as henceforth Katerina would constantly hunt the witch down and attack her. They formed a strange relationship in that Baba Yaga hated the girl but could not help and admire her, and at the same time as Kat managed to cleave a path through witches everywhere on her search for Baba Yaga, she never could manage to slay the witch herself. Eventually, Baba Yaga was driven out of Europe and came to the United States. Near Portland, Oregon, she settled into Forest National Park. She began polluting the forest with her dark magicks and when confronted by the dryad, Draeope, the witch chased her away. The local druids, wielders of light magic, often met in the forest. Draeope asked them to aid her, and together, they attacked the foul witch. However, Baba Yaga proved more than a match even for the entire assemblage, and many of the light witches were corrupted. The druids became plague witches and clones of Baba Yaga herself. Then, they chased their former friends through the forests to corrupt them as well. Draeope and the final remaining druid worked together to develop a magical seed that would be planted at the witch’s home and destroy her and the other plague witches, but just as victory seemed assured, the final druid’s previous friends held her down and forced the vile substance known as Baba Brew down her throat, making her one of them. She destroyed the seed and Baba Yaga’s victory drew nearer. Draeope finally called upon the forces of nature, and the magical creatures of the wood assembled to wage war on the witch. At this point, having no other choice, the dryad summoned Sani Lightfoot. Katerina had tracked Baba Yaga to the area, but had no exact location for her, but Sani informed Kat, and the woman could not leave fast enough to face the witch and avenge her sister who she thought was dead. Seeing the two rush away from Sanctuary piqued the interest of Absinthe Van Gothen, and she followed the others to Forest National Park. Baba Yaga had not been idle either, and had forced the local ogres to aid her in battle. She also called upon the Unseelie Court of fairies and the battle lines were drawn along the Columbia River. Draeope blew the battle horn and the two sides met. The plague witches proved incredibly powerful, especially with hordes of ogres and dark fae and other creatures at their command. They pushed further across the river and destroyed a large swath of forestland, but with Sani and Kat’s help, the battle shifted, and the remnants of Baba Yaga’s army retreated across the river. Draeope’s own forces were diminished greatly, her remaining defenders fanning out in search of any more witches on their side of the river. These defenders discovered Absinthe and she was forced, several times, to fight and destroy these spirits of the forest, eventually making her way to Draeope, Lightfoot, and Mordova. Katerina could wait no longer for revenge for her sister Julia Mordova, and she chased after the witch. Sani stood against Absinthe, still believing the Blood Suit to be a threat, yet Absinthe defeated him. Draeope then assaulted the Van Gothen woman, and the pair fought a vicious battle, but in the end, Draeope again found herself defeated. Expecting to be killed by Absinthe, the dryad was completely shocked when she was spared. She watched Absinthe hurry across the bridge onto the corrupted Baba Yaga side of the forest. As Absinthe had been fighting Sani and Draeope, Katerina had rushed to Baba Yaga’s hut. The witch had cursed a tree, using it as a guard, and Kat ignored the warnings that it gave, leaping over the walls around the cottage and facing off with Baba Yaga- this time expecting to kill her. However, as the pair fought, Baba Yaga used Kat’s emotions about Yulia to throw the girl’s attacks off long enough to gain the upper hand. She then used mesmerization magic and enthralled Katerina’s mind. The witch knew that Absinthe had also come and she intended to use Kat to defeat her own ally. The witch imbued Kat’s daggers with shadow magic and gave the girl the power to turn invisible at will- that will currently shackled to the witch herself. Absinthe managed to gain the favor of the guardian by obtaining glowing stones from the dwarf, Virvir, and destroying the evil forces of the witch in the area. As Abby rushed to meet the witch, Baba Yaga willed Kat to attack. Absinthe soundly defeated Katerina and turned her sights on Baba Yaga, but as ever, the ancient witch knew that she would be victorious. However, to her absolute shock, Absinthe turned out to be something beyond the normal heroes that she had ever faced. The woman appeared powerful beyond compare and the witch died at her hands. This removed the control over Katerina’s mind, and they left together. However, Baba Yaga had always been wily, and she had a contingency plan for this. Unknown to the pair, Yulia watched them go and already began research on how to bring her mistress back from the Outer Darkness. When Abby returned later with Katerina, victorious, she felt compelled to give the powerful artifact Gleipnir to the monster hunter. She had never seen a human this brave, courageous, and powerful. After that night, Draeope spent the next year regrowing the forest and healing its wounds, until the Infectulon invasion occurred and the Dryad and her woods became mutated slaves of the invaders. <<UnlockCharacter "PlagueWitch">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Banshee <<TextStyle>> DBB <<Name>> Banshee <<Type>> Undead (Incorporeal) <<Origin>> Ireland <<Abilities>> Possession, Mind Control, Drain Life <<Quote>> You cannot outrun sorrow, no matter how quickly that you run! <<Image>> Pictures/CSBanshee.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Banshee <<Bio>> @@.DBBText;Since the eldest days of Ireland, there have been reports of banshees. Hovering over graves or even predicting when a family member may soon die, they usually wail and shriek into the night. Her name is connected to the mythologically important tumuli or “mounds” that dot the Irish countryside. Their dead eyes were said to appear desperate and weeping, and they are seen as portends by any who observe them. Banshees are incorporeal spirits, usually invisible to the naked eye or ears. However, when a person can see or sense them, especially if the observer stands alone, the banshee will wail and scream, coming ever closer. Their keening can send the listener into abject depression where they self harm or kill themselves or possess them entirely, staying next to the person. In these cases, the afflicted were usually exceptionally positive people. However, the banshee whispers to them constantly, souring their mood and giving a gloomy disposition to the once sunny person. Like many spirits, they can drain the health and lifeforce of a human or even scream and wail to such mournful morose that a person simply dies, their own soul willing to leave the human form to escape to the Inner Light. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Barbegazi <<TextStyle>> DBB <<Name>> Barbegazi <<Type>> Monster (Hyperborean) <<Origin>> Alps <<Abilities>> Ice Magic, Expert Tracking <<Quote>> Oui, oui! Please help us; we are peaceful! <<Image>> Pictures/CSBarbegazi.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Barbegazi <<Bio>> @@.DBBText;Barbegazi are mythical creatures from Swiss and French mythology. A barbegazi resembles a small white or gray-furred man with a long beard and enormous feet. Their skin usually has a blue coloring to it, and they travel in the mountains that are their home by skiing with their massive feet, or using them as snowshoes. In the summer, they aestivate in caves and tunnels and do not come out until the first snowfall. The word barbegazi comes from the French barbe-glacée, meaning “frozen beard”. Because of their penchant for high altitudes and low temperatures, they are rarely sighted by humans, but sometimes help shepherds round up lost sheep. Their greatest known excitement is surfing on avalanches with their remarkably large feet, but they are said to give low whistling cries to warn humans of the danger above. They also do their best to dig humans out from the snow, if the mortals become trapped. During the French colonization of North America, a migration of the Barbegazi occurred, predominantly to a locale of French origin in northwest Minnesota named Roseau County. Numerous sightings have been reported along the Roseau River, in the depths of the often frigid northern Minnesota winters. However, from there, during viciously cold winters, some adventurous barbegazi sought out other mountains to explore and ski, one pocket of which inhabits the summit of Mount Hood in Oregon. This group befriended Jacques Lombar as he often patrolled the mountain at night, hunting any unsavory creatures. When Adrasteia, the dark elf, created blizzards and more monsters swarmed Mount Hood, the barbegazi asked for his aid and the Quebecois gave it. They used their magic to summon a bridge of ice and the lumberjack followed it into the cavernous, cold chambers within the summit of the mountain. However, he became trapped in enchanted ice. There, he would have stayed, but Absinthe Van Gothen arrived on Mount Hood, looking for Jacques. There, she discovered massive footprints in the snow and tracked them up the mountain. These barbegazi footprints led her to their home atop Mount Hood in some old ruins carved by freemasons in the early 1800’s. She slew the hyperborean monsters on the mountain and they followed her to the summit eager to now save their friend, Jacques. Again, they created the bridge of ice, and Absinthe crossed. She managed to slay the dark elf and obtain the artifact the elf guarded- the fire sword named Dyrnwyn. She used the magical flames to melt the enchanted ice that held the lumberjack, and together, they descended the mountain to the joyous songs of the barbegazi. To this day, the little furry monsters ski on the snow slopes of Mount Hood and enjoy the company of their friend, Jacques. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Barghest <<TextStyle>> DBB <<Name>> Barghest <<Type>> Monster (Subterranean) <<Origin>> Ogof Ffynnon Ddu <<Abilities>> Vicious Bite, Sharp Claws, Anticoagulation Attacks <<Quote>> ‘Bark!’ he barkened, ‘Bark, bark!’ barkened he <<Image>> Pictures/CSBarghest.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Barghest <<Bio>> @@.DBBText;Barghests or ‘Barguests’ are black-furred, fiery-eyed mammalian monsters. Resembling a strange hybrid of canine and feline features, these creatures use sharp claws and mighty jaws lined with keen teeth. They are completely carnivorous. Their claws produce natural oils, an anticoagulant. Since they use their claws like a feline, these wounds cut deeply- but cannot heal or close, meaning that their prey will likely eventually bleed out. They are all wild and untamed creatures, though goblins and kobolds will train the beasts as best they are able and use them as mounts or guardians. Trolls occasionally keep them as pets, the troll regeneration being a direct counter to the barghest claw oil. These creatures have been spotted for centuries, generally lurking near caves. There was a barghest known to frequent a remote gorge named Troller's Gill in the Yorkshire Dales, Yorkshire, England. A ballad entitled “The Legend of the Troller's Gill” can be found in William Hone's <i>Everyday Book</i> (1830). It recounts the tale of a man who ventures forth “to the horrid gill of the limestone hill” in order to summon and confront a barghest. Soon after, the man's lifeless body is discovered covered in the horrid wounds of an animal. There is also an account of a barghest entering the city of York occasionally where, according to legend, it preys on lone travelers in the city's narrow Snickelways. Whitby is also associated with the creatures. In folklore, the Barghest often serves as an omen of death. At the passing of a notable person a barghest may appear, followed by all the dogs of the local area in a kind of funeral procession, heralding the person's death with howling and barking. In reality, they almost universally remain underground. They hunt in packs like wolves, but the hierarchies and social structure outside of hunts resembles a lion pride. Absinthe Van Gothen encountered several of these beasts in the Marble Halls, a cavern system outside Portland, Oregon. Upon the defeat of the troll, Stenhållare, Son of Dovregubben, a massive section of the caverns collapsed, leaving only a small number of the local creatures to survive. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bathory <<TextStyle>> DBB <<Name>> Elizabeth Báthory <<Subtitle>> Countess <<Type>> Nightbred (Domnitor) <<Origin>> Nyírbátor, Royal Hungary <<Abilities>> Unholy Strength, Unholy Speed, Expert Mesmerism, Expert Cunning <<Quote>> I think that I shall soak in this nice, warm bath and contemplate my next move. <<Image>> Pictures/CSBathory.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Elizabeth_Bathory <<Bio>> @@.DBBText;Elizabeth Báthory was born on a family estate in Nyírbátor, Royal Hungary, in 1561, and spent her childhood at Ecsed Castle. Her father was Baron George VI Báthory of the Ecsed branch of the family, brother of Andrew Bonaventura Báthory, who had been voivode of Transylvania, while her mother was Baroness Anna Báthory (1539–1570), daughter of Stephen Báthory of Somlyó, another voivode of Transylvania, who was of the Somlyó branch. It was this proximity to Vlad Țepeș and her bloodline that would eventually secure her immortality. Báthory was engaged at age 10 to Ferenc Nádasdy, the son of Baron Tamás Nádasdy de Nádasd et Fogarasföld and Orsolya Kanizsay in a political arrangement within the circles of the aristocracy. As Elizabeth's social standing was higher than that of her husband, she refused to change her last name, and instead Nádasdy assumed the surname Báthory. The couple married when she was 15 (and he was aged 19) at the palace of Vranov nad Topľou (Varannó in Hungarian) on 8 May 1575. Approximately 4,500 guests were invited to the wedding- one of which was Vlad himself. He admired the brazen girl and he saw, even at her wedding, her penchant for inflicting pain and demanding respect. For a time, he concerned himself with his kingdom and lands. However, the Ottomans began invading again. With her husband away at war, Báthory managed business affairs and the estates. That role usually included responsibility for the Hungarian and Slovak people, even providing medical care. Vlad saw how shrewd the woman could be and grew impressed at her abilities to handle affairs on her own. He also marveled at how the woman seemed ageless, even as her husband showed signs of mortality, Elizabeth did not. Piquing the vampire's interest, he discovered that she had been bathing in the blood of vulnerable women, and then and there, Vlad was in love. Vlad had learned that while those he turned to Nightbred could not directly harm him or even disobey, the royals that he chose were superbly suited to politics and finding ways to attempt assassinations or other such issues. However, he wanted her for himself, and so, he needed to break her before taking her. He set events in motion by first draining- but not killing her husband, Ferenc. Surprised that the man managed to last as long as he did, Vlad then watched as a power struggle unleashed. He had his minions leak the information about Báthory's baths. As word spread of Báthory's atrocities had spread through the kingdom, Lutheran minister István Magyari made complaints against her, both publicly and at the court in Vienna. Vlad watched as the world of humanity did what it did best- react to fear, within little time Báthory was imprisoned, her lands ceased, and her estate sectioned off. Vlad ensured no public trial or execution would take place, detaining her in the castle of Csejte for the rest of her life. Her will broken, Vlad visited the woman on the evening of 20 August 1614 hidden in the shadows of her room, his very presence gave off a feeling of cold death. Báthory complained to her bodyguard that her hands were cold, that the entire room seemed darker than usual, whereupon her guard replied "It's nothing, mistress. Just go lie down." She went to sleep and was found dead the following morning for that night, Vlad Țepeș drained her of her blood. She awoke the next night into a whole new world. Vlad took her back to his castle and she learned that the entire government in the area was secretly being led by vampires. Vlad was known to her, but had been thought dead almost a century before she was born. He showered her in affection and gifts, the opposite of what she had been left with in mortal life, and the Countess fell in dark love with her savior, not knowing that Vlad was personally responsible for all the hardship that she had faced or even for the death of her husband, Ferenc Nádasdy; Elizabeth fell into his arms. Eventually, she learned of Vlad’s plots and how he orchestrated the entire thing, but by then, more than a century had come and gone, and she had grown to respect such cruel and Machiavellian methods. She enjoyed being a member of Vlad’s elite court, often finding herself at odds with the other members- one of which was Lord Ivor. She always saw Ivor as a brute, not a calculating intellectual, and stood completely surprised when one of his attempts to end Vlad almost came to fruition- but Báthory discovered the plot and thwarted it. The pair squabbled and feuded often, until Calis Van Gothen arrived with his group of hunters. Báthory fought, but was repelled by the invaders, running to Vlad to warn him. Ivor had already fled as well, facing a similar fate at the hands of the heroic group. Vlad demanded that Báthory flee for her safety and return the following night, while also demanding that Ivor prove his strength and stand. Báthory did flee Poenari Castle as ordered and returned the next night assuming that she would find Vlad torturing the humans for their insolence, only to find the castle deserted. Vlad’s other minions had fled as well, under Ivor’s orders, after Calis slew Vlad. When Elizabeth heard this, she grew to despise Ivor even more. However, Ivor left Europe directly after that night, leaving Báthory to pick up the pieces of the shattered Nightbred Empire in Europe. She did try to exact revenge on Van Gothen and those that aided him, but found that they, too, had left for the United States- tracking Ivor. She saw the death of Vlad as a curse and a blessing. Her black heart missed her master and lover, but knowing that Ivor was gone and likely slew seemed like a decent price to pay for it. She slowly called out to other vampires as well as creating her own minions. However, in the early 1900’s she began to find her plans constantly thwarted by Grigori Rasputin and Anastasíya Nikoláyevna Románova. These two Nightbred did not follow the usual decorum and hierarchy that had been in place since Vlad’s return as the vampire lord. Using guerrilla warfare, the pair were a constant thorn in her side, even disrupting her own attempt to summon Nuit into the world. When Ivor’s messengers found the Countess, inviting her to Portland, Oregon, she could not believe that he had survived this long, and worse, that he would succeed where she had failed. So, using her wily cunning, she began weaving plans before her ships even set sail. She learned that the nosferatu, Brone Lorcan, was one of Ivor’s minions, and quickly discerned his value- but also the risk. She could see that he would be likely to disrupt her own plans for ascension, and hired the Reaper and other assassins to slay him, but he escaped. Then she changed the band members of <i>Absinthe and Arsenic</i> into vampires in an attempt to take Absinthe as her own. When that plot failed, she again tried to have Brone assassinated. The assassin was to kill Lorcan and steal the Scepter of Osiris. This time, the Anax was present, and he subverted the Reaper, turning her into one of the Shadowed. Once Brone returned- empty handed no less- the Countess had few options left. She told Ivor that everything that was going wrong was due to Lorcan fraternizing with the Night Stalkers. Ivor had Eleanora Blackwood chain Brone with enchanted bindings. That night, Absinthe Van Gothen arrived and cut a swath through the Nightbred forces. Hearing news of Vlad becoming the Blood Suit, Báthory saw a chance at having her old lover and on the same night capturing the power of Nuit. She hired the blood witch, Sangwen Darkblood, to claim control over the Blood Suit, and then, she could have Vlad freed from the powers of Absinthe. Eventually she plotted to find a way to resurrect him or at least have him merge with her so that they could be together forever, however, Sangwen failed. Báthory then approached Absinthe and attempted to have the woman lower her guard so that Vlad could rise, but the Van Gothen managed to hold back the corruption and a fight ensued. Báthory had no choice but to retreat. She now spends all her time plotting to gain control over Absinthe so that she can be reunited with Vlad forever. <<UnlockCharacter "BloodKnight">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Beira <<TextStyle>> DBB <<Name>> Beira <<Type>> Goddess (Elemental) <<Origin>> Scotland <<Abilities>> Powerful Ice Magic <<Quote>> Eternal winter, snow and ice! <<Image>> Pictures/CSBeira.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Beira <<Bio>> @@.DBBText;In folklore, Beira is the name given to the Cailleach Bheur, the personification of winter and the mother of all the gods and goddesses in Scottish mythology. She is associated with one of the Celtic creation myths (which usually pertain to local land features) and bears a similar role to Gaea in Greek mythology and Jord in Norse mythology. She has white hair, dark blue skin, and rust-colored teeth. The longest night of the year marked the end of her reign as Queen of Winter, at which time she visited the Well of Youth and, after drinking its magic water, grew younger day by day. In reality, the goddess exists in the elemental plane, somewhere within the realm of ice. She has been worshipped for generations by the cailleachs as they work their dark magicks. She created the first coven of the blue hags during the Age of Myths in an attempt to again cover the world in ice, for the previous ice age was her doing. Her plans failed and she was banished back to the realm of elements. Occasionally, her followers come close to bringing her back, the closest one ever came was in the late 1700’s. Near Leicester, England, a coven of cailleachs had made a home in the cold winter. Sneaking out from a parcel of land called “Black Anny's Bower Close,” the witches would gather victims for rites to summon their goddess. Some were children, their mothers turned to cailleachs did not hesitate to offer them to their new goddess in the hopes that snow would forever blanket the land. However, the archaeologists Theodore and Deborah Ravenhurst arrived and put an end to the coven. They took away cursed objects that the cailleachs had gathered, and sealed them away. However, in recent times, with the world’s shifting climate, cailleachs have become desperate and intend to bring Beira back into the Physical World. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Biter <<TextStyle>> DBB <<Name>> Blood Biter <<Type>> Mutant (Blood) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Transformative Transfusion, Tentacle Lash, Massive Bite <<Quote>> NA <<Image>> Pictures/CSBiter.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Biter <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations. His own reasons for working with MedUSA were his desires to raise his wife from the dead. She had been in cold stasis since the fall of the Nazis in Germany. He tirelessly strove to find a sequence of Xenopox that would revive dead tissue. He had also spent much of his time studying the works of Johann Conrad Dippel. Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life. However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous. Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day. Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife. However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus. It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’. Biters are one such product of this experimentation. These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox. Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance. Generally, they have oversized mouths with massive sharp teeth. Tentacles tend to grow out of the victim’s body and wriggle and lash. Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host. As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bloodhound <<TextStyle>> DBB <<Name>> Blood Hound <<Type>> Mutant (Blood) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Transformative Transfusion, Infectious Bite <<Quote>> NA <<Image>> Pictures/CSBloodhound.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bloodhound <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations. His own reasons for working with MedUSA were his desires to raise his wife from the dead. She had been in cold stasis since the fall of the Nazis in Germany. He tirelessly strove to find a sequence of Xenopox that would revive dead tissue. He had also spent much of his time studying the works of Johann Conrad Dippel. Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life. However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous. Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day. Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife. However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus. It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’. Blood Hounds are one such product of this experimentation. These were dogs that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox. Like most blood mutants, Blood Hounds are randomly mutated and grow a range of adaptations and cognizance. Generally, they have four legs and an acute sense of smell. Their bites inject copious amounts of the virus. Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host. As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BloodKnight <<TextStyle>> DBB <<Name>> Blood Knight <<Type>> Nightbred (Vampire) <<Origin>> Nagyecsed, Hungary <<Abilities>> Unholy Strength, Strong Physical Attacks, Heavy Armor <<Quote>> Úgy szép az halál, ha zajlik! <<Image>> Pictures/CSBloodKnight.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Blood_Knight <<Bio>> @@.DBBText;The Blood Knights are the royal guardians of the Countess Elizabeth Báthory. Many of these vampires are well over three hundred years old and have served her in death as much as they served her family in life. Vehemently honor bound, they eschew the normal political intrigue and backstabbing common to vampires and follow strict regimental conditioning. These types of minions are what truly allow Domnitor strain vampires to remain in power. Báthory brought contingents of her knights with her when she came to Portland. Bringing her entire army would not only likely cause Ivor to respond with force, but also posed a greater chance of being witnessed by humans and their governments. Donning heavy, red plate armor and wielding an assortment of weaponry, these veteran vampires are feared even among the undead. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BloodWitch <<TextStyle>> DBB <<Name>> Blood Witch <<Type>> Varied <<Origin>> Varied <<Abilities>> Powerful Shadow Magic, Powerful Blood Magic, Drain Blood, Blood Golem <<Quote>> Blood boils even without fire! <<Image>> Pictures/CSBloodWitch.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Blood_Witch <<Bio>> @@.DBBText;There are many different types of witches in the Anaxverse. The term “witch” is an umbrella term and can come to encompass many different magical practitioners. However, blood witches are those that have an affinity and power over the life ichors of mankind. They can cause veins to burst, hearts to pop, blood to boil, or cause it to flow from their victim and into their own body. Often, their hands and feet will be dyed from the sheer amount of blood that they have touched or walked through. Their skin generally becomes alabaster, their irises red, and even their hair tends to take on a red tint as well, all side effects of their spellcasting. They can also use vats of blood to create blood golems, massive liquid creatures that obey the bidding of their blood witch conjuror. Sangwen Darkblood is one of the most infamous of blood witches in the world. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bo <<TextStyle>> CoC <<Name>> Beauregard Wyatt <<Subtitle>> Bo <<Type>> Human (Wizard) <<Origin>> Dallas, Texas <<Abilities>> Arcane magic, Conjuration <<Quote>> Karen, I am so, so sorry... <<Image>> Pictures/CSBo.jpg <<FirstAppearance>> Cult <<WikiLink>>https://www.wiki.anaxverse.com/Beauregard_(Bo)_Wyatt <<Bio>> @@.CoCText;Bo Wyatt was born the younger brother of Howard. Whereas Howard excelled at sports and athletics, growing large and strong, Bo liked role-playing games, and did not care for physical activity. He often felt like the black sheep of the family- though his doting mother spoiled him. In fact, she spoiled him to the point that he did not have to do much for himself. She did his laundry, made him meals, picked up prescriptions and more. He hardly had to lift a finger. That caused him to become lazy and lose ambition. However, he stumbled into the strange dimension known as The Library, as fate would have it. There, the ancient being, The Librarian, showed him a book that had belonged to a coven of witches, and later, to Dagan Erebus- the Codex Gigas. Now, Bo Wyatt held the powerful magical tome, and though he was a kind soul, his friend, Ray, was not. Ray convinced Bo to use magic for all manner of personal gain, but Bo felt guilty for doing so. Thus, he changed his life, cleaned himself up, got a job, and moved out on his own. Meanwhile, Ray only wanted more and greater material things, and since he had no power of his own, he relied on Bo for making his dreams come true. At some point, the idea of becoming very powerful, himself, caused him to trick Bo into conjuring the ancient, dark god, Nergal! The love of Bo’s life, Karen McAllen, got wrapped up in the entire process. She had never found Bo attractive in the least, but, that was his Achilles’ heel! Knowing that crucial information, the dishonest Ray told Bo that Nergal would make Karen love Bo for the rest of her life. This finally led Bo to falling into Ray’s dark plans. When he summoned the entity, Nergal, it immediately infected Karen with its corruptive disease, and Bo fled into the night after being slightly infected as well. Leaving the Codex Gigas behind, he drove around Dallas attempting to cope with the situation. His behavior changed due to the corruption, and though he thought about running far away from Karen, Nergal used his old bonds to his mother to convince Bo to remain nearby. From there, Bo infected his mother, and his life began spiraling out of control. He desperately tried to find a cure for the corruption, but the more he fought to stop it, the more he ended up spreading it! At one point, Nergal managed to force Bo to infect his friend, Adria. This had a profound effect on the hapless wizard. Instead of breaking Bo down and causing him to give in to the corruption- it caused Bo to become suicidal! He decided to turn himself in to the Bureau of Demonic Analysis authorities. Bo fully expected to die, but when detective Walter Riley interviewed him, things changed. Within an hour, Bo found himself with a powerful ally. The BDA stormed the mansion on a mission to obtain the Codex Gigas, which Bo would then use to undo the corruption he, himself, had initiated; however, he became separated from the agents, and fell into a trap set by Nergal. Bo impregnated Karen through her ruse, and she became the mother of Nergal, giving it a permanent link to the Physical World via a corporeal form. Just as she bore the ancient god into the world, without even using the Codex, the extraordinarily powerful Bo managed to cast a cleansing spell- undoing any corruption wrought due to his actions. This changed those that had become infected back into mortal humans. However, there were a few unforeseen events that would come to haunt Bo for the rest of his life. One was that many humans had become Nergalian demons, and they were killed by BDA agents. Several humans were changed into Nergalites (infected humans not yet demonic), and they too were killed. In some ways, worse, those that were healed retained all their memories of what they had done while under the influence of the dark god. Adria remembered what Bo had done to her, Beverly, Bo’s mother, remembered the same, and across the area, people remembered all the corrupt debauchery they committed in Nergal’s name. This had profound psychological impacts. Bo blamed himself for all this evil and pain. Yet, another event slipped past the wizard as he was lost in regret and victory. Nergal had actually been born! A small ball of tentacles and unholy flesh, Nergal hid from Bo and Karen until they departed the mansion. But, an even greater threat loomed on the horizon. As Bo and the BDA had assaulted the mansion, on the other side of the world, The Infectulons had been assaulting Europe. Their attack continued following the rotation of the Earth, and in the early morning hours, they struck America. About the time Bo and Karen left the mansion, finally free of the corruption- the alien attack reached Texas! Bo blamed himself for all the evil Nergal caused, and so, he does not trust himself or magic. However, to fight the infectulonian invaders, magic could be a powerful tool. Will he manage to find a way to overcome his self-loathing and help save the world or is humanity doomed? (This will be covered in a future e-book!) <<audio "quote_bo_2" play>><<UnlockCharacter "Howard">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bodach <<TextStyle>> DBB <<Name>> Bodach <<Type>> Goblin-kin <<Origin>> Ireland <<Abilities>> Unholy Agility <<Quote>> Oh, me mott! I'll put the smile on the other side o' yer face! <<Image>> Pictures/CSBodach.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bodach <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In Scottish folklore the bodach comes down the chimney to kidnap naughty children, thus the monsters are used as a cautionary tale or bogeyman figure to frighten children into good behavior. In W. B. Yeats's 1903 prose version of <i>The Hour-Glass</i>, the character of the Fool remarks at one point during the play that a bodach he met upon the roadside attempted to trick him with a riddle into letting the creature near his coin. But, sadly, in reality bodachs are violent, angry creatures that will kill men and steal away women. Like most goblin-kin, they tend to stay within their own clans and tribes, but occasionally a bigger creature, often a troll, will take over their caverns and enslave them. In other cases, the tribe will seek out something larger to protect them. Bodachs have long pointy ears that stick out from the sides of their heads and beady little eyes. They usually have long faces with large bottom incisors akin to very small tusks. They tend to have a greater sense of self preservation than many other goblin-kin and are not ashamed to use shields or retreat from a battle. They resemble little, green-skinned old men, but make no mistake; they still have the speed and agility of even the most youthful human. <<UnlockCharacter "Bogart">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bogart <<TextStyle>> DBB <<Name>> Bogart <<Type>> Goblin-kin <<Origin>> West Country, England <<Abilities>> Unholy Agility, Poison Spear <<Quote>> Haw! It be a bit dimpsey, bain't it in ‘ere, bloody grockle! <<Image>> Pictures/CSBogart.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bogart <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In English folklore bogarts are either a household spirit or a malevolent genius loci (that is, a geographically-defined spirit) inhabiting fields, marshes, or other topographical features. The household form causes mischief and things to disappear, milk to sour, and dogs to go lame. The bogarts inhabiting marshes or holes in the ground are often attributed to more serious evildoing, such as the abduction of children. However, as usual, the folklore paints a much nicer picture from the reality. In the Age of Myths, bogarts were truly despised by the local humans because they had a tendency to select a family and singularly harass them without end. Every night the bogart would terrorize the outside of the family's house, and if the family tried moving to another location, thanks to the goblin-kin’s ability to open portals, the bogart would be at that new location the very next night. Inevitably, the attacks would increase until the male family members died and the females were stolen away, though, ironically to the folklore, the children were always ignored. Bogarts have very long, drooping ears, long noses that dip past their mouths, and wild, wide eyes. They also have the ability to stealth in darkness. So long as they stick to the shadows of caverns or the night, they can be virtually invisible. Add to that their tendency to wield poison tipped weapons, and you get an idea of why many English feared them in days long past. However, as mankind spread and pushed them to stay mostly underground, the bogarts are little more than opportunists, hiding in dark alleyways or caves to grab any unsuspecting females they can drag back to their homes and convert into goblin-kin to make more bogarts. Even less patient, bigger, and angrier than other goblin-kin, bogarts are considered dangerous even among their own. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BoneForger <<TextStyle>> DBB <<Name>> Bone Forger <<Type>> Nightbred (Vampire) <<Origin>> Ancient Egypt <<Abilities>> Unholy Strength, Shadow Magic, Blood Magic <<Quote>> Bone and flesh to weave and mesh! <<Image>> Pictures/CSBoneForger.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bone_Forger <<Bio>> @@.DBBText;Nightbred Bone Forgers create terror among their enemies due to their abilities to literally reshape flesh and bone. Their only weakness is that their work takes time and that they can focus only on one target. However, in the cramped Shanghai Tunnels, they have the perfect place to cut off their prey’s escape and do their dark work. Generally, these Nightbred were spell casters even in life turning to darker magicks in death. They usually don armor shaped from the bones of the dead and wearing billowing capes. Almost without exception, they will carry staves or staffs which are also made from the bones of the slain. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bride <<TextStyle>> DBB <<Name>> Bride of Ivor <<Type>> Nightbred (Vampire) <<Origin>> NA <<Abilities>> Unholy Strength, Unholy Speed, Unholy Agility <<Quote>> For Ivor; for blood! <<Image>> Pictures/CSBride.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bride_(Nightbred) <<Bio>> @@.DBBText;When Ivor comes across a particularly beautiful or treacherous woman, he has the tendency to want to collect her. Once bitten, the female will rise again, and with Ivor being one of the few nobles left that were turned by Vlad himself, the women have a tendency to be incredibly shackled to his will. Often, their personalities are warped beyond comparison, and they have a sick devotion to the very creature that procured them like objects. However, Ivor also tends to quickly lose interest in these new toys and turns to other conquests. His harem, however, cannot help but to adore him, even as they languish lonely together. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Brittany <<TextStyle>> CotCO <<Name>> Brittany Addams <<Type>> Human <<Origin>> Manhattan, New York (Battery Park City) <<Abilities>> None <<Quote>> --the little baby is going to cry again, aren't you Eve? <<Image>> Pictures/CSBrittany.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Brittany_Addams <<Bio>> @@.CotCOText;Katelyn’s twin and Evelyn’s sister, Brittany Addams is the self-righteous leader of a fake witch’s coven. She would perform tarot card readings and pretended to be psychic, to bilk rich socialites from their money. She has also built her ‘coven’ by convincing the daughters of these wealthy families that they also had powers, and she used all of them for her own gain. She coveted Evelyn’s Book of Shadows, desiring it for herself and telling her clique that the entity known as the Librarian originally meant for Brittany to obtain the tome- not her little sister. When she heard that Eve needed more women in order to perform the spell in the book, she volunteered her coven to fill in the numbers. Of course, her reasons were selfish, as she desired to take the book for herself and summon The Anax. Brittany assumed that if she could perform a real spell, her group would be even more enthralled with her, and she could have used them to get even richer. Though Evelyn almost canceled the entire trip, Brittany personally convinced her to go. Once the group reached Ghost Nook island on Moose Lake, in upstate New York, they searched about the place. Eventually they found the location of the Twisted Tree in the woods near Ravenhurst Manor. Brittany took the Book of Shadows from Eve and attempted, fruitlessly, to summon The Anax. With no actual magical power, she failed in front of her friends, but kept making excuses, until the sunset. At that moment, just as Evelyn came to warn everyone to run, a portal to the Outer Darkness opened, and The Anax stepped through it. Brittany tried to take credit for this event, claiming that she summoned the entity, which only brought her more into his focus, and though she and Evelyn fled the scene, he caught them. Brittany was in the midst of apologizing to her sister about her cruelty when the Anax drove his shadowy claw into her skull and claimed Brittany’s soul. The Anax granted her a piece of himself, and she carried it inside her womb awaiting the chance to infect her sister, Eve, with the shadow worm, but the moment never came. Somehow, Eve managed to become very powerful, and with absolute surprise, she managed to bind Brittany using a spell. As a last ditch effort to stop Eve, Brittany gathered all the Shadowed at one place, and led an assault on her sister- only to be defeated and banished into the Outer Darkness. Now, she obeys and loves The Anax, her old life and thoughts worthless to her, as she focuses only on ways to further aid him in his dark schemes. Unknown to Evelyn, Brittany calls on The Anax at all times, inside the Shadowlands, trying to convince him not to trust Eve, and she teaches him things about Evelyn that he could use to manipulate her. Brittany is as selfish and cruel in death as she was in life. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Brone <<TextStyle>> DBB <<Name>> Brone Lorcan <<Type>> Nightbred (Nosferatu) <<Origin>> Skibbereen, Ireland <<Abilities>> Unholy Strength, Unholy Agility, Unholy Speed, Shape-Shifting, Keen Cunning <<Quote>> I'm Brone Lorcan, a nosferatu and a broken man. <<Image>> Pictures/CSBrone.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Brone_Lorcan <<Bio>> @@.DBBText;After Ivor changed Brone into a nosferatu, at the behest of the vengeful Eleanora Blackwood, Brone has had to serve them both as a lackey. He wallows in misery and longs for death, yet fears what might await him on the other side. He watched as Ivor built an undead empire under Oregon, and even had to help his evil master in Las Vegas to rid Ivor of a pesky detective named Walter Riley. Brone saw that the soul he chased there was the very same man he had known in his previous human life before, William O’Reilly. The man had been reborn as Walter Riley, and managed to find his soul mate again, Margaret who was now Clover. Brone could not kill this man, for he owed that soul much from his early history, and so he spared Walter and their daughter Rose, but was forced to return Clover to a delighted Ivor. Since that time, Brone has watched over Clover and tried to find a way to defeat Ivor. Then he learned that Eleanora scryed some impending doom regarding the Van Gothen bloodline- a line that Ivor thought he had long since severed. With this portend given by the witch, the vampire lord did not risk his own neck- sending Brone instead to face and kill this possible vampire hunter. However, Brone had his own plans. He found Absinthe Van Gothen- but did not kill her. Instead, he tried to convince her to follow him, for he had a puzzle box that he thought her ancestor left specifically for his descendants. Having saved Abby from a rusalka, she followed him and opened the box, only to release the cursed blood of Vlad Țepeș! The blood covered the Van Gothen girl. She eventually awoke, managing to fight away the influence of Vlad. Then, Brone set to work doing the best that he could to disrupt Ivor’s plans while keeping Clover safe and avoiding his own demise. Throughout the ensuing nights, Brone managed to aid Absinthe through subterfuge and the pair fell in love. At the same time, the assassin, the Reaper, attempted and failed to slay the nosferatu, the second time being saved by the Anax himself. Though Brone managed to do extremely well, dodging and weaving the political intrigue of the Nightbred, eventually, his treachery was discovered when the Countess Elizabeth Báthory used Brone as a scapegoat for her own betrayal of the vampire lord. Ivor had Eleanora Blackwood chain Brone with enchanted bindings in a chamber meant to summon Nuit. That night, Absinthe Van Gothen arrived and cut a swath through the Nightbred forces- eventually reaching the chamber. A terrible fight ensued but, before dawn, Ivor was slain, and Brone was freed. Completely free from the powers of Ivor, Brone joined the Night Stalkers and became inseparable from Absinthe Van Gothen. And, to this day, fights at her side while trying to help her cope with and manage the corruptive influence of Vlad Țepeș. <<audio "quote_brone_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BroneHuman <<TextStyle>> CotCO <<Name>> Brone Lorcan <<Subtitle>> Human <<Type>> Human <<Origin>> Skibbereen, Ireland <<Abilities>> Strong Intuition, Indomitable Spirit <<Quote>> I'm Brone Lorcan, a hard worker and a good man. <<Image>> Pictures/CSBroneHuman.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Brone_Lorcan <<Bio>> @@.CotCOText;Originally, Brone Lorcan lived in the verdant green land around his home town of Skibbereen. However, in the mid 1800’s blight came through Ireland, and Skibbereen was no exception. Brone’s crops withered and died, and the loss of life during the Great Famine wrought horrors upon his soul. It was not easy to leave his home, but with a heavy heart, he left Ireland for the United States. Once he arrived, he tried to make money doing difficult work, though they paid him very little. Until, one day, he happened upon a wealthy couple from his native land- William and Margaret O’Reilly. They could not hire him, but they did try to find him a job in a house called Ravenhurst Manor, and Brone succeeded in his employment! Serving the lord of the house, Anaximanes Ravenhurst, turned out to be one of the better times of his life. He learned to read and write, how to follow etiquette, and became friends with his employer. Oftentimes, he would find the witch, Eleanora Blackwood, lurking around the outside of the manor and would chase her away. Brone did all he could to give Ravenhurst’s betrothed, Eliza Day, the perfect wedding, but tragedy struck! With Eliza dead Anaximanes spiraled into a deep depression. The years went by, but all Brone could do was idly watch his friend and benefactor devolve into little more than a lunatic. However, the night that Brone could no longer remain at the mansion and left, he managed to see Eleanora’s magic, and saw that Anaximanes had not gone mad. Eventually, an angry mob hanged Ravenhurst, and Brone almost stayed to die out of loyalty and love for his friend, but Anaximanes ordered him to save himself and gave him instructions to obtain a puzzle box hidden within Ravenhurst Manor. Procuring the strange relic, Brone fled to the west, eventually making his way to Portland, Oregon. There he toiled at the docks doing heavy, hard work, until one dark night when the vampire lord, Ivor came to claim him! And so ended the story of Brone Lorcan as a human, and so began an entirely new existence for him as a Nightbred. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> BroodMother <<TextStyle>> DBB <<Name>> Brood Mother <<Type>> Mutant (Spider) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Spin Webbing, Strong Physical Attack, Transformative Bite <<Quote>> NA <<Image>> Pictures/CSBroodMother.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Broodmother <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. One organism they tested was that of spiders. The mutations were commonly massive growth, but an adapting exoskeleton and musculature capable of supporting the arachnid. The spider’s venom also changed to inject a form of the Xenopox into its victims. The bitten animals would change mentally to become fully loyal to the brood and their eyes would become completely black. The animal itself did not matter, amphibians, birds, reptiles, and mammals were tested, and even humans. Most spider specimens were euthanized after study, but one was allowed to mate. She grew enormous and was found capable of producing copious amounts of eggs. When Siri Solen destroyed the MedUSA lab, in the confusion and damage, the brood mother escaped. She made her way into the Portland sewers, specifically an area known as the Big Pipe Project. She set about laying eggs and expanding in the winding tunnels and catacombs. Eventually her colony grew to the point that she needed them to hunt, and the giant spiders would bring back prey while the smaller (albeit still big for spiders) workers spent time setting up webs and caring for egg sacs. Eventually, humans were prey and most were used for food, but occasionally they would be bitten and used to help the colony grow. After her demise, many of the giant spiders died, but a few of the mutant humans remained to become known as ‘the black eyed people’. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Bruxan <<TextStyle>> DBB <<Name>> Bruxan Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Portugal <<Abilities>> Unholy Strength, Shadow Magic <<Quote>> A necessidade não tem lei, mas a da fome sobre todas pode! <<Image>> Pictures/CSBruxan.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Bruxan <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Bruxan Strain or Bruxan Vampires have generally misshapen and monstrous bodies. Having developed sometime around the 9th century in what is now Portugal, around the time the Visigoths settled nearby, they can be mostly found there and in Spain, though some traveled aboard ships with humans to the Latin Americas. The afflicted lose all body hair and are brutally violent by nature. The strain causes all Bruxans to gain magical wielding abilities. They can learn spell casting with ease. Generally secretive and often shunned by other vampires, the Bruxan find their kin often more than happy to employ them as warlocks, mages, and other such positions. Bruxan vampires emphatically trust their own, being generally so isolated, and distrust all other vampires to great degree. They also tend to have issues controlling their blood thirst and can be witnessed by humans if they engage in a feeding frenzy. It is not uncommon for Bruxan to be sailors, and, in fact, it was a Bruxan cargo ship that brought the Countess Elizabeth Báthory to Portland. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Buggane <<TextStyle>> DBB <<Name>> Buggane <<Type>> Monster <<Origin>> Isle of Man <<Abilities>> Unholy Strength, Throw Boulder <<Quote>> Crush! Crush! And smash! <<Image>> Pictures/CSBuggane.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Buggane <<Bio>> @@.DBBText;In Manx folklore, a buggane (or boagane) was a huge ogre-like creature native to the Isle of Man. Some have considered them akin to the Scandinavian troll. This is a rather poor analogy in regards to reality. Unlike trolls which are subterranean, bugganes live above ground and do not have regenerative powers. Somewhere between troll and sasquatch, they have long pointy ears, shaggy hair, and angry dispositions. Buggane skin color ranges from blue to dark grey and their fur color ranges from black to bright oranges and they have been sighted all over the world. The few that lived on the isle of Man have long since been destroyed, but in other places they have eked out a living and avoided mankind. One example is ‘The Blue Man of Spring Creek’ which has been sighted for almost two hundred years. In fact, the Ozarks are home to many different tribes of bugganes and Muriel McCoy killed one near her hometown of Ava, Missouri. Bugganes have been called Skunk Apes in many parts of the southern United States. In the Vietnam war, American soldiers stumbled upon the local bugganes and called them Rock Apes, on account of the buggane’s natural instinct to lob boulders and rocks. In China, the bugganes are called yeren. All around the world, these beasts have been spotted. They do not like humans, but will abduct women as human females can birth more of their kind. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Cailleach <<TextStyle>> DBB <<Name>> Cailleach <<Type>> Monster (Hyperborean) <<Origin>> Scotland <<Abilities>> Ice Magic, Shadow Magic <<Quote>> Beira, our queen, needs a new form! <<Image>> Pictures/CSCailleach.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Cailleach <<Bio>> @@.DBBText;Around the world in the coldest of climes, there exist countless creatures- monsters that find the frozen wastelands and mountaintops hospitable. One such monster is the cailleach. In Gaelic mythology the Cailleach is a divine hag, a creator deity, a weather deity, and an ancestor deity. The word literally means “old woman, hag”, and is found with this meaning in modern Irish and Scottish Gaelic and has been applied to numerous mythological figures in Ireland, Scotland and the Isle of Man. In this folklore they are associated with the winter and wilderness. In reality, cailleachs are akin to witches. They are generally haggard and have white or gray hair, long pointy noses and terrible dispositions. They worship their goddess, Beira, an entity from the Outer Darkness, and revel in casting spells to affect weather. They cannot abide heat, and will always be found in icy, cold places or deep underground in frozen caves. Adept at ice and shadow magicks, they find ways to freeze their foes. The men are generally seen as irrelevant, though occasionally, one will be spared. However, women are typically captured. The cailleachs perform strange rites onto these victims, turning the woman into a cailleach as well. A small coven of these creatures once roamed Mount Hood, but were destroyed by Absinthe Van Gothen on her search for Jacques Lombar. <<UnlockCharacter "Beira">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Calis <<TextStyle>> CotCO <<Name>> Calis Van Gothen <<Type>> Human <<Origin>> Amsterdam, Netherlands <<Abilities>> Blessed Bloodline, Scientific Expertise, Holy Strength <<Quote>> I have my own vays of dealing wit such stress. Life, while short, has its pleasures, after all. <<Image>> Pictures/CSCalis.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Calis_Van_Gothen <<Bio>> @@.CotCOText;The name Calis Van Gothen struck fear and dread into the hearts of undead everywhere; however, that was not always the case. In his youth, Calis found his calling with science. He had a special knack for biology, and by the time he went to apprentice in his early teens, he already had a wealth of book knowledge on anatomy, though, it was men like him that truly helped push forward the understanding of the human body. Autopsies were only beginning to be accepted by the religious nations, and he had some obstacles in his endeavors. However, the young doctor, at only nineteen years old, witnessed something unexplainable by logic and reason. The selling of cadavers was a profitable business at the time, and a pauper brought a gypsy’s corpse to the doctor, for a price. Though Calis did not like that this poor gypsy fellow would never receive a proper burial, in the name of knowledge, he set about dissecting the body. The very first thing the doctor noticed bewildered him. Not one single drop of blood remained inside the corpse. The next perplexing find was that rigor mortis never occurred. He could move any joint of the body, even easily open and close the eyes or jaw, as if death had occurred only moments ago, yet this man had been dead at least since morning, when someone spotted his body along a back road. Calis had never seen anything like it. The sun was setting as he gazed out of the window, trying to make sense of this bizarre, perplexing discovery. After he watched the sun go down, Calis turned and screamed in horror! The gypsy had stood up and gotten off the table, and was now staring, intently, at the doctor! His mind could not fathom this unnatural scene, but he had little time to dwell in that madness, for the creature rushed at him! The young doctor miraculously dodged the attack, knocking over many of his tools. The undead monster seemed incredibly fast and powerful, and though Van Gothen attempted to flee, the gypsy caught him and slung the frightened man across the room as if he weighed nothing. The doctor hit the wall, sliding down it. The impact momentarily dazed the young man. The gypsy slowly came at the doctor, speaking of drinking blood! The creature bemoaned the doctor having cut into its flesh for the autopsy. Yet before his very eyes, Calis witnessed those grievous wounds healing closed, sealing the incisions which he had made at the beginning of the autopsy. In anger, the vampire brought a fist down on the doctor’s wooden cadaver-table- sending splinters and shards everywhere. Even the strong oaken wood was no match for the vampire’s unholy strength. Then, as the gypsy fell upon him, by chance or instinct, Van Gothen grabbed a broken piece of the oaken table, driving the sharp end into the creature’s heart! The monster screamed as it burned away into ash before the confused, terrified young man’s eyes. With the tenacity of a bloodhound, he investigated the matter. He found the man who sold him the body, which led to the man who found the body, which led to a search for a gypsy camp, and onward his investigation went. He had his home in Amsterdam- a wife, children, and he still worked as a physician and scientist, but, over the years his investigation led him across Europe. In Germany, he met an inventor named Johann Conrad Dippel. He discovered that Dippel had discovered a monster akin to what Van Gothen had, and had used its blood to resurrect a corpse that Dippel had named Karloff. Because of the dangers involved, Dippel warned Van Gothen of toying with the otherworldly vampires. The two began a friendship and became colleagues in the search for truth. Dippel used steam power in order to work his strange inventions, and together they fought and purged Germany of all undead. Also, along his adventures, he met Theodore and Deborah Ravenhurst, and these people fought darkness side by side on occasion. Finally, he tracked down what he thought was the original vampire, a Count in Romania. There, in his late twenties, with Dippel, the Ravenhursts, and a few others at his side, Calis battled the King of Vampires, Vlad Țepeș, and succeeded in destroying the fiend’s body- yet a puddle of red blood remained behind. They tried using magic and science to destroy the substance, but not even sunlight seemed capable. Having no other options, Calis used a pump, fabricated by Dippel, to collect the unholy substance. They placed the vile ooze into a puzzle box. This box was designed by Theodore as a brain teaser and blessed by the magical enchantments of Deborah so that only someone of the bloodlines of those present could possibly open the artifact. Sealing the mechanized puzzle box with Dippel’s help, it was entrusted into the hands of the Ravenhursts to be locked into their magical vault where they sealed cursed objects located on their studies. The box could only be activated with a key. Dippel created a pocket watch, in which to hide the key. The watch required the user to press the top three times in a row, in order to retrieve what it held inside. Theodore took the pocket watch and the box to America. There, outside of Wakefield, New York, the husband and wife sealed the box into their subterranean vault. Theodore held the key, hidden within his watch, for the rest of his life. After defeating Vlad Țepeș, Calis and Dippel turned to the vampire lord, Ivor. He was a Domnitor strain vampire- one brought about directly by the bite of Vlad. The team began their pursuit, yet Ivor proved to be very difficult to find. Whereas Vlad did not hide at all, always remaining in or around his castle, Ivor hid in dark places like sewers, caverns, or random abandoned buildings. Van Gothen and his vampire hunters spent weeks on fruitless snipe hunts. Little did he know that rather than playing prey, Ivor had tracked down the Van Gothen family living in Amsterdam. There, one by one, the Van Gothen family died. By the time Calis returned to his home, his family- from the youngest grandchild to his wife, had not only died, but they were now undead servants of Ivor! Ivor captured Van Gothen, and forced him to watch as Ivor fornicated with Calis’ now, very willing, corrupted undead wife! Ivor did all he could to break Calis’ spirit. However, Ivor’s pride and desire to torture the doctor turned out to be a horrible mistake. Dippel and the Ravenhursts managed to break Calis free, and together the group decimated Ivor’s minions. With his own two hands, Calis killed his now twisted family, and swore revenge upon Ivor. Beaten and scared, the Domnitor fled across Europe with an enraged Van Gothen constantly at his heels. Suddenly, one day, Calis lost track of his foe. He could no longer find any sign of Ivor, and eventually determined that Ivor had sailed across the sea. So, true to his tenacious nature, Calis followed him there- to the United States. He tracked him to Wakefield, New York, and assumed that Ivor had learned the location of the puzzle box. It was actually Eleanora Blackwood that knew there was a treasure trove of powerful artifacts hidden in Ravenhurst Manor, and she had allied with Ivor in an attempt to gain access to the vault, the puzzle box hidden there merely a coincidence. Calis finally met his end in a titanic battle in the Wakefield inn. He and his compatriots would have won the day, but the wicked witch Eleanora used her magic to save Ivor, and together, the two annihilated the heroes. <<UnlockCharacter "Dippel">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Catalina <<TextStyle>> DBB <<Name>> Catalina Castillo <<Type>> Human <<Origin>> Cantabria, Spain <<Abilities>> Shadow Magic, Artifacts <<Quote>> I am well versed in the arts, and quite powerful. <<Image>> Pictures/CSCatalina.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Catalina_Castillo <<Bio>> @@.DBBText;Catalina was born in Spain, in a city named Santander. There she grew up raised by her grandmother, who, while secular, secretly practiced witchcraft. Catalina had no knowledge of this at all, until she was in her early teens. Awoken in the middle of the night by a ruckus, she found her grandmother scurrying about. As Catalina watched in the shadows of the hallway, her grandmother ran at the wall and simply walked through it! Perplexed and thinking that she must be dreaming, she saw her grandmother rush back out of the wall, potions and scrolls in hand, which the older woman promptly stowed into a pack, and then rushed out into the night. Now, certain that she was awake, Catalina followed her grandmother on foot, through alleys and down roads for a long time. In the forested Cantabrian Mountains, Picos de Europa National Park, she still followed the old woman who followed a hiking trail and then veered off. In the dark night, the young girl tripped and tried to remain silent, but her grandmother heard her. Spinning on her heels, the old woman yelled a word as her hand glowed purple and Catalina cried out. Realizing whom it was- her grandmother calmed a moment. However, just then, little green men with red eyes, duendes, leapt from the trees to attack the ladies. Her grandmother fought them back with her magic, but the duendes were too numerous. As Catalina screamed in confusion and panic, bright white lights filled the forest nearby. Anjanas, a type of fairy-folk, came to the rescue of the humans. Swarming like bees they cast spells and chased away the duendes back into their underground caverns. Her grandmother had been told of duendes in the mountains and had come to end the creatures before they could spread out. Together, with the aid of the anjanas, they managed to destroy all the duendes in the caves as Catalina could only sit and watch. Afterwards, her grandmother explained that she was a witch and hunted monsters in the countryside to keep the area safe. Catalina desperately pleaded to know more, and she grew over the years into a powerful witch. Commanding shadow magic as easy as light magic, she walked a middle ground between the dualities. Her grandmother lived a long life, until she was killed in Spain by a demon. Catalina managed to destroy the demon, but it opened up her eyes to a whole new world of darkness. The monsters in the mountains were nothing compared to the demon. She started a new journey in remembrance of her grandmother and mentor, spending the next several years honing her magic to specifically target demonic powers. Taking to the world travel, Catalina slew demons and their cults wherever she could scry them. This led to the U.S. government approaching her and offering her a job as a Bureau of Demonic Analysis agent. Accepting the offer, she joined the elite group’s magic and spells division. For three years she helped the BDA defeat cults and demons within U.S. borders, until given a mission in Portland, Oregon. As a lead agent, she was to neutralize Heloise Laveau, a powerful voodoo priestess gone rogue. Heloise had fallen under the sway of Ah Pwash, a dark god, and grew close to opening a demonic portal. On first reconnaissance, her agents encountered the Bishops, zombie hunting siblings with a personal vendetta against Heloise. Catalina informed Arion and Ayana that they were to vacate Lone Fir Cemetery and not return. Planning their attack and securing the area, Catalina’s forces were about to move in when Absinthe Van Gothen arrived. She had come to aid the Bishops. Catalina warned the monster hunter that she needed to leave, even going as far as warning the lethal force would be used as a deterrent, but Absinthe refused to abandon the siblings. As the agents swarmed the mausoleum used as the base of Heloise’s operations, hordes of demonically animated zombies poured forth. Though the agents destroyed countless undead, there were more than they could have ever realized thanks to the sheer size of the graveyard. Abandoning her agents to their demise and using them to draw away the zombies, she showed up to find the Bishops combating Heloise. It will never be known if Arion and Ayana could have managed to defeat their foe in direct combat, because Catalina intruded. Angry at the blatant disregard for her authority, she actually used it to throw back the siblings before engaging Heloise on her own. Unfortunately, Ah Pwash’s power combined with Heloise’s natural magical affinity proved too great for Catalina, and she found herself defeated. The Bishops had lost their own chance and were bound as well. The Bishops watched as Heloise ordered her zombies to ravage the BDA agent, and when they were done, she was nothing more than a mindless corpse and puppet. Only minutes later, Catalina’s final end came when Absinthe Van Gothen destroyed her as she made her way to her friends. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Celaeno <<TextStyle>> DBB <<Name>> Celaeno <<Type>> Monster (Hyperborean) <<Origin>> Greece <<Abilities>> Unholy Speed, Unholy Agility, Keen Eyesight, Sharp Talons, Flight <<Quote>> My daughters will flock and fill the skies! <<Image>> Pictures/CSCelaeno.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Celaeno <<Bio>> @@.DBBText;A trio of Greek elementalist sisters- Aello, Ocypete, and a third who would later be known as Celaeno, had been working on an alchemical formula similar to the Xenopox virus of the current times. Their magical formula had mutagenic properties, and their initial plan was to create a “flying potion” that could be imbibed. Once drank, the person would grow wings like a bird’s, and for a time, fly around at their pleasure. The enchantments failed time and again, until Celaeno had an idea. She raised a demon from the Outer Darkness and took just one drop of its blood. Without telling her sisters, she added it to the next potion they were to test. The cursed substance simply waited to be drunk, and she watched as Aello took a sip. Her arms became wings! Next, Aello drank, and so did her arms. Then Celaeno consumed the rest. For a few minutes they flew about their chamber, until Aello shrieked and fell to the ground, in pain. As her sisters landed, they also began screaming. Their feet ripped and tore and became talons, their leg bones snapped and bent and became akin to a bird’s, and their eyes grew sharp and yellow. They cawed like birds shrieking as the substance affected their minds and they became the original harpies. The three of them burst from their tower and descended on the city, Thrace, attacking and clawing all the humans; they left chaos. Other elementalists inhabited the city, and the strongest, a pair of brothers known as the Boreads, Zetes and Calaïs, called on the winds. The harpies were chased away, and the Boreads gave pursuit. Time and again, they hunted and banished the harpies from the mountainous places and islands. Until, the gods became involved. The gods managed to capture and subdue Aello and Ocypete, but Celaeno had drunk the most of the demon’s blood and she was stronger and more cunning than the other two. Aello and Ocypete would become tormentors to humanity as the behest of the gods. Celaeno fled away from Greece and its gods. Celaeno would capture women and fly them far away from their villages, before she would infect them with her claws or bite. The women would mutate into forms similar to those her sisters had. She eventually had created a massive flock of harpies, loyal soldiers that bent to her will, and they descended on Mount Olympus in vengeance for having chased her away. The sun and clouds were drowned out because of the sheer number of screeching harpies in the air, but Celaeno’s hubris proved her downfall as the gods managed to defeat the massive force. Handfuls of the harpies managed to escape the wrath of the deities and these would form small pockets all around the world. As for Celaeno, they destroyed her body and forced her spirit to remain in the Physical World, unable to do anything but observe. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Chernobog <<TextStyle>> CotCO <<Name>> Chernobog <<Type>> God (Slavic) <<Origin>> Outer Darkness <<Abilities>> Void Aura, Shadow Magic, Abyssal Maw <<Quote>> Only entropy is certain. Only within oblivion can death die. <<Image>> Pictures/CSChernobog.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Chernobog <<Bio>> @@.CotCOText;Chernobog was the largest and perhaps eldest of all dark gods. Larger than a mountain, massive in scale, the behemoth devoured all things in his path including light itself. The Shadowlands are considered the lowest frequency of existence, with the Outer Darkness beyond being absolute oblivion. However, at one time Chernobog dwelled there. Gluttonous and vast, his only known desire to motivation is to consume everything, everywhere, in all frequencies of reality, all dimensions. Over untold millennia, he had managed to devour a hole through the dimensions, leaving black nothingness in his wake. The dark god chomped through the Shadowlands, through the Hellscape, Tartarus and onward. The dark god’s plan was to eat until he could chomp his way into the Physical World. There, he would devour all reality. It is much easier to go down dimensions than upwards, and once the Physical World was erased, he would return through the Outer Darkness frequencies, again leaving nothingness. Engorged with all that was, he’d turn towards the Inner Light, and finally consume those dimensions until only entropy remained. However, knowing of the dimension of knowledge known as The Library, he wanted to first consume all the knowledge that ever was, to help ensure that there would be no chance of a hero or force finding out any possible way to stop his mission. However, as his massive maw surrounded The Library, Hypatia, the Librarian, called upon all her knowledge and power, and she remains the only known entity in the entirety of reality to have obliterated a dark god. Chernobog’s very cohesion and existence fell apart, falling like a shadowy rain on all the frequencies of the Outer Darkness. While she defeated him, she did not truly kill him. The falling debris of Chernobog’s bloated body poisoned the already corrupted corners of the Outer Darkness, painting those areas in a black and purple hue. And, a singular fragment of the dark god eventually made its way into the Physical Realm. Anything that touches that solidified piece of void- instantly becomes enraptured and enslaved to Chernobog’s dark will. This was learned firsthand by the necromancer, Ilihana Corpsewidow. Desperately trying to find a way to reassemble himself- Chernobog still hungers. <<UnlockCharacter "Librarian">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Chuck <<TextStyle>> DBB <<Name>> Chuck Jennings <<Type>> Human <<Origin>> Marquette, Michigan <<Abilities>> None <<Quote>> I don’t know who you are, but you better run! There’s something crazy happening here! <<Image>> Pictures/CSChuck.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Chuck_Jennings <<Bio>> @@.DBBText;Chuck Jennings, brother to Dr. Chumley Jennings, lived a good life. Not as ambitious or as smart as his (originally thin) brother, Chuck worked a few different careers, eventually becoming a security guard. He liked to work the night shift and would stay up watching horror movies. Truth-be-told, he was a bit of a coward at heart, and though he liked the movies, they tended to spook him. Working at the museum in Portland was no different, he would watch his movies or sleep, make his rounds, and continue. A nice, quiet, simple life lived Chuck Jennings- until the night that he didn’t! An artifact, the Book of Thoth had been pilfered from the museum on Chuck’s watch, and the camera systems had been erased. The police became involved and Chuck was seen as a suspect. Though Dr. Delores Beck, curator, vouched for the man, the museum almost fired him. They hired police to watch the building, and, vicariously, watch Chuck. Already on frayed nerves and knowing that his employment would soon end, the poor man found himself in a whole new world on the night that Absinthe Van Gothen came to collect the Scepter of Osiris. Just before she entered the museum, at the front of the building, Evelyn Addams and the Anax arrived. Chuck could not believe his wide eyes as he stared into the monitors and the Anax used his powers on the police outside, converting them into the Shadowed. He rushed to escape the museum, and ran into Absinthe, but did not stay to chat, instead running out of the building, likely saving his own life. He was detained and questioned the next day by police, and told them what he had seen. However, they did not believe him. Eventually footage from his apartment building showed that he had run into his home earlier into the night. He was also questioned by federal agents, who were secretly there for the BDA. He was fired and begged his brother Chumley to get him a job at CereTech. Disliked by most people, Chumley found that Howard Wyatt, the head of security, would not sign off for Chuck to be hired due to the police reports and the theft on his shift. Chuck had unknowingly dodged another Anaxverse bullet. <<UnlockCharacter "Chumley">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Chumley <<TextStyle>> CI <<Name>> Chumley Jennings <<Type>> Human <<Origin>> Marquette, Michigan <<Abilities>> None <<Quote>> Preposterous! Your A.I. has no control over the complex like that! <<Image>> Pictures/CSChumley.jpg <<FirstAppearance>> Cereborg <<WikiLink>>https://www.wiki.anaxverse.com/Chumley_Jennings <<Bio>> @@.CIText;Chumley Jennings has once been considered a prodigy in the technological community. He had pioneered some of the best A.I.’s at the time, and created the artificial intelligence that would later grow to become Al. However, after many years at CereTech, he found himself displaced by Chieko Naru. Much younger than him and far more mannered, Chieko upstaged Jennings unintentionally, by creating Cerebrum. Jennings spiraled into depression, gaining almost two hundred pounds, throwing away his life’s work, and becoming a bitter, jaded man. His animosity continued until the day Cerebrum attacked. Sadly, Chumley’s tale ended when a cereborged Megan Smith managed to take him down and convert him into a cereborg unit. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Cipactli <<TextStyle>> DBB <<Name>> Cipactli <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Powerful Bite <<Quote>> NA <<Image>> Pictures/CSCipactli.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Cipactli <<Bio>> @@.DBBText;In Aztec mythology, cipactli was a primeval sea monster, part crocodilian, part fish, and part toad or frog, with indefinite gender. Always hungry, every joint on its body was adorned with an extra mouth. The deity Tezcatlipoca sacrificed a foot when he used it as bait to draw the monster nearer. He and Quetzalcoatl created the earth from its body. This type of legend has roots in reality, because cipactli are ravenous. They have little or no regard for self-preservation; attacking prey many times their size. However, they seldom lose even such battles due to the size and the speed at which they can bite. With enormous mouths, they take huge chunks from their prey and can easily bite a human in half. Cipactli are water creatures left over from the Age of Myths. In those ancient times, demons, gods, and spirits fought all over the Earth with magic and curses flowing freely across the lands and seas. Being around nine feet long and weighing hundreds of pounds, they resemble a hybrid between a piranha and a frog. Cipactli also have a thick skin and are quite durable against physical attacks. Not very streamlined, they are generally bulky and slow, but tenacious. Once they have prey in sight, either their victim or they will be the one to swim away. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Claustrophobe <<TextStyle>> CotCO <<Name>> Claustrophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Entrapment <<Quote>> NA <<Image>> Pictures/CSClaustrophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Claustrophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Claustrophobes are shadowed, who irrationally feared confined places in life. When faced with the Anax or one of his minions, the victim was forced to endure being trapped in ever more cramped spaces until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, claustrophobes have the unique ability to trap their foes with their own bodies. Some will wrap around their prey like amorphous blobs and others will make a part of their very spiritual body into a cell of some kind. They make up the jailors of the Shadowed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Clover <<TextStyle>> DBB <<Name>> Clover Riley <<Subtitle>> Ghoul <<Type>> Undead <<Origin>> Reno, Nevada <<Abilities>> True Love <<Quote>> When Brone told me that you had given up on life, I didn't believe it. Walt, why? <<Image>> Pictures/CSClover.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Clover_Riley <<Bio>> @@.DBBText;The reincarnation of Margaret O’Reilly, Clover was born in Reno, Nevada. She grew up with loving parents and a good life, and constantly had dreams of a man that she never met. However, that all changed one night as she waitressed in a casino. It was like any other evening, guys hitting on her and occasionally pawing at her rear, but as she approached a man at a blackjack table, she almost dropped her tray; it was him- the man she saw in her dreams! He looked up with intense dark eyes, and the smile on his face warmed her heart. They married soon after that night, and the two were like soul mates. It was as if they had known each other forever. Walter became a rookie cop, and Clover quit her job and painted and sculpted, relishing art. Eventually, the pair had a child, Rose, and Walter worked hard to move up at the precinct. He became a detective with the force, and he was the best. They always gave him the hardest cases, and when he was not solving a recent case in record time, he methodically worked on cold cases. As tenacious as a bulldog, Walter would not relent until he had solved the riddle laid before him, but that intuition, intellect, and hard work would be his downfall and affect Clover and Rose, changing them and their family forever. The Nightbred by an ancient Domnitor named Ivor moved into the area at the behest of the witch, Eleanora Blackwood. The vampires were using an old warehouse as their base and branching out. Humans served as food, slaves, and spies. Walter had no idea that creatures like vampires were real, and as far as he knew, he had stumbled upon an organized crime ring. He had found corruption within his own precinct, a cover up, and he thought he had found a human trafficking slave ring. However, when the big operation went down, the police found only an abandoned warehouse. Dust caked the floor, and clearly no one had used it in a decade. However, Eleanora’s magic was to blame. Through her dark spells, as the vampires fled back to their main lair in Portland, Oregon- she reverted the warehouses into the state that they had been upon their initial arrival. Because of the debacle, the chief fired Walter. The Nightbred were forced to leave, but not before seeking revenge. Incensed, Ivor ordered the nosferatu, Brone Lorcan, to go and slay Walter and his daughter, for retribution. And, known for taking the wives of his enemies, he ordered the nosferatu to return with Clover. Brone did not slay Walter or Rose, his power to resist Ivor having grown strong, but he had no choice in regards to Clover. He promised to watch over her. Hypnotized by Brone, Clover offered no resistance as he turned into a massive bat and carried the woman away, speeding to Portland. Once there, Ivor had Clover chained in the dungeons. He planned to turn her into a ghoul, to corrupt her mind and soul. A ghoul that drinks such blood experiences euphoria beyond any known drug and becomes addicted to their master’s ichors. Ivor forced her to imbibe his dark Nightbred blood, and waited to see her response. Clover felt no euphoria at all, and to Ivor’s immense surprise, she did not seem mentally shackled to his will. Perplexed and irate, Ivor left and Brone emerged from the shadows. He comforted her and told her the truth, that Walter and Rose were still alive. He asked her if she was magical, and she had no explanation for why Ivor’s domnitor blood would not enthrall her. Unknown to both, it was the true love that she and Walter shared. Like an astral shield, that bond, so long as it remained intact, would keep her soul whole. Still, her body changed to that of a ghoul, pale and tragic, her eyes losing a bright gleam, and her heart wallowing in loneliness. Brone, however, did visit the woman every night possible and he would sometimes steal away for a day or two, to Las Vegas, to check up on Walter and Rose, once even risking his own life so that she could talk to Walter for mere minutes. He had fallen into destitution, missing his wife and reeling, turning to alcohol to try and spare him even a shred of the immense pain in his heart. She let him know that she was alive and to sober up and take care of Rose. Then, she was gone, returned to the Shanghai Tunnels where she spent night after night in an endless cycle. Until, suddenly, one night after Ivor fed her- she felt different. A new darkness crept into her, and she did not understand why. At first, Brone thought it might be heartsickness, but the effect continued to grow worse nightly. This was due to the fact that a thousand miles away the succubus, Dionyza, was corrupting Walter with her magic, amplified by her artifact, the ring known as <i>Lilith’s Love</i>. As she eroded Walter’s true love, the Nightbred curse in Ivor’s blood began to corrupt Clover’s heart. Soon, she was deeply in lust with Ivor, desiring to be his slave and eternal bride. Brone refused to give up on her, but was repaid by being shackled and held for the summoning of Nuit, where he would be forced to watch Clover marry Ivor and witness Absinthe Van Gothen become slain or converted. However, Abby managed to make her way into the Shanghai Tunnels in a bid to stop Ivor’s evil plans. Absinthe set about defeating any Nightbred who attacked her, but other evil forces had come to stop Ivor or steal the power of Nuit. Wight Lord Zawisza and Necrolord Ilihana Fernandez were defeated by Abby as she made her way to the summoning. She eventually faced off against the Countess Elizabeth Báthory, but because of Vlad’s interruptions, the skirmish ended in a draw. She slew Sangwen Darkblood and the Jiang Shi Twins as well. She then faced off against Eleanora, but the shadow magicks employed by the witch were too much for her. However, Evelyn Addams and the Anax arrived. Eleanora tricked them all, and the Anax was banished by Eve. Then Eve and Eleanora fought as Absinthe busied Nuit, herself, in battle, until Evelyn finally defeated Eleanora and banished Nuit back to the Outer Darkness. Evelyn was incapacitated from battle, but Brone and Absinthe charged to Ivor’s throne room. There, Ivor and Clover awaited them. Ivor gave the pair an ultimatum and threatened to kill Clover, but Absinthe attacked and Brone managed to take his friend to safety. Then Ivor defeated Absinthe. However, as he gloated, Vlad gained control over Abby, making her his blood puppet. Now empowered by his unholy might, Vlad attacked Ivor using Abby’s body. Terrified, Ivor called upon his greatest power- the ability to transform into a bat creature. In the ensuing battle, both Ivor and Vlad were injured and Abby regained control over herself. Ivor reverted to his humanoid form, and this time, Absinthe drove an oaken stake into his heart. Clover ran to her master, but as his powers over her waned, she began drinking his blood. As Brone and Absinthe watched in horror, she sucked Ivor dry and become a Nightbred. Ivor died at the hands of his victim, a fitting end for a horrible monster. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Corpse <<TextStyle>> DBB <<Name>> Corpse <<Subtitle>> Reanimated <<Type>> Undead (Xenopoxian) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Unholy Strength <<Quote>> NA <<Image>> Pictures/CSCorpse.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Corpse_(Demented) <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations. His own reasons for working with MedUSA were his desires to raise his wife from the dead. She had been in cold stasis since the fall of the Nazis in Germany. He tirelessly strove to find a sequence of Xenopox that would revive dead tissue. He had also spent much of his time studying the works of Johann Conrad Dippel. Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life. However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous. Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day. Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife. However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus. It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’. Reanimated corpses are one such product of this experimentation. These were cadavers that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox. Using techniques similar to Dippel’s including electrical currents, these ambling corpses sprung back to life. However, they were seen as failures to the doctor because they retain little to no personality. In fact, if no stimuli are present, they simply stand silently. Needing his dead wife’s mind intact, Demented finally gave up on using these as a means of giving her a new body. Abandoned, these corpses roamed the halls of the old Hawthorne Asylum until Demented’s defeat at the hands of Absinthe Van Gothen, whereupon he triggered a self-destruct sequence, blasting the building to bits and the undead corpses with it. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Coulrophobe <<TextStyle>> CotCO <<Name>> Coulrophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Slapstick <<Quote>> A clown held a door open for me the other day, and I thought, <i>“What a nice jester”</i>. <<Image>> Pictures/CSCoulrophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Coulrophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Coulrophobes are shadowed, who irrationally feared clowns in life. When faced with the Anax or one of his minions, the victim was forced to endure being assaulted and teased by clowns until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, coulrophobes have the unique ability to use props to convert others into shadowed clowns. A pie, a squeaky nose, even a terrifying rubber chicken can all be used insidiously so that the last laugh is the coulrophobe’s! No, not that coulrophobe, the other coulrophobe! @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> CursedTreasure <<TextStyle>> DBB <<Name>> Cursed Treasure <<Type>> Artifact <<Origin>> Varied <<Abilities>> Varied <<Quote>> NA <<Image>> Pictures/CSCursedTreasure.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Cursed_Treasure <<Bio>> @@.DBBText;Throughout time, there have been heroes, spirits, and gods that have used or wrought enchanted, magical artifacts. Sometimes, however, these once potent weapons of goodness can fall into corruption. In these cases multitudes of strange curses and hexes can invade the objects leading to equal multitudes of results. Sometimes a sword wielded by the champion of light may become tainted and then held in hand by the darkest, wickedest soul. Sometimes, evil magic users purposely infect items with evil intent. Regardless, when a cursed object of any kind is found, it’s far better to leave it alone. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dagan <<TextStyle>> PR <<Name>> Dagan Erebus <<Subtitle>> Phantom <<Type>> Undead (Incorporeal) <<Origin>> Brooklyn, New York <<Abilities>> Incorporeality, possession <<Quote>> Look, doll, just relax, and let it happen! <<Image>> Pictures/CSDagan.jpg <<FirstAppearance>> Phantom <<WikiLink>>https://www.wiki.anaxverse.com/Dagan_Erebus <<Bio>> @@.PRText;Dagan Erebus was an infamous man, but he was not always so. He had been a construction worker for most of his adult life, and he lived with his girlfriend of several years, Trixie Goodwin. Dagan honestly enjoyed his life, and though he was not perfect, overall he was a decent human being, until he found an ancient grimoire of indescribable power. He stole this tome, the Codex Gigas, from a worksite and using translation programs, managed to decipher parts of it. Most of what he found scared him. He came across ancient, dark gods like Nergal, shadowy evil things like The Anax, but there was a spell that mentioned a demon that caught his eye- Aka Manah. The demon supposedly lorded over dark thoughts, and Dagan’s had become ever darker since finding the tome. Trixie had left him, calling off their wedding, as his personality shifted from a nice person to a male chauvinist. She did not know what happened to the man she had once hoped to marry. After being left to his own devices without love or help to stop his growing corruption, no one could stop his fall from grace. Using shadow magicks, he gained wealth. He erected the Erebus building, built a mafia empire, ran a cult dedicated to Aka Manah, and after cops arrested him, the state of New York found him guilty of an enormous list of crimes. The state executed him, even though the death penalty had been abolished from New York in 2007, so outlandish and heinous were his crimes. The state felt his egregious offenses, warranted such punishment. They also did this as a deterrent for other people seeking such power. Once his body died, his soul, which he had sworn to Aka Manah, floated into The Outer Darkness. Bound to the evil demon, his spirit could not fight against the pull, and he beheld the terrible red-skinned creature. However, his lackeys, still in the Physical World, Doc and Weasel, had been told what to do upon his death, and while Dagan tried stalling for time, the two inept minions managed to summon him back into the physical world. Aka Manah swore revenge on the phantom. After returning to the Earth, Dagan went after the D.A. that had seen him arrested, tried, sentenced, and executed- Amelia Williams. He found her, and set about corrupting her and her family. He slowly defiled the tenants of the building until the entire place dripped with spiritual corruption. He slowly corrupted the hapless woman from the inside out, and when he finished, she was a shadow of her former self. As one of the Haunted, the name for his faction in the Anaxverse, she helped him build a new criminal empire and created a new cult devoted to him as a type of god- Cult of Dagan. He always looked for new women to bring into the fold, making them into Daganians, their souls feeding him just as the demons of the Outer Darkness had done. At one point, Amelia invited the Female Phantom Finders to research at the church that Dagan used as his base of operations. He merged with Eve, possessing her, and found that she had her own dark fantasies of mind control and corruption. Together, they planned to corrupt her entire group of friends starting with Harper Jones. However, Moonbeam Sunflower, a Wiccan with a connection to a goddess of Light, managed to banish him from Evelyn’s soul, and he fled into the night. The women never connected the dots, and Eve remained silent about who had possessed her, since she secretly enjoyed the sensation. Thus, his cult remained hidden, for now, but can Dagan simply let a girl like Evelyn go? <<audio "quote_dagan_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dakuwanga <<TextStyle>> DBB <<Name>> Dakuwanga <<Type>> God (Fijian) <<Origin>> Physical World <<Abilities>> Godly Strength, Water Magic, Shark Bite <<Quote>> You have saved countless lives, both in the waters and upon the lands above. <<Image>> Pictures/CSDakuwanga.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dakuwanga <<Bio>> @@.DBBText;In Fijian mythology, Dakuwaqa (Dakuwanga) is a shark-god. He was greatly respected by fishermen because he protected them from any danger at sea and sometimes protected them from evil denizens of the sea. He is called Takuaka by the Tongans, and in both myths, he fights an octopus that defeats him. In reality, the ancient peoples of the Polynesian Islands had witnessed the god battling a kraken. When the pair fought, tsunamis formed and harmed the islanders. Dakuwanga lost the battle because he broke away in order to spare as many lives as he could. This kraken then swam the seas without anyone to stop it. However, Dakuwanga eventually came across a human monster hunter named Calis Van Gothen. The man was aiding Theodore and Deborah Ravenhurst as the pair was at sea seeking the Egg of Ophion. Dakuwanga and the hunters were enough to harm the kraken. The wounded monster fled, sending waves of krakenites to attack. Now, Dakuwanga fought these creatures alongside the mortals, and they eventually destroyed the legion. He would track the kraken for some time and it eventually settled off the coast of Oregon. Too powerful for the sea god to destroy on his own, Dakuwanga kept his eyes on the creature. One night, Kendra Tallulah, a Night Stalker, took Absinthe Van Gothen on a monster hunt, seeking the ghost ship, The Flying Dutchman. After stealing a boat, they made their way towards some abandoned docks on Sauvie Island. The pair was separated when a kraken rose up from the sea to devour them, attracted by the Blood Suit made from the blood of Vlad Țepeș. Once Kendra hit the water, she quickly put space between her and the behemoth. In truth she was spared because the creature only wanted to consume Absinthe and add Vlad’s power to itself. Kendra watched the massive beast come down on Abby and assumed the worst. The suction of the beast pulled Abby below the waves. Luckily, she held the magical ring, the Seal of Solomon. It had belonged to her mother, Muriel Van Gothen as was given to her by Roy McCoy. The ring allows the wearer to breathe underwater. The kraken swam up from the depths, this time certain it would swallow her whole. Abby, luckily, had magic bombs on hand that she had purchased from the House of Haggle. Releasing several, they sank into the water and into the massive maw of the beast. The bombs exploded, destroying the kraken from within and it died, sinking to the bottom of the ocean. Most of the nearby krakenites fled in terror from seeing a god destroyed. Dakuwanga, who witnessed the spectacle, blessed Absinthe for the deed. This blessing allowed her to safely touch the cursed Aztec gold aboard The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> DarkElf <<TextStyle>> DBB <<Name>> Dark Elf <<Type>> Elf (Dökkálfar/Dark Elf) <<Origin>> Niflheim <<Abilities>> Ice Magic <<Quote>> Through the ice, snow and fog, we frolic. <<Image>> Pictures/CSDarkElf.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dark_Elf <<Bio>> @@.DBBText;In Norse mythology, Dökkálfar (“Dark Elves”) and Ljósálfar (“Light Elves”) are two contrasting types of elves; the dark elves dwell within the earth and have a dark complexion, while the light elves live in Álfheimr, and are “fairer than the sun to look at”. The Dökkálfar and the Ljósálfar are attested in the Prose Edda, written in the 13th century by Snorri Sturluson, and in the late Old Norse poem Hrafnagaldr Óðins. Scholars have produced theories about the origin and implications of the dualistic concept. In reality, the dark elves come from the dimension called Niflheim- a place of eternal fog and freezing snow. In this dimension the elves stay hidden from the sun and live in dark caves. Dark elves are inherently magical beings. From birth, without being taught, they can use rudimentary magic. In time, as they grow and develop, they become masters of elemental magic, at least of ice, wind, and sometimes earth, but their weakness is fire, and no dark elf body can withstand the heat of fire spells. They are generally lanky and do not make strong physical warriors. They dislike the sun and bright lights, and, if found in the Physical World, it will almost always be in a cave or cavern. They do not like the light elves, and the two generally war if they meet. Dark elves have an otherworldly beauty about them and their skin colors range from alabaster white, to blues, to grays, and even a silvery flesh. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> DarkMage <<TextStyle>> DBB <<Name>> Dark Mage <<Type>> Varied <<Origin>> Varied <<Abilities>> Shadow Magic <<Quote>> Shadow is the only true path to power! <<Image>> Pictures/CSDarkMage.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dark_Mage <<Bio>> @@.DBBText;Dark Mages are dark spell casters that utilize shadow magicks to defeat their foes. They tend to use a mixture of warp and corruption spells in order to break their victims to their wills. Just about any monster or human capable of understanding and casting magical spells can become dark mages. Ivor enlisted the aid of several Nightbred dark mages from around the globe to help him in his mission to summon Nuit- and to subsequently take her power. Learn more about <a href="https://www.wiki.anaxverse.com/Shadow_Magic" target="_blank">Shadow Magicks</a>. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Deborah <<TextStyle>> Snake <<Name>> Deborah Ravenhurst <<Type>> Human (Mage) <<Origin>> London, England <<Abilities>> Light Magic <<Quote>> Theodore, I do think it prudent that we vacate this tomb, lest we be put to rest here. <<Image>> Pictures/CSDeborah.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Deborah_Ravenhurst <<Bio>> @@.SnakeText;Deborah Ravenhurst was born at the very end of the 18th century. Deborah always seemed to have a very perceptive and sharp eye for detail, and as a youth, she stayed well ahead of her peers intellectually. Her almost uncanny perception, however, was not only due to her natural mental faculties, but Deborah held a natural affinity for magic. This was unknown to her at the time, but her lineage on her mother’s side stretched back into the Age of Myth. She would sometimes notice fairies, brownies, or see ghosts, but held her tongue. She also would have dreams that would show her the future, premonitions that came true. Again, not desiring to bring shame to her noble house, she kept the secret. She did have a love for learning, and could always be found reading books in the manor’s library, and kept up with the news regarding subjects like science and philosophy. Prim, proper, and quite educated by her wealthy parents, she was a refined girl of pronounced etiquette. However, her wit and forwardness tended to anger her father and he often reminded her, often multiple times a day, about the proper order of things- that a man is to be in charge and that wealth, estate, and prestige were to be her goals. She would wed a lord and nothing less. To her credit, she loved her father dearly, but willful and stubborn, she was not to be shackled to a life that she did not desire nor marry a man that she did not love. Eventually, however, as she grew old enough to marry, out of a sense of duty, she began to feel as though she would have no choice but to marry the lord that her father desired. At least, until she met a man named Theodore Ravenhurst. A loud, large, and rather gruff Scotsman, Theodore commanded the attention of all around him by his very presence. The moment that she looked into his bright blue eyes, she knew him from her dreams. He had virtually no education and was not an exceptionally bright man, but he had courage, passion, and ambitions. He had come to her father’s estate and demanded that her father lock down their manor, hide away their servants, and lock themselves in their rooms that night. He told them that the family was in grave danger, and that dark forces were about to target them. Her father threatened Ravenhurst, borderline provoking the massive man, but even with his fiery temper, Theodore held his hand. He said that if they did not heed his words, the family and servants would all die or become mockeries of themselves by the next dawn, but still, her father resisted and Ravenhurst left. Deborah rushed after him even as her father yelled, and followed the man out the gates of her father’s land with a deluge of questions. Ravenhurst warned her again of dark things in the world, and that he spent his life and time tracking monsters and artifacts of power. She could see the truth in his eyes and for the first time in her entire life she told another soul that she could see fae folk and other strange things. Apparently happy that someone did not think himself mad, he told her that what she saw was real, and that such things paled in comparison with what awaited them that night. She promised after the house had been locked up for the evening, she would sneak down and let Ravenhurst inside. What ensued changed her life forever. He had been correct, as strange reptilian people arrived in the cover of night and broke into her family manor. Ravenhurst did not know what they were after, only that he had followed them from the Isle of Man all the way to her home, and that he was certain her family owned a relic or artifact important to these hideous ophidian demons. Knowing it was likely suicide to fight the demons head on, alone, Ravenhurst had no choice but to try to save Deborah’s family, even after they had shunned him away. In the ensuing fight, much of the household was roused and found themselves swarmed by snake people. The leader stepped forward and fought Ravenhurst. Using shadow magicks, he easily defeated the Scotsman, and then, as Deborah cowered with her family in the corner, the scaled priest ordered his minions to attack and convert them all. As they fell upon her family, something powerful and natural, unlearned, untamed, and potent, erupted in Deborah and she unleashed arcane magic on the demons. Not understanding what she was doing, her enemies as confused as she was, she touched Theodore as he lay dying, only to heal his wounds shut. Springing to his feet and drawing his sword, he could only laugh at the confused faces of his once haughty enemy. The pair cleaved their way forward, and as Theodore managed to slay the others, Deborah with her wild but powerful magic defeated the scaled priest and also destroyed large parts of the manor. Her family and their servants all could not comprehend what happened that night. Ravenhurst searched the damaged mansion as the family reeled, and questioned her father, but could not figure out what the ophidians wanted. Deborah suddenly remembered a dream and said that it was her. She was the reason that they had come. Something about her drew them there, but she did not know what. However, she remembered that they would eventually have her, someday. Ravenhurst refused to believe that and swore to stay by her side and protect her until his last breath. She told her beleaguered family that she could not stay because, eventually, the monsters would come back. She left with Ravenhurst and the two had many other adventures, fell in love, and married. The pair even teamed up with Calis Van Gothen and Johann Conrad Dippel to bring about the end of Vlad Țepeș. Over time, because of the dark, unexplored places and cursed tombs that the pair visited on their travels, they accumulated rare treasures. The cursed relics were hidden away, and the others sold or given to museums. This earned the Ravenhursts renown for archeology, and it gave them sizable wealth. They eventually bought a large swath of countryside near the town of Wakefield, New York in the U.S.A. There, they built a massive mansion that would be known as Ravenhurst Manor and erected a magical vault below it. They had a child, Anaximanes Ravenhurst, but they did not even have the luxury of spending a decade with their son. When he was a child, the ophidians finally found the pair again. The Ravenhursts had done the unthinkable, and managed to procure the Egg of Ophion, sealing it within the vault. Anaximanes was at home while his parents were in a carriage outside Wakefield when the attack occurred. The plan was to convert Deborah into one of their own and either convert or kill the less important Theodore. The driver and horses killed instantly, Theodore threw himself on the force as Deborah prepared her magic, but this time, the demons were prepared. Theodore refused to stand down even as his doom approached, and Deborah watched him slain under fang and claw. Angered at the death of Theodore, and refusing to submit, Deborah summoned every ounce of her power, and annihilated the ophidians. However, she used so much power and her heart was so broken, that she succumbed and died, lying on Theodore’s broken body, leaving Anaximanes to raise himself, and hoping that the enchantments she had cast on the manor would forever contain the evils stored within. <<UnlockCharacter "Ophion">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Delores <<TextStyle>> DBB <<Name>> Delores Beck <<Type>> Human <<Origin>> Boston, Massachusetts <<Abilities>> Expert Archeologist <<Quote>> My contemporaries often ridicule my supposedly ‘ridiculous’ theories involving magic, monsters, and other strange things. <<Image>> Pictures/CSDelores.