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@@.big-name;
<center><h1> Fantasy World </h1>
<img src="Media/Menu.jpg" width="100%"><br>
[[Changelog]]<br>
[[Create your character|Stuff]]</center><<set $customized = false>>
@@.big-name;
<center><h1>Changelog</h1>
<b>NEW</b> - for Big Elites
<h2>V0.23</h2>
-Added slave system with 2 races and types - <b>NEW</b>
-Added Brothel - <b>NEW</b>
-The Fields can be explored (most features have been added - <b>NEW</b>)
-Added new armor in Khettainia
-Added new weapons in Khettainia
-Added lvl 2 for Mykarah
-Added an ability to buy guest rooms for the house and assign lvl 3 girls to them
-Added a permanent housing
-Added few new areas
-Added lvl 1 for Elf Princess
-Buffed Heal (5 -> 9)
-Added cooldown and length for the skill tree skills
-Added Trials
-Added an ability to skip text to story content
-Added more images/gifs for Blowjob (Elf Girl)
-Added more images/gifs for Blowjob/Handjob (Dungeon Girl)
-Added lvl 3 for Slime Queen
-Added lvl 3 for Elf Girl
-Added lvl 3 for Goblin Girl
-Added lvl 3 for Dungeon Girl
-Added lvl 3 for Human Girl
-Continued the story
-Fixed an issue with the First titjob event for Human Girl
-Fixed most dialogue bugs
-Fixed few bugs that skipped dialogue scenes
-Fixed boss battles hardlocking progress - <b>NEW</b>
<h2>V0.22</h2>
-Increased EXP gain from monsters
-Increased Rewards on Tasks in Task Board
-Fixed Bugs regarding Exceptions
-Added an option to skip text (currently only works mainly for girl events)
[[return|Welcome]]</center>
@@.big-name;
<<set $player = {
"Inventory": [],
"class": "",
"gold": 0,
"level": 1,
"exp": 0,
"maxexp": 20,
"stats": {
"sp": 3,
"hp": 0,
"str": 0,
"dex": 0,
"agi": 0,
"int": 0,
},
"health": 50,
"maxhealth": 50,
"equipment": {
"armor": {
"helmet": {
"name": "None",
"armor": 0,
"type": "helmet",
"upgrade": 0,
},
"chest": {
"name": "None",
"armor": 0,
"type": "chestplate",
"upgrade": 0,
},
"pants": {
"name": "None",
"armor": 0,
"type": "pants",
"upgrade": 0,
},
"gloves": {
"name": "None",
"armor": 0,
"type": "gloves",
"upgrade": 0,
},
"boots": {
"name": "None",
"armor": 0,
"type": "boots",
"upgrade": 0,
},
},
"weapon": {},
"accessories": {
"necklace": {},
"ring1": {},
"ring2": {},
},
},
"skills": {
"wskill": {},
"skill": [],
},
"perks":{},
"kills" : {
"Slime" : 0,
"Rabbit" : 0,
"Wolf" : 0,
"Shroomer" : 0,
},
}>>
<<set $hut = false>>
<<goto Setup>>
<<if $customized == true>>
<<set $newversion = 0.23>>
<<if $Characters.elfgirl.name == undefined or $Characters.humangirl.name == undefined or $Characters.demongirl.name == undefined or $Characters.squirrelgirl.name == undefined>>
<<set $version = 0>>
<</if>>
<<if $version != $newversion>>
<<goto Setting>>
<</if>>
<<if $roguelite == "undefined">>
<<set $roguelite = false>>
<</if>>
<h3>Version $version</h3>
<<if $roguelite == true>>
<<set $hpbuff = 0>>
<<if $hpbuff1 == true or $hpbuff2 == true or $hpbuff3 == true>>
<<if $hpbuff3 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.5>>
<<elseif $hpbuff2 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.3>>
<<elseif $hpbuff1 == true>>
<<set $hpbuff = $rogueplayer.maxhealth *0.15>>
<</if>>
<</if>>
<<if $rogueplayer.level >= 2>>
<<set $rogueplayer.stats.power = 1 + 2*($rogueplayer.level-1)>>
<<set $rogueplayer.stats.agility = 1 + 2*($rogueplayer.level-1)>>
<<set $rogueplayer.stats.armor = 1 + 1*($rogueplayer.level-1)>>
<<set $rogueplayer.maxhealth = 50 + 15*($rogueplayer.level - 1) >>
<<set $rogueplayer.mexp = 50 * (($rogueplayer.level - 1) ** 2)>>
<</if>>
<<set $roguemhealth = $rogueplayer.maxhealth + $hpbuff>>
<<if $rogueplayer.exp >= $rogueplayer.mexp>>
<<set $rogueplayer.level +=1>>
<<set $rogueplayer.health = $rogueplayer.maxhealth/2>>
<<set $rogueplayer.exp -= $rogueplayer.mexp>>
<</if>>
Level: $rogueplayer.level (<<print $rogueplayer.exp>>/<<print $rogueplayer.mexp>>)<br>
Health: <<print $rogueplayer.health.toFixed(1)>>/<<print $roguemhealth.toFixed(1)>><br><br>
Weapon:
<<if $rogueplayer.weapon.name != undefined>>
<<print $rogueplayer.weapon.name>> (+$rogueplayer.weapon.damage dmg)<br>
<<else>>
Fists (+0 dmg)<br>
<</if>>
Armor:
<<if $rogueplayer.armor.name != undefined>>
<<print $rogueplayer.armor.name>> (+$rogueplayer.armor.armor armor)<br>
<<else>>
None (+0 armor)<br><br>
<</if>>
<<if $rogueplayer.weapon.name == undefined>>
<<set $roguedamage = $rogueplayer.stats.power>>
<<else>>
<<set $roguedamage = $rogueplayer.stats.power + $rogueplayer.weapon.damage>>
<</if>>
<<if $rogueplayer.armor.name == undefined>>
<<set $roguearmor = $rogueplayer.stats.armor>>
<<else>>
<<set $roguearmor = $rogueplayer.stats.armor + $rogueplayer.armor.armor>>
<</if>>
Buffs:
<<for _i = 0; _i < $rogueplayer.buffs.length; _i++>>
<<capture _i>>
<<set _buffname = $rogueplayer.buffs[_i].name>>
<<if _buffname == "Health Up">>
<<set $hpbuff1 = true>>
<</if>>
<<if _buffname == "Health Up+">>
<<set $hpbuff2 = true>>
<</if>>
<<if _buffname == "Armor Up">>
<<set $roguearmor += $roguearmor * 0.25>>
<</if>>
<<if _buffname == "Armor Up+">>
<<set $roguearmor += $roguearmor * 0.5>>
<</if>>
<<if _buffname == "Damage Up">>
<<set $roguedamage += $roguedamage * 0.5>>
<</if>>
<<if _buffname == "Damage Up+">>
<<set $roguedamage += $roguedamage * 1>>
<</if>>
<<if _buffname == "Tank">>
<<set $roguearmor += $roguearmor * 0.25>>
<<set $hpbuff3 = true>>
<</if>>
<<print _buffname>>,
<</capture>>
<</for>><br><br>
<<set $hpbuff1 = false>>
<<set $hpbuff2 = false>>
<<set $hpbuff3 = false>>
<<else>>
<<if $player.class != "">><<set _imagePath = "Media/Classes/" + $player.class + ".jpg">><<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>_imageTag<br><</if>>
Class: $player.class<br>
Level: $player.level (<<print $player.exp.toFixed(0)>>/<<print $player.maxexp>>)<br>
Weapon: <<print $player.equipment.weapon.name>><br>
Health: <<print $player.health>>/<<print $player.maxhealth>><br>
Gold: <<print $player.gold>><br>
<<if $player.health > $player.maxhealth>>
<<set $player.health = $player.maxhealth>>
<</if>>
<<set $player.maxhealth = 50 + (3.5*$player.stats.hp)>>
<<if $player.exp >= $player.maxexp>><<set $player.level +=1>><<set $player.stats.sp +=3>><<set $player.exp -= $player.maxexp>><<set $player.maxexp *=1.25>><<set $player.maxexp = Math.ceil($player.maxexp)>><</if>>
<<for _i = 0; _i < Object.keys($Weapons).length; _i++>>
<<set _weapon = $Weapons[Object.keys($Weapons)[_i]]>>
<<capture _i>>
<<if $player.equipment.weapon.name == _weapon.name>>
<<set $weapondmg = _weapon.damage>>
<</if>>
<</capture>>
<</for>>
<<if $player.class == "Warrior">>
<<set _damage = $weapondmg + $player.stats.str/3>>
<<set $player.equipment.weapon.damage = _damage>>
<<elseif $player.class == "Rogue">>
<<set _damage = $weapondmg + $player.stats.dex/3>>
<<set $player.equipment.weapon.damage = _damage>>
<<elseif $player.class == "Mage">>
<<set _damage = $weapondmg + $player.stats.int/3>>
<<set $player.equipment.weapon.damage = _damage>>
<</if>>
<<if $player.skills.skill.length >=1>>
<<for _i = 0; _i < $player.skills.skill.length; _i++>>
<<capture _i>>
<<set _skill = $player.skills.skill[_i]>>
<<for _i = 0; _i < Object.keys($Skills).length; _i++>>
<<if _skill.name == $Skills[Object.keys($Skills)[_i]].name>>
<<set _skilldmg = $Skills[Object.keys($Skills)[_i]].damage>>
<<set _skills = {
"damage": 0,
}>>
<<set _skills.damage = _skilldmg>>
<<set _damage = _skilldmg * $player.equipment.weapon.damage>>
<</if>>
<</for>>
<</capture>>
<<set _skill.damage = _damage>>
<</for>>
<</if>>
<<if $player.equipment.weapon.skill != "none">>
<<for _i = 0; _i < Object.keys($Skills).length; _i++>>
<<capture _i>>
<<if $player.equipment.weapon.skill == $Skills[Object.keys($Skills)[_i]].name>>
<<set _wskilldmg = $Skills[Object.keys($Skills)[_i]].damage>>
<<set _wskillname = $Skills[Object.keys($Skills)[_i]].name>>
<<set _wskill = {
"name": "",
"damage": 0,
}>>
<<set _wskill.name = _wskillname>>
<<set _wskill.damage = _wskilldmg>>
<<set _damage = _wskilldmg * $player.equipment.weapon.damage>>
<</if>>
<</capture>>
<</for>>
<<set $player.skills.wskill = _wskill>>
<<set $player.skills.wskill.damage = _damage>>
<</if>>
<<set $rewards to function(gold, exp) {
if ($code1 == true) {
gold *= 2;
exp *=2;
}
$player.gold += gold;
$player.exp += exp;
}>>
<<if $armorup == true>>
<<set $player.armor = $player.equipment.armor.helmet.armor + $player.equipment.armor.chest.armor + $player.equipment.armor.pants.armor + $player.equipment.armor.gloves.armor + $player.equipment.armor.boots.armor + $temparmor>>
<<else>>
<<set $player.armor = $player.equipment.armor.helmet.armor + $player.equipment.armor.chest.armor + $player.equipment.armor.pants.armor + $player.equipment.armor.gloves.armor + $player.equipment.armor.boots.armor>>
<</if>>
<</if>>
<a href="https://www.patreon.com/user?u=5370237" target="_blank"><<button Patreon>><</button>></a> <<button Gallery>><<goto Gallery>><</button>><br>
<br><<if $textskip == false>><<link "Turn on text skip">><<set $textskip = true>><</link>><<else>><<link "Turn off text skip">><<set $textskip = false>><</link>><</if>><br>(Will work upon travelling)
<a href="https://docs.google.com/forms/d/e/1FAIpQLSfrkvN1zwlaZDsnhfdPEpFeXDrhLP4RX8l1k1wgxyyj_1KsEA/viewform?usp=header" target="_blank"><<button Survey>><</button>></a>
<</if>>
@@.big-name;
<center><h1> Character customization</h1>
Enter your name:<br><br>
<<textbox" $uname """>><br>
<<set $version = 0.23>>
[[Next|Setup2]]</center>
@@.big-name;
<center><h1> Character customization</h1>
Choose your class:<br><br></center>
*<<link "Warrior">><<goto Warrior>><</link>><br>
*<<link "Rogue">><<goto Rogue>><</link>><br>
*<<link "Mage">><<goto Mage>><</link>><br>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Warrior</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Warrior.jpg" width="40%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Warrior is a class that specializes in pure strength and sometimes technique.<br><br>
It lets you use only medium and heavy weapons, due to it being worthless if used with lighter weapons.<br><br>
It gains abilities based on it's own technique and power, if the weapon lets it.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Warrior">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Rogue</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Rogue.jpg" width="110%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Rogue is a class that specializes in agility and stealth.<br><br>
It lets you use only light weapons, like dagger, rapier, etc., medium and heavy weapons are too slow and heavy for you.<br><br>
It gains abilities based on your speedy nature and slashing an enemy in few seconds is not a problem for you.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Rogue">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<<timed 0.5s t8n>><center><h1>Mage</h1></center><</timed>><br>
<div class= "classchoice">
<<timed 1.5s t8n>><img src="Media/Classes/Mage.jpg" width="75%"><</timed>>
<div class= "classdesc">
<<timed 1.5s t8n>>
Mage is a class that specializes in intelligence to use magic.<br><br>
It lets you use magic type weapons, like wand, staff, etc., physical labor is not your style, you'd rather keep distance.<br><br>
It gains abilities based on your nerdiness and using every spell will not be hard for you.<br><br>
<</timed>>
<<timed 4s t8n>>
Choose this class?<br>
<<link "Yes">><<set $player.class = "Mage">><<goto confirmation>><</link>> [[No|Setup2]]
<</timed>>
</div>
</div>
@@.big-name;
<center><h1> Character confirmation.</h1>
Name: $uname<br>
Class: $player.class<br>
[[Confirm|Setting]] [[Return|Setup]]
</center>
<<set $Weapons = {
rustysword: {
name: "Rusty Sword",
damage: 3,
type: "sword",
skill: "none",
upgrade: 0
},
rustydagger: {
"name": "Rusty Dagger",
"damage": 2,
"type": "dagger",
"skill": "none",
"upgrade": 0
},
oldstaff: {
"name": "Old Staff",
"damage": 1,
"type": "staff",
"skill": "Magic Arrow",
"upgrade": 0
},
coppersword: {
name: "Copper Sword",
damage: 5.5,
type: "sword",
skill: "none",
upgrade: 0
},
copperdagger: {
name: "Copper Dagger",
damage: 3.5,
type: "dagger",
skill: "none",
upgrade: 0
},
newstaff: {
name: "New Staff",
damage: 1.25,
type: "staff",
skill: "Magic Arrow",
upgrade: 0
},
bronzesword: {
name: "Bronze Sword",
damage: 10,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
bronzedagger: {
name: "Bronze Dagger",
damage: 6,
type: "dagger",
skill: "Fatal Strike",
upgrade: 0
},
commonstaff: {
name: "Common Staff",
damage: 1.75,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
ironsword: {
name: "Iron Sword",
damage: 15,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
irondagger: {
name: "Iron Dagger",
damage: 9.5,
type: "dagger",
skill: "Fatal Strike",
upgrade: 0
},
uncommonstaff: {
name: "Uncommon Staff",
damage: 2.5,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
knightsword: {
name: "Knight's Sword",
damage: 24,
type: "sword",
skill: "Double Strike",
upgrade: 0
},
thiefdagger: {
name: "Thief's Dagger",
damage: 14,
type: "dagger",
skill: "Backstab",
upgrade: 0
},
rarestaff: {
name: "Rare Staff",
damage: 3.75,
type: "staff",
skill: "Fire Ball",
upgrade: 0
},
greatsword: {
name: "Greatsword",
damage: 40,
type: "sword",
skill: "Heavy Strike",
upgrade: 0
},
rapier: {
name: "Rapier",
damage: 25,
type: "dagger",
skill: "Piercer Barrage",
upgrade: 0
},
apprenticestaff: {
name: "Apprentice's Staff",
damage: 5.5,
type: "staff",
skill: "Thunderstrike",
upgrade: 0
},
royalknightsword: {
name: "Royal Knight's Sword",
damage: 60,
type: "sword",
skill: "Flurry Strike",
upgrade: 0
},
assassindagger: {
name: "Assassin's Dagger",
damage: 40,
type: "dagger",
skill: "Vital Strike",
upgrade: 0
},
magestaff: {
name: "Mage's Staff",
damage: 8,
type: "staff",
skill: "Thunderstrike",
upgrade: 0
},
knightcaptainsword: {
name: "Knight Captain's Sword",
damage: 78,
type: "sword",
skill: "Flurry Strike",
upgrade: 0
},
spyrapier: {
name: "Spy's Rapier",
damage: 55,
type: "dagger",
skill: "Vital Strike",
upgrade: 0
},
wizardstaff: {
name: "Wizard's Staff",
damage: 11,
type: "staff",
skill: "Thunderstrike",
upgrade: 0
},
executionersword: {
name: "Executioner's Sword",
damage: 100,
type: "sword",
skill: "Heavy Stomp",
upgrade: 0
},
flintlock: {
name: "Flintlock",
damage: 75,
type: "dagger",
skill: "Bullet Barrage",
upgrade: 0
},
royalmagestaff: {
name: "Royal Mage's Staff",
damage: 14,
type: "staff",
skill: "Meteor",
upgrade: 0
},
}>>
<<set $Armor = {
leatherhelm: {
name: "Leather Helmet",
armor : 1,
type: "helmet",
upgrade: 0,
},
leatherchest: {
name: "Leather Chestplate",
armor : 2,
type: "chestplate",
upgrade: 0,
},
leatherpants: {
name: "Leather Pants",
armor : 1.5,
type: "pants",
upgrade: 0,
},
leatherboots: {
name: "Leather Boots",
armor : 0.5,
type: "boots",
upgrade: 0,
},
chainhelm: {
name: "Chain Helmet",
armor : 2,
type: "helmet",
upgrade: 0,
},
chainchest: {
name: "Chain Chestplate",
armor : 3.5,
type: "chestplate",
upgrade: 0,
},
chainpants: {
name: "Chain Pants",
armor : 2.5,
type: "pants",
upgrade: 0,
},
chainboots: {
name: "Chain Boots",
armor : 1.5,
type: "boots",
upgrade: 0,
},
copperhelm: {
name: "Copper Helmet",
armor : 3,
type: "helmet",
upgrade: 0,
},
copperchest: {
name: "Copper Chestplate",
armor : 5,
type: "chestplate",
upgrade: 0,
},
copperpants: {
name: "Copper Pants",
armor : 4,
type: "pants",
upgrade: 0,
},
copperboots: {
name: "Copper Boots",
armor : 2.5,
type: "boots",
upgrade: 0,
},
ironhelm: {
name: "Iron Helmet",
armor : 4.5,
type: "helmet",
upgrade: 0,
},
ironchest: {
name: "Iron Chestplate",
armor : 7.5,
type: "chestplate",
upgrade: 0,
},
ironpants: {
name: "Iron Pants",
armor : 6,
type: "pants",
upgrade: 0,
},
ironboots: {
name: "Iron Boots",
armor : 4,
type: "boots",
upgrade: 0,
},
knighthelm: {
name: "Knight's Helmet",
armor : 7,
type: "helmet",
upgrade: 0,
},
knightchest: {
name: "Knight's Chestplate",
armor : 12,
type: "chestplate",
upgrade: 0,
},
knightgreaves: {
name: "Knight's Greaves",
armor : 10,
type: "pants",
upgrade: 0,
},
knightboots: {
name: "Knight's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
knightgauntlets: {
name: "Knight's Gauntlets",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
thiefhood: {
name: "Thief's Hood",
armor : 7,
type: "helmet",
upgrade: 0,
},
thiefrobe: {
name: "Thief's Robe",
armor : 12,
type: "chestplate",
upgrade: 0,
},
thiefpants: {
name: "Thief's Pants",
armor : 10,
type: "pants",
upgrade: 0,
},
thiefboots: {
name: "Thief's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
thiefgloves: {
name: "Thief's gloves",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
apprenticehat: {
name: "Apprentice's Hat",
armor : 7,
type: "helmet",
upgrade: 0,
},
apprenticerobe: {
name: "Apprentice's Robe",
armor : 12,
type: "chestplate",
upgrade: 0,
},
apprenticepants: {
name: "Apprentice's Pants",
armor : 10,
type: "pants",
upgrade: 0,
},
apprenticeboots: {
name: "Apprentice's Boots",
armor : 7.5,
type: "boots",
upgrade: 0,
},
apprenticegloves: {
name: "Apprentice's Gloves",
armor : 5.5,
type: "gloves",
upgrade: 0,
},
royalknighthelm: {
name: "Royal Knight's Helmet",
armor : 10,
type: "helmet",
upgrade: 0,
},
royalknightchest: {
name: "Royal Knight's Chestplate",
armor : 17,
type: "chestplate",
upgrade: 0,
},
royalknightgreaves: {
name: "Royal Knight's Greaves",
armor : 16,
type: "pants",
upgrade: 0,
},
royalknightboots: {
name: "Royal Knight's Boots",
armor : 11,
type: "boots",
upgrade: 0,
},
royalknightgauntlets: {
name: "Royal Knight's Gauntlets",
armor : 9,
type: "gloves",
upgrade: 0,
},
assassinhood: {
name: "Assassin's Hood",
armor : 10,
type: "helmet",
upgrade: 0,
},
assassinrobe: {
name: "Assassin's Robe",
armor : 17,
type: "chestplate",
upgrade: 0,
},
assassinpants: {
name: "Assassin's Pants",
armor : 16,
type: "pants",
upgrade: 0,
},
assassinboots: {
name: "Assassin's Boots",
armor : 11,
type: "boots",
upgrade: 0,
},
assassingloves: {
name: "Assassin's gloves",
armor : 9,
type: "gloves",
upgrade: 0,
},
magehat: {
name: "Mage's Hat",
armor : 10,
type: "helmet",
upgrade: 0,
},
magerobe: {
name: "Mage's Robe",
armor : 17,
type: "chestplate",
upgrade: 0,
},
magepants: {
name: "Mage's Pants",
armor : 16,
type: "pants",
upgrade: 0,
},
mageboots: {
name: "Mage's Boots",
armor : 11,
type: "boots",
upgrade: 0,
},
magegloves: {
name: "Mage's Gloves",
armor : 9,
type: "gloves",
upgrade: 0,
},
knightcaptainhelm: {
name: "Knight Captain's Helmet",
armor : 16,
type: "helmet",
upgrade: 0,
},
knightcaptainchest: {
name: "Knight Captain Chestplate",
armor : 25,
type: "chestplate",
upgrade: 0,
},
knightcaptaingreaves: {
name: "Knight Captain's Greaves",
armor : 22,
type: "pants",
upgrade: 0,
},
knightcaptainboots: {
name: "Knight Captain's Boots",
armor : 16,
type: "boots",
upgrade: 0,
},
knightcaptaingloves: {
name: "Knight Captain's Gloves",
armor : 14,
type: "gloves",
upgrade: 0,
},
spyhood: {
name: "Spy's Hood",
armor : 16,
type: "helmet",
upgrade: 0,
},
spyrobe: {
name: "Spy's Robe",
armor : 25,
type: "chestplate",
upgrade: 0,
},
spypants: {
name: "Spy's Pants",
armor : 22,
type: "pants",
upgrade: 0,
},
spyboots: {
name: "Spy's Boots",
armor : 16,
type: "boots",
upgrade: 0,
},
spygloves: {
name: "Spy's Gloves",
armor : 14,
type: "gloves",
upgrade: 0,
},
wizardhat: {
name: "Wizard's Hat",
armor : 16,
type: "helmet",
upgrade: 0,
},
wizardrobe: {
name: "Wizard's Robe",
armor : 25,
type: "chestplate",
upgrade: 0,
},
wizardpants: {
name: "Wizard's Pants",
armor : 22,
type: "pants",
upgrade: 0,
},
wizardboots: {
name: "Wizard's Boots",
armor : 16,
type: "boots",
upgrade: 0,
},
wizardgloves: {
name: "Wizard's Gloves",
armor : 14,
type: "gloves",
upgrade: 0,
},
}>>
<<set $Accessories = {
}>>
<<set $Skills = {
"Magic Arrow":{
"name": "Magic Arrow",
"damage": 3,
},
"Fire Ball":{
"name": "Fire Ball",
"damage": 6,
},
"Fatal Strike":{
"name": "Fatal Strike",
"damage": 1.5,
},
"Double Strike":{
"name": "Double Strike",
"damage": 2,
},
"Backstab":{
"name": "Backstab",
"damage": 3,
},
"Heavy Strike":{
"name": "Heavy Strike",
"damage": 2.5,
},
"Piercer Barrage":{
"name": "Piercer Barrage",
"damage": 4,
},
"Thunderstrike":{
"name": "Thunderstrike",
"damage": 18,
},
"Vital Strike":{
"name": "Vital Strike",
"damage": 6.5,
},
"Flurry Strike":{
"name": "Flurry Strike",
"damage": 4,
},
"Bullet Barrage":{
"name": "Bullet Barrage",
"damage": 6,
},
"Heavy Stomp":{
"name": "Heavy Stomp",
"damage": 5,
},
"Meteor":{
"name": "Meteor",
"damage": 25,
},
"heal":{
"name": "Heal",
"amount": 9,
"type": "Support",
"length": 0,
"cd": 3,
},
"armorup":{
"name": "Armor Up",
"amount": 5,
"type": "Defensive",
"length": 3,
"cd": 6,
},
"evasive":{
"name": "Evasive",
"amount": 15,
"type": "Defensive",
"length": 2,
"cd": 5
},
"heavystrike":{
"name": "Heavy Strike",
"damage": 1.5,
"type": "Offensive",
"length": 0,
"cd": 3
},
"pinpointstrike":{
"name": "Pinpoint Strike",
"damage": 1.25,
"type": "Offensive",
"length": 0,
"cd": 3
},
"earthspike":{
"name": "Earth Spike",
"damage": 4,
"type": "Offensive",
"length": 0,
"cd": 3
},
}>>
<<if $Characters == undefined>>
<<set $Characters = {
"gobling":{
"name": "Gobrie",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"slimequeen":{
"name": "Sliva",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"elfgirl": {
"name": "Marie",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"dungeongirl": {
"name": "Rosary",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"humangirl": {
"name": "Mierah",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"demongirl": {
"name": "Mykarah",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"elfprincess": {
"name": "Lucia",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"fairyprincess": {
"name": "Flora",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"squirrelgirl": {
"name": "Jane",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"bunnygirl": {
"name": "Laura",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"catgirl": {
"name": "Caitlyn",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
"deergirl": {
"name": "Paula",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
},
}>>
<</if>>
<<if $version != $newversion>>
<<if $version <0.1>>
<<if $Characters.elfgirl.name == undefined>>
<<set $Characters.elfgirl = {
"name": "Marie",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<<set $Characters.dungeongirl = {
"name": "Rosary",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<</if>>
<<set $version = 0.1>>
<<elseif $version == 0.1>>
<<if $Characters.humangirl.name == undefined>>
<<set $Characters.humangirl = {
"name": "Mierah",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<</if>>
<<set $version = 0.15>>
<<elseif $version == 0.15>>
<<if $Characters.demongirl.name == undefined>>
<<set $Characters.demongirl = {
"name": "Mykarah",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<<set $Characters.elfprincess = {
"name": "Lucia",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<<set $Characters.fairyprincess = {
"name": "Flora",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<</if>>
<<set $version = 0.2>>
<<elseif $version == 0.2>>
<<if $Characters.squirrelgirl.name == undefined>>
<<set $Characters.squirrelgirl = {
"name": "Jane",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<</if>>
<<set $version = 0.21>>
<<elseif $version == 0.21>>
<<set $textskip = false>>
<<set $version = 0.22>>
<<elseif $version == 0.22>>
<<if $Characters.bunnygirl == undefined>>
<<set $Characters.bunnygirl = {
"name": "Laura",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<<set $Characters.catgirl = {
"name": "Caitlyn",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<<set $Characters.deergirl = {
"name": "Paula",
"found": false,
"Relation": 0,
"enslaved": false,
"mansion": false,
}>>
<</if>>
<<set $version = 0.23>>
<</if>>
<</if>>
<<set $roguelite = false>>
<<set $gallerytalk1 = false>><<set $gallerytalk2 = false>><<set $gallerytalk3 = false>><<set $gallerytalk4 = false>><<set $gallerytalk5 = false>><<set $gallerytalk6 = false>><<set $gallerytalk7 = false>><<set $gallerytalk8 = false>><<set $gallerytalk9 = false>><<set $gallerytalk10 = false>><<set $gallerytalk11 = false>>
<<set $galleryforeplay1_1 = false>><<set $galleryforeplay1_2 = false>><<set $galleryforeplay1_3 = false>>
<<set $galleryforeplay2_1 = false>><<set $galleryforeplay2_2 = false>>
<<set $gallerysex1_1 = false>><<set $gallerysex1_2 = false>>
<<set $galleryrouteS = false>><<set $galleryrouteL = false>>
<<if $Characters.slimequeen.mansion == undefined>>
<<set $Characters.gobling.mansion = false>>
<<set $Characters.slimequeen.mansion = false>>
<<set $Characters.elfgirl.mansion = false>>
<<set $Characters.dungeongirl.mansion = false>>
<<set $Characters.humangirl.mansion = false>>
<<set $Characters.demongirl.mansion = false>>
<<set $Characters.elfprincess.mansion = false>>
<<set $Characters.fairyprincess.mansion = false>>
<<set $Characters.deergirl.mansion = false>>
<<set $Characters.bunnygirl.mansion = false>>
<<set $Characters.catgirl.mansion = false>>
<</if>>
<<if $customized == true>>
<<if $merchant == true>>
<<goto Merchant>>
<<else>>
<<if $indarktown == true>>
<<goto DarkTown>>
<<elseif $Fields == true>>
<<goto "The Fields">>
<<elseif $kingdom == true>>
<<goto "Khettainia">>
<<else>>
<<goto InHut>>
<</if>>
<</if>>
<<else>>
<<goto Intro>>
<</if>>
@@.big-name;
<div class = "inventory">
<div class = "inv">
<h1>
Inventory:
</h1>
<<if $player.Inventory.length >=1>>
<<for _i = 0; _i < $player.Inventory.length; _i++>>
<<capture _i>>
<<set _equipment = $player.Inventory[_i]>>
<<print _equipment.name>>
<<for _j = 0; _j < Object.keys($Weapons).length; _j++>>
<<capture _j>>
<<set _weapon = Object.keys($Weapons)[_j]>>
<<if _equipment.name == $Weapons[_weapon].name>>
<<link "Equip">><<set $player.equipment.weapon = $player.Inventory[_i]>><<goto Inventory>><</link>>
<</if>>
<</capture>>
<</for>>
<<for _k = 0; _k < Object.keys($Armor).length; _k++>>
<<capture _k>>
<<set _armor = Object.keys($Armor)[_k]>>
<<if _equipment.name == $Armor[_armor].name>>
<<link "Equip">>
<<if $player.Inventory[_i].type == "helmet">><<set $player.equipment.armor.helmet = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "chestplate">><<set $player.equipment.armor.chest = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "pants">><<set $player.equipment.armor.pants = $player.Inventory[_i]>>
<<elseif $player.Inventory[_i].type == "boots">><<set $player.equipment.armor.boots = $player.Inventory[_i]>><
<<elseif $player.Inventory[_i].type == "gloves">><<set $player.equipment.armor.gloves = $player.Inventory[_i]>><</if>>
<<$player.Inventory.splice(_i,1)>><<goto Inventory>><</link>>
<</if>>
<<endcapture>>
<</for>>
<br>
<<endcapture>>
<</for>>
<</if>>
</div>
<div class = "equipment">
<h1>
Equipment:
</h1>
<<if $player.Inventory == undefined>>
<<set $player.Inventory = []>>
<</if>>
<h3>
Weapon
</h3>
<<print $player.equipment.weapon.name>> (<<print Math.ceil($player.equipment.weapon.damage)>>)
<h3>
Helmet
</h3>
<<print $player.equipment.armor.helmet.name>> (<<print $player.equipment.armor.helmet.armor>>)
<h3>
Chestplate
</h3>
<<print $player.equipment.armor.chest.name>> (<<print $player.equipment.armor.chest.armor>>)
<h3>
Pants
</h3>
<<print $player.equipment.armor.pants.name>> (<<print $player.equipment.armor.pants.armor>>)
<h3>
Gloves
</h3>
<<print $player.equipment.armor.gloves.name>> (<<print $player.equipment.armor.gloves.armor>>)
<h3>
Boots
</h3>
<<print $player.equipment.armor.boots.name>> (<<print $player.equipment.armor.boots.armor>>)<br><br>
Total Armor: <<print $player.armor>>
</div>
<div class="exit">
<<if $indarktown == true>>
[[Go back|DarkHome]]
<<elseif $scorchedlands == true>>
[[Go back|TempHut]]
<<elseif $inmansion == true>>
[[Go back|Villa]]
<<else>>
[[Go back|InHut]]
<</if>>
</div>
</div>
@@.big-name;
<img src="Media/Map/Forest.png" width="70%"><br>
You wake up in a forest, confused, not knowing where you are or what happened to you.<br> One thing you do know, is that you are a warrior named $uname.<br>
You look around, see <<if $player.class == "Mage">> an old staff and pick it up.<<set $player.equipment.weapon = $Weapons.oldstaff>><<elseif $player.class == "Rogue">> a rusty dagger and pick it up.<<set $player.equipment.weapon = $Weapons.rustydagger>><<elseif $player.class == "Warrior">> a rusty sword and pick it up.<<set $player.equipment.weapon = $Weapons.rustysword>><</if>>
<br>Prepared for everything, you go and venture the world of fantasy.<br>
<<set $customized = true>>
[[Continue|Forest]]
@@.big-name;
<center>
<<if $humangirllvl == undefined>>
<<set $humangirllvl = 0>>
<</if>>
<img src="Media/Map/Forest.png" width="70%"><br>
<<set $forest = true>>
<<set $Fields = false>>
Forest<br><br>
<<if $Characters.slimequeen.found == true and $Characters.slimequeen.Relation == 0>>
[[Go to the Slime|SlimeMeet]]<br>
<</if>>
<<if $Characters.slimequeen.Relation == 1 and $Characters.slimequeen.enslaved == false>>
The slime girl is back and is waiting for you<br>
[[Go to the slime girl|SlimeVisit]]<br>
<</if>>
[[Explore|ExploreF]]<br>
<<if $Characters.fairyprincess.Relation >=2>>
[[The Fields]]<br>
<</if>>
<<if $Darkmet == true>>
<<link "Dark Forest">>
<<set $forest = false>>
<<goto DarkForest>>
<</link>><br>
<</if>>
<<if $Characters.humangirl.found == true and $Characters.humangirl.enslaved == false and $humangirllvl <3>>
<<link "$Characters.humangirl.name">>
<<script>>
Dialog.wiki(Story.get("HumanInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $foundmerchant == true>>
<<link "Merchant">><<set $merchant = true>><<goto Setting>><</link>> <br>
<</if>>
<<if $Characters.slimequeen.enslaved == false and $Characters.slimequeen.Relation >=2>>
[[Slime Cave|slimecaveO]]<br>
<</if>>
<<if $Characters.gobling.found == true and $Characters.gobling.enslaved == false or $goblinglvl >=3>>
[[Goblin Village]]<br>
<</if>>
<<if $hut == true>>
[[Hut]]<</if>>
</center>
<<if $Characters.slimequeen.found == false and $Characters.slimequeen.Relation == 0>>
<<if $player.kills.Slime >=10 and $player.level >=10>>
<<goto SlimeMeet>>
<</if>>
<</if>>
@@.big-name;
<center>
<img src="Media/Explore/Forest.jpg" width="70%"><br>
You explore the forest.<br>
<<if $player.level == 1 and $player.exp == 0>>
<<goto FirstExplore>>
<</if>>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><<set $forest = true>><</link>> [[Run|Forest]]
<<elseif _encounter >80 and _encounter <=100>>
<<if $foundmerchant != true>>
You encounter a merchant.<br>
<<link "Shop">><<set $merchant = true>><<goto Setting>><</link>> [[Leave|ExploreF]]
<<else>>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>>
<<elseif _encounter >60 and _encounter <=80>>
<<if $Darkmet == false or $Darkmet == undefined>>
You encounter a gate<br>
[[Continue|ForestGate]] [[Go back|ExploreF]]
<<elseif $Entdefeated == true and $Characters.humangirl.found == false>>
You see a girl wandering near the forest gate.<br>
[[Approach her|WanderingMet]] [[Leave|Forest]]<br>
<<else>>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>>
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreF]] [[Leave|Forest]]
<</if>></center>
@@.big-name;
<<set $Enemies = {
"Boss": {
"Forest":{
"Slimegirl": {
"name": "Slime Queen",
"health": 120,
"damage": 8.5,
"agi": 5,
"exp": 800,
"gold": 180
},
"Ent": {
"name": "Ent",
"health": 200,
"damage": 12,
"agi": 7,
"exp": 2200,
"gold": 230
}
},
"Dungeon":{
"Ent": {
"name": "Ent",
"health": 230,
"damage": 19,
"agi": 7,
"exp": 3000,
"gold": 200
}
},
"SpiritLand":{
"ForestGuardian": {
"name": "Forest Guardian",
"health": 1500,
"damage": 50,
"agi": 10,
"exp": 55000,
"gold": 6000
}
},
"RogueDungeon": {
"Ent": {
"name": "Ent",
"health": 300,
"damage": 80,
"agi": 10,
"exp": 2700,
},
"DarkMage": {
"name": "Dark Mage",
"health": 800,
"damage": 140,
"agi": 20,
"exp": 10000,
},
"DemonQueen": {
"name": "Demon Queen",
"health": 1500,
"damage": 340,
"agi": 30,
"exp": 35000,
}
}
},
"Forest": {
"Slime": {
"name": "Slime",
"health": 10,
"damage": 2.5,
"agi": 2,
"exp": 8,
"gold": 4
},
"Rabbit": {
"name": "Rabbit",
"health": 15,
"damage": 3,
"agi": 5,
"exp": 14,
"gold": 7
}
},
"DarkForest": {
"Goblin": {
"name": "Goblin",
"health": 30,
"damage": 16,
"agi": 20,
"exp": 220,
"gold": 60,
},
"Fairy": {
"name": "Fairy",
"health": 45,
"damage": 13,
"agi": 16,
"exp": 300,
"gold": 70,
},
"Orc": {
"name": "Orc",
"health": 100,
"damage": 20,
"agi": 7,
"exp": 420,
"gold": 110,
},
},
"Dungeon": {
"Orc": {
"name": "Orc",
"health": 100,
"damage": 20,
"agi": 7,
"exp": 360,
"gold": 90,
},
"Imp": {
"name": "Imp",
"health": 70,
"damage": 23,
"agi": 13,
"exp": 490,
"gold": 130
},
"RoyalSlime": {
"name": "Royal Slime",
"health": 85,
"damage": 16,
"agi": 3.5,
"exp": 170,
"gold": 60
},
},
"ScorchedLands": {
"Imp": {
"name": "Imp",
"health": 70,
"damage": 23,
"agi": 13,
"exp": 550,
"gold": 120
},
"FireSpirit": {
"name": "Fire Spirit",
"health": 170,
"damage": 30,
"agi": 9,
"exp": 950,
"gold": 220
},
"ScorchedSkeleton": {
"name": "Scorched Skeleton",
"health": 230,
"damage": 27,
"agi": 4,
"exp": 1030,
"gold": 260
},
"ScorchedEnt": {
"name": "Scorched Ent",
"health": 350,
"damage": 35,
"agi": 6,
"exp": 1420,
"gold": 410
},
},
"SpiritLand": {
"EmberSpirit": {
"name": "Ember Spirit",
"health": 400,
"damage": 50,
"agi": 13,
"exp": 7500,
"gold": 650
},
"SpectralWarrior": {
"name": "Spectral Warrior",
"health": 495,
"damage": 45,
"agi": 15,
"exp": 8500,
"gold": 750
},
"Specter": {
"name": "Specter",
"health": 300,
"damage": 60,
"agi": 20,
"exp": 7300,
"gold": 600
},
"SpectralRider": {
"name": "Spectral Rider",
"health": 600,
"damage": 40,
"agi": 22,
"exp": 12000,
"gold": 950
},
"VengefulSpirit": {
"name": "Vengeful Spirit",
"health": 450,
"damage": 55,
"agi": 12,
"exp": 8000,
"gold": 800
},
},
"ChiefTraining": {
"ShadowMinions": {
"name": "Shadow Minions",
"health": 600,
"damage": 60,
"agi": 18,
"exp": 30000,
"gold": 1400
},
"ShadowWalker": {
"name": "Shadow Walker",
"health": 850,
"damage": 80,
"agi": 20,
"exp": 50000,
"gold": 1900
},
"ShadowDevil": {
"name": "Shadow Devil",
"health": 1300,
"damage": 120,
"agi": 25,
"exp": 110000,
"gold": 3400
},
"ShadowLord": {
"name": "Shadow Lord",
"health": 2000,
"damage": 200,
"agi": 35,
"exp": 200000,
"gold": 6000
},
},
"Fields": {
"ExiledKnights": {
"name": "Exiled Knights",
"health": 1500,
"damage": 50,
"agi": 18,
"exp": 80000,
"gold": 5000
},
"MartialArtist": {
"name": "Martial Artist",
"health": 1800,
"damage": 70,
"agi": 25,
"exp": 120000,
"gold": 6500
},
"Knight": {
"name": "Knight",
"health": 1750,
"damage": 60,
"agi": 22,
"exp": 100000,
"gold": 6000
},
},
"RogueDungeon": {
"Floor1": {
"Slime": {
"name": "Slime",
"health": 3,
"damage": 2,
"agi": 2,
"exp": 24,
},
"Rabbit": {
"name": "Rabbit",
"health": 8,
"damage": 3,
"agi": 5,
"exp": 40,
},
"Wolf": {
"name": "Wolf",
"health": 16,
"damage": 6,
"agi": 11,
"exp": 70,
},
"Mushroom": {
"name": "Shroomer",
"health": 30,
"damage": 11,
"agi": 7,
"exp": 115,
},
},
"Floor2" : {
"Goblin": {
"name": "Goblin",
"health": 25,
"damage": 16,
"agi": 12,
"exp": 330,
},
"Fairy": {
"name": "Fairy",
"health": 45,
"damage": 14,
"agi": 14,
"exp": 540,
},
"Orc": {
"name": "Orc",
"health": 70,
"damage": 19,
"agi": 9,
"exp": 1100,
},
"RoyalSlime": {
"name": "Royal Slime",
"health": 60,
"damage": 16,
"agi": 5,
"exp": 830,
},
},
"Floor3" : {
"Imp": {
"name": "Imp",
"health": 60,
"damage": 26,
"agi": 20,
"exp": 900,
},
"FireSpirit": {
"name": "Fire Spirit",
"health": 155,
"damage": 20,
"agi": 9,
"exp": 1400,
},
"ScorchedSkeleton": {
"name": "Scorched Skeleton",
"health": 175,
"damage": 24,
"agi": 4,
"exp": 1600,
},
"ScorchedEnt": {
"name": "Scorched Ent",
"health": 200,
"damage": 26,
"agi": 6,
"exp": 2000,
},
}
},
}>>
<<if $player.level >=3>>
<<set $Enemies.Forest.Wolf = {
"name": "Wolf",
"health": 25,
"damage": 7,
"agi": 11,
"exp": 35,
"gold": 14
}>>
<<set $Enemies.Forest.Mushroom = {
"name": "Shroomer",
"health": 40,
"damage": 11,
"agi": 7,
"exp": 80,
"gold": 22,
}>>
<</if>>
<<if $Characters.slimequeen.enslaved == true>>
<<set $Enemies.Forest.RoyalSlime = {
"name": "Royal Slime",
"health": 85,
"damage": 16,
"agi": 3.5,
"exp": 180,
"gold": 70
}>>
<</if>>
<<if $roguelite == true>>
<<goto RogueDungeonFighting>>
<<elseif $indungeon == true>>
<<goto DungeonFighting>>
<<else>>
<<goto Fighting>>
<</if>>
@@.big-name;
<<if $forest == true>>
<<if $slimefight == true and $Characters.slimequeen.enslaved == false>>
<<set $Enemy = $Enemies.Boss.Forest.Slimegirl>>
<<elseif $Entfight == true and $Entdefeated == false>>
<<set $Enemy = $Enemies.Boss.Forest.Ent>>
<<else>>
<<set _enemy = $Enemies.Forest>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<elseif $darkforest == true>>
<<set _enemy = $Enemies.DarkForest>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<<elseif $scorchedlands == true>>
<<set _enemy = $Enemies.ScorchedLands>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<<elseif $spiritland == true>>
<<if $forestguardianfight == true and $Characters.fairyprincess.Relation <2>>
<<set $Enemy = $Enemies.Boss.SpiritLand.ForestGuardian>>
<<else>>
<<set _enemy = $Enemies.SpiritLand>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<elseif $chieftrain == true>>
<<if $chiefenemy1 == true>>
<<set $Enemy = $Enemies.ChiefTraining.ShadowMinions>>
<<elseif $chiefenemy2 == true>>
<<set $Enemy = $Enemies.ChiefTraining.ShadowWalker>>
<<elseif $chiefenemy3 == true>>
<<set $Enemy = $Enemies.ChiefTraining.ShadowDevil>>
<<elseif $chiefenemy4 == true>>
<<set $Enemy = $Enemies.ChiefTraining.ShadowLord>>
<</if>>
<<elseif $Fields == true>>
<<set _enemy = $Enemies.Fields>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<goto Fight>>
@@.big-name;
<center>
<<if $fightround == undefined>>
<<set $fightround = 1>>
<</if>>
<<if $forest == true>>
<<if $slimefight == true>>
<<set _imagePath = "Media/Characters/slime/fight" + ".jpg">>
<<elseif $Entfight == true>>
<<set _imagePath = "Media/Enemies/Forest/Ent" + ".jpg">>
<<else>>
<<set _imagePath = "Media/Enemies/Forest/" + $Enemy.name + ".jpg">>
<</if>>
<<elseif $darkforest == true>>
<<set _imagePath = "Media/Enemies/DarkForest/" + $Enemy.name + ".jpg">>
<<elseif $scorchedlands == true>>
<<set _imagePath = "Media/Enemies/ScorchedLands/" + $Enemy.name + ".jpg">>
<<elseif $spiritland == true>>
<<set _imagePath = "Media/Enemies/SpiritLand/" + $Enemy.name + ".jpg">>
<<elseif $chieftrain == true>>
<<set _imagePath = "Media/Enemies/ChiefTraining/" + $Enemy.name + ".jpg">>
<<elseif $kingdombattle >= 1>>
<<set _imagePath = "Media/Enemies/Kingdom/" + $Enemy.name + ".jpg">>
<<elseif $Fields == true>>
<<set _imagePath = "Media/Enemies/Fields/" + $Enemy.name + ".jpg">>
<</if>>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<<for _i = 0; _i < $player.skills.skill.length; _i++>>
<<set _skill = $player.skills.skill[_i]>>
<<capture _i>>
<<if $player.skills.skill[_i].incd >0>>
<<set $player.skills.skill[_i].incd -= 1>>
<</if>>
<<if $player.skills.skill[_i].inlength >0>>
<<set $player.skills.skill[_i].inlength -= 1>>
<<else>>
<<set $dodge = false>>
<<set $armorup = false>>
<</if>>
<</capture>>
<</for>>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $fight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $player.exp == 0 and $player.level == 1>>
[[Continue|FirstKill]]
<<else>>
<<if $slimefight == true>>
<<set $slimefight = false>>
<<goto SlimeWin>>
<<elseif $Entfight == true>>
<<set $Entfight = false>>
<<goto EntWin>>
<<elseif $forestguardianfight == true>>
<<set $forestguardianfight = false>>
<<goto ForestFinal3>>
<</if>>
<<if $forest == true>>
[[Next|Forest]]
<<elseif $darkforest == true>>
[[Next|DarkForest]]
<<elseif $scorchedlands == true>>
[[Next|ScorchedLands]]
<<elseif $spiritland == true>>
[[Next|"Spirit Battlegrounds"]]
<<elseif $Fields == true>>
<<if $Enemy.name == "Knight" or $Enemy.name == "Martial Artist">>
<<set _chance = random(0,100)>>
<<if _chance <=50>>
[[Next|"The Fields"]]
<<else>>
[[Enemy is knocked|Enslavement]]
<</if>>
<</if>>
<<elseif $chieftrain == true>>
<<set $chiefenemy1 = false>>
<<set $chiefenemy2 = false>>
<<set $chiefenemy3 = false>>
<<set $chiefenemy4 = false>>
<<set $chieftrain = false>>
<<if $Characters.elfprincess.Relation == 2>>
[[Next|"VillageChat2"]]
<<else>>
[[Next|"FieldTrain"]]
<</if>>
<<elseif $kingdombattle == 1>>
[[Next|"KingdomStory2"]]
<<elseif $kingdombattle == 2>>
[[Next|"KingdomStory5"]]
<</if>>
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $dodge = false>>
<<set $armorup = false>>
<<set $fightround = 1>>
<<if $player.kills == undefined>>
<<set $player.kills = {
"Slime" : 0,
"Rabbit" : 0,
"Wolf" : 0,
"Shroomer" : 0,
}>>
<</if>>
<<if $Tasks != undefined>>
<<for _i = 0; _i < $Tasks.length; _i++>>
<<capture _i>>
<<set _task = $Tasks[_i]>>
<<if $Enemy.name == _task.target>>
<<set _task.kill -=1>>
<</if>>
<</capture>>
<</for>>
<</if>>
<<set $player.kills[$Enemy.name] +=1>>
<<set $fight = false>>
<<elseif $player.health > 0>>
<<set $fight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<goto Fight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<if $Entfight == false or $slimefight == false or $kingdombattle != 1 or $kingdombattle !=2>>
<<link "Run">><<
<<set $chiefenemy1 = false>>
<<set $chiefenemy2 = false>>
<<set $chiefenemy3 = false>>
<<set $chiefenemy4 = false>>
<<set $dodge = false>>
<<set $armorup = false>>
<<set $fight = false>><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkForest>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<elseif $spiritland == true>><<goto "Spirit Battlegrounds">><<elseif $chieftrain == true>><<set $chieftrain = false>><<goto "FieldVillage">><<elseif $Fields == true and $chieftrain == false>><<goto "The Fields">><</if>><<set $fightround = 1>><</link>>
<</if>>
<<elseif $player.health <=0>>
<<set $fight = false>>
You died<br>
<<link "Respawn">><<set $dodge = false>>
<<set $chiefenemy1 = false>>
<<set $chiefenemy2 = false>>
<<set $chiefenemy3 = false>>
<<set $chiefenemy4 = false>>
<<set $armorup = false>><<set $Entfight = false>><<set $slimefight = false>><<set $forestguardianfight = false>><<set $fightround = 1>><<set $player.health = $player.maxhealth>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkForest>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<elseif $spiritland == true>><<goto "FairyTown">><<elseif $chieftrain == true>><<set $chieftrain = false>><<goto "FieldVillage">><<elseif $kingdombattle >=1>><<goto "FieldVillage">><<elseif $Fields == true>><<goto "The Fields">><</if>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
Your hut.<br>
<<if $Characters.slimequeen.enslaved == true>>
<<if $slimequeenlvl == 0>>
Relation: <<print $Characters.slimequeen.Relation>>/<<if $slimequeenlvl == 0>>5 <<if $Characters.slimequeen.Relation >=5>><<goto SlimeSlvl1>><</if>><</if>>
<<if $Characters.slimequeen.Relation <=1>>
The slime queen is trapped<br>
<<else>>
$Characters.slimequeen.name is trapped<br>
<</if>>
<<link "Interact">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractS").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<</if>>
[[Enter|InHut]]<br>
[[Forest]]
</center>
@@.big-name;
<center><img src="Media/Map/Hut/Inside.jpg" width="55%"><br>
<<if $hut == true>>
Your home.<br>
<<if $Characters.humangirl.mansion == false>>
<<if $Characters.humangirl.enslaved == true or $humangirllvl >=3>>
<<link "$Characters.humangirl.name">>
<<script>>
Dialog.wiki(Story.get("HumanInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<</if>>
<<if $slimequeenlvl >= 1 and $Characters.slimequeen.enslaved == true and $Characters.slimequeen.mansion == false>>
<<link "$Characters.slimequeen.name">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractS").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link Sleep>><<set $player.health = $player.maxhealth>><<goto InHut>><</link>><br>
[[Stats]]<br>
<<link "Skill Tree">>
<<script>>
Dialog.wiki(Story.get("SkillTree").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Inventory]]<br>
<<link "Cheats">>
<<script>>
Dialog.wiki(Story.get("Codes").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|Hut]]
<<else>>
<<timed 1.5s t8n>>
You go inside and see that it's a mess, but at least there will be a roof over your head.<br>
<</timed>>
<<timed 4.5s t8n>>
Not only that, but there is a bed here and if you have gained enough experience thorough the battles, you can train here to enhance your body.<br><</timed>>
<<set $hut = true>>
<<timed 8s t8n>>
[[Continue|InHut]]
<</timed>>
<</if>></center>
@@.big-name;
<h1><center>Stats</center></h1><br><br>
Stat Points: $player.stats.sp (SP)<br><br>
Health: $player.stats.hp<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.hp+=1>><<goto Stats>><</link>><</if>> - Increases Health by 3.5<br>
<<if $player.class == "Warrior">>
Strength: $player.stats.str<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.str+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<<elseif $player.class == "Rogue">>
Dexterity: $player.stats.dex<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.dex+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<<else>>
Intelligence: $player.stats.int<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.int+=1>><<goto Stats>><</link>><</if>> - Increases damage by 0.33 <br>
<</if>>
Agility: $player.stats.agi<<if $player.stats.sp >=1>> <<link "+1">><<set $player.stats.sp -=1>><<set $player.stats.agi+=1>><<goto Stats>><</link>><</if>> - Ability to attack faster than an enemy<br>
<<if $indarktown == true>>
[[Leave|DarkHome]]
<<elseif $scorchedlands == true>>
[[Leave|TempHut]]
<<elseif $Fields == true>>
[[Leave|FieldVillage]]
<<elseif $inmansion == true>>
[[Leave|Villa]]
<<else>>
[[Leave|InHut]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Characters/Goblin/Main.jpg" width="60%"><br>
You approach the goblin girl who is enjoying her time.<br>
@@.speech-u; Hello.@@
She jumps and gets scared when she sees you.
@@.speech-u; I mean no harm.@@
She still looks scared and doesn't look look she understands what you're saying.<br>
You drop your weapon and raise your arms up, to show her that you are not her enemy.<br>
She understands you now and slowly approaches you, looking at you up and down.<br>
She pokes you and runs away behind the log, peeking her head out.<br>
Once yet again, she approaches you, and pokes you without running away this time.<br>
She gets really curious and begins to touch your body.<br>
You lower your arms and see that she doesn't run away anymore, instead she looks at you and smiles.<br>
She picks up your $Weapon.name and hands it to you.<br>
After that she grabs your hand and leads you somewhere.<br>
[[Continue|goblingmeet2]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Map/GoblinV/Village.jpg" width="60%"><br>
After a long walk, you reach a rundown village, a goblin village you presume.<br>
She runs ahead of you and signals you to follow her.<br>
You follow her and look around, you see other goblins eyeing you with mean looks.<br>
Ignoring that you keep following her till you reach a small house, she enters the house, so do you.<br>
[[Continue|goblingmeet3]]
<</if>>
@@.big-name;
<<if $Characters.gobling.Relation == 0>>
<img src="Media/Map/GoblinV/gobling.jpg" width="60%"><br>
The house is small for a human size, but still enough space for you to move around.<br>
She grabs your hand and leads you to a bed to sit down and then she goes to pick up a book from the shelf.<br>
The goblin girl hands you the book with a smile on her face.<br>
You open the book and see words that you can understand, translated into another language, goblin language.<br>
You look at the girl and see her smile, which tells you that she wants to communicate with you.<br>
It's time to learn the goblin language to communicate with the goblin girl, and possibly with the other goblin residents in this village.<br><br><br>
You can study goblin language only in this village.<br>
<<set $Characters.gobling.found = true>>
[[Continue|goblinghouse]]
<</if>>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You walk around the forest, trying to understand where you are or what you are, but thinking about it only made your head hurt even more.<br>
After travelling for quite some time, you encounter a forest creature, you are unsure what to do.<br>
However, you know one thing for sure... Not drawing your weapon against the creature, will result in your death.<br>
[[Fight|Enemies]]
</center>
@@.big-name;
<center>
You kill a living being for the first time in your life, you feel... accomplished.<br>
It's a strange feeling that you can't really understand, but it makes you confident in your strength.<br><br>
Behind the creature's corpse, you see a hut, could you perhaps make it your home?<br><br>
[[Go inside|InHut]]
</center>
@@.big-name;
<center>
<<if $foundmerchant != true>>
<<set $foundmerchant = true>>
<</if>>
<img src="Media/Characters/NPC/Merchant.jpg" width="75%"><br>
Would you like to browse my wares?<br>
<h1>
Weapons
</h1>
<<if $player.class == "Warrior">>
Copper Sword (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.coppersword)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Bronze Sword (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.bronzesword)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<<elseif $player.class == "Rogue">>
Copper Dagger (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.copperdagger)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Bronze Dagger (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.bronzedagger)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<<else>>
New Staff (LVL 5+) - 50G <<if $player.level >=5 and $player.gold >=50>> <<link "Buy">><<set $player.Inventory.push($Weapons.newstaff)>><<set $player.gold -= 50>><<goto Merchant>><</link>><</if>><br>
Common Staff (LVL 10+) - 150G <<if $player.level >=10 and $player.gold >=150>> <<link "Buy">><<set $player.Inventory.push($Weapons.commonstaff)>><<set $player.gold -= 150>><<goto Merchant>><</link>><</if>>
<</if>><br>
<h1>
Armor
</h1>
Leather Helmet - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherhelm)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Chestplate - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherchest)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Pants - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherpants)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Leather Boots - 30G <<if $player.gold >=30>> <<link "Buy">><<set $player.Inventory.push($Armor.leatherboots)>><<set $player.gold -= 30>><<goto Merchant>><</link>><</if>><br>
Chain Helmet - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainhelm)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Chestplate - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainchest)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Pants - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainpants)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
Chain Boots - 100G (LVL 10+) <<if $player.level >=10 and $player.gold >=100>> <<link "Buy">><<set $player.Inventory.push($Armor.chainboots)>><<set $player.gold -= 100>><<goto Merchant>><</link>><</if>><br>
<<link "Leave">><<set $merchant = false>><<goto Forest>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
<<if $Characters.slimequeen.found == true>>
You go back to the slime girl you met before and pick your choice.<br>
<img src="Media/Characters/Slime/found.jpg" width="60%"><br><br>
[[Run away|Forest]] <<link "Fight her">><<set $slimefight = true>><<goto Enemies>><</link>>(Lust)[[Drop your weapon|SlimeMeet2]](Love)
<<else>>
<<set $Characters.slimequeen.found = true>>
You walk around your hut and see a puddle on the ground, yet there was no rain.<br>
You approach it even closer to find out it being a slime... girl?<br><br>
<img src="Media/Characters/Slime/found.jpg" width="60%"><br><br>
She greets you with an evil grin, one that makes you feel intimidated.<br> What do you do?<br><br>
[[Run away|Forest]](Love)<<link "Fight her">><<set $slimefight = true>><<goto Enemies>><</link>>(Lust)
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You defeat the slime girl, and see a crown in front of your foot.<br>
She quickly runs to it and grabs it from the ground, not only does she look defeated, but concerned as well.<br>
Since you defeated her, you will take the queen as your slave, one that can be used for your personal pleasure.<br>
<h2>Enslaving the slime queen has angered the slimes</h2>
<<set $Characters.slimequeen.enslaved = true>>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|Forest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You drop your weapon in front of her and she drops her grin to look at you.<br>
She is disappointed that you dropped it regarding the fact, that you killed her people.<br>
However, she is happy to make friends with any creature that isn't hostile towards her, so she leaves with a smile.<br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|Forest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
<<if $Entdefeated == undefined>>
<<set $Entdefeated = false>>
<</if>>
<<if $Entmet == undefined>>
<<set $Entmet = false>>
<</if>>
<<if $Entdefeated == true and $Entmet == true>>
The guardian remains are still there.<br>
<<link "Enter">><<set $darkforest = true>> <<set $forest = false>><<goto DarkForest>><</link>><br>
[[Go back|Forest]]
<<elseif $Entdefeated == false and $Entmet == true>>
<<set $Entfight = false>>
You come back to the gate.<br>
<img src="Media/Enemies/Forest/Ent.jpg" width="50%"><br><br>
<<if $textskip == true>>
@@.guardian1; So you are back, do you still wish to venture further, Hero?@@
@@.speech-u; I do, and I will defeat you to keep moving forward.@@
@@.guardian1; Very well, then prepare yourself, Hero,<br>
for the worst fate in your life.@@
You bring your weapon out and prepare for the fight as the ent runs toward you with a huge swing.
<<link "Fight">><<set $Entfight = true>><<goto Enemies>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.guardian1; So you are back, do you still wish to venture further, Hero?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I do, and I will defeat you to keep moving forward.@@
<<linkreplace "Continue" t8n>>@@.guardian1; Very well, then prepare yourself, Hero,<br>
for the worst fate in your life.@@
<<linkreplace "Continue" t8n>>You bring your weapon out and prepare for the fight as the ent runs toward you with a huge swing.
<<linkreplace "Continue" t8n>><<link "Fight">><<set $Entfight = true>><<goto Enemies>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Entdefeated == false and $Entmet == false>>
You stand in front of the gate with an excitment in your eyes, only to lose it by seeing a large tree monster guarding it.<br>
<img src="Media/Enemies/Forest/Ent.jpg" width="50%"><br>
<<if $textskip == true>>
@@.guardian1; You shall not pass, Hero.@@
You are surprised by him speaking in your tongue.<br>
@@.speech-u; I just want to get out of this forest, so can you please let me through?@@
@@.guardian1; If you want to get out of this forest, then you are only venturing further in it.<br>
This is nothing but a path, leading you to the depths of the forest itself.@@
@@.speech-u; I understand, but I still need to pass through it.<br>
I wish to be stronger, to be more confident in my strength and to gain wisdom.@@
@@.guardian1; Very well, but I will be the obstacle in your goals, defeat me if you want to venture further.@@
You know that you aren't strong enough to fight him, so you leave to prepare yourself. (lvl 10+)<br>
[[Continue|Forest]]
<<set $Entmet = true>>
<<else>>
<<linkreplace "Continue" t8n>>
@@.guardian1; You shall not pass, Hero.@@
<<linkreplace "Continue" t8n>>
You are surprised by him speaking in your tongue.<br>
<<linkreplace "Continue" t8n>>
@@.speech-u; I just want to get out of this forest, so can you please let me through?@@
<<linkreplace "Continue" t8n>>
@@.guardian1; If you want to get out of this forest, then you are only venturing further in it.<br>
This is nothing but a path, leading you to the depths of the forest itself.@@
<<linkreplace "Continue" t8n>>
@@.speech-u; I understand, but I still need to pass through it.<br>
I wish to be stronger, to be more confident in my strength and to gain wisdom.@@
<<linkreplace "Continue" t8n>>@@.guardian1; Very well, but I will be the obstacle in your goals, defeat me if you want to venture further.@@
<<linkreplace "Continue" t8n>>You know that you aren't strong enough to fight him, so you leave to prepare yourself. (lvl 10+)<br>
[[Continue|Forest]]
<<set $Entmet = true>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
The Guardian falls on it's knees after your victorious battle.
<<if $textskip == true>>
@@.guardian1; You are strong, very strong, but that strength won't get you out of the forest.
@@.speech-u; What do you mean?@@
@@.guardian1; There are much stronger beings deeper in the forest, some that even I cannot defeat.<br>
The moment you think the dark forest is easy, is the moment you get overwhelmed by one of the strongest beings in there.@@
@@.speech-u; Who are those strongest beings?@@
@@.guardian1; They called themselves, "<b>The Dark Triad</b>".<br>
Defeat them and you can freely get in and out of the forest.@@
@@.speech-u; Thanks, but... why did you tell me so much information?@@
@@.guardian1; Because you are the only one who can save this forest, release it's residents and save the nearby towns.<<if $Characters.slimequeen.enslaved == true>><br>
Maybe even regret your actions with the slime queen. <<elseif $Characters.slimequeen.enslaved == false and $Characters.slimequeen.Relation >=1>><br>
Maybe even make the slime kingdom better than what it was before.<</if>>@@
@@.speech-u; I see, thank you for everything.
The guardian crumbles and that's the end for it, now you can only move forward and defeat The Dark Triad.<br>
<<set $Entdefeated = true>>
[[Continue|ForestGate]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.guardian1; You are strong, very strong, but that strength won't get you out of the forest.
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.guardian1; There are much stronger beings deeper in the forest, some that even I cannot defeat.<br>
The moment you think the dark forest is easy, is the moment you get overwhelmed by one of the strongest beings in there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Who are those strongest beings?@@
<<linkreplace "Continue" t8n>>@@.guardian1; They called themselves, "<b>The Dark Triad</b>".<br>
Defeat them and you can freely get in and out of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks, but... why did you tell me so much information?@@
<<linkreplace "Continue" t8n>>@@.guardian1; Because you are the only one who can save this forest, release it's residents and save the nearby towns.<<if $Characters.slimequeen.enslaved == true>><br>
Maybe even regret your actions with the slime queen. <<elseif $Characters.slimequeen.enslaved == false and $Characters.slimequeen.Relation >=1>><br>
Maybe even make the slime kingdom better than what it was before.<</if>>@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see, thank you for everything.
<<linkreplace "Continue" t8n>>The guardian crumbles and that's the end for it, now you can only move forward and defeat The Dark Triad.<br>
<<linkreplace "Continue" t8n>>
<<set $Entdefeated = true>>
[[Continue|ForestGate]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest.jpg" width="75%"><br>
<<set $darkforest = true>>
Dark forest<br><br>
[[Explore|ExploreDF]]<br>
<<if $wanzerudefeat == true>>
<<link "Scorched Lands">><<set $darkforest = false>><<set $scorchedlands = true>><<goto "ScorchedLands">><</link>><br>
<</if>>
<<if $Characters.elfprincess.Relation >=1>>
<<link "Spirit Land">><<set $darkforest = false>><<set $spiritland = true>><<goto "SpiritLand">><</link>><br>
<</if>>
<<if $darktown !=true>>
<<else>>
<<link "Dark Town">>
<<set $indarktown = true>>
<<goto "Setting">>
<</link>><br>
<</if>>
<<link "Go back">><<set $forest = true>> <<set $darkforest = false>><<goto ForestGate>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Forest.png" width="75%"><br><br>
You once again meet the slime girl who's been waiting for you.<br>
<img src="Media/Characters/Slime/visit.jpeg" width="50%"><br>
<<if $textskip == true>>
She looks at you, smiles and begins to walk away.<br>
You decide to follow her and see where she goes.<br>
[[Continue|SlimeVisit2]]
<<else>>
<<timed 3s t8n>>
She looks at you, smiles and begins to walk away.<br><</timed>>
<<timed 4.5s t8n>>
You decide to follow her and see where she goes.<br><</timed>>
<<timed 6s t8n>>
[[Continue|SlimeVisit2]]<</timed>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.Relation >= 1>>
You've been walking for 30 minutes with the slime girl, neither of you had said a word during the journey.<br>
<<if $textskip == true>>
After a long journey, you encounter a cave that is guarded by slimes that you've never seen before.<br>
<img src="Media/Map/SCave/entrance.jpg" width="55%"><br>
You begin to examine the slimes and come to the conclusion that they might be royal slimes<br>
<img src="Media/Enemies/Forest/Royal Slime.jpg" width="50%"><br>
You start to get nervous, unsure if you can take these slimes on.<br>
All that nervousness disappears once the slime girl signals them to open the path.<br>
Royal slimes make their way and both of you go inside the cave.<br>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
You are mesmerized by the beauty of the cave, only to see that the girl is sitting on a slime with a crown on her head.<br>
<img src="Media/Characters/Slime/fight.jpg" width="50%"><br>
It doesn't take you long to realize that the slime girl is actually a slime queen, so you bow before her.<br>
She chuckles and with a wand signals you to stand up, however there is one thing that makes you curious... Will she understand you if you speak to her?<br>
@@.speech-u; Can you understand what I'm saying?@@
She tilts her head in confusion, but it makes it clear to you that she cannot understand you.<br>
Maybe you can teach her your language, you think to yourself.<br>
But for now, you have to listen to what she has to say... or show you.<br>
She stands up and guides you to a room, that looks... human made.<br>
<img src="Media/Map/SCave/bedroom.jpg" width="75%"><br>
You look at her to see her she pointing at you and then the room with her finger.<br>
She goes in the room with you and goes to sit on the bed.<br>
You begin to think that a human lived here before the slimes took it over, but the candles are still on, so that is not the case.<br>
Slime queen taps the bed, signaling you to sit down... you begin to think that it's strange for her to know how humans act, but you go the bed either way.<br>
The moment you sit down on the bed, slime queen puts her head on your lap and lays there.<br>
Maybe the reason why she didn't kill you, but lead you to the cave is because she wanted to know how humans feel.<br>
You caress her head and close your eyes.<br>
[[Continue|SlimeVisit3]]
<<else>>
<<linkreplace "Continue" t8n>>
After a long journey, you encounter a cave that is guarded by slimes that you've never seen before.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/entrance.jpg" width="55%"><br>
You begin to examine the slimes and come to the conclusion that they might be royal slimes<br>
<<linkreplace "Continue" t8n>><img src="Media/Enemies/Forest/Royal Slime.jpg" width="50%"><br>
You start to get nervous, unsure if you can take these slimes on.<br>
All that nervousness disappears once the slime girl signals them to open the path.<br>
<<linkreplace "Continue" t8n>>Royal slimes make their way and both of you go inside the cave.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/inside.jpg" width="55%"><br>
You are mesmerized by the beauty of the cave, only to see that the girl is sitting on a slime with a crown on her head.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/fight.jpg" width="50%"><br>
It doesn't take you long to realize that the slime girl is actually a slime queen, so you bow before her.<br>
<<linkreplace "Continue" t8n>>She chuckles and with a wand signals you to stand up, however there is one thing that makes you curious... Will she understand you if you speak to her?<br>
<<linkreplace "Continue" t8n>>
@@.speech-u; Can you understand what I'm saying?@@
<<linkreplace "Continue" t8n>>
She tilts her head in confusion, but it makes it clear to you that she cannot understand you.<br>
<<linkreplace "Continue" t8n>>
Maybe you can teach her your language, you think to yourself.<br>
But for now, you have to listen to what she has to say... or show you.<br>
<<linkreplace "Continue" t8n>> She stands up and guides you to a room, that looks... human made.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/SCave/bedroom.jpg" width="75%"><br>
You look at her to see her she pointing at you and then the room with her finger.<br>
<<linkreplace "Continue" t8n>>She goes in the room with you and goes to sit on the bed.<br>
You begin to think that a human lived here before the slimes took it over, but the candles are still on, so that is not the case.<br>
<<linkreplace "Continue" t8n>>Slime queen taps the bed, signaling you to sit down... you begin to think that it's strange for her to know how humans act, but you go the bed either way.<br>
<<linkreplace "Continue" t8n>>The moment you sit down on the bed, slime queen puts her head on your lap and lays there.<br>
<<linkreplace "Continue" t8n>>Maybe the reason why she didn't kill you, but lead you to the cave is because she wanted to know how humans feel.<br>
<<linkreplace "Continue" t8n>>You caress her head and close your eyes.<br>
[[Continue|SlimeVisit3]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/bedroom.jpg" width="75%"><br>
<<if $gallerytalk1 == false>>
<<set $player.health = $player.maxhealth>>
<</if>>
You wake up and see her standing next to you with a happy face.<br>
<img src="Media/Characters/Slime/wife.jpg" width="55%"><br>
<<if $textskip == true>>
She points at you and out of the room, telling you to get up.<br>
You do just that and follow her.<br>
She gives you gold and a slime orb.<br>
Wondering what the slime orb does, she takes her crown and points both at you and the crown, meaning that you are a...king?<br>
Either way, the function of the slime orb is the authority over slimes, that's what you understood at least.<br>
You bow to her as a thank you and wave at her as you leave.<br>
As you're leaving, you look at her and see her giving you a peace sign with a smile on her face.<br>
<img src="Media/Characters/Slime/Love/Story/peacesign.jpg" width="40%"><br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+300 Gold<br></b>
<<set $Characters.slimequeen.Relation = 2>>
<<set $player.gold +=300>>
<h3>You can now enter Slime Cave</h3>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She points at you and out of the room, telling you to get up.<br>
You do just that and follow her.<br>
She gives you gold and a slime orb.<br>
<<linkreplace "Continue" t8n>>Wondering what the slime orb does, she takes her crown and points both at you and the crown, meaning that you are a...king?<br>
<<linkreplace "Continue" t8n>>
Either way, the function of the slime orb is the authority over slimes, that's what you understood at least.<br>
<<linkreplace "Continue" t8n>>
You bow to her as a thank you and wave at her as you leave.<br>
<<linkreplace "Continue" t8n>>
As you're leaving, you look at her and see her giving you a peace sign with a smile on her face.<br>
<img src="Media/Characters/Slime/Love/Story/peacesign.jpg" width="40%"><br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+300 Gold<br></b>
<<set $Characters.slimequeen.Relation = 2>>
<<set $player.gold +=300>>
<h3>You can now enter Slime Cave</h3>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/entrance.jpg" width="55%"><br>
outside of slime cave<br><br>
[[Enter|slimecave]]<br>
[[Leave|Forest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
Slime cave<br><br>
<<if $Characters.slimequeen.Relation <= 2>>
<<goto SlimeTalker>>
<</if>>
<<if $Characters.slimequeen.mansion == false>>
$Characters.slimequeen.name is looking at you with a smile.<br>
Relation: <<print $Characters.slimequeen.Relation>><<if $slimequeenlvl == 0>>/5 <<if $Characters.slimequeen.Relation >=5>><<goto SlimeLlvl1>><</if>>
<<elseif $slimequeenlvl == 1>>/15<<if $Characters.slimequeen.Relation >=15>><<goto SlimeLlvl2>><</if>>
<<elseif $slimequeenlvl == 2>>/30 <<if $Characters.slimequeen.Relation >=30 and $Characters.fairyprincess.Relation >=2>><<goto SlimeLlvl3>><<else>> and Progress story<</if>><<else>>/done<</if>><br>
<<link "Interact">>
<<script>>
Dialog.wiki(Story.get("SlimeInteractL").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
[[leave|slimecaveO]]
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.Relation >= 2>>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
You go into the cave and are greeted by slime queen.<br>
<<if $textskip == true>>
You look behind her and see a text that you can understand<br>
As you approach the text, she tries to hide it from you. <br>
Before she hid it, the only thing you could read was "Humans are very warm, ma-"<br>
You look at her and smile. <br>
Realizing that she can only understand language in text, you search for a thing to write on.<br>
She hands you the paper that she was hiding from you, but with a paper torn off of it.<br>
You instantly begin with a simple question, "what's your name?".<br>
@@.speech-text; $Characters.slimequeen.name@@
"How do you know this language?"<br>
@@.speech-text; Humans had a school in a village, it got destroyed.@@
"Did you get furniture from the human village?"<br>
@@.speech-text; Yes.@@
"Do you want to communicate with me through voice?"<br>
$Characters.slimequeen.name looks at you with a joyful smile, before going back to writing an answer.<br>
@@.speech-text; I do!@@
You are both glad and relieved that she had said that, however you are not sure how to teach her to speak.<br>
"Let's start with an easy one, repeat after me."<br>
@@.speech-u; Hello.@@
She tries to repeat after you had said the word slowly.<br>
@@.speech-slimequeen; Hverlyo.@@
You can see that she tried her best to mimic your pronounciation, unsure if she had even said it correctly.<br>
You correct her until she says the word correctly, and later also taught her to pronounce words such as; "Bye", "Friend", "Human".<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>[[Continue|slimecave]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You look behind her and see a text that you can understand<br>
<<linkreplace "Continue" t8n>>As you approach the text, she tries to hide it from you. <br>
Before she hid it, the only thing you could read was "Humans are very warm, ma-"<br>
<<linkreplace "Continue" t8n>>You look at her and smile. <br>
Realizing that she can only understand language in text, you search for a thing to write on.<br>
<<linkreplace "Continue" t8n>>She hands you the paper that she was hiding from you, but with a paper torn off of it.<br>
<<linkreplace "Continue" t8n>>You instantly begin with a simple question, "what's your name?".<br>
<<linkreplace "Continue" t8n>>@@.speech-text; $Characters.slimequeen.name@@
<<linkreplace "Continue" t8n>>"How do you know this language?"<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Humans had a school in a village, it got destroyed.@@
<<linkreplace "Continue" t8n>>"Did you get furniture from the human village?"<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Yes.@@
<<linkreplace "Continue" t8n>>"Do you want to communicate with me through voice?"<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name looks at you with a joyful smile, before going back to writing an answer.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; I do!@@
<<linkreplace "Continue" t8n>>You are both glad and relieved that she had said that, however you are not sure how to teach her to speak.<br>
<<linkreplace "Continue" t8n>>"Let's start with an easy one, repeat after me."<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Hello.@@
<<linkreplace "Continue" t8n>>She tries to repeat after you had said the word slowly.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hverlyo.@@
<<linkreplace "Continue" t8n>>You can see that she tried her best to mimic your pronounciation, unsure if she had even said it correctly.<br>
<<linkreplace "Continue" t8n>>You correct her until she says the word correctly, and later also taught her to pronounce words such as; "Bye", "Friend", "Human".<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Slime/wife.jpg" width="55%"><br>
<h2>Interaction Menu</h2>
<<if $Characters.slimequeen.Relation <= 3>>
<<set $slimequeenlvl = 0>>
<</if>>
<h3>Level 0</h3>
<<link "Chat">><<script>>Dialog.close()<</script>><<goto SlimeChatL>><</link>>
<<if $slimequeenlvl >=1>>
<h3>Level 1</h3>
<<link "Blowjob">><<script>>Dialog.close()<</script>><<goto SlimeServiceL>><</link>>
<</if>>
<<if $slimequeenlvl >=2>>
<h3>Level 2</h3>
<<link "Titjob">><<script>>Dialog.close()<</script>><<goto SlimeService2>><</link>>
<</if>>
<<if $slimequeenlvl >=3>>
<h3>Level 3</h3>
<<link "Sex">><<script>>Dialog.close()<</script>><<goto SlimeSex>><</link>>
<</if>>
</center>
@@.big-name;
<<if $player.equipment.weapon.skill != "none">>
<<link "$player.skills.wskill.name">><<script>>Dialog.close()<</script>><<set $usewskill = true>><<set $fightround +=1>><<set $Enemy.health -= $player.skills.wskill.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<if $dungeonfight == true>><<goto DungeonFight>><<elseif $wanzerufight == true>><<goto WanzeruFighting>><<elseif $Aurafight == true>><<goto AuraFight>><<elseif $Chieffight == true>><<goto GoblinChiefFight>><<else>><<goto Fight>><</if>><</link>><</if>>
<<for _i = 0; _i < $player.skills.skill.length; _i++>>
<<set _skill = $player.skills.skill[_i]>>
<<capture _i>>
<<if $player.skills.skill[_i].incd == undefined>>
<<set $player.skills.skill[_i].incd = 0>>
<<set $player.skills.skill[_i].inlength = 0>>
<</if>>
<br><<if $player.skills.skill[_i].incd <=0>><<link "_skill.name">>
<<if $player.skills.skill[_i].type == "Support" and $player.skills.skill[_i].name == "Heal">>
<<if $player.skills.skill[_i].amount == 5>>
<<set $player.skills.skill[_i].amount = 9>><</if>><<set $player.health += (_skill.amount * $weapondmg)>>
<<elseif $player.skills.skill[_i].type == "Defensive">>
<<if _skill.name == "Armor Up">><<set $armorup = true>>
<<elseif _skill.name == "Evasive">><<set $dodge = true>>
<</if>>
<<elseif $player.skills.skill[_i].type == "Offensive">>
<<set $Enemy.health -= $player.skills.skill[_i].damage>>
<</if>>
<<set $player.skills.skill[_i].incd = $player.skills.skill[_i].cd>>
<<set $player.skills.skill[_i].inlength = $player.skills.skill[_i].length>>
<<script>>Dialog.close()<</script>><<set $useskill = true>><<set $fightround +=1>>
<<set $usedskill = $player.skills.skill[_i]>>>>
<<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $dodge == true>><<set $player.health = $player.health>><<else>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><</if>><<if $dungeonfight == true>><<goto DungeonFight>><<elseif $wanzerufight == true>><<goto WanzeruFighting>><<elseif $Aurafight == true>><<goto AuraFight>><<elseif $Chieffight == true>><<goto GoblinChiefFight>><<else>><<goto Fight>><</if>>
<</link>>
<<else>> _skill.name in cd (<<print $player.skills.skill[_i].incd>>)
<</if>>
<</capture>>
<</for>>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
<<if $Darkmet == true>>
You explore the dark forest.<br>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><<set $darkforest = true>><</link>> [[Run|DarkForest]]
<<elseif _encounter <=80 and $darktown != true>>
You find a town.<br>
[[Visit|DarkTown]] [[Leave|DarkForest]]
<<elseif _encounter <=80 and $darktown == true and $Characters.gobling.found == false>>
<<goto GoblinMeet>>
<<elseif _encounter <=80 and $darktown == true and $player.level >=15>>
You found a gate<br>
[[Enter|ElfGate]] [[Leave|DarkForest]]
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreDF]] [[Leave|DarkForest]]
<</if>>
<<else>>
<<goto Darkmeet>>
<</if>></center>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
<<set $Darkmet = false>>
<<if $Darkmet == false>>
You begin your adventure into the dark forest.<br>
However, you feel sharp pain in your head.<br>You fall down in anguish from the headache.<br>
<<if $textskip == true>>
You hear branches snapping in front of you, as if someone is approaching you.<br>
Your eyes are blurry, but you still look up to see the person standing in front of you.<br>
<img src="Media/Characters/Dark Triad/Dark Mage1.jpg" width="50%"><br>
@@.speech-text; So, you are the one who had killed the guardian.
<br>I'm not a fan of killing weaklings, so I will let you live.
<br>However, answer me this@@
The mysterious man crouches down, takes off his hood and looks into your eyes<br>
<img src="Media/Characters/Dark Triad/Dark Mage Eye.jpg" width="40%"><br>
@@.speech-text; w̴̻̍h̵̥́ő̴̗ ̵̯̅à̶̝r̵̙̂e̸̲̅ ̸̘͒y̵̘͑o̸͔̿u̶̼͠?̷̻̃@@
You are overwhelmed by his magical power and try to concentrate by closing your eyes.
@@.speech-u; Are you one of the Dark Triads?@@
It suddenly gets quiet, you are not sure if he is still there or not.
@@.speech-text; So he told you about us...<br>
If he told you to kill us, then I have bad news for you. You can't.@@
The pain has easened so you open your eyes and stand up.
@@.speech-u; I don't care, I will make sure I do!@@
The man laughs at you for telling him that.
@@.speech-text; I like you, what's your name?@@
@@.speech-u; $uname.@@
@@.speech-text; I'm Wanzeru, you better not disappoint me, $uname.@@
Wanzeru disappears into the thin air, it's time to continue your journey.<br>
[[Continue|DarkForest]]
<<set $Darkmet = true>>
<<else>>
<<linkreplace "Continue" t8n>>You hear branches snapping in front of you, as if someone is approaching you.<br>
<<linkreplace "Continue" t8n>>Your eyes are blurry, but you still look up to see the person standing in front of you.<br>
<img src="Media/Characters/Dark Triad/Dark Mage1.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-text; So, you are the one who had killed the guardian.
<br>I'm not a fan of killing weaklings, so I will let you live.
<br>However, answer me this@@
<<linkreplace "Continue" t8n>> The mysterious man crouches down, takes off his hood and looks into your eyes<br>
<img src="Media/Characters/Dark Triad/Dark Mage Eye.jpg" width="40%"><br>
<<linkreplace "Continue" t8n>>@@.speech-text; w̴̻̍h̵̥́ő̴̗ ̵̯̅à̶̝r̵̙̂e̸̲̅ ̸̘͒y̵̘͑o̸͔̿u̶̼͠?̷̻̃@@
You are overwhelmed by his magical power and try to concentrate by closing your eyes.
<<linkreplace "Continue" t8n>>@@.speech-u; Are you one of the Dark Triads?@@
<<linkreplace "Continue" t8n>>It suddenly gets quiet, you are not sure if he is still there or not.
<<linkreplace "Continue" t8n>>@@.speech-text; So he told you about us...<br>
If he told you to kill us, then I have bad news for you. You can't.@@
<<linkreplace "Continue" t8n>>The pain has easened so you open your eyes and stand up.
<<linkreplace "Continue" t8n>>@@.speech-u; I don't care, I will make sure I do!@@
The man laughs at you for telling him that.