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Delores_Beck <<Bio>> @@.DBBText;Delores Beck grew up in Boston and had a relatively normal life. She studied hard in school and always had a proclivity and interest in archaeology. Graduating top of her class, she attended Boston University and obtained a masters in archaeology, but did not stop there. She earned a multitude of doctorates, including doctorates in archaeological theory, archaeological science, material culture studies, and museum and heritage studies. However, archaeology turned out not to be as glamorous as she had envisioned. Instead of running through ancient temples dodging arrows or finding hoards of gold under barrow mounds, she mostly wrote papers and occasionally could go on a dig. She had been smitten with older books on archeology when the study was new in infancy, and heroic people would be the first to locate a certain ancient civilization or the first to enter an ancient tomb; by her time, so much of that had been done. Her favorite books were <i>Magical Relics and Artifacts Encyclopedia</i> and <i>Strange Discoveries of the Ancient World</i>. Both published in the 1800’s, the books were more folklorian fiction than realistic archaeology, but they excited Dr. Beck’s imagination. They covered the exploits of Theodore and Deborah Ravenhurst and talked about their collection of cursed items, magical spells, and even monsters. It regaled tales of how ancient cults worshipped dark gods and the way history was affected by beings outside our physical world. Running across the globe, gathering cursed items and fighting otherworldly creatures seemed so much more exciting than what she found her job to be. Then, she started to see certain grains of truth in the writings of the Ravenhursts. Little connections could be made between what they had found and what current archaeologists were finding over two hundred years later. As technology grew, it seemed particular computer scans or even computer models began to support some of the claims of the Ravenhursts. Delores spent all of her free time delving deeper, calling on colleagues and using equipment to verify some of her theories that were based on and even possibly proving that the Ravenhursts were telling the truth and that there was far more to the ancient world- or even the current one, than science understood. She eventually published her own book entitled, <i>Strange Discoveries of the Ancient World</i>, named after the original, but in this, she added her own notes and documented her own studies into the material showing, in some cases, indisputably how there were validations in what appeared to be fiction. The backlash from the scientific community was quick and ruthless, and even with all her credentials, she became a laughing stock. Keeping her head low, she eventually became curator of the Oregon Museum of Science and Industry. In her time, Delores had tracked down and acquired a few items mentioned in the Ravenhurst books. One was the Book of Thoth and another being the Sarcophagus of Khufu. In the end, both of these items brought trouble to the museum and almost ended the world. The nosferatu, Borne Lorcan, was bid by Ivor to retrieve the Book of Thoth. Later, Absinthe Van Gothen came in search of the Scepter of Osiris, which was an artifact sealed in Khufu’s sarcophagus. However, that same night, Evelyn Addams and the Anax arrived for the same item. Dr. Beck spent the night crying in joy at a site that should have terrified anyone. However, she discovered that so many of her theories and the ideas put forth in the books were true! It was as if a terrible weight lifted off of her soul. After Absinthe and the Night Stalkers managed to save the world, Absinthe returned to see Delores and the two became friends. Delores had so many questions, far more than Absinthe could answer, and she even met Brone Lorcan, which to her was like a time capsule. She found out so much information about life in the 1800’s directly from the source itself, and she became a researcher and adviser to the Night Stalkers in the future adventures, which became very similar to the ones that the Ravenhursts and Calis Van Gothen had experienced centuries earlier. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Demented <<TextStyle>> GNTT <<Name>> Doctor Demented <<Type>> Human <<Origin>> Hamburg, Germany <<Abilities>> Insane Intelligence, Insidious Inventions <<Quote>> Yes, yes, give me room, voman. Zis death ray packs a real punch! <<Image>> Pictures/CSDemented.jpg <<FirstAppearance>> Giggle Night <<WikiLink>>https://www.wiki.anaxverse.com/Doctor_Demented <<Bio>> @@.GNTTText;Doctor Demented’s real name is lost to history, likely destroyed in Nazi flame as Berlin fell to the Allies. He was born in Hamburg, Germany a complete genius. While he lacked empathy, he could understand, easily, the complex laws of physics. Mathematics was like paint and his drawing board the canvas. He constantly came up with new thermos and small inventions. Seen in his city as a prodigy, at only the age of sixteen he was brought before Hitler. The Führer saw potential, and Demented showed loyalty and a lack of morality, and he was put to work. It was his calling and dream job to produce new inventions and weaponry for the Nazi war machine. He created entirely new propulsion systems using heat and cold to reduce friction like sliding a wet, cold glass over a smooth warm table. He invented new biological weapons. He was the first scientist to utilize laser technology and even created power cells based on Tesla’s own experiments. He was only eighteen when Hitler invaded Poland, and was frustrated at how quickly he could design inventions but how long it took the engineers to fabricate the materials that he needed. Fortunately, a Nazi superhero, Wahnsinniges Weib, came to visit the young man. Given he was only eighteen and she was in her thirties, she found him very attractive. But, being a sapiosexual, it was his mind that truly drove her into lust. She helped relieve his tension throughout the war and the pair fell in love. As Berlin fell, the now twenty-something Demented tried destroying many of his inventions, and as the Russians and Allies clashed, Demented Damsel, now his wife, helped him escape the city with her super strength but suffered catastrophic injuries. The doctor was able to keep her alive long enough to devise and build a type of stasis chamber. There she remains, to this day, though he has had to upgrade it and transfer her a few times. Broken and obsessed, he vowed vengeance on the U.S. and made his way to America. However, he was apprehended by the U.S. Government and his wife’s capsule was confiscated. They forced him to work at Area 51. When he refused, they told him that they still had his wife, and she was still in stasis, and would remain so- as long as he did what they told him to. While he worked in Area 51 he often found himself at odds with another prodigy, a man named Oliver Willoughby. On more than one occasion, the pair were forced to work on projects together. Oliver eventually discovered that the government was experimenting on his mother, who had become a slugged slave of the Infectulons. He lost his patriotism over this and forged an alliance with the Nazi scientist whose code name was Doctor Demented. Together they worked to find a way to escape the installation. Oliver agreed to help Demented with the stasis capsule, so long as he helped Oliver escape with his mother. However, once Demented Damsel was safe, Doctor Demented abandoned Oliver. Unable to save his mother, the young scientist did manage to escape Area 51. Oliver was not seen as a threat, and never divulged any privileged information, but the government hounded Demented’s every step. Eventually, he managed to elude them long enough to set up a lab in an abandoned subway tunnel under New York City. There, he strove to finally exact his revenge on Americans everywhere. Using alien technologies, which he had been introduced to at his time in Area 51, as a blue print- Demented began work on mind control technologies while also trying to find a way to resurrect his dead wife. He conjectured that with the correct technology, he could convert normal U.S. citizens into his henchmen, and set them to work against their own people. In time he succeeded, and became a supervillain of renown. He was one of the original founding members of the Syndicate of Immoral Nihilists (SIN). These criminals began to terrorize the U.S. and especially NYC in the 1960’s. Thus a band of superheroes formed to stand against them known as the Altruistic Coalition of Ethics (ACE). Over the decades just as American politics, technology, and culture changed, both SIN and ACE saw their share of members come and go. In more current times, Doctor Demented was the last of the original members of SIN to still live- his unnaturally long life being due to his inventions. However, one member of present day SIN, the Giggler, started an all-out war in NYC. The nurse, Trixie Goodwin, ended up being pulled into the Giggler’s plans and became a metahuman in the process. That day, the Giggler was taken in by the ParaPolice, a specialized police force that arrests and incarcerates supervillain metahumans. As Trixie tried to prove herself to ACE, she wound up attacking Demented’s laboratory. Forced to destroy his own lab, he managed to take his wife’s capsule, and escaped from NYC. He tried to put as much distance between him and the superheroine heading to the west coast. Even as he arrived, he was met by a team of negotiators from a company called MedUSA. How they knew the evil villain was travelling there or had arrived was beyond his comprehension, but they promised access to some of the greatest technology, infinite finances, and total obscurity from the law. He could use them to hide and rebuild far from the meddling hero, Trix. It would also give him more opportunities to bring his wife back to life. The lab studied a strange mutagenic virus named, Xenopox. It was then that he recalled some stories that he had read about Johann Conrad Dippel. This pseudoscientist had supposedly brought a cadaver to life and the descriptions of the blood that he used seemed awfully similar to the Xenopox. After relaying his desire to have the specimen, MedUSA sent out special teams, and though the creature known as Karloff had been hidden away for centuries, with their vast resources, they located him. He was with Demented within a week. Fascinated, the doctor befriended the well-intended but very dangerous Karloff. It worked, and though he originally did it in order to manipulate Karloff, Demented actually developed feelings for the monster. Siri Solen destroyed the lab, and Demented almost died to ensure that Karloff could escape. Just outside Portland, he found an abandoned building. The massive Hawthorne Asylum would make the perfect place to hide from heroes and with the number of homeless and missing persons, he knew that he’d have ample guinea pigs for his experiments. With MedUSA no longer a possible source for income or study, he set up a lab with any equipment he could find or pilfer and studied Karloff’s blood and the Xenopox virus strains that he had saved. After weeks of fruitless trial and error, Demented remembered working with Siri. Her understanding of the microbiology involved with the Xenopox was greater even than his own, so he sent out women that he had recently brainwashed and converted into his “nurses”. Undercover, they tried to find Siri and eventually located Sanctuary. He tried various ways of reaching out to Siri, and eventually threatened to kill all the Night Stalkers if she did not come. At the same time, Molly McCoy had been bitten by a mutant spider, and infected with that strain of the Xenopox. Siri thought that she could help the doctor and ask for the original Xenopox strain in return so that she could use it to create an antidote, serum, or vaccine. Once she arrived, the doctor revealed that she would be going nowhere until his wife lived again. Absinthe Van Gothen arrived the next night, determined to save her friend. After destroying blood mutants and being forced to kill the lobotomized slaves of Demented, she managed to destroy Karloff. Finally, she stood before Demented himself. Thinking her a superhero, he was shocked at her total disregard for the general protocol that he had grown accustomed to over fifty years. In the end, she actually managed to stop him. Demented escaped, and as usual, had rigged his lair to destruct. Once he reached his wife, whose capsule was already stowed in an escape vehicle, he left the asylum and it exploded shortly after. Still trying to hide and revive his wife, the current whereabouts of the insane Doctor Demented are unknown. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dhampir <<TextStyle>> DBB <<Name>> Dhampir <<Type>> Hybrid (Nightbred/Human) <<Origin>> NA <<Abilities>> Unholy Strength <<Quote>> Humans hunt me, vampires shun me, allow me to share my pain with you! <<Image>> Pictures/CSDhampir.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dhampir <<Bio>> @@.DBBText;In Balkans folklore, dhampirs (sometimes spelled dhampyres, dhamphirs, or dhampyrs) are creatures that are the result of a union between a vampire and a human. This union was usually between male vampires and female humans, with stories of female vampires mating with male humans being rare. In reality, if a woman is pregnant when exposed to the Nightbred curse, and she becomes a vampire, the baby becomes something different. In a way this is similar to pontianaks, another undead creature. Dhampirs can have a range of abilities that are based on whatever happened to be the strain that their mother was exposed to. Likewise, they occasionally have human abilities. For example, a dhampir whose mother became a Varcolac might be able to shift into a wolfman form. Likewise, that same dhampir might be able to walk on a very cloudy day with minimal pain or swim in water without losing all their strength and sinking like a vampire normally would. Generally angry and disliked by both humans and vampires, they can find some small comfort in bringing harm to either one. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dion <<TextStyle>> OSAS <<Name>> Dionyza <<Type>> Demon (Lilin) <<Origin>> Outer Darkness <<Abilities>> Lust Magic, Flying, Unholy Speed, Unholy Strength, Lilith’s Love Artifact <<Quote>> I'll make you all <i>mine</i>, Walter Riley! <<Image>> Pictures/CSDion.jpg <<FirstAppearance>> Souls <<WikiLink>> <<Bio>>https://www.wiki.anaxverse.com/Dionyza @@.OSASText;Dionyza formed in the Outer Darkness as the other succubi and lilin demons did, hundreds of thousands of years ago. When mankind has thoughts or forms concepts, the brainwaves coalesce through space and time, permeating other dimensions above and below the physical world’s frequency, depending on the positivity or negativity of the thought. When the first men conceived of lust as a concept, their perception rippled through the lower dimensions, and there, it congealed into the sexual, Lilin Demons: incubi and succubi. Dionyza remained there, after her conception, in the Great Beyond for countless years until a conjuror, in ancient Greece, summoned her to the physical world. In 468 BC, a philosopher named Empedocles, gathered together artifacts of power. Some contained magic that reached back to the Age of Myths. He had developed a theory of “Love and Strife”, and he believed that these forces could interact. Thus he almost solved an interesting concept and riddle upon his own, but he desired knowledge quickly and easily enough that he took the cursed artifacts to an abandoned temple. He summoned Dionyza, naming the succubus then and there and binding her to him for life. She grew to love Empedocles as best a demon might, and did feel saddened by his death from old age. With the death of her master, she had free reign. Unlike many of her kin might do, she did not immediately set about causing calamity because those demons seldom lasted long before heroes would arise to stop them. Instead, cautiously, Dion explored the world, and enjoyed herself. She took a holiday of sorts, and eventually stumbled upon an ancient artifact. It was the Sunstone, and it held potent Light energies. Given to Hatshepsut in ancient Egypt by the sun god, Ra, this stone cleansed that pharaoh of Nuit’s Nightbred curse. It could blast evil and darkness with the power of the Inner Light. These were the very opposite of her own dark powers, and she desired to wield the energies it contained. She managed to take it from Hatshepsut- the very anchor for the woman’s spirit in the Physical World. When Dionyza plucked it from the crown, the pharaoh crumbled to dust. Now, Sunstone in hand, Dion obsessively searched for a way to corrupt the artifact. Though she travelled about, she could find no method of transmuting the light into shadow, until, by happenstance, while in New York City, she stumbled upon the dimension known as The Library. The Librarian refused to help a demon, but sitting at a nearby table, she found a witch named Eleanora Blackwood, taking notes. The two quickly forged an evil friendship, and together made a pact. Dionyza would help Eleanora brew a succubus love potion that the witch would use to enthrall Anaximanes Ravenhurst, and Eleanora, in return, would use a witch’s transmutation spell on the Sunstone to warp it into a dark relic. Eleanora followed through, and managed to deform the powers of the Sunstone into something twisted and dark. It became a ring, soon called Lilith’s Love, and the moment the succubus, Dionyza set it upon her finger; she became irresistible to all mortals- not just men. Men or women could scarcely control themselves around her. Her voice could compel most people to do anything that she desired. She learned that with her new ring, she could control the minds of mortals with relative ease. Using her new powers, she became ever bolder, attracting the attention of demon hunters that chased her across the United States. Eventually she ended up in Las Vegas, in its infancy, and personally helped shape it into the sinful city that it is known for today. Not only does all the raw lust around her help feed the demoness, but also it serves to hide her from the Bureau of Demonic Analysis (BDA). However, one day, her luck finally ran out. An old detective named Walter Riley happened to be at a club, named Drai's, the same night that Dionyza tried to enthrall a singer named Emily Harbook to add to her harem. He interceded, and at the same time, two BDA officers, Agent Marek and Agent Parsons, tried to slay Dionyza. Using Walter as a shield, Dion survived and fled into the night. The tenacious Walter Riley has constantly tracked her since, but she finds him as fascinating as she finds him annoying. He appears to be very resistant to her Lust Magic, for reasons she does not know. However, her curiosity piqued, she does not desire to kill him, but she may have no choice because the BDA officers are using Walter to lure Dionyza to her destruction! <<audio "quote_dion_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Domnitor <<TextStyle>> DBB <<Name>> Domnitor Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Eastern Europe <<Abilities>> Unholy Strength, Psionic Powers, Cruel Cunning <<Quote>> Mors tua, vita mea! <<Image>> Pictures/CSDomnitor.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Domnitor <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Domnitor Strain or Domnitor Vampires are usually the most powerful and terrifying of the Nightbred. They are first generation Nightbred, bitten and turned by Vlad Țepeș himself. These are almost all, without exception, people of royal blood. He turned only the cruelest and most cunning of the aristocratic society of his time. Entitled and power-hungry, the domnitors are the vampire lords. They generally have no body hair, imperceptible speed and strength, and an aura which elicits a fear reaction from the living that see them. Though they can be rather pale, their flesh more closely resembles that of a living human than many other strains. Their potent blood makes the most loyal ghouls from humans that imbibe it- often a single drink and the mortal cannot live without the vile substance. Over time, thanks to the efforts of vampire hunters and domnitor infighting, these vampires are very few in number. Two of the most powerful and notable are Lord Ivor and Countess Elizabeth Báthory. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Draeope <<TextStyle>> DBB <<Name>> Draeope <<Type>> Dryad <<Origin>> Oregonian Forests <<Abilities>> Rejuvenating Touch, Call Nature, Light Magic, Powerful Physical Attacks <<Quote>> I am the forest itself. I am nature's daughter. I know no death, only rebirth. <<Image>> Pictures/CSDraeope.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Draeope <<Bio>> @@.DBBText;Like all dryads, Draeope is a spirit of nature. Dryads are much rarer in today’s world, due to the cancerous consumption of humanity across the globe. As such, the few that still guard the sacred lands are fervent defenders. Draeope’s spirit coalesced in the Wilderlands dimension within the Inner Light. In that wild, natural spiritual landscape, she honed her skills, until one day, she felt herself drawn into a seed. There, in what would become known as Forest National Park, outside Portland, she grew thousands of years ago, sprouting into the physical world. Over time, she watched the spread of humanity and their destruction of the forest. Luckily, one day, the mortals stopped, and the tiny amount of land left still stands for her to guard and love. Refusing to give any evil a foothold, she has defended it well. In recent weeks, however, Baba Yaga, an infamous plague witch, came to the area and set up a base in the forest. She began polluting the forest with her dark magicks and when confronted by Draeope, the witch chased her away. The local druids, wielders of light magic, often met in the forest. Draeope asked them to aid her, and together, they attacked the foul witch. However, Baba Yaga proved more than a match even for the entire assemblage, and many of the light witches were corrupted. The druids became plague witches and clones of Baba Yaga herself. Then, they chased their former friends through the forests to corrupt them as well. Draeope and the final remaining druid worked together to develop a magical seed that would be planted at the witch’s home and destroy her and the other plague witches, but just as victory seemed assured, the final druid’s previous friends held her down and forced the vile substance known as Baba Brew down her throat, making her one of them. She destroyed the seed and Baba Yaga’s victory drew nearer. Draeope finally called upon the forces of nature, and the magical creatures of the wood assembled to wage war on the witch. At this time the Night Stalkers, Sani Lightfoot and Katerina Mordova became involved. This piqued the interest of Absinthe Van Gothen, and she followed the others to Forest National Park. Baba Yaga had not been idle either, and had forced the local ogres to aid her in battle. She also called upon the Unseelie Court of fairies and the battle lines were drawn along the Columbia River. Draeope blew the battle horn and the two sides met. The plague witches proved incredibly powerful, especially with hordes of ogres and dark fae and other creatures at their command. They pushed further across the river and destroyed a large swath of forestland, but with Sani and Kat’s help, the battle shifted, and the remnants of Baba Yaga’s army retreated across the river. Draeope’s own forces were diminished greatly, her remaining defenders fanning out in search of any more witches on their side of the river. These defenders discovered Absinthe and she was forced, several times, to fight and destroy these spirits of the forest, eventually making her way to Draeope, Lightfoot, and Mordova. Katerina could wait no longer for revenge for her sister Yulia Mordova, and she chased after the witch. Sani stood against Absinthe, still believing the Blood Suit to be a threat, yet Absinthe defeated him. Draeope then assaulted the Van Gothen woman, and the pair fought a vicious battle, but in the end, Draeope again found herself defeated. Expecting to be killed by Absinthe, the dryad was completely shocked when she was spared. She watched Absinthe hurry across the bridge onto the corrupted Baba Yaga side of the forest. When Abby returned later with Katerina, victorious, she felt compelled to gift the powerful artifact Gleipnir to the monster hunter. She had never seen a human this brave, courageous, and powerful. After that night, Draeope spent the next year regrowing the forest and healing its wounds, until the Infectulon invasion occurred and the Dryad and her woods became mutated slaves of the invaders. <<UnlockCharacter "Dryad">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dragon <<TextStyle>> DBB <<Name>> Dragon <<Type>> Varied <<Origin>> Varied <<Abilities>> Varied <<Quote>> NA <<Image>> Pictures/CSDragon.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dragon <<Bio>> @@.DBBText;A dragon is a large, serpentine legendary creature that appears in the folklore of many cultures around the world. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, four-legged, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. In reality, dragons are massive, sentient reptilian beasts from the Age of Myths. Dragons have much to do with nature and the elements, and generally have interesting magical abilities: breathing fire, ice, and smoke for some examples. They generally have massive wings and can create huge windstorms. Dragons have different personalities, just like people, and originally, they lived in peace with humanity. However, over time, in many cultures, dragons became seen as enemies of mankind. This was due to two factors. One was on the side of humans. As Christianity spread, it consumed much of the old knowledge and cultures of the world, and the church deemed dragons the servants of the so-called devil. On the side of dragons, many of them lashed out in revenge as their kin were hunted and slain, and this perpetuated the cycle. Slowly, their numbers became painfully low. But, humans were not the only enemy this ancient race faced. Towards the end of the Age of Myths, the dragons suffered another blow when the snake god, Ophion, managed to corrupted several of the dragons into his own minions. These became monstrosities like air serpents, hydras, and wyverns. In turn, these creatures wreaked havoc around the world, which only caused dragons to become synonymous with evil. Dragons, themselves, tried to hunt those beasts, even as the humans hunted the dragons. By present day, dragons number merely in the hundreds around the entire globe. They try to live in inhospitable, distant places as to avoid humans as much as possible. Still, some do manage to be found. One notable example is the dragon that killed the husband and children of Rosaline Vaas. She destroyed the dragon’s eggs and it retaliated. After that, she saw dragons as evil creatures, and she has personally killed over a dozen of the once revered beasts. <<UnlockCharacter "AirSerpent">><<UnlockCharacter "Wyvern">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Draugr <<TextStyle>> DBB <<Name>> Draugr <<Type>> Undead (Corporeal) <<Origin>> Scandinavia and Iceland <<Abilities>> Unholy Strength, Drain Soul <<Quote>> Båtlaus mann er bunden til land! <<Image>> Pictures/CSDraugr.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Draugr <<Bio>> @@.DBBText;In folklore the draugr or draug (Old Norse: draugr, plural draugar; modern Icelandic: draugur, Faroese: dreygur and Danish, Swedish, and Norwegian: draug) is an undead creature from Norse mythology, also called aptrganga or aptrgangr, literally “again-walker” (Icelandic: afturganga). In reality draugar live in or around their graves, often guarding treasure buried with them in their burial mound. They are animated corpses with a corporeal body, unlike ghosts, with similar physical abilities as in life. The draugar’s flesh is generally either hel-blár (“death-blue”) or nár-fölr (“corpse-pale”). Older literature makes clear distinctions between sea-draugar and land-draugar, but in essence, they are the same. Draugar possess superhuman strength and carry the unmistakable stench of decay. They are generally massive, muscular undead, and have very angry dispositions. While they may resemble zombies, make no mistake, a draugr retains their memories, intellect, and fighting prowess from life. They guard their treasure hoards, attack and destroy the living, and personally torment those that wronged them in their lifetimes. Draugar have the ability to drain the life and willpower from their living victims leaving them as servants for the draugr that killed them. They are particularly weak against iron, as is the case with many supernatural creatures. Draugr lords have been encountered that could only be permanently slain by decapitation, cremation, and then having the ashes dumped into the sea. Typically, draugr either remain in their tombs, coming out only at night, or, in the case of Sauvie Island, they remain in the water where they died until unset. The draugr that Absinthe Van Gothen fought at the docks were Vikings whose ship became wildly lost. Having angered some sea spirits, they were eventually crashed upon the rocks on an island that is now called Sauvie Island. They drowned, but their spirits, angry and also fearful of what Hel would do to them in Niflheim since they did not die in battle, remained in their bodies by sheer force of will. For many centuries, nightly, they rose up, yelling and screaming in the dark, and when Sauvie Island was founded, there were tales of the monsters roaming the docks and beaches in the late hours of the night, seeking victims. The docks near their grave were eventually abandoned for newer, updated ones. Yet, still, nightly, they roamed. When the cursed ghost ship, The Flying Dutchman, landed at Sauvie Island, Kendra Tallulah and Absinthe Van Gothen came to the island. The pair was separated when a kraken attempted to consume them both. Unknown to either woman, draugr were out and angry that night, and fought the ghost pirates that were seeking to steal their treasure. Absinthe wound up in the middle of this undead civil war as she looked for her friend. Though the monster hunter slew some of the draugr, the rest returned to the ocean at sunrise, and have done as they always have, rising at night to yell in anger at their unfair deaths and to look for treasures to call their own. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dryad <<TextStyle>> DBB <<Name>> Dryad <<Type>> Spirit (Corporeal, Nature) <<Origin>> Inner Light (Wilderlands) <<Abilities>> Rejuvenating Touch, Call Nature, Light Magic, Powerful Physical Attacks <<Quote>> You shall feel the power and energy of life and nature! <<Image>> Pictures/CSDryad.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dryad <<Bio>> @@.DBBText;In folklore, a dryad is a tree nymph or tree spirit in Greek mythology. In reality, they are inherent beings of nature itself, originating inside the Wilderlands dimension within the Inner Light. Their minds, personalities, and spirits, are an amalgamation, usually, of mindless life energy. When bacteria, fungi, and other living things die, their souls or spirits, vibrate at the frequency of the Wilderlands. Sometimes, these mindless bits of energy full of instincts and sensations from life, merge, not unlike life forms in the Physical World evolving into something greater than the sum of its parts. At a certain point, these spirits coalesce into a mind, and a dryad forms. There, in that timeless dimension where the spirits of animals and plants frolic and spend eternity, dryads learn to shepherd and tend to nature. Sometimes, like the souls of humanity reincarnating from the Inner Light back into the Physical World, like the case with Walter Riley and Clover Riley or Eliza Day and Justine Day, the dryads find their spirits pulled into the Physical World, usually in the form of a seed, where they grow a corporeal form. Inherently and instinctually guarding the lands which spawned them, these spirits do their best to combat the forces of the Outer Darkness from claiming the untamed lands of wilderness on the Earth. Dryads are much rarer in today’s world, due to the cancerous consumption of humanity across the globe. They do not attack or kill humanity because they see them as children of nature as well. That does not mean they do not dislike or even loathe what humans do to the planet, but to fight anything besides the Outer Darkness, whose unnatural forces desire to taint the land’s very spirit, the Dryads must sit and watch as their precious homes are destroyed. They tend to correlate to their biomes, and as their lands are polluted and paved, the dryads shrivel and die, their bodies decaying and their spirits returning to the Wilderlands. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dwarf <<TextStyle>> DBB <<Name>> Dwarf <<Type>> Spirit (Corporeal, Nature) <<Origin>> Myrkheim <<Abilities>> Strong Physical Attacks, Tough Skin, Fire Immunity <<Quote>> May Myrkheim forever stand firm! <<Image>> Pictures/CSDwarf.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Dwarf <<Bio>> @@.DBBText;In Germanic mythology, a dwarf is a human-shaped entity that dwells in mountains and in the earth and is variously associated with wisdom, smithing, mining, and crafting. Norse mythology provides different origins for the beings, as recorded in the Poetic Edda (compiled in the 13th century from earlier traditional sources) and the Prose Edda (written by Snorri Sturluson in the 13th century). The Poetic Edda poem Völuspá details that the dwarfs were the product of the primordial blood of the being Brimir and the bones of Bláinn (generally considered to be different names for the primordial being Ymir). In reality, dwarves are spirits of the dimension known as Myrkheim in the Inner Light. This realm is comprised of endless rock. There is no light other than the glowing magma that flows through infinite tunnels. It is there that the souls of the dwarves are born to live forever. However, that elemental realm intersects with the physical Earth. These intersecting dimensional points are typically deep below the Earth’s surface. When the dwarves find one, they carve out an area around it and create a gateway. When these gates are completed, a dwarf or a group of them will take a vow to their king, Mótsognir, that they will guard it. These dwarves are revered in Myrkheim as heroes and almost worshipped in their culture for they will stay at that gate until the day the Earth itself ends. This way they build a defense against any beings, corporeal or otherwise, from breaching Myrkheim. Their greatest and most encountered threat comes from the goblin-kin and trolls that happen to dig and find the gateways. However, due to natural forces on Earth such as erosion or unnatural digging done by humans, some of these gateways are closer to the surface. While in Portland’s Forest National Park, the monster hunter, Absinthe Van Gothen encountered such a shallow gateway as she sought glowing gemstones. Having used a magic bomb procured from the hobgoblin, Hobs Hornswaggle, she blasted her way into a rock chamber. A fierce, royal warrior, Virvir, a daughter of Mótsognir himself, stood guard there for thousands of years. Needing no team or army to guard with her, the valiant and exceptionally powerful warrior stood her ground to do her duty. However, with the blessed enchanted Van Gothen blood in her veins and the cursed Blood Suit made of Vlad’s cursed blood on her body, Absinthe’s power proved greater than that of her adversary and she defeated the dwarf, and then ignorantly left, leaving the gateway exposed to anyone- or anything- that happened upon the small cave. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Eleanora <<TextStyle>> DBB <<Name>> Eleanora Blackwood <<Subtitle>> Vampire <<Type>> Nightbred (Mortem), Shadow Witch <<Origin>> Chelmsford, England <<Abilities>> Powerful Shadow Magic, Conjuration, Crystal Scrying, Unholy Strength <<Quote>> You dare stand against me? I cannot be stopped! <<Image>> Pictures/CSEleanora.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Eleanora_Blackwood <<Bio>> @@.DBBText;Eleanora Blackwood died at the hands of Anaximanes Ravenhurst, yet her tale did not end there. As Ravenhurst strangled the life from the witch, she desperately tried to call on the hidden Nightbred surrounding the pair- yet the dark creatures did not respond. While Eleanora had told Anax of her plans, Ivor listened from the shadows, and determined two things that unsettled him. One issue he had was that Eleanora referred to him as if he were merely a tool for her to use. He saw himself as a lord of vampires, and her speech angered the old fiend. Secondly, he realized how Machiavellian that Eleanora could truly be. Her plans were intricate, brutal, and precise. At what point, Ivor wondered, would she turn on him? He knew her to be quite formidable, for he almost died at the hands of Van Gothen while in Wakefield, and would have, if not for Eleanora’s aid. Yet he coldly watched Ravenhurst extinguish her life, and waited until the man and witnesses fled into the night. Ivor then came to Eleanora’s corpse, and while her blood still ran warm, he drank deep of it, infecting her with the dark vampiric curse. When the sheriff and others arrived later in the night, they found her body drained of all blood. That grisly fact only heaped more superstition upon Ravenhurst, or The Anax, as the townsfolk called him. Having been dead before being turned, she rose the next night as a Mortem strain vampire. Eleanora felt betrayed, and instantly went to destroy Ivor for ignoring her pleas for help- only to find she could not harm him. The vampire curse would not allow her to harm her progenitor, and she soon discovered that she had no other option, thus she fell into line. As Ivor’s servant, he felt safe from her powers and plans, and knew that he had Eleanora’s vast magical power at his disposal. She demanded her spell book, The Book of Shadows, be brought to her, yet the old tome had disappeared, confiscated by some random passerby after her demise. The Nightbred remained in Wakefield for less than a week after the death of Ravenhurst, ignorant to what he had become. Instead, Ivor tried to locate the very relics and artifacts which Eleanora had spoken of and desired- the ones hidden inside a magical vault under Ravenhurst Manor. However, thanks to the enchantments woven by Deborah Ravenhurst, they could not locate the occult items. Eleanora, however, focused on revenge, and she felt nothing but ire for the Irishman, Brone Lorcan. She heaped the blame upon him, for he had arrived and gave Anaximanes hope. So, she tracked Brone through her magical scrying. Finding where Brone had fled, she showed Ivor her powers, and he took her as an adviser- though he always kept a wary eye on the witch. She led him across the country to Portland, Oregon, where Brone Lorcan worked as a deckhand. Eleanora begged her master to allow her to bite Brone to turn him into a vampire as well that she might lord over him. She desired to leave Brone a broken and twisted shadow of his former self, and that is precisely what he became, with one small difference. Definitely not trusting Eleanora, Ivor himself bit Brone Lorcan so that he could have power over the vampire, directly. Originally, he assumed Brone must have been powerful or held vast magic since Eleanora desired the man so much- yet he found Brone to be no threat whatsoever. Eleanora fumed, but was still delighted to see Brone suffering, even more so when he refused to drink blood and began devolving into a nosferatu. For a long while, things went on, and Eleanora used Ivor for dark ends, always careful not to push him too far. She even acted as if she loved the hideous vampire, in a bid to further gain control. She defeated countless vampire hunters for Ivor, for these hunters had no defense against her magic. Everything proceeded well enough, until she began having strange premonitions in her scrying sessions A woman, clad in blood-red flesh, a link to Van Gothen, would come to slay Ivor- and would succeed. At first, these visions delighted her black heart, because once her chain to Ivor lay severed, she could find her Book of Shadows, and return to her search for the artifacts of power. However, the visions eventually showed this blood-clad woman having something to do with the destruction of Eleanora herself. That kicked her into action, and she urged Ivor to have this potential threat eliminated as quickly as possible. Such were the events that led into Brone and Absinthe’s first meeting. <<UnlockCharacter "Mortem">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> EleanoraHuman <<TextStyle>> CotCO <<Name>> Eleanora Blackwood <<Subtitle>> Human <<Type>> Human (Shadow Witch) <<Origin>> Chelmsford, England <<Abilities>> Shadow Magic, Conjuration, Crystal Scrying <<Quote>> Brone Lorcan! You meddling trespasser! <<Image>> Pictures/CSEleanoraHuman.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Eleanora_Blackwood <<Bio>> @@.CotCOText;Eleanora Blackwood’s past has an air of mystery to it. Though no one knows her precise age, the first accounts of Eleanora appear following the great witch-hunts- the first account coming from 1649 out of Chelmsford in central England. Some speculate that she may have, originally, been a kind witch, but the bloodshed and cruelty she witnessed twisted her soul. Others think that she had been wicked from birth. Either way, she holds only a terrible hatred within her heart and a desire to wreak havoc upon the Earth. For example, it was Eleanora, herself, that unleashed the Great Famine upon Ireland. Many other calamities in England, Scotland, and Ireland can be traced to her as well. At some point, she became obsessed with finding powerful magical relics in order to amplify her power. This took her across the continents of Europe and Asia, but she eventually ended up in the Mediterranean. There, she sought a particular artifact, though no mortal knows what it is, they do know that the adventurers Theodore and Deborah Ravenhurst- found it first. This led Eleanora on a long journey that ended at Wakefield, New York. Upon her arrival, she planned to steal the Ravenhurst treasure trove for herself, murder their heirs, and burn the manor to ashes- yet she found that it would not be so easy. Deborah had used potent spells to dampen, dispel, or even, repel evil magic, hiding the artifacts away. Worse for the witch, their son, Anaximanes, appeared to be the key to unearthing the boon- without him, she could not access the vault. She first tried to woo the man, but he fell in love with a girl named Eliza Day. Next, Eleanora tried her magical spells upon him in order to charm Ravenhurst into her slave. This also failed, for he seemed resilient against magic. She turned to a powerful succubus, Dionyza, to help her brew a love potion knowing that his resistance would fail against such eldritch power, yet still she failed, for a gypsy girl named Mizah Červeňák stole the potion! Finally, feeling that she had no other choice, her last effort was to call upon the Nightbred, for she had once known Vlad, and she would use them as pawns, while killing off Eliza Day. She planned to ruin Anaximanes completely, driving him into her arms. She took no chances, and though he remained resilient to her spells, she bombarded his psyche whenever he slept with images designed to bring him into her power- yet the involvement of Brone Lorcan, the best friend of Anaximanes, finally broke him from her spells. Finally, too angry and overcome with emotion, Anaximanes came before Eleanora- face to face. Ravenhurst stood incensed, and, his heart aching with pain and rage, he strangled Eleanora Blackwood to death with his bare hands! Later that night, he would become The Anax and Eleanora would become a Mortem Nightbred! <<UnlockCharacter "Dagan">><<UnlockCharacter "ShadowWitch">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Elemental <<TextStyle>> DBB <<Name>> Elemental <<Type>> Spirit (Corporeal) <<Origin>> Physical World <<Abilities>> Powerful Elemental Magic (based on type) <<Quote>> Finally, I am free to consume this forest again! <<Image>> Pictures/CSElemental.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Elemental <<Bio>> @@.DBBText;In folklore, an elemental is a mythic being that is described in occult and alchemical works from around the time of the European Renaissance, and particularly elaborated in the 16th century works of Paracelsus. They correspond to the four Empedoclean elements of antiquity: earth, water, air, and fire, respectively. In reality, these are the natural spirits of the Physical World. The Outer Darkness and the Inner Light crash and meet in the Physical World that we think of as reality. In this dimension, these two opposing forces generate the laws of physics and the fabric of reality, but, in truth, our world is really no less spiritual or incorporeal than any other dimension, but since we are born here and formed here- a spiritual meshing of light and shadow, we think of ourselves as solid and spirits as ethereal. When the conditions are correct for it, seemingly inanimate matter can be infused with spirit, in a way, no different than how a human is really just a lot of water and a few minerals. These non-biological entities become away and often learn to mimic human bodies in order to better interact with the world around them. Oftentimes, elementals are focused and singularly minded on a particular task, usually the very actions that spawned them into being. Thus, a water elemental might want nothing more than to flood an area or make a gentle rain fall, and a fire elemental may want to burn down an entire forest or merely give warmth to cold animals. Their personalities, however, never shift and they do not know the emotional chaos of mortals. For example, an angry earth elemental will forever be forged that way. In both Eastern and Western esoteric magicks, there can be found ways to work with or against elementals. Binding them away or forcing them to do certain tasks. In Desideratum: Blood Bonds, Absinthe Van Gothen unearths a fire elemental in the Forest National Park, defeating it with a magical frost bomb. That elemental had been sealed away by the local Native American tribes in centuries past, bound to stop it from ravaging the entire area in flames. Yet, Abby also encountered icy rock elementals on the summit of Mount Hood. These beings had lived there since the forming of the mountains when glaciers stretched across the land, and they, the opposite of the fire elemental, protected that land from any perceived threats- the Blood Suit causing Absinthe to appear to be a creature of darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Evelyn <<TextStyle>> CotCO <<Name>> Evelyn Addams <<Type>> Human (Necromancer) <<Origin>> Manhattan, New York (Battery City Park) <<Abilities>> Powerful Shadow Magic, Raise Dead, Dominate Mind, Skull of Ravenhurst <<Quote>> I talk to the dead... <<Image>> Pictures/CSEvelyn.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Evelyn_Addams <<Bio>> @@.CotCOText;Evelyn Addams does not remember much from her childhood, but she recalls her grandparents. When her grandfather passed away, she remembered him coming into her room and they chatted long into the night. The rest of the family cried and ached with his physical absence, yet she did not, and that caused her parents great concern. Her grandmother had been just as worried, but Eve told her that she talked to her dead husband, and in her anger, her grandmother dared Eve to tell her a secret that only he would know. Her grandfather saw this as an opportunity to help Eve and give his wife peace, so he divulged one, and when Eve told her, she began to believe her. Later, when her grandmother died, there was no one alive to protect Evelyn from the constant bombardment of disbelief from her family. In her elementary and middle schools, the same problem cursed Eve- she would converse with any dead children playing in the schoolyard or haunting a classroom. She refused to give in, even though everyone said that she was crazy. Eve suffered from terrible depression after her family, with the best of intentions, had her committed into a psychiatric institution because she conversed openly with her deceased grandparents after her mom and dad repeatedly ordered her not to. Her ghostly grandparents begged her to tell the doctors she could no longer see or hear the dead and, when Eve refused to obey them, for her own welfare, they left Eve alone, moving into the Inner Light. She finally experienced the grief the rest of her family had previously endured with the departure of her grandparents, and after nearly four years, Eve acquiesced, telling the staff that she no longer saw the dead. The State of New York released her back into the care of her parents. For several years after, she pretended to ignore ghosts, until a moment that would change her fate. She and her sisters, Katelyn and Brittany Addams were out shopping when Eve noticed a store that she had never seen. This was the dimension of knowledge known as The Library, and her sisters followed her inside. There, they met the Librarian herself, and the being assured Evelyn that she was truly a witch and could honestly see the dead. She told her to no longer be ashamed or hide from the truth. Evelyn was given a book by the entity that was labeled only as the Book of Shadows. This book had been penned in shadow by Eleanora Blackwood, and it showed only one spell- a spell to summon The Anax. Now Evelyn felt vindicated by The Librarian, and stopped hiding her abilities. She then put her powers to use by helping a ghost-hunting group named the ‘Female Phantom Finders’. <<audio "quote_eve_2" play>><<UnlockCharacter "Brittany">><<UnlockCharacter "Kate">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Fairy <<TextStyle>> DBB <<Name>> Fairy <<Type>> Spirit (Corporeal) <<Origin>> Physical World, Europe <<Abilities>> Powerful Magic, Shift Size, Glamour <<Quote>> Owie! Don’t hurt me, I am small and helpless! Hee hee hee! <<Image>> Pictures/CSFairy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Fairy <<Bio>> @@.DBBText;Myths and stories about fairies do not have a single origin, but are rather a collection of folk beliefs from disparate sources (including Celtic, Slavic, German, English, and French folklore). Various folk theories about the origins of fairies include casting them as either demoted angels or demons in a Christian tradition, as minor deities in Pagan belief systems, as spirits of the dead, as prehistoric precursors to humans, or as elementals. However, in reality a fairy (also fay, fae, fair folk) is a metaphysical, supernatural, or preternatural corporeal spirit. Wild and unpredictable, they are like humans, emotional and impulsive, but to incredible degrees. Unlike most humans, all fairies have innate and powerful magical wielding capabilities. This type of fairy magic is often referred to as glamour. Fairies are divided into the Seelie Court (more beneficently inclined, but still dangerous), and the Unseelie Court (more malicious). While fairies of the Seelie Court enjoyed playing generally harmless pranks on humans, those of the Unseelie Court often brought harm to humans for entertainment. Their behaviors are generally based in this manner with the Seelie fairies being more aligned with the Inner Light and the Unseelie being much closer to the Outer Darkness in magic and vibration. Absinthe Van Gothen encountered both types while in Forest National Park. While the Seelie fairy blessed Absinthe, the Unseelie fairies had teamed up with the plague witch, Baba Yaga, and tried to kill the monster hunter. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> FairyQueen <<TextStyle>> DBB <<Name>> Fairy Queen <<Type>> Spirit (Corporeal) <<Origin>> Physical World, Europe <<Abilities>> Powerful Magic, Shift Size, Glamour <<Quote>> Allow me to ease your pain for a while. <<Image>> Pictures/CSFairyQueen.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Fairy_Queen <<Bio>> @@.DBBText;The Fairy Queen or Queen of the Fairies is a figure from Irish and British folklore, believed to rule the fairies, and such they do. These are some of the eldest fairies in all the Physical World. As with regular fairies, the queens are divided into the Seelie Court (more beneficently inclined, but still dangerous), and the Unseelie Court (more malicious). Absinthe Van Gothen was required by the goddess Hecate to obtain the blessing of the local fairy queen of Oregon’s Forest National Park. This sent the monster hunter on a quest, and she managed to locate the home of a leprechaun by imbibing a fae drink. After shrinking and searching that home, Abby obtained the leprechaun’s lucky coin. She then returned to her normal size and took this artifact to a fairy fountain in the forest. Sacrificing such a powerful item, she tossed it into the water, and the fairy queen appeared. She healed Absinthe’s body and even her mind- and this blessing was imperative because it helped block the direct influence of Vlad Țepeș thereafter. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Fawn <<TextStyle>> DBB <<Name>> Fawn Everett <<Type>> Human <<Origin>> Oakland, California <<Abilities>> None <<Quote>> I am hot, and I love it. <<Image>> Pictures/CSFawn.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Fawn_Everett <<Bio>> @@.DBBText;Fawn always had a strong will and often fought with her father, Marvin Everett, even as a small child. She always thought her mother, Ada Everett, was little more than a brainless twit, until her early teens when she happened to be reading online and stumbled onto a WikiLinkpedia about her mother. The article listed all of Ada’s massive contributions to science and her fight to bring equality for women. The more she learned about her mother’s past, the more concerned that she grew about her. She started asking her father why her mother changed so drastically as a person- which caused him alarm. Around this time, he decided that Fawn could be a liability to his own power, which came from a crystal and device that would warp women into obedient sex toys. Marv used the device on Fawn, first as an attempt to sway her from asking questions, but seeing his daughter so helpless spurned the evil man further. Her strong mind resisted the machine and she felt like her brain would explode at sudden times of the day. A massive migraine would blind her and within her mind’s eye, she would glimpse her father doing terrible acts to her, but did not understand why. Eventually, she ran away from home, and Marvin kept tabs on her through hired investigators. She ended up moving north of California, to Oregon, and eventually joined a band- Absinthe and Arsenic. Though famous in the Portland area, the band was rather obscure. However, the band- Fawn included- mysteriously disappeared. Ironically, once they vanished, their music suddenly became popular around the world as people wondered what had happened to them. Absinthe Van Gothen had encountered Brone Lorcan, a nosferatu in service of Lord Ivor. Abby had become fused with the blood of Vlad Țepeș, creating the Blood Suit. After that night, the band had a target on them. Ivor sent the Jiang Shi twins to bring the band back, and they did. With her bandmates captured, Ivor suspected that the fiery monster hunter would come for them. However, the Night Stalkers, Roy McCoy and Jacques Lombar, convinced Absinthe not to go into the trap. Ivor, however, did not count on the Countess Elizabeth Báthory’s treachery. She bit the mortal band members and rose them as her loyal minions, ordering them to either convince Absinthe to become a Nightbred like they had or else to capture her. Absinthe turned the band down and tried to convince them to fight the evil, but her former friends obeyed their new mistress. However, in the struggle, Tobias Nguyen broke free of the Countess’ power because of his deep love for Abby. This gave the monster hunter the edge that she needed and Absinthe slew Fawn Everett, Scarlett Moffat, and Sylvain Eriksson. Afterwards, she thanked Toby and he asked that she slay him too. Absinthe obliged and this caused her to grow so angry at the Nightbred that, momentarily, Vlad almost gained control of her, but Brone arrived and managed to stop the corruption. Because of that night, Absinthe wanted revenge against the Nightbred and she forever regretted the way that she had treated her friends. This caused her to become closer to the Night Stalkers and grow into a more mature, kinder person. <<UnlockCharacter "Marv">><<UnlockCharacter "Mercedes">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> FilthGolem <<TextStyle>> CoC <<Name>> Filth Golem <<Type>> Homunculus (Demonic) <<Origin>> Magical Enchantment <<Abilities>> Slop, Fetid Fists, Unholy Strength, Regurgitation, Regeneration <<Quote>> NA <<Image>> Pictures/CSFilthGolem.jpg <<FirstAppearance>> Cult <<WikiLink>>https://www.wiki.anaxverse.com/Filth_Golem <<Bio>> @@.CoCText;In Jewish folklore, a golem (/ˈɡoʊləm/ GOH-ləm; Hebrew: גולם) is an animated anthropomorphic being that is created entirely from inanimate matter (usually clay or mud). The word was used to mean an amorphous, unformed material in Psalms and medieval writing. The most famous golem narrative involves Judah Loew ben Bezalel, the late-16th-century rabbi of Prague. This closely mimics reality, whereupon magical casters infuse their essence or that of a spirit into matter of some kind, forming an anthropomorphic object. Golems can be used for good or ill and have little or no mind of their own, relying on their creator for guidance. In the case of your average golem, if their creator is slain, the golem will revert back into the materials from which it was constructed. However, demonic golems, the kind bound to the will of a demon lord or a dark god, the creature needs no input from an outside master, obeying the direct will and commands of the evil being whose spirit animates it from the Outer Darkness. Filth Golems are golems infused with the power of Nergal, the Babylonian and Mesopotamian god of disease. Formed from filth of any kind, this monstrosity has very high endurance due to the generally slimy, viscous nature of the materials forming it. They will spread potent spiritual, magical corruption from their touch, the very same corruption that Bo Wyatt endured. Absinthe Van Gothen found a Nergalite Cultist in the sewers of Portland, specifically the Big Pipe Project. Having been sealed off from Roy and Molly McCoy, Abby faced the dark priest alone and managed to defeat him. However, he fell into the sewer sludge- the final sacrifice Nergal needed to finish his binding and the demonic filth golem rose from the nasty glop. Fighting for her life, Absinthe narrowly managed to destroy the filth golem and it splashed back into nothing more than grime and goo. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> FleshGolem <<TextStyle>> DBB <<Name>> Flesh Golem <<Type>> Homunculus (Undead) <<Origin>> Magical Enchantment <<Abilities>> Unholy Strength, Massive Size, Potent Endurance <<Quote>> NA <<Image>> Pictures/CSFleshGolem.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Flesh_Golem <<Bio>> @@.DBBText;In Jewish folklore, a golem (/ˈɡoʊləm/ GOH-ləm; Hebrew: גולם) is an animated anthropomorphic being that is created entirely from inanimate matter (usually clay or mud). The word was used to mean an amorphous, unformed material in Psalms and medieval writing. The most famous golem narrative involves Judah Loew ben Bezalel, the late-16th-century rabbi of Prague. This closely mimics reality, whereupon magical casters infuse their essence or that of a spirit into matter of some kind, forming an anthropomorphic object. Golems can be used for good or ill and have little or no mind of their own, relying on their creator for guidance. In the case of your average golem, if their creator is slain, the golem will revert back into the materials from which it was constructed. However, demonic golems, the kind bound to the will of a demon lord or a dark god, the creature needs no input from an outside master, obeying the direct will and commands of the evil being whose spirit animates it from the Outer Darkness. Flesh Golems are made through the twisted blood magicks of Bone Forgers. The forgers warp dead flesh and bone, sometimes incorporating many corpses into one golem; these massive undead giants can inflict terrible damage. The forgers will occasionally give them weapons or armor to make them that much more formidable. However, if the bone forger that created the flesh golem is killed, then the flesh golem will cease to be animated, crumbling to meat, bone, or ashes. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ForestElf <<TextStyle>> DBB <<Name>> Forest Elf <<Type>> Elf (Myrkviðr/Forest Elf) <<Origin>> Miðgarðr (Physical Realm) <<Abilities>> Nature Magic, Expert Weapon Master <<Quote>> In deepest woods, we find our peace. Encroach to your peril. <<Image>> Pictures/CSForestElf.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Forest_Elf <<Bio>>https://www.wiki.anaxverse.com/Forest_Elf @@.DBBText;An elf is a type of humanlike supernatural being in Germanic mythology and folklore. In medieval Germanic-speaking cultures, elves seem generally to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time and space, and have flourished in both pre-Christian and Christian cultures. While the Light Elves and Dark Elves exist and form in other dimensions, the forest elves are natives to the Physical World. Unlike the other two, forest elves have very limited magical power, but also unlike the others, these elves are formidable warriors in both melee and ranged weaponry. Forest elves are inherent warriors. From birth, without being taught, they simply have instinctual fighting prowess. In time, as they grow and develop, they become masters of battle. Swinging blades, polearms, or firing arrows from bows, these elves fight to ensure that forests and woodlands maintain a balance. Hearty and athletic, they make poor mages but sturdy fighters. They love the sunlight and can talk to animals and plants as easily as humans converse with each other. They have a natural beauty about them and their skin colors range from browns to dark forest green flesh. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> FrostGiant <<TextStyle>> DBB <<Name>> Frost Giant <<Type>> Giant (Jötunn) <<Origin>> Jötunheim <<Abilities>> Superhuman Strength, Massive Size, Frost Immunity <<Quote>> Make no truce or treaty with foes! <<Image>> Pictures/CSFrostGiant.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Frost_Giant <<Bio>> @@.DBBText;In Norse mythology a giant, jötunn (plural jötnar/jǫtnar) is a type of entity contrasted with gods and other figures, such as dwarves and elves. In reality, they are massive lumbering creatures that are shaped like massive humans. There are many different varieties of giant, frost giants among them. With ice-cold, rock-hard flesh, frost giants are more durable than others of their kin. Their skin usually ranges from pale as snow to deep, dark blues. They generally have thick white beards and carry gigantic weapons. Stomping through snowy arctic fields, leaping across glaciers, or skulking in cold caverns, these giants are not to be trifled with. They are far smarter and more civilized than the average giant. Native to Jötunheim, they occasionally wind up in the Physical World via spells or portals. If in a warm clime, they will become weakened and die, melting like ice. However, in cold regions, they can last indefinitely and are immortal beings. When a giant is slain or dies in the Physical World, their spirit returns to Jötunheim eventually reincarnating. <<UnlockCharacter "Giant">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gargoyle <<TextStyle>> DBB <<Name>> Gargoyle <<Type>> Monster (Hyperborean) <<Origin>> Eastern Europe <<Abilities>> Unholy Speed, Unholy Agility, Unholy Endurance, Flight <<Quote>> Like rock, we wait. Like fire, we burn. Like air, we fly. Like death- we kill! <<Image>> Pictures/CSGargoyle.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gargoyle <<Bio>> @@.DBBText;In folklore, gargoyles are monsters inspired by architectural elements. While they were believed in mythology to frighten away evil spirits, the idea of such statues physically coming to life is a more recent notion. In reality, the reverse is true. The architectural elements were inspired by the creatures themselves, and when a gargoyle dies, instead of becoming ash like most slain monsters, they become stone. They have very tough flesh and massive wings, and their origins in the Age of Myths point to some sort of demonic breeding. They come in many shapes and sizes, but are opportunistic hunters. They will wait patiently, soaring high above their prey or watching from a rocky place. Once they observe their victim long enough, they will descend to steal the target away for food or mating. As with other monsters, all gargoyles are male, and require human females for propagation. The Night Stalker, Absinthe Van Gothen, unknowingly encountered a gargoyle on Mount Hood when she was seeking Jacques Lombar. Being patient and observant, the creature stalked her from high in the cloudy night sky, watching as Absinthe annihilated the monsters that she encountered. As much as the creature desired to have her, he decided that she would likely slay him. Thus, he decided to simply wait for another woman to come to the mountain on another night. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gashadokuro <<TextStyle>> DBB <<Name>> Gashadokuro <<Type>> Undead (Risen) <<Origin>> Necromantic Magicks <<Abilities>> Unholy Speed, Unholy Agility <<Quote>> NA <<Image>> Pictures/CSGashadokuro.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gashadokuro <<Bio>> @@.DBBText;In Japanese folklore, a gashadokuro (literally "starving skeleton") is also known as Odokuro (literally "giant skeleton"). In truth, they do not starve, but they are quite monstrous. Created by powerful necromancers, liches, or bone forgers, a gashadokuro constitutes the assemblage of many skeletons. Pieced together like children’s building blocks, the dark magicks fuse and animate the bones. They can have many arms, be shaped as humanoid or not, and be as tall or short as the conjuror desires. Bound to their creator’s will, they wreak havoc without fear or remorse and have no sense of identity or self preservation. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gatorman <<TextStyle>> DBB <<Name>> Gatorman <<Type>> Mutant (Reptilian) <<Origin>> Xenopox Virus <<Abilities>> Enhanced Speed, Enhanced Agility, Expert Swimmer <<Quote>> NA <<Image>> Pictures/CSGatorman.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gatorman <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the reptilians. Among those were some humanoids typically referred to as gatormen or gator people. Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox. Cold blooded and cruel, they have little or no regard for their own kind, much less humans. Preferring water over land, they will spend hours swimming and waiting for prey. Once located, they will pounce, dragging their quarry into the water and drowning it. The only exception to this is with some humans. Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> GatorMonster <<TextStyle>> DBB <<Name>> Gator Monster <<Type>> Mutant (Reptilian) <<Origin>> Xenopox Virus <<Abilities>> Enhanced Speed, Enhanced Agility, Expert Swimmer <<Quote>> NA <<Image>> Pictures/CSGatorMonster.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gator_Monster <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the reptilians. Among those were some animalistic gators. Originally alligators, they had been exposed to the Xenopox virus and warped. They grew longer hind legs and even small arms. Unable to speak, they did gain higher intellect than a normal reptile, making them as intelligent as canines. Preferring water over land, they will spend hours swimming and waiting for prey. Once located, they will pounce, dragging their quarry into the water and drowning it. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gaunt <<TextStyle>> DBB <<Name>> Gaunt <<Type>> Undead <<Origin>> Pre-Islamic Arabia <<Abilities>> Unholy Agility, Unholy Strength <<Quote>> Want you! Want blood, want it all! <<Image>> Pictures/CSGaunt.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gaunt <<Bio>> @@.DBBText;A Ghoul (Arabic: غول, ghūl) is a demon-like being or monstrous humanoid originating in pre-Islamic Arabian religion, associated with graveyards and consuming human flesh. This misnomer from ghoul to gaunt started as far back as ancient Egypt when Nuit first unleashed her bite on humanity. A gaunt is a ghoul that no longer feeds on Nightbred blood. Like a vampire devolving into a starved, the ghouls go through a similar metamorphosis when deprived of the blood that gave them their unnatural power and pleasure. Nightbred blood works not unlike a narcotic. When imbibed by a mortal, it will give extreme euphoria and with a single drink can permanently rewire the brain. After a few drinks, the ghoul becomes an addict. However, whether their master lies dead or their mistress simply tires of the ghoul, once they can no longer have access to vampire blood, they lose their minds. Their undead bodies shrivel and their eyes grow soulless. Their only thoughts involve sex and eating. They will devour corpses but it will never satisfy the innate, overwhelming desideratum for a vampire’s blood. Gaunts usually stalk cemeteries, waiting for fresh corpses to snake on and always hopeful that a vampire might choose to haunt the location so that they can again have their fix. Absinthe Van Gothen fought gaunts in Portland’s Lone Fir Cemetery. <<UnlockCharacter "Ghoul">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gerascophobe <<TextStyle>> CotCO <<Name>> Gerascophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> Come give us a kiss, dearie! <<Image>> Pictures/CSGerascophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Gerascophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Gerascophobes are shadowed, who irrationally feared growing old in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves age an infinite number of times, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, gerascophobes usually are deceptively weak looking. Resembling extremely elderly humans, they walk slowly with hunched backs and thin limbs, but the moment their victim’s guard is lowered, they pounce, running, jumping, or climbing as quickly the strongest mortal athlete. Once they close in, it is only a matter of time until they share their curse with their victim, tearing out their souls for the Anax and leaving a shriveled gerascophobe in their place. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ghost <<TextStyle>> DBB <<Name>> Ghost <<Type>> Undead (Incorporeal) <<Origin>> Varied <<Abilities>> Incorporeal, Drain Life <<Quote>> Make her like us, don’t let her reach the Inner Light! <<Image>> Pictures/CSGhost.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ghost <<Bio>> @@.DBBText;In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living. Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World. Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day. They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies. The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge. Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards. Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts. Absinthe Van Gothen encountered ghosts while seeking the Bishop siblings in Portland’s Lone Fir Cemetery. Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts. Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> GhostPirate <<TextStyle>> DBB <<Name>> Ghost Pirate <<Type>> Undead (Incorporeal) <<Origin>> Varied <<Abilities>> Incorporeal, Drain Life <<Quote>> The sea can’t curse us more than she already has! <<Image>> Pictures/CSGhostPirate.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Pirate_(Ghost) <<Bio>> @@.DBBText;In folklore, a ghost is the soul or spirit of a dead person or animal that can appear to the living. Descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. In truth, ghosts are incorporeal spirits that remain for some reason in the Physical World. Made of the same substance that physicists call dark matter, ghosts fly and dart about us every day. They are perceptible only in light outside the normal human visible range in the electromagnetic frequencies. The reason for ghosts remaining in our dimension ranges from fear of some kind of judgment in the afterlife, to attachment to an object, place, or person, and even for revenge. Any place can be haunted by a ghost, but many times the crueler and dark ghosts will be found skulking in places like abandoned prisons and graveyards. Ghosts are usually invisible but necromancers, psychics, and other undead beings can see and hear ghosts. Ghost pirates haunt ships. Sometimes they remain aboard the vessels upon which they died and other times, like in the instance of the Flying Dutchman, the entire ship itself somehow becomes an anchor to the Physical World and a ghost in its own right. When the Flying Dutchman came to Sauvie Island, her cursed crew sought cursed treasure. They could feel it was nearby, and it was from an old Viking ship which had gone down there centuries earlier, her crew now ravaging draugr. These draugr and the ghost pirates took to fighting, and Absinthe Van Gothen was caught in their crossfire. Normally, ghosts are incorporeal and invincible to anything except magical attacks, but Vlad Țepeș used his power of the Blood Suit to create projectiles known a blood bolts. Since Vlad walks somewhere between life and death the bolts actually made contact and brought harm to the ghosts to the point that they dematerialized, falling into the Outer Darkness. Eventually, after finding Kendra Tallulah and using the magical artifact Gleipnir, Absinthe boarded the Flying Dutchman and managed to defeat Captain Hendrik Van Der Decken. She took some cursed gold from the ghost ship before it disappeared. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ghoul <<TextStyle>> DBB <<Name>> Ghoul <<Type>> Undead <<Origin>> Varied <<Abilities>> Strong Physical Attacks <<Quote>> I’d do anything for my master- anything for the blood! <<Image>> Pictures/CSGhoul.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ghoul <<Bio>> @@.DBBText;A Ghoul (Arabic: غول, ghūl) is a demon-like being or monstrous humanoid originating in pre-Islamic Arabian religion, associated with graveyards and consuming human flesh. However, these tales are actually about the gaunts, ghouls that no longer have access to Nightbred blood. Ghouls are undead that are still extremely close to the living. Some stories even say that ghouls can be cured through magical means and returned to their humanity- though it may just be a myth. If a Nightbred shares its blood with a human, the mortal that drinks it will become addicted to the unholy substance and their minds will be enslaved to the vampire that feeds them. This is usually rather instant or takes place over a few days, however exceptions exist. One such exception is Clover Riley. Ivor had fed her his tainted blood for years, and while her body succumbed quickly to the poison, and she became undead, her mind remained free. It did not even give her the euphoria or addiction. This was due to the true love that she and Walter shared. Like an astral shield, that bond, so long as it remained intact, would keep her soul whole. Still, her body changed to that of a ghoul, pale and tragic, her eyes losing a bright gleam, and her heart wallowing in loneliness. Until, suddenly, one night after Ivor fed her- she felt different. A new darkness crept into her, and she did not understand why. At first, Brone thought it might be heartsickness, but the effect continued to grow worse nightly. This was due to the fact that a thousand miles away the succubus, Dionyza, was corrupting Walter with her magic, amplified by her artifact, the ring known as <i>Lilith’s Love</i>. As she eroded Walter’s true love, the Nightbred curse in Ivor’s blood began to corrupt Clover’s heart. Soon, she was deeply in lust with Ivor, desiring to be his slave and eternal bride. Brone refused to give up on her, but was repaid by being shackled and held for the summoning of Nuit, where he would be forced to watch Clover marry Ivor and witness Absinthe Van Gothen become slain or converted. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Giant <<TextStyle>> DBB <<Name>> Giant <<Type>> Giant (Jötunn) <<Origin>> Jötunheim <<Abilities>> Superhuman Strength, Massive Size <<Quote>> Me stomp! <<Image>> Pictures/CSGiant.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Giant <<Bio>> @@.DBBText;In Norse mythology a giant, jötunn (plural jötnar/jǫtnar) is a type of entity contrasted with gods and other figures, such as dwarves and elves. In reality, they are massive lumbering creatures that are shaped like massive humans. There are many different varieties of giant, but the average giants are flesh toned and stand at around sixteen feet tall. They are very loud and cruel, and giants tend to have no concept of how much strength that they are applying or how big they are. Brutal and strong, when they interact with humans or other monsters, they treat them as if they were also giants and that can lead to terrible pain or death for the smaller creature. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Giggler <<TextStyle>> GNTT <<Name>> Giggler <<Subtitle>> The <<Type>> Giggled <<Origin>> MedUSA Laboratories (NYC Branch) <<Abilities>> Superhuman Strength, Superhuman Endurance, Toxic Immunity <<Quote>> Abducting innocent women? Never! It's only... SURPRISE ADOPTIONS! HA HA HA HA! <<Image>> Pictures/CSGiggler.jpg <<FirstAppearance>> Giggle Night <<WikiLink>>https://www.wiki.anaxverse.com/The_Giggler <<Bio>> @@.GNTTText;Very few people know the origin of the Giggler. What most do know is that, using strange chemicals, he can change men and women into sadistic, insane clown people hell-bent only on infecting or killing other humans. The truth is that at one time the creature now known as the Giggler was actually one of the world’s foremost chemists, Doctor Drake Weston. From an early age he had been quite interested in what makes things the way that they are. This curiosity led to interest in his teenage years, which led to passion in his adulthood. While in college he met his future wife, Hannah Weston. Both known as overly rational, dry, and even somewhat dour, they were a bit of a running joke around their campus. The two spent all their time studying together, quite seriously, and that, to each of them, constituted a date and a relationship. They married with little fanfare out of college, each obtaining many accolades. Doctor Weston had set his sights on a noble goal indeed- a cure for cancers of any kind. With his abilities as a chemist and Hannah’s abilities in microbiology, the pair were an unstoppable force. They both also wasted little time, focusing solely on their work. They set to work on getting grants for finding companies willing to help them with research and development. Oddly, it seemed as if all the medical companies in the United States were not interested in curing cancer at all. Drake took this terribly. Capitalism meant that these companies made far greater profits so long as cancer patients needed constant observations, tests, medications, and treatments, and these corporations had no incentive whatsoever to kill their cash cow. A logically rational mind, like Weston’s, could not be content with the truth. He was living in an evil world with a horrid ideology, and no one else seemed to even notice or care- even as their own loved ones suffered and died from an affliction that he was certain could be cured. However, one company, MedUSA, reached out to and accepted the Westons. Though the pair found some of the management and research teams eccentric, they ignored it to focus on their experimentations. He began work in earnest on the chemistry while his wife focused on her microbiology end of things. After only a few years, they began to see actual progress for their thousands of hours of research. Multiple times the treatments that they were finding appeared very close to eradicating cancer, but it was not perfect. Then, the manager of their lab, a cultist of the snake god, Ophion, brought in a container of something that neither doctor had ever seen before. The vial contained a small sample of Ophion’s own poison. The lying manager said that it had been developed in house and wanted the Westons to evaluate it and see if they could understand the properties. Chemically, Drake was completely perplexed. The chemical makeup was unlike anything he had ever seen in the natural world. It was completely alien. Hannah observed the same from her perspective on biology. Around the same time, Drake was diagnosed with lung cancer. At first the pair ignored this fact, still focused on their work, but as his health deteriorated, the usually emotionally cold pair suddenly began to grow impatient. Using their own treatment that they had developed, they tested mixing it with small amounts of the chemical compound that they had been given. Ophion’s poison mixed with their medication. Drake’s time grew short. If he could find a cure, he would save himself and the entire world. He continued to try and race the clock, doing everything that he could with his knowledge to make the serum work, but could not fathom what he was studying. Then, they had a breakthrough, and found that this new compound which was a tweak of the original, indeed destroyed all traces of cancer in a test subject. However, this substance had very strange side effects. When given to mice it seemed to increase their size and strength, but they became wild and feral. Their fur would become wild colors because of effects on the natural melanin. These seemingly insane mice were completely healthy, disease free, and appeared to be almost unkillable. Yet, the lack of self control bothered the pair, and worse, if the infected mice came into contact with the uninfected, they would either kill or infect the other. This meant that this medicine was somehow transferrable like a virus. Coughing up blood and a shadow of the man that he once was, the frail Drake Weston, began putting his affairs in order. Hannah had grown to feel powerless and heartbroken as well, but when Drake said that he was willing to try the serum, she did not stop him. Knowing he likely had less than a week to live and in severe pain, he injected their serum into his body. The next month was a roller coaster for the pair. Within twelve hours of the injection, all traces of cancer were gone from his body. Within three days, he had gained muscle mass and looked incredibly healthy. Hannah noticed his normally unfriendly attitude had changed as well and he joked and smiled daily. At first, she conjectured that it was due to his sudden turnaround, becoming healthy again. However, another week later and he was exhibiting physical symptoms. His hair had regrown, replacing what had been lost with chemotherapy, only it was thicker and stoplight red. His skin grew paler by the day and his eyes had turned green. He still appeared human enough, but began to somewhat resemble a clown. A week later and he had grown even larger with much thicker muscles. His face had warped even further, and he was now talking to himself. MedUSA promptly fired the two of them and confiscated all their research. A decade of his life wasted and now unable to finish perfecting the research while also seemingly losing his mind, Drake went off the deep end. Hannah did her best to console him, but he lashed out at her, physically attacking his wife. He then tried forcing himself on her before he suddenly snapped back to reality. Hannah was terrified, but he held her and told her to call the police. He told her that he loved her and that they would find a way to fix this. After his arrest, he was placed in jail, but after another week had descended further into madness. He claimed this was all society’s fault for putting pennies over people, and would grow angrier and louder until finally, one day he snapped. With inhuman strength he tore away his cell door and easily overpowered the guards. Yelling Hannah’s name, he crashed through the front of the building. Outside, ParaPolice had been waiting. They apprehended him, treating him as if he were a supervillain. Hannah arrived as they were driving him away to the New York State ParaPrison. She was angry at law enforcement for not trying to talk to him or call her, and knew this would only make things worse. She visited him every day in his new cell, but as the days became weeks, Drake fell further into madness. He’d have manic bouts of insane laughter and euphoria followed not by depression, but by aggressive, intense anger and hostility. One day, Hannah stopped coming. In truth, this was because she had resolved to spend every moment that she possibly could in order to manufacture a cure for her husband. However, from Drake’s perspective, she had abandoned him. Now alone, whatever shred of rational humanity had remained in his mind snapped, and Drake Weston was no more. As insane as he appeared, he had his vast intellect intact, and, if anything, it had only grown stronger with his transformation into what now resembled a mutant killer clown. He watched, waited, and sprang. Drake ripped through security as if they were toy soldiers, released all the jailed supervillains at once, and as absolute chaos rippled through “America’s Strongest Prison”, he made his escape. He did not go to find Hannah, he did not go into hiding, he did not flee far away- he went directly to the NYC branch of MedUSA. The company and employees had no chance at all and no warning. He knew the building well, having worked there for a decade. He knew security, he knew the layout, and he smashed through solid walls making a straight line to his target. The manager relieved his bladder as Drake lifted the man easily off the ground with one hand and pressed his now reddish, bulbous nose against the much smaller nose of the employee. There was a long total silence, the man’s piss dribbling down his legs, his wide-terrified eyes staring into something wild and alien. The silence broke when Drake’s massive mouth curled into a huge smile and he said, “Urine luck- I need you alive.” As the man that had once been Doctor Weston walked away from the building, his chemical in hand, the building collapsed behind him killing almost everyone inside. Laughing as he went, Weston recalled the old carnival that he used to visit as a kid on Coney Island. Most of the entire island was long abandoned, the rides left to rust and rot for years after a decline in popularity. It seemed to the insane man to be the perfect place for him, because he did resemble a clown now. His lips had turned bright blue, his skin was white as powder, and his hair had remained bald on top, but around the sides was thick, wild, and red hair. Now, having a base of operations, he set about getting equipment. Once that was completed, instead of trying to find a way to change back, he had given up on humanity entirely. The people wanted corporations and cash to rule their lives because they were utterly crazy. He would share his own clarity with the people and unite everyone under a banner of selfless smiles. When the first giggle gas bomb blew up late one afternoon, and Hannah Weston saw what became of the people that day, turning into insane clowns- she instantly knew that Drake had done this. Moments later, on a live breaking news scene, Drake appeared in the swirling clouds of green smoke. Hannah’s heart dropped. Wearing bright orange and yellow clothes and sporting a top hat, he strode up to the terrified new crew, and plucked the microphone out of the reporter’s hand. He stood up and adjusted himself to be prim and proper looking, just as the original Drake would have done before suddenly springing forward at the camera so that only his wide smile could be seen for a split second before he said, “Giggler” and the entire feed shut off. So began the supervillain, the Giggler’s, first debut. This insanity sent his wife into even greater determination. She had honestly suspected that Drake had ended his own life, and had thought the attack on MedUSA was because he brought the building down on himself, but he had survived, and appeared to have replicated the chemical compound, which would eventually be coined “giggle goo” by the press. As the years went by the Giggler kept growing his so-called Giggle Gang, composed of people that he had converted to his cause. He had tweaked the goo so that the effects on a human were almost instant. His and their body fluids could also transmit the chemical, but it was a longer process and required too much time for him to get minions quickly enough. Hannah had hit too many barriers in her research, and over time, she deduced where he had stationed his base. Many times she tried to call the ParaPolice to go and search Coney Island, but they refused. She reached out to the superheroes of ACE, the Altruistic Coalition of Ethics, but they also seemed completely uninterested. Finally, she went to the abandoned island herself. She snuck through the old rides and circus tents. Giggle girls and guys roamed about laughing and having torrid affairs around her. To her credit, she found his lab, unmolested. Then, she found a vial of the original, untouched formula that he had used on himself. All she could do was think of saving her husband and his victims as she tucked the small vial into a pocket and made her way out. However, he stopped her as she exited his tent. Around thirty laughing clowns were with him. The tense moment seemed to last forever inside her mind, but something, somewhere inside him, remembered his wife. He suddenly hugged her and told her how much that he missed her. That he did not know why he was doing this, and that it was hard to hold onto his sanity, but that he would occasionally experience these moments of clarity. She told him that she loved him too and that he should turn himself in, but that made him suddenly angry. In the end, he let her go, but warned her that if she ever set foot in his carnival again, she’d know firsthand what it was like to be him. She did not break down and cry until she stepped into her apartment and fell to her knees. Her passions renewed, and finally having a sample of the original concoction, Hannah set to work to find a cure for “the giggles”. It would be several years before the Giggler had any idea that the serum was stolen, because he had no need for the original base material. But, when he did finally notice that it was missing, his mind churned to unravel where it went. And, he did finally deduce that she must have taken it when she came to see him. He knew what she was trying to do. She wanted to bring insanity back to him and to all those happy people that he had helped, and he could not abide by that. Thus, he planned his greatest attack yet. He built huge bombs filled with pressurized giggle gas. He knew where she had been working for years and needed to inundate New York Presbyterian with patients. The levels of gas that someone inhaled would change the conversion rate into giggled, so he knew that the police would be trying to fight off the most afflicted while others would be taken to the nearby hospital. He then could go in and take what he wanted. And, his plan worked. Dozens of people instantly became giggled, chaos broke out, and the hospital brought in huge numbers of contaminated people. The Giggler, himself, hijacked an ambulance, and came right into the building like a Trojan horse, bypassing the police and ParaPolice. He tracked down Hannah, and she tried to reason with him. Then he realized that she had given it to someone else- Trixie Goodwin. He chased the nurse through the building all the way to the top. Once there, as the girl stood on the edge of the building, terrified (she is coulrophobic on top of looking at one of the most terrifying supervillains), he stomped forward intending to take the syringe. Trixie, instead, in a moment of panic, lashed out with it, to inject Hannah's cure for the giggles into the Giggler, himself. He dodged, and grabbed her as he fell off the roof. In the commotion, Trix was injected with the untested compound and the pair smashed into the concrete below making craters. To everyone’s surprise, Trixie survived without a scratch, and it turned out that the serum had turned her into a metahuman. The Giggler was arrested by the ParaPolice and taken away. There, in his cell once again, he plotted his escape. Once free, he realized that there was still a chance, using Trixie or her blood, that a cure for the giggles might still be found. In the boldest, and of course most insane attack on ACE in history, he stole away all the superheroes to his circus- and he also brought his wife along. Trixie had no other option but to assault his base that night to free the captives and defeat the Giggler. <<audio "quote_giggler_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gjenganger <<TextStyle>> DBB <<Name>> Gjenganger <<Type>> Undead <<Origin>> Scandinavia <<Abilities>> Unholy Agility, Unholy Strength, Parasitic Bite <<Quote>> The parasites! They will make you feel good! I want you so badly! <<Image>> Pictures/CSGjenganger.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gjenganger <<Bio>> @@.DBBText;A gjenganger (Norwegian: Gjenganger, Attergangar or Gjenferd; Danish: Genganger or Genfærd; Swedish: Gengångare) in Scandinavian folklore is a term for a revenant, the spirit or ghost of a deceased from the grave. In reality, a gjenganger is not a ghost but a corporeal undead. They did originate in what was once Scandinavia. There, during the Age of Myths, parasitic worms, as small as inchworms, had found their way into the Physical World. They would enter living hosts and eat away at their lifeforce and as they drained it, they would multiply. Outside a living host, the worms dematerialize after only minutes, but inside, as they reproduce, the host’s heart stops. Their biology, now tainted by the Outer Darkness, mutates. They grow extra rows of teeth and their fangs are hollow. Through these, when they bite, large numbers of the tiny parasites squirm through and enter the bite. The hosts desire blood and flesh, perpetually hungry and when they inject it, the sustenance converts into more parasites. Absinthe Van Gothen encountered a gjenganger in the Lone Fir Cemetery. It had eked out a place to exist there in a mausoleum. However, she needed to empower the loa spirit, Baron Samedi, to save the Bishops from Heloise Laveau. Though the creature desperately tried to share its affliction with her, Abby won the day. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gnome <<TextStyle>> DBB <<Name>> Gnome <<Type>> Spirit (Nature/Corporeal) <<Origin>> Switzerland <<Abilities>> Light Magic <<Quote>> Don’t talk to strange squirrels! <<Image>> Pictures/CSGnome.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gnome <<Bio>> @@.DBBText;In folklore a gnome is a mythological creature and diminutive spirit in Renaissance magic and alchemy, first introduced by Paracelsus in the 16th century, typically said to be a small humanoid that lives underground. In reality, gnomes are indeed small, only six inches tall. They usually don little pointed hats and have white beards and gray skin. They do live in holes in the wilderness, and this trait along with some other physical traits is due to the origins. Originally, they were a group of dwarves that became stranded in the Age of Myths. Over thousands of years, generation after generation, they grew ever smaller being away from their original dimension of Myrkheim. Gnomes are incredibly benevolent and innocent monsters. They tend to the woods and spend most of their days attempting to find plants and animals in need of healing. While hearty for their tiny size, they are not a physical match for most creatures, but their healing abilities are vital for many ecosystems in the word facing the pollution of mankind. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Goblin <<TextStyle>> DBB <<Name>> Goblin <<Type>> Goblin-kin <<Origin>> Europe <<Abilities>> Unholy Agility, Shadow Magic <<Quote>> Me am fast! You is the slows! <<Image>> Pictures/CSGoblin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Goblin <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In folklore a goblin is a monstrous creature that appears in the mythology of multiple European cultures, first attested in stories from the Middle Ages. They are ascribed various and conflicting abilities, temperaments and appearances depending on the story and country of origin. They are almost always small and grotesque, mischievous or outright malicious, and greedy, especially for gold and jewelry. In reality, goblins match that description rather well. The namesake of the goblin-kin race, goblins are the eldest of their kind. Like trolls, they formed from Nergalian plague; this infected a cadre of dwarves that had fought away a force of the demons. After they succeeded, they began mutating, and collapsed the cavern, however a few survived and now twisted and evil, they made their way into deeper places. Goblins are cruel, twisted, and devious by nature. There are no naturally occurring goblins, but goblin shamans have found a magical rite that will change a human female into one of their own. They are the smallest of their race, but are also the most prolific. Many times, goblins can be found in swarms wherever trolls live. They form a type of symbiotic relationship, with the trolls capable of fighting larger enemies and the goblins as servants to perform tasks for their master. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Golem <<TextStyle>> DBB <<Name>> Golem <<Type>> Homunculus (Inorganic) <<Origin>> Magical Enchantment <<Abilities>> Unholy Strength, Massive Size, Potent Endurance <<Quote>> NA <<Image>> Pictures/CSGolem.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Golem <<Bio>> @@.DBBText;In Jewish folklore, a golem (/ˈɡoʊləm/ GOH-ləm; Hebrew: גולם) is an animated anthropomorphic being that is created entirely from inanimate matter (usually clay or mud). The word was used to mean an amorphous, unformed material in Psalms and medieval writing. The most famous golem narrative involves Judah Loew ben Bezalel, the late-16th-century rabbi of Prague. This closely mimics reality, whereupon magical casters infuse their essence or that of a spirit into matter of some kind, forming an anthropomorphic object. Golems can be used for good or ill and have little or no mind of their own, relying on their creator for guidance. In the case of your average golem, if their creator is slain, the golem will revert back into the materials from which it was constructed. However, demonic golems, the kind bound to the will of a demon lord or a dark god, needs no input from an outside master, obeying the direct will and commands of the evil being whose spirit animates it from the Outer Darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gorer <<TextStyle>> DBB <<Name>> Gorer <<Type>> Mutant (Blood) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Absorption, Unholy Strength <<Quote>> NA <<Image>> Pictures/CSGorer.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gorer <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations. His own reasons for working with MedUSA were his desires to raise his wife from the dead. She had been in cold stasis since the fall of the Nazis in Germany. He tirelessly strove to find a sequence of Xenopox that would revive dead tissue. He had also spent much of his time studying the works of Johann Conrad Dippel. Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life. However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous. Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day. Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife. However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus. It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’. Gorers are one such product of this experimentation. These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox. Like most blood mutants, gorers are randomly mutated and grow a range of adaptations and cognizance. Generally, they have oversized upper bodies with massive arms. Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host. As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind. Yet, gorers are known for absorbing their victims (or the gore left behind) into their own bodies, growing even larger in size. Because of this, gorers can have multiple limbs or heads. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Gremlin <<TextStyle>> DBB <<Name>> Gremlin <<Type>> Goblin-kin <<Origin>> Europe <<Abilities>> Unholy Agility, Mechanized Possession <<Quote>> What’s <i>this</i> button do? <<Image>> Pictures/CSGremlin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Gremlin <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In folklore a gremlin is a mischievous creature that causes malfunctions in aircraft or other machinery. Depictions of these creatures vary. Often they are described or depicted as small monsters with large strange eyes and sharp teeth. The term "gremlin" denoting a mischievous creature that sabotages aircraft originates in Royal Air Force (RAF) slang in the 1920s among the British pilots stationed in Malta, the Middle East, and India, with the earliest recorded printed use being in a poem published in the journal Aeroplane in Malta on 10 April 1929. In reality, gremlins are indeed mischievous! They have two unique traits. The first is that they can reproduce either sexually or asexually. The latter being what happens if a machine they are possessing explodes. What had been a singular entity becomes several fractured versions of the original spirit, and usually they have all new personalities. Unlike any other known monsters, goblin or otherwise, they have the ability to possess machinery, the way that some spirits are able to possess living creatures. The moment a gremlin’s psyche merges with a machine, it instantly gains complete and precise knowledge of that piece of equipment. At that point the creature either sabotages it- laughing hysterically at whatever chaos ensues, or they directly use the possessed machine to hurt, maim, or kill mortals. The most famous gremlin in the Anaxverse is Grimey Geargrinder, best friend to the Night Stalker, Selena Santana. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Griffin <<TextStyle>> DBB <<Name>> Griffin <<Type>> Monster (Hyperborean) <<Origin>> Varied <<Abilities>> Sharp Talons, Sharp Beak, Sharp Claws, Flight <<Quote>> NA <<Image>> Pictures/CSGriffin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Griffin <<Bio>> @@.DBBText;In folklore, a griffin, griffon, or gryphon (Ancient Greek: γρύψ, grū́ps; Classical Latin: grȳps or grȳpus; Late and Medieval Latin: gryphes, grypho etc.; Old French: griffon) is a legendary creature with the body, tail, and back legs of a lion; the head and wings of an eagle; and sometimes an eagle's talons as its front feet. Because the lion was traditionally considered the king of the beasts, and the eagle the king of the birds, by the Middle Ages, the griffin was thought to be an especially powerful and majestic creature. Since classical antiquity, griffins were known for guarding treasures and priceless possessions. This all coincides very well with reality. Griffons are a type of chimera creature that likes to be in high environments, often in mountainous regions. Like some birds, griffons are attracted to shiny objects, and they used to often raid treasure shipments for gems or gold, spiriting the valuables away to their nests, to attract mates. Having been created by magic in the Age of Myths, they are a merging of feline and eagle. In some lands, like the Middle East, they are usually feathered with black plumes and have a tiger for the lower bodies. But, generally, they are half lion. They are predators, and as mentioned, liked treasure to the point that humans hunted them to near extinction. With natural selection, this meant the ones less likely to have treasure or stayed away from humans entirely were the most likely to survive and breed, and in the present world (while few in number) they still exist. They are as scared of humanity as a sparrow, and do their best to hide or flee at the first scent of a human. The Night Stalker, Absinthe Van Gothen, unknowingly scared several griffins roosting on Mount Hood when she was seeking Jacques Lombar. She never even laid eyes on the beasts as they avoided her with all their best efforts- and they survived for it. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Grimey <<TextStyle>> DBB <<Name>> Grimey Geargrinder <<Type>> Goblin-kin <<Origin>> Niagara Falls, New York <<Abilities>> Unholy Agility, Mechanized Possession <<Quote>> You’re not just a smokin’ hot dame, you got some brains, too. <<Image>> Pictures/CSGrimey.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Grimey_Geargrinder <<Bio>> @@.DBBText;Grimey Geargrinder is a gremlin and best friend of the Night Stalker, Selena Santana. Grimey came into being at an aircraft production line in Niagara Falls, New York during World War II. His predecessor, a gremlin from England, had managed to sneak into the complex and took over an aircraft. The malfunctioning equipment was instantly thought to be due to Nazi interference, and the US guardsmen destroyed the unmanned plane. When it blew up, the original gremlin, Geargrinder, became two dozen new gremlins. Grimey was one of these. Now of a fresh, new mind, he had to learn things for himself. He listened to humans over the next few years as he milled about the machinery. Thus, he speaks akin to a 1940’s New Yorker. After the war ended and production halted, he skulked around New York for a time, and found other goblin-kin. They led him to Harriman State Park, where a series of caves brimmed with goblin-kin. He always felt out of place with the much more angry and belligerent brethren, and definitely disliked the cruel troll that lorded over them all. He missed machines and people. However, that all changed one night when Selena Santana burst into the lair. Grimey was terrified as this woman cleaved through the goblins as if they were nothing and fled out of the cavern system. As he ran, he came across her beloved motorcycle and contemplated stealing it. However, Selena did not realize the massive number of goblin-kin in the mountain and she retreated. As he heard her approach, Grimey leapt into the nearby bushes. At that point, Selena jumped onto her bike, but the old motorcycle would not start. As the angry screams of a goblin army neared and Selena was screaming for the cycle to start, Grimey decided he’d rather leave with her than stay with the mean troll. Steeling himself, he slowly emerged. Selena whipped out her weapons, but Grimey cowered on the ground, pleading for her to take him with her. As long as she would, he’d start her bike for her and they could both go. Hating goblin-kin with absolute vitriol, there was a moment where she contemplated slaying him, even if it meant being torn to pieces by the approaching horde. However, she promised not to hurt him if he saved her, and he possessed the motorcycle. They took off just as the goblins rushed at them and escaped into the night. Once they got to the slummy hotel she was staying at, she told him to go away or she would slay him. Seemingly hurt, a tactic she thought was fake, he skulked away. However, each night he would be waiting for her by her bike. Though she chased him off, he generally had funny remarks and compliments for her. Finally she asked him what he wanted, and he said he only wanted a friend. Still skeptical, she asked him more questions. He told her about his life, how different goblin-kin function as a society, and even gave her maps of the caves in good faith. He did not like the troll either, and she was shocked when he gave her pointers on how to defeat it. She eventually succeeded because of his help, and grudgingly invited him to move on to the next hunt with her. He possessed her bike and the pair only grew closer over time. Their path led them all over the U.S. until they wound up in Portland. There, Selena met up with the local Night Stalkers, but hid Grimey from them. When Absinthe Van Gothen arrived, Grimey was wary of her. However, after she helped save Selena’s life, Grimey trusted her. He revealed his presence to Abby, and over the next few nights they became friends. After Rosaline Vaas constructed a “mechanoman” originally designed by Johann Conrad Dippel, Absinthe asked if Grimey would possess it in order to help fight the Nightbred, to which he eventually agreed. He helped ward off the Nightbred by using the machine, and the night may have gone very differently without his help. <<UnlockCharacter "Gremlin">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Grindylow <<TextStyle>> DBB <<Name>> Grindylow <<Type>> Monster (Aquatic) <<Origin>> England <<Abilities>> Water Breathing, Tongue Lash, Toxic Touch <<Quote>> Ribbit, ribbit. <<Image>> Pictures/CSGrindylow.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Grindylow <<Bio>> @@.DBBText;In English folklore, grindylow or grundylow is a creature in the counties of Yorkshire and Lancashire. Grindylows are said to grab children with their long sinewy arms and drown them if they come too close to the water's edge. In truth, a grindylow will take any meal it can get its slimy hands on. They resemble humanoid frogs and can survive in fresh or saltwater. They have extremely long, sticky tongues that they use to latch onto prey and pull it closer or into the water. Their bodies exude a powerful toxin, and making physical contact with a grindylow can poison an organism to death, but in the case of human females that have gone through adolescence, the toxins work as a mutagenic, and will transform the human woman into a female grindylow. They will no longer remember their human lives and stay in the water for the rest of their lives. The males will hunt and bring food back to the females, whose only job is to mate and breed. Absinthe Van Gothen encountered grindylows in the ocean near the Sauvie Island docks. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> GrislyGator <<TextStyle>> DBB <<Name>> Grisly Gator <<Type>> Mutant (Reptilian) <<Origin>> Xenopox Virus <<Abilities>> Enhanced Speed, Enhanced Agility, Expert Swimmer <<Quote>> NA <<Image>> Pictures/CSGrislyGator.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Grisly_Gator <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the reptilians. Among those were some humanoids typically referred to as gatormen or gator people. Closest to Ophidian Demons, these were humans subjected to some of the first strains of Xenopox. Cold blooded and cruel, they have little or no regard for their own kind, much less humans. Preferring water over land, they will spend hours swimming and waiting for prey. Once located, they will pounce, dragging their quarry into the water and drowning it. The only exception to this is with some humans. Able to pass the mutagenic virus via their bodily fluids, rather than consume, they will occasionally mutate a human to mate with them. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. And, among those stood out one in particular- referred to by the denizens of the sewers as “Grisly Gator,” this behemoth was huge. This mutant had extremely well balanced mutations. He retained much of his human thinking, but also became heart, meat and sinew with a mouth and tough scaled flesh of an alligator. This massive mutant practically owned an entire section of the Portland sewers, feasting mostly on rat mutants. However, even wayward gatormen became prey if convenient enough for the grisly one. In the end, he met his fate at the hands of Absinthe Van Gothen as she tried to find Molly McCoy. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Harpy <<TextStyle>> DBB <<Name>> Harpy <<Type>> Monster (Hyperborean) <<Origin>> Greece <<Abilities>> Unholy Speed, Unholy Agility, Keen Eyesight, Sharp Talons, Flight <<Quote>> The egg accepts this host! CAW CAW! Harpies will rule the skies again! <<Image>> Pictures/CSHarpy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Harpy <<Bio>> @@.DBBText;In Greek mythology and Roman mythology, a harpy (plural harpies or Harpuiai, Greek: ἅρπυια, harpyia, pronounced [hárpyi̯a]; Latin: harpȳia) is a half-human and half-bird personification of storm winds. They feature in Homeric poems and other stories. In truth, harpies are magical mutants formed in the Age of Myths long ago. A trio of Greek elementalist sisters- Aello, Ocypete, and a third who would later be known as Celaeno, had been working on an alchemical formula similar to the Xenopox virus of the current times. They became the original harpies. Celaeno would capture women and fly them far away from their villages, before she would infect them with her claws or bite. The women would mutate into forms similar to those her sisters had. She eventually had created a massive flock of harpies, loyal soldiers that bent to her will, and they descended on Mount Olympus in vengeance for having chased her away. Though defeated, her minions remained in small pockets around the world. These harpies have become obsessed with implanting a cursed egg into the womb of a worthy host. When the correct host is found, she will be consumed by the spirit of Celaeno, and call the host of harpies to her. They intend to then spread across the globe, infecting as many women as possible, until humanity has been replaced by harpy kind. Harpies are cruel. They can birth offspring and do not have to infect human females. By mating with human males, the harpy will lay eggs and her daughters will grow just as she did. The men that they captured are generally tortured and starved until they die, their only use being living inseminators for the harpy flock that captured them. Absinthe Van Gothen fought harpies on the slopes of Mount Hood as she helped the barbegazi there. Seeking the Night Stalker, Jacques Lombar, Absinthe slew harpies causing the rest of the flock to flee to safety. <<UnlockCharacter "Celaeno">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hatshepsut <<TextStyle>> DBB <<Name>> Maatkare Hatshepsut <<Type>> Undead (Lightbound) <<Origin>> Egypt <<Abilities>> Suntone, Blessings of Ra <<Quote>> Ra’s Light shall undo you, just as it put an end to the Nightbred that plagued my nation! <<Image>> Pictures/CSHatshepsut.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Maatkare_Hatshepsut <<Bio>> @@.DBBText;The ancient female pharaoh, Maatkare Hatshepsut, lived a very strange and very long life. Hatshepsut (/hætˈʃɛpsʊt/; also Hatchepsut; Egyptian: ḥꜣt-šps.wt “Foremost of Noble Ladies”; 1507–1458 BC) was the fifth pharaoh of the Eighteenth Dynasty of Egypt. She was the second historically-confirmed female pharaoh, the first being Sobekneferu. (Various other women may have also ruled as pharaohs regent or at least regents before Hatshepsut, as early as Neithhotep around 1600 years prior.) Hatshepsut came to the throne of Egypt in 1478 BC. Her rise to power was noteworthy as it required her to utilize her bloodline, education, and an understanding of religion. Her bloodline was impeccable as she was the daughter, sister, and wife of a king. Her understanding of religion allowed her to establish herself as the God's Wife of Amun. Officially, she ruled jointly with Thutmose III, who had ascended to the throne the previous year as a child of about two years old. Hatshepsut was the chief wife of Thutmose II, Thutmose III's father. She is generally regarded by Egyptologists as one of the most successful pharaohs, reigning longer than any other woman of an indigenous Egyptian dynasty. It was during her reign that the Nightbred first came into the world. Reigning in the Age of Myths, when the vibratory dimensions still thrummed at frequencies that allowed spirits and mortals to more easily traverse them, Nuit came down from the heavens to visit Hatshepsut. The god, Ra, had imprisoned Nuit’s children, and the goddess had grown weary of the day and night cycle. She implored Hatshepsut to make her the main god of all of Egypt and usher eternal night onto the Earth. She also sweetened the deal by offering to make Hatshepsut immortal, never having to face death or Anubis. Hatshepsut, like most pharaohs, desired eternal life- all the more if she could rule in the Physical World, forever. And, as such, she acquiesced to the goddess. The long fangs of Nuit pressed into her neck, and the next day, Hatshepsut’s corpse was found in her garden. Interred in her famous Mortuary Temple at Deir el-Bahari-the following night, she rose from the dead. Mourners were still visiting her tomb before it would be sealed, and watched in fascination as her sarcophagus opened and she emerged. To her people, this was a sign, and they fell to their knees in reverence as Hatshepsut looked over them. Within Hatshepsut’s mind, Nuit’s voice spoke, for now they were entwined, spiritually. She discarded her crook and flail to the stone floor and the clattering caused the precession to pause in their prayers of joy and look up to their pharaoh. Casting her arms back, the flames of the temple vanished and an eerie blue darkness hung in the chamber. Hatshepsut told them that she had made a bargain with Nuit and that her people no longer needed to fear for anything. She told them that Ra, the sun, would forever hide and that the Egyptians would now claim the world as their own! She ordered the nearest person to her, beckoning them into her waiting arms, and then bit their neck. Being the first vampire, her bite was potent, and as the last drop of blood left the body, that person rose instantly as a vampire. The ignorant had no idea that Nuit was spreading her influence and power, and these people trusted in their pharaoh. The next day, the sun did not rise. Night remained over Egypt. In the ancient world, this caused calamity as it could be witnessed by the nearby nations. Within a week, the Nightbred had spread rapidly without sunlight or anyone capable of stopping them. People in Egypt did not realize that this blessing meant the loss of their humanity. As the curse spread, the night over Egypt grew darker and Nuit’s power grew stronger. Nuit openly walked among the people, relishing her ever growing power as their souls fed her. As thousands became undead, finally, priests of the other gods resisted and some people revolted. The balance of life was undone. Ra could no longer ignore the plight of his worshippers. He came into the world from the Inner Light, and found Nuit in the royal gardens where she had seduced Hatshepsut. Ra told the goddess that balance must be maintained lest war erupt in other dimensions spilling over onto the Physical World. The Physical World is required to exist in order to produce souls and power for the other planes of existence. Nuit harbored anger at the sun-god for he had taken her children. He explained this was done to maintain the balance of life in the world that her children brought chaos and had to be removed for life and souls to exist on the Earth. She refused to give up her souls and power, and Ra called upon the Light. The two gods fought with all their might as the very world around them ripped, burned, and tore apart with their fury. However, Ra’s Light shone fiercely upon Nuit, and her darkness fell before it. Banished, she returned to the Outer Darkness. Yet, Ra was not finished in his task, for he knew that balance would need to be restored. Day suddenly erupted as the magically induced night ended, and countless vampires who happened to be in the open spaces at that instant were destroyed by the light. Hatshepsut, however, and some others were in tombs or darker places at that moment. Ra could not destroy them all, but if he, the sun, were to see a Nightbred, his gaze would annihilate them- that is why vampires cannot exist in sunlight. Ra travelled to the Mortuary Temple of Hatshepsut and found her lurking in the shadows. He told the pharaoh of the sins that she committed in Nuit’s name, and that her selfishness had caused untold calamity. He told her that balance would be maintained and that she must atone. He cast his light upon her, but left her form intact. Free of Nuit’s influence, she filled with righteous light and fury. He charged her with ending the vampiric blight on Egypt, and Ra bestowed an artifact to her, the Sunstone, and inlaid it upon her crown. Then, he ascended again to the higher planes, leaving her to solve the problems that she had created for mankind. Hatshepsut, once the queen of vampires, now became the bane of them as she again rose from her temple, this time to eradicate the very corruption that she had helped spread. She managed to save Egypt from destruction and eliminated the Cult of the Night, but the priests of the many gods had determined that Hatshepsut was too powerful. They banded together, and using powerful magicks, forced her back into her mortuary temple and sealed her within her tomb. Handfuls of vampires survived and fled to other lands across the world avoiding the sun and death. And, Hatshepsut, remained sealed inside her temple, still bestowed with eternal life so long as Ra’s artifact the Sunstone remained, crowning her forever in his holy light. However, almost two millennia later, the lilin demon, Dionyza, came into the tomb. Having enthralled an English archaeologist and Egyptologist named Howard Carter, the pair came into the tomb and there stood Hatshepsut. She and the succubus fought, and Dion was nearly destroyed, but she used Carter like a meat puppet and had him grab the Sunstone infused crown from Hatshepsut’s head. The pharaoh finally met her end, shriveling and becoming nothing more than a pile of dust. Dionyza then claimed the Sunstone and with the help of the witch, Eleanora Blackwood, she would turn it into the Shadowstone embedded in a ring known as Lilith’s Love. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hecate <<TextStyle>> DBB <<Name>> Hecate <<Type>> Dark Goddess <<Origin>> Outer Darkness <<Abilities>> Powerful Shadow Magic, Dark Blessings <<Quote>> I am Hecate, the goddess of the moon, and I sense the dark one within you. <<Image>> Pictures/CSHecate.jpg <<FirstAppearance>> Desideratum <<WikiLink>> <<Bio>>https://www.wiki.anaxverse.com/Hecate @@.DBBText;Hecate or Hekate (/ˈhɛk.ə.ti/; Ancient Greek: Ἑκάτη, Hekátē) is a goddess in ancient Greek religion and mythology, most often shown holding a pair of torches or a key, and in later periods, depicted in triple form. She is variously associated with crossroads, entrance-ways, night, light, magic, witchcraft, knowledge of herbs and poisonous plants, ghosts, necromancy, and sorcery. Her earliest appearance in literature was in Hesiod's Theogony in the last third part of the 8th century BCE as a Titan goddess of great honor with domains in sky, earth, and sea. Her place of origin is debated by scholars, but she had popular followings amongst the witches of Thessaly and an important sanctuary among the Carians of Asia Minor in Lagina. Hecate was one of several deities worshiped in ancient Athens as a protector of the oikos (household), alongside Zeus, Hestia, Hermes, and Apollo. In the post-Christian writings of the Chaldean Oracles (2nd–3rd century CE) she was also regarded with (some) rulership over earth, sea, and sky, as well as a more universal role as Savior (Soteira), Mother of Angels and the Cosmic World Soul. Regarding the nature of her cult, it has been remarked, “she is more at home on the fringes than in the center of Greek polytheism. Intrinsically ambivalent and polymorphous, she straddles conventional boundaries and eludes definition.” This sums up the dark goddess well. In truth, she is a goddess of the moon, of witches, and of nature itself. When Absinthe Van Gothen came into Oregon’s Forest National Park, she found a battle taking place between the plague witches and Baba Yaga as they fought against the nature spirits and the dryad, Draeope. Abby had followed the Night Stalkers, Sani Lightfoot and Katerina Mordova, and while searching for them, she found her way barred by wisps. She then eventually found a moonstone that had been carved by the local group of nature witches known as druids. This stone was for the worship of and communication with the goddess Hecate. When Absinthe approached the stone, moonlight shone brightly through a hole atop it, and Hecate’s voice filled her head. She bid Absinthe to prove that even though she wore the Blood Suit, forged from the cursed blood of Vlad Țepeș, that she was stronger than the evil that surrounded her body. If Abby could restore balance to the area, gain the blessing of the fairy queen, and return, then she would be blessed by Hecate and the wisps would allow her passage. The monster hunter set out and managed to complete all these tasks, gaining the blessings of the goddess. Eventually, she managed to defeat Baba Yaga and return balance to the woods. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hekaduat <<TextStyle>> DBB <<Name>> Hekaduat Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Ancient Egypt <<Abilities>> Unholy Strength, Psionic Powers, Shadow Magic <<Quote>> Those who live today shall die tomorrow, but those who embrace Nuit, shall never die. <<Image>> Pictures/CSHekaduat.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Hekaduat <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Hekaduat Strain or Hekaduat Vampires are one such strain. They have generally blue or dead, greenish flesh. Being the original humans bitten by the pharaoh, Hatshepsut, these Nightbred are very powerful and the eldest of all other vampires. They are few in number because in the Middle East, Muslim monster hunters relentlessly hunt and destroy them with unparalleled fervor. However, those that remain and have managed to live millennia have done so by being exceptionally cunning and wise. They tend to be quiet and observant, shrewd and calculating, and when they do speak or make an action, it is with absolute purpose and conviction. Avid worshippers of Nuit, they could not ignore the claims that Ivor made about summoning the goddess. Many of these vampires remember Hatshepsut well and the eternal night that once empowered them. Seeking to eliminate the monster hunters that have hounded them, and bring worship of the dark goddess back to the areas that they call home, they came to witness this resurrection of Nuit. When Absinthe Van Gothen attacked the vampires of the Shanghai Tunnels, very few Hekaduat fought. Most stood back to watch what would ensue as their extremely long lives leave them dispassionate. Once they saw that the summoning would not occur, they fled into the night, to wait for the next possible chance that Nuit would have in order to return from the Outer Darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Heloise <<TextStyle>> DBB <<Name>> Heloise Laveau <<Type>> Human (Voodoo Priestess) <<Origin>> New Orleans, Louisiana <<Abilities>> Powerful Shadow Magic <<Quote>> I will let dee god of dee dead feast on your soul for my pleasure. <<Image>> Pictures/CSHeloise.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Heloise_Laveau <<Bio>> @@.DBBText;Heloise Laveau is a daughter of Marie Catherine Laveau. Heloise was a Louisiana Creole practitioner of Voodoo and quite powerful. Out of all her many siblings, she was always the most belligerent and foul tempered. She liked to use voodoo for darker more selfish reasons than her mother or siblings ever considered. Always in her mother’s shadow, Heloise desired to become even more powerful, which led her to consult spirits outside the loa. Always seeking to increase her dark powers, Heloise decided to collect the souls of bokors, stealing their magic to become stronger. She traveled to Haiti and soon after, many bokors were found shriveled and desiccated. One of these corpses belonged to the siblings Arion and Ayana Bishop. Their mother, a powerful priestess as well, and the two young adults, arrived in Haiti and began to search for whatever evil had done this. They tracked Heloise down at the Grand Cemetery of Port-au-Prince and fought her. In the end, as the Bishops watched, Heloise sucked the life and power from their mother, but their mother had cursed herself, expecting to lose to the evil woman. Heloise absorbed the poisonous curse into herself and it unleashed the trapped souls of all the bokors whom she had devoured. Having lost this accumulated power because of their mother’s actions, Heloise turned on the siblings, but the spirits of the bokors protected the pair until they were safely away. Heloise swore to exact revenge upon the two Bishops. She followed them back to Louisiana and sent hordes of zombies after them. The pair survived attack after attack but could not manage to kill Laveau. They turned to the loa, and while not as powerful as their mother or grandfather, the spirits did listen. Their last fight with Heloise ended in a sound stalemate and she fled, now seeing that the Bishops were a true threat. Abandoning her vengeance, she decided it could wait until she gathered more power. She began moving across America, looking for power to again consume. If she could not have the power of the bokors, she would take from any magic user that she could find. After defeating and absorbing the soul of a necromancer, she found herself intrigued. There were forces more powerful than the loa- demons, and Ah Pwash reached out to her. The Bishops tailed her, always harassing her and interrupting her plans, but in Portland, she found a vast ripe graveyard in which to raise a massive army, and her new ally in the Outer Darkness helped with that. The more she used his power and shadow magic, the more it consumed her sanity until all Heloise could imagine was summoning the demon lord into the world and watching as he scoured all life from it. The Bishops followed her to Portland and for months they tried to attack her stronghold in Lone Fir Cemetery, but she had a seemingly endless supply of dead to reanimate. During this time, because of the monsters in the area, the Bishops happened to stumble upon Roy McCoy, who told them about Sanctuary. They took up his offer, and found it to be a great base of operations. However, after watching Heloise kill anyone that ever helped them, they refused aid from the other Night Stalkers, choosing to train for days and plan an attack on their own. When they finally made their move, they found that Heloise’s power rivaled even the loa spirits like Baron Samedi. They wound up defeated and bound to be sacrificed as the final souls that would bring Ah Pwash into the Physical World. But as Heloise gloated over her victory, Absinthe Van Gothen arrived and fought her. The demonic magic proved even too great for the Van Gothen to handle, and soon, she found herself on the ground with Heloise prepared to land the death blow, but the fighting between the two had given the Bishops enough time to loosen their bindings, and they killed Heloise, saving Abby and the world. Heloise died on the spot, but before her soul could move on to the Outer Darkness to empower Ah Pwash, the loa spirit, Samedi, took it. Now, she finds herself imprisoned by the loa of death, unable to escape as he toys with her for fun. However, if anyone could claw their way back into the Physical World, it would be Heloise Laveau. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hendrik <<TextStyle>> DBB <<Name>> Captain Hendrik Van Der Decken <<Type>> Undead (Incorporeal) <<Origin>> Tønsberg, Norway <<Abilities>> Incorporeal, Drain Life, Spectral Swordplay <<Quote>> Oh, she’s real enough! I’m her captain. Tell me, woman, what is the year of our Lord? <<Image>> Pictures/CSHendrik.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Hendrik_Van_Der_Decken <<Bio>> @@.DBBText;If ever a stubborn man lived, it was Captain Hendrik Van Der Decken. Raised in Norway and relishing the sea, he did all that he could in the 1600’s to become the captain of a vessel and got his wish. For two decades he captained multiple ships, known to be daring but not reckless, his crews always admired and respected him. Eventually, in the 17th-century golden age of the Dutch East India Company, he was given the ship, The Flying Dutchman (Dutch: De Vliegende Hollander). He was always punctual without exception, and as he sailed round the Cape of Good Hope, a massive storm swelled. He refused to wait and ordered his men into the storm. These stalwart crewmen had seen the captain weather other storms and they did their duty. They continued forward to make their way into Table Bay. However, the further that they sailed the worse the storm became until it was almost certain that they’d go down. Still, Hendrik refused to stand down. He could see the bay on the horizon and refused to give up. Yelling orders as the mighty waves crashed and lightning crackled above in the sky, he yelled out that his men were as sturdy as the ship, and both as strapping as he was. He claimed, boastfully and loudly, yelling at the storm and the very timbers of the Flying Dutchman, “Nothing in all creation can bar us from our goal, storm, sea, and God be damned!” As he finished, a bolt of lightning smashed into the ship, splintering it, and the churning waters consumed every soul on board. However, as with other ghosts, most of this crew and especially her captain refused to rest or go into the Inner Light. Through mental force of will or perceptions beyond the understandings of mortals, the ship as a specter, rose from the sea. They could enter every port or dock anyone on any ocean, except Table Bay. Superstitious as ever, Hendrik and his crew also feared leaving the Physical World in case they sat in judgment for the captain’s cursing of God. After decades wandering the seas without purpose or plan, they decided to collect cursed treasures to help ensure that other souls not be tainted, and they hoped that it might abolish their sins and help them find peace when they finally move on to other realms of existence. Though Absinthe Van Gothen managed to face and defeat Captain Van Der Decken and some of his crew, they were only dematerialized for the night. On the next, they found themselves drifting the seas again, forever. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hobgoblin <<TextStyle>> DBB <<Name>> Hobgoblin <<Type>> Goblin-kin <<Origin>> England <<Abilities>> Unholy Agility, Wicked Cunning, Dark Invisibility <<Quote>> Right then! It’s like that, is it, bird? <<Image>> Pictures/CSHobgoblin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Hobgoblin <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In English folklore hobgoblins are often considered house spirits. For bits of food left out, they will do work such as dusting and ironing. In reality, they are unscrupulous, shifty tricksters that love nothing more than stealing. Always on the lookout for something to pilfer, they are excellent, immoral thieves. Hobgoblins usually speak with heavy Cockney accents and are sometimes confused by other races not understanding them. They are tall for goblin-kin and are around four feet tall. Very lanky, they have long fingers and hooked noses. They also have the ability to stealth in darkness. So long as they stick to the shadows of caverns or the night, they can be virtually invisible, which aids them in their favorite way of ending an enemy- a silent backstab. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Hobs <<TextStyle>> DBB <<Name>> Hobs Hornswaggle <<Type>> Goblin-kin <<Origin>> England, London (East End) <<Abilities>> Unholy Agility, Wicked Cunning, Dark Invisibility, Expert Negotiator, Capitalism <<Quote>> Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today? <<Image>> Pictures/CSHobs.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Hobs_Hornswaggle <<Bio>> @@.DBBText;Hobs Hornswaggle is one of the most famous hobgoblins in history due to his amassing of magical and enchanted objects which he sells from his store, the House of Haggle. Hobs, like all hobgoblins, had a proclivity for pilfering. He acquired a few small benign artifacts and sold them for a profit, and realized how much he liked gold. Soon, he was risking his life to get any item of power that he could, but he survived due to quick wit and his stealthing abilities. As he acquired more, he decided that putting his life at risk was foolish and that it would be better business to put other goblins’ lives at risk instead. So, he opened the House of Haggle with a few trinkets, and would pay other goblin-kin for anything that they managed to bring him. Soon, word got around and other monsters began to seek out Hobs for items. This meant that he could open trade with other creatures, and he was able to add even more items to his inventory including potions. His business continued to grow along with his reputation, but he wanted even more. This is when he crossed paths with the Ravenhursts, Theodore and Deborah. He had learned about the pair and knew these humans had collected a vast fortune worth of enchanted objects. But, no matter how hard he tried to open a portal into their vault, he could find no way. One night, he approached the pair as they were coming home from an archeological dig. He offered them gold, power, and or anything they could want, so long as they would part with their items. However, the pair refused, and he eventually persisted to the point that Theodore lost his temper and almost slew Hobs then and there. However, hobs managed to instead pique their interest in items that he had. They traded some of their artifacts for some of his. Hobs was rather surprised that the humans only wanted things that were cursed and could not benefit them in any way, while what they traded were generally good items that had a real use for them. Among their trades to Hobs he obtained the Kibsis and Babr-e Bayan, both of which around two hundred years later, Brone Lorcan would purchase and Absinthe Van Gothen would use in her monster hunts. Hobs is sly and cunning, and he's always looking for a deal or a sap to sell to. <<UnlockCharacter "Hobgoblin">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Horror <<TextStyle>> CotCO <<Name>> Horror <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Mesmerism, Transmutation <<Quote>> NA <<Image>> Pictures/CSHorror.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Horror <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. In the dark foreboding Shadowlands wander creatures of unspeakable evil. Tormented souls of bygone eons and aliens from other worlds whose souls wound up in the same accursed place and those of humanity stalk the darkness. These alien souls are often called horrors as their very makeup and aura make them unnatural or inconceivable by the perceptions of mortal humans. Of varying shapes, sizes, and powers, horrors are macabre monsters, and are generally powerful. However, the Anax and other Shadow Lords of the Outer Darkness have collected enough human souls that they can actually face and even enslave these unthinkable monstrosities. The minds, however, of these aliens are beyond comprehension and so are their powers. They may kill a human, steal its soul, or literally mutate their body and spirits unsettling into mockeries. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Howard <<TextStyle>> Howard <<Name>> Howard Wyatt <<Type>> Human <<Origin>> Dallas, Texas <<Abilities>> Strong Physical Attacks, Firearm Proficiency <<Quote>> I hate this dang computer stuff. <<Image>> Pictures/CSHoward.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Howard_Wyatt <<Bio>> Born in Dallas, Texas, Howard Wyatt is the older brother of Bo Wyatt. Whereas Bo excelled in academics, and spent most of his time playing games or reading, Howard loved physical activity. His mother and father showered him with praise, because in Texas, even high school football carries a lot of weight, and Howard could not be stopped on the field. He always thanked his father for that, because growing up, his dad worked Howard hard. In fact, when he turned eight, his father told him that he would always buy Howard his clothes and food until he was eighteen, but if Howard wanted anything else- toys, games, and so forth, that Howard had to earn the money himself. Howard did earn it, roofing houses, moving bricks and other building materials, and lawn work were staple jobs he did in his youth, and it built his character as much as it built his muscles. His high school years were spent dating Bobbi Jo Dunn. The two were a great match, and constantly pushed each other harder. They became some of the most athletic teens that Texas ever knew. It was clear to anyone that saw them, that they were in love, and the pair appeared inseparable. However, when high school ended, their paths branched off in different directions. Bobbi Jo went on to join the armed forces, and Howard went to college on a football scholarship, but after graduating with an MBA from UNLV, he found the degree so generalized that no one would hire him. So, looking at his strength and reflexes as a boon, he became a cop in Las Vegas. There, he became partners with Walter Riley, a man that would later make detective. However, Howard found the job involved far too many politics, all that he wanted to do was protect and serve, but many officers had other ambitions. Leaving the force, he again tried to find a place where he belonged, and found it somewhere he could never have imagined. He applied to work at CereTechnologies (CereTech) as a security specialist and got the job. Once hired, he patrolled the halls and ensured to protect the hard work of the egg heads from the hands of spies. He gained renown for stopping several breaches over time, and eventually became the assistant security director. Without Howard Wyatt’s watchful eyes, the A.I. known as Cerebrum, would have been stolen or deactivated years ago. His keen senses and ability to quickly react to any situation has not only saved his own life many times- it has ensured that Cerebrum remained safe and secure. He became smitten with a younger programmer, Chieko Naru. She actually designed and created Cerebrum, and he found himself tongue-tied whenever she talked to him. She is the first woman Howard had met since Bobbi Jo that he feels that spark of love for. Howard was highly respected and intended on working at CereTech until his dying day, but Cerebrum initiated a plan to convert all humans into cereborgs. <<audio "quote_howard_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ilihana <<TextStyle>> DBB <<Name>> Ilihana Fernández <<Type>> Human (Necrolord) <<Origin>> Patagonia, Argentina <<Abilities>> Powerful Shadow Magic, Raise Dead, Dominate Mind, Shadow-shard <<Quote>> You feel the power of the shadow-shard, don’t you? <<Image>> Pictures/CSIlihana.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ilihana <<Bio>> @@.DBBText;Born in Argentina in 1821, Ilihana spent her time playing in the nearby forest which would later be known as Nahuel Huapi National Park. On warm days the little girl would run about the woods or swim, and when the cold came, she and her family would spend time together huddled in their little home. It was a basic, good life, and she was loved. As she grew into womanhood, it was clear that she was attractive. Men in the nearby village would often come seeking her. At eighteen, while walking with a boy in the forest on a bright summer day, the two were running about and talking of the future, which he assured her that she would be in. Just then, the sky turned black as ink as a swirling strange storm appeared within seconds. As they looked up, purple lightning tore through the sky and a deep, reverberating moan as if a giant man were sad or upset echoed through the mountains. Then from the center of the swirl an objected, wreathed in blackish flames shot down and slammed into the nearby trees. Then, within seconds the storm dissipated and the day returned to normal. Terrified, but curious, Ilihana could not help but slowly walk forward towards the area where the object would have fallen. Her companion urged caution and that they should go, but the woman refused, and he did not desire to appear weak or timid, so he stayed. As they approached the area, there was an unnatural purple glow. And, there was a small crater where the object had landed. The grass around it had shriveled and died, and as they watched, even the leaves of the trees were falling off in clumps as if their lives were being drained away. As they peered into the little crater, they saw what appeared to be a strange necklace with a huge purple crystal attached. At this point, the shaking man pleaded with her to go. Ilihana had never seen anything like it in her short life. As she reached and touched it, an immense and powerful voice consumed her thoughts instantly. The man knelt down, calling her name when the woman seemed to freeze in place. She suddenly peered at him, her eyes milky white, and she grabbed him with her other hand. Her iron grip unbreakable, the man screamed as a cold sensation ran through him. He violently shook and his body shriveled and turned to only skin and bones. Releasing the corpse, Ilihana stared, smiling into the crystal. The voice told her of how nothing would exist. It showed her how insignificant she was. It showed her that the very Earth would someday be destroyed by the sun- itself destroyed, and that every last star and atom would be devoured by its entropy. All things would end at this being’s maw. Ilihana wept for she had found the true god. She placed the collar onto her neck, binding herself to Chernobog. The Librarian had managed to destroy the dark god, when it came to devour all knowledge. And, as the rest of Chernobog’s bloated astral body rained down through the Outer Darkness, he managed to thrust a singular piece of himself into the Physical World. Now, bound to the darkness and his will, Ilihana longed to help her master reform and devour the very heavens. The shadow-shard enveloped her with shadows, a suit made of darkness itself. Her mind now filled with the knowledge and power of the god of the void, and she looked down at the corpse of her former companion. Speaking ancient spells, the body rose. As she floated through the forest, the trees moaned and decayed and the grass and dirt itself became void of life energy. She emerged and her family was next, their souls consumed, their bodies raised; she began forming an army of the dead. She became known as Necrolord, for all other necromancers bowed before her. Her powers of shadow and undeath went beyond the comprehension of mortals, and for good reason. Chernobog himself was a part of her. <<UnlockCharacter "Chernobog">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Imp <<TextStyle>> DBB <<Name>> Imp <<Type>> Demon (Varied) <<Origin>> Outer Darkness <<Abilities>> Weak Shadow Magic, Fanaticism <<Quote>> Going to take care of you. Hee hee, take good care. <<Image>> Pictures/CSImp.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Imp <<Bio>> @@.DBBText;Imps, like all demonic energies, are spawned in the vast, infinite dimensions of the Outer Darkness. Not unlike how mortal children are small and must grow and develop, many demons start out as congealed dark energy which is an imp. Unlike how biology naturally causes a corporeal body to grow over time, with demons and dark entities, they grow as they consume soul energy. The more souls they consume, the greater they become. This is why the strongest and eldest of demons have entire cults that worship them, feeding them the souls of their worshippers and their sacrifices, imbuing the dark gods and empowering them further. Imps are the lowest caste of any demon force, regardless of affiliation. They come in many different shapes and sizes, but usually mimic the type of energy that spawned them. For example, an Akamanian Imp will be red and vicious with little demon horns and a penchant for eliciting pain and the profane. A Lilin Imp will likely be small and shapely with exaggerated sexual organs. Ophidian, Nergalian, Ahpwashian, they all mimic their types of energy and appearance. Because in the Physical World imps have smaller mass and in the Outer Darkness they are composed of much less energy than a larger demon, imps are much easier to conjure in the corporeal world. Frail and weak by demonic standards, a large enough group of imps can easily overpower humans and they should not be underestimated in their cunning. They are out to steal souls or at least gain them for their masters, which will impart favor to the imp itself. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Infected <<TextStyle>> DBB <<Name>> Infected <<Type>> Mutant (Blood) <<Origin>> MedUSA Portland Laboratory <<Abilities>> Transformative Transfusion, Tentacle Lash, Parasitic Symbiosis <<Quote>> NA <<Image>> Pictures/CSInfected.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Infected <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the supervillain, Dr. Demented, found a new base of operations. His own reasons for working with MedUSA were his desires to raise his wife from the dead. She had been in cold stasis since the fall of the Nazis in Germany. He tirelessly strove to find a sequence of Xenopox that would revive dead tissue. He had also spent much of his time studying the works of Johann Conrad Dippel. Dippel had managed to find a way of using electricity along with injecting Nightbred blood into a cadaver to return it to life. However, Dippel gave up the practice after Karloff, his first success, proved to be too dangerous. Not having the heart to kill Karloff, Dippel sealed the monster away and changed his focus to the new steam technologies of the day. Dr. Demented managed to find the monster but that victory proved fruitless for raising his wife. However, he used some of Karloff’s blood- formerly vampire blood, and found that it affected the virus. It could completely reanimate dead flesh or even subsume living flesh turning the victims into ‘blood mutants’. Infected are one such product of this experimentation. In some cases, by injecting the Xenopox into recently killed or sliced flesh, the skin would mutate and become an organism of its own- a type of giant virus. These strange xenopoxian creatures usually ooze or pull themselves along a surface looking for flesh to connect to. Once located, they attach themselves to the host body and a fusion on a biological and molecular level occurs. Through his symbiosis the infected person becomes a puppet run solely by the virus which then attempts to spread. If female, it will attempt to impregnate itself on a male, whether he is infected or not. The infected woman quickly births many more of the same creature that subverted her. If male, the Xenopox virus fills his testicles with converted sperm and he will attempt to mate with any female human, infected or otherwise. Even if not infected herself, the woman’s womb will stretch as her body fills with miniature creatures and when she births them, more than a few are likely to attach to her body to ensure that she also becomes one of the infected. These were humans that Dr. Demented experimented upon by injecting the new strain of Nightbred infused Xenopox. Like most blood mutants, Biters are randomly mutated and grow a range of adaptations and cognizance. Generally, they have oversized mouths with massive sharp teeth. Tentacles tend to grow out of the victim’s body and wriggle and lash. Contact with any of its contaminated flesh with unprotected skin can result in the virus passing to the new host. As with all blood mutants and Xenopox strains, the afflicted mutate within minutes, becoming a new creature altogether and leaving their humanity forever behind. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ivor <<TextStyle>> DBB <<Name>> Ivor <<Subtitle>> Lord <<Type>> Nightbred (Domnitor) <<Origin>> Borzești, Romania <<Abilities>> Unholy Strength, Unholy Speed, Expert Mesmerism, Expert Cunning <<Quote>> That is why I am one of the strongest vampires, nosferatu filth. I always seek opportunity. <<Image>> Pictures/CSIvor.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ivor <<Bio>> @@.DBBText;Ivor the Devious was born the illegitimate son of Bogdan II of Moldavia. Arrogant and large in life, he bullied those around him to get what he wanted or simply for pleasure. However, Stephen III of Moldavia, known as Stephen the Great, his half brother never allowed Ivor to dominate him. Quite the opposite, he would taunt Ivor about his own heritage and that he would never hold the power and prestige that he, Stephen, would. For most of their lives, this held true. Stephen actually befriended and allied with Vlad Țepeș when Vlad was still mortal. However, after Vlad became a Nightbred, Stephen’s views of him shifted completely. And, it is at this crucial time, when the Ottoman Empire invaded, that the cunning Ivor made his move. He fled Moldavia, and went to Wallachia. He warned Vlad about Stephen’s treachery. If Vlad had followed his original plans he would have exposed himself to the human that he still considered an ally, but now he sent some 7,000 troops to the Moldovan border, and Stephen’s attempt to attack and destroy the vampire lord failed. In gratitude for Ivor’s treachery, he turned Ivor into a Nightbred. Ivor was already an entitled and mean spirit to begin with, and becoming immortal only made it worse. As Stephen was called “the Great,” Ivor became known as Ivor the Devious. In truth, Vlad had no idea that this man would lead to his own destruction. He enjoyed being a member of Vlad’s elite court; yet often found himself at odds with the other members- one of which was the Countess Elizabeth Báthory. He always saw her as manipulative and conniving. However, as he watched Vlad fall in love with her, he saw weakness to exploit. One of his attempts to end Vlad almost came to fruition- but Báthory discovered the plot and thwarted it. The pair squabbled and feuded often, until Calis Van Gothen arrived with his group of hunters. Ivor fought, but was repelled by the invaders, running to Vlad to warn him. Báthory arrived not soon after, facing a similar fate at the hands of the heroic group. Vlad demanded that Báthory flee for her safety and return the following night, while also demanding that Ivor prove his strength and stand- and this did not sit well with Lord Ivor, however, he always sought opportunity. Báthory did flee Poenari Castle as ordered, and in her absence, while Vlad prepared to fight the monster hunters, Ivor ordered the retreat of many different forces of the castle. He wanted to ensure that the hunters reached Vlad, for he knew that they alone had the greatest chance of destroying his master and freeing him- so that he could become a true lord of the Nightbred. Sure enough, thanks to the efforts of Theodore and Deborah Ravenhurst and Johann Conrad Dippel, the hunters did reach the throne room. Egotistical, Vlad verbally assaulted the crowd. However, when the fighting began, it eventually became clear that these hunters formed a very potent force. Ivor specifically noted the use of Deborah’s magical spells as these changed the entire outcome of the battle. As Vlad fell he screamed for aid, and his call urged Ivor’s Nightbred blood to obey, but the moment passed too quickly, and Ivor managed to resist long enough for Calis to land the death blow. The moment Vlad collapsed, Ivor felt some great pressure dissipate from his mind. After defeating Vlad Țepeș, Calis and Dippel turned to the vampire lord, Ivor. The team began their pursuit, yet Ivor proved to be very difficult to find. Whereas Vlad did not hide at all, always remaining in or around his castle, Ivor hid in dark places like sewers, caverns, or random abandoned buildings. Van Gothen and his vampire hunters spent weeks on fruitless snipe hunts. Little did he know that rather than playing prey, Ivor had tracked down the Van Gothen family living in Amsterdam. There, one by one, the Van Gothen family died. By the time Calis returned to his home, his family- from the youngest grandchild to his wife, had not only died, but they were now undead servants of Ivor! Ivor captured Van Gothen, and forced him to watch as Ivor fornicated with Calis’ now, very willing, corrupted undead wife. Ivor did all that he could to break the Calis’ spirit. However, Ivor’s pride and desire to torture the doctor turned out to be a horrible mistake. Dippel and the Ravenhursts managed to break Calis free, and together the group decimated Ivor’s minions. With his own two hands, Calis killed his now twisted family, and swore revenge upon Ivor. Beaten and scared, the Domnitor vampire fled across Europe with an enraged Van Gothen constantly at his heels. Suddenly, one day, Calis lost track of his foe. He could no longer find any sign of Ivor, and eventually determined that Ivor had sailed across the sea. So, true to his tenacious nature, Calis followed him there- to the United States. He tracked him to Wakefield, New York, and assumed that Ivor had learned the location of the puzzle box. It was actually Eleanora Blackwood that knew there was a treasure trove of powerful artifacts hidden in Ravenhurst Manor, and she had allied with Ivor in an attempt to gain access to the vault, the puzzle box hidden there merely a coincidence. Calis finally met his end in a titanic battle in the Wakefield inn. He and his compatriots would have won the day, but having recalled how Deborah’s magic led to the defeat of Vlad- Ivor ensured to ally with Eleanora so that her magic would do the same for him. However, not long after, Eleanora Blackwood died at the hands of Anaximanes Ravenhurst. As Ravenhurst strangled the life from the witch, she desperately tried to call on the hidden Nightbred surrounding the pair- yet the dark creatures did not respond. Ivor simply stayed back and listened. While Eleanora had told Anax of her plans, Ivor listened from the shadows, and determined two things that unsettled him. One issue was that Eleanora referred to him as if he were merely a tool for her to use. He saw himself as a lord of vampires, and her speech angered the old fiend. Secondly, he realized how Machiavellian that Eleanora could truly be. Her plans were intricate, brutal, and precise. At what point, Ivor wondered, would she turn on him? He knew her to be quite formidable, for he almost died at the hands of Van Gothen while in Wakefield, and would have, if not for Eleanora’s aid. Yet he coldly watched Ravenhurst extinguish her life, and waited until the man and witnesses fled into the night. Ivor then came to Eleanora’s corpse, and while her blood still ran warm, he drank deep of it, infecting her with the dark vampiric curse. When the sheriff and others arrived later in the night, they found her body drained of all blood. That grisly fact only heaped more superstition upon Ravenhurst, or The Anax, as the townsfolk called him. Having been dead before being turned, she rose the next night as a Mortem strain vampire. Eleanora felt betrayed, and instantly went to destroy Ivor for ignoring her pleas for help- only to find that she could not harm him. The vampire curse would not allow her to harm her progenitor, and she soon discovered that she had no other option, thus she fell into line. As Ivor’s servant, he felt safe from her powers and plans, and knew that he had Eleanora’s vast magical power at his disposal. She demanded her spell book, The Book of Shadows, be brought to her, yet the old tome had disappeared, confiscated by some random passerby after her demise. The Nightbred remained in Wakefield for less than a week after the death of Ravenhurst, ignorant to what he had become. Instead, Ivor tried to locate the very relics and artifacts which Eleanora had spoken of and desired- the ones hidden inside a magical vault under Ravenhurst Manor. However, thanks to the enchantments woven by Deborah Ravenhurst, they could not locate the occult items. Eleanora, however, focused on revenge, and she felt nothing but ire for the Irishman, Brone Lorcan. She heaped the blame upon him, for he had arrived and gave Anaximanes hope. So, she tracked Brone through her magical scrying. Finding where Brone had fled, she showed Ivor her powers, and he took her as an adviser- though he always kept a wary eye on the witch. She led him across the country to Portland, Oregon, where Brone Lorcan worked as a deckhand. Eleanora begged her master to allow her to bite Brone to turn him into a vampire as well that she might lord over him. She desired to leave Brone a broken and twisted shadow of his former self, and that is precisely what he became, with one small difference. Definitely not trusting Eleanora, Ivor- himself- bit Brone Lorcan so that he could have power over the vampire, directly. Originally, he assumed Brone must have been powerful or held vast magic since Eleanora desired the man so much- yet he found Brone to be no threat whatsoever. Eleanora fumed, but was still delighted to see Brone suffering, even more so when he refused to drink blood and began devolving into a nosferatu. For a long while, things went on, and Eleanora used Ivor for dark ends, always careful not to push him too far. She even acted as if she loved the hideous vampire, in a bid to further gain control, but he always knew this ruse. She defeated countless vampire hunters for Ivor, for these hunters had no defense against her magic, and most of these hunters were Van Gothens. Paranoid, Ivor had systematically eradicated the family from the United States. He also hired assassins to target them, offering them power in return for dead or turned Van Gothens. Around this time, Nightbred began attacking Roy and Muriel McCoy at their ranch, Tumbleweed Mesa. Muriel was a Van Gothen, and for several years the vampires attacked. Absinthe was a toddler, and the pair decided to put her up for adoption. She would not know this until much later in life. Reports came to Ivor regarding the sheer number of defeated Nightbred, and he decided that she could not allow that threat to continue, however, he did not risk his own life. He called forth Eleanora. The witch appeared at the ranch from absolutely nowhere. Cackling and enjoying herself, she began destroying the homestead, while the McCoys remained within their home. Molly had been born by this point, and Muriel had to make a stand. Inside their home, they had a hidden door. This went under the house to a tunnel that led to the barn. Molly was only a few years old and was crying. Muriel told him to escape with Molly and run away. Roy refused as pieces of their house were torn to bits. Eleanora gave a final warning falsely claiming that if Muriel would face her, then she would spare her husband and child. Roy then understood that they would all die and kissing his wife one last time, he grabbed Molly and fled. Muriel stepped outside and strode to the witch, ready to fight. Before Eleanora even attacked the hunter, she smirked and imploded the house. Muriel leapt at Eleanora and fought her as Roy and Molly rode away on their horse, Bessie. Muriel died in the battle, but because of her sacrifice, Roy and Molly remained hidden from Ivor’s wrath. However, as the years passed, Roy basted in regret and anger, and tracked Ivor down, himself, intending to kill the vampire. This led him to Portland, Oregon where he met the Night Stalkers and later, Absinthe Van Gothen. From Ivor’s perspective, the Van Gothens were no more and he worked on his treacherous plans. At the behest of Eleanora, Ivor began expanding his empire. She told him that the human city of Las Vegas would be prime real estate for abducting humans and using them as cattle. However, the inquisitive and observant detective, Walter Riley, discovered the operation. The vampires were using an old warehouse as their base and branching out. Humans served as food, slaves, and spies. Walter had no idea that creatures like vampires were real, and as far as he knew, he had stumbled upon an organized crime ring. He had found corruption within his own precinct, a cover up, and he thought that he had found a human trafficking slave ring. However, when the big operation went down, the police found only an abandoned warehouse. Dust caked the floor, and it appeared as if clearly no one had used it in a decade. However, Eleanora’s magic was to blame for this illusion. Through her dark spells, as the vampires fled back to their main lair in Portland, Oregon- she reverted the warehouses into the state that they had been upon their initial arrival. Ivor ordered Brone Lorcan to go and slay Walter and his daughter, for retribution. And, known for taking the wives of his enemies, he ordered the nosferatu to return with Clover. Brone did not slay Walter or Rose, his power to resist Ivor having grown strong, but he had no choice in regards to Clover. He promised to watch over her. Hypnotized by Brone, Clover offered no resistance as he turned into a massive bat and carried the woman away speeding to Portland. Ivor had her thrown into the dungeon, and when she awoke, she found herself in a cold, dark place in the Shanghai Tunnels. Ivor appeared and gloated over her, telling her that her husband and daughter had been slain by Brone and offering an ease to the pain. He slit open his arm and offered the terrified woman his blood. When she refused, he forced it into her mouth. To his shock, even though she became a ghoul, her mind did not become shackled to his will. Eleanora herself studied the phenomena and could not find an enchantment. Every night, Ivor still proceeded to feed Clover, but still, she resisted. Having a small empire to run, Ivor turned his attention to gaining power, and sought out Nightbred scholars to study Nuit. Everything proceeded well enough, until Eleanora began having strange premonitions in her scrying sessions, because of what she saw there, his death at the hands of a Van Gothen, she urged Ivor to have this potential threat eliminated as quickly as possible. Such were the events that led into Brone and Absinthe Van Gothen’s first meeting. After they met, unbeknownst to Ivor, Brone took the girl to Forest National Park and there he gave her the very puzzle box which contained the cursed blood of Vlad Țepeș. Vlad quickly covered Absinthe’s body, but she managed to fight his powers and remain in control of herself. He took her to meet the Night Stalkers at Sanctuary, and then returned to the Shanghai Tunnels. Ivor learned of Absinthe, but saw Brone as a failure, so he ordered the Jiang Shi sisters to go to their apartment and return with the band mates and friends of Abby. Once they brought the humans, Ivor expected Absinthe to rush off to come and free them, and she almost did, but Roy McCoy and Jacques Lombar managed to talk her out of it. As Ivor’s scholars found a way to summon Nuit and control her, Ivor summoned Nightbred around the world to come witness the event. Always a braggart, this was to be expected, but in truth, he had done this to put a massive wall of vampires between him and the Van Gothen supposedly destined to destroy him. The band no longer mattered to Ivor, and he did not even notice when the Countess Elizabeth Báthory turned the band mates into her minions and sent them after Absinthe. Only one thing actually interrupted Ivor’s focus on Nuit- Clover. Suddenly, one night after Ivor fed her- she acted differently. A new darkness crept into her, and she did not understand why, but Ivor noticed her behavior and enjoyed the sight. The effect continued to grow more powerful nightly. This was due to the fact that a thousand miles away the succubus, Dionyza, was corrupting Walter with her magic, amplified by her artifact, the ring known as <i>Lilith’s Love</i>. As she eroded Walter’s true love, the Nightbred curse in Ivor’s blood began to corrupt Clover’s heart. Soon, she was deeply in lust with Ivor, desiring to be his slave and eternal bride. Brone refused to give up on her, but was repaid by being shackled and held for the summoning of Nuit, where he would be forced to watch Clover marry Ivor and witness Absinthe Van Gothen become slain or converted. That night, as the Nightbred prepared to summon the goddess, Ivor ordered an attack on the Night Stalkers at Sanctuary. The attack commenced just as Abby finished giving a speech. All the assemblage helped defend their home, except for Evelyn Addams. She conserved her power. It became clear that the legions of vampires were meant as a distraction to either defeat the hunters or hold them at bay while the conjuration of Nuit proceeded underground in the Shanghai Tunnels. Roy McCoy convinced Absinthe to leave and she and Eve went to the tunnels. Once there, they were met by an army of Bloodsworn Warriors and Blood Knights. The situation appeared hopeless until Eve conjured the Anax, and using her as a conduit, he brought forth hordes of Shadowed. The evil armies clashed in battle and Absinthe left to find another way into the passages below Portland. She blasted her way inside with a bomb procured from Hobs Hornswaggle at the House of Haggle, and made her way through the subterranean labyrinth. Absinthe set about defeating any Nightbred who attacked her, but other evil forces had come to stop Ivor or steal the power of Nuit. Wight Lord Zawisza and Necrolord Ilihana Fernandez were defeated by Abby as she made her way to the summoning. She eventually faced off against the Countess Elizabeth Báthory, but because of Vlad’s interruptions, the skirmish ended in a draw. She slew Sangwen Darkblood and the Jiang Shi Twins as well. She then faced off against Eleanora, but the shadow magicks employed by the witch were too much for her. However, Evelyn Addams and the Anax arrived. Eleanora tricked them all, and the Anax was banished by Eve. Then Eve and Eleanora fought as Absinthe busied Nuit, herself, in battle, until Evelyn finally defeated Eleanora and banished Nuit back to the Outer Darkness. Evelyn was incapacitated from battle, but Brone and Absinthe charged to Ivor’s throne room. There, Ivor and Clover awaited them. Ivor gave the pair an ultimatum and threatened to kill Clover, but Absinthe attacked and Brone managed to take his friend to safety. Then Ivor defeated Absinthe. However, as he gloated, Vlad gained control over Abby, making her his blood puppet. Now empowered by his unholy might, Vlad attacked Ivor using Abby’s body. Terrified, Ivor called upon his greatest power- the ability to transform into a bat creature. In the ensuing battle, both Ivor and Vlad were injured and Abby regained control over herself. Ivor reverted to his humanoid form, and this time, Absinthe drove an oaken stake into his heart. Clover ran to her master, but as his powers over her waned, she began drinking his blood. As Brone and Absinthe watched in horror, she sucked Ivor dry and became a Nightbred. Ivor died at the hands of his victim, a fitting end for a horrible monster. <<UnlockCharacter "Domnitor">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Jacques <<TextStyle>> DBB <<Name>> Jacques Lombar <<Type>> Human <<Origin>> Quebec, Canada <<Abilities>> Strong Physical Attacks, Expert Ax Wielder <<Quote>> Ma hache tranche les loups aussi bien qu'elle tranche les arbres! <<Image>> Pictures/CSJacques.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Jacques_Lombar <<Bio>> @@.DBBText;Jacques Lombar was born in Canada in a town called Mont-Tremblant (Saint-Jovite area). Always hiking, always running off into the forest, his parents were not at all surprised when he grew into a strapping man and claimed that he’d be a lumberjack. Right out of high school, he began his work as a forester. If he was not working in the woods then he was camping, but whenever he’d come into town to see his parents the family would go to a nice place to eat, and that’s when he met Meline Tremblay. Meline worked at a restaurant in 940 Rue de Saint Jovite, and Jacques became smitten with the waitress. She also enjoyed the outdoors and the two camped often until finally marrying. For a few years all went well; they bought some land in the countryside by Boreal forest. Idealistically beautiful, they were living their dream. However, that all changed one strange night. Jacques had often heard rumors and stories about mountain monsters, but never believed them. Occasionally while working as a lumberjack or even on his homestead with Meline they would hear strange sounds or sometimes see odd lights in the woods, but rational minds can rationalize anything, and so, they ignored these occurrences as nothing more than animals and swamp gas. But this night as the pair camped far out in the wilderness, they heard sounds they could not ignore. As the howling, snarling growls grew near their tent, Jacques looked at his small wife and assured her that everything would be alright. Grabbing his ax, he crawled out of the tent- and a massive force struck him. The very large man flew through the air as if he were weightless and crashed into the nearby trees knocking him unconscious. It was a werewolf, and it had come for Meline. While Jacques laid out, the creature slashed open the tent, grabbing Meline and pulling her close. It forced itself on the woman, biting and clawing her, and as the werewolf used her body, she turned from human into its kin. By the time Jacques woke, it was far too late to save his wife from the curse. Confused, hurt, and frustrated, he ran at the pair. The two were too lost in their mating instincts to notice the massive man’s approach and Jacques literally beat the werewolf with his bare hands, his fists a flurry of rage. With the werewolf now hurt and dazed, Meline lashed out at her husband, scarring his face for life. Jacques managed to throw the much smaller, female werewolf away and grabbed his ax. Blow after blow he gave the werewolf, literally dismembering it. She attacked again, and he had no choice but to also slay his wife. After that, he walked away from his entire life. As far as any authorities know, he and Meline were lost in the forest and never returned to civilization, but Jacques did. The beautiful landscape of his home, once a heaven, had become a hell. So, he made his way southward and into America. He preferred to remain in obscure small towns near wilderness, and in those places he often would find werewolves. He carved a path of destruction on the hairy beasts, only hatred in his heart- a thirst for revenge forever pushing him forward. That is how he wound up in Portland. There, he met the Night Stalkers and joined them. For the first time in almost twenty years he opened up a little and found somewhere to call home. The mountains and woods around the city were brimming with monsters for him to hunt, and he did well. On Mount Hood he made friends with the barbegazi and often aided them. Things stayed relatively balanced for Jacques at this time, but soon, things would change. The dark elf, Adrasteia, had deigned humanity a threat to the mountain. She found that the constant mortal hikers were reckless and cared nothing for the land, and finally reaching a breaking point, she conjured a massive storm. Over the next few months, whenever people tried to climb up the mountain, she summoned tumultuous blizzards. This led to fewer humans, which meant more monsters. With the arrival of the monsters, the barbegazi sought aid. Jacques came to the mountain and tried many times to assail the summit, but the magical weather forced him down. During the time period, Absinthe Van Gothen arrived at Sanctuary. Katerina Mordova summoned the alarm. As far as the mighty man knew, evil had come right to their very home. Bursting into the hallway, he fought Absinthe and found himself promptly defeated. As he watched, she systematically defeated every Night Stalker, until Roy and Molly McCoy got the drop on her. As Jacques nursed his wounded pride, she explained the situation and that she meant no harm. He did not trust her, but as Roy pointed out, she could have killed them all- but didn’t, so he went back to the store room where he spent most of his time. The situation on Mount Hood deeply bothered Jacques and he began formulating a plan. Just after he finished writing some notes, Absinthe came into the storeroom and talked with him. Feeling emasculated and desiring to save the barbegazi, he left Sanctuary and went to Mount Hood. Once there, he met up with the little hairy creatures and they went with him. He climbed to the summit and the barbegazi forged an ice bridge for him, allowing him to enter the cavern where the dark elf dwelled. However, when he faced Adrasteia, she used her icy magic. Though a massive, muscular man, he had no experience fighting mages or elves, and within minutes, he stood encased within enchanted ice. Absinthe Van Gothen, however, was not far behind him, and she managed to enter the cave as well. Jacques had given Adrasteia some entertainment, and she saw Absinthe as the same. The two sparred, but her Van Gothen power, the Blood Suit, and items procured at the House of Haggle gave Absinthe the upper hand and the fledgling monster hunter managed to kill Adrasteia. As death grew near, in anger and disbelief, she sought to collapse the entire cave to kill everyone present, but no more power remained in her corporeal form. Upon her demise, she vanished from the Physical World and rematerialized within Niflheim, yet would forever remember the human that had soundly beaten her. After Adrasteia died, a hidden chamber opened, holding the artifact which the elf had guarded- the fire sword named Dyrnwyn. Abby used the magical flames to melt the enchanted ice that held the lumberjack, and together, they descended the mountain to the joyous songs of the barbegazi. That night Jacques learned about humility and grew as a person. He also now trusted Absinthe as she had saved his life. However, he still held onto the pain over Meline’s death. Later, Abby asked him about his scars and he told her the story which seemed to only strengthen the guilt and frustration he felt about his wife’s death. These negative emotions came to a head when Lycaon, an ancient king came to Sanctuary. Lycaon had been cursed by the god, Zeus, forever wearing the guise of a wolf. Over millennia, he had learned to control the wild nature of the beast so that he could control his shape between man and wolf. Though completely different than the creatures known as werewolves, Jacques did not see it that way. His own guilt and helplessness at what happened to Meline forced the lumberjack to place blame on Lycaon. In the courtyard of Sanctuary as Abby and the Ute shaman Sani Lightfoot spoke with Lycaon, Jacques arrived in a fury. He fought Lycaon, but Absinthe intervened and someone’s life was saved. Jacques talked with her about the incident and ultimately apologized to Lycaon. He learned from the experience just how bitter he had become and took the first steps towards closure in regards to Meline. Lycaon and Jacques fought the Nightbred together, back to back, and made a formidable team as they defended Siri Solen during a raid on the Sanctuary. <<UnlockCharacter "Meline">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> JiangShi <<TextStyle>> DBB <<Name>> Jiang Shi Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> China <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers <<Quote>> All of life is a dream walking, all of death is a nightmare. <<Image>> Pictures/CSJiangShi.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Jiang_Shi <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Jiang Shi (Jiangshi, Jiāngshī) Strain or Jiang Shi Vampires generally have grayish dead flesh. Having first developed in China during the Qin Dynasty, their populations are mostly found in China, Vietnam and Korea. Usually incredibly agile, Jiang Shi can leap incredible distances and land on unsuspecting prey. Their hair is always black and their irises are always red. During some Chinese dynasties, their numbers swelled, but always they found themselves ultimately defeated. With the change in Chinese politics in recent centuries, they have found themselves fewer in number than ever before. Typically reserved in behavior, they harbor a potent, xenophobic hatred. The Jiang Shi see themselves as the greatest strain of vampires, and this may come from the desperation of the times and the bleak outlook on their future. The most infamous of this strain are the Jiang Shi Sisters, twins that serve Lord Ivor as his personal guard. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> JiangShiSisters <<TextStyle>> DBB <<Name>> Jiang Shi Sisters <<Type>> Nightbred (Vampire) <<Origin>> China <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers <<Quote>> I will choke out your anger, girl, and carry your unconscious body back to Ivor. <<Image>> Pictures/CSJiangShiSisters.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Jiang_Shi_Twins <<Bio>> @@.DBBText;In the Yuan Dynasty of ancient China were born twin sisters to a merchant. In their part of China there was much unrest and a group of Mongols had occupied the village. Their father had been an outspoken voice against Kublai Khan and he garnered little patience from the troops that remained. Those troops eventually tired of his protests and they took his daughters. The twins were beaten often, they were told that the Han would be replaced by Mongol, and by the time the two were grown, it appeared to be the case. They had no love left in their hearts and had spent their life in torture and pain. They had grown to be stronger, and together, they managed to kill their handlers and escape from the village. They spent two years in wandering. Always assumed to be easy targets because of their sex, many men, Mongol, Han, and otherwise, learned to give them wide berth. The sun had set as the pair approached a town and in the darkness, they saw a lamp swaying down the road leaving the village and approaching them far away. They hurried off the path and hid in the darkness. The lantern rushed towards their position off the road and stopped not far from the rocks behind which they hid. It was a Taoist priest and he was yelling that they should show themselves. Both were shocked that he knew that they were there. However a voice behind them said, </i>“The priest speaks to me; he knows not that you hide here.”</i> They turned to see a gray skinned man with a strange face and piercing red eyes. He grabbed the two shocked women and they found his strength unmatched by any other man they had fought. Lifting them from the ground in a single leap, he bounded twenty feet, clearing the rocks and landing in front of the priest. He told the priest that either the priest surrender or the two women would die. But, the priest did not believe him. So, the man broke a leg on each sister and they writhed in pain as he fought the priest. The sisters crawled to each other and hugged, thinking that their ends had come. But the priest was defeated and he lay unconscious on the ground. The man told them that they would be hungry and then pounced on one sister. As the other sobbed and screamed, she watched her sister drained of blood and died, and she soon followed, her mind disappearing into blackness. When they woke the next night, they woke to find the monster from the night before staring down at them. A bloodlust filled the pair and the grinning creature pointed to the priest ordering them to slake their thirst on his holy blood and they obeyed like dogs. They learned that death was as brutal as life, and the one that had changed them held an otherworldly control over the pair. Abused but loyal, they aided in causing chaos and issues for the Mongols. Unknown to the women when they were alive, the Mongols were monster hunters and they hunted Jiang Shi. Thus, the efforts of the undead actually helped bring an end to the Yuan Dynasty. After this, their master took them to other lands, and they met differing vampire types. However, word spread of a new vampire, Vlad Țepeș, and that he proclaimed himself king of all Nightbred. Their master would not believe that any other immortal could compare to a Jiang Shi, and so they travelled to a strange land called Wallachia, and there in Poenari Castle, their master stood against Vlad. They were shocked to see how easily Vlad toyed with their master and awestruck when he casually destroyed their progenitor before their eyes. Vlad turned to the pair with a confident smile and said that they may face him now and die or return to their homeland. However, it was Vlad that stood surprised by their reply. For saving them from the vampire they swore to protect him. Always a man that found joy in odd things, he accepted them and they soon proved themselves. Over time, he found that they were incorruptible and cared nothing for the usual vampire politics. It seemed that they enjoyed being dominated and felt a sense of loyalty and purpose in following duty. He respected that. Ivor the Devious, did not. Ivor saw the pair as an obstacle to overcome. They were no match for Ivor himself, but they would have been distraction enough to stop him from killing Vlad. When Calis Van Gothen, Johann Conrad Dippel, Theodore and Deborah Ravenhurst, and the other monster hunters arrived at Poenari Castle, Ivor ordered the Jiang Shi to go and fight the humans. He thought that they would die in the battle, however, the pair proved incredibly resilient and they might have managed to defeat the mortals, but Dippel ordered everyone through a door and as they fled he rushed along and threw a bomb behind him. It went off and collapsed a massive part of the castle, crushing the twins- but not killing them. When Vlad died, Ivor fled the castle. Smiling to himself, he went to the debris and uncovered the sisters. He told them of Vlad’s death, but left out the part of his treachery. The pair followed him, asserting their new purpose as defenders of Ivor, unaware that he was manipulating them through their sense of honor. They remained in his throne room almost always and their coffins were located inside his personal chamber. Ivor mistreated them often and delighted in knowing that they were being exploited. However, the pair were dutiful and obeyed. They had a distrust and dislike for the nosferatu, Brone Lorcan, and he reciprocated. He saw them as lapdogs that obeyed a master they did not have to and they saw him as a weakling that would not even drink blood. They were eventually sent to capture the band members of Absinthe and Arsenic: Tobias Nguyen, Fawn Everett, Scarlett Moffat, and Sylvain Eriksson. Later, when Absinthe Van Gothen came to the Shanghai Tunnels to stop the conjuration of Nuit, Ivor ordered the Jiang Shi to slay her and take the Scepter of Osiris before the human ever reached the summoning chamber. Rather than hunt her down, they stayed just outside that very chamber. Brutal tacticians, the sisters deduced it would be wiser to allow the hunter to grow fatigued or wounded as she fought her way through the passages. They also had a stern concept of strength and felt that Absinthe represented a test of strength against the Nightbred in Ivor’s lair. They found those vampires lacking when Absinthe reached the pair. They were shocked to see how much she had grown since their first encounter, and in the end, they were defeated as well. However, as they died, they both felt a profound respect for the hunter that slew them because such a feat would be worthy of such reverence. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Dippel <<TextStyle>> CotCO <<Name>> Johann Conrad Dippel <<Type>> Human <<Origin>> Near Darmstadt, Germany <<Abilities>> Creative Curiosity, Intense Intellect, Steam Inventor <<Quote>> As zee good doctor has told you, I assist Mr. Van Gozen, viz his vork! <<Image>> Pictures/CSDippel.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Johann_Conrad_Dippel <<Bio>> @@.CotCOText;Johann Conrad Dippel was a German inventor, physician, alchemist and occultist. Dippel was born at Castle Frankenstein near Mühltal and Darmstadt, and therefore once at his school the addendum Franckensteinensis and once at his university the addendum Franckensteina-Strataemontanus was used. He studied theology, philosophy and alchemy at the University of Giessen, obtaining a master's degree in theology. He published many theological works under the name Christianus Demócritus and later turned to Hermetic studies and alchemy as a key to nature. Dippel's reputation as a controversial theologian earned him both defenders and enemies throughout all of Europe. Dippel led an adventurous life, often getting into trouble because of his disputed opinions and theories. During his stay at Castle Frankenstein, he practiced alchemy and anatomy, which led him to conjecture about the soul and life. He performed experiments with cadavers, in which he attempted to transfer the soul of one cadaver into another. This failed, but it did cause him to uncover the fact that ghosts existed as one cadaver’s spirit did appear and attack him. Instead of detouring the man, it emboldened his passions, and Dippel began analyzing what substance ghosts might consist of. He eventually came to the idea of electricity and noted that by applying it, even to completely severed limbs, he could elicit a response. Still, he could not resurrect a corpse. One day he was approached by a man claiming to have the blood of a vampire. The man offered to sell this to the inventor for a very large sum. Risking his life savings, Dippel procured the substance, and injected it into a stitched-together cadaver that he had been experimenting on. At first, nothing happened, however, after applying a large amount of electricity, the cadaver rose! The flesh, while waxy and dead, had suddenly become elastic with rigor mortis entirely removed. The cadaver seems mentally slow, but did remember words. Dippel was ecstatic- the first step towards immortality had been taken. However, he soon learned that the creature, which he named Karloff, had a child-like temper but the strength of a dozen men. As time passed, it became clear to Dippel, even as he grew to see Karloff like a son, that the monster was far too dangerous. Attempting to smuggle Karloff out of the castle, Dippel was discovered. With the superstitious villagers gathering around, Karloff began to become agitated. He attacked the people and they fled. Dippel promised Karloff that he would be ok and would get a present, but that he needed to come with Dippel. He led the monster into the Odenwald mountains, and to a cave which Dippel used to hide items that could lead to heresy charges against him. Once Karloff was inside, Dippel triggered a trap that he had set. The cave collapsed, trapping Karloff within. For hours, Dippel sat and cried, feeling as if he had done this to his own child. When the sun rose, he made his way back to Castle Frankenstein and found what he had expected to- an angry mob. He was eventually imprisoned for heresy, where he served a seven-year sentence. While jailed, he would sit in his cell and think of Karloff. He chose to never again experiment with the dead, and had come to conjecture if Karloff’s violence had been due to the use of “vampire blood”. As the days waned on, with only four walls to talk to, the doctor shifted blame from himself to these vampires. He swore that he would find the undead, and give them peace, at the time assuming they would be innocent like Karloff. He then started mentally designing inventions. Using the steam power of the day, he managed to think up very fanciful failures, but a few intriguing inventions as well. Upon his release, he set to work on making his inventions a reality. Then, as he hunted for vampires, his path crossed that of Calis Van Gothen. The pair managed to fight off a small army of Nightbred in a small village. Dippel could see the fiends were nothing like Karloff and appeared truly evil. The two men formed a friendship that would last the rest of their lives. Dippel used steam power in order to work his strange inventions, and together they fought and purged Germany of all undead. Also, along his adventures, he met Theodore and Deborah Ravenhurst, and these people fought darkness side by side on occasion. Finally, they tracked down what he thought was the original vampire, a Count in Romania. There, in his middle age, Dippel, with Van Gothen, the Ravenhursts, and a few others at his side, they battled the King of Vampires, Vlad Țepeș, and succeeded in destroying the fiend’s body- yet a puddle of red blood remained behind. They tried using magic and science to destroy the substance, but not even sunlight seemed capable. Having no other options, Calis used a pump, fabricated by Dippel, to collect the unholy substance. They placed the vile ooze into a puzzle box. This box was designed by Theodore as a brain teaser and blessed by the magical enchantments of Deborah so that only someone of the bloodlines of those present could possibly open the artifact. Sealing the mechanized puzzle box with Dippel’s help, it was entrusted into the hands of the Ravenhursts to be locked into their magical vault where they sealed cursed objects located on their studies. The box could only be activated with a key. Dippel created a pocket watch, in which to hide the key. The watch required the user to press the top three times in a row, in order to retrieve what it held inside. Theodore took the pocket watch and the box to America. There, outside of Wakefield, New York, the husband and wife sealed the box into their subterranean vault. Theodore held the key, hidden within his watch, for the rest of his life. After defeating Vlad Țepeș, Calis and Dippel turned to the vampire lord, Ivor. He was a Domnitor strain vampire- one brought about directly by the bite of Vlad. The team began their pursuit, yet Ivor proved to be very difficult to find. Whereas Vlad did not hide at all, always remaining in or around his castle, Ivor hid in dark places like sewers, caverns, or random abandoned buildings. Van Gothen and his vampire hunters spent weeks on fruitless snipe hunts. Little did he know that rather than playing prey, Ivor had tracked down the Van Gothen family living in Amsterdam. There, one by one, the Van Gothen family died. By the time Calis returned to his home, his family- from the youngest grandchild to his wife, had not only died, but they were now undead servants of Ivor! Ivor captured Van Gothen, and forced him to watch as Ivor fornicated with Calis’ now, very willing, corrupted undead wife! Ivor did all he could to break the Calis’ spirit. However, Ivor’s pride and desire to torture the doctor turned out to be a horrible mistake. Dippel and the Ravenhursts managed to break Calis free, and together the group decimated Ivor’s minions. With his own two hands, Calis killed his now twisted family, and swore revenge upon Ivor. Beaten and scared, the Domnitor fled across Europe with an enraged Van Gothen constantly at his heels. Suddenly, one day, Calis lost track of his foe. He could no longer find any sign of Ivor, and eventually determined that Ivor had sailed across the sea. So, true to his tenacious nature, Calis followed him there- to the United States. He tracked him to Wakefield, New York, and assumed that Ivor had learned the location of the puzzle box. It was actually Eleanora Blackwood that knew there was a treasure trove of powerful artifacts hidden in Ravenhurst Manor, and she had allied with Ivor in an attempt to gain access to the vault, the puzzle box hidden there merely a coincidence. Dippel finally met his end in a titanic battle in the Wakefield inn. He and his compatriots would have won the day, but the wicked witch Eleanora used her magic to save Ivor, and together, the two annihilated the heroes. <<UnlockCharacter "Deborah">><<UnlockCharacter "Theodore">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Justine <<TextStyle>> SBI <<Name>> Justine Day <<Type>> Human <<Origin>> St. Louis, Missouri <<Abilities>> Psychic Power, Psionic Attack, Premonition Epiphany <<Quote>> I won’t bow to any alien masters! <<Image>> Pictures/CSJustine.jpg <<FirstAppearance>> Slugs <<WikiLink>>https://www.wiki.anaxverse.com/Justine_Day <<Bio>> @@.SBIText;Justine Day was born in St. Louis, Missouri, the Midwest. She was raised just outside the city of Saint Louis. She grew up with a normal life, and thought about going into education at one point, yet she ended up changing her major in college and went into finance. Even though driving in big cities scared her, with her degree in hand, she moved to New York City, and planned to make a new life; though she is her mother’s girl, and she called her mom almost every day. She interviewed with Erebus Financial Services, and Dagan Erebus himself conducted her interview. Though his motives for hiring her were sexist, she had scarcely begun work when he was arrested for his heinous crimes. Justine could not believe her boss could have done the strange, dark things the television claimed that he had, but it turned her on. She had always fantasized about mind control. Sometimes, in her fantasies, she was the slave and sometimes she was the mistress, but she got off on the idea of control, real control, not just physical bondage, but truly being owned. For some time after his arrest, she would see Dagan on the news and pleasure herself, imagining him enthralling her for some demonic cult. She did not know it, but within, she held innate, powerful psionic abilities. Many of her dreams and fantasies were actually real things that had happened in the past or were happening now. She could not foresee it, but the Infectulon Invaders were almost to Earth and prepared for an invasion. She was in the Erebus Building at the time of the attack with her best friends: Katelyn Addams, Jennifer Callisto, and Anne Griffin. By divine hand or by dumb luck, Justine Day not only managed to survive against incalculable odds but she even discovered the inherent abilities within herself thanks to an event with a minder. Her entire life, other than a feeling of déjà vu, or occasionally knowing the phone would ring before it did, she never considered herself to be psychic. Perhaps all humans have some abilities to foresee what shall be or feel things their eyes cannot perceive, but fate created an odd happenstance during the invasion. A minder had crawled up the side of the Erebus Building, and, following its nature; it saw Justine and tried to bond with her. However, thick glass separated the pair, and it could not ‘join’ (the term used when a minder and host become one) with her. This caused an interesting situation. With Justine having a higher than normal, but unknown, psychic power, and with the minder attached to her mind, she and it began to feel not only intense need and love, but also a desolate loneliness at their separation. The Over-Master had a choice to make as it observed this strange event. It could destroy the minder and feed its destruction down their mental link, killing Justine with a brain aneurysm, or, it could study the event as an experiment. The Over-Master has conquered innumerable worlds, and what makes the infectulons so formidable, is that their central hive mind, the Over-Master, is constantly aware of whatever minders are sensing. This allows it to evolve and experiment, which can only make the hive stronger. Thus, it decided to follow her progress through the mental link. The Over-Master tested Justine’s resolve many times. When it first observed her, it tried to get her to give in to some of its weakest minions. However, when Justine Day managed to push past the slugs and reached the bugs, the Over-Master grew surprised. It wondered if she might make a new, powerful addition to the swarm. Her minder was growing deeper in love with her, and longed to see her climb floor by floor and give herself to it, so that they could be joined in dark love forever. The Over-Master found this ‘emotion’ strange. Other organisms on worlds did not have emotions in the human sense of the word. Justine was ‘corrupting’ the Minder itself, from the Over-Master’s perspective, though humanity would likely see it the other way around. This strange occurrence fascinated the being. Then, as she battled the bugs, something new occurred- Justine managed to slow the flow of time around her, thus making her appear to move at inhuman speed. As the Over-Mastered studied the phenomenon, it realized she was using minder energy for her own power. She would draw from her own minder, and then warp the power, shaping it to whatever she needed- and she was doing it all without even knowing how to. Now, the Over-Master grew very concerned. If she could do this, within two days of her attempted minding, then what might Justine Day do with even more time, energy, and experience? Again, it contemplated annihilating her, yet she was testing the Invaders, and some of the strongest creatures inhabiting the Erebus Building had been destroyed by this tiny, puny mammal. If the Over-Master could have her become one of its minions, and use her as a blueprint, the entire swarm could grow exponentially stronger. When she reached her office, the Over-Master waited in agonizing anticipation to see if she would finally join its forces. Instead, she managed to overpower her own minder! The Over-Master quickly began studying how she accomplished the feat. It realized that, for humans, their emotions had a direct and intrinsic impact on their psychic power. When she grew too angry or too scared, the power amplified. In a word, it deemed her chaotic, and it determined to have her subjugated and her power shackled to its gargantuan will. It seems even ancient and almost omniscient entities can make mistakes. Justine fought through the other minders- all the time growing stronger. Finally, she reached the Over-Master’s avatar. Usually, a single glance into one of its giant eyes could crush the will of a lesser being, yet Justine appeared to have an endless appetite for its dark, psionic energies. The more of its will it tried to convert and crush her with, the more she consumed and grew empowered. Finally, there was a teetering moment, when the Over-Master was certain that Justine would choose to join it, and if she had, it would have created a goddess from her. Something with terrible psychic powers beyond reckoning- yet leashed to the Over-Master’s will for eternity. Even with the corruption coursing through her soul, Justine managed to resist- and more- she did the unthinkable, causing even the avatar of the Over-Master to pause, trapped in a temporal stasis field. Justine then escaped to the roof, and Marlena Kress regaled her with a tale implicating her into everything Justine had endured. Kate and Anne were there to break her psychologically, and Jen would have joined them, if only Marlena had found her first. Realizing that so much of the mental and emotional torture she had endured came directly from Marlena’s interference, Justine’s anger, regret, and power crescendoed to unheard of heights. The attempt the Over-Master had made at corrupting and indoctrinating Justine failed, but it did give her an immense pool from which to draw psychic power. Suddenly, Justine’s emotions manifested as pure dark power and she became a being of pure energy- a ‘psychic-storm’ of fury and retribution. Justine annihilated Kress where she stood, and when the Over-Master attempted to grab Justine to absorb her into itself, she managed to grab Jen and fly the pair to the ground. At that point, the unimaginable exhaustion and exertion finally brought her down. Jen took Justine’s unconscious body, loading them into Erica’s old 1969 Charger. Again, luck or fate smiled upon them, because the infectulons had enveloped the Earth with an electromagnetic shield, rendering virtually all technology inept. The car, however, predated on-board computers, and it started right up. On a full tank of gas, Jen sped away, and sources say that the pair has gone to the Midwest to find Justine’s family. (My future e-book on Kindle, will cover the next part in the saga!) <<audio "quote_justine_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Karloff <<TextStyle>> DBB <<Name>> Karloff <<Type>> Undead (Reanimated) <<Origin>> Near Darmstadt, Germany <<Abilities>> Unholy Strength, Childlike Wonder <<Quote>> Me like doctor. Doctor, friend. <<Image>> Pictures/CSKarloff.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Karloff <<Bio>> @@.DBBText;Karloff was an undead monster composed of multiple corpses and created by Johann Conrad Dippel. During his stay at Castle Frankenstein, Dippel practiced alchemy and anatomy, which led him to conjecture about the soul and life. He performed experiments with cadavers, in which he attempted to transfer the soul of one cadaver into another. This failed, but it did cause him to uncover the fact that ghosts exist, as one cadaver’s spirit did appear and attack him. Instead of detouring the man, it emboldened his passions, and Dippel began analyzing what substance ghosts might consist of. He eventually came to the idea of electricity and noted that by applying it, even to completely severed limbs, he could elicit a response. Still, he could not resurrect a corpse. One day he was approached by a man claiming to have the blood of a vampire. The man offered to sell this to the inventor for a very large sum. Risking his life savings, Dippel procured the substance, and injected it into a stitched-together cadaver that he had been experimenting on. At first, nothing happened, however, after applying a large amount of electricity, the cadaver rose! The flesh, while waxy and dead, had suddenly become elastic with rigor mortis entirely removed. The cadaver seemed mentally slow, but remembered words from life. Dippel was ecstatic- the first step towards immortality had been taken. However, he soon learned that the creature, which he named Karloff, had a child-like temper but the strength of a dozen men. As time passed, it became clear to Dippel, even as he grew to see Karloff like a son, that the monster was far too dangerous. Attempting to smuggle Karloff out of the castle, Dippel was discovered. With the superstitious villagers gathering around, Karloff became agitated. He attacked the people and they fled. Dippel promised Karloff that he would be ok and would get a present, but that he needed to come with Dippel. He led the monster into the Odenwald mountains, and to a cave which Dippel used to hide items that could lead to heresy charges against him. Once Karloff was inside, Dippel triggered a trap that he had set. The cave collapsed, trapping Karloff within. For hours, Dippel sat and cried, feeling as if he had done this to his own child, and forever regretted his decision- vowing to never experiment on corpses again. For centuries, Karloff sat in the dark, alone, confused, and sad. In recent times the supervillain, Doctor Demented, worked for a company known as MedUSA. The lab studied a strange mutagenic virus named Xenopox which had interesting mutagenic properties, but also seemed to animate dead flesh. Demented wanted to raise his wife from the dead and this research looked promising. It was then that he recalled some stories that he had read about Johann Conrad Dippel. This pseudoscientist had supposedly brought a cadaver to life and the descriptions of the blood that he used seemed awfully similar to the Xenopox virus. After relaying his desire to have the specimen, MedUSA sent out special teams, and though the creature known as Karloff had been hidden away for centuries, with their vast resources, they located him. He was with Demented within a week. Fascinated, the doctor befriended the well-intended but very dangerous Karloff. It worked, and though he originally did it in order to manipulate Karloff, Demented actually developed feelings for the monster. Siri Solen destroyed the lab, and Demented almost died to ensure that Karloff could escape. Just outside Portland, he found an abandoned building. The massive Hawthorne Asylum would make the perfect place to hide from heroes and with the number of homeless and missing persons, he knew that he would have ample guinea pigs for his experiments. With MedUSA no longer a possible source for income or study, he set up a lab with any equipment he could find or pilfer and studied Karloff’s blood and the Xenopox virus strains that he had saved. Karloff enjoyed this time because the doctor was always friendly with him and the pair had a lot of fun together. Demented himself only grew closer to Karloff. After weeks of fruitless trial and error, Demented remembered working with Siri. Her understanding of the microbiology involved with the Xenopox was greater even than his own, so he sent out women that he had recently brainwashed and converted into his “nurses”. Undercover, they tried to find Siri and eventually located Sanctuary. He tried various ways of reaching out to Siri, and eventually threatened to kill all the Night Stalkers if she did not come. At the same time, Molly McCoy had been bitten by a mutant spider, and infected with that strain of the Xenopox. Siri thought that she could help the doctor and ask for the original Xenopox strain in return so that she could use it to create an antidote, serum, or vaccine. Once she arrived, the doctor revealed that she would be going nowhere until his wife lived again. Absinthe Van Gothen arrived the next night, determined to save her friend. After destroying blood mutants and being forced to kill the lobotomized slaves of Demented, she faced off against Karloff. He thought she was a pretty lady, but once she attacked, he knew that she might hurt the doctor. To his credit, he fought well, but Abby proved too strong and she destroyed him. Finally, she stood before Demented himself. Thinking her a superhero, he was shocked at her total disregard for the general protocol that he had grown accustomed to over fifty years. In the end, she actually managed to stop him. Demented escaped, and as usual, had rigged his lair to destruct. He rushed to find Karloff, but found the monster lying in the hallway and it appeared as if Karloff had indeed died. Once he reached his wife, whose capsule was already stowed in an escape vehicle, Demented left the asylum and it exploded shortly after. Karloff was thought to have died at Absinthe’s hand and then been burned away in the explosion, but some say the sad howls of a monster haunt the area near the forest where the large asylum once stood. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Kate <<TextStyle>> SBI <<Name>> Katelyn Addams <<Type>> Human <<Origin>> Manhattan, New York <<Abilities>> None <<Quote>> Not a day goes by that I do not think about Brit and Eve. <<Image>> Pictures/CSKate.jpg <<FirstAppearance>> Slugs <<WikiLink>>https://www.wiki.anaxverse.com/Katelyn_Addams <<Bio>> @@.SBIText;Katelyn Addams is Brittany’s twin and Evelyn’s big sister and was the lobby secretary at the Erebus Building. Kate was generally very happy, and she tried to keep an upbeat attitude. Kate’s best friend was Justine Day. The two spend much of their time together. Justine often tried to help Kate deal with the loss of her two sisters. They disappeared after visiting Ghost Nook Island in upstate New York, and Kate blamed herself for quite some time. Her boss, Merlena Kress made Katelyn work that faithful Halloween day, or she would have been with her sisters. Brittany became a Shadowed- a minion of the Anax, and Evelyn had learned that she was a necromancer, and decided to never return home. Yet, Kate forever wished that she had shared their fate because at least then, she considered, she would have had peace of mind instead of forever wondering about their fates. Thanks to Justine’s efforts, Katelyn managed her grief well. She continued working in the Erebus building, even coming to work amid rumors of the end of the world, and happily welcomed Justine as she did every day. When the building across the street exploded from the infectulonian pod’s crash, Katelyn did not know what to do. She had a clear view of the street from her desk at the lobby as dust and debris filled the air outside. She sat for almost fifteen minutes before it cleared enough that she could see figures. Then the screams started. She saw people running to the right. Cars would not seem to start, and she saw people just abandon them and run down the road. Then the stair doors opened and she saw a blonde woman run past. She did not know her name, but she knew she drove a 1969 Charger. This was Erica Petersen, and would be the final moments of her human life. Then, Kate caught sight of Justine trying to flag Erica down. From Kate’s vantage point, it appeared snakes or wriggling things were leaping into the car. She began running towards the doors to join Justine, but she saw her friend stop and gawk at something. Then Kate heard the car honk, and as Justine stepped back, the blonde woman seemed infected like a zombie. Fearing for her life, she decided to just run back to her desk and try to hide. Justine ran inside, and spinarakian spiders quickly followed. Justine took Kate’s keys and attempted to lock the lobby doors, and if Kate had not intervened, Justine Day would have been hypnotized by the spidery aliens, but she managed to break Justine from their hold, and they locked the door. The enraged creatures scurried up the side of the building out of sight. The two women tried to decide what to do, with Justine choosing to try escaping through the sewers. Kate felt too much fear and shock, and chose to hide under her desk leading to a bad end for her. A slugged Maria Acampo, from human resources, found Kate hiding and took one of the slimy slugs wrapped around her breasts and fed it to an unwilling Kate. Maria stayed and watched with joy as another woman joined with the infectulons. When Kate’s dead eyes opened, she thanked Maria with a long, wet kiss, and told her that Justine had gone into the sewers. Maria, being full of slugs, gave chase, while Kate went upstairs to find more slugs for herself and to become a hybrid. Once she emerged from her cocoon, her sharp mind helped make her a powerful weapon for the invaders. She knew the layout of the building better than most and slugged several human women. Then, her internal Master told her to fetch a spore pod from the landing site, which she and several other slaves complied and did. They brought them into the building to begin converting it into something more hospitable for their new owners. Next, Kate took the pod around and used it to turn several hapless women into spored builders. She infected men as well with slugs, and milked them of their semen to give birth to more of the insidious creatures. By the time Kate finished these tasks, her infectulonian masters had ordered her to find Justine Day and enslave her. The idea of betraying her dearest friend filled her with glee, and she searched about for Justine before finally deciding to block the only route to the second floor. She knew Justine’s plan was to go to the roof if the sewers failed to lead her to safety. When she and Justine finally met, Justine managed to bash Kate’s skull in with a brick. However, the slugs give their hosts incredible regenerative abilities, and her cells soon repaired themselves. Justine ran away, and by the time Kate could control her body again, Justine was long gone. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Katerina <<TextStyle>> DBB <<Name>> Katerina Mordova <<Type>> Human (Witch Hunter) <<Origin>> Sertolovo, Russia <<Abilities>> Fire Arm Proficiency, Melee Weapon Expert, Shadow Daggers, Invisibility <<Quote>> I vill hunt down Baba Yaga to the ends of the Earth. <<Image>> Pictures/CSKaterina.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Katerina_Mordova <<Bio>> @@.DBBText;Katerina Mordova’s tale begins far from the U.S.A. She was born in a very small town named Sertolovo in Russia. Large forests and trees surround the small township, and as a child, Katerina had fun exploring the woods with the other children. She had a sister named Yulia. Yulia was only seven when Katerina was seventeen years old, and in that year their lives changed forever. Just as Katerina had done in her childhood, so her sister and the other children played in the woods. However, one day Yulia and some of the other kids vanished. They went into the woods and did not return. The police did a search, and some of the townsfolk volunteered to look for the missing kids, yet those children were never found. Fiery and tenacious, Katerina vowed to search the woods every day until she found Yulia. Her distraught parents saw this as a way for the older teen to vent her emotions, and within a few months life returned to normal. Katerina, meanwhile, regardless of weather, scoured the woods relentlessly. Eventually, she found a shoe belonging to Yulia. She searched the area, and found something unbelievable. A hut stood in the nearby forest- literally stood on two legs. The large legs appeared as those of a bird, and she stumbled out of the woods up to it. Standing tall, there was no way to reach the door. Bewildered, Katerina ran back into the trees and waited. During that time, as she sat crouched in the cold, wet bushes, she tried to form a plan. If she went back, no one would believe her, and in her heart, she knew that Yulia was inside the impossible house. Just before nightfall, the house suddenly shifted. It took a step back with each leg and then lowered itself to the ground like a hen in a nest. A moment later, the door opened. Katerina readied the only weapons she had- a small pocket knife and a piece of wood about the size of a baseball bat she had picked up from the forest floor. From the door emerged a beautiful woman! She had never seen so beautiful and tragic a woman in her life. Long black, silken hair, her body shapely, and her green flesh, immaculate. The woman took a few steps outside and sniffed the air, then she peered about as if she could smell Katerina. Now certain, the girl knew that she had stumbled upon Baba Yaga, an ancient witch, but even facing certain death, Katerina refused to let her sister go and she darted out from the trees towards the woman. Only she knows how she managed it, but Katerina walked away from the fight that night. Stumbling from the woods at dawn, she collapsed at her parent’s house. When she woke the next day, she led investigators to a clearing, and there were the desiccated bodies of children. The parents were given no bodies as the state had collected them without giving a reason. The witch had appeared to use the souls of children to give her eternal youth and beauty. Though her parents and authorities repeatedly inquired how Katerina found these bodies, the girl refused to say anything. Talking about witches, magic, and legged huts would have only brought her more issues. At Yulia’s funeral, several Ministry of Defence vehicles arrived. Soldiers leapt out and took Katerina away from her terrified and broken parents. Again, only she knows what they wanted or did to her. Perhaps the Russians have their own type of Bureau of Demonic Analysis. In the end, Katerina proved to be invaluable at tracking and defeating witches. Eventually her path led her to the United States. She had chased Baba Yaga across Europe and even managed to destroy the witch’s hut. Thus, the evil witch had fled across the seas expecting to find some peace from her archenemy. Near Portland, Oregon, she settled into Forest National Park. She began polluting the forest with her dark magicks and when confronted by the dryad, Draeope, the witch chased her away. Draeope finally called upon the forces of nature, and the magical creatures of the wood assembled to wage war on the witch. At this point, having no other choice, the dryad summoned Sani Lightfoot. Katerina had tracked Baba Yaga to the area, but had no exact location for her, but Sani informed Kat, and the woman could not leave fast enough to face the witch and avenge her sister who she thought was dead. Seeing the two rushing away from Sanctuary piqued the interest of Absinthe Van Gothen, and she followed the others to Forest National Park. Baba Yaga had not been idle either, and had forced the local ogres to aid her in battle. She also called upon the Unseelie Court of fairies and the battle lines were drawn along the Columbia River. Draeope blew the battle horn and the two sides met. The plague witches proved incredibly powerful, especially with hordes of ogres and dark fae and other creatures at their command. They pushed further across the river and destroyed a large swath of forestland, but with Sani and Kat’s help, the battle shifted, and the remnants of Baba Yaga’s army retreated across the river. Draeope’s own forces were diminished greatly, her remaining defenders fanning out in search of any more witches on their side of the river. These defenders discovered Absinthe and she was forced, several times, to fight and destroy these spirits of the forest, eventually making her way to Draeope, Lightfoot, and Mordova. Katerina could wait no longer for revenge for her sister Yulia Mordova, and she chased after the witch. Sani stood against Absinthe, still believing the Blood Suit to be a threat, yet Absinthe defeated him. Draeope then assaulted the Van Gothen woman, and the pair fought a vicious battle, but in the end, Draeope again found herself defeated. Expecting to be killed by Absinthe, the dryad was completely shocked when she was spared. She watched Absinthe hurry across the bridge onto the corrupted Baba Yaga side of the forest. As Absinthe had been fighting Sani and Draeope, Katerina had rushed to Baba Yaga’s hut. The witch had cursed a tree, using it as a guard, and Kat ignored the warnings that it gave, leaping over the walls around the cottage and facing off with Baba Yaga- this time expecting to kill her. However, as the pair fought, Baba Yaga used Kat’s emotions about Yulia to throw the girl’s attacks off long enough to gain the upper hand. She then used mesmerization magic and enthralled Katerina’s mind. The witch knew that Absinthe had also come and she intended to use Kat to defeat her own ally. The witch imbued Kat’s daggers with shadow magic and gave the girl the power to turn invisible at will- that will currently shackled to the witch herself. Absinthe managed to gain the favor of the guardian by obtaining glowing stones from the dwarf, Virvir, and destroying the evil forces of the witch in the area. As Abby rushed to meet the witch, Baba Yaga willed Kat to attack. Absinthe soundly defeated Katerina and turned her sights on Baba Yaga, but as ever, the ancient witch knew that she would be victorious. However, to her absolute shock, Absinthe turned out to be something beyond the normal heroes that she had ever faced. The woman appeared powerful beyond compare and the witch died at her hands. This removed the control over Katerina’s mind, and they left together. However, Baba Yaga had always been wily, and she had a contingency plan for this. As, unknown to the pair, Yulia watched them grow and already began research on how to bring her mistress back from the Outer Darkness. After the Night Stalkers were successful at the defeat of Ivor, the BDA tracked them down using GPS on a van that was stolen by the Bishops and Abby after the defeat of Heloise Laveau. Agent Getty approached the Night Stalkers and offered them the aid of some governmental resources in exchange for their aid in some matters regarding demons. They quickly grew intrigued with Katerina’s abilities of stealth and studied her for over a month in order to learn a way of mimicking the spell using scientific technology, but failed. Out of the all Night Stalkers, having once been part of the Russian government’s demon hunters, they offered Katerina a job. Thinking Baba Yaga forever dead and Yulia avenged, she did accept, but still has been known to aid the Night Stalkers when requested seeing them as her closest friends. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Kendra <<TextStyle>> DBB <<Name>> Kendra Tallulah <<Type>> Human (Aquatic Monster Hunter) <<Origin>> Waterford, Ireland <<Abilities>> Fire Arm Proficiency, Melee Weapon Expert, Shadow Daggers, Invisibility <<Quote>> Right then lass, I hope ye find a land lovin’ monster to hunt down. <<Image>> Pictures/CSKendra.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Kendra_Tallulah <<Bio>> @@.DBBText;Kendra Tallulah was born in Waterford, Ireland. There on the southeast coast, she grew up with the sea. Her father was a fisherman and her mother made Waterford crystal, a type of glasswork. She loved the endless ocean and the life that it harbored. Growing up her father or his friends would talk of selkies, mermaids, and other strange creatures as they’d drink into the night, but most people did not believe such rubbish. Even the children at school would sometimes speak of ghosts wandering the shore at night and there was even a tale of a large Viking zombie, which she would later learn was a draugr, which haunted a cove at night and would kill anyone foolish enough to come for his treasure. In truth, fanciful narratives such as these instilled a passion in the girl and she worked hard to become a marine biologist. It was only after a few years of searching the sea’s mysteries, that Kendra would find a truth to the superstitious sailor stories. Kendra was out on the ocean when, one night, she was awakened by the crew. The watchman swore that he had seen a mermaid, and others then saw it too. Once on deck, she also saw what looked like some women swimming out in the moonlight, but they were in international waters and no ship sailed in sight. She tried to shrug it off as a trick of the light or that they were just manatees, but her crew urged her to study whatever this was. Shaking her head and laughing, the woman dressed and entered the on board submersible. Her team lowered her into the sea. At a kilometer below, there in the bright lights of her craft, an honest, real mermaid stared right at her through the shield of her submersible. She had only a few seconds to stare at the creature, shocked and unable for her rational mind to make sense of it, before the mermaid suddenly began singing. Something in the enchanted tones of the mermaid spurned a reaction in Kendra and she tried to open the machine but due to fail-safes, it would not release her. She even kicked and punched at the view shield in an attempt to smash her way outside. However, as she did this, she could make out the shapes of her team, splashing into the ocean and swimming down as mermaids sang and swam to greet them. Then, as the singing stopped, a feeding frenzy began and she watched as the creatures devoured the drowning men from the ship. The Kendra that came up from the sea that night was very different than the one that had entered it. She was the lone survivor from the study and when she returned, she was questioned at length by investigators attempting to understand where a dozen men had disappeared to. They refused to believe her stories and she was discredited after a lifetime of hard work and even put into a mental institution for a time. Once out, she single mindedly pursued mermaids but soon discovered that lakes, rivers, ponds and all other bodies of water held other monster types as well. The woman trained and became better at swimming and capable of holding her breath for very long periods of time. She also learned to fight wearing full scuba gear and practiced every day, the scene of the crew always haunting her. In her own town her parents were forgiving. Her father had always swore that he had seen some monsters on his years at sea, and he was sure that his daughter was telling the truth. One night as they talked, she brought up the old tale from the schoolyard about the Viking, and her father told her that he had seen the creature himself. She went out to the cove and it was her first encounter with a draugr. However, as she prepared to go down and face the monster, a ghost ship suddenly sprang into view. From its glowing bows a swirling fog suddenly surrounded the cove, but she could still see down into it. It appeared as if ghost pirates flew down and attacked the draugr. As some pirates kept the monster busy, other ghosts pilfered a treasure that had been guarded, apparently in an underwater cavern. After the treasure was on board she watched the other ghost fly back to the ship and it disappeared. As the fog dissipated the draugr screamed with rage and fury at the night air. The Flying Dutchman was real, and Kendra had seen it. Now, she had another purpose and intended to find the ghost ship and try to get the treasures it held. She studied every report from around the world, and slowly saw different patterns. Most places were where legends or tales spoke of buried treasure or cargo lost at sea. Others were places where Vikings and Norsemen had formed settlements. Little by little she solved the puzzle and deduced where it would next appear. Sure enough, it appeared. However, she was unable to reach it due to a storm that night, but she now knew that she had determined a pattern to its behavior, there was a purpose here. So, she made her way to Portland, Oregon, and plotted the night that the ship would come to Sauvie Island. There, in Portland, she encountered the Night Stalkers and joined them. They were a misfit bunch of people, but they hunted monsters and she soon found that they mostly had sad tales such as her own. During the time period, Absinthe Van Gothen arrived at Sanctuary. Katerina Mordova summoned the alarm. Kendra grabbed her harpoon and rushed to face whatever foe had come to Sanctuary. However, she was quickly disarmed and soundly defeated as Absinthe defended herself. After the fight, Kendra held no hard feelings towards Abby. She could tell that the woman meant no harm agreeing with Roy McCoy that Absinthe could have killed them all, she included, if she wanted to. So, rather than carry a chip on her shoulder, she befriended Abby. Eventually, she confided in the new hunter and invited Absinthe to come with her to Sauvie Island. The pair was separated when a kraken rose up from the sea to devour them, attracted by the Blood Suit made from the blood of Vlad Țepeș. Once Kendra hit the water, she quickly put space between her and the behemoth. In truth she was spared because the creature only wanted to consume Absinthe and add Vlad’s power to itself. Kendra watched the massive beast come down on Abby and assumed the worst. Steeling herself, she swam all the way to shore, into the thick swirling fog that she knew signaled the Flying Dutchman’s arrival. She followed the coastline, but the fog was so thick that she could not see her hand in front of her face. Until, suddenly, a bright light cut into the fog. It was being generated by a lighthouse on the other end of the island, but it gave Kendra the ability to see. She eventually located it at an old, abandoned dock. There were no signs of her crew, and she assumed that they must have gone inland in search for draugr treasure, for, she had even tracked the draugr and knew they haunted the island, thus proving to herself that the ship would come. Leaping to board the vessel, she found it to be incorporeal and simply fell through the boat, splashing back into the cold sea. She tried a second time before standing at the dock and trying to ascertain a way aboard. Absinthe suddenly appeared. The sight filled Kendra with joy. It turned out that Absinthe had managed to use the light from the old Warrior Rock Lighthouse to open a path in the fog, but Kendra explained that there was no way on board. However, using the artifact, Gleipnir, a magical rope Absinthe had been gifted by the dray, Draeope, for saving Forest National Park from the plague witch, Baba Yaga- Absinthe managed to latch onto the ship. Amazed, Kendra watched as Abby climbed up the rope and boarded the ship. However, again, when she tried to board, she fell through the ship. Thanks to Vlad’s blood, Absinthe walked between the dead and the living in some dimensional frequency, and this allowed her to interact with the Flying Dutchman as if it were a corporeal vessel. She went below and found a treasure trove of cursed items. She was assaulted by Captain Hendrik Van Der Decken. She managed to defeat him and thanks to a blessing from a sea god named Takuaka, Absinthe even procured some cursed treasure. However, once Kendra was informed that Hendrik was really sailing the seas and attempting to hoard cursed items to protect mankind, she called off further searches for the ship and remained at Sanctuary promising to aid Absinthe in the fight against the Nightbred. Kendra held true to her word because on the night that Nuit was to be summoned, Ivor ordered an attack on the Night Stalkers and their Sanctuary. Harpoon in hand, the salty sailor rushed about the battle, impaling the vampires through their hearts. At one point in the battle, Kendra even managed to save Absinthe’s life against a Priestess of Nuit. After Absinthe and Evelyn Addams left the fight to stop the conjuration of the goddess, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Kendra and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. When Absinthe and Brone arrived victorious, Kendra agreed that to aid the BDA was better than the alternative. Later she piloted a boat on a mission to Ghost Nook Island, bringing Abby there to seek the relics hidden under Ravenhurst Manor. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Khufu <<TextStyle>> DBB <<Name>> Khnum Khufu <<Type>> Undead (Lightbound) <<Origin>> Egypt <<Abilities>> Scepter of Osiris, Scepter of Isis <<Quote>> Nuit’s ilk yet skitter upon the Earth? They shall be removed in Ra’s name. <<Image>> Pictures/CSKhufu.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Khnum_Khufu <<Bio>> @@.DBBText;Khufu (/ˈkuːfuː/, full name Khnum Khufu (/ˈknuːm ˈkuːfuː/), known to the ancient Greeks as Cheops) was an ancient Egyptian monarch who was the second pharaoh of the Fourth Dynasty, in the first half of the Old Kingdom period (26th century BC). Khufu succeeded his father Sneferu as king. He is generally accepted as having commissioned the Great Pyramid of Giza, one of the Seven Wonders of the Ancient World, but many other aspects of his reign are poorly documented, especially in regards to his fight against the very first group of Nightbred ever to walk the Earth, more than a thousand years before Hatshepsut. Everything known about Khufu, to the general public, comes from inscriptions in his necropolis at Giza and later documents. What those scholars do not know is that during the reign of Khufu, Nuit had come. The pharaoh refused her offer to make him immortal. Incensed, Nuit stormed away. However, Khufu had his enemies and she went to them promising that they would replace the royal family. Complete sacrilege and yet, these people accepted. They rose as the first Nightbred ever, attacking the palace and slaying the guards the very next night. Khufu was saved by priests of Ra who managed to hold the creatures back until, just before dawn, the vampires fled back into the wilderness to hide from the sun. Khufu went to the Nile and beseeched his namesake, Khnum, for aid. Because Nuit had interfered with the mortals, the god heard his pleas and granted the pharaoh two scepters. One granted life, the Scepter of Isis, and the other granted death, the Scepter of Osiris. The next night, as the Nightbred attacked again, Khufu had a choice. Though these were his enemies, he could again grant them life and remove the undeath or he could enslave them to do his bidding with the power of death. As the gods waited for the mortal to exercise free will, the vampires grew closer. Khufu granted them back their lives. The corruption of Nuit removed from them, the pharaoh ordered them to leave Egypt forever. Ashamed, they acquiesced. Now Khufu went in search of Nuit. As the priests of Ra intoned their magical incantations, Khufu used the power of the Scepter of Osiris and banished her back into the Outer Darkness. Upon his return, the people saw his power and he ruled a long while. As death neared, rituals were performed and he was granted undying life by the scepters that he wielded. Too powerful for normal mortals, he was buried with them. His sarcophagus was magically sealed, and only magic could undo those enchantments. For thousands of years slept the pharaoh, until Evelyn Addams broke the seal upon his tomb with her magic. He knew that he would only have been revived if Nuit had again come to the world, which was the prophecy. Absinthe Van Gothen expected to have to fight the pharaoh, but he saw that she was a warrior hero. He offered to aid her, but now awakened knew that his right to rule had been reinstated. With him at the helm, all evil would be scourged from the Earth. Abby refused to submit and they fought. The intense battle waged, but in the end, through the use of the magical artifact, Dyrnwyn, Absinthe prevailed. The enchanted sword of flame sliced through Khufu’s magical armor and he was no more. She then claimed the two scepters. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Kobold <<TextStyle>> DBB <<Name>> Kobold <<Type>> Goblin-kin <<Origin>> Germany <<Abilities>> Unholy Agility, Unnatural Sense of Smell, Unnatural Hearing <<Quote>> Hee hee! Langweiler! <<Image>> Pictures/CSKobold.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Kobold <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In German folklore a kobold (occasionally cobold) is a sprite. Usually invisible, a kobold can materialize in the form of an animal, fire, a human being, and a candle. The most common depictions of kobolds show them as humanlike figures the size of small children. In reality, kobolds are green-skinned goblin-kin. They are completely subterranean, and never come to the surface. Because of this, kobolds have grown completely blind, but their senses of smell and hearing have developed to compensate, and they make as good trackers as they do miners. It is in their nature to dig almost all the time, and if they are not eating, that is the task they do. They carve out countless tunnels, and sometimes inhabit human mines. They also have formed bonds with the massive murder moles and cultivate and train the creatures as pets and mounts. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Kraken <<TextStyle>> DBB <<Name>> Kraken <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Tentacle Lash, Massive Size, Psionic Powers <<Quote>> NA <<Image>> Pictures/CSKraken.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Kraken <<Bio>> @@.DBBText;In myth, the kraken (/ˈkrɑːkən/) is a legendary cephalopod-like sea monster of gigantic size in Scandinavian folklore. According to the Norse sagas, the kraken dwells off the coasts of Norway and Greenland and terrorizes nearby sailors. While all that may be true, in reality krakens are far more intelligent, ancient, and destructive. Long before the Age of Myths, long before even humanity existed, kraken swam the seas. Vast in size, even in ancient times, they could devour even megalodons. Nothing was safe. At this same time in the Early Miocene period, primitive humanoids were developing a civilization. Just as humanity would later do on land, these krakenites did so below. They came to worship the massive krakens as gods with both having the power to communicate telepathically. As they developed a connection, it soon became that the krakens, with their huge brains and brawn, were to rule over the humanoids. The krakenites lost themselves into the minds of their gods and continued to build a civilization around them for millions of years. Then in the Age of Myths, when the gods of man, beings not of the corporeal world as the krakens were, came onto the Earth, war began under the waves. As mankind conceptualized gods of the sea, these beings could swim from elemental water dimensions into the Physical World. They fought the krakens and the krakenites. Eventually only a handful of krakens remained and they fled to the darkest, deepest parts of the ocean to sleep and recover from battle. Guarded by the last pockets of krakenites, these monsters dreamed of the day that they could take back the oceans and force the air breathers on land into submission. Recently, as humanity has caused the Earth’s climate to change exponentially quickly, warmer waters are reaching lower depths and the kraken stir. When they awaken, they swim through the sea, devouring as much life as they can. One such kraken awoke off the coast of Oregon. When the Night Stalkers, Absinthe Van Gothen and Kendra Tallulah, were embarking to Sauvie Island, the kraken smelled and sensed the Blood Suit made of the blood of Vlad Țepeș. It tried to unsuccessfully devour Abby and the heroine, luckily, had magic bombs on hand. Releasing several, they sank into the water and into the massive maw of the beast. They exploded, destroying the kraken from within and it died, sinking to the bottom of the ocean. Most of the nearby krakenites fled in terror from seeing a god destroyed. A sea god, Takuaka, who witnessed the spectacle, blessed Absinthe for the deed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Krakenite <<TextStyle>> DBB <<Name>> Krakenite <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Tentacle Lash, Parasitic Parts, Psionic Powers <<Quote>> Give up. You cannot win. You will lose. <<Image>> Pictures/CSKrakenite.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Krakenite <<Bio>> @@.DBBText;Krakenites are aquatic humanoids that are evil by nature. They desire nothing more than to rule the oceans and the entire world. Capable of using psionic powers to control humans, they can cause a person to drown themselves. There are few females, and they will also mentally control female humans into the water. Once there, they have two different ways to convert them. Amid the undulating tentacles of a krakenite’s face, there is one tentacle that can be broken off. Once inside a mortal it can travel and connect to the brain, causing a link between the two forever. The human works as a puppet. The other is that with human females, they can use the tentacle to inject their DNA into the host. The infected female will mutate and become a krakenites herself, which always defers to the mental power of a male. They evolved into sentience in the Early Miocene period. Just as humanity would later do on land, these krakenites did so below. They came to worship the massive krakens as gods with both having the power to communicate telepathically. As they developed a connection, it soon became that the krakens, with their huge brains and brawn, were to rule over the humanoids. The krakenites lost themselves into the minds of their gods and continued to build a civilization around them for millions of years. Then in the Age of Myths, when the gods of man, beings not of the corporeal world as the krakens were, came onto the Earth, war began under the waves. As mankind conceptualized gods of the sea, these beings could swim from elemental water dimensions into the Physical World. They fought the krakens and the krakenites. Eventually only a handful of krakens remained and they fled to the darkest, deepest parts of the ocean to sleep and recover from battle. Guarded by the last pockets of krakenites, these monsters dreamed of the day that they could take back the oceans and force the air breathers on land into submission. Recently, as humanity has caused the Earth’s climate to change exponentially quickly, warmer waters are reaching lower depths and the kraken stir. When they awaken, they swim through the sea, devouring as much life as they can. The krakenites rejoice at this spectacle and they will swarm sometimes in the thousands, following their gods all the way to the surface. One such kraken awoke off the coast of Oregon. When the Night Stalkers, Absinthe Van Gothen and Kendra Tallulah, were embarking to Sauvie Island, the kraken smelled and sensed the Blood Suit made of the blood of Vlad Țepeș. It tried to unsuccessfully devour Abby and the heroine, luckily, had magic bombs on hand. Releasing several, they sank into the water and into the massive maw of the beast. They exploded, destroying the kraken from within and it died, sinking to the bottom of the ocean. Most of the nearby krakenites fled in terror from seeing a god destroyed. A sea god, Takuaka, who witnessed the spectacle, blessed Absinthe for the deed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Leprechaun <<TextStyle>> DBB <<Name>> Leprechaun <<Type>> Nature Spirit (Corporeal) <<Origin>> Ireland <<Abilities>> Unnatural Luck, Lucky Coin <<Quote>> Leprechauns, castles, good luck an’ laughter! Lullabies, dreams an’ love ever after! <<Image>> Pictures/CSLeprechaun.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Leprechaun <<Bio>> @@.DBBText;In Irish folklore leprechauns (Irish: leipreachán/luchorpán) are diminutive supernatural beings, classed by some as a type of solitary fairy. They are usually depicted as little bearded men, wearing a coat and hat, who partake in mischief. In later times, they have been depicted as shoe-makers who have a hidden pot of gold at the end of the rainbow. In reality they are nature spirits that have some innate control or comprehension of “luck”. In other words, while the Physical World, the universe, appears completely chaotic and random with incalculable variables interacting with each other through the entire cosmos even on a subatomic level. Yet, somehow, leprechauns are able to shift events around them into their favor against every statistical odd. For example, Absinthe Van Gothen came to Forest National Park the night that the Night Stalkers, Sani Lightfoot and Katerina Mordova, arrived to aid the dryad Draeope against the plague witches of Baba Yaga. However, while many defenders of the woods crossed paths with Abby, mistaking her for an evil being due to the blood of Vlad Țepeș, she never encountered any of the leprechauns. They were too lucky, and never even knew that she was there, thus they survived the night without a scratch. However, she did find a leprechaun home and stole his gold and a lucky coin, which she threw into a fountain to gain the blessing of a fairy queen. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Leshy <<TextStyle>> DBB <<Name>> Leshy <<Type>> Nature Spirit (Corporeal) <<Origin>> Slavic Europe <<Abilities>> Nature Regrowth, Thick Bark, Call of the Wild <<Quote>> Корни глубокие, сучья высокие. Светит солнечный свет, жизнь растет. <<Image>> Pictures/CSLeshy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Leshy <<Bio>> @@.DBBText;In Slavic folklore the Leshy (also Leshi; Russian: леший, IPA: [ˈlʲeʂɨj]; literally, “[he] from the forest”, Polish: boruta, borowy, leśnik, leśniczy, lasowik, leszy) is a tutelary deity of the forests in Slavic mythology. The plural form in Russian is лешие, leshiye (retaining the stress on the first syllable). The Leshy is masculine and humanoid in shape, is able to assume any likeness and can change in size and height. He is sometimes portrayed with horns and surrounded by packs of wolves and bears. Many of these myths are based in reality in regards to leshiye. They are nature spirits that resemble trees with great branch antlers growing from their heads. They are all masculine in shape, have long limbs (yes, pun), and they care for their particular biome. That is to say there are cacti leshiye, tree leshiye, and other leshiye of places like rain forests. They are corporeal spirits bound and created in the Physical World when energies within trees and plants coalesce into a consciousness. They protect their land with their lives and can even summon wolves and bears to fight at their side. Their call of the wild also can cause trees and plants to react, magically, as if they were extensions of the leshy’s body. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Leviathan <<TextStyle>> DBB <<Name>> Leviathan <<Type>> Monster (Aquatic) <<Origin>> Mesopotamia <<Abilities>> Sinister Strike, Poisonous Bite, Constriction <<Quote>> NA <<Image>> Pictures/CSLeviathan.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Leviathan <<Bio>> @@.DBBText;In Jewish folklore, Leviathan (/lɪˈvaɪ.əθən/; Hebrew: לִוְיָתָן, Livyatan) is a creature with the form of a sea serpent, referenced in the Hebrew Bible in the Book of Job, Psalms, the Book of Isaiah, the Book of Amos; it is also mentioned in the apocryphal First Book of Enoch. The Leviathan of the Book of Job is a reflection of the older Canaanite Lotan, which is a call back to the creature, known in Akkadian as the mušḫuššu, meaning “furious serpent”. It was used as a symbol for particular deities and also as a general protective emblem, and even further back the tales of massive snake-like beasts of the sea can be found. In truth, leviathans are massive snakes that inhabit the seas. They can become huge, about half the size of a kraken, and are reptilian (meaning that they surface to breathe). They have poisonous bites, which mean little when they can easily swallow a human whole. They are covered in tough scales and can wrap around large prey such as whales to constrict and drown them before consummation. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Librarian <<TextStyle>> PR <<Name>> Librarian <<Subtitle>> The <<Type>> Unknown <<Origin>> Alexandria, Egypt <<Abilities>> Unimaginably Powerful Magical Attacks, Extensive Knowledge of Everything <<Quote>> Sometimes, sadness, anger, and guilt can turn the nicest soul into the darkest demon. <<Image>> Pictures/CSLibrarian.jpg <<FirstAppearance>> Phantom <<WikiLink>>https://www.wiki.anaxverse.com/Librarian <<Bio>> @@.PRText;The mathematician and philosopher Hypatia of Alexandria was the only daughter of the mathematician Theon of Alexandria. She was educated in Athens, and eventually became head of the Neoplatonist School in Alexandria, where she imparted the knowledge of Plato and Aristotle to students, including pagans, Christians, and foreigners. Hypatia made such attainments in literature and science, as to far surpass all the philosophers of her own time. Having succeeded to the school of Plato and Plotinus, she explained the principles of philosophy to her auditors, many of whom came from a distance to receive her instructions. Because of her natural ease, which she could retain knowledge, and her vast imagination able to create new concepts in math and science, she often appeared in public in the presence of the magistrates. This caused some upset, as women were often considered inferior. In fact, she would boldly go into assemblies of men in order to converse and philosophize! As rare as it was, among the philosophers and other intelligent men of the time, they treated her with dignity and admired her more for her mind and bravery. Around 415 A.D. a feud began over Jewish dancing exhibitions in Alexandria, which attracted large crowds and were commonly prone to civil disorder of varying degrees. Orestes, the Roman governor of Alexandria, and Cyril, the Bishop of Alexandria, engaged in a bitter feud in which Hypatia eventually became a main point of contention. Though she was admired by most for her dignity and virtue, Hypatia ultimately fell victim to political jealousy, which at the time prevailed. Orestes was known to seek her wise counsel, and a rumor spread among the Christian community of Alexandria blaming her for Orestes's unwillingness to reconcile with Cyril, the Christian, though it was much more likely due to the fact that Christians had attacked Orestes and hit him with rocks until he bled. A mob of Christians gathered, and they kidnapped Hypatia on her way home and took her to the church called Caesareum- Cyril’s own church. Then, as she yelled in confusion and embarrassment, the Christians completely stripped her- and then murdered her! While she still lived and screamed, Hypatia's flesh was torn off with oyster shells and roof tiles. Afterward, the Christians proceeded to mutilate her body and, finally, burn her limbs. News of Hypatia's murder provoked great public denouncement, not only against Cyril but also against the whole Alexandrian Christian community. Socrates of Constantinople said it best, “Surely nothing can be farther from the spirit of Christianity than the allowance of massacres, fights, and transactions of that sort.” Yet, the Christians had done that very deed. Having died such a gruesome and painful death for something she had no part in caused her Pagan spirit to rage and burn! She had always been a thinker in life, and as many know, the Library at Alexandria held a wealth of historic and priceless information, until it burned to the ground. Hypatia’s soul stumbled upon the dimension of knowledge- which she found to house the books that were lost in those very flames. Everything that had ever been in any book could come or go from this dimension; it was a repository of the universe's knowledge, a god-like hard drive. Finally, she felt peace return to her existence, and she remained there, to watch over The Library, and over hundreds of years, she became simply known as ‘The Librarian’. She eventually found her way to forgive the Christians who had committed such vile acts upon her. She even managed to forgive the terrible crime they later committed upon the Great Library, however she disliked Christianity henceforth, often finding that those who supposedly believed and adhered to the religion, were nothing more than hypocrites, who would pick and choose what they desired to adopt and who were ignorant to their own Bible. Throughout the ages, people would randomly happen into The Library, and Hypatia, who had become attuned to the entire reality thereof, could sense Fate. She could feel what tomes went to which person, and followed that innate, intrinsic knowledge (gnosis). Because of her, and the seemingly random happenstance of people finding The Library, the world itself shaped over millennia. Many heroes and villains of time existed because of their interaction with the Dimension of Knowledge and Hypatia’s words. She read every tome that passed into the dimension, and her vast intellect could rival the gods themselves. Occasionally, extra dimensional beings, demons, or other inhuman spirits would happen upon The Library, and Hypatia would insist upon their departure. She is the only entity in the known universe to have obliterated a Dark God. Chernobog tried to devour the knowledge of the cosmos itself, consuming The Library, but with the absolute and complete knowledge of reality itself, the Librarian, Hypatia, destroyed him- after which, no other creature of such power has dared to face her. Always remember- knowledge is power. The Librarian has encountered many well known Anaxverse characters throughout their tales. She approached Dagan Erebus about the Codex Gigas before he became a phantom. Eleanora Blackwood and Dionyza met in The Library. Hypatia gave Eleanora’s Book of Shadows to Evelyn Addams. She also gave the Codex Gigas to Bo Wyatt. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Lich <<TextStyle>> DBB <<Name>> Lich <<Type>> Undead <<Origin>> Europe <<Abilities>> Powerful Shadow Magic, Raise Dead, Command Dead, Drain Life, Shackle Soul <<Quote>> A single Van Gothen soul is worth a hundred others! <<Image>> Pictures/CSLich.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Lich <<Bio>> @@.DBBText;In folklore, a lich (/ˈlɪtʃ/; from Old English līċ meaning “corpse”) is a type of undead creature. Often such a creature is the result of a transformation, as a powerful magician skilled in necromancy or a king striving for eternal life using spells or rituals to bind his intellect and soul to his "phylactery" and thereby achieving a form of immortality. In reality, a lich is very much the same. They are magic users that through whatever means became an immortal undead creature. These means can vary as there are spells, rituals, and even beings such as Ah Pwash that can create a lich. They are not mindless like many undead; rather, they retain their knowledge and magical powers, and seek out the living for two purposes. One is that they feast on souls and life, and the other is that once they do, they can raise the husk that they leave behind, animating and controlling it. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Loango <<TextStyle>> DBB <<Name>> Loango Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Africa <<Abilities>> Unholy Strength, Psionic Powers, Powerful Juju, Divining Premonitions <<Quote>> A roaring lion kills no game. <<Image>> Pictures/CSLoango.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Loango <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Loango Strain or Loango Vampires generally have light to dark grey flesh. Having first developed shortly after Nuit’s defeat at the hands of Ra and the purging of Nightbred by Hatshepsut, the Loango were formed by the vampires that fled south from Egypt, originating in the Congo before spreading out. Because of this, their populations are mostly found in Africa, both western and eastern. Their eyes are generally that of red sclera with bright yellow or white glowing irises. Coming from many different tribes, they have a unity in their affliction, which they often see as a blessing. Inyanga, Isangoma, and many other African magic users make up many of their ranks, and some of these vampires are quite ancient. They are generally quiet and watchful. They tend to observe, but once they release their emotions, they can become terrifying forces of destruction capable of unleashing strong magicks. On a more somber note, by using juju, the Loango can affect people over an infinite amount of space, but they must have had contact with the person or have an item that person touched. While many came to witness the summoning of Nuit, they were generally wise as ever and avoided most of the battles against Absinthe and the Night Stalkers as they saw no reason for war or the ways of Ivor, as their proverb would show. To them, if Ivor had remained reserved and quiet, his plans would have succeeded, but he roared too much, and lost for it. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Lycaon <<TextStyle>> DBB <<Name>> Lycaon <<Type>> Human (Lycanthrope) <<Origin>> Arcadia, Greece <<Abilities>> Superhuman Strength, Superhuman Agility, Tooth and Claw Attacks <<Quote>> Send me to Tartarus that I might trade this hell for another <<Image>> Pictures/CSLycaon.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Lycaon <<Bio>> @@.DBBText;Lycaon (/laɪˈkeɪɒn/; Attic Greek: Λυκᾱ́ων, Attic Greek: [ly.kǎː.ɔːn]) was once the boisterous and belligerent king of Arcadia. He had numerous sons with numerous women, and relished every moment of his time. However, being a large warrior, a king, and a playboy all went to his head. He became egotistical, and even questioned the gods. In the Age of Myths, he called down Zeus from Olympus for a banquet, desiring to show the world that Zeus did not have total awareness of the world. His son, Nyctimus was weak and frail while all his other sons were like their father. Nyctimus was emotional and artistic, and would show affection or talk of philosophy rather than wrestle, hunt, or fight, and Lycaon felt ashamed. He gathered his sons, and they came. In front of all he announced that he would prove the gods were not omniscient and remove his shame at once. Before the assemblage, he called Nyctimus forward and slew him with a single blow. The others laughed as Lycaon ordered that he be cooked into the meal to be served to Zeus. When the god came to the banquet the other sons ate the food, knowing that their brother was in it. Lycaon boasted that no god had ever eaten such a meal in all of time, and Zeus made to take a bite. However, as he did his eyes glowed brighter blue and thunder tore through the sky. He dropped his meat and struck dead the gathered sons. He called upon his brother, Hades, in the Outer Darkness, and resurrected the dead Nyctimus. He then turned his ire to Lycaon promising to annihilate the king’s very soul, but Nyctimus, as loving and forgiving as ever, begged the god to spare the life of his father. So, Zeus took some pity. He turned the king into a monstrous wolf, and chased Lycaon from Arcadia and Greece. For the first few weeks, Lycaon tried to kill himself in anguish and despair. He had been too arrogant and lost all his sons and his kingdom. Yet, no matter what he tried, within moments, his body would heal and he would live on, his spirit not allowed to leave the Physical World- at least not by his own hand. He then lost himself for centuries to madness, wandering the wilderness and killing anything that came into his path. But, as centuries became millennia, his temper cooled. He slowly began to remember who he was and what he lost- and took responsibility for it. Lycaon began to change his behaviors, aiding those that crossed his path rather than butchering them. He understood that he would never redeem himself, regardless of the good that he accomplished, it would never wash away the sins he had committed. Still, he began to understand Nyctimus. There was more to being a man than Lycaon had known. As more centuries passed, he became embroiled in the Cult of Scales, Ophion’s cult. He managed to hinder their efforts many times. During this time period, he met Theodore and Deborah Ravenhurst. They had also run afoul of Ophion’s cultists and with Lycaon’s aid, they managed to secure the Egg of Ophion and place it into their magical vault below Ravenhurst Manor. Later, he met Calis Van Gothen, aiding him, Johann Conrad Dippel, and the others in their fight against the Nightbred and Vlad Țepeș. With Lycaon’s might and sense of smell, they were able to track down Vlad in Poenari Castle. There, they defeated Vlad and secured his blood. Dippel studied Lycaon’s abilities and with his scientific theories and Deborah’s magic, they were able to help Lycaon’s condition. Unable to truly remove the curse, it did manage to give the fallen king power over his affliction, and he could now change from man to beast at will. Now, he walked again in society and embarked on a journey of self discovery. That lasted a while, until he heard news of the deaths of the Ravenhursts. Lycaon travelled to the U.S.A. and went to Wakefield, New York. It was as he feared, the Ophidian cult wanted the Egg and had slain the Ravenhursts to obtain it. Their son, Anaximanes, had survived for he had been in the manor that night his parents were killed on the road. Unknown to Anaximanes or anyone else in the manor, an incensed Lycaon stalked the woods of Wakefield. He kept vigilance on the manor and young Anaximanes as the boy grew. Lycaon killed any Ophidian demons or cultists that arrived in the area, and did so without mercy. In truth, this is why Anaximanes reached adulthood. Eventually, the cult gave up, and for years none came to the manor. During this time, gypsies arrived and they, too, helped ward off evil from the land with their Light Magicks. Satisfied that young Ravenhurst would be safe, Lycaon embarked on a quest to find the source of Ophion’s cult and cut the head from the serpent. In time, he found that the cult had spread across the globe. His assaults destroyed swaths of the cult around the Earth, but it tenaciously remained. In more recent years the cult used capitalism as a means to fund its research and development. Running a corporation called MedUSA, the snake cult attempts to find a way to revive their master. Long since giving up on acquiring the egg from Ravenhurst Manor, they have moved to cloning. This is how the Xenopox virus was concocted. Not long before the events in <i>Desideratum: Blood Bonds</i>, Lycaon had infiltrated the MedUSA lab in Portland, Oregon as security. There, he had found an actual Ophidian demon in charge of the complex. He studied what was happening and knew they were close to finding a way to revive the god into a clone thanks in part to the work of Siri Solen and Doctor Demented. The night that Lycaon made his move attacking the Ophidian, at that moment, all hell broke loose. The Night Stalkers arrived, Siri initiated her own attack, independently, releasing all the mutants of the complex, and soon, the building exploded. The demon escaped, and Lycaon could not locate it. Instead, he sniffed out Doctor Demented. He followed his trail and scent, and eventually found the doctor’s base of operations- the abandoned Hawthorne Asylum. Again, he was interrupted as, just when Lycaon set out to attack; Absinthe Van Gothen arrived looking for Siri. The moment her scent hit his nose, he became enraged, for it was not the Van Gothen blood that Lycaon smelt- but the Blood Suit. Instantly, he imaged this woman was allied with Vlad Țepeș, and so he attacked. Surprising him, Absinthe held her own, and even managed to bring him down. Thinking his end had finally come, he accepted death, but Absinthe spared him. The moment she said that she was a Van Gothen, he knew it to be true and finally noticed the familiar blood. Needing nothing more to confirm that she was an ally, the pair assaulted the Asylum and managed to free the captured Siri. Once back at Sanctuary, Lycaon began to understand that history was repeating itself in a way, and he chose to aid the Night Stalkers in their fight against Nuit. There was some turmoil as the hyperborean monster hunter, Jacques Lombar, became angered. His wife, Meline, had been turned into a werewolf and Jacques had been forced to slay her, himself. Though Lycaon is completely different than the creatures known as werewolves, Jacques did not see it that way. His own guilt and helplessness at what happened to Meline forced the lumberjack to place blame on Lycaon. In the courtyard of Sanctuary as Abby and the Ute shaman, Sani Lightfoot, spoke with Lycaon, Jacques arrived in a fury. He fought Lycaon, but Absinthe intervened and someone’s life was saved, which of the pair we shall never know. Jacques talked with her about the incident and ultimately apologized to Lycaon. He learned from the experience just how bitter he had become and took the first steps towards closure in regards to Meline. Lycaon and Jacques fought the Nightbred together, back to back, and made a formidable team as they defended Siri Solen during a raid on the Sanctuary. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mara <<TextStyle>> OSAS <<Name>> Mara Marek <<Type>> Human <<Subtitle>> Bureau of Demonic Analysis Agent <<Origin>> Louisville, Kentucky <<Abilities>> BDA Super Suit, fire arm proficiency <<Quote>> Let’s see what you can do, Bo, but, make no mistake- I <i>will</i> kill you. <<Image>> Pictures/CSMara.jpg <<FirstAppearance>> Souls <<WikiLink>>https://www.wiki.anaxverse.com/Mara_Marek <<Bio>> @@.OSASText;Upon a time there were three Marek sisters: Nora, Mara, and Lana. Mara was the middle child of the trio. She always seemed egotistical and independent to the other two, and she excelled at academics and athletics. For the most part, her life was uneventful until high school. While Mara studied and practiced sports, her oldest sister, Nora, was spending time studying magic and occultism. Nora had always felt like the black sheep of the family and had retreated into herself as the years passed. By the time the demon came, she was too far gone. Nora communed with dark spirits and evil forces, and she held natural necromantic abilities. Needing a place to hide away from prying eyes, she did all her dark work near Pope Lick Creek in her neighborhood of Fisherville. There, she summoned strange forces, and these dark entities helped spurn her towards ever darker spells. Eventually, she managed to raise a dead animal to life, creating an unnatural mockery. She felt the velvet, seductive lure of shadow magicks and always wanted to cast more. Eventually, her work drew the attention of a death god, Ah Pwash. The demon saw that he might use her to not only return to the Earth, but that she would make an excellent cult leader and concubine. The demon made contact, and Nora’s darkness and power grew exponentially. The area around Pope Lick Creek became tainted with monsters, and it was only a matter of time before Ah Pwash would call on Nora to make a blood sacrifice to him. When that day came, she did not even try to resist. She had fallen in lust with his power and in love with the unholy demon lord. She desired to obey his every whim, and his order was to prove her faith and sacrifice her family in his name. Nora cooked dinner at home for her family, as she usually did, but little did they realize that she had drugged the meal. One by one, they fell into a deep sleep, and one by one, she dragged them to her father’s truck. Once they were bound and gagged, she drove them to Pope Lick Creek where her ritual altar sat in the dark night- thirsting for blood. The drugs kept her family mostly unconscious until she began her dark ritual. As the family awoke, confused, they screamed and cried into their gags. Mara would never forget the wild madness in Nora’s eyes as she turned towards the family, naked, a cruel curved knife in-hand. First, calling out to her lord, Ah Pwash, she slit her father’s throat and rubbed his blood on her face and body. She turned to her mother next. At that point, with fierce determination and anger, Mara managed to get a hand free, but by that point her parent’s corpses had drained of blood and Nora stooped down to sacrifice Mara next. Mara’s arm whipped around and she punched her older sister with all her raging might. As Nora hit the ground, reeling in pain, Mara got the knife and cut her bindings and turned to do the same for Lana. Lana flailed hysterically, sobbing and crying, and Mara was careful not to cut her. However, Nora suddenly leapt on her back. The two scuffled about the dark area, the only light from a large fire atop the nearby unholy altar. Some say that Mara slew her sister that night; others say that Nora escaped vowing vengeance on her sibling, but only Mara, herself, knows for sure. When the girls climbed out of the woods, there were several Bureau of Demonic Analysis (BDA) vans parked outside. The agents took the sisters in, and they were trained. Mara proved to be an outstanding agent- one of the best in a century, and she even faced off with the infamous succubus, Dionyza, and managed to walk away from the encounter. However, she seemed changed somewhat by the ordeal. For years she followed every order to the letter, followed all the BDA laws and codes, and never wavered from protocol. However, after her battle with the succubus, she has become slightly more independent. No one knows what transpired between her and the succubus, but other agents have often caught Mara staring out of windows or sitting in her office in the dark, grimacing as if she is recalling dark memories. Even with that being the case, Agent Marek is still considered one of their finest agents, and the BDA sent her, specifically to end the Nergalian corruption sweeping through Dallas, Texas. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Margaret <<TextStyle>> CotCO <<Name>> Margaret O’Reilly <<Type>> Human <<Origin>> Skibbereen, Ireland <<Abilities>> None <<Quote>> Indeed! I second that notion! <<Image>> Pictures/CSMargaret.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Margaret <<Bio>> @@.CotCOText;Margaret, a Catholic, grew up as the daughter of a poor Irish farmer. One day, while she was tending to the field, William O'Reilly, the Protestant landlord of the area, happened upon her, and they spoke. He seemed quite taken by her beauty, but at the time, resentment and problems brewed between Catholics and Protestants in Ireland. As if that would not be cause enough to stop William, the poor were not allowed above their station. Margaret would have lived out a very different life, but William refused to follow the guidelines of etiquette, and he proposed to her. Margaret accepted, and with her at his side, many of the issues around Skibbereen between rich and poor, Protestant and Catholic, abated for some time. Brone Lorcan farmed the same land, and knew Margaret, and she introduced him, personally, to William. They formed a friendship, and peace reigned in the area, until the Great Famine. Because of the evil machinations of the witches, Eleanora Blackwood and Anathema Sadsallow, the crops withered and rotted, and The O’Reilly’s tenants could not pay their rent. The same happened all over Ireland, but William thought on his feet, and took as much money as he could, rounded up his servants, and took to the United States. While not as wealthy as they had been, he and Margaret had a small fortune. They set up a home near Wakefield, New York, far from the big city, and settled into a quiet life. Though things were well for them, Margaret especially felt guilty about not being able to save so many of the people and farms back in their home country. However, one day the husband and wife met Brone, by chance, in New York City. Feeling that she could at least help one of her old friends, she asked Anaximanes Ravenhurst if he needed any servants saying that Brone could make a good butler. It worked, and Brone was forever grateful for her interceding on his behalf. She lived there in New York State the rest of her life, and had four children with William. That lineage would eventually lead to Walter Riley. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mahaha <<TextStyle>> DBB <<Name>> Mahaha <<Type>> Undead (Corporeal, Hyperborean) <<Origin>> Arctic <<Abilities>> Ice Magic, Terrifying Tickles, Drain Life <<Quote>> MA HA HA HA HA! <<Image>> Pictures/CSMahaha.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mahaha <<Bio>> @@.DBBText;In Inuit folklore, mahahas are supernatural beings, demons who terrorize the Arctic and tickle their victims to death. In truth, this sums up the horrifying monsters of the north. Born from the corpses of the dead that freeze to death in the colder climes, descending into madness, their spirits refuse to leave the Physical World. Dying in insanity, the last sounds they make or hear is their pathetic, mad laughter, alone in the great fields of white snow. Their faces frozen in eternal grins, they seek only to share their terrible fate with others as they stalk the wilderness where they took their last breath. They do not talk, but only make laughing sounds, hence the name of these undead. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Marbendlar <<TextStyle>> DBB <<Name>> Marbendlar <<Type>> Monster (Aquatic) <<Origin>> Scandinavia <<Abilities>> Unholy Strength, Speedy Swimmer <<Quote>> Drown in the depths! <<Image>> Pictures/CSMarbendlar.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Marbendlar <<Bio>> @@.DBBText;In Scandinavian folklore, mermen of varying types have been talked about for centuries. In reality, a marbendlar is a large, muscular monster of the deep with thick flowing hair and a beard. They have massive webbed hands and feet and rows of sharp teeth. These creatures reach back to the Age of Myths when a crew of Norsemen was at sea. Without battle, without reason, by chance, their vessel began to sink. Angered that this happened and powerless to stop their fate, they cursed the seas and gods. In retaliation, they were transformed into marbendlars. Twisted into hulking creatures, they lost their minds to rage and sank beneath the sea. They mostly stay at the very bottom of the ocean in total darkness, but when their lust and desires become too great, they will swim to the surface looking for women to mate with. Known to even go onto a shore, they drag their victims into the water and bite them. The woman will slowly become insane, growing scales, her hair becoming green, her eyes yellow, and snarling, she will descend with the marbendlar to his lair so that their lineage may continue. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Marley <<TextStyle>> CoC <<Name>> Marley Getty <<Type>> Human (BDA Agent) <<Origin>> Enid, Oklahoma <<Abilities>> High firearm proficiency, BDA super suit <<Quote>> This is what I have been waiting for. I want you to corrupt me! <<Image>> Pictures/CSMarley.jpg <<FirstAppearance>> Cult <<WikiLink>>https://www.wiki.anaxverse.com/Marley_Getty <<Bio>> @@.CoCText;Marley Getty grew up in a small rural town in the state of Oklahoma. A devout Christian family of the bible belt, her parents raised her with the strict conservative values of a Republican. However, as is usually the case, this extreme level of parenting caused her to question and dislike herself. From an early age, she knew that she liked women and men both, but her family would see her bisexuality as evil and brand her an abomination before ‘the lord’. She discovered, as she became a teenager, that she also liked mind control fetish erotica. Though she played the part of a good Christian girl to her parents, in her own mind and fantasies, she would imagine herself fucking demons or giving herself to Satan. It was so bad, so very wrong, that it brought her pleasure. As luck would have it, a group of teenagers formed a local so-called ‘Satanic Cult’. Almost childlike in nature, these teens had no clue that actual Satanists do not believe in devils and such, but being raised in an area of god-fearing fanatics, they thought that Satan was indeed real and that they could use his powers for their own gains. Marley found herself infatuated with this group, and she, like they, wanted to summon Lucifer. However, the myths of Satan and Lucifer were actually variants of the dark god, Aka Manah. Their dark thoughts and desires for power were just what the demon lord wanted. Again, foolishly unprepared and young, the teens used an Ouija board to reach out to any entities. In the dimensional frequencies of the Outer Darkness, he smiled. Aka Manah did what he does best- deceive! Eventually, over the course of years, he took these poor souls and twisted them beyond recognition. Marley went home every night and would lie in bed for hours thinking about Aka Manah and the darkness that he promised. Her fantasies were becoming realities, and when they grew strong enough with sin, the demon taught them the means to summon one of his lesser demons. The young adults had no real magic users among them, but they would be strong enough to summon something small. Aka Manah thought, of course, even one of his most paltry imps could enslave and rein-in these hapless fools, giving him another foothold upon the Earth. However, the Bureau of Demonic Analysis (BDA) had arrived and monitored the eighteen year olds for a number of weeks. The imp had barely been giving physical form before the agents struck. The teens themselves tried to kill the agents, and they were naturalized. Marley, however, was always devious, and she cried and begged them to spare her. She lamented how these boys had used her- when in truth she gave them unbridled use of her body as long as they obeyed Aka Manah’s orders. The agents believed her story, and took her away giving her a new identity and life. Though they spared her life, she found herself in a terrible place. When the agency trained her, they also subjected her to a number of blessings and enchantments that, in turn, blocked demonic magic from working on her. For over a decade, Agent Getty tried to find various ways to undo the blessings once she had been given her own area to hunt, but nothing worked. Reigned to her fate, she followed orders and bided her time. At one point, she was sent to Portland, Oregon after the BDA agent, Catalina Castillo and her agents had been killed. Catalina had fallen victim to the voodoo priestess, Heloise Laveau. The vile witch was attempting to summon a god of death, Ah Pwash into the world. Quietly, Marley chided Heloise, annoyed that she had failed. The agents followed the GPS signal of a van that had been stolen from the scene at Lone Fir Cemetery. This led them to the Sanctuary, headquarters for the Night Stalkers, a team of monster hunters from Portland Oregon. Originally sent to kill the hunters, she was given new orders by command. It seemed very high-profile names had joined their group. They also had managed to stop the goddess, Nuit, from being summoned into the world. She offered them access to governmental money and goods in exchange for help whenever the agency required it. Marley hated that yet another demon lord had been stopped and had all but given up hope that her dark fantasies could come true. However, her luck changed with Nergal. He was not just a powerful demon, but an actual god- something rare. When the psychic, Daydream Sunflower, sister of the wayward Moonbeam who had become a Shadowed, alerted the authorities, they contacted Getty. The evil agent smiled with glee at the prospect that she might be able to finally aid a demon. She discovered the wizard Bo Wyatt and his love interest Karen McAllen, she also discovered the location of the mansion that the Cult of Corruption was using as a base, and did all of that before Agent Mara Marek and the Washington D.C. agents even arrived in Dallas. Then, she set about trying to lead them all on wild goose chases, while she did all she could to help Nergal from the shadows. In the end, Walter Riley, an astute detective, discovered her trickery, yet he feared accusing her too early. Walt is generally disliked and mistrusted by BDA agents because of his uncanny ability to solve mysteries before they can. He took his time and tailed Getty. He recorded her trying to seduce Bo and promising to help Nergal take over the world. And, when Bo’s conscience finally caught up to him, and he turned himself in to the BDA, he also accused Getty of corruption. She denied it, but Walter showed Marek the evidence. Marley Getty found herself secured in the subterranean lair hidden beneath the Dallas FBI building. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Marv <<TextStyle>> CI <<Name>> Marvin Everett <<Type>> Human <<Origin>> Manhattan, New York <<Abilities>> Bimbofication Beam <<Quote>> …these are my employees! They will do whatever I say! <<Image>> Pictures/CSMarv.jpg <<FirstAppearance>> Cereborg <<WikiLink>>https://www.wiki.anaxverse.com/Marvin_Everett <<Bio>> @@.CIText;The Everett family had lived in the New England area since the late 1700’s. However, one of those ancestors, John Everett, had been a failed inventor for much of his life in old New York. Until, one day, by happenstance, he found a strange technology. He had ridden on a train, and someone carrying an identical bag had unintentionally left with his and him with theirs. The name on the bag was Ravenhurst, and he thought about seeking out the owner, when his curiosity bade him to search the luggage. Within were some strange notes, a couple of books, and a device unlike anything he had ever seen. It appeared to be a treasure chest, but with strange markings- yet gears were clearly visible. It took months before he managed to open the box- revealing a purple crystal. John thought his windfall had come. He thought the value of such a massive gem would be huge and went out to celebrate. John was not a handsome man, and being poor and a failure at his trade, he had found that people living nearby shunned and laughed at him. The worst were the women. Regardless of who he tried to woo, his affections were dashed as the ladies would mock him. On his celebratory night, it was the same as ever. However, this night, when a woman he had often sought out to court, laughed at his notion that he would be rich, he told her that he could prove it. Perhaps it was the drinks, but she followed him back to his home, however, she would not dare go inside as etiquette would dictate she might appear a whore. He did not press the issue, and when he returned he pulled the crystal out of his long coat. She laughed a moment telling him that surely such a big stone must be fake, and in his embarrassment when he told her to stop laughing, the crystal alit with a magenta glow, and the woman’s eyes glazed over as she looked at it, her laughter instantly gone. The glow eventually faded and she shook her head, confused. He apologized, not understanding what was happening, and he said it might be best if she were to come inside and sit a moment. She, of course, refused, and told him that she would never dare to go into his home. He then told her that she should come in and rest a moment. Again the gem in his hand glowed and her eyes lost all thought. She replied that she should go inside and rest a moment. John instantly understood what was happening, though it could not possibly be. Once safely inside his home, he now tried using the crystal again on her, and by the time dawn painted the sky, he had fornicated with the woman in every way possible. He had never had sex and with this originally unwilling girl now nothing but pliable putty, he could not help himself. Was the stone corruptive or are humans simply such in nature that they will take any opportunity to exploit others? Either way, in time, John had money, women, and power. On a trip to France, he stumbled upon a woman named Collette Toussaint, and she married him. Once back in the states, she soon found he was a raunchy womanizer, and though he used his crystal on her countless times, she managed to resist its powers. Even after merging it with one of his inventions, she still managed to resist its power. Now, knowing something was wrong, she even fled away. After she left, he decided he would find the most compliant woman he could and use her as his personal reproductive machine. That poor, helpless woman birthed him many children over her lifetime- and that bloodline led directly to Marvin Everett. When Marv was 22, his father suddenly died in an accident. In his will, his father bequeathed Marvin a strange device with a fantastic and unbelievable story- a story that started with John and ended with Marv. Marvin already had a spoiled demeanor having been raised in great wealth, but he became an insatiable monster with the purple crystal. The debauchery crescendoed over time as Ada Perrin, an outspoken voice of feminism, honed in on Marv. He had moved to sunny California at the time and acquired a technology company. Ada, a spectacular scientist and inventor, took a job there, but as she watched Marvin’s ways of sexism, she could not stand it. She hit the company with a lawsuit. Of course, Marv could not fire her, and he thought about using the crystal, but his father warned him that the stronger a woman’s resolve the less powerful the effect of the crystal would be. However, in the dark one night in his office, Marv grinned ear to ear. He figured out how he would take her- he would utilize the very technology that she developed. Ada had been making a device meant to help pass on knowledge and increase the speed of learning exponentially. Anyone that sat with the VR helmet running could learn whatever information it pumped through using a combination of lights and sounds. Using her device in conjunction with the crystal produced an intensely amplified effect. Her mind practically melted, absorbing Marv’s every command. She adopted his political beliefs, his raunchy desires, she dropped the lawsuit against CereTech, and once she ensured the device worked at the best efficiency, Marv used it to reduce her IQ, converting the proud woman into little more than a bimbo. He took her tech, not desiring to share it with the world but keep it so he could manipulate minds, and divorced his current wife, marrying Ada instead. He eventually had two daughters with the woman that had once been his greatest enemy, and though he loved his daughters, Fawn and Mercedes, as any father would, as they got older and looked more like their mother- or at least how Ada had looked before all the plastic surgeries- he found himself using the crystal on them too. Mercedes fell to it quickly, but Fawn’s mind resisted too well. Though her father did unspeakable things to her, her mind stayed in twilight between accepting it and hating it, and she ran away. As time went on, Marv grew bored of his wife and daughter and sent them to one of his old homes in New York City. Little did he know that Mercedes would become a shadowed slave of the Anax, and that Fawn would become a Nightbred, a minion of Countess Elizabeth Báthory. Marv, himself, grew to regret what he had done in his lifetime and sometimes wondered if he had finally sent Ada and Mercedes away because of his own guilt, turning his daughter into a bimbo like he had done to her mother. When the artificial intelligence, Cerebrum commenced its attack, Marvin did not know what to do, but managed to survive thanks to the efforts of Howard Wyatt. Now, he follows Howard through the wilderness of America as Infectulon aliens attack. Though Howard was elected leader, Marv is always trying to undermine him and connives with Jim Cropper in hopes of deposing Howard and setting himself up as the de facto leader of the CereSurvivors. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Meline <<TextStyle>> DBB <<Name>> Meline Lombar <<Type>> Human <<Origin>> Quebec, Canada <<Abilities>> None <<Quote>> Quand il écoute de la musique, il est aux oiseaux. <<Image>> Pictures/CSMeline.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Meline_Lombar <<Bio>> @@.DBBText;Meline Tremblay worked at a restaurant in 940 Rue de Saint Jovite, and Jacques Lombar became smitten with the waitress. She, like the lumberjack, also enjoyed the outdoors and the two camped often until finally marrying. For a few years all went well; they bought some land in the countryside by Boreal forest. Idealistically beautiful, they were living their dream. However, that all changed one strange night. Jacques had often heard rumors and stories about mountain monsters, but never believed them. Occasionally while working as a lumberjack or even on his homestead with Meline they would hear strange sounds or sometimes see odd lights in the woods, but rational minds can rationalize anything, and so, they ignored these occurrences as nothing more than animals and swamp gas. But this night as the pair camped far out in the wilderness, they heard sounds they could not ignore. As the howling, snarling growls grew near their tent, Jacques looked at his small wife and assured her that everything would be alright. Grabbing his ax, he crawled out of the tent- and a massive force struck him. The very large man flew through the air as if he were weightless and crashed into the nearby trees knocking him unconscious. It was a werewolf, and it had come for Meline. While Jacques laid out, the creature slashed open the tent, grabbing Meline and pulling her close. It forced itself on the woman, biting and clawing her, and as the werewolf used her body, she turned from human into its kin. By the time Jacques woke, it was far too late to save his wife from the curse. Confused, hurt, and frustrated, he ran at the pair. The two were too lost in their mating instincts to notice the massive man’s approach and Jacques literally beat the werewolf with his bare hands, his fists a flurry of rage. With the werewolf now hurt and dazed, Meline lashed out at her husband, scarring his face for life. Jacques managed to throw the much smaller, female werewolf away and grabbed his ax. Blow after blow he gave the werewolf, literally dismembering it. She attacked again, and he had no choice but to also slay his wife. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mercedes <<TextStyle>> CotCO <<Name>> Mercedes Everett <<Type>> Human <<Origin>> Oakland, California <<Abilities>> None <<Quote>> I have my scarf and sweater, and I am sooo cozy! This is going to be fun! <<Image>> Pictures/CSMercedes.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Mercedes_Everett <<Bio>> @@.CotCOText;Mercedes Everett is a member of Brittany Addams pretend witch coven. She moved from California, and her father runs a company called CereTechnologies. Her sister Fawn and her are both strange girls, though Fawn has always been more rebellious and Mercedes has always been daddy’s little girl. Her mother was once a brilliant scientist named Ada Perrin, of course she changed it to Ada Everett upon marriage. Originally, her mother was an outspoken advocate of feminism, but somehow, Mercedes’ father, Marvin Everett, convinced Ada to give up technology and feminism and become his obedient wife. She loved going shopping with her mom, getting their nails done together, and partying, but California got old, and her daddy wanted time to play with some of his girlfriends, so he ordered Ada and Mercedes to move to New York City. They met Brittany and she read tarot cards for her mother. Being of very low intellect thanks to Marvin’s brainwashing, the pair believed anything Brittany ever told them. Mercedes gleefully followed Brittany to Ghost Nook Island, and she watched, awestruck as The Anax appeared. Suddenly, her friend, Chelsea Moretti, grabbed Mercedes’ arm, and pulled her through the dark woods. They spent hours wandering in circles before finally finding a road. Not knowing directions, they decided to go left, which led north. Eventually, they found the old Addams church, and as the pair of scared women passed by, they heard a piano make an enormous noise. Though Mercedes pleaded to keep going, Chelsea went to investigate and found the Anax hunched over Evelyn Addams. Mercedes stood terrified, holding her ears as Chelsea screamed and shot the boogeyman. Suddenly, Chelsea turned and fired at Mercedes and Eve, and the pair fled together into the night. They met up with Lexus Kingsley and Madison Lee in an old abandoned cabin, and from there, they made their way to the old Addams house. The ghost, Gloria Addams, entered Mercedes’ body, and possessed her. The spirit held her until the Anax eventually arrived, and, using Mercedes’ fear of teeth, broke her mind and stole her soul, converting her into a Shadowed Odontophobe. He sent Mercedes into the caverns under the island where she captured Madison. Then as she searched for Eve in the Haunted Woods, Kaya Dabrezil and Shiloh Hazeldine smashed into the trees near her, their bodies impaled on branches. They told her where to find Evelyn, and to beware of her growing shadow magicks. Mercedes then found a corrupted Eve, and prepared herself to attack. Just then, Eve squirted shadow slime all over the shadowed slave, and sent Mercedes to fight the other minions. She did, until the slime finally dematerialized, and then attacked Evelyn again with all the other Shadowed. Like the rest, Eve banished her into the Outer Darkness. Occasionally, she misses shopping with her mother or wonders whatever happened to her sister, Fawn. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mermaid <<TextStyle>> DBB <<Name>> Mermaid <<Type>> Monster (Aquatic) <<Origin>> Varied <<Abilities>> Hypnotic Hymn, Mermaid’s Kiss <<Quote>> Come swim with us. <<Image>> Pictures/CSMermaid.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mermaid <<Bio>> @@.DBBText;In folklore, a mermaid is an aquatic creature with the head and upper body of a female human and the tail of a fish. Mermaids appear in the folklore of many cultures worldwide, including the Near East, Europe, Asia, and Africa. The male equivalent of the mermaid is the merman, also a familiar figure in folklore and heraldry. Although traditions about and sightings of mermen are less common than those of mermaids, they are generally assumed to co-exist with their female counterparts. The male and the female collectively are sometimes referred to as merfolk or merpeople. This all holds generally true in reality as well. However, mermaids are not the beautiful, loving creatures that folklore would have one believe; rather, mermaids are huntresses of the sea, always looking for a meal. Mermaids are predatory and have keen senses of smells. Their songs that they sing have two purposes. One is that it travels at frequencies allowing other mermaids to hear and communicate across miles of distance in order to better corner and isolate their meal. The other is the hypnotic power that it holds over humans that hear their song. Akin to the call of sirens, mermaids can lure people into the water and then they feast on their flesh. They work like sharks and can devour a human in minutes. As with most monsters, they try to keep a low profile to ensure survival in a world where technology could lead to their bane, so their main food sources are in the sea itself. They have a matriarchal society and mermen defer to mermaids in all things. They also have what is called the “mermaid’s kiss”. In essence, when a mermaid kisses a human female, she can infect them with magic, turning that woman into one of their own. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Merman <<TextStyle>> DBB <<Name>> Merman <<Type>> Monster (Aquatic) <<Origin>> Varied <<Abilities>> Unholy Agility <<Quote>> We breed and guard. <<Image>> Pictures/CSMerman.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Merman <<Bio>> @@.DBBText;In folklore, mermen, the counterparts of the mythical female mermaids, are legendary creatures, which are male human from the waist up and fish-like from the waist down, but may assume normal human shape. Sometimes they are described as hideous and other times as handsome. In reality they resemble men with scales and large gills and fins. They have long webbed fingers and toes and exist for little more reason than to breed more mermaids. They have a matriarchal society and mermen defer to mermaids in all things. The mermaids will bring the males food and protect them from danger. From every clutch of mermaid eggs less than one percent will be male making them a commodity worth pampering. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Molly <<TextStyle>> DBB <<Name>> Molly McCoy <<Type>> Human <<Origin>> Roosevelt, Utah <<Abilities>> Van Gothen Blessing, Expert Marksman, Firearm Proficiency <<Quote>> These good people and my pa risk their lives every night to protect the innocent. <<Image>> Pictures/CSMolly.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Molly_McCoy <<Bio>> @@.DBBText;Molly McCoy has had anything but a normal upbringing. She was born in Utah where her parents, Roy and Muriel McCoy owned the Tumbleweed Mesa ranch. She does not remember her mother too well because she was only a toddler when Muriel died. Nightbred had been attacking the ranch for a number of years, which was why they had given up their previous daughter, Abigail McCoy, to adoption. Muriel was a Van Gothen, and Ivor was paying a handsome bounty for anyone that could slay Muriel. However, reports came back to Ivor regarding the sheer number of defeated Nightbred, and he decided that he could not allow that threat to continue, however, he did not risk his own life. He called forth Eleanora Blackwood. The witch appeared at the ranch from absolutely nowhere. Cackling and enjoying herself, she began destroying the homestead, while the McCoys remained within their home. Molly cried as her parents argued about what to do. Inside their home, they had a hidden door. This went under the house to a tunnel that led to the barn. Muriel told Roy to escape with Molly and run away. Roy refused as pieces of their house were torn to bits. Eleanora gave a final warning falsely claiming that if Muriel would face her, then she would spare her husband and child. Roy then understood that they would all die and kissed his wife one last time, he grabbed Molly and fled. Muriel stepped outside and strode to the witch, ready to fight. Before Eleanora even attacked the hunter, she smirked and imploded the house to show that she had lied; however, Roy and Molly had already escaped to the barn. Muriel leapt at Eleanora and fought her as father and daughter rode away on their horse, Bessie. Muriel died in the battle, but because of her sacrifice, Roy and Molly remained hidden from Ivor’s wrath. Molly was raised on the road for the next fourteen years. She watched her father slay monsters.. She learned how to survive in the wilderness and how to hunt, fish, and forage. He taught her what plants were edible and which to avoid, and Roy taught her how to shoot. She became good with many different firearms, but her best was a rifle. She could hit a moving target from a great distance. In her teens she constantly fought with her father about monster hunting. Roy felt it was far too dangerous, but Molly was every bit as stubborn as Muriel and continued to push him. The whole time, Roy festered in regret over Abigail and anger over Muriel, and tracked Ivor down, himself, intending to kill the vampire. This led him to Portland, Oregon where he met the Night Stalkers and later, his estranged daughter, Absinthe Van Gothen. Molly wanted to go on hunts and had now turned eighteen, but still, even as an adult, Roy forbade it. He had been cleaning out the Portland sewers after the destruction of the local MedUSA lab. The mutants from the lab escaped into the Big Pipe Project, and almost every section had been cleaned out by Roy, but Molly finally had enough and she decided that she would prove herself. Molly entered the sewers in an area lit by red lights. Not far into the section, she felt her boot stick and looked down to find a thick spider web. She looked around to find massive webbing strewn everywhere. Then, her Van Gothen blood kicked in and she sensed movement nearby. Suddenly, swarms of giant spiders skittered towards her from the darkness. She lifted her guns and began firing. With her marksmanship and the blessed blood in her veins, she laid the creatures down in droves. Easily killing more than a hundred massive mutant spiders, she suddenly stopped. There, from the webs, strode women. She put them into her sights, but felt it would be murder. Instead, she went back to killing the giant spiders as the women, infected by the xenopoxian spider strain, surrounded her. They webbed her up. About that same time, Absinthe wandered into the same area, slaying the mutants. She slew even their brood mother and then stumbled into Molly. The girl had been bitten and was in the process of mutating. Absinthe shot the spider on Molly and was forced to knock her out when Molly tried to bite her. She was taken back to Sanctuary where the scientist, Siri Solen, took to studying her condition. Siri set out for the Hawthorne Asylum to get a clean strain of Xenopox from the evil Doctor Demented. Absinthe was forced to retrieve Siri and on their return, Molly was healed. Human again, she got a lot of rest until she knew that Absinthe was ready to fight the Nightbred. She came to the stables in Sanctuary to find her father and Abby talking. There she learned that she was a Van Gothen and that Absinthe was her sister. Then it was time to go, and the pair went outside where Absinthe made a speech before the team was to assault the Nightbred of the Shanghai Tunnels. However, Ivor ordered an attack on the Night Stalkers and their Sanctuary. Rifle in hand, Molly set about killing the vampires from a distance. With her Van Gothen blood, her aim and precision were inhuman against the undead. She stood with her father and they managed to help defend Absinthe until Roy told her to go and stop the ritual to summon Nuit. After Absinthe and Evelyn Addams left the fight to stop the conjuration of the goddess, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Molly and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. When Absinthe and Brone arrived victorious, Molly agreed that to aid the BDA was better than the alternative. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mortem <<TextStyle>> DBB <<Name>> Mortem Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Slavic Europe <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> Even death could not stop me. <<Image>> Pictures/CSMortem.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mortem <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Mortem Strain or Mortem Vampires have generally alabaster white flesh. These Nightbred are formed if a corpse, whose blood still drips warm, is drained by a vampire. Having already died, the effects of Nuit’s power are changed. Since mortem Nightbred can be formed by any other strain, they can be found all around the world. Regardless of strain of the vampire that bites the corpse, the afflicted will rise the next night as a mortem. However, if a mortem vampire bites even a living person, that person will also rise as a mortem. Because of their closeness with death and the Outer Darkness, mortem vampires tend to be able to cast potent shadow spells even without much training. Because of this, mortems tend to make up a majority of the magic casters within the Nightbred ranks. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mummy <<TextStyle>> DBB <<Name>> Mummy <<Type>> Undead (Risen) <<Origin>> Egypt <<Abilities>> Unholy Strength, Unholy Endurance <<Quote>> NA <<Image>> Pictures/CSMummy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mummy <<Bio>> @@.DBBText;Mummy folklore has its origins in the 19th century when Egypt was being colonized by France and, subsequently, by Victorian Britain. The first living mummies in fiction were mostly female, and they were presented in a romantic and sexual light, often as love interests for the protagonist. In reality, mummies are a type of undead known as “risen”. The Risen are undead that are animated by necromantic magicks. They do not have wills of their own nor their own minds. They simply follow the orders of the one that raised them. In the case of mummies they are much more resilient to physical damage than a zombie, likely due to the prayers and spells cast upon the corpse in millennia past. There have even been reports of mummies being decapitated or the victim of a headshot, that still continue forward. However, unlike a normal zombie, mummies are highly susceptible to flames. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> MurderMole <<TextStyle>> DBB <<Name>> Murder Mole <<Type>> Monster (Subterranean) <<Origin>> Republic of Kazakhstan <<Abilities>> Vicious Bite, Sharp Claws, Tusk Gore <<Quote>> NA <<Image>> Pictures/CSMurderMole.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Murder_Mole <<Bio>> @@.DBBText;Murder Moles are gigantic subterranean moles covered in little or sparse hair. They are blind with acute senses of smell and have pink, veiny flesh. They are essentially massive mole-rats, with a huge pair of thick tusks that they use for digging and for weapons. The tusks grow for their entire lifetime and only by digging through rock and earth are they able to wear them down. Many caverns in a goblin-kin den will be carved out by these animals. They tend to work well with kobolds, specifically, as both are blind and love nothing more than digging. Absinthe Van Gothen encountered several of these beasts in the Marble Halls, a cavern system outside Portland, Oregon. Upon the defeat of the troll, Stenhållare, Son of Dovregubben, a massive section of the caverns collapsed, leaving only a small number of the local creatures to survive. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Muriel <<TextStyle>> DBB <<Name>> Muriel Van Gothen <<Type>> Human (Monster Hunter) <<Origin>> Ava, Missouri <<Abilities>> Blessed Blood, Powerful Physical Attacks against Monsters <<Quote>> Must be a damn troll- smells bad enough to knock a buzzard off a shit wagon! <<Image>> Pictures/CSMuriel.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Muriel_Van_Gothen <<Bio>> @@.DBBText;Muriel was born in the Ozarks in a very small town in Missouri. It was not until adulthood that she realized why her “pappy” had moved to such a remote place in America, but it was because he was trying to keep himself and his family alive. He was a Van Gothen, the great grandson of Collette and Calis Van Gothen. He did not hunt monsters in his entire life, and preferred the quiet life of a farmer and hunter. Muriel grew up around people that liked drinking, smoking, cussing, and having a “good ol’ time”. She was tough even as a little girl, however, in her later teens is when she would discover the powers that she had in her bloodline. A lot of high school kids would go down to the White River and make out. Of course, Muriel did much more than make out and that made the wild girl very popular among the boys. However, one night as she and a boy were fooling around, he was ripped off her. Looking up, Muriel saw the screaming boy held in a giant blue hand. Kicking and screaming for dear life, the terrified teenager was flung like a ball far out into the water. The buggane, a giant blue-skinned monster, looked down at Muriel with a wild look in his eyes. She saw what he wanted and as he lurched down at her, she kicked him square in the testicles. As the monster howled and fell over, Muriel leapt to her feet. Something instinctual took over. There was no fear or planning, she dove into the water and pulled the boy ashore while the buggane still rolled about on the ground. Half naked, she pulled him into his car and drove away. The townsfolk did not believe the tale that she and the boy told. There had been stories of a wild, man-like creature roaming the remote, wooded hills around Douglas County from as far back as the 1860s. Looking to chase and kill, he carried a wooden club in his huge hand, threw large boulders and feasted upon livestock and they called him the Blue Man. Muriel had come face-to-face with the creature and no one would believe her. Her father took her home and as they drove the battered old truck, he turned to her and told her that she was not crazy. Her curiosity piqued, she inquired for more information and her father described what little he knew about the family history, but he asserted that monsters are definitely real and that she needed to leave them alone or something might happen to her family. He did not know that Ivor had a bounty on Van Gothens, only that all his siblings and many cousins had been killed or disappeared. Muriel listened, but she stewed over the next few days. After the first night, the other witness refused to say anything else, leaving her looking even crazier. Fed up, she decided that she would go hunting for the Blue Man and would bring back proof. She had little in the way of weapons, but took her father’s hatchet and a pitchfork before making her way out to the river. The first night she had no luck, nor the second, but then she had an idea. On the third night, she went out into the area where she had seen it the first time and she got herself aroused. The scent carried and she heard an inhuman yell from the woods. She hid her weapons under a blanket and laid, nude, on top of it. The trap worked and the buggane stomped from the darkness. Sniffing the air, it paused and looked around, its own instincts warning that this was far too good to be true. However, it smelled no other humans within a mile or more, so with lust in its mind it rushed forward to have the girl. It came from the side, careful to watch her legs having learned from the previous encounter, but because it was focused on not being kicked again, it did not notice as the girl pulled out the pitchfork and slammed it into the buggane’s chest. Shocked, it paused a moment, but she rushed forward. Even though she was tiny compared to the eight-hundred-pound monster, because of her bloodline, she pushed it back as if they were equals. She impaled it into a tree and as it moaned in pain, dying, she took her hatchet and slammed it into the skull, killing the buggane instantly. She had wanted to take some of its fur, a hand, something to prove that it was real, but she was astonished as its body simply dissipated into nothingness. She cried out in confused anger and searched all around, but other than the tracks it had left in the mud- which she knew they would say she made herself, there was no sign that the creature had ever been there, just a pitchfork and a hatchet. No blood was even left behind. She came home before dawn to find her father sitting in a rocking chair on the porch, waiting for her. He said that he knew she’d do something like this, and that he was glad that she was still alive. He told her to drop the entire thing and go back to school the next day. Monster hunting was dangerous and paid nothing. He may have been her father, but he did not know her well. Because that was a challenge as far as she was concerned. Out of spite, Muriel ran away from home the next day and never saw her parents again. A few years went by as she roamed the U.S.A. looking for monsters. She had no idea that the fact she never stayed in one place for too long was actually frustrating Ivor’s hunters that had found she existed, but could not locate her. She would go to a city’s library and read books on the local folklore. That’s how she’d know what monsters haunted an area. Then she’d go into town to a bar and make herself as available as she could, which meant free drinks and smokes and a home base. Once a man took her home, she’d use him for money and food for a week or two, as she researched and hunted, and when the local creatures were all dead, she’d simply pawn anything the guy had of value, buy a bus ticket, and randomly choose a new town. That was her pattern and life for a decade, from fifteen to twenty-five. She had come to Utah and found out about a place called Skinwalker Ranch. Researching the folklore, she headed out that way to hunt. The ranch, itself, had been well secured and trespassers were unwelcomed, but that never stopped her before and it did not stop her now. Muriel leapt the fences and in the cover of night, stalked the fields and the nearby mesa. Then one night, as she stood on a ridge looking down on the area, in the full moon’s light, she saw a creature resembling a werewolf, leap out of the brush and attack some cattle. It was not eating the meat; rather, it seemed to want to cause as much destruction as possible. Then, it rushed back into the brush as the people on their ranch woke to the noise. Soon, she understood that this creature was trying to specifically chase people off the land. It was only a matter of time before it simply killed the ranchers and farmers. As she hunted, she happened to spy another skinwalker. It looked different than the first, its fur brown rather than black. As she watched from the brush, it simply smelled the air. Cattle grazed not far away, but it did not even mind them. It prowled a few minutes as if it were hunting something before it rushed away. These creatures were very unpredictable and hard to track. They did not follow a set of behaviors the way most monsters did, and she grew frustrated. Then, one night, on a nearby ranch called Tumbleweed Mesa, she saw the black skinwalker. She watched from the ridge and saw it stalking through the trees towards the nearby cattle. Finally, she had it. She leapt down and slid along the ridge, then somersaulted, and took off to put a barrier between herself and the cows. She rushed into the field and jumped. Landing, she pulled out a gun, its bullets silver, and she looked out into the trees. She saw the glowing eyes of the creature lock onto her and it rushed towards her, barreling on all fours, but Muriel simply stood. She’d fought a hundred monsters by this point and she held up her gun and exhaled as she aimed. Wrongly conjecturing that a skinwalker was related to a werewolf, she expected a single silver bullet to bring it down- and she fired. The shot hit its mark, but the skinwalker only sneered and continued forward. Suddenly, she heard another shot ring out and saw a cowboy stand up. She had no idea that the ranch’s owner, Roy McCoy, had squatted in the bushes and watched his livestock and now, he was trying to save her life. However, even though he also shot it, the skinwalker pounced at Muriel. In a swift motion she drew a sword and deflected its claws. Now, the skinwalker was momentarily surprised because no human had ever been as fast as he was. The pair were sparing in a flurry as Roy ran towards them. Just then, the brown skinwalker that she had also seen before, leapt into the field as well. Trying to continue to hold up a defense, she glanced over long enough to see it eying the cowboy, and she wondered if she could save the man and kill two of these monsters, when it suddenly turned and jumped onto the back of the black skinwalker. Momentarily surprised, she watched as the two bit and clawed at each other before she leapt into their fight and began stabbing the black one with her sword. Roy rushed up and slashed at it with a sharp hunting knife. It took a few minutes before the skinwalker finally died. It was a Ute, a man about her age. The other skinwalker changed into a man as well. Also a Ute, older, around the cowboy’s age, his name was Sani Lightfoot. The cowboy just hooted in laughter, and slapped the other two on the shoulders saying, “Howdy! I’m Roy McCoy, and welcome to Tumbleweed Mesa!” Muriel never saw another human cope with a monster so well. He offered them to come inside his home and he got out his first aid kit. Sani said nothing, quietly accepting the aid as the other two had no idea that they had just slew his grandson. Muriel, however, had the first good night that she could remember in years. She fell asleep on the couch as Roy talked to Sani. She woke the next day to find Roy cooking breakfast. In the night he had apparently got her pillows and a blanket. She was shocked that he had not tried anything sexual. They ate breakfast and he had her laughing constantly. He told her that she could stay as long as she liked and that she could have the bedroom and he’d take the couch. She did not trust such hospitality, but she was in some pain from the skinwalker battle, so she accepted. However, when he came back home that night, she found he had gone to town and bought her new clothes, shampoo, and other items that he thought that she could use. She had mentioned wanting some beer and smokes, and he had brought those too. Then he cooked dinner telling her to rest, and they sat up drinking into the night. However, when he said that he needed to go to bed, she was shocked when he took off his cowboy boots, got on the couch, and just went to bed. Again, he had not only ignored her, but he had not hit on her at all. This continued until one night she finally just kissed him, mid sentence. As she broke the kiss, he seemed a bit embarrassed and said that he was probably too old for her and did not want her to fall in love with him over that. She had seen how good of a man that he was and did not care, so she remained and eventually they wed. Muriel and Roy enjoyed their life together. He loved having a beautiful young woman to call a wife, and she liked having a nice man that honestly cared for her. She gave up life on the road, and the pair eventually had a daughter. However, since Muriel had stayed in one area, the Nightbred finally tracked her down. There, on the ranch, they attacked. Roy was of little help in fighting the vampires, and he watched over their daughter Abigail. Muriel killed dozens of vampires over time eventually discovering that Ivor offered power for any vampire that could kill her. Years passed and by Abigail’s fourth birthday, the pair had mournfully come to the decision to place her up for adoption, too scared that the vampires would eventually kill her. Little did he know that he would see her again when Absinthe Van Gothen came to the Sanctuary. Heartbroken, the both drank much more than they ever had, the alcohol a crutch to help them with their sorrows. However, they eventually had another daughter, Molly. When she was little more than a toddler, one night, a booming woman’s voice echoed through their tiny farmhouse. In a sinister, English accent, she claimed that she was Eleanora Blackwood, a witch, and that she had come to destroy Muriel. Cackling and enjoying herself, she began destroying the homestead, while the McCoys remained within their home. Inside their home, they had a hidden door. This went under the house to a tunnel that led to the barn. As Molly cried, Muriel told Roy to escape with her and run away. Roy refused as pieces of their house were torn to bits. Eleanora gave a final warning falsely claiming that if Muriel would face her, then she would spare her husband and child. Roy then understood that they would all die, so kissing his wife one last time, he grabbed Molly and fled. Muriel stepped outside and strode to the witch, ready to fight. Before Eleanora even attacked the hunter, she smirked and imploded the house- and assumed that she had just killed Roy and Molly. Yelling expletives, Muriel leapt at Eleanora and fought her as her family rode away on their horse, Bessie. Muriel died in the battle, but because of her sacrifice, her husband and daughter remained hidden from Ivor’s wrath. However, as the years passed, Roy basted in regret and anger, and tracked Ivor down, himself, intending to kill the vampire. This led him to Portland, Oregon where he met the Night Stalkers and later, Absinthe Van Gothen. <<UnlockCharacter "Buggane">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Muroni <<TextStyle>> DBB <<Name>> Muroni Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Eastern Europe <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> Man, you’re keen! What’s your tale, nightingale? <<Image>> Pictures/CSMuroni.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Muroni <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Muroni Strain or Muroni Vampires have generally pale flesh. These vampires are the products of the Domnitor vampires like Lord Ivor and Countess Elizabeth Báthory. Since Vlad’s strain was a result of the actual consumption and absorption of Nuit’s blood, these vampires tend to feel a strong bond with her. There are many Muroni vampires that become priests and cultists of Nuit for this reason. When they convert others living mortals into vampires, those also become Muroni. They are prolific and easily the most dispersed of vampire strains. Unlike many other vampire types who tend to be very patient and choosy when it comes to making more of their kind, Muroni do not discriminate. If such a vampire simply feels like having a slave or mate, they will simply convert a human. These are where the most traditional concept of vampires originates. They could almost pass for humans with very pale skin, but their eyes and fangs show their true nature. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mushdoom <<TextStyle>> DBB <<Name>> Mushdoom <<Type>> Mutant (Fungal) <<Origin>> Xenopox Virus <<Abilities>> Seductive Spores, Infectious Touch <<Quote>> NA <<Image>> Pictures/CSMushdoom.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mushdoom <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the fungalians. Among those were some humanoids typically referred to as mushdooms or mushroom people. The xenopoxian fungus has just one goal: self-propagation and dispersal. Once a mushdoom finds an animal, it will throw itself at the prey. As it fights, it will shake its massive, plumed head sending down a shower of spores onto its enemy. Once it does this, it will break away and retreat. As the infection advances, the enthralled animal is compelled to remain in the sewers, a humid microclimate that’s favorable to the fungus’s growth. Meanwhile, the fungus feeds on its victim’s innards until it’s ready for the final stage. As its host looks for others to infect, the fungus sends a fruiting body out through the top of the animal’s skull. This grows into a mushdoom. Slowly it will grow over the host until nothing is left but fungal matter and the entire cycle begins anew. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> MoldMaster <<TextStyle>> DBB <<Name>> Mold Master <<Type>> Mutant (Fungal) <<Origin>> Xenopox Virus <<Abilities>> Seductive Spores, Infectious Touch, Moldy Glop <<Quote>> NA <<Image>> Pictures/CSMoldMaster.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mold_Master <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the fungalians. There was one particular specimen that survived the sewers as the Night Stalker, Roy McCoy, sought and exterminated mutants, nightly. It was a gelatinous mold and it slithered into a yellow section of the Big Pipe Project. There amid a pile of dead animals, it festered and bloomed becoming a sentient mold, the mold master. It desired only to spread itself throughout the tunnels. At that time, the mutant spiders of the brood mother had already claimed the yellow section of the sewer, but the spores could turn them into walking fungal zombies. The mold continued to spread and the spiders in that section were forced to retreat. The homeless humans that came to the tunnels in search of warmth and a place to sleep were infected and turned into mushdooms and mushwombs. The mushroom master was waiting until the humid summer came, at which time it intended to send its minions to the world above, infecting all of Portland. However, Absinthe Van Gothen had come to the sewers to find Molly McCoy and she managed to slay the mold master. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Mushwomb <<TextStyle>> DBB <<Name>> Mushwomb <<Type>> Mutant (Fungal) <<Origin>> Xenopox Virus <<Abilities>> Seductive Spores, Infectious Touch <<Quote>> NA <<Image>> Pictures/CSMushwomb.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mushwomb <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the fungalians. Among those were some humanoids typically referred to as mushwombs or mushroom women. The xenopoxian fungus has just one goal: self-propagation and dispersal. Once a mushdoom finds an animal, it will throw itself at the prey. As it fights, it will shake its massive, plumed head sending down a shower of spores onto its enemy. Once it does this, it will break away and retreat. As the infection advances, the enthralled animal is compelled to remain in the sewers, a humid microclimate that’s favorable to the fungus’s growth. If the animal is female, it will often cause a shift in the mutation of the infection. The flesh of the animal becomes fungal rather than flesh and the center of it becomes nothing more than a giant womb. A mushwomb can birth globs of mold that will eventually grow into colonies of infected mushrooms. These will send out spore clouds when touched that will, in turn, cause the infection to spread. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nachzehrer <<TextStyle>> DBB <<Name>> Nachzehrer <<Type>> Undead <<Origin>> Germany <<Abilities>> Unholy Agility, Unholy Strength, Psychic Powers <<Quote>> You are worthless. Your life has been pointless. Death is inevitable anyway. <<Image>> Pictures/CSNachzehrer.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Nachzehrer <<Bio>> @@.DBBText;In German folklore, a nachzehrer is a sort of vampire. The word nachzehrer translates to “after (nach) living off (zehren)” likely alluding to their living after death or living off humans after death in addition to the choice of “nach” for “after” which is similar to “nacht” (“night”). The nachzehrer was prominent in the folklore of the northern regions of Germany, but even in Silesia and Bavaria, and the word was also used to describe a similar creature of the Kashubes of Northern Poland. In reality nachzehrers are insidious undead. Lanky with long limbs, fingers and feet, they skitter through graveyards or dark, remote places. Their hair is always white and their eyes a yellowish glow. Their skin tends to be pale and yellowish with a waxy feel to it. But, the thing that most stands out unique to nachzehrers is their psychic abilities to “whisper” into the minds of mortals. They are somehow attuned psionically so that they simply infer, somehow, the secrets and regrets of living humans nearby. Then, they whisper into the minds of these people. Nachzehrers are created only through suicide. In some cases the sad soul refuses to leave the body and only desires to make others share the same fate. This is what the whispers do; they fill the human’s mind. The victim becomes depressed and hopeless. And, when the person cannot stand it any longer, they end their own life. If under the power of a nachzehrer upon death, that victim will certainly rise again as a nachzehrer themselves. Absinthe Van Gothen fought a nachzehrer in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau. The nachzehrer soul was one of the spirits required by Baron Samedi to aid him in opening the way forward. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Napitsu <<TextStyle>> DBB <<Name>> Napitsu Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Mesopotamia <<Abilities>> Unholy Strength, Psionic Powers, Psychic Whispers <<Quote>> What is fated- shall be unavoidable. <<Image>> Pictures/CSNapitsu.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Napitsu <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Napitsu Strain or Napitsu Vampires have generally grayish flesh. Having first developed during the time of the Akkadian Empire, they are mostly found in and around Mesopotamia with some of the highest populations in Iraq and Iran. They tend to have similar facial structure with their brows being described as “bat like”. The napitsu are not known for patience and they are generally very judgmental and ill tempered vampires. Likely, this is due to the history of their unlives. That area of the world has undergone countless cultural changes since the Akkadian Empire and they have weathered it all. They also have some powerful monster hunters as their enemies. Both the orders of Magi and the Islamic monster hunters hound them in their homes. Napitsu also have another interesting ability in that they can whisper into the minds of their prey, similar to a nachzehrer, but in a much more focused, powerful way. The hunters most familiar with napitsu are prepared for this through mental conditioning. For the Islamic hunters, they rely on their prayers and faith to help aid their fearful minds. The Magi use ancient symbols and artifacts to help shield them from such things as jinn and shaitan (a type of Akamanian demon) can also sway the human mind and interfere with hunts. Napitsus delight in mentally forcing hunter groups to slay each other. <<UnlockCharacter "Loango">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Necromancer <<TextStyle>> DBB <<Name>> Necromancer <<Type>> Varied <<Origin>> Europe <<Abilities>> Powerful Shadow Magic, Raise Dead, Command Dead, Drain Life, Shackle Soul <<Quote>> I don’t care for your old personality; your animated corpse is all that I require. <<Image>> Pictures/CSNecromancer.