<<linkreplace "Continue" t8n>>@@.speech-text; I like you, what's your name?@@
<<linkreplace "Continue" t8n>>@@.speech-u; $uname.@@
@@.speech-text; I'm Wanzeru, you better not disappoint me, $uname.@@
<<linkreplace "Continue" t8n>>Wanzeru disappears into the thin air, it's time to continue your journey.<br>
[[Continue|DarkForest]]
<<set $Darkmet = true>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center> <h2>Interaction Menu</h2>
<img src="Media/Characters/Slime/slave.jpg" width="55%"><br>
<<if $slimequeenlvl == 1 and $Characters.slimequeen.Relation >=15>>
<<link "Level up">><<goto "SlimeSLvl2">>
<<script>>
Dialog.close()<</script>><</link>><br><</if>>
<<if $slimequeenlvl == 2 and $Characters.slimequeen.Relation >=30 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">><<goto "SlimeSLvl3">>
<<script>>
Dialog.close()<</script>><</link>><br><</if>>
Relation: <<print $Characters.slimequeen.Relation>>/<<if $slimequeenlvl == 1>>15
<<elseif $slimequeenlvl == 2>>30 and progress the story<<else>>done<</if>><br>
<<if $Characters.slimequeen.Relation <=2>>
<<set $slimequeenlvl = 0>>
<</if>>
<h3>Level 0</h3>
<<link "Train">><<script>> Dialog.close()<</script>><<goto SlimeTrainS>><</link>>
<<if $slimequeenlvl >= 1>>
<h3>Level 1</h3>
<<link "Service">><<script>>Dialog.close()<</script>><<goto SlimeServiceS>><</link>>
<</if>>
<<if $slimequeenlvl >= 2>>
<h3>Level 2</h3>
<<link "Service 2">><<script>>Dialog.close()<</script>><<goto SlimeService2>><</link>>
<</if>>
<<if $slimequeenlvl >= 3>>
<h3>Level 3</h3>
<<link "Sex">><<script>>Dialog.close()<</script>><<goto SlimeSex>><</link>>
<</if>></center>
@@.big-name;
<center>
<<if $slimequeenlvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
<<if $Characters.slimequeen.Relation <=1 or $gallerytalk1 == true>>
You go up to the slime queen and see her depressed.<br>
<<if $textskip == true>>
As you get her out of the cage, she begins to resist.<br>
You slap her and point your weapon against her.<br>
Slime queen stopped resisting and began to obey your orders.<br>
You bring her to the hut and sit her down.<br>
<img src="Media/Map/Hut/Inside.jpg" width="50%"><br>
As she is sitting down, you try to get her name out of her.<br>
However, she doesn't understand a thing you're saying.<br>
So you point to yourself and say your name, then point towards her.<br>
She finally understands what you want from her and shyly says, @@.speech-slimequeen; $Characters.slimequeen.name.@@
You stand in front of her and tell her to stand, she doesn't understand what you're saying, so you engrain that word into her mind by forcing her to do it.<br>
You do the same thing with sit, come, go and so on.<br>
After teaching her basic words for understanding your commands, you put her back in the cage for another day.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b> You have learned slime queen's name</b><br><br>
<<set $Characters.slimequeen.Relation = 2>>
[[Continue|Hut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>As you get her out of the cage, she begins to resist.<br>
You slap her and point your weapon against her.<br>
<<linkreplace "Continue" t8n>>Slime queen stopped resisting and began to obey your orders.<br>
<<linkreplace "Continue" t8n>>You bring her to the hut and sit her down.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/Hut/Inside.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>As she is sitting down, you try to get her name out of her.<br>
<<linkreplace "Continue" t8n>>However, she doesn't understand a thing you're saying.<br>
<<linkreplace "Continue" t8n>>So you point to yourself and say your name, then point towards her.<br>
<<linkreplace "Continue" t8n>>She finally understands what you want from her and shyly says, @@.speech-slimequeen; $Characters.slimequeen.name@@.<br>
<<linkreplace "Continue" t8n>>You stand in front of her and tell her to stand, she doesn't understand what you're saying, so you engrain that word into her mind by forcing her to do it.<br>
<<linkreplace "Continue" t8n>>You do the same thing with sit, come, go and so on.<br>
<<linkreplace "Continue" t8n>>After teaching her basic words for understanding your commands, you put her back in the cage for another day.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b> You have learned slime queen's name</b><br><br>
<<set $Characters.slimequeen.Relation = 2>>
[[Continue|Hut]]<</if>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>>
<<elseif $Characters.slimequeen.Relation <3 or $gallerytalk2 == true>>
You open the cage for $Characters.slimequeen.name and tell her to follow you.<br>
<<if $textskip == true>>
Both of you enter the hut and she is told to stand after you had sat down.<br>
You hadn't inspected her body before, but now that you look at it, she is pretty curvy.<br>
You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
They are very soft and jiggly, you begin to believe that she tried to imitate a human female body.<br>
Next you open her legs while she is standing, and inspect her pussy.<br>
Her being unable to keep her legs open, she falls on her back.<br>
<img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
It appears that your speculation was correct, she did imitate a human female body, but from where or what?<br>
After being done with her, you tell her to go back to the cage.<br>
The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<<else>>
<<linkreplace "Continue" t8n>>Both of you enter the hut and she is told to stand after you had sat down.<br>
<<linkreplace "Continue" t8n>>You hadn't inspected her body before, but now that you look at it, she is pretty curvy.<br>
<<linkreplace "Continue" t8n>>You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
<<linkreplace "Continue" t8n>>They are very soft and jiggly, you begin to believe that she tried to imitate a human female body.<br>
<<linkreplace "Continue" t8n>>Next you open her legs while she is standing, and inspect her pussy.<br>
<<linkreplace "Continue" t8n>>Her being unable to keep her legs open, she falls on her back.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
<<linkreplace "Continue" t8n>>It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
<<linkreplace "Continue" t8n>>It appears that your speculation was correct, she did imitate a human female body, but from where or what?<br>
<<linkreplace "Continue" t8n>>After being done with her, you tell her to go back to the cage.<br>
<<linkreplace "Continue" t8n>>The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>>
<<elseif $Characters.slimequeen.Relation >=3 or $gallerytalk3 == true>>
You open the cage for $Characters.slimequeen.name and tell her to follow you.<br>
<<if $textskip == true>>
Both of you enter the hut and she is told to stand after you had sat down.<br>
You inspect her body again, to make sure that her form stays the same as before.<br>
You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
They feel the same as before, soft and jiggly, at least her imitated top stays the same as before.<br>
Next you open her legs while she is standing, and inspect her pussy.<br>
Her being unable to keep her legs open, she falls on her back.<br>
<img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
It appears that her bottom part also stayed the same, does it mean that once slimes imitate something, they stay that forever?<br>
After being done with her, you tell her to go back to the cage.<br>
The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<<else>>
<<linkreplace "Continue" t8n>>Both of you enter the hut and she is told to stand after you had sat down.<br>
<<linkreplace "Continue" t8n>>You inspect her body again, to make sure that her form stays the same as before.<br>
<<linkreplace "Continue" t8n>>You reach for her boobs and she gives you a mean look, however she can't do anything about it, so you grab them.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/boobs.png" width="70%"><br>
<<linkreplace "Continue" t8n>>They feel the same as before, soft and jiggly, at least her imitated top stays the same as before.<br>
<<linkreplace "Continue" t8n>>Next you open her legs while she is standing, and inspect her pussy.<br>
<<linkreplace "Continue" t8n>>Her being unable to keep her legs open, she falls on her back.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/story/vagina.jpeg" width="70%"><br>
<<linkreplace "Continue" t8n>>It being more convenient that way, you inspect her pussy while she is lying on her back.<br>
<<linkreplace "Continue" t8n>>It appears that her bottom part also stayed the same, does it mean that once slimes imitate something, they stay that forever?<br>
<<linkreplace "Continue" t8n>>After being done with her, you tell her to go back to the cage.<br>
<<linkreplace "Continue" t8n>>The only question in your head is, "Will she feel the same as a woman?"<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>><</if>>
<<elseif $slimequeenlvl == 1 or $gallerytalk4 == true>>
You walk up to $Characters.slimequeen.name who is sitting in her spot.<br>
<<if $textskip == true>>
@@.speech-u; Stand.@@ She looks at you and stands up.<br>
@@.speech-u; Turn around, I need to see something.@@ She does as she's told.<br>
You put your fingers inside her pussy and start fingering her.<br>
<img src="Media/Characters/Slime/Lust/story/fingering.jpg" width="70%"><br>
She begins to squirm, feeling outside object inside her.<br>
You increase your speed and see a puddle under her.<br>
When you see her reaching orgasm, you stop fingering her and pull your fingers out.<br>
She turns around and looks at you with disappointment.<br>
@@.speech-u; What? You want to cum?@@ She tries to pleasure herself, but it doesn't feel as good as your fingers.<br>
She goes up to you, begging for your fingers, but you refuse.<br>
You go outside and leave her at the hut.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Stand.@@ She looks at you and stands up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Turn around, I need to see something.@@ She does as she's told.<br>
<<linkreplace "Continue" t8n>>You put your fingers inside her pussy and start fingering her.<br>
<img src="Media/Characters/Slime/Lust/story/fingering.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>She begins to squirm, feeling outside object inside her.<br>
<<linkreplace "Continue" t8n>>You increase your speed and see a puddle under her.<br>
<<linkreplace "Continue" t8n>>When you see her reaching orgasm, you stop fingering her and pull your fingers out.<br>
<<linkreplace "Continue" t8n>>She turns around and looks at you with disappointment.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What? You want to cum?@@ She tries to pleasure herself, but it doesn't feel as good as your fingers.<br>
<<linkreplace "Continue" t8n>>She goes up to you, begging for your fingers, but you refuse.<br>
<<linkreplace "Continue" t8n>>You go outside and leave her at the hut.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $slimequeenlvl == 1 or $gallerytalk4 == true>>
You call out to $Characters.slimequeen.name.<br>
<<if $textskip == true>>
She runs up to you and kneels down.<br>
You can see her squirm around and breathing heavily. @@.speech-u; You won't get my cock inside you just yet.@@
She looks up at you. @@.speech-slimequeen; Why? I want it, please!@@
@@.speech-u; If you're going to be impatient, I'm not going to give you it any faster.@@
You put your palm on her chin and move her head up. @@.speech-u; Be a good girl and I will make a mess out of you.@@
$Characters.slimequeen.name smiles and nods going away to her spot.<br>
You forget why you called her and go on your day.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<<else>>
<<linkreplace "Continue" t8n>>She runs up to you and kneels down.<br>
<<linkreplace "Continue" t8n>>You can see her squirm around and breathing heavily. @@.speech-u; You won't get my cock inside you just yet.@@
<<linkreplace "Continue" t8n>>She looks up at you. @@.speech-slimequeen; Why? I want it, please!@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you're going to be impatient, I'm not going to give you it any faster.@@
<<linkreplace "Continue" t8n>>You put your palm on her chin and move her head up. @@.speech-u; Be a good girl and I will make a mess out of you.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name smiles and nods going away to her spot.<br>
<<linkreplace "Continue" t8n>>You forget why you called her and go on your day.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
[[Continue|Hut]]<br><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You walk up to $Characters.slimequeen.name.<br>
<<if $textskip == true>>
@@.speech-u; I will be leaving now... Are you going to miss not having my cock in you?@@
@@.speech-slimequeen; Yes I will, Master.@@
@@.speech-u; I will be coming back to give you more of it later, but for now try to live without it.@@
@@.speech-slimequeen; Master, what if you come back home to see a child?@@
@@.speech-u; Are you pregnant?@@
@@.speech-slimequeen; I don't know yet, Master. What I know is that slime girls can eventually get impregnated by a human.@@
You smile. @@.speech-u; Then I will be waiting to see you bear a child, when I come back.@@
@@.speech-slimequeen; So will I, Master.@@
You bid farewell with your slime slave and leave the hut to embark on your journey even further.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|Hut]]
<<else>>
[[Continue|GRooms]]
<</if>><br><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I will be leaving now... Are you going to miss not having my cock in you?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes I will, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will be coming back to give you more of it later, but for now try to live without it.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Master, what if you come back home to see a child?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you pregnant?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I don't know yet, Master. What I know is that slime girls can eventually get impregnated by a human.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Then I will be waiting to see you bear a child, when I come back.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; So will I, Master.@@
<<linkreplace "Continue" t8n>>You bid farewell with your slime slave and leave the hut to embark on your journey even further.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br><<set $Characters.slimequeen.Relation +=1>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|Hut]]
<<else>>
[[Continue|GRooms]]
<</if>><br><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
<<if $slimequeenlvl == 0 or $gallerytalk3 == true>>
You and $Characters.slimequeen.name try to have a chat through speech.<br>
<<if $textskip == true>>
She isn't very successful at it, due to her not having enough of practice.<br>
You are trying your best to teach her the right words and phrases.<br>
$Characters.slimequeen.name fails, but still tries just for you.<br>
You see her efforts and smile as she tries to pronounce a word you've told her to pronounce<br>
Her seeing you enjoy spending time with her, increases her love for you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She isn't very successful at it, due to her not having enough of practice.<br>
<<linkreplace "Continue" t8n>>You are trying your best to teach her the right words and phrases.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name fails, but still tries just for you.<br>
<<linkreplace "Continue" t8n>>You see her efforts and smile as she tries to pronounce a word you've told her to pronounce<br>
<<linkreplace "Continue" t8n>>Her seeing you enjoy spending time with her, increases her love for you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]<br>
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</if>>
<<elseif $slimequeenlvl == 1 or $gallerytalk4 == true>>
You and $Characters.slimequeen.name have a conversation.<br>
<<if $textskip == true>>
She has gotten much better at speaking in human language than the last time.<br>
You are starting to believe, that there is nothing you can teach her anymore.<br>
@@.speech-u; So $Characters.slimequeen.name, I've been wondering about something.@@
@@.speech-slimequeen; What's up, Lover?@@
@@.speech-u; Where was this village you were talking about before?@@
@@.speech-slimequeen; Hmm... I don't remember, but it was not in this part of the forest.@@
@@.speech-u; It was not in this part of the forest?@@
@@.speech-slimequeen; No, not at all.@@
@@.speech-u; What did that part of the forest look like?@@
@@.speech-slimequeen; Burned... I ran away from whatever I could.@@
@@.speech-u; I see... I'm glad that at least you are alive.@@
She smiles.@@.speech-slimequeen; Yeah.@@
You continue the conversation with $Characters.slimequeen.name.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She has gotten much better at speaking in human language than the last time.<br>
<<linkreplace "Continue" t8n>>You are starting to believe, that there is nothing you can teach her anymore.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So $Characters.slimequeen.name, I've been wondering about something.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; What's up, Lover?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where was this village you were talking about before?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hmm... I don't remember, but it was not in this part of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was not in this part of the forest?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; No, not at all.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What did that part of the forest look like?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Burned... I ran away from whatever I could.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I'm glad that at least you are alive.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-slimequeen; Yeah.@@
<<linkreplace "Continue" t8n>>You continue the conversation with $Characters.slimequeen.name.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $slimequeenlvl == 2 or $gallerytalk5 == true>>
You and $Characters.slimequeen.name have another conversation.<br>
<<if $textskip == true>>
You and $Characters.slimequeen.name look at mini slime running around as if it were your child.<br>
@@.speech-u; So... Can it be considered as our child?@@
She looks at you all flustered. @@.speech-slimequeen; I-I guess so...@@
@@.speech-u; Come here.@@ You grab her by her shoulder and kiss her.<br>
@@.speech-u; Did that help you calm down a little bit?@@
@@.speech-slimequeen; Yeah, as for the mini slime I think it closed it's eyes.@@
@@.speech-u; What?@@ You look at mini slime and see it's eye being covered by it's own slimes.<br>
You smile. @@.speech-u; I guess that confirms it.@@
She giggles. @@.speech-slimequeen; Our child really loves us, parents.@@
@@.speech-u; It really does.@@
You talk with $Characters.slimequeen.name for some time before leaving.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You and $Characters.slimequeen.name look at mini slime running around as if it were your child.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So... Can it be considered as our child?@@
<<linkreplace "Continue" t8n>>She looks at you all flustered. @@.speech-slimequeen; I-I guess so...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Come here.@@ You grab her by her shoulder and kiss her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did that help you calm down a little bit?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yeah, as for the mini slime I think it closed it's eyes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ You look at mini slime and see it's eye being covered by it's own slimes.<br>
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I guess that confirms it.@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-slimequeen; Our child really loves us, parents.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It really does.@@
<<linkreplace "Continue" t8n>>You talk with $Characters.slimequeen.name for some time before leaving.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You say goodbye to $Characters.slimequeen.name.<br>
<<if $textskip == true>>
She looks at you with tears in her eyes..<br>
@@.speech-u; Don't worry, I will be coming back to visit both you...@@ You put your hand on her stomach. @@.speech-u; And our child.@@
@@.speech-slimequeen; You promise to do that?@@
@@.speech-u; Of course, although I might not be able to come back as often as you told me to do, but I will visit frequently.@@
She smiles and wipes her tears off that gets absorbed back in her body. @@.speech-slimequeen; Okay... I will be waiting, with our child.@@
You kiss her on the forehead and leave the cave, to embark on your journey.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She looks at you with tears in her eyes..<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will be coming back to visit both you...@@ You put your hand on her stomach. @@.speech-u; And our child.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; You promise to do that?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course, although I might not be able to come back as often as you told me to do, but I will visit frequently.@@
<<linkreplace "Continue" t8n>>She smiles and wipes her tears off that gets absorbed back in her body. @@.speech-slimequeen; Okay... I will be waiting, with our child.@@
<<linkreplace "Continue" t8n>>You kiss her on the forehead and leave the cave, to embark on your journey.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.slimequeen.Relation +=1>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
$Characters.slimequeen.name comes up to you with a smile on her face.
<<if $textskip == true>>
@@.speech-slimequeen; Hi, human friend.@@
@@.speech-u; Oh hi, it seems we can finally talk to each other.@@
@@.speech-slimequeen; Did we not talk?@@
You can see that she is bothered about it.<br>
@@.speech-u; We did, but not outside of practice.@@
She begins to smile and gets closer to you.<br>
@@.speech-slimequeen; Can you, human, be my lover?@@
"Lover?", You wonder, unsure how to answer to that, you pause for a second.<br>
However, that pause lead to $Characters.slimequeen.name getting sad.<br>
@@.speech-u; Sure, I will be your lover, $Characters.slimequeen.name.@@
$Characters.slimequeen.name jumps into your arms and gives you a kiss, even though the kiss was cold, you still could feel her sweet and soft lips.<br>
You are starting to think of her not as just a slime girl, but a woman that can give you love and receive it as well.<br>
$Characters.slimequeen.name is running around very happy around the cave, you smile from seeing how cute she looks doing it.<br>
<b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|slimecave]]
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Hi, human friend.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh hi, it seems we can finally talk to each other.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Did we not talk?@@
<<linkreplace "Continue" t8n>>You can see that she is bothered about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; We did, but not outside of practice.@@
<<linkreplace "Continue" t8n>>She begins to smile and gets closer to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Can you, human, be my lover?@@
<<linkreplace "Continue" t8n>>"Lover?", You wonder, unsure how to answer to that, you pause for a second.<br>
<<linkreplace "Continue" t8n>>However, that pause lead to $Characters.slimequeen.name getting sad.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, I will be your lover, $Characters.slimequeen.name.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name jumps into your arms and gives you a kiss, even though the kiss was cold, you still could feel her sweet and soft lips.<br>
<<linkreplace "Continue" t8n>>You are starting to think of her not as just a slime girl, but a woman that can give you love and receive it as well.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name is running around very happy around the cave, you smile from seeing how cute she looks doing it.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|slimecave]]
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
<<if $Characters.slimequeen.Relation <=6 or $galleryforeplay1_1 == true>>
You approach $Characters.slimequeen.name and ask her for a thing only lovers can do for one another, sexual service.<br>
<<if $textskip == true>>
@@.speech-u; $Characters.slimequeen.name can you do me a favor?@@
She places down her slime servant and looks at you, wondering what the favor is.<br>
@@.speech-slimequeen; What is the favor, lover?@@
@@.speech-u; Can you, as a lover, sexually massage my penis?@@
$Characters.slimequeen.name looks flustered, but excited at the same time.<br>
@@.speech-slimequeen; Yes, my love.@@
She sits you on the throne and removes your pants to get to your cock.<br>
When she sees your cock, she pauses and seemingly looks like she doesn't know how to service you.<br>
But after remembering the erotic books she's read before, she gets to the action.<br>
She begins by stroking your cock with a smile on her face.<br>
<img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
She looks at your face to see if you're enjoying it, after making sure she happily gets back to it.<br>
Her hands feel very soft and so cold that it makes your whole body shiver, but at the same time pleasant due to the pressure and weird texture from it.<br>
It doesn't take very long for you to reach your limit, so you signal her that you are going to cum soon.<br>
After receiving the signal, she begins to give you a blowjob and make you cum that way.<br>
<img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
@@.speech-u; That felt really good, my lover.@@
@@.speech-slimequeen; I'm glad.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|slimecave]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.slimequeen.name can you do me a favor?@@
<<linkreplace "Continue" t8n>>She places down her slime servant and looks at you, wondering what the favor is.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; What is the favor, lover?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you, as a lover, sexually massage my penis?@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name looks flustered, but excited at the same time.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes, my love.@@
<<linkreplace "Continue" t8n>>She sits you on the throne and removes your pants to get to your cock.<br>
<<linkreplace "Continue" t8n>>When she sees your cock, she pauses and seemingly looks like she doesn't know how to service you.<br>
<<linkreplace "Continue" t8n>>But after remembering the erotic books she's read before, she gets to the action.<br>
<<linkreplace "Continue" t8n>>She begins by stroking your cock with a smile on her face.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She looks at your face to see if you're enjoying it, after making sure she happily gets back to it.<br>
<<linkreplace "Continue" t8n>>Her hands feel very soft and so cold that it makes your whole body shiver, but at the same time pleasant due to the pressure and weird texture from it.<br>
<<linkreplace "Continue" t8n>>It doesn't take very long for you to reach your limit, so you signal her that you are going to cum soon.<br>
<<linkreplace "Continue" t8n>>After receiving the signal, she begins to give you a blowjob and make you cum that way.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That felt really good, my lover.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I'm glad.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|slimecave]]
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</if>>
<<else>>
You approach $Characters.slimequeen.name and ask her for a loving sexual service.<br>
<<if $textskip == true>>
@@.speech-u; $Characters.slimequeen.name, can you massage my penis again?@@
She is excited to please you once again and hurries to the bed with you.<br>
@@.speech-slimequeen; Pull it out, Lover.@@
@@.speech-u; Of course.@@
You pull your cock out and $Characters.slimequeen.name instantly gets to work.<br>
<img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
@@.speech-slimequeen; Does it still feel good?@@
You groan.@@.speech-u; It feels much better than before.@@
She giggles and continues to stroke your cock.<br>
It doesn't take long for you to cum, so you signal it and let it all out.<br>
<img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
@@.speech-slimequeen; Wow, that was a very strong ejaculation.@@
@@.speech-u; It's because you were the one pleasing me.@@
She smiles, kisses you on the cheeks and helps you get dressed.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.slimequeen.name, can you massage my penis again?@@
<<linkreplace "Continue" t8n>>She is excited to please you once again and hurries to the bed with you.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Pull it out, Lover.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>You pull your cock out and $Characters.slimequeen.name instantly gets to work.<br>
<img src="Media/Characters/Slime/Love/hj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Does it still feel good?@@
<<linkreplace "Continue" t8n>>You groan.@@.speech-u; It feels much better than before.@@
<<linkreplace "Continue" t8n>>She giggles and continues to stroke your cock.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to cum, so you signal it and let it all out.<br>
<img src="Media/Characters/Slime/Love/cum1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Wow, that was a very strong ejaculation.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's because you were the one pleasing me.@@
<<linkreplace "Continue" t8n>>She smiles, kisses you on the cheeks and helps you get dressed.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
You walk up to your slave and see her sitting in the cage looking at you with curiosity.<br>
<<if $textskip == true>>
You let her out of the cage and bring her to the hut.<br>
Before she goes in the hut, you tell her to wait and she looks back to see you destroying the cage.<br>
@@.speech-u; You will be living in the hut, not in the cage.@@
You aren't sure if she understood what you were saying, but you know that she definitely got the message.<br>
She looks dumbfounded, but soon begins to smile, letting you know that the message has been conveyed.<br>
You go inside the hut with your slave and mark a spot for her to sleep in.<br>
She looks happier than before, hopefully she will be willing to do even more things with you.<br>
As you sit down, she comes to you with food, because she had memorized that when you sit down, you usually eat something.<br>
You take the food and pat her.<br>
You are not sure why she started doing this, @@.speech-u; Could it be that she got attached to me?@@ You wonder to yourself.<br>
She goes back to her spot and looks at you with a smile, as if she was rewarded for her actions, so she repaid you for rewarding her.<br>
@@.speech-u; Could this be how obedience affects one's mind?@@ You look at her while thinking to yourself.<br>
After finishing eating the food, you go back to what you were doing.<br>
<b>The slime queen now resides in your hut.</b><br>
<b>The slime queen has leveled up.</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|Hut]]
<<else>>
<<linkreplace "Continue" t8n>>You let her out of the cage and bring her to the hut.<br>
<<linkreplace "Continue" t8n>>Before she goes in the hut, you tell her to wait and she looks back to see you destroying the cage.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You will be living in the hut, not in the cage.@@
<<linkreplace "Continue" t8n>>You aren't sure if she understood what you were saying, but you know that she definitely got the message.<br>
<<linkreplace "Continue" t8n>>She looks dumbfounded, but soon begins to smile, letting you know that the message has been conveyed.<br>
<<linkreplace "Continue" t8n>>You go inside the hut with your slave and mark a spot for her to sleep in.<br>
<<linkreplace "Continue" t8n>>She looks happier than before, hopefully she will be willing to do even more things with you.<br>
<<linkreplace "Continue" t8n>>As you sit down, she comes to you with food, because she had memorized that when you sit down, you usually eat something.<br>
<<linkreplace "Continue" t8n>>You take the food and pat her.<br>
<<linkreplace "Continue" t8n>>You are not sure why she started doing this, @@.speech-u; Could it be that she got attached to me?@@ You wonder to yourself.<br>
<<linkreplace "Continue" t8n>>She goes back to her spot and looks at you with a smile, as if she was rewarded for her actions, so she repaid you for rewarding her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Could this be how obedience affects one's mind?@@ You look at her while thinking to yourself.<br>
<<linkreplace "Continue" t8n>>After finishing eating the food, you go back to what you were doing.<br>
<<linkreplace "Continue" t8n>><b>The slime queen now resides in your hut.</b><br>
<b>The slime queen has leveled up.</b><br>
<<set $slimequeenlvl = 1>>
[[Continue|Hut]]
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Inside.jpg" width="70%"><br>
<<if $Characters.slimequeen.Relation <=6 or $galleryforeplay1_1 == true>>
You call your slave and tell her to sit.<br>
<<if $textskip == true>>
She sits down and waits for your command.<br>
You put your finger in front of her mouth and tell her to suck it.<br>
She puts your finger in her mouth and sucks on it.<br>
She keeps using her tongue to lick all over it.<br>
You pull your finger out of her mouth and pull your pants down, revealing your cock.<br>
She looks surprised, but knows what to do with your cock.<br>
$Characters.slimequeen.name licks your cock and then proceeds to suck it.<br>
<img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
You instantly push her head against your cock and make her suck your dick that way.<br>
It doesn't even take a second for her to get used to it.<br>
<img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
However, you have reached your limit sooner than you thought, so this time you roughly push her head against your cock.<br>
<img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
You cum with such force that your cum shoots through her head.<br>
You pull your cock out of her mouth and she looks happy that she could serve you.<br>
Without you needing to say anything, she cleans the cum up with her body.<br>
You can see the cum being absorbed and disappear within her.<br>
@@.speech-u;Good girl.@@You pat her head as you say it to her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|InHut]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She sits down and waits for your command.<br>
<<linkreplace "Continue" t8n>>You put your finger in front of her mouth and tell her to suck it.<br>
<<linkreplace "Continue" t8n>>She puts your finger in her mouth and sucks on it.<br>
<<linkreplace "Continue" t8n>>She keeps using her tongue to lick all over it.<br>
<<linkreplace "Continue" t8n>>You pull your finger out of her mouth and pull your pants down, revealing your cock.<br>
<<linkreplace "Continue" t8n>>She looks surprised, but knows what to do with your cock.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name licks your cock and then proceeds to suck it.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>You instantly push her head against your cock and make her suck your dick that way.<br>
<<linkreplace "Continue" t8n>>It doesn't even take a second for her to get used to it.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
<<linkreplace "Continue" t8n>>However, you have reached your limit sooner than you thought, so this time you roughly push her head against your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>You cum with such force that your cum shoots through her head.<br>
<<linkreplace "Continue" t8n>>You pull your cock out of her mouth and she looks happy that she could serve you.<br>
<<linkreplace "Continue" t8n>>Without you needing to say anything, she cleans the cum up with her body.<br>
<<linkreplace "Continue" t8n>>You can see the cum being absorbed and disappear within her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u;Good girl.@@You pat her head as you say it to her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
[[Continue|InHut]]
<</if>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</if>>
<<else>>
You call your slave and tell her to service you using her mouth.<br>
<<if $textskip == true>>
She sits down and pulls your cock out and begins to suck it.<br>
<img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
Her mouth skills have improved since the last time, so you can't hold it in for much longer.<br>
You grab her head, pushing your cock deeper in her throat.<br>
<img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
You thrust a few times before cumming.<br>
You thrust all the way through her head once again and cum.<br>
<img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
@@.speech-u; You can go now.@@
She absorbs your cum and goes back to her spot.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She sits down and pulls your cock out and begins to suck it.<br>
<img src="Media/Characters/Slime/Lust/bj1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>Her mouth skills have improved since the last time, so you can't hold it in for much longer.<br>
<<linkreplace "Continue" t8n>>You grab her head, pushing your cock deeper in her throat.<br>
<img src="Media/Characters/Slime/Lust/bj2.jpeg" width="55%"><br>
<<linkreplace "Continue" t8n>>You thrust a few times before cumming.<br>
<<linkreplace "Continue" t8n>>You thrust all the way through her head once again and cum.<br>
<img src="Media/Characters/Slime/Lust/bjc1.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can go now.@@
<<linkreplace "Continue" t8n>>She absorbs your cum and goes back to her spot.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.slimequeen.Relation +=2>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Skill Tree</h2>
<<if $player.skills.skill == [] and $skill1 == true>>
<<set $skill1 = false>>
<<set $player.stats.sp +=6>>
<</if>>
<<if $skill1 == undefined>>
<<set $skill1 = false>>
<</if>>
<<if $skill2 == undefined>>
<<set $skill2 = false>>
<</if>>
<div class = "skills">
<div class = "skill1">
<<if $player.class == "Mage">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Earth Spike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.earthspike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Earth Spike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Warrior">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Heavy Strike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.heavystrike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Heavy Strike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Rogue">>
<<if $skill1 == false and $player.stats.sp >=6>>
<<link "Pinpoint Strike">><<set $skill1 = true>><<set $player.stats.sp -=6>><<set $player.skills.skill.push($Skills.pinpointstrike)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $player.stats.sp <6>>
Pinpoint Strike
<div class ="tooltip">REQ: 6SP</div>
<<else>>
Achieved
<</if>>
<</if>>
</div>
<div class = "skill2">
<<if $player.class == "Mage">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Heal">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.heal)>><<if $indarktown == true>><<goto DarkHome>><<else>><<elseif $scorchedlands == true>><<goto TempHut>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10 or $skill1 == true and $skill2 == false and $player.stats.sp <10>>
Heal
<div class ="tooltip">REQ: 10SP and Earth Spike</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Warrior">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Armor Up">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.armorup)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10 or $skill1 == true and $skill2 == false and $player.stats.sp <10>>
Armor Up
<div class ="tooltip">REQ: 10SP and and Heavy Strike</div>
<<else>>
Achieved
<</if>>
<<elseif $player.class == "Rogue">>
<<if $skill1 == true and $skill2 == false and $player.stats.sp >=10>>
<<link "Evasive">><<set $skill2 = true>><<set $player.stats.sp -=10>><<set $player.skills.skill.push($Skills.evasive)>><<if $indarktown == true>><<goto DarkHome>><<elseif $scorchedlands == true>><<goto TempHut>><<else>><<goto InHut>><</if>><<script>>Dialog.close()<</script>><</link>>
<<elseif $skill1 == false and $skill2 == false and $player.stats.sp <10 or $skill1 == true and $skill2 == false and $player.stats.sp <10>>
Evasive
<div class ="tooltip">REQ: 10SP and Pinpoint Strike</div>
<<else>>
Achieved
<</if>>
<</if>>
</div>
</div>
</center>
@@.big-name;
<center>
<<if $dungeongirllvl == undefined>>
<<set $dungeongirllvl = 0>>
<</if>>
<<if $Characters.elfgirl == undefined>>
<<set $version = 0>>
<</if>>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="75%"><br>
Dark Town<br><br>
<<if $darktown !=true>>
<<goto "DarkTown Intro">>
<</if>>
<<if $Characters.elfgirl.found == false>>
<<link "A citizen wants to talk to you">><<goto elfgirlintro>><</link>><br>
<<else>>
<<if $Characters.elfgirl.Relation == 0>>
<<link "Talk to $Characters.elfgirl.name about the dungeon">><<goto DungeonIntro>><</link>><br>
<<else>>
<<if $Characters.demongirl.enslaved == true and $kujdestarmet !=true>>
<<link "Talk to $Characters.elfprincess.name">>
<<goto "SpiritLand Intro">>
<</link>><br>
<</if>>
<<link "$Characters.elfgirl.name">>
<<script>>
Dialog.wiki(Story.get("Elfgirl").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Dungeon|DungeonOut]]<br>
<</if>>
[[Cabin|DarkHome]]<br>
<</if>>
<<link "Weapon Store">>
<<script>>
Dialog.wiki(Story.get("DarkWeapon").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Armor Store">>
<<script>>
Dialog.wiki(Story.get("DarkArmor").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Leave">>
<<set $indarktown = false>>
<<goto "DarkForest">>
<</link>>
<<if $wanzerudefeat == true and $elfgirllvl == 1 and $Characters.elfgirl.Relation >=15>>
<<goto DarkCelebration>>
<</if>>
</center>
@@.big-name;
<center>
You arrive at the town<br>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
<<if $textskip == true>>
However, you don't see anyone in here, you begin to wonder if people still exist in this empty town.<br>
But you can see that the houses have lights on, so it's possible that there are residents.<br>
As you enter the town, you are stopped by guards<br>
@@.speech-text; Stop at once, trespasser!@@ Says the first guard.<br>
@@.speech-u; I don't mean no harm, I just wanted to know if this town has people living in it.@@
@@.speech-text; Now that you've seen that we sure do live here, turn around and leave!@@ Says the second guard.<br>
It's hard to see through their armor, but they look human.<br>
@@.speech-u; Are you people human as well?@@
@@.speech-text; HUMAN??!!@@ says the first guard.<br> @@.speech-text; If we were human, we wouldn't be in this god forbidden place!@@ he continues.<br>
@@.speech-u; Are you guys locked up in here because of the dark triad?@@
They look shocked.<br>@@.speech-text; How do you know that name?@@ Second guard asks.<br>
@@.speech-u; I've encountered one of them, I believe his name was Wanzeru.@@
@@.speech-text; Since you've encountered one of them, and have lived to tell the tale. Why don't you join us?@@ Says the first guard. <br>
@@.speech-u; Sure, but what I do gain from that?@@
@@.speech-text; Free access to the town of ours.@@ Says the first guard.<br>
It doesn't sound like the best deal, but you still accept it.<br> @@.speech-u; Sure, I accept your proposal.@@
After that, you are brought into the town, they show you around and the residents have long sharp ears, in other words elves.<br>
This town has armor shop, weapon shop and a dungeon near it.<br>
They bid you farewell and you go off on your own journey <<set $darktown = true>><br>
<<link "Continue">><<goto DarkTown>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>However, you don't see anyone in here, you begin to wonder if people still exist in this empty town.<br>
<<linkreplace "Continue" t8n>>But you can see that the houses have lights on, so it's possible that there are residents.<br>
<<linkreplace "Continue" t8n>>As you enter the town, you are stopped by guards<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Stop at once, trespasser!@@ Says the first guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't mean no harm, I just wanted to know if this town has people living in it.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Now that you've seen that we sure do live here, turn around and leave!@@ Says the second guard.<br>
<<linkreplace "Continue" t8n>>It's hard to see through their armor, but they look human.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you people human as well?@@
<<linkreplace "Continue" t8n>>@@.speech-text; HUMAN??!!@@ says the first guard.<br> @@.speech-text; If we were human, we wouldn't be in this god forbidden place!@@ he continues.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you guys locked up in here because of the dark triad?@@
<<linkreplace "Continue" t8n>>They look shocked.<br>@@.speech-text; How do you know that name?@@ Second guard asks.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I've encountered one of them, I believe his name was Wanzeru.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Since you've encountered one of them, and have lived to tell the tale. Why don't you join us?@@ Says the first guard. <br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, but what I do gain from that?@@
<<linkreplace "Continue" t8n>>@@.speech-text; Free access to the town of ours.@@ Says the first guard.<br>
<<linkreplace "Continue" t8n>>It doesn't sound like the best deal, but you still accept it.<br> @@.speech-u; Sure, I accept your proposal.@@
<<linkreplace "Continue" t8n>>After that, you are brought into the town, they show you around and the residents have long sharp ears, in other words elves.<br>
<<linkreplace "Continue" t8n>>This town has armor shop, weapon shop and a dungeon near it.<br>
<<linkreplace "Continue" t8n>>They bid you farewell and you go off on your own journey <<set $darktown = true>><br>
<<linkreplace "Continue" t8n>><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Weapons</h2>
<<if $player.class == "Warrior">>
<h4>LVL 15</h4>
Iron Sword - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.ironsword)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Knight's Sword - 700G <<if $player.level >=20 and $player.gold >=700>> <<link "Buy">><<set $player.Inventory.push($Weapons.knightsword)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Greatsword - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.greatsword)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
<h4>LVL 15</h4>
Iron Dagger - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.irondagger)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Thief's Dagger - 700G <<if $player.level >=20 and $player.gold >=750>> <<link "Buy">><<set $player.Inventory.push($Weapons.thiefdagger)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Rapier - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.rapier)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<<else>>
<h4>LVL 15</h4>
Uncommon Staff - 250G <<if $player.level >=15 and $player.gold >=250>> <<link "Buy">><<set $player.Inventory.push($Weapons.uncommonstaff)>><<set $player.gold -= 250>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Rare Staff - 700G <<if $player.level >=20 and $player.gold >=700>> <<link "Buy">><<set $player.Inventory.push($Weapons.rarestaff)>><<set $player.gold -= 700>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 30</h4>
Apprentice's Staff - 3500G <<if $player.level >=30 and $player.gold >=3500>> <<link "Buy">><<set $player.Inventory.push($Weapons.apprenticestaff)>><<set $player.gold -= 3500>><<goto DarkTown>><</link>><</if>><br>
<</if>><br>
</center>
@@.big-name;
<center>
<h2>Armor</h2>
<h4>LVL 15</h4>
Copper Helmet - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperhelm)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Chestplate - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperchest)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Pants - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperpants)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
Copper Boots - 300G <<if $player.level >=15 and $player.gold >=300>> <<link "Buy">><<set $player.Inventory.push($Armor.copperboots)>><<set $player.gold -= 300>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 20</h4>
Iron Helmet - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironhelm)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Chestplate - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironchest)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Pants - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironpants)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
Iron Boots - 800G <<if $player.level >=20 and $player.gold >=800>> <<link "Buy">><<set $player.Inventory.push($Armor.ironboots)>><<set $player.gold -= 800>><<goto DarkTown>><</link>><</if>><br>
<h4>LVL 25</h4>
<<if $player.class == "Warrior">>
Knight's Helmet - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knighthelm)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Chestplate - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightchest)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Greaves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightgreaves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Knight's Gauntlets - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightgauntlets)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
Thief's Hood - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefhood)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Robe - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefrobe)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Pants - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefpants)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Thief's Gloves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.thiefgloves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<<else>>
Apprentice's Hat - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticehat)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Robe - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticerobe)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Pants - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticepants)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Boots - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticeboots)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
Apprentice's Gloves - 3000G <<if $player.level >=25 and $player.gold >=3000>> <<link "Buy">><<set $player.Inventory.push($Armor.apprenticegloves)>><<set $player.gold -= 3000>><<goto DarkTown>><</link>><</if>><br>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
You go up to the girl.<br>
<<if $textskip == true>>
@@.speech-u; What's wrong?@@
@@.speech-elfgirl; I heard you have defeated the guardian and met one of the dark triad's leader.@@
@@.speech-u; I guess the news around here travel fast.@@
The girl smiles. @@.speech-elfgirl; That it does, I'm $Characters.elfgirl.name, by the way.@@
@@.speech-u; I'm $uname. So why did you want to talk to me?@@
@@.speech-elfgirl; I wanted to welcome you to your own house, while you stay in this forest.@@
@@.speech-u; My house?@@
@@.speech-elfgirl; Of course.<br> Even though you are a human in an elf's village, we will offer you your own house to live in for your achievements.@@
@@.speech-u; My achievements...@@
You quietly follow her to your second house.<br>
After some time, you both arrive at the lodge.<br>
<img src="Media/Map/DarkForest/Town/Lodge.jpg" width="50%"><br>
The view is spectacular, you hope that your life here will be peaceful.<br>
@@.speech-elfgirl; So, what do you think?@@
@@.speech-u; It looks nice, at least from the outside.@@
$Characters.elfgirl.name smiles and invites you inside.<br>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="50%"><br>
This is definitely an upgrade from your old hut, you think to yourself.<br>
@@.speech-elfgirl; What are you thoughts on this?@@
@@.speech-u; I can say with confidence, that my life here will be enjoyable.@@<br>
She smiles and begins to leave, @@.speech-elfgirl; If you need anything, I'm always available in the town.@@
@@.speech-u; Noted.@@, she closes the door and now you are all alone in your new house.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.elfgirl.found = true>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I heard you have defeated the guardian and met one of the dark triad's leader.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the news around here travel fast.@@
<<linkreplace "Continue" t8n>>The girl smiles. @@.speech-elfgirl; That it does, I'm $Characters.elfgirl.name, by the way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname. So why did you want to talk to me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I wanted to welcome you to your own house, while you stay in this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My house?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Of course.<br> Even though you are a human in an elf's village, we will offer you your own house to live in for your achievements.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My achievements...@@
<<linkreplace "Continue" t8n>>You quietly follow her to your second house.<br>
<<linkreplace "Continue" t8n>>After some time, you both arrive at the lodge.<br>
<img src="Media/Map/DarkForest/Town/Lodge.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>The view is spectacular, you hope that your life here will be peaceful.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; So, what do you think?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It looks nice, at least from the outside.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles and invites you inside.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/DarkForest/Town/LodgeI.png" width="50%"><br>
This is definitely an upgrade from your old hut, you think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What are you thoughts on this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can say with confidence, that my life here will be enjoyable.@@<br>
<<linkreplace "Continue" t8n>>She smiles and begins to leave, @@.speech-elfgirl; If you need anything, I'm always available in the town.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Noted.@@, she closes the door and now you are all alone in your new house.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<<set $Characters.elfgirl.found = true>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center><img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
Your home.<br>
<<if $goblinglvl == undefined>>
<<set $goblinglvl = 0>>
<</if>>
<<if $Characters.gobling.enslaved == true and $goblinglvl <3>>
<<link "Goblin Girl">>
<<script>>
Dialog.wiki(Story.get("Goblingirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $Characters.dungeongirl.mansion == false>>
<<if $Characters.dungeongirl.enslaved == true or $dungeongirllvl >=3>>
<<link "Dungeon Girl">>
<<script>>
Dialog.wiki(Story.get("Dungeongirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<</if>>
<<link Sleep>><<set $player.health = $player.maxhealth>><<goto DarkHome>><</link>><br>
[[Stats]]<br>
<<link "Skill Tree">>
<<script>>
Dialog.wiki(Story.get("SkillTree").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Inventory]]<br>
<<link "Cheats">>
<<script>>
Dialog.wiki(Story.get("Codes").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|DarkTown]]
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="50%"><br>
You greet $Characters.elfgirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Can I ask you to show me the way to the dungeon?@@
@@.speech-elfgirl; The dungeon?@@ she says worringly.<br>
@@.speech-u; Yeah, I want to become stronger to defeat The Dark Triads.@@
She thinks for a second.<br>
@@.speech-u; Please?@@
@@.speech-elfgirl; Fine, come with me.@@
You follow her to the dungeon on a rocky trail.<br>
@@.speech-u; Can you tell me about the dungeon?@@
@@.speech-elfgirl; The dungeon is a place that keeps constantly changing, not only that but monsters get more aggressive the deeper you go.@@
@@.speech-u; Does it have something to do with the dungeon's magic?@@
@@.speech-elfgirl; Yes. There is a magic crystal in the depths of the dungeon, not a single person has seen it though.@@
@@.speech-u; Then what makes you so sure it's a magic crystal that affects the dungeon?@@
@@.speech-elfgirl; Because we used a magic measuring tool to see if it increases the deeper it goes.@@
@@.speech-u; So I'm assuming that it did.@@
@@.speech-elfgirl; Yeah.@@
You both reach the dungeon's entrance.<br>
<img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
@@.speech-elfgirl; Here comes the scout and protector of the dungeon.@@
You look forward and see a cloaked person walk towards you two.<br>
@@.speech-dungeongirl; Who is this human?@@ you can hear a voice of a girl.<br>
@@.speech-elfgirl; A brave warrior, who wants to take on the dungeon.@@
The dungeon girl eyes you up and down.<br>
@@.speech-dungeongirl; you don't look like you will get far.@@
@@.speech-u; I'm here to prove you wrong.@@
@@.speech-dungeongirl; Cocky human, you have no clue what lies in this dungeon, yet you claim such a bold statement.@@
@@.speech-elfgirl; Okay okay, please stop arguing and can you let him through?@@
@@.speech-dungeongirl; Sure, can't wait to see him come back after clearing few floors.@@
@@.speech-elfgirl; Thank you.@@
$Characters.elfgirl.name wishes you good luck and goes back to the town<br>
<<linkreplace "Continue">>
<<set $Characters.elfgirl.Relation +=1>><<goto DungeonOut>><br>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I ask you to show me the way to the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The dungeon?@@ she says worringly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, I want to become stronger to defeat The Dark Triads.@@
<<linkreplace "Continue" t8n>>She thinks for a second.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Please?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Fine, come with me.@@
<<linkreplace "Continue" t8n>>You follow her to the dungeon on a rocky trail.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you tell me about the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The dungeon is a place that keeps constantly changing, not only that but monsters get more aggressive the deeper you go.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does it have something to do with the dungeon's magic?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes. There is a magic crystal in the depths of the dungeon, not a single person has seen it though.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then what makes you so sure it's a magic crystal that affects the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Because we used a magic measuring tool to see if it increases the deeper it goes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So I'm assuming that it did.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah.@@
<<linkreplace "Continue" t8n>>You both reach the dungeon's entrance.<br>
<img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Here comes the scout and protector of the dungeon.@@
<<linkreplace "Continue" t8n>>You look forward and see a cloaked person walk towards you two.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Who is this human?@@ you can hear a voice of a girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; A brave warrior, who wants to take on the dungeon.@@
<<linkreplace "Continue" t8n>>The dungeon girl eyes you up and down.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; you don't look like you will get far.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm here to prove you wrong.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Cocky human, you have no clue what lies in this dungeon, yet you claim such a bold statement.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay okay, please stop arguing and can you let him through?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Sure, can't wait to see him come back after clearing few floors.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Thank you.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name wishes you good luck and goes back to the town<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfgirl.Relation +=1>><<goto DungeonOut>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Entrance.jpg" width="70%"><br>
Outside of Dungeon.<br>
<<if $Characters.dungeongirl.enslaved == false or $dungeongirllvl <=2>>
<<link "Dungeon Girl">>
<<script>>
Dialog.wiki(Story.get("Dungeongirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Enter">>
<<set $DFloor = 1>><<set $DRoom = 1>><<goto DungeonIn>><</link>><br>
[[Leave|DarkTown]]
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
Dungeon.<br>
<<if $MaxFloor == undefined>>
<<set $MaxFloor = 0>>
<</if>>
Floor: $DFloor<br>
Room: $DRoom/5<br><br>
<<if $DFloor == 3 and $Characters.dungeongirl.Relation == 0>>
<<goto Dungeontrouble>>
<</if>>
<<if $MaxFloor >=3>>
<<link "Enter Roguelite mode">><<goto DungeonRogue>><<set $roguelite = true>><<set $indungeon = false>><</link>><br>
<</if>>
<<if $MaxFloor > $DFloor>>
<<link "Go Higher">>
<<set $DFloor +=1>>
<<set $DRoom = 1>>
<<goto DungeonIn>>
<</link>><br><br>
<</if>>
<<link Fight>>
<<set $indungeon = true>>
<<goto Enemies>>
<</link>><br>
<<link "Leave">>
<<set $indungeon = false>>
<<if $DFloor > $MaxFloor>>
<<set $MaxFloor = $DFloor>>
<</if>>
<<goto DungeonOut>>
<</link>>
</center>
@@.big-name;
<<if $DRoom == 5>>
<<set $Enemy = $Enemies.Boss.Dungeon.Ent>>
<<else>>
<<set _enemy = $Enemies.Dungeon>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<set $Enemy.health = $Enemy.health * (1+0.5*$DFloor)>>
<<set $Enemy.damage = $Enemy.damage * (1+0.5*$DFloor)>>
<<set $Enemy.gold = $Enemy.gold * (1+0.5*$DFloor)>>
<<set $Enemy.exp = $Enemy.exp * (1+0.5*$DFloor)>>
<<goto DungeonFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Enemies/Dungeon/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $dungeonfight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $DRoom <5>>
<<set $DRoom +=1>>
<<else>>
<<set $DRoom = 1>>
<<set $DFloor +=1>>
<</if>>
[[Next|DungeonIn]]
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<set $player.kills[$Enemy.name] +=1>>
<<set $dungeonfight = false>>
<<elseif $player.health > 0>>
<<set $dungeonfight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto DungeonFight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $dungeonfight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Elf/Main.webp" width="70%"><br>
<<if $elfgirllvl == undefined>>
<<set $elfgirllvl = 0>>
<</if>>
Relation: <<print $Characters.elfgirl.Relation>>/<<if $elfgirllvl == 0>>5<<elseif $elfgirllvl == 1>>15<<elseif $elfgirllvl == 2>>30 and progress the story<<else>>done<</if>><br>
<<if $elfgirllvl == 0 and $Characters.elfgirl.Relation >=5>>
<<link "Level up">>
<<goto "Elfgirllvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $elfgirllvl == 2 and $Characters.elfgirl.Relation >=30 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">>
<<goto "Elfgirllvl3">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Elfgirl Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $elfgirllvl >=1>>
<h1>Level 1</h1>
<<link "Blowjob">>
<<goto "Elfgirl Foreplay">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $elfgirllvl >=2>>
<h1>Level 2</h1>
<<link "Titjob">>
<<goto "Elfgirl Foreplay2">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $elfgirllvl >=3>>
<h1>Level 3</h1>
<<link "Sex">>
<<goto "Elfgirl Sex">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $elfgirllvl == 0 or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
You meet $Characters.elfgirl.name.<br>
<<if $Characters.elfgirl.Relation == 1 or $gallerytalk2 == true>>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.elfgirl.name, may I ask you a question?@@
@@.speech-elfgirl; Sure, what is it?@@
@@.speech-u; How long has this village existed for?@@
@@.speech-elfgirl; Around 900 years, I believe.@@
@@.speech-u; 900 years... Has dark forest always been this dangerous?@@
@@.speech-elfgirl; No, this forest wasn't separated like it is now.@@
@@.speech-u; Was it all connected?@@
@@.speech-elfgirl; Yeah. However this forest changed 30 years ago, it was a sudden change.@@
She continues@@.speech-elfgirl; Darkness took over this side of the forest and animals migrated to the other side.@@
@@.speech-u; What about the guardian? Was it always there?@@
@@.speech-elfgirl; No, it was forced to guard the forest's entrance by Dark Triad.@@
@@.speech-u; Why didn't you migrate to the other side as well?@@
@@.speech-elfgirl; We couldn't. She wouldn't let us.@@
@@.speech-u; She?@@
@@.speech-elfgirl; The second dark founder, Mykarah.@@
@@.speech-u; What's her speciality?@@
@@.speech-elfgirl; Since she's a demon, she uses a sword that is infused with hellfire.@@
@@.speech-u; Wait. If she was stopping you from migrating, why is Wanzeru so popular around here?@@
@@.speech-elfgirl; Because he is the leader of this part of the forest.@@
@@.speech-u; This part of the forest? Is dark forest divided in 3 sectors?@@
@@.speech-elfgirl; Yeah. Elf land is owned by Wanzeru, Scorched lands by Mykarah and Spirit land by Kujdestar.@@
@@.speech-u; What land did Mykarah destroy?@@
@@.speech-elfgirl; It was a Beastkin land that was destroyed.<br>
They tried their best to fight against Mykarah and those who ran escaped to the fields.@@
@@.speech-u; I see...@@
@@.speech-elfgirl; It's okay though, they haven't tried to do anything to it's residents.@@
@@.speech-u; Sure, but you guys have no freedom. I will have to make sure you guys can finally travel.@@
@@.speech-elfgirl; Just... Be careful when you do that.@@
@@.speech-u; I will, don't worry.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, may I ask you a question?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Sure, what is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How long has this village existed for?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Around 900 years, I believe.@@
<<linkreplace "Continue" t8n>>@@.speech-u; 900 years... Has dark forest always been this dangerous?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No, this forest wasn't separated like it is now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Was it all connected?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah. However this forest changed 30 years ago, it was a sudden change.@@
<<linkreplace "Continue" t8n>>She continues@@.speech-elfgirl; Darkness took over this side of the forest and animals migrated to the other side.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the guardian? Was it always there?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No, it was forced to guard the forest's entrance by Dark Triad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why didn't you migrate to the other side as well?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; We couldn't. She wouldn't let us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; She?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; The second dark founder, Mykarah.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's her speciality?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Since she's a demon, she uses a sword that is infused with hellfire.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait. If she was stopping you from migrating, why is Wanzeru so popular around here?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Because he is the leader of this part of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; This part of the forest? Is dark forest divided in 3 sectors?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah. Elf land is owned by Wanzeru, Scorched lands by Mykarah and Spirit land by Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What land did Mykarah destroy?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It was a Beastkin land that was destroyed.<br>
They tried their best to fight against Mykarah and those who ran escaped to the fields.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's okay though, they haven't tried to do anything to it's residents.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, but you guys have no freedom. I will have to make sure you guys can finally travel.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Just... Be careful when you do that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will, don't worry.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.elfgirl.Relation == 2 or $gallerytalk3 == true>>
<<if $textskip == true>>
@@.speech-u; Hey, how are you doing?@@
@@.speech-elfgirl; Oh hey, umm... there are some stuff I'm stuck with.@@
@@.speech-u; is there anything I can do to help?@@
@@.speech-elfgirl; Yes, actually. The stuff contains your information.@@
@@.speech-u; My information? Are you guys trying to figure out who I'am?@@
@@.speech-elfgirl; Yeah... You are a human, but we have no idea where you came from.@@
@@.speech-u; I don't know either, I woke up in this forest and had a weapon next to me.@@
@@.speech-elfgirl; Is that so?@@ she looks sad<br>
@@.speech-u; I can tell you everything else though.@@
@@.speech-elfgirl; Please do!@@
You spend time with her telling stuff about you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh hey, umm... there are some stuff I'm stuck with.@@
<<linkreplace "Continue" t8n>>@@.speech-u; is there anything I can do to help?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes, actually. The stuff contains your information.@@
<<linkreplace "Continue" t8n>>@@.speech-u; My information? Are you guys trying to figure out who I'am?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah... You are a human, but we have no idea where you came from.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know either, I woke up in this forest and had a weapon next to me.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Is that so?@@ she looks sad<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I can tell you everything else though.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Please do!@@
<<linkreplace "Continue" t8n>>You spend time with her telling stuff about you.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.elfgirl.Relation == 3 or $gallerytalk4 == true>>
<<if $textskip == true>>
@@.speech-u; Hey, do you need more help?@@
@@.speech-elfgirl; Yeah I do.@@
@@.speech-u; I hope you don't mind if I ask, why do you need information regarding me?@@
@@.speech-elfgirl; Since I'm a historian, I need information on historical figures that appeared in this town and helped us.@@
@@.speech-u; So, I'm going to be in your history books?@@
@@.speech-elfgirl; Yes.@@
@@.speech-u; Well, we can start now if you want.@@
$Characters.elfgirl.name smiles. @@.speech-elfgirl; I'm glad you are eager to help us.@@
@@.speech-u; How could I not!@@
@@.speech-elfgirl; Alright, then let's begin.@@
You spend time with her telling stuff about you.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, do you need more help?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah I do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I hope you don't mind if I ask, why do you need information regarding me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Since I'm a historian, I need information on historical figures that appeared in this town and helped us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, I'm going to be in your history books?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well, we can start now if you want.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles. @@.speech-elfgirl; I'm glad you are eager to help us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not!@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Alright, then let's begin.@@
<<linkreplace "Continue" t8n>>You spend time with her telling stuff about you.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
@@.speech-u; Hey, shall we begin with questions?@@
@@.speech-elfgirl; Oh! You are already here.@@
@@.speech-u; I couldn't wait to start again.@@
$Characters.elfgirl.name giggles. @@.speech-elfgirl; If you say so.@@
You begin telling more about yourself.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, shall we begin with questions?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh! You are already here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I couldn't wait to start again.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name giggles. @@.speech-elfgirl; If you say so.@@
<<linkreplace "Continue" t8n>>You begin telling more about yourself.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $elfgirllvl == 1 or $gallerytalk6 == true>>
You have a conversation with $Characters.elfgirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.elfgirl.name, can we talk about you this time?@@
@@.speech-elfgirl; About me? Umm... I don't have that much of an interesting story as you.@@
@@.speech-u; It will still be interesting to my ears.@@
@@.speech-elfgirl; Well... I was born in this town 20 years ago, so year 1734, and have been living in it since.@@
She continues@@.speech-elfgirl; I was a hunter, before The Dark Triad appeared... I'm a virgin.@@
You smile. @@.speech-u; No need to sell your information to make me date you.@@
@@.speech-elfgirl; Oh sorry, I just don't know what to say about myself.@@
@@.speech-u; It's okay, I already got some interesting pieces of information.@@
@@.speech-elfgirl; Oh, okay! Want to know more about me?@@
@@.speech-u; About your parents, what happened to them?@@
@@.speech-elfgirl; They got killed by Wanzeru and they were this town's lords.@@
@@.speech-u; I'm sorry to hear that.@@
@@.speech-elfgirl; It's okay...@@
@@.speech-u; I guess that will be it for today.@@
@@.speech-elfgirl; Okay, it was nice talking to you about myself.@@
@@.speech-u; Glad to hear that.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, can we talk about you this time?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; About me? Umm... I don't have that much of an interesting story as you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It will still be interesting to my ears.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Well... I was born in this town 20 years ago, so year 1734, and have been living in it since.@@
She continues@@.speech-elfgirl; I was a hunter, before The Dark Triad appeared... I'm a virgin.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; No need to sell your information to make me date you.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh sorry, I just don't know what to say about myself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I already got some interesting pieces of information.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh, okay! Want to know more about me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; About your parents, what happened to them?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; They got killed by Wanzeru and they were this town's lords.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry to hear that.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's okay...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess that will be it for today.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay, it was nice talking to you about myself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Glad to hear that.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $elfgirllvl == 2 or $gallerytalk7 == true>>
You have a conversation with $Characters.elfgirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.elfgirl.name, do you know what happened before in the history?@@
@@.speech-elfgirl; Umm... A lot if you think about it.@@
@@.speech-u; I'm all ears.@@
@@.speech-elfgirl; Back in 1732, princess of Khettainia had ran away from the kingdom.@@
@@.speech-u; Wait 1732... When did The Dark Triad come here?@@
@@.speech-elfgirl; Year 1731, but I wonder what made princess run away from the kingdom.@@
@@.speech-u; Does anyone know where she could have ran off to?@@
@@.speech-elfgirl; I believe she ran to this forest.@@
@@.speech-u; Wait what? Is kingdom that close?@@
@@.speech-elfgirl; Yeah, this forest is the closest location to Khettainia, so it wouldn't surprise me if she ran here to hide.@@
@@.speech-u; Do you think she had heard the news about your town?@@
@@.speech-elfgirl; It's possible, but she has no relatives in here, or at least I don't think she has.@@
@@.speech-u; Alright, since Khettainia is close to this forest, what area would they be able to enter first?@@
@@.speech-elfgirl; Umm... Probably Scorched Lands.@@
@@.speech-u; What.@@
@@.speech-elfgirl; I hope she's still alive.@@
@@.speech-u; I have to get rid of that damn demon bitch as soon as I can then.@@
@@.speech-elfgirl; Yeah... Please do come back in one piece.@@
@@.speech-u; Don't worry, I will make sure to do just that.@@
@@.speech-elfgirl; Okay...@@
You end the conversation with $Characters.elfgirl.name and go on your way.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.elfgirl.name, do you know what happened before in the history?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... A lot if you think about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm all ears.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Back in 1732, princess of Khettainia had ran away from the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait 1732... When did The Dark Triad come here?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Year 1731, but I wonder what made princess run away from the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does anyone know where she could have ran off to?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I believe she ran to this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait what? Is kingdom that close?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah, this forest is the closest location to Khettainia, so it wouldn't surprise me if she ran here to hide.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you think she had heard the news about your town?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; It's possible, but she has no relatives in here, or at least I don't think she has.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, since Khettainia is close to this forest, what area would they be able to enter first?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... Probably Scorched Lands.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I hope she's still alive.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have to get rid of that damn demon bitch as soon as I can then.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah... Please do come back in one piece.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will make sure to do just that.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay...@@
<<linkreplace "Continue" t8n>>You end the conversation with $Characters.elfgirl.name and go on your way.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
[[Continue|DarkTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You say goodbye to $Characters.elfgirl.name<br>
<<if $textskip == true>>
@@.speech-u; Well... It's time to say goodbye to each other.@@
She holds your hands. @@.speech-elfgirl; Will you come back to check on us?@@
@@.speech-u; Of course I will. I won't ever forget about you or my child.@@
$Characters.elfgirl.name smiles. @@.speech-elfgirl; I sure hope you don't, otherwise I will find you... And bring you back over here to take care of us.@@
@@.speech-u; I will definitely make sure to come back now.@@
@@.speech-elfgirl; I sure hope you do...@@ She looks at you with a threatening gaze.<br>
@@.speech-u; I have a feeling that you might be pregnant, upon seeing your look at me.@@
@@.speech-elfgirl; Do you want to take me with you?@@
@@.speech-u; No, that I can't do. It's going to be dangerous and I can't guarantee your safety.@@
@@.speech-elfgirl; Fine... I hope you stay safe out there, come back alive okay?@@
@@.speech-u; Of course.@@ You kiss her and leave.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
<<if $Characters.elfgirl.mansion == false>>
<<goto DarkTown>>
<<else>>
<<goto GRooms>>
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Well... It's time to say goodbye to each other.@@
<<linkreplace "Continue" t8n>>She holds your hands. @@.speech-elfgirl; Will you come back to check on us?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course I will. I won't ever forget about you or my child.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles. @@.speech-elfgirl; I sure hope you don't, otherwise I will find you... And bring you back over here to take care of us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will definitely make sure to come back now.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I sure hope you do...@@ She looks at you with a threatening gaze.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I have a feeling that you might be pregnant, upon seeing your look at me.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Do you want to take me with you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, that I can't do. It's going to be dangerous and I can't guarantee your safety.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Fine... I hope you stay safe out there, come back alive okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@ You kiss her and leave.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfgirl.Relation +=1>>
<<if $Characters.elfgirl.mansion == false>>
<<goto DarkTown>>
<<else>>
<<goto GRooms>>
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == false>>
<<if $dungeongirllvl == 0>>
<img src="Media/Characters/Dungeon/MainH.jpg" width="70%"><br>
<<else>>
<img src="Media/Characters/Dungeon/Main.jpg" width="70%"><br>
<</if>>
<<else>>
<<if $dungeongirllvl == 0>>
<img src="Media/Characters/Dungeon/Lust/home.jpeg" width="55%"><br>
<<else>>
<img src="Media/Characters/Dungeon/Lust/home1.jpg" width="50%"><br>
<</if>>
<</if>>
Relation: <<print $Characters.dungeongirl.Relation>>/<<if $dungeongirllvl == 1>>15<<if $wanzerudefeat != true>> and defeat Wanzeru<</if>><<elseif $dungeongirllvl == 2>>30 <<if $Characters.fairyprincess.Relation <2>> Continue with the story.<</if>><<elseif $dungeongirllvl == 3>>done<<else>>5<</if>><br>
<<if $Characters.dungeongirl.Relation == 5 and $dungeongirllvl == 0>>
<<link "Level up">>
<<goto "Dungeongirllvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.dungeongirl.Relation >= 15 and $dungeongirllvl == 1 and $wanzerudefeat == true>>
<<link "Level up">>
<<goto "Dungeongirllvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.dungeongirl.Relation >= 30 and $dungeongirllvl == 2 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">>
<<goto "Dungeongirllvl3">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Dungeongirl Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $dungeongirllvl >=1>>
<h1>Level 1</h1>
<<link "HJ">>
<<goto "Dungeongirl HJ">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $dungeongirllvl >=2>>
<h1>Level 2</h1>
<<link "BJ">>
<<goto "Dungeongirl BJ">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $dungeongirllvl >=3>>
<h1>Level 3</h1>
<<link "Sex">>
<<goto "Dungeongirl Sex">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.Relation == 0>>
You greet Dungeon Girl<br>
<<if $skiptext == true>>
@@.speech-dungeongirl; The hell do you want?@@
@@.speech-u; I want to know more about you.@@
@@.speech-dungeongirl; No, piss off.@@
@@.speech-u; Rude.@@
You go away.<br>
<<link Continue>><<goto DungeonOut>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; The hell do you want?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want to know more about you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, piss off.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Rude.@@
<<linkreplace "Continue" t8n>>You go away.<br>
<<linkreplace "Continue" t8n>><<goto DungeonOut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
<<if $dungeongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true>>
<<if $Characters.dungeongirl.Relation == 1 or $gallerytalk1 == true>>
You greet Dungeon Girl<br>
<<if $textskip == true>>
@@.speech-u; You look happy in your new home.@@
@@.speech-dungeongirl; Fuck you.@@
@@.speech-u; I've been meaning to ask you something.@@
@@.speech-dungeongirl; What?@@
@@.speech-u; What's your name?@@
Dungeon girl smiles and looks at you. @@.speech-dungeongirl; Do you really think I will tell you my name?@@
@@.speech-u; Yeah, because you are my slave now. <br>
That's why you should listen to my orders if you want to be free.@@
She looks at you with an angry look on her face. @@.speech-dungeongirl; It's $Characters.dungeongirl.name.@@
@@.speech-u; $Characters.dungeongirl.name... Very well.@@
@@.speech-dungeongirl; Is that all you wanted to know?@@
@@.speech-u; Yeah, next time I will ask even better questions.@@
You walk away from her.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; You look happy in your new home.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Fuck you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's your name?@@
<<linkreplace "Continue" t8n>>Dungeon girl smiles and looks at you. @@.speech-dungeongirl; Do you really think I will tell you my name?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, because you are my slave now. <br>
That's why you should listen to my orders if you want to be free.@@
<<linkreplace "Continue" t8n>>She looks at you with an angry look on her face. @@.speech-dungeongirl; It's $Characters.dungeongirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.dungeongirl.name... Very well.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Is that all you wanted to know?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, next time I will ask even better questions.@@
<<linkreplace "Continue" t8n>>You walk away from her.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation == 2 or $gallerytalk2 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; I've been meaning to ask you something.@@
@@.speech-dungeongirl; Make it quick...@@
@@.speech-u; How did you end up in here?@@
@@.speech-dungeongirl; Does it really matter?@@
@@.speech-u; Yeah.@@
@@.speech-dungeongirl; Will I really be set free?@@
@@.speech-u; Of course.@@
@@.speech-dungeongirl; There is a town in the fields, a human town, it is close to this part of the forest.@@She continues<br>
@@.speech-dungeongirl; So I wandered inside the forest and became a protector for the dungeon, because I couldn't get out of here and wanted to protect elves.@@
@@.speech-u; What did the elves do for you?@@
@@.speech-dungeongirl; They gave me food and housing in exchange.@@
@@.speech-u; So that's why you told me, that I will regret this.@@
She nods<br>
@@.speech-u; That's absolutely fine, because they won't even lay a hand on me.@@
@@.speech-dungeongirl; They will, if they have to.@@
@@.speech-u; Which they don't, because I'm protecting the dungeon now.@@
@@.speech-dungeongirl; They will soon find out about this.@@
@@.speech-u; Not if I can put a stop to the Dark Triad.@@
Her eyes widen.<br>
@@.speech-dungeongirl; So you know of them.@@
@@.speech-u; I've met one of the founders.@@
$Characters.dungeongirl.name stays silent.<br>
@@.speech-u; Anyway, see you later.@@ You stand up and walk away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Make it quick...@@
<<linkreplace "Continue" t8n>>@@.speech-u; How did you end up in here?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Does it really matter?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Will I really be set free?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; There is a town in the fields, a human town, it is close to this part of the forest.@@She continues<br>
@@.speech-dungeongirl; So I wandered inside the forest and became a protector for the dungeon, because I couldn't get out of here and wanted to protect elves.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What did the elves do for you?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They gave me food and housing in exchange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So that's why you told me, that I will regret this.@@
<<linkreplace "Continue" t8n>>She nods<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's absolutely fine, because they won't even lay a hand on me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They will, if they have to.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Which they don't, because I'm protecting the dungeon now.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; They will soon find out about this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not if I can put a stop to the Dark Triad.@@
<<linkreplace "Continue" t8n>>Her eyes widen.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; So you know of them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've met one of the founders.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name stays silent.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Anyway, see you later.@@ You stand up and walk away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation == 3 or $gallerytalk3 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey there.@@
@@.speech-dungeongirl; Can you really put a stop to the Dark Triad?@@
@@.speech-u; I will.@@
@@.speech-dungeongirl; It's a suicide mission.@@
@@.speech-u; Why do you care about me now?@@
@@.speech-dungeongirl; Because what if you are the forest's hero?@@
@@.speech-u; A hero... You are right, I'am a hero.@@
@@.speech-dungeongirl; How are you going to deal with Wanzeru?@@
@@.speech-u; Kill him before he can disorient me again.@@
@@.speech-dungeongirl; Again? You truly are something else.@@
You clench your fist<br>@@.speech-u; I will make sure to kill those bastards.@@
She looks at you<br>
@@.speech-dungeongirl; Why?@@
@@.speech-u; I want to get out of this forest. In order to do that, I must kill them.@@
@@.speech-dungeongirl; I guess...@@
@@.speech-u; It was nice to talk to you, normally at last.@@
@@.speech-dungeongirl; I sure hope so.@@
You stand up and leave.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey there.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can you really put a stop to the Dark Triad?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's a suicide mission.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you care about me now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because what if you are the forest's hero?@@
<<linkreplace "Continue" t8n>>@@.speech-u; A hero... You are right, I'am a hero.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How are you going to deal with Wanzeru?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Kill him before he can disorient me again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Again? You truly are something else.@@
<<linkreplace "Continue" t8n>>You clench your fist<br>@@.speech-u; I will make sure to kill those bastards.@@
<<linkreplace "Continue" t8n>>She looks at you<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want to get out of this forest. In order to do that, I must kill them.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I guess...@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was nice to talk to you, normally at last.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I sure hope so.@@
<<linkreplace "Continue" t8n>>You stand up and leave.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation >=4 or $gallerytalk4 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Missed me?@@
@@.speech-dungeongirl; It's too quiet in here.@@
@@.speech-u; I know.@@
@@.speech-dungeongirl; When will you free me?@@
@@.speech-u; Soon.@@
@@.speech-dungeongirl; How soon?@@
@@.speech-u; Just you wait.@@
She looks down in sorrow.<br>
You continue talking with her for some time and leave.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Missed me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's too quiet in here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I know.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; When will you free me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Soon.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How soon?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just you wait.@@
<<linkreplace "Continue" t8n>>She looks down in sorrow.<br>
<<linkreplace "Continue" t8n>>You continue talking with her for some time and leave.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $dungeongirllvl == 1 or $gallerytalk5 == true>>
You have a conversation with $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; How are you feeling now that you have been freed from your shackles?@@
@@.speech-dungeongirl; I-I feel less restricted, that's all I can say.@@
@@.speech-u; Is that so? Do you want to have the right to walk outside?@@
@@.speech-dungeongirl; No... It's better if I don't get found out by the elves, otherwise they might kick me out of the town.@@
@@.speech-u; You won't have to worry about that, since I can at least have them listen to reason.@@
@@.speech-dungeongirl; I'm still not sure... I'd rather not walk around the town freely for now.@@
@@.speech-u; Alright, it's okay if you don't want to, but eventually I will force you out of here.@@
She looks at you with a sad face, but smiles right after.<br>
You leave the room and let her sit in there for now.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you feeling now that you have been freed from your shackles?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I-I feel less restricted, that's all I can say.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so? Do you want to have the right to walk outside?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No... It's better if I don't get found out by the elves, otherwise they might kick me out of the town.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You won't have to worry about that, since I can at least have them listen to reason.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm still not sure... I'd rather not walk around the town freely for now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, it's okay if you don't want to, but eventually I will force you out of here.@@
<<linkreplace "Continue" t8n>>She looks at you with a sad face, but smiles right after.<br>
<<linkreplace "Continue" t8n>>You leave the room and let her sit in there for now.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 2 or $gallerytalk6 == true>>
You talk with $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; I want to talk to you about the dungeons.@@
@@.speech-dungeongirl; I don't know if I can answer to my utmost abilities, Master.@@
@@.speech-u; It's okay, I just want to know basic information about it.@@
She thinks for a moment. @@.speech-dungeongirl; Hmm... The only information I've had discovered, was that the monsters come from all places, the stronger monsters, naturally, are in deeper places.@@
@@.speech-u; From all places? So they can come from Scorched Lands as well?@@
@@.speech-dungeongirl; I believe so, but that's just my speculation, Master.@@
@@.speech-u; It's good enough, you can relax now.@@
She bows and smiles for being useful.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want to talk to you about the dungeons.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't know if I can answer to my utmost abilities, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I just want to know basic information about it.@@
<<linkreplace "Continue" t8n>>She thinks for a moment. @@.speech-dungeongirl; Hmm... The only information I've had discovered, was that the monsters come from all places, the stronger monsters, naturally, are in deeper places.@@
<<linkreplace "Continue" t8n>>@@.speech-u; From all places? So they can come from Scorched Lands as well?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I believe so, but that's just my speculation, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's good enough, you can relax now.@@
<<linkreplace "Continue" t8n>>She bows and smiles for being useful.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 3 or $gallerytalk7 == true>>
You talk with $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Do you want to know what outside the forest is like?@@
@@.speech-dungeongirl; Outside of forest? I wasn't expecting you to tell me about it.@@
@@.speech-u; Well, I want you to tell stories what lies outside of the forest, to our kids.@@
$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Kids... You sure sound confident that you impregnated me with twins.@@
@@.speech-u; I'm just hoping, you see.@@ You laugh and then look up. @@.speech-u; Outside of the forest... The fields. It is much freer, more beautiful and you see a land of crops, flowers and animals.@@
@@.speech-dungeongirl; It sounds nice.@@ @@.speech-u; It is. We have found a village that we can stay in.@@ @@.speech-dungeongirl; A village? Is it like the town in here?@@
@@.speech-u; No, it's smaller than this town here. The villagers at start we skeptical about us, but then they warmed up to us.@@
@@.speech-dungeongirl; It sounds much better than before.@@ @@.speech-u; How was it before?@@ @@.speech-dungeongirl; Everyone was fighting for food and for land. No foreigners were allowed to visit, if they were to visit, then they would be turned into convicted criminals and executed on spot.@@
@@.speech-u; I see... It's much better now, if possible... I would take our kids to the outside of the forest, unless you would want to join us.@@
$Characters.dungeongirl.name shakes her head. @@.speech-dungeongirl; No, Master. I don't want to leave this forest, I've met you in it and will take care of our kids here.@@
You smile. @@.speech-u; Okay, I'm glad to hear that you think that.@@
You talk with her a little bit longer, before going away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to know what outside the forest is like?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Outside of forest? I wasn't expecting you to tell me about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well, I want you to tell stories what lies outside of the forest, to our kids.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Kids... You sure sound confident that you impregnated me with twins.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm just hoping, you see.@@ You laugh and then look up. @@.speech-u; Outside of the forest... The fields. It is much freer, more beautiful and you see a land of crops, flowers and animals.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It sounds nice.@@ @@.speech-u; It is. We have found a village that we can stay in.@@ @@.speech-dungeongirl; A village? Is it like the town in here?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, it's smaller than this town here. The villagers at start we skeptical about us, but then they warmed up to us.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It sounds much better than before.@@ @@.speech-u; How was it before?@@ @@.speech-dungeongirl; Everyone was fighting for food and for land. No foreigners were allowed to visit, if they were to visit, then they would be turned into convicted criminals and executed on spot.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... It's much better now, if possible... I would take our kids to the outside of the forest, unless you would want to join us.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name shakes her head. @@.speech-dungeongirl; No, Master. I don't want to leave this forest, I've met you in it and will take care of our kids here.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Okay, I'm glad to hear that you think that.@@
<<linkreplace "Continue" t8n>>You talk with her a little bit longer, before going away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<img src="Media/Map/Dungeon/Entrance.jpg" width="70%"><br>
<<if $dungeongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true>>
<<if $Characters.dungeongirl.Relation == 1 or $gallerytalk1 == true>>
You greet Dungeon Girl<br>
<<if $textskip == true>>
@@.speech-u; Hey, how are you doing?@@
@@.speech-dungeongirl; Much better when you weren't here.@@
@@.speech-u; Aww, come on. I know you enjoy my company.@@
@@.speech-dungeongirl; The only company I will be enjoying, is the nature's company.@@
@@.speech-u; How are your injuries?@@
You can see her break her hatred character as you ask her that question.
@@.speech-dungeongirl; ...Thanks to you, it's almost healed up.@@
@@.speech-u; Oh, that's good! You will finally be able to guard the dungeon without any problems again.@@
@@.speech-dungeongirl; Yeah... Why are you being so friendly towards me?@@
@@.speech-u; What do you mean?@@
@@.speech-dungeongirl; You are the only person who speaks to me, like I'm a normal person.@@
@@.speech-u; Why would I not speak to you as you were one?@@
@@.speech-dungeongirl; Because the elves don't, so it's really strange.@@
@@.speech-u; I see... I believe you are scary to them.@@
@@.speech-dungeongirl; Scary? I never wanted to be perceived that way.@@
@@.speech-u; Maybe you should be more open to people.@@
@@.speech-dungeongirl; Maybe so...@@
Both of you continue talking for some time<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Much better when you weren't here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Aww, come on. I know you enjoy my company.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; The only company I will be enjoying, is the nature's company.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How are your injuries?@@
<<linkreplace "Continue" t8n>>You can see her break her hatred character as you ask her that question.
@@.speech-dungeongirl; ...Thanks to you, it's almost healed up.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, that's good! You will finally be able to guard the dungeon without any problems again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah... Why are you being so friendly towards me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are the only person who speaks to me, like I'm a normal person.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why would I not speak to you as you were one?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because the elves don't, so it's really strange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I believe you are scary to them.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Scary? I never wanted to be perceived that way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Maybe you should be more open to people.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Maybe so...@@
<<linkreplace "Continue" t8n>>Both of you continue talking for some time<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation == 2 or $gallerytalk2 == true>>
You greet Dungeon Girl<br>
<<if $textskip == true>>
You see her look at you with a smile on her face under that hood of hers.<br>
@@.speech-dungeongirl; You are finally here.@@
@@.speech-u; What's up?@@
@@.speech-dungeongirl; Nothing, I was just waiting for your company.@@
@@.speech-u; Did you finally suck up to me?@@
@@.speech-dungeongirl; I wouldn't really say that, I just got more tolerant to you.@@
@@.speech-u; Sure... I believe we never introduced ourselves properly.@@
@@.speech-dungeongirl; You are right, we haven't. I'm $Characters.dungeongirl.name.@@
@@.speech-u; I'm $uname.@@
@@.speech-dungeongirl; Great! Now we know each other's name.@@ She smiles<br>
@@.speech-u; You seem very happy about this.@@
@@.speech-dungeongirl; Why wouldn't I be? I finally know someone's name other than mine.@@
@@.speech-u; I guess so.@@
@@.speech-dungeongirl; What do we do now, since we've learnt each other's name.@@
@@.speech-u; Enjoy ourselves in the dungeon and by chatting.@@
@@.speech-dungeongirl; In the dungeon, huh.@@
@@.speech-u; Does it bring bad memories?@@
@@.speech-dungeongirl; I just don't know what would have happened, if you weren't there to save me.@@
@@.speech-u; I can imagine 2 things. 1, you would have been raped and taken by them. or 2, you would have been brutally killed.@@
@@.speech-dungeongirl; Knowing those damn imps, I bet that would have definitely happened.@@
@@.speech-u; Yeah... I guess we should avoid the dungeon for some time.@@
@@.speech-dungeongirl; Yeah, I think we should.@@ You both laugh and enjoy yourselves.
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You see her look at you with a smile on her face under that hood of hers.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are finally here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Nothing, I was just waiting for your company.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did you finally suck up to me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I wouldn't really say that, I just got more tolerant to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure... I believe we never introduced ourselves properly.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You are right, we haven't. I'm $Characters.dungeongirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Great! Now we know each other's name.@@ She smiles<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You seem very happy about this.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why wouldn't I be? I finally know someone's name other than mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess so.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What do we do now, since we've learnt each other's name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Enjoy ourselves in the dungeon and by chatting.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; In the dungeon, huh.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does it bring bad memories?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I just don't know what would have happened, if you weren't there to save me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can imagine 2 things. 1, you would have been raped and taken by them. or 2, you would have been brutally killed.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Knowing those damn imps, I bet that would have definitely happened.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... I guess we should avoid the dungeon for some time.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah, I think we should.@@ You both laugh and enjoy yourselves.
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation == 3 or $gallerytalk3 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hi, $Characters.dungeongirl.name!@@
@@.speech-dungeongirl; Oh hey, what did you come to talk to me about today?@@
@@.speech-u; About you.@@
@@.speech-dungeongirl; What do you want to know about me?@@
@@.speech-u; Why are you guarding the dungeon?@@
@@.speech-dungeongirl; I'm repaying the elves for what they've done for me.@@
@@.speech-u; Are you not an elf yourself?@@
@@.speech-dungeongirl; No, but they gave me shelter and food, so I have to repay them by doing this.@@
@@.speech-u; I see... So that means you got lost here.@@
@@.speech-dungeongirl; Yeah, I wandered into the forest and couldn't get back. Luckily I arrived at the elf town before I collapsed.@@
@@.speech-u; Do you remember where you came from?@@
@@.speech-dungeongirl; Of course I do, I came from a town in the plains.@@
@@.speech-u; So there are towns near the forest.@@
@@.speech-dungeongirl; Yup, I came from one. However I'm unable to go back, since there is a barrier preventing me from doing so.@@
@@.speech-u; Do you know who placed the barrier?@@
@@.speech-dungeongirl; I'm not sure, but I believe it was the first founder, Kujdestar.@@
@@.speech-u; So I have to defeat him in order to leave the forest.@@
@@.speech-dungeongirl; Yes, but he is the strongest out of all 3.@@
@@.speech-u; I see.@@
You continue talking with her for some time after that.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hi, $Characters.dungeongirl.name!@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh hey, what did you come to talk to me about today?@@
<<linkreplace "Continue" t8n>>@@.speech-u; About you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What do you want to know about me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you guarding the dungeon?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm repaying the elves for what they've done for me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you not an elf yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, but they gave me shelter and food, so I have to repay them by doing this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... So that means you got lost here.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah, I wandered into the forest and couldn't get back. Luckily I arrived at the elf town before I collapsed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you remember where you came from?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course I do, I came from a town in the plains.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So there are towns near the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yup, I came from one. However I'm unable to go back, since there is a barrier preventing me from doing so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know who placed the barrier?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm not sure, but I believe it was the first founder, Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So I have to defeat him in order to leave the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, but he is the strongest out of all 3.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see.@@
<<linkreplace "Continue" t8n>>You continue talking with her for some time after that.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.dungeongirl.Relation >=4 or $gallerytalk4 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; I have a question for you.@@
@@.speech-dungeongirl; What's up?@@
@@.speech-u; Why do you always have a hood over your head?@@
@@.speech-dungeongirl; I want to hide my identity as much as I can, that's why.@@
@@.speech-u; Why?@@
@@.speech-dungeongirl; Because elves hate humans, so if I can act as an elf as much as I can, I will finally be apart of them.@@
@@.speech-u; You don't need to hide it.@@
@@.speech-dungeongirl; No, I have to.@@
She looks sad after that talk, so you leave her alone for some time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I have a question for you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you always have a hood over your head?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I want to hide my identity as much as I can, that's why.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because elves hate humans, so if I can act as an elf as much as I can, I will finally be apart of them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't need to hide it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, I have to.@@
<<linkreplace "Continue" t8n>>She looks sad after that talk, so you leave her alone for some time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>><</if>>
<<elseif $dungeongirllvl == 1 or $gallerytalk5 == true>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; How are you doing?@@
@@.speech-dungeongirl; Came here to defend the dungeon with me?@@
@@.speech-u; I bet you would love my company, wouldn't you?@@
@@.speech-dungeongirl; Ha! You wish!@@ She says proudly.<br>
@@.speech-u; Am I wrong to assume that? You always look at me with a smile on your face, when I give you attention.@@
@@.speech-dungeongirl; Oh, shut up!@@ She hits your shoulder.<br>
@@.speech-u; Do you think monsters will attack us from behind?@@
She glares at you. @@.speech-dungeongirl; So that you can protect me like a hero you are?@@
You smile and glance at her, making both of you laugh.<br>
You enjoy having a conversation with her until you leave.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Came here to defend the dungeon with me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I bet you would love my company, wouldn't you?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Ha! You wish!@@ She says proudly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Am I wrong to assume that? You always look at me with a smile on your face, when I give you attention.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh, shut up!@@ She hits your shoulder.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you think monsters will attack us from behind?@@
<<linkreplace "Continue" t8n>>She glares at you. @@.speech-dungeongirl; So that you can protect me like a hero you are?@@
<<linkreplace "Continue" t8n>>You smile and glance at her, making both of you laugh.<br>
<<linkreplace "Continue" t8n>>You enjoy having a conversation with her until you leave.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 2 or $gallerytalk6 == true>>
You walk up to $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-dungeongirl; Shouldn't you be in the bed?@@
@@.speech-u; I'm okay, I don't need to be in the bed. I'm healthy.@@
@@.speech-dungeongirl; I don't believe it, You fought against a founder of the Dark Triad.@@
@@.speech-u; I'm strong enough to defeat one, plus I'm unharmed.@@
@@.speech-dungeongirl; Fine... If you say so, come here for a second though.@@
You walk up to her in fear, she puts her arms out and you get closer to give her a hug.<br>
However, You are met with a smack to the head with her fist.<br>
@@.speech-u; What was that for?@@ You hold your head.<br>
$Characters.dungeongirl.name begins to cry. @@.speech-dungeongirl; Don't ever scare me like that again! I was afraid you would have died!@@
You go in for a hug and let her cry everything out as you wait for her to finally calm down.<br>
After she had calmed down, you stay with her for some time before saying goodbye.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Shouldn't you be in the bed?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm okay, I don't need to be in the bed. I'm healthy.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't believe it, You fought against a founder of the Dark Triad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm strong enough to defeat one, plus I'm unharmed.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Fine... If you say so, come here for a second though.@@
<<linkreplace "Continue" t8n>>You walk up to her in fear, she puts her arms out and you get closer to give her a hug.<br>
However, You are met with a smack to the head with her fist.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What was that for?@@ You hold your head.<br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name begins to cry. @@.speech-dungeongirl; Don't ever scare me like that again! I was afraid you would have died!@@
<<linkreplace "Continue" t8n>>You go in for a hug and let her cry everything out as you wait for her to finally calm down.<br>
<<linkreplace "Continue" t8n>>After she had calmed down, you stay with her for some time before saying goodbye.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
[[Continue|DungeonOut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $dungeongirllvl == 3 or $gallerytalk7 == true>>
You have a chat with $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey, wanna talk before I leave?@@ @@.speech-dungeongirl; Of course I do.@@
You both sit there silently, even though you wanted to talk. @@.speech-u; Will you make sure our kids know about me and the outside world?@@
@@.speech-dungeongirl; Yeah... And about the outside world, I don't know if I should tell them about it.@@
@@.speech-u; It's a much nicer place than the forest, that's all they need to know.@@
$Characters.dungeongirl.name looks at you in surprise. @@.speech-dungeongirl; All that waits everyone there, is death!@@
@@.speech-u; No, it has changed from the last time you've been there. It is full of life, the village, that we stay in, are nice to us.@@
She still looks worried. @@.speech-dungeongirl; If you say so, then I guess I could tell them fantasy stories about it.@@
You smile. @@.speech-u; Good girl.@@ You pat her head, who looks down at the ground. @@.speech-dungeongirl; Stop it!@@
You laugh and chat with her a little bit more, before going away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, wanna talk before I leave?@@ @@.speech-dungeongirl; Of course I do.@@
<<linkreplace "Continue" t8n>>You both sit there silently, even though you wanted to talk. @@.speech-u; Will you make sure our kids know about me and the outside world?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yeah... And about the outside world, I don't know if I should tell them about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's a much nicer place than the forest, that's all they need to know.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name looks at you in surprise. @@.speech-dungeongirl; All that waits everyone there, is death!@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, it has changed from the last time you've been there. It is full of life, the village, that we stay in, are nice to us.@@
<<linkreplace "Continue" t8n>>She still looks worried. @@.speech-dungeongirl; If you say so, then I guess I could tell them fantasy stories about it.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Good girl.@@ You pat her head, who looks down at the ground. @@.speech-dungeongirl; Stop it!@@
<<linkreplace "Continue" t8n>>You laugh and chat with her a little bit more, before going away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=1>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You continue telling about yourself to $Characters.elfgirl.name.<br>
<<if $textskip == true>>
You stop and look at her for a second and see her looking at your waist.<br>
@@.speech-u; Are you okay?@@
She jumps up and looks at you in the eyes.<br>
@@.speech-elfgirl; What? Yeah I'm fine.@@
@@.speech-u; Where were you looking?@@
@@.speech-elfgirl; I-I was looking at the ground.@@
@@.speech-u; Really? Because it looked like you were either looking at my crotch or my waist.@@
@@.speech-elfgirl; What? absolutely not!@@
@@.speech-u; Why are you lying to me now?@@
@@.speech-elfgirl; I'm not lying!@@
@@.speech-u; Do you want to see it?@@
She looks surprised, yet eager.<br>
@@.speech-elfgirl; No...@@
@@.speech-u; You can ask me anytime for it, I won't judge.@@
@@.speech-elfgirl; Do... You like me?@@
@@.speech-u; Of course.@@
@@.speech-elfgirl; Not as a friend... but as a woman.@@
@@.speech-u; Yes I do.@@
$Characters.elfgirl.name smiles.<br>
@@.speech-u; Does that make you better?@@
@@.speech-elfgirl; Yeah.@@
@@.speech-u; Do you want to continue with the interview, because we strayed too far off.@@
@@.speech-elfgirl; Later, I have some things to take care of.@@
@@.speech-u; Is that so?@@
@@.speech-elfgirl; Yeah, bye!@@
She scurries off to her house.<br>
@@.speech-u; That was interesting.@@
you continue @@.speech-u; I guess we have progressed in our relationship now.@@
<h2>Relationship has risen to level 1</h2><br>
<<link Continue>><<set $elfgirllvl = 1>><<goto DarkTown>><</link>><br>
<<else>>
<<linkreplace "Continue" t8n>>You stop and look at her for a second and see her looking at your waist.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you okay?@@
<<linkreplace "Continue" t8n>>She jumps up and looks at you in the eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What? Yeah I'm fine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where were you looking?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I-I was looking at the ground.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Really? Because it looked like you were either looking at my crotch or my waist.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What? absolutely not!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you lying to me now?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I'm not lying!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to see it?@@
<<linkreplace "Continue" t8n>>She looks surprised, yet eager.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; You can ask me anytime for it, I won't judge.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Do... You like me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Not as a friend... but as a woman.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes I do.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Does that make you better?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to continue with the interview, because we strayed too far off.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Later, I have some things to take care of.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yeah, bye!@@
<<linkreplace "Continue" t8n>>She scurries off to her house.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That was interesting.@@
<<linkreplace "Continue" t8n>>you continue @@.speech-u; I guess we have progressed in our relationship now.@@
<<linkreplace "Continue" t8n>><h2>Relationship has risen to level 1</h2><br>
<<linkreplace "Continue" t8n>><<set $elfgirllvl = 1>><<goto DarkTown>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
<<if $elfgirllvl == 1 or $galleryforeplay1_1 == true or $galleryforeplay1_2 == true>>
You bring $Characters.elfgirl.name to your house.<br>
<<if $Characters.elfgirl.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $textskip == true>>
@@.speech-elfgirl; Are we going to do the interview here?@@
@@.speech-u; No.@@
@@.speech-elfgirl; What are we going to do here then?.@@
@@.speech-u; I will show you want you wanted to see.@@
@@.speech-elfgirl; What I want to see?@@
You pull down your pants in front of her, which makes her close her eyes with her hands.<br>
@@.speech-u; You can open your eyes.@@
She does just that and awkwardly looks at your cock.<br>
@@.speech-elfgirl; Why are you showing me this?@@
@@.speech-u; Didn't you want to see it?@@
@@.speech-elfgirl; Yes... But I wasn't expecting to see it like this.@@
@@.speech-u; We are just going to take a step at a time.@@
@@.speech-elfgirl; Okay... I guess I will strip as well.@@
She begins to strip down.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
@@.speech-u; You look amazing.@@
@@.speech-elfgirl; Thanks...@@ She says with a shy look her face.<br>
@@.speech-u; Sit down in front of me.@@
@@.speech-elfgirl; Okay.@@
@@.speech-u; Start by jerking me off.@@
@@.speech-elfgirl; Okay.@@
She begins to stroke your cock.<br>
<img src="Media/Characters/Elf/Foreplay/hj0.webp" width="50%"><br>
@@.speech-u; Just like that...@@
@@.speech-u; Now put in your mouth.@@
@@.speech-elfgirl; In my mouth?@@
@@.speech-u; Yeah.@@
She puts your cock in her mouth and begins to suck you off.<br>
<img src="Media/Characters/Elf/Foreplay/2.webp" width="50%"><br>
@@.speech-u; You are a natural at this, keep going.@@
She keeps going for a while until you reach your limit.<br>
@@.speech-u; I'm going to cum!@@
You cum in her mouth while she gives you a blowjob.<br>
<img src="Media/Characters/Elf/Foreplay/cum0.webp" width="50%"><br>
She pulls it out of her mouth and swallows your cum.<br>
@@.speech-elfgirl; I... I finally did it.@@
@@.speech-u; Yeah, and you did a good job.@@
She smiles.<br>
You both dress up and $Characters.elfgirl.name leaves.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Are we going to do the interview here?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What are we going to do here then?.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will show you want you wanted to see.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What I want to see?@@
<<linkreplace "Continue" t8n>>You pull down your pants in front of her, which makes her close her eyes with her hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can open your eyes.@@
<<linkreplace "Continue" t8n>>She does just that and awkwardly looks at your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Why are you showing me this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Didn't you want to see it?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Yes... But I wasn't expecting to see it like this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We are just going to take a step at a time.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay... I guess I will strip as well.@@
<<linkreplace "Continue" t8n>>She begins to strip down.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You look amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Thanks...@@ She says with a shy look her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sit down in front of me.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Start by jerking me off.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Okay.@@
<<linkreplace "Continue" t8n>>She begins to stroke your cock.<br>
<img src="Media/Characters/Elf/Foreplay/hj.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now put in your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; In my mouth?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah.@@
<<linkreplace "Continue" t8n>>She puts your cock in her mouth and begins to suck you off.<br>
<img src="Media/Characters/Elf/Foreplay/2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are a natural at this, keep going.@@
<<linkreplace "Continue" t8n>>She keeps going for a while until you reach your limit.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>You cum in her mouth while she gives you a blowjob.<br>
<img src="Media/Characters/Elf/Foreplay/cum0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>She pulls it out of her mouth and swallows your cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I... I finally did it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, and you did a good job.@@
<<linkreplace "Continue" t8n>>She smiles.<br>
<<linkreplace "Continue" t8n>>You both dress up and $Characters.elfgirl.name leaves.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
@@.speech-elfgirl; Can I do it again?@@
@@.speech-u; Of course.@@
She strips down again.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
@@.speech-u; I will never stop admiring your body.@@
@@.speech-elfgirl; You are embarrassing me here.@@
@@.speech-u; Nothing to be embarrassed about here.@@
She smiles and gets down on her knees, starting off with a handjob.<br>
<<set _hj = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/hj" + _hj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-elfgirl; You always look pleased when I do it with my hand.@@
@@.speech-u; It's because you are really good at it.@@
@@.speech-elfgirl; I assume this is much better than my hand.@@
She begins to suck you off.<br>
<<set _foreplay = random(0,6)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Nothing truly beats that.@@ you say that as you lean back.<br>
It doesn't take long for her to bring you to a climax.<br>
@@.speech-u; I'm going to cum!@@
She keeps pleasuring you until the last moment.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-elfgirl; You look happy.@@
@@.speech-u; Because it was a beautiful girl that made me cum.@@
@@.speech-elfgirl; Oh stop.@@
You both dress up once again and she leaves.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Can I do it again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@
<<linkreplace "Continue" t8n>>She strips down again.<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; I will never stop admiring your body.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You are embarrassing me here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing to be embarrassed about here.@@
<<linkreplace "Continue" t8n>>She smiles and gets down on her knees, starting off with a handjob.<br>
<<set _hj = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/hj" + _hj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You always look pleased when I do it with my hand.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's because you are really good at it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I assume this is much better than my hand.@@
<<linkreplace "Continue" t8n>>She begins to suck you off.<br>
<<set _foreplay = random(0,6)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing truly beats that.@@ you say that as you lean back.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for her to bring you to a climax.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She keeps pleasuring you until the last moment.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You look happy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because it was a beautiful girl that made me cum.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Oh stop.@@
<<linkreplace "Continue" t8n>>You both dress up once again and she leaves.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
You bring $Characters.elfgirl.name to your house for another pleasureable experience.<br>
<<if $textskip == true>>
She takes off her and your clothes in one full sweep<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
Surprised, you fall onto the bed and she grabs your cock to give you a handjob.<br>
<<set _hj = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/hj" + _hj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; I feel like you've gotten better at giving handjobs.@@
She smiles and begins to suck you off.<br>
<<set _foreplay = random(0,6)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You sit back, relax and enjoy her blowjob.<br>
Seeing your expression, she begins to go as hard as she can on you to make you cum.<br>
@@.speech-u; Cumming!@@ She doesn't stop no matter what.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-elfgirl; How was that?@@
@@.speech-u; You drained me like a damn succubus.@@
@@.speech-elfgirl; Hehe. I will take that as a compliment.@@
You talk with $Characters.elfgirl.name before she leaves<br>
<<if $galleryforeplay1_3 == true>>
<<link Continue>><<set $galleryforeplay1_3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She takes off her and your clothes in one full sweep<br>
<img src="Media/Characters/Elf/Foreplay/strip.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>Surprised, you fall onto the bed and she grabs your cock to give you a handjob.<br>
<<set _hj = random(0,1)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/hj" + _hj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I feel like you've gotten better at giving handjobs.@@
<<linkreplace "Continue" t8n>>She smiles and begins to suck you off.<br>
<<set _foreplay = random(0,6)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You sit back, relax and enjoy her blowjob.<br>
<<linkreplace "Continue" t8n>>Seeing your expression, she begins to go as hard as she can on you to make you cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Cumming!@@ She doesn't stop no matter what.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; How was that?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You drained me like a damn succubus.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Hehe. I will take that as a compliment.@@
<<linkreplace "Continue" t8n>>You talk with $Characters.elfgirl.name before she leaves<br>
<<if $galleryforeplay1_3 == true>>
<<link Continue>><<set $galleryforeplay1_3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfgirl.Relation +=2>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
As you enter the third floor you see the dungeon girl surrounded by imps.<br>
<<linkreplace "Continue" t8n>>You jump in and defeat the imps that were causing her trouble.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I did not need your help.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You clearly did. Can you continue?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course I can. Do I look weak to you?@@
<<linkreplace "Continue" t8n>>She begins to limp toward the next room<br>
<<linkreplace "Continue" t8n>>You watch her lose her stamina and fall to the ground.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Would you look at that? Always acting tough, huh?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh, shut the hell up!@@ she says it with anger while panting.<br>
<<linkreplace "Continue" t8n>>She stays still for a second. @@.speech-dungeongirl; Okay... Fine. Please help me get out of here.@@
<<linkreplace "Continue" t8n>><h2>You have a choice.</h2>
<<link "Help her (Love Route)">><<goto DungeontroubleL>><</link>> or <<link "Rape her (Lust Route)">><<goto DungeontroubleS>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
You get closer to her and pull down her hood.<br>
<<if $textskip == true>>
@@.speech-u; You... You are human?@@
dungeon girl looks angry at you. @@.speech-dungeongirl; What the hell are you doing!?@@
@@.speech-u; Just getting my reward.@@
@@.speech-dungeongirl; You deserve no reward!@@
You pull down your pants and walk up to her.<br>
@@.speech-dungeongirl; Hey, what are you doing? Put that thing away!@@
She tries to crawl away, but you grab her by the head and make her suck your cock.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/bj.webp" width="70%"><br>
@@.speech-u; Your mouth is amazing... You will be a great toy for me.@@
You continue making her suck your cock until you reach your limit<br>
@@.speech-u; I'm going to cum!@@
You cum deep in her throat, making sure she swallows it all.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/cum.webp" width="70%"><br>
You pull your cock out of her and she starts to cough as she sits against the wall naked.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/PostRape.jpg" width="45%"><br>
@@.speech-dungeongirl; I will make you pay for this...@@
@@.speech-u; Can't wait to see how you will manage to do that.@@
You grab her by her arm and drag her outside the dungeon<br>
After dragging her out of the dungeon, she pushes you away.<br>
@@.speech-dungeongirl; Leave me here.@@
@@.speech-u; Can't do, you are coming to my house.@@
She doesn't have enough strength to resist, so you manage to take her home.<br>
After getting home, you shackle her up next to your bed and leave her there.<br>
@@.speech-dungeongirl; Where are you going!?.@@
@@.speech-u; Planning what to do with you.@@
@@.speech-dungeongirl; I hope you know that you messed up.@@
@@.speech-u; Don't worry, the dungeon will be safe even without you there.@@
She looks down at the ground as you leave.<br>
<h2>Dungeon Girl is now your slave.</h2>
<<link Continue>><<set $Characters.dungeongirl.enslaved = true>><<set $Characters.dungeongirl.Relation +=1>><<goto DarkTown>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; You... You are human?@@
<<linkreplace "Continue" t8n>>dungeon girl looks angry at you. @@.speech-dungeongirl; What the hell are you doing!?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just getting my reward.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You deserve no reward!@@
<<linkreplace "Continue" t8n>>You pull down your pants and walk up to her.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Hey, what are you doing? Put that thing away!@@
<<linkreplace "Continue" t8n>>She tries to crawl away, but you grab her by the head and make her suck your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/Rape/bj.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your mouth is amazing... You will be a great toy for me.@@
<<linkreplace "Continue" t8n>>You continue making her suck your cock until you reach your limit<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>You cum deep in her throat, making sure she swallows it all.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/cum.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You pull your cock out of her and she starts to cough as she sits against the wall naked.<br>
<img src="Media/Characters/Dungeon/Lust/Rape/PostRape.jpg" width="45%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I will make you pay for this...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't wait to see how you will manage to do that.@@
<<linkreplace "Continue" t8n>>You grab her by her arm and drag her outside the dungeon<br>
<<linkreplace "Continue" t8n>>After dragging her out of the dungeon, she pushes you away.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Leave me here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't do, you are coming to my house.@@
<<linkreplace "Continue" t8n>>She doesn't have enough strength to resist, so you manage to take her home.<br>
<<linkreplace "Continue" t8n>>After getting home, you shackle her up next to your bed and leave her there.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Where are you going!?.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Planning what to do with you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I hope you know that you messed up.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, the dungeon will be safe even without you there.@@
<<linkreplace "Continue" t8n>>She looks down at the ground as you leave.<br>
<<linkreplace "Continue" t8n>><h2>Dungeon Girl is now your slave.</h2>
<<linkreplace "Continue" t8n>><<set $Characters.dungeongirl.enslaved = true>><<set $Characters.dungeongirl.Relation +=1>><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true>>
You approach $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; You look as sad as ever.@@
She looks at you in sorrow.<br>
@@.speech-u; But that's fine.@@
You remove the shackles and set her free.<br>
She looks at you surprised.<br>
@@.speech-dungeongirl; Why now?@@
@@.speech-u; It's been long enough, plus if you want, you can stay.@@
She stands there for a moment and looks at you.<br>
@@.speech-u; What's wrong?@@
@@.speech-dungeongirl; Follow me.@@
You follow her to the outside and go past the dungeon.<br>
@@.speech-dungeongirl; I want to take some stuff from my house.@@
@@.speech-u; What are you planning to do with them?@@
@@.speech-dungeongirl; I'm moving in with you.@@
@@.speech-u; What? I thought you didn't want to be there.@@
@@.speech-dungeongirl; Your place is much better than mine, I can have a conversation with someone.@@
@@.speech-u; Can't you do it normally?@@
@@.speech-dungeongirl; No, I feel lonely when you leave me, but when you come back... I feel joy.@@
You reach her house and are told to wait outside<br>
It takes her a while to collect stuff, once she does, you go back to your house.<br>
@@.speech-u; Did you become attached to me?@@
@@.speech-dungeongirl; I... I might have.@@
Once you reach your house, she places her stuff down and has a conversation with you.<br>
<h2>$Characters.dungeongirl.name is now unshackled.</h2>
-She will be staying at your house.
<<link Continue>><<set $dungeongirllvl =1>><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; You look as sad as ever.@@
<<linkreplace "Continue" t8n>>She looks at you in sorrow.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; But that's fine.@@
<<linkreplace "Continue" t8n>>You remove the shackles and set her free.<br>
<<linkreplace "Continue" t8n>>She looks at you surprised.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Why now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's been long enough, plus if you want, you can stay.@@
<<linkreplace "Continue" t8n>>She stands there for a moment and looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Follow me.@@
<<linkreplace "Continue" t8n>>You follow her to the outside and go past the dungeon.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I want to take some stuff from my house.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are you planning to do with them?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm moving in with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What? I thought you didn't want to be there.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Your place is much better than mine, I can have a conversation with someone.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can't you do it normally?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, I feel lonely when you leave me, but when you come back... I feel joy.@@
<<linkreplace "Continue" t8n>>You reach her house and are told to wait outside<br>
<<linkreplace "Continue" t8n>>It takes her a while to collect stuff, once she does, you go back to your house.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you become attached to me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I... I might have.@@
<<linkreplace "Continue" t8n>>Once you reach your house, she places her stuff down and has a conversation with you.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name is now unshackled.</h2>
-She will be staying at your house.
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =1>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-dungeongirl; Can we talk for a moment?@@
She looks at you with a shy look on her face.<br>
@@.speech-u; Sure, what is it?@@
@@.speech-dungeongirl; Will you accept me for who I'am?@@
@@.speech-u; I've told you before, that I treat everyone the same, so yes I will.@@
@@.speech-dungeongirl; Okay...@@
@@.speech-u; May I ask why?@@
She looks at you silently and unsure what to do.<br>
@@.speech-u; What's wrong?@@
@@.speech-dungeongirl; I think I'm ready to accept myself in the town.@@
She pulls down her hood and looks at you, but then looks at the ground.<br>
<img src="Media/Characters/Dungeon/Main.jpg" width="55%"><br>
@@.speech-dungeongirl; How do I look?@@
@@.speech-u; You look fine to me, I don't get what the problem was.@@
She kicks you in the leg.<br>
@@.speech-u; Sorry, sorry. You look beautiful.@@
She smiles.<br>@@.speech-dungeongirl; That's all I've wanted to hear, you idiot.@@
@@.speech-u; Are you feeling more confident in walking hoodless now?@@
@@.speech-dungeongirl; Probably.@@
@@.speech-u; That's good to hear.@@
Both of you happily chat away.<br>
<h2> $Characters.dungeongirl.name has leveled up</h2><br>
<<link Continue>><<set $dungeongirllvl =1>><<goto DungeonOut>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can we talk for a moment?@@
<<linkreplace "Continue" t8n>>She looks at you with a shy look on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure, what is it?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Will you accept me for who I'am?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've told you before, that I treat everyone the same, so yes I will.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay...@@
<<linkreplace "Continue" t8n>>@@.speech-u; May I ask why?@@
<<linkreplace "Continue" t8n>>She looks at you silently and unsure what to do.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I think I'm ready to accept myself in the town.@@
<<linkreplace "Continue" t8n>>She pulls down her hood and looks at you, but then looks at the ground.<br>
<img src="Media/Characters/Dungeon/Main.jpg" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; How do I look?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You look fine to me, I don't get what the problem was.@@
<<linkreplace "Continue" t8n>>She kicks you in the leg.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, sorry. You look beautiful.@@
<<linkreplace "Continue" t8n>>She smiles.<br>@@.speech-dungeongirl; That's all I've wanted to hear, you idiot.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you feeling more confident in walking hoodless now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Probably.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to hear.@@
<<linkreplace "Continue" t8n>>Both of you happily chat away.<br>
<<linkreplace "Continue" t8n>><h2> $Characters.dungeongirl.name has leveled up</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =1>><<goto DungeonOut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You walk up to $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey, I have a request.@@
@@.speech-dungeongirl; What could I help with?@@
@@.speech-u; Jerk me off.@@
@@.speech-dungeongirl; Jerk... you off?@@
@@.speech-u; That's right.@@
@@.speech-dungeongirl; Umm... I'm not very good at it.@@
@@.speech-u; It's fine, I will train you.@@
@@.speech-dungeongirl; Okay.@@
You pull down your pants in front of her and let her grab your cock.<br>
@@.speech-dungeongirl; Do I move my hand up and down now?@@
@@.speech-u; Yeah, and grip it a little bit.@@
@@.speech-dungeongirl; Okay...@@
<img src="Media/Characters/Dungeon/Lust/HJ/2.webp" width="70%"><br>
@@.speech-dungeongirl; Is this good?@@
@@.speech-u; Yeah, you are doing good.@@
She keeps stroking your cock for quite some time now.<br>
Soon enough, you reach your limit and warn her about it.<br>
@@.speech-u; here it comes!@@
As you say that, you cum all over her hand.<br>
<img src="Media/Characters/Dungeon/Lust/HJ/cum1.webp" width="70%"><br>
@@.speech-dungeongirl; Did I do good?@@
@@.speech-u; Yeah, but you can improve on it next time.@@
@@.speech-dungeongirl; Okay.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, I have a request.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What could I help with?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Jerk me off.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Jerk... you off?@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's right.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Umm... I'm not very good at it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's fine, I will train you.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay.@@
<<linkreplace "Continue" t8n>>You pull down your pants in front of her and let her grab your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Do I move my hand up and down now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, and grip it a little bit.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay...@@
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/HJ/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Is this good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, you are doing good.@@
<<linkreplace "Continue" t8n>>She keeps stroking your cock for quite some time now.<br>
Soon enough, you reach your limit and warn her about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; here it comes!@@
<<linkreplace "Continue" t8n>>As you say that, you cum all over her hand.<br>
<img src="Media/Characters/Dungeon/Lust/HJ/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Did I do good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but you can improve on it next time.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay.@@ She smiles.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You walk up to $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Can you help me with something?@@
@@.speech-dungeongirl; What's wrong?@@
@@.speech-u; Can you please me?@@
@@.speech-dungeongirl; Please you? I-I'm not sure if I can.@@
@@.speech-u; It's okay, I just want to feel your touch.@@
She thinks for a moment.<br>@@.speech-dungeongirl; Ugghhhh, Fine.@@
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You take her to your house and pull out your cock.<br>
@@.speech-dungeongirl; Do I just please you with my hands?@@
@@.speech-u; Yeah, but I want you to get naked as well.@@
@@.speech-dungeongirl; What, why?@@
@@.speech-u; To enhance the experience.@@
She doesn't argue about it and does as you say, not long after she begins to stroke your cock.<br>
<img src="Media/Characters/Dungeon/Love/HJ/0.webp" width="70%"><br>
@@.speech-dungeongirl; Am I doing okay?@@
@@.speech-u; You are doing amazing...@@
She looks at you with a smile on her face as she jerks you off.<br>
It doesn't take long for you to reach your limit.<br>@@.speech-u; I'm going to cum!@@
Without a second thought she keeps stroking you until everything is out.<br>
<img src="Media/Characters/Dungeon/Love/HJ/cum0.webp" width="70%"><br>
@@.speech-dungeongirl; Your cock was throbbing so much.@@
@@.speech-u; Because you made me feel really good.@@
She smiles.<br> @@.speech-dungeongirl; Ask me again next time.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you help me with something?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you please me?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Please you? I-I'm not sure if I can.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, I just want to feel your touch.@@
<<linkreplace "Continue" t8n>>She thinks for a moment.<br>@@.speech-dungeongirl; Ugghhhh, Fine.@@
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You take her to your house and pull out your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Do I just please you with my hands?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but I want you to get naked as well.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What, why?@@
<<linkreplace "Continue" t8n>>@@.speech-u; To enhance the experience.@@
<<linkreplace "Continue" t8n>>She doesn't argue about it and does as you say, not long after she begins to stroke your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Love/HJ/0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Am I doing okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are doing amazing...@@
<<linkreplace "Continue" t8n>>She looks at you with a smile on her face as she jerks you off.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to reach your limit.<br>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>Without a second thought she keeps stroking you until everything is out.<br>
<img src="Media/Characters/Dungeon/Love/HJ/cum0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Your cock was throbbing so much.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you made me feel really good.@@
<<linkreplace "Continue" t8n>>She smiles.<br> @@.speech-dungeongirl; Ask me again next time.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
You walk up to $Characters.dungeongirl.name<br>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<<if $textskip == true>>
@@.speech-u; Jerk me off again.@@
@@.speech-dungeongirl; Very well.@@
She pulls down your pants this time and begins to jerk you off.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; You got better at it.@@
@@.speech-dungeongirl; I'm very happy to hear that.@@ She smiles while jerking you off.<br>
After a while, you reach your limit and warn her of it.<br>
@@.speech-u; I'm going to cum!@@
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-dungeongirl; I made you cum faster today.@@
@@.speech-u; You sure did, still can't believe you are willing to jerk me off.@@
@@.speech-dungeongirl; I just grew attached to you.@@
@@.speech-u; Good that you did.@@
She smiles and lays on her bed with your cum in her hand.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Jerk me off again.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Very well.@@
<<linkreplace "Continue" t8n>>She pulls down your pants this time and begins to jerk you off.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You got better at it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm very happy to hear that.@@ She smiles while jerking you off.<br>
<<linkreplace "Continue" t8n>>After a while, you reach your limit and warn her of it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I made you cum faster today.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You sure did, still can't believe you are willing to jerk me off.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I just grew attached to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good that you did.@@
<<linkreplace "Continue" t8n>>She smiles and lays on her bed with your cum in her hand.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
@@.speech-u; I want you to please me again.@@
She smiles.@@.speech-dungeongirl; With pleasure.@@
The moment you both got in the house, she didn't even hesitate to strip herself and you.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; You are very eager to pleasure me.@@
@@.speech-dungeongirl; Because I can't get enough of it.@@
It doesn't take long to cum with her loving hands.<br>
@@.speech-u; I'm cumming!@@
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-dungeongirl; You came more than usual.@@
@@.speech-u; Because your technique was too good.@@
She smiles. @@.speech-dungeongirl; It's only this good because I love doing these things with you.@@
@@.speech-u; You sure do.@@
She smiles and leaves the house, bidding you farewell.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to please me again.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-dungeongirl; With pleasure.@@
<<linkreplace "Continue" t8n>>The moment you both got in the house, she didn't even hesitate to strip herself and you.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are very eager to pleasure me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because I can't get enough of it.@@
<<linkreplace "Continue" t8n>>It doesn't take long to cum with her loving hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/HJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You came more than usual.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because your technique was too good.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-dungeongirl; It's only this good because I love doing these things with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You sure do.@@
<<linkreplace "Continue" t8n>>She smiles and leaves the house, bidding you farewell.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=2>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You go up to her and carry her on your back.<br>
<<if $textskip == true>>
@@.speech-u; Truth be told, I wasn't expecting you to fold so quickly.@@
@@.speech-dungeongirl; Shut up... As if I needed your help.@@
@@.speech-u; Of course you didn't.@@
@@.speech-dungeongirl; What? You think I wouldn't be able to take them down myself?@@
@@.speech-u; Absolutely not. All you do is act tough, am I right?@@
@@.speech-dungeongirl; Go die!@@ she pouts. <br>
@@.speech-u; Not after I'm done escorting a "gentle" and "elegant" girl like you, outside the dungeon.@@
@@.speech-dungeongirl; I'm glad you know how great you are now.@@
@@.speech-u; It was a sarcasm.@@
@@.speech-dungeongirl; Damn you!@@ She hits you lightly.<br>
You argue all the way through the dungeon, until you reach the entrance<br>
<img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
@@.speech-u; Here we are.@@
@@.speech-dungeongirl; Keep carrying me.@@
@@.speech-u; What? Can you at least stand?@@
@@.speech-dungeongirl; No, my legs hurt too much to stand.@@
@@.speech-u; Where do you live?@@
@@.speech-dungeongirl; Between the dungeon and the elf village.@@
@@.speech-u; That can be anywhere.@@
@@.speech-dungeongirl; Just go towards the village will you!@@
You do as she says and end up reaching her house with her guidance.<br>
@@.speech-u; It is closer to the dungeon than I thought it would be.@@
@@.speech-dungeongirl; Well, I do need to always guard it.@@
@@.speech-u; True, can you get inside by yourself?@@
@@.speech-dungeongirl; I think so.@@
@@.speech-u; Okay, just be careful.@@
@@.speech-dungeongirl; Stop worrying about me so much, you are not my guardian!@@
You smile.<br> @@.speech-u; At this point, you can consider me one.@@
@@.speech-dungeongirl; In your dreams!@@
She stomps inside her house, all grumpy.<br>
@@.speech-u; She can definitely walk just fine.@@
<<link Continue>><<set $Characters.dungeongirl.Relation =1>><<goto DarkTown>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Truth be told, I wasn't expecting you to fold so quickly.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Shut up... As if I needed your help.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course you didn't.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; What? You think I wouldn't be able to take them down myself?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Absolutely not. All you do is act tough, am I right?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Go die!@@ she pouts. <br>
<<linkreplace "Continue" t8n>>@@.speech-u; Not after I'm done escorting a "gentle" and "elegant" girl like you, outside the dungeon.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I'm glad you know how great you are now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It was a sarcasm.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Damn you!@@ She hits you lightly.<br>
<<linkreplace "Continue" t8n>>You argue all the way through the dungeon, until you reach the entrance<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/Dungeon/Entrance.jpg" width="50%"><br>
@@.speech-u; Here we are.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Keep carrying me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What? Can you at least stand?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; No, my legs hurt too much to stand.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where do you live?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Between the dungeon and the elf village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That can be anywhere.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Just go towards the village will you!@@
<<linkreplace "Continue" t8n>>You do as she says and end up reaching her house with her guidance.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It is closer to the dungeon than I thought it would be.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Well, I do need to always guard it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; True, can you get inside by yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I think so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, just be careful.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Stop worrying about me so much, you are not my guardian!@@
<<linkreplace "Continue" t8n>>You smile.<br> @@.speech-u; At this point, you can consider me one.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; In your dreams!@@
<<linkreplace "Continue" t8n>>She stomps inside her house, all grumpy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; She can definitely walk just fine.@@
<<linkreplace "Continue" t8n>><<set $Characters.dungeongirl.Relation =1>><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You walk around the dark forest and see someone sitting on a tree trunk<br>
<<if $textskip == true>>
You look at her closely and notice that it's a goblin girl, all by herself.<br>
<img src="Media/Characters/Goblin/Found.jpg" width="50%"><br>
You approach the goblin girl and she looks frightened seeing a human for the first time.<br>
There are 2 things you can do.<br>
<<link "Draw your weapon (Lust Route)">><<goto GoblinMeetS>><</link>> or <<link "Slowly approach her (Love Route)">><<goto GoblinMeetL>><</link>><br>
<<else>>
<<linkreplace "Continue" t8n>>You look at her closely and notice that it's a goblin girl, all by herself.<br>
<img src="Media/Characters/Goblin/Found.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>You approach the goblin girl and she looks frightened seeing a human for the first time.<br>
<<linkreplace "Continue" t8n>>There are 2 things you can do.<br>
<<link "Draw your weapon (Lust Route)">><<goto GoblinMeetS>><</link>> or <<link "Slowly approach her (Love Route)">><<goto GoblinMeetL>><</link>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You draw your $player.equipment.weapon.name and point it towards her.<br>
<<if $textskip == true>>
She looks at you with fierce look in her eyes and lunges at you.<br>
Being used to dark forest, you easily overwhelm and in`capacitate her.<br>
You drag her to your house in the town, to keep her as your slave.<br>
As you arrive at the town, the guards question your intentions with the incapacitated goblin girl.<br>
@@.speech-text; Are you going to use that goblin girl for harmful purposes to our town?@@
@@.speech-u; No, I'm going to use her for personal pleasure.@@
They think for a moment and let you in with the goblin girl.<br>
@@.speech-u; I guess the hatred for goblins goes deep.@@ you think to yourself.<br>
You bring the girl in your house and shackle her down.<br>
She looks at you and accepts her position.
<h2> You have enslaved a goblin girl.</h2><br>
<h3>This will have consequences.</h3><br>
<<link "Continue">><<set $Characters.gobling.found = true>><<set $Characters.gobling.enslaved = true>><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>She looks at you with fierce look in her eyes and lunges at you.<br>
<<linkreplace "Continue" t8n>>Being used to dark forest, you easily overwhelm and in`capacitate her.<br>
<<linkreplace "Continue" t8n>>You drag her to your house in the town, to keep her as your slave.<br>
<<linkreplace "Continue" t8n>>As you arrive at the town, the guards question your intentions with the incapacitated goblin girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Are you going to use that goblin girl for harmful purposes to our town?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm going to use her for personal pleasure.@@
<<linkreplace "Continue" t8n>>They think for a moment and let you in with the goblin girl.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the hatred for goblins goes deep.@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>You bring the girl in your house and shackle her down.<br>
<<linkreplace "Continue" t8n>>She looks at you and accepts her position.
<<linkreplace "Continue" t8n>><h2> You have enslaved a goblin girl.</h2><br>
<h3>This will have consequences.</h3><br>
<<linkreplace "Continue" t8n>><<set $Characters.gobling.found = true>><<set $Characters.gobling.enslaved = true>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You slowly approach the goblin girl with your hands up.<br>
<<if $textskip == true>>
Her still being cautious, she has her guard up and holds her ground.<br>
@@.speech-u; I don't know if you can understand me, but I'm not here to hurt you.@@
Having said that, you stop walking towards her and watch her actions.<br>
@@.speech-u; Did you understand what I said?@@
She nods and is still being cautious.<br>
@@.speech-u; Since you are here, do you have a village nearby?@@
She shoots an arrow at you, making you dodge, however, it grazed your arm.<br>
You dash towards her, smash her head into the ground and incapacitate her.<br>
@@.speech-u; I don't want to do this, can you please stop being on guard?@@
She stops resisting and seemingly drops her guard.<br>
@@.speech-u; Are you calm now?@@
@@.speech-goblingirl; Yes...@@
@@.speech-u; Will you attack me if I release you?@@
@@.speech-goblingirl; No...@@
You release her and let her stand up.<br>
She brushes off the dirt from her clothes and looks at you.<br>
@@.speech-u; Can you guide me to your village?@@
@@.speech-goblingirl; Chief will not be happy about this, but I will do it.@@
You follow her to the village.<br>
You both Go through the hidden passage, that goes from Dark Forest to the Forest.<br>
You finally reach the Goblin Village, it is the smallest village you've seen.<br>
<img src="Media/Map/GoblinV/Village.jpg" width="70%"><br>
Goblins stop you from entering the village.<br>
@@.speech-goblingirl; Ishe ngaapinde.@@
They look at each other and let you in the village.<br>
You run up to her and ask her a question.<br>
@@.speech-u; What did you tell them?@@
@@.speech-goblingirl; Nothing.@@
You follow her into the hut, it was not her hut, it was the village chief's hut.<br>
The pressure is much denser than when you had met Wanzeru before.<br>
@@.speech-goblingirl; Akandirova, mvumo yekupinda pachena.@@
@@.speech-text; You.@@ The Chief's voice startles you.<br>
@@.speech-text; You have the permission to enter our village freely.@@
@@.speech-u; What... Why?@@
@@.speech-text; You've defeated my daughter, she is your woman now.@@
@@.speech-u; I don't get it.@@
@@.speech-text; We have a custom when a battle is won, if an opponent is a woman, she becomes yours, if a man then you have the right to publicly execute him.@@
@@.speech-u; I see... I will take a good care of her.@@
The Chief smiles.<br>
@@.speech-text; I hope you do, otherwise I would have killed you on spot.@@
He stands up and seems as big as a giant due to his pressence.<br>
He puts his hand on your shoulder and speaks.<br>
@@.speech-text; Want to go drinking?@@
You are confused.<br>
@@.speech-u; No... Thank you.@@
@@.speech-text; Oh well, I tried. Before you go, I hope you can help our village by fulfilling tasks on the board.@@
@@.speech-u; Yes, Sir.@@ You instinctively bow.<br>
The Chief laughs.<br>
@@.speech-text; No need to bow, young man.@@
@@.speech-u; Very well.@@
You leave and the goblin girl follows you.<br>
@@.speech-goblingirl; My hut is there.@@she points at the hut near the entrance<br>
@@.speech-goblingirl; Come when you feel good.@@ She walks to her hut.<br>
@@.speech-u; What a mess...@@ You stand in the middle of the village<br>
<h2>You can now visit the village from the Forest.</h2>
<<link "Continue>><<set $Characters.gobling.found = true>><<goto "Goblin Village">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>Her still being cautious, she has her guard up and holds her ground.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know if you can understand me, but I'm not here to hurt you.@@
<<linkreplace "Continue" t8n>>Having said that, you stop walking towards her and watch her actions.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you understand what I said?@@
<<linkreplace "Continue" t8n>>She nods and is still being cautious.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Since you are here, do you have a village nearby?@@
<<linkreplace "Continue" t8n>>She shoots an arrow at you, making you dodge, however, it grazed your arm.<br>
You dash towards her, smash her head into the ground and incapacitate her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't want to do this, can you please stop being on guard?@@
<<linkreplace "Continue" t8n>>She stops resisting and seemingly drops her guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you calm now?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Will you attack me if I release you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; No...@@
<<linkreplace "Continue" t8n>>You release her and let her stand up.<br>
She brushes off the dirt from her clothes and looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you guide me to your village?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Chief will not be happy about this, but I will do it.@@
<<linkreplace "Continue" t8n>>You follow her to the village.<br>
You both Go through the hidden passage, that goes from Dark Forest to the Forest.<br>
<<linkreplace "Continue" t8n>>You finally reach the Goblin Village, it is the smallest village you've seen.<br>
<img src="Media/Map/GoblinV/Village.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>Goblins stop you from entering the village.<br>
@@.speech-goblingirl; Ishe ngaapinde.@@
<<linkreplace "Continue" t8n>>They look at each other and let you in the village.<br>
<<linkreplace "Continue" t8n>>You run up to her and ask her a question.<br>
@@.speech-u; What did you tell them?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Nothing.@@
<<linkreplace "Continue" t8n>>You follow her into the hut, it was not her hut, it was the village chief's hut.<br>
<<linkreplace "Continue" t8n>>The pressure is much denser than when you had met Wanzeru before.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Akandirova, mvumo yekupinda pachena.@@
<<linkreplace "Continue" t8n>>@@.speech-text; You.@@ The Chief's voice startles you.<br>
@@.speech-text; You have the permission to enter our village freely.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What... Why?@@
<<linkreplace "Continue" t8n>>@@.speech-text; You've defeated my daughter, she is your woman now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't get it.@@
<<linkreplace "Continue" t8n>>@@.speech-text; We have a custom when a battle is won, if an opponent is a woman, she becomes yours, if a man then you have the right to publicly execute him.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I will take a good care of her.@@
<<linkreplace "Continue" t8n>>The Chief smiles.<br>
@@.speech-text; I hope you do, otherwise I would have killed you on spot.@@
<<linkreplace "Continue" t8n>>He stands up and seems as big as a giant due to his pressence.<br>
<<linkreplace "Continue" t8n>>He puts his hand on your shoulder and speaks.<br>
@@.speech-text; Want to go drinking?@@
<<linkreplace "Continue" t8n>>You are confused.<br>
@@.speech-u; No... Thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Oh well, I tried. Before you go, I hope you can help our village by fulfilling tasks on the board.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes, Sir.@@ You instinctively bow.<br>
<<linkreplace "Continue" t8n>>The Chief laughs.<br>
@@.speech-text; No need to bow, young man.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well.@@
<<linkreplace "Continue" t8n>>You leave and the goblin girl follows you.<br>
@@.speech-goblingirl; My hut is there.@@she points at the hut near the entrance<br>
@@.speech-goblingirl; Come when you feel good.@@ She walks to her hut.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What a mess...@@ You stand in the middle of the village<br>
<<linkreplace "Continue" t8n>><h2>You can now visit the village from the Forest.</h2>
<<linkreplace "Continue" t8n>><<set $Characters.gobling.found = true>><<goto "Goblin Village">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == false>>
<<if $goblinglvl >=3>>
<img src="Media/Characters/Goblin/Main2.png" width="70%"><br>
<<else>>
<img src="Media/Characters/Goblin/Main.jpg" width="70%"><br>
<</if>>
<<else>>
<<if $goblinglvl >=3>>
<img src="Media/Characters/Goblin/Slave2.jpg" width="40%"><br>
<<else>>
<img src="Media/Characters/Goblin/Slave.jpg" width="40%"><br>
<</if>>
<</if>>
Relation: <<print $Characters.gobling.Relation>>/<<if $goblinglvl == 1>>15 and continue with the story.<<elseif $goblinglvl == 2>>30 and continue with the story.<<if $Characters.gobling.enslaved == true>> (prepare for combat.)<</if>><<elseif $goblinglvl == 3>>done<<else>>5<</if>><br>
<<if $Characters.gobling.enslaved == false>>
<<if $Characters.gobling.Relation >= 30 and $goblinglvl == 2 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">>
<<goto "Goblinglvl3">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.gobling.Relation >= 15 and $goblinglvl == 1 and $Characters.demongirl.enslaved == true>>
<<if $tasks <10>>
You need to do 10 tasks in total and defeat Mykarah to level up.<br>
<<else>>
<<link "Level up">>
<<goto "Goblinglvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<<if $Characters.gobling.Relation == 5 and $goblinglvl == 0>>
<<if $tasks <3>>
You need to do 3 tasks in total to level up.<br>
<<else>>
<<link "Level up">>
<<goto "Goblinglvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<<else>>
<<if $Characters.gobling.Relation >= 30 and $goblinglvl == 2 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">>
<<goto "Goblinglvl3">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.gobling.Relation >= 15 and $goblinglvl == 1 and $kujdestarmet == true>>
<<link "Level up">>
<<goto "Goblinglvl2">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<<if $Characters.gobling.Relation == 5 and $goblinglvl == 0>>
<<link "Level up">>
<<goto "Goblinglvl1">>
<<script>>
Dialog.close()
<</script>>
<</link>><br>
<</if>>
<</if>>
<h1>Level 0</h1>
<<if $Characters.gobling.enslaved == true>>
<<link "Train">>
<<goto "Gobling Train">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<else>>
<<link "Talk">>
<<goto "Gobling Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $goblinglvl >=1>>
<h1>Level 1</h1>
<<link "Blowjob">>
<<goto "Gobling Service">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $goblinglvl >=2>>
<h1>Level 2</h1>
<<link "Titjob">>
<<goto "Gobling Service2">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<<if $goblinglvl >=3>>
<h1>Level 3</h1>
<<link "Sex">>
<<goto "Gobling Sex">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $goblinglvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.gobling.Relation == 0 or $gallerytalk1 == true>>
You commence the training for the girl to make her more obedient.<br>
<<if $textskip == true>>
You decide to be very harsh with her, pulling her by the hair to make her stand.<br>
Unsure if she understands human language, you speak to her.<br>
@@.speech-u; Lay on the bed.@@ You release her hair to see if she will do as you command her to.<br>
The goblin girl does as you tell her and lays on the bed without a second thought.<br>
@@.speech-u; So you do understand human language.@@
She nods and doesn't seem to try doing anything else.<br>
@@.speech-u; What is your name?@@ You look into her eyes as you ask that question.<br>
@@.speech-goblingirl; $Characters.gobling.name.@@
@@.speech-u; When you answer a question, address me as "Master".<br> Do you understand?@@
@@.speech-goblingirl; Yes, Master.@@
You continue the training a little bit longer, before shackling her back to her place.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You decide to be very harsh with her, pulling her by the hair to make her stand.<br>
<<linkreplace "Continue" t8n>>Unsure if she understands human language, you speak to her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Lay on the bed.@@ You release her hair to see if she will do as you command her to.<br>
<<linkreplace "Continue" t8n>>The goblin girl does as you tell her and lays on the bed without a second thought.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So you do understand human language.@@
<<linkreplace "Continue" t8n>>She nods and doesn't seem to try doing anything else.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is your name?@@ You look into her eyes as you ask that question.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; $Characters.gobling.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; When you answer a question, address me as "Master".<br> Do you understand?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>You continue the training a little bit longer, before shackling her back to her place.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.gobling.Relation == 1 or $gallerytalk2 == true>>
You tell $Characters.gobling.name stand up.<br>
<<if $textskip == true>>
She listens to your orders obediently.<br>
@@.speech-u; Answer me this, why are you so obedient?@@
@@.speech-goblingirl; It's because of our customs, Master.@@
@@.speech-u; What are the customs?@@
@@.speech-goblingirl; When a battle is lost, females become the winner's slave and males are executed by the winner, Master.@@
@@.speech-u; I see, so it's a reward I got for defeating you.@@
@@.speech-goblingirl; Yes, Master.@@
@@.speech-u; I will still train you to be more obedient, so get in the bed.@@
@@.speech-goblingirl; Yes, Master.@@
She lays in the bed and you become your harsh training with her.<br>
Loud screams can be heard outside the house, sometimes even whimpers.<br>
You will begin this training a few more times before doing other things with her.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She listens to your orders obediently.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Answer me this, why are you so obedient?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; It's because of our customs, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are the customs?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; When a battle is lost, females become the winner's slave and males are executed by the winner, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see, so it's a reward I got for defeating you.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will still train you to be more obedient, so get in the bed.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She lays in the bed and you become your harsh training with her.<br>
<<linkreplace "Continue" t8n>>Loud screams can be heard outside the house, sometimes even whimpers.<br>
<<linkreplace "Continue" t8n>>You will begin this training a few more times before doing other things with her.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You begin your training on $Characters.gobling.name.<br>
<<if $textskip == true>>
You do the same harsh training you've done to her before.<br>
She grows more resistant and obedient for each training you do.<br>
<<if $gallerytalk3 == true>>
<b>This variation is displayed if $Characters.dungeongirl.name is enslaved and level 1.</b><br>
@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
@@.speech-u; Because you are not a masochist like her.@@
You can see her cum from the training, however you keep going.<br>
<b> This variation is displayed otherwise.</b><br>
You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true and $dungeongirllvl >=1>>
@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
@@.speech-u; Because you are not a masochist like her.@@
You can see her cum from the training, however you keep going.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<<else>>
You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You do the same harsh training you've done to her before.<br>
<<linkreplace "Continue" t8n>>She grows more resistant and obedient for each training you do.<br>
<<if $gallerytalk3 == true>>
<b>This variation is displayed if $Characters.dungeongirl.name is enslaved and level 1.</b><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you are not a masochist like her.@@
<<linkreplace "Continue" t8n>>You can see her cum from the training, however you keep going.<br>
<b> This variation is displayed otherwise.</b><br>
<<linkreplace "Continue" t8n>>You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true and $dungeongirllvl >=1>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank god I didn't have to go through that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because you are not a masochist like her.@@
<<linkreplace "Continue" t8n>>You can see her cum from the training, however you keep going.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You can see her start to enjoy it as well, but that doesn't stop you from proceeding with the training.<br>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</linkreplace>>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $goblinglvl == 1 or $gallerytalk4 == true>>
You call $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-goblingirl; How may I help you, Master?@@
@@.speech-u; Tell me about your village.@@
She looks at you in surprise. @@.speech-goblingirl; It's a small village compared to this town, and people were too nice to me.@@
@@.speech-u; Too nice? Why is that?@@
@@.speech-goblingirl; Because I'm a goblin chief's daughter.@@
Your eyes widen upon hearing that. @@.speech-u; Since it's a custom in your village, your father shouldn't complain about your situation.@@
@@.speech-goblingirl; I don't know about that, Master.@@
@@.speech-u; What makes you so unsure?@@
@@.speech-goblingirl; My defeat happened suddenly... Usually these things are made official with the village.@@
@@.speech-u; How about this, let's go to your village and make it official, if I have to kill everyone in that village... I will do it.@@
@@.speech-goblingirl; Please, don't kill my father...@@
@@.speech-u; I will think about it.@@ You leave her alone to think about future actions.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; How may I help you, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Tell me about your village.@@
<<linkreplace "Continue" t8n>>She looks at you in surprise. @@.speech-goblingirl; It's a small village compared to this town, and people were too nice to me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Too nice? Why is that?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Because I'm a goblin chief's daughter.@@
<<linkreplace "Continue" t8n>>Your eyes widen upon hearing that. @@.speech-u; Since it's a custom in your village, your father shouldn't complain about your situation.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I don't know about that, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so unsure?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My defeat happened suddenly... Usually these things are made official with the village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about this, let's go to your village and make it official, if I have to kill everyone in that village... I will do it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Please, don't kill my father...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will think about it.@@ You leave her alone to think about future actions.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $goblinglvl == 2 or $gallerytalk5 == true>>
You call $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; So, tell me what happened at the village.@@
@@.speech-goblingirl; My father was opposed to me being your slave, Master.@@
@@.speech-u; Since you are here, I assume he made a proposal for me.@@
@@.speech-goblingirl; Yes... Defeat him in the battle and the whole village and I, the daughter of goblin village's chief, become yours.@@
@@.speech-u; Doesn't sound too bad.@@
@@.speech-goblingirl; Yes, but he wants it done as soon as possible.@@
You laugh.<br> @@.speech-u; Your father sure sounds impatient, can't wait to fight him.@@
@@.speech-goblingirl; Please... Don't kill him, he is not a bad person.@@
@@.speech-u; I said it once and I will say it again, I will think about it.@@
She sits with a sad expression on her face, knowing that her father's life depends on you.<br>
You let her be and prepare yourself for future.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, tell me what happened at the village.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My father was opposed to me being your slave, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Since you are here, I assume he made a proposal for me.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes... Defeat him in the battle and the whole village and I, the daughter of goblin village's chief, become yours.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Doesn't sound too bad.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, but he wants it done as soon as possible.@@
<<linkreplace "Continue" t8n>>You laugh.<br> @@.speech-u; Your father sure sounds impatient, can't wait to fight him.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Please... Don't kill him, he is not a bad person.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I said it once and I will say it again, I will think about it.@@
<<linkreplace "Continue" t8n>>She sits with a sad expression on her face, knowing that her father's life depends on you.<br>
<<linkreplace "Continue" t8n>>You let her be and prepare yourself for future.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You approach $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; How is my breeding slave doing?@@
@@.speech-goblingirl; My vagina still hurts... Can you go easier on me next time?@@
You grin. @@.speech-u; You will have to get used to it. However I want to talk with you.@@
@@.speech-goblingirl; What is it, Master?@@ @@.speech-u; Will you take good care of the child for me?@@
@@.speech-goblingirl; Of course! It's our child! If you hadn't spared my dad... I don't know what I would have done.@@
@@.speech-u; Would you have ended your life along with our child, upon my embarking?@@
$Characters.gobling.name clenches her fist and looks down at the ground. @@.speech-u; I see...@@
You walk up to her and pull her to yourself, to pat her head afterwards. @@.speech-u; I don't blame you. You shouldn't blame yourself or think of different outcomes. Just be happy.@@
$Characters.gobling.name begins to tear up and cries soon after, while grabbing your shirt.<br>
You stay together with her for some time before she calms down and leave soon after.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How is my breeding slave doing?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My vagina still hurts... Can you go easier on me next time?@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; You will have to get used to it. However I want to talk with you.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What is it, Master?@@ @@.speech-u; Will you take good care of the child for me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Of course! It's our child! If you hadn't spared my dad... I don't know what I would have done.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Would you have ended your life along with our child, upon my embarking?@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name clenches her fist and looks down at the ground. @@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>You walk up to her and pull her to yourself, to pat her head afterwards. @@.speech-u; I don't blame you. You shouldn't blame yourself or think of different outcomes. Just be happy.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name begins to tear up and cries soon after, while grabbing your shirt.<br>
<<linkreplace "Continue" t8n>>You stay together with her for some time before she calms down and leave soon after.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true>>
After you are done with her training, you tell her to clean up after her.<br>
<<if $textskip == true>>
As she cleans up the floor, you go to sleep to prepare for the next day.<br>
You fall asleep, but are woken up by movements and sensual pleasure that's coming from under your blanket.<br>
You cum almost instantly and decide to pull up your blanket.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/lvlup.webp" width="70%"><br>
$Characters.gobling.name is laying there with your cock in her mouth and cum oozing out of it.<br>
@@.speech-u; What's this?@@
She pulls your cock out and swallows the cum before answering.<br>
@@.speech-goblingirl; I wanted to wake up Master by giving pleasure.@@
@@.speech-u; What brought this on?@@
@@.speech-goblingirl; I want to reward Master back.@@
@@.speech-u; I see how it is, so you are willing to make me cum whenever I have the urge?@@
She nods.<br>
@@.speech-u; Good girl, I will be using you more than ever now.@@
She smiles. @@.speech-goblingirl; Yes, Master.@@
<h2> $Characters.gobling.name has leveled up.</h2>
<<link Continue>><<set $goblinglvl = 1>><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>As she cleans up the floor, you go to sleep to prepare for the next day.<br>
<<linkreplace "Continue" t8n>>You fall asleep, but are woken up by movements and sensual pleasure that's coming from under your blanket.<br>
<<linkreplace "Continue" t8n>>You cum almost instantly and decide to pull up your blanket.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/lvlup.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>$Characters.gobling.name is laying there with your cock in her mouth and cum oozing out of it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's this?@@
<<linkreplace "Continue" t8n>>She pulls your cock out and swallows the cum before answering.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I wanted to wake up Master by giving pleasure.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What brought this on?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I want to reward Master back.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see how it is, so you are willing to make me cum whenever I have the urge?@@
<<linkreplace "Continue" t8n>>She nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good girl, I will be using you more than ever now.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>><h2> $Characters.gobling.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 1>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You go and kiss $Characters.gobling.name<br>
<<if $textskip == true>>
At start she was surprised, but later she closed her eyes and continued kissing you as well.<br>
You pick her up and grab her by her ass while kissing her.<br>
She begins to moan a little bit, but you can feel her juices dripping down your finger.<br>
You can tell she is pent up and probably by having her pleasure you will make her pent up lust go away.<br>
@@.speech-u; Want to continue this next time?@@
She puts her head on your chest and thinks about it.<br>
@@.speech-goblingirl; Yes...@@
@@.speech-u; Okay.@@
she is also willing to go further.<br>
@@.speech-goblingirl; Next time, please let me pleasure you.<br>
I want to be useful as your wife.@@
You smile. @@.speech-u; I will make sure to let you do that.@@
She smiles and you put her down. There is a puddle of her juice on the floor.<br>
<h2> $Characters.gobling.name has leveled up.</h2>
<<link Continue>><<set $goblinglvl = 1>><<goto "Goblin Girl Hut">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>At start she was surprised, but later she closed her eyes and continued kissing you as well.<br>
<<linkreplace "Continue" t8n>>You pick her up and grab her by her ass while kissing her.<br>
<<linkreplace "Continue" t8n>>She begins to moan a little bit, but you can feel her juices dripping down your finger.<br>
<<linkreplace "Continue" t8n>>You can tell she is pent up and probably by having her pleasure you will make her pent up lust go away.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Want to continue this next time?@@
<<linkreplace "Continue" t8n>>She puts her head on your chest and thinks about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay.@@
<<linkreplace "Continue" t8n>>she is also willing to go further.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Next time, please let me pleasure you.<br>
I want to be useful as your wife.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I will make sure to let you do that.@@
<<linkreplace "Continue" t8n>>She smiles and you put her down. There is a puddle of her juice on the floor.<br>
<<linkreplace "Continue" t8n>><h2> $Characters.gobling.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 1>><<goto "Goblin Girl Hut">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true and $galleryrouteL == true>>
<<set $Characters.gobling.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.gobling.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You grab $Characters.gobling.name by her shackles.<br>
<<if $textskip == true>>
She looks shocked and looks at you blankly.<br>
@@.speech-u; Pleasure me.@@
She looks down and sees you being visibly aroused.<br>
It doesn't take long for her to come back to her senses and pull down your pants with a smile on her face.<br>
She grabs your cock and begins to suck on it.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/3.webp" width="70%"><br>
@@.speech-u; Just like that, keep going.@@
She increases her speed and suction to make you cum faster.<br>
It doesn't take long for $Characters.gobling.name to make you cum with her small mouth.<br>
So you cum inside her mouth and pull her head away from your cock to see all that cum inside her mouth.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/cum1.webp" width="70%"><br>
@@.speech-u; You are an amazing toy, be proud.@@
@@.speech-goblingirl; Yes, Master.@@
$Characters.gobling.name swallows your cum with your permission.<br>
With that, both you and $Characters.gobling.name are satisfied.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She looks shocked and looks at you blankly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Pleasure me.@@
<<linkreplace "Continue" t8n>>She looks down and sees you being visibly aroused.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for her to come back to her senses and pull down your pants with a smile on her face.<br>
<<linkreplace "Continue" t8n>>She grabs your cock and begins to suck on it.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that, keep going.@@
<<linkreplace "Continue" t8n>>She increases her speed and suction to make you cum faster.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for $Characters.gobling.name to make you cum with her small mouth.<br>
<<linkreplace "Continue" t8n>>So you cum inside her mouth and pull her head away from your cock to see all that cum inside her mouth.<br>
<img src="Media/Characters/Goblin/Lust/Blowjob/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are an amazing toy, be proud.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name swallows your cum with your permission.<br>
<<linkreplace "Continue" t8n>>With that, both you and $Characters.gobling.name are satisfied.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You call $Characters.gobling.name to you.<br>
<<if $textskip == true>>
@@.speech-u; Are you ready to pleasure me?@@
@@.speech-goblingirl; Yes...@@
She strips you and herself down, you sit on the bed and let her do her own thing.<br>
She seems very hesitant, but looking at your perked up member, she becomes confident.<br>
She grabs your cock and begins to deepthroat it.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/3.webp" width="70%"><br>
@@.speech-u; Holy shit! I almost came from you suddenly doing that.@@
You can see her being happier as she confidently deepthroats your cock.<br>
It doesn't take long for your goblin wife to make you cum with her loving small mouth.<br>
You warn her before cumming. @@.speech-u; I'm going to cum!@@<br>
She doesn't stop and lets you cum inside her throat.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/cum3.webp" width="70%"><br>
She looks at you with a smile of accomplishment.<br>
@@.speech-u; You were really good, Honey.@@
She giggles. @@.speech-goblingirl; I will be more confident next time.@@
With that, your goblin wife is happy that she could be of use to you.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready to pleasure me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes...@@
<<linkreplace "Continue" t8n>>She strips you and herself down, you sit on the bed and let her do her own thing.<br>
<<linkreplace "Continue" t8n>>She seems very hesitant, but looking at your perked up member, she becomes confident.<br>
<<linkreplace "Continue" t8n>>She grabs your cock and begins to deepthroat it.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Holy shit! I almost came from you suddenly doing that.@@
<<linkreplace "Continue" t8n>>You can see her being happier as she confidently deepthroats your cock.<br>
<<linkreplace "Continue" t8n>>It doesn't take long for your goblin wife to make you cum with her loving small mouth.<br>
<<linkreplace "Continue" t8n>> You warn her before cumming. @@.speech-u; I'm going to cum!@@<br>
<<linkreplace "Continue" t8n>> She doesn't stop and lets you cum inside her throat.<br>
<img src="Media/Characters/Goblin/Love/Foreplay/cum3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks at you with a smile of accomplishment.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You were really good, Honey.@@
<<linkreplace "Continue" t8n>> She giggles. @@.speech-goblingirl; I will be more confident next time.@@
<<linkreplace "Continue" t8n>>With that, your goblin wife is happy that she could be of use to you.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
You grab $Characters.gobling.name by her shackles.<br>
<<if $textskip == true>>
Knowing what to do, she pulls down your pants and begins to pleasure you with her mouth.<br>
<<set _blowjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Keep going.@@
She speeds up once again and makes you cum with her technique and the size of her mouth.<br>
@@.speech-u; I'm cumming!@@
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You give her the permission to swallow and go on your way.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<<else>>
[[Continue|DarkHome]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>Knowing what to do, she pulls down your pants and begins to pleasure you with her mouth.<br>
<<set _blowjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going.@@
<<linkreplace "Continue" t8n>>She speeds up once again and makes you cum with her technique and the size of her mouth.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Blowjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You give her the permission to swallow and go on your way.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<if $goblinglvl >=3>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<<else>>
[[Continue|DarkHome]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You call $Characters.gobling.name to you.<br>
<<if $textskip == true>>
@@.speech-u; I want you to pleasure me again.@@
@@.speech-goblingirl; Okay~!@@
She strips both you and herself once again before pleasuring you.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Keep going just like that.@@
As usual, she feels happiness from being able to pleasure you.<br>
Therefore, her movements have passion in them.<br>
You are reaching your limits from your goblin wife's passion.<br>
@@.speech-u; I'm cumming!@@
She keeps going until you cum.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She looks at you with a huge smile on her face.<br>
@@.speech-u; Thanks again, Honey.@@
@@.speech-goblingirl; Anytime~@@
Your goblin wife hops away with happiness and you walk away with satisfaction.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to pleasure me again.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Okay~!@@
<<linkreplace "Continue" t8n>>She strips both you and herself once again before pleasuring you.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that.@@
<<linkreplace "Continue" t8n>>As usual, she feels happiness from being able to pleasure you.<br>
Therefore, her movements have passion in them.<br>
<<linkreplace "Continue" t8n>>You are reaching your limits from your goblin wife's passion.<br>
<<linkreplace "Continue" t8n>> @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>> She keeps going until you cum.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Foreplay/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She looks at you with a huge smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks again, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Anytime~@@
<<linkreplace "Continue" t8n>>Your goblin wife hops away with happiness and you walk away with satisfaction.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.gobling.Relation +=2>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/Village.jpg" width="70%"><br>
Goblin Village.<br><br>
[[Girl's hut|Goblin Girl Hut]]<br>
<<link "Task Board">>
<<script>>
Dialog.wiki(Story.get("TaskBoard").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Leave|Forest]]
</center>
@@.big-name;
<center>
<h1>Task Board</h1>
<<if $Tasks == undefined>>
<<set $Tasks = []>>
<<set $tasks = 0>>
<</if>>
<<for _i = 0; _i < $Tasks.length; _i++>>
<<capture _i>>
<<set _task = $Tasks[_i]>>
Kill _task.kill <<print _task.target>>(s)<br>
Gold: <<print _task.reward_gold>><<if $code1 == true>>(2x)<</if>><br>
EXP: <<print _task.reward_exp>><<if $code1 == true>>(2x)<</if>><br>
<<if _task.kill >0>>
<<link "Abandon Quest">>
<<set $Tasks.splice(_i,1)>>
<<script>>
Dialog.close()
<</script>>
<</link>>
<<else>>
<<link "Get Rewards">>
<<set _rewards to $rewards ($Tasks[_i].reward_gold, $Tasks[_i].reward_exp)>>
<<set $tasks +=1>>
<<set $Tasks.splice(_i,1)>>
<<script>>
Dialog.close()
<</script>>
<<goto "Goblin Village">>
<</link>>
<</if>><br><br>
<</capture>>
<</for>>
<<if $Tasks.length <4>>
<<link "Get Quests">>
<<goto Tasks>>
<</link>>
<</if>>
</center>
@@.big-name;
<<set _amount = 1>>
<<for _i = 0; _i < _amount; _i++>>
<<set _task = {
target: either("Orc","Slime","Wolf","Shroomer","Fairy","Rabbit","Fire Spirit","Imp","Scorched Ent","Scorched Skeleton","Ember Spirit","Spectral Warrior","Specter","Spectral Rider","Vengeful Spirit"),
kill: 5,
}>>
<<if _task.target == "Rabbit">>
<<set _task.reward_gold = random(90,180)>>
<<set _task.reward_exp = random(300,600)>>
<<elseif _task.target == "Wolf">>
<<set _task.reward_gold = random(300,500)>>
<<set _task.reward_exp = random(600,1100)>>
<<elseif _task.target == "Shroomer">>
<<set _task.reward_gold = random(400,600)>>
<<set _task.reward_exp = random(700,1200)>>
<<elseif _task.target == "Slime">>
<<set _task.reward_gold = random(120,240)>>
<<set _task.reward_exp = random(280,500)>>
<<elseif _task.target == "Fairy">>
<<set _task.reward_gold = random(600,850)>>
<<set _task.reward_exp = random(850,1300)>>
<<elseif _task.target == "Orc">>
<<set _task.reward_gold = random(1000,1400)>>
<<set _task.reward_exp = random(1800,2500)>>
<<elseif _task.target == "Fire Spirit">>
<<set _task.reward_gold = random(2800,4000)>>
<<set _task.reward_exp = random(4000,5500)>>
<<elseif _task.target == "Imp">>
<<set _task.reward_gold = random(1600,2200)>>
<<set _task.reward_exp = random(2800,3800)>>
<<elseif _task.target == "Scorched Ent">>
<<set _task.reward_gold = random(3400,4800)>>
<<set _task.reward_exp = random(6000,6800)>>
<<elseif _task.target == "Scorched Skeleton">>
<<set _task.reward_gold = random(3200,4500)>>
<<set _task.reward_exp = random(5600,6400)>>
<<elseif _task.target == "Ember Spirit">>
<<set _task.reward_gold = random(4000,7500)>>
<<set _task.reward_exp = random(25000,35000)>>
<<elseif _task.target == "Spectral Warrior">>
<<set _task.reward_gold = random(5000,8000)>>
<<set _task.reward_exp = random(28000,39000)>>
<<elseif _task.target == "Specter">>
<<set _task.reward_gold = random(3700,7100)>>
<<set _task.reward_exp = random(23000,31000)>>
<<elseif _task.target == "Spectral Rider">>
<<set _task.reward_gold = random(7000,9500)>>
<<set _task.reward_exp = random(40000,51000)>>
<<elseif _task.target == "Vengeful Spirit">>
<<set _task.reward_gold = random(5500,8200)>>
<<set _task.reward_exp = random(32000,44000)>>
<</if>>
<<set $Tasks.push(_task)>>
<</for>>
<<goto "Goblin Village">>
<<script>>
Dialog.close()
<</script>>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/gobling.jpg" width="70%"><br>
Goblin girl's hut.<br><br>
<<if $Characters.gobling.mansion == false>>
<<link "Goblin girl">>
<<script>>
Dialog.wiki(Story.get("Goblingirl").processText());
Dialog.open()
<</script>>
<</link>><br>
<</if>>
[[Leave|Goblin Village]]
</center>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/gobling.jpg" width="70%"><br>
<<if $goblinglvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.gobling.Relation == 0 or $gallerytalk1 == true>>
You greet the goblin girl.<br>
<<if $textskip == true>>
@@.speech-u; Hey, since you are my woman now. <br>Could you tell me more about yourself?@@
@@.speech-goblingirl; Umm... My name is $Characters.gobling.name, I'm Chief's only daughter and I love learning.@@
@@.speech-u; That sounded like an interview@@ you think to yourself.<br>
She looks happy seeing you in her hut, which makes you question some things.<br>
@@.speech-u; Why are you happy to see me?@@
@@.speech-goblingirl; You are a strong warrior.@@
@@.speech-u; Is that why you are happy seeing me?@@
$Characters.gobling.name nods. @@.speech-u; Does that make us wife and husband?@@
She blushes and looks away. @@.speech-goblingirl; You see me that way?@@
@@.speech-u; If that makes you happy, then I will see you as my wife, not as any other woman.@@
$Characters.gobling.name smiles and gives you a kiss on the lips.<br>
@@.speech-goblingirl; I'm very happy, husband.@@
You both spend time learning about each other for a while.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, since you are my woman now. <br>Could you tell me more about yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Umm... My name is $Characters.gobling.name, I'm Chief's only daughter and I love learning.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That sounded like an interview@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>She looks happy seeing you in her hut, which makes you question some things.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you happy to see me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; You are a strong warrior.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that why you are happy seeing me?@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name nods. @@.speech-u; Does that make us wife and husband?@@
<<linkreplace "Continue" t8n>>She blushes and looks away. @@.speech-goblingirl; You see me that way?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that makes you happy, then I will see you as my wife, not as any other woman.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name smiles and gives you a kiss on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm very happy, husband.@@
<<linkreplace "Continue" t8n>>You both spend time learning about each other for a while.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.gobling.Relation == 1 or $gallerytalk2 == true>>
You greet $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey, $Characters.gobling.name.@@
She looks at you with an angry face.<br>
@@.speech-u; What?@@
She hits you with a spoon on the forehead.@@.speech-goblingirl; Call me wife next time!@@
@@.speech-u; That hurt.@@
@@.speech-goblingirl; That's what you get!@@
You see her smile as she turns around.<br>
@@.speech-u; How are you doing?@@
@@.speech-goblingirl; Very good, I have a husband.@@ She looks at you with a smile on her face.<br>
Seeing her smile makes you happy as well. @@.speech-u; I'm glad to hear that.@@
You help her around the house for today.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, $Characters.gobling.name.@@
<<linkreplace "Continue" t8n>>She looks at you with an angry face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@
<<linkreplace "Continue" t8n>>She hits you with a spoon on the forehead.@@.speech-goblingirl; Call me wife next time!@@
<<linkreplace "Continue" t8n>>@@.speech-u; That hurt.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's what you get!@@
<<linkreplace "Continue" t8n>>You see her smile as she turns around.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Very good, I have a husband.@@ She looks at you with a smile on her face.<br>
<<linkreplace "Continue" t8n>>Seeing her smile makes you happy as well. @@.speech-u; I'm glad to hear that.@@
<<linkreplace "Continue" t8n>>You help her around the house for today.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.gobling.Relation == 2 or $gallerytalk3 == true>>
You greet your wife, $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey, Honey.@@
She looks at you dumbfounded. @@.speech-goblingirl; Honey...?@@
@@.speech-u; Yeah... Since you are my wife, I will start calling you by a nickname.@@
She starts jumping around in joy and asks you a question.@@.speech-goblingirl; Can I call you Honey too?@@
@@.speech-u; Of course you can, Honey.@@
She has a wide smile on her face. @@.speech-goblingirl; I love you, Honey.@@
@@.speech-u; I love you too, Honey.@@
She can't stop her excitement, so she jumps at you and makes you both fall on the floor.<br>
She is sitting on your crotch, looking at your eyes.<br>
<img src="Media/Characters/Goblin/Love/Happy.webp" width="40%"><br>
You have a hard on, which surprises her and makes her get up.<br>
@@.speech-goblingirl; I'm sorry.@@
@@.speech-u; It's okay, my member was just happy to feel you.@@
She giggles.@@.speech-goblingirl; I'm happy to hear that.@@
You both go on your way after this event.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, Honey.@@
<<linkreplace "Continue" t8n>>She looks at you dumbfounded. @@.speech-goblingirl; Honey...?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... Since you are my wife, I will start calling you by a nickname.@@
<<linkreplace "Continue" t8n>>She starts jumping around in joy and asks you a question.@@.speech-goblingirl; Can I call you Honey too?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course you can, Honey.@@
<<linkreplace "Continue" t8n>>She has a wide smile on her face. @@.speech-goblingirl; I love you, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I love you too, Honey.@@
<<linkreplace "Continue" t8n>>She can't stop her excitement, so she jumps at you and makes you both fall on the floor.<br>
<<linkreplace "Continue" t8n>>She is sitting on your crotch, looking at your eyes.<br>
<img src="Media/Characters/Goblin/Love/Happy.webp" width="40%"><br>
<<linkreplace "Continue" t8n>>You have a hard on, which surprises her and makes her get up.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm sorry.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, my member was just happy to feel you.@@
<<linkreplace "Continue" t8n>>She giggles.@@.speech-goblingirl; I'm happy to hear that.@@
<<linkreplace "Continue" t8n>>You both go on your way after this event.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.gobling.Relation == 3 or $gallerytalk4 == true>>
You look around the house.<br>
<<if $textskip == true>>
You see her under the bed reaching for something.<br>
You walk up to her and grope her ass, she gets startled and hits her head against the bed frame.<br>
When she gets out, she looks angry at you.<br>
@@.speech-u; Oh, I'm sorry, Honey, I couldn't resist your butt.@@
$Characters.gobling.name sighs. @@.speech-goblingirl; Next time announce yourself.@@
You are surprised by what she said. @@.speech-u; Next time? That means I can touch your ass when you are in the same situation?@@
@@.speech-goblingirl; We are wife and husband, so yes, my body is yours to use however you want.@@
She looks angry, but cute at the same time.<br>
@@.speech-goblingirl; What's wrong, Honey?@@
@@.speech-u; Nothing, you just look very cute right now.@@
She is unable to accept compliments, so she blushes and looks away each time you do so. @@.speech-goblingirl; Thank you...@@
You help her around the house before going away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You see her under the bed reaching for something.<br>
<<linkreplace "Continue" t8n>>You walk up to her and grope her ass, she gets startled and hits her head against the bed frame.<br>
<<linkreplace "Continue" t8n>>When she gets out, she looks angry at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, I'm sorry, Honey, I couldn't resist your butt.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name sighs. @@.speech-goblingirl; Next time announce yourself.@@
<<linkreplace "Continue" t8n>>You are surprised by what she said. @@.speech-u; Next time? That means I can touch your ass when you are in the same situation?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; We are wife and husband, so yes, my body is yours to use however you want.@@
<<linkreplace "Continue" t8n>>She looks angry, but cute at the same time.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What's wrong, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing, you just look very cute right now.@@
<<linkreplace "Continue" t8n>>She is unable to accept compliments, so she blushes and looks away each time you do so. @@.speech-goblingirl; Thank you...@@
<<linkreplace "Continue" t8n>>You help her around the house before going away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.gobling.name<br>
<<if $textskip == true>>
@@.speech-u; Hey, Honey.@@
@@.speech-goblingirl; Hi! My dad was curious about your progress on helping the village.@@
@@.speech-u; I'm working on it.@@
@@.speech-goblingirl; Really? I hope you are not too busy with me, Honey.@@
She has that wifey evil grin. @@.speech-u; No, No. I'm definitely working on it.@@
@@.speech-goblingirl; Okay~! I believe you.@@
@@.speech-u; I guess the fear wives put in husbands, through the grin, is universal.@@ You think to yourself.<br>
@@.speech-u; Why was he asking? Is it something urgent?@@
@@.speech-goblingirl; Well, the forest is not as safe as it was before, so he would be happy if you helped out the village by making the forest safer.@@
@@.speech-u; I see...@@
@@.speech-goblingirl; That's why it's important for you to help us out, and help out your father-in-law.@@
You smile. @@.speech-u; Will do.@@
You help out your wife a little bit, before helping out the village.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Hi! My dad was curious about your progress on helping the village.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm working on it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Really? I hope you are not too busy with me, Honey.@@
<<linkreplace "Continue" t8n>>She has that wifey evil grin. @@.speech-u; No, No. I'm definitely working on it.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Okay~! I believe you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess the fear wives put in husbands, through the grin, is universal.@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why was he asking? Is it something urgent?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Well, the forest is not as safe as it was before, so he would be happy if you helped out the village by making the forest safer.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's why it's important for you to help us out, and help out your father-in-law.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Will do.@@
<<linkreplace "Continue" t8n>>You help out your wife a little bit, before helping out the village.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $goblinglvl == 1 or $gallerytalk6 == true>>
You kiss $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; How are you doing, Honey?@@
@@.speech-goblingirl; Very horny for your cock, but also happy seeing you here.@@
You smile.@@.speech-u; You are such an insatiable wife.@@
@@.speech-goblingirl; I wonder who made me that way.@@
@@.speech-u; Definitely not me... I'm definitely lying about that.@@
@@.speech-goblingirl; Good to know that it's not only my race in play here.@@
@@.speech-u; Any requests from your father?@@
@@.speech-goblingirl; No, It appears that he is happy with you.@@
@@.speech-u; Thank god, your father can be as terrifying as her daughter.@@
@@.speech-goblingirl; Now what is that supposed to mean?@@ She grabs a wooden hammer.<br>
@@.speech-u; Exactly that. Both of you are just the same.@@
You both laugh and enjoy each other's company for a little bit longer.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you doing, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Very horny for your cock, but also happy seeing you here.@@
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; You are such an insatiable wife.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I wonder who made me that way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Definitely not me... I'm definitely lying about that.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Good to know that it's not only my race in play here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Any requests from your father?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; No, It appears that he is happy with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thank god, your father can be as terrifying as her daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Now what is that supposed to mean?@@ She grabs a wooden hammer.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Exactly that. Both of you are just the same.@@
<<linkreplace "Continue" t8n>>You both laugh and enjoy each other's company for a little bit longer.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $goblinglvl == 2 or $gallerytalk7 == true>>
You talk with $Characters.gobling.name about future.<br>
<<if $textskip == true>>
@@.speech-u; I've been wondering to ask since your father left our house.@@
@@.speech-goblingirl; About what exactly, Honey?@@
@@.speech-u; Do you want to have kids sometime in the future?@@
@@.speech-goblingirl; I...I'm not sure, I don't think I'm ready for kids.@@
@@.speech-u; It's okay, but when you want kids, we can get much more intimate in bed together.@@
She smiles. @@.speech-goblingirl; I'm glad that you aren't trying to force me to have kids.@@
@@.speech-u; Neither I nor your dad would be happy forcing you to have kids.@@
@@.speech-goblingirl; I know...@@ She kisses you. @@.speech-goblingirl; I hope I will change my mind much sooner.@@
You help out $Characters.gobling.name with house chores beforing leaving.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been wondering to ask since your father left our house.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; About what exactly, Honey?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to have kids sometime in the future?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I...I'm not sure, I don't think I'm ready for kids.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, but when you want kids, we can get much more intimate in bed together.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; I'm glad that you aren't trying to force me to have kids.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Neither I nor your dad would be happy forcing you to have kids.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I know...@@ She kisses you. @@.speech-goblingirl; I hope I will change my mind much sooner.@@
<<linkreplace "Continue" t8n>>You help out $Characters.gobling.name with house chores beforing leaving.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You have the last talk with $Characters.gobling.name, for now.<br>
<<if $textskip == true>>
@@.speech-u; Will you miss me once I'm gone?@@
@@.speech-goblingirl; Absolutely not, I have better things to take care of.@@ She looks at you and then laughs. @@.speech-goblingirl; I'm joking, of course I will miss you, but at least I will be reminded of you.@@ She places her hand on her stomach.<br>
You smile. @@.speech-u; I hope our kid grows up well. Or maybe kids from they way we had been having sex.@@
$Characters.gobling.name giggles. @@.speech-goblingirl; With the amount of cum you shot up my womb, I wouldn't be surprised if it's multiple.@@
@@.speech-u; Imagine the face of your dad when he sees all the babies.@@ @@.speech-goblingirl; He would rip the remaining hair he has on his head.@@ She laughs.<br>
You enjoy talking with $Characters.gobling.name for the rest of the day, before leaving.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Will you miss me once I'm gone?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Absolutely not, I have better things to take care of.@@ She looks at you and then laughs. @@.speech-goblingirl; I'm joking, of course I will miss you, but at least I will be reminded of you.@@ She places her hand on her stomach.<br>
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I hope our kid grows up well. Or maybe kids from they way we had been having sex.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name giggles. @@.speech-goblingirl; With the amount of cum you shot up my womb, I wouldn't be surprised if it's multiple.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Imagine the face of your dad when he sees all the babies.@@ @@.speech-goblingirl; He would rip the remaining hair he has on his head.@@ She laughs.<br>
<<linkreplace "Continue" t8n>>You enjoy talking with $Characters.gobling.name for the rest of the day, before leaving.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.gobling.Relation +=1>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
You walk up to $Characters.slimequeen.name<br>
<<if $textskip == true>>
@@.speech-u; Hey there, slave.@@
She bows and looks at you with expectation in her eyes.<br>
@@.speech-u; What is it that you are expecting from me?@@ you ask as you crouch in front of her.<br>
She looks up and points at your crotch<br>
You smile @@.speech-u; You are one horny slave, huh?@@
It appears she is thirsty for your cock, @@.speech-u; Has my training made her that way?@@ You think to yourself.<br>
@@.speech-u; Are you willing to please me more than before?@@
@@.speech-slimequeen; Yes, Master.@@
@@.speech-u; Then I will be sure to ask more of you from now on.@@
You see her follow you around the hut, however, you don't want her to follow you, so you have her sit down.<br>
You can see her being more obedient than before, so you leave your hut before you progress with her any further.<br>
@@.speech-slimequeen; Farewell, Master.@@ She bows as you leave.<br>
<b>$Characters.slimequeen.name has leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto Hut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey there, slave.@@
<<linkreplace "Continue" t8n>>She bows and looks at you with expectation in her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is it that you are expecting from me?@@ you ask as you crouch in front of her.<br>
<<linkreplace "Continue" t8n>>She looks up and points at your crotch<br>
<<linkreplace "Continue" t8n>>You smile @@.speech-u; You are one horny slave, huh?@@
<<linkreplace "Continue" t8n>>It appears she is thirsty for your cock, @@.speech-u; Has my training made her that way?@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you willing to please me more than before?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then I will be sure to ask more of you from now on.@@
<<linkreplace "Continue" t8n>>You see her follow you around the hut, however, you don't want her to follow you, so you have her sit down.<br>
<<linkreplace "Continue" t8n>>You can see her being more obedient than before, so you leave your hut before you progress with her any further.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Farewell, Master.@@ She bows as you leave.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name has leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto Hut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.enslaved == true and $galleryrouteL == true>>
<<set $Characters.slimequeen.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.slimequeen.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/Hut/Inside.jpg" width="70%"><br>
You call $Characters.slimequeen.name.<br>
<<if $textskip == true>>
She comes to you and waits for your orders.<br>
@@.speech-u; Pleasure me with your boobs.@@ You point to her boobs, so she can understand better.<br>
She scoots inside your legs and puts your cock in her tits.<br>
<img src="Media/Characters/Slime/Lust/bbj0.webp" width="70%"><br>
Her slimy boobs bring you so much pleasure, that you are unable to speak.<br>
Based on your reactions, she increases her speed to make you cum faster.<br>
@@.speech-u; Keep going just like that...@@
She squishes her boobs even harder, making you cum much faster than anticipated<br>
@@.speech-u; I'm going to cum!@@
<img src="Media/Characters/Slime/Lust/bbjc1.webp" width="70%"><br>
She looks very happy and absorbs your cum, that's on her tits.<br>
@@.speech-u; Your tits felt amazing.@@
@@.speech-slimequeen; Thank you, Master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|InHut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She comes to you and waits for your orders.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Pleasure me with your boobs.@@ You point to her boobs, so she can understand better.<br>
<<linkreplace "Continue" t8n>>She scoots inside your legs and puts your cock in her tits.<br>
<img src="Media/Characters/Slime/Lust/bbj0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her slimy boobs bring you so much pleasure, that you are unable to speak.<br>
<<linkreplace "Continue" t8n>>Based on your reactions, she increases her speed to make you cum faster.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>She squishes her boobs even harder, making you cum much faster than anticipated<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<img src="Media/Characters/Slime/Lust/bbjc1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks very happy and absorbs your cum, that's on her tits.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your tits felt amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Thank you, Master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|InHut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You call $Characters.slimequeen.name to you.<br>
<<if $textskip == true>>
@@.speech-u; Hey Lover, can you massage me with your boobs?@@
@@.speech-slimequeen; With my boobs?@@ She looks at her boobs.<br>
@@.speech-slimequeen; Okay!@@ She pulls down your pants and puts your cock between her boobs.<br>
She looks confused on what to do. @@.speech-u; Lay down on the bed.@@
She lays on the bed and you begin to titfuck her.<br>
<img src="Media/Characters/Slime/Love/bbj0.webp" width="70%"><br>
@@.speech-u; You can squeeze your boobs like that to make it feel better and lick it as well.@@
@@.speech-slimequeen; Okay!@@ She makes it tighter for you.<br>
As you keep thrusting, you see her face become red.<br>
You soon reach your limit @@.speech-u; I'm going to cum!@@
You do your final thrusts until you cum.<br>
<img src="Media/Characters/Slime/Love/bbjc0.webp" width="70%"><br>
@@.speech-u; How did it feel for you?@@
@@.speech-slimequeen; I feel very hot down there.@@
@@.speech-u; Maybe next time, we will move onto the next step.@@
She smiles. @@.speech-slimequeen; Okay!@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|slimecave]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey Lover, can you massage me with your boobs?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; With my boobs?@@ She looks at her boobs.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Okay!@@ She pulls down your pants and puts your cock between her boobs.<br>
<<linkreplace "Continue" t8n>>She looks confused on what to do. @@.speech-u; Lay down on the bed.@@
<<linkreplace "Continue" t8n>>She lays on the bed and you begin to titfuck her.<br>
<img src="Media/Characters/Slime/Love/bbj0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You can squeeze your boobs like that to make it feel better and lick it as well.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Okay!@@ She makes it tighter for you.<br>
<<linkreplace "Continue" t8n>>As you keep thrusting, you see her face become red.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit @@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>> You do your final thrusts until you cum.<br>
<img src="Media/Characters/Slime/Love/bbjc0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; How did it feel for you?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I feel very hot down there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Maybe next time, we will move onto the next step.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-slimequeen; Okay!@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>>[[Continue|slimecave]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
You ask $Characters.slimequeen.name for a titjob.<br>
<<if $textskip == true>>
She goes up to your cock and puts it in her tits.<br>
<<set _boobjob = random(0,1)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbj" + _boobjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She moves her tits seductively, to make you feel better.<br>
Because of that, it took less time to make you cum for her.@@.speech-u; I'm going to cum!@@
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You pat her head and tell her to go back to her spot.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>><<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>She goes up to your cock and puts it in her tits.<br>
<<set _boobjob = random(0,1)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbj" + _boobjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She moves her tits seductively, to make you feel better.<br>
<<linkreplace "Continue" t8n>>Because of that, it took less time to make you cum for her.@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Lust/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You pat her head and tell her to go back to her spot.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>><<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You call $Characters.slimequeen.name to you.<br>
<<if $textskip == true>>
@@.speech-u; Can you pleasure me with your boobs again?@@
@@.speech-slimequeen; Of course, Lover!@@
She begins to please you with her boobs.<br>
<<set _bbj = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbj" + _bbj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; It feels as great as before...@@
It doesn't take long for you reach your limit once again.<br>
@@.speech-u; I'm cumming!@@
She keeps pleasuring you until the very last moment.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; You are amazing.@@
She smiles.@@.speech-slimequeen; You flatter me.@@
$Characters.slimequeen.name hop on her feet and helps you dress back up.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>><<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me with your boobs again?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Of course, Lover!@@
<<linkreplace "Continue" t8n>>She begins to please you with her boobs.<br>
<<set _bbj = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbj" + _bbj + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It feels as great as before...@@
<<linkreplace "Continue" t8n>>It doesn't take long for you reach your limit once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps pleasuring you until the very last moment.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Slime/Love/bbjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are amazing.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-slimequeen; You flatter me.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name hop on her feet and helps you dress back up.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.slimequeen.Relation +=3>><<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
$Characters.slimequeen.name runs up to you with a mini slime to you.<br>
<<if $textskip == true>>
@@.speech-slimequeen; Look! It's so cute!@@
<img src="Media/Characters/Slime/Love/Story/minislime.webp" width="30%"><br>
You laugh @@.speech-u; It truly is.@@
She looks so happy carrying that small slime. @@.speech-slimequeen; Is anything wrong?@@
@@.speech-u; No, I'm just happy seeing you like this.@@
$Characters.slimequeen.name smiles.@@.speech-slimequeen; I'm happy I can talk to someone.@@
@@.speech-u; I'm just wondering if we can go further, sexually.@@
@@.speech-slimequeen; Sexually? Of course!@@
@@.speech-u; Really?@@
@@.speech-slimequeen; Yeah... I've always been wanting to do more stuff.@@ She continues to pet the slime while she's talking.<br>
@@.speech-u; That's great to hear... Can I pet it?@@
She hands you the mini slime, it is very soft, you could fall asleep petting it.<br>
<b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto slimecave>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Look! It's so cute!@@
<img src="Media/Characters/Slime/Love/Story/minislime.webp" width="30%"><br>
<<linkreplace "Continue" t8n>>You laugh @@.speech-u; It truly is.@@
<<linkreplace "Continue" t8n>>She looks so happy carrying that small slime. @@.speech-slimequeen; Is anything wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm just happy seeing you like this.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name smiles.@@.speech-slimequeen; I'm happy I can talk to someone.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm just wondering if we can go further, sexually.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Sexually? Of course!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Really?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yeah... I've always been wanting to do more stuff.@@ She continues to pet the slime while she's talking.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's great to hear... Can I pet it?@@
<<linkreplace "Continue" t8n>>She hands you the mini slime, it is very soft, you could fall asleep petting it.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 2>>
<<linkreplace "Continue" t8n>><<goto slimecave>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ForestGate.jpg" width="75%"><br><br>
You approach the girl who is just standing there.<br>
<img src="Media/Characters/Human/Meet.webp" width="40%"><br>
<<if $textskip == true>>
When she sees you, she looks shook.<br>
@@.speech-humangirl; Did you do this?@@
@@.speech-u; Do what?@@ you ask her puzzled.<br>
@@.speech-humangirl; Defeat the guardian who was here.@@
It catches you off guard, so you ask her about it @@.speech-u; How do you know there was a guardian here?@@
@@.speech-humangirl; There are still faint magicules surrounding this area, and signs of battle.@@
@@.speech-u; Okay, what about it?@@
@@.speech-humangirl; It was the only thing, that wasn't letting me access this part of the forest, so thank you.@@ she bows down.<br>
@@.speech-u; I'm confused about something.@@
@@.speech-humangirl; What is it that you're confused about?@@
@@.speech-u; You are a human, right?@@
@@.speech-humangirl; Yes...@@
@@.speech-u; How did you get to this forest and why can you see magicules?@@
@@.speech-humangirl; As every human, we enter this place through the fields, and the reason for my ability to see magicules, is because I'm a natural born mage.@@
@@.speech-u; What's the difference between natural born mage and a normal mage?@@
@@.speech-humangirl; I don't want to get into the nitty-gritty here, but essentually we have more mana and special abilities compared to your average mage.@@
@@.speech-u; I see, so you are more powerful than them.@@
@@.speech-humangirl; No... I'm weaker, because I've been slacking off.@@
@@.speech-u; Are you strong enough to beat me?@@
@@.speech-humangirl; I don't know, let me check.@@ She stares at you intensily.<br>
<<if $player.class == "Mage">>
She begins to puke and is overwhelmed by fear.<br>
<<elseif $player.class == "Warrior">>
She falls on her back and starts crawling away from you, overwhelmed by fear.<br>
<<else>>
She freezes up and looks at you, with overwhelming fear.<br>
<</if>>
@@.speech-humangirl; What the fuck are you?@@
@@.speech-u; What do you mean?@@ You approach her.<br>
@@.speech-humangirl; STAY THE HELL AWAY FROM ME!@@
You are not sure why she is afraid of you, but you do know one thing, you can use this to your advantage.<br>
<b>What will you do with the power?</b><br>
<<link "Keep pressuring her">><<goto WanderingMetS>><</link>> or <<link "Calm her down">><<goto WanderingMetL>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>When she sees you, she looks shook.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Did you do this?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do what?@@ you ask her puzzled.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Defeat the guardian who was here.@@
<<linkreplace "Continue" t8n>>It catches you off guard, so you ask her about it @@.speech-u; How do you know there was a guardian here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; There are still faint magicules surrounding this area, and signs of battle.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, what about it?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It was the only thing, that wasn't letting me access this part of the forest, so thank you.@@ she bows down.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm confused about something.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What is it that you're confused about?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are a human, right?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes...@@
<<linkreplace "Continue" t8n>>@@.speech-u; How did you get to this forest and why can you see magicules?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; As every human, we enter this place through the fields, and the reason for my ability to see magicules, is because I'm a natural born mage.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's the difference between natural born mage and a normal mage?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't want to get into the nitty-gritty here, but essentually we have more mana and special abilities compared to your average mage.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see, so you are more powerful than them.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No... I'm weaker, because I've been slacking off.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you strong enough to beat me?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know, let me check.@@ She stares at you intensily.<br>
<<linkreplace "Continue" t8n>><<if $player.class == "Mage">>
She begins to puke and is overwhelmed by fear.<br>
<<elseif $player.class == "Warrior">>
She falls on her back and starts crawling away from you, overwhelmed by fear.<br>
<<else>>
She freezes up and looks at you, with overwhelming fear.<br>
<</if>>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What the fuck are you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@ You approach her.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; STAY THE HELL AWAY FROM ME!@@
<<linkreplace "Continue" t8n>>You are not sure why she is afraid of you, but you do know one thing, you can use this to your advantage.<br>
<<linkreplace "Continue" t8n>><b>What will you do with the power?</b><br>
<<link "Keep pressuring her">><<goto WanderingMetS>><</link>> or <<link "Calm her down">><<goto WanderingMetL>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You keep approaching the girl, who is crawling away in fear.<br>
<<if $textskip == true>>
@@.speech-humangirl; Please spare me!@@
@@.speech-u; What do you see?@@
You crouch down in front of her and watch her pass out.<br>
@@.speech-u; I guess I will continue questioning her back at my hut.@@ ,you think to yourself.<br>
You carry her to your hut and make sure to keep her unconscious.<br>
You notice the softness of her chest and get distracted while walking to your hut.<br>
You go inside your hut and chain her down to the wall<<if $slimequeenlvl == 2>>, and $Characters.slimequeen.name helps you doing it.<<else>>.<</if>><br>
You see her slowly wake up, so you sit down in front of her.<br>
@@.speech-u; Rise and shine, sunshine!@@
@@.speech-humangirl; Please... Don't kill me!@@
You sigh @@.speech-u; Why would I do that? I can make a better use of you.@@
@@.speech-humangirl; What?@@ She looks confused.<br>
@@.speech-u; Why don't you become my slave?@@
Things will work out in your favor once you do so.<br>
She hesitantly agrees to your offer.<br>
@@.speech-u; Now, what did you see back then?@@
@@.speech-humangirl; I don't want to see it again...@@
@@.speech-u; I didn't ask what you do or don't want to see again, answer me.@@
@@.speech-humangirl; I-I saw, a corrupting aura surrounding you... Aura, that shouldn't exist in this world, aura, that is a poison to us...@@
@@.speech-u; Is that why you had that reaction back then?@@
She nods.<br>
@@.speech-u; What is your name?@@
@@.speech-humangirl; $Characters.humangirl.name...@@
@@.speech-u; Good, rest up and we'll talk later, $Characters.humangirl.name.@@
@@.speech-humangirl; Okay.@@
You let her ease up<<if $slimequeenlvl == 2>> and have $Characters.slimequeen.name watch over her, so she doesn't try anything shady.<<else>>, so you can continue tomorrow.<</if>><br>
<<link "Continue">><<set $Characters.humangirl.enslaved = true>><<set $Characters.humangirl.found = true>><<goto InHut>><<</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please spare me!@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you see?@@
<<linkreplace "Continue" t8n>>You crouch down in front of her and watch her pass out.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I guess I will continue questioning her back at my hut.@@ ,you think to yourself.<br>
<<linkreplace "Continue" t8n>>You carry her to your hut and make sure to keep her unconscious.<br>
<<linkreplace "Continue" t8n>>You notice the softness of her chest and get distracted while walking to your hut.<br>
<<linkreplace "Continue" t8n>>You go inside your hut and chain her down to the wall<<if $slimequeenlvl == 2>>, and $Characters.slimequeen.name helps you doing it.<<else>>.<</if>><br>
<<linkreplace "Continue" t8n>>You see her slowly wake up, so you sit down in front of her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Rise and shine, sunshine!@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please... Don't kill me!@@
<<linkreplace "Continue" t8n>>You sigh @@.speech-u; Why would I do that? I can make a better use of you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What?@@ She looks confused.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why don't you become my slave?@@
Things will work out in your favor once you do so.<br>
<<linkreplace "Continue" t8n>>She hesitantly agrees to your offer.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Now, what did you see back then?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't want to see it again...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I didn't ask what you do or don't want to see again, answer me.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I saw, a corrupting aura surrounding you... Aura, that shouldn't exist in this world, aura, that is a poison to us...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that why you had that reaction back then?@@
<<linkreplace "Continue" t8n>>She nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is your name?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; $Characters.humangirl.name...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, rest up and we'll talk later, $Characters.humangirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay.@@
<<linkreplace "Continue" t8n>>You let her ease up<<if $slimequeenlvl == 2>> and have $Characters.slimequeen.name watch over her, so she doesn't try anything shady.<<else>>, so you can continue tomorrow.<</if>><br>
<<linkreplace "Continue" t8n>><<set $Characters.humangirl.enslaved = true>><<set $Characters.humangirl.found = true>><<goto InHut>><
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You keep distance and try to calm her down.<br>
<<if $textskip == true>>
@@.speech-u; I'm not going to approach you, so please calm down.@@
She begins to hyperventilate, which makes you go up to her hug her to calm her down.<br>
@@.speech-u; It's okay...@@ You begin patting her head. @@.speech-u;... I'm not going to hurt you@@
The girl calms down and falls asleep in your arms.<br>
You carry her away from the forest gate.<br>
As you keep carrying her, you see her wake up.<br>
@@.speech-u; Have you calmed down?@@
@@.speech-humangirl; Yeah... Thank you for that.@@
You smile. @@.speech-u; I'm happy to help, by the way, what did you see?@@
@@.speech-humangirl; Before I tell you, can you tell me who you are?@@
@@.speech-u; No clue, I woke up in the middle of the forest with no memories of the past, but my name.@@
@@.speech-humangirl; That's strange.@@
@@.speech-u; How so?@@
@@.speech-humangirl; In the legends, it was said that people with your aura are born as "Abyss Lords".@@
@@.speech-u; "Abyss Lord"?@@ you laugh. @@.speech-u; There is no way I'm one of them.@@
She looks at you with a serious look on her face.@@.speech-humangirl; I'm not joking about this.@@
@@.speech-u; I'm sorry... What's your name by the way?@@
@@.speech-humangirl; Oh, I'm $Characters.humangirl.name.@@
@@.speech-u; I'm $uname, sorry that it was so sudden.@@
@@.speech-humangirl; It's okay. Where are we going?@@
@@.speech-u; Out of the gate's vicinity.@@
@@.speech-humangirl; Okay!@@
You carry her in silence to the middle of the forest and bid farewell.<br>
<b>$Characters.humangirl.name can be found in the Forest.</b><br>
<<link "Continue">><<set $Characters.humangirl.found = true>><<goto Forest>><<</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm not going to approach you, so please calm down.@@
<<linkreplace "Continue" t8n>>She begins to hyperventilate, which makes you go up to her hug her to calm her down.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay...@@ You begin patting her head. @@.speech-u;... I'm not going to hurt you@@
<<linkreplace "Continue" t8n>>The girl calms down and falls asleep in your arms.<br>
<<linkreplace "Continue" t8n>>You carry her away from the forest gate.<br>
<<linkreplace "Continue" t8n>>As you keep carrying her, you see her wake up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Have you calmed down?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... Thank you for that.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I'm happy to help, by the way, what did you see?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Before I tell you, can you tell me who you are?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No clue, I woke up in the middle of the forest with no memories of the past, but my name.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; That's strange.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How so?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; In the legends, it was said that people with your aura are born as "Abyss Lords".@@
<<linkreplace "Continue" t8n>>@@.speech-u; "Abyss Lord"?@@ you laugh. @@.speech-u; There is no way I'm one of them.@@
<<linkreplace "Continue" t8n>>She looks at you with a serious look on her face.@@.speech-humangirl; I'm not joking about this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry... What's your name by the way?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh, I'm $Characters.humangirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname, sorry that it was so sudden.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It's okay. Where are we going?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Out of the gate's vicinity.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay!@@
<<linkreplace "Continue" t8n>>You carry her in silence to the middle of the forest and bid farewell.<br>
<<linkreplace "Continue" t8n>><b>$Characters.humangirl.name can be found in the Forest.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.humangirl.found = true>><<goto Forest>><
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $humangirllvl == undefined>>
<<set $humangirllvl = 0>>
<</if>>
<<if $Characters.humangirl.enslaved == true>>
<img src="Media/Characters/Human/Lust/thumb.webp" width="45%"><br>
<<else>>
<img src="Media/Characters/Human/Love/thumb.jpg" width="55%"><br>
<</if>>
<<if $humangirllvl == 0 and $Characters.humangirl.Relation >=5>>
<<link "Level up">><<goto Humanlvl1>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
<<if $humangirllvl == 1 and $Characters.humangirl.Relation >=15 and $Characters.elfgirl.found == true>>
<<link "Level up">><<goto Humanlvl2>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
<<if $humangirllvl == 2 and $Characters.humangirl.Relation >=30 and $Characters.fairyprincess.Relation >=2>>
<<link "Level up">><<goto Humanlvl3>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
Relation: <<print $Characters.humangirl.Relation>>/<<if $humangirllvl == 0>>5<<elseif $humangirllvl == 1>>15 and find princess<<elseif $humangirllvl == 2>>30 and Continue the story.<<else>>done<</if>><br>
<h3>Level 0</h3>
<<link "Talk">><<script>> Dialog.close()<</script>><<goto HumanTalk>><</link>>
<<if $humangirllvl >= 1>>
<h3>Level 1</h3>
<<link "Service">><<script>>Dialog.close()<</script>><<goto HumanService>><</link>>
<</if>>
<<if $humangirllvl >= 2>>
<h3>Level 2</h3>
<<link "Service 2">><<script>>Dialog.close()<</script>><<goto HumanService2>><</link>>
<</if>>
<<if $humangirllvl >= 3>>
<h3>Level 3</h3>
<<link "Sex">><<script>>Dialog.close()<</script>><<goto HumanSex>><</link>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
<<if $humangirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.humangirl.Relation == 0 or $gallerytalk1 == true>>
You speak with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Did you get a good rest?@@
$Characters.humangirl.name nods.<br>
@@.speech-u; Then let's continue our little conversation, shall we?@@
@@.speech-humangirl; What...?@@ She asks with nervousness.<br>
@@.speech-u; What did you mean by my aura being corrupted, and it shouldn't exist in this world?@@
@@.speech-humangirl; You have the same aura as... "Abyss Lords".@@
@@.speech-u; "Abyss Lords"? The hell is that?@@
@@.speech-humangirl; They are beings that come from the depths of earth, to exterminate living beings... Is what I've read from the book about legends.@@
You grin. @@.speech-u; So, I have the same aura as them?@@
She nods. @@.speech-humangirl; I believe so...@@
You lean closer to her. @@.speech-u; I can say one thing for sure, I won't exterminate you if you are obedient.@@
@@.speech-humangirl; Yes... Lord.@@
@@.speech-u; I will talk to you later again.@@
@@.speech-humangirl; Yes, Lord.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you get a good rest?@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name nods.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Then let's continue our little conversation, shall we?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What...?@@ She asks with nervousness.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What did you mean by my aura being corrupted, and it shouldn't exist in this world?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You have the same aura as... "Abyss Lords".@@
<<linkreplace "Continue" t8n>>@@.speech-u; "Abyss Lords"? The hell is that?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; They are beings that come from the depths of earth, to exterminate living beings... Is what I've read from the book about legends.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; So, I have the same aura as them?@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-humangirl; I believe so...@@
<<linkreplace "Continue" t8n>>You lean closer to her. @@.speech-u; I can say one thing for sure, I won't exterminate you if you are obedient.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes... Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will talk to you later again.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 1 or $gallerytalk2 == true>>
You continue talking with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Let's talk about you now.@@
She looks at you.<br>
@@.speech-u; Why did you come to this forest in the first place?@@
@@.speech-humangirl; I-I've heard that were was a cult called "The Dark Triad".@@
@@.speech-u; Do you know anything about them?@@
@@.speech-humangirl; No...@@
@@.speech-u; And what were you going to do with them?@@
@@.speech-humangirl; Defeat them...@@
You laugh. @@.speech-u; Defeat them? You can't even mentally resist my aura after seeing it.@@
She is silent.<br>
@@.speech-u; And who's to say that one of them isn't an "Abyss Lord"?@@
@@.speech-humangirl; Then... Why are you here, lord?@@
@@.speech-u; Unlike you, I woke up in this forest, with no memory of my past.@@
Her eyes widen. @@.speech-humangirl; Woke up...?@@
@@.speech-u; Yeah, why?@@
@@.speech-humangirl; N-Nothing, lord.@@
You continue your conversation with her for some time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's talk about you now.@@
<<linkreplace "Continue" t8n>>She looks at you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Why did you come to this forest in the first place?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I've heard that were was a cult called "The Dark Triad".@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know anything about them?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what were you going to do with them?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Defeat them...@@
<<linkreplace "Continue" t8n>>You laugh. @@.speech-u; Defeat them? You can't even mentally resist my aura after seeing it.@@
<<linkreplace "Continue" t8n>> She is silent.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; And who's to say that one of them isn't an "Abyss Lord"?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Then... Why are you here, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Unlike you, I woke up in this forest, with no memory of my past.@@
<<linkreplace "Continue" t8n>>Her eyes widen. @@.speech-humangirl; Woke up...?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, why?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; N-Nothing, lord.@@
<<linkreplace "Continue" t8n>>You continue your conversation with her for some time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 2 or $gallerytalk3 == true>>
You continue where you left off with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Did you come from a human town?@@
@@.speech-humangirl; No... I came from a kingdom.@@
@@.speech-u; A kingdom?@@
@@.speech-humangirl; Yes, lord...@@
@@.speech-u; What is the name of your kingdom?@@
@@.speech-humangirl; Khettainia.@@
you smile. @@.speech-u; Khettainia... What a nice name for a kingdom.@@
$Characters.humangirl.name looks frightened. @@.speech-humangirl; What are you going to do with the kingdom?@@
@@.speech-u; Nothing, if you obey me.@@
@@.speech-humangirl; I will, lord.@@
@@.speech-u; You better.@@
You keep talking with her for a while.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you come from a human town?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No... I came from a kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord...@@
<<linkreplace "Continue" t8n>>@@.speech-u; What is the name of your kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Khettainia.@@
<<linkreplace "Continue" t8n>>you smile. @@.speech-u; Khettainia... What a nice name for a kingdom.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name looks frightened. @@.speech-humangirl; What are you going to do with the kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Nothing, if you obey me.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I will, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You better.@@
<<linkreplace "Continue" t8n>>You keep talking with her for a while.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 3 or $gallerytalk4 == true>>
You continue where you left off with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Speaking of your kingdom, what was your role in it?@@
@@.speech-humangirl; Why, lord?@@
@@.speech-u; I just want to know, to see if you are worth keeping alive.@@
@@.speech-humangirl; M-My role is to guard the princess...@@
@@.speech-u; Oh? So you're a royal guard?@@
@@.speech-humangirl; No lord, I'm a personal guard.@@
you grin. @@.speech-u; Can't wait to visit your kingdom with you.@@
@@.speech-humangirl; I-I hope you will keep me alive...@@
@@.speech-u; Don't worry, you are a worthy slave.@@
@@.speech-humangirl; Thank you, lord.@@
You are already making plans for future when you get out of the forest.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Speaking of your kingdom, what was your role in it?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Why, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I just want to know, to see if you are worth keeping alive.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; M-My role is to guard the princess...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh? So you're a royal guard?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No lord, I'm a personal guard.@@
<<linkreplace "Continue" t8n>>you grin. @@.speech-u; Can't wait to visit your kingdom with you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I hope you will keep me alive...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, you are a worthy slave.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you, lord.@@
<<linkreplace "Continue" t8n>>You are already making plans for future when you get out of the forest.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You talk with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; So, $Characters.humangirl.name, how far are you willing to go?@@
@@.speech-humangirl; How far am I willing to go? What do you mean, lord?@@
@@.speech-u; How far are you willing to obey my orders?@@
@@.speech-humangirl; I don't know, lord.@@
@@.speech-u; Very well, I will ask you the same question later.@@
You leave her wondering.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, $Characters.humangirl.name, how far are you willing to go?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; How far am I willing to go? What do you mean, lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How far are you willing to obey my orders?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, I will ask you the same question later.@@
<<linkreplace "Continue" t8n>>You leave her wondering.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $humangirllvl == 1 or $gallerytalk6 == true>>
You sit next to $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Tell me your actual reason for being here.@@
She sits and thinks for a second. @@.speech-humangirl; I... I'm here to find the princess.@@
@@.speech-u; Did you get separated when you both got here?@@
@@.speech-humangirl; Yes, the last I've seen her was near the dark forest gate.@@
@@.speech-u; So, if I find her-@@ You grab her by her mouth. @@.speech-u; -go further with me, sexually?@@
@@.speech-humangirl; Yes I will, Lord.@@
You grin. @@.speech-u; Good, I will give you amazing news later.@@
You walk away leaving her sitting on the bed.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Tell me your actual reason for being here.@@
<<linkreplace "Continue" t8n>>She sits and thinks for a second. @@.speech-humangirl; I... I'm here to find the princess.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did you get separated when you both got here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, the last I've seen her was near the dark forest gate.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, if I find her-@@ You grab her by her mouth. @@.speech-u; -go further with me, sexually?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes I will, Lord.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good, I will give you amazing news later.@@
<<linkreplace "Continue" t8n>>You walk away leaving her sitting on the bed.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $humangirllvl == 2 or $gallerytalk7 == true or $gallerytalk8 == true>>
<<if $Characters.demongirl.enslaved == true and $gallerytalk7 == true>>
<<set $Characters.demongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.demongirl.enslaved == true or $gallerytalk8 == true>>
You walk up to $Characters.humangirl.name and stare at her.<br>
<<if $textskip == true>>
@@.speech-u; I don't know if it's my lack of judgment or not, but I never thought that you would actually have affection for me.@@
She looks down at her knees. @@.speech-humangirl; It's just... Even if you are being harsh to me and make me do stuff that I didn't want to do.@@ She sighs before she continues. @@.speech-humangirl; You made me feel wanted and happy.@@
@@.speech-u; So you didn't want another person, that wants you, to die?@@
@@.speech-humangirl; Yes, Lord.@@ You look at her and smile.<br>
@@.speech-u; That's good to know, I will leave you alone for now, so you can think what you want to do since princess is back.@@
@@.speech-humangirl; I already know what I want to do.@@ She looks at you in the eyes. @@.speech-humangirl; I want to stay with you in this forest.@@
You smile @@.speech-u; If that's what you want, then princess will agree with you.@@
You walk out of the room with a high spirit.<br>
<<if $gallerytalk8 == true>>
<b>This is after Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know if it's my lack of judgment or not, but I never thought that you would actually have affection for me.@@
<<linkreplace "Continue" t8n>>She looks down at her knees. @@.speech-humangirl; It's just... Even if you are being harsh to me and make me do stuff that I didn't want to do.@@ She sighs before she continues. @@.speech-humangirl; You made me feel wanted and happy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you didn't want another person, that wants you, to die?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@ You look at her and smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to know, I will leave you alone for now, so you can think what you want to do since princess is back.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I already know what I want to do.@@ She looks at you in the eyes. @@.speech-humangirl; I want to stay with you in this forest.@@