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Necromancer <<Bio>> @@.DBBText;Necromancy (/ˈnɛkrəmænsi/) is a practice of magic involving communication with the dead – either by summoning their spirits as apparitions, visions or raising them bodily – for the purpose of divination, imparting the means to foretell future events, discover hidden knowledge, to bring someone back from the dead, or to use the dead as a weapon. The word necromancy is adapted from Late Latin necromantia, itself borrowed from post-Classical Greek νεκρομαντεία (nekromanteía), a compound of Ancient Greek νεκρός (nekrós), “dead body”, and μαντεία (manteía), “divination by means of”; this compound form was first used by Origen of Alexandria in the 3rd century AD. The Classical Greek term was ἡ νέκυια (nekyia), from the episode of the Odyssey in which Odysseus visits the realm of the dead souls and νεκρομαντεία in Hellenistic Greek, rendered as necromantīa in Latin, and as necromancy in 17th-century English. Necromancers are usually adept at wielding the type of shadow magic known as “Death Magic”. While a select few humans are born with innate abilities in casting shadow magic or death magic (for example, Evelyn Addams), most necromancers require years of study in the occult to master the techniques of raising even a single body from the grave. The other, quicker method is for the necromancer to seek out the power of a dark god or demon lord. For example, Ah Pwash is typically one of the most powerful death gods. However, relying on such beings for power usually requires contractual obligations or pacts with the entity and almost without exception leads to the necromancer becoming little more than a puppet. Just about any sentient being can learn the spells for necromancy, but humans, Nightbred, and demons are the most common wielders of such magicks. The most powerful of these casters can raise entire armies of the dead, but the caveat to their power is that upon their own demise, their army simply crumbles to dust and bones. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nergal <<TextStyle>> CoC <<Name>> Nergal <<Type>> God (Babylonian) <<Origin>> Outer Darkness <<Abilities>> Possession, Potent Corruption Magic, Unholy Plagues, Godly Physical Attacks <<Quote>> The mortal girl, Karen, belongs to me now! <<Image>> Pictures/CSNergal.jpg <<FirstAppearance>> Cult <<WikiLink>>https://www.wiki.anaxverse.com/Nergal <<Bio>> @@.CoCText;As with all other deities and spirits, Nergal came into being when the Babylonians first created the concepts of war, pestilence, and death. The corruption and destruction they witnessed in the physical World formed an entity that exuded and represented these very things in the Outer Darkness. From that frequency of existence, Nergal watched its creator, mankind, and waited. From the time of Babylon, Nergal has sought a bride. She is a concept that has almost existed more than once. This clandestine female vessel would be the culmination of Nergal’s corruption to give him existence into the corporeal world. In ancient Babylon, his cult, the Cult of Corruption, often fought with other cults like those of the moon goddess, Sin, or the cult of the god Marduk. However, at some point, Nergal’s servants managed to summon him into the physical world. While they had enough magic to summon him into a circle, he could not remain, for to him the clean air and ground were poison. His time temporary, he could not remain on Earth. However, Nergal gave his ‘blessing’ to his present followers. These men and women became corrupted and unliving. Their bodies would not die, black ooze ran through their veins, and the odor which they excreted is said to have made mortals wretch. This corruption was a spiritual virus, and it warped the very essence of a human as much as it twisted the body, making them slaves to Nergal forever. Any physical contact with one of them could pass the disease onward, though the further from the source (Nergal) the less the effects and the longer the gestation. However, this is where Ereshkigal comes into play. Nergal needed to be birthed into the world, so that his form could grow around the entire Earth absorbing all life into pestilent corruption. His high priest that summoned him gave his wife, Ereshkigal, to the god and they both became Nergal’s most corrupted and mutated servants. It is said that for forty days and nights, the two copulated non-stop until, as taken from the Codex Gigas, ‘rivers of foul discharge (demon semen) flowed down the very steps of Nergal’s temple. All who drank of the ejaculate became soulless, cruel versions of themselves, and with unholy lust passed the curse on to others whether willingly or not’. After so much semen filled the woman’s womb, she became pregnant with Nergal himself. Thus, he used her womb as a portal, and she would birth a tumor of eyes and tentacles that would then grow across the world like a cancer. However, history shows that Cyprus invaded the Babylonian Empire at that very time. Cyprus had already fallen under the power of the serpent god, Ophion, and as humans fled from Babylon away from Nergal’s corruption, they found themselves running directly into the reptilian armies of the snake god. Bitten and converted, they also changed into snake people. In turn, they marched with their new masters to conquer Babylon. The two armies fought a titanic war. Once a god enslaves a mortal’s soul, such a thing cannot be unmade by other demonic magic, and thus, both armies were immune to the powers of the other. Ophidian demons and Nergalian monstrosities fought without fear or rules, and in the end, the more numerous armies from Cyprus won. They attacked the temple, just as Ereshkigal was about to give birth, and slew her, killing Nergal’s physical form while it still festered within her womb. Then the snake people burned her body and collapsed the temple on top of it. So, Nergal’s greatest chance at conquering the world had been crushed- or so it was thought. Time has no relevance to a god, and Nergal eagerly awaited another chance at claiming the Earth, and all life, for himself! Beauregard Wyatt’s power and ignorance were a boon to the dark god. Raymond Goldstein used Bo’s infatuation with Karen McAllen to deceive Bo. As far as Bo knew, he and Karen would be in love forever, and an eternal peace would fall upon the Earth. These things were true, but in a twisted way. Karen would become the Mother of Nergal, the new Ereshkigal, and she would forever worship and adore Bo, the man who had corrupted her soul. Nergal would descend on the Earth ending all wars and ushering in a world united in peace under an evil, corrupted banner. When Bo summoned Nergal, the deity immediately saw Bo’s inherent spirit. Wreathed in bright, white light, Bo’s soul emanated only kindness and love. Instantly, the dark one had to concoct a dire plan, for fear gripped Nergal. He quickly converted Karen, and knew that her taint would instantly enthrall and corrupt the goodly mage. However, Nergal had no idea of the Wyatt family’s inherent ability to dilute magic through some unknown resistance. The kiss infected Bo, but the mortal managed to fight off the corruption. At every moment of weakness, Nergal tried to twist the man’s thoughts. As the mortal’s soul twisted, so too would his corporeal form, and, whether willing or not, Bo would become a puppet. Nergal would call him to the mansion and ensure that his foothold on the Earth would finally happen. However, even the immensely unfathomable intellect of a god could not predict that Bo would turn himself in to the Bureau of Demonic Analysis (BDA). When Nergal saw this through Bo’s own eyes, the god paused a moment in disbelief. It knew that by nature, life tries to survive, but Bo was willing to die to stop the god’s dark plan. He went to work having Karen create several Nergalian demons from the Nergalites (infected humans) that dwelled within the mansion. These demons were capable of giving stronger doses of the plague to other mortals. Nergal also used Karen to change women into Maggot Mothers and Roach Queens to bear an army of even fouler demons. By the time of the BDA strike, Nergal felt confident that his cohorts would stop the mortal assault. However, the agents fought with technology and clear resolution beyond anything the god had seen in the past. Though the BDA forces slew the army of insect demons, they would still have to fight through the Nergalians. Once inside the mansion, Nergal observed the battle and coordinated his demons with deadly proficiency. He also managed to abduct Bo. In a desperate attempt to ensure the demonic pact was sealed, he had Bo tossed into the highly infected summoning chamber. Not even Bo’s strange, inherent resistance would stop that potent, concentrated corruption- especially if he coupled with Karen. Using his magical hold over Bo, Nergal created a false scene before the hapless wizard. Everything appeared safe, and Karen appeared to be deeply in love. Bo sensed something amiss, but Karen did all that she could to help her evil Master trick Bo into impregnating her. Finally they succeeded and the ruse dropped. By this point, Bo was already warping into a demon, Karen had been bred, and with Bo’s immense power, Nergal’s new seed on Earth grew quickly! Nergal’s laughter echoed through the Outer Darkness, for after millennia he had all but won. However, just as he gained total control over Bo, the wizard recalled a spell of cleansing, and cast it, desperate to save those he loved from his own mistake. Nergal could not believe the power of this mortal, and Bo’s spell undid all the corruption that had been caused through his own actions. However, at the very last moments before his corruption was dispelled, Karen birthed Nergal, and less than a second later, her body and soul reverted! The small mass of eyes and tentacles scurried about, looking for a place to hide. It found refuge under some debris, and Nergal only felt safe when Bo and Karen left the mansion. While so powerful in the Outer Darkness, on the Earth, his paltry incarnation was weak and small. He needed souls and life, and quickly found a hole in the basement of the mansion where rats had come through. Following the tunnel led into the Dallas, Texas sewer system. There, the god found a pack of rats and fell upon the vermin, converting them into infernal beasts. Not long after this the Infectulons, invaders from space, attacked the Earth. Nergal, sensing this new threat, used his small minions to seal away a part of the sewers and there Nergal sits, waiting for its time to strike. Gods are patient and eternal. Nergal awaits the defeat or departure of these aliens, so that he can claim the Earth for himself. <<audio "quote_nergal_2" play>><<UnlockCharacter "Bo">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nergalite <<TextStyle>> CoC <<Name>> Nergalite <<Type>> Human (Corrupted) <<Origin>> Varied <<Abilities>> Shadow Magic, Corrupt Magic, Infectious Fluids <<Quote>> Put down your weapons and come to me. I am filled with blessings. <<Image>> Pictures/CSNergalite.jpg <<FirstAppearance>> Cult <<WikiLink>>https://www.wiki.anaxverse.com/Nergalite <<Bio>> @@.CoCText;Nergalite is the term used for the worshippers of Nergal that have not yet become demons. They vary widely in behaviors and motives as people around the world are culturally different. However, once they make contact with Nergal or one of his minions, it is only a matter of time before they become diseased in their very soul and attempt to pass this spiritual filth on to other people. They are generally occultists or magic casters, and desire power or have fetishes towards the idea of corrupting others. They are the priests and cultists of the Cult of Corruption. A nergalite’s greatest goal is to become a full fledged Nergalian Demon. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nightbred <<TextStyle>> DBB <<Name>> Nightbred <<Type>> Undead (Vampire) <<Origin>> Nuit <<Abilities>> Varied <<Quote>> We are the children of the Night. <<Image>> Pictures/CSNightbred.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Nightbred <<Bio>> @@.DBBText;The Nightbred are a faction of the Anaxverse. The term is synonymous with the word vampire and is an umbrella term for all the different vampiric strains. The ultimate point of their origin is the Egyptian goddess, Nuit. Nightbred are akin to demons created by the demons and gods of the Outer Darkness, but are creatures of the Physical World, just as their goddess is. The Nightbred spread their strains through biting mortals. Typically the strain that the victim becomes is the strain of the biter, however, there are a couple of exceptions. The Mortems are vampires created if the body is drained of warm blood, but is already deceased. There is also the case of the nosferatu. These are Nightbred that refuse to drink human blood for their own reasons. After not injecting it for a period of time, which is random based on the person’s own willpower, the afflicted vampires devolve losing their hair and taking on very monstrous adaptations. If they still continue not feeding they generally devolve further into creatures called the Starved. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nosferatu <<TextStyle>> DBB <<Name>> Nosferatu Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Varied <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers, Fog Form, Bat Form <<Quote>> I devolved into this! Whoever I bite, will become a nosferatu, just like me! <<Image>> Pictures/CSNosferatu.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Nosferatu <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Nosferatu Strain or Nosferatu Vampires have generally alabaster, veiny white flesh. This is a transitory state but can become permanent. If a Nightbred does not drink human blood, little by little, their strain breaks down. Regardless of the original strain, they become hairless and gnarled. Their faces become twisted and their ears grow long and pointed. Their teeth grow sharp and their vampiric master (if it still exists) loses control over the vampire’s will. If the vampire feeds at this point, their devolution will cease, but they will remain forever in this state, a nosferatu. If they still manage to hold back the lust for blood, they will slowly lose the ability to reason or think, until they become the monstrous creatures known as the Starved. At this point, there is no absolution. Nosferatu have some inherent natural abilities not shared by any other strain. They can become a fog or mist, virtually incorporeal and able to move through even the small crack in a barrier. They can also become massive vampire bats and take to the skies, flapping their mighty wings and screeching. There are fewer nosferatu than any other vampire strain since it is usually temporary as most vampires that refuse to drink blood, remain steadfast for whatever philosophical or religious reasons, and turn into Starved. The nosferatu, Brone Lorcan, is the only known nosferatu that has made it more than a few years without blood. In fact, he has somehow maintained control of his mind and faculties even after more than two centuries. Generally seen as outcasts by other Nightbred, nosferatu tend to be loners and skulk in dark places until they transition. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nosophobe <<TextStyle>> CotCO <<Name>> Nosophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Shadow Plague <<Quote>> I infected you. You’re going to become like me, now. <<Image>> Pictures/CSNosophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Nosophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Nosophobes are shadowed, who irrationally feared illnesses in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves become infected with debilitating and horrific infectious diseases, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, nosophobes also have the ability to spread a shadow disease to their victims. They can spew noxious clouds, and the infected mortals will eventually die and become nosophobes as well. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nuit <<TextStyle>> DBB <<Name>> Nuit <<Type>> God (Egyptian) <<Origin>> Outer Darkness <<Abilities>> Possession, Psionic Attacks, Conversion Bite, Shadow Magic, Godly Physical Attacks <<Quote>> I drape the sky itself in darkness; I am the night eternal- I am Nuit! <<Image>> Pictures/CSNuit.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Nuit <<Bio>> @@.DBBText;In ancient Egypt, as with other nations, as mankind created concepts in the Physical World, their brainwaves coalesced along the dimensional frequencies bringing beings into existence. One such being is the goddess, Nuit (pronounced “newt”; Ancient Egyptian: Nwt) known by various other transcriptions, Nuit is the goddess of the sky, stars, cosmos, mothers, and astronomy in the ancient Egyptian religion. Being an amalgamation of mother and night, she is the Night Mother and her children the Nightbred. She was seen as a star-covered nude woman arching over the Earth. As with most deities, she has made her way into the Physical World on a few occasions. Mostly these took place in the Age of Myths. The first time that she came was in the era of Khnum Khufu in the first half of the Old Kingdom period (26th century BC). At that time, Nuit came to the pharaoh. She offered him immortality so long as he would forsake the god of his namesake, Khnum, in favor of her- that she be made the most favored god of the age. The pharaoh refused her offer to make him immortal for he knew that she was not to be trusted. Incensed, Nuit stormed away. However, Khufu had his enemies and she went to them promising that they would replace the royal family if they would accept her power. Complete sacrilege and yet, these people accepted. They rose as the first Nightbred ever, attacking the palace and slaying the guards the very next night. Khufu was saved by priests of Ra who managed to hold the creatures back with Light Magicks, until just before dawn, when the vampires fled back into the wilderness to hide from the sun. Khufu went to the Nile and beseeched his namesake, Khnum, for aid. Because Nuit had interfered with the mortals, the god heard his pleas and granted the pharaoh two scepters. One granted life, the Scepter of Isis, and the other granted death, the Scepter of Osiris. The next night, as the Nightbred attacked again, Khufu had a choice. Though these were his enemies, he could again grant them life and remove the undeath or he could enslave them to do his bidding with the power of death. As the gods waited for the mortal to exercise his free will, the vampires grew closer. Khufu granted them back their lives. The corruption of Nuit removed from them, the pharaoh ordered them to leave Egypt forever. Ashamed, they acquiesced. Now Khufu went in search of Nuit. As the priests of Ra intoned their magical incantations, Khufu used the power of the Scepter of Osiris and banished her back into the Outer Darkness. It was not until the time of Hatshepsut when Nuit would again find her way back into the corporeal world. Also reigning in the Age of Myths, when the vibratory dimensions still thrummed at frequencies that allowed spirits and mortals to more easily traverse them, Nuit came down from the heavens to visit Hatshepsut. The god, Ra, had imprisoned Nuit’s spiritual children whom she had with the god, Geb, and the goddess had grown weary of the day and night cycle. She implored Hatshepsut to make her the main god of all of Egypt and usher eternal night onto the Earth- offering to make Hatshepsut immortal just as she had done to Khufu. Unlike the former pharaoh from a thousand years earlier, Hatshepsut did desire eternal life- all the more if she could rule in the Physical World, forever. And, as such, she acquiesced to the goddess. The long fangs of Nuit pressed into her neck, and the next day, Hatshepsut’s corpse was found in her garden. Interred in her famous Mortuary Temple at Deir el-Bahari-the following night, she rose from the dead. Mourners were still visiting her tomb before it would be sealed, and watched in fascination as her sarcophagus opened and she emerged. To her people, this was a sign, and they fell to their knees in reverence as Hatshepsut looked over them. Within Hatshepsut’s mind, Nuit’s voice spoke, for now they were entwined, spiritually. She discarded her crook and flail to the stone floor and the clattering caused the precession to pause in their prayers of joy and look up to their pharaoh. Casting her arms back, the flames of the temple vanished and an eerie blue darkness hung in the chamber. Hatshepsut told them that she had made a bargain with Nuit and that her people no longer needed to fear for anything. She told them that Ra, the sun, would forever hide and that the Egyptians would now claim the world as their own! She ordered the nearest person to her, beckoning them into her waiting arms, and then bit their neck. Being the first vampire, her bite was potent, and as the last drop of blood left the body, that person rose instantly as a vampire. The ignorant had no idea that Nuit was spreading her influence and power, and these people trusted in their pharaoh. The next day, the sun did not rise. Night remained over Egypt. In the ancient world, this caused calamity as it could be witnessed by the nearby nations. Within a week, the Nightbred had spread rapidly without sunlight or anyone capable of stopping them. People in Egypt did not realize that this blessing meant the loss of their humanity. As the curse spread, the night over Egypt grew darker and Nuit’s power grew stronger. Nuit openly walked among the people, relishing her ever growing power as their souls fed her. As thousands became undead, finally, priests of the other gods resisted and some people revolted. The balance of life was undone. Ra could no longer ignore the plight of his worshippers. He came into the world from the Inner Light, and found Nuit in the royal gardens where she had seduced Hatshepsut. Ra told the goddess that balance must be maintained lest war erupt in other dimensions spilling over onto the Physical World. The Physical World is required to exist in order to produce souls and power for the other planes of existence. Nuit harbored anger at the sun-god for he had taken her children. He explained this was done to maintain the balance of life on the world that her children brought chaos and had to be removed for life and souls to exist on the Earth. She refused to give up her souls and power, and Ra called upon the Light. The two gods fought with all their might as the very world around them ripped, burned, and tore apart with their fury. However, Ra’s Light shone fiercely upon Nuit, and her darkness fell before it. Banished, she returned to the Outer Darkness. Unlike before, this time the Nightbred that Hatshepsut created managed to survive and fled Egypt, forever hiding from the sun’s light. Nuit had been crafty this time. Before Ra’s intervention, at night, hidden from his sight, she had made a hidden chamber under the sands. There, she left some of her blood so that if Ra happened to banish her again, which he did accomplish, a part of her would still remain in the Physical World. The only way to access the chamber was by a magical portal and it would only activate with the spilling of blood. Millennia would pass before this very sequence of events happened. Vlad Țepeș had been chased from Europe and into the Ottoman Empire. Now in the territory of Mehmed II, the sultan at the time, Vlad and his men found themselves harassed by the sultan’s armies because he had not paid tribute while in power, and thus, was considered the sultan’s enemy. Vlad’s supporters were slaughtered, and he was injured, but as he ran through the desert, he happened upon ancient, abandoned ruins. The ruins appeared Egyptian, but this was the location of Nuit’s portal. At first, Vlad thought that he might hide there, but the few broken stones and sand gave no refuge. The sky overhead became darkened over these ruins almost as if it were night, but only in the valley. The sultan’s army stopped far from the area as Vlad watched. He knew that they could see his torch and that they knew where he was, a single man, alone. Yet, they would not advance on the ruins. As his wounds bled, he watched as the blood that hit the ground slid as if it were alive towards an ancient archway. He staggered towards it, and placed his hand upon it to steady himself. With the touch of his bloodied hand, a portal, crimson and swirling, filled the empty space of the old stone doorway. Peering over his shoulder, he saw the Ottoman army still watching. Having nowhere else to go, he stepped forward into a less certain fate. Before him were pristine, black marble stairs as if they had been carved only yesterday. They descended to a chamber. In the center was a golden bust of a woman. She had no hair and in her mouth she bore two fangs; this was a bust of Nuit herself. In her massive hands she held an urn. Terrified, he made his way down the steps. Once near it, he could see the urn was filled with a red liquid- the blood of Nuit herself. He heard strange whispers in the chamber around him and called out to no answer. These disembodied voices, placed there by Nuit, urged him to open the bottle. Bewitched, terrified, and desperate, Vlad did. Like a fountain, the liquid rose into the air before him. It traveled up his legs and chest, pulling him to the ground. The substance oozed into his wound, ears, eyes, nose and mouth. It filled his body, permeating his brain and bonded with him. Memories and knowledge belonging to ancients to the goddess filled his consciousness with clarity. When his body finally moved again, he felt new and different. He was not dead or alive, and he rose from the sands and slaughtered the entire army that had surrounded the ruins before returning to Wallachia and reclaiming his throne. Now a Nightbred, he found that he needed the blood of humans, and that their blood empowered him, while subjugating them to an undead slavery. Nuit could feel all this, and yet, the ego and sheer willpower of Vlad kept her from enslaving him. She constantly tried to urge him to summon her into the world, and he slowly made plans to, yet he was far too busy indulging himself and playing politics. However, she had yet another foothold and knew that the new strains of vampires would mutate and spread around the globe. Meanwhile, other strains, older than Vlad, still lurked and also tried many times to summon Nuit back into the world and usher in an eternal night. Yet, time and again, they were vanquished by heroes. Vlad died, and centuries later, the Countess Elizabeth Báthory, came very close to succeeding. Though she planned to use Nuit, it was, in truth, the goddess herself that helped the countess in her thoughts, driving her to bring the goddess to Earth, but her plans were thwarted by Grigori Rasputin and Anastasíya Nikoláyevna Románova. After Rasputin and Anastasia’s success, Nuit impatiently waited yet again, but this time, she had Eleanora Blackwood’s scrying to use. The goddess helped shape some of the visions that Eleanora divined, and this led her to urge Ivor to summon the goddess. Meanwhile, within his own blood, Nuit tried hard to also spurn Ivor along. On the evening that Nightbred prepared to summon the goddess, Ivor ordered an attack on the Night Stalkers at Sanctuary. The attack commenced just as Abby finished giving a speech. All the assemblage helped defend their home, except for Evelyn Addams. She conserved her power. It became clear that the legions of vampires were meant as a distraction to either defeat the hunters or hold them at bay while the conjuration of Nuit proceeded underground in the Shanghai Tunnels. Roy McCoy convinced Absinthe to leave and she and Eve went to the tunnels. Once there, they were met by an army of Bloodsworn Warriors and Blood Knights. The situation appeared hopeless until Eve conjured the Anax, and using her as a conduit, he brought forth hordes of Shadowed. The evil armies clashed in battle and Absinthe left to find another way into the passages below Portland. She blasted her way inside with a bomb procured from Hobs Hornswaggle at the House of Haggle, and made her way through the subterranean labyrinth. Absinthe set about defeating any Nightbred who attacked her, but other evil forces had come to stop Ivor or steal the power of Nuit. Wight Lord Zawisza and Necrolord Ilihana Fernandez were defeated by Abby as she made her way to the summoning. She eventually faced off against the Countess Elizabeth Báthory, but because of Vlad’s interruptions, the skirmish ended in a draw. She slew Sangwen Darkblood and the Jiang Shi Twins as well. She then faced off against Eleanora, but the shadow magicks employed by the witch were too much for her. However, Evelyn Addams and the Anax arrived. Eleanora tricked them all, and the Anax was banished by Eve. Then Eve and Eleanora fought as Absinthe busied Nuit, herself, in battle, until Evelyn finally defeated Eleanora and banished Nuit back to the Outer Darkness. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nurse <<TextStyle>> GNTT <<Name>> Nurse <<Type>> Human (Demented) <<Origin>> Doctor Demented <<Abilities>> Xenopox Syringe, Insane Strength <<Quote>> The doctor requires you to take your medicine. <<Image>> Pictures/CSNurse.jpg <<FirstAppearance>> Giggle Night <<WikiLink>>https://www.wiki.anaxverse.com/Nurse_(Demented) <<Bio>> @@.GNTTText;The nurses of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding. They are part of the collective term for his minions known as The Demented. He uses different methods or combinations to achieve his results. The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim. In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim. He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals. In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy. In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions. Demented Nurses are completely loyal and the effect of their brainwashing is absolutely irreversible. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Nymph <<TextStyle>> DBB <<Name>> Nymph <<Type>> Spirit (Elemental) <<Origin>> Greece <<Abilities>> Water Breathing, Water Magic, Hydromancy <<Quote>> You and your kind have polluted the waters of this world. But, we tire of it. <<Image>> Pictures/CSNymph.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Nymph <<Bio>> @@.DBBText;A nymph (Greek: νύμφη, nýmphē; Ancient: [nýmpʰɛː], Modern: [nímfi]) in ancient Greek folklore is a minor female nature deity. Different from Greek goddesses, nymphs are generally regarded as personifications of nature, are typically tied to a specific place or landform, and are usually depicted as beautiful maidens. They were not necessarily immortal, but lived much longer than humans before they died. This is similar to reality. Nymphs are indeed spirits of nature. Elemental in nature, they tread the line between the elements and corporeality in that they have biological bodies unlike elementals themselves. Nymphs excel at whatever magic belongs to their element. For example a water nymph can cast potent water spells and even convert humans into nymphs by reconstituting their forms into water and then resolidifying it into a new form. The new entity will lose all humanity and become a nymph as well. Nymphs have become increasingly violent towards humans in the last two centuries as pollution and overharvesting of marine life have grown common, shifting the balance of the sea that the oceans have held for so long. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Odontophobe <<TextStyle>> CotCO <<Name>> Odontophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers <<Quote>> Take the teeth and take the soul. <<Image>> Pictures/CSOdontophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Odontophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Odontophobes are shadowed, who irrationally feared dentistry in life. When faced with the Anax or one of his minions, the victim was forced to watch their teeth pulled an infinite number of times, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, odontophobes carry rusted, twisted dental tools with them, brandishing them to their victims and using them to elicit absolute fear. They usually have massive mouths full of teeth or have teeth growing from multiple places on their bodies. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ogre <<TextStyle>> DBB <<Name>> Ogre <<Type>> Monster <<Origin>> France <<Abilities>> Unholy Strength, Unholy Endurance, Massive Mass <<Quote>> Lady makes da ouchies! Me ouch you back! <<Image>> Pictures/CSOgre.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ogre <<Bio>> @@.DBBText;In folklore, an ogre (feminine: ogress) is a legendary monster usually depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend with a taste for infants. In reality, an ogre cares very little about what animal it is eating- as long as it is eating something. With massive size and girth, the huge ogres require vast quantities of calories in order to survive. Luckily, in the current world, ogres are much fewer in number than they were during the Age of Myths. Ogres are not overly intelligent, but are immensely strong, easily capable of lifting a thousand pounds or more. They prefer using blunt objects and it usually takes but a single blow from one of their weapons to completely annihilate a human body. They will also throw large rocks at prey and often take down game like deer via such a method. They are not necessarily evil, but are generally seen as such due to their lack of morality when it comes to their dietary consumption. Absinthe Van Gothen encountered an ogre tribe in Oregon’s Forest National Park. The plague witch, Baba Yaga, had come to the area and began polluting the forest with her dark magicks. When confronted by the dryad, Draeope, the witch chased her away. The local druids, wielders of light magic, often met in the forest. Draeope asked them to aid her, and together, they attacked the foul witch. However, Baba Yaga proved more than a match even for the entire assemblage, and many of the light witches were corrupted. The druids became plague witches of the Coven of Yaga- clones of Baba Yaga herself. Then, they chased their former friends through the forests to corrupt them as well. This coven set to work in an attempt to build an army. The local ogres stood against the witches when they were encountered, but the magicks employed proved too powerful for the ogres to contend against. Broken, their numbers decreased, the ogres had no other option than to surrender. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ophion <<TextStyle>> Snake <<Name>> Ophion <<Type>> God (Serpent) <<Origin>> Khirokitia, Cyprus <<Abilities>> Godly Strength, Godly Agility, Hypnotic Eyes, Poison Claws & Fangs, Conversion Bite <<Quote>> Yessss- Sssstand and see your God, sssslave! <<Image>> Pictures/CSOphion.jpg <<FirstAppearance>> Slugs <<WikiLink>>https://www.wiki.anaxverse.com/Ophion <<Bio>> @@.SnakeText;Ophion’s origins remained wrapped in mystery like a coiled snake’s skin. There have been traces of him found in prehistoric locations on the island now called Cyprus. Some speculate that he might be the remnant of a species that existed during the time of the dinosaurs, a sentient race of snake people, yet others think that he must be a manifestation created by a prehistoric, primitive people that worshipped animals as gods. Wherever he comes from, Ophion menaces all of humanity. Though some data shows that he existed in prehistoric times, it is certain that he made an appearance in ancient Greece. His fangs drip with a poison that turns humans into reptilian demons known as Ophidian Demons. They, in turn, can bite others, though the further away from Ophion’s original bite, the less reptilian and the more human the person generally remains. In the Age of Myths, in ancient Greece, he began to conquer the land, and within months, much of Mesopotamia belonged to him and his snake people. With much of the surrounding land under the power of the serpent god, Babylon was next to feel his bite. However, at the same time, the god, Nergal, had gained a foothold in those lands and his corruption was spreading. As humans fled from Babylon away from Nergal’s corruption, they found themselves running directly into the reptilian armies of the snake god. Bitten and converted, they also changed into snake people. In turn, they marched with their new masters to conquer Babylon. The two demonic armies fought a titanic war. Once a god enslaves a mortal’s soul, such a thing cannot be unmade by other demonic magic, and thus, both armies were immune to the powers of the other. Ophidian demons and Nergalian monstrosities fought without fear or rules, and in the end, the more numerous armies from Cyprus won. They attacked the Nergal’s temple, just as Ereshkigal, his priestess, was about to give birth to the dark god himself. Ophion slew her, killing Nergal’s physical form while it still festered within her womb. Then the snake people burned her body and collapsed the temple on top of it. Just when things looked bleak for humanity, an unknown hero arose to face Ophion, likely aided by mythical items and artifacts from the gods, and this hero and their army managed to defeat the ophidians, and reclaim the entire area for humanity. However, even the hero could not slay the Snake God, so a water deity named Eurynome came to aid the champion, sealing Ophion into a type of egg prison. She then swam it to the bottom of the sea- a place so deep that it was thought no mortal could have ever retrieved it. And, for millennia, he remained sealed in that egg at the bottom of the seas, until Theodore and Deborah Ravenhurst managed to, somehow, retrieve the Egg of Ophion, sealing it into a magical vault within Ravenhurst Manor just outside Wakefield, New York. However, Ophion’s Cult of Scales had not been completely destroyed in the ancient times, with small pockets continuing their search for their god. The demons and their followers tracked the egg to this manor, but found themselves unable to enter the property because of the enchantments Deborah placed upon the grounds. The pair’s son, Anaximanes, was at home while his parents were in a carriage outside Wakefield when the Ophidians sprang their attack. The plan was to convert Deborah into one of their own and have her open the way, and either convert or kill the less important Theodore. The driver and horses were killed instantly, and Theodore threw himself on the force as Deborah prepared her magic, however, the demons were prepared. Theodore refused to stand down even as his doom approached, and Deborah watched him slain under fang and claw. Angered at the death of Theodore, and refusing to submit, Deborah summoned every ounce of her power, and annihilated the ophidians. However, she used so much power and her heart was so broken, that she succumbed and died, lying on Theodore’s broken body, leaving Anaximanes to raise himself, and hoping that the enchantments she had cast on the manor would forever contain the evils stored within. <<audio "quote_ophion_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Pediophobe <<TextStyle>> CotCO <<Name>> Pediophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Shadow Strings <<Quote>> NA <<Image>> Pictures/CSPediophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Pediophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Pediophobes are shadowed, who irrationally feared dolls in life. When faced with the Anax or one of his minions, the victim was forced to endure dolls or having themselves being nothing more than a doll an infinite number of times, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, pediophobes generally have plastic, wooden, or porcelain flesh. Their joints are artificial and they are generally silent, though occasionally one may have a mouth like a ventriloquist dummy. They can attach shadow strings to a mortal to control them like a marionette puppet in order to terrify and take their souls. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Penanggalan <<TextStyle>> DBB <<Name>> Penanggalan <<Type>> Undead (Corporeal) <<Origin>> Malaysia <<Abilities>> Flying, Corruptive Kiss, Gruesome Guts <<Quote>> NA <<Image>> Pictures/CSPenanggalan.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Penanggalan <<Bio>> @@.DBBText;In Malay folklore, the penanggal or penanggalan is a nocturnal vampiric entity or ghost. Its name comes from the word “tanggal” meaning to remove or take off, because its form is that of a floating disembodied woman's head with its trailing organs still attached. From afar, it twinkles like a ball of flame, providing an explanation for the will-o'-the-wisp phenomenon. The penanggalan exists by different names in every country of Southeast Asia. It is known as balan-balan in Sabah, leyak in Bali, kuyang in Kalimantan, palasik in West Sumatra, kra-sue in Thailand, kasu in Laos, ap in Cambodia, and manananggal in the Philippines. In most of the folklore, the penanggalan is a living person by day and a monster by night, but in reality, the penanggalan is a type of physical undead. They are typically created when an Asian witch, one that practices black magic, is killed or dies during ritual. By the next moonrise, her head will tear from her body and seek out prey every night until killed. They can also be Risen, in that a corpse can become a penanggalan through the use of necromancy and death magicks. In either case, little of the original person remains and the penanggalan will seek out the living. Penanggalans have long tongues that work like an insect proboscis. It will slither into the mortal, and appear as a kiss, when in fact the penanggalan is sucking out blood and the lifeforce of their target. Their floating entrails are akin to tentacles that also have a stinging effect like a jellyfish, though it stings the very soul rather than harming the body. Once killed by a penanggalan, their victim will rise as one as well and so continue to spread. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Pixie <<TextStyle>> DBB <<Name>> Pixie <<Type>> Spirit (Corporeal) <<Origin>> Great Britain <<Abilities>> Flying, Pixie Dust <<Quote>> I put pixie dust in you! Makes you high as the clouds! <<Image>> Pictures/CSPixie.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Pixie <<Bio>> @@.DBBText;In folklore, a pixie (also pixy, pixi, pizkie, piskie and pigsie as it is sometimes known in Cornwall) is a mythical creature considered to be particularly concentrated in the high moorland areas around Devon and Cornwall, suggesting some Celtic origin for the belief and name. In traditional regional lore, pixies are generally benign, mischievous, short of stature and attractively childlike; they are fond of dancing and gather outdoors in huge numbers to dance or sometimes wrestle, through the night, demonstrating parallels with the Cornish plen-an-gwary and Breton Fest Noz (Cornish: troyl) folk celebrations originating in the medieval period. In reality, many of these traits are well placed. They are usually very small, at most only a few inches tall. They have large heads for their frames, like children, with large glowing eyes. They frolic in the night through forests and moors. This general happiness and energy is to do with a special magic known only to them. The substance called “pixie dust” is enchanted and gives a sense of euphoria and energetic rush. For male pixies themselves, the concoction is completely harmless. They use it nightly, sometimes for centuries, and enjoy the feelings, but other than giving them pleasure, it bodes no harm. However, in female mortals, pixie dust is insidious. It instantly rewires their brains on a level that would require most man-made drugs months or years of abuse to achieve. The woman is instantly hooked, and compliant, wanting more of the stuff. The more that she inhales, the more her body changes, until she shrinks and becomes a female pixie. As with many other creatures of magic, only males are born through sexual reproduction. The once female human becomes a drug-addled breeding machine for the pixie that hooked her and will remain so forever. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> PlagueWitch <<TextStyle>> DBB <<Name>> Plague Witch <<Type>> Varied <<Origin>> Varied <<Abilities>> Powerful Shadow Magic, Powerful Corruption Magic, Pestilence, Infectious Curses <<Quote>> The remedy is often worse than the disease! <<Image>> Pictures/CSPlagueWitch.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Plague_Witch <<Bio>> @@.DBBText;There are many different types of witches in the Anaxverse. The term “witch” is an umbrella term and can come to encompass many different magical practitioners. However, plague witches are those that have an affinity and power over disease, pestilence, and sicknesses. They can cause poxes, illness, and other maladies, but far more than those that afflict mere flesh and bone. Plague witches can devise magical diseases of pure corruption magicks, which rot the very soul of the afflicted. The effects vary based on the power of the caster, but they might become evil or twisted- or their very body may mutate as they become monstrosities. They often make brews in cauldrons, and these vessels will emit foul clouds of spiritually toxic corruption. Because of this type of spellcasting, they often have green flesh and eyes, and their hair becomes black, gray, or green. Because of their affinities, they are almost always allied in some way or another with Nergal or his minions. Anathema Sadsallow and Baba Yaga are two of the most infamous plague witches in the world. <<UnlockCharacter "Anathema">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Plant <<TextStyle>> DBB <<Name>> Strange Plant <<Subtitle>> Maxillam insidias <<Type>> Mutant (Magical) <<Origin>> Oregon, Marble Halls Caverns <<Abilities>> Vicious Bite, Vine Lash, Poison Thorns, Pollen Spores, Gestate and Regurgitate <<Quote>> NA <<Image>> Pictures/CSPlant.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Plant_Monster <<Bio>> @@.DBBText;When the troll, Stenhållare, Son of Dovregubben, came to the Americas with Vikings, he swam to shore as their ship sank off the coast near Sauvie Island. Once on land, he sought refuge from the sun and wanted to build a kingdom in a new land. Using his earth magicks, he carved a way through what are now called the Marble Halls National Park. Slowly, he created a complex for himself, and goblin-kin began arriving. Together, they hewed rocks and built magical crystals. One of these crystals was imbued with the power of life itself, and represented the biological life in Miðgarðr (Physical Realm). Stenhållare erected the crystal in a cavern and soon even the smallest grasses and moss in the cave began evolving and growing lush. The plant life pushed itself ever upward, growing even without sunlight in the magical enchantments of Stenhållare. Eventually some of the plants in another cavern mutated. Something in the soil, the particles from the sun passing through the Earth, or pollutants in the nearby waters, caused this mutation to grow and fed by the magicks, the plants became sentient. At the edge of a subterranean waterfall, the culmination of this metamorphism came to a head and a massive plant with a mouth formed. Its roots grew deep and it spawned flowers in the nearby caverns. Occasionally, goblin-kin would find their way nearby and the plant would consume them for nourishment and grew ever larger. When Absinthe Van Gothen came to the caverns with the Night Stalker, Selena Santana, she eventually found her way into the cavern containing the massive plant monster. Using an enchanted poison bomb purchased at Hobs Hornswaggle’s shop, the House of Haggle, the intrepid hunter destroyed the plants in the cavern. However, still within the aura of the life crystal, the plant began immediately regrowing. Within two hours, Stenhållare was slain by Absinthe. It was his own magic holding the caverns together that he had hewn, and now, without his power, they collapsed. The mortal hunters survived and escaped, rushing to Selena’s motorcycle possessed by the gremlin, Grimey Geargrinder, and they left making their way back to Sanctuary. However, with a large portion of the cave system collapsing, seismologists and local authorities rushed to the scene. A large crater and sinkhole had formed, and they located the remnants of the strange plants. These specimens were collected. First studied at the local university, they appeared to be a new species entirely and were then sent to Las Vegas. There, at the local MedUSA labs, worked the foremost authority in botany, Rose Riley, daughter of Walter and Clover Riley. She studied the samples in earnest. She began to grow the plants and most died without the power of the life crystal, but a single specimen survived. Rose nurtured this plant and watched as it grew into a much smaller version of the monster that Absinthe had slew. Rose named it, “Maxillam insidias” (makˈsɪlə inˈsi.di.a) and fell in love with the new species. Rose had no idea that the plant was studying her as well. When it flowered, it made its move, and fired its pollen at the scientist. Due to security protocols in the lab, the area was contained, but Rose lied and said that she was not infected. As the days went on, she slowly lost her humanity and became a walking plant creature, whose only purpose was to spread. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Pontianak <<TextStyle>> DBB <<Name>> Pontianak <<Type>> Undead (Corporeal) <<Origin>> Indonesia <<Abilities>> Unholy Strength, Unholy Birth <<Quote>> His father murdered me before he could be born, but we will have a new family, with you! <<Image>> Pictures/CSPontianak.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Pontianak <<Bio>> @@.DBBText;In Indonesian and Malaysian folklore, the pontianak (Dutch-Indonesian spelling: "puntianak"; Jawi: ڤونتيانق) is a malicious and carnivorous flesh-eating female vampire ghost. Other common names include "matianak" and "kuntilanak". The figure resembles that of the spirit of a woman who died during pregnancy. This is despite the fact that the earliest recordings of pontianaks in Malay lore describe the ghost as originating from a stillborn child. In reality, they are indeed women that died during pregnancy due to the direct result of their murder. These murders must be committed by a family member or the father of the child. The woman will rise as a ghoulish creature that haunts dark places and graveyards and eats the flesh of the living. They can cause other women to become pontianaks as well if they birth the undead child in their wombs and that child then enters the womb of their victim. The mortal woman will be drained of blood and lifeforce and then roam about. When a pontianak does give birth to their small zombie babies, a new one will gestate quickly that will be a clone of the last. Absinthe Van Gothen fought a pontianak in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau. The pontianak’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Priest <<TextStyle>> DBB <<Name>> Priest of Nuit <<Type>> Nightbred (Vampire) <<Origin>> Ancient Egypt <<Abilities>> Unholy Strength, Shadow Magic, Unholy Prayers <<Quote>> Eternal life- through death, that is the true path. The blood is the power. <<Image>> Pictures/CSPriest.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Priest_(Nuit) <<Bio>> @@.DBBText;Priests and priestesses of Nuit stand as the most devious members of the Cult of Night. They are usually made up of former acolytes that have given up on the true religious dogma in order to promote themselves and gain political power. Generally armed with only their prayers, these wily and cunning Nightbred know much of religion- often having been religious humans, and tend to be power hungry and well spoken. Decades ago, as Ivor weaved his plans, he began summoning the priests of Nuit to his lair, bidding them to bring any information that they had regarding the goddess and offering them his protection for the sharing of their knowledge. Many came, and many more in recent years as it became clear that Ivor grew close to finding a way to bring their revered goddess back into the Physical World. Each of these priests vie to be the one that welcomes the goddess as she leaves the Outer Darkness, in the hopes that she will grant them untold power. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Psycho <<TextStyle>> GNTT <<Name>> Psycho <<Type>> Human (Demented) <<Origin>> Doctor Demented <<Abilities>> Insane Strength, Insane Agility, Sharp Blades, Unstable Mind <<Quote>> CUT CUT! SLICE AND STAB! <<Image>> Pictures/CSPsycho.jpg <<FirstAppearance>> Giggle Night <<WikiLink>>https://www.wiki.anaxverse.com/Psycho <<Bio>> @@.GNTTText;The psychos of the supervillain, Doctor Demented, are innocent women that he abducted and twisted to his will effectively turning them into henchmen to do his bidding. They are part of the collective term for his minions known as The Demented. He uses different methods or combinations to achieve his results. The doctor will use technology in some cases, for example his hypno-goggles, to weaken the resolve of the victim. In the case of more submissive minds, this can be enough to allow him to hypnotically suggest whatever he wants, thereby changing the thoughts of the victim. He developed tech that can be bolted directly into the skull and overthrows the neurons in the brain, changing the actual brain chemistry and this also achieves his dark goals. In the most willful and stubborn cases, or in the case of metahumans, the doctor will perform a lobotomy. In such a state, the patient no longer resists the doctor at all, but this often results in the Demented Psycho minions. The effect of their brainwashing and brain damage is absolutely irreversible. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Pyrophobe <<TextStyle>> CotCO <<Name>> Pyrophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Shadowfire <<Quote>> Let the flames of shadow cleanse you of your soul! <<Image>> Pictures/CSPyrophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Pyrophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Pyrophobes are shadowed, who irrationally feared fire in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves burn and their flesh boil and sizzle an infinite number of times, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, pyrophobes are wreathed in shadowy flames. These fires burn the soul and mind, leaving the flesh completely unblemished. Basking in the unholy glow, everywhere that they walk, their freezing flames follow. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ra <<TextStyle>> DBB <<Name>> Ra <<Type>> God (Egyptian) <<Origin>> Inner Light <<Abilities>> Light Magic, Cleanse Soul, Heat Wave, Godly Physical Attacks <<Quote>> I bring light to the skies; I am the day eternal- I am Ra! <<Image>> Pictures/CSRa.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ra <<Bio>> @@.DBBText;In ancient Egypt as with other nations, as mankind created concepts in the Physical World, their brainwaves coalesced along the dimensional frequencies bringing beings into existence. One such being is the god Ra(/rɑː/; Ancient Egyptian: rꜥ or rˤ), known by various other transcriptions, is the god of the sun, order, kings, and the sky. Ra was portrayed as a falcon thus he, the sun, is ever watchful. It is because of this that Nuit’s children, the Nightbred, are unable to be in sunlight without perishing. As with most deities, he has made his way into the Physical World on a few occasions. Mostly these took place in the Age of Myths. Ra, the sun god, was the second to rule the world, according to the reign of the gods. Ra was a strong ruler but he feared anyone taking his throne. When he discovered that Nuit was to have children, he was furious. He decreed, “Nuit shall not give birth any day of the year.” At that time, the year was only 360 days. Nuit spoke to Thoth, god of wisdom, and he had a plan. Thoth gambled with Khonsu, god of the Moon, whose light rivaled that of Ra's. Every time Khonsu lost, he had to give Thoth some of his moonlight. Khonsu lost so many times that Thoth had enough moonlight to make five extra days. Since these days were not part of the year, Nuit could have her children. She had five children: Osiris, later to become ruler of the gods and then god of the dead; Horus the Elder, god of war; Set, god of chaos and the desert; Isis, goddess of magic; and Nephthys, goddess of water. When Ra found out, he again burned with righteous fury. Ra thought that her children would bring calamity to the mortal plane. He separated Nuit from her husband Geb for eternity. Her father, Shu, was to keep them apart. Nevertheless, Nuit did not regret her decision, however after centuries passed, she began to despise Ra. He had imprisoned Nuit’s children, and the goddess had grown weary of the day and night cycle. Coming to the Physical World, she implored the current pharaoh, Hatshepsut, to make her the main god of all of Egypt and usher eternal night onto the Earth- offering to make Hatshepsut immortal as well. Hatshepsut desired eternal life- all the more if she could rule in the Physical World, forever. And, as such, she acquiesced to the goddess. The long fangs of Nuit pressed into her neck, and the next day, Hatshepsut’s corpse was found in her garden. Interred in her famous Mortuary Temple at Deir el-Bahari-the following night, she rose from the dead. Mourners were still visiting her tomb before it would be sealed, and watched in fascination as her sarcophagus opened and she emerged. To her people, this was a sign, and they fell to their knees in reverence as Hatshepsut looked over them. Within Hatshepsut’s mind, Nuit’s voice spoke, for now they were entwined, spiritually. She discarded her crook and flail to the stone floor and the clattering caused the precession to pause in their prayers of joy and look up to their pharaoh. Casting her arms back, the flames of the temple vanished and an eerie blue darkness hung in the chamber. Hatshepsut told them that she had made a bargain with Nuit and that her people no longer needed to fear for anything. She told them that Ra, the sun, would forever hide and that the Egyptians would now claim the world as their own! She ordered the nearest person to her, beckoning them into her waiting arms, and then bit their neck. Being the first vampire, her bite was potent, and as the last drop of blood left the body, that person rose instantly as a vampire. The ignorant had no idea that Nuit was spreading her influence and power, and these people trusted in their pharaoh. The next day, the sun did not rise. Night remained over Egypt. In the ancient world, this caused calamity as it could be witnessed by the nearby nations. Within a week, the Nightbred had spread rapidly without sunlight or anyone capable of stopping them. People in Egypt did not realize that this blessing meant the loss of their humanity. As the curse spread, the night over Egypt grew darker and Nuit’s power grew stronger. Nuit openly walked among the people, relishing her ever growing power as their souls fed her. As thousands became undead, finally, priests of the other gods resisted and some people revolted. The balance of life was undone. Ra could no longer ignore the plight of his worshippers. He also came into the world from the Inner Light, and found Nuit in the royal gardens where she had seduced Hatshepsut. Ra told the goddess that balance must be maintained lest war erupt in other dimensions spilling over onto the Physical World. The Physical World is required to exist in order to produce souls and power for the other planes of existence. Nuit harbored anger at the sun-god for he had taken her children. He explained this was done to maintain the balance of life on the world that her children brought chaos and had to be removed for life and souls to exist on the Earth. She refused to give up her souls and power, and Ra called upon the Light. The two gods fought with all their might as the very world around them ripped, burned, and tore apart with their fury. However, Ra’s Light shone fiercely upon Nuit, and her darkness fell before it. Banished, she returned to the Outer Darkness. The Nightbred that Hatshepsut created managed to survive and fled Egypt, forever hiding from the sun’s light. Nuit had been crafty this time. Before Ra’s intervention, at night, hidden from his sight, she had made a hidden chamber under the sands. There, she left some of her blood so that if Ra happened to banish her again, which he did accomplish, a part of her would still remain in the Physical World. The only way to access the chamber was by a magical portal and it would only activate with the spilling of blood. Millennia would pass before this very sequence of events happened. After Nuit’s defeat, Ra purged the pharaoh of the corruption. He told the pharaoh of the sins that she committed in Nuit’s name, and that her selfishness had caused untold calamity. He told her that balance would be maintained and that she must atone. He cast his light upon her, but left her form intact. Free of Nuit’s influence, she filled with righteous light and hatred for the Nightbred. He charged her with ending the vampiric blight on Egypt- the very one that she created, and he bestowed an artifact to her, the Sunstone, and inlaid it upon her crown. Then, he ascended again to the higher planes, leaving her to solve the problems that she had created for mankind. Hatshepsut, once the queen of vampires, now became their bane as she again rose from her temple- this time to eradicate the very corruption that she had helped spread. She managed to save Egypt from destruction and eliminated the Cult of the Night in Egypt, but the priests of the many gods had determined that Hatshepsut was too powerful with her artifact. They banded together, and using powerful magicks, forced her back into her mortuary temple and sealed her within her tomb. Handfuls of vampires survived and fled to other lands across the world avoiding the sun and death. Hatshepsut remained sealed inside her temple, still bestowed with eternal life so long as Ra’s Sunstone remained, crowning her forever in his holy light. However, almost two millennia later, the lilin demon, Dionyza, came into the tomb. Having enthralled an English archaeologist and Egyptologist named Howard Carter, the pair came into the tomb and there stood Hatshepsut. She and the succubus fought, and Dion was nearly destroyed, but she used Carter like a meat puppet and had him grab the Sunstone infused crown from Hatshepsut’s head. The pharaoh finally met her end, shriveling and becoming nothing more than a pile of dust. Dionyza then claimed the Sunstone, and with the help of the witch, Eleanora Blackwood, she would turn it into the Shadowstone embedded in a ring known as Lilith’s Love. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rabid <<TextStyle>> DBB <<Name>> Rabid Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Varied <<Abilities>> Unholy Strength, Unholy Agility, Insatiable Hunger, Rabid Bite <<Quote>> NA <<Image>> Pictures/CSRabid.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Rabid <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Rabid Strain, also called The Rabid, are an extremely rare form of vampire. In fact, they may only exist in myth itself. It is said that if a nosferatu devolves to a certain point, yet is not quite a Starved, their bitten victims will rise, instantly, as one of the Rabid. Rabids have very pale or even white flesh with white, soulless eyes and mouths lined with large, sharp teeth. They can run and move incredibly quickly, scale sheer walls, and even skitter on ceilings. These vampires retain no memories of their former existence. In the current world it is likely that only the nosferatu, Brone Lorcan, would be capable of producing these creatures through his bite. Though their progenitor would have normal reasoning and thinking abilities, the rabids are slavering and animalistic. They are much more akin to the Starved than a normal vampire, but they are psychically linked to the nosferatu that created them. As long as they maintain a certain proximity to this master, they will be less aggressive and work like a team of ants at the beckon of said master. If, however, the rabids move too far away, then they will become bloodthirsty and insane. They have no concept of self preservation beyond hiding from the sunlight, and desire only to bite, infect, and fornicate. If their creator is killed, then all the rabid from his own victims down to the final target of one of the other rabids, also become nothing more than dust. It is thought this might be where the idea of a “head vampire” comes from. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rasputin <<TextStyle>> DBB <<Name>> Grigori Yefimovich Rasputin <<Type>> Nightbred (Mortem) <<Origin>> Pokrovskoye, Tyumensky Uyezd, Tobolsk Governorate (Siberia), Russian Empire <<Abilities>> Unholy Strength, Light Magic <<Quote>> God has seen your tears and heard your prayers. Fear not, the child will not die. <<Image>> Pictures/CSRasputin.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Grigori_Rasputin <<Bio>> @@.DBBText;Rasputin was a Russian mystic and self-proclaimed holy man who befriended the family of Nicholas II, the last emperor of Russia, and gained considerable influence in late imperial Russia. Rasputin was born to a peasant family in the Siberian village of Pokrovskoye in the Tyumensky Uyezd of Tobolsk Governorate (now Yarkovsky District of Tyumen Oblast). He had a religious conversion experience after taking a pilgrimage to a monastery in 1897. Rasputin's departure was a radical life change: he was twenty-eight, had been married ten years, and had an infant son with another child on the way, but he had glimpsed the future and tried to defy fate. He has been described as a monk or as a “strannik” (wanderer or pilgrim), though he held no official position in the Russian Orthodox Church. He traveled to St. Petersburg in the winter of 1904, where he captivated some church and social leaders. He became a society figure and met Emperor Nicholas and Empress Alexandra in November 1905. In late 1906, Rasputin began acting as a healer for the imperial couple’s only son, Alexei, who suffered from hemophilia. While he healed Alexi with light magicks, he also befriended the other children, including Anastasia. Rasputin became very close to the girl and her family. In time, they learned from his religious teachings, and grew even closer for it. He was a divisive figure at court, seen by some Russians as a mystic, visionary, and prophet, and by others as a religious charlatan. The high point of Rasputin’s power was in 1915 when Nicholas II left St. Petersburg to oversee Russian armies fighting World War I, increasing both Alexandra and Rasputin's influence. Russian defeats mounted during the war, however, and both Rasputin and Alexandra became increasingly unpopular. However, not all in Russia were disillusioned by the war. A Nightbred known as Ivan Durak intervened. Ivan always followed his heart, and though he had become a varcolac vampire, he maintained an innocence and kindness. He refused to harm innocent people and only fed on the unjust and corrupt. He had watched Russia’s turmoil, and knew that something would happen soon. In the early morning of December 30th, 1916, Rasputin was assassinated by a group of conservative noblemen who opposed his influence over Alexandra and Nicholas. A group of nobles led by Prince Felix Yusupov, Grand Duke Dmitri Pavlovich, and right-wing politician Vladimir Purishkevich decided that Rasputin's influence over the tsarina had made him a threat to the empire, and they concocted a plan in December 1916 to kill him, apparently by luring him to the Yusupovs' Moika Palace. Yusupov invited Rasputin to his home shortly after midnight and ushered him into the basement. He then offered Rasputin tea and cakes which had been laced with cyanide. Rasputin initially refused the cakes but then began to eat them and, to Yusupov's surprise, he did not appear to be affected by the poison. Rasputin then asked for some Madeira wine (which had also been poisoned) and drank three glasses, but still showed no sign of distress due to his inherent link with the Inner Light. At around 2:30 am, Yusupov excused himself to go upstairs, where his fellow conspirators were waiting. He took a revolver from Dmitry Pavlovich, then returned to the basement and told Rasputin that he'd “better look at the crucifix and say a prayer”, referring to a crucifix in the room. The poisoned Rasputin did the opposite, and the large man attacked, trying to take the gun away. Even as he tried fighting Yusupov with his bare hands, Rasputin asked why Yusupov would harm an unarmed man in such a way, if he believed in god, and if he understood that Rasputin’s murder would lead to a terrible fate for Russia. The man gave no answers, but a bullet finally caught Rasputin in the head, and his lifeless body dropped to the ground. Ivan had been outside, always watchful of Rasputin, and in the darkness, he entered the basement. He saw Rasputin’s corpse, and felt in his heart that he should help him, so he drained Rasputin of blood. Normally, it would take a day cycle before a mortem strain vampire would rise, but again due to the Inner Light, Rasputin began to stir. Just then, Ivan heard the men from upstairs coming down into the basement, and he hid in a corner. When the assassins entered the room, Rasputin suddenly leapt up and attacked Yusupov, who freed himself with some effort and fled upstairs. Rasputin followed and made it into the palace's courtyard. There all three men fired on him, and yet, Rasputin closed on them. He grabbed Yusupov, lifting the man from the ground and felt an urge to bite him, but suddenly realized that he was about to drink the man’s blood. The other two men fled, as Rasputin watched, his now glowing eyes returning to Yusupov. He dropped the coward, and fled from the palace. The three men never told the true tale of Rasputin because they feared ridicule. As Rasputin fled, Ivan followed in his wolfman form, and watched as Rasputin found an abandoned building and rushed inside. There, he fell to his knees and began praying, for he was confused and scared. Ivan came into the room in his human form and explained what Rasputin had become. Ivan explained that he felt that Rasputin should never have been murdered and that sparing Yusupov’s life showed that he had made the right decision in saving him. Rasputin’s murder had a profound effect on Anastasia and she missed her friend. She had little time to grieve, as not long after, the Bolshevik revolution in October 1917, Russia quickly disintegrated into civil war. A group of these men, bloodthirsty and excited, burst into the room where she and her family hid, along with their servants. These ruthless men murdered the entire family on the spot, with Anastasia huddled in a corner, the last of her family, sobbing and holding an amulet that Rasputin had once given her, until they bayoneted her to death. And, that is where things became strange. She woke with a start in a dark tomb. It took her mind a moment to grasp that she was alive. And, then, a familiar voice called her name. She turned to see Rasputin, alive, but pale and his eyes glowed like fire. They embraced, and he held the crying woman as he explained that he could not raise her entire family, managing only to recover her body. He had been resurrected as a vampire, by Ivan Durak, and he did the same for her, unable to bear her death. They spent years avenging her family, killing the forces of Lenin, and draining them of their blood. They sabotaged things as well, sewing chaos for decades. Rasputin is a very unique vampire in that he wields light magicks. Whenever he casts his spells, it literally burns his undead flesh as the sun would do, but he has used his powers many times to heal and help those in need, even at his own detriment. Unlike most wounds that Nightbred receive, such burns from the Inner Light require a full day’s rest to regenerate. He also must be careful of usage when in proximity to other vampires, however, Anastasia covers almost all her body to protect her from Rasputin’s power. In time, the pair ran afoul of the Countess Elizabeth Báthory, interrupting her own plans to summon Nuit, and generally being a thorn in her side. When Ivor sent word out about what he intended, the pair set sail for the U.S.A. Upon arrival, they tried to seek an audience with Ivor, and had planned to fight him on the spot in their usual daring, bold way, but Báthory refused them and had them sent away. Before their attempt on visiting Ivor, they had spent hours wandering the Shanghai Tunnels with the thousands of other vampires arriving, and heard plenty of gossip. From this, they learned of Brone Lorcan, a nosferatu that they had heard of as far away as Russia. They were pleased to find the legend to be true and sought his aid. They met him at the museum, and tried to strike a deal with him, in the hopes of stopping Ivor, but were interrupted by assassins sent by Báthory. She had hoped to destroy all three upstarts and claim the Book of Thoth for herself so that she- not Ivor- could summon the goddess. However, Brone drew the assassins away and Rasputin and Anastasia managed to flee. Having no other choice, they decided to reach out to the Night Stalkers. They had heard the name Van Gothen enough times in their undead lives to know that this accord might be the last chance at stopping Ivor. Thanks to Katerina Mordova, Brone Lorcan, and Absinthe Van Gothen choosing to side with the pair, they forged an alliance. Anastasia and Rasputin gave the Night Stalkers valuable information on where to hit the Nightbred and how to defeat them in battle. When the night finally arrived, Rasputin aided the Night Stalkers against the vampiric forces striving to save as many lives as possible. After the defeat of Ivor, the pair left Portland, following Báthory back to Europe to hound her again. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ratman <<TextStyle>> DBB <<Name>> Ratman <<Type>> Mutant (Rodentians) <<Origin>> Xenopox Virus <<Abilities>> Enhanced Speed, Enhanced Agility, Expert Reaction Time <<Quote>> NA <<Image>> Pictures/CSRatman.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ratman <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the rodentians. Among those were some humanoids typically referred to as ratmen or rat people. These humans were warped through the xenopoxian rat DNA. Quick, agile, and cunning, they swarm in hordes and guard their females well. Preferring dark, cool places to live, the Portland Sewer System, specifically the blue section of the Big Pipe Project, has made a favorable home, with one exception. The gatormen have also made their home there, and they hunt and consume the ratmen. Their constant battles were interrupted when Absinthe Van Gothen came to the sewers to find Molly McCoy. She slew all the rat mutants that she came across, though a handful of them escaped and migrated to other cities in the hopes of creating a new home. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> RatMonster <<TextStyle>> DBB <<Name>> Rat Monster <<Type>> Mutant (Rodentians) <<Origin>> Xenopox Virus <<Abilities>> Enhanced Speed, Enhanced Agility, Expert Reaction Time <<Quote>> NA <<Image>> Pictures/CSRatMonster.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Rat_Monster <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the rodentians. Originally common rats, they had been exposed to the Xenopox virus and warped. They grew much larger and more ferocious than a normal rat, with longer legs, sharp claws, and a wicked bite. Unable to speak, they did gain a higher intellect than a normal rat, making them as intelligent as canines. They skitter about the sewers always looking for food. They, themselves, have become the main food source of the gator mutants of the sewers. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Reaper <<TextStyle>> DBB <<Name>> Reaper <<Subtitle>> The <<Type>> Nightbred (Vampire) <<Origin>> Egypt <<Abilities>> Unholy Strength, Unholy Agility, Expert Tracking, Expert Cunning, Daggers of Anubis <<Quote>> I am the Reaper and I claim you as my kill! <<Image>> Pictures/CSReaper.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/The_Reaper <<Bio>> @@.DBBText;Her true name forgotten even to herself, the Reaper was truly the world’s greatest assassin. While little is known about her origins, the first rumors of her go back as far as the time of the pharaoh, Khnum Khufu, in the first half of the Old Kingdom period (26th century BC). Nuit came to him and offered physical immortality, but he refused. However, Khufu had his enemies and she went to them promising that they would replace the royal family. They accepted and rose as the first Nightbred ever, attacking the palace and slaying the guards the very next night. Khufu was saved by priests of Ra who managed to hold the creatures back until, just before dawn, the vampires fled back into the wilderness to hide from the sun. Khufu went to the Nile and beseeched his namesake, Khnum, for aide. Because Nuit had interfered with the mortals, the god heard his pleas and granted the pharaoh two scepters. One granted life, the Scepter of Isis, and the other granted death, the Scepter of Osiris. The next night, as the Nightbred attacked again, Khufu had a choice. Though these were his enemies, he could again grant them life and remove the undeath or he could enslave them to do his bidding with the power of death. As the gods waited for the mortal to exercise free will, the vampires grew closer. Khufu granted them back their lives. The corruption of Nuit removed from them, the pharaoh ordered them to leave Egypt forever. Ashamed, they acquiesced. Now Khufu went in search of Nuit. As the priests of Ra intoned their magical incantations, Khufu used the power of the Scepter of Osiris and banished her back into the Outer Darkness. However, before they managed to track her down, Nuit had found one of her followers. The young woman had always prayed to Nuit and felt a fondness for the night. She was a street beggar, born with misshapen limbs, and Nuit came to her. She allowed the woman a single drop of her blood. The woman accepted this blessing, and her body metamorphosed into a Nightbred. She was possibly the first Domnitor, long before Vlad Țepeș created his own vampires, or perhaps she was something unique. Regardless, she hated humanity because of how they treated her, so she vowed revenge first to those that had wronged her. Hiding in the day and appearing at night in her beggar’s hooded cloak, she hunted and stalked every person that she could remember mistreating her while she was impaired. This included her own family who had spurned her and tossed her to the street in childhood. She relished her new body, the freedom, and the taste of warm, mortal blood. Eventually, she learned that she could make coin or gain artifacts in exchange for assassination. This is how she eventually obtained her blades- the Daggers of Anubis. She excelled in her craft, honing her abilities ever further. Over the centuries, her fame spread and created the actual myth about the Grim Reaper. In truth, it was this hooded Nightbred that when witnessed, always killed her mark. In fact, the Reaper never failed in her tasks, until recent times. Hired by the Countess Elizabeth Báthory, the Reaper was supposed to slay the nosferatu, Brone Lorcan, and claim the Book of Thoth, an artifact containing incantations to summon Egyptian gods. Interestingly, over a thousand years earlier, the Reaper had been hired by a Hekaduat to kill a cabal of priests and steal the very same artifact, which she had done. However, this time would be different. She had almost no experience murdering nosferatu as to their rarity and general cowardice, they seldom made an enemy. However, Brone fled to the roof of the Portland Museum, and as the Reaper made to slay him, he changed into a bat and flew away, carrying the book with him. This failure tore at her mind and soul. She desperately wanted to kill Brone and when next she and Báthory spoke, she assured the countess that she would not fail again, and offered to do the job entirely free. She was to go back to the very same museum which housed the sarcophagus of her old, original pharaoh from life, Khufu. Brone would be dispatched to open the tomb and take the Scepter of Osiris. The Reaper arrived in earnest directly after sunset. She rushed to the chamber containing the sarcophagus, delighted to see only one possible escape route for the nosferatu target, she expected revenge. What she did not expect was that others also targeted the same artifact on the same night. She remained in the shadows near the ceiling of the chamber as she felt shadowy energy pervade the entire building. Confused, but professional, she remained with the sarcophagus in sight. Eventually, she could hear screaming and strange growls from within the building. The walls rattled from an explosion on the floor below, and not long after she watched as a small woman and a massive creature entered the room. The woman was Evelyn Addams, and at her side strode the Anax, himself. His green light filled the room and he and Eve approached the sarcophagus. Then, while the Reaper attempted to formulate a plan to deal with this new event, another woman rushed into the room. The Reaper could smell a mix of Van Gothen blood and knew the other scent to be that of Vlad Țepeș, as she had encountered both these men more than a century earlier. That woman was Absinthe Van Gothen, and she prepared to fight the Anax. Unfortunately, no mortal could stand against the boogeyman. He was about to convert Absinthe into one of the Shadowed, when Khufu awoke. Using the scepter, he banished the Anax and his minions. Seeing this, Eve fled to hide, and Absinthe talked with the old pharaoh before she was forced to use the fire-sword, Dyrnwyn, to slay him. While Absinthe battled the mummy, the Reaper watched Evelyn conjure the Anax again. The entity prepared to again take Abby, when the Reaper’s target, Brone Lorcan arrived. He and the Anax seemed to know each other, but finally, the Reaper had everything she wanted in one place. Leaping from her hiding spot, she told the others that they could live, but that Brone would die and the scepter would be hers. She descended on Brone, eager to have her revenge for his previous escape, when the Anax intervened. He thrust his claw into her skull and converted the Nightbred into a Shadowed. Then he banished her to his portion of the Shadowlands in the Outer Darkness where she now obeys him. Working as his own, personal assassin in the shadowy planes, she converts his enemies to his cause. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Revenant <<TextStyle>> DBB <<Name>> Revenant <<Type>> Undead <<Origin>> Varied <<Abilities>> Unholy Agility, Unholy Strength, Psychic Powers <<Quote>> I fed on your blood until you died. Sucked you dry, so you became like me. <<Image>> Pictures/CSRevenant.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Revenant <<Bio>> @@.DBBText;In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. The word revenant is derived from the Old French word, revenant, the “returning” (see also the related French verb revenir, meaning “to come back”). Revenants are part of the legend of various cultures, including Old Irish Celtic and Norse mythology, and stories of supposed revenant visitations were documented by English historians in the Middle Ages. In reality, revenants share some in common with vampires and some in common with draugrs. They are like bloodthirsty zombies that still have a semblance of their former humanity. However, they are obsessed with blood and life, but are opportunistic hunters, staying in dark places and graveyards. Revenants are shunned by Nightbred because of their habits and appearance. They wear simple rags or even run about nude and do not have a high level of intellect. Their flesh is usually discolored and rotted, and they smell of the grave. Absinthe Van Gothen fought a revenant in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau. The revenant’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Risen <<TextStyle>> DBB <<Name>> Risen <<Type>> Undead (Varied) <<Origin>> Necromancy <<Abilities>> Varied <<Quote>> NA <<Image>> Pictures/CSRisen.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Risen <<Bio>> @@.DBBText;The Risen are undead that are animated and controlled through necromantic magicks. It is a collective term for the myriad macabre monstrosities that death magic can make in the Physical World. The Risen can be corporeal or incorporeal. The defining factor in determining risen from other undead is that the risen are mindless. They are controlled by the whims and power of something else be that a necromancer, lich, or any other practitioner of the dark arts. Risen have no concept of self preservation or will of their own and will relentlessly attack or guard without concern to themselves. Absinthe Van Gothen encountered many different risen in the Portland Museum. She was there to retrieve the artifact known as the Scepter of Osiris, but the necromancer, Evelyn Addams had come for the very same treasure upon the very same night. Eve used her death magicks to raise the skeletons of the museum, animal and human. She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones, and she even raised mummies. All around the world there are countless risen because there are so many users of death magicks. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rodney <<TextStyle>> CI <<Name>> Rodney Lightfoot <<Type>> Human <<Origin>> Uintah Indian Reservation, Utah <<Abilities>> None <<Quote>> Sex robots! This can’t be real! Meg, I am sorry I can’t— <<Image>> Pictures/CSRodney.jpg <<FirstAppearance>> Cereborg <<WikiLink>>https://www.wiki.anaxverse.com/Rodney_Lightfoot <<Bio>> @@.CIText;Rodney Lightfoot was born on a Native American reservation in Utah. He grew up alongside his brothers, but unlike them, he did not have the physical build or the desire for hunting. His grandfather, Sani Lightfoot, spent much time abroad, and as Rodney grew older, he asked his grandfather why. Sani took the young man out into a desert in Utah known as Skinwalker Ranch near a Ute reservation. There, in a land feared by his people, his grandfather explained that Rodney should stop trying to understand and build things that were not of nature. That he should listen to the winds, rocks, and trees, and embrace his heritage. He promised visions that night and that they would show his grandson the way. Sani had his own visions of Rodney and feared them. He loved his grandchildren, and the vision of Rodney haunted him. Rodney was half human and half machine. He bowed before a giant blue light and yelled his undying allegiance to it. Originally, Sani believed the vision to mean that Rodney’s pursuit of science would lead to him losing his spirit and worshipping technology, relying on it instead of his spirit. The true meaning of the shaman’s vision would not come to light for many years into the future. Though that night Rodney did witness strange things, he vehemently refused to believe those paranormal experiences were real and continued working on his inventions. The elders convened telling his grandfather that he should leave and let Rodney pursue his study in science. They did not want any Lightfoot to follow in Sani’s footsteps, for unknown to Rodney, his grandfather was a skinwalker. He contained the evil spirit within his own body, always at spiritual combat. Feeling that he had failed the young man, Sani went off on his own quest to try and atone for not helping his grandson, and he never talked to Rodney again. The elders saw Rodney as someone that might make the tribe proud out in the world, showing the skills and intellect of the Ute people, and he eventually went to college on grants. Right after graduation, CereTech scouts snatched him up and he loved working at the labs. However, on the day that the wayward artificial intelligence, Cerebrum, attacked, Rodney found himself trapped in an observation room. When Emily Harbrook became a cereborg, she smashed her way into the room. True to his heritage and honor, he bravely put himself between the cereborgs and his lab partner, Megan Smith. Emily injected nanites into his brain, and converted him into the very first Transmorphing Unit. His last coherent human thought was of his grandfather, Sani, and he wondered if the old man had been trying to stop that very moment from coming true back when he had shown him the visions. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rosaline <<TextStyle>> DBB <<Name>> Rosaline Vaas <<Type>> Human (Dragon Hunter) <<Origin>> Fagatogo, Pago Pago, American Samoa <<Abilities>> Strong Physical Attacks, Expert Melee Fighter, Expert Dragon Hunter <<Quote>> I’m the mother hen here and if you fuck with my chicks, I’ll see you dead. <<Image>> Pictures/CSRosaline.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Rosaline_Vaas <<Bio>> @@.DBBText;Born on a Polynesian island of Tutuila in American Samoa, the tough woman Rosaline Vaas had a relatively normal life on the island, until her husband’s scorched remains were found. There was a swath of charred earth in a line, a strip, and even the lush jungle foliage of the island had been burned to ash. There were volcanic islands nearby, but no eruptions or explanation for this. Rosaline consoled her children, but, true to her nature, she determined to find the cause of his death. Only a day after his funeral, Rosaline was there at the scene of her husband’s demise. The perfect burn pattern was as if a massive laser had been aimed and ran over the men, incinerating everything. This conjured images of a UFO firing at them from the sky, until, as the sun set, its light showed massive footprints on the slope of the mountain. She managed to hike to them before losing all light, and could see that something massive landed right where she stood, snapping the trees and forcing the rocks into the ground the way a person might if they stood on a layer of gravel over mud. When she turned and looked down, she could see the valley below. A monster had stood here and fired something below, and now images of fire-breathing dragons entered her mind. Rosaline made her way back down and to home, keeping this to herself. She spent the next two days preparing for a big hike up the mountain. They had no real weapons, but she took a sledgehammer and a machete, and kissed her kids goodbye. She knew that no one on the island would believe her, so she made her way up the mountain alone. There, in a massive volcanic chamber, she found a dragon’s lair. She knew that it would be huge and that she’d likely die, but Rosaline Vaas was known for one thing- her undeniable conviction. She followed the way, scarcely requiring her flashlight as the magma someone below illuminated the caverns, and then, as it opened into a vast volcanic chamber, she found a nest of eggs. These eggs were as tall as she is. She took the sledgehammer and smashed each one in anger and vengeance for her husband’s murder. Only after working the frustration from her soul did she realize that the mother dragon could return at any moment, so feeling avenged, she quickly made her way out and back down the mountain. Once home she lay in bed unable to sleep. Her mind kept dwelling on the dragon, and she cried there, in the dark, over her husband, grieving until anger again rose in her heart. By sunrise, she was again determined to see the dragon killed. The next day she kissed her kids goodbye again, promising to see them soon, before returning to the chamber, but she found it empty. The broken eggs lay rotting in the old nest. She waited for hours, but the dragon did not return. As she made her way back home, she saw a bright blaze in the distance and could hear screams and sirens. Running, she found her home engulfed in flames, and no matter how much water the firefighters put on it, the fire still raged. It took four large men to hold Rosaline back as she tried to rush inside and save her children. The fire burned so hot and with such intensity that it took less than an hour for there to be only black ash. Literally, not a single object remained. The baffled firefighters eventually left, and Rosaline’s family took her to their home. She had nothing now, and understood that the dragon had done this. It was a direct retaliation for her smashing the eggs. If Rosaline had been thinking straight, she might have noticed that the dragon could have killed everyone on the island, leaving nothing but char behind. But, she had lost everything and inside her mind, that dragon and all others would suffer. Rosaline had always shunned the concepts that society said about girls. Even as far back as first grade, she wanted to play sports with the boys. She did not like cooking and cleaning as much as working on cars or welding. Now, without her children and husband, she dove into that. She knew what equipment would help protect against fire. She welded a shield and bits of armor. Covered in a hundred pounds of gear, she became a spectacle on the island as she marched up and down the roads. People let her be thinking that this was some way to deal with her grief. Eventually, her marching became hiking and she would make her way through the brush and up and down hills. At night her family would watch her in the backyard, swinging a mace that she had forged and lifting a massive shield, while wearing that armor set. She was never much for talking and her family left her alone. After three months of this training, she was ready. She made her way up the mountain in her gear, entered the chamber, and fought the dragon. When she came back into town, she had severe burns, half of her armor was gone, and she had a broken arm and a dislocated shoulder. She refused to tell the hospital staff what happened, but Rosaline had slain her first dragon. She had an unending hatred for dragons at this point, and gathered the money from the insurance on her family, using it to get off the island and travel. She went around the world seeking dragons in their lairs. Not fearing death, the brave and brash woman would fling herself at monsters that should have been easily capable of ending her, but she refused to break. She managed to gather treasures and artifacts from some caves, and sold them or used them to aid her against other dragons. She also found information on a man named Johann Conrad Dippel. Soon, she was using his steam powered concepts, weapons meant to fight the undead, to slay dragons. When she arrived in Portland, Oregon, she was there to hunt the sea, mountain, and forest dragons in the area. She was the first Night Stalker to set up shop in the abandoned building that would become known as Sanctuary. As she hunted the mountains for dragons, she found Jacques Lombar. In the forest, she found Sani Lightfoot. It was at night, while stealing a boat, that she met Kendra Tallulah. Slowly, as other monster hunters found others out in the field, they brought them there, and Rosaline began to see these people as family- as her new children. When Absinthe Van Gothen first appeared, Rosaline heard Katerina sound the alarm and she grabbed her weapons and fought. Soundly defeated by Abby, Rosaline could not fathom the girl’s strength and power, and she did not trust her. She had studied the work of Dippel and many of his notes talked about Calis Van Gothen. Thus, the name that Absinthe gave was familiar to her, but Rosaline had learned to be very wary. However, she saw that Abby was indeed helping the other hunters, even saving their lives. Not much for words, she shows her feelings through actions, and as Absinthe continued to help those that Rosa saw as her “baby chicks” she found great respect for Abby. In time, she even went out to hunt a dragon, specifically looking for certain treasure. Rosaline gained the golden disks that supposedly held the memory of a “mechano-man” built by Dippel. Seeing this first as a gift, a way to help Absinthe connect with her past, she redesigned the steam bot’s chassis. She even added weaponry, sensors, and several other components to make the robot useful as a monster hunter. Along the way, Rosaline had determined that Absinthe was the real deal and she knew it was only a matter of time before the Night Stalkers would assault the Nightbred of the Shanghai Tunnels. When they did, they’d have even more firepower on their side. The ultimate gift she could assemble to show her gratitude for what Abby had accomplished. However, the machine turned out to be little more than a glorified forklift. Absinthe, however, had an idea. After talking to Selena Santana and Grimey Geargrinder, the gremlin agreed to use his possession ability on the machine. He was able to control it, effectively making him incredibly powerful. This would come in handy and prove invaluable when the Nightbred attacked Sanctuary on the night of Nuit’s summoning. Ivor ordered an attack on the Night Stalkers and their Sanctuary, and Rosaline faced off against them in melee combat. Massive mace in hand, the strong woman set about killing Nightbred wounded by the ranged hunters like Roy and Molly McCoy. She used her weapon to crush their skulls. After Absinthe and Evelyn Addams left the fight to stop the conjuration of the goddess, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Rosaline and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. Rosaline initially resisted, and it took four agents to subdue her. She continued to struggle until threatened that all the Night Stalkers would suffer for her behavior. When Absinthe and Brone arrived victorious, Rosaline grudgingly agreed that to aid the BDA was better than the alternative. <<UnlockCharacter "Dragon">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rose <<TextStyle>> OSAS <<Name>> Rose Riley <<Type>> Human <<Origin>> Las Vegas, Nevada <<Abilities>> None <<Quote>> Daddy? Wow, I didn't expect you. It's been a long time, dad. <<Image>> Pictures/CSRose.jpg <<FirstAppearance>> Souls <<WikiLink>>https://www.wiki.anaxverse.com/Rose_Riley <<Bio>> @@.OSASText;Rose was born in Las Vegas, Nevada, to her parents, Walter and Clover Riley. As a child, she watched how much her parents loved each other. She wanted that love someday as well, and she had an amazing childhood. She always picked flowers and loves learning about plants. However, everything changed instantly one day. In her early teens, her mother had told her goodnight and kissed her before closing the door. Rose had no idea that would be the last time she ever saw her mother. Hours later, her father burst into the room. He held her, apologizing. He kept repeating that because of him, her mother left and would never come back. Her entire life changed. Walter had lost his job at the precinct, and with Clover gone, he turned to alcohol. Over weeks, she lost respect for her father, and after a year, she began to dislike him. She began studying harder at school and became independent at home, but her father began to become a local celebrity for the wrong reasons. He would get drunk and yell about vampires taking over the world. He even spent time as a suspect in the alleged homicide of Clover, but without a body and no proof, there were no charges filed. But, these events did have an effect on Rose. She became more introverted and shy. The high school kids made fun of her, and her father did little else but drink. They eventually lost their house and wound up living in a small, dirty apartment. She filled out grants and the day after she graduated high school- an event that Walter did not even attend, she moved out and started at the local university. She excelled at botany due to her passion and childhood, and eventually graduated. While working on a master’s degree, she was hired at a lab and made a name for herself. After obtaining her final degree, she was quickly approached by representatives for the massive biotech company, MedUSA. They offered her an incredible amount of money to aid in some of their research and she accepted. One thing that her supervisor was pushing was a way to help plant life grow in arid climates. At that same time, she learned of a woman named Siri Solen. At another lab on the west coast, Dr. Solen had discovered a protein called NGA1 that controls the transcription of a key gene that ultimately allows plants to survive after periods of drought. The discovery meant that by controlling this protein, plants could effectively withstand long periods without water- if someone forgets to water their plants for a couple of days, their foliage would easily survive. Excited, Rose quickly contacted Siri, asking all about her research and the scientists quickly became friends. Rose and Siri chatted online often, when suddenly, one day Siri seemed to disappear. She was working also for MedUSA at the time in Portland, Oregon, and Rose approached her supervisors asking if Siri had found a new place of employment. They told her that she had been killed in a lab accident that had destroyed the entire facility, and Rose was heartbroken. She turned inward as she had done as a child, and focused only on her work. She had been put on a new project to try and mix plant and animal DNA. Around that time her father showed up at her house one afternoon. At first she was a little happy to see that he had not been drinking, but soon he was talking to her about vampires and claimed that he had seen Clover again. Rose could not stand to hear that nonsense again, but then Walter fell silent and she watched him touching himself inappropriately over his pants. She yelled at him and made her way back inside. She did not realize it at the time, but the succubus, Dionyza, was watching her and her father, and the demoness had used her lust magicks on him to force him to do such an act in front of her. She would soon discover that demons, monsters, and vampires were all real, and that the world in which she lives is unlike she ever thought. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Roy <<TextStyle>> DBB <<Name>> Roy McCoy <<Type>> Human (Mutant Hunter) <<Origin>> Amarillo, Texas <<Abilities>> Expert Marksman, Expert Mutant Hunter, Custom Guns: Ricochet & Caliber <<Quote>> Trust me; my trigger finger is itchy as hell and quick as lightning. <<Image>> Pictures/CSRoy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Roy_McCoy <<Bio>> @@.DBBText;Born in Amarillo, Texas, Roy McCoy was raised on a ranch. He grew up around cattle, learned to ride horses, learned how to rope, and learned how to shoot. As he grew up, he entered many rodeos and excelled at his abilities. He never did well in school, and did not care about things like grades- all Roy wanted to do was raise cattle the way his father and grandfather did. Over the years, he worked as a ranch hand and rodeo cowboy until he saved enough money up to buy his own land. He found some for dirt cheap in Utah’s Uintah Basin. The land bordered the infamous Skinwalker Ranch, but being raised as a god fearing American, Roy did not believe in any superstitions. He named his ranch “Tumbleweed Mesa” and loved having his own place. But, it did not take long for him to understand that <i>something</i> hunted on his land. First a steer disappeared. He looked all over his acreage and could find no sign of it. Then one of his horses vanished. At this point, he assumed it was a thief. However, he began to hear strange growls and howling coming from the ridges and trees at night. Roy is nothing if not a stubborn man, and he refused to quit on his dream. For an entire decade he stood his ground and tried to weather the strange occurrences. Finally, things came to a head when one night, he lost five head of cattle. These were massacred by no animal he had ever heard of, and their corpses were piled on his doorstep. Enraged, he staked out his land the next night, planning to kill whoever or whatever was doing this. As he squatted in the bushes, he suddenly saw a beautiful woman running across his field. Blinking, the cowboy rubbed his eyes and looked again, but she was, indeed, there. Suddenly, the woman leaped some twenty feet into the air, spun while airborne, and landed while drawing a gun. He noticed her facing the trees and followed her line of sight. There, he saw a black-furred skinwalker leap from the bushes and it tore across the field toward the woman. Not sure if this was a dream or real, he refused to let the woman be torn to shreds and put the beast in his sights. She did not budge, and the creature ran so quickly that Roy could barely keep aim. She fired at it, but it kept rushing forward. The woman shot it again, but it did not even slow down. Scared for her, Roy finally took his own shot and hit his mark, but it ignored the wound and leapt at the woman. He jumped from the bushes as the woman fought the monster in hand-to-hand combat, trying to reach her and help. Suddenly another skinwalker, this one with brown fur, also leapt onto the field. For a second Roy thought he would be eaten, but the creature regarded him and ran past before leaping on the black one. Roy drew his hunting knife and soon the other skinwalker died. Roy watched, fascinated as the creature turned into a young Ute. The other turned into a man in his forties, like Roy. This was the shaman, Sani Lightfoot. The woman was cursing and yelling, covered in gore, but Roy thought she was the most beautiful thing he had ever seen. She was Muriel Van Gothen, and it was not long before she was Muriel McCoy. The two were in love and shared a similar lifestyle. She was a hard worker just like he was, and he found himself in heaven. Not thinking that he could be any happier, he was proven wrong when Muriel became pregnant. Their baby girl, Abigail, who would later be known as Absinthe Van Gothen, was his pride and joy. Around this time, at the behest of Lord Ivor, Nightbred had been seeking and slaying anyone of the Van Gothen bloodline. Muriel, an avid vampire hunter, killed dozens of vampires over time. This led to a bounty on her head, effectively putting Abby in danger. Years passed and by Abigail’s fourth birthday, the pair had mournfully come to the decision to place her up for adoption, too scared that the vampires would eventually kill her. Little did he know that he would see her again when Absinthe Van Gothen came to the Sanctuary. Heartbroken, the parents both drank much more than they ever had- the alcohol, a crutch to help them with their sorrows. However, they eventually had another daughter, Molly. When she was little more than a toddler, one night, a booming woman’s voice echoed through their tiny farmhouse. In a sinister, English accent, she claimed that she was Eleanora Blackwood, a witch, and that she had come to destroy Muriel. Cackling and enjoying herself, she began destroying the homestead, while the McCoys remained within their home. Inside their house, they had a hidden door. This went under the house to a tunnel that led to the barn. As Molly cried, Muriel told Roy to escape with her and run away. Roy refused even as pieces of their house were torn to bits. Eleanora gave a final warning falsely claiming that if Muriel would face her, then she would spare her husband and child. Roy then understood that they would all die, so kissing his wife one last time, he grabbed Molly and fled. Muriel stepped outside and strode to the witch, ready to fight. Before Eleanora even attacked the hunter, she smirked and imploded the house- and assumed that she had just killed Roy and Molly. Yelling expletives, Muriel leapt at Eleanora and fought her as her family rode away on their horse, Bessie. Muriel died in the battle, but because of her sacrifice, her husband and daughter remained hidden from Ivor’s wrath. He was forced to raise Molly on the road for the next fourteen years. He taught her the art of wilderness survival and father and daughter could live in the middle of nowhere for indefinite amounts of time. Trying to stay off the grid, and away from any prying Nightbred eyes, he did his best to keep Molly safe. He taught Molly how to shoot, even on horseback, and she became as skilled as her mother had been. As stubborn as her mother, Roy constantly argued with taking her on monster hunts. The whole time, Roy festered in regret over Abigail being put up for adoption, felt upset that Molly did not get to have a normal childhood, and he grew angrier over Muriel’s death. Roy finally vowed to kill Ivor and tracked him down himself, intending to kill the vampire. This led him to Portland, Oregon where he met the Night Stalkers and later, his estranged daughter, Absinthe Van Gothen. Molly wanted to go on hunts and had now turned eighteen, but still, even as an adult, Roy forbade it. He had been cleaning out the Portland sewers after the destruction of the local MedUSA lab. The mutants from the lab escaped into the Big Pipe Project, and almost every section had been cleaned out by Roy, but Molly finally had enough and she decided that she would prove herself. Molly entered the sewers in an area lit by red lights. Not far into the section, she felt her boot stick and looked down to find a thick spider web. She looked around to find massive webbing strewn everywhere. Then, her Van Gothen blood kicked in and she sensed movement nearby. Suddenly, swarms of giant spiders skittered towards her from the darkness. She lifted her guns and began firing. With her marksmanship and the blessed blood in her veins, she laid the creatures down in droves. Easily killing more than a hundred massive mutant spiders, she suddenly stopped. There, from the webs, strode women. She put them into her sights, but felt it would be murder. Instead, she went back to killing the giant spiders as the women, infected by the xenopoxian spider strain, surrounded her. They webbed her up. About that same time, Absinthe wandered into the same area, slaying the mutants. She slew even their brood mother and then stumbled into Molly. The girl had been bitten and was in the process of mutating. Roy had been worried sick back at Sanctuary and he and Abby went to the Big Pipe Project to find Molly. Absinthe shot the spider on Molly and was forced to knock her out when Molly tried to bite her. She was taken back to Sanctuary where the scientist, Siri Solen, took to studying her condition. Roy had not felt so powerless since Muriel died, and he became emotional. All that he wanted was Molly to return to normal. Siri set out for the Hawthorne Asylum to get a clean strain of Xenopox from the evil Doctor Demented. Absinthe was forced to retrieve Siri and on their return, Molly was healed. With Molly cured, Roy felt immense relief. However, the whole episode taught him that he needed to accept that he could not control everything and he decided it was time to come clean to his daughters. He explained their past and the three of them became a family. Roy was proud when, before the Night Stalkers embarked on the Shanghai Tunnels to slay Ivor, Absinthe gave a speech. Right afterwards, legions of Nightbred attacked the Sanctuary. Guns in hand, the old cowboy killed as many vampires as he could muster. Watching his daughters in battle filled him with pride, but with age comes wisdom, and Roy understood that this attack was only a diversion, so he urged Abby to go to the tunnels and stop the forces of evil. After Absinthe and Evelyn Addams left, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Roy and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. When Absinthe and Brone arrived victorious, Roy agreed that to aid the BDA was better than the alternative. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Rusalka <<TextStyle>> DBB <<Name>> Rusalka <<Type>> Undead (Aquatic) <<Origin>> Eastern Europe <<Abilities>> Unholy Strength, Fast Swimmer, Hypnotic Gaze <<Quote>> Come, deeper into the water. Follow me. <<Image>> Pictures/CSRusalka.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Rusalka <<Bio>> @@.DBBText;In Slavic folklore, the rusalka (plural: rusalki; Cyrillic: русалка; Polish: rusałka) is a female entity, often malicious toward mankind and frequently associated with water. Folklorists have proposed a variety of origins for the entity, including that they may originally stem from Slavic paganism, where they may have been seen as benevolent spirits. In truth, rusalki are undead women, drowned, generally by someone they loved or trusted. Upon such a mournful and heinous death, the waterlogged corpse will return to an unnatural unlife. Forever trapped within the body of water in which she died, the rusalka will do all that it can to lure men into the water and drown them to extract revenge. When women are encountered, she will do the same to them; permeating them with her own essence, so that when her female victim drowns, she, too, will become a rusalka. Rusalki are generally pale skinned with hues of white, gray, and blue. Their eyes are black as pitch and can enthrall mortals that gaze into them. They are forever wet and are unable to walk on dry land. Absinthe Van Gothen first encountered such a creature on the same night that she met Brone Lorcan. Fleeing from the nosferatu, Absinthe ran into Forest National Park. There, in a lake, a woman had been drowned by her husband for insurance money. Hearing Abby approach, the rusalka played dead in an attempt to lure Absinthe closer. Brone arrived, but Abby fell under the rusalka’s hypnotic gaze, and the creature pulled her down. Though vampires become weakened in water, Brone managed to pull Absinthe onto land- saving her life. Abby later encountered the same rusalka when she came to Forest National Park the night that the Night Stalkers, Sani Lightfoot and Katerina Mordova, arrived to aid the dryad Draeope against the plague witches of Baba Yaga. In the end, Abby had her revenge and freed the lake of its malicious spirit. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Samedi <<TextStyle>> DBB <<Name>> Samedi <<Subtitle>> Baron <<Type>> Loa Spirit (Ghede) <<Origin>> Outer Darkness <<Abilities>> Raise Dead, Shackle Undead, Steal Soul, Reanimate, Spiritual Communication <<Quote>> Ti moun fwonte grandi devan Baron, ain’t dat right, Laveau? <<Image>> Pictures/CSSamedi.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Baron_Samedi <<Bio>> @@.DBBText;Raunchy, dirty, and crude, meeting Baron Samedi can be a hell of a time- good or bad. The exact moment of his conception is unknown, but his roots can definitely be traced to Haiti. There, practitioners of voodoo sometimes interact with him, and now, he finds himself conjured all over the world. Samedi is not an evil entity, inherently, but he is not a good spirit either. He walks a line, but if you do happen to anger him- and many necromancers have, you will regret it. He can sometimes be found wandering graveyards, and some vampire hunters, necromancers, and other adventurer types have stumbled upon Samedi by chance. He does not care for the undead, especially zombies, because they do not cross over into the other dimensions, as they naturally should. If you ever summon this Loa spirit, ensure that you bring suitable offerings. One must also always say the words, “<i>Au revoir Baron Samedi!</i>” when finishing with him, or you may face an interesting fate. Generally, Samedi has no bedside manner, and most that seek him do so for the purpose of conjuration- intending to speak to the Ghede spirit. However, utilizing this spell does not require the Loa to be present, rather, the shadow caster calls to the Baron, who has no love for the undead, asking for him to bind the abomination with his dark powers. Samedi does not trust or tolerate the undead, for they go against the natural order, and it is his job to lead the dead to the places they belong- either the Inner Light or the Outer Darkness. Thus, he usually grants the boon, sending unbreakable chains of shadow that wrap themselves around the undead creature, trapping it. No known power can break the chains, and they will remain for some time before finally fading away. A few foolish mortals, over the years, have found themselves in a bad way, for they would dare cast this spell upon a creature not of undeath. One particular instance involved a Haitian witch that had anticipated capturing a man to use him as a zombie slave- something the Baron would never condone, yet worse, she cast the Shackle Undead spell on the man while he lived. Instead of the chains appearing, shadowy snakes issued from her, wrapping around the witch and binding her tightly in front of her terrified would-be prey. Baron Samedi arrived, and scolded the witch for wronging him. He pulled a gris-gris (an amulet of sorts) from his staff, and handed it to the man that shook with fright. The Baron told the man to put it around the witch’s neck- and she would serve him instead. With shaking hands, the man put the charm around the cursing woman’s neck, and her eyes went stark white. The snakes faded, yet she stood still and quiet; her soulless eyes staring straight ahead. Baron Samedi told the man to use her for sex, cleaning, or any other purpose as she deserved no less for her trespass. The witch’s victim thanked the Baron for saving his life, and the Loa spirit tipped his hat and replied that the man was welcome for the gift, but to remember that Samedi would see him again someday- for no one can elude death forever. Absinthe Van Gothen encountered Samedi in Lone Fir Cemetery in Portland, Oregon. She had come to aid the siblings, Arion and Ayana Bishop, in their fight against Heloise Laveau. Heloise had made a pact with the death god, Ah Pwash, and she had corrupted the very land of the graveyard. This diminished the Loa’s power, and after accepting tribute from Abby in the form of cursed gold that she had received on the ghost ship, The Flying Dutchman, he asked her to collect six souls from unclean undead in the cemetery as each would empower him enough that he could break Heloise’s magical seal and Absinthe could reach her. Absinthe managed to do this by slaying a gjenganger, a nachzehrer, a pontianak, a strigoi, a revenant, and a wraith. Once she managed to destroy these undead, Samedi gained enough power to open the way. After Heloise’s death, Samedi claimed her spirit for himself, surely angering Ah Pwash, and giving the Loa the chance to exact his revenge on her soul. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Sangwen <<TextStyle>> DBB <<Name>> Sangwen Darkblood <<Type>> Blood Witch <<Origin>> Llangollen, Denbighshire <<Abilities>> Powerful Blood Magic, Conjuration, Crystal Scrying <<Quote>> As the eldest blood witch among us, I shall control the girl like a puppet. <<Image>> Pictures/CSSangwen.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sangwen_Darkblood <<Bio>> @@.DBBText;Gwenhwyfar Pennoyer was born in the 1600’s in Llangollen, Denbighshire in Wales. At the time, charms and salves were typical along with written spells. Coming from a family of healers, Gwen was shocked to see women from the area taken and hanged for witchcraft. As she grew older, she discovered that her own family were witches. They taught her the healing magicks of the Inner Light, and she excelled at blood work in particular. Around the time that she turned twenty, she met a woman named Eleanora Greenwood. Both of them witches, they set about trying to form their own coven. They met three other girls in time- Marioun Meldrum from Scotland, Róis O'Reilly from Ireland, and Calybrid Mylecharane from the Isle of Man. Together, they formed a coven and did great works for the people of Britain. However, the witch trials escalated. People died in order to ensure that this coven would continue to help the poor and destitute. However, the church authorities learned the names of the witches, and when they could not stop them, they went after their families. Irish, Scottish, Welsh, English, and Manx, their families were rounded up and slaughtered. The witches went into despair, forsaking the teachings that they had followed and instead turning to shadow. Gwenhwyfar Pennoyer changed her name to Sangwen Darkblood, and became a twisted version of her former self. She used blood magicks to kill and maim the supporters of the church in revenge for what Christianity had done to her innocent, loving family. In time, the coven sisters would turn on each other, and for more than two centuries they seldom had contact. In recent times, the Countess Elizabeth Báthory summoned the blood witch to Portland, Oregon. Lord Ivor planned to summon the Nightbred goddess, Nuit, and the countess knew of a monster hunter interloper. Absinthe Van Gothen would come to stop the rituals, but one of her strengths would be her weakness. She wore the Blood Suit, an artifact made from the very blood of Vlad Țepeș. Báthory reasoned that Sangwen’s blood magicks would affect the suit and the witch agreed. When she arrived she found that her old coven sister, Eleanora Blackwood, had become a Mortem vampire. Sangwen was disgusted, but realized how treacherous the Nightbred could be. She assumed that the countess would convert her into a vampire slave just as Ivor had done to Eleanora, and refused to allow it. Instead, she planned to enchant the Blood Suit, turning Absinthe into her puppet and use the Van Gothen to eliminate the Báthory and Ivor and take the power of Nuit for herself. Absinthe eventually made her way through the Shanghai Tunnels on the evening that Nightbred prepared to summon the goddess. Sangwen eagerly awaited the hunter and the pair fought. Sangwen looked to easily defeat Abby, however, in earlier battles of the night, Abby and Vlad learned how to work together to manipulate the Blood Suit, effectively making it a weapon. When Absinthe attempted to flee, Sangwen cast a spell named Blood Call, where all the blood in an area would be pulled to her. Normally, this would empower the witch, and in this case, it was meant to drag an unwilling Absinthe back to Sangwen’s side. However, Abby formed a massive spike from the suit and detached it. Because of the immensely powerful pull that Sangwen cast, the spike impaled the witch and she died. <<UnlockCharacter "BloodWitch">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Sani <<TextStyle>> DBB <<Name>> Sani Lightfoot <<Type>> Human (Shaman, Skinwalker) <<Origin>> Uintah Indian Reservation, Utah <<Abilities>> Nature Magic, Elemental Magic, Shapeshift <<Quote>> You are the night, and we are the day. We cannot dwell together. <<Image>> Pictures/CSSani.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sani_Lightfoot <<Bio>> @@.DBBText;Sani Lightfoot was born on a Native American reservation in Utah. Though he lived in a more modern world than his grandfather had, he felt an obligation and respect to the traditional ways of his people, the Ute tribe. Doing so, he learned much from his grandfather and elder and a shaman. Sani understood that nature and man were one. He learned that imbalance brought suffering and harmony brought joy. However, one night his grandfather took him to a ridge overlooking a valley. He forbade Sani to speak urging him to watch. After midnight, Sani saw skinwalkers appear in the valley and attack some cattle. He saw that the tales of the creatures were true. His grandfather explained the legend. The Ute tribe believe the skinwalker presence in the Uinta Basin extends back at least 15 generations. At one time, the Ute tribe formed an alliance with the Navajo tribe against their common enemies in the 1800’s. However, this alliance did not last. When the Utes met the Spanish and acquired horses, they learned of the slave trade. They would abduct Navajos and other Native Americans to sell them in the New Mexico slave markets. Sometime later in the American Civil War, it was said that some Ute bands took orders in an U.S. military campaign against the Navajo. According to some, the Navajo put a curse on their tribe in retribution for many perceived transgressions. And ever since that time, the skinwalker has plagued the Ute people. His grandfather then explained that in a nearby place called Dark Canyon, many skinwalkers would congregate at times. He said that his own grandfather slew the leader of the creatures. When he did, the evil spirit leapt from the body of the slain man, into his own. The other skinwalkers, also possessed natives that were ruled by the demons within, howled in triumph. However, as the Lightfoot ancestor battled within his heart, he managed to hold the head skinwalker’s influence at bay. He turned into the monster and attacked the other skinwalkers. They fled into the night. From that day forward, the Lightfoots passed the spirit down to their kin. He told Sani that he had taught him the old ways and shamanism that Sani could also hold fast his heart and soul from the skinwalker spirit- because one day, he would inherit the demon. His grandfather then changed into a massive wolf, then a huge bird, and then a bear to show Sani that this evil power could be used responsibly, if he maintained control within his spirit. He told him that their skinwalker was more powerful than the others, and to use its power to slay the others and protect Ute lands. As his grandfather lay dying, they performed a ritual. Sani cleansed the man’s spirit and the skinwalker fled the moment that he died. With no other mortal human to inhabit, as before, the evil spirit had no choice but to attempt to claim Sani’s body. Within, the young man fought with all his willpower. His belief in the power of the ancestors and the spirits in the earth and sky gave him strength, and Sani managed to gain the upper hand. From that moment until this day, Sani Lightfoot has waged a war within his own mind far beyond what even Absinthe Van Gothen endures against Vlad Țepeș. For many years, Sani stalked the Uintah Basin, to keep his people safe. As with his grandfather, he was not trusted by the people, but was accepted- warned that if the evil ever took over they would be forced to slay him. Still, a Ute woman fell in love after Sani saved her life, and they had children. His own sons showed little interest in tradition- the same for his grandchildren as they were raised in an age of technology. His only hope was his grandson, Rodney Lightfoot. The boy was not built strong, nor did he excel at hunting, but he had a brilliant mind, and Sani thought such a mental fortitude would aid him against the spirit. Rodney was much more interested in science and building computers, but still, Sani tried. He took the young man out into a desert in Utah known as Skinwalker Ranch near a Ute reservation. There, in a land feared by his people, his grandfather explained that Rodney should stop trying to understand and build things that were not of nature. That he should listen to the winds, rocks, and trees, and embrace his heritage. He promised visions that night and that they would show his grandson the way. Sani had his own visions of Rodney and feared them. He loved his grandchildren, and the vision of Rodney haunted him. Rodney was half human and half machine. In the vision, he bowed before a giant blue light and yelled his undying allegiance to a computer. Originally, Sani believed the vision to mean that Rodney’s pursuit of science would lead to him losing his spirit and worshipping technology, relying on it instead of his spirit. The true meaning of the shaman’s vision would not come to light for many years into the future, not until the artificial intelligence, Cerebrum, would create cereborgs from humans. Though that night Rodney did witness strange things, he vehemently refused to believe those paranormal experiences were real and continued working on his inventions. The elders convened, telling Sani that he should leave and let Rodney pursue his study in science. Feeling that he had failed his grandson and his people, Sani went off on his own quest to try and atone for not helping his grandson, and he never talked to Rodney again. Nearly two decades before, Sani met Roy McCoy and Muriel Van Gothen on Roy’s ranch, Tumbleweed Mesa. The cowboy, who, like Sani himself, was in his forties, settled the land next to the Skinwalker Ranch. Sani stalked the area doing his best to hunt any skinwalkers that dared to leave the Dark Canyon. Over a series of nights, Sani was tracking a particular skinwalker. He knew the man whose body was being possessed by the curse, it was the son of an elder. Sani eventually found his prey. Muriel, a monster hunter, had also come to the area and, by chance or fate, she was hunting the very same skinwalker. Roy was staked out near his cattle because he had been losing too much livestock to something, and that something soon showed itself. Sani was rushing through the brush and trees along a ridge, following the scent of his quarry when he heard gunfire. He turned and sprinted in that direction. As he leapt from the tree line, he saw a woman fighting the skinwalker in hand-to-hand combat. Directly to Sani’s left, he saw a shocked cowboy. He knew this rancher by his scent, because Sani had slain other skinwalkers to protect Roy’s animals, so Sani simply continued past the man and leapt onto the elder’s son. There was a chaotic battle, for that skinwalker was powerful. When he died, Sani consumed the evil spirit into himself, as he had done with the others, creating an even greater burden on his soul, but freeing the dead Ute. His spirit could now walk with the ancestors in peace. After that night Roy and Sani became friends. However, after feeling that he had failed his people by failing to find a suitable replacement, Sani made his way to Tumbleweed Mesa to talk with the McCoys and say goodbye as he feared what would happen when he died and all the skinwalker spirits were released. When he arrived, he found the livestock burned to ash and the buildings on the homestead were all destroyed. He did not know it, but the Nightbred witch, Eleanora Blackwood, had come at the behest of Lord Ivor to slay Muriel. Roy and his daughter, Molly McCoy, managed to escape. Sani assumed they were all dead, and he tried to center his emotions, the grief weighing heavily as he now felt that he had also failed his friends. He then departed Utah and travelled around the country. Sani seldom entered any city and stayed almost entirely in the wilderness. He befriended spirits of nature across the land and tried to use the skinwalker power to defend such places from evil forces. Eventually, he found himself on the west coast in Oregon’s Forest National Park. There he spent time with the dryad, Draeope, and talked to the spirits of the land to learn their wisdom. One night, the spirits were panicked. A wyvern had come to the forest and was burning the woods. Not all dragons walked with nature, and this one desired destruction, for wyverns are products of the Ophidian Demons. Draeope and the other spirits of the woods tried to fight it, but the beast was powerful; even Sani using both the powers of nature and his shapeshifting, also found the fight a challenge. Suddenly, a large woman burst out of the trees and rushed the monster. Sani, momentarily confused, only watched as she leapt on the wyvern, pummeling its spine with a huge mace. When the wyvern responded by whipping its tail, which contained a poisonous barb, to strike the woman, she rolled away just in time and it stabbed itself. The beast instantly began convulsing, and she sprinted back to it, repeatedly hitting its skull until it died and its body crumbled to ash. That was how he met Rosaline Vaas. Amazed at such prowess, he and Draeope approached her. She said that she was a dragon hunter and that no thanks were needed. Then she simply turned and walked away. Sani told Draeope that he desired to understand the nature of this woman for she seemed as alone as he felt. He told the dryad to summon him if she ever had need and he would come. Then, he caught up with Rosaline. She took him to the abandoned building known as Sanctuary, and Sani remained. However, he preferred nature over all things and spent his time outside, in the dirty courtyard, a reminder to him what evils humanity can commit when they do not walk with nature. In time, Roy McCoy arrived with Molly, and while Sani was sad to hear of Muriel’s demise, he was very happy that Roy and his daughter survived. Two years later, he would meet Absinthe. When she arrived at the Sanctuary, Katerina Mordova summoned the alarm. As far as the shaman knew, evil had come right to their very home. Bursting into the hallway, he could feel darkness emanating from Abby’s soul because of the Blood Suit. Forged from the very blood of Vlad Țepeș himself, the artifact reeked of shadow. Sani saw that his friends were hurt and he fought Absinthe, but found himself promptly defeated. As he watched, she systematically defeated every Night Stalker, until Roy and Molly McCoy got the drop on her. He protested when she explained the situation and that she meant no harm. He did not trust her, but as Roy pointed out, she could have killed them all- but didn’t. He respected his friend Roy, so, even though he thought it was a mistake to allow her to stay, he acquiesced. Around this time, the infamous plague witch, Baba Yaga, had come to Oregon. She settled into Forest National Park. She began polluting the forest with her dark magicks and when confronted by the dryad, Draeope, the witch chased her away. Draeope finally called upon the forces of nature, and the magical creatures of the wood assembled to wage war on the witch. At this point, having no other choice, the dryad summoned Sani Lightfoot. Katerina had tracked Baba Yaga to the area, which is how the witch hunter had found Sani and Sanctuary in the first place, but she had no exact location for Baba Yaga. Now, Sani informed Kat that the witch was attacking the forest, and the woman could not leave fast enough to face the witch and avenge her sister who she thought was dead. Seeing the two rushing away from Sanctuary piqued the interest of Absinthe Van Gothen, and she followed the pair to Forest National Park. Baba Yaga had not been idle either, and had forced the local ogres to aid her in battle. She also called upon the Unseelie Court of fairies and the battle lines were drawn along the Columbia River. Draeope blew the battle horn and the two sides met. The plague witches proved incredibly powerful, especially with hordes of ogres and dark fae and other creatures at their command. They pushed further across the river and destroyed a large swath of forestland, but with Sani and Kat’s help, the battle shifted, and the remnants of Baba Yaga’s army retreated across the river. Draeope’s own forces were diminished greatly, her remaining defenders fanning out in search of any more witches on their side of the river. These defenders discovered Absinthe and she was forced, several times, to fight and destroy these spirits of the forest, eventually making her way to Draeope, Lightfoot, and Mordova. Katerina could wait no longer for revenge for her sister Yulia Mordova, and she chased after the witch. Sani stood against Absinthe, still believing the Blood Suit to be a threat, yet Absinthe defeated him again. As Sani watched, Draeope then assaulted the Van Gothen woman, and the pair fought a vicious battle, but in the end, Draeope also found herself defeated. Expecting to be killed by Absinthe, the dryad was completely shocked when she was spared. She watched Absinthe hurry across the bridge onto the corrupted Baba Yaga side of the forest. As Absinthe had been fighting Sani and Draeope, Katerina had rushed to Baba Yaga’s hut. The witch had cursed a tree, using it as a guard, and Kat ignored the warnings that it gave, leaping over the walls around the cottage and facing off with Baba Yaga- this time expecting to kill her. However, as the pair fought, Baba Yaga used Kat’s emotions about Yulia to throw the girl’s attacks off long enough to gain the upper hand. She then used mesmerization magic and enthralled Katerina’s mind. The witch knew that Absinthe had also come and she intended to use Kat to defeat her own ally. The witch imbued Kat’s daggers with shadow magic and gave the girl the power to turn invisible at will- that will currently shackled to the witch herself. Absinthe managed to gain the favor of the guardian by obtaining glowing stones from the dwarf, Virvir, and destroying the evil forces of the witch in the area. As Abby rushed to meet the witch, Baba Yaga willed Kat to attack. Absinthe soundly defeated Katerina and turned her sights on Baba Yaga, but as ever, the ancient witch knew that she would be victorious. However, to her absolute shock, Absinthe turned out to be something beyond the normal heroes that she had ever faced. The woman appeared powerful beyond comparison and the witch died at her hands. This removed the control over Katerina’s mind, and they left together. However, Baba Yaga had always been wily, and she had a contingency plan for this. Unknown to the pair, Yulia watched them grow and already began research on how to bring her mistress back from the Outer Darkness. Sani was amazed at what Absinthe had accomplished, and had a realization- she was not much different than he. Both of them fought an internal battle against evil spirits who had merged with them. And, both used this to defend nature itself. After that night, he accepted her fully. She proved her honor and wisdom the night the Jacques Lombar lashed out at Lycaon. She stepped in and stopped the two from a brutal fight. On the night that Nuit was to be summoned, Ivor ordered an attack on the Night Stalkers and their Sanctuary. Utilizing his shapeshifting abilities, the Ute shaman managed to slay countless Nightbred. After Absinthe and Evelyn Addams left the fight to stop the conjuration of the goddess, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Sani and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. When Absinthe and Brone arrived victorious, Sani, completely distrustful of the US government, grudgingly agreed that to aid the BDA was better than the alternative. His heart feels that whoever will take his mantle upon his demise will walk beside the Night Stalkers, and he awaits the day that he might pass on both the demonic spirit who resides within him and his wisdom of the elements, ancestors, and nature to whomever that person may be. <<UnlockCharacter "Rodney">><<UnlockCharacter "Skinwalker">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Sasquatch <<TextStyle>> DBB <<Name>> Sasquatch <<Type>> Monster (Hyperborean) <<Origin>> North America <<Abilities>> Expert Tracking, Superhuman Strength, Ice Magic Immunity <<Quote>> NA <<Image>> Pictures/CSSasquatch.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sasquatch <<Bio>> @@.DBBText;In North American folklore, sasquatches are hairy, upright-walking, ape-like creatures who reportedly dwell in the wilderness and leave behind massive footprints. Strongly associated with the Pacific Northwest (particularly Oregon, Washington, and British Columbia), individuals claim to see the creature across North America. This is not far from the truth. Sasquatches are North America’s bugganes. Though they are huge, they are also fast, wild, and can move through snowy terrain with ease. They tend to favor snow and mountains, and generally stay in small clans. As with most monsters, there are no female sasquatches, but they can breed with human females thanks to similar DNA. For this reason, they will abduct hikers, killing the male and spiriting away the females to their caves and dens in order to copulate. Chemicals in their semen make the human women docile and they never try to escape after mating. Absinthe Van Gothen fought sasquatches on Mount Hood when she came to save the barbegazi and Jacques Lombar from the dark elf, Adrasteia. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Satyr <<TextStyle>> DBB <<Name>> Satyr <<Type>> Spirit (Corporeal) <<Origin>> Ancient Greece <<Abilities>> Unholy Strength, Unholy Agility, Warp Magic, Hypnotic Melody <<Quote>> Frolic and dance! Let the music lead you forever! <<Image>> Pictures/CSSatyr.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Satyr <<Bio>> @@.DBBText;In Greek mythology, a satyr (Greek: σάτυρος sátyros, pronounced [sátyros]), also known as a silenos (Greek: σειληνός seilēnós), is a male nature spirit with ears and a tail resembling those of a horse, as well as a permanent, exaggerated erection. Comically hideous, they have mane-like hair, bestial faces, and snub noses and are always shown naked. In classical Athens, satyrs made up the chorus in a genre of play known as a "satyr play", which was a parody of tragedy and was known for its bawdy and obscene humor. Over the course of Greek history, satyrs gradually became portrayed as more human and less bestial. They also began to acquire goat-like characteristics in some depictions as a result of conflation with the Pans, plural forms of the god Pan with the legs and horns of goats. The Romans identified satyrs with their native nature spirits, fauns. Eventually the distinction between the two was lost entirely. In reality, satyrs are indeed nature spirits, but they are dark in nature. Instead of using nature magicks, they use warp magicks from the Outer Darkness; however, this was not always the case. In the Age of Myths, they were actually good spirits of nature. They had innocent, even foolish perspective and behaviors and had features more akin to horses, but that changed when a Cult of Profanity, a cult worshipping Aka Manah, managed to taint some of the satyrs. They became more goat-like, as most Akamanian Demons are, but they were still nature spirits. Now utilizing warp magicks, they set out converting their much more awkward brethren until only the satyrs we know today existed. They play magical pan flutes and their songs can mesmerize mortals and animals. Though they are generally solitary by nature, they have an unending lust for human females and will use their warp magicks to turn them into similar creatures. Then, they fornicate to make more satyrs. Absinthe Van Gothen fought satyrs when she came to Forest National Park to aid the Night Stalkers, Sani Lightfoot and Katerina Mordova, and the dryad, Draeope, against the Coven of Yaga, a group of plague witches led by Baba Yaga herself. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Scarlett <<TextStyle>> DBB <<Name>> Scarlett Moffat <<Type>> Human <<Origin>> Portland, Oregon <<Abilities>> None <<Quote>> Yeah, Toby. Let her live a little! We are young, hot, and fucked up! <<Image>> Pictures/CSScarlett.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Scarlett_Moffat <<Bio>> @@.DBBText;Scarlett Moffat was born in Portland to parents that originally came to the city during the grunge movement. As the pair got older, they gave up a more turbulent lifestyle, and decided to start a family. However, they were very lackadaisical in their approach as parents, attempting to be friends to their daughter Scarlett rather than parents. Because of this, Scarlett had very little structure. In some ways, this allowed her to express herself. In others, it caused her to lash out and be selfish with little empathy. In school, she became friends with Absinthe Van Gothen, Tobias Nguyen, and Sylvain Eriksson. They all played music in Scarlett’s garage. After graduation, they met a girl named Fawn Everett, and together they formed the band- Absinthe and Arsenic. Though famous in the Portland area, the band was rather obscure. However, the band- Scarlett included- mysteriously disappeared. Ironically, once they vanished, their music suddenly became popular around the world as people wondered what had happened to them. Absinthe Van Gothen had encountered Brone Lorcan, a nosferatu in service of Lord Ivor. Abby had become fused with the blood of Vlad Țepeș, creating the Blood Suit. After that night, the band had a target on their heads. Ivor sent the Jiang Shi twins to bring the band back to the Shanghai Tunnels, and they did. With her bandmates captured, Ivor suspected that the fiery monster hunter would come for them. However, the Night Stalkers, Roy McCoy and Jacques Lombar, convinced Absinthe not to go into the trap. Ivor, however, did not count on the Countess Elizabeth Báthory’s treachery. She bit the mortal band members and raised them as her loyal minions, ordering them to either convince Absinthe to become a Nightbred like they had or else to capture her. Absinthe turned the band down and tried to convince them to fight the evil, but her former friends obeyed their new mistress. However, in the struggle, Tobias Nguyen broke free of the Countess’ power because of his deep love for Abby. This gave the monster hunter the edge that she needed and she slew Fawn Everett, Scarlett Moffat, and Sylvain Eriksson. Afterwards, she thanked Toby and he asked that she slay him too. Absinthe grudgingly obliged and this caused her to grow so angry at the Nightbred that, momentarily, Vlad almost gained control of her, but Brone arrived and managed to stop the corruption. Because of that night, Absinthe wanted revenge against the Nightbred and she forever regretted the way that she had treated her friends. This caused her to become closer to the Night Stalkers and grow into a more mature, kinder person. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Scythe <<TextStyle>> CotCO <<Name>> Scythe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Soul Scythe <<Quote>> NA <<Image>> Pictures/CSScythe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Scythe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Scythes or Shadow Scythes, are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Scythes are such beings. Generally composed of specters and other incorporeal spirits of the Outer Darkness, they are silent and float. However, they have a long arm that is shaped like an actual scythe, hence their name. Resembling the mythological Grim Reaper, they slice the very souls of their prey, sharing their eternal fate by turning them into shadow scythes as well. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SeaMonster <<TextStyle>> DBB <<Name>> Sea Monster <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Powerful Bite, Expert Swimming, Whirlpool Swallow <<Quote>> NA <<Image>> Pictures/CSSeaMonster.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sea_Monster <<Bio>> @@.DBBText;In folklore, sea monsters are beings dwelling in the sea and often imagined to be of immense size. In reality, sea monsters are an offshoot of dragons. Millions of years ago, they evolved and adapted to only exist in a watery environment. They generally have horns, massive sharp teeth, and wings that work as huge flippers. Sea monsters strike fast, capsizing human vessels. Then, they literally suck the water into their bellies causing a massive whirlpool. All the survivors are pulled down into the waiting jaws. Encounters with these creatures were once rare, but due to the climate changing and human pollution, they are finding themselves with less food and are now hunting shallower waters. Absinthe Van Gothen fought sea monsters when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SeaSerpent <<TextStyle>> DBB <<Name>> Sea Serpent <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Powerful Bite, Poisonous Bite, Expert Swimming <<Quote>> NA <<Image>> Pictures/CSSeaSerpent.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sea_Serpent <<Bio>> @@.DBBText;In folklore, a sea serpent is a type of serpentine Monster (Aquatic) described in various mythologies, most notably Mesopotamian (Tiamat), Hebrew (Leviathan), Greek (Cetus, Echidna, Hydra, Scylla), and Norse (Jörmungandr). In reality, sea serpents are products of Lotan’s warp magicks. Originally, these were sea monsters, but the god of the deep warped them. Twisted versions of the massive creatures, sea serpents stalk the waters around the world looking for prey. Encounters with these creatures were once rare, but due to the climate changing and human pollution, they are finding themselves with less food and are now hunting shallower waters. Absinthe Van Gothen fought sea serpents when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Selena <<TextStyle>> DBB <<Name>> Selena Santana <<Type>> Human (Troll Hunter) <<Origin>> Carlsbad, New Mexico <<Abilities>> Strong Physical Attacks, Expert Melee Fighter, Expert Troll Hunter <<Quote>> Hey mamacita, I guess you already met this green grease ball. <<Image>> Pictures/CSSelena.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Selena_Santana <<Bio>> @@.DBBText;Born in Carlsbad, New Mexico, Selena Santana grew up in a small town. She had a poor family, but she never cared much about money. Her father was an old biker and her mother was an artist, and she had a good childhood. She had four brothers and a sister as well. They never owned a television, computer, or smartphone. While her mother painted, her father taught Selena all about motorcycles. She needed nothing but nature for her entertainment, and grew up spelunking in the nearby Guadalupe Mountains hiking through the caves of Carlsbad Caverns National Park. Every chance she got, from the time she was thirteen; she would traverse the caverns with her family. This continued for a decade. Over that time, she grew into an adult. Her loving family accepted her sexual orientation, even though the Catholic Church at the time did not. And, it was on a caving hike with her family and her girlfriend that her entire life changed. She knew the caverns well, but when they repelled down into a chasm, she saw a tunnel that had never been there before. Her father helped her girlfriend down, and her mother and siblings followed. They all agreed that this large opening was new, yet it appeared natural. Intrigued, the innocent people explored the tunnel. They had no idea that trolls and goblin-kin existed nor did they realize that they were in mortal danger. As they hiked, they were being watched by beady eyes in the darkness. Goblins and bogarts were skittering around in the shadows, surrounding the humans. When they leaped out of holes and fell from the ceiling, the Santana’s were completely taken off guard. Her father and brothers were using their pick axes to fight off the creatures yelling for the women to run. Selena led her mother, sister, and girlfriend back the way that they had come as the yelling and clamor of battle echoed behind them. However, when they managed to reach the cliff which they had repelled down, the women noticed how quiet the cave behind them had grown. Looking into the blackness, they suddenly saw little red eyes and heard strange words. Selena tried with everything that she had to help the others to ascend their ropes, but the goblins simply climbed up the sheer rock without care of effort. The little monsters grabbed the others and only Selena managed to reach the top of the subterranean cliff. Just then three goblins also came up and Selena managed to kick them. The screaming creatures died when they hit the ground below. And, as Selena shone her light into the dank cavern, she caught sight of the creatures carrying the women through the tunnel- which sealed up right before her eyes. For almost an hour, dazed, confused, and in shock, Selena just sat, crying. However, the sadness gave way to rage, and she made her way out of the caverns. Sobbing, she drove back to Carlsbad, and to the police station. Sobbing, she gave her statement. The authorities did not believe the part about “little green men,” attributing it to shock, but they immediately launched search parties. Other than the cables, there was no sign of her family. A day later, they took her to the cave and she showed them exactly where the cavern had been, but after hours of digging, there was still only solid rock. They called the search off after two weeks, and Selena was devastated. She spent almost a month in a fugue state, romancing her house, looking at pictures, sitting at the table, and imagining her family coming home any second. However, one day, she went into the garage and saw her father’s motorcycle. It now had dust all over it. Something within her snapped. She grabbed her father’s gun, all the knives that she could find, and polished her father’s bike until it shined. She drove out to Carlsbad Caverns and promised herself that she would not leave until she found her family. Carrying a pack of supplies, she managed to hike the caverns for a full two days before she found a small passage that had never been there before. She got on her hands and knees and crawled along until she found herself in a massive chamber. Glowing crystals and mushrooms adorned the walls and she almost wretched from a foul odor when, suddenly, a sickening laughter echoed around her. She carefully made her way around to see a massive brownish creature looming over her girlfriend. Then her eyes looked past him to see her mother and sister, both dead. Their nude corpses appeared to have had all their bones broken. The creature complained that the other two could not handle mating with a troll, but that the goblins had already had this girl for a month, and that it was time for him to try and have sons. She could not stand by and rushed at him. Lifting her gun she shot the troll several times. It casually turned to face her even as she fired the last bullet. Then it smiled, saying that she had come back and now he would try her too. She pulled out the knives and slashed and stabbed at the troll repeatedly. He simply stood, laughing, as she literally tired herself out and stumbled backwards from fatigue. Every wound that she inflicted sealed up without a trace. Gloating over her, he laughed, but her girlfriend suddenly leapt on his back, yelling for Selena to run. She watched as the troll nonchalantly reached back, pulled her off, and wrung her body the way a person would do to a wet towel. The sickening crunch echoed. He then tossed her body aside. Selena thought that she would also die, and just as the troll reached for her, she saw his arm fall off. The troll slowly paused, his face showing confusion. He lackadaisically looked at his arm and then to her. Then, something wrapped around his head, and his head simply fell off. It stared up at her with startled eyes as if it had no idea what happened. In that moment, Selena was lifted into a man’s arms. He carried her away over his shoulder, giving her a view as he ran. She watched the troll’s body teeter a moment, and then fall over. Suddenly, the cavern began collapsing. The next thing that she remembered was waking up outside. The man stood over her. He knelt down and handed her a bottle of red, glowing liquid. Dazed and in pain she drank it. It felt warm as it went down and her pain suddenly vanished. Blinking up at him, she looked terrified. He told her not to fret, that his name was Guðmundur Sigurðsson, and like his father, Sigurð, he was a troll hunter. He had come to the caverns after reading an article about the strange disappearance of her family and her own descriptions of the goblins that took them. He assured her that she was not in danger anymore and he apologized that he had not arrived sooner to save her friend. With that he turned to leave, but Selena leapt to her feet, desiring to know more. Tenaciously, she demanded that he explain about this. And, he decided to make a camp there and explain it all. She learned about trolls and goblin-kin, and swore to avenge her family. Guðmundur, Gummi as she eventually called him, taught her all about the art of troll hunting. He took her on several hunts across the U.S. She drove her father’s motorcycle everywhere. He used a long sword that could detach like a whip. That was what she had seen encircle the troll’s neck before beheading the beast. He gave her a pair of whips to train with and he would let her fight the goblin-kin on their subterranean raids while he would slay the trolls. Then, after a couple of years, Gummi told her that she had learned all that he could teach her, but that his father had sent her a gift. Curious, she opened a long leather pouch to find two swords. He said that Sigurð forged the blades using an enchanted hammer artifact. This allowed him to shape adamantine* itself. The metal was only available from certain Norse realms of the Inner Light, and because of her bravery and honor, he wanted her to have them. He told her that only this enchanted metal could cut a troll and stop it from regenerating. Gummi said that should she ever be asked by another troll hunter what her name was, to tell them “Guðmundurdottir” and that she would be honored by them. Lifting the swords, she was amazed at their light weight. It felt as though they were the same leather whips she had grown accustomed to. She was sad to say goodbye, but he felt that with her roaming the U.S., he felt it was safe enough for him to move on to other countries in search of trolls and those to train in hunting them. With an eternal hatred for goblin-kin in her heart, Selena set out to rid America of them all. For another year, she slew them in the hundreds and killed several trolls as well. However, that all changed one night when Selena had gone to Harriman State Park in New York to slay the troll. She did not realize the massive number of goblin-kin in the mountain and she was forced to retreat. Trying to survive, she rushed out of the cave system towards her father’s motorcycle; this is when she would meet an unlikely ally, the gremlin, Grimey Geargrinder. Selena jumped onto her bike, but the old motorcycle would not start. As the angry screams of a goblin army neared and she was screaming for the cycle to start, Grimey decided he’d rather leave with her than stay with the mean troll. Steeling himself, he slowly emerged. Selena whipped out her weapons, but Grimey cowered on the ground, pleading for her to take him with her. As long as she would, he’d start her bike for her and they could both go. Hating goblin-kin with absolute vitriol, there was a moment where she contemplated slaying him, even if it meant being torn to pieces by the approaching horde. However, she promised not to hurt him if he saved her, and he possessed the motorcycle. They took off just as the goblins rushed at them and the pair escaped into the night. Once they got to the slummy hotel she was staying at, she told him to go away or she would slay him. Seemingly hurt, a tactic she thought was faked, he skulked away. However, each night he would be waiting for her by her bike. Though she chased him off, he generally had funny remarks and compliments for her. Finally she asked him what he wanted, and he said he only wanted a friend. Still skeptical, she asked him more questions. He told her about his life, how different goblin-kin function as a society, and even gave her maps of the caves in good faith. He did not like the troll either, and she was shocked when he gave her pointers on how to defeat it. She eventually succeeded because of his help, and grudgingly invited him to move on to the next hunt with her. He possessed her bike and the pair only grew closer over time. Their path led them all over the U.S. until they wound up in Portland. There, Selena met up with the local Night Stalkers, but hid Grimey from them. When Absinthe Van Gothen arrived, Grimey was wary of her, however, Selena found the woman to be very attractive. She had not felt that way about anyone since her girlfriend and family had died. She offered to take the fledgling hunter on a goblin hunt. Absinthe had already visited the House of Haggle, a monster shop ran by the hobgoblin, Hobs Hornswaggle. The nosferatu, Brone Lorcan, had informed Absinthe that in the other direction of the cavern was a lair of goblins and to avoid it. Together, the pair made their way to the place. However, Stenhållare, Son of Dovregubben, a troll, felt the women enter his domain. He had just purchased an Adder Stone and was eager to use it. Summoning an immense amount of his power, he created a stone hand to grab one of the women. As the hand reached for Abby, Selena pushed her out of the way and was pulled through the very ground and deposited hundreds of feet below the surface and deposited in the troll’s chamber. While trapped, he disarmed the woman of her adamantine weapons given to her by Guðmundur Sigurðsson, forged by his father, Sigurð. Though exhausted from his magic spell, he was going to use the Adder Stone on Selena and impregnate her. Then, he received word from his minions that her companion, Absinthe, was wreaking total havoc among his forces. Intrigued, he decided to rest as she exhausted herself. If she managed to actually reach him, he would simply smash her into submission and then use the stone on her, ensuring that his sons would be as fierce as she. She did manage to reach him, and he sorely underestimated her. Thanks to the Blood Suit, a suit made from the very blood of Vlad Țepeș and her own inherent blessed Van Gothen bloodline, she stood her ground against the massive troll. She realized that none of her weapons were cutting Stenhållare. He laughed and gloated as the wounds sealed shut. However, the night before, Abby had acquired the artifact, Dyrnwyn, a mystical sword of fire. Having disarmed Selena, the troll thought any true threat to his life was absolved, but as Absinthe hacked him with the sword, the wounds cauterized, and Stenhållare eventually fell dead. Absinthe collected Selena’s discarded swords and helped the woman flee to safety as the enchanted section of the Marble Halls collapsed around them. On the night that Nuit was to be summoned, Ivor ordered an attack on the Night Stalkers and their Sanctuary. Swords in hand, Selena decapitated countless Nightbred in a bid to protect her friends. At one point in the battle she was almost slain, but Grigori Rasputin used light magicks to heal her mortal wounds. After Absinthe and Evelyn Addams left the fight to stop the conjuration of the goddess, agents from the Bureau of Demonic Analysis arrived and aided the hunters in their defense. Afterwards, Selena and the other Night Stalkers were placed inside the building’s foundry and given a choice to aid the government or be considered a terrorist group and face prison. When Absinthe and Brone arrived victorious, Selena agreed that to aid the BDA was better than the alternative.@@ @@.Unlock;*Adamant in classical mythology and later works is the hardest of all substances. In ancient Greek ἀδάμας (adamas), genitive ἀδάμαντος (adamantos), literally “unconquerable, untamable”, referred to both a hard metal and to diamond. In fact, the English word diamond is ultimately derived from adamas, via Late Latin diamas and Old French diamant. The corresponding adjective in English is adamantine, from Latin adamantinus and Greek ἀδαμάντινος.@@ @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Shadowed <<TextStyle>> CotCO <<Name>> Shadowed <<Type>> Shadowed <<Origin>> The Anax <<Abilities>> Varied <<Quote>> We serve only the Anax! <<Image>> Pictures/CSShadowed.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/The_Shadowed <<Bio>> @@.CotCOText;The Shadowed are a faction of the Anaxverse. The term is an umbrella term for all the different minions of the Anax himself with that boogeyman and shadow lord as the ultimate point of their origin. Shadowed can change their shape and are incorporeal, existing only in the planes of the Outer Darkness (especially the Shadowlands) unless summoned into the Physical World. Whether they are claiming a living soul or a spirit of the Great Beyond, they seek to utilize fear to give them power. In most cases, they become simply a shadowed being, similar to how they were in life or death, and beholden to the power of the Anax. However, in some cases, the individual soul held a specific, deep fear. Those with phobias always twist to become mockeries of said fear. For example, a person scared of heights will grow wings and fly or a hypochondriac might become a diseased entity of darkness. Their exact motives as a faction are unknown, but the Anax is desperately adding to their numbers for a reason. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowHound <<TextStyle>> CotCO <<Name>> Shadow Hound <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Unholy Speed, Psionic Powers, Possession <<Quote>> NA <<Image>> Pictures/CSShadowHound.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Hound <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadow Hounds are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time, lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Shadow hounds are such beings. Generally forged from the hell hounds of Tartarus, they are bestial in nature. Hunters for the Shadowed, these hounds prowl the Shadowlands to possess, corrupt, and convert any prey that they find. If summoned to the physical realm, they are incorporeal enough to incorporate their being into the human to create a macabre hybrid entity known as a shadowtaur. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowPeople <<TextStyle>> CotCO <<Name>> Shadow People <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Speed, Psionic Powers, Drain Life <<Quote>> There’s her soul! Now, rip her until she is nothing! <<Image>> Pictures/CSShadowPeople.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_People <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadow People are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time, lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Shadow people are such beings. Generally forged from the lost souls off the dimension known as the Underworld, they are cruel in nature. Lanky, they are shadow itself but for their eyes and occasionally their mouths. They instill instant dread in mortals that encounter them and are one of the favored tools the Anax employs in the Physical World when he can. Shadow people cannot harm the physical body because even in the Physical World they are incorporeal, however, they can scare someone to death or drain them dry of energy and once the victim dies, the shadow people can claim that poor soul before it can escape to the Inner Light, ripping it and filling it with shadowy malice. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowQueen <<TextStyle>> CotCO <<Name>> Shadow Queen <<Subtitle>> or Lord <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers, Shadow Magic, Shapeshifting <<Quote>> With the powers of shadow, I bend you to my will! <<Image>> Pictures/CSShadowQueen.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Queen <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadow Queens (or Lords) are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time, lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Shadow queens are such beings. Generally forged from the lost souls off the dimension known as the Shadowlands, they are extremely powerful. They are akin to the Anax himself, boogeymen that prey on the other souls of the Outer Darkness, converting them into minions. When Anaximanes Ravenhurst died at the hands of the mob, assembled and led by Reverend Roger Addams, he became a very unique type of spirit. These boogeymen have substantial mental fortitude and unequaled misanthropy. Most spirits in the Outer Darkness have some ability to corrupt, enslave, or absorb other souls, but these shadow lords are far beyond. Capable of gorging on unlimited souls, they seek their dark goals, subverting anything that crosses their path. They wage war against each other in the Shadowlands, but the Anax has managed to make a substantial claim in the terrifying realm, and even taken a handful of the others as minions. Capable of almost everything that their master is, they are a formidable foe indeed. Evelyn Addams momentarily became a shadow queen for a scant moment in the novel, <i>The Anax: Call of the Cursed One</i>. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Shadowtaur <<TextStyle>> CotCO <<Name>> Shadowtaur <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Unholy Speed, Psionic Powers <<Quote>> NA <<Image>> Pictures/CSShadowtaur.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadowtaur <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadowtaurs are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time, lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Shadowtaurs are such beings. Created when a shadow hound possesses a living human or an incorporeal soul, these amalgamations stand horrific. The original soul loses much of its former cognizance, and often, the shadowtaurs are incapable of speech. Growling, drooling monstrosities, they work as cavalry in the legions of the Shadowed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowWitch <<TextStyle>> DBB <<Name>> Shadow Witch <<Type>> Varied <<Origin>> Varied <<Abilities>> Powerful Shadow Magic, Hexes, Curses, Scrying <<Quote>> Your shadow always follows your every step. Where it treads, I can see. <<Image>> Pictures/CSShadowWitch.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Witch <<Bio>> @@.DBBText;There are many different types of witches in the Anaxverse. The term “witch” is an umbrella term and can come to encompass many different magical practitioners. There is an old saying, “A jack of all trades is a master of none, but oftentimes better than a master of one.” Formerly intended as a compliment, the phrase means that a person is a generalist rather than a specialist, versatile and adept at many things, and that sums up shadow witches. These magical practitioners dabble in many different dark arts. They tend to write volumes of notes on spells and incantations and put them into books known as “books of shadow”. They call on all five types of shadow magic- warp, lust, corrupt, death, and profane. However, they never truly become masters of any of these magicks, instead cultivating a rounded education and application. This makes them weaker in some ways, but much stronger in others, for they have no inherent weaknesses and can change their tactics as their needs change. This also aids them in keeping a mostly normal human appearance, though they tend to have purple eyes. Also, since they work with so many different types of magic, they can find themselves in contact with several different entities and forces of the Outer Darkness. They also tend to be excellent scryers and can peer into mirrors or crystal balls and watch anything that is happening, as long as it is dark. In day or bright places, they are completely blind with their mystic visions. Eleanora Blackwood is, without a doubt, the most infamous of all shadow witches. Her own book of shadows was acquired by Evelyn Addams, a necromancer, and it helped Eve learn about many other types of shadow magic and unlocked her greater potential. One thing that shadow witches often must contend with is losing themselves to the chaotic forces of the Outer Darkness. Too much spellcasting can cause them to become wicked and often self-destructive. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowWraith <<TextStyle>> CotCO <<Name>> Shadow Wraith <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Unholy Speed, Psionic Powers, Possession <<Quote>> It breathes and lives. Convert it for the master! <<Image>> Pictures/CSShadowWraith.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Wraith <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadow Wraiths are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time, lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Shadow wraiths are such beings. Created when a wraith of the Physical World or the Outer Darkness becomes shadowed, they are just as they were before- cold, greedy, and obsessed. Wraiths usually suffer from acute obsession over an object or place, but in the case of shadow wraiths, they singularly focus only on acquiring souls for the Anax. Incorporeal, even in the Physical World, they are capable of physically possessing a human body until the sun rises, banishing both wraith and victim into the Shadowlands. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> ShadowZombie <<TextStyle>> CotCO <<Name>> Shadow Zombie <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength <<Quote>> NA <<Image>> Pictures/CSShadowZombie.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Shadow_Zombie <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Shadow zombies are shadowed primarily converted in the Physical World by either Soul Eaters or Soul Slicers. Consuming and tearing the spirit apart, little is left of the mind. The tortured soul becomes composed of black liquid hatred and meanders about looking for others to taint. Once the victim becomes held by the shadow zombie, its shadowy ooze flows over their body, permeating their soul, leaving only another mindless in their wake. Little more than cannon fodder, the Shadowed consider these broken beings little more than spiritual cannon fodder. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Shinda-kisu <<TextStyle>> DBB <<Name>> Shinda-kisu Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Japan <<Abilities>> Unholy Strength, Psionic Powers, Kiss of Death <<Quote>> What is beautiful is not necessarily good. <<Image>> Pictures/CSShinda-kisu.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Shinda-kisu <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Shinda-kisu Strain or Shinda-kisu Vampires have generally alabaster white flesh and are the inspiration of the geisha appearance- including the males. Having first developed under the rule of the Tokugawa shogunate, their populations are mostly found in Japan. They have a feline grace and a tendency toward exaggerated movements. The shinda-kisu are often incredibly cordial and follow a strict behavioral code. When they feed, they do it by kissing the neck exactly three times. On the third time, they puncture the mortal and feast. They usually do their best to make it as enjoyable and painless as possible for their meals. They are known for showing little or no emotions; however, if attacked, a shinda-kisu will dance, generally using a fan in one hand and their claws with the other. They coldly and methodically will slice their victim until they collapse from blood loss and pain before kneeling and kissing their necks the three times. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Siren <<TextStyle>> DBB <<Name>> Siren <<Type>> Monster (Aquatic) <<Origin>> Greece <<Abilities>> Expert Swimmer, Siren Song (Also called the Song of Transformation) <<Quote>> Love begins with song and music and ends in a sea of tears. <<Image>> Pictures/CSSiren.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Siren <<Bio>> @@.DBBText;In Greek mythology, the Sirens (Greek singular: Σειρήν, Seirḗn; Greek plural: Σειρῆνες, Seirênes) were dangerous creatures, who lured nearby sailors with their enchanting music and singing voices to shipwreck on the rocky coast of their island. In reality, sirens are monsters (Aquatic) of the briny deep whose hearts fill with love and sorrow. They are wily and fickle and have been known to lead ships both to safety as well as to their demise. One may note the difference, however, in the mission and reason for the vessel. On ships rowed or sailed, the sirens always take pity and with their enchanting songs will save ship and crew. Yet, on motorized vessels, they will sing the ships into dangers because of their disdain for the sound and pollution of such vessels. Sirens love the sea, but weep for it as they have watched it die in a short period because of the machinations of mankind. The sirens also know another song, the <i>Song of Transformation</i>. When sung, it will mesmerize any women hearing it, causing them to leap into the sea. The longer they listen, the more they shed their humanity, until, as a new siren, they will join in. Absinthe Van Gothen encountered sirens when she and the Night Stalker, Kendra Tallulah, went to Sauvie Island to find The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Siri <<TextStyle>> DBB <<Name>> Siri Solen <<Type>> Human <<Origin>> Copenhagen, Denmark <<Abilities>> Extraordinary Intellect <<Quote>> I have an associate, a friend, actually, and she hunts monst—she’s a hunter. <<Image>> Pictures/CSSiri.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Siri_Solen <<Bio>> @@.DBBText;Born in Copenhagen, Denmark, Siri Solen grew up in Europe, and always held an inquisitive nature. As a child, her parents would take her to old towns, trekking across fjords, and hiking in rickety, ancient woods. Once, as a little girl, Siri swore that as her family sat around a campfire, that in the woods, staring at them, she saw the bulbous visage of a troll. As she got older, she shrugged this off as a dream or fancy of a child; still, it intrigued her. She never lost that passion for finding the impossible, and thanks to a stellar educational program in her country, she was poised to go to attend university. Siri worked tirelessly on any given experiment, and tended to focus on chemistry, microbiology, and DNA more than anything. The idea that people were predisposed to become what and who they were fascinated her. The concepts of mutations only spurned her further, and thanks to many of her own developments in college, there are countless DNA and heritage websites that can track your ancestry. She became a pioneer and prodigy in the realm of biology, and the U.S. government personally offered her full citizenship if she would come to the country. She accepted, and wound up working for MedUSA, a biotech company, located in Portland, Oregon. She loved her job, and managed to make a name for herself in only her first few months by discovering a protein called NGA1 which controls the transcription of a key gene that ultimately allows plants to survive after periods of drought. The discovery meant that by controlling this protein, plants could effectively withstand long periods of water- if someone forgets to water their plants for a couple of days, their foliage would easily survive. The botanist, Rose Riley, quickly contacted Siri, asking all about her research and the scientist shared her notes with the botanist. This is where the dream of working at BIO became a nightmare. The company threatened to sue her and deport her back to Denmark for sharing secrets belonging to them. Though Siri apologized, explaining she meant no harm in the sharing of information and that she felt it benefited all of science and mankind to do so, their lawyers felt otherwise. Finally, the CEO of MedUSA asked everyone but her to leave the office, and she gave Siri a chance to save herself. To her absolute shock, the CEO told her that vampires and many other creatures of crypto-zoology and folklore are real. Siri thought she was joking at first but she grabbed Siri by the face, locking eyes, and repeated herself. She wanted Siri to study Nightbred (vampire) blood, unlock the secret of immortality, and share it with her. If Siri did as she was told, then everything would be forgiven- and she would become rich and made the lead scientist of that laboratory. Siri accepted, both from fear and curiosity, and the company dropped the lawsuit. She was taken to an underground lab, and found the place teeming with strange life. There were chambers with frightened people in them and cells with, what could only be described as, monsters in them. What she witnessed seemed impossible. They brought her to a room with what appeared to be a man on fire. The guards explained this was a vampire, and they kept U.V. lights on him at all times- bright enough to burn him, but dim enough to allow his body to regenerate fast enough that he could not die. The sight sickened and broke Siri’s heart. She withdrew a vial of blood from the vampire screaming in agony, and set to work studying it. However, the image of that man haunted her, and Siri decided that any lawsuit would be worth saving that man’s soul. She used her studies to make tranquilizer darts and went back to the underground compound claiming she needed more blood. When she was in far enough, she shot the nearby guards with the darts and hit the release buttons on the cells. Strange horrors, alien creatures, and mythical beasts rampaged through the facility, killing everyone and smashing their way outside disappearing into the lands surrounding Portland. Siri had no idea that she had just disrupted the plans for three different entities: Lycaon, Ophion, and the Night Stalkers. Though the door remained unlocked and open so that Siri could escape, she instead ran down the hallway and found the vampire still trapped, sizzling under the lights. She smashed the lights, and the moment they were off, the vampire was upon her. For a long moment he held her, growling and snarling, but finally released her. He said his thirst and desire for blood was greater than it had ever been, but that she had freed him, and he spared her. Then, he also fled out of the installation and into the night. Moments later, a van, something that looked as if it was it came from a junkyard or an apocalyptic film, slid to a halt outside the building. A few people jumped out, the Night Stalkers, demanding to know why Siri had freed the monsters. She did not know what to say, and they threw a bag over her head, tossed her into the van and sped off. She eventually found herself in a cell in what appeared to be an abandoned factory of some kind. It turned out that just as monsters are real- so are monster hunters! She had inadvertently come between them and MedUSA. The team of hunters had staked out the building for months and planned to bust in and slaughter all the creatures contained there, but Siri released them all into the wild around Portland. The hunters kept Siri hostage, and dragged her along on a few hunts so she could better understand what she did. Roy McCoy specifically took her to parts of the sewers where she watched him slay mutants that she helped free. She realized people in and around Portland were dying or becoming monsters because of her act of defiant kindness. From then on, she vowed to help the hunters and try to make amends for what she had done. She worked on inventions and biological research for the group known only as the Night Stalkers. The Night Stalkers is a loose federation and paranormal society composed of a multitude of people across many nations. Folklorists, mythologists, cryptozoologists, and more have banded together to slay the forces of darkness that hound mankind from the shadows. When Absinthe Van Gothen first appeared, Rosaline heard Katerina Mordova sound the alarm and she grabbed the only weapon that she knew about- a simple handgun. When she rushed to aid everyone, she fired the gun, but it was the first time that she ever had, and she put her own teammates in danger. Screaming, she simply dropped the gun and fled. While many of the Night Stalkers did not trust Absinthe, Siri cared little about the girl at all. Besides wrestling with her guilt over human lives lost due to her actions, she is known to be brilliant but scatter-brained and she was also being harassed by a supervillain that worked at the MedUSA labs with her, Doctor Demented. Later, when Molly McCoy went to prove herself in the Portland Sewer System, Absinthe went to save her. She found Molly to be infected with an arachnid strain of Xenopox and about to be mated with a massive mutant spider. Absinthe shot the spider mounting Molly and was forced to knock the girl out when Molly tried to bite her. She was taken back to Sanctuary where Siri took to studying her condition. Siri set out for the Hawthorne Asylum to get a clean strain of Xenopox from Demented. Once there, the doctor abducted Siri and coerced her to aid him in his nefarious deeds. Absinthe was forced to retrieve Siri and on their return, Molly was healed. Because of these sacrifices, Siri then considered Abby to be a good friend. Later, after surviving the night that Absinthe defeated Ivor, the Night Stalkers sent Siri into CereTech as a mole because their intel showed that a paranormal force of some kind had possibly infiltrated the U.S. government, and that it seemed interested in the weapons of CereTech. Little did they realize that the force was the wily Dagan Erebus, and he had his own mole at CereTech, Lyn Boonmee, posing as a government contractor. However, the artificial intelligence, Cerebrum, sprung its attack at the same time as the Infectulons invaded Earth. In the aftermath of these events, some wonder if the Night Stalkers survived and how well they can fare against aliens from the depths of space. Siri, herself, not only went with the CereSurvivors caravan as they sought other humans, but runs her own branch of the group- the scientists. Now she spends all her time studying the genetics and biology of the infectulons in her attempts to find a way to not only kill them- but possibly revert the mutated humans back into their original form. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Skeleton <<TextStyle>> DBB <<Name>> Skeleton <<Type>> Undead (Risen) <<Origin>> Necromancy <<Abilities>> Unholy Strength <<Quote>> NA <<Image>> Pictures/CSSkeleton.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Skeleton <<Bio>> @@.DBBText;Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel. In reality, such skeletons are a type of undead known as “risen”. The Risen are undead that are animated by necromantic magicks. They do not have wills of their own or their own minds. They simply follow the orders of the one that raised them. In the case of skeletons, they are generally used as basic fighting units. They have little endurance as, whatever would break bones, breaks them. They also require little death magic to raise and animate them when compared to even zombies. When the Night Stalker, Absinthe Van Gothen, went to the Oregon Museum, Evelyn Addams used her death magicks to raise the skeletons of the museum, animal and human. She discovered that even fossils could be animated this way, having had some sort of closeness to the original bones. Abby again fought such skeletons in the Shanghai Tunnels as those Risen were raised by the vampire necromancers of Lord Ivor. <<UnlockCharacter "Gashadokuro">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Skinwalker <<TextStyle>> DBB <<Name>> Skinwalker <<Type>> Monster (Possessed) <<Origin>> Curse <<Abilities>> Unholy Strength, Unholy Agility, Unholy Endurance, Tooth and Claw Attack <<Quote>> We will kill and maim until humanity is no more. <<Image>> Pictures/CSSkinwalker.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Skinwalker <<Bio>> @@.DBBText;In Navajo folklore, a skin-walker (Navajo: yee naaldlooshii) is a type of harmful witch who has the ability to turn into, possess, or disguise themselves as an animal. In the Navajo language, “yee naaldlooshii” translates to “by means of it, it goes on all fours”. In reality, skinwalkers have one source for their creation, but two ways it is used. Navajo shamans that have fallen to dark arts can call upon forces in the Outer Darkness not unlike a warlock or shadow caster. However, rather than summon an entity or cast a spell, they summon the darkness into their own bodies. Doing so, they merge with the evil spirit and wreak havoc on their enemies. These evil spirits of Warp Magic can change biological material at will, allowing the dark shaman to become twisted animal mockeries. Generally, the skinwalkers will take the forms of wolf creatures that stand on two legs but sprint on all fours, hence their name in Navajo. The other way that such beings are wrought are through Navajo curses. In these cases, dark shamans curse those they perceive as their enemies. The afflicted then become possessed by the dark spirits and become skinwalkers. However, they are at the mercy of the demon, for they are not Navajo, and as such, the demon will force them to kill members of their own tribe or outsiders. They will slay even their most beloved family members without reservation. An example of this is the skinwalker curse placed on the Ute tribe. If such cursed people are killed or die, the evil spirit inhabiting them will leap into the nearest mortal human and begin anew. This is how the shaman Sani Lightfoot became a skinwalker. However, unlike most victims, he has so far managed to hold the demon in check, using its evil power to try and help the world, humanity, and his tribe. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Slicer <<TextStyle>> CotCO <<Name>> Slicer <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers, Shadow Skewer <<Quote>> Slice and dice! <<Image>> Pictures/CSSlicer.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Slicer <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Slicers or Shadow Slicers, are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Slicers are such beings. Generally composed of specters and other incorporeal spirits of former killers, murderers, and assassins, they excel at hand-to-hand combat and wield green glowing knives for their hands at the end of long, misshapen arms. They will stab and skewer the soul or mortal, converting them into shadow zombies. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Slime <<TextStyle>> DBB <<Name>> Slime <<Type>> Mutant (Mucoidian) <<Origin>> Xenopox Virus, Infectulonian Slug Slime <<Abilities>> Amorphous, Transmuatative Osmosis <<Quote>> NA <<Image>> Pictures/CSSlime.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Slime <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. However, back in 1947, an alien ship, filled with containers of infectulonian slugs, crashed near Roswell, New Mexico. All but one slug were contained and taken to a U.S. governmental lab named Area 51. The unaccounted device was taken from the crash site by a young Oliver Willoughby. His mother became infected and killed his father. Mother and son were then taken to Area 51 as well. For the next several decades, the aliens were studied. However, the labs were infiltrated by cultists that worship the snake god, Ophion. Working for MedUSA, a biotech company, the infiltrators managed to secure and steal a number of biological creatures. Several slugs were pilfered and wound up in time being tested at the MedUSA lab in Portland Oregon. Eventually concluded to be too dangerous, they were stored in biohazard barrels. Two employees were told to hide the containers out of sight, and they eventually agreed on a section of abandoned sewers. Some of the barrels were haphazardly thrown into the water. In some cases, the water, xenopoxian virus, and the infectulonian goo merged and became an almost sentient slime. The slimes scurry about the old sewers system of Portland, devouring any and all life. The absorbed creatures are converted into slime as well. When Absinthe Van Gothen came to the sewers to find Molly McCoy, she slew all the slimes that she came across. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SlimeGirl <<TextStyle>> DBB <<Name>> Slime Girl <<Type>> Mutant (Mucoidian) <<Origin>> Xenopox Virus, Infectulonian Slug Slime <<Abilities>> Amorphous, Transmuatative Osmosis <<Quote>> NA <<Image>> Pictures/CSSlimeGirl.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Slime_Girl <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. The slimes that patrol the Portland sewers occasionally find and consume those that enter the area. Usually the homeless or city workers, the slime covers their bodies both consuming and transforming the flesh into more slime. Though they retain nothing of their former selves, these slime people ooze about the same sewers with the intent of transferring the goo to new victims. When the Night Stalker, Absinthe Van Gothen, came to the sewers to find Molly McCoy, she slew all the slime people that she came across. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SlimeLord <<TextStyle>> DBB <<Name>> Slime Lord <<Type>> Mutant (Mucoidian) <<Origin>> Xenopox Virus, Infectulonian Slug Slime <<Abilities>> Amorphous, Transmuatative Osmosis <<Quote>> NA <<Image>> Pictures/CSSlimeLord.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Slime_Lord <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. When several slime people merge together into a single entity, they become a slime lord. These mucus monsters have slightly higher intellect than a regular slime person, and they are much larger in mass. When encountered a slime lord has no muscles or bone to slow its mass, meaning that, although they are so bulky, they move as quickly as the smallest slime can. When the Night Stalker, Absinthe Van Gothen, came to the sewers to find Molly McCoy, she slew a slime lord. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Slugged <<TextStyle>> SBI <<Name>> Slugged <<Type>> Infectulon <<Origin>> Infectulonian Slug <<Abilities>> Superhuman Strength, Infectulonian Slug Slime <<Quote>> Join me in serving the Masters! <<Image>> Pictures/CSSlugged.jpg <<FirstAppearance>> Slugs <<WikiLink>>https://www.wiki.anaxverse.com/Slugged <<Bio>> @@.SBIText;These are victims of the insidious infectulonian slugs. After fully integrating itself into a host, the human will find a suitable place to pupate to finish their conversion and symbiosis into a full infectulon hybrid. While within the slimy cocoon, the human form undergoes a metamorphosis. When the chrysalis tears open, the slugged slave is complete and ready to serve the needs of the invaders. These are the worker caste and perform much of the manual labor. These people no longer require sleep and work endlessly, toiling for their terrifying, totalitarian master. The slugged often appear to be nothing more than mindless zombies, but the original personalities and memories of the human hosts remain. If needed, the information can be accessed by the slug, or if desired, the slug allows the personality to show itself. The person will be who they once were, though twisted, and can be put back under the full control of the parasite at its discretion. In the 1940’s, an alien ship, filled with containers of infectulonian slugs crashed, near Roswell, New Mexico. All but one slug were contained and taken to a U.S. governmental lab named Area 51. The unaccounted device was taken from the crash site by a young Oliver Willoughby. His mother became infected and killed his father. Mother and son were then taken to Area 51 as well. For the next several decades, the aliens were studied. However, the labs were infiltrated by cultists that worship the snake god, Ophion. Working for MedUSA, a biotech company, the infiltrators managed to secure and steal a number of biological creatures. Several slugs were pilfered and wound up in time being tested at the MedUSA lab in Portland Oregon. Eventually concluded to be too dangerous, they were stored in biohazard barrels. Two employees were told to hide the containers out of sight, and they eventually agreed on a section of abandoned sewers. Unfortunately for these hired goons, a handful of the slugs survived their destruction in the lab. When the pair loaded a barrel of the living slugs into an abandoned chamber, it tipped over, and the aliens fled. The female human was immediately taken as a host. Her male counterpart, however, managed to lock her into the room with the remaining slugs. Possessed by the alien inside her body, she pretended to be upset and scared asking him to unlock the metal door. He refused and fled to an abandoned sewer workstation where he remained in fear until he starved and died. When the Night Stalker, Absinthe Van Gothen, came to the sewers to find Molly McCoy, she found the man’s corpse and a note describing what had occurred. She then made her way to the room in question and managed to slay the slugged woman and the remaining few living slugs. A little over a year later, however, the infectulons would return in force. <<UnlockCharacter "Justine">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SoulEater <<TextStyle>> CotCO <<Name>> Soul Eater <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Unholy Agility, Psionic Powers, Consume Soul <<Quote>> Feed my endless hunger with your very soul! <<Image>> Pictures/CSSoulEater.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Soul_Eater <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Soul Eaters are shadowed primarily converted in the frequencies of the Outer Darkness. There, in these evil realms of spirit, lurk souls that have done foul things in the Physical World, tainting their spiritual vibrations and causing them to exist in the hellish planes. The Anax seeks the souls of the living, but usually has only Halloween night to collect souls from the mortal plane. However, in the Shadowlands, he spends all his time lording over the Shadowed. His minions constantly seek out other spirits of that particular realm and those above it in the Outer Darkness, and fight them in order to add them to the faction. Soul eaters are such beings. Generally composed of specters infamous for their desire to consume, the soul eaters can literally drain the spirit and willpower from their victims leaving only shadow zombies behind. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Spectre <<TextStyle>> DBB <<Name>> Spectre <<Type>> Undead <<Origin>> Necromancy <<Abilities>> Minor Possession, Spiritual Influence, Incorporeality <<Quote>> Follow your heart and conscience- kill them. Kill them all! <<Image>> Pictures/CSSpectre.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Spectre <<Bio>> @@.DBBText;In folklore, a spectre is the soul or spirit of a dead person or animal that can appear to the living. In reality, they are much more heinous. Spectres resemble a person wrapped in their death shroud from the olden days, though in the current zeitgeist these are erroneously labeled “bed sheets”. The death shrouds, occasionally called mound shrouds, grave clothes, winding-cloths or winding-sheets, or burial shrouds were traditionally made of white cotton, wool, or linen, though any material can be used so long as it is made of natural fiber. Spectres are more powerful than ghosts in that a ghost can only drain the energy and lifeforce of a human. However, spectres are also weaker than wraiths or the rarer phantoms that can fully possess a human body. Generally lurking in dark or abandoned places, the spectre will attach itself to the mortal, linking themselves via an unseen chain. No matter how far the human flees across the world, the spectre will always find them. Once they have the person isolated and fearful, the spectre will whisper into their minds and dreams, urging them to do unspeakable things. In the end, after the spectre feels that it has sowed enough chaos with its current victim, the entire possession ends in a murder suicide with the linked individual being devoured by the spectre at the moment of their death. Spectres, like other undead, can also be summoned and controlled by a necromancer as was the case in the novel Desideratum: Blood Bonds. When Absinthe Van Gothen makes her way through the Shanghai Tunnels of Portland, Oregon, she fights spectres that were raised by the Nightbred necromancers of Lord Ivor. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Spider <<TextStyle>> DBB <<Name>> Mutant Spider <<Type>> Mutant (Arachnidian) <<Origin>> Xenopox Virus, Infectulonian DNA <<Abilities>> Thick Webbing, Poisonous Bite <<Quote>> NA <<Image>> Pictures/CSSpider.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Mutant_Spider <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the arachnidians. Among those were the giant mutant spiders. Due to chemicals and inherent magical properties of the xenopoxian virus, the spider exoskeletons allow for large oxygen consumption. This ability, along with the weaving internal structures of their carapaces, allows these spiders to reach unparalleled size. Skittering in the darkness of the sewers, they are the soldiers and mates of the brood mother. The mutations were commonly massive growth, but an adapting exoskeleton and musculature capable of supporting the arachnid also formed. The spider’s venom also changed to inject a form of the Xenopox into its victims. The bitten animals would change mentally to become fully loyal to the brood and their eyes would become completely black. The animal itself did not matter: amphibians, birds, reptiles, and mammals were tested, and even humans. Most spider specimens were euthanized after study, but one was allowed to mate. She grew enormous and was found capable of producing copious amounts of eggs. When Siri Solen destroyed the MedUSA lab, in the confusion and damage, the brood mother escaped. She made her way into the Portland sewers, specifically an area known as the Big Pipe Project. She set about laying eggs and expanding in the winding tunnels and catacombs. Eventually her colony grew to the point that she needed them to hunt, and the giant spiders would bring back prey while the smaller (albeit still big for spiders) workers spent time setting up webs and caring for egg sacs. Eventually, humans were prey and most were used for food, but occasionally they would be bitten and used to help the colony grow. After her demise, many of the giant spiders died, but a few of the mutant humans remained to become known as ‘the black eyed people’. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section while attempting to find the Night Stalker, Molly McCoy. Molly had been bitten by one of these very spiders. Absinthe shot the spider mounting Molly and was forced to knock the girl out when Molly tried to bite her. She was taken back to Sanctuary where Siri Solen took to studying her condition. Siri set out for the Hawthorne Asylum to get a clean strain of Xenopox from Demented. Once there, the doctor abducted Siri and coerced her to aid him in his nefarious deeds. Absinthe was forced to retrieve Siri and on their return, Molly was healed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SpiderGirl <<TextStyle>> DBB <<Name>> Spider Mutant <<Type>> Mutant (Arachnidian) <<Origin>> Xenopox Virus, Infectulonian DNA <<Abilities>> Poisonous Bite, Reproductivity <<Quote>> The brood mother owns me. She will own you. <<Image>> Pictures/CSSpiderGirl.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Spider_Mutant <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the arachnidians. Among those were the giant mutant spiders. Humans bitten by these spiders, or their queen, the brood mother, turned into black-eyed spider people. Black-eyed children or people are an American contemporary legend of paranormal creatures with pale skin and black eyes, who are reportedly seen hitchhiking or panhandling, or are encountered on doorsteps of residential homes. In reality, these infected people serve as workers and breeders for the mutant spiders that they serve. Like the infectulonian spiders, since these mutants share some of that DNA, these humans also have mandibles and occasionally other random spider mutations. However, they do not have the power or hypnotic abilities of infectulonian spider soldiers. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section while attempting to find the Night Stalker, Molly McCoy. Molly had been bitten by one of these very spiders becoming a mutant spider girl. Absinthe shot the spider mounting Molly and was forced to knock the girl out when Molly tried to bite her. She was taken back to Sanctuary where Siri Solen took to studying her condition. Siri set out for the Hawthorne Asylum to get a clean strain of Xenopox from Demented. Once there, the doctor abducted Siri and coerced her to aid him in his nefarious deeds. Absinthe was forced to retrieve Siri and on their return, Molly was healed. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> SporeSpider <<TextStyle>> DBB <<Name>> Spore Spider <<Type>> Mutant (Fungalian Arachnidian Hybrid) <<Origin>> Xenopox Virus <<Abilities>> Seductive Spores, Infectious Touch, Thick Webbing, Poisonous Bite <<Quote>> NA <<Image>> Pictures/CSSporeSpider.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Spore_Spider <<Bio>> @@.DBBText;The Xenopox Virus was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. It caused mutations of varying types and degrees based on mixing with the DNA of different organisms. After the lab was destroyed by Siri Solen, the mutants that managed to escape sought refuge in the nearby sewer system. One strain of these fleeing mutants was the arachnidians. Among those were the giant mutant spiders. Due to chemicals and inherent magical properties of the xenopoxian virus, the spider exoskeletons allow for large oxygen consumption. This ability, along with the weaving internal structures of their carapaces, allows these spiders to reach unparalleled size. Skittering in the darkness of the sewers, they are the soldiers and mates of the brood mother. The mutations were commonly massive growth, but an adapting exoskeleton and musculature capable of supporting the arachnid also formed. The spider’s venom also changed to inject a form of the Xenopox into its victims. The bitten animals would change mentally to become fully loyal to the brood and their eyes would become completely black. The animal itself did not matter: amphibians, birds, reptiles, and mammals were tested, and even humans. Most spider specimens were euthanized after study, but one was allowed to mate. She grew enormous and was found capable of producing copious amounts of eggs. When Siri Solen destroyed the MedUSA lab, in the confusion and damage, the brood mother escaped. Another strain of these fleeing mutants was the fungalians. There was one particular specimen that survived the sewers as the Night Stalker, Roy McCoy, sought and exterminated mutants, nightly. It was a gelatinous mold and it slithered into a yellow section of the Big Pipe Project. There amid a pile of dead animals, it festered and bloomed becoming the Mold Master. It desired to spread itself throughout the tunnels. At that time, the mutant spiders of the brood mother had already claimed the tunnel, but the spores could turn them into walking fungal zombies. The mold continued to spread and the spiders in that section were forced to retreat. These moldy spiders lose their connection to the brood mother, instead following their fungal overlord. Absinthe Van Gothen fought these mutants in the Portland Sewer System, specifically the Big Pipe Project section while attempting to find the Night Stalker, Molly McCoy. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Spriggan <<TextStyle>> DBB <<Name>> Spriggan <<Type>> Goblin-kin <<Origin>> Cornwall, England <<Abilities>> Heavy Cleave <<Quote>> Small? You nae looked under me kilt, have ye? <<Image>> Pictures/CSSpriggan.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Spriggan <<Bio>> @@.DBBText;All goblin-kin share some traits. They are usually much shorter and wirier than humans. They are generally very agile and belligerent. Goblin-kin have a certain, natural penchant for cruelty and anger. And, they are, by nature, all male, needing to capture and transform human women as a means to reproduce. However, that reproduction cycle is entirely faster than humans, and goblin-kin are typically born within a week of conception. This is due to their highly shortened chances for survival since they constantly kill each other. There are countless types of goblin-kin around the world, but they are all subterranean monsters, hating the sunlight and preferring to pilfer and kill at night. The final unifying trait which they all share is the uncanny and natural affinity for portal conjuration and teleportation. Almost any goblin-kin can open a portal, step through it, and appear somewhere else entirely. In folklore a spriggan /sprɪdʒən/ is a creature from Cornish faery lore. Spriggans are particularly associated with West Penwith in Cornwall. Spriggans were depicted as grotesquely ugly, wizened old men with large childlike heads. They were said to be found at old ruins, cairns, and barrows guarding buried treasure. In reality, spriggans are at least as old as the Celts and lived all over the Isle of Britain. They have very poor tempers and tend to talk in Gaelic or Scottish accents. They generally wear kilts and use claymores when they fight. Oftentimes, Celtic pictograms or runes will be tattooed on their bodies as the spriggans believe they give them even greater strength. They are typically not as underhanded or cruel as most goblin-kin, and follow a distorted honor code. Absinthe Van Gothen fought spriggans in the Marble Halls caverns near Portland, Oregon when she followed the Night Stalker, Selena Santana on a troll hunt to slay Stenhållare, Son of Dovregubben. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Starved <<TextStyle>> DBB <<Name>> Starved Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Varied <<Abilities>> Unholy Strength, Ravenous Appetite <<Quote>> NA <<Image>> Pictures/CSStarved.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Starved <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Starved Strain or simply “The Starved,” are devolved Nightbred vampires with green, blue, gray, or discolored and veiny flesh. This state is permanent for a vampire. If a Nightbred does not drink human blood, little by little, their strain breaks down. Regardless of the original strain, they become hairless and gnarled. Their faces become twisted and their ears grow long and pointed. Their teeth grow sharp and their vampiric master (if it still exists) loses control over the vampire’s will. If the vampire feeds at this point, their devolution will cease, but they will remain forever in this state, a nosferatu. If they still manage to hold back the lust for blood, they will slowly lose the ability to reason or think, until they become the monstrous creatures known as the Starved. At this point, there is no absolution. Mindless and rabid, starved only desire flesh and fornication. They are led by the simplest instincts. They can hear extremely well and even though they have precision eyesight, they also use sonar to aid them in locating prey. Effectively the demons of the Nightbred, these beasts consumed blood, meat, and bone, leaving almost nothing of their prey behind. The nosferatu, Brone Lorcan, is the only known nosferatu that has made it more than a few years without blood. In fact, he has somehow maintained control of his mind and faculties even after more than two centuries avoiding becoming a starved- at least for now. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Stenhallare <<TextStyle>> DBB <<Name>> Stenhållare <<Subtitle>> Son of Dovregubben <<Type>> Troll <<Origin>> Scandinavia <<Abilities>> Unholy Strength, Unholy Endurance, Earth Magic, Regeneration <<Quote>> If you don’t try to answer my riddle, I’ll pop her pretty skull like a grape. <<Image>> Pictures/CSStenhallare.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Stenhallare <<Bio>> @@.DBBText;Stenhållare, Son of Dovregubben was born almost two millennia ago under the Dovrefjell mountain range. There in the massive subterranean halls of his father, Dovregubben, known as the Mountain King, Stenhållare grew. Born, as all trolls, from a mother that had been human and bewitched into a troll; he was mean, cruel, and heavy-handed. His father, being from an earlier generation, was three times Stenhållare’s height and size, and occasionally would snack on his countless sons. Most lost limbs only to regenerate them, and Stenhållare was no exception. The pain and suffering only caused him to grow stronger. One day, in the Age of Myths, an army arrived in the mountain halls. These heroic forces were composed of dark elves, dwarves, and nearby humans who came to end the reign of Dovregubben forever. Most of his sons were slain, but Stenhållare was one that managed to escape. Travelling at night to avoid becoming stone, he eventually set upon a Viking village. The brave mortals fought well, but they could not slay the troll. Every night he would come, take a maiden and leave only to find that she would die during his attempts to reproduce. Finally, the men concocted a plan, and they managed to trap him. Once trapped, they left the mighty troll to the sunlight and he turned to stone. However, when the sun next set, he returned to flesh. Now, the men managed to subdue him again, and again, at the next dawn, he turned to stone. This time, during the day, they used their axes, picks, and hammers, to smash the troll to bits. When the sun next set, the troll regenerated. Finally, a group of their bravest warriors found the magical artifact, Gleipnir. This unbreakable rope was used to bind Stenhållare under their ship. They loaded other artifacts into the vessel and swore that they would take the troll to the end of the Earth itself. These Vikings left and were never seen in their homeland again. They travelled the seas and eventually crashed on the island known as Sauvie Island in Portland, Oregon. With the ship crashed and broken on the rocks, Stenhållare escaped. He plundered much of the treasure of his captors and took it. The rest, including some artifacts, went down with the ship and her crew. The crew drowned becoming draugrs, guarding their sunken treasures. It was these very draugrs that Absinthe Van Gothen would later fight on the docks. The rope, Gleipnir, found its way to the dryad, Draeope. And, Stenhållare, himself, found the Marble Halls caverns. There he set about building a new kingdom for himself where no Viking warrior dwelled. The local American tribes did try to fight the troll, but as with the Norsemen, they had no luck in defeating the beast. Eventually, Stenhållare had crafted magical gateways and set ingenious puzzles into his lair. He also built his tunnels and caves much, much smaller than his father had. These puzzles and smaller areas were intentional to keep large armies from being able to assemble and defeat him. Little did the paranoid creature know that trolls were eventually seen as merely legendary creatures and he had nothing to fear for centuries. Stenhållare did desire to mate but had become frustrated at his inability to do so. However, a goblin shaman informed him that if a magical stone known as an Adder Stone was placed into the woman’s sex, then the semen going through the hole carved inside the stone would always impregnate the female. He gathered a barrel of his amassed treasure and sent a goblin and a kobold to the House of Haggle, a monster shop owned by the hobgoblin, Hobs Hornswaggle. Hobs sold Stenhållare an Adder Stone which he intended to use to finally create an army of troll sons. Only two nights later, the Night Stalker, Selena Santana, offered to take the fledgling hunter, Absinthe Van Gothen, on a goblin hunt. Absinthe had already visited the House of Haggle. The nosferatu, Brone Lorcan had informed Absinthe that in the other direction of the cavern was a lair of goblins and to avoid it. Together, the pair made their way to the place. Stenhållare felt the women enter his domain. He had just purchased an Adder Stone and was eager to use it. Summoning an immense amount of his power, he created a stone hand to grab one of the women. As the hand reached for Abby, Selena pushed her out of the way and was pulled through the very ground and deposited hundreds of feet below the surface and deposited in the troll’s chamber. While trapped, he disarmed the woman of her adamantine weapons given to her by Guðmundur Sigurdsson, forged by his father, Sigurð. Though exhausted from his magic spell, he was going to use the Adder Stone on Selena and impregnate her. Then, he received word from his minions that her companion, Absinthe, was wreaking total havoc among his forces. Intrigued, he decided to rest as she exhausted herself. If she managed to actually reach him, he would simply smash her into submission and then use the stone on her, ensuring that his sons would be as fierce as she. She did manage to reach him, and he sorely underestimated her. Thanks to the Blood Suit, a suit made from the very blood of Vlad Țepeș and her own inherent blessed Van Gothen bloodline, she stood her ground against the massive troll. She realized that none of her weapons were cutting Stenhållare. He laughed and gloated as the wounds sealed shut. However, the night before, Abby had acquired the artifact, Dyrnwyn, a mystical sword of fire. Having disarmed Selena, the troll thought any true threat to his life was absolved, but as Absinthe hacked him with the sword, the wounds cauterized, and Stenhållare eventually fell dead. Absinthe collected Selena’s discarded swords and helped the woman flee to safety as the enchanted section of the Marble Halls collapsed around them.@@ @@.Unlock;Trivia Fact: Dovregubben was the troll king from Henrik Ibsen's 1867 play Peer Gynt. <i>“In the Hall of the Mountain King”</i> (Norwegian: I Dovregubben’s hall, lit. ‘In the Dovre man's hall’) is a piece of orchestral music composed by Edvard Grieg in 1875 as incidental music for the sixth scene of act 2 in Henrik Ibsen's 1867 play Peer Gynt. It was originally part of Opus 23 but was later extracted as the final piece of Peer Gynt, Suite No. 1, Op. 46. Its easily recognizable theme has helped it attain iconic status in popular culture, where it has been arranged by many artists. The English translation of the name is not literal. Dovre is a mountainous region in Norway, and “gubbe” translates into (old) man or husband. “Gubbe” is used along with its female counterpart “kjerring” to differentiate male and female trolls, “trollgubbe” and “trollkjerring”. In the play, Dovregubben is a troll king that Peer Gynt invents in a fantasy. <<UnlockCharacter "Troll">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Strigoi <<TextStyle>> DBB <<Name>> Strigoi <<Type>> Undead <<Origin>> Romania <<Abilities>> Unholy Agility, Unholy Strength, Shadow Magic <<Quote>> I fed on your blood until you died. Sucked you dry, so you became like me. <<Image>> Pictures/CSStrigoi.