<<linkreplace "Continue" t8n>>You smile @@.speech-u; If that's what you want, then princess will agree with you.@@
<<linkreplace "Continue" t8n>>You walk out of the room with a high spirit.<br>
<<if $gallerytalk8 == true>>
<b>This is after Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You sit down next to $Characters.humangirl.name.<br>
<<if $textskip == true>>
She looks down without trying to look at your eyes, you pull her by her hair and make her look up. @@.speech-u; Why do you keep your head low?@@
@@.speech-humangirl; I'm afraid it will anger you, Lord.@@
@@.speech-u; You don't have to be, however, I wanted to ask what will you do after princess is rescued?@@
@@.speech-humangirl; I don't know... I will probably stay with you, Lord.@@
@@.speech-u; Is that your honest opinion, or do you want to satisfy me with your answer?@@
@@.speech-humangirl; I-I believe it's the truth, Lord.@@
@@.speech-u; You seem unsure. I will let you think about it, until she is rescued.@@
@@.speech-humangirl; Thank you, Lord. I will give it a deep thought.@@
@@.speech-u; You don't need to, just say what you want to say, from your chest.@@
@@.speech-humangirl; Yes, Lord.@@
You leave her alone to let her think about her future actions.<br>
<<if $gallerytalk7 == true>>
<b>This is before Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteS = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She looks down without trying to look at your eyes, you pull her by her hair and make her look up. @@.speech-u; Why do you keep your head low?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I'm afraid it will anger you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't have to be, however, I wanted to ask what will you do after princess is rescued?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I don't know... I will probably stay with you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that your honest opinion, or do you want to satisfy me with your answer?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I believe it's the truth, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You seem unsure. I will let you think about it, until she is rescued.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you, Lord. I will give it a deep thought.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You don't need to, just say what you want to say, from your chest.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<linkreplace "Continue" t8n>>You leave her alone to let her think about her future actions.<br>
<<if $gallerytalk7 == true>>
<b>This is before Mykarah has been defeated.</b><br>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteS = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $humangirllvl == 3 or $gallerytalk9 == true>>
You approach $Characters.humangirl.name.<br>
<<if $textskip == true>>
You look at her, who is showing a fake smile. @@.speech-u; Did I affect your affection towards me?@@
She shakes her head. @@.speech-humangirl; I know you want to push me into doing these things with you, even if they are lies.@@
@@.speech-u; Whether they are lies or not, you will never know. That's what keeps you at bay.@@
@@.speech-humangirl; Is the reason why you said, that you will keep her safe for eternity, because of you wanting to make sure I never forget you... Or never leave the forest?@@
You widen your eyes. @@.speech-u; You sure are a sharp one.@@ You sit down. @@.speech-u; Maybe so... I don't want you to leave or forget about me. But maybe in the future, you will keep dreaming about me coming back.@@
@@.speech-humangirl; Lord, You are fantasizing too much.@@ You laugh. @@.speech-u; Sorry, Sorry. Anyway, make sure to stay safe.@@
$Characters.humangirl.name nods and smiles. @@.speech-humangirl; I will try my best to protect everyone around me, including myself.@@
@@.speech-u; Good girl.@@ You leave with a smile on your face.<br>
<<if $gallerytalk9 == true>>
<<link Continue>><<set $gallerytalk9 = false>><<set $galleryrouteS = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You look at her, who is showing a fake smile. @@.speech-u; Did I affect your affection towards me?@@
<<linkreplace "Continue" t8n>>She shakes her head. @@.speech-humangirl; I know you want to push me into doing these things with you, even if they are lies.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Whether they are lies or not, you will never know. That's what keeps you at bay.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Is the reason why you said, that you will keep her safe for eternity, because of you wanting to make sure I never forget you... Or never leave the forest?@@
<<linkreplace "Continue" t8n>>You widen your eyes. @@.speech-u; You sure are a sharp one.@@ You sit down. @@.speech-u; Maybe so... I don't want you to leave or forget about me. But maybe in the future, you will keep dreaming about me coming back.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Lord, You are fantasizing too much.@@ You laugh. @@.speech-u; Sorry, Sorry. Anyway, make sure to stay safe.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name nods and smiles. @@.speech-humangirl; I will try my best to protect everyone around me, including myself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good girl.@@ You leave with a smile on your face.<br>
<<if $gallerytalk9 == true>>
<<link Continue>><<set $gallerytalk9 = false>><<set $galleryrouteS = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $humangirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true or $gallerytalk6 == true>>
<<if $Characters.humangirl.Relation == 0 or $gallerytalk1 == true>>
You have a chat with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, how are you?@@
@@.speech-humangirl; Thanks to you, I've calmed down.@@
@@.speech-u; That's good to hear. Just asking, where exactly did you come from?@@
@@.speech-humangirl; Umm... I came from a kingdom called Khettainia.@@
@@.speech-u; Is it a human kingdom?@@
@@.speech-humangirl; No, It's a mixed race kingdom. Even the princess is a beastkind.@@
@@.speech-u; Only the princess?@@
@@.speech-humangirl; No, the queen as well, it's just that I guard the princess of Khettainia, that's why I only mentioned her.@@
@@.speech-u; Wait, if you are guarding her, then where is she now?@@
@@.speech-humangirl; No clue.@@
@@.speech-u; What?!@@
@@.speech-humangirl; We lost each other in this forest, that's why I was investigating the forest gate.@@
@@.speech-u; I don't think she is in this forest.@@
@@.speech-humangirl; Yeah, I figured. Can you help me finding her?@@
@@.speech-u; Sure.@@
@@.speech-humangirl; Thank you so much.@@ She bows.<br>
You have a conversation with a for a little while before you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, how are you?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thanks to you, I've calmed down.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to hear. Just asking, where exactly did you come from?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Umm... I came from a kingdom called Khettainia.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it a human kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, It's a mixed race kingdom. Even the princess is a beastkind.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Only the princess?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, the queen as well, it's just that I guard the princess of Khettainia, that's why I only mentioned her.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wait, if you are guarding her, then where is she now?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No clue.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?!@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; We lost each other in this forest, that's why I was investigating the forest gate.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't think she is in this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, I figured. Can you help me finding her?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sure.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you so much.@@ She bows.<br>
<<linkreplace "Continue" t8n>>You have a conversation with a for a little while before you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 1 or $gallerytalk2 == true>>
You greet $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, you look troubled.@@
@@.speech-humangirl; Oh hey, and yeah I'am.@@
@@.speech-u; What's the issue?@@
@@.speech-humangirl; Remember how I told you, I went to the forest with the princess?@@
@@.speech-u; Yeah... Did you find out what happened to her?@@
@@.speech-humangirl; Kind of, do you know where the "Scorched Lands" are?@@
@@.speech-u; All I know is that it's near the dark forest, why? Is she there?@@
@@.speech-humangirl; I believe so.@@
@@.speech-u; I see...@@
@@.speech-humangirl; Sadly, we can't go to the "Scorched Lands", due to that damn barrier.@@
@@.speech-u; There is a barrier?@@
@@.speech-humangirl; Yeah, placed by Dark Triad member himself.@@
@@.speech-u; By Wanzeru?@@
@@.speech-humangirl; Since you know of him, it makes things easier.@@
@@.speech-u; Yeah, because he is my target.@@
@@.speech-humangirl; Perfect! Are you going to hunt the others as well?@@
@@.speech-u; Yeah, I want to free this forest of it's oppressors.@@
She smiles.@@.speech-humangirl; You are one good guy.@@
You continue talking with her for some more time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, you look troubled.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh hey, and yeah I'am.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's the issue?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Remember how I told you, I went to the forest with the princess?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... Did you find out what happened to her?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Kind of, do you know where the "Scorched Lands" are?@@
<<linkreplace "Continue" t8n>>@@.speech-u; All I know is that it's near the dark forest, why? Is she there?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I believe so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Sadly, we can't go to the "Scorched Lands", due to that damn barrier.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is a barrier?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, placed by Dark Triad member himself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; By Wanzeru?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Since you know of him, it makes things easier.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, because he is my target.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Perfect! Are you going to hunt the others as well?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, I want to free this forest of it's oppressors.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-humangirl; You are one good guy.@@
<<linkreplace "Continue" t8n>>You continue talking with her for some more time.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 2 or $gallerytalk3 == true>>
You talk with $Characters.humangirl.name about her princess.<br>
<<if $textskip == true>>
@@.speech-u; So, I wanted to ask about your princess.@@
@@.speech-humangirl; Ask right away.@@
@@.speech-u; Is your princess alive in this forest?@@
@@.speech-humangirl; Well... I can still sense her aura, whether she's alive or not is hard to say.@@
@@.speech-u; Does aura come only from living beings?@@
@@.speech-humangirl; No, it comes from undeads as well.@@
@@.speech-u; Undeads? Like zombies and skeletons?@@
@@.speech-humangirl; Yeah, but I'm only speculating by the land's name.@@
@@.speech-u; I see... Let's hope for the best then.@@
@@.speech-humangirl; Yeah, let's hope.@@
You continue talking with her, before leaving.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, I wanted to ask about your princess.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Ask right away.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is your princess alive in this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Well... I can still sense her aura, whether she's alive or not is hard to say.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does aura come only from living beings?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, it comes from undeads as well.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Undeads? Like zombies and skeletons?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, but I'm only speculating by the land's name.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... Let's hope for the best then.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah, let's hope.@@
<<linkreplace "Continue" t8n>>You continue talking with her, before leaving.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 3 or $gallerytalk4 == true>>
You greet $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, I want to talk with you.@@
@@.speech-humangirl; Sure, about what?@@
@@.speech-u; You said, you are a natural born mage, were you born in a royal family?@@
She giggles. @@.speech-humangirl; I wish, but no I was born in a commonfolk family and luckily enough, got accepted in the royal academy.@@
@@.speech-u; Won't you get bullied in the academy by the royalties, if you're a commonfolk?@@
@@.speech-humangirl; Not at all, if you got skills to back yourself up, then no one will try to bully you.@@
@@.speech-u; So in short, you whooped their asses with your strength.@@
$Characters.humangirl.name laughs.@@.speech-humangirl; Exactly, they ran away from my extraordinary powers.@@ She stands proudly.<br>
You smile.@@.speech-u; It sounds like you had a great time in the kingdom.@@
@@.speech-humangirl; If only you were there to witness it.@@ She puts her hand in front of her mouth, hoping you didn't hear that.<br>
@@.speech-u; Is that an invitation?@@
@@.speech-humangirl; No, forget about it!@@
@@.speech-u; Now I can't get it out of my head.@@
She begins to sulk.@@.speech-humangirl; Fine!@@
You both laugh and enjoy your time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I want to talk with you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Sure, about what?@@
<<linkreplace "Continue" t8n>>@@.speech-u; You said, you are a natural born mage, were you born in a royal family?@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-humangirl; I wish, but no I was born in a commonfolk family and luckily enough, got accepted in the royal academy.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Won't you get bullied in the academy by the royalties, if you're a commonfolk?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Not at all, if you got skills to back yourself up, then no one will try to bully you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So in short, you whooped their asses with your strength.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name laughs.@@.speech-humangirl; Exactly, they ran away from my extraordinary powers.@@ She stands proudly.<br>
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; It sounds like you had a great time in the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; If only you were there to witness it.@@ She puts her hand in front of her mouth, hoping you didn't hear that.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is that an invitation?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, forget about it!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now I can't get it out of my head.@@
<<linkreplace "Continue" t8n>>She begins to sulk.@@.speech-humangirl; Fine!@@
<<linkreplace "Continue" t8n>>You both laugh and enjoy your time.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.humangirl.Relation == 4 or $gallerytalk5 == true>>
You continue chatting with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, what are your special abilities, other than being able to detect aura?@@
@@.speech-humangirl; You remember that, huh?<br>
Let's see, Clairvoyance, Magic enhancement, Dual spell cast and Chantless casting.@@
@@.speech-u; Aren't you able to learn those abilities?@@
@@.speech-humangirl; Yes you can, however, we have these abilities at birth.<br>
Not only that, but ,as a non-natural born, you can only do Chantless casting and Dual spell cast, if you've mastered the spells.@@
@@.speech-u; Oh, I see.@@
She smiles while giving you a side eye@@.speech-humangirl; I'm strong aren't I?@@
@@.speech-u; Having those abilities don't make you strong.@@
@@.speech-humangirl; Oh, shut up! You sound like my academy teacher.@@
You laugh.@@.speech-u; Sorry, sorry, it's true though!@@
She pouts and turns away, however, you can see her smile.<br>
You both bid goodbyes.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, what are your special abilities, other than being able to detect aura?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You remember that, huh?<br>
Let's see, Clairvoyance, Magic enhancement, Dual spell cast and Chantless casting.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Aren't you able to learn those abilities?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes you can, however, we have these abilities at birth.<br>
Not only that, but ,as a non-natural born, you can only do Chantless casting and Dual spell cast, if you've mastered the spells.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, I see.@@
<<linkreplace "Continue" t8n>>She smiles while giving you a side eye@@.speech-humangirl; I'm strong aren't I?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Having those abilities don't make you strong.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Oh, shut up! You sound like my academy teacher.@@
<<linkreplace "Continue" t8n>>You laugh.@@.speech-u; Sorry, sorry, it's true though!@@
<<linkreplace "Continue" t8n>>She pouts and turns away, however, you can see her smile.<br>
You both bid goodbyes.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, how are you feeling lately?@@
@@.speech-humangirl; Much better because of you being here for me.@@
@@.speech-u; Is that a romantical affection that I'm feeling from you?@@ You smile.<br>
@@.speech-humangirl; I'm about to show you romantical affection!@@ She clenches her fists, flame in the left hand and wind in the other.<br>
You step back.@@.speech-u; Wait, isn't that a bit dangerous?@@
She launches her punch, but removes the elements from her fists, right before she lightly punches your shoulder.<br>
@@.speech-humangirl; You idiot...@@ $Characters.humangirl.name puts her head on your shoulder and hugs you.<br>
You are unable to mutter a single word, so you hug her back.<br>
You both stay like that a little bit longer, before going on your way.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, how are you feeling lately?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Much better because of you being here for me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that a romantical affection that I'm feeling from you?@@ You smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I'm about to show you romantical affection!@@ She clenches her fists, flame in the left hand and wind in the other.<br>
<<linkreplace "Continue" t8n>>You step back.@@.speech-u; Wait, isn't that a bit dangerous?@@
<<linkreplace "Continue" t8n>>She launches her punch, but removes the elements from her fists, right before she lightly punches your shoulder.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You idiot...@@ $Characters.humangirl.name puts her head on your shoulder and hugs you.<br>
<<linkreplace "Continue" t8n>>You are unable to mutter a single word, so you hug her back.<br>
<<linkreplace "Continue" t8n>>You both stay like that a little bit longer, before going on your way.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $humangirllvl == 1 or $gallerytalk7 == true>>
You surprise $Characters.humangirl.name with a kiss her on the cheek.<br>
<<if $textskip == true>>
She jumps back and covers her cheek. @@.speech-humangirl; I thought a slime jumped on me.@@
@@.speech-u; Wow... Was it that sloppy?@@
She smiles. @@.speech-humangirl; Absolutely, that is not how you do it.@@ She leans in and kisses you on the lips.<br>
You widen your eyes. @@.speech-u; Wasn't expecting that from you that soon.@@
She giggles and holds her arm behind her back. @@.speech-humangirl; You never make the very first move when you have to, so I did it first.@@
@@.speech-u; I guess you are right... Do you want me to make first moves from now on?@@
@@.speech-humangirl; No, because you don't need my confirmation to do it, do you?@@
@@.speech-u; And what if you don't like it?@@
She shrugs. @@.speech-u; You sure are confusing.@@
@@.speech-humangirl; You never know what will happen if you never try.@@
@@.speech-u; Fine, I will try next time.@@
She blows a kiss as you walk away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She jumps back and covers her cheek. @@.speech-humangirl; I thought a slime jumped on me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Wow... Was it that sloppy?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-humangirl; Absolutely, that is not how you do it.@@ She leans in and kisses you on the lips.<br>
<<linkreplace "Continue" t8n>>You widen your eyes. @@.speech-u; Wasn't expecting that from you that soon.@@
<<linkreplace "Continue" t8n>>She giggles and holds her arm behind her back. @@.speech-humangirl; You never make the very first move when you have to, so I did it first.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I guess you are right... Do you want me to make first moves from now on?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No, because you don't need my confirmation to do it, do you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what if you don't like it?@@
<<linkreplace "Continue" t8n>>She shrugs. @@.speech-u; You sure are confusing.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You never know what will happen if you never try.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fine, I will try next time.@@
<<linkreplace "Continue" t8n>>She blows a kiss as you walk away.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $humangirllvl == 2 or $gallerytalk8 == true or $gallerytalk9 == true>>
<<if $Characters.demongirl.enslaved == true and $gallerytalk8 == true>>
<<set $Characters.demongirl.enslaved = false>>
<<set $enslaveddisabled2 = true>>
<</if>>
<<if $Characters.demongirl.enslaved == true or $gallerytalk9 == true>>
You have a talk with $Characters.humangirl.name about her decision.<br>
<<if $textskip == true>>
@@.speech-u; So, what will you do?@@
@@.speech-humangirl; I had a talk with princess and she told me to stay, that I don't need to protect her anymore.@@
@@.speech-u; Doesn't surprise me, that she decided that herself, after seeing my strength with her eyes.@@
@@.speech-humangirl; I guess it finally puts pressure away from my heart, meaning I can stay here and enjoy my life with you.@@
@@.speech-u; Yeah, but I won't be here for a long time, will that be okay?@@
@@.speech-humangirl; Of course, keep her safe. She will need all the help she can get from you.@@
@@.speech-u; Does she always get in trouble?@@
@@.speech-humangirl; All the time, even after I take my eyes off of her, she gets herself into a trouble.@@
@@.speech-u; Sounds like a fun girl.@@
@@.speech-humangirl; Yeah... Which is why I don't want you to make a move on her, if she shows her weakness.@@ She gives you a piercing gaze.<br>
@@.speech-u; I won't, I won't. Unless I get your permission.@@
@@.speech-humangirl; There will be no permission as such, unless she falls for you herself.@@
@@.speech-u; Does that mean...@@
@@.speech-humangirl; Yes, you can have a harem with her and me.@@
@@.speech-u; If that ever happens, I will try my best to enjoy both of you.@@
She slaps your shoulder and gives you an angry look.<br>
@@.speech-u; Is that a no?@@ @@.speech-humangirl; Don't talk about it, as if it will happen right after you leave the forest!@@
She nags you until the next day about your harem status with her and the princess.<br>
<<if $gallerytalk9 == true>>
<<link Continue>><<set $gallerytalk9 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, what will you do?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I had a talk with princess and she told me to stay, that I don't need to protect her anymore.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Doesn't surprise me, that she decided that herself, after seeing my strength with her eyes.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I guess it finally puts pressure away from my heart, meaning I can stay here and enjoy my life with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, but I won't be here for a long time, will that be okay?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Of course, keep her safe. She will need all the help she can get from you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does she always get in trouble?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; All the time, even after I take my eyes off of her, she gets herself into a trouble.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sounds like a fun girl.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... Which is why I don't want you to make a move on her, if she shows her weakness.@@ She gives you a piercing gaze.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I won't, I won't. Unless I get your permission.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; There will be no permission as such, unless she falls for you herself.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does that mean...@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, you can have a harem with her and me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that ever happens, I will try my best to enjoy both of you.@@
<<linkreplace "Continue" t8n>>She slaps your shoulder and gives you an angry look.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is that a no?@@ @@.speech-humangirl; Don't talk about it, as if it will happen right after you leave the forest!@@
<<linkreplace "Continue" t8n>>She nags you until the next day about your harem status with her and the princess.<br>
<<if $gallerytalk9 == true>>
<<link Continue>><<set $gallerytalk9 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.humangirl.name and see her in deep thought.<br>
<<if $textskip == true>>
@@.speech-u; Hey Cutie, what are you up to?@@
@@.speech-humangirl; Cut-CUTIE?! Don't call me that!@@
@@.speech-u; Sorry, you just looked a bit too deep in thought.@@
@@.speech-humangirl; Yeah... I was thinking on what to do after we get princess out of there.@@
@@.speech-u; Well... Don't think too hard about it.@@
@@.speech-humangirl; How could I not? I have to decide if I want to stay with you or with her.@@
@@.speech-u; How about this? After she gets rescued, have a talk with her and decide after she gives you her thoughts.@@
@@.speech-humangirl; Okay... Thank you.@@ She kisses you with a smile on her face.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<if $enslaveddisabled2 == true>><<set $enslaveddisabled2 = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey Cutie, what are you up to?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Cut-CUTIE?! Don't call me that!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, you just looked a bit too deep in thought.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yeah... I was thinking on what to do after we get princess out of there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well... Don't think too hard about it.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; How could I not? I have to decide if I want to stay with you or with her.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about this? After she gets rescued, have a talk with her and decide after she gives you her thoughts.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay... Thank you.@@ She kisses you with a smile on her face.<br>
<<if $gallerytalk8 == true>>
<<link Continue>><<set $gallerytalk8 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<if $enslaveddisabled2 == true>><<set $enslaveddisabled2 = false>><<set $Characters.demongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $humangirllvl == 3 or $gallerytalk10 == true>>
You chat with $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; What are you up to?@@ You look at her as she is making something. @@.speech-humangirl; A little gift for the little ones.@@
@@.speech-u; Awww, that's cute.@@ You laugh to her. @@.speech-humangirl; If you can stand there and laugh, then come up with a better way to give them gifts while you are gone.@@ She scolds you.<br>
@@.speech-u; Someone's awakened their motherly spirit.@@ $Characters.humangirl.name sighs. @@.speech-humangirl; Have I really?@@ She glances at you as you nod.<br>
$Characters.humangirl.name scoffs. @@.speech-humangirl; I guess I really have. Either way, what are your plans after leaving forest again?@@
@@.speech-u; Probably escorting the princess to her kingdom.@@ @@.speech-humangirl; Have you guys met the corrupted politicians after leaving the forest?@@
@@.speech-u; Yeah.@@ $Characters.humangirl.name places down the object. @@.speech-humangirl; Then I don't need to tell you what will happen there, do I?@@
@@.speech-u; No, I'm ready to kill those bastards, if they dare to oppose us.@@ @@.speech-humangirl; Don't kill them, try to convince them first. If they won't listen, then kill them.@@
@@.speech-u; Got it. That also means I got your permission to kill your people.@@ @@.speech-humangirl; Of course, they were never my people to begin with.@@
@@.speech-u; That puts my heart at ease.@@ You smile and head out of the hut, after helping her make stuff for your kids.<br>
<<if $gallerytalk10 == true>>
<<link Continue>><<set $gallerytalk10 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; What are you up to?@@ You look at her as she is making something. @@.speech-humangirl; A little gift for the little ones.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Awww, that's cute.@@ You laugh to her. @@.speech-humangirl; If you can stand there and laugh, then come up with a better way to give them gifts while you are gone.@@ She scolds you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Someone's awakened their motherly spirit.@@ $Characters.humangirl.name sighs. @@.speech-humangirl; Have I really?@@ She glances at you as you nod.<br>
<<linkreplace "Continue" t8n>>$Characters.humangirl.name scoffs. @@.speech-humangirl; I guess I really have. Either way, what are your plans after leaving forest again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Probably escorting the princess to her kingdom.@@ @@.speech-humangirl; Have you guys met the corrupted politicians after leaving the forest?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah.@@ $Characters.humangirl.name places down the object. @@.speech-humangirl; Then I don't need to tell you what will happen there, do I?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm ready to kill those bastards, if they dare to oppose us.@@ @@.speech-humangirl; Don't kill them, try to convince them first. If they won't listen, then kill them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Got it. That also means I got your permission to kill your people.@@ @@.speech-humangirl; Of course, they were never my people to begin with.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That puts my heart at ease.@@ You smile and head out of the hut, after helping her make stuff for your kids.<br>
<<if $gallerytalk10 == true>>
<<link Continue>><<set $gallerytalk10 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
<<if $Characters.humangirl.Relation <=6 or $galleryforeplay1_1 == true>>
You go up to $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Slave, are you ready to obey your first order?@@
@@.speech-humangirl; Yes, lord.@@
You pull your pants down, revealing your cock.@@.speech-u; Suck me off.@@
@@.speech-humangirl; Y-Yes, lord.@@
She grabs your cock and hesistantly puts it in her mouth, you already knowing that she will have no work done, push it deeper in the throat and begin to fuck her.<br>
<img src="Media/Characters/Human/Lust/bj1.webp" width="55%"><br>
@@.speech-u; Use your tongue more.@@
She begins using her tongue to make you cum faster, you increase your speed to see if she can keep up.<br>
You are getting close to your limit, so you do your last thrusts before cumming inside her throat.<br>
<img src="Media/Characters/Human/Lust/bjc2.webp" width="55%"><br>
She begins to choke on your cum. @@.speech-u; See, that wasn't so bad, at least now you know how to use your mouth to pleasure me next time.@@
You leave her in the hut, after being done getting serviced by her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Slave, are you ready to obey your first order?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>You pull your pants down, revealing your cock.@@.speech-u; Suck me off.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Y-Yes, lord.@@
<<linkreplace "Continue" t8n>>She grabs your cock and hesistantly puts it in her mouth, you already knowing that she will have no work done, push it deeper in the throat and begin to fuck her.<br>
<img src="Media/Characters/Human/Lust/bj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue more.@@
<<linkreplace "Continue" t8n>>She begins using her tongue to make you cum faster, you increase your speed to see if she can keep up.<br>
<<linkreplace "Continue" t8n>>You are getting close to your limit, so you do your last thrusts before cumming inside her throat.<br>
<img src="Media/Characters/Human/Lust/bjc2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She begins to choke on your cum. @@.speech-u; See, that wasn't so bad, at least now you know how to use your mouth to pleasure me next time.@@
<<linkreplace "Continue" t8n>>You leave her in the hut, after being done getting serviced by her.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You command $Characters.humangirl.name for another service<br>
<<if $textskip == true>>
@@.speech-u; Give me your mouth.@@
@@.speech-humangirl; Yes, lord.@@
You pull your pants down, grab her head and start face fucking her.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; You are now better at using your mouth.@@
Thanks to her improved tongue work, you begin to cum down her throat.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; Thanks for the service, slave.@@
She nods and you leave her with your cum.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Give me your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>You pull your pants down, grab her head and start face fucking her.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are now better at using your mouth.@@
<<linkreplace "Continue" t8n>> Thanks to her improved tongue work, you begin to cum down her throat.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks for the service, slave.@@
<<linkreplace "Continue" t8n>>She nods and you leave her with your cum.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=2>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.humangirl.Relation <=6 or $galleryforeplay1_1 == true>>
You greet $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, can I ask of you for something?@@
@@.speech-humangirl; What's up?@@
@@.speech-u; Can you use your mouth to service me?@@
@@.speech-humangirl; U-Umm...@@ She thinks for a moment. @@.speech-humangirl;...Sure.@@
You both enter your hut, she pulls down your pants and puts your cock in her mouth, starting to give you a blowjob.<br>
<img src="Media/Characters/Human/Love/bj1.webp" width="55%"><br>
@@.speech-u; That feels really good.@@
Hearing that, she begins to be more confident in pleasuring you and increases her speed.<br>
You reach your limit not long after and warn her. @@.speech-u; I'm going to cum!@@ You pull your cock out of her mouth and cum on her.<br>
<img src="Media/Characters/Human/Love/bjc2.webp" width="55%"><br>
@@.speech-u; You were amazing.@@
She smiles with your cum on her face. @@.speech-humangirl; I'm happy to give you pleasure.@@ You both leave the hut and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, can I ask of you for something?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; What's up?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can you use your mouth to service me?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; U-Umm...@@ She thinks for a moment. @@.speech-humangirl;...Sure.@@
<<linkreplace "Continue" t8n>>You both enter your hut, she pulls down your pants and puts your cock in her mouth, starting to give you a blowjob.<br>
<img src="Media/Characters/Human/Love/bj1.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That feels really good.@@
<<linkreplace "Continue" t8n>>Hearing that, she begins to be more confident in pleasuring you and increases her speed.<br>
<<linkreplace "Continue" t8n>>You reach your limit not long after and warn her. @@.speech-u; I'm going to cum!@@ You pull your cock out of her mouth and cum on her.<br>
<img src="Media/Characters/Human/Love/bjc2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You were amazing.@@
<<linkreplace "Continue" t8n>>She smiles with your cum on her face. @@.speech-humangirl; I'm happy to give you pleasure.@@ You both leave the hut and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You ask $Characters.humangirl.name for another blowjob.<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, I'm feeling horny seeing you right now.@@
She smiles and guides you to your hut, where she pulls down your pants and begins to give you a blowjob.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; Keep going just like that...@@
$Characters.humangirl.name begins to suck you off faster, which makes you cum.<br>
You pull your cock out of her mouth and cum all over her face.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; I don't think I will ever get used to your mouth.@@
@@.speech-humangirl; I could say the same for your cock.@@ She smiles.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $humangirllvl >=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|Forest]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I'm feeling horny seeing you right now.@@
<<linkreplace "Continue" t8n>>She smiles and guides you to your hut, where she pulls down your pants and begins to give you a blowjob.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name begins to suck you off faster, which makes you cum.<br>
You pull your cock out of her mouth and cum all over her face.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I don't think I will ever get used to your mouth.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I could say the same for your cock.@@ She smiles.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.humangirl.Relation +=1>>
<<if $humangirllvl >=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|Forest]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true>>
You ask $Characters.humangirl.name the same question you have always asked her.<br>
<<if $textskip == true>>
@@.speech-u; So $Characters.humangirl.name, are you willing to obey my orders?@@
@@.speech-humangirl; No...@@
@@.speech-u; Is that so? Then how about this, I will kill your princess, when we get out of here.@@
@@.speech-humangirl; No! Anything but that!@@
@@.speech-u; Then obey my orders and I will make sure she is safe and sound.@@
She is still hesitant to accept your proposal, but nothing else can be done. @@.speech-humangirl; I'm willing to obey your orders, lord.@@
You smile. @@.speech-u; Great! I will make sure that you obey my orders until the day you die.@@
She sits on her knees in disappointment in herself, but also in relief.<br>
@@.speech-u; Don't worry, I will order you to do something a bit later, to see if you still remember the agreement.@@
You walk away from her wtih an evil grin on your face.<br>
<b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto InHut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So $Characters.humangirl.name, are you willing to obey my orders?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No...@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that so? Then how about this, I will kill your princess, when we get out of here.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No! Anything but that!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then obey my orders and I will make sure she is safe and sound.@@
<<linkreplace "Continue" t8n>>She is still hesitant to accept your proposal, but nothing else can be done. @@.speech-humangirl; I'm willing to obey your orders, lord.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Great! I will make sure that you obey my orders until the day you die.@@
<<linkreplace "Continue" t8n>>She sits on her knees in disappointment in herself, but also in relief.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will order you to do something a bit later, to see if you still remember the agreement.@@
<<linkreplace "Continue" t8n>>You walk away from her wtih an evil grin on your face.<br>
<<linkreplace "Continue" t8n>><b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You go to $Characters.humangirl.name's usual spot, but she is nowhere to be seen.<br>
<<if $textskip == true>>
You walk around and see her sleeping next to a tree.<br>
You walk up to her and she opens her eyes.<br>
@@.speech-humangirl; Please sit down.@@
You sit next to her.@@.speech-u; What's wrong? You aren't usually like this.@@
She puts her head on your shoulder.@@.speech-humangirl; I've been thinking for a while, and I don't want you to leave me after we get out of this forest.@@
You keep listening to what she has to say. @@.speech-humangirl; I know we have just met, but you were the only one who was nice to me other than the princess.@@
You see her fiddling her fingers.@@.speech-humangirl; So please...@@ She makes eye contact with you, but before being able to mutter a word, you kiss her on the lips.<br>
@@.speech-u; You don't have to say anything else, I will be there when you need me.@@
She smiles, puts her head on your shoulder and falls asleep.<br>
You pat her head, seeing her smile while you do so.<br>
<b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto Forest>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You walk around and see her sleeping next to a tree.<br>
You walk up to her and she opens her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Please sit down.@@
<<linkreplace "Continue" t8n>>You sit next to her.@@.speech-u; What's wrong? You aren't usually like this.@@
<<linkreplace "Continue" t8n>>She puts her head on your shoulder.@@.speech-humangirl; I've been thinking for a while, and I don't want you to leave me after we get out of this forest.@@
<<linkreplace "Continue" t8n>>You keep listening to what she has to say. @@.speech-humangirl; I know we have just met, but you were the only one who was nice to me other than the princess.@@
<<linkreplace "Continue" t8n>>You see her fiddling her fingers.@@.speech-humangirl; So please...@@ She makes eye contact with you, but before being able to mutter a word, you kiss her on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You don't have to say anything else, I will be there when you need me.@@
<<linkreplace "Continue" t8n>>She smiles, puts her head on your shoulder and falls asleep.<br>
<<linkreplace "Continue" t8n>>You pat her head, seeing her smile while you do so.<br>
<<linkreplace "Continue" t8n>><b> $Characters.humangirl.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 1>><<goto Forest>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $wanzerudefeat == undefined>>
<<set $wanzerudefeat = false>>
<</if>>
<<if $wanzerumet == undefined>>
<<set $wanzerumet = false>>
<</if>>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
<<if $wanzerumet == false>>
<<goto ElfGate1>>
<</if>>
<<if $wanzerudefeat == false>>
Wanzeru is waiting for you. (LVL 18+)<br>
<<if $player.level >=18>><<link "Fight him">><<goto ElfGate2>><<set $wanzerufight = true>><<set $dungeonfight = false>><<$fight = false>><</link>><br><br><</if>>
<<else>>
The historical place of battle for the land of elves.<br><br>
<</if>>
[[Leave|DarkForest]]
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You approach the Elf Gate, however, a familiar figure stands in front of you.<br>
<<if $textskip == true>>
@@.speech-text; Well, well, well, who do we have here?@@ The figure slowly approaches you.<br>
The figure got close enough, just enough for you to see who it is. @@.speech-u; Wanzeru...@@ You grip your $player.equipment.weapon.name tightly.<br>
@@.speech-wanzeru; I have to applaud you, I wasn't expecting you to get here so fast.@@ He claps his hands.<br>
He continues. @@.speech-wanzeru; The almighty hero, the one who wants to rid elves and lost humans of their shackles.<br>
The hero who appeared out of thin air, in the very same forest.<br>
However, no one truly knows who you are, isn't that right, $uname?@@
@@.speech-u; What are your goals?@@
@@.speech-wanzeru; Goals? That's the same question I have for you.<br>
Why do you try so hard to save these people by taking us down?@@
@@.speech-u; Because of you, I can't leave this forest.@@
@@.speech-wanzeru; You can't, or you just don't want to?@@
You look at him intensily. @@.speech-u; What do you mean, I don't want to?@@
@@.speech-wanzeru; You could have gotten out of this forest any time you wanted, because you are an anomaly in this world,
our restraining laws and orders don't apply to you, strange isn't it?@@
@@.speech-u; What do you mean?@@
@@.speech-wanzeru; Have you ever tried leaving the forest?<br>
Do you even realise what aura you have?<br>
Better yet, are you even of this world?@@
@@.speech-u; I don't get what you mean, by what aura I have and if I'm out of this world.@@
@@.speech-wanzeru; You are so thick-headed, you have never even given a thought about why you're here, or what you are.@@
@@.speech-u; What... I'am...?@@ You begin to wonder to yourself.<br>
@@.speech-wanzeru; That's right. I doubt you even realise the strength you have.@@
You look at both of your palms and get lost in thought, however- @@.speech-u; No... Shut the fuck up!@@ You catch on him trying to manipulate you.<br>
You continue. @@.speech-u; I'm not going to fall for your mind games.<br>
I know who I'am, I know why I'm here, and I know what my duty is in this world.<br>
...It's to dispose of filth like you.@@
Wanzeru looks at you annoyed. @@.speech-wanzeru; Is that so... How about you return later, so we can settle this once and for all, $uname?@@
@@.speech-u; I will have you free people of their shackles, once we are done.@@
@@.speech-wanzeru; Don't get cocky, kid.@@
You head outside of the gate, to prepare for the fight.<br>
<<link "Continue">><<set $wanzerumet = true>><<goto ElfGate>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-text; Well, well, well, who do we have here?@@ The figure slowly approaches you.<br>
<<linkreplace "Continue" t8n>>The figure got close enough, just enough for you to see who it is. @@.speech-u; Wanzeru...@@ You grip your $player.equipment.weapon.name tightly.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; I have to applaud you, I wasn't expecting you to get here so fast.@@ He claps his hands.<br>
<<linkreplace "Continue" t8n>>He continues. @@.speech-wanzeru; The almighty hero, the one who wants to rid elves and lost humans of their shackles.<br>
The hero who appeared out of thin air, in the very same forest.<br>
However, no one truly knows who you are, isn't that right, $uname?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What are your goals?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Goals? That's the same question I have for you.<br>
Why do you try so hard to save these people by taking us down?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because of you, I can't leave this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You can't, or you just don't want to?@@
<<linkreplace "Continue" t8n>>You look at him intensily. @@.speech-u; What do you mean, I don't want to?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You could have gotten out of this forest any time you wanted, because you are an anomaly in this world,
our restraining laws and orders don't apply to you, strange isn't it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Have you ever tried leaving the forest?<br>
Do you even realise what aura you have?<br>
Better yet, are you even of this world?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't get what you mean, by what aura I have and if I'm out of this world.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You are so thick-headed, you have never even given a thought about why you're here, or what you are.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What... I'am...?@@ You begin to wonder to yourself.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; That's right. I doubt you even realise the strength you have.@@
<<linkreplace "Continue" t8n>>You look at both of your palms and get lost in thought, however- @@.speech-u; No... Shut the fuck up!@@ You catch on him trying to manipulate you.<br>
<<linkreplace "Continue" t8n>>You continue. @@.speech-u; I'm not going to fall for your mind games.<br>
I know who I'am, I know why I'm here, and I know what my duty is in this world.<br>
...It's to dispose of filth like you.@@
<<linkreplace "Continue" t8n>>Wanzeru looks at you annoyed. @@.speech-wanzeru; Is that so... How about you return later, so we can settle this once and for all, $uname?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will have you free people of their shackles, once we are done.@@
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Don't get cocky, kid.@@
<<linkreplace "Continue" t8n>> You head outside of the gate, to prepare for the fight.<br>
<<linkreplace "Continue" t8n>><<set $wanzerumet = true>><<goto ElfGate>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You meet Wanzeru in the same place you had met him before.<br>
<<if $textskip == true>>
Without a word or hesitation, Wanzeru uses his aura that had pressured you before.<br>
However, you stand firm and start walking towards him.<br>
He smiles.@@.speech-wanzeru; GOOD! Now I know I can go ALL OUT!@@
Wanzeru raises his arms and casts a spell. @@.speech-wanzeru; So, Almighty Hero, SURVIVE THIS ATTACK!@@ A barrage of magic arrows are flying toward you.<br>
<<if $player.class == "Mage">>
You cast magic arrows as well, to outbarrage him with everything you got.<br>
Wanzeru is outperforming you, so you begin to strategize by having half of your magic arrows shooting at him and others split in both ways to hit him.<br>
He casts a magic barrier to block your magic arrows.<br>
The moment you notice the barrier, you cast a massive fire ball at him, destroying his barrier.<br>
@@.speech-wanzeru; Not bad.@@ He stands unharmed. @@.speech-wanzeru; How about we go at it seriously?@@
You engage in a fight.<br>
<<link "Fight">><<goto WanzeruFight>><</link>>
<<elseif $player.class == "Warrior">>
You rush towards him with your sword, slashing every magic arrow coming towards you.<br>
Even though you get hit by a magic arrow, you don't stop rushing towards him, you don't feel pain.<br>
You can see Wanzeru smiling as he dashes backwards, you try to slash him, but missed, only slashing his robe.<br>
@@.speech-wanzeru; You have to try harder than that, $uname.<br>
THEREFORE I WILL STAND MY GROUND AND CAST SPELLS AT YOU!@@
Wanzeru readies his staff, so you ready your sword, preparing for a fight.<br>
<<link "Fight">><<goto WanzeruFight>><</link>>
<<else>>
You run around his spells, sometimes even dashing behind him.<br>
He predicts your movements and acts accordingly, by dodging your attacks and casting spells at close range.<br>
@@.speech-wanzeru; Come on! Be faster than that.<br>
Wanzeru points his staff and then dashes toward you, it's a sign... No more sneak attacks.<br>
<<link "Fight">><<goto WanzeruFight>><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>Without a word or hesitation, Wanzeru uses his aura that had pressured you before.<br>
<<linkreplace "Continue" t8n>>However, you stand firm and start walking towards him.<br>
<<linkreplace "Continue" t8n>>He smiles.@@.speech-wanzeru; GOOD! Now I know I can go ALL OUT!@@
<<linkreplace "Continue" t8n>>Wanzeru raises his arms and casts a spell. @@.speech-wanzeru; So, Almighty Hero, SURVIVE THIS ATTACK!@@ A barrage of magic arrows are flying toward you.<br>
<<if $player.class == "Mage">>
<<linkreplace "Continue" t8n>>
You cast magic arrows as well, to outbarrage him with everything you got.<br>
<<linkreplace "Continue" t8n>>Wanzeru is outperforming you, so you begin to strategize by having half of your magic arrows shooting at him and others split in both ways to hit him.<br>
<<linkreplace "Continue" t8n>>He casts a magic barrier to block your magic arrows.<br>
The moment you notice the barrier, you cast a massive fire ball at him, destroying his barrier.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Not bad.@@ He stands unharmed. @@.speech-wanzeru; How about we go at it seriously?@@
<<linkreplace "Continue" t8n>>You engage in a fight.<br>
<<linkreplace "Fight" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $player.class == "Warrior">>
<<linkreplace "Continue" t8n>>
You rush towards him with your sword, slashing every magic arrow coming towards you.<br>
<<linkreplace "Continue" t8n>>Even though you get hit by a magic arrow, you don't stop rushing towards him, you don't feel pain.<br>
<<linkreplace "Continue" t8n>>You can see Wanzeru smiling as he dashes backwards, you try to slash him, but missed, only slashing his robe.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; You have to try harder than that, $uname.<br>
THEREFORE I WILL STAND MY GROUND AND CAST SPELLS AT YOU!@@
<<linkreplace "Continue" t8n>>Wanzeru readies his staff, so you ready your sword, preparing for a fight.<br>
<<linkreplace "Fight" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>
You run around his spells, sometimes even dashing behind him.<br>
<<linkreplace "Continue" t8n>>He predicts your movements and acts accordingly, by dodging your attacks and casting spells at close range.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Come on! Be faster than that.<br>
<<linkreplace "Continue" t8n>>Wanzeru points his staff and then dashes toward you, it's a sign... No more sneak attacks.<br>
<<linkreplace "Continue" t8n>><<goto WanzeruFight>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<<set $Wanzerustages = {
"Wanzeru": {
"name": "Wanzeru",
"health": 180,
"damage": 15,
"agi": 7,
"exp": 0,
"gold": 0
},
"Wanzeruawk": {
"name": "Wanzeru (Awakened)",
"health": 320,
"damage": 40,
"agi": 9,
"exp": 2500,
"gold": 1050
}
}>>
<<if $wanzeruawk == true>>
<<set $Enemy = $Wanzerustages.Wanzeruawk>>
<<else>>
<<set $Enemy = $Wanzerustages.Wanzeru>>
<</if>>
<<goto WanzeruFighting>>
@@.big-name;
<center>
<<set _imagePath = "Media/Characters/Dark Triad/Wanzeru/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $wanzerufight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $useskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <<if $code1 == true>> (2x) <</if>><br>
You gained $Enemy.gold gold<<if $code1 == true>> (2x) <</if>><br>
<<if $wanzeruawk == true>>
[[Next|ElfGate4]]
<<else>>
[[Next|ElfGate3]]
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<elseif $player.health > 0>>
<<set $wanzerufight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround += 1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto WanzeruFighting>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $wanzerufight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
You both reach your limits.<br>
<<if $textskip == true>>
<<else>>
Wanzeru starts to laugh. @@.speech-u; What's so funny?@@
He points at you. @@.speech-wanzeru; You are...@@
<<if $humangirllvl >=1>>
<<if $Characters.humangirl.enslaved == true>>
He smiles.@@.speech-wanzeru; Because, look who I found wandering in this forest!@@ he opens a portal and reaches for it, bringing out none other than $Characters.humangirl.name<br>
@@.speech-u; WHAT THE FUCK WERE YOU DOING HERE!!??@@
$Characters.humangirl.name looks disappointed in herself @@.speech-humangirl; I'm sorry lord...@@
@@.speech-wanzeru; Now, now... I just want to see what will happen, if I do this.@@ He brings out a magic arrow in his hand while holding $Characters.humangirl.name.<br>
@@.speech-u; What are you going to do?@@
He stares at you with a grin on his face as he launches magic arrow through her chest. @@.speech-wanzeru; This.@@
$Characters.humangirl.name falls on the ground with a hole in her chest, all you could do was just watch.<br>
Your rage begins to bubble up inside you, You lose your sense of reason, and release your inner aura.<br>
Wanzeru laughs as he witnesses this. @@.speech-wanzeru; Yes... YES!!! BRING OUT YOUR HATRED AND THAT DAMNED ABYSS LORD AURA OF YOURS!@@
@@.speech-u; WANZERU!!!@@ You lunge towards him as you scream.<br>
Of course, Wanzeru was hiding his true power as well, just long enough to fight your enraged self. @@.speech-wanzeru; BRING IT ON!@@
You continue to fight to death.<br>
<<link "Fight">><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>><</link>>
<<else>>
@@.speech-wanzeru; You can barely move, and you are within my range.@@ He charges up a magic arrow, one that can go through your guard without a problem.<br>
@@.speech-u; Shit!@@ You try to move, but your body is not listening to you.<br>
@@.speech-wanzeru; DIE!@@ He launches the charged up magic arrow at you.<br>
Someone pushed you out of the way before the magic arrow reached you, while you are on the ground, you look at who it was.<br>
It was $Characters.humangirl.name, she looks at you with a smile on her face and a hole in the middle of her chest. @@.speech-u; Why are you here?!@@
@@.speech-humangirl; Because... I love you...@@ She falls to the ground.<br>
You run up to her. @@.speech-u; DON'T DIE!@@ You shake her body. @@.speech-u; YOU HEAR ME??!!@@ Your tears fall on her face.<br>
@@.speech-wanzeru; How touching.@@ He says it laughably.<br>
Hearing that he has no remorse, you feel something bubbling inside of you, you stand up and understand what it is that bubbles inside of you... It's rage.<br>
You let your anger overwhelm your body, releasing aura that was dwelling deep inside you.<br>
@@.speech-wanzeru; THERE IT IS, THERE IS THAT ABYSS LORD AURA OF YOURS, THAT I'VE BEEN SEEING.@@
You launch an attack, but not before wanzeru releases his true power that he's been hiding. @@.speech-wanzeru; BRING IT ON!@@ And so you begin the final battle.<br>
<<link "Fight">><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>><</link>>
<</if>>
<<else>>
@@.speech-wanzeru; You are still hiding that damn aura of yours!@@
@@.speech-u; My aura?@@ You try to stand up straight, but you can't.<br>
Wanzeru smiles upon seeing that. @@.speech-wanzeru; Yes... Your aura.@@ he prepares a charged magic arrow to shoot at you with.<br>
@@.speech-wanzeru; One that I will BRING OUT OF YOU!@@ He launches the charged magic arrow towards you.<br>
@@.speech-u; Shit, I can't move!@@ You are trying your best to avoid the attack, but you are unable to do so.<br>
The magic arrow pierces through your chest, bringing you to the death's door.<br>
@@.speech-wanzeru; Let me see it.@@ He walks up to you.<br>
Your conciousness is fading away, but you are not ready to die yet.<br>
Mysterious power overtakes your body, making you float and heal up the wounds.<br>
Wanzeru smiles. @@.speech-wanzeru; There it is...@@ He chuckles to himself.<br>
@@.speech-wanzeru; TIME TO FIGHT AT OUR TRUE STRENGTH!!!@@ He goes full power, to fight you on even grounds.<br>
<<link "Fight">><<set $wanzeruawk = true>><<set $player.health = $player.maxhealth>><<goto WanzeruFight>><</link>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/WanGate/Gate.webp" width="55%"><br>
Wanzeru falls to the ground.<br>
<<if $textskip == true>>
<<if $humangirllvl >=1>>
You drop your weapon and get on top of him.<br>
He smirks. @@.speech-wanzeru; Go ahead... Kill me!@@
You begin to pummel him with your fists with anger.<br>
You keep punching and punching and punching... and punching, for minutes.<br>
Wanzeru is unresponsive, but you don't care or see it, so you keep punching him.<br>
You come back to it and see Wanzeru's face all messed up, to the point you can see his skull.<br>
You look at your hands, wondering if you did that and what overtook your consciousness.<br>
You remember about $Characters.humangirl.name, so you look back to put her in the grave near your house.<br>
However, she is nowhere to be seen, not the body nor the blood is present where she died.<br>
@@.speech-u; That bastard... It was all an illusion.@@ You get angry at yourself for not thinking about it back then, but glad at the same time.<br>
You stand up victorious, but fall to the ground soon after, the aura has taken a toll on your body, causing you to fall unconscious once again.<br>
Time passes until you wake up, Wanzeru's body is still there, you burn it so there is nothing left of him, leaving only ashes.<br>
You go past the gate and are met with insane heat and burnt trees, truly horrendous view.<br>
@@.speech-u; Welcome to the scorched lands, huh.@@
Your adventure in scorched lands begins.<br>
<<link "Continue">><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>><</link>>
<<else>>
He laughs. @@.speech-wanzeru; You win.@@
However, you aren't the one controlling your body, and he realises that.<br>
He tries to cast barrier on himself, but it was too late, you have already cast a purple fire ball to finish him off.<br>
@@.speech-wanzeru; Purp-?@@ You blew him up to pieces, trembling the forest doing so.<br>
You wake up and see yourself standing with Wanzeru's body in flames.<br>
You look around and see the whole place engulfed in flames, however, you pass out from the toll the aura had given you.<br>
Once you wake up, the flames had extinguished, but what remained of Wanzeru was ashes.<br>
You continue on forward past the gate, however, you are met with a tremendous heat right after getting past the gate.<br>
@@.speech-u; What the hell is this difference in temperature?@@
You see scorched land and burnt trees in front of you, therefore the name, Scorched Lands.<br>
It is time for you to begin your journey in these lands.<br>
<<link "Continue">><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>><</link>>
<</if>>
<<else>>
<<if $humangirllvl >=1>>
<<linkreplace "Continue" t8n>>You drop your weapon and get on top of him.<br>
<<linkreplace "Continue" t8n>>He smirks. @@.speech-wanzeru; Go ahead... Kill me!@@
<<linkreplace "Continue" t8n>>You begin to pummel him with your fists with anger.<br>
<<linkreplace "Continue" t8n>>You keep punching and punching and punching... and punching, for minutes.<br>
<<linkreplace "Continue" t8n>>Wanzeru is unresponsive, but you don't care or see it, so you keep punching him.<br>
<<linkreplace "Continue" t8n>>You come back to it and see Wanzeru's face all messed up, to the point you can see his skull.<br>
<<linkreplace "Continue" t8n>>You look at your hands, wondering if you did that and what overtook your consciousness.<br>
<<linkreplace "Continue" t8n>>You remember about $Characters.humangirl.name, so you look back to put her in the grave near your house.<br>
<<linkreplace "Continue" t8n>>However, she is nowhere to be seen, not the body nor the blood is present where she died.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That bastard... It was all an illusion.@@ You get angry at yourself for not thinking about it back then, but glad at the same time.<br>
<<linkreplace "Continue" t8n>>You stand up victorious, but fall to the ground soon after, the aura has taken a toll on your body, causing you to fall unconscious once again.<br>
<<linkreplace "Continue" t8n>>Time passes until you wake up, Wanzeru's body is still there, you burn it so there is nothing left of him, leaving only ashes.<br>
<<linkreplace "Continue" t8n>>You go past the gate and are met with insane heat and burnt trees, truly horrendous view.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Welcome to the scorched lands, huh.@@
<<linkreplace "Continue" t8n>>Your adventure in scorched lands begins.<br>
<<linkreplace "Continue" t8n>><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>He laughs. @@.speech-wanzeru; You win.@@
<<linkreplace "Continue" t8n>>However, you aren't the one controlling your body, and he realises that.<br>
<<linkreplace "Continue" t8n>>He tries to cast barrier on himself, but it was too late, you have already cast a purple fire ball to finish him off.<br>
<<linkreplace "Continue" t8n>>@@.speech-wanzeru; Purp-?@@ You blew him up to pieces, trembling the forest doing so.<br>
<<linkreplace "Continue" t8n>>You wake up and see yourself standing with Wanzeru's body in flames.<br>
<<linkreplace "Continue" t8n>>You look around and see the whole place engulfed in flames, however, you pass out from the toll the aura had given you.<br>
<<linkreplace "Continue" t8n>>Once you wake up, the flames had extinguished, but what remained of Wanzeru was ashes.<br>
<<linkreplace "Continue" t8n>>You continue on forward past the gate, however, you are met with a tremendous heat right after getting past the gate.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What the hell is this difference in temperature?@@
<<linkreplace "Continue" t8n>>You see scorched land and burnt trees in front of you, therefore the name, Scorched Lands.<br>
<<linkreplace "Continue" t8n>>It is time for you to begin your journey in these lands.<br>
<<linkreplace "Continue" t8n>><<set $wanzerufight = false>><<set $wanzerudefeat = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ScorchedLands.jpeg" width="70%"><br>
<<if $metmykarah == undefined>>
<<set $metmykarah = false>>
<</if>>
Scorched Lands.<br><br>
[[Explore|ExploreSL]]<br>
<<if $metmykarah == true>>
[[Beast Castle|BeastCastle]]<br>
<</if>>
<<link Leave>><<set $scorchedlands = false>><<set $darkforest = true>><<goto DarkForest>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Explore/ScorchedLands.jpg" width="70%"><br>
You explore the dark forest.<br>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><</link>> [[Run|ScorchedLands]]
<<elseif _encounter >=75 and $metmykarah == false>>
You found a burnt down castle.<br>
[[Approach|BeastCastle]] [[Leave|ScorchedLands]]
<<elseif _encounter >=75 and $metmykarah == true and $Characters.elfprincess.found == false>>
You find a crown on the ground.<br>
[[Pick it up|ElvenPrincessIntro]] [[Leave it|ScorchedLands]]
<<else>>
You encounter nothing.<br>
[[Continue Exploring|ExploreSL]] [[Leave|ScorchedLands]]
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="70%"><br>
<<if $metmykarah == false>>
<<goto MykarahMeet>>
<</if>>
Beast Castle<br><br>
<<if $Characters.demongirl.enslaved == true>>
A great castle was here before.<br>
<<link "Mykarah">>
<<script>>
Dialog.wiki(Story.get("DemonInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<<else>>
You feel ominous presence watching you from afar.<br>
<<if $player.level <27 or $humangirllvl < 2 or $dungeongirllvl <2>>
<b>To fight Mykarah meet requirements:<br>
- Human girl lvl 2<br>
- Dungeon girl lvl 2<br>
- lvl 27<br>
</b>
<<else>>
<<link "Fight Mykarah">><<goto MykarahBattle>><</link>>
<</if>>
<</if>>
[[Leave|ScorchedLands]]
</center>
@@.big-name;
<center>
You approach the burnt down castle.<br>
<<if $textskip == true>>
@@.speech-u; Could this be the beast castle?@@ You think to yourself.<br>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="70%"><br>
You hear a branch snap behind you.<br>
You turn around and see a sword flying towards you.<br>
You barely dodge the sword and look ahead of you, to see no one.<br>
@@.speech-mykarah; You know... Maybe you aren't so bad after all.@@ you hear a sound coming from behind you again.<br>
You quickly dash away from there and do a quick spin to see who was behind you.<br>
It's a demon woman with a glowing sword in her hands.<br>
<img src="Media/Map/ScorchedLands/mykarah.jpg" width="70%"><br>
@@.speech-u; That sword doesn't look infused with hellfire.@@
@@.speech-mykarah; Oh don't worry, I'm just using something I found in that castle behind me.@@
@@.speech-u; Are you guarding it?@@
She smiles.@@.speech-mykarah; Probably... Either way, I wanted to see who the great hero is, that killed Wanzeru.@@
You begin to be more alert than usual preparing for her next attack.<br>
She continues.@@.speech-mykarah; But it appears that it's just a little, puny, wimpy human.@@
@@.speech-u; It appears you are too confident in your strength.@@
@@.speech-mykarah; Why should I not be? You clearly cannot defeat me right now.@@
@@.speech-u; She is right...@@ you think to yourself.<br>
She grins.@@.speech-mykarah; How about this.<br>
Come back when you are stronger (lvl 27+) and we will finally have a fair fight?@@
You sigh. @@.speech-u; Are all of you dark triads the same?@@
@@.speech-mykarah; We just like to entertain ourselves.@@
@@.speech-u; Alright, I agree.@@
@@.speech-mykarah; Oh! Oh! Aaaaand... If you lose, you become my pet.@@
@@.speech-u; If that's the price you are going to make me pay, then if you lose, you will become my slave.@@
She laughs.@@.speech-mykarah; I like the sound of that! Deal!@@
You both go your separate ways, preparing for the upcoming battle.<br>
<<link "Continue">><<set $metmykarah = true>><<goto ScorchedLands>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Could this be the beast castle?@@ You think to yourself.<br>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>You hear a branch snap behind you.<br>
You turn around and see a sword flying towards you.<br>
<<linkreplace "Continue" t8n>>You barely dodge the sword and look ahead of you, to see no one.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; You know... Maybe you aren't so bad after all.@@ you hear a sound coming from behind you again.<br>
<<linkreplace "Continue" t8n>>You quickly dash away from there and do a quick spin to see who was behind you.<br>
<<linkreplace "Continue" t8n>>It's a demon woman with a glowing sword in her hands.<br>
<img src="Media/Map/ScorchedLands/mykarah.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That sword doesn't look infused with hellfire.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh don't worry, I'm just using something I found in that castle behind me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you guarding it?@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-mykarah; Probably... Either way, I wanted to see who the great hero is, that killed Wanzeru.@@
<<linkreplace "Continue" t8n>>You begin to be more alert than usual preparing for her next attack.<br>
<<linkreplace "Continue" t8n>>She continues.@@.speech-mykarah; But it appears that it's just a little, puny, wimpy human.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It appears you are too confident in your strength.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Why should I not be? You clearly cannot defeat me right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; She is right...@@ you think to yourself.<br>
<<linkreplace "Continue" t8n>>She grins.@@.speech-mykarah; How about this.<br>
Come back when you are stronger (lvl 27+) and we will finally have a fair fight?@@
<<linkreplace "Continue" t8n>>You sigh. @@.speech-u; Are all of you dark triads the same?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; We just like to entertain ourselves.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, I agree.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh! Oh! Aaaaand... If you lose, you become my pet.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the price you are going to make me pay, then if you lose, you will become my slave.@@
<<linkreplace "Continue" t8n>>She laughs.@@.speech-mykarah; I like the sound of that! Deal!@@
<<linkreplace "Continue" t8n>>You both go your separate ways, preparing for the upcoming battle.<br>
<<linkreplace "Continue" t8n>><<set $metmykarah = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You walk around the town and are greeted by the guards.<br>
<<if $textskip == true>>
@@.speech-text; Sir, we've heard you've defeated Wanzeru.@@ says the first guard.<br>
@@.speech-u; Yes I did, why?@@
The guards look at each other and get closer to you.<br>
@@.speech-text; Thank you so much! We don't know how to thank you for what you've done for us!@@ said the second guard.<br>
They had taken you by a surprise @@.speech-u; It's okay, no need to thank me.@@
$Characters.elfgirl.name comes to you to thank you as well.<br>
She doesn't say anything, she just stands in front of you and smiles.<br>
When it gets awkward for you, she gets closer and kisses you on the lips.<br>
@@.speech-elfgirl; I don't know what we would have done without you.@@
Both of the guards look at you and each other with a surprised look on their faces.
@@.speech-text; I think it's time for us to go.@@ says the first guard. @@.speech-text; Yeah, haha.@@ says the other, and they walk away, leaving you and $Characters.elfgirl.name alone.<br>
@@.speech-u; I thought this was supposed to be a secret thing.@@
She smiles.@@.speech-elfgirl; I don't care anymore, I want to let everyone know who's bride I'am.@@
@@.speech-u; If that's the case, then let's go to my house and enjoy the time together.@@
$Characters.elfgirl.name nods and follows you to your house.<br>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You arrive at your house and begin kissing $Characters.elfgirl.name.<br>
You undress each other as you kiss and get on the bed, however, you don't want to have sex with her yet.<br>
@@.speech-u; Wait, I know you want to thank me, but don't do it with sex yet.@@
@@.speech-elfgirl; But why not? I want to make sure you stay with us and never leave my side.@@
@@.speech-u; It sounds like you want to hold me captive.@@
@@.speech-elfgirl; That's not what I meant!@@
You smile. @@.speech-u; I know. I don't plan on leaving anytime soon.@@
@@.speech-elfgirl; You promise?@@
@@.speech-u; Yeah, I promise.@@
$Characters.elfgirl.name smiles and kisses you before she leaves your house.
@@.speech-elfgirl; I hope we can spend much more time than before now.@@
@@.speech-u; I will make sure we do.@@
<b>$Characters.elfgirl.name has leveled up</b><br>
<<set $elfgirllvl = 2>>
<<link "Continue">><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-text; Sir, we've heard you've defeated Wanzeru.@@ says the first guard.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yes I did, why?@@
<<linkreplace "Continue" t8n>>The guards look at each other and get closer to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Thank you so much! We don't know how to thank you for what you've done for us!@@ said the second guard.<br>
<<linkreplace "Continue" t8n>>They had taken you by a surprise @@.speech-u; It's okay, no need to thank me.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name comes to you to thank you as well.<br>
<<linkreplace "Continue" t8n>>She doesn't say anything, she just stands in front of you and smiles.<br>
When it gets awkward for you, she gets closer and kisses you on the lips.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I don't know what we would have done without you.@@
<<linkreplace "Continue" t8n>>Both of the guards look at you and each other with a surprised look on their faces.
@@.speech-text; I think it's time for us to go.@@ says the first guard. @@.speech-text; Yeah, haha.@@ says the other, and they walk away, leaving you and $Characters.elfgirl.name alone.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I thought this was supposed to be a secret thing.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-elfgirl; I don't care anymore, I want to let everyone know who's bride I'am.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the case, then let's go to my house and enjoy the time together.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name nods and follows you to your house.<br>
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You arrive at your house and begin kissing $Characters.elfgirl.name.<br>
<<linkreplace "Continue" t8n>>You undress each other as you kiss and get on the bed, however, you don't want to have sex with her yet.<br>
@@.speech-u; Wait, I know you want to thank me, but don't do it with sex yet.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; But why not? I want to make sure you stay with us and never leave my side.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It sounds like you want to hold me captive.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; That's not what I meant!@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I know. I don't plan on leaving anytime soon.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; You promise?@@
@@.speech-u; Yeah, I promise.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles and kisses you before she leaves your house.
@@.speech-elfgirl; I hope we can spend much more time than before now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will make sure we do.@@
<<linkreplace "Continue" t8n>><b>$Characters.elfgirl.name has leveled up</b><br>
<<set $elfgirllvl = 2>>
<<linkreplace "Continue" t8n>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You bring $Characters.elfgirl.name to your house.<br>
<<if $Characters.elfgirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $textskip == true>>
@@.speech-elfgirl; So, what do you want to do this time?@@
@@.speech-u; I want you to pleasure me with your boobs.@@
@@.speech-elfgirl; With my boobs? Will it feel good?@@
@@.speech-u; I believe so, that's why I want you to pleasure me with them.@@
@@.speech-elfgirl; Umm... Okay.@@
She pulls your pants down and puts your cock between her tits.<br>
@@.speech-u; Can you suck it as well?@@
She looks at you for a moment and then proceeds to give you a blowjob with titjob.<br>
<img src="Media/Characters/Elf/Foreplay2/2.webp" width="50%"><br>
@@.speech-u; Yeah just like that, keep going.@@
She continues to pleasure you, just the way you like it.<br>
@@.speech-elfgirl; Does it feel good?@@
@@.speech-u; It feels amazing, so don't stop what you're doing.@@
It doesn't take long for you to reach your limit, so you warn $Characters.elfgirl.name before cumming.<br>
She swallows your cum and chokes on it, making her pull your cock out of her mouth.<br>
<img src="Media/Characters/Elf/Foreplay2/cum2.webp" width="50%"><br>
@@.speech-u; It's okay, you will get used to it.@@
@@.speech-elfgirl; I hope so... I want to bring you joy and pleasure anytime you want.@@
You smile.@@.speech-u; I'm happy for that.@@
You end the session and $Characters.elfgirl.name leaves your house.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; So, what do you want to do this time?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to pleasure me with your boobs.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; With my boobs? Will it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I believe so, that's why I want you to pleasure me with them.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Umm... Okay.@@
<<linkreplace "Continue" t8n>>She pulls your pants down and puts your cock between her tits.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you suck it as well?@@
<<linkreplace "Continue" t8n>>She looks at you for a moment and then proceeds to give you a blowjob with titjob.<br>
<img src="Media/Characters/Elf/Foreplay2/2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah just like that, keep going.@@
<<linkreplace "Continue" t8n>>She continues to pleasure you, just the way you like it.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Does it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It feels amazing, so don't stop what you're doing.@@
<<linkreplace "Continue" t8n>>It doesn't take long for you to reach your limit, so you warn $Characters.elfgirl.name before cumming.<br>
<<linkreplace "Continue" t8n>>She swallows your cum and chokes on it, making her pull your cock out of her mouth.<br>
<img src="Media/Characters/Elf/Foreplay2/cum2.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, you will get used to it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; I hope so... I want to bring you joy and pleasure anytime you want.@@
<<linkreplace "Continue" t8n>>You smile.@@.speech-u; I'm happy for that.@@
<<linkreplace "Continue" t8n>>You end the session and $Characters.elfgirl.name leaves your house.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
@@.speech-elfgirl; Can I pleasure you with my boobs again?@@
@@.speech-u; Please do.@@
She gets down and begins to do what she said she will.<br>
<<set _foreplay = random(0,4)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>
_imageTag<br>
@@.speech-u; Just like that...@@
Her boobs feel so good that you aren't able to last long.<br>
@@.speech-u; I'm going to cum!@@
She pleasures you with her boobs until the last moment.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-elfgirl; Was it better this time?@@
@@.speech-u; Absolutely, nothing can beat the pleasure of your boobs right now.@@
She smiles and cleans up before she leaves.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Can I pleasure you with my boobs again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Please do.@@
<<linkreplace "Continue" t8n>>She gets down and begins to do what she said she will.<br>
<<set _foreplay = random(0,4)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>Her boobs feel so good that you aren't able to last long.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She pleasures you with her boobs until the last moment.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Elf/Foreplay2/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Was it better this time?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Absolutely, nothing can beat the pleasure of your boobs right now.@@
<<linkreplace "Continue" t8n>>She smiles and cleans up before she leaves.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.elfgirl.Relation +=3>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Code Menu</h2>
<b>Enter the code</b><br>
<<textbox "$_code" "">><br>
<<button "Confirm">>
<<set _code = $_code>>
<<if _code == "MegaEXP4Days">>
<<set $code1 = true>>
<</if>>
<<if $indarktown == true>>
<<goto DarkHome>>
<<else>>
<<goto InHut>>
<</if>>
<<script>>
Dialog.close()
<</script>>
<</button>><br>
<<if $code1 == true>>
2x Gold & Exp is enabled<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true>>
You approach $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-dungeongirl; Welcome back, Master.@@
You look at her in surprise.<br>
@@.speech-u; Are you used to your position now?@@
@@.speech-dungeongirl; I guess so...@@
@@.speech-u; That's good to know, because I want to use your body more than ever, since you are willing to be used.@@
$Characters.dungeongirl.name is standing, holding her hand and looking at the bed to her right.<br>
@@.speech-u; So... Are you willing to become my personal sex sleeve?@@
@@.speech-dungeongirl; I don't know, Master.@@
@@.speech-u; I won't make you use your pussy the moment you agree.@@
@@.speech-dungeongirl; Okay... Can we do it when I'm ready? I will service you in any other way until then.@@
@@.speech-u; I will see when the time is right.@@
@@.speech-dungeongirl; Very well, Master.@@
You give her some time to think about more ways she can pleasure you.<br>
<h2>$Characters.dungeongirl.name has leveled up.</h2>
<<link Continue>><<set $dungeongirllvl =2>><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Welcome back, Master.@@
<<linkreplace "Continue" t8n>>You look at her in surprise.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you used to your position now?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I guess so...@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's good to know, because I want to use your body more than ever, since you are willing to be used.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name is standing, holding her hand and looking at the bed to her right.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So... Are you willing to become my personal sex sleeve?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I don't know, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I won't make you use your pussy the moment you agree.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay... Can we do it when I'm ready? I will service you in any other way until then.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will see when the time is right.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Very well, Master.@@
<<linkreplace "Continue" t8n>>You give her some time to think about more ways she can pleasure you.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =2>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
She runs up to you and hugs you.@@.speech-dungeongirl; I've heard you've finally defeated Wanzeru.@@
You smile. @@.speech-u; Yes I did.@@
She begins to check your body. @@.speech-dungeongirl; Any injuries? Any bones broken? Any mental trauma?@@
@@.speech-u; No, I'm fine.@@
$Characters.dungeongirl.name sighs in relief. @@.speech-dungeongirl; Thank god...@@
She looks at your eyes and kisses you.<br>
@@.speech-u; Were you so worried about me that you fell in love with me?@@
She kicks you in the leg. @@.speech-dungeongirl; Moron...@@
@@.speech-u; I'm sorry, I shouldn't have made you worry so much.@@
@@.speech-dungeongirl; It's okay... I'm just happy you came back unharmed.@@
@@.speech-u; Do you want to take a break from guarding?@@
@@.speech-dungeongirl; Not right now, but we can try something new once I can take a break.@@
@@.speech-u; Something new? I'm excited to experiencing it.@@
@@.speech-dungeongirl; Of course you are, pervert.@@
@@.speech-u; I'm not the only pervert here.@@
She grins.<br>@@.speech-dungeongirl; Just go home already.@@
@@.speech-u; Love you.@@
You go home excited for the next meeting.<br>
<h2>$Characters.dungeongirl.name has leveled up</h2><br>
<<link Continue>><<set $dungeongirllvl =2>><<goto DungeonOut>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>She runs up to you and hugs you.@@.speech-dungeongirl; I've heard you've finally defeated Wanzeru.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Yes I did.@@
<<linkreplace "Continue" t8n>>She begins to check your body. @@.speech-dungeongirl; Any injuries? Any bones broken? Any mental trauma?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, I'm fine.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name sighs in relief. @@.speech-dungeongirl; Thank god...@@
<<linkreplace "Continue" t8n>>She looks at your eyes and kisses you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Were you so worried about me that you fell in love with me?@@
<<linkreplace "Continue" t8n>>She kicks you in the leg. @@.speech-dungeongirl; Moron...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry, I shouldn't have made you worry so much.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's okay... I'm just happy you came back unharmed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to take a break from guarding?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Not right now, but we can try something new once I can take a break.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Something new? I'm excited to experiencing it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Of course you are, pervert.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm not the only pervert here.@@
<<linkreplace "Continue" t8n>>She grins.<br>@@.speech-dungeongirl; Just go home already.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Love you.@@
<<linkreplace "Continue" t8n>>You go home excited for the next meeting.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl =2>><<goto DungeonOut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You call $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Are you ready for the next step, sex sleeve?@@
@@.speech-dungeongirl; Yes, Master.@@
@@.speech-u; Good, suck my cock.@@
@@.speech-dungeongirl; Y-Yes, Master@@
She kneels down and pulls down your pants to suck your cock.<br>
@@.speech-dungeongirl; It's so big...@@ She looks mesmerized by your cock.<br>
@@.speech-u; What's the hold up?@@
@@.speech-dungeongirl; Oh... I'm sorry.@@
She begins to give you a blowjob.<br>
<img src="Media/Characters/Dungeon/Lust/BJ/2.webp" width="55%"><br>
Seeing that it's her first time, her blowjob skills feels rather sloppy.<br>
@@.speech-u; Use your tongue more.@@
She begins to use her tongue, making you feel much more pleasure than before.<br>
Not long after, you reach your limit. @@.speech-u; I'm going to cum.@@
She keeps going and you cum inside her throat.<br>
<img src="Media/Characters/Dungeon/Lust/BJ/cum2.webp" width="55%"><br>
She swallows your cum and looks at you in the eyes.<br>
@@.speech-u; You did a good job.@@ you put your palm on her cheek.<br>
@@.speech-dungeongirl; Thank you, master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready for the next step, sex sleeve?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, suck my cock.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Y-Yes, Master@@
<<linkreplace "Continue" t8n>>She kneels down and pulls down your pants to suck your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It's so big...@@ She looks mesmerized by your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What's the hold up?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Oh... I'm sorry.@@
<<linkreplace "Continue" t8n>>She begins to give you a blowjob.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Lust/BJ/2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Seeing that it's her first time, her blowjob skills feels rather sloppy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue more.@@
<<linkreplace "Continue" t8n>>She begins to use her tongue, making you feel much more pleasure than before.<br>
<<linkreplace "Continue" t8n>>Not long after, you reach your limit. @@.speech-u; I'm going to cum.@@
<<linkreplace "Continue" t8n>>She keeps going and you cum inside her throat.<br>
<img src="Media/Characters/Dungeon/Lust/BJ/cum2.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum and looks at you in the eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You did a good job.@@ you put your palm on her cheek.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Thank you, master.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey, are you free tonight?@@
@@.speech-dungeongirl; Hmm... Yeah I guess so.@@
@@.speech-u; Good, want to go to my house?@@
@@.speech-dungeongirl; Can't wait for the service I was planning on giving you?@@
You smile. @@.speech-u; You caught me.@@
@@.speech-dungeongirl; Let's go then.@@ She holds your arm and guides you to your house.<br>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
She pushes you on the bed right after getting to your house and pulls down your pants.<br>
@@.speech-dungeongirl; Woah... Up close that cock of yours really is big.@@
@@.speech-u; Having second thoughts?@@
$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Absolutely not.@@
She begins to suck your cock.<br>
<img src="Media/Characters/Dungeon/Love/BJ/2.webp" width="70%"><br>
Her blowjob skills are making you feel really good, due to her hunger for your cock.<br>
@@.speech-u; You sure missed my cock...@@
She grins while giving you a blowjob.<br>
She keeps sucking your cock.<br>
<img src="Media/Characters/Dungeon/Love/BJ/cum2.webp" width="70%"><br>
She swallows your cum.<br>@@.speech-dungeongirl; Tasty.@@
@@.speech-u; What a slut you are.@@
She smiles.<br> @@.speech-dungeongirl; Only for you, darling.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $dungeongirllvl >=3>>
[[Continue|DarkHome]]<<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, are you free tonight?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Hmm... Yeah I guess so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, want to go to my house?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Can't wait for the service I was planning on giving you?@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; You caught me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Let's go then.@@ She holds your arm and guides you to your house.<br>
<<linkreplace "Continue" t8n>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
She pushes you on the bed right after getting to your house and pulls down your pants.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Woah... Up close that cock of yours really is big.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Having second thoughts?@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Absolutely not.@@
<<linkreplace "Continue" t8n>>She begins to suck your cock.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Dungeon/Love/BJ/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her blowjob skills are making you feel really good, due to her hunger for your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You sure missed my cock...@@
<<linkreplace "Continue" t8n>>She grins while giving you a blowjob.<br>
<<linkreplace "Continue" t8n>>You reach your limit.<br>@@.speech-u; I'm going to cum!@@
<<linkreplace "Continue" t8n>>She keeps sucking your cock.<br>
<img src="Media/Characters/Dungeon/Love/BJ/cum2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum.<br>@@.speech-dungeongirl; Tasty.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What a slut you are.@@
<<linkreplace "Continue" t8n>>She smiles.<br> @@.speech-dungeongirl; Only for you, darling.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $dungeongirllvl >=3>>
[[Continue|DarkHome]]<<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
You call $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Use your mouth to please me.@@
@@.speech-dungeongirl; Yes, Master.@@
She pulls down your pants and begins to suck your cock.<br>
<<set _blowjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
Taking previous advices, she gives you a better blowjob than before.<br>
You reach your limit faster than usual. @@.speech-u; I'm cumming!@@
She keeps going until you cum inside her mouth.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-dungeongirl; Did I do good, Master?@@
@@.speech-u; Yes you did.@@
$Characters.dungeongirl.name smiles.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your mouth to please me.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and begins to suck your cock.<br>
<<set _blowjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>Taking previous advices, she gives you a better blowjob than before.<br>
<<linkreplace "Continue" t8n>>You reach your limit faster than usual. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps going until you cum inside her mouth.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Did I do good, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yes you did.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.dungeongirl.name<br>
<<if $textskip == true>>
@@.speech-u; Can you suck my cock again?@@
@@.speech-dungeongirl; I've been waiting for you to ask that.@@
As you get home, she does what she usually does, she pushes you on the bed and pull your pants down to suck your cock.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Keep going just like that...@@
She increases her speed to make you cum much faster.<br>
It doesn't take you long to reach your limit.<br>@@.speech-u; I'm cumming!@@
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She swallows your cum and looks at you with a smile on her face.<br>
@@.speech-u; Are you a succubus in disguise?@@
She giggles. @@.speech-dungeongirl; You sure wish, huh?@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you suck my cock again?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I've been waiting for you to ask that.@@
<<linkreplace "Continue" t8n>>As you get home, she does what she usually does, she pushes you on the bed and pull your pants down to suck your cock.<br>
<<set _blowjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going just like that...@@
<<linkreplace "Continue" t8n>>She increases her speed to make you cum much faster.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to reach your limit.<br>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/BJ/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She swallows your cum and looks at you with a smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you a succubus in disguise?@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-dungeongirl; You sure wish, huh?@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=3>>
<<if $dungeongirllvl >=3>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|DungeonOut]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You pick up the crown you found on the ground.<br>
<<if $textskip == true>>
You begin to inspect the crown and find out that there are elven carvings on it.<br>
<img src="Media/Characters/ElfPrincess/crown.jpg" width="35%"><br>
@@.speech-u; Could it be that Mykarah kidnapped the princess of Khettainia?@@ You think to yourself.<br>
You look around and think for a second. @@.speech-u; I have to find out right now.@@
You travel to the beast castle for questions.<br>
<img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="55%"><br>
You arrive at the castle and shout for Mykarah. @@.speech-u; MYAKARAH! I know you can hear me!@@
It doesn't take long for her to arrive in front of you. @@.speech-mykarah; Are you here to fight me?@@
@@.speech-u; I have a question.@@ You show her the crown.<br>
She goes from playful to serious mood in an instant.@@.speech-mykarah; Where did you find that?@@
@@.speech-u; Near the entrance... Did you kidnap the princess of Khettainia?@@
She begins to chuckle.@@.speech-mykarah; So what if I did?@@ She points at you. @@.speech-mykarah; As if you can do anything about it.@@
@@.speech-u; Is she alive?@@ You subconsciously release the same aura you used again Wanzeru out of anger.<br>
$Characters.demongirl.name widens her eyes.@@.speech-mykarah; Why do you have that aura?@@
@@.speech-u; I won't repeat myself again. Is she alive?@@
She opens a portal.@@.speech-mykarah; Look at it yourself.@@
<img src="Media/Characters/ElfPrincess/BeastCastle.jpg" width="45%"><br>
The princess looks at the camera and looks at you in grief.<br>
She tries to reach out to you, but then the portal closes.<br>
@@.speech-mykarah; Are you happy now?@@
@@.speech-u; Why do you keep her alive? You have no reason to do so.@@
She smiles.@@.speech-mykarah; There is a very good reason for that, but I won't tell you about it.@@
@@.speech-u; Fair enough, I will make sure to make you regret your actions after the battle.@@
You begin going back to the entrance.<br>
@@.speech-mykarah; Hey!@@
You turn around and look at her. @@.speech-mykarah; Are you one of the Abyss Lords?@@
@@.speech-u; If I was, you wouldn't be alive right now.@@
She grins. @@.speech-mykarah; So you are just a baby Abyss Lord. How adorable!@@
@@.speech-u; Whatever makes you happy.@@
You finally leave Beast Castle and prepare for the next encounter.<br>
<<link Continue>><<set $Characters.elfprincess.found = true>><<goto ScorchedLands>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You begin to inspect the crown and find out that there are elven carvings on it.<br>
<img src="Media/Characters/ElfPrincess/crown.jpg" width="35%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Could it be that Mykarah kidnapped the princess of Khettainia?@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>You look around and think for a second. @@.speech-u; I have to find out right now.@@
<<linkreplace "Continue" t8n>>You travel to the beast castle for questions.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/ScorchedLands/BeastCastle.jpg" width="55%"><br>
You arrive at the castle and shout for Mykarah. @@.speech-u; MYAKARAH! I know you can hear me!@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to arrive in front of you. @@.speech-mykarah; Are you here to fight me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have a question.@@ You show her the crown.<br>
<<linkreplace "Continue" t8n>>She goes from playful to serious mood in an instant.@@.speech-mykarah; Where did you find that?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Near the entrance... Did you kidnap the princess of Khettainia?@@
<<linkreplace "Continue" t8n>>She begins to chuckle.@@.speech-mykarah; So what if I did?@@ She points at you. @@.speech-mykarah; As if you can do anything about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is she alive?@@ You subconsciously release the same aura you used again Wanzeru out of anger.<br>
<<linkreplace "Continue" t8n>>$Characters.demongirl.name widens her eyes.@@.speech-mykarah; Why do you have that aura?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I won't repeat myself again. Is she alive?@@
<<linkreplace "Continue" t8n>>She opens a portal.@@.speech-mykarah; Look at it yourself.@@
<<linkreplace "Continue" t8n>><img src="Media/Characters/ElfPrincess/BeastCastle.jpg" width="45%"><br>
The princess looks at the camera and looks at you in grief.<br>
<<linkreplace "Continue" t8n>>She tries to reach out to you, but then the portal closes.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Are you happy now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why do you keep her alive? You have no reason to do so.@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-mykarah; There is a very good reason for that, but I won't tell you about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fair enough, I will make sure to make you regret your actions after the battle.@@
<<linkreplace "Continue" t8n>>You begin going back to the entrance.<br>
@@.speech-mykarah; Hey!@@
<<linkreplace "Continue" t8n>>You turn around and look at her. @@.speech-mykarah; Are you one of the Abyss Lords?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If I was, you wouldn't be alive right now.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-mykarah; So you are just a baby Abyss Lord. How adorable!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Whatever makes you happy.@@
You finally leave Beast Castle and prepare for the next encounter.<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfprincess.found = true>><<goto ScorchedLands>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true>>
You approach $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Sit on the bed and let me tell you something.@@
She sits down next to you and looks at you in the eyes. @@.speech-humangirl; Yes, Lord?@@
@@.speech-u; I've found your princess, however, she is locked up in Scorched Lands.@@
@@.speech-humangirl; I-I see... Is she okay?@@
@@.speech-u; hard to say, how long have you girls been here?@@
@@.speech-humangirl; A month, but we got separated 3 weeks ago.@@
@@.speech-u; Then she should be fine for now, so don't worry about her.@@
@@.speech-humangirl; Yes, lord.@@
@@.speech-u; As for the promise, I will have you pleasure me more than before, if you want to have you princess saved.@@
@@.speech-humangirl; I... I will make sure to pleasure you, Lord.@@
@@.speech-u; Good, can't wait.@@
You walk away with great expectations from $Characters.humangirl.name<br>
<h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Sit on the bed and let me tell you something.@@
<<linkreplace "Continue" t8n>>She sits down next to you and looks at you in the eyes. @@.speech-humangirl; Yes, Lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I've found your princess, however, she is locked up in Scorched Lands.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I-I see... Is she okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; hard to say, how long have you girls been here?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; A month, but we got separated 3 weeks ago.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then she should be fine for now, so don't worry about her.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; As for the promise, I will have you pleasure me more than before, if you want to have you princess saved.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I... I will make sure to pleasure you, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, can't wait.@@
<<linkreplace "Continue" t8n>>You walk away with great expectations from $Characters.humangirl.name<br>
<<linkreplace "Continue" t8n>><h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; I have news about your princess.@@
@@.speech-humangirl; Really? Where?@@ She looks at you all excited.<br>
@@.speech-u; Yeah... But, she is trapped inside Scorched Land's dungeon or whatever.@@
@@.speech-humangirl; Is she alright?@@
@@.speech-u; Alright would be an overstatement, from how she looks.@@
$Characters.humangirl.name tears up and hugs you to feel comfort while crying.<br>
@@.speech-u; It's okay, don't worry.@@ You pat her head. @@.speech-u; I'm going to save her no matter the cost.@@
You sit down, hold her head to your chest and wait for her to calm down.<br>
After she calms down, she looks at you in the eyes and kisses you on the lips. @@.speech-humangirl; Please come back with princess safely.@@
@@.speech-u; There is nothing to worry about, I'm confident in my strength.@@
@@.speech-humangirl; You promise?@@ @@.speech-u; I promise.@@
She rests on your chest before standing up. @@.speech-humangirl; If you need any morale boost from me, tell me.@@
You smile. @@.speech-u; I hope the morale boost will be different when I ask for it.@@
@@.speech-humangirl; I wouldn't tell you that if it was.@@
She walks away with a smile on her face.<br>
<h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I have news about your princess.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Really? Where?@@ She looks at you all excited.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... But, she is trapped inside Scorched Land's dungeon or whatever.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Is she alright?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright would be an overstatement, from how she looks.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name tears up and hugs you to feel comfort while crying.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay, don't worry.@@ You pat her head. @@.speech-u; I'm going to save her no matter the cost.@@
<<linkreplace "Continue" t8n>>You sit down, hold her head to your chest and wait for her to calm down.<br>
<<linkreplace "Continue" t8n>>After she calms down, she looks at you in the eyes and kisses you on the lips. @@.speech-humangirl; Please come back with princess safely.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is nothing to worry about, I'm confident in my strength.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You promise?@@ @@.speech-u; I promise.@@
<<linkreplace "Continue" t8n>>She rests on your chest before standing up. @@.speech-humangirl; If you need any morale boost from me, tell me.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I hope the morale boost will be different when I ask for it.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I wouldn't tell you that if it was.@@
<<linkreplace "Continue" t8n>>She walks away with a smile on her face.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl =2>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You go up to $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; I want you to use your thighs to pleasure me now.@@
@@.speech-humangirl; My thighs, Lord?@@
@@.speech-u; Did I stutter?@@ You pull down your pants and stand in front of her.<br>
@@.speech-humangirl; N-No you didn't, Lord.@@ She puts your cock between her thighs and doesn't know how to move correctly.<br>
@@.speech-u; Let me do it for you, you useless slut.@@ You grab her by her ass and thrust your cock between her thighs yourself.<br>
<img src="Media/Characters/Human/Lust/tj0.webp" width="55%"><br>
Her pussy is getting wetter each thrust. @@.speech-u; Savor this feeling and motion to pleasure me better next time.@@
You begin to hear her moan. @@.speech-humangirl; Yes, Lord...@@
She rests her head on your shoulder while you are fucking her thighs.<br>
However, you reach your limit not long after. @@.speech-u; Here it comes!@@
You pull your cock out of her thighs and cum against her pussy.<br>
<img src="Media/Characters/Human/Lust/tjc0.webp" width="55%"><br>
@@.speech-humangirl; Thank you for your cum, Lord.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want you to use your thighs to pleasure me now.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; My thighs, Lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Did I stutter?@@ You pull down your pants and stand in front of her.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; N-No you didn't, Lord.@@ She puts your cock between her thighs and doesn't know how to move correctly.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let me do it for you, you useless slut.@@ You grab her by her ass and thrust your cock between her thighs yourself.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Human/Lust/tj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Her pussy is getting wetter each thrust. @@.speech-u; Savor this feeling and motion to pleasure me better next time.@@
<<linkreplace "Continue" t8n>>You begin to hear her moan. @@.speech-humangirl; Yes, Lord...@@
<<linkreplace "Continue" t8n>>She rests her head on your shoulder while you are fucking her thighs.<br>
<<linkreplace "Continue" t8n>>However, you reach your limit not long after. @@.speech-u; Here it comes!@@
<<linkreplace "Continue" t8n>>You pull your cock out of her thighs and cum against her pussy.<br>
<img src="Media/Characters/Human/Lust/tjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Thank you for your cum, Lord.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.humangirl.name, I could use some of that morale boost of yours.@@
@@.speech-humangirl; I was waiting for you to ask for that.@@ She smiles.<br>
She grabs you by your hand and leads you to your hut.<br>
@@.speech-humangirl; We won't be needing these.@@ She pulls down your pants and kneels down in front of you.<br>
She puts your cock between her boobs and smiles at you. @@.speech-humangirl; This is what I had in mind. Just. For. You.@@
@@.speech-u; I'm very happy to be serviced like that by a beauty like you.@@
@@.speech-humangirl; Oh shush.@@ She begins to give you a titjob.<br>
<img src="Media/Characters/Human/Love/tj0.webp" width="55%"><br>
Her passionate movement of her breasts are giving you the pleasure that you've wished you had before.<br>
@@.speech-humangirl; It seems that you are enjoying it more than I thought you would.@@
@@.speech-u; How could I not?@@
It doesn't take long for her to make you cum with her boobs. @@.speech-u; I'm cumming!@@
She keeps moving her boobs until you cum.<br>
<img src="Media/Characters/Human/Love/tjc0.webp" width="55%"><br>
She is covered in cum and looks happy.<br>
@@.speech-humangirl; Ask for more next time.@@ She says it with a smile.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|Forest]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.humangirl.name, I could use some of that morale boost of yours.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I was waiting for you to ask for that.@@ She smiles.<br>
<<linkreplace "Continue" t8n>>She grabs you by your hand and leads you to your hut.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; We won't be needing these.@@ She pulls down your pants and kneels down in front of you.<br>
<<linkreplace "Continue" t8n>>She puts your cock between her boobs and smiles at you. @@.speech-humangirl; This is what I had in mind. Just. For. You.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm very happy to be serviced like that by a beauty like you.@@
<<linkreplace "Continue" t8n>> @@.speech-humangirl; Oh shush.@@ She begins to give you a titjob.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Human/Love/tj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Her passionate movement of her breasts are giving you the pleasure that you've wished you had before.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; It seems that you are enjoying it more than I thought you would.@@
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not?@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to make you cum with her boobs. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps moving her boobs until you cum.<br>
<img src="Media/Characters/Human/Love/tjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She is covered in cum and looks happy.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Ask for more next time.@@ She says it with a smile.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
[[Continue|Forest]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You go up to $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Let me use your thighs.@@
@@.speech-humangirl; Yes, Lord.@@
She pulls down your pants and begins to pleasure you with her thighs.<br>
<<set _thighjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tj" + _thighjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She has learnt from the previous experience and began pleasuring you the way she is supposed to.<br>
You reach your limit due to her thighjob skills @@.speech-u; I'm cumming!@@
You cum between her thighs.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Good job slut, pleasure me just like that next time.@@
@@.speech-humangirl; Yes, Lord.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Let me use your thighs.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and begins to pleasure you with her thighs.<br>
<<set _thighjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tj" + _thighjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She has learnt from the previous experience and began pleasuring you the way she is supposed to.<br>
<<linkreplace "Continue" t8n>>You reach your limit due to her thighjob skills @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>You cum between her thighs.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good job slut, pleasure me just like that next time.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You greet $Characters.humangirl.name<br>
<<if $textskip == true>>
@@.speech-u; Can you pleasure me with your boobs again?@@
She smiles.@@.speech-humangirl; Of course, anything for you.@@
She leads you to your house and begins giving you a titjob.<br>
<<set _titjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tj" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Just like that...@@
She smiles and begins move faster.<br>
You soon reach your limit<br>@@.speech-u; I'm cumming!@@
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She grins. @@.speech-humangirl; You are starting to make a mess of my body.@@
@@.speech-u; That's because you make me feel so good.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
<<if $humangirllvl >=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|Forest]]<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me with your boobs again?@@
<<linkreplace "Continue" t8n>>She smiles.@@.speech-humangirl; Of course, anything for you.@@
<<linkreplace "Continue" t8n>>She leads you to your house and begins giving you a titjob.<br>
<<set _titjob = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tj" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Just like that...@@
<<linkreplace "Continue" t8n>>She smiles and begins move faster.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit<br>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Love/tjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She grins. @@.speech-humangirl; You are starting to make a mess of my body.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's because you make me feel so good.@@
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.humangirl.Relation +=3>>
<<if $humangirllvl >=3>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><<else>>
[[Continue|Forest]]<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You go inside the castle just to see Mykarah sitting on the throne with the elf princess kneeling next to her.<br>
<img src="Media/Map/ScorchedLands/mykarahcastle.jpg" width="70%"><br>
<<if $textskip == true>>
@@.speech-mykarah; Welcome! Here is the price for the victorious one.@@ She grabs elf princess by the head.<br>
@@.speech-mykarah; I just can't wait anymore!@@ She stands up and dashes towards you with her sword.<br>
<<if $player.class == "Warrior">>
You clash swords with her and feel overwhelmed by her strength.<br>
@@.speech-mykarah; Is this the best you can do? Where is that aura of yours!@@ She begins to put all of her strength into her sword.<br>
To avoid the pressure, you redirect the sword while quickstepping to the side.<br>
However, you feel tired just from doing that.<br>
Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
You fall into unconsciousness.<br>
<<link "Continue">><<goto MykarahBattle2>><</link>>
<<elseif $player.class == "Mage">>
You create a barrier in front of you and barrage her with spells.<br>
@@.speech-mykarah; Oh please!@@ She destroys the barrier and tanks your spells that you had casted on her. @@.speech-mykarah; Here I was excited to fight you, yet all you do is cast spells at me!@@
She suddenly appears in front of you and swings her sword at you, causing you to block it with your wand that you had infused with mana.<br>
You quickly cast a fireball at her stomach and blast her away from you, however, all that blocking had made your arms weak.<br>
Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
You fall into unconsciousness.<br>
<<link "Continue">><<goto MykarahBattle2>><</link>>
<<else>>
You dodge her attack and cut her arm, however... It was too shallow.<br>
@@.speech-mykarah; It's almost like a cat scratched me, are you really going to save this forest with this strength?@@ She stomps at the ground, making you lose your balance and prepares to cleave you in half.<br>
You quickly block her sword with your $player.equipment.weapon.name and fly back from the swing.<br>
You recover your footing, but feel your legs trembling.<br>
Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
You fall into unconsciousness.<br>
<<link "Continue">><<goto MykarahBattle2>><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Welcome! Here is the price for the victorious one.@@ She grabs elf princess by the head.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I just can't wait anymore!@@ She stands up and dashes towards you with her sword.<br>
<<if $player.class == "Warrior">>
<<linkreplace "Continue" t8n>>You clash swords with her and feel overwhelmed by her strength.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Is this the best you can do? Where is that aura of yours!@@ She begins to put all of her strength into her sword.<br>
<<linkreplace "Continue" t8n>>To avoid the pressure, you redirect the sword while quickstepping to the side.<br>
However, you feel tired just from doing that.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $player.class == "Mage">>
<<linkreplace "Continue" t8n>>You create a barrier in front of you and barrage her with spells.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh please!@@ She destroys the barrier and tanks your spells that you had casted on her. @@.speech-mykarah; Here I was excited to fight you, yet all you do is cast spells at me!@@
<<linkreplace "Continue" t8n>>She suddenly appears in front of you and swings her sword at you, causing you to block it with your wand that you had infused with mana.<br>
You quickly cast a fireball at her stomach and blast her away from you, however, all that blocking had made your arms weak.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You dodge her attack and cut her arm, however... It was too shallow.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; It's almost like a cat scratched me, are you really going to save this forest with this strength?@@ She stomps at the ground, making you lose your balance and prepares to cleave you in half.<br>
<<linkreplace "Continue" t8n>>You quickly block her sword with your $player.equipment.weapon.name and fly back from the swing.<br>
You recover your footing, but feel your legs trembling.<br>
<<linkreplace "Continue" t8n>>Mykarah walks towards you and activates her flaming aura, that not only burns her surroundings, but increases the temperature as well.<br>
<img src="Media/Map/ScorchedLands/mykarahpower.webp" width="70%"><br>
@@.speech-mykarah; When will you fight me with all you've got?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's now or never...@@ You try to get that same aura, you had when you fought Wanzeru, outside of your body to strengthen yourself.<br>
<<linkreplace "Continue" t8n>>The closer she gets, the hotter it feels and harder to breathe. @@.speech-mykarah; What will it be, our oh so great hero? Death by heat or death by me?@@ She laughs walking towards you.<br>
<<linkreplace "Continue" t8n>>You fall into unconsciousness.<br>
<<linkreplace "Continue" t8n>><<goto MykarahBattle2>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You open your eyes and feel yourself falling...