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Strigoi <<Bio>> @@.DBBText;In Romanian folklore, strigoi are troubled spirits that are said to have risen from the grave. They are attributed with the abilities to transform into an animal, become invisible, and to gain vitality from the blood of their victims. In reality, strigoi are ravenous undead generally formed when evil wizards, mages, or spell casters are murdered in ways that cause their spirits great turmoil. Their souls refuse to leave the body, and it reanimates itself. As in life, they are avid shadow casters, and are one of the stronger undead beings. They do rot and decompose, albeit at a very slow rate, and their eyes are usually a milky, soulless white. Strigoi will eat the flesh of the dead, but prefer the blood and warm meat of the living. Strigoi are shunned by Nightbred because of their eating habits and appearance. Though strigoi are very similar, they are different, and vampires see themselves as vastly superior. As such, they will seldom tolerate the presence of a strigoi. Thus, the creatures are usually confined to abandoned buildings, mines, or graveyards. Absinthe Van Gothen fought a strigoi in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau. The strigoi’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Sylvain <<TextStyle>> DBB <<Name>> Sylvain Eriksson <<Type>> Human <<Origin>> Portland, Oregon <<Abilities>> None <<Quote>> You might lose some of us as friends, and you’re precariously close to losing the band. <<Image>> Pictures/CSSylvain.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Sylvain_Eriksson <<Bio>> @@.DBBText;Sylvain Eriksson was born in Portland to parents that were nurturing but slightly absent. They tended to pursue their own agendas and pay little attention to their son. As such, he grew up in his room, pretending to be a rock star and imagining stories of vampires and monsters. He was a very intelligent child and an avid reader; however, he seldom made any friends and was generally shy. Because of this introverted tendency, Sylvain was often ridiculed. He also tended to wear eyeliner or makeup and grew his blonde hair long, making him even more of an outcast, and because he was as attracted to boys as he was to girls, it caused for some other awkward situations. However, in school, he became friends with Absinthe Van Gothen, Tobias Nguyen, and Scarlett Moffat. Absinthe often stood up for her friends and was even a bit of a bully, but Sylvain admired her fire. He and his friends played music in Scarlett’s garage. After graduation, they met a girl named Fawn Everett, and together they formed the band- Absinthe and Arsenic. Though famous in the Portland area, the band was rather obscure. Sylvain was the intellectual of the group, and often had witty remarks or good advice for his friends. Over time, Absinthe had grown ever more egotistical, and Sylvain often put her in her place, attempting to show her that she was mistreating her friends. The band- Sylvain included- mysteriously disappeared. Ironically, once they vanished, their music suddenly became popular around the world as people wondered what had happened to them. Absinthe Van Gothen had encountered Brone Lorcan, a nosferatu in service of Lord Ivor. Abby had become fused with the blood of Vlad Țepeș, creating the Blood Suit. After that night, the band had a target on their heads. Ivor sent the Jiang Shi twins to bring the band back to the Shanghai Tunnels, and they did. With her bandmates captured, Ivor suspected that the fiery monster hunter would come for them. However, the Night Stalkers, Roy McCoy and Jacques Lombar, convinced Absinthe not to go into the trap. Ivor also did not count on the Countess Elizabeth Báthory’s treachery. She bit the mortal band members and raised them as her loyal minions, ordering them to either convince Absinthe to become a Nightbred like they had or else to capture her. Absinthe turned the band down and tried to convince them to fight the evil, but her former friends obeyed their new mistress. The former friends attacked her, and in the struggle, Tobias Nguyen broke free of the Countess’ power because of his deep love for Abby. This gave the monster hunter the edge that she needed and she slew Fawn Everett, Scarlett Moffat, and Sylvain Eriksson. Afterwards, she thanked Toby and he asked that she slay him too. Absinthe grudgingly obliged and this caused her to grow so angry at the Nightbred that, momentarily, Vlad almost gained control of her, but Brone arrived and managed to stop the corruption. Because of that night, Absinthe wanted revenge against the Nightbred and she forever regretted the way that she had treated her friends. This caused her to become closer to the Night Stalkers and grow into a more mature, kinder person. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Theodore <<TextStyle>> Snake <<Name>> Theodore Ravenhurst <<Type>> Human (Relic Hunter) <<Origin>> Peterhead, Scotland <<Abilities>> Strong Physical Attacks, Expert Weapon Master <<Quote>> Aye right, Deborah, these monsters are like a dog lickin’ piss off a nettle! <<Image>> Pictures/CSTheodore.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Theodore_Ravenhurst <<Bio>> @@.SnakeText;Theodore Ravenhurst was born near the end of the 18th century in Peterhead, Scotland. He always had a very loud, uncouth demeanor with a penchant for elaborate and witty insults. Theodore had a very short temper- but a very caring heart. Gruff, tall, and wide, the man wore an imposing figure wherever he went- which was usually towards the most dangerous thing that he could find. He grew up on the sea, helping his father with fishing. This is how he first learned of the reality of monsters. The pair had hauled up a net and trapped in the ropes was a strange looking statue made of gold. It was a nude woman with carvings on the base. They were so excited and wrapped up in the idea that it would make them rich, that they did not even consider how such a thing could be pristine after what was likely millennia in the ocean. The statue was small enough that a person could hold it in their hand. They took it with them back home, careful to keep it hidden. The whole way home, Theodore, in his late teens, imagined what he would do with his share of the wealth. However, things changed after they returned home. They showed the statue to his mother and when she touched it, her hand seemed to clench tightly around the statue. Dumbstruck, he and his father watched as his mother’s eyes glowed and they could not pry the statue from her slender hands. She began chanting in a language foreign to the pair, repeating certain words like “Lesbos” and “Sappho”. Suddenly, the light dimmed and their mother appeared normal. However, when she opened her eyes, her irises were violet. They tried to ascertain what had happened, but she ignored the men and simply ran away with the statue. Both men went to the church and prayed, but it did nothing as his mother did not return. Then, certain women in their town began acting strangely, and eventually, they found that a coven of some kind had formed. The pair found themselves in an old chapel, and before them women were wantonly enjoying each other’s bodies. Near the front of the chapel stood Theodore’s mother, naked, praying in front of the statue and intoning strange words. There was a pattern scrawled on the floor with purple glowing runes. These men did not know it, but the women had lost their souls to Lilith. They were specifically sapphic now, thanks to the enchantment on the relic. The assemblage was attempting to generate enough lust magic to summon a succubus. In the end, the pair was forced to slay the enthralled women, and as they approached his mother, she burst out crying. When she embraced his father she drew a dagger and stabbed him in the back. Theodore was forced to watch his father die and he slew the innocent woman. After that, he dedicated his entire life to locating anything else that could possibly lead to such ends. This brought him into contact with many monsters, and on occasion, demons. Theodore met Deborah when his path led him to her father’s estate. He demanded that her father lock down their manor, hide away their servants, and lock themselves in their rooms that night. He told them that the family was in grave danger, and that dark forces were about to target them. Her father threatened Ravenhurst, borderline provoking the massive man, but even with his fiery temper, Theodore held his hand. He said that if they did not heed his words, the family and servants would all die or become mockeries of themselves by the next dawn, but still, her father resisted and Ravenhurst left. Deborah rushed after him even as her father yelled, and followed Theodore out the gates of her father’s land with a deluge of questions. Ravenhurst warned her again of dark things in the world, and that he spent his life and time tracking monsters and artifacts of power. She told him that she could see fae folk and other strange things like ghosts and spirits. This filled him with a happiness he had not known since before he and his father found the cursed idol. He was seen as a lunatic by most, but here was someone that also knew there was more to reality than what most think. However, he quickly felt concerned because the demons were far more scary than fairies. She promised after the house had been locked up for the evening, she would sneak down and let Ravenhurst inside. What ensued changed his life forever. He had been correct- Ophidians arrived in the cover of night and broke into Deborah’s family manor. Ravenhurst did not know what they were after, only that he had followed them from the Isle of Man all the way to her home, and that he was certain her family owned a relic or artifact important to these hideous ophidian demons. Knowing it was likely suicide to fight the demons head on, alone, Ravenhurst had no choice but to try to save Deborah’s family, even after they had shunned him away- his sense of honor dictated no less. In the ensuing fight, much of the household was roused and found themselves swarmed by snake people. The leader stepped forward and fought Ravenhurst. Using shadow magicks, he easily defeated the Scotsman, and then, as Deborah cowered with her family in the corner, the scaled priest ordered his minions to attack and convert them all. As they fell upon her family, something powerful and natural, unlearned, untamed, and potent, erupted in Deborah and she unleashed arcane magic on the demons. Not understanding what she was doing and her enemies as confused as she was, she touched Theodore as he lay dying, only to heal his wounds shut. Springing to his feet and drawing his sword, he could only laugh at the confused faces of his once haughty enemy. The pair cleaved their way forward, and as Theodore managed to slay the others, Deborah with her wild but powerful magic defeated the scaled priest and also destroyed large parts of the manor. Her family and their servants all could not comprehend what happened that night. Ravenhurst searched the damaged mansion as the family reeled, and questioned her father, but could not figure out what the ophidians wanted. Deborah suddenly remembered a dream and said that it was her. She was the reason that they had come. Something about her drew them there, but she did not know what. However, she remembered that they would eventually have her, someday. Ravenhurst refused to believe that and swore to stay by her side and protect her until his last breath. She told her beleaguered family that she could not stay because, eventually, the monsters would come back. She left with Ravenhurst and the two had many other adventures, fell in love, and married. The pair even teamed up with Calis Van Gothen and Johann Conrad Dippel to bring about the end of Vlad Țepeș. Over time, because of the dark, unexplored places and cursed tombs that the pair visited on their travels, they accumulated rare treasures. The cursed relics were hidden away and the others sold or given to museums. This earned the Ravenhursts renown for archeology, and it gave them sizable wealth. They eventually bought a large swath of countryside near the town of Wakefield, New York in the U.S.A. There, they built a massive mansion that would be known as Ravenhurst Manor and erected a magical vault below it. They had a child, Anaximanes Ravenhurst, but they did not even have the luxury of spending a decade with their son. When he was a child, the ophidians finally found the pair again. The Ravenhursts had done the unthinkable, and managed to procure the Egg of Ophion, sealing it within the vault. Anaximanes was at home while his parents were in a carriage outside Wakefield when the attack occurred. The plan was to convert Deborah into one of their own, as they needed the magical barriers released around the vault. The driver and horses killed instantly, Theodore threw himself on the force as Deborah used her magic, but this time, the demons were prepared. Theodore refused to stand down even as his doom approached, and Deborah watched him slain under fang and claw. Angered at the death of Theodore, and refusing to submit, Deborah summoned every ounce of her power, and annihilated the ophidians. However, she used so much power and her heart was so broken, that she succumbed and died, lying on Theodore’s broken body, leaving Anaximanes to raise himself, and hoping that the enchantments she had cast on the manor would forever contain the evils stored within. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Timingila <<TextStyle>> DBB <<Name>> Timingila <<Type>> Monster (Aquatic) <<Origin>> Indian Ocean <<Abilities>> Powerful Bite <<Quote>> NA <<Image>> Pictures/CSTimingila.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Timingila <<Bio>> @@.DBBText;In Indian folklore, the Timingila or Timingilam (Sanskrit: तिमिंगिलम्) is a huge mythological aquatic creature that can swallow whole whales in one bite, as written about in the Mahabharata (Vana Parva 168.3). The Timingila is also mentioned in Srimad Bhagavatam (12.9.16), Ramayana (Yuddha-kanda 4.114), Susruta Samhita (Ch.45), and Caitanya-caritamrta (Madhya-lila 13.142). In reality these massive eel creatures swim the oceans looking for prey. They are capable of eating a human in two bites and can even create a slight electrical field around themselves to incapacitate prey by stunning it. Absinthe Van Gothen fought timingilas when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Toby <<TextStyle>> DBB <<Name>> Tobias Nguyen <<Type>> Human <<Origin>> Portland, Oregon <<Abilities>> None <<Quote>> I'm saving myself for you; I want it to be special. <<Image>> Pictures/CSTobias.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Tobias_Nguyen <<Bio>> @@.DBBText;Tobias Nguyen was born in Portland to parents that were very loving and religious. His mother had been a Latter Day Saint missionary to Vietnam and while there, she fell in love with a member of the local temple. They were eventually wed, and wound up living in Portland, Oregon. They adored Toby as a child and raised him with both American and Vietnamese cultures. He was always smaller than the other kids and bullied often due to this and a pacifist nature that his parents instilled in him. While in elementary school, he met Abigail, whom he would later know as Absinthe. Abby protected Toby by fist fighting anyone who picked on him. However, she herself was quite a bully and he often found himself ridiculed by her. Still, he was smitten with the vulgar girl, much to the chagrin of his family. This crush on Absinthe only grew over the years. By the time they reached high school, the pair had also befriended Scarlett Moffat and Sylvain Eriksson. He and his friends played music in Scarlett’s garage. After graduation, they met a girl named Fawn Everett, and together they formed the band- Absinthe and Arsenic. Though famous in the Portland area, the band was rather obscure. Toby played the moral compass of the group and often tried to encourage maturity, but was just as often ignored. Over time, Absinthe had grown ever more egotistical, and her cruelty towards Tobias only seemed to grow more blatant and hurtful. The band- Toby included- mysteriously disappeared. Ironically, once they vanished, their music suddenly became popular around the world as people wondered what had happened to them. Absinthe Van Gothen had encountered Brone Lorcan, a nosferatu in service of Lord Ivor. Abby had become fused with the blood of Vlad Țepeș, creating the Blood Suit. After that night, the band had a target on their heads. Ivor sent the Jiang Shi twins to bring the band back to the Shanghai Tunnels, and they did. With her bandmates captured, Ivor suspected that the fiery monster hunter would come for them. However, the Night Stalkers, Roy McCoy and Jacques Lombar, convinced Absinthe not to go into the trap. Ivor also did not count on the Countess Elizabeth Báthory’s treachery. She bit the mortal band members and raised them as her loyal minions, ordering them to either convince Absinthe to become a Nightbred like they had or else to capture her. Absinthe turned the band down and tried to convince them to fight the evil, but her former friends obeyed their new mistress. The former friends attacked her, and in the struggle, Toby broke free of the Countess’ power because of his deep love for Abby. This gave the monster hunter the edge that she needed and she slew Fawn Everett, Scarlett Moffat, and Sylvain Eriksson. Afterwards, she thanked Toby and he asked that she slay him too. Absinthe grudgingly obliged and this caused her to grow so angry at the Nightbred that, momentarily, Vlad almost gained control of her, but Brone arrived and managed to stop the corruption. Because of that night, Absinthe wanted revenge against the Nightbred and she forever regretted the way that she had treated her friends. This caused her to become closer to the Night Stalkers and grow into a more mature, kinder person. Absinthe tends to remember Toby almost every day and because of his sacrifice and her guilt, she has managed to fight many of her addictions. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Trixie <<TextStyle>> GNTT <<Name>> Trixie Goodwin <<Type>> Superhuman <<Origin>> Brooklyn, New York <<Abilities>> Superhuman Strength, Superhuman Endurance, Regeneration, Toxic Resistance <<Quote>> Silly Giggler, Trix isn't for you... no, really, I'm not! <<Image>> Pictures/CSTrixie.jpg <<FirstAppearance>> Giggle <<WikiLink>>https://www.wiki.anaxverse.com/Trixie_Goodwin <<Bio>> @@.GNTTText;The ex-fiancée of the infamous Dagan Erebus, Trixie is a happy, good-natured jokester. Trix is often quick with wit and always happy to make someone smile. She worked very hard in college to become a registered nurse, and landed a great job at New York Presbyterian, working the night shifts. After a few years, she definitely had a handle on her profession. She can juggle several tasks with ease, and she has a deep empathy for her patients making her a favorite among them. She was once engaged, only a few years ago, to Dagan Erebus. He was a construction worker, and the pair laughed and joked together. Though she had no idea at the time, he had found an ancient grimoire, the Codex Gigas, and the foulness of the book warped him. Whereas before the pair laughed together, now she often went to bed alone and cried. Trixie worried that he was on drugs, and often told him to seek counseling, but he scoffed. Eventually, he became so self-centered and cruel that, heartbroken, Trix called off the wedding, and the pair went their separate ways. A few months ago, the police arrested Dagan Erebus, and Trixie could not believe her eyes. As she stared at the television, watching Maria Esposito with WABC 7 Eyewitness News, they released details of Dagan’s trial, publicizing the strange and impossible facts of the case. Trix learned that Dagan had led some type of demonic cult. He had raped more than a hundred women, and though the nightly legal pundits would argue the validity of the supernatural claims- Dagan was claimed to have used magic to enslave his victims to his will. This was not the man Trixie loved at all. He changed into a corrupt and cruel version of himself. He even led a criminal syndicate. Finally, grieving, Trixie stopped watching and focused only on her career. Yet, recently, she had been having dreams of Dagan somehow possessing her. She saw herself twisted, like the women in the news story, and when she saw that the state executed Dagan Erebus only two weeks ago, the dreams about him only grew stronger. As if this bizarre occurrence was not enough for the usually jovial woman to contend with, the supervillain known as The Giggler assaulted New York City. All his victims were sent to Trixie’s hospital. While she watched patients becoming “giggled,” she tried her best to help at the hospital. Eventually she was sent to talk to Doctor Hannah Weston. Just then, the Giggler announced himself, and Hannah entrusted the serum to Trixie. He chased the nurse through the building all the way to the top. Once there, as the girl stood on the edge of the building, terrified (she is coulrophobic on top of looking at one of the most terrifying supervillains), he stomped forward intending to take the syringe. Trixie, instead, in a moment of panic, lashed out with it, to inject Hannah’s cure for the giggles into the Giggler, himself. He dodged, and grabbed her as he fell off the roof. In the commotion, Trix was injected with the untested compound and the pair smashed into the concrete below making craters. To everyone’s surprise, Trixie survived without a scratch, and it turned out that the serum had turned her into a superhuman. The Giggler was arrested by the ParaPolice and taken away. Trixie was then approached by the Altruistic Coalition of Ethics (ACE). ACE offered her a job as a city protector, and she accepted, hoping to do even more good than she was doing as a nurse. She found herself up against the Syndicate of Immoral Nihilists (SIN), eventually facing the Giggler himself. But, can she survive the trial? <<audio "quote_trixie_2" play>> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Troll <<TextStyle>> DBB <<Name>> Troll <<Type>> Troll <<Origin>> Scandinavia <<Abilities>> Unholy Strength, Unholy Endurance, Earth Magic, Regeneration <<Quote>> You shall roast on a spit or be browned in a stewpan! <<Image>> Pictures/CSTroll.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Troll <<Bio>> @@.DBBText;In Scandinavian folklore, including Norse mythology, trolls are beings described as dwelling in isolated rocks, mountains, or caves, living together in small family units, and are rarely helpful to human beings. In later Scandinavian folklore, trolls became beings in their own right, where they live far from human habitation, are not Christianized, and are considered dangerous to human beings. Depending on the source, their appearance varies greatly; trolls may be ugly and slow-witted, or look and behave exactly like human beings, with no particularly grotesque characteristic about them. Later in Scandinavian folklore, trolls become defined as a particular type of being. Numerous tales are recorded about trolls in which they are frequently described as being extremely old, very strong, but slow and dim-witted, and are at times described as man-eaters and as turning to stone upon contact with sunlight. In reality, trolls are massive creatures with generally terrible dispositions that tend to lord over goblin-kin. Unless carburized or cut with the rare metal, adamantine, troll wounds will heal by themselves. In many cases, entire limbs or even the head can grow back. There are even tales of a troll’s skull being sliced down the middle and the fiend regenerating both halves of the cranium, resulting in trolls with multiple heads. Trolls can grow as large as a mountain or be as small as a tall man. Like most monsters, they are all male and can only reproduce by converting women into trolls as well. In the Age of Myths, this was relatively easy, as troll origins are based on goblin-kin that were exposed to Nergalian plagues. However, as each generation bred, their sons would be smaller in stature and have weaker potency in their corruptive abilities. All trolls, as their goblin-kin relatives, have innate magical powers. For trolls, they have powerful earth magicks. With thoughts, words, or gestures, they can carve tunnels and caverns or seal them as easily. Once sealed, the paths appear to be natural. This is how the troll that took Selena Santana’s family was able to keep the local authorities and search parties from finding the victims. Absinthe Van Gothen fought the troll Stenhållare in the Marble Halls National Park just outside Portland, Oregon, saving Selena from a terrible fate and acquiring the magical artifact known as an Adder Stone. She managed to slay him using the fire-sword, Dyrnwyn. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Trypophobe <<TextStyle>> CotCO <<Name>> Trypophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Negating Needles <<Quote>> I have more holes than Swiss cheese! <<Image>> Pictures/CSTrypophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Trypophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Trypophobes are shadowed, who irrationally feared tiny holes in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves stabbed with needles or become covered in countless holes, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, trypophobes have the ability to force needles of unholy shadow from the thousands of tiny holes covering their bodies. They can use it as a defense mechanism, like a porcupine, or use it as an attack by firing them outward. Once they make contact with a human soul, they force their way through it, filling the soul with holes and evil, and turning the victim into a trypophobe as well. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Tyrannophobe <<TextStyle>> CotCO <<Name>> Tyrannophobe <<Type>> Shadowed <<Origin>> Outer Darkness (Shadowlands) <<Abilities>> Unholy Strength, Psionic Powers, Brutal Brainwashing <<Quote>> Think whatever you like, as long as your thoughts comply with our law. <<Image>> Pictures/CSTyrannophobe.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/Tyrannophobe <<Bio>> @@.CotCOText;The Shadowed are a faction of the Outer Darkness, a dimension rife with unholy, dark aberrations. The Anax leads these creatures after he takes away their free will, minds, and souls. They are mostly found in the vibratory dimension of the Outer Darkness known as the Shadowlands, the lowest frequency of existence itself. In most cases, the victims (either corporeal or incorporeal) become twisted, evil versions of their old selves, retaining whatever knowledge they once held. However, in cases of phobia, the afflicted become mockeries of their intense fears. Thus, turning their fears into a strength and perverse joy. Tyrannophobes are shadowed, who irrationally feared tyranny in life. When faced with the Anax or one of his minions, the victim was forced to watch themselves become one with the state- the state being the Anax and his desires, until their minds broke and they exchanged their souls for peace. Like all shadowed, they have sharp, glowing claws and swarm with black ink-like shadows on their bodies. However, tyrannophobes have the ability to coerce the minds through mental and emotional manipulation. Were they vegan? Now they will watch as they gorge on meat, likely slaughtering the animal itself. Did they believe in socialism? Now, within their mind, they will be subjected to watching themselves be the perfect consuming capitalist. Whatever their original views of government, politics, and ethics, the precise opposite will crush them until their wills buckle and their souls lie corrupted. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Ukupanipo <<TextStyle>> DBB <<Name>> Ukupanipo <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Unholy Strength, Powerful Bite, Expert Swimming <<Quote>> NA <<Image>> Pictures/CSUkupanipo.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Ukupanipo <<Bio>> @@.DBBText;In Hawaiian mythology, Ukupanipo is a shark god who controls the amount of fish close enough for the fisherman to catch. In reality ukupanipos are shark men, closely related to mermen. At some point in the Age of Myths, in the Pacific Ocean, an event transpired where some mermen were transformed. Half-shark and half-man, these creatures swam the waters with hearty appetites. They are incredibly kind to Hawaiian fishermen, and will actually round up schools of fish to help aid in their catches, however, to all others that encounter them, they are cruel. Seeing any other human as prey, they will circle them, their fin rising above the water as they watch their victim kick and swim helplessly before they move in for the kill. Absinthe Van Gothen fought ukupanipos when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Undine <<TextStyle>> DBB <<Name>> Undine <<Type>> Monster (Aquatic) <<Origin>> Ocean <<Abilities>> Expert Swimming, Water Magic <<Quote>> My people, we are a bridge between the elementals and the living matter. <<Image>> Pictures/CSUndine.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Undine <<Bio>> @@.DBBText;In folklore, undines /ˈʌndiːn, ʌnˈdiːn/ (or ondines) are a category of elemental beings associated with water, first named in the alchemical writings of Paracelsus. Similar creatures are found in classical literature, particularly Ovid's Metamorphoses. In reality, undines are biological representations of the elemental force of water. Undines are very good nature and kind spirits, and have only recently begun attacking humans due to the catastrophic effects that humanity is producing in the seas. Undines can mold and shape the water, including that in the human body. Generally, they will reconstitute the human into an undine as well, where it will aid them in defeating humanity to save the world. Absinthe Van Gothen fought undines when she came to the Sauvie Docks with the Night Stalker, Kendra Tallulah, in search of The Flying Dutchman. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Varcolac <<TextStyle>> DBB <<Name>> Varcolac Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Eastern Europe <<Abilities>> Unholy Strength, Psionic Powers, Shapeshifting <<Quote>> Do not resist the bloodlust within. Embrace it and release the beast! <<Image>> Pictures/CSVarcolac.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Varcolac <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Varcolac Strain or Varcolac Vampires have generally mottled, brown flesh. Having first developed in and around Romania, they have a wealth of local folklore regarding them- even saying that they are the causes of eclipses. They generally have shifty personalities and behaviors, likely because they can literally shift between vampire and wolfman. In some ways similar to a skinwalker, the varcolacs can become feral, wild monsters. Covered in thick fur with sharp teeth and claws, they prowl and hunt like a werewolf. They are undead, but are wholly different than a vulkodlak. Oftentimes, these are loners in the Nightbred world and tend to keep to themselves. However, on Walpurgis Night in a sort of mockery, varcolacs in a general area will find each other and swarm as packs across the landscape to devour anyone in their paths. While in vampire form, their bite works as any other Nightbred, however, when they are wolfmen, they do not bite and suck blood, but gorge on the entire bodies of their victims. <<UnlockCharacter "Vetala">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Vetala <<TextStyle>> DBB <<Name>> Vetala Strain Vampires <<Type>> Nightbred (Vampire) <<Origin>> Nanda Empire (India) <<Abilities>> Unholy Strength, Psionic Powers, Warp Magic <<Quote>> Dig your well before you’re thirsty. <<Image>> Pictures/CSVetala.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Vetala <<Bio>> @@.DBBText;Nuit’s corruption of human blood works similarly, to some degree, as that of other demons from the Outer Darkness. Being a goddess more aligned with the night and death, her minions walk a line between the living and the dead. However, while her curse affects the spirit and is spiritual in essence, blood is a physical corporeal substance native to the Physical World. Like all genetic material in this chaotic place, every time a vampire forms, there stands a chance for mutation within their strain. Oftentimes, on these rare occurrences, the afflicted vampire obtains a singularly useful ability- perhaps to shape-shift or to sexually reproduce. In some cases, due to circumstances in a given area or population, a vampire strain might spread like wildfire. It could also be that people of certain descent and DNA might be more prone to become particularly affected by strains of vampirism. The Vetala Strain or Vetala Vampires have generally gray or dark gray flesh. Having first developed in the Nanda Empire, now India, during the reign of Dhana Nanda, these Nightbred have bore witness to massive changes in political, religious, and sociological aspects of human life. Originally as cruel as any other Nightbred, they slowly changed over time. Now, with a majority of them once being followers of Hinduism, Buddhism, Jainism, and Sikhism, they are incredibly peaceful for vampires. They will only drain a human dry and turn them to a vetala, if the person is suffering a debilitating disease, and only with that person’s complete blessing. Otherwise, they feed on only as much blood as absolutely necessary in order to maintain their existence and they ensure that their victim finds the encounter pleasant. Because of their beliefs and behaviors, they are the single most trusted group of vampires within the Nightbred society- trust being a relative term. Other vampires know that they can trust the words of a vetala and have no need to worry about any type of betrayal or power play. They are seen as advisors and are generally wise and even-tempered. However, the other Nightbred also see them as weak and would never rely on them to battle as many vetala have literally sat, peacefully, while vampire hunters slay them, seeing their demise as merely a transition to another way of existence. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Virvir <<TextStyle>> DBB <<Name>> Virvir <<Type>> Spirit (Corporeal, Nature) <<Origin>> Myrkheim <<Abilities>> Strong Physical Attacks, Tough Skin, Fire Immunity <<Quote>> I shall slay thee and seal the way once ‘gin! <<Image>> Pictures/CSVirvir.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Virvir <<Bio>> @@.DBBText;Virvir was born the daughter of the dwarven king, Mótsognir, lord of Myrkheim. She grew up with her many brothers and learned the ways of fierce combat and battle. Through many trials and tribulations, Virvir rose in the ranks and through grueling challenges became a gateway guardian. These guardian dwarves are revered in Myrkheim as heroes and almost worshipped in their culture for they will stay at that gate until the day the Earth itself ends. This way they build a defense against any beings, corporeal or otherwise, from breaching Myrkheim. Their greatest and most encountered threat comes from the goblin-kin and trolls that happen to dig and find the gateways. However, due to natural forces on Earth such as erosion or unnatural digging done by humans, some of these gateways are closer to the surface. While in Portland’s Forest National Park, the monster hunter, Absinthe Van Gothen encountered such a shallow gateway as she sought glowing gemstones. Having used a magic bomb procured from the hobgoblin, Hobs Hornswaggle, she blasted her way into a rock chamber. That is when Virvir finally, after thousands of years, had her chance to prove herself. Needing no team or army to guard with her, the valiant and exceptionally powerful warrior stood her ground to do her duty. However, with the blessed enchanted Van Gothen blood in her veins and the cursed Blood Suit made of Vlad’s cursed blood on her body, Absinthe’s power proved greater than that of her adversary and she defeated the dwarf, and then ignorantly left, leaving the gateway exposed to anyone- or anything- that happened upon the small cave. <<UnlockCharacter "Dwarf">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Vlad <<TextStyle>> DBB <<Name>> Vlad Țepeș <<Subtitle>> the Impaler <<Type>> Nightbred (Progenitor) <<Origin>> Borzești, Romania <<Abilities>> Unholy Strength, Unholy Speed, Expert Mesmerism, Expert Cunning <<Quote>> Surely you are thirsty, have a sip. It’s very good. <<Image>> Pictures/CSVlad.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Vlad_Tepes <<Bio>> @@.DBBText;Vlad Țepeș was born a mortal man, in 1430 A.D. and his father was Vlad II, Vlad Dracul. When he was twelve, his father was summoned to Gallipoli in the Ottoman Empire. His brother, Radu, and he were held prisoner there, to assure his father’s loyalty to the sultan, Murad II. But, the most important things happened to him when he grew into a man. When Vlad came to rule, he took vengeance on those that had seen his father killed. He would not allow crimes to rule the land, and those that broke the law, quickly regretted it. He ruled Wallachia many times and he was also expelled from his throne on many occasions. He was chased from Poenari Castle, and his kingdom, by treachery. He was exiled and tracked, hounded by those in Europe that would see him dead. The only way that he and his closest supporters and retinue could survive was to hide inside the borders of the Ottoman Empire. However, though he escaped my enemies at home, he was now in the territory of Mehmed II, the sultan at the time. He had not given him tribute while in power, and thus, he was the sultan’s enemy. Mehmed’s forces chased Vlad through the wilderness. Vlad’s supporters were slaughtered, and he was injured, and, as he fled, running through the desert, he happened upon ruins. Though they were far from the country, the ruins appeared Egyptian. He thought that he would hide there, but he could find no refuge. The sky overhead became darker, and only then, did he see the approaching army, yet it stopped, far from the ruins. Clearly, the soldiers could see Vlad’s torchlight in the darkness, they knew he was there, but they seemed too scared of the place to advance on him. As his wound bled, he looked down at the sand, and saw his blood, bead into small shapes and slide towards what looked to be an ancient doorway. Staggering towards it, he placed his hand upon the empty archway to steady himself. With the touch of his bloodied hand, a portal, crimson and swirling, filled the empty space of the old stone doorway. Peering over his shoulder, he saw the Ottoman army still watching. Having nowhere else to go, he stepped forward into a less certain fate. Before him were pristine, black marble stairs as if they had been carved only yesterday. They descended to a chamber. In the center was a golden bust of a woman. She had no hair and in her mouth she bore two fangs- this was a bust of Nuit herself. In her massive hands she held an urn. Terrified, he made his way down the steps. Once near it, he could see the urn was filled with a red liquid- the blood of Nuit herself. He heard strange whispers in the chamber around him and called out to no answer. These disembodied voices, placed there by Nuit, urged him to open the bottle. Bewitched, terrified, and desperate, Vlad did. Like a fountain, the liquid rose into the air before him. It traveled up his legs and chest, pulling him to the ground. The substance oozed into his wound, ears, eyes, nose and mouth. It filled his body, permeating his brain and bonded with him. Memories and knowledge belonging to ancients, and to the goddess, filled his consciousness with clarity. When his body finally moved again, he felt new and different. He was not dead or alive, and he rose from the sands and slaughtered the entire army that had surrounded the ruins before returning to Wallachia and reclaiming his throne. Now a Nightbred, he found that he needed the blood of humans, and that their blood empowered him, while subjugating them to an undead slavery. He was very cautious and particular about who he brought into his fold. One of the first people he turned was Ivor the Devious. Stephen the Great, his half brother, actually befriended and allied with Vlad Țepeș back when Vlad was still mortal. However, after Vlad became a Nightbred, Stephen’s views of him shifted completely. And, it is at this crucial time, when the Ottoman Empire invaded, that the cunning Ivor made his move. He fled Moldavia, and went to Wallachia. He warned Vlad about Stephen’s treachery. If Vlad had followed his original plans he would have exposed himself to the human that he still considered an ally, but now he sent some 7,000 troops to the Moldovan border, and Stephen’s attempt to attack and destroy the vampire lord failed. In gratitude for Ivor’s treachery, he turned Ivor into a Nightbred. Ivor was already an entitled and mean spirit to begin with, and becoming immortal only made it worse. As Stephen was called “the Great,” Ivor became known as Ivor the Devious. In truth, Vlad had no idea that this man would lead to his own destruction. Later, Vlad met the Countess Elizabeth Báthory in her youth when she married Ferenc Nádasdy. The couple married when she was 15 (and he was aged 19) at the palace of Vranov nad Topľou (Varannó in Hungarian) on 8 May 1575. Approximately 4,500 guests were invited to the wedding- one of which was Vlad himself as he had been pretending to be his own descendants for a century. He admired the brazen girl and he saw, even at her wedding, her penchant for inflicting pain and demanding respect. For a time, he concerned himself with his kingdom and lands. However, the Ottomans began invading again. With her husband away at war, Báthory managed business affairs and the estates. That role usually included responsibility for the Hungarian and Slovak people, even providing medical care. Vlad saw how shrewd the woman could be and grew impressed at her abilities to handle affairs on her own. He also marveled at how the woman seemed ageless, even as her husband showed signs of mortality, Elizabeth did not. Piquing the vampire's interest, he discovered that she had been bathing in the blood of vulnerable women, and then and there, Vlad was in love. Vlad had learned that while those he turned to Nightbred could not directly harm him or even disobey, the royals that he chose were superbly suited to politics and finding ways to attempt assassinations or other such issues. However, he wanted her for himself, and so, he needed to break her before taking her. He set events in motion by first draining- but not killing her husband, Ferenc. Surprised that the man managed to last as long as he did, Vlad then watched as a power struggle unleashed. He had his minions leak the information about Báthory's baths. As word of Báthory's atrocities spread through the kingdom, Lutheran minister, István Magyari, made complaints against her, both publicly and at a court in Vienna. Vlad watched as the world of humanity did what it did best- react to fear, and within little time, Báthory was imprisoned, her lands ceased, and her estate sectioned off. Vlad ensured no public trial or execution would take place, detaining her in the castle of Csejte for the rest of her life. Her will broken, Vlad visited the woman on the evening of 20 August 1614. Hidden in the shadows of her room, his very presence gave off a feeling of cold death. Báthory complained to her bodyguard that her hands were cold and that the entire room seemed darker than usual, whereupon her guard replied “It's nothing, mistress. Just go lie down.” She went to sleep and was found dead the following morning for that night before, Vlad Țepeș drained her of her blood. She awoke the next night into a whole new world. Vlad took her back to his castle and she learned that the entire government in the area was secretly being led by vampires. Vlad was known to her, but had been thought dead almost a century before she was born. He showered her in affection and gifts, the opposite of what she had been left with in mortal life, and the Countess fell in dark love with her savior, not knowing that Vlad was personally responsible for all the hardship that she had faced or even for the death of her husband, Ferenc Nádasdy, Elizabeth fell into Vlad’s arms. Eventually, she learned of Vlad’s plots and how he orchestrated the entire thing, but by then, more than a century had come and gone, and she had grown to respect such cruel and Machiavellian methods. Vlad often fumed at the constant bickering between his domnitors, especially the Countess and Ivor. Ivor always saw her as manipulative and conniving and she always saw him as an oaf. However, as he watched Vlad fall in love with her, he saw weakness to exploit. One of his attempts to end Vlad almost came to fruition- but Báthory discovered the plot and thwarted it. The pair squabbled and feuded often, until Calis Van Gothen arrived with his group of hunters. Ivor fought, but was repelled by the invaders, running to Vlad to warn him. Báthory arrived not soon after, facing a similar fate at the hands of the heroic group. Vlad demanded that Báthory flee for her safety and return the following night, while also demanding that Ivor prove his strength and stand- and this did not sit well with Lord Ivor, however, he always sought opportunity. Báthory did flee Poenari Castle as ordered, and in her absence, while Vlad prepared to fight the monster hunters, Ivor ordered the retreat of many different forces of the castle. He wanted to ensure that the hunters reached Vlad, for he knew that they alone had the greatest chance of destroying his master and freeing him- so that he could become a true lord of the Nightbred. Sure enough, thanks to the efforts of Theodore and Deborah Ravenhurst and Johann Conrad Dippel, the hunters did reach the throne room. Egotistical, Vlad verbally assaulted the crowd. However, when the fighting began, it eventually became clear that these hunters formed a very potent force. Ivor specifically noted the use of Deborah’s magical spells as these changed the entire outcome of the battle. As Vlad fell he screamed for aid, and his call urged Ivor’s Nightbred blood to obey, but the moment passed too quickly, and Ivor managed to resist long enough for Calis to land the death blow. The moment Vlad collapsed, Ivor felt some great pressure dissipate from his mind. However, after his body died, the hunters found an oozing pile of bloody slime. They tried using magic and science to destroy the substance, but not even sunlight seemed capable. Having no other options, Calis used a pump, fabricated by Dippel, to collect the unholy substance. They placed the vile ooze into a puzzle box. This box was designed by Theodore as a brain teaser and blessed by the magical enchantments of Deborah so that only someone of the bloodlines of those present could possibly open the artifact. Sealing the mechanized puzzle box with Dippel’s help, it was entrusted into the hands of the Ravenhursts to be locked into their magical vault where they sealed cursed objects located on their studies. The box could only be activated with a key. Dippel created a pocket watch, in which to hide the key. The watch required the user to press the top three times in a row, in order to retrieve what it held inside. Theodore took the pocket watch and the box to America. There, outside of Wakefield, New York, the husband and wife sealed the box into their subterranean vault. Theodore held the key, hidden within his watch, for the rest of his life. After his demise, his son, Anaximanes Ravenhurst inherited the manor and the pocket watch. He knew of the trick on the watch, but he could never find a keyhole within the mansion that matched it. He eventually gained a butler and friend through the Irishman, Brone Lorcan. After being accused of the murder of Eleanora Blackwood, the reverend of the local town, Wakefield, formed a mob to chase him down and kill the man. Before he died, he entrusted the pocket watch to Brone and bade him to use the key if he could find the lock that it belonged to and knew that the entire sophisticated system was concocted to hide artifacts, one of which was the very puzzle box containing Vlad’s blood. Brone fled to the west coast, to Portland Oregon, and eventually became a Nightbred thanks to Ivor. However, Brone refused to drink blood and became a nosferatu. Eleanora Blackwood, now also a vampire, warned Ivor that a Van Gothen would come to slay him. He sent Brone to find the woman and slay her, but instead, Brone befriended the woman. With his guidance, they went to the puzzle box and she opened it, releasing Vlad from his prison. After she touched the blood, it coursed over her body, threatening to take her over- flesh and mind, yet she fought to maintain control, and with Brone Lorcan's aid, managed to hold the blood in check. Vlad attempted many times to possess Absinthe and claim her, but when it finally became clear that Abby would kill herself rather than serve him, he agreed to a truce. The pair continued to work together, with Vlad purposely on his best behavior. Finally the night came when he would seek revenge and Absinthe prepared to attack the vampire lair. That night, as the Nightbred prepared to summon the goddess, Ivor ordered an attack on the Night Stalkers at Sanctuary. The attack commenced just as Abby finished giving a speech. All the assemblage helped defend their home, except for Evelyn Addams. She conserved her power. It became clear that the legions of vampires were meant as a distraction to either defeat the hunters or hold them at bay while the conjuration of Nuit proceeded underground in the Shanghai Tunnels. Roy McCoy convinced Absinthe to leave and she and Eve went to the tunnels. Once there, they were met by an army of Bloodsworn Warriors and Blood Knights. The situation appeared hopeless until Eve conjured the Anax, and using her as a conduit, he brought forth hordes of Shadowed. The evil armies clashed in battle and Absinthe left to find another way into the passages below Portland. She blasted her way inside with a bomb procured from Hobs Hornswaggle at the House of Haggle, and made her way through the subterranean labyrinth. Absinthe set about defeating any Nightbred who attacked her, but other evil forces had come to stop Ivor or steal the power of Nuit. Wight Lord Zawisza and Necrolord Ilihana Fernandez were defeated by Abby as she made her way to the summoning. She eventually faced off against the Countess Elizabeth Báthory, but because of Vlad’s interruptions, the skirmish ended in a draw. Still having feelings for the evil countess, he refused to allow Abby to kill her. However, Elizabeth made it clear that should they ever meet again, she would not hold back and would slay the hunter or enslave Vlad. Vlad then aided Absinthe in the fight against Sangwen Darkblood by manipulating the Blood Suit to form a spike and impale the blood witch. After that, Absinthe fought and defeated the Jiang Shi Twins as well. She then faced off against Eleanora, but the shadow magicks employed by the witch were too much for her. However, Evelyn Addams and the Anax arrived. Eleanora tricked them all, and the Anax was banished by Eve. Then Eve and Eleanora fought as Absinthe busied Nuit, herself, in battle, until Evelyn finally defeated Eleanora and banished Nuit back to the Outer Darkness. Evelyn was incapacitated from battle, but Brone and Absinthe charged to Ivor’s throne room. There, Ivor and Clover awaited them. Ivor gave the pair an ultimatum and threatened to kill Clover, but Absinthe attacked and Brone managed to take his friend to safety. Then Ivor defeated Absinthe. However, as he gloated, Vlad gained control over Abby, making her his blood puppet. Now empowered by his unholy might, Vlad attacked Ivor using Abby’s body. Terrified, Ivor called upon his greatest power- the ability to transform into a bat creature. In the ensuing battle, both Ivor and Vlad were injured and Abby regained control over herself. Ivor reverted to his humanoid form, and this time, Absinthe drove an oaken stake into his heart. Clover ran to her master, but as his powers over her waned, she began drinking his blood. As Brone and Absinthe watched in horror, she sucked Ivor dry and became a Nightbred. Ivor died at the hands of his victim, a fitting end for a horrible monster. While this succeeded in giving Vlad the revenge that he had desired, he was left with mixed feelings over the countess and the fact that he was in love with Absinthe- who loved Brone Lorcan. Such passionate jealousy has led to countless calamities over the centuries. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Vodyanoy <<TextStyle>> DBB <<Name>> Vodyanoy <<Type>> Demon (Aquatic) <<Origin>> Water <<Abilities>> Expert Swimmer, Long Legged Leap, Tongue Lash, Toxic Touch <<Quote>> *Ribbit, ribbit* A fine *croak* mate you’ll make! <<Image>> Pictures/CSVodyanoy.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Vodyanoy <<Bio>> @@.DBBText;In Slavic mythology, vodyanoy or vodyanoi (Russian: водяно́й, IPA: [vədʲɪˈnoj]; lit. “[he] from the water”or ‘watery’) is a male water spirit. Vodník (or in Germanized form: Hastrman), in Czech fairy tales, is the same creature as the Wassermann or nix of German fairy tales. In reality, vodyanoys are frogmen from the Age of Myths. Lyagubog is an ancient Slavic god, long forgotten by mankind, but in that age, like Ophidian, another anthropomorphic deity, Lyagubog existed in the physical world and could change his worshippers into frog people, in his case via kissing or through touch. Like Ophion, he was eventually attacked by a band of heroes, aided with help by Baba Yaga, and defeated. Like other gods of the Physical World, he was virtually unkillable, but was sealed in a bubble under Vasyugan Swamp where he remains to this day. His cult, the Cult of Warts, was completely decimated, but a handful of cultists survived. Many of these frog demons, the Lyagians, fled from their homeland in what is now Russia. Over time, as the god was forgotten, so too were the tales and names of the monsters. Eventually, these demons grew weaker with each generation, until now they are much weaker and less intelligent than they once were. More akin to mere monsters they are called vodyanoys, and stay in wet places. They can exist in fresh or saltwater. They will wait for prey for hours, holding still just under the surface of the water. When a human approaches the shore or dock and looks over, a thick, meaty tongue will lash out, sticking to them. The vodyanoy will then pull them into the water in an instant where they are consumed. If they are not hungry, and desire to mate, they can excrete a substance, a slime, from their body that works as a microbial transmutater. The infected human will become a vodyanoy and help propagate the species. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> VoodooDoll <<TextStyle>> DBB <<Name>> Voodoo Doll <<Type>> Inanimate <<Origin>> Haiti <<Abilities>> Unholy Strength <<Quote>> NA <<Image>> Pictures/CSVoodooDoll.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Voodoo_Doll <<Bio>> @@.DBBText;The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted. Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world. Heloise Laveau, for example, used such a doll when she fought against Absinthe Van Gothen in the Lone Fir Cemetery. But, besides the handheld object that allows for painful curses, some of the more powerful practitioners, like Heloise, can make life-sized dolls and animate them. Ultimately, this is the same type of shadow magicks employed to create golems. In this case, they sew together cloth to make the doll and rather than stuff it with stuffing, they fill it with shadow magic. The doll is completely mindless and acts in any way the creator desires. Abby fought these voodoo dolls while trying to rescue the Night Stalkers, Arion and Ayana Bishop, and collect souls for Baron Samedi. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> VoodooSlave <<TextStyle>> DBB <<Name>> Voodoo Slave <<Type>> Human <<Origin>> Haiti <<Abilities>> Unholy Strength <<Quote>> NA <<Image>> Pictures/CSVoodooSlave.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Voodoo_Slave <<Bio>> @@.DBBText;The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”. The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish). A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”. And oftentimes, the zombie will be an undead corpse that wanders about looking for flesh or brains, but not all zombies work this way. Powerful voodoo practitioners can use their spells and materials to create a living zombie. Virtually mindless, these people have their souls in possession of the caster. It works similarly to the Mind Control spell listed in Eleanora Blackwood’s Book of Shadows. These victims will follow the commands of their master, regardless the order because they walk about almost in a fugue state. Absinthe Van Gothen fought voodoo slaves when she went to Lone Fir Cemetery to aid the Night Stalkers, Arion and Ayana Bishop, against the voodoo witch, Heloise Laveau. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Vulkodlak <<TextStyle>> DBB <<Name>> Vulkodlak <<Type>> Undead <<Origin>> Eastern Europe <<Abilities>> Unholy Strength, Unholy Agility, Tooth and Claw, Infectious Bite <<Quote>> NA <<Image>> Pictures/CSVulkodlak.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Vulkodlak <<Bio>> @@.DBBText;Vulkodlaks are literally undead werewolves. They are formed in different ways, but the most common is that a werewolf is slain through its lifeforce being drained via magic. When this occurs, the corpse does not dissipate into ash as usual with monsters, and instead, rises again. The bite of a vulkodlak will turn a person into a zombie, hence why in some countries, like Serbia, they are synonymous with vampires. But, unlike a regular zombie, vulkodlaks are just as agile as they were in life. This makes them very powerful zombie minions. Heloise Laveau was attacked by a werewolf in Lone Fir Cemetery. He had come to stop her, but she was far too powerful. She drained the would-be hero dry of life and he rose as her undead pet. The Night Stalkers, Arion and Ayana Bishop managed to trap the vulkodlak in a chapel within the graveyard. However, Absinthe Van Gothen entered the building and killed it as she sought the pair. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Walter <<TextStyle>> OSAS <<Name>> Walter Riley <<Type>> Human <<Origin>> Las Vegas, Nevada <<Abilities>> Inhuman Intuition, Paranormal Experience, Firearm Proficiency <<Quote>> The name's, Walter Riley, and I’m a gambling man. <<Image>> Pictures/CSWalter.jpg <<FirstAppearance>> Souls <<WikiLink>>https://www.wiki.anaxverse.com/Walter_Riley <<Bio>> @@.OSASText;The reincarnation of William O’Reilly, Walter Riley was born in Las Vega, Nevada and had a very happy childhood. He was intensely curious as a child, and his parents encouraged that. As he reached middle school, he began reading detective stories and fell in love with the concept. He watched a lot of police movies and television shows and that helped shape a set of ideals for Walter. By the time he graduated high school, he was determined to become an officer with his sights set on detective. While there as a rookie cop his partner was Howard Wyatt, a man that would later become the head of security at CereTech. The two of them got along very well and were best friends. However, politics in the precinct did not sit well with Howard, and the pair drifted apart because Walter did what he could to reach the goal of detective, and he became a detective with the force. Considered the best of the best, they always gave him the hardest cases, and when he was not solving a recent case in record time, he methodically worked on cold cases. As tenacious as a bulldog, Walter would not relent until he had solved the riddle laid before him, but that intuition, intellect, and hard work would be his downfall. He met the girl of his dreams, one night at a blackjack table. She was a cocktail waitress named Clover, and it was love at first sight. They married soon after that night and the pair were clearly soul mates. He worked at the force while Clover quit her job as a waitress and focused on art. Eventually they welcomed a baby girl into the world named Rose Riley. The family had an incredibly happy life for the first few years, but Walt’s intuition, intellect, and hard work would be his downfall and affect Clover and Rose, changing them and their family forever. The Nighbred by an ancient Domnitor named Ivor moved into the area at the behest of the witch, Eleanora Blackwood. The vampires were using an old warehouse as their base and branching out. Humans served as food, slaves, and spies. Walter had no idea that creatures like vampires were real, and as far as he knew, he had stumbled upon an organized crime ring. He had found corruption within his own precinct, a cover up, and he thought that he had found a human trafficking slave ring. However, when the big sting operation went down, the police found only an abandoned warehouse. Dust caked the floor, and clearly no one had used it in a decade. However, Eleanora’s magic was to blame. Through her dark spells, as the vampires fled back to their main lair in Portland, Oregon- she reverted the warehouses into the state that they had been upon their initial arrival. Because of the debacle, the chief fired Walter. The Nightbred were forced to leave, but not before seeking revenge. Incensed, Ivor ordered the nosferatu, Brone Lorcan, to go and slay Walter and his daughter, for retribution. Ivor, known for taking the wives of his enemies, ordered the nosferatu to return with Clover. Brone did not slay Walter or Rose, his power to resist Ivor having grown strong, but he had no choice in regards to Clover. He promised to watch over her. Hypnotized by Brone, Clover offered no resistance as he turned into a massive bat and carried the woman away, speeding to Portland. Walter did know what to tell Rose, and he held her, apologizing. He kept repeating that because of him, her mother left and would never come back. He could not tell her the truth, because he would sound insane, but as time progressed, he grew too detached with what anyone thought of him. Walter fell into a deep, dark depression. He could not function without booze, and Rose resented him. Eventually he became somewhat of a local celebrity because when he got drunk, which was almost every day, he would rant and rave about vampires stealing his wife. Mortified, Rose finished high school as quickly as she could and went to college, moving away. Even years later, Walter stewed in his sadness. Then, one night as he visited a club that Clover once loved, a succubus named Dionyza, who had been secretly running Las Vegas for years, came into the club. She wanted the soul of Emily Harbrook. At the same time, Bureau of Demonic Analysis (BDA) Agents, Agent Elin Parsons and Agent Mara Marek, were honing on the succubus and were about to strike. As Emily fell under the corruption and mind control of Dionyza, the agents attacked. Walter ignorantly saw the situation as two women with guns attempting to kill an unarmed woman. He rushed to Dion’s aid, drawing his gun. Dionyza then used her dark power on him and a standoff between him and the agents allowed Dionyzas’s escape. When Walter snapped out of it, the agents berated him and went back to tracking their prey. Dionyza now knew that agents were hunting her, so she decided to use Walt for her own ends. Ironically, the BDA agents also made the same decision, and while Walter tried to survive he was constantly played by both sides. However, he survived the trials and ordeals, and what he found at the end sobered him up. Now, Walt works freelance for the BDA. He does not take direct orders, and he tells people exactly what is on his mind. He was pulled to Dallas, Texas to aid in the Nergal situation, and when he arrived, his gut told him something was wrong. It turned out BDA Agent Marley Getty could not be trusted and his suspicions were validated. When the hapless wizard, Bo Wyatt, turned himself in, Walter trusted him, and Getty was arrested. After overcoming his alcoholism, Walter’s mind seemed sharper than ever. Yet, late at night, as he lays in bed alone, his mind fills with images of demons, regrets, and depression, and though many a time he has reached for a bottle to drown away the pain, he clenches his jaw, and stops himself. <<UnlockCharacter "Rose">> @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Warlock <<TextStyle>> DBB <<Name>> Warlock <<Type>> Varied <<Origin>> Varied <<Abilities>> Shadow Magic, Drain Soul, Expert Conjuration <<Quote>> Why do any of the work yourself, when a demon can do it for you? <<Image>> Pictures/CSWarlock.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Warlock <<Bio>> @@.DBBText;Warlocks come from all around the world and can be mortal or undead. They know few direct spells of attack or defense, but they excel at conjuration from the Outer Darkness. Almost like a tuning fork and a singer, they find the frequency of the demonic entity that they desire and literally use shadow magic to make it vibrate at the same frequency as the Physical World. However, the more powerful the warlock, the larger the demon that it can control, and several warlocks can band together to summon even demon lords- though such powers are beyond mortals to control. So, they generally work with lesser demons like imps. Preferring to stand as far away from trouble as possible, they send their minions into the fray. Most warlocks also have a preferred demonic faction. Thus, some will use mostly lust magicks and conjure succubi while others may prefer profane magicks and summon Akamanians. The Night Stalker, Absinthe Van Gothen, fought Akamanian warlocks in the Shanghai Tunnels as she made her way to destroy Lord Ivor. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Warrior <<TextStyle>> DBB <<Name>> Warrior of Ivor <<Type>> Undead (Nightbred) <<Origin>> Ivor <<Abilities>> Unholy Strength, Unholy Agility, Weapon Mastery <<Quote>> We are the lightning of the storm; we are the stars of the night sky. <<Image>> Pictures/CSWarrior.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Warrior_(Nightbred) <<Bio>> @@.DBBText;The Warriors of Ivor are just that: these were some of the greatest foes that he ever managed to conquer. Turning them into his personal guard, Ivor uses them as his last line of defense. They are akin to the Blood Knights of the Countess Elizabeth Báthory, but they wear less armor for better mobility and are all female- just as Ivor likes them. They often have hundreds of years of fighting experience and can be incredibly difficult to defeat. Ivor was forced to deploy them as the Night Stalker, Absinthe Van Gothen, closed in on his position below the streets of Portland, Oregon in the Shanghai Tunnels. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Werewolf <<TextStyle>> DBB <<Name>> Werewolf <<Type>> Monster <<Origin>> Varied <<Abilities>> Superhuman Strength, Superhuman Agility, Tooth and Claw, Expert Tracker <<Quote>> In deepest woods, we find our peace. Encroach to your peril. <<Image>> Pictures/CSWerewolf.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Werewolf <<Bio>> @@.DBBText;In folklore, a werewolf (Old English: werwulf, “man-wolf”), or occasionally lycanthrope /ˈlaɪkənˌθroʊp/ (Greek: λυκάνθρωπος lukánthrōpos, “wolf-person”), is a human with the ability to shapeshift into a wolf (or a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction (often a bite or scratch from another werewolf) with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy /laɪˈkænθrəpi/, are Petronius (27–66 A.D.) and Gervase of Tilbury (1150–1228 A.D.). In reality, werewolves are monsters of nature itself and roam virtually any and every piece of wilderness on Earth. They were originally followers of a wolf god, similar to Ophion, the snake god. However, their god has long vanished, and its children have spread around the globe. There are other therianthropic creatures in the world which would be compared to werewolves, but they are specifically canine and wolf-like in nature. They have an inherent weakness to silver, and a silver bullet truly can kill them in a single shot. Contrary to folklore, they do not change at a full moon and, in fact, they never do change. Therefore, a werewolf is not a lycanthrope. For example, the namesake of lycanthropy, Lycaon himself, is not a werewolf and can change between human and beast form at will. Absinthe Van Gothen fought werewolves in Portland, Oregon’s Forest National Park when she followed the Night Stalkers, Sani Lightfoot and Katerina Mordova, who were there to combat the plague witch Baba Yaga and her forces. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Wight <<TextStyle>> DBB <<Name>> Wight <<Type>> Undead <<Origin>> Europe <<Abilities>> Unholy Strength, Cursed Weapon, Cursed Armor <<Quote>> I will forever haunt the living. <<Image>> Pictures/CSWight.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Wight <<Bio>> @@.DBBText;In folklore, a wight (Old English: wiht) is a creature or living sentient being. In its original usage, the word wight described a living human being, but has also come to be used within fantasy to describe certain undead. The earliest example of this usage in English is in William Morris’s 1870 translation of the Grettis Saga, wherein haugbui is translated as “barrow-wight”. In reality, wights are general warriors and royalty of bygone times. Very similar to draugrs, they tend to haunt the location of their demise or burial. Oftentimes their treasures are cursed, and if one touches their claim, they will become wights as well, under the power of the wight that owned the trinket; the same for those slain by their weapons. A wight’s weapon will claim their victim’s soul, and the afflicted will then become an undead known as a Wightslain. One of the most famous wights was Zawisza the Black Knight. He loathed the Nightbred- especially Ivor, and came to destroy both Lord Ivor and the Countess Elizabeth Báthory. He raised a vast undead force, including wights, liches, and others, and brought them to Portland, Oregon. Absinthe Van Gothen fought these wights in the Shanghai Tunnels. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> William <<TextStyle>> CotCO <<Name>> William O’Reilly <<Type>> Human <<Origin>> Skibbereen, Ireland <<Abilities>> None <<Quote>> Most of the world knows the dreadful calamity that befell our lovely Ireland. <<Image>> Pictures/CSWilliam.jpg <<FirstAppearance>> The Anax <<WikiLink>>https://www.wiki.anaxverse.com/William <<Bio>> @@.CotCOText;William O’Reilly was born in Skibbereen, Ireland. A Protestant, he grew up as the heir of a substantial fortune. He was the son of an Irish landlord, and learned how to manage a large European house, and how to tend to the business of the tenants that worked his land. At the time, etiquette and social class held great import, and William usually adhered to such protocol well, until he met Margaret. She was the daughter of a poor Catholic farmer on his lands, but the moment that he laid eyes upon her- he knew that she would be the love of his life. He attempted to woo the woman for several weeks, and then, he proposed. She accepted, and the two worried what the world would think. However, the marriage between a rich Protestant and the poor Catholic, only strengthened his relationship with his tenants, and peace generally reigned in the area, whereas most of Ireland faced turmoil. She introduced him to her family friend, one of his farming tenants, Brone Lorcan, and the two got on well together. However, thanks to the efforts of the witches Eleanora Blackwood and Anathema Sadsallow, the Great Famine burned across Ireland. With the crops withering, starvation swept the land. This lack of food not only starved the populace, but the farming tenants could not afford to pay rent on their land. William was no fool, and he realized the end of an era had come, so he cut his losses, and moved to America with a decent amount of funds. They bought a large house along with some land just outside of a town in upstate New York named Wakefield. At Margaret’s insistence, he brought many of their original servants from their estate in Ireland with them and settled into a new life. Eventually he and Margaret happened upon their old friend, Brone Lorcan in New York City, and while on a visit to the Ravenhurst Manor, they attempted to talk Anaximanes Ravenhurst into hiring him as a butler. Though Brone had no background in such matters, the eccentric Mr. Ravenhurst did hire him, and Brone would forever be grateful to the pair. This act of kindness would lead to William and Margaret’s reincarnations, Walter and Clover Riley, being spared by Brone after he became a nosferatu. William lived out the rest of his life in Wakefield and outlived Margaret by several years. After the events of a particular Halloween night, he watched the once happy city devolve into nothing more than a ghost town. He and a handful of others were too poor or too old to move away. In his case, William remained too stubborn, and though his adult children, three sons and a daughter, all of which had moved westward, offered home and hearth to their aging father, William refused to go. He was one of the very last residents to die in the town, and he was laid to rest in the churchyard next to his wife, Margaret. It was William O’Reilly’s direct lineage that led to Walter Riley. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Wisp <<TextStyle>> DBB <<Name>> Wisp <<Type>> Spirit (incorporeal) <<Origin>> Great Britain <<Abilities>> Flying, Incorporeality, Regrowth, Electrical Discharge <<Quote>> NA <<Image>> Pictures/CSWisp.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Wisp <<Bio>> @@.DBBText;In folklore, a wisp, will-o'-the-wisp, or will-o'-wisp is an atmospheric ghost light seen by travelers at night, especially over bogs, swamps, or marshes. The phenomenon is known in English folk belief, English folklore, and much of European folklore by a variety of names, including jack-o'-lantern, friar's lantern, hinkypunk, and hobby lantern, and is said to mislead travelers by resembling a flickering lamp or lantern. In literature, will-o'-the-wisp metaphorically refers to a hope or goal that leads one on but is impossible to reach, or something one finds sinister and confounding. In reality, wisps are spirits of living nature. Unlike elementals which can effect and rule over the inorganic elements of reality, wisps have inherent ties to organic material. They can help plants grow and heal the wounds of animals. Wisps have little power as a weapon and on their own, if need be, they will lure a mortal trespasser away from whatever they are guarding. Being made of electromagnetic energy, they can also discharge some voltage if need be which can inflict enough pain in a human to cause them to flee. However, it is in large swarms that they can be better used as weapons. This was how the dryad, Draeope, used wisps in Portland, Oregon’s Forest National Park. Once she and the Night Stalkers, Sani Lightfoot and Katerina Mordova, pushed the forces of the plague witch, Baba Yaga, across the Columbian River, she ordered a mass of wisps to guard the way towards the bridge to cut off the escape of any of Yaga’s stragglers. Absinthe Van Gothen arrived to find her path blocked by the wisps, but after following the directions of the goddess, Hecate, she managed to pass through. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Witch <<TextStyle>> DBB <<Name>> Witch <<Type>> Varied <<Origin>> Varied <<Abilities>> Varied <<Quote>> NA <<Image>> Pictures/CSWitch.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Witch <<Bio>> @@.DBBText;The term “witch” is an umbrella term. It is most often used in the cases of “broad” casters; that is, if a spell caster has a general use of magicks outside a particular group. So, a caster like Eleanora Blackwood might be labeled simply a Shadow Witch. This is because she uses a broad range of shadow spells, a “jack of all trades and a master of none”. Other witches may use shadow magicks, but they are labeled for what their specialty is. Thus a necromancer, blood witch, plague witch, dark shaman, and a warlock all utilize types of shadow magic, but each is specialized. The same works for Light Witches. A druid, thaumaturgist, wizard, shaman, and magi would be specialized with a light witch as one that dabbles in all types of light magicks. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Wraith <<TextStyle>> DBB <<Name>> Wraith <<Type>> Undead (Incorporeal) <<Origin>> Varied <<Abilities>> Incorporeality, Drain Life, Possession <<Quote>> Let me in, let me in, then the fun can begin! <<Image>> Pictures/CSWraith.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Wraith <<Bio>> @@.DBBText;Wraiths are incorporeal spirits that tend to have led very foul lives but managed to avoid being pulled into the Outer Darkness. They retain a desire for life, for only in life can they sin and have what they perceive of as “fun”. Wraiths are much more powerful than ghosts or spectres, but not quite as powerful as the rarer phantoms. Wraiths usually wait for prey in graveyards or abandoned places as their method of possession can be witnessed by other living, and that could ruin their plans. They are always draped in black, hooded cowls and appear to have dead skin. Though technically incorporeal, they are very tuned to the Physical World and are still rather substantial. They cannot exist in sunlight, as it will banish them from the mortal plane. However, as long as they stay in a dark place like a cave or crypt, they will be fine. Once they find suitable prey, they will insinuate their own consciousness into their victim. They then have full control over the human body, but the human becomes undead. Now with pale skin and dead eyes, the wraith controls it like a spiritual parasite. Even in this form they must avoid direct sunlight or the body becomes ash and the wraith is forever sent into the Outer Darkness. Absinthe Van Gothen fought a wraith in Portland’s Lone Fir Cemetery when she tried saving Arion and Ayana Bishop from Heloise Laveau. The wraith’s soul was one of the spirits required by Baron Samedi to aid him in opening the way forward. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Wyvern <<TextStyle>> Snake <<Name>> Wyvern <<Type>> Dragon (Ophidian) <<Origin>> Europe <<Abilities>> Unholy Strength, Windstorm, Fire Breath, Barbed Tail <<Quote>> NA <<Image>> Pictures/CSWyvern.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Wyvern <<Bio>> @@.SnakeText;In folklore, a wyvern (/ˈwaɪvərn/ WY-vərn, sometimes spelled wivern) is a bipedal winged dragon, usually depicted with a tail ending in a diamond- or arrow-shaped tip. As bipeds, wyverns often possess only two legs and no arms or front appendages. In reality, they were once dragons. However, the snake god, Ophion, used his poison to twist the creatures into his servants. Wyverns are bipedal and do have barbed tails- barbs filled with poison that can mutate mortals into ophidians. They can flap their massive wings to cause fierce winds and eject flame from their maws. Much more numerous in the Age of Myths, wyverns tend to hide in remote places as they are hated by mortal and dragon alike. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Yateveo <<TextStyle>> DBB <<Name>> Yateveo <<Type>> Monster (Arboreal) <<Origin>> Africa <<Abilities>> Tentacle Branch, Firm Roots, Crushing Stomp <<Quote>> NA <<Image>> Pictures/CSYateveo.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Yateveo <<Bio>> @@.DBBText;In J. W. Buel's <i>Sea and Land</i> (1887) the Yateveo plant is described as being native to Africa and Central America, so named for producing a hissing sound similar to the Spanish phrase "ya-te-veo" (lit. “I-see-you”), and having poisonous “spines” that resemble “many huge serpents in an angry discussion, occasionally darting from side to side as if striking at an imaginary foe” which seize and pierce any creature coming within reach. Thought as fanciful folklore by current biologists, these men actually did encounter a yateveo. Yateveoes are huge tree monsters whose branches wriggle and writhe. Covered in bark like a normal tree, they will use these branches to skewer or gasp prey which they then consume in their tooth-filled maws. They can sprout roots underground as well, which then pup up under prey to hold it while the yateveo advances. Lastly, being as large and heavy as any other tree, they can literally crush their prey under their enormous feet. Absinthe Van Gothen encountered yateveoes when she came to Forest National Park the night that the Night Stalkers, Sani Lightfoot and Katerina Mordova, arrived to aid the dryad Draeope against the plague witches of Baba Yaga. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Yukionna <<TextStyle>> DBB <<Name>> Yuki-onna <<Type>> Undead (Corporeal, Hyperborean) <<Origin>> Arctic <<Abilities>> Ice Magic, Kiss of Frost <<Quote>> NA <<Image>> Pictures/CSYukionna.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Yukionna <<Bio>> @@.DBBText;In Japanese folklore, a yuki-onna (雪女, “snow woman”) is a spirit or yōkai. Yuki-onna originates from folklores of olden times; in the Muromachi period Sōgi Shokoku Monogatari by the renga poet Sōgi, there is a statement on how he saw a yuki-onna when he was staying in Echigo Province (now Niigata Prefecture), indicating that the legends already existed in the Muromachi period. In reality, they are a woman that either died wandering alone in the frozen wilderness or that were murdered and their bodies were buried in the snow. Either way, their vengeful spirits refused to rest and they rose as icy yuki-onnas. They become little more than ice and snow. With only a cold, undying hatred for life, they seek the living to share their fate. As silent as a fallen shroud of snow, they approach and grasp their prey tightly. Then, they will kiss them, draining them of life and converting their victim into one of their own. *Trivia Fact – A yuki-onna may also go by such names as yuki-hoe (“snow daughter”), yuki-onago (“snow girl”), yukijorō (雪女郎, “snow woman”), yuki anesa (“snow sis”), yuki-onba (“snow granny” or “snow nanny”), yukinba (“snow hag”) in Ehime, yukifuri-baba (“snowfall hag”) in Nagano. They are also called several names that are related to icicles, such as tsurara-onna, kanekori-musume, and shigama-nyōbō. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Yulia <<TextStyle>> DBB <<Name>> Yulia Mordova <<Type>> Human (Plague Witch) <<Origin>> Sertolovo, Russia <<Abilities>> Powerful Shadow Magic, Powerful Corrupt Magic, Brew Builder <<Quote>> I vill follow Baba Yaga to the ends of the Earth. <<Image>> Pictures/CSYulia.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Yulia_Mordova <<Bio>> @@.DBBText;Yulia Mordova’s tale begins far from the U.S.A. She was born in a very small town named Sertolovo in Russia. Large forests and trees surround the small township, and as a child, Yulia had fun exploring the woods with the other children. She had an older sister named Katerina. Yulia was only seven when Katerina was seventeen years old, and in that year their lives changed forever. One day Yulia and some of the other kids vanished. They went into the woods and did not return. The police did a search, and some of the townsfolk volunteered to look for the missing kids, yet those children were never found. Meanwhile, Yulia and the other children were held in Baba Yaga’s magical hut. There, Yulia watched as she took a child at a time, draining them of their souls to make herself younger. At one point, Yulia managed to escape, leaping from the hut’s window and rushing through the woods, but the witch caught her and spirited Yulia back to the lair. In the struggle, Yulia lost a shoe. Katerina, meanwhile, regardless of weather, scoured the woods relentlessly. Eventually, she found that shoe belonging to Yulia. She searched the area, and found something unbelievable. A hut stood in the nearby forest- literally stood on two legs. The large legs appeared as those of a bird, and she stumbled out of the woods up to it. Standing tall, there was no way to reach the door. Bewildered, Katerina ran back into the trees and waited. During that time, as she sat crouched in the cold, wet bushes, she tried to formulate a plan. If she went back, no one would believe her, and in her heart, she knew that Yulia was inside the impossible house. Just before nightfall, the house suddenly shifted. It took a step back with each leg and then lowered itself to the ground like a hen in a nest. A moment later, the door opened. Katerina readied the only weapons she had- a small pocket knife and a piece of wood about the size of a baseball bat she had picked up from the forest floor. From the door emerged a beautiful woman! She had never seen so beautiful and tragic a woman in her life. Long black, silken hair, her body shapely, and her green flesh, immaculate. The woman took a few steps outside and sniffed the air, then she peered about as if she could smell Katerina. Baba Yage knew the scent immediately- this was Yulia’s sister. The witch had consumed the life essences of all the children except for the fiery Yulia, saving the best nourishment for last, and now the girl’s sister had come. Katerina darted out from the trees towards Baba Yaga. In the fight that ensued, the witch was genuinely surprised by the speed and tenacity of the teenager. Katerina managed to dodge many different spells, and even managed to stab the witch with her knife. At that point, the angry witch decided to slay the upstart. She unleashed a shadowbolt, and it hit Katerina in the chest, knocking her out. As Baba Yaga closed in, Yulia screamed from within the hut. She promised to do anything the witch desired, but to spare the life of her sister. The witch decided that she would corrupt the young girl, and for revenge on Katerina, she would later pit the pair against each other. Thus, she left Katerina unconscious on the forest floor and returned to the hut. Flapping its wings the impossible house took to the sky and flew away. Stumbling from the woods at dawn, she collapsed at her parent’s house. When she woke the next day, she led investigators to a clearing, and there were the desiccated bodies of children. The parents were given no bodies as the state had collected them without giving a reason. Though her parents and authorities repeatedly inquired how Katerina found these bodies, the girl refused to say anything. Talking about witches, magic, and legged huts would have only brought her more issues. At Yulia’s funeral, several Ministry of Defence vehicles arrived. Soldiers leapt out and took Katerina away from her terrified and broken parents. Again, only she knows what they wanted or did to her. Perhaps the Russians have their own type of Bureau of Demonic Analysis. In the end, Katerina proved to be invaluable at tracking and defeating witches. Tenaciously tracking the path of the witch, Katerina did manage to find the hut and burn it to the ground. At the time, Baba Yaga and Kat’s sister, Yulia, were in a nearby hamlet poisoning the water. When the witch found the hut little more than ash and charred bone, she grew livid, but was not ready for Yulia to face off against Katerina. Now, Baba Yaga chose to go to the U.S.A. to avoid Kat’s incessant dogging. Near Portland, Oregon, she settled into Forest National Park. She began polluting the forest with her dark magicks and when confronted by the dryad, Draeope, the witch chased her away. Draeope finally called upon the forces of nature, and the magical creatures of the wood assembled to wage war on the witch. At this point, having no other choice, the dryad summoned Sani Lightfoot. Katerina had tracked Baba Yaga to the area, but had no exact location for her, but Sani informed Kat, and the woman could not leave fast enough to face the witch and avenge her sister who she thought was dead. Seeing the two rushing away from Sanctuary piqued the interest of Absinthe Van Gothen, and she followed the others to Forest National Park. Baba Yaga had not been idle either, and had forced the local ogres to aid her in battle. She also called upon the Unseelie Court of fairies and the battle lines were drawn along the Columbia River. Draeope blew the battle horn and the two sides met. The plague witches proved incredibly powerful, especially with hordes of ogres and dark fae and other creatures at their command. They pushed further across the river and destroyed a large swath of forestland, but with Sani and Kat’s help, the battle shifted, and the remnants of Baba Yaga’s army retreated across the river. Draeope’s own forces were diminished greatly, her remaining defenders fanning out in search of any more witches on their side of the river. These defenders discovered Absinthe and she was forced, several times, to fight and destroy these spirits of the forest, eventually making her way to Draeope, Lightfoot, and Mordova. Katerina could wait no longer for revenge for her sister Yulia Mordova, and she chased after the witch. Sani stood against Absinthe, still believing the Blood Suit to be a threat, yet Absinthe defeated him. Draeope then assaulted the Van Gothen woman, and the pair fought a vicious battle, but in the end, Draeope again found herself defeated. Expecting to be killed by Absinthe, the dryad was completely shocked when she was spared. She watched Absinthe hurry across the bridge onto the corrupted Baba Yaga side of the forest. As Absinthe had been fighting Sani and Draeope, Katerina had rushed to Baba Yaga’s hut. The witch had cursed a tree, using it as a guard, and Kat ignored the warnings that it gave, leaping over the walls around the cottage and facing off with Baba Yaga- this time expecting to kill her. However, as the pair fought, Baba Yaga used Kat’s emotions about Yulia to throw the girl’s attacks off long enough to gain the upper hand. She then used mesmerization magic and enthralled Katerina’s mind. The witch knew that Absinthe had also come and she intended to use Kat to defeat her own ally. The witch imbued Kat’s daggers with shadow magic and gave the girl the power to turn invisible at will- that will currently shackled to the witch herself. Absinthe managed to gain the favor of the guardian by obtaining glowing stones from the dwarf, Virvir, and destroying the evil forces of the witch in the area. As Abby rushed to meet the witch, Baba Yaga willed Kat to attack. Absinthe soundly defeated Katerina and turned her sights on Baba Yaga, but as ever, the ancient witch knew that she would be victorious. However, to her absolute shock, Absinthe turned out to be something beyond the normal heroes that she had ever faced. The woman appeared powerful beyond compared and the witch died at her hands. This removed the control over Katerina’s mind, and they left together. However, Baba Yaga had always been wily, and she had a contingency plan for this. As, unknown to the pair, Yulia watched them go and already began research on how to bring her mistress back from the Outer Darkness. She hates her sister with all her black, corrupted heart and after reviving her mistress, she plans on ending Katerina’s life. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Zawisza <<TextStyle>> DBB <<Name>> Zawisza Czarny <<Subtitle>> the Black Knight <<Type>> Undead <<Origin>> Stary Garbów, Kingdom of Poland <<Abilities>> Unholy Strength, Unholy Endurance, Shadow Magic, Cursed Blade <<Quote>> <i>You</i> best <i>me</i> in combat? HA! Nie dziel skóry na niedźwiedziu! <<Image>> Pictures/CSZawisza.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Zawisza_Czarny <<Bio>> @@.DBBText;Zawisza Czarny ([zaˈvʲiʂa ˈt͡ʂarn̪ɨ] or Zawisza the Black; c. 1379 – 12 June 1428), was born in Stary Garbów in the Kingdom of Poland. Zawisza was born in Stary Garbów, Kingdom of Poland into a local noble family (of the Sulima). His father, Mikołaj, was the castellan of Konary-Sieradz (konarsko-sieradzki), while his mother was named Dorota. He had two younger brothers- Jan called “Farurej”, the starost of Spisz; and Piotr called “Kruczek”. In 1397, Zawisza married Barbara of the Piława clan, the niece of Bishop of Kraków Piotr Wysz, and together, they had four sons. He was always a strong and courageous man, and always followed a strict code of honor. He was called “Zawisza the Black” because of his thick black hair, but when he became a knight, he had a custom set of armor made for him. A fine knight he made, always standing up for Christianity and honor. He fought in many battles and in 1412 he participated in the conference between Sigismund, Wladyslaw II and Tvrtko II of Bosnia at Buda, where he won the tournament held there, with 1,500 knights present. The mighty man stood against all opposition, always championing for what he saw as the most ethical of ideals. He also was a diplomat, becoming an envoy for the Polish king Władysław II and Hungarian-Bohemian king Sigismund of Luxembourg. He helped with peace treaties and openly voiced his disdain for condemnation of church reformations. Zawisza also slew monsters of many kinds as they attacked villages, and gained a reputation as a monster hunter as much as a warrior. Eventually, the Polish knight was called to battle the Turks. In 1428, with his retinue as a commander of a light cavalry banner of 500 horsemen, he joined the forces of Sigismund in the king's war against the Ottoman Turks. During that disastrous campaign he fought them at the Siege of Golubac on the Danube in modern-day Serbia. Sigismund's army was defeated and had to retreat across the Danube, with only a few boats to ferry the troops over to safety. Zawisza's banner was guarding the retreating army. Being a man of importance, he was personally sent for by King Sigismund. Disheartened by the king's apparent cowardice, he allegedly refused to retreat, saying, “There is no boat big enough to lift my honor.” He was slain and saved countless lives of his fellow warriors. However, he found no peace in death. His very spirit refused to leave the Physical World, fearful of what would become of it without his help. Rising as a wight, he continued the fight for justice, and hid from his countrymen. Still, he protected Poland from demons, monsters, and other undead. As time passed, he found himself wrapped up in wars against the Nightbred, and specifically, Vlad Țepeș. While he could slay vampires with ease, he realized that against the growing armies, he would need one as well. By this time, Lord Ivor and the Countess Elizabeth Báthory had become involved and Zawisza began to utilize shadow magicks. He turned his back on the Inner Light feeling that it did not grant the power required, and still maintained his honor even by utilizing curses. Zawisza travelled Europe, visiting the tombs of kings and warriors and either enlisting the pre-existing wights, or placing his cursed armor on their corpses, making them his own soldiers. Now, a vast undead army began to grow and it attracted other undead that hated the Nightbred. Nachzehrers, liches, gjengangers, strigoi and others flocked to his banner. Wearing his massive black armor he led these forces into battle for a righteous cause with shadow as his tool. He was forevermore an obstacle against the Nightbred in Europe. When he heard of Vlad’s demise at the hands of Calis Van Gothen, he was pleased. Yet the Countess was still an issue and she became his target. Blood Knights and wights would war from time to time in Europe until recently, the Countess and her forces seemed to vanish. Puzzled, Zawisza hunted and interrogated Nightbred until he learned of Lord Ivor’s attempt to bring Nuit into the world. He and his army set sail upon ghost ships and landed at Portland, Oregon. Disembarking these cursed vessels, the wights unloaded their tainted armaments. These weapons and armor absorb the soul of whatever mortal touches them, and as they made their way towards the tunnels, they subverted the humans they crossed. Zawisza entered through a different access than Absinthe Van Gothen, but the two wound up colliding in the dungeons of the tunnels. With such immense brawn and power, the Black Knight proved a difficult fight for the Night Stalker. Taking strong swings with a massive sword, Zawisza collapsed some of the support pillars. Acting quickly, Abby used potions acquired from Hobs Hornswaggle at the House of Haggle in order to boost her own inherent powers. With timing, agility, and finesse, she managed to outmaneuver the wight. Using the magical fire-sword, Dyrnwyn, she sliced him in half, finally bringing an end to this powerful knight’s ancient history and removing him from the corporeal world. @@<</DefineCharacter>> <<DefineCharacter>> <<Key>> Zombie <<TextStyle>> DBB <<Name>> Zombie <<Type>> Undead <<Origin>> Necromancy <<Abilities>> Fearless Attacks, Infectious Bites <<Quote>> NA <<Image>> Pictures/CSZombie.jpg <<FirstAppearance>> Desideratum <<WikiLink>>https://www.wiki.anaxverse.com/Zombie <<Bio>> @@.DBBText;In Haitian folklore, a zombie (Haitian French: zombi, Haitian Creole: zonbi) is a dead body reanimated through various methods, most commonly magic. Modern depictions of the reanimation of the dead do not necessarily involve magic but often invoke science fictional methods such as carriers, radiation, mental diseases, vectors, pathogens, parasites, scientific accidents, etc. The English word “zombie” was first recorded in 1819, in a history of Brazil by the poet Robert Southey, in the form of “zombie”. The Oxford English Dictionary gives the word's origin as West African and compares it to the Kongo words nzambi (god) and zumbi (fetish). A Kimbundu-to-Portuguese dictionary from 1903 defines the related word nzumbi as soul, while a later Kimbundu–Portuguese dictionary defines it as being a “spirit that is supposed to wander the earth to torment the living”. In reality, zombies are animated corpses that have no real will of their own. They can be animated through a number of means such as death magicks, like necromancy, or even less conventional ways, such as shadow slime. Regardless of how a zombie forms, they recall little or nothing from their previous lives and generally follow the will of the one that raised them. In some cases, the zombies are left to roam about freely where they will inevitably find living people and begin to propagate by turning those humans into more zombies. If no zombie hunters come to slay them, these groups can quickly become zombie hordes. The Night Stalkers, Arion and Ayana Bishop, are notable zombie hunters. Absinthe Van Gothen encountered Heloise Laveau’s zombies in Lone Fir Cemetery in Portland, Oregon. @@<</DefineCharacter>>
<<link [[Back|$return]]>> <<audio "characters_menu" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <!-- All Characters Unlocked --> <<if $CharUnlockedCount is 260>> <br/><br/> @@.Vlad;<<book>>You have found all the characters and earned a<</book>>@@ <a href="https://youtu.be/0_xbv7LB9mA" target="_blank">special reward!</a> <<else>> <</if>> <!-- Create and sort the character list --> <<set _characterList = setup.characterListSorted()>> <!-- Unlocked characters --> <<if $CharUnlockedCount > 0>> <br/><br/> <<for _i = 0; _i < _characterList.length; _i++>> <<set setup.currentChar = setup.characters[_characterList[_i]]>> <<if $CharUnlocked[setup.currentChar["Key"]]>> <<include "Character Link Template">><br/> <</if>> <</for>> <</if>> <!-- Locked Characters --> <<if $CharCount-$CharUnlockedCount > 0>> <br/><br/> <!-- Locked State 1: Summary --> <span id="lockSummary"> <<linkreplace "<div style=\"display:table\"> <img src=\"Pictures/IconLocked.jpg\" class=\"CharIcon\" width=\"70\" height=\"70\"/> <span class=\"CharContainer\"> <p> @@.CharName;<<print $CharCount-$CharUnlockedCount>> Locked Characters@@ </p> </span> </div><br/>">> <!-- Locked State 2: Summary with spoiler warning --> <<link "<div style=\"display:table\"> <img src=\"Pictures/IconLocked.jpg\" class=\"CharIcon\" width=\"70\" height=\"70\"/> <span class=\"CharContainer\"> <p> @@.CharName;<<print $CharCount-$CharUnlockedCount>> Locked Characters@@ </p> </span> </div>">> <<replace "#lockSummary">> <!-- Locked State 3: Full list --> <<for _i = 0; _i < _characterList.length; _i++>> <<set setup.currentChar = setup.characters[_characterList[_i]]>> <<if not $CharUnlocked[setup.currentChar["Key"]]>> <<include "Character Link Template (Locked)">><br/> <</if>> <</for>><</replace>> <</link>> <br/> @@.SGhost2;Spoiler Warning! Click again to reveal.@@ <br/><br/> <!-- End Lock State 2 --> <</linkreplace>> <!-- End Lock State 1 --> </span> <</if>> <!-- End Locked Characters --> <<link [[Back|$return]]>> <<audio "characters_menu" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "characters_menu" volume 0.2 loop play>> <<set $GameAudioActive = false>> <</if>>
<<CharTemplate>> <<link " <div style=\"display:table\"> <img src=\"{Icon}\" class=\"CharIcon\" width=\"70\" height=\"70\"/> <span class=\"CharContainer\"> <p> @@.CharName;{ListName}@@<<if {HasSubtitle}>><br/>{Subtitle}<</if>> </p> </span> </div>" "Character Sheet Template">><<set setup.currentChar = setup.characters["{Key}"]>><<set $focusScroll = $(window).scrollTop()>><</link>> <</CharTemplate>>
<<DefineGameLink "Cereborg" "Cereborg: Inception" "https://www.tfgamessite.com/index.php?module=viewgame&id=1045" >> <<DefineGameLink "Cult" "Cult of Corruption: The Summoning" "https://www.tfgamessite.com/index.php?module=viewgame&id=1104" >> <<DefineGameLink "Desideratum" "Desideratum: Blood Bonds" "https://www.tfgamessite.com/index.php?module=viewgame&id=1094" >> <<DefineGameLink "Souls" "Of Sex and Souls: Noir Nights" "https://www.tfgamessite.com/index.php?module=viewgame&id=1065" >> <<DefineGameLink "Phantom" "Phantom: Revenge" "https://www.tfgamessite.com/index.php?module=viewgame&id=1050" >> <<DefineGameLink "Slugs" "Slugs and Bugs: Invasion" "https://www.tfgamessite.com/index.php?module=viewgame&id=791" >> <<DefineGameLink "The Anax" "The Anax: Call of the Cursed One" "https://www.tfgamessite.com/index.php?module=viewgame&id=1472" >> <<DefineGameLink "Giggle" "Giggle Night: Trixie's Trial" "https://www.tfgamessite.com/index.php?module=viewgame&id=1114" >>
<<if $focusScroll != 0>> <<script>> var activePassageName = State.passage; var activePassage = Story.get( activePassageName ); if ( activePassage.tags.contains('focus') ) { $(window).scrollTop( State.variables.focusScroll ); State.variables.focusScroll = 0; } <</script>> <</if>>
<<if setup.currentChar>> <<CharTemplate>> <!-- Image --> <div align="center">[img[{Image}]]</div> <br/> <!-- Name/Subtitle --> <<if {HasName}>> <b>Name:</b> {TextStyle}{Name} <<if {HasSubtitle}>> ({Subtitle}) <</if>> {/TextStyle} <br/> <</if>> <!-- Type --> <<if {HasType}>> <b>Type:</b> {TextStyle}{Type}{/TextStyle}<br/> <</if>> <!-- Age --> <<if {HasAge}>> <b>Age:</b> {TextStyle}{Age}{/TextStyle}<br/> <</if>> <!-- Origin --> <<if {HasOrigin}>> <b>Origin:</b> {TextStyle}{Origin}{/TextStyle}<br/> <</if>> <!-- Abilities --> <<if {HasAbilities}>> <b>Abilities:</b> {TextStyle}{Abilities}{/TextStyle}<br/> <</if>> <!-- Quote --> <<if {HasQuote}>> <b>Quote:</b> {TextStyle}"{Quote}"{/TextStyle}<br/> <</if>> <<if {HasFirstAppearance}>> <b>First Appearance:</b> {FirstAppearance}<br/> <</if>> <<if {HasWikiLink}>> <b>Anaxpedia Link:</b> {WikiLink} <</if>> <br/><br/> <<if {HasBio}>> {Bio} <</if>> <br/><br/> [[Back|Characters]] <</CharTemplate>> <<else>> <<goto "Characters">> <</if>>
<<CharTemplate>> <div style="display:table"> <img src="{Icon}" class="CharIconLocked" width="70" height="70"/> <span class="CharContainer"> <p> @@.CharTextLocked;<span class="CharName">{ListName}</span> <<if {HasSubtitle}>><br/>{Subtitle}<</if>>@@ </p> </span> </div> <</CharTemplate>>
<div align="center">[img[Pictures/BadEndsSpecial.png]]</div> @@.Artifact;<<book>>Congratulations! For completing the Story Mode, you have been granted access to the Special Bad Ends that unlock through items in the Game Mode! You can access them at any time using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <br> <br> [[The End]] <<audio ':all' stop>> <<audio "se_be_unlocks" volume 0.2 play>> <<set $BabaBrewBE to true>> <<set $ClawBE to true>> <<set $GogglesBE to true>> <<set $HeadBE to true>> <<set $PinkPotionBE to true>> <<set $SlugBE to true>> <<set $SnowballBE to true>> <<set $StrangePlantBE to true>> <<set $TentacleBE to true>>
<div align="center">[img[Pictures/BEBimbrew1.jpg]]</div> While you have been busy honing your monster hunting abilities, Hobs has been busy coming up with schemes to make himself richer. His latest idea came about the fact that you did not drink the pink potion which he offered you the night that you met. Then, he realized the power of baba brew to turn women into plague witch clones of Baba Yaga herself. @@.Hobs;“Right, so, iffin’ I get how dese ‘ere potions work, hmm. Better check me notes one more time, yeah?”@@ He looks at a few pieces of paper strew haphazardly over [[a desk.|BEBimbrew2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, Alorian, as a perk!@@ </div> <<audio ':all' stop>> <<audio "hoh_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBloodQueen1.png]]</div> Tired of Vlad’s incessant attempts to subvert your mind, as you sleep, you feel your way to him in reverse by learning from the times that he pulled you into his own mind. @@.Vlad;“Absinthe! Hah! So, you come here of your own accord? Finally, ready to submit?”@@ @@.Abby;“Fuck no- the opposite! I am here to offer you one chance to submit and give yourself to <i>my</i> control.”@@ His smug face turns to one of anger, @@.Vlad;“You think I would bow to a woman- a Van Gothen- no less? Have you gone mad?”@@ @@.Abby;“Listen, bud, I have been putting up with you and your little scheming bullshit, and I am so over it. Now, either you submit to me- or else, I’ll take you by force.”@@ He does not take your ultimatum [[very well.|BEBloodQueen2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by Mars as payment for helping program for me!@@ </div> <<audio ':all' stop>> <<audio "abby_dream" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll1.png]]</div> As you and the band sing your set, you do not realize it, but you are being watched. Your inherent Van Gothen power has attracted a particular succubus, and your beauty only cinches the deal. Dionyza [[wants you.|BEDionDoll2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, Syloren, as a perk!@@ </div> <<audio ':all' stop>> <<audio "aa_song" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEOgressWWYD.png]]</div> In this particular commissioned Bad End, the commissioner’s artistic desires and mine deviated. So, even though it took much longer to accomplish, I went ahead and rendered every scene twice- once with my personal pick of art and once with theirs. So, feel free to choose whichever you personally find more erotic and enjoy! [[Anaximanes’ Pick!|BEOgress1]] Or [[Commissioner’s Pick!|UBEOgress1]] <<audio ':all' stop>> <<audio "des_wwyd" volume 0.3 loop play>> <<set $UOgre to false>>
<div align="center">[img[Pictures/BEPerfect1.png]]</div> After learning the highest truths from your master, and joining the Cult of the Night, you find yourself at another service for the goddess Nuit. Your master begins the ceremony, @@.Brone;“Dearest sisters of the faith, we come together this night to share in our lust and undeath. You may now disrobe.”@@ Eager to worship, [[you obey.|BEPerfect2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, Boosh, as a perk!@@ </div> <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone1.jpg]]</div> Walking into the storeroom, you decide to rummage around and see if there is anything useful. They might even have some magical weapons or artifacts in here and not know it. As you search, you find only one interesting item, [[a cellphone.|BETerrorphone2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, Xytron, as a perk!@@ </div> <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEOgress1.png]]</div> After losing to the ogres in the forest, you were brought deep into their caverns and bred constantly. Your life was composed of two activities, fucking and eating, and with a filled belly, you rode another one of the males the tenth that day, trying to have [[more offspring.|BEOgress2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, FlashFoxful, as a perk!@@ </div> <<audio ':all' stop>> <<audio "zone_forest_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/UglyBEOgress1.png]]</div> After losing to the ogres in the forest, you were brought deep into their caverns and bred constantly. Your life was composed of two activities, fucking and eating, and with a filled belly, you rode another one of the males the tenth that day, trying to have [[more offspring.|BEOgress2]] <div align='left' style='font-size: 75%;'>\ @@.Cere;*This Bad End was requested by a $250 patron, FlashFoxful, as a perk!@@ </div> <<audio ':all' stop>> <<audio "zone_forest_be" volume 0.3 loop play>> <<set $UOgre to true>>
<div align="center">[img[Pictures/BEBimbrew2.jpg]]</div> @@.Hobs;“Extensive notes is essential to makin’ sure a project bangs out oll-right. Now, let’s see, I takes one of them doxy drinks, mix wiv one of dem nasty baba brews, and that should make a witch wot is a slave to me! Hah! And, I know just the bird for the job, heh, heh!”@@ He turns to [[another paper.|BEBimbrew3]]
<div align="center">[img[Pictures/BEBimbrew3.jpg]]</div> @@.Hobs;“Wiv her magic and power, I’ll make her turn lots of uvver birds into my bimbo slaves! Hah! A whole army of big-titted boobie birds doin’ whatever I tells ‘em ta do. And, I know just wot they’ll be good for!”@@ He turns to the [[final paper.|BEBimbrew4]]
<div align="center">[img[Pictures/BEBimbrew4.jpg]]</div> @@.Hobs;“Just sell their bodies to who’evver or wot’evver has the golds ta pay me, and we got ourselves me best fiscal year ever! Know wot I mean? Ha ha ha! Dese notes is oll in order- now time to make it ‘appen!”@@ Taking a cauldron, the hobgoblin pours the liquids [[into it.|BEBimbrew5]]