<<if $textskip == true>>
<<timed 2s t8n>>
falling...<</timed>>
<<timed 4s t8n>>
and falling deeper into the darkness<br>
@@.speech-dungeongirl; You know, maybe we should have kids together, what do you think, $uname?@@
@@.speech-humangirl; Hey! That's not fair, I want kids with you as well!@@ And so they disappear from your eyes.<br>
And reappear again with you being in the house at the dining table, with roses and plates on it. @@.speech-text; Daddy! Daddy! Mommy got us gifts.@@ You open the gifts with a smile on your face and see a head... <<timed 3s t8n>> $Characters.humangirl.name's head.
@@.speech-text; Can't believe that you will have to wield my aura.@@ A deep voice begins coming out of her mouth.<br>
That head and the whole area turns into a humanoid being that stands before you. @@.speech-u; What are you?@@
@@.speech-text; It matters not who I'am, what matters is you trying to call out my aura, a weak and fragile being like you.@@ It makes you fall deeper into the void.<br>
@@.speech-text; You shouldn't even be able to wield this aura, yet you dare call for it.@@ It continues. @@.speech-text; You greedy pests shouldn't use what isn't yours.@@
@@.speech-u; Then can you lend me your power?@@ He clicks his tongue and rejects your request.<br>
@@.speech-text; You have no authority over me, and you never will.@@
@@.speech-u; Then what can I do to gain it?@@
@@.speech-text; Fight me and I shall determine whether you can wield my aura or not.@@
@@.speech-u; Fine, I will fight you.@@
It smiles. @@.speech-text; Good, then shall the battle begin.@@
<<link "Continue">><<goto AuraFighting>><</link>>
<</timed>>
<</timed>>
<<else>>
<<timed 2s t8n>>
falling...<</timed>>
<<timed 4s t8n>>
and falling deeper into the darkness<br>
<<linkreplace "Continue">>@@.speech-dungeongirl; You know, maybe we should have kids together, what do you think, $uname?@@
<<linkreplace "Continue">>@@.speech-humangirl; Hey! That's not fair, I want kids with you as well!@@ And so they disappear from your eyes.<br>
<<linkreplace "Continue">>And reappear again with you being in the house at the dining table, with roses and plates on it. @@.speech-text; Daddy! Daddy! Mommy got us gifts.@@ You open the gifts with a smile on your face and see a head... <<timed 3s t8n>> $Characters.humangirl.name's head.
<<linkreplace "Continue">>@@.speech-text; Can't believe that you will have to wield my aura.@@ A deep voice begins coming out of her mouth.<br>
<<linkreplace "Continue">>That head and the whole area turns into a humanoid being that stands before you. @@.speech-u; What are you?@@
<<linkreplace "Continue">>@@.speech-text; It matters not who I'am, what matters is you trying to call out my aura, a weak and fragile being like you.@@ It makes you fall deeper into the void.<br>
<<linkreplace "Continue">>@@.speech-text; You shouldn't even be able to wield this aura, yet you dare call for it.@@ It continues. @@.speech-text; You greedy pests shouldn't use what isn't yours.@@
<<linkreplace "Continue">>@@.speech-u; Then can you lend me your power?@@ He clicks his tongue and rejects your request.<br>
<<linkreplace "Continue">>@@.speech-text; You have no authority over me, and you never will.@@
<<linkreplace "Continue">>@@.speech-u; Then what can I do to gain it?@@
<<linkreplace "Continue">>@@.speech-text; Fight me and I shall determine whether you can wield my aura or not.@@
<<linkreplace "Continue">>@@.speech-u; Fine, I will fight you.@@
<<linkreplace "Continue">>It smiles. @@.speech-text; Good, then shall the battle begin.@@
<<linkreplace "Continue">><<goto AuraFighting>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</timed>>
<</if>>
</center>
@@.big-name;
<<set $Enemy to {
"name": "???",
"health": 10000,
"damage": 80,
"agi": 10,
"exp": 0,
"gold": 0
}>>
<<set $Aurafight = true>>
<<goto AuraFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Map/ScorchedLands/Aura"+ ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $Aurafight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=9800>>
<<goto MykarahBattle3>>
<</if>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<if $player.health > 0>>
<<set $Aurafight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround += 1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto AuraFight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $Aurafight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
It stops the fight and looks at you.<br>
<<if $textskip == true>>
@@.speech-text; Even though I've been trying to kill you, you landed your damn attacks on me... And survived, even after taking attacks of my own.@@
You can barely stand, but you have to act strong. @@.speech-text; I hope you know, most people would have died from one attack, so...@@ It reaches out to you.<br>
<h1><b><<timed 3s t8n>>
WAKE UP<</timed>> <<timed 4.5s t8n>>, ABYSS LORD
<</timed>></b></h1>
<<timed 6s t8n>>
<<goto MykarahBattle4>>
<</timed>>
<<else>>
<<linkreplace "Continue">>@@.speech-text; Even though I've been trying to kill you, you landed your damn attacks on me... And survived, even after taking attacks of my own.@@
<<linkreplace "Continue">>You can barely stand, but you have to act strong. @@.speech-text; I hope you know, most people would have died from one attack, so...@@ It reaches out to you.<br>
<h1><b><<timed 3s t8n>>
WAKE UP<</timed>> <<timed 4.5s t8n>>, ABYSS LORD
<</timed>></b></h1>
<<timed 6s t8n>>
<<goto MykarahBattle4>>
<</timed>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You suddenly open your eyes and release your Abyssal aura.<br>
<img src="Media/Map/ScorchedLands/charaura.webp" width="70%"><br>
<<if $textskip == true>>
You aura engulfs the whole area, extinguishes Mykarah's aura along with her flames.<br>
Scorched Forest is now your temporary domain, nothing can enter, leave, move, see, or make a noise without your permission.<br>
Your footstep echoes throrough the forest, leaving Mykarah scared and, from hearing her thoughts, begging for life.<br>
Even though your aura engulfed the forest for 5 seconds, it was already clear who dominates the forest and won the battle.<br>
You look down and see Mykarah bowing on her knees. @@.speech-mykarah; I-I-I-I'M SORRY ABYSS LORD! I WILL ALWAYS BE YOURS, I WILL OBEY ALL OF YOUR ORDERS!@@
Before being able to mutter a word, you pass out from overusing abyssal aura.<br>
<<link "Continue">><<goto MykarahEnd>><</link>>
<<else>>
<<linkreplace "Continue">>You aura engulfs the whole area, extinguishes Mykarah's aura along with her flames.<br>
<<linkreplace "Continue">>Scorched Forest is now your temporary domain, nothing can enter, leave, move, see, or make a noise without your permission.<br>
<<linkreplace "Continue">>Your footstep echoes throrough the forest, leaving Mykarah scared and, from hearing her thoughts, begging for life.<br>
<<linkreplace "Continue">>Even though your aura engulfed the forest for 5 seconds, it was already clear who dominates the forest and won the battle.<br>
<<linkreplace "Continue">>You look down and see Mykarah bowing on her knees. @@.speech-mykarah; I-I-I-I'M SORRY ABYSS LORD! I WILL ALWAYS BE YOURS, I WILL OBEY ALL OF YOUR ORDERS!@@
<<linkreplace "Continue">>Before being able to mutter a word, you pass out from overusing abyssal aura.<br>
<<linkreplace "Continue">><<goto MykarahEnd>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You open your eyes to see $Characters.dungeongirl.name and $Characters.humangirl.name sitting next to you at your own house.<br>
<<if $textskip == true>>
@@.speech-humangirl; Are you okay?@@
@@.speech-u; Why am I here? How did I get here?@@
@@.speech-dungeongirl; Mykarah brought you and the elf princess here.@@
@@.speech-u; Oh... I see, where are they now?@@
@@.speech-dungeongirl; Mykarah is outside the room and princess is in the town talking to everyone.@@
@@.speech-u; Outside the room?@@ They both nod. @@.speech-u; MYKA-@@ The door suddenly opens and you see Mykarah rushing in.<br>
She goes down on her knees and doesn't move or say a word. @@.speech-u; Raise your head.@@ You get up from the bed. @@.speech-u; So I win.@@ You smile.<br>
@@.speech-mykarah; Yes... You win, My Lord.@@
You hear someone else come in through the main entrance, you look at the door and see the elf princess looking at you, frightened.<br>
@@.speech-u; It's okay, I'm not an evil one.@@ You raise your hand and smile.<br>
@@.speech-elfprincess; I have a feeling you are worse than that demon bitch.@@
@@.speech-mykarah; What did you call me??!! YOU DAMN LONG EARED BI-@@ @@.speech-u; Keep your mouth shut.@@
@@.speech-mykarah; I'm sorry, My Lord.@@
@@.speech-u; So, princess.@@ @@.speech-elfprincess; $Characters.elfprincess.name.@@ @@.speech-u; Right, $Characters.elfprincess.name. I hope we can become allies in the future or in the present, because I could care less about fame or power.@@
@@.speech-elfprincess; You are not the first person to say that, and you certainly won't be the last.@@
@@.speech-u; True, however, I mean no harm to you nor your kingdom, if I meant any harm, I would have killed you and your guard over here on the spot.@@
She looks at you with a bitter look. @@.speech-elfprincess; I can't argue with that, if you can help me get back to the kingdom, then I will consider it.@@
@@.speech-u; Great! Anyway that's all for today's meeting.@@
<b> You have rescued elf princess.<br>
Mykarah is now your slave.<br>
You have gained aura.<br></b>
<<set $Characters.demongirl.enslaved = true>>
<<set $Aurafight = false>>
<<link "Continue">><<goto DarkTown>><</link>>
<<else>>
<<linkreplace "Continue">>@@.speech-humangirl; Are you okay?@@
@@.speech-u; Why am I here? How did I get here?@@
<<linkreplace "Continue">>@@.speech-dungeongirl; Mykarah brought you and the elf princess here.@@
<<linkreplace "Continue">>@@.speech-u; Oh... I see, where are they now?@@
@@.speech-dungeongirl; Mykarah is outside the room and princess is in the town talking to everyone.@@
<<linkreplace "Continue">>@@.speech-u; Outside the room?@@ They both nod. @@.speech-u; MYKA-@@ The door suddenly opens and you see Mykarah rushing in.<br>
<<linkreplace "Continue">>She goes down on her knees and doesn't move or say a word. @@.speech-u; Raise your head.@@ You get up from the bed. @@.speech-u; So I win.@@ You smile.<br>
<<linkreplace "Continue">>@@.speech-mykarah; Yes... You win, My Lord.@@
<<linkreplace "Continue">>You hear someone else come in through the main entrance, you look at the door and see the elf princess looking at you, frightened.<br>
<<linkreplace "Continue">>@@.speech-u; It's okay, I'm not an evil one.@@ You raise your hand and smile.<br>
<<linkreplace "Continue">>@@.speech-elfprincess; I have a feeling you are worse than that demon bitch.@@
<<linkreplace "Continue">>@@.speech-mykarah; What did you call me??!! YOU DAMN LONG EARED BI-@@ @@.speech-u; Keep your mouth shut.@@
<<linkreplace "Continue">>@@.speech-mykarah; I'm sorry, My Lord.@@
<<linkreplace "Continue">>@@.speech-u; So, princess.@@ @@.speech-elfprincess; $Characters.elfprincess.name.@@ @@.speech-u; Right, $Characters.elfprincess.name. I hope we can become allies in the future or in the present, because I could care less about fame or power.@@
<<linkreplace "Continue">>@@.speech-elfprincess; You are not the first person to say that, and you certainly won't be the last.@@
<<linkreplace "Continue">>@@.speech-u; True, however, I mean no harm to you nor your kingdom, if I meant any harm, I would have killed you and your guard over here on the spot.@@
<<linkreplace "Continue">>She looks at you with a bitter look. @@.speech-elfprincess; I can't argue with that, if you can help me get back to the kingdom, then I will consider it.@@
<<linkreplace "Continue">>@@.speech-u; Great! Anyway that's all for today's meeting.@@
<<linkreplace "Continue">> <b> You have rescued elf princess.<br>
Mykarah is now your slave.<br>
You have gained aura.<br></b>
<<set $Characters.demongirl.enslaved = true>>
<<set $Aurafight = false>>
<<linkreplace "Continue">><<goto DarkTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $demongirllvl == undefined>>
<<set $demongirllvl = 0>>
<</if>>
<img src="Media/Characters/Demon/Portrait.jpg" width="55%"><br>
<<if $demongirllvl == 0 and $Characters.demongirl.Relation >=5>>
<<link "Level up">><<goto Demonlvl1>>
<<script>>
Dialog.close()<</script>><</link>><br>
<</if>>
Relation: <<print $Characters.demongirl.Relation>>/<<if $demongirllvl == 0>>5<<elseif $demongirllvl == 1>>15<<else>>done<</if>><br>
<h3>Level 0</h3>
<<link "Talk">><<script>> Dialog.close()<</script>><<goto DemonTalk>><</link>>
<<if $demongirllvl >= 1>>
<h3>Level 1</h3>
<<link "Handjob">><<script>>Dialog.close()<</script>><<goto DemonService>><</link>>
<</if>>
<<if $demongirllvl >= 2>>
<h3>Level 2</h3>
<<link "Blowjob">><<script>>Dialog.close()<</script>><<goto DemonService2>><</link>>
<</if>>
</center>
@@.big-name;
<center>
<<if $demongirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
<<if $Characters.demongirl.Relation == 0 or $gallerytalk1 == true>>
You have a talk with your new slave.<br>
<<if $textskip == true>>
@@.speech-u; So this is where you are nesting from now on, huh?@@
@@.speech-mykarah; Yes it is, My Lord.@@
@@.speech-u; Why this place in particular?@@
@@.speech-mykarah; Ummm, because I'm quite fond of it, My Lord.@@
@@.speech-u; I see... You don't have to say "My Lord" every sentence.@@
@@.speech-mykarah; Yes... Thank you.@@
@@.speech-u; Now I have a question. Do you demonfolk always submit to those stronger than you?@@
@@.speech-mykarah; Oh! Y-Yes we do, it's a part of our tradition to do that, of course it's only if the man defeats us in a battle.@@
@@.speech-u; And if you defeat the man, then he becomes your personal servant.@@
@@.speech-mykarah; Yes, that is how it works.@@
@@.speech-u; I see and where are demonfolk from?@@
@@.speech-mykarah; We come from a very hot terrain in Djävulens continent.@@
@@.speech-u; And what does that word mean?@@
@@.speech-mykarah; It means "The Devil"@@
@@.speech-u; The Devil, huh. What a fitting name for a land with demons.@@
@@.speech-mykarah; Yeah and there is a history behind that continent as for why it was called that.@@
@@.speech-u; Do your folk speak that very same language?@@
@@.speech-mykarah; Only elders do, because we new generations are supposed to learn commonfolk language.@@
@@.speech-u; Do you know the language yourself?@@
@@.speech-mykarah; Somewhat, I have studied it for a year all by myself, but I don't think I can uphold a conversation with elders.@@
@@.speech-u; What an interesting world this is.@@ You stand up.<br>
@@.speech-u; I better get going, talk to you later.@@ She waves as you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So this is where you are nesting from now on, huh?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes it is, My Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why this place in particular?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Ummm, because I'm quite fond of it, My Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... You don't have to say "My Lord" every sentence.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes... Thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Now I have a question. Do you demonfolk always submit to those stronger than you?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Oh! Y-Yes we do, it's a part of our tradition to do that, of course it's only if the man defeats us in a battle.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And if you defeat the man, then he becomes your personal servant.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, that is how it works.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see and where are demonfolk from?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; We come from a very hot terrain in Djävulens continent.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what does that word mean?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; It means "The Devil"@@
<<linkreplace "Continue" t8n>>@@.speech-u; The Devil, huh. What a fitting name for a land with demons.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yeah and there is a history behind that continent as for why it was called that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do your folk speak that very same language?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Only elders do, because we new generations are supposed to learn commonfolk language.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know the language yourself?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Somewhat, I have studied it for a year all by myself, but I don't think I can uphold a conversation with elders.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What an interesting world this is.@@ You stand up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I better get going, talk to you later.@@ She waves as you leave.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.demongirl.Relation == 1 or $gallerytalk2 == true>>
You walk up to Mykarah, but she looks distressed.<br>
<<if $textskip == true>>
@@.speech-u; Is something wrong?@@
@@.speech-mykarah; Why won't you make me act like a slave?@@
@@.speech-u; What do you mean?@@
@@.speech-mykarah; You act as if I'm just a normal girl you are talking to... Think of me as a slave!@@
@@.speech-u; Does me talking to you like a normal person, make you uncomfortable?@@
@@.speech-mykarah; Yes... So please use me, beat me or do anything that a master is supposed to do to a slave.@@
@@.speech-u; What if I said that I want my slave to not feel pressured by me from being aggressive towards her?@@
@@.speech-mykarah; But that's just... I see, is it because you are unsure if I will keep my promise?@@
@@.speech-u; That has nothing to do with the promise, I really do think that.@@
@@.speech-mykarah; Then Master, make me happy by being aggressive towards me.@@
@@.speech-u; Is that what you really want?@@
@@.speech-mykarah; Yes it is.@@
@@.speech-u; Okay, I will keep that in mind then.@@
@@.speech-mykarah; Thank you, Master.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Is something wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Why won't you make me act like a slave?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What do you mean?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; You act as if I'm just a normal girl you are talking to... Think of me as a slave!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Does me talking to you like a normal person, make you uncomfortable?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes... So please use me, beat me or do anything that a master is supposed to do to a slave.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What if I said that I want my slave to not feel pressured by me from being aggressive towards her?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; But that's just... I see, is it because you are unsure if I will keep my promise?@@
<<linkreplace "Continue" t8n>>@@.speech-u; That has nothing to do with the promise, I really do think that.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Then Master, make me happy by being aggressive towards me.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is that what you really want?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes it is.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, I will keep that in mind then.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Thank you, Master.@@
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.demongirl.Relation == 2 or $gallerytalk3 == true>>
You see Mykarah sitting on the pillar wandering off in her mind.<br>
<<if $textskip == true>>
@@.speech-u; What are you thinking about?@@
@@.speech-mykarah; I was just thinking about my homeland.@@
@@.speech-u; I never got to ask you, why are you even here?@@
@@.speech-mykarah; I-I don't want to talk about it.@@
@@.speech-u; Speak up.@@ you say it in aggressive tone.<br>
She looks at you in surprise. @@.speech-mykarah; Maybe you being aggressive towards me really is weird.@@
@@.speech-u; Right? So, tell me why are you here?@@
@@.speech-mykarah; Greed... For fame that The Dark Triad had in store.@@
@@.speech-u; So you just wanted to make yourself known.@@
@@.speech-mykarah; I guess so... We demonfolk want to dominate people, but as you can see... I'm the one that got dominated.@@
@@.speech-u; Yet you don't regret a single thing.@@
@@.speech-mykarah; Of course not, I got strangely a kind master. For that I can appreciate at least some things.@@
@@.speech-u; Why don't you come to my house and take care of the house instead of his ruined castle?@@
@@.speech-mykarah; I don't know how to do housework. The only proficient thing I'm good at is fighting.@@
@@.speech-u; I will make you learn how to do them, lecturing and scolding the slave is master's work.@@
She smiles. @@.speech-mykarah; Yeah... It is.@@ She looks up at the sky and sits with you in silence.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; What are you thinking about?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I was just thinking about my homeland.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I never got to ask you, why are you even here?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I-I don't want to talk about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Speak up.@@ you say it in aggressive tone.<br>
<<linkreplace "Continue" t8n>>She looks at you in surprise. @@.speech-mykarah; Maybe you being aggressive towards me really is weird.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Right? So, tell me why are you here?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Greed... For fame that The Dark Triad had in store.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you just wanted to make yourself known.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I guess so... We demonfolk want to dominate people, but as you can see... I'm the one that got dominated.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yet you don't regret a single thing.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Of course not, I got strangely a kind master. For that I can appreciate at least some things.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why don't you come to my house and take care of the house instead of his ruined castle?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I don't know how to do housework. The only proficient thing I'm good at is fighting.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will make you learn how to do them, lecturing and scolding the slave is master's work.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-mykarah; Yeah... It is.@@ She looks up at the sky and sits with you in silence.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.demongirl.Relation == 3 or $gallerytalk4 == true>>
You go and sit down with Mykarah.<br>
<<if $textskip == true>>
You both talk for some time and learn nothing new about her, as if she's hiding something from you.<br>
Some time passes after you finish talking with her and look at the surroundings.<br>
You begin to think, that this place resembles her homeland, therefore, the trees and the land is scorched and the castle is in ruins.<br>
She could be a runaway or she wanted to adventure, you don't know.<br>
So you sit and wonder, before you go away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You both talk for some time and learn nothing new about her, as if she's hiding something from you.<br>
<<linkreplace "Continue" t8n>>Some time passes after you finish talking with her and look at the surroundings.<br>
<<linkreplace "Continue" t8n>>You begin to think, that this place resembles her homeland, therefore, the trees and the land is scorched and the castle is in ruins.<br>
<<linkreplace "Continue" t8n>>She could be a runaway or she wanted to adventure, you don't know.<br>
<<linkreplace "Continue" t8n>>So you sit and wonder, before you go away.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
sit down with Mykarah.<br>
<<if $textskip == true>>
Learning nothing new from her you begin to be suspicious of her.<br>
Maybe next time you talk to her will be the right time to set things straight.<br>
You talk a bit before you leave her alone.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>Learning nothing new from her you begin to be suspicious of her.<br>
<<linkreplace "Continue" t8n>>Maybe next time you talk to her will be the right time to set things straight.<br>
<<linkreplace "Continue" t8n>>You talk a bit before you leave her alone.<br>
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|BeastCastle]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $demongirllvl == 1 or $gallerytalk6 == true>>
You sit on a stone block and see Mykarah come up to you and kneel.<br>
<<if $textskip == true>>
@@.speech-u; Once we get out of the forest, I want you to keep an eye on the princess.@@
@@.speech-mykarah; Yes, Lord.@@
@@.speech-u; And I will have to make a chain for you, so people don't look at you in fear.@@
@@.speech-mykarah; I believe they won't do that either way, Lord.@@
@@.speech-u; What makes you so sure?@@
@@.speech-mykarah; Demons have been neutral with other races for 50 years now.@@
@@.speech-u; If that's the case, then we don't need to worry about scaring off other people.@@
@@.speech-mykarah; That is indeed the case, Lord.@@
@@.speech-u; You are dismissed, I will come by again if I have something else to say.@@
@@.speech-mykarah; Very well, Lord.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>> <br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Once we get out of the forest, I want you to keep an eye on the princess.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And I will have to make a chain for you, so people don't look at you in fear.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I believe they won't do that either way, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so sure?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Demons have been neutral with other races for 50 years now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If that's the case, then we don't need to worry about scaring off other people.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; That is indeed the case, Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are dismissed, I will come by again if I have something else to say.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Very well, Lord.@@
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>> <br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $demongirllvl == 2 or $gallerytalk7 == true>>
You sit down next to Mykarah.<br>
<<if $textskip == true>>
@@.speech-u; Do you think Ragrath didn't kill your father?@@
@@.speech-mykarah; I think he did, we saw it in the orb.@@
@@.speech-u; But what if the orb could be manipulated, what then?@@
@@.speech-mykarah; I still don't believe he didn't kill him. I don't care what he says as his "other" self.@@
@@.speech-u; I see... How are you doing outside of that?@@
She looks at you. @@.speech-mykarah; Better than before, but thanks for asking... Lord.@@
@@.speech-u; I'm glad to hear that, don't think too much about your father's death and Ragrath, okay?@@
She nods.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|Villa]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you think Ragrath didn't kill your father?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I think he did, we saw it in the orb.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But what if the orb could be manipulated, then what?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I still don't believe he didn't kill him. I don't care what he says as his "other" self.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... How are you doing outside of that?@@
<<linkreplace "Continue" t8n>>She looks at you. @@.speech-mykarah; Better than before, but thanks for asking... Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm glad to hear that, don't think too much about your father's death and Ragrath, okay?@@
<<linkreplace "Continue" t8n>>She nods.<br>
<<if $gallerytalk7 == true>>
<<link Continue>><<set $gallerytalk7 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.demongirl.Relation +=1>>
[[Continue|Villa]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.demongirl.Relation <=6 or $galleryforeplay1_1 == true>>
You call out to Mykarah.<br>
<<if $textskip == true>>
@@.speech-u; It's time for your first orders as a slave.@@
@@.speech-mykarah; What would the order be, Master?@@
@@.speech-u; Please me with your hand.@@
@@.speech-mykarah; I know a place we can go, to satisfy your sexual needs.@@ She opens a portal leading to a bedroom.<br>
You follow her into the portal and get pushed onto the bed by her, as your clothes suddenly disappear, and she begins to please your with her hand.<br>
<img src="Media/Characters/Demon/hj0.webp" width="55%"><br>
@@.speech-u; Keep going slave, don't even waste a second to make me feel good.@@
Following your order, she begins to speed up, making you reach your limit sooner.<br>
@@.speech-u; Here it comes!@@ You cum all over her hand.<br>
<img src="Media/Characters/Demon/hjc0.webp" width="55%"><br>
She begins to lick your cum from her hand with a smile on her face. @@.speech-u; I expect such services from you later on as well.@@
You leave the bedroom through the portal and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; It's time for your first orders as a slave.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; What would the order be, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Please me with your hand.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I know a place we can go, to satisfy your sexual needs.@@ She opens a portal leading to a bedroom.<br>
<<linkreplace "Continue" t8n>>You follow her into the portal and get pushed onto the bed by her, as your clothes suddenly disappear, and she begins to please your with her hand.<br>
<img src="Media/Characters/Demon/hj0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep going slave, don't even waste a second to make me feel good.@@
<<linkreplace "Continue" t8n>>Following your order, she begins to speed up, making you reach your limit sooner.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Here it comes!@@ You cum all over her hand.<br>
<img src="Media/Characters/Demon/hjc0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She begins to lick your cum from her hand with a smile on her face. @@.speech-u; I expect such services from you later on as well.@@
<<linkreplace "Continue" t8n>>You leave the bedroom through the portal and go on your way.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You ask Mykarah for another handjob.<br>
<<if $textskip == true>>
She does the same as usual and opens a portal to a bedroom.<br>
You both go through the portal and Mykarah begins to sexually please you with her hand.<br>
<<set _handjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Demon/hj" + _handjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; Go faster slave.@@ She does as she is told and goes faster making you cum sooner<br>
@@.speech-u; I'm cumming!@@ You cum all over her hand.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Demon/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; Expect another order to please me again.@@
@@.speech-mykarah; Yes, Master.@@
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She does the same as usual and opens a portal to a bedroom.<br>
<<linkreplace "Continue" t8n>>You both go through the portal and Mykarah begins to sexually please you with her hand.<br>
<<set _handjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Demon/hj" + _handjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Go faster slave.@@ She does as she is told and goes faster making you cum sooner<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@ You cum all over her hand.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Demon/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Expect another order to please me again.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, Master.@@
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.demongirl.Relation +=2>>
<<if $Characters.bunnygirl.Relation >=2>>
[[Continue|Villa]]
<<else>>
[[Continue|BeastCastle]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You sit down next to Mykarah and look at her.<br>
<<if $textskip == true>>
@@.speech-u; You know... Maybe I should have done this a long time ago.@@
@@.speech-mykarah; Should have done what, Master?@@
You grab her by the hair and throw her down the pillar. @@.speech-u; Don't just lay there, suck my finger.@@
She looks surprised from the way you are acting, but excited as well.@@.speech-mykarah; Y-Yes Master.@@ She begins to suck on your finger with arousal on her face<br>
<img src="Media/Characters/Demon/finger.jpeg" width="35%"><br>
@@.speech-u; You dirty fucking slut.@@ You grab her by the neck and make her stand up.<br>
She looks happy being choked. @@.speech-mykarah; Finally... You are... Doing what I wanted... You to do...@@
You drop her on her knees. @@.speech-u; Now that we have established that, I order you to do sexual acts with me.@@
She begins gasping for air after you release her. @@.speech-mykarah; Yes... Master.@@
<b> Mykarah has leveled up.</b><br>
<<link Continue>><<set $demongirllvl = 1>><<goto BeastCastle>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; You know... Maybe I should have done this a long time ago.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Should have done what, Master?@@
<<linkreplace "Continue" t8n>>You grab her by the hair and throw her down the pillar. @@.speech-u; Don't just lay there, suck my finger.@@
<<linkreplace "Continue" t8n>>She looks surprised from the way you are acting, but excited as well.@@.speech-mykarah; Y-Yes Master.@@ She begins to suck on your finger with arousal on her face<br>
<img src="Media/Characters/Demon/finger.jpeg" width="35%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; You dirty fucking slut.@@ You grab her by the neck and make her stand up.<br>
<<linkreplace "Continue" t8n>>She looks happy being choked. @@.speech-mykarah; Finally... You are... Doing what I wanted... You to do...@@
<<linkreplace "Continue" t8n>>You drop her on her knees. @@.speech-u; Now that we have established that, I order you to do sexual acts with me.@@
<<linkreplace "Continue" t8n>>She begins gasping for air after you release her. @@.speech-mykarah; Yes... Master.@@
<<linkreplace "Continue" t8n>><b> Mykarah has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $demongirllvl = 1>><<goto BeastCastle>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/Town.jpg" width="75%"><br>
@@.speech-u; Are you ready to go to Spirit Land?@@
<<linkreplace "Continue" t8n>>She looks at you and sighs.<br>@@.speech-elfprincess; Yeah, I guess so.@@
<<linkreplace "Continue" t8n>>You look around.<br>@@.speech-u; Where is $Characters.humangirl.name?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I told her to stay here and dismissed her from her role.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why would you do that? Wasn't she supposed to guard you until you die?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; What? No! I hired her because she had nowhere to go. Not only that, but royal guards are not supposed to guard until our death, they are supposed to guard us until we fire them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's... A strange rule.@@
<<linkreplace "Continue" t8n>>She looks at Mykarah.<br>@@.speech-elfprincess; Is she coming with us?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, more manpower is always better.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That is true. Anyway let's go to Spirit Land and defeat the final founder.@@
<<linkreplace "Continue" t8n>> You and your party finally heads to the final area, The Spirit Land.<br>
<<linkreplace "Continue" t8n>><<goto "SpiritLand Intro2">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Explore/Dark Forest.jpg" width="70%"><br>
While heading to The Spirit Land, you get curious about the princess.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I ask you a question?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Make it short.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why did you really come to this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Did $Characters.humangirl.name not tell you?@@
<<linkreplace "Continue" t8n>>@@.speech-u; She did, but not much. However, I heard from $Characters.elfgirl.name, that you ran away from the kingdom for some reason.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I ran away because coup d'état was going to happen, or so I've heard.@@
<<linkreplace "Continue" t8n>>You look in shock.<br>@@.speech-u; A coup? For what reason?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Because greedy racist bastards want power and get rid of races other than human in the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, you would have been killed?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Or enslaved, however, I need your power to eliminate them before they do anything.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What makes you so sure that they haven't already done it?@@
<<linkreplace "Continue" t8n>>She stops and looks at you.<br>@@.speech-elfprincess; I just want to believe that they haven't done it, okay?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Sorry, but you have think about it. What if they have already overthrown the royalties? What would you do then?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Take back the power they have taken, that's what I'm going to do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@
<<linkreplace "Continue" t8n>>You continue walking to The Spirit land.<br>
<<linkreplace "Continue" t8n>><<goto "SpiritLand Intro3">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="70%"><br>
You finally reach the area, Spirit Land.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Well... We are finally here.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Let's find a village, my legs are exhausted.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, do you want me to carry you?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That's the last thing I want you to do.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What a brat.@@ You think to yourself.<br>
<<linkreplace "Continue" t8n>>You walk around and see lights from afar.<br> @@.speech-u; Is that the town?@@
<<linkreplace "Continue" t8n>>She runs over to you.<br>@@.speech-elfprincess; Yes! It is!@@
<img src="Media/Map/FairyTown.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You walk to the town and see fairies flying around near it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's take a break in this village.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yeah, about time!@@
<<linkreplace "Continue" t8n>>The houses look too big for fairies, but you don't mind it.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Let's talk about the plans tomorrow, I'm really tired to think about anything right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright.@@
<<linkreplace "Continue" t8n>>You both go to your own rooms in the inn.<br>
<<set $kujdestarmet = false>>
<<set $Characters.elfprincess.Relation = 1>>
<<linkreplace "Continue" t8n>><<goto "FairyTown">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="75%"><br>
Fairy Town<br><br>
<<if $kujdestarmet == false>>
<<link "You see someone in front of your room">>
<<goto "Kujdestar Intro">>
<</link>><br>
<<else>>
<<if $Characters.elfprincess.Relation == 1>>
<<link "Talk with $Characters.elfprincess.name">>
<<goto "Spiritland story1">>
<</link>><br>
<</if>>
<<if $Characters.elfprincess.Relation == 2 and $Characters.fairyprincess.Relation == 0>>
<<link "Talk with the fairy princess">>
<<goto "Spiritland story2">>
<</link>><br>
<</if>>
<<if $Characters.fairyprincess.Relation == 1 and $player.level <30>>
<b>
Reach level 30 to continue the story and fight the final boss<br>
</b>
<br>
<<elseif $Characters.fairyprincess.Relation == 1 and $player.level >=30>>
<<link "Speak with $Characters.elfprincess.name">>
<<goto ForestFinal1>>
<</link>>
<br>
<</if>>
<<if $Characters.fairyprincess.Relation >=2>>
<<link $Characters.fairyprincess.name>>
<<script>>
Dialog.wiki(Story.get("Fairyprincess").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Rest">>
<<set $player.health = $player.maxhealth>>
<<goto FairyTown>>
<</link>><br>
<</if>>
<<link "Leave">>
<<goto "SpiritLand">>
<</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="75%"><br>
Spirit Land<br><br>
<<if $Characters.squirrelgirl.found == false and $Characters.fairyprincess.Relation >=2>>
<<link "You see a large squirrel tail sticking out of the bush">><<goto SquirrelMeet>><</link>><br>
<</if>>
<<if $Characters.squirrelgirl.found == true>>
<<link "$Characters.squirrelgirl.name">>
<<script>>
Dialog.wiki(Story.get("Squirrelgirl").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<link "Fairy Town">>
<<goto FairyTown>>
<</link>><br>
<<if $Characters.fairyprincess.Relation >=1>>
<<link "Battle grounds">>
<<goto "Spirit Battlegrounds">>
<</link>><br>
<</if>>
<<link "Leave">>
<<set $spiritland = false>>
<<goto "DarkForest">>
<</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
The man looks at you with welcoming manner.<br>
<img src="Media/Map/Kujdestar.jpg" width="30%"><br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; You must be $uname, the national hero.@@
<<linkreplace "Continue" t8n>>You bring out your weapon. <br>@@.speech-u; You must be Kujdestar!@@
<<linkreplace "Continue" t8n>>He holds his hands up. @@.speech-kujdestar; I'm not here to pose a threat to you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh! Of course, all of you want to introduce yourselves before the battle first.@@
<<linkreplace "Continue" t8n>>He laughs.<br> @@.speech-kujdestar; They were actually following my words. No, in reality you never had to fight any of us to get out of here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ @@.speech-kujdestar; You could always leave... No, only after killing Wanzeru you could leave.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Care to explain?@@ $Characters.elfprincess.name walks out of her room.<br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Well then, it appears everyone is here... Right? Mykarah?@@
<<linkreplace "Continue" t8n>>A sword gets launched through the door, grazing Kujdestar's arm.<br>@@.speech-mykarah; I knew I shouldn't have trusted you.@@
<<linkreplace "Continue" t8n>>Mykarah comes out of your room.<br>@@.speech-kujdestar; Anyway...@@ He drinks a potion that heals the scratch and continues.<br>@@.speech-kujdestar; If you guys want to leave, you can do that anytime.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But to do that, we need to do what?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Defeat a golem that I've had made.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A golem? For what reason?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; To see if you are ready for the outer world, because it's not as safe as it is here.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Didn't I prove myself hard enough by defeating 2 founders?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; If only it was that simple.@@ He looks at the princess. @@.speech-kujdestar; As for you princess, I have news for you.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; News? About what?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; About your kingdom. You parents are dead and the kingdom is in shambles, other races being executed and poverty increasing as we speak.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name drops to her knees.<br> @@.speech-elfprincess; No... Those bastards will pay!@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; So you must make haste, princess.@@
<<linkreplace "Continue" t8n>>@@.speech-u; When can we fight the golem?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Anytime you are ready to fight it, just prepare yourself for the outside as well.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Very well, thank you Kujdestar.@@
<<linkreplace "Continue" t8n>>He leaves and lets you prepare yourself.<br>
<<set $kujdestarmet = true>>
<<linkreplace "Continue" t8n>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true>>
You call $Characters.gobling.name to talk about visiting the village.<br>
<<if $textskip == true>>
@@.speech-u; Should we go and visit your village to talk about you?@@
@@.speech-goblingirl; Can I make a proposal, Master?@@
@@.speech-u; Go ahead, I'm listening.@@
@@.speech-goblingirl; Can I go to the village alone and talk to my father about my situation?@@
@@.speech-u; What?!@@ You slam your hand.@@.speech-u; It's the same as asking if you can get the key to open your shackles!@@
@@.speech-goblingirl; If I go there alone, I believe I can negotiate with my dad.@@
@@.speech-u; And why I can't go there with you?@@
@@.speech-goblingirl; My father might think that I'm under a pressure with you next to me, Master.@@
You think to yourself for a moment.<br>@@.speech-u; Fine, but don't take long.@@
@@.speech-goblingirl; Thank you, Master.@@ She leaves the house and now you wait for her to come back.<br>
Time passes while you are waiting, as you start to get impatient, you hear a knock on the door.<br>
You open the door and see your little slave return with a bruise on her cheek.<br>
@@.speech-u; Sure looks like he approved of it.@@
She doesn't say a word and enters your house after closing the door.<br>
You follow her to the room and are met with her taking her clothes off and looking at you with lust in her eyes.<br>
@@.speech-u; Don't get impatient, you have more stuff to do, until then I will be sure to satisfy both of our lusts.@@
She nods. @@.speech-goblingirl; Yes, Master.@@
<b> $Characters.gobling.name has leveled up.</b><br>
<<link Continue>><<set $goblinglvl = 2>><<goto DarkHome>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Should we go and visit your village to talk about you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Can I make a proposal, Master?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Go ahead, I'm listening.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Can I go to the village alone and talk to my father about my situation?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?!@@ You slam your hand.@@.speech-u; It's the same as asking if you can get the key to open your shackles!@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; If I go there alone, I believe I can negotiate with my dad.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And why I can't go there with you?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; My father might think that I'm under a pressure with you next to me, Master.@@
<<linkreplace "Continue" t8n>>You think to yourself for a moment.<br>@@.speech-u; Fine, but don't take long.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Thank you, Master.@@ She leaves the house and now you wait for her to come back.<br>
<<linkreplace "Continue" t8n>>Time passes while you are waiting, as you start to get impatient, you hear a knock on the door.<br>
<<linkreplace "Continue" t8n>>You open the door and see your little slave return with a bruise on her cheek.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Sure looks like he approved of it.@@
<<linkreplace "Continue" t8n>>She doesn't say a word and enters your house after closing the door.<br>
<<linkreplace "Continue" t8n>>You follow her to the room and are met with her taking her clothes off and looking at you with lust in her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't get impatient, you have more stuff to do, until then I will be sure to satisfy both of our lusts.@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>><b> $Characters.gobling.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 2>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You go back home to your wifey.<br>
<<if $textskip == true>>
As you enter the house, she hugs you with a smile on her face.@@.speech-goblingirl; Welcome home, Honey.@@
You kiss her and look behind her, to see her father looking at both of you with a smile on his face.<br>
@@.speech-u; Oh! Hello Chief, I apologize for that.@@
@@.speech-text; It's okay, kid. If anything I'm more than happy to see you keeping up such a healthy relationship with my daughter.@@
@@.speech-goblingirl; Dad brought gifts for us, to celebrate the progress of our relationship.@@
@@.speech-u; I see... Thank you, Chief.@@
@@.speech-text; Kid, stop calling me Chief. It feels strange hearing it from a son-in-law of mine.@@
@@.speech-u; Alright, I will stop doing that, gramps.@@
@@.speech-text; You little shit... Get over here!@@ He wraps his arm around your neck and grinds his fist at your head.<br>
@@.speech-u; Ow! Ow! Ow! Stop that!@@ $Characters.gobling.name is watching both of you with a smile on her face and giggles soon after.<br>
You both stop and look at her. @@.speech-goblingirl; Sorry, but you both look like kids.@@
He lets you go and adjusts himself, clears his throat and looks at you and your wife. @@.speech-text; I will be going now, use the gifts when you both are ready to have kids.@@
You and $Characters.gobling.name widen your eyes and watch him leave.<br>
You glance at $Characters.gobling.name and see her smile, ensuring that everything will be fine.<br>
<b> $Characters.gobling.name has leveled up.</b><br>
<<link Continue>><<set $goblinglvl = 2>><<goto "Goblin Girl Hut">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>As you enter the house, she hugs you with a smile on her face.@@.speech-goblingirl; Welcome home, Honey.@@
<<linkreplace "Continue" t8n>>You kiss her and look behind her, to see her father looking at both of you with a smile on his face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Oh! Hello Chief, I apologize for that.@@
<<linkreplace "Continue" t8n>>@@.speech-text; It's okay, kid. If anything I'm more than happy to see you keeping up such a healthy relationship with my daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Dad brought gifts for us, to celebrate the progress of our relationship.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... Thank you, Chief.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Kid, stop calling me Chief. It feels strange hearing it from a son-in-law of mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright, I will stop doing that, gramps.@@
<<linkreplace "Continue" t8n>>@@.speech-text; You little shit... Get over here!@@ He wraps his arm around your neck and grinds his fist at your head.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Ow! Ow! Ow! Stop that!@@ $Characters.gobling.name is watching both of you with a smile on her face and giggles soon after.<br>
<<linkreplace "Continue" t8n>>You both stop and look at her. @@.speech-goblingirl; Sorry, but you both look like kids.@@
<<linkreplace "Continue" t8n>>He lets you go and adjusts himself, clears his throat and looks at you and your wife. @@.speech-text; I will be going now, use the gifts when you both are ready to have kids.@@
<<linkreplace "Continue" t8n>>You and $Characters.gobling.name widen your eyes and watch him leave.<br>
<<linkreplace "Continue" t8n>>You glance at $Characters.gobling.name and see her smile, ensuring that everything will be fine.<br>
<<linkreplace "Continue" t8n>><b> $Characters.gobling.name has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 2>><<goto "Goblin Girl Hut">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true and $galleryrouteL == true>>
<<set $Characters.gobling.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.gobling.Relation <=17 or $galleryforeplay2_1 == true>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You order $Characters.gobling.name to pleasure you in a different way.<br>
<<if $textskip == true>>
@@.speech-u; Use your tits to pleasure me from now on.@@
@@.speech-goblingirl; Yes, Master.@@
She strips both you and herself down, before massaging your cock with her tits.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/2.webp" width="70%"><br>
@@.speech-u; Keep pleasuring me just like that, slave.@@
Upon seeing your reaction, she begins pleasuring you even better by massaging you differently.<br>
You soon reach your limit and without telling you come all over her.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/cum0.webp" width="55%"><br>
You caress her cheek with your hand. @@.speech-u; You did a good job.@@
@@.speech-goblingirl; Thank you, Master.@@
Before you leave, you see $Characters.gobling.name smile as she licks your cum.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tits to pleasure me from now on.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>She strips both you and herself down, before massaging your cock with her tits.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep pleasuring me just like that, slave.@@
<<linkreplace "Continue" t8n>>Upon seeing your reaction, she begins pleasuring you even better by massaging you differently.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit and without telling you come all over her.<br>
<img src="Media/Characters/Goblin/Lust/Titjob/cum0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>You caress her cheek with your hand. @@.speech-u; You did a good job.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Thank you, Master.@@
<<linkreplace "Continue" t8n>>Before you leave, you see $Characters.gobling.name smile as she licks your cum.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You grab $Characters.gobling.name by her ass.<br>
<<if $textskip == true>>
She gets shook and looks at you with a smile. @@.speech-u; Can you pleasure me with you boobs today?@@
@@.speech-goblingirl; With my boobs?@@ She looks down at her chest. @@.speech-goblingirl; What a pervert you are.@@
@@.speech-u; The only way to satisfy a pervert is for another pervert to satisfy them.@@
She grins. @@.speech-goblingirl; Then let me help a pervert husband of mine release his load.@@
She pulls down your pants and cushons your cock between her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/3.webp" width="70%"><br>
@@.speech-goblingirl; How is it? Does it feel good?@@
@@.speech-u; It feels amazing, yet soft.@@
She begins to move her boobs up and down, since it's a new experience for you, you are very sensitive to it.<br>
You soon reach your limit. @@.speech-u; Keep going, I'm going to cum!@@<br>
She goes faster and makes you cum all over her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/cum1.webp" width="70%"><br>
She looks at you with a smile on her face, covered with cum.<br>
@@.speech-u; That was amazing.@@
@@.speech-goblingirl; That's good to know, can't wait to do it some more to you.@@
After that, she cleans her face and licks cum off your cock.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<<else>>
<<linkreplace "Continue" t8n>>She gets shook and looks at you with a smile. @@.speech-u; Can you pleasure me with you boobs today?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; With my boobs?@@ She looks down at her chest. @@.speech-goblingirl; What a pervert you are.@@
<<linkreplace "Continue" t8n>>@@.speech-u; The only way to satisfy a pervert is for another pervert to satisfy them.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-goblingirl; Then let me help a pervert husband of mine release his load.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and cushons your cock between her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; How is it? Does it feel good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It feels amazing, yet soft.@@
<<linkreplace "Continue" t8n>>She begins to move her boobs up and down, since it's a new experience for you, you are very sensitive to it.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit. @@.speech-u; Keep going, I'm going to cum!@@<br>
<<linkreplace "Continue" t8n>>She goes faster and makes you cum all over her boobs.<br>
<img src="Media/Characters/Goblin/Love/Titjob/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks at you with a smile on her face, covered with cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That was amazing.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's good to know, can't wait to do it some more to you.@@
<<linkreplace "Continue" t8n>>After that, she cleans her face and licks cum off your cock.<br>
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<goto "Goblin Girl Hut">><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
Just like before, you grab $Characters.gobling.name by her neck and push her down on the bed.<br>
<<if $textskip == true>>
She waits for you to get on the bed and begins to pleasure you with her tits.<br>
<<set _titjob = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
Just like before, you feel great pleasure just from her tits alone.<br>
You reach your limit not long after. @@.speech-u; I'm cumming!@@
<<set _cum = random(0,1)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She licks cum off your cock before you get out of the bed and leave the room.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<if $goblinglvl == 3>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<<else>>
[[Continue|DarkHome]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She waits for you to get on the bed and begins to pleasure you with her tits.<br>
<<set _titjob = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>Just like before, you feel great pleasure just from her tits alone.<br>
<<linkreplace "Continue" t8n>>You reach your limit not long after. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,1)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks cum off your cock before you get out of the bed and leave the room.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<if $goblinglvl == 3>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</link>>
<<else>>
[[Continue|DarkHome]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/GoblinV/gobling.jpg" width="55%"><br>
You ask $Characters.gobling.name to pleasure you with her boobs again.<br>
<<if $textskip == true>>
@@.speech-u; Can I get another boobjob from you?@@
She smiles. @@.speech-goblingirl; Of course my perverted husband.@@
She pulls down your pants and sandwiches your cock between her boobs before moving them.<br>
<<set _titjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
@@.speech-u; It's hard to forget this pleasure from your amazing boobs.@@
She grins. @@.speech-goblingirl; Maybe I should start doing it much more often.@@
She increases her speed and looks at you in the eyes with a smile on her face.<br>
Because of that, you reach your limit much sooner than usual. @@.speech-u; I'm cumming!@@
She keeps going as you cum all over her<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She licks all of the cum from her face.<br>
@@.speech-u; You are a bigger pervert than me.@@
@@.speech-goblingirl; We can definitely argue about that one.@@
You both laugh and go on your way<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I get another boobjob from you?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-goblingirl; Of course my perverted husband.@@
<<linkreplace "Continue" t8n>>She pulls down your pants and sandwiches your cock between her boobs before moving them.<br>
<<set _titjob = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/" + _titjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's hard to forget this pleasure from your amazing boobs.@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-goblingirl; Maybe I should start doing it much more often.@@
<<linkreplace "Continue" t8n>>She increases her speed and looks at you in the eyes with a smile on her face.<br>
<<linkreplace "Continue" t8n>>Because of that, you reach your limit much sooner than usual. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She keeps going as you cum all over her<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Titjob/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks all of the cum from her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You are a bigger pervert than me.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; We can definitely argue about that one.@@
<<linkreplace "Continue" t8n>>You both laugh and go on your way<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.gobling.Relation +=3>>
<<link Continue>><<<<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
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</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You knock at $Characters.elfprincess.name's door.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Who's there?@@ You hear her muffled voice.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Can I come in?@@ You hear her get out of the bed and coming to the door.<br>
<<linkreplace "Continue" t8n>>She opens the door with tears on her eyes and with a depressed look. @@.speech-elfprincess; What do you want from me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want me to keep you a company? Maybe let all your feelings out while talking to me?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Absolutely not, I don't want your abyss kind to even look at me, or breathe the same air as me.@@ She shuts her door on you.<br>
<<linkreplace "Continue" t8n>>You lean your back against the door and look up at the ceiling. @@.speech-u; Why do you hate Abyss Aords so much?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I won't tell you anything.@@
<<linkreplace "Continue" t8n>>@@.speech-u; At least let me understand the reason for your hatred towards us.@@
<<linkreplace "Continue" t8n>>You wait for her answer, but all your can hear is silence. @@.speech-u; Hell-@@ You get interrupted mid-sentence. @@.speech-elfprincess; When I was a kid, my parents travelled to another continent for some political matters.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-elfprincess; And when they got back, my dad was badly injured and that injury had never been treated or healed.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A never healing injury? What even is that?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; It's something Abyss Lords naturally possess, an eternal slash, it's a sword magic that they can summon or cut their opponent down.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; My dad was lucky enough to only get his arm grazed by it. No one ever told me what happened or why it occurred.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So, how did you find out it was an Abyss Lord that did it.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; There are books everywhere in the castle, but I stumbled upon a book, "Historical Entities", it had the same description of their slash, that my dad had sustained.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm pretty sure that's not the only thing that made you sure it was the Abyss Lords' fault, right?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; That's right. It was my dad's diary that confirmed my doubts.@@ She pauses for a moment. @@.speech-elfprincess; The attack was sudden and my dad had to save my mom from the attack, however he was the one that got hit with it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... However, I'm not like them, this power awakened inside me only recently. I have no recollection of who I was before I woke up in this forest nor what I've done.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; If that's true, then you are a bigger threat to the world than I thought.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's that supposed to mean?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; There have only been rare cases where Abyss Lords passed down their power to individuals in exchange for their memory.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, but how am I a bigger threat than them?@@
<<linkreplace "Continue" t8n>> @@.speech-elfprincess; Because that power they passed down to you has the exact same strength it had before getting passed down, and it will only grow stronger.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright... How do you feel right now?@@
<<linkreplace "Continue" t8n>> @@.speech-elfprincess; Worse after educating you about yourself.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; I highly doubt that.@@ You push yourself against the door and fall with the door into her room.<br>
<<linkreplace "Continue" t8n>>After falling down you see $Characters.elfprincess.name sitting down to the right of the door.<br>
<<linkreplace "Continue" t8n>>She looks shocked, but laughs soon after. @@.speech-u; Look at you, I definitely made you feel much better.@@
<<linkreplace "Continue" t8n>>The smile instantly fades away as she gets embarrassed. @@.speech-elfprincess; GET THE HELL OUT OF MY ROOM, YOU PERV!@@
<<linkreplace "Continue" t8n>>You run out of her room as she throws stuff at you.<br>
<<linkreplace "Continue" t8n>>While running looking back you bump into something soft and pillowy, you back up and see a fairy, a fairy princess.<br>
<img src="Media/Characters/FairyPrincess/bump.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>She smiles. @@.speech-fairyprincess; You guys sure are energetic, could it be that you both are a couple?@@
<<linkreplace "Continue" t8n>>Both of you disagree with her at the same time. @@.speech-fairyprincess; Worry not, I came here only for one reason alone. We need to talk, $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-u; About what exactly?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; About your soon to be departure against the forest's guardian itself.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Am I needed in this conversation?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No Sweetpea, but worry not, because I will postpone this conversation for a later date. I just wanted to give you a message before you go.@@
<<linkreplace "Continue" t8n>> $Characters.elfprincess.name nods. @@.speech-u; When will we talk about it?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Whenever you are ready, all you have to do is call me.@@
<<linkreplace "Continue" t8n>> @@.speech-u; Alright, I will do so.@@
<<linkreplace "Continue" t8n>>She grins and disappears into the thin air.<br>
<<linkreplace "Continue" t8n>>You turn back and look at $Characters.elfprincess.name. @@.speech-u; It appears I have an appointment with the fairy princess.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Tell me about it later.@@ You nod before going back to your room.<br>
<<linkreplace "Continue" t8n>><<set $Characters.elfprincess.Relation = 2>><<goto FairyTown>>
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</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You call out for the fairy princess.<br>
<<linkreplace "Continue" t8n>>She once again appears out of nowhere in front of you. @@.speech-u; So, what did you want to talk about?@@
<img src="Media/Characters/FairyPrincess/bump.jpg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I would like to ask you for a request. In exchange you can use our battle ground.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And what would the request be?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Don't kill our forest guardian.@@ She gets on her knees and bows to you. @@.speech-fairyprincess; If you do, the whole forest will get destroyed.@@
<<linkreplace "Continue" t8n>>You think to yourself.<br>
<<link "Accept the offer (Love)">><<goto "Spiritland story3 Love">><</link>> or <<link "Accept the offer (Lust)">><<goto "Spiritland story3 Lust">><</link>>
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</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You accept the offer.<br>
<<linkreplace "Continue" t8n>>She looks up with a smile and tears on her face. @@.speech-fairyprincess; I, thank you so much. I will make sure to repay you kindly.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is no need, may I ask you a question though?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What would that be?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why does kujdestar want the guardian gone?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because he fears it, if it weren't for it being so close to us, our village, no, our land would have been destroyed like the rest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That makes much more sense to me now, thank you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No, I thank you for accepting my request. Battle ground will be open to you shortly, you can fight in it to train as much as you want.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thank you, before I forget, what's your name?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I'm $Characters.fairyprincess.name, I'm pleased to make an acquintance with you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Likewise, I hope to see you soon.@@
<<linkreplace "Continue" t8n>>She smiles and disappears.<br>
<<linkreplace "Continue" t8n>><b>Battle grounds in Spirit Land is now available to you.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation = 1>><<goto FairyTown>>
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</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You accept the offer.<br>
<<linkreplace "Continue" t8n>>She looks up with a smile and tears on her face. @@.speech-fairyprincess; I, thank you so much. I will make sure to repay you kindly.@@
<<linkreplace "Continue" t8n>>@@.speech-u; There is no need, may I ask you a question though?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What would that be?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why does kujdestar want the guardian gone?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because he fears it, if it weren't for it being so close to us, our village, no, our land would have been destroyed like the rest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So that's how it is, if that's the case, I would like to make a proposal for you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; W-What would the proposal be?@@ She says it in a frightened tone.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Become my woman and other permission that you would have given me as an offer.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; B-Become your woman...?@@ She looks up with a worried look.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; If you don't want to, then it's okay, I can just kill the guardian and let the aftereffect destroy this forest.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Fine, I will become your woman, but please promise me to not kill our guardian.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I will make sure to let it live. Before you go, what's your name?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; $Characters.fairyprincess.name, battle grounds should be accessible to you upon my leave.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good, you can go now.@@
<<linkreplace "Continue" t8n>>She disappears while bowing to you, leaving you alone in the room.<br>
<<linkreplace "Continue" t8n>><b>Battle grounds in Spirit Land is now available to you.<br>
$Characters.fairyprincess.name is now your servant.</b><br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.enslaved = true>><<set $Characters.fairyprincess.Relation = 1>><<goto FairyTown>>
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</center>
@@.big-name;
<center><img src="Media/Map/SpiritGround.webp" width="70%"><br>
Spirit Battlegrounds<br><br>
<<link "Fight">>
<<goto Enemies>>
<</link>><br>
[[Leave|SpiritLand]]
</center>
@@.big-name;
<center>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
You knock on $Characters.elfprincess.name's door.<br>
<<linkreplace "Continue" t8n>>She opens the door and looks at you. @@.speech-u; Are you ready to finally leave this forest?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yes, I'm ready to finally get out of here.@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Good, pack things up then. We are leaving right now.@@
<<linkreplace "Continue" t8n>>She runs back in her room and gathers everything she had taken out of her bag.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Do you think I can take back the kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Master, if I may?@@ @@.speech-u; Go ahead.@@ @@.speech-mykarah; Princess, you underestimate yourself and us. We will take it all back no matter what.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks pleased with Mykarah's answer. @@.speech-elfprincess; Thank you, maybe you aren't so bad after all, demon girl.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Neither are you. I took you for a bratty spoiled elf, but I guess you have outgrown that in a short amount of time.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; If anything, I needed this growth. So I thank these circumstances that happened.@@ She picks up her bag. @@.speech-elfprincess; Let's go.@@
<<linkreplace "Continue" t8n>>As you step out of the room, you meet Kujdestar, once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you giving us a warm farewell and a good luck?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; You know you don't need that and I hope you are planning to kill that guardian.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just so you can take control over this forest? Or is it that you can't leave the forest because you fear the guardian?@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; I don't see how that is any of your business, Outsider.@@
<<linkreplace "Continue" t8n>> @@.speech-u; It is my business as much it is yours. I can't wait to uncover your little group's truth and the intention behind the creation of it.@@
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; Neither can I, Outsider. Don't die out there, I will seek your help again.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, the next time you see me, will be at your final breath.@@
<<linkreplace "Continue" t8n>>You walk past Kujdestar, as he looks at you with fierce gaze.<br>
<<linkreplace "Continue" t8n>><<goto ForestFinal2>>
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</center>
@@.big-name;
<center>
You follow the path with $Characters.elfprincess.name to fight the forest guardian and leave the forest at once.<br>
<<linkreplace "Continue" t8n>>Looking behind you, you see $Characters.elfprincess.name shaking with fear, but is trying to suppress it. @@.speech-u; Are you sure you want to join this fight?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Y-Yeah! Don't underestimate me!@@ @@.speech-u; Not that I was, but you are shaking like crazy right now.@@
<<linkreplace "Continue" t8n>>Mykarah looks at her and flicks her fingers at $Characters.elfprincess.name's forehead. @@.speech-elfprincess; Ow! What was that for?@@ She covers her forehead with her hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Stop thinking about dying in this forest, just because you are unsure if we will get out of here alive.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I was not thinking that!@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes you were, I could see it in your eyes, princess.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks down. @@.speech-elfprincess; Fine, I was thinking that. But don't you guys fear it as well?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, not really. If anything I was wondering how outside of the forest looks.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; What... Do you not fear death?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't fear it, until I'm close to it.@@ You grab her by her wrist. @@.speech-u; Come on, let's get a move on!@@
<<linkreplace "Continue" t8n>>You continue walking towards the guardian, however, it wouldn't be long before you get ambushed by it.<br>
<<linkreplace "Continue" t8n>>The guardian tries to attack $Characters.elfprincess.name, but Mykarah deflected the attack and lit it on fire.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Hey princess! If you are scared, then stay back!@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; No, I will fight too!@@ She grabs her staff with confidence in her eyes.<br>
<<linkreplace "Continue" t8n>> @@.speech-u; Alright, let's defeat it and get out of here!@@
<<linkreplace "Continue" t8n>>Both of the girls shout "Yes!", and so the battle begins.<br><<set $forestguardianfight = true>>
<<linkreplace "Continue" t8n>><<goto Enemies>>
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</center>
@@.big-name;
<center>
The guardian screams blasting both your party and trees away from it.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name runs towards the guardian and shoots a wind bullet at the guardian's chest.<br>
<<linkreplace "Continue" t8n>>The guardian's chest gets blasted away, revealing it's core and weakening it.<br>
<<linkreplace "Continue" t8n>>Mykarah runs at the guardian slashing it's next to immobilize it just enough to open an exit out of the forest.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Everyone! Run to the exit!@@
<<linkreplace "Continue" t8n>>You and the party begin to run towards the exit, but are blocked by a party of people standing in front of it.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name stops and recognizes people that are standing in front of you.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; IT'S YOU BASTARDS! YOU KILLED MY PARENTS!@@
<<linkreplace "Continue" t8n>>You turn to $Characters.elfprincess.name in a surprise. @@.speech-u; What?@@ You turn back at the party and see them grin with weapons in their hands.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Hey, Kujdestar! It appears you kept your end of the bargain!@@
<<linkreplace "Continue" t8n>>@@.speech-u; He what?!@@ @@.speech-kujdestar; Of course I did.@@ You hear the voice behind you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I knew I should have killed you from the start.@@ @@.speech-kujdestar; Oh please, if not for me, you wouldn't have been able to get out of this forest alive, to some extent.@@
<<linkreplace "Continue" t8n>>The men chuckle, filling both you and $Characters.elfprincess.name with rage. @@.speech-u; I see now...@@ You calm down, knowing that Kujdestar still can't do anything in this situation.<br>
<<linkreplace "Continue" t8n>>You see behind Kujdestar, guardian stand up with $Characters.fairyprincess.name's help. Upon hearing noises Kujdestar turns around in shock.<br>
<<linkreplace "Continue" t8n>>@@.speech-kujdestar; How... I thought it died... $uname! YOU BASTARD, YOU FOOLED ME!@@
<<linkreplace "Continue" t8n>> @@.speech-u; I didn't fool anyone, I just never agreed to your request. However, I did agree to $Characters.fairyprincess.name's request.@@
<<linkreplace "Continue" t8n>>Kujdestar's legs get entrapped with vines. @@.speech-fairyprincess; $uname, get out of here right now! We will take care of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, let's go!@@ You run towards the men blocking your way, Mykarah dashes forward and kills them all in a single slash.<br>
<<linkreplace "Continue" t8n>>You look behind you and see Kujdestar resisting and fighting back with his own powers, without being able to do anything the forest's entrance closes right behind you.<br>
<<linkreplace "Continue" t8n>>You are finally outside the forest and finally... Arrived at the fields.<br>
<img src="Media/Map/Fields.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>> @@.speech-u; We are finally here.@@ You look at $Characters.elfprincess.name who just dropped on her knees.<br>
<<linkreplace "Continue" t8n>>She releases all of her emotions by crying, you put your hand on her shoulder. @@.speech-u; It's okay... Let it all out.@@
<<linkreplace "Continue" t8n>>You look at the fields with a smile on her face, finally making a progress in your journey.<br>
<<linkreplace "Continue" t8n>><b>You can access "The Fields" from first forest area.<br>
You can interact with Fairy princess now.<br>
You can always come back to the forest.<br>
</b>
<<set $forestguardianfight = false>>
<<set $Characters.fairyprincess.Relation =2>>
<<linkreplace "Continue" t8n>><<goto "The Fields">>
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<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center><img src="Media/Map/Fields.jpg" width="70%"><br>
<<set $chieftrain = false>>
<<if $elfprincesslvl == undefined>>
<<set $elfprincesslvl = 0>>
<</if>>
The Fields<br><br>
<<set $forest = false>>
<<set $Fields = true>>
<<if $demongirllvl >=2>>
[[Explore|FieldsExplore]]<br>
<</if>>
<<if $Characters.elfprincess.Relation == 4 and $Characters.bunnygirl.Relation == 0>>
<<link "Take back the kingdom">><<goto KingdomStory1>>
<</link>><br>
<</if>>
<<if $villagefound != true>>
<<set $villagefound = false>>
<<link "Begin the journey">><<goto "VillageDiscovery 1">><</link>><br>
<<else>>
<<link "Village">><<goto "FieldVillage">><</link>><br>
<</if>>
<<if $elfprincesslvl >=1>>
[[Villa|OVilla]]<br>
<</if>>
<<if $Characters.bunnygirl.Relation >= 1 and $demongirllvl <2>>
[[Camp|FieldCamp]]<br>
<<else>>
<<link "Khettainia Kingdom">><<set $kingdom = true>><<set $Fields = false>><<goto Setting>><</link>><br>
<</if>>
<<link "Forest">>
<<goto Forest>>
<</link>><br>
</center>
@@.big-name;
<center>
<img src="Media/Characters/FairyPrincess/main.webp" width="35%"><br>
<<if $fairyprincesslvl == undefined>>
<<set $fairyprincesslvl = 0>>
<</if>>
Relation: <<print $Characters.fairyprincess.Relation>>/<<if $fairyprincesslvl == 0>>5<<else>>done<</if>><br>
<<if $fairyprincesslvl == 0 and $Characters.fairyprincess.Relation >=5>>
<<link "Level up">>
<<goto "Fairyprincesslvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "Fairyprincess Talk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $fairyprincesslvl >=1>>
<h1>Level 1</h1>
<<link "Foreplay">>
<<goto "Fairyprincess Foreplay">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true and $galleryrouteL == true>>
<<set $Characters.fairyprincess.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
<<if $fairyprincesslvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.fairyprincess.Relation == 2 or $gallerytalk1 == true>>
You return back to $Characters.fairyprincess.name after escaping from the forest.<br>
<<if $textskip == true>>
The fairy town looks the same as it was before and there is no signs of a battle.<br>
$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, Sir.@@
@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>The fairy town looks the same as it was before and there is no signs of a battle.<br>
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
<<linkreplace "Continue" t8n>>She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.fairyprincess.Relation == 3 or $gallerytalk2 == true>>
You talk with $Characters.fairyprincess.name about the deal.<br>
<<if $textskip == true>>
@@.speech-u; Do you remember our deal?@@ @@.speech-fairyprincess; Yes, I do, Sir.@@
You grin. @@.speech-u; Good, however, I won't make you do stuff just yet.@@
@@.speech-fairyprincess; Then what is it you want me to do, Sir?@@
@@.speech-u; Be my servant in your own town.@@ @@.speech-fairyprincess; What?@@
@@.speech-u; Exactly what I said, become my servant.@@
@@.speech-fairyprincess; I...I will try, Sir.@@
@@.speech-u; While we are here, how about we walk around the town a bit?@@
She nods and guides you around the town until you are satisfied.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you remember our deal?@@ @@.speech-fairyprincess; Yes, I do, Sir.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good, however, I won't make you do stuff just yet.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Then what is it you want me to do, Sir?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Be my servant in your own town.@@ @@.speech-fairyprincess; What?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Exactly what I said, become my servant.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I...I will try, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; While we are here, how about we walk around the town a bit?@@
<<linkreplace "Continue" t8n>>She nods and guides you around the town until you are satisfied.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You call for $Characters.fairyprincess.name.<br>
<<if $textskip == true>>
She appears in front of you and bows. @@.speech-u; Tell me more about this town.@@
@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She appears in front of you and bows. @@.speech-u; Tell me more about this town.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
<<linkreplace "Continue" t8n>>Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
You talk with $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation +=1>><<goto FairyTown>>
<</linkreplace>>
<</if>>
<<else>>
<<if $fairyprincesslvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true>>
<<if $Characters.fairyprincess.Relation == 2 or $gallerytalk1 == true>>
You return back to $Characters.fairyprincess.name after escaping from the forest.<br>
<<if $textskip == true>>
The fairy town looks the same as it was before and there is no signs of a battle.<br>
$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, $uname.@@
@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>The fairy town looks the same as it was before and there is no signs of a battle.<br>
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name looks at you with a smile on her face. @@.speech-fairyprincess; Welcome back, $uname.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Where is Kujdestar? What happened to him?@@ @@.speech-fairyprincess; Oh, he is in our prison. He will never get out of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I wouldn't be so sure about that.@@ @@.speech-fairyprincess; How so?@@ @@.speech-u; After all that act of his, it sure seemed like he has outside connections.@@
<<linkreplace "Continue" t8n>>She looks at you and ponders for a moment. @@.speech-fairyprincess; Would increasing our security decrease the risks?@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you have enough resources to also keep the town tightly secured, then yes it will.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Okay! Thank you, Sir!@@ She disappears in a hurry with a giggle.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.fairyprincess.Relation == 3 or $gallerytalk2 == true>>
You talk with $Characters.fairyprincess.name.<br>
<<if $textskip == true>>
@@.speech-u; How is the security in this town now?@@
@@.speech-fairyprincess; It should hold him in place for a long time, even with external breach.@@
@@.speech-u; Just let me know if anything happens.@@ She smiles. @@.speech-fairyprincess; I will make sure to do that.@@
@@.speech-u; I have another question for you, $Characters.fairyprincess.name.@@ @@.speech-fairyprincess; What is it?@@
@@.speech-u; What happened to the king and queen of this land?@@
@@.speech-fairyprincess; They've been killed by the very same Dark Triad founder, Kujdestar.@@
@@.speech-u; If he killed your parents, why didn't you kill him as a revenge?@@
@@.speech-fairyprincess; Because I don't like bloodshed, I don't want his filthy blood smeared all over our land.@@
@@.speech-u; Would you like me to take him with me and kill him there?@@
@@.speech-fairyprincess; It's not that I wouldn't trust you, but we don't know what abilities he has, He let me take him in as a prisoner.@@
@@.speech-u; What?@@ @@.speech-fairyprincess; Yeah, his reaction was just an act, he knew about all of this from the start.@@
You keep talking with her about herself and her land before going away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How is the security in this town now?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; It should hold him in place for a long time, even with external breach.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Just let me know if anything happens.@@ She smiles. @@.speech-fairyprincess; I will make sure to do that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have another question for you, $Characters.fairyprincess.name.@@ @@.speech-fairyprincess; What is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; What happened to the king and queen of this land?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; They've been killed by the very same Dark Triad founder, Kujdestar.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If he killed your parents, why didn't you kill him as a revenge?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Because I don't like bloodshed, I don't want his filthy blood smeared all over our land.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Would you like me to take him with me and kill him there?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; It's not that I wouldn't trust you, but we don't know what abilities he has, He let me take him in as a prisoner.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ @@.speech-fairyprincess; Yeah, his reaction was just an act, he knew about all of this from the start.@@
<<linkreplace "Continue" t8n>>You keep talking with her about herself and her land before going away.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You call for $Characters.fairyprincess.name.<br>
<<if $textskip == true>>
She appears in front of you and waves at you with a smile. @@.speech-u; Tell me more about this town.@@
@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She appears in front of you and waves at you with a smile. @@.speech-u; Tell me more about this town.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Well... Where do I start?@@ You both begin to walk around the town once again.<br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; This town has existed for thousands of years, we were known as the spirits or guardians of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Is it because of your race or your deeds?@@ @@.speech-fairyprincess; Both, we let people live in this town, if they weren't going to harm the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What about the spirit that guards the forest?@@ @@.speech-fairyprincess; It's a creation of our own, but lately it had become aggressive because of The Dark Triad.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-fairyprincess; All because they started to harm our forest and the guardian didn't know what to attack... So it attacked everything and anything that came near it or the exit.@@
<<linkreplace "Continue" t8n>>Before you know it you've been walking around the town in circles with $Characters.fairyprincess.name.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=1>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
You talk with $Characters.fairyprincess.name<br>
<<linkreplace "Continue" t8n>><<set $Characters.fairyprincess.Relation +=1>><<goto FairyTown>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true>>
You approach $Characters.fairyprincess.name<br>
<<if $textskip == true>>
@@.speech-u; Now... Let's get back to our agreement.@@
@@.speech-fairyprincess; Yes, Sir. About the agreement... Do I have to give away my maidenhood?@@
@@.speech-u; Not yet, I will take it when you are more obedient towards me.@@
@@.speech-fairyprincess; I see...@@ She sighs with relief. @@.speech-fairyprincess; Then I'm ready to become your woman.@@
You grin. @@.speech-u; Good... We will begin once you are ready, unless you are ready right now?@@
@@.speech-fairyprincess; No, I need some more time, Sir.@@
@@.speech-u; Very well, see you later, servant.@@
As you walk away, she grabs your hand.<br> @@.speech-fairyprincess; Please take good care of me, Sir.@@
@@.speech-u; What's this about? Is it because of Kujdestar?@@
@@.speech-fairyprincess; I had a similar experience with Kujdestar, but we didn't move to sexual things.@@
@@.speech-u; But he tortured you?@@
She nods. @@.speech-u; Don't worry, I will take a good care of you.@@ She smiles and nods.<br>
<h2>$Characters.fairyprincess.name has leveled up.</h2>
<<link Continue>><<set $fairyprincesslvl =1>><<goto FairyTown>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Now... Let's get back to our agreement.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Yes, Sir. About the agreement... Do I have to give away my maidenhood?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not yet, I will take it when you are more obedient towards me.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I see...@@ She sighs with relief. @@.speech-fairyprincess; Then I'm ready to become your woman.@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; Good... We will begin once you are ready, unless you are ready right now?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; No, I need some more time, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Very well, see you later, servant.@@
<<linkreplace "Continue" t8n>>As you walk away, she grabs your hand.<br> @@.speech-fairyprincess; Please take good care of me, Sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's this about? Is it because of Kujdestar?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; I had a similar experience with Kujdestar, but we didn't move to sexual things.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But he tortured you?@@
<<linkreplace "Continue" t8n>>She nods. @@.speech-u; Don't worry, I will take a good care of you.@@ She smiles and nods.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.fairyprincess.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $fairyprincesslvl =1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You meet $Characters.fairyprincess.name<br>
<<if $textskip == true>>
@@.speech-u; Can we talk for a moment?@@
@@.speech-fairyprincess; Sure, what's up?@@ @@.speech-u; I want to talk about our relationship.@@
@@.speech-fairyprincess; Relationship?@@ She pauses for a moment. @@.speech-fairyprincess; Do you want to move to sexual relationship?@@
@@.speech-u; Not just sexual relationship, I want to have intimate relationship with you.@@
@@.speech-fairyprincess; Intimate... I'm a princess, I'm not supposed to be in an intimate relationship with a non-royalty.@@
@@.speech-u; We can change that, I don't need to be a prince to love you.@@
$Characters.fairyprincess.name smiles. @@.speech-fairyprincess; You are so hopeless... Fine, if it's you we can make it happen. Citizens already respect you and titled you as our hero.@@
@@.speech-u; A hero and a princess... I like the sound of that.@@
She kisses you and smiles expecting from you much more in the future.<br>
<h2>$Characters.fairyprincess.name has leveled up.</h2>
<<link Continue>><<set $fairyprincesslvl =1>><<goto FairyTown>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can we talk for a moment?@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Sure, what's up?@@ @@.speech-u; I want to talk about our relationship.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Relationship?@@ She pauses for a moment. @@.speech-fairyprincess; Do you want to move to sexual relationship?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not just sexual relationship, I want to have intimate relationship with you.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Intimate... I'm a princess, I'm not supposed to be in an intimate relationship with a non-royalty.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We can change that, I don't need to be a prince to love you.@@
<<linkreplace "Continue" t8n>>$Characters.fairyprincess.name smiles. @@.speech-fairyprincess; You are so hopeless... Fine, if it's you we can make it happen. Citizens already respect you and titled you as our hero.@@
<<linkreplace "Continue" t8n>>@@.speech-u; A hero and a princess... I like the sound of that.@@
<<linkreplace "Continue" t8n>>She kisses you and smiles expecting from you much more in the future.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.fairyprincess.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $fairyprincesslvl =1>><<goto FairyTown>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.fairyprincess.enslaved == true and $galleryrouteL == true>>
<<set $Characters.fairyprincess.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<img src="Media/Map/FairyTown.webp" width="70%"><br>
<<if $Characters.fairyprincess.Relation <=6 or $galleryforeplay1_1 == true>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
You ask $Characters.fairyprincess.name for a service for the first time.<br>
<<if $textskip == true>>
@@.speech-u; Hey princess, I want you to start doing your first job as a servant.@@
@@.speech-fairyprincess; What is it that I have to do, Sir?@@ @@.speech-u; Pleasure my cock with your mouth.@@
She gets down on her knees and does as she is told, pulls down your pants and after being surprised by your cock, begins to work on it.<br>
<img src="Media/Characters/FairyPrincess/Lust/fore0.webp" width="55%"><br>
Even though she is clumsy at giving you a blowjob, her warm and wet mouth itself gives you pleasure.<br>
@@.speech-u; Use your tongue and start sucking instead of moving your head up and down.@@
As soon as she begins doing just that, you reach your limit and cum inside her mouth.<br>
<img src="Media/Characters/FairyPrincess/Lust/forec0.webp" width="55%"><br>
She swallows your cum and puts a hand in front of her mouth to later show you her empty mouth.<br>
@@.speech-u; Good girl.@@ She stares at you blankly. @@.speech-fairyprincess; T-Thank you, Sir.@@
You leave $Characters.fairyprincess.name by herself.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey princess, I want you to start doing your first job as a servant.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; What is it that I have to do, Sir?@@ @@.speech-u; Pleasure my cock with your mouth.@@
<<linkreplace "Continue" t8n>>She gets down on her knees and does as she is told, pulls down your pants and after being surprised by your cock, begins to work on it.<br>
<img src="Media/Characters/FairyPrincess/Lust/fore0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>Even though she is clumsy at giving you a blowjob, her warm and wet mouth itself gives you pleasure.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Use your tongue and start sucking instead of moving your head up and down.@@
<<linkreplace "Continue" t8n>>As soon as she begins doing just that, you reach your limit and cum inside her mouth.<br>
<img src="Media/Characters/FairyPrincess/Lust/forec0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>She swallows your cum and puts a hand in front of her mouth to later show you her empty mouth.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good girl.@@ She stares at you blankly. @@.speech-fairyprincess; T-Thank you, Sir.@@
<<linkreplace "Continue" t8n>>You leave $Characters.fairyprincess.name by herself.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You ask $Characters.fairyprincess.name to pleasure you.<br>
<<if $textskip == true>>
@@.speech-u; Hey honey, can you pleasure my love stick?@@
She is at loss of words. @@.speech-fairyprincess; Umm... O-Okay.@@
You pull down your pants for her and guide her. @@.speech-u; Wrap your boobs around my cock and move them up and down.@@
She does as she is told and carefully pleasures you with her boobs.<br>
<img src="Media/Characters/FairyPrincess/Love/fore0.webp" width="55%"><br>
@@.speech-fairyprincess; Am I doing it the right way?@@ You lean back. @@.speech-u; Yeah, just squeeze them a little bit tighter.@@
The pressure of her boobs increase and so does pleasure of the titjob.<br>
It doesn't take you long to reach the limit, so you warn her about it.<br>
@@.speech-u; I'm going to cum!@@ She looks confused but doesn't stop and you cum all over her.<br>
<img src="Media/Characters/FairyPrincess/Love/forec0.webp" width="55%"><br>
You rub her cheek as she looks confused. @@.speech-u; It's a love juice, meaning that I love you and you made me feel good.@@
@@.speech-fairyprincess; U-Ummm, you mean your baby batter?@@ @@.speech-u; It has many names.@@
She smiles and hits your shoulder as you leave.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey honey, can you pleasure my love stick?@@
<<linkreplace "Continue" t8n>>She is at loss of words. @@.speech-fairyprincess; Umm... O-Okay.@@
<<linkreplace "Continue" t8n>>You pull down your pants for her and guide her. @@.speech-u; Wrap your boobs around my cock and move them up and down.@@
<<linkreplace "Continue" t8n>>She does as she is told and carefully pleasures you with her boobs.<br>
<img src="Media/Characters/FairyPrincess/Love/fore0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; Am I doing it the right way?@@ You lean back. @@.speech-u; Yeah, just squeeze them a little bit tighter.@@
<<linkreplace "Continue" t8n>>The pressure of her boobs increase and so does pleasure of the titjob.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to reach the limit, so you warn her about it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm going to cum!@@ She looks confused but doesn't stop and you cum all over her.<br>
<img src="Media/Characters/FairyPrincess/Love/forec0.webp" width="55%"><br>
<<linkreplace "Continue" t8n>>You rub her cheek as she looks confused. @@.speech-u; It's a love juice, meaning that I love you and you made me feel good.@@
<<linkreplace "Continue" t8n>>@@.speech-fairyprincess; U-Ummm, you mean your baby batter?@@ @@.speech-u; It has many names.@@
<<linkreplace "Continue" t8n>>She smiles and hits your shoulder as you leave.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.fairyprincess.enslaved == true or $galleryrouteS == true>>
You ask $Characters.fairyprincess.name for another service, this time not blowjob exclusive.<br>
<<if $textskip == true>>
She begins pleasuring you to her best of abilities.<br>
<<set _foreplay = random(0,1)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
It doesn't take long for you to cum from your servant, so you let it all out.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She cleans herself off and waves at you as you leave the area.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She begins pleasuring you to her best of abilities.<br>
<<set _foreplay = random(0,1)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>It doesn't take long for you to cum from your servant, so you let it all out.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Lust/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She cleans herself off and waves at you as you leave the area.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You ask $Characters.fairyprincess.name for another service.<br>
<<if $textskip == true>>
@@.speech-u; Can you pleasure me again, honey?@@
She grins. @@.speech-fairyprincess; Why not.@@
She goes down on you and pleasures you in different ways.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
You lean back enjoying her loving service for a while.<br>
You soon reach your limit and shoot your cum all of her.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She licks the cum off her body with a smile on her face as you leave.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Can you pleasure me again, honey?@@
<<linkreplace "Continue" t8n>>She grins. @@.speech-fairyprincess; Why not.@@
<<linkreplace "Continue" t8n>>She goes down on you and pleasures you in different ways.<br>
<<set _foreplay = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/fore" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="55%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You lean back enjoying her loving service for a while.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit and shoot your cum all of her.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/FairyPrincess/Love/forec" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She licks the cum off her body with a smile on her face as you leave.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.fairyprincess.Relation +=2>>
[[Continue|FairyTown]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center><h1>Gallery</h1></center>
<<if $elfprincesslvl == undefined>>
<<set $elfprincesslvl = 0>>
<</if>>
<div class="gallery">
<<if $Characters.slimequeen.Relation >=2>>
<div class="gallerychar">
<center><h2><b>
Slime Queen
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SlimeVisit>><</link>>
<<if $Characters.slimequeen.Relation >=3>>
<<link 2>><<set $gallerytalk2 = true>><<goto SlimeTalker>><</link>><</if>>
<<if $Characters.slimequeen.Relation >=4>><<link 3>><<set $gallerytalk3 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=3>><<link 6>><<set $gallerytalk6 = true>><<goto SlimeChatL>><</link>><</if>>
<<if $slimequeenlvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SlimeServiceL>><</link>>
<<if $Characters.slimequeen.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SlimeServiceL>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto SlimeService2>><</link>>
<<if $Characters.slimequeen.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto SlimeService2>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteL = true>><<goto SlimeSex>><</link>>
<<if $Characters.slimequeen.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteL = true>><<goto SlimeSex>><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SlimeTrainS>><</link>>
<<if $Characters.slimequeen.Relation >=3>>
<<link 2>><<set $gallerytalk2 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $Characters.slimequeen.Relation >=4>><<link 3>><<set $gallerytalk3 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=3>><<link 6>><<set $gallerytalk6 = true>><<goto SlimeTrainS>><</link>><</if>>
<<if $slimequeenlvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SlimeServiceS>><</link>>
<<if $Characters.slimequeen.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SlimeServiceS>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto SlimeService2>><</link>>
<<if $Characters.slimequeen.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto SlimeService2>><</link>><</if>><br><</if>>
<<if $slimequeenlvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteS = true>><<goto SlimeSex>><</link>>
<<if $Characters.slimequeen.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteS = true>><<goto SlimeSex>><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.elfgirl.found == true>>
<div class="gallerychar">
<center><h2><b>
Elf Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto elfgirlintro>><</link>>
<<if $Characters.elfgirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $Characters.elfgirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=2>><<link 7>><<set $gallerytalk7 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=3>><<link 8>><<set $gallerytalk8 = true>><<goto "Elfgirl Talk">><</link>><</if>>
<<if $elfgirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto "Elfgirl Foreplay">><</link>>
<<if $Characters.elfgirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto "Elfgirl Foreplay">><</link>><</if>>
<<if $elfgirllvl >=2>><<link 3rd>><<set $galleryforeplay1_3 = true>><<goto "Elfgirl Foreplay">><</link>><</if>><br><</if>>
<<if $elfgirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<goto "Elfgirl Foreplay2">><</link>>
<<if $Characters.elfgirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<goto "Elfgirl Foreplay2">><</link>><</if>><br><</if>>
<<if $elfgirllvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<goto "Elfgirl Sex">><</link>>
<<if $Characters.elfgirl.Relation >33>><<link 2nd>><<set $gallerysex_2 = true>><<goto "Elfgirl Sex">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.dungeongirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Dungeon Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>>
<<if $Characters.dungeongirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=2>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=3>><<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl HJ">><</link>>
<<if $Characters.dungeongirl.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Dungeongirl HJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl BJ">><</link>>
<<if $Characters.dungeongirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl BJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Sex">><</link>>
<<if $Characters.dungeongirl.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteL = true>><<goto "Dungeongirl Sex">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>>
<<if $Characters.dungeongirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $Characters.dungeongirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=2>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=3>><<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Talk">><</link>><</if>>
<<if $dungeongirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl HJ">><</link>>
<<if $Characters.dungeongirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl HJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl BJ">><</link>>
<<if $Characters.dungeongirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl BJ">><</link>><</if>><br><</if>>
<<if $dungeongirllvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Sex">><</link>>
<<if $Characters.dungeongirl.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteS = true>><<goto "Dungeongirl Sex">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.gobling.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Goblin Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto "Gobling Talk">><</link>>
<<if $Characters.gobling.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $Characters.gobling.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=2>><<link 7>><<set $gallerytalk7 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=3>><<link 8>><<set $gallerytalk8 = true>><<goto "Gobling Talk">><</link>><</if>>
<<if $goblinglvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Gobling Service">><</link>>
<<if $Characters.gobling.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Gobling Service">><</link>><</if>><br><</if>>
<<if $goblinglvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto "Gobling Service2">><</link>>
<<if $Characters.gobling.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto "Gobling Service2">><</link>><</if>><br><</if>>
<<if $goblinglvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteL = true>><<goto "Gobling Sex">><</link>>
<<if $Characters.gobling.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteL = true>><<goto "Gobling Sex">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto "Gobling Train">><</link>>
<<if $Characters.gobling.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $Characters.gobling.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=1>><<link 4>><<set $gallerytalk4 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=2>><<link 5>><<set $gallerytalk5 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=3>><<link 6>><<set $gallerytalk6 = true>><<goto "Gobling Train">><</link>><</if>>
<<if $goblinglvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Gobling Service">><</link>>
<<if $Characters.gobling.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Gobling Service">><</link>><</if>><br><</if>>
<<if $goblinglvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto "Gobling Service2">><</link>>
<<if $Characters.gobling.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto "Gobling Service2">><</link>><</if>><br><</if>>
<<if $goblinglvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteS = true>><<goto "Gobling Sex">><</link>>
<<if $Characters.gobling.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteS = true>><<goto "Gobling Sex">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.humangirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Human Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>>
<<if $Characters.humangirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=6>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=1>>
<<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=2>>
<<link 8>><<set $gallerytalk8 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>>
<<link 9>><<set $gallerytalk9 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=3>>
<<link 10>><<set $gallerytalk10 = true>><<set $galleryrouteL = true>><<goto HumanTalk>><</link>><br><</if>>
<<if $humangirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto HumanService>><</link>>
<<if $Characters.humangirl.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto HumanService>><</link>><</if>><br><</if>>
<<if $humangirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteL = true>><<goto HumanService2>><</link>>
<<if $Characters.humangirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteL = true>><<goto HumanService2>><</link>><</if>><br><</if>>
<<if $humangirllvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteL = true>><<goto HumanSex>><</link>>
<<if $Characters.humangirl.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteL = true>><<goto HumanSex>><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>>
<<if $Characters.humangirl.Relation >=2>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=3>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=4>><<link 4>><<set $gallerytalk4 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $Characters.humangirl.Relation >=5>><<link 5>><<set $gallerytalk5 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=2>>
<<link 7>><<set $gallerytalk7 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>>
<<link 8>><<set $gallerytalk8 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><</if>>
<<if $humangirllvl >=3>>
<<link 9>><<set $gallerytalk9 = true>><<set $galleryrouteS = true>><<goto HumanTalk>><</link>><br><</if>>
<<if $humangirllvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto HumanService>><</link>>
<<if $Characters.humangirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto HumanService>><</link>><</if>><br><</if>>
<<if $humangirllvl >=2>>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<set $galleryrouteS = true>><<goto HumanService2>><</link>>
<<if $Characters.humangirl.Relation >17>><<link 2nd>><<set $galleryforeplay2_2 = true>><<set $galleryrouteS = true>><<goto HumanService2>><</link>><</if>><br><</if>>
<<if $humangirllvl >=3>>
Sex: <<link 1st>><<set $gallerysex1_1 = true>><<set $galleryrouteS = true>><<goto HumanSex>><</link>>
<<if $Characters.humangirl.Relation >33>><<link 2nd>><<set $gallerysex1_2 = true>><<set $galleryrouteS = true>><<goto HumanSex>><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.demongirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Mykarah
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto DemonTalk>><</link>>
<<if $Characters.demongirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto DemonTalk>><</link>><</if>>
<<if $Characters.demongirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto DemonTalk>><</link>><</if>>
<<if $demongirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto DemonTalk>><</link>><</if>>
<<if $demongirllvl >=2>><<link 7>><<set $gallerytalk7 = true>><<goto DemonTalk>><</link>><</if>>
<<if $demongirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto DemonService>><</link>>
<<if $Characters.demongirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto DemonService>><</link>><</if>>
<</if>>
<<if $demongirllvl >=2>><br>
Foreplay2: <<link 1st>><<set $galleryforeplay2_1 = true>><<goto DemonService2>><</link>>
<<if $Characters.demongirl.Relation >18>><<link 2nd>><<set $galleryforeplay2_2 = true>><<goto DemonService2>><</link>><</if>>
<</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.fairyprincess.Relation >=3>>
<div class="gallerychar">
<center><h2><b>
Fairy Princess
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteL">
<center>
<b style ="color:black; font-size: 22px;">Love Route:</b>
</center>
<b style ="color:black; font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>>
<<if $Characters.fairyprincess.Relation >=4>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $Characters.fairyprincess.Relation >=5>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $fairyprincesslvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteL = true>><<goto "Fairyprincess Foreplay">><</link>>
<<if $Characters.fairyprincess.Relation >6>><<link 2nd>><<set $galleryrouteL = true>><<set $galleryforeplay1_2 = true>><<goto "Fairyprincess Foreplay">><</link>><</if>><br><</if>>
</b>
</div>
<div class="galleryrouteS">
<center>
<b style ="font-size: 22px;">Lust Route:</b>
</center>
<b style ="font-size: 19px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>>
<<if $Characters.fairyprincess.Relation >=4>>
<<link 2>><<set $gallerytalk2 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $Characters.fairyprincess.Relation >=5>><<link 3>><<set $gallerytalk3 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Talk">><</link>><</if>>
<<if $fairyprincesslvl >=1>>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Foreplay">><</link>>
<<if $Characters.fairyprincess.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<set $galleryrouteS = true>><<goto "Fairyprincess Foreplay">><</link>><</if>><br><</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $Characters.squirrelgirl.Relation >=1>>
<div class="gallerychar">
<center><h2><b>
Squirrel Girl
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto SquirrelTalk>><</link>>
<<if $Characters.squirrelgirl.Relation >1>>
<<link 2>><<set $gallerytalk2 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >2>><<link 3>><<set $gallerytalk3 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >3>><<link 4>><<set $gallerytalk4 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $Characters.squirrelgirl.Relation >4>><<link 5>><<set $gallerytalk5 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $squirrelgirllvl >=1>><<link 6>><<set $gallerytalk6 = true>><<goto SquirrelTalk>><</link>><</if>>
<<if $squirrelgirllvl >=1>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto SquirrelService>><</link>>
<<if $Characters.squirrelgirl.Relation >6>><<link 2nd>><<set $galleryforeplay1_2 = true>><<goto SquirrelService>><</link>><</if>>
<</if>>
</b>
</div>
</div>
</div>
<</if>>
<<if $elfprincesslvl >=1>>
<div class="gallerychar">
<center><h2><b>
Elf Princess
</b></h2></center>
<div class = "galleryroute">
<div class="galleryrouteN">
<center>
<b style ="color:black; font-size: 24px;">Neutral Route:</b>
</center>
<b style ="color:black; font-size: 21px;">
Talk: <<link 1>><<set $gallerytalk1 = true>><<goto ElfPrincessTalk>><</link>><br>
Foreplay: <<link 1st>><<set $galleryforeplay1_1 = true>><<goto KingdomStory8>><</link>>
<<link 2nd>><<set $galleryforeplay1_2 = true>><<goto ElfPrincessHandjob>><</link>>
</b>
</div>
</div>
</div>
<</if>>
</div>
<<link "go back">><<if $forest == true>><<goto Forest>><<elseif $darkforest == true>><<goto DarkTown>><<elseif $scorchedlands == true>><<goto ScorchedLands>><<elseif $spiritland == true>><<goto "FairyTown">><<elseif $Fields == true>><<goto "The Fields">><<else>><<goto "Villa">><</if>><</link>>
@@.big-name;
<center>
<img src="Media/Map/SpiritLand.jpg" width="70%"><br>
You walk up to the tail that is sticking out, only to meet a squirrel girl, who is foraging for food.<br>
<<linkreplace "Continue" t8n>>She jumps back in fear and becomes defensive towards you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's okay... I won't hurt you.@@ You reach out your hand towards her.<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I don't believe you. You humans are all the same.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Humans? Did you meet the person that was controlling the princess here?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, I'm from the fields. I don't know any other human from here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm different than them.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; That is what every human says before betraying someone.@@ She sits down on a tree log.<br>
<img src="Media/Characters/Squirrel/found.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; How about I prove it to you, since you don't believe me?@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; I agree. My name is $Characters.squirrelgirl.name by the way.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm $uname, hopefully you will believe me later.@@
<<linkreplace "Continue" t8n>>She waves goodbye as you leave.<br>
<<set $Characters.squirrelgirl.found = true>>
<<linkreplace "Continue" t8n>><<goto "SpiritLand">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
</center>
@@.big-name;
<center>
<img src="Media/Characters/Squirrel/Main.webp" width="55%"><br>
<<if $squirrelgirllvl == undefined>>
<<set $squirrelgirllvl = 0>>
<</if>>
Relation: <<print $Characters.squirrelgirl.Relation>>/<<if $squirrelgirllvl == 0>>5<<else>>done<</if>><br>
<<if $squirrelgirllvl == 0 and $Characters.squirrelgirl.Relation >=5>>
<<link "Level up">>
<<goto "Squirrellvl1">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<h1>Level 0</h1>
<<link "Talk">>
<<goto "SquirrelTalk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<if $squirrelgirllvl >=1>>
<h1>Level 1</h1>
<<link "Foreplay">>
<<goto "SquirrelService">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<</if>>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $squirrelgirllvl == 0 or $gallerytalk1 == true or $gallerytalk2 == true or $gallerytalk3 == true or $gallerytalk4 == true or $gallerytalk5 == true>>
You meet $Characters.squirrelgirl.name.<br>
<<if $Characters.squirrelgirl.Relation == 0 or $gallerytalk1 == true>>
<<if $textskip == true>>
@@.speech-u; I've come to speak with you, $Characters.squirrelgirl.name.@@
@@.speech-squirrelgirl; Why are you making it sound like it's some confrontation with a hero?@@
@@.speech-u; Oh, my apologies. Anyway I've been meaning to ask you something.@@
@@.speech-squirrelgirl; What is it?@@
@@.speech-u; Why are you in this forest? It just recently opened up.@@
@@.speech-squirrelgirl; Exactly. It just recently opened up, that's why I came here to explore it.@@
@@.speech-u; So you have no idea what was happening in here.@@
@@.speech-squirrelgirl; Well... I have a few ideas about what happened here.@@
@@.speech-u; is that so? Then what is your speculation?@@
@@.speech-squirrelgirl; Since there are 3 affected areas, there was a triad cult or overlords, that were in control of those areas.@@
She continues. @@.speech-squirrelgirl; However, who those overlords were...@@ She looks at you with a sharp gaze. @@.speech-squirrelgirl; I have a feeling.@@
@@.speech-u; You are not too far from the truth, however, it was not me that caused all of this.@@
@@.speech-squirrelgirl; It wasn't you, but... You were in the middle of it.@@
@@.speech-u; That's right, anyway, let's leave it here for today.@@
@@.speech-squirrelgirl; Sure, goodbye, $uname.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've come to speak with you, $Characters.squirrelgirl.name.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Why are you making it sound like it's some confrontation with a hero?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh, my apologies. Anyway I've been meaning to ask you something.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; What is it?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Why are you in this forest? It just recently opened up.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Exactly. It just recently opened up, that's why I came here to explore it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; So you have no idea what was happening in here.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Well... I have a few ideas about what happened here.@@
<<linkreplace "Continue" t8n>>@@.speech-u; is that so? Then what is your speculation?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Since there are 3 affected areas, there was a triad cult or overlords, that were in control of those areas.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-squirrelgirl; However, who those overlords were...@@ She looks at you with a sharp gaze. @@.speech-squirrelgirl; I have a feeling.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You are not too far from the truth, however, it was not me that caused all of this.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; It wasn't you, but... You were in the middle of it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's right, anyway, let's leave it here for today.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, goodbye, $uname.@@
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.squirrelgirl.Relation == 1 or $gallerytalk2 == true>>
<<if $textskip == true>>
@@.speech-u; Do you want to continue where we left off?@@
@@.speech-squirrelgirl; All I'm curious about is, what happened to the overlords?@@
@@.speech-u; I killed one, enslaved one and imprisoned one.@@
She looks at you in silence and wide eyes. @@.speech-squirrelgirl; Enslaved... Whatever, it was definitely worth it.@@
@@.speech-u; I can introduce you to her if you want.@@
@@.speech-squirrelgirl; No, thank you. That is the only thing I wanted to know.@@
@@.speech-u; Do you believe that I'm at least a little bit different than other humans?@@
@@.speech-squirrelgirl; No. You accomplished stuff for your own good.@@
@@.speech-u; Fair enough, I will not argue about that.@@
You bid farewell with $Characters.squirrelgirl.name and leave.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to continue where we left off?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; All I'm curious about is, what happened to the overlords?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I killed one, enslaved one and imprisoned one.@@
<<linkreplace "Continue" t8n>>She looks at you in silence and wide eyes. @@.speech-squirrelgirl; Enslaved... Whatever, it was definitely worth it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I can introduce you to her if you want.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, thank you. That is the only thing I wanted to know.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you believe that I'm at least a little bit different than other humans?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No. You accomplished stuff for your own good.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fair enough, I will not argue about that.@@
<<linkreplace "Continue" t8n>>You bid farewell with $Characters.squirrelgirl.name and leave.<br>
<<if $gallerytalk2 == true>>
<<link Continue>><<set $gallerytalk2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.squirrelgirl.Relation == 2 or $gallerytalk3 == true>>
<<if $textskip == true>>
@@.speech-u; Hey, how are you doing?@@
@@.speech-squirrelgirl; So... I went to that elf town and asked them about you.@@
@@.speech-u; Glad to know that you were curious about me.@@
@@.speech-squirrelgirl; Sure, and they said that you were very helpful and without you, they don't know if they were going to live another year.@@
@@.speech-u; But I did it only for myself, right?@@
She thinks for a moment. @@.speech-squirrelgirl; I don't know what to think anymore. I want to deny it, but the proof is right there.@@
@@.speech-u; Do you trust me now?@@
@@.speech-squirrelgirl; Give me some time to think about it.@@
@@.speech-u; Of course.@@ You walk away and let her sit in her mind.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, how are you doing?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; So... I went to that elf town and asked them about you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Glad to know that you were curious about me.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, and they said that you were very helpful and without you, they don't know if they were going to live another year.@@
<<linkreplace "Continue" t8n>>@@.speech-u; But I did it only for myself, right?@@
<<linkreplace "Continue" t8n>>She thinks for a moment. @@.speech-squirrelgirl; I don't know what to think anymore. I want to deny it, but the proof is right there.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you trust me now?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Give me some time to think about it.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course.@@ You walk away and let her sit in her mind.<br>
<<if $gallerytalk3 == true>>
<<link Continue>><<set $gallerytalk3 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<elseif $Characters.squirrelgirl.Relation == 3 or $gallerytalk4 == true>>
<<if $textskip == true>>
@@.speech-u; So, are you ready to accept it?@@
@@.speech-squirrelgirl; I guess so. I will maybe stop generalizing humans for what one person did.@@
@@.speech-u; Do you want to talk about it?@@
@@.speech-squirrelgirl; Maybe later, I don't feel like talking about myself right now.@@
@@.speech-u; We can talk about it later, if you want.@@
@@.speech-squirrelgirl; Sure, if anything I will try to compensate for my mistakes. I will not become a slave though.@@
@@.speech-u; Don't worry, I won't make you become one.@@
She smiles. @@.speech-squirrelgirl; Thank you.@@ You both bid farewell.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, are you ready to accept it?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I guess so. I will maybe stop generalizing humans for what one person did.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you want to talk about it?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Maybe later, I don't feel like talking about myself right now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We can talk about it later, if you want.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Sure, if anything I will try to compensate for my mistakes. I will not become a slave though.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Don't worry, I won't make you become one.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; Thank you.@@ You both bid farewell.<br>
<<if $gallerytalk4 == true>>
<<link Continue>><<set $gallerytalk4 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
@@.speech-u; I've been thinking of a way for you to compensate me.@@
@@.speech-squirrelgirl; What are you suggesting?@@
@@.speech-u; How about, as a compensation, you become my girlfriend?@@
@@.speech-squirrelgirl; Wow, I was expecting something better.@@
@@.speech-u; It's better than being a slave, right?@@
@@.speech-squirrelgirl; I guess, but it sounds like you are forcing me into that role.@@
@@.speech-u; Not at all, you are free to do what you will. I just want to spend with you.@@
She sighs. @@.speech-squirrelgirl; Fine.@@
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've been thinking of a way for you to compensate me.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; What are you suggesting?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How about, as a compensation, you become my girlfriend?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Wow, I was expecting something better.@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's better than being a slave, right?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I guess, but it sounds like you are forcing me into that role.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not at all, you are free to do what you will. I just want to spend with you.@@
<<linkreplace "Continue" t8n>>She sighs. @@.speech-squirrelgirl; Fine.@@
<<if $gallerytalk5 == true>>
<<link Continue>><<set $gallerytalk5 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<elseif $squirrelgirllvl == 1 or $gallerytalk6 == true>>
You meet $Characters.squirrelgirl.name<br>
<<if $textskip == true>>
@@.speech-u; How are you feeling?@@
@@.speech-squirrelgirl; Much better than before, thank you for calming me down.@@
@@.speech-u; I have to help out my girlfriend somehow.@@
@@.speech-squirrelgirl; Right... What are you planning to do afterwards?@@
@@.speech-u; I don't know, I guess I will just travel the fields.@@
@@.speech-squirrelgirl; Well... for me it's taking back what's mine.@@
@@.speech-u; What's yours? What do you mean by that?@@
@@.speech-squirrelgirl; I want my tribe or at least my parents back.@@
@@.speech-u; Do you know where to start?@@
@@.speech-squirrelgirl; No, which is why I'm here. I thought that the slavers were here, but I was wrong.@@
@@.speech-u; I see... I will try my best to find them.@@
@@.speech-squirrelgirl; Thanks, I appreciate having you at my side.@@
You smile and enjoy the conversation with her before going away.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How are you feeling?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Much better than before, thank you for calming me down.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have to help out my girlfriend somehow.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Right... What are you planning to do afterwards?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't know, I guess I will just travel the fields.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Well... for me it's taking back what's mine.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What's yours? What do you mean by that?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I want my tribe or at least my parents back.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Do you know where to start?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; No, which is why I'm here. I thought that the slavers were here, but I was wrong.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... I will try my best to find them.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Thanks, I appreciate having you at my side.@@
<<linkreplace "Continue" t8n>>You smile and enjoy the conversation with her before going away.<br>
<<if $gallerytalk6 == true>>
<<link Continue>><<set $gallerytalk6 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=1>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You have a talk with $Characters.squirrelgirl.name<br>
<<if $textskip == true>>
@@.speech-u; I want to talk with you about yourself, why do you hate humans so much?@@
@@.speech-squirrelgirl; Why? Isn't it obvious? Humans are just a bunch of greedy and vile bastards.@@
@@.speech-u; You said you were lied to. What was that all about?@@
@@.speech-squirrelgirl; Are you my boyfriend or an interviewer?@@
@@.speech-u; I'm just curious.@@
She sighs. @@.speech-squirrelgirl; There was a human that took care of our village, however, suddenly he sold us away to slavers.@@ She begins to tear up. @@.speech-squirrelgirl; My... My mother saved me from that fate and told me to run away as far as I can... So I did.@@
You hug her and caress her head. @@.speech-u; It's okay... I will make sure to save them if I can.@@ She pushes you away from her.<br>
@@.speech-squirrelgirl; Don't give me that fake sympathy... I DON'T NEED IT!@@
@@.speech-u; It's not fake. I genuinely care about you, I want to help.@@
She falls down on her knees. @@.speech-squirrelgirl; I don't know what to do anymore...@@
You keep hugging her to calm her down. @@.speech-u; It's okay. Just calm down.@@
She calms down and falls asleep in your arms.<br>
You try to release her from your arms and see her hand holding your arm tightly, as she sleeps.<br>
<b>$Characters.squirrelgirl.name has leveled up</b><br>
<<set $squirrelgirllvl = 1>>
[[Continue|SpiritLand]]<br>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I want to talk with you about yourself, why do you hate humans so much?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Why? Isn't it obvious? Humans are just a bunch of greedy and vile bastards.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You said you were lied to. What was that all about?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Are you my boyfriend or an interviewer?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm just curious.@@
<<linkreplace "Continue" t8n>>She sighs. @@.speech-squirrelgirl; There was a human that took care of our village, however, suddenly he sold us away to slavers.@@ She begins to tear up. @@.speech-squirrelgirl; My... My mother saved me from that fate and told me to run away as far as I can... So I did.@@
<<linkreplace "Continue" t8n>>You hug her and caress her head. @@.speech-u; It's okay... I will make sure to save them if I can.@@ She pushes you away from her.<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Don't give me that fake sympathy... I DON'T NEED IT!@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's not fake. I genuinely care about you, I want to help.@@
<<linkreplace "Continue" t8n>>She falls down on her knees. @@.speech-squirrelgirl; I don't know what to do anymore...@@
<<linkreplace "Continue" t8n>>You keep hugging her to calm her down. @@.speech-u; It's okay. Just calm down.@@
<<linkreplace "Continue" t8n>>She calms down and falls asleep in your arms.<br>
<<linkreplace "Continue" t8n>>You try to release her from your arms and see her hand holding your arm tightly, as she sleeps.<br>
<<linkreplace "Continue" t8n>><b>$Characters.squirrelgirl.name has leveled up</b><br>
<<set $squirrelgirllvl = 1>>
[[Continue|SpiritLand]]<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.squirrelgirl.Relation <=6 or $galleryforeplay1_1 == true>>
You ask $Characters.squirrelgirl.name for services.<br>
<<if $textskip == true>>
@@.speech-u; Hey $Characters.squirrelgirl.name, can you help me with something as a girlfriend?@@
@@.speech-squirrelgirl; Oh god... Is it this time already? What do you want? My hand, my mouth or my boobs?@@
@@.speech-u; Well, this makes things faster. However, let's start with a handjob.@@
@@.speech-squirrelgirl; Then let's get it over with... Honey.@@
@@.speech-u; Honey?@@ She pushes you down and pulls down your pants to jerk you off, she gets naked herself to make you more stimulated.<br>
<img src="Media/Characters/Squirrel/hj0.webp" width="50%"><br>
@@.speech-squirrelgirl; How is it? Do you want me to go harder or faster?@@
@@.speech-u; No... It feels amazing and you sure are cute with my cock in front of you.@@
@@.speech-squirrelgirl; Oh, shut up!@@
It doesn't take long for her to make you cum with the given stimulation.<br>
@@.speech-u; I'm cumming!@@
She begins to jerk you off faster and opens her mouth to receive your cum.<br>
<img src="Media/Characters/Squirrel/hjc0.webp" width="50%"><br>
@@.speech-u; That felt amazing.@@
She smiles. @@.speech-squirrelgirl; Good to know, let me know if you feel horny again, honey.@@
@@.speech-u; I sure will.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey $Characters.squirrelgirl.name, can you help me with something as a girlfriend?@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Oh god... Is it this time already? What do you want? My hand, my mouth or my boobs?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well, this makes things faster. However, let's start with a handjob.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Then let's get it over with... Honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Honey?@@ She pushes you down and pulls down your pants to jerk you off, she gets naked herself to make you more stimulated.<br>
<img src="Media/Characters/Squirrel/hj0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; How is it? Do you want me to go harder or faster?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No... It feels amazing and you sure are cute with my cock in front of you.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Oh, shut up!@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to make you cum with the given stimulation.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>She begins to jerk you off faster and opens her mouth to receive your cum.<br>
<img src="Media/Characters/Squirrel/hjc0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; That felt amazing.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-squirrelgirl; Good to know, let me know if you feel horny again, honey.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I sure will.@@
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
Before you can ask her for a service, she offers you what you want.<br>
<<if $textskip == true>>
@@.speech-squirrelgirl; Do you want me to do it again?@@
@@.speech-u; Of course, honey.@@
She strips down and begins to pleasure you with her hand.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Squirrel/hj" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-squirrelgirl; I wonder how quick can I make you cum now.@@
As she says that, her grip tightens and she begins to do it faster than before.<br>
It doesn't take you long to cum from her handjob.<br>
@@.speech-u; I'm cumming!@@
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Squirrel/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She grins. @@.speech-squirrelgirl; I'm happy that I made a new record for us.@@
@@.speech-u; For a moment, I thought that you were going to milk me dry with your hands.@@
@@.speech-squirrelgirl; You wish! I'm just in love with doing these services.@@
You both laugh and talk about the next thing you could do.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; Do you want me to do it again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course, honey.@@
<<linkreplace "Continue" t8n>>She strips down and begins to pleasure you with her hand.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/Squirrel/hj" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; I wonder how quick can I make you cum now.@@
<<linkreplace "Continue" t8n>>As she says that, her grip tightens and she begins to do it faster than before.<br>
<<linkreplace "Continue" t8n>>It doesn't take you long to cum from her handjob.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Squirrel/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She grins. @@.speech-squirrelgirl; I'm happy that I made a new record for us.@@
<<linkreplace "Continue" t8n>>@@.speech-u; For a moment, I thought that you were going to milk me dry with your hands.@@
<<linkreplace "Continue" t8n>>@@.speech-squirrelgirl; You wish! I'm just in love with doing these services.@@
<<linkreplace "Continue" t8n>>You both laugh and talk about the next thing you could do.<br>
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.squirrelgirl.Relation +=2>>
[[Continue|SpiritLand]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
Roguelite Dungeon<br>
<<if $rogueplayer == undefined>>
<<set $rogueplayer = {
maxhealth: 50,
health: 50,
stats: {
power: 1,
agility: 0,
armor: 0,
},
buffs: [],
weapon: {},
armor: {},
skills: {},
level: 1,
exp: 0,
mexp: 50,
}>>
<</if>>
<<link "Exit Roguelite mode">><<goto DungeonIn>><<set $roguelite = false>><<set $indungeon = true>><</link>><br><br>
<<if $rogueplayer.level >=2>>
<<link "Exchange 1 Rogue level to 1/3 Player level">><<set $rogueplayer.level -= 1>><<set $rogueplayer.exp = 0>><<set $player.exp += $player.maxexp/3>><<goto DungeonRogue>><</link>><br>
<</if>>
<<link "Info">>
<<script>>
Dialog.wiki(Story.get("DungeonRogueInfo").processText());
Dialog.open();
<</script>><</link>><br>
<<link "Enter">><<goto DungeonRogueExplore>><</link>>
</center>
@@.big-name;
<center>
<h2>Dungeon Roguelite Information:</h2>
</center>
This dungeon is fairly different than your normal dungeon, instead of being able to go back whenever you want, you will only be able to leave after beating a boss, if you choose so.<br>
In here you have your own level and stats, they will not reset if you leave roguelite mode.<br><br>
Your stats are automatically assigned every level, you will be able to buy weapon and armor in dungeon shops, that you can find while exploring.<br>
There are buffs you can choose after beating a boss, those buffs will reset after you leave the dungeon, same with weapons and armor, so if you want to make a good build, you can re-enter the roguelike mode and rely on your luck.<br><br>
Every 5th room, you will meet an elite version of a monster in every floor, starting from the weakest to the strongest.<br>
@@.big-name;
<center><img src="Media/Map/Dungeon/Explore.jpg" width="70%"><br>
<<if $rogueroom == undefined and $roguefloor == undefined>>
<<set $rogueroom = 1>>
<<set $roguefloor = 1>>
<</if>>
Floor: $roguefloor<br>
Room: $rogueroom/25<br>
<<if $rogueroom == 5>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite1 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 10>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite2 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 15>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite3 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 20>>
You have stumbled upon an elite monster.<br>
<<link Fight>><<set $rogueelite4 = true>><<goto RogueDungeonFighting>><</link>>
<<elseif $rogueroom == 25>>
You have reached the boss room.<br>
<<link Fight>><<set $rogueboss1 = true>><<goto RogueDungeonFighting>><</link>>
<<else>>
<<set _rogueexplore = random(0,100)>>
<<if _rogueexplore <=10>>
You found a resting camp.<br>
You have regained your health.<br>
<<link Continue>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >10 and _rogueexplore <=30>>
You have found a an exp source.<br>
You have gained 100 exp.<br>
<<set $rogueplayer.exp +=100>>
<<link Continue>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >30 and _rogueexplore <=45>>
<<set $ExperimentalWeapon = {
name: "Experimental Weapon",
damage: 3,
}>>
<<set $PowerfulWeapon = {
name: "Power Weapon",
damage: 8,
}>>
<<set $ElementalWeapon = {
name: "Elemental Weapon",
damage: 20,
}>>
You have stumbled upon a weapon merchant.<br>
<b>You can only buy stuff with your level</b><br>
<<if $rogueplayer.level >=2>>
Experimental Weapon (1 lvl)<<link "Buy">><<set $rogueplayer.level -=1>><<set $rogueplayer.weapon = $ExperimentalWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>><br>
<</if>>
<<if $rogueplayer.level >=4>>
Powerful Weapon (3 lvl)<<link "Buy">><<set $rogueplayer.level -=3>><<set $rogueplayer.weapon = $PowerfulWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br>
<</if>>
<<if $rogueplayer.level >=7>>
Elemental Weapon (6 lvl)<<link "Buy">><<set $rogueplayer.level -=6>><<set $rogueplayer.weapon = $ElementalWeapon>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<link "Buy nothing">><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<elseif _rogueexplore >45 and _rogueexplore <=60>>
<<set $ExperimentalArmor = {
name: "Experimental Armor",
armor: 3,
}>>
<<set $SturdyArmor = {
name: "Sturdy Armor",
armor: 6,
}>>
<<set $ElementalArmor = {
name: "Elemental Armor",
armor: 15,
}>>
You have stumbled upon an armor merchant.<br>
<b>You can only buy stuff with your level</b><br>
<<if $rogueplayer.level >=2>>
Experimental Armor (1 lvl)<<link "Buy">><<set $rogueplayer.level -=1>><<set $rogueplayer.armor = $ExperimentalArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<if $rogueplayer.level >=4>>
Sturdy Armor (3 lvl)<<link "Buy">><<set $rogueplayer.level -=3>><<set $rogueplayer.weapon = $SturdyArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br>
<</if>>
<<if $rogueplayer.level >=7>>
Elemental Armor (6 lvl)<<link "Buy">><<set $rogueplayer.level -=6>><<set $rogueplayer.weapon = $ElementalArmor>><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>> <br><br>
<</if>>
<<link "Buy nothing">><<set $rogueroom +=1>><<goto DungeonRogueExplore>><</link>>
<<else>>
An enemy is in front of you.<br>
[[Fight|RogueDungeonFighting]]
<</if>>
<</if>>
</center>
@@.big-name;
<<if $roguefloor == 1>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Slime>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Rabbit>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Wolf>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor1.Mushroom>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Ent>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor1>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 80 or $Enemy.health == 15 or $Enemy.health == 40 or $Enemy.health == 150 or $Enemy.health == 400>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<<elseif $roguefloor == 2>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Goblin>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Fairy>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.RoyalSlime>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor2.Orc>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Floor2.DarkMage>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor2>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 125 or $Enemy.health == 225 or $Enemy.health == 350>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<<elseif $roguefloor == 3>>
<<if $rogueelite1 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.Imp>>
<<elseif $rogueelite2 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.FireSpirit>>
<<elseif $rogueelite3 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.ScorchedSkeleton>>
<<elseif $rogueelite4 == true>>
<<set $Enemy = $Enemies.RogueDungeon.Floor3.ScorchedEnt>>
<<elseif $rogueboss1 == true>>
<<set $Enemy = $Enemies.Boss.RogueDungeon.Floor3.DemonQueen>>
<<else>>
<<set _enemy = $Enemies.RogueDungeon.Floor3>>
<<set _enemyKeys = Object.keys(_enemy)>>
<<set _randomEnemyKey = _enemyKeys[random(0, _enemyKeys.length - 1)]>>
<<set $Enemy = _enemy[_randomEnemyKey]>>
<</if>>
<<if $Enemy.health == 300 or $Enemy.health == 775 or $Enemy.health == 875 or $Enemy.health == 1000>>
<<set $Enemy.health /= 5>>
<<set $Enemy.damage /= 5>>
<<set $Enemy.exp /= 5>>
<</if>>
<</if>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true>>
<<set $Enemy.health *= 5>>
<<set $Enemy.damage *= 5>>
<<set $Enemy.exp *= 5>>
<<else>>
<<set $Enemy.health *= (1+0.75*($roguefloor -1))>>
<<set $Enemy.damage *= (1+0.75*($roguefloor -1))>>
<<set $Enemy.exp *= (1+0.75*($roguefloor -1))>>
<</if>>
<<goto RogueDungeonFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Enemies/RogueDungeon/" + $Enemy.name + ".jpg">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $rogueplayer.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $dungeonroguefight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set $attacked = false>>
You attack.<br>
You have dealt <<print $roguedamage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
$Enemy.name has dealt <<if $Enemy.damage >= $roguearmor>><<print $Enemy.damage - $roguearmor>><<else>>0<</if>> damage to you.
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
$Enemy.name has dealt <<if $Enemy.damage >= $roguearmor>><<print $Enemy.damage - $roguearmor>><<else>>0<</if>> damage to you.
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set $attacked = false>>
You attack.<br>
You have dealt <<print $roguedamage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<if $Enemy.health <=0>>
You gained $Enemy.exp exp <br>
<<set $rogueroom +=1>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true>>
<<link "Next">><<set $rogueelite1 = false>><<set $rogueelite2 = false>><<set $rogueelite3 = false>><<set $rogueelite4 = false>><<goto RogueBuff>><</link>>
<<elseif $rogueboss1 == true>>
<<set $roguefloor +=1>>
<<set $rogueroom = 1>>
<<link "Next">><<set $rogueboss1 = false>><<goto RogueBuff>><</link>>
<<else>>
[[Next|DungeonRogueExplore]]
<</if>>
<<set $rogueplayer.exp += $Enemy.exp>>
<<set $fightround = 1>>
<<set $dungeonroguefight = false>>
<<elseif $rogueplayer.health > 0>>
<<set $dungeonroguefight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround +=1>><<set $Enemy.health -= $roguedamage>><<if $Enemy.health >0 or $Enemy.agi > $rogueplayer.stats.agility>><<if $Enemy.damage >$roguearmor>><<set $rogueplayer.health -= ($Enemy.damage - $roguearmor)>><<else>><<set $rogueplayer.health = $rogueplayer.health>><</if>><</if>><<goto RogueDungeonFight>><</link>>
<<elseif $rogueplayer.health <=0>>
<<set $dungeonroguefight = false>>
You died<br>
<<link "Respawn">><<set $rogueplayer.health = $roguemhealth>><<set $fightround = 1>><<set $rogueroom = 1>><<set $roguefloor = 1>>
<<if $rogueelite1 == true or $rogueelite2 == true or $rogueelite3 == true or $rogueelite4 == true or $rogueboss1 == true>>
<<set $rogueelite1 = false>><<set $rogueelite2 = false>><<set $rogueelite3 = false>><<set $rogueelite4 = false>><<set $rogueboss1 = false>>
<</if>><<set $rogueplayer.buffs = []>><<goto DungeonRogue>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<<set $Buffs = {
"common": {
"healthup" : {
"name": "Health Up",
"desc": "Increases your health by 15%",
},
"armorup" : {
"name": "Armor Up",
"desc": "Increases your armor by 25%",
},
"damageup" : {
"name": "Damage Up",
"desc": "Increases your damage by 50%",
},
},
"uncommon": {
"healthupp" : {
"name": "Health Up+",
"desc": "Increases your health by 30%",
},
"armorupp" : {
"name": "Armor Up+",
"desc": "Increases your armor by 50%",
},
"damageupp" : {
"name": "Damage Up+",
"desc": "Increases your damage by 100%",
},
"Tank" : {
"name": "Tank",
"desc": "Increases your armor by 25% and health by 50%",
},
},
}>>
<<goto RogueBuffSelect>>
@@.big-name;
<center><h1>Select a buff</h1></center>
<<set _chance = random(0,100)>>
<<if _chance <=70>>
<<set _buffKeys = Object.keys($Buffs.common)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff1 = $Buffs.common[_randomBuffKey]>>
<<else>>
<<set _buffKeys = Object.keys($Buffs.uncommon)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff1 = $Buffs.uncommon[_randomBuffKey]>>
<</if>>
<div class="buffs">
<div class="bufftitle">
<h2><b><center>$buff1.name</center></b></h2><br>
<div class="buff">
<div class="buffchoice">
$buff1.desc<br><br>
<<button Select>><<set $rogueplayer.buffs.push($buff1)>><<goto DungeonRogueExplore>><</button>>
</div></div></div>
<<set _chance = random(0,100)>>
<<if _chance <=70>>
<<set _buffKeys = Object.keys($Buffs.common)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff2 = $Buffs.common[_randomBuffKey]>>
<<else>>
<<set _buffKeys = Object.keys($Buffs.uncommon)>>
<<set _randomBuffKey = _buffKeys[random(0, _buffKeys.length - 1)]>>
<<set $buff2 = $Buffs.uncommon[_randomBuffKey]>>
<</if>>
<div class="bufftitle">
<h2><b><center>$buff2.name</center></b></h2><br>
<div class="buff">
<div class="buffchoice">
$buff2.desc<br><br>
<<button Select>><<set $rogueplayer.buffs.push($buff2)>><<goto DungeonRogueExplore>><</button>>
</div></div></div></div>
@@.big-name;
<center>
<img src="Media/Map/Hut/Outside.jpg" width="70%"><br>
You walk up to $Characters.slimequeen.name<br>
<<if $textskip == true>>
@@.speech-u; Slave, I have an urgent announcement to make.@@
She looks up at you in the eyes, with curiousity on her face.<br>
@@.speech-u; I will be leaving the forest for a long time, before I go... I want to use your whole body.@@<br>
@@.speech-slimequeen; Thank you, Master!@@ She jumps up with excitment.<br>
You look at her body and she begins to wiggle her body in lust, waiting for you to use her.<br>
@@.speech-u; I won't be using you just yet. You will have to wait.@@
@@.speech-slimequeen; Please~ I want your cock, Master.@@
You reject her request and force her to me more patient, before giving her orders to use her whole body to pleasure you.<br>
<<set $slimequeenlvl = 3>>
<<linkreplace "Continue" t8n>><<goto Hut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Slave, I have an urgent announcement to make.@@
<<linkreplace "Continue" t8n>>She looks up at you in the eyes, with curiousity on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I will be leaving the forest for a long time, before I go... I want to use your whole body.@@<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Thank you, Master!@@ She jumps up with excitment.<br>
<<linkreplace "Continue" t8n>>You look at her body and she begins to wiggle her body in lust, waiting for you to use her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I won't be using you just yet. You will have to wait.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Please~ I want your cock, Master.@@
<<linkreplace "Continue" t8n>>You reject her request and force her to me more patient, before giving her orders to use her whole body to pleasure you.<br>
<<set $slimequeenlvl = 3>>
<<linkreplace "Continue" t8n>><<goto Hut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.slimequeen.enslaved == true and $galleryrouteL == true>>
<<set $Characters.slimequeen.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.slimequeen.Relation <=33 or $gallerysex1_1 == true>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
<img src="Media/Map/Hut/Inside.jpg" width="70%"><br>
You call $Characters.slimequeen.name.<br>
<<if $textskip == true>>
She runs up to you with lust in her eyes.<br>
@@.speech-u; It's time to use your body to pleasure me.@@<br>
She undresses you and instantly hops on your cock to please both you and her.<br>
<img src="Media/Characters/Slime/Lust/sex5.webp" width="70%"><br>
Her slimy pussy tightens around your cock and moves around your cock even though she hasn't even started riding you.<br>
Upon seeing that you start to feel good, lust takes over her body and she begins to ride you as fast as she can, to make you cum faster.<br>
@@.speech-u; That, pussy of yours... Is top quality, slave.@@
She smiles and you can feel her body shiver as she cums all over your cock, causing you to reach your limit right after.<br>
@@.speech-u; Receive my cum, you slimy slut!@@ You push your cock deeper in her pussy and shoot your cum all over her womb.<br>
<img src="Media/Characters/Slime/Lust/sexc5.webp" width="70%"><br>
She passes out on top of you with a smile on her face.<br>
You see your cum not dissolving in her pussy, which makes you wonder if it's possible to impregnate a slime girl.<br>
$Characters.slimequeen.name wakes up and upon being ordered to get off of you, she does as told and you both are on your way.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>[[Continue|InHut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She runs up to you with lust in her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; It's time to use your body to pleasure me.@@<br>
<<linkreplace "Continue" t8n>>She undresses you and instantly hops on your cock to please both you and her.<br>
<img src="Media/Characters/Slime/Lust/sex3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her slimy pussy tightens around your cock and moves around your cock even though she hasn't even started riding you.<br>
<<linkreplace "Continue" t8n>>Upon seeing that you start to feel good, lust takes over her body and she begins to ride you as fast as she can, to make you cum faster.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; That, pussy of yours... Is top quality, slave.@@
<<linkreplace "Continue" t8n>>She smiles and you can feel her body shiver as she cums all over your cock, causing you to reach your limit right after.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Receive my cum, you slimy slut!@@ You push your cock deeper in her pussy and shoot your cum all over her womb.<br>
<img src="Media/Characters/Slime/Lust/sexc2.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She passes out on top of you with a smile on her face.<br>
<<linkreplace "Continue" t8n>>You see your cum not dissolving in her pussy, which makes you wonder if it's possible to impregnate a slime girl.<br>
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name wakes up and upon being ordered to get off of you, she does as told and you both are on your way.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>[[Continue|InHut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You walk up to $Characters.slimequeen.name and rub her stomach.<br>
<<if $textskip == true>>
@@.speech-u; So, are you ready to conceive a child, my dear wifey.@@
She smiles and hold your hand. @@.speech-slimequeen; Will it hurt... Inside of me?@@<br>
@@.speech-u; I believe not.@@ You push her on the bed and kiss her to make her less worried.<br>
You undress and look at her, causing you to get the biggest boner imaginable.<br>
You finally push your cock in $Characters.slimequeen.name's pussy.<br>
<img src="Media/Characters/Slime/Love/sex3.webp" width="70%"><br>
She groans in pleasure. @@.speech-u; Are you okay?@@
@@.speech-slimequeen; Yes... I was just a little bit surprised.@@ After being reassured, you begin thrusting in her.<br>
You get pulled towards her and begin kissing her while continuing thrusting deep inside her pussy, that gets tighter every time you hit her womb.<br>
You begin thrusting faster, as you feel yourself reach the limit.@@.speech-u; I'm going to cum.@@
@@.speech-slimequeen; Me too...@@ You push your cock all the way inside of her and cum deep inside her womb, pulling out your cock afterwards and covering her in cum.<br>
<img src="Media/Characters/Slime/Love/sexc0.webp" width="70%"><br>
She lays on the bed and smears your cum all over her stomach with her finger, with a smile on her face.<br>
@@.speech-slimequeen; I feel much happier that we finally did it, I've been dreaming of this moment.@@ She giggles.<br>
You smile. @@.speech-u; So was I. Rest while you can, because I'm going to keep having sex with you until the sunrise.@@
$Characters.slimequeen.name giggles and agrees with you.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>[[Continue|slimecave]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, are you ready to conceive a child, my dear wifey.@@
<<linkreplace "Continue" t8n>>She smiles and hold your hand. @@.speech-slimequeen; Will it hurt... Inside of me?@@<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I believe not.@@ You push her on the bed and kiss her to make her less worried.<br>
<<linkreplace "Continue" t8n>>You undress and look at her, causing you to get the biggest boner imaginable.<br>
<<linkreplace "Continue" t8n>>You finally push your cock in $Characters.slimequeen.name's pussy.<br>
<img src="Media/Characters/Slime/Love/sex3.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She groans in pleasure. @@.speech-u; Are you okay?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Yes... I was just a little bit surprised.@@ After being reassured, you begin thrusting in her.<br>
<<linkreplace "Continue" t8n>>You get pulled towards her and begin kissing her while continuing thrusting deep inside her pussy, that gets tighter every time you hit her womb.<br>
<<linkreplace "Continue" t8n>>You begin thrusting faster, as you feel yourself reach the limit.@@.speech-u; I'm going to cum.@@
<<linkreplace "Continue" t8n>> @@.speech-slimequeen; Me too...@@ You push your cock all the way inside of her and cum deep inside her womb, pulling out your cock afterwards and covering her in cum.<br>
<img src="Media/Characters/Slime/Love/sexc0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She lays on the bed and smears your cum all over her stomach with her finger, with a smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; I feel much happier that we finally did it, I've been dreaming of this moment.@@ She giggles.<br>
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; So was I. Rest while you can, because I'm going to keep having sex with you until the sunrise.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name giggles and agrees with you.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>[[Continue|slimecave]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.slimequeen.enslaved == true or $galleryrouteS == true>>
You have sex with $Characters.slimequeen.name.<br>
<<if $textskip == true>>
She was lusting for your cock so much, that she put it inside of her the moment she saw it.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Slime/Lust/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You fuck like there is no tomorrow.<br>
Due to the aggressiveness it doesn't take much to make you cum.@@.speech-u; You thirsty bitch, here it comes!@@
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Slime/Lust/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You look at her womb through the outside with a grin on your face.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>She was lusting for your cock so much, that she put it inside of her the moment she saw it.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Slime/Lust/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You fuck like there is no tomorrow.<br>
<<linkreplace "Continue" t8n>>Due to the aggressiveness it doesn't take much to make you cum.@@.speech-u; You thirsty bitch, here it comes!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Slime/Lust/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You look at her womb through the outside with a grin on your face.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<img src="Media/Map/SCave/bedroom.jpg" width="55%"><br>
You do another round of fucking your slime wife to breed her.<br>
<<if $textskip == true>>
You thrust your cock all the way to your balls, making her instantly cum.<br>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Slime/Love/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-u; Don't pass out on me now. We still have a long lovey dovey sex to do.@@
She giggles. @@.speech-slimequeen; This is how animals have sex not lovers.@@
You instantly go at full throttle to make both you and her cum as fast as possible, for the purpose of filling her womb to the brim.<br>
@@.speech-u; I'm cumming!@@
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Slime/Love/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You look at $Characters.slimequeen.name, who passed out from the pleasure and laugh, before waiting for her to wake up again.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You thrust your cock all the way to your balls, making her instantly cum.<br>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Slime/Love/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Don't pass out on me now. We still have a long lovey dovey sex to do.@@
<<linkreplace "Continue" t8n>>She giggles. @@.speech-slimequeen; This is how animals have sex not lovers.@@
<<linkreplace "Continue" t8n>>You instantly go at full throttle to make both you and her cum as fast as possible, for the purpose of filling her womb to the brim.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Slime/Love/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You look at $Characters.slimequeen.name, who passed out from the pleasure and laugh, before waiting for her to wake up again.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.slimequeen.Relation +=4>>
<<if $Characters.slimequeen.mansion == false>>
[[Continue|slimecave]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/SCave/inside.jpg" width="55%"><br>
$Characters.slimequeen.name runs up to you with delighted look on her face<br>
<<if $textskip == true>>
@@.speech-slimequeen; You are finally back!@@
She jumps in your arms and kisses you on the lips. @@.speech-u; Were you worried that I wouldn't be coming back?@@
@@.speech-slimequeen; Of course I was!@@ You look at her with worried look on your face.<br>
@@.speech-u; I have bad news though... I will be going away once again.@@
$Characters.slimequeen.name's slime fades away. @@.speech-slimequeen; What do you mean you are going away?!@@
@@.speech-u; I'm here to leave something that will remind you of me.@@ Your rub her cheek.<br>
She looks angry.@@.speech-slimequeen; Is that really why you came back to me? Just to leave something behind?@@
@@.speech-u; I'm sorry, I hope you can forgive me.@@
@@.speech-slimequeen; What was it that you were going to leave behind, love?@@
@@.speech-u; A child. A child of ours.@@
She looks up to your eyes and smiles, but tries to hide it afterwards.<br>
@@.speech-u; I have to help the world. Don't worry though, I will come back to check on your and our child.@@
@@.speech-slimequeen; Fine... I forgive you, but be sure to come here often.@@ She begins to nag you until the end of the day.<br>
<b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 3>>
<<linkreplace "Continue" t8n>><<goto slimecave>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; You are finally back!@@
<<linkreplace "Continue" t8n>>She jumps in your arms and kisses you on the lips. @@.speech-u; Were you worried that I wouldn't be coming back?@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Of course I was!@@ You look at her with worried look on your face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I have bad news though... I will be going away once again.@@
<<linkreplace "Continue" t8n>>$Characters.slimequeen.name's slime fades away. @@.speech-slimequeen; What do you mean you are going away?!@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm here to leave something that will remind you of me.@@ Your rub her cheek.<br>
<<linkreplace "Continue" t8n>>She looks angry.@@.speech-slimequeen; Is that really why you came back to me? Just to leave something behind?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I'm sorry, I hope you can forgive me.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; What was it that you were going to leave behind, love?@@
<<linkreplace "Continue" t8n>>@@.speech-u; A child. A child of ours.@@
<<linkreplace "Continue" t8n>>She looks up to your eyes and smiles, but tries to hide it afterwards.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I have to help the world. Don't worry though, I will come back to check on your and our child.@@
<<linkreplace "Continue" t8n>>@@.speech-slimequeen; Fine... I forgive you, but be sure to come here often.@@ She begins to nag you until the end of the day.<br>
<<linkreplace "Continue" t8n>><b>$Characters.slimequeen.name Leveled up</b><br>
<<set $slimequeenlvl = 3>>
<<linkreplace "Continue" t8n>><<linkreplace "Continue" t8n>><<goto slimecave>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You tell $Characters.elfgirl.name about your situation.<br>
<<if $textskip == true>>
She looks surprised upon seeing you, hearing that you were going to Spirit Land not long ago.<br>
@@.speech-u; Guess who is back!@@
$Characters.elfgirl.name jumps in your arms and kisses you.<br>
@@.speech-elfgirl; What are you doing here? I wasn't expecting to see you this soon.@@ She says it playfully.<br>
@@.speech-u; I'm here to tell you something, before I go away.@@
She looks dumbfounded. @@.speech-elfgirl; What... You are leaving again?@@
@@.speech-u; Yeah... I'm very sorry for that, but I'm here to spend some time with you before I go.@@
$Characters.elfgirl.name smiles. @@.speech-elfgirl; At least that is something I've been wanting to hear.@@
@@.speech-u; Anything I've missed while I was there?@@
@@.speech-elfgirl; YOU! Missed absolutely nothing, but my love.@@
@@.speech-u; Your love was never enough for me. How about we step it up a notch?@@
She gasps. @@.speech-elfgirl; Are you talking about... Sex~?@@
You grin. @@.speech-elfgirl; I love your idea, but let's do it a little bit later. When noone is awake.@@
@@.speech-u; Of course my dear love.@@
You kiss her before going away.<br>
<h2>Relationship has risen to level 3</h2><br>
<<link Continue>><<set $elfgirllvl = 3>><<goto DarkTown>><</link>><br>
<<else>>
<<linkreplace "Continue" t8n>>She looks surprised upon seeing you, hearing that you were going to Spirit Land not long ago.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Guess who is back!@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name jumps in your arms and kisses you.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; What are you doing here? I wasn't expecting to see you this soon.@@ She says it playfully.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm here to tell you something, before I go away.@@
<<linkreplace "Continue" t8n>>She looks dumbfounded. @@.speech-elfgirl; What... You are leaving again?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... I'm very sorry for that, but I'm here to spend some time with you before I go.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name smiles. @@.speech-elfgirl; At least that is something I've been wanting to hear.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Anything I've missed while I was there?@@
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; YOU! Missed absolutely nothing, but my love.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Your love was never enough for me. How about we step it up a notch?@@
<<linkreplace "Continue" t8n>>She gasps. @@.speech-elfgirl; Are you talking about... Sex~?@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-elfgirl; I love your idea, but let's do it a little bit later. When noone is awake.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Of course my dear love.@@
<<linkreplace "Continue" t8n>>You kiss her before going away.<br>
<<linkreplace "Continue" t8n>><h2>Relationship has risen to level 3</h2><br>
<<linkreplace "Continue" t8n>><<set $elfgirllvl = 3>><<goto DarkTown>><br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
You bring $Characters.elfgirl.name to your house while kissing her.<br>
<<if $Characters.elfgirl.Relation <=33 or $gallerysex1_1 == true>>
<<if $textskip == true>>
While kissing you both walk towards the towards the bed and undress, while bumping into the everything.<br>
Half naked she falls on the bed and looks at you with lust in her eyes.<br>
You pull your cock out. @@.speech-u; Are you ready to give yourself to me?@@
$Characters.elfgirl.name nods you try to push your cock in her pussy, but are met with resistance from her hymen.<br>
You push harder and break it, making her shriek in pain.<br>
<img src="Media/Characters/Elf/Sex/defloration.jpeg" width="50%"><br>
@@.speech-u; Are you okay?@@ @@.speech-elfgirl; Yeah... I was just surprised. You can keep going.@@
@@.speech-u; Alright. We can't go back now, the pain will slowly go away.@@
She nods and you begin thrusting your cock in and out of her hitting her womb.<br>
<img src="Media/Characters/Elf/Sex/5.webp" width="80%"><br>
@@.speech-u; Are you feeling any better?@@ She nods, so you increase your speed.<br>
Not long after, she begins moaning and tightening her pussy even more.<br>
You grab her waist and begin to drill her pussy before reaching your limit.<br>
Her pussy begins to tighten around your cock and her pussy begins to twitch, due to her cumming from the pleasure.
@@.speech-u; I'm cumming!@@ @@.speech-elfgirl; Do it inside of me...@@
You keep pounding her until you cum all over her womb.<br>
<img src="Media/Characters/Elf/Sex/cum1.webp" width="80%"><br>
@@.speech-u; Your pussy won't let me cock go.@@ You laugh.<br>
@@.speech-elfgirl; Because it reads my mind, please hug me...@@ You fall next to her, rotating together with her and hug her on the bed, staring into each other's eyes.<br>
You kiss each other and fall asleep right there and then.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.elfgirl.Relation +=4>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>While kissing you both walk towards the towards the bed and undress, while bumping into the everything.<br>
<<linkreplace "Continue" t8n>>Half naked she falls on the bed and looks at you with lust in her eyes.<br>
<<linkreplace "Continue" t8n>>You pull your cock out. @@.speech-u; Are you ready to give yourself to me?@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name nods you try to push your cock in her pussy, but are met with resistance from her hymen.<br>
<<linkreplace "Continue" t8n>>You push harder and break it, making her shriek in pain.<br>
<img src="Media/Characters/Elf/Sex/defloration.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you okay?@@ @@.speech-elfgirl; Yeah... I was just surprised. You can keep going.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Alright. We can't go back now, the pain will slowly go away.@@
<<linkreplace "Continue" t8n>>She nods and you begin thrusting your cock in and out of her hitting her womb.<br>
<img src="Media/Characters/Elf/Sex/5.webp" width="80%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you feeling any better?@@ She nods, so you increase your speed.<br>
<<linkreplace "Continue" t8n>>Not long after, she begins moaning and tightening her pussy even more.<br>
<<linkreplace "Continue" t8n>>You grab her waist and begin to drill her pussy before reaching your limit.<br>
<<linkreplace "Continue" t8n>>Her pussy begins to tighten around your cock and her pussy begins to twitch, due to her cumming from the pleasure.
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@ @@.speech-elfgirl; Do it inside of me...@@
<<linkreplace "Continue" t8n>>You keep pounding her until you cum all over her womb.<br>
<img src="Media/Characters/Elf/Sex/cum1.webp" width="80%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your pussy won't let me cock go.@@ You laugh.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfgirl; Because it reads my mind, please hug me...@@ You fall next to her, rotating together with her and hug her on the bed, staring into each other's eyes.<br>
<<linkreplace "Continue" t8n>>You kiss each other and fall asleep right there and then.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.elfgirl.Relation +=4>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
<<if $textskip == true>>
She falls onto the bed and caresses your cock that you had pulled out before she fell. @@.speech-elfgirl; Use that magnificent cock of yours to breed me.@@
With no hesitation you plunge your cock in $Characters.elfgirl.name's pussy.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Elf/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She moans loudly in pleasure, as you knock the entrance to her baby's room.<br>
Having her cream to your cock and her pussy tightening, you feel yourself reach the limit soon after.<br>
@@.speech-u; I'm cumming!@@
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Elf/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="70%">'>>
_imageTag<br>
You see her pussy being overflown with cum.<br>
@@.speech-u; If this doesn't know you up, then I don't know what will.@@
$Characters.elfgirl.name giggles. @@.speech-elfgirl; That means you can stay here a little bit longer.@@
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.elfgirl.Relation +=4>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She falls onto the bed and caresses your cock that you had pulled out before she fell. @@.speech-elfgirl; Use that magnificent cock of yours to breed me.@@
<<linkreplace "Continue" t8n>>With no hesitation you plunge your cock in $Characters.elfgirl.name's pussy.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Elf/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She moans loudly in pleasure, as you knock the entrance to her baby's room.<br>
<<linkreplace "Continue" t8n>>Having her cream to your cock and her pussy tightening, you feel yourself reach the limit soon after.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Elf/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You see her pussy being overflown with cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; If this doesn't know you up, then I don't know what will.@@
<<linkreplace "Continue" t8n>>$Characters.elfgirl.name giggles. @@.speech-elfgirl; That means you can stay here a little bit longer.@@
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.elfgirl.Relation +=4>>
<<if $Characters.elfgirl.mansion == false>>
[[Continue|DarkTown]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.gobling.enslaved == true>>
You return back home and have a talk with $Characters.gobling.name<br>
<<if $textskip == true>>
@@.speech-goblingirl; Oh! Welcome back, Master.@@
You look at $Characters.gobling.name. @@.speech-u; Lead me to your village.@@
@@.speech-goblingirl; What... No, anything but that.@@
@@.speech-u; What is it you are afraid of? Me killing him? Or losing your virginity to me?@@
@@.speech-goblingirl; I wouldn't mind losing my virginity to a stronger male, but don't kill my father. Please.@@
@@.speech-u; I won't kill him, I want to beat my dominance in him.@@
$Characters.gobling.name looks at you with worried look on her face. @@.speech-goblingirl; Okay...@@
She leads you outside the town and guides you to her village.<br>
After walking for some time, you finally reach the goblin village, where two goblins guard the village at the entrance.<br>
@@.speech-goblingirl; I'm here to see father, with my master.@@
The goblins look at each other and let $Characters.gobling.name pass through, but block your path. @@.speech-goblingirl; WHAT ARE YOU DOING?!@@
@@.speech-text; My dear daughter... I thank you for guiding this filthy HUMAN to your village, to kill.@@
You smile and knock the two goblins in front of you to approach the goblin chief. @@.speech-u; Nice to meet you.@@ You reach your hands towards him, waiting for a handshake.<br>
Goblin Chief gets mad. @@.speech-text; DON'T YOU DARE TO PUT YOUR HAND NEAR ME, HUMAN!@@ he tries to slice your arm off with the waraxe in his hands, but you dodge it.<br>
You reach out for your weapon and prepare for the battle against The goblin chief. @@.speech-u; I hope you will calm down after a good beating.@@
<<linkreplace "Fight" t8n>><<goto GoblinChief>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Oh! Welcome back, Master.@@
<<linkreplace "Continue" t8n>>You look at $Characters.gobling.name. @@.speech-u; Lead me to your village.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What... No, anything but that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What is it you are afraid of? Me killing him? Or losing your virginity to me?@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I wouldn't mind losing my virginity to a stronger male, but don't kill my father. Please.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I won't kill him, I want to beat my dominance in him.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name looks at you with worried look on her face. @@.speech-goblingirl; Okay...@@
<<linkreplace "Continue" t8n>>She leads you outside the town and guides you to her village.<br>
<<linkreplace "Continue" t8n>>After walking for some time, you finally reach the goblin village, where two goblins guard the village at the entrance.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm here to see father, with my master.@@
<<linkreplace "Continue" t8n>>The goblins look at each other and let $Characters.gobling.name pass through, but block your path. @@.speech-goblingirl; WHAT ARE YOU DOING?!@@
<<linkreplace "Continue" t8n>>@@.speech-text; My dear daughter... I thank you for guiding this filthy HUMAN to your village, to kill.@@
<<linkreplace "Continue" t8n>>You smile and knock the two goblins in front of you to approach the goblin chief. @@.speech-u; Nice to meet you.@@ You reach your hands towards him, waiting for a handshake.<br>
<<linkreplace "Continue" t8n>>Goblin Chief gets mad. @@.speech-text; DON'T YOU DARE TO PUT YOUR HAND NEAR ME, HUMAN!@@ he tries to slice your arm off with the waraxe in his hands, but you dodge it.<br>
<<linkreplace "Continue" t8n>>You reach out for your weapon and prepare for the battle against The goblin chief. @@.speech-u; I hope you will calm down after a good beating.@@
<<linkreplace "Fight" t8n>><<goto GoblinChief>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You come back home to your goblin wife.<br>
<<if $textskip == true>>
You open the door and see her working on something on the table. @@.speech-goblingirl; I'm busy, come back later.@@ @@.speech-u; I'm back.@@
She quickly turns around and shows the biggest smile you have ever seen. @@.speech-goblingirl; Darling!@@ and leaps in your arms.<br>
@@.speech-u; Careful. I almost fell outside of the hut.@@ She ignores you and bombards you with kisses.<br>
@@.speech-goblingirl; I've missed you SOO much!@@ You smile and pat her head.<br>
@@.speech-u; What were you working on there?@@ She glances back at the table she had been working on.<br>
@@.speech-goblingirl; Oh, I was making a new tool for inhabitants of the forest.@@
@@.speech-u; What type of tool?@@ @@.speech-goblingirl; Uhhh... I don't want to go in depths with it. How are you? Have you been eating good?@@
@@.speech-u; Yeah... I've been fine.@@ She looks at you worringly. @@.speech-goblingirl; What's wrong?@@
@@.speech-u; I will have to leave the forest soon.@@
@@.speech-goblingirl; What? For how long?@@ @@.speech-u; I don't know.@@
She walks back to the table and stares at it. @@.speech-goblingirl; So there is a chance to never see you again.@@
@@.speech-u; Yeah... That's right.@@ The moment you say that, you feel sharp pain on your forehead.<br>
You fall down and see a wrench on the ground. @@.speech-goblingirl; I can't have you leave... Not yet.@@ You faintly hear her voice.<br>
You hear the bed squeak and feel pleasure from your crotch, you open your eyes and see $Characters.gobling.name riding your cock.<br>
<img src="Media/Characters/Goblin/Love/Sex/0.webp" width="50%"><br>
@@.speech-goblingirl; I'm sorry darling, I need to have you impregnate me. I want your kids.@@
You try to move your arms, but feel them restricted.<br>You rest your body and enjoy it. @@.speech-u; You could have just asked me...@@
@@.speech-goblingirl; I had to make sure.@@ You reach yourself reach closer to the limit.<br>
@@.speech-goblingirl; Cum for me darling!@@ You release all of your seed deep inside your wife.<br>
<img src="Media/Characters/Goblin/Love/Sex/cum0.webp" width="50%"><br>
She falls on your stomach and smiles. @@.speech-u; You know... You shouldn't have thrown a wrench at me, could have killed me.@@
$Characters.gobling.name giggles. @@.speech-goblingirl; I knew how much strength I needed to use to knock you out. Are the ropes too tight?@@
@@.speech-u; Yeah it hurts.@@ She gets up and unties your hands and kisses you. @@.speech-u; Can't wait to do more of this.@@
@@.speech-goblingirl; Me too, Darling.@@ You both get up and she treats your headache while apologizing.<br>
<b> $Characters.gobling.name has leveled up.</b><br>
<<link Continue>><<set $goblinglvl =3>><<goto "Goblin Girl Hut">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You open the door and see her working on something on the table. @@.speech-goblingirl; I'm busy, come back later.@@ @@.speech-u; I'm back.@@
<<linkreplace "Continue" t8n>>She quickly turns around and shows the biggest smile you have ever seen. @@.speech-goblingirl; Darling!@@ and leaps in your arms.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Careful. I almost fell outside of the hut.@@ She ignores you and bombards you with kisses.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I've missed you SOO much!@@ You smile and pat her head.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What were you working on there?@@ She glances back at the table she had been working on.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Oh, I was making a new tool for inhabitants of the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What type of tool?@@ @@.speech-goblingirl; Uhhh... I don't want to go in depths with it. How are you? Have you been eating good?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... I've been fine.@@ She looks at you worringly. @@.speech-goblingirl; What's wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I will have to leave the forest soon.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What? For how long?@@ @@.speech-u; I don't know.@@
<<linkreplace "Continue" t8n>>She walks back to the table and stares at it. @@.speech-goblingirl; So there is a chance to never see you again.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah... That's right.@@ The moment you say that, you feel sharp pain on your forehead.<br>
<<linkreplace "Continue" t8n>>You fall down and see a wrench on the ground. @@.speech-goblingirl; I can't have you leave... Not yet.@@ You faintly hear her voice.<br>
<<linkreplace "Continue" t8n>>You hear the bed squeak and feel pleasure from your crotch, you open your eyes and see $Characters.gobling.name riding your cock.<br>
<img src="Media/Characters/Goblin/Love/Sex/0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I'm sorry darling, I need to have you impregnate me. I want your kids.@@
<<linkreplace "Continue" t8n>>You try to move your arms, but feel them restricted.<br>You rest your body and enjoy it. @@.speech-u; You could have just asked me...@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; I had to make sure.@@ You reach yourself reach closer to the limit.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Cum for me darling!@@ You release all of your seed deep inside your wife.<br>
<img src="Media/Characters/Goblin/Love/Sex/cum0.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>She falls on your stomach and smiles. @@.speech-u; You know... You shouldn't have thrown a wrench at me, could have killed me.@@
<<linkreplace "Continue" t8n>>$Characters.gobling.name giggles. @@.speech-goblingirl; I knew how much strength I needed to use to knock you out. Are the ropes too tight?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah it hurts.@@ She gets up and unties your hands and kisses you. @@.speech-u; Can't wait to do more of this.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Me too, Darling.@@ You both get up and she treats your headache while apologizing.<br>
<<linkreplace "Continue" t8n>><b> $Characters.gobling.name has leveled up.</b><br>
<<link Continue>><<set $goblinglvl =3>><<goto "Goblin Girl Hut">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<<set $Enemy to {
"name": "Goblin Chief",
"health": 450,
"damage": 40,
"agi": 20,
"exp": 0,
"gold": 0
}>>
<<set $Chieffight = true>>
<<goto GoblinChiefFight>>
@@.big-name;
<center>
<<set _imagePath = "Media/Characters/Goblin/Chief"+ ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="50%">'>>_imageTag<br>
<div class="fight">
<<timed 1.5s t8n>>
<div class= "enemy">
<<print $Enemy.name>><br>
HP: <<print $Enemy.health.toFixed(1)>>
</div>
<div class = "hero">
Your Health: <br><<print $player.health.toFixed(1)>><br>
</div>
<</timed>>
<div class = "attackdesc">
Round: $fightround<br>
<<if $Chieffight == true>>
<<if $player.stats.agi > $Enemy.agi>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = $usedskill.damage>>
You used $usedskill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<<timed 0.5s t8n>>
<</timed>>
<<timed 1s t8n>>
<<if $Enemy.health <=0>>
$Enemy.name has been slain.
<<else>>
$Enemy.name attacks you<br>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.
<</if>>
<</if>>
<</timed>>
<<else>>
$Enemy.name attacks you<br>
<<timed 0.5s t8n>>
<<if $dodge == true>>
You dodged.<br>
<<else>>
$Enemy.name has dealt <<if $Enemy.damage >= $player.armor>><<print $Enemy.damage - $player.armor>><<else>>0<</if>> damage to you.<br>
<</if>>
<</timed>>
<<timed 1s t8n>>
<<if $attacked == true>>
<<set _damage = $player.equipment.weapon.damage>>
You attacked $Enemy.name with your $player.equipment.weapon.name<br>
<<set $attacked = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $usewskill == true>>
<<set _damage = $player.skills.wskill.damage>>
You used $player.skills.wskill.name<br>
<<set $usewskill = false>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<<if $useskill == true>>
<<set _damage = _skill.damage>>
You used _skill.name<br>
<<set $useskill = false>>
<<if $usedskill.type == "Support">>
You have healed yourself by <<print $usedskill.amount * $weapondmg>> health<br>
<<elseif $usedskill.type == "Defensive">>
<<if $usedskill.name == "Armor Up">>
You have gained 5 Armor for 3 turns<br>
<<elseif $usedskill.name == "Evasive">>
You will be dodging attacks for 2 rounds.<br>
<</if>>
<<else>>
You have dealt <<print _damage.toFixed(1)>> damage to $Enemy.name<br>
<</if>>
<</if>>
<</timed>>
<<timed 1.5s t8n>>
<</timed>>
<<if $Enemy.health <=0>>
<<timed 2s t8n>>
<<set $Chieffight = false>>
<<goto "Goblinglvl3-1">>
$Enemy.name has been slain.<</timed>><</if>>
<</if>>
<<else>>
<<timed 0.5s t8n>>
$Enemy.name got in your way.