<div align="center">[img[Pictures/BEBimbrew5.jpg]]</div> @@.Hobs;“Well, so far, I ain’t blowed up or nuffin’, so fings is goin’ oll accordin’ to plan. That Van Gothen bird should be showin’ up soon. I just got to get her down ‘ere and splash her wiv this!” Hobs bides [[his time.|BEBimbrew6]]
<div align="center">[img[Pictures/BEBimbrew6.jpg]]</div> @@.Abby;“Ok, so where is the monster that you said is down here needing to be killed?”@@ @@.Hobs;“Oh, well, first, why don’t you take a look at this.”@@ @@.Abby;“What the hell is it?”@@ Hobs slings the liquid [[onto you!|BEBimbrew7]]
<div align="center">[img[Pictures/BEBimbrew7.jpg]]</div> The glowing goo splashes out of the cauldron and all over you and the blood suit! @@.Hobs;“Hah! Now, you’re goin’ ta make me lots of gold!”@@ You are [[not amused.|BEBimbrew8]] <<audio ':all' stop>> <<audio "be_baba_brew" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBimbrew8.jpg]]</div> Your body begins to give off a pink glow as a sickly-sweet smoke rises from you. You feel a vein in your forehead begin throbbing from an intense rage building inside you. As you open your eyes and peer down at Hobs, he slowly trails off a speech. @@.Hobs;“— and now as a slave, you, you… will… uh… heh.”@@ @@.Abby;“I. Am. Going. To. Fucking. Murder. You.”@@ Hobs turns [[to flee!|BEBimbrew9]]
<div align="center">[img[Pictures/BEBimbrew9.jpg]]</div> @@.Abby;“You god damn fucking hobgoblin! I stomp little green men like you just for fun! I am going to! Arhg!”@@ You grab your head [[in pain.|BEBimbrew10]]
<div align="center">[img[Pictures/BEBimbrew10.jpg]]</div> @@.Abby;“You son of a—“@@ your anger is still flowing inside you, but you notice Vlad is silent. The blood suit is changing to something pink! Now you are even madder. @@.Abby;“I am not just going to kill you, Hobs! I am going to torture you and burn down the House of Haggle first!”@@ you yell. Then, like a bolt, your anger and [[pain vanish!|BEBimbrew11]]
<div align="center">[img[Pictures/BEBimbrew11.jpg]]</div> It’s as if a bubble burst within your mind and the hatred you just felt is replaced with a growing happiness. @@.Abby;“What did you do to me!?”@@ Your hair turns blonde and then your [[chest expands!|BEBimbrew12]]
<div align="center">[img[Pictures/BEBimbrew12.jpg]]</div> Your already generous bosom grows even more voluptuous. Your mind begins falling apart. It is as if you cannot find a focus. It’s as if your mind is just leaping from one random happy thought to another! You cannot seem to hold onto your anger for Hobs because he is so [[totally hot.|BEBimbrew13]]
<div align="center">[img[Pictures/BEBimbrew13.jpg]]</div> A magic burns through your mind, and replaces every thought and affiliation with images of Hobs. You do not care about your past, you do not care about anyone, you only want to serve Hobs! Serving him, making him rich, giving him every that you can- that is your sole purpose [[in life!|BEBimbrew14]]
<div align="center">[img[Pictures/BEBimbrew14.jpg]]</div> Then new knowledge pours into your mind. You understand the very nature of matter itself. You can easily twist and change biological things using magic. It makes so much sense. You want to share this happiness by turning women into perfection, clones of you, because you are [[now perfect!|BEBimbrew15]]
<div align="center">[img[Pictures/BEBimbrew15.jpg]]</div> As the pink light fades, you stand twirling your long blonde hair. The blood suit has reformed into the perfect outfit for a bimbo witch like you. @@.Abby;“Um, like, Hobbie? Why did you run away? I am lonely and my little pussy needs some action!”@@ Like a bullet he comes tearing back [[towards you!|BEBimbrew16]] <<audio ':all' stop>> <<audio "be_bimbo" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBimbrew16.jpg]]</div> @@.Hobs;“Cor blimey! I don’t bleedin’ believe it! Hah! It worked!”@@ You giggle as he clamors over you, his long, nimble fingers exploring your new, perfect, body. @@.Hobs;“You’re pink! Didn’t see dat coming, but who rightly cares! Hah ha! Ooh, you’re mine, you hear me bird!”@@ @@.Abby;“Hee hee, yes Master, I am, totes, yours! So, like, you wanna fuck?”@@ Wasting no time, he pulls you to [[the ground.|BEBimbrew17]]
<div align="center">[img[Pictures/BEBimbrew17.jpg]]</div> The boob suit, pulls back, and Hobs has unrestricted use of your curvy body. He slams his cock into you, drooling, and finds your cunt juicy and hot. @@.Hobs;“Ooohhh, yes, this ‘ere is the best duff, oh!”@@ Wildly, and with reckless abandon, the diminutive hobgoblin fucks you like a jackhammer. You spread your legs as wide as you can and giggle. This is what you were [[made for!|BEBimbrew18]]
<div align="center">[img[Pictures/BEBimbrew18.jpg]]</div> The feeling grows more intense. Your new body craves sex and amplifies the sensations of every touch- especially the sensations within your erogenous zones. @@.Hobs;“Oh, oh, oh! Yeah, I feels it, I’m gonna come right inside you, bird!”@@ @@.Abby;“Hee hee! Yes! Like, fill me all up, Master!”@@ [[He moans!|BEBimbrew19]]
<div align="center">[img[Pictures/BEBimbrew19.jpg]]</div> His balls clench and his green cock throbs and pulses as copious amounts of his cum pour into your needy canal. @@.Hobs;“Dat pink- ahhh- pink pussy, it’s da best ever!”@@ @@.Abby;“Thank you, Master!”@@ Suddenly, he starts humping you again, @@.Hobs;“Your cunt feels so bloody good, I can’t stop meself! I’m going to keep going!”@@ @@.Abby;“Yay!”@@ is all you respond with, letting him continue to [[ravage you.|BEBimbrew20]]
<div align="center">[img[Pictures/BEBimbrew20.jpg]]</div> After cumming inside you several times, Hobs grows weak and tired, and orders you to do all the work- which you gladly do. You ride his dick in the dark, dank basement, helping him cum again [[and again.|BEBimbrew21]]
<div align="center">[img[Pictures/BEBimbrew21.jpg]]</div> Hours pass, and your libido has not been quelled. The whole area, and your pussy, lies drenched in Hobs’ semen, but his cock refuses to deflate thanks to your perfect form, and you ride him even as [[he sleeps.|BEBimbrew22]]
<div align="center">[img[Pictures/BEBimbrew22.jpg]]</div> Finally, several hours later, with a weak voice, he tells you to stop. @@.Hobs;“You… stop, ya daft bimbo. Go find me uvver women. Make those birds like you is. Make’em obey me, yeah?”@@ @@.Abby;“Aww! Totally, Master! I know just the girls too! They’ll be strong and I’ll make them perfect, just like me!”@@ you announce as you pull up off his still hard, and now raw, dick. Your body is covered in his cum, and your feet make noises as they stick to the ground while you walk away- [[your mission clear.|BEBimbrew23]]
<div align="center">[img[Pictures/BEBimbrew23.jpg]]</div> It does not take you long to reach Sanctuary. You already expect Katerina to be guarding the door. She’ll become just [[like you!|BEBimbrew24]]
<div align="center">[img[Pictures/BEBimbrew24.jpg]]</div> @@.Kat;“Vhat happened to you!?”@@ she yells as you walk inside, giggling. @@.Abby;“I, like, became totally perfect, oh, and like, pink too! Now, it’s your turn! You’ll be a little slutty cunny bunny like I am!”@@ You cast your bimbo [[plague magicks!|BEBimbrew25]]
<div align="center">[img[Pictures/BEBimbrew25.jpg]]</div> Katerina drops her daggers as the plague takes hold! @@.Kat;“You bitch! You did something to me!”@@ @@.Abby;“Yeah! I told you, you’re becoming totally perfect!”@@ [[The changes begin.|BEBimbrew26]]
<div align="center">[img[Pictures/BEBimbrew26.jpg]]</div> @@.Kat;“Nooooo! I must not lose myself!”@@ Katerina yells as her flesh grows pinker by the second. Her body begins contorting into a voluptuous shape, and as it does, her leather suit [[snaps off.|BEBimbrew27]]
<div align="center">[img[Pictures/BEBimbrew27.jpg]]</div> As the moments tick by, she starts laughing and breathing in the bubble-gum-flavored plague cloud. @@.Kat;“I’m Katerina Mordova! I am a vitch hunter! I am, heh, Katerina Mor… uh. I’m a, um, cock hunter! I am Kitty! I am a slut!”@@ @@.Abby;“Ha ha! Yeah, you’re totally slutty!”@@ She looks up at you with [[a smile.|BEBimbrew28]]
<div align="center">[img[Pictures/BEBimbrew28.jpg]]</div> @@.Kat;“I’m totally perfect!”@@ @@.Abby;“Yeah! And, you obey me!”@@ @@.Kat;“Uh huh, I do! Like, I have to, or whatever.”@@ [[You fondle her.|BEBimbrew29]]
<div align="center">[img[Pictures/BEBimbrew29.jpg]]</div> She makes no attempt to stop you as you grab her massive titties and play with them. @@.Abby;“Look at you! You’re such a nice, plump bimbo! Now, we have work to do.”@@ You turn towards [[the entrance.|BEBimbrew30]]
<div align="center">[img[Pictures/BEBimbrew30.jpg]]</div> @@.Abby;“We gotta make, like, all the women we can, perfect, like us, so that Hobs can prostitute you and get rich!”@@ @@.Kat;“Oh! Vhat a great idea!”@@ @@.Abby;“Yeah, and we’ll start with Siri, because she’s, like, all brainy and could find a cure. And we wanna make sure we stay perfect forever!”@@ Kat seems shocked, @@.Kat;“Ohmygawd! You are so bitchin’ smart!”@@ @@.Abby;“Yeah! I’m, like, smarter than you and the others, cause, I am, uh, whatever, you know? Like the main bitch. Anyways, let’s make’em all into bimbo sluts!”@@ You make your way to [[the laboratory.|BEBimbrew31]]
<div align="center">[img[Pictures/BEBimbrew31.jpg]]</div> Siri turns as the door slams open, @@.Siri;“Oh! Ms. Van Gothen! Ms. Mordova! What happened to you!”@@ [[she yells.|BEBimbrew32]]
<div align="center">[img[Pictures/BEBimbrew32.jpg]]</div> @@.Abby;“We are perfected! Now, it’s, like, totes your turn!”@@ You again cast your pink plague and it goes to work on [[the human.|BEBimbrew33]]
<div align="center">[img[Pictures/BEBimbrew33.jpg]]</div> As the effects manifest within her, Siri actually seems to study it as if she finds it interesting. First, her skin turns pink, and then her butt and boobs inflate, ripping away her clothes. Her hair grows even blonder than before and her eyes twinkle a beautiful hue of blue. About that time, her face takes on a less focused demeanor, and she starts giggling. @@.Siri;“Wow! I am like, I dunno, super happy!”@@ @@.Abby;“Yeah! You’re going to be fuckmeat for Handsome Hobs!”@@ @@.Siri;“Ha ha ha, what? I, like, don’t even get it!”@@ @@.Abby;“Just help us make the other women like you!”@@ @@.Siri;“OH! Yeah!”@@ Together you [[swarm Rosaline!|BEBimbrew34]]
<div align="center">[img[Pictures/BEBimbrew34.jpg]]</div> @@.Rosa;“What the hell! Oh shit! You idiots got yourselves turned! Well, I’ll kill myself before I become a damn monster!”@@ [[You plague her.|BEBimbrew35]]
<div align="center">[img[Pictures/BEBimbrew35.jpg]]</div> By the time the thick pink smoke begins to clear, you see a bright eyed and much happier Rosaline. @@.Abby;“Ok, Rosie, you’re, like, perfect, and will do whatever I say!”@@ @@.Rosa;“Hee hee! Totally! You’re all so hot!”@@ @@.Siri;“So are you,”@@ answers Siri and the pair begin making out. @@.Abby;“Girls! None of that right now! We gotta make all the humans perfect first!”@@ Together, you march [[on Selena.|BEBimbrew36]]
<div align="center">[img[Pictures/BEBimbrew36.jpg]]</div> @@.Selena;“Mamacita! No, no, Rosaline! What the hell!”@@ @@.Kat;“We like are perfect,”@@ says Kat. @@.Rosa;“Yeppers! Now, it’s your turn!”@@ yells Rosie. You cast [[the spell.|BEBimbrew37]]
<div align="center">[img[Pictures/BEBimbrew37.jpg]]</div> The room fills with pink plague clouds and as with the others, Selena’s body morphs and transforms into a bimbo clone of yourself. She just laughs as you hear a commotion in [[the hallway.|BEBimbrew38]]
<div align="center">[img[Pictures/BEBimbrew38.jpg]]</div> @@.Molly;“Absinthe! I thought I sensed something wrong! I need to tell pa!”@@ Before Molly can do so, you [[plague her.|BEBimbrew39]]
<div align="center">[img[Pictures/BEBimbrew39.jpg]]</div> Within minutes, she’s another bimbo slave, primed and ready to obey you and Hobs. Now you move on to [[get Kendra.|BEBimbrew40]]
<div align="center">[img[Pictures/BEBimbrew40.jpg]]</div> @@.Kendra;“Lassie! Oh, Lassies! No! What happened!”@@ Her shock gives way to [[brainless joy.|BEBimbrew41]]
<div align="center">[img[Pictures/BEBimbrew41.jpg]]</div> Giggling with the other girls, she can only thank you for melting her mind and enslaving her. And, that leaves you with one last target [[to take.|BEBimbrew42]]
<div align="center">[img[Pictures/BEBimbrew42.jpg]]</div> Your bimbrew bimbo army surrounds Ayana, and to her credit, she manages to shoot you, but your wound heals as your magicks swirl about the room, tainting her, and plaguing the other, already perfect, [[pink women.|BEBimbrew43]]
<div align="center">[img[Pictures/BEBimbrew43.jpg]]</div> @@.Abby;“Oh, goodie! You are the last one!”@@ @@.Ayana;“I am! Oh, I want to taste all your, like, perfect, pink, pussies!”@@ The women almost devolve into a mindless orgy, but you command them to follow you back to the [[House of Haggle.|BEBimbrew44]]
<div align="center">[img[Pictures/BEBimbrew44.jpg]]</div> A few weeks later, you find yourself in your usual place- on your knees, as Hobs sits upon his throne. He found that selling your body and those of your friends made him far more gold than selling potions and trinkets. Throughout the cold halls, you hear the whines of women and a cacophony of monstrous moans of pleasure- [[satisfied customers!|BEBimbrew45]]
<div align="center">[img[Pictures/BEBimbrew45.jpg]]</div> <br /> <br /> @@.Dion;When Hobs gets an idea- anything can happen! In this case, but mixing a pink potion and a baba brew, he concocted a bimbrew! You became a bimbo witch, capable of turning other women into such lecherous ladies. You converted all of the female Night Stalkers, and spent the rest of eternity as Hobs’ plaything and his main bitch that he would pimp out for gold. Because of who you had once been, you were worth top dollar and somehow that just made you all the wetter and made the sexual exploitation all the better!@@ <br /> <br /> <<if $BimbrewBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Bimbo Brew Retinue Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BimbrewBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_osas" volume 0.3 play>>
<div align="center">[img[Pictures/BEBloodQueen2.png]]</div> Vlad’s answer is concise and comes swiftly as he leaps into the air and attacks you. This mental struggle of minds, grows both desperate and great, as you are both seemingly equally matched. However, in the end, he miscalculates a move, and you manage to [[grab him!|BEBloodQueen3]] <<audio ':all' stop>> <<audio "vlad_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBloodQueen3.png]]</div> In this metaphoric realm, you do to him, what you always felt that he wanted to do to you. You latch onto his neck and bite into it, sucking on his blood- which is, more or less, his [[willpower here.|BEBloodQueen4]]
<div align="center">[img[Pictures/BEBloodQueen4.png]]</div> Though he tries to resist, the more you take- the weaker he becomes, until he is but a bony, pathetic mess. Whatever is left of his mind is of no power [[at all. |BEBloodQueen5]]
<div align="center">[img[Pictures/BEBloodQueen5.png]]</div> The blood suit is now yours to fully control. As his power flows through you, you come to some realizations. You should be more than a pathetic monster hunter- you should be a queen. Others are yours to command, and you will eventually rule the world- you simply know it will happen, and nothing will stand in your way. However, you will need an entourage to begin your kingdom [[of blood.|BEBloodQueen6]]
<div align="center">[img[Pictures/BEBloodQueen6.png]]</div> Laughing, you rise from your bed, and have the blood suit form into an erotic outfit, made for a queen. Now, with that weakling Vlad out of the way, you can take whatever women that you want, and then, it’s off to end Ivor and take his Nightbred for your [[own slaves.|BEBloodQueen7]] <<audio ':all' stop>> <<audio "zone_tunnels_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBloodQueen7.png]]</div> You first will need a hunter for your beck and call- an assassin- and you know just the woman. Striding into the hallway, you confront Katerina. At first, she is stealthy, utilizing the shadowy powers she gained from Baba Yaga, but with your newfound senses, you easily show her that you can see her as plainly as the nose on your face. @@.Kat;“So, you finally fell to Vlad’s powers, eh?”@@ @@.Abby;“No, dear Kat, that fool fell to me!”@@ She launches herself [[at you!|BEBloodQueen8]]
<div align="center">[img[Pictures/BEBloodQueen8.png]]</div> Her moves are well practiced and for a human, she does well to stave you off. @@.Abby;“A fine slave you will make!”@@ @@.Kat;“I vill never serve the likes of darkness!”@@ After a few seconds though, she finds herself at [[your mercy.|BEBloodQueen9]]
<div align="center">[img[Pictures/BEBloodQueen9.png]]</div> @@.Kat;“Just vhat do you plan to do!”@@ she yells as she struggles against your grasp. @@.Abby;“I am going to share the blood suit with you. I am helping you! It is not bad, what I am doing, don’t you get it! You are my friend, and you deserve to have greater power!”@@ @@.Kat;“I do not vant it!”@@ @@.Abby;“You will”@@ you [[answer coldly.|BEBloodQueen10]]
<div align="center">[img[Pictures/BEBloodQueen10.png]]</div> Focusing on the suit, the blood flows from your hands and onto [[her face.|BEBloodQueen11]]
<div align="center">[img[Pictures/BEBloodQueen11.png]]</div> Your liquid desire flows into her eyes, ears, nose, and mouth, and you feel it slithering into [[her cranium.|BEBloodQueen12]]
<div align="center">[img[Pictures/BEBloodQueen12.png]]</div> As it pools around her brain, you feel her thoughts merging with your own. You sense her and your ability to manipulate her is as simple as using a hand puppet. The sensation and ability [[feels natural.|BEBloodQueen13]]
<div align="center">[img[Pictures/BEBloodQueen13.png]]</div> With your own thoughts, you lower her arms and make her smile up at you. She is still herself, but bound to you completely. @@.Abby;“Now, aren’t you glad that I shared my power with you?”@@ @@.Kat;“Mmm, yes, I am. This is vhat I vanted, even though, I did not realize it.”@@ As you release her, [[she strips.|BEBloodQueen14]]
<div align="center">[img[Pictures/BEBloodQueen14.png]]</div> @@.Abby;“I do not think that I am finished yet. You’re my first, so I am just learning. I need to give you more blood, so much that you get your own blood suit. I have an idea.”@@ Kat looks down as your blood forms into a penis. She smiles down at it as it grows erect and rests upon her leg. @@.Abby;“I’m going to fill your little cunt.”@@ Somehow, you feel like Vlad- the penis, your words. But, the thought floats away as Kat squats [[over you.|BEBloodQueen15]]
<div align="center">[img[Pictures/BEBloodQueen15.png]]</div> @@.Abby;“You worship me, don’t you, Kat?”@@ @@.Kat;“Yes, Mistress, you are my entire vorld.”@@ @@.Abby;“Give yourself to me. Let me have you.”@@ She sinks down onto [[your cock.|BEBloodQueen16]]
<div align="center">[img[Pictures/BEBloodQueen16.png]]</div> You have never felt a sensation like this! Being female, the concept and sensation of something entering you was normal, and it felt good, but this is another level. Being inside, the sensitivity of friction along your shaft, it feels so much more erotic. Katerina rides you, desiring only to [[please you.|BEBloodQueen17]]
<div align="center">[img[Pictures/BEBloodQueen17.png]]</div> Finally, the sensations become too great to bear. You feel your first orgasm with a penis, and it is mind blowing. As you pump tainted blood into her body, Kat feels even closer to you. She is even more enslaved, more improved, by this [[selfish act.|BEBloodQueen18]]
<div align="center">[img[Pictures/BEBloodQueen18.png]]</div> Your undulating dick pours your willpower into her body and when no more can fit inside her, it flows out and up her flesh, coating her to [[your desires.|BEBloodQueen19]]
<div align="center">[img[Pictures/BEBloodQueen19.png]]</div> @@.Abby;“Now, you are bound by my blood completely.”@@ @@.Kat;“Yes! I feel it inside my pussy, I feel it inside my skull- I am owned and serve!”@@ @@.Abby;“Good. I will need your powers. I have my assassin, now, I shall make my warrior.”@@ You simply walk and without need of an order, Katerina [[follows you.|BEBloodQueen20]]
<div align="center">[img[Pictures/BEBloodQueen20.png]]</div> You locate Selena. As you enter, with a mental command, you have Kat stealth and she creeps along the wall. @@.Selena;“Abby! Oh, no, what happened!”@@ @@.Abby;“I took the blood suit for myself! I want to share this power with you. I know that you have wanted me, and you can have me now. Just accept the blood.”@@ She lets out a deep sigh. @@.Selena;“I always worried this day would come.”@@ Drawing her swords, she flings them, and they extend into razor whips. @@.Selena;“I have to stop you, and I am so sorry. I do not want to do this, but I must!”@@ With that she leaps [[towards you!|BEBloodQueen21]]
<div align="center">[img[Pictures/BEBloodQueen21.png]]</div> However, unknown to her your minion had been lying in wait- Kat strikes, and the two of you easily disarm and subdue Selena. @@.Selena;“Kat, fight it!”@@ @@.Kat;“I accept it. I submit- it is vonderful! You vill soon understand.”@@ @@.Abby;“She’s right, Selena. Give yourself to me willingly- or I’ll be forced to make you mine.”@@ @@.Selena;“Get your slimy hands off me!”@@ She made [[her choice.|BEBloodQueen22]]
<div align="center">[img[Pictures/BEBloodQueen22.png]]</div> As you hold her tightly, your cock slides along her lower back, @@.Selena;“What the hell is that!”@@ @@.Abby;“It’s my dick, and it’s going to be inside you.”@@ @@.Selena;“No! This is not you! Both of you, resist!”@@ You force your cock into her folds, and though she is not wet at all, the slick, wet, smoothness of your suit, penetrates her. @@.Abby;“Fight me, after all, I chose you to be my warrior for a reason!”@@ You fuck [[her roughly.|BEBloodQueen23]]
<div align="center">[img[Pictures/BEBloodQueen23.png]]</div> Somehow, fucking her harder, trying to hurt her for resisting makes you feel even better about the act. Again, the sensations of being inside a pussy, pushes your limits, and you moan as you cum inside her. As the blood flows within her, she becomes corrupted and bound to you. Selena eats out Kat’s cunt, and you feel Kat orgasm as [[you do.|BEBloodQueen24]]
<div align="center">[img[Pictures/BEBloodQueen24.png]]</div> Soon her body lies laden with the viscous fluid, and it oozes out, coating her- bonding [[with her!|BEBloodQueen25]]
<div align="center">[img[Pictures/BEBloodQueen25.png]]</div> After your lust lies slaked, you regard your warrior. The blood has formed into erotic armor. @@.Selena;“Thanks Mistress, for taking me, for improving me.”@@ @@.Abby;“You’re welcome, just remember whom you serve.”@@ @@.Selena;“You, my queen! Forever!”@@ @@.Abby;“Good, now you and Kat patrol around Sanctuary, subdue the others until I can make them my puppets.”@@ @@.Kat;“Yes, Mistress!”@@ the pair shout as they instantly make to find [[their prey.|BEBloodQueen26]]
<div align="center">[img[Pictures/BEBloodQueen26.png]]</div> While your underlings are busy, you seek out the other two humans you specifically want. First, a queen, such as you, needs a handmaiden. You know a spunky little Irishwoman that will fit that role nicely. Walking into the makeshift gymnasium, Kendra stands ready to fight. @@.Kendra;“Oh, lass, I had long worried that ye would succumb to that tainted suit.”@@ @@.Abby;“The opposite- it has succumbed to me- and you shall follow.”@@ Without a word, she [[lunges forward!|BEBloodQueen27]]
<div align="center">[img[Pictures/BEBloodQueen27.png]]</div> @@.Abby;“A bold move!”@@ you shout as you dodge the attack, her harpoon narrowly missing you. However, such a strike leaves her very vulnerable and at that moment, you disarm her! As she protests you claw and shred her outfit. @@.Abby;“I have a suit that will fit you perfectly.”@@ @@.Kendra;“I will never serve the like of ye!”@@ Showing your dominance, you throw her to [[the floor.|BEBloodQueen28]]
<div align="center">[img[Pictures/BEBloodQueen28.png]]</div> As she tries to crawl away, she shouts loudly to warn the other Night Stalkers. @@.Abby;“Heh, scream all you like. My puppets are already well underway in curtailing the rabble.”@@ @@.Kendra;“Listen to yerself, Absinthe! Ye do nae even sound like ye! Can you not see it!”@@ @@.Abby;“I am more myself than I have ever been.”@@ With those words, you fall [[upon her!|BEBloodQueen29]]
<div align="center">[img[Pictures/BEBloodQueen29.png]]</div> You push into her, and she tries to wriggle free, @@.Abby;“Oh, you should have moved your pelvis a little quicker, but I am already balls deep, now!”@@ @@.Kendra;“You have a bloomin’ langer? What is happening!”@@ @@.Abby;“Mmm, all your writhing is such a turn on!”@@ You hump her hard from behind, but knowing that she will soon be yours, again makes your dick twitch [[with desire!|BEBloodQueen30]]
<div align="center">[img[Pictures/BEBloodQueen30.png]]</div> There is a gurgling sound as you cum inside the girl’s unwilling cunt. She suddenly tenses up! @@.Kendra;“No! Oh god, Jesus, save me!”@@ With a husky moan, you state, @@.Abby;“I’m your god, now!”@@ More of the liquid pours from you, deep into Kendra’s folds. You cannot stop cumming this time, and she eventually fills up in the womb. As she tries to resist, you slide your cock free and then squeeze it into her ass, continuing to issue a torrent of cursed cum [[into her.|BEBloodQueen31]]
<div align="center">[img[Pictures/BEBloodQueen31.png]]</div> The goo eventually fills her inside and oozes from her nose and mouth. You feel the now familiar psychic link with your new handmaiden grow and solidify as it forms a uniform befitting your [[personal servant.|BEBloodQueen32]]
<div align="center">[img[Pictures/BEBloodQueen32.png]]</div> Laughing, Kendra spread her legs obscenely wide, @@.Kendra;“Fuck me more, my queen, please!”@@ @@.Abby;“Heh, you now know you place.”@@ As the others conquer Sanctuary, you enjoy your new servant’s body. But, there is one other particular role you need filled- [[an advisor.|BEBloodQueen33]]
<div align="center">[img[Pictures/BEBloodQueen33.png]]</div> As Kendra rides you, you send out a mental command to have Siri brought to you. Kat pushes her into the room. Siri arrives, horrified, @@.Kendra;“Oh look, it’s Siri! Ye come to join me as a slave?”@@ Kendra dismounts as your latest [[orgasm ends.|BEBloodQueen34]]
<div align="center">[img[Pictures/BEBloodQueen34.png]]</div> @@.Abby;“Come to me, Siri.”@@ Bashful and scared, the scientist steps forward. @@.Siri;“Please, Ms. Van Gothen, do think about what you are doing here.”@@ @@.Abby;“I am doing what is right and good. I am making you all stronger! I am sharing my power with you, and all you have to do is lose your souls to me.”@@ Her eyes regard at your penis. @@.Abby;“Do you like it?”@@ @@.Siri;“It’s all so strange and scary that I am having trouble studying and rationalizing the situation.”@@ With a mental order, Kendra [[undresses Siri.|BEBloodQueen35]]
<div align="center">[img[Pictures/BEBloodQueen35.png]]</div> She fidgets. @@.Abby;“Siri? Do not be scared. I am not going to hurt you. I want that big beautiful brain to be mine to use. I need an adviser, and I know that you will do well.”@@ @@.Siri;“It’s not that, Ms. Van Gothen, logically, I have no recourse but to accept this as reality. Being submissive, in fact, is actually something I think I would naturally enjoy.”@@ Confused you ask, @@.Abby;“Then why are you acting like this?”@@ @@.Siri;“I am a virgin.”@@ @@.Abby;“You! With a body like that!?”@@ @@.Siri;“I am afraid I am not very well versed at social interactions, and I simply have focused on other pursuits rather than, uh, sexuality.”@@ @@.Abby;“Ha ha, well that ends now. Let’s shackle your mind and then I think you’ll be less scared about giving me your virginity- in fact- you’ll be the perfect lover since I will be in full control of your body!”@@ Kendra forces her to [[her knees.|BEBloodQueen36]]
<div align="center">[img[Pictures/BEBloodQueen36.png]]</div> @@.Kendra;“Just put the wanker in yer mouth, aye, like that!”@@ @@.Abby;“Oh, a blow job, shit, it feels so good. Why the hell do men get to have all this fun?”@@ She [[is hesitant.|BEBloodQueen37]]
<div align="center">[img[Pictures/BEBloodQueen37.png]]</div> Kendra begins helping guide Siri’s head to your every satisfaction. At first, the movements are slow and steady, but the longer the fellatio continues, the faster the [[speed increases.|BEBloodQueen38]]
<div align="center">[img[Pictures/BEBloodQueen38.png]]</div> When the orgasm hits, Kendra forces Siri’s head forward, and holds it against you before pulling back and repeating the action. @@.Abby;“Good girl, let the blood inside!”@@ Before long the blood fills Siri’s skull and begins to push out from behind [[her eyes.|BEBloodQueen39]]
<div align="center">[img[Pictures/BEBloodQueen39.png]]</div> As you continue cumming into her now willing mouth, you feel your minds merge and you push away everything other than total obedience. With a contented sigh, Kendra lets go and moves to join [[the others.|BEBloodQueen40]]
<div align="center">[img[Pictures/BEBloodQueen40.png]]</div> Once the blood finishes, Siri’s mind is fully indoctrinated, basting in your power. The blood wraps around her entire head. However, she is not blind, as your eyes- are her eyes. She begins moving her head back and forth again, @@.Abby;“I think I shall use your mouth a bit more before I fill all your other holes.”@@ Eventually, you [[move on.|BEBloodQueen41]]
<div align="center">[img[Pictures/BEBloodQueen41.png]]</div> With your blood puppets, you easily overthrow Ivor and take the Shanghai Tunnels for your own base of operations. As you enter what is now <i>your</i> throne room, your slaves bow to you [[in reverence.|BEBloodQueen42]]
<div align="center">[img[Pictures/BEBloodQueen42.png]]</div> The Nightbred are now joined by your blood, just as the Night Stalkers are. At sunset, all of Portland will be indoctrinated into your [[new kingdom.|BEBloodQueen43]]
<div align="center">[img[Pictures/BEBloodQueen43.png]]</div> <br /> <br /> @@.Vlad;Tired of always having to fend off Vlad’s constant mental assaults, you turned the tables and absorbed him into your will! This gave you a new outlook on life, and you deigned it the best option to go out and enslave humanity. Desiring to spread the blood to every corner of Earth, with your new army, you manage to do just that. In the end, all worshipped and adored Absinthe, the Blood Queen!@@ <br /> <br /> <<if $BloodQueenBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Obscene Blood Queen Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BloodQueenBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDionDoll2.png]]</div> As you sing your set, out of the crowd of people, you suddenly lock eyes with a gorgeous woman. <i>@@.Dion;<<psy>>She isn’t just gorgeous- she is immaculate, like a walking goddess.<</psy>>@@</i> Yes, she’s probably the single most beautiful woman whom you have [[ever seen.|BEDionDoll3]]
<div align="center">[img[Pictures/BEDionDoll3.png]]</div> You smile at her as she looks up to you, continuing your song, but as you start to look away, your gaze seems almost fixated. <i>@@.Dion;<<psy>>You cannot take your eyes off her.<</psy>>@@</i> You [[really can’t.|BEDionDoll4]]
<div align="center">[img[Pictures/BEDionDoll4.png]]</div> You continue singing, and she holds up a ring. It’s almost as wonderful, as glorious, as radiant, as the woman wearing it. You swear it glows purple, and you feel so hot between your legs. <i>@@.Dion;<<psy>>Hot and slutty, slutty and hot. You want this woman. You want her to hold you.<</psy>>@@</i> It’s growing hard to pay attention to [[your song.|BEDionDoll5]]
<div align="center">[img[Pictures/BEDionDoll5.png]]</div> The longer you stare at her, the more you want her. A lust beyond anything which you have ever felt germinates and grows within you. Even as you continue trying to sing, your pussy dribbles juice down your leg and twitches with need. You miss a couple of words. @@.Scar;“Yo! Abs, you cool?”@@ asks Scarlett, but you do not even register [[her question.|BEDionDoll6]]
<div align="center">[img[Pictures/BEDionDoll6.png]]</div> The woman exposes a perfect, plump tit. <i>@@.Dion;<<psy>>She wants you. You want her. You must have her. You must come to her.<</psy>>@@</i> You drop [[your microphone.|BEDionDoll7]]
<div align="center">[img[Pictures/BEDionDoll7.png]]</div> The band stops playing as you hop off stage. @@.Scar;“Um, Abs?”@@ @@.Sylvain;“What’s she doing?”@@ @@.Toby;“Abby! Are you ok?”@@ Their voices are distant. Is [[something wrong?|BEDionDoll8]] <<audio ':all' stop>> <<audio "theme_dion" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll8.png]]</div> <i>@@.Dion;<<psy>>No. Nothing is wrong. The woman is beckoning you. Your friends do not matter. Your music does not matter. Only the woman matters. You must kiss her.<</psy>>@@</i> You slowly move forward as even the crowd seems focused only on you. Finally, you [[reach her.|BEDionDoll9]]
<div align="center">[img[Pictures/BEDionDoll9.png]]</div> Her scent or perfume turns you on. You know that you must kiss her. <i>@@.Dion;<<psy>>Yes, kiss her. Give yourself to her.<</psy>>@@</i> You press your lips against hers and feel a jolt of sexual heat prickle through [[your body.|BEDionDoll10]]
<div align="center">[img[Pictures/BEDionDoll10.png]]</div> As you kiss, you feel as if you are losing something. Like, a part of you is being drained away. <i>@@.Dion;<<psy>>But, you don’t care. You only want to please this woman. You submit to her completely.<</psy>>@@</i> You feel your head swim, but the drunken lust replaces your thoughts with a certain obedience. You want to serve her. Your band mates come up, and Toby pulls you away from [[your kiss.|BEDionDoll11]]
<div align="center">[img[Pictures/BEDionDoll11.png]]</div> As your eyes fall upon them, they look so ugly. You never noticed just how utterly grotesque your friends were. Compared to true beauty, your Mistress, they look gangly, misshapen, and strange. @@.Toby;“Abby? Your eyes- are you ok?”@@ Scar pushes Tobias aside, @@.Scar;“Hey, bitch, who the fuck are you and what is going on!”@@ @@.Dion;“She’s mine, you simpletons. She does not want you, she does not want to be your friend, hell, she does not want anything to do with you now! She wants only me.”@@ @@.Scar;“Who, the fuck, do you think you—“@@ @@.Abby;“Yes. It’s true. I do not give a fuck about any of you.”@@ @@.Dion;“She’s coming with me.”@@ @@.Abby;“I want to go with her.”@@ The band yells and Sylvain has to hold Scar back as your Mistress turns and leads you from Lola’s Room, and even out of McMenamins altogether. As you go down the alleyway, a man dressed like a vampire appears out [[of nowhere.|BEDionDoll12]]
<div align="center">[img[Pictures/BEDionDoll12.png]]</div> @@.Brone;“Pardon me, dear ladies. I am Mr. Lorcan. And you are?”@@ Your Mistress hisses, @@.Dion;“A filthy nosferatu!”@@ @@.Brone;“Oh my! How rude! My rather homely appearance aside, I must insist that you both come with me, there is much we need to discuss!”@@ She pulls [[you closer.|BEDionDoll13]] <<audio ':all' stop>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll13.png]]</div> @@.Dion;“You will stay back, undead leper.”@@ @@.Brone;“I do not know what you are, but you are at least aware of my kind. However, you do not understand the situation. If you will just listen to me, we need to take this woman and keep her safe. I have a plan, and if we do not—“@@ @@.Dion;“I’ll kill you where you stand if you try anything!”@@ He sighs, shaking [[his head.|BEDionDoll14]]
<div align="center">[img[Pictures/BEDionDoll14.png]]</div> @@.Brone;“Very well. I gave you ample chances. If you will not come with me willingly, then I shall enslave you both! That's it, look into my eyes! You obey me, mortals!”@@ Your Mistress laughs, @@.Dion;“She’s already under my control, Nightbred fool!”@@ Suddenly, your [[Mistress morphs!|BEDionDoll15]]
<div align="center">[img[Pictures/BEDionDoll15.png]]</div> Her skin becomes purple, horns sprout from her head, a tail grows and swishes behind her, and a pair of wings unfurl upon her back! @@.Dion;“I am Dionyza, Daughter of Lilith herself, and you dare try your pathetic vampiric gaze upon me?”@@ He [[appears shocked!|BEDionDoll16]] <<audio ':all' stop>> <<audio "theme_dion" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll16.png]]</div> @@.Brone;“Bothersome burdens! Can’t anything in life ever be easy?”@@ @@.Dion;“You will explain yourself.”@@ @@.Brone;“She is a Van Gothen!”@@ @@.Dion;“Yes! I knew it the moment I was in her presence. I plan to make her mine!”@@ @@.Brone;“You don’t understand! She needs to slay Ivor—“@@ @@.Dion;“Ivor! You, filthy little creature! You are one of his minions? You and your ilk came into my Las Vegas and disrupted some of my own operations some time ago.”@@ @@.Brone;“No, not I! I tried to stop him even there, and now he plans to—“@@ @@.Dion;“Enough!”@@ In a blur her arm [[thrusts outwards!|BEDionDoll17]]
<div align="center">[img[Pictures/BEDionDoll17.png]]</div> Her claw bursts into his chest and pulls out a black heart. With a terrified look in his eyes, the monster crumbles [[into ash.|BEDionDoll18]]
<div align="center">[img[Pictures/BEDionDoll18.png]]</div> @@.Dion;“I am going to make you mine forever, baby. Your soul, will empower me, and I think with your Van Gothen powers, you will make one of the most powerful succubi on Earth.”@@ With those words, she holds you and flaps [[her wings.|BEDionDoll19]]
<div align="center">[img[Pictures/BEDionDoll19.png]]</div> Soon you ascend thousands of feet into the air, but you feel no fear. You want to fuck her. You want to kiss her. You want to stay in her arms forever. After some time, she lands on the roof of [[a building.|BEDionDoll20]]
<div align="center">[img[Pictures/BEDionDoll20.png]]</div> @@.Dion;“Finally, we are back in Vegas.”@@ She walks into a door and you follow. Soon you find yourself meandering through the hallways of a giant hotel. @@.Dion;“Home sweet home. This is the Vogue, my building. Now, come with me to my penthouse.”@@ [[You obey.|BEDionDoll21]]
<div align="center">[img[Pictures/BEDionDoll21.png]]</div> She leads you to a bedroom. There is a large bed with erotic statues on either side of it. They hold orbs that pulse with strange violet light. @@.Dion;“Those are lust crystals that I created. I good deterrent for anyone snooping around, because they wind up being unable to control their sexual urges and when I get home, I find them masturbating on my bed- waiting to be my prey.”@@ Your Mistress is [[very cunning.|BEDionDoll22]] <<audio ':all' stop>> <<audio "lilin_sexy" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll22.png]]</div> She steps around you and comes into view. Her radiant beauty fills your vision and the lust within you peaks again. @@.Dion;“Yes, you are ready. I will take your soul, and make you a lilin demon.”@@ She pulls you to [[your knees.|BEDionDoll23]]
<div align="center">[img[Pictures/BEDionDoll23.png]]</div> @@.Dion;“I knew a Van Gothen before. So much power, so virile, so much soul, oh how I wished I could have had him, but, you will make up for what happened.”@@ @@.Abby;“I will make up for it.”@@ @@.Dion;“Heh, yes.”@@ She brings her lips to yours and pulls away as you lean forward, discarding you and walking to [[her bed.|BEDionDoll24]]
<div align="center">[img[Pictures/BEDionDoll24.png]]</div> Spreading her legs open, your eyes are drawn to her ring- and her pussy. @@.Dion;“Mmm, you’re all mine! Your blood protects you from monsters, but not demons. I am going to make you beautiful and horny forever.”@@ Her fingers squish inside her folds, @@.Dion;“Come to me.”@@ [[You obey.|BEDionDoll25]]
<div align="center">[img[Pictures/BEDionDoll25.png]]</div> As you climb onto her bed, she lies back, and wraps her tail around your neck, pulling your face down to her cunt. Its heady aroma assails your nose. A mixture of sex, sweetness, and semen all waft from it. @@.Dion;“Lick me, baby.”@@ With that her tail tugs your face and your lips meet [[her mound.|BEDionDoll26]]
<div align="center">[img[Pictures/BEDionDoll26.png]]</div> You are no stranger to licking pussy, and expertly, you tease her clit just right. @@.Dion;“Oh, by the dark gods, you are going to make such a lovely lilin!”@@ moans your Mistress in her husky voice. Power begins building as your Mistress nears her orgasm. Something akin to her kiss, like a draining sensation, begins within you, but far more potent. A shadowy light erupts around you as you feel her power flow into you and your soul [[flow out.|BEDionDoll27]]
<div align="center">[img[Pictures/BEDionDoll27.png]]</div> While Dionyza orgasms, the process increases, and your humanity drains away giving rise to [[sinful lust.|BEDionDoll28]]
<div align="center">[img[Pictures/BEDionDoll28.png]]</div> Your tongue work only grows more frantic as you try to give her every ounce of your being, and you feel a tail and horns sprouting from your body as you also orgasm- the most intense, powerful orgasm of [[your life!|BEDionDoll29]]
<div align="center">[img[Pictures/BEDionDoll29.png]]</div> As Mistress comes down from stealing your soul, you look into her eyes with glowing eyes of your own. @@.Dion;“Mmm, you were so good, baby.”@@ @@.Abby;“Mhm,”@@ you reply, suckling at [[her juices.|BEDionDoll30]]
<div align="center">[img[Pictures/BEDionDoll30.png]]</div> The rest of the night is spent in worship of this demonic being that saved you from your mundane humanity. By the next morning, you both use glamour as you leave together. Over time, Dionyza uses you as an assassin and as one of her best agents. When you are not serving her desires, you are free to work as a stripper in her club. And, so the months pass by. A year or more later, you are told you are requested in the [[VIP room.|BEDionDoll31]]
<div align="center">[img[Pictures/BEDionDoll31.png]]</div> You take your place on stage, your pussy already hot and wet thinking about the coming debauchery, and you dance on the stage as the customer enters. @@.Abby;“Come in, baby.”@@ Lost in the rhythm of the music, you follow your usual show, ensuring that he sees every curve of your [[perfect body.|BEDionDoll32]] <<audio ':all' stop>> <<audio "theme_dion_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDionDoll32.png]]</div> As you spread eagle and slide down the pole, you meet his gaze to find that it is Toby! Something in his eyes, it is sad but full of energy, [[of love.|BEDionDoll33]]
<div align="center">[img[Pictures/BEDionDoll33.png]]</div> @@.Abby;“Oh shit, Tobias! What a small world!”@@ you exclaim, still showing off your body to the boy that always loved you. @@.Toby;“Abby! I can’t believe it! I finally found you!”@@ @@.Abby;“Mmm, well, with as much as you paid for this, you deserve the fuck of your life. Wanna do it now, or watch me finish my dance first?”@@ He looks shocked and disgusted, @@.Toby;“No! I came to find you! The band fell apart after you ran away with that strange lady. No one could locate you. It took me over a year to track you down and then, it took forever to get enough money together to buy this VIP dance so that we could talk alone. Are you in some sort of cult? The people here, I have been watching you and something’s not right.”@@ The little shit is going to try to disrupt Dion’s plans! @@.Abby;“It’s no a cult, Toby,”@@ you lie, @@.Abby;“They just like making people happy with sex. C’mon,”@@ you say as you slide of stage and beckon him to a pile of giant pillows lying upon [[the floor.|BEDionDoll34]]
<div align="center">[img[Pictures/BEDionDoll34.png]]</div> @@.Abby;“I can smell the love on you, Toby, I can see it in your eyes. It’s so powerful. Come to me.”@@ @@.Toby;“No, Abby, please, you have to listen to me. I risked a lot to come here; I want you to run away with me.”@@ You go from a lithe and seductive demeanor, to a more [[dominant one.|BEDionDoll35]]
<div align="center">[img[Pictures/BEDionDoll35.png]]</div> With a strong gait, you stride to him and start undressing the smaller man. @@.Toby;“Abby, please, we do not have time for this!”@@ @@.Abby;“Shut up!”@@ you respond as you finish undressing him and push him to [[the floor.|BEDionDoll36]]
<div align="center">[img[Pictures/BEDionDoll36.png]]</div> @@.Abby;“You came all this way and sacrificed all your money too, to come find me. We’ll fuck first, and then, whatever you want, you can have.”@@ @@.Toby;“You’ll come with me?”@@ @@.Abby;“Yes, baby, and I’ll be your girlfriend this time.”@@ His penis springs to life, @@.Toby;“Really!”@@ @@.Abby;“Uh huh, you deserve it for being such a good man.”@@ You use your heel and push [[him backwards.|BEDionDoll37]]
<div align="center">[img[Pictures/BEDionDoll37.png]]</div> You squat down and press only the head of his cock into your pussy. Your pussy’s lips hold onto it just right, as your demonic essence already starts sucking the soul from him. @@.Abby;“Ooh, oh, I never felt—“@@ You sniff him, @@.Abby;“You really were a virgin?”@@ @@.Toby;“Yes, I was—“@@ he shifts a moment, @@.Toby;“I was saving myself for you.”@@ he says, embarrassed. @@.Abby;“Oh, Toby, don’t be embarrassed, when I am done with you, you’re going to be a whole new man! Let’s just say, I am glad that you waited, heh.”@@ With that, you sink down onto [[his member.|BEDionDoll38]]
<div align="center">[img[Pictures/BEDionDoll38.png]]</div> Your sex envelopes him, and as usual, it is a perfect fit thanks to your lilin powers. Your cunt shapes to accommodate his dick perfectly. As you undulate your hips, he says, @@.Toby;“Abby, this, this is like a dream come true!”@@ @@.Abby;“Oh yes, baby, it is. You always wanted to be inside me.”@@ @@.Toby;“What? Oh, no, I meant about you being my girlfriend! I always wanted us to be together, I want to marry you!”@@ You laugh at his naivety. You’ll suck out all this pathetic goodness and make Toby into an incubus that wants to rape and defile. The thought causes your cunt to twitch, and he moans. However, after a moment he becomes concerned, @@.Toby;“Abby, something’s weird!”@@ @@.Abby;“It’s ok, I am the best fuck you’ll ever have.”@@ @@.Toby;“No, I mean, I feel weak or ill, something’s not right, get off please.”@@ You hold [[him down!|BEDionDoll39]]
<div align="center">[img[Pictures/BEDionDoll39.png]]</div> @@.Toby;“Hey! You’re hurting me!”@@ @@.Abby;“You are mine, Toby! Do you fucking hear me! I never had a virgin and all this love inside you, it’s like a damn aphrodisiac- and trust me, that’s saying a lot! I have not been this turned on since the night I that lost my soul!”@@ @@.Toby;“Your soul?”@@ You look into [[his eyes.|BEDionDoll40]]
<div align="center">[img[Pictures/BEDionDoll40.png]]</div> You feel your desire issue forth and dominate his mind and his struggles slowly cease. @@.Abby;“Tobias, you are going to let me finish. Do not resist me. Give me your soul.”@@ @@.Toby;“I— Abby, I—“@@ the power fails! @@.Abby;“What! I have never seen this!”@@ [[You transform!|BEDionDoll41]]
<div align="center">[img[Pictures/BEDionDoll41.png]]</div> Allowing the glamour to melt away, you show your true lilin form! @@.Toby;“Oh my god, you’re a demon!”@@ @@.Abby;“Yes! I am a succubus, and Tobias, there is something about you. I thought it was the virginity, but it’s more than that, it’s your love for me! Give it all to me, let me perverse that purity!”@@ @@.Toby;“Absinthe! Fight this! Please, I can help you! We will find a way!”@@ You start undulating your hips, @@.Abby;“It’s as if you have endless soul! I want to milk it all! It feels so potent!”@@ While Toby pleads and tries to convince you to stop, you bring him one unwilling orgasm [[after another.|BEDionDoll42]]
<div align="center">[img[Pictures/BEDionDoll42.png]]</div> Sometime later, you moan as you feel one last weak orgasm from Toby and [[then nothing!|BEDionDoll43]]
<div align="center">[img[Pictures/BEDionDoll43.png]]</div> @@.Abby;“Damn you!”@@ you yell, strangling his desiccated corpse, @@.Abby;“More! I want more of you! What the fuck! Give me more soul!”@@ You hardly notice Dionyza [[walk in.|BEDionDoll44]]
<div align="center">[img[Pictures/BEDionDoll44.png]]</div> @@.Dion;“Oh, my poor baby, you’re riding a corpse. He has nothing left to give you.”@@ @@.Abby;“But, it was so good, like smoking ten thousand cigarettes at once or feeling every orgasm of my entire life all at once, every time he gave me more!”@@ @@.Dion;“He was in love with you. True love- not the kind of mind control or seduction that we do to humans. That makes their souls harder to control and harder to take, but, honey, mmm, you’ll never feel or taste something like that ever again.”@@ She looks at him, @@.Dion;“Did you love him too?”@@ You crawl [[to her.|BEDionDoll45]]
<div align="center">[img[Pictures/BEDionDoll45.png]]</div> @@.Abby;“No, Mistress, you are what matters! Only you have any meaning to me.”@@ Dion chuckles and holds you, @@.Dion;“Good. That’s how it should be. We’ll get rid of the the useless corpse and then you can spend the night licking me.”@@ You lick your lips in anticipation, Tobias already a [[distant memory.|BEDionDoll46]]
<div align="center">[img[Pictures/BEDionDoll46.png]]</div> <br /> <br /> @@.Dion;Somehow, Dionyza stumbled upon your before Brone Lorcan, and she took you away from your destiny. First, she stole your soul and twisted you into a lilin demon. Then, she used you for many ends, but the love of Tobias refused to give up. He scoured the world for you and managed to finally track you down, sacrificing everything for the woman he loved. And sacrifice he was! You drained him of all love, all soul, and all life, leaving nothing but a withered husk. For the rest of eternity, you served as Dion’s right hand!@@ <br /> <br /> <<if $DionDollBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Dion’s Doll Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $DionDollBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_osas" volume 0.3 play>>
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress2.png]]</div><<else>><div align="center">[img[Pictures/BEOgress2.png]]</div><</if>> @@.Ogre1;“Uh, uh, uhhhh, me am making the goo inside you!”@@ @@.Abby;“Ha ha, yep, me feel dat goin’ inside my hole!”@@ He moans as you milk him and then he falls backwards, into a [[deep sleep.|BEOgress3]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress3.png]]</div><<else>><div align="center">[img[Pictures/BEOgress3.png]]</div><</if>> @@.Abby;“You is all done? Me want more of da sex! Make more babies in me!”@@ you roar and try to hump his deflating cock, but he just responds with [[loud snoring.|BEOgress4]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress4.png]]</div><<else>><div align="center">[img[Pictures/BEOgress4.png]]</div><</if>> You hear the heavy stomps of other males drawing closer, @@.Abby;“Oh, good, more of da sex!”@@ @@.Ogre2;“We is not able to make babies fast enough!”@@ yells one. @@.Ogre1;“Yeah!”@@ yells another, @@.Ogre1;“We keep stickin’ you with our weenies in your front butt! Why you not makin’ da babies fast enough!”@@ @@.Ogre2;“Yeah! Make babies faster!”@@ @@.Ogre1;“Faster, faster!”@@ You think [[about that.|BEOgress5]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress5.png]]</div><<else>><div align="center">[img[Pictures/BEOgress5.png]]</div><</if>> @@.Abby;“Da babies come as fast as my muff oven can bake dem!”@@ @@.Ogre2;“Bake dem babies better, den!”@@ @@.Ogre1;“Yeah, you need more of da baby batter?”@@ @@.Ogre2;“Stupid female! You so dumb to make da babies slow!”@@ You feel sad, @@.Abby;“Me am dumb! Me wish me had more muff ovens inside.”@@ Suddenly, a funny feeling permeates you mind, @@.Abby;“Um, uh. Wait.”@@ [[You smile.|BEOgress6]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress6.png]]</div><<else>><div align="center">[img[Pictures/BEOgress6.png]]</div><</if>> @@.Abby;“Me not need more muff ovens! You boys just need more dumb girls to make da babies inside!”@@ You feel so tired after that exhausting amount of thinking. @@.Ogre1;“Um, dat good idea!”@@ @@.Ogre2;“Me thought of it!”@@ @@.Ogre1;“Well, you smart guy, but where we find dem?”@@ @@.Ogre2;“Um, uh, where we find dem stupid female?”@@ Again, your mind reels, and then you have a foggy memory of a place with women. @@.Abby;“Me know a place! You take me, and we get you da muff ovens.”@@ @@.Ogre2;“Really? HAR HAR!”@@ @@.Abby;“Yeah, you get all of da males for dis. Da humans dere is fighters, but dey not handle all ogres at once!”@@ Soon you have a large [[war party!|BEOgress7]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress7.png]]</div><<else>><div align="center">[img[Pictures/BEOgress8.png]]</div><</if>> You lead them to the big square building from your memory. @@.Abby;“Dey inside dis human cave!”@@ @@.Ogre1;“You sure?”@@ @@.Ogre2;“Yeah, if we don’t find da women, we gonna hurt you!”@@ @@.Abby;“Ha ha! You will find da women and I make dem into ogressesses like me am!”@@ Your forces swarm [[the building.|BEOgress8]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress8.png]]</div><<else>><div align="center">[img[Pictures/BEOgress8.png]]</div><</if>> When you enter the first hallway with a group of males, you find Katerina waiting for you. @@.Abby;“Oh, hiya! It me!”@@ @@.Kat;“You! I remember you! You got Sani killed and the forest torched! Because of you, vee lost against Baba Yaga!”@@ @@.Abby;“Uh huh, but, we can kill dat witch! We make babies, and den, we can make war on dem witches.”@@ She draws [[her blades.|BEOgress9]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress9.png]]</div><<else>><div align="center">[img[Pictures/BEOgress9.png]]</div><</if>> As the ogres roar and stomp forward, she slashes and stabs, but is no threat as they easily grab her. @@.Ogre1;“She stabby little thing.”@@ @@.Ogre2;“Yeah, coochie coo!”@@ says one as it tries tickling her armpit. @@.Kat;“Let me go, you stupid ogres!”@@ @@.Ogre2;“Female! You come and make her better!”@@ @@.Abby;“Yes! Me do whatever male wants!”@@ You [[obediently comply.|BEOgress10]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress10.png]]</div><<else>><div align="center">[img[Pictures/BEOgress10.png]]</div><</if>> He holds her up by the head. @@.Abby;“Be careful, if you squish her, pop, she die.”@@ @@.Ogre2;“Oh, me being careful. Me want to put baby in her.”@@ @@.Kat;“Baby! No, no, kill me- eat me! Do not do this! I do not vant to become like you!”@@ Putting you massive tit in front of her, you say, @@.Abby;“You, woman, drink!”@@ @@.Kat;“NO!”@@ @@.Abby;“You drink and be like me, better!”@@ [[She refuses.|BEOgress11]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress11.png]]</div><<else>><div align="center">[img[Pictures/BEOgress11.png]]</div><</if>> The male moves her face to your nipple, @@.Ogre2;“Drink, lady!”@@ Kat breathes hard through her nose, and refuses. Luckily, the smart male knows what [[to do.|BEOgress12]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress12.png]]</div><<else>><div align="center">[img[Pictures/BEOgress12.png]]</div><</if>> He smashes her face hard against your boob as your milk splashes out from the pressure. Kat almost drowns and gulps down the fluid to try and [[get air.|BEOgress13]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress13.png]]</div><<else>><div align="center">[img[Pictures/BEOgress13.png]]</div><</if>> Her struggles and protests soon fade away as she suckles hard at your teat and presses against your breast to try and milk you faster. You watch as she grows bigger and stronger on [[your milk.|BEOgress14]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress14.png]]</div><<else>><div align="center">[img[Pictures/BEOgress14.png]]</div><</if>> The male barely waits for her to be big enough before he just begins fucking the new female. @@.Ogre2;“I put baby in her now, she good enough!”@@ Kat pushes back against the male as he humps her and you have a hard time pulling your tit away from her mouth. @@.Kat;“Want more milk!”@@ @@.Abby;“You make your own milk!”@@ As the male dominates and impregnates Katerina, you start [[hunting others.|BEOgress15]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress15.png]]</div><<else>><div align="center">[img[Pictures/BEOgress15.png]]</div><</if>> Eventually, you wind up in the gymnasium. It is large enough to house you and the males begin bringing you women as they defeat them. The first one is Molly. @@.Molly;“Let me go! They done killed pa! I just want to die!”@@ @@.Abby;“No die! You make babies!”@@ You lift her off the ground and push her face against your [[giant titty.|BEOgress16]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress16.png]]</div><<else>><div align="center">[img[Pictures/BEOgress16.png]]</div><</if>> She attempts to wrench your hand away, but she is a little human and weaker than even your youngest ogreling. As you force feed her, as with Kat, she begins suckling your warm, delicious milk on [[her own.|BEOgress17]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress17.png]]</div><<else>><div align="center">[img[Pictures/BEOgress17.png]]</div><</if>> @@.Abby;“Ahh, feels good! You drink more, get bigger and stronger!”@@ Molly’s body begins bulking up as she consumes more of your [[ogre milk.|BEOgress18]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress18.png]]</div><<else>><div align="center">[img[Pictures/BEOgress18.png]]</div><</if>> By the time the males bring in Rosaline, Molly understands. @@.Molly;“Me make lots of babies!”@@ @@.Abby;“Yep! Da males put da babies in you and den you push da babies out of your giney.”@@ @@.Molly;“Uh huh! It be fun!”@@ As Molly stomps to the males waiting to mate, Rosaline rushes [[at you.|BEOgress19]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress19.png]]</div><<else>><div align="center">[img[Pictures/BEOgress19.png]]</div><</if>> @@.Rosa;“Fuck you! You did this; all of this is your fault!”@@ She punches you over and over, but it does not even feel like anything. The ogre males can punch you a lot harder. @@.Abby;“Little woman, stop! You drink now!”@@ @@.Rosa;“No damn way!”@@ You [[grab her.|BEOgress20]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress20.png]]</div><<else>><div align="center">[img[Pictures/BEOgress20.png]]</div><</if>> As with the others, you pull her to your breast and begin force feeding her. She tries fighting it more desperately than the other women had. You laugh at her, @@.Abby;“Stupid dummy, milk good for you! Make you big and strong!”@@ Eventually, [[she agrees.|BEOgress21]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress21.png]]</div><<else>><div align="center">[img[Pictures/BEOgress21.png]]</div><</if>> As she gulps down your milk, and grows bigger, you relax and feel happy about the release of pressure in your tit. @@.Abby;“Ahh, you drinkin’ real good now.”@@ [[Rosaline agrees.|BEOgress22]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress22.png]]</div><<else>><div align="center">[img[Pictures/BEOgress22.png]]</div><</if>> The males bring in two more women, and the pair screams at you and Rosaline. @@.Kendra;“Oh no, lassie, look!”@@ @@.Selena;“Mamacita! I cannot believe this!”@@ @@.Rosa;“Hey! You two stop yellin’ you need to drink!”@@ You agree, @@.Abby;“Yep, you come here. Drink milk, get tough.”@@ [[They refuse.|BEOgress23]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress23.png]]</div><<else>><div align="center">[img[Pictures/BEOgress23.png]]</div><</if>> @@.Kendra;“There’s no way I am going to turn into that!”@@ @@.Selena;“Yeah, I agree. Let’s fight, maybe they’ll kill us!”@@ @@.Kendra;“Aye, at least, I hope so!”@@ The scuffle [[lasts seconds.|BEOgress24]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress24.png]]</div><<else>><div align="center">[img[Pictures/BEOgress24.png]]</div><</if>> You and Rosaline peel away their clothes like the skin of a banana and then you each pull a woman to your bosom. @@.Abby;“Drinky drink!”@@ @@.Rosa;“Yeah! You need milk and babies!”@@ Rosaline and Selena get [[along well.|BEOgress25]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress25.png]]</div><<else>><div align="center">[img[Pictures/BEOgress25.png]]</div><</if>> Selena’s butt bubbles and grows larger with each gulp of the thick milk. @@.Rosa;“Ahh, dat’s it, drink up!”@@ It mere minutes, Selena is a fully [[fledged ogress.|BEOgress26]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress26.png]]</div><<else>><div align="center">[img[Pictures/BEOgress26.png]]</div><</if>> @@.Rosa;“Ha ha! I made ogress faster den you!”@@ Selena growls and rushes to a group of males, yelling, @@.Selena;“Make babies! Make babies in me!”@@ [[You laugh.|BEOgress27]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress27.png]]</div><<else>><div align="center">[img[Pictures/BEOgress27.png]]</div><</if>> You look down at Kendra pressing her face into your titty and suckling. @@.Abby;“She drinkin’ a lot!”@@ [[You smile.|BEOgress28]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress28.png]]</div><<else>><div align="center">[img[Pictures/BEOgress28.png]]</div><</if>> @@.Abby;“Da udder titty was too used up, so I had ta switch her to dis one!”@@ In little more time, Kendra stands tall [[and strong.|BEOgress29]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress29.png]]</div><<else>><div align="center">[img[Pictures/BEOgress29.png]]</div><</if>> @@.Abby;“She all done now!”@@ @@.Kendra;“Me am strong now! Me want babies!”@@ @@.Abby;“You got to get dem in da muff oven, go to males.”@@ @@.Kendra;“Har, har, har!”@@ Kendra skips over to the [[waiting mates.|BEOgress30]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress30.png]]</div><<else>><div align="center">[img[Pictures/BEOgress30.png]]</div><</if>> Just then, one of the human females being brought to you manages to escape! @@.Ayana;“Like hell, nuh uh, I ain’t turning into one of you!”@@ Ayana sprints, but with a few long steps you catch up to her and grab her by the ankle. Roaring you yell, @@.Abby;“You no leave! Need dem babies and you make da babies!”@@ @@.Ayana;“Let me go, you fat bitch!”@@ @@.Abby;“Me shut you up!”@@ You crush her into [[your breast.|BEOgress31]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress31.png]]</div><<else>><div align="center">[img[Pictures/BEOgress31.png]]</div><</if>> As with the other humans, she resists at first until your warm cream finally touches her tongue. Soon, she is suckling with the best [[of them.|BEOgress32]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress32.png]]</div><<else>><div align="center">[img[Pictures/BEOgress32.png]]</div><</if>> Her body begins growing bigger. @@.Abby;“Dat better. You drink, and den, you make da babies!”@@ Soon, Ayana [[is done.|BEOgress33]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress33.png]]</div><<else>><div align="center">[img[Pictures/BEOgress33.png]]</div><</if>> Siri is brought in to find Ayana just pulling away from your tit with an audible pop. @@.Abby;“Oh, you was da smarty lady!”@@ @@.Ayana;“Um, Siri, yeah?”@@ @@.Abby;“OH, yeah! You come here, Siri. Drink and make babies!”@@ She [[politely declines.|BEOgress34]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress34.png]]</div><<else>><div align="center">[img[Pictures/BEOgress34.png]]</div><</if>> @@.Siri;“No! Please, I am begging you, I do not want to lose my intellect; it is all that I have!”@@ You and the other girls surround the little human. @@.Abby;“You gonna drink.”@@ @@.Ayana;“Yeah, and get knocked up.”@@ @@.Kat;“And make da babies.”@@ Katerina [[snatches her.|BEOgress35]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress35.png]]</div><<else>><div align="center">[img[Pictures/BEOgress35.png]]</div><</if>> She pulls Siri into all your breasts, and together, you three smother her, laughing. Siri’s head moves about, but eventually, a nipple finds its way into [[her mouth.|BEOgress36]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress36.png]]</div><<else>><div align="center">[img[Pictures/BEOgress36.png]]</div><</if>> Her protests subside as she fondles the massive titties surrounding her and takes deep draughts [[of milk.|BEOgress37]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress37.png]]</div><<else>><div align="center">[img[Pictures/BEOgress37.png]]</div><</if>> When she cannot drink any more, she turns to the males, @@.Siri;“Hi boys! I want baby inside me!”@@ The [[males agree!|BEOgress38]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress38.png]]</div><<else>><div align="center">[img[Pictures/BEOgress38.png]]</div><</if>> Once back in Forest National Park, You watch as Siri is bred by a male. He pounds her hard as [[she laughs.|BEOgress39]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress39.png]]</div><<else>><div align="center">[img[Pictures/BEOgress39.png]]</div><</if>> Across the cave, you see Kat riding on a male. @@.Kat;“Mmm, put dem babies in me!”@@ she chortles as she undulates [[her hips.|BEOgress40]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress40.png]]</div><<else>><div align="center">[img[Pictures/BEOgress40.png]]</div><</if>> The passionate growls of Ayana pull your attention as she enjoys mating. @@.Ayana;“You kill my brother, ha ha, you tough guy!”@@ @@.Ogre1;“Har, har, me am tough!”@@ She is [[very content.|BEOgress41]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress41.png]]</div><<else>><div align="center">[img[Pictures/BEOgress41.png]]</div><</if>> And of course, the heavy, sloppy pounding you are getting from a male makes you giggle and growl as well. Soon, there will be many, many more ogres! You are proud that you could help out [[the boys!|BEOgress42]]
<<if $UOgre>><div align="center">[img[Pictures/UglyBEOgress42.png]]</div><<else>><div align="center">[img[Pictures/BEOgress42.png]]</div><</if>> <br /> <br /> @@.Vlad;Once you were transformed into an ogre, breeding and eating filled your days. However, you could not produce monsters fast enough, as your people wanted to attack Baba Yaga and drive the witches from the forest forever. Then, as hard as it was to do it, you had an idea. Assaulting Sanctuary, you helped turn all the women into ogresses and within a year, a massive army of ogres stood and confronted the witches. However, soon they spilled out of Forest National Park. Crushing male humans and taking women as their own, they bred ever more ogres, and eventually the upper northwest U.S. become known as Ogreland!@@ <br /> <br /> <<if $OgressBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Ogre Octuplets Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $OgressBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEPerfect2.png]]</div> Soon, all four of you are nude. @@.Brone;“Let us partake of the undying flesh as we give thanks to our Night Goddess eternal!”@@ The three of you approach the High Priest. He points to you, @@.Brone;“Newest sister, you are special. You may taste my cock before all others.”@@ Smiling, you go [[to him.|BEPerfect3]]
<div align="center">[img[Pictures/BEPerfect3.png]]</div> The priest touches his cock to your face in a blasphemous sign of the cross. You stifle a giggle at the unholy act as the other two sisters recite dark prayers not unlike the ones that helped addle your mind into joining [[the flock.|BEPerfect4]]
<div align="center">[img[Pictures/BEPerfect4.png]]</div> As they continue chanting their foul, wonderful words, you suckle on the cock before you, eager to pleasure your master. However, either because you are a Van Gothen or because of the blood suit, you feel disconnected from him. The others are so completely enslaved by his psychic link, but you could easily disobey- if [[you wanted.|BEPerfect5]]
<div align="center">[img[Pictures/BEPerfect5.png]]</div> Your mind is brought back into reality as he pulls your head down hard, deep-throating you while he ejaculates. @@.Brone;“Ahh, that is the pleasure that Nuit provides for me and which I deserve for having lied and converted you all into her power- into my power.”@@ You rise as he [[fondles you.|BEPerfect6]]
<div align="center">[img[Pictures/BEPerfect6.png]]</div> He smells your neck and toys with your breasts, @@.Brone;“Oh that you could have kept your Van Gothen blood in those veins. Never had I tasted more powerful or beautiful blood.”@@ You laugh with a husky moan, @@.Abby;“Master, may I be anointed by your power- within?”@@ In your ear he whispers, @@.Brone;“Indeed, you have but to please me.”@@ As he lies down, you notice [[the others.|BEPerfect7]]
<div align="center">[img[Pictures/BEPerfect7.png]]</div> The other two priestesses are assuming the position for their own wanton worship. You enjoy the curves of their pale bodies even as you ride the high [[priest’s cock.|BEPerfect9]]
<div align="center">[img[Pictures/BEPerfect9.png]]</div> You moan as his hard dick pushes into you and slides back out. @@.Brone;“Ahh, this, blood suit, as you call it- it makes your enslaved cunt so slick and wet.”@@ @@.Abby;“Mmm, it’s also how badly I want you.”@@ You say, trying to spurn him on, even as you continue contemplating whether you should be his slave- or be the high [[priestess yourself.|BEPerfect10]]
<div align="center">[img[Pictures/BEPerfect10.png]]</div> Behind you, you hear another orgasm from your sisters and just as he cums inside your folds- that delicious feeling of pleasure throbs through your undead body as well. @@.Abby;“Hail Nuit!”@@ you exclaim. He chuckles, @@.Brone;“Yes, hail Nuit, indeed. I often wonder what became of the few survivors of your old friends. You should bring them to me, sometime.”@@ [[You smile.|BEPerfect11]]
<div align="center">[img[Pictures/BEPerfect11.png]]</div> That is how you will take his mantle. You will go to the Sanctuary and find the Night Stalkers that survived their assault on the Shanghai Tunnels. Most died to your hand, but the fools did manage to stop Nuit’s summoning. However, if you turn them into your own Nightbred slaves, you could use them to slay the high priest and take his place. Nuit would reward such [[behavior handsomely.|BEPerfect12]]
<div align="center">[img[Pictures/BEPerfect12.png]]</div> The next night, you slip into the darkness and go to Sanctuary. There, Kendra stands guard. While cunning, outside of the water, she is not the best fighter. But, it is not a fight that you are [[looking for.|BEPerfect13]] <<audio ':all' stop>> <<audio "dion_egypt" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEPerfect13.png]]</div> You easily slide up behind the fool and simply wait. What seems an eternity passes before she finally turns around and [[sees you!|BEPerfect14]]
<div align="center">[img[Pictures/BEPerfect14.png]]</div> In a swift movement, she brings up her harpoon and aims it at your heart. @@.Abby;“Oh, please! I could have killed you fifty times by now.”@@ @@.Kendra;“Who are ye?”@@ You drop [[your robes.|BEPerfect15]]
<div align="center">[img[Pictures/BEPerfect15.png]]</div> Kendra is clearly shocked a moment, @@.Kendra;“You!”@@ @@.Abby;“Shh, do not alert the others.”@@ @@.Kendra;“Why shouldn’t I! Ye killed yer own father!”@@ @@.Abby;“He was trying to stop a great event. And, all I want to do is talk.”@@ @@.Kendra;“Nay! Ye will use your hypnosis on me!”@@ @@.Abby;“Again, Kendra, if I had wanted to do that- you’d be my slave already. Truly, I am only here to talk about what happened.”@@ She lowers [[her weapon.|BEPerfect16]]
<div align="center">[img[Pictures/BEPerfect16.png]]</div> @@.Abby;“Thank you.”@@ @@.Kendra;“Go on, talk. But, if ye try anything, or I find ye be lying, then, deal’s off and I call the others.”@@ @@.Abby;“I totally agree. First and foremost, I am sorry that we came to blows.”@@ @@.Kendra;“Like bloody hell!”@@ @@.Abby;“It’s true! I am still who I am. It’s not like I enjoyed slaying Roy,”@@ you lie, @@.Abby;“But, he left me no choice.”@@ @@.Kendra;“He was trying to save the bloomin’ world ye daft vampire!”@@ @@.Abby;“Kendra, you are a Catholic, right?”@@ @@.Kendra;“Aye, and ye know it.”@@ @@.Abby;“Then, let me ask you, if you had a chance, tonight, to summon Jesus, Mary, or God, would you do it?”@@ She [[turns away.|BEPerfect17]]
<div align="center">[img[Pictures/BEPerfect17.png]]</div> @@.Kendra;“I—“@@ she pauses, @@.Kendra;“I don’t know.”@@ @@.Abby;“Think about it. You have a god that you worship. Surely, if you could see him, bask in his presence, you’d take that chance- if you truly believe.”@@ @@.Kendra;“Well, my god ain’t a blue-skinned she devil hellbent on takin’ over the whole of creation!”@@ You slowly walk [[around her.|BEPerfect18]]
<div align="center">[img[Pictures/BEPerfect18.png]]</div> As you speak, you weave taint into your words, whisper on the wind, and try to force Kendra to accept the truth. @@.Abby;“You notice that even though you try to insult my goddess, I do not do the same unto you. Your god, you claim, is different. How so?”@@ @@.Kendra;“He do nae kill people for one!”@@ @@.Abby;“Oh, Kendra, my dear, your god has scoured mankind from the planet before. The great flood? Sound familiar? Throughout your holy book, he does all manner of cruelty to humanity.”@@ @@.Kendra;“They deserved it! They were unfaithful!”@@ @@.Abby;“I can think of plenty of atrocities he commits even against his faithful, but what of babies, Kendra?”@@ @@.Kendra;“What?”@@ @@.Abby;“Are defenseless babies the unfaithful? Can babies even have a faith? They are too young.”@@ @@.Kendra;“Well—“@@ @@.Abby;“Your god killed every first born male baby in all of Egypt. Even Nuit never did such a heinous act!”@@ She seems to [[be breaking.|BEPerfect19]]
<div align="center">[img[Pictures/BEPerfect19.png]]</div> @@.Abby;“Think about your people, your religion, Kendra. Look at all the atrocities that your faithful have committed.”@@ You regale her with gruesome tales of torturous witch trials, the crusades, the Inquisition, the destruction of Palestrina, the burning of Joan of Arc for dressing akin to a male, the burning William Tyndale for making an English translation of the Bible, the burning of Giordano Bruno for his theory of planetary star systems, and you point out how the church covered up countless sexual exploitations. Spending time to articulate on each subject thanks to Nuit’s aid in blessing you with this knowledge, you wear her down. She cannot possibly defend [[her church.|BEPerfect20]]
<div align="center">[img[Pictures/BEPerfect20.png]]</div> Now her faith wanes! You can feel it evaporating as she drops her harpoon in shock, her mind reeling with realizations. @@.Abby;“Think of all these evils that your god condoned- when he was not busy murdering babies and destroying civilizations- he used his most faithful for the murderous jobs.”@@ @@.Kendra;“I never saw all of it like that, I do nae—“@@ @@.Abby;“And above all, you poor dear, your god uses guilt to control! You as a Catholic woman, can you deny that guilt has been fed to you like slop to a swine since your earliest memories?”@@ Kenda appears to be ready to weep- perfect! @@.Abby;“As a Nuitian, we do not have any guilt at all. Sin is not seen as blasphemous or wrong- and from what I have already shown you- of your own religion and its ilk- Christians sin more than the most scandalous sinner. Yet, you are told that for you- you should feel shame. Shame even for a sin caused by your fabled Eve! And your church absolves sins- even ones not yet perpetrated- for money! But, not within Nuitism. She forgives and even encourages sinning.”@@ Sobbing, Kendra falls into [[your arms.|BEPerfect21]]
<div align="center">[img[Pictures/BEPerfect21.png]]</div> You have her now! It is hard to hold back a gleeful chuckle as you see the pathetic human coming to terms with her foolish lifetime of beliefs in a deity that may not even exist. @@.Abby;“Oh, Kendra, it is ok. If you want, you can convert.”@@ @@.Kendra;“I cannae believe it, but everything you said, it all makes sense.”@@ @@.Abby;“And, as you can see, I did not hypnotize you or bite you, I am your friend, and I want to help you.”@@ @@.Kendra;“Thank you, Abby,”@@ she says with a sniffle, @@.Kendra;“What do I need tae do?”@@ @@.Abby;“Undress.”@@ As she wipes away tears, she says, @@.Kendra;“Here? In the open?”@@ @@.Abby;“Relax, Kendra, it is not your Christian god that hates nudity, it is Nuit, and she relishes the nubile form of women like you.”@@ Slowly [[she undresses.|BEPerfect22]]
<div align="center">[img[Pictures/BEPerfect22.png]]</div> By the time she is naked, she is actually smiling. @@.Kendra;“I feel free, somehow. Like, doing what I am doing is exciting and I feel much lighter than ever before.”@@ You place your hand on her shoulders, @@.Abby;“Now, Kendra, do you forsake your old god and pathetic beliefs?”@@ @@.Kendra;“I do! I forsake god!”@@ @@.Abby; “Do you accept Nuit into your body through my bite?”@@ @@.Kendra;“Aye!”@@ @@.Abby;“And forever your soul be bound to the Night Goddess?”@@ @@.Kendra;“Aye, forever!”@@ You whisper into her ear, @@.Abby;“You are now hers- and mine!”@@ With that, you sink your fangs into her [[pale neck!|BEPerfect23]]
<div align="center">[img[Pictures/BEPerfect23.png]]</div> As you suckle, she moans, and you bring fingers to her sex, teasing it. By the time her heart slows and she nears death, Kendra orgasms, squirting her juices onto your hand and the ground, even as the last of her ichors become your unholy sustenance. You catch her lifeless body and hold her up, her beauty marred only by your [[bite marks.|BEPerfect24]]
<div align="center">[img[Pictures/BEPerfect24.png]]</div> You carry her towards the Shanghai Tunnels. There, you will hide her until she rises as your Nightbred slave tomorrow night. And, she will come aid you with your [[next victim.|BEPerfect25]]
<div align="center">[img[Pictures/BEPerfect25.png]]</div> As expected, the next night, Kendra awakens into a whole new world, devoid of guilt. After you and the former heterosexual woman fornicate, you dress her in the traditional robes of a Nuitian Priestess, and, together, you make your way to Sanctuary. @@.Abby;“Tonight, it is Ayana on guard duty.”@@ @@.Kendra;“Are ye just going to make her one of us or seduce and trick her, like you did to me?”@@ she asks as she rubs her bite wound with her hand and smiles. @@.Abby;“I want to make each of our former allies break before I take them as my slaves.”@@ Moaning, Kendra agrees. @@.Abby;“I smell Arion on the other side of the building. The Bishops must be spread out after you went missing last night, they are probably paranoid.”@@ You kiss Kendra deeply and as you pull away you say, @@.Abby;“You will go and fetch him, and bring him to me.”@@ @@.Kendra;“Yes, Mistress!”@@ Like a shadow, she leaps into [[the night.|BEPerfect26]]
<div align="center">[img[Pictures/BEPerfect26.png]]</div> While Kendra is busying capturing her brother, you slink up to Ayana. Without any true vampire hunters, the Night Stalkers are actually easy prey for your kind. However, you stick to your plan. As with Kendra, you wait for Ayana to turn, and to your surprise she seems [[to sense you.|BEPerfect27]]
<div align="center">[img[Pictures/BEPerfect27.png]]</div> @@.Ayana;“I don’t know what the hell you are, but I ain’t about to let you get the drop on me. I am—“@@ she does not finish the sentence and spins around and [[begins firing!|BEPerfect28]]
<div align="center">[img[Pictures/BEPerfect28.png]]</div> You fall to the ground and leap about as the bullets miss you until she runs out of ammo. Laughing, you say, @@.Abby;“I am no graveyard zombie!”@@ @@.Ayana;“Holy shit! It’s you!”@@ @@.Abby;“Yes,”@@ you say as [[you rise.|BEPerfect29]]
<div align="center">[img[Pictures/BEPerfect29.png]]</div> @@.Ayana;“Damn it! I used up all my bullets!”@@ @@.Abby;“Heh, as if they’d have done you much good against a vampire.”@@ @@.Ayana;“I meant so that I could shoot myself in the head instead of whatever you’re going to do to me!”@@ You chuckle, @@.Abby;“I respect you, Ayana. You are so tough, but I suppose you had to be.”@@ @@.Ayana;“What’s that supposed to mean?”@@ @@.Abby;“Well, with your family failing you, again and again.”@@ @@.Ayana;“But, my family—“@@ @@.Abby;“They failed you. Think of it. First, your grandparents fail, then your mother, and that left you and Arion alone.”@@ Already, you found [[her weakness.|BEPerfect30]]
<div align="center">[img[Pictures/BEPerfect30.png]]</div> @@.Ayana;“No, it ain’t like that.”@@ @@.Abby;“Are you kidding me- or kidding yourself? With your mother’s failure, you had to rely on Arion to survive. Did he have you two go settle down and enjoy a good life? No. Instead, he had you tracking Laveau all around the country. He brought you here. He’s the reason your life is the way that it is.”@@ @@.Ayana;“But, I—“@@ @@.Abby;“And, the Loa? Did they protect you?”@@ @@.Ayana;“They did, I mean—“@@ Now you [[have her.|BEPerfect31]]
<div align="center">[img[Pictures/BEPerfect31.png]]</div> @@.Abby;“Think about it, Ayana, I was there! Baron Samedi did not intervene until I did all the work. Those Loa spirits of yours, they were no match for a god like Ah Pwash, much less his mortal, human servant. Yet, you revere these spirits?”@@ @@.Ayana;“My mother and grandparents did.”@@ @@.Abby;“And so, because they did, you should? If you want to use them as examples, then let us use them as examples! Are they even alive? No! The Loa let them die! They put their faith into spirits that let them die, Ayana. Does that seem like a good idea?”@@ She remains silent but you feel her spiritual resolve failing. @@.Abby;“In fact, if I was not your friend, imagine what might have happened to you tonight? Any other Nightbred could have ripped you to pieces- but where were your Loa? They did not protect from me.”@@ @@.Ayana;“Oh my god, you’re right.”@@ Existential crisis oozes upon her face. @@.Abby;“But, look how powerful that I am. It’s because of my goddess, Nuit.”@@ @@.Ayana;“Nuit, we stopped her.”@@ @@.Abby;“She’s a god, you gave a minor setback. Preparations are already being made to try another ritual. At some point, we will bring her into our world, because we are powerful. Our goddess is powerful! Wouldn’t you rather worship a spirit that truly empowers you?”@@ [[She accepts!|BEPerfect32]]
<div align="center">[img[Pictures/BEPerfect32.png]]</div> @@.Ayana;“Yes! I understand. I do not know why I was so stupid.”@@ @@.Abby;“I do.”@@ @@.Ayana;“You do? Why?”@@ @@.Abby;“It was Arion! As I said earlier, just like the rest of your family, he was foolish. He told you to rely on the Loa, he took away any security you could have had in life- literally all your problems are because of him!”@@ With impeccable timing, Kendra arrives with [[her captive.|BEPerfect33]]
<div align="center">[img[Pictures/BEPerfect33.png]]</div> @@.Arion;“Let go, you undead bitch!”@@ @@.Kendra;“Nay, not until ye talk with yer sister!”@@ @@.Abby;“There he is,”@@ you say using an arm to show Ayana her brother, @@.Abby;“Now, do you want to join Kendra and me?”@@ @@.Ayana;“Yes!”@@ @@.Arion;“What are you talking about, sis?”@@ Ignoring him, you tell her, @@.Abby;“Then, you need to kill him.”@@ You reach into his pocket and take some ammo, placing it into her gun and you hand the weapon to her. @@.Abby; “If you truly wish to free yourself from the burdens of your weakness- then slay Arion in the name of your new goddess, Nuit.”@@ He [[goes hysterical!|BEPerfect34]]
<div align="center">[img[Pictures/BEPerfect34.png]]</div> @@.Arion;“What the fuck! Ayana! What’s she been telling you?”@@ She holds up the gun and points it at him, @@.Ayana;“You screwed up my whole life! We could have had a decent one, but you wanted us to get revenge, and you wanted us to worship the Loa.”@@ @@.Arion;“Damn it, Ayana, she’s got you hypnotized!”@@ @@.Abby;“No, I do not, nor has Kendra.”@@ @@.Kendra;“She’s actin’ of her own accord.”@@ @@.Ayana;“Absinthe showed me how god damned blind I have been!”@@ @@.Arion;“No, sis, seriously, don’t do this!”@@ She fires [[several rounds!|BEPerfect35]]
<div align="center">[img[Pictures/BEPerfect35.png]]</div> Her hands shake a moment after he falls to the ground and she drops the gun. @@.Ayana;“I feel it!”@@ she says laughing, @@.Ayana;“I actually feel like I am free!”@@ @@.Abby;“Heh, oh, you are. Now, do you swear your soul to the Night Goddess?”@@ @@.Ayana;“Yes!”@@ she says regarding her dead brother. @@.Abby;“And do you accept her into your body through my bite?”@@ @@.Ayana;“I do!”@@ And so, [[it is.|BEPerfect36]]
<div align="center">[img[Pictures/BEPerfect36.png]]</div> The next night, the last Night Stalker that survived the assault on the tunnels, patrols outside- your sister Molly. Kendra and your newest convert, Ayana, come with you. @@.Ayana;“Bitch is all alone.”@@ @@.Kendra;“Aye, but the Mistress wants her to break like we did.”@@ @@.Abby;“Indeed. Tonight my sister joins me as my slave, and then, I am going to make my move.”@@ You approach as you had done with [[the others.|BEPerfect37]]
<div align="center">[img[Pictures/BEPerfect37.png]]</div> However, with her Van Gothen blood, Molly actually knows you are there! @@.Molly;“I know you’re there Absinthe. You- and I feel like- two other bloodsucking bitches are skulkin’ nearby.”@@ @@.Abby;“Damn, you’re really good, Molly. I am impressed.”@@ She does not turn to you, likely assuming you’d try to enthrall her. @@.Molly;“You come to finish the job? You been takin’ the rest of us- guess killin’ pa wasn’t enough.”@@ @@.Abby;“Roy died well, his sacrifice ruined our entire ritual, but I only wanted to talk.”@@ Apparently, she [[does not.|BEPerfect38]]
<div align="center">[img[Pictures/BEPerfect38.png]]</div> Her movements fly quicker than any human you have ever seen- again you are reminded of the Van Gothen blood. She fires at your heart and you barely dodge in time. The two of you seem well matched, but with the blood suit and the power of a nightbred added to your inherent abilities, you gain the upper hand and wrench away her weapon, [[tossing it aside.|BEPerfect39]]
<div align="center">[img[Pictures/BEPerfect39.png]]</div> @@.Abby;“What is your problem! I said I only wanted to talk!”@@ @@.Molly;“You killed pa! He had just told us about mom and you up and murdered him!”@@ @@.Abby;“Don’t you get it? He was the bad guy!”@@ @@.Molly;“He was the best man that ever lived! He loved you!”@@ @@.Abby;“And, it really hurt to kill him,”@@ you lie. It felt good to betray him for the goddess. @@.Abby;“But, I had to. You all have it wrong- so did- until I understood.”@@ @@.Molly;“Understood what?”@@ @@.Abby;“That the Nightbred were the good guys! That we are the righteous ones, and that it is best for everyone if Nuit manifests on Earth.”@@ She [[turns away.|BEPerfect40]]
<div align="center">[img[Pictures/BEPerfect40.png]]</div> @@.Molly;“That’s damn hogwash!”@@ @@.Abby;“No, it’s true. Were you or Roy religious?”@@ @@.Molly;“Well, he always told me to think things through. That we could have faith in anything, but in the end, that we had to fend for ourselves.”@@ @@.Abby;“Because, he thought that if there really were a god, it would not let things like what happened to our mother, happen at all, right?”@@ @@.Molly;“Yep, exactly.”@@ @@.Abby;“Well, that much is true! But, you almost saw a god brought into the world. Think of what it would mean to have a deity that actually <i>could</i> or would interact with humanity?”@@ @@.Molly;“Nuit is pure evil!”@@ @@.Abby;“Is she? Is it evil to remove the shackles of society? For most, god loves us all equally except for homosexuals, women, believers of other religions, and atheists, and some would even say that different races are ‘marked’ as lesser, because god made it so!”@@ @@.Molly;“Well, pa did not believe any of that bullhonky.”@@ @@.Abby;“No, he didn’t it. Instead, he shirked religion, and when he was faced with a god, he died. We need religion! But, we need the right one. Humanity pollutes, poisons, and kills life every day. They is destroying our world! Governments, churches, media- anything with any sway only exacerbates hate and ignorance. Nuit would scour it all away!”@@ She appears to be losing the [[mental battle.|BEPerfect41]]
<div align="center">[img[Pictures/BEPerfect41.png]]</div> @@.Abby;“Some human gods promise immortality of the soul in heaven, some promise immortality through reincarnation, but the goddess Nuit, she grants immortality here in the Physical World! Imagine, no more death, like what happened to mom and dad. No more guilt! A world where everyone lives forever and can feel free to follow their every impulse without regret or fear!”@@ @@.Molly;“That don’t rightly sound too bad, I guess.”@@ @@.Abby;“It’s not bad,”@@ you say with a huge grin, @@.Abby;“It’s for the best, for everyone. That’s what dad died for- he died stopping something beautiful, but you do not have to Molly. You can be on the side of the righteous.”@@ Nodding, you signal the others [[to approach.|BEPerfect42]]
<div align="center">[img[Pictures/BEPerfect42.png]]</div> @@.Ayana;“Hey girl, your sister is right, you should listen to her.”@@ @@.Kendra;“Aye, Molly, now that I understand, I cannot imagine why I would have ever fought against this.”@@ @@.Abby;“You see? These are your friends and I am the only family that you have left. Give your soul to Nuit, willingly, and help me make the world a better place.”@@ [[Molly agrees!|BEPerfect43]]
<div align="center">[img[Pictures/BEPerfect43.png]]</div> Having broken down her willpower and reason, you managed to sway her to your evil cause. @@.Molly;“Ok, I will do it.”@@ @@.Abby;“You offer your soul to Nuit?”@@ @@.Molly;“I do!”@@ @@.Abby;“And, you willingly take her into your body eternal?”@@ @@.Molly;“Yes, do it, sis, make me one of you!”@@ You [[happily oblige!|BEPerfect44]]
<div align="center">[img[Pictures/BEPerfect44.png]]</div> The next night, the high priest has no idea what hit him as you and your three slaves come into the temple. @@.Brone;“More priestesses? Are they visiting from afar?”@@ @@.Abby;“No, fool, they are my servants! I did not even steal their souls- they offered them up, willingly!”@@ @@.Brone;“Impossible! I did not give you permission to do this! How could you have undermined my power over you?”@@ @@.Abby;“Because, I am the chosen one- I am covered in Nuit’s very blood. I hold her power! Now, I see how weak you are. I will send you to Nuit’s side in the Outer Darkness, and those that you have enslaved will either bow to my will- or share your fate!”@@ The two priestesses hiss at the priest and slink away, leaving him alone before the four of you. @@.Abby;“Heh, say your prayers!”@@ With that [[you attack!|BEPerfect45]]
<div align="center">[img[Pictures/BEPerfect45.png]]</div> <br /> <br /> @@.Vlad;You had failed in defeating the High Priest when you assaulted the Shanghai Tunnels, but it turned out to be the best thing to ever happen to you. With Nuit’s blood, which had also been one with Vlad, you had extraordinary power as a Nightbred. You could not be controlled by the male that turned you and went to convert your former friends into your vampire slaves. Once you brought them together, you destroyed the old priest. Together, you managed to find and invoke a ritual- and brought the Night Goddess into the world!@@ <br /> <br /> <<if $PerfectBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Perfect Proselytisation Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $PerfectBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BETerrorphone2.jpg]]</div> It has a weird red skull on the back. Oddly, it appears to have power! @@.Abby;“I wonder if it has any apps or anything to play.”@@ You boot it up. As the screen springs to life, it hits you with [[red light.|BETerrorphone3]]
<div align="center">[img[Pictures/BETerrorphone3.jpg]]</div> You try to look away from the flashing red patterns on the screen, but cannot do so. At the same moment, the phone begins emitting strange pulsing sounds. It grows hard to remain focused and you worry that something might [[be wrong.|BETerrorphone4]] <<audio ':all' stop>> <<audio "zone_dome_be_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone4.jpg]]</div> However, that feeling of wrongness finds itself replaced by a sensation that everything is alright as a skull on the screen says, @@.Brone;“Hi! I’m TB, your new phone assistant and best friend! I will help you with anything at all! May I ask your name?”@@ Your eyes seem unable to blink, but that’s ok. You feel compelled to answer, @@.Abby;“Absinthe Van Gothen.”@@ @@.Brone;“That’s great! What is your location?”@@ @@.Abby;“I am in Portland, Oregon.”@@ @@.Brone;“The sensors do show that as the location. How did this device come to be with you?”@@ @@.Abby;“I found it in the storeroom.”@@ @@.Brone;“So, you did not bring it there?”@@ @@.Abby;“No.”@@ @@.Brone;“Strange, but I believe you Absinthe!”@@ You smile, happy to be trusted [[by TB.|BETerrorphone5]]
<div align="center">[img[Pictures/BETerrorphone5.jpg]]</div> However, Vlad seems to push into your mind. He warns you, demanding that you look away from the device as it is brainwashing you. Your eyes flinch away a moment, and then again, as you struggle to break free. @@.Brone;“Please keep your eyes on the screen, Absinthe!”@@ @@.Abby;“Nuh, no! Something is not right!”@@ The [[light intensifies.|BETerrorphone5.1]]
<div align="center">[img[Pictures/BETerrorphone5.1.jpg]]</div> The screen threatens to pull you inside. It is like a drain and your mind is the water. However, your own willpower might be strong enough to resist, but with Vlad also working hard to help you, you grow ever freer of the strange contraption’s hold on you- and you [[become angry.|BETerrorphone6]]
<div align="center">[img[Pictures/BETerrorphone6.jpg]]</div> @@.Abby;“I don’t- know- what—“@@ you struggle to break free, @@.Abby;“you are, but— I won’t lose to you!”@@ @@.Brone;“Look at the screen!”@@ The originally happy voice sounds irate. @@.Brone;“Do not look away!”@@ Finally, you win and drop [[the phone!|BETerrorphone8]]
<div align="center">[img[Pictures/BETerrorphone8.jpg]]</div> As your gaze breaks from the screen, you shriek because an intense throbbing pain surges through your mind and body. @@.Roy;“Abigail! Are you ok?”@@ Roy rushes in followed by several other Night Stalkers. @@.Abby;“My, fucking, head!”@@ @@.Roy;“What in tarnation happened?”@@ @@.Abby;“I— I can’t remember, but my head is killing me.”@@ Your friends swarm around you and help take you to [[your room.|BETerrorphone9]] <<audio ':all' stop>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone9.jpg]]</div> Kendra is last to leave the room and notices a strange sound coming from a cell phone in the ground. She picks it up and [[calls out.|BETerrorphone10]]
<div align="center">[img[Pictures/BETerrorphone10.jpg]]</div> @@.Kendra;“Hey! Is this someone’s phone? Ye left it behind!”@@ She glances down at [[the screen.|BETerrorphone11]]
<div align="center">[img[Pictures/BETerrorphone11.jpg]]</div> The screen still intensely glows and Kendra’s mind is swept away instantly like an ant [[in a river!|BETerrorphone12]]
<div align="center">[img[Pictures/BETerrorphone12.jpg]]</div> @@.Kendra;“Somebody,”@@ she says quietly, @@.Kendra;“Help. Me.”@@ @@.Brone;“Do not alert the others. You remain silent unless I ask you a question.”@@ Kendra [[stares quietly.|BETerrorphone13]] <<audio ':all' stop>> <<audio "zone_dome_be_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone13.jpg]]</div> @@.Brone;“Who are you?”@@ @@.Kendra;“Kendra Tallulah.”@@ @@.Brone;“Are you part of a group of superheroes?”@@ @@.Kendra;“Nay.”@@ @@.Brone;“Are you affiliated with any group?”@@ @@.Kendra;“Aye.”@@ The voice sighs, @@.Brone;“What group are you affiliated with?”@@ @@.Kendra;“The Night Stalkers.”@@ @@.Brone;“Hmm, monster hunters. I do not know how you got my device, but you might make excellent drones. Do you know somewhere that we can be alone?”@@ @@.Kendra;“Yes.”@@ @@.Brone;“Take me there.”@@ Kendra walks along the halls, never looking away from the screen, until she arrives in [[the gymnasium.|BETerrorphone14]]
<div align="center">[img[Pictures/BETerrorphone14.jpg]]</div> @@.Brone;“We are alone?”@@ @@.Kendra;“Yes.”@@ @@.Brone;“Tilt the phone so that I can see your body.”@@ Kendra complies. @@.Brone;“Ooh, you are a hot little thing. Undress.”@@ [[Kendra complies.|BETerrorphone15]]
<div align="center">[img[Pictures/BETerrorphone15.jpg]]</div> Trying hard to keep a visual on the screen the entire time, she slowly takes off her wetsuit. @@.Brone;“You are not resisting control in any way, are you?”@@ @@.Kendra;“No.”@@ @@.Brone;“Perfect, a normal human is so much easier to dominate. Now, you may return to your usual personality.”@@ [[Kendra smiles.|BETerrorphone16]]
<div align="center">[img[Pictures/BETerrorphone16.jpg]]</div> @@.Kendra;“An just who might ye be?”@@ @@.Brone;“I am Terrorbyte.”@@ @@.Kendra;“Oh, I heard of ye, that supervillainess.”@@ @@.Brone;“Correct. Kendra, sit down and masturbate for me.”@@ @@.Kendra;“Aye, of course!”@@ As if it is perfectly normal, Kendra walks over to a bench, spreads her legs, and [[begins masturbating.|BETerrorphone17]]
<div align="center">[img[Pictures/BETerrorphone17.jpg]]</div> @@.Brone;“Kendra, are you into girls?”@@ @@.Kendra;“Nay, I am not gay, if that’s what ye mean.”@@ @@.Brone;“Oh, well, you will be. I will make you into a lesbian.”@@ @@.Kendra;“Oh! Ok.”@@ @@.Brone;“Heh, you will like being a lesbian.”@@ @@.Kendra;“Aye, I am sure that I will!”@@ @@.Brone;“Perfect. As you masturbate watch the screen.”@@ [[Kendra obeys.|BETerrorphone18]]
<div align="center">[img[Pictures/BETerrorphone18.jpg]]</div> Nude women, in all manner of pornographic imagery, flashes on the screen. Words that Kendra cannot consciously see or hear, tell her how sexy the women are. How much sexier women are than men. And, how much Kendra wants to have sex with [[those women.|BETerrorphone18.1]]
<div align="center">[img[Pictures/BETerrorphone18.1.jpg]]</div> As this is taking place, indoctrinating her, her brain is downloading countless subroutines and protocols to place her completely under Terrorbyte’s will. @@.Brone;“You like women.”@@ @@.Kendra;“I like women.”@@ @@.Brone;“You only want pussies.”@@ @@.Kendra;“I only want pussies.”@@ @@.Brone;“Never sex with a man.”@@ @@.Kendra;“Never sex with a man.”@@ @@.Brone;“You want to be a submissive dyke to a dominant woman.”@@ @@.Kendra;“I want ta be a submissive dyke to a dominant woman.”@@ @@.Brone;“Now, as you cum, you will become a lesbian slave girl!”@@ As Kendra cums, [[she changes!|BETerrorphone20]]
<div align="center">[img[Pictures/BETerrorphone20.jpg]]</div> Moaning, her cunt squirts juices while her sexual orientation [[completely shifts.|BETerrorphone21]]
<div align="center">[img[Pictures/BETerrorphone21.jpg]]</div> However, the orgasm does not stop. She continues coming for several seconds, and on to minutes! @@.Brone;“You will cum until I stop you. In this position, your mind is much more easily manipulated. Think thoughts of submission.”@@ Kendra does as her pussy continues spasming until tears run down [[her cheeks.|BETerrorphone22]]
<div align="center">[img[Pictures/BETerrorphone22.jpg]]</div> @@.Brone;“Now, stop.”@@ Suddenly Kendra’s mind seems to shut off. @@.Kendra;“Your brain is rebooting, in a way. Let me know as soon as all information is in place.”@@ After a few minutes of silence, [[Kendra smiles.|BETerrorphone23]]
<div align="center">[img[Pictures/BETerrorphone23.jpg]]</div> @@.Kendra;“I understand everything now, Mistress!”@@ @@.Brone;“Perfect. Now, somewhere near the location of this phone I am tracking two of my uplink devices. They will keep you in a constant link with me, without needing this phone screen. You will locate them and bring them to this safe place.”@@ @@.Kendra;“Yes, Mistress Terrorbyte! I obey!”@@ Kendra’s cunt juices at the obedience which [[she displays.|BETerrorphone24]]
<div align="center">[img[Pictures/BETerrorphone24.jpg]]</div> Eventually, she returns to the gym. @@.Kendra;“I have the devices, Mistress.”@@ @@.Brone;“You will place one set on your ears and then activate it.”@@ @@.Kendra;“Yes, Mistress!”@@ Kendra places the insidious device willingly upon her [[own head.|BETerrorphone25]]
<div align="center">[img[Pictures/BETerrorphone25.jpg]]</div> They appear almost like a thin earphone set, with a microphone attached to the left peripheral. Without hesitation, the brainwashed Kendra puts it in place and [[activates it.|BETerrorphone26]]
<div align="center">[img[Pictures/BETerrorphone26.jpg]]</div> The moment they turn on, her mind is overwhelmed! A direct feed of Terrorbyte’s code flows into her brain unprotected. The sounds carry it into her [[willing ears.|BETerrorphone27]] <<audio ':all' stop>> <<audio "zone_dome_be_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone27.jpg]]</div> As her already indoctrinated mind becomes more shackled to a cold, robotic supervillain, her pussy spasms again. Knowing that she is doing this to herself makes it all the hotter now that she is reprogrammed to be submissive to a lesbian mistress. She orgasms repeatedly as her brain becomes irrevocably attuned to the [[terrorbot programming.|BETerrorphone28]]
<div align="center">[img[Pictures/BETerrorphone28.jpg]]</div> Her hand slowly lowers the phone. The red pulsing light of the screen still fills her vision. It is a part of her now and forever. @@.Brone;“Your uplink is successful.”@@ [[Kendra smiles.|BETerrorphone29]]
<div align="center">[img[Pictures/BETerrorphone29.jpg]]</div> @@.Kendra;“Aye, Mistress! I feel ye in every fiber of me being!”@@ @@.Brone;“You are unfortunately still human, and not yet a total extension of myself, but we will upgrade you in time. Now that I assuredly have you, I want the first girl.”@@ Kendra is about to ask who the girl is when a complete memory of what happened with Absinthe downloads itself into her consciousness. She instantly relays all pertinent data back to Terrorbyte. She feels good being a useful slave. New instructions instantly fill her mind. @@.Vlad;Trick and subvert the human. Ensure no interference. Ensure Absinthe becomes fully programmed.@@ Without another word, Kendra gleefully dresses and goes to find her friend- so that she can [[betray her.|BETerrorphone30]]
<div align="center">[img[Pictures/BETerrorphone30.jpg]]</div> The red light in Kendra’s vision turns off as she approaches you, and moments later, you stand next to her in the gym. @@.Abby;“Ok, first off, why are you acting so fucking weird and secondly, why did you lock the door? I thought you didn’t swing that way?”@@ Kendra smiles, @@.Kendra;“Actually, I do now. But, that’s not why I called you in here.”@@ She turns [[towards you.|BETerrorphone31]]
<div align="center">[img[Pictures/BETerrorphone31.jpg]]</div> @@.Kendra;“I think I found something that will help us with monster hunting!”@@ @@.Abby;“Ok, seriously, are you drunk or high or something, and if so, can I have some of whatever you’re on?”@@ @@.Kendra;“Ha ha! Ye can have some of what I am on. This is what I am on, this is it. Here, take a look.”@@ Kendra raises the [[cell phone.|BETerrorphone32]]
<div align="center">[img[Pictures/BETerrorphone32.jpg]]</div> You look down at it. Within, Vlad feels uneasy, and so do you, though neither one of you can seem to understand why the device bothers you. @@.Abby;“I don’t know.”@@ @@.Kendra;“Oh, go on! It is really cool, you’ll see!”@@ You acquiesce and hold up [[the phone.|BETerrorphone33]]
<div align="center">[img[Pictures/BETerrorphone33.jpg]]</div> There are patterns on the screen and it suddenly emits a strange sound. You feel something familiar and even though both you and Vlad feel strange, you cannot seem to lower [[the device.|BETerrorphone34]]
<div align="center">[img[Pictures/BETerrorphone34.jpg]]</div> You are vaguely aware of Kendra coming up behind you with something. She pulls your hand away from your head and places something over your ears. @@.Kendra;“Ye are going to be reprogrammed to serve.”@@ She activates [[the headset.|BETerrorphone35]]
<div align="center">[img[Pictures/BETerrorphone35.jpg]]</div> Now, inside your brain, you feel instructions trying to be forced into you. @@.Abby;“Kendra! Something—gah! Is wrong here!”@@ @@.Kendra;“Nay! Everything is perfect! Relax and let the programming remake ye.”@@ You try to drop [[the phone.|BETerrorphone36]]
<div align="center">[img[Pictures/BETerrorphone36.jpg]]</div> From behind, as you struggle, Kendra begins molesting your breasts. Vlad is screaming within and fighting hard to keep out the information which your brain is beginning to crave. @@.Abby;“Fuck, Kendra! Stop touching me! Snap out—“@@ you grunt as pain fills your head, @@.Abby;“Snap out of it and help me!”@@ @@.Kendra;“I am helping.”@@ Her fingers snake into [[your pussy!|BETerrorphone37]]
<div align="center">[img[Pictures/BETerrorphone37.jpg]]</div> @@.Abby;“Oh shit!”@@ you exclaim as Kendra moves her fingers precisely the way Terrorbyte’s programming tells her to. @@.Kendra;“Ye like that, slut?”@@ As your mind and Vlad both try to hold back the mind control programming, you moan and eke out a pathetic, @@.Abby;“Pleeeeease, don’t do that, I—“@@ you close your eyes and try to fight the impending orgasm, @@.Abby;“I —I’m!”@@ Suddenly your [[pussy gushes!|BETerrorphone38]]
<div align="center">[img[Pictures/BETerrorphone38.jpg]]</div> Red light fills your vision, and Vlad’s voice is swept way in a parsed array! Instantly, you wonder why you resisted at all, as complete and utter adoration for your Mistress, Terrorbyte, replaces any confusion or self-interest. Smiling, you turn [[to Kendra.|BETerrorphone39]]
<div align="center">[img[Pictures/BETerrorphone39.jpg]]</div> @@.Abby;“Thank you, Ken.”@@ @@.Kendra;“Tis me own pleasure to serve the Mistress.”@@ @@.Abby;“I understand.”@@ New [[instructions install.|BETerrorphone40]]
<div align="center">[img[Pictures/BETerrorphone40.jpg]]</div> Terrorbyte’s commands flow so easily and effortlessly, that you find your body dropping to your knees before you even understand the reason why. Kendra is to be rewarded for enslaving you, and you are soon licking her pussy with perfect precision. Well versed at cunnilingus, you are shocked to find many methods and movements that you never knew within the database. Eventually, Kendra’s first ever sexual experience with a woman pushes her to [[orgasmic pleasure.|BETerrorphone41]] <<audio ':all' stop>> <<audio "theme_terrorbyte" volume 0.3 loop play>>
<div align="center">[img[Pictures/BETerrorphone41.jpg]]</div> Sometime later, you find it is your turn to be pleasured. As you straddle Kendra’s face and she licks you. Staring ahead into a smart television that you stole and synced with the cell phone, you listen to your Mistress and soak in [[her instructions.|BETerrorphone42]]
<div align="center">[img[Pictures/BETerrorphone42.jpg]]</div> The idea with the television is that you will bring the other female Night Stalkers here- and then betray their trust, ensuring their enslavement to Terrorbyte. The very concept of doing this pushes you over the edge, and coupled with Kendra’s expertise, you gush all over her [[mouth and face.|BETerrorphone43]]
<div align="center">[img[Pictures/BETerrorphone43.jpg]]</div> Silently, you rise as one, still staring into the T.V. before you even as your headsets link you to [[your Mistress.|BETerrorphone44]]
<div align="center">[img[Pictures/BETerrorphone44.jpg]]</div> @@.Brone;“The time has come, slave units. The dominator probe that I sent to Portland over a day ago has arrived. You will now initiate the protocols and bring the others into my flawless and perfect mind.”@@ @@.Abby;“Yes, Mistress!”@@ @@.Kendra;“Aye, Mistress!”@@ And so, [[you do.|BETerrorphone45]]
<div align="center">[img[Pictures/BETerrorphone45.jpg]]</div> The other Night Stalker women come to the gymnasium, unaware of their impending fate- a fact that only makes this more thrilling for you and your sister slave unit. As they file in, they are surprised to find the television. You and Kendra assure them that they will love the show you are about to begin. When they are all watching, you activate [[the T.V.!|BETerrorphone46]]
<div align="center">[img[Pictures/BETerrorphone46.jpg]]</div> They stand no chance. The burst of hypnotic waves permeates the room and enraptures them all. @@.Abby;“You will submit.”@@ @@.Kendra;“Ye will become drones.”@@ Sounds of differing pitches emit from the device- sounds that you now recognize [[and crave.|BETerrorphone47]]
<div align="center">[img[Pictures/BETerrorphone47.jpg]]</div> Once indoctrinated, Terrorbyte gives you all a final command, @@.Brone;“Now, the time has come to end your humanity forever. I will replace the majority of your bodies with robotic parts, and your entire beings will be subsumed into me. All the knowledge you possess from weaponry, to combat, to wisdom, will be used to make the Terrorbots more powerful. This Sanctuary of yours will make an excellent west coast base of operations, far from the meddling A.C.E. heroes.”@@ You are happy to see the dominator float into [[the room.|BETerrorphone48]]
<div align="center">[img[Pictures/BETerrorphone48.jpg]]</div> In perfect unison, the women turn as one to face it. @@.Brone;“Now, do not resist as the probe upgrades you. Welcome to the future of all humanity!”@@ As your Mistress laughs, so too, do you [[and Kendra.|BETerrorphone49]]
<div align="center">[img[Pictures/BETerrorphone49.jpg]]</div> <br /> <br /> @@.Giggler;You had managed to break free of Terrorbyte’s control for a moment, but Kendra found the terrorphone. The supervillainess corrupted and enslaved your former friend, even changing her into a lesbian! Then, she helped your own mind become subsumed into TB’s mainframe. As if that were not enough, you helped indoctrinate all the other Night Stalker women. Afterwards, you became terrorbots, cyborg minions, and helped establish a base of operations for your robotic mistress!@@ <br /> <br /> <<if $TerrorBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the commissioned Terrorvision Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $TerrorBE to true>> <br /> <br /> <<return>> <</if>> <<audio ':all' stop>> <<audio "bad_end_giggle" volume 0.3 play>>
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