<</timed>>
<</if>>
<div class = "attack">
<<timed 2s t8n>>
<<set _rewards to $rewards ($Enemy.gold, $Enemy.exp)>>
<<set $fightround = 1>>
<<if $player.health > 0>>
<<set $Chieffight = true>>
<<link "Attack">><<set $attacked = true>><<set $fightround += 1>><<set $Enemy.health -= $player.equipment.weapon.damage>><<if $Enemy.health >0 or $Enemy.agi > $player.stats.agi>><<if $Enemy.damage >$player.armor>><<set $player.health -= ($Enemy.damage - $player.armor)>><<else>><<set $player.health = $player.health>><</if>><</if>><<goto GoblinChiefFight>><</link>>
<<link "Skills">><<script>>
Dialog.wiki(Story.get("Skills").processText());
Dialog.open();<</script>><</link>>
<<elseif $player.health <=0>>
<<set $Chieffight = false>>
You died<br>
<<link "Respawn">><<set $player.health = $player.maxhealth>><<set $fightround = 1>><<set $player.exp /=2>><<set $player.exp = Math.ceil($player.exp)>><<goto DarkHome>><</link>><</if>>
<</timed>>
</div>
</div>
</div>
</center>
@@.big-name;
<center>
You return back home and have a talk with $Characters.gobling.name<br>
<<if $textskip == true>>
The chief falls on his knees panting, you point your weapon at him. @@.speech-u; It's over... You were strong.@@
You prepare to attack him, but are stopped by $Characters.gobling.name @@.speech-goblingirl; STOP!!!@@ she stands in front of you with her arms wide open and her back to her father.<br>
@@.speech-u; Move out of the way.@@ @@.speech-goblingirl; You promised me... YOU LIAR!@@
@@.speech-text; Please move out of the way... Let him kill me.@@ He gasps for air. @@.speech-text; Don't let my honor as a chief be tarnished.@@
All goblins silently watch as his daughter clenches her fist and moves out of the way. @@.speech-text; Thank you... Please take care of my daughter.@@
@@.speech-u; I was planning on doing it either way.@@ You launch your attack towards The chief, but intentionally miss to spare his life.<br>
The chief looks at the ground where your attack hit and looks at you in the eyes. @@.speech-text; Why...@@
@@.speech-u; I have better uses for you.@@ He scoffs. @@.speech-text; Of course you do.@@
He gets up and looks at you. @@.speech-text; What is it that you need of me?@@
@@.speech-u; Be alive.@@ @@.speech-text; I don't understand, you won the battle, yet you ask of me to live.@@ @@.speech-u; I won't be in this forest for long, so I want you to take care of your daughter.@@
@@.speech-goblingirl; What... You are leaving? For how long?@@ @@.speech-u; I don't know, maybe for a long time, maybe not.@@
@@.speech-text; Then I have a request of you, human. Impregnate my daughter.@@
@@.speech-u; That's sudden. Does that mean you accept me as her master then?@@
@@.speech-text; It doesn't matter what you call yourself, my daughter is in your hands... You have bested me and her.@@
@@.speech-goblingirl; Father...@@ She looks at you with confidence. @@.speech-goblingirl; I will make sure to give birth to a lot of your children.@@
@@.speech-text; Now that that's settled, I hope you will enjoy your stay in this village... And my daughter.@@
@@.speech-goblingirl; Dad!@@ She stomps her feet as The goblin chief laughs.<br>
<b> Goblin Girl has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 3>><<set $darktown = false>><<goto "Goblin Village">>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>The chief falls on his knees panting, you point your weapon at him. @@.speech-u; It's over... You were strong.@@
<<linkreplace "Continue" t8n>>You prepare to attack him, but are stopped by $Characters.gobling.name @@.speech-goblingirl; STOP!!!@@ she stands in front of you with her arms wide open and her back to her father.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Move out of the way.@@ @@.speech-goblingirl; You promised me... YOU LIAR!@@
<<linkreplace "Continue" t8n>>@@.speech-text; Please move out of the way... Let him kill me.@@ He gasps for air. @@.speech-text; Don't let my honor as a chief be tarnished.@@
<<linkreplace "Continue" t8n>>All goblins silently watch as his daughter clenches her fist and moves out of the way. @@.speech-text; Thank you... Please take care of my daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I was planning on doing it either way.@@ You launch your attack towards The chief, but intentionally miss to spare his life.<br>
<<linkreplace "Continue" t8n>>The chief looks at the ground where your attack hit and looks at you in the eyes. @@.speech-text; Why...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I have better uses for you.@@ He scoffs. @@.speech-text; Of course you do.@@
<<linkreplace "Continue" t8n>>He gets up and looks at you. @@.speech-text; What is it that you need of me?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Be alive.@@ @@.speech-text; I don't understand, you won the battle, yet you ask of me to live.@@ @@.speech-u; I won't be in this forest for long, so I want you to take care of your daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; What... You are leaving? For how long?@@ @@.speech-u; I don't know, maybe for a long time, maybe not.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Then I have a request of you, human. Impregnate my daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's sudden. Does that mean you accept me as her master then?@@
<<linkreplace "Continue" t8n>>@@.speech-text; It doesn't matter what you call yourself, my daughter is in your hands... You have bested me and her.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Father...@@ She looks at you with confidence. @@.speech-goblingirl; I will make sure to give birth to a lot of your children.@@
<<linkreplace "Continue" t8n>>@@.speech-text; Now that that's settled, I hope you will enjoy your stay in this village... And my daughter.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Dad!@@ She stomps her feet as The goblin chief laughs.<br>
<<linkreplace "Continue" t8n>><b> Goblin Girl has leveled up.</b><br>
<<linkreplace "Continue" t8n>><<set $goblinglvl = 3>><<set $darktown = false>><<goto "Goblin Village">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/GoblinV/gobling.jpg" width="70%"><br>
<<if $Characters.gobling.enslaved == true and $galleryrouteL == true>>
<<set $Characters.gobling.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.gobling.Relation <=33 or $gallerysex1_1 == true>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
You approach $Characters.gobling.name.<br>
<<if $textskip == true>>
@@.speech-u; Get on the sofa.@@ She looks at you and silently does as told.<br>
You rip her clothes off and pull down your pants, with your cock hitting her belly. @@.speech-goblingirl; What are you planning on doing?@@
Without replying, you suddenly thrust your cock inside of her and fuck her goblin pussy.<br>
<img src="Media/Characters/Goblin/Lust/Sex/1.webp" width="70%"><br>
Her pussy coils around your cock that keeps tightening every thrust. @@.speech-goblingirl; Please... Slow down...@@
You do the exact opposite and speed up to assert dominance over her, as she moans loudly.<br>
You suddenly feel her get tighter than before for few seconds. @@.speech-u; It looks like you started to enjoy it quite a lot.@@
@@.speech-goblingirl; That's not it...@@ You feel yourself cumming soon as well.<br>
Your thrusts become harder. @@.speech-u; Get. Pregnant. You. Slut!@@
<img src="Media/Characters/Goblin/Lust/Sex/cum0.webp" width="70%"><br>
After you finish cumming inside of her, she passes out with your cum slowly dripping out of her pussy.<br>
You leave her, who is unconscious, sleeping on the couch with a pond of cum under her.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>>[[Continue|"Goblin Girl Hut"]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Get on the sofa.@@ She looks at you and silently does as told.<br>
<<linkreplace "Continue" t8n>>You rip her clothes off and pull down your pants, with your cock hitting her belly. @@.speech-goblingirl; What are you planning on doing?@@
<<linkreplace "Continue" t8n>>Without replying, you suddenly thrust your cock inside of her and fuck her goblin pussy.<br>
<img src="Media/Characters/Goblin/Lust/Sex/1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her pussy coils around your cock that keeps tightening every thrust. @@.speech-goblingirl; Please... Slow down...@@
<<linkreplace "Continue" t8n>>You do the exact opposite and speed up to assert dominance over her, as she moans loudly.<br>
<<linkreplace "Continue" t8n>>You suddenly feel her get tighter than before for few seconds. @@.speech-u; It looks like you started to enjoy it quite a lot.@@
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; That's not it...@@ You feel yourself cumming soon as well.<br>
<<linkreplace "Continue" t8n>>Your thrusts become harder. @@.speech-u; Get. Pregnant. You. Slut!@@
<img src="Media/Characters/Goblin/Lust/Sex/cum0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>After you finish cumming inside of her, she passes out with your cum slowly dripping out of her pussy.<br>
<<linkreplace "Continue" t8n>>You leave her, who is unconscious, sleeping on the couch with a pond of cum under her.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>>[[Continue|"Goblin Girl Hut"]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You sneak up to $Characters.globing.name and grab her.<br>
<<if $textskip == true>>
She gasps in fear and smiles as she notices you. @@.speech-goblingirl; You were way too quiet for your own good.@@
@@.speech-u; Well... I'm expecting something from you.@@ You begin rubbing her pussy.<br>
She begins to moan and kissing your chest.<br>You pull her up and throw her on the bed.<br>
$Characters.gobling.name giggles. @@.speech-goblingirl; Mmm... You are like an animal in heat.@@
She removes her clothes and raises her hips up for you.<br>
You thrust your cock deep inside of her in one go and begin fucking her, like there is no tomorrow.<br>
<img src="Media/Characters/Goblin/Love/Sex/5.webp" width="70%"><br>
@@.speech-goblingirl; FF-UUCK!!@@ She moans in pleasure, as you hump her pussy like a beast.<br>
Her goblin pussy coils around your cock as if not wanting to let go, which makes you thrust harder until it reaches inside of her womb.<br>
@@.speech-goblingirl; Keep knocking on my baby door, YOU BEAST!@@ she cums all over your cock.<br>
It doesn't take long for your to do the same. @@.speech-u; I'm cumming!@@
You blast all of your cum inside of her womb.<br>
<img src="Media/Characters/Goblin/Love/Sex/cum1.webp" width="70%"><br>
Her head falls on the pillow, face first and falls unconscious from all the cum that was shot in her.<br>
You have a great view of her pussy filled with cum to the brim, that keeps dripping out of it.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>>[[Continue|"Goblin Girl Hut"]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She gasps in fear and smiles as she notices you. @@.speech-goblingirl; You were way too quiet for your own good.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well... I'm expecting something from you.@@ You begin rubbing her pussy.<br>
<<linkreplace "Continue" t8n>>She begins to moan and kissing your chest.<br>You pull her up and throw her on the bed.<br>
<<linkreplace "Continue" t8n>>$Characters.gobling.name giggles. @@.speech-goblingirl; Mmm... You are like an animal in heat.@@
<<linkreplace "Continue" t8n>>She removes her clothes and raises her hips up for you.<br>
<<linkreplace "Continue" t8n>>You thrust your cock deep inside of her in one go and begin fucking her, like there is no tomorrow.<br>
<img src="Media/Characters/Goblin/Love/Sex/5.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; FF-UUCK!!@@ She moans in pleasure, as you hump her pussy like a beast.<br>
<<linkreplace "Continue" t8n>>Her goblin pussy coils around your cock as if not wanting to let go, which makes you thrust harder until it reaches inside of her womb.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Keep knocking on my baby door, YOU BEAST!@@ she cums all over your cock.<br>
<<linkreplace "Continue" t8n>> It doesn't take long for your to do the same. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>You blast all of your cum inside of her womb.<br>
<img src="Media/Characters/Goblin/Love/Sex/cum1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her head falls on the pillow, face first and falls unconscious from all the cum that was shot in her.<br>
<<linkreplace "Continue" t8n>>You have a great view of her pussy filled with cum to the brim, that keeps dripping out of it.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>>[[Continue|"Goblin Girl Hut"]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.gobling.enslaved == true or $galleryrouteS == true>>
You continue breeding $Characters.gobling.name<br>
<<if $textskip == true>>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You fuck her harshly, making her cum nonstop and having her pass in and out of consciousness.<br>
@@.speech-u; Get impregnated my little slave!@@ You thrust deep inside of her pussy and cum.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You leave her where you fucked her with your cum dripping out of her pussy, making a pond.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You fuck her harshly, making her cum nonstop and having her pass in and out of consciousness.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Get impregnated my little slave!@@ You thrust deep inside of her pussy and cum.<br>
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Goblin/Lust/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You leave her where you fucked her with your cum dripping out of her pussy, making a pond.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You have another breeding session with your goblin wife.<br>
<<if $textskip == true>>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
As you keep thrusting in $Characters.gobling.name's pussy, her love juice keeps flooding out of her pussy and making the pond, under both of you, bigger.<br>
@@.speech-goblingirl; Yesss... Fuck me, BREED ME!@@ You reach your limit as she says that.<br>
@@.speech-u; Take my cum, you cum hungry wife!@@ you thrust deep in her and cum in her womb.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You lay next to her and laugh together.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>As you keep thrusting in $Characters.gobling.name's pussy, her love juice keeps flooding out of her pussy and making the pond, under both of you, bigger.<br>
<<linkreplace "Continue" t8n>>@@.speech-goblingirl; Yesss... Fuck me, BREED ME!@@ You reach your limit as she says that.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Take my cum, you cum hungry wife!@@ you thrust deep in her and cum in her womb.<br>
<<set _cum = random(0,2)>>
<<set _imagePath = "Media/Characters/Goblin/Love/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You lay next to her and laugh together.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.slimequeen.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.gobling.Relation +=4>><<if $Characters.gobling.mansion == false>>
<<goto "Goblin Girl Hut">>
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.dungeongirl.enslaved == true>>
You come back to $Characters.dungeongirl.name<br>
<<if $textskip == true>>
She looks at you in surprise as you walk through the door. @@.speech-dungeongirl; I thought you left the forest, Master...@@
@@.speech-u; I came back to spend time with you before I leave.@@
@@.speech-dungeongirl; You shouldn't have, Master. I would have been fine.@@
You walk up to her. @@.speech-u; I insist. I want to make you remember me by something.@@
@@.speech-dungeongirl; To remember you by something?@@ $Characters.dungeongirl.name looks puzzled.<br>
@@.speech-u; Are you ready to conceive my child?@@ You hold her hips.<br>
$Characters.dungeongirl.name thinks for a moment. @@.speech-dungeongirl; I believe I'am.@@ You smile.<br>
@@.speech-dungeongirl; Is this what you want to leave behind?@@ @@.speech-u; Yes... Yes I do.@@
$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Then I can't wait to receive your gift.@@ she places her hand on her stomach.<br>
@@.speech-u; I will talk with everyone else in the village, meanwhile... Prepare yourself for it.@@
@@.speech-dungeongirl; Okay!@@ You go outside and see her looking at the mirror, before you shut the door.<br>
<h2>$Characters.dungeongirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl = 3>><<goto DarkHome>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>She looks at you in surprise as you walk through the door. @@.speech-dungeongirl; I thought you left the forest, Master...@@
<<linkreplace "Continue" t8n>>@@.speech-u; I came back to spend time with you before I leave.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You shouldn't have, Master. I would have been fine.@@
<<linkreplace "Continue" t8n>>You walk up to her. @@.speech-u; I insist. I want to make you remember me by something.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; To remember you by something?@@ $Characters.dungeongirl.name looks puzzled.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready to conceive my child?@@ You hold her hips.<br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name thinks for a moment. @@.speech-dungeongirl; I believe I'am.@@ You smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Is this what you want to leave behind?@@ @@.speech-u; Yes... Yes I do.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles. @@.speech-dungeongirl; Then I can't wait to receive your gift.@@ she places her hand on her stomach.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I will talk with everyone else in the village, meanwhile... Prepare yourself for it.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Okay!@@ You go outside and see her looking at the mirror, before you shut the door.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl = 3>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You surprise $Characters.dungeongirl.name by grabbing her waist from behind.<br>
<<if $textskip == true>>
She jumps in shock and giggles when she sees you. @@.speech-dungeongirl; You are back!@@
@@.speech-u; Not for long, but yeah I'm back.@@ You smile.<br>
@@.speech-dungeongirl; For how long? Because I thought you already left the forest.@@
@@.speech-u; Long enough until you are left with a present that will remind you of me, in the future.@@
$Characters.dungeongirl.name looks at you blankly and then gasps. @@.speech-dungeongirl; You mean...@@ She covers her mouth with the hand.<br>
@@.speech-u; Will you accept my gift, my dear pervert?@@
@@.speech-dungeongirl; It would be hard to decline such an offer.@@ $Characters.dungeongirl.name giggles.<br>
@@.speech-u; Then come live in my house. Don't live near the dungeon again.@@ You reach your hand towards her.<br>
@@.speech-dungeongirl; But... What about the elves in the town? What will they think?@@
@@.speech-u; Fuck them, their opinion doesn't matter. If they hate you, let them hate you. They won't dare lay a hand on you, who bears my child.@@
$Characters.dungeongirl.name smiles and grab your hand. @@.speech-dungeongirl; Okay, I will live in the town with our child and/or with you.@@
You guide her to the town and have her move in your house.<br>
<h2>$Characters.dungeongirl.name has leveled up and will be now available in a house in dark town.</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl = 3>><<goto DarkHome>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>She jumps in shock and giggles when she sees you. @@.speech-dungeongirl; You are back!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Not for long, but yeah I'm back.@@ You smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; For how long? Because I thought you already left the forest.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Long enough until you are left with a present that will remind you of me, in the future.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name looks at you blankly and then gasps. @@.speech-dungeongirl; You mean...@@ She covers her mouth with the hand.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Will you accept my gift, my dear pervert?@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; It would be hard to decline such an offer.@@ $Characters.dungeongirl.name giggles.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Then come live in my house. Don't live near the dungeon again.@@ You reach your hand towards her.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; But... What about the elves in the town? What will they think?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Fuck them, their opinion doesn't matter. If they hate you, let them hate you. They won't dare lay a hand on you, who bears my child.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name smiles and grab your hand. @@.speech-dungeongirl; Okay, I will live in the town with our child and/or with you.@@
<<linkreplace "Continue" t8n>>You guide her to the town and have her move in your house.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.dungeongirl.name has leveled up and will be now available in a house in dark town.</h2><br>
<<linkreplace "Continue" t8n>><<set $dungeongirllvl = 3>><<goto DarkHome>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/DarkForest/Town/LodgeI.png" width="70%"><br>
<<if $Characters.dungeongirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.dungeongirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.dungeongirl.Relation <=33 or $gallerysex1_1 == true>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
You enter the house and see her standing naked in front of you with a smile on her face.<br>
<<if $textskip == true>>
@@.speech-u; You look ready to get bred.@@
@@.speech-dungeongirl; Because I'am, Master.@@ She walks up to you and whispers in your ear. @@.speech-dungeongirl; Breed me, even if I'm knocked out.@@
$Characters.dungeongirl.name rips your clothes and you push her against the wall, who turns her back to you and opens her pussy to welcome your cock in.<br>
You thrust your cock with no hesitation in her pussy and begin fucking her.<br>
<img src="Media/Characters/Dungeon/Lust/Sex/7.webp" width="90%"><br>
@@.speech-dungeongirl; Mmm... Your cock is so BIG!@@ She moans her lungs out.<br>
As you fuck her, you only hear her loud moans and her wet pussy.<br>
@@.speech-u; Your pussy is way too tight, I'm going to cum soon.@@
@@.speech-dungeongirl; Only now?@@ She laughs. @@.speech-dungeongirl; I've been cumming this whole time... Because of your BIG FAT COCK!@@
You begin fucking her faster before shooting all of your cum inside of her.<br>
@@.speech-u; I'm cumming!@@ You keep pushing your cock deep in her pussy while releasing your load.<br>
<img src="Media/Characters/Dungeon/Lust/Sex/cum4.webp" width="90%"><br>
$Characters.dungeongirl.name sits down and giggles. @@.speech-dungeongirl; There is so much cum.@@ She tries to scoop it all up, but there is still so much more coming out.<br>
@@.speech-u; I'm not done yet.@@ You approach her. @@.speech-dungeongirl; Wait... Let me rest a little bit longer.@@
You listen to her and watch as your cum keeps dripping out of her pussy.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
[[Continue|DarkHome]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; You look ready to get bred.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Because I'am, Master.@@ She walks up to you and whispers in your ear. @@.speech-dungeongirl; Breed me, even if I'm knocked out.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name rips your clothes and you push her against the wall, who turns her back to you and opens her pussy to welcome your cock in.<br>
<<linkreplace "Continue" t8n>>You thrust your cock with no hesitation in her pussy and begin fucking her.<br>
<img src="Media/Characters/Dungeon/Lust/Sex/7.webp" width="90%"><br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Mmm... Your cock is so BIG!@@ She moans her lungs out.<br>
<<linkreplace "Continue" t8n>>As you fuck her, you only hear her loud moans and her wet pussy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your pussy is way too tight, I'm going to cum soon.@@
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Only now?@@ She laughs. @@.speech-dungeongirl; I've been cumming this whole time... Because of your BIG FAT COCK!@@
<<linkreplace "Continue" t8n>>You begin fucking her faster before shooting all of your cum inside of her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@ You keep pushing your cock deep in her pussy while releasing your load.<br>
<img src="Media/Characters/Dungeon/Lust/Sex/cum4.webp" width="90%"><br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name sits down and giggles. @@.speech-dungeongirl; There is so much cum.@@ She tries to scoop it all up, but there is still so much more coming out.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm not done yet.@@ You approach her. @@.speech-dungeongirl; Wait... Let me rest a little bit longer.@@
<<linkreplace "Continue" t8n>>You listen to her and watch as your cum keeps dripping out of her pussy.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
[[Continue|DarkHome]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You approach $Characters.dungeongirl.name, who is happily humming to herself.<br>
<<if $textskip == true>>
You grab her by the waist. @@.speech-u; Hey, are you ready to mingle right now?@@
She looks at you in the eyes and bites her lip. Turns around and touches your crotch. @@.speech-dungeongirl; Mmm... I'm ready to receive that amazing cock in me.@@
She slowly gets you and herself naked as you both kiss, who then gets pushed onto the bed.<br>
You tease her pussy lips with your cock by moving it up and down. @@.speech-dungeongirl; Stop teasing me...@@ $Characters.dungeongirl.name guides your cock inside of her.<br>
You push your cock inside of $Characters.dungeongirl.name and begin fucking her right after.<br>
<img src="Media/Characters/Dungeon/Love/Sex/6.webp" width="90%"><br>
$Characters.dungeongirl.name arches upwards in pleasure and puts her hands on your cheeks, to kiss you.<br>
@@.speech-dungeongirl; Your cock is way too good...@@ She moans as she says it.<br>
@@.speech-u; I feel the same for your pussy, I will cum any moment now.@@ You kiss her as you bang her.<br>
You soon reach your limit. @@.speech-u; I'm cumming!@@ You do final thrusts before pumping all of your cum in $Characters.dungeongirl.name's womb.<br>
<img src="Media/Characters/Dungeon/Love/Sex/cum2.webp" width="90%"><br>
You pull your cock out and watch your cum drip out of $Characters.dungeongirl.name's pussy.<br>
@@.speech-dungeongirl; I feel so full, you were really planning on impregnating me, huh?@@
You smile. @@.speech-u; Of course I was.@@ You kiss her as she lays on the bed and fall next to her.<br>
@@.speech-u; Want to go for another round?@@ @@.speech-dungeongirl; Not yet.@@
She stares at your cock that still is hard and smiles. @@.speech-dungeongirl; I'm glad you have so much energy and horniness because of me.@@
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
[[Continue|DarkHome]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>You grab her by the waist. @@.speech-u; Hey, are you ready to mingle right now?@@
<<linkreplace "Continue" t8n>>She looks at you in the eyes and bites her lip. Turns around and touches your crotch. @@.speech-dungeongirl; Mmm... I'm ready to receive that amazing cock in me.@@
<<linkreplace "Continue" t8n>>She slowly gets you and herself naked as you both kiss, who then gets pushed onto the bed.<br>
<<linkreplace "Continue" t8n>>You tease her pussy lips with your cock by moving it up and down. @@.speech-dungeongirl; Stop teasing me...@@ $Characters.dungeongirl.name guides your cock inside of her.<br>
<<linkreplace "Continue" t8n>>You push your cock inside of $Characters.dungeongirl.name and begin fucking her right after.<br>
<img src="Media/Characters/Dungeon/Love/Sex/6.webp" width="90%"><br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name arches upwards in pleasure and puts her hands on your cheeks, to kiss you.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; Your cock is way too good...@@ She moans as she says it.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I feel the same for your pussy, I will cum any moment now.@@ You kiss her as you bang her.<br>
<<linkreplace "Continue" t8n>>You soon reach your limit. @@.speech-u; I'm cumming!@@ You do final thrusts before pumping all of your cum in $Characters.dungeongirl.name's womb.<br>
<img src="Media/Characters/Dungeon/Love/Sex/cum2.webp" width="90%"><br>
<<linkreplace "Continue" t8n>>You pull your cock out and watch your cum drip out of $Characters.dungeongirl.name's pussy.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I feel so full, you were really planning on impregnating me, huh?@@
<<linkreplace "Continue" t8n>>You smile. @@.speech-u; Of course I was.@@ You kiss her as she lays on the bed and fall next to her.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Want to go for another round?@@ @@.speech-dungeongirl; Not yet.@@
<<linkreplace "Continue" t8n>>She stares at your cock that still is hard and smiles. @@.speech-dungeongirl; I'm glad you have so much energy and horniness because of me.@@
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
[[Continue|DarkHome]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.dungeongirl.enslaved == true or $galleryrouteS == true>>
You walk up to $Characters.dungeongirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Let's fuck once more, my dear cock sleeve.@@
She smiles. @@.speech-dungeongirl; Yes, Master.@@
$Characters.dungeongirl.name pulls down your pants and lets you fuck her in any way you want.<br>
<<set _sex = random(0,7)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
You feel her tight pussy coil around your cock, making it hard for you thrust.<br>
Because of that you reach your limit much sooner than expected and cum inside her without warning her.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
@@.speech-dungeongirl; You came faster than before, Master.@@ she smiles.<br>
@@.speech-u; Your pussy was clinging to me way too much.@@
$Characters.dungeongirl.name giggles and cleans your cock with her mouth.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's fuck once more, my dear cock sleeve.@@
<<linkreplace "Continue" t8n>>She smiles. @@.speech-dungeongirl; Yes, Master.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name pulls down your pants and lets you fuck her in any way you want.<br>
<<set _sex = random(0,7)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You feel her tight pussy coil around your cock, making it hard for you thrust.<br>
<<linkreplace "Continue" t8n>>Because of that you reach your limit much sooner than expected and cum inside her without warning her.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Lust/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; You came faster than before, Master.@@ she smiles.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Your pussy was clinging to me way too much.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name giggles and cleans your cock with her mouth.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
<<if $Characters.dungeongirl.mansion == false>>
[[Continue|DarkHome]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You approach $Characters.dungeongirl.name and grab her ass.<br>
<<if $textskip == true>>
@@.speech-u; Let's have sex.@@ @@.speech-dungeongirl; You don't have to ask me twice, darling.@@
$Characters.dungeongirl.name lets you do the first move, so you push your cock in her before she had a chance to change her mind.<br>
<<set _sex = random(0,8)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>
_imageTag<br>
As you keep fucking her, you feel how wet and tight her pussy is.<br>
You hear he moan as you keep fucking her, however it doesn't take you long to cum.<br>
@@.speech-u; I'm cumming!@@ You thrust deep inside of her, before cumming.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>
_imageTag<br>
$Characters.dungeongirl.name kisses you after you pull your cock out of her pussy.<br>
@@.speech-dungeongirl; I can't wait to have sex with you again.@@ She looks down to look at your hard cock. @@.speech-dungeongirl; Maybe... I won't need to wait that long.@@
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's have sex.@@ @@.speech-dungeongirl; You don't have to ask me twice, darling.@@
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name lets you do the first move, so you push your cock in her before she had a chance to change her mind.<br>
<<set _sex = random(0,8)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/Sex/" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>As you keep fucking her, you feel how wet and tight her pussy is.<br>
<<linkreplace "Continue" t8n>>You hear he moan as you keep fucking her, however it doesn't take you long to cum.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I'm cumming!@@ You thrust deep inside of her, before cumming.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Dungeon/Love/Sex/cum" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="85%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>$Characters.dungeongirl.name kisses you after you pull your cock out of her pussy.<br>
<<linkreplace "Continue" t8n>>@@.speech-dungeongirl; I can't wait to have sex with you again.@@ She looks down to look at your hard cock. @@.speech-dungeongirl; Maybe... I won't need to wait that long.@@
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.dungeongirl.Relation +=4>>
<<if $Characters.dungeongirl.mansion == false>>
<<goto DarkHome>>
<<else>>
<<goto GRooms>>
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true>>
You return from The Fields to check on $Characters.humangirl.name.<br>
<<if $textskip == true>>
$Characters.humangirl.name jumps in surprise. @@.speech-humangirl; Weren't you supposed to be getting out of the forest, Lord?@@
@@.speech-u; No need to tense up, and yes I was outside of the forest, just came back to check on you.@@
@@.speech-humangirl; I see...@@ She smiles. @@.speech-humangirl; How is princess?@@ @@.speech-u; Safe and sound, probably more energetic than before.@@
@@.speech-humangirl; That sure does sound like her.@@ @@.speech-u; Although I wonder, what stops me from giving her to the bastards at the castle?@@
$Characters.humangirl.name she looks up fear. @@.speech-humangirl; No... I thought we were done with this!@@
You grin. @@.speech-u; As long as she lives, you are willing to sell your body for her safety. Am I wrong?@@
@@.speech-humangirl; Y-Yes...@@ @@.speech-u; Then for her eternal safety. Bear my children.@@
$Characters.humangirl.name opens her mouth and pauses for a moment. @@.speech-humangirl; Will you really keep her alive for that long if I do?@@
@@.speech-u; As long as you take care of my kids, I will.@@
She looks down and clenches her fists. @@.speech-humangirl; Okay... I will bear your kids, Lord. So please... Don't hurt princess.@@
You give her an evilish grin. @@.speech-u; Of course, pleasure to make deal with you.@@
You walk away to have her prepare herself for future.<br>
<h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 3>><<goto InHut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>$Characters.humangirl.name jumps in surprise. @@.speech-humangirl; Weren't you supposed to be getting out of the forest, Lord?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No need to tense up, and yes I was outside of the forest, just came back to check on you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; I see...@@ She smiles. @@.speech-humangirl; How is princess?@@ @@.speech-u; Safe and sound, probably more energetic than before.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; That sure does sound like her.@@ @@.speech-u; Although I wonder, what stops me from giving her to the bastards at the castle?@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name she looks up fear. @@.speech-humangirl; No... I thought we were done with this!@@
<<linkreplace "Continue" t8n>>You grin. @@.speech-u; As long as she lives, you are willing to sell your body for her safety. Am I wrong?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Y-Yes...@@ @@.speech-u; Then for her eternal safety. Bear my children.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name opens her mouth and pauses for a moment. @@.speech-humangirl; Will you really keep her alive for that long if I do?@@
<<linkreplace "Continue" t8n>>@@.speech-u; As long as you take care of my kids, I will.@@
<<linkreplace "Continue" t8n>>She looks down and clenches her fists. @@.speech-humangirl; Okay... I will bear your kids, Lord. So please... Don't hurt princess.@@
<<linkreplace "Continue" t8n>>You give her an evilish grin. @@.speech-u; Of course, pleasure to make deal with you.@@
<<linkreplace "Continue" t8n>>You walk away to have her prepare herself for future.<br>
<<linkreplace "Continue" t8n>><h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 3>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You go to surprise $Characters.humangirl.name<br>
<<if $textskip == true>>
You see your hut's door left open, upon walking inside you see $Characters.humangirl.name.<br>
@@.speech-u; You really have made this place your home, huh.@@ She jumps up and tries to unsheathe a sword from her hilt, that isn't there.<br>
@@.speech-humangirl; You are back!@@ She runs up to you to hug you. @@.speech-humangirl; Is princess here as well?@@ You shake your head.<br>
@@.speech-humangirl; Is everything alright?@@ You smile. @@.speech-u; She is safe in the village, Mykarah is watching over her.@@
$Characters.humangirl.name sighs with relief. @@.speech-humangirl; Did you miss me? Is that why you came back?@@
@@.speech-u; How could I not miss, such a cute future wife in my journey?@@ @@.speech-humangirl; Oh, don't flatter me!@@ She giggles.<br>
@@.speech-u; Did you bring everything back here from your other hideout?@@ @@.speech-humangirl; Yup! Since you were on a journey, I wanted to surprise you. But you surprised me first.@@
@@.speech-u; Oh I wouldn't say that. I wasn't expecting anyone to be in my hut.@@
@@.speech-humangirl; Good to know. Do you want to receive another morale boost?@@ She says it in a flirty tone.<br>
@@.speech-u; I want to do something more than that to catch up.@@ $Characters.humangirl.name widens her eyes.<br>
@@.speech-u; Let's have sex, honey.@@ @@.speech-humangirl; Umm... I want to think about it for a moment, it won't be long though.@@
You see that she isn't sure about it. @@.speech-u; If you want a little push, I can do it for you.@@
@@.speech-humangirl; Okay...@@ You leave the hut to give her time to think about it, expecting to have sex the next time you go in there.<br>
<h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 3>><<goto InHut>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You see your hut's door left open, upon walking inside you see $Characters.humangirl.name.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You really have made this place your home, huh.@@ She jumps up and tries to unsheathe a sword from her hilt, that isn't there.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; You are back!@@ She runs up to you to hug you. @@.speech-humangirl; Is princess here as well?@@ You shake your head.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Is everything alright?@@ You smile. @@.speech-u; She is safe in the village, Mykarah is watching over her.@@
<<linkreplace "Continue" t8n>>$Characters.humangirl.name sighs with relief. @@.speech-humangirl; Did you miss me? Is that why you came back?@@
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not miss, such a cute future wife in my journey?@@ @@.speech-humangirl; Oh, don't flatter me!@@ She giggles.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Did you bring everything back here from your other hideout?@@ @@.speech-humangirl; Yup! Since you were on a journey, I wanted to surprise you. But you surprised me first.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh I wouldn't say that. I wasn't expecting anyone to be in my hut.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Good to know. Do you want to receive another morale boost?@@ She says it in a flirty tone.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; I want to do something more than that to catch up.@@ $Characters.humangirl.name widens her eyes.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's have sex, honey.@@ @@.speech-humangirl; Umm... I want to think about it for a moment, it won't be long though.@@
<<linkreplace "Continue" t8n>>You see that she isn't sure about it. @@.speech-u; If you want a little push, I can do it for you.@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Okay...@@ You leave the hut to give her time to think about it, expecting to have sex the next time you go in there.<br>
<h2>$Characters.humangirl.name has leveled up.</h2>
<<linkreplace "Continue" t8n>><<set $humangirllvl = 3>><<goto InHut>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.humangirl.enslaved == true and $galleryrouteL == true>>
<<set $Characters.humangirl.enslaved = false>>
<<set $enslaveddisabled = true>>
<</if>>
<<if $Characters.humangirl.Relation <=33 or $gallerysex1_1 == true>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You go up to $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; So, are you ready to bear my kids?@@
@@.speech-humangirl; Yes, Lord. I'am ready.@@ She gets naked in front of you and presents herself.<br>
@@.speech-u; Great to know that I don't need to tell you what to do anymore.@@
You pull down your pants and penetrate the slave in front of you.<br>
<img src="Media/Characters/Human/Lust/sex5.webp" width="70%"><br>
Her pussy isn't wet at first, but eventually it gets wetter by each thrust.<br>
@@.speech-u; It looks like you are starting to enjoy it.@@ You slam your cock in her tight pussy.<br>
@@.speech-humangirl; N-No... I'm not...@@ She tries to decline it, but you feel her cum on your cock.<br>
@@.speech-u; Come on, I can feel you cum on my cock, on each and every thrust.@@ You slam your cock deeper and she lets out a moan.<br>
However, because of that you are close to your limit.<br>
@@.speech-u; Prepare to receive my cum, slave.@@ You cum deep inside of her with the final thrust.<br>
<img src="Media/Characters/Human/Lust/sexc1.webp" width="70%"><br>
You pull out and watch your cum drip out of her pussy, slapping her ass afterwards.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
[[Continue|InHut]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; So, are you ready to bear my kids?@@
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord. I'am ready.@@ She gets naked in front of you and presents herself.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Great to know that I don't need to tell you what to do anymore.@@
<<linkreplace "Continue" t8n>>You pull down your pants and penetrate the slave in front of you.<br>
<img src="Media/Characters/Human/Lust/sex5.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>Her pussy isn't wet at first, but eventually it gets wetter by each thrust.<br>
<<linkreplace "Continue" t8n>><@@.speech-u; It looks like you are starting to enjoy it.@@ You slam your cock in her tight pussy.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; N-No... I'm not...@@ She tries to decline it, but you feel her cum on your cock.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Come on, I can feel you cum on my cock, on each and every thrust.@@ You slam your cock deeper and she lets out a moan.<br>
<<linkreplace "Continue" t8n>>However, because of that you are close to your limit.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Prepare to receive my cum, slave.@@ You cum deep inside of her with the final thrust.<br>
<img src="Media/Characters/Human/Lust/sexc1.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You pull out and watch your cum drip out of her pussy, slapping her ass afterwards.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
[[Continue|InHut]]<br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You go in the hut.<br>
<<if $textskip == true>>
@@.speech-u; Are you ready to have sex?@@ You ask after you get in the hut.<br>
@@.speech-humangirl; No... I'm not ready yet.@@ You sigh and approach her.<br>
You grab her by the arms, push her against the wall and kiss her. @@.speech-u; I will make the first move then.@@
You finger her through her clothes and tear her pants afterwards. You keep kissing her and push her on the bed.<br>
You put your cock at the entrace of her pussy and look at her. @@.speech-u; Are you ready now?@@
Without her saying anything, you push your cock deep inside her pussy and begin fucking her.<br>
<img src="Media/Characters/Human/Love/sex4.webp" width="55%"><br>
You can feel how wet she is despite her not being ready, you keep thrusting faster and faster each time you look at her.<br>
Her moans get louder and sweeter, the longer you fuck her. Her pussy doesn't let you go, due to her having multiple orgasms.<br>
You reach your limit because of that. @@.speech-u; I'm going to cum.@@ She smiles and hugs you.<br>
@@.speech-u; How could I not?@@
It doesn't take long for her to make you cum with her boobs. @@.speech-u; I'm cumming!@@
You finally unload all of your cum inside her and she lets go of you.<br>
<img src="Media/Characters/Human/Love/sexc0.webp" width="70%"><br>
She looks at you with a smile on her face. @@.speech-humangirl; I regret not being sure about this.@@
@@.speech-u; That's why I told you, I will do it for you if you aren't sure.@@ You both relax and talk happily.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
[[Continue|InHut]]<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready to have sex?@@ You ask after you get in the hut.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; No... I'm not ready yet.@@ You sigh and approach her.<br>
<<linkreplace "Continue" t8n>>You grab her by the arms, push her against the wall and kiss her. @@.speech-u; I will make the first move then.@@
<<linkreplace "Continue" t8n>>You finger her through her clothes and tear her pants afterwards. You keep kissing her and push her on the bed.<br>
<<linkreplace "Continue" t8n>>You put your cock at the entrace of her pussy and look at her. @@.speech-u; Are you ready now?@@
<<linkreplace "Continue" t8n>>Without her saying anything, you push your cock deep inside her pussy and begin fucking her.<br>
<<linkreplace "Continue" t8n>><img src="Media/Characters/Human/Love/sex4.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You can feel how wet she is despite her not being ready, you keep thrusting faster and faster each time you look at her.<br>
<<linkreplace "Continue" t8n>>Her moans get louder and sweeter, the longer you fuck her. Her pussy doesn't let you go, due to her having multiple orgasms.<br>
<<linkreplace "Continue" t8n>>You reach your limit because of that. @@.speech-u; I'm going to cum.@@ She smiles and hugs you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How could I not?@@
<<linkreplace "Continue" t8n>>It doesn't take long for her to make you cum with her boobs. @@.speech-u; I'm cumming!@@
<<linkreplace "Continue" t8n>>You finally unload all of your cum inside her and she lets go of you.<br>
<img src="Media/Characters/Human/Love/sexc0.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>She looks at you with a smile on her face. @@.speech-humangirl; I regret not being sure about this.@@
<<linkreplace "Continue" t8n>>@@.speech-u; That's why I told you, I will do it for you if you aren't sure.@@ You both relax and talk happily.<br>
<<if $gallerysex1_1 == true>>
<<link Continue>><<set $gallerysex1_1 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
[[Continue|InHut]]<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<<else>>
<<if $Characters.humangirl.enslaved == true or $galleryrouteS == true>>
You approach $Characters.humangirl.name.<br>
<<if $textskip == true>>
@@.speech-u; Let's fuck.@@ You strip naked.<br>
@@.speech-humangirl; Yes, Lord.@@
She strips and prepares herself for your cock, without hesitation, you thrust deep inside her.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Human/Lust/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She has gotten used to your cock and pleasure, which makes her pussy wetter than usual. A leaking faucet.<br>
Without warning you cum inside of her and happily slap her ass.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You pull out of her pussy and watch your cum drip out of her pussy, leaving after enjoying the view.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Let's fuck.@@ You strip naked.<br>
<<linkreplace "Continue" t8n>>@@.speech-humangirl; Yes, Lord.@@
<<linkreplace "Continue" t8n>>She strips and prepares herself for your cock, without hesitation, you thrust deep inside her.<br>
<<set _sex = random(0,5)>>
<<set _imagePath = "Media/Characters/Human/Lust/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She has gotten used to your cock and pleasure, which makes her pussy wetter than usual. A leaking faucet.<br>
<<linkreplace "Continue" t8n>>Without warning you cum inside of her and happily slap her ass.<br>
<<set _cum = random(0,3)>>
<<set _imagePath = "Media/Characters/Human/Lust/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You pull out of her pussy and watch your cum drip out of her pussy, leaving after enjoying the view.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteS = false>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><br>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You kiss $Characters.humangirl.name, as you enter your hut.<br>
<<if $textskip == true>>
@@.speech-u; Hey, let's have sex again.@@ @@.speech-humangirl; I was waiting for you to say that.@@ She smiles.<br>
Both of you undress each other and get ready to have sex, she guides your cock in her pussy and you thrust it in her.<br>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Human/Love/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
She squeals with pleasure and cums all over your cock, but it doesn't stop her from moving in rythm on your cock.<br>
You don't last long. @@.speech-u; I'm going to cum!@@
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Human/Love/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You both giggles as you finish and kiss each other, to fall in the bed afterwards.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Hey, let's have sex again.@@ @@.speech-humangirl; I was waiting for you to say that.@@ She smiles.<br>
<<linkreplace "Continue" t8n>>Both of you undress each other and get ready to have sex, she guides your cock in her pussy and you thrust it in her.<br>
<<set _sex = random(0,4)>>
<<set _imagePath = "Media/Characters/Human/Love/sex" + _sex + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>She squeals with pleasure and cums all over your cock, but it doesn't stop her from moving in rythm on your cock.<br>
<<linkreplace "Continue" t8n>>You don't last long. @@.speech-u; I'm going to cum!@@
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/Human/Love/sexc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You both giggles as you finish and kiss each other, to fall in the bed afterwards.<br>
<<if $gallerysex1_2 == true>>
<<link Continue>><<set $gallerysex1_2 = false>><<set $galleryrouteL = false>><<if $enslaveddisabled == true>><<set $enslaveddisabled = false>><<set $Characters.dungeongirl.enslaved = true>><</if>><<goto Gallery>><</link>>
<<else>>
<b>+4 Relation</b><br>
<<set $Characters.humangirl.Relation +=4>>
<<if $Characters.humangirl.mansion == false>>
[[Continue|InHut]]
<<else>>
[[Continue|GRooms]]
<</if>><</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You begin walking down the path after escaping the forest and $Characters.elfprincess.name's break down.<br>
<<if $textskip == true>>
You look at her and see that she is still in dumps. @@.speech-u; It's going to be okay. We will avenge your family.@@ She nods while looking down.<br>
@@.speech-mykarah; Do you really think she can recover from that experience so easily?@@ Mykarah whispers to you.<br>
@@.speech-u; Most likely not. She now knows that her parents died and feels lost without a place or friends to go back to.@@
@@.speech-mykarah; I feel guilty for the part of it. I locked her up in the basement and didn't let her go for a long time.@@
You look forward and see a village in distance. @@.speech-u; A place we can settle in for a while.@@
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
Both of the girls look up, one with caution and other with hope.<br>
You all walk to the village quietly and as you approach the village, are met with resistance.<br>
@@.speech-text; GET OUT OF HERE, DEVILS!@@ Yells one of the villagers.<br>
@@.speech-u; Devils?@@ You think to yourself. @@.speech-u; May I know what the problem is?@@
More villagers go in front of the village with pitchforks. @@.speech-text; DON'T YOU DARE APPROACH THIS VILLAGE!@@
@@.speech-u; Can we at least get a reason for this occurance?@@ Mykarah steps in front and you see villagers step back in fear as well. @@.speech-mykarah; Is it because I'm here?@@
@@.speech-text; YES YOU!@@ One of the villagers looks at me. @@.speech-text; AND YOU! I BET YOU ARE CONTROLLING HER!@@ You sigh.<br>
@@.speech-u; At least can you do it for the princess here?@@ You point at the princess, who is standing there with her head down.<br>
@@.speech-text; Princess?@@ They all look at each other. @@.speech-text; Are you really the princess of Khettainia?@@
@@.speech-elfprincess; Not anymore... People overtook it haven't they?@@ Villagers turn silent and whisper to each other soon after.<br>
@@.speech-text; Very well, Devils...@@ They are silenced as a woman walks in front of the villagers. Who stares at $Characters.elfprincess.name. @@.speech-villagechief; Princess, can you come here for a second?@@
$Characters.elfprincess.name looks up at the village chief and walks up to her. @@.speech-u; If you feel threaten, tell us.@@ She nods.<br>
You watch the princess walk through all the villagers with the woman. While you wait, you and Mykarah sit down.<br>
It takes a long time, so long that you can see the sun setting. @@.speech-mykarah; Do you think she's coming back?@@ @@.speech-u; If she doesn't come back before the sun sets, we rush in.@@ Mykarah nods.<br>
The villagers stand outside the village with torches and pitchforks, watching over you. You look at the sun and see that it has almost disappeared. You stand up, alerting the villagers.<br>
Before you have a chance to rush in the village, massacring it, you see $Characters.elfprincess.name come back out with the woman. @@.speech-villagechief; Let them in. They are not Devils.@@
The woman signals you to come in and villagers make a path for both you and Mykarah to pass through.<br>
<<link "Continue">><<goto "VillageDiscovery 2">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You look at her and see that she is still in dumps. @@.speech-u; It's going to be okay. We will avenge your family.@@ She nods while looking down.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Do you really think she can recover from that experience so easily?@@ Mykarah whispers to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Most likely not. She now knows that her parents died and feels lost without a place or friends to go back to.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I feel guilty for the part of it. I locked her up in the basement and didn't let her go for a long time.@@
<<linkreplace "Continue" t8n>>You look forward and see a village in distance. @@.speech-u; A place we can settle in for a while.@@
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>Both of the girls look up, one with caution and other with hope.<br>
<<linkreplace "Continue" t8n>>You all walk to the village quietly and as you approach the village, are met with resistance.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; GET OUT OF HERE, DEVILS!@@ Yells one of the villagers.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Devils?@@ You think to yourself. @@.speech-u; May I know what the problem is?@@
<<linkreplace "Continue" t8n>>More villagers go in front of the village with pitchforks. @@.speech-text; DON'T YOU DARE APPROACH THIS VILLAGE!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Can we at least get a reason for this occurance?@@ Mykarah steps in front and you see villagers step back in fear as well. @@.speech-mykarah; Is it because I'm here?@@
<<linkreplace "Continue" t8n>>@@.speech-text; YES YOU!@@ One of the villagers looks at me. @@.speech-text; AND YOU! I BET YOU ARE CONTROLLING HER!@@ You sigh.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; At least can you do it for the princess here?@@ You point at the princess, who is standing there with her head down.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Princess?@@ They all look at each other. @@.speech-text; Are you really the princess of Khettainia?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Not anymore... People overtook it haven't they?@@ Villagers turn silent and whisper to each other soon after.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Very well, Devils...@@ They are silenced as a woman walks in front of the villagers. Who stares at $Characters.elfprincess.name. @@.speech-villagechief; Princess, can you come here for a second?@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks up at the village chief and walks up to her. @@.speech-u; If you feel threaten, tell us.@@ She nods.<br>
<<linkreplace "Continue" t8n>>You watch the princess walk through all the villagers with the woman. While you wait, you and Mykarah sit down.<br>
<<linkreplace "Continue" t8n>>It takes a long time, so long that you can see the sun setting. @@.speech-mykarah; Do you think she's coming back?@@ @@.speech-u; If she doesn't come back before the sun sets, we rush in.@@ Mykarah nods.<br>
<<linkreplace "Continue" t8n>>The villagers stand outside the village with torches and pitchforks, watching over you. You look at the sun and see that it has almost disappeared. You stand up, alerting the villagers.<br>
<<linkreplace "Continue" t8n>>Before you have a chance to rush in the village, massacring it, you see $Characters.elfprincess.name come back out with the woman. @@.speech-villagechief; Let them in. They are not Devils.@@
<<linkreplace "Continue" t8n>>The woman signals you to come in and villagers make a path for both you and Mykarah to pass through.<br>
<<linkreplace "Continue" t8n>><<goto "VillageDiscovery 2">>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
You walk inside village chief's house and see tea being prepared for all 3 of you.<br>
<<if $textskip == true>>
@@.speech-u; Why did you let us in and why did it take so long?@@ You instantly ask her questions.<br>
@@.speech-villagechief; I had to make sure that none of you are what we oppose and that you haven't manipulated her.@@
@@.speech-u; Manipulated her? What do you mean by that?@@ @@.speech-villagechief; Are you not an Abyss Lord?@@ You instantly become alert.<br>
Mykarah stands near the door watching your reaction. @@.speech-u; Did $Characters.elfprincess.name tell you?@@ @@.speech-villagechief; No.@@ She sits down and continues. @@.speech-villagechief; I could sense it coming from you.@@
@@.speech-u; Then do you know where we came from?@@ @@.speech-villagechief; Most likely from the forest, no?@@ She looks at you in the eyes with a fierce look.<br>
She looks at Mykarah. @@.speech-villagechief; And the demon warrioress right there, is one of the cultists from that forest.@@ She places her cup down.<br>
You look at $Characters.elfprincess.name, who is sipping on the tea. @@.speech-u; How do you know about them?@@ @@.speech-villagechief; I've heard of them from the visitors.@@
@@.speech-u; If you know so much, can you tell us about the current situation in the kingdom?@@ @@.speech-villagechief; What I can tell you... Is that you are not ready to take them on... Not yet at least.@@
@@.speech-u; Aren't they just normal people with weapons?@@ @@.speech-villagechief; If that was the case, then...@@ She chooses her words carefully because of $Characters.elfprincess.name. @@.speech-villagechief; The riot wouldn't have succeeded.@@
@@.speech-u; Then who is reliable for it?@@ She pauses before answering. @@.speech-villagechief; A demon, specifically one of the demon girl's tribesman. A chief of that tribe to be more accurate.@@
Mykarah, who was standing there silently, finally spoke up. @@.speech-mykarah; None of my tribes people would attack a human kingdom for no reason, especially not my father.@@
@@.speech-villagechief; But what about money? Would they do it for huge sum of money?@@ She stares at Mykarah. @@.speech-mykarah; My people prioritize pride over money. They wouldn't do it even if that money could buy them the whole world.@@
@@.speech-villagechief; I see... Do you know any other tribe in your continent?@@ Mykarah thinks for a moment. @@.speech-mykarah; One with the strength to rival my father... I can think of one, "Ondskans stam", or known as "Tribe of Evil".@@
The woman smiles. @@.speech-villagechief; How fitting of their name. So demon girl, are you strong enough to take him on?@@ @@.speech-mykarah; No. I wouldn't even be able to harm him.@@
$Characters.elfprincess.name places her cup down and speaks up. @@.speech-elfprincess; Can you teach me ancient magic?@@ She looks at the woman.<br>
You look at the woman in surprise. @@.speech-u; So you can use ancient magic.@@ She nods. @@.speech-villagechief; If that will make you more confident, then I will do as you ask, sweetheart.@@
The woman stands up. @@.speech-villagechief; Anyway, it's late.@@ You look outside the window and see how dark it is. @@.speech-u; It sure is.@@ @@.speech-villagechief; Let me guide all of your to the inn, so you can rest there everyday until you are ready to take on the kingdom.@@
@@.speech-u; Thanks.@@ She smiles and guide all of you to your rooms and you rest for the night.<br>
<<set $villagefound = true>>
<<link "Continue">><<goto "FieldVillage">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Why did you let us in and why did it take so long?@@ You instantly ask her questions.<br>
<<linkreplace "Continue" t8n>>@@.speech-villagechief; I had to make sure that none of you are what we oppose and that you haven't manipulated her.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Manipulated her? What do you mean by that?@@ @@.speech-villagechief; Are you not an Abyss Lord?@@ You instantly become alert.<br>
<<linkreplace "Continue" t8n>>Mykarah stands near the door watching your reaction. @@.speech-u; Did $Characters.elfprincess.name tell you?@@ @@.speech-villagechief; No.@@ She sits down and continues. @@.speech-villagechief; I could sense it coming from you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then do you know where we came from?@@ @@.speech-villagechief; Most likely from the forest, no?@@ She looks at you in the eyes with a fierce look.<br>
<<linkreplace "Continue" t8n>>She looks at Mykarah. @@.speech-villagechief; And the demon warrioress right there, is one of the cultists from that forest.@@ She places her cup down.<br>
<<linkreplace "Continue" t8n>>You look at $Characters.elfprincess.name, who is sipping on the tea. @@.speech-u; How do you know about them?@@ @@.speech-villagechief; I've heard of them from the visitors.@@
<<linkreplace "Continue" t8n>>@@.speech-u; If you know so much, can you tell us about the current situation in the kingdom?@@ @@.speech-villagechief; What I can tell you... Is that you are not ready to take them on... Not yet at least.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Aren't they just normal people with weapons?@@ @@.speech-villagechief; If that was the case, then...@@ She chooses her words carefully because of $Characters.elfprincess.name. @@.speech-villagechief; The riot wouldn't have succeeded.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Then who is reliable for it?@@ She pauses before answering. @@.speech-villagechief; A demon, specifically one of the demon girl's tribesman. A chief of that tribe to be more accurate.
<<linkreplace "Continue" t8n>>Mykarah, who was standing there silently, finally spoke up. @@.speech-mykarah; None of my tribes people would attack a human kingdom for no reason, especially not my father.@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; But what about money? Would they do it for huge sum of money?@@ She stares at Mykarah. @@.speech-mykarah; My people prioritize pride over money. They wouldn't do it even if that money could buy them the whole world.@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; I see... Do you know any other tribe in your continent?@@ Mykarah thinks for a moment. @@.speech-mykarah; One with the strength to rival my father... I can think of one, "Ondskans stam", or known as "Tribe of Evil".@@
<<linkreplace "Continue" t8n>>The woman smiles. @@.speech-villagechief; How fitting of their name. So demon girl, are you strong enough to take him on?@@ @@.speech-mykarah; No. I wouldn't even be able to harm him.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name places her cup down and speaks up. @@.speech-elfprincess; Can you teach me ancient magic?@@ She looks at the woman.<br>
<<linkreplace "Continue" t8n>>You look at the woman in surprise. @@.speech-u; So you can use ancient magic.@@ She nods. @@.speech-villagechief; If that will make you more confident, then I will do as you ask, sweetheart.@@
<<linkreplace "Continue" t8n>>The woman stands up. @@.speech-villagechief; Anyway, it's late.@@ You look outside the window and see how dark it is. @@.speech-u; It sure is.@@ @@.speech-villagechief; Let me guide all of your to the inn, so you can rest there everyday until you are ready to take on the kingdom.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thanks.@@ She smiles and guide all of you to your rooms and you rest for the night.<br>
<<set $villagefound = true>>
<<set $player.health = $player.maxhealth>>
<<link "Continue">><<goto "FieldVillage">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
The Village<br><br>
<<set $chieftrain = false>>
<<set $Chieffight = false>>
<<if $Characters.elfprincess.Relation == 2>>
<<link "You see village chief waiting for you">><<goto VillageChat>><</link>><br>
<<else>>
[[Stats]]<br>
<<link "Rest">><<set $player.health = $player.maxhealth>><<goto FieldVillage>><</link>><br>
[[Trials|FieldTrain]]<br><</if>>
<<link "The Fields">>
<<goto "The Fields">>
<</link>><br>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
You walk, with the others, up to the village chief, who is waving at you.<br>
<<if $textskip == true>>
@@.speech-u; Are you going to train us today?@@ She nods. @@.speech-villagechief; Follow me.@@
You leave the village and head towards an open field, where the training will begin.<br>
@@.speech-villagechief; SO!@@ She yells. @@.speech-villagechief; You all will be training in this open field, there will be no interruptions and no threat.@@
@@.speech-mykarah; How are we going to get stronger here?@@ The village chief her arm out, which shines with bright dark light.<br>
That very same light summons shadow creatures in front of you and Mykarah. @@.speech-u; I don't see how that will train us.@@ @@.speech-villagechief; Don't get cocky, they get stronger, the more you kill them.@@
@@.speech-u; I see...@@ @@.speech-villagechief; Each of you will fight 6 enemies at a time. Watch your back when fighting them, they are violent and cunning bastards.@@
Both you and Mykarah reply with "Okay". @@.speech-villagechief; As for you princess, I will have you master all basic elements.@@
@@.speech-elfprincess; I can use few already.@@ @@.speech-villagechief; Being able to use them and having mastery of them, are two different things.@@
@@.speech-villagechief; I want you to be able to use these elements simultaneously by switching between them all, to both combine them and keep blasting the enemies away.@@
@@.speech-elfprincess; I won't have enough mana to do that.@@ @@.speech-villagechief; Your mana pool will grow, the only reason why the abyss lord, over here, can keep using his "skills", is because he has infinite mana pool.@@
She continues. @@.speech-villagechief; Noone was born with huge mana pool. They train it to be able to use advanced spells.@@
@@.speech-elfprincess; Okay, I understand.@@ Village chief smiles. @@.speech-villagechief; Good. Now you two, stop staring and FIGHT!@@
You hear the shadow creatures begin to move towards you, and you prepare to fight them.<br>
<<set $chieftrain = true>>
<<link "Fight">><<set $chiefenemy1 = true>><<goto "Enemies">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you going to train us today?@@ She nods. @@.speech-villagechief; Follow me.@@
<<linkreplace "Continue" t8n>>You leave the village and head towards an open field, where the training will begin.<br>
<<linkreplace "Continue" t8n>>@@.speech-villagechief; SO!@@ She yells. @@.speech-villagechief; You all will be training in this open field, there will be no interruptions and no threat.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; How are we going to get stronger here?@@ The village chief her arm out, which shines with bright dark light.<br>
<<linkreplace "Continue" t8n>>That very same light summons shadow creatures in front of you and Mykarah. @@.speech-u; I don't see how that will train us.@@ @@.speech-villagechief; Don't get cocky, they get stronger, the more you kill them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see...@@ @@.speech-villagechief; Each of you will fight 6 enemies at a time. Watch your back when fighting them, they are violent and cunning bastards.@@
<<linkreplace "Continue" t8n>>Both you and Mykarah reply with "Okay". @@.speech-villagechief; As for you princess, I will have you master all basic elements.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I can use few already.@@ @@.speech-villagechief; Being able to use them and having mastery of them, are two different things.@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; I want you to be able to use these elements simultaneously by switching between them all, to both combine them and keep blasting the enemies away.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I won't have enough mana to do that.@@ @@.speech-villagechief; Your mana pool will grow, the only reason why the abyss lord, over here, can keep using his "skills", is because he has infinite mana pool.@@
<<linkreplace "Continue" t8n>>She continues. @@.speech-villagechief; Noone was born with huge mana pool. They train it to be able to use advanced spells.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Okay, I understand.@@ Village chief smiles. @@.speech-villagechief; Good. Now you two, stop staring and FIGHT!@@
<<linkreplace "Continue" t8n>>You hear the shadow creatures begin to move towards you, and you prepare to fight them.<br>
<<set $chieftrain = true>>
<<link "Fight">><<set $chiefenemy1 = true>><<goto "Enemies">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Village.jpg" width="70%"><br>
You gasp for air from exhaustion.<br>
<<if $textskip == true>>
You look at Mykarah who is laying on the grass to recover her energy.<br>
@@.speech-villagechief; Congratulations both of you, you passed the first trial.@@
@@.speech-mykarah; If this was the first trial, then I don't want to know the second one.@@ @@.speech-u; I'm with you on that one.@@
@@.speech-villagechief; Stop complaining, you guys can retake the first trial if you want.@@
@@.speech-u; Good to know... How is $Characters.elfprincess.name doing?@@ You look at her. @@.speech-villagechief; She almost exhausted her mana pool, which would have given her a mana shock.@@
@@.speech-u; Mana shock?@@ @@.speech-villagechief; Once a person uses all of their mana, they will enter a mana shock, which in the worst case, can kill you.@@
@@.speech-u; And the best case scenario?@@ @@.speech-villagechief; It exponentially increases your mana pool.@@
@@.speech-u; Are you able to revive people?@@ @@.speech-villagechief; Even if I did, she wouldn't be able to use her mana anymore, since her mana pool would be broken.@@
@@.speech-u; I see... Anyway we should all take a break.@@ @@.speech-mykarah; Agreed.@@ @@.speech-villagechief; Sure, take a break.@@
@@.speech-u; $Characters.elfprincess.name, do you want to take a break?@@ She shakes her head in silence.<br>
You go and take a break until you are ready to begin the trial again.<br>
<<set $Characters.elfprincess.Relation = 3>>
<<link "Continue">><<goto "FieldVillage">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You look at Mykarah who is laying on the grass to recover her energy.<br>
<<linkreplace "Continue" t8n>>@@.speech-villagechief; Congratulations both of you, you passed the first trial.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; If this was the first trial, then I don't want to know the second one.@@ @@.speech-u; I'm with you on that one.@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; Stop complaining, you guys can retake the first trial if you want.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Good to know... How is $Characters.elfprincess.name doing?@@ You look at her. @@.speech-villagechief; She almost exhausted her mana pool, which would have given her a mana shock.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Mana shock?@@ @@.speech-villagechief; Once a person uses all of their mana, they will enter a mana shock, which in the worst case, can kill you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; And the best case scenario?@@ @@.speech-villagechief; It exponentially increases your mana pool.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Are you able to revive people?@@ @@.speech-villagechief; Even if I did, she wouldn't be able to use her mana anymore, since her mana pool would be broken.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I see... Anyway we should all take a break.@@ @@.speech-mykarah; Agreed.@@ @@.speech-villagechief; Sure, take a break.@@
<<linkreplace "Continue" t8n>>@@.speech-u; $Characters.elfprincess.name, do you want to take a break?@@ She shakes her head in silence.<br>
<<linkreplace "Continue" t8n>>You go and take a break until you are ready to begin the trial again.<br>
<<set $Characters.elfprincess.Relation = 3>>
<<link "Continue">><<goto "FieldVillage">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/FieldTrain.webp" width="70%"><br>
Training Grounds<br><br>
<<set $chieftrain = true>>
<<if $Characters.elfprincess.Relation == 3 and $player.level >=40>>
<<link "Talk with $Characters.elfprincess.name">><<goto VillageChat3>><</link>><br>
<<elseif $Characters.elfprincess.Relation < 3 or $player.level <40>>
Reach LVL 40 to progress in story.<br><br>
<</if>>
<<link "First Trial">><<set $chiefenemy1 = true>><<goto Fighting>><</link>><br>
<<link "Second Trial">><<set $chiefenemy2 = true>><<goto Fighting>><</link>> (REC: LVL 35+)<br>
<<link "Third Trial">><<set $chiefenemy3 = true>><<goto Fighting>><</link>> (REC: LVL 40+)<br>
<<link "Final Trial">><<set $chiefenemy4 = true>><<goto Fighting>><</link>> (REC: LVL 50+)<br>
<<link "Village">>
<<goto "FieldVillage">>
<</link>><br>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/FieldTrain.webp" width="70%"><br>
It's been 2 weeks since you started training in this village and notice how much stronger everyone's gotten.<br>
<<if $textskip == true>>
You approach $Characters.elfprincess.name who is reading a book under a tree.<br>
@@.speech-u; What are you reading?@@ @@.speech-elfprincess; Nothing much, I'm just memorizing the elemental combinations.@@
You sit down next to her. @@.speech-u; Are you ready to get your kingdom back?@@ @@.speech-elfprincess; Of course I'm ready.@@
@@.speech-u; I mean mentally.@@ She looks at you and hesitates to answer. @@.speech-elfprincess; I... I think so.@@
@@.speech-u; Hey-@@ You bump her shoulder with your fist. @@.speech-u; -We will make sure to take it back. I promise you.@@ $Characters.elfprincess.name looks down and smiles.<br>
@@.speech-elfprincess; I hope so.@@ @@.speech-u; We've gotten stronger, if we wouldn't have trained then... I wouldn't be so confident as I'am now.@@
@@.speech-elfprincess; Yeah, you are right.@@ @@.speech-u; Have you gotten over your parents' death?@@ @@.speech-elfprincess; Not quite. I've stopped getting nightmares recently, but I still tear up when thinking about them.@@
@@.speech-u; You aren't tearing up now.@@ @@.speech-elfprincess; Oh shut up! I wouldn't even dare to cry in front of you.@@ You stare at each other and laugh.<br>
@@.speech-elfprincess; How is Mykarah?@@ You smirk and stare at her before answering. @@.speech-u; She looks like she will kill someone anytime soon.@@
@@.speech-elfprincess; What happened?@@ @@.speech-u; Her father died.@@ @@.speech-elfprincess; What?! What happened?@@
@@.speech-u; Well...@@
<<link "Continue">><<goto "VillageChat4">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You approach $Characters.elfprincess.name who is reading a book under a tree.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What are you reading?@@ @@.speech-elfprincess; Nothing much, I'm just memorizing the elemental combinations.@@
<<linkreplace "Continue" t8n>>You sit down next to her. @@.speech-u; Are you ready to get your kingdom back?@@ @@.speech-elfprincess; Of course I'm ready.@@
<<linkreplace "Continue" t8n>>@@.speech-u; I mean mentally.@@ She looks at you and hesitates to answer. @@.speech-elfprincess; I... I think so.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Hey-@@ You bump her shoulder with your fist. @@.speech-u; -We will make sure to take it back. I promise you.@@ $Characters.elfprincess.name looks down and smiles.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I hope so.@@ @@.speech-u; We've gotten stronger, if we wouldn't have trained then... I wouldn't be so confident as I'am now.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yeah, you are right.@@ @@.speech-u; Have you gotten over your parents' death?@@ @@.speech-elfprincess; Not quite. I've stopped getting nightmares recently, but I still tear up when thinking about them.@@
<<linkreplace "Continue" t8n>>@@.speech-u; You aren't tearing up now.@@ @@.speech-elfprincess; Oh shut up! I wouldn't even dare to cry in front of you.@@ You stare at each other and laugh.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; How is Mykarah?@@ You smirk and stare at her before answering. @@.speech-u; She looks like she will kill someone anytime soon.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; What happened?@@ @@.speech-u; Her father died.@@ @@.speech-elfprincess; What?! What happened?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Well...@@
<<link "Continue">><<goto "VillageChat4">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Djaavulens/Flashback.jpg" width="70%"><br>
@@.speech-text; SIR! WE ARE GETTING ATTACKED!@@ Yells a demon tribesman.<br>
<<if $textskip == true>>
@@.speech-mykarahfather; By who?@@ asks chief. @@.speech-text; By Tribe of evil!@@
@@.speech-mykarahfather; What? Weren't they supposed to be attacking human kingdom?@@ There are explosions outside the building as chief finishes speaking.<br>
He runs outside the building and sees other buildings getting blown up and crumbling to the ground.<br>A tribe of evil soldiers runs up to him with a sword and gets killed in a single slash.<br>
He hears screams of his own tribesmen at the other side of the village.<br> The chief runs to the screams to avenge his men, but gets shot in the leg with a bow from the side.<br>
He breaks the arrow and throws his sword at the archer who shot him, killing him and runs up to the body to retrieve his sword.<br>
@@.speech-mykarahfather; What is going on?@@ He looks at the direction where screams came from before, but doesn't hear anything anymore.<br>
Everything around him gets dark, blocking his vision.<br> The chief gets in a battle stance, preparing for stealth attacks.<br>
As arrows fly towards him and warriors run at him, he fends them all without a problem.<br> Until he sees who he wasn't expecting to see.<br>
@@.speech-mykarahfather; What are YOU doing here?@@ He screams at the man standing in front of him. @@.speech-ragrath; Hello, brother.@@
@@.speech-mykarahfather; You aren't supposed to be on this continent.@@ @@.speech-ragrath; Is it wrong to drop by the old tribe that exiled me?@@
@@.speech-mykarahfather; You were exiled for the right reasons, RAGRATH!@@ The man uses his new obtained shadow abilities to lock the chief in place. @@.speech-ragrath; Look at this power, brother. Good thing that I took the contract, aye?@@
@@.speech-mykarahfather; You are a disgrace!@@ The man walks up to him with a sword in his hand. @@.speech-ragrath; Being a disgrace to this tribe, means nothing anymore.@@ He stabs the chief in the stomach.<br>
@@.speech-mykarahfather; Bastard...@@ He breathes heavily. @@.speech-mykarahfather; You think this is enough to kill me?@@ The man lets go of the sword. @@.speech-ragrath; Not at all, brother. I've been wondering about something, how is your daughter doing?@@
The chief's eyes widen. @@.speech-ragrath; The last time I've heard, she went to the human continent.@@ @@.speech-mykarahfather; DON'T YOU DARE BASTARD, DON'T YOU DARE TOUCH MY DAUGHTER.@@
@@.speech-ragrath; I can't wait to see her after your death.@@ He grabs the handle again. The chief tries to get out of the shackles. @@.speech-ragrath; Here is a taste of your own medicine.@@ The sword begins to glow up and burns Chief's insides. @@.speech-mykarahfather; AAGHHH.@@ he screams in pain.<br>
The fire conjurs into a ball inside the chief's body and explodes him to pieces. @@.speech-ragrath; Goodbye brother, you were weak till the end.@@
<<link "Continue">><<goto "VillageChat5">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; By who?@@ asks chief. @@.speech-text; By Tribe of evil!@@
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; What? Weren't they supposed to be attacking human kingdom?@@ There are explosions outside the building as chief finishes speaking.<br>
<<linkreplace "Continue" t8n>>He runs outside the building and sees other buildings getting blown up and crumbling to the ground.<br>A tribe of evil soldiers runs up to him with a sword and gets killed in a single slash.<br>
<<linkreplace "Continue" t8n>>He hears screams of his own tribesmen at the other side of the village.<br> The chief runs to the screams to avenge his men, but gets shot in the leg with a bow from the side.<br>
<<linkreplace "Continue" t8n>>He breaks the arrow and throws his sword at the archer who shot him, killing him and runs up to the body to retrieve his sword.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; What is going on?@@ He looks at the direction where screams came from before, but doesn't hear anything anymore.<br>
<<linkreplace "Continue" t8n>>Everything around him gets dark, blocking his vision.<br> The chief gets in a battle stance, preparing for stealth attacks.<br>
<<linkreplace "Continue" t8n>> As arrows fly towards him and warriors run at him, he fends them all without a problem.<br> Until he sees who he wasn't expecting to see.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; What are YOU doing here?@@ He screams at the man standing in front of him. @@.speech-ragrath; Hello, brother.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; You aren't supposed to be on this continent.@@ @@.speech-ragrath; Is it wrong to drop by the old tribe that exiled me?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; You were exiled for the right reasons, RAGRATH!@@ The man uses his new obtained shadow abilities to lock the chief in place. @@.speech-ragrath; Look at this power, brother. Good thing that I took the contract, aye?@@
<<linkreplace "Continue" t8n>>@@.speech-mykarahfather; You are a disgrace!@@ The man walks up to him with a sword in his hand. @@.speech-ragrath; Being a disgrace to this tribe, means nothing anymore.@@ He stabs the chief in the stomach.<br>
<<linkreplace "Continue" t8n>> @@.speech-mykarahfather; Bastard...@@ He breathes heavily. @@.speech-mykarahfather; You think this is enough to kill me?@@ The man lets go of the sword. @@.speech-ragrath; Not at all, brother. I've been wondering about something, how is your daughter doing?@@
<<linkreplace "Continue" t8n>>The chief's eyes widen. @@.speech-ragrath; The last time I've heard, she went to the human continent.@@ @@.speech-mykarahfather; DON'T YOU DARE BASTARD, DON'T YOU DARE TOUCH MY DAUGHTER.@@
<<linkreplace "Continue" t8n>>@@.speech-ragrath; I can't wait to see her after your death.@@ He grabs the handle again. The chief tries to get out of the shackles. @@.speech-ragrath; Here is a taste of your own medicine.@@ The sword begins to glow up and burns Chief's insides. @@.speech-mykarahfather; AAGHHH.@@ he screams in pain.<br>
<<linkreplace "Continue" t8n>>The fire conjurs into a ball inside the chief's body and explodes him to pieces. @@.speech-ragrath; Goodbye brother, you were weak till the end.@@
<<link "Continue">><<goto "VillageChat5">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/FieldTrain.webp" width="70%"><br>
@@.speech-u; So that's what happened.@@ $Characters.elfprincess.name looks at you with anger in her eyes.<br>
<<if $textskip == true>>
@@.speech-elfprincess; Did the village chief show both of you the event?@@ You nod.<br>
@@.speech-u; So the bastard has gotten stronger because of some contract.@@ @@.speech-elfprincess; I can't wait to kill him as well.@@
@@.speech-u; We will have to focus on something else. We will let Mykarah beat him to pulp.@@ She smiles. @@.speech-elfprincess; Yeah, I can agree to that.@@
@@.speech-u; We will kill those greedy bastards at the top, while Mykarah focuses on the demon guy.@@ @@.speech-elfprincess; Okay!@@
@@.speech-u; Anyway, time to prepare for the battle, because we can't hold Mykarah in place for long.@@ You get up, but are pulled back by $Characters.elfprincess.name. @@.speech-elfprincess; Stay with me for a little bit longer.@@
You look at her and smile. @@.speech-u; Sure, if you need my comfort, I can definitely provide you that.@@ @@.speech-elfprincess; Just shut up and sit down.@@ You listen to her and she leans on your shoulder.<br>
<<set $Characters.elfprincess.Relation = 4>>
<<link "Continue">><<goto "FieldTrain">><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Did the village chief show both of you the event?@@ You nod.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; So the bastard has gotten stronger because of some contract.@@ @@.speech-elfprincess; I can't wait to kill him as well.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We will have to focus on something else. We will let Mykarah beat him to pulp.@@ She smiles. @@.speech-elfprincess; Yeah, I can agree to that.@@
<<linkreplace "Continue" t8n>>@@.speech-u; We will kill those greedy bastards at the top, while Mykarah focuses on the demon guy.@@ @@.speech-elfprincess; Okay!@@
<<linkreplace "Continue" t8n>>@@.speech-u; Anyway, time to prepare for the battle, because we can't hold Mykarah in place for long.@@ You get up, but are pulled back by $Characters.elfprincess.name. @@.speech-elfprincess; Stay with me for a little bit longer.@@
<<linkreplace "Continue" t8n>>You look at her and smile. @@.speech-u; Sure, if you need my comfort, I can definitely provide you that.@@ @@.speech-elfprincess; Just shut up and sit down.@@ You listen to her and she leans on your shoulder.<br>
<<set $Characters.elfprincess.Relation = 4>>
<<link "Continue">><<goto "FieldTrain">><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Fields.jpg" width="70%"><br>
As you go out of the village, you see both Mykarah and $Characters.elfprincess.name waiting for you.<br>
<<if $textskip == true>>
@@.speech-u; Are you both ready?@@ $Characters.elfprincess.name nods and Mykarah stares at the kingdom intensely.<br>
@@.speech-u; Then let's not waste any more time.@@ You wave at the villagers and begin going to the castle.<br>
You think of multiple ways to relieve the tension, that is emitting from Mykarah, but can't think of any, so you keep quiet.<br>
@@.speech-mykarah; Do you think he will be there?@@ You and $Characters.elfprincess.name jump at a surprise from hearing Mykarah speak.<br>
@@.speech-u; Of course he will... And when we get there, go all out.@@ You glance at Mykarah who keeps looking ahead of her, and smiles shortly after.<br>
With Mykarah's help, the tension between all three of you had been relieved a little bit.<br>
After walking for some time, you all finally reach the kingdom, Khettainia.<br>
<img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
You stand in front of the gates and yet, strangely enough, there are no guards there. @@.speech-u; Is this some trap?@@ Mykarah dashes past the gates. @@.speech-u; MYKARAH WAIT! Fuck it, let's go after her, $Characters.elfprincess.name.@@
As you run past the gate, you see flaming arrows flying toward all three of you from afar. @@.speech-elfprincess; Wind Shield!@@ She casts barrier around you and her, however Mykarah is without one.<br>
You run and watch Mykarah, without slowing down, slash all the arrows that are flying at her. Soon after you see an army of knights standing in front you all.<br>
As you prepare to attack, you see both $Characters.elfprincess.name and Mykarah, obliterate the army of knights in their path.<br>
Mykarah cleaves through all of them and $Characters.elfprincess.name traps them with mud under their feet and kills them with wind blade.<br>
You smile from seeing how strong they had become, but see another wave of knights rushing at you.<br>
You feel Mykarah hit your back with her palm. @@.speech-mykarah; Show us how strong you've become as well.@@
You look at her with grin on your face and step forward, preparing to kill the next wave of knight.<br>
<<link "Continue">><<goto KingdomBattles>><<set $kingdombattle = 1>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you both ready?@@ $Characters.elfprincess.name nods and Mykarah stares at the kingdom intensely.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Then let's not waste any more time.@@ You wave at the villagers and begin going to the castle.<br>
<<linkreplace "Continue" t8n>>You think of multiple ways to relieve the tension, that is emitting from Mykarah, but can't think of any, so you keep quiet.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Do you think he will be there?@@ You and $Characters.elfprincess.name jump at a surprise from hearing Mykarah speak.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Of course he will... And when we get there, go all out.@@ You glance at Mykarah who keeps looking ahead of her, and smiles shortly after.<br>
<<linkreplace "Continue" t8n>>With Mykarah's help, the tension between all three of you had been relieved a little bit.<br>
<<linkreplace "Continue" t8n>>After walking for some time, you all finally reach the kingdom, Khettainia.<br>
<img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>You stand in front of the gates and yet, strangely enough, there are no guards there. @@.speech-u; Is this some trap?@@ Mykarah dashes past the gates. @@.speech-u; MYKARAH WAIT! Fuck it, let's go after her, $Characters.elfprincess.name.@@
<<linkreplace "Continue" t8n>>As you run past the gate, you see flaming arrows flying toward all three of you from afar. @@.speech-elfprincess; Wind Shield!@@ She casts barrier around you and her, however Mykarah is without one.<br>
<<linkreplace "Continue" t8n>>You run and watch Mykarah, without slowing down, slash all the arrows that are flying at her. Soon after you see an army of knights standing in front you all.<br>
<<linkreplace "Continue" t8n>>As you prepare to attack, you see both $Characters.elfprincess.name and Mykarah, obliterate the army of knights in their path.<br>
<<linkreplace "Continue" t8n>>Mykarah cleaves through all of them and $Characters.elfprincess.name traps them with mud under their feet and kills them with wind blade.<br>
<<linkreplace "Continue" t8n>>You smile from seeing how strong they had become, but see another wave of knights rushing at you.<br>
<<linkreplace "Continue" t8n>>You feel Mykarah hit your back with her palm. @@.speech-mykarah; Show us how strong you've become as well.@@
<<linkreplace "Continue" t8n>>You look at her with grin on your face and step forward, preparing to kill the next wave of knight.<br>
<<link "Continue">><<goto KingdomBattles>><<set $kingdombattle = 1>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<set $kingdombattles = {
"Knights": {
"name": "Knights",
"health": 900,
"damage": 50,
"agi": 7,
"exp": 40000,
"gold": 1000
},
"Ragrath" : {
"name": "Ragrath",
"health": 1800,
"damage": 80,
"agi": 20,
"exp": 85000,
"gold": 0
}
}>>
<<if $kingdombattle == 1>>
<<set $Enemy = $kingdombattles.Knights>>
<<elseif $kingdombattle == 2>>
<<set $Enemy = $kingdombattles.Ragrath>>
<</if>>
<<goto Fight>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
<<if $player.class == "Warrior">>
You charge at the enemies and slash them through their armor, cutting them in half and beheading the rest that come.<br>
<<elseif $player.class == "Mage">>
You bring out your staff and use Thunderstrike on a single knight, which then jumps from one knight to others, killing the whole army that came your way with ease.<br>
<<elseif $player.class == "Rogue">>
You use your pinpoint strike and quick dodges for your advantage and kill every knight that came your way by targetting their necks and/or eyes.<br>
<</if>>
<<if $textskip == true>>
They both look at you with surprise and a smile on their faces. @@.speech-mykarah; You might be stronger than me now.@@
You grin and hear the next wave of enemies coming your way.<br> All three of you attack them all and run deeper into the kingdom.<br>
As you go deeper, you see two paths. One leading to the tower and other leading to the castle. @@.speech-u; I and $Characters.elfprincess.name will go to the tower.@@ Mykarah nods and runs to the castle.<br>
There are guards in front of the tower, but both you and $Characters.elfprincess.name take care of them with ease.<br>
Upon entering the tower, you are met with stairs to the underground and cries of agony past them.<br> You descend the stairs and see a prison, full of people in them, that appear to be a slave prison.<br>
<img src="Media/Map/TheFields/Kingdom/Slave cells.jpg" width="70%"><br>
@@.speech-elfprincess; Instead of holding criminals... THEY HOLD CIVILIANS HERE???@@ She sees a warden in front of her, shooting wind bullet of anger at the warden.<br>
The warden dodges it and throws a big metal spike ball at her, which you intercept and get in front of $Charactesr.elfprincess.name. @@.speech-u; Let me handle this bastard.@@
@@.speech-elfprincess; No, they are holding this kingdom's civilians in here... I will deal with him instead.@@ You look at her for a moment and step aside, letting her fight the warden instead.<br>
She augments a metal rod right behind the warden and keeps doing it until all the rods are around the warden.<br> The warden destroys them with the big chain of theirs and launches a blade towards her.<br>
$Characters.elfprincess.name barely dodges the blade and gets up close the warden to blast them away with a wind blast, launching them all the way to the other side of the wall.<br>
They fall on their knees and grabs their chains and pulls it around $Characters.elfprincess.name's feet, who then falls to the ground on her back and gets staggered.<br>
The warden throws another spike ball at her, that then gets blocked by her wind shield and charges at the warden.<br>
Warden tries to destroy her wind shield, but is incapable of doing it.<br> $Characters.elfprincess.name grab their armor and melts through it with her hand and launches a fire ball inside of it, killing the warden.<br>
You unlock cells on your way to $Characters.elfprincess.name. @@.speech-u; Good job, people are pleased to see how strong you've grown.@@ She looks back and sees civilians looking at her with a smile on their faces. @@.speech-text; Thank you so much, princess.@@ Then runs away.<br>
@@.speech-elfprincess; I don't deserve this, I wasn't there to save them when I was needed.@@ @@.speech-u; It's not your fault.@@ You put your hand on her shoulder, but then you hear a quiet cry in a jail cell, that you haven't unlocked.<br>
You look into the cell and see a girl with bunny ears chained to a wall, sobbing to herself.<br>
<img src="Media/Characters/Bunny/Chained.jpg" width="55%"><br>
<<link "Continue">><<goto KingdomStory3>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>They both look at you with surprise and a smile on their faces. @@.speech-mykarah; You might be stronger than me now.@@
<<linkreplace "Continue" t8n>>You grin and hear the next wave of enemies coming your way.<br> All three of you attack them all and run deeper into the kingdom.<br>
<<linkreplace "Continue" t8n>>As you go deeper, you see two paths. One leading to the tower and other leading to the castle. @@.speech-u; I and $Characters.elfprincess.name will go to the tower.@@ Mykarah nods and runs to the castle.<br>
<<linkreplace "Continue" t8n>>There are guards in front of the tower, but both you and $Characters.elfprincess.name take care of them with ease.<br>
<<linkreplace "Continue" t8n>>Upon entering the tower, you are met with stairs to the underground and cries of agony past them.<br> You descend the stairs and see a prison, full of people in them, that appear to be a slave prison.<br>
<img src="Media/Map/TheFields/Kingdom/Slave cells.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Instead of holding criminals... THEY HOLD CIVILIANS HERE???@@ She sees a warden in front of her, shooting wind bullet of anger at the warden.<br>
<<linkreplace "Continue" t8n>>The warden dodges it and throws a big metal spike ball at her, which you intercept and get in front of $Charactesr.elfprincess.name. @@.speech-u; Let me handle this bastard.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; No, they are holding this kingdom's civilians in here... I will deal with him instead.@@ You look at her for a moment and step aside, letting her fight the warden instead.<br>
<<linkreplace "Continue" t8n>>She augments a metal rod right behind the warden and keeps doing it until all the rods are around the warden.<br> The warden destroys them with the big chain of theirs and launches a blade towards her.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name barely dodges the blade and gets up close the warden to blast them away with a wind blast, launching them all the way to the other side of the wall.<br>
<<linkreplace "Continue" t8n>>They fall on their knees and grabs their chains and pulls it around $Characters.elfprincess.name's feet, who then falls to the ground on her back and gets staggered.<br>
<<linkreplace "Continue" t8n>>The warden throws another spike ball at her, that then gets blocked by her wind shield and charges at the warden.<br>
<<linkreplace "Continue" t8n>>Warden tries to destroy her wind shield, but is incapable of doing it.<br> $Characters.elfprincess.name grab their armor and melts through it with her hand and launches a fire ball inside of it, killing the warden.<br>
<<linkreplace "Continue" t8n>>You unlock cells on your way to $Characters.elfprincess.name. @@.speech-u; Good job, people are pleased to see how strong you've grown.@@ She looks back and sees civilians looking at her with a smile on their faces. @@.speech-text; Thank you so much, princess.@@ Then runs away.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; I don't deserve this, I wasn't there to save them when I was needed.@@ @@.speech-u; It's not your fault.@@ You put your hand on her shoulder, but then you hear a quiet cry in a jail cell, that you haven't unlocked.<br>
<<linkreplace "Continue" t8n>>You look into the cell and see a girl with bunny ears chained to a wall, sobbing to herself.<br>
<img src="Media/Characters/Bunny/Chained.jpg" width="55%"><br>
<<link "Continue">><<goto KingdomStory3>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
Mykarah runs to the castle with a pile of corpses left behind her.<br>
<<if $textskip == true>>
She then stops in front of a huge gate, looking around for a way to open it.<br>
<img src="Media/Map/TheFields/Kingdom/Gate.webp" width="50%"><br>
As she looks around, the gate opens and she is caught by the surprise of a dark ball appearing in front of her, that explodes on impact.<br>
She gets sent flying away from the gate and a person who she had been wanting to kill has come to greet her. @@.speech-ragrath; Who do we have here?@@ He walks out of the castle and laughs at her. @@.speech-ragrath; A little rascal, that wants the same fate her father had.@@
Mykarah is overtaken by rage and charges at Ragrath. @@.speech-mykarah; RAGRATH! You will PAY!@@ As she swings her sword, it gets stopped by a dark tentacle that came from the ground.<br>
@@.speech-ragrath; Oh please, you are just as weak as your father was. If anything, your friends are next after I'm done with you.@@ He casts the same dark ball he did before and thrusts it into Mykarah's abdomen, causing a huge explosion, emitting from her back, in which the pressure broke her ribs and made her internally bleed.<br>
Mykarah falls to the ground and coughs out blood, and tries to get up, but is kicked back to the ground. @@.speech-ragrath; What happened to all that rage? Was it overcome by fear?@@ He gets close to her and pulls her by the collar.<br>
@@.speech-mykarah; I hope you burn in sea of flames.@@ She pulls out her dagger and stabs Ragrath in the neck, but he seems unfazed. @@.speech-ragrath; How cute.@@ He pulls out the dagger from his neck. @@.speech-ragrath; You really thought that would kill me?@@ Mykarah watches his wound heal back to normal.<br>
@@.speech-mykarah; What the fuck are you?@@ He smirks at her and answers her question. @@.speech-ragrath; Just an exile of your pathetic tribe.@@ And stabs her, in the chest, with the same dagger she stabbed him with.<br>
He then throws her up and casts another dark ball to send her flying with, as she falls down, she thinks about you and all the time she had spent with you, the moment she falls down, Ragrath pushes the dark ball into her chest, making her fly to the place you and her separated from and the dagger, that was in her chest, got shot to the wall behind her.<br>
With the dagger outside of her chest, leaving a hole, she begins to bleed out on the ground, as she watches Ragrath slowly walking up to her. @@.speech-ragrath; Is that all you had in you? How pathetic.@@
Ragrath suddenly stops and realises he can't move. He looks up and sees a woman holding out her hand, walking towards them. @@.speech-text; You did a good job, daughter of Melidias.@@ @@.speech-ragrath; You bitch... We had an agreement!@@
@@.speech-text; Plans have changed, I need her alive and someone else dead.@@ @@.speech-ragrath; I'm not some hitman you can just play around with.@@ @@.speech-text; Don't worry, you are more useful than that.@@
He feels the ability to move returning back to him. @@.speech-ragrath; So, who do you want dead?@@ @@.speech-text; The person who I want dead is none other than, $uname. He should be with the princess right now, in the slave chamber to your right.@@
@@.speech-ragrath; I better get paid extra for this.@@ @@.speech-text; If you succeed, you will be.@@ He looks back at the woman. @@.speech-ragrath; There is no "if".@@ @@.speech-text; That will be tested when you meet him.@@ He scoffs and walks to the tower.<br>
@@.speech-text; Look at you, all battered up.@@ She heals Mykarah's wounds to the fullest in a matter of seconds.<br>
<<link "Continue">><<goto KingdomStory4>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>She then stops in front of a huge gate, looking around for a way to open it.<br>
<img src="Media/Map/TheFields/Kingdom/Gate.webp" width="50%"><br>
<<linkreplace "Continue" t8n>>As she looks around, the gate opens and she is caught by the surprise of a dark ball appearing in front of her, that explodes on impact.<br>
<<linkreplace "Continue" t8n>>She gets sent flying away from the gate and a person who she had been wanting to kill has come to greet her. @@.speech-ragrath; Who do we have here?@@ He walks out of the castle and laughs at her. @@.speech-ragrath; A little rascal, that wants the same fate her father had.@@
<<linkreplace "Continue" t8n>>Mykarah is overtaken by rage and charges at Ragrath. @@.speech-mykarah; RAGRATH! You will PAY!@@ As she swings her sword, it gets stopped by a dark tentacle that came from the ground.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; Oh please, you are just as weak as your father was. If anything, your friends are next after I'm done with you.@@ He casts the same dark ball he did before and thrusts it into Mykarah's abdomen, causing a huge explosion, emitting from her back, in which the pressure broke her ribs and made her internally bleed.<br>
<<linkreplace "Continue" t8n>>Mykarah falls to the ground and coughs out blood, and tries to get up, but is kicked back to the ground. @@.speech-ragrath; What happened to all that rage? Was it overcome by fear?@@ He gets close to her and pulls her by the collar.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I hope you burn in sea of flames.@@ She pulls out her dagger and stabs Ragrath in the neck, but he seems unfazed. @@.speech-ragrath; How cute.@@ He pulls out the dagger from his neck. @@.speech-ragrath; You really thought that would kill me?@@ Mykarah watches his wound heal back to normal.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; What the fuck are you?@@ He smirks at her and answers her question. @@.speech-ragrath; Just an exile of your pathetic tribe.@@ And stabs her, in the chest, with the same dagger she stabbed him with.<br>
<<linkreplace "Continue" t8n>>He then throws her up and casts another dark ball to send her flying with, as she falls down, she thinks about you and all the time she had spent with you, the moment she falls down, Ragrath pushes the dark ball into her chest, making her fly to the place you and her separated from and the dagger, that was in her chest, got shot to the wall behind her.<br>
<<linkreplace "Continue" t8n>>With the dagger outside of her chest, leaving a hole, she begins to bleed out on the ground, as she watches Ragrath slowly walking up to her. @@.speech-ragrath; Is that all you had in you? How pathetic.@@
<<linkreplace "Continue" t8n>>Ragrath suddenly stops and realises he can't move. He looks up and sees a woman holding out her hand, walking towards them. @@.speech-text; You did a good job, daughter of Melidias.@@ @@.speech-ragrath; You bitch... We had an agreement!@@
<<linkreplace "Continue" t8n>>@@.speech-text; Plans have changed, I need her alive and someone else dead.@@ @@.speech-ragrath; I'm not some hitman you can just play around with.@@ @@.speech-text; Don't worry, you are more useful than that.@@
<<linkreplace "Continue" t8n>>He feels the ability to move returning back to him. @@.speech-ragrath; So, who do you want dead?@@ @@.speech-text; The person who I want dead is none other than, $uname. He should be with the princess right now, in the slave chamber to your right.@@
<<linkreplace "Continue" t8n>>@@.speech-ragrath; I better get paid extra for this.@@ @@.speech-text; If you succeed, you will be.@@ He looks back at the woman. @@.speech-ragrath; There is no "if".@@ @@.speech-text; That will be tested when you meet him.@@ He scoffs and walks to the tower.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Look at you, all battered up.@@ She heals Mykarah's wounds to the fullest in a matter of seconds.<br>
<<link "Continue">><<goto KingdomStory4>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Slave cells.jpg" width="70%"><br>
You look at the bunny girl and unlock the cell door, to unshackle her.<br>
<<if $textskip == true>>
The girl looks at you, surprised, not knowing what to do. @@.speech-u; Follow me, I will get you out of here safely.@@ You reach out to her with your hand, which she grabs to get herself up.<br>
As you walk out the cell, you see $Characters.elfprincess.name looking stiff. @@.speech-u; What's wrong?@@ She is shaking and looks at the direction you came from.<br>
You get your _weapon.name out and prepare for a battle, not knowing who you will fight against.<br>
You hear steps, slowly approaching you, each step can be heard getting closer and closer. It doesn't take long until you see whose steps can be heard, you see the man, who killed Mykarah's father, right in front of you.<br>
@@.speech-ragrath; Saving slaves are we?@@ The moment you realise that the plan had failed, he appears in your face. $Characters.elfprincess.name uses her ice spike to repel the man, but it gets crushed with his shadow abilities.<br>
You try to get the bunny girl to the safety, by guiding her back in the cell. @@.speech-u; Wait here, until we are done.@@ She nods and you turn back to see $Characters.elfprincess.name being choked with one hand.<br>
<<if $player.class == "Warrior">>
You slash Ragrath's arm, that is choking $Characters.elfprincess.name and she falls to the ground, coughing and gasping for air.<br>
You attack the man relentlessly, cutting him up everywhere, but it seems futile as you look at the man's face that is showing joy.<br>
@@.speech-ragrath; You are what she told me to be wary of? How WEAK!@@ He infuses his leg with shadowy magic and kicks you with it, sending you flying to the end of the prison.<br>
$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to slice his head off.@@ She nods and you run at Ragrath.<br>
<<elseif $player.class == "Rogue">>
You cut Ragrath's nerves in the arm, which releases $Characters.elfprincess.name, who then coughs and gasps for air.<br>
You try to keep up your attack, so she can recover, but see that the man is smiling at you as you do it.<br>
@@.speech-ragrath; I can't believe she told me to be wary of you. YOUR ATTACKS ARE WEAK!@@ He quickly infuses his leg with shadow magic and kicks to the other side of the prison.<br>
$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to slice his head off.@@ She nods and you run at Ragrath.<br>
<<else>>
You shoot Ragrath's arm off, that was holding $Characters.elfprincess.name by the throat.<br>
As she gasps for air, you shoot every magic spell you know at him, but is pointless, since he absorbed all of the magic you threw at him.<br>
@@.speech-ragrath; Is this all you got? I can't believe she told me to be careful against you.@@ You watch him infuse his leg with a shadow magic and then kick you across the prison.<br>
$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to blow him up at close range.@@ She nods and you run at Ragrath.<br>
<</if>>
<<link "Fight">><<goto KingdomBattles>><<set $kingdombattle = 2>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>The girl looks at you, surprised, not knowing what to do. @@.speech-u; Follow me, I will get you out of here safely.@@ You reach out to her with your hand, which she grabs to get herself up.<br>
<<linkreplace "Continue" t8n>>As you walk out the cell, you see $Characters.elfprincess.name looking stiff. @@.speech-u; What's wrong?@@ She is shaking and looks at the direction you came from.<br>
<<linkreplace "Continue" t8n>>You get your _weapon.name out and prepare for a battle, not knowing who you will fight against.<br>
<<linkreplace "Continue" t8n>>You hear steps, slowly approaching you, each step can be heard getting closer and closer. It doesn't take long until you see whose steps can be heard, you see the man, who killed Mykarah's father, right in front of you.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; Saving slaves are we?@@ The moment you realise that the plan had failed, he appears in your face. $Characters.elfprincess.name uses her ice spike to repel the man, but it gets crushed with his shadow abilities.<br>
<<linkreplace "Continue" t8n>>You try to get the bunny girl to the safety, by guiding her back in the cell. @@.speech-u; Wait here, until we are done.@@ She nods and you turn back to see $Characters.elfprincess.name being choked with one hand.<br>
<<if $player.class == "Warrior">>
<<linkreplace "Continue" t8n>>You slash Ragrath's arm, that is choking $Characters.elfprincess.name and she falls to the ground, coughing and gasping for air.<br>
<<linkreplace "Continue" t8n>>You attack the man relentlessly, cutting him up everywhere, but it seems futile as you look at the man's face that is showing joy.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; You are what she told me to be wary of? How WEAK!@@ He infuses his leg with shadowy magic and kicks you with it, sending you flying to the end of the prison.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
<<linkreplace "Continue" t8n>>She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to slice his head off.@@ She nods and you run at Ragrath.<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $player.class == "Rogue">>
<<linkreplace "Continue" t8n>>You cut Ragrath's nerves in the arm, which releases $Characters.elfprincess.name, who then coughs and gasps for air.<br>
<<linkreplace "Continue" t8n>>You try to keep up your attack, so she can recover, but see that the man is smiling at you as you do it.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; I can't believe she told me to be wary of you. YOUR ATTACKS ARE WEAK!@@ He quickly infuses his leg with shadow magic and kicks to the other side of the prison.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
<<linkreplace "Continue" t8n>>She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to slice his head off.@@ She nods and you run at Ragrath.<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<<linkreplace "Continue" t8n>>You shoot Ragrath's arm off, that was holding $Characters.elfprincess.name by the throat.<br>
<<linkreplace "Continue" t8n>>As she gasps for air, you shoot every magic spell you know at him, but is pointless, since he absorbed all of the magic you threw at him.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; Is this all you got? I can't believe she told me to be careful against you.@@ You watch him infuse his leg with a shadow magic and then kick you across the prison.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name tries to catch you with her wind magic, but only ends up reducing the damage from you hitting the wall.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; You know what? I have to commend both of you with your teamwork. You can be aggressive and she can save you from certain situations.@@ She looks at him and casts a water ball, then shoots it with a fire ball, steaming up the whole prison.<br>
<<linkreplace "Continue" t8n>>She runs back to you. @@.speech-elfprincess; What the hell do we do?@@ You look at her and think to yourself. @@.speech-u; Support me from behind, I will try to blow him up at close range.@@ She nods and you run at Ragrath.<br>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<link "Fight">><<goto KingdomBattles>><<set $kingdombattle = 2>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Slave cells.jpg" width="70%"><br>
With $Characters.elfprincess.name's help you get right in Ragrath's face, but when you try to strike, you are stopped and suddenly feel sharp pain in your stomach.<br>
<<if $textskip == true>>
When you look down, you see his arm going inside your stomach.<br> He pulls his arm out of your body and you stumble back, covering the hole in your stomach.<br>
@@.speech-elfprincess; $uname!@@ You hear her scream for your name, as you look back, she shoots a mana bullet at Ragrath, who is swinging his arm at you to finish the blow, sending his arm flying past you.<br>
@@.speech-elfprincess; Focus, $uname!@@ Unable to feel your legs, you fall to the ground with confusion in your eyes.<br>
Ragrath creates a shadow wall behind you, blocking $Characters.elfprincess.name. @@.speech-ragrath; How disappointing. Here you are, confused, unsure what even happened to you, unsure if you are even powerful enough to fight back.@@ He raises his arm, conjuring a blade out of his hand.<br>
@@.speech-u; Powerful...? Confused...?@@ The power that dwells in you, is cracking your skin from inside. From those very same cracks the Abyss Lord aura seeps through, surrounding both you and Ragrath, in a matter of seconds. @@.speech-ragrath; The hell is all this?@@ He looks around, confused.<br>
@@.speech-ragrath; Is it your doing?@@ Without hesitating, he swings his arm towards you, but is shot in the head from behind, making his arm fall down along with his body.<br>
@@.speech-text; Ragrath is immobilized, secure the body.@@ Knights run towards his body and picks him up, carrying it out of the building.<br> The shadow wall finally dissipates, unveiling $Characters.elfprincess.name who tries to run towards you, but stops upon seeing the knights.<br>
She looks at them, but then run toward you, hugging you. @@.speech-elfprincess; Hey, $uname! Are you okay?@@ She tries to apply pressure to the wound, but can't feel it anywhere. @@.speech-elfprincess; Huh, what happened?@@ The leader of the knights walks up to her. @@.speech-text; Were you the ones fighting Ragrath?@@ She nods.<br>
You are still in an unresponsive state, so the guard doesn't bother asking you questions. @@.speech-text; There was an aura that was emitting from his body, do you know anything about it?@@ @@.speech-elfprincess; An aura? No...@@ @@.speech-text; Is anyone else here?@@ @@.speech-elfprincess; Y-Yes, there is a bunny girl captive in that cell over there.@@ She points a finger, where you told the bunny girl to hide in.<br>
The leader signals other knights to rescue the girl. @@.speech-text; Let's go out of the building.@@ The knights help you stand up and drag you out of the building, with $Characters.elfprincess.name following them.<br>
<img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
Outside the building are a military force, seizing the extremists and traitors of the kingdom. @@.speech-text; Princess.@@ The leader speaks to $Characters.elfprincess.name, who jumps in shock. @@.speech-elfprincess; Y-Yes?@@ @@.speech-text; Who is this guy? And what happened to the kingdom while we were gone?@@
$Characters.elfprincess.name thinks before answering. @@.speech-elfprincess; He is my guardian... And saviour. As for the kingdom, we were betrayed by the court...@@ She looks at the leader with a sad face. @@.speech-text; I'm guessing King and Queen didn't make it out alive.@@ She shakes her head.<br>
@@.speech-text; Very well, we have a camp outside the kingdom, go rest there, Princess.@@ @@.speech-elfprincess; Okay.@@ The knights help her drag you to the camp and the leader goes back to issuing orders to the other knights.<br>
<<link "Wake up">><<goto KingdomStory6>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>When you look down, you see his arm going inside your stomach.<br> He pulls his arm out of your body and you stumble back, covering the hole in your stomach.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; $uname!@@ You hear her scream for your name, as you look back, she shoots a mana bullet at Ragrath, who is swinging his arm at you to finish the blow, sending his arm flying past you.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Focus, $uname!@@ Unable to feel your legs, you fall to the ground with confusion in your eyes.<br>
<<linkreplace "Continue" t8n>>Ragrath creates a shadow wall behind you, blocking $Characters.elfprincess.name. @@.speech-ragrath; How disappointing. Here you are, confused, unsure what even happened to you, unsure if you are even powerful enough to fight back.@@ He raises his arm, conjuring a blade out of his hand.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Powerful...? Confused...?@@ The power that dwells in you, is cracking your skin from inside. From those very same cracks the Abyss Lord aura seeps through, surrounding both you and Ragrath, in a matter of seconds. @@.speech-ragrath; The hell is all this?@@ He looks around, confused.<br>
<<linkreplace "Continue" t8n>>@@.speech-ragrath; Is it your doing?@@ Without hesitating, he swings his arm towards you, but is shot in the head from behind, making his arm fall down along with his body.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Ragrath is immobilized, secure the body.@@ Knights run towards his body and picks him up, carrying it out of the building.<br> The shadow wall finally dissipates, unveiling $Characters.elfprincess.name who tries to run towards you, but stops upon seeing the knights.<br>
<<linkreplace "Continue" t8n>>She looks at them, but then run toward you, hugging you. @@.speech-elfprincess; Hey, $uname! Are you okay?@@ She tries to apply pressure to the wound, but can't feel it anywhere. @@.speech-elfprincess; Huh, what happened?@@ The leader of the knights walks up to her. @@.speech-text; Were you the ones fighting Ragrath?@@ She nods.<br>
<<linkreplace "Continue" t8n>>You are still in an unresponsive state, so the guard doesn't bother asking you questions. @@.speech-text; There was an aura that was emitting from his body, do you know anything about it?@@ @@.speech-elfprincess; An aura? No...@@ @@.speech-text; Is anyone else here?@@ @@.speech-elfprincess; Y-Yes, there is a bunny girl captive in that cell over there.@@ She points a finger, where you told the bunny girl to hide in.<br>
<<linkreplace "Continue" t8n>>The leader signals other knights to rescue the girl. @@.speech-text; Let's go out of the building.@@ The knights help you stand up and drag you out of the building, with $Characters.elfprincess.name following them.<br>
<<linkreplace "Continue" t8n>><img src="Media/Map/TheFields/Kingdom/Kingdom.webp" width="70%"><br>
Outside the building are a military force, seizing the extremists and traitors of the kingdom. @@.speech-text; Princess.@@ The leader speaks to $Characters.elfprincess.name, who jumps in shock. @@.speech-elfprincess; Y-Yes?@@ @@.speech-text; Who is this guy? And what happened to the kingdom while we were gone?@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name thinks before answering. @@.speech-elfprincess; He is my guardian... And saviour. As for the kingdom, we were betrayed by the court...@@ She looks at the leader with a sad face. @@.speech-text; I'm guessing King and Queen didn't make it out alive.@@ She shakes her head.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Very well, we have a camp outside the kingdom, go rest there, Princess.@@ @@.speech-elfprincess; Okay.@@ The knights help her drag you to the camp and the leader goes back to issuing orders to the other knights.<br>
<<link "Wake up">><<goto KingdomStory6>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Camp.jpg" width="70%"><br>
You wake up with a gasp, you search for the wound and see that it has healed up.<br>
<<if $textskip == true>>
You feel sudden sharp pain in your head, you grab your hair from the pain.<br> $Characters.elfprincess.name enters your tent and runs at you with a smile on her face, hugging you. @@.speech-elfprincess; How do you feel?@@ @@.speech-u; Just a headache, not much.@@
You look around you. @@.speech-u; Where are we?@@ @@.speech-elfprincess; In a camp, we were rescued by the royal army.@@ @@.speech-u; I see... Where is Ragrath and Mykarah?@@ @@.speech-elfprincess; She is still asleep in the other tent. As for Ragrath, he is held captive by the knights.@@
You sigh with relief and fall back in the bed. @@.speech-u; We weren't strong enough.@@ $Characters.elfprincess.name glides her hand over your stomach. @@.speech-elfprincess; No... We were lucky though.@@ @@.speech-u; We can't let that happen again.@@
Leader of the knights walk in the tent. @@.speech-text; It appears you are awake, $uname.@@ @@.speech-u; That I'am.@@ The leader walks closer to you. @@.speech-text; I need information from you.@@ @@.speech-elfprincess; Can you not do it later?@@
Leader looks at $Characters.elfprincess.name. @@.speech-text; No, it is very vital to our current situation.@@ You grab her hand and look at her. @@.speech-u; It will be okay.@@ She looks at you and nods with a worried smile.<br>
@@.speech-u; What do you want to know?@@ @@.speech-text; First, who are you? And how come we have never heard of you or seen you before?@@ @@.speech-u; I'm $uname and I don't remember my past.@@ @@.speech-text; Don't remember your past... Alright, second question. What is your ability, that lets you emit a dark aura from your body? An aura similar to an Abyss Lord.@@
@@.speech-u; Because I'am one.@@ The atmosphere tenses up and the leader puts their arm on their sword. @@.speech-text; Princess, get away from him.@@ @@.speech-elfprincess; NO!@@ @@.speech-text; He is a dangerous Creature, ma'am.@@ @@.speech-elfprincess; I will not be leaving his side, He has saved me with those very same powers.@@
@@.speech-text; That's unheard of, ma'am! An abyss lord is a harbinger of death, their kind has always left corpses in their path. I won't let one escape right in front of me!@@ @@.speech-u; Are those all the questions you wanted to ask me?@@ You suddenly ask the leader a question, after getting fed up with their bullshit.<br>
@@.speech-text; No. Is the demon girl in your party, an ally of Ragrath?@@ @@.speech-u; No, it's quite the opposite. She despises him, but failed to kill him.@@ Still on guard, the leader eyes $Characters.elfprincess.name and you. @@.speech-text; Princess, stab him in the hand.@@ @@.speech-elfprincess; WHAT?@@
@@.speech-text; This man, was unscathed and we are not sure what powers he possesses, please grab the knife next to you and stab him in the hand.@@ She looks at you, as you nod at her with a smile. She grabs the knife and hesitantly stabs right through your hand, causing your blood to stain the blanket.<br>
@@.speech-elfprincess; So? Are you satisfied?@@ @@.speech-u; I believe he wants to see this.@@ You pull the knife out of your hand and the aura, that's inside you, seeps out of your body and heals your wound. @@.speech-u; There is your confirmation.@@ You show your hand to the leader.<br>
The leader keeps eyeing you. @@.speech-u; I don't have any manipulative abilities if you are wondering.@@ As he keeps silently murdering you with his gaze, a girl that you saved runs in the tent, past the leader and looks at you with a smile on her face. @@.speech-bunny; THANK YOU!@@ She bows and runs out embarrassed.<br>
He looks back at her, surprised. @@.speech-u; See, no need to fear me or try to kill me.@@ He looks at the princess and leaves the tent. You both laugh and rest in the tent for a while.<br>
<<link "Continue">><<set $Characters.bunnygirl.Relation = 1>><<set $kingdombattle = 0>><<goto FieldCamp>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You feel sudden sharp pain in your head, you grab your hair from the pain.<br> $Characters.elfprincess.name enters your tent and runs at you with a smile on her face, hugging you. @@.speech-elfprincess; How do you feel?@@ @@.speech-u; Just a headache, not much.@@
<<linkreplace "Continue" t8n>>You look around you. @@.speech-u; Where are we?@@ @@.speech-elfprincess; In a camp, we were rescued by the royal army.@@ @@.speech-u; I see... Where is Ragrath and Mykarah?@@ @@.speech-elfprincess; She is still asleep in the other tent. As for Ragrath, he is held captive by the knights.@@
<<linkreplace "Continue" t8n>>You sigh with relief and fall back in the bed. @@.speech-u; We weren't strong enough.@@ $Characters.elfprincess.name glides her hand over your stomach. @@.speech-elfprincess; No... We were lucky though.@@ @@.speech-u; We can't let that happen again.@@
<<linkreplace "Continue" t8n>>Leader of the knights walk in the tent. @@.speech-text; It appears you are awake, $uname.@@ @@.speech-u; That I'am.@@ The leader walks closer to you. @@.speech-text; I need information from you.@@ @@.speech-elfprincess; Can you not do it later?@@
<<linkreplace "Continue" t8n>>Leader looks at $Characters.elfprincess.name. @@.speech-text; No, it is very vital to our current situation.@@ You grab her hand and look at her. @@.speech-u; It will be okay.@@ She looks at you and nods with a worried smile.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What do you want to know?@@ @@.speech-text; First, who are you? And how come we have never heard of you or seen you before?@@ @@.speech-u; I'm $uname and I don't remember my past.@@ @@.speech-text; Don't remember your past... Alright, second question. What is your ability, that lets you emit a dark aura from your body? An aura similar to an Abyss Lord.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Because I'am one.@@ The atmosphere tenses up and the leader puts their arm on their sword. @@.speech-text; Princess, get away from him.@@ @@.speech-elfprincess; NO!@@ @@.speech-text; He is a dangerous Creature, ma'am.@@ @@.speech-elfprincess; I will not be leaving his side, He has saved me with those very same powers.@@
<<linkreplace "Continue" t8n>>@@.speech-text; That's unheard of, ma'am! An abyss lord is a harbinger of death, their kind has always left corpses in their path. I won't let one escape right in front of me!@@ @@.speech-u; Are those all the questions you wanted to ask me?@@ You suddenly ask the leader a question, after getting fed up with their bullshit.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; No. Is the demon girl in your party, an ally of Ragrath?@@ @@.speech-u; No, it's quite the opposite. She despises him, but failed to kill him.@@ Still on guard, the leader eyes $Characters.elfprincess.name and you. @@.speech-text; Princess, stab him in the hand.@@ @@.speech-elfprincess; WHAT?@@
<<linkreplace "Continue" t8n>>@@.speech-text; This man, was unscathed and we are not sure what powers he possesses, please grab the knife next to you and stab him in the hand.@@ She looks at you, as you nod at her with a smile. She grabs the knife and hesitantly stabs right through your hand, causing your blood to stain the blanket.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; So? Are you satisfied?@@ @@.speech-u; I believe he wants to see this.@@ You pull the knife out of your hand and the aura, that's inside you, seeps out of your body and heals your wound. @@.speech-u; There is your confirmation.@@ You show your hand to the leader.<br>
<<linkreplace "Continue" t8n>>The leader keeps eyeing you. @@.speech-u; I don't have any manipulative abilities if you are wondering.@@ As he keeps silently murdering you with his gaze, a girl that you saved runs in the tent, past the leader and looks at you with a smile on her face. @@.speech-bunny; THANK YOU!@@ She bows and runs out embarrassed.<br>
<<linkreplace "Continue" t8n>>He looks back at her, surprised. @@.speech-u; See, no need to fear me or try to kill me.@@ He looks at the princess and leaves the tent. You both laugh and rest in the tent for a while.<br>
<<link "Continue">><<set $Characters.bunnygirl.Relation = 1>><<set $kingdombattle = 0>><<goto FieldCamp>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Camp.jpg" width="70%"><br>
Field Camp<br><br>
<<if $elfprincesslvl >=1>>
<<link "$Characters.elfprincess.name">>
<<script>>
Dialog.wiki(Story.get("ElfPrincess").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $Characters.elfprincess.Relation == 4>>
<<link "Continue the story">><<goto KingdomStory7>><</link>><br><</if>>
[[Fields|The Fields]]
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Camp.jpg" width="70%"><br>
You walk outside the tent and see a town of camps.<br>
<<if $textskip == true>>
You walk up to a guard. @@.speech-u; Where is Mykarah?@@ The knight looks at you and points you towards a tent to the far right of yours.<br> You nod and hastily walk to Mykarah's tent.<br>
Upon entering her tent, you see the village chief sitting beside her. @@.speech-u; I wasn't expecting to see you here.@@ @@.speech-villagechief; Hope you know that this warcamp is not far from my village.@@
You eye her and remember why you came here. @@.speech-u; How is she?@@ @@.speech-villagechief; Her body is unharmed, however her mind is damaged.@@ You grab the stool and sit on it. @@.speech-u; Can you help her?@@
She puts her hand on Mykarah's forehead. @@.speech-villagechief; To some extent. Although, I'm not sure if it's Ragrath that damaged her mentality, he doesn't have the ability to do so.@@ @@.speech-u; How can you be so sure?@@
@@.speech-villagechief; There is another anomaly at work here.@@ @@.speech-u; What anomaly?@@ @@.speech-villagechief; Probably someone that hired Ragrath and gave him the powers.@@
You sit and ponder to yourself. @@.speech-villagechief; Have you seen the person that did this to her?@@ You shake your head. @@.speech-u; We were somewhere else at that time.@@
@@.speech-villagechief; I see. Is the princess okay?@@ @@.speech-u; She was the only one that was unharmed.@@ A knight walks in the tent. @@.speech-text; $uname, come with me.@@ @@.speech-u; Take care of her.@@ She nods and you leave the tent with the guard.<br>
As you follow the knight, you see the girl you saved.<br> She runs up to you with a smile on her face and follows the knight with you.<br>
You follow the knight to the leader's tent. @@.speech-u; Wait for me here, okay?@@ She nods and you go into the tent.<br>
@@.speech-text; Now that the vital people are here, we can begin the discussion.@@ You see $Characters.elfprincess.name standing next to the leader, waving to you.<br>
@@.speech-u; What are we going to discuss here?@@ @@.speech-text; The plans moving forward. Currently, Khettainia has no leader.@@ He looks at $Characters.elfprincess.name. @@.speech-text; I hope you understand what needs to be done, princess.@@
@@.speech-elfprincess; Yeah, yeah, I'm the heir of the kingdom, so I will become the queen of Khettainia.@@ The leader nods. @@.speech-text; And you, fighting against the enemy forces and giving us a chance to stop a formidable foe, we have a proposal for you.@@
@@.speech-u; What could that be?@@ @@.speech-text; Do you want to be restrained in this kingdom to it's duties? Or do you want to receive beneficial rewards that will keep your generations to come, safe?@@
@@.speech-u; I don't want to be restrained to any kingdom.@@ @@.speech-text; Very well, then the rewards that we have planned for you, with princess's help, will be a permanent land with a housing, authority and possibly services for your own leisure.@@
@@.speech-u; Those are quite hefty rewards.@@ @@.speech-text; You did bring us the heir back and helped us take it back, it's the least we, the people of Khettainia, can do.@@ @@.speech-u; When can I visit my housing?@@
@@.speech-text; We have a housing in mind, outside the kingdom's walls. We can go there right now, if you feel free to do so.@@ @@.speech-u; Sure, bring Mykarah with us.@@ He nods and signals the knight to do as you ask.<br>
@@.speech-u; Is that all?@@ He nods and you walk to the tent's exit. @@.speech-text; And $uname.@@ You turn back to him. @@.speech-text; I hope you will provide assistance, when the help is needed.@@ You nod and leave.<br>
<<link "Continue">><<goto KingdomStory8>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You walk up to a guard. @@.speech-u; Where is Mykarah?@@ The knight looks at you and points you towards a tent to the far right of yours.<br> You nod and hastily walk to Mykarah's tent.<br>
<<linkreplace "Continue" t8n>>Upon entering her tent, you see the village chief sitting beside her. @@.speech-u; I wasn't expecting to see you here.@@ @@.speech-villagechief; Hope you know that this warcamp is not far from my village.@@
<<linkreplace "Continue" t8n>>You eye her and remember why you came here. @@.speech-u; How is she?@@ @@.speech-villagechief; Her body is unharmed, however her mind is damaged.@@ You grab the stool and sit on it. @@.speech-u; Can you help her?@@
<<linkreplace "Continue" t8n>>She puts her hand on Mykarah's forehead. @@.speech-villagechief; To some extent. Although, I'm not sure if it's Ragrath that damaged her mentality, he doesn't have the ability to do so.@@ @@.speech-u; How can you be so sure?@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; There is another anomaly at work here.@@ @@.speech-u; What anomaly?@@ @@.speech-villagechief; Probably someone that hired Ragrath and gave him the powers.@@
<<linkreplace "Continue" t8n>>You sit and ponder to yourself. @@.speech-villagechief; Have you seen the person that did this to her?@@ You shake your head. @@.speech-u; We were somewhere else at that time.@@
<<linkreplace "Continue" t8n>>@@.speech-villagechief; I see. Is the princess okay?@@ @@.speech-u; She was the only one that was unharmed.@@ A knight walks in the tent. @@.speech-text; $uname, come with me.@@ @@.speech-u; Take care of her.@@ She nods and you leave the tent with the guard.<br>
<<linkreplace "Continue" t8n>>As you follow the knight, you see the girl you saved.<br> She runs up to you with a smile on her face and follows the knight with you.<br>
<<linkreplace "Continue" t8n>>You follow the knight to the leader's tent. @@.speech-u; Wait for me here, okay?@@ She nods and you go into the tent.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Now that the vital people are here, we can begin the discussion.@@ You see $Characters.elfprincess.name standing next to the leader, waving to you.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What are we going to discuss here?@@ @@.speech-text; The plans moving forward. Currently, Khettainia has no leader.@@ He looks at $Characters.elfprincess.name. @@.speech-text; I hope you understand what needs to be done, princess.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Yeah, yeah, I'm the heir of the kingdom, so I will become the queen of Khettainia.@@ The leader nods. @@.speech-text; And you, fighting against the enemy forces and giving us a chance to stop a formidable foe, we have a proposal for you.@@
<<linkreplace "Continue" t8n>>@@.speech-u; What could that be?@@ @@.speech-text; Do you want to be restrained in this kingdom to it's duties? Or do you want to receive beneficial rewards that will keep your generations to come, safe?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I don't want to be restrained to any kingdom.@@ @@.speech-text; Very well, then the rewards that we have planned for you, with princess's help, will be a permanent land with a housing, authority and possibly services for your own leisure.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Those are quite hefty rewards.@@ @@.speech-text; You did bring us the heir back and helped us take it back, it's the least we, the people of Khettainia, can do.@@ @@.speech-u; When can I visit my housing?@@
<<linkreplace "Continue" t8n>>@@.speech-text; We have a housing in mind, outside the kingdom's walls. We can go there right now, if you feel free to do so.@@ @@.speech-u; Sure, bring Mykarah with us.@@ He nods and signals the knight to do as you ask.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Is that all?@@ He nods and you walk to the tent's exit. @@.speech-text; And $uname.@@ You turn back to him. @@.speech-text; I hope you will provide assistance, when the help is needed.@@ You nod and leave.<br>
<<link "Continue">><<goto KingdomStory8>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
You've been walking for 10 minutes since the discussions, with the bunny girl, Mykarah on a cart and $Characters.elfprincess.name, to the land that has been granted to you.<br>
<<if $textskip == true>>
@@.speech-u; I've never asked you this question.@@ You look at the girl. @@.speech-u; What's your name?@@ She happily answers your question. @@.speech-bunnygirl; $Characters.bunnygirl.name!@@ You smile and go back to being quiet, along with the others.<br>
After walking for a little bit longer, you finally reach the destination, your very own house.<br>
<img src="Media/Map/TheFields/Villa/Villa.webp" width="70%"><br>
@@.speech-text; We are here, sir.@@ @@.speech-u; Is everything from my house to the kingdom, a land of mine?@@ The knight nods and carries Mykarah inside the villa.<br>
You follow them and enter your own house for the first time.<br>
<img src="Media/Map/TheFields/Villa/Inside.jpg" width="70%"><br>
@@.speech-text; I'd recommend you exploring the house first, there are some rooms that are unfinished and will require you fix it. Other than that the house is fully functional, and if needed you can make a basement under the house.@@ You look around while listening to the knight.<br>
@@.speech-u; Uhuh, is there something I'm not supposed to do?@@ @@.speech-text; That would be attacking the kingdom itself.@@ @@.speech-u; So anything outside of that is fine?@@ @@.speech-text; If you are talking about enslavement, sir. Due to your authority, you can enslave anyone that is not a citizen of Khettainia.@@
You look at $Characters.bunnygirl.name who is mesmerized by the interior of villa. @@.speech-u; Is she one of the citizens?@@ The knight looks at her. @@.speech-text; No.@@ @@.speech-u; I see. Another question, do I have the permission to make establishments of my own in the kingdom?@@ @@.speech-text; That will be for the princess to decide, but with your authority, I don't see why you couldn't, sir.@@
@@.speech-u; Thank you, you guys can go now.@@ The knight nods and leaves the villa, other knights follow him after. @@.speech-elfprincess; So, how do you like your new house?@@
@@.speech-u; It's too good to be real.@@ @@.speech-elfprincess; Well... How about we look around the house?@@ You smile and follow her.<br>
As you approach a room, she opens a door and drags you to the bed, where she sits down and closes the door with her foot. @@.speech-elfprincess; Now that we are alone, come and kiss me.@@ You get into the bed and kiss her.<br>
<img src="Media/Characters/ElfPrincess/kiss.webp" width="60%"><br>
@@.speech-u; I thought I was going to make the next move.@@ @@.speech-elfprincess; Not this time.@@ She gets out of the bed and gets naked, pulling your pants down soon after. @@.speech-elfprincess; Let me reward a guardian of your kingdom, my way.@@
She gets on her knees in front of you and begins to stroke your cock.<br>
<img src="Media/Characters/ElfPrincess/HJ/hj0.webp" width="100%"><br>
You moan in unexpected relief of pleasure. @@.speech-elfprincess; You are about to cum aren't you? It's been this long for you, that your balls are full of cum and ready to blow.@@
She smiles and jerks you off faster, which pushes you at the edge. @@.speech-elfprincess; Let it all out, my sweet guardian.@@ You cum soon after.<br>
<img src="Media/Characters/ElfPrincess/HJ/hjc0.webp" width="100%"><br>
@@.speech-elfprincess; Woah!@@ She keeps jerking you off a little bit longer until she stops and eats your cum while looking at you in the eyes. @@.speech-u; You are pushing all of my switches.@@ @@.speech-elfprincess; I know, but we shouldn't go too far or take too long.@@
She puts clothes on as she says that and leaves you alone, pantless. You quickly put your pants on and follow her downstairs.<br>
@@.speech-elfprincess; How is your little bun bun?@@ She pats $Characters.bunnygirl.name's head, but $Characters.bunnygirl.name begins sniffing. @@.speech-bunnygirl; Why does it smell like squid?@@ $Characters.elfprincess.name looks at you, frozen stiff.<br>
You shrug your shoulders and see $Characters.bunnygirl.name tracking the scent, until she stops in front of you and looks up in your eyes, blankly. @@.speech-bunnygirl; I see...@@ She goes back to the couch and sits down, grumpy.<br>
$Characters.elfprincess.name smiles and giggles a little bit. @@.speech-elfprincess; I will go, I need to attend the reconstruction of the kingdom.@@ @@.speech-u; Alright.@@ @@.speech-elfprincess; I will be at the camp.@@ She winks at you.<br>
You look at her close the door and glance at $Characters.bunnygirl.name. @@.speech-u; Do you want to find a room, you want to stay in?@@ She goes up without saying anything and chooses the room next to the one who you got dragged into before and shuts the door.<br>
@@.speech-u; Alright then...@@ You stand and look at Mykarah, who is still unconscious and sigh.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b> $Characters.elfprincess.name has leveled up </b><br>
<<link "Continue">><<set $Characters.elfprincess.Relation = 5>><<set $elfprincesslvl = 1>><<goto Villa>><</link>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I've never asked you this question.@@ You look at the girl. @@.speech-u; What's your name?@@ She happily answers your question. @@.speech-bunnygirl; $Characters.bunnygirl.name!@@ You smile and go back to being quiet, along with the others.<br>
<<linkreplace "Continue" t8n>>After walking for a little bit longer, you finally reach the destination, your very own house.<br>
<img src="Media/Map/TheFields/Villa/Villa.webp" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-text; We are here, sir.@@ @@.speech-u; Is everything from my house to the kingdom, a land of mine?@@ The knight nods and carries Mykarah inside the villa.<br>
<<linkreplace "Continue" t8n>>You follow them and enter your own house for the first time.<br>
<img src="Media/Map/TheFields/Villa/Inside.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>@@.speech-text; I'd recommend you exploring the house first, there are some rooms that are unfinished and will require you fix it. Other than that the house is fully functional, and if needed you can make a basement under the house.@@ You look around while listening to the knight.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Uhuh, is there something I'm not supposed to do?@@ @@.speech-text; That would be attacking the kingdom itself.@@ @@.speech-u; So anything outside of that is fine?@@ @@.speech-text; If you are talking about enslavement, sir. Due to your authority, you can enslave anyone that is not a citizen of Khettainia.@@
<<linkreplace "Continue" t8n>>You look at $Characters.bunnygirl.name who is mesmerized by the interior of villa. @@.speech-u; Is she one of the citizens?@@ The knight looks at her. @@.speech-text; No.@@ @@.speech-u; I see. Another question, do I have the permission to make establishments of my own in the kingdom?@@ @@.speech-text; That will be for the princess to decide, but with your authority, I don't see why you couldn't, sir.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Thank you, you guys can go now.@@ The knight nods and leaves the villa, other knights follow him after. @@.speech-elfprincess; So, how do you like your new house?@@
<<linkreplace "Continue" t8n>>@@.speech-u; It's too good to be real.@@ @@.speech-elfprincess; Well... How about we look around the house?@@ You smile and follow her.<br>
<<linkreplace "Continue" t8n>>As you approach a room, she opens a door and drags you to the bed, where she sits down and closes the door with her foot. @@.speech-elfprincess; Now that we are alone, come and kiss me.@@ You get into the bed and kiss her.<br>
<img src="Media/Characters/ElfPrincess/kiss.webp" width="60%"><br>
<<linkreplace "Continue" t8n>>@@.speech-u; I thought I was going to make the next move.@@ @@.speech-elfprincess; Not this time.@@ She gets out of the bed and gets naked, pulling your pants down soon after. @@.speech-elfprincess; Let me reward a guardian of your kingdom, my way.@@
<<linkreplace "Continue" t8n>>She gets on her knees in front of you and begins to stroke your cock.<br>
<img src="Media/Characters/ElfPrincess/HJ/hj0.webp" width="100%"><br>
<<linkreplace "Continue" t8n>>You moan in unexpected relief of pleasure. @@.speech-elfprincess; You are about to cum aren't you? It's been this long for you, that your balls are full of cum and ready to blow.@@
<<linkreplace "Continue" t8n>>She smiles and jerks you off faster, which pushes you at the edge. @@.speech-elfprincess; Let it all out, my sweet guardian.@@ You cum soon after.<br>
<img src="Media/Characters/ElfPrincess/HJ/hjc0.webp" width="100%"><br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Woah!@@ She keeps jerking you off a little bit longer until she stops and eats your cum while looking at you in the eyes. @@.speech-u; You are pushing all of my switches.@@ @@.speech-elfprincess; I know, but we shouldn't go too far or take too long.@@
<<linkreplace "Continue" t8n>>She puts clothes on as she says that and leaves you alone, pantless. You quickly put your pants on and follow her downstairs.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; How is your little bun bun?@@ She pats $Characters.bunnygirl.name's head, but $Characters.bunnygirl.name begins sniffing. @@.speech-bunnygirl; Why does it smell like squid?@@ $Characters.elfprincess.name looks at you, frozen stiff.<br>
<<linkreplace "Continue" t8n>>You shrug your shoulders and see $Characters.bunnygirl.name tracking the scent, until she stops in front of you and looks up in your eyes, blankly. @@.speech-bunnygirl; I see...@@ She goes back to the couch and sits down, grumpy.<br>
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name smiles and giggles a little bit. @@.speech-elfprincess; I will go, I need to attend the reconstruction of the kingdom.@@ @@.speech-u; Alright.@@ @@.speech-elfprincess; I will be at the camp.@@ She winks at you.<br>
<<linkreplace "Continue" t8n>>You look at her close the door and glance at $Characters.bunnygirl.name. @@.speech-u; Do you want to find a room, you want to stay in?@@ She goes up without saying anything and chooses the room next to the one who you got dragged into before and shuts the door.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Alright then...@@ You stand and look at Mykarah, who is still unconscious and sigh.<br>
<<if $galleryforeplay1_1 == true>>
<<link Continue>><<set $galleryforeplay1_1 = false>><<goto Gallery>><</link>>
<<else>>
<b> $Characters.elfprincess.name has leveled up </b><br>
<<link "Continue">><<set $Characters.elfprincess.Relation = 5>><<set $elfprincesslvl = 1>><<goto Villa>><</link>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Villa.webp" width="60%"><br>
Outside of Villa<br><br>
[[Enter|Villa]]<br>
<<if $demongirllvl <2 and $Characters.demongirl.Relation <15>>
To continue the story, increase Mykarah's relation to 15<br>
<<elseif $demongirllvl <2 and $Characters.demongirl.Relation >=15>>
[[Visit Khettainia|KingdomStory9]]<br>
<</if>>
<<if $Characters.deergirl.Relation >0>>
[[Builder's Hut|DeerHut]]<br>
<</if>>
[[Fields|The Fields]]
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Inside.jpg" width="70%"><br>
Villa<br><br>
<<set $inmansion = true>>
<<set $Fields = false>>
<<if $Characters.deergirl.Relation == 0>>
[[Outside|MansionStory1]]
<<else>>
<<if $mansion == undefined>>
<<set $mansion = {
"Rooms": [],
"Cells": [],
}>>
<</if>>
<<if $Characters.bunnygirl.Relation == 1>>
<<link "$Characters.bunnygirl.name is pointing at the couch">><<goto MansionStory2>><</link>><br>
<</if>>
<<link Sleep>><<set $player.health = $player.maxhealth>><<goto Villa>><</link>><br>
[[Stats]]<br>
<<link "Skill Tree">>
<<script>>
Dialog.wiki(Story.get("SkillTree").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Inventory]]<br>
<<link "Cheats">>
<<script>>
Dialog.wiki(Story.get("Codes").processText());
Dialog.open();
<</script>>
<</link>><br>
<<if $Characters.bunnygirl.Relation >=2>>
<<link "Mykarah">>
<<script>>
Dialog.wiki(Story.get("DemonInteract").processText());
Dialog.open();
<</script>>
<</link>><br>
<</if>>
<<if $mansion.Rooms.length >=1>>
[[Guest Rooms|GRooms]]<br>
<</if>>
<<if $mansion.Cells.length >=1>>
[[Slave Cells|SCells]]<br>
<</if>>
<<link "Outside">><<set $inmansion = false>><<set $Fields = true>><<goto OVilla>><</link>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Characters/ElfPrincess/thumb.webp" width="80%"><br>
Relation: <<print $Characters.elfprincess.Relation>>/done<br>
<h1>Level 1</h1>
<<link "Talk">>
<<goto "ElfPrincessTalk">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<<link "Handjob">>
<<goto "ElfPrincessHandjob">>
<<script>>
Dialog.close();
<</script>>
<</link>><br>
<br><br><<link "Close">>
<<script>>
Dialog.close();
<</script>>
<</link>>
</center>
@@.big-name;
<center>
<<if $squirrelgirllvl == 1 or $gallerytalk1 == true>>
You greet $Characters.elfprincess.name<br>
<<if $textskip == true>>
@@.speech-u; How is everything operating at the kingdom?@@
@@.speech-elfprincess; So far, it's going at a steady rate, but what surprised me so far... Is your arrival.@@ She grins at you while eyeing you, like a candy.<br>
@@.speech-u; We will save that for another time.@@
@@.speech-elfprincess; Of course, how is Mykarah? Is she awake now?@@
@@.speech-u; No, she is still unconscious. As for $Characters.bunnygirl.name, she was jealous of you.@@
@@.speech-elfprincess; Well... You should give her a chance.@@ She winks.<br>
@@.speech-u; You sure are something else.@@
She smiles is called for help, so you leave it at that.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfprincess.Relation +=1>>
[[Continue|FieldCamp]]<br>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; How is everything operating at the kingdom?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; So far, it's going at a steady rate, but what surprised me so far... Is your arrival.@@ She grins at you while eyeing you, like a candy.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; We will save that for another time.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Of course, how is Mykarah? Is she awake now?@@
<<linkreplace "Continue" t8n>>@@.speech-u; No, she is still unconscious. As for $Characters.bunnygirl.name, she was jealous of you.@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Well... You should give her a chance.@@ She winks.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; You sure are something else.@@
<<linkreplace "Continue" t8n>>She smiles is called for help, so you leave it at that.<br>
<<if $gallerytalk1 == true>>
<<link Continue>><<set $gallerytalk1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+1 Relation</b><br>
<<set $Characters.elfprincess.Relation +=1>>
<<if $demongirllvl <2>>
[[Continue|FieldCamp]]<br>
<<else>>
[[Continue|Khettainia]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
You approach $Characters.elfprincess.name for another handjob.<br>
<<if $textskip == true>>
@@.speech-elfprincess; Are you here for another relief, love?@@
@@.speech-u; Absolutely, I'am.@@
She smiles and gets ready to give you a handjob.<br> After she is done getting ready, she begins stroking your cock with her soft hand.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/ElfPrincess/HJ/hj" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
@@.speech-elfprincess; Will you cum as quick as you did before?@@ She grins as she strokes your cock with love.<br>
Upon seeing that you won't cum as quick as you did before, she begins stroking you faster.<br>
While stroking, she stares at you with lustful gaze and increases her speed even further.<br>
You reach your limit soon after. @@.speech-u; You succubus, here I come!@@
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/ElfPrincess/HJ/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
You shoot your load all over her, but she keeps going.<br>
@@.speech-u; Wait a minute...@@ She keeps stroking you until she drains your balls empty.<br>
@@.speech-elfprincess; Now we are done.@@ She smiles and kisses you before going away.<br>
@@.speech-u; She drains my balls more than Mykarah...@@
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfprincess.Relation +=2>>
<<if $demongirllvl <2>>
[[Continue|FieldCamp]]<br>
<<else>>
[[Continue|Khettainia]]<br>
<</if>>
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Are you here for another relief, love?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Absolutely, I'am.@@
<<linkreplace "Continue" t8n>>She smiles and gets ready to give you a handjob.<br> After she is done getting ready, she begins stroking your cock with her soft hand.<br>
<<set _foreplay = random(0,3)>>
<<set _imagePath = "Media/Characters/ElfPrincess/HJ/hj" + _foreplay + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Will you cum as quick as you did before?@@ She grins as she strokes your cock with love.<br>
<<linkreplace "Continue" t8n>>Upon seeing that you won't cum as quick as you did before, she begins stroking you faster.<br>
<<linkreplace "Continue" t8n>>While stroking, she stares at you with lustful gaze and increases her speed even further.<br>
<<linkreplace "Continue" t8n>>You reach your limit soon after. @@.speech-u; You succubus, here I come!@@
<<linkreplace "Continue" t8n>>
<<set _cum = random(0,5)>>
<<set _imagePath = "Media/Characters/ElfPrincess/HJ/hjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="65%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>You shoot your load all over her, but she keeps going.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Wait a minute...@@ She keeps stroking you until she drains your balls empty.<br>
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Now we are done.@@ She smiles and kisses you before going away.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; She drains my balls more than Mykarah...@@
<<if $galleryforeplay1_2 == true>>
<<link Continue>><<set $galleryforeplay1_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+2 Relation</b><br>
<<set $Characters.elfprincess.Relation +=2>>
<<if $demongirllvl <2>>
[[Continue|FieldCamp]]<br>
<<else>>
[[Continue|Khettainia]]<br>
<</if>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Inside.jpg" width="70%"><br>
As you open the door, you are met with a dark void in front of you.<br>
<<if $textskip == true>>
You look back and the same void is behind you, leaving you alone with the door you are currently holding.<br>
@@.speech-text; You have disappointed me.@@ You look in front of you and see same shadow figure, that gave you your powers.<br>
@@.speech-u; What is it that you want?@@ @@.speech-text; I need to know some stuff.@@ @@.speech-u; Like what?@@ @@.speech-text; Why didn't you use your powers during the fight?@@
@@.speech-u; I couldn't use them.@@ @@.speech-text; You could use them, yet you refused it.@@ @@.speech-u; I will only use that power in critical moments.@@ You look at the figure with a fierce gaze.<br>
@@.speech-text; Next time, don't disappoint me.@@ The void disappears in a blink of an eye and are met with a knight who is trying to get your attention.<br>
@@.speech-text; Hello, sir? Are you there?@@ He keeps snapping his fingers. @@.speech-u; Y-Yeah, what's wrong?@@ @@.speech-text; What's wrong sir? You opened your door and have been standing still for minutes now.@@
@@.speech-u; Oh I apologize, what is it that you wanted?@@ @@.speech-text; Construction services to your villa are granted, and we wanted to have you meet your greatest builder.@@
You look to the person next to him and see a girl that resembles a deer.<br>
<img src="Media/Characters/Deer/Meeting.jpg" width="70%"><br>
@@.speech-deer; Hello.@@ She bows to you.<br>
You nod and look at the knight. @@.speech-text; She will live in the small house next to your villa.@@ He points at the house.<br>
<img src="Media/Map/TheFields/Villa/House.webp" width="70%"><br>
@@.speech-text; If you need her services, she will be there.@@ @@.speech-u; Alright, before you go, what is your name, builder?@@ @@.speech-deer; Oh, it's $Characters.deergirl.name.@@ @@.speech-u; Very well, can't wait to ask you for your services.@@
The girl bows and the knight waves and leaves.<br>
You go back inside, wondering what to do next.<br>
<<link "Continue">><<set $Characters.deergirl.Relation = 1>><<goto Villa>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>You look back and the same void is behind you, leaving you alone with the door you are currently holding.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; You have disappointed me.@@ You look in front of you and see same shadow figure, that gave you your powers.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What is it that you want?@@ @@.speech-text; I need to know some stuff.@@ @@.speech-u; Like what?@@ @@.speech-text; Why didn't you use your powers during the fight?@@
<<linkreplace "Continue" t8n>>@@.speech-u; I couldn't use them.@@ @@.speech-text; You could use them, yet you refused it.@@ @@.speech-u; I will only use that power in critical moments.@@ You look at the figure with a fierce gaze.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Next time, don't disappoint me.@@ The void disappears in a blink of an eye and are met with a knight who is trying to get your attention.<br>
<<linkreplace "Continue" t8n>>@@.speech-text; Hello, sir? Are you there?@@ He keeps snapping his fingers. @@.speech-u; Y-Yeah, what's wrong?@@ @@.speech-text; What's wrong sir? You opened your door and have been standing still for minutes now.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Oh I apologize, what is it that you wanted?@@ @@.speech-text; Construction services to your villa are granted, and we wanted to have you meet your greatest builder.@@
<<linkreplace "Continue" t8n>>You look to the person next to him and see a girl that resembles a deer.<br>
<img src="Media/Characters/Deer/Meeting.jpg" width="70%"><br>
@@.speech-deer; Hello.@@ She bows to you.<br>
<<linkreplace "Continue" t8n>>You nod and look at the knight. @@.speech-text; She will live in the small house next to your villa.@@ He points at the house.<br>
<img src="Media/Map/TheFields/Villa/House.webp" width="70%"><br>
@@.speech-text; If you need her services, she will be there.@@ @@.speech-u; Alright, before you go, what is your name, builder?@@ @@.speech-deer; Oh, it's $Characters.deergirl.name.@@ @@.speech-u; Very well, can't wait to ask you for your services.@@
<<linkreplace "Continue" t8n>>The girl bows and the knight waves and leaves.<br>
You go back inside, wondering what to do next.<br>
<<link "Continue">><<set $Characters.deergirl.Relation = 1>><<goto Villa>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/DeerHut.jpg" width="80%"><br>
$Characters.deergirl.name's hut<br><br>
<<set _pricer = 10000 + 10000*$mansion.Rooms.length>>
<<set _room = $mansion.Rooms.length + 1>>
<<set _Room = {
"Owner": "",
}>>
<<set _pricec = 15000 + 40000*$mansion.Cells.length>>
<<set _cell = $mansion.Cells.length + 1>>
<<set _Cell = {
Owner: {"name" : "",}
}>>
<<if $player.gold >= _pricer>>
<<link "Buy Room _room (_pricer)">><<set $player.gold -= _pricer>><<set $mansion.Rooms.push(_Room)>><<goto DeerHut>><</link>>
<<else>>
Can't buy Room _room you need (_pricer)
<</if>><br>
<<if $player.gold >= _pricec>>
<<link "Buy Cell _cell (_pricec)">><<set $player.gold -= _pricec>><<set $mansion.Cells.push(_Cell)>><<goto DeerHut>><</link>>
<<else>>
Can't buy Cell _cell you need (_pricec)
<</if>><br>
[[Leave|OVilla]]
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Rooms.jpg" width="80%"><br>
Guest Rooms<br><br>
<<for _i = 0; _i < $mansion.Rooms.length; _i++>>
<<set _room = $mansion.Rooms[_i]>>
<<capture _room.Owner>>
<<capture _i>>
<<if _room.Owner == "">>
Room <<print _i+1>> (<<set $roomnumber = _i>><<link Empty>>
<<script>>
Dialog.wiki(Story.get("AssignRoom").processText());
Dialog.open();
<</script>>
<</link>>)<br>
<<else>>
Room <<print _i+1>> (<<link _room.Owner>>
<<if _room.Owner == $Characters.gobling.name>>
<<script>>
Dialog.wiki(Story.get("Goblingirl").processText());
Dialog.open();
<</script>>
<</if>>
<<if _room.Owner == $Characters.slimequeen.name>>
<<if $Characters.slimequeen.enslaved == true>>
<<script>>
Dialog.wiki(Story.get("SlimeInteractS").processText());
Dialog.open();
<</script>>
<<else>>
<<script>>
Dialog.wiki(Story.get("SlimeInteractL").processText());
Dialog.open();
<</script>>
<</if>>
<</if>>
<<if _room.Owner == $Characters.elfgirl.name>>
<<script>>
Dialog.wiki(Story.get("Elfgirl").processText());
Dialog.open();
<</script>>
<</if>>
<<if _room.Owner == $Characters.dungeongirl.name>>
<<script>>
Dialog.wiki(Story.get("Dungeongirl").processText());
Dialog.open();
<</script>>
<</if>>
<<if _room.Owner == $Characters.humangirl.name>>
<<script>>
Dialog.wiki(Story.get("HumanInteract").processText());
Dialog.open();
<</script>>
<</if>>
<</link>>)<br>
<</if>>
<</capture>>
<</capture>>
<</for>><br><br>
[[Go back|Villa]]
</center>
@@.big-name;
<center>
<h1>Choose a girl</h1>
<<if $Characters.gobling.mansion == false and $goblinglvl >=3>><<link "Goblin Girl">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.gobling.name>><<set $Characters.gobling.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
<<if $Characters.slimequeen.mansion == false and $slimequeenlvl >=3>><<link "Slime Queen">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.slimequeen.name>><<set $Characters.slimequeen.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
<<if $Characters.elfgirl.mansion == false and $elfgirllvl >=3>><<link "Elf Girl">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.elfgirl.name>><<set $Characters.elfgirl.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
<<if $Characters.dungeongirl.mansion == false and $dungeongirllvl >=3>><<link "Dungeon Girl">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.dungeongirl.name>><<set $Characters.dungeongirl.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
<<if $Characters.humangirl.mansion == false and $humangirllvl >=3>><<link "Human Girl">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.humangirl.name>><<set $Characters.humangirl.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
<<if $Characters.demongirl.mansion == false and $demongirllvl >=3>><<link "Demon Girl">><<set $mansion.Rooms[$roomnumber].Owner = $Characters.demongirl.name>><<set $Characters.demongirl.mansion = true>><<goto GRooms>><<script>>Dialog.close();<</script>><</link>><br><</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Inside.jpg" width="70%"><br>
You look at the couch where Mykarah was sleeping and see her sitting on it, awake.<br>
<<if $textskip == true>>
She holds her head in pain and looks around. @@.speech-mykarah; Where are we?@@ You smile upon seeing her finally awake. @@.speech-u; We are at our new home.@@ She looks puzzled and tries to stand up, but falls back on the couch.<br>
@@.speech-u; Rest, you don't need to worry about anything anymore.@@ @@.speech-mykarah; Where is princess?@@ @@.speech-u; She is taking over the duty that her parents left behind.@@ @@.speech-mykarah; I see...@@
You have a guess on what's going through her mind. @@.speech-u; If it makes you feel better, Ragrath has been apprehended.@@ She looks at you with wide eyes. @@.speech-mykarah; Where?@@ @@.speech-u; At the kingdom, no need to rush. Just lay down and rest.@@
$Characters.bunnygirl.name brings cup of water to Mykarah, who looks at her confused. @@.speech-mykarah; who is this girl? Another slave of yours?@@ @@.speech-u; You wish it was, she was Ragrath's slave... Or someone's from that side.<br> Now she is staying by my side.@@
She takes the cup and drinks the water, which eases her headache. @@.speech-mykarah; Thanks...@@ $Characters.bunnygirl.name nods, smiles and goes back to the kitchen.<br> Mykarah looks at you with a devious smile on her face.<br>
@@.speech-u; What?@@ @@.speech-mykarah; Are you sure, you don't want to make her your slave?<br> She is pretty cute after all.@@ You sigh. @@.speech-u; I won't make her a slave, only a servant.@@ @@.speech-mykarah; Mhm... Sure.@@
She continues looking around. @@.speech-mykarah; Still, it's a pretty big place you've secured for yourself.@@ @@.speech-u; You will have to get used to it.@@ She smiles and stands up to walk around.<br>
@@.speech-mykarah; Can I find a room for myself?@@ @@.speech-u; Sure, go ahead.@@ @@.speech-mykarah; Thank you, Master.@@ She runs up the stairs and chooses the room next to yours, but the opposite of $Characters.bunnygirl.name's room.<br>
@@.speech-u; Now that she's up, I will need to go check on the kingdom soon.@@ You talk to yourself and head up to your own room.<br>
As you head up the stairs, you are stopped by $Characters.bunnygirl.name, who grabs your sleeve. @@.speech-u; What's wrong?@@ She looks down at her feet and points toward your crotch. @@.speech-u; No, not so soon. I will wait until you can ask for it vocally and with confidence.@@ You pat her head and go back up the stairs.<br>
She looks at you as you head up to your room, with sadness on her face, but hides it with a smile, so you won't see it.<br>
<<link "Continue">><<set $Characters.bunnygirl.Relation = 2>><<goto Villa>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>She holds her head in pain and looks around. @@.speech-mykarah; Where are we?@@ You smile upon seeing her finally awake. @@.speech-u; We are at our new home.@@ She looks puzzled and tries to stand up, but falls back on the couch.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Rest, you don't need to worry about anything anymore.@@ @@.speech-mykarah; Where is princess?@@ @@.speech-u; She is taking over the duty that her parents left behind.@@ @@.speech-mykarah; I see...@@
<<linkreplace "Continue" t8n>>You have a guess on what's going through her mind. @@.speech-u; If it makes you feel better, Ragrath has been apprehended.@@ She looks at you with wide eyes. @@.speech-mykarah; Where?@@ @@.speech-u; At the kingdom, no need to rush. Just lay down and rest.@@
<<linkreplace "Continue" t8n>>$Characters.bunnygirl.name brings cup of water to Mykarah, who looks at her confused. @@.speech-mykarah; who is this girl? Another slave of yours?@@ @@.speech-u; You wish it was, she was Ragrath's slave... Or someone's from that side.<br> Now she is staying by my side.@@
<<linkreplace "Continue" t8n>>She takes the cup and drinks the water, which eases her headache. @@.speech-mykarah; Thanks...@@ $Characters.bunnygirl.name nods, smiles and goes back to the kitchen.<br> Mykarah looks at you with a devious smile on her face.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; What?@@ @@.speech-mykarah; Are you sure, you don't want to make her your slave?<br> She is pretty cute after all.@@ You sigh. @@.speech-u; I won't make her a slave, only a servant.@@ @@.speech-mykarah; Mhm... Sure.@@
<<linkreplace "Continue" t8n>>She continues looking around. @@.speech-mykarah; Still, it's a pretty big place you've secured for yourself.@@ @@.speech-u; You will have to get used to it.@@ She smiles and stands up to walk around.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Can I find a room for myself?@@ @@.speech-u; Sure, go ahead.@@ @@.speech-mykarah; Thank you, Master.@@ She runs up the stairs and chooses the room next to yours, but the opposite of $Characters.bunnygirl.name's room.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Now that she's up, I will need to go check on the kingdom soon.@@ You talk to yourself and head up to your own room.<br>
<<linkreplace "Continue" t8n>>As you head up the stairs, you are stopped by $Characters.bunnygirl.name, who grabs your sleeve. @@.speech-u; What's wrong?@@ She looks down at her feet and points toward your crotch. @@.speech-u; No, not so soon. I will wait until you can ask for it vocally and with confidence.@@ You pat her head and go back up the stairs.<br>
<<linkreplace "Continue" t8n>>She looks at you as you head up to your room, with sadness on her face, but hides it with a smile, so you won't see it.<br>
<<link "Continue">><<set $Characters.bunnygirl.Relation = 2>><<goto Villa>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/Fields.jpg" width="70%"><br>
You and Mykarah head to the kingdom, leaving $Characters.bunnygirl.name home.<br>
<<if $textskip == true>>
@@.speech-u; Are you ready to talk to Ragrath?@@ She looks at you with a grin. @@.speech-mykarah; When have I not been ready to talk to that bastard?@@ You can see Mykarah exploding with excitement.<br>
When arriving to the kingdom, you look around and see the repairs they had done to the kingdom, leaving you amazed.<br> You glance at Mykarah and she has the same expression as you do. @@.speech-mykarah; They repaired it much sooner than I thought they would.@@
You arrive at the entrance and see a long line in front of it, the kicked out citizens are finally coming back to the kingdom.<br> Before getting in the line, a knight comes up to you and asks you to follow him through the gate.<br>
<img src="Media/Map/TheFields/Kingdom/Kingdom2.jpg" width="70%"><br>
Looking around the kingdom, you see multiple businesses opening up, notably an armor shop and a weapon shop.<br> You keep looking around and see a place that looks like a brothel. @@.speech-u; Is that a brothel?@@ You ask the guard, pointing to the building. @@.speech-text; Yes, it is.@@ The guard answers.<br>
@@.speech-mykarah; I bet you want to release your seed on all of the girls in there.@@ @@.speech-u; Or maybe own them, just like you.@@ She smiles at you and looks forward.<br>
You look at the castle in front of you and see $Characters.elfprincess.name waving at both of you with a wide smile on her face. @@.speech-elfprincess; You both are finally here.@@ She says it running up to you. @@.speech-elfprincess; And you... You are finally awake.@@
$Characters.elfprincess.name hugs Mykarah. @@.speech-mykarah; Yeah. It seems that you've gotten your authority back.@@ @@.speech-elfprincess; I hate this stupid authority! Too much work has been left undone and I have to deal with them!@@
$Characters.elfprincess.name looks at both of you and gets embarrassed. @@.speech-u; Sounds like you are having fun.@@ @@.speech-elfprincess; Oh shut up! Anyway, come with me.@@ She signals the knight to go back to his post.<br>
You go inside the castle, to get to Ragrath.
<img src="Media/Map/TheFields/Kingdom/Castlehall.jpg" width="70%"><br>
@@.speech-u; How are you holding up, without complaining about your work?@@ @@.speech-elfprincess; Well... It's hard to not kill the traitors, if that's what you are asking.@@ @@.speech-mykarah; How many of them are still alive?@@ @@.speech-elfprincess; About a half of them, I wish all of them were dead though.@@
You head down the stairs, to the underground prison. @@.speech-elfprincess; Not to mention this bastard Ragrath, he keeps causing commotion in the prison.@@ @@.speech-u; What commotion?@@ @@.speech-elfprincess; Beating up his own cellmates.@@ You wonder what his plans are, as you go up to his cell.<br>
You look in the cell and see Ragrath, sitting on the cold stone floor with a smile on his face. @@.speech-ragrath; Long time no see, niece.@@ @@.speech-mykarah; Keep your mouth shut!@@ @@.speech-u; Who hired you?@@ Ragrath bursts out laughing. @@.speech-ragrath; You really expect me to just answer your questions?@@ He runs in front of you and grabs his cell bars, causing large electricity to shock him.<br>
He clicks his tongue. @@.speech-ragrath; Can't even look at both of you closely.@@ He grins. @@.speech-mykarah; Why did you kill my father?@@ @@.speech-ragrath; Because I just felt like it, I'm an exile and all that, you know.@@ He shrugs.<br>
@@.speech-mykarah; You weren't exiled against your will. You chose to be an exile to save the clan.@@ Ragrath looks away. @@.speech-mykarah; You and my father were close, and equally powerful. I thought you guys were rivals, not enemies.@@
He stares at the floor, as Mykarah keeps talking to him. @@.speech-ragrath; All of that is in the past now, girl. I have no regrets, he was just weaker than me.@@ @@.speech-mykarah; You do have regrets killing him, you are regretting it right now, aren't you?@@
@@.speech-ragrath; WHAT THE FUCK DO YOU KNOW? You were not there, I DID NOT KILL HIM! I would never kill my own blood.@@ @@.speech-mykarah; What?@@ She looks confused. @@.speech-ragrath; Where did you even see me kill him anyway?@@ @@.speech-u; A village chief showed us through an orb, at the village that was near the castle.@@
He looks at you with wide eyes. @@.speech-ragrath; What village? There is no village near the kingdom.@@ @@.speech-u; What?@@ @@.speech-ragrath; What did that village chief look like?@@ @@.speech-u; She had long brown hair, slanted brown eyes-@@ @@.speech-ragrath; And looks as if she's in her 30s.@@ You look at him in surprise.<br>
@@.speech-u; How did you know?@@ @@.speech-ragrath; I... don't know... It just came in my mind.@@ He stands up and looks at the wall behind him. @@.speech-ragrath; If I was a little bit stronger, your father wouldn't have been dead.@@ @@.speech-mykarah; What do you mean?@@ @@.speech-ragrath; The village was attacked and I failed to get to your father in time.@@
@@.speech-ragrath; I share the same guilt as killing him because of that.@@ @@.speech-mykarah; Back then, you told me something else.@@ @@.speech-ragrath; What did I say back then?@@ He turns back to her. @@.speech-mykarah; That I will meet the same fate as my father.@@ @@.speech-ragrath; I have never said that, in fact, this is my first time meeting you after 10 years.@@
@@.speech-mykarah; What?@@ @@.speech-u; Care to elaborate?@@ @@.speech-ragrath; What do I need to tell you? I have no memories of our supposed first encounter.@@ You stare at him with a suspicion.<br>
<<link "Continue">><<goto KingdomStory10>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Are you ready to talk to Ragrath?@@ She looks at you with a grin. @@.speech-mykarah; When have I not been ready to talk to that bastard?@@ You can see Mykarah exploding with excitement.<br>
<<linkreplace "Continue" t8n>>When arriving to the kingdom, you look around and see the repairs they had done to the kingdom, leaving you amazed.<br> You glance at Mykarah and she has the same expression as you do. @@.speech-mykarah; They repaired it much sooner than I thought they would.@@
<<linkreplace "Continue" t8n>>You arrive at the entrance and see a long line in front of it, the kicked out citizens are finally coming back to the kingdom.<br> Before getting in the line, a knight comes up to you and asks you to follow him through the gate.<br>
<img src="Media/Map/TheFields/Kingdom/Kingdom2.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>Looking around the kingdom, you see multiple businesses opening up, notably an armor shop and a weapon shop.<br> You keep looking around and see a place that looks like a brothel. @@.speech-u; Is that a brothel?@@ You ask the guard, pointing to the building. @@.speech-text; Yes, it is.@@ The guard answers.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; I bet you want to release your seed on all of the girls in there.@@ @@.speech-u; Or maybe own them, just like you.@@ She smiles at you and looks forward.<br>
<<linkreplace "Continue" t8n>>You look at the castle in front of you and see $Characters.elfprincess.name waving at both of you with a wide smile on her face. @@.speech-elfprincess; You both are finally here.@@ She says it running up to you. @@.speech-elfprincess; And you... You are finally awake.@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name hugs Mykarah. @@.speech-mykarah; Yeah. It seems that you've gotten your authority back.@@ @@.speech-elfprincess; I hate this stupid authority! Too much work has been left undone and I have to deal with them!@@
<<linkreplace "Continue" t8n>>$Characters.elfprincess.name looks at both of you and gets embarrassed. @@.speech-u; Sounds like you are having fun.@@ @@.speech-elfprincess; Oh shut up! Anyway, come with me.@@ She signals the knight to go back to his post.<br>
<<linkreplace "Continue" t8n>>You go inside the castle, to get to Ragrath.
<img src="Media/Map/TheFields/Kingdom/Castlehall.jpg" width="70%"><br>
@@.speech-u; How are you holding up, without complaining about your work?@@ @@.speech-elfprincess; Well... It's hard to not kill the traitors, if that's what you are asking.@@ @@.speech-mykarah; How many of them are still alive?@@ @@.speech-elfprincess; About a half of them, I wish all of them were dead though.@@
<<linkreplace "Continue" t8n>>You head down the stairs, to the underground prison. @@.speech-elfprincess; Not to mention this bastard Ragrath, he keeps causing commotion in the prison.@@ @@.speech-u; What commotion?@@ @@.speech-elfprincess; Beating up his own cellmates.@@ You wonder what his plans are, as you go up to his cell.<br>
<<linkreplace "Continue" t8n>>You look in the cell and see Ragrath, sitting on the cold stone floor with a smile on his face. @@.speech-ragrath; Long time no see, niece.@@ @@.speech-mykarah; Keep your mouth shut!@@ @@.speech-u; Who hired you?@@ Ragrath bursts out laughing. @@.speech-ragrath; You really expect me to just answer your questions?@@ He runs in front of you and grabs his cell bars, causing large electricity to shock him.<br>
<<linkreplace "Continue" t8n>>He clicks his tongue. @@.speech-ragrath; Can't even look at both of you closely.@@ He grins. @@.speech-mykarah; Why did you kill my father?@@ @@.speech-ragrath; Because I just felt like it, I'm an exile and all that, you know.@@ He shrugs.<br>
<<linkreplace "Continue" t8n>>@@.speech-mykarah; You weren't exiled against your will. You chose to be an exile to save the clan.@@ Ragrath looks away. @@.speech-mykarah; You and my father were close, and equally powerful. I thought you guys were rivals, not enemies.@@
<<linkreplace "Continue" t8n>>He stares at the floor, as Mykarah keeps talking to him. @@.speech-ragrath; All of that is in the past now, girl. I have no regrets, he was just weaker than me.@@ @@.speech-mykarah; You do have regrets killing him, you are regretting it right now, aren't you?@@
<<linkreplace "Continue" t8n>>@@.speech-ragrath; WHAT THE FUCK DO YOU KNOW? You were not there, I DID NOT KILL HIM! I would never kill my own blood.@@ @@.speech-mykarah; What?@@ She looks confused. @@.speech-ragrath; Where did you even see me kill him anyway?@@ @@.speech-u; A village chief showed us through an orb, at the village that was near the castle.@@
<<linkreplace "Continue" t8n>>He looks at you with wide eyes. @@.speech-ragrath; What village? There is no village near the kingdom.@@ @@.speech-u; What?@@ @@.speech-ragrath; What did that village chief look like?@@ @@.speech-u; She had long brown hair, slanted brown eyes-@@ @@.speech-ragrath; And looks as if she's in her 30s.@@ You look at him in surprise.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; How did you know?@@ @@.speech-ragrath; I... don't know... It just came in my mind.@@ He stands up and looks at the wall behind him. @@.speech-ragrath; If I was a little bit stronger, your father wouldn't have been dead.@@ @@.speech-mykarah; What do you mean?@@ @@.speech-ragrath; The village was attacked and I failed to get to your father in time.@@
<<linkreplace "Continue" t8n>>@@.speech-ragrath; I share the same guilt as killing him because of that.@@ @@.speech-mykarah; Back then, you told me something else.@@ @@.speech-ragrath; What did I say back then?@@ He turns back to her. @@.speech-mykarah; That I will meet the same fate as my father.@@ @@.speech-ragrath; I have never said that, in fact, this is my first time meeting you after 10 years.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; What?@@ @@.speech-u; Care to elaborate?@@ @@.speech-ragrath; What do I need to tell you? I have no memories of our supposed first encounter.@@ You stare at him with a suspicion.<br>
<<link "Continue">><<goto KingdomStory10>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Castlehall.jpg" width="70%"><br>
After talking more with Ragrath, you leave the underground prison.<br>
<<if $textskip == true>>
@@.speech-u; Something is wrong with Ragrath, he is not the same as he was when we met him.@@ They both nod. @@.speech-elfprincess; I couldn't agree more.@@ @@.speech-mykarah; I believe he is being manipulated.@@
@@.speech-u; Manipulated... It could be possible.@@ @@.speech-elfprincess; I believe he has 2 sides, one is the contracted version of him and the other is what we are seeing now.@@ You think to yourself. @@.speech-u; How did he even accept the contract in general?@@
@@.speech-elfprincess; Anyway, I'm going to be busy for the rest of the day, if you two are done with him, then I would like to continue with my work.@@ @@.speech-u; Sure, ask for help if needed.@@ @@.speech-elfprincess; The only time I will be asking for help from you is on my death bed.@@ She grins.<br>
You laugh and wave at $Characters.elfprincess.name as you walk out of the castle. @@.speech-u; Let's go explore the kingdom.@@ @@.speech-mykarah; Actually... Can we go home?@@ She looks down at the ground. @@.speech-u; Sure, if that's what you want.@@
While going home, she hasn't said a single word, "I will ask her when we get home" you think to yourself.<br>
When you open the door to your house, she grabs your hand and pushes you to the couch, kissing you right after.<br> $Characters.bunnygirl.name looks shocked from seeing both of you in action so suddenly.<br>
While Mykarah kisses you, she begins to undress you, roughly. $Characters.bunnygirl.name quickly and silently leaves the room, to not ruin the moment.<br>
You hold her back. @@.speech-u; What's gotten in you?@@ @@.speech-mykarah; I'm in heat, so let's fuck.@@ @@.speech-u; Not right now, let me collect my thoughts and I will come to you later.@@
She looks at you with anger in her eyes and whimpers on the couch next to you.<br> You get up and go to your room to recollect yourself and enjoy Mykarah's body later.<br>
<b> More features have been added.</b><br>
<<link "Continue">><<set $demongirllvl = 2>><<goto Villa>><</link>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; Something is wrong with Ragrath, he is not the same as he was when we met him.@@ They both nod. @@.speech-elfprincess; I couldn't agree more.@@ @@.speech-mykarah; I believe he is being manipulated.@@
<<linkreplace "Continue" t8n>>@@.speech-u; Manipulated... It could be possible.@@ @@.speech-elfprincess; I believe he has 2 sides, one is the contracted version of him and the other is what we are seeing now.@@ You think to yourself. @@.speech-u; How did he even accept the contract in general?@@
<<linkreplace "Continue" t8n>>@@.speech-elfprincess; Anyway, I'm going to be busy for the rest of the day, if you two are done with him, then I would like to continue with my work.@@ @@.speech-u; Sure, ask for help if needed.@@ @@.speech-elfprincess; The only time I will be asking for help from you is on my death bed.@@ She grins.<br>
<<linkreplace "Continue" t8n>>You laugh and wave at $Characters.elfprincess.name as you walk out of the castle. @@.speech-u; Let's go explore the kingdom.@@ @@.speech-mykarah; Actually... Can we go home?@@ She looks down at the ground. @@.speech-u; Sure, if that's what you want.@@
<<linkreplace "Continue" t8n>>While going home, she hasn't said a single word, "I will ask her when we get home" you think to yourself.<br>
<<linkreplace "Continue" t8n>>When you open the door to your house, she grabs your hand and pushes you to the couch, kissing you right after.<br> $Characters.bunnygirl.name looks shocked from seeing both of you in action so suddenly.<br>
<<linkreplace "Continue" t8n>>While Mykarah kisses you, she begins to undress you, roughly. $Characters.bunnygirl.name quickly and silently leaves the room, to not ruin the moment.<br>
<<linkreplace "Continue" t8n>>You hold her back. @@.speech-u; What's gotten in you?@@ @@.speech-mykarah; I'm in heat, so let's fuck.@@ @@.speech-u; Not right now, let me collect my thoughts and I will come to you later.@@
<<linkreplace "Continue" t8n>>She looks at you with anger in her eyes and whimpers on the couch next to you.<br> You get up and go to your room to recollect yourself and enjoy Mykarah's body later.<br>
<b> More features have been added.</b><br>
<<link "Continue">><<set $demongirllvl = 2>><<goto Villa>><</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<<if $Characters.demongirl.Relation <=18 or $galleryforeplay2_1 == true>>
You approach Mykarah, who is still sitting at the couch.<br>
<<if $textskip == true>>
@@.speech-u; I will be using your mouth, not your pussy. Make do with that.@@
@@.speech-mykarah; Yes, Lord.@@ She obediently follows your orders and gets your cock out of your pants.<br>
She grabs your cock and begins to give you a blowjob, with hunger in her eyes.<br>
<img src="Media/Characters/Demon/bj4.webp" width="80%"><br>
She is sucking your cock as if she was trying to squeeze your balls empty.<br>
@@.speech-u; Slow down, will you?@@ She ignores your request and begins to speed up.<br>
@@.speech-u; Ah! Fuck! Here it comes!@@ You push her head down your cock and cum deep inside her throat.<br>
<img src="Media/Characters/Demon/bjc3.webp" width="80%"><br>
You pull her head back and cum all over her face, as she gasps for air and begs for your cum.<br>
You throw her down on the ground and walk away. @@.speech-u; I will ask you for such a request soon again.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.demongirl.Relation +=3>>
[[Continue|Villa]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>@@.speech-u; I will be using your mouth, not your pussy. Make do with that.@@
<<linkreplace "Continue" t8n>>@@.speech-mykarah; Yes, Lord.@@ She obediently follows your orders and gets your cock out of your pants.<br>
<<linkreplace "Continue" t8n>>She grabs your cock and begins to give you a blowjob, with hunger in her eyes.<br>
<img src="Media/Characters/Demon/bj4.webp" width="80%"><br>
<<linkreplace "Continue" t8n>>She is sucking your cock as if she was trying to squeeze your balls empty.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Slow down, will you?@@ She ignores your request and begins to speed up.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Ah! Fuck! Here it comes!@@ You push her head down your cock and cum deep inside her throat.<br>
<img src="Media/Characters/Demon/bjc3.webp" width="80%"><br>
<<linkreplace "Continue" t8n>>You pull her head back and cum all over her face, as she gasps for air and begs for your cum.<br>
<<linkreplace "Continue" t8n>>You throw her down on the ground and walk away. @@.speech-u; I will ask you for such a request soon again.@@
<<if $galleryforeplay2_1 == true>>
<<link Continue>><<set $galleryforeplay2_1 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.demongirl.Relation +=3>>
[[Continue|Villa]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<<else>>
You ask Mykarah for another blowjob.<br>
<<if $textskip == true>>
She pulls down your pants and begins sucking your cock.<br>
<<set _blowjob = random(0,5)>>
<<set _imagePath = "Media/Characters/Demon/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
@@.speech-u; Keep sucking like that, I'm going to cum.@@ You cum inside her mouth soon after.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Demon/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
@@.speech-u; Good work, slave.@@ You leave her gargling with your cum.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.demongirl.Relation +=3>>
[[Continue|Villa]]
<</if>>
<<else>>
<<linkreplace "Continue" t8n>>She pulls down your pants and begins sucking your cock.<br>
<<set _blowjob = random(0,5)>>
<<set _imagePath = "Media/Characters/Demon/bj" + _blowjob + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Keep sucking like that, I'm going to cum.@@ You cum inside her mouth soon after.<br>
<<set _cum = random(0,4)>>
<<set _imagePath = "Media/Characters/Demon/bjc" + _cum + ".webp">>
<<set _imageTag = '<img src="' + _imagePath + '" width="80%">'>>
_imageTag<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Good work, slave.@@ You leave her gargling with your cum.<br>
<<if $galleryforeplay2_2 == true>>
<<link Continue>><<set $galleryforeplay2_2 = false>><<goto Gallery>><</link>>
<<else>>
<b>+3 Relation</b><br>
<<set $Characters.demongirl.Relation +=3>>
[[Continue|Villa]]
<</if>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Kingdom2.jpg" width="80%"><br>
Khettainia<br><br>
<<link "$Characters.elfprincess.name">>
<<script>>
Dialog.wiki(Story.get("ElfPrincess").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Weapon Store">>
<<script>>
Dialog.wiki(Story.get("KhettainiaWeapon").processText());
Dialog.open();
<</script>>
<</link>><br>
<<link "Armor Store">>
<<script>>
Dialog.wiki(Story.get("KhettainiaArmor").processText());
Dialog.open();
<</script>>
<</link>><br>
[[Brothel]]<br>
<<link "Go back">><<set $kingdom = false>><<set $Fields = true>><<goto "The Fields">><</link>>
</center>
@@.big-name;
<center>
<h2>Weapons</h2>
<<if $player.class == "Warrior">>
<h4>LVL 40</h4>
Royal Knight's Sword - 6000G <<if $player.level >=40 and $player.gold >=6000>> <<link "Buy">><<set $player.Inventory.push($Weapons.royalknightsword)>><<set $player.gold -= 6000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 45</h4>
Knight Captain's Sword - 10000G <<if $player.level >=45 and $player.gold >=10000>> <<link "Buy">><<set $player.Inventory.push($Weapons.knightcaptainsword)>><<set $player.gold -= 10000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 50</h4>
Executioner's Sword - 17500G <<if $player.level >=50 and $player.gold >=17500>> <<link "Buy">><<set $player.Inventory.push($Weapons.executionersword)>><<set $player.gold -= 17500>><<goto Khettainia>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
<h4>LVL 40</h4>
Assassin's Dagger - 6000G <<if $player.level >=40 and $player.gold >=6000>> <<link "Buy">><<set $player.Inventory.push($Weapons.assassindagger)>><<set $player.gold -= 6000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 45</h4>
Spy's Dagger - 10000G <<if $player.level >=45 and $player.gold >=10000>> <<link "Buy">><<set $player.Inventory.push($Weapons.spydagger)>><<set $player.gold -= 10000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 50</h4>
Flintlock - 17500G <<if $player.level >=50 and $player.gold >=17500>> <<link "Buy">><<set $player.Inventory.push($Weapons.flintlock)>><<set $player.gold -= 17500>><<goto Khettainia>><</link>><</if>><br>
<<else>>
<h4>LVL 40</h4>
Mage's Staff - 6000G <<if $player.level >=40 and $player.gold >=6000>> <<link "Buy">><<set $player.Inventory.push($Weapons.magestaff)>><<set $player.gold -= 6000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 45</h4>
Wizard's Staff - 10000G <<if $player.level >=45 and $player.gold >=10000>> <<link "Buy">><<set $player.Inventory.push($Weapons.wizardstaff)>><<set $player.gold -= 10000>><<goto Khettainia>><</link>><</if>><br>
<h4>LVL 50</h4>
Royal Mage's Staff - 17500G <<if $player.level >=50 and $player.gold >=17500>> <<link "Buy">><<set $player.Inventory.push($Weapons.royalmagestaff)>><<set $player.gold -= 17500>><<goto Khettainia>><</link>><</if>><br>
<</if>><br>
</center>
@@.big-name;
<center>
<h2>Armor</h2>
<h4>LVL 40</h4>
<<if $player.class == "Warrior">>
Royal Knight's Helmet - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.royalknighthelm)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Royal Knight's Chestplate - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.royalknightchest)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Royal Knight's Greaves - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.royalknightgreaves)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Royal Knight's Boots - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.royalknightboots)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Royal Knight's Gauntlets - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.royalknightgauntlets)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
Assassin's Hood - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.assassinhood)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Assassin's Robe - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.assassinrobe)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Assassin's Pants - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.assassinpants)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Assassin's Boots - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.assassinboots)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Assassin's Gloves - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.assassingloves)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
<<else>>
Mage's Hat - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.magehat)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Mage's Robe - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.magerobe)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Mage's Pants - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.magepants)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Mage's Boots - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.mageboots)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
Mage's gloves - 8000G <<if $player.level >=40 and $player.gold >=8000>> <<link "Buy">><<set $player.Inventory.push($Armor.magegloves)>><<set $player.gold -= 8000>><<goto Khettainia>><</link>><</if>><br>
<</if>>
<h4>LVL 50</h4>
<<if $player.class == "Warrior">>
Knight Captain's Helmet - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightcaptainhelm)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Knight Captain's Chestplate - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightcaptainchest)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Knight Captain's Greaves - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightcaptaingreaves)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Knight Captain's Boots - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightcaptainboots)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Knight Captain's Gauntlets - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.knightcaptaingauntlets)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
<<elseif $player.class == "Rogue">>
Spy's Hood - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.spyhood)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Spy's Robe - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.spyrobe)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Spy's Pants - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.spypants)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Spy's Boots - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.spyboots)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Spy's Gloves - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.spygloves)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
<<else>>
Wizard's Hat - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.wizardhat)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Wizard's Robe - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.wizardrobe)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Wizard's Pants - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.wizardpants)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Wizard's Boots - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.wizardboots)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
Wizard's gloves - 15000G <<if $player.level >=50 and $player.gold >=15000>> <<link "Buy">><<set $player.Inventory.push($Armor.wizardgloves)>><<set $player.gold -= 15000>><<goto Khettainia>><</link>><</if>><br>
<</if>>
</center>
@@.big-name;
<center>
<img src="Media/Explore/Fields.jpg" width="70%"><br>
You explore The Fields.<br>
<<set _encounter = random(0,100)>>
<<if _encounter <=55>>
You encounter an enemy.<br>
<<link "Fight">><<goto Enemies>><<set $Fields = true>><</link>> [[Run|The Fields]]
<<elseif _encounter >=90>>
You encounter a slave merchant.<br>
[[Buy Slaves|SlaveMerchant]] [[Leave|The Fields]]
<<else>>
You encounter nothing.<br>
[[Continue Exploring|FieldsExplore]] [[Leave|The Fields]]
<</if>></center>
@@.big-name;
<center>
<<set _image = "Media/Characters/NPC/Slaves/" + $Enemy.name + " knocked.jpg">>
<<set _slavepic = '<img src="' + _image + '" width="60%">'>>
_slavepic
<<if $Enemy.name == "Knight">>
<<set $currentrace = "Feline">>
<<elseif $Enemy.name == "Martial Artist">>
<<set $currentrace = "Human">>
<</if>>
<<set _empty = 0>>
<<for _i = 0; _i < $mansion.Cells.length; _i++>>
<<set _cell = $mansion.Cells[_i]>>
<<capture _cell.Owner>>
<<if _cell.Owner.name == "">>
<<set _empty +=1>>
<</if>>
<</capture>>
<</for>><br><br>
<<if $mansion.Cells.length >0 and _empty >=1>>
<<link "enslave her">>
<<script>>
Dialog.wiki(Story.get("Cell Assignment").processText());
Dialog.open();
<</script>>
<</link>>
<<else>>
You have no empty cells <</if>> [[leave her|The Fields]]
</center>
@@.big-name;
<center>
<<for _i = 0; _i < $mansion.Cells.length; _i++>>
<<set _cell = $mansion.Cells[_i]>>
<<capture _cell.Owner>>
<<if _cell.Owner.name == "">>
Room <<print _i+1>> (<<set $cellnumber = _i>><<link Empty>>
<<goto "Slavegen">><<script>>Dialog.close();<</script>>
<</link>>)<br>
<<else>>
Room <<print _i+1>> (_cell.Owner.name)<br>
<</if>>
<</capture>>
<</for>><br><br>
</center>
@@.big-name;
<center>
<<set _slave = {
name: either("Elle", "Alice", "Samantha", "Judy", "Karen", "Emily", "Hannah", "Ashley", "Madison", "Elizabeth", "Jessica", "Abigail", "Ariyah", "Jane", "Lisa", "Roxy", "Patricia", "Joy", "Lea", "Christina", "Melanie", "April"),
race: $currentrace,
type: $Enemy.name,
exp: {
teaseexp: 0,
hjexp: 0,
bjexp: 0,
sexexp: 0,
},
traits: [],
value: 0,}>>
<<set $mansion.Cells[$cellnumber].Owner = _slave>><<goto "The Fields">>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Villa/Cells.webp" width="80%"><br>
Slave Cells<br><br>
<<for _i = 0; _i < $mansion.Cells.length; _i++>>
<<set _cell = $mansion.Cells[_i]>>
<<capture _cell.Owner>>
<<capture _i>>
<<if _cell.Owner.name == "">>
Cell <<print _i+1>> (Empty)
<br>
<<else>>
Cell <<print _i+1>> (<<link _cell.Owner.name>>
<<set $cellnumber = _i>><<goto SlaveMenu>><<script>>Dialog.close()<</script>><</link>>)<br>
<</if>>
<</capture>>
<</capture>>
<</for>><br><br>
[[Go back|Villa]]
</center>
@@.big-name;
<center>
<<set _slave = $mansion.Cells[$cellnumber].Owner>><br><br>
<<if _slave.traits.tease == undefined>>
<<set _slave.traits.tease = {
rank: "None"
}>>
<<set _slave.traits.hj = {
rank: "None"
}>>
<<set _slave.traits.bj = {
rank: "None"
}>>
<<set _slave.traits.sex = {
rank: "None"
}>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + ".webp">>
<<set _slaveimage = '<img src="'+ _image +'" width="55%">'>>
_slaveimage<br>
_slave.name<br>
<<if _slave.exp.teaseexp >= 15 and _slave.exp.teaseexp < 30>>
<<set _slave.traits.tease.rank = "Tease Rookie">>
<<elseif _slave.exp.teaseexp >= 30 and _slave.exp.teaseexp < 50>>
<<set _slave.traits.tease.rank = "Tease Skilled">>
<<elseif _slave.exp.teaseexp >= 50>>
<<set _slave.traits.tease.rank = "Tease Pro">>
<</if>>
<<if _slave.exp.hjexp >= 15 and _slave.exp.hjexp < 30>>
<<set _slave.traits.hj.rank = "HJ Rookie">>
<<elseif _slave.exp.hjexp >= 30 and _slave.exp.hjexp < 50>>
<<set _slave.traits.hj.rank = "HJ Skilled">>
<<elseif _slave.exp.hjexp >= 50>>
<<set _slave.traits.hj.rank = "HJ Pro">>
<</if>>
<<if _slave.exp.bjexp >= 15 and _slave.exp.bjexp < 30>>
<<set _slave.traits.bj.rank = "BJ Rookie">>
<<elseif _slave.exp.bjexp >= 30 and _slave.exp.bjexp < 50>>
<<set _slave.traits.bj.rank = "BJ Skilled">>
<<elseif _slave.exp.bjexp >= 50>>
<<set _slave.traits.bj.rank = "BJ Pro">>
<</if>>
<<if _slave.exp.sexexp >= 15 and _slave.exp.sexexp < 30>>
<<set _slave.traits.sex.rank = "Sex Rookie">>
<<elseif _slave.exp.sexexp >= 30 and _slave.exp.sexexp < 50>>
<<set _slave.traits.sex.rank = "Sex Skilled">>
<<elseif _slave.exp.sexexp >= 50>>
<<set _slave.traits.sex.rank = "Sex Pro">>
<</if>>
<h4>SEX STATS</h4>
Tease: _slave.exp.teaseexp<br>
Handjob: _slave.exp.hjexp<br>
Blowjob: _slave.exp.bjexp<br>
Sex: _slave.exp.sexexp<br>
Traits: [<<if _slave.traits.tease.rank != "None">>_slave.traits.tease.rank<</if>><<if _slave.traits.hj.rank != "None">>, _slave.traits.hj.rank<</if>><<if _slave.traits.bj.rank != "None">>, _slave.traits.bj.rank<</if>><<if _slave.traits.sex.rank != "None">>, _slave.traits.sex.rank<</if>>]<br><br>
<<link "Tease">><<goto SlaveTease>><<script>>Dialog.close()<</script>><</link>><br>
<<if _slave.exp.teaseexp >=10>>
<<link "Handjob">><<goto SlaveHJ>><<script>>Dialog.close()<</script>><</link>><br>
<</if>>
<<if _slave.exp.hjexp >=10>>
<<link "Blowjob">><<goto SlaveBJ>><<script>>Dialog.close()<</script>><</link>><br>
<</if>>
<<if _slave.exp.bjexp >=10>>
<<link "Sex">><<goto SlaveSex>><<script>>Dialog.close()<</script>><</link>><br>
<</if>><br>
[[Go back|SCells]]<br><<link "Dismiss">><<set $mansion.Cells[$cellnumber].Owner.name = "">><<goto "SCells">><</link>>
</center>
@@.big-name;
<center>
<<set _slave = $mansion.Cells[$cellnumber].Owner>><br><br>
<<set _random = random(0,100)>>
<<if _slave.race == "Feline">>
<<if _random <50>>
<<set _tease = random(0,4)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "tease" + _tease + ".webp">>
<<else>>
<<if _slave.type == "Knight">>
<<set _tease = random(0,3)>>
<<else>>
<<set _tease = random(0,2)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "tease" + _tease + ".webp">>
<</if>>
<<elseif _slave.race == "Human">>
<<if _random <50>>
<<set _tease = random(0,4)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "tease" + _tease + ".webp">>
<<else>>
<<if _slave.type == "Martial Artist">>
<<set _tease = random(0,5)>>
<<else>>
<<set _tease = random(0,4)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "tease" + _tease + ".webp">>
<</if>>
<</if>>
<<set _slaveimage = '<img src="'+ _image +'" width="55%">'>>
_slaveimage<br>
You train _slave.name to tease.<br>
<b>+1 Tease Exp</b><br>
<<set _slave.exp.teaseexp +=1>>
<<link "Return">><<goto SlaveMenu>><</link>>
</center>
@@.big-name;
<center>
<<set _slave = $mansion.Cells[$cellnumber].Owner>><br><br>
<<set _random = random(0,100)>>
<<if _slave.race == "Feline">>
<<if _random <50>>
<<set _hj = random(0,5)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "hj" + _hj + ".webp">>
<<else>>
<<if _slave.type == "Villager">>
<<set _hj = random(0,2)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "hj" + _hj + ".webp">>
<<else>>
<<set _hj = random(0,5)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "hj" + _hj + ".webp">>
<</if>>
<</if>>
<<elseif _slave.race == "Human">>
<<if _random <50>>
<<set _hj = random(0,4)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "hj" + _hj + ".webp">>
<<else>>
<<if _slave.type == "Martial Artist">>
<<set _hj = 0>>
<<else>>
<<set _hj = random(0,3)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "hj" + _hj + ".webp">>
<</if>>
<</if>>
<<set _slaveimage = '<img src="'+ _image +'" width="70%">'>>
_slaveimage<br>
You train _slave.name to give hand jobs.<br>
<b>+1 HJ Exp</b><br>
<<set _slave.exp.hjexp +=1>>
<<link "Return">><<goto SlaveMenu>><</link>>
</center>
@@.big-name;
<center>
<<set _slave = $mansion.Cells[$cellnumber].Owner>><br><br>
<<set _random = random(0,100)>>
<<if _slave.race == "Feline">>
<<if _random <50>>
<<set _bj = random(0,3)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "bj" + _bj + ".webp">>
<<else>>
<<if _slave.type == "Knight">>
<<set _bj = 0>>
<<else>>
<<set _bj = random(0,3)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "bj" + _bj + ".webp">>
<</if>>
<<elseif _slave.race == "Human">>
<<if _random <50>>
<<set _bj = random(0,5)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "bj" + _bj + ".webp">>
<<else>>
<<if _slave.type == "Martial Artist">>
<<set _bj = 0>>
<<else>>
<<set _bj = random(0,2)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "bj" + _bj + ".webp">>
<</if>>
<</if>>
<<set _slaveimage = '<img src="'+ _image +'" width="55%">'>>
_slaveimage<br>
You train _slave.name to give blow jobs.<br>
<b>+1 BJ Exp</b><br>
<<set _slave.exp.bjexp +=1>>
<<link "Return">><<goto SlaveMenu>><</link>>
</center>
@@.big-name;
<center>
<<set _slave = $mansion.Cells[$cellnumber].Owner>><br><br>
<<set _random = random(0,100)>>
<<if _slave.race == "Feline">>
<<if _random <50>>
<<set _sex = random(0,3)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "sex" + _sex + ".webp">>
<<else>>
<<if _slave.type == "Knight">>
<<set _sex = random(0,3)>>
<<else>>
<<set _sex = random(0,3)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "sex" + _sex + ".webp">>
<</if>>
<<elseif _slave.race == "Human">>
<<if _random <50>>
<<set _sex = random(0,5)>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + "sex" + _sex + ".webp">>
<<else>>
<<if _slave.type == "Martial Artist">>
<<set _sex = random(0,1)>>
<<else>>
<<set _sex = random(0,2)>>
<</if>>
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + "/" + _slave.type + "/" + "sex" + _sex + ".webp">>
<</if>>
<</if>>
<<set _slaveimage = '<img src="'+ _image +'" width="65%">'>>
_slaveimage<br>
You train _slave.name to pleasure with her pussy.<br>
<b>+1 Sex Exp</b><br>
<<set _slave.exp.sexexp +=1>>
<<link "Return">><<goto SlaveMenu>><</link>>
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Brothel.jpg" width="80%"><br>
Brothel<br><br>
<<if $brothelmoney == undefined>>
<<set $brothelmoney = 0>>
<</if>>
<<if $Characters.catgirl.Relation == 0>>
<<goto BrothelIntro>>
<</if>>
<h3>Sell Slaves</h3>
<<for _i = 0; _i < $mansion.Cells.length; _i++>>
<<set _cell = $mansion.Cells[_i]>>
<<if _cell.Owner.traits.tease == undefined>>
<<set _cell.Owner.traits.tease = {
rank: "None"
}>>
<<set _cell.Owner.traits.hj = {
rank: "None"
}>>
<<set _cell.Owner.traits.bj = {
rank: "None"
}>>
<<set _cell.Owner.traits.sex = {
rank: "None"
}>>
<</if>>
<<if _cell.Owner.exp.teaseexp >= 15 and _cell.Owner.exp.teaseexp < 30>>
<<set _cell.Owner.traits.tease.rank = "Tease Rookie">>
<<elseif _cell.Owner.exp.teaseexp >= 30 and _cell.Owner.exp.teaseexp < 50>>
<<set _cell.Owner.traits.tease.rank = "Tease Skilled">>
<<elseif _cell.Owner.exp.teaseexp >= 50>>
<<set _cell.Owner.traits.tease.rank = "Tease Pro">>
<</if>>
<<if _cell.Owner.exp.hjexp >= 15 and _cell.Owner.exp.hjexp < 30>>
<<set _cell.Owner.traits.hj.rank = "HJ Rookie">>
<<elseif _cell.Owner.exp.hjexp >= 30 and _cell.Owner.exp.hjexp < 50>>
<<set _cell.Owner.traits.hj.rank = "HJ Skilled">>
<<elseif _cell.Owner.exp.hjexp >= 50>>
<<set _cell.Owner.traits.hj.rank = "HJ Pro">>
<</if>>
<<if _cell.Owner.exp.bjexp >= 15 and _cell.Owner.exp.bjexp < 30>>
<<set _cell.Owner.traits.bj.rank = "BJ Rookie">>
<<elseif _cell.Owner.exp.bjexp >= 30 and _cell.Owner.exp.bjexp < 50>>
<<set _cell.Owner.traits.bj.rank = "BJ Skilled">>
<<elseif _cell.Owner.exp.bjexp >= 50>>
<<set _cell.Owner.traits.bj.rank = "BJ Pro">>
<</if>>
<<if _cell.Owner.exp.sexexp >= 15 and _cell.Owner.exp.sexexp < 30>>
<<set _cell.Owner.traits.sex.rank = "Sex Rookie">>
<<elseif _cell.Owner.exp.sexexp >= 30 and _cell.Owner.exp.sexexp < 50>>
<<set _cell.Owner.traits.sex.rank = "Sex Skilled">>
<<elseif _cell.Owner.exp.sexexp >= 50>>
<<set _cell.Owner.traits.sex.rank = "Sex Pro">>
<</if>>
<<capture _cell.Owner>>
<<capture _i>>
<<capture _value>>
<<if _cell.Owner.traits.tease.rank == "Tease Rookie">><<set _teasemulti = 1.25>> <<elseif _cell.Owner.traits.tease.rank == "Tease Skilled">><<set _teasemulti = 1.5>><<elseif _cell.Owner.traits.tease.rank == "Tease Pro">> <<set _teasemulti = 2>><<else>><<set _teasemulti = 1>><</if>>
<<if _cell.Owner.traits.hj.rank == "HJ Rookie">><<set _hjmulti = 1.25>> <<elseif _cell.Owner.traits.hj.rank == "HJ Skilled">><<set _hjmulti = 1.5>> <<elseif _cell.Owner.traits.hj.rank == "HJ Pro">> <<set _hjmulti = 2>><<else>><<set _hjmulti = 1>><</if>>
<<if _cell.Owner.traits.bj.rank == "BJ Rookie">><<set _bjmulti = 1.25>> <<elseif _cell.Owner.traits.bj.rank == "BJ Skilled">><<set _bjmulti = 1.5>> <<elseif _cell.Owner.traits.bj.rank == "BJ Pro">> <<set _bjmulti = 2>><<else>><<set _bjmulti = 1>><</if>>
<<if _cell.Owner.traits.sex.rank == "Sex Rookie">><<set _sexmulti = 1.25>> <<elseif _cell.Owner.traits.sex.rank == "Sex Skilled">><<set _sexmulti = 1.5>> <<elseif _cell.Owner.traits.sex.rank == "Sex Pro">> <<set _sexmulti = 2>><<else>><<set _sexmulti = 1>><</if>>
<<set _value = _cell.Owner.exp.teaseexp * 350 * _teasemulti + _cell.Owner.exp.hjexp * 650 * _hjmulti + _cell.Owner.exp.bjexp * 1100 * _bjmulti + _cell.Owner.exp.sexexp * 1600 * _sexmulti>>
<<if _cell.Owner.name != "">>
_cell.Owner.name (_value) - <<link Sell>><<goto Brothel>><<set $player.gold += _value>><<set $mansion.Cells[_i].Owner.name = "">><<set $brothelmoney += _value>><</link>><br>
<</if>>
<</capture>>
<</capture>>
<</capture>>
<</for>><br><br>
[[Leave|Khettainia]]
</center>
@@.big-name;
<center>
<img src="Media/Map/TheFields/Kingdom/Kingdom2.jpg" width="80%"><br>
<<if $textskip == true>>
You enter the brothel and are met with the brothel's interior and a girl that is looking at you with a smile on her face.<br>
<img src="Media/Map/TheFields/Kingdom/Brothel.jpg" width="70%"><br>
She walks up to you and bows, in a maid outfit.<br>
<img src="Media/Characters/Cat/Portrait.jpeg" width="50%"><br>
@@.speech-cat; Hyellow Myastah!@@ She speaks to you in a somewhat cute way. @@.speech-u; Uhh, I thought it was a brothel not a cat maid cafe.@@ @@.speech-cat; Oh, I'm an owner of this establishment, so I'm just doing this for fun while I'm getting staff.@@
You look at her with a blank expression. @@.speech-u; If you want staff, I can help you with that.@@ @@.speech-cat; Really?@@ You see her tail perk up and wiggle to left and right.<br>
@@.speech-u; Yeah, I can sell you slaves as a staff.@@ @@.speech-cat; Hmm, slaves.@@ She thinks to herself. @@.speech-cat; How about this, the more experienced they are, the more I will pay you for each slave?@@
@@.speech-u; Okay, I hope we can become good business partners.@@ @@.speech-cat; Me too.@@ She grabs your hand with both of her hands and shakes it.<br>
You leave the brothel with a wide smile on your face, thinking about all the money you will be making.<br>
<<set $Characters.catgirl.Relation =1>>
[[Continue|Khettainia]]
<<else>>
<<linkreplace "Continue" t8n>>You enter the brothel and are met with the brothel's interior and a girl that is looking at you with a smile on her face.<br>
<img src="Media/Map/TheFields/Kingdom/Brothel.jpg" width="70%"><br>
<<linkreplace "Continue" t8n>>She walks up to you and bows, in a maid outfit.<br>
<img src="Media/Characters/Cat/Portrait.jpeg" width="50%"><br>
<<linkreplace "Continue" t8n>>@@.speech-cat; Hyellow Myastah!@@ She speaks to you in a somewhat cute way. @@.speech-u; Uhh, I thought it was a brothel not a cat maid cafe.@@ @@.speech-cat; Oh, I'm an owner of this establishment, so I'm just doing this for fun while I'm getting staff.@@
<<linkreplace "Continue" t8n>>You look at her with a blank expression. @@.speech-u; If you want staff, I can help you with that.@@ @@.speech-cat; Really?@@ You see her tail perk up and wiggle to left and right.<br>
<<linkreplace "Continue" t8n>>@@.speech-u; Yeah, I can sell you slaves as a staff.@@ @@.speech-cat; Hmm, slaves.@@ She thinks to herself. @@.speech-cat; How about this, the more experienced they are, the more I will pay you for each slave?@@
<<linkreplace "Continue" t8n>>@@.speech-u; Okay, I hope we can become good business partners.@@ @@.speech-cat; Me too.@@ She grabs your hand with both of her hands and shakes it.<br>
<<linkreplace "Continue" t8n>>You leave the brothel with a wide smile on your face, thinking about all the money you will be making.<br>
<<set $Characters.catgirl.Relation =1>>
[[Continue|Khettainia]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</if>>
</center>
@@.big-name;
<center>
<h2>Buy Slaves [[Leave|The Fields]]</h2>
<div class="slaves">
<<set _slaves = random(1,3)>>
<<for _i = 0; _i < _slaves; _i++>>
<<set _slave = {
name: either("Elle", "Alice", "Samantha", "Judy", "Karen", "Emily", "Hannah", "Ashley", "Madison", "Elizabeth", "Jessica", "Abigail", "Ariyah", "Jane", "Lisa", "Roxy", "Patricia", "Joy", "Lea", "Christina", "Melanie", "April"),
race: either("Human", "Feline"),
type: "Villager",
exp: {
teaseexp: random(5,50),
hjexp: random(5,50),
bjexp: random(5,50),
sexexp: random(5,50),
},
traits: [],
value: 0,}>>
<<capture _slave>>
<div class="slavecategory">
<<set _image = "Media/Characters/NPC/Slaves/" + _slave.race + " Slave" + ".webp">>
<<set _slaveimage = '<img src="'+ _image +'" width="90%">'>>
_slaveimage<br>
<div class="tooltip2">
_slave.name<br>
Tease Exp: _slave.exp.teaseexp<br>
HJ Exp: _slave.exp.hjexp<br>
BJ Exp: _slave.exp.bjexp<br>
Sex Exp: _slave.exp.sexexp<br><br>
<<set _slave.value = _slave.exp.teaseexp * 250 + _slave.exp.hjexp * 500 + _slave.exp.bjexp * 900 + _slave.exp.sexexp * 1300>>
Value: _slave.value
</div>
<<if $player.gold >=_slave.value>>
<<for _i = 0; _i < $mansion.Cells.length; _i++>>
<<capture _i>>
<<set _cell = $mansion.Cells[_i]>>
<<if _cell.Owner.name == "">>
<<set _cellnum = _i + 1>>
<<link "Buy _slave.name for Cell _cellnum">><<set $mansion.Cells[_i].Owner = _slave>><<set $player.gold -= _slave.value>><<goto "The Fields">><</link>><br>
<</if>>
<</capture>>
<</for>>
<</if>>
</div>
<</capture>>
<</for>>
</div>
